4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband game engine */
15 #define TY_CURSE_CHANCE 200
16 #define CHAINSWORD_NOISE 100
18 static bool load = TRUE;
19 static int wild_regen = 20;
22 * Return a "feeling" (or NULL) about an item. Method 1 (Heavy).
24 static byte value_check_aux1(object_type *o_ptr)
27 if (artifact_p(o_ptr) || o_ptr->art_name)
30 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_TERRIBLE;
37 if (ego_item_p(o_ptr))
40 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_WORTHLESS;
43 return FEEL_EXCELLENT;
47 if (cursed_p(o_ptr)) return FEEL_CURSED;
50 if (broken_p(o_ptr)) return FEEL_BROKEN;
52 if ((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) return FEEL_AVERAGE;
54 /* Good "armor" bonus */
55 if (o_ptr->to_a > 0) return FEEL_GOOD;
57 /* Good "weapon" bonus */
58 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_GOOD;
60 /* Default to "average" */
66 * Return a "feeling" (or NULL) about an item. Method 2 (Light).
68 static byte value_check_aux2(object_type *o_ptr)
70 /* Cursed items (all of them) */
71 if (cursed_p(o_ptr)) return FEEL_CURSED;
73 /* Broken items (all of them) */
74 if (broken_p(o_ptr)) return FEEL_BROKEN;
76 /* Artifacts -- except cursed/broken ones */
77 if (artifact_p(o_ptr) || o_ptr->art_name) return FEEL_UNCURSED;
79 /* Ego-Items -- except cursed/broken ones */
80 if (ego_item_p(o_ptr)) return FEEL_UNCURSED;
82 /* Good armor bonus */
83 if (o_ptr->to_a > 0) return FEEL_UNCURSED;
85 /* Good weapon bonuses */
86 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_UNCURSED;
94 static void sense_inventory_aux(int slot, bool heavy)
97 object_type *o_ptr = &inventory[slot];
98 char o_name[MAX_NLEN];
101 /* We know about it already, do not tell us again */
102 if (o_ptr->ident & (IDENT_SENSE))return;
104 /* It is fully known, no information needed */
105 if (object_known_p(o_ptr)) return;
107 /* Check for a feeling */
108 feel = (heavy ? value_check_aux1(o_ptr) : value_check_aux2(o_ptr));
110 /* Skip non-feelings */
114 if ((p_ptr->muta3 & MUT3_BAD_LUCK) && !randint0(13))
125 feel = FEEL_EXCELLENT;
131 feel = randint0(3) ? FEEL_GOOD : FEEL_AVERAGE;
133 feel = FEEL_UNCURSED;
138 feel = randint0(2) ? FEEL_CURSED : FEEL_GOOD;
144 feel = randint0(3) ? FEEL_CURSED : FEEL_AVERAGE;
151 feel = FEEL_WORTHLESS;
156 feel = FEEL_TERRIBLE;
162 /* Stop everything */
163 if (disturb_minor) disturb(0, 0);
165 /* Get an object description */
166 object_desc(o_name, o_ptr, FALSE, 0);
168 /* Message (equipment) */
169 if (slot >= INVEN_RARM)
172 msg_format("%s%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
173 describe_use(slot),o_name, index_to_label(slot),game_inscriptions[feel]);
175 msg_format("You feel the %s (%c) you are %s %s %s...",
176 o_name, index_to_label(slot), describe_use(slot),
177 ((o_ptr->number == 1) ? "is" : "are"),
178 game_inscriptions[feel]);
183 /* Message (inventory) */
187 msg_format("¥¶¥Ã¥¯¤ÎÃæ¤Î%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
188 o_name, index_to_label(slot),game_inscriptions[feel]);
190 msg_format("You feel the %s (%c) in your pack %s %s...",
191 o_name, index_to_label(slot),
192 ((o_ptr->number == 1) ? "is" : "are"),
193 game_inscriptions[feel]);
198 /* We have "felt" it */
199 o_ptr->ident |= (IDENT_SENSE);
201 /* Set the "inscription" */
202 o_ptr->feeling = feel;
204 /* Auto-inscription/destroy */
205 idx = is_autopick(o_ptr);
206 auto_inscribe_item(slot, idx);
208 auto_destroy_item(slot, idx);
210 /* Combine / Reorder the pack (later) */
211 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
214 p_ptr->window |= (PW_INVEN | PW_EQUIP);
220 * Sense the inventory
222 * Class 0 = Warrior --> fast and heavy
223 * Class 1 = Mage --> slow and light
224 * Class 2 = Priest --> fast but light
225 * Class 3 = Rogue --> okay and heavy
226 * Class 4 = Ranger --> slow but heavy (changed!)
227 * Class 5 = Paladin --> slow but heavy
229 static void sense_inventory1(void)
232 int plev = p_ptr->lev;
237 /*** Check for "sensing" ***/
239 /* No sensing when confused */
240 if (p_ptr->confused) return;
242 /* Analyze the class */
243 switch (p_ptr->pclass)
251 if (0 != randint0(9000L / (plev * plev + 40))) return;
263 if (0 != randint0(6000L / (plev * plev + 50))) return;
273 case CLASS_HIGH_MAGE:
275 case CLASS_MAGIC_EATER:
277 /* Very bad (light) sensing */
278 if (0 != randint0(240000L / (plev + 5))) return;
287 /* Good (light) sensing */
288 if (0 != randint0(10000L / (plev * plev + 40))) return;
298 if (0 != randint0(20000L / (plev * plev + 40))) return;
310 if (0 != randint0(95000L / (plev * plev + 40))) return;
322 if (0 != randint0(77777L / (plev * plev + 40))) return;
331 case CLASS_WARRIOR_MAGE:
335 if (0 != randint0(75000L / (plev * plev + 40))) return;
341 case CLASS_MINDCRAFTER:
343 case CLASS_BLUE_MAGE:
344 case CLASS_MIRROR_MASTER:
347 if (0 != randint0(55000L / (plev * plev + 40))) return;
353 case CLASS_CHAOS_WARRIOR:
356 if (0 != randint0(80000L / (plev * plev + 40))) return;
366 case CLASS_FORCETRAINER:
369 if (0 != randint0(20000L / (plev * plev + 40))) return;
378 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
387 case CLASS_BEASTMASTER:
390 if (0 != randint0(65000L / (plev * plev + 40))) return;
395 case CLASS_BERSERKER:
405 if (compare_virtue(V_KNOWLEDGE, 100, VIRTUE_LARGE)) heavy = TRUE;
407 /*** Sense everything ***/
409 /* Check everything */
410 for (i = 0; i < INVEN_TOTAL; i++)
414 o_ptr = &inventory[i];
416 /* Skip empty slots */
417 if (!o_ptr->k_idx) continue;
419 /* Valid "tval" codes */
446 /* Skip non-sense machines */
449 /* Occasional failure on inventory items */
450 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
453 if ((p_ptr->muta3 & MUT3_GOOD_LUCK) && !randint0(13))
458 sense_inventory_aux(i, heavy);
463 static void sense_inventory2(void)
466 int plev = p_ptr->lev;
470 /*** Check for "sensing" ***/
472 /* No sensing when confused */
473 if (p_ptr->confused) return;
475 /* Analyze the class */
476 switch (p_ptr->pclass)
482 case CLASS_BERSERKER:
489 case CLASS_CHAOS_WARRIOR:
491 case CLASS_BEASTMASTER:
494 /* Very bad (light) sensing */
495 if (0 != randint0(240000L / (plev + 5))) return;
502 case CLASS_WARRIOR_MAGE:
507 if (0 != randint0(95000L / (plev * plev + 40))) return;
516 case CLASS_FORCETRAINER:
517 case CLASS_MINDCRAFTER:
520 if (0 != randint0(20000L / (plev * plev + 40))) return;
527 case CLASS_HIGH_MAGE:
529 case CLASS_MAGIC_EATER:
530 case CLASS_MIRROR_MASTER:
531 case CLASS_BLUE_MAGE:
534 if (0 != randint0(9000L / (plev * plev + 40))) return;
543 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
550 /*** Sense everything ***/
552 /* Check everything */
553 for (i = 0; i < INVEN_TOTAL; i++)
557 o_ptr = &inventory[i];
559 /* Skip empty slots */
560 if (!o_ptr->k_idx) continue;
562 /* Valid "tval" codes */
575 /* Skip non-sense machines */
578 /* Occasional failure on inventory items */
579 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
581 sense_inventory_aux(i, TRUE);
588 * Go to any level (ripped off from wiz_jump)
590 static void pattern_teleport(void)
597 if (get_check("¾¤Î³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©"))
599 if (get_check("Teleport level? "))
606 /* Only downward in ironman mode */
607 if (ironman_downward)
608 min_level = dun_level;
611 if (dungeon_type == DUNGEON_ANGBAND)
614 max_level = MAX_DEPTH - 1;
615 else if (dun_level == 100)
620 max_level = d_info[dungeon_type].maxdepth;
621 min_level = d_info[dungeon_type].mindepth;
626 sprintf(ppp, "¥Æ¥ì¥Ý¡¼¥ÈÀè:(%d-%d)", min_level, max_level);
628 sprintf(ppp, "Teleport to level (%d-%d): ", min_level, max_level);
633 sprintf(tmp_val, "%d", dun_level);
635 /* Ask for a level */
636 if (!get_string(ppp, tmp_val, 10)) return;
638 /* Extract request */
639 command_arg = atoi(tmp_val);
642 else if (get_check("Ä̾ï¥Æ¥ì¥Ý¡¼¥È¡©"))
644 else if (get_check("Normal teleport? "))
648 teleport_player(200);
657 if (command_arg < min_level) command_arg = min_level;
660 if (command_arg > max_level) command_arg = max_level;
664 msg_format("%d ³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤·¤¿¡£", command_arg);
666 msg_format("You teleport to dungeon level %d.", command_arg);
670 if (autosave_l) do_cmd_save_game(TRUE);
673 dun_level = command_arg;
674 prepare_change_floor_mode(CFM_CLEAR_ALL);
678 if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE,0,NULL);
680 p_ptr->inside_quest = 0;
681 p_ptr->leftbldg = FALSE;
685 p_ptr->leaving = TRUE;
689 static void wreck_the_pattern(void)
691 int to_ruin = 0, r_y, r_x;
693 if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
700 msg_print("¥Ñ¥¿¡¼¥ó¤ò·ì¤Ç±ø¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
701 msg_print("²¿¤«¶²¤í¤·¤¤»ö¤¬µ¯¤³¤Ã¤¿¡ª");
703 msg_print("You bleed on the Pattern!");
704 msg_print("Something terrible happens!");
710 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "¥Ñ¥¿¡¼¥ó»²õ", -1);
712 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "corrupting the Pattern", -1);
716 to_ruin = randint1(45) + 35;
720 scatter(&r_y, &r_x, py, px, 4, 0);
722 if ((cave[r_y][r_x].feat >= FEAT_PATTERN_START) &&
723 (cave[r_y][r_x].feat < FEAT_PATTERN_XTRA2))
725 cave_set_feat(r_y, r_x, FEAT_PATTERN_XTRA2);
729 cave_set_feat(py, px, FEAT_PATTERN_XTRA2);
733 /* Returns TRUE if we are on the Pattern... */
734 static bool pattern_effect(void)
736 if ((cave[py][px].feat < FEAT_PATTERN_START) ||
737 (cave[py][px].feat > FEAT_PATTERN_XTRA2))
740 if ((prace_is_(RACE_AMBERITE)) &&
741 (p_ptr->cut > 0) && one_in_(10))
746 if (cave[py][px].feat == FEAT_PATTERN_END)
748 (void)set_poisoned(0);
754 (void)do_res_stat(A_STR);
755 (void)do_res_stat(A_INT);
756 (void)do_res_stat(A_WIS);
757 (void)do_res_stat(A_DEX);
758 (void)do_res_stat(A_CON);
759 (void)do_res_stat(A_CHR);
760 (void)restore_level();
761 (void)hp_player(1000);
762 cave_set_feat(py, px, FEAT_PATTERN_OLD);
764 msg_print("¡Ö¥Ñ¥¿¡¼¥ó¡×¤Î¤³¤ÎÉôʬ¤Ï¾¤ÎÉôʬ¤è¤ê¶¯ÎϤǤʤ¤¤è¤¦¤À¡£");
766 msg_print("This section of the Pattern looks less powerful.");
773 * We could make the healing effect of the
774 * Pattern center one-time only to avoid various kinds
775 * of abuse, like luring the win monster into fighting you
776 * in the middle of the pattern...
779 else if (cave[py][px].feat == FEAT_PATTERN_OLD)
783 else if (cave[py][px].feat == FEAT_PATTERN_XTRA1)
787 else if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
791 take_hit(DAMAGE_NOESCAPE, 200, "²õ¤ì¤¿¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
793 take_hit(DAMAGE_NOESCAPE, 200, "walking the corrupted Pattern", -1);
799 if ((prace_is_(RACE_AMBERITE)) && !one_in_(2))
801 else if (!IS_INVULN())
803 take_hit(DAMAGE_NOESCAPE, damroll(1, 3), "¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
805 take_hit(DAMAGE_NOESCAPE, damroll(1, 3), "walking the Pattern", -1);
818 * Regenerate hit points -RAK-
820 static void regenhp(int percent)
822 s32b new_chp, new_chp_frac;
825 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
826 if (p_ptr->action == ACTION_HAYAGAKE) return;
827 /* Save the old hitpoints */
828 old_chp = p_ptr->chp;
830 /* Extract the new hitpoints */
831 new_chp = ((long)p_ptr->mhp) * percent + PY_REGEN_HPBASE;
832 p_ptr->chp += (s16b)(new_chp >> 16); /* div 65536 */
834 /* check for overflow */
835 if ((p_ptr->chp < 0) && (old_chp > 0)) p_ptr->chp = MAX_SHORT;
836 new_chp_frac = (new_chp & 0xFFFF) + p_ptr->chp_frac; /* mod 65536 */
837 if (new_chp_frac >= 0x10000L)
839 p_ptr->chp_frac = (u16b)(new_chp_frac - 0x10000L);
844 p_ptr->chp_frac = (u16b)new_chp_frac;
848 if (p_ptr->chp >= p_ptr->mhp)
850 p_ptr->chp = p_ptr->mhp;
855 if (old_chp != p_ptr->chp)
858 p_ptr->redraw |= (PR_HP);
861 p_ptr->window |= (PW_PLAYER);
869 * Regenerate mana points -RAK-
871 static void regenmana(int percent)
873 s32b new_mana, new_mana_frac;
875 bool old_csp_msp = (p_ptr->csp > p_ptr->msp);
877 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
878 if ((p_ptr->pclass == CLASS_SAMURAI) && (p_ptr->regenerate)) percent /= 2;
879 old_csp = p_ptr->csp;
880 new_mana = ((long)p_ptr->msp) * percent + PY_REGEN_MNBASE;
881 if (old_csp_msp && (new_mana > 0))
885 p_ptr->csp -= (s16b)(new_mana >> 16); /* div 65536 */
886 new_mana_frac = p_ptr->csp_frac + 0x10000L - (new_mana & 0xFFFF);
890 if (old_csp_msp) new_mana += ((((long)p_ptr->msp) * percent + PY_REGEN_MNBASE) * 32);
891 p_ptr->csp += (s16b)(new_mana >> 16); /* div 65536 */
893 new_mana_frac = (new_mana & 0xFFFF) + p_ptr->csp_frac; /* mod 65536 */
895 if (new_mana_frac >= 0x10000L)
897 p_ptr->csp_frac = (u16b)(new_mana_frac - 0x10000L);
902 p_ptr->csp_frac = (u16b)(new_mana_frac);
905 /* check for overflow */
912 /* Must set frac to zero even if equal */
913 if ((old_csp_msp && p_ptr->csp < p_ptr->msp) || (!old_csp_msp && p_ptr->csp >= p_ptr->msp))
915 p_ptr->csp = p_ptr->msp;
920 if (old_csp != p_ptr->csp)
923 p_ptr->redraw |= (PR_MANA);
926 p_ptr->window |= (PW_PLAYER);
927 p_ptr->window |= (PW_SPELL);
938 static void regenmagic(int percent)
943 for (i = 0; i < EATER_EXT*2; i++)
945 if (!p_ptr->magic_num2[i]) continue;
946 if (p_ptr->magic_num1[i] == ((long)p_ptr->magic_num2[i] << 16)) continue;
947 new_mana = ((long)p_ptr->magic_num2[i]+adj_mag_mana[A_INT]+13) * percent / 8;
948 p_ptr->magic_num1[i] += new_mana;
950 /* Must set frac to zero even if equal */
951 if (p_ptr->magic_num1[i] > (p_ptr->magic_num2[i] << 16))
953 p_ptr->magic_num1[i] = ((long)p_ptr->magic_num2[i] << 16);
957 for (i = EATER_EXT*2; i < EATER_EXT*3; i++)
959 if (!p_ptr->magic_num1[i]) continue;
960 if (!p_ptr->magic_num2[i]) continue;
961 p_ptr->magic_num1[i] -= (long)(p_ptr->magic_num2[i] * (adj_mag_mana[A_INT] + 10)) * EATER_ROD_CHARGE/16;
962 if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
973 * Regenerate the monsters (once per 100 game turns)
975 * XXX XXX XXX Should probably be done during monster turns.
977 static void regen_monsters(void)
982 /* Regenerate everyone */
983 for (i = 1; i < m_max; i++)
985 /* Check the i'th monster */
986 monster_type *m_ptr = &m_list[i];
987 monster_race *r_ptr = &r_info[m_ptr->r_idx];
990 /* Skip dead monsters */
991 if (!m_ptr->r_idx) continue;
993 /* Allow regeneration (if needed) */
994 if (m_ptr->hp < m_ptr->maxhp)
996 /* Hack -- Base regeneration */
997 frac = m_ptr->maxhp / 100;
999 /* Hack -- Minimal regeneration rate */
1000 if (!frac) if (one_in_(2)) frac = 1;
1002 /* Hack -- Some monsters regenerate quickly */
1003 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
1005 /* Hack -- Regenerate */
1008 /* Do not over-regenerate */
1009 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
1011 /* Redraw (later) if needed */
1012 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
1013 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
1020 * Regenerate the captured monsters (once per 30 game turns)
1022 * XXX XXX XXX Should probably be done during monster turns.
1024 static void regen_captured_monsters(void)
1029 /* Regenerate everyone */
1030 for (i = 0; i < INVEN_TOTAL; i++)
1032 monster_race *r_ptr;
1033 object_type *o_ptr = &inventory[i];
1035 if (!o_ptr->k_idx) continue;
1036 if (o_ptr->tval != TV_CAPTURE) continue;
1037 if (!o_ptr->pval) continue;
1041 r_ptr = &r_info[o_ptr->pval];
1043 /* Allow regeneration (if needed) */
1044 if (o_ptr->xtra4 < o_ptr->xtra5)
1046 /* Hack -- Base regeneration */
1047 frac = o_ptr->xtra5 / 100;
1049 /* Hack -- Minimal regeneration rate */
1050 if (!frac) if (one_in_(2)) frac = 1;
1052 /* Hack -- Some monsters regenerate quickly */
1053 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
1055 /* Hack -- Regenerate */
1056 o_ptr->xtra4 += frac;
1058 /* Do not over-regenerate */
1059 if (o_ptr->xtra4 > o_ptr->xtra5) o_ptr->xtra4 = o_ptr->xtra5;
1066 p_ptr->notice |= (PN_COMBINE);
1069 p_ptr->window |= (PW_INVEN);
1070 p_ptr->window |= (PW_EQUIP);
1077 * Process the counters of monsters (once per 10 game turns)
1079 * This function is to process monsters' counters same as player's.
1081 static void process_monsters_counters(void)
1084 monster_type *m_ptr;
1085 monster_race *r_ptr;
1087 u32b noise; /* Hack -- local "player stealth" value */
1089 /* Handle "leaving" */
1090 if (p_ptr->leaving) return;
1092 /* Hack -- calculate the "player noise" */
1093 noise = (1L << (30 - p_ptr->skill_stl));
1095 /* Process the monsters (backwards) */
1096 for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
1098 /* Access the monster */
1099 m_ptr = &m_list[m_idx];
1100 r_ptr = &r_info[m_ptr->r_idx];
1102 /* Ignore "dead" monsters */
1103 if (!m_ptr->r_idx) continue;
1105 /* Handle Invulnerability */
1106 if (m_ptr->invulner)
1108 /* Reduce by one, note if expires */
1111 if (!m_ptr->invulner)
1117 /* Acquire the monster name */
1118 monster_desc(m_name, m_ptr, 0);
1120 /* Dump a message */
1122 msg_format("%^s¤Ï¤â¤¦ÌµÅ¨¤Ç¤Ê¤¤¡£", m_name);
1124 msg_format("%^s is no longer invulnerable.", m_name);
1127 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1128 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1130 if (!p_ptr->wild_mode) m_ptr->energy_need += ENERGY_NEED();
1137 /* Reduce by one, note if expires */
1140 if (!m_ptr->fast && m_ptr->ml)
1144 /* Acquire the monster name */
1145 monster_desc(m_name, m_ptr, 0);
1147 /* Dump a message */
1149 msg_format("%^s¤Ï¤â¤¦²Ã®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
1151 msg_format("%^s is no longer fast.", m_name);
1154 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1155 if (p_ptr->riding == m_idx)
1157 p_ptr->redraw |= (PR_UHEALTH);
1158 p_ptr->update |= (PU_BONUS);
1166 /* Reduce by one, note if expires */
1169 if (!m_ptr->slow && m_ptr->ml)
1173 /* Acquire the monster name */
1174 monster_desc(m_name, m_ptr, 0);
1176 /* Dump a message */
1178 msg_format("%^s¤Ï¤â¤¦¸ºÂ®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
1180 msg_format("%^s is no longer slow.", m_name);
1183 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1184 if (p_ptr->riding == m_idx)
1186 p_ptr->redraw |= (PR_UHEALTH);
1187 p_ptr->update |= (PU_BONUS);
1192 /* Handle "sleep" */
1195 /* Assume does not wake up */
1198 /* Hack -- Require proximity */
1199 if (m_ptr->cdis < AAF_LIMIT)
1201 /* Handle "sensing radius" */
1202 if (m_ptr->cdis <= (is_pet(m_ptr) ? ((r_ptr->aaf > MAX_SIGHT) ? MAX_SIGHT : r_ptr->aaf) : r_ptr->aaf))
1204 /* We may wake up */
1208 /* Handle "sight" and "aggravation" */
1209 else if ((m_ptr->cdis <= MAX_SIGHT) &&
1210 (player_has_los_bold(m_ptr->fy, m_ptr->fx) || (p_ptr->cursed & TRC_AGGRAVATE)))
1212 /* We may wake up */
1221 /* Hack -- handle non-aggravation */
1222 if (!(p_ptr->cursed & TRC_AGGRAVATE)) notice = randint0(1024);
1224 /* Nightmare monsters are more alert */
1225 if (ironman_nightmare) notice /= 2;
1227 /* Hack -- See if monster "notices" player */
1228 if ((notice * notice * notice) <= noise)
1230 /* Hack -- amount of "waking" */
1233 /* Hack -- handle aggravation */
1234 if (p_ptr->cursed & TRC_AGGRAVATE)
1240 /* Wake up faster near the player */
1241 if (m_ptr->cdis < AAF_LIMIT / 2) d = (AAF_LIMIT / m_ptr->cdis);
1243 /* Hack -- amount of "waking" is affected by speed of player */
1244 d = (d * SPEED_TO_ENERGY(p_ptr->pspeed)) / 10;
1249 if (m_ptr->csleep > d)
1251 /* Monster wakes up "a little bit" */
1254 /* Notice the "not waking up" */
1257 /* Hack -- Count the ignores */
1258 if (r_ptr->r_ignore < MAX_UCHAR)
1268 /* Reset sleep counter */
1271 /* Notice the "waking up" */
1276 /* Acquire the monster name */
1277 monster_desc(m_name, m_ptr, 0);
1279 /* Dump a message */
1281 msg_format("%^s¤¬Ìܤò³Ð¤Þ¤·¤¿¡£", m_name);
1283 msg_format("%^s wakes up.", m_name);
1286 /* Redraw the health bar */
1287 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1288 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1290 if (r_ptr->flags7 & RF7_HAS_LD_MASK)
1291 p_ptr->update |= (PU_MON_LITE);
1293 /* Hack -- Count the wakings */
1294 if (r_ptr->r_wake < MAX_UCHAR)
1309 /* Make a "saving throw" against stun */
1310 if (randint0(10000) <= r_ptr->level * r_ptr->level)
1316 /* Hack -- Recover from stun */
1317 if (m_ptr->stunned > d)
1319 /* Recover somewhat */
1320 m_ptr->stunned -= d;
1329 /* Message if visible */
1334 /* Acquire the monster name */
1335 monster_desc(m_name, m_ptr, 0);
1337 /* Dump a message */
1339 msg_format("%^s¤ÏÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤Ã¤¿¡£", m_name);
1341 msg_format("%^s is no longer stunned.", m_name);
1344 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1345 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1350 /* Handle confusion */
1351 if (m_ptr->confused)
1353 /* Amount of "boldness" */
1354 int d = randint1(r_ptr->level / 20 + 1);
1356 /* Still confused */
1357 if (m_ptr->confused > d)
1359 /* Reduce the confusion */
1360 m_ptr->confused -= d;
1366 /* No longer confused */
1367 m_ptr->confused = 0;
1369 /* Message if visible */
1374 /* Acquire the monster name */
1375 monster_desc(m_name, m_ptr, 0);
1377 /* Dump a message */
1379 msg_format("%^s¤Ïº®Í𤫤éΩ¤Áľ¤Ã¤¿¡£", m_name);
1381 msg_format("%^s is no longer confused.", m_name);
1384 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1385 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1393 /* Amount of "boldness" */
1394 int d = randint1(r_ptr->level / 20 + 1);
1397 if (m_ptr->monfear > d)
1399 /* Reduce the fear */
1400 m_ptr->monfear -= d;
1403 /* Recover from fear, take note if seen */
1406 /* No longer afraid */
1416 /* Acquire the monster possessive */
1417 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
1420 /* Acquire the monster name */
1421 monster_desc(m_name, m_ptr, 0);
1423 /* Dump a message */
1425 msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
1427 msg_format("%^s recovers %s courage.", m_name, m_poss);
1430 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1431 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1439 static void notice_lite_change(object_type *o_ptr)
1441 /* Hack -- notice interesting fuel steps */
1442 if ((o_ptr->xtra4 < 100) || (!(o_ptr->xtra4 % 100)))
1445 p_ptr->window |= (PW_EQUIP);
1448 /* Hack -- Special treatment when blind */
1451 /* Hack -- save some light for later */
1452 if (o_ptr->xtra4 == 0) o_ptr->xtra4++;
1455 /* The light is now out */
1456 else if (o_ptr->xtra4 == 0)
1460 msg_print("ÌÀ¤«¤ê¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1462 msg_print("Your light has gone out!");
1464 p_ptr->update |= (PU_BONUS);
1467 /* The light is getting dim */
1468 else if (o_ptr->name2 == EGO_LITE_LONG)
1470 if ((o_ptr->xtra4 < 50) && (!(o_ptr->xtra4 % 5))
1471 && (turn % (TURNS_PER_TICK*2)))
1473 if (disturb_minor) disturb(0, 0);
1475 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1477 msg_print("Your light is growing faint.");
1483 /* The light is getting dim */
1484 else if ((o_ptr->xtra4 < 100) && (!(o_ptr->xtra4 % 10)))
1486 if (disturb_minor) disturb(0, 0);
1488 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1490 msg_print("Your light is growing faint.");
1497 void leave_quest_check(void)
1499 /* Save quest number for dungeon pref file ($LEAVING_QUEST) */
1500 leaving_quest = p_ptr->inside_quest;
1502 /* Leaving an 'only once' quest marks it as failed */
1503 if (leaving_quest &&
1504 ((quest[leaving_quest].flags & QUEST_FLAG_ONCE) || (quest[leaving_quest].type == QUEST_TYPE_RANDOM)) &&
1505 (quest[leaving_quest].status == QUEST_STATUS_TAKEN))
1507 quest[leaving_quest].status = QUEST_STATUS_FAILED;
1508 quest[leaving_quest].complev = (byte)p_ptr->lev;
1509 if (quest[leaving_quest].type == QUEST_TYPE_RANDOM)
1511 r_info[quest[leaving_quest].r_idx].flags1 &= ~(RF1_QUESTOR);
1512 if (record_rand_quest)
1513 do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
1515 /* Floor of random quest will be blocked */
1516 prepare_change_floor_mode(CFM_NO_RETURN);
1518 else if (record_fix_quest)
1519 do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
1525 * Forcibly pseudo-identify an object in the inventory
1528 * note: currently this function allows pseudo-id of any object,
1529 * including silly ones like potions & scrolls, which always
1530 * get '{average}'. This should be changed, either to stop such
1531 * items from being pseudo-id'd, or to allow psychometry to
1532 * detect whether the unidentified potion/scroll/etc is
1533 * good (Cure Light Wounds, Restore Strength, etc) or
1534 * bad (Poison, Weakness etc) or 'useless' (Slime Mold Juice, etc).
1536 bool psychometry(void)
1540 char o_name[MAX_NLEN];
1546 item_tester_no_ryoute = TRUE;
1549 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤Þ¤¹¤«¡©";
1550 s = "Ä´¤Ù¤ë¥¢¥¤¥Æ¥à¤¬¤¢¤ê¤Þ¤»¤ó¡£";
1552 q = "Meditate on which item? ";
1553 s = "You have nothing appropriate.";
1556 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return (FALSE);
1558 /* Get the item (in the pack) */
1561 o_ptr = &inventory[item];
1564 /* Get the item (on the floor) */
1567 o_ptr = &o_list[0 - item];
1570 /* It is fully known, no information needed */
1571 if (object_known_p(o_ptr))
1574 msg_print("²¿¤â¿·¤·¤¤¤³¤È¤ÏȽ¤é¤Ê¤«¤Ã¤¿¡£");
1576 msg_print("You cannot find out anything more about that.");
1582 /* Check for a feeling */
1583 feel = value_check_aux1(o_ptr);
1585 /* Get an object description */
1586 object_desc(o_name, o_ptr, FALSE, 0);
1588 /* Skip non-feelings */
1592 msg_format("%s¤«¤é¤ÏÆäËÊѤï¤Ã¤¿»ö¤Ï´¶¤¸¤È¤ì¤Ê¤«¤Ã¤¿¡£", o_name);
1594 msg_format("You do not perceive anything unusual about the %s.", o_name);
1601 msg_format("%s¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
1602 o_name, game_inscriptions[feel]);
1604 msg_format("You feel that the %s %s %s...",
1605 o_name, ((o_ptr->number == 1) ? "is" : "are"),
1606 game_inscriptions[feel]);
1610 /* We have "felt" it */
1611 o_ptr->ident |= (IDENT_SENSE);
1614 o_ptr->feeling = feel;
1616 /* Combine / Reorder the pack (later) */
1617 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1620 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
1622 /* Valid "tval" codes */
1623 switch (o_ptr->tval)
1651 /* Auto-inscription/destroy */
1652 idx = is_autopick(o_ptr);
1653 auto_inscribe_item(item, idx);
1654 if (okay && destroy_feeling)
1655 auto_destroy_item(item, idx);
1657 /* Something happened */
1662 static void gere_music(s32b music)
1670 stun_monsters(damroll(p_ptr->lev/10,2));
1673 hp_player(damroll(2,6));
1676 project_hack(GF_TURN_ALL, p_ptr->lev);
1679 project_hack(GF_PSI, randint1(p_ptr->lev * 3 / 2));
1682 project(0, 1, py, px, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
1685 confuse_monsters(p_ptr->lev * 2);
1688 project_hack(GF_SOUND, damroll(10 + p_ptr->lev/5,7));
1691 charm_monsters(damroll(10 + p_ptr->lev/15,6));
1694 project(0, 0, py, px,
1695 0, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE, -1);
1698 dispel_monsters(randint1(p_ptr->lev * 3));
1699 dispel_evil(randint1(p_ptr->lev * 3));
1706 earthquake(py, px, 10);
1709 stasis_monsters(p_ptr->lev * 4);
1712 dispel_monsters(randint1(p_ptr->lev * 3));
1715 hp_player(damroll(15,10));
1719 case MUSIC_DETECT+19:
1721 case MUSIC_DETECT+11:
1722 case MUSIC_DETECT+12:
1723 case MUSIC_DETECT+13:
1724 case MUSIC_DETECT+14:
1725 case MUSIC_DETECT+15:
1726 case MUSIC_DETECT+16:
1727 case MUSIC_DETECT+17:
1728 case MUSIC_DETECT+18:
1729 map_area(DETECT_RAD_MAP);
1730 if ((p_ptr->lev > 39) && (music < MUSIC_DETECT+19)) p_ptr->magic_num1[0] = music+1;
1731 case MUSIC_DETECT+6:
1732 case MUSIC_DETECT+7:
1733 case MUSIC_DETECT+8:
1734 case MUSIC_DETECT+9:
1735 case MUSIC_DETECT+10:
1736 /* There are too many hidden treasure. So... */
1737 /* detect_treasure(DETECT_RAD_DEFAULT); */
1738 detect_objects_gold(DETECT_RAD_DEFAULT);
1739 detect_objects_normal(DETECT_RAD_DEFAULT);
1740 if ((p_ptr->lev > 24) && (music < MUSIC_DETECT+11)) p_ptr->magic_num1[0] = music+1;
1741 case MUSIC_DETECT+3:
1742 case MUSIC_DETECT+4:
1743 case MUSIC_DETECT+5:
1744 detect_monsters_invis(DETECT_RAD_DEFAULT);
1745 detect_monsters_normal(DETECT_RAD_DEFAULT);
1746 if ((p_ptr->lev > 19) && (music < MUSIC_DETECT+6)) p_ptr->magic_num1[0] = music+1;
1748 case MUSIC_DETECT+1:
1749 case MUSIC_DETECT+2:
1750 detect_traps(DETECT_RAD_DEFAULT, TRUE);
1751 detect_doors(DETECT_RAD_DEFAULT);
1752 detect_stairs(DETECT_RAD_DEFAULT);
1753 if ((p_ptr->lev > 14) && (music < MUSIC_DETECT+3)) p_ptr->magic_num1[0] = music+1;
1759 * If player has inscribed the object with "!!", let him know when it's
1762 static void recharged_notice(object_type *o_ptr)
1764 char o_name[MAX_NLEN];
1768 /* No inscription */
1769 if (!o_ptr->inscription) return;
1772 s = strchr(quark_str(o_ptr->inscription), '!');
1774 /* Process notification request. */
1777 /* Find another '!' */
1780 /* Describe (briefly) */
1781 object_desc(o_name, o_ptr, FALSE, 0);
1783 /* Notify the player */
1785 msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
1787 if (o_ptr->number > 1)
1788 msg_format("Your %s are recharged.", o_name);
1790 msg_format("Your %s is recharged.", o_name);
1799 /* Keep looking for '!'s */
1800 s = strchr(s + 1, '!');
1805 static void check_music(void)
1811 /* Music singed by player */
1812 if (p_ptr->pclass != CLASS_BARD) return;
1813 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return;
1815 spell = p_ptr->magic_num2[0];
1816 s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][spell];
1818 need_mana = mod_need_mana(s_ptr->smana, spell, REALM_MUSIC);
1819 need_mana *= 0x8000;
1820 if (((u32b)p_ptr->csp < (need_mana / 0x10000)) || (p_ptr->anti_magic))
1827 p_ptr->csp -= (u16b) (need_mana / 0x10000);
1828 need_mana = (need_mana & 0xffff);
1829 if ((u32b)p_ptr->csp_frac < need_mana)
1832 p_ptr->csp_frac += (u16b)(0x10000L - need_mana);
1836 p_ptr->csp_frac -= (u16b)need_mana;
1839 p_ptr->redraw |= PR_MANA;
1840 if (p_ptr->magic_num1[1])
1842 p_ptr->magic_num1[0] = p_ptr->magic_num1[1];
1843 p_ptr->magic_num1[1] = 0;
1845 msg_print("²Î¤òºÆ³«¤·¤¿¡£");
1847 msg_print("You restart singing.");
1849 p_ptr->action = ACTION_SING;
1851 /* Recalculate bonuses */
1852 p_ptr->update |= (PU_BONUS | PU_HP);
1854 /* Redraw map and status bar */
1855 p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
1857 /* Update monsters */
1858 p_ptr->update |= (PU_MONSTERS);
1861 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1864 if (p_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
1865 p_ptr->spell_exp[spell] += 5;
1866 else if(p_ptr->spell_exp[spell] < SPELL_EXP_SKILLED)
1867 { if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[spell] += 1; }
1868 else if(p_ptr->spell_exp[spell] < SPELL_EXP_EXPERT)
1869 { if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
1870 else if(p_ptr->spell_exp[spell] < SPELL_EXP_MASTER)
1871 { if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
1873 gere_music(p_ptr->magic_num1[0]);
1876 /* Choose one of items that have cursed flag */
1877 static object_type *choose_cursed_obj_name(u32b flag)
1880 int choices[INVEN_TOTAL-INVEN_RARM];
1883 /* Paranoia -- Player has no warning-item */
1884 if (!(p_ptr->cursed & flag)) return NULL;
1886 /* Search Inventry */
1887 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
1889 object_type *o_ptr = &inventory[i];
1891 if (o_ptr->curse_flags & flag)
1893 choices[number] = i;
1898 /* Choice one of them */
1899 return (&inventory[choices[randint0(number)]]);
1904 * Handle certain things once every 10 game turns
1906 static void process_world(void)
1910 bool cave_no_regen = FALSE;
1911 int upkeep_factor = 0;
1916 const int dec_count = (easy_band ? 2 : 1);
1918 int day, hour, min, prev_min;
1920 s32b len = TURNS_PER_TICK * TOWN_DAWN;
1921 s32b tick = turn % len + len / 4;
1923 int quest_num = quest_number(dun_level);
1925 extract_day_hour_min(&day, &hour, &min);
1926 prev_min = (1440 * (tick - TURNS_PER_TICK) / len) % 60;
1928 if ((turn - old_turn == (150 - dun_level) * TURNS_PER_TICK)
1930 !(quest_num && (is_fixed_quest_idx(quest_num) &&
1931 !((quest_num == QUEST_OBERON) || (quest_num == QUEST_SERPENT) ||
1932 !(quest[quest_num].flags & QUEST_FLAG_PRESET)))) &&
1933 !p_ptr->inside_battle)
1936 if (p_ptr->inside_battle && !p_ptr->leaving)
1943 /* Count all hostile monsters */
1944 for (i2 = 0; i2 < cur_wid; ++i2)
1945 for (j2 = 0; j2 < cur_hgt; j2++)
1946 if ((cave[j2][i2].m_idx > 0) && (cave[j2][i2].m_idx != p_ptr->riding))
1949 win_m_idx = cave[j2][i2].m_idx;
1952 if (number_mon == 0)
1955 msg_print("ÁêÂǤÁ¤Ë½ª¤ï¤ê¤Þ¤·¤¿¡£");
1957 msg_print("They have kill each other at the same time.");
1960 p_ptr->energy_need = 0;
1963 else if ((number_mon-1) == 0)
1966 monster_type *wm_ptr;
1968 wm_ptr = &m_list[win_m_idx];
1970 monster_desc(m_name, wm_ptr, 0);
1972 msg_format("%s¤¬¾¡Íø¤·¤¿¡ª", m_name);
1974 msg_format("%s is winner!", m_name);
1978 if (win_m_idx == (sel_monster+1))
1981 msg_print("¤ª¤á¤Ç¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£");
1983 msg_print("Congratulations.");
1986 msg_format("%d¡ð¤ò¼õ¤±¼è¤Ã¤¿¡£", battle_odds);
1988 msg_format("You received %d gold.", battle_odds);
1990 p_ptr->au += battle_odds;
1995 msg_print("»ÄÇ°¤Ç¤·¤¿¡£");
1997 msg_print("You lost gold.");
2001 p_ptr->energy_need = 0;
2004 else if(turn - old_turn == 150*TURNS_PER_TICK)
2007 msg_print("¿½¤·Ê¬¤±¤¢¤ê¤Þ¤»¤ó¤¬¡¢¤³¤Î¾¡Éé¤Ï°ú¤Ê¬¤±¤È¤µ¤»¤Æ¤¤¤¿¤À¤¤Þ¤¹¡£");
2009 msg_format("This battle have ended in a draw.");
2011 p_ptr->au += kakekin;
2013 p_ptr->energy_need = 0;
2018 /* Every 10 game turns */
2019 if (turn % TURNS_PER_TICK) return;
2021 /*** Check the Time and Load ***/
2023 if (!(turn % (50*TURNS_PER_TICK)))
2025 /* Check time and load */
2026 if ((0 != check_time()) || (0 != check_load()))
2029 if (closing_flag <= 2)
2034 /* Count warnings */
2039 msg_print("¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¸¤«¤«¤Ã¤Æ¤¤¤Þ¤¹...");
2040 msg_print("¥²¡¼¥à¤ò½ªÎ»¤¹¤ë¤«¥»¡¼¥Ö¤¹¤ë¤«¤·¤Æ²¼¤µ¤¤¡£");
2042 msg_print("The gates to ANGBAND are closing...");
2043 msg_print("Please finish up and/or save your game.");
2053 msg_print("º£¡¢¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¶¤µ¤ì¤Þ¤·¤¿¡£");
2055 msg_print("The gates to ANGBAND are now closed.");
2060 p_ptr->playing = FALSE;
2063 p_ptr->leaving = TRUE;
2068 /*** Attempt timed autosave ***/
2069 if (autosave_t && autosave_freq && !p_ptr->inside_battle)
2071 if (!(turn % ((s32b)autosave_freq * TURNS_PER_TICK)))
2072 do_cmd_save_game(TRUE);
2078 msg_print("²¿¤«¤¬Ê¹¤³¤¨¤¿¡£");
2080 msg_print("You hear noise.");
2084 /*** Handle the wilderness/town (sunshine) ***/
2086 /* While in town/wilderness */
2087 if (!dun_level && !p_ptr->inside_quest && !p_ptr->inside_battle && !p_ptr->inside_arena && !p_ptr->wild_mode)
2089 /* Hack -- Daybreak/Nighfall in town */
2090 if (!(turn % ((TURNS_PER_TICK * TOWN_DAWN) / 2)))
2094 /* Check for dawn */
2095 dawn = (!(turn % (TURNS_PER_TICK * TOWN_DAWN)));
2102 msg_print("Ì뤬ÌÀ¤±¤¿¡£");
2104 msg_print("The sun has risen.");
2107 /* Hack -- Scan the town */
2108 for (y = 0; y < cur_hgt; y++)
2110 for (x = 0; x < cur_wid; x++)
2112 /* Get the cave grid */
2113 c_ptr = &cave[y][x];
2116 c_ptr->info |= (CAVE_GLOW);
2118 /* Hack -- Memorize lit grids if allowed */
2119 if (view_perma_grids) c_ptr->info |= (CAVE_MARK);
2121 /* Hack -- Notice spot */
2134 msg_print("Æü¤¬ÄÀ¤ó¤À¡£");
2136 msg_print("The sun has fallen.");
2139 /* Hack -- Scan the town */
2140 for (y = 0; y < cur_hgt; y++)
2142 for (x = 0; x < cur_wid; x++)
2144 /* Get the cave grid */
2145 c_ptr = &cave[y][x];
2147 /* Feature code (applying "mimic" field) */
2148 feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic;
2150 if (!is_mirror_grid(c_ptr) && (feat != FEAT_QUEST_ENTER) && (feat != FEAT_ENTRANCE))
2153 c_ptr->info &= ~(CAVE_GLOW);
2155 if ((feat <= FEAT_INVIS) || (feat == FEAT_DIRT) || (feat == FEAT_GRASS))
2157 /* Forget the normal floor grid */
2158 c_ptr->info &= ~(CAVE_MARK);
2160 /* Hack -- Notice spot */
2166 /* Glow deep lava and building entrances */
2167 glow_deep_lava_and_bldg();
2171 /* Update the monsters */
2172 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
2175 p_ptr->redraw |= (PR_MAP);
2178 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
2182 /* Set back the rewards once a day */
2183 /* Only used for reward in thief's guild for now */
2184 if (!(turn % (TURNS_PER_TICK * TOWN_DAWN)))
2188 /* Reset the rewards */
2189 for (n = 0; n < MAX_BACT; n++)
2191 p_ptr->rewards[n] = FALSE;
2196 if (cheat_xtra) msg_print("Êó½·¤ò¥ê¥»¥Ã¥È");
2198 if (cheat_xtra) msg_print("Rewards reset.");
2204 /*** Process the monsters ***/
2206 /* Check for creature generation. */
2207 if (one_in_(d_info[dungeon_type].max_m_alloc_chance) &&
2208 !p_ptr->inside_arena && !p_ptr->inside_quest && !p_ptr->inside_battle)
2210 /* Make a new monster */
2211 (void)alloc_monster(MAX_SIGHT + 5, 0);
2214 /* Hack -- Check for creature regeneration */
2215 if (!(turn % (TURNS_PER_TICK*10)) && !p_ptr->inside_battle) regen_monsters();
2216 if (!(turn % (TURNS_PER_TICK*3))) regen_captured_monsters();
2218 /* Hack -- Process the counters of all monsters */
2219 process_monsters_counters();
2222 /*** Damage over Time ***/
2224 /* Take damage from poison */
2225 if (p_ptr->poisoned && !IS_INVULN())
2229 take_hit(DAMAGE_NOESCAPE, 1, "ÆÇ", -1);
2231 take_hit(DAMAGE_NOESCAPE, 1, "poison", -1);
2237 /* (Vampires) Take damage from sunlight */
2238 if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
2240 if (!dun_level && !p_ptr->resist_lite && !IS_INVULN() && is_daytime())
2242 if ((cave[py][px].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW)
2246 msg_print("Æü¸÷¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª");
2247 take_hit(DAMAGE_NOESCAPE, 1, "Æü¸÷", -1);
2249 msg_print("The sun's rays scorch your undead flesh!");
2250 take_hit(DAMAGE_NOESCAPE, 1, "sunlight", -1);
2253 cave_no_regen = TRUE;
2257 if (inventory[INVEN_LITE].tval && (inventory[INVEN_LITE].name2 != EGO_LITE_DARKNESS) &&
2258 !p_ptr->resist_lite)
2260 object_type * o_ptr = &inventory[INVEN_LITE];
2261 char o_name [MAX_NLEN];
2262 char ouch [MAX_NLEN+40];
2264 /* Get an object description */
2265 object_desc(o_name, o_ptr, FALSE, 0);
2268 msg_format("%s¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª", o_name);
2270 msg_format("The %s scorches your undead flesh!", o_name);
2274 cave_no_regen = TRUE;
2276 /* Get an object description */
2277 object_desc(o_name, o_ptr, TRUE, 0);
2280 sprintf(ouch, "%s¤òÁõÈ÷¤·¤¿¥À¥á¡¼¥¸", o_name);
2282 sprintf(ouch, "wielding %s", o_name);
2285 if (!IS_INVULN()) take_hit(DAMAGE_NOESCAPE, 1, ouch, -1);
2289 if ((cave[py][px].feat == FEAT_SHAL_LAVA) &&
2290 !IS_INVULN() && !p_ptr->immune_fire && !p_ptr->ffall)
2292 int damage = 3000 + randint0(2000);
2294 if (prace_is_(RACE_ENT)) damage += damage/3;
2295 if (p_ptr->resist_fire) damage = damage / 3;
2296 if (IS_OPPOSE_FIRE()) damage = damage / 3;
2297 damage = damage / 100 + (randint0(100) < (damage % 100));
2303 msg_print("ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª");
2304 take_hit(DAMAGE_NOESCAPE, damage, "Àõ¤¤ÍÏ´äή", -1);
2306 msg_print("The lava burns you!");
2307 take_hit(DAMAGE_NOESCAPE, damage, "shallow lava", -1);
2310 cave_no_regen = TRUE;
2314 else if ((cave[py][px].feat == FEAT_DEEP_LAVA) &&
2315 !IS_INVULN() && !p_ptr->immune_fire)
2317 int damage = 6000 + randint0(4000);
2322 if (p_ptr->resist_fire) damage = damage / 3;
2323 if (IS_OPPOSE_FIRE()) damage = damage / 3;
2327 damage = damage / 5;
2330 message = "Ç®¤Ç²Ð½ý¤·¤¿¡ª";
2331 hit_from = "¿¼¤¤ÍÏ´äή¤Î¾å¤ËÉâÍ·¤·¤¿¥À¥á¡¼¥¸";
2333 message = "The heat burns you!";
2334 hit_from = "flying over deep lava";
2341 message = "ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª";
2342 hit_from = "¿¼¤¤ÍÏ´äή";
2344 message = "The lava burns you!";
2345 hit_from = "deep lava";
2350 damage = damage / 100 + (randint0(100) < (damage % 100));
2355 take_hit(DAMAGE_NOESCAPE, damage, hit_from, -1);
2357 cave_no_regen = TRUE;
2361 else if ((cave[py][px].feat == FEAT_DEEP_WATER) && !p_ptr->ffall && !p_ptr->can_swim)
2363 if (p_ptr->total_weight > (((u32b)adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2))
2367 msg_print("Å®¤ì¤Æ¤¤¤ë¡ª");
2368 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "Å®¤ì", -1);
2370 msg_print("You are drowning!");
2371 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "drowning", -1);
2374 cave_no_regen = TRUE;
2381 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !p_ptr->immune_fire)
2383 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2384 if (prace_is_(RACE_ENT)) damage += damage / 3;
2385 if (p_ptr->resist_fire) damage = damage / 3;
2386 if (IS_OPPOSE_FIRE()) damage = damage / 3;
2388 msg_print("Ç®¤¤¡ª");
2389 take_hit(DAMAGE_NOESCAPE, damage, "±ê¤Î¥ª¡¼¥é", -1);
2391 msg_print("It's hot!");
2392 take_hit(DAMAGE_NOESCAPE, damage, "Fire aura", -1);
2395 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_ELEC) && !p_ptr->immune_elec)
2397 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2398 if (prace_is_(RACE_ANDROID)) damage += damage / 3;
2399 if (p_ptr->resist_elec) damage = damage / 3;
2400 if (IS_OPPOSE_ELEC()) damage = damage / 3;
2402 msg_print("Äˤ¤¡ª");
2403 take_hit(DAMAGE_NOESCAPE, damage, "Åŵ¤¤Î¥ª¡¼¥é", -1);
2405 msg_print("It hurts!");
2406 take_hit(DAMAGE_NOESCAPE, damage, "Elec aura", -1);
2409 if ((r_info[m_list[p_ptr->riding].r_idx].flags3 & RF3_AURA_COLD) && !p_ptr->immune_cold)
2411 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2412 if (p_ptr->resist_cold) damage = damage / 3;
2413 if (IS_OPPOSE_COLD()) damage = damage / 3;
2415 msg_print("Î䤿¤¤¡ª");
2416 take_hit(DAMAGE_NOESCAPE, damage, "Î䵤¤Î¥ª¡¼¥é", -1);
2418 msg_print("It's cold!");
2419 take_hit(DAMAGE_NOESCAPE, damage, "Cold aura", -1);
2424 /* Spectres -- take damage when moving through walls */
2426 * Added: ANYBODY takes damage if inside through walls
2427 * without wraith form -- NOTE: Spectres will never be
2428 * reduced below 0 hp by being inside a stone wall; others
2431 if (!cave_floor_bold(py, px))
2433 /* Player can walk through trees */
2434 if ((cave[py][px].feat == FEAT_TREES) || ((cave[py][px].feat == FEAT_MOUNTAIN) && !dun_level && p_ptr->ffall))
2438 else if (!IS_INVULN() && !p_ptr->wraith_form && !p_ptr->kabenuke &&
2439 ((p_ptr->chp > (p_ptr->lev / 5)) || !p_ptr->pass_wall))
2443 cave_no_regen = TRUE;
2445 if (p_ptr->pass_wall)
2448 msg_print("ÂΤÎʬ»Ò¤¬Ê¬²ò¤·¤¿µ¤¤¬¤¹¤ë¡ª");
2451 msg_print("Your molecules feel disrupted!");
2452 dam_desc = "density";
2459 msg_print("Êø¤ì¤¿´ä¤Ë²¡¤·ÄÙ¤µ¤ì¤¿¡ª");
2460 dam_desc = "¹Å¤¤´ä";
2462 msg_print("You are being crushed!");
2463 dam_desc = "solid rock";
2468 take_hit(DAMAGE_NOESCAPE, 1 + (p_ptr->lev / 5), dam_desc, -1);
2474 if (min != prev_min)
2476 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
2477 determine_today_mon(FALSE);
2481 /* Nightmare mode activates the TY_CURSE at midnight */
2482 if (ironman_nightmare)
2484 /* Require exact minute */
2485 if (min != prev_min)
2487 /* Every 15 minutes after 11:00 pm */
2488 if ((hour == 23) && !(min % 15))
2498 msg_print("±ó¤¯¤ÇÉÔµ¤Ì£¤Ê¾â¤Î²»¤¬ÌĤä¿¡£");
2500 msg_print("You hear a distant bell toll ominously.");
2508 msg_print("±ó¤¯¤Ç¾â¤¬Æó²óÌĤä¿¡£");
2510 msg_print("A distant bell sounds twice.");
2518 msg_print("±ó¤¯¤Ç¾â¤¬»°²óÌĤä¿¡£");
2520 msg_print("A distant bell sounds three times.");
2528 msg_print("±ó¤¯¤Ç¾â¤¬»Í²óÌĤä¿¡£");
2530 msg_print("A distant bell tolls four times.");
2538 /* TY_CURSE activates at mignight! */
2545 msg_print("±ó¤¯¤Ç¾â¤¬²¿²ó¤âÌĤꡢ»à¤ó¤À¤è¤¦¤ÊÀŤ±¤µ¤ÎÃæ¤Ø¾Ã¤¨¤Æ¤¤¤Ã¤¿¡£");
2547 msg_print("A distant bell tolls many times, fading into an deathly silence.");
2550 activate_ty_curse(FALSE, &count);
2555 /* Take damage from cuts */
2556 if (p_ptr->cut && !IS_INVULN())
2558 /* Mortal wound or Deep Gash */
2559 if (p_ptr->cut > 1000)
2564 else if (p_ptr->cut > 200)
2570 else if (p_ptr->cut > 100)
2575 else if (p_ptr->cut > 50)
2580 else if (p_ptr->cut > 25)
2585 else if (p_ptr->cut > 10)
2598 take_hit(DAMAGE_NOESCAPE, i, "Ã×Ì¿½ý", -1);
2600 take_hit(DAMAGE_NOESCAPE, i, "a fatal wound", -1);
2606 /*** Check the Food, and Regenerate ***/
2608 if (!p_ptr->inside_battle)
2610 /* Digest normally */
2611 if (p_ptr->food < PY_FOOD_MAX)
2613 /* Every 50 game turns */
2614 if (!(turn % (TURNS_PER_TICK*5)))
2616 /* Basic digestion rate based on speed */
2617 i = SPEED_TO_ENERGY(p_ptr->pspeed);
2619 /* Regeneration takes more food */
2620 if (p_ptr->regenerate) i += 20;
2621 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) i+= 20;
2622 if (p_ptr->cursed & TRC_FAST_DIGEST) i += 30;
2624 /* Slow digestion takes less food */
2625 if (p_ptr->slow_digest) i -= 5;
2627 /* Minimal digestion */
2629 /* Maximal digestion */
2630 if (i > 100) i = 100;
2632 /* Digest some food */
2633 (void)set_food(p_ptr->food - i);
2637 /* Digest quickly when gorged */
2640 /* Digest a lot of food */
2641 (void)set_food(p_ptr->food - 100);
2645 /* Starve to death (slowly) */
2646 if (p_ptr->food < PY_FOOD_STARVE)
2648 /* Calculate damage */
2649 i = (PY_FOOD_STARVE - p_ptr->food) / 10;
2653 if (!IS_INVULN()) take_hit(DAMAGE_LOSELIFE, i, "¶õÊ¢", -1);
2655 if (!IS_INVULN()) take_hit(DAMAGE_LOSELIFE, i, "starvation", -1);
2660 /* Default regeneration */
2661 regen_amount = PY_REGEN_NORMAL;
2664 if (p_ptr->food < PY_FOOD_WEAK)
2666 /* Lower regeneration */
2667 if (p_ptr->food < PY_FOOD_STARVE)
2671 else if (p_ptr->food < PY_FOOD_FAINT)
2673 regen_amount = PY_REGEN_FAINT;
2677 regen_amount = PY_REGEN_WEAK;
2681 if ((p_ptr->food < PY_FOOD_FAINT) && !p_ptr->inside_battle)
2683 /* Faint occasionally */
2684 if (!p_ptr->paralyzed && (randint0(100) < 10))
2688 msg_print("¤¢¤Þ¤ê¤Ë¤â¶õÊ¢¤Çµ¤À䤷¤Æ¤·¤Þ¤Ã¤¿¡£");
2690 msg_print("You faint from the lack of food.");
2695 /* Hack -- faint (bypass free action) */
2696 (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5));
2702 /* Are we walking the pattern? */
2703 if (pattern_effect())
2705 cave_no_regen = TRUE;
2709 /* Regeneration ability */
2710 if (p_ptr->regenerate)
2712 regen_amount = regen_amount * 2;
2714 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK))
2718 if (p_ptr->cursed & TRC_SLOW_REGEN)
2725 /* Searching or Resting */
2726 if ((p_ptr->action == ACTION_SEARCH) || (p_ptr->action == ACTION_REST))
2728 regen_amount = regen_amount * 2;
2731 upkeep_factor = calculate_upkeep();
2733 /* Regenerate the mana */
2734 /* if (p_ptr->csp < p_ptr->msp) */
2738 s32b upkeep_regen = ((100 - upkeep_factor) * regen_amount);
2739 if ((p_ptr->action == ACTION_LEARN) || (p_ptr->action == ACTION_HAYAGAKE)) upkeep_regen -= regen_amount;
2740 regenmana(upkeep_regen/100);
2742 #ifdef TRACK_FRIENDS
2746 msg_format("£Í£Ð²óÉü: %d/%d", upkeep_regen, regen_amount);
2748 msg_format("Regen: %d/%d", upkeep_regen, regen_amount);
2752 #endif /* TRACK_FRIENDS */
2755 else if (p_ptr->action != ACTION_LEARN)
2757 regenmana(regen_amount);
2760 if (p_ptr->pclass == CLASS_MAGIC_EATER)
2762 regenmagic(regen_amount);
2765 if ((p_ptr->csp == 0) && (p_ptr->csp_frac == 0))
2767 while (upkeep_factor > 100)
2770 msg_print("¤³¤ó¤Ê¤Ë¿¤¯¤Î¥Ú¥Ã¥È¤òÀ©¸æ¤Ç¤¤Ê¤¤¡ª");
2772 msg_print("Such much pets cannot be controled at once!");
2775 do_cmd_pet_dismiss();
2777 upkeep_factor = calculate_upkeep();
2780 msg_format("°Ý»ý£Í£Ð¤Ï %d%%", upkeep_factor);
2782 msg_format("Upkeep: %d%% mana.", upkeep_factor);
2788 /* Poisoned or cut yields no healing */
2789 if (p_ptr->poisoned) regen_amount = 0;
2790 if (p_ptr->cut) regen_amount = 0;
2792 /* Special floor -- Pattern, in a wall -- yields no healing */
2793 if (cave_no_regen) regen_amount = 0;
2795 regen_amount = (regen_amount * mutant_regenerate_mod) / 100;
2797 /* Regenerate Hit Points if needed */
2798 if ((p_ptr->chp < p_ptr->mhp) && !cave_no_regen)
2800 if ((cave[py][px].feat < FEAT_PATTERN_END) &&
2801 (cave[py][px].feat >= FEAT_PATTERN_START))
2803 regenhp(regen_amount / 5); /* Hmmm. this should never happen? */
2807 regenhp(regen_amount);
2812 /*** Timeout Various Things ***/
2815 if (p_ptr->tim_mimic)
2817 (void)set_mimic(p_ptr->tim_mimic - 1, p_ptr->mimic_form, TRUE);
2820 /* Hack -- Hallucinating */
2823 (void)set_image(p_ptr->image - dec_count);
2829 (void)set_blind(p_ptr->blind - dec_count);
2832 /* Times see-invisible */
2833 if (p_ptr->tim_invis)
2835 (void)set_tim_invis(p_ptr->tim_invis - 1, TRUE);
2846 (void)set_tim_esp(p_ptr->tim_esp - 1, TRUE);
2849 /* Timed temporary elemental brands. -LM- */
2850 if (p_ptr->ele_attack)
2852 p_ptr->ele_attack--;
2854 /* Clear all temporary elemental brands. */
2855 if (!p_ptr->ele_attack) set_ele_attack(0, 0);
2858 /* Timed temporary elemental immune. -LM- */
2859 if (p_ptr->ele_immune)
2861 p_ptr->ele_immune--;
2863 /* Clear all temporary elemental brands. */
2864 if (!p_ptr->ele_immune) set_ele_immune(0, 0);
2867 /* Timed infra-vision */
2868 if (p_ptr->tim_infra)
2870 (void)set_tim_infra(p_ptr->tim_infra - 1, TRUE);
2874 if (p_ptr->tim_stealth)
2876 (void)set_tim_stealth(p_ptr->tim_stealth - 1, TRUE);
2879 /* Timed levitation */
2880 if (p_ptr->tim_ffall)
2882 (void)set_tim_ffall(p_ptr->tim_ffall - 1, TRUE);
2885 /* Timed sh_touki */
2886 if (p_ptr->tim_sh_touki)
2888 (void)set_tim_sh_touki(p_ptr->tim_sh_touki - 1, TRUE);
2892 if (p_ptr->tim_sh_fire)
2894 (void)set_tim_sh_fire(p_ptr->tim_sh_fire - 1, TRUE);
2898 if (p_ptr->tim_sh_holy)
2900 (void)set_tim_sh_holy(p_ptr->tim_sh_holy - 1, TRUE);
2904 if (p_ptr->tim_eyeeye)
2906 (void)set_tim_eyeeye(p_ptr->tim_eyeeye - 1, TRUE);
2909 /* Timed resist-magic */
2910 if (p_ptr->resist_magic)
2912 (void)set_resist_magic(p_ptr->resist_magic - 1, TRUE);
2915 /* Timed regeneration */
2916 if (p_ptr->tim_regen)
2918 (void)set_tim_regen(p_ptr->tim_regen - 1, TRUE);
2921 /* Timed resist nether */
2922 if (p_ptr->tim_res_nether)
2924 (void)set_tim_res_nether(p_ptr->tim_res_nether - 1, TRUE);
2927 /* Timed resist time */
2928 if (p_ptr->tim_res_time)
2930 (void)set_tim_res_time(p_ptr->tim_res_time - 1, TRUE);
2934 if (p_ptr->tim_reflect)
2936 (void)set_tim_reflect(p_ptr->tim_reflect - 1, TRUE);
2940 if (p_ptr->multishadow)
2942 (void)set_multishadow(p_ptr->multishadow - 1, TRUE);
2945 /* Timed Robe of dust */
2946 if (p_ptr->dustrobe)
2948 (void)set_dustrobe(p_ptr->dustrobe - 1, TRUE);
2951 /* Timed infra-vision */
2952 if (p_ptr->kabenuke)
2954 (void)set_kabenuke(p_ptr->kabenuke - 1, TRUE);
2958 if (p_ptr->paralyzed)
2960 (void)set_paralyzed(p_ptr->paralyzed - dec_count);
2964 if (p_ptr->confused)
2966 (void)set_confused(p_ptr->confused - dec_count);
2972 (void)set_afraid(p_ptr->afraid - dec_count);
2978 (void)set_fast(p_ptr->fast - 1, TRUE);
2984 (void)set_slow(p_ptr->slow - dec_count, TRUE);
2987 /* Protection from evil */
2988 if (p_ptr->protevil)
2990 (void)set_protevil(p_ptr->protevil - 1, TRUE);
2993 /* Invulnerability */
2996 (void)set_invuln(p_ptr->invuln - 1, TRUE);
3000 if (p_ptr->wraith_form)
3002 (void)set_wraith_form(p_ptr->wraith_form - 1, TRUE);
3008 (void)set_hero(p_ptr->hero - 1, TRUE);
3014 (void)set_shero(p_ptr->shero - 1, TRUE);
3020 (void)set_blessed(p_ptr->blessed - 1, TRUE);
3026 (void)set_shield(p_ptr->shield - 1, TRUE);
3030 if (p_ptr->tsubureru)
3032 (void)set_tsubureru(p_ptr->tsubureru - 1, TRUE);
3036 if (p_ptr->magicdef)
3038 (void)set_magicdef(p_ptr->magicdef - 1, TRUE);
3042 if (p_ptr->tsuyoshi)
3044 (void)set_tsuyoshi(p_ptr->tsuyoshi - 1, TRUE);
3048 if (p_ptr->oppose_acid)
3050 (void)set_oppose_acid(p_ptr->oppose_acid - 1, TRUE);
3053 /* Oppose Lightning */
3054 if (p_ptr->oppose_elec)
3056 (void)set_oppose_elec(p_ptr->oppose_elec - 1, TRUE);
3060 if (p_ptr->oppose_fire)
3062 (void)set_oppose_fire(p_ptr->oppose_fire - 1, TRUE);
3066 if (p_ptr->oppose_cold)
3068 (void)set_oppose_cold(p_ptr->oppose_cold - 1, TRUE);
3072 if (p_ptr->oppose_pois)
3074 (void)set_oppose_pois(p_ptr->oppose_pois - 1, TRUE);
3079 (void)set_ultimate_res(p_ptr->ult_res - 1, TRUE);
3082 /*** Poison and Stun and Cut ***/
3085 if (p_ptr->poisoned)
3087 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
3089 /* Apply some healing */
3090 (void)set_poisoned(p_ptr->poisoned - adjust);
3096 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
3098 /* Apply some healing */
3099 (void)set_stun(p_ptr->stun - adjust);
3105 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
3107 /* Hack -- Truly "mortal" wound */
3108 if (p_ptr->cut > 1000) adjust = 0;
3110 /* Apply some healing */
3111 (void)set_cut(p_ptr->cut - adjust);
3116 /*** Process Light ***/
3118 /* Check for light being wielded */
3119 o_ptr = &inventory[INVEN_LITE];
3121 /* Burn some fuel in the current lite */
3122 if (o_ptr->tval == TV_LITE)
3124 /* Hack -- Use some fuel (except on artifacts) */
3125 if (!(artifact_p(o_ptr) || o_ptr->sval == SV_LITE_FEANOR) && (o_ptr->xtra4 > 0))
3127 /* Decrease life-span */
3128 if (o_ptr->name2 == EGO_LITE_LONG)
3130 if (turn % (TURNS_PER_TICK*2)) o_ptr->xtra4--;
3132 else o_ptr->xtra4--;
3134 /* Notice interesting fuel steps */
3135 notice_lite_change(o_ptr);
3139 /* Calculate torch radius */
3140 p_ptr->update |= (PU_TORCH);
3143 /*** Process mutation effects ***/
3144 if (p_ptr->muta2 && !p_ptr->inside_battle && !p_ptr->wild_mode)
3146 if ((p_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000))
3150 msg_print("¥¦¥¬¥¡¥¡¥¢¡ª");
3151 msg_print("·ãÅܤÎȯºî¤Ë½±¤ï¤ì¤¿¡ª");
3153 msg_print("RAAAAGHH!");
3154 msg_print("You feel a fit of rage coming over you!");
3157 (void)set_shero(10 + randint1(p_ptr->lev), FALSE);
3160 if ((p_ptr->muta2 & MUT2_COWARDICE) && (randint1(3000) == 13))
3162 if (!p_ptr->resist_fear)
3166 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
3168 msg_print("It's so dark... so scary!");
3171 set_afraid(p_ptr->afraid + 13 + randint1(26));
3175 if ((p_ptr->muta2 & MUT2_RTELEPORT) && (randint1(5000) == 88))
3177 if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) &&
3182 /* Teleport player */
3184 msg_print("¤¢¤Ê¤¿¤Î°ÌÃÖ¤ÏÆÍÁ³¤Ò¤¸¤ç¤¦¤ËÉÔ³ÎÄê¤Ë¤Ê¤Ã¤¿...");
3186 msg_print("Your position suddenly seems very uncertain...");
3190 teleport_player(40);
3194 if ((p_ptr->muta2 & MUT2_ALCOHOL) && (randint1(6400) == 321))
3196 if (!p_ptr->resist_conf && !p_ptr->resist_chaos)
3199 p_ptr->redraw |= PR_EXTRA;
3201 msg_print("¤¤¤Ò¤¤¬¤â¡¼¤í¡¼¤È¤Ò¤Æ¤¤¿¤¤¬¤Õ¤ë...¥Ò¥Ã¥¯¡ª");
3203 msg_print("You feel a SSSCHtupor cOmINg over yOu... *HIC*!");
3208 if (!p_ptr->resist_conf)
3210 (void)set_confused(p_ptr->confused + randint0(20) + 15);
3213 if (!p_ptr->resist_chaos)
3218 if (one_in_(3)) lose_all_info();
3220 teleport_player(100);
3223 msg_print("¤¢¤Ê¤¿¤Ï¸«ÃΤé¤Ì¾ì½ê¤ÇÌܤ¬Àä᤿...Ƭ¤¬Äˤ¤¡£");
3224 msg_print("²¿¤â³Ð¤¨¤Æ¤¤¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ËÍ褿¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
3226 msg_print("You wake up somewhere with a sore head...");
3227 msg_print("You can't remember a thing, or how you got here!");
3236 msg_print("¤¡Á¤ì¤¤¤Ê¤Á¤ç¤ª¤Á¤ç¤é¤È¤ó¤ì¤¤¤ë¡Á");
3238 msg_print("Thishcischs GooDSChtuff!");
3241 (void)set_image(p_ptr->image + randint0(150) + 150);
3247 if ((p_ptr->muta2 & MUT2_HALLU) && (randint1(6400) == 42))
3249 if (!p_ptr->resist_chaos)
3252 p_ptr->redraw |= PR_EXTRA;
3253 (void)set_image(p_ptr->image + randint0(50) + 20);
3257 if ((p_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13))
3262 msg_print("¥Ö¥¥¡¼¡¼¥Ã¡ª¤ª¤Ã¤È¡£");
3264 msg_print("BRRAAAP! Oops.");
3268 fire_ball(GF_POIS, 0, p_ptr->lev, 3);
3271 if ((p_ptr->muta2 & MUT2_PROD_MANA) &&
3272 !p_ptr->anti_magic && one_in_(9000))
3277 msg_print("ËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤¬ÆÍÁ³¤¢¤Ê¤¿¤ÎÃæ¤Ëή¤ì¹þ¤ó¤Ç¤¤¿¡ª¥¨¥Í¥ë¥®¡¼¤ò²òÊü¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡ª");
3279 msg_print("Magical energy flows through you! You must release it!");
3284 (void)get_hack_dir(&dire);
3285 fire_ball(GF_MANA, dire, p_ptr->lev * 2, 3);
3288 if ((p_ptr->muta2 & MUT2_ATT_DEMON) &&
3289 !p_ptr->anti_magic && (randint1(6666) == 666))
3291 bool pet = one_in_(6);
3292 u32b mode = PM_ALLOW_GROUP;
3294 if (pet) mode |= PM_FORCE_PET;
3295 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3297 if (summon_specific((pet ? -1 : 0), py, px,
3298 dun_level, SUMMON_DEMON, mode))
3301 msg_print("¤¢¤Ê¤¿¤Ï¥Ç¡¼¥â¥ó¤ò°ú¤´ó¤»¤¿¡ª");
3303 msg_print("You have attracted a demon!");
3310 if ((p_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000))
3316 msg_print("ÀºÎÏŪ¤Ç¤Ê¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
3318 msg_print("You feel less energetic.");
3321 if (p_ptr->fast > 0)
3327 set_slow(randint1(30) + 10, FALSE);
3333 msg_print("ÀºÎÏŪ¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
3335 msg_print("You feel more energetic.");
3338 if (p_ptr->slow > 0)
3344 set_fast(randint1(30) + 10, FALSE);
3349 if ((p_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000))
3353 msg_print("ÆÍÁ³¤Û¤È¤ó¤É¸ÉÆȤˤʤ俵¤¤¬¤¹¤ë¡£");
3355 msg_print("You suddenly feel almost lonely.");
3358 banish_monsters(100);
3359 if (!dun_level && p_ptr->town_num)
3362 msg_print("Ź¤Î¼ç¿Í¤¬µÖ¤Ë¸þ¤«¤Ã¤ÆÁö¤Ã¤Æ¤¤¤ë¡ª");
3364 msg_print("You see one of the shopkeepers running for the hills!");
3367 store_shuffle(randint0(MAX_STORES));
3372 if ((p_ptr->muta2 & MUT2_EAT_LIGHT) && one_in_(3000))
3377 msg_print("±Æ¤Ë¤Ä¤Ä¤Þ¤ì¤¿¡£");
3379 msg_print("A shadow passes over you.");
3384 /* Absorb light from the current possition */
3385 if ((cave[py][px].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW)
3390 o_ptr = &inventory[INVEN_LITE];
3392 /* Absorb some fuel in the current lite */
3393 if (o_ptr->tval == TV_LITE)
3395 /* Use some fuel (except on artifacts) */
3396 if (!artifact_p(o_ptr) && (o_ptr->xtra4 > 0))
3398 /* Heal the player a bit */
3399 hp_player(o_ptr->xtra4 / 20);
3401 /* Decrease life-span of lite */
3405 msg_print("¸÷¸»¤«¤é¥¨¥Í¥ë¥®¡¼¤òµÛ¼ý¤·¤¿¡ª");
3407 msg_print("You absorb energy from your light!");
3411 /* Notice interesting fuel steps */
3412 notice_lite_change(o_ptr);
3417 * Unlite the area (radius 10) around player and
3418 * do 50 points damage to every affected monster
3420 unlite_area(50, 10);
3423 if ((p_ptr->muta2 & MUT2_ATT_ANIMAL) &&
3424 !p_ptr->anti_magic && one_in_(7000))
3426 bool pet = one_in_(3);
3427 u32b mode = PM_ALLOW_GROUP;
3429 if (pet) mode |= PM_FORCE_PET;
3430 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3432 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_ANIMAL, mode))
3435 msg_print("ưʪ¤ò°ú¤´ó¤»¤¿¡ª");
3437 msg_print("You have attracted an animal!");
3444 if ((p_ptr->muta2 & MUT2_RAW_CHAOS) &&
3445 !p_ptr->anti_magic && one_in_(8000))
3449 msg_print("¼þ¤ê¤Î¶õ´Ö¤¬ÏĤó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡ª");
3451 msg_print("You feel the world warping around you!");
3455 fire_ball(GF_CHAOS, 0, p_ptr->lev, 8);
3457 if ((p_ptr->muta2 & MUT2_NORMALITY) && one_in_(5000))
3459 if (!lose_mutation(0))
3461 msg_print("´ñ̯¤Ê¤¯¤é¤¤ÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£");
3463 msg_print("You feel oddly normal.");
3467 if ((p_ptr->muta2 & MUT2_WRAITH) && !p_ptr->anti_magic && one_in_(3000))
3471 msg_print("Èóʪ¼Á²½¤·¤¿¡ª");
3473 msg_print("You feel insubstantial!");
3477 set_wraith_form(randint1(p_ptr->lev / 2) + (p_ptr->lev / 2), FALSE);
3479 if ((p_ptr->muta2 & MUT2_POLY_WOUND) && one_in_(3000))
3483 if ((p_ptr->muta2 & MUT2_WASTING) && one_in_(3000))
3485 int which_stat = randint0(6);
3486 int sustained = FALSE;
3491 if (p_ptr->sustain_str) sustained = TRUE;
3494 if (p_ptr->sustain_int) sustained = TRUE;
3497 if (p_ptr->sustain_wis) sustained = TRUE;
3500 if (p_ptr->sustain_dex) sustained = TRUE;
3503 if (p_ptr->sustain_con) sustained = TRUE;
3506 if (p_ptr->sustain_chr) sustained = TRUE;
3510 msg_print("ÉÔÀµ¤Ê¾õÂÖ¡ª");
3512 msg_print("Invalid stat chosen!");
3522 msg_print("¼«Ê¬¤¬¿ê¼å¤·¤Æ¤¤¤¯¤Î¤¬Ê¬¤«¤ë¡ª");
3524 msg_print("You can feel yourself wasting away!");
3528 (void)dec_stat(which_stat, randint1(6) + 6, one_in_(3));
3531 if ((p_ptr->muta2 & MUT2_ATT_DRAGON) &&
3532 !p_ptr->anti_magic && one_in_(3000))
3534 bool pet = one_in_(5);
3535 u32b mode = PM_ALLOW_GROUP;
3537 if (pet) mode |= PM_FORCE_PET;
3538 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3540 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_DRAGON, mode))
3543 msg_print("¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª");
3545 msg_print("You have attracted a dragon!");
3551 if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic &&
3554 if (p_ptr->tim_esp > 0)
3557 msg_print("Àº¿À¤Ë¤â¤ä¤¬¤«¤«¤Ã¤¿¡ª");
3559 msg_print("Your mind feels cloudy!");
3562 set_tim_esp(0, TRUE);
3567 msg_print("Àº¿À¤¬¹¤¬¤Ã¤¿¡ª");
3569 msg_print("Your mind expands!");
3572 set_tim_esp(p_ptr->lev, FALSE);
3575 if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest &&
3580 msg_print("°ß¤¬áÛÚ»¤·¡¢¿©»ö¤ò¼º¤Ã¤¿¡ª");
3582 msg_print("Your stomach roils, and you lose your lunch!");
3586 set_food(PY_FOOD_WEAK);
3589 if ((p_ptr->muta2 & MUT2_WALK_SHAD) &&
3590 !p_ptr->anti_magic && one_in_(12000) && !p_ptr->inside_arena)
3595 if ((p_ptr->muta2 & MUT2_WARNING) && one_in_(1000))
3597 int danger_amount = 0;
3600 for (monster = 0; monster < m_max; monster++)
3602 monster_type *m_ptr = &m_list[monster];
3603 monster_race *r_ptr = &r_info[m_ptr->r_idx];
3605 /* Paranoia -- Skip dead monsters */
3606 if (!m_ptr->r_idx) continue;
3608 if (r_ptr->level >= p_ptr->lev)
3610 danger_amount += r_ptr->level - p_ptr->lev + 1;
3614 if (danger_amount > 100)
3616 msg_print("Èó¾ï¤Ë¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3618 msg_print("You feel utterly terrified!");
3621 else if (danger_amount > 50)
3623 msg_print("¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3625 msg_print("You feel terrified!");
3628 else if (danger_amount > 20)
3630 msg_print("Èó¾ï¤Ë¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3632 msg_print("You feel very worried!");
3635 else if (danger_amount > 10)
3637 msg_print("¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3639 msg_print("You feel paranoid!");
3642 else if (danger_amount > 5)
3644 msg_print("¤Û¤È¤ó¤É°ÂÁ´¤Êµ¤¤¬¤¹¤ë¡£");
3646 msg_print("You feel almost safe.");
3651 msg_print("¼ä¤·¤¤µ¤¤¬¤¹¤ë¡£");
3653 msg_print("You feel lonely.");
3657 if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic &&
3662 msg_print("̵Ũ¤Êµ¤¤¬¤¹¤ë¡ª");
3664 msg_print("You feel invincible!");
3668 (void)set_invuln(randint1(8) + 8, FALSE);
3670 if ((p_ptr->muta2 & MUT2_SP_TO_HP) && one_in_(2000))
3672 int wounds = p_ptr->mhp - p_ptr->chp;
3676 int healing = p_ptr->csp;
3678 if (healing > wounds)
3684 p_ptr->csp -= healing;
3687 if ((p_ptr->muta2 & MUT2_HP_TO_SP) && !p_ptr->anti_magic &&
3690 int wounds = p_ptr->msp - p_ptr->csp;
3694 int healing = p_ptr->chp;
3696 if (healing > wounds)
3701 p_ptr->csp += healing;
3703 take_hit(DAMAGE_LOSELIFE, healing, "Ƭ¤Ë¾º¤Ã¤¿·ì", -1);
3705 take_hit(DAMAGE_LOSELIFE, healing, "blood rushing to the head", -1);
3710 if ((p_ptr->muta2 & MUT2_DISARM) && one_in_(10000))
3716 msg_print("¤¬¤â¤Ä¤ì¤Æž¤ó¤À¡ª");
3717 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "žÅÝ", -1);
3719 msg_print("You trip over your own feet!");
3720 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "tripping", -1);
3725 if (buki_motteruka(INVEN_RARM))
3727 int slot = INVEN_RARM;
3728 o_ptr = &inventory[INVEN_RARM];
3729 if (buki_motteruka(INVEN_LARM) && one_in_(2))
3731 o_ptr = &inventory[INVEN_LARM];
3734 if (!cursed_p(o_ptr))
3737 msg_print("Éð´ï¤òÍ¤Æ¤·¤Þ¤Ã¤¿¡ª");
3739 msg_print("You drop your weapon!");
3742 inven_drop(slot, 1);
3749 /*** Process Inventory ***/
3751 if ((p_ptr->cursed & TRC_P_FLAG_MASK) && !p_ptr->inside_battle && !p_ptr->wild_mode)
3754 * Hack: Uncursed teleporting items (e.g. Trump Weapons)
3755 * can actually be useful!
3757 if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(200))
3760 if (get_check_strict("¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
3762 if (get_check_strict("Teleport? ", CHECK_OKAY_CANCEL))
3766 teleport_player(50);
3769 /* Make a chainsword noise */
3770 if ((p_ptr->cursed & TRC_CHAINSWORD) && one_in_(CHAINSWORD_NOISE))
3774 if (!get_rnd_line("chainswd_j.txt", 0, noise))
3776 if (!get_rnd_line("chainswd.txt", 0, noise))
3779 disturb(FALSE, FALSE);
3782 if ((p_ptr->cursed & TRC_TY_CURSE) && one_in_(TY_CURSE_CHANCE))
3785 (void)activate_ty_curse(FALSE, &count);
3787 /* Handle experience draining */
3788 if (p_ptr->prace != RACE_ANDROID &&
3789 ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4)))
3791 p_ptr->exp -= (p_ptr->lev+1)/2;
3792 if (p_ptr->exp < 0) p_ptr->exp = 0;
3793 p_ptr->max_exp -= (p_ptr->lev+1)/2;
3794 if (p_ptr->max_exp < 0) p_ptr->max_exp = 0;
3797 /* Add light curse (Later) */
3798 if ((p_ptr->cursed & TRC_ADD_L_CURSE) && one_in_(2000))
3803 o_ptr = choose_cursed_obj_name(TRC_ADD_L_CURSE);
3805 new_curse = get_curse(0, o_ptr);
3806 if (!(o_ptr->curse_flags & new_curse))
3808 char o_name[MAX_NLEN];
3810 object_desc(o_name, o_ptr, FALSE, 0);
3812 o_ptr->curse_flags |= new_curse;
3814 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3816 msg_format("There is a malignant black aura surrounding %s...", o_name);
3819 o_ptr->feeling = FEEL_NONE;
3821 p_ptr->update |= (PU_BONUS);
3824 /* Add heavy curse (Later) */
3825 if ((p_ptr->cursed & TRC_ADD_H_CURSE) && one_in_(2000))
3830 o_ptr = choose_cursed_obj_name(TRC_ADD_H_CURSE);
3832 new_curse = get_curse(1, o_ptr);
3833 if (!(o_ptr->curse_flags & new_curse))
3835 char o_name[MAX_NLEN];
3837 object_desc(o_name, o_ptr, FALSE, 0);
3839 o_ptr->curse_flags |= new_curse;
3841 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3843 msg_format("There is a malignant black aura surrounding %s...", o_name);
3846 o_ptr->feeling = FEEL_NONE;
3848 p_ptr->update |= (PU_BONUS);
3852 if ((p_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(2500))
3854 if (summon_specific(0, py, px, dun_level, SUMMON_ANIMAL,
3855 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3857 char o_name[MAX_NLEN];
3859 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), FALSE, 0);
3861 msg_format("%s¤¬Æ°Êª¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3863 msg_format("%s have attracted an animal!", o_name);
3870 if ((p_ptr->cursed & TRC_CALL_DEMON) && one_in_(1111))
3872 if (summon_specific(0, py, px, dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3874 char o_name[MAX_NLEN];
3876 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), FALSE, 0);
3878 msg_format("%s¤¬°Ëâ¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3880 msg_format("%s have attracted a demon!", o_name);
3887 if ((p_ptr->cursed & TRC_CALL_DRAGON) && one_in_(800))
3889 if (summon_specific(0, py, px, dun_level, SUMMON_DRAGON,
3890 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3892 char o_name[MAX_NLEN];
3894 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), FALSE, 0);
3896 msg_format("%s¤¬¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3898 msg_format("%s have attracted an animal!", o_name);
3904 if ((p_ptr->cursed & TRC_COWARDICE) && one_in_(1500))
3906 if (!p_ptr->resist_fear)
3910 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
3912 msg_print("It's so dark... so scary!");
3915 set_afraid(p_ptr->afraid + 13 + randint1(26));
3918 /* Teleport player */
3919 if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(200) && !p_ptr->anti_tele)
3923 /* Teleport player */
3924 teleport_player(40);
3926 /* Handle HP draining */
3927 if ((p_ptr->cursed & TRC_DRAIN_HP) && one_in_(666))
3929 char o_name[MAX_NLEN];
3931 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_HP), FALSE, 0);
3933 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
3935 msg_format("%s drains HP from you!", o_name);
3937 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev*2, 100), o_name, -1);
3939 /* Handle mana draining */
3940 if ((p_ptr->cursed & TRC_DRAIN_MANA) && one_in_(666))
3942 char o_name[MAX_NLEN];
3944 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_MANA), FALSE, 0);
3946 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
3948 msg_format("%s drains mana from you!", o_name);
3950 p_ptr->csp -= MIN(p_ptr->lev, 50);
3954 p_ptr->csp_frac = 0;
3956 p_ptr->redraw |= PR_MANA;
3960 /* Rarely, take damage from the Jewel of Judgement */
3961 if (one_in_(999) && !p_ptr->anti_magic)
3963 object_type *o_ptr = &inventory[INVEN_LITE];
3965 if (o_ptr->name1 == ART_JUDGE)
3968 if (object_known_p(o_ptr))
3969 msg_print("¡Ø¿³È½¤ÎÊõÀС٤Ϥ¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª");
3971 msg_print("¤Ê¤Ë¤«¤¬¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª");
3972 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "¿³È½¤ÎÊõÀÐ", -1);
3974 if (object_known_p(o_ptr))
3975 msg_print("The Jewel of Judgement drains life from you!");
3977 msg_print("Something drains life from you!");
3978 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "the Jewel of Judgement", -1);
3984 /* Process equipment */
3985 for (j = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++)
3987 /* Get the object */
3988 o_ptr = &inventory[i];
3990 /* Skip non-objects */
3991 if (!o_ptr->k_idx) continue;
3993 /* Recharge activatable objects */
3994 if (o_ptr->timeout > 0)
3999 /* Notice changes */
4000 if (!o_ptr->timeout)
4002 recharged_notice(o_ptr);
4008 /* Notice changes */
4012 p_ptr->window |= (PW_EQUIP);
4017 * Recharge rods. Rods now use timeout to control charging status,
4018 * and each charging rod in a stack decreases the stack's timeout by
4019 * one per turn. -LM-
4021 for (j = 0, i = 0; i < INVEN_PACK; i++)
4023 o_ptr = &inventory[i];
4024 k_ptr = &k_info[o_ptr->k_idx];
4026 /* Skip non-objects */
4027 if (!o_ptr->k_idx) continue;
4029 /* Examine all charging rods or stacks of charging rods. */
4030 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
4032 /* Determine how many rods are charging. */
4033 temp = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
4034 if (temp > o_ptr->number) temp = o_ptr->number;
4036 /* Decrease timeout by that number. */
4037 o_ptr->timeout -= temp;
4039 /* Boundary control. */
4040 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
4042 /* Notice changes, provide message if object is inscribed. */
4043 if (!(o_ptr->timeout))
4045 recharged_notice(o_ptr);
4051 /* Notice changes */
4055 p_ptr->notice |= (PN_COMBINE);
4058 p_ptr->window |= (PW_INVEN);
4062 /* Feel the inventory */
4067 /*** Process Objects ***/
4069 /* Process objects */
4070 for (i = 1; i < o_max; i++)
4075 /* Skip dead objects */
4076 if (!o_ptr->k_idx) continue;
4078 /* Recharge rods on the ground. No messages. */
4079 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
4082 o_ptr->timeout -= o_ptr->number;
4084 /* Boundary control. */
4085 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
4090 /*** Involuntary Movement ***/
4092 /* Delayed Word-of-Recall */
4093 if (p_ptr->word_recall)
4096 * HACK: Autosave BEFORE resetting the recall counter (rr9)
4097 * The player is yanked up/down as soon as
4098 * he loads the autosaved game.
4100 if (autosave_l && (p_ptr->word_recall == 1) && !p_ptr->inside_battle)
4101 do_cmd_save_game(TRUE);
4103 /* Count down towards recall */
4104 p_ptr->word_recall--;
4106 p_ptr->redraw |= (PR_STATUS);
4108 /* Activate the recall */
4109 if (!p_ptr->word_recall)
4114 /* Determine the level */
4115 if (dun_level || p_ptr->inside_quest)
4118 msg_print("¾å¤Ë°ú¤ÃÄ¥¤ê¤¢¤²¤é¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
4120 msg_print("You feel yourself yanked upwards!");
4123 p_ptr->recall_dungeon = dungeon_type;
4125 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
4129 prepare_change_floor_mode(CFM_CLEAR_ALL);
4131 leave_quest_check();
4133 p_ptr->inside_quest = 0;
4134 p_ptr->leaving = TRUE;
4139 msg_print("²¼¤Ë°ú¤¤º¤ê¹ß¤í¤µ¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
4141 msg_print("You feel yourself yanked downwards!");
4144 dungeon_type = p_ptr->recall_dungeon;
4147 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
4150 dun_level = max_dlv[dungeon_type];
4151 if (dun_level < 1) dun_level = 1;
4153 /* Nightmare mode makes recall more dangerous */
4154 if (ironman_nightmare && !randint0(666) && (dungeon_type == DUNGEON_ANGBAND))
4160 else if (dun_level < 99)
4162 dun_level = (dun_level + 99) / 2;
4164 else if (dun_level > 100)
4166 dun_level = d_info[dungeon_type].maxdepth - 1;
4170 if (p_ptr->wild_mode)
4172 p_ptr->wilderness_y = py;
4173 p_ptr->wilderness_x = px;
4177 /* Save player position */
4181 p_ptr->wild_mode = FALSE;
4183 prepare_change_floor_mode(CFM_CLEAR_ALL);
4186 p_ptr->leaving = TRUE;
4188 if (dungeon_type == DUNGEON_ANGBAND)
4190 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
4192 if ((quest[i].type == QUEST_TYPE_RANDOM) &&
4193 (quest[i].status == QUEST_STATUS_TAKEN) &&
4194 (quest[i].level < dun_level))
4196 quest[i].status = QUEST_STATUS_FAILED;
4197 quest[i].complev = (byte)p_ptr->lev;
4198 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
4205 sound(SOUND_TPLEVEL);
4210 /* Delayed Alter reality */
4211 if (p_ptr->alter_reality)
4213 if (autosave_l && (p_ptr->alter_reality == 1) && !p_ptr->inside_battle)
4214 do_cmd_save_game(TRUE);
4216 /* Count down towards alter */
4217 p_ptr->alter_reality--;
4219 p_ptr->redraw |= (PR_STATUS);
4221 /* Activate the alter reality */
4222 if (!p_ptr->alter_reality)
4227 /* Determine the level */
4228 if (!quest_number(dun_level) && dun_level)
4231 msg_print("À¤³¦¤¬ÊѤï¤Ã¤¿¡ª");
4233 msg_print("The world changes!");
4236 prepare_change_floor_mode(CFM_CLEAR_ALL);
4239 p_ptr->leaving = TRUE;
4244 msg_print("À¤³¦¤¬¾¯¤·¤Î´ÖÊѲ½¤·¤¿¤è¤¦¤À¡£");
4246 msg_print("The world seems to change for a moment!");
4251 sound(SOUND_TPLEVEL);
4259 * Verify use of "wizard" mode
4261 static bool enter_wizard_mode(void)
4263 /* Ask first time */
4264 if (!p_ptr->noscore)
4266 /* Wizard mode is not permitted */
4267 if (!allow_debug_opts)
4270 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ïµö²Ä¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£ ");
4272 msg_print("Wizard mode is not permitted.");
4277 /* Mention effects */
4279 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ï¥Ç¥Ð¥Ã¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥â¡¼¥É¤Ç¤¹¡£ ");
4280 msg_print("°ìÅÙ¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ë¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
4282 msg_print("Wizard mode is for debugging and experimenting.");
4283 msg_print("The game will not be scored if you enter wizard mode.");
4288 /* Verify request */
4290 if (!get_check("ËÜÅö¤Ë¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ê¤¿¤¤¤Î¤Ç¤¹¤«? "))
4292 if (!get_check("Are you sure you want to enter wizard mode? "))
4299 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆÍÆþ¤·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
4301 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up recording score to enter wizard mode.");
4304 p_ptr->noscore |= 0x0002;
4315 * Verify use of "debug" commands
4317 static bool enter_debug_mode(void)
4319 /* Ask first time */
4320 if (!p_ptr->noscore)
4322 /* Debug mode is not permitted */
4323 if (!allow_debug_opts)
4326 msg_print("¥Ç¥Ð¥Ã¥°¥³¥Þ¥ó¥É¤Ïµö²Ä¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£ ");
4328 msg_print("Use of debug command is not permitted.");
4333 /* Mention effects */
4335 msg_print("¥Ç¥Ð¥Ã¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥Ã¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
4336 msg_print("¥Ç¥Ð¥Ã¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
4338 msg_print("The debug commands are for debugging and experimenting.");
4339 msg_print("The game will not be scored if you use debug commands.");
4344 /* Verify request */
4346 if (!get_check("ËÜÅö¤Ë¥Ç¥Ð¥Ã¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
4348 if (!get_check("Are you sure you want to use debug commands? "))
4355 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥Ç¥Ð¥Ã¥°¥â¡¼¥É¤ËÆÍÆþ¤·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
4357 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up sending score to use debug commands.");
4360 p_ptr->noscore |= 0x0008;
4368 * Hack -- Declare the Debug Routines
4370 extern void do_cmd_debug(void);
4372 #endif /* ALLOW_WIZARD */
4378 * Verify use of "borg" commands
4380 static bool enter_borg_mode(void)
4382 /* Ask first time */
4383 if (!(p_ptr->noscore & 0x0010))
4385 /* Mention effects */
4387 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥Ã¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
4388 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
4390 msg_print("The borg commands are for debugging and experimenting.");
4391 msg_print("The game will not be scored if you use borg commands.");
4396 /* Verify request */
4398 if (!get_check("ËÜÅö¤Ë¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
4400 if (!get_check("Are you sure you want to use borg commands? "))
4407 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»ÈÍѤ·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
4409 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up recording score to use borg commands.");
4412 p_ptr->noscore |= 0x0010;
4420 * Hack -- Declare the Ben Borg
4422 extern void do_cmd_borg(void);
4424 #endif /* ALLOW_BORG */
4429 * Parse and execute the current command
4430 * Give "Warning" on illegal commands.
4432 * XXX XXX XXX Make some "blocks"
4434 static void process_command(void)
4436 int old_now_message = now_message;
4438 #ifdef ALLOW_REPEAT /* TNB */
4440 /* Handle repeating the last command */
4443 #endif /* ALLOW_REPEAT -- TNB */
4447 /* Parse the command */
4448 switch (command_cmd)
4464 /*** Wizard Commands ***/
4466 /* Toggle Wizard Mode */
4471 p_ptr->wizard = FALSE;
4473 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É²ò½ü¡£");
4475 msg_print("Wizard mode off.");
4479 else if (enter_wizard_mode())
4481 p_ptr->wizard = TRUE;
4483 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥ÉÆÍÆþ¡£");
4485 msg_print("Wizard mode on.");
4490 /* Update monsters */
4491 p_ptr->update |= (PU_MONSTERS);
4493 /* Redraw "title" */
4494 p_ptr->redraw |= (PR_TITLE);
4502 /* Special "debug" commands */
4505 /* Enter debug mode */
4506 if (enter_debug_mode())
4513 #endif /* ALLOW_WIZARD */
4518 /* Special "borg" commands */
4521 /* Enter borg mode */
4522 if (enter_borg_mode())
4524 if (!p_ptr->wild_mode) do_cmd_borg();
4530 #endif /* ALLOW_BORG */
4534 /*** Inventory Commands ***/
4536 /* Wear/wield equipment */
4539 if (!p_ptr->wild_mode) do_cmd_wield();
4543 /* Take off equipment */
4546 if (!p_ptr->wild_mode) do_cmd_takeoff();
4553 if (!p_ptr->wild_mode) do_cmd_drop();
4557 /* Destroy an item */
4564 /* Equipment list */
4571 /* Inventory list */
4579 /*** Various commands ***/
4581 /* Identify an object */
4588 /* Hack -- toggle windows */
4591 toggle_inven_equip();
4596 /*** Standard "Movement" Commands ***/
4601 if (!p_ptr->wild_mode) do_cmd_alter();
4608 if (!p_ptr->wild_mode) do_cmd_tunnel();
4612 /* Move (usually pick up things) */
4615 #ifdef ALLOW_EASY_DISARM /* TNB */
4619 #else /* ALLOW_EASY_DISARM -- TNB */
4621 do_cmd_walk(always_pickup);
4623 #endif /* ALLOW_EASY_DISARM -- TNB */
4628 /* Move (usually do not pick up) */
4631 #ifdef ALLOW_EASY_DISARM /* TNB */
4635 #else /* ALLOW_EASY_DISARM -- TNB */
4637 do_cmd_walk(!always_pickup);
4639 #endif /* ALLOW_EASY_DISARM -- TNB */
4645 /*** Running, Resting, Searching, Staying */
4647 /* Begin Running -- Arg is Max Distance */
4650 if (!p_ptr->wild_mode) do_cmd_run();
4654 /* Stay still (usually pick things up) */
4657 do_cmd_stay(always_pickup);
4661 /* Stay still (usually do not pick up) */
4664 do_cmd_stay(!always_pickup);
4668 /* Rest -- Arg is time */
4675 /* Search for traps/doors */
4682 /* Toggle search mode */
4685 if (p_ptr->action == ACTION_SEARCH) set_action(ACTION_NONE);
4686 else set_action(ACTION_SEARCH);
4691 /*** Stairs and Doors and Chests and Traps ***/
4694 case SPECIAL_KEY_STORE:
4696 if (!p_ptr->wild_mode) do_cmd_store();
4700 /* Enter building -KMW- */
4701 case SPECIAL_KEY_BUILDING:
4703 if (!p_ptr->wild_mode) do_cmd_bldg();
4707 /* Enter quest level -KMW- */
4708 case SPECIAL_KEY_QUEST:
4710 if (!p_ptr->wild_mode) do_cmd_quest();
4714 /* Go up staircase */
4717 if(!p_ptr->wild_mode && !dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4724 msg_print("½±·â¤«¤éƨ¤²¤ë¤Ë¤Ï¥Þ¥Ã¥×¤Îü¤Þ¤Ç°ÜÆ°¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£");
4726 msg_print("To flee the ambush you have to reach the edge of the map.");
4729 else if (p_ptr->food < PY_FOOD_WEAK)
4732 msg_print("¤½¤ÎÁ°¤Ë¿©»ö¤ò¤È¤é¤Ê¤¤¤È¡£");
4734 msg_print("You must eat something here.");
4739 if (change_wild_mode())
4752 /* Go down staircase */
4755 if(!p_ptr->wild_mode) do_cmd_go_down();
4758 p_ptr->wilderness_x = px;
4759 p_ptr->wilderness_y = py;
4765 /* Open a door or chest */
4768 if (!p_ptr->wild_mode) do_cmd_open();
4775 if (!p_ptr->wild_mode) do_cmd_close();
4779 /* Jam a door with spikes */
4782 if (!p_ptr->wild_mode) do_cmd_spike();
4789 if (!p_ptr->wild_mode) do_cmd_bash();
4793 /* Disarm a trap or chest */
4796 if (!p_ptr->wild_mode) do_cmd_disarm();
4801 /*** Magic and Prayers ***/
4803 /* Gain new spells/prayers */
4806 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
4808 msg_print("¼öʸ¤ò³Ø½¬¤¹¤ëɬÍפϤʤ¤¡ª");
4810 msg_print("You don't have to learn spells!");
4812 else if (p_ptr->pclass == CLASS_SAMURAI)
4813 do_cmd_gain_hissatsu();
4814 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4824 if ( (p_ptr->pclass == CLASS_MINDCRAFTER) ||
4825 (p_ptr->pclass == CLASS_BERSERKER) ||
4826 (p_ptr->pclass == CLASS_NINJA) ||
4827 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4828 ) do_cmd_mind_browse();
4829 else if (p_ptr->pclass == CLASS_SMITH)
4831 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4832 do_cmd_magic_eater(TRUE);
4833 else do_cmd_browse();
4841 if (!p_ptr->wild_mode)
4843 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_CAVALRY))
4846 msg_print("¼öʸ¤ò¾§¤¨¤é¤ì¤Ê¤¤¡ª");
4848 msg_print("You cannot cast spells!");
4851 else if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4854 msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4856 msg_print("The dungeon absorbs all attempted magic!");
4860 else if (p_ptr->anti_magic && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4864 cptr which_power = "ËâË¡";
4866 cptr which_power = "magic";
4868 if (p_ptr->pclass == CLASS_MINDCRAFTER)
4870 which_power = "ĶǽÎÏ";
4872 which_power = "psionic powers";
4874 else if (p_ptr->pclass == CLASS_IMITATOR)
4876 which_power = "¤â¤Î¤Þ¤Í";
4878 which_power = "imitation";
4880 else if (p_ptr->pclass == CLASS_SAMURAI)
4882 which_power = "ɬ»¦·õ";
4884 which_power = "hissatsu";
4886 else if (p_ptr->pclass == CLASS_MIRROR_MASTER)
4888 which_power = "¶ÀËâË¡";
4890 which_power = "mirror magic";
4892 else if (p_ptr->pclass == CLASS_NINJA)
4894 which_power = "Ǧ½Ñ";
4896 which_power = "ninjutsu";
4898 else if (mp_ptr->spell_book == TV_LIFE_BOOK)
4900 which_power = "µ§¤ê";
4902 which_power = "prayer";
4906 msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%s¤ò¼ÙË⤷¤¿¡ª", which_power);
4908 msg_format("An anti-magic shell disrupts your %s!", which_power);
4912 else if (p_ptr->shero && (p_ptr->pclass != CLASS_BERSERKER))
4915 msg_format("¶¸Àï»Î²½¤·¤Æ¤¤¤ÆƬ¤¬²ó¤é¤Ê¤¤¡ª");
4917 msg_format("You cannot think directly!");
4923 if ((p_ptr->pclass == CLASS_MINDCRAFTER) ||
4924 (p_ptr->pclass == CLASS_BERSERKER) ||
4925 (p_ptr->pclass == CLASS_NINJA) ||
4926 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4929 else if (p_ptr->pclass == CLASS_IMITATOR)
4931 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4932 do_cmd_magic_eater(FALSE);
4933 else if (p_ptr->pclass == CLASS_SAMURAI)
4935 else if (p_ptr->pclass == CLASS_BLUE_MAGE)
4936 do_cmd_cast_learned();
4937 else if (p_ptr->pclass == CLASS_SMITH)
4946 /* Issue a pet command */
4949 if (!p_ptr->wild_mode) do_cmd_pet();
4953 /*** Use various objects ***/
4955 /* Inscribe an object */
4962 /* Uninscribe an object */
4965 do_cmd_uninscribe();
4969 /* Activate an artifact */
4972 if (!p_ptr->wild_mode)
4974 if (!p_ptr->inside_arena)
4979 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4981 msg_print("The arena absorbs all attempted magic!");
4997 /* Fuel your lantern/torch */
5007 if (!p_ptr->wild_mode) do_cmd_fire();
5014 if (!p_ptr->wild_mode)
5024 if (!p_ptr->wild_mode)
5026 if (!p_ptr->inside_arena)
5031 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5033 msg_print("The arena absorbs all attempted magic!");
5045 if (!p_ptr->wild_mode)
5047 if (p_ptr->inside_arena)
5050 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5052 msg_print("The arena absorbs all attempted magic!");
5057 else if (use_command && rogue_like_commands)
5069 /* Quaff a potion */
5072 if (!p_ptr->wild_mode)
5074 if (!p_ptr->inside_arena)
5075 do_cmd_quaff_potion();
5079 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5081 msg_print("The arena absorbs all attempted magic!");
5093 if (!p_ptr->wild_mode)
5095 if (!p_ptr->inside_arena)
5096 do_cmd_read_scroll();
5100 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5102 msg_print("The arena absorbs all attempted magic!");
5114 if (!p_ptr->wild_mode)
5116 if (p_ptr->inside_arena)
5119 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5121 msg_print("The arena absorbs all attempted magic!");
5126 else if (use_command && !rogue_like_commands)
5136 /* Use racial power */
5139 if (!p_ptr->wild_mode) do_cmd_racial_power();
5144 /*** Looking at Things (nearby or on map) ***/
5146 /* Full dungeon map */
5153 /* Locate player on map */
5167 /* Target monster or location */
5170 if (!p_ptr->wild_mode) do_cmd_target();
5176 /*** Help and Such ***/
5185 /* Identify symbol */
5188 do_cmd_query_symbol();
5192 /* Character description */
5195 do_cmd_change_name();
5200 /*** System Commands ***/
5202 /* Hack -- User interface */
5209 /* Single line from a pref file */
5224 do_cmd_edit_autopick();
5228 /* Interact with macros */
5235 /* Interact with visuals */
5243 /* Interact with colors */
5251 /* Interact with options */
5259 /*** Misc Commands ***/
5275 /* Repeat level feeling */
5278 if (!p_ptr->wild_mode) do_cmd_feeling();
5282 /* Show previous message */
5285 do_cmd_message_one();
5289 /* Show previous messages */
5292 do_cmd_messages(old_now_message);
5296 /* Show quest status -KMW- */
5299 do_cmd_checkquest();
5303 /* Redraw the screen */
5306 now_message = old_now_message;
5311 #ifndef VERIFY_SAVEFILE
5313 /* Hack -- Save and don't quit */
5316 do_cmd_save_game(FALSE);
5320 #endif /* VERIFY_SAVEFILE */
5330 case SPECIAL_KEY_QUIT:
5332 do_cmd_save_and_exit();
5336 /* Quit (commit suicide) */
5349 /* Check artifacts, uniques, objects */
5356 /* Load "screen dump" */
5359 do_cmd_load_screen();
5363 /* Save "screen dump" */
5366 do_cmd_save_screen();
5370 /* Make random artifact list */
5373 spoil_random_artifact("randifact.txt");
5377 /* Hack -- Unknown command */
5380 if (flush_failure) flush();
5384 sound(SOUND_ILLEGAL);
5386 if (!get_rnd_line("error_j.txt", 0, error_m))
5388 if (!get_rnd_line("error.txt", 0, error_m))
5395 prt(" '?' ¤Ç¥Ø¥ë¥×¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£", 0, 0);
5397 prt("Type '?' for help.", 0, 0);
5403 if (!energy_use && !now_message)
5404 now_message = old_now_message;
5410 static bool monster_tsuri(int r_idx)
5412 monster_race *r_ptr = &r_info[r_idx];
5414 if ((r_ptr->flags7 & RF7_AQUATIC) && !(r_ptr->flags1 & RF1_UNIQUE) && strchr("Jjlw", r_ptr->d_char))
5422 * Process the player
5424 * Notice the annoying code to handle "pack overflow", which
5425 * must come first just in case somebody manages to corrupt
5426 * the savefiles by clever use of menu commands or something.
5428 static void process_player(void)
5432 /*** Apply energy ***/
5437 msg_print("²¿¤«ÊѤï¤Ã¤¿µ¤¤¬¤¹¤ë¡ª");
5439 msg_print("You feel different!");
5442 (void)gain_random_mutation(0);
5443 hack_mutation = FALSE;
5446 if (p_ptr->inside_battle)
5448 for(i = 1; i < m_max; i++)
5450 monster_type *m_ptr = &m_list[i];
5452 if (!m_ptr->r_idx) continue;
5454 /* Hack -- Detect monster */
5455 m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW);
5457 /* Update the monster */
5458 update_mon(i, FALSE);
5463 /* Give the player some energy */
5464 else if (!(load && p_ptr->energy_need <= 0))
5466 p_ptr->energy_need -= SPEED_TO_ENERGY(p_ptr->pspeed);
5470 if (p_ptr->energy_need > 0) return;
5471 if (!command_rep) prt_time();
5473 /*** Check for interupts ***/
5475 /* Complete resting */
5482 if ((p_ptr->chp == p_ptr->mhp) &&
5483 (p_ptr->csp >= p_ptr->msp))
5485 set_action(ACTION_NONE);
5489 /* Complete resting */
5490 else if (resting == -2)
5493 if ((p_ptr->chp == p_ptr->mhp) &&
5494 (p_ptr->csp >= p_ptr->msp) &&
5495 !p_ptr->blind && !p_ptr->confused &&
5496 !p_ptr->poisoned && !p_ptr->afraid &&
5497 !p_ptr->stun && !p_ptr->cut &&
5498 !p_ptr->slow && !p_ptr->paralyzed &&
5499 !p_ptr->image && !p_ptr->word_recall &&
5500 !p_ptr->alter_reality)
5502 set_action(ACTION_NONE);
5507 if (p_ptr->action == ACTION_FISH)
5510 Term_xtra(TERM_XTRA_DELAY, 10);
5514 bool success = FALSE;
5515 get_mon_num_prep(monster_tsuri,NULL);
5516 r_idx = get_mon_num(dun_level ? dun_level : wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].level);
5518 if (r_idx && one_in_(2))
5521 y = py+ddy[tsuri_dir];
5522 x = px+ddx[tsuri_dir];
5523 if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE))
5526 monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
5528 msg_format("%s¤¬Äà¤ì¤¿¡ª", m_name);
5530 msg_format("You have a good catch!", m_name);
5538 msg_print("±Â¤À¤±¿©¤ï¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª¤¯¤Ã¤½¡Á¡ª");
5540 msg_print("Damn! The fish stole your bait!");
5547 /* Handle "abort" */
5550 /* Check for "player abort" (semi-efficiently for resting) */
5551 if (running || command_rep || (p_ptr->action == ACTION_REST) || (p_ptr->action == ACTION_FISH))
5556 /* Check for a key */
5565 /* Hack -- Show a Message */
5567 msg_print("ÃæÃǤ·¤Þ¤·¤¿¡£");
5569 msg_print("Canceled.");
5576 if (p_ptr->riding && !p_ptr->confused && !p_ptr->blind)
5578 monster_type *m_ptr = &m_list[p_ptr->riding];
5587 /* Acquire the monster name */
5588 monster_desc(m_name, m_ptr, 0);
5590 msg_format("%^s¤òµ¯¤³¤·¤¿¡£", m_name);
5592 msg_format("You have waked %s up.", m_name);
5594 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5595 p_ptr->redraw |= (PR_UHEALTH);
5602 /* Make a "saving throw" against stun */
5603 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5609 /* Hack -- Recover from stun */
5610 if (m_ptr->stunned > d)
5612 /* Recover somewhat */
5613 m_ptr->stunned -= d;
5624 /* Acquire the monster name */
5625 monster_desc(m_name, m_ptr, 0);
5627 /* Dump a message */
5629 msg_format("%^s¤òÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5631 msg_format("%^s is no longer stunned.", m_name);
5633 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5634 p_ptr->redraw |= (PR_UHEALTH);
5638 if (m_ptr->confused)
5642 /* Make a "saving throw" against stun */
5643 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5646 d = m_ptr->confused;
5649 /* Hack -- Recover from stun */
5650 if (m_ptr->confused > d)
5652 /* Recover somewhat */
5653 m_ptr->confused -= d;
5662 m_ptr->confused = 0;
5664 /* Acquire the monster name */
5665 monster_desc(m_name, m_ptr, 0);
5667 /* Dump a message */
5669 msg_format("%^s¤òº®Íð¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5671 msg_format("%^s is no longer confused.", m_name);
5673 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5674 p_ptr->redraw |= (PR_UHEALTH);
5682 /* Make a "saving throw" against stun */
5683 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5689 /* Hack -- Recover from stun */
5690 if (m_ptr->monfear > d)
5692 /* Recover somewhat */
5693 m_ptr->monfear -= d;
5704 /* Acquire the monster name */
5705 monster_desc(m_name, m_ptr, 0);
5707 /* Dump a message */
5709 msg_format("%^s¤ò¶²Éݤ«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5711 msg_format("%^s is no longer fear.", m_name);
5713 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5714 p_ptr->redraw |= (PR_UHEALTH);
5718 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
5722 /* Handle the player song */
5723 if (!load) check_music();
5728 if (p_ptr->lightspeed)
5730 (void)set_lightspeed(p_ptr->lightspeed - 1, TRUE);
5732 if ((p_ptr->pclass == CLASS_FORCETRAINER) && (p_ptr->magic_num1[0]))
5734 if (p_ptr->magic_num1[0] < 40)
5736 p_ptr->magic_num1[0] = 0;
5738 else p_ptr->magic_num1[0] -= 40;
5739 p_ptr->update |= (PU_BONUS);
5741 if (p_ptr->action == ACTION_LEARN)
5743 int hoge = ((p_ptr->msp * 0x10000L) / 256L)+7680L;
5744 if ((p_ptr->csp * 0x10000L + p_ptr->csp_frac) < hoge)
5747 p_ptr->csp_frac = 0;
5748 set_action(ACTION_NONE);
5752 p_ptr->csp -= (s16b)(hoge >> 16);
5754 if (p_ptr->csp_frac < hoge)
5756 p_ptr->csp_frac += 0x10000L - hoge;
5760 p_ptr->csp_frac -= hoge;
5762 p_ptr->redraw |= PR_MANA;
5765 if (p_ptr->special_defense & KATA_MASK)
5767 if (p_ptr->special_defense & KATA_MUSOU)
5771 set_action(ACTION_NONE);
5776 p_ptr->redraw |= (PR_MANA);
5781 /*** Handle actual user input ***/
5783 /* Repeat until out of energy */
5784 while (p_ptr->energy_need <= 0)
5786 p_ptr->window |= PW_PLAYER;
5787 p_ptr->sutemi = FALSE;
5788 p_ptr->counter = FALSE;
5789 now_damaged = FALSE;
5791 /* Handle "p_ptr->notice" */
5794 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
5797 /* Place the cursor on the player */
5798 move_cursor_relative(py, px);
5800 /* Refresh (optional) */
5801 if (fresh_before) Term_fresh();
5804 /* Hack -- Pack Overflow */
5805 if (inventory[INVEN_PACK].k_idx)
5807 int item = INVEN_PACK;
5809 char o_name[MAX_NLEN];
5813 /* Access the slot to be dropped */
5814 o_ptr = &inventory[item];
5821 msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤¿¡ª");
5823 msg_print("Your pack overflows!");
5828 object_desc(o_name, o_ptr, TRUE, 3);
5832 msg_format("%s(%c)¤òÍî¤È¤·¤¿¡£", o_name, index_to_label(item));
5834 msg_format("You drop %s (%c).", o_name, index_to_label(item));
5838 /* Drop it (carefully) near the player */
5839 (void)drop_near(o_ptr, 0, py, px);
5841 /* Modify, Describe, Optimize */
5842 inven_item_increase(item, -255);
5843 inven_item_describe(item);
5844 inven_item_optimize(item);
5846 /* Handle "p_ptr->notice" */
5849 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
5854 /* Hack -- cancel "lurking browse mode" */
5855 if (!command_new) command_see = FALSE;
5858 /* Assume free turn */
5862 if (p_ptr->inside_battle)
5864 /* Place the cursor on the player */
5865 move_cursor_relative(py, px);
5867 command_cmd = SPECIAL_KEY_BUILDING;
5869 /* Process the command */
5873 /* Paralyzed or Knocked Out */
5874 else if (p_ptr->paralyzed || (p_ptr->stun >= 100))
5881 else if (p_ptr->action == ACTION_REST)
5886 /* Reduce rest count */
5889 if (!resting) set_action(ACTION_NONE);
5891 /* Redraw the state */
5892 p_ptr->redraw |= (PR_STATE);
5900 else if (p_ptr->action == ACTION_FISH)
5913 /* Repeated command */
5914 else if (command_rep)
5916 /* Count this execution */
5919 /* Redraw the state */
5920 p_ptr->redraw |= (PR_STATE);
5925 /* Hack -- Assume messages were seen */
5928 /* Clear the top line */
5931 /* Process the command */
5935 /* Normal command */
5938 /* Place the cursor on the player */
5939 move_cursor_relative(py, px);
5942 /* Get a command (normal) */
5943 request_command(FALSE);
5946 /* Process the command */
5956 /* Use some energy */
5957 if (world_player || energy_use > 400)
5959 /* The Randomness is irrelevant */
5960 p_ptr->energy_need += energy_use * TURNS_PER_TICK / 10;
5964 /* There is some randomness of needed energy */
5965 p_ptr->energy_need += (s16b)((s32b)energy_use * ENERGY_NEED() / 100L);
5968 /* Hack -- constant hallucination */
5969 if (p_ptr->image) p_ptr->redraw |= (PR_MAP);
5972 /* Shimmer monsters if needed */
5973 if (shimmer_monsters)
5975 /* Clear the flag */
5976 shimmer_monsters = FALSE;
5978 /* Shimmer multi-hued monsters */
5979 for (i = 1; i < m_max; i++)
5981 monster_type *m_ptr;
5982 monster_race *r_ptr;
5984 /* Access monster */
5987 /* Skip dead monsters */
5988 if (!m_ptr->r_idx) continue;
5990 /* Skip unseen monsters */
5991 if (!m_ptr->ml) continue;
5993 /* Access the monster race */
5994 r_ptr = &r_info[m_ptr->ap_r_idx];
5996 /* Skip non-multi-hued monsters */
5997 if (!(r_ptr->flags1 & (RF1_ATTR_MULTI | RF1_SHAPECHANGER)))
6000 /* Reset the flag */
6001 shimmer_monsters = TRUE;
6003 /* Redraw regardless */
6004 lite_spot(m_ptr->fy, m_ptr->fx);
6009 /* Handle monster detection */
6010 if (repair_monsters)
6012 /* Reset the flag */
6013 repair_monsters = FALSE;
6015 /* Rotate detection flags */
6016 for (i = 1; i < m_max; i++)
6018 monster_type *m_ptr;
6020 /* Access monster */
6023 /* Skip dead monsters */
6024 if (!m_ptr->r_idx) continue;
6026 /* Nice monsters get mean */
6027 if (m_ptr->mflag & MFLAG_NICE)
6029 /* Nice monsters get mean */
6030 m_ptr->mflag &= ~(MFLAG_NICE);
6033 /* Handle memorized monsters */
6034 if (m_ptr->mflag2 & MFLAG2_MARK)
6036 /* Maintain detection */
6037 if (m_ptr->mflag2 & MFLAG2_SHOW)
6040 m_ptr->mflag2 &= ~(MFLAG2_SHOW);
6042 /* Still need repairs */
6043 repair_monsters = TRUE;
6046 /* Remove detection */
6050 m_ptr->mflag2 &= ~(MFLAG2_MARK);
6052 /* Assume invisible */
6055 /* Update the monster */
6056 update_mon(i, FALSE);
6058 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
6059 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
6061 /* Redraw regardless */
6062 lite_spot(m_ptr->fy, m_ptr->fx);
6067 if (p_ptr->pclass == CLASS_IMITATOR)
6069 if (p_ptr->mane_num > (p_ptr->lev > 44 ? 3 : p_ptr->lev > 29 ? 2 : 1))
6072 for (i = 0; i < p_ptr->mane_num; i++)
6074 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
6075 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
6079 p_ptr->redraw |= (PR_MANE);
6081 if (p_ptr->action == ACTION_LEARN)
6084 p_ptr->redraw |= (PR_STATE);
6087 if (world_player && (p_ptr->energy_need > - 1000))
6090 p_ptr->redraw |= (PR_MAP);
6092 /* Update monsters */
6093 p_ptr->update |= (PU_MONSTERS);
6096 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
6099 msg_print("¡Ö»þ¤ÏÆ°¤¤À¤¹¡Ä¡×");
6101 msg_print("You feel time flowing around you once more.");
6104 world_player = FALSE;
6105 p_ptr->energy_need = ENERGY_NEED();
6107 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6112 /* Hack -- notice death */
6113 if (!p_ptr->playing || p_ptr->is_dead)
6115 world_player = FALSE;
6119 /* Handle "leaving" */
6120 if (p_ptr->leaving) break;
6123 /* Update scent trail */
6129 * Interact with the current dungeon level.
6131 * This function will not exit until the level is completed,
6132 * the user dies, or the game is terminated.
6134 static void dungeon(bool load_game)
6138 /* Set the base level */
6139 base_level = dun_level;
6141 /* Reset various flags */
6145 p_ptr->leaving = FALSE;
6147 /* Reset the "command" vars */
6155 /* Cancel the target */
6159 ambush_flag = FALSE;
6161 /* Cancel the health bar */
6164 /* Check visual effects */
6165 shimmer_monsters = TRUE;
6166 shimmer_objects = TRUE;
6167 repair_monsters = TRUE;
6168 repair_objects = TRUE;
6174 /* Get index of current quest (if any) */
6175 quest_num = quest_number(dun_level);
6177 /* Inside a quest? */
6180 /* Mark the quest monster */
6181 r_info[quest[quest_num].r_idx].flags1 |= RF1_QUESTOR;
6184 /* Track maximum player level */
6185 if (p_ptr->max_plv < p_ptr->lev)
6187 p_ptr->max_plv = p_ptr->lev;
6191 /* Track maximum dungeon level (if not in quest -KMW-) */
6192 if ((max_dlv[dungeon_type] < dun_level) && !p_ptr->inside_quest)
6194 max_dlv[dungeon_type] = dun_level;
6195 if (record_maxdeapth) do_cmd_write_nikki(NIKKI_MAXDEAPTH, dun_level, NULL);
6198 /* Validate the panel */
6199 panel_bounds_center();
6201 /* Verify the panel */
6204 /* Flush messages */
6208 /* Enter "xtra" mode */
6209 character_xtra = TRUE;
6212 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
6214 /* Redraw dungeon */
6215 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY);
6218 p_ptr->redraw |= (PR_MAP);
6221 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
6223 /* Update lite/view */
6224 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH);
6226 /* Update monsters */
6227 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
6229 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6232 /* Leave "xtra" mode */
6233 character_xtra = FALSE;
6236 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
6238 /* Combine / Reorder the pack */
6239 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
6241 /* Handle "p_ptr->notice" */
6244 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6250 if (quest_num && (is_fixed_quest_idx(quest_num) &&
6251 !((quest_num == QUEST_OBERON) || (quest_num == QUEST_SERPENT) ||
6252 !(quest[quest_num].flags & QUEST_FLAG_PRESET)))) do_cmd_feeling();
6254 if (p_ptr->inside_battle)
6258 p_ptr->energy_need = 0;
6264 msg_print("»î¹ç³«»Ï¡ª");
6266 msg_format("Ready..Fight!");
6272 if ((p_ptr->pclass == CLASS_BARD) && (p_ptr->magic_num1[0] > MUSIC_DETECT))
6273 p_ptr->magic_num1[0] = MUSIC_DETECT;
6275 /* Hack -- notice death or departure */
6276 if (!p_ptr->playing || p_ptr->is_dead) return;
6278 /* Print quest message if appropriate */
6279 if (!p_ptr->inside_quest && (dungeon_type == DUNGEON_ANGBAND))
6281 quest_discovery(random_quest_number(dun_level));
6282 p_ptr->inside_quest = random_quest_number(dun_level);
6284 if ((dun_level == d_info[dungeon_type].maxdepth) && d_info[dungeon_type].final_guardian)
6286 if (r_info[d_info[dungeon_type].final_guardian].max_num)
6288 msg_format("¤³¤Î³¬¤Ë¤Ï%s¤Î¼ç¤Ç¤¢¤ë%s¤¬À³¤ó¤Ç¤¤¤ë¡£",
6289 d_name+d_info[dungeon_type].name,
6290 r_name+r_info[d_info[dungeon_type].final_guardian].name);
6292 msg_format("%^s lives in this level as the keeper of %s.",
6293 r_name+r_info[d_info[dungeon_type].final_guardian].name,
6294 d_name+d_info[dungeon_type].name);
6298 /*** Process this dungeon level ***/
6300 /* Reset the monster generation level */
6301 monster_level = base_level;
6303 /* Reset the object generation level */
6304 object_level = base_level;
6308 if (p_ptr->energy_need > 0 && !p_ptr->inside_battle &&
6309 (dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena))
6310 p_ptr->energy_need = 0;
6312 /* Not leaving dungeon */
6313 p_ptr->leaving_dungeon = FALSE;
6318 /* Hack -- Compact the monster list occasionally */
6319 if ((m_cnt + 32 > max_m_idx) && !p_ptr->inside_battle) compact_monsters(64);
6321 /* Hack -- Compress the monster list occasionally */
6322 if ((m_cnt + 32 < m_max) && !p_ptr->inside_battle) compact_monsters(0);
6325 /* Hack -- Compact the object list occasionally */
6326 if (o_cnt + 32 > max_o_idx) compact_objects(64);
6328 /* Hack -- Compress the object list occasionally */
6329 if (o_cnt + 32 < o_max) compact_objects(0);
6332 /* Process the player */
6335 /* Handle "p_ptr->notice" */
6338 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6341 /* Hack -- Hilite the player */
6342 move_cursor_relative(py, px);
6344 /* Optional fresh */
6345 if (fresh_after) Term_fresh();
6347 /* Hack -- Notice death or departure */
6348 if (!p_ptr->playing || p_ptr->is_dead) break;
6350 /* Process all of the monsters */
6353 /* Handle "p_ptr->notice" */
6356 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6359 /* Hack -- Hilite the player */
6360 move_cursor_relative(py, px);
6362 /* Optional fresh */
6363 if (fresh_after) Term_fresh();
6365 /* Hack -- Notice death or departure */
6366 if (!p_ptr->playing || p_ptr->is_dead) break;
6369 /* Process the world */
6372 /* Handle "p_ptr->notice" */
6375 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6378 /* Hack -- Hilite the player */
6379 move_cursor_relative(py, px);
6381 /* Optional fresh */
6382 if (fresh_after) Term_fresh();
6384 /* Hack -- Notice death or departure */
6385 if (!p_ptr->playing || p_ptr->is_dead) break;
6387 /* Handle "leaving" */
6388 if (p_ptr->leaving) break;
6390 /* Count game turns */
6392 if (!p_ptr->wild_mode || wild_regen) dungeon_turn++;
6393 else if (p_ptr->wild_mode && !(turn % ((MAX_HGT + MAX_WID) / 2))) dungeon_turn++;
6394 if (wild_regen) wild_regen--;
6397 /* Inside a quest and non-unique questor? */
6398 if (quest_num && !(r_info[quest[quest_num].r_idx].flags1 & RF1_UNIQUE))
6400 /* Un-mark the quest monster */
6401 r_info[quest[quest_num].r_idx].flags1 &= ~RF1_QUESTOR;
6404 /* Not save-and-quit and not dead? */
6405 if (p_ptr->playing && !p_ptr->is_dead)
6408 * Maintain Unique monsters and artifact, save current
6409 * floor, then prepare next floor
6413 /* Forget the flag */
6414 reinit_wilderness = FALSE;
6417 /* Write about current level on the play record once per level */
6423 * Load some "user pref files"
6425 * Modified by Arcum Dagsson to support
6426 * separate macro files for different realms.
6428 static void load_all_pref_files(void)
6433 /* Access the "user" pref file */
6434 sprintf(buf, "user.prf");
6436 /* Process that file */
6437 process_pref_file(buf);
6439 /* Access the "user" system pref file */
6440 sprintf(buf, "user-%s.prf", ANGBAND_SYS);
6442 /* Process that file */
6443 process_pref_file(buf);
6445 /* Access the "race" pref file */
6446 sprintf(buf, "%s.prf", rp_ptr->title);
6448 /* Process that file */
6449 process_pref_file(buf);
6451 /* Access the "class" pref file */
6452 sprintf(buf, "%s.prf", cp_ptr->title);
6454 /* Process that file */
6455 process_pref_file(buf);
6457 /* Access the "character" pref file */
6458 sprintf(buf, "%s.prf", player_base);
6460 /* Process that file */
6461 process_pref_file(buf);
6463 /* Free old entries */
6467 sprintf(buf, "picktype-%s.prf", player_base);
6469 sprintf(buf, "pickpref-%s.prf", player_base);
6472 err = process_pickpref_file(buf);
6474 /* Process 'pick????.prf' if 'pick????-<name>.prf' doesn't exist */
6478 process_pickpref_file("picktype.prf");
6480 process_pickpref_file("pickpref.prf");
6484 /* Access the "realm 1" pref file */
6485 if (p_ptr->realm1 != REALM_NONE)
6487 sprintf(buf, "%s.prf", realm_names[p_ptr->realm1]);
6489 /* Process that file */
6490 process_pref_file(buf);
6493 /* Access the "realm 2" pref file */
6494 if (p_ptr->realm2 != REALM_NONE)
6496 sprintf(buf, "%s.prf", realm_names[p_ptr->realm2]);
6498 /* Process that file */
6499 process_pref_file(buf);
6505 * Extract option variables from bit sets
6507 void extract_option_vars(void)
6511 for (i = 0; option_info[i].o_desc; i++)
6513 int os = option_info[i].o_set;
6514 int ob = option_info[i].o_bit;
6516 /* Set the "default" options */
6517 if (option_info[i].o_var)
6520 if (option_flag[os] & (1L << ob))
6523 (*option_info[i].o_var) = TRUE;
6530 (*option_info[i].o_var) = FALSE;
6538 * Determine bounty uniques
6540 void determine_bounty_uniques(void)
6543 monster_race *r_ptr;
6545 get_mon_num_prep(NULL, NULL);
6546 for (i = 0; i < MAX_KUBI; i++)
6550 kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
6551 r_ptr = &r_info[kubi_r_idx[i]];
6553 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
6555 if (!(r_ptr->flags9 & (RF9_DROP_CORPSE | RF9_DROP_SKELETON))) continue;
6557 if (r_ptr->rarity > 100) continue;
6559 if (no_questor_or_bounty_uniques(kubi_r_idx[i])) continue;
6561 for (j = 0; j < i; j++)
6562 if (kubi_r_idx[i] == kubi_r_idx[j]) break;
6569 for (i = 0; i < MAX_KUBI - 1; i++)
6571 for (j = i; j < MAX_KUBI; j++)
6573 if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
6575 tmp = kubi_r_idx[i];
6576 kubi_r_idx[i] = kubi_r_idx[j];
6577 kubi_r_idx[j] = tmp;
6585 * Determine today's bounty monster
6586 * Note: conv_old is used if loaded 0.0.3 or older save file
6588 void determine_today_mon(bool conv_old)
6591 bool old_inside_battle = p_ptr->inside_battle;
6592 monster_race *r_ptr;
6596 for (i = 0; i < max_d_idx; i++)
6598 if (max_dlv[i] < d_info[i].mindepth) continue;
6599 if (max_dl < max_dlv[i]) max_dl = max_dlv[i];
6602 else max_dl = MAX(max_dlv[DUNGEON_ANGBAND], 3);
6604 p_ptr->inside_battle = TRUE;
6605 get_mon_num_prep(NULL, NULL);
6609 today_mon = get_mon_num(max_dl);
6610 r_ptr = &r_info[today_mon];
6612 if (r_ptr->flags1 & RF1_UNIQUE) continue;
6613 if (r_ptr->flags7 & (RF7_UNIQUE_7 | RF7_UNIQUE2)) continue;
6614 if (r_ptr->flags2 & RF2_MULTIPLY) continue;
6615 if ((r_ptr->flags9 & (RF9_DROP_CORPSE | RF9_DROP_SKELETON)) != (RF9_DROP_CORPSE | RF9_DROP_SKELETON)) continue;
6616 if (r_ptr->level < MIN(max_dl / 2, 40)) continue;
6617 if (r_ptr->rarity > 10) continue;
6621 p_ptr->today_mon = 0;
6622 p_ptr->inside_battle = old_inside_battle;
6627 * Actually play a game
6629 * If the "new_game" parameter is true, then, after loading the
6630 * savefile, we will commit suicide, if necessary, to allow the
6631 * player to start a new game.
6633 void play_game(bool new_game)
6636 bool load_game = TRUE;
6646 hack_mutation = FALSE;
6648 /* Hack -- Character is "icky" */
6649 character_icky = TRUE;
6651 /* Make sure main term is active */
6652 Term_activate(angband_term[0]);
6654 /* Initialise the resize hooks */
6655 angband_term[0]->resize_hook = resize_map;
6657 for (i = 1; i < 8; i++)
6659 /* Does the term exist? */
6660 if (angband_term[i])
6662 /* Add the redraw on resize hook */
6663 angband_term[i]->resize_hook = redraw_window;
6667 /* Hack -- turn off the cursor */
6668 (void)Term_set_cursor(0);
6671 /* Attempt to load */
6676 quit("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹");
6678 quit("broken savefile");
6683 /* Extract the options */
6684 extract_option_vars();
6686 /* Report waited score */
6687 if (p_ptr->wait_report_score)
6693 if (!get_check_strict("ÂÔµ¡¤·¤Æ¤¤¤¿¥¹¥³¥¢ÅÐÏ¿¤òº£¹Ô¤Ê¤¤¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6695 if (!get_check_strict("Do you register score now? ", CHECK_NO_HISTORY))
6700 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
6705 p_ptr->is_dead = TRUE;
6707 start_time = time(NULL);
6709 /* No suspending now */
6710 signals_ignore_tstp();
6712 /* Hack -- Character is now "icky" */
6713 character_icky = TRUE;
6715 /* Build the filename */
6716 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6718 /* Open the high score file, for reading/writing */
6719 highscore_fd = fd_open(buf, O_RDWR);
6721 /* Handle score, show Top scores */
6722 success = send_world_score(TRUE);
6725 if (!success && !get_check_strict("¥¹¥³¥¢ÅÐÏ¿¤òÄü¤á¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6727 if (!success && !get_check_strict("Do you give up score registration? ", CHECK_NO_HISTORY))
6731 prt("°ú¤Â³¤ÂÔµ¡¤·¤Þ¤¹¡£", 0, 0);
6733 prt("standing by for future registration...", 0, 0);
6739 p_ptr->wait_report_score = FALSE;
6742 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6744 if (!save_player()) msg_print("death save failed!");
6747 /* Shut the high score file */
6748 (void)fd_close(highscore_fd);
6750 /* Forget the high score fd */
6753 /* Allow suspending now */
6754 signals_handle_tstp();
6759 /* Nothing loaded */
6760 if (!character_loaded)
6762 /* Make new player */
6765 /* The dungeon is not ready */
6766 character_dungeon = FALSE;
6768 /* Prepare to init the RNG */
6771 /* Initialize the saved floors data */
6772 init_saved_floors();
6775 /* Old game is loaded. But new game is requested. */
6778 /* Delete expanded temporal files */
6779 clear_saved_floor_files();
6782 /* Process old character */
6785 /* Process the player name */
6786 process_player_name(FALSE);
6795 seed = (time(NULL));
6799 /* Mutate the seed on Unix machines */
6800 seed = ((seed >> 3) * (getpid() << 1));
6804 /* Use the complex RNG */
6807 /* Seed the "complex" RNG */
6808 Rand_state_init(seed);
6811 /* Roll new character */
6814 /* The dungeon is not ready */
6815 character_dungeon = FALSE;
6819 p_ptr->inside_quest = 0;
6820 p_ptr->inside_arena = FALSE;
6821 p_ptr->inside_battle = FALSE;
6825 /* Hack -- seed for flavors */
6826 seed_flavor = randint0(0x10000000);
6828 /* Hack -- seed for town layout */
6829 seed_town = randint0(0x10000000);
6831 /* Roll up a new character */
6838 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "ÊÕ¶¤ÎÃϤ˹ߤêΩ¤Ã¤¿¡£");
6840 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "You are standing in the Outpost.");
6845 determine_bounty_uniques();
6846 determine_today_mon(FALSE);
6850 write_level = FALSE;
6853 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ----¥²¡¼¥àºÆ³«----");
6855 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ---- Restart Game ----");
6859 * 1.0.9 °ÊÁ°¤Ï¥»¡¼¥ÖÁ°¤Ë p_ptr->riding = -1 ¤È¤·¤Æ¤¤¤¿¤Î¤Ç¡¢ºÆÀßÄ꤬ɬÍפÀ¤Ã¤¿¡£
6860 * ¤â¤¦ÉÔÍפÀ¤¬¡¢°ÊÁ°¤Î¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤È¤Î¸ß´¹¤Î¤¿¤á¤Ë»Ä¤·¤Æ¤ª¤¯¡£
6862 if (p_ptr->riding == -1)
6865 for (i = m_max; i > 0; i--)
6867 if (player_bold(m_list[i].fy, m_list[i].fx))
6876 p_ptr->teleport_town = FALSE;
6877 p_ptr->sutemi = FALSE;
6878 world_monster = FALSE;
6879 now_damaged = FALSE;
6881 start_time = time(NULL) - 1;
6882 record_o_name[0] = '\0';
6884 /* Reset map panel */
6885 panel_row_min = cur_hgt;
6886 panel_col_min = cur_wid;
6888 /* Sexy gal gets bonus to maximum weapon skill of whip */
6889 if (p_ptr->pseikaku == SEIKAKU_SEXY)
6890 s_info[p_ptr->pclass].w_max[TV_HAFTED-TV_BOW][SV_WHIP] = WEAPON_EXP_MASTER;
6892 /* Fill the arrays of floors and walls in the good proportions */
6893 set_floor_and_wall(dungeon_type);
6895 /* Flavor the objects */
6903 /* Flash a message */
6905 prt("¤ªÂÔ¤Á²¼¤µ¤¤...", 0, 0);
6907 prt("Please wait...", 0, 0);
6911 /* Flush the message */
6915 /* Hack -- Enter wizard mode */
6918 if (enter_wizard_mode()) p_ptr->wizard = TRUE;
6919 else if (p_ptr->is_dead) quit("Already dead.");
6922 /* Initialize the town-buildings if necessary */
6923 if (!dun_level && !p_ptr->inside_quest)
6925 /* Init the wilderness */
6927 process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
6930 init_flags = INIT_ONLY_BUILDINGS;
6932 process_dungeon_file("t_info.txt", 0, 0, MAX_HGT, MAX_WID);
6937 /* Generate a dungeon level if needed */
6938 if (!character_dungeon) change_floor();
6941 /* Character is now "complete" */
6942 character_generated = TRUE;
6945 /* Hack -- Character is no longer "icky" */
6946 character_icky = FALSE;
6950 p_ptr->playing = TRUE;
6952 /* Reset the visual mappings */
6955 /* Load the "pref" files */
6956 load_all_pref_files();
6958 /* React to changes */
6959 Term_xtra(TERM_XTRA_REACT, 0);
6962 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
6965 p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
6971 /* Set or clear "rogue_like_commands" if requested */
6972 if (arg_force_original) rogue_like_commands = FALSE;
6973 if (arg_force_roguelike) rogue_like_commands = TRUE;
6975 /* Hack -- Enforce "delayed death" */
6976 if (p_ptr->chp < 0) p_ptr->is_dead = TRUE;
6978 if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
6980 if (new_game && ((p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BEASTMASTER)))
6982 monster_type *m_ptr;
6983 int pet_r_idx = ((p_ptr->pclass == CLASS_CAVALRY) ? MON_HORSE : MON_YASE_HORSE);
6984 monster_race *r_ptr = &r_info[pet_r_idx];
6985 place_monster_aux(0, py, px - 1, pet_r_idx,
6986 (PM_FORCE_PET | PM_NO_KAGE));
6987 m_ptr = &m_list[hack_m_idx_ii];
6988 m_ptr->mspeed = r_ptr->speed;
6989 m_ptr->maxhp = r_ptr->hdice*(r_ptr->hside+1)/2;
6990 m_ptr->max_maxhp = m_ptr->maxhp;
6991 m_ptr->hp = r_ptr->hdice*(r_ptr->hside+1)/2;
6992 m_ptr->energy_need = ENERGY_NEED() + ENERGY_NEED();
6998 /* Process the level */
7001 /* Handle "p_ptr->notice" */
7004 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
7007 /* Cancel the target */
7010 /* Cancel the health bar */
7014 /* Forget the lite */
7017 /* Forget the view */
7020 /* Forget the view */
7023 /* Handle "quit and save" */
7024 if (!p_ptr->playing && !p_ptr->is_dead) break;
7026 /* Erase the old cave */
7028 if (!p_ptr->is_dead) wipe_m_list();
7036 /* Accidental Death */
7037 if (p_ptr->playing && p_ptr->is_dead)
7039 if (p_ptr->inside_arena)
7041 p_ptr->inside_arena = FALSE;
7042 if (p_ptr->arena_number > MAX_ARENA_MONS)
7043 p_ptr->arena_number++;
7045 p_ptr->arena_number = -1 - p_ptr->arena_number;
7046 p_ptr->is_dead = FALSE;
7048 p_ptr->chp_frac = 0;
7049 p_ptr->exit_bldg = TRUE;
7054 /* Mega-Hack -- Allow player to cheat death */
7056 if ((p_ptr->wizard || cheat_live) && !get_check("»à¤Ë¤Þ¤¹¤«? "))
7058 if ((p_ptr->wizard || cheat_live) && !get_check("Die? "))
7062 /* Mark social class, reset age, if needed */
7063 if (p_ptr->sc) p_ptr->sc = p_ptr->age = 0;
7069 p_ptr->noscore |= 0x0001;
7073 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÇ°¤òÁ÷¤ê¡¢»à¤òµ½¤¤¤¿¡£");
7075 msg_print("You invoke wizard mode and cheat death.");
7081 /* Restore hit points */
7082 p_ptr->chp = p_ptr->mhp;
7083 p_ptr->chp_frac = 0;
7085 if (p_ptr->pclass == CLASS_MAGIC_EATER)
7087 for (i = 0; i < EATER_EXT*2; i++)
7089 p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
7091 for (; i < EATER_EXT*3; i++)
7093 p_ptr->magic_num1[i] = 0;
7096 /* Restore spell points */
7097 p_ptr->csp = p_ptr->msp;
7098 p_ptr->csp_frac = 0;
7100 /* Hack -- Healing */
7102 (void)set_confused(0);
7103 (void)set_poisoned(0);
7104 (void)set_afraid(0);
7105 (void)set_paralyzed(0);
7110 /* Hack -- Prevent starvation */
7111 (void)set_food(PY_FOOD_MAX - 1);
7113 /* Hack -- cancel recall */
7114 if (p_ptr->word_recall)
7118 msg_print("Ä¥¤ê¤Ä¤á¤¿Â絤¤¬Î®¤ìµî¤Ã¤¿...");
7120 msg_print("A tension leaves the air around you...");
7125 /* Hack -- Prevent recall */
7126 p_ptr->word_recall = 0;
7127 p_ptr->redraw |= (PR_STATUS);
7130 /* Hack -- cancel alter */
7131 if (p_ptr->alter_reality)
7133 /* Hack -- Prevent alter */
7134 p_ptr->alter_reality = 0;
7135 p_ptr->redraw |= (PR_STATUS);
7138 /* Note cause of death XXX XXX XXX */
7140 (void)strcpy(p_ptr->died_from, "»à¤Îµ½¤");
7142 (void)strcpy(p_ptr->died_from, "Cheating death");
7147 p_ptr->is_dead = FALSE;
7150 p_ptr->inside_arena = FALSE;
7151 p_ptr->inside_battle = FALSE;
7153 p_ptr->inside_quest = 0;
7154 p_ptr->recall_dungeon = dungeon_type;
7156 if (lite_town || vanilla_town)
7158 p_ptr->wilderness_y = 1;
7159 p_ptr->wilderness_x = 1;
7173 p_ptr->wilderness_y = 48;
7174 p_ptr->wilderness_x = 5;
7180 p_ptr->wild_mode = FALSE;
7181 p_ptr->leaving = TRUE;
7184 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " ¤·¤«¤·¡¢À¸¤Ê֤ä¿¡£");
7186 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " but revived.");
7192 /* Handle "death" */
7193 if (p_ptr->is_dead) break;
7195 /* Make a new level */
7206 s32b turn_real(s32b hoge)
7208 switch (p_ptr->start_race)
7214 return hoge - (TURNS_PER_TICK * TOWN_DAWN * 3 / 4);