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Merge branch 'master' of git.osdn.net:/gitroot/hengband/hengband
[hengband/hengband.git] / src / effect / effect-monster-spirit.c
1 #include "effect/effect-monster-spirit.h"
2 #include "core/hp-mp-processor.h"
3 #include "core/player-redraw-types.h"
4 #include "effect/effect-monster-util.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags1.h"
7 #include "monster-race/race-flags2.h"
8 #include "monster-race/race-flags3.h"
9 #include "monster-race/race-flags4.h"
10 #include "monster-race/race-flags-ability1.h"
11 #include "monster-race/race-flags-ability2.h"
12 #include "monster/monster-describer.h"
13 #include "monster/monster-status-setter.h"
14 #include "monster/monster-status.h"
15 #include "monster/monster-info.h"
16 #include "mspell/mspell-mask-definitions.h"
17 #include "view/display-messages.h"
18
19 process_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
20 {
21         if (em_ptr->seen) em_ptr->obvious = TRUE;
22         bool has_mana = ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK))) != 0;
23         has_mana |= ((em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK))) != 0;
24         has_mana |= ((em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK))) != 0;
25         if (!has_mana)
26         {
27                 if (em_ptr->see_s_msg)
28                         msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
29
30                 em_ptr->dam = 0;
31                 return PROCESS_CONTINUE;
32         }
33
34         if (em_ptr->who <= 0)
35         {
36                 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
37                 (void)hp_player(caster_ptr, em_ptr->dam);
38                 em_ptr->dam = 0;
39                 return PROCESS_CONTINUE;
40         }
41
42         if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp)
43         {
44                 em_ptr->dam = 0;
45                 return PROCESS_CONTINUE;
46         }
47
48         em_ptr->m_caster_ptr->hp += em_ptr->dam;
49         if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
50                 em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
51
52         if (caster_ptr->health_who == em_ptr->who)
53                 caster_ptr->redraw |= (PR_HEALTH);
54
55         if (caster_ptr->riding == em_ptr->who)
56                 caster_ptr->redraw |= (PR_UHEALTH);
57
58         if (em_ptr->see_s_msg)
59         {
60                 monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
61                 msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
62         }
63
64         em_ptr->dam = 0;
65         return PROCESS_CONTINUE;
66 }
67
68
69 process_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr)
70 {
71         if (em_ptr->seen) em_ptr->obvious = TRUE;
72         if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
73
74         if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
75                 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
76                 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
77         {
78                 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
79                 {
80                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
81                 }
82
83                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
84                 em_ptr->dam = 0;
85         }
86         else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
87         {
88                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
89                 em_ptr->note = _("には完全な耐性がある!", " is immune.");
90                 em_ptr->dam = 0;
91         }
92         else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
93         {
94                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
95                 em_ptr->note = _("には耐性がある。", " resists.");
96                 em_ptr->dam /= 3;
97         }
98         else
99         {
100                 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
101                 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
102
103                 if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
104                 else em_ptr->do_conf = randint0(8) + 8;
105         }
106
107         return PROCESS_CONTINUE;
108 }
109
110
111 process_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr)
112 {
113         if (em_ptr->seen) em_ptr->obvious = TRUE;
114         if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
115
116         if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
117                 (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
118                 (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
119         {
120                 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
121                 {
122                         if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
123                                 em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
124                 }
125
126                 em_ptr->note = _("には効果がなかった。", " is unaffected.");
127                 em_ptr->dam = 0;
128         }
129         else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
130         {
131                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
132                         em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
133
134                 em_ptr->note = _("には完全な耐性がある!", " is immune.");
135                 em_ptr->dam = 0;
136         }
137         else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
138         {
139                 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
140                         em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
141
142                 em_ptr->note = _("には耐性がある!", " resists!");
143                 em_ptr->dam /= 3;
144         }
145         else
146         {
147                 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
148                 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
149                 if (em_ptr->who > 0)
150                 {
151                         em_ptr->do_conf = randint0(4) + 4;
152                         em_ptr->do_stun = randint0(4) + 4;
153                 }
154                 else
155                 {
156                         em_ptr->do_conf = randint0(8) + 8;
157                         em_ptr->do_stun = randint0(8) + 8;
158                 }
159
160                 (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, monster_slow_remaining(em_ptr->m_ptr) + 10);
161         }
162
163         return PROCESS_CONTINUE;
164 }