2 * @brief 魔法種別による各種処理切り替え
8 #include "effect-monster-util.h"
9 #include "effect/effect-monster-switcher.h"
10 #include "player-damage.h"
13 #include "monster-status.h"
14 #include "effect/spells-effect-util.h"
15 #include "player-effects.h"
16 #include "monsterrace-hook.h"
17 #include "combat/melee.h"
18 #include "cmd/cmd-pet.h" // 暫定、後で消すかも.
19 #include "spell/spells-type.h"
20 #include "effect/effect-monster-resist-hurt.h"
21 #include "effect/effect-monster-psi.h"
22 #include "effect/effect-monster-domination.h"
23 #include "effect/effect-monster-oldies.h"
24 #include "effect/effect-monster-charm.h"
25 #include "effect/effect-monster-lite-dark.h"
26 #include "effect/effect-monster-evil.h"
27 #include "effect/effect-monster-spirit.h"
29 gf_switch_result effect_monster_hypodynamia(player_type *caster_ptr, effect_monster_type *em_ptr)
31 if (em_ptr->seen) em_ptr->obvious = TRUE;
32 if (monster_living(em_ptr->m_ptr->r_idx))
34 em_ptr->do_time = (em_ptr->dam + 7) / 8;
35 return GF_SWITCH_CONTINUE;
38 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
40 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
41 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
42 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
45 em_ptr->note = _("には効果がなかった。", " is unaffected.");
46 em_ptr->obvious = FALSE;
48 return GF_SWITCH_CONTINUE;
52 // todo リファクタリング前のコード時点で、単に耐性があるだけでもダメージ0だった.
53 gf_switch_result effect_monster_death_ray(player_type *caster_ptr, effect_monster_type *em_ptr)
55 if (em_ptr->seen) em_ptr->obvious = TRUE;
57 if (!monster_living(em_ptr->m_ptr->r_idx))
59 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
61 if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
62 if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
63 if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
66 em_ptr->note = _("には完全な耐性がある!", " is immune.");
67 em_ptr->obvious = FALSE;
69 return GF_SWITCH_CONTINUE;
72 if (((em_ptr->r_ptr->flags1 & RF1_UNIQUE) &&
73 (randint1(888) != 666)) ||
74 (((em_ptr->r_ptr->level + randint1(20)) > randint1((em_ptr->caster_lev / 2) + randint1(10))) &&
77 em_ptr->note = _("には耐性がある!", " resists!");
78 em_ptr->obvious = FALSE;
82 return GF_SWITCH_CONTINUE;
86 gf_switch_result effect_monster_stasis(effect_monster_type *em_ptr, bool to_evil)
88 if (em_ptr->seen) em_ptr->obvious = TRUE;
90 int stasis_damage = (em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10);
91 bool has_resistance = (em_ptr->r_ptr->flags1 & RF1_UNIQUE) != 0;
92 has_resistance |= em_ptr->r_ptr->level > randint1(stasis_damage) + 10;
93 if (to_evil) has_resistance |= (em_ptr->r_ptr->flags3 & RF3_EVIL) == 0;
97 em_ptr->note = _("には効果がなかった。", " is unaffected.");
98 em_ptr->obvious = FALSE;
102 em_ptr->note = _("は動けなくなった!", " is suspended!");
103 em_ptr->do_sleep = 500;
107 return GF_SWITCH_CONTINUE;
111 gf_switch_result effect_monster_stun(effect_monster_type *em_ptr)
113 if (em_ptr->seen) em_ptr->obvious = TRUE;
115 em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
116 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
117 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
120 em_ptr->note = _("には効果がなかった。", " is unaffected.");
121 em_ptr->obvious = FALSE;
125 return GF_SWITCH_CONTINUE;
129 gf_switch_result effect_monster_kill_wall(player_type *caster_ptr, effect_monster_type *em_ptr)
131 if ((em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK)) == 0)
134 return GF_SWITCH_CONTINUE;
137 if (em_ptr->seen) em_ptr->obvious = TRUE;
139 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
141 em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
142 em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
143 return GF_SWITCH_CONTINUE;
147 gf_switch_result effect_monster_curse_1(effect_monster_type *em_ptr)
149 if (em_ptr->seen) em_ptr->obvious = TRUE;
150 if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
151 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
153 em_ptr->note = _("には効果がなかった。", " is unaffected.");
157 return GF_SWITCH_CONTINUE;
161 gf_switch_result effect_monster_curse_2(effect_monster_type *em_ptr)
163 if (em_ptr->seen) em_ptr->obvious = TRUE;
164 if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
166 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
168 em_ptr->note = _("には効果がなかった。", " is unaffected.");
172 return GF_SWITCH_CONTINUE;
176 gf_switch_result effect_monster_curse_3(effect_monster_type *em_ptr)
178 if (em_ptr->seen) em_ptr->obvious = TRUE;
179 if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
181 if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
183 em_ptr->note = _("には効果がなかった。", " is unaffected.");
187 return GF_SWITCH_CONTINUE;
191 gf_switch_result effect_monster_curse_4(effect_monster_type *em_ptr)
193 if (em_ptr->seen) em_ptr->obvious = TRUE;
195 msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
196 "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
198 if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
200 em_ptr->note = _("には効果がなかった。", " is unaffected.");
204 return GF_SWITCH_CONTINUE;
208 gf_switch_result effect_monster_hand_doom(effect_monster_type *em_ptr)
210 if (em_ptr->seen) em_ptr->obvious = TRUE;
212 if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
214 em_ptr->note = _("には効果がなかった。", " is unaffected.");
216 return GF_SWITCH_CONTINUE;
219 if ((em_ptr->who > 0) ? ((em_ptr->caster_lev + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + 10 + randint1(20))) :
220 (((em_ptr->caster_lev / 2) + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + randint1(200))))
222 em_ptr->dam = ((40 + randint1(20)) * em_ptr->m_ptr->hp) / 100;
223 if (em_ptr->m_ptr->hp < em_ptr->dam)
224 em_ptr->dam = em_ptr->m_ptr->hp - 1;
228 em_ptr->note = _("は破滅の手に耐え切った!", "resists!");
232 return GF_SWITCH_CONTINUE;
236 static bool effect_monster_check_capturability(player_type *caster_ptr, effect_monster_type *em_ptr, int capturable_hp)
238 if (em_ptr->m_ptr->hp >= randint0(capturable_hp)) return FALSE;
240 if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON)
241 choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
243 msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
244 cap_mon = em_ptr->m_ptr->r_idx;
245 cap_mspeed = em_ptr->m_ptr->mspeed;
246 cap_hp = em_ptr->m_ptr->hp;
247 cap_maxhp = em_ptr->m_ptr->max_maxhp;
248 cap_nickname = em_ptr->m_ptr->nickname;
249 if ((em_ptr->g_ptr->m_idx == caster_ptr->riding) && rakuba(caster_ptr, -1, FALSE))
250 msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
252 delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
257 gf_switch_result effect_monster_capture(player_type *caster_ptr, effect_monster_type *em_ptr)
259 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
261 if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
262 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
264 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
265 em_ptr->skipped = TRUE;
266 return GF_SWITCH_CONTINUE;
269 if (is_pet(em_ptr->m_ptr)) capturable_hp = em_ptr->m_ptr->maxhp * 4L;
270 else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
271 capturable_hp = em_ptr->m_ptr->maxhp * 3 / 10;
273 capturable_hp = em_ptr->m_ptr->maxhp * 3 / 20;
275 if (em_ptr->m_ptr->hp >= capturable_hp)
277 msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
278 em_ptr->skipped = TRUE;
279 return GF_SWITCH_CONTINUE;
282 if (effect_monster_check_capturability(caster_ptr, em_ptr, capturable_hp))
283 return GF_SWITCH_TRUE;
285 msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
286 em_ptr->skipped = TRUE;
287 return GF_SWITCH_CONTINUE;
291 gf_switch_result effect_monster_engetsu(player_type *caster_ptr, effect_monster_type *em_ptr)
296 if (em_ptr->seen) em_ptr->obvious = TRUE;
297 if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
299 em_ptr->note = _("には効果がなかった。", " is unaffected.");
301 em_ptr->skipped = TRUE;
302 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
303 return GF_SWITCH_CONTINUE;
306 if (MON_CSLEEP(em_ptr->m_ptr))
308 em_ptr->note = _("には効果がなかった。", " is unaffected.");
310 em_ptr->skipped = TRUE;
311 return GF_SWITCH_CONTINUE;
314 if (one_in_(5)) effect = 1;
315 else if (one_in_(4)) effect = 2;
316 else if (one_in_(3)) effect = 3;
321 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
322 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
324 em_ptr->note = _("には効果がなかった。", " is unaffected.");
325 em_ptr->obvious = FALSE;
329 if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
331 em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
335 else if (effect == 2)
337 em_ptr->do_stun = damroll((caster_ptr->lev / 10) + 3, (em_ptr->dam)) + 1;
338 if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
339 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
342 em_ptr->note = _("には効果がなかった。", " is unaffected.");
343 em_ptr->obvious = FALSE;
346 else if (effect == 3)
348 if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
349 (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
350 (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
352 if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
354 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
357 em_ptr->note = _("には効果がなかった。", " is unaffected.");
358 em_ptr->obvious = FALSE;
362 /* Go to sleep (much) later */
363 em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
364 em_ptr->do_sleep = 500;
370 em_ptr->note = _("には効果がなかった。", " is unaffected.");
374 return GF_SWITCH_CONTINUE;
378 gf_switch_result effect_monster_genocide(player_type *caster_ptr, effect_monster_type *em_ptr)
380 if (em_ptr->seen) em_ptr->obvious = TRUE;
381 if (genocide_aux(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, !em_ptr->who, (em_ptr->r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
383 if (em_ptr->seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), em_ptr->m_name);
384 chg_virtue(caster_ptr, V_VITALITY, -1);
385 return GF_SWITCH_TRUE;
388 em_ptr->skipped = TRUE;
389 return GF_SWITCH_CONTINUE;
393 gf_switch_result effect_monster_photo(player_type *caster_ptr, effect_monster_type *em_ptr)
396 msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), em_ptr->m_name);
398 if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
400 if (em_ptr->seen) em_ptr->obvious = TRUE;
402 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
404 em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
405 em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
412 em_ptr->photo = em_ptr->m_ptr->r_idx;
413 return GF_SWITCH_CONTINUE;
417 gf_switch_result effect_monster_crusade(player_type *caster_ptr, effect_monster_type *em_ptr)
419 bool success = FALSE;
420 if (em_ptr->seen) em_ptr->obvious = TRUE;
422 if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) && !caster_ptr->current_floor_ptr->inside_arena)
424 if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) em_ptr->dam -= 50;
425 if (em_ptr->dam < 1) em_ptr->dam = 1;
427 if (is_pet(em_ptr->m_ptr))
429 em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
430 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
433 else if ((em_ptr->r_ptr->flags1 & (RF1_QUESTOR)) ||
434 (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
435 (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
436 (caster_ptr->cursed & TRC_AGGRAVATE) ||
437 ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
439 if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
443 em_ptr->note = _("を支配した。", " is tamed!");
444 set_pet(caster_ptr, em_ptr->m_ptr);
445 (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
447 if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
454 if (!(em_ptr->r_ptr->flags3 & RF3_NO_FEAR))
456 em_ptr->do_fear = randint1(90) + 10;
458 else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
459 em_ptr->r_ptr->r_flags3 |= (RF3_NO_FEAR);
463 return GF_SWITCH_CONTINUE;
467 gf_switch_result effect_monster_wounds(effect_monster_type *em_ptr)
469 if (em_ptr->seen) em_ptr->obvious = TRUE;
471 if (randint0(100 + em_ptr->dam) < (em_ptr->r_ptr->level + 50))
473 em_ptr->note = _("には効果がなかった。", " is unaffected.");
477 return GF_SWITCH_CONTINUE;
482 * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
483 * @param em_ptr モンスター効果構造体への参照ポインタ
484 * @return ここのスイッチングで終るならTRUEかFALSE、後続処理を実行するならCONTINUE
486 gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_type *em_ptr)
488 switch (em_ptr->effect_type)
498 return effect_monster_void(em_ptr);
500 return effect_monster_acid(caster_ptr, em_ptr);
502 return effect_monster_elec(caster_ptr, em_ptr);
504 return effect_monster_fire(caster_ptr, em_ptr);
506 return effect_monster_cold(caster_ptr, em_ptr);
508 return effect_monster_pois(caster_ptr, em_ptr);
510 return effect_monster_nuke(caster_ptr, em_ptr);
512 return effect_monster_hell_fire(caster_ptr, em_ptr);
514 return effect_monster_holy_fire(caster_ptr, em_ptr);
516 return effect_monster_plasma(caster_ptr, em_ptr);
518 return effect_monster_nether(caster_ptr, em_ptr);
520 return effect_monster_water(caster_ptr, em_ptr);
522 return effect_monster_chaos(caster_ptr, em_ptr);
524 return effect_monster_shards(caster_ptr, em_ptr);
526 return effect_monster_rocket(caster_ptr, em_ptr);
528 return effect_monster_sound(caster_ptr, em_ptr);
530 return effect_monster_confusion(caster_ptr, em_ptr);
532 return effect_monster_disenchant(caster_ptr, em_ptr);
534 return effect_monster_nexus(caster_ptr, em_ptr);
536 return effect_monster_force(caster_ptr, em_ptr);
538 return effect_monster_inertial(caster_ptr, em_ptr);
540 return effect_monster_time(caster_ptr, em_ptr);
542 return effect_monster_gravity(caster_ptr, em_ptr);
543 case GF_DISINTEGRATE:
544 return effect_monster_disintegration(caster_ptr, em_ptr);
546 return effect_monster_psi(caster_ptr, em_ptr);
548 return effect_monster_psi_drain(caster_ptr, em_ptr);
550 return effect_monster_telekinesis(caster_ptr, em_ptr);
552 return effect_monster_domination(caster_ptr, em_ptr);
554 return effect_monster_icee_bolt(caster_ptr, em_ptr);
556 return effect_monster_hypodynamia(caster_ptr, em_ptr);
558 return effect_monster_death_ray(caster_ptr, em_ptr);
560 return effect_monster_old_poly(em_ptr);
562 return effect_monster_old_clone(caster_ptr, em_ptr);
564 if (effect_monster_old_clone(caster_ptr, em_ptr) == GF_SWITCH_TRUE)
565 return GF_SWITCH_CONTINUE;
568 return effect_monster_old_heal(caster_ptr, em_ptr);
570 return effect_monster_old_speed(caster_ptr, em_ptr);
572 return effect_monster_old_slow(caster_ptr, em_ptr);
574 return effect_monster_old_sleep(caster_ptr, em_ptr);
576 return effect_monster_stasis(em_ptr, TRUE);
578 return effect_monster_stasis(em_ptr, FALSE);
580 return effect_monster_charm(caster_ptr, em_ptr);
581 case GF_CONTROL_UNDEAD:
582 return effect_monster_control_undead(caster_ptr, em_ptr);
583 case GF_CONTROL_DEMON:
584 return effect_monster_control_demon(caster_ptr, em_ptr);
585 case GF_CONTROL_ANIMAL:
586 return effect_monster_control_animal(caster_ptr, em_ptr);
587 case GF_CHARM_LIVING:
588 return effect_monster_charm_living(caster_ptr, em_ptr);
590 return effect_monster_old_conf(caster_ptr, em_ptr);
592 return effect_monster_stun(em_ptr);
594 return effect_monster_lite_weak(caster_ptr, em_ptr);
596 return effect_monster_lite(caster_ptr, em_ptr);
598 return effect_monster_dark(caster_ptr, em_ptr);
600 return effect_monster_kill_wall(caster_ptr, em_ptr);
602 return effect_monster_away_undead(caster_ptr, em_ptr);
604 return effect_monster_away_evil(caster_ptr, em_ptr);
606 return effect_monster_away_all(caster_ptr, em_ptr);
608 return effect_monster_turn_undead(caster_ptr, em_ptr);
610 return effect_monster_turn_evil(caster_ptr, em_ptr);
612 return effect_monster_turn_all(em_ptr);
614 return effect_monster_disp_undead(caster_ptr, em_ptr);
616 return effect_monster_disp_evil(caster_ptr, em_ptr);
618 return effect_monster_disp_good(caster_ptr, em_ptr);
620 return effect_monster_disp_living(em_ptr);
622 return effect_monster_disp_demon(caster_ptr, em_ptr);
624 return effect_monster_disp_all(em_ptr);
626 return effect_monster_drain_mana(caster_ptr, em_ptr);
628 return effect_monster_mind_blast(caster_ptr, em_ptr);
630 return effect_monster_brain_smash(caster_ptr, em_ptr);
632 return effect_monster_curse_1(em_ptr);
634 return effect_monster_curse_2(em_ptr);
636 return effect_monster_curse_3(em_ptr);
638 return effect_monster_curse_4(em_ptr);
640 return effect_monster_hand_doom(em_ptr);
642 return effect_monster_capture(caster_ptr, em_ptr);
644 return (gf_switch_result)py_attack(caster_ptr, em_ptr->y, em_ptr->x, em_ptr->dam);
646 return effect_monster_engetsu(caster_ptr, em_ptr);
648 return effect_monster_genocide(caster_ptr, em_ptr);
650 return effect_monster_photo(caster_ptr, em_ptr);
652 return effect_monster_crusade(caster_ptr, em_ptr);
654 return effect_monster_wounds(em_ptr);
657 em_ptr->skipped = TRUE;
659 return GF_SWITCH_CONTINUE;