4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband game engine */
15 #define TY_CURSE_CHANCE 200
16 #define CHAINSWORD_NOISE 100
18 static bool load = TRUE;
19 static int wild_regen = 20;
22 * Return a "feeling" (or NULL) about an item. Method 1 (Heavy).
24 static byte value_check_aux1(object_type *o_ptr)
27 if (artifact_p(o_ptr) || o_ptr->art_name)
30 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_TERRIBLE;
37 if (ego_item_p(o_ptr))
40 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_WORTHLESS;
43 return FEEL_EXCELLENT;
47 if (cursed_p(o_ptr)) return FEEL_CURSED;
50 if (broken_p(o_ptr)) return FEEL_BROKEN;
52 if ((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) return FEEL_AVERAGE;
54 /* Good "armor" bonus */
55 if (o_ptr->to_a > 0) return FEEL_GOOD;
57 /* Good "weapon" bonus */
58 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_GOOD;
60 /* Default to "average" */
66 * Return a "feeling" (or NULL) about an item. Method 2 (Light).
68 static byte value_check_aux2(object_type *o_ptr)
70 /* Cursed items (all of them) */
71 if (cursed_p(o_ptr)) return FEEL_CURSED;
73 /* Broken items (all of them) */
74 if (broken_p(o_ptr)) return FEEL_BROKEN;
76 /* Artifacts -- except cursed/broken ones */
77 if (artifact_p(o_ptr) || o_ptr->art_name) return FEEL_UNCURSED;
79 /* Ego-Items -- except cursed/broken ones */
80 if (ego_item_p(o_ptr)) return FEEL_UNCURSED;
82 /* Good armor bonus */
83 if (o_ptr->to_a > 0) return FEEL_UNCURSED;
85 /* Good weapon bonuses */
86 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_UNCURSED;
94 static void sense_inventory_aux(int slot, bool heavy)
97 object_type *o_ptr = &inventory[slot];
98 char o_name[MAX_NLEN];
100 /* We know about it already, do not tell us again */
101 if (o_ptr->ident & (IDENT_SENSE))return;
103 /* It is fully known, no information needed */
104 if (object_known_p(o_ptr)) return;
106 /* Check for a feeling */
107 feel = (heavy ? value_check_aux1(o_ptr) : value_check_aux2(o_ptr));
109 /* Skip non-feelings */
113 if ((p_ptr->muta3 & MUT3_BAD_LUCK) && !randint0(13))
124 feel = FEEL_EXCELLENT;
130 feel = randint0(3) ? FEEL_GOOD : FEEL_AVERAGE;
132 feel = FEEL_UNCURSED;
137 feel = randint0(2) ? FEEL_CURSED : FEEL_GOOD;
143 feel = randint0(3) ? FEEL_CURSED : FEEL_AVERAGE;
150 feel = FEEL_WORTHLESS;
155 feel = FEEL_TERRIBLE;
161 /* Stop everything */
162 if (disturb_minor) disturb(0, 0);
164 /* Get an object description */
165 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
167 /* Message (equipment) */
168 if (slot >= INVEN_RARM)
171 msg_format("%s%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
172 describe_use(slot),o_name, index_to_label(slot),game_inscriptions[feel]);
174 msg_format("You feel the %s (%c) you are %s %s %s...",
175 o_name, index_to_label(slot), describe_use(slot),
176 ((o_ptr->number == 1) ? "is" : "are"),
177 game_inscriptions[feel]);
182 /* Message (inventory) */
186 msg_format("¥¶¥Ã¥¯¤ÎÃæ¤Î%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
187 o_name, index_to_label(slot),game_inscriptions[feel]);
189 msg_format("You feel the %s (%c) in your pack %s %s...",
190 o_name, index_to_label(slot),
191 ((o_ptr->number == 1) ? "is" : "are"),
192 game_inscriptions[feel]);
197 /* We have "felt" it */
198 o_ptr->ident |= (IDENT_SENSE);
200 /* Set the "inscription" */
201 o_ptr->feeling = feel;
203 /* Auto-inscription/destroy */
204 autopick_alter_item(slot, destroy_feeling);
206 /* Combine / Reorder the pack (later) */
207 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
210 p_ptr->window |= (PW_INVEN | PW_EQUIP);
216 * Sense the inventory
218 * Class 0 = Warrior --> fast and heavy
219 * Class 1 = Mage --> slow and light
220 * Class 2 = Priest --> fast but light
221 * Class 3 = Rogue --> okay and heavy
222 * Class 4 = Ranger --> slow but heavy (changed!)
223 * Class 5 = Paladin --> slow but heavy
225 static void sense_inventory1(void)
228 int plev = p_ptr->lev;
233 /*** Check for "sensing" ***/
235 /* No sensing when confused */
236 if (p_ptr->confused) return;
238 /* Analyze the class */
239 switch (p_ptr->pclass)
247 if (0 != randint0(9000L / (plev * plev + 40))) return;
259 if (0 != randint0(6000L / (plev * plev + 50))) return;
269 case CLASS_HIGH_MAGE:
271 case CLASS_MAGIC_EATER:
273 /* Very bad (light) sensing */
274 if (0 != randint0(240000L / (plev + 5))) return;
283 /* Good (light) sensing */
284 if (0 != randint0(10000L / (plev * plev + 40))) return;
294 if (0 != randint0(20000L / (plev * plev + 40))) return;
306 if (0 != randint0(95000L / (plev * plev + 40))) return;
318 if (0 != randint0(77777L / (plev * plev + 40))) return;
327 case CLASS_WARRIOR_MAGE:
331 if (0 != randint0(75000L / (plev * plev + 40))) return;
337 case CLASS_MINDCRAFTER:
339 case CLASS_BLUE_MAGE:
340 case CLASS_MIRROR_MASTER:
343 if (0 != randint0(55000L / (plev * plev + 40))) return;
349 case CLASS_CHAOS_WARRIOR:
352 if (0 != randint0(80000L / (plev * plev + 40))) return;
362 case CLASS_FORCETRAINER:
365 if (0 != randint0(20000L / (plev * plev + 40))) return;
374 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
383 case CLASS_BEASTMASTER:
386 if (0 != randint0(65000L / (plev * plev + 40))) return;
391 case CLASS_BERSERKER:
401 if (compare_virtue(V_KNOWLEDGE, 100, VIRTUE_LARGE)) heavy = TRUE;
403 /*** Sense everything ***/
405 /* Check everything */
406 for (i = 0; i < INVEN_TOTAL; i++)
410 o_ptr = &inventory[i];
412 /* Skip empty slots */
413 if (!o_ptr->k_idx) continue;
415 /* Valid "tval" codes */
442 /* Skip non-sense machines */
445 /* Occasional failure on inventory items */
446 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
449 if ((p_ptr->muta3 & MUT3_GOOD_LUCK) && !randint0(13))
454 sense_inventory_aux(i, heavy);
459 static void sense_inventory2(void)
462 int plev = p_ptr->lev;
466 /*** Check for "sensing" ***/
468 /* No sensing when confused */
469 if (p_ptr->confused) return;
471 /* Analyze the class */
472 switch (p_ptr->pclass)
478 case CLASS_BERSERKER:
485 case CLASS_CHAOS_WARRIOR:
487 case CLASS_BEASTMASTER:
490 /* Very bad (light) sensing */
491 if (0 != randint0(240000L / (plev + 5))) return;
498 case CLASS_WARRIOR_MAGE:
503 if (0 != randint0(95000L / (plev * plev + 40))) return;
512 case CLASS_FORCETRAINER:
513 case CLASS_MINDCRAFTER:
516 if (0 != randint0(20000L / (plev * plev + 40))) return;
523 case CLASS_HIGH_MAGE:
525 case CLASS_MAGIC_EATER:
526 case CLASS_MIRROR_MASTER:
527 case CLASS_BLUE_MAGE:
530 if (0 != randint0(9000L / (plev * plev + 40))) return;
539 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
546 /*** Sense everything ***/
548 /* Check everything */
549 for (i = 0; i < INVEN_TOTAL; i++)
553 o_ptr = &inventory[i];
555 /* Skip empty slots */
556 if (!o_ptr->k_idx) continue;
558 /* Valid "tval" codes */
571 /* Skip non-sense machines */
574 /* Occasional failure on inventory items */
575 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
577 sense_inventory_aux(i, TRUE);
584 * Go to any level (ripped off from wiz_jump)
586 static void pattern_teleport(void)
593 if (get_check("¾¤Î³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©"))
595 if (get_check("Teleport level? "))
602 /* Only downward in ironman mode */
603 if (ironman_downward)
604 min_level = dun_level;
607 if (dungeon_type == DUNGEON_ANGBAND)
610 max_level = MAX_DEPTH - 1;
611 else if (dun_level == 100)
616 max_level = d_info[dungeon_type].maxdepth;
617 min_level = d_info[dungeon_type].mindepth;
622 sprintf(ppp, "¥Æ¥ì¥Ý¡¼¥ÈÀè:(%d-%d)", min_level, max_level);
624 sprintf(ppp, "Teleport to level (%d-%d): ", min_level, max_level);
629 sprintf(tmp_val, "%d", dun_level);
631 /* Ask for a level */
632 if (!get_string(ppp, tmp_val, 10)) return;
634 /* Extract request */
635 command_arg = atoi(tmp_val);
638 else if (get_check("Ä̾ï¥Æ¥ì¥Ý¡¼¥È¡©"))
640 else if (get_check("Normal teleport? "))
644 teleport_player(200);
653 if (command_arg < min_level) command_arg = min_level;
656 if (command_arg > max_level) command_arg = max_level;
660 msg_format("%d ³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤·¤¿¡£", command_arg);
662 msg_format("You teleport to dungeon level %d.", command_arg);
666 if (autosave_l) do_cmd_save_game(TRUE);
669 dun_level = command_arg;
673 if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE,0,NULL);
675 p_ptr->inside_quest = 0;
679 * Clear all saved floors
680 * and create a first saved floor
682 prepare_change_floor_mode(CFM_FIRST_FLOOR);
685 p_ptr->leaving = TRUE;
689 static void wreck_the_pattern(void)
691 int to_ruin = 0, r_y, r_x;
692 int pattern_type = f_info[cave[py][px].feat].power;
694 if (pattern_type == PATTERN_TILE_WRECKED)
701 msg_print("¥Ñ¥¿¡¼¥ó¤ò·ì¤Ç±ø¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
702 msg_print("²¿¤«¶²¤í¤·¤¤»ö¤¬µ¯¤³¤Ã¤¿¡ª");
704 msg_print("You bleed on the Pattern!");
705 msg_print("Something terrible happens!");
710 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "¥Ñ¥¿¡¼¥ó»²õ", -1);
712 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "corrupting the Pattern", -1);
715 to_ruin = randint1(45) + 35;
719 scatter(&r_y, &r_x, py, px, 4, 0);
721 if (pattern_tile(r_y, r_x) &&
722 (f_info[cave[r_y][r_x].feat].power != PATTERN_TILE_WRECKED))
724 cave_set_feat(r_y, r_x, FEAT_PATTERN_XTRA2);
728 cave_set_feat(py, px, FEAT_PATTERN_XTRA2);
732 /* Returns TRUE if we are on the Pattern... */
733 static bool pattern_effect(void)
737 if (!pattern_tile(py, px)) return FALSE;
739 if ((prace_is_(RACE_AMBERITE)) &&
740 (p_ptr->cut > 0) && one_in_(10))
745 pattern_type = f_info[cave[py][px].feat].power;
747 switch (pattern_type)
749 case PATTERN_TILE_END:
750 (void)set_poisoned(0);
756 (void)do_res_stat(A_STR);
757 (void)do_res_stat(A_INT);
758 (void)do_res_stat(A_WIS);
759 (void)do_res_stat(A_DEX);
760 (void)do_res_stat(A_CON);
761 (void)do_res_stat(A_CHR);
762 (void)restore_level();
763 (void)hp_player(1000);
765 cave_set_feat(py, px, FEAT_PATTERN_OLD);
768 msg_print("¡Ö¥Ñ¥¿¡¼¥ó¡×¤Î¤³¤ÎÉôʬ¤Ï¾¤ÎÉôʬ¤è¤ê¶¯ÎϤǤʤ¤¤è¤¦¤À¡£");
770 msg_print("This section of the Pattern looks less powerful.");
774 * We could make the healing effect of the
775 * Pattern center one-time only to avoid various kinds
776 * of abuse, like luring the win monster into fighting you
777 * in the middle of the pattern...
781 case PATTERN_TILE_OLD:
785 case PATTERN_TILE_TELEPORT:
789 case PATTERN_TILE_WRECKED:
792 take_hit(DAMAGE_NOESCAPE, 200, "²õ¤ì¤¿¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
794 take_hit(DAMAGE_NOESCAPE, 200, "walking the corrupted Pattern", -1);
799 if (prace_is_(RACE_AMBERITE) && !one_in_(2))
801 else if (!IS_INVULN())
803 take_hit(DAMAGE_NOESCAPE, damroll(1, 3), "¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
805 take_hit(DAMAGE_NOESCAPE, damroll(1, 3), "walking the Pattern", -1);
818 * Regenerate hit points -RAK-
820 static void regenhp(int percent)
822 s32b new_chp, new_chp_frac;
825 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
826 if (p_ptr->action == ACTION_HAYAGAKE) return;
827 /* Save the old hitpoints */
828 old_chp = p_ptr->chp;
830 /* Extract the new hitpoints */
831 new_chp = ((long)p_ptr->mhp) * percent + PY_REGEN_HPBASE;
832 p_ptr->chp += (s16b)(new_chp >> 16); /* div 65536 */
834 /* check for overflow */
835 if ((p_ptr->chp < 0) && (old_chp > 0)) p_ptr->chp = MAX_SHORT;
836 new_chp_frac = (new_chp & 0xFFFF) + p_ptr->chp_frac; /* mod 65536 */
837 if (new_chp_frac >= 0x10000L)
839 p_ptr->chp_frac = (u16b)(new_chp_frac - 0x10000L);
844 p_ptr->chp_frac = (u16b)new_chp_frac;
848 if (p_ptr->chp >= p_ptr->mhp)
850 p_ptr->chp = p_ptr->mhp;
855 if (old_chp != p_ptr->chp)
858 p_ptr->redraw |= (PR_HP);
861 p_ptr->window |= (PW_PLAYER);
869 * Regenerate mana points -RAK-
871 static void regenmana(int percent)
873 s32b new_mana, new_mana_frac;
875 bool old_csp_msp = (p_ptr->csp > p_ptr->msp);
877 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
878 if ((p_ptr->pclass == CLASS_SAMURAI) && (p_ptr->regenerate)) percent /= 2;
879 old_csp = p_ptr->csp;
880 new_mana = ((long)p_ptr->msp) * percent + PY_REGEN_MNBASE;
881 if (old_csp_msp && (new_mana > 0))
885 p_ptr->csp -= (s16b)(new_mana >> 16); /* div 65536 */
886 new_mana_frac = p_ptr->csp_frac + 0x10000L - (new_mana & 0xFFFF);
890 if (old_csp_msp) new_mana += ((((long)p_ptr->msp) * percent + PY_REGEN_MNBASE) * 32);
891 p_ptr->csp += (s16b)(new_mana >> 16); /* div 65536 */
893 new_mana_frac = (new_mana & 0xFFFF) + p_ptr->csp_frac; /* mod 65536 */
895 if (new_mana_frac >= 0x10000L)
897 p_ptr->csp_frac = (u16b)(new_mana_frac - 0x10000L);
902 p_ptr->csp_frac = (u16b)(new_mana_frac);
905 /* check for overflow */
912 /* Must set frac to zero even if equal */
913 if ((old_csp_msp && p_ptr->csp < p_ptr->msp) || (!old_csp_msp && p_ptr->csp >= p_ptr->msp))
915 p_ptr->csp = p_ptr->msp;
920 if (old_csp != p_ptr->csp)
923 p_ptr->redraw |= (PR_MANA);
926 p_ptr->window |= (PW_PLAYER);
927 p_ptr->window |= (PW_SPELL);
938 static void regenmagic(int percent)
943 for (i = 0; i < EATER_EXT*2; i++)
945 if (!p_ptr->magic_num2[i]) continue;
946 if (p_ptr->magic_num1[i] == ((long)p_ptr->magic_num2[i] << 16)) continue;
947 new_mana = ((long)p_ptr->magic_num2[i]+adj_mag_mana[A_INT]+13) * percent / 8;
948 p_ptr->magic_num1[i] += new_mana;
950 /* Must set frac to zero even if equal */
951 if (p_ptr->magic_num1[i] > (p_ptr->magic_num2[i] << 16))
953 p_ptr->magic_num1[i] = ((long)p_ptr->magic_num2[i] << 16);
957 for (i = EATER_EXT*2; i < EATER_EXT*3; i++)
959 if (!p_ptr->magic_num1[i]) continue;
960 if (!p_ptr->magic_num2[i]) continue;
961 p_ptr->magic_num1[i] -= (long)(p_ptr->magic_num2[i] * (adj_mag_mana[A_INT] + 10)) * EATER_ROD_CHARGE/16;
962 if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
973 * Regenerate the monsters (once per 100 game turns)
975 * XXX XXX XXX Should probably be done during monster turns.
977 static void regen_monsters(void)
982 /* Regenerate everyone */
983 for (i = 1; i < m_max; i++)
985 /* Check the i'th monster */
986 monster_type *m_ptr = &m_list[i];
987 monster_race *r_ptr = &r_info[m_ptr->r_idx];
990 /* Skip dead monsters */
991 if (!m_ptr->r_idx) continue;
993 /* Allow regeneration (if needed) */
994 if (m_ptr->hp < m_ptr->maxhp)
996 /* Hack -- Base regeneration */
997 frac = m_ptr->maxhp / 100;
999 /* Hack -- Minimal regeneration rate */
1000 if (!frac) if (one_in_(2)) frac = 1;
1002 /* Hack -- Some monsters regenerate quickly */
1003 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
1005 /* Hack -- Regenerate */
1008 /* Do not over-regenerate */
1009 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
1011 /* Redraw (later) if needed */
1012 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
1013 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
1020 * Regenerate the captured monsters (once per 30 game turns)
1022 * XXX XXX XXX Should probably be done during monster turns.
1024 static void regen_captured_monsters(void)
1029 /* Regenerate everyone */
1030 for (i = 0; i < INVEN_TOTAL; i++)
1032 monster_race *r_ptr;
1033 object_type *o_ptr = &inventory[i];
1035 if (!o_ptr->k_idx) continue;
1036 if (o_ptr->tval != TV_CAPTURE) continue;
1037 if (!o_ptr->pval) continue;
1041 r_ptr = &r_info[o_ptr->pval];
1043 /* Allow regeneration (if needed) */
1044 if (o_ptr->xtra4 < o_ptr->xtra5)
1046 /* Hack -- Base regeneration */
1047 frac = o_ptr->xtra5 / 100;
1049 /* Hack -- Minimal regeneration rate */
1050 if (!frac) if (one_in_(2)) frac = 1;
1052 /* Hack -- Some monsters regenerate quickly */
1053 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
1055 /* Hack -- Regenerate */
1056 o_ptr->xtra4 += frac;
1058 /* Do not over-regenerate */
1059 if (o_ptr->xtra4 > o_ptr->xtra5) o_ptr->xtra4 = o_ptr->xtra5;
1066 p_ptr->notice |= (PN_COMBINE);
1069 p_ptr->window |= (PW_INVEN);
1070 p_ptr->window |= (PW_EQUIP);
1077 * Process the counters of monsters (once per 10 game turns)
1079 * This function is to process monsters' counters same as player's.
1081 static void process_monsters_counters(void)
1084 monster_type *m_ptr;
1085 monster_race *r_ptr;
1087 u32b noise; /* Hack -- local "player stealth" value */
1089 /* Handle "leaving" */
1090 if (p_ptr->leaving) return;
1092 /* Hack -- calculate the "player noise" */
1093 noise = (1L << (30 - p_ptr->skill_stl));
1095 /* Process the monsters (backwards) */
1096 for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
1098 /* Access the monster */
1099 m_ptr = &m_list[m_idx];
1100 r_ptr = &r_info[m_ptr->r_idx];
1102 /* Ignore "dead" monsters */
1103 if (!m_ptr->r_idx) continue;
1105 /* Handle Invulnerability */
1106 if (m_ptr->invulner)
1108 /* Reduce by one, note if expires */
1111 if (!m_ptr->invulner)
1117 /* Acquire the monster name */
1118 monster_desc(m_name, m_ptr, 0);
1120 /* Dump a message */
1122 msg_format("%^s¤Ï¤â¤¦ÌµÅ¨¤Ç¤Ê¤¤¡£", m_name);
1124 msg_format("%^s is no longer invulnerable.", m_name);
1127 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1128 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1130 if (!p_ptr->wild_mode) m_ptr->energy_need += ENERGY_NEED();
1137 /* Reduce by one, note if expires */
1140 if (!m_ptr->fast && m_ptr->ml)
1144 /* Acquire the monster name */
1145 monster_desc(m_name, m_ptr, 0);
1147 /* Dump a message */
1149 msg_format("%^s¤Ï¤â¤¦²Ã®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
1151 msg_format("%^s is no longer fast.", m_name);
1154 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1155 if (p_ptr->riding == m_idx)
1157 p_ptr->redraw |= (PR_UHEALTH);
1158 p_ptr->update |= (PU_BONUS);
1166 /* Reduce by one, note if expires */
1169 if (!m_ptr->slow && m_ptr->ml)
1173 /* Acquire the monster name */
1174 monster_desc(m_name, m_ptr, 0);
1176 /* Dump a message */
1178 msg_format("%^s¤Ï¤â¤¦¸ºÂ®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
1180 msg_format("%^s is no longer slow.", m_name);
1183 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1184 if (p_ptr->riding == m_idx)
1186 p_ptr->redraw |= (PR_UHEALTH);
1187 p_ptr->update |= (PU_BONUS);
1192 /* Handle "sleep" */
1195 /* Assume does not wake up */
1198 /* Hack -- Require proximity */
1199 if (m_ptr->cdis < AAF_LIMIT)
1201 /* Handle "sensing radius" */
1202 if (m_ptr->cdis <= (is_pet(m_ptr) ? ((r_ptr->aaf > MAX_SIGHT) ? MAX_SIGHT : r_ptr->aaf) : r_ptr->aaf))
1204 /* We may wake up */
1208 /* Handle "sight" and "aggravation" */
1209 else if ((m_ptr->cdis <= MAX_SIGHT) && (player_has_los_bold(m_ptr->fy, m_ptr->fx)))
1211 /* We may wake up */
1218 u32b notice = randint0(1024);
1220 /* Nightmare monsters are more alert */
1221 if (ironman_nightmare) notice /= 2;
1223 /* Hack -- See if monster "notices" player */
1224 if ((notice * notice * notice) <= noise)
1226 /* Hack -- amount of "waking" */
1227 /* Wake up faster near the player */
1228 int d = (m_ptr->cdis < AAF_LIMIT / 2) ? (AAF_LIMIT / m_ptr->cdis) : 1;
1230 /* Hack -- amount of "waking" is affected by speed of player */
1231 d = (d * SPEED_TO_ENERGY(p_ptr->pspeed)) / 10;
1235 if (m_ptr->csleep > d)
1237 /* Monster wakes up "a little bit" */
1240 /* Notice the "not waking up" */
1243 /* Hack -- Count the ignores */
1244 if (r_ptr->r_ignore < MAX_UCHAR)
1254 /* Reset sleep counter */
1257 if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
1259 /* Notice the "waking up" */
1264 /* Acquire the monster name */
1265 monster_desc(m_name, m_ptr, 0);
1267 /* Dump a message */
1269 msg_format("%^s¤¬Ìܤò³Ð¤Þ¤·¤¿¡£", m_name);
1271 msg_format("%^s wakes up.", m_name);
1274 /* Redraw the health bar */
1275 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1276 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1278 /* Hack -- Count the wakings */
1279 if (r_ptr->r_wake < MAX_UCHAR)
1294 /* Make a "saving throw" against stun */
1295 if (randint0(10000) <= r_ptr->level * r_ptr->level)
1301 /* Hack -- Recover from stun */
1302 if (m_ptr->stunned > d)
1304 /* Recover somewhat */
1305 m_ptr->stunned -= d;
1314 /* Message if visible */
1319 /* Acquire the monster name */
1320 monster_desc(m_name, m_ptr, 0);
1322 /* Dump a message */
1324 msg_format("%^s¤ÏÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤Ã¤¿¡£", m_name);
1326 msg_format("%^s is no longer stunned.", m_name);
1329 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1330 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1335 /* Handle confusion */
1336 if (m_ptr->confused)
1338 /* Amount of "boldness" */
1339 int d = randint1(r_ptr->level / 20 + 1);
1341 /* Still confused */
1342 if (m_ptr->confused > d)
1344 /* Reduce the confusion */
1345 m_ptr->confused -= d;
1351 /* No longer confused */
1352 m_ptr->confused = 0;
1354 /* Message if visible */
1359 /* Acquire the monster name */
1360 monster_desc(m_name, m_ptr, 0);
1362 /* Dump a message */
1364 msg_format("%^s¤Ïº®Í𤫤éΩ¤Áľ¤Ã¤¿¡£", m_name);
1366 msg_format("%^s is no longer confused.", m_name);
1369 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1370 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1378 /* Amount of "boldness" */
1379 int d = randint1(r_ptr->level / 20 + 1);
1382 if (m_ptr->monfear > d)
1384 /* Reduce the fear */
1385 m_ptr->monfear -= d;
1388 /* Recover from fear, take note if seen */
1391 /* No longer afraid */
1401 /* Acquire the monster possessive */
1402 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
1405 /* Acquire the monster name */
1406 monster_desc(m_name, m_ptr, 0);
1408 /* Dump a message */
1410 msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
1412 msg_format("%^s recovers %s courage.", m_name, m_poss);
1415 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
1416 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
1424 static void notice_lite_change(object_type *o_ptr)
1426 /* Hack -- notice interesting fuel steps */
1427 if ((o_ptr->xtra4 < 100) || (!(o_ptr->xtra4 % 100)))
1430 p_ptr->window |= (PW_EQUIP);
1433 /* Hack -- Special treatment when blind */
1436 /* Hack -- save some light for later */
1437 if (o_ptr->xtra4 == 0) o_ptr->xtra4++;
1440 /* The light is now out */
1441 else if (o_ptr->xtra4 == 0)
1445 msg_print("ÌÀ¤«¤ê¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1447 msg_print("Your light has gone out!");
1449 p_ptr->update |= (PU_BONUS);
1452 /* The light is getting dim */
1453 else if (o_ptr->name2 == EGO_LITE_LONG)
1455 if ((o_ptr->xtra4 < 50) && (!(o_ptr->xtra4 % 5))
1456 && (turn % (TURNS_PER_TICK*2)))
1458 if (disturb_minor) disturb(0, 0);
1460 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1462 msg_print("Your light is growing faint.");
1468 /* The light is getting dim */
1469 else if ((o_ptr->xtra4 < 100) && (!(o_ptr->xtra4 % 10)))
1471 if (disturb_minor) disturb(0, 0);
1473 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1475 msg_print("Your light is growing faint.");
1482 void leave_quest_check(void)
1484 /* Save quest number for dungeon pref file ($LEAVING_QUEST) */
1485 leaving_quest = p_ptr->inside_quest;
1487 /* Leaving an 'only once' quest marks it as failed */
1488 if (leaving_quest &&
1489 ((quest[leaving_quest].flags & QUEST_FLAG_ONCE) || (quest[leaving_quest].type == QUEST_TYPE_RANDOM)) &&
1490 (quest[leaving_quest].status == QUEST_STATUS_TAKEN))
1492 quest[leaving_quest].status = QUEST_STATUS_FAILED;
1493 quest[leaving_quest].complev = (byte)p_ptr->lev;
1494 if (quest[leaving_quest].type == QUEST_TYPE_RANDOM)
1496 r_info[quest[leaving_quest].r_idx].flags1 &= ~(RF1_QUESTOR);
1497 if (record_rand_quest)
1498 do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
1500 /* Floor of random quest will be blocked */
1501 prepare_change_floor_mode(CFM_NO_RETURN);
1503 else if (record_fix_quest)
1504 do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
1510 * Forcibly pseudo-identify an object in the inventory
1513 * note: currently this function allows pseudo-id of any object,
1514 * including silly ones like potions & scrolls, which always
1515 * get '{average}'. This should be changed, either to stop such
1516 * items from being pseudo-id'd, or to allow psychometry to
1517 * detect whether the unidentified potion/scroll/etc is
1518 * good (Cure Light Wounds, Restore Strength, etc) or
1519 * bad (Poison, Weakness etc) or 'useless' (Slime Mold Juice, etc).
1521 bool psychometry(void)
1525 char o_name[MAX_NLEN];
1530 item_tester_no_ryoute = TRUE;
1533 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤Þ¤¹¤«¡©";
1534 s = "Ä´¤Ù¤ë¥¢¥¤¥Æ¥à¤¬¤¢¤ê¤Þ¤»¤ó¡£";
1536 q = "Meditate on which item? ";
1537 s = "You have nothing appropriate.";
1540 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return (FALSE);
1542 /* Get the item (in the pack) */
1545 o_ptr = &inventory[item];
1548 /* Get the item (on the floor) */
1551 o_ptr = &o_list[0 - item];
1554 /* It is fully known, no information needed */
1555 if (object_known_p(o_ptr))
1558 msg_print("²¿¤â¿·¤·¤¤¤³¤È¤ÏȽ¤é¤Ê¤«¤Ã¤¿¡£");
1560 msg_print("You cannot find out anything more about that.");
1566 /* Check for a feeling */
1567 feel = value_check_aux1(o_ptr);
1569 /* Get an object description */
1570 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
1572 /* Skip non-feelings */
1576 msg_format("%s¤«¤é¤ÏÆäËÊѤï¤Ã¤¿»ö¤Ï´¶¤¸¤È¤ì¤Ê¤«¤Ã¤¿¡£", o_name);
1578 msg_format("You do not perceive anything unusual about the %s.", o_name);
1585 msg_format("%s¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
1586 o_name, game_inscriptions[feel]);
1588 msg_format("You feel that the %s %s %s...",
1589 o_name, ((o_ptr->number == 1) ? "is" : "are"),
1590 game_inscriptions[feel]);
1594 /* We have "felt" it */
1595 o_ptr->ident |= (IDENT_SENSE);
1598 o_ptr->feeling = feel;
1600 /* Combine / Reorder the pack (later) */
1601 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1604 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
1606 /* Valid "tval" codes */
1607 switch (o_ptr->tval)
1635 /* Auto-inscription/destroy */
1636 autopick_alter_item(item, (bool)(okay && destroy_feeling));
1638 /* Something happened */
1643 static void gere_music(s32b music)
1651 stun_monsters(damroll(p_ptr->lev/10,2));
1654 hp_player(damroll(2,6));
1657 project_hack(GF_TURN_ALL, p_ptr->lev);
1660 project_hack(GF_PSI, randint1(p_ptr->lev * 3 / 2));
1663 project(0, 1, py, px, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
1666 confuse_monsters(p_ptr->lev * 2);
1669 project_hack(GF_SOUND, damroll(10 + p_ptr->lev/5,7));
1672 charm_monsters(damroll(10 + p_ptr->lev/15,6));
1675 project(0, 0, py, px,
1676 0, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE, -1);
1679 dispel_monsters(randint1(p_ptr->lev * 3));
1680 dispel_evil(randint1(p_ptr->lev * 3));
1687 earthquake(py, px, 10);
1690 stasis_monsters(p_ptr->lev * 4);
1693 dispel_monsters(randint1(p_ptr->lev * 3));
1696 hp_player(damroll(15,10));
1700 case MUSIC_DETECT+19:
1702 case MUSIC_DETECT+11:
1703 case MUSIC_DETECT+12:
1704 case MUSIC_DETECT+13:
1705 case MUSIC_DETECT+14:
1706 case MUSIC_DETECT+15:
1707 case MUSIC_DETECT+16:
1708 case MUSIC_DETECT+17:
1709 case MUSIC_DETECT+18:
1710 map_area(DETECT_RAD_MAP);
1711 if ((p_ptr->lev > 39) && (music < MUSIC_DETECT+19)) p_ptr->magic_num1[0] = music+1;
1712 case MUSIC_DETECT+6:
1713 case MUSIC_DETECT+7:
1714 case MUSIC_DETECT+8:
1715 case MUSIC_DETECT+9:
1716 case MUSIC_DETECT+10:
1717 /* There are too many hidden treasure. So... */
1718 /* detect_treasure(DETECT_RAD_DEFAULT); */
1719 detect_objects_gold(DETECT_RAD_DEFAULT);
1720 detect_objects_normal(DETECT_RAD_DEFAULT);
1721 if ((p_ptr->lev > 24) && (music < MUSIC_DETECT+11)) p_ptr->magic_num1[0] = music+1;
1722 case MUSIC_DETECT+3:
1723 case MUSIC_DETECT+4:
1724 case MUSIC_DETECT+5:
1725 detect_monsters_invis(DETECT_RAD_DEFAULT);
1726 detect_monsters_normal(DETECT_RAD_DEFAULT);
1727 if ((p_ptr->lev > 19) && (music < MUSIC_DETECT+6)) p_ptr->magic_num1[0] = music+1;
1729 case MUSIC_DETECT+1:
1730 case MUSIC_DETECT+2:
1731 detect_traps(DETECT_RAD_DEFAULT, TRUE);
1732 detect_doors(DETECT_RAD_DEFAULT);
1733 detect_stairs(DETECT_RAD_DEFAULT);
1734 if ((p_ptr->lev > 14) && (music < MUSIC_DETECT+3)) p_ptr->magic_num1[0] = music+1;
1740 * If player has inscribed the object with "!!", let him know when it's
1743 static void recharged_notice(object_type *o_ptr)
1745 char o_name[MAX_NLEN];
1749 /* No inscription */
1750 if (!o_ptr->inscription) return;
1753 s = my_strchr(quark_str(o_ptr->inscription), '!');
1755 /* Process notification request. */
1758 /* Find another '!' */
1761 /* Describe (briefly) */
1762 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
1764 /* Notify the player */
1766 msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
1768 if (o_ptr->number > 1)
1769 msg_format("Your %s are recharged.", o_name);
1771 msg_format("Your %s is recharged.", o_name);
1780 /* Keep looking for '!'s */
1781 s = my_strchr(s + 1, '!');
1786 static void check_music(void)
1792 /* Music singed by player */
1793 if (p_ptr->pclass != CLASS_BARD) return;
1794 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return;
1796 spell = p_ptr->magic_num2[0];
1797 s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][spell];
1799 need_mana = mod_need_mana(s_ptr->smana, spell, REALM_MUSIC);
1800 need_mana *= 0x8000;
1801 if (((u32b)p_ptr->csp < (need_mana / 0x10000)) || (p_ptr->anti_magic))
1808 p_ptr->csp -= (u16b) (need_mana / 0x10000);
1809 need_mana = (need_mana & 0xffff);
1810 if ((u32b)p_ptr->csp_frac < need_mana)
1813 p_ptr->csp_frac += (u16b)(0x10000L - need_mana);
1817 p_ptr->csp_frac -= (u16b)need_mana;
1820 p_ptr->redraw |= PR_MANA;
1821 if (p_ptr->magic_num1[1])
1823 p_ptr->magic_num1[0] = p_ptr->magic_num1[1];
1824 p_ptr->magic_num1[1] = 0;
1826 msg_print("²Î¤òºÆ³«¤·¤¿¡£");
1828 msg_print("You restart singing.");
1830 p_ptr->action = ACTION_SING;
1832 /* Recalculate bonuses */
1833 p_ptr->update |= (PU_BONUS | PU_HP);
1835 /* Redraw map and status bar */
1836 p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
1838 /* Update monsters */
1839 p_ptr->update |= (PU_MONSTERS);
1842 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1845 if (p_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
1846 p_ptr->spell_exp[spell] += 5;
1847 else if(p_ptr->spell_exp[spell] < SPELL_EXP_SKILLED)
1848 { if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[spell] += 1; }
1849 else if(p_ptr->spell_exp[spell] < SPELL_EXP_EXPERT)
1850 { if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
1851 else if(p_ptr->spell_exp[spell] < SPELL_EXP_MASTER)
1852 { if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
1854 gere_music(p_ptr->magic_num1[0]);
1857 /* Choose one of items that have cursed flag */
1858 static object_type *choose_cursed_obj_name(u32b flag)
1861 int choices[INVEN_TOTAL-INVEN_RARM];
1864 /* Paranoia -- Player has no warning-item */
1865 if (!(p_ptr->cursed & flag)) return NULL;
1867 /* Search Inventry */
1868 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
1870 object_type *o_ptr = &inventory[i];
1872 if (o_ptr->curse_flags & flag)
1874 choices[number] = i;
1879 /* Choice one of them */
1880 return (&inventory[choices[randint0(number)]]);
1885 * Handle certain things once every 10 game turns
1887 static void process_world(void)
1891 bool cave_no_regen = FALSE;
1892 int upkeep_factor = 0;
1894 feature_type *f_ptr;
1898 const int dec_count = (easy_band ? 2 : 1);
1900 int day, hour, min, prev_min;
1902 s32b len = TURNS_PER_TICK * TOWN_DAWN;
1903 s32b tick = turn % len + len / 4;
1905 int quest_num = quest_number(dun_level);
1907 extract_day_hour_min(&day, &hour, &min);
1908 prev_min = (1440 * (tick - TURNS_PER_TICK) / len) % 60;
1910 if ((turn - old_turn == (150 - dun_level) * TURNS_PER_TICK)
1912 !(quest_num && (is_fixed_quest_idx(quest_num) &&
1913 !((quest_num == QUEST_OBERON) || (quest_num == QUEST_SERPENT) ||
1914 !(quest[quest_num].flags & QUEST_FLAG_PRESET)))) &&
1915 !p_ptr->inside_battle)
1917 /* Announce feeling */
1920 /* Update the level indicator */
1921 p_ptr->redraw |= (PR_DEPTH);
1924 if (disturb_minor) disturb(0, 0);
1927 if (p_ptr->inside_battle && !p_ptr->leaving)
1933 /* Count all hostile monsters */
1934 for (i2 = 0; i2 < cur_wid; ++i2)
1935 for (j2 = 0; j2 < cur_hgt; j2++)
1937 c_ptr = &cave[j2][i2];
1939 if ((c_ptr->m_idx > 0) && (c_ptr->m_idx != p_ptr->riding))
1942 win_m_idx = c_ptr->m_idx;
1946 if (number_mon == 0)
1949 msg_print("ÁêÂǤÁ¤Ë½ª¤ï¤ê¤Þ¤·¤¿¡£");
1951 msg_print("They have kill each other at the same time.");
1954 p_ptr->energy_need = 0;
1957 else if ((number_mon-1) == 0)
1960 monster_type *wm_ptr;
1962 wm_ptr = &m_list[win_m_idx];
1964 monster_desc(m_name, wm_ptr, 0);
1966 msg_format("%s¤¬¾¡Íø¤·¤¿¡ª", m_name);
1968 msg_format("%s is winner!", m_name);
1972 if (win_m_idx == (sel_monster+1))
1975 msg_print("¤ª¤á¤Ç¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£");
1977 msg_print("Congratulations.");
1980 msg_format("%d¡ð¤ò¼õ¤±¼è¤Ã¤¿¡£", battle_odds);
1982 msg_format("You received %d gold.", battle_odds);
1984 p_ptr->au += battle_odds;
1989 msg_print("»ÄÇ°¤Ç¤·¤¿¡£");
1991 msg_print("You lost gold.");
1995 p_ptr->energy_need = 0;
1998 else if(turn - old_turn == 150*TURNS_PER_TICK)
2001 msg_print("¿½¤·Ê¬¤±¤¢¤ê¤Þ¤»¤ó¤¬¡¢¤³¤Î¾¡Éé¤Ï°ú¤Ê¬¤±¤È¤µ¤»¤Æ¤¤¤¿¤À¤¤Þ¤¹¡£");
2003 msg_format("This battle have ended in a draw.");
2005 p_ptr->au += kakekin;
2007 p_ptr->energy_need = 0;
2012 /* Every 10 game turns */
2013 if (turn % TURNS_PER_TICK) return;
2015 /*** Check the Time and Load ***/
2017 if (!(turn % (50*TURNS_PER_TICK)))
2019 /* Check time and load */
2020 if ((0 != check_time()) || (0 != check_load()))
2023 if (closing_flag <= 2)
2028 /* Count warnings */
2033 msg_print("¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¸¤«¤«¤Ã¤Æ¤¤¤Þ¤¹...");
2034 msg_print("¥²¡¼¥à¤ò½ªÎ»¤¹¤ë¤«¥»¡¼¥Ö¤¹¤ë¤«¤·¤Æ²¼¤µ¤¤¡£");
2036 msg_print("The gates to ANGBAND are closing...");
2037 msg_print("Please finish up and/or save your game.");
2047 msg_print("º£¡¢¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¶¤µ¤ì¤Þ¤·¤¿¡£");
2049 msg_print("The gates to ANGBAND are now closed.");
2054 p_ptr->playing = FALSE;
2057 p_ptr->leaving = TRUE;
2062 /*** Attempt timed autosave ***/
2063 if (autosave_t && autosave_freq && !p_ptr->inside_battle)
2065 if (!(turn % ((s32b)autosave_freq * TURNS_PER_TICK)))
2066 do_cmd_save_game(TRUE);
2072 msg_print("²¿¤«¤¬Ê¹¤³¤¨¤¿¡£");
2074 msg_print("You hear noise.");
2078 /*** Handle the wilderness/town (sunshine) ***/
2080 /* While in town/wilderness */
2081 if (!dun_level && !p_ptr->inside_quest && !p_ptr->inside_battle && !p_ptr->inside_arena && !p_ptr->wild_mode)
2083 /* Hack -- Daybreak/Nighfall in town */
2084 if (!(turn % ((TURNS_PER_TICK * TOWN_DAWN) / 2)))
2088 /* Check for dawn */
2089 dawn = (!(turn % (TURNS_PER_TICK * TOWN_DAWN)));
2096 msg_print("Ì뤬ÌÀ¤±¤¿¡£");
2098 msg_print("The sun has risen.");
2101 /* Hack -- Scan the town */
2102 for (y = 0; y < cur_hgt; y++)
2104 for (x = 0; x < cur_wid; x++)
2106 /* Get the cave grid */
2107 c_ptr = &cave[y][x];
2110 c_ptr->info |= (CAVE_GLOW);
2112 /* Hack -- Memorize lit grids if allowed */
2113 if (view_perma_grids) c_ptr->info |= (CAVE_MARK);
2115 /* Hack -- Notice spot */
2126 msg_print("Æü¤¬ÄÀ¤ó¤À¡£");
2128 msg_print("The sun has fallen.");
2131 /* Hack -- Scan the town */
2132 for (y = 0; y < cur_hgt; y++)
2134 for (x = 0; x < cur_wid; x++)
2136 /* Get the cave grid */
2137 c_ptr = &cave[y][x];
2139 /* Feature code (applying "mimic" field) */
2140 f_ptr = &f_info[get_feat_mimic(c_ptr)];
2142 if (!is_mirror_grid(c_ptr) && !have_flag(f_ptr->flags, FF_QUEST_ENTER) &&
2143 !have_flag(f_ptr->flags, FF_ENTRANCE))
2146 c_ptr->info &= ~(CAVE_GLOW);
2148 if (!have_flag(f_ptr->flags, FF_REMEMBER))
2150 /* Forget the normal floor grid */
2151 c_ptr->info &= ~(CAVE_MARK);
2153 /* Hack -- Notice spot */
2159 /* Glow deep lava and building entrances */
2160 glow_deep_lava_and_bldg();
2164 /* Update the monsters */
2165 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
2168 p_ptr->redraw |= (PR_MAP);
2171 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
2175 /* While in the dungeon (vanilla_town or lite_town mode only) */
2176 else if ((vanilla_town || (lite_town && !p_ptr->inside_quest && !p_ptr->inside_battle && !p_ptr->inside_arena)) && dun_level)
2178 /*** Shuffle the Storekeepers ***/
2180 /* Chance is only once a day (while in dungeon) */
2181 if (!(turn % (TURNS_PER_TICK * STORE_TICKS)))
2183 /* Sometimes, shuffle the shop-keepers */
2184 if (one_in_(STORE_SHUFFLE))
2188 /* Pick a random shop (except home and museum) */
2191 n = randint0(MAX_STORES);
2193 while ((n == STORE_HOME) || (n == STORE_MUSEUM));
2195 /* Check every feature */
2196 for (i = 1; i < max_f_idx; i++)
2198 /* Access the index */
2201 /* Skip empty index */
2202 if (!f_ptr->name) continue;
2204 /* Skip non-store features */
2205 if (!have_flag(f_ptr->flags, FF_STORE)) continue;
2207 /* Verify store type */
2208 if (f_ptr->power == n)
2212 if (cheat_xtra) msg_format("%s¤ÎŹ¼ç¤ò¥·¥ã¥Ã¥Õ¥ë¤·¤Þ¤¹¡£", f_name + f_ptr->name);
2214 if (cheat_xtra) msg_format("Shuffle a Shopkeeper of %s.", f_name + f_ptr->name);
2228 /*** Process the monsters ***/
2230 /* Check for creature generation. */
2231 if (one_in_(d_info[dungeon_type].max_m_alloc_chance) &&
2232 !p_ptr->inside_arena && !p_ptr->inside_quest && !p_ptr->inside_battle)
2234 /* Make a new monster */
2235 (void)alloc_monster(MAX_SIGHT + 5, 0);
2238 /* Hack -- Check for creature regeneration */
2239 if (!(turn % (TURNS_PER_TICK*10)) && !p_ptr->inside_battle) regen_monsters();
2240 if (!(turn % (TURNS_PER_TICK*3))) regen_captured_monsters();
2242 /* Hack -- Process the counters of all monsters */
2243 process_monsters_counters();
2246 /*** Damage over Time ***/
2248 /* Take damage from poison */
2249 if (p_ptr->poisoned && !IS_INVULN())
2253 take_hit(DAMAGE_NOESCAPE, 1, "ÆÇ", -1);
2255 take_hit(DAMAGE_NOESCAPE, 1, "poison", -1);
2261 /* (Vampires) Take damage from sunlight */
2262 if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
2264 if (!dun_level && !p_ptr->resist_lite && !IS_INVULN() && is_daytime())
2266 if ((cave[py][px].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW)
2270 msg_print("Æü¸÷¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª");
2271 take_hit(DAMAGE_NOESCAPE, 1, "Æü¸÷", -1);
2273 msg_print("The sun's rays scorch your undead flesh!");
2274 take_hit(DAMAGE_NOESCAPE, 1, "sunlight", -1);
2277 cave_no_regen = TRUE;
2281 if (inventory[INVEN_LITE].tval && (inventory[INVEN_LITE].name2 != EGO_LITE_DARKNESS) &&
2282 !p_ptr->resist_lite)
2284 object_type * o_ptr = &inventory[INVEN_LITE];
2285 char o_name [MAX_NLEN];
2286 char ouch [MAX_NLEN+40];
2288 /* Get an object description */
2289 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
2292 msg_format("%s¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª", o_name);
2294 msg_format("The %s scorches your undead flesh!", o_name);
2298 cave_no_regen = TRUE;
2300 /* Get an object description */
2301 object_desc(o_name, o_ptr, OD_NAME_ONLY);
2304 sprintf(ouch, "%s¤òÁõÈ÷¤·¤¿¥À¥á¡¼¥¸", o_name);
2306 sprintf(ouch, "wielding %s", o_name);
2309 if (!IS_INVULN()) take_hit(DAMAGE_NOESCAPE, 1, ouch, -1);
2313 f_ptr = &f_info[cave[py][px].feat];
2315 if (have_flag(f_ptr->flags, FF_LAVA) && !IS_INVULN() && !p_ptr->immune_fire)
2319 if (have_flag(f_ptr->flags, FF_DEEP))
2321 damage = 6000 + randint0(4000);
2323 else if (!p_ptr->ffall)
2325 damage = 3000 + randint0(2000);
2330 if (prace_is_(RACE_ENT)) damage += damage / 3;
2331 if (p_ptr->resist_fire) damage = damage / 3;
2332 if (IS_OPPOSE_FIRE()) damage = damage / 3;
2334 if (p_ptr->ffall) damage = damage / 5;
2336 damage = damage / 100 + (randint0(100) < (damage % 100));
2341 msg_print("Ç®¤Ç²Ð½ý¤·¤¿¡ª");
2342 take_hit(DAMAGE_NOESCAPE, damage, format("%s¤Î¾å¤ËÉâÍ·¤·¤¿¥À¥á¡¼¥¸", f_name + f_ptr->name), -1);
2344 msg_print("The heat burns you!");
2345 take_hit(DAMAGE_NOESCAPE, damage, format("flying over %s", f_name + f_ptr->name), -1);
2351 msg_format("%s¤Ç²Ð½ý¤·¤¿¡ª", f_name + f_ptr->name);
2353 msg_format("The %s burns you!", f_name + f_ptr->name);
2355 take_hit(DAMAGE_NOESCAPE, damage, f_name + f_ptr->name, -1);
2358 cave_no_regen = TRUE;
2362 if (have_flag(f_ptr->flags, FF_WATER) && have_flag(f_ptr->flags, FF_DEEP) &&
2363 !p_ptr->ffall && !p_ptr->can_swim)
2365 if (p_ptr->total_weight > (((u32b)adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2))
2369 msg_print("Å®¤ì¤Æ¤¤¤ë¡ª");
2370 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "Å®¤ì", -1);
2372 msg_print("You are drowning!");
2373 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "drowning", -1);
2376 cave_no_regen = TRUE;
2383 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !p_ptr->immune_fire)
2385 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2386 if (prace_is_(RACE_ENT)) damage += damage / 3;
2387 if (p_ptr->resist_fire) damage = damage / 3;
2388 if (IS_OPPOSE_FIRE()) damage = damage / 3;
2390 msg_print("Ç®¤¤¡ª");
2391 take_hit(DAMAGE_NOESCAPE, damage, "±ê¤Î¥ª¡¼¥é", -1);
2393 msg_print("It's hot!");
2394 take_hit(DAMAGE_NOESCAPE, damage, "Fire aura", -1);
2397 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_ELEC) && !p_ptr->immune_elec)
2399 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2400 if (prace_is_(RACE_ANDROID)) damage += damage / 3;
2401 if (p_ptr->resist_elec) damage = damage / 3;
2402 if (IS_OPPOSE_ELEC()) damage = damage / 3;
2404 msg_print("Äˤ¤¡ª");
2405 take_hit(DAMAGE_NOESCAPE, damage, "Åŵ¤¤Î¥ª¡¼¥é", -1);
2407 msg_print("It hurts!");
2408 take_hit(DAMAGE_NOESCAPE, damage, "Elec aura", -1);
2411 if ((r_info[m_list[p_ptr->riding].r_idx].flags3 & RF3_AURA_COLD) && !p_ptr->immune_cold)
2413 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2414 if (p_ptr->resist_cold) damage = damage / 3;
2415 if (IS_OPPOSE_COLD()) damage = damage / 3;
2417 msg_print("Î䤿¤¤¡ª");
2418 take_hit(DAMAGE_NOESCAPE, damage, "Î䵤¤Î¥ª¡¼¥é", -1);
2420 msg_print("It's cold!");
2421 take_hit(DAMAGE_NOESCAPE, damage, "Cold aura", -1);
2426 /* Spectres -- take damage when moving through walls */
2428 * Added: ANYBODY takes damage if inside through walls
2429 * without wraith form -- NOTE: Spectres will never be
2430 * reduced below 0 hp by being inside a stone wall; others
2433 if (!have_flag(f_ptr->flags, FF_MOVE))
2435 /* Player can walk through trees */
2436 if (have_flag(f_ptr->flags, FF_MOUNTAIN) && !dun_level && p_ptr->ffall)
2440 else if (!IS_INVULN() && !p_ptr->wraith_form && !p_ptr->kabenuke &&
2441 ((p_ptr->chp > (p_ptr->lev / 5)) || !p_ptr->pass_wall))
2445 cave_no_regen = TRUE;
2447 if (p_ptr->pass_wall)
2450 msg_print("ÂΤÎʬ»Ò¤¬Ê¬²ò¤·¤¿µ¤¤¬¤¹¤ë¡ª");
2453 msg_print("Your molecules feel disrupted!");
2454 dam_desc = "density";
2460 msg_print("Êø¤ì¤¿´ä¤Ë²¡¤·ÄÙ¤µ¤ì¤¿¡ª");
2461 dam_desc = "¹Å¤¤´ä";
2463 msg_print("You are being crushed!");
2464 dam_desc = "solid rock";
2468 take_hit(DAMAGE_NOESCAPE, 1 + (p_ptr->lev / 5), dam_desc, -1);
2474 if (min != prev_min)
2476 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
2477 determine_today_mon(FALSE);
2481 /* Nightmare mode activates the TY_CURSE at midnight */
2482 if (ironman_nightmare)
2484 /* Require exact minute */
2485 if (min != prev_min)
2487 /* Every 15 minutes after 11:00 pm */
2488 if ((hour == 23) && !(min % 15))
2498 msg_print("±ó¤¯¤ÇÉÔµ¤Ì£¤Ê¾â¤Î²»¤¬ÌĤä¿¡£");
2500 msg_print("You hear a distant bell toll ominously.");
2508 msg_print("±ó¤¯¤Ç¾â¤¬Æó²óÌĤä¿¡£");
2510 msg_print("A distant bell sounds twice.");
2518 msg_print("±ó¤¯¤Ç¾â¤¬»°²óÌĤä¿¡£");
2520 msg_print("A distant bell sounds three times.");
2528 msg_print("±ó¤¯¤Ç¾â¤¬»Í²óÌĤä¿¡£");
2530 msg_print("A distant bell tolls four times.");
2538 /* TY_CURSE activates at mignight! */
2545 msg_print("±ó¤¯¤Ç¾â¤¬²¿²ó¤âÌĤꡢ»à¤ó¤À¤è¤¦¤ÊÀŤ±¤µ¤ÎÃæ¤Ø¾Ã¤¨¤Æ¤¤¤Ã¤¿¡£");
2547 msg_print("A distant bell tolls many times, fading into an deathly silence.");
2550 activate_ty_curse(FALSE, &count);
2555 /* Take damage from cuts */
2556 if (p_ptr->cut && !IS_INVULN())
2558 /* Mortal wound or Deep Gash */
2559 if (p_ptr->cut > 1000)
2564 else if (p_ptr->cut > 200)
2570 else if (p_ptr->cut > 100)
2575 else if (p_ptr->cut > 50)
2580 else if (p_ptr->cut > 25)
2585 else if (p_ptr->cut > 10)
2598 take_hit(DAMAGE_NOESCAPE, i, "Ã×Ì¿½ý", -1);
2600 take_hit(DAMAGE_NOESCAPE, i, "a fatal wound", -1);
2606 /*** Check the Food, and Regenerate ***/
2608 if (!p_ptr->inside_battle)
2610 /* Digest normally */
2611 if (p_ptr->food < PY_FOOD_MAX)
2613 /* Every 50 game turns */
2614 if (!(turn % (TURNS_PER_TICK*5)))
2616 /* Basic digestion rate based on speed */
2617 i = SPEED_TO_ENERGY(p_ptr->pspeed);
2619 /* Regeneration takes more food */
2620 if (p_ptr->regenerate) i += 20;
2621 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) i+= 20;
2622 if (p_ptr->cursed & TRC_FAST_DIGEST) i += 30;
2624 /* Slow digestion takes less food */
2625 if (p_ptr->slow_digest) i -= 5;
2627 /* Minimal digestion */
2629 /* Maximal digestion */
2630 if (i > 100) i = 100;
2632 /* Digest some food */
2633 (void)set_food(p_ptr->food - i);
2637 /* Digest quickly when gorged */
2640 /* Digest a lot of food */
2641 (void)set_food(p_ptr->food - 100);
2645 /* Starve to death (slowly) */
2646 if (p_ptr->food < PY_FOOD_STARVE)
2648 /* Calculate damage */
2649 i = (PY_FOOD_STARVE - p_ptr->food) / 10;
2653 if (!IS_INVULN()) take_hit(DAMAGE_LOSELIFE, i, "¶õÊ¢", -1);
2655 if (!IS_INVULN()) take_hit(DAMAGE_LOSELIFE, i, "starvation", -1);
2660 /* Default regeneration */
2661 regen_amount = PY_REGEN_NORMAL;
2664 if (p_ptr->food < PY_FOOD_WEAK)
2666 /* Lower regeneration */
2667 if (p_ptr->food < PY_FOOD_STARVE)
2671 else if (p_ptr->food < PY_FOOD_FAINT)
2673 regen_amount = PY_REGEN_FAINT;
2677 regen_amount = PY_REGEN_WEAK;
2681 if ((p_ptr->food < PY_FOOD_FAINT) && !p_ptr->inside_battle)
2683 /* Faint occasionally */
2684 if (!p_ptr->paralyzed && (randint0(100) < 10))
2688 msg_print("¤¢¤Þ¤ê¤Ë¤â¶õÊ¢¤Çµ¤À䤷¤Æ¤·¤Þ¤Ã¤¿¡£");
2690 msg_print("You faint from the lack of food.");
2695 /* Hack -- faint (bypass free action) */
2696 (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5));
2702 /* Are we walking the pattern? */
2703 if (pattern_effect())
2705 cave_no_regen = TRUE;
2709 /* Regeneration ability */
2710 if (p_ptr->regenerate)
2712 regen_amount = regen_amount * 2;
2714 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK))
2718 if (p_ptr->cursed & TRC_SLOW_REGEN)
2725 /* Searching or Resting */
2726 if ((p_ptr->action == ACTION_SEARCH) || (p_ptr->action == ACTION_REST))
2728 regen_amount = regen_amount * 2;
2731 upkeep_factor = calculate_upkeep();
2733 /* Regenerate the mana */
2734 /* if (p_ptr->csp < p_ptr->msp) */
2738 s32b upkeep_regen = ((100 - upkeep_factor) * regen_amount);
2739 if ((p_ptr->action == ACTION_LEARN) || (p_ptr->action == ACTION_HAYAGAKE)) upkeep_regen -= regen_amount;
2740 regenmana(upkeep_regen/100);
2742 #ifdef TRACK_FRIENDS
2746 msg_format("£Í£Ð²óÉü: %d/%d", upkeep_regen, regen_amount);
2748 msg_format("Regen: %d/%d", upkeep_regen, regen_amount);
2752 #endif /* TRACK_FRIENDS */
2755 else if (p_ptr->action != ACTION_LEARN)
2757 regenmana(regen_amount);
2760 if (p_ptr->pclass == CLASS_MAGIC_EATER)
2762 regenmagic(regen_amount);
2765 if ((p_ptr->csp == 0) && (p_ptr->csp_frac == 0))
2767 while (upkeep_factor > 100)
2770 msg_print("¤³¤ó¤Ê¤Ë¿¤¯¤Î¥Ú¥Ã¥È¤òÀ©¸æ¤Ç¤¤Ê¤¤¡ª");
2772 msg_print("Such much pets cannot be controled at once!");
2775 do_cmd_pet_dismiss();
2777 upkeep_factor = calculate_upkeep();
2780 msg_format("°Ý»ý£Í£Ð¤Ï %d%%", upkeep_factor);
2782 msg_format("Upkeep: %d%% mana.", upkeep_factor);
2788 /* Poisoned or cut yields no healing */
2789 if (p_ptr->poisoned) regen_amount = 0;
2790 if (p_ptr->cut) regen_amount = 0;
2792 /* Special floor -- Pattern, in a wall -- yields no healing */
2793 if (cave_no_regen) regen_amount = 0;
2795 regen_amount = (regen_amount * mutant_regenerate_mod) / 100;
2797 /* Regenerate Hit Points if needed */
2798 if ((p_ptr->chp < p_ptr->mhp) && !cave_no_regen)
2800 f_ptr = &f_info[cave[py][px].feat];
2802 if (have_flag(f_ptr->flags, FF_PATTERN) && (f_ptr->power <= PATTERN_TILE_4))
2804 regenhp(regen_amount / 5); /* Hmmm. this should never happen? */
2808 regenhp(regen_amount);
2813 /*** Timeout Various Things ***/
2816 if (p_ptr->tim_mimic)
2818 (void)set_mimic(p_ptr->tim_mimic - 1, p_ptr->mimic_form, TRUE);
2821 /* Hack -- Hallucinating */
2824 (void)set_image(p_ptr->image - dec_count);
2830 (void)set_blind(p_ptr->blind - dec_count);
2833 /* Times see-invisible */
2834 if (p_ptr->tim_invis)
2836 (void)set_tim_invis(p_ptr->tim_invis - 1, TRUE);
2847 (void)set_tim_esp(p_ptr->tim_esp - 1, TRUE);
2850 /* Timed temporary elemental brands. -LM- */
2851 if (p_ptr->ele_attack)
2853 p_ptr->ele_attack--;
2855 /* Clear all temporary elemental brands. */
2856 if (!p_ptr->ele_attack) set_ele_attack(0, 0);
2859 /* Timed temporary elemental immune. -LM- */
2860 if (p_ptr->ele_immune)
2862 p_ptr->ele_immune--;
2864 /* Clear all temporary elemental brands. */
2865 if (!p_ptr->ele_immune) set_ele_immune(0, 0);
2868 /* Timed infra-vision */
2869 if (p_ptr->tim_infra)
2871 (void)set_tim_infra(p_ptr->tim_infra - 1, TRUE);
2875 if (p_ptr->tim_stealth)
2877 (void)set_tim_stealth(p_ptr->tim_stealth - 1, TRUE);
2880 /* Timed levitation */
2881 if (p_ptr->tim_ffall)
2883 (void)set_tim_ffall(p_ptr->tim_ffall - 1, TRUE);
2886 /* Timed sh_touki */
2887 if (p_ptr->tim_sh_touki)
2889 (void)set_tim_sh_touki(p_ptr->tim_sh_touki - 1, TRUE);
2893 if (p_ptr->tim_sh_fire)
2895 (void)set_tim_sh_fire(p_ptr->tim_sh_fire - 1, TRUE);
2899 if (p_ptr->tim_sh_holy)
2901 (void)set_tim_sh_holy(p_ptr->tim_sh_holy - 1, TRUE);
2905 if (p_ptr->tim_eyeeye)
2907 (void)set_tim_eyeeye(p_ptr->tim_eyeeye - 1, TRUE);
2910 /* Timed resist-magic */
2911 if (p_ptr->resist_magic)
2913 (void)set_resist_magic(p_ptr->resist_magic - 1, TRUE);
2916 /* Timed regeneration */
2917 if (p_ptr->tim_regen)
2919 (void)set_tim_regen(p_ptr->tim_regen - 1, TRUE);
2922 /* Timed resist nether */
2923 if (p_ptr->tim_res_nether)
2925 (void)set_tim_res_nether(p_ptr->tim_res_nether - 1, TRUE);
2928 /* Timed resist time */
2929 if (p_ptr->tim_res_time)
2931 (void)set_tim_res_time(p_ptr->tim_res_time - 1, TRUE);
2935 if (p_ptr->tim_reflect)
2937 (void)set_tim_reflect(p_ptr->tim_reflect - 1, TRUE);
2941 if (p_ptr->multishadow)
2943 (void)set_multishadow(p_ptr->multishadow - 1, TRUE);
2946 /* Timed Robe of dust */
2947 if (p_ptr->dustrobe)
2949 (void)set_dustrobe(p_ptr->dustrobe - 1, TRUE);
2952 /* Timed infra-vision */
2953 if (p_ptr->kabenuke)
2955 (void)set_kabenuke(p_ptr->kabenuke - 1, TRUE);
2959 if (p_ptr->paralyzed)
2961 (void)set_paralyzed(p_ptr->paralyzed - dec_count);
2965 if (p_ptr->confused)
2967 (void)set_confused(p_ptr->confused - dec_count);
2973 (void)set_afraid(p_ptr->afraid - dec_count);
2979 (void)set_fast(p_ptr->fast - 1, TRUE);
2985 (void)set_slow(p_ptr->slow - dec_count, TRUE);
2988 /* Protection from evil */
2989 if (p_ptr->protevil)
2991 (void)set_protevil(p_ptr->protevil - 1, TRUE);
2994 /* Invulnerability */
2997 (void)set_invuln(p_ptr->invuln - 1, TRUE);
3001 if (p_ptr->wraith_form)
3003 (void)set_wraith_form(p_ptr->wraith_form - 1, TRUE);
3009 (void)set_hero(p_ptr->hero - 1, TRUE);
3015 (void)set_shero(p_ptr->shero - 1, TRUE);
3021 (void)set_blessed(p_ptr->blessed - 1, TRUE);
3027 (void)set_shield(p_ptr->shield - 1, TRUE);
3031 if (p_ptr->tsubureru)
3033 (void)set_tsubureru(p_ptr->tsubureru - 1, TRUE);
3037 if (p_ptr->magicdef)
3039 (void)set_magicdef(p_ptr->magicdef - 1, TRUE);
3043 if (p_ptr->tsuyoshi)
3045 (void)set_tsuyoshi(p_ptr->tsuyoshi - 1, TRUE);
3049 if (p_ptr->oppose_acid)
3051 (void)set_oppose_acid(p_ptr->oppose_acid - 1, TRUE);
3054 /* Oppose Lightning */
3055 if (p_ptr->oppose_elec)
3057 (void)set_oppose_elec(p_ptr->oppose_elec - 1, TRUE);
3061 if (p_ptr->oppose_fire)
3063 (void)set_oppose_fire(p_ptr->oppose_fire - 1, TRUE);
3067 if (p_ptr->oppose_cold)
3069 (void)set_oppose_cold(p_ptr->oppose_cold - 1, TRUE);
3073 if (p_ptr->oppose_pois)
3075 (void)set_oppose_pois(p_ptr->oppose_pois - 1, TRUE);
3080 (void)set_ultimate_res(p_ptr->ult_res - 1, TRUE);
3083 /*** Poison and Stun and Cut ***/
3086 if (p_ptr->poisoned)
3088 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
3090 /* Apply some healing */
3091 (void)set_poisoned(p_ptr->poisoned - adjust);
3097 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
3099 /* Apply some healing */
3100 (void)set_stun(p_ptr->stun - adjust);
3106 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
3108 /* Hack -- Truly "mortal" wound */
3109 if (p_ptr->cut > 1000) adjust = 0;
3111 /* Apply some healing */
3112 (void)set_cut(p_ptr->cut - adjust);
3117 /*** Process Light ***/
3119 /* Check for light being wielded */
3120 o_ptr = &inventory[INVEN_LITE];
3122 /* Burn some fuel in the current lite */
3123 if (o_ptr->tval == TV_LITE)
3125 /* Hack -- Use some fuel (except on artifacts) */
3126 if (!(artifact_p(o_ptr) || o_ptr->sval == SV_LITE_FEANOR) && (o_ptr->xtra4 > 0))
3128 /* Decrease life-span */
3129 if (o_ptr->name2 == EGO_LITE_LONG)
3131 if (turn % (TURNS_PER_TICK*2)) o_ptr->xtra4--;
3133 else o_ptr->xtra4--;
3135 /* Notice interesting fuel steps */
3136 notice_lite_change(o_ptr);
3140 /* Calculate torch radius */
3141 p_ptr->update |= (PU_TORCH);
3144 /*** Process mutation effects ***/
3145 if (p_ptr->muta2 && !p_ptr->inside_battle && !p_ptr->wild_mode)
3147 if ((p_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000))
3151 msg_print("¥¦¥¬¥¡¥¡¥¢¡ª");
3152 msg_print("·ãÅܤÎȯºî¤Ë½±¤ï¤ì¤¿¡ª");
3154 msg_print("RAAAAGHH!");
3155 msg_print("You feel a fit of rage coming over you!");
3158 (void)set_shero(10 + randint1(p_ptr->lev), FALSE);
3161 if ((p_ptr->muta2 & MUT2_COWARDICE) && (randint1(3000) == 13))
3163 if (!p_ptr->resist_fear)
3167 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
3169 msg_print("It's so dark... so scary!");
3172 set_afraid(p_ptr->afraid + 13 + randint1(26));
3176 if ((p_ptr->muta2 & MUT2_RTELEPORT) && (randint1(5000) == 88))
3178 if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) &&
3183 /* Teleport player */
3185 msg_print("¤¢¤Ê¤¿¤Î°ÌÃÖ¤ÏÆÍÁ³¤Ò¤¸¤ç¤¦¤ËÉÔ³ÎÄê¤Ë¤Ê¤Ã¤¿...");
3187 msg_print("Your position suddenly seems very uncertain...");
3191 teleport_player(40);
3195 if ((p_ptr->muta2 & MUT2_ALCOHOL) && (randint1(6400) == 321))
3197 if (!p_ptr->resist_conf && !p_ptr->resist_chaos)
3200 p_ptr->redraw |= PR_EXTRA;
3202 msg_print("¤¤¤Ò¤¤¬¤â¡¼¤í¡¼¤È¤Ò¤Æ¤¤¿¤¤¬¤Õ¤ë...¥Ò¥Ã¥¯¡ª");
3204 msg_print("You feel a SSSCHtupor cOmINg over yOu... *HIC*!");
3209 if (!p_ptr->resist_conf)
3211 (void)set_confused(p_ptr->confused + randint0(20) + 15);
3214 if (!p_ptr->resist_chaos)
3219 if (one_in_(3)) lose_all_info();
3221 teleport_player(100);
3224 msg_print("¤¢¤Ê¤¿¤Ï¸«ÃΤé¤Ì¾ì½ê¤ÇÌܤ¬Àä᤿...Ƭ¤¬Äˤ¤¡£");
3225 msg_print("²¿¤â³Ð¤¨¤Æ¤¤¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ËÍ褿¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
3227 msg_print("You wake up somewhere with a sore head...");
3228 msg_print("You can't remember a thing, or how you got here!");
3237 msg_print("¤¡Á¤ì¤¤¤Ê¤Á¤ç¤ª¤Á¤ç¤é¤È¤ó¤ì¤¤¤ë¡Á");
3239 msg_print("Thishcischs GooDSChtuff!");
3242 (void)set_image(p_ptr->image + randint0(150) + 150);
3248 if ((p_ptr->muta2 & MUT2_HALLU) && (randint1(6400) == 42))
3250 if (!p_ptr->resist_chaos)
3253 p_ptr->redraw |= PR_EXTRA;
3254 (void)set_image(p_ptr->image + randint0(50) + 20);
3258 if ((p_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13))
3263 msg_print("¥Ö¥¥¡¼¡¼¥Ã¡ª¤ª¤Ã¤È¡£");
3265 msg_print("BRRAAAP! Oops.");
3269 fire_ball(GF_POIS, 0, p_ptr->lev, 3);
3272 if ((p_ptr->muta2 & MUT2_PROD_MANA) &&
3273 !p_ptr->anti_magic && one_in_(9000))
3278 msg_print("ËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤¬ÆÍÁ³¤¢¤Ê¤¿¤ÎÃæ¤Ëή¤ì¹þ¤ó¤Ç¤¤¿¡ª¥¨¥Í¥ë¥®¡¼¤ò²òÊü¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡ª");
3280 msg_print("Magical energy flows through you! You must release it!");
3285 (void)get_hack_dir(&dire);
3286 fire_ball(GF_MANA, dire, p_ptr->lev * 2, 3);
3289 if ((p_ptr->muta2 & MUT2_ATT_DEMON) &&
3290 !p_ptr->anti_magic && (randint1(6666) == 666))
3292 bool pet = one_in_(6);
3293 u32b mode = PM_ALLOW_GROUP;
3295 if (pet) mode |= PM_FORCE_PET;
3296 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3298 if (summon_specific((pet ? -1 : 0), py, px,
3299 dun_level, SUMMON_DEMON, mode))
3302 msg_print("¤¢¤Ê¤¿¤Ï¥Ç¡¼¥â¥ó¤ò°ú¤´ó¤»¤¿¡ª");
3304 msg_print("You have attracted a demon!");
3311 if ((p_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000))
3317 msg_print("ÀºÎÏŪ¤Ç¤Ê¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
3319 msg_print("You feel less energetic.");
3322 if (p_ptr->fast > 0)
3328 set_slow(randint1(30) + 10, FALSE);
3334 msg_print("ÀºÎÏŪ¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
3336 msg_print("You feel more energetic.");
3339 if (p_ptr->slow > 0)
3345 set_fast(randint1(30) + 10, FALSE);
3350 if ((p_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000))
3354 msg_print("ÆÍÁ³¤Û¤È¤ó¤É¸ÉÆȤˤʤ俵¤¤¬¤¹¤ë¡£");
3356 msg_print("You suddenly feel almost lonely.");
3359 banish_monsters(100);
3360 if (!dun_level && p_ptr->town_num)
3364 /* Pick a random shop (except home) */
3367 n = randint0(MAX_STORES);
3369 while ((n == STORE_HOME) || (n == STORE_MUSEUM));
3372 msg_print("Ź¤Î¼ç¿Í¤¬µÖ¤Ë¸þ¤«¤Ã¤ÆÁö¤Ã¤Æ¤¤¤ë¡ª");
3374 msg_print("You see one of the shopkeepers running for the hills!");
3382 if ((p_ptr->muta2 & MUT2_EAT_LIGHT) && one_in_(3000))
3387 msg_print("±Æ¤Ë¤Ä¤Ä¤Þ¤ì¤¿¡£");
3389 msg_print("A shadow passes over you.");
3394 /* Absorb light from the current possition */
3395 if ((cave[py][px].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW)
3400 o_ptr = &inventory[INVEN_LITE];
3402 /* Absorb some fuel in the current lite */
3403 if (o_ptr->tval == TV_LITE)
3405 /* Use some fuel (except on artifacts) */
3406 if (!artifact_p(o_ptr) && (o_ptr->xtra4 > 0))
3408 /* Heal the player a bit */
3409 hp_player(o_ptr->xtra4 / 20);
3411 /* Decrease life-span of lite */
3415 msg_print("¸÷¸»¤«¤é¥¨¥Í¥ë¥®¡¼¤òµÛ¼ý¤·¤¿¡ª");
3417 msg_print("You absorb energy from your light!");
3421 /* Notice interesting fuel steps */
3422 notice_lite_change(o_ptr);
3427 * Unlite the area (radius 10) around player and
3428 * do 50 points damage to every affected monster
3430 unlite_area(50, 10);
3433 if ((p_ptr->muta2 & MUT2_ATT_ANIMAL) &&
3434 !p_ptr->anti_magic && one_in_(7000))
3436 bool pet = one_in_(3);
3437 u32b mode = PM_ALLOW_GROUP;
3439 if (pet) mode |= PM_FORCE_PET;
3440 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3442 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_ANIMAL, mode))
3445 msg_print("ưʪ¤ò°ú¤´ó¤»¤¿¡ª");
3447 msg_print("You have attracted an animal!");
3454 if ((p_ptr->muta2 & MUT2_RAW_CHAOS) &&
3455 !p_ptr->anti_magic && one_in_(8000))
3459 msg_print("¼þ¤ê¤Î¶õ´Ö¤¬ÏĤó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡ª");
3461 msg_print("You feel the world warping around you!");
3465 fire_ball(GF_CHAOS, 0, p_ptr->lev, 8);
3467 if ((p_ptr->muta2 & MUT2_NORMALITY) && one_in_(5000))
3469 if (!lose_mutation(0))
3471 msg_print("´ñ̯¤Ê¤¯¤é¤¤ÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£");
3473 msg_print("You feel oddly normal.");
3477 if ((p_ptr->muta2 & MUT2_WRAITH) && !p_ptr->anti_magic && one_in_(3000))
3481 msg_print("Èóʪ¼Á²½¤·¤¿¡ª");
3483 msg_print("You feel insubstantial!");
3487 set_wraith_form(randint1(p_ptr->lev / 2) + (p_ptr->lev / 2), FALSE);
3489 if ((p_ptr->muta2 & MUT2_POLY_WOUND) && one_in_(3000))
3493 if ((p_ptr->muta2 & MUT2_WASTING) && one_in_(3000))
3495 int which_stat = randint0(6);
3496 int sustained = FALSE;
3501 if (p_ptr->sustain_str) sustained = TRUE;
3504 if (p_ptr->sustain_int) sustained = TRUE;
3507 if (p_ptr->sustain_wis) sustained = TRUE;
3510 if (p_ptr->sustain_dex) sustained = TRUE;
3513 if (p_ptr->sustain_con) sustained = TRUE;
3516 if (p_ptr->sustain_chr) sustained = TRUE;
3520 msg_print("ÉÔÀµ¤Ê¾õÂÖ¡ª");
3522 msg_print("Invalid stat chosen!");
3532 msg_print("¼«Ê¬¤¬¿ê¼å¤·¤Æ¤¤¤¯¤Î¤¬Ê¬¤«¤ë¡ª");
3534 msg_print("You can feel yourself wasting away!");
3538 (void)dec_stat(which_stat, randint1(6) + 6, one_in_(3));
3541 if ((p_ptr->muta2 & MUT2_ATT_DRAGON) &&
3542 !p_ptr->anti_magic && one_in_(3000))
3544 bool pet = one_in_(5);
3545 u32b mode = PM_ALLOW_GROUP;
3547 if (pet) mode |= PM_FORCE_PET;
3548 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3550 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_DRAGON, mode))
3553 msg_print("¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª");
3555 msg_print("You have attracted a dragon!");
3561 if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic &&
3564 if (p_ptr->tim_esp > 0)
3567 msg_print("Àº¿À¤Ë¤â¤ä¤¬¤«¤«¤Ã¤¿¡ª");
3569 msg_print("Your mind feels cloudy!");
3572 set_tim_esp(0, TRUE);
3577 msg_print("Àº¿À¤¬¹¤¬¤Ã¤¿¡ª");
3579 msg_print("Your mind expands!");
3582 set_tim_esp(p_ptr->lev, FALSE);
3585 if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest &&
3590 msg_print("°ß¤¬áÛÚ»¤·¡¢¿©»ö¤ò¼º¤Ã¤¿¡ª");
3592 msg_print("Your stomach roils, and you lose your lunch!");
3596 set_food(PY_FOOD_WEAK);
3599 if ((p_ptr->muta2 & MUT2_WALK_SHAD) &&
3600 !p_ptr->anti_magic && one_in_(12000) && !p_ptr->inside_arena)
3605 if ((p_ptr->muta2 & MUT2_WARNING) && one_in_(1000))
3607 int danger_amount = 0;
3610 for (monster = 0; monster < m_max; monster++)
3612 monster_type *m_ptr = &m_list[monster];
3613 monster_race *r_ptr = &r_info[m_ptr->r_idx];
3615 /* Paranoia -- Skip dead monsters */
3616 if (!m_ptr->r_idx) continue;
3618 if (r_ptr->level >= p_ptr->lev)
3620 danger_amount += r_ptr->level - p_ptr->lev + 1;
3624 if (danger_amount > 100)
3626 msg_print("Èó¾ï¤Ë¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3628 msg_print("You feel utterly terrified!");
3631 else if (danger_amount > 50)
3633 msg_print("¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3635 msg_print("You feel terrified!");
3638 else if (danger_amount > 20)
3640 msg_print("Èó¾ï¤Ë¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3642 msg_print("You feel very worried!");
3645 else if (danger_amount > 10)
3647 msg_print("¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3649 msg_print("You feel paranoid!");
3652 else if (danger_amount > 5)
3654 msg_print("¤Û¤È¤ó¤É°ÂÁ´¤Êµ¤¤¬¤¹¤ë¡£");
3656 msg_print("You feel almost safe.");
3661 msg_print("¼ä¤·¤¤µ¤¤¬¤¹¤ë¡£");
3663 msg_print("You feel lonely.");
3667 if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic &&
3672 msg_print("̵Ũ¤Êµ¤¤¬¤¹¤ë¡ª");
3674 msg_print("You feel invincible!");
3678 (void)set_invuln(randint1(8) + 8, FALSE);
3680 if ((p_ptr->muta2 & MUT2_SP_TO_HP) && one_in_(2000))
3682 int wounds = p_ptr->mhp - p_ptr->chp;
3686 int healing = p_ptr->csp;
3688 if (healing > wounds)
3694 p_ptr->csp -= healing;
3697 p_ptr->redraw |= (PR_MANA);
3700 if ((p_ptr->muta2 & MUT2_HP_TO_SP) && !p_ptr->anti_magic &&
3703 int wounds = p_ptr->msp - p_ptr->csp;
3707 int healing = p_ptr->chp;
3709 if (healing > wounds)
3714 p_ptr->csp += healing;
3717 p_ptr->redraw |= (PR_MANA);
3719 take_hit(DAMAGE_LOSELIFE, healing, "Ƭ¤Ë¾º¤Ã¤¿·ì", -1);
3721 take_hit(DAMAGE_LOSELIFE, healing, "blood rushing to the head", -1);
3726 if ((p_ptr->muta2 & MUT2_DISARM) && one_in_(10000))
3732 msg_print("¤¬¤â¤Ä¤ì¤Æž¤ó¤À¡ª");
3733 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "žÅÝ", -1);
3735 msg_print("You trip over your own feet!");
3736 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "tripping", -1);
3741 if (buki_motteruka(INVEN_RARM))
3743 int slot = INVEN_RARM;
3744 o_ptr = &inventory[INVEN_RARM];
3745 if (buki_motteruka(INVEN_LARM) && one_in_(2))
3747 o_ptr = &inventory[INVEN_LARM];
3750 if (!cursed_p(o_ptr))
3753 msg_print("Éð´ï¤òÍ¤Æ¤·¤Þ¤Ã¤¿¡ª");
3755 msg_print("You drop your weapon!");
3758 inven_drop(slot, 1);
3765 /*** Process Inventory ***/
3767 if ((p_ptr->cursed & TRC_P_FLAG_MASK) && !p_ptr->inside_battle && !p_ptr->wild_mode)
3770 * Hack: Uncursed teleporting items (e.g. Trump Weapons)
3771 * can actually be useful!
3773 if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(200))
3775 char o_name[MAX_NLEN];
3779 /* Scan the equipment with random teleport ability */
3780 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3782 u32b flgs[TR_FLAG_SIZE];
3783 o_ptr = &inventory[i];
3785 /* Skip non-objects */
3786 if (!o_ptr->k_idx) continue;
3788 /* Extract the item flags */
3789 object_flags(o_ptr, flgs);
3791 if (have_flag(flgs, TR_TELEPORT)) break;
3794 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
3797 msg_format("%s¤¬¥Æ¥ì¥Ý¡¼¥È¤ÎǽÎϤòȯư¤µ¤»¤è¤¦¤È¤·¤Æ¤¤¤ë¡£", o_name);
3799 msg_format("Your %s is activating teleportation.", o_name);
3803 if (get_check_strict("¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
3805 if (get_check_strict("Teleport? ", CHECK_OKAY_CANCEL))
3809 teleport_player(50);
3814 msg_format("%s¤Ë{.}(¥Ô¥ê¥ª¥É)¤ÈÌäò¹ï¤à¤Èȯư¤òÍÞÀ©¤Ç¤¤Þ¤¹¡£", o_name);
3816 msg_format("You can inscribe {.} on your %s to disable random teleportation. ", o_name);
3821 /* Make a chainsword noise */
3822 if ((p_ptr->cursed & TRC_CHAINSWORD) && one_in_(CHAINSWORD_NOISE))
3826 if (!get_rnd_line("chainswd_j.txt", 0, noise))
3828 if (!get_rnd_line("chainswd.txt", 0, noise))
3831 disturb(FALSE, FALSE);
3834 if ((p_ptr->cursed & TRC_TY_CURSE) && one_in_(TY_CURSE_CHANCE))
3837 (void)activate_ty_curse(FALSE, &count);
3839 /* Handle experience draining */
3840 if (p_ptr->prace != RACE_ANDROID &&
3841 ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4)))
3843 p_ptr->exp -= (p_ptr->lev+1)/2;
3844 if (p_ptr->exp < 0) p_ptr->exp = 0;
3845 p_ptr->max_exp -= (p_ptr->lev+1)/2;
3846 if (p_ptr->max_exp < 0) p_ptr->max_exp = 0;
3849 /* Add light curse (Later) */
3850 if ((p_ptr->cursed & TRC_ADD_L_CURSE) && one_in_(2000))
3855 o_ptr = choose_cursed_obj_name(TRC_ADD_L_CURSE);
3857 new_curse = get_curse(0, o_ptr);
3858 if (!(o_ptr->curse_flags & new_curse))
3860 char o_name[MAX_NLEN];
3862 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
3864 o_ptr->curse_flags |= new_curse;
3866 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3868 msg_format("There is a malignant black aura surrounding your %s...", o_name);
3871 o_ptr->feeling = FEEL_NONE;
3873 p_ptr->update |= (PU_BONUS);
3876 /* Add heavy curse (Later) */
3877 if ((p_ptr->cursed & TRC_ADD_H_CURSE) && one_in_(2000))
3882 o_ptr = choose_cursed_obj_name(TRC_ADD_H_CURSE);
3884 new_curse = get_curse(1, o_ptr);
3885 if (!(o_ptr->curse_flags & new_curse))
3887 char o_name[MAX_NLEN];
3889 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
3891 o_ptr->curse_flags |= new_curse;
3893 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3895 msg_format("There is a malignant black aura surrounding your %s...", o_name);
3898 o_ptr->feeling = FEEL_NONE;
3900 p_ptr->update |= (PU_BONUS);
3904 if ((p_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(2500))
3906 if (summon_specific(0, py, px, dun_level, SUMMON_ANIMAL,
3907 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3909 char o_name[MAX_NLEN];
3911 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), (OD_OMIT_PREFIX | OD_NAME_ONLY));
3913 msg_format("%s¤¬Æ°Êª¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3915 msg_format("Your %s have attracted an animal!", o_name);
3922 if ((p_ptr->cursed & TRC_CALL_DEMON) && one_in_(1111))
3924 if (summon_specific(0, py, px, dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3926 char o_name[MAX_NLEN];
3928 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), (OD_OMIT_PREFIX | OD_NAME_ONLY));
3930 msg_format("%s¤¬°Ëâ¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3932 msg_format("Your %s have attracted a demon!", o_name);
3939 if ((p_ptr->cursed & TRC_CALL_DRAGON) && one_in_(800))
3941 if (summon_specific(0, py, px, dun_level, SUMMON_DRAGON,
3942 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3944 char o_name[MAX_NLEN];
3946 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), (OD_OMIT_PREFIX | OD_NAME_ONLY));
3948 msg_format("%s¤¬¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3950 msg_format("Your %s have attracted an animal!", o_name);
3956 if ((p_ptr->cursed & TRC_COWARDICE) && one_in_(1500))
3958 if (!p_ptr->resist_fear)
3962 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
3964 msg_print("It's so dark... so scary!");
3967 set_afraid(p_ptr->afraid + 13 + randint1(26));
3970 /* Teleport player */
3971 if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(200) && !p_ptr->anti_tele)
3975 /* Teleport player */
3976 teleport_player(40);
3978 /* Handle HP draining */
3979 if ((p_ptr->cursed & TRC_DRAIN_HP) && one_in_(666))
3981 char o_name[MAX_NLEN];
3983 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_HP), (OD_OMIT_PREFIX | OD_NAME_ONLY));
3985 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
3987 msg_format("Your %s drains HP from you!", o_name);
3989 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev*2, 100), o_name, -1);
3991 /* Handle mana draining */
3992 if ((p_ptr->cursed & TRC_DRAIN_MANA) && one_in_(666))
3994 char o_name[MAX_NLEN];
3996 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_MANA), (OD_OMIT_PREFIX | OD_NAME_ONLY));
3998 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
4000 msg_format("Your %s drains mana from you!", o_name);
4002 p_ptr->csp -= MIN(p_ptr->lev, 50);
4006 p_ptr->csp_frac = 0;
4008 p_ptr->redraw |= PR_MANA;
4012 /* Rarely, take damage from the Jewel of Judgement */
4013 if (one_in_(999) && !p_ptr->anti_magic)
4015 object_type *o_ptr = &inventory[INVEN_LITE];
4017 if (o_ptr->name1 == ART_JUDGE)
4020 if (object_known_p(o_ptr))
4021 msg_print("¡Ø¿³È½¤ÎÊõÀС٤Ϥ¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª");
4023 msg_print("¤Ê¤Ë¤«¤¬¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª");
4024 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "¿³È½¤ÎÊõÀÐ", -1);
4026 if (object_known_p(o_ptr))
4027 msg_print("The Jewel of Judgement drains life from you!");
4029 msg_print("Something drains life from you!");
4030 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "the Jewel of Judgement", -1);
4036 /* Process equipment */
4037 for (j = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++)
4039 /* Get the object */
4040 o_ptr = &inventory[i];
4042 /* Skip non-objects */
4043 if (!o_ptr->k_idx) continue;
4045 /* Recharge activatable objects */
4046 if (o_ptr->timeout > 0)
4051 /* Notice changes */
4052 if (!o_ptr->timeout)
4054 recharged_notice(o_ptr);
4060 /* Notice changes */
4064 p_ptr->window |= (PW_EQUIP);
4069 * Recharge rods. Rods now use timeout to control charging status,
4070 * and each charging rod in a stack decreases the stack's timeout by
4071 * one per turn. -LM-
4073 for (j = 0, i = 0; i < INVEN_PACK; i++)
4075 o_ptr = &inventory[i];
4076 k_ptr = &k_info[o_ptr->k_idx];
4078 /* Skip non-objects */
4079 if (!o_ptr->k_idx) continue;
4081 /* Examine all charging rods or stacks of charging rods. */
4082 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
4084 /* Determine how many rods are charging. */
4085 temp = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
4086 if (temp > o_ptr->number) temp = o_ptr->number;
4088 /* Decrease timeout by that number. */
4089 o_ptr->timeout -= temp;
4091 /* Boundary control. */
4092 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
4094 /* Notice changes, provide message if object is inscribed. */
4095 if (!(o_ptr->timeout))
4097 recharged_notice(o_ptr);
4103 /* Notice changes */
4107 p_ptr->notice |= (PN_COMBINE);
4110 p_ptr->window |= (PW_INVEN);
4114 /* Feel the inventory */
4119 /*** Process Objects ***/
4121 /* Process objects */
4122 for (i = 1; i < o_max; i++)
4127 /* Skip dead objects */
4128 if (!o_ptr->k_idx) continue;
4130 /* Recharge rods on the ground. No messages. */
4131 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
4134 o_ptr->timeout -= o_ptr->number;
4136 /* Boundary control. */
4137 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
4142 /*** Involuntary Movement ***/
4144 /* Delayed Word-of-Recall */
4145 if (p_ptr->word_recall)
4148 * HACK: Autosave BEFORE resetting the recall counter (rr9)
4149 * The player is yanked up/down as soon as
4150 * he loads the autosaved game.
4152 if (autosave_l && (p_ptr->word_recall == 1) && !p_ptr->inside_battle)
4153 do_cmd_save_game(TRUE);
4155 /* Count down towards recall */
4156 p_ptr->word_recall--;
4158 p_ptr->redraw |= (PR_STATUS);
4160 /* Activate the recall */
4161 if (!p_ptr->word_recall)
4166 /* Determine the level */
4167 if (dun_level || p_ptr->inside_quest)
4170 msg_print("¾å¤Ë°ú¤ÃÄ¥¤ê¤¢¤²¤é¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
4172 msg_print("You feel yourself yanked upwards!");
4175 p_ptr->recall_dungeon = dungeon_type;
4177 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
4182 leave_quest_check();
4184 p_ptr->inside_quest = 0;
4186 p_ptr->leaving = TRUE;
4191 msg_print("²¼¤Ë°ú¤¤º¤ê¹ß¤í¤µ¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
4193 msg_print("You feel yourself yanked downwards!");
4196 dungeon_type = p_ptr->recall_dungeon;
4199 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
4202 dun_level = max_dlv[dungeon_type];
4203 if (dun_level < 1) dun_level = 1;
4205 /* Nightmare mode makes recall more dangerous */
4206 if (ironman_nightmare && !randint0(666) && (dungeon_type == DUNGEON_ANGBAND))
4212 else if (dun_level < 99)
4214 dun_level = (dun_level + 99) / 2;
4216 else if (dun_level > 100)
4218 dun_level = d_info[dungeon_type].maxdepth - 1;
4222 if (p_ptr->wild_mode)
4224 p_ptr->wilderness_y = py;
4225 p_ptr->wilderness_x = px;
4229 /* Save player position */
4233 p_ptr->wild_mode = FALSE;
4236 * Clear all saved floors
4237 * and create a first saved floor
4239 prepare_change_floor_mode(CFM_FIRST_FLOOR);
4242 p_ptr->leaving = TRUE;
4244 if (dungeon_type == DUNGEON_ANGBAND)
4246 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
4248 if ((quest[i].type == QUEST_TYPE_RANDOM) &&
4249 (quest[i].status == QUEST_STATUS_TAKEN) &&
4250 (quest[i].level < dun_level))
4252 quest[i].status = QUEST_STATUS_FAILED;
4253 quest[i].complev = (byte)p_ptr->lev;
4254 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
4261 sound(SOUND_TPLEVEL);
4266 /* Delayed Alter reality */
4267 if (p_ptr->alter_reality)
4269 if (autosave_l && (p_ptr->alter_reality == 1) && !p_ptr->inside_battle)
4270 do_cmd_save_game(TRUE);
4272 /* Count down towards alter */
4273 p_ptr->alter_reality--;
4275 p_ptr->redraw |= (PR_STATUS);
4277 /* Activate the alter reality */
4278 if (!p_ptr->alter_reality)
4283 /* Determine the level */
4284 if (!quest_number(dun_level) && dun_level)
4287 msg_print("À¤³¦¤¬ÊѤï¤Ã¤¿¡ª");
4289 msg_print("The world changes!");
4293 p_ptr->leaving = TRUE;
4298 msg_print("À¤³¦¤¬¾¯¤·¤Î´ÖÊѲ½¤·¤¿¤è¤¦¤À¡£");
4300 msg_print("The world seems to change for a moment!");
4305 sound(SOUND_TPLEVEL);
4313 * Verify use of "wizard" mode
4315 static bool enter_wizard_mode(void)
4317 /* Ask first time */
4318 if (!p_ptr->noscore)
4320 /* Wizard mode is not permitted */
4321 if (!allow_debug_opts || arg_wizard)
4324 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ïµö²Ä¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£ ");
4326 msg_print("Wizard mode is not permitted.");
4331 /* Mention effects */
4333 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ï¥Ç¥Ð¥Ã¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥â¡¼¥É¤Ç¤¹¡£ ");
4334 msg_print("°ìÅÙ¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ë¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
4336 msg_print("Wizard mode is for debugging and experimenting.");
4337 msg_print("The game will not be scored if you enter wizard mode.");
4342 /* Verify request */
4344 if (!get_check("ËÜÅö¤Ë¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ê¤¿¤¤¤Î¤Ç¤¹¤«? "))
4346 if (!get_check("Are you sure you want to enter wizard mode? "))
4353 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆÍÆþ¤·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
4355 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up recording score to enter wizard mode.");
4358 p_ptr->noscore |= 0x0002;
4369 * Verify use of "debug" commands
4371 static bool enter_debug_mode(void)
4373 /* Ask first time */
4374 if (!p_ptr->noscore)
4376 /* Debug mode is not permitted */
4377 if (!allow_debug_opts)
4380 msg_print("¥Ç¥Ð¥Ã¥°¥³¥Þ¥ó¥É¤Ïµö²Ä¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£ ");
4382 msg_print("Use of debug command is not permitted.");
4387 /* Mention effects */
4389 msg_print("¥Ç¥Ð¥Ã¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥Ã¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
4390 msg_print("¥Ç¥Ð¥Ã¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
4392 msg_print("The debug commands are for debugging and experimenting.");
4393 msg_print("The game will not be scored if you use debug commands.");
4398 /* Verify request */
4400 if (!get_check("ËÜÅö¤Ë¥Ç¥Ð¥Ã¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
4402 if (!get_check("Are you sure you want to use debug commands? "))
4409 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥Ç¥Ð¥Ã¥°¥â¡¼¥É¤ËÆÍÆþ¤·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
4411 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up sending score to use debug commands.");
4414 p_ptr->noscore |= 0x0008;
4422 * Hack -- Declare the Debug Routines
4424 extern void do_cmd_debug(void);
4426 #endif /* ALLOW_WIZARD */
4432 * Verify use of "borg" commands
4434 static bool enter_borg_mode(void)
4436 /* Ask first time */
4437 if (!(p_ptr->noscore & 0x0010))
4439 /* Mention effects */
4441 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥Ã¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
4442 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
4444 msg_print("The borg commands are for debugging and experimenting.");
4445 msg_print("The game will not be scored if you use borg commands.");
4450 /* Verify request */
4452 if (!get_check("ËÜÅö¤Ë¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
4454 if (!get_check("Are you sure you want to use borg commands? "))
4461 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»ÈÍѤ·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
4463 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up recording score to use borg commands.");
4466 p_ptr->noscore |= 0x0010;
4474 * Hack -- Declare the Ben Borg
4476 extern void do_cmd_borg(void);
4478 #endif /* ALLOW_BORG */
4483 * Parse and execute the current command
4484 * Give "Warning" on illegal commands.
4486 * XXX XXX XXX Make some "blocks"
4488 static void process_command(void)
4490 int old_now_message = now_message;
4492 #ifdef ALLOW_REPEAT /* TNB */
4494 /* Handle repeating the last command */
4497 #endif /* ALLOW_REPEAT -- TNB */
4501 /* Parse the command */
4502 switch (command_cmd)
4518 /*** Wizard Commands ***/
4520 /* Toggle Wizard Mode */
4525 p_ptr->wizard = FALSE;
4527 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É²ò½ü¡£");
4529 msg_print("Wizard mode off.");
4533 else if (enter_wizard_mode())
4535 p_ptr->wizard = TRUE;
4537 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥ÉÆÍÆþ¡£");
4539 msg_print("Wizard mode on.");
4544 /* Update monsters */
4545 p_ptr->update |= (PU_MONSTERS);
4547 /* Redraw "title" */
4548 p_ptr->redraw |= (PR_TITLE);
4556 /* Special "debug" commands */
4559 /* Enter debug mode */
4560 if (enter_debug_mode())
4567 #endif /* ALLOW_WIZARD */
4572 /* Special "borg" commands */
4575 /* Enter borg mode */
4576 if (enter_borg_mode())
4578 if (!p_ptr->wild_mode) do_cmd_borg();
4584 #endif /* ALLOW_BORG */
4588 /*** Inventory Commands ***/
4590 /* Wear/wield equipment */
4593 if (!p_ptr->wild_mode) do_cmd_wield();
4597 /* Take off equipment */
4600 if (!p_ptr->wild_mode) do_cmd_takeoff();
4607 if (!p_ptr->wild_mode) do_cmd_drop();
4611 /* Destroy an item */
4618 /* Equipment list */
4625 /* Inventory list */
4633 /*** Various commands ***/
4635 /* Identify an object */
4642 /* Hack -- toggle windows */
4645 toggle_inven_equip();
4650 /*** Standard "Movement" Commands ***/
4655 if (!p_ptr->wild_mode) do_cmd_alter();
4662 if (!p_ptr->wild_mode) do_cmd_tunnel();
4666 /* Move (usually pick up things) */
4669 #ifdef ALLOW_EASY_DISARM /* TNB */
4673 #else /* ALLOW_EASY_DISARM -- TNB */
4675 do_cmd_walk(always_pickup);
4677 #endif /* ALLOW_EASY_DISARM -- TNB */
4682 /* Move (usually do not pick up) */
4685 #ifdef ALLOW_EASY_DISARM /* TNB */
4689 #else /* ALLOW_EASY_DISARM -- TNB */
4691 do_cmd_walk(!always_pickup);
4693 #endif /* ALLOW_EASY_DISARM -- TNB */
4699 /*** Running, Resting, Searching, Staying */
4701 /* Begin Running -- Arg is Max Distance */
4704 if (!p_ptr->wild_mode) do_cmd_run();
4708 /* Stay still (usually pick things up) */
4711 do_cmd_stay(always_pickup);
4715 /* Stay still (usually do not pick up) */
4718 do_cmd_stay(!always_pickup);
4722 /* Rest -- Arg is time */
4729 /* Search for traps/doors */
4736 /* Toggle search mode */
4739 if (p_ptr->action == ACTION_SEARCH) set_action(ACTION_NONE);
4740 else set_action(ACTION_SEARCH);
4745 /*** Stairs and Doors and Chests and Traps ***/
4748 case SPECIAL_KEY_STORE:
4750 if (!p_ptr->wild_mode) do_cmd_store();
4754 /* Enter building -KMW- */
4755 case SPECIAL_KEY_BUILDING:
4757 if (!p_ptr->wild_mode) do_cmd_bldg();
4761 /* Enter quest level -KMW- */
4762 case SPECIAL_KEY_QUEST:
4764 if (!p_ptr->wild_mode) do_cmd_quest();
4768 /* Go up staircase */
4771 if(!p_ptr->wild_mode && !dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4778 msg_print("½±·â¤«¤éƨ¤²¤ë¤Ë¤Ï¥Þ¥Ã¥×¤Îü¤Þ¤Ç°ÜÆ°¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£");
4780 msg_print("To flee the ambush you have to reach the edge of the map.");
4783 else if (p_ptr->food < PY_FOOD_WEAK)
4786 msg_print("¤½¤ÎÁ°¤Ë¿©»ö¤ò¤È¤é¤Ê¤¤¤È¡£");
4788 msg_print("You must eat something here.");
4793 if (change_wild_mode())
4806 /* Go down staircase */
4809 if(!p_ptr->wild_mode) do_cmd_go_down();
4812 p_ptr->wilderness_x = px;
4813 p_ptr->wilderness_y = py;
4819 /* Open a door or chest */
4822 if (!p_ptr->wild_mode) do_cmd_open();
4829 if (!p_ptr->wild_mode) do_cmd_close();
4833 /* Jam a door with spikes */
4836 if (!p_ptr->wild_mode) do_cmd_spike();
4843 if (!p_ptr->wild_mode) do_cmd_bash();
4847 /* Disarm a trap or chest */
4850 if (!p_ptr->wild_mode) do_cmd_disarm();
4855 /*** Magic and Prayers ***/
4857 /* Gain new spells/prayers */
4860 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
4862 msg_print("¼öʸ¤ò³Ø½¬¤¹¤ëɬÍפϤʤ¤¡ª");
4864 msg_print("You don't have to learn spells!");
4866 else if (p_ptr->pclass == CLASS_SAMURAI)
4867 do_cmd_gain_hissatsu();
4868 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4878 if ( (p_ptr->pclass == CLASS_MINDCRAFTER) ||
4879 (p_ptr->pclass == CLASS_BERSERKER) ||
4880 (p_ptr->pclass == CLASS_NINJA) ||
4881 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4882 ) do_cmd_mind_browse();
4883 else if (p_ptr->pclass == CLASS_SMITH)
4885 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4886 do_cmd_magic_eater(TRUE);
4887 else do_cmd_browse();
4895 if (!p_ptr->wild_mode)
4897 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_CAVALRY))
4900 msg_print("¼öʸ¤ò¾§¤¨¤é¤ì¤Ê¤¤¡ª");
4902 msg_print("You cannot cast spells!");
4905 else if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4908 msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4910 msg_print("The dungeon absorbs all attempted magic!");
4914 else if (p_ptr->anti_magic && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4918 cptr which_power = "ËâË¡";
4920 cptr which_power = "magic";
4922 if (p_ptr->pclass == CLASS_MINDCRAFTER)
4924 which_power = "ĶǽÎÏ";
4926 which_power = "psionic powers";
4928 else if (p_ptr->pclass == CLASS_IMITATOR)
4930 which_power = "¤â¤Î¤Þ¤Í";
4932 which_power = "imitation";
4934 else if (p_ptr->pclass == CLASS_SAMURAI)
4936 which_power = "ɬ»¦·õ";
4938 which_power = "hissatsu";
4940 else if (p_ptr->pclass == CLASS_MIRROR_MASTER)
4942 which_power = "¶ÀËâË¡";
4944 which_power = "mirror magic";
4946 else if (p_ptr->pclass == CLASS_NINJA)
4948 which_power = "Ǧ½Ñ";
4950 which_power = "ninjutsu";
4952 else if (mp_ptr->spell_book == TV_LIFE_BOOK)
4954 which_power = "µ§¤ê";
4956 which_power = "prayer";
4960 msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%s¤ò¼ÙË⤷¤¿¡ª", which_power);
4962 msg_format("An anti-magic shell disrupts your %s!", which_power);
4966 else if (p_ptr->shero && (p_ptr->pclass != CLASS_BERSERKER))
4969 msg_format("¶¸Àï»Î²½¤·¤Æ¤¤¤ÆƬ¤¬²ó¤é¤Ê¤¤¡ª");
4971 msg_format("You cannot think directly!");
4977 if ((p_ptr->pclass == CLASS_MINDCRAFTER) ||
4978 (p_ptr->pclass == CLASS_BERSERKER) ||
4979 (p_ptr->pclass == CLASS_NINJA) ||
4980 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4983 else if (p_ptr->pclass == CLASS_IMITATOR)
4985 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4986 do_cmd_magic_eater(FALSE);
4987 else if (p_ptr->pclass == CLASS_SAMURAI)
4989 else if (p_ptr->pclass == CLASS_BLUE_MAGE)
4990 do_cmd_cast_learned();
4991 else if (p_ptr->pclass == CLASS_SMITH)
5000 /* Issue a pet command */
5003 if (!p_ptr->wild_mode) do_cmd_pet();
5007 /*** Use various objects ***/
5009 /* Inscribe an object */
5016 /* Uninscribe an object */
5019 do_cmd_uninscribe();
5023 /* Activate an artifact */
5026 if (!p_ptr->wild_mode)
5028 if (!p_ptr->inside_arena)
5033 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5035 msg_print("The arena absorbs all attempted magic!");
5051 /* Fuel your lantern/torch */
5061 if (!p_ptr->wild_mode) do_cmd_fire();
5068 if (!p_ptr->wild_mode)
5078 if (!p_ptr->wild_mode)
5080 if (!p_ptr->inside_arena)
5085 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5087 msg_print("The arena absorbs all attempted magic!");
5099 if (!p_ptr->wild_mode)
5101 if (p_ptr->inside_arena)
5104 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5106 msg_print("The arena absorbs all attempted magic!");
5111 else if (use_command && rogue_like_commands)
5123 /* Quaff a potion */
5126 if (!p_ptr->wild_mode)
5128 if (!p_ptr->inside_arena)
5129 do_cmd_quaff_potion();
5133 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5135 msg_print("The arena absorbs all attempted magic!");
5147 if (!p_ptr->wild_mode)
5149 if (!p_ptr->inside_arena)
5150 do_cmd_read_scroll();
5154 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5156 msg_print("The arena absorbs all attempted magic!");
5168 if (!p_ptr->wild_mode)
5170 if (p_ptr->inside_arena)
5173 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
5175 msg_print("The arena absorbs all attempted magic!");
5180 else if (use_command && !rogue_like_commands)
5190 /* Use racial power */
5193 if (!p_ptr->wild_mode) do_cmd_racial_power();
5198 /*** Looking at Things (nearby or on map) ***/
5200 /* Full dungeon map */
5207 /* Locate player on map */
5221 /* Target monster or location */
5224 if (!p_ptr->wild_mode) do_cmd_target();
5230 /*** Help and Such ***/
5239 /* Identify symbol */
5242 do_cmd_query_symbol();
5246 /* Character description */
5249 do_cmd_change_name();
5254 /*** System Commands ***/
5256 /* Hack -- User interface */
5263 /* Single line from a pref file */
5272 do_cmd_reload_autopick();
5278 do_cmd_edit_autopick();
5282 /* Interact with macros */
5289 /* Interact with visuals */
5297 /* Interact with colors */
5305 /* Interact with options */
5313 /*** Misc Commands ***/
5329 /* Repeat level feeling */
5332 if (!p_ptr->wild_mode) do_cmd_feeling();
5336 /* Show previous message */
5339 do_cmd_message_one();
5343 /* Show previous messages */
5346 do_cmd_messages(old_now_message);
5350 /* Show quest status -KMW- */
5353 do_cmd_checkquest();
5357 /* Redraw the screen */
5360 now_message = old_now_message;
5365 #ifndef VERIFY_SAVEFILE
5367 /* Hack -- Save and don't quit */
5370 do_cmd_save_game(FALSE);
5374 #endif /* VERIFY_SAVEFILE */
5384 case SPECIAL_KEY_QUIT:
5386 do_cmd_save_and_exit();
5390 /* Quit (commit suicide) */
5403 /* Check artifacts, uniques, objects */
5410 /* Load "screen dump" */
5413 do_cmd_load_screen();
5417 /* Save "screen dump" */
5420 do_cmd_save_screen();
5424 /* Make random artifact list */
5427 spoil_random_artifact("randifact.txt");
5431 /* Hack -- Unknown command */
5434 if (flush_failure) flush();
5438 sound(SOUND_ILLEGAL);
5440 if (!get_rnd_line("error_j.txt", 0, error_m))
5442 if (!get_rnd_line("error.txt", 0, error_m))
5449 prt(" '?' ¤Ç¥Ø¥ë¥×¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£", 0, 0);
5451 prt("Type '?' for help.", 0, 0);
5457 if (!energy_use && !now_message)
5458 now_message = old_now_message;
5464 static bool monster_tsuri(int r_idx)
5466 monster_race *r_ptr = &r_info[r_idx];
5468 if ((r_ptr->flags7 & RF7_AQUATIC) && !(r_ptr->flags1 & RF1_UNIQUE) && my_strchr("Jjlw", r_ptr->d_char))
5476 * Process the player
5478 * Notice the annoying code to handle "pack overflow", which
5479 * must come first just in case somebody manages to corrupt
5480 * the savefiles by clever use of menu commands or something.
5482 static void process_player(void)
5486 /*** Apply energy ***/
5491 msg_print("²¿¤«ÊѤï¤Ã¤¿µ¤¤¬¤¹¤ë¡ª");
5493 msg_print("You feel different!");
5496 (void)gain_random_mutation(0);
5497 hack_mutation = FALSE;
5500 if (p_ptr->inside_battle)
5502 for(i = 1; i < m_max; i++)
5504 monster_type *m_ptr = &m_list[i];
5506 if (!m_ptr->r_idx) continue;
5508 /* Hack -- Detect monster */
5509 m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW);
5511 /* Update the monster */
5512 update_mon(i, FALSE);
5517 /* Give the player some energy */
5518 else if (!(load && p_ptr->energy_need <= 0))
5520 p_ptr->energy_need -= SPEED_TO_ENERGY(p_ptr->pspeed);
5524 if (p_ptr->energy_need > 0) return;
5525 if (!command_rep) prt_time();
5527 /*** Check for interupts ***/
5529 /* Complete resting */
5536 if ((p_ptr->chp == p_ptr->mhp) &&
5537 (p_ptr->csp >= p_ptr->msp))
5539 set_action(ACTION_NONE);
5543 /* Complete resting */
5544 else if (resting == -2)
5547 if ((p_ptr->chp == p_ptr->mhp) &&
5548 (p_ptr->csp >= p_ptr->msp) &&
5549 !p_ptr->blind && !p_ptr->confused &&
5550 !p_ptr->poisoned && !p_ptr->afraid &&
5551 !p_ptr->stun && !p_ptr->cut &&
5552 !p_ptr->slow && !p_ptr->paralyzed &&
5553 !p_ptr->image && !p_ptr->word_recall &&
5554 !p_ptr->alter_reality)
5556 set_action(ACTION_NONE);
5561 if (p_ptr->action == ACTION_FISH)
5564 Term_xtra(TERM_XTRA_DELAY, 10);
5568 bool success = FALSE;
5569 get_mon_num_prep(monster_tsuri,NULL);
5570 r_idx = get_mon_num(dun_level ? dun_level : wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].level);
5572 if (r_idx && one_in_(2))
5575 y = py+ddy[tsuri_dir];
5576 x = px+ddx[tsuri_dir];
5577 if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE))
5580 monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
5582 msg_format("%s¤¬Äà¤ì¤¿¡ª", m_name);
5584 msg_format("You have a good catch!", m_name);
5592 msg_print("±Â¤À¤±¿©¤ï¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª¤¯¤Ã¤½¡Á¡ª");
5594 msg_print("Damn! The fish stole your bait!");
5601 /* Handle "abort" */
5604 /* Check for "player abort" (semi-efficiently for resting) */
5605 if (running || command_rep || (p_ptr->action == ACTION_REST) || (p_ptr->action == ACTION_FISH))
5610 /* Check for a key */
5619 /* Hack -- Show a Message */
5621 msg_print("ÃæÃǤ·¤Þ¤·¤¿¡£");
5623 msg_print("Canceled.");
5630 if (p_ptr->riding && !p_ptr->confused && !p_ptr->blind)
5632 monster_type *m_ptr = &m_list[p_ptr->riding];
5633 monster_race *r_ptr = &r_info[m_ptr->r_idx];
5642 if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
5644 /* Acquire the monster name */
5645 monster_desc(m_name, m_ptr, 0);
5647 msg_format("%^s¤òµ¯¤³¤·¤¿¡£", m_name);
5649 msg_format("You have waked %s up.", m_name);
5651 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5652 p_ptr->redraw |= (PR_UHEALTH);
5659 /* Make a "saving throw" against stun */
5660 if (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING])
5666 /* Hack -- Recover from stun */
5667 if (m_ptr->stunned > d)
5669 /* Recover somewhat */
5670 m_ptr->stunned -= d;
5681 /* Acquire the monster name */
5682 monster_desc(m_name, m_ptr, 0);
5684 /* Dump a message */
5686 msg_format("%^s¤òÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5688 msg_format("%^s is no longer stunned.", m_name);
5690 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5691 p_ptr->redraw |= (PR_UHEALTH);
5695 if (m_ptr->confused)
5699 /* Make a "saving throw" against stun */
5700 if (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING])
5703 d = m_ptr->confused;
5706 /* Hack -- Recover from stun */
5707 if (m_ptr->confused > d)
5709 /* Recover somewhat */
5710 m_ptr->confused -= d;
5719 m_ptr->confused = 0;
5721 /* Acquire the monster name */
5722 monster_desc(m_name, m_ptr, 0);
5724 /* Dump a message */
5726 msg_format("%^s¤òº®Íð¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5728 msg_format("%^s is no longer confused.", m_name);
5730 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5731 p_ptr->redraw |= (PR_UHEALTH);
5739 /* Make a "saving throw" against stun */
5740 if (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING])
5746 /* Hack -- Recover from stun */
5747 if (m_ptr->monfear > d)
5749 /* Recover somewhat */
5750 m_ptr->monfear -= d;
5761 /* Acquire the monster name */
5762 monster_desc(m_name, m_ptr, 0);
5764 /* Dump a message */
5766 msg_format("%^s¤ò¶²Éݤ«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5768 msg_format("%^s is no longer fear.", m_name);
5770 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5771 p_ptr->redraw |= (PR_UHEALTH);
5775 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
5779 /* Handle the player song */
5780 if (!load) check_music();
5785 if (p_ptr->lightspeed)
5787 (void)set_lightspeed(p_ptr->lightspeed - 1, TRUE);
5789 if ((p_ptr->pclass == CLASS_FORCETRAINER) && (p_ptr->magic_num1[0]))
5791 if (p_ptr->magic_num1[0] < 40)
5793 p_ptr->magic_num1[0] = 0;
5795 else p_ptr->magic_num1[0] -= 40;
5796 p_ptr->update |= (PU_BONUS);
5798 if (p_ptr->action == ACTION_LEARN)
5800 int hoge = ((p_ptr->msp * 0x10000L) / 256L)+7680L;
5801 if ((p_ptr->csp * 0x10000L + p_ptr->csp_frac) < hoge)
5804 p_ptr->csp_frac = 0;
5805 set_action(ACTION_NONE);
5809 p_ptr->csp -= (s16b)(hoge >> 16);
5811 if (p_ptr->csp_frac < hoge)
5813 p_ptr->csp_frac += 0x10000L - hoge;
5817 p_ptr->csp_frac -= hoge;
5819 p_ptr->redraw |= PR_MANA;
5822 if (p_ptr->special_defense & KATA_MASK)
5824 if (p_ptr->special_defense & KATA_MUSOU)
5828 set_action(ACTION_NONE);
5833 p_ptr->redraw |= (PR_MANA);
5838 /*** Handle actual user input ***/
5840 /* Repeat until out of energy */
5841 while (p_ptr->energy_need <= 0)
5843 p_ptr->window |= PW_PLAYER;
5844 p_ptr->sutemi = FALSE;
5845 p_ptr->counter = FALSE;
5846 now_damaged = FALSE;
5848 /* Handle "p_ptr->notice" */
5851 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
5854 /* Place the cursor on the player */
5855 move_cursor_relative(py, px);
5857 /* Refresh (optional) */
5858 if (fresh_before) Term_fresh();
5861 /* Hack -- Pack Overflow */
5862 if (inventory[INVEN_PACK].k_idx)
5864 int item = INVEN_PACK;
5866 char o_name[MAX_NLEN];
5870 /* Access the slot to be dropped */
5871 o_ptr = &inventory[item];
5878 msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤¿¡ª");
5880 msg_print("Your pack overflows!");
5885 object_desc(o_name, o_ptr, 0);
5889 msg_format("%s(%c)¤òÍî¤È¤·¤¿¡£", o_name, index_to_label(item));
5891 msg_format("You drop %s (%c).", o_name, index_to_label(item));
5895 /* Drop it (carefully) near the player */
5896 (void)drop_near(o_ptr, 0, py, px);
5898 /* Modify, Describe, Optimize */
5899 inven_item_increase(item, -255);
5900 inven_item_describe(item);
5901 inven_item_optimize(item);
5903 /* Handle "p_ptr->notice" */
5906 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
5911 /* Hack -- cancel "lurking browse mode" */
5912 if (!command_new) command_see = FALSE;
5915 /* Assume free turn */
5919 if (p_ptr->inside_battle)
5921 /* Place the cursor on the player */
5922 move_cursor_relative(py, px);
5924 command_cmd = SPECIAL_KEY_BUILDING;
5926 /* Process the command */
5930 /* Paralyzed or Knocked Out */
5931 else if (p_ptr->paralyzed || (p_ptr->stun >= 100))
5938 else if (p_ptr->action == ACTION_REST)
5943 /* Reduce rest count */
5946 if (!resting) set_action(ACTION_NONE);
5948 /* Redraw the state */
5949 p_ptr->redraw |= (PR_STATE);
5957 else if (p_ptr->action == ACTION_FISH)
5970 /* Repeated command */
5971 else if (command_rep)
5973 /* Count this execution */
5976 /* Redraw the state */
5977 p_ptr->redraw |= (PR_STATE);
5982 /* Hack -- Assume messages were seen */
5985 /* Clear the top line */
5988 /* Process the command */
5992 /* Normal command */
5995 /* Place the cursor on the player */
5996 move_cursor_relative(py, px);
5999 /* Get a command (normal) */
6000 request_command(FALSE);
6003 /* Process the command */
6013 /* Use some energy */
6014 if (world_player || energy_use > 400)
6016 /* The Randomness is irrelevant */
6017 p_ptr->energy_need += energy_use * TURNS_PER_TICK / 10;
6021 /* There is some randomness of needed energy */
6022 p_ptr->energy_need += (s16b)((s32b)energy_use * ENERGY_NEED() / 100L);
6025 /* Hack -- constant hallucination */
6026 if (p_ptr->image) p_ptr->redraw |= (PR_MAP);
6029 /* Shimmer monsters if needed */
6030 if (shimmer_monsters)
6032 /* Clear the flag */
6033 shimmer_monsters = FALSE;
6035 /* Shimmer multi-hued monsters */
6036 for (i = 1; i < m_max; i++)
6038 monster_type *m_ptr;
6039 monster_race *r_ptr;
6041 /* Access monster */
6044 /* Skip dead monsters */
6045 if (!m_ptr->r_idx) continue;
6047 /* Skip unseen monsters */
6048 if (!m_ptr->ml) continue;
6050 /* Access the monster race */
6051 r_ptr = &r_info[m_ptr->ap_r_idx];
6053 /* Skip non-multi-hued monsters */
6054 if (!(r_ptr->flags1 & (RF1_ATTR_MULTI | RF1_SHAPECHANGER)))
6057 /* Reset the flag */
6058 shimmer_monsters = TRUE;
6060 /* Redraw regardless */
6061 lite_spot(m_ptr->fy, m_ptr->fx);
6066 /* Handle monster detection */
6067 if (repair_monsters)
6069 /* Reset the flag */
6070 repair_monsters = FALSE;
6072 /* Rotate detection flags */
6073 for (i = 1; i < m_max; i++)
6075 monster_type *m_ptr;
6077 /* Access monster */
6080 /* Skip dead monsters */
6081 if (!m_ptr->r_idx) continue;
6083 /* Nice monsters get mean */
6084 if (m_ptr->mflag & MFLAG_NICE)
6086 /* Nice monsters get mean */
6087 m_ptr->mflag &= ~(MFLAG_NICE);
6090 /* Handle memorized monsters */
6091 if (m_ptr->mflag2 & MFLAG2_MARK)
6093 /* Maintain detection */
6094 if (m_ptr->mflag2 & MFLAG2_SHOW)
6097 m_ptr->mflag2 &= ~(MFLAG2_SHOW);
6099 /* Still need repairs */
6100 repair_monsters = TRUE;
6103 /* Remove detection */
6107 m_ptr->mflag2 &= ~(MFLAG2_MARK);
6109 /* Assume invisible */
6112 /* Update the monster */
6113 update_mon(i, FALSE);
6115 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
6116 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
6118 /* Redraw regardless */
6119 lite_spot(m_ptr->fy, m_ptr->fx);
6124 if (p_ptr->pclass == CLASS_IMITATOR)
6126 if (p_ptr->mane_num > (p_ptr->lev > 44 ? 3 : p_ptr->lev > 29 ? 2 : 1))
6129 for (i = 0; i < p_ptr->mane_num; i++)
6131 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
6132 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
6136 p_ptr->redraw |= (PR_MANE);
6138 if (p_ptr->action == ACTION_LEARN)
6141 p_ptr->redraw |= (PR_STATE);
6144 if (world_player && (p_ptr->energy_need > - 1000))
6147 p_ptr->redraw |= (PR_MAP);
6149 /* Update monsters */
6150 p_ptr->update |= (PU_MONSTERS);
6153 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
6156 msg_print("¡Ö»þ¤ÏÆ°¤¤À¤¹¡Ä¡×");
6158 msg_print("You feel time flowing around you once more.");
6161 world_player = FALSE;
6162 p_ptr->energy_need = ENERGY_NEED();
6164 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6169 /* Hack -- notice death */
6170 if (!p_ptr->playing || p_ptr->is_dead)
6172 world_player = FALSE;
6176 /* Handle "leaving" */
6177 if (p_ptr->leaving) break;
6180 /* Update scent trail */
6186 * Interact with the current dungeon level.
6188 * This function will not exit until the level is completed,
6189 * the user dies, or the game is terminated.
6191 static void dungeon(bool load_game)
6195 /* Set the base level */
6196 base_level = dun_level;
6198 /* Reset various flags */
6202 p_ptr->leaving = FALSE;
6204 /* Reset the "command" vars */
6207 #if 0 /* Don't reset here --- It's used for Arena */
6216 /* Cancel the target */
6220 ambush_flag = FALSE;
6222 /* Cancel the health bar */
6225 /* Check visual effects */
6226 shimmer_monsters = TRUE;
6227 shimmer_objects = TRUE;
6228 repair_monsters = TRUE;
6229 repair_objects = TRUE;
6235 /* Get index of current quest (if any) */
6236 quest_num = quest_number(dun_level);
6238 /* Inside a quest? */
6241 /* Mark the quest monster */
6242 r_info[quest[quest_num].r_idx].flags1 |= RF1_QUESTOR;
6245 /* Track maximum player level */
6246 if (p_ptr->max_plv < p_ptr->lev)
6248 p_ptr->max_plv = p_ptr->lev;
6252 /* Track maximum dungeon level (if not in quest -KMW-) */
6253 if ((max_dlv[dungeon_type] < dun_level) && !p_ptr->inside_quest)
6255 max_dlv[dungeon_type] = dun_level;
6256 if (record_maxdeapth) do_cmd_write_nikki(NIKKI_MAXDEAPTH, dun_level, NULL);
6259 /* Validate the panel */
6260 panel_bounds_center();
6262 /* Verify the panel */
6265 /* Flush messages */
6269 /* Enter "xtra" mode */
6270 character_xtra = TRUE;
6273 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
6275 /* Redraw dungeon */
6276 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY);
6279 p_ptr->redraw |= (PR_MAP);
6282 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
6284 /* Update lite/view */
6285 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH);
6287 /* Update monsters */
6288 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
6290 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6293 /* Leave "xtra" mode */
6294 character_xtra = FALSE;
6297 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
6299 /* Combine / Reorder the pack */
6300 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
6302 /* Handle "p_ptr->notice" */
6305 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6311 if (quest_num && (is_fixed_quest_idx(quest_num) &&
6312 !((quest_num == QUEST_OBERON) || (quest_num == QUEST_SERPENT) ||
6313 !(quest[quest_num].flags & QUEST_FLAG_PRESET)))) do_cmd_feeling();
6315 if (p_ptr->inside_battle)
6319 p_ptr->energy_need = 0;
6325 msg_print("»î¹ç³«»Ï¡ª");
6327 msg_format("Ready..Fight!");
6333 if ((p_ptr->pclass == CLASS_BARD) && (p_ptr->magic_num1[0] > MUSIC_DETECT))
6334 p_ptr->magic_num1[0] = MUSIC_DETECT;
6336 /* Hack -- notice death or departure */
6337 if (!p_ptr->playing || p_ptr->is_dead) return;
6339 /* Print quest message if appropriate */
6340 if (!p_ptr->inside_quest && (dungeon_type == DUNGEON_ANGBAND))
6342 quest_discovery(random_quest_number(dun_level));
6343 p_ptr->inside_quest = random_quest_number(dun_level);
6345 if ((dun_level == d_info[dungeon_type].maxdepth) && d_info[dungeon_type].final_guardian)
6347 if (r_info[d_info[dungeon_type].final_guardian].max_num)
6349 msg_format("¤³¤Î³¬¤Ë¤Ï%s¤Î¼ç¤Ç¤¢¤ë%s¤¬À³¤ó¤Ç¤¤¤ë¡£",
6350 d_name+d_info[dungeon_type].name,
6351 r_name+r_info[d_info[dungeon_type].final_guardian].name);
6353 msg_format("%^s lives in this level as the keeper of %s.",
6354 r_name+r_info[d_info[dungeon_type].final_guardian].name,
6355 d_name+d_info[dungeon_type].name);
6359 /*** Process this dungeon level ***/
6361 /* Reset the monster generation level */
6362 monster_level = base_level;
6364 /* Reset the object generation level */
6365 object_level = base_level;
6369 if (p_ptr->energy_need > 0 && !p_ptr->inside_battle &&
6370 (dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena))
6371 p_ptr->energy_need = 0;
6373 /* Not leaving dungeon */
6374 p_ptr->leaving_dungeon = FALSE;
6379 /* Hack -- Compact the monster list occasionally */
6380 if ((m_cnt + 32 > max_m_idx) && !p_ptr->inside_battle) compact_monsters(64);
6382 /* Hack -- Compress the monster list occasionally */
6383 if ((m_cnt + 32 < m_max) && !p_ptr->inside_battle) compact_monsters(0);
6386 /* Hack -- Compact the object list occasionally */
6387 if (o_cnt + 32 > max_o_idx) compact_objects(64);
6389 /* Hack -- Compress the object list occasionally */
6390 if (o_cnt + 32 < o_max) compact_objects(0);
6393 /* Process the player */
6396 /* Handle "p_ptr->notice" */
6399 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6402 /* Hack -- Hilite the player */
6403 move_cursor_relative(py, px);
6405 /* Optional fresh */
6406 if (fresh_after) Term_fresh();
6408 /* Hack -- Notice death or departure */
6409 if (!p_ptr->playing || p_ptr->is_dead) break;
6411 /* Process all of the monsters */
6414 /* Handle "p_ptr->notice" */
6417 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6420 /* Hack -- Hilite the player */
6421 move_cursor_relative(py, px);
6423 /* Optional fresh */
6424 if (fresh_after) Term_fresh();
6426 /* Hack -- Notice death or departure */
6427 if (!p_ptr->playing || p_ptr->is_dead) break;
6430 /* Process the world */
6433 /* Handle "p_ptr->notice" */
6436 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
6439 /* Hack -- Hilite the player */
6440 move_cursor_relative(py, px);
6442 /* Optional fresh */
6443 if (fresh_after) Term_fresh();
6445 /* Hack -- Notice death or departure */
6446 if (!p_ptr->playing || p_ptr->is_dead) break;
6448 /* Handle "leaving" */
6449 if (p_ptr->leaving) break;
6451 /* Count game turns */
6453 if (!p_ptr->wild_mode || wild_regen) dungeon_turn++;
6454 else if (p_ptr->wild_mode && !(turn % ((MAX_HGT + MAX_WID) / 2))) dungeon_turn++;
6455 if (wild_regen) wild_regen--;
6458 /* Inside a quest and non-unique questor? */
6459 if (quest_num && !(r_info[quest[quest_num].r_idx].flags1 & RF1_UNIQUE))
6461 /* Un-mark the quest monster */
6462 r_info[quest[quest_num].r_idx].flags1 &= ~RF1_QUESTOR;
6465 /* Not save-and-quit and not dead? */
6466 if (p_ptr->playing && !p_ptr->is_dead)
6469 * Maintain Unique monsters and artifact, save current
6470 * floor, then prepare next floor
6474 /* Forget the flag */
6475 reinit_wilderness = FALSE;
6478 /* Write about current level on the play record once per level */
6484 * Load some "user pref files"
6486 * Modified by Arcum Dagsson to support
6487 * separate macro files for different realms.
6489 static void load_all_pref_files(void)
6493 /* Access the "user" pref file */
6494 sprintf(buf, "user.prf");
6496 /* Process that file */
6497 process_pref_file(buf);
6499 /* Access the "user" system pref file */
6500 sprintf(buf, "user-%s.prf", ANGBAND_SYS);
6502 /* Process that file */
6503 process_pref_file(buf);
6505 /* Access the "race" pref file */
6506 sprintf(buf, "%s.prf", rp_ptr->title);
6508 /* Process that file */
6509 process_pref_file(buf);
6511 /* Access the "class" pref file */
6512 sprintf(buf, "%s.prf", cp_ptr->title);
6514 /* Process that file */
6515 process_pref_file(buf);
6517 /* Access the "character" pref file */
6518 sprintf(buf, "%s.prf", player_base);
6520 /* Process that file */
6521 process_pref_file(buf);
6523 /* Access the "realm 1" pref file */
6524 if (p_ptr->realm1 != REALM_NONE)
6526 sprintf(buf, "%s.prf", realm_names[p_ptr->realm1]);
6528 /* Process that file */
6529 process_pref_file(buf);
6532 /* Access the "realm 2" pref file */
6533 if (p_ptr->realm2 != REALM_NONE)
6535 sprintf(buf, "%s.prf", realm_names[p_ptr->realm2]);
6537 /* Process that file */
6538 process_pref_file(buf);
6542 /* Load an autopick preference file */
6543 autopick_load_pref(FALSE);
6548 * Extract option variables from bit sets
6550 void extract_option_vars(void)
6554 for (i = 0; option_info[i].o_desc; i++)
6556 int os = option_info[i].o_set;
6557 int ob = option_info[i].o_bit;
6559 /* Set the "default" options */
6560 if (option_info[i].o_var)
6563 if (option_flag[os] & (1L << ob))
6566 (*option_info[i].o_var) = TRUE;
6573 (*option_info[i].o_var) = FALSE;
6581 * Determine bounty uniques
6583 void determine_bounty_uniques(void)
6586 monster_race *r_ptr;
6588 get_mon_num_prep(NULL, NULL);
6589 for (i = 0; i < MAX_KUBI; i++)
6593 kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
6594 r_ptr = &r_info[kubi_r_idx[i]];
6596 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
6598 if (!(r_ptr->flags9 & (RF9_DROP_CORPSE | RF9_DROP_SKELETON))) continue;
6600 if (r_ptr->rarity > 100) continue;
6602 if (no_questor_or_bounty_uniques(kubi_r_idx[i])) continue;
6604 for (j = 0; j < i; j++)
6605 if (kubi_r_idx[i] == kubi_r_idx[j]) break;
6612 for (i = 0; i < MAX_KUBI - 1; i++)
6614 for (j = i; j < MAX_KUBI; j++)
6616 if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
6618 tmp = kubi_r_idx[i];
6619 kubi_r_idx[i] = kubi_r_idx[j];
6620 kubi_r_idx[j] = tmp;
6628 * Determine today's bounty monster
6629 * Note: conv_old is used if loaded 0.0.3 or older save file
6631 void determine_today_mon(bool conv_old)
6634 bool old_inside_battle = p_ptr->inside_battle;
6635 monster_race *r_ptr;
6639 for (i = 0; i < max_d_idx; i++)
6641 if (max_dlv[i] < d_info[i].mindepth) continue;
6642 if (max_dl < max_dlv[i]) max_dl = max_dlv[i];
6645 else max_dl = MAX(max_dlv[DUNGEON_ANGBAND], 3);
6647 p_ptr->inside_battle = TRUE;
6648 get_mon_num_prep(NULL, NULL);
6652 today_mon = get_mon_num(max_dl);
6653 r_ptr = &r_info[today_mon];
6655 if (r_ptr->flags1 & RF1_UNIQUE) continue;
6656 if (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)) continue;
6657 if (r_ptr->flags2 & RF2_MULTIPLY) continue;
6658 if ((r_ptr->flags9 & (RF9_DROP_CORPSE | RF9_DROP_SKELETON)) != (RF9_DROP_CORPSE | RF9_DROP_SKELETON)) continue;
6659 if (r_ptr->level < MIN(max_dl / 2, 40)) continue;
6660 if (r_ptr->rarity > 10) continue;
6664 p_ptr->today_mon = 0;
6665 p_ptr->inside_battle = old_inside_battle;
6670 * Actually play a game
6672 * If the "new_game" parameter is true, then, after loading the
6673 * savefile, we will commit suicide, if necessary, to allow the
6674 * player to start a new game.
6676 void play_game(bool new_game)
6679 bool load_game = TRUE;
6689 else if (chuukei_server)
6691 prepare_chuukei_hooks();
6695 hack_mutation = FALSE;
6697 /* Hack -- Character is "icky" */
6698 character_icky = TRUE;
6700 /* Make sure main term is active */
6701 Term_activate(angband_term[0]);
6703 /* Initialise the resize hooks */
6704 angband_term[0]->resize_hook = resize_map;
6706 for (i = 1; i < 8; i++)
6708 /* Does the term exist? */
6709 if (angband_term[i])
6711 /* Add the redraw on resize hook */
6712 angband_term[i]->resize_hook = redraw_window;
6716 /* Hack -- turn off the cursor */
6717 (void)Term_set_cursor(0);
6720 /* Attempt to load */
6725 quit("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹");
6727 quit("broken savefile");
6732 /* Extract the options */
6733 extract_option_vars();
6735 /* Report waited score */
6736 if (p_ptr->wait_report_score)
6742 if (!get_check_strict("ÂÔµ¡¤·¤Æ¤¤¤¿¥¹¥³¥¢ÅÐÏ¿¤òº£¹Ô¤Ê¤¤¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6744 if (!get_check_strict("Do you register score now? ", CHECK_NO_HISTORY))
6749 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
6754 p_ptr->is_dead = TRUE;
6756 start_time = time(NULL);
6758 /* No suspending now */
6759 signals_ignore_tstp();
6761 /* Hack -- Character is now "icky" */
6762 character_icky = TRUE;
6764 /* Build the filename */
6765 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6767 /* Open the high score file, for reading/writing */
6768 highscore_fd = fd_open(buf, O_RDWR);
6770 /* Handle score, show Top scores */
6771 success = send_world_score(TRUE);
6774 if (!success && !get_check_strict("¥¹¥³¥¢ÅÐÏ¿¤òÄü¤á¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6776 if (!success && !get_check_strict("Do you give up score registration? ", CHECK_NO_HISTORY))
6780 prt("°ú¤Â³¤ÂÔµ¡¤·¤Þ¤¹¡£", 0, 0);
6782 prt("standing by for future registration...", 0, 0);
6788 p_ptr->wait_report_score = FALSE;
6791 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6793 if (!save_player()) msg_print("death save failed!");
6796 /* Shut the high score file */
6797 (void)fd_close(highscore_fd);
6799 /* Forget the high score fd */
6802 /* Allow suspending now */
6803 signals_handle_tstp();
6808 /* Nothing loaded */
6809 if (!character_loaded)
6811 /* Make new player */
6814 /* The dungeon is not ready */
6815 character_dungeon = FALSE;
6817 /* Prepare to init the RNG */
6820 /* Initialize the saved floors data */
6821 init_saved_floors(FALSE);
6824 /* Old game is loaded. But new game is requested. */
6827 /* Initialize the saved floors data */
6828 init_saved_floors(TRUE);
6831 /* Process old character */
6834 /* Process the player name */
6835 process_player_name(FALSE);
6844 seed = (time(NULL));
6848 /* Mutate the seed on Unix machines */
6849 seed = ((seed >> 3) * (getpid() << 1));
6853 /* Use the complex RNG */
6856 /* Seed the "complex" RNG */
6857 Rand_state_init(seed);
6860 /* Roll new character */
6863 /* The dungeon is not ready */
6864 character_dungeon = FALSE;
6868 p_ptr->inside_quest = 0;
6869 p_ptr->inside_arena = FALSE;
6870 p_ptr->inside_battle = FALSE;
6874 /* Hack -- seed for flavors */
6875 seed_flavor = randint0(0x10000000);
6877 /* Hack -- seed for town layout */
6878 seed_town = randint0(0x10000000);
6880 /* Roll up a new character */
6888 determine_bounty_uniques();
6889 determine_today_mon(FALSE);
6893 write_level = FALSE;
6896 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ----¥²¡¼¥àºÆ³«----");
6898 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ---- Restart Game ----");
6902 * 1.0.9 °ÊÁ°¤Ï¥»¡¼¥ÖÁ°¤Ë p_ptr->riding = -1 ¤È¤·¤Æ¤¤¤¿¤Î¤Ç¡¢ºÆÀßÄ꤬ɬÍפÀ¤Ã¤¿¡£
6903 * ¤â¤¦ÉÔÍפÀ¤¬¡¢°ÊÁ°¤Î¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤È¤Î¸ß´¹¤Î¤¿¤á¤Ë»Ä¤·¤Æ¤ª¤¯¡£
6905 if (p_ptr->riding == -1)
6908 for (i = m_max; i > 0; i--)
6910 if (player_bold(m_list[i].fy, m_list[i].fx))
6919 p_ptr->teleport_town = FALSE;
6920 p_ptr->sutemi = FALSE;
6921 world_monster = FALSE;
6922 now_damaged = FALSE;
6924 start_time = time(NULL) - 1;
6925 record_o_name[0] = '\0';
6927 /* Reset map panel */
6928 panel_row_min = cur_hgt;
6929 panel_col_min = cur_wid;
6931 /* Sexy gal gets bonus to maximum weapon skill of whip */
6932 if (p_ptr->pseikaku == SEIKAKU_SEXY)
6933 s_info[p_ptr->pclass].w_max[TV_HAFTED-TV_WEAPON_BEGIN][SV_WHIP] = WEAPON_EXP_MASTER;
6935 /* Fill the arrays of floors and walls in the good proportions */
6936 set_floor_and_wall(dungeon_type);
6938 /* Flavor the objects */
6946 /* Flash a message */
6948 prt("¤ªÂÔ¤Á²¼¤µ¤¤...", 0, 0);
6950 prt("Please wait...", 0, 0);
6954 /* Flush the message */
6958 /* Hack -- Enter wizard mode */
6961 if (enter_wizard_mode())
6963 p_ptr->wizard = TRUE;
6965 if (p_ptr->is_dead || !py || !px)
6967 /* Initialize the saved floors data */
6968 init_saved_floors(TRUE);
6971 p_ptr->inside_quest = 0;
6973 /* Avoid crash in update_view() */
6977 else if (p_ptr->is_dead)
6979 quit("Already dead.");
6983 /* Initialize the town-buildings if necessary */
6984 if (!dun_level && !p_ptr->inside_quest)
6986 /* Init the wilderness */
6988 process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
6991 init_flags = INIT_ONLY_BUILDINGS;
6993 process_dungeon_file("t_info.txt", 0, 0, MAX_HGT, MAX_WID);
6998 /* Generate a dungeon level if needed */
6999 if (!character_dungeon)
7005 /* Character is now "complete" */
7006 character_generated = TRUE;
7009 /* Hack -- Character is no longer "icky" */
7010 character_icky = FALSE;
7018 sprintf(buf, "%s¤Ë¹ß¤êΩ¤Ã¤¿¡£", map_name());
7020 sprintf(buf, "You are standing in the %s.", map_name());
7022 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, buf);
7027 p_ptr->playing = TRUE;
7029 /* Reset the visual mappings */
7032 /* Load the "pref" files */
7033 load_all_pref_files();
7035 /* React to changes */
7036 Term_xtra(TERM_XTRA_REACT, 0);
7039 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
7042 p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
7048 /* Set or clear "rogue_like_commands" if requested */
7049 if (arg_force_original) rogue_like_commands = FALSE;
7050 if (arg_force_roguelike) rogue_like_commands = TRUE;
7052 /* Hack -- Enforce "delayed death" */
7053 if (p_ptr->chp < 0) p_ptr->is_dead = TRUE;
7055 if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
7057 if (new_game && ((p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BEASTMASTER)))
7059 monster_type *m_ptr;
7060 int pet_r_idx = ((p_ptr->pclass == CLASS_CAVALRY) ? MON_HORSE : MON_YASE_HORSE);
7061 monster_race *r_ptr = &r_info[pet_r_idx];
7062 place_monster_aux(0, py, px - 1, pet_r_idx,
7063 (PM_FORCE_PET | PM_NO_KAGE));
7064 m_ptr = &m_list[hack_m_idx_ii];
7065 m_ptr->mspeed = r_ptr->speed;
7066 m_ptr->maxhp = r_ptr->hdice*(r_ptr->hside+1)/2;
7067 m_ptr->max_maxhp = m_ptr->maxhp;
7068 m_ptr->hp = r_ptr->hdice*(r_ptr->hside+1)/2;
7069 m_ptr->energy_need = ENERGY_NEED() + ENERGY_NEED();
7075 /* Process the level */
7078 /* Handle "p_ptr->notice" */
7081 /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
7084 /* Cancel the target */
7087 /* Cancel the health bar */
7091 /* Forget the lite */
7094 /* Forget the view */
7097 /* Forget the view */
7100 /* Handle "quit and save" */
7101 if (!p_ptr->playing && !p_ptr->is_dead) break;
7103 /* Erase the old cave */
7105 if (!p_ptr->is_dead) wipe_m_list();
7113 /* Accidental Death */
7114 if (p_ptr->playing && p_ptr->is_dead)
7116 if (p_ptr->inside_arena)
7118 p_ptr->inside_arena = FALSE;
7119 if (p_ptr->arena_number > MAX_ARENA_MONS)
7120 p_ptr->arena_number++;
7122 p_ptr->arena_number = -1 - p_ptr->arena_number;
7123 p_ptr->is_dead = FALSE;
7125 p_ptr->chp_frac = 0;
7126 p_ptr->exit_bldg = TRUE;
7129 /* Leave through the exit */
7130 prepare_change_floor_mode(CFM_SAVE_FLOORS | CFM_RAND_CONNECT);
7132 /* prepare next floor */
7137 /* Mega-Hack -- Allow player to cheat death */
7139 if ((p_ptr->wizard || cheat_live) && !get_check("»à¤Ë¤Þ¤¹¤«? "))
7141 if ((p_ptr->wizard || cheat_live) && !get_check("Die? "))
7145 /* Mark social class, reset age, if needed */
7146 if (p_ptr->sc) p_ptr->sc = p_ptr->age = 0;
7152 p_ptr->noscore |= 0x0001;
7156 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÇ°¤òÁ÷¤ê¡¢»à¤òµ½¤¤¤¿¡£");
7158 msg_print("You invoke wizard mode and cheat death.");
7164 /* Restore hit points */
7165 p_ptr->chp = p_ptr->mhp;
7166 p_ptr->chp_frac = 0;
7168 if (p_ptr->pclass == CLASS_MAGIC_EATER)
7170 for (i = 0; i < EATER_EXT*2; i++)
7172 p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
7174 for (; i < EATER_EXT*3; i++)
7176 p_ptr->magic_num1[i] = 0;
7179 /* Restore spell points */
7180 p_ptr->csp = p_ptr->msp;
7181 p_ptr->csp_frac = 0;
7183 /* Hack -- Healing */
7185 (void)set_confused(0);
7186 (void)set_poisoned(0);
7187 (void)set_afraid(0);
7188 (void)set_paralyzed(0);
7193 /* Hack -- Prevent starvation */
7194 (void)set_food(PY_FOOD_MAX - 1);
7196 /* Hack -- cancel recall */
7197 if (p_ptr->word_recall)
7201 msg_print("Ä¥¤ê¤Ä¤á¤¿Â絤¤¬Î®¤ìµî¤Ã¤¿...");
7203 msg_print("A tension leaves the air around you...");
7208 /* Hack -- Prevent recall */
7209 p_ptr->word_recall = 0;
7210 p_ptr->redraw |= (PR_STATUS);
7213 /* Hack -- cancel alter */
7214 if (p_ptr->alter_reality)
7216 /* Hack -- Prevent alter */
7217 p_ptr->alter_reality = 0;
7218 p_ptr->redraw |= (PR_STATUS);
7221 /* Note cause of death XXX XXX XXX */
7223 (void)strcpy(p_ptr->died_from, "»à¤Îµ½¤");
7225 (void)strcpy(p_ptr->died_from, "Cheating death");
7230 p_ptr->is_dead = FALSE;
7233 p_ptr->inside_arena = FALSE;
7234 p_ptr->inside_battle = FALSE;
7236 p_ptr->inside_quest = 0;
7237 p_ptr->recall_dungeon = dungeon_type;
7239 if (lite_town || vanilla_town)
7241 p_ptr->wilderness_y = 1;
7242 p_ptr->wilderness_x = 1;
7256 p_ptr->wilderness_y = 48;
7257 p_ptr->wilderness_x = 5;
7263 p_ptr->wild_mode = FALSE;
7265 p_ptr->leaving = TRUE;
7268 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " ¤·¤«¤·¡¢À¸¤Ê֤ä¿¡£");
7270 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " but revived.");
7276 /* Handle "death" */
7277 if (p_ptr->is_dead) break;
7279 /* Make a new level */
7290 s32b turn_real(s32b hoge)
7292 switch (p_ptr->start_race)
7298 return hoge - (TURNS_PER_TICK * TOWN_DAWN * 3 / 4);