1 #include "effect/effect-monster-charm.h"
2 #include "dungeon/quest.h"
3 #include "effect/effect-monster-util.h"
4 #include "effect/spells-effect-util.h"
5 #include "monster-race/monster-race-hook.h"
6 #include "monster-race/monster-race.h"
7 #include "monster-race/race-flags1.h"
8 #include "monster-race/race-flags3.h"
9 #include "monster-race/race-flags7.h"
10 #include "monster-race/race-indice-types.h"
11 #include "monster/monster-flag-types.h"
12 #include "monster/monster-info.h"
13 #include "monster/monster-list.h"
14 #include "monster-floor/monster-remover.h"
15 #include "monster/monster-status-setter.h"
16 #include "monster/monster-status.h"
17 #include "object-enchant/trc-types.h"
18 #include "pet/pet-fall-off.h"
19 #include "player-info/avatar.h"
20 #include "player/player-status-flags.h"
21 #include "status/bad-status-setter.h"
22 #include "spell/spells-diceroll.h"
23 #include "system/floor-type-definition.h"
24 #include "view/display-messages.h"
26 static void effect_monster_charm_resist(player_type *caster_ptr, effect_monster_type *em_ptr)
28 if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr)) {
29 em_ptr->note = _("には効果がなかった。", " is unaffected.");
30 em_ptr->obvious = FALSE;
33 em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
34 } else if (has_aggravate(caster_ptr)) {
35 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
37 em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
39 em_ptr->note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
40 set_pet(caster_ptr, em_ptr->m_ptr);
42 chg_virtue(caster_ptr, V_INDIVIDUALISM, -1);
43 if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
44 chg_virtue(caster_ptr, V_NATURE, 1);
48 process_result effect_monster_charm(player_type *caster_ptr, effect_monster_type *em_ptr)
50 int vir = virtue_number(caster_ptr, V_HARMONY);
52 em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
55 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
57 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
61 em_ptr->obvious = TRUE;
63 effect_monster_charm_resist(caster_ptr, em_ptr);
65 return PROCESS_CONTINUE;
68 process_result effect_monster_control_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
71 em_ptr->obvious = TRUE;
73 int vir = virtue_number(caster_ptr, V_UNLIFE);
75 em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
78 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
80 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
83 if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) || !(em_ptr->r_ptr->flags3 & RF3_UNDEAD)) {
84 em_ptr->note = _("には効果がなかった。", " is unaffected.");
85 em_ptr->obvious = FALSE;
87 em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
88 } else if (has_aggravate(caster_ptr)) {
89 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
91 em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
93 em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
94 set_pet(caster_ptr, em_ptr->m_ptr);
98 return PROCESS_CONTINUE;
101 process_result effect_monster_control_demon(player_type *caster_ptr, effect_monster_type *em_ptr)
104 em_ptr->obvious = TRUE;
106 int vir = virtue_number(caster_ptr, V_UNLIFE);
108 em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
111 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
113 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
116 if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) || !(em_ptr->r_ptr->flags3 & RF3_DEMON)) {
117 em_ptr->note = _("には効果がなかった。", " is unaffected.");
118 em_ptr->obvious = FALSE;
120 em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
121 } else if (has_aggravate(caster_ptr)) {
122 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
124 em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
126 em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
127 set_pet(caster_ptr, em_ptr->m_ptr);
131 return PROCESS_CONTINUE;
134 process_result effect_monster_control_animal(player_type *caster_ptr, effect_monster_type *em_ptr)
137 em_ptr->obvious = TRUE;
139 int vir = virtue_number(caster_ptr, V_NATURE);
141 em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
144 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
146 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
149 if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) || !(em_ptr->r_ptr->flags3 & RF3_ANIMAL)) {
150 em_ptr->note = _("には効果がなかった。", " is unaffected.");
151 em_ptr->obvious = FALSE;
153 em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
154 } else if (has_aggravate(caster_ptr)) {
155 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
157 em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
159 em_ptr->note = _("はなついた。", " is tamed!");
160 set_pet(caster_ptr, em_ptr->m_ptr);
161 if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
162 chg_virtue(caster_ptr, V_NATURE, 1);
166 return PROCESS_CONTINUE;
169 process_result effect_monster_charm_living(player_type *caster_ptr, effect_monster_type *em_ptr)
171 int vir = virtue_number(caster_ptr, V_UNLIFE);
173 em_ptr->obvious = TRUE;
175 vir = virtue_number(caster_ptr, V_UNLIFE);
177 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 10;
180 vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
182 em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
185 msg_format(_("%sを見つめた。", "You stare into %s."), em_ptr->m_name);
187 if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr) || !monster_living(em_ptr->m_ptr->r_idx)) {
188 em_ptr->note = _("には効果がなかった。", " is unaffected.");
189 em_ptr->obvious = FALSE;
191 em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
192 } else if (has_aggravate(caster_ptr)) {
193 em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
195 em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
197 em_ptr->note = _("を支配した。", " is tamed!");
198 set_pet(caster_ptr, em_ptr->m_ptr);
199 if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
200 chg_virtue(caster_ptr, V_NATURE, 1);
204 return PROCESS_CONTINUE;
207 static void effect_monster_domination_corrupted_addition(player_type *caster_ptr, effect_monster_type *em_ptr)
209 switch (randint1(4)) {
211 set_stun(caster_ptr, caster_ptr->stun + em_ptr->dam / 2);
214 set_confused(caster_ptr, caster_ptr->confused + em_ptr->dam / 2);
217 if (em_ptr->r_ptr->flags3 & RF3_NO_FEAR)
218 em_ptr->note = _("には効果がなかった。", " is unaffected.");
220 set_afraid(caster_ptr, caster_ptr->afraid + em_ptr->dam);
225 // Powerful demons & undead can turn a mindcrafter's attacks back on them.
226 static void effect_monster_domination_corrupted(player_type *caster_ptr, effect_monster_type *em_ptr)
228 bool is_corrupted = ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) != 0) && (em_ptr->r_ptr->level > caster_ptr->lev / 2) && (one_in_(2));
230 em_ptr->note = _("には効果がなかった。", " is unaffected.");
231 em_ptr->obvious = FALSE;
236 msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
237 (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" : "%^ss corrupted mind backlashes your attack!")),
239 if (randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav) {
240 msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
244 effect_monster_domination_corrupted_addition(caster_ptr, em_ptr);
247 static void effect_monster_domination_addition(effect_monster_type *em_ptr)
249 switch (randint1(4)) {
251 em_ptr->do_stun = em_ptr->dam / 2;
254 em_ptr->do_conf = em_ptr->dam / 2;
257 em_ptr->do_fear = em_ptr->dam;
261 process_result effect_monster_domination(player_type *caster_ptr, effect_monster_type *em_ptr)
263 if (!is_hostile(em_ptr->m_ptr))
264 return PROCESS_CONTINUE;
267 em_ptr->obvious = TRUE;
269 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
270 || (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)) {
271 if (((em_ptr->r_ptr->flags3 & RF3_NO_CONF) != 0) && is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
272 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
275 effect_monster_domination_corrupted(caster_ptr, em_ptr);
277 return PROCESS_CONTINUE;
280 if (!common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr)) {
281 em_ptr->note = _("があなたに隷属した。", " is in your thrall!");
282 set_pet(caster_ptr, em_ptr->m_ptr);
284 return PROCESS_CONTINUE;
287 effect_monster_domination_addition(em_ptr);
289 return PROCESS_CONTINUE;
292 static bool effect_monster_crusade_domination(player_type *caster_ptr, effect_monster_type *em_ptr)
294 if (((em_ptr->r_ptr->flags3 & RF3_GOOD) == 0) || caster_ptr->current_floor_ptr->inside_arena)
297 if (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
302 if (is_pet(em_ptr->m_ptr)) {
303 em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
304 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, monster_fast_remaining(em_ptr->m_ptr) + 100);
308 if ((em_ptr->r_ptr->flags1 & RF1_QUESTOR) || (em_ptr->r_ptr->flags1 & RF1_UNIQUE) || (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET)
309 || has_aggravate(caster_ptr) || ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam))) {
311 em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
316 em_ptr->note = _("を支配した。", " is tamed!");
317 set_pet(caster_ptr, em_ptr->m_ptr);
318 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, monster_fast_remaining(em_ptr->m_ptr) + 100);
319 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
320 em_ptr->r_ptr->r_flags3 |= RF3_GOOD;
325 process_result effect_monster_crusade(player_type *caster_ptr, effect_monster_type *em_ptr)
328 em_ptr->obvious = TRUE;
329 bool success = effect_monster_crusade_domination(caster_ptr, em_ptr);
332 return PROCESS_CONTINUE;
335 if ((em_ptr->r_ptr->flags3 & RF3_NO_FEAR) == 0)
336 em_ptr->do_fear = randint1(90) + 10;
337 else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
338 em_ptr->r_ptr->r_flags3 |= RF3_NO_FEAR;
341 return PROCESS_CONTINUE;
344 static bool effect_monster_capture_attemption(player_type *caster_ptr, effect_monster_type *em_ptr, int capturable_hp)
346 if (em_ptr->m_ptr->hp >= randint0(capturable_hp))
349 if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON)
350 choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
352 msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
353 cap_mon = em_ptr->m_ptr->r_idx;
354 cap_mspeed = em_ptr->m_ptr->mspeed;
355 cap_hp = em_ptr->m_ptr->hp;
356 cap_maxhp = em_ptr->m_ptr->max_maxhp;
357 cap_nickname = em_ptr->m_ptr->nickname;
358 if ((em_ptr->g_ptr->m_idx == caster_ptr->riding) && process_fall_off_horse(caster_ptr, -1, FALSE))
359 msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
361 delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
365 process_result effect_monster_capture(player_type *caster_ptr, effect_monster_type *em_ptr)
367 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
369 if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr))
370 || (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2))
371 || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx) {
372 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
373 em_ptr->skipped = TRUE;
374 return PROCESS_CONTINUE;
377 if (is_pet(em_ptr->m_ptr))
378 capturable_hp = em_ptr->m_ptr->maxhp * 4L;
379 else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
380 capturable_hp = em_ptr->m_ptr->maxhp * 3 / 10;
382 capturable_hp = em_ptr->m_ptr->maxhp * 3 / 20;
384 if (em_ptr->m_ptr->hp >= capturable_hp) {
385 msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
386 em_ptr->skipped = TRUE;
387 return PROCESS_CONTINUE;
390 if (effect_monster_capture_attemption(caster_ptr, em_ptr, capturable_hp))
393 msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
394 em_ptr->skipped = TRUE;
395 return PROCESS_CONTINUE;