3 * @brief ファイル入出力管理 / Purpose: code dealing with files (and death)
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
17 #include "signal-handlers.h"
18 #include "view/display-util.h"
19 #include "view/status-first-page.h"
20 #include "uid-checker.h"
30 #include "cmd-magiceat.h"
33 #include "player-inventory.h"
34 #include "player-move.h"
35 #include "player-skill.h"
36 #include "player-personality.h"
37 #include "player-sex.h"
38 #include "player-effects.h"
46 #include "monster-status.h"
47 #include "object-flavor.h"
48 #include "object-hook.h"
49 #include "realm-hex.h"
51 #include "view-mainwindow.h"
52 #include "floor-town.h"
53 #include "dungeon-file.h"
55 #include "monster-spell.h"
57 #include "objectkind.h"
60 #include "realm-song.h"
62 #define PREF_TYPE_NORMAL 0
63 #define PREF_TYPE_AUTOPICK 1
64 #define PREF_TYPE_HISTPREF 2
66 /* Mode flags for displaying player flags */
71 concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
72 concptr ANGBAND_DIR_APEX; //!< High score files (binary) These files may be portable between platforms
73 concptr ANGBAND_DIR_BONE; //!< Bone files for player ghosts (ascii) These files are portable between platforms
74 concptr ANGBAND_DIR_DATA; //!< Binary image files for the "*_info" arrays (binary) These files are not portable between platforms
75 concptr ANGBAND_DIR_EDIT; //!< Textual template files for the "*_info" arrays (ascii) These files are portable between platforms
76 concptr ANGBAND_DIR_SCRIPT; //!< Script files These files are portable between platforms.
77 concptr ANGBAND_DIR_HELP; //!< Help files (normal) for the online help (ascii) These files are portable between platforms
78 concptr ANGBAND_DIR_INFO; //!< Help files (spoilers) for the online help (ascii) These files are portable between platforms
79 concptr ANGBAND_DIR_PREF; //!< Default user "preference" files (ascii) These files are rarely portable between platforms
80 concptr ANGBAND_DIR_SAVE; //!< Savefiles for current characters (binary)
81 concptr ANGBAND_DIR_USER; //!< User "preference" files (ascii) These files are rarely portable between platforms
82 concptr ANGBAND_DIR_XTRA; //!< Various extra files (binary) These files are rarely portable between platforms
85 * Buffer to hold the current savefile name
86 * 'savefile' holds full path name. 'savefile_base' holds only base name.
89 char savefile_base[40];
92 * @brief 各種データテキストをトークン単位に分解する / Extract the first few "tokens" from a buffer
93 * @param buf データテキストの参照ポインタ
95 * @param tokens トークンを保管する文字列参照ポインタ配列
100 * This function uses "colon" and "slash" as the delimeter characters.
101 * We never extract more than "num" tokens. The "last" token may include
102 * "delimeter" characters, allowing the buffer to include a "string" token.
103 * We save pointers to the tokens in "tokens", and return the number found.
104 * Hack -- Attempt to handle the 'c' character formalism
105 * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
106 * Hack -- We will always extract at least one token
109 s16b tokenize(char *buf, s16b num, char **tokens, BIT_FLAGS mode)
118 /* Found a delimiter */
119 if ((*t == ':') || (*t == '/')) break;
121 /* Handle single quotes */
122 if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
127 /* Handle backslash */
130 /* Require a character */
136 /* Hack -- Require a close quote */
137 if (*t != '\'') *t = '\'';
140 /* Handle back-slash */
154 /* A number with a name */
155 typedef struct named_num named_num;
159 concptr name; /* The name of this thing */
160 int num; /* A number associated with it */
163 /* Index of spell type names */
164 static named_num gf_desc[] =
166 {"GF_ELEC", GF_ELEC },
167 {"GF_POIS", GF_POIS },
168 {"GF_ACID", GF_ACID },
169 {"GF_COLD", GF_COLD },
170 {"GF_FIRE", GF_FIRE },
171 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
172 {"GF_MISSILE", GF_MISSILE },
173 {"GF_ARROW", GF_ARROW },
174 {"GF_PLASMA", GF_PLASMA },
175 {"GF_WATER", GF_WATER },
176 {"GF_LITE", GF_LITE },
177 {"GF_DARK", GF_DARK },
178 {"GF_LITE_WEAK", GF_LITE_WEAK },
179 {"GF_DARK_WEAK", GF_DARK_WEAK },
180 {"GF_SHARDS", GF_SHARDS },
181 {"GF_SOUND", GF_SOUND },
182 {"GF_CONFUSION", GF_CONFUSION },
183 {"GF_FORCE", GF_FORCE },
184 {"GF_INERTIA", GF_INERTIAL },
185 {"GF_MANA", GF_MANA },
186 {"GF_METEOR", GF_METEOR },
188 {"GF_CHAOS", GF_CHAOS },
189 {"GF_NETHER", GF_NETHER },
190 {"GF_DISENCHANT", GF_DISENCHANT },
191 {"GF_NEXUS", GF_NEXUS },
192 {"GF_TIME", GF_TIME },
193 {"GF_GRAVITY", GF_GRAVITY },
194 {"GF_KILL_WALL", GF_KILL_WALL },
195 {"GF_KILL_DOOR", GF_KILL_DOOR },
196 {"GF_KILL_TRAP", GF_KILL_TRAP },
197 {"GF_MAKE_WALL", GF_MAKE_WALL },
198 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
199 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
200 {"GF_MAKE_TREE", GF_MAKE_TREE },
201 {"GF_OLD_CLONE", GF_OLD_CLONE },
202 {"GF_OLD_POLY", GF_OLD_POLY },
203 {"GF_OLD_HEAL", GF_OLD_HEAL },
204 {"GF_OLD_SPEED", GF_OLD_SPEED },
205 {"GF_OLD_SLOW", GF_OLD_SLOW },
206 {"GF_OLD_CONF", GF_OLD_CONF },
207 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
208 {"GF_HYPODYNAMIA", GF_HYPODYNAMIA },
209 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
210 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
211 {"GF_AWAY_ALL", GF_AWAY_ALL },
212 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
213 {"GF_TURN_EVIL", GF_TURN_EVIL },
214 {"GF_TURN_ALL", GF_TURN_ALL },
215 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
216 {"GF_DISP_EVIL", GF_DISP_EVIL },
217 {"GF_DISP_ALL", GF_DISP_ALL },
218 {"GF_DISP_DEMON", GF_DISP_DEMON },
219 {"GF_DISP_LIVING", GF_DISP_LIVING },
220 {"GF_ROCKET", GF_ROCKET },
221 {"GF_NUKE", GF_NUKE },
222 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
223 {"GF_STASIS", GF_STASIS },
224 {"GF_STONE_WALL", GF_STONE_WALL },
225 {"GF_DEATH_RAY", GF_DEATH_RAY },
226 {"GF_STUN", GF_STUN },
227 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
228 {"GF_HELL_FIRE", GF_HELL_FIRE },
229 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
230 {"GF_CHARM", GF_CHARM },
231 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
232 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
234 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
235 {"GF_TELEKINESIS", GF_TELEKINESIS },
236 {"GF_JAM_DOOR", GF_JAM_DOOR },
237 {"GF_DOMINATION", GF_DOMINATION },
238 {"GF_DISP_GOOD", GF_DISP_GOOD },
239 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
240 {"GF_MIND_BLAST", GF_MIND_BLAST },
241 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
242 {"GF_CAUSE_1", GF_CAUSE_1 },
243 {"GF_CAUSE_2", GF_CAUSE_2 },
244 {"GF_CAUSE_3", GF_CAUSE_3 },
245 {"GF_CAUSE_4", GF_CAUSE_4 },
246 {"GF_HAND_DOOM", GF_HAND_DOOM },
247 {"GF_CAPTURE", GF_CAPTURE },
248 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
249 {"GF_CHARM_LIVING", GF_CHARM_LIVING },
250 {"GF_IDENTIFY", GF_IDENTIFY },
251 {"GF_ATTACK", GF_ATTACK },
252 {"GF_ENGETSU", GF_ENGETSU },
253 {"GF_GENOCIDE", GF_GENOCIDE },
254 {"GF_PHOTO", GF_PHOTO },
255 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
256 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
257 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
258 {"GF_SEEKER", GF_SEEKER },
259 {"GF_SUPER_RAY", GF_SUPER_RAY },
260 {"GF_STAR_HEAL", GF_STAR_HEAL },
261 {"GF_WATER_FLOW", GF_WATER_FLOW },
262 {"GF_CRUSADE", GF_CRUSADE },
263 {"GF_STASIS_EVIL", GF_STASIS_EVIL },
264 {"GF_WOUNDS", GF_WOUNDS },
270 * @brief 設定ファイルの各行から各種テキスト情報を取得する /
271 * Parse a sub-file of the "extra info" (format shown below)
272 * @param creature_ptr プレーヤーへの参照ポインタ
273 * @param buf データテキストの参照ポインタ
277 * Each "action" line has an "action symbol" in the first column,
278 * followed by a colon, followed by some command specific info,
279 * usually in the form of "tokens" separated by colons or slashes.
280 * Blank lines, lines starting with white space, and lines starting
281 * with pound signs ("#") are ignored (as comments).
282 * Note the use of "tokenize()" to allow the use of both colons and
283 * slashes as delimeters, while still allowing final tokens which
284 * may contain any characters including "delimiters".
285 * Note the use of "strtol()" to allow all "integers" to be encoded
286 * in decimal, hexidecimal, or octal form.
287 * Note that "monster zero" is used for the "player" attr/char, "object
288 * zero" will be used for the "stack" attr/char, and "feature zero" is
289 * used for the "nothing" attr/char.
290 * Parse another file recursively, see below for details
292 * Specify the attr/char values for "monsters" by race index
293 * R:\<num\>:\<a\>:\<c\>
294 * Specify the attr/char values for "objects" by kind index
295 * K:\<num\>:\<a\>:\<c\>
296 * Specify the attr/char values for "features" by feature index
297 * F:\<num\>:\<a\>:\<c\>
298 * Specify the attr/char values for unaware "objects" by kind tval
299 * U:\<tv\>:\<a\>:\<c\>
300 * Specify the attr/char values for inventory "objects" by kind tval
301 * E:\<tv\>:\<a\>:\<c\>
302 * Define a macro action, given an encoded macro action
304 * Create a normal macro, given an encoded macro trigger
306 * Create a command macro, given an encoded macro trigger
308 * Create a keyset mapping
309 * S:\<key\>:\<key\>:\<dir\>
310 * Turn an option off, given its name
312 * Turn an option on, given its name
314 * Specify visual information, given an index, and some data
315 * V:\<num\>:\<kv\>:\<rv\>:\<gv\>:\<bv\>
316 * Specify the set of colors to use when drawing a zapped spell
318 * Specify a macro trigger template and macro trigger names.
319 * T:\<template\>:\<modifier chr\>:\<modifier name1\>:\<modifier name2\>:...
320 * T:\<trigger\>:\<keycode\>:\<shift-keycode\>
323 errr process_pref_file_command(player_type *creature_ptr, char *buf)
325 if (buf[1] != ':') return 1;
330 /* Mega-Hack -- read external player's history file */
331 /* Process "H:<history>" */
333 add_history_from_pref_line(buf + 2);
336 /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
339 if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
341 int i = (huge)strtol(zz[0], NULL, 0);
342 TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
343 SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
344 if (i >= max_r_idx) return 1;
346 if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
347 if (n2) r_ptr->x_char = n2;
351 /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
354 if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
357 int i = (huge)strtol(zz[0], NULL, 0);
358 TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
359 SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
360 if (i >= max_k_idx) return 1;
362 if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
363 if (n2) k_ptr->x_char = n2;
367 /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
368 /* "F:<num>:<a>/<c>" */
369 /* "F:<num>:<a>/<c>:LIT" */
370 /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
374 int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
376 if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
377 else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
379 int i = (huge)strtol(zz[0], NULL, 0);
380 if (i >= max_f_idx) return 1;
383 TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
384 SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
385 if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
386 if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
388 /* Mega-hack -- feat supports lighting */
391 /* No lighting support */
393 n1 = f_ptr->x_attr[F_LIT_STANDARD];
394 n2 = f_ptr->x_char[F_LIT_STANDARD];
395 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
397 f_ptr->x_attr[j] = n1;
398 f_ptr->x_char[j] = n2;
403 /* Use default lighting */
405 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
408 /* Use desired lighting */
409 case F_LIT_MAX * 2 + 1:
410 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
412 n1 = (TERM_COLOR)strtol(zz[j * 2 + 1], NULL, 0);
413 n2 = (SYMBOL_CODE)strtol(zz[j * 2 + 2], NULL, 0);
414 if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
415 if (n2) f_ptr->x_char[j] = n2;
424 /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
427 if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
429 int j = (byte)strtol(zz[0], NULL, 0);
430 TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
431 SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
432 misc_to_attr[j] = n1;
433 misc_to_char[j] = n2;
437 /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
440 if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
442 int j = (huge)strtol(zz[0], NULL, 0);
443 TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
444 SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
445 for (int i = 1; i < max_k_idx; i++)
447 object_kind *k_ptr = &k_info[i];
448 if (k_ptr->tval == j)
450 if (n1) k_ptr->d_attr = n1;
451 if (n2) k_ptr->d_char = n2;
458 /* Process "E:<tv>:<a>" -- attribute for inventory objects */
461 if (tokenize(buf + 2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) break;
463 int j = (byte)strtol(zz[0], NULL, 0) % 128;
464 TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
465 if (n1) tval_to_attr[j] = n1;
469 /* Process "A:<str>" -- save an "action" for later */
471 text_to_ascii(macro__buf, buf + 2);
474 /* Process "P:<str>" -- normal macro */
479 text_to_ascii(tmp, buf + 2);
480 macro_add(tmp, macro__buf);
484 /* Process "C:<str>" -- create keymap */
487 if (tokenize(buf + 2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
489 int mode = strtol(zz[0], NULL, 0);
490 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
493 text_to_ascii(tmp, zz[1]);
494 if (!tmp[0] || tmp[1]) return 1;
495 int i = (byte)(tmp[0]);
497 string_free(keymap_act[mode][i]);
499 keymap_act[mode][i] = string_make(macro__buf);
504 /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
507 if (tokenize(buf + 2, 5, zz, TOKENIZE_CHECKQUOTE) != 5) break;
509 int i = (byte)strtol(zz[0], NULL, 0);
510 angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
511 angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
512 angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
513 angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
517 /* Process "X:<str>" -- turn option off */
518 /* Process "Y:<str>" -- turn option on */
522 for (int i = 0; option_info[i].o_desc; i++)
524 bool is_option = option_info[i].o_var != NULL;
525 is_option &= option_info[i].o_text != NULL;
526 is_option &= streq(option_info[i].o_text, buf + 2);
527 if (!is_option) continue;
529 int os = option_info[i].o_set;
530 int ob = option_info[i].o_bit;
532 if ((creature_ptr->playing || current_world_ptr->character_xtra) &&
533 (OPT_PAGE_BIRTH == option_info[i].o_page) && !current_world_ptr->wizard)
535 msg_format(_("初期オプションは変更できません! '%s'", "Birth options can not changed! '%s'"), buf);
542 option_flag[os] &= ~(1L << ob);
543 (*option_info[i].o_var) = FALSE;
547 option_flag[os] |= (1L << ob);
548 (*option_info[i].o_var) = TRUE;
552 msg_format(_("オプションの名前が正しくありません: %s", "Ignored invalid option: %s"), buf);
557 /* Process "Z:<type>:<str>" -- set spell color */
560 char *t = my_strchr(buf + 2, ':');
563 for (int i = 0; gf_desc[i].name; i++)
565 if (!streq(gf_desc[i].name, buf + 2)) continue;
566 gf_color[gf_desc[i].num] = (TERM_COLOR)quark_add(t);
573 /* Initialize macro trigger names and a template */
574 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
575 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
578 int tok = tokenize(buf + 2, 2 + MAX_MACRO_MOD, zz, 0);
580 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
583 if (macro_template != NULL)
585 int macro_modifier_length = strlen(macro_modifier_chr);
586 string_free(macro_template);
587 macro_template = NULL;
588 string_free(macro_modifier_chr);
589 for (int i = 0; i < macro_modifier_length; i++)
591 string_free(macro_modifier_name[i]);
594 for (int i = 0; i < max_macrotrigger; i++)
596 string_free(macro_trigger_name[i]);
597 string_free(macro_trigger_keycode[0][i]);
598 string_free(macro_trigger_keycode[1][i]);
601 max_macrotrigger = 0;
604 if (*zz[0] == '\0') return 0;
606 int zz_length = strlen(zz[1]);
607 zz_length = MIN(MAX_MACRO_MOD, zz_length);
608 if (2 + zz_length != tok) return 1;
610 macro_template = string_make(zz[0]);
611 macro_modifier_chr = string_make(zz[1]);
612 for (int i = 0; i < zz_length; i++)
614 macro_modifier_name[i] = string_make(zz[2 + i]);
620 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
621 if (tok < 2) return 0;
625 if (max_macrotrigger >= MAX_MACRO_TRIG)
627 msg_print(_("マクロトリガーの設定が多すぎます!", "Too many macro triggers!"));
631 int m = max_macrotrigger;
642 macro_trigger_name[m] = string_make(buf_aux);
643 macro_trigger_keycode[0][m] = string_make(zz[1]);
646 macro_trigger_keycode[1][m] = string_make(zz[2]);
650 macro_trigger_keycode[1][m] = string_make(zz[1]);
660 * @brief process_pref_fileのサブルーチンとして条件分岐処理の解釈と結果を返す /
661 * Helper function for "process_pref_file()"
662 * @param creature_ptr プレーヤーへの参照ポインタ
663 * @param sp テキスト文字列の参照ポインタ
664 * @param fp 再帰中のポインタ参照
669 * v: output buffer array
675 concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
679 while (iswspace(*s)) s++;
699 t = process_pref_file_expr(creature_ptr, &s, &f);
704 else if (streq(t, "IOR"))
707 while (*s && (f != b2))
709 t = process_pref_file_expr(creature_ptr, &s, &f);
710 if (*t && !streq(t, "0")) v = "1";
713 else if (streq(t, "AND"))
716 while (*s && (f != b2))
718 t = process_pref_file_expr(creature_ptr, &s, &f);
719 if (*t && streq(t, "0")) v = "0";
722 else if (streq(t, "NOT"))
725 while (*s && (f != b2))
727 t = process_pref_file_expr(creature_ptr, &s, &f);
728 if (*t && streq(t, "1")) v = "0";
731 else if (streq(t, "EQU"))
736 t = process_pref_file_expr(creature_ptr, &s, &f);
738 while (*s && (f != b2))
740 p = process_pref_file_expr(creature_ptr, &s, &f);
741 if (streq(t, p)) v = "1";
744 else if (streq(t, "LEQ"))
749 t = process_pref_file_expr(creature_ptr, &s, &f);
751 while (*s && (f != b2))
754 t = process_pref_file_expr(creature_ptr, &s, &f);
755 if (*t && atoi(p) > atoi(t)) v = "0";
758 else if (streq(t, "GEQ"))
763 t = process_pref_file_expr(creature_ptr, &s, &f);
765 while (*s && (f != b2))
768 t = process_pref_file_expr(creature_ptr, &s, &f);
769 if (*t && atoi(p) < atoi(t)) v = "0";
774 while (*s && (f != b2))
776 t = process_pref_file_expr(creature_ptr, &s, &f);
780 if (f != b2) v = "?x?x?";
782 if ((f = *s) != '\0') *s++ = '\0';
789 /* Accept all printables except spaces and brackets */
791 while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
793 if (iskanji(*s)) s++;
797 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
800 if ((f = *s) != '\0') *s++ = '\0';
810 if (streq(b + 1, "SYS"))
814 else if (streq(b + 1, "KEYBOARD"))
816 v = ANGBAND_KEYBOARD;
818 else if (streq(b + 1, "GRAF"))
822 else if (streq(b + 1, "MONOCHROME"))
829 else if (streq(b + 1, "RACE"))
837 else if (streq(b + 1, "CLASS"))
845 else if (streq(b + 1, "PLAYER"))
847 static char tmp_player_name[32];
849 for (pn = creature_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
859 *tpn = my_strchr(" []", *pn) ? '_' : *pn;
865 else if (streq(b + 1, "REALM1"))
868 v = E_realm_names[creature_ptr->realm1];
870 v = realm_names[creature_ptr->realm1];
873 else if (streq(b + 1, "REALM2"))
876 v = E_realm_names[creature_ptr->realm2];
878 v = realm_names[creature_ptr->realm2];
881 else if (streq(b + 1, "LEVEL"))
883 sprintf(tmp, "%02d", creature_ptr->lev);
886 else if (streq(b + 1, "AUTOREGISTER"))
888 if (creature_ptr->autopick_autoregister)
893 else if (streq(b + 1, "MONEY"))
895 sprintf(tmp, "%09ld", (long int)creature_ptr->au);
906 * @brief process_pref_fileのサブルーチン /
907 * Open the "user pref file" and parse it.
908 * @param creature_ptr プレーヤーへの参照ポインタ
909 * @param name 読み込むファイル名
910 * @param preftype prefファイルのタイプ
915 * v: output buffer array
921 static errr process_pref_file_aux(player_type *creature_ptr, concptr name, int preftype)
924 fp = my_fopen(name, "r");
932 while (my_fgets(fp, buf, sizeof(buf)) == 0)
935 if (!buf[0]) continue;
938 if (!iskanji(buf[0]))
940 if (iswspace(buf[0])) continue;
942 if (buf[0] == '#') continue;
945 /* Process "?:<expr>" */
946 if ((buf[0] == '?') && (buf[1] == ':'))
951 concptr v = process_pref_file_expr(creature_ptr, &s, &f);
952 bypass = streq(v, "0");
956 if (bypass) continue;
958 /* Process "%:<file>" */
961 static int depth_count = 0;
962 if (depth_count > 20) continue;
966 /* Process that file if allowed */
969 case PREF_TYPE_AUTOPICK:
970 (void)process_autopick_file(creature_ptr, buf + 2);
972 case PREF_TYPE_HISTPREF:
973 (void)process_histpref_file(creature_ptr, buf + 2);
976 (void)process_pref_file(creature_ptr, buf + 2);
984 err = process_pref_file_command(creature_ptr, buf);
987 if (preftype != PREF_TYPE_AUTOPICK)
989 err = process_autopick_file_command(buf);
995 /* Print error message */
996 /* ToDo: Add better error messages */
997 msg_format(_("ファイル'%s'の%d行でエラー番号%dのエラー。", "Error %d in line %d of file '%s'."),
998 _(name, err), line, _(err, name));
999 msg_format(_("('%s'を解析中)", "Parsing '%s'"), old);
1009 * @brief pref設定ファイルを読み込み設定を反映させる /
1010 * Process the "user pref file" with the given name
1011 * @param creature_ptr プレーヤーへの参照ポインタ
1012 * @param name 読み込むファイル名
1016 * See the functions above for a list of legal "commands".
1017 * We also accept the special "?" and "%" directives, which
1018 * allow conditional evaluation and filename inclusion.
1021 errr process_pref_file(player_type *creature_ptr, concptr name)
1024 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1026 /* Process the system pref file */
1027 errr err1 = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_NORMAL);
1029 /* Stop at parser errors, but not at non-existing file */
1030 if (err1 > 0) return err1;
1032 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1034 /* Process the user pref file */
1035 errr err2 = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_NORMAL);
1037 /* User file does not exist, but read system pref file */
1038 if (err2 < 0 && !err1)
1041 /* Result of user file processing */
1047 * @brief プレイヤーの打撃能力修正を表示する
1048 * @param creature_ptr プレーヤーへの参照ポインタ
1049 * @param hand 武器の装備部位ID
1050 * @param hand_entry 項目ID
1053 static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
1055 HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
1056 HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
1057 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
1059 /* Hack -- add in weapon info if known */
1060 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1061 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1063 show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
1066 sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
1068 /* Dump the bonuses to hit/dam */
1069 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
1070 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1071 else if (creature_ptr->ryoute)
1072 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1074 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1079 * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
1080 * @param creature_ptr プレーヤーへの参照ポインタ
1081 * Prints the following information on the screen.
1084 static void display_player_middle(player_type *creature_ptr)
1086 HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
1087 HIT_POINT show_todam = 0;
1089 if (creature_ptr->migite)
1091 display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1094 if (creature_ptr->hidarite)
1096 display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
1098 else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
1101 if (creature_ptr->special_defense & KAMAE_MASK)
1103 for (i = 0; i < MAX_KAMAE; i++)
1105 if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
1109 display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
1114 display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
1118 /* Apply weapon bonuses */
1119 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
1120 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1121 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1123 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1124 show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
1126 show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1128 show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
1131 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1134 if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
1136 tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
1138 /* Get extra "power" from "extra might" */
1139 if (creature_ptr->xtra_might) tmul++;
1141 tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
1145 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
1147 /* Dump the armor class */
1148 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
1150 int i = creature_ptr->pspeed - 110;
1152 /* Hack -- Visually "undo" the Search Mode Slowdown */
1153 if (creature_ptr->action == ACTION_SEARCH) i += 10;
1158 if (!creature_ptr->riding)
1159 attr = TERM_L_GREEN;
1165 if (!creature_ptr->riding)
1172 if (!creature_ptr->riding)
1173 attr = TERM_L_UMBER;
1179 if (!creature_ptr->riding)
1181 if (IS_FAST(creature_ptr)) tmp_speed += 10;
1182 if (creature_ptr->slow) tmp_speed -= 10;
1183 if (creature_ptr->lightspeed) tmp_speed = 99;
1187 if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
1188 if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
1194 if (!creature_ptr->riding)
1195 sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
1197 sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
1206 if (!creature_ptr->riding)
1207 sprintf(buf, "(%+d)", i);
1209 sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
1212 display_player_one_line(ENTRY_SPEED, buf, attr);
1214 /* Dump character level */
1215 display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
1217 /* Dump experience */
1219 if (creature_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1220 else e = ENTRY_CUR_EXP;
1222 if (creature_ptr->exp >= creature_ptr->max_exp)
1223 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
1225 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
1227 /* Dump max experience */
1228 if (creature_ptr->prace == RACE_ANDROID)
1231 display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
1233 /* Dump exp to advance */
1234 if (creature_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1235 else e = ENTRY_EXP_TO_ADV;
1237 if (creature_ptr->lev >= PY_MAX_LEVEL)
1238 display_player_one_line(e, "*****", TERM_L_GREEN);
1239 else if (creature_ptr->prace == RACE_ANDROID)
1240 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
1242 display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
1245 display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
1249 extract_day_hour_min(creature_ptr, &day, &hour, &min);
1251 if (day < MAX_DAYS) sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
1252 else sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
1253 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1255 /* Dump hit point */
1256 if (creature_ptr->chp >= creature_ptr->mhp)
1257 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
1258 else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
1259 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
1261 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
1263 /* Dump mana power */
1264 if (creature_ptr->csp >= creature_ptr->msp)
1265 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
1266 else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
1267 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
1269 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
1271 /* Dump play time */
1272 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", current_world_ptr->play_time / (60 * 60), (current_world_ptr->play_time / 60) % 60, current_world_ptr->play_time % 60), TERM_L_GREEN);
1277 * @brief プレイヤーの職業、種族に応じた耐性フラグを返す
1278 * Prints ratings on certain abilities
1279 * @param creature_ptr 参照元クリーチャーポインタ
1280 * @param flgs フラグを保管する配列
1283 * Obtain the "flags" for the player as if he was an item
1285 * xtra1.c周りと多重実装になっているのを何とかする
1287 static void player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
1289 for (int i = 0; i < TR_FLAG_SIZE; i++)
1292 switch (creature_ptr->pclass)
1295 if (creature_ptr->lev > 44)
1296 add_flag(flgs, TR_REGEN);
1298 if (creature_ptr->lev > 29)
1299 add_flag(flgs, TR_RES_FEAR);
1302 if (creature_ptr->lev > 39)
1303 add_flag(flgs, TR_RES_FEAR);
1305 case CLASS_CHAOS_WARRIOR:
1306 if (creature_ptr->lev > 29)
1307 add_flag(flgs, TR_RES_CHAOS);
1308 if (creature_ptr->lev > 39)
1309 add_flag(flgs, TR_RES_FEAR);
1312 case CLASS_FORCETRAINER:
1313 if ((creature_ptr->lev > 9) && !heavy_armor(creature_ptr))
1314 add_flag(flgs, TR_SPEED);
1315 if ((creature_ptr->lev > 24) && !heavy_armor(creature_ptr))
1316 add_flag(flgs, TR_FREE_ACT);
1319 if (heavy_armor(creature_ptr))
1320 add_flag(flgs, TR_SPEED);
1323 if ((!creature_ptr->inventory_list[INVEN_RARM].k_idx || creature_ptr->migite) &&
1324 (!creature_ptr->inventory_list[INVEN_LARM].k_idx || creature_ptr->hidarite))
1325 add_flag(flgs, TR_SPEED);
1326 if (creature_ptr->lev > 24)
1327 add_flag(flgs, TR_FREE_ACT);
1330 add_flag(flgs, TR_SLOW_DIGEST);
1331 add_flag(flgs, TR_RES_FEAR);
1332 if (creature_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
1333 if (creature_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
1334 if (creature_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
1336 case CLASS_MINDCRAFTER:
1337 if (creature_ptr->lev > 9)
1338 add_flag(flgs, TR_RES_FEAR);
1339 if (creature_ptr->lev > 19)
1340 add_flag(flgs, TR_SUST_WIS);
1341 if (creature_ptr->lev > 29)
1342 add_flag(flgs, TR_RES_CONF);
1343 if (creature_ptr->lev > 39)
1344 add_flag(flgs, TR_TELEPATHY);
1347 add_flag(flgs, TR_RES_SOUND);
1349 case CLASS_BERSERKER:
1350 add_flag(flgs, TR_SUST_STR);
1351 add_flag(flgs, TR_SUST_DEX);
1352 add_flag(flgs, TR_SUST_CON);
1353 add_flag(flgs, TR_REGEN);
1354 add_flag(flgs, TR_FREE_ACT);
1355 add_flag(flgs, TR_SPEED);
1356 if (creature_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
1358 case CLASS_MIRROR_MASTER:
1359 if (creature_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
1362 break; /* Do nothing */
1366 if (creature_ptr->mimic_form)
1368 switch (creature_ptr->mimic_form)
1371 add_flag(flgs, TR_HOLD_EXP);
1372 add_flag(flgs, TR_RES_CHAOS);
1373 add_flag(flgs, TR_RES_NETHER);
1374 add_flag(flgs, TR_RES_FIRE);
1375 add_flag(flgs, TR_SEE_INVIS);
1376 add_flag(flgs, TR_SPEED);
1378 case MIMIC_DEMON_LORD:
1379 add_flag(flgs, TR_HOLD_EXP);
1380 add_flag(flgs, TR_RES_CHAOS);
1381 add_flag(flgs, TR_RES_NETHER);
1382 add_flag(flgs, TR_RES_FIRE);
1383 add_flag(flgs, TR_RES_COLD);
1384 add_flag(flgs, TR_RES_ELEC);
1385 add_flag(flgs, TR_RES_ACID);
1386 add_flag(flgs, TR_RES_POIS);
1387 add_flag(flgs, TR_RES_CONF);
1388 add_flag(flgs, TR_RES_DISEN);
1389 add_flag(flgs, TR_RES_NEXUS);
1390 add_flag(flgs, TR_RES_FEAR);
1391 add_flag(flgs, TR_IM_FIRE);
1392 add_flag(flgs, TR_SH_FIRE);
1393 add_flag(flgs, TR_SEE_INVIS);
1394 add_flag(flgs, TR_TELEPATHY);
1395 add_flag(flgs, TR_LEVITATION);
1396 add_flag(flgs, TR_SPEED);
1399 add_flag(flgs, TR_HOLD_EXP);
1400 add_flag(flgs, TR_RES_DARK);
1401 add_flag(flgs, TR_RES_NETHER);
1402 if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
1403 add_flag(flgs, TR_RES_POIS);
1404 add_flag(flgs, TR_RES_COLD);
1405 add_flag(flgs, TR_SEE_INVIS);
1406 add_flag(flgs, TR_SPEED);
1412 switch (creature_ptr->prace)
1415 add_flag(flgs, TR_RES_LITE);
1418 add_flag(flgs, TR_HOLD_EXP);
1421 add_flag(flgs, TR_FREE_ACT);
1424 add_flag(flgs, TR_RES_BLIND);
1427 add_flag(flgs, TR_RES_DARK);
1429 case RACE_HALF_TROLL:
1430 add_flag(flgs, TR_SUST_STR);
1431 if (creature_ptr->lev <= 14) break;
1433 add_flag(flgs, TR_REGEN);
1434 if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_BERSERKER))
1436 add_flag(flgs, TR_SLOW_DIGEST);
1438 * Let's not make Regeneration a disadvantage
1439 * for the poor warriors who can never learn
1440 * a spell that satisfies hunger (actually
1441 * neither can rogues, but half-trolls are not
1442 * supposed to play rogues)
1448 add_flag(flgs, TR_SUST_CON);
1449 add_flag(flgs, TR_REGEN);
1452 add_flag(flgs, TR_RES_LITE);
1453 add_flag(flgs, TR_SEE_INVIS);
1455 case RACE_BARBARIAN:
1456 add_flag(flgs, TR_RES_FEAR);
1458 case RACE_HALF_OGRE:
1459 add_flag(flgs, TR_SUST_STR);
1460 add_flag(flgs, TR_RES_DARK);
1462 case RACE_HALF_GIANT:
1463 add_flag(flgs, TR_RES_SHARDS);
1464 add_flag(flgs, TR_SUST_STR);
1466 case RACE_HALF_TITAN:
1467 add_flag(flgs, TR_RES_CHAOS);
1470 add_flag(flgs, TR_RES_SOUND);
1473 add_flag(flgs, TR_RES_ACID);
1474 if (creature_ptr->lev > 19)
1475 add_flag(flgs, TR_IM_ACID);
1478 add_flag(flgs, TR_RES_CONF);
1479 add_flag(flgs, TR_RES_ACID);
1480 if (creature_ptr->lev > 9)
1481 add_flag(flgs, TR_SPEED);
1484 add_flag(flgs, TR_RES_POIS);
1487 add_flag(flgs, TR_RES_DISEN);
1488 add_flag(flgs, TR_RES_DARK);
1491 add_flag(flgs, TR_RES_DARK);
1492 if (creature_ptr->lev > 19)
1493 add_flag(flgs, TR_SEE_INVIS);
1495 case RACE_DRACONIAN:
1496 add_flag(flgs, TR_LEVITATION);
1497 if (creature_ptr->lev > 4)
1498 add_flag(flgs, TR_RES_FIRE);
1499 if (creature_ptr->lev > 9)
1500 add_flag(flgs, TR_RES_COLD);
1501 if (creature_ptr->lev > 14)
1502 add_flag(flgs, TR_RES_ACID);
1503 if (creature_ptr->lev > 19)
1504 add_flag(flgs, TR_RES_ELEC);
1505 if (creature_ptr->lev > 34)
1506 add_flag(flgs, TR_RES_POIS);
1508 case RACE_MIND_FLAYER:
1509 add_flag(flgs, TR_SUST_INT);
1510 add_flag(flgs, TR_SUST_WIS);
1511 if (creature_ptr->lev > 14)
1512 add_flag(flgs, TR_SEE_INVIS);
1513 if (creature_ptr->lev > 29)
1514 add_flag(flgs, TR_TELEPATHY);
1517 add_flag(flgs, TR_RES_FIRE);
1518 if (creature_ptr->lev > 9)
1519 add_flag(flgs, TR_SEE_INVIS);
1522 add_flag(flgs, TR_SEE_INVIS);
1523 add_flag(flgs, TR_FREE_ACT);
1524 add_flag(flgs, TR_RES_POIS);
1525 add_flag(flgs, TR_SLOW_DIGEST);
1526 if (creature_ptr->lev > 34)
1527 add_flag(flgs, TR_HOLD_EXP);
1530 add_flag(flgs, TR_SEE_INVIS);
1531 add_flag(flgs, TR_RES_SHARDS);
1532 add_flag(flgs, TR_HOLD_EXP);
1533 add_flag(flgs, TR_RES_POIS);
1534 if (creature_ptr->lev > 9)
1535 add_flag(flgs, TR_RES_COLD);
1538 add_flag(flgs, TR_SEE_INVIS);
1539 add_flag(flgs, TR_HOLD_EXP);
1540 add_flag(flgs, TR_RES_NETHER);
1541 add_flag(flgs, TR_RES_POIS);
1542 add_flag(flgs, TR_SLOW_DIGEST);
1543 if (creature_ptr->lev > 4)
1544 add_flag(flgs, TR_RES_COLD);
1547 add_flag(flgs, TR_HOLD_EXP);
1548 add_flag(flgs, TR_RES_DARK);
1549 add_flag(flgs, TR_RES_NETHER);
1550 if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
1551 add_flag(flgs, TR_RES_POIS);
1552 add_flag(flgs, TR_RES_COLD);
1555 add_flag(flgs, TR_LEVITATION);
1556 add_flag(flgs, TR_FREE_ACT);
1557 add_flag(flgs, TR_RES_COLD);
1558 add_flag(flgs, TR_SEE_INVIS);
1559 add_flag(flgs, TR_HOLD_EXP);
1560 add_flag(flgs, TR_RES_NETHER);
1561 add_flag(flgs, TR_RES_POIS);
1562 add_flag(flgs, TR_SLOW_DIGEST);
1564 if (creature_ptr->lev > 34)
1565 add_flag(flgs, TR_TELEPATHY);
1568 add_flag(flgs, TR_RES_LITE);
1569 add_flag(flgs, TR_LEVITATION);
1570 if (creature_ptr->lev > 9)
1571 add_flag(flgs, TR_SPEED);
1574 add_flag(flgs, TR_RES_SOUND);
1575 add_flag(flgs, TR_RES_CONF);
1578 add_flag(flgs, TR_LEVITATION);
1579 add_flag(flgs, TR_SEE_INVIS);
1582 add_flag(flgs, TR_RES_FIRE);
1583 add_flag(flgs, TR_RES_NETHER);
1584 add_flag(flgs, TR_HOLD_EXP);
1585 if (creature_ptr->lev > 9)
1586 add_flag(flgs, TR_SEE_INVIS);
1589 add_flag(flgs, TR_SUST_CON);
1592 add_flag(flgs, TR_LEVITATION);
1595 add_flag(flgs, TR_RES_CONF);
1598 add_flag(flgs, TR_FREE_ACT);
1599 add_flag(flgs, TR_RES_POIS);
1600 add_flag(flgs, TR_SLOW_DIGEST);
1601 add_flag(flgs, TR_HOLD_EXP);
1609 if (creature_ptr->muta3)
1611 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
1613 remove_flag(flgs, TR_REGEN);
1616 if ((creature_ptr->muta3 & MUT3_XTRA_FAT) ||
1617 (creature_ptr->muta3 & MUT3_XTRA_LEGS) ||
1618 (creature_ptr->muta3 & MUT3_SHORT_LEG))
1620 add_flag(flgs, TR_SPEED);
1623 if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
1625 add_flag(flgs, TR_SH_ELEC);
1628 if (creature_ptr->muta3 & MUT3_FIRE_BODY)
1630 add_flag(flgs, TR_SH_FIRE);
1631 add_flag(flgs, TR_LITE_1);
1634 if (creature_ptr->muta3 & MUT3_WINGS)
1636 add_flag(flgs, TR_LEVITATION);
1639 if (creature_ptr->muta3 & MUT3_FEARLESS)
1641 add_flag(flgs, TR_RES_FEAR);
1644 if (creature_ptr->muta3 & MUT3_REGEN)
1646 add_flag(flgs, TR_REGEN);
1649 if (creature_ptr->muta3 & MUT3_ESP)
1651 add_flag(flgs, TR_TELEPATHY);
1654 if (creature_ptr->muta3 & MUT3_MOTION)
1656 add_flag(flgs, TR_FREE_ACT);
1660 if (creature_ptr->pseikaku == SEIKAKU_SEXY)
1661 add_flag(flgs, TR_AGGRAVATE);
1662 if (creature_ptr->pseikaku == SEIKAKU_CHARGEMAN)
1663 add_flag(flgs, TR_RES_CONF);
1664 if (creature_ptr->pseikaku == SEIKAKU_MUNCHKIN)
1666 add_flag(flgs, TR_RES_BLIND);
1667 add_flag(flgs, TR_RES_CONF);
1668 add_flag(flgs, TR_HOLD_EXP);
1669 if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
1670 if (creature_ptr->lev > 9)
1671 add_flag(flgs, TR_SPEED);
1674 if (creature_ptr->special_defense & KATA_FUUJIN)
1675 add_flag(flgs, TR_REFLECT);
1677 if (creature_ptr->special_defense & KAMAE_GENBU)
1678 add_flag(flgs, TR_REFLECT);
1680 if (creature_ptr->special_defense & KAMAE_SUZAKU)
1681 add_flag(flgs, TR_LEVITATION);
1683 if (creature_ptr->special_defense & KAMAE_SEIRYU)
1685 add_flag(flgs, TR_RES_FIRE);
1686 add_flag(flgs, TR_RES_COLD);
1687 add_flag(flgs, TR_RES_ACID);
1688 add_flag(flgs, TR_RES_ELEC);
1689 add_flag(flgs, TR_RES_POIS);
1690 add_flag(flgs, TR_LEVITATION);
1691 add_flag(flgs, TR_SH_FIRE);
1692 add_flag(flgs, TR_SH_ELEC);
1693 add_flag(flgs, TR_SH_COLD);
1696 if (creature_ptr->special_defense & KATA_MUSOU)
1698 add_flag(flgs, TR_RES_FEAR);
1699 add_flag(flgs, TR_RES_LITE);
1700 add_flag(flgs, TR_RES_DARK);
1701 add_flag(flgs, TR_RES_BLIND);
1702 add_flag(flgs, TR_RES_CONF);
1703 add_flag(flgs, TR_RES_SOUND);
1704 add_flag(flgs, TR_RES_SHARDS);
1705 add_flag(flgs, TR_RES_NETHER);
1706 add_flag(flgs, TR_RES_NEXUS);
1707 add_flag(flgs, TR_RES_CHAOS);
1708 add_flag(flgs, TR_RES_DISEN);
1709 add_flag(flgs, TR_REFLECT);
1710 add_flag(flgs, TR_HOLD_EXP);
1711 add_flag(flgs, TR_FREE_ACT);
1712 add_flag(flgs, TR_SH_FIRE);
1713 add_flag(flgs, TR_SH_ELEC);
1714 add_flag(flgs, TR_SH_COLD);
1715 add_flag(flgs, TR_LEVITATION);
1716 add_flag(flgs, TR_LITE_1);
1717 add_flag(flgs, TR_SEE_INVIS);
1718 add_flag(flgs, TR_TELEPATHY);
1719 add_flag(flgs, TR_SLOW_DIGEST);
1720 add_flag(flgs, TR_REGEN);
1721 add_flag(flgs, TR_SUST_STR);
1722 add_flag(flgs, TR_SUST_INT);
1723 add_flag(flgs, TR_SUST_WIS);
1724 add_flag(flgs, TR_SUST_DEX);
1725 add_flag(flgs, TR_SUST_CON);
1726 add_flag(flgs, TR_SUST_CHR);
1732 * @brief プレイヤーの一時的魔法効果による耐性を返す
1733 * Prints ratings on certain abilities
1734 * @param creature_ptr プレーヤーへの参照ポインタ
1735 * @param flgs フラグを保管する配列
1738 * xtra1.c周りと多重実装になっているのを何とかする
1740 static void tim_player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
1742 for (int i = 0; i < TR_FLAG_SIZE; i++)
1745 if (IS_HERO(creature_ptr) || creature_ptr->shero)
1746 add_flag(flgs, TR_RES_FEAR);
1747 if (creature_ptr->tim_invis)
1748 add_flag(flgs, TR_SEE_INVIS);
1749 if (creature_ptr->tim_regen)
1750 add_flag(flgs, TR_REGEN);
1751 if (is_time_limit_esp(creature_ptr))
1752 add_flag(flgs, TR_TELEPATHY);
1753 if (IS_FAST(creature_ptr) || creature_ptr->slow)
1754 add_flag(flgs, TR_SPEED);
1756 if (is_oppose_acid(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_ACID) && !(PRACE_IS_(creature_ptr, RACE_YEEK) && (creature_ptr->lev > 19)))
1757 add_flag(flgs, TR_RES_ACID);
1758 if (is_oppose_elec(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_ELEC))
1759 add_flag(flgs, TR_RES_ELEC);
1760 if (is_oppose_fire(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_FIRE))
1761 add_flag(flgs, TR_RES_FIRE);
1762 if (is_oppose_cold(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_COLD))
1763 add_flag(flgs, TR_RES_COLD);
1764 if (is_oppose_pois(creature_ptr))
1765 add_flag(flgs, TR_RES_POIS);
1767 if (creature_ptr->special_attack & ATTACK_ACID)
1768 add_flag(flgs, TR_BRAND_ACID);
1769 if (creature_ptr->special_attack & ATTACK_ELEC)
1770 add_flag(flgs, TR_BRAND_ELEC);
1771 if (creature_ptr->special_attack & ATTACK_FIRE)
1772 add_flag(flgs, TR_BRAND_FIRE);
1773 if (creature_ptr->special_attack & ATTACK_COLD)
1774 add_flag(flgs, TR_BRAND_COLD);
1775 if (creature_ptr->special_attack & ATTACK_POIS)
1776 add_flag(flgs, TR_BRAND_POIS);
1777 if (creature_ptr->special_defense & DEFENSE_ACID)
1778 add_flag(flgs, TR_IM_ACID);
1779 if (creature_ptr->special_defense & DEFENSE_ELEC)
1780 add_flag(flgs, TR_IM_ELEC);
1781 if (creature_ptr->special_defense & DEFENSE_FIRE)
1782 add_flag(flgs, TR_IM_FIRE);
1783 if (creature_ptr->special_defense & DEFENSE_COLD)
1784 add_flag(flgs, TR_IM_COLD);
1785 if (creature_ptr->wraith_form)
1786 add_flag(flgs, TR_REFLECT);
1787 if (creature_ptr->tim_reflect)
1788 add_flag(flgs, TR_REFLECT);
1790 if (creature_ptr->magicdef)
1792 add_flag(flgs, TR_RES_BLIND);
1793 add_flag(flgs, TR_RES_CONF);
1794 add_flag(flgs, TR_REFLECT);
1795 add_flag(flgs, TR_FREE_ACT);
1796 add_flag(flgs, TR_LEVITATION);
1799 if (creature_ptr->tim_res_nether) add_flag(flgs, TR_RES_NETHER);
1801 if (creature_ptr->tim_sh_fire) add_flag(flgs, TR_SH_FIRE);
1803 if (creature_ptr->ult_res)
1805 add_flag(flgs, TR_RES_FEAR);
1806 add_flag(flgs, TR_RES_LITE);
1807 add_flag(flgs, TR_RES_DARK);
1808 add_flag(flgs, TR_RES_BLIND);
1809 add_flag(flgs, TR_RES_CONF);
1810 add_flag(flgs, TR_RES_SOUND);
1811 add_flag(flgs, TR_RES_SHARDS);
1812 add_flag(flgs, TR_RES_NETHER);
1813 add_flag(flgs, TR_RES_NEXUS);
1814 add_flag(flgs, TR_RES_CHAOS);
1815 add_flag(flgs, TR_RES_DISEN);
1816 add_flag(flgs, TR_REFLECT);
1817 add_flag(flgs, TR_HOLD_EXP);
1818 add_flag(flgs, TR_FREE_ACT);
1819 add_flag(flgs, TR_SH_FIRE);
1820 add_flag(flgs, TR_SH_ELEC);
1821 add_flag(flgs, TR_SH_COLD);
1822 add_flag(flgs, TR_LEVITATION);
1823 add_flag(flgs, TR_LITE_1);
1824 add_flag(flgs, TR_SEE_INVIS);
1825 add_flag(flgs, TR_TELEPATHY);
1826 add_flag(flgs, TR_SLOW_DIGEST);
1827 add_flag(flgs, TR_REGEN);
1828 add_flag(flgs, TR_SUST_STR);
1829 add_flag(flgs, TR_SUST_INT);
1830 add_flag(flgs, TR_SUST_WIS);
1831 add_flag(flgs, TR_SUST_DEX);
1832 add_flag(flgs, TR_SUST_CON);
1833 add_flag(flgs, TR_SUST_CHR);
1836 if (creature_ptr->realm1 != REALM_HEX) return;
1838 if (hex_spelling(creature_ptr, HEX_DEMON_AURA))
1840 add_flag(flgs, TR_SH_FIRE);
1841 add_flag(flgs, TR_REGEN);
1844 if (hex_spelling(creature_ptr, HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
1845 if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
1850 * @brief プレイヤーの装備一覧をシンボルで並べる
1852 * @param creature_ptr プレーヤーへの参照ポインタ
1853 * @param y 表示するコンソールの行
1854 * @param x 表示するコンソールの列
1858 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
1860 /* Weapon flags need only two column */
1861 int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
1863 /* Dump equippy chars */
1864 for (int i = INVEN_RARM; i < max_i; i++)
1867 o_ptr = &creature_ptr->inventory_list[i];
1869 TERM_COLOR a = object_attr(o_ptr);
1870 char c = object_char(o_ptr);
1872 if (!equippy_chars || !o_ptr->k_idx)
1878 Term_putch(x + i - INVEN_RARM, y, a, c);
1884 * @brief プレイヤーの装備による免疫フラグを返す
1885 * @param creature_ptr プレーヤーへの参照ポインタ
1886 * @param flgs フラグを保管する配列
1889 * xtra1.c周りと多重実装になっているのを何とかする
1891 static void known_obj_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
1893 for (int i = 0; i < TR_FLAG_SIZE; i++)
1896 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
1898 u32b o_flgs[TR_FLAG_SIZE];
1900 o_ptr = &creature_ptr->inventory_list[i];
1901 if (!o_ptr->k_idx) continue;
1903 object_flags_known(o_ptr, o_flgs);
1904 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
1905 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
1906 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
1907 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
1913 * @brief プレイヤーの種族による免疫フラグを返す
1914 * @param creature_ptr プレーヤーへの参照ポインタ
1915 * @param flgs フラグを保管する配列
1918 * xtra1.c周りと多重実装になっているのを何とかする
1920 static void player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
1922 for (int i = 0; i < TR_FLAG_SIZE; i++)
1925 if (PRACE_IS_(creature_ptr, RACE_SPECTRE))
1926 add_flag(flgs, TR_RES_NETHER);
1927 if (creature_ptr->mimic_form == MIMIC_VAMPIRE || PRACE_IS_(creature_ptr, RACE_VAMPIRE))
1928 add_flag(flgs, TR_RES_DARK);
1929 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD)
1930 add_flag(flgs, TR_RES_FIRE);
1931 else if (PRACE_IS_(creature_ptr, RACE_YEEK) && creature_ptr->lev > 19)
1932 add_flag(flgs, TR_RES_ACID);
1937 * @brief プレイヤーの一時的魔法効果による免疫フラグを返す
1938 * @param creature_ptr プレーヤーへの参照ポインタ
1939 * @param flgs フラグを保管する配列
1942 * xtra1.c周りと多重実装になっているのを何とかする
1944 static void tim_player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
1946 for (int i = 0; i < TR_FLAG_SIZE; i++)
1949 if (creature_ptr->special_defense & DEFENSE_ACID)
1950 add_flag(flgs, TR_RES_ACID);
1951 if (creature_ptr->special_defense & DEFENSE_ELEC)
1952 add_flag(flgs, TR_RES_ELEC);
1953 if (creature_ptr->special_defense & DEFENSE_FIRE)
1954 add_flag(flgs, TR_RES_FIRE);
1955 if (creature_ptr->special_defense & DEFENSE_COLD)
1956 add_flag(flgs, TR_RES_COLD);
1957 if (creature_ptr->wraith_form)
1958 add_flag(flgs, TR_RES_DARK);
1963 * @brief プレイヤーの種族による弱点フラグを返す
1964 * @param creature_ptr プレーヤーへの参照ポインタ
1965 * @param flgs フラグを保管する配列
1968 * xtra1.c周りと多重実装になっているのを何とかする
1970 static void player_vuln_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
1972 for (int i = 0; i < TR_FLAG_SIZE; i++)
1975 if ((creature_ptr->muta3 & MUT3_VULN_ELEM) || (creature_ptr->special_defense & KATA_KOUKIJIN))
1977 add_flag(flgs, TR_RES_ACID);
1978 add_flag(flgs, TR_RES_ELEC);
1979 add_flag(flgs, TR_RES_FIRE);
1980 add_flag(flgs, TR_RES_COLD);
1983 if (PRACE_IS_(creature_ptr, RACE_ANDROID))
1984 add_flag(flgs, TR_RES_ELEC);
1985 if (PRACE_IS_(creature_ptr, RACE_ENT))
1986 add_flag(flgs, TR_RES_FIRE);
1987 if (PRACE_IS_(creature_ptr, RACE_VAMPIRE) || PRACE_IS_(creature_ptr, RACE_S_FAIRY) ||
1988 (creature_ptr->mimic_form == MIMIC_VAMPIRE))
1989 add_flag(flgs, TR_RES_LITE);
1994 * A struct for storing misc. flags
1997 BIT_FLAGS player_flags[TR_FLAG_SIZE];
1998 BIT_FLAGS tim_player_flags[TR_FLAG_SIZE];
1999 BIT_FLAGS player_imm[TR_FLAG_SIZE];
2000 BIT_FLAGS tim_player_imm[TR_FLAG_SIZE];
2001 BIT_FLAGS player_vuln[TR_FLAG_SIZE];
2002 BIT_FLAGS known_obj_imm[TR_FLAG_SIZE];
2006 * @brief プレイヤーの特性フラグ一種を表示するサブルーチン /
2007 * Helper function, see below
2008 * @param creature_ptr プレーヤーへの参照ポインタ
2009 * @param row コンソール表示位置の左上行
2010 * @param col コンソール表示位置の左上列
2011 * @param header コンソール上で表示する特性名
2012 * @param flag1 参照する特性ID
2013 * @param f プレイヤーの特性情報構造体
2014 * @param mode 表示オプション
2017 static void display_flag_aux(player_type *creature_ptr, TERM_LEN row, TERM_LEN col, concptr header, int flag1, all_player_flags *f, u16b mode)
2019 byte header_color = TERM_L_DARK;
2020 int header_col = col;
2023 if (have_flag(f->player_vuln, flag1) &&
2024 !(have_flag(f->known_obj_imm, flag1) ||
2025 have_flag(f->player_imm, flag1) ||
2026 have_flag(f->tim_player_imm, flag1)))
2029 col += strlen(header) + 1;
2031 /* Weapon flags need only two column */
2032 int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
2034 for (int i = INVEN_RARM; i < max_i; i++)
2036 BIT_FLAGS flgs[TR_FLAG_SIZE];
2038 o_ptr = &creature_ptr->inventory_list[i];
2039 object_flags_known(o_ptr, flgs);
2040 if (!(mode & DP_IMM))
2041 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2043 if (mode & DP_CURSE)
2045 if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
2047 c_put_str(TERM_L_DARK, "+", row, col);
2048 header_color = TERM_WHITE;
2051 if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
2053 c_put_str(TERM_WHITE, "+", row, col);
2054 header_color = TERM_WHITE;
2057 if (o_ptr->curse_flags & TRC_PERMA_CURSE)
2059 c_put_str(TERM_WHITE, "*", row, col);
2060 header_color = TERM_WHITE;
2067 if (flag1 == TR_LITE_1)
2069 if (HAVE_DARK_FLAG(flgs))
2071 c_put_str(TERM_L_DARK, "+", row, col);
2072 header_color = TERM_WHITE;
2074 else if (HAVE_LITE_FLAG(flgs))
2076 c_put_str(TERM_WHITE, "+", row, col);
2077 header_color = TERM_WHITE;
2084 if (have_flag(flgs, flag1))
2086 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2087 (mode & DP_IMM) ? "*" : "+", row, col);
2088 header_color = TERM_WHITE;
2096 if (header_color != TERM_L_DARK)
2098 c_put_str(header_color, header, row, header_col);
2104 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2105 if (have_flag(f->player_flags, flag1))
2107 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2108 header_color = TERM_WHITE;
2111 if (have_flag(f->tim_player_flags, flag1))
2113 c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2114 header_color = TERM_WHITE;
2117 if (have_flag(f->tim_player_imm, flag1))
2119 c_put_str(TERM_YELLOW, "*", row, col);
2120 header_color = TERM_WHITE;
2123 if (have_flag(f->player_imm, flag1))
2125 c_put_str(TERM_WHITE, "*", row, col);
2126 header_color = TERM_WHITE;
2129 if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2130 c_put_str(header_color, header, row, header_col);
2135 * @brief プレイヤーの特性フラグ一覧表示1 /
2136 * @param creature_ptr プレーヤーへの参照ポインタ
2137 * Special display, part 1
2140 static void display_player_flag_info(player_type *creature_ptr)
2143 player_flags(creature_ptr, f.player_flags);
2144 tim_player_flags(creature_ptr, f.tim_player_flags);
2145 player_immunity(creature_ptr, f.player_imm);
2146 tim_player_immunity(creature_ptr, f.tim_player_imm);
2147 known_obj_immunity(creature_ptr, f.known_obj_imm);
2148 player_vuln_flags(creature_ptr, f.player_vuln);
2153 display_player_equippy(creature_ptr, row - 2, col + 8, 0);
2154 c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
2157 display_flag_aux(creature_ptr, row + 0, col, "耐酸 :", TR_RES_ACID, &f, 0);
2158 display_flag_aux(creature_ptr, row + 0, col, "耐酸 :", TR_IM_ACID, &f, DP_IMM);
2159 display_flag_aux(creature_ptr, row + 1, col, "耐電撃:", TR_RES_ELEC, &f, 0);
2160 display_flag_aux(creature_ptr, row + 1, col, "耐電撃:", TR_IM_ELEC, &f, DP_IMM);
2161 display_flag_aux(creature_ptr, row + 2, col, "耐火炎:", TR_RES_FIRE, &f, 0);
2162 display_flag_aux(creature_ptr, row + 2, col, "耐火炎:", TR_IM_FIRE, &f, DP_IMM);
2163 display_flag_aux(creature_ptr, row + 3, col, "耐冷気:", TR_RES_COLD, &f, 0);
2164 display_flag_aux(creature_ptr, row + 3, col, "耐冷気:", TR_IM_COLD, &f, DP_IMM);
2165 display_flag_aux(creature_ptr, row + 4, col, "耐毒 :", TR_RES_POIS, &f, 0);
2166 display_flag_aux(creature_ptr, row + 5, col, "耐閃光:", TR_RES_LITE, &f, 0);
2167 display_flag_aux(creature_ptr, row + 6, col, "耐暗黒:", TR_RES_DARK, &f, 0);
2168 display_flag_aux(creature_ptr, row + 7, col, "耐破片:", TR_RES_SHARDS, &f, 0);
2169 display_flag_aux(creature_ptr, row + 8, col, "耐盲目:", TR_RES_BLIND, &f, 0);
2170 display_flag_aux(creature_ptr, row + 9, col, "耐混乱:", TR_RES_CONF, &f, 0);
2172 display_flag_aux(creature_ptr, row + 0, col, "Acid :", TR_RES_ACID, &f, 0);
2173 display_flag_aux(creature_ptr, row + 0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
2174 display_flag_aux(creature_ptr, row + 1, col, "Elec :", TR_RES_ELEC, &f, 0);
2175 display_flag_aux(creature_ptr, row + 1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
2176 display_flag_aux(creature_ptr, row + 2, col, "Fire :", TR_RES_FIRE, &f, 0);
2177 display_flag_aux(creature_ptr, row + 2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
2178 display_flag_aux(creature_ptr, row + 3, col, "Cold :", TR_RES_COLD, &f, 0);
2179 display_flag_aux(creature_ptr, row + 3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
2180 display_flag_aux(creature_ptr, row + 4, col, "Poison:", TR_RES_POIS, &f, 0);
2181 display_flag_aux(creature_ptr, row + 5, col, "Light :", TR_RES_LITE, &f, 0);
2182 display_flag_aux(creature_ptr, row + 6, col, "Dark :", TR_RES_DARK, &f, 0);
2183 display_flag_aux(creature_ptr, row + 7, col, "Shard :", TR_RES_SHARDS, &f, 0);
2184 display_flag_aux(creature_ptr, row + 8, col, "Blind :", TR_RES_BLIND, &f, 0);
2185 display_flag_aux(creature_ptr, row + 9, col, "Conf :", TR_RES_CONF, &f, 0);
2191 display_player_equippy(creature_ptr, row - 2, col + 8, 0);
2192 c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
2195 display_flag_aux(creature_ptr, row + 0, col, "耐轟音:", TR_RES_SOUND, &f, 0);
2196 display_flag_aux(creature_ptr, row + 1, col, "耐地獄:", TR_RES_NETHER, &f, 0);
2197 display_flag_aux(creature_ptr, row + 2, col, "耐因混:", TR_RES_NEXUS, &f, 0);
2198 display_flag_aux(creature_ptr, row + 3, col, "耐カオ:", TR_RES_CHAOS, &f, 0);
2199 display_flag_aux(creature_ptr, row + 4, col, "耐劣化:", TR_RES_DISEN, &f, 0);
2200 display_flag_aux(creature_ptr, row + 5, col, "耐恐怖:", TR_RES_FEAR, &f, 0);
2201 display_flag_aux(creature_ptr, row + 6, col, "反射 :", TR_REFLECT, &f, 0);
2202 display_flag_aux(creature_ptr, row + 7, col, "火炎オ:", TR_SH_FIRE, &f, 0);
2203 display_flag_aux(creature_ptr, row + 8, col, "電気オ:", TR_SH_ELEC, &f, 0);
2204 display_flag_aux(creature_ptr, row + 9, col, "冷気オ:", TR_SH_COLD, &f, 0);
2206 display_flag_aux(creature_ptr, row + 0, col, "Sound :", TR_RES_SOUND, &f, 0);
2207 display_flag_aux(creature_ptr, row + 1, col, "Nether:", TR_RES_NETHER, &f, 0);
2208 display_flag_aux(creature_ptr, row + 2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
2209 display_flag_aux(creature_ptr, row + 3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
2210 display_flag_aux(creature_ptr, row + 4, col, "Disnch:", TR_RES_DISEN, &f, 0);
2211 display_flag_aux(creature_ptr, row + 5, col, "Fear :", TR_RES_FEAR, &f, 0);
2212 display_flag_aux(creature_ptr, row + 6, col, "Reflct:", TR_REFLECT, &f, 0);
2213 display_flag_aux(creature_ptr, row + 7, col, "AuFire:", TR_SH_FIRE, &f, 0);
2214 display_flag_aux(creature_ptr, row + 8, col, "AuElec:", TR_SH_ELEC, &f, 0);
2215 display_flag_aux(creature_ptr, row + 9, col, "AuCold:", TR_SH_COLD, &f, 0);
2221 display_player_equippy(creature_ptr, row - 2, col + 12, 0);
2222 c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 12);
2225 display_flag_aux(creature_ptr, row + 0, col, "加速 :", TR_SPEED, &f, 0);
2226 display_flag_aux(creature_ptr, row + 1, col, "耐麻痺 :", TR_FREE_ACT, &f, 0);
2227 display_flag_aux(creature_ptr, row + 2, col, "透明体視認:", TR_SEE_INVIS, &f, 0);
2228 display_flag_aux(creature_ptr, row + 3, col, "経験値保持:", TR_HOLD_EXP, &f, 0);
2229 display_flag_aux(creature_ptr, row + 4, col, "警告 :", TR_WARNING, &f, 0);
2230 display_flag_aux(creature_ptr, row + 5, col, "遅消化 :", TR_SLOW_DIGEST, &f, 0);
2231 display_flag_aux(creature_ptr, row + 6, col, "急回復 :", TR_REGEN, &f, 0);
2232 display_flag_aux(creature_ptr, row + 7, col, "浮遊 :", TR_LEVITATION, &f, 0);
2233 display_flag_aux(creature_ptr, row + 8, col, "永遠光源 :", TR_LITE_1, &f, 0);
2234 display_flag_aux(creature_ptr, row + 9, col, "呪い :", 0, &f, DP_CURSE);
2236 display_flag_aux(creature_ptr, row + 0, col, "Speed :", TR_SPEED, &f, 0);
2237 display_flag_aux(creature_ptr, row + 1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
2238 display_flag_aux(creature_ptr, row + 2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
2239 display_flag_aux(creature_ptr, row + 3, col, "Hold Exp :", TR_HOLD_EXP, &f, 0);
2240 display_flag_aux(creature_ptr, row + 4, col, "Warning :", TR_WARNING, &f, 0);
2241 display_flag_aux(creature_ptr, row + 5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
2242 display_flag_aux(creature_ptr, row + 6, col, "Regene. :", TR_REGEN, &f, 0);
2243 display_flag_aux(creature_ptr, row + 7, col, "Levitation:", TR_LEVITATION, &f, 0);
2244 display_flag_aux(creature_ptr, row + 8, col, "Perm Lite :", TR_LITE_1, &f, 0);
2245 display_flag_aux(creature_ptr, row + 9, col, "Cursed :", 0, &f, DP_CURSE);
2251 * @brief プレイヤーの特性フラグ一覧表示2 /
2252 * @param creature_ptr プレーヤーへの参照ポインタ
2253 * Special display, part 2
2256 static void display_player_other_flag_info(player_type *creature_ptr)
2258 /* Extract flags and store */
2260 player_flags(creature_ptr, f.player_flags);
2261 tim_player_flags(creature_ptr, f.tim_player_flags);
2262 player_immunity(creature_ptr, f.player_imm);
2263 tim_player_immunity(creature_ptr, f.tim_player_imm);
2264 known_obj_immunity(creature_ptr, f.known_obj_imm);
2265 player_vuln_flags(creature_ptr, f.player_vuln);
2270 display_player_equippy(creature_ptr, row - 2, col + 12, DP_WP);
2271 c_put_str(TERM_WHITE, "ab@", row - 1, col + 12);
2274 display_flag_aux(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_SLAY_EVIL, &f, DP_WP);
2275 display_flag_aux(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_KILL_EVIL, &f, (DP_WP | DP_IMM));
2276 display_flag_aux(creature_ptr, row + 1, col, "不死 倍打 :", TR_SLAY_UNDEAD, &f, DP_WP);
2277 display_flag_aux(creature_ptr, row + 1, col, "不死 倍打 :", TR_KILL_UNDEAD, &f, (DP_WP | DP_IMM));
2278 display_flag_aux(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_SLAY_DEMON, &f, DP_WP);
2279 display_flag_aux(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_KILL_DEMON, &f, (DP_WP | DP_IMM));
2280 display_flag_aux(creature_ptr, row + 3, col, "龍 倍打 :", TR_SLAY_DRAGON, &f, DP_WP);
2281 display_flag_aux(creature_ptr, row + 3, col, "龍 倍打 :", TR_KILL_DRAGON, &f, (DP_WP | DP_IMM));
2282 display_flag_aux(creature_ptr, row + 4, col, "人間 倍打 :", TR_SLAY_HUMAN, &f, DP_WP);
2283 display_flag_aux(creature_ptr, row + 4, col, "人間 倍打 :", TR_KILL_HUMAN, &f, (DP_WP | DP_IMM));
2284 display_flag_aux(creature_ptr, row + 5, col, "動物 倍打 :", TR_SLAY_ANIMAL, &f, DP_WP);
2285 display_flag_aux(creature_ptr, row + 5, col, "動物 倍打 :", TR_KILL_ANIMAL, &f, (DP_WP | DP_IMM));
2286 display_flag_aux(creature_ptr, row + 6, col, "オーク倍打:", TR_SLAY_ORC, &f, DP_WP);
2287 display_flag_aux(creature_ptr, row + 6, col, "オーク倍打:", TR_KILL_ORC, &f, (DP_WP | DP_IMM));
2288 display_flag_aux(creature_ptr, row + 7, col, "トロル倍打:", TR_SLAY_TROLL, &f, DP_WP);
2289 display_flag_aux(creature_ptr, row + 7, col, "トロル倍打:", TR_KILL_TROLL, &f, (DP_WP | DP_IMM));
2290 display_flag_aux(creature_ptr, row + 8, col, "巨人 倍打 :", TR_SLAY_GIANT, &f, DP_WP);
2291 display_flag_aux(creature_ptr, row + 8, col, "巨人 倍打 :", TR_KILL_GIANT, &f, (DP_WP | DP_IMM));
2292 display_flag_aux(creature_ptr, row + 9, col, "溶解 :", TR_BRAND_ACID, &f, DP_WP);
2293 display_flag_aux(creature_ptr, row + 10, col, "電撃 :", TR_BRAND_ELEC, &f, DP_WP);
2294 display_flag_aux(creature_ptr, row + 11, col, "焼棄 :", TR_BRAND_FIRE, &f, DP_WP);
2295 display_flag_aux(creature_ptr, row + 12, col, "凍結 :", TR_BRAND_COLD, &f, DP_WP);
2296 display_flag_aux(creature_ptr, row + 13, col, "毒殺 :", TR_BRAND_POIS, &f, DP_WP);
2297 display_flag_aux(creature_ptr, row + 14, col, "切れ味 :", TR_VORPAL, &f, DP_WP);
2298 display_flag_aux(creature_ptr, row + 15, col, "地震 :", TR_IMPACT, &f, DP_WP);
2299 display_flag_aux(creature_ptr, row + 16, col, "吸血 :", TR_VAMPIRIC, &f, DP_WP);
2300 display_flag_aux(creature_ptr, row + 17, col, "カオス効果:", TR_CHAOTIC, &f, DP_WP);
2301 display_flag_aux(creature_ptr, row + 18, col, "理力 :", TR_FORCE_WEAPON, &f, DP_WP);
2303 display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
2304 display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP | DP_IMM));
2305 display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
2306 display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP | DP_IMM));
2307 display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
2308 display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP | DP_IMM));
2309 display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
2310 display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP | DP_IMM));
2311 display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
2312 display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP | DP_IMM));
2313 display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
2314 display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP | DP_IMM));
2315 display_flag_aux(creature_ptr, row + 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
2316 display_flag_aux(creature_ptr, row + 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP | DP_IMM));
2317 display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
2318 display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP | DP_IMM));
2319 display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
2320 display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP | DP_IMM));
2321 display_flag_aux(creature_ptr, row + 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
2322 display_flag_aux(creature_ptr, row + 10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
2323 display_flag_aux(creature_ptr, row + 11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
2324 display_flag_aux(creature_ptr, row + 12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
2325 display_flag_aux(creature_ptr, row + 13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
2326 display_flag_aux(creature_ptr, row + 14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
2327 display_flag_aux(creature_ptr, row + 15, col, "Quake :", TR_IMPACT, &f, DP_WP);
2328 display_flag_aux(creature_ptr, row + 16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
2329 display_flag_aux(creature_ptr, row + 17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
2330 display_flag_aux(creature_ptr, row + 18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
2336 display_player_equippy(creature_ptr, row - 2, col + 13, 0);
2337 c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 13);
2340 display_flag_aux(creature_ptr, row + 0, col, "テレパシー :", TR_TELEPATHY, &f, 0);
2341 display_flag_aux(creature_ptr, row + 1, col, "邪悪ESP :", TR_ESP_EVIL, &f, 0);
2342 display_flag_aux(creature_ptr, row + 2, col, "無生物ESP :", TR_ESP_NONLIVING, &f, 0);
2343 display_flag_aux(creature_ptr, row + 3, col, "善良ESP :", TR_ESP_GOOD, &f, 0);
2344 display_flag_aux(creature_ptr, row + 4, col, "不死ESP :", TR_ESP_UNDEAD, &f, 0);
2345 display_flag_aux(creature_ptr, row + 5, col, "悪魔ESP :", TR_ESP_DEMON, &f, 0);
2346 display_flag_aux(creature_ptr, row + 6, col, "龍ESP :", TR_ESP_DRAGON, &f, 0);
2347 display_flag_aux(creature_ptr, row + 7, col, "人間ESP :", TR_ESP_HUMAN, &f, 0);
2348 display_flag_aux(creature_ptr, row + 8, col, "動物ESP :", TR_ESP_ANIMAL, &f, 0);
2349 display_flag_aux(creature_ptr, row + 9, col, "オークESP :", TR_ESP_ORC, &f, 0);
2350 display_flag_aux(creature_ptr, row + 10, col, "トロルESP :", TR_ESP_TROLL, &f, 0);
2351 display_flag_aux(creature_ptr, row + 11, col, "巨人ESP :", TR_ESP_GIANT, &f, 0);
2352 display_flag_aux(creature_ptr, row + 12, col, "ユニークESP:", TR_ESP_UNIQUE, &f, 0);
2353 display_flag_aux(creature_ptr, row + 13, col, "腕力維持 :", TR_SUST_STR, &f, 0);
2354 display_flag_aux(creature_ptr, row + 14, col, "知力維持 :", TR_SUST_INT, &f, 0);
2355 display_flag_aux(creature_ptr, row + 15, col, "賢さ維持 :", TR_SUST_WIS, &f, 0);
2356 display_flag_aux(creature_ptr, row + 16, col, "器用維持 :", TR_SUST_DEX, &f, 0);
2357 display_flag_aux(creature_ptr, row + 17, col, "耐久維持 :", TR_SUST_CON, &f, 0);
2358 display_flag_aux(creature_ptr, row + 18, col, "魅力維持 :", TR_SUST_CHR, &f, 0);
2360 display_flag_aux(creature_ptr, row + 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
2361 display_flag_aux(creature_ptr, row + 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
2362 display_flag_aux(creature_ptr, row + 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
2363 display_flag_aux(creature_ptr, row + 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
2364 display_flag_aux(creature_ptr, row + 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
2365 display_flag_aux(creature_ptr, row + 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
2366 display_flag_aux(creature_ptr, row + 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
2367 display_flag_aux(creature_ptr, row + 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
2368 display_flag_aux(creature_ptr, row + 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
2369 display_flag_aux(creature_ptr, row + 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
2370 display_flag_aux(creature_ptr, row + 10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
2371 display_flag_aux(creature_ptr, row + 11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
2372 display_flag_aux(creature_ptr, row + 12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
2373 display_flag_aux(creature_ptr, row + 13, col, "Sust Str :", TR_SUST_STR, &f, 0);
2374 display_flag_aux(creature_ptr, row + 14, col, "Sust Int :", TR_SUST_INT, &f, 0);
2375 display_flag_aux(creature_ptr, row + 15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
2376 display_flag_aux(creature_ptr, row + 16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
2377 display_flag_aux(creature_ptr, row + 17, col, "Sust Con :", TR_SUST_CON, &f, 0);
2378 display_flag_aux(creature_ptr, row + 18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
2383 col = col + 12 + 17;
2384 display_player_equippy(creature_ptr, row - 2, col + 14, 0);
2385 c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 14);
2388 display_flag_aux(creature_ptr, row + 0, col, "追加攻撃 :", TR_BLOWS, &f, 0);
2389 display_flag_aux(creature_ptr, row + 1, col, "採掘 :", TR_TUNNEL, &f, 0);
2390 display_flag_aux(creature_ptr, row + 2, col, "赤外線視力 :", TR_INFRA, &f, 0);
2391 display_flag_aux(creature_ptr, row + 3, col, "魔法道具支配:", TR_MAGIC_MASTERY, &f, 0);
2392 display_flag_aux(creature_ptr, row + 4, col, "隠密 :", TR_STEALTH, &f, 0);
2393 display_flag_aux(creature_ptr, row + 5, col, "探索 :", TR_SEARCH, &f, 0);
2395 display_flag_aux(creature_ptr, row + 7, col, "乗馬 :", TR_RIDING, &f, 0);
2396 display_flag_aux(creature_ptr, row + 8, col, "投擲 :", TR_THROW, &f, 0);
2397 display_flag_aux(creature_ptr, row + 9, col, "祝福 :", TR_BLESSED, &f, 0);
2398 display_flag_aux(creature_ptr, row + 10, col, "反テレポート:", TR_NO_TELE, &f, 0);
2399 display_flag_aux(creature_ptr, row + 11, col, "反魔法 :", TR_NO_MAGIC, &f, 0);
2400 display_flag_aux(creature_ptr, row + 12, col, "消費魔力減少:", TR_DEC_MANA, &f, 0);
2402 display_flag_aux(creature_ptr, row + 14, col, "経験値減少 :", TR_DRAIN_EXP, &f, 0);
2403 display_flag_aux(creature_ptr, row + 15, col, "乱テレポート:", TR_TELEPORT, &f, 0);
2404 display_flag_aux(creature_ptr, row + 16, col, "反感 :", TR_AGGRAVATE, &f, 0);
2405 display_flag_aux(creature_ptr, row + 17, col, "太古の怨念 :", TR_TY_CURSE, &f, 0);
2407 display_flag_aux(creature_ptr, row + 0, col, "Add Blows :", TR_BLOWS, &f, 0);
2408 display_flag_aux(creature_ptr, row + 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
2409 display_flag_aux(creature_ptr, row + 2, col, "Add Infra :", TR_INFRA, &f, 0);
2410 display_flag_aux(creature_ptr, row + 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
2411 display_flag_aux(creature_ptr, row + 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
2412 display_flag_aux(creature_ptr, row + 5, col, "Add Search :", TR_SEARCH, &f, 0);
2414 display_flag_aux(creature_ptr, row + 7, col, "Riding :", TR_RIDING, &f, 0);
2415 display_flag_aux(creature_ptr, row + 8, col, "Throw :", TR_THROW, &f, 0);
2416 display_flag_aux(creature_ptr, row + 9, col, "Blessed :", TR_BLESSED, &f, 0);
2417 display_flag_aux(creature_ptr, row + 10, col, "No Teleport :", TR_NO_TELE, &f, 0);
2418 display_flag_aux(creature_ptr, row + 11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
2419 display_flag_aux(creature_ptr, row + 12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
2421 display_flag_aux(creature_ptr, row + 14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
2422 display_flag_aux(creature_ptr, row + 15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
2423 display_flag_aux(creature_ptr, row + 16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
2424 display_flag_aux(creature_ptr, row + 17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
2431 * @brief プレイヤーの特性フラグ一覧表示2a /
2432 * @param creature_ptr プレーヤーへの参照ポインタ
2433 * Special display, part 2a
2436 static void display_player_misc_info(player_type *creature_ptr)
2439 put_str("名前 :", 1, 26);
2440 put_str("性別 :", 3, 1);
2441 put_str("種族 :", 4, 1);
2442 put_str("職業 :", 5, 1);
2444 put_str("Name :", 1, 26);
2445 put_str("Sex :", 3, 1);
2446 put_str("Race :", 4, 1);
2447 put_str("Class :", 5, 1);
2452 strcpy(tmp, ap_ptr->title);
2454 if (ap_ptr->no == 1)
2459 strcat(tmp, creature_ptr->name);
2461 c_put_str(TERM_L_BLUE, tmp, 1, 34);
2462 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
2463 c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
2464 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
2467 put_str("レベル:", 6, 1);
2468 put_str("HP :", 7, 1);
2469 put_str("MP :", 8, 1);
2471 put_str("Level :", 6, 1);
2472 put_str("Hits :", 7, 1);
2473 put_str("Mana :", 8, 1);
2476 (void)sprintf(buf, "%d", (int)creature_ptr->lev);
2477 c_put_str(TERM_L_BLUE, buf, 6, 9);
2478 (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
2479 c_put_str(TERM_L_BLUE, buf, 7, 9);
2480 (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
2481 c_put_str(TERM_L_BLUE, buf, 8, 9);
2486 * @brief プレイヤーの特性フラグ一覧表示2b /
2487 * Special display, part 2b
2488 * @param creature_ptr プレーヤーへの参照ポインタ
2492 * How to print out the modifications and sustains.
2493 * Positive mods with no sustain will be light green.
2494 * Positive mods with a sustain will be dark green.
2495 * Sustains (with no modification) will be a dark green 's'.
2496 * Negative mods (from a curse) will be red.
2497 * Huge mods (>9), like from MICoMorgoth, will be a '*'
2498 * No mod, no sustain, will be a slate '.'
2501 static void display_player_stat_info(player_type *creature_ptr)
2503 /* Print out the labels for the columns */
2506 c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
2507 c_put_str(TERM_BLUE, _(" 基本", " Base"), row, stat_col + 7);
2508 c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
2509 c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
2510 c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
2512 /* Display the stats */
2514 for (int i = 0; i < A_MAX; i++)
2517 if (creature_ptr->mimic_form) r_adj = mimic_info[creature_ptr->mimic_form].r_adj[i];
2518 else r_adj = rp_ptr->r_adj[i];
2522 if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] > 18))
2523 e_adj = (creature_ptr->stat_top[i] - creature_ptr->stat_max[i]) / 10;
2524 if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] <= 18))
2525 e_adj = creature_ptr->stat_top[i] - creature_ptr->stat_max[i];
2526 if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] > 18))
2527 e_adj = (creature_ptr->stat_top[i] - 18) / 10 - creature_ptr->stat_max[i] + 18;
2529 if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] <= 18))
2530 e_adj = creature_ptr->stat_top[i] - (creature_ptr->stat_max[i] - 19) / 10 - 19;
2532 if (PRACE_IS_(creature_ptr, RACE_ENT))
2538 if (creature_ptr->lev > 25) r_adj++;
2539 if (creature_ptr->lev > 40) r_adj++;
2540 if (creature_ptr->lev > 45) r_adj++;
2543 if (creature_ptr->lev > 25) r_adj--;
2544 if (creature_ptr->lev > 40) r_adj--;
2545 if (creature_ptr->lev > 45) r_adj--;
2551 e_adj -= cp_ptr->c_adj[i];
2552 e_adj -= ap_ptr->a_adj[i];
2554 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
2555 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
2557 c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
2559 /* Internal "natural" max value. Maxes at 18/100 */
2560 /* This is useful to see if you are maxed out */
2561 cnv_stat(creature_ptr->stat_max[i], buf);
2562 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
2564 c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
2567 c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
2569 /* Race, class, and equipment modifiers */
2570 (void)sprintf(buf, "%3d", r_adj);
2571 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
2572 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
2573 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 16);
2574 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
2575 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 19);
2576 (void)sprintf(buf, "%3d", (int)e_adj);
2577 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
2579 /* Actual maximal modified value */
2580 cnv_stat(creature_ptr->stat_top[i], buf);
2581 c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
2583 /* Only display stat_use if not maximal */
2584 if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
2586 cnv_stat(creature_ptr->stat_use[i], buf);
2587 c_put_str(TERM_YELLOW, buf, row + i + 1, stat_col + 33);
2591 int col = stat_col + 41;
2592 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
2593 c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
2595 BIT_FLAGS flgs[TR_FLAG_SIZE];
2596 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
2599 o_ptr = &creature_ptr->inventory_list[i];
2600 object_flags_known(o_ptr, flgs);
2602 /* Initialize color based of sign of pval. */
2603 for (int stat = 0; stat < A_MAX; stat++)
2605 byte a = TERM_SLATE;
2609 if (have_flag(flgs, stat))
2615 if (o_ptr->pval > 0)
2621 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
2624 if (have_flag(flgs, stat + TR_SUST_STR))
2626 /* Dark green for sustained stats */
2631 if (o_ptr->pval < 0)
2637 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
2642 else if (have_flag(flgs, stat + TR_SUST_STR))
2644 /* Dark green "s" */
2649 Term_putch(col, row + stat + 1, a, c);
2655 player_flags(creature_ptr, flgs);
2657 for (int stat = 0; stat < A_MAX; stat++)
2659 byte a = TERM_SLATE;
2662 if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
2668 if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
2669 if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
2670 if (creature_ptr->tsuyoshi) dummy += 4;
2672 else if (stat == A_WIS || stat == A_INT)
2674 if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
2675 if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
2677 else if (stat == A_DEX)
2679 if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
2680 if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
2681 if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
2683 else if (stat == A_CON)
2685 if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
2686 if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
2687 if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
2688 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
2689 if (creature_ptr->tsuyoshi) dummy += 4;
2691 else if (stat == A_CHR)
2693 if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
2694 if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
2695 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
2696 if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
2697 if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
2698 if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
2713 if (dummy < 10) c = '0' + dummy;
2723 if (dummy > -10) c = '0' - dummy;
2728 if (have_flag(flgs, stat + TR_SUST_STR))
2730 /* Dark green "s" */
2735 Term_putch(col, row + stat + 1, a, c);
2741 * @brief プレイヤーのステータス表示メイン処理
2742 * Display the character on the screen (various modes)
2743 * @param creature_ptr プレーヤーへの参照ポインタ
2744 * @param mode 表示モードID
2748 * The top one and bottom two lines are left blank.
2749 * Mode 0 = standard display with skills
2750 * Mode 1 = standard display with history
2751 * Mode 2 = summary of various things
2752 * Mode 3 = summary of various things (part 2)
2753 * Mode 4 = mutations
2756 void display_player(player_type *creature_ptr, int mode)
2758 if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
2767 display_player_misc_info(creature_ptr);
2768 display_player_stat_info(creature_ptr);
2769 display_player_flag_info(creature_ptr);
2775 display_player_other_flag_info(creature_ptr);
2781 do_cmd_knowledge_mutations(creature_ptr);
2786 if ((mode != 0) && (mode != 1)) return;
2788 /* Name, Sex, Race, Class */
2790 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
2792 sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
2795 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
2796 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
2797 display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
2798 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
2800 if (creature_ptr->realm1)
2802 if (creature_ptr->realm2)
2803 sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
2805 strcpy(tmp, realm_names[creature_ptr->realm1]);
2806 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
2809 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
2810 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
2812 /* Age, Height, Weight, Social */
2813 /* 身長はセンチメートルに、体重はキログラムに変更してあります */
2815 display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
2816 display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
2817 display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
2818 display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
2820 display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
2821 display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
2822 display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
2823 display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
2825 display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
2828 for (int i = 0; i < A_MAX; i++)
2830 /* Special treatment of "injured" stats */
2831 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
2835 /* Use lowercase stat name */
2836 put_str(stat_names_reduced[i], 3 + i, 53);
2838 /* Get the current stat */
2839 value = creature_ptr->stat_use[i];
2841 /* Obtain the current stat (modified) */
2842 cnv_stat(value, buf);
2844 /* Display the current stat (modified) */
2845 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
2847 /* Acquire the max stat */
2848 value = creature_ptr->stat_top[i];
2850 /* Obtain the maximum stat (modified) */
2851 cnv_stat(value, buf);
2853 /* Display the maximum stat (modified) */
2854 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
2857 /* Normal treatment of "normal" stats */
2860 /* Assume uppercase stat name */
2861 put_str(stat_names[i], 3 + i, 53);
2863 /* Obtain the current stat (modified) */
2864 cnv_stat(creature_ptr->stat_use[i], buf);
2866 /* Display the current stat (modified) */
2867 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
2870 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
2872 c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
2876 /* Display "history" info */
2877 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
2880 display_player_middle(creature_ptr);
2881 display_player_various(creature_ptr);
2886 put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
2888 for (int i = 0; i < 4; i++)
2890 put_str(creature_ptr->history[i], i + 12, 10);
2895 if (creature_ptr->is_dead)
2897 if (current_world_ptr->total_winner)
2900 sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
2902 sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
2905 else if (!floor_ptr->dun_level)
2908 sprintf(statmsg, "…あなたは%sで%sに殺された。", map_name(creature_ptr), creature_ptr->died_from);
2910 sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
2913 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
2915 /* Get the quest text */
2916 /* Bewere that INIT_ASSIGN resets the cur_num. */
2917 init_flags = INIT_NAME_ONLY;
2919 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
2922 sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
2924 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
2930 sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
2932 sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
2936 else if (current_world_ptr->character_dungeon)
2938 if (!floor_ptr->dun_level)
2940 sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
2942 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
2944 /* Clear the text */
2945 /* Must be done before doing INIT_SHOW_TEXT */
2946 for (int i = 0; i < 10; i++)
2948 quest_text[i][0] = '\0';
2951 quest_text_line = 0;
2953 /* Get the quest text */
2954 init_flags = INIT_NAME_ONLY;
2955 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
2956 sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
2961 sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
2963 sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
2968 if (!*statmsg) return;
2971 roff_to_buf(statmsg, 60, temp, sizeof(temp));
2974 for (int i = 0; i < 2; i++)
2976 if (t[0] == 0) return;
2978 put_str(t, i + 5 + 12, 10);
2985 * @brief プレイヤーのステータス表示をファイルにダンプする
2986 * @param creature_ptr プレーヤーへの参照ポインタ
2987 * @param fff ファイルポインタ
2990 static void dump_aux_display_player(player_type *creature_ptr, FILE *fff)
2995 display_player(creature_ptr, 0);
2997 for (TERM_LEN y = 1; y < 22; y++)
3000 for (x = 0; x < 79; x++)
3002 (void)(Term_what(x, y, &a, &c));
3007 while ((x > 0) && (buf[x - 1] == ' '))
3010 fprintf(fff, _("%s\n", "%s\n"), buf);
3013 display_player(creature_ptr, 1);
3014 for (TERM_LEN y = 10; y < 19; y++)
3017 for (x = 0; x < 79; x++)
3019 (void)(Term_what(x, y, &a, &c));
3024 while ((x > 0) && (buf[x - 1] == ' '))
3027 fprintf(fff, "%s\n", buf);
3031 display_player(creature_ptr, 2);
3032 for (TERM_LEN y = 2; y < 22; y++)
3035 for (x = 0; x < 79; x++)
3037 (void)(Term_what(x, y, &a, &c));
3045 while ((x > 0) && (buf[x - 1] == ' '))
3048 fprintf(fff, "%s\n", buf);
3052 display_player(creature_ptr, 3);
3053 for (TERM_LEN y = 1; y < 22; y++)
3056 for (x = 0; x < 79; x++)
3058 (void)(Term_what(x, y, &a, &c));
3066 while ((x > 0) && (buf[x - 1] == ' '))
3069 fprintf(fff, "%s\n", buf);
3077 * @brief プレイヤーのペット情報をファイルにダンプする
3078 * @param creature_ptr プレーヤーへの参照ポインタ
3079 * @param fff ファイルポインタ
3082 static void dump_aux_pet(player_type *master_ptr, FILE *fff)
3085 bool pet_settings = FALSE;
3086 for (int i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
3088 monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
3090 if (!monster_is_valid(m_ptr)) continue;
3091 if (!is_pet(m_ptr)) continue;
3092 pet_settings = TRUE;
3093 if (!m_ptr->nickname && (master_ptr->riding != i)) continue;
3096 fprintf(fff, _("\n\n [主なペット]\n\n", "\n\n [Leading Pets]\n\n"));
3100 GAME_TEXT pet_name[MAX_NLEN];
3101 monster_desc(master_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
3102 fprintf(fff, "%s\n", pet_name);
3105 if (!pet_settings) return;
3107 fprintf(fff, _("\n\n [ペットへの命令]\n", "\n\n [Command for Pets]\n"));
3109 fprintf(fff, _("\n ドアを開ける: %s", "\n Pets open doors: %s"),
3110 (master_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
3112 fprintf(fff, _("\n アイテムを拾う: %s", "\n Pets pick up items: %s"),
3113 (master_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
3115 fprintf(fff, _("\n テレポート系魔法を使う: %s", "\n Allow teleport: %s"),
3116 (master_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
3118 fprintf(fff, _("\n 攻撃魔法を使う: %s", "\n Allow cast attack spell: %s"),
3119 (master_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
3121 fprintf(fff, _("\n 召喚魔法を使う: %s", "\n Allow cast summon spell: %s"),
3122 (master_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
3124 fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
3125 (master_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
3132 * todo ここはenum/switchで扱いたい
3133 * @brief プレイヤーの職業能力情報をファイルにダンプする
3134 * @param creature_ptr プレーヤーへの参照ポインタ
3135 * @param fff ファイルポインタ
3138 static void dump_aux_class_special(player_type *creature_ptr, FILE *fff)
3140 bool is_special_class = creature_ptr->pclass == CLASS_MAGIC_EATER;
3141 is_special_class |= creature_ptr->pclass == CLASS_SMITH;
3142 is_special_class |= creature_ptr->pclass != CLASS_BLUE_MAGE;
3143 if (!is_special_class) return;
3145 if (creature_ptr->pclass == CLASS_MAGIC_EATER)
3147 char s[EATER_EXT][MAX_NLEN];
3148 OBJECT_TYPE_VALUE tval = 0;
3149 fprintf(fff, _("\n\n [取り込んだ魔法道具]\n", "\n\n [Magic devices eaten]\n"));
3151 for (int ext = 0; ext < 3; ext++)
3155 /* Dump an extent name */
3160 fprintf(fff, _("\n[杖]\n", "\n[Staffs]\n"));
3164 fprintf(fff, _("\n[魔法棒]\n", "\n[Wands]\n"));
3168 fprintf(fff, _("\n[ロッド]\n", "\n[Rods]\n"));
3172 /* Get magic device names that were eaten */
3173 for (OBJECT_SUBTYPE_VALUE i = 0; i < EATER_EXT; i++)
3175 int idx = EATER_EXT * ext + i;
3176 int magic_num = creature_ptr->magic_num2[idx];
3177 if (!magic_num) continue;
3179 KIND_OBJECT_IDX k_idx = lookup_kind(tval, i);
3180 if (!k_idx) continue;
3181 sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
3185 /* Dump magic devices in this extent */
3188 fputs(_(" (なし)\n", " (none)\n"), fff);
3192 OBJECT_SUBTYPE_VALUE i;
3193 for (i = 0; i < eat_num; i++)
3196 if (i % 3 < 2) fputs(" ", fff);
3197 else fputs("\n", fff);
3200 if (i % 3 > 0) fputs("\n", fff);
3206 if (creature_ptr->pclass == CLASS_SMITH)
3208 int i, id[250], n = 0, row;
3210 fprintf(fff, _("\n\n [手に入れたエッセンス]\n\n", "\n\n [Get Essence]\n\n"));
3211 fprintf(fff, _("エッセンス 個数 エッセンス 個数 エッセンス 個数",
3212 "Essence Num Essence Num Essence Num "));
3213 for (i = 0; essence_name[i]; i++)
3215 if (!essence_name[i][0]) continue;
3222 for (i = 0; i < row; i++)
3225 fprintf(fff, "%-11s %5d ", essence_name[id[i]], (int)creature_ptr->magic_num1[id[i]]);
3226 if (i + row < n) fprintf(fff, "%-11s %5d ", essence_name[id[i + row]], (int)creature_ptr->magic_num1[id[i + row]]);
3227 if (i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], (int)creature_ptr->magic_num1[id[i + row * 2]]);
3237 int spellnum[MAX_MONSPELLS];
3238 BIT_FLAGS f4 = 0, f5 = 0, f6 = 0;
3243 for (int i = 0; i < 60; i++)
3248 strcat(p[col], _("\n\n [学習済みの青魔法]\n", "\n\n [Learned Blue Magic]\n"));
3250 for (int j = 1; j < 6; j++)
3253 set_rf_masks(&f4, &f5, &f6, j);
3256 case MONSPELL_TYPE_BOLT:
3257 strcat(p[col], _("\n [ボルト型]\n", "\n [Bolt Type]\n"));
3260 case MONSPELL_TYPE_BALL:
3261 strcat(p[col], _("\n [ボール型]\n", "\n [Ball Type]\n"));
3264 case MONSPELL_TYPE_BREATH:
3265 strcat(p[col], _("\n [ブレス型]\n", "\n [ Breath ]\n"));
3268 case MONSPELL_TYPE_SUMMON:
3269 strcat(p[col], _("\n [召喚魔法]\n", "\n [Summonning]\n"));
3272 case MONSPELL_TYPE_OTHER:
3273 strcat(p[col], _("\n [ その他 ]\n", "\n [Other Type]\n"));
3278 for (int i = 0; i < 32; i++)
3280 if ((0x00000001 << i) & f4) spellnum[num++] = i;
3283 for (int i = 32; i < 64; i++)
3285 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
3288 for (int i = 64; i < 96; i++)
3290 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
3295 strcat(p[col], " ");
3297 for (int i = 0; i < num; i++)
3299 if (creature_ptr->magic_num2[spellnum[i]] == 0) continue;
3302 /* Dump blue magic */
3303 l1 = strlen(p[col]);
3304 l2 = strlen(monster_powers_short[spellnum[i]]);
3305 if ((l1 + l2) >= 75)
3307 strcat(p[col], "\n");
3309 strcat(p[col], " ");
3312 strcat(p[col], monster_powers_short[spellnum[i]]);
3313 strcat(p[col], ", ");
3318 strcat(p[col], _("なし", "None"));
3319 strcat(p[col], "\n");
3323 if (p[col][strlen(p[col]) - 2] == ',')
3325 p[col][strlen(p[col]) - 2] = '\0';
3329 p[col][strlen(p[col]) - 10] = '\0';
3332 strcat(p[col], "\n");
3335 for (int i = 0; i <= col; i++)
3343 * @brief クエスト情報をファイルにダンプする
3344 * @param creature_ptr プレーヤーへの参照ポインタ
3345 * @param fff ファイルポインタ
3348 static void dump_aux_quest(player_type *creature_ptr, FILE *fff)
3350 fprintf(fff, _("\n\n [クエスト情報]\n", "\n\n [Quest Information]\n"));
3351 QUEST_IDX *quest_num;
3352 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
3354 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3357 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
3360 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
3362 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
3365 C_KILL(quest_num, max_q_idx, QUEST_IDX);
3370 * @brief 死の直前メッセージ並びに遺言をファイルにダンプする
3371 * @param creature_ptr プレーヤーへの参照ポインタ
3372 * @param fff ファイルポインタ
3375 static void dump_aux_last_message(player_type *creature_ptr, FILE *fff)
3377 if (!creature_ptr->is_dead) return;
3379 if (!current_world_ptr->total_winner)
3381 fprintf(fff, _("\n [死ぬ直前のメッセージ]\n\n", "\n [Last Messages]\n\n"));
3382 for (int i = MIN(message_num(), 30); i >= 0; i--)
3384 fprintf(fff, "> %s\n", message_str((s16b)i));
3391 if (creature_ptr->last_message)
3393 fprintf(fff, _("\n [*勝利*メッセージ]\n\n", "\n [*Winning* Message]\n\n"));
3394 fprintf(fff, " %s\n", creature_ptr->last_message);
3401 * @brief 帰還場所情報をファイルにダンプする
3402 * @param fff ファイルポインタ
3405 static void dump_aux_recall(FILE *fff)
3407 fprintf(fff, _("\n [帰還場所]\n\n", "\n [Recall Depth]\n\n"));
3408 for (int y = 1; y < current_world_ptr->max_d_idx; y++)
3412 if (!d_info[y].maxdepth) continue;
3413 if (!max_dlv[y]) continue;
3414 if (d_info[y].final_guardian)
3416 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
3418 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
3420 fprintf(fff, _(" %c%-12s: %3d 階\n", " %c%-16s: level %3d\n"),
3421 seiha ? '!' : ' ', d_name + d_info[y].name, (int)max_dlv[y]);
3427 * @brief オプション情報をファイルにダンプする
3428 * @param fff ファイルポインタ
3431 static void dump_aux_options(FILE *fff)
3433 fprintf(fff, _("\n [オプション設定]\n", "\n [Option Settings]\n"));
3435 fprintf(fff, _("\n 保存モード: ON", "\n Preserve Mode: ON"));
3438 fprintf(fff, _("\n 保存モード: OFF", "\n Preserve Mode: OFF"));
3440 if (ironman_small_levels)
3441 fprintf(fff, _("\n 小さいダンジョン: ALWAYS", "\n Small Levels: ALWAYS"));
3442 else if (always_small_levels)
3443 fprintf(fff, _("\n 小さいダンジョン: ON", "\n Small Levels: ON"));
3444 else if (small_levels)
3445 fprintf(fff, _("\n 小さいダンジョン: ENABLED", "\n Small Levels: ENABLED"));
3447 fprintf(fff, _("\n 小さいダンジョン: OFF", "\n Small Levels: OFF"));
3450 fprintf(fff, _("\n 元祖の町のみ: ON", "\n Vanilla Town: ON"));
3452 fprintf(fff, _("\n 小規模な町: ON", "\n Lite Town: ON"));
3455 fprintf(fff, _("\n 店なし: ON", "\n No Shops: ON"));
3457 if (ironman_downward)
3458 fprintf(fff, _("\n 階段を上がれない: ON", "\n Diving Only: ON"));
3461 fprintf(fff, _("\n 普通でない部屋: ON", "\n Unusual Rooms: ON"));
3463 if (ironman_nightmare)
3464 fprintf(fff, _("\n 悪夢モード: ON", "\n Nightmare Mode: ON"));
3466 if (ironman_empty_levels)
3467 fprintf(fff, _("\n アリーナ: ALWAYS", "\n Arena Levels: ALWAYS"));
3468 else if (empty_levels)
3469 fprintf(fff, _("\n アリーナ: ENABLED", "\n Arena Levels: ENABLED"));
3471 fprintf(fff, _("\n アリーナ: OFF", "\n Arena Levels: OFF"));
3475 if (current_world_ptr->noscore)
3476 fprintf(fff, _("\n 何か不正なことをしてしまっています。\n", "\n You have done something illegal.\n"));
3483 * @brief 闘技場の情報をファイルにダンプする
3484 * @param creature_ptr プレーヤーへの参照ポインタ
3485 * @param fff ファイルポインタ
3488 static void dump_aux_arena(player_type *creature_ptr, FILE *fff)
3490 if (lite_town || vanilla_town) return;
3492 if (creature_ptr->arena_number < 0)
3494 if (creature_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
3496 fprintf(fff, _("\n 闘技場: 敗北\n", "\n Arena: Defeated\n"));
3501 fprintf(fff, "\n 闘技場: %d回戦で%sの前に敗北\n", -creature_ptr->arena_number,
3502 r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name);
3504 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
3505 r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name,
3506 -creature_ptr->arena_number, get_ordinal_number_suffix(-creature_ptr->arena_number));
3514 if (creature_ptr->arena_number > MAX_ARENA_MONS + 2)
3516 fprintf(fff, _("\n 闘技場: 真のチャンピオン\n", "\n Arena: True Champion\n"));
3521 if (creature_ptr->arena_number > MAX_ARENA_MONS - 1)
3523 fprintf(fff, _("\n 闘技場: チャンピオン\n", "\n Arena: Champion\n"));
3529 fprintf(fff, "\n 闘技場: %2d勝\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number));
3531 fprintf(fff, "\n Arena: %2d Victor%s\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number), (creature_ptr->arena_number > 1) ? "ies" : "y");
3538 * @brief 撃破モンスターの情報をファイルにダンプする
3539 * @param fff ファイルポインタ
3542 static void dump_aux_monsters(FILE *fff)
3544 fprintf(fff, _("\n [倒したモンスター]\n\n", "\n [Defeated Monsters]\n\n"));
3546 /* Allocate the "who" array */
3549 C_MAKE(who, max_r_idx, MONRACE_IDX);
3551 /* Count monster kills */
3552 long uniq_total = 0;
3553 long norm_total = 0;
3554 for (IDX k = 1; k < max_r_idx; k++)
3556 /* Ignore unused index */
3557 monster_race *r_ptr = &r_info[k];
3558 if (!r_ptr->name) continue;
3560 if (r_ptr->flags1 & RF1_UNIQUE)
3562 bool dead = (r_ptr->max_num == 0);
3567 /* Add a unique monster to the list */
3568 who[uniq_total++] = k;
3574 if (r_ptr->r_pkills > 0)
3576 norm_total += r_ptr->r_pkills;
3580 /* No monsters is defeated */
3583 fprintf(fff, _("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
3584 C_KILL(who, max_r_idx, s16b);
3588 /* Defeated more than one normal monsters */
3589 if (uniq_total == 0)
3592 fprintf(fff, "%ld体の敵を倒しています。\n", norm_total);
3594 fprintf(fff, "You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
3596 C_KILL(who, max_r_idx, s16b);
3600 /* Defeated more than one unique monsters */
3602 fprintf(fff, "%ld体のユニーク・モンスターを含む、合計%ld体の敵を倒しています。\n", uniq_total, norm_total);
3604 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
3607 /* Sort the array by dungeon depth of monsters */
3608 ang_sort(who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
3609 fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
3611 for (IDX k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
3613 monster_race *r_ptr = &r_info[who[k]];
3614 fprintf(fff, _(" %-40s (レベル%3d)\n", " %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
3617 C_KILL(who, max_r_idx, s16b);
3622 * @brief 元種族情報をファイルにダンプする
3623 * @param creature_ptr プレーヤーへの参照ポインタ
3624 * @param fff ファイルポインタ
3627 static void dump_aux_race_history(player_type *creature_ptr, FILE *fff)
3629 if (!creature_ptr->old_race1 && !creature_ptr->old_race2) return;
3631 fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[creature_ptr->start_race].title);
3632 for (int i = 0; i < MAX_RACES; i++)
3634 if (creature_ptr->start_race == i) continue;
3637 if (!(creature_ptr->old_race1 & 1L << i)) continue;
3641 if (!(creature_ptr->old_race2 & 1L << (i - 32))) continue;
3644 fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
3652 * @brief 元魔法領域情報をファイルにダンプする
3653 * @param creature_ptr プレーヤーへの参照ポインタ
3654 * @param fff ファイルポインタ
3657 static void dump_aux_realm_history(player_type *creature_ptr, FILE *fff)
3659 if (creature_ptr->old_realm) return;
3662 for (int i = 0; i < MAX_MAGIC; i++)
3664 if (!(creature_ptr->old_realm & 1L << i)) continue;
3665 fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i + 1]);
3673 * @brief 徳の情報をファイルにダンプする
3674 * @param creature_ptr プレーヤーへの参照ポインタ
3675 * @param fff ファイルポインタ
3678 static void dump_aux_virtues(player_type *creature_ptr, FILE *fff)
3680 fprintf(fff, _("\n\n [自分に関する情報]\n\n", "\n\n [HP-rate & Max stat & Virtues]\n\n"));
3682 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
3683 (2 * creature_ptr->hitdie +
3684 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
3687 if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
3688 else fprintf(fff, "現在の体力ランク : ???\n\n");
3689 fprintf(fff, "能力の最大値\n");
3691 if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
3692 else fprintf(fff, "Your current Life Rating is ???.\n\n");
3693 fprintf(fff, "Limits of maximum stats\n");
3695 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
3697 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
3698 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
3701 fprintf(fff, _("\n属性 : %s\n", "\nYour alignment : %s\n"), your_alignment(creature_ptr));
3703 dump_virtues(creature_ptr, fff);
3708 * @brief 突然変異の情報をファイルにダンプする
3709 * @param creature_ptr プレーヤーへの参照ポインタ
3710 * @param fff ファイルポインタ
3713 static void dump_aux_mutations(player_type *creature_ptr, FILE *fff)
3715 if (creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3)
3717 fprintf(fff, _("\n\n [突然変異]\n\n", "\n\n [Mutations]\n\n"));
3718 dump_mutations(creature_ptr, fff);
3724 * @brief 所持品の情報をファイルにダンプする
3725 * @param creature_ptr プレーヤーへの参照ポインタ
3726 * @param fff ファイルポインタ
3729 static void dump_aux_equipment_inventory(player_type *creature_ptr, FILE *fff)
3731 GAME_TEXT o_name[MAX_NLEN];
3732 if (creature_ptr->equip_cnt)
3734 fprintf(fff, _(" [キャラクタの装備]\n\n", " [Character Equipment]\n\n"));
3735 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
3737 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
3738 if ((((i == INVEN_RARM) && creature_ptr->hidarite) || ((i == INVEN_LARM) && creature_ptr->migite)) && creature_ptr->ryoute)
3739 strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
3741 fprintf(fff, "%c) %s\n",
3742 index_to_label(i), o_name);
3745 fprintf(fff, "\n\n");
3748 fprintf(fff, _(" [キャラクタの持ち物]\n\n", " [Character Inventory]\n\n"));
3750 for (int i = 0; i < INVEN_PACK; i++)
3752 if (!creature_ptr->inventory_list[i].k_idx) break;
3753 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
3754 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
3757 fprintf(fff, "\n\n");
3762 * @brief 我が家と博物館のオブジェクト情報をファイルにダンプする
3763 * @param fff ファイルポインタ
3766 static void dump_aux_home_museum(player_type *creature_ptr, FILE *fff)
3769 st_ptr = &town_info[1].store[STORE_HOME];
3771 GAME_TEXT o_name[MAX_NLEN];
3772 if (st_ptr->stock_num)
3774 fprintf(fff, _(" [我が家のアイテム]\n", " [Home Inventory]\n"));
3777 for (int i = 0; i < st_ptr->stock_num; i++)
3780 fprintf(fff, _("\n ( %d ページ )\n", "\n ( page %d )\n"), x++);
3781 object_desc(creature_ptr, o_name, &st_ptr->stock[i], 0);
3782 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
3785 fprintf(fff, "\n\n");
3788 st_ptr = &town_info[1].store[STORE_MUSEUM];
3790 if (st_ptr->stock_num == 0) return;
3792 fprintf(fff, _(" [博物館のアイテム]\n", " [Museum]\n"));
3795 for (int i = 0; i < st_ptr->stock_num; i++)
3798 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
3799 object_desc(creature_ptr, o_name, &st_ptr->stock[i], 0);
3800 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
3802 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
3803 object_desc(creature_ptr, o_name, &st_ptr->stock[i], 0);
3804 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
3808 fprintf(fff, "\n\n");
3813 * @brief ダンプ出力のメインルーチン
3814 * Output the character dump to a file
3815 * @param creature_ptr プレーヤーへの参照ポインタ
3816 * @param fff ファイルポインタ
3819 errr make_character_dump(player_type *creature_ptr, FILE *fff)
3822 fprintf(fff, " [変愚蛮怒 %d.%d.%d キャラクタ情報]\n\n",
3823 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3825 fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
3826 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3830 dump_aux_display_player(creature_ptr, fff);
3831 dump_aux_last_message(creature_ptr, fff);
3832 dump_aux_options(fff);
3833 dump_aux_recall(fff);
3834 dump_aux_quest(creature_ptr, fff);
3835 dump_aux_arena(creature_ptr, fff);
3836 dump_aux_monsters(fff);
3837 dump_aux_virtues(creature_ptr, fff);
3838 dump_aux_race_history(creature_ptr, fff);
3839 dump_aux_realm_history(creature_ptr, fff);
3840 dump_aux_class_special(creature_ptr, fff);
3841 dump_aux_mutations(creature_ptr, fff);
3842 dump_aux_pet(creature_ptr, fff);
3844 dump_aux_equipment_inventory(creature_ptr, fff);
3845 dump_aux_home_museum(creature_ptr, fff);
3847 fprintf(fff, _(" [チェックサム: \"%s\"]\n\n", " [Check Sum: \"%s\"]\n\n"), get_check_sum());
3853 * @brief プレイヤーステータスをファイルダンプ出力する
3854 * Hack -- Dump a character description file
3855 * @param creature_ptr プレーヤーへの参照ポインタ
3856 * @param name 出力ファイル名
3859 * Allow the "full" flag to dump additional info,
3860 * and trigger its usage from various places in the code.
3862 errr file_character(player_type *creature_ptr, concptr name)
3865 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
3867 FILE_TYPE(FILE_TYPE_TEXT);
3869 int fd = fd_open(buf, O_RDONLY);
3874 (void)sprintf(out_val, _("現存するファイル %s に上書きしますか? ", "Replace existing file %s? "), buf);
3875 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
3879 if (fd < 0) fff = my_fopen(buf, "w");
3883 prt(_("キャラクタ情報のファイルへの書き出しに失敗しました!", "Character dump failed!"), 0, 0);
3888 (void)make_character_dump(creature_ptr, fff);
3890 msg_print(_("キャラクタ情報のファイルへの書き出しに成功しました。", "Character dump successful."));
3897 * @brief ファイル内容の一行をコンソールに出力する
3898 * Display single line of on-line help file
3899 * @param str 出力する文字列
3905 * You can insert some special color tag to change text color.
3907 * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
3908 * A colored segment is between "[[[[y|" and the last "|".
3909 * You can use any single character in place of the "|".
3912 static void show_file_aux_line(concptr str, int cy, concptr shower)
3922 Term_gotoxy(cx, cy);
3924 static const char tag_str[] = "[[[[";
3925 byte color = TERM_WHITE;
3927 for (int i = 0; str[i];)
3929 int len = strlen(&str[i]);
3930 int showercol = len + 1;
3931 int bracketcol = len + 1;
3935 /* Search for a shower string in the line */
3938 ptr = my_strstr(&lcstr[i], shower);
3939 if (ptr) showercol = ptr - &lcstr[i];
3942 /* Search for a color segment tag */
3943 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
3944 if (ptr) bracketcol = ptr - &str[i];
3946 /* A color tag is found */
3947 if (bracketcol < endcol) endcol = bracketcol;
3949 /* The shower string is found before the color tag */
3950 if (showercol < endcol) endcol = showercol;
3952 /* Print a segment of the line */
3953 Term_addstr(endcol, color, &str[i]);
3957 if (endcol == showercol)
3959 int showerlen = strlen(shower);
3961 /* Print the shower string in yellow */
3962 Term_addstr(showerlen, TERM_YELLOW, &str[i]);
3968 if (endcol != bracketcol) continue;
3972 /* Found the end of colored segment */
3975 /* Now looking for an another tag_str */
3978 /* Set back to the default color */
3983 /* Found a tag_str, and get a tag color */
3984 i += sizeof(tag_str) - 1;
3987 color = color_char_to_attr(str[i]);
3989 /* Illegal color tag */
3990 if (color == 255 || str[i + 1] == '\0')
3992 /* Illegal color tag */
3995 /* Print the broken tag as a string */
3996 Term_addstr(-1, TERM_WHITE, tag_str);
3997 cx += sizeof(tag_str) - 1;
4006 Term_erase(cx, cy, 255);
4011 * @brief ファイル内容をコンソールに出力する
4012 * Recursive file perusal.
4013 * @param creature_ptr プレーヤーへの参照ポインタ
4014 * @param show_version TRUEならばコンソール上にゲームのバージョンを表示する
4015 * @param name ファイル名の文字列
4016 * @param what 内容キャプションの文字列
4017 * @param line 表示の現在行
4022 * Process various special text in the input file, including
4023 * the "menu" structures used by the "help file" system.
4024 * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
4027 bool show_file(player_type *creature_ptr, bool show_version, concptr name, concptr what, int line, BIT_FLAGS mode)
4035 concptr find = NULL;
4037 char finder_str[81];
4038 char shower_str[81];
4040 concptr shower = NULL;
4041 char filename[1024];
4046 bool reverse = (line < 0);
4048 Term_get_size(&wid, &hgt);
4051 strcpy(finder_str, "");
4052 strcpy(shower_str, "");
4053 strcpy(caption, "");
4054 for (i = 0; i < 68; i++)
4059 strcpy(filename, name);
4060 n = strlen(filename);
4062 for (i = 0; i < n; i++)
4064 if (filename[i] == '#')
4067 tag = filename + i + 1;
4075 strcpy(caption, what);
4077 fff = my_fopen(path, "r");
4082 sprintf(caption, _("ヘルプ・ファイル'%s'", "Help file '%s'"), name);
4083 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
4084 fff = my_fopen(path, "r");
4089 sprintf(caption, _("スポイラー・ファイル'%s'", "Info file '%s'"), name);
4090 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
4091 fff = my_fopen(path, "r");
4096 path_build(path, sizeof(path), ANGBAND_DIR, name);
4098 for (i = 0; path[i]; i++)
4099 if ('\\' == path[i])
4100 path[i] = PATH_SEP[0];
4102 sprintf(caption, _("スポイラー・ファイル'%s'", "Info file '%s'"), name);
4103 fff = my_fopen(path, "r");
4108 msg_format(_("'%s'をオープンできません。", "Cannot open '%s'."), name);
4117 if (my_fgets(fff, buf, sizeof(buf))) break;
4118 if (!prefix(str, "***** "))
4124 if ((str[6] == '[') && isalpha(str[7]))
4126 int k = str[7] - 'A';
4128 if ((str[8] == ']') && (str[9] == ' '))
4130 strncpy(hook[k], str + 10, 31);
4137 if (str[6] != '<') continue;
4139 size_t len = strlen(str);
4140 if (str[len - 1] == '>')
4142 str[len - 1] = '\0';
4143 if (tag && streq(str + 7, tag)) line = next;
4148 if (line == -1) line = ((size - 1) / rows)*rows;
4153 if (line >= size - rows)
4155 if (line < 0) line = 0;
4160 fff = my_fopen(path, "r");
4161 if (!fff) return FALSE;
4168 if (my_fgets(fff, buf, sizeof(buf))) break;
4169 if (prefix(buf, "***** ")) continue;
4173 for (i = 0; i < rows; )
4176 if (!i) line = next;
4177 if (my_fgets(fff, buf, sizeof(buf))) break;
4178 if (prefix(buf, "***** ")) continue;
4183 strcpy(lc_buf, str);
4184 str_tolower(lc_buf);
4185 if (!my_strstr(lc_buf, find)) continue;
4189 show_file_aux_line(str, i + 2, shower);
4195 Term_erase(0, i + 2, 255);
4209 prt(format(_("[変愚蛮怒 %d.%d.%d, %s, %d/%d]", "[Hengband %d.%d.%d, %s, Line %d/%d]"),
4210 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH,
4211 caption, line, size), 0, 0);
4215 prt(format(_("[%s, %d/%d]", "[%s, Line %d/%d]"),
4216 caption, line, size), 0, 0);
4221 prt(_("[キー:(?)ヘルプ (ESC)終了]", "[Press ESC to exit.]"), hgt - 1, 0);
4227 prt("[キー:(RET/スペース)↑ (-)↓ (?)ヘルプ (ESC)終了]", hgt - 1, 0);
4229 prt("[キー:(RET/スペース)↓ (-)↑ (?)ヘルプ (ESC)終了]", hgt - 1, 0);
4231 prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
4235 skey = inkey_special(TRUE);
4239 if (strcmp(name, _("jhelpinfo.txt", "helpinfo.txt")) != 0)
4240 show_file(creature_ptr, TRUE, _("jhelpinfo.txt", "helpinfo.txt"), NULL, 0, mode);
4243 prt(_("強調: ", "Show: "), hgt - 1, 0);
4245 strcpy(back_str, shower_str);
4246 if (askfor(shower_str, 80))
4250 str_tolower(shower_str);
4251 shower = shower_str;
4255 else strcpy(shower_str, back_str);
4260 prt(_("検索: ", "Find: "), hgt - 1, 0);
4261 strcpy(back_str, finder_str);
4262 if (askfor(finder_str, 80))
4269 str_tolower(finder_str);
4270 shower = finder_str;
4274 else strcpy(finder_str, back_str);
4280 prt(_("行: ", "Goto Line: "), hgt - 1, 0);
4283 if (askfor(tmp, 80)) line = atoi(tmp);
4292 line = ((size - 1) / rows) * rows;
4298 prt(_("ファイル・ネーム: ", "Goto File: "), hgt - 1, 0);
4299 strcpy(tmp, _("jhelp.hlp", "help.hlp"));
4301 if (askfor(tmp, 80))
4303 if (!show_file(creature_ptr, TRUE, tmp, NULL, 0, mode)) skey = 'q';
4310 line = line + (reverse ? rows : -rows);
4311 if (line < 0) line = 0;
4316 if (line < 0) line = 0;
4321 line = line + (reverse ? -1 : 1);
4322 if (line < 0) line = 0;
4328 if (line < 0) line = 0;
4337 line = line + (reverse ? -rows : rows);
4338 if (line < 0) line = 0;
4349 if (!(skey & SKEY_MASK) && isalpha(skey))
4352 if ((key > -1) && hook[key][0])
4354 /* Recurse on that file */
4355 if (!show_file(creature_ptr, TRUE, hook[key], NULL, 0, mode))
4368 if (!get_string(_("ファイル名: ", "File name: "), xtmp, 80)) continue;
4370 path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
4372 /* Hack -- Re-Open the file */
4373 fff = my_fopen(path, "r");
4375 ffp = my_fopen(buff, "w");
4379 msg_print(_("ファイルを開けません。", "Failed to open file."));
4384 sprintf(xtmp, "%s: %s", creature_ptr->name, what ? what : caption);
4385 my_fputs(ffp, xtmp, 80);
4386 my_fputs(ffp, "\n", 80);
4388 while (!my_fgets(fff, buff, sizeof(buff)))
4389 my_fputs(ffp, buff, 80);
4392 fff = my_fopen(path, "r");
4395 if ((skey == ESCAPE) || (skey == '<')) break;
4397 if (skey == KTRL('q')) skey = 'q';
4399 if (skey == 'q') break;
4403 if (skey == 'q') return FALSE;
4410 * @brief ヘルプを表示するコマンドのメインルーチン
4411 * Peruse the On-Line-Help
4412 * @param creature_ptr プレーヤーへの参照ポインタ
4416 void do_cmd_help(player_type *creature_ptr)
4419 (void)show_file(creature_ptr, TRUE, _("jhelp.hlp", "help.hlp"), NULL, 0, 0);
4425 * @brief プレイヤーの名前をチェックして修正する
4426 * Process the player name.
4427 * @param player_ptr プレーヤーへの参照ポインタ
4428 * @param sf セーブファイル名に合わせた修正を行うならばTRUE
4431 * Extract a clean "base name".
4432 * Build the savefile name if needed.
4434 void process_player_name(player_type *creature_ptr, bool sf)
4436 char old_player_base[32] = "";
4437 if (current_world_ptr->character_generated)
4438 strcpy(old_player_base, creature_ptr->base_name);
4440 for (int i = 0; creature_ptr->name[i]; i++)
4443 if (iskanji(creature_ptr->name[i])) { i++; continue; }
4444 if (iscntrl((unsigned char)creature_ptr->name[i]))
4446 if (iscntrl(creature_ptr->name[i]))
4449 quit_fmt(_("'%s' という名前は不正なコントロールコードを含んでいます。", "The name '%s' contains control chars!"), creature_ptr->name);
4454 for (int i = 0; creature_ptr->name[i]; i++)
4457 unsigned char c = creature_ptr->name[i];
4459 char c = creature_ptr->name[i];
4464 if (k + 2 >= sizeof(creature_ptr->base_name) || !creature_ptr->name[i + 1])
4466 creature_ptr->base_name[k++] = c;
4468 creature_ptr->base_name[k++] = creature_ptr->name[i];
4471 else if (iskana(c)) creature_ptr->base_name[k++] = c;
4475 if (!strncmp(PATH_SEP, creature_ptr->name + i, strlen(PATH_SEP)))
4477 creature_ptr->base_name[k++] = '_';
4478 i += strlen(PATH_SEP);
4480 #if defined(WINDOWS)
4481 else if (my_strchr("\"*,/:;<>?\\|", c))
4482 creature_ptr->base_name[k++] = '_';
4484 else if (isprint(c))
4485 creature_ptr->base_name[k++] = c;
4488 creature_ptr->base_name[k] = '\0';
4489 if (!creature_ptr->base_name[0])
4490 strcpy(creature_ptr->base_name, "PLAYER");
4492 #ifdef SAVEFILE_MUTABLE
4495 if (!savefile_base[0] && savefile[0])
4502 t = my_strstr(s, PATH_SEP);
4508 strcpy(savefile_base, s);
4511 if (!savefile_base[0] || !savefile[0])
4518 strcpy(savefile_base, creature_ptr->base_name);
4520 #ifdef SAVEFILE_USE_UID
4521 /* Rename the savefile, using the creature_ptr->player_uid and creature_ptr->base_name */
4522 (void)sprintf(temp, "%d.%s", creature_ptr->player_uid, creature_ptr->base_name);
4524 /* Rename the savefile, using the creature_ptr->base_name */
4525 (void)sprintf(temp, "%s", creature_ptr->base_name);
4527 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
4530 if (current_world_ptr->character_generated && !streq(old_player_base, creature_ptr->base_name))
4532 autopick_load_pref(creature_ptr, FALSE);
4538 * @brief プレイヤーの名前を変更するコマンドのメインルーチン
4539 * Gets a name for the character, reacting to name changes.
4540 * @param creature_ptr プレーヤーへの参照ポインタ
4544 * Assumes that "display_player()" has just been called
4545 * Perhaps we should NOT ask for a name (at "birth()") on
4546 * Unix machines? XXX XXX
4547 * What a horrible name for a global function.
4550 void get_name(player_type *creature_ptr)
4553 strcpy(tmp, creature_ptr->name);
4555 if (get_string(_("キャラクターの名前を入力して下さい: ", "Enter a name for your character: "), tmp, 15))
4557 strcpy(creature_ptr->name, tmp);
4560 if (strlen(creature_ptr->name) == 0)
4562 strcpy(creature_ptr->name, "PLAYER");
4565 strcpy(tmp, ap_ptr->title);
4567 if (ap_ptr->no == 1)
4572 strcat(tmp, creature_ptr->name);
4574 Term_erase(34, 1, 255);
4575 c_put_str(TERM_L_BLUE, tmp, 1, 34);
4581 * @brief セーブするコマンドのメインルーチン
4583 * @param creature_ptr プレーヤーへの参照ポインタ
4584 * @param is_autosave オートセーブ中の処理ならばTRUE
4588 void do_cmd_save_game(player_type *creature_ptr, int is_autosave)
4592 msg_print(_("自動セーブ中", "Autosaving the game..."));
4596 disturb(creature_ptr, TRUE, TRUE);
4600 handle_stuff(creature_ptr);
4601 prt(_("ゲームをセーブしています...", "Saving game..."), 0, 0);
4603 (void)strcpy(creature_ptr->died_from, _("(セーブ)", "(saved)"));
4604 signals_ignore_tstp();
4605 if (save_player(creature_ptr))
4607 prt(_("ゲームをセーブしています... 終了", "Saving game... done."), 0, 0);
4611 prt(_("ゲームをセーブしています... 失敗!", "Saving game... failed!"), 0, 0);
4614 signals_handle_tstp();
4616 (void)strcpy(creature_ptr->died_from, _("(元気に生きている)", "(alive and well)"));
4617 current_world_ptr->is_loading_now = FALSE;
4618 update_creature(creature_ptr);
4619 mproc_init(creature_ptr->current_floor_ptr);
4620 current_world_ptr->is_loading_now = TRUE;
4625 * @brief セーブ後にゲーム中断フラグを立てる/
4626 * Save the game and exit
4630 void do_cmd_save_and_exit(player_type *creature_ptr)
4632 creature_ptr->playing = FALSE;
4633 creature_ptr->leaving = TRUE;
4634 exe_write_diary(creature_ptr, DIARY_GAMESTART, 0, _("----ゲーム中断----", "---- Save and Exit Game ----"));
4639 * @brief 異常発生時のゲーム緊急終了処理 /
4640 * Handle abrupt death of the visual system
4641 * @param creature_ptr プレーヤーへの参照ポインタ
4645 * This routine is called only in very rare situations, and only
4646 * by certain visual systems, when they experience fatal errors.
4647 * XXX XXX Hack -- clear the death flag when creating a HANGUP
4648 * save file so that player can see tombstone when restart.
4651 void exit_game_panic(player_type *creature_ptr)
4653 if (!current_world_ptr->character_generated || current_world_ptr->character_saved)
4654 quit(_("緊急事態", "panic"));
4658 disturb(creature_ptr, TRUE, TRUE);
4659 if (creature_ptr->chp < 0) creature_ptr->is_dead = FALSE;
4661 creature_ptr->panic_save = 1;
4662 signals_ignore_tstp();
4663 (void)strcpy(creature_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
4664 if (!save_player(creature_ptr)) quit(_("緊急セーブ失敗!", "panic save failed!"));
4665 quit(_("緊急セーブ成功!", "panic save succeeded!"));
4670 * @brief ファイルからランダムに行を一つ取得する /
4671 * Get a random line from a file
4672 * @param file_name ファイル名
4673 * @param entry 特定条件時のN:タグヘッダID
4674 * @param output 出力先の文字列参照ポインタ
4678 * Based on the monster speech patch by Matt Graham,
4681 errr get_rnd_line(concptr file_name, int entry, char *output)
4684 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
4686 fp = my_fopen(buf, "r");
4693 if (my_fgets(fp, buf, sizeof(buf)) != 0)
4700 if ((buf[0] != 'N') || (buf[1] != ':')) continue;
4706 else if (buf[2] == 'M')
4708 if (r_info[entry].flags1 & RF1_MALE) break;
4710 else if (buf[2] == 'F')
4712 if (r_info[entry].flags1 & RF1_FEMALE) break;
4714 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
4716 if (test == entry) break;
4719 msg_format("Error in line %d of %s!", line_num, file_name);
4725 for (counter = 0; ; counter++)
4729 test = my_fgets(fp, buf, sizeof(buf));
4732 /* Ignore lines starting with 'N:' */
4733 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
4735 if (buf[0] != '#') break;
4742 if (one_in_(counter + 1)) strcpy(output, buf);
4746 return counter ? 0 : -1;
4752 * @brief ファイルからランダムに行を一つ取得する(日本語文字列のみ) /
4753 * @param file_name ファイル名
4754 * @param entry 特定条件時のN:タグヘッダID
4755 * @param output 出力先の文字列参照ポインタ
4760 errr get_rnd_line_jonly(concptr file_name, int entry, char *output, int count)
4763 for (int i = 0; i < count; i++)
4765 result = get_rnd_line(file_name, entry, output);
4768 for (int j = 0; output[j]; j++) kanji |= iskanji(output[j]);
4778 * @brief 自動拾いファイルを読み込む /
4779 * @param creature_ptr プレーヤーへの参照ポインタ
4783 errr process_autopick_file(player_type *creature_ptr, concptr name)
4786 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4787 errr err = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_AUTOPICK);
4793 * @brief プレイヤーの生い立ちファイルを読み込む /
4794 * Process file for player's history editor.
4795 * @param creature_ptr プレーヤーへの参照ポインタ
4800 errr process_histpref_file(player_type *creature_ptr, concptr name)
4802 bool old_character_xtra = current_world_ptr->character_xtra;
4804 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4806 /* Hack -- prevent modification birth options in this file */
4807 current_world_ptr->character_xtra = TRUE;
4808 errr err = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_HISTPREF);
4809 current_world_ptr->character_xtra = old_character_xtra;
4815 * @brief ファイル位置をシーク /
4816 * @param creature_ptr プレーヤーへの参照ポインタ
4817 * @param fd ファイルディスクリプタ
4818 * @param where ファイルバイト位置
4819 * @param flag FALSEならば現ファイルを超えた位置へシーク時エラー、TRUEなら足りない間を0で埋め尽くす
4823 static errr counts_seek(player_type *creature_ptr, int fd, u32b where, bool flag)
4825 char temp1[128], temp2[128];
4826 #ifdef SAVEFILE_USE_UID
4827 (void)sprintf(temp1, "%d.%s.%d%d%d", creature_ptr->player_uid, savefile_base, creature_ptr->pclass, creature_ptr->pseikaku, creature_ptr->age);
4829 (void)sprintf(temp1, "%s.%d%d%d", savefile_base, creature_ptr->pclass, creature_ptr->pseikaku, creature_ptr->age);
4831 for (int i = 0; temp1[i]; i++)
4832 temp1[i] ^= (i + 1) * 63;
4835 u32b zero_header[3] = { 0L, 0L, 0L };
4838 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
4840 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
4845 fd_seek(fd, seekpoint);
4846 fd_write(fd, (char*)zero_header, 3 * sizeof(u32b));
4847 fd_write(fd, (char*)(temp1), sizeof(temp1));
4851 if (strcmp(temp1, temp2) == 0)
4854 seekpoint += 128 + 3 * sizeof(u32b);
4857 return fd_seek(fd, seekpoint + where * sizeof(u32b));
4862 * @brief ファイル位置を読み込む
4863 * @param creature_ptr プレーヤーへの参照ポインタ
4864 * @param where ファイルバイト位置
4868 u32b counts_read(player_type *creature_ptr, int where)
4871 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, _("z_info_j.raw", "z_info.raw"));
4872 int fd = fd_open(buf, O_RDONLY);
4875 if (counts_seek(creature_ptr, fd, where, FALSE) ||
4876 fd_read(fd, (char*)(&count), sizeof(u32b)))
4886 * @brief ファイル位置に書き込む /
4887 * @param creature_ptr プレーヤーへの参照ポインタ
4888 * @param where ファイルバイト位置
4889 * @param count 書き込む値
4893 errr counts_write(player_type *creature_ptr, int where, u32b count)
4896 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, _("z_info_j.raw", "z_info.raw"));
4898 /* Grab permissions */
4901 int fd = fd_open(buf, O_RDWR);
4903 /* Drop permissions */
4908 /* File type is "DATA" */
4909 FILE_TYPE(FILE_TYPE_DATA);
4911 /* Grab permissions */
4914 /* Create a new high score file */
4915 fd = fd_make(buf, 0644);
4917 /* Drop permissions */
4921 /* Grab permissions */
4924 errr err = fd_lock(fd, F_WRLCK);
4926 /* Drop permissions */
4931 counts_seek(creature_ptr, fd, where, TRUE);
4932 fd_write(fd, (char*)(&count), sizeof(u32b));
4934 /* Grab permissions */
4937 err = fd_lock(fd, F_UNLCK);
4939 /* Drop permissions */
4951 * @brief 墓のアスキーアートテンプレを読み込む
4952 * @param buf テンプレへのバッファ
4955 void read_dead_file(char *buf)
4957 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("dead_j.txt", "dead.txt"));
4960 fp = my_fopen(buf, "r");
4964 while (my_fgets(fp, buf, sizeof(buf)) == 0)
4966 put_str(buf, i++, 0);