1 #include "effect/effect-player-curse.h"
2 #include "blue-magic/blue-magic-checker.h"
3 #include "mind/mind-mirror-master.h"
4 #include "monster-race/race-indice-types.h"
5 #include "object-enchant/object-curse.h"
6 #include "player/player-damage.h"
7 #include "status/bad-status-setter.h"
8 #include "view/display-messages.h"
9 #include "world/world.h"
11 void effect_player_curse_1(player_type *target_ptr, effect_player_type *ep_ptr)
13 if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !check_multishadow(target_ptr)) {
14 msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
15 learn_spell(target_ptr, ep_ptr->monspell);
17 if (!check_multishadow(target_ptr))
18 curse_equipment(target_ptr, 15, 0);
19 ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
23 void effect_player_curse_2(player_type *target_ptr, effect_player_type *ep_ptr)
25 if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !check_multishadow(target_ptr)) {
26 msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
27 learn_spell(target_ptr, ep_ptr->monspell);
29 if (!check_multishadow(target_ptr))
30 curse_equipment(target_ptr, 25, MIN(ep_ptr->rlev / 2 - 15, 5));
31 ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
35 void effect_player_curse_3(player_type *target_ptr, effect_player_type *ep_ptr)
37 if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !check_multishadow(target_ptr)) {
38 msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
39 learn_spell(target_ptr, ep_ptr->monspell);
41 if (!check_multishadow(target_ptr))
42 curse_equipment(target_ptr, 33, MIN(ep_ptr->rlev / 2 - 15, 15));
43 ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
47 void effect_player_curse_4(player_type *target_ptr, effect_player_type *ep_ptr)
49 if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !(ep_ptr->m_ptr->r_idx == MON_KENSHIROU) && !check_multishadow(target_ptr)) {
50 msg_print(_("しかし秘孔を跳ね返した!", "You resist the effects!"));
51 learn_spell(target_ptr, ep_ptr->monspell);
53 ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
54 if (!check_multishadow(target_ptr))
55 (void)set_cut(target_ptr, target_ptr->cut + damroll(10, 10));