3 * @brief Angband(変愚蛮怒)基本関数、グローバル変数ヘッダファイル /
4 * extern declarations (variables and functions)
7 * Copyright (c) 1997 Ben Harrison
9 * This software may be copied and distributed for educational, research,
10 * and not for profit purposes provided that this copyright and statement
11 * are included in all such copies.
12 * Note that some files have their own header files
13 * (z-virt.h, z-util.h, z-form.h, term.h, random.h)
17 #include "floor-save.h"
19 #include "monsterrace.h"
21 #include "player-status.h"
28 extern const char listsym[];
29 extern const byte adj_mag_study[];
30 extern const byte adj_mag_mana[];
31 extern const byte adj_mag_fail[];
32 extern const byte adj_mag_stat[];
33 extern const byte adj_chr_gold[];
34 extern const byte adj_int_dev[];
35 extern const byte adj_wis_sav[];
36 extern const byte adj_dex_dis[];
37 extern const byte adj_int_dis[];
38 extern const byte adj_dex_ta[];
39 extern const byte adj_str_td[];
40 extern const byte adj_dex_th[];
41 extern const byte adj_str_th[];
42 extern const byte adj_str_wgt[];
43 extern const byte adj_str_hold[];
44 extern const byte adj_str_dig[];
45 extern const byte adj_dex_safe[];
46 extern const byte adj_con_fix[];
47 extern const byte adj_con_mhp[];
48 extern const byte adj_chr_chm[];
50 extern const byte feature_action_flags[FF_FLAG_MAX];
54 extern bool character_generated;
55 extern bool character_dungeon;
56 extern bool character_loaded;
57 extern bool character_saved;
58 extern bool character_icky;
59 extern bool character_xtra;
60 extern bool creating_savefile;
61 extern COMMAND_CODE command_cmd;
62 extern COMMAND_ARG command_arg;
63 extern s16b command_rep;
64 extern DIRECTION command_dir;
65 extern s16b command_see;
66 extern TERM_LEN command_gap;
67 extern s16b command_wrk;
68 extern s16b command_new;
72 extern GAME_TURN old_battle;
74 extern s16b signal_count;
75 extern bool inkey_base;
76 extern bool inkey_xtra;
77 extern bool inkey_scan;
78 extern bool inkey_flag;
79 extern bool get_com_no_macros;
80 extern OBJECT_SUBTYPE_VALUE coin_type;
82 extern bool repair_monsters;
83 extern bool repair_objects;
84 extern MONSTER_IDX hack_m_idx;
85 extern MONSTER_IDX hack_m_idx_ii;
86 extern int total_friends;
87 extern int leaving_quest;
88 extern bool reinit_wilderness;
89 extern bool multi_rew;
90 extern bool reset_concent;
94 * Software options (set via the '=' command). See "tables.c"
98 extern GAME_TURN record_turn;
99 extern POSITION panel_row_min, panel_row_max;
100 extern POSITION panel_col_min, panel_col_max;
101 extern POSITION panel_col_prt, panel_row_prt;
102 extern MONSTER_IDX target_who;
103 extern POSITION target_col;
104 extern POSITION target_row;
105 extern int player_uid;
106 extern int player_euid;
107 extern int player_egid;
108 extern char player_base[32];
109 extern char savefile[1024];
110 extern char savefile_base[40];
111 extern pos_list tmp_pos;
112 extern STR_OFFSET quark__num;
113 extern concptr *quark__str;
115 extern term *angband_term[8];
116 extern const char angband_term_name[8][16];
117 extern byte angband_color_table[256][4];
118 extern const concptr angband_sound_name[SOUND_MAX];
119 extern const concptr angband_music_basic_name[MUSIC_BASIC_MAX];
120 extern FLOOR_IDX max_floor_id;
121 extern u32b saved_floor_file_sign;
122 extern concptr keymap_act[KEYMAP_MODES][256];
123 extern player_type *p_ptr;
127 extern OBJECT_TYPE_VALUE item_tester_tval;
128 extern bool (*item_tester_hook)(object_type *o_ptr);
129 extern monsterrace_hook_type get_mon_num_hook;
130 extern monsterrace_hook_type get_mon_num2_hook;
131 extern bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
133 extern int init_flags;
134 extern int highscore_fd;
135 extern bool can_save;
137 extern MONSTER_IDX pet_t_m_idx;
138 extern MONSTER_IDX riding_t_m_idx;
139 extern MONRACE_IDX today_mon;
140 extern u32b start_time;
141 extern bool sukekaku;
142 extern bool new_mane;
143 extern concptr screen_dump;
145 extern DEPTH *max_dlv;
146 extern COMMAND_CODE now_message;
147 extern bool use_menu;
150 extern void handle_stuff(void);
151 extern void update_output(void);
152 extern void print_monster_list(TERM_LEN x, TERM_LEN y, TERM_LEN max_lines);
153 extern void update_playtime(void);
157 /* extern void main(void); */
160 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
163 extern u32b _fcreator;
166 #if defined(MAC_MPW) && defined(CARBON)
167 extern void convert_pathname(char *path);
170 #if defined(MACH_O_CARBON)
171 extern void fsetfileinfo(concptr path, u32b fcreator, u32b ftype);
176 /* extern int FAR PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, ...); */
180 extern void spoil_random_artifact(concptr fname);
185 extern void sindarin_to_kana(char *kana, concptr sindarin);
186 extern void jverb( concptr in , char *out , int flag);
187 extern void sjis2euc(char *str);
188 extern void euc2sjis(char *str);
189 extern byte codeconv(char *str);
190 extern bool iskanji2(concptr s, int x);
191 extern void guess_convert_to_system_encoding(char* strbuf, int buflen);
194 extern void kamaenaoshi(INVENTORY_IDX item);