4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: code dealing with files (and death) */
17 * You may or may not want to use the following "#undef".
19 /* #undef _POSIX_SAVED_IDS */
23 * Hack -- drop permissions
25 void safe_setuid_drop(void)
32 # ifdef SAFE_SETUID_POSIX
34 if (setuid(getuid()) != 0)
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
39 quit("setuid(): cannot set permissions correctly!");
43 if (setgid(getgid()) != 0)
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
48 quit("setgid(): cannot set permissions correctly!");
55 if (setreuid(geteuid(), getuid()) != 0)
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
60 quit("setreuid(): cannot set permissions correctly!");
64 if (setregid(getegid(), getgid()) != 0)
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
69 quit("setregid(): cannot set permissions correctly!");
84 * Hack -- grab permissions
86 void safe_setuid_grab(void)
93 # ifdef SAFE_SETUID_POSIX
95 if (setuid(player_euid) != 0)
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
100 quit("setuid(): cannot set permissions correctly!");
104 if (setgid(player_egid) != 0)
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
109 quit("setgid(): cannot set permissions correctly!");
116 if (setreuid(geteuid(), getuid()) != 0)
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
121 quit("setreuid(): cannot set permissions correctly!");
125 if (setregid(getegid(), getgid()) != 0)
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
130 quit("setregid(): cannot set permissions correctly!");
135 # endif /* SAFE_SETUID_POSIX */
137 # endif /* SAFE_SETUID */
145 * Extract the first few "tokens" from a buffer
147 * This function uses "colon" and "slash" as the delimeter characters.
149 * We never extract more than "num" tokens. The "last" token may include
150 * "delimeter" characters, allowing the buffer to include a "string" token.
152 * We save pointers to the tokens in "tokens", and return the number found.
154 * Hack -- Attempt to handle the 'c' character formalism
156 * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
158 * Hack -- We will always extract at least one token
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
172 /* Scan the string */
175 /* Found a delimiter */
176 if ((*t == ':') || (*t == '/')) break;
178 /* Handle single quotes */
179 if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
184 /* Handle backslash */
187 /* Require a character */
193 /* Hack -- Require a close quote */
194 if (*t != '\'') *t = '\'';
197 /* Handle back-slash */
204 /* Nuke and advance */
222 /* A number with a name */
223 typedef struct named_num named_num;
227 cptr name; /* The name of this thing */
228 int num; /* A number associated with it */
232 /* Index of spell type names */
233 static named_num gf_desc[] =
235 {"GF_ELEC", GF_ELEC },
236 {"GF_POIS", GF_POIS },
237 {"GF_ACID", GF_ACID },
238 {"GF_COLD", GF_COLD },
239 {"GF_FIRE", GF_FIRE },
240 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
241 {"GF_MISSILE", GF_MISSILE },
242 {"GF_ARROW", GF_ARROW },
243 {"GF_PLASMA", GF_PLASMA },
244 {"GF_WATER", GF_WATER },
245 {"GF_LITE", GF_LITE },
246 {"GF_DARK", GF_DARK },
247 {"GF_LITE_WEAK", GF_LITE_WEAK },
248 {"GF_DARK_WEAK", GF_DARK_WEAK },
249 {"GF_SHARDS", GF_SHARDS },
250 {"GF_SOUND", GF_SOUND },
251 {"GF_CONFUSION", GF_CONFUSION },
252 {"GF_FORCE", GF_FORCE },
253 {"GF_INERTIA", GF_INERTIA },
254 {"GF_MANA", GF_MANA },
255 {"GF_METEOR", GF_METEOR },
257 {"GF_CHAOS", GF_CHAOS },
258 {"GF_NETHER", GF_NETHER },
259 {"GF_DISENCHANT", GF_DISENCHANT },
260 {"GF_NEXUS", GF_NEXUS },
261 {"GF_TIME", GF_TIME },
262 {"GF_GRAVITY", GF_GRAVITY },
263 {"GF_KILL_WALL", GF_KILL_WALL },
264 {"GF_KILL_DOOR", GF_KILL_DOOR },
265 {"GF_KILL_TRAP", GF_KILL_TRAP },
266 {"GF_MAKE_WALL", GF_MAKE_WALL },
267 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
268 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
269 {"GF_MAKE_TREE", GF_MAKE_TREE },
270 {"GF_OLD_CLONE", GF_OLD_CLONE },
271 {"GF_OLD_POLY", GF_OLD_POLY },
272 {"GF_OLD_HEAL", GF_OLD_HEAL },
273 {"GF_OLD_SPEED", GF_OLD_SPEED },
274 {"GF_OLD_SLOW", GF_OLD_SLOW },
275 {"GF_OLD_CONF", GF_OLD_CONF },
276 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
277 {"GF_OLD_DRAIN", GF_OLD_DRAIN },
278 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
279 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
280 {"GF_AWAY_ALL", GF_AWAY_ALL },
281 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
282 {"GF_TURN_EVIL", GF_TURN_EVIL },
283 {"GF_TURN_ALL", GF_TURN_ALL },
284 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
285 {"GF_DISP_EVIL", GF_DISP_EVIL },
286 {"GF_DISP_ALL", GF_DISP_ALL },
287 {"GF_DISP_DEMON", GF_DISP_DEMON },
288 {"GF_DISP_LIVING", GF_DISP_LIVING },
289 {"GF_ROCKET", GF_ROCKET },
290 {"GF_NUKE", GF_NUKE },
291 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
292 {"GF_STASIS", GF_STASIS },
293 {"GF_STONE_WALL", GF_STONE_WALL },
294 {"GF_DEATH_RAY", GF_DEATH_RAY },
295 {"GF_STUN", GF_STUN },
296 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
297 {"GF_HELL_FIRE", GF_HELL_FIRE },
298 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
299 {"GF_CHARM", GF_CHARM },
300 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
301 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
303 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
304 {"GF_TELEKINESIS", GF_TELEKINESIS },
305 {"GF_JAM_DOOR", GF_JAM_DOOR },
306 {"GF_DOMINATION", GF_DOMINATION },
307 {"GF_DISP_GOOD", GF_DISP_GOOD },
308 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
309 {"GF_MIND_BLAST", GF_MIND_BLAST },
310 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
311 {"GF_CAUSE_1", GF_CAUSE_1 },
312 {"GF_CAUSE_2", GF_CAUSE_2 },
313 {"GF_CAUSE_3", GF_CAUSE_3 },
314 {"GF_CAUSE_4", GF_CAUSE_4 },
315 {"GF_HAND_DOOM", GF_HAND_DOOM },
316 {"GF_CAPTURE", GF_CAPTURE },
317 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
318 {"GF_CONTROL_LIVING", GF_CONTROL_LIVING },
319 {"GF_IDENTIFY", GF_IDENTIFY },
320 {"GF_ATTACK", GF_ATTACK },
321 {"GF_ENGETSU", GF_ENGETSU },
322 {"GF_GENOCIDE", GF_GENOCIDE },
323 {"GF_PHOTO", GF_PHOTO },
324 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
325 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
326 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
327 {"GF_SEEKER", GF_SEEKER },
328 {"GF_SUPER_RAY", GF_SUPER_RAY },
329 {"GF_STAR_HEAL", GF_STAR_HEAL },
330 {"GF_WATER_FLOW", GF_WATER_FLOW },
331 {"GF_CRUSADE", GF_CRUSADE },
332 {"GF_STASIS_EVIL", GF_STASIS_EVIL },
333 {"GF_WOUNDS", GF_WOUNDS },
339 * Parse a sub-file of the "extra info" (format shown below)
341 * Each "action" line has an "action symbol" in the first column,
342 * followed by a colon, followed by some command specific info,
343 * usually in the form of "tokens" separated by colons or slashes.
345 * Blank lines, lines starting with white space, and lines starting
346 * with pound signs ("#") are ignored (as comments).
348 * Note the use of "tokenize()" to allow the use of both colons and
349 * slashes as delimeters, while still allowing final tokens which
350 * may contain any characters including "delimiters".
352 * Note the use of "strtol()" to allow all "integers" to be encoded
353 * in decimal, hexidecimal, or octal form.
355 * Note that "monster zero" is used for the "player" attr/char, "object
356 * zero" will be used for the "stack" attr/char, and "feature zero" is
357 * used for the "nothing" attr/char.
359 * Parse another file recursively, see below for details
362 * Specify the attr/char values for "monsters" by race index
365 * Specify the attr/char values for "objects" by kind index
368 * Specify the attr/char values for "features" by feature index
371 * Specify the attr/char values for unaware "objects" by kind tval
374 * Specify the attr/char values for inventory "objects" by kind tval
377 * Define a macro action, given an encoded macro action
380 * Create a normal macro, given an encoded macro trigger
383 * Create a command macro, given an encoded macro trigger
386 * Create a keyset mapping
387 * S:<key>:<key>:<dir>
389 * Turn an option off, given its name
392 * Turn an option on, given its name
395 * Specify visual information, given an index, and some data
396 * V:<num>:<kv>:<rv>:<gv>:<bv>
398 * Specify the set of colors to use when drawing a zapped spell
401 * Specify a macro trigger template and macro trigger names.
402 * T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403 * T:<trigger>:<keycode>:<shift-keycode>
407 errr process_pref_file_command(char *buf)
414 /* Require "?:*" format */
415 if (buf[1] != ':') return 1;
420 /* Process "%:<fname>" */
422 /* Attempt to Process the given file */
423 return process_pref_file(buf + 2);
425 /* Mega-Hack -- read external player's history file */
426 /* Process "H:<history>" */
428 add_history_from_pref_line(buf + 2);
431 /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
433 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
436 i = (huge)strtol(zz[0], NULL, 0);
437 n1 = strtol(zz[1], NULL, 0);
438 n2 = strtol(zz[2], NULL, 0);
439 if (i >= max_r_idx) return 1;
441 if (n1) r_ptr->x_attr = n1;
442 if (n2) r_ptr->x_char = n2;
447 /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
449 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
452 i = (huge)strtol(zz[0], NULL, 0);
453 n1 = strtol(zz[1], NULL, 0);
454 n2 = strtol(zz[2], NULL, 0);
455 if (i >= max_k_idx) return 1;
457 if (n1) k_ptr->x_attr = n1;
458 if (n2) k_ptr->x_char = n2;
463 /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
465 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
468 i = (huge)strtol(zz[0], NULL, 0);
469 n1 = strtol(zz[1], NULL, 0);
470 n2 = strtol(zz[2], NULL, 0);
471 if (i >= max_f_idx) return 1;
473 if (n1) f_ptr->x_attr = n1;
474 if (n2) f_ptr->x_char = n2;
479 /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
481 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
483 j = (byte)strtol(zz[0], NULL, 0);
484 n1 = strtol(zz[1], NULL, 0);
485 n2 = strtol(zz[2], NULL, 0);
486 misc_to_attr[j] = n1;
487 misc_to_char[j] = n2;
492 /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
494 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
496 j = (huge)strtol(zz[0], NULL, 0);
497 n1 = strtol(zz[1], NULL, 0);
498 n2 = strtol(zz[2], NULL, 0);
499 for (i = 1; i < max_k_idx; i++)
501 object_kind *k_ptr = &k_info[i];
502 if (k_ptr->tval == j)
504 if (n1) k_ptr->d_attr = n1;
505 if (n2) k_ptr->d_char = n2;
512 /* Process "E:<tv>:<a>" -- attribute for inventory objects */
514 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
516 j = (byte)strtol(zz[0], NULL, 0) % 128;
517 n1 = strtol(zz[1], NULL, 0);
518 if (n1) tval_to_attr[j] = n1;
523 /* Process "A:<str>" -- save an "action" for later */
525 text_to_ascii(macro__buf, buf+2);
528 /* Process "P:<str>" -- normal macro */
533 text_to_ascii(tmp, buf+2);
534 macro_add(tmp, macro__buf);
538 /* Process "C:<str>" -- create keymap */
544 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
546 mode = strtol(zz[0], NULL, 0);
547 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
549 text_to_ascii(tmp, zz[1]);
550 if (!tmp[0] || tmp[1]) return 1;
553 string_free(keymap_act[mode][i]);
555 keymap_act[mode][i] = string_make(macro__buf);
560 /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
562 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
564 i = (byte)strtol(zz[0], NULL, 0);
565 angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
566 angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
567 angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
568 angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
573 /* Process "X:<str>" -- turn option off */
574 /* Process "Y:<str>" -- turn option on */
577 for (i = 0; option_info[i].o_desc; i++)
579 if (option_info[i].o_var &&
580 option_info[i].o_text &&
581 streq(option_info[i].o_text, buf + 2))
583 int os = option_info[i].o_set;
584 int ob = option_info[i].o_bit;
586 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
589 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
591 msg_format("Startup options can not changed! '%s'", buf);
600 option_flag[os] &= ~(1L << ob);
601 (*option_info[i].o_var) = FALSE;
606 option_flag[os] |= (1L << ob);
607 (*option_info[i].o_var) = TRUE;
613 /* don't know that option. ignore it.*/
615 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
617 msg_format("Ignored invalid option: %s", buf);
622 /* Process "Z:<type>:<str>" -- set spell color */
626 char *t = strchr(buf + 2, ':');
634 for (i = 0; gf_desc[i].name; i++)
636 /* Match this type */
637 if (streq(gf_desc[i].name, buf + 2))
639 /* Remember this color set */
640 gf_color[gf_desc[i].num] = quark_add(t);
650 /* Initialize macro trigger names and a template */
651 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
652 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
655 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
657 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
663 if (macro_template != NULL)
665 num = strlen(macro_modifier_chr);
667 /* Kill the template string */
668 string_free(macro_template);
669 macro_template = NULL;
671 /* Kill flag characters of modifier keys */
672 string_free(macro_modifier_chr);
674 /* Kill corresponding modifier names */
675 for (i = 0; i < num; i++)
677 string_free(macro_modifier_name[i]);
680 /* Kill trigger name strings */
681 for (i = 0; i < max_macrotrigger; i++)
683 string_free(macro_trigger_name[i]);
684 string_free(macro_trigger_keycode[0][i]);
685 string_free(macro_trigger_keycode[1][i]);
688 max_macrotrigger = 0;
691 if (*zz[0] == '\0') return 0; /* clear template */
693 /* Number of modifier flags */
696 /* Limit the number */
697 num = MIN(MAX_MACRO_MOD, num);
699 /* Stop if number of modifier is not correct */
700 if (2 + num != tok) return 1;
702 /* Get a template string */
703 macro_template = string_make(zz[0]);
705 /* Get flag characters of modifier keys */
706 macro_modifier_chr = string_make(zz[1]);
708 /* Get corresponding modifier names */
709 for (i = 0; i < num; i++)
711 macro_modifier_name[i] = string_make(zz[2+i]);
715 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
721 if (max_macrotrigger >= MAX_MACRO_TRIG)
724 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
726 msg_print("Too many macro triggers!");
730 m = max_macrotrigger;
733 /* Take into account the escape character */
743 /* Get a trigger name */
744 macro_trigger_name[m] = string_make(buf);
746 /* Get the corresponding key code */
747 macro_trigger_keycode[0][m] = string_make(zz[1]);
751 /* Key code of a combination of it with the shift key */
752 macro_trigger_keycode[1][m] = string_make(zz[2]);
756 macro_trigger_keycode[1][m] = string_make(zz[1]);
771 * Helper function for "process_pref_file()"
774 * v: output buffer array
780 static cptr process_pref_file_expr(char **sp, char *fp)
797 while (isspace(*s)) s++;
815 t = process_pref_file_expr(&s, &f);
824 else if (streq(t, "IOR"))
827 while (*s && (f != b2))
829 t = process_pref_file_expr(&s, &f);
830 if (*t && !streq(t, "0")) v = "1";
835 else if (streq(t, "AND"))
838 while (*s && (f != b2))
840 t = process_pref_file_expr(&s, &f);
841 if (*t && streq(t, "0")) v = "0";
846 else if (streq(t, "NOT"))
849 while (*s && (f != b2))
851 t = process_pref_file_expr(&s, &f);
852 if (*t && streq(t, "1")) v = "0";
857 else if (streq(t, "EQU"))
862 t = process_pref_file_expr(&s, &f);
864 while (*s && (f != b2))
867 t = process_pref_file_expr(&s, &f);
868 if (*t && !streq(p, t)) v = "0";
873 else if (streq(t, "LEQ"))
878 t = process_pref_file_expr(&s, &f);
880 while (*s && (f != b2))
883 t = process_pref_file_expr(&s, &f);
884 if (*t && (strcmp(p, t) > 0)) v = "0";
889 else if (streq(t, "GEQ"))
894 t = process_pref_file_expr(&s, &f);
896 while (*s && (f != b2))
899 t = process_pref_file_expr(&s, &f);
900 if (*t && (strcmp(p, t) < 0)) v = "0";
907 while (*s && (f != b2))
909 t = process_pref_file_expr(&s, &f);
914 if (f != b2) v = "?x?x?";
916 /* Extract final and Terminate */
917 if ((f = *s) != '\0') *s++ = '\0';
923 /* Accept all printables except spaces and brackets */
924 while (isprint(*s) && !strchr(" []", *s)) ++s;
926 /* Extract final and Terminate */
927 if ((f = *s) != '\0') *s++ = '\0';
933 if (streq(b+1, "SYS"))
938 else if (streq(b+1, "KEYBOARD"))
940 v = ANGBAND_KEYBOARD;
944 else if (streq(b+1, "GRAF"))
949 /* Monochrome mode */
950 else if (streq(b+1, "MONOCHROME"))
959 else if (streq(b+1, "RACE"))
969 else if (streq(b+1, "CLASS"))
979 else if (streq(b+1, "PLAYER"))
985 else if (streq(b+1, "REALM1"))
988 v = E_realm_names[p_ptr->realm1];
990 v = realm_names[p_ptr->realm1];
995 else if (streq(b+1, "REALM2"))
998 v = E_realm_names[p_ptr->realm2];
1000 v = realm_names[p_ptr->realm2];
1005 else if (streq(b+1, "LEVEL"))
1007 sprintf(tmp, "%02d", p_ptr->lev);
1030 #define PREF_TYPE_NORMAL 0
1031 #define PREF_TYPE_PICKPREF 1
1032 #define PREF_TYPE_HISTPREF 2
1035 * Open the "user pref file" and parse it.
1037 static errr process_pref_file_aux(cptr name, int preftype)
1049 bool bypass = FALSE;
1053 fp = my_fopen(name, "r");
1056 if (!fp) return (-1);
1058 /* Process the file */
1059 while (0 == my_fgets(fp, buf, sizeof(buf)))
1064 /* Skip "empty" lines */
1065 if (!buf[0]) continue;
1067 /* Skip "blank" lines */
1069 if (!iskanji(buf[0]))
1071 if (isspace(buf[0])) continue;
1074 if (buf[0] == '#') continue;
1081 /* Process "?:<expr>" */
1082 if ((buf[0] == '?') && (buf[1] == ':'))
1091 /* Parse the expr */
1092 v = process_pref_file_expr(&s, &f);
1095 bypass = (streq(v, "0") ? TRUE : FALSE);
1101 /* Apply conditionals */
1102 if (bypass) continue;
1105 /* Process "%:<file>" */
1108 /* Process that file if allowed */
1111 case PREF_TYPE_PICKPREF:
1112 (void)process_pickpref_file(buf + 2);
1114 case PREF_TYPE_HISTPREF:
1115 (void)process_histpref_file(buf + 2);
1118 (void)process_pref_file(buf + 2);
1127 /* Process the line */
1128 err = process_pref_file_command(buf);
1130 /* This is not original pref line... */
1133 if (preftype != PREF_TYPE_PICKPREF)
1135 err = process_pickpref_file_line(buf);
1143 /* Print error message */
1144 /* ToDo: Add better error messages */
1146 msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1147 msg_format("('%s'¤ò²òÀÏÃæ)", old);
1149 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1150 msg_format("Parsing '%s'", old);
1155 /* Close the file */
1165 * Process the "user pref file" with the given name
1167 * See the functions above for a list of legal "commands".
1169 * We also accept the special "?" and "%" directives, which
1170 * allow conditional evaluation and filename inclusion.
1172 errr process_pref_file(cptr name)
1178 /* Build the filename */
1179 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1181 /* Process the system pref file */
1182 err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1184 /* Stop at parser errors, but not at non-existing file */
1185 if (err1 > 0) return err1;
1188 /* Build the filename */
1189 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1191 /* Process the user pref file */
1192 err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1195 /* User file does not exist, but read system pref file */
1196 if (err2 < 0 && !err1)
1199 /* Result of user file processing */
1208 * Operating hours for ANGBAND (defaults to non-work hours)
1210 static char days[7][29] =
1212 "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1213 "MON:XXXXXXXX.........XXXXXXX",
1214 "TUE:XXXXXXXX.........XXXXXXX",
1215 "WED:XXXXXXXX.........XXXXXXX",
1216 "THU:XXXXXXXX.........XXXXXXX",
1217 "FRI:XXXXXXXX.........XXXXXXX",
1218 "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1222 * Restict usage (defaults to no restrictions)
1224 static bool check_time_flag = FALSE;
1232 errr check_time(void)
1240 /* No restrictions */
1241 if (!check_time_flag) return (0);
1243 /* Check for time violation */
1244 c = time((time_t *)0);
1248 if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1259 * Initialize CHECK_TIME
1261 errr check_time_init(void)
1271 /* Build the filename */
1272 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1275 fp = my_fopen(buf, "r");
1277 /* No file, no restrictions */
1278 if (!fp) return (0);
1280 /* Assume restrictions */
1281 check_time_flag = TRUE;
1283 /* Parse the file */
1284 while (0 == my_fgets(fp, buf, sizeof(buf)))
1286 /* Skip comments and blank lines */
1287 if (!buf[0] || (buf[0] == '#')) continue;
1289 /* Chop the buffer */
1292 /* Extract the info */
1293 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1294 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1295 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1296 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1297 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1298 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1299 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1315 #ifndef MAXHOSTNAMELEN
1316 # define MAXHOSTNAMELEN 64
1319 typedef struct statstime statstime;
1325 unsigned int v_pgpgin;
1326 unsigned int v_pgpgout;
1327 unsigned int v_pswpin;
1328 unsigned int v_pswpout;
1329 unsigned int v_intr;
1335 unsigned int v_swtch;
1337 struct timeval boottime;
1338 struct timeval curtime;
1342 * Maximal load (if any).
1344 static int check_load_value = 0;
1352 errr check_load(void)
1357 struct statstime st;
1359 /* Success if not checking */
1360 if (!check_load_value) return (0);
1362 /* Check the load */
1363 if (0 == rstat("localhost", &st))
1365 long val1 = (long)(st.avenrun[2]);
1366 long val2 = (long)(check_load_value) * FSCALE;
1368 /* Check for violation */
1369 if (val1 >= val2) return (1);
1380 * Initialize CHECK_LOAD
1382 errr check_load_init(void)
1391 char temphost[MAXHOSTNAMELEN+1];
1392 char thishost[MAXHOSTNAMELEN+1];
1395 /* Build the filename */
1396 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1398 /* Open the "load" file */
1399 fp = my_fopen(buf, "r");
1401 /* No file, no restrictions */
1402 if (!fp) return (0);
1405 check_load_value = 100;
1407 /* Get the host name */
1408 (void)gethostname(thishost, (sizeof thishost) - 1);
1411 while (0 == my_fgets(fp, buf, sizeof(buf)))
1415 /* Skip comments and blank lines */
1416 if (!buf[0] || (buf[0] == '#')) continue;
1418 /* Parse, or ignore */
1419 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1421 /* Skip other hosts */
1422 if (!streq(temphost, thishost) &&
1423 !streq(temphost, "localhost")) continue;
1425 /* Use that value */
1426 check_load_value = value;
1432 /* Close the file */
1442 #define ENTRY_BARE_HAND 0
1443 #define ENTRY_TWO_HANDS 1
1444 #define ENTRY_RIGHT_HAND1 2
1445 #define ENTRY_LEFT_HAND1 3
1446 #define ENTRY_LEFT_HAND2 4
1447 #define ENTRY_RIGHT_HAND2 5
1448 #define ENTRY_POSTURE 6
1449 #define ENTRY_SHOOT_HIT_DAM 7
1450 #define ENTRY_SHOOT_POWER 8
1451 #define ENTRY_SPEED 9
1452 #define ENTRY_BASE_AC 10
1453 #define ENTRY_LEVEL 11
1454 #define ENTRY_CUR_EXP 12
1455 #define ENTRY_MAX_EXP 13
1456 #define ENTRY_EXP_TO_ADV 14
1457 #define ENTRY_GOLD 15
1458 #define ENTRY_DAY 16
1461 #define ENTRY_PLAY_TIME 19
1462 #define ENTRY_SKILL_FIGHT 20
1463 #define ENTRY_SKILL_SHOOT 21
1464 #define ENTRY_SKILL_SAVING 22
1465 #define ENTRY_SKILL_STEALTH 23
1466 #define ENTRY_SKILL_PERCEP 24
1467 #define ENTRY_SKILL_SEARCH 25
1468 #define ENTRY_SKILL_DISARM 26
1469 #define ENTRY_SKILL_DEVICE 27
1470 #define ENTRY_BLOWS 28
1471 #define ENTRY_SHOTS 29
1472 #define ENTRY_AVG_DMG 30
1473 #define ENTRY_INFRA 31
1475 #define ENTRY_NAME 32
1476 #define ENTRY_SEX 33
1477 #define ENTRY_RACE 34
1478 #define ENTRY_CLASS 35
1479 #define ENTRY_REALM 36
1480 #define ENTRY_PATRON 37
1481 #define ENTRY_AGE 38
1482 #define ENTRY_HEIGHT 39
1483 #define ENTRY_WEIGHT 40
1484 #define ENTRY_SOCIAL 41
1485 #define ENTRY_ALIGN 42
1487 #define ENTRY_EXP_ANDR 43
1496 } disp_player_line[]
1499 { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1500 { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1501 { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1502 { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1503 { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1504 { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1506 { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1507 { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1508 {01, 20, 25, "²Ã®"},
1509 { 1, 19, 25, "£Á£Ã"},
1510 {29, 13, 21, "¥ì¥Ù¥ë"},
1511 {29, 14, 21, "·Ð¸³ÃÍ"},
1512 {29, 15, 21, "ºÇÂç·Ð¸³"},
1513 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1514 {29, 17, 21, "½ê»ý¶â"},
1515 {29, 19, 21, "ÆüÉÕ"},
1516 {29, 10, 21, "£È£Ð"},
1517 {29, 11, 21, "£Í£Ð"},
1518 {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1519 {54, 10, -1, "ÂǷ⹶·â :"},
1520 {54, 11, -1, "¼Í·â¹¶·â :"},
1521 {54, 12, -1, "ËâË¡Ëɸæ :"},
1522 {54, 13, -1, "±£Ì©¹ÔÆ° :"},
1523 {54, 15, -1, "ÃγР:"},
1524 {54, 16, -1, "õº÷ :"},
1525 {54, 17, -1, "²ò½ü :"},
1526 {54, 18, -1, "ËâË¡Æ»¶ñ :"},
1527 {01, 12, 25, "ÂÇ·â²ó¿ô"},
1528 {01, 17, 25, "¼Í·â²ó¿ô"},
1529 {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1530 {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1531 {26, 1, -1, "̾Á° : "},
1532 { 1, 3, -1, "ÀÊÌ : "},
1533 { 1, 4, -1, "¼ï² : "},
1534 { 1, 5, -1, "¿¦¶È : "},
1535 { 1, 6, -1, "ËâË¡ : "},
1536 { 1, 7, -1, "¼é¸îËâ¿À : "},
1537 {29, 3, 21, "ǯÎð"},
1538 {29, 4, 21, "¿ÈĹ"},
1539 {29, 5, 21, "ÂνÅ"},
1540 {29, 6, 21, "¼Ò²ñŪÃÏ°Ì"},
1541 {29, 7, 21, "°À"},
1542 {29, 14, 21, "¶¯²½ÅÙ"},
1546 { 1, 10, 25, "Bare hand"},
1547 { 1, 10, 25, "Two hands"},
1548 { 1, 10, 25, "Right hand"},
1549 { 1, 10, 25, "Left hand"},
1550 { 1, 11, 25, "Left hand"},
1551 { 1, 11, 25, "Right hand"},
1552 { 1, 11, 25, "Posture"},
1553 { 1, 15, 25, "Shooting"},
1554 { 1, 16, 25, "Multiplier"},
1555 {01, 20, 25, "Speed"},
1557 {29, 13, 21, "Level"},
1558 {29, 14, 21, "Experience"},
1559 {29, 15, 21, "Max Exp"},
1560 {29, 16, 21, "Exp to Adv"},
1561 {29, 17, 21, "Gold"},
1562 {29, 19, 21, "Time"},
1563 {29, 10, 21, "Hit point"},
1564 {29, 11, 21, "SP (Mana)"},
1565 {29, 20, 21, "Play time"},
1566 {54, 10, -1, "Fighting : "},
1567 {54, 11, -1, "Bows/Throw : "},
1568 {54, 12, -1, "Saving Throw: "},
1569 {54, 13, -1, "Stealth : "},
1570 {54, 15, -1, "Perception : "},
1571 {54, 16, -1, "Searching : "},
1572 {54, 17, -1, "Disarming : "},
1573 {54, 18, -1, "Magic Device: "},
1574 {01, 12, 25, "Blows/Round"},
1575 {01, 17, 25, "Shots/Round"},
1576 {01, 13, 25, "AverageDmg/Rnd"},
1577 {54, 20, -1, "Infra-Vision: "},
1578 {26, 1, -1, "Name : "},
1579 { 1, 3, -1, "Sex : "},
1580 { 1, 4, -1, "Race : "},
1581 { 1, 5, -1, "Class : "},
1582 { 1, 6, -1, "Magic : "},
1583 { 1, 7, -1, "Patron : "},
1585 {29, 4, 21, "Height"},
1586 {29, 5, 21, "Weight"},
1587 {29, 6, 21, "Social Class"},
1588 {29, 7, 21, "Align"},
1589 {29, 14, 21, "Construction"},
1593 static void display_player_one_line(int entry, cptr val, byte attr)
1597 int row = disp_player_line[entry].row;
1598 int col = disp_player_line[entry].col;
1599 int len = disp_player_line[entry].len;
1600 cptr head = disp_player_line[entry].header;
1602 int head_len = strlen(head);
1604 Term_putstr(col, row, -1, TERM_WHITE, head);
1611 int val_len = len - head_len;
1612 sprintf(buf, "%*.*s", val_len, val_len, val);
1613 Term_putstr(col + head_len, row, -1, attr, buf);
1617 Term_putstr(col + head_len, row, -1, attr, val);
1625 * Prints the following information on the screen.
1627 static void display_player_middle(void)
1630 int show_tohit, show_todam;
1637 show_tohit = p_ptr->dis_to_h[0];
1638 show_todam = p_ptr->dis_to_d[0];
1640 o_ptr = &inventory[INVEN_RARM];
1642 /* Hack -- add in weapon info if known */
1643 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1644 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1647 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1649 /* Dump the bonuses to hit/dam */
1650 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1651 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1652 else if(p_ptr->ryoute)
1653 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1654 else if (left_hander)
1655 display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1657 display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1662 show_tohit = p_ptr->dis_to_h[1];
1663 show_todam = p_ptr->dis_to_d[1];
1665 o_ptr = &inventory[INVEN_LARM];
1667 /* Hack -- add in weapon info if known */
1668 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1669 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1672 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1674 /* Dump the bonuses to hit/dam */
1676 display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1678 display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1680 else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) > 1))
1683 if (p_ptr->special_defense & KAMAE_MASK)
1685 for (i = 0; i < MAX_KAMAE; i++)
1687 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1691 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1693 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1698 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1700 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1705 o_ptr = &inventory[INVEN_BOW];
1708 show_tohit = p_ptr->dis_to_h_b;
1711 /* Apply weapon bonuses */
1712 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1713 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1715 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1716 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1718 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1721 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1723 if (inventory[INVEN_BOW].k_idx)
1725 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1727 /* Get extra "power" from "extra might" */
1728 if (p_ptr->xtra_might) tmul++;
1730 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1734 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1736 /* Dump the armor class */
1737 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1741 bool is_fast = (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO));
1746 i = p_ptr->pspeed-110;
1748 /* Hack -- Visually "undo" the Search Mode Slowdown */
1749 if (p_ptr->action == ACTION_SEARCH) i += 10;
1754 attr = TERM_L_GREEN;
1768 attr = TERM_L_UMBER;
1775 if (is_fast) tmp_speed += 10;
1776 if (p_ptr->slow) tmp_speed -= 10;
1777 if (p_ptr->lightspeed) tmp_speed = 99;
1781 if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1782 if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1788 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1791 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1793 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1804 sprintf(buf, "(%+d)", i);
1807 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1809 sprintf(buf, "Riding (%+d)", i);
1813 display_player_one_line(ENTRY_SPEED, buf, attr);
1816 /* Dump character level */
1817 display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1819 /* Dump experience */
1820 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1821 else e = ENTRY_CUR_EXP;
1823 if (p_ptr->exp >= p_ptr->max_exp)
1824 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1826 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1828 /* Dump max experience */
1829 if (p_ptr->prace == RACE_ANDROID)
1832 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1834 /* Dump exp to advance */
1835 if (p_ptr->lev >= PY_MAX_LEVEL)
1836 display_player_one_line(ENTRY_EXP_TO_ADV, "*****", TERM_L_GREEN);
1837 else if (p_ptr->prace == RACE_ANDROID)
1838 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1840 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1843 display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1848 extract_day_hour_min(&day, &hour, &min);
1858 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1860 /* Dump hit point */
1861 if (p_ptr->chp >= p_ptr->mhp)
1862 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1863 else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
1864 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1866 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1868 /* Dump mana power */
1869 if (p_ptr->csp >= p_ptr->msp)
1870 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1871 else if (p_ptr->csp > (p_ptr->msp * hitpoint_warn) / 10)
1872 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1874 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1876 /* Dump play time */
1877 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1882 * Hack -- pass color info around this file
1884 static byte likert_color = TERM_WHITE;
1888 * Returns a "rating" of x depending on y
1890 static cptr likert(int x, int y)
1892 static char dummy[20] = "";
1897 /* Negative value */
1900 likert_color = TERM_L_DARK;
1904 return ("Very Bad");
1909 /* Analyze the value */
1915 likert_color = TERM_RED;
1925 likert_color = TERM_L_RED;
1936 likert_color = TERM_ORANGE;
1946 likert_color = TERM_YELLOW;
1956 likert_color = TERM_YELLOW;
1958 return ("ÂçÊÑÎɤ¤");
1960 return ("Very Good");
1967 likert_color = TERM_L_GREEN;
1971 return ("Excellent");
1981 likert_color = TERM_GREEN;
1994 likert_color = TERM_BLUE;
1996 return ("¥«¥ª¥¹¥é¥ó¥¯");
1998 return ("Chaos Rank");
2004 likert_color = TERM_VIOLET;
2006 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2008 sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2018 * Prints ratings on certain abilities
2020 * This code is "imitated" elsewhere to "dump" a character sheet.
2022 static void display_player_various(void)
2024 int tmp, damage[2], blows1, blows2, i, basedam;
2025 int xthn, xthb, xfos, xsrh;
2026 int xdis, xdev, xsav, xstl;
2029 u32b flgs[TR_FLAG_SIZE];
2030 int shots, shot_frac;
2034 if (p_ptr->muta2 & MUT2_HORNS) muta_att++;
2035 if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2036 if (p_ptr->muta2 & MUT2_BEAK) muta_att++;
2037 if (p_ptr->muta2 & MUT2_TRUNK) muta_att++;
2038 if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2040 xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2042 /* Shooting Skill (with current bow and normal missile) */
2043 o_ptr = &inventory[INVEN_BOW];
2044 tmp = p_ptr->to_h_b + o_ptr->to_h;
2045 xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2047 /* If the player is wielding one? */
2050 s16b energy_fire = bow_energy(o_ptr->sval);
2052 /* Calculate shots per round */
2053 shots = p_ptr->num_fire * 100;
2054 shot_frac = (shots * 100 / energy_fire) % 100;
2055 shots = shots / energy_fire;
2056 if (o_ptr->name1 == ART_CRIMSON)
2060 if (p_ptr->pclass == CLASS_ARCHER)
2062 /* Extra shot at level 10 */
2063 if (p_ptr->lev >= 10) shots++;
2065 /* Extra shot at level 30 */
2066 if (p_ptr->lev >= 30) shots++;
2068 /* Extra shot at level 45 */
2069 if (p_ptr->lev >= 45) shots++;
2079 for(i = 0; i< 2; i++)
2081 damage[i] = p_ptr->dis_to_d[i]*100;
2082 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) > 1))
2084 int level = p_ptr->lev;
2090 if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2091 if (p_ptr->special_defense & KAMAE_BYAKKO)
2092 basedam = monk_ave_damage[level][1];
2093 else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2094 basedam = monk_ave_damage[level][2];
2096 basedam = monk_ave_damage[level][0];
2100 /* Average damage per round */
2101 o_ptr = &inventory[INVEN_RARM+i];
2102 if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d*100;
2103 basedam = (o_ptr->dd * (o_ptr->ds + 1))*50;
2104 object_flags(o_ptr, flgs);
2105 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2111 else if (object_known_p(o_ptr) && (have_flag(flgs, TR_VORPAL)))
2113 /* vorpal flag only */
2117 if (object_known_p(o_ptr) && (p_ptr->pclass != CLASS_SAMURAI) && (have_flag(flgs, TR_FORCE_WEAPON)) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2118 basedam = basedam * 7 / 2;
2119 if (p_ptr->riding && (o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
2120 basedam = basedam*(o_ptr->dd+2)/o_ptr->dd;
2122 damage[i] += basedam;
2123 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2124 if (damage[i] < 0) damage[i] = 0;
2126 blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2127 blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2129 /* Basic abilities */
2131 xdis = p_ptr->skill_dis;
2132 xdev = p_ptr->skill_dev;
2133 xsav = p_ptr->skill_sav;
2134 xstl = p_ptr->skill_stl;
2135 xsrh = p_ptr->skill_srh;
2136 xfos = p_ptr->skill_fos;
2139 desc = likert(xthn, 12);
2140 display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2142 desc = likert(xthb, 12);
2143 display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2145 desc = likert(xsav, 7);
2146 display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2148 desc = likert(xstl, 1);
2149 display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2151 desc = likert(xfos, 6);
2152 display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2154 desc = likert(xsrh, 6);
2155 display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2157 desc = likert(xdis, 8);
2158 display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2160 desc = likert(xdev, 6);
2161 display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2164 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2166 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2168 display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2171 if ((damage[0]+damage[1]) == 0)
2174 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2176 display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2178 display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2184 * Obtain the "flags" for the player as if he was an item
2186 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2191 for (i = 0; i < TR_FLAG_SIZE; i++)
2195 switch (p_ptr->pclass)
2198 if (p_ptr->lev > 44)
2199 add_flag(flgs, TR_REGEN);
2201 if (p_ptr->lev > 29)
2202 add_flag(flgs, TR_RES_FEAR);
2205 if (p_ptr->lev > 39)
2206 add_flag(flgs, TR_RES_FEAR);
2208 case CLASS_CHAOS_WARRIOR:
2209 if (p_ptr->lev > 29)
2210 add_flag(flgs, TR_RES_CHAOS);
2211 if (p_ptr->lev > 39)
2212 add_flag(flgs, TR_RES_FEAR);
2215 case CLASS_FORCETRAINER:
2216 if ((p_ptr->lev > 9) && !heavy_armor())
2217 add_flag(flgs, TR_SPEED);
2218 if ((p_ptr->lev>24) && !heavy_armor())
2219 add_flag(flgs, TR_FREE_ACT);
2223 add_flag(flgs, TR_SPEED);
2226 if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2227 add_flag(flgs, TR_SPEED);
2229 add_flag(flgs, TR_FREE_ACT);
2231 add_flag(flgs, TR_SLOW_DIGEST);
2232 add_flag(flgs, TR_RES_FEAR);
2233 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2234 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2235 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2237 case CLASS_MINDCRAFTER:
2239 add_flag(flgs, TR_RES_FEAR);
2240 if (p_ptr->lev > 19)
2241 add_flag(flgs, TR_SUST_WIS);
2242 if (p_ptr->lev > 29)
2243 add_flag(flgs, TR_RES_CONF);
2244 if (p_ptr->lev > 39)
2245 add_flag(flgs, TR_TELEPATHY);
2248 add_flag(flgs, TR_RES_SOUND);
2250 case CLASS_BERSERKER:
2251 add_flag(flgs, TR_SUST_STR);
2252 add_flag(flgs, TR_SUST_DEX);
2253 add_flag(flgs, TR_SUST_CON);
2254 add_flag(flgs, TR_REGEN);
2255 add_flag(flgs, TR_FREE_ACT);
2256 add_flag(flgs, TR_SPEED);
2257 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2259 case CLASS_MIRROR_MASTER:
2260 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2263 break; /* Do nothing */
2267 if (p_ptr->mimic_form)
2269 switch(p_ptr->mimic_form)
2272 add_flag(flgs, TR_HOLD_LIFE);
2273 add_flag(flgs, TR_RES_CHAOS);
2274 add_flag(flgs, TR_RES_NETHER);
2275 add_flag(flgs, TR_RES_FIRE);
2276 add_flag(flgs, TR_SEE_INVIS);
2277 add_flag(flgs, TR_SPEED);
2279 case MIMIC_DEMON_LORD:
2280 add_flag(flgs, TR_HOLD_LIFE);
2281 add_flag(flgs, TR_RES_CHAOS);
2282 add_flag(flgs, TR_RES_NETHER);
2283 add_flag(flgs, TR_RES_FIRE);
2284 add_flag(flgs, TR_RES_COLD);
2285 add_flag(flgs, TR_RES_ELEC);
2286 add_flag(flgs, TR_RES_ACID);
2287 add_flag(flgs, TR_RES_POIS);
2288 add_flag(flgs, TR_RES_CONF);
2289 add_flag(flgs, TR_RES_DISEN);
2290 add_flag(flgs, TR_RES_NEXUS);
2291 add_flag(flgs, TR_RES_FEAR);
2292 add_flag(flgs, TR_IM_FIRE);
2293 add_flag(flgs, TR_SH_FIRE);
2294 add_flag(flgs, TR_SEE_INVIS);
2295 add_flag(flgs, TR_TELEPATHY);
2296 add_flag(flgs, TR_FEATHER);
2297 add_flag(flgs, TR_SPEED);
2300 add_flag(flgs, TR_HOLD_LIFE);
2301 add_flag(flgs, TR_RES_DARK);
2302 add_flag(flgs, TR_RES_NETHER);
2303 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2304 add_flag(flgs, TR_RES_POIS);
2305 add_flag(flgs, TR_RES_COLD);
2306 add_flag(flgs, TR_SEE_INVIS);
2307 add_flag(flgs, TR_SPEED);
2313 switch (p_ptr->prace)
2316 add_flag(flgs, TR_RES_LITE);
2319 add_flag(flgs, TR_SUST_DEX);
2322 add_flag(flgs, TR_FREE_ACT);
2325 add_flag(flgs, TR_RES_BLIND);
2328 add_flag(flgs, TR_RES_DARK);
2330 case RACE_HALF_TROLL:
2331 add_flag(flgs, TR_SUST_STR);
2332 if (p_ptr->lev > 14)
2334 add_flag(flgs, TR_REGEN);
2335 if (p_ptr->pclass == CLASS_WARRIOR)
2337 add_flag(flgs, TR_SLOW_DIGEST);
2339 * Let's not make Regeneration a disadvantage
2340 * for the poor warriors who can never learn
2341 * a spell that satisfies hunger (actually
2342 * neither can rogues, but half-trolls are not
2343 * supposed to play rogues)
2349 add_flag(flgs, TR_SUST_CON);
2350 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2353 add_flag(flgs, TR_RES_LITE);
2354 add_flag(flgs, TR_SEE_INVIS);
2356 case RACE_BARBARIAN:
2357 add_flag(flgs, TR_RES_FEAR);
2359 case RACE_HALF_OGRE:
2360 add_flag(flgs, TR_SUST_STR);
2361 add_flag(flgs, TR_RES_DARK);
2363 case RACE_HALF_GIANT:
2364 add_flag(flgs, TR_RES_SHARDS);
2365 add_flag(flgs, TR_SUST_STR);
2367 case RACE_HALF_TITAN:
2368 add_flag(flgs, TR_RES_CHAOS);
2371 add_flag(flgs, TR_RES_SOUND);
2374 add_flag(flgs, TR_RES_ACID);
2375 if (p_ptr->lev > 19)
2376 add_flag(flgs, TR_IM_ACID);
2379 add_flag(flgs, TR_RES_CONF);
2380 add_flag(flgs, TR_RES_ACID);
2382 add_flag(flgs, TR_SPEED);
2385 add_flag(flgs, TR_RES_POIS);
2388 add_flag(flgs, TR_RES_DISEN);
2389 add_flag(flgs, TR_RES_DARK);
2392 add_flag(flgs, TR_RES_DARK);
2393 if (p_ptr->lev > 19)
2394 add_flag(flgs, TR_SEE_INVIS);
2396 case RACE_DRACONIAN:
2397 add_flag(flgs, TR_FEATHER);
2399 add_flag(flgs, TR_RES_FIRE);
2401 add_flag(flgs, TR_RES_COLD);
2402 if (p_ptr->lev > 14)
2403 add_flag(flgs, TR_RES_ACID);
2404 if (p_ptr->lev > 19)
2405 add_flag(flgs, TR_RES_ELEC);
2406 if (p_ptr->lev > 34)
2407 add_flag(flgs, TR_RES_POIS);
2409 case RACE_MIND_FLAYER:
2410 add_flag(flgs, TR_SUST_INT);
2411 add_flag(flgs, TR_SUST_WIS);
2412 if (p_ptr->lev > 14)
2413 add_flag(flgs, TR_SEE_INVIS);
2414 if (p_ptr->lev > 29)
2415 add_flag(flgs, TR_TELEPATHY);
2418 add_flag(flgs, TR_RES_FIRE);
2420 add_flag(flgs, TR_SEE_INVIS);
2423 add_flag(flgs, TR_SEE_INVIS);
2424 add_flag(flgs, TR_FREE_ACT);
2425 add_flag(flgs, TR_RES_POIS);
2426 add_flag(flgs, TR_SLOW_DIGEST);
2427 if (p_ptr->lev > 34)
2428 add_flag(flgs, TR_HOLD_LIFE);
2431 add_flag(flgs, TR_SEE_INVIS);
2432 add_flag(flgs, TR_RES_SHARDS);
2433 add_flag(flgs, TR_HOLD_LIFE);
2434 add_flag(flgs, TR_RES_POIS);
2436 add_flag(flgs, TR_RES_COLD);
2439 add_flag(flgs, TR_SEE_INVIS);
2440 add_flag(flgs, TR_HOLD_LIFE);
2441 add_flag(flgs, TR_RES_NETHER);
2442 add_flag(flgs, TR_RES_POIS);
2443 add_flag(flgs, TR_SLOW_DIGEST);
2445 add_flag(flgs, TR_RES_COLD);
2448 add_flag(flgs, TR_HOLD_LIFE);
2449 add_flag(flgs, TR_RES_DARK);
2450 add_flag(flgs, TR_RES_NETHER);
2451 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2452 add_flag(flgs, TR_RES_POIS);
2453 add_flag(flgs, TR_RES_COLD);
2456 add_flag(flgs, TR_FEATHER);
2457 add_flag(flgs, TR_FREE_ACT);
2458 add_flag(flgs, TR_RES_COLD);
2459 add_flag(flgs, TR_SEE_INVIS);
2460 add_flag(flgs, TR_HOLD_LIFE);
2461 add_flag(flgs, TR_RES_NETHER);
2462 add_flag(flgs, TR_RES_POIS);
2463 add_flag(flgs, TR_SLOW_DIGEST);
2465 if (p_ptr->lev > 34)
2466 add_flag(flgs, TR_TELEPATHY);
2469 add_flag(flgs, TR_RES_LITE);
2470 add_flag(flgs, TR_FEATHER);
2472 add_flag(flgs, TR_SPEED);
2475 add_flag(flgs, TR_RES_SOUND);
2476 add_flag(flgs, TR_RES_CONF);
2479 add_flag(flgs, TR_FEATHER);
2480 add_flag(flgs, TR_SEE_INVIS);
2483 add_flag(flgs, TR_RES_FIRE);
2484 add_flag(flgs, TR_RES_NETHER);
2485 add_flag(flgs, TR_HOLD_LIFE);
2487 add_flag(flgs, TR_SEE_INVIS);
2490 add_flag(flgs, TR_SUST_CON);
2493 add_flag(flgs, TR_FEATHER);
2496 add_flag(flgs, TR_RES_CONF);
2499 add_flag(flgs, TR_FREE_ACT);
2500 add_flag(flgs, TR_RES_POIS);
2501 add_flag(flgs, TR_SLOW_DIGEST);
2502 add_flag(flgs, TR_HOLD_LIFE);
2512 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2514 remove_flag(flgs, TR_REGEN);
2517 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2518 (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2519 (p_ptr->muta3 & MUT3_SHORT_LEG))
2521 add_flag(flgs, TR_SPEED);
2524 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
2526 add_flag(flgs, TR_SH_ELEC);
2529 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2531 add_flag(flgs, TR_SH_FIRE);
2532 add_flag(flgs, TR_LITE);
2535 if (p_ptr->muta3 & MUT3_WINGS)
2537 add_flag(flgs, TR_FEATHER);
2540 if (p_ptr->muta3 & MUT3_FEARLESS)
2542 add_flag(flgs, TR_RES_FEAR);
2545 if (p_ptr->muta3 & MUT3_REGEN)
2547 add_flag(flgs, TR_REGEN);
2550 if (p_ptr->muta3 & MUT3_ESP)
2552 add_flag(flgs, TR_TELEPATHY);
2555 if (p_ptr->muta3 & MUT3_MOTION)
2557 add_flag(flgs, TR_FREE_ACT);
2561 if (p_ptr->pseikaku == SEIKAKU_SEXY)
2562 add_flag(flgs, TR_AGGRAVATE);
2563 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2565 add_flag(flgs, TR_RES_BLIND);
2566 add_flag(flgs, TR_RES_CONF);
2567 add_flag(flgs, TR_HOLD_LIFE);
2568 add_flag(flgs, TR_LITE);
2570 add_flag(flgs, TR_SPEED);
2572 if (p_ptr->special_defense & KATA_FUUJIN)
2573 add_flag(flgs, TR_REFLECT);
2574 if (p_ptr->special_defense & KAMAE_GENBU)
2575 add_flag(flgs, TR_REFLECT);
2576 if (p_ptr->special_defense & KAMAE_SUZAKU)
2577 add_flag(flgs, TR_FEATHER);
2578 if (p_ptr->special_defense & KAMAE_SEIRYU)
2580 add_flag(flgs, TR_RES_FIRE);
2581 add_flag(flgs, TR_RES_COLD);
2582 add_flag(flgs, TR_RES_ACID);
2583 add_flag(flgs, TR_RES_ELEC);
2584 add_flag(flgs, TR_RES_POIS);
2585 add_flag(flgs, TR_FEATHER);
2586 add_flag(flgs, TR_SH_FIRE);
2587 add_flag(flgs, TR_SH_ELEC);
2588 add_flag(flgs, TR_SH_COLD);
2590 if (p_ptr->special_defense & KATA_MUSOU)
2592 add_flag(flgs, TR_RES_FEAR);
2593 add_flag(flgs, TR_RES_LITE);
2594 add_flag(flgs, TR_RES_DARK);
2595 add_flag(flgs, TR_RES_BLIND);
2596 add_flag(flgs, TR_RES_CONF);
2597 add_flag(flgs, TR_RES_SOUND);
2598 add_flag(flgs, TR_RES_SHARDS);
2599 add_flag(flgs, TR_RES_NETHER);
2600 add_flag(flgs, TR_RES_NEXUS);
2601 add_flag(flgs, TR_RES_CHAOS);
2602 add_flag(flgs, TR_RES_DISEN);
2603 add_flag(flgs, TR_REFLECT);
2604 add_flag(flgs, TR_HOLD_LIFE);
2605 add_flag(flgs, TR_FREE_ACT);
2606 add_flag(flgs, TR_SH_FIRE);
2607 add_flag(flgs, TR_SH_ELEC);
2608 add_flag(flgs, TR_SH_COLD);
2609 add_flag(flgs, TR_FEATHER);
2610 add_flag(flgs, TR_LITE);
2611 add_flag(flgs, TR_SEE_INVIS);
2612 add_flag(flgs, TR_TELEPATHY);
2613 add_flag(flgs, TR_SLOW_DIGEST);
2614 add_flag(flgs, TR_REGEN);
2615 add_flag(flgs, TR_SUST_STR);
2616 add_flag(flgs, TR_SUST_INT);
2617 add_flag(flgs, TR_SUST_WIS);
2618 add_flag(flgs, TR_SUST_DEX);
2619 add_flag(flgs, TR_SUST_CON);
2620 add_flag(flgs, TR_SUST_CHR);
2625 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE], bool im_and_res)
2630 for (i = 0; i < TR_FLAG_SIZE; i++)
2633 if (p_ptr->hero || p_ptr->shero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
2634 add_flag(flgs, TR_RES_FEAR);
2635 if (p_ptr->tim_invis)
2636 add_flag(flgs, TR_SEE_INVIS);
2637 if (p_ptr->tim_regen)
2638 add_flag(flgs, TR_REGEN);
2639 if (p_ptr->tim_esp || music_singing(MUSIC_MIND))
2640 add_flag(flgs, TR_TELEPATHY);
2641 if (p_ptr->fast || p_ptr->slow || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO))
2642 add_flag(flgs, TR_SPEED);
2643 if ((p_ptr->special_defense & KATA_MUSOU) || music_singing(MUSIC_RESIST))
2645 add_flag(flgs, TR_RES_FIRE);
2646 add_flag(flgs, TR_RES_COLD);
2647 add_flag(flgs, TR_RES_ACID);
2648 add_flag(flgs, TR_RES_ELEC);
2649 add_flag(flgs, TR_RES_POIS);
2653 if (p_ptr->oppose_acid && !(p_ptr->special_defense & DEFENSE_ACID) && !((prace_is_(RACE_YEEK)) && (p_ptr->lev > 19)))
2654 add_flag(flgs, TR_RES_ACID);
2655 if (p_ptr->oppose_elec && !(p_ptr->special_defense & DEFENSE_ELEC))
2656 add_flag(flgs, TR_RES_ELEC);
2657 if (p_ptr->oppose_fire && !(p_ptr->special_defense & DEFENSE_FIRE))
2658 add_flag(flgs, TR_RES_FIRE);
2659 if (p_ptr->oppose_cold && !(p_ptr->special_defense & DEFENSE_COLD))
2660 add_flag(flgs, TR_RES_COLD);
2664 if (p_ptr->oppose_acid)
2665 add_flag(flgs, TR_RES_ACID);
2666 if (p_ptr->oppose_elec)
2667 add_flag(flgs, TR_RES_ELEC);
2668 if (p_ptr->oppose_fire)
2669 add_flag(flgs, TR_RES_FIRE);
2670 if (p_ptr->oppose_cold)
2671 add_flag(flgs, TR_RES_COLD);
2673 if (p_ptr->oppose_pois)
2674 add_flag(flgs, TR_RES_POIS);
2675 if (p_ptr->special_attack & ATTACK_ACID)
2676 add_flag(flgs, TR_BRAND_ACID);
2677 if (p_ptr->special_attack & ATTACK_ELEC)
2678 add_flag(flgs, TR_BRAND_ELEC);
2679 if (p_ptr->special_attack & ATTACK_FIRE)
2680 add_flag(flgs, TR_BRAND_FIRE);
2681 if (p_ptr->special_attack & ATTACK_COLD)
2682 add_flag(flgs, TR_BRAND_COLD);
2683 if (p_ptr->special_attack & ATTACK_POIS)
2684 add_flag(flgs, TR_BRAND_POIS);
2685 if (p_ptr->special_defense & DEFENSE_ACID)
2686 add_flag(flgs, TR_IM_ACID);
2687 if (p_ptr->special_defense & DEFENSE_ELEC)
2688 add_flag(flgs, TR_IM_ELEC);
2689 if (p_ptr->special_defense & DEFENSE_FIRE)
2690 add_flag(flgs, TR_IM_FIRE);
2691 if (p_ptr->special_defense & DEFENSE_COLD)
2692 add_flag(flgs, TR_IM_COLD);
2693 if (p_ptr->wraith_form)
2694 add_flag(flgs, TR_REFLECT);
2696 if (p_ptr->tim_reflect){
2697 add_flag(flgs, TR_REFLECT);
2700 if (p_ptr->magicdef)
2702 add_flag(flgs, TR_RES_BLIND);
2703 add_flag(flgs, TR_RES_CONF);
2704 add_flag(flgs, TR_REFLECT);
2705 add_flag(flgs, TR_FREE_ACT);
2706 add_flag(flgs, TR_FEATHER);
2708 if (p_ptr->tim_res_nether)
2710 add_flag(flgs, TR_RES_NETHER);
2712 if (p_ptr->tim_sh_fire)
2714 add_flag(flgs, TR_SH_FIRE);
2718 add_flag(flgs, TR_RES_FEAR);
2719 add_flag(flgs, TR_RES_LITE);
2720 add_flag(flgs, TR_RES_DARK);
2721 add_flag(flgs, TR_RES_BLIND);
2722 add_flag(flgs, TR_RES_CONF);
2723 add_flag(flgs, TR_RES_SOUND);
2724 add_flag(flgs, TR_RES_SHARDS);
2725 add_flag(flgs, TR_RES_NETHER);
2726 add_flag(flgs, TR_RES_NEXUS);
2727 add_flag(flgs, TR_RES_CHAOS);
2728 add_flag(flgs, TR_RES_DISEN);
2729 add_flag(flgs, TR_REFLECT);
2730 add_flag(flgs, TR_HOLD_LIFE);
2731 add_flag(flgs, TR_FREE_ACT);
2732 add_flag(flgs, TR_SH_FIRE);
2733 add_flag(flgs, TR_SH_ELEC);
2734 add_flag(flgs, TR_SH_COLD);
2735 add_flag(flgs, TR_FEATHER);
2736 add_flag(flgs, TR_LITE);
2737 add_flag(flgs, TR_SEE_INVIS);
2738 add_flag(flgs, TR_TELEPATHY);
2739 add_flag(flgs, TR_SLOW_DIGEST);
2740 add_flag(flgs, TR_REGEN);
2741 add_flag(flgs, TR_SUST_STR);
2742 add_flag(flgs, TR_SUST_INT);
2743 add_flag(flgs, TR_SUST_WIS);
2744 add_flag(flgs, TR_SUST_DEX);
2745 add_flag(flgs, TR_SUST_CON);
2746 add_flag(flgs, TR_SUST_CHR);
2751 /* Mode flags for displaying player flags */
2752 #define DP_CURSE 0x01
2760 static void display_player_equippy(int y, int x, u16b mode)
2769 /* Weapon flags need only two column */
2770 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2771 else max_i = INVEN_TOTAL;
2773 /* Dump equippy chars */
2774 for (i = INVEN_RARM; i < max_i; i++)
2777 o_ptr = &inventory[i];
2779 a = object_attr(o_ptr);
2780 c = object_char(o_ptr);
2782 /* Clear the part of the screen */
2783 if (!equippy_chars || !o_ptr->k_idx)
2790 Term_putch(x + i - INVEN_RARM, y, a, c);
2795 void print_equippy(void)
2797 display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2804 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2809 for (i = 0; i < TR_FLAG_SIZE; i++)
2812 /* Check equipment */
2813 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2815 u32b o_flgs[TR_FLAG_SIZE];
2820 o_ptr = &inventory[i];
2822 if (!o_ptr->k_idx) continue;
2825 object_flags_known(o_ptr, o_flgs);
2827 if (have_flag(flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2828 if (have_flag(flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2829 if (have_flag(flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2830 if (have_flag(flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2834 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2839 for (i = 0; i < TR_FLAG_SIZE; i++)
2842 if (prace_is_(RACE_SPECTRE))
2843 add_flag(flgs, TR_RES_NETHER);
2844 if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2845 add_flag(flgs, TR_RES_DARK);
2846 if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2847 add_flag(flgs, TR_RES_FIRE);
2848 else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2849 add_flag(flgs, TR_RES_ACID);
2852 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2857 for (i = 0; i < TR_FLAG_SIZE; i++)
2860 if (p_ptr->special_defense & DEFENSE_ACID)
2861 add_flag(flgs, TR_RES_ACID);
2862 if (p_ptr->special_defense & DEFENSE_ELEC)
2863 add_flag(flgs, TR_RES_ELEC);
2864 if (p_ptr->special_defense & DEFENSE_FIRE)
2865 add_flag(flgs, TR_RES_FIRE);
2866 if (p_ptr->special_defense & DEFENSE_COLD)
2867 add_flag(flgs, TR_RES_COLD);
2868 if (p_ptr->wraith_form)
2869 add_flag(flgs, TR_RES_DARK);
2872 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2877 for (i = 0; i < TR_FLAG_SIZE; i++)
2880 if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2882 add_flag(flgs, TR_RES_ACID);
2883 add_flag(flgs, TR_RES_ELEC);
2884 add_flag(flgs, TR_RES_FIRE);
2885 add_flag(flgs, TR_RES_COLD);
2887 if (prace_is_(RACE_ANDROID))
2888 add_flag(flgs, TR_RES_ELEC);
2889 if (prace_is_(RACE_ENT))
2890 add_flag(flgs, TR_RES_FIRE);
2891 if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2892 (p_ptr->mimic_form == MIMIC_VAMPIRE))
2893 add_flag(flgs, TR_RES_LITE);
2898 * A struct for storing misc. flags
2901 u32b player_flags[TR_FLAG_SIZE];
2902 u32b tim_player_flags[TR_FLAG_SIZE];
2903 u32b player_imm[TR_FLAG_SIZE];
2904 u32b tim_player_imm[TR_FLAG_SIZE];
2905 u32b player_vuln[TR_FLAG_SIZE];
2906 u32b known_obj_imm[TR_FLAG_SIZE];
2911 * Helper function, see below
2913 static void display_flag_aux(int row, int col, cptr header,
2914 int flag1, all_player_flags *f, u16b mode)
2920 if (have_flag(f->player_vuln, flag1) &&
2921 !(have_flag(f->known_obj_imm, flag1) ||
2922 have_flag(f->player_imm, flag1) ||
2923 have_flag(f->tim_player_imm, flag1)))
2927 if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2930 col += strlen(header) + 1;
2932 /* Weapon flags need only two column */
2933 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2934 else max_i = INVEN_TOTAL;
2936 /* Check equipment */
2937 for (i = INVEN_RARM; i < max_i; i++)
2939 u32b flgs[TR_FLAG_SIZE];
2943 o_ptr = &inventory[i];
2946 object_flags_known(o_ptr, flgs);
2949 if (!(mode & DP_IMM))
2950 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2953 if (mode & DP_CURSE)
2955 if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2956 c_put_str(TERM_WHITE, "+", row, col);
2957 if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2958 c_put_str(TERM_WHITE, "*", row, col);
2962 if (have_flag(flgs, flag1))
2963 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2964 (mode & DP_IMM) ? "*" : "+", row, col);
2971 /* Assume that player flag is already written */
2972 if (mode & DP_IMM) return;
2975 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2978 if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2980 /* Timed player flags */
2981 if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2984 if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2985 if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2988 if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2993 * Special display, part 1
2995 static void display_player_flag_info(void)
3002 /* Extract flags and store */
3003 player_flags(f.player_flags);
3004 tim_player_flags(f.tim_player_flags, TRUE);
3005 player_immunity(f.player_imm);
3006 tim_player_immunity(f.tim_player_imm);
3007 known_obj_immunity(f.known_obj_imm);
3008 player_vuln_flags(f.player_vuln);
3015 display_player_equippy(row-2, col+8, 0);
3016 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3019 display_flag_aux(row+0, col, "ÂÑ»À :", TR_RES_ACID, &f, 0);
3020 display_flag_aux(row+0, col, "ÂÑ»À :", TR_IM_ACID, &f, DP_IMM);
3021 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3022 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3023 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3024 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3025 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3026 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3027 display_flag_aux(row+4, col, "ÂÑÆÇ :", TR_RES_POIS, &f, 0);
3028 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3029 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3030 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3031 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3032 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3034 display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
3035 display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
3036 display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
3037 display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
3038 display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
3039 display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
3040 display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
3041 display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
3042 display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3043 display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3044 display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
3045 display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3046 display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3047 display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
3056 display_player_equippy(row-2, col+8, 0);
3058 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3061 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3062 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3063 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3064 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3065 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3066 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3067 display_flag_aux(row+6, col, "È¿¼Í :", TR_REFLECT, &f, 0);
3068 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3069 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3070 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3072 display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3073 display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3074 display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3075 display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3076 display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3077 display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
3078 display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3079 display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3080 display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3081 display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3090 display_player_equippy(row-2, col+12, 0);
3092 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3095 display_flag_aux(row+0, col, "²Ã® :", TR_SPEED, &f, 0);
3096 display_flag_aux(row+1, col, "ÂÑËãáã :", TR_FREE_ACT, &f, 0);
3097 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3098 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3099 display_flag_aux(row+4, col, "·Ù¹ð :", TR_WARNING, &f, 0);
3100 display_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, &f, 0);
3101 display_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, &f, 0);
3102 display_flag_aux(row+7, col, "ÉâÍ· :", TR_FEATHER, &f, 0);
3103 display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE, &f, 0);
3104 display_flag_aux(row+9, col, "¼ö¤¤ :", 0, &f, DP_CURSE);
3106 display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
3107 display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3108 display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3109 display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3110 display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
3111 display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3112 display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
3113 display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3114 display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3115 display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
3122 * Special display, part 2
3124 static void display_player_other_flag_info(void)
3131 /* Extract flags and store */
3132 player_flags(f.player_flags);
3133 tim_player_flags(f.tim_player_flags, TRUE);
3134 player_immunity(f.player_imm);
3135 tim_player_immunity(f.tim_player_imm);
3136 known_obj_immunity(f.known_obj_imm);
3137 player_vuln_flags(f.player_vuln);
3144 display_player_equippy(row-2, col+12, DP_WP);
3146 c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3149 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3150 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3151 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3152 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3153 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3154 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3155 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_SLAY_DRAGON, &f, DP_WP);
3156 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3157 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3158 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3159 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3160 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3161 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3162 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3163 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3164 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3165 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3166 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3167 display_flag_aux(row+ 9, col, "Íϲò :", TR_BRAND_ACID, &f, DP_WP);
3168 display_flag_aux(row+10, col, "ÅÅ·â :", TR_BRAND_ELEC, &f, DP_WP);
3169 display_flag_aux(row+11, col, "¾Æ´þ :", TR_BRAND_FIRE, &f, DP_WP);
3170 display_flag_aux(row+12, col, "Åà·ë :", TR_BRAND_COLD, &f, DP_WP);
3171 display_flag_aux(row+13, col, "ÆÇ»¦ :", TR_BRAND_POIS, &f, DP_WP);
3172 display_flag_aux(row+14, col, "ÀÚ¤ìÌ£ :", TR_VORPAL, &f, DP_WP);
3173 display_flag_aux(row+15, col, "ÃÏ¿Ì :", TR_IMPACT, &f, DP_WP);
3174 display_flag_aux(row+16, col, "µÛ·ì :", TR_VAMPIRIC, &f, DP_WP);
3175 display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3176 display_flag_aux(row+18, col, "ÍýÎÏ :", TR_FORCE_WEAPON, &f, DP_WP);
3178 display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3179 display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3180 display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3181 display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3182 display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3183 display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3184 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3185 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3186 display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3187 display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3188 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3189 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3190 display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
3191 display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3192 display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3193 display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3194 display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3195 display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3196 display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3197 display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3198 display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3199 display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3200 display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3201 display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3202 display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
3203 display_flag_aux(row+16, col, "Vampicic :", TR_VAMPIRIC, &f, DP_WP);
3204 display_flag_aux(row+17, col, "Chatic :", TR_CHAOTIC, &f, DP_WP);
3205 display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3214 display_player_equippy(row-2, col+12, 0);
3215 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3218 display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3219 display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
3220 display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3221 display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
3222 display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
3223 display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
3224 display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
3225 display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
3226 display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
3227 display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3228 display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3229 display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
3231 display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
3232 display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
3233 display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
3234 display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
3235 display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
3236 display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
3238 display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3239 display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
3240 display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3241 display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
3242 display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3243 display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3244 display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3245 display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3246 display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3247 display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
3248 display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3249 display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3251 display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
3252 display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
3253 display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
3254 display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
3255 display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
3256 display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
3263 col = col + 12 + 17;
3265 display_player_equippy(row-2, col+14, 0);
3267 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3270 display_flag_aux(row+ 0, col, "Äɲù¶·â :", TR_BLOWS, &f, 0);
3271 display_flag_aux(row+ 1, col, "ºÎ·¡ :", TR_TUNNEL, &f, 0);
3272 display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ :", TR_INFRA, &f, 0);
3273 display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3274 display_flag_aux(row+ 4, col, "±£Ì© :", TR_STEALTH, &f, 0);
3275 display_flag_aux(row+ 5, col, "õº÷ :", TR_SEARCH, &f, 0);
3277 display_flag_aux(row+ 7, col, "¾èÇÏ :", TR_RIDING, &f, 0);
3278 display_flag_aux(row+ 8, col, "ÅêÚ³ :", TR_THROW, &f, 0);
3279 display_flag_aux(row+ 9, col, "½ËÊ¡ :", TR_BLESSED, &f, 0);
3280 display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3281 display_flag_aux(row+11, col, "È¿ËâË¡ :", TR_NO_MAGIC, &f, 0);
3282 display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3284 display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯ :", TR_DRAIN_EXP, &f, 0);
3285 display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3286 display_flag_aux(row+16, col, "È¿´¶ :", TR_AGGRAVATE, &f, 0);
3287 display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ° :", TR_TY_CURSE, &f, 0);
3289 display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
3290 display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
3291 display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
3292 display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
3293 display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3294 display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
3296 display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
3297 display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
3298 display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
3299 display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3300 display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
3301 display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3303 display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
3304 display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3305 display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
3306 display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
3313 * Special display, part 2a
3315 static void display_player_misc_info(void)
3320 /* Display basics */
3322 put_str("̾Á° :", 1, 26);
3323 put_str("ÀÊÌ :", 3, 1);
3324 put_str("¼ï² :", 4, 1);
3325 put_str("¿¦¶È :", 5, 1);
3327 put_str("Name :", 1, 26);
3328 put_str("Sex :", 3, 1);
3329 put_str("Race :", 4, 1);
3330 put_str("Class :", 5, 1);
3333 strcpy(tmp,ap_ptr->title);
3340 strcat(tmp,player_name);
3342 c_put_str(TERM_L_BLUE, tmp, 1, 34);
3343 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3344 c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3345 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3347 /* Display extras */
3349 put_str("¥ì¥Ù¥ë:", 6, 1);
3350 put_str("£È£Ð :", 7, 1);
3351 put_str("£Í£Ð :", 8, 1);
3353 put_str("Level :", 6, 1);
3354 put_str("Hits :", 7, 1);
3355 put_str("Mana :", 8, 1);
3359 (void)sprintf(buf, "%d", (int)p_ptr->lev);
3360 c_put_str(TERM_L_BLUE, buf, 6, 9);
3361 (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3362 c_put_str(TERM_L_BLUE, buf, 7, 9);
3363 (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3364 c_put_str(TERM_L_BLUE, buf, 8, 9);
3369 * Special display, part 2b
3371 * How to print out the modifications and sustains.
3372 * Positive mods with no sustain will be light green.
3373 * Positive mods with a sustain will be dark green.
3374 * Sustains (with no modification) will be a dark green 's'.
3375 * Negative mods (from a curse) will be red.
3376 * Huge mods (>9), like from MICoMorgoth, will be a '*'
3377 * No mod, no sustain, will be a slate '.'
3379 static void display_player_stat_info(void)
3386 u32b flgs[TR_FLAG_SIZE];
3401 /* Print out the labels for the columns */
3403 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3404 c_put_str(TERM_BLUE, " ´ðËÜ", row, stat_col+7);
3405 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À Áõ ", row, stat_col+13);
3406 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3407 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3409 c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3410 c_put_str(TERM_BLUE, " Base", row, stat_col+7);
3411 c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3412 c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3413 c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3417 /* Display the stats */
3418 for (i = 0; i < 6; i++)
3422 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3423 else r_adj = rp_ptr->r_adj[i];
3425 /* Calculate equipment adjustment */
3428 /* Icky formula to deal with the 18 barrier */
3429 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3430 e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3431 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3432 e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3433 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3434 e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3436 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3437 e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3439 if (prace_is_(RACE_ENT))
3445 if (p_ptr->lev > 25) r_adj++;
3446 if (p_ptr->lev > 40) r_adj++;
3447 if (p_ptr->lev > 45) r_adj++;
3450 if (p_ptr->lev > 25) r_adj--;
3451 if (p_ptr->lev > 40) r_adj--;
3452 if (p_ptr->lev > 45) r_adj--;
3458 e_adj -= cp_ptr->c_adj[i];
3459 e_adj -= ap_ptr->a_adj[i];
3461 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3462 /* Reduced name of stat */
3463 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3465 c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3468 /* Internal "natural" max value. Maxes at 18/100 */
3469 /* This is useful to see if you are maxed out */
3470 cnv_stat(p_ptr->stat_max[i], buf);
3471 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3474 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3476 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3479 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3481 /* Race, class, and equipment modifiers */
3482 (void)sprintf(buf, "%3d", r_adj);
3483 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3484 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3485 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3486 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3487 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3488 (void)sprintf(buf, "%3d", (int)e_adj);
3489 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3491 /* Actual maximal modified value */
3492 cnv_stat(p_ptr->stat_top[i], buf);
3493 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3495 /* Only display stat_use if not maximal */
3496 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3498 cnv_stat(p_ptr->stat_use[i], buf);
3499 c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3504 col = stat_col + 41;
3506 /* Header and Footer */
3507 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3509 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3511 c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3515 /* Process equipment */
3516 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3519 o_ptr = &inventory[i];
3522 k_idx = o_ptr->k_idx;
3524 /* Acquire "known" flags */
3525 object_flags_known(o_ptr, flgs);
3527 /* Initialize color based of sign of pval. */
3528 for (stat = 0; stat < 6; stat++)
3535 if (have_flag(flgs, stat))
3541 if (o_ptr->pval > 0)
3547 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3550 if (have_flag(flgs, stat + TR_SUST_STR))
3552 /* Dark green for sustained stats */
3557 if (o_ptr->pval < 0)
3563 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3568 else if (have_flag(flgs, stat + TR_SUST_STR))
3570 /* Dark green "s" */
3575 /* Dump proper character */
3576 Term_putch(col, row + stat+1, a, c);
3587 for (stat = 0; stat < 6; stat++)
3594 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3600 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3601 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3602 if (p_ptr->tsuyoshi) dummy += 4;
3604 else if (stat == A_WIS || stat == A_INT)
3606 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3607 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3609 else if (stat == A_DEX)
3611 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3612 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3613 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3615 else if (stat == A_CON)
3617 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3618 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3619 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3620 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3621 if (p_ptr->tsuyoshi) dummy += 4;
3623 else if (stat == A_CHR)
3625 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3626 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3627 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3628 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3629 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3630 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3646 if (dummy < 10) c = '0' + dummy;
3656 if (dummy > -10) c = '0' - dummy;
3663 if (have_flag(flgs, stat + TR_SUST_STR))
3665 /* Dark green "s" */
3672 Term_putch(col, row + stat+1, a, c);
3678 * Display the character on the screen (various modes)
3680 * The top one and bottom two lines are left blank.
3682 * Mode 0 = standard display with skills
3683 * Mode 1 = standard display with history
3684 * Mode 2 = summary of various things
3685 * Mode 3 = summary of various things (part 2)
3686 * Mode 4 = mutations
3688 void display_player(int mode)
3697 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3706 if ((mode == 0) || (mode == 1))
3708 /* Name, Sex, Race, Class */
3710 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3712 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3715 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3716 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3717 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3718 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3723 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3725 strcpy(tmp, realm_names[p_ptr->realm1]);
3726 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3729 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3730 display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3732 /* Age, Height, Weight, Social */
3733 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3735 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3736 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3737 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3738 display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)p_ptr->sc), TERM_L_BLUE);
3740 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3741 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3742 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3743 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3745 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3748 /* Display the stats */
3749 for (i = 0; i < 6; i++)
3751 /* Special treatment of "injured" stats */
3752 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3756 /* Use lowercase stat name */
3757 put_str(stat_names_reduced[i], 3 + i, 54);
3759 /* Get the current stat */
3760 value = p_ptr->stat_use[i];
3762 /* Obtain the current stat (modified) */
3763 cnv_stat(value, buf);
3765 /* Display the current stat (modified) */
3766 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
3768 /* Acquire the max stat */
3769 value = p_ptr->stat_top[i];
3771 /* Obtain the maximum stat (modified) */
3772 cnv_stat(value, buf);
3774 /* Display the maximum stat (modified) */
3775 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
3778 /* Normal treatment of "normal" stats */
3781 /* Assume uppercase stat name */
3782 put_str(stat_names[i], 3 + i, 54);
3784 /* Obtain the current stat (modified) */
3785 cnv_stat(p_ptr->stat_use[i], buf);
3787 /* Display the current stat (modified) */
3788 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
3791 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3794 c_put_str(TERM_WHITE, "!", 3+i, 59);
3796 c_put_str(TERM_WHITE, "!", 3+i, 59-2);
3801 /* Display "history" info */
3807 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3809 put_str("(Character Background)", 11, 25);
3812 for (i = 0; i < 4; i++)
3814 put_str(p_ptr->history[i], i + 12, 10);
3819 if (p_ptr->is_dead && p_ptr->total_winner)
3822 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3824 strcpy(statmsg, "...You retired from the adventure after the winning.");
3827 else if (p_ptr->is_dead)
3832 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3834 sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3837 else if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
3839 /* Get the quest text */
3840 /* Bewere that INIT_ASSIGN resets the cur_num. */
3841 init_flags = INIT_ASSIGN;
3843 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3846 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3848 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3854 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3856 sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3860 else if (character_dungeon)
3865 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3867 sprintf(statmsg, "...Now, you are in %s.", map_name());
3870 else if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
3872 /* Clear the text */
3873 /* Must be done before doing INIT_SHOW_TEXT */
3874 for (i = 0; i < 10; i++)
3876 quest_text[i][0] = '\0';
3878 quest_text_line = 0;
3880 /* Get the quest text */
3881 init_flags = INIT_SHOW_TEXT;
3883 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3886 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3888 sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3894 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3896 sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3903 char temp[64*2], *t;
3904 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3906 for(i=0 ; i<2 ; i++)
3912 put_str(t, i + 5 + 12, 10);
3920 /* Display "various" info */
3923 display_player_middle();
3924 display_player_various();
3931 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3934 display_player_misc_info();
3935 display_player_stat_info();
3936 display_player_flag_info();
3942 display_player_other_flag_info();
3947 do_cmd_knowledge_mutations();
3951 static bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
3953 int *q_num = (int *)u;
3954 quest_type *qa = &quest[q_num[a]];
3955 quest_type *qb = &quest[q_num[b]];
3960 if (qa->complev < qb->complev) return TRUE;
3961 if (qa->complev > qb->complev) return FALSE;
3962 if (qa->level <= qb->level) return TRUE;
3966 static void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
3968 int *q_num = (int *)u;
3975 q_num[a] = q_num[b];
3979 errr make_character_dump(FILE *fff)
3986 char o_name[MAX_NLEN];
3993 fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
3994 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3996 fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
3997 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4002 /* Display player */
4005 /* Dump part of the screen */
4006 for (y = 1; y < 22; y++)
4009 for (x = 0; x < 79; x++)
4011 /* Get the attr/char */
4012 (void)(Term_what(x, y, &a, &c));
4018 /* End the string */
4021 /* Kill trailing spaces */
4022 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4026 fprintf(fff, "%s\n", buf);
4028 fprintf(fff, "%s\n", buf);
4033 /* Display history */
4036 /* Dump part of the screen */
4037 for (y = 10; y < 19; y++)
4040 for (x = 0; x < 79; x++)
4042 /* Get the attr/char */
4043 (void)(Term_what(x, y, &a, &c));
4049 /* End the string */
4052 /* Kill trailing spaces */
4053 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4056 fprintf(fff, "%s\n", buf);
4061 /* Display flags (part 1) */
4064 /* Dump part of the screen */
4065 for (y = 2; y < 22; y++)
4068 for (x = 0; x < 79; x++)
4070 /* Get the attr/char */
4071 (void)(Term_what(x, y, &a, &c));
4073 /* Dump it (Ignore equippy tile graphic) */
4080 /* End the string */
4083 /* Kill trailing spaces */
4084 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4087 fprintf(fff, "%s\n", buf);
4092 /* Display flags (part 2) */
4095 /* Dump part of the screen */
4096 for (y = 1; y < 22; y++)
4099 for (x = 0; x < 79; x++)
4101 /* Get the attr/char */
4102 (void)(Term_what(x, y, &a, &c));
4104 /* Dump it (Ignore equippy tile graphic) */
4111 /* End the string */
4114 /* Kill trailing spaces */
4115 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4118 fprintf(fff, "%s\n", buf);
4121 for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4124 for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4130 for (i = m_max - 1; i >= 1; i--)
4132 monster_type *m_ptr = &m_list[i];
4135 if (!m_ptr->r_idx) continue;
4136 if (!is_pet(m_ptr)) continue;
4137 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4141 fprintf(fff, "\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4143 fprintf(fff, "\n [leading pets]\n\n");
4147 monster_desc(pet_name, m_ptr, 0x88);
4148 fprintf(fff, "%s", pet_name);
4149 if (p_ptr->riding == i)
4151 fprintf(fff, " ¾èÇÏÃæ");
4153 fprintf(fff, " (riding)");
4157 if (pet) fprintf(fff, "\n");
4161 fprintf(fff, "\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
4163 fprintf(fff, "\n [Quest information]\n");
4167 fprintf(fff, "\n¡ÔãÀ®¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
4169 fprintf(fff, "\n< Completed Quest >\n");
4172 /* Allocate Memory */
4173 C_MAKE(quest_num, max_quests, int);
4175 /* Sort by compete level */
4176 for (i = 1; i < max_quests; i++)
4180 ang_sort_comp = ang_sort_comp_quest_num;
4181 ang_sort_swap = ang_sort_swap_quest_num;
4182 ang_sort(quest_num, &dummy, max_quests);
4184 /* Dump Quest Information */
4186 for (i = 1; i < max_quests; i++)
4188 int num = quest_num[i];
4190 if (quest[num].status == QUEST_STATUS_FINISHED)
4192 if (num < MIN_RANDOM_QUEST)
4196 /* Set the quest number temporary */
4197 old_quest = p_ptr->inside_quest;
4198 p_ptr->inside_quest = num;
4201 init_flags = INIT_ASSIGN;
4203 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
4205 /* Reset the old quest number */
4206 p_ptr->inside_quest = old_quest;
4208 /* No info from "silent" quests */
4209 if (quest[num].flags & QUEST_FLAG_SILENT) continue;
4214 if ((num >= MIN_RANDOM_QUEST) && quest[num].r_idx)
4216 /* Print the quest info */
4218 if (quest[num].complev == 0)
4222 " %s (%d³¬) - ÉÔÀᄀ\n",
4224 " %s (Dungeon level: %d) - (Cancelled)\n",
4226 r_name+r_info[quest[num].r_idx].name,
4233 " %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
4235 " %s (Dungeon level: %d) - level %d\n",
4237 r_name+r_info[quest[num].r_idx].name,
4239 quest[num].complev);
4244 /* Print the quest info */
4246 fprintf(fff, " %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
4248 fprintf(fff, " %s (Danger level: %d) - level %d\n",
4251 quest[num].name, quest[num].level, quest[num].complev);
4256 if (!total) fprintf(fff, " ¤Ê¤·\n");
4258 if (!total) fprintf(fff, " Nothing.\n");
4262 fprintf(fff, "\n¡Ô¼ºÇÔ¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
4264 fprintf(fff, "\n< Failed Quest >\n");
4267 for (i = 1; i < max_quests; i++)
4269 int num = quest_num[i];
4271 if ((quest[num].status == QUEST_STATUS_FAILED_DONE) || (quest[num].status == QUEST_STATUS_FAILED))
4273 if (num < MIN_RANDOM_QUEST)
4277 /* Set the quest number temporary */
4278 old_quest = p_ptr->inside_quest;
4279 p_ptr->inside_quest = num;
4281 /* Get the quest text */
4282 init_flags = INIT_ASSIGN;
4284 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
4286 /* Reset the old quest number */
4287 p_ptr->inside_quest = old_quest;
4289 /* No info from "silent" quests */
4290 if (quest[num].flags & QUEST_FLAG_SILENT) continue;
4295 if ((num >= MIN_RANDOM_QUEST) && quest[num].r_idx)
4297 /* Print the quest info */
4299 fprintf(fff, " %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
4301 fprintf(fff, " %s (Dungeon level: %d) - level %d\n",
4304 r_name+r_info[quest[num].r_idx].name, quest[num].level, quest[num].complev);
4308 /* Print the quest info */
4310 fprintf(fff, " %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
4312 fprintf(fff, " %s (Danger level: %d) - level %d\n",
4315 quest[num].name, quest[num].level, quest[num].complev);
4321 if (!total) fprintf(fff, " ¤Ê¤·\n");
4323 if (!total) fprintf(fff, " Nothing.\n");
4328 C_KILL(quest_num, max_quests, int);
4330 if (p_ptr->is_dead && !p_ptr->total_winner)
4333 fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4335 fprintf(fff, "\n [Last messages]\n\n");
4337 for (i = MIN(message_num(), 30); i >= 0; i--)
4339 fprintf(fff,"> %s\n",message_str((s16b)i));
4345 fprintf(fff, "\n [¤½¤Î¾¤Î¾ðÊó]\n");
4347 fprintf(fff, "\n [Miscellaneous information]\n");
4351 fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4353 fprintf(fff, "\n Recall Depth:\n");
4355 for (y = 1; y < max_d_idx; y++)
4359 if (!d_info[y].maxdepth) continue;
4360 if (!max_dlv[y]) continue;
4361 if (d_info[y].final_guardian)
4363 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4365 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4368 fprintf(fff, " %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4370 fprintf(fff, " %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4376 fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
4378 fprintf(fff, "\n Preserve Mode: ON");
4383 fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
4385 fprintf(fff, "\n Preserve Mode: OFF");
4389 if (ironman_autoscum)
4391 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß : ALWAYS");
4393 fprintf(fff, "\n Autoscum: ALWAYS");
4398 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß : ON");
4400 fprintf(fff, "\n Autoscum: ON");
4405 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß : OFF");
4407 fprintf(fff, "\n Autoscum: OFF");
4411 if (ironman_small_levels)
4413 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ALWAYS");
4415 fprintf(fff, "\n Small Levels: ALWAYS");
4418 else if (always_small_levels)
4420 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ON");
4422 fprintf(fff, "\n Small Levels: ON");
4425 else if (small_levels)
4427 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ENABLED");
4429 fprintf(fff, "\n Small Levels: ENABLED");
4434 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: OFF");
4436 fprintf(fff, "\n Small Levels: OFF");
4442 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4444 fprintf(fff, "\n Vanilla Town: ON");
4449 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®: ON");
4451 fprintf(fff, "\n Lite Town: ON");
4457 fprintf(fff, "\n Ź¤Ê¤·: ON");
4459 fprintf(fff, "\n No Shops: ON");
4463 if (ironman_downward)
4465 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤: ON");
4467 fprintf(fff, "\n Diving only: ON");
4473 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®: ON");
4475 fprintf(fff, "\n Unusual rooms: ON");
4479 if (ironman_nightmare)
4481 fprintf(fff, "\n °Ì´¥â¡¼¥É: ON");
4483 fprintf(fff, "\n Nightmare Mode: ON");
4487 if (ironman_empty_levels)
4489 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ALWAYS");
4491 fprintf(fff, "\n Arena Levels: ALWAYS");
4494 else if (empty_levels)
4496 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ON");
4498 fprintf(fff, "\n Arena Levels: ENABLED");
4503 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: OFF");
4505 fprintf(fff, "\n Arena Levels: OFF");
4510 fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4512 fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4515 if (p_ptr->arena_number == 99)
4518 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4520 fprintf(fff, "\n Arena: defeated\n");
4523 else if (p_ptr->arena_number > MAX_ARENA_MONS+2)
4526 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4528 fprintf(fff, "\n Arena: True Champion\n");
4531 else if (p_ptr->arena_number > MAX_ARENA_MONS-1)
4534 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4536 fprintf(fff, "\n Arena: Champion\n");
4542 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4544 fprintf(fff, "\n Arena: %2d victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number>1) ? "ies" : "y");
4550 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4552 fprintf(fff, "\n You have done something illegal.");
4558 /* Monsters slain */
4563 for (k = 1; k < max_r_idx; k++)
4565 monster_race *r_ptr = &r_info[k];
4567 if (r_ptr->flags1 & RF1_UNIQUE)
4569 bool dead = (r_ptr->max_num == 0);
4577 s16b This = r_ptr->r_pkills;
4587 fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4589 fprintf(fff,"\n You have defeated no enemies yet.\n");
4592 else if (Total == 1)
4594 fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4596 fprintf(fff,"\n You have defeated one enemy.\n");
4601 fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4603 fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
4609 if (p_ptr->old_race1 || p_ptr->old_race2)
4612 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4614 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4616 for (i = 0; i < MAX_RACES; i++)
4618 if (p_ptr->start_race == i) continue;
4621 if (!(p_ptr->old_race1 & 1L << i)) continue;
4625 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4628 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4630 fprintf(fff, "\n You were a %s before.", race_info[i].title);
4635 if (p_ptr->old_realm)
4637 for (i = 0; i < MAX_MAGIC; i++)
4639 if (!(p_ptr->old_realm & 1L << i)) continue;
4641 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4643 fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4649 fprintf(fff, "\n\n [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4651 fprintf(fff, "\n\n [Virtues]\n\n");
4655 fprintf(fff, "°À : %s\n", your_alignment());
4657 fprintf(fff, "Your alighnment : %s\n", your_alignment());
4662 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4665 fprintf(fff, "\n\n [ÆÍÁ³ÊÑ°Û]\n\n");
4667 fprintf(fff, "\n\n [Mutations]\n\n");
4670 dump_mutations(fff);
4674 /* Skip some lines */
4675 fprintf(fff, "\n\n");
4678 /* Dump the equipment */
4682 fprintf(fff, " [ ¥¥ã¥é¥¯¥¿¤ÎÁõÈ÷ ]\n\n");
4684 fprintf(fff, " [Character Equipment]\n\n");
4687 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4689 object_desc(o_name, &inventory[i], TRUE, 3);
4690 if ((i == INVEN_LARM) && p_ptr->ryoute)
4692 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4694 strcpy(o_name, "(wielding with two-hands)");
4696 fprintf(fff, "%c%s %s\n",
4697 index_to_label(i), paren, o_name);
4699 fprintf(fff, "\n\n");
4702 /* Dump the inventory */
4704 fprintf(fff, " [ ¥¥ã¥é¥¯¥¿¤Î»ý¤Áʪ ]\n\n");
4706 fprintf(fff, " [Character Inventory]\n\n");
4709 for (i = 0; i < INVEN_PACK; i++)
4711 /* Don't dump the empty slots */
4712 if (!inventory[i].k_idx) break;
4714 /* Dump the inventory slots */
4715 object_desc(o_name, &inventory[i], TRUE, 3);
4716 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4719 /* Add an empty line */
4720 fprintf(fff, "\n\n");
4722 process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
4724 /* Print all homes in the different towns */
4725 st_ptr = &town[1].store[STORE_HOME];
4727 /* Home -- if anything there */
4728 if (st_ptr->stock_num)
4730 /* Header with name of the town */
4732 fprintf(fff, " [ ²æ¤¬²È¤Î¥¢¥¤¥Æ¥à ]\n");
4734 fprintf(fff, " [Home Inventory]\n");
4738 /* Dump all available items */
4739 for (i = 0; i < st_ptr->stock_num; i++)
4743 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4745 fprintf(fff, "\n ( page %d )\n", x++);
4747 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4748 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4751 /* Add an empty line */
4752 fprintf(fff, "\n\n");
4756 /* Print all homes in the different towns */
4757 st_ptr = &town[1].store[STORE_MUSEUM];
4759 /* Home -- if anything there */
4760 if (st_ptr->stock_num)
4762 /* Header with name of the town */
4764 fprintf(fff, " [ Çîʪ´Û¤Î¥¢¥¤¥Æ¥à ]\n");
4766 fprintf(fff, " [Museum]\n");
4770 /* Dump all available items */
4771 for (i = 0; i < st_ptr->stock_num; i++)
4774 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4775 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4776 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4778 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4779 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4780 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4785 /* Add an empty line */
4786 fprintf(fff, "\n\n");
4790 fprintf(fff, " [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4792 fprintf(fff, " [Check Sum: \"%s\"]\n\n", get_check_sum());
4799 * Hack -- Dump a character description file
4801 * XXX XXX XXX Allow the "full" flag to dump additional info,
4802 * and trigger its usage from various places in the code.
4804 errr file_character(cptr name)
4810 /* Build the filename */
4811 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4813 /* File type is "TEXT" */
4814 FILE_TYPE(FILE_TYPE_TEXT);
4816 /* Check for existing file */
4817 fd = fd_open(buf, O_RDONLY);
4824 /* Close the file */
4829 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
4831 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4836 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
4839 /* Open the non-existing file */
4840 if (fd < 0) fff = my_fopen(buf, "w");
4847 prt("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
4849 prt("Character dump failed!", 0, 0);
4858 (void)make_character_dump(fff);
4866 msg_print("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4868 msg_print("Character dump successful.");
4879 * Recursive file perusal.
4881 * Return FALSE on 'Q', otherwise TRUE.
4883 * Process various special text in the input file, including
4884 * the "menu" structures used by the "help file" system.
4886 * XXX XXX XXX Consider using a temporary file.
4888 * XXX XXX XXX Allow the user to "save" the current file.
4890 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4894 /* Number of "real" lines passed by */
4897 /* Number of "real" lines in the file */
4900 /* Backup value for "line" */
4903 /* Color of the next line */
4904 byte color = TERM_WHITE;
4909 /* This screen has sub-screens */
4912 /* Current help file */
4915 /* Find this string (if any) */
4918 /* Jump to this tag */
4921 /* Hold a string to find */
4924 /* Hold a string to show */
4928 char filename[1024];
4930 /* Describe this thing */
4936 /* General buffer */
4939 /* Lower case version of the buffer, for searching */
4942 /* Aux pointer for making lc_buf (and find!) lowercase */
4945 /* Sub-menu information */
4948 bool reverse = (line < 0);
4952 Term_get_size(&wid, &hgt);
4962 strcpy(caption, "");
4964 /* Wipe the hooks */
4965 for (i = 0; i < 68; i++)
4970 /* Copy the filename */
4971 strcpy(filename, name);
4973 n = strlen(filename);
4975 /* Extract the tag from the filename */
4976 for (i = 0; i < n; i++)
4978 if (filename[i] == '#')
4981 tag = filename + i + 1;
4986 /* Redirect the name */
4989 /* Hack XXX XXX XXX */
4993 strcpy(caption, what);
4995 /* Access the "file" */
4999 fff = my_fopen(path, "r");
5002 /* Look in "help" */
5007 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5009 sprintf(caption, "Help file '%s'", name);
5013 /* Build the filename */
5014 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5017 fff = my_fopen(path, "r");
5020 /* Look in "info" */
5025 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5027 sprintf(caption, "Info file '%s'", name);
5031 /* Build the filename */
5032 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5035 fff = my_fopen(path, "r");
5038 /* Look in "info" */
5041 /* Build the filename */
5042 path_build(path, sizeof(path), ANGBAND_DIR, name);
5044 for (i = 0; path[i]; i++)
5045 if ('\\' == path[i])
5046 path[i] = PATH_SEP[0];
5050 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5052 sprintf(caption, "Info file '%s'", name);
5056 fff = my_fopen(path, "r");
5064 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", name);
5066 msg_format("Cannot open '%s'.", name);
5076 /* Pre-Parse the file */
5081 /* Read a line or stop */
5082 if (my_fgets(fff, buf, sizeof(buf))) break;
5085 if (prefix(buf, "#####")) str = &buf[6];
5088 /* XXX Parse "menu" items */
5089 if (prefix(str, "***** "))
5091 /* Notice "menu" requests */
5092 if ((str[6] == '[') && isalpha(str[7]))
5094 /* This is a menu file */
5097 /* Extract the menu item */
5100 if ((str[8] == ']') && (str[9] == ' '))
5102 /* Extract the menu item */
5103 strncpy(hook[k], str + 10, 31);
5105 /* Make sure it's null-terminated */
5109 /* Notice "tag" requests */
5110 else if (str[6] == '<')
5112 str[strlen(str) - 1] = '\0';
5113 if (tag && streq(str + 7, tag)) line = next;
5120 /* Count the "real" lines */
5124 /* Save the number of "real" lines */
5127 /* start from bottom when reverse mode */
5128 if (line == -1) line = ((size-1)/rows)*rows;
5130 /* Display the file */
5136 /* Restart when necessary */
5137 if (line >= size - rows) line = size - rows;
5138 if (line < 0) line = 0;
5140 /* Re-open the file if needed */
5146 /* Hack -- Re-Open the file */
5147 fff = my_fopen(path, "r");
5150 if (!fff) return (FALSE);
5152 /* File has been restarted */
5156 /* Goto the selected line */
5160 if (my_fgets(fff, buf, sizeof(buf))) break;
5162 /* Skip tags/links */
5163 if (prefix(buf, "***** ")) continue;
5165 /* Count the lines */
5169 /* Dump the next 20, or rows, lines of the file */
5170 for (i = 0; i < rows; )
5175 /* Hack -- track the "first" line */
5176 if (!i) line = next;
5178 /* Get a line of the file or stop */
5179 if (my_fgets(fff, buf, sizeof(buf))) break;
5181 /* Hack -- skip "special" lines */
5182 if (prefix(buf, "***** ")) continue;
5185 if (prefix(buf, "#####"))
5187 color = color_char_to_attr(buf[5]);
5196 /* Count the "real" lines */
5199 /* Make a lower case version of str for searching */
5200 strcpy(lc_buf, str);
5202 for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5205 if (iskanji(*lc_buf_ptr))
5209 lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5212 /* Hack -- keep searching */
5213 if (find && !i && !strstr(lc_buf, find)) continue;
5215 /* Hack -- stop searching */
5224 if (prefix(str + x, "[[[[["))
5226 byte c = color_char_to_attr(str[x + 5]);
5229 /* Ok print the link name */
5230 while (str[x] != ']')
5232 Term_putch(print_x, i + 2, c, str[x]);
5239 Term_putch(print_x, i + 2, color, str[x]);
5246 /* Hilite "shower" */
5251 /* Display matches */
5252 while ((s2 = strstr(s2, shower)) != NULL)
5254 int len = strlen(shower);
5256 /* Display the match */
5257 Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5264 /* Count the printed lines */
5268 /* Hack -- failed search */
5278 /* Show a general "title" */
5283 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5285 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5288 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5289 caption, line, size), 0, 0);
5299 caption, line, size), 0, 0);
5302 /* Prompt -- small files */
5307 prt("[¥¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5309 prt("[Press ESC to exit.]", hgt - 1, 0);
5314 /* Prompt -- large files */
5319 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5321 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5323 prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5327 /* Get a keypress */
5330 /* Hack -- return to last screen */
5331 if (k == '<') break;
5333 /* Show the help for the help */
5336 /* Hack - prevent silly recursion */
5338 if (strcmp(name, "jhelpinfo.txt") != 0)
5339 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5341 if (strcmp(name, "helpinfo.txt") != 0)
5342 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5346 /* Hack -- try showing */
5351 prt("¶¯Ä´: ", hgt - 1, 0);
5353 prt("Show: ", hgt - 1, 0);
5356 (void)askfor_aux(shower, 80);
5359 /* Hack -- try finding */
5364 prt("¸¡º÷: ", hgt - 1, 0);
5366 prt("Find: ", hgt - 1, 0);
5370 if (askfor_aux(finder, 80))
5377 /* Make finder lowercase */
5378 for (cnt = 0; finder[cnt] != 0; cnt++)
5381 if (iskanji(finder[cnt]))
5385 finder[cnt] = tolower(finder[cnt]);
5389 strcpy(shower, finder);
5393 /* Hack -- go to a specific line */
5398 prt("¹Ô: ", hgt - 1, 0);
5400 prt("Goto Line: ", hgt - 1, 0);
5405 if (askfor_aux(tmp, 80))
5411 /* Hack -- go to a specific file */
5416 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5417 strcpy(tmp, "jhelp.hlp");
5419 prt("Goto File: ", hgt - 1, 0);
5420 strcpy(tmp, "help.hlp");
5424 if (askfor_aux(tmp, 80))
5426 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5430 /* Allow backing up */
5433 line = line + (reverse ? rows : -rows);
5434 if (line < 0) line = 0;
5437 /* Advance a single line */
5438 if ((k == '\n') || (k == '\r'))
5440 line = line + (reverse ? -1 : 1);
5441 if (line < 0) line = 0;
5445 /* Move up / down */
5449 if (line < 0) line = 0;
5452 if (k == '2') line++;
5454 /* Advance one page */
5457 line = line + (reverse ? -rows : rows);
5458 if (line < 0) line = ((size-1)/rows)*rows;
5461 /* Recurse on numbers */
5469 if ((key > -1) && hook[key][0])
5471 /* Recurse on that file */
5472 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5477 /* Hack, dump to file */
5487 if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5489 if (!get_string("File name: ", xtmp, 80))
5498 /* Build the filename */
5499 path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5501 /* Hack -- Re-Open the file */
5502 fff = my_fopen(path, "r");
5504 ffp = my_fopen(buff, "w");
5510 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5512 msg_print("Failed to open file.");
5519 sprintf(xtmp, "%s: %s", player_name, what);
5520 my_fputs(ffp, xtmp, 80);
5521 my_fputs(ffp, "\n", 80);
5523 while (!my_fgets(fff, buff, sizeof(buff)))
5524 my_fputs(ffp, buff, 80);
5530 /* Hack -- Re-Open the file */
5531 fff = my_fopen(path, "r");
5534 /* Exit on escape */
5535 if (k == ESCAPE) break;
5536 if (k == 'q') break;
5539 /* Close the file */
5543 if (k == 'q') return (FALSE);
5551 * Peruse the On-Line-Help
5553 void do_cmd_help(void)
5558 /* Peruse the main help file */
5560 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5562 (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5572 * Process the player name.
5573 * Extract a clean "base name".
5574 * Build the savefile name if needed.
5576 void process_player_name(bool sf)
5581 /* Cannot be too long */
5582 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5584 if (strlen(player_name) > 8)
5586 if (strlen(player_name) > 15)
5591 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5593 quit_fmt("The name '%s' is too long!", player_name);
5599 /* Cannot contain "icky" characters */
5600 for (i = 0; player_name[i]; i++)
5602 /* No control characters */
5604 if (iskanji(player_name[i])){i++;continue;}
5605 if (iscntrl( (unsigned char)player_name[i]))
5607 if (iscntrl(player_name[i]))
5611 /* Illegal characters */
5613 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5615 quit_fmt("The name '%s' contains control chars!", player_name);
5624 /* Extract "useful" letters */
5625 for (i = 0; player_name[i]; i++)
5628 unsigned char c = player_name[i];
5630 char c = player_name[i];
5634 /* Convert "dot" to "underscore" */
5635 if (c == '.') c = '_';
5637 /* Accept all the letters */
5638 player_base[k++] = c;
5643 /* Extract "useful" letters */
5644 for (i = 0; player_name[i]; i++)
5647 unsigned char c = player_name[i];
5649 char c = player_name[i];
5652 /* Accept some letters */
5655 if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5656 player_base[k++] = c;
5658 player_base[k++] = player_name[i];
5661 else if (iskana(c)) player_base[k++] = c;
5665 /* Convert path separator to underscore */
5666 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5667 player_base[k++] = '_';
5668 i += strlen(PATH_SEP);
5671 /* Convert space, dot, and underscore to underscore */
5672 else if (strchr(". _", c)) player_base[k++] = '_';
5674 else if (isprint(c)) player_base[k++] = c;
5682 /* Hack -- max length */
5688 player_base[k] = '\0';
5690 /* Require a "base" name */
5691 if (!player_base[0]) strcpy(player_base, "PLAYER");
5694 #ifdef SAVEFILE_MUTABLE
5700 if (!savefile_base[0] && savefile[0])
5707 t = strstr(s, PATH_SEP);
5712 strcpy(savefile_base, s);
5715 if (!savefile_base[0] || !savefile[0])
5718 /* Change the savefile name */
5723 strcpy(savefile_base, player_base);
5725 #ifdef SAVEFILE_USE_UID
5726 /* Rename the savefile, using the player_uid and player_base */
5727 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5729 /* Rename the savefile, using the player_base */
5730 (void)sprintf(temp, "%s", player_base);
5734 /* Hack -- support "flat directory" usage on VM/ESA */
5735 (void)sprintf(temp, "%s.sv", player_base);
5738 /* Build the filename */
5739 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5745 * Gets a name for the character, reacting to name changes.
5747 * Assumes that "display_player(0)" has just been called
5749 * Perhaps we should NOT ask for a name (at "birth()") on
5750 * Unix machines? XXX XXX
5752 * What a horrible name for a global function. XXX XXX XXX
5758 /* Save the player name */
5759 strcpy(tmp, player_name);
5761 /* Prompt for a new name */
5763 if (get_string("¥¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5765 if (get_string("Enter a name for your character: ", tmp, 15))
5769 strcpy(player_name, tmp);
5771 else if (0 == strlen(player_name))
5773 /* Use default name */
5774 strcpy(player_name, "PLAYER");
5777 strcpy(tmp,ap_ptr->title);
5784 strcat(tmp,player_name);
5786 /* Re-Draw the name (in light blue) */
5787 Term_erase(34, 1, 255);
5788 c_put_str(TERM_L_BLUE, tmp, 1, 34);
5790 /* Erase the prompt, etc */
5797 * Hack -- commit suicide
5799 void do_cmd_suicide(void)
5806 /* Verify Retirement */
5807 if (p_ptr->total_winner)
5811 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
5813 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
5818 /* Verify Suicide */
5823 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5825 if (!get_check("Do you really want to commit suicide? ")) return;
5830 if (!p_ptr->noscore)
5832 /* Special Verification for suicide */
5834 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5836 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5842 if (i != '@') return;
5846 p_ptr->playing = FALSE;
5848 /* Kill the player */
5849 p_ptr->is_dead = TRUE;
5852 p_ptr->leaving = TRUE;
5854 if (!p_ptr->total_winner)
5857 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5858 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5860 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5861 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
5863 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5866 /* Cause of death */
5868 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
5870 (void)strcpy(p_ptr->died_from, "Quitting");
5880 void do_cmd_save_game(int is_autosave)
5882 /* Autosaves do not disturb */
5886 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5888 msg_print("Autosaving the game...");
5894 /* Disturb the player */
5898 /* Clear messages */
5906 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5908 prt("Saving game...", 0, 0);
5915 /* The player is not dead */
5917 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
5919 (void)strcpy(p_ptr->died_from, "(saved)");
5923 /* Forbid suspend */
5924 signals_ignore_tstp();
5926 /* Save the player */
5930 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
5932 prt("Saving game... done.", 0, 0);
5937 /* Save failed (oops) */
5941 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
5943 prt("Saving game... failed!", 0, 0);
5948 /* Allow suspend again */
5949 signals_handle_tstp();
5954 /* Note that the player is not dead */
5956 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤¤Æ¤¤¤ë)");
5958 (void)strcpy(p_ptr->died_from, "(alive and well)");
5965 * Save the game and exit
5967 void do_cmd_save_and_exit(void)
5969 p_ptr->playing = FALSE;
5972 p_ptr->leaving = TRUE;
5974 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
5976 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
5982 * Hack -- Calculates the total number of points earned -JWT-
5984 long total_points(void)
5988 u32b point, point_h, point_l;
5989 int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
5991 if (!preserve_mode) mult += 10;
5992 if (!autoroller) mult += 10;
5993 if (!smart_learn) mult -= 20;
5994 if (smart_cheat) mult += 30;
5995 if (ironman_shops) mult += 50;
5996 if (ironman_small_levels) mult += 10;
5997 if (ironman_empty_levels) mult += 20;
5998 if (!powerup_home) mult += 50;
5999 if (ironman_rooms) mult += 100;
6000 if (ironman_nightmare) mult += 100;
6002 if (mult < 5) mult = 5;
6004 for (i = 0; i < max_d_idx; i++)
6005 if(max_dlv[i] > max_dl)
6006 max_dl = max_dlv[i];
6008 point_l = (p_ptr->max_exp + (100 * max_dl));
6009 point_h = point_l / 0x10000L;
6010 point_l = point_l % 0x10000L;
6013 point_h += point_l / 0x10000L;
6014 point_l %= 0x10000L;
6016 point_l += ((point_h % 100) << 16);
6020 point = (point_h << 16) + (point_l);
6021 if (p_ptr->arena_number < 99)
6022 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6024 if (ironman_downward) point *= 2;
6025 if (p_ptr->pclass == CLASS_BERSERKER)
6027 if ( p_ptr->prace == RACE_SPECTRE )
6031 if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6034 if (p_ptr->total_winner) point = 2;
6036 if (easy_band) point = (0 - point);
6044 * Centers a string within a 31 character string -JWT-
6046 static void center_string(char *buf, cptr str)
6053 /* Necessary border */
6057 (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6063 * Save a "bones" file for a dead character
6065 * Note that we will not use these files until Angband 2.8.0, and
6066 * then we will only use the name and level on which death occured.
6068 * Should probably attempt some form of locking...
6070 static void make_bones(void)
6077 /* Ignore wizards and borgs */
6078 if (!(p_ptr->noscore & 0x00FF))
6080 /* Ignore people who die in town */
6085 /* XXX XXX XXX "Bones" name */
6086 sprintf(tmp, "bone.%03d", dun_level);
6088 /* Build the filename */
6089 path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6091 /* Attempt to open the bones file */
6092 fp = my_fopen(str, "r");
6094 /* Close it right away */
6095 if (fp) my_fclose(fp);
6097 /* Do not over-write a previous ghost */
6100 /* File type is "TEXT" */
6101 FILE_TYPE(FILE_TYPE_TEXT);
6103 /* Grab permissions */
6106 /* Try to write a new "Bones File" */
6107 fp = my_fopen(str, "w");
6109 /* Drop permissions */
6112 /* Not allowed to write it? Weird. */
6116 fprintf(fp, "%s\n", player_name);
6117 fprintf(fp, "%d\n", p_ptr->mhp);
6118 fprintf(fp, "%d\n", p_ptr->prace);
6119 fprintf(fp, "%d\n", p_ptr->pclass);
6121 /* Close and save the Bones file */
6130 * Redefinable "print_tombstone" action
6132 bool (*tombstone_aux)(void) = NULL;
6136 * Display a "tomb-stone"
6138 static void print_tomb(void)
6142 /* Do we use a special tombstone ? */
6145 /* Use tombstone hook */
6146 done = (*tombstone_aux)();
6149 /* Print the text-tombstone */
6163 time_t ct = time((time_t)0);
6169 /* Build the filename */
6171 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6173 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6177 /* Open the News file */
6178 fp = my_fopen(buf, "r");
6185 /* Dump the file to the screen */
6186 while (0 == my_fgets(fp, buf, sizeof(buf)))
6188 /* Display and advance */
6189 put_str(buf, i++, 0);
6198 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6212 p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6215 center_string(buf, player_name);
6216 put_str(buf, 6, 11);
6219 center_string(buf, "the");
6220 put_str(buf, 7, 11);
6223 center_string(buf, p);
6224 put_str(buf, 8, 11);
6227 center_string(buf, cp_ptr->title);
6229 put_str(buf, 10, 11);
6232 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6234 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6237 center_string(buf, tmp);
6238 put_str(buf, 11, 11);
6241 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6243 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6246 center_string(buf, tmp);
6247 put_str(buf, 12, 11);
6250 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6252 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6255 center_string(buf, tmp);
6256 put_str(buf, 13, 11);
6259 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6260 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6262 strcpy(tmp, "<¼«»¦>");
6266 if (streq(p_ptr->died_from, "ripe"))
6268 strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6270 else if (streq(p_ptr->died_from, "Seppuku"))
6272 strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6276 strcpy(tmp, p_ptr->died_from);
6279 center_string(buf, tmp);
6280 put_str(buf, 14, 11);
6282 if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6284 if( dun_level == 0 )
6286 cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6287 if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6289 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6293 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6298 if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6300 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6304 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6307 center_string(buf, tmp);
6308 put_str(buf, 15, 11);
6311 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6312 center_string(buf, tmp);
6313 put_str(buf, 14, 11);
6316 if (strlen(p_ptr->died_from) > 24)
6318 strncpy(dummy, p_ptr->died_from, 24);
6320 (void)sprintf(tmp, "by %s.", dummy);
6323 (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6325 center_string(buf, tmp);
6326 put_str(buf, 15, 11);
6331 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6332 center_string(buf, tmp);
6333 put_str(buf, 17, 11);
6336 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6338 msg_format("Goodbye, %s!", player_name);
6346 * Display some character info
6348 static void show_info(void)
6354 /* Hack -- Know everything in the inven/equip */
6355 for (i = 0; i < INVEN_TOTAL; i++)
6357 o_ptr = &inventory[i];
6359 /* Skip non-objects */
6360 if (!o_ptr->k_idx) continue;
6362 /* Aware and Known */
6363 object_aware(o_ptr);
6364 object_known(o_ptr);
6367 for (i = 1; i < max_towns; i++)
6369 st_ptr = &town[i].store[STORE_HOME];
6371 /* Hack -- Know everything in the home */
6372 for (j = 0; j < st_ptr->stock_num; j++)
6374 o_ptr = &st_ptr->stock[j];
6376 /* Skip non-objects */
6377 if (!o_ptr->k_idx) continue;
6379 /* Aware and Known */
6380 object_aware(o_ptr);
6381 object_known(o_ptr);
6385 /* Hack -- Recalculate bonuses */
6386 p_ptr->update |= (PU_BONUS);
6391 /* Flush all input keys */
6394 /* Flush messages */
6398 /* Describe options */
6400 prt("¥¥ã¥é¥¯¥¿¡¼¤ÎµÏ¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤½Ð¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£", 21, 0);
6401 prt("¥ê¥¿¡¼¥ó¥¡¼¤Ç¥¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6403 prt("You may now dump a character record to one or more files.", 21, 0);
6404 prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6408 /* Dump character records as requested */
6415 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6417 put_str("Filename: ", 23, 0);
6422 strcpy(out_val, "");
6424 /* Ask for filename (or abort) */
6425 if (!askfor_aux(out_val, 60)) return;
6427 /* Return means "show on screen" */
6428 if (!out_val[0]) break;
6433 /* Dump a character file */
6434 (void)file_character(out_val);
6442 /* Display player */
6445 /* Prompt for inventory */
6447 prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6449 prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6453 /* Allow abort at this point */
6454 if (inkey() == ESCAPE) return;
6457 /* Show equipment and inventory */
6459 /* Equipment -- if any */
6463 item_tester_full = TRUE;
6464 (void)show_equip(0);
6466 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6468 prt("You are using: -more-", 0, 0);
6471 if (inkey() == ESCAPE) return;
6474 /* Inventory -- if any */
6478 item_tester_full = TRUE;
6479 (void)show_inven(0);
6481 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6483 prt("You are carrying: -more-", 0, 0);
6486 if (inkey() == ESCAPE) return;
6489 /* Homes in the different towns */
6490 for (l = 1; l < max_towns; l++)
6492 st_ptr = &town[l].store[STORE_HOME];
6494 /* Home -- if anything there */
6495 if (st_ptr->stock_num)
6497 /* Display contents of the home */
6498 for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6504 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6506 char o_name[MAX_NLEN];
6510 o_ptr = &st_ptr->stock[i];
6512 /* Print header, clear line */
6513 sprintf(tmp_val, "%c) ", I2A(j));
6514 prt(tmp_val, j+2, 4);
6516 /* Display object description */
6517 object_desc(o_name, o_ptr, TRUE, 3);
6518 c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6523 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6525 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6530 if (inkey() == ESCAPE) return;
6537 static bool check_score(void)
6543 if (highscore_fd < 0)
6546 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
6548 msg_print("Score file unavailable.");
6555 #ifndef SCORE_WIZARDS
6556 /* Wizard-mode pre-empts scoring */
6557 if (p_ptr->noscore & 0x000F)
6560 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6562 msg_print("Score not registered for wizards.");
6571 /* Borg-mode pre-empts scoring */
6572 if (p_ptr->noscore & 0x00F0)
6575 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6577 msg_print("Score not registered for borgs.");
6585 #ifndef SCORE_CHEATERS
6586 /* Cheaters are not scored */
6587 if (p_ptr->noscore & 0xFF00)
6590 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6592 msg_print("Score not registered for cheaters.");
6602 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6604 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6609 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6611 msg_print("Score not registered due to interruption.");
6620 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6622 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6627 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6629 msg_print("Score not registered due to quitting.");
6639 * Close up the current game (player may or may not be dead)
6641 * This function is called only from "main.c" and "signals.c".
6643 void close_game(void)
6646 bool do_send = TRUE;
6648 /* cptr p = "[i:¥¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6653 /* Flush the messages */
6656 /* Flush the input */
6660 /* No suspending now */
6661 signals_ignore_tstp();
6664 /* Hack -- Character is now "icky" */
6665 character_icky = TRUE;
6668 /* Build the filename */
6669 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6671 /* Grab permissions */
6674 /* Open the high score file, for reading/writing */
6675 highscore_fd = fd_open(buf, O_RDWR);
6677 /* Drop permissions */
6683 /* Handle retirement */
6684 if (p_ptr->total_winner) kingly();
6688 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6690 if (!cheat_save || get_check("Save death? "))
6695 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6697 if (!save_player()) msg_print("death save failed!");
6700 else do_send = FALSE;
6707 /* Show more info */
6715 if ((!send_world_score(do_send)))
6718 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6720 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6723 p_ptr->wait_report_score = TRUE;
6724 p_ptr->is_dead = FALSE;
6726 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6728 if (!save_player()) msg_print("death save failed!");
6732 if (!p_ptr->wait_report_score)
6735 else if (highscore_fd >= 0)
6737 display_scores_aux(0, 10, -1, NULL);
6740 /* Dump bones file */
6749 do_cmd_save_game(FALSE);
6751 /* Prompt for scores XXX XXX XXX */
6753 prt("¥ê¥¿¡¼¥ó¥¡¼¤« ESC ¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6755 prt("Press Return (or Escape).", 0, 40);
6759 /* Predict score (or ESCAPE) */
6760 if (inkey() != ESCAPE) predict_score();
6764 /* Shut the high score file */
6765 (void)fd_close(highscore_fd);
6767 /* Forget the high score fd */
6770 /* Kill all temporal files */
6771 clear_saved_floor_files();
6773 /* Allow suspending now */
6774 signals_handle_tstp();
6779 * Handle abrupt death of the visual system
6781 * This routine is called only in very rare situations, and only
6782 * by certain visual systems, when they experience fatal errors.
6784 * XXX XXX Hack -- clear the death flag when creating a HANGUP
6785 * save file so that player can see tombstone when restart.
6787 void exit_game_panic(void)
6789 /* If nothing important has happened, just quit */
6791 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6793 if (!character_generated || character_saved) quit("panic");
6797 /* Mega-Hack -- see "msg_print()" */
6800 /* Clear the top line */
6803 /* Hack -- turn off some things */
6806 /* Mega-Hack -- Delay death */
6807 if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
6809 /* Hardcode panic save */
6810 p_ptr->panic_save = 1;
6812 /* Forbid suspend */
6813 signals_ignore_tstp();
6815 /* Indicate panic save */
6817 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6819 (void)strcpy(p_ptr->died_from, "(panic save)");
6823 /* Panic save, or get worried */
6825 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6827 if (!save_player()) quit("panic save failed!");
6831 /* Successful panic save */
6833 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6835 quit("panic save succeeded!");
6842 * Get a random line from a file
6843 * Based on the monster speech patch by Matt Graham,
6845 errr get_rnd_line(cptr file_name, int entry, char *output)
6849 int line, counter, test, numentries;
6854 /* Build the filename */
6855 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
6858 fp = my_fopen(buf, "r");
6861 if (!fp) return (-1);
6863 /* Find the entry of the monster */
6866 /* Get a line from the file */
6867 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6869 /* Count the lines */
6872 /* Look for lines starting with 'N:' */
6873 if ((buf[0] == 'N') && (buf[1] == ':'))
6875 /* Allow default lines */
6882 else if (buf[2] == 'M')
6884 if (r_info[entry].flags1 & RF1_MALE)
6890 else if (buf[2] == 'F')
6892 if (r_info[entry].flags1 & RF1_FEMALE)
6898 /* Get the monster number */
6899 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6901 /* Is it the right monster? */
6910 /* Error while converting the monster number */
6911 msg_format("Error in line %d of %s!",
6912 line_num, file_name);
6920 /* Reached end of file */
6927 /* Get the number of entries */
6931 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6933 /* Count the lines */
6936 /* Look for the number of entries */
6937 if (isdigit(buf[0]))
6939 /* Get the number of entries */
6940 numentries = atoi(buf);
6946 /* Count the lines */
6949 /* Reached end of file without finding the number */
6950 msg_format("Error in line %d of %s!",
6951 line_num, file_name);
6960 /* Grab an appropriate line number */
6961 line = randint0(numentries);
6963 /* Get the random line */
6964 for (counter = 0; counter <= line; counter++)
6966 /* Count the lines */
6971 test = my_fgets(fp, buf, sizeof(buf));
6972 if(test || buf[0] != '#')
6978 /* Found the line */
6979 if (counter == line) break;
6983 /* Error - End of file */
6984 msg_format("Error in line %d of %s!",
6985 line_num, file_name);
6993 strcpy(output, buf);
7000 /* Close the file */
7009 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7013 for (i=0;i<count;i++){
7014 result=get_rnd_line(file_name, entry, output);
7017 for(j=0; output[j]; j++) kanji |= iskanji(output[j]);
7025 * Process file for auto picker/destroyer.
7027 errr process_pickpref_file(cptr name)
7033 /* Build the filename */
7034 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7036 err = process_pref_file_aux(buf, PREF_TYPE_PICKPREF);
7044 * Process file for player's history editor.
7046 errr process_histpref_file(cptr name)
7052 /* Build the filename */
7053 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7055 err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7062 static errr counts_seek(int fd, u32b where, bool flag)
7065 char temp1[128], temp2[128];
7066 u32b zero_header[3] = {0L, 0L, 0L};
7069 #ifdef SAVEFILE_USE_UID
7070 (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7072 (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7074 for (i = 0; temp1[i]; i++)
7075 temp1[i] ^= (i+1) * 63;
7080 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7082 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7087 fd_seek(fd, seekpoint);
7088 fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7089 fd_write(fd, (char*)(temp1), sizeof(temp1));
7093 if (strcmp(temp1, temp2) == 0)
7096 seekpoint += 128 + 3 * sizeof(u32b);
7099 return fd_seek(fd, seekpoint + where * sizeof(u32b));
7102 u32b counts_read(int where)
7109 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7111 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7113 fd = fd_open(buf, O_RDONLY);
7115 if (counts_seek(fd, where, FALSE) ||
7116 fd_read(fd, (char*)(&count), sizeof(u32b)))
7124 errr counts_write(int where, u32b count)
7131 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7133 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7136 /* Grab permissions */
7139 fd = fd_open(buf, O_RDWR);
7141 /* Drop permissions */
7146 /* File type is "DATA" */
7147 FILE_TYPE(FILE_TYPE_DATA);
7149 /* Create a new high score file */
7150 fd = fd_make(buf, 0644);
7153 /* Grab permissions */
7156 err = fd_lock(fd, F_WRLCK);
7158 /* Drop permissions */
7163 counts_seek(fd, where, TRUE);
7164 fd_write(fd, (char*)(&count), sizeof(u32b));
7166 /* Grab permissions */
7169 err = fd_lock(fd, F_UNLCK);
7171 /* Drop permissions */
7182 #ifdef HANDLE_SIGNALS
7189 * Handle signals -- suspend
7191 * Actually suspend the game, and then resume cleanly
7193 static void handle_signal_suspend(int sig)
7195 /* Disable handler */
7196 (void)signal(sig, SIG_IGN);
7203 /* Suspend the "Term" */
7204 Term_xtra(TERM_XTRA_ALIVE, 0);
7206 /* Suspend ourself */
7207 (void)kill(0, SIGSTOP);
7209 /* Resume the "Term" */
7210 Term_xtra(TERM_XTRA_ALIVE, 1);
7212 /* Redraw the term */
7215 /* Flush the term */
7220 /* Restore handler */
7221 (void)signal(sig, handle_signal_suspend);
7226 * Handle signals -- simple (interrupt and quit)
7228 * This function was causing a *huge* number of problems, so it has
7229 * been simplified greatly. We keep a global variable which counts
7230 * the number of times the user attempts to kill the process, and
7231 * we commit suicide if the user does this a certain number of times.
7233 * We attempt to give "feedback" to the user as he approaches the
7234 * suicide thresh-hold, but without penalizing accidental keypresses.
7236 * To prevent messy accidents, we should reset this global variable
7237 * whenever the user enters a keypress, or something like that.
7239 static void handle_signal_simple(int sig)
7241 /* Disable handler */
7242 (void)signal(sig, SIG_IGN);
7245 /* Nothing to save, just quit */
7246 if (!character_generated || character_saved) quit(NULL);
7249 /* Count the signals */
7253 /* Terminate dead characters */
7256 /* Mark the savefile */
7258 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7260 (void)strcpy(p_ptr->died_from, "Abortion");
7279 /* Allow suicide (after 5) */
7280 else if (signal_count >= 5)
7282 /* Cause of "death" */
7284 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7286 (void)strcpy(p_ptr->died_from, "Interrupting");
7295 p_ptr->playing = FALSE;
7298 p_ptr->is_dead = TRUE;
7301 p_ptr->leaving = TRUE;
7315 /* Give warning (after 4) */
7316 else if (signal_count >= 4)
7319 Term_xtra(TERM_XTRA_NOISE, 0);
7321 /* Clear the top line */
7322 Term_erase(0, 0, 255);
7324 /* Display the cause */
7326 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7328 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7336 /* Give warning (after 2) */
7337 else if (signal_count >= 2)
7340 Term_xtra(TERM_XTRA_NOISE, 0);
7343 /* Restore handler */
7344 (void)signal(sig, handle_signal_simple);
7349 * Handle signal -- abort, kill, etc
7351 static void handle_signal_abort(int sig)
7355 Term_get_size(&wid, &hgt);
7358 /* Disable handler */
7359 (void)signal(sig, SIG_IGN);
7362 /* Nothing to save, just quit */
7363 if (!character_generated || character_saved) quit(NULL);
7370 /* Clear the bottom line */
7371 Term_erase(0, hgt - 1, 255);
7373 /* Give a warning */
7374 Term_putstr(0, hgt - 1, -1, TERM_RED,
7376 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤¤¿¡ª");
7378 "A gruesome software bug LEAPS out at you!");
7384 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7386 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7394 p_ptr->panic_save = 1;
7398 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7400 (void)strcpy(p_ptr->died_from, "(panic save)");
7404 /* Forbid suspend */
7405 signals_ignore_tstp();
7407 /* Attempt to save */
7411 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7413 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7422 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7424 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7434 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7436 quit("software bug");
7445 * Ignore SIGTSTP signals (keyboard suspend)
7447 void signals_ignore_tstp(void)
7451 (void)signal(SIGTSTP, SIG_IGN);
7457 * Handle SIGTSTP signals (keyboard suspend)
7459 void signals_handle_tstp(void)
7463 (void)signal(SIGTSTP, handle_signal_suspend);
7470 * Prepare to handle the relevant signals
7472 void signals_init(void)
7476 (void)signal(SIGHUP, SIG_IGN);
7481 (void)signal(SIGTSTP, handle_signal_suspend);
7486 (void)signal(SIGINT, handle_signal_simple);
7490 (void)signal(SIGQUIT, handle_signal_simple);
7495 (void)signal(SIGFPE, handle_signal_abort);
7499 (void)signal(SIGILL, handle_signal_abort);
7503 (void)signal(SIGTRAP, handle_signal_abort);
7507 (void)signal(SIGIOT, handle_signal_abort);
7511 (void)signal(SIGKILL, handle_signal_abort);
7515 (void)signal(SIGBUS, handle_signal_abort);
7519 (void)signal(SIGSEGV, handle_signal_abort);
7523 (void)signal(SIGTERM, handle_signal_abort);
7527 (void)signal(SIGPIPE, handle_signal_abort);
7531 (void)signal(SIGEMT, handle_signal_abort);
7535 (void)signal(SIGDANGER, handle_signal_abort);
7539 (void)signal(SIGSYS, handle_signal_abort);
7543 (void)signal(SIGXCPU, handle_signal_abort);
7547 (void)signal(SIGPWR, handle_signal_abort);
7553 #else /* HANDLE_SIGNALS */
7559 void signals_ignore_tstp(void)
7566 void signals_handle_tstp(void)
7573 void signals_init(void)
7576 #endif /* HANDLE_SIGNALS */