1 #include "effect/effect-monster-spirit.h"
2 #include "core/hp-mp-processor.h"
3 #include "core/player-redraw-types.h"
4 #include "effect/effect-monster-util.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags1.h"
7 #include "monster-race/race-flags2.h"
8 #include "monster-race/race-flags3.h"
9 #include "monster-race/race-flags4.h"
10 #include "monster-race/race-flags-ability1.h"
11 #include "monster-race/race-flags-ability2.h"
12 #include "monster/monster-describer.h"
13 #include "monster/monster-status-setter.h"
14 #include "monster/monster-status.h"
15 #include "monster/monster-info.h"
16 #include "mspell/mspell-mask-definitions.h"
17 #include "view/display-messages.h"
19 process_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
21 if (em_ptr->seen) em_ptr->obvious = TRUE;
22 bool has_mana = ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK))) != 0;
23 has_mana |= ((em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK))) != 0;
24 has_mana |= ((em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK))) != 0;
27 if (em_ptr->see_s_msg)
28 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
31 return PROCESS_CONTINUE;
36 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
37 (void)hp_player(caster_ptr, em_ptr->dam);
39 return PROCESS_CONTINUE;
42 if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp)
45 return PROCESS_CONTINUE;
48 em_ptr->m_caster_ptr->hp += em_ptr->dam;
49 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
50 em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
52 if (caster_ptr->health_who == em_ptr->who)
53 caster_ptr->redraw |= (PR_HEALTH);
55 if (caster_ptr->riding == em_ptr->who)
56 caster_ptr->redraw |= (PR_UHEALTH);
58 if (em_ptr->see_s_msg)
60 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
61 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
65 return PROCESS_CONTINUE;
69 process_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr)
71 if (em_ptr->seen) em_ptr->obvious = TRUE;
72 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
74 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
75 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
76 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
78 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
80 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
83 em_ptr->note = _("には効果がなかった。", " is unaffected.");
86 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
88 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
89 em_ptr->note = _("には完全な耐性がある!", " is immune.");
92 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
94 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
95 em_ptr->note = _("には耐性がある。", " resists.");
100 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
101 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
103 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
104 else em_ptr->do_conf = randint0(8) + 8;
107 return PROCESS_CONTINUE;
111 process_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr)
113 if (em_ptr->seen) em_ptr->obvious = TRUE;
114 if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
116 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
117 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
118 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
120 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
122 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
123 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
126 em_ptr->note = _("には効果がなかった。", " is unaffected.");
129 else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
131 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
132 em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
134 em_ptr->note = _("には完全な耐性がある!", " is immune.");
137 else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
139 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
140 em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
142 em_ptr->note = _("には耐性がある!", " resists!");
147 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
148 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
151 em_ptr->do_conf = randint0(4) + 4;
152 em_ptr->do_stun = randint0(4) + 4;
156 em_ptr->do_conf = randint0(8) + 8;
157 em_ptr->do_stun = randint0(8) + 8;
160 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, monster_slow_remaining(em_ptr->m_ptr) + 10);
163 return PROCESS_CONTINUE;