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[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Process "%:<fname>" */
421         case '%':
422                 /* Attempt to Process the given file */
423                 return process_pref_file(buf + 2);
424
425         /* Mega-Hack -- read external player's history file */
426         /* Process "H:<history>" */
427         case 'H':
428                 add_history_from_pref_line(buf + 2);
429                 return 0;
430
431         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
432         case 'R':
433                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
434                 {
435                         monster_race *r_ptr;
436                         i = (huge)strtol(zz[0], NULL, 0);
437                         n1 = strtol(zz[1], NULL, 0);
438                         n2 = strtol(zz[2], NULL, 0);
439                         if (i >= max_r_idx) return 1;
440                         r_ptr = &r_info[i];
441                         if (n1) r_ptr->x_attr = n1;
442                         if (n2) r_ptr->x_char = n2;
443                         return 0;
444                 }
445                 break;
446
447         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
448         case 'K':
449                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
450                 {
451                         object_kind *k_ptr;
452                         i = (huge)strtol(zz[0], NULL, 0);
453                         n1 = strtol(zz[1], NULL, 0);
454                         n2 = strtol(zz[2], NULL, 0);
455                         if (i >= max_k_idx) return 1;
456                         k_ptr = &k_info[i];
457                         if (n1) k_ptr->x_attr = n1;
458                         if (n2) k_ptr->x_char = n2;
459                         return 0;
460                 }
461                 break;
462
463         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
464         case 'F':
465                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
466                 {
467                         feature_type *f_ptr;
468                         i = (huge)strtol(zz[0], NULL, 0);
469                         n1 = strtol(zz[1], NULL, 0);
470                         n2 = strtol(zz[2], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473                         if (n1) f_ptr->x_attr = n1;
474                         if (n2) f_ptr->x_char = n2;
475                         return 0;
476                 }
477                 break;
478
479         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
480         case 'S':
481                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
482                 {
483                         j = (byte)strtol(zz[0], NULL, 0);
484                         n1 = strtol(zz[1], NULL, 0);
485                         n2 = strtol(zz[2], NULL, 0);
486                         misc_to_attr[j] = n1;
487                         misc_to_char[j] = n2;
488                         return 0;
489                 }
490                 break;
491
492         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
493         case 'U':
494                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
495                 {
496                         j = (huge)strtol(zz[0], NULL, 0);
497                         n1 = strtol(zz[1], NULL, 0);
498                         n2 = strtol(zz[2], NULL, 0);
499                         for (i = 1; i < max_k_idx; i++)
500                         {
501                                 object_kind *k_ptr = &k_info[i];
502                                 if (k_ptr->tval == j)
503                                 {
504                                         if (n1) k_ptr->d_attr = n1;
505                                         if (n2) k_ptr->d_char = n2;
506                                 }
507                         }
508                         return 0;
509                 }
510                 break;
511
512         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
513         case 'E':
514                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0) % 128;
517                         n1 = strtol(zz[1], NULL, 0);
518                         if (n1) tval_to_attr[j] = n1;
519                         return 0;
520                 }
521                 break;
522
523         /* Process "A:<str>" -- save an "action" for later */
524         case 'A':
525                 text_to_ascii(macro__buf, buf+2);
526                 return 0;
527
528         /* Process "P:<str>" -- normal macro */
529         case 'P':
530         {
531                 char tmp[1024];
532
533                 text_to_ascii(tmp, buf+2);
534                 macro_add(tmp, macro__buf);
535                 return 0;
536         }
537
538         /* Process "C:<str>" -- create keymap */
539         case 'C':
540         {
541                 int mode;
542                 char tmp[1024];
543
544                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
545
546                 mode = strtol(zz[0], NULL, 0);
547                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
548
549                 text_to_ascii(tmp, zz[1]);
550                 if (!tmp[0] || tmp[1]) return 1;
551                 i = (byte)(tmp[0]);
552
553                 string_free(keymap_act[mode][i]);
554
555                 keymap_act[mode][i] = string_make(macro__buf);
556
557                 return 0;
558         }
559
560         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
561         case 'V':
562                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
563                 {
564                         i = (byte)strtol(zz[0], NULL, 0);
565                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
566                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
567                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
568                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
569                         return 0;
570                 }
571                 break;
572
573         /* Process "X:<str>" -- turn option off */
574         /* Process "Y:<str>" -- turn option on */
575         case 'X':
576         case 'Y':
577                 for (i = 0; option_info[i].o_desc; i++)
578                 {
579                         if (option_info[i].o_var &&
580                             option_info[i].o_text &&
581                             streq(option_info[i].o_text, buf + 2))
582                         {
583                                 int os = option_info[i].o_set;
584                                 int ob = option_info[i].o_bit;
585
586                                 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
587                                 {
588 #ifdef JP
589                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
590 #else
591                                         msg_format("Startup options can not changed! '%s'", buf);
592 #endif
593                                         msg_print(NULL);
594                                         return 0;
595                                 }
596
597                                 if (buf[0] == 'X')
598                                 {
599                                         /* Clear */
600                                         option_flag[os] &= ~(1L << ob);
601                                         (*option_info[i].o_var) = FALSE;
602                                 }
603                                 else
604                                 {
605                                         /* Set */
606                                         option_flag[os] |= (1L << ob);
607                                         (*option_info[i].o_var) = TRUE;
608                                 }
609                                 return 0;
610                         }
611                 }
612
613                 /* don't know that option. ignore it.*/
614 #ifdef JP
615                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
616 #else
617                 msg_format("Ignored invalid option: %s", buf);
618 #endif
619                 msg_print(NULL);
620                 return 0;
621
622         /* Process "Z:<type>:<str>" -- set spell color */
623         case 'Z':
624         {
625                 /* Find the colon */
626                 char *t = strchr(buf + 2, ':');
627
628                 /* Oops */
629                 if (!t) return 1;
630
631                 /* Nuke the colon */
632                 *(t++) = '\0';
633
634                 for (i = 0; gf_desc[i].name; i++)
635                 {
636                         /* Match this type */
637                         if (streq(gf_desc[i].name, buf + 2))
638                         {
639                                 /* Remember this color set */
640                                 gf_color[gf_desc[i].num] = quark_add(t);
641
642                                 /* Success */
643                                 return 0;
644                         }
645                 }
646
647                 break;
648         }
649
650         /* Initialize macro trigger names and a template */
651         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
652         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
653         case 'T':
654         {
655                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
656
657                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
658                 if (tok >= 4)
659                 {
660                         int i;
661                         int num;
662
663                         if (macro_template != NULL)
664                         {
665                                 num = strlen(macro_modifier_chr);
666
667                                 /* Kill the template string */
668                                 string_free(macro_template);
669                                 macro_template = NULL;
670
671                                 /* Kill flag characters of modifier keys */
672                                 string_free(macro_modifier_chr);
673
674                                 /* Kill corresponding modifier names */
675                                 for (i = 0; i < num; i++)
676                                 {
677                                         string_free(macro_modifier_name[i]);
678                                 }
679
680                                 /* Kill trigger name strings */
681                                 for (i = 0; i < max_macrotrigger; i++)
682                                 {
683                                         string_free(macro_trigger_name[i]);
684                                         string_free(macro_trigger_keycode[0][i]);
685                                         string_free(macro_trigger_keycode[1][i]);
686                                 }
687
688                                 max_macrotrigger = 0;
689                         }
690
691                         if (*zz[0] == '\0') return 0; /* clear template */
692
693                         /* Number of modifier flags */
694                         num = strlen(zz[1]);
695
696                         /* Limit the number */
697                         num = MIN(MAX_MACRO_MOD, num);
698
699                         /* Stop if number of modifier is not correct */
700                         if (2 + num != tok) return 1;
701
702                         /* Get a template string */
703                         macro_template = string_make(zz[0]);
704
705                         /* Get flag characters of modifier keys */
706                         macro_modifier_chr = string_make(zz[1]);
707
708                         /* Get corresponding modifier names */
709                         for (i = 0; i < num; i++)
710                         {
711                                 macro_modifier_name[i] = string_make(zz[2+i]);
712                         }
713                 }
714
715                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
716                 else if (tok >= 2)
717                 {
718                         char buf[1024];
719                         int m;
720                         char *t, *s;
721                         if (max_macrotrigger >= MAX_MACRO_TRIG)
722                         {
723 #ifdef JP
724                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
725 #else
726                                 msg_print("Too many macro triggers!");
727 #endif
728                                 return 1;
729                         }
730                         m = max_macrotrigger;
731                         max_macrotrigger++;
732
733                         /* Take into account the escape character  */
734                         t = buf;
735                         s = zz[0];
736                         while (*s)
737                         {
738                                 if ('\\' == *s) s++;
739                                 *t++ = *s++;
740                         }
741                         *t = '\0';
742
743                         /* Get a trigger name */
744                         macro_trigger_name[m] = string_make(buf);
745
746                         /* Get the corresponding key code */
747                         macro_trigger_keycode[0][m] = string_make(zz[1]);
748
749                         if (tok == 3)
750                         {
751                                 /* Key code of a combination of it with the shift key */
752                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
753                         }
754                         else
755                         {
756                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
757                         }
758                 }
759
760                 /* No error */
761                 return 0;
762         }
763         }
764
765         /* Failure */
766         return 1;
767 }
768
769
770 /*
771  * Helper function for "process_pref_file()"
772  *
773  * Input:
774  *   v: output buffer array
775  *   f: final character
776  *
777  * Output:
778  *   result
779  */
780 static cptr process_pref_file_expr(char **sp, char *fp)
781 {
782         cptr v;
783
784         char *b;
785         char *s;
786
787         char b1 = '[';
788         char b2 = ']';
789
790         char f = ' ';
791         static char tmp[8];
792
793         /* Initial */
794         s = (*sp);
795
796         /* Skip spaces */
797         while (isspace(*s)) s++;
798
799         /* Save start */
800         b = s;
801
802         /* Default */
803         v = "?o?o?";
804
805         /* Analyze */
806         if (*s == b1)
807         {
808                 const char *p;
809                 const char *t;
810
811                 /* Skip b1 */
812                 s++;
813
814                 /* First */
815                 t = process_pref_file_expr(&s, &f);
816
817                 /* Oops */
818                 if (!*t)
819                 {
820                         /* Nothing */
821                 }
822
823                 /* Function: IOR */
824                 else if (streq(t, "IOR"))
825                 {
826                         v = "0";
827                         while (*s && (f != b2))
828                         {
829                                 t = process_pref_file_expr(&s, &f);
830                                 if (*t && !streq(t, "0")) v = "1";
831                         }
832                 }
833
834                 /* Function: AND */
835                 else if (streq(t, "AND"))
836                 {
837                         v = "1";
838                         while (*s && (f != b2))
839                         {
840                                 t = process_pref_file_expr(&s, &f);
841                                 if (*t && streq(t, "0")) v = "0";
842                         }
843                 }
844
845                 /* Function: NOT */
846                 else if (streq(t, "NOT"))
847                 {
848                         v = "1";
849                         while (*s && (f != b2))
850                         {
851                                 t = process_pref_file_expr(&s, &f);
852                                 if (*t && streq(t, "1")) v = "0";
853                         }
854                 }
855
856                 /* Function: EQU */
857                 else if (streq(t, "EQU"))
858                 {
859                         v = "1";
860                         if (*s && (f != b2))
861                         {
862                                 t = process_pref_file_expr(&s, &f);
863                         }
864                         while (*s && (f != b2))
865                         {
866                                 p = t;
867                                 t = process_pref_file_expr(&s, &f);
868                                 if (*t && !streq(p, t)) v = "0";
869                         }
870                 }
871
872                 /* Function: LEQ */
873                 else if (streq(t, "LEQ"))
874                 {
875                         v = "1";
876                         if (*s && (f != b2))
877                         {
878                                 t = process_pref_file_expr(&s, &f);
879                         }
880                         while (*s && (f != b2))
881                         {
882                                 p = t;
883                                 t = process_pref_file_expr(&s, &f);
884                                 if (*t && (strcmp(p, t) > 0)) v = "0";
885                         }
886                 }
887
888                 /* Function: GEQ */
889                 else if (streq(t, "GEQ"))
890                 {
891                         v = "1";
892                         if (*s && (f != b2))
893                         {
894                                 t = process_pref_file_expr(&s, &f);
895                         }
896                         while (*s && (f != b2))
897                         {
898                                 p = t;
899                                 t = process_pref_file_expr(&s, &f);
900                                 if (*t && (strcmp(p, t) < 0)) v = "0";
901                         }
902                 }
903
904                 /* Oops */
905                 else
906                 {
907                         while (*s && (f != b2))
908                         {
909                                 t = process_pref_file_expr(&s, &f);
910                         }
911                 }
912
913                 /* Verify ending */
914                 if (f != b2) v = "?x?x?";
915
916                 /* Extract final and Terminate */
917                 if ((f = *s) != '\0') *s++ = '\0';
918         }
919
920         /* Other */
921         else
922         {
923                 /* Accept all printables except spaces and brackets */
924                 while (isprint(*s) && !strchr(" []", *s)) ++s;
925
926                 /* Extract final and Terminate */
927                 if ((f = *s) != '\0') *s++ = '\0';
928
929                 /* Variable */
930                 if (*b == '$')
931                 {
932                         /* System */
933                         if (streq(b+1, "SYS"))
934                         {
935                                 v = ANGBAND_SYS;
936                         }
937
938                         else if (streq(b+1, "KEYBOARD"))
939                         {
940                                 v = ANGBAND_KEYBOARD;
941                         }
942
943                         /* Graphics */
944                         else if (streq(b+1, "GRAF"))
945                         {
946                                 v = ANGBAND_GRAF;
947                         }
948
949                         /* Monochrome mode */
950                         else if (streq(b+1, "MONOCHROME"))
951                         {
952                                 if (arg_monochrome)
953                                         v = "ON";
954                                 else
955                                         v = "OFF";
956                         }
957
958                         /* Race */
959                         else if (streq(b+1, "RACE"))
960                         {
961 #ifdef JP
962                                 v = rp_ptr->E_title;
963 #else
964                                 v = rp_ptr->title;
965 #endif
966                         }
967
968                         /* Class */
969                         else if (streq(b+1, "CLASS"))
970                         {
971 #ifdef JP
972                                 v = cp_ptr->E_title;
973 #else
974                                 v = cp_ptr->title;
975 #endif
976                         }
977
978                         /* Player */
979                         else if (streq(b+1, "PLAYER"))
980                         {
981                                 v = player_base;
982                         }
983
984                         /* First realm */
985                         else if (streq(b+1, "REALM1"))
986                         {
987 #ifdef JP
988                                 v = E_realm_names[p_ptr->realm1];
989 #else
990                                 v = realm_names[p_ptr->realm1];
991 #endif
992                         }
993
994                         /* Second realm */
995                         else if (streq(b+1, "REALM2"))
996                         {
997 #ifdef JP
998                                 v = E_realm_names[p_ptr->realm2];
999 #else
1000                                 v = realm_names[p_ptr->realm2];
1001 #endif
1002                         }
1003
1004                         /* Level */
1005                         else if (streq(b+1, "LEVEL"))
1006                         {
1007                                 sprintf(tmp, "%02d", p_ptr->lev);
1008                                 v = tmp;
1009                         }
1010                 }
1011
1012                 /* Constant */
1013                 else
1014                 {
1015                         v = b;
1016                 }
1017         }
1018
1019         /* Save */
1020         (*fp) = f;
1021
1022         /* Save */
1023         (*sp) = s;
1024
1025         /* Result */
1026         return (v);
1027 }
1028
1029
1030 #define PREF_TYPE_NORMAL   0
1031 #define PREF_TYPE_PICKPREF 1
1032 #define PREF_TYPE_HISTPREF 2
1033
1034 /*
1035  * Open the "user pref file" and parse it.
1036  */
1037 static errr process_pref_file_aux(cptr name, int preftype)
1038 {
1039         FILE *fp;
1040
1041         char buf[1024];
1042
1043         char old[1024];
1044
1045         int line = -1;
1046
1047         errr err = 0;
1048
1049         bool bypass = FALSE;
1050
1051
1052         /* Open the file */
1053         fp = my_fopen(name, "r");
1054
1055         /* No such file */
1056         if (!fp) return (-1);
1057
1058         /* Process the file */
1059         while (0 == my_fgets(fp, buf, sizeof(buf)))
1060         {
1061                 /* Count lines */
1062                 line++;
1063
1064                 /* Skip "empty" lines */
1065                 if (!buf[0]) continue;
1066
1067                 /* Skip "blank" lines */
1068 #ifdef JP
1069                 if (!iskanji(buf[0]))
1070 #endif
1071                 if (isspace(buf[0])) continue;
1072
1073                 /* Skip comments */
1074                 if (buf[0] == '#') continue;
1075
1076
1077                 /* Save a copy */
1078                 strcpy(old, buf);
1079
1080
1081                 /* Process "?:<expr>" */
1082                 if ((buf[0] == '?') && (buf[1] == ':'))
1083                 {
1084                         char f;
1085                         cptr v;
1086                         char *s;
1087
1088                         /* Start */
1089                         s = buf + 2;
1090
1091                         /* Parse the expr */
1092                         v = process_pref_file_expr(&s, &f);
1093
1094                         /* Set flag */
1095                         bypass = (streq(v, "0") ? TRUE : FALSE);
1096
1097                         /* Continue */
1098                         continue;
1099                 }
1100
1101                 /* Apply conditionals */
1102                 if (bypass) continue;
1103
1104
1105                 /* Process "%:<file>" */
1106                 if (buf[0] == '%')
1107                 {
1108                         /* Process that file if allowed */
1109                         switch (preftype)
1110                         {
1111                         case PREF_TYPE_PICKPREF:
1112                                 (void)process_pickpref_file(buf + 2);
1113                                 break;
1114                         case PREF_TYPE_HISTPREF:
1115                                 (void)process_histpref_file(buf + 2);
1116                                 break;
1117                         default:
1118                                 (void)process_pref_file(buf + 2);
1119                                 break;
1120                         }
1121
1122                         /* Continue */
1123                         continue;
1124                 }
1125
1126
1127                 /* Process the line */
1128                 err = process_pref_file_command(buf);
1129
1130                 /* This is not original pref line... */
1131                 if (err)
1132                 {
1133                         if (preftype != PREF_TYPE_PICKPREF)
1134                                 break;
1135                         err = process_pickpref_file_line(buf);
1136                 }
1137         }
1138
1139
1140         /* Error */
1141         if (err)
1142         {
1143                 /* Print error message */
1144                 /* ToDo: Add better error messages */
1145 #ifdef JP
1146               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1147               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1148 #else
1149                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1150                 msg_format("Parsing '%s'", old);
1151 #endif
1152                 msg_print(NULL);
1153         }
1154
1155         /* Close the file */
1156         my_fclose(fp);
1157
1158         /* Result */
1159         return (err);
1160 }
1161
1162
1163
1164 /*
1165  * Process the "user pref file" with the given name
1166  *
1167  * See the functions above for a list of legal "commands".
1168  *
1169  * We also accept the special "?" and "%" directives, which
1170  * allow conditional evaluation and filename inclusion.
1171  */
1172 errr process_pref_file(cptr name)
1173 {
1174         char buf[1024];
1175
1176         errr err1, err2;
1177
1178         /* Build the filename */
1179         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1180
1181         /* Process the system pref file */
1182         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1183
1184         /* Stop at parser errors, but not at non-existing file */
1185         if (err1 > 0) return err1;
1186
1187
1188         /* Build the filename */
1189         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1190         
1191         /* Process the user pref file */
1192         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1193
1194
1195         /* User file does not exist, but read system pref file */
1196         if (err2 < 0 && !err1)
1197                 return -2;
1198
1199         /* Result of user file processing */
1200         return err2;
1201 }
1202
1203
1204
1205 #ifdef CHECK_TIME
1206
1207 /*
1208  * Operating hours for ANGBAND (defaults to non-work hours)
1209  */
1210 static char days[7][29] =
1211 {
1212         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1213         "MON:XXXXXXXX.........XXXXXXX",
1214         "TUE:XXXXXXXX.........XXXXXXX",
1215         "WED:XXXXXXXX.........XXXXXXX",
1216         "THU:XXXXXXXX.........XXXXXXX",
1217         "FRI:XXXXXXXX.........XXXXXXX",
1218         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1219 };
1220
1221 /*
1222  * Restict usage (defaults to no restrictions)
1223  */
1224 static bool check_time_flag = FALSE;
1225
1226 #endif
1227
1228
1229 /*
1230  * Handle CHECK_TIME
1231  */
1232 errr check_time(void)
1233 {
1234
1235 #ifdef CHECK_TIME
1236
1237         time_t      c;
1238         struct tm   *tp;
1239
1240         /* No restrictions */
1241         if (!check_time_flag) return (0);
1242
1243         /* Check for time violation */
1244         c = time((time_t *)0);
1245         tp = localtime(&c);
1246
1247         /* Violation */
1248         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1249
1250 #endif
1251
1252         /* Success */
1253         return (0);
1254 }
1255
1256
1257
1258 /*
1259  * Initialize CHECK_TIME
1260  */
1261 errr check_time_init(void)
1262 {
1263
1264 #ifdef CHECK_TIME
1265
1266         FILE        *fp;
1267
1268         char    buf[1024];
1269
1270
1271         /* Build the filename */
1272         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1273
1274         /* Open the file */
1275         fp = my_fopen(buf, "r");
1276
1277         /* No file, no restrictions */
1278         if (!fp) return (0);
1279
1280         /* Assume restrictions */
1281         check_time_flag = TRUE;
1282
1283         /* Parse the file */
1284         while (0 == my_fgets(fp, buf, sizeof(buf)))
1285         {
1286                 /* Skip comments and blank lines */
1287                 if (!buf[0] || (buf[0] == '#')) continue;
1288
1289                 /* Chop the buffer */
1290                 buf[29] = '\0';
1291
1292                 /* Extract the info */
1293                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1294                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1295                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1296                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1297                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1298                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1299                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1300         }
1301
1302         /* Close it */
1303         my_fclose(fp);
1304
1305 #endif
1306
1307         /* Success */
1308         return (0);
1309 }
1310
1311
1312
1313 #ifdef CHECK_LOAD
1314
1315 #ifndef MAXHOSTNAMELEN
1316 # define MAXHOSTNAMELEN  64
1317 #endif
1318
1319 typedef struct statstime statstime;
1320
1321 struct statstime
1322 {
1323         int                 cp_time[4];
1324         int                 dk_xfer[4];
1325         unsigned int        v_pgpgin;
1326         unsigned int        v_pgpgout;
1327         unsigned int        v_pswpin;
1328         unsigned int        v_pswpout;
1329         unsigned int        v_intr;
1330         int                 if_ipackets;
1331         int                 if_ierrors;
1332         int                 if_opackets;
1333         int                 if_oerrors;
1334         int                 if_collisions;
1335         unsigned int        v_swtch;
1336         long                avenrun[3];
1337         struct timeval      boottime;
1338         struct timeval      curtime;
1339 };
1340
1341 /*
1342  * Maximal load (if any).
1343  */
1344 static int check_load_value = 0;
1345
1346 #endif
1347
1348
1349 /*
1350  * Handle CHECK_LOAD
1351  */
1352 errr check_load(void)
1353 {
1354
1355 #ifdef CHECK_LOAD
1356
1357         struct statstime    st;
1358
1359         /* Success if not checking */
1360         if (!check_load_value) return (0);
1361
1362         /* Check the load */
1363         if (0 == rstat("localhost", &st))
1364         {
1365                 long val1 = (long)(st.avenrun[2]);
1366                 long val2 = (long)(check_load_value) * FSCALE;
1367
1368                 /* Check for violation */
1369                 if (val1 >= val2) return (1);
1370         }
1371
1372 #endif
1373
1374         /* Success */
1375         return (0);
1376 }
1377
1378
1379 /*
1380  * Initialize CHECK_LOAD
1381  */
1382 errr check_load_init(void)
1383 {
1384
1385 #ifdef CHECK_LOAD
1386
1387         FILE        *fp;
1388
1389         char    buf[1024];
1390
1391         char    temphost[MAXHOSTNAMELEN+1];
1392         char    thishost[MAXHOSTNAMELEN+1];
1393
1394
1395         /* Build the filename */
1396         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1397
1398         /* Open the "load" file */
1399         fp = my_fopen(buf, "r");
1400
1401         /* No file, no restrictions */
1402         if (!fp) return (0);
1403
1404         /* Default load */
1405         check_load_value = 100;
1406
1407         /* Get the host name */
1408         (void)gethostname(thishost, (sizeof thishost) - 1);
1409
1410         /* Parse it */
1411         while (0 == my_fgets(fp, buf, sizeof(buf)))
1412         {
1413                 int value;
1414
1415                 /* Skip comments and blank lines */
1416                 if (!buf[0] || (buf[0] == '#')) continue;
1417
1418                 /* Parse, or ignore */
1419                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1420
1421                 /* Skip other hosts */
1422                 if (!streq(temphost, thishost) &&
1423                     !streq(temphost, "localhost")) continue;
1424
1425                 /* Use that value */
1426                 check_load_value = value;
1427
1428                 /* Done */
1429                 break;
1430         }
1431
1432         /* Close the file */
1433         my_fclose(fp);
1434
1435 #endif
1436
1437         /* Success */
1438         return (0);
1439 }
1440
1441
1442 #define ENTRY_BARE_HAND 0
1443 #define ENTRY_TWO_HANDS 1
1444 #define ENTRY_RIGHT_HAND1 2
1445 #define ENTRY_LEFT_HAND1 3
1446 #define ENTRY_LEFT_HAND2 4
1447 #define ENTRY_RIGHT_HAND2 5
1448 #define ENTRY_POSTURE 6
1449 #define ENTRY_SHOOT_HIT_DAM 7
1450 #define ENTRY_SHOOT_POWER 8
1451 #define ENTRY_SPEED 9
1452 #define ENTRY_BASE_AC 10
1453 #define ENTRY_LEVEL 11
1454 #define ENTRY_CUR_EXP 12
1455 #define ENTRY_MAX_EXP 13
1456 #define ENTRY_EXP_TO_ADV 14
1457 #define ENTRY_GOLD 15
1458 #define ENTRY_DAY 16
1459 #define ENTRY_HP 17
1460 #define ENTRY_SP 18
1461 #define ENTRY_PLAY_TIME 19
1462 #define ENTRY_SKILL_FIGHT 20
1463 #define ENTRY_SKILL_SHOOT 21
1464 #define ENTRY_SKILL_SAVING 22
1465 #define ENTRY_SKILL_STEALTH 23
1466 #define ENTRY_SKILL_PERCEP 24
1467 #define ENTRY_SKILL_SEARCH 25
1468 #define ENTRY_SKILL_DISARM 26
1469 #define ENTRY_SKILL_DEVICE 27
1470 #define ENTRY_BLOWS 28
1471 #define ENTRY_SHOTS 29
1472 #define ENTRY_AVG_DMG 30
1473 #define ENTRY_INFRA 31
1474
1475 #define ENTRY_NAME 32
1476 #define ENTRY_SEX 33
1477 #define ENTRY_RACE 34
1478 #define ENTRY_CLASS 35
1479 #define ENTRY_REALM 36
1480 #define ENTRY_PATRON 37
1481 #define ENTRY_AGE 38
1482 #define ENTRY_HEIGHT 39
1483 #define ENTRY_WEIGHT 40
1484 #define ENTRY_SOCIAL 41
1485 #define ENTRY_ALIGN 42
1486
1487 #define ENTRY_EXP_ANDR 43
1488
1489
1490 static struct
1491 {
1492         int col;
1493         int row;
1494         int len;
1495         char header[20];
1496 } disp_player_line[]
1497 #ifdef JP
1498 = {
1499         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1500         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1501         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1502         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1503         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1504         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1505         { 1, 11, 25, ""},
1506         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1507         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1508         {01, 20, 25, "²Ã®"},
1509         { 1, 19, 25, "£Á£Ã"},
1510         {29, 13, 21, "¥ì¥Ù¥ë"},
1511         {29, 14, 21, "·Ð¸³ÃÍ"},
1512         {29, 15, 21, "ºÇÂç·Ð¸³"},
1513         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1514         {29, 17, 21, "½ê»ý¶â"},
1515         {29, 19, 21, "ÆüÉÕ"},
1516         {29, 10, 21, "£È£Ð"},
1517         {29, 11, 21, "£Í£Ð"},
1518         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1519         {54, 10, -1, "ÂǷ⹶·â  :"},
1520         {54, 11, -1, "¼Í·â¹¶·â  :"},
1521         {54, 12, -1, "ËâË¡Ëɸ栠:"},
1522         {54, 13, -1, "±£Ì©¹ÔÆ°  :"},
1523         {54, 15, -1, "ÃγР     :"},
1524         {54, 16, -1, "õº÷      :"},
1525         {54, 17, -1, "²ò½ü      :"},
1526         {54, 18, -1, "ËâË¡Æ»¶ñ  :"},
1527         {01, 12, 25, "ÂÇ·â²ó¿ô"},
1528         {01, 17, 25, "¼Í·â²ó¿ô"},
1529         {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1530         {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1531         {26,  1, -1, "̾Á°  : "},
1532         { 1,  3, -1, "À­ÊÌ     : "},
1533         { 1,  4, -1, "¼ï²     : "},
1534         { 1,  5, -1, "¿¦¶È     : "},
1535         { 1,  6, -1, "ËâË¡     : "},
1536         { 1,  7, -1, "¼é¸îËâ¿À : "},
1537         {29,  3, 21, "ǯÎð"},
1538         {29,  4, 21, "¿ÈĹ"},
1539         {29,  5, 21, "ÂνÅ"},
1540         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1541         {29,  7, 21, "°À­"},
1542         {29, 14, 21, "¶¯²½ÅÙ"},
1543 };
1544 #else
1545 = {
1546         { 1, 10, 25, "Bare hand"},
1547         { 1, 10, 25, "Two hands"},
1548         { 1, 10, 25, "Right hand"},
1549         { 1, 10, 25, "Left hand"},
1550         { 1, 11, 25, "Left hand"},
1551         { 1, 11, 25, "Right hand"},
1552         { 1, 11, 25, "Posture"},
1553         { 1, 15, 25, "Shooting"},
1554         { 1, 16, 25, "Multiplier"},
1555         {01, 20, 25, "Speed"},
1556         { 1, 19, 25, "AC"},
1557         {29, 13, 21, "Level"},
1558         {29, 14, 21, "Experience"},
1559         {29, 15, 21, "Max Exp"},
1560         {29, 16, 21, "Exp to Adv"},
1561         {29, 17, 21, "Gold"},
1562         {29, 19, 21, "Time"},
1563         {29, 10, 21, "Hit point"},
1564         {29, 11, 21, "SP (Mana)"},
1565         {29, 20, 21, "Play time"},
1566         {54, 10, -1, "Fighting    : "},
1567         {54, 11, -1, "Bows/Throw  : "},
1568         {54, 12, -1, "Saving Throw: "},
1569         {54, 13, -1, "Stealth     : "},
1570         {54, 15, -1, "Perception  : "},
1571         {54, 16, -1, "Searching   : "},
1572         {54, 17, -1, "Disarming   : "},
1573         {54, 18, -1, "Magic Device: "},
1574         {01, 12, 25, "Blows/Round"},
1575         {01, 17, 25, "Shots/Round"},
1576         {01, 13, 25, "AverageDmg/Rnd"},
1577         {54, 20, -1, "Infra-Vision: "},
1578         {26,  1, -1, "Name  : "},
1579         { 1,  3, -1, "Sex      : "},
1580         { 1,  4, -1, "Race     : "},
1581         { 1,  5, -1, "Class    : "},
1582         { 1,  6, -1, "Magic    : "},
1583         { 1,  7, -1, "Patron   : "},
1584         {29,  3, 21, "Age"},
1585         {29,  4, 21, "Height"},
1586         {29,  5, 21, "Weight"},
1587         {29,  6, 21, "Social Class"},
1588         {29,  7, 21, "Align"},
1589         {29, 14, 21, "Construction"},
1590 };
1591 #endif
1592
1593 static void display_player_one_line(int entry, cptr val, byte attr)
1594 {
1595         char buf[40];
1596
1597         int row = disp_player_line[entry].row;
1598         int col = disp_player_line[entry].col;
1599         int len = disp_player_line[entry].len;
1600         cptr head = disp_player_line[entry].header;
1601
1602         int head_len = strlen(head);
1603
1604         Term_putstr(col, row, -1, TERM_WHITE, head);
1605
1606         if (!val)
1607                 return;
1608
1609         if (len > 0)
1610         {
1611                 int val_len = len - head_len;
1612                 sprintf(buf, "%*.*s", val_len, val_len, val);
1613                 Term_putstr(col + head_len, row, -1, attr, buf);
1614         }
1615         else
1616         {
1617                 Term_putstr(col + head_len, row, -1, attr, val);
1618         }
1619
1620         return;
1621 }
1622
1623
1624 /*
1625  * Prints the following information on the screen.
1626  */
1627 static void display_player_middle(void)
1628 {
1629         char buf[160];
1630         int show_tohit, show_todam;
1631         object_type *o_ptr;
1632         int tmul = 0;
1633         int e;
1634
1635         if(p_ptr->migite)
1636         {
1637                 show_tohit = p_ptr->dis_to_h[0];
1638                 show_todam = p_ptr->dis_to_d[0];
1639
1640                 o_ptr = &inventory[INVEN_RARM];
1641
1642                 /* Hack -- add in weapon info if known */
1643                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1644                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1645
1646                 /* Melee attacks */
1647                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1648
1649                 /* Dump the bonuses to hit/dam */
1650                 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1651                         display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1652                 else if(p_ptr->ryoute)
1653                         display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1654                 else if (left_hander)
1655                         display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1656                 else
1657                         display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1658         }
1659
1660         if(p_ptr->hidarite)
1661         {
1662                 show_tohit = p_ptr->dis_to_h[1];
1663                 show_todam = p_ptr->dis_to_d[1];
1664
1665                 o_ptr = &inventory[INVEN_LARM];
1666
1667                 /* Hack -- add in weapon info if known */
1668                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1669                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1670
1671                 /* Melee attacks */
1672                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1673
1674                 /* Dump the bonuses to hit/dam */
1675                 if (left_hander)
1676                         display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1677                 else
1678                         display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1679         }
1680         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) > 1))
1681         {
1682                 int i;
1683                 if (p_ptr->special_defense & KAMAE_MASK)
1684                 {
1685                         for (i = 0; i < MAX_KAMAE; i++)
1686                         {
1687                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1688                         }
1689                         if (i < MAX_KAMAE)
1690 #ifdef JP
1691                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1692 #else
1693                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1694 #endif
1695                 }
1696                 else
1697 #ifdef JP
1698                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1699 #else
1700                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1701 #endif
1702         }
1703
1704         /* Range weapon */
1705         o_ptr = &inventory[INVEN_BOW];
1706
1707         /* Base skill */
1708         show_tohit = p_ptr->dis_to_h_b;
1709         show_todam = 0;
1710
1711         /* Apply weapon bonuses */
1712         if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1713         if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1714
1715         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1716                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1717         else
1718                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1719
1720         /* Range attacks */
1721         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1722
1723         if (inventory[INVEN_BOW].k_idx)
1724         {
1725                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1726
1727                 /* Get extra "power" from "extra might" */
1728                 if (p_ptr->xtra_might) tmul++;
1729
1730                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1731         }
1732
1733         /* shoot power */
1734         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1735
1736         /* Dump the armor class */
1737         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1738
1739         /* Dump speed */
1740         {
1741                 bool is_fast = (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO));
1742                 int tmp_speed = 0;
1743                 byte attr;
1744                 int i;
1745
1746                 i = p_ptr->pspeed-110;
1747
1748                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1749                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1750
1751                 if (i > 0)
1752                 {
1753                         if (!p_ptr->riding)
1754                                 attr = TERM_L_GREEN;
1755                         else
1756                                 attr = TERM_GREEN;
1757                 }
1758                 else if (i == 0)
1759                 {
1760                         if (!p_ptr->riding)
1761                                 attr = TERM_L_BLUE;
1762                         else
1763                                 attr = TERM_GREEN;
1764                 }
1765                 else
1766                 {
1767                         if (!p_ptr->riding)
1768                                 attr = TERM_L_UMBER;
1769                         else
1770                                 attr = TERM_RED;
1771                 }
1772
1773                 if (!p_ptr->riding)
1774                 {
1775                         if (is_fast) tmp_speed += 10;
1776                         if (p_ptr->slow) tmp_speed -= 10;
1777                         if (p_ptr->lightspeed) tmp_speed = 99;
1778                 }
1779                 else
1780                 {
1781                         if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1782                         if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1783                 }
1784
1785                 if (tmp_speed)
1786                 {
1787                         if (!p_ptr->riding)
1788                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1789                         else
1790 #ifdef JP
1791                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1792 #else
1793                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1794 #endif
1795
1796                         if (tmp_speed > 0)
1797                                 attr = TERM_YELLOW;
1798                         else
1799                                 attr = TERM_VIOLET;
1800                 }
1801                 else
1802                 {
1803                         if (!p_ptr->riding)
1804                                 sprintf(buf, "(%+d)", i);
1805                         else
1806 #ifdef JP
1807                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1808 #else
1809                                 sprintf(buf, "Riding (%+d)", i);
1810 #endif
1811                 }
1812         
1813                 display_player_one_line(ENTRY_SPEED, buf, attr);
1814         }
1815
1816         /* Dump character level */
1817         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1818
1819         /* Dump experience */
1820         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1821         else e = ENTRY_CUR_EXP;
1822
1823         if (p_ptr->exp >= p_ptr->max_exp)
1824                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1825         else
1826                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1827
1828         /* Dump max experience */
1829         if (p_ptr->prace == RACE_ANDROID)
1830                 /* Nothing */;
1831         else
1832                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1833
1834         /* Dump exp to advance */
1835         if (p_ptr->lev >= PY_MAX_LEVEL)
1836                 display_player_one_line(ENTRY_EXP_TO_ADV, "*****", TERM_L_GREEN);
1837         else if (p_ptr->prace == RACE_ANDROID)
1838                 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1839         else
1840                 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1841
1842         /* Dump gold */
1843         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1844
1845         /* Dump Day */
1846         {
1847                 int day, hour, min;
1848                 extract_day_hour_min(&day, &hour, &min);
1849
1850                 sprintf(buf, 
1851 #ifdef JP
1852                         "%dÆüÌÜ %2d:%02d", 
1853 #else
1854                         "Day %d %2d:%02d", 
1855 #endif
1856                         day, hour, min);
1857         }
1858         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1859
1860         /* Dump hit point */
1861         if (p_ptr->chp >= p_ptr->mhp) 
1862                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1863         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1864                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1865         else
1866                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1867
1868         /* Dump mana power */
1869         if (p_ptr->csp >= p_ptr->msp) 
1870                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1871         else if (p_ptr->csp > (p_ptr->msp * hitpoint_warn) / 10) 
1872                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1873         else
1874                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1875
1876         /* Dump play time */
1877         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1878 }
1879
1880
1881 /*
1882  * Hack -- pass color info around this file
1883  */
1884 static byte likert_color = TERM_WHITE;
1885
1886
1887 /*
1888  * Returns a "rating" of x depending on y
1889  */
1890 static cptr likert(int x, int y)
1891 {
1892         static char dummy[20] = "";
1893
1894         /* Paranoia */
1895         if (y <= 0) y = 1;
1896
1897         /* Negative value */
1898         if (x < 0)
1899         {
1900                 likert_color = TERM_L_DARK;
1901 #ifdef JP
1902 return ("ºÇÄã");
1903 #else
1904                 return ("Very Bad");
1905 #endif
1906
1907         }
1908
1909         /* Analyze the value */
1910         switch ((x / y))
1911         {
1912                 case 0:
1913                 case 1:
1914                 {
1915                         likert_color = TERM_RED;
1916 #ifdef JP
1917 return ("°­¤¤");
1918 #else
1919                         return ("Bad");
1920 #endif
1921
1922                 }
1923                 case 2:
1924                 {
1925                         likert_color = TERM_L_RED;
1926 #ifdef JP
1927 return ("Îô¤ë");
1928 #else
1929                         return ("Poor");
1930 #endif
1931
1932                 }
1933                 case 3:
1934                 case 4:
1935                 {
1936                         likert_color = TERM_ORANGE;
1937 #ifdef JP
1938 return ("ÉáÄÌ");
1939 #else
1940                         return ("Fair");
1941 #endif
1942
1943                 }
1944                 case 5:
1945                 {
1946                         likert_color = TERM_YELLOW;
1947 #ifdef JP
1948 return ("Îɤ¤");
1949 #else
1950                         return ("Good");
1951 #endif
1952
1953                 }
1954                 case 6:
1955                 {
1956                         likert_color = TERM_YELLOW;
1957 #ifdef JP
1958 return ("ÂçÊÑÎɤ¤");
1959 #else
1960                         return ("Very Good");
1961 #endif
1962
1963                 }
1964                 case 7:
1965                 case 8:
1966                 {
1967                         likert_color = TERM_L_GREEN;
1968 #ifdef JP
1969 return ("Âî±Û");
1970 #else
1971                         return ("Excellent");
1972 #endif
1973
1974                 }
1975                 case 9:
1976                 case 10:
1977                 case 11:
1978                 case 12:
1979                 case 13:
1980                 {
1981                         likert_color = TERM_GREEN;
1982 #ifdef JP
1983 return ("Ķ±Û");
1984 #else
1985                         return ("Superb");
1986 #endif
1987
1988                 }
1989                 case 14:
1990                 case 15:
1991                 case 16:
1992                 case 17:
1993                 {
1994                         likert_color = TERM_BLUE;
1995 #ifdef JP
1996 return ("¥«¥ª¥¹¥é¥ó¥¯");
1997 #else
1998                         return ("Chaos Rank");
1999 #endif
2000
2001                 }
2002                 default:
2003                 {
2004                         likert_color = TERM_VIOLET;
2005 #ifdef JP
2006 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2007 #else
2008                         sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2009 #endif
2010
2011                         return dummy;
2012                 }
2013         }
2014 }
2015
2016
2017 /*
2018  * Prints ratings on certain abilities
2019  *
2020  * This code is "imitated" elsewhere to "dump" a character sheet.
2021  */
2022 static void display_player_various(void)
2023 {
2024         int         tmp, damage[2], blows1, blows2, i, basedam;
2025         int                     xthn, xthb, xfos, xsrh;
2026         int                     xdis, xdev, xsav, xstl;
2027         cptr            desc;
2028         int         muta_att = 0;
2029         u32b flgs[TR_FLAG_SIZE];
2030         int             shots, shot_frac;
2031
2032         object_type             *o_ptr;
2033
2034         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2035         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2036         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2037         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2038         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2039
2040         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2041
2042         /* Shooting Skill (with current bow and normal missile) */
2043         o_ptr = &inventory[INVEN_BOW];
2044         tmp = p_ptr->to_h_b + o_ptr->to_h;
2045         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2046
2047         /* If the player is wielding one? */
2048         if (o_ptr->k_idx)
2049         {
2050                 s16b energy_fire = bow_energy(o_ptr->sval);
2051
2052                 /* Calculate shots per round */
2053                 shots = p_ptr->num_fire * 100;
2054                 shot_frac = (shots * 100 / energy_fire) % 100;
2055                 shots = shots / energy_fire;
2056                 if (o_ptr->name1 == ART_CRIMSON)
2057                 {
2058                         shots = 1;
2059                         shot_frac = 0;
2060                         if (p_ptr->pclass == CLASS_ARCHER)
2061                         {
2062                                 /* Extra shot at level 10 */
2063                                 if (p_ptr->lev >= 10) shots++;
2064
2065                                 /* Extra shot at level 30 */
2066                                 if (p_ptr->lev >= 30) shots++;
2067
2068                                 /* Extra shot at level 45 */
2069                                 if (p_ptr->lev >= 45) shots++;
2070                         }
2071                 }
2072         }
2073         else
2074         {
2075                 shots = 0;
2076                 shot_frac = 0;
2077         }
2078
2079         for(i = 0; i< 2; i++)
2080         {
2081                 damage[i] = p_ptr->dis_to_d[i]*100;
2082                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) > 1))
2083                 {
2084                         int level = p_ptr->lev;
2085                         if (i)
2086                         {
2087                                 damage[i] = 0;
2088                                 break;
2089                         }
2090                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2091                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2092                                 basedam = monk_ave_damage[level][1];
2093                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2094                                 basedam = monk_ave_damage[level][2];
2095                         else
2096                                 basedam = monk_ave_damage[level][0];
2097                 }
2098                 else
2099                 {
2100                         /* Average damage per round */
2101                         o_ptr = &inventory[INVEN_RARM+i];
2102                         if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d*100;
2103                         basedam = (o_ptr->dd * (o_ptr->ds + 1))*50;
2104                         object_flags(o_ptr, flgs);
2105                         if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2106                         {
2107                                 /* vorpal blade */
2108                                 basedam *= 5;
2109                                 basedam /= 3;
2110                         }
2111                         else if (object_known_p(o_ptr) && (have_flag(flgs, TR_VORPAL)))
2112                         {
2113                                 /* vorpal flag only */
2114                                 basedam *= 11;
2115                                 basedam /= 9;
2116                         }
2117                         if (object_known_p(o_ptr) && (p_ptr->pclass != CLASS_SAMURAI) && (have_flag(flgs, TR_FORCE_WEAPON)) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2118                                 basedam = basedam * 7 / 2;
2119                         if (p_ptr->riding && (o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
2120                                 basedam = basedam*(o_ptr->dd+2)/o_ptr->dd;
2121                 }
2122                 damage[i] += basedam;
2123                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2124                 if (damage[i] < 0) damage[i] = 0;
2125         }
2126         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2127         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2128
2129         /* Basic abilities */
2130
2131         xdis = p_ptr->skill_dis;
2132         xdev = p_ptr->skill_dev;
2133         xsav = p_ptr->skill_sav;
2134         xstl = p_ptr->skill_stl;
2135         xsrh = p_ptr->skill_srh;
2136         xfos = p_ptr->skill_fos;
2137
2138
2139         desc = likert(xthn, 12);
2140         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2141
2142         desc = likert(xthb, 12);
2143         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2144
2145         desc = likert(xsav, 7);
2146         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2147
2148         desc = likert(xstl, 1);
2149         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2150
2151         desc = likert(xfos, 6);
2152         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2153
2154         desc = likert(xsrh, 6);
2155         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2156
2157         desc = likert(xdis, 8);
2158         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2159
2160         desc = likert(xdev, 6);
2161         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2162
2163         if (!muta_att)
2164                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2165         else
2166                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2167
2168         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2169
2170
2171         if ((damage[0]+damage[1]) == 0)
2172                 desc = "nil!";
2173         else
2174                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2175
2176         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2177
2178         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2179 }
2180
2181
2182
2183 /*
2184  * Obtain the "flags" for the player as if he was an item
2185  */
2186 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2187 {
2188         int i;
2189
2190         /* Clear */
2191         for (i = 0; i < TR_FLAG_SIZE; i++)
2192                 flgs[i] = 0L;
2193
2194         /* Classes */
2195         switch (p_ptr->pclass)
2196         {
2197         case CLASS_WARRIOR:
2198                 if (p_ptr->lev > 44)
2199                         add_flag(flgs, TR_REGEN);
2200         case CLASS_SAMURAI:
2201                 if (p_ptr->lev > 29)
2202                         add_flag(flgs, TR_RES_FEAR);
2203                 break;
2204         case CLASS_PALADIN:
2205                 if (p_ptr->lev > 39)
2206                         add_flag(flgs, TR_RES_FEAR);
2207                 break;
2208         case CLASS_CHAOS_WARRIOR:
2209                 if (p_ptr->lev > 29)
2210                         add_flag(flgs, TR_RES_CHAOS);
2211                 if (p_ptr->lev > 39)
2212                         add_flag(flgs, TR_RES_FEAR);
2213                 break;
2214         case CLASS_MONK:
2215         case CLASS_FORCETRAINER:
2216                 if ((p_ptr->lev > 9) && !heavy_armor())
2217                         add_flag(flgs, TR_SPEED);
2218                 if ((p_ptr->lev>24) && !heavy_armor())
2219                         add_flag(flgs, TR_FREE_ACT);
2220                 break;
2221         case CLASS_NINJA:
2222                 if (heavy_armor())
2223                         add_flag(flgs, TR_SPEED);
2224                 else
2225                 {
2226                         if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2227                                 add_flag(flgs, TR_SPEED);
2228                         if (p_ptr->lev>24)
2229                                 add_flag(flgs, TR_FREE_ACT);
2230                 }
2231                 add_flag(flgs, TR_SLOW_DIGEST);
2232                 add_flag(flgs, TR_RES_FEAR);
2233                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2234                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2235                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2236                 break;
2237         case CLASS_MINDCRAFTER:
2238                 if (p_ptr->lev > 9)
2239                         add_flag(flgs, TR_RES_FEAR);
2240                 if (p_ptr->lev > 19)
2241                         add_flag(flgs, TR_SUST_WIS);
2242                 if (p_ptr->lev > 29)
2243                         add_flag(flgs, TR_RES_CONF);
2244                 if (p_ptr->lev > 39)
2245                         add_flag(flgs, TR_TELEPATHY);
2246                 break;
2247         case CLASS_BARD:
2248                 add_flag(flgs, TR_RES_SOUND);
2249                 break;
2250         case CLASS_BERSERKER:
2251                 add_flag(flgs, TR_SUST_STR);
2252                 add_flag(flgs, TR_SUST_DEX);
2253                 add_flag(flgs, TR_SUST_CON);
2254                 add_flag(flgs, TR_REGEN);
2255                 add_flag(flgs, TR_FREE_ACT);
2256                 add_flag(flgs, TR_SPEED);
2257                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2258                 break;
2259         case CLASS_MIRROR_MASTER:
2260                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2261                 break;
2262         default:
2263                 break; /* Do nothing */
2264         }
2265
2266         /* Races */
2267         if (p_ptr->mimic_form)
2268         {
2269                 switch(p_ptr->mimic_form)
2270                 {
2271                 case MIMIC_DEMON:
2272                         add_flag(flgs, TR_HOLD_LIFE);
2273                         add_flag(flgs, TR_RES_CHAOS);
2274                         add_flag(flgs, TR_RES_NETHER);
2275                         add_flag(flgs, TR_RES_FIRE);
2276                         add_flag(flgs, TR_SEE_INVIS);
2277                         add_flag(flgs, TR_SPEED);
2278                         break;
2279                 case MIMIC_DEMON_LORD:
2280                         add_flag(flgs, TR_HOLD_LIFE);
2281                         add_flag(flgs, TR_RES_CHAOS);
2282                         add_flag(flgs, TR_RES_NETHER);
2283                         add_flag(flgs, TR_RES_FIRE);
2284                         add_flag(flgs, TR_RES_COLD);
2285                         add_flag(flgs, TR_RES_ELEC);
2286                         add_flag(flgs, TR_RES_ACID);
2287                         add_flag(flgs, TR_RES_POIS);
2288                         add_flag(flgs, TR_RES_CONF);
2289                         add_flag(flgs, TR_RES_DISEN);
2290                         add_flag(flgs, TR_RES_NEXUS);
2291                         add_flag(flgs, TR_RES_FEAR);
2292                         add_flag(flgs, TR_IM_FIRE);
2293                         add_flag(flgs, TR_SH_FIRE);
2294                         add_flag(flgs, TR_SEE_INVIS);
2295                         add_flag(flgs, TR_TELEPATHY);
2296                         add_flag(flgs, TR_FEATHER);
2297                         add_flag(flgs, TR_SPEED);
2298                         break;
2299                 case MIMIC_VAMPIRE:
2300                         add_flag(flgs, TR_HOLD_LIFE);
2301                         add_flag(flgs, TR_RES_DARK);
2302                         add_flag(flgs, TR_RES_NETHER);
2303                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2304                         add_flag(flgs, TR_RES_POIS);
2305                         add_flag(flgs, TR_RES_COLD);
2306                         add_flag(flgs, TR_SEE_INVIS);
2307                         add_flag(flgs, TR_SPEED);
2308                         break;
2309                 }
2310         }
2311         else
2312         {
2313         switch (p_ptr->prace)
2314         {
2315         case RACE_ELF:
2316                 add_flag(flgs, TR_RES_LITE);
2317                 break;
2318         case RACE_HOBBIT:
2319                 add_flag(flgs, TR_SUST_DEX);
2320                 break;
2321         case RACE_GNOME:
2322                 add_flag(flgs, TR_FREE_ACT);
2323                 break;
2324         case RACE_DWARF:
2325                 add_flag(flgs, TR_RES_BLIND);
2326                 break;
2327         case RACE_HALF_ORC:
2328                 add_flag(flgs, TR_RES_DARK);
2329                 break;
2330         case RACE_HALF_TROLL:
2331                 add_flag(flgs, TR_SUST_STR);
2332                 if (p_ptr->lev > 14)
2333                 {
2334                         add_flag(flgs, TR_REGEN);
2335                         if (p_ptr->pclass == CLASS_WARRIOR)
2336                         {
2337                                 add_flag(flgs, TR_SLOW_DIGEST);
2338                                 /*
2339                                  * Let's not make Regeneration a disadvantage
2340                                  * for the poor warriors who can never learn
2341                                  * a spell that satisfies hunger (actually
2342                                  * neither can rogues, but half-trolls are not
2343                                  * supposed to play rogues)
2344                                  */
2345                         }
2346                 }
2347                 break;
2348         case RACE_AMBERITE:
2349                 add_flag(flgs, TR_SUST_CON);
2350                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2351                 break;
2352         case RACE_HIGH_ELF:
2353                 add_flag(flgs, TR_RES_LITE);
2354                 add_flag(flgs, TR_SEE_INVIS);
2355                 break;
2356         case RACE_BARBARIAN:
2357                 add_flag(flgs, TR_RES_FEAR);
2358                 break;
2359         case RACE_HALF_OGRE:
2360                 add_flag(flgs, TR_SUST_STR);
2361                 add_flag(flgs, TR_RES_DARK);
2362                 break;
2363         case RACE_HALF_GIANT:
2364                 add_flag(flgs, TR_RES_SHARDS);
2365                 add_flag(flgs, TR_SUST_STR);
2366                 break;
2367         case RACE_HALF_TITAN:
2368                 add_flag(flgs, TR_RES_CHAOS);
2369                 break;
2370         case RACE_CYCLOPS:
2371                 add_flag(flgs, TR_RES_SOUND);
2372                 break;
2373         case RACE_YEEK:
2374                 add_flag(flgs, TR_RES_ACID);
2375                 if (p_ptr->lev > 19)
2376                         add_flag(flgs, TR_IM_ACID);
2377                 break;
2378         case RACE_KLACKON:
2379                 add_flag(flgs, TR_RES_CONF);
2380                 add_flag(flgs, TR_RES_ACID);
2381                 if (p_ptr->lev > 9)
2382                         add_flag(flgs, TR_SPEED);
2383                 break;
2384         case RACE_KOBOLD:
2385                 add_flag(flgs, TR_RES_POIS);
2386                 break;
2387         case RACE_NIBELUNG:
2388                 add_flag(flgs, TR_RES_DISEN);
2389                 add_flag(flgs, TR_RES_DARK);
2390                 break;
2391         case RACE_DARK_ELF:
2392                 add_flag(flgs, TR_RES_DARK);
2393                 if (p_ptr->lev > 19)
2394                         add_flag(flgs, TR_SEE_INVIS);
2395                 break;
2396         case RACE_DRACONIAN:
2397                 add_flag(flgs, TR_FEATHER);
2398                 if (p_ptr->lev > 4)
2399                         add_flag(flgs, TR_RES_FIRE);
2400                 if (p_ptr->lev > 9)
2401                         add_flag(flgs, TR_RES_COLD);
2402                 if (p_ptr->lev > 14)
2403                         add_flag(flgs, TR_RES_ACID);
2404                 if (p_ptr->lev > 19)
2405                         add_flag(flgs, TR_RES_ELEC);
2406                 if (p_ptr->lev > 34)
2407                         add_flag(flgs, TR_RES_POIS);
2408                 break;
2409         case RACE_MIND_FLAYER:
2410                 add_flag(flgs, TR_SUST_INT);
2411                 add_flag(flgs, TR_SUST_WIS);
2412                 if (p_ptr->lev > 14)
2413                         add_flag(flgs, TR_SEE_INVIS);
2414                 if (p_ptr->lev > 29)
2415                         add_flag(flgs, TR_TELEPATHY);
2416                 break;
2417         case RACE_IMP:
2418                 add_flag(flgs, TR_RES_FIRE);
2419                 if (p_ptr->lev > 9)
2420                         add_flag(flgs, TR_SEE_INVIS);
2421                 break;
2422         case RACE_GOLEM:
2423                 add_flag(flgs, TR_SEE_INVIS);
2424                 add_flag(flgs, TR_FREE_ACT);
2425                 add_flag(flgs, TR_RES_POIS);
2426                 add_flag(flgs, TR_SLOW_DIGEST);
2427                 if (p_ptr->lev > 34)
2428                         add_flag(flgs, TR_HOLD_LIFE);
2429                 break;
2430         case RACE_SKELETON:
2431                 add_flag(flgs, TR_SEE_INVIS);
2432                 add_flag(flgs, TR_RES_SHARDS);
2433                 add_flag(flgs, TR_HOLD_LIFE);
2434                 add_flag(flgs, TR_RES_POIS);
2435                 if (p_ptr->lev > 9)
2436                         add_flag(flgs, TR_RES_COLD);
2437                 break;
2438         case RACE_ZOMBIE:
2439                 add_flag(flgs, TR_SEE_INVIS);
2440                 add_flag(flgs, TR_HOLD_LIFE);
2441                 add_flag(flgs, TR_RES_NETHER);
2442                 add_flag(flgs, TR_RES_POIS);
2443                 add_flag(flgs, TR_SLOW_DIGEST);
2444                 if (p_ptr->lev > 4)
2445                         add_flag(flgs, TR_RES_COLD);
2446                 break;
2447         case RACE_VAMPIRE:
2448                 add_flag(flgs, TR_HOLD_LIFE);
2449                 add_flag(flgs, TR_RES_DARK);
2450                 add_flag(flgs, TR_RES_NETHER);
2451                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2452                 add_flag(flgs, TR_RES_POIS);
2453                 add_flag(flgs, TR_RES_COLD);
2454                 break;
2455         case RACE_SPECTRE:
2456                 add_flag(flgs, TR_FEATHER);
2457                 add_flag(flgs, TR_FREE_ACT);
2458                 add_flag(flgs, TR_RES_COLD);
2459                 add_flag(flgs, TR_SEE_INVIS);
2460                 add_flag(flgs, TR_HOLD_LIFE);
2461                 add_flag(flgs, TR_RES_NETHER);
2462                 add_flag(flgs, TR_RES_POIS);
2463                 add_flag(flgs, TR_SLOW_DIGEST);
2464                 /* XXX pass_wall */
2465                 if (p_ptr->lev > 34)
2466                         add_flag(flgs, TR_TELEPATHY);
2467                 break;
2468         case RACE_SPRITE:
2469                 add_flag(flgs, TR_RES_LITE);
2470                 add_flag(flgs, TR_FEATHER);
2471                 if (p_ptr->lev > 9)
2472                         add_flag(flgs, TR_SPEED);
2473                 break;
2474         case RACE_BEASTMAN:
2475                 add_flag(flgs, TR_RES_SOUND);
2476                 add_flag(flgs, TR_RES_CONF);
2477                 break;
2478         case RACE_ANGEL:
2479                 add_flag(flgs, TR_FEATHER);
2480                 add_flag(flgs, TR_SEE_INVIS);
2481                 break;
2482         case RACE_DEMON:
2483                 add_flag(flgs, TR_RES_FIRE);
2484                 add_flag(flgs, TR_RES_NETHER);
2485                 add_flag(flgs, TR_HOLD_LIFE);
2486                 if (p_ptr->lev > 9)
2487                         add_flag(flgs, TR_SEE_INVIS);
2488                 break;
2489         case RACE_DUNADAN:
2490                 add_flag(flgs, TR_SUST_CON);
2491                 break;
2492         case RACE_S_FAIRY:
2493                 add_flag(flgs, TR_FEATHER);
2494                 break;
2495         case RACE_KUTA:
2496                 add_flag(flgs, TR_RES_CONF);
2497                 break;
2498         case RACE_ANDROID:
2499                 add_flag(flgs, TR_FREE_ACT);
2500                 add_flag(flgs, TR_RES_POIS);
2501                 add_flag(flgs, TR_SLOW_DIGEST);
2502                 add_flag(flgs, TR_HOLD_LIFE);
2503                 break;
2504         default:
2505                 ; /* Do nothing */
2506         }
2507         }
2508
2509         /* Mutations */
2510         if (p_ptr->muta3)
2511         {
2512                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2513                 {
2514                         remove_flag(flgs, TR_REGEN);
2515                 }
2516
2517                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2518                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2519                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2520                 {
2521                         add_flag(flgs, TR_SPEED);
2522                 }
2523
2524                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2525                 {
2526                         add_flag(flgs, TR_SH_ELEC);
2527                 }
2528
2529                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2530                 {
2531                         add_flag(flgs, TR_SH_FIRE);
2532                         add_flag(flgs, TR_LITE);
2533                 }
2534
2535                 if (p_ptr->muta3 & MUT3_WINGS)
2536                 {
2537                         add_flag(flgs, TR_FEATHER);
2538                 }
2539
2540                 if (p_ptr->muta3 & MUT3_FEARLESS)
2541                 {
2542                         add_flag(flgs, TR_RES_FEAR);
2543                 }
2544
2545                 if (p_ptr->muta3 & MUT3_REGEN)
2546                 {
2547                         add_flag(flgs, TR_REGEN);
2548                 }
2549
2550                 if (p_ptr->muta3 & MUT3_ESP)
2551                 {
2552                         add_flag(flgs, TR_TELEPATHY);
2553                 }
2554
2555                 if (p_ptr->muta3 & MUT3_MOTION)
2556                 {
2557                         add_flag(flgs, TR_FREE_ACT);
2558                 }
2559         }
2560
2561         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2562                 add_flag(flgs, TR_AGGRAVATE);
2563         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2564         {
2565                 add_flag(flgs, TR_RES_BLIND);
2566                 add_flag(flgs, TR_RES_CONF);
2567                 add_flag(flgs, TR_HOLD_LIFE);
2568                 add_flag(flgs, TR_LITE);
2569                 if (p_ptr->lev > 9)
2570                         add_flag(flgs, TR_SPEED);
2571         }
2572         if (p_ptr->special_defense & KATA_FUUJIN)
2573                 add_flag(flgs, TR_REFLECT);
2574         if (p_ptr->special_defense & KAMAE_GENBU)
2575                 add_flag(flgs, TR_REFLECT);
2576         if (p_ptr->special_defense & KAMAE_SUZAKU)
2577                 add_flag(flgs, TR_FEATHER);
2578         if (p_ptr->special_defense & KAMAE_SEIRYU)
2579         {
2580                 add_flag(flgs, TR_RES_FIRE);
2581                 add_flag(flgs, TR_RES_COLD);
2582                 add_flag(flgs, TR_RES_ACID);
2583                 add_flag(flgs, TR_RES_ELEC);
2584                 add_flag(flgs, TR_RES_POIS);
2585                 add_flag(flgs, TR_FEATHER);
2586                 add_flag(flgs, TR_SH_FIRE);
2587                 add_flag(flgs, TR_SH_ELEC);
2588                 add_flag(flgs, TR_SH_COLD);
2589         }
2590         if (p_ptr->special_defense & KATA_MUSOU)
2591         {
2592                 add_flag(flgs, TR_RES_FEAR);
2593                 add_flag(flgs, TR_RES_LITE);
2594                 add_flag(flgs, TR_RES_DARK);
2595                 add_flag(flgs, TR_RES_BLIND);
2596                 add_flag(flgs, TR_RES_CONF);
2597                 add_flag(flgs, TR_RES_SOUND);
2598                 add_flag(flgs, TR_RES_SHARDS);
2599                 add_flag(flgs, TR_RES_NETHER);
2600                 add_flag(flgs, TR_RES_NEXUS);
2601                 add_flag(flgs, TR_RES_CHAOS);
2602                 add_flag(flgs, TR_RES_DISEN);
2603                 add_flag(flgs, TR_REFLECT);
2604                 add_flag(flgs, TR_HOLD_LIFE);
2605                 add_flag(flgs, TR_FREE_ACT);
2606                 add_flag(flgs, TR_SH_FIRE);
2607                 add_flag(flgs, TR_SH_ELEC);
2608                 add_flag(flgs, TR_SH_COLD);
2609                 add_flag(flgs, TR_FEATHER);
2610                 add_flag(flgs, TR_LITE);
2611                 add_flag(flgs, TR_SEE_INVIS);
2612                 add_flag(flgs, TR_TELEPATHY);
2613                 add_flag(flgs, TR_SLOW_DIGEST);
2614                 add_flag(flgs, TR_REGEN);
2615                 add_flag(flgs, TR_SUST_STR);
2616                 add_flag(flgs, TR_SUST_INT);
2617                 add_flag(flgs, TR_SUST_WIS);
2618                 add_flag(flgs, TR_SUST_DEX);
2619                 add_flag(flgs, TR_SUST_CON);
2620                 add_flag(flgs, TR_SUST_CHR);
2621         }
2622 }
2623
2624
2625 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE], bool im_and_res)
2626 {
2627         int i;
2628
2629         /* Clear */
2630         for (i = 0; i < TR_FLAG_SIZE; i++)
2631                 flgs[i] = 0L;
2632
2633         if (p_ptr->hero || p_ptr->shero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
2634                 add_flag(flgs, TR_RES_FEAR);
2635         if (p_ptr->tim_invis)
2636                 add_flag(flgs, TR_SEE_INVIS);
2637         if (p_ptr->tim_regen)
2638                 add_flag(flgs, TR_REGEN);
2639         if (p_ptr->tim_esp || music_singing(MUSIC_MIND))
2640                 add_flag(flgs, TR_TELEPATHY);
2641         if (p_ptr->fast || p_ptr->slow || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO))
2642                 add_flag(flgs, TR_SPEED);
2643         if  ((p_ptr->special_defense & KATA_MUSOU) || music_singing(MUSIC_RESIST))
2644         {
2645                 add_flag(flgs, TR_RES_FIRE);
2646                 add_flag(flgs, TR_RES_COLD);
2647                 add_flag(flgs, TR_RES_ACID);
2648                 add_flag(flgs, TR_RES_ELEC);
2649                 add_flag(flgs, TR_RES_POIS);
2650         }
2651         if (im_and_res)
2652         {
2653                 if (p_ptr->oppose_acid && !(p_ptr->special_defense & DEFENSE_ACID) && !((prace_is_(RACE_YEEK)) && (p_ptr->lev > 19)))
2654                         add_flag(flgs, TR_RES_ACID);
2655                 if (p_ptr->oppose_elec && !(p_ptr->special_defense & DEFENSE_ELEC))
2656                         add_flag(flgs, TR_RES_ELEC);
2657                 if (p_ptr->oppose_fire && !(p_ptr->special_defense & DEFENSE_FIRE))
2658                         add_flag(flgs, TR_RES_FIRE);
2659                 if (p_ptr->oppose_cold && !(p_ptr->special_defense & DEFENSE_COLD))
2660                         add_flag(flgs, TR_RES_COLD);
2661         }
2662         else
2663         {
2664                 if (p_ptr->oppose_acid)
2665                         add_flag(flgs, TR_RES_ACID);
2666                 if (p_ptr->oppose_elec)
2667                         add_flag(flgs, TR_RES_ELEC);
2668                 if (p_ptr->oppose_fire)
2669                         add_flag(flgs, TR_RES_FIRE);
2670                 if (p_ptr->oppose_cold)
2671                         add_flag(flgs, TR_RES_COLD);
2672         }
2673         if (p_ptr->oppose_pois)
2674                 add_flag(flgs, TR_RES_POIS);
2675         if (p_ptr->special_attack & ATTACK_ACID)
2676                 add_flag(flgs, TR_BRAND_ACID);
2677         if (p_ptr->special_attack & ATTACK_ELEC)
2678                 add_flag(flgs, TR_BRAND_ELEC);
2679         if (p_ptr->special_attack & ATTACK_FIRE)
2680                 add_flag(flgs, TR_BRAND_FIRE);
2681         if (p_ptr->special_attack & ATTACK_COLD)
2682                 add_flag(flgs, TR_BRAND_COLD);
2683         if (p_ptr->special_attack & ATTACK_POIS)
2684                 add_flag(flgs, TR_BRAND_POIS);
2685         if (p_ptr->special_defense & DEFENSE_ACID)
2686                 add_flag(flgs, TR_IM_ACID);
2687         if (p_ptr->special_defense & DEFENSE_ELEC)
2688                 add_flag(flgs, TR_IM_ELEC);
2689         if (p_ptr->special_defense & DEFENSE_FIRE)
2690                 add_flag(flgs, TR_IM_FIRE);
2691         if (p_ptr->special_defense & DEFENSE_COLD)
2692                 add_flag(flgs, TR_IM_COLD);
2693         if (p_ptr->wraith_form)
2694                 add_flag(flgs, TR_REFLECT);
2695         /* by henkma */
2696         if (p_ptr->tim_reflect){
2697                 add_flag(flgs, TR_REFLECT);
2698         }
2699
2700         if (p_ptr->magicdef)
2701         {
2702                 add_flag(flgs, TR_RES_BLIND);
2703                 add_flag(flgs, TR_RES_CONF);
2704                 add_flag(flgs, TR_REFLECT);
2705                 add_flag(flgs, TR_FREE_ACT);
2706                 add_flag(flgs, TR_FEATHER);
2707         }
2708         if (p_ptr->tim_res_nether)
2709         {
2710                 add_flag(flgs, TR_RES_NETHER);
2711         }
2712         if (p_ptr->tim_sh_fire)
2713         {
2714                 add_flag(flgs, TR_SH_FIRE);
2715         }
2716         if (p_ptr->ult_res)
2717         {
2718                 add_flag(flgs, TR_RES_FEAR);
2719                 add_flag(flgs, TR_RES_LITE);
2720                 add_flag(flgs, TR_RES_DARK);
2721                 add_flag(flgs, TR_RES_BLIND);
2722                 add_flag(flgs, TR_RES_CONF);
2723                 add_flag(flgs, TR_RES_SOUND);
2724                 add_flag(flgs, TR_RES_SHARDS);
2725                 add_flag(flgs, TR_RES_NETHER);
2726                 add_flag(flgs, TR_RES_NEXUS);
2727                 add_flag(flgs, TR_RES_CHAOS);
2728                 add_flag(flgs, TR_RES_DISEN);
2729                 add_flag(flgs, TR_REFLECT);
2730                 add_flag(flgs, TR_HOLD_LIFE);
2731                 add_flag(flgs, TR_FREE_ACT);
2732                 add_flag(flgs, TR_SH_FIRE);
2733                 add_flag(flgs, TR_SH_ELEC);
2734                 add_flag(flgs, TR_SH_COLD);
2735                 add_flag(flgs, TR_FEATHER);
2736                 add_flag(flgs, TR_LITE);
2737                 add_flag(flgs, TR_SEE_INVIS);
2738                 add_flag(flgs, TR_TELEPATHY);
2739                 add_flag(flgs, TR_SLOW_DIGEST);
2740                 add_flag(flgs, TR_REGEN);
2741                 add_flag(flgs, TR_SUST_STR);
2742                 add_flag(flgs, TR_SUST_INT);
2743                 add_flag(flgs, TR_SUST_WIS);
2744                 add_flag(flgs, TR_SUST_DEX);
2745                 add_flag(flgs, TR_SUST_CON);
2746                 add_flag(flgs, TR_SUST_CHR);
2747         }
2748 }
2749
2750
2751 /* Mode flags for displaying player flags */
2752 #define DP_CURSE   0x01
2753 #define DP_IMM     0x02
2754 #define DP_WP      0x08
2755
2756
2757 /*
2758  * Equippy chars
2759  */
2760 static void display_player_equippy(int y, int x, u16b mode)
2761 {
2762         int i, max_i;
2763
2764         byte a;
2765         char c;
2766
2767         object_type *o_ptr;
2768
2769         /* Weapon flags need only two column */
2770         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2771         else max_i = INVEN_TOTAL;
2772
2773         /* Dump equippy chars */
2774         for (i = INVEN_RARM; i < max_i; i++)
2775         {
2776                 /* Object */
2777                 o_ptr = &inventory[i];
2778
2779                 a = object_attr(o_ptr);
2780                 c = object_char(o_ptr);
2781
2782                 /* Clear the part of the screen */
2783                 if (!equippy_chars || !o_ptr->k_idx)
2784                 {
2785                         c = ' ';
2786                         a = TERM_DARK;
2787                 }
2788
2789                 /* Dump */
2790                 Term_putch(x + i - INVEN_RARM, y, a, c);
2791         }
2792 }
2793
2794
2795 void print_equippy(void)
2796 {
2797         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2798 }
2799
2800 /*
2801  *
2802  */
2803
2804 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2805 {
2806         int i;
2807
2808         /* Clear */
2809         for (i = 0; i < TR_FLAG_SIZE; i++)
2810                 flgs[i] = 0L;
2811
2812         /* Check equipment */
2813         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2814         {
2815                 u32b o_flgs[TR_FLAG_SIZE];
2816
2817                 object_type *o_ptr;
2818
2819                 /* Object */
2820                 o_ptr = &inventory[i];
2821
2822                 if (!o_ptr->k_idx) continue;
2823
2824                 /* Known flags */
2825                 object_flags_known(o_ptr, o_flgs);
2826
2827                 if (have_flag(flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2828                 if (have_flag(flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2829                 if (have_flag(flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2830                 if (have_flag(flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2831         }
2832 }
2833
2834 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2835 {
2836         int i;
2837
2838         /* Clear */
2839         for (i = 0; i < TR_FLAG_SIZE; i++)
2840                 flgs[i] = 0L;
2841
2842         if (prace_is_(RACE_SPECTRE))
2843                 add_flag(flgs, TR_RES_NETHER);
2844         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2845                 add_flag(flgs, TR_RES_DARK);
2846         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2847                 add_flag(flgs, TR_RES_FIRE);
2848         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2849                 add_flag(flgs, TR_RES_ACID);
2850 }
2851
2852 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2853 {
2854         int i;
2855
2856         /* Clear */
2857         for (i = 0; i < TR_FLAG_SIZE; i++)
2858                 flgs[i] = 0L;
2859
2860         if (p_ptr->special_defense & DEFENSE_ACID)
2861                 add_flag(flgs, TR_RES_ACID);
2862         if (p_ptr->special_defense & DEFENSE_ELEC)
2863                 add_flag(flgs, TR_RES_ELEC);
2864         if (p_ptr->special_defense & DEFENSE_FIRE)
2865                 add_flag(flgs, TR_RES_FIRE);
2866         if (p_ptr->special_defense & DEFENSE_COLD)
2867                 add_flag(flgs, TR_RES_COLD);
2868         if (p_ptr->wraith_form)
2869                 add_flag(flgs, TR_RES_DARK);
2870 }
2871
2872 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2873 {
2874         int i;
2875
2876         /* Clear */
2877         for (i = 0; i < TR_FLAG_SIZE; i++)
2878                 flgs[i] = 0L;
2879
2880         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2881         {
2882                 add_flag(flgs, TR_RES_ACID);
2883                 add_flag(flgs, TR_RES_ELEC);
2884                 add_flag(flgs, TR_RES_FIRE);
2885                 add_flag(flgs, TR_RES_COLD);
2886         }
2887         if (prace_is_(RACE_ANDROID))
2888                 add_flag(flgs, TR_RES_ELEC);
2889         if (prace_is_(RACE_ENT))
2890                 add_flag(flgs, TR_RES_FIRE);
2891         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2892             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2893                 add_flag(flgs, TR_RES_LITE);
2894 }
2895
2896
2897 /*
2898  * A struct for storing misc. flags
2899  */
2900 typedef struct {
2901         u32b player_flags[TR_FLAG_SIZE];
2902         u32b tim_player_flags[TR_FLAG_SIZE];
2903         u32b player_imm[TR_FLAG_SIZE];
2904         u32b tim_player_imm[TR_FLAG_SIZE];
2905         u32b player_vuln[TR_FLAG_SIZE];
2906         u32b known_obj_imm[TR_FLAG_SIZE];
2907 } all_player_flags;
2908
2909
2910 /*
2911  * Helper function, see below
2912  */
2913 static void display_flag_aux(int row, int col, cptr header,
2914                                     int flag1, all_player_flags *f, u16b mode)
2915 {
2916         int     i;
2917         bool    vuln = FALSE;
2918         int max_i;
2919
2920         if (have_flag(f->player_vuln, flag1) &&
2921             !(have_flag(f->known_obj_imm, flag1) ||
2922               have_flag(f->player_imm, flag1) ||
2923               have_flag(f->tim_player_imm, flag1)))
2924                 vuln = TRUE;
2925
2926         /* Header */
2927         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2928
2929         /* Advance */
2930         col += strlen(header) + 1;
2931
2932         /* Weapon flags need only two column */
2933         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2934         else max_i = INVEN_TOTAL;
2935
2936         /* Check equipment */
2937         for (i = INVEN_RARM; i < max_i; i++)
2938         {
2939                 u32b flgs[TR_FLAG_SIZE];
2940                 object_type *o_ptr;
2941
2942                 /* Object */
2943                 o_ptr = &inventory[i];
2944
2945                 /* Known flags */
2946                 object_flags_known(o_ptr, flgs);
2947
2948                 /* Default */
2949                 if (!(mode & DP_IMM))
2950                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2951
2952                 /* Check flags */
2953                 if (mode & DP_CURSE)
2954                 {
2955                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2956                                 c_put_str(TERM_WHITE, "+", row, col);
2957                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2958                                 c_put_str(TERM_WHITE, "*", row, col);
2959                 }
2960                 else
2961                 {
2962                         if (have_flag(flgs, flag1))
2963                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2964                                           (mode & DP_IMM) ? "*" : "+", row, col);
2965                 }
2966
2967                 /* Advance */
2968                 col++;
2969         }
2970
2971         /* Assume that player flag is already written */
2972         if (mode & DP_IMM) return;
2973
2974         /* Default */
2975         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2976
2977         /* Player flags */
2978         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2979
2980         /* Timed player flags */
2981         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2982
2983         /* Immunity */
2984         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2985         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2986
2987         /* Vulnerability */
2988         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2989 }
2990
2991
2992 /*
2993  * Special display, part 1
2994  */
2995 static void display_player_flag_info(void)
2996 {
2997         int row;
2998         int col;
2999
3000         all_player_flags f;
3001
3002         /* Extract flags and store */
3003         player_flags(f.player_flags);
3004         tim_player_flags(f.tim_player_flags, TRUE);
3005         player_immunity(f.player_imm);
3006         tim_player_immunity(f.tim_player_imm);
3007         known_obj_immunity(f.known_obj_imm);
3008         player_vuln_flags(f.player_vuln);
3009
3010         /*** Set 1 ***/
3011
3012         row = 12;
3013         col = 1;
3014
3015         display_player_equippy(row-2, col+8, 0);
3016         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3017
3018 #ifdef JP
3019 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3020 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3021 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3022 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3023 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3024 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3025 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3026 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3027 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3028 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3029 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3030 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3031 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3032 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3033 #else
3034         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3035         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3036         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3037         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3038         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3039         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3040         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3041         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3042         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3043         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3044         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3045         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3046         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3047         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3048 #endif
3049
3050
3051         /*** Set 2 ***/
3052
3053         row = 12;
3054         col = 26;
3055
3056         display_player_equippy(row-2, col+8, 0);
3057
3058         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3059
3060 #ifdef JP
3061 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3062 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3063 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3064 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3065 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3066 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3067 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3068 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3069 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3070 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3071 #else
3072         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3073         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3074         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3075         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3076         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3077         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3078         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3079         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3080         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3081         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3082 #endif
3083
3084
3085         /*** Set 3 ***/
3086
3087         row = 12;
3088         col = 51;
3089
3090         display_player_equippy(row-2, col+12, 0);
3091
3092         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3093
3094 #ifdef JP
3095 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3096 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3097 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3098 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3099 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3100 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3101 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3102 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_FEATHER, &f, 0);
3103 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3104 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3105 #else
3106         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3107         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3108         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3109         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3110         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3111         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3112         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3113         display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3114         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3115         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3116 #endif
3117
3118 }
3119
3120
3121 /*
3122  * Special display, part 2
3123  */
3124 static void display_player_other_flag_info(void)
3125 {
3126         int row;
3127         int col;
3128
3129         all_player_flags f;
3130
3131         /* Extract flags and store */
3132         player_flags(f.player_flags);
3133         tim_player_flags(f.tim_player_flags, TRUE);
3134         player_immunity(f.player_imm);
3135         tim_player_immunity(f.tim_player_imm);
3136         known_obj_immunity(f.known_obj_imm);
3137         player_vuln_flags(f.player_vuln);
3138
3139         /*** Set 1 ***/
3140
3141         row = 3;
3142         col = 1;
3143
3144         display_player_equippy(row-2, col+12, DP_WP);
3145
3146         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3147
3148 #ifdef JP
3149         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3150         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3151         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3152         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3153         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3154         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3155         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3156         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3157         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3158         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3159         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3160         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3161         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3162         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3163         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3164         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3165         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3166         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3167         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3168         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3169         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3170         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3171         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3172         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3173         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3174         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3175         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3176         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3177 #else
3178         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3179         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3180         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3181         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3182         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3183         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3184         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3185         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3186         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3187         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3188         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3189         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3190         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3191         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3192         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3193         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3194         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3195         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3196         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3197         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3198         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3199         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3200         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3201         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3202         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3203         display_flag_aux(row+16, col, "Vampicic  :", TR_VAMPIRIC, &f, DP_WP);
3204         display_flag_aux(row+17, col, "Chatic    :", TR_CHAOTIC, &f, DP_WP);
3205         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3206 #endif
3207
3208
3209         /*** Set 2 ***/
3210
3211         row = 3;
3212         col = col + 12 + 7;
3213
3214         display_player_equippy(row-2, col+12, 0);
3215         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3216
3217 #ifdef JP
3218         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3219         display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
3220         display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3221         display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
3222         display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
3223         display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
3224         display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
3225         display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
3226         display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
3227         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3228         display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3229         display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
3230
3231         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
3232         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
3233         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
3234         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
3235         display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
3236         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
3237 #else
3238         display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3239         display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
3240         display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3241         display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
3242         display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3243         display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3244         display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3245         display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3246         display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3247         display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
3248         display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3249         display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3250
3251         display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
3252         display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
3253         display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
3254         display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
3255         display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
3256         display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
3257 #endif
3258
3259
3260         /*** Set 3 ***/
3261
3262         row = 3;
3263         col = col + 12 + 17;
3264
3265         display_player_equippy(row-2, col+14, 0);
3266
3267         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3268
3269 #ifdef JP
3270         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3271         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3272         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3273         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3274         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3275         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3276
3277         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3278         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3279         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3280         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3281         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3282         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3283
3284         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3285         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3286         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3287         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3288 #else
3289         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3290         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3291         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3292         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3293         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3294         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3295
3296         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3297         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3298         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3299         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3300         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3301         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3302
3303         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3304         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3305         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3306         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3307 #endif
3308
3309 }
3310
3311
3312 /*
3313  * Special display, part 2a
3314  */
3315 static void display_player_misc_info(void)
3316 {
3317         char    buf[80];
3318         char    tmp[80];
3319
3320         /* Display basics */
3321 #ifdef JP
3322 put_str("̾Á°  :", 1, 26);
3323 put_str("À­ÊÌ  :", 3, 1);
3324 put_str("¼ï²  :", 4, 1);
3325 put_str("¿¦¶È  :", 5, 1);
3326 #else
3327         put_str("Name  :", 1, 26);
3328         put_str("Sex   :", 3, 1);
3329         put_str("Race  :", 4, 1);
3330         put_str("Class :", 5, 1);
3331 #endif
3332
3333         strcpy(tmp,ap_ptr->title);
3334 #ifdef JP
3335         if(ap_ptr->no == 1)
3336                 strcat(tmp,"¤Î");
3337 #else
3338                 strcat(tmp," ");
3339 #endif
3340         strcat(tmp,player_name);
3341
3342         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3343         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3344         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3345         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3346
3347         /* Display extras */
3348 #ifdef JP
3349 put_str("¥ì¥Ù¥ë:", 6, 1);
3350 put_str("£È£Ð  :", 7, 1);
3351 put_str("£Í£Ð  :", 8, 1);
3352 #else
3353         put_str("Level :", 6, 1);
3354         put_str("Hits  :", 7, 1);
3355         put_str("Mana  :", 8, 1);
3356 #endif
3357
3358
3359         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3360         c_put_str(TERM_L_BLUE, buf, 6, 9);
3361         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3362         c_put_str(TERM_L_BLUE, buf, 7, 9);
3363         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3364         c_put_str(TERM_L_BLUE, buf, 8, 9);
3365 }
3366
3367
3368 /*
3369  * Special display, part 2b
3370  *
3371  * How to print out the modifications and sustains.
3372  * Positive mods with no sustain will be light green.
3373  * Positive mods with a sustain will be dark green.
3374  * Sustains (with no modification) will be a dark green 's'.
3375  * Negative mods (from a curse) will be red.
3376  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3377  * No mod, no sustain, will be a slate '.'
3378  */
3379 static void display_player_stat_info(void)
3380 {
3381         int i, e_adj;
3382         int stat_col, stat;
3383         int row, col;
3384
3385         object_type *o_ptr;
3386         u32b flgs[TR_FLAG_SIZE];
3387         s16b k_idx;
3388
3389         byte a;
3390         char c;
3391
3392         char buf[80];
3393
3394
3395         /* Column */
3396         stat_col = 22;
3397
3398         /* Row */
3399         row = 3;
3400
3401         /* Print out the labels for the columns */
3402 #ifdef JP
3403 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3404 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3405 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3406 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3407 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3408 #else
3409         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3410         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3411         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3412         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3413         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3414 #endif
3415
3416
3417         /* Display the stats */
3418         for (i = 0; i < 6; i++)
3419         {
3420                 int r_adj;
3421
3422                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3423                 else r_adj = rp_ptr->r_adj[i];
3424
3425                 /* Calculate equipment adjustment */
3426                 e_adj = 0;
3427
3428                 /* Icky formula to deal with the 18 barrier */
3429                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3430                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3431                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3432                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3433                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3434                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3435
3436                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3437                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3438
3439                 if (prace_is_(RACE_ENT))
3440                 {
3441                         switch (i)
3442                         {
3443                                 case A_STR:
3444                                 case A_CON:
3445                                         if (p_ptr->lev > 25) r_adj++;
3446                                         if (p_ptr->lev > 40) r_adj++;
3447                                         if (p_ptr->lev > 45) r_adj++;
3448                                         break;
3449                                 case A_DEX:
3450                                         if (p_ptr->lev > 25) r_adj--;
3451                                         if (p_ptr->lev > 40) r_adj--;
3452                                         if (p_ptr->lev > 45) r_adj--;
3453                                         break;
3454                         }
3455                 }
3456
3457                 e_adj -= r_adj;
3458                 e_adj -= cp_ptr->c_adj[i];
3459                 e_adj -= ap_ptr->a_adj[i];
3460
3461                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3462                         /* Reduced name of stat */
3463                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3464                 else
3465                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3466
3467
3468                 /* Internal "natural" max value.  Maxes at 18/100 */
3469                 /* This is useful to see if you are maxed out */
3470                 cnv_stat(p_ptr->stat_max[i], buf);
3471                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3472                 {
3473 #ifdef JP
3474                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3475 #else
3476                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3477 #endif
3478                 }
3479                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3480
3481                 /* Race, class, and equipment modifiers */
3482                 (void)sprintf(buf, "%3d", r_adj);
3483                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3484                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3485                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3486                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3487                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3488                 (void)sprintf(buf, "%3d", (int)e_adj);
3489                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3490
3491                 /* Actual maximal modified value */
3492                 cnv_stat(p_ptr->stat_top[i], buf);
3493                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3494
3495                 /* Only display stat_use if not maximal */
3496                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3497                 {
3498                         cnv_stat(p_ptr->stat_use[i], buf);
3499                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3500                 }
3501         }
3502
3503         /* Column */
3504         col = stat_col + 41;
3505
3506         /* Header and Footer */
3507         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3508 #ifdef JP
3509 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3510 #else
3511         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3512 #endif
3513
3514
3515         /* Process equipment */
3516         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3517         {
3518                 /* Access object */
3519                 o_ptr = &inventory[i];
3520
3521                 /* Object kind */
3522                 k_idx = o_ptr->k_idx;
3523
3524                 /* Acquire "known" flags */
3525                 object_flags_known(o_ptr, flgs);
3526
3527                 /* Initialize color based of sign of pval. */
3528                 for (stat = 0; stat < 6; stat++)
3529                 {
3530                         /* Default */
3531                         a = TERM_SLATE;
3532                         c = '.';
3533
3534                         /* Boost */
3535                         if (have_flag(flgs, stat))
3536                         {
3537                                 /* Default */
3538                                 c = '*';
3539
3540                                 /* Good */
3541                                 if (o_ptr->pval > 0)
3542                                 {
3543                                         /* Good */
3544                                         a = TERM_L_GREEN;
3545
3546                                         /* Label boost */
3547                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3548                                 }
3549
3550                                 if (have_flag(flgs, stat + TR_SUST_STR))
3551                                 {
3552                                         /* Dark green for sustained stats */
3553                                         a = TERM_GREEN;
3554                                 }
3555
3556                                 /* Bad */
3557                                 if (o_ptr->pval < 0)
3558                                 {
3559                                         /* Bad */
3560                                         a = TERM_RED;
3561
3562                                         /* Label boost */
3563                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3564                                 }
3565                         }
3566
3567                         /* Sustain */
3568                         else if (have_flag(flgs, stat + TR_SUST_STR))
3569                         {
3570                                 /* Dark green "s" */
3571                                 a = TERM_GREEN;
3572                                 c = 's';
3573                         }
3574
3575                         /* Dump proper character */
3576                         Term_putch(col, row + stat+1, a, c);
3577                 }
3578
3579                 /* Advance */
3580                 col++;
3581         }
3582
3583         /* Player flags */
3584         player_flags(flgs);
3585
3586         /* Check stats */
3587         for (stat = 0; stat < 6; stat++)
3588         {
3589                 /* Default */
3590                 a = TERM_SLATE;
3591                 c = '.';
3592
3593                 /* Mutations ... */
3594                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3595                 {
3596                         int dummy = 0;
3597
3598                         if (stat == A_STR)
3599                         {
3600                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3601                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3602                                 if (p_ptr->tsuyoshi) dummy += 4;
3603                         }
3604                         else if (stat == A_WIS || stat == A_INT)
3605                         {
3606                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3607                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3608                         }
3609                         else if (stat == A_DEX)
3610                         {
3611                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3612                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3613                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3614                         }
3615                         else if (stat == A_CON)
3616                         {
3617                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3618                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3619                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3620                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3621                                 if (p_ptr->tsuyoshi) dummy += 4;
3622                         }
3623                         else if (stat == A_CHR)
3624                         {
3625                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3626                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3627                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3628                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3629                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3630                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3631                         }
3632
3633                         /* Boost */
3634                         if (dummy)
3635                         {
3636                                 /* Default */
3637                                 c = '*';
3638
3639                                 /* Good */
3640                                 if (dummy > 0)
3641                                 {
3642                                         /* Good */
3643                                         a = TERM_L_GREEN;
3644
3645                                         /* Label boost */
3646                                         if (dummy < 10) c = '0' + dummy;
3647                                 }
3648
3649                                 /* Bad */
3650                                 if (dummy < 0)
3651                                 {
3652                                         /* Bad */
3653                                         a = TERM_RED;
3654
3655                                         /* Label boost */
3656                                         if (dummy > -10) c = '0' - dummy;
3657                                 }
3658                         }
3659                 }
3660
3661
3662                 /* Sustain */
3663                 if (have_flag(flgs, stat + TR_SUST_STR))
3664                 {
3665                         /* Dark green "s" */
3666                         a = TERM_GREEN;
3667                         c = 's';
3668                 }
3669
3670
3671                 /* Dump */
3672                 Term_putch(col, row + stat+1, a, c);
3673         }
3674 }
3675
3676
3677 /*
3678  * Display the character on the screen (various modes)
3679  *
3680  * The top one and bottom two lines are left blank.
3681  *
3682  * Mode 0 = standard display with skills
3683  * Mode 1 = standard display with history
3684  * Mode 2 = summary of various things
3685  * Mode 3 = summary of various things (part 2)
3686  * Mode 4 = mutations
3687  */
3688 void display_player(int mode)
3689 {
3690         int i;
3691
3692         char    buf[80];
3693         char    tmp[64];
3694
3695
3696         /* XXX XXX XXX */
3697         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3698                 mode = (mode % 5);
3699         else
3700                 mode = (mode % 4);
3701
3702         /* Erase screen */
3703         clear_from(0);
3704
3705         /* Standard */
3706         if ((mode == 0) || (mode == 1))
3707         {
3708                 /* Name, Sex, Race, Class */
3709 #ifdef JP
3710                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3711 #else
3712                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3713 #endif
3714
3715                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3716                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3717                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3718                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3719
3720                 if (p_ptr->realm1)
3721                 {
3722                         if (p_ptr->realm2)
3723                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3724                         else
3725                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3726                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3727                 }
3728
3729                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3730                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3731
3732                 /* Age, Height, Weight, Social */
3733                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3734 #ifdef JP
3735                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3736                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3737                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3738                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3739 #else
3740                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3741                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3742                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3743                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3744 #endif
3745                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3746
3747
3748                 /* Display the stats */
3749                 for (i = 0; i < 6; i++)
3750                 {
3751                         /* Special treatment of "injured" stats */
3752                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3753                         {
3754                                 int value;
3755
3756                                 /* Use lowercase stat name */
3757                                 put_str(stat_names_reduced[i], 3 + i, 54);
3758
3759                                 /* Get the current stat */
3760                                 value = p_ptr->stat_use[i];
3761
3762                                 /* Obtain the current stat (modified) */
3763                                 cnv_stat(value, buf);
3764
3765                                 /* Display the current stat (modified) */
3766                                 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
3767
3768                                 /* Acquire the max stat */
3769                                 value = p_ptr->stat_top[i];
3770
3771                                 /* Obtain the maximum stat (modified) */
3772                                 cnv_stat(value, buf);
3773
3774                                 /* Display the maximum stat (modified) */
3775                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
3776                         }
3777
3778                         /* Normal treatment of "normal" stats */
3779                         else
3780                         {
3781                                 /* Assume uppercase stat name */
3782                                 put_str(stat_names[i], 3 + i, 54);
3783
3784                                 /* Obtain the current stat (modified) */
3785                                 cnv_stat(p_ptr->stat_use[i], buf);
3786
3787                                 /* Display the current stat (modified) */
3788                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
3789                         }
3790
3791                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3792                         {
3793 #ifdef JP
3794                                 c_put_str(TERM_WHITE, "!", 3+i, 59);
3795 #else
3796                                 c_put_str(TERM_WHITE, "!", 3+i, 59-2);
3797 #endif
3798                         }
3799                 }
3800
3801                 /* Display "history" info */
3802                 if (mode == 1)
3803                 {
3804                         char statmsg[1000];
3805
3806 #ifdef JP
3807                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3808 #else
3809                         put_str("(Character Background)", 11, 25);
3810 #endif
3811
3812                         for (i = 0; i < 4; i++)
3813                         {
3814                                 put_str(p_ptr->history[i], i + 12, 10);
3815                         }
3816
3817                         *statmsg = '\0';
3818
3819                         if (p_ptr->is_dead && p_ptr->total_winner)
3820                         {
3821 #ifdef JP
3822                                 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3823 #else
3824                                 strcpy(statmsg, "...You retired from the adventure after the winning.");
3825 #endif
3826                         }
3827                         else if (p_ptr->is_dead)
3828                         {
3829                                 if (!dun_level)
3830                                 {
3831 #ifdef JP
3832                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3833 #else
3834                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3835 #endif
3836                                 }
3837                                 else if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
3838                                 {
3839                                         /* Get the quest text */
3840                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3841                                         init_flags = INIT_ASSIGN;
3842
3843                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3844
3845 #ifdef JP
3846                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3847 #else
3848                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3849 #endif
3850                                 }
3851                                 else
3852                                 {                                       
3853 #ifdef JP
3854                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3855 #else
3856                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3857 #endif
3858                                 }
3859                         }
3860                         else if (character_dungeon)
3861                         {
3862                                 if (!dun_level)
3863                                 {
3864 #ifdef JP
3865                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3866 #else
3867                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3868 #endif
3869                                 }
3870                                 else if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
3871                                 {
3872                                         /* Clear the text */
3873                                         /* Must be done before doing INIT_SHOW_TEXT */
3874                                         for (i = 0; i < 10; i++)
3875                                         {
3876                                                 quest_text[i][0] = '\0';
3877                                         }
3878                                         quest_text_line = 0;
3879
3880                                         /* Get the quest text */
3881                                         init_flags = INIT_SHOW_TEXT;
3882
3883                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3884
3885 #ifdef JP
3886                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3887 #else
3888                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3889 #endif
3890                                 }                                                       
3891                                 else
3892                                 {
3893 #ifdef JP
3894                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3895 #else
3896                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3897 #endif
3898                                 }
3899                         }
3900
3901                         if (*statmsg)
3902                         {
3903                                 char temp[64*2], *t;
3904                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3905                                 t = temp;
3906                                 for(i=0 ; i<2 ; i++)
3907                                 {
3908                                         if(t[0]==0)
3909                                                 break; 
3910                                         else
3911                                         {
3912                                                 put_str(t, i + 5 + 12, 10);
3913                                                 t += strlen(t)+1;
3914                                         }
3915                                 }
3916                         }
3917
3918                 }
3919
3920                 /* Display "various" info */
3921                 else
3922                 {
3923                         display_player_middle();
3924                         display_player_various();
3925                 }
3926         }
3927
3928         /* Special */
3929         else if (mode == 2)
3930         {
3931                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3932
3933                 /* Dump the info */
3934                 display_player_misc_info();
3935                 display_player_stat_info();
3936                 display_player_flag_info();
3937         }
3938
3939         /* Special */
3940         else if (mode == 3)
3941         {
3942                 display_player_other_flag_info();
3943         }
3944
3945         else if (mode == 4)
3946         {
3947                 do_cmd_knowledge_mutations();
3948         }
3949 }
3950
3951 static bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
3952 {
3953         int *q_num = (int *)u;
3954         quest_type *qa = &quest[q_num[a]];
3955         quest_type *qb = &quest[q_num[b]];
3956
3957         /* Unused */
3958         (void)v;
3959
3960         if (qa->complev < qb->complev) return TRUE;
3961         if (qa->complev > qb->complev) return FALSE;
3962         if (qa->level <= qb->level) return TRUE;
3963         return FALSE;
3964 }
3965
3966 static void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
3967 {
3968         int *q_num = (int *)u;
3969         int tmp;
3970
3971         /* Unused */
3972         (void)v;
3973
3974         tmp = q_num[a];
3975         q_num[a] = q_num[b];
3976         q_num[b] = tmp;
3977 }
3978
3979 errr make_character_dump(FILE *fff)
3980 {
3981         int             i, x, y;
3982         byte            a;
3983         char            c;
3984         cptr            paren = ")";
3985         store_type  *st_ptr;
3986         char            o_name[MAX_NLEN];
3987         char            buf[1024];
3988         int             total;
3989         int             *quest_num;
3990         int             dummy;
3991
3992 #ifdef JP
3993         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
3994                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3995 #else
3996         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
3997                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3998 #endif
3999
4000         update_playtime();
4001
4002         /* Display player */
4003         display_player(0);
4004
4005         /* Dump part of the screen */
4006         for (y = 1; y < 22; y++)
4007         {
4008                 /* Dump each row */
4009                 for (x = 0; x < 79; x++)
4010                 {
4011                         /* Get the attr/char */
4012                         (void)(Term_what(x, y, &a, &c));
4013
4014                         /* Dump it */
4015                         buf[x] = c;
4016                 }
4017
4018                 /* End the string */
4019                 buf[x] = '\0';
4020
4021                 /* Kill trailing spaces */
4022                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4023
4024                 /* End the row */
4025 #ifdef JP
4026                         fprintf(fff, "%s\n", buf);
4027 #else
4028                 fprintf(fff, "%s\n", buf);
4029 #endif
4030
4031         }
4032
4033         /* Display history */
4034         display_player(1);
4035
4036         /* Dump part of the screen */
4037         for (y = 10; y < 19; y++)
4038         {
4039                 /* Dump each row */
4040                 for (x = 0; x < 79; x++)
4041                 {
4042                         /* Get the attr/char */
4043                         (void)(Term_what(x, y, &a, &c));
4044
4045                         /* Dump it */
4046                         buf[x] = c;
4047                 }
4048
4049                 /* End the string */
4050                 buf[x] = '\0';
4051
4052                 /* Kill trailing spaces */
4053                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4054
4055                 /* End the row */
4056                 fprintf(fff, "%s\n", buf);
4057         }
4058
4059         fprintf(fff, "\n");
4060
4061         /* Display flags (part 1) */
4062         display_player(2);
4063
4064         /* Dump part of the screen */
4065         for (y = 2; y < 22; y++)
4066         {
4067                 /* Dump each row */
4068                 for (x = 0; x < 79; x++)
4069                 {
4070                         /* Get the attr/char */
4071                         (void)(Term_what(x, y, &a, &c));
4072
4073                         /* Dump it (Ignore equippy tile graphic) */
4074                         if (a < 128)
4075                                 buf[x] = c;
4076                         else
4077                                 buf[x] = ' ';
4078                 }
4079
4080                 /* End the string */
4081                 buf[x] = '\0';
4082
4083                 /* Kill trailing spaces */
4084                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4085
4086                 /* End the row */
4087                 fprintf(fff, "%s\n", buf);
4088         }
4089
4090         fprintf(fff, "\n");
4091
4092         /* Display flags (part 2) */
4093         display_player(3);
4094
4095         /* Dump part of the screen */
4096         for (y = 1; y < 22; y++)
4097         {
4098                 /* Dump each row */
4099                 for (x = 0; x < 79; x++)
4100                 {
4101                         /* Get the attr/char */
4102                         (void)(Term_what(x, y, &a, &c));
4103
4104                         /* Dump it (Ignore equippy tile graphic) */
4105                         if (a < 128)
4106                                 buf[x] = c;
4107                         else
4108                                 buf[x] = ' ';
4109                 }
4110
4111                 /* End the string */
4112                 buf[x] = '\0';
4113
4114                 /* Kill trailing spaces */
4115                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4116
4117                 /* End the row */
4118                 fprintf(fff, "%s\n", buf);
4119         }
4120
4121         for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4122                 fprintf(fff, " ");
4123         fprintf(fff, "\n");
4124         for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4125                 fprintf(fff, " ");
4126
4127         {
4128                 bool pet = FALSE;
4129
4130                 for (i = m_max - 1; i >= 1; i--)
4131                 {
4132                         monster_type *m_ptr = &m_list[i];
4133                         char pet_name[80];
4134
4135                         if (!m_ptr->r_idx) continue;
4136                         if (!is_pet(m_ptr)) continue;
4137                         if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4138                         if (!pet)
4139                         {
4140 #ifdef JP
4141                                 fprintf(fff, "\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4142 #else
4143                                 fprintf(fff, "\n  [leading pets]\n\n");
4144 #endif
4145                                 pet = TRUE;
4146                         }
4147                         monster_desc(pet_name, m_ptr, 0x88);
4148                         fprintf(fff, "%s", pet_name);
4149                         if (p_ptr->riding == i)
4150 #ifdef JP
4151                                 fprintf(fff, " ¾èÇÏÃæ");
4152 #else
4153                                 fprintf(fff, " (riding)");
4154 #endif
4155                         fprintf(fff, "\n");
4156                 }
4157                 if (pet) fprintf(fff, "\n");
4158         }
4159
4160 #ifdef JP
4161         fprintf(fff, "\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4162 #else
4163         fprintf(fff, "\n  [Quest information]\n");
4164 #endif
4165
4166 #ifdef JP
4167         fprintf(fff, "\n¡ÔãÀ®¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
4168 #else
4169         fprintf(fff, "\n< Completed Quest >\n");
4170 #endif
4171
4172         /* Allocate Memory */
4173         C_MAKE(quest_num, max_quests, int);
4174
4175         /* Sort by compete level */
4176         for (i = 1; i < max_quests; i++)
4177         {
4178                 quest_num[i] = i;
4179         }
4180         ang_sort_comp = ang_sort_comp_quest_num;
4181         ang_sort_swap = ang_sort_swap_quest_num;
4182         ang_sort(quest_num, &dummy, max_quests);
4183
4184         /* Dump Quest Information */
4185         total = 0;
4186         for (i = 1; i < max_quests; i++)
4187         {
4188                 int num = quest_num[i];
4189
4190                 if (quest[num].status == QUEST_STATUS_FINISHED)
4191                 {
4192                         if (num < MIN_RANDOM_QUEST)
4193                         {
4194                                 int old_quest;
4195                         
4196                                 /* Set the quest number temporary */
4197                                 old_quest = p_ptr->inside_quest;
4198                                 p_ptr->inside_quest = num;
4199
4200                                 /* Get the quest */
4201                                 init_flags = INIT_ASSIGN;
4202
4203                                 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
4204
4205                                 /* Reset the old quest number */
4206                                 p_ptr->inside_quest = old_quest;
4207
4208                                 /* No info from "silent" quests */
4209                                 if (quest[num].flags & QUEST_FLAG_SILENT) continue;
4210                         }
4211
4212                         total++;
4213
4214                         if ((num >= MIN_RANDOM_QUEST) && quest[num].r_idx)
4215                         {
4216                                 /* Print the quest info */
4217
4218                                 if (quest[num].complev == 0)
4219                                 {
4220                                         fprintf(fff, 
4221 #ifdef JP
4222                                                 "  %s (%d³¬) - ÉÔÀᄀ\n",
4223 #else
4224                                                 "  %s (Dungeon level: %d) - (Cancelled)\n",
4225 #endif
4226                                                 r_name+r_info[quest[num].r_idx].name,
4227                                                 quest[num].level);
4228                                 }
4229                                 else
4230                                 {
4231                                         fprintf(fff, 
4232 #ifdef JP
4233                                                 "  %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
4234 #else
4235                                                 "  %s (Dungeon level: %d) - level %d\n",
4236 #endif
4237                                                 r_name+r_info[quest[num].r_idx].name,
4238                                                 quest[num].level,
4239                                                 quest[num].complev);
4240                                 }
4241                         }
4242                         else
4243                         {
4244                                 /* Print the quest info */
4245 #ifdef JP
4246                                 fprintf(fff, "  %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
4247 #else
4248                                 fprintf(fff, "  %s (Danger level: %d) - level %d\n",
4249 #endif
4250
4251                                         quest[num].name, quest[num].level, quest[num].complev);
4252                         }
4253                 }
4254         }
4255 #ifdef JP
4256         if (!total) fprintf(fff, "  ¤Ê¤·\n");
4257 #else
4258         if (!total) fprintf(fff, "  Nothing.\n");
4259 #endif
4260
4261 #ifdef JP
4262         fprintf(fff, "\n¡Ô¼ºÇÔ¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
4263 #else
4264         fprintf(fff, "\n< Failed Quest >\n");
4265 #endif
4266         total = 0;
4267         for (i = 1; i < max_quests; i++)
4268         {
4269                 int num = quest_num[i];
4270
4271                 if ((quest[num].status == QUEST_STATUS_FAILED_DONE) || (quest[num].status == QUEST_STATUS_FAILED))
4272                 {
4273                         if (num < MIN_RANDOM_QUEST)
4274                         {
4275                                 int old_quest;
4276
4277                                 /* Set the quest number temporary */
4278                                 old_quest = p_ptr->inside_quest;
4279                                 p_ptr->inside_quest = num;
4280
4281                                 /* Get the quest text */
4282                                 init_flags = INIT_ASSIGN;
4283
4284                                 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
4285
4286                                 /* Reset the old quest number */
4287                                 p_ptr->inside_quest = old_quest;
4288
4289                                 /* No info from "silent" quests */
4290                                 if (quest[num].flags & QUEST_FLAG_SILENT) continue;
4291                         }
4292
4293                         total++;
4294
4295                         if ((num >= MIN_RANDOM_QUEST) && quest[num].r_idx)
4296                         {
4297                                 /* Print the quest info */
4298 #ifdef JP
4299                                 fprintf(fff, "  %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
4300 #else
4301                                 fprintf(fff, "  %s (Dungeon level: %d) - level %d\n",
4302 #endif
4303
4304                                         r_name+r_info[quest[num].r_idx].name, quest[num].level, quest[num].complev);
4305                         }
4306                         else
4307                         {
4308                                 /* Print the quest info */
4309 #ifdef JP
4310                                 fprintf(fff, "  %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
4311 #else
4312                                 fprintf(fff, "  %s (Danger level: %d) - level %d\n",
4313 #endif
4314
4315                                         quest[num].name, quest[num].level, quest[num].complev);
4316                         }
4317                 }
4318         }
4319
4320 #ifdef JP
4321         if (!total) fprintf(fff, "  ¤Ê¤·\n");
4322 #else
4323         if (!total) fprintf(fff, "  Nothing.\n");
4324 #endif
4325         fprintf(fff, "\n");
4326
4327         /* Free Memory */
4328         C_KILL(quest_num, max_quests, int);
4329
4330         if (p_ptr->is_dead && !p_ptr->total_winner)
4331         {
4332 #ifdef JP
4333                 fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4334 #else
4335                 fprintf(fff, "\n  [Last messages]\n\n");
4336 #endif
4337                 for (i = MIN(message_num(), 30); i >= 0; i--)
4338                 {
4339                         fprintf(fff,"> %s\n",message_str((s16b)i));
4340                 }
4341                 fprintf(fff, "\n");
4342         }
4343
4344 #ifdef JP
4345         fprintf(fff, "\n  [¤½¤Î¾¤Î¾ðÊó]\n");
4346 #else
4347         fprintf(fff, "\n  [Miscellaneous information]\n");
4348 #endif
4349
4350 #ifdef JP
4351         fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4352 #else
4353         fprintf(fff, "\n Recall Depth:\n");
4354 #endif
4355         for (y = 1; y < max_d_idx; y++)
4356         {
4357                 bool seiha = FALSE;
4358
4359                 if (!d_info[y].maxdepth) continue;
4360                 if (!max_dlv[y]) continue;
4361                 if (d_info[y].final_guardian)
4362                 {
4363                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4364                 }
4365                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4366
4367 #ifdef JP
4368                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4369 #else
4370                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4371 #endif
4372         }
4373
4374         if (preserve_mode)
4375 #ifdef JP
4376                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4377 #else
4378                 fprintf(fff, "\n Preserve Mode:      ON");
4379 #endif
4380
4381         else
4382 #ifdef JP
4383                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4384 #else
4385                 fprintf(fff, "\n Preserve Mode:      OFF");
4386 #endif
4387
4388
4389         if (ironman_autoscum)
4390 #ifdef JP
4391                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     ALWAYS");
4392 #else
4393                 fprintf(fff, "\n Autoscum:           ALWAYS");
4394 #endif
4395
4396         else if (auto_scum)
4397 #ifdef JP
4398                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     ON");
4399 #else
4400                 fprintf(fff, "\n Autoscum:           ON");
4401 #endif
4402
4403         else
4404 #ifdef JP
4405                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     OFF");
4406 #else
4407                 fprintf(fff, "\n Autoscum:           OFF");
4408 #endif
4409
4410
4411         if (ironman_small_levels)
4412 #ifdef JP
4413                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4414 #else
4415                 fprintf(fff, "\n Small Levels:       ALWAYS");
4416 #endif
4417
4418         else if (always_small_levels)
4419 #ifdef JP
4420                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4421 #else
4422                 fprintf(fff, "\n Small Levels:       ON");
4423 #endif
4424
4425         else if (small_levels)
4426 #ifdef JP
4427                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4428 #else
4429                 fprintf(fff, "\n Small Levels:       ENABLED");
4430 #endif
4431
4432         else
4433 #ifdef JP
4434                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4435 #else
4436                 fprintf(fff, "\n Small Levels:       OFF");
4437 #endif
4438
4439
4440         if (vanilla_town)
4441 #ifdef JP
4442                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4443 #else
4444                 fprintf(fff, "\n Vanilla Town:       ON");
4445 #endif
4446
4447         else if (lite_town)
4448 #ifdef JP
4449                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4450 #else
4451                 fprintf(fff, "\n Lite Town:          ON");
4452 #endif
4453
4454
4455         if (ironman_shops)
4456 #ifdef JP
4457                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4458 #else
4459                 fprintf(fff, "\n No Shops:           ON");
4460 #endif
4461
4462
4463         if (ironman_downward)
4464 #ifdef JP
4465                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4466 #else
4467                 fprintf(fff, "\n Diving only:        ON");
4468 #endif
4469
4470
4471         if (ironman_rooms)
4472 #ifdef JP
4473                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®:         ON");
4474 #else
4475                 fprintf(fff, "\n Unusual rooms:      ON");
4476 #endif
4477
4478
4479         if (ironman_nightmare)
4480 #ifdef JP
4481                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4482 #else
4483                 fprintf(fff, "\n Nightmare Mode:     ON");
4484 #endif
4485
4486
4487         if (ironman_empty_levels)
4488 #ifdef JP
4489                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4490 #else
4491                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4492 #endif
4493
4494         else if (empty_levels)
4495 #ifdef JP
4496                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ON");
4497 #else
4498                 fprintf(fff, "\n Arena Levels:       ENABLED");
4499 #endif
4500
4501         else
4502 #ifdef JP
4503                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4504 #else
4505                 fprintf(fff, "\n Arena Levels:       OFF");
4506 #endif
4507
4508
4509 #ifdef JP
4510         fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4511 #else
4512         fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4513 #endif
4514
4515         if (p_ptr->arena_number == 99)
4516         {
4517 #ifdef JP
4518                 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4519 #else
4520                 fprintf(fff, "\n Arena: defeated\n");
4521 #endif
4522         }
4523         else if (p_ptr->arena_number > MAX_ARENA_MONS+2)
4524         {
4525 #ifdef JP
4526                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4527 #else
4528                 fprintf(fff, "\n Arena: True Champion\n");
4529 #endif
4530         }
4531         else if (p_ptr->arena_number > MAX_ARENA_MONS-1)
4532         {
4533 #ifdef JP
4534                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4535 #else
4536                 fprintf(fff, "\n Arena: Champion\n");
4537 #endif
4538         }
4539         else
4540         {
4541 #ifdef JP
4542                 fprintf(fff, "\n Æ®µ»¾ì:   %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4543 #else
4544                 fprintf(fff, "\n Arena:   %2d victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number>1) ? "ies" : "y");
4545 #endif
4546         }
4547
4548         if (p_ptr->noscore)
4549 #ifdef JP
4550 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4551 #else
4552                 fprintf(fff, "\n You have done something illegal.");
4553 #endif
4554
4555
4556         fprintf(fff,"\n");
4557
4558         /* Monsters slain */
4559         {
4560                 int k;
4561                 s32b Total = 0;
4562
4563                 for (k = 1; k < max_r_idx; k++)
4564                 {
4565                         monster_race *r_ptr = &r_info[k];
4566
4567                         if (r_ptr->flags1 & RF1_UNIQUE)
4568                         {
4569                                 bool dead = (r_ptr->max_num == 0);
4570                                 if (dead)
4571                                 {
4572                                         Total++;
4573                                 }
4574                         }
4575                         else
4576                         {
4577                                 s16b This = r_ptr->r_pkills;
4578                                 if (This > 0)
4579                                 {
4580                                         Total += This;
4581                                 }
4582                         }
4583                 }
4584
4585                 if (Total < 1)
4586 #ifdef JP
4587 fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4588 #else
4589                         fprintf(fff,"\n You have defeated no enemies yet.\n");
4590 #endif
4591
4592                 else if (Total == 1)
4593 #ifdef JP
4594 fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4595 #else
4596                         fprintf(fff,"\n You have defeated one enemy.\n");
4597 #endif
4598
4599                 else
4600 #ifdef JP
4601 fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4602 #else
4603                         fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
4604 #endif
4605
4606         }
4607
4608
4609         if (p_ptr->old_race1 || p_ptr->old_race2)
4610         {
4611 #ifdef JP
4612                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4613 #else
4614                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4615 #endif
4616                 for (i = 0; i < MAX_RACES; i++)
4617                 {
4618                         if (p_ptr->start_race == i) continue;
4619                         if (i < 32)
4620                         {
4621                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4622                         }
4623                         else
4624                         {
4625                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4626                         }
4627 #ifdef JP
4628                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4629 #else
4630                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4631 #endif
4632                 }
4633         }
4634
4635         if (p_ptr->old_realm)
4636         {
4637                 for (i = 0; i < MAX_MAGIC; i++)
4638                 {
4639                         if (!(p_ptr->old_realm & 1L << i)) continue;
4640 #ifdef JP
4641                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4642 #else
4643                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4644 #endif
4645                 }
4646         }
4647
4648 #ifdef JP
4649 fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4650 #else
4651         fprintf(fff, "\n\n  [Virtues]\n\n");
4652 #endif
4653
4654 #ifdef JP
4655         fprintf(fff, "°À­ : %s\n", your_alignment());
4656 #else
4657         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4658 #endif
4659         fprintf(fff, "\n");
4660         dump_virtues(fff);
4661
4662         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4663         {
4664 #ifdef JP
4665 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4666 #else
4667                 fprintf(fff, "\n\n  [Mutations]\n\n");
4668 #endif
4669
4670                 dump_mutations(fff);
4671         }
4672
4673
4674         /* Skip some lines */
4675         fprintf(fff, "\n\n");
4676
4677
4678         /* Dump the equipment */
4679         if (equip_cnt)
4680         {
4681 #ifdef JP
4682 fprintf(fff, "  [ ¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷ ]\n\n");
4683 #else
4684                 fprintf(fff, "  [Character Equipment]\n\n");
4685 #endif
4686
4687                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4688                 {
4689                         object_desc(o_name, &inventory[i], TRUE, 3);
4690                         if ((i == INVEN_LARM) && p_ptr->ryoute)
4691 #ifdef JP
4692                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4693 #else
4694                                 strcpy(o_name, "(wielding with two-hands)");
4695 #endif
4696                         fprintf(fff, "%c%s %s\n",
4697                                 index_to_label(i), paren, o_name);
4698                 }
4699                 fprintf(fff, "\n\n");
4700         }
4701
4702         /* Dump the inventory */
4703 #ifdef JP
4704 fprintf(fff, "  [ ¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ ]\n\n");
4705 #else
4706         fprintf(fff, "  [Character Inventory]\n\n");
4707 #endif
4708
4709         for (i = 0; i < INVEN_PACK; i++)
4710         {
4711                 /* Don't dump the empty slots */
4712                 if (!inventory[i].k_idx) break;
4713
4714                 /* Dump the inventory slots */
4715                 object_desc(o_name, &inventory[i], TRUE, 3);
4716                 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4717         }
4718
4719         /* Add an empty line */
4720         fprintf(fff, "\n\n");
4721
4722         process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
4723
4724         /* Print all homes in the different towns */
4725         st_ptr = &town[1].store[STORE_HOME];
4726
4727         /* Home -- if anything there */
4728         if (st_ptr->stock_num)
4729         {
4730                 /* Header with name of the town */
4731 #ifdef JP
4732                 fprintf(fff, "  [ ²æ¤¬²È¤Î¥¢¥¤¥Æ¥à ]\n");
4733 #else
4734                 fprintf(fff, "  [Home Inventory]\n");
4735 #endif
4736                 x=1;
4737
4738                 /* Dump all available items */
4739                 for (i = 0; i < st_ptr->stock_num; i++)
4740                 {
4741                         if ((i % 12) == 0)
4742 #ifdef JP
4743                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4744 #else
4745                                 fprintf(fff, "\n ( page %d )\n", x++);
4746 #endif
4747                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4748                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4749                 }
4750
4751                 /* Add an empty line */
4752                 fprintf(fff, "\n\n");
4753         }
4754
4755
4756         /* Print all homes in the different towns */
4757         st_ptr = &town[1].store[STORE_MUSEUM];
4758
4759         /* Home -- if anything there */
4760         if (st_ptr->stock_num)
4761         {
4762                 /* Header with name of the town */
4763 #ifdef JP
4764                 fprintf(fff, "  [ Çîʪ´Û¤Î¥¢¥¤¥Æ¥à ]\n");
4765 #else
4766                 fprintf(fff, "  [Museum]\n");
4767 #endif
4768                 x=1;
4769
4770                 /* Dump all available items */
4771                 for (i = 0; i < st_ptr->stock_num; i++)
4772                 {
4773 #ifdef JP
4774                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4775                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4776                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4777 #else
4778                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4779                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4780                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4781 #endif
4782
4783                 }
4784
4785                 /* Add an empty line */
4786                 fprintf(fff, "\n\n");
4787         }
4788
4789 #ifdef JP
4790         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4791 #else
4792         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
4793 #endif
4794
4795         return 0;
4796 }
4797
4798 /*
4799  * Hack -- Dump a character description file
4800  *
4801  * XXX XXX XXX Allow the "full" flag to dump additional info,
4802  * and trigger its usage from various places in the code.
4803  */
4804 errr file_character(cptr name)
4805 {
4806         int             fd = -1;
4807         FILE            *fff = NULL;
4808         char            buf[1024];
4809
4810         /* Build the filename */
4811         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4812
4813         /* File type is "TEXT" */
4814         FILE_TYPE(FILE_TYPE_TEXT);
4815
4816         /* Check for existing file */
4817         fd = fd_open(buf, O_RDONLY);
4818
4819         /* Existing file */
4820         if (fd >= 0)
4821         {
4822                 char out_val[160];
4823
4824                 /* Close the file */
4825                 (void)fd_close(fd);
4826
4827                 /* Build query */
4828 #ifdef JP
4829                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
4830 #else
4831                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4832 #endif
4833
4834
4835                 /* Ask */
4836                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
4837         }
4838
4839         /* Open the non-existing file */
4840         if (fd < 0) fff = my_fopen(buf, "w");
4841
4842         /* Invalid file */
4843         if (!fff)
4844         {
4845                 /* Message */
4846 #ifdef JP
4847                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
4848 #else
4849                 prt("Character dump failed!", 0, 0);
4850 #endif
4851
4852                 (void)inkey();
4853
4854                 /* Error */
4855                 return (-1);
4856         }
4857
4858         (void)make_character_dump(fff);
4859
4860         /* Close it */
4861         my_fclose(fff);
4862
4863
4864         /* Message */
4865 #ifdef JP
4866 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4867 #else
4868         msg_print("Character dump successful.");
4869 #endif
4870
4871         msg_print(NULL);
4872
4873         /* Success */
4874         return (0);
4875 }
4876
4877
4878 /*
4879  * Recursive file perusal.
4880  *
4881  * Return FALSE on 'Q', otherwise TRUE.
4882  *
4883  * Process various special text in the input file, including
4884  * the "menu" structures used by the "help file" system.
4885  *
4886  * XXX XXX XXX Consider using a temporary file.
4887  *
4888  * XXX XXX XXX Allow the user to "save" the current file.
4889  */
4890 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4891 {
4892         int i, n, k;
4893
4894         /* Number of "real" lines passed by */
4895         int next = 0;
4896
4897         /* Number of "real" lines in the file */
4898         int size = 0;
4899
4900         /* Backup value for "line" */
4901         int back = 0;
4902
4903         /* Color of the next line */
4904         byte color = TERM_WHITE;
4905
4906         /* Loop counter */
4907         int cnt;
4908
4909         /* This screen has sub-screens */
4910         bool menu = FALSE;
4911
4912         /* Current help file */
4913         FILE *fff = NULL;
4914
4915         /* Find this string (if any) */
4916         cptr find = NULL;
4917
4918         /* Jump to this tag */
4919         cptr tag = NULL;
4920
4921         /* Hold a string to find */
4922         char finder[81];
4923
4924         /* Hold a string to show */
4925         char shower[81];
4926
4927         /* Filename */
4928         char filename[1024];
4929
4930         /* Describe this thing */
4931         char caption[128];
4932
4933         /* Path buffer */
4934         char path[1024];
4935
4936         /* General buffer */
4937         char buf[1024];
4938
4939         /* Lower case version of the buffer, for searching */
4940         char lc_buf[1024];
4941
4942         /* Aux pointer for making lc_buf (and find!) lowercase */
4943         cptr lc_buf_ptr;
4944
4945         /* Sub-menu information */
4946         char hook[68][32];
4947
4948         bool reverse = (line < 0);
4949
4950         int wid, hgt, rows;
4951
4952         Term_get_size(&wid, &hgt);
4953         rows = hgt - 4;
4954
4955         /* Wipe finder */
4956         strcpy(finder, "");
4957
4958         /* Wipe shower */
4959         strcpy(shower, "");
4960
4961         /* Wipe caption */
4962         strcpy(caption, "");
4963
4964         /* Wipe the hooks */
4965         for (i = 0; i < 68; i++)
4966         {
4967                 hook[i][0] = '\0';
4968         }
4969
4970         /* Copy the filename */
4971         strcpy(filename, name);
4972
4973         n = strlen(filename);
4974
4975         /* Extract the tag from the filename */
4976         for (i = 0; i < n; i++)
4977         {
4978                 if (filename[i] == '#')
4979                 {
4980                         filename[i] = '\0';
4981                         tag = filename + i + 1;
4982                         break;
4983                 }
4984         }
4985
4986         /* Redirect the name */
4987         name = filename;
4988
4989         /* Hack XXX XXX XXX */
4990         if (what)
4991         {
4992                 /* Caption */
4993                 strcpy(caption, what);
4994
4995                 /* Access the "file" */
4996                 strcpy(path, name);
4997
4998                 /* Open */
4999                 fff = my_fopen(path, "r");
5000         }
5001
5002         /* Look in "help" */
5003         if (!fff)
5004         {
5005                 /* Caption */
5006 #ifdef JP
5007 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5008 #else
5009                 sprintf(caption, "Help file '%s'", name);
5010 #endif
5011
5012
5013                 /* Build the filename */
5014                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5015
5016                 /* Open the file */
5017                 fff = my_fopen(path, "r");
5018         }
5019
5020         /* Look in "info" */
5021         if (!fff)
5022         {
5023                 /* Caption */
5024 #ifdef JP
5025 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5026 #else
5027                 sprintf(caption, "Info file '%s'", name);
5028 #endif
5029
5030
5031                 /* Build the filename */
5032                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5033
5034                 /* Open the file */
5035                 fff = my_fopen(path, "r");
5036         }
5037
5038         /* Look in "info" */
5039         if (!fff)
5040         {
5041                 /* Build the filename */
5042                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5043
5044                 for (i = 0; path[i]; i++)
5045                         if ('\\' == path[i])
5046                                 path[i] = PATH_SEP[0];
5047
5048                 /* Caption */
5049 #ifdef JP
5050 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5051 #else
5052                 sprintf(caption, "Info file '%s'", name);
5053 #endif
5054
5055                 /* Open the file */
5056                 fff = my_fopen(path, "r");
5057         }
5058
5059         /* Oops */
5060         if (!fff)
5061         {
5062                 /* Message */
5063 #ifdef JP
5064 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5065 #else
5066                 msg_format("Cannot open '%s'.", name);
5067 #endif
5068
5069                 msg_print(NULL);
5070
5071                 /* Oops */
5072                 return (TRUE);
5073         }
5074
5075
5076         /* Pre-Parse the file */
5077         while (TRUE)
5078         {
5079                 char *str;
5080
5081                 /* Read a line or stop */
5082                 if (my_fgets(fff, buf, sizeof(buf))) break;
5083
5084                 /* Get a color */
5085                 if (prefix(buf, "#####")) str = &buf[6];
5086                 else str = buf;
5087
5088                 /* XXX Parse "menu" items */
5089                 if (prefix(str, "***** "))
5090                 {
5091                         /* Notice "menu" requests */
5092                         if ((str[6] == '[') && isalpha(str[7]))
5093                         {
5094                                 /* This is a menu file */
5095                                 menu = TRUE;
5096
5097                                 /* Extract the menu item */
5098                                 k = str[7] - 'A';
5099
5100                                 if ((str[8] == ']') && (str[9] == ' '))
5101                                 {
5102                                         /* Extract the menu item */
5103                                         strncpy(hook[k], str + 10, 31);
5104
5105                                         /* Make sure it's null-terminated */
5106                                         hook[k][31] = '\0';
5107                                 }
5108                         }
5109                         /* Notice "tag" requests */
5110                         else if (str[6] == '<')
5111                         {
5112                                 str[strlen(str) - 1] = '\0';
5113                                 if (tag && streq(str + 7, tag)) line = next;
5114                         }
5115
5116                         /* Skip this */
5117                         continue;
5118                 }
5119
5120                 /* Count the "real" lines */
5121                 next++;
5122         }
5123
5124         /* Save the number of "real" lines */
5125         size = next;
5126
5127         /* start from bottom when reverse mode */
5128         if (line == -1) line = ((size-1)/rows)*rows;
5129
5130         /* Display the file */
5131         while (TRUE)
5132         {
5133                 /* Clear screen */
5134                 Term_clear();
5135
5136                 /* Restart when necessary */
5137                 if (line >= size - rows) line = size - rows;
5138                 if (line < 0) line = 0;
5139
5140                 /* Re-open the file if needed */
5141                 if (next > line)
5142                 {
5143                         /* Close it */
5144                         my_fclose(fff);
5145
5146                         /* Hack -- Re-Open the file */
5147                         fff = my_fopen(path, "r");
5148
5149                         /* Oops */
5150                         if (!fff) return (FALSE);
5151
5152                         /* File has been restarted */
5153                         next = 0;
5154                 }
5155
5156                 /* Goto the selected line */
5157                 while (next < line)
5158                 {
5159                         /* Get a line */
5160                         if (my_fgets(fff, buf, sizeof(buf))) break;
5161
5162                         /* Skip tags/links */
5163                         if (prefix(buf, "***** ")) continue;
5164
5165                         /* Count the lines */
5166                         next++;
5167                 }
5168
5169                 /* Dump the next 20, or rows, lines of the file */
5170                 for (i = 0; i < rows; )
5171                 {
5172                         int print_x, x;
5173                         cptr str;
5174
5175                         /* Hack -- track the "first" line */
5176                         if (!i) line = next;
5177
5178                         /* Get a line of the file or stop */
5179                         if (my_fgets(fff, buf, sizeof(buf))) break;
5180
5181                         /* Hack -- skip "special" lines */
5182                         if (prefix(buf, "***** ")) continue;
5183
5184                         /* Get a color */
5185                         if (prefix(buf, "#####"))
5186                         {
5187                                 color = color_char_to_attr(buf[5]);
5188                                 str = &buf[6];
5189                         }
5190                         else
5191                         {
5192                                 color = TERM_WHITE;
5193                                 str = buf;
5194                         }
5195
5196                         /* Count the "real" lines */
5197                         next++;
5198
5199                         /* Make a lower case version of str for searching */
5200                         strcpy(lc_buf, str);
5201
5202                         for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5203                         {
5204 #ifdef JP
5205                                 if (iskanji(*lc_buf_ptr))
5206                                         lc_buf_ptr++;
5207                                 else
5208 #endif
5209                                         lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5210                         }
5211
5212                         /* Hack -- keep searching */
5213                         if (find && !i && !strstr(lc_buf, find)) continue;
5214
5215                         /* Hack -- stop searching */
5216                         find = NULL;
5217
5218                         /* Dump the line */
5219                         x = 0;
5220                         print_x = 0;
5221                         while (str[x])
5222                         {
5223                                 /* Color ? */
5224                                 if (prefix(str + x, "[[[[["))
5225                                 {
5226                                         byte c = color_char_to_attr(str[x + 5]);
5227                                         x += 6;
5228
5229                                         /* Ok print the link name */
5230                                         while (str[x] != ']')
5231                                         {
5232                                                 Term_putch(print_x, i + 2, c, str[x]);
5233                                                 x++;
5234                                                 print_x++;
5235                                         }
5236                                 }
5237                                 else
5238                                 {
5239                                         Term_putch(print_x, i + 2, color, str[x]);
5240                                         print_x++;
5241                                 }
5242
5243                                 x++;
5244                         }
5245
5246                         /* Hilite "shower" */
5247                         if (shower[0])
5248                         {
5249                                 cptr s2 = lc_buf;
5250
5251                                 /* Display matches */
5252                                 while ((s2 = strstr(s2, shower)) != NULL)
5253                                 {
5254                                         int len = strlen(shower);
5255
5256                                         /* Display the match */
5257                                         Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5258
5259                                         /* Advance */
5260                                         s2 += len;
5261                                 }
5262                         }
5263
5264                         /* Count the printed lines */
5265                         i++;
5266                 }
5267
5268                 /* Hack -- failed search */
5269                 if (find)
5270                 {
5271                         bell();
5272                         line = back;
5273                         find = NULL;
5274                         continue;
5275                 }
5276
5277
5278                 /* Show a general "title" */
5279                 if (show_version)
5280                 {
5281                         prt(format(
5282 #ifdef JP
5283                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5284 #else
5285                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5286 #endif
5287
5288                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5289                            caption, line, size), 0, 0);
5290                 }
5291                 else
5292                 {
5293                         prt(format(
5294 #ifdef JP
5295                                 "[%s, %d/%d]",
5296 #else
5297                                 "[%s, Line %d/%d]",
5298 #endif
5299                                 caption, line, size), 0, 0);
5300                 }
5301
5302                 /* Prompt -- small files */
5303                 if (size <= rows)
5304                 {
5305                         /* Wait for it */
5306 #ifdef JP
5307 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5308 #else
5309                         prt("[Press ESC to exit.]", hgt - 1, 0);
5310 #endif
5311
5312                 }
5313
5314                 /* Prompt -- large files */
5315                 else
5316                 {
5317 #ifdef JP
5318                         if(reverse)
5319                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5320                         else
5321                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5322 #else
5323                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5324 #endif
5325                 }
5326
5327                 /* Get a keypress */
5328                 k = inkey();
5329
5330                 /* Hack -- return to last screen */
5331                 if (k == '<') break;
5332
5333                 /* Show the help for the help */
5334                 if (k == '?')
5335                 {
5336                         /* Hack - prevent silly recursion */
5337 #ifdef JP
5338                         if (strcmp(name, "jhelpinfo.txt") != 0)
5339                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5340 #else
5341                         if (strcmp(name, "helpinfo.txt") != 0)
5342                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5343 #endif
5344                 }
5345
5346                 /* Hack -- try showing */
5347                 if (k == '=')
5348                 {
5349                         /* Get "shower" */
5350 #ifdef JP
5351 prt("¶¯Ä´: ", hgt - 1, 0);
5352 #else
5353                         prt("Show: ", hgt - 1, 0);
5354 #endif
5355
5356                         (void)askfor_aux(shower, 80);
5357                 }
5358
5359                 /* Hack -- try finding */
5360                 if (k == '/')
5361                 {
5362                         /* Get "finder" */
5363 #ifdef JP
5364 prt("¸¡º÷: ", hgt - 1, 0);
5365 #else
5366                         prt("Find: ", hgt - 1, 0);
5367 #endif
5368
5369
5370                         if (askfor_aux(finder, 80))
5371                         {
5372                                 /* Find it */
5373                                 find = finder;
5374                                 back = line;
5375                                 line = line + 1;
5376
5377                                 /* Make finder lowercase */
5378                                 for (cnt = 0; finder[cnt] != 0; cnt++)
5379                                 {
5380 #ifdef JP
5381                                         if (iskanji(finder[cnt]))
5382                                                 cnt++;
5383                                         else
5384 #endif
5385                                                 finder[cnt] = tolower(finder[cnt]);
5386                                 }
5387
5388                                 /* Show it */
5389                                 strcpy(shower, finder);
5390                         }
5391                 }
5392
5393                 /* Hack -- go to a specific line */
5394                 if (k == '#')
5395                 {
5396                         char tmp[81];
5397 #ifdef JP
5398 prt("¹Ô: ", hgt - 1, 0);
5399 #else
5400                         prt("Goto Line: ", hgt - 1, 0);
5401 #endif
5402
5403                         strcpy(tmp, "0");
5404
5405                         if (askfor_aux(tmp, 80))
5406                         {
5407                                 line = atoi(tmp);
5408                         }
5409                 }
5410
5411                 /* Hack -- go to a specific file */
5412                 if (k == '%')
5413                 {
5414                         char tmp[81];
5415 #ifdef JP
5416 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5417 strcpy(tmp, "jhelp.hlp");
5418 #else
5419                         prt("Goto File: ", hgt - 1, 0);
5420                         strcpy(tmp, "help.hlp");
5421 #endif
5422
5423
5424                         if (askfor_aux(tmp, 80))
5425                         {
5426                                 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5427                         }
5428                 }
5429
5430                 /* Allow backing up */
5431                 if (k == '-')
5432                 {
5433                         line = line + (reverse ? rows : -rows);
5434                         if (line < 0) line = 0;
5435                 }
5436
5437                 /* Advance a single line */
5438                 if ((k == '\n') || (k == '\r'))
5439                 {
5440                         line = line + (reverse ? -1 : 1);
5441                         if (line < 0) line = 0;
5442                 }
5443
5444
5445                 /* Move up / down */
5446                 if (k == '8')
5447                 {
5448                         line--;
5449                         if (line < 0) line = 0;
5450                 }
5451
5452                 if (k == '2') line++;
5453
5454                 /* Advance one page */
5455                 if (k == ' ')
5456                 {
5457                         line = line + (reverse ? -rows : rows);
5458                         if (line < 0) line = ((size-1)/rows)*rows;
5459                 }
5460
5461                 /* Recurse on numbers */
5462                 if (menu)
5463                 {
5464                         int key = -1;
5465
5466                         if (isalpha(k))
5467                                 key = k - 'A';
5468
5469                         if ((key > -1) && hook[key][0])
5470                         {
5471                                 /* Recurse on that file */
5472                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5473                                         k = 'q';
5474                         }
5475                 }
5476
5477                 /* Hack, dump to file */
5478                 if (k == '|')
5479                 {
5480                         FILE *ffp;
5481                         char buff[1024];
5482                         char xtmp[82];
5483
5484                         strcpy (xtmp, "");
5485
5486 #ifdef JP
5487                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5488 #else
5489                         if (!get_string("File name: ", xtmp, 80))
5490 #endif
5491                         {
5492                                 continue;
5493                         }
5494  
5495                         /* Close it */
5496                         my_fclose(fff);
5497
5498                         /* Build the filename */
5499                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5500
5501                         /* Hack -- Re-Open the file */
5502                         fff = my_fopen(path, "r");
5503
5504                         ffp = my_fopen(buff, "w");
5505
5506                         /* Oops */
5507                         if (!(fff && ffp))
5508                         {
5509 #ifdef JP
5510 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5511 #else
5512                                 msg_print("Failed to open file.");
5513 #endif
5514
5515                                 k = ESCAPE;
5516                                 break;
5517                         }
5518
5519                         sprintf(xtmp, "%s: %s", player_name, what);
5520                         my_fputs(ffp, xtmp, 80);
5521                         my_fputs(ffp, "\n", 80);
5522
5523                         while (!my_fgets(fff, buff, sizeof(buff)))
5524                                 my_fputs(ffp, buff, 80);
5525
5526                         /* Close it */
5527                         my_fclose(fff);
5528                         my_fclose(ffp);
5529
5530                         /* Hack -- Re-Open the file */
5531                         fff = my_fopen(path, "r");
5532                 }
5533
5534                 /* Exit on escape */
5535                 if (k == ESCAPE) break;
5536                 if (k == 'q') break;
5537         }
5538
5539         /* Close the file */
5540         my_fclose(fff);
5541
5542         /* Escape */
5543         if (k == 'q') return (FALSE);
5544
5545         /* Normal return */
5546         return (TRUE);
5547 }
5548
5549
5550 /*
5551  * Peruse the On-Line-Help
5552  */
5553 void do_cmd_help(void)
5554 {
5555         /* Save screen */
5556         screen_save();
5557
5558         /* Peruse the main help file */
5559 #ifdef JP
5560 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5561 #else
5562         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5563 #endif
5564
5565
5566         /* Load screen */
5567         screen_load();
5568 }
5569
5570
5571 /*
5572  * Process the player name.
5573  * Extract a clean "base name".
5574  * Build the savefile name if needed.
5575  */
5576 void process_player_name(bool sf)
5577 {
5578         int i, k = 0;
5579
5580
5581         /* Cannot be too long */
5582 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5583 #ifdef MSDOS
5584         if (strlen(player_name) > 8)
5585 #else
5586         if (strlen(player_name) > 15)
5587 #endif
5588         {
5589                 /* Name too long */
5590 #ifdef JP
5591 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5592 #else
5593                 quit_fmt("The name '%s' is too long!", player_name);
5594 #endif
5595
5596         }
5597 #endif
5598
5599         /* Cannot contain "icky" characters */
5600         for (i = 0; player_name[i]; i++)
5601         {
5602                 /* No control characters */
5603 #ifdef JP
5604                 if (iskanji(player_name[i])){i++;continue;}
5605                 if (iscntrl( (unsigned char)player_name[i]))
5606 #else
5607                 if (iscntrl(player_name[i]))
5608 #endif
5609
5610                 {
5611                         /* Illegal characters */
5612 #ifdef JP
5613 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5614 #else
5615                         quit_fmt("The name '%s' contains control chars!", player_name);
5616 #endif
5617
5618                 }
5619         }
5620
5621
5622 #ifdef MACINTOSH
5623
5624         /* Extract "useful" letters */
5625         for (i = 0; player_name[i]; i++)
5626         {
5627 #ifdef JP
5628                 unsigned char c = player_name[i];
5629 #else
5630                 char c = player_name[i];
5631 #endif
5632
5633
5634                 /* Convert "dot" to "underscore" */
5635                 if (c == '.') c = '_';
5636
5637                 /* Accept all the letters */
5638                 player_base[k++] = c;
5639         }
5640
5641 #else
5642
5643         /* Extract "useful" letters */
5644         for (i = 0; player_name[i]; i++)
5645         {
5646 #ifdef JP
5647                 unsigned char c = player_name[i];
5648 #else
5649                 char c = player_name[i];
5650 #endif
5651
5652                 /* Accept some letters */
5653 #ifdef JP
5654                 if(iskanji(c)){
5655                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5656                   player_base[k++] = c;
5657                   i++;
5658                   player_base[k++] = player_name[i];
5659                 }
5660 #ifdef SJIS
5661                 else if (iskana(c)) player_base[k++] = c;
5662 #endif
5663                 else
5664 #endif
5665                 /* Convert path separator to underscore */
5666                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5667                         player_base[k++] = '_';
5668                         i += strlen(PATH_SEP);
5669                 }
5670 #ifdef MSDOS
5671                 /* Convert space, dot, and underscore to underscore */
5672                 else if (strchr(". _", c)) player_base[k++] = '_';
5673 #endif
5674                 else if (isprint(c)) player_base[k++] = c;
5675         }
5676
5677 #endif
5678
5679
5680 #if defined(MSDOS)
5681
5682         /* Hack -- max length */
5683         if (k > 8) k = 8;
5684
5685 #endif
5686
5687         /* Terminate */
5688         player_base[k] = '\0';
5689
5690         /* Require a "base" name */
5691         if (!player_base[0]) strcpy(player_base, "PLAYER");
5692
5693
5694 #ifdef SAVEFILE_MUTABLE
5695
5696         /* Accept */
5697         sf = TRUE;
5698
5699 #endif
5700         if (!savefile_base[0] && savefile[0])
5701         {
5702                 cptr s;
5703                 s = savefile;
5704                 while (1)
5705                 {
5706                         cptr t;
5707                         t = strstr(s, PATH_SEP);
5708                         if (!t)
5709                                 break;
5710                         s = t+1;
5711                 }
5712                 strcpy(savefile_base, s);
5713         }
5714
5715         if (!savefile_base[0] || !savefile[0])
5716                 sf = TRUE;
5717
5718         /* Change the savefile name */
5719         if (sf)
5720         {
5721                 char temp[128];
5722
5723                 strcpy(savefile_base, player_base);
5724
5725 #ifdef SAVEFILE_USE_UID
5726                 /* Rename the savefile, using the player_uid and player_base */
5727                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5728 #else
5729                 /* Rename the savefile, using the player_base */
5730                 (void)sprintf(temp, "%s", player_base);
5731 #endif
5732
5733 #ifdef VM
5734                 /* Hack -- support "flat directory" usage on VM/ESA */
5735                 (void)sprintf(temp, "%s.sv", player_base);
5736 #endif /* VM */
5737
5738                 /* Build the filename */
5739                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5740         }
5741 }
5742
5743
5744 /*
5745  * Gets a name for the character, reacting to name changes.
5746  *
5747  * Assumes that "display_player(0)" has just been called
5748  *
5749  * Perhaps we should NOT ask for a name (at "birth()") on
5750  * Unix machines?  XXX XXX
5751  *
5752  * What a horrible name for a global function.  XXX XXX XXX
5753  */
5754 void get_name(void)
5755 {
5756         char tmp[64];
5757
5758         /* Save the player name */
5759         strcpy(tmp, player_name);
5760
5761         /* Prompt for a new name */
5762 #ifdef JP
5763         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5764 #else
5765         if (get_string("Enter a name for your character: ", tmp, 15))
5766 #endif
5767         {
5768                 /* Use the name */
5769                 strcpy(player_name, tmp);
5770         }
5771         else if (0 == strlen(player_name))
5772         {
5773                 /* Use default name */
5774                 strcpy(player_name, "PLAYER");
5775         }
5776
5777         strcpy(tmp,ap_ptr->title);
5778 #ifdef JP
5779         if(ap_ptr->no == 1)
5780                 strcat(tmp,"¤Î");
5781 #else
5782         strcat(tmp, " ");
5783 #endif
5784         strcat(tmp,player_name);
5785
5786         /* Re-Draw the name (in light blue) */
5787         Term_erase(34, 1, 255);
5788         c_put_str(TERM_L_BLUE, tmp, 1, 34);
5789
5790         /* Erase the prompt, etc */
5791         clear_from(22);
5792 }
5793
5794
5795
5796 /*
5797  * Hack -- commit suicide
5798  */
5799 void do_cmd_suicide(void)
5800 {
5801         int i;
5802
5803         /* Flush input */
5804         flush();
5805
5806         /* Verify Retirement */
5807         if (p_ptr->total_winner)
5808         {
5809                 /* Verify */
5810 #ifdef JP
5811 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
5812 #else
5813                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
5814 #endif
5815
5816         }
5817
5818         /* Verify Suicide */
5819         else
5820         {
5821                 /* Verify */
5822 #ifdef JP
5823 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5824 #else
5825                 if (!get_check("Do you really want to commit suicide? ")) return;
5826 #endif
5827         }
5828
5829
5830         if (!p_ptr->noscore)
5831         {
5832                 /* Special Verification for suicide */
5833 #ifdef JP
5834 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5835 #else
5836                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5837 #endif
5838
5839                 flush();
5840                 i = inkey();
5841                 prt("", 0, 0);
5842                 if (i != '@') return;
5843         }
5844
5845         /* Stop playing */
5846         p_ptr->playing = FALSE;
5847
5848         /* Kill the player */
5849         p_ptr->is_dead = TRUE;
5850
5851         /* Leaving */
5852         p_ptr->leaving = TRUE;
5853
5854         if (!p_ptr->total_winner)
5855         {
5856 #ifdef JP
5857                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5858                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5859 #else
5860                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5861                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
5862 #endif
5863                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5864         }
5865
5866         /* Cause of death */
5867 #ifdef JP
5868 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
5869 #else
5870         (void)strcpy(p_ptr->died_from, "Quitting");
5871 #endif
5872
5873 }
5874
5875
5876
5877 /*
5878  * Save the game
5879  */
5880 void do_cmd_save_game(int is_autosave)
5881 {
5882         /* Autosaves do not disturb */
5883         if (is_autosave)
5884         {
5885 #ifdef JP
5886 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5887 #else
5888                 msg_print("Autosaving the game...");
5889 #endif
5890
5891         }
5892         else
5893         {
5894                 /* Disturb the player */
5895                 disturb(1, 0);
5896         }
5897
5898         /* Clear messages */
5899         msg_print(NULL);
5900
5901         /* Handle stuff */
5902         handle_stuff();
5903
5904         /* Message */
5905 #ifdef JP
5906 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5907 #else
5908         prt("Saving game...", 0, 0);
5909 #endif
5910
5911
5912         /* Refresh */
5913         Term_fresh();
5914
5915         /* The player is not dead */
5916 #ifdef JP
5917 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
5918 #else
5919         (void)strcpy(p_ptr->died_from, "(saved)");
5920 #endif
5921
5922
5923         /* Forbid suspend */
5924         signals_ignore_tstp();
5925
5926         /* Save the player */
5927         if (save_player())
5928         {
5929 #ifdef JP
5930 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
5931 #else
5932                 prt("Saving game... done.", 0, 0);
5933 #endif
5934
5935         }
5936
5937         /* Save failed (oops) */
5938         else
5939         {
5940 #ifdef JP
5941 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
5942 #else
5943                 prt("Saving game... failed!", 0, 0);
5944 #endif
5945
5946         }
5947
5948         /* Allow suspend again */
5949         signals_handle_tstp();
5950
5951         /* Refresh */
5952         Term_fresh();
5953
5954         /* Note that the player is not dead */
5955 #ifdef JP
5956 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
5957 #else
5958         (void)strcpy(p_ptr->died_from, "(alive and well)");
5959 #endif
5960
5961 }
5962
5963
5964 /*
5965  * Save the game and exit
5966  */
5967 void do_cmd_save_and_exit(void)
5968 {
5969         p_ptr->playing = FALSE;
5970
5971         /* Leaving */
5972         p_ptr->leaving = TRUE;
5973 #ifdef JP
5974         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
5975 #else
5976         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
5977 #endif
5978 }
5979
5980
5981 /*
5982  * Hack -- Calculates the total number of points earned         -JWT-
5983  */
5984 long total_points(void)
5985 {
5986         int i, mult = 100;
5987         s16b max_dl = 0;
5988         u32b point, point_h, point_l;
5989         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
5990
5991         if (!preserve_mode) mult += 10;
5992         if (!autoroller) mult += 10;
5993         if (!smart_learn) mult -= 20;
5994         if (smart_cheat) mult += 30;
5995         if (ironman_shops) mult += 50;
5996         if (ironman_small_levels) mult += 10;
5997         if (ironman_empty_levels) mult += 20;
5998         if (!powerup_home) mult += 50;
5999         if (ironman_rooms) mult += 100;
6000         if (ironman_nightmare) mult += 100;
6001
6002         if (mult < 5) mult = 5;
6003
6004         for (i = 0; i < max_d_idx; i++)
6005                 if(max_dlv[i] > max_dl)
6006                         max_dl = max_dlv[i];
6007
6008         point_l = (p_ptr->max_exp + (100 * max_dl));
6009         point_h = point_l / 0x10000L;
6010         point_l = point_l % 0x10000L;
6011         point_h *= mult;
6012         point_l *= mult;
6013         point_h += point_l / 0x10000L;
6014         point_l %= 0x10000L;
6015
6016         point_l += ((point_h % 100) << 16);
6017         point_h /= 100;
6018         point_l /= 100;
6019
6020         point = (point_h << 16) + (point_l);
6021         if (p_ptr->arena_number < 99)
6022                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6023
6024         if (ironman_downward) point *= 2;
6025         if (p_ptr->pclass == CLASS_BERSERKER)
6026         {
6027                 if ( p_ptr->prace == RACE_SPECTRE )
6028                         point = point / 5;
6029         }
6030
6031         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6032         {
6033                 point = 1;
6034                 if (p_ptr->total_winner) point = 2;
6035         }
6036         if (easy_band) point = (0 - point);
6037
6038         return point;
6039 }
6040
6041
6042
6043 /*
6044  * Centers a string within a 31 character string                -JWT-
6045  */
6046 static void center_string(char *buf, cptr str)
6047 {
6048         int i, j;
6049
6050         /* Total length */
6051         i = strlen(str);
6052
6053         /* Necessary border */
6054         j = 15 - i / 2;
6055
6056         /* Mega-Hack */
6057         (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6058 }
6059
6060
6061 #if 0
6062 /*
6063  * Save a "bones" file for a dead character
6064  *
6065  * Note that we will not use these files until Angband 2.8.0, and
6066  * then we will only use the name and level on which death occured.
6067  *
6068  * Should probably attempt some form of locking...
6069  */
6070 static void make_bones(void)
6071 {
6072         FILE                *fp;
6073
6074         char                str[1024];
6075
6076
6077         /* Ignore wizards and borgs */
6078         if (!(p_ptr->noscore & 0x00FF))
6079         {
6080                 /* Ignore people who die in town */
6081                 if (dun_level)
6082                 {
6083                         char tmp[128];
6084
6085                         /* XXX XXX XXX "Bones" name */
6086                         sprintf(tmp, "bone.%03d", dun_level);
6087
6088                         /* Build the filename */
6089                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6090
6091                         /* Attempt to open the bones file */
6092                         fp = my_fopen(str, "r");
6093
6094                         /* Close it right away */
6095                         if (fp) my_fclose(fp);
6096
6097                         /* Do not over-write a previous ghost */
6098                         if (fp) return;
6099
6100                         /* File type is "TEXT" */
6101                         FILE_TYPE(FILE_TYPE_TEXT);
6102
6103                         /* Grab permissions */
6104                         safe_setuid_grab();
6105
6106                         /* Try to write a new "Bones File" */
6107                         fp = my_fopen(str, "w");
6108
6109                         /* Drop permissions */
6110                         safe_setuid_drop();
6111
6112                         /* Not allowed to write it?  Weird. */
6113                         if (!fp) return;
6114
6115                         /* Save the info */
6116                         fprintf(fp, "%s\n", player_name);
6117                         fprintf(fp, "%d\n", p_ptr->mhp);
6118                         fprintf(fp, "%d\n", p_ptr->prace);
6119                         fprintf(fp, "%d\n", p_ptr->pclass);
6120
6121                         /* Close and save the Bones file */
6122                         my_fclose(fp);
6123                 }
6124         }
6125 }
6126 #endif
6127
6128
6129 /*
6130  * Redefinable "print_tombstone" action
6131  */
6132 bool (*tombstone_aux)(void) = NULL;
6133
6134
6135 /*
6136  * Display a "tomb-stone"
6137  */
6138 static void print_tomb(void)
6139 {
6140         bool done = FALSE;
6141
6142         /* Do we use a special tombstone ? */
6143         if (tombstone_aux)
6144         {
6145                 /* Use tombstone hook */
6146                 done = (*tombstone_aux)();
6147         }
6148
6149         /* Print the text-tombstone */
6150         if (!done)
6151         {
6152                 cptr    p;
6153
6154                 char    tmp[160];
6155
6156                 char    buf[1024];
6157 #ifndef JP
6158                 char    dummy[80];
6159 #endif
6160
6161                 FILE        *fp;
6162
6163                 time_t  ct = time((time_t)0);
6164
6165
6166                 /* Clear screen */
6167                 Term_clear();
6168
6169                 /* Build the filename */
6170 #ifdef JP
6171                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6172 #else
6173                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6174 #endif
6175
6176
6177                 /* Open the News file */
6178                 fp = my_fopen(buf, "r");
6179
6180                 /* Dump */
6181                 if (fp)
6182                 {
6183                         int i = 0;
6184
6185                         /* Dump the file to the screen */
6186                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6187                         {
6188                                 /* Display and advance */
6189                                 put_str(buf, i++, 0);
6190                         }
6191
6192                         /* Close */
6193                         my_fclose(fp);
6194                 }
6195
6196
6197                 /* King or Queen */
6198                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6199                 {
6200 #ifdef JP
6201                 /* ±ÑÆüÀÚ¤êÂؤ¨ */
6202                   p= "°ÎÂç¤Ê¤ë¼Ô";
6203 #else
6204                         p = "Magnificent";
6205 #endif
6206
6207                 }
6208
6209                 /* Normal */
6210                 else
6211                 {
6212                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6213                 }
6214
6215                 center_string(buf, player_name);
6216                 put_str(buf, 6, 11);
6217
6218 #ifndef JP
6219                 center_string(buf, "the");
6220                 put_str(buf, 7, 11);
6221 #endif
6222
6223                 center_string(buf, p);
6224                 put_str(buf, 8, 11);
6225
6226
6227                 center_string(buf, cp_ptr->title);
6228
6229                 put_str(buf, 10, 11);
6230
6231 #ifdef JP
6232 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6233 #else
6234                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6235 #endif
6236
6237                 center_string(buf, tmp);
6238                 put_str(buf, 11, 11);
6239
6240 #ifdef JP
6241 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6242 #else
6243                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6244 #endif
6245
6246                 center_string(buf, tmp);
6247                 put_str(buf, 12, 11);
6248
6249 #ifdef JP
6250 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6251 #else
6252                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6253 #endif
6254
6255                 center_string(buf, tmp);
6256                 put_str(buf, 13, 11);
6257
6258 #ifdef JP
6259         /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6260         if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6261         {
6262                 strcpy(tmp, "<¼«»¦>");
6263         }
6264         else
6265         {
6266                 if (streq(p_ptr->died_from, "ripe"))
6267                 {
6268                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6269                 }
6270                 else if (streq(p_ptr->died_from, "Seppuku"))
6271                 {
6272                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6273                 }
6274                 else
6275                 {
6276                         strcpy(tmp, p_ptr->died_from);
6277                 }
6278         }
6279         center_string(buf, tmp);
6280         put_str(buf, 14, 11);
6281
6282         if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6283         {
6284                 if( dun_level == 0 )
6285                 {
6286                         cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6287                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6288                         {
6289                                 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6290                         }
6291                         else
6292                         {
6293                                 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6294                         }
6295                 }
6296                 else
6297                 {
6298                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6299                         {
6300                                 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6301                         }
6302                         else
6303                         {
6304                                 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6305                         }
6306                 }
6307                 center_string(buf, tmp);
6308                 put_str(buf, 15, 11);
6309         }
6310 #else
6311                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6312                 center_string(buf, tmp);
6313                 put_str(buf, 14, 11);
6314
6315
6316                 if (strlen(p_ptr->died_from) > 24)
6317                 {
6318                         strncpy(dummy, p_ptr->died_from, 24);
6319                         dummy[24] = '\0';
6320                         (void)sprintf(tmp, "by %s.", dummy);
6321                 }
6322                 else
6323                         (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6324
6325                 center_string(buf, tmp);
6326                 put_str(buf, 15, 11);
6327 #endif
6328
6329
6330
6331                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6332                 center_string(buf, tmp);
6333                 put_str(buf, 17, 11);
6334
6335 #ifdef JP
6336 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6337 #else
6338                 msg_format("Goodbye, %s!", player_name);
6339 #endif
6340
6341         }
6342 }
6343
6344
6345 /*
6346  * Display some character info
6347  */
6348 static void show_info(void)
6349 {
6350         int             i, j, k, l;
6351         object_type             *o_ptr;
6352         store_type              *st_ptr;
6353
6354         /* Hack -- Know everything in the inven/equip */
6355         for (i = 0; i < INVEN_TOTAL; i++)
6356         {
6357                 o_ptr = &inventory[i];
6358
6359                 /* Skip non-objects */
6360                 if (!o_ptr->k_idx) continue;
6361
6362                 /* Aware and Known */
6363                 object_aware(o_ptr);
6364                 object_known(o_ptr);
6365         }
6366
6367         for (i = 1; i < max_towns; i++)
6368         {
6369                 st_ptr = &town[i].store[STORE_HOME];
6370
6371                 /* Hack -- Know everything in the home */
6372                 for (j = 0; j < st_ptr->stock_num; j++)
6373                 {
6374                         o_ptr = &st_ptr->stock[j];
6375
6376                         /* Skip non-objects */
6377                         if (!o_ptr->k_idx) continue;
6378
6379                         /* Aware and Known */
6380                         object_aware(o_ptr);
6381                         object_known(o_ptr);
6382                 }
6383         }
6384
6385         /* Hack -- Recalculate bonuses */
6386         p_ptr->update |= (PU_BONUS);
6387
6388         /* Handle stuff */
6389         handle_stuff();
6390
6391         /* Flush all input keys */
6392         flush();
6393
6394         /* Flush messages */
6395         msg_print(NULL);
6396
6397
6398         /* Describe options */
6399 #ifdef JP
6400 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6401 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6402 #else
6403         prt("You may now dump a character record to one or more files.", 21, 0);
6404         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6405 #endif
6406
6407
6408         /* Dump character records as requested */
6409         while (TRUE)
6410         {
6411                 char out_val[160];
6412
6413                 /* Prompt */
6414 #ifdef JP
6415 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6416 #else
6417                 put_str("Filename: ", 23, 0);
6418 #endif
6419
6420
6421                 /* Default */
6422                 strcpy(out_val, "");
6423
6424                 /* Ask for filename (or abort) */
6425                 if (!askfor_aux(out_val, 60)) return;
6426
6427                 /* Return means "show on screen" */
6428                 if (!out_val[0]) break;
6429
6430                 /* Save screen */
6431                 screen_save();
6432
6433                 /* Dump a character file */
6434                 (void)file_character(out_val);
6435
6436                 /* Load screen */
6437                 screen_load();
6438         }
6439
6440         update_playtime();
6441
6442         /* Display player */
6443         display_player(0);
6444
6445         /* Prompt for inventory */
6446 #ifdef JP
6447 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6448 #else
6449         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6450 #endif
6451
6452
6453         /* Allow abort at this point */
6454         if (inkey() == ESCAPE) return;
6455
6456
6457         /* Show equipment and inventory */
6458
6459         /* Equipment -- if any */
6460         if (equip_cnt)
6461         {
6462                 Term_clear();
6463                 item_tester_full = TRUE;
6464                 (void)show_equip(0);
6465 #ifdef JP
6466 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6467 #else
6468                 prt("You are using: -more-", 0, 0);
6469 #endif
6470
6471                 if (inkey() == ESCAPE) return;
6472         }
6473
6474         /* Inventory -- if any */
6475         if (inven_cnt)
6476         {
6477                 Term_clear();
6478                 item_tester_full = TRUE;
6479                 (void)show_inven(0);
6480 #ifdef JP
6481 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6482 #else
6483                 prt("You are carrying: -more-", 0, 0);
6484 #endif
6485
6486                 if (inkey() == ESCAPE) return;
6487         }
6488
6489         /* Homes in the different towns */
6490         for (l = 1; l < max_towns; l++)
6491         {
6492                 st_ptr = &town[l].store[STORE_HOME];
6493
6494                 /* Home -- if anything there */
6495                 if (st_ptr->stock_num)
6496                 {
6497                         /* Display contents of the home */
6498                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6499                         {
6500                                 /* Clear screen */
6501                                 Term_clear();
6502
6503                                 /* Show 12 items */
6504                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6505                                 {
6506                                         char o_name[MAX_NLEN];
6507                                         char tmp_val[80];
6508
6509                                         /* Acquire item */
6510                                         o_ptr = &st_ptr->stock[i];
6511
6512                                         /* Print header, clear line */
6513                                         sprintf(tmp_val, "%c) ", I2A(j));
6514                                         prt(tmp_val, j+2, 4);
6515
6516                                         /* Display object description */
6517                                         object_desc(o_name, o_ptr, TRUE, 3);
6518                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6519                                 }
6520
6521                                 /* Caption */
6522 #ifdef JP
6523 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6524 #else
6525                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6526 #endif
6527
6528
6529                                 /* Wait for it */
6530                                 if (inkey() == ESCAPE) return;
6531                         }
6532                 }
6533         }
6534 }
6535
6536
6537 static bool check_score(void)
6538 {
6539         /* Clear screen */
6540         Term_clear();
6541
6542         /* No score file */
6543         if (highscore_fd < 0)
6544         {
6545 #ifdef JP
6546 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
6547 #else
6548                 msg_print("Score file unavailable.");
6549 #endif
6550
6551                 msg_print(NULL);
6552                 return FALSE;
6553         }
6554
6555 #ifndef SCORE_WIZARDS
6556         /* Wizard-mode pre-empts scoring */
6557         if (p_ptr->noscore & 0x000F)
6558         {
6559 #ifdef JP
6560 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6561 #else
6562                 msg_print("Score not registered for wizards.");
6563 #endif
6564
6565                 msg_print(NULL);
6566                 return FALSE;
6567         }
6568 #endif
6569
6570 #ifndef SCORE_BORGS
6571         /* Borg-mode pre-empts scoring */
6572         if (p_ptr->noscore & 0x00F0)
6573         {
6574 #ifdef JP
6575 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6576 #else
6577                 msg_print("Score not registered for borgs.");
6578 #endif
6579
6580                 msg_print(NULL);
6581                 return FALSE;
6582         }
6583 #endif
6584
6585 #ifndef SCORE_CHEATERS
6586         /* Cheaters are not scored */
6587         if (p_ptr->noscore & 0xFF00)
6588         {
6589 #ifdef JP
6590 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6591 #else
6592                 msg_print("Score not registered for cheaters.");
6593 #endif
6594
6595                 msg_print(NULL);
6596                 return FALSE;
6597         }
6598 #endif
6599
6600         /* Interupted */
6601 #ifdef JP
6602 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6603 #else
6604         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6605 #endif
6606
6607         {
6608 #ifdef JP
6609 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6610 #else
6611                 msg_print("Score not registered due to interruption.");
6612 #endif
6613
6614                 msg_print(NULL);
6615                 return FALSE;
6616         }
6617
6618         /* Quitter */
6619 #ifdef JP
6620 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6621 #else
6622         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6623 #endif
6624
6625         {
6626 #ifdef JP
6627 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6628 #else
6629                 msg_print("Score not registered due to quitting.");
6630 #endif
6631
6632                 msg_print(NULL);
6633                 return FALSE;
6634         }
6635         return TRUE;
6636 }
6637
6638 /*
6639  * Close up the current game (player may or may not be dead)
6640  *
6641  * This function is called only from "main.c" and "signals.c".
6642  */
6643 void close_game(void)
6644 {
6645         char buf[1024];
6646         bool do_send = TRUE;
6647
6648 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6649
6650         /* Handle stuff */
6651         handle_stuff();
6652
6653         /* Flush the messages */
6654         msg_print(NULL);
6655
6656         /* Flush the input */
6657         flush();
6658
6659
6660         /* No suspending now */
6661         signals_ignore_tstp();
6662
6663
6664         /* Hack -- Character is now "icky" */
6665         character_icky = TRUE;
6666
6667
6668         /* Build the filename */
6669         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6670
6671         /* Grab permissions */
6672         safe_setuid_grab();
6673
6674         /* Open the high score file, for reading/writing */
6675         highscore_fd = fd_open(buf, O_RDWR);
6676
6677         /* Drop permissions */
6678         safe_setuid_drop();
6679
6680         /* Handle death */
6681         if (p_ptr->is_dead)
6682         {
6683                 /* Handle retirement */
6684                 if (p_ptr->total_winner) kingly();
6685
6686                 /* Save memories */
6687 #ifdef JP
6688                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6689 #else
6690                 if (!cheat_save || get_check("Save death? "))
6691 #endif
6692                 {
6693
6694 #ifdef JP
6695 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6696 #else
6697                         if (!save_player()) msg_print("death save failed!");
6698 #endif
6699                 }
6700                 else do_send = FALSE;
6701
6702                 /* You are dead */
6703                 print_tomb();
6704
6705                 flush();
6706
6707                 /* Show more info */
6708                 show_info();
6709
6710                 /* Clear screen */
6711                 Term_clear();
6712
6713                 if (check_score())
6714                 {
6715                         if ((!send_world_score(do_send)))
6716                         {
6717 #ifdef JP
6718                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6719 #else
6720                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6721 #endif
6722                                 {
6723                                         p_ptr->wait_report_score = TRUE;
6724                                         p_ptr->is_dead = FALSE;
6725 #ifdef JP
6726                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6727 #else
6728                                         if (!save_player()) msg_print("death save failed!");
6729 #endif
6730                                 }
6731                         }
6732                         if (!p_ptr->wait_report_score)
6733                                 (void)top_twenty();
6734                 }
6735                 else if (highscore_fd >= 0)
6736                 {
6737                         display_scores_aux(0, 10, -1, NULL);
6738                 }
6739 #if 0
6740                 /* Dump bones file */
6741                 make_bones();
6742 #endif
6743         }
6744
6745         /* Still alive */
6746         else
6747         {
6748                 /* Save the game */
6749                 do_cmd_save_game(FALSE);
6750
6751                 /* Prompt for scores XXX XXX XXX */
6752 #ifdef JP
6753 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6754 #else
6755                 prt("Press Return (or Escape).", 0, 40);
6756 #endif
6757
6758
6759                 /* Predict score (or ESCAPE) */
6760                 if (inkey() != ESCAPE) predict_score();
6761         }
6762
6763
6764         /* Shut the high score file */
6765         (void)fd_close(highscore_fd);
6766
6767         /* Forget the high score fd */
6768         highscore_fd = -1;
6769
6770         /* Kill all temporal files */
6771         clear_saved_floor_files();
6772
6773         /* Allow suspending now */
6774         signals_handle_tstp();
6775 }
6776
6777
6778 /*
6779  * Handle abrupt death of the visual system
6780  *
6781  * This routine is called only in very rare situations, and only
6782  * by certain visual systems, when they experience fatal errors.
6783  *
6784  * XXX XXX Hack -- clear the death flag when creating a HANGUP
6785  * save file so that player can see tombstone when restart.
6786  */
6787 void exit_game_panic(void)
6788 {
6789         /* If nothing important has happened, just quit */
6790 #ifdef JP
6791 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6792 #else
6793         if (!character_generated || character_saved) quit("panic");
6794 #endif
6795
6796
6797         /* Mega-Hack -- see "msg_print()" */
6798         msg_flag = FALSE;
6799
6800         /* Clear the top line */
6801         prt("", 0, 0);
6802
6803         /* Hack -- turn off some things */
6804         disturb(1, 0);
6805
6806         /* Mega-Hack -- Delay death */
6807         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
6808
6809         /* Hardcode panic save */
6810         p_ptr->panic_save = 1;
6811
6812         /* Forbid suspend */
6813         signals_ignore_tstp();
6814
6815         /* Indicate panic save */
6816 #ifdef JP
6817 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6818 #else
6819         (void)strcpy(p_ptr->died_from, "(panic save)");
6820 #endif
6821
6822
6823         /* Panic save, or get worried */
6824 #ifdef JP
6825 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6826 #else
6827         if (!save_player()) quit("panic save failed!");
6828 #endif
6829
6830
6831         /* Successful panic save */
6832 #ifdef JP
6833 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6834 #else
6835         quit("panic save succeeded!");
6836 #endif
6837
6838 }
6839
6840
6841 /*
6842  * Get a random line from a file
6843  * Based on the monster speech patch by Matt Graham,
6844  */
6845 errr get_rnd_line(cptr file_name, int entry, char *output)
6846 {
6847         FILE    *fp;
6848         char    buf[1024];
6849         int     line, counter, test, numentries;
6850         int     line_num = 0;
6851         bool    found = FALSE;
6852
6853
6854         /* Build the filename */
6855         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
6856
6857         /* Open the file */
6858         fp = my_fopen(buf, "r");
6859
6860         /* Failed */
6861         if (!fp) return (-1);
6862
6863         /* Find the entry of the monster */
6864         while (TRUE)
6865         {
6866                 /* Get a line from the file */
6867                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6868                 {
6869                         /* Count the lines */
6870                         line_num++;
6871
6872                         /* Look for lines starting with 'N:' */
6873                         if ((buf[0] == 'N') && (buf[1] == ':'))
6874                         {
6875                                 /* Allow default lines */
6876                                 if (buf[2] == '*')
6877                                 {
6878                                         /* Default lines */
6879                                         found = TRUE;
6880                                         break;
6881                                 }
6882                                 else if (buf[2] == 'M')
6883                                 {
6884                                         if (r_info[entry].flags1 & RF1_MALE)
6885                                         {
6886                                                 found = TRUE;
6887                                                 break;
6888                                         }
6889                                 }
6890                                 else if (buf[2] == 'F')
6891                                 {
6892                                         if (r_info[entry].flags1 & RF1_FEMALE)
6893                                         {
6894                                                 found = TRUE;
6895                                                 break;
6896                                         }
6897                                 }
6898                                 /* Get the monster number */
6899                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6900                                 {
6901                                         /* Is it the right monster? */
6902                                         if (test == entry)
6903                                         {
6904                                                 found = TRUE;
6905                                                 break;
6906                                         }
6907                                 }
6908                                 else
6909                                 {
6910                                         /* Error while converting the monster number */
6911                                         msg_format("Error in line %d of %s!",
6912                                                   line_num, file_name);
6913                                         my_fclose(fp);
6914                                         return (-1);
6915                                 }
6916                         }
6917                 }
6918                 else
6919                 {
6920                         /* Reached end of file */
6921                         my_fclose(fp);
6922                         return (-1);
6923                 }
6924
6925         }
6926         
6927         /* Get the number of entries */
6928         while (TRUE)
6929         {
6930                 /* Get the line */
6931                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6932                 {
6933                         /* Count the lines */
6934                         line_num++;
6935
6936                         /* Look for the number of entries */
6937                         if (isdigit(buf[0]))
6938                         {
6939                                 /* Get the number of entries */
6940                                 numentries = atoi(buf);
6941                                 break;
6942                         }
6943                 }
6944                 else
6945                 {
6946                         /* Count the lines */
6947                         line_num++;
6948
6949                         /* Reached end of file without finding the number */
6950                         msg_format("Error in line %d of %s!",
6951                                   line_num, file_name);
6952
6953                         my_fclose(fp);
6954                         return (-1);
6955                 }
6956         }
6957
6958         if (numentries > 0)
6959         {
6960                 /* Grab an appropriate line number */
6961                 line = randint0(numentries);
6962
6963                 /* Get the random line */
6964                 for (counter = 0; counter <= line; counter++)
6965                 {
6966                         /* Count the lines */
6967                         line_num++;
6968
6969                         while(TRUE)
6970                         {
6971                                 test = my_fgets(fp, buf, sizeof(buf));
6972                                 if(test || buf[0] != '#')
6973                                         break;
6974                         }
6975
6976                         if (test==0)
6977                         {
6978                                 /* Found the line */
6979                                 if (counter == line) break;
6980                         }
6981                         else
6982                         {
6983                                 /* Error - End of file */
6984                                 msg_format("Error in line %d of %s!",
6985                                           line_num, file_name);
6986
6987                                 my_fclose(fp);
6988                                 return (-1);
6989                         }
6990                 }
6991
6992                 /* Copy the line */
6993                 strcpy(output, buf);
6994         }
6995         else
6996         {
6997                 return (-1);
6998         }
6999
7000         /* Close the file */
7001         my_fclose(fp);
7002
7003         /* Success */
7004         return (0);
7005 }
7006
7007
7008 #ifdef JP
7009 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7010 {
7011   int i,j,kanji;
7012   errr result=1;
7013   for (i=0;i<count;i++){
7014     result=get_rnd_line(file_name, entry, output);
7015     if(result)break;
7016     kanji=0;
7017     for(j=0; output[j]; j++) kanji |= iskanji(output[j]);
7018     if(kanji)break;
7019   }
7020   return(result);
7021 }
7022 #endif
7023
7024 /*
7025  * Process file for auto picker/destroyer.
7026  */
7027 errr process_pickpref_file(cptr name)
7028 {
7029         char buf[1024];
7030
7031         errr err = 0;
7032
7033         /* Build the filename */
7034         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7035
7036         err = process_pref_file_aux(buf, PREF_TYPE_PICKPREF);
7037
7038         /* Result */
7039         return (err);
7040 }
7041
7042
7043 /*
7044  * Process file for player's history editor.
7045  */
7046 errr process_histpref_file(cptr name)
7047 {
7048         char buf[1024];
7049
7050         errr err = 0;
7051
7052         /* Build the filename */
7053         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7054
7055         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7056
7057         /* Result */
7058         return (err);
7059 }
7060
7061
7062 static errr counts_seek(int fd, u32b where, bool flag)
7063 {
7064         huge seekpoint;
7065         char temp1[128], temp2[128];
7066         u32b zero_header[3] = {0L, 0L, 0L};
7067         int i;
7068
7069 #ifdef SAVEFILE_USE_UID
7070         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7071 #else
7072         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7073 #endif
7074         for (i = 0; temp1[i]; i++)
7075                 temp1[i] ^= (i+1) * 63;
7076
7077         seekpoint = 0;
7078         while (1)
7079         {
7080                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7081                         return 1;
7082                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7083                 {
7084                         if (!flag)
7085                                 return 1;
7086                         /* add new name */
7087                         fd_seek(fd, seekpoint);
7088                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7089                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7090                         break;
7091                 }
7092
7093                 if (strcmp(temp1, temp2) == 0)
7094                         break;
7095
7096                 seekpoint += 128 + 3 * sizeof(u32b);
7097         }
7098
7099         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7100 }
7101
7102 u32b counts_read(int where)
7103 {
7104         int fd;
7105         u32b count = 0;
7106         char buf[1024];
7107
7108 #ifdef JP
7109         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7110 #else
7111         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7112 #endif
7113         fd = fd_open(buf, O_RDONLY);
7114
7115         if (counts_seek(fd, where, FALSE) ||
7116             fd_read(fd, (char*)(&count), sizeof(u32b)))
7117                 count = 0;
7118
7119         (void)fd_close(fd);
7120
7121         return count;
7122 }
7123
7124 errr counts_write(int where, u32b count)
7125 {
7126         int fd;
7127         char buf[1024];
7128         errr err;
7129
7130 #ifdef JP
7131         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7132 #else
7133         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7134 #endif
7135
7136         /* Grab permissions */
7137         safe_setuid_grab();
7138
7139         fd = fd_open(buf, O_RDWR);
7140
7141         /* Drop permissions */
7142         safe_setuid_drop();
7143
7144         if (fd < 0)
7145         {
7146                 /* File type is "DATA" */
7147                 FILE_TYPE(FILE_TYPE_DATA);
7148
7149                 /* Create a new high score file */
7150                 fd = fd_make(buf, 0644);
7151         }
7152
7153         /* Grab permissions */
7154         safe_setuid_grab();
7155
7156         err = fd_lock(fd, F_WRLCK);
7157
7158         /* Drop permissions */
7159         safe_setuid_drop();
7160
7161         if (err) return 1;
7162
7163         counts_seek(fd, where, TRUE);
7164         fd_write(fd, (char*)(&count), sizeof(u32b));
7165
7166         /* Grab permissions */
7167         safe_setuid_grab();
7168
7169         err = fd_lock(fd, F_UNLCK);
7170
7171         /* Drop permissions */
7172         safe_setuid_drop();
7173
7174         if (err) return 1;
7175
7176         (void)fd_close(fd);
7177
7178         return 0;
7179 }
7180
7181
7182 #ifdef HANDLE_SIGNALS
7183
7184
7185 #include <signal.h>
7186
7187
7188 /*
7189  * Handle signals -- suspend
7190  *
7191  * Actually suspend the game, and then resume cleanly
7192  */
7193 static void handle_signal_suspend(int sig)
7194 {
7195         /* Disable handler */
7196         (void)signal(sig, SIG_IGN);
7197
7198 #ifdef SIGSTOP
7199
7200         /* Flush output */
7201         Term_fresh();
7202
7203         /* Suspend the "Term" */
7204         Term_xtra(TERM_XTRA_ALIVE, 0);
7205
7206         /* Suspend ourself */
7207         (void)kill(0, SIGSTOP);
7208
7209         /* Resume the "Term" */
7210         Term_xtra(TERM_XTRA_ALIVE, 1);
7211
7212         /* Redraw the term */
7213         Term_redraw();
7214
7215         /* Flush the term */
7216         Term_fresh();
7217
7218 #endif
7219
7220         /* Restore handler */
7221         (void)signal(sig, handle_signal_suspend);
7222 }
7223
7224
7225 /*
7226  * Handle signals -- simple (interrupt and quit)
7227  *
7228  * This function was causing a *huge* number of problems, so it has
7229  * been simplified greatly.  We keep a global variable which counts
7230  * the number of times the user attempts to kill the process, and
7231  * we commit suicide if the user does this a certain number of times.
7232  *
7233  * We attempt to give "feedback" to the user as he approaches the
7234  * suicide thresh-hold, but without penalizing accidental keypresses.
7235  *
7236  * To prevent messy accidents, we should reset this global variable
7237  * whenever the user enters a keypress, or something like that.
7238  */
7239 static void handle_signal_simple(int sig)
7240 {
7241         /* Disable handler */
7242         (void)signal(sig, SIG_IGN);
7243
7244
7245         /* Nothing to save, just quit */
7246         if (!character_generated || character_saved) quit(NULL);
7247
7248
7249         /* Count the signals */
7250         signal_count++;
7251
7252
7253         /* Terminate dead characters */
7254         if (p_ptr->is_dead)
7255         {
7256                 /* Mark the savefile */
7257 #ifdef JP
7258 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7259 #else
7260                 (void)strcpy(p_ptr->died_from, "Abortion");
7261 #endif
7262
7263                 forget_lite();
7264                 forget_view();
7265                 clear_mon_lite();
7266
7267                 /* Close stuff */
7268                 close_game();
7269
7270                 /* Quit */
7271 #ifdef JP
7272 quit("¶¯À©½ªÎ»");
7273 #else
7274                 quit("interrupt");
7275 #endif
7276
7277         }
7278
7279         /* Allow suicide (after 5) */
7280         else if (signal_count >= 5)
7281         {
7282                 /* Cause of "death" */
7283 #ifdef JP
7284 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7285 #else
7286                 (void)strcpy(p_ptr->died_from, "Interrupting");
7287 #endif
7288
7289
7290                 forget_lite();
7291                 forget_view();
7292                 clear_mon_lite();
7293
7294                 /* Stop playing */
7295                 p_ptr->playing = FALSE;
7296
7297                 /* Suicide */
7298                 p_ptr->is_dead = TRUE;
7299
7300                 /* Leaving */
7301                 p_ptr->leaving = TRUE;
7302
7303                 /* Close stuff */
7304                 close_game();
7305
7306                 /* Quit */
7307 #ifdef JP
7308 quit("¶¯À©½ªÎ»");
7309 #else
7310                 quit("interrupt");
7311 #endif
7312
7313         }
7314
7315         /* Give warning (after 4) */
7316         else if (signal_count >= 4)
7317         {
7318                 /* Make a noise */
7319                 Term_xtra(TERM_XTRA_NOISE, 0);
7320
7321                 /* Clear the top line */
7322                 Term_erase(0, 0, 255);
7323
7324                 /* Display the cause */
7325 #ifdef JP
7326 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7327 #else
7328                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7329 #endif
7330
7331
7332                 /* Flush */
7333                 Term_fresh();
7334         }
7335
7336         /* Give warning (after 2) */
7337         else if (signal_count >= 2)
7338         {
7339                 /* Make a noise */
7340                 Term_xtra(TERM_XTRA_NOISE, 0);
7341         }
7342
7343         /* Restore handler */
7344         (void)signal(sig, handle_signal_simple);
7345 }
7346
7347
7348 /*
7349  * Handle signal -- abort, kill, etc
7350  */
7351 static void handle_signal_abort(int sig)
7352 {
7353         int wid, hgt, rows;
7354
7355         Term_get_size(&wid, &hgt);
7356         rows = hgt - 4;
7357
7358         /* Disable handler */
7359         (void)signal(sig, SIG_IGN);
7360
7361
7362         /* Nothing to save, just quit */
7363         if (!character_generated || character_saved) quit(NULL);
7364
7365
7366         forget_lite();
7367         forget_view();
7368         clear_mon_lite();
7369
7370         /* Clear the bottom line */
7371         Term_erase(0, hgt - 1, 255);
7372
7373         /* Give a warning */
7374         Term_putstr(0, hgt - 1, -1, TERM_RED,
7375 #ifdef JP
7376 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7377 #else
7378                     "A gruesome software bug LEAPS out at you!");
7379 #endif
7380
7381
7382         /* Message */
7383 #ifdef JP
7384 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7385 #else
7386         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7387 #endif
7388
7389
7390         /* Flush output */
7391         Term_fresh();
7392
7393         /* Panic Save */
7394         p_ptr->panic_save = 1;
7395
7396         /* Panic save */
7397 #ifdef JP
7398 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7399 #else
7400         (void)strcpy(p_ptr->died_from, "(panic save)");
7401 #endif
7402
7403
7404         /* Forbid suspend */
7405         signals_ignore_tstp();
7406
7407         /* Attempt to save */
7408         if (save_player())
7409         {
7410 #ifdef JP
7411 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7412 #else
7413                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7414 #endif
7415
7416         }
7417
7418         /* Save failed */
7419         else
7420         {
7421 #ifdef JP
7422 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7423 #else
7424                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7425 #endif
7426
7427         }
7428
7429         /* Flush output */
7430         Term_fresh();
7431
7432         /* Quit */
7433 #ifdef JP
7434 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7435 #else
7436         quit("software bug");
7437 #endif
7438
7439 }
7440
7441
7442
7443
7444 /*
7445  * Ignore SIGTSTP signals (keyboard suspend)
7446  */
7447 void signals_ignore_tstp(void)
7448 {
7449
7450 #ifdef SIGTSTP
7451         (void)signal(SIGTSTP, SIG_IGN);
7452 #endif
7453
7454 }
7455
7456 /*
7457  * Handle SIGTSTP signals (keyboard suspend)
7458  */
7459 void signals_handle_tstp(void)
7460 {
7461
7462 #ifdef SIGTSTP
7463         (void)signal(SIGTSTP, handle_signal_suspend);
7464 #endif
7465
7466 }
7467
7468
7469 /*
7470  * Prepare to handle the relevant signals
7471  */
7472 void signals_init(void)
7473 {
7474
7475 #ifdef SIGHUP
7476         (void)signal(SIGHUP, SIG_IGN);
7477 #endif
7478
7479
7480 #ifdef SIGTSTP
7481         (void)signal(SIGTSTP, handle_signal_suspend);
7482 #endif
7483
7484
7485 #ifdef SIGINT
7486         (void)signal(SIGINT, handle_signal_simple);
7487 #endif
7488
7489 #ifdef SIGQUIT
7490         (void)signal(SIGQUIT, handle_signal_simple);
7491 #endif
7492
7493
7494 #ifdef SIGFPE
7495         (void)signal(SIGFPE, handle_signal_abort);
7496 #endif
7497
7498 #ifdef SIGILL
7499         (void)signal(SIGILL, handle_signal_abort);
7500 #endif
7501
7502 #ifdef SIGTRAP
7503         (void)signal(SIGTRAP, handle_signal_abort);
7504 #endif
7505
7506 #ifdef SIGIOT
7507         (void)signal(SIGIOT, handle_signal_abort);
7508 #endif
7509
7510 #ifdef SIGKILL
7511         (void)signal(SIGKILL, handle_signal_abort);
7512 #endif
7513
7514 #ifdef SIGBUS
7515         (void)signal(SIGBUS, handle_signal_abort);
7516 #endif
7517
7518 #ifdef SIGSEGV
7519         (void)signal(SIGSEGV, handle_signal_abort);
7520 #endif
7521
7522 #ifdef SIGTERM
7523         (void)signal(SIGTERM, handle_signal_abort);
7524 #endif
7525
7526 #ifdef SIGPIPE
7527         (void)signal(SIGPIPE, handle_signal_abort);
7528 #endif
7529
7530 #ifdef SIGEMT
7531         (void)signal(SIGEMT, handle_signal_abort);
7532 #endif
7533
7534 #ifdef SIGDANGER
7535         (void)signal(SIGDANGER, handle_signal_abort);
7536 #endif
7537
7538 #ifdef SIGSYS
7539         (void)signal(SIGSYS, handle_signal_abort);
7540 #endif
7541
7542 #ifdef SIGXCPU
7543         (void)signal(SIGXCPU, handle_signal_abort);
7544 #endif
7545
7546 #ifdef SIGPWR
7547         (void)signal(SIGPWR, handle_signal_abort);
7548 #endif
7549
7550 }
7551
7552
7553 #else   /* HANDLE_SIGNALS */
7554
7555
7556 /*
7557  * Do nothing
7558  */
7559 void signals_ignore_tstp(void)
7560 {
7561 }
7562
7563 /*
7564  * Do nothing
7565  */
7566 void signals_handle_tstp(void)
7567 {
7568 }
7569
7570 /*
7571  * Do nothing
7572  */
7573 void signals_init(void)
7574 {
7575 }
7576 #endif  /* HANDLE_SIGNALS */