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prefで日本語定数が正しく評価されず, $PLAYERとの比較がうまくいかないバ
[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Mega-Hack -- read external player's history file */
421         /* Process "H:<history>" */
422         case 'H':
423                 add_history_from_pref_line(buf + 2);
424                 return 0;
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         case 'R':
428                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
429                 {
430                         monster_race *r_ptr;
431                         i = (huge)strtol(zz[0], NULL, 0);
432                         n1 = strtol(zz[1], NULL, 0);
433                         n2 = strtol(zz[2], NULL, 0);
434                         if (i >= max_r_idx) return 1;
435                         r_ptr = &r_info[i];
436                         if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437                         if (n2) r_ptr->x_char = n2;
438                         return 0;
439                 }
440                 break;
441
442         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
443         case 'K':
444                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
445                 {
446                         object_kind *k_ptr;
447                         i = (huge)strtol(zz[0], NULL, 0);
448                         n1 = strtol(zz[1], NULL, 0);
449                         n2 = strtol(zz[2], NULL, 0);
450                         if (i >= max_k_idx) return 1;
451                         k_ptr = &k_info[i];
452                         if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453                         if (n2) k_ptr->x_char = n2;
454                         return 0;
455                 }
456                 break;
457
458         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
459         /* "F:<num>:<a>/<c>" */
460         /* "F:<num>:<a>/<c>:LIT" */
461         /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
462         case 'F':
463                 {
464                         feature_type *f_ptr;
465                         int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
466
467                         if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
468                         else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
469
470                         i = (huge)strtol(zz[0], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473
474                         n1 = strtol(zz[1], NULL, 0);
475                         n2 = strtol(zz[2], NULL, 0);
476                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
477                         if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
478
479                         /* Mega-hack -- feat supports lighting */
480                         switch (num)
481                         {
482                         /* No lighting support */
483                         case 3:
484                                 n1 = f_ptr->x_attr[F_LIT_STANDARD];
485                                 n2 = f_ptr->x_char[F_LIT_STANDARD];
486                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
487                                 {
488                                         f_ptr->x_attr[j] = n1;
489                                         f_ptr->x_char[j] = n2;
490                                 }
491                                 break;
492
493                         /* Use default lighting */
494                         case 4:
495                                 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
496                                 break;
497
498                         /* Use desired lighting */
499                         case F_LIT_MAX * 2 + 1:
500                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
501                                 {
502                                         n1 = strtol(zz[j * 2 + 1], NULL, 0);
503                                         n2 = strtol(zz[j * 2 + 2], NULL, 0);
504                                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
505                                         if (n2) f_ptr->x_char[j] = n2;
506                                 }
507                                 break;
508                         }
509                 }
510                 return 0;
511
512         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
513         case 'S':
514                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0);
517                         n1 = strtol(zz[1], NULL, 0);
518                         n2 = strtol(zz[2], NULL, 0);
519                         misc_to_attr[j] = n1;
520                         misc_to_char[j] = n2;
521                         return 0;
522                 }
523                 break;
524
525         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
526         case 'U':
527                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
528                 {
529                         j = (huge)strtol(zz[0], NULL, 0);
530                         n1 = strtol(zz[1], NULL, 0);
531                         n2 = strtol(zz[2], NULL, 0);
532                         for (i = 1; i < max_k_idx; i++)
533                         {
534                                 object_kind *k_ptr = &k_info[i];
535                                 if (k_ptr->tval == j)
536                                 {
537                                         if (n1) k_ptr->d_attr = n1;
538                                         if (n2) k_ptr->d_char = n2;
539                                 }
540                         }
541                         return 0;
542                 }
543                 break;
544
545         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
546         case 'E':
547                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
548                 {
549                         j = (byte)strtol(zz[0], NULL, 0) % 128;
550                         n1 = strtol(zz[1], NULL, 0);
551                         if (n1) tval_to_attr[j] = n1;
552                         return 0;
553                 }
554                 break;
555
556         /* Process "A:<str>" -- save an "action" for later */
557         case 'A':
558                 text_to_ascii(macro__buf, buf+2);
559                 return 0;
560
561         /* Process "P:<str>" -- normal macro */
562         case 'P':
563         {
564                 char tmp[1024];
565
566                 text_to_ascii(tmp, buf+2);
567                 macro_add(tmp, macro__buf);
568                 return 0;
569         }
570
571         /* Process "C:<str>" -- create keymap */
572         case 'C':
573         {
574                 int mode;
575                 char tmp[1024];
576
577                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
578
579                 mode = strtol(zz[0], NULL, 0);
580                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
581
582                 text_to_ascii(tmp, zz[1]);
583                 if (!tmp[0] || tmp[1]) return 1;
584                 i = (byte)(tmp[0]);
585
586                 string_free(keymap_act[mode][i]);
587
588                 keymap_act[mode][i] = string_make(macro__buf);
589
590                 return 0;
591         }
592
593         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
594         case 'V':
595                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
596                 {
597                         i = (byte)strtol(zz[0], NULL, 0);
598                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
599                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
600                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
601                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
602                         return 0;
603                 }
604                 break;
605
606         /* Process "X:<str>" -- turn option off */
607         /* Process "Y:<str>" -- turn option on */
608         case 'X':
609         case 'Y':
610                 for (i = 0; option_info[i].o_desc; i++)
611                 {
612                         if (option_info[i].o_var &&
613                             option_info[i].o_text &&
614                             streq(option_info[i].o_text, buf + 2))
615                         {
616                                 int os = option_info[i].o_set;
617                                 int ob = option_info[i].o_bit;
618
619                                 if ((p_ptr->playing || character_xtra) &&
620                                         (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
621                                 {
622 #ifdef JP
623                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
624 #else
625                                         msg_format("Birth options can not changed! '%s'", buf);
626 #endif
627                                         msg_print(NULL);
628                                         return 0;
629                                 }
630
631                                 if (buf[0] == 'X')
632                                 {
633                                         /* Clear */
634                                         option_flag[os] &= ~(1L << ob);
635                                         (*option_info[i].o_var) = FALSE;
636                                 }
637                                 else
638                                 {
639                                         /* Set */
640                                         option_flag[os] |= (1L << ob);
641                                         (*option_info[i].o_var) = TRUE;
642                                 }
643                                 return 0;
644                         }
645                 }
646
647                 /* don't know that option. ignore it.*/
648 #ifdef JP
649                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
650 #else
651                 msg_format("Ignored invalid option: %s", buf);
652 #endif
653                 msg_print(NULL);
654                 return 0;
655
656         /* Process "Z:<type>:<str>" -- set spell color */
657         case 'Z':
658         {
659                 /* Find the colon */
660                 char *t = my_strchr(buf + 2, ':');
661
662                 /* Oops */
663                 if (!t) return 1;
664
665                 /* Nuke the colon */
666                 *(t++) = '\0';
667
668                 for (i = 0; gf_desc[i].name; i++)
669                 {
670                         /* Match this type */
671                         if (streq(gf_desc[i].name, buf + 2))
672                         {
673                                 /* Remember this color set */
674                                 gf_color[gf_desc[i].num] = quark_add(t);
675
676                                 /* Success */
677                                 return 0;
678                         }
679                 }
680
681                 break;
682         }
683
684         /* Initialize macro trigger names and a template */
685         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
686         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
687         case 'T':
688         {
689                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
690
691                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
692                 if (tok >= 4)
693                 {
694                         int i;
695                         int num;
696
697                         if (macro_template != NULL)
698                         {
699                                 num = strlen(macro_modifier_chr);
700
701                                 /* Kill the template string */
702                                 string_free(macro_template);
703                                 macro_template = NULL;
704
705                                 /* Kill flag characters of modifier keys */
706                                 string_free(macro_modifier_chr);
707
708                                 /* Kill corresponding modifier names */
709                                 for (i = 0; i < num; i++)
710                                 {
711                                         string_free(macro_modifier_name[i]);
712                                 }
713
714                                 /* Kill trigger name strings */
715                                 for (i = 0; i < max_macrotrigger; i++)
716                                 {
717                                         string_free(macro_trigger_name[i]);
718                                         string_free(macro_trigger_keycode[0][i]);
719                                         string_free(macro_trigger_keycode[1][i]);
720                                 }
721
722                                 max_macrotrigger = 0;
723                         }
724
725                         if (*zz[0] == '\0') return 0; /* clear template */
726
727                         /* Number of modifier flags */
728                         num = strlen(zz[1]);
729
730                         /* Limit the number */
731                         num = MIN(MAX_MACRO_MOD, num);
732
733                         /* Stop if number of modifier is not correct */
734                         if (2 + num != tok) return 1;
735
736                         /* Get a template string */
737                         macro_template = string_make(zz[0]);
738
739                         /* Get flag characters of modifier keys */
740                         macro_modifier_chr = string_make(zz[1]);
741
742                         /* Get corresponding modifier names */
743                         for (i = 0; i < num; i++)
744                         {
745                                 macro_modifier_name[i] = string_make(zz[2+i]);
746                         }
747                 }
748
749                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
750                 else if (tok >= 2)
751                 {
752                         char buf[1024];
753                         int m;
754                         char *t, *s;
755                         if (max_macrotrigger >= MAX_MACRO_TRIG)
756                         {
757 #ifdef JP
758                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
759 #else
760                                 msg_print("Too many macro triggers!");
761 #endif
762                                 return 1;
763                         }
764                         m = max_macrotrigger;
765                         max_macrotrigger++;
766
767                         /* Take into account the escape character  */
768                         t = buf;
769                         s = zz[0];
770                         while (*s)
771                         {
772                                 if ('\\' == *s) s++;
773                                 *t++ = *s++;
774                         }
775                         *t = '\0';
776
777                         /* Get a trigger name */
778                         macro_trigger_name[m] = string_make(buf);
779
780                         /* Get the corresponding key code */
781                         macro_trigger_keycode[0][m] = string_make(zz[1]);
782
783                         if (tok == 3)
784                         {
785                                 /* Key code of a combination of it with the shift key */
786                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
787                         }
788                         else
789                         {
790                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
791                         }
792                 }
793
794                 /* No error */
795                 return 0;
796         }
797         }
798
799         /* Failure */
800         return 1;
801 }
802
803
804 /*
805  * Helper function for "process_pref_file()"
806  *
807  * Input:
808  *   v: output buffer array
809  *   f: final character
810  *
811  * Output:
812  *   result
813  */
814 cptr process_pref_file_expr(cptr *sp, char *fp)
815 {
816         cptr v;
817
818         cptr s;
819
820         char b1 = '[';
821         char b2 = ']';
822
823         char f = ' ';
824         static char tmp[8];
825
826         /* Initial */
827         s = (*sp);
828
829         /* Skip spaces */
830         while (isspace(*s)) s++;
831
832         /* Default */
833         v = "?o?o?";
834
835         /* Analyze */
836         if (*s == b1)
837         {
838                 const char *p;
839                 const char *t;
840
841                 /* Skip b1 */
842                 s++;
843
844                 /* First */
845                 t = process_pref_file_expr(&s, &f);
846
847                 /* Oops */
848                 if (!*t)
849                 {
850                         /* Nothing */
851                 }
852
853                 /* Function: IOR */
854                 else if (streq(t, "IOR"))
855                 {
856                         v = "0";
857                         while (*s && (f != b2))
858                         {
859                                 t = process_pref_file_expr(&s, &f);
860                                 if (*t && !streq(t, "0")) v = "1";
861                         }
862                 }
863
864                 /* Function: AND */
865                 else if (streq(t, "AND"))
866                 {
867                         v = "1";
868                         while (*s && (f != b2))
869                         {
870                                 t = process_pref_file_expr(&s, &f);
871                                 if (*t && streq(t, "0")) v = "0";
872                         }
873                 }
874
875                 /* Function: NOT */
876                 else if (streq(t, "NOT"))
877                 {
878                         v = "1";
879                         while (*s && (f != b2))
880                         {
881                                 t = process_pref_file_expr(&s, &f);
882                                 if (*t && streq(t, "1")) v = "0";
883                         }
884                 }
885
886                 /* Function: EQU */
887                 else if (streq(t, "EQU"))
888                 {
889                         v = "0";
890                         if (*s && (f != b2))
891                         {
892                                 t = process_pref_file_expr(&s, &f);
893                         }
894                         while (*s && (f != b2))
895                         {
896                                 p = process_pref_file_expr(&s, &f);
897                                 if (streq(t, p)) v = "1";
898                         }
899                 }
900
901                 /* Function: LEQ */
902                 else if (streq(t, "LEQ"))
903                 {
904                         v = "1";
905                         if (*s && (f != b2))
906                         {
907                                 t = process_pref_file_expr(&s, &f);
908                         }
909                         while (*s && (f != b2))
910                         {
911                                 p = t;
912                                 t = process_pref_file_expr(&s, &f);
913                                 if (*t && atoi(p) > atoi(t)) v = "0";
914                         }
915                 }
916
917                 /* Function: GEQ */
918                 else if (streq(t, "GEQ"))
919                 {
920                         v = "1";
921                         if (*s && (f != b2))
922                         {
923                                 t = process_pref_file_expr(&s, &f);
924                         }
925                         while (*s && (f != b2))
926                         {
927                                 p = t;
928                                 t = process_pref_file_expr(&s, &f);
929
930                                 /* Compare two numbers instead of string */
931                                 if (*t && atoi(p) < atoi(t)) v = "0";
932                         }
933                 }
934
935                 /* Oops */
936                 else
937                 {
938                         while (*s && (f != b2))
939                         {
940                                 t = process_pref_file_expr(&s, &f);
941                         }
942                 }
943
944                 /* Verify ending */
945                 if (f != b2) v = "?x?x?";
946
947                 /* Extract final and Terminate */
948                 if ((f = *s) != '\0') s++;
949         }
950
951         /* Other */
952         else
953         {
954                 char b[1024];
955                 int i;
956
957                 /* Accept all printables except spaces and brackets */
958 #ifdef JP
959                 for (i = 0; (iskanji(*s) || isprint(*s)) && !my_strchr(" []", *s); i++)
960                 {
961                         if (iskanji(*s)) b[i++] = *s++;
962                         b[i] = *s++;
963                 }
964 #else
965                 for (i = 0; isprint(*s) && !my_strchr(" []", *s); i++) b[i] = *s++;
966 #endif
967
968                 /* Terminate */
969                 b[i] = '\0';
970
971                 /* Extract final and Terminate */
972                 if ((f = *s) != '\0') s++;
973
974                 /* Variable */
975                 if (*b == '$')
976                 {
977                         /* System */
978                         if (streq(b+1, "SYS"))
979                         {
980                                 v = ANGBAND_SYS;
981                         }
982
983                         else if (streq(b+1, "KEYBOARD"))
984                         {
985                                 v = ANGBAND_KEYBOARD;
986                         }
987
988                         /* Graphics */
989                         else if (streq(b+1, "GRAF"))
990                         {
991                                 v = ANGBAND_GRAF;
992                         }
993
994                         /* Monochrome mode */
995                         else if (streq(b+1, "MONOCHROME"))
996                         {
997                                 if (arg_monochrome)
998                                         v = "ON";
999                                 else
1000                                         v = "OFF";
1001                         }
1002
1003                         /* Race */
1004                         else if (streq(b+1, "RACE"))
1005                         {
1006 #ifdef JP
1007                                 v = rp_ptr->E_title;
1008 #else
1009                                 v = rp_ptr->title;
1010 #endif
1011                         }
1012
1013                         /* Class */
1014                         else if (streq(b+1, "CLASS"))
1015                         {
1016 #ifdef JP
1017                                 v = cp_ptr->E_title;
1018 #else
1019                                 v = cp_ptr->title;
1020 #endif
1021                         }
1022
1023                         /* Player */
1024                         else if (streq(b+1, "PLAYER"))
1025                         {
1026                                 v = player_base;
1027                         }
1028
1029                         /* First realm */
1030                         else if (streq(b+1, "REALM1"))
1031                         {
1032 #ifdef JP
1033                                 v = E_realm_names[p_ptr->realm1];
1034 #else
1035                                 v = realm_names[p_ptr->realm1];
1036 #endif
1037                         }
1038
1039                         /* Second realm */
1040                         else if (streq(b+1, "REALM2"))
1041                         {
1042 #ifdef JP
1043                                 v = E_realm_names[p_ptr->realm2];
1044 #else
1045                                 v = realm_names[p_ptr->realm2];
1046 #endif
1047                         }
1048
1049                         /* Level */
1050                         else if (streq(b+1, "LEVEL"))
1051                         {
1052                                 sprintf(tmp, "%02d", p_ptr->lev);
1053                                 v = tmp;
1054                         }
1055
1056                         /* Autopick auto-register is in-use or not? */
1057                         else if (streq(b+1, "AUTOREGISTER"))
1058                         {
1059                                 if (p_ptr->autopick_autoregister)
1060                                         v = "1";
1061                                 else
1062                                         v = "0";
1063                         }
1064                 }
1065
1066                 /* Constant */
1067                 else
1068                 {
1069                         v = b;
1070                 }
1071         }
1072
1073         /* Save */
1074         (*fp) = f;
1075
1076         /* Save */
1077         (*sp) = s;
1078
1079         /* Result */
1080         return (v);
1081 }
1082
1083
1084 #define PREF_TYPE_NORMAL   0
1085 #define PREF_TYPE_AUTOPICK 1
1086 #define PREF_TYPE_HISTPREF 2
1087
1088 /*
1089  * Open the "user pref file" and parse it.
1090  */
1091 static errr process_pref_file_aux(cptr name, int preftype)
1092 {
1093         FILE *fp;
1094
1095         char buf[1024];
1096
1097         char old[1024];
1098
1099         int line = -1;
1100
1101         errr err = 0;
1102
1103         bool bypass = FALSE;
1104
1105
1106         /* Open the file */
1107         fp = my_fopen(name, "r");
1108
1109         /* No such file */
1110         if (!fp) return (-1);
1111
1112         /* Process the file */
1113         while (0 == my_fgets(fp, buf, sizeof(buf)))
1114         {
1115                 /* Count lines */
1116                 line++;
1117
1118                 /* Skip "empty" lines */
1119                 if (!buf[0]) continue;
1120
1121                 /* Skip "blank" lines */
1122 #ifdef JP
1123                 if (!iskanji(buf[0]))
1124 #endif
1125                 if (isspace(buf[0])) continue;
1126
1127                 /* Skip comments */
1128                 if (buf[0] == '#') continue;
1129
1130
1131                 /* Save a copy */
1132                 strcpy(old, buf);
1133
1134
1135                 /* Process "?:<expr>" */
1136                 if ((buf[0] == '?') && (buf[1] == ':'))
1137                 {
1138                         char f;
1139                         cptr v;
1140                         cptr s;
1141
1142                         /* Start */
1143                         s = buf + 2;
1144
1145                         /* Parse the expr */
1146                         v = process_pref_file_expr(&s, &f);
1147
1148                         /* Set flag */
1149                         bypass = (streq(v, "0") ? TRUE : FALSE);
1150
1151                         /* Continue */
1152                         continue;
1153                 }
1154
1155                 /* Apply conditionals */
1156                 if (bypass) continue;
1157
1158
1159                 /* Process "%:<file>" */
1160                 if (buf[0] == '%')
1161                 {
1162                         static int depth_count = 0;
1163
1164                         /* Ignore if deeper than 20 level */
1165                         if (depth_count > 20) continue;
1166
1167                         /* Count depth level */
1168                         depth_count++;
1169
1170                         /* Process that file if allowed */
1171                         switch (preftype)
1172                         {
1173                         case PREF_TYPE_AUTOPICK:
1174                                 (void)process_autopick_file(buf + 2);
1175                                 break;
1176                         case PREF_TYPE_HISTPREF:
1177                                 (void)process_histpref_file(buf + 2);
1178                                 break;
1179                         default:
1180                                 (void)process_pref_file(buf + 2);
1181                                 break;
1182                         }
1183
1184                         /* Set back depth level */
1185                         depth_count--;
1186
1187                         /* Continue */
1188                         continue;
1189                 }
1190
1191
1192                 /* Process the line */
1193                 err = process_pref_file_command(buf);
1194
1195                 /* This is not original pref line... */
1196                 if (err)
1197                 {
1198                         if (preftype != PREF_TYPE_AUTOPICK)
1199                                 break;
1200                         err = process_autopick_file_command(buf);
1201                 }
1202         }
1203
1204
1205         /* Error */
1206         if (err)
1207         {
1208                 /* Print error message */
1209                 /* ToDo: Add better error messages */
1210 #ifdef JP
1211               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1212               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1213 #else
1214                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1215                 msg_format("Parsing '%s'", old);
1216 #endif
1217                 msg_print(NULL);
1218         }
1219
1220         /* Close the file */
1221         my_fclose(fp);
1222
1223         /* Result */
1224         return (err);
1225 }
1226
1227
1228
1229 /*
1230  * Process the "user pref file" with the given name
1231  *
1232  * See the functions above for a list of legal "commands".
1233  *
1234  * We also accept the special "?" and "%" directives, which
1235  * allow conditional evaluation and filename inclusion.
1236  */
1237 errr process_pref_file(cptr name)
1238 {
1239         char buf[1024];
1240
1241         errr err1, err2;
1242
1243         /* Build the filename */
1244         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1245
1246         /* Process the system pref file */
1247         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1248
1249         /* Stop at parser errors, but not at non-existing file */
1250         if (err1 > 0) return err1;
1251
1252
1253         /* Build the filename */
1254         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1255         
1256         /* Process the user pref file */
1257         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1258
1259
1260         /* User file does not exist, but read system pref file */
1261         if (err2 < 0 && !err1)
1262                 return -2;
1263
1264         /* Result of user file processing */
1265         return err2;
1266 }
1267
1268
1269
1270 #ifdef CHECK_TIME
1271
1272 /*
1273  * Operating hours for ANGBAND (defaults to non-work hours)
1274  */
1275 static char days[7][29] =
1276 {
1277         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1278         "MON:XXXXXXXX.........XXXXXXX",
1279         "TUE:XXXXXXXX.........XXXXXXX",
1280         "WED:XXXXXXXX.........XXXXXXX",
1281         "THU:XXXXXXXX.........XXXXXXX",
1282         "FRI:XXXXXXXX.........XXXXXXX",
1283         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1284 };
1285
1286 /*
1287  * Restict usage (defaults to no restrictions)
1288  */
1289 static bool check_time_flag = FALSE;
1290
1291 #endif
1292
1293
1294 /*
1295  * Handle CHECK_TIME
1296  */
1297 errr check_time(void)
1298 {
1299
1300 #ifdef CHECK_TIME
1301
1302         time_t      c;
1303         struct tm   *tp;
1304
1305         /* No restrictions */
1306         if (!check_time_flag) return (0);
1307
1308         /* Check for time violation */
1309         c = time((time_t *)0);
1310         tp = localtime(&c);
1311
1312         /* Violation */
1313         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1314
1315 #endif
1316
1317         /* Success */
1318         return (0);
1319 }
1320
1321
1322
1323 /*
1324  * Initialize CHECK_TIME
1325  */
1326 errr check_time_init(void)
1327 {
1328
1329 #ifdef CHECK_TIME
1330
1331         FILE        *fp;
1332
1333         char    buf[1024];
1334
1335
1336         /* Build the filename */
1337         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1338
1339         /* Open the file */
1340         fp = my_fopen(buf, "r");
1341
1342         /* No file, no restrictions */
1343         if (!fp) return (0);
1344
1345         /* Assume restrictions */
1346         check_time_flag = TRUE;
1347
1348         /* Parse the file */
1349         while (0 == my_fgets(fp, buf, sizeof(buf)))
1350         {
1351                 /* Skip comments and blank lines */
1352                 if (!buf[0] || (buf[0] == '#')) continue;
1353
1354                 /* Chop the buffer */
1355                 buf[29] = '\0';
1356
1357                 /* Extract the info */
1358                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1359                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1360                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1361                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1362                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1363                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1364                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1365         }
1366
1367         /* Close it */
1368         my_fclose(fp);
1369
1370 #endif
1371
1372         /* Success */
1373         return (0);
1374 }
1375
1376
1377
1378 #ifdef CHECK_LOAD
1379
1380 #ifndef MAXHOSTNAMELEN
1381 # define MAXHOSTNAMELEN  64
1382 #endif
1383
1384 typedef struct statstime statstime;
1385
1386 struct statstime
1387 {
1388         int                 cp_time[4];
1389         int                 dk_xfer[4];
1390         unsigned int        v_pgpgin;
1391         unsigned int        v_pgpgout;
1392         unsigned int        v_pswpin;
1393         unsigned int        v_pswpout;
1394         unsigned int        v_intr;
1395         int                 if_ipackets;
1396         int                 if_ierrors;
1397         int                 if_opackets;
1398         int                 if_oerrors;
1399         int                 if_collisions;
1400         unsigned int        v_swtch;
1401         long                avenrun[3];
1402         struct timeval      boottime;
1403         struct timeval      curtime;
1404 };
1405
1406 /*
1407  * Maximal load (if any).
1408  */
1409 static int check_load_value = 0;
1410
1411 #endif
1412
1413
1414 /*
1415  * Handle CHECK_LOAD
1416  */
1417 errr check_load(void)
1418 {
1419
1420 #ifdef CHECK_LOAD
1421
1422         struct statstime    st;
1423
1424         /* Success if not checking */
1425         if (!check_load_value) return (0);
1426
1427         /* Check the load */
1428         if (0 == rstat("localhost", &st))
1429         {
1430                 long val1 = (long)(st.avenrun[2]);
1431                 long val2 = (long)(check_load_value) * FSCALE;
1432
1433                 /* Check for violation */
1434                 if (val1 >= val2) return (1);
1435         }
1436
1437 #endif
1438
1439         /* Success */
1440         return (0);
1441 }
1442
1443
1444 /*
1445  * Initialize CHECK_LOAD
1446  */
1447 errr check_load_init(void)
1448 {
1449
1450 #ifdef CHECK_LOAD
1451
1452         FILE        *fp;
1453
1454         char    buf[1024];
1455
1456         char    temphost[MAXHOSTNAMELEN+1];
1457         char    thishost[MAXHOSTNAMELEN+1];
1458
1459
1460         /* Build the filename */
1461         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1462
1463         /* Open the "load" file */
1464         fp = my_fopen(buf, "r");
1465
1466         /* No file, no restrictions */
1467         if (!fp) return (0);
1468
1469         /* Default load */
1470         check_load_value = 100;
1471
1472         /* Get the host name */
1473         (void)gethostname(thishost, (sizeof thishost) - 1);
1474
1475         /* Parse it */
1476         while (0 == my_fgets(fp, buf, sizeof(buf)))
1477         {
1478                 int value;
1479
1480                 /* Skip comments and blank lines */
1481                 if (!buf[0] || (buf[0] == '#')) continue;
1482
1483                 /* Parse, or ignore */
1484                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1485
1486                 /* Skip other hosts */
1487                 if (!streq(temphost, thishost) &&
1488                     !streq(temphost, "localhost")) continue;
1489
1490                 /* Use that value */
1491                 check_load_value = value;
1492
1493                 /* Done */
1494                 break;
1495         }
1496
1497         /* Close the file */
1498         my_fclose(fp);
1499
1500 #endif
1501
1502         /* Success */
1503         return (0);
1504 }
1505
1506
1507 #define ENTRY_BARE_HAND 0
1508 #define ENTRY_TWO_HANDS 1
1509 #define ENTRY_RIGHT_HAND1 2
1510 #define ENTRY_LEFT_HAND1 3
1511 #define ENTRY_LEFT_HAND2 4
1512 #define ENTRY_RIGHT_HAND2 5
1513 #define ENTRY_POSTURE 6
1514 #define ENTRY_SHOOT_HIT_DAM 7
1515 #define ENTRY_SHOOT_POWER 8
1516 #define ENTRY_SPEED 9
1517 #define ENTRY_BASE_AC 10
1518 #define ENTRY_LEVEL 11
1519 #define ENTRY_CUR_EXP 12
1520 #define ENTRY_MAX_EXP 13
1521 #define ENTRY_EXP_TO_ADV 14
1522 #define ENTRY_GOLD 15
1523 #define ENTRY_DAY 16
1524 #define ENTRY_HP 17
1525 #define ENTRY_SP 18
1526 #define ENTRY_PLAY_TIME 19
1527 #define ENTRY_SKILL_FIGHT 20
1528 #define ENTRY_SKILL_SHOOT 21
1529 #define ENTRY_SKILL_SAVING 22
1530 #define ENTRY_SKILL_STEALTH 23
1531 #define ENTRY_SKILL_PERCEP 24
1532 #define ENTRY_SKILL_SEARCH 25
1533 #define ENTRY_SKILL_DISARM 26
1534 #define ENTRY_SKILL_DEVICE 27
1535 #define ENTRY_BLOWS 28
1536 #define ENTRY_SHOTS 29
1537 #define ENTRY_AVG_DMG 30
1538 #define ENTRY_INFRA 31
1539
1540 #define ENTRY_NAME 32
1541 #define ENTRY_SEX 33
1542 #define ENTRY_RACE 34
1543 #define ENTRY_CLASS 35
1544 #define ENTRY_REALM 36
1545 #define ENTRY_PATRON 37
1546 #define ENTRY_AGE 38
1547 #define ENTRY_HEIGHT 39
1548 #define ENTRY_WEIGHT 40
1549 #define ENTRY_SOCIAL 41
1550 #define ENTRY_ALIGN 42
1551
1552 #define ENTRY_EXP_ANDR 43
1553 #define ENTRY_EXP_TO_ADV_ANDR 44
1554
1555
1556 static struct
1557 {
1558         int col;
1559         int row;
1560         int len;
1561         char header[20];
1562 } disp_player_line[]
1563 #ifdef JP
1564 = {
1565         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1566         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1567         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1568         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1569         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1570         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1571         { 1, 11, 25, ""},
1572         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1573         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1574         { 1, 20, 25, "²Ã®"},
1575         { 1, 19, 25, "£Á£Ã"},
1576         {29, 13, 21, "¥ì¥Ù¥ë"},
1577         {29, 14, 21, "·Ð¸³ÃÍ"},
1578         {29, 15, 21, "ºÇÂç·Ð¸³"},
1579         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1580         {29, 17, 21, "½ê»ý¶â"},
1581         {29, 19, 21, "ÆüÉÕ"},
1582         {29, 10, 21, "£È£Ð"},
1583         {29, 11, 21, "£Í£Ð"},
1584         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1585         {53, 10, -1, "ÂǷ⹶·â  :"},
1586         {53, 11, -1, "¼Í·â¹¶·â  :"},
1587         {53, 12, -1, "ËâË¡Ëɸ栠:"},
1588         {53, 13, -1, "±£Ì©¹ÔÆ°  :"},
1589         {53, 15, -1, "ÃγР     :"},
1590         {53, 16, -1, "õº÷      :"},
1591         {53, 17, -1, "²ò½ü      :"},
1592         {53, 18, -1, "ËâË¡Æ»¶ñ  :"},
1593         { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1594         { 1, 17, 25, "¼Í·â²ó¿ô"},
1595         { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1596         {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1597         {26,  1, -1, "̾Á°  : "},
1598         { 1,  3, -1, "À­ÊÌ     : "},
1599         { 1,  4, -1, "¼ï²     : "},
1600         { 1,  5, -1, "¿¦¶È     : "},
1601         { 1,  6, -1, "ËâË¡     : "},
1602         { 1,  7, -1, "¼é¸îËâ¿À : "},
1603         {29,  3, 21, "ǯÎð"},
1604         {29,  4, 21, "¿ÈĹ"},
1605         {29,  5, 21, "ÂνÅ"},
1606         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1607         {29,  7, 21, "°À­"},
1608         {29, 14, 21, "¶¯²½ÅÙ"},
1609         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1610 };
1611 #else
1612 = {
1613         { 1, 10, 25, "Bare hand"},
1614         { 1, 10, 25, "Two hands"},
1615         { 1, 10, 25, "Right hand"},
1616         { 1, 10, 25, "Left hand"},
1617         { 1, 11, 25, "Left hand"},
1618         { 1, 11, 25, "Right hand"},
1619         { 1, 11, 25, "Posture"},
1620         { 1, 15, 25, "Shooting"},
1621         { 1, 16, 25, "Multiplier"},
1622         { 1, 20, 25, "Speed"},
1623         { 1, 19, 25, "AC"},
1624         {29, 13, 21, "Level"},
1625         {29, 14, 21, "Experience"},
1626         {29, 15, 21, "Max Exp"},
1627         {29, 16, 21, "Exp to Adv"},
1628         {29, 17, 21, "Gold"},
1629         {29, 19, 21, "Time"},
1630         {29, 10, 21, "Hit point"},
1631         {29, 11, 21, "SP (Mana)"},
1632         {29, 20, 21, "Play time"},
1633         {53, 10, -1, "Fighting   : "},
1634         {53, 11, -1, "Bows/Throw : "},
1635         {53, 12, -1, "SavingThrow: "},
1636         {53, 13, -1, "Stealth    : "},
1637         {53, 15, -1, "Perception : "},
1638         {53, 16, -1, "Searching  : "},
1639         {53, 17, -1, "Disarming  : "},
1640         {53, 18, -1, "MagicDevice: "},
1641         { 1, 12, 25, "Blows/Round"},
1642         { 1, 17, 25, "Shots/Round"},
1643         { 1, 13, 25, "AverageDmg/Rnd"},
1644         {53, 20, -1, "Infra-Vision: "},
1645         {26,  1, -1, "Name  : "},
1646         { 1,  3, -1, "Sex      : "},
1647         { 1,  4, -1, "Race     : "},
1648         { 1,  5, -1, "Class    : "},
1649         { 1,  6, -1, "Magic    : "},
1650         { 1,  7, -1, "Patron   : "},
1651         {29,  3, 21, "Age"},
1652         {29,  4, 21, "Height"},
1653         {29,  5, 21, "Weight"},
1654         {29,  6, 21, "Social Class"},
1655         {29,  7, 21, "Align"},
1656         {29, 14, 21, "Construction"},
1657         {29, 16, 21, "Const to Adv"},
1658 };
1659 #endif
1660
1661 static void display_player_one_line(int entry, cptr val, byte attr)
1662 {
1663         char buf[40];
1664
1665         int row = disp_player_line[entry].row;
1666         int col = disp_player_line[entry].col;
1667         int len = disp_player_line[entry].len;
1668         cptr head = disp_player_line[entry].header;
1669
1670         int head_len = strlen(head);
1671
1672         Term_putstr(col, row, -1, TERM_WHITE, head);
1673
1674         if (!val)
1675                 return;
1676
1677         if (len > 0)
1678         {
1679                 int val_len = len - head_len;
1680                 sprintf(buf, "%*.*s", val_len, val_len, val);
1681                 Term_putstr(col + head_len, row, -1, attr, buf);
1682         }
1683         else
1684         {
1685                 Term_putstr(col + head_len, row, -1, attr, val);
1686         }
1687
1688         return;
1689 }
1690
1691
1692 static void display_player_melee_bonus(int hand, int hand_entry)
1693 {
1694         char buf[160];
1695         int show_tohit = p_ptr->dis_to_h[hand];
1696         int show_todam = p_ptr->dis_to_d[hand];
1697         object_type *o_ptr = &inventory[INVEN_RARM + hand];
1698
1699         /* Hack -- add in weapon info if known */
1700         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1701         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1702
1703         /* Melee attacks */
1704         sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1705
1706         /* Dump the bonuses to hit/dam */
1707         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1708                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1709         else if (p_ptr->ryoute)
1710                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1711         else
1712                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1713 }
1714
1715
1716 /*
1717  * Prints the following information on the screen.
1718  */
1719 static void display_player_middle(void)
1720 {
1721         char buf[160];
1722
1723         /* Base skill */
1724         int show_tohit = p_ptr->dis_to_h_b;
1725         int show_todam = 0;
1726
1727         /* Range weapon */
1728         object_type *o_ptr = &inventory[INVEN_BOW];
1729
1730         int tmul = 0;
1731         int e;
1732
1733         if (p_ptr->migite)
1734         {
1735                 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1736         }
1737
1738         if (p_ptr->hidarite)
1739         {
1740                 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1741         }
1742         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1743         {
1744                 int i;
1745                 if (p_ptr->special_defense & KAMAE_MASK)
1746                 {
1747                         for (i = 0; i < MAX_KAMAE; i++)
1748                         {
1749                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1750                         }
1751                         if (i < MAX_KAMAE)
1752 #ifdef JP
1753                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1754 #else
1755                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1756 #endif
1757                 }
1758                 else
1759 #ifdef JP
1760                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1761 #else
1762                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1763 #endif
1764         }
1765
1766         /* Apply weapon bonuses */
1767         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1768         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1769
1770         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1771                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1772         else
1773                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1774
1775         /* Range attacks */
1776         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1777
1778         if (inventory[INVEN_BOW].k_idx)
1779         {
1780                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1781
1782                 /* Get extra "power" from "extra might" */
1783                 if (p_ptr->xtra_might) tmul++;
1784
1785                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1786         }
1787
1788         /* shoot power */
1789         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1790
1791         /* Dump the armor class */
1792         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1793
1794         /* Dump speed */
1795         {
1796                 int tmp_speed = 0;
1797                 byte attr;
1798                 int i;
1799
1800                 i = p_ptr->pspeed-110;
1801
1802                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1803                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1804
1805                 if (i > 0)
1806                 {
1807                         if (!p_ptr->riding)
1808                                 attr = TERM_L_GREEN;
1809                         else
1810                                 attr = TERM_GREEN;
1811                 }
1812                 else if (i == 0)
1813                 {
1814                         if (!p_ptr->riding)
1815                                 attr = TERM_L_BLUE;
1816                         else
1817                                 attr = TERM_GREEN;
1818                 }
1819                 else
1820                 {
1821                         if (!p_ptr->riding)
1822                                 attr = TERM_L_UMBER;
1823                         else
1824                                 attr = TERM_RED;
1825                 }
1826
1827                 if (!p_ptr->riding)
1828                 {
1829                         if (IS_FAST()) tmp_speed += 10;
1830                         if (p_ptr->slow) tmp_speed -= 10;
1831                         if (p_ptr->lightspeed) tmp_speed = 99;
1832                 }
1833                 else
1834                 {
1835                         if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1836                         if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1837                 }
1838
1839                 if (tmp_speed)
1840                 {
1841                         if (!p_ptr->riding)
1842                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1843                         else
1844 #ifdef JP
1845                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1846 #else
1847                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1848 #endif
1849
1850                         if (tmp_speed > 0)
1851                                 attr = TERM_YELLOW;
1852                         else
1853                                 attr = TERM_VIOLET;
1854                 }
1855                 else
1856                 {
1857                         if (!p_ptr->riding)
1858                                 sprintf(buf, "(%+d)", i);
1859                         else
1860 #ifdef JP
1861                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1862 #else
1863                                 sprintf(buf, "Riding (%+d)", i);
1864 #endif
1865                 }
1866         
1867                 display_player_one_line(ENTRY_SPEED, buf, attr);
1868         }
1869
1870         /* Dump character level */
1871         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1872
1873         /* Dump experience */
1874         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1875         else e = ENTRY_CUR_EXP;
1876
1877         if (p_ptr->exp >= p_ptr->max_exp)
1878                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1879         else
1880                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1881
1882         /* Dump max experience */
1883         if (p_ptr->prace == RACE_ANDROID)
1884                 /* Nothing */;
1885         else
1886                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1887
1888         /* Dump exp to advance */
1889         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1890         else e = ENTRY_EXP_TO_ADV;
1891
1892         if (p_ptr->lev >= PY_MAX_LEVEL)
1893                 display_player_one_line(e, "*****", TERM_L_GREEN);
1894         else if (p_ptr->prace == RACE_ANDROID)
1895                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1896         else
1897                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1898
1899         /* Dump gold */
1900         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1901
1902         /* Dump Day */
1903         {
1904                 int day, hour, min;
1905                 extract_day_hour_min(&day, &hour, &min);
1906
1907 #ifdef JP
1908                 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1909                 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1910 #else
1911                 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1912                 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1913 #endif
1914         }
1915         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1916
1917         /* Dump hit point */
1918         if (p_ptr->chp >= p_ptr->mhp) 
1919                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1920         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1921                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1922         else
1923                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1924
1925         /* Dump mana power */
1926         if (p_ptr->csp >= p_ptr->msp) 
1927                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1928         else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10) 
1929                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1930         else
1931                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1932
1933         /* Dump play time */
1934         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1935 }
1936
1937
1938 /*
1939  * Hack -- pass color info around this file
1940  */
1941 static byte likert_color = TERM_WHITE;
1942
1943
1944 /*
1945  * Returns a "rating" of x depending on y
1946  */
1947 static cptr likert(int x, int y)
1948 {
1949         static char dummy[20] = "";
1950
1951         /* Paranoia */
1952         if (y <= 0) y = 1;
1953
1954         /* Negative value */
1955         if (x < 0)
1956         {
1957                 likert_color = TERM_L_DARK;
1958 #ifdef JP
1959                 return "ºÇÄã";
1960 #else
1961                 return "Very Bad";
1962 #endif
1963         }
1964
1965         /* Analyze the value */
1966         switch ((x / y))
1967         {
1968         case 0:
1969         case 1:
1970                 likert_color = TERM_RED;
1971 #ifdef JP
1972                 return "°­¤¤";
1973 #else
1974                 return "Bad";
1975 #endif
1976
1977         case 2:
1978                 likert_color = TERM_L_RED;
1979 #ifdef JP
1980                 return "Îô¤ë";
1981 #else
1982                 return "Poor";
1983 #endif
1984
1985         case 3:
1986         case 4:
1987                 likert_color = TERM_ORANGE;
1988 #ifdef JP
1989                 return "ÉáÄÌ";
1990 #else
1991                 return "Fair";
1992 #endif
1993
1994         case 5:
1995                 likert_color = TERM_YELLOW;
1996 #ifdef JP
1997                 return "Îɤ¤";
1998 #else
1999                 return "Good";
2000 #endif
2001
2002         case 6:
2003                 likert_color = TERM_YELLOW;
2004 #ifdef JP
2005                 return "ÂçÊÑÎɤ¤";
2006 #else
2007                 return "Very Good";
2008 #endif
2009
2010         case 7:
2011         case 8:
2012                 likert_color = TERM_L_GREEN;
2013 #ifdef JP
2014                 return "Âî±Û";
2015 #else
2016                 return "Excellent";
2017 #endif
2018
2019         case 9:
2020         case 10:
2021         case 11:
2022         case 12:
2023         case 13:
2024                 likert_color = TERM_GREEN;
2025 #ifdef JP
2026                 return "Ķ±Û";
2027 #else
2028                 return "Superb";
2029 #endif
2030
2031         case 14:
2032         case 15:
2033         case 16:
2034         case 17:
2035                 likert_color = TERM_BLUE;
2036 #ifdef JP
2037                 return "±ÑͺŪ";
2038 #else
2039                 return "Heroic";
2040 #endif
2041
2042         default:
2043                 likert_color = TERM_VIOLET;
2044 #ifdef JP
2045                 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2046 #else
2047                 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2048 #endif
2049                 return dummy;
2050         }
2051 }
2052
2053
2054 /*
2055  * Prints ratings on certain abilities
2056  *
2057  * This code is "imitated" elsewhere to "dump" a character sheet.
2058  */
2059 static void display_player_various(void)
2060 {
2061         int         tmp, damage[2], blows1, blows2, i, basedam;
2062         int                     xthn, xthb, xfos, xsrh;
2063         int                     xdis, xdev, xsav, xstl;
2064         cptr            desc;
2065         int         muta_att = 0;
2066         u32b flgs[TR_FLAG_SIZE];
2067         int             shots, shot_frac;
2068
2069         object_type             *o_ptr;
2070
2071         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2072         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2073         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2074         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2075         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2076
2077         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2078
2079         /* Shooting Skill (with current bow and normal missile) */
2080         o_ptr = &inventory[INVEN_BOW];
2081         tmp = p_ptr->to_h_b + o_ptr->to_h;
2082         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2083
2084         /* If the player is wielding one? */
2085         if (o_ptr->k_idx)
2086         {
2087                 s16b energy_fire = bow_energy(o_ptr->sval);
2088
2089                 /* Calculate shots per round */
2090                 shots = p_ptr->num_fire * 100;
2091                 shot_frac = (shots * 100 / energy_fire) % 100;
2092                 shots = shots / energy_fire;
2093                 if (o_ptr->name1 == ART_CRIMSON)
2094                 {
2095                         shots = 1;
2096                         shot_frac = 0;
2097                         if (p_ptr->pclass == CLASS_ARCHER)
2098                         {
2099                                 /* Extra shot at level 10 */
2100                                 if (p_ptr->lev >= 10) shots++;
2101
2102                                 /* Extra shot at level 30 */
2103                                 if (p_ptr->lev >= 30) shots++;
2104
2105                                 /* Extra shot at level 45 */
2106                                 if (p_ptr->lev >= 45) shots++;
2107                         }
2108                 }
2109         }
2110         else
2111         {
2112                 shots = 0;
2113                 shot_frac = 0;
2114         }
2115
2116         for(i = 0; i < 2; i++)
2117         {
2118                 damage[i] = p_ptr->dis_to_d[i] * 100;
2119                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2120                 {
2121                         int level = p_ptr->lev;
2122                         if (i)
2123                         {
2124                                 damage[i] = 0;
2125                                 break;
2126                         }
2127                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2128                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2129                                 basedam = monk_ave_damage[level][1];
2130                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2131                                 basedam = monk_ave_damage[level][2];
2132                         else
2133                                 basedam = monk_ave_damage[level][0];
2134                 }
2135                 else
2136                 {
2137                         o_ptr = &inventory[INVEN_RARM + i];
2138
2139                         /* Average damage per round */
2140                         if (o_ptr->k_idx)
2141                         {
2142                                 if (object_is_known(o_ptr)) damage[i] += o_ptr->to_d * 100;
2143                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2144                                 object_flags_known(o_ptr, flgs);
2145                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2146                                 {
2147                                         /* vorpal blade */
2148                                         basedam *= 5;
2149                                         basedam /= 3;
2150                                 }
2151                                 else if (have_flag(flgs, TR_VORPAL))
2152                                 {
2153                                         /* vorpal flag only */
2154                                         basedam *= 11;
2155                                         basedam /= 9;
2156                                 }
2157                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2158                                         basedam = basedam * 7 / 2;
2159                         }
2160                         else basedam = 0;
2161                 }
2162                 damage[i] += basedam;
2163                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2164                 if (damage[i] < 0) damage[i] = 0;
2165         }
2166         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2167         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2168
2169         /* Basic abilities */
2170
2171         xdis = p_ptr->skill_dis;
2172         xdev = p_ptr->skill_dev;
2173         xsav = p_ptr->skill_sav;
2174         xstl = p_ptr->skill_stl;
2175         xsrh = p_ptr->skill_srh;
2176         xfos = p_ptr->skill_fos;
2177
2178
2179         desc = likert(xthn, 12);
2180         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2181
2182         desc = likert(xthb, 12);
2183         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2184
2185         desc = likert(xsav, 7);
2186         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2187
2188         /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2189         desc = likert((xstl > 0) ? xstl : -1, 1);
2190         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2191
2192         desc = likert(xfos, 6);
2193         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2194
2195         desc = likert(xsrh, 6);
2196         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2197
2198         desc = likert(xdis, 8);
2199         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2200
2201         desc = likert(xdev, 6);
2202         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2203
2204         if (!muta_att)
2205                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2206         else
2207                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2208
2209         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2210
2211
2212         if ((damage[0]+damage[1]) == 0)
2213                 desc = "nil!";
2214         else
2215                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2216
2217         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2218
2219         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2220 }
2221
2222
2223
2224 /*
2225  * Obtain the "flags" for the player as if he was an item
2226  */
2227 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2228 {
2229         int i;
2230
2231         /* Clear */
2232         for (i = 0; i < TR_FLAG_SIZE; i++)
2233                 flgs[i] = 0L;
2234
2235         /* Classes */
2236         switch (p_ptr->pclass)
2237         {
2238         case CLASS_WARRIOR:
2239                 if (p_ptr->lev > 44)
2240                         add_flag(flgs, TR_REGEN);
2241         case CLASS_SAMURAI:
2242                 if (p_ptr->lev > 29)
2243                         add_flag(flgs, TR_RES_FEAR);
2244                 break;
2245         case CLASS_PALADIN:
2246                 if (p_ptr->lev > 39)
2247                         add_flag(flgs, TR_RES_FEAR);
2248                 break;
2249         case CLASS_CHAOS_WARRIOR:
2250                 if (p_ptr->lev > 29)
2251                         add_flag(flgs, TR_RES_CHAOS);
2252                 if (p_ptr->lev > 39)
2253                         add_flag(flgs, TR_RES_FEAR);
2254                 break;
2255         case CLASS_MONK:
2256         case CLASS_FORCETRAINER:
2257                 if ((p_ptr->lev > 9) && !heavy_armor())
2258                         add_flag(flgs, TR_SPEED);
2259                 if ((p_ptr->lev>24) && !heavy_armor())
2260                         add_flag(flgs, TR_FREE_ACT);
2261                 break;
2262         case CLASS_NINJA:
2263                 if (heavy_armor())
2264                         add_flag(flgs, TR_SPEED);
2265                 else
2266                 {
2267                         if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2268                             (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2269                                 add_flag(flgs, TR_SPEED);
2270                         if (p_ptr->lev>24)
2271                                 add_flag(flgs, TR_FREE_ACT);
2272                 }
2273                 add_flag(flgs, TR_SLOW_DIGEST);
2274                 add_flag(flgs, TR_RES_FEAR);
2275                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2276                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2277                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2278                 break;
2279         case CLASS_MINDCRAFTER:
2280                 if (p_ptr->lev > 9)
2281                         add_flag(flgs, TR_RES_FEAR);
2282                 if (p_ptr->lev > 19)
2283                         add_flag(flgs, TR_SUST_WIS);
2284                 if (p_ptr->lev > 29)
2285                         add_flag(flgs, TR_RES_CONF);
2286                 if (p_ptr->lev > 39)
2287                         add_flag(flgs, TR_TELEPATHY);
2288                 break;
2289         case CLASS_BARD:
2290                 add_flag(flgs, TR_RES_SOUND);
2291                 break;
2292         case CLASS_BERSERKER:
2293                 add_flag(flgs, TR_SUST_STR);
2294                 add_flag(flgs, TR_SUST_DEX);
2295                 add_flag(flgs, TR_SUST_CON);
2296                 add_flag(flgs, TR_REGEN);
2297                 add_flag(flgs, TR_FREE_ACT);
2298                 add_flag(flgs, TR_SPEED);
2299                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2300                 break;
2301         case CLASS_MIRROR_MASTER:
2302                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2303                 break;
2304         default:
2305                 break; /* Do nothing */
2306         }
2307
2308         /* Races */
2309         if (p_ptr->mimic_form)
2310         {
2311                 switch(p_ptr->mimic_form)
2312                 {
2313                 case MIMIC_DEMON:
2314                         add_flag(flgs, TR_HOLD_LIFE);
2315                         add_flag(flgs, TR_RES_CHAOS);
2316                         add_flag(flgs, TR_RES_NETHER);
2317                         add_flag(flgs, TR_RES_FIRE);
2318                         add_flag(flgs, TR_SEE_INVIS);
2319                         add_flag(flgs, TR_SPEED);
2320                         break;
2321                 case MIMIC_DEMON_LORD:
2322                         add_flag(flgs, TR_HOLD_LIFE);
2323                         add_flag(flgs, TR_RES_CHAOS);
2324                         add_flag(flgs, TR_RES_NETHER);
2325                         add_flag(flgs, TR_RES_FIRE);
2326                         add_flag(flgs, TR_RES_COLD);
2327                         add_flag(flgs, TR_RES_ELEC);
2328                         add_flag(flgs, TR_RES_ACID);
2329                         add_flag(flgs, TR_RES_POIS);
2330                         add_flag(flgs, TR_RES_CONF);
2331                         add_flag(flgs, TR_RES_DISEN);
2332                         add_flag(flgs, TR_RES_NEXUS);
2333                         add_flag(flgs, TR_RES_FEAR);
2334                         add_flag(flgs, TR_IM_FIRE);
2335                         add_flag(flgs, TR_SH_FIRE);
2336                         add_flag(flgs, TR_SEE_INVIS);
2337                         add_flag(flgs, TR_TELEPATHY);
2338                         add_flag(flgs, TR_LEVITATION);
2339                         add_flag(flgs, TR_SPEED);
2340                         break;
2341                 case MIMIC_VAMPIRE:
2342                         add_flag(flgs, TR_HOLD_LIFE);
2343                         add_flag(flgs, TR_RES_DARK);
2344                         add_flag(flgs, TR_RES_NETHER);
2345                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2346                         add_flag(flgs, TR_RES_POIS);
2347                         add_flag(flgs, TR_RES_COLD);
2348                         add_flag(flgs, TR_SEE_INVIS);
2349                         add_flag(flgs, TR_SPEED);
2350                         break;
2351                 }
2352         }
2353         else
2354         {
2355         switch (p_ptr->prace)
2356         {
2357         case RACE_ELF:
2358                 add_flag(flgs, TR_RES_LITE);
2359                 break;
2360         case RACE_HOBBIT:
2361                 add_flag(flgs, TR_HOLD_LIFE);
2362                 break;
2363         case RACE_GNOME:
2364                 add_flag(flgs, TR_FREE_ACT);
2365                 break;
2366         case RACE_DWARF:
2367                 add_flag(flgs, TR_RES_BLIND);
2368                 break;
2369         case RACE_HALF_ORC:
2370                 add_flag(flgs, TR_RES_DARK);
2371                 break;
2372         case RACE_HALF_TROLL:
2373                 add_flag(flgs, TR_SUST_STR);
2374                 if (p_ptr->lev > 14)
2375                 {
2376                         add_flag(flgs, TR_REGEN);
2377                         if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2378                         {
2379                                 add_flag(flgs, TR_SLOW_DIGEST);
2380                                 /*
2381                                  * Let's not make Regeneration a disadvantage
2382                                  * for the poor warriors who can never learn
2383                                  * a spell that satisfies hunger (actually
2384                                  * neither can rogues, but half-trolls are not
2385                                  * supposed to play rogues)
2386                                  */
2387                         }
2388                 }
2389                 break;
2390         case RACE_AMBERITE:
2391                 add_flag(flgs, TR_SUST_CON);
2392                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2393                 break;
2394         case RACE_HIGH_ELF:
2395                 add_flag(flgs, TR_RES_LITE);
2396                 add_flag(flgs, TR_SEE_INVIS);
2397                 break;
2398         case RACE_BARBARIAN:
2399                 add_flag(flgs, TR_RES_FEAR);
2400                 break;
2401         case RACE_HALF_OGRE:
2402                 add_flag(flgs, TR_SUST_STR);
2403                 add_flag(flgs, TR_RES_DARK);
2404                 break;
2405         case RACE_HALF_GIANT:
2406                 add_flag(flgs, TR_RES_SHARDS);
2407                 add_flag(flgs, TR_SUST_STR);
2408                 break;
2409         case RACE_HALF_TITAN:
2410                 add_flag(flgs, TR_RES_CHAOS);
2411                 break;
2412         case RACE_CYCLOPS:
2413                 add_flag(flgs, TR_RES_SOUND);
2414                 break;
2415         case RACE_YEEK:
2416                 add_flag(flgs, TR_RES_ACID);
2417                 if (p_ptr->lev > 19)
2418                         add_flag(flgs, TR_IM_ACID);
2419                 break;
2420         case RACE_KLACKON:
2421                 add_flag(flgs, TR_RES_CONF);
2422                 add_flag(flgs, TR_RES_ACID);
2423                 if (p_ptr->lev > 9)
2424                         add_flag(flgs, TR_SPEED);
2425                 break;
2426         case RACE_KOBOLD:
2427                 add_flag(flgs, TR_RES_POIS);
2428                 break;
2429         case RACE_NIBELUNG:
2430                 add_flag(flgs, TR_RES_DISEN);
2431                 add_flag(flgs, TR_RES_DARK);
2432                 break;
2433         case RACE_DARK_ELF:
2434                 add_flag(flgs, TR_RES_DARK);
2435                 if (p_ptr->lev > 19)
2436                         add_flag(flgs, TR_SEE_INVIS);
2437                 break;
2438         case RACE_DRACONIAN:
2439                 add_flag(flgs, TR_LEVITATION);
2440                 if (p_ptr->lev > 4)
2441                         add_flag(flgs, TR_RES_FIRE);
2442                 if (p_ptr->lev > 9)
2443                         add_flag(flgs, TR_RES_COLD);
2444                 if (p_ptr->lev > 14)
2445                         add_flag(flgs, TR_RES_ACID);
2446                 if (p_ptr->lev > 19)
2447                         add_flag(flgs, TR_RES_ELEC);
2448                 if (p_ptr->lev > 34)
2449                         add_flag(flgs, TR_RES_POIS);
2450                 break;
2451         case RACE_MIND_FLAYER:
2452                 add_flag(flgs, TR_SUST_INT);
2453                 add_flag(flgs, TR_SUST_WIS);
2454                 if (p_ptr->lev > 14)
2455                         add_flag(flgs, TR_SEE_INVIS);
2456                 if (p_ptr->lev > 29)
2457                         add_flag(flgs, TR_TELEPATHY);
2458                 break;
2459         case RACE_IMP:
2460                 add_flag(flgs, TR_RES_FIRE);
2461                 if (p_ptr->lev > 9)
2462                         add_flag(flgs, TR_SEE_INVIS);
2463                 break;
2464         case RACE_GOLEM:
2465                 add_flag(flgs, TR_SEE_INVIS);
2466                 add_flag(flgs, TR_FREE_ACT);
2467                 add_flag(flgs, TR_RES_POIS);
2468                 add_flag(flgs, TR_SLOW_DIGEST);
2469                 if (p_ptr->lev > 34)
2470                         add_flag(flgs, TR_HOLD_LIFE);
2471                 break;
2472         case RACE_SKELETON:
2473                 add_flag(flgs, TR_SEE_INVIS);
2474                 add_flag(flgs, TR_RES_SHARDS);
2475                 add_flag(flgs, TR_HOLD_LIFE);
2476                 add_flag(flgs, TR_RES_POIS);
2477                 if (p_ptr->lev > 9)
2478                         add_flag(flgs, TR_RES_COLD);
2479                 break;
2480         case RACE_ZOMBIE:
2481                 add_flag(flgs, TR_SEE_INVIS);
2482                 add_flag(flgs, TR_HOLD_LIFE);
2483                 add_flag(flgs, TR_RES_NETHER);
2484                 add_flag(flgs, TR_RES_POIS);
2485                 add_flag(flgs, TR_SLOW_DIGEST);
2486                 if (p_ptr->lev > 4)
2487                         add_flag(flgs, TR_RES_COLD);
2488                 break;
2489         case RACE_VAMPIRE:
2490                 add_flag(flgs, TR_HOLD_LIFE);
2491                 add_flag(flgs, TR_RES_DARK);
2492                 add_flag(flgs, TR_RES_NETHER);
2493                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2494                 add_flag(flgs, TR_RES_POIS);
2495                 add_flag(flgs, TR_RES_COLD);
2496                 break;
2497         case RACE_SPECTRE:
2498                 add_flag(flgs, TR_LEVITATION);
2499                 add_flag(flgs, TR_FREE_ACT);
2500                 add_flag(flgs, TR_RES_COLD);
2501                 add_flag(flgs, TR_SEE_INVIS);
2502                 add_flag(flgs, TR_HOLD_LIFE);
2503                 add_flag(flgs, TR_RES_NETHER);
2504                 add_flag(flgs, TR_RES_POIS);
2505                 add_flag(flgs, TR_SLOW_DIGEST);
2506                 /* XXX pass_wall */
2507                 if (p_ptr->lev > 34)
2508                         add_flag(flgs, TR_TELEPATHY);
2509                 break;
2510         case RACE_SPRITE:
2511                 add_flag(flgs, TR_RES_LITE);
2512                 add_flag(flgs, TR_LEVITATION);
2513                 if (p_ptr->lev > 9)
2514                         add_flag(flgs, TR_SPEED);
2515                 break;
2516         case RACE_BEASTMAN:
2517                 add_flag(flgs, TR_RES_SOUND);
2518                 add_flag(flgs, TR_RES_CONF);
2519                 break;
2520         case RACE_ANGEL:
2521                 add_flag(flgs, TR_LEVITATION);
2522                 add_flag(flgs, TR_SEE_INVIS);
2523                 break;
2524         case RACE_DEMON:
2525                 add_flag(flgs, TR_RES_FIRE);
2526                 add_flag(flgs, TR_RES_NETHER);
2527                 add_flag(flgs, TR_HOLD_LIFE);
2528                 if (p_ptr->lev > 9)
2529                         add_flag(flgs, TR_SEE_INVIS);
2530                 break;
2531         case RACE_DUNADAN:
2532                 add_flag(flgs, TR_SUST_CON);
2533                 break;
2534         case RACE_S_FAIRY:
2535                 add_flag(flgs, TR_LEVITATION);
2536                 break;
2537         case RACE_KUTA:
2538                 add_flag(flgs, TR_RES_CONF);
2539                 break;
2540         case RACE_ANDROID:
2541                 add_flag(flgs, TR_FREE_ACT);
2542                 add_flag(flgs, TR_RES_POIS);
2543                 add_flag(flgs, TR_SLOW_DIGEST);
2544                 add_flag(flgs, TR_HOLD_LIFE);
2545                 break;
2546         default:
2547                 ; /* Do nothing */
2548         }
2549         }
2550
2551         /* Mutations */
2552         if (p_ptr->muta3)
2553         {
2554                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2555                 {
2556                         remove_flag(flgs, TR_REGEN);
2557                 }
2558
2559                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2560                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2561                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2562                 {
2563                         add_flag(flgs, TR_SPEED);
2564                 }
2565
2566                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2567                 {
2568                         add_flag(flgs, TR_SH_ELEC);
2569                 }
2570
2571                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2572                 {
2573                         add_flag(flgs, TR_SH_FIRE);
2574                         add_flag(flgs, TR_LITE);
2575                 }
2576
2577                 if (p_ptr->muta3 & MUT3_WINGS)
2578                 {
2579                         add_flag(flgs, TR_LEVITATION);
2580                 }
2581
2582                 if (p_ptr->muta3 & MUT3_FEARLESS)
2583                 {
2584                         add_flag(flgs, TR_RES_FEAR);
2585                 }
2586
2587                 if (p_ptr->muta3 & MUT3_REGEN)
2588                 {
2589                         add_flag(flgs, TR_REGEN);
2590                 }
2591
2592                 if (p_ptr->muta3 & MUT3_ESP)
2593                 {
2594                         add_flag(flgs, TR_TELEPATHY);
2595                 }
2596
2597                 if (p_ptr->muta3 & MUT3_MOTION)
2598                 {
2599                         add_flag(flgs, TR_FREE_ACT);
2600                 }
2601         }
2602
2603         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2604                 add_flag(flgs, TR_AGGRAVATE);
2605         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2606         {
2607                 add_flag(flgs, TR_RES_BLIND);
2608                 add_flag(flgs, TR_RES_CONF);
2609                 add_flag(flgs, TR_HOLD_LIFE);
2610                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2611                 if (p_ptr->lev > 9)
2612                         add_flag(flgs, TR_SPEED);
2613         }
2614         if (p_ptr->special_defense & KATA_FUUJIN)
2615                 add_flag(flgs, TR_REFLECT);
2616         if (p_ptr->special_defense & KAMAE_GENBU)
2617                 add_flag(flgs, TR_REFLECT);
2618         if (p_ptr->special_defense & KAMAE_SUZAKU)
2619                 add_flag(flgs, TR_LEVITATION);
2620         if (p_ptr->special_defense & KAMAE_SEIRYU)
2621         {
2622                 add_flag(flgs, TR_RES_FIRE);
2623                 add_flag(flgs, TR_RES_COLD);
2624                 add_flag(flgs, TR_RES_ACID);
2625                 add_flag(flgs, TR_RES_ELEC);
2626                 add_flag(flgs, TR_RES_POIS);
2627                 add_flag(flgs, TR_LEVITATION);
2628                 add_flag(flgs, TR_SH_FIRE);
2629                 add_flag(flgs, TR_SH_ELEC);
2630                 add_flag(flgs, TR_SH_COLD);
2631         }
2632         if (p_ptr->special_defense & KATA_MUSOU)
2633         {
2634                 add_flag(flgs, TR_RES_FEAR);
2635                 add_flag(flgs, TR_RES_LITE);
2636                 add_flag(flgs, TR_RES_DARK);
2637                 add_flag(flgs, TR_RES_BLIND);
2638                 add_flag(flgs, TR_RES_CONF);
2639                 add_flag(flgs, TR_RES_SOUND);
2640                 add_flag(flgs, TR_RES_SHARDS);
2641                 add_flag(flgs, TR_RES_NETHER);
2642                 add_flag(flgs, TR_RES_NEXUS);
2643                 add_flag(flgs, TR_RES_CHAOS);
2644                 add_flag(flgs, TR_RES_DISEN);
2645                 add_flag(flgs, TR_REFLECT);
2646                 add_flag(flgs, TR_HOLD_LIFE);
2647                 add_flag(flgs, TR_FREE_ACT);
2648                 add_flag(flgs, TR_SH_FIRE);
2649                 add_flag(flgs, TR_SH_ELEC);
2650                 add_flag(flgs, TR_SH_COLD);
2651                 add_flag(flgs, TR_LEVITATION);
2652                 add_flag(flgs, TR_LITE);
2653                 add_flag(flgs, TR_SEE_INVIS);
2654                 add_flag(flgs, TR_TELEPATHY);
2655                 add_flag(flgs, TR_SLOW_DIGEST);
2656                 add_flag(flgs, TR_REGEN);
2657                 add_flag(flgs, TR_SUST_STR);
2658                 add_flag(flgs, TR_SUST_INT);
2659                 add_flag(flgs, TR_SUST_WIS);
2660                 add_flag(flgs, TR_SUST_DEX);
2661                 add_flag(flgs, TR_SUST_CON);
2662                 add_flag(flgs, TR_SUST_CHR);
2663         }
2664 }
2665
2666
2667 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2668 {
2669         int i;
2670
2671         /* Clear */
2672         for (i = 0; i < TR_FLAG_SIZE; i++)
2673                 flgs[i] = 0L;
2674
2675         if (IS_HERO() || p_ptr->shero)
2676                 add_flag(flgs, TR_RES_FEAR);
2677         if (p_ptr->tim_invis)
2678                 add_flag(flgs, TR_SEE_INVIS);
2679         if (p_ptr->tim_regen)
2680                 add_flag(flgs, TR_REGEN);
2681         if (IS_TIM_ESP())
2682                 add_flag(flgs, TR_TELEPATHY);
2683         if (IS_FAST() || p_ptr->slow)
2684                 add_flag(flgs, TR_SPEED);
2685
2686         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2687                 add_flag(flgs, TR_RES_ACID);
2688         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2689                 add_flag(flgs, TR_RES_ELEC);
2690         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2691                 add_flag(flgs, TR_RES_FIRE);
2692         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2693                 add_flag(flgs, TR_RES_COLD);
2694         if (IS_OPPOSE_POIS())
2695                 add_flag(flgs, TR_RES_POIS);
2696
2697         if (p_ptr->special_attack & ATTACK_ACID)
2698                 add_flag(flgs, TR_BRAND_ACID);
2699         if (p_ptr->special_attack & ATTACK_ELEC)
2700                 add_flag(flgs, TR_BRAND_ELEC);
2701         if (p_ptr->special_attack & ATTACK_FIRE)
2702                 add_flag(flgs, TR_BRAND_FIRE);
2703         if (p_ptr->special_attack & ATTACK_COLD)
2704                 add_flag(flgs, TR_BRAND_COLD);
2705         if (p_ptr->special_attack & ATTACK_POIS)
2706                 add_flag(flgs, TR_BRAND_POIS);
2707         if (p_ptr->special_defense & DEFENSE_ACID)
2708                 add_flag(flgs, TR_IM_ACID);
2709         if (p_ptr->special_defense & DEFENSE_ELEC)
2710                 add_flag(flgs, TR_IM_ELEC);
2711         if (p_ptr->special_defense & DEFENSE_FIRE)
2712                 add_flag(flgs, TR_IM_FIRE);
2713         if (p_ptr->special_defense & DEFENSE_COLD)
2714                 add_flag(flgs, TR_IM_COLD);
2715         if (p_ptr->wraith_form)
2716                 add_flag(flgs, TR_REFLECT);
2717         /* by henkma */
2718         if (p_ptr->tim_reflect)
2719                 add_flag(flgs, TR_REFLECT);
2720
2721         if (p_ptr->magicdef)
2722         {
2723                 add_flag(flgs, TR_RES_BLIND);
2724                 add_flag(flgs, TR_RES_CONF);
2725                 add_flag(flgs, TR_REFLECT);
2726                 add_flag(flgs, TR_FREE_ACT);
2727                 add_flag(flgs, TR_LEVITATION);
2728         }
2729         if (p_ptr->tim_res_nether)
2730         {
2731                 add_flag(flgs, TR_RES_NETHER);
2732         }
2733         if (p_ptr->tim_sh_fire)
2734         {
2735                 add_flag(flgs, TR_SH_FIRE);
2736         }
2737         if (p_ptr->ult_res)
2738         {
2739                 add_flag(flgs, TR_RES_FEAR);
2740                 add_flag(flgs, TR_RES_LITE);
2741                 add_flag(flgs, TR_RES_DARK);
2742                 add_flag(flgs, TR_RES_BLIND);
2743                 add_flag(flgs, TR_RES_CONF);
2744                 add_flag(flgs, TR_RES_SOUND);
2745                 add_flag(flgs, TR_RES_SHARDS);
2746                 add_flag(flgs, TR_RES_NETHER);
2747                 add_flag(flgs, TR_RES_NEXUS);
2748                 add_flag(flgs, TR_RES_CHAOS);
2749                 add_flag(flgs, TR_RES_DISEN);
2750                 add_flag(flgs, TR_REFLECT);
2751                 add_flag(flgs, TR_HOLD_LIFE);
2752                 add_flag(flgs, TR_FREE_ACT);
2753                 add_flag(flgs, TR_SH_FIRE);
2754                 add_flag(flgs, TR_SH_ELEC);
2755                 add_flag(flgs, TR_SH_COLD);
2756                 add_flag(flgs, TR_LEVITATION);
2757                 add_flag(flgs, TR_LITE);
2758                 add_flag(flgs, TR_SEE_INVIS);
2759                 add_flag(flgs, TR_TELEPATHY);
2760                 add_flag(flgs, TR_SLOW_DIGEST);
2761                 add_flag(flgs, TR_REGEN);
2762                 add_flag(flgs, TR_SUST_STR);
2763                 add_flag(flgs, TR_SUST_INT);
2764                 add_flag(flgs, TR_SUST_WIS);
2765                 add_flag(flgs, TR_SUST_DEX);
2766                 add_flag(flgs, TR_SUST_CON);
2767                 add_flag(flgs, TR_SUST_CHR);
2768         }
2769 }
2770
2771
2772 /* Mode flags for displaying player flags */
2773 #define DP_CURSE   0x01
2774 #define DP_IMM     0x02
2775 #define DP_WP      0x08
2776
2777
2778 /*
2779  * Equippy chars
2780  */
2781 static void display_player_equippy(int y, int x, u16b mode)
2782 {
2783         int i, max_i;
2784
2785         byte a;
2786         char c;
2787
2788         object_type *o_ptr;
2789
2790         /* Weapon flags need only two column */
2791         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2792         else max_i = INVEN_TOTAL;
2793
2794         /* Dump equippy chars */
2795         for (i = INVEN_RARM; i < max_i; i++)
2796         {
2797                 /* Object */
2798                 o_ptr = &inventory[i];
2799
2800                 a = object_attr(o_ptr);
2801                 c = object_char(o_ptr);
2802
2803                 /* Clear the part of the screen */
2804                 if (!equippy_chars || !o_ptr->k_idx)
2805                 {
2806                         c = ' ';
2807                         a = TERM_DARK;
2808                 }
2809
2810                 /* Dump */
2811                 Term_putch(x + i - INVEN_RARM, y, a, c);
2812         }
2813 }
2814
2815
2816 void print_equippy(void)
2817 {
2818         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2819 }
2820
2821 /*
2822  *
2823  */
2824
2825 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2826 {
2827         int i;
2828
2829         /* Clear */
2830         for (i = 0; i < TR_FLAG_SIZE; i++)
2831                 flgs[i] = 0L;
2832
2833         /* Check equipment */
2834         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2835         {
2836                 u32b o_flgs[TR_FLAG_SIZE];
2837
2838                 object_type *o_ptr;
2839
2840                 /* Object */
2841                 o_ptr = &inventory[i];
2842
2843                 if (!o_ptr->k_idx) continue;
2844
2845                 /* Known flags */
2846                 object_flags_known(o_ptr, o_flgs);
2847
2848                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2849                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2850                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2851                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2852         }
2853 }
2854
2855 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2856 {
2857         int i;
2858
2859         /* Clear */
2860         for (i = 0; i < TR_FLAG_SIZE; i++)
2861                 flgs[i] = 0L;
2862
2863         if (prace_is_(RACE_SPECTRE))
2864                 add_flag(flgs, TR_RES_NETHER);
2865         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2866                 add_flag(flgs, TR_RES_DARK);
2867         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2868                 add_flag(flgs, TR_RES_FIRE);
2869         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2870                 add_flag(flgs, TR_RES_ACID);
2871 }
2872
2873 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2874 {
2875         int i;
2876
2877         /* Clear */
2878         for (i = 0; i < TR_FLAG_SIZE; i++)
2879                 flgs[i] = 0L;
2880
2881         if (p_ptr->special_defense & DEFENSE_ACID)
2882                 add_flag(flgs, TR_RES_ACID);
2883         if (p_ptr->special_defense & DEFENSE_ELEC)
2884                 add_flag(flgs, TR_RES_ELEC);
2885         if (p_ptr->special_defense & DEFENSE_FIRE)
2886                 add_flag(flgs, TR_RES_FIRE);
2887         if (p_ptr->special_defense & DEFENSE_COLD)
2888                 add_flag(flgs, TR_RES_COLD);
2889         if (p_ptr->wraith_form)
2890                 add_flag(flgs, TR_RES_DARK);
2891 }
2892
2893 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2894 {
2895         int i;
2896
2897         /* Clear */
2898         for (i = 0; i < TR_FLAG_SIZE; i++)
2899                 flgs[i] = 0L;
2900
2901         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2902         {
2903                 add_flag(flgs, TR_RES_ACID);
2904                 add_flag(flgs, TR_RES_ELEC);
2905                 add_flag(flgs, TR_RES_FIRE);
2906                 add_flag(flgs, TR_RES_COLD);
2907         }
2908         if (prace_is_(RACE_ANDROID))
2909                 add_flag(flgs, TR_RES_ELEC);
2910         if (prace_is_(RACE_ENT))
2911                 add_flag(flgs, TR_RES_FIRE);
2912         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2913             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2914                 add_flag(flgs, TR_RES_LITE);
2915 }
2916
2917
2918 /*
2919  * A struct for storing misc. flags
2920  */
2921 typedef struct {
2922         u32b player_flags[TR_FLAG_SIZE];
2923         u32b tim_player_flags[TR_FLAG_SIZE];
2924         u32b player_imm[TR_FLAG_SIZE];
2925         u32b tim_player_imm[TR_FLAG_SIZE];
2926         u32b player_vuln[TR_FLAG_SIZE];
2927         u32b known_obj_imm[TR_FLAG_SIZE];
2928 } all_player_flags;
2929
2930
2931 /*
2932  * Helper function, see below
2933  */
2934 static void display_flag_aux(int row, int col, cptr header,
2935                                     int flag1, all_player_flags *f, u16b mode)
2936 {
2937         int     i;
2938         bool    vuln = FALSE;
2939         int max_i;
2940
2941         if (have_flag(f->player_vuln, flag1) &&
2942             !(have_flag(f->known_obj_imm, flag1) ||
2943               have_flag(f->player_imm, flag1) ||
2944               have_flag(f->tim_player_imm, flag1)))
2945                 vuln = TRUE;
2946
2947         /* Header */
2948         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2949
2950         /* Advance */
2951         col += strlen(header) + 1;
2952
2953         /* Weapon flags need only two column */
2954         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2955         else max_i = INVEN_TOTAL;
2956
2957         /* Check equipment */
2958         for (i = INVEN_RARM; i < max_i; i++)
2959         {
2960                 u32b flgs[TR_FLAG_SIZE];
2961                 object_type *o_ptr;
2962
2963                 /* Object */
2964                 o_ptr = &inventory[i];
2965
2966                 /* Known flags */
2967                 object_flags_known(o_ptr, flgs);
2968
2969                 /* Default */
2970                 if (!(mode & DP_IMM))
2971                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2972
2973                 /* Check flags */
2974                 if (mode & DP_CURSE)
2975                 {
2976                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2977                                 c_put_str(TERM_WHITE, "+", row, col);
2978                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2979                                 c_put_str(TERM_WHITE, "*", row, col);
2980                 }
2981                 else
2982                 {
2983                         if (have_flag(flgs, flag1))
2984                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2985                                           (mode & DP_IMM) ? "*" : "+", row, col);
2986                 }
2987
2988                 /* Advance */
2989                 col++;
2990         }
2991
2992         /* Assume that player flag is already written */
2993         if (mode & DP_IMM) return;
2994
2995         /* Default */
2996         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2997
2998         /* Player flags */
2999         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3000
3001         /* Timed player flags */
3002         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3003
3004         /* Immunity */
3005         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
3006         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
3007
3008         /* Vulnerability */
3009         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3010 }
3011
3012
3013 /*
3014  * Special display, part 1
3015  */
3016 static void display_player_flag_info(void)
3017 {
3018         int row;
3019         int col;
3020
3021         all_player_flags f;
3022
3023         /* Extract flags and store */
3024         player_flags(f.player_flags);
3025         tim_player_flags(f.tim_player_flags);
3026         player_immunity(f.player_imm);
3027         tim_player_immunity(f.tim_player_imm);
3028         known_obj_immunity(f.known_obj_imm);
3029         player_vuln_flags(f.player_vuln);
3030
3031         /*** Set 1 ***/
3032
3033         row = 12;
3034         col = 1;
3035
3036         display_player_equippy(row-2, col+8, 0);
3037         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3038
3039 #ifdef JP
3040 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3041 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3042 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3043 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3044 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3045 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3046 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3047 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3048 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3049 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3050 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3051 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3052 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3053 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3054 #else
3055         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3056         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3057         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3058         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3059         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3060         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3061         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3062         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3063         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3064         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3065         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3066         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3067         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3068         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3069 #endif
3070
3071
3072         /*** Set 2 ***/
3073
3074         row = 12;
3075         col = 26;
3076
3077         display_player_equippy(row-2, col+8, 0);
3078
3079         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3080
3081 #ifdef JP
3082 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3083 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3084 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3085 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3086 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3087 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3088 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3089 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3090 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3091 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3092 #else
3093         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3094         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3095         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3096         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3097         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3098         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3099         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3100         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3101         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3102         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3103 #endif
3104
3105
3106         /*** Set 3 ***/
3107
3108         row = 12;
3109         col = 51;
3110
3111         display_player_equippy(row-2, col+12, 0);
3112
3113         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3114
3115 #ifdef JP
3116 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3117 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3118 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3119 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3120 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3121 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3122 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3123 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_LEVITATION, &f, 0);
3124 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3125 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3126 #else
3127         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3128         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3129         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3130         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3131         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3132         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3133         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3134         display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3135         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3136         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3137 #endif
3138
3139 }
3140
3141
3142 /*
3143  * Special display, part 2
3144  */
3145 static void display_player_other_flag_info(void)
3146 {
3147         int row;
3148         int col;
3149
3150         all_player_flags f;
3151
3152         /* Extract flags and store */
3153         player_flags(f.player_flags);
3154         tim_player_flags(f.tim_player_flags);
3155         player_immunity(f.player_imm);
3156         tim_player_immunity(f.tim_player_imm);
3157         known_obj_immunity(f.known_obj_imm);
3158         player_vuln_flags(f.player_vuln);
3159
3160         /*** Set 1 ***/
3161
3162         row = 3;
3163         col = 1;
3164
3165         display_player_equippy(row-2, col+12, DP_WP);
3166
3167         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3168
3169 #ifdef JP
3170         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3171         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3172         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3173         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3174         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3175         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3176         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3177         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3178         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3179         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3180         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3181         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3182         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3183         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3184         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3185         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3186         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3187         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3188         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3189         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3190         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3191         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3192         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3193         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3194         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3195         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3196         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3197         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3198 #else
3199         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3200         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3201         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3202         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3203         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3204         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3205         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3206         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3207         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3208         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3209         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3210         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3211         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3212         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3213         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3214         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3215         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3216         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3217         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3218         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3219         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3220         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3221         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3222         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3223         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3224         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3225         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3226         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3227 #endif
3228
3229
3230         /*** Set 2 ***/
3231
3232         row = 3;
3233         col = col + 12 + 7;
3234
3235         display_player_equippy(row-2, col+12, 0);
3236         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3237
3238 #ifdef JP
3239         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3240         display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
3241         display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3242         display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
3243         display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
3244         display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
3245         display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
3246         display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
3247         display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
3248         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3249         display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3250         display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
3251
3252         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
3253         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
3254         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
3255         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
3256         display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
3257         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
3258 #else
3259         display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3260         display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
3261         display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3262         display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
3263         display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3264         display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3265         display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3266         display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3267         display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3268         display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
3269         display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3270         display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3271
3272         display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
3273         display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
3274         display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
3275         display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
3276         display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
3277         display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
3278 #endif
3279
3280
3281         /*** Set 3 ***/
3282
3283         row = 3;
3284         col = col + 12 + 17;
3285
3286         display_player_equippy(row-2, col+14, 0);
3287
3288         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3289
3290 #ifdef JP
3291         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3292         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3293         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3294         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3295         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3296         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3297
3298         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3299         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3300         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3301         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3302         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3303         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3304
3305         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3306         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3307         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3308         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3309 #else
3310         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3311         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3312         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3313         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3314         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3315         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3316
3317         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3318         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3319         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3320         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3321         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3322         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3323
3324         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3325         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3326         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3327         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3328 #endif
3329
3330 }
3331
3332
3333 /*
3334  * Special display, part 2a
3335  */
3336 static void display_player_misc_info(void)
3337 {
3338         char    buf[80];
3339         char    tmp[80];
3340
3341         /* Display basics */
3342 #ifdef JP
3343 put_str("̾Á°  :", 1, 26);
3344 put_str("À­ÊÌ  :", 3, 1);
3345 put_str("¼ï²  :", 4, 1);
3346 put_str("¿¦¶È  :", 5, 1);
3347 #else
3348         put_str("Name  :", 1, 26);
3349         put_str("Sex   :", 3, 1);
3350         put_str("Race  :", 4, 1);
3351         put_str("Class :", 5, 1);
3352 #endif
3353
3354         strcpy(tmp,ap_ptr->title);
3355 #ifdef JP
3356         if(ap_ptr->no == 1)
3357                 strcat(tmp,"¤Î");
3358 #else
3359                 strcat(tmp," ");
3360 #endif
3361         strcat(tmp,player_name);
3362
3363         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3364         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3365         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3366         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3367
3368         /* Display extras */
3369 #ifdef JP
3370 put_str("¥ì¥Ù¥ë:", 6, 1);
3371 put_str("£È£Ð  :", 7, 1);
3372 put_str("£Í£Ð  :", 8, 1);
3373 #else
3374         put_str("Level :", 6, 1);
3375         put_str("Hits  :", 7, 1);
3376         put_str("Mana  :", 8, 1);
3377 #endif
3378
3379
3380         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3381         c_put_str(TERM_L_BLUE, buf, 6, 9);
3382         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3383         c_put_str(TERM_L_BLUE, buf, 7, 9);
3384         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3385         c_put_str(TERM_L_BLUE, buf, 8, 9);
3386 }
3387
3388
3389 /*
3390  * Special display, part 2b
3391  *
3392  * How to print out the modifications and sustains.
3393  * Positive mods with no sustain will be light green.
3394  * Positive mods with a sustain will be dark green.
3395  * Sustains (with no modification) will be a dark green 's'.
3396  * Negative mods (from a curse) will be red.
3397  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3398  * No mod, no sustain, will be a slate '.'
3399  */
3400 static void display_player_stat_info(void)
3401 {
3402         int i, e_adj;
3403         int stat_col, stat;
3404         int row, col;
3405
3406         object_type *o_ptr;
3407         u32b flgs[TR_FLAG_SIZE];
3408
3409         byte a;
3410         char c;
3411
3412         char buf[80];
3413
3414
3415         /* Column */
3416         stat_col = 22;
3417
3418         /* Row */
3419         row = 3;
3420
3421         /* Print out the labels for the columns */
3422 #ifdef JP
3423 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3424 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3425 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3426 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3427 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3428 #else
3429         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3430         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3431         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3432         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3433         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3434 #endif
3435
3436
3437         /* Display the stats */
3438         for (i = 0; i < 6; i++)
3439         {
3440                 int r_adj;
3441
3442                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3443                 else r_adj = rp_ptr->r_adj[i];
3444
3445                 /* Calculate equipment adjustment */
3446                 e_adj = 0;
3447
3448                 /* Icky formula to deal with the 18 barrier */
3449                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3450                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3451                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3452                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3453                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3454                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3455
3456                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3457                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3458
3459                 if (prace_is_(RACE_ENT))
3460                 {
3461                         switch (i)
3462                         {
3463                                 case A_STR:
3464                                 case A_CON:
3465                                         if (p_ptr->lev > 25) r_adj++;
3466                                         if (p_ptr->lev > 40) r_adj++;
3467                                         if (p_ptr->lev > 45) r_adj++;
3468                                         break;
3469                                 case A_DEX:
3470                                         if (p_ptr->lev > 25) r_adj--;
3471                                         if (p_ptr->lev > 40) r_adj--;
3472                                         if (p_ptr->lev > 45) r_adj--;
3473                                         break;
3474                         }
3475                 }
3476
3477                 e_adj -= r_adj;
3478                 e_adj -= cp_ptr->c_adj[i];
3479                 e_adj -= ap_ptr->a_adj[i];
3480
3481                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3482                         /* Reduced name of stat */
3483                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3484                 else
3485                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3486
3487
3488                 /* Internal "natural" max value.  Maxes at 18/100 */
3489                 /* This is useful to see if you are maxed out */
3490                 cnv_stat(p_ptr->stat_max[i], buf);
3491                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3492                 {
3493 #ifdef JP
3494                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3495 #else
3496                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3497 #endif
3498                 }
3499                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3500
3501                 /* Race, class, and equipment modifiers */
3502                 (void)sprintf(buf, "%3d", r_adj);
3503                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3504                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3505                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3506                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3507                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3508                 (void)sprintf(buf, "%3d", (int)e_adj);
3509                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3510
3511                 /* Actual maximal modified value */
3512                 cnv_stat(p_ptr->stat_top[i], buf);
3513                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3514
3515                 /* Only display stat_use if not maximal */
3516                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3517                 {
3518                         cnv_stat(p_ptr->stat_use[i], buf);
3519                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3520                 }
3521         }
3522
3523         /* Column */
3524         col = stat_col + 41;
3525
3526         /* Header and Footer */
3527         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3528 #ifdef JP
3529 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3530 #else
3531         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3532 #endif
3533
3534
3535         /* Process equipment */
3536         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3537         {
3538                 /* Access object */
3539                 o_ptr = &inventory[i];
3540
3541                 /* Acquire "known" flags */
3542                 object_flags_known(o_ptr, flgs);
3543
3544                 /* Initialize color based of sign of pval. */
3545                 for (stat = 0; stat < 6; stat++)
3546                 {
3547                         /* Default */
3548                         a = TERM_SLATE;
3549                         c = '.';
3550
3551                         /* Boost */
3552                         if (have_flag(flgs, stat))
3553                         {
3554                                 /* Default */
3555                                 c = '*';
3556
3557                                 /* Good */
3558                                 if (o_ptr->pval > 0)
3559                                 {
3560                                         /* Good */
3561                                         a = TERM_L_GREEN;
3562
3563                                         /* Label boost */
3564                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3565                                 }
3566
3567                                 if (have_flag(flgs, stat + TR_SUST_STR))
3568                                 {
3569                                         /* Dark green for sustained stats */
3570                                         a = TERM_GREEN;
3571                                 }
3572
3573                                 /* Bad */
3574                                 if (o_ptr->pval < 0)
3575                                 {
3576                                         /* Bad */
3577                                         a = TERM_RED;
3578
3579                                         /* Label boost */
3580                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3581                                 }
3582                         }
3583
3584                         /* Sustain */
3585                         else if (have_flag(flgs, stat + TR_SUST_STR))
3586                         {
3587                                 /* Dark green "s" */
3588                                 a = TERM_GREEN;
3589                                 c = 's';
3590                         }
3591
3592                         /* Dump proper character */
3593                         Term_putch(col, row + stat+1, a, c);
3594                 }
3595
3596                 /* Advance */
3597                 col++;
3598         }
3599
3600         /* Player flags */
3601         player_flags(flgs);
3602
3603         /* Check stats */
3604         for (stat = 0; stat < 6; stat++)
3605         {
3606                 /* Default */
3607                 a = TERM_SLATE;
3608                 c = '.';
3609
3610                 /* Mutations ... */
3611                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3612                 {
3613                         int dummy = 0;
3614
3615                         if (stat == A_STR)
3616                         {
3617                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3618                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3619                                 if (p_ptr->tsuyoshi) dummy += 4;
3620                         }
3621                         else if (stat == A_WIS || stat == A_INT)
3622                         {
3623                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3624                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3625                         }
3626                         else if (stat == A_DEX)
3627                         {
3628                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3629                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3630                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3631                         }
3632                         else if (stat == A_CON)
3633                         {
3634                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3635                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3636                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3637                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3638                                 if (p_ptr->tsuyoshi) dummy += 4;
3639                         }
3640                         else if (stat == A_CHR)
3641                         {
3642                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3643                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3644                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3645                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3646                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3647                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3648                         }
3649
3650                         /* Boost */
3651                         if (dummy)
3652                         {
3653                                 /* Default */
3654                                 c = '*';
3655
3656                                 /* Good */
3657                                 if (dummy > 0)
3658                                 {
3659                                         /* Good */
3660                                         a = TERM_L_GREEN;
3661
3662                                         /* Label boost */
3663                                         if (dummy < 10) c = '0' + dummy;
3664                                 }
3665
3666                                 /* Bad */
3667                                 if (dummy < 0)
3668                                 {
3669                                         /* Bad */
3670                                         a = TERM_RED;
3671
3672                                         /* Label boost */
3673                                         if (dummy > -10) c = '0' - dummy;
3674                                 }
3675                         }
3676                 }
3677
3678
3679                 /* Sustain */
3680                 if (have_flag(flgs, stat + TR_SUST_STR))
3681                 {
3682                         /* Dark green "s" */
3683                         a = TERM_GREEN;
3684                         c = 's';
3685                 }
3686
3687
3688                 /* Dump */
3689                 Term_putch(col, row + stat+1, a, c);
3690         }
3691 }
3692
3693
3694 /*
3695  * Display the character on the screen (various modes)
3696  *
3697  * The top one and bottom two lines are left blank.
3698  *
3699  * Mode 0 = standard display with skills
3700  * Mode 1 = standard display with history
3701  * Mode 2 = summary of various things
3702  * Mode 3 = summary of various things (part 2)
3703  * Mode 4 = mutations
3704  */
3705 void display_player(int mode)
3706 {
3707         int i;
3708
3709         char    buf[80];
3710         char    tmp[64];
3711
3712
3713         /* XXX XXX XXX */
3714         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3715                 mode = (mode % 5);
3716         else
3717                 mode = (mode % 4);
3718
3719         /* Erase screen */
3720         clear_from(0);
3721
3722         /* Standard */
3723         if ((mode == 0) || (mode == 1))
3724         {
3725                 /* Name, Sex, Race, Class */
3726 #ifdef JP
3727                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3728 #else
3729                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3730 #endif
3731
3732                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3733                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3734                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3735                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3736
3737                 if (p_ptr->realm1)
3738                 {
3739                         if (p_ptr->realm2)
3740                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3741                         else
3742                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3743                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3744                 }
3745
3746                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3747                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3748
3749                 /* Age, Height, Weight, Social */
3750                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3751 #ifdef JP
3752                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3753                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3754                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3755                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3756 #else
3757                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3758                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3759                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3760                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3761 #endif
3762                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3763
3764
3765                 /* Display the stats */
3766                 for (i = 0; i < 6; i++)
3767                 {
3768                         /* Special treatment of "injured" stats */
3769                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3770                         {
3771                                 int value;
3772
3773                                 /* Use lowercase stat name */
3774                                 put_str(stat_names_reduced[i], 3 + i, 53);
3775
3776                                 /* Get the current stat */
3777                                 value = p_ptr->stat_use[i];
3778
3779                                 /* Obtain the current stat (modified) */
3780                                 cnv_stat(value, buf);
3781
3782                                 /* Display the current stat (modified) */
3783                                 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3784
3785                                 /* Acquire the max stat */
3786                                 value = p_ptr->stat_top[i];
3787
3788                                 /* Obtain the maximum stat (modified) */
3789                                 cnv_stat(value, buf);
3790
3791                                 /* Display the maximum stat (modified) */
3792                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3793                         }
3794
3795                         /* Normal treatment of "normal" stats */
3796                         else
3797                         {
3798                                 /* Assume uppercase stat name */
3799                                 put_str(stat_names[i], 3 + i, 53);
3800
3801                                 /* Obtain the current stat (modified) */
3802                                 cnv_stat(p_ptr->stat_use[i], buf);
3803
3804                                 /* Display the current stat (modified) */
3805                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3806                         }
3807
3808                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3809                         {
3810 #ifdef JP
3811                                 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3812 #else
3813                                 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3814 #endif
3815                         }
3816                 }
3817
3818                 /* Display "history" info */
3819                 if (mode == 1)
3820                 {
3821                         char statmsg[1000];
3822
3823 #ifdef JP
3824                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3825 #else
3826                         put_str("(Character Background)", 11, 25);
3827 #endif
3828
3829                         for (i = 0; i < 4; i++)
3830                         {
3831                                 put_str(p_ptr->history[i], i + 12, 10);
3832                         }
3833
3834                         *statmsg = '\0';
3835
3836                         if (p_ptr->is_dead)
3837                         {
3838                                 if (p_ptr->total_winner)
3839                                 {
3840 #ifdef JP
3841                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3842 #else
3843                                         sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3844 #endif
3845                                 }
3846                                 else if (!dun_level)
3847                                 {
3848 #ifdef JP
3849                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3850 #else
3851                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3852 #endif
3853                                 }
3854                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3855                                 {
3856                                         /* Get the quest text */
3857                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3858                                         init_flags = INIT_ASSIGN;
3859
3860                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3861
3862 #ifdef JP
3863                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3864 #else
3865                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3866 #endif
3867                                 }
3868                                 else
3869                                 {
3870 #ifdef JP
3871                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3872 #else
3873                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3874 #endif
3875                                 }
3876                         }
3877                         else if (character_dungeon)
3878                         {
3879                                 if (!dun_level)
3880                                 {
3881 #ifdef JP
3882                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3883 #else
3884                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3885 #endif
3886                                 }
3887                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3888                                 {
3889                                         /* Clear the text */
3890                                         /* Must be done before doing INIT_SHOW_TEXT */
3891                                         for (i = 0; i < 10; i++)
3892                                         {
3893                                                 quest_text[i][0] = '\0';
3894                                         }
3895                                         quest_text_line = 0;
3896
3897                                         /* Get the quest text */
3898                                         init_flags = INIT_SHOW_TEXT;
3899
3900                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3901
3902 #ifdef JP
3903                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3904 #else
3905                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3906 #endif
3907                                 }
3908                                 else
3909                                 {
3910 #ifdef JP
3911                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3912 #else
3913                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3914 #endif
3915                                 }
3916                         }
3917
3918                         if (*statmsg)
3919                         {
3920                                 char temp[64*2], *t;
3921                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3922                                 t = temp;
3923                                 for(i=0 ; i<2 ; i++)
3924                                 {
3925                                         if(t[0]==0)
3926                                                 break; 
3927                                         else
3928                                         {
3929                                                 put_str(t, i + 5 + 12, 10);
3930                                                 t += strlen(t)+1;
3931                                         }
3932                                 }
3933                         }
3934
3935                 }
3936
3937                 /* Display "various" info */
3938                 else
3939                 {
3940                         display_player_middle();
3941                         display_player_various();
3942                 }
3943         }
3944
3945         /* Special */
3946         else if (mode == 2)
3947         {
3948                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3949
3950                 /* Dump the info */
3951                 display_player_misc_info();
3952                 display_player_stat_info();
3953                 display_player_flag_info();
3954         }
3955
3956         /* Special */
3957         else if (mode == 3)
3958         {
3959                 display_player_other_flag_info();
3960         }
3961
3962         else if (mode == 4)
3963         {
3964                 do_cmd_knowledge_mutations();
3965         }
3966 }
3967
3968
3969 /*
3970  *
3971  */
3972 static void dump_aux_display_player(FILE *fff)
3973 {
3974         int x, y, i;
3975         byte a;
3976         char c;
3977         char            buf[1024];
3978
3979         /* Display player */
3980         display_player(0);
3981
3982         /* Dump part of the screen */
3983         for (y = 1; y < 22; y++)
3984         {
3985                 /* Dump each row */
3986                 for (x = 0; x < 79; x++)
3987                 {
3988                         /* Get the attr/char */
3989                         (void)(Term_what(x, y, &a, &c));
3990
3991                         /* Dump it */
3992                         buf[x] = c;
3993                 }
3994
3995                 /* End the string */
3996                 buf[x] = '\0';
3997
3998                 /* Kill trailing spaces */
3999                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4000
4001                 /* End the row */
4002 #ifdef JP
4003                 fprintf(fff, "%s\n", buf);
4004 #else
4005                 fprintf(fff, "%s\n", buf);
4006 #endif
4007
4008         }
4009
4010         /* Display history */
4011         display_player(1);
4012
4013         /* Dump part of the screen */
4014         for (y = 10; y < 19; y++)
4015         {
4016                 /* Dump each row */
4017                 for (x = 0; x < 79; x++)
4018                 {
4019                         /* Get the attr/char */
4020                         (void)(Term_what(x, y, &a, &c));
4021
4022                         /* Dump it */
4023                         buf[x] = c;
4024                 }
4025
4026                 /* End the string */
4027                 buf[x] = '\0';
4028
4029                 /* Kill trailing spaces */
4030                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4031
4032                 /* End the row */
4033                 fprintf(fff, "%s\n", buf);
4034         }
4035
4036         fprintf(fff, "\n");
4037
4038         /* Display flags (part 1) */
4039         display_player(2);
4040
4041         /* Dump part of the screen */
4042         for (y = 2; y < 22; y++)
4043         {
4044                 /* Dump each row */
4045                 for (x = 0; x < 79; x++)
4046                 {
4047                         /* Get the attr/char */
4048                         (void)(Term_what(x, y, &a, &c));
4049
4050                         /* Dump it (Ignore equippy tile graphic) */
4051                         if (a < 128)
4052                                 buf[x] = c;
4053                         else
4054                                 buf[x] = ' ';
4055                 }
4056
4057                 /* End the string */
4058                 buf[x] = '\0';
4059
4060                 /* Kill trailing spaces */
4061                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4062
4063                 /* End the row */
4064                 fprintf(fff, "%s\n", buf);
4065         }
4066
4067         fprintf(fff, "\n");
4068
4069         /* Display flags (part 2) */
4070         display_player(3);
4071
4072         /* Dump part of the screen */
4073         for (y = 1; y < 22; y++)
4074         {
4075                 /* Dump each row */
4076                 for (x = 0; x < 79; x++)
4077                 {
4078                         /* Get the attr/char */
4079                         (void)(Term_what(x, y, &a, &c));
4080
4081                         /* Dump it (Ignore equippy tile graphic) */
4082                         if (a < 128)
4083                                 buf[x] = c;
4084                         else
4085                                 buf[x] = ' ';
4086                 }
4087
4088                 /* End the string */
4089                 buf[x] = '\0';
4090
4091                 /* Kill trailing spaces */
4092                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4093
4094                 /* End the row */
4095                 fprintf(fff, "%s\n", buf);
4096         }
4097
4098         for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4099                 fprintf(fff, " ");
4100         fprintf(fff, "\n");
4101         for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4102                 fprintf(fff, " ");
4103 }
4104
4105
4106 /*
4107  *
4108  */
4109 static void dump_aux_pet(FILE *fff)
4110 {
4111         int i;
4112         bool pet = FALSE;
4113         bool pet_settings = FALSE;
4114         char pet_name[80];
4115
4116         for (i = m_max - 1; i >= 1; i--)
4117         {
4118                 monster_type *m_ptr = &m_list[i];
4119
4120                 if (!m_ptr->r_idx) continue;
4121                 if (!is_pet(m_ptr)) continue;
4122                 pet_settings = TRUE;
4123                 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4124                 if (!pet)
4125                 {
4126 #ifdef JP
4127                         fprintf(fff, "\n\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4128 #else
4129                         fprintf(fff, "\n\n  [Leading Pets]\n\n");
4130 #endif
4131                         pet = TRUE;
4132                 }
4133                 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4134                 fprintf(fff, "%s\n", pet_name);
4135         }
4136
4137         if (pet_settings)
4138         {
4139 #ifdef JP
4140                 fprintf(fff, "\n\n  [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4141 #else
4142                 fprintf(fff, "\n\n  [Command for Pets]\n");
4143 #endif
4144
4145 #ifdef JP
4146                 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë:                       %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4147 #else
4148                 fprintf(fff, "\n Pets open doors:                    %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4149 #endif
4150
4151 #ifdef JP
4152                 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦:                     %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4153 #else
4154                 fprintf(fff, "\n Pets pick up items:                 %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4155 #endif
4156
4157 #ifdef JP
4158                 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦:             %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4159 #else
4160                 fprintf(fff, "\n Allow teleport:                     %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4161 #endif
4162
4163 #ifdef JP
4164                 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4165 #else
4166                 fprintf(fff, "\n Allow cast attack spell:            %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4167 #endif
4168
4169 #ifdef JP
4170                 fprintf(fff, "\n ¾¤´­ËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4171 #else
4172                 fprintf(fff, "\n Allow cast summon spell:            %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4173 #endif
4174
4175 #ifdef JP
4176                 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4177 #else
4178                 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4179 #endif
4180
4181                 fputc('\n', fff);
4182         }
4183 }
4184
4185
4186 /*
4187  *
4188  */
4189 static void dump_aux_class_special(FILE *fff)
4190 {
4191         if (p_ptr->pclass == CLASS_BLUE_MAGE)
4192         {
4193                 int i = 0;
4194                 int j = 0;
4195                 int l1 = 0;
4196                 int l2 = 0;
4197                 int num = 0;
4198                 int spellnum[MAX_MONSPELLS];
4199                 s32b f4 = 0, f5 = 0, f6 = 0;
4200                 char p[60][80];
4201                 int col = 0;
4202                 bool pcol = FALSE;
4203
4204                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4205
4206 #ifdef JP
4207                 strcat(p[col], "\n\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4208 #else
4209                 strcat(p[col], "\n\n  [Learned Blue Magic]\n");
4210 #endif
4211
4212
4213                 for (j=1;j<6;j++)
4214                 {
4215                         col++;
4216                         set_rf_masks(&f4, &f5, &f6, j);
4217                         switch(j)
4218                         {
4219                                 case MONSPELL_TYPE_BOLT:
4220 #ifdef JP
4221                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4222 #else
4223                                         strcat(p[col], "\n     [Bolt  Type]\n");
4224 #endif
4225                                         break;
4226
4227                                 case MONSPELL_TYPE_BALL:
4228 #ifdef JP
4229                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4230 #else
4231                                         strcat(p[col], "\n     [Ball  Type]\n");
4232 #endif
4233                                         break;
4234
4235                                 case MONSPELL_TYPE_BREATH:
4236 #ifdef JP
4237                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4238 #else
4239                                         strcat(p[col], "\n     [  Breath  ]\n");
4240 #endif
4241                                         break;
4242
4243                                 case MONSPELL_TYPE_SUMMON:
4244 #ifdef JP
4245                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4246 #else
4247                                         strcat(p[col], "\n     [Summonning]\n");
4248 #endif
4249                                         break;
4250
4251                                 case MONSPELL_TYPE_OTHER:
4252 #ifdef JP
4253                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4254 #else
4255                                         strcat(p[col], "\n     [Other Type]\n");
4256 #endif
4257                                         break;
4258                         }
4259
4260                         for (i = 0, num = 0; i < 32; i++)
4261                         {
4262                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4263                         }
4264                         for (; i < 64; i++)
4265                         {
4266                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4267                         }
4268                         for (; i < 96; i++)
4269                         {
4270                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4271                         }
4272
4273                         col++;
4274                         pcol = FALSE;
4275                         strcat(p[col], "       ");
4276
4277                         for (i = 0; i < num; i++)
4278                         {
4279                                 if (p_ptr->magic_num2[spellnum[i]])
4280                                 {
4281                                         pcol = TRUE;
4282                                         /* Dump blue magic */
4283                                         l1 = strlen(p[col]);
4284                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4285                                         if ((l1 + l2) >= 75)
4286                                         {
4287                                                 strcat(p[col], "\n");
4288                                                 col++;
4289                                                 strcat(p[col], "       ");
4290                                         }
4291                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4292                                         strcat(p[col], ", ");
4293                                 }
4294                         }
4295                         
4296                         if (!pcol)
4297                         {
4298 #ifdef JP
4299                                 strcat(p[col], "¤Ê¤·");
4300 #else
4301                                 strcat(p[col], "None");
4302 #endif
4303                         }
4304                         else
4305                         {
4306                                 if (p[col][strlen(p[col])-2] == ',')
4307                                 {
4308                                         p[col][strlen(p[col])-2] = '\0';
4309                                 }
4310                                 else
4311                                 {
4312                                         p[col][strlen(p[col])-10] = '\0';
4313                                 }
4314                         }
4315                         
4316                         strcat(p[col], "\n");
4317                 }
4318
4319                 for (i=0;i<=col;i++)
4320                 {
4321                         fprintf(fff, p[i]);
4322                 }
4323         }
4324 }
4325
4326
4327 /*
4328  *
4329  */
4330 static void dump_aux_quest(FILE *fff)
4331 {
4332         int i;
4333         int *quest_num;
4334         int dummy;
4335
4336
4337 #ifdef JP
4338         fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4339 #else
4340         fprintf(fff, "\n\n  [Quest Information]\n");
4341 #endif
4342
4343         /* Allocate Memory */
4344         C_MAKE(quest_num, max_quests, int);
4345
4346         /* Sort by compete level */
4347         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4348         ang_sort_comp = ang_sort_comp_quest_num;
4349         ang_sort_swap = ang_sort_swap_quest_num;
4350         ang_sort(quest_num, &dummy, max_quests);
4351
4352         /* Dump Quest Information */
4353         fputc('\n', fff);
4354         do_cmd_knowledge_quests_completed(fff, quest_num);
4355         fputc('\n', fff);
4356         do_cmd_knowledge_quests_failed(fff, quest_num);
4357         fputc('\n', fff);
4358
4359         /* Free Memory */
4360         C_KILL(quest_num, max_quests, int);
4361 }
4362
4363
4364 /*
4365  *
4366  */
4367 static void dump_aux_last_message(FILE *fff)
4368 {
4369         if (p_ptr->is_dead)
4370         {
4371                 if (!p_ptr->total_winner)
4372                 {
4373                         int i;
4374
4375 #ifdef JP
4376                         fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4377 #else
4378                         fprintf(fff, "\n  [Last Messages]\n\n");
4379 #endif
4380                         for (i = MIN(message_num(), 30); i >= 0; i--)
4381                         {
4382                                 fprintf(fff,"> %s\n",message_str((s16b)i));
4383                         }
4384                         fputc('\n', fff);
4385                 }
4386
4387                 /* Hack -- *Winning* message */
4388                 else if (p_ptr->last_message)
4389                 {
4390 #ifdef JP
4391                         fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4392 #else
4393                         fprintf(fff, "\n  [*Winning* Message]\n\n");
4394 #endif
4395                         fprintf(fff,"  %s\n", p_ptr->last_message);
4396                         fputc('\n', fff);
4397                 }
4398         }
4399 }
4400
4401
4402 /*
4403  *
4404  */
4405 static void dump_aux_recall(FILE *fff)
4406 {
4407         int y;
4408
4409 #ifdef JP
4410         fprintf(fff, "\n  [µ¢´Ô¾ì½ê]\n\n");
4411 #else
4412         fprintf(fff, "\n  [Recall Depth]\n\n");
4413 #endif
4414
4415         for (y = 1; y < max_d_idx; y++)
4416         {
4417                 bool seiha = FALSE;
4418
4419                 if (!d_info[y].maxdepth) continue;
4420                 if (!max_dlv[y]) continue;
4421                 if (d_info[y].final_guardian)
4422                 {
4423                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4424                 }
4425                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4426
4427 #ifdef JP
4428                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4429 #else
4430                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4431 #endif
4432         }
4433 }
4434
4435
4436 /*
4437  *
4438  */
4439 static void dump_aux_options(FILE *fff)
4440 {
4441 #ifdef JP
4442         fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4443 #else
4444         fprintf(fff, "\n  [Option Settings]\n");
4445 #endif
4446
4447
4448         if (preserve_mode)
4449 #ifdef JP
4450                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4451 #else
4452                 fprintf(fff, "\n Preserve Mode:      ON");
4453 #endif
4454
4455         else
4456 #ifdef JP
4457                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4458 #else
4459                 fprintf(fff, "\n Preserve Mode:      OFF");
4460 #endif
4461
4462
4463         if (ironman_small_levels)
4464 #ifdef JP
4465                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4466 #else
4467                 fprintf(fff, "\n Small Levels:       ALWAYS");
4468 #endif
4469
4470         else if (always_small_levels)
4471 #ifdef JP
4472                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4473 #else
4474                 fprintf(fff, "\n Small Levels:       ON");
4475 #endif
4476
4477         else if (small_levels)
4478 #ifdef JP
4479                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4480 #else
4481                 fprintf(fff, "\n Small Levels:       ENABLED");
4482 #endif
4483
4484         else
4485 #ifdef JP
4486                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4487 #else
4488                 fprintf(fff, "\n Small Levels:       OFF");
4489 #endif
4490
4491
4492         if (vanilla_town)
4493 #ifdef JP
4494                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4495 #else
4496                 fprintf(fff, "\n Vanilla Town:       ON");
4497 #endif
4498
4499         else if (lite_town)
4500 #ifdef JP
4501                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4502 #else
4503                 fprintf(fff, "\n Lite Town:          ON");
4504 #endif
4505
4506
4507         if (ironman_shops)
4508 #ifdef JP
4509                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4510 #else
4511                 fprintf(fff, "\n No Shops:           ON");
4512 #endif
4513
4514
4515         if (ironman_downward)
4516 #ifdef JP
4517                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4518 #else
4519                 fprintf(fff, "\n Diving Only:        ON");
4520 #endif
4521
4522
4523         if (ironman_rooms)
4524 #ifdef JP
4525                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4526 #else
4527                 fprintf(fff, "\n Unusual Rooms:      ON");
4528 #endif
4529
4530
4531         if (ironman_nightmare)
4532 #ifdef JP
4533                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4534 #else
4535                 fprintf(fff, "\n Nightmare Mode:     ON");
4536 #endif
4537
4538
4539         if (ironman_empty_levels)
4540 #ifdef JP
4541                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4542 #else
4543                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4544 #endif
4545
4546         else if (empty_levels)
4547 #ifdef JP
4548                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4549 #else
4550                 fprintf(fff, "\n Arena Levels:       ENABLED");
4551 #endif
4552
4553         else
4554 #ifdef JP
4555                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4556 #else
4557                 fprintf(fff, "\n Arena Levels:       OFF");
4558 #endif
4559
4560
4561         fputc('\n', fff);
4562
4563         if (p_ptr->noscore)
4564 #ifdef JP
4565                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4566 #else
4567                 fprintf(fff, "\n You have done something illegal.\n");
4568 #endif
4569
4570         fputc('\n', fff);
4571 }
4572
4573
4574 /*
4575  *
4576  */
4577 static void dump_aux_arena(FILE *fff)
4578 {
4579         if (lite_town || vanilla_town) return;
4580
4581         if (p_ptr->arena_number < 0)
4582         {
4583                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4584                 {
4585 #ifdef JP
4586                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4587 #else
4588                         fprintf(fff, "\n Arena: Defeated\n");
4589 #endif
4590                 }
4591                 else
4592                 {
4593 #ifdef JP
4594                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4595                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4596 #else
4597                         fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4598                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4599                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4600 #endif
4601                 }
4602         }
4603         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4604         {
4605 #ifdef JP
4606                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4607 #else
4608                 fprintf(fff, "\n Arena: True Champion\n");
4609 #endif
4610         }
4611         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4612         {
4613 #ifdef JP
4614                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4615 #else
4616                 fprintf(fff, "\n Arena: Champion\n");
4617 #endif
4618         }
4619         else
4620         {
4621 #ifdef JP
4622                 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4623 #else
4624                 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4625 #endif
4626         }
4627
4628         fprintf(fff, "\n");
4629 }
4630
4631
4632 /*
4633  *
4634  */
4635 static void dump_aux_monsters(FILE *fff)
4636 {
4637         /* Monsters slain */
4638
4639         int k;
4640         long uniq_total = 0;
4641         long norm_total = 0;
4642         s16b *who;
4643
4644         /* Sort by monster level */
4645         u16b why = 2;
4646
4647 #ifdef JP
4648         fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4649 #else
4650         fprintf(fff, "\n  [Defeated Monsters]\n\n");
4651 #endif
4652
4653         /* Allocate the "who" array */
4654         C_MAKE(who, max_r_idx, s16b);
4655
4656         /* Count monster kills */
4657         for (k = 1; k < max_r_idx; k++)
4658         {
4659                 monster_race *r_ptr = &r_info[k];
4660
4661                 /* Ignore unused index */
4662                 if (!r_ptr->name) continue;
4663
4664                 /* Unique monsters */
4665                 if (r_ptr->flags1 & RF1_UNIQUE)
4666                 {
4667                         bool dead = (r_ptr->max_num == 0);
4668                         if (dead)
4669                         {
4670                                 norm_total++;
4671
4672                                 /* Add a unique monster to the list */
4673                                 who[uniq_total++] = k;
4674                         }
4675                 }
4676
4677                 /* Normal monsters */
4678                 else
4679                 {
4680                         if (r_ptr->r_pkills > 0)
4681                         {
4682                                 norm_total += r_ptr->r_pkills;
4683                         }
4684                 }
4685         }
4686
4687
4688         /* No monsters is defeated */
4689         if (norm_total < 1)
4690         {
4691 #ifdef JP
4692                 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4693 #else
4694                 fprintf(fff,"You have defeated no enemies yet.\n");
4695 #endif
4696         }
4697
4698         /* Defeated more than one normal monsters */
4699         else if (uniq_total == 0)
4700         {
4701 #ifdef JP
4702                 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4703 #else
4704                 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4705 #endif
4706         }
4707
4708         /* Defeated more than one unique monsters */
4709         else /* if (uniq_total > 0) */
4710         {
4711 #ifdef JP
4712                 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
4713 #else
4714                 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4715 #endif
4716
4717
4718                 /* Select the sort method */
4719                 ang_sort_comp = ang_sort_comp_hook;
4720                 ang_sort_swap = ang_sort_swap_hook;
4721
4722                 /* Sort the array by dungeon depth of monsters */
4723                 ang_sort(who, &why, uniq_total);
4724
4725 #ifdef JP
4726                 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4727 #else
4728                 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4729 #endif
4730
4731                 /* Print top 10 */
4732                 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4733                 {
4734                         monster_race *r_ptr = &r_info[who[k]];
4735
4736 #ifdef JP
4737                         fprintf(fff, "  %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4738 #else
4739                         fprintf(fff, "  %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4740 #endif
4741                 }
4742
4743         }
4744
4745         /* Free the "who" array */
4746         C_KILL(who, max_r_idx, s16b);
4747 }
4748
4749
4750 /*
4751  *
4752  */
4753 static void dump_aux_race_history(FILE *fff)
4754 {
4755         if (p_ptr->old_race1 || p_ptr->old_race2)
4756         {
4757                 int i;
4758
4759 #ifdef JP
4760                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4761 #else
4762                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4763 #endif
4764                 for (i = 0; i < MAX_RACES; i++)
4765                 {
4766                         if (p_ptr->start_race == i) continue;
4767                         if (i < 32)
4768                         {
4769                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4770                         }
4771                         else
4772                         {
4773                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4774                         }
4775 #ifdef JP
4776                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4777 #else
4778                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4779 #endif
4780                 }
4781
4782                 fputc('\n', fff);
4783         }
4784 }
4785
4786
4787 /*
4788  *
4789  */
4790 static void dump_aux_realm_history(FILE *fff)
4791 {
4792         if (p_ptr->old_realm)
4793         {
4794                 int i;
4795
4796                 fputc('\n', fff);
4797                 for (i = 0; i < MAX_MAGIC; i++)
4798                 {
4799                         if (!(p_ptr->old_realm & 1L << i)) continue;
4800 #ifdef JP
4801                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4802 #else
4803                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4804 #endif
4805                 }
4806                 fputc('\n', fff);
4807         }
4808 }
4809
4810
4811 /*
4812  *
4813  */
4814 static void dump_aux_virtues(FILE *fff)
4815 {
4816 #ifdef JP
4817         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4818 #else
4819         fprintf(fff, "\n\n  [Virtues]\n\n");
4820 #endif
4821
4822 #ifdef JP
4823         fprintf(fff, "°À­ : %s\n", your_alignment());
4824 #else
4825         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4826 #endif
4827
4828         fprintf(fff, "\n");
4829         dump_virtues(fff);
4830 }
4831
4832
4833 /*
4834  *
4835  */
4836 static void dump_aux_mutations(FILE *fff)
4837 {
4838         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4839         {
4840 #ifdef JP
4841                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4842 #else
4843                 fprintf(fff, "\n\n  [Mutations]\n\n");
4844 #endif
4845
4846                 dump_mutations(fff);
4847         }
4848 }
4849
4850
4851 /*
4852  *
4853  */
4854 static void dump_aux_equipment_inventory(FILE *fff)
4855 {
4856         int i;
4857         char o_name[MAX_NLEN];
4858
4859         /* Dump the equipment */
4860         if (equip_cnt)
4861         {
4862 #ifdef JP
4863                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4864 #else
4865                 fprintf(fff, "  [Character Equipment]\n\n");
4866 #endif
4867
4868                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4869                 {
4870                         object_desc(o_name, &inventory[i], 0);
4871                         if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
4872 #ifdef JP
4873                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4874 #else
4875                                 strcpy(o_name, "(wielding with two-hands)");
4876 #endif
4877
4878                         fprintf(fff, "%c) %s\n",
4879                                 index_to_label(i), o_name);
4880                 }
4881                 fprintf(fff, "\n\n");
4882         }
4883
4884         /* Dump the inventory */
4885 #ifdef JP
4886         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4887 #else
4888         fprintf(fff, "  [Character Inventory]\n\n");
4889 #endif
4890
4891         for (i = 0; i < INVEN_PACK; i++)
4892         {
4893                 /* Don't dump the empty slots */
4894                 if (!inventory[i].k_idx) break;
4895
4896                 /* Dump the inventory slots */
4897                 object_desc(o_name, &inventory[i], 0);
4898                 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
4899         }
4900
4901         /* Add an empty line */
4902         fprintf(fff, "\n\n");
4903 }
4904
4905
4906 /*
4907  *
4908  */
4909 static void dump_aux_home_museum(FILE *fff)
4910 {
4911         char o_name[MAX_NLEN];
4912         store_type  *st_ptr;
4913
4914         /* Do we need it?? */
4915         /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
4916
4917         /* Print the home */
4918         st_ptr = &town[1].store[STORE_HOME];
4919
4920         /* Home -- if anything there */
4921         if (st_ptr->stock_num)
4922         {
4923                 int i;
4924                 int x = 1;
4925
4926 #ifdef JP
4927                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4928 #else
4929                 fprintf(fff, "  [Home Inventory]\n");
4930 #endif
4931
4932                 /* Dump all available items */
4933                 for (i = 0; i < st_ptr->stock_num; i++)
4934                 {
4935                         if ((i % 12) == 0)
4936 #ifdef JP
4937                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4938 #else
4939                                 fprintf(fff, "\n ( page %d )\n", x++);
4940 #endif
4941                         object_desc(o_name, &st_ptr->stock[i], 0);
4942                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4943                 }
4944
4945                 /* Add an empty line */
4946                 fprintf(fff, "\n\n");
4947         }
4948
4949
4950         /* Print the home */
4951         st_ptr = &town[1].store[STORE_MUSEUM];
4952
4953         /* Home -- if anything there */
4954         if (st_ptr->stock_num)
4955         {
4956                 int i;
4957                 int x = 1;
4958
4959 #ifdef JP
4960                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4961 #else
4962                 fprintf(fff, "  [Museum]\n");
4963 #endif
4964
4965                 /* Dump all available items */
4966                 for (i = 0; i < st_ptr->stock_num; i++)
4967                 {
4968 #ifdef JP
4969                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4970                         object_desc(o_name, &st_ptr->stock[i], 0);
4971                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4972 #else
4973                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4974                         object_desc(o_name, &st_ptr->stock[i], 0);
4975                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4976 #endif
4977
4978                 }
4979
4980                 /* Add an empty line */
4981                 fprintf(fff, "\n\n");
4982         }
4983 }
4984
4985
4986 /*
4987  * Output the character dump to a file
4988  */
4989 errr make_character_dump(FILE *fff)
4990 {
4991 #ifdef JP
4992         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
4993                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4994 #else
4995         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
4996                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4997 #endif
4998
4999         update_playtime();
5000
5001         dump_aux_display_player(fff);
5002         dump_aux_last_message(fff);
5003         dump_aux_options(fff);
5004         dump_aux_recall(fff);
5005         dump_aux_quest(fff);
5006         dump_aux_arena(fff);
5007         dump_aux_monsters(fff);
5008         dump_aux_virtues(fff);
5009         dump_aux_race_history(fff);
5010         dump_aux_realm_history(fff);
5011         dump_aux_class_special(fff);
5012         dump_aux_mutations(fff);
5013         dump_aux_pet(fff);
5014         fputs("\n\n", fff);
5015         dump_aux_equipment_inventory(fff);
5016         dump_aux_home_museum(fff);
5017
5018 #ifdef JP
5019         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5020 #else
5021         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
5022 #endif
5023
5024         return 0;
5025 }
5026
5027 /*
5028  * Hack -- Dump a character description file
5029  *
5030  * XXX XXX XXX Allow the "full" flag to dump additional info,
5031  * and trigger its usage from various places in the code.
5032  */
5033 errr file_character(cptr name)
5034 {
5035         int             fd = -1;
5036         FILE            *fff = NULL;
5037         char            buf[1024];
5038
5039         /* Build the filename */
5040         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5041
5042         /* File type is "TEXT" */
5043         FILE_TYPE(FILE_TYPE_TEXT);
5044
5045         /* Check for existing file */
5046         fd = fd_open(buf, O_RDONLY);
5047
5048         /* Existing file */
5049         if (fd >= 0)
5050         {
5051                 char out_val[160];
5052
5053                 /* Close the file */
5054                 (void)fd_close(fd);
5055
5056                 /* Build query */
5057 #ifdef JP
5058                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
5059 #else
5060                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5061 #endif
5062
5063
5064                 /* Ask */
5065                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5066         }
5067
5068         /* Open the non-existing file */
5069         if (fd < 0) fff = my_fopen(buf, "w");
5070
5071         /* Invalid file */
5072         if (!fff)
5073         {
5074                 /* Message */
5075 #ifdef JP
5076                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5077 #else
5078                 prt("Character dump failed!", 0, 0);
5079 #endif
5080
5081                 (void)inkey();
5082
5083                 /* Error */
5084                 return (-1);
5085         }
5086
5087         (void)make_character_dump(fff);
5088
5089         /* Close it */
5090         my_fclose(fff);
5091
5092
5093         /* Message */
5094 #ifdef JP
5095 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5096 #else
5097         msg_print("Character dump successful.");
5098 #endif
5099
5100         msg_print(NULL);
5101
5102         /* Success */
5103         return (0);
5104 }
5105
5106
5107 /*
5108  * Display single line of on-line help file
5109  *
5110  * You can insert some special color tag to change text color.
5111  * Such as...
5112  * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5113  *
5114  * A colored segment is between "[[[[y|" and the last "|".
5115  * You can use any single character in place of the "|".
5116  */
5117 static void show_file_aux_line(cptr str, int cy, cptr shower)
5118 {
5119         static const char tag_str[] = "[[[[";
5120         byte color = TERM_WHITE;
5121         char in_tag = '\0';
5122         int cx = 0;
5123         int i;
5124         char lcstr[1024];
5125
5126         if (shower)
5127         {
5128                 /* Make a lower case version of str for searching */
5129                 strcpy(lcstr, str);
5130                 str_tolower(lcstr);
5131         }
5132
5133         /* Initial cursor position */
5134         Term_gotoxy(cx, cy);
5135
5136         for (i = 0; str[i];)
5137         {
5138                 int len = strlen(&str[i]);
5139                 int showercol = len + 1;
5140                 int bracketcol = len + 1;
5141                 int endcol = len;
5142                 cptr ptr;
5143
5144                 /* Search for a shower string in the line */
5145                 if (shower)
5146                 {
5147                         ptr = my_strstr(&lcstr[i], shower);
5148                         if (ptr) showercol = ptr - &lcstr[i];
5149                 }
5150
5151                 /* Search for a color segment tag */
5152                 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5153                 if (ptr) bracketcol = ptr - &str[i];
5154
5155                 /* A color tag is found */
5156                 if (bracketcol < endcol) endcol = bracketcol;
5157
5158                 /* The shower string is found before the color tag */
5159                 if (showercol < endcol) endcol = showercol;
5160
5161                 /* Print a segment of the line */
5162                 Term_addstr(endcol, color, &str[i]);
5163                 cx += endcol;
5164                 i += endcol;
5165
5166                 /* Shower string? */
5167                 if (endcol == showercol)
5168                 {
5169                         int showerlen = strlen(shower);
5170
5171                         /* Print the shower string in yellow */
5172                         Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5173                         cx += showerlen;
5174                         i += showerlen;
5175                 }
5176
5177                 /* Colored segment? */
5178                 else if (endcol == bracketcol)
5179                 {
5180                         if (in_tag)
5181                         {
5182                                 /* Found the end of colored segment */
5183                                 i++;
5184
5185                                 /* Now looking for an another tag_str */
5186                                 in_tag = '\0';
5187
5188                                 /* Set back to the default color */
5189                                 color = TERM_WHITE;
5190                         }
5191                         else
5192                         {
5193                                 /* Found a tag_str, and get a tag color */
5194                                 i += sizeof(tag_str)-1;
5195
5196                                 /* Get tag color */
5197                                 color = color_char_to_attr(str[i]);
5198
5199                                 /* Illegal color tag */
5200                                 if (color == 255 || str[i+1] == '\0')
5201                                 {
5202                                         /* Illegal color tag */
5203                                         color = TERM_WHITE;
5204
5205                                         /* Print the broken tag as a string */
5206                                         Term_addstr(-1, TERM_WHITE, tag_str);
5207                                         cx += sizeof(tag_str)-1;
5208                                 }
5209                                 else
5210                                 {
5211                                         /* Skip the color tag */
5212                                         i++;
5213
5214                                         /* Now looking for a close tag */
5215                                         in_tag = str[i];
5216
5217                                         /* Skip the close-tag-indicator */
5218                                         i++;
5219                                 }
5220                         }
5221                 }
5222
5223         } /* for (i = 0; str[i];) */
5224
5225         /* Clear rest of line */
5226         Term_erase(cx, cy, 255);
5227 }
5228
5229
5230 /*
5231  * Recursive file perusal.
5232  *
5233  * Process various special text in the input file, including
5234  * the "menu" structures used by the "help file" system.
5235  *
5236  * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5237  */
5238 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5239 {
5240         int i, n, skey;
5241
5242         /* Number of "real" lines passed by */
5243         int next = 0;
5244
5245         /* Number of "real" lines in the file */
5246         int size = 0;
5247
5248         /* Backup value for "line" */
5249         int back = 0;
5250
5251         /* This screen has sub-screens */
5252         bool menu = FALSE;
5253
5254         /* Current help file */
5255         FILE *fff = NULL;
5256
5257         /* Find this string (if any) */
5258         cptr find = NULL;
5259
5260         /* Jump to this tag */
5261         cptr tag = NULL;
5262
5263         /* Hold strings to find/show */
5264         char finder_str[81];
5265         char shower_str[81];
5266
5267         /* String to show */
5268         cptr shower = NULL;
5269
5270         /* Filename */
5271         char filename[1024];
5272
5273         /* Describe this thing */
5274         char caption[128];
5275
5276         /* Path buffer */
5277         char path[1024];
5278
5279         /* General buffer */
5280         char buf[1024];
5281
5282         /* Sub-menu information */
5283         char hook[68][32];
5284
5285         bool reverse = (line < 0);
5286
5287         int wid, hgt, rows;
5288
5289         Term_get_size(&wid, &hgt);
5290         rows = hgt - 4;
5291
5292         /* Wipe finder */
5293         strcpy(finder_str, "");
5294
5295         /* Wipe shower */
5296         strcpy(shower_str, "");
5297
5298         /* Wipe caption */
5299         strcpy(caption, "");
5300
5301         /* Wipe the hooks */
5302         for (i = 0; i < 68; i++)
5303         {
5304                 hook[i][0] = '\0';
5305         }
5306
5307         /* Copy the filename */
5308         strcpy(filename, name);
5309
5310         n = strlen(filename);
5311
5312         /* Extract the tag from the filename */
5313         for (i = 0; i < n; i++)
5314         {
5315                 if (filename[i] == '#')
5316                 {
5317                         filename[i] = '\0';
5318                         tag = filename + i + 1;
5319                         break;
5320                 }
5321         }
5322
5323         /* Redirect the name */
5324         name = filename;
5325
5326         /* Hack XXX XXX XXX */
5327         if (what)
5328         {
5329                 /* Caption */
5330                 strcpy(caption, what);
5331
5332                 /* Access the "file" */
5333                 strcpy(path, name);
5334
5335                 /* Open */
5336                 fff = my_fopen(path, "r");
5337         }
5338
5339         /* Look in "help" */
5340         if (!fff)
5341         {
5342                 /* Caption */
5343 #ifdef JP
5344 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5345 #else
5346                 sprintf(caption, "Help file '%s'", name);
5347 #endif
5348
5349
5350                 /* Build the filename */
5351                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5352
5353                 /* Open the file */
5354                 fff = my_fopen(path, "r");
5355         }
5356
5357         /* Look in "info" */
5358         if (!fff)
5359         {
5360                 /* Caption */
5361 #ifdef JP
5362 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5363 #else
5364                 sprintf(caption, "Info file '%s'", name);
5365 #endif
5366
5367
5368                 /* Build the filename */
5369                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5370
5371                 /* Open the file */
5372                 fff = my_fopen(path, "r");
5373         }
5374
5375         /* Look in "info" */
5376         if (!fff)
5377         {
5378                 /* Build the filename */
5379                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5380
5381                 for (i = 0; path[i]; i++)
5382                         if ('\\' == path[i])
5383                                 path[i] = PATH_SEP[0];
5384
5385                 /* Caption */
5386 #ifdef JP
5387 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5388 #else
5389                 sprintf(caption, "Info file '%s'", name);
5390 #endif
5391
5392                 /* Open the file */
5393                 fff = my_fopen(path, "r");
5394         }
5395
5396         /* Oops */
5397         if (!fff)
5398         {
5399                 /* Message */
5400 #ifdef JP
5401 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5402 #else
5403                 msg_format("Cannot open '%s'.", name);
5404 #endif
5405
5406                 msg_print(NULL);
5407
5408                 /* Oops */
5409                 return (TRUE);
5410         }
5411
5412
5413         /* Pre-Parse the file */
5414         while (TRUE)
5415         {
5416                 char *str = buf;
5417
5418                 /* Read a line or stop */
5419                 if (my_fgets(fff, buf, sizeof(buf))) break;
5420
5421                 /* XXX Parse "menu" items */
5422                 if (prefix(str, "***** "))
5423                 {
5424                         /* Notice "menu" requests */
5425                         if ((str[6] == '[') && isalpha(str[7]))
5426                         {
5427                                 /* Extract the menu item */
5428                                 int k = str[7] - 'A';
5429
5430                                 /* This is a menu file */
5431                                 menu = TRUE;
5432
5433                                 if ((str[8] == ']') && (str[9] == ' '))
5434                                 {
5435                                         /* Extract the menu item */
5436                                         strncpy(hook[k], str + 10, 31);
5437
5438                                         /* Make sure it's null-terminated */
5439                                         hook[k][31] = '\0';
5440                                 }
5441                         }
5442                         /* Notice "tag" requests */
5443                         else if (str[6] == '<')
5444                         {
5445                                 size_t len = strlen(str);
5446
5447                                 if (str[len - 1] == '>')
5448                                 {
5449                                         str[len - 1] = '\0';
5450                                         if (tag && streq(str + 7, tag)) line = next;
5451                                 }
5452                         }
5453
5454                         /* Skip this */
5455                         continue;
5456                 }
5457
5458                 /* Count the "real" lines */
5459                 next++;
5460         }
5461
5462         /* Save the number of "real" lines */
5463         size = next;
5464
5465         /* start from bottom when reverse mode */
5466         if (line == -1) line = ((size-1)/rows)*rows;
5467
5468         /* Clear screen */
5469         Term_clear();
5470
5471         /* Display the file */
5472         while (TRUE)
5473         {
5474                 /* Restart when necessary */
5475                 if (line >= size - rows) line = size - rows;
5476                 if (line < 0) line = 0;
5477
5478                 /* Re-open the file if needed */
5479                 if (next > line)
5480                 {
5481                         /* Close it */
5482                         my_fclose(fff);
5483
5484                         /* Hack -- Re-Open the file */
5485                         fff = my_fopen(path, "r");
5486
5487                         /* Oops */
5488                         if (!fff) return (FALSE);
5489
5490                         /* File has been restarted */
5491                         next = 0;
5492                 }
5493
5494                 /* Goto the selected line */
5495                 while (next < line)
5496                 {
5497                         /* Get a line */
5498                         if (my_fgets(fff, buf, sizeof(buf))) break;
5499
5500                         /* Skip tags/links */
5501                         if (prefix(buf, "***** ")) continue;
5502
5503                         /* Count the lines */
5504                         next++;
5505                 }
5506
5507                 /* Dump the next 20, or rows, lines of the file */
5508                 for (i = 0; i < rows; )
5509                 {
5510                         cptr str = buf;
5511
5512                         /* Hack -- track the "first" line */
5513                         if (!i) line = next;
5514
5515                         /* Get a line of the file or stop */
5516                         if (my_fgets(fff, buf, sizeof(buf))) break;
5517
5518                         /* Hack -- skip "special" lines */
5519                         if (prefix(buf, "***** ")) continue;
5520
5521                         /* Count the "real" lines */
5522                         next++;
5523
5524                         /* Hack -- keep searching */
5525                         if (find && !i)
5526                         {
5527                                 char lc_buf[1024];
5528
5529                                 /* Make a lower case version of str for searching */
5530                                 strcpy(lc_buf, str);
5531                                 str_tolower(lc_buf);
5532
5533                                 if (!my_strstr(lc_buf, find)) continue;
5534                         }
5535
5536                         /* Hack -- stop searching */
5537                         find = NULL;
5538
5539                         /* Dump the line */
5540                         show_file_aux_line(str, i + 2, shower);
5541
5542                         /* Count the printed lines */
5543                         i++;
5544                 }
5545
5546                 while (i < rows)
5547                 {
5548                         /* Clear rest of line */
5549                         Term_erase(0, i + 2, 255);
5550
5551                         i++;
5552                 }
5553
5554                 /* Hack -- failed search */
5555                 if (find)
5556                 {
5557                         bell();
5558                         line = back;
5559                         find = NULL;
5560                         continue;
5561                 }
5562
5563
5564                 /* Show a general "title" */
5565                 if (show_version)
5566                 {
5567                         prt(format(
5568 #ifdef JP
5569                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5570 #else
5571                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5572 #endif
5573
5574                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5575                            caption, line, size), 0, 0);
5576                 }
5577                 else
5578                 {
5579                         prt(format(
5580 #ifdef JP
5581                                 "[%s, %d/%d]",
5582 #else
5583                                 "[%s, Line %d/%d]",
5584 #endif
5585                                 caption, line, size), 0, 0);
5586                 }
5587
5588                 /* Prompt -- small files */
5589                 if (size <= rows)
5590                 {
5591                         /* Wait for it */
5592 #ifdef JP
5593 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5594 #else
5595                         prt("[Press ESC to exit.]", hgt - 1, 0);
5596 #endif
5597
5598                 }
5599
5600                 /* Prompt -- large files */
5601                 else
5602                 {
5603 #ifdef JP
5604                         if(reverse)
5605                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5606                         else
5607                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5608 #else
5609                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5610 #endif
5611                 }
5612
5613                 /* Get a special key code */
5614                 skey = inkey_special(TRUE);
5615
5616                 /* Show the help for the help */
5617                 if (skey == '?')
5618                 {
5619                         /* Hack - prevent silly recursion */
5620 #ifdef JP
5621                         if (strcmp(name, "jhelpinfo.txt") != 0)
5622                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5623 #else
5624                         if (strcmp(name, "helpinfo.txt") != 0)
5625                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5626 #endif
5627                 }
5628
5629                 /* Hack -- try showing */
5630                 if (skey == '=')
5631                 {
5632                         /* Get "shower" */
5633 #ifdef JP
5634                         prt("¶¯Ä´: ", hgt - 1, 0);
5635 #else
5636                         prt("Show: ", hgt - 1, 0);
5637 #endif
5638
5639                         (void)askfor(shower_str, 80);
5640
5641                         /* Make it lowercase */
5642                         str_tolower(shower_str);
5643
5644                         /* Show it */
5645                         shower = shower_str;
5646                 }
5647
5648                 /* Hack -- try finding */
5649                 if (skey == '/' || skey == KTRL('s'))
5650                 {
5651                         /* Get "finder" */
5652 #ifdef JP
5653                         prt("¸¡º÷: ", hgt - 1, 0);
5654 #else
5655                         prt("Find: ", hgt - 1, 0);
5656 #endif
5657
5658
5659                         if (askfor(finder_str, 80))
5660                         {
5661                                 /* Find it */
5662                                 find = finder_str;
5663                                 back = line;
5664                                 line = line + 1;
5665
5666                                 /* Make finder lowercase */
5667                                 str_tolower(finder_str);
5668
5669                                 /* Show it */
5670                                 shower = finder_str;
5671                         }
5672                 }
5673
5674                 /* Hack -- go to a specific line */
5675                 if (skey == '#')
5676                 {
5677                         char tmp[81];
5678 #ifdef JP
5679 prt("¹Ô: ", hgt - 1, 0);
5680 #else
5681                         prt("Goto Line: ", hgt - 1, 0);
5682 #endif
5683
5684                         strcpy(tmp, "0");
5685
5686                         if (askfor(tmp, 80))
5687                         {
5688                                 line = atoi(tmp);
5689                         }
5690                 }
5691
5692                 /* Hack -- go to the top line */
5693                 if (skey == SKEY_TOP)
5694                 {
5695                         line = 0;
5696                 }
5697
5698                 /* Hack -- go to the bottom line */
5699                 if (skey == SKEY_BOTTOM)
5700                 {
5701                         line = ((size-1)/rows)*rows;
5702                 }
5703
5704                 /* Hack -- go to a specific file */
5705                 if (skey == '%')
5706                 {
5707                         char tmp[81];
5708 #ifdef JP
5709 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5710 strcpy(tmp, "jhelp.hlp");
5711 #else
5712                         prt("Goto File: ", hgt - 1, 0);
5713                         strcpy(tmp, "help.hlp");
5714 #endif
5715
5716
5717                         if (askfor(tmp, 80))
5718                         {
5719                                 if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5720                         }
5721                 }
5722
5723                 /* Allow backing up */
5724                 if (skey == '-')
5725                 {
5726                         line = line + (reverse ? rows : -rows);
5727                         if (line < 0) line = 0;
5728                 }
5729
5730                 /* One page up */
5731                 if (skey == SKEY_PGUP)
5732                 {
5733                         line = line - rows;
5734                         if (line < 0) line = 0;
5735                 }
5736
5737                 /* Advance a single line */
5738                 if ((skey == '\n') || (skey == '\r'))
5739                 {
5740                         line = line + (reverse ? -1 : 1);
5741                         if (line < 0) line = 0;
5742                 }
5743
5744
5745                 /* Move up / down */
5746                 if (skey == '8' || skey == SKEY_UP)
5747                 {
5748                         line--;
5749                         if (line < 0) line = 0;
5750                 }
5751
5752                 if (skey == '2' || skey == SKEY_DOWN) line++;
5753
5754                 /* Advance one page */
5755                 if (skey == ' ')
5756                 {
5757                         line = line + (reverse ? -rows : rows);
5758                         if (line < 0) line = 0;
5759                 }
5760
5761                 /* One page down */
5762                 if (skey == SKEY_PGDOWN)
5763                 {
5764                         line = line + rows;
5765                 }
5766
5767                 /* Recurse on numbers */
5768                 if (menu)
5769                 {
5770                         int key = -1;
5771
5772                         if (!(skey & SKEY_MASK) && isalpha(skey))
5773                                 key = skey - 'A';
5774
5775                         if ((key > -1) && hook[key][0])
5776                         {
5777                                 /* Recurse on that file */
5778                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5779                                         skey = 'q';
5780                         }
5781                 }
5782
5783                 /* Hack, dump to file */
5784                 if (skey == '|')
5785                 {
5786                         FILE *ffp;
5787                         char buff[1024];
5788                         char xtmp[82];
5789
5790                         strcpy (xtmp, "");
5791
5792 #ifdef JP
5793                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5794 #else
5795                         if (!get_string("File name: ", xtmp, 80))
5796 #endif
5797                         {
5798                                 continue;
5799                         }
5800  
5801                         /* Close it */
5802                         my_fclose(fff);
5803
5804                         /* Build the filename */
5805                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5806
5807                         /* Hack -- Re-Open the file */
5808                         fff = my_fopen(path, "r");
5809
5810                         ffp = my_fopen(buff, "w");
5811
5812                         /* Oops */
5813                         if (!(fff && ffp))
5814                         {
5815 #ifdef JP
5816 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5817 #else
5818                                 msg_print("Failed to open file.");
5819 #endif
5820
5821                                 skey = ESCAPE;
5822                                 break;
5823                         }
5824
5825                         sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
5826                         my_fputs(ffp, xtmp, 80);
5827                         my_fputs(ffp, "\n", 80);
5828
5829                         while (!my_fgets(fff, buff, sizeof(buff)))
5830                                 my_fputs(ffp, buff, 80);
5831
5832                         /* Close it */
5833                         my_fclose(fff);
5834                         my_fclose(ffp);
5835
5836                         /* Hack -- Re-Open the file */
5837                         fff = my_fopen(path, "r");
5838                 }
5839
5840                 /* Return to last screen */
5841                 if (skey == ESCAPE) break;
5842                 if (skey == '<') break;
5843
5844                 /* Exit on the ^q */
5845                 if (skey == KTRL('q')) skey = 'q';
5846
5847                 /* Exit on the q key */
5848                 if (skey == 'q') break;
5849         }
5850
5851         /* Close the file */
5852         my_fclose(fff);
5853
5854         /* Escape */
5855         if (skey == 'q') return (FALSE);
5856
5857         /* Normal return */
5858         return (TRUE);
5859 }
5860
5861
5862 /*
5863  * Peruse the On-Line-Help
5864  */
5865 void do_cmd_help(void)
5866 {
5867         /* Save screen */
5868         screen_save();
5869
5870         /* Peruse the main help file */
5871 #ifdef JP
5872 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5873 #else
5874         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5875 #endif
5876
5877
5878         /* Load screen */
5879         screen_load();
5880 }
5881
5882
5883 /*
5884  * Process the player name.
5885  * Extract a clean "base name".
5886  * Build the savefile name if needed.
5887  */
5888 void process_player_name(bool sf)
5889 {
5890         int i, k = 0;
5891         char old_player_base[32] = "";
5892
5893         if (character_generated) strcpy(old_player_base, player_base);
5894
5895         /* Cannot be too long */
5896 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5897 #ifdef MSDOS
5898         if (strlen(player_name) > 8)
5899 #else
5900         if (strlen(player_name) > 15)
5901 #endif
5902         {
5903                 /* Name too long */
5904 #ifdef JP
5905 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5906 #else
5907                 quit_fmt("The name '%s' is too long!", player_name);
5908 #endif
5909
5910         }
5911 #endif
5912
5913         /* Cannot contain "icky" characters */
5914         for (i = 0; player_name[i]; i++)
5915         {
5916                 /* No control characters */
5917 #ifdef JP
5918                 if (iskanji(player_name[i])){i++;continue;}
5919                 if (iscntrl( (unsigned char)player_name[i]))
5920 #else
5921                 if (iscntrl(player_name[i]))
5922 #endif
5923
5924                 {
5925                         /* Illegal characters */
5926 #ifdef JP
5927 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5928 #else
5929                         quit_fmt("The name '%s' contains control chars!", player_name);
5930 #endif
5931
5932                 }
5933         }
5934
5935
5936 #ifdef MACINTOSH
5937
5938         /* Extract "useful" letters */
5939         for (i = 0; player_name[i]; i++)
5940         {
5941 #ifdef JP
5942                 unsigned char c = player_name[i];
5943 #else
5944                 char c = player_name[i];
5945 #endif
5946
5947
5948                 /* Convert "dot" to "underscore" */
5949                 if (c == '.') c = '_';
5950
5951                 /* Accept all the letters */
5952                 player_base[k++] = c;
5953         }
5954
5955 #else
5956
5957         /* Extract "useful" letters */
5958         for (i = 0; player_name[i]; i++)
5959         {
5960 #ifdef JP
5961                 unsigned char c = player_name[i];
5962 #else
5963                 char c = player_name[i];
5964 #endif
5965
5966                 /* Accept some letters */
5967 #ifdef JP
5968                 if(iskanji(c)){
5969                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5970                   player_base[k++] = c;
5971                   i++;
5972                   player_base[k++] = player_name[i];
5973                 }
5974 #ifdef SJIS
5975                 else if (iskana(c)) player_base[k++] = c;
5976 #endif
5977                 else
5978 #endif
5979                 /* Convert path separator to underscore */
5980                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5981                         player_base[k++] = '_';
5982                         i += strlen(PATH_SEP);
5983                 }
5984 #ifdef MSDOS
5985                 /* Convert space, dot, and underscore to underscore */
5986                 else if (my_strchr(". _", c)) player_base[k++] = '_';
5987 #endif
5988                 else if (isprint(c)) player_base[k++] = c;
5989         }
5990
5991 #endif
5992
5993
5994 #if defined(MSDOS)
5995
5996         /* Hack -- max length */
5997         if (k > 8) k = 8;
5998
5999 #endif
6000
6001         /* Terminate */
6002         player_base[k] = '\0';
6003
6004         /* Require a "base" name */
6005         if (!player_base[0]) strcpy(player_base, "PLAYER");
6006
6007
6008 #ifdef SAVEFILE_MUTABLE
6009
6010         /* Accept */
6011         sf = TRUE;
6012
6013 #endif
6014         if (!savefile_base[0] && savefile[0])
6015         {
6016                 cptr s;
6017                 s = savefile;
6018                 while (1)
6019                 {
6020                         cptr t;
6021                         t = my_strstr(s, PATH_SEP);
6022                         if (!t)
6023                                 break;
6024                         s = t+1;
6025                 }
6026                 strcpy(savefile_base, s);
6027         }
6028
6029         if (!savefile_base[0] || !savefile[0])
6030                 sf = TRUE;
6031
6032         /* Change the savefile name */
6033         if (sf)
6034         {
6035                 char temp[128];
6036
6037                 strcpy(savefile_base, player_base);
6038
6039 #ifdef SAVEFILE_USE_UID
6040                 /* Rename the savefile, using the player_uid and player_base */
6041                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6042 #else
6043                 /* Rename the savefile, using the player_base */
6044                 (void)sprintf(temp, "%s", player_base);
6045 #endif
6046
6047 #ifdef VM
6048                 /* Hack -- support "flat directory" usage on VM/ESA */
6049                 (void)sprintf(temp, "%s.sv", player_base);
6050 #endif /* VM */
6051
6052                 /* Build the filename */
6053                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6054         }
6055
6056         /* Load an autopick preference file */
6057         if (character_generated)
6058         {
6059                 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6060         }
6061 }
6062
6063
6064 /*
6065  * Gets a name for the character, reacting to name changes.
6066  *
6067  * Assumes that "display_player(0)" has just been called
6068  *
6069  * Perhaps we should NOT ask for a name (at "birth()") on
6070  * Unix machines?  XXX XXX
6071  *
6072  * What a horrible name for a global function.  XXX XXX XXX
6073  */
6074 void get_name(void)
6075 {
6076         char tmp[64];
6077
6078         /* Save the player name */
6079         strcpy(tmp, player_name);
6080
6081         /* Prompt for a new name */
6082 #ifdef JP
6083         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6084 #else
6085         if (get_string("Enter a name for your character: ", tmp, 15))
6086 #endif
6087         {
6088                 /* Use the name */
6089                 strcpy(player_name, tmp);
6090         }
6091         else if (0 == strlen(player_name))
6092         {
6093                 /* Use default name */
6094                 strcpy(player_name, "PLAYER");
6095         }
6096
6097         strcpy(tmp,ap_ptr->title);
6098 #ifdef JP
6099         if(ap_ptr->no == 1)
6100                 strcat(tmp,"¤Î");
6101 #else
6102         strcat(tmp, " ");
6103 #endif
6104         strcat(tmp,player_name);
6105
6106         /* Re-Draw the name (in light blue) */
6107         Term_erase(34, 1, 255);
6108         c_put_str(TERM_L_BLUE, tmp, 1, 34);
6109
6110         /* Erase the prompt, etc */
6111         clear_from(22);
6112 }
6113
6114
6115
6116 /*
6117  * Hack -- commit suicide
6118  */
6119 void do_cmd_suicide(void)
6120 {
6121         int i;
6122
6123         /* Flush input */
6124         flush();
6125
6126         /* Verify Retirement */
6127         if (p_ptr->total_winner)
6128         {
6129                 /* Verify */
6130 #ifdef JP
6131 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6132 #else
6133                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6134 #endif
6135
6136         }
6137
6138         /* Verify Suicide */
6139         else
6140         {
6141                 /* Verify */
6142 #ifdef JP
6143 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6144 #else
6145                 if (!get_check("Do you really want to commit suicide? ")) return;
6146 #endif
6147         }
6148
6149
6150         if (!p_ptr->noscore)
6151         {
6152                 /* Special Verification for suicide */
6153 #ifdef JP
6154 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6155 #else
6156                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6157 #endif
6158
6159                 flush();
6160                 i = inkey();
6161                 prt("", 0, 0);
6162                 if (i != '@') return;
6163         }
6164
6165         /* Initialize "last message" buffer */
6166         if (p_ptr->last_message) string_free(p_ptr->last_message);
6167         p_ptr->last_message = NULL;
6168
6169         /* Hack -- Note *winning* message */
6170         if (p_ptr->total_winner && last_words)
6171         {
6172                 char buf[1024] = "";
6173
6174                 do
6175                 {
6176 #ifdef JP
6177                         while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6178 #else
6179                         while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6180 #endif
6181                 }
6182 #ifdef JP
6183                 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6184 #else
6185                 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6186 #endif
6187
6188                 if (buf[0])
6189                 {
6190                         p_ptr->last_message = string_make(buf);
6191                         msg_print(p_ptr->last_message);
6192                 }
6193         }
6194
6195         /* Stop playing */
6196         p_ptr->playing = FALSE;
6197
6198         /* Kill the player */
6199         p_ptr->is_dead = TRUE;
6200
6201         /* Leaving */
6202         p_ptr->leaving = TRUE;
6203
6204         if (!p_ptr->total_winner)
6205         {
6206 #ifdef JP
6207                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6208                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6209 #else
6210                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6211                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
6212 #endif
6213                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6214         }
6215
6216         /* Cause of death */
6217 #ifdef JP
6218 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6219 #else
6220         (void)strcpy(p_ptr->died_from, "Quitting");
6221 #endif
6222
6223 }
6224
6225
6226
6227 /*
6228  * Save the game
6229  */
6230 void do_cmd_save_game(int is_autosave)
6231 {
6232         /* Autosaves do not disturb */
6233         if (is_autosave)
6234         {
6235 #ifdef JP
6236 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6237 #else
6238                 msg_print("Autosaving the game...");
6239 #endif
6240
6241         }
6242         else
6243         {
6244                 /* Disturb the player */
6245                 disturb(1, 0);
6246         }
6247
6248         /* Clear messages */
6249         msg_print(NULL);
6250
6251         /* Handle stuff */
6252         handle_stuff();
6253
6254         /* Message */
6255 #ifdef JP
6256 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6257 #else
6258         prt("Saving game...", 0, 0);
6259 #endif
6260
6261
6262         /* Refresh */
6263         Term_fresh();
6264
6265         /* The player is not dead */
6266 #ifdef JP
6267 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6268 #else
6269         (void)strcpy(p_ptr->died_from, "(saved)");
6270 #endif
6271
6272
6273         /* Forbid suspend */
6274         signals_ignore_tstp();
6275
6276         /* Save the player */
6277         if (save_player())
6278         {
6279 #ifdef JP
6280 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6281 #else
6282                 prt("Saving game... done.", 0, 0);
6283 #endif
6284
6285         }
6286
6287         /* Save failed (oops) */
6288         else
6289         {
6290 #ifdef JP
6291 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6292 #else
6293                 prt("Saving game... failed!", 0, 0);
6294 #endif
6295
6296         }
6297
6298         /* Allow suspend again */
6299         signals_handle_tstp();
6300
6301         /* Refresh */
6302         Term_fresh();
6303
6304         /* Note that the player is not dead */
6305 #ifdef JP
6306 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
6307 #else
6308         (void)strcpy(p_ptr->died_from, "(alive and well)");
6309 #endif
6310
6311         /* HACK -- don't get sanity blast on updating view */
6312         hack_mind = FALSE;
6313
6314         /* Update stuff */
6315         update_stuff();
6316
6317         /* Initialize monster process */
6318         mproc_init();
6319
6320         /* HACK -- reset the hackish flag */
6321         hack_mind = TRUE;
6322 }
6323
6324
6325 /*
6326  * Save the game and exit
6327  */
6328 void do_cmd_save_and_exit(void)
6329 {
6330         p_ptr->playing = FALSE;
6331
6332         /* Leaving */
6333         p_ptr->leaving = TRUE;
6334 #ifdef JP
6335         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6336 #else
6337         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6338 #endif
6339 }
6340
6341
6342 /*
6343  * Hack -- Calculates the total number of points earned         -JWT-
6344  */
6345 long total_points(void)
6346 {
6347         int i, mult = 100;
6348         s16b max_dl = 0;
6349         u32b point, point_h, point_l;
6350         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6351
6352         if (!preserve_mode) mult += 10;
6353         if (!autoroller) mult += 10;
6354         if (!smart_learn) mult -= 20;
6355         if (smart_cheat) mult += 30;
6356         if (ironman_shops) mult += 50;
6357         if (ironman_small_levels) mult += 10;
6358         if (ironman_empty_levels) mult += 20;
6359         if (!powerup_home) mult += 50;
6360         if (ironman_rooms) mult += 100;
6361         if (ironman_nightmare) mult += 100;
6362
6363         if (mult < 5) mult = 5;
6364
6365         for (i = 0; i < max_d_idx; i++)
6366                 if(max_dlv[i] > max_dl)
6367                         max_dl = max_dlv[i];
6368
6369         point_l = (p_ptr->max_max_exp + (100 * max_dl));
6370         point_h = point_l / 0x10000L;
6371         point_l = point_l % 0x10000L;
6372         point_h *= mult;
6373         point_l *= mult;
6374         point_h += point_l / 0x10000L;
6375         point_l %= 0x10000L;
6376
6377         point_l += ((point_h % 100) << 16);
6378         point_h /= 100;
6379         point_l /= 100;
6380
6381         point = (point_h << 16) + (point_l);
6382         if (p_ptr->arena_number >= 0)
6383                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6384
6385         if (ironman_downward) point *= 2;
6386         if (p_ptr->pclass == CLASS_BERSERKER)
6387         {
6388                 if ( p_ptr->prace == RACE_SPECTRE )
6389                         point = point / 5;
6390         }
6391
6392         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6393         {
6394                 point = 1;
6395                 if (p_ptr->total_winner) point = 2;
6396         }
6397         if (easy_band) point = (0 - point);
6398
6399         return point;
6400 }
6401
6402
6403 #define GRAVE_LINE_WIDTH 31
6404
6405 /*
6406  * Centers a string within a GRAVE_LINE_WIDTH character string          -JWT-
6407  */
6408 static void center_string(char *buf, cptr str)
6409 {
6410         int i, j;
6411
6412         /* Total length */
6413         i = strlen(str);
6414
6415         /* Necessary border */
6416         j = GRAVE_LINE_WIDTH / 2 - i / 2;
6417
6418         /* Mega-Hack */
6419         (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6420 }
6421
6422
6423 #if 0
6424 /*
6425  * Save a "bones" file for a dead character
6426  *
6427  * Note that we will not use these files until Angband 2.8.0, and
6428  * then we will only use the name and level on which death occured.
6429  *
6430  * Should probably attempt some form of locking...
6431  */
6432 static void make_bones(void)
6433 {
6434         FILE                *fp;
6435
6436         char                str[1024];
6437
6438
6439         /* Ignore wizards and borgs */
6440         if (!(p_ptr->noscore & 0x00FF))
6441         {
6442                 /* Ignore people who die in town */
6443                 if (dun_level)
6444                 {
6445                         char tmp[128];
6446
6447                         /* XXX XXX XXX "Bones" name */
6448                         sprintf(tmp, "bone.%03d", dun_level);
6449
6450                         /* Build the filename */
6451                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6452
6453                         /* Attempt to open the bones file */
6454                         fp = my_fopen(str, "r");
6455
6456                         /* Close it right away */
6457                         if (fp) my_fclose(fp);
6458
6459                         /* Do not over-write a previous ghost */
6460                         if (fp) return;
6461
6462                         /* File type is "TEXT" */
6463                         FILE_TYPE(FILE_TYPE_TEXT);
6464
6465                         /* Grab permissions */
6466                         safe_setuid_grab();
6467
6468                         /* Try to write a new "Bones File" */
6469                         fp = my_fopen(str, "w");
6470
6471                         /* Drop permissions */
6472                         safe_setuid_drop();
6473
6474                         /* Not allowed to write it?  Weird. */
6475                         if (!fp) return;
6476
6477                         /* Save the info */
6478                         fprintf(fp, "%s\n", player_name);
6479                         fprintf(fp, "%d\n", p_ptr->mhp);
6480                         fprintf(fp, "%d\n", p_ptr->prace);
6481                         fprintf(fp, "%d\n", p_ptr->pclass);
6482
6483                         /* Close and save the Bones file */
6484                         my_fclose(fp);
6485                 }
6486         }
6487 }
6488 #endif
6489
6490
6491 /*
6492  * Redefinable "print_tombstone" action
6493  */
6494 bool (*tombstone_aux)(void) = NULL;
6495
6496
6497 /*
6498  * Display a "tomb-stone"
6499  */
6500 static void print_tomb(void)
6501 {
6502         bool done = FALSE;
6503
6504         /* Do we use a special tombstone ? */
6505         if (tombstone_aux)
6506         {
6507                 /* Use tombstone hook */
6508                 done = (*tombstone_aux)();
6509         }
6510
6511         /* Print the text-tombstone */
6512         if (!done)
6513         {
6514                 cptr   p;
6515                 char   tmp[160];
6516                 char   buf[1024];
6517                 char   dummy[80];
6518                 char   *t;
6519                 FILE   *fp;
6520                 time_t ct = time((time_t)0);
6521 #ifdef JP
6522                 int    extra_line = 0;
6523 #endif
6524
6525                 /* Clear screen */
6526                 Term_clear();
6527
6528                 /* Build the filename */
6529 #ifdef JP
6530                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6531 #else
6532                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6533 #endif
6534
6535                 /* Open the News file */
6536                 fp = my_fopen(buf, "r");
6537
6538                 /* Dump */
6539                 if (fp)
6540                 {
6541                         int i = 0;
6542
6543                         /* Dump the file to the screen */
6544                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6545                         {
6546                                 /* Display and advance */
6547                                 put_str(buf, i++, 0);
6548                         }
6549
6550                         /* Close */
6551                         my_fclose(fp);
6552                 }
6553
6554                 /* King or Queen */
6555                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6556                 {
6557 #ifdef JP
6558                         /* ±ÑÆüÀÚ¤êÂؤ¨ */
6559                         p= "°ÎÂç¤Ê¤ë¼Ô";
6560 #else
6561                         p = "Magnificent";
6562 #endif
6563                 }
6564
6565                 /* Normal */
6566                 else
6567                 {
6568                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6569                 }
6570
6571                 center_string(buf, player_name);
6572                 put_str(buf, 6, 11);
6573
6574 #ifndef JP
6575                 center_string(buf, "the");
6576                 put_str(buf, 7, 11);
6577 #endif
6578
6579                 center_string(buf, p);
6580                 put_str(buf, 8, 11);
6581
6582                 center_string(buf, cp_ptr->title);
6583                 put_str(buf, 10, 11);
6584
6585 #ifdef JP
6586                 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6587 #else
6588                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6589 #endif
6590                 center_string(buf, tmp);
6591                 put_str(buf, 11, 11);
6592
6593 #ifdef JP
6594                 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6595 #else
6596                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6597 #endif
6598                 center_string(buf, tmp);
6599                 put_str(buf, 12, 11);
6600
6601 #ifdef JP
6602                 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6603 #else
6604                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6605 #endif
6606                 center_string(buf, tmp);
6607                 put_str(buf, 13, 11);
6608
6609 #ifdef JP
6610                 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6611                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6612                 {
6613                         strcpy(tmp, "<¼«»¦>");
6614                 }
6615                 else if (streq(p_ptr->died_from, "ripe"))
6616                 {
6617                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6618                 }
6619                 else if (streq(p_ptr->died_from, "Seppuku"))
6620                 {
6621                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6622                 }
6623                 else
6624                 {
6625                         roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6626                         t = tmp + strlen(tmp) + 1;
6627                         if (*t)
6628                         {
6629                                 strcpy(dummy, t); /* 2nd line */
6630                                 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6631                                 {
6632                                         for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6633                                         strcpy(t, "¡Ä");
6634                                 }
6635                                 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6636                                 {
6637                                         char dummy2[80];
6638                                         char *name_head = my_strstr(tmp, "¡Ø");
6639                                         sprintf(dummy2, "%s%s", name_head, dummy);
6640                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6641                                         {
6642                                                 strcpy(dummy, dummy2);
6643                                                 *name_head = '\0';
6644                                         }
6645                                 }
6646                                 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6647                                 {
6648                                         char dummy2[80];
6649                                         char *name_head = my_strstr(tmp, "¡Ö");
6650                                         sprintf(dummy2, "%s%s", name_head, dummy);
6651                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6652                                         {
6653                                                 strcpy(dummy, dummy2);
6654                                                 *name_head = '\0';
6655                                         }
6656                                 }
6657                                 center_string(buf, dummy);
6658                                 put_str(buf, 15, 11);
6659                                 extra_line = 1;
6660                         }
6661                 }
6662                 center_string(buf, tmp);
6663                 put_str(buf, 14, 11);
6664
6665                 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6666                 {
6667                         if (dun_level == 0)
6668                         {
6669                                 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6670                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6671                                 {
6672                                         sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6673                                 }
6674                                 else
6675                                 {
6676                                         sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6677                                 }
6678                         }
6679                         else
6680                         {
6681                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6682                                 {
6683                                         sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6684                                 }
6685                                 else
6686                                 {
6687                                         sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6688                                 }
6689                         }
6690                         center_string(buf, tmp);
6691                         put_str(buf, 15 + extra_line, 11);
6692                 }
6693 #else
6694                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6695                 center_string(buf, tmp);
6696                 put_str(buf, 14, 11);
6697
6698                 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6699                 center_string(buf, tmp);
6700                 put_str(buf, 15, 11);
6701                 t = tmp + strlen(tmp) + 1;
6702                 if (*t)
6703                 {
6704                         strcpy(dummy, t); /* 2nd line */
6705                         if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6706                         {
6707                                 int dummy_len = strlen(dummy);
6708                                 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6709                         }
6710                         center_string(buf, dummy);
6711                         put_str(buf, 16, 11);
6712                 }
6713 #endif
6714
6715                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6716                 center_string(buf, tmp);
6717                 put_str(buf, 17, 11);
6718
6719 #ifdef JP
6720                 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6721 #else
6722                 msg_format("Goodbye, %s!", player_name);
6723 #endif
6724         }
6725 }
6726
6727
6728 /*
6729  * Display some character info
6730  */
6731 static void show_info(void)
6732 {
6733         int             i, j, k, l;
6734         object_type             *o_ptr;
6735         store_type              *st_ptr;
6736
6737         /* Hack -- Know everything in the inven/equip */
6738         for (i = 0; i < INVEN_TOTAL; i++)
6739         {
6740                 o_ptr = &inventory[i];
6741
6742                 /* Skip non-objects */
6743                 if (!o_ptr->k_idx) continue;
6744
6745                 /* Aware and Known */
6746                 object_aware(o_ptr);
6747                 object_known(o_ptr);
6748         }
6749
6750         for (i = 1; i < max_towns; i++)
6751         {
6752                 st_ptr = &town[i].store[STORE_HOME];
6753
6754                 /* Hack -- Know everything in the home */
6755                 for (j = 0; j < st_ptr->stock_num; j++)
6756                 {
6757                         o_ptr = &st_ptr->stock[j];
6758
6759                         /* Skip non-objects */
6760                         if (!o_ptr->k_idx) continue;
6761
6762                         /* Aware and Known */
6763                         object_aware(o_ptr);
6764                         object_known(o_ptr);
6765                 }
6766         }
6767
6768         /* Hack -- Recalculate bonuses */
6769         p_ptr->update |= (PU_BONUS);
6770
6771         /* Handle stuff */
6772         handle_stuff();
6773
6774         /* Flush all input keys */
6775         flush();
6776
6777         /* Flush messages */
6778         msg_print(NULL);
6779
6780
6781         /* Describe options */
6782 #ifdef JP
6783 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6784 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6785 #else
6786         prt("You may now dump a character record to one or more files.", 21, 0);
6787         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6788 #endif
6789
6790
6791         /* Dump character records as requested */
6792         while (TRUE)
6793         {
6794                 char out_val[160];
6795
6796                 /* Prompt */
6797 #ifdef JP
6798 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6799 #else
6800                 put_str("Filename: ", 23, 0);
6801 #endif
6802
6803
6804                 /* Default */
6805                 strcpy(out_val, "");
6806
6807                 /* Ask for filename (or abort) */
6808                 if (!askfor(out_val, 60)) return;
6809
6810                 /* Return means "show on screen" */
6811                 if (!out_val[0]) break;
6812
6813                 /* Save screen */
6814                 screen_save();
6815
6816                 /* Dump a character file */
6817                 (void)file_character(out_val);
6818
6819                 /* Load screen */
6820                 screen_load();
6821         }
6822
6823         update_playtime();
6824
6825         /* Display player */
6826         display_player(0);
6827
6828         /* Prompt for inventory */
6829 #ifdef JP
6830 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6831 #else
6832         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6833 #endif
6834
6835
6836         /* Allow abort at this point */
6837         if (inkey() == ESCAPE) return;
6838
6839
6840         /* Show equipment and inventory */
6841
6842         /* Equipment -- if any */
6843         if (equip_cnt)
6844         {
6845                 Term_clear();
6846                 item_tester_full = TRUE;
6847                 (void)show_equip(0);
6848 #ifdef JP
6849 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6850 #else
6851                 prt("You are using: -more-", 0, 0);
6852 #endif
6853
6854                 if (inkey() == ESCAPE) return;
6855         }
6856
6857         /* Inventory -- if any */
6858         if (inven_cnt)
6859         {
6860                 Term_clear();
6861                 item_tester_full = TRUE;
6862                 (void)show_inven(0);
6863 #ifdef JP
6864 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6865 #else
6866                 prt("You are carrying: -more-", 0, 0);
6867 #endif
6868
6869                 if (inkey() == ESCAPE) return;
6870         }
6871
6872         /* Homes in the different towns */
6873         for (l = 1; l < max_towns; l++)
6874         {
6875                 st_ptr = &town[l].store[STORE_HOME];
6876
6877                 /* Home -- if anything there */
6878                 if (st_ptr->stock_num)
6879                 {
6880                         /* Display contents of the home */
6881                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6882                         {
6883                                 /* Clear screen */
6884                                 Term_clear();
6885
6886                                 /* Show 12 items */
6887                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6888                                 {
6889                                         char o_name[MAX_NLEN];
6890                                         char tmp_val[80];
6891
6892                                         /* Acquire item */
6893                                         o_ptr = &st_ptr->stock[i];
6894
6895                                         /* Print header, clear line */
6896                                         sprintf(tmp_val, "%c) ", I2A(j));
6897                                         prt(tmp_val, j+2, 4);
6898
6899                                         /* Display object description */
6900                                         object_desc(o_name, o_ptr, 0);
6901                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6902                                 }
6903
6904                                 /* Caption */
6905 #ifdef JP
6906 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6907 #else
6908                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6909 #endif
6910
6911
6912                                 /* Wait for it */
6913                                 if (inkey() == ESCAPE) return;
6914                         }
6915                 }
6916         }
6917 }
6918
6919
6920 static bool check_score(void)
6921 {
6922         /* Clear screen */
6923         Term_clear();
6924
6925         /* No score file */
6926         if (highscore_fd < 0)
6927         {
6928 #ifdef JP
6929 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
6930 #else
6931                 msg_print("Score file unavailable.");
6932 #endif
6933
6934                 msg_print(NULL);
6935                 return FALSE;
6936         }
6937
6938 #ifndef SCORE_WIZARDS
6939         /* Wizard-mode pre-empts scoring */
6940         if (p_ptr->noscore & 0x000F)
6941         {
6942 #ifdef JP
6943 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6944 #else
6945                 msg_print("Score not registered for wizards.");
6946 #endif
6947
6948                 msg_print(NULL);
6949                 return FALSE;
6950         }
6951 #endif
6952
6953 #ifndef SCORE_BORGS
6954         /* Borg-mode pre-empts scoring */
6955         if (p_ptr->noscore & 0x00F0)
6956         {
6957 #ifdef JP
6958 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6959 #else
6960                 msg_print("Score not registered for borgs.");
6961 #endif
6962
6963                 msg_print(NULL);
6964                 return FALSE;
6965         }
6966 #endif
6967
6968 #ifndef SCORE_CHEATERS
6969         /* Cheaters are not scored */
6970         if (p_ptr->noscore & 0xFF00)
6971         {
6972 #ifdef JP
6973 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6974 #else
6975                 msg_print("Score not registered for cheaters.");
6976 #endif
6977
6978                 msg_print(NULL);
6979                 return FALSE;
6980         }
6981 #endif
6982
6983         /* Interupted */
6984 #ifdef JP
6985 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6986 #else
6987         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6988 #endif
6989
6990         {
6991 #ifdef JP
6992 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6993 #else
6994                 msg_print("Score not registered due to interruption.");
6995 #endif
6996
6997                 msg_print(NULL);
6998                 return FALSE;
6999         }
7000
7001         /* Quitter */
7002 #ifdef JP
7003 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7004 #else
7005         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7006 #endif
7007
7008         {
7009 #ifdef JP
7010 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7011 #else
7012                 msg_print("Score not registered due to quitting.");
7013 #endif
7014
7015                 msg_print(NULL);
7016                 return FALSE;
7017         }
7018         return TRUE;
7019 }
7020
7021 /*
7022  * Close up the current game (player may or may not be dead)
7023  *
7024  * This function is called only from "main.c" and "signals.c".
7025  */
7026 void close_game(void)
7027 {
7028         char buf[1024];
7029         bool do_send = TRUE;
7030
7031 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7032
7033         /* Handle stuff */
7034         handle_stuff();
7035
7036         /* Flush the messages */
7037         msg_print(NULL);
7038
7039         /* Flush the input */
7040         flush();
7041
7042
7043         /* No suspending now */
7044         signals_ignore_tstp();
7045
7046
7047         /* Hack -- Character is now "icky" */
7048         character_icky = TRUE;
7049
7050
7051         /* Build the filename */
7052         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7053
7054         /* Grab permissions */
7055         safe_setuid_grab();
7056
7057         /* Open the high score file, for reading/writing */
7058         highscore_fd = fd_open(buf, O_RDWR);
7059
7060         /* Drop permissions */
7061         safe_setuid_drop();
7062
7063         /* Handle death */
7064         if (p_ptr->is_dead)
7065         {
7066                 /* Handle retirement */
7067                 if (p_ptr->total_winner) kingly();
7068
7069                 /* Save memories */
7070 #ifdef JP
7071                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7072 #else
7073                 if (!cheat_save || get_check("Save death? "))
7074 #endif
7075                 {
7076
7077 #ifdef JP
7078 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7079 #else
7080                         if (!save_player()) msg_print("death save failed!");
7081 #endif
7082                 }
7083                 else do_send = FALSE;
7084
7085                 /* You are dead */
7086                 print_tomb();
7087
7088                 flush();
7089
7090                 /* Show more info */
7091                 show_info();
7092
7093                 /* Clear screen */
7094                 Term_clear();
7095
7096                 if (check_score())
7097                 {
7098                         if ((!send_world_score(do_send)))
7099                         {
7100 #ifdef JP
7101                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7102 #else
7103                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7104 #endif
7105                                 {
7106                                         p_ptr->wait_report_score = TRUE;
7107                                         p_ptr->is_dead = FALSE;
7108 #ifdef JP
7109                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7110 #else
7111                                         if (!save_player()) msg_print("death save failed!");
7112 #endif
7113                                 }
7114                         }
7115                         if (!p_ptr->wait_report_score)
7116                                 (void)top_twenty();
7117                 }
7118                 else if (highscore_fd >= 0)
7119                 {
7120                         display_scores_aux(0, 10, -1, NULL);
7121                 }
7122 #if 0
7123                 /* Dump bones file */
7124                 make_bones();
7125 #endif
7126         }
7127
7128         /* Still alive */
7129         else
7130         {
7131                 /* Save the game */
7132                 do_cmd_save_game(FALSE);
7133
7134                 /* Prompt for scores XXX XXX XXX */
7135 #ifdef JP
7136 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7137 #else
7138                 prt("Press Return (or Escape).", 0, 40);
7139 #endif
7140
7141
7142                 /* Predict score (or ESCAPE) */
7143                 if (inkey() != ESCAPE) predict_score();
7144         }
7145
7146
7147         /* Shut the high score file */
7148         (void)fd_close(highscore_fd);
7149
7150         /* Forget the high score fd */
7151         highscore_fd = -1;
7152
7153         /* Kill all temporal files */
7154         clear_saved_floor_files();
7155
7156         /* Allow suspending now */
7157         signals_handle_tstp();
7158 }
7159
7160
7161 /*
7162  * Handle abrupt death of the visual system
7163  *
7164  * This routine is called only in very rare situations, and only
7165  * by certain visual systems, when they experience fatal errors.
7166  *
7167  * XXX XXX Hack -- clear the death flag when creating a HANGUP
7168  * save file so that player can see tombstone when restart.
7169  */
7170 void exit_game_panic(void)
7171 {
7172         /* If nothing important has happened, just quit */
7173 #ifdef JP
7174         if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7175 #else
7176         if (!character_generated || character_saved) quit("panic");
7177 #endif
7178
7179         /* Mega-Hack -- see "msg_print()" */
7180         msg_flag = FALSE;
7181
7182         /* Clear the top line */
7183         prt("", 0, 0);
7184
7185         /* Hack -- turn off some things */
7186         disturb(1, 0);
7187
7188         /* Mega-Hack -- Delay death */
7189         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7190
7191         /* Hardcode panic save */
7192         p_ptr->panic_save = 1;
7193
7194         /* Forbid suspend */
7195         signals_ignore_tstp();
7196
7197         /* Indicate panic save */
7198 #ifdef JP
7199         (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7200 #else
7201         (void)strcpy(p_ptr->died_from, "(panic save)");
7202 #endif
7203
7204
7205         /* Panic save, or get worried */
7206 #ifdef JP
7207         if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7208 #else
7209         if (!save_player()) quit("panic save failed!");
7210 #endif
7211
7212
7213         /* Successful panic save */
7214 #ifdef JP
7215         quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7216 #else
7217         quit("panic save succeeded!");
7218 #endif
7219 }
7220
7221
7222 /*
7223  * Get a random line from a file
7224  * Based on the monster speech patch by Matt Graham,
7225  */
7226 errr get_rnd_line(cptr file_name, int entry, char *output)
7227 {
7228         FILE    *fp;
7229         char    buf[1024];
7230         int     counter, test;
7231         int     line_num = 0;
7232
7233
7234         /* Build the filename */
7235         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7236
7237         /* Open the file */
7238         fp = my_fopen(buf, "r");
7239
7240         /* Failed */
7241         if (!fp) return -1;
7242
7243         /* Find the entry of the monster */
7244         while (TRUE)
7245         {
7246                 /* Get a line from the file */
7247                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7248                 {
7249                         /* Count the lines */
7250                         line_num++;
7251
7252                         /* Look for lines starting with 'N:' */
7253                         if ((buf[0] == 'N') && (buf[1] == ':'))
7254                         {
7255                                 /* Allow default lines */
7256                                 if (buf[2] == '*')
7257                                 {
7258                                         /* Default lines */
7259                                         break;
7260                                 }
7261                                 else if (buf[2] == 'M')
7262                                 {
7263                                         if (r_info[entry].flags1 & RF1_MALE) break;
7264                                 }
7265                                 else if (buf[2] == 'F')
7266                                 {
7267                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
7268                                 }
7269                                 /* Get the monster number */
7270                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7271                                 {
7272                                         /* Is it the right number? */
7273                                         if (test == entry) break;
7274                                 }
7275                                 else
7276                                 {
7277                                         /* Error while converting the number */
7278                                         msg_format("Error in line %d of %s!", line_num, file_name);
7279                                         my_fclose(fp);
7280                                         return -1;
7281                                 }
7282                         }
7283                 }
7284                 else
7285                 {
7286                         /* Reached end of file */
7287                         my_fclose(fp);
7288                         return -1;
7289                 }
7290         }
7291
7292         /* Get the random line */
7293         for (counter = 0; ; counter++)
7294         {
7295                 while (TRUE)
7296                 {
7297                         test = my_fgets(fp, buf, sizeof(buf));
7298
7299                         /* Count the lines */
7300                         /* line_num++; No more needed */
7301
7302                         if (!test)
7303                         {
7304                                 /* Ignore lines starting with 'N:' */
7305                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7306
7307                                 if (buf[0] != '#') break;
7308                         }
7309                         else break;
7310                 }
7311
7312                 /* Abort */
7313                 if (!buf[0]) break;
7314
7315                 /* Copy the line */
7316                 if (one_in_(counter + 1)) strcpy(output, buf);
7317         }
7318
7319         /* Close the file */
7320         my_fclose(fp);
7321
7322         /* Success */
7323         return counter ? 0 : -1;
7324 }
7325
7326
7327 #ifdef JP
7328 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7329 {
7330         int  i, j, kanji;
7331         errr result = 1;
7332
7333         for (i = 0; i < count; i++)
7334         {
7335                 result = get_rnd_line(file_name, entry, output);
7336                 if (result) break;
7337                 kanji = 0;
7338                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7339                 if (kanji) break;
7340         }
7341         return result;
7342 }
7343 #endif
7344
7345 /*
7346  * Process file for auto picker/destroyer.
7347  */
7348 errr process_autopick_file(cptr name)
7349 {
7350         char buf[1024];
7351
7352         errr err = 0;
7353
7354         /* Build the filename */
7355         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7356
7357         err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7358
7359         /* Result */
7360         return (err);
7361 }
7362
7363
7364 /*
7365  * Process file for player's history editor.
7366  */
7367 errr process_histpref_file(cptr name)
7368 {
7369         char buf[1024];
7370         errr err = 0;
7371         bool old_character_xtra = character_xtra;
7372
7373         /* Build the filename */
7374         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7375
7376         /* Hack -- prevent modification birth options in this file */
7377         character_xtra = TRUE;
7378
7379         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7380
7381         character_xtra = old_character_xtra;
7382
7383         /* Result */
7384         return (err);
7385 }
7386
7387
7388 static errr counts_seek(int fd, u32b where, bool flag)
7389 {
7390         huge seekpoint;
7391         char temp1[128], temp2[128];
7392         u32b zero_header[3] = {0L, 0L, 0L};
7393         int i;
7394
7395 #ifdef SAVEFILE_USE_UID
7396         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7397 #else
7398         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7399 #endif
7400         for (i = 0; temp1[i]; i++)
7401                 temp1[i] ^= (i+1) * 63;
7402
7403         seekpoint = 0;
7404         while (1)
7405         {
7406                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7407                         return 1;
7408                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7409                 {
7410                         if (!flag)
7411                                 return 1;
7412                         /* add new name */
7413                         fd_seek(fd, seekpoint);
7414                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7415                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7416                         break;
7417                 }
7418
7419                 if (strcmp(temp1, temp2) == 0)
7420                         break;
7421
7422                 seekpoint += 128 + 3 * sizeof(u32b);
7423         }
7424
7425         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7426 }
7427
7428 u32b counts_read(int where)
7429 {
7430         int fd;
7431         u32b count = 0;
7432         char buf[1024];
7433
7434 #ifdef JP
7435         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7436 #else
7437         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7438 #endif
7439         fd = fd_open(buf, O_RDONLY);
7440
7441         if (counts_seek(fd, where, FALSE) ||
7442             fd_read(fd, (char*)(&count), sizeof(u32b)))
7443                 count = 0;
7444
7445         (void)fd_close(fd);
7446
7447         return count;
7448 }
7449
7450 errr counts_write(int where, u32b count)
7451 {
7452         int fd;
7453         char buf[1024];
7454         errr err;
7455
7456 #ifdef JP
7457         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7458 #else
7459         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7460 #endif
7461
7462         /* Grab permissions */
7463         safe_setuid_grab();
7464
7465         fd = fd_open(buf, O_RDWR);
7466
7467         /* Drop permissions */
7468         safe_setuid_drop();
7469
7470         if (fd < 0)
7471         {
7472                 /* File type is "DATA" */
7473                 FILE_TYPE(FILE_TYPE_DATA);
7474
7475                 /* Grab permissions */
7476                 safe_setuid_grab();
7477
7478                 /* Create a new high score file */
7479                 fd = fd_make(buf, 0644);
7480
7481                 /* Drop permissions */
7482                 safe_setuid_drop();
7483         }
7484
7485         /* Grab permissions */
7486         safe_setuid_grab();
7487
7488         err = fd_lock(fd, F_WRLCK);
7489
7490         /* Drop permissions */
7491         safe_setuid_drop();
7492
7493         if (err) return 1;
7494
7495         counts_seek(fd, where, TRUE);
7496         fd_write(fd, (char*)(&count), sizeof(u32b));
7497
7498         /* Grab permissions */
7499         safe_setuid_grab();
7500
7501         err = fd_lock(fd, F_UNLCK);
7502
7503         /* Drop permissions */
7504         safe_setuid_drop();
7505
7506         if (err) return 1;
7507
7508         (void)fd_close(fd);
7509
7510         return 0;
7511 }
7512
7513
7514 #ifdef HANDLE_SIGNALS
7515
7516
7517 #include <signal.h>
7518
7519
7520 /*
7521  * Handle signals -- suspend
7522  *
7523  * Actually suspend the game, and then resume cleanly
7524  */
7525 static void handle_signal_suspend(int sig)
7526 {
7527         /* Disable handler */
7528         (void)signal(sig, SIG_IGN);
7529
7530 #ifdef SIGSTOP
7531
7532         /* Flush output */
7533         Term_fresh();
7534
7535         /* Suspend the "Term" */
7536         Term_xtra(TERM_XTRA_ALIVE, 0);
7537
7538         /* Suspend ourself */
7539         (void)kill(0, SIGSTOP);
7540
7541         /* Resume the "Term" */
7542         Term_xtra(TERM_XTRA_ALIVE, 1);
7543
7544         /* Redraw the term */
7545         Term_redraw();
7546
7547         /* Flush the term */
7548         Term_fresh();
7549
7550 #endif
7551
7552         /* Restore handler */
7553         (void)signal(sig, handle_signal_suspend);
7554 }
7555
7556
7557 /*
7558  * Handle signals -- simple (interrupt and quit)
7559  *
7560  * This function was causing a *huge* number of problems, so it has
7561  * been simplified greatly.  We keep a global variable which counts
7562  * the number of times the user attempts to kill the process, and
7563  * we commit suicide if the user does this a certain number of times.
7564  *
7565  * We attempt to give "feedback" to the user as he approaches the
7566  * suicide thresh-hold, but without penalizing accidental keypresses.
7567  *
7568  * To prevent messy accidents, we should reset this global variable
7569  * whenever the user enters a keypress, or something like that.
7570  */
7571 static void handle_signal_simple(int sig)
7572 {
7573         /* Disable handler */
7574         (void)signal(sig, SIG_IGN);
7575
7576
7577         /* Nothing to save, just quit */
7578         if (!character_generated || character_saved) quit(NULL);
7579
7580
7581         /* Count the signals */
7582         signal_count++;
7583
7584
7585         /* Terminate dead characters */
7586         if (p_ptr->is_dead)
7587         {
7588                 /* Mark the savefile */
7589 #ifdef JP
7590 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7591 #else
7592                 (void)strcpy(p_ptr->died_from, "Abortion");
7593 #endif
7594
7595                 forget_lite();
7596                 forget_view();
7597                 clear_mon_lite();
7598
7599                 /* Close stuff */
7600                 close_game();
7601
7602                 /* Quit */
7603 #ifdef JP
7604 quit("¶¯À©½ªÎ»");
7605 #else
7606                 quit("interrupt");
7607 #endif
7608
7609         }
7610
7611         /* Allow suicide (after 5) */
7612         else if (signal_count >= 5)
7613         {
7614                 /* Cause of "death" */
7615 #ifdef JP
7616 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7617 #else
7618                 (void)strcpy(p_ptr->died_from, "Interrupting");
7619 #endif
7620
7621
7622                 forget_lite();
7623                 forget_view();
7624                 clear_mon_lite();
7625
7626                 /* Stop playing */
7627                 p_ptr->playing = FALSE;
7628
7629                 /* Suicide */
7630                 p_ptr->is_dead = TRUE;
7631
7632                 /* Leaving */
7633                 p_ptr->leaving = TRUE;
7634
7635                 /* Close stuff */
7636                 close_game();
7637
7638                 /* Quit */
7639 #ifdef JP
7640 quit("¶¯À©½ªÎ»");
7641 #else
7642                 quit("interrupt");
7643 #endif
7644
7645         }
7646
7647         /* Give warning (after 4) */
7648         else if (signal_count >= 4)
7649         {
7650                 /* Make a noise */
7651                 Term_xtra(TERM_XTRA_NOISE, 0);
7652
7653                 /* Clear the top line */
7654                 Term_erase(0, 0, 255);
7655
7656                 /* Display the cause */
7657 #ifdef JP
7658 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7659 #else
7660                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7661 #endif
7662
7663
7664                 /* Flush */
7665                 Term_fresh();
7666         }
7667
7668         /* Give warning (after 2) */
7669         else if (signal_count >= 2)
7670         {
7671                 /* Make a noise */
7672                 Term_xtra(TERM_XTRA_NOISE, 0);
7673         }
7674
7675         /* Restore handler */
7676         (void)signal(sig, handle_signal_simple);
7677 }
7678
7679
7680 /*
7681  * Handle signal -- abort, kill, etc
7682  */
7683 static void handle_signal_abort(int sig)
7684 {
7685         int wid, hgt;
7686
7687         Term_get_size(&wid, &hgt);
7688
7689         /* Disable handler */
7690         (void)signal(sig, SIG_IGN);
7691
7692
7693         /* Nothing to save, just quit */
7694         if (!character_generated || character_saved) quit(NULL);
7695
7696
7697         forget_lite();
7698         forget_view();
7699         clear_mon_lite();
7700
7701         /* Clear the bottom line */
7702         Term_erase(0, hgt - 1, 255);
7703
7704         /* Give a warning */
7705         Term_putstr(0, hgt - 1, -1, TERM_RED,
7706 #ifdef JP
7707 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7708 #else
7709                     "A gruesome software bug LEAPS out at you!");
7710 #endif
7711
7712
7713         /* Message */
7714 #ifdef JP
7715 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7716 #else
7717         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7718 #endif
7719
7720
7721 #ifdef JP
7722         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7723 #else
7724         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7725 #endif
7726
7727         /* Flush output */
7728         Term_fresh();
7729
7730         /* Panic Save */
7731         p_ptr->panic_save = 1;
7732
7733         /* Panic save */
7734 #ifdef JP
7735 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7736 #else
7737         (void)strcpy(p_ptr->died_from, "(panic save)");
7738 #endif
7739
7740
7741         /* Forbid suspend */
7742         signals_ignore_tstp();
7743
7744         /* Attempt to save */
7745         if (save_player())
7746         {
7747 #ifdef JP
7748 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7749 #else
7750                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7751 #endif
7752
7753         }
7754
7755         /* Save failed */
7756         else
7757         {
7758 #ifdef JP
7759 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7760 #else
7761                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7762 #endif
7763
7764         }
7765
7766         /* Flush output */
7767         Term_fresh();
7768
7769         /* Quit */
7770 #ifdef JP
7771 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7772 #else
7773         quit("software bug");
7774 #endif
7775
7776 }
7777
7778
7779
7780
7781 /*
7782  * Ignore SIGTSTP signals (keyboard suspend)
7783  */
7784 void signals_ignore_tstp(void)
7785 {
7786
7787 #ifdef SIGTSTP
7788         (void)signal(SIGTSTP, SIG_IGN);
7789 #endif
7790
7791 }
7792
7793 /*
7794  * Handle SIGTSTP signals (keyboard suspend)
7795  */
7796 void signals_handle_tstp(void)
7797 {
7798
7799 #ifdef SIGTSTP
7800         (void)signal(SIGTSTP, handle_signal_suspend);
7801 #endif
7802
7803 }
7804
7805
7806 /*
7807  * Prepare to handle the relevant signals
7808  */
7809 void signals_init(void)
7810 {
7811
7812 #ifdef SIGHUP
7813         (void)signal(SIGHUP, SIG_IGN);
7814 #endif
7815
7816
7817 #ifdef SIGTSTP
7818         (void)signal(SIGTSTP, handle_signal_suspend);
7819 #endif
7820
7821
7822 #ifdef SIGINT
7823         (void)signal(SIGINT, handle_signal_simple);
7824 #endif
7825
7826 #ifdef SIGQUIT
7827         (void)signal(SIGQUIT, handle_signal_simple);
7828 #endif
7829
7830
7831 #ifdef SIGFPE
7832         (void)signal(SIGFPE, handle_signal_abort);
7833 #endif
7834
7835 #ifdef SIGILL
7836         (void)signal(SIGILL, handle_signal_abort);
7837 #endif
7838
7839 #ifdef SIGTRAP
7840         (void)signal(SIGTRAP, handle_signal_abort);
7841 #endif
7842
7843 #ifdef SIGIOT
7844         (void)signal(SIGIOT, handle_signal_abort);
7845 #endif
7846
7847 #ifdef SIGKILL
7848         (void)signal(SIGKILL, handle_signal_abort);
7849 #endif
7850
7851 #ifdef SIGBUS
7852         (void)signal(SIGBUS, handle_signal_abort);
7853 #endif
7854
7855 #ifdef SIGSEGV
7856         (void)signal(SIGSEGV, handle_signal_abort);
7857 #endif
7858
7859 #ifdef SIGTERM
7860         (void)signal(SIGTERM, handle_signal_abort);
7861 #endif
7862
7863 #ifdef SIGPIPE
7864         (void)signal(SIGPIPE, handle_signal_abort);
7865 #endif
7866
7867 #ifdef SIGEMT
7868         (void)signal(SIGEMT, handle_signal_abort);
7869 #endif
7870
7871 #ifdef SIGDANGER
7872         (void)signal(SIGDANGER, handle_signal_abort);
7873 #endif
7874
7875 #ifdef SIGSYS
7876         (void)signal(SIGSYS, handle_signal_abort);
7877 #endif
7878
7879 #ifdef SIGXCPU
7880         (void)signal(SIGXCPU, handle_signal_abort);
7881 #endif
7882
7883 #ifdef SIGPWR
7884         (void)signal(SIGPWR, handle_signal_abort);
7885 #endif
7886
7887 }
7888
7889
7890 #else   /* HANDLE_SIGNALS */
7891
7892
7893 /*
7894  * Do nothing
7895  */
7896 void signals_ignore_tstp(void)
7897 {
7898 }
7899
7900 /*
7901  * Do nothing
7902  */
7903 void signals_handle_tstp(void)
7904 {
7905 }
7906
7907 /*
7908  * Do nothing
7909  */
7910 void signals_init(void)
7911 {
7912 }
7913 #endif  /* HANDLE_SIGNALS */