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"strchr" -> "my_strchr".
[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Mega-Hack -- read external player's history file */
421         /* Process "H:<history>" */
422         case 'H':
423                 add_history_from_pref_line(buf + 2);
424                 return 0;
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         case 'R':
428                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
429                 {
430                         monster_race *r_ptr;
431                         i = (huge)strtol(zz[0], NULL, 0);
432                         n1 = strtol(zz[1], NULL, 0);
433                         n2 = strtol(zz[2], NULL, 0);
434                         if (i >= max_r_idx) return 1;
435                         r_ptr = &r_info[i];
436                         if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437                         if (n2) r_ptr->x_char = n2;
438                         return 0;
439                 }
440                 break;
441
442         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
443         case 'K':
444                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
445                 {
446                         object_kind *k_ptr;
447                         i = (huge)strtol(zz[0], NULL, 0);
448                         n1 = strtol(zz[1], NULL, 0);
449                         n2 = strtol(zz[2], NULL, 0);
450                         if (i >= max_k_idx) return 1;
451                         k_ptr = &k_info[i];
452                         if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453                         if (n2) k_ptr->x_char = n2;
454                         return 0;
455                 }
456                 break;
457
458         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
459         /* "F:<num>:<a>/<c>" */
460         /* "F:<num>:<a>/<c>:LIT" */
461         /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
462         case 'F':
463                 {
464                         feature_type *f_ptr;
465                         int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
466
467                         if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
468                         else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
469
470                         i = (huge)strtol(zz[0], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473
474                         n1 = strtol(zz[1], NULL, 0);
475                         n2 = strtol(zz[2], NULL, 0);
476                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
477                         if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
478
479                         /* Mega-hack -- feat supports lighting */
480                         switch (num)
481                         {
482                         /* No lighting support */
483                         case 3:
484                                 n1 = f_ptr->x_attr[F_LIT_STANDARD];
485                                 n2 = f_ptr->x_char[F_LIT_STANDARD];
486                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
487                                 {
488                                         f_ptr->x_attr[j] = n1;
489                                         f_ptr->x_char[j] = n2;
490                                 }
491                                 break;
492
493                         /* Use default lighting */
494                         case 4:
495                                 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
496                                 break;
497
498                         /* Use desired lighting */
499                         case F_LIT_MAX * 2 + 1:
500                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
501                                 {
502                                         n1 = strtol(zz[j * 2 + 1], NULL, 0);
503                                         n2 = strtol(zz[j * 2 + 2], NULL, 0);
504                                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
505                                         if (n2) f_ptr->x_char[j] = n2;
506                                 }
507                                 break;
508                         }
509                 }
510                 return 0;
511
512         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
513         case 'S':
514                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0);
517                         n1 = strtol(zz[1], NULL, 0);
518                         n2 = strtol(zz[2], NULL, 0);
519                         misc_to_attr[j] = n1;
520                         misc_to_char[j] = n2;
521                         return 0;
522                 }
523                 break;
524
525         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
526         case 'U':
527                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
528                 {
529                         j = (huge)strtol(zz[0], NULL, 0);
530                         n1 = strtol(zz[1], NULL, 0);
531                         n2 = strtol(zz[2], NULL, 0);
532                         for (i = 1; i < max_k_idx; i++)
533                         {
534                                 object_kind *k_ptr = &k_info[i];
535                                 if (k_ptr->tval == j)
536                                 {
537                                         if (n1) k_ptr->d_attr = n1;
538                                         if (n2) k_ptr->d_char = n2;
539                                 }
540                         }
541                         return 0;
542                 }
543                 break;
544
545         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
546         case 'E':
547                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
548                 {
549                         j = (byte)strtol(zz[0], NULL, 0) % 128;
550                         n1 = strtol(zz[1], NULL, 0);
551                         if (n1) tval_to_attr[j] = n1;
552                         return 0;
553                 }
554                 break;
555
556         /* Process "A:<str>" -- save an "action" for later */
557         case 'A':
558                 text_to_ascii(macro__buf, buf+2);
559                 return 0;
560
561         /* Process "P:<str>" -- normal macro */
562         case 'P':
563         {
564                 char tmp[1024];
565
566                 text_to_ascii(tmp, buf+2);
567                 macro_add(tmp, macro__buf);
568                 return 0;
569         }
570
571         /* Process "C:<str>" -- create keymap */
572         case 'C':
573         {
574                 int mode;
575                 char tmp[1024];
576
577                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
578
579                 mode = strtol(zz[0], NULL, 0);
580                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
581
582                 text_to_ascii(tmp, zz[1]);
583                 if (!tmp[0] || tmp[1]) return 1;
584                 i = (byte)(tmp[0]);
585
586                 string_free(keymap_act[mode][i]);
587
588                 keymap_act[mode][i] = string_make(macro__buf);
589
590                 return 0;
591         }
592
593         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
594         case 'V':
595                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
596                 {
597                         i = (byte)strtol(zz[0], NULL, 0);
598                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
599                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
600                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
601                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
602                         return 0;
603                 }
604                 break;
605
606         /* Process "X:<str>" -- turn option off */
607         /* Process "Y:<str>" -- turn option on */
608         case 'X':
609         case 'Y':
610                 for (i = 0; option_info[i].o_desc; i++)
611                 {
612                         if (option_info[i].o_var &&
613                             option_info[i].o_text &&
614                             streq(option_info[i].o_text, buf + 2))
615                         {
616                                 int os = option_info[i].o_set;
617                                 int ob = option_info[i].o_bit;
618
619                                 if ((p_ptr->playing || character_xtra) &&
620                                         (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
621                                 {
622 #ifdef JP
623                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
624 #else
625                                         msg_format("Birth options can not changed! '%s'", buf);
626 #endif
627                                         msg_print(NULL);
628                                         return 0;
629                                 }
630
631                                 if (buf[0] == 'X')
632                                 {
633                                         /* Clear */
634                                         option_flag[os] &= ~(1L << ob);
635                                         (*option_info[i].o_var) = FALSE;
636                                 }
637                                 else
638                                 {
639                                         /* Set */
640                                         option_flag[os] |= (1L << ob);
641                                         (*option_info[i].o_var) = TRUE;
642                                 }
643                                 return 0;
644                         }
645                 }
646
647                 /* don't know that option. ignore it.*/
648 #ifdef JP
649                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
650 #else
651                 msg_format("Ignored invalid option: %s", buf);
652 #endif
653                 msg_print(NULL);
654                 return 0;
655
656         /* Process "Z:<type>:<str>" -- set spell color */
657         case 'Z':
658         {
659                 /* Find the colon */
660                 char *t = my_strchr(buf + 2, ':');
661
662                 /* Oops */
663                 if (!t) return 1;
664
665                 /* Nuke the colon */
666                 *(t++) = '\0';
667
668                 for (i = 0; gf_desc[i].name; i++)
669                 {
670                         /* Match this type */
671                         if (streq(gf_desc[i].name, buf + 2))
672                         {
673                                 /* Remember this color set */
674                                 gf_color[gf_desc[i].num] = quark_add(t);
675
676                                 /* Success */
677                                 return 0;
678                         }
679                 }
680
681                 break;
682         }
683
684         /* Initialize macro trigger names and a template */
685         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
686         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
687         case 'T':
688         {
689                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
690
691                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
692                 if (tok >= 4)
693                 {
694                         int i;
695                         int num;
696
697                         if (macro_template != NULL)
698                         {
699                                 num = strlen(macro_modifier_chr);
700
701                                 /* Kill the template string */
702                                 string_free(macro_template);
703                                 macro_template = NULL;
704
705                                 /* Kill flag characters of modifier keys */
706                                 string_free(macro_modifier_chr);
707
708                                 /* Kill corresponding modifier names */
709                                 for (i = 0; i < num; i++)
710                                 {
711                                         string_free(macro_modifier_name[i]);
712                                 }
713
714                                 /* Kill trigger name strings */
715                                 for (i = 0; i < max_macrotrigger; i++)
716                                 {
717                                         string_free(macro_trigger_name[i]);
718                                         string_free(macro_trigger_keycode[0][i]);
719                                         string_free(macro_trigger_keycode[1][i]);
720                                 }
721
722                                 max_macrotrigger = 0;
723                         }
724
725                         if (*zz[0] == '\0') return 0; /* clear template */
726
727                         /* Number of modifier flags */
728                         num = strlen(zz[1]);
729
730                         /* Limit the number */
731                         num = MIN(MAX_MACRO_MOD, num);
732
733                         /* Stop if number of modifier is not correct */
734                         if (2 + num != tok) return 1;
735
736                         /* Get a template string */
737                         macro_template = string_make(zz[0]);
738
739                         /* Get flag characters of modifier keys */
740                         macro_modifier_chr = string_make(zz[1]);
741
742                         /* Get corresponding modifier names */
743                         for (i = 0; i < num; i++)
744                         {
745                                 macro_modifier_name[i] = string_make(zz[2+i]);
746                         }
747                 }
748
749                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
750                 else if (tok >= 2)
751                 {
752                         char buf[1024];
753                         int m;
754                         char *t, *s;
755                         if (max_macrotrigger >= MAX_MACRO_TRIG)
756                         {
757 #ifdef JP
758                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
759 #else
760                                 msg_print("Too many macro triggers!");
761 #endif
762                                 return 1;
763                         }
764                         m = max_macrotrigger;
765                         max_macrotrigger++;
766
767                         /* Take into account the escape character  */
768                         t = buf;
769                         s = zz[0];
770                         while (*s)
771                         {
772                                 if ('\\' == *s) s++;
773                                 *t++ = *s++;
774                         }
775                         *t = '\0';
776
777                         /* Get a trigger name */
778                         macro_trigger_name[m] = string_make(buf);
779
780                         /* Get the corresponding key code */
781                         macro_trigger_keycode[0][m] = string_make(zz[1]);
782
783                         if (tok == 3)
784                         {
785                                 /* Key code of a combination of it with the shift key */
786                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
787                         }
788                         else
789                         {
790                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
791                         }
792                 }
793
794                 /* No error */
795                 return 0;
796         }
797         }
798
799         /* Failure */
800         return 1;
801 }
802
803
804 /*
805  * Helper function for "process_pref_file()"
806  *
807  * Input:
808  *   v: output buffer array
809  *   f: final character
810  *
811  * Output:
812  *   result
813  */
814 cptr process_pref_file_expr(char **sp, char *fp)
815 {
816         cptr v;
817
818         char *b;
819         char *s;
820
821         char b1 = '[';
822         char b2 = ']';
823
824         char f = ' ';
825         static char tmp[8];
826
827         /* Initial */
828         s = (*sp);
829
830         /* Skip spaces */
831         while (isspace(*s)) s++;
832
833         /* Save start */
834         b = s;
835
836         /* Default */
837         v = "?o?o?";
838
839         /* Analyze */
840         if (*s == b1)
841         {
842                 const char *p;
843                 const char *t;
844
845                 /* Skip b1 */
846                 s++;
847
848                 /* First */
849                 t = process_pref_file_expr(&s, &f);
850
851                 /* Oops */
852                 if (!*t)
853                 {
854                         /* Nothing */
855                 }
856
857                 /* Function: IOR */
858                 else if (streq(t, "IOR"))
859                 {
860                         v = "0";
861                         while (*s && (f != b2))
862                         {
863                                 t = process_pref_file_expr(&s, &f);
864                                 if (*t && !streq(t, "0")) v = "1";
865                         }
866                 }
867
868                 /* Function: AND */
869                 else if (streq(t, "AND"))
870                 {
871                         v = "1";
872                         while (*s && (f != b2))
873                         {
874                                 t = process_pref_file_expr(&s, &f);
875                                 if (*t && streq(t, "0")) v = "0";
876                         }
877                 }
878
879                 /* Function: NOT */
880                 else if (streq(t, "NOT"))
881                 {
882                         v = "1";
883                         while (*s && (f != b2))
884                         {
885                                 t = process_pref_file_expr(&s, &f);
886                                 if (*t && streq(t, "1")) v = "0";
887                         }
888                 }
889
890                 /* Function: EQU */
891                 else if (streq(t, "EQU"))
892                 {
893                         v = "0";
894                         if (*s && (f != b2))
895                         {
896                                 t = process_pref_file_expr(&s, &f);
897                         }
898                         while (*s && (f != b2))
899                         {
900                                 p = process_pref_file_expr(&s, &f);
901                                 if (streq(t, p)) v = "1";
902                         }
903                 }
904
905                 /* Function: LEQ */
906                 else if (streq(t, "LEQ"))
907                 {
908                         v = "1";
909                         if (*s && (f != b2))
910                         {
911                                 t = process_pref_file_expr(&s, &f);
912                         }
913                         while (*s && (f != b2))
914                         {
915                                 p = t;
916                                 t = process_pref_file_expr(&s, &f);
917                                 if (*t && atoi(p) > atoi(t)) v = "0";
918                         }
919                 }
920
921                 /* Function: GEQ */
922                 else if (streq(t, "GEQ"))
923                 {
924                         v = "1";
925                         if (*s && (f != b2))
926                         {
927                                 t = process_pref_file_expr(&s, &f);
928                         }
929                         while (*s && (f != b2))
930                         {
931                                 p = t;
932                                 t = process_pref_file_expr(&s, &f);
933
934                                 /* Compare two numbers instead of string */
935                                 if (*t && atoi(p) < atoi(t)) v = "0";
936                         }
937                 }
938
939                 /* Oops */
940                 else
941                 {
942                         while (*s && (f != b2))
943                         {
944                                 t = process_pref_file_expr(&s, &f);
945                         }
946                 }
947
948                 /* Verify ending */
949                 if (f != b2) v = "?x?x?";
950
951                 /* Extract final and Terminate */
952                 if ((f = *s) != '\0') *s++ = '\0';
953         }
954
955         /* Other */
956         else
957         {
958                 /* Accept all printables except spaces and brackets */
959 #ifdef JP
960                 while ((iskanji(*s) || isprint(*s)) && !my_strchr(" []", *s))
961                 {
962                         if (iskanji(*s)) s++;
963                         s++;
964                 }
965 #else
966                 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
967 #endif
968
969                 /* Extract final and Terminate */
970                 if ((f = *s) != '\0') *s++ = '\0';
971
972                 /* Variable */
973                 if (*b == '$')
974                 {
975                         /* System */
976                         if (streq(b+1, "SYS"))
977                         {
978                                 v = ANGBAND_SYS;
979                         }
980
981                         else if (streq(b+1, "KEYBOARD"))
982                         {
983                                 v = ANGBAND_KEYBOARD;
984                         }
985
986                         /* Graphics */
987                         else if (streq(b+1, "GRAF"))
988                         {
989                                 v = ANGBAND_GRAF;
990                         }
991
992                         /* Monochrome mode */
993                         else if (streq(b+1, "MONOCHROME"))
994                         {
995                                 if (arg_monochrome)
996                                         v = "ON";
997                                 else
998                                         v = "OFF";
999                         }
1000
1001                         /* Race */
1002                         else if (streq(b+1, "RACE"))
1003                         {
1004 #ifdef JP
1005                                 v = rp_ptr->E_title;
1006 #else
1007                                 v = rp_ptr->title;
1008 #endif
1009                         }
1010
1011                         /* Class */
1012                         else if (streq(b+1, "CLASS"))
1013                         {
1014 #ifdef JP
1015                                 v = cp_ptr->E_title;
1016 #else
1017                                 v = cp_ptr->title;
1018 #endif
1019                         }
1020
1021                         /* Player */
1022                         else if (streq(b+1, "PLAYER"))
1023                         {
1024                                 v = player_base;
1025                         }
1026
1027                         /* First realm */
1028                         else if (streq(b+1, "REALM1"))
1029                         {
1030 #ifdef JP
1031                                 v = E_realm_names[p_ptr->realm1];
1032 #else
1033                                 v = realm_names[p_ptr->realm1];
1034 #endif
1035                         }
1036
1037                         /* Second realm */
1038                         else if (streq(b+1, "REALM2"))
1039                         {
1040 #ifdef JP
1041                                 v = E_realm_names[p_ptr->realm2];
1042 #else
1043                                 v = realm_names[p_ptr->realm2];
1044 #endif
1045                         }
1046
1047                         /* Level */
1048                         else if (streq(b+1, "LEVEL"))
1049                         {
1050                                 sprintf(tmp, "%02d", p_ptr->lev);
1051                                 v = tmp;
1052                         }
1053
1054                         /* Autopick auto-register is in-use or not? */
1055                         else if (streq(b+1, "AUTOREGISTER"))
1056                         {
1057                                 if (p_ptr->autopick_autoregister)
1058                                         v = "1";
1059                                 else
1060                                         v = "0";
1061                         }
1062                 }
1063
1064                 /* Constant */
1065                 else
1066                 {
1067                         v = b;
1068                 }
1069         }
1070
1071         /* Save */
1072         (*fp) = f;
1073
1074         /* Save */
1075         (*sp) = s;
1076
1077         /* Result */
1078         return (v);
1079 }
1080
1081
1082 #define PREF_TYPE_NORMAL   0
1083 #define PREF_TYPE_AUTOPICK 1
1084 #define PREF_TYPE_HISTPREF 2
1085
1086 /*
1087  * Open the "user pref file" and parse it.
1088  */
1089 static errr process_pref_file_aux(cptr name, int preftype)
1090 {
1091         FILE *fp;
1092
1093         char buf[1024];
1094
1095         char old[1024];
1096
1097         int line = -1;
1098
1099         errr err = 0;
1100
1101         bool bypass = FALSE;
1102
1103
1104         /* Open the file */
1105         fp = my_fopen(name, "r");
1106
1107         /* No such file */
1108         if (!fp) return (-1);
1109
1110         /* Process the file */
1111         while (0 == my_fgets(fp, buf, sizeof(buf)))
1112         {
1113                 /* Count lines */
1114                 line++;
1115
1116                 /* Skip "empty" lines */
1117                 if (!buf[0]) continue;
1118
1119                 /* Skip "blank" lines */
1120 #ifdef JP
1121                 if (!iskanji(buf[0]))
1122 #endif
1123                 if (isspace(buf[0])) continue;
1124
1125                 /* Skip comments */
1126                 if (buf[0] == '#') continue;
1127
1128
1129                 /* Save a copy */
1130                 strcpy(old, buf);
1131
1132
1133                 /* Process "?:<expr>" */
1134                 if ((buf[0] == '?') && (buf[1] == ':'))
1135                 {
1136                         char f;
1137                         cptr v;
1138                         char *s;
1139
1140                         /* Start */
1141                         s = buf + 2;
1142
1143                         /* Parse the expr */
1144                         v = process_pref_file_expr(&s, &f);
1145
1146                         /* Set flag */
1147                         bypass = (streq(v, "0") ? TRUE : FALSE);
1148
1149                         /* Continue */
1150                         continue;
1151                 }
1152
1153                 /* Apply conditionals */
1154                 if (bypass) continue;
1155
1156
1157                 /* Process "%:<file>" */
1158                 if (buf[0] == '%')
1159                 {
1160                         static int depth_count = 0;
1161
1162                         /* Ignore if deeper than 20 level */
1163                         if (depth_count > 20) continue;
1164
1165                         /* Count depth level */
1166                         depth_count++;
1167
1168                         /* Process that file if allowed */
1169                         switch (preftype)
1170                         {
1171                         case PREF_TYPE_AUTOPICK:
1172                                 (void)process_autopick_file(buf + 2);
1173                                 break;
1174                         case PREF_TYPE_HISTPREF:
1175                                 (void)process_histpref_file(buf + 2);
1176                                 break;
1177                         default:
1178                                 (void)process_pref_file(buf + 2);
1179                                 break;
1180                         }
1181
1182                         /* Set back depth level */
1183                         depth_count--;
1184
1185                         /* Continue */
1186                         continue;
1187                 }
1188
1189
1190                 /* Process the line */
1191                 err = process_pref_file_command(buf);
1192
1193                 /* This is not original pref line... */
1194                 if (err)
1195                 {
1196                         if (preftype != PREF_TYPE_AUTOPICK)
1197                                 break;
1198                         err = process_autopick_file_command(buf);
1199                 }
1200         }
1201
1202
1203         /* Error */
1204         if (err)
1205         {
1206                 /* Print error message */
1207                 /* ToDo: Add better error messages */
1208 #ifdef JP
1209               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1210               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1211 #else
1212                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1213                 msg_format("Parsing '%s'", old);
1214 #endif
1215                 msg_print(NULL);
1216         }
1217
1218         /* Close the file */
1219         my_fclose(fp);
1220
1221         /* Result */
1222         return (err);
1223 }
1224
1225
1226
1227 /*
1228  * Process the "user pref file" with the given name
1229  *
1230  * See the functions above for a list of legal "commands".
1231  *
1232  * We also accept the special "?" and "%" directives, which
1233  * allow conditional evaluation and filename inclusion.
1234  */
1235 errr process_pref_file(cptr name)
1236 {
1237         char buf[1024];
1238
1239         errr err1, err2;
1240
1241         /* Build the filename */
1242         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1243
1244         /* Process the system pref file */
1245         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1246
1247         /* Stop at parser errors, but not at non-existing file */
1248         if (err1 > 0) return err1;
1249
1250
1251         /* Build the filename */
1252         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1253         
1254         /* Process the user pref file */
1255         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1256
1257
1258         /* User file does not exist, but read system pref file */
1259         if (err2 < 0 && !err1)
1260                 return -2;
1261
1262         /* Result of user file processing */
1263         return err2;
1264 }
1265
1266
1267
1268 #ifdef CHECK_TIME
1269
1270 /*
1271  * Operating hours for ANGBAND (defaults to non-work hours)
1272  */
1273 static char days[7][29] =
1274 {
1275         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1276         "MON:XXXXXXXX.........XXXXXXX",
1277         "TUE:XXXXXXXX.........XXXXXXX",
1278         "WED:XXXXXXXX.........XXXXXXX",
1279         "THU:XXXXXXXX.........XXXXXXX",
1280         "FRI:XXXXXXXX.........XXXXXXX",
1281         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1282 };
1283
1284 /*
1285  * Restict usage (defaults to no restrictions)
1286  */
1287 static bool check_time_flag = FALSE;
1288
1289 #endif
1290
1291
1292 /*
1293  * Handle CHECK_TIME
1294  */
1295 errr check_time(void)
1296 {
1297
1298 #ifdef CHECK_TIME
1299
1300         time_t      c;
1301         struct tm   *tp;
1302
1303         /* No restrictions */
1304         if (!check_time_flag) return (0);
1305
1306         /* Check for time violation */
1307         c = time((time_t *)0);
1308         tp = localtime(&c);
1309
1310         /* Violation */
1311         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1312
1313 #endif
1314
1315         /* Success */
1316         return (0);
1317 }
1318
1319
1320
1321 /*
1322  * Initialize CHECK_TIME
1323  */
1324 errr check_time_init(void)
1325 {
1326
1327 #ifdef CHECK_TIME
1328
1329         FILE        *fp;
1330
1331         char    buf[1024];
1332
1333
1334         /* Build the filename */
1335         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1336
1337         /* Open the file */
1338         fp = my_fopen(buf, "r");
1339
1340         /* No file, no restrictions */
1341         if (!fp) return (0);
1342
1343         /* Assume restrictions */
1344         check_time_flag = TRUE;
1345
1346         /* Parse the file */
1347         while (0 == my_fgets(fp, buf, sizeof(buf)))
1348         {
1349                 /* Skip comments and blank lines */
1350                 if (!buf[0] || (buf[0] == '#')) continue;
1351
1352                 /* Chop the buffer */
1353                 buf[29] = '\0';
1354
1355                 /* Extract the info */
1356                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1357                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1358                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1359                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1360                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1361                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1362                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1363         }
1364
1365         /* Close it */
1366         my_fclose(fp);
1367
1368 #endif
1369
1370         /* Success */
1371         return (0);
1372 }
1373
1374
1375
1376 #ifdef CHECK_LOAD
1377
1378 #ifndef MAXHOSTNAMELEN
1379 # define MAXHOSTNAMELEN  64
1380 #endif
1381
1382 typedef struct statstime statstime;
1383
1384 struct statstime
1385 {
1386         int                 cp_time[4];
1387         int                 dk_xfer[4];
1388         unsigned int        v_pgpgin;
1389         unsigned int        v_pgpgout;
1390         unsigned int        v_pswpin;
1391         unsigned int        v_pswpout;
1392         unsigned int        v_intr;
1393         int                 if_ipackets;
1394         int                 if_ierrors;
1395         int                 if_opackets;
1396         int                 if_oerrors;
1397         int                 if_collisions;
1398         unsigned int        v_swtch;
1399         long                avenrun[3];
1400         struct timeval      boottime;
1401         struct timeval      curtime;
1402 };
1403
1404 /*
1405  * Maximal load (if any).
1406  */
1407 static int check_load_value = 0;
1408
1409 #endif
1410
1411
1412 /*
1413  * Handle CHECK_LOAD
1414  */
1415 errr check_load(void)
1416 {
1417
1418 #ifdef CHECK_LOAD
1419
1420         struct statstime    st;
1421
1422         /* Success if not checking */
1423         if (!check_load_value) return (0);
1424
1425         /* Check the load */
1426         if (0 == rstat("localhost", &st))
1427         {
1428                 long val1 = (long)(st.avenrun[2]);
1429                 long val2 = (long)(check_load_value) * FSCALE;
1430
1431                 /* Check for violation */
1432                 if (val1 >= val2) return (1);
1433         }
1434
1435 #endif
1436
1437         /* Success */
1438         return (0);
1439 }
1440
1441
1442 /*
1443  * Initialize CHECK_LOAD
1444  */
1445 errr check_load_init(void)
1446 {
1447
1448 #ifdef CHECK_LOAD
1449
1450         FILE        *fp;
1451
1452         char    buf[1024];
1453
1454         char    temphost[MAXHOSTNAMELEN+1];
1455         char    thishost[MAXHOSTNAMELEN+1];
1456
1457
1458         /* Build the filename */
1459         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1460
1461         /* Open the "load" file */
1462         fp = my_fopen(buf, "r");
1463
1464         /* No file, no restrictions */
1465         if (!fp) return (0);
1466
1467         /* Default load */
1468         check_load_value = 100;
1469
1470         /* Get the host name */
1471         (void)gethostname(thishost, (sizeof thishost) - 1);
1472
1473         /* Parse it */
1474         while (0 == my_fgets(fp, buf, sizeof(buf)))
1475         {
1476                 int value;
1477
1478                 /* Skip comments and blank lines */
1479                 if (!buf[0] || (buf[0] == '#')) continue;
1480
1481                 /* Parse, or ignore */
1482                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1483
1484                 /* Skip other hosts */
1485                 if (!streq(temphost, thishost) &&
1486                     !streq(temphost, "localhost")) continue;
1487
1488                 /* Use that value */
1489                 check_load_value = value;
1490
1491                 /* Done */
1492                 break;
1493         }
1494
1495         /* Close the file */
1496         my_fclose(fp);
1497
1498 #endif
1499
1500         /* Success */
1501         return (0);
1502 }
1503
1504
1505 #define ENTRY_BARE_HAND 0
1506 #define ENTRY_TWO_HANDS 1
1507 #define ENTRY_RIGHT_HAND1 2
1508 #define ENTRY_LEFT_HAND1 3
1509 #define ENTRY_LEFT_HAND2 4
1510 #define ENTRY_RIGHT_HAND2 5
1511 #define ENTRY_POSTURE 6
1512 #define ENTRY_SHOOT_HIT_DAM 7
1513 #define ENTRY_SHOOT_POWER 8
1514 #define ENTRY_SPEED 9
1515 #define ENTRY_BASE_AC 10
1516 #define ENTRY_LEVEL 11
1517 #define ENTRY_CUR_EXP 12
1518 #define ENTRY_MAX_EXP 13
1519 #define ENTRY_EXP_TO_ADV 14
1520 #define ENTRY_GOLD 15
1521 #define ENTRY_DAY 16
1522 #define ENTRY_HP 17
1523 #define ENTRY_SP 18
1524 #define ENTRY_PLAY_TIME 19
1525 #define ENTRY_SKILL_FIGHT 20
1526 #define ENTRY_SKILL_SHOOT 21
1527 #define ENTRY_SKILL_SAVING 22
1528 #define ENTRY_SKILL_STEALTH 23
1529 #define ENTRY_SKILL_PERCEP 24
1530 #define ENTRY_SKILL_SEARCH 25
1531 #define ENTRY_SKILL_DISARM 26
1532 #define ENTRY_SKILL_DEVICE 27
1533 #define ENTRY_BLOWS 28
1534 #define ENTRY_SHOTS 29
1535 #define ENTRY_AVG_DMG 30
1536 #define ENTRY_INFRA 31
1537
1538 #define ENTRY_NAME 32
1539 #define ENTRY_SEX 33
1540 #define ENTRY_RACE 34
1541 #define ENTRY_CLASS 35
1542 #define ENTRY_REALM 36
1543 #define ENTRY_PATRON 37
1544 #define ENTRY_AGE 38
1545 #define ENTRY_HEIGHT 39
1546 #define ENTRY_WEIGHT 40
1547 #define ENTRY_SOCIAL 41
1548 #define ENTRY_ALIGN 42
1549
1550 #define ENTRY_EXP_ANDR 43
1551 #define ENTRY_EXP_TO_ADV_ANDR 44
1552
1553
1554 static struct
1555 {
1556         int col;
1557         int row;
1558         int len;
1559         char header[20];
1560 } disp_player_line[]
1561 #ifdef JP
1562 = {
1563         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1564         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1565         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1566         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1567         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1568         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1569         { 1, 11, 25, ""},
1570         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1571         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1572         { 1, 20, 25, "²Ã®"},
1573         { 1, 19, 25, "£Á£Ã"},
1574         {29, 13, 21, "¥ì¥Ù¥ë"},
1575         {29, 14, 21, "·Ð¸³ÃÍ"},
1576         {29, 15, 21, "ºÇÂç·Ð¸³"},
1577         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1578         {29, 17, 21, "½ê»ý¶â"},
1579         {29, 19, 21, "ÆüÉÕ"},
1580         {29, 10, 21, "£È£Ð"},
1581         {29, 11, 21, "£Í£Ð"},
1582         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1583         {53, 10, -1, "ÂǷ⹶·â  :"},
1584         {53, 11, -1, "¼Í·â¹¶·â  :"},
1585         {53, 12, -1, "ËâË¡Ëɸ栠:"},
1586         {53, 13, -1, "±£Ì©¹ÔÆ°  :"},
1587         {53, 15, -1, "ÃγР     :"},
1588         {53, 16, -1, "õº÷      :"},
1589         {53, 17, -1, "²ò½ü      :"},
1590         {53, 18, -1, "ËâË¡Æ»¶ñ  :"},
1591         { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1592         { 1, 17, 25, "¼Í·â²ó¿ô"},
1593         { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1594         {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1595         {26,  1, -1, "̾Á°  : "},
1596         { 1,  3, -1, "À­ÊÌ     : "},
1597         { 1,  4, -1, "¼ï²     : "},
1598         { 1,  5, -1, "¿¦¶È     : "},
1599         { 1,  6, -1, "ËâË¡     : "},
1600         { 1,  7, -1, "¼é¸îËâ¿À : "},
1601         {29,  3, 21, "ǯÎð"},
1602         {29,  4, 21, "¿ÈĹ"},
1603         {29,  5, 21, "ÂνÅ"},
1604         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1605         {29,  7, 21, "°À­"},
1606         {29, 14, 21, "¶¯²½ÅÙ"},
1607         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1608 };
1609 #else
1610 = {
1611         { 1, 10, 25, "Bare hand"},
1612         { 1, 10, 25, "Two hands"},
1613         { 1, 10, 25, "Right hand"},
1614         { 1, 10, 25, "Left hand"},
1615         { 1, 11, 25, "Left hand"},
1616         { 1, 11, 25, "Right hand"},
1617         { 1, 11, 25, "Posture"},
1618         { 1, 15, 25, "Shooting"},
1619         { 1, 16, 25, "Multiplier"},
1620         { 1, 20, 25, "Speed"},
1621         { 1, 19, 25, "AC"},
1622         {29, 13, 21, "Level"},
1623         {29, 14, 21, "Experience"},
1624         {29, 15, 21, "Max Exp"},
1625         {29, 16, 21, "Exp to Adv"},
1626         {29, 17, 21, "Gold"},
1627         {29, 19, 21, "Time"},
1628         {29, 10, 21, "Hit point"},
1629         {29, 11, 21, "SP (Mana)"},
1630         {29, 20, 21, "Play time"},
1631         {53, 10, -1, "Fighting   : "},
1632         {53, 11, -1, "Bows/Throw : "},
1633         {53, 12, -1, "SavingThrow: "},
1634         {53, 13, -1, "Stealth    : "},
1635         {53, 15, -1, "Perception : "},
1636         {53, 16, -1, "Searching  : "},
1637         {53, 17, -1, "Disarming  : "},
1638         {53, 18, -1, "MagicDevice: "},
1639         { 1, 12, 25, "Blows/Round"},
1640         { 1, 17, 25, "Shots/Round"},
1641         { 1, 13, 25, "AverageDmg/Rnd"},
1642         {53, 20, -1, "Infra-Vision: "},
1643         {26,  1, -1, "Name  : "},
1644         { 1,  3, -1, "Sex      : "},
1645         { 1,  4, -1, "Race     : "},
1646         { 1,  5, -1, "Class    : "},
1647         { 1,  6, -1, "Magic    : "},
1648         { 1,  7, -1, "Patron   : "},
1649         {29,  3, 21, "Age"},
1650         {29,  4, 21, "Height"},
1651         {29,  5, 21, "Weight"},
1652         {29,  6, 21, "Social Class"},
1653         {29,  7, 21, "Align"},
1654         {29, 14, 21, "Construction"},
1655         {29, 16, 21, "Const to Adv"},
1656 };
1657 #endif
1658
1659 static void display_player_one_line(int entry, cptr val, byte attr)
1660 {
1661         char buf[40];
1662
1663         int row = disp_player_line[entry].row;
1664         int col = disp_player_line[entry].col;
1665         int len = disp_player_line[entry].len;
1666         cptr head = disp_player_line[entry].header;
1667
1668         int head_len = strlen(head);
1669
1670         Term_putstr(col, row, -1, TERM_WHITE, head);
1671
1672         if (!val)
1673                 return;
1674
1675         if (len > 0)
1676         {
1677                 int val_len = len - head_len;
1678                 sprintf(buf, "%*.*s", val_len, val_len, val);
1679                 Term_putstr(col + head_len, row, -1, attr, buf);
1680         }
1681         else
1682         {
1683                 Term_putstr(col + head_len, row, -1, attr, val);
1684         }
1685
1686         return;
1687 }
1688
1689
1690 static void display_player_melee_bonus(int hand, int hand_entry)
1691 {
1692         char buf[160];
1693         int show_tohit = p_ptr->dis_to_h[hand];
1694         int show_todam = p_ptr->dis_to_d[hand];
1695         object_type *o_ptr = &inventory[INVEN_RARM + hand];
1696
1697         /* Hack -- add in weapon info if known */
1698         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1699         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1700
1701         /* Melee attacks */
1702         sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1703
1704         /* Dump the bonuses to hit/dam */
1705         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1706                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1707         else if (p_ptr->ryoute)
1708                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1709         else
1710                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1711 }
1712
1713
1714 /*
1715  * Prints the following information on the screen.
1716  */
1717 static void display_player_middle(void)
1718 {
1719         char buf[160];
1720
1721         /* Base skill */
1722         int show_tohit = p_ptr->dis_to_h_b;
1723         int show_todam = 0;
1724
1725         /* Range weapon */
1726         object_type *o_ptr = &inventory[INVEN_BOW];
1727
1728         int tmul = 0;
1729         int e;
1730
1731         if (p_ptr->migite)
1732         {
1733                 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1734         }
1735
1736         if (p_ptr->hidarite)
1737         {
1738                 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1739         }
1740         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1741         {
1742                 int i;
1743                 if (p_ptr->special_defense & KAMAE_MASK)
1744                 {
1745                         for (i = 0; i < MAX_KAMAE; i++)
1746                         {
1747                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1748                         }
1749                         if (i < MAX_KAMAE)
1750 #ifdef JP
1751                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1752 #else
1753                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1754 #endif
1755                 }
1756                 else
1757 #ifdef JP
1758                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1759 #else
1760                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1761 #endif
1762         }
1763
1764         /* Apply weapon bonuses */
1765         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1766         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1767
1768         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1769                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1770         else
1771                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1772
1773         /* Range attacks */
1774         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1775
1776         if (inventory[INVEN_BOW].k_idx)
1777         {
1778                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1779
1780                 /* Get extra "power" from "extra might" */
1781                 if (p_ptr->xtra_might) tmul++;
1782
1783                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1784         }
1785
1786         /* shoot power */
1787         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1788
1789         /* Dump the armor class */
1790         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1791
1792         /* Dump speed */
1793         {
1794                 int tmp_speed = 0;
1795                 byte attr;
1796                 int i;
1797
1798                 i = p_ptr->pspeed-110;
1799
1800                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1801                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1802
1803                 if (i > 0)
1804                 {
1805                         if (!p_ptr->riding)
1806                                 attr = TERM_L_GREEN;
1807                         else
1808                                 attr = TERM_GREEN;
1809                 }
1810                 else if (i == 0)
1811                 {
1812                         if (!p_ptr->riding)
1813                                 attr = TERM_L_BLUE;
1814                         else
1815                                 attr = TERM_GREEN;
1816                 }
1817                 else
1818                 {
1819                         if (!p_ptr->riding)
1820                                 attr = TERM_L_UMBER;
1821                         else
1822                                 attr = TERM_RED;
1823                 }
1824
1825                 if (!p_ptr->riding)
1826                 {
1827                         if (IS_FAST()) tmp_speed += 10;
1828                         if (p_ptr->slow) tmp_speed -= 10;
1829                         if (p_ptr->lightspeed) tmp_speed = 99;
1830                 }
1831                 else
1832                 {
1833                         if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1834                         if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1835                 }
1836
1837                 if (tmp_speed)
1838                 {
1839                         if (!p_ptr->riding)
1840                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1841                         else
1842 #ifdef JP
1843                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1844 #else
1845                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1846 #endif
1847
1848                         if (tmp_speed > 0)
1849                                 attr = TERM_YELLOW;
1850                         else
1851                                 attr = TERM_VIOLET;
1852                 }
1853                 else
1854                 {
1855                         if (!p_ptr->riding)
1856                                 sprintf(buf, "(%+d)", i);
1857                         else
1858 #ifdef JP
1859                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1860 #else
1861                                 sprintf(buf, "Riding (%+d)", i);
1862 #endif
1863                 }
1864         
1865                 display_player_one_line(ENTRY_SPEED, buf, attr);
1866         }
1867
1868         /* Dump character level */
1869         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1870
1871         /* Dump experience */
1872         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1873         else e = ENTRY_CUR_EXP;
1874
1875         if (p_ptr->exp >= p_ptr->max_exp)
1876                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1877         else
1878                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1879
1880         /* Dump max experience */
1881         if (p_ptr->prace == RACE_ANDROID)
1882                 /* Nothing */;
1883         else
1884                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1885
1886         /* Dump exp to advance */
1887         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1888         else e = ENTRY_EXP_TO_ADV;
1889
1890         if (p_ptr->lev >= PY_MAX_LEVEL)
1891                 display_player_one_line(e, "*****", TERM_L_GREEN);
1892         else if (p_ptr->prace == RACE_ANDROID)
1893                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1894         else
1895                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1896
1897         /* Dump gold */
1898         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1899
1900         /* Dump Day */
1901         {
1902                 int day, hour, min;
1903                 extract_day_hour_min(&day, &hour, &min);
1904
1905 #ifdef JP
1906                 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1907                 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1908 #else
1909                 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1910                 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1911 #endif
1912         }
1913         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1914
1915         /* Dump hit point */
1916         if (p_ptr->chp >= p_ptr->mhp) 
1917                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1918         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1919                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1920         else
1921                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1922
1923         /* Dump mana power */
1924         if (p_ptr->csp >= p_ptr->msp) 
1925                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1926         else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10) 
1927                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1928         else
1929                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1930
1931         /* Dump play time */
1932         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1933 }
1934
1935
1936 /*
1937  * Hack -- pass color info around this file
1938  */
1939 static byte likert_color = TERM_WHITE;
1940
1941
1942 /*
1943  * Returns a "rating" of x depending on y
1944  */
1945 static cptr likert(int x, int y)
1946 {
1947         static char dummy[20] = "";
1948
1949         /* Paranoia */
1950         if (y <= 0) y = 1;
1951
1952         /* Negative value */
1953         if (x < 0)
1954         {
1955                 likert_color = TERM_L_DARK;
1956 #ifdef JP
1957                 return "ºÇÄã";
1958 #else
1959                 return "Very Bad";
1960 #endif
1961         }
1962
1963         /* Analyze the value */
1964         switch ((x / y))
1965         {
1966         case 0:
1967         case 1:
1968                 likert_color = TERM_RED;
1969 #ifdef JP
1970                 return "°­¤¤";
1971 #else
1972                 return "Bad";
1973 #endif
1974
1975         case 2:
1976                 likert_color = TERM_L_RED;
1977 #ifdef JP
1978                 return "Îô¤ë";
1979 #else
1980                 return "Poor";
1981 #endif
1982
1983         case 3:
1984         case 4:
1985                 likert_color = TERM_ORANGE;
1986 #ifdef JP
1987                 return "ÉáÄÌ";
1988 #else
1989                 return "Fair";
1990 #endif
1991
1992         case 5:
1993                 likert_color = TERM_YELLOW;
1994 #ifdef JP
1995                 return "Îɤ¤";
1996 #else
1997                 return "Good";
1998 #endif
1999
2000         case 6:
2001                 likert_color = TERM_YELLOW;
2002 #ifdef JP
2003                 return "ÂçÊÑÎɤ¤";
2004 #else
2005                 return "Very Good";
2006 #endif
2007
2008         case 7:
2009         case 8:
2010                 likert_color = TERM_L_GREEN;
2011 #ifdef JP
2012                 return "Âî±Û";
2013 #else
2014                 return "Excellent";
2015 #endif
2016
2017         case 9:
2018         case 10:
2019         case 11:
2020         case 12:
2021         case 13:
2022                 likert_color = TERM_GREEN;
2023 #ifdef JP
2024                 return "Ķ±Û";
2025 #else
2026                 return "Superb";
2027 #endif
2028
2029         case 14:
2030         case 15:
2031         case 16:
2032         case 17:
2033                 likert_color = TERM_BLUE;
2034 #ifdef JP
2035                 return "±ÑͺŪ";
2036 #else
2037                 return "Heroic";
2038 #endif
2039
2040         default:
2041                 likert_color = TERM_VIOLET;
2042 #ifdef JP
2043                 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2044 #else
2045                 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2046 #endif
2047                 return dummy;
2048         }
2049 }
2050
2051
2052 /*
2053  * Prints ratings on certain abilities
2054  *
2055  * This code is "imitated" elsewhere to "dump" a character sheet.
2056  */
2057 static void display_player_various(void)
2058 {
2059         int         tmp, damage[2], blows1, blows2, i, basedam;
2060         int                     xthn, xthb, xfos, xsrh;
2061         int                     xdis, xdev, xsav, xstl;
2062         cptr            desc;
2063         int         muta_att = 0;
2064         u32b flgs[TR_FLAG_SIZE];
2065         int             shots, shot_frac;
2066
2067         object_type             *o_ptr;
2068
2069         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2070         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2071         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2072         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2073         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2074
2075         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2076
2077         /* Shooting Skill (with current bow and normal missile) */
2078         o_ptr = &inventory[INVEN_BOW];
2079         tmp = p_ptr->to_h_b + o_ptr->to_h;
2080         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2081
2082         /* If the player is wielding one? */
2083         if (o_ptr->k_idx)
2084         {
2085                 s16b energy_fire = bow_energy(o_ptr->sval);
2086
2087                 /* Calculate shots per round */
2088                 shots = p_ptr->num_fire * 100;
2089                 shot_frac = (shots * 100 / energy_fire) % 100;
2090                 shots = shots / energy_fire;
2091                 if (o_ptr->name1 == ART_CRIMSON)
2092                 {
2093                         shots = 1;
2094                         shot_frac = 0;
2095                         if (p_ptr->pclass == CLASS_ARCHER)
2096                         {
2097                                 /* Extra shot at level 10 */
2098                                 if (p_ptr->lev >= 10) shots++;
2099
2100                                 /* Extra shot at level 30 */
2101                                 if (p_ptr->lev >= 30) shots++;
2102
2103                                 /* Extra shot at level 45 */
2104                                 if (p_ptr->lev >= 45) shots++;
2105                         }
2106                 }
2107         }
2108         else
2109         {
2110                 shots = 0;
2111                 shot_frac = 0;
2112         }
2113
2114         for(i = 0; i < 2; i++)
2115         {
2116                 damage[i] = p_ptr->dis_to_d[i] * 100;
2117                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2118                 {
2119                         int level = p_ptr->lev;
2120                         if (i)
2121                         {
2122                                 damage[i] = 0;
2123                                 break;
2124                         }
2125                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2126                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2127                                 basedam = monk_ave_damage[level][1];
2128                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2129                                 basedam = monk_ave_damage[level][2];
2130                         else
2131                                 basedam = monk_ave_damage[level][0];
2132                 }
2133                 else
2134                 {
2135                         o_ptr = &inventory[INVEN_RARM + i];
2136
2137                         /* Average damage per round */
2138                         if (o_ptr->k_idx)
2139                         {
2140                                 if (object_is_known(o_ptr)) damage[i] += o_ptr->to_d * 100;
2141                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2142                                 object_flags_known(o_ptr, flgs);
2143                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2144                                 {
2145                                         /* vorpal blade */
2146                                         basedam *= 5;
2147                                         basedam /= 3;
2148                                 }
2149                                 else if (have_flag(flgs, TR_VORPAL))
2150                                 {
2151                                         /* vorpal flag only */
2152                                         basedam *= 11;
2153                                         basedam /= 9;
2154                                 }
2155                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2156                                         basedam = basedam * 7 / 2;
2157                         }
2158                         else basedam = 0;
2159                 }
2160                 damage[i] += basedam;
2161                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2162                 if (damage[i] < 0) damage[i] = 0;
2163         }
2164         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2165         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2166
2167         /* Basic abilities */
2168
2169         xdis = p_ptr->skill_dis;
2170         xdev = p_ptr->skill_dev;
2171         xsav = p_ptr->skill_sav;
2172         xstl = p_ptr->skill_stl;
2173         xsrh = p_ptr->skill_srh;
2174         xfos = p_ptr->skill_fos;
2175
2176
2177         desc = likert(xthn, 12);
2178         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2179
2180         desc = likert(xthb, 12);
2181         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2182
2183         desc = likert(xsav, 7);
2184         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2185
2186         /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2187         desc = likert((xstl > 0) ? xstl : -1, 1);
2188         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2189
2190         desc = likert(xfos, 6);
2191         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2192
2193         desc = likert(xsrh, 6);
2194         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2195
2196         desc = likert(xdis, 8);
2197         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2198
2199         desc = likert(xdev, 6);
2200         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2201
2202         if (!muta_att)
2203                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2204         else
2205                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2206
2207         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2208
2209
2210         if ((damage[0]+damage[1]) == 0)
2211                 desc = "nil!";
2212         else
2213                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2214
2215         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2216
2217         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2218 }
2219
2220
2221
2222 /*
2223  * Obtain the "flags" for the player as if he was an item
2224  */
2225 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2226 {
2227         int i;
2228
2229         /* Clear */
2230         for (i = 0; i < TR_FLAG_SIZE; i++)
2231                 flgs[i] = 0L;
2232
2233         /* Classes */
2234         switch (p_ptr->pclass)
2235         {
2236         case CLASS_WARRIOR:
2237                 if (p_ptr->lev > 44)
2238                         add_flag(flgs, TR_REGEN);
2239         case CLASS_SAMURAI:
2240                 if (p_ptr->lev > 29)
2241                         add_flag(flgs, TR_RES_FEAR);
2242                 break;
2243         case CLASS_PALADIN:
2244                 if (p_ptr->lev > 39)
2245                         add_flag(flgs, TR_RES_FEAR);
2246                 break;
2247         case CLASS_CHAOS_WARRIOR:
2248                 if (p_ptr->lev > 29)
2249                         add_flag(flgs, TR_RES_CHAOS);
2250                 if (p_ptr->lev > 39)
2251                         add_flag(flgs, TR_RES_FEAR);
2252                 break;
2253         case CLASS_MONK:
2254         case CLASS_FORCETRAINER:
2255                 if ((p_ptr->lev > 9) && !heavy_armor())
2256                         add_flag(flgs, TR_SPEED);
2257                 if ((p_ptr->lev>24) && !heavy_armor())
2258                         add_flag(flgs, TR_FREE_ACT);
2259                 break;
2260         case CLASS_NINJA:
2261                 if (heavy_armor())
2262                         add_flag(flgs, TR_SPEED);
2263                 else
2264                 {
2265                         if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2266                             (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2267                                 add_flag(flgs, TR_SPEED);
2268                         if (p_ptr->lev>24)
2269                                 add_flag(flgs, TR_FREE_ACT);
2270                 }
2271                 add_flag(flgs, TR_SLOW_DIGEST);
2272                 add_flag(flgs, TR_RES_FEAR);
2273                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2274                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2275                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2276                 break;
2277         case CLASS_MINDCRAFTER:
2278                 if (p_ptr->lev > 9)
2279                         add_flag(flgs, TR_RES_FEAR);
2280                 if (p_ptr->lev > 19)
2281                         add_flag(flgs, TR_SUST_WIS);
2282                 if (p_ptr->lev > 29)
2283                         add_flag(flgs, TR_RES_CONF);
2284                 if (p_ptr->lev > 39)
2285                         add_flag(flgs, TR_TELEPATHY);
2286                 break;
2287         case CLASS_BARD:
2288                 add_flag(flgs, TR_RES_SOUND);
2289                 break;
2290         case CLASS_BERSERKER:
2291                 add_flag(flgs, TR_SUST_STR);
2292                 add_flag(flgs, TR_SUST_DEX);
2293                 add_flag(flgs, TR_SUST_CON);
2294                 add_flag(flgs, TR_REGEN);
2295                 add_flag(flgs, TR_FREE_ACT);
2296                 add_flag(flgs, TR_SPEED);
2297                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2298                 break;
2299         case CLASS_MIRROR_MASTER:
2300                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2301                 break;
2302         default:
2303                 break; /* Do nothing */
2304         }
2305
2306         /* Races */
2307         if (p_ptr->mimic_form)
2308         {
2309                 switch(p_ptr->mimic_form)
2310                 {
2311                 case MIMIC_DEMON:
2312                         add_flag(flgs, TR_HOLD_LIFE);
2313                         add_flag(flgs, TR_RES_CHAOS);
2314                         add_flag(flgs, TR_RES_NETHER);
2315                         add_flag(flgs, TR_RES_FIRE);
2316                         add_flag(flgs, TR_SEE_INVIS);
2317                         add_flag(flgs, TR_SPEED);
2318                         break;
2319                 case MIMIC_DEMON_LORD:
2320                         add_flag(flgs, TR_HOLD_LIFE);
2321                         add_flag(flgs, TR_RES_CHAOS);
2322                         add_flag(flgs, TR_RES_NETHER);
2323                         add_flag(flgs, TR_RES_FIRE);
2324                         add_flag(flgs, TR_RES_COLD);
2325                         add_flag(flgs, TR_RES_ELEC);
2326                         add_flag(flgs, TR_RES_ACID);
2327                         add_flag(flgs, TR_RES_POIS);
2328                         add_flag(flgs, TR_RES_CONF);
2329                         add_flag(flgs, TR_RES_DISEN);
2330                         add_flag(flgs, TR_RES_NEXUS);
2331                         add_flag(flgs, TR_RES_FEAR);
2332                         add_flag(flgs, TR_IM_FIRE);
2333                         add_flag(flgs, TR_SH_FIRE);
2334                         add_flag(flgs, TR_SEE_INVIS);
2335                         add_flag(flgs, TR_TELEPATHY);
2336                         add_flag(flgs, TR_LEVITATION);
2337                         add_flag(flgs, TR_SPEED);
2338                         break;
2339                 case MIMIC_VAMPIRE:
2340                         add_flag(flgs, TR_HOLD_LIFE);
2341                         add_flag(flgs, TR_RES_DARK);
2342                         add_flag(flgs, TR_RES_NETHER);
2343                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2344                         add_flag(flgs, TR_RES_POIS);
2345                         add_flag(flgs, TR_RES_COLD);
2346                         add_flag(flgs, TR_SEE_INVIS);
2347                         add_flag(flgs, TR_SPEED);
2348                         break;
2349                 }
2350         }
2351         else
2352         {
2353         switch (p_ptr->prace)
2354         {
2355         case RACE_ELF:
2356                 add_flag(flgs, TR_RES_LITE);
2357                 break;
2358         case RACE_HOBBIT:
2359                 add_flag(flgs, TR_HOLD_LIFE);
2360                 break;
2361         case RACE_GNOME:
2362                 add_flag(flgs, TR_FREE_ACT);
2363                 break;
2364         case RACE_DWARF:
2365                 add_flag(flgs, TR_RES_BLIND);
2366                 break;
2367         case RACE_HALF_ORC:
2368                 add_flag(flgs, TR_RES_DARK);
2369                 break;
2370         case RACE_HALF_TROLL:
2371                 add_flag(flgs, TR_SUST_STR);
2372                 if (p_ptr->lev > 14)
2373                 {
2374                         add_flag(flgs, TR_REGEN);
2375                         if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2376                         {
2377                                 add_flag(flgs, TR_SLOW_DIGEST);
2378                                 /*
2379                                  * Let's not make Regeneration a disadvantage
2380                                  * for the poor warriors who can never learn
2381                                  * a spell that satisfies hunger (actually
2382                                  * neither can rogues, but half-trolls are not
2383                                  * supposed to play rogues)
2384                                  */
2385                         }
2386                 }
2387                 break;
2388         case RACE_AMBERITE:
2389                 add_flag(flgs, TR_SUST_CON);
2390                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2391                 break;
2392         case RACE_HIGH_ELF:
2393                 add_flag(flgs, TR_RES_LITE);
2394                 add_flag(flgs, TR_SEE_INVIS);
2395                 break;
2396         case RACE_BARBARIAN:
2397                 add_flag(flgs, TR_RES_FEAR);
2398                 break;
2399         case RACE_HALF_OGRE:
2400                 add_flag(flgs, TR_SUST_STR);
2401                 add_flag(flgs, TR_RES_DARK);
2402                 break;
2403         case RACE_HALF_GIANT:
2404                 add_flag(flgs, TR_RES_SHARDS);
2405                 add_flag(flgs, TR_SUST_STR);
2406                 break;
2407         case RACE_HALF_TITAN:
2408                 add_flag(flgs, TR_RES_CHAOS);
2409                 break;
2410         case RACE_CYCLOPS:
2411                 add_flag(flgs, TR_RES_SOUND);
2412                 break;
2413         case RACE_YEEK:
2414                 add_flag(flgs, TR_RES_ACID);
2415                 if (p_ptr->lev > 19)
2416                         add_flag(flgs, TR_IM_ACID);
2417                 break;
2418         case RACE_KLACKON:
2419                 add_flag(flgs, TR_RES_CONF);
2420                 add_flag(flgs, TR_RES_ACID);
2421                 if (p_ptr->lev > 9)
2422                         add_flag(flgs, TR_SPEED);
2423                 break;
2424         case RACE_KOBOLD:
2425                 add_flag(flgs, TR_RES_POIS);
2426                 break;
2427         case RACE_NIBELUNG:
2428                 add_flag(flgs, TR_RES_DISEN);
2429                 add_flag(flgs, TR_RES_DARK);
2430                 break;
2431         case RACE_DARK_ELF:
2432                 add_flag(flgs, TR_RES_DARK);
2433                 if (p_ptr->lev > 19)
2434                         add_flag(flgs, TR_SEE_INVIS);
2435                 break;
2436         case RACE_DRACONIAN:
2437                 add_flag(flgs, TR_LEVITATION);
2438                 if (p_ptr->lev > 4)
2439                         add_flag(flgs, TR_RES_FIRE);
2440                 if (p_ptr->lev > 9)
2441                         add_flag(flgs, TR_RES_COLD);
2442                 if (p_ptr->lev > 14)
2443                         add_flag(flgs, TR_RES_ACID);
2444                 if (p_ptr->lev > 19)
2445                         add_flag(flgs, TR_RES_ELEC);
2446                 if (p_ptr->lev > 34)
2447                         add_flag(flgs, TR_RES_POIS);
2448                 break;
2449         case RACE_MIND_FLAYER:
2450                 add_flag(flgs, TR_SUST_INT);
2451                 add_flag(flgs, TR_SUST_WIS);
2452                 if (p_ptr->lev > 14)
2453                         add_flag(flgs, TR_SEE_INVIS);
2454                 if (p_ptr->lev > 29)
2455                         add_flag(flgs, TR_TELEPATHY);
2456                 break;
2457         case RACE_IMP:
2458                 add_flag(flgs, TR_RES_FIRE);
2459                 if (p_ptr->lev > 9)
2460                         add_flag(flgs, TR_SEE_INVIS);
2461                 break;
2462         case RACE_GOLEM:
2463                 add_flag(flgs, TR_SEE_INVIS);
2464                 add_flag(flgs, TR_FREE_ACT);
2465                 add_flag(flgs, TR_RES_POIS);
2466                 add_flag(flgs, TR_SLOW_DIGEST);
2467                 if (p_ptr->lev > 34)
2468                         add_flag(flgs, TR_HOLD_LIFE);
2469                 break;
2470         case RACE_SKELETON:
2471                 add_flag(flgs, TR_SEE_INVIS);
2472                 add_flag(flgs, TR_RES_SHARDS);
2473                 add_flag(flgs, TR_HOLD_LIFE);
2474                 add_flag(flgs, TR_RES_POIS);
2475                 if (p_ptr->lev > 9)
2476                         add_flag(flgs, TR_RES_COLD);
2477                 break;
2478         case RACE_ZOMBIE:
2479                 add_flag(flgs, TR_SEE_INVIS);
2480                 add_flag(flgs, TR_HOLD_LIFE);
2481                 add_flag(flgs, TR_RES_NETHER);
2482                 add_flag(flgs, TR_RES_POIS);
2483                 add_flag(flgs, TR_SLOW_DIGEST);
2484                 if (p_ptr->lev > 4)
2485                         add_flag(flgs, TR_RES_COLD);
2486                 break;
2487         case RACE_VAMPIRE:
2488                 add_flag(flgs, TR_HOLD_LIFE);
2489                 add_flag(flgs, TR_RES_DARK);
2490                 add_flag(flgs, TR_RES_NETHER);
2491                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2492                 add_flag(flgs, TR_RES_POIS);
2493                 add_flag(flgs, TR_RES_COLD);
2494                 break;
2495         case RACE_SPECTRE:
2496                 add_flag(flgs, TR_LEVITATION);
2497                 add_flag(flgs, TR_FREE_ACT);
2498                 add_flag(flgs, TR_RES_COLD);
2499                 add_flag(flgs, TR_SEE_INVIS);
2500                 add_flag(flgs, TR_HOLD_LIFE);
2501                 add_flag(flgs, TR_RES_NETHER);
2502                 add_flag(flgs, TR_RES_POIS);
2503                 add_flag(flgs, TR_SLOW_DIGEST);
2504                 /* XXX pass_wall */
2505                 if (p_ptr->lev > 34)
2506                         add_flag(flgs, TR_TELEPATHY);
2507                 break;
2508         case RACE_SPRITE:
2509                 add_flag(flgs, TR_RES_LITE);
2510                 add_flag(flgs, TR_LEVITATION);
2511                 if (p_ptr->lev > 9)
2512                         add_flag(flgs, TR_SPEED);
2513                 break;
2514         case RACE_BEASTMAN:
2515                 add_flag(flgs, TR_RES_SOUND);
2516                 add_flag(flgs, TR_RES_CONF);
2517                 break;
2518         case RACE_ANGEL:
2519                 add_flag(flgs, TR_LEVITATION);
2520                 add_flag(flgs, TR_SEE_INVIS);
2521                 break;
2522         case RACE_DEMON:
2523                 add_flag(flgs, TR_RES_FIRE);
2524                 add_flag(flgs, TR_RES_NETHER);
2525                 add_flag(flgs, TR_HOLD_LIFE);
2526                 if (p_ptr->lev > 9)
2527                         add_flag(flgs, TR_SEE_INVIS);
2528                 break;
2529         case RACE_DUNADAN:
2530                 add_flag(flgs, TR_SUST_CON);
2531                 break;
2532         case RACE_S_FAIRY:
2533                 add_flag(flgs, TR_LEVITATION);
2534                 break;
2535         case RACE_KUTA:
2536                 add_flag(flgs, TR_RES_CONF);
2537                 break;
2538         case RACE_ANDROID:
2539                 add_flag(flgs, TR_FREE_ACT);
2540                 add_flag(flgs, TR_RES_POIS);
2541                 add_flag(flgs, TR_SLOW_DIGEST);
2542                 add_flag(flgs, TR_HOLD_LIFE);
2543                 break;
2544         default:
2545                 ; /* Do nothing */
2546         }
2547         }
2548
2549         /* Mutations */
2550         if (p_ptr->muta3)
2551         {
2552                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2553                 {
2554                         remove_flag(flgs, TR_REGEN);
2555                 }
2556
2557                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2558                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2559                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2560                 {
2561                         add_flag(flgs, TR_SPEED);
2562                 }
2563
2564                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2565                 {
2566                         add_flag(flgs, TR_SH_ELEC);
2567                 }
2568
2569                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2570                 {
2571                         add_flag(flgs, TR_SH_FIRE);
2572                         add_flag(flgs, TR_LITE);
2573                 }
2574
2575                 if (p_ptr->muta3 & MUT3_WINGS)
2576                 {
2577                         add_flag(flgs, TR_LEVITATION);
2578                 }
2579
2580                 if (p_ptr->muta3 & MUT3_FEARLESS)
2581                 {
2582                         add_flag(flgs, TR_RES_FEAR);
2583                 }
2584
2585                 if (p_ptr->muta3 & MUT3_REGEN)
2586                 {
2587                         add_flag(flgs, TR_REGEN);
2588                 }
2589
2590                 if (p_ptr->muta3 & MUT3_ESP)
2591                 {
2592                         add_flag(flgs, TR_TELEPATHY);
2593                 }
2594
2595                 if (p_ptr->muta3 & MUT3_MOTION)
2596                 {
2597                         add_flag(flgs, TR_FREE_ACT);
2598                 }
2599         }
2600
2601         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2602                 add_flag(flgs, TR_AGGRAVATE);
2603         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2604         {
2605                 add_flag(flgs, TR_RES_BLIND);
2606                 add_flag(flgs, TR_RES_CONF);
2607                 add_flag(flgs, TR_HOLD_LIFE);
2608                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2609                 if (p_ptr->lev > 9)
2610                         add_flag(flgs, TR_SPEED);
2611         }
2612         if (p_ptr->special_defense & KATA_FUUJIN)
2613                 add_flag(flgs, TR_REFLECT);
2614         if (p_ptr->special_defense & KAMAE_GENBU)
2615                 add_flag(flgs, TR_REFLECT);
2616         if (p_ptr->special_defense & KAMAE_SUZAKU)
2617                 add_flag(flgs, TR_LEVITATION);
2618         if (p_ptr->special_defense & KAMAE_SEIRYU)
2619         {
2620                 add_flag(flgs, TR_RES_FIRE);
2621                 add_flag(flgs, TR_RES_COLD);
2622                 add_flag(flgs, TR_RES_ACID);
2623                 add_flag(flgs, TR_RES_ELEC);
2624                 add_flag(flgs, TR_RES_POIS);
2625                 add_flag(flgs, TR_LEVITATION);
2626                 add_flag(flgs, TR_SH_FIRE);
2627                 add_flag(flgs, TR_SH_ELEC);
2628                 add_flag(flgs, TR_SH_COLD);
2629         }
2630         if (p_ptr->special_defense & KATA_MUSOU)
2631         {
2632                 add_flag(flgs, TR_RES_FEAR);
2633                 add_flag(flgs, TR_RES_LITE);
2634                 add_flag(flgs, TR_RES_DARK);
2635                 add_flag(flgs, TR_RES_BLIND);
2636                 add_flag(flgs, TR_RES_CONF);
2637                 add_flag(flgs, TR_RES_SOUND);
2638                 add_flag(flgs, TR_RES_SHARDS);
2639                 add_flag(flgs, TR_RES_NETHER);
2640                 add_flag(flgs, TR_RES_NEXUS);
2641                 add_flag(flgs, TR_RES_CHAOS);
2642                 add_flag(flgs, TR_RES_DISEN);
2643                 add_flag(flgs, TR_REFLECT);
2644                 add_flag(flgs, TR_HOLD_LIFE);
2645                 add_flag(flgs, TR_FREE_ACT);
2646                 add_flag(flgs, TR_SH_FIRE);
2647                 add_flag(flgs, TR_SH_ELEC);
2648                 add_flag(flgs, TR_SH_COLD);
2649                 add_flag(flgs, TR_LEVITATION);
2650                 add_flag(flgs, TR_LITE);
2651                 add_flag(flgs, TR_SEE_INVIS);
2652                 add_flag(flgs, TR_TELEPATHY);
2653                 add_flag(flgs, TR_SLOW_DIGEST);
2654                 add_flag(flgs, TR_REGEN);
2655                 add_flag(flgs, TR_SUST_STR);
2656                 add_flag(flgs, TR_SUST_INT);
2657                 add_flag(flgs, TR_SUST_WIS);
2658                 add_flag(flgs, TR_SUST_DEX);
2659                 add_flag(flgs, TR_SUST_CON);
2660                 add_flag(flgs, TR_SUST_CHR);
2661         }
2662 }
2663
2664
2665 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2666 {
2667         int i;
2668
2669         /* Clear */
2670         for (i = 0; i < TR_FLAG_SIZE; i++)
2671                 flgs[i] = 0L;
2672
2673         if (IS_HERO() || p_ptr->shero)
2674                 add_flag(flgs, TR_RES_FEAR);
2675         if (p_ptr->tim_invis)
2676                 add_flag(flgs, TR_SEE_INVIS);
2677         if (p_ptr->tim_regen)
2678                 add_flag(flgs, TR_REGEN);
2679         if (IS_TIM_ESP())
2680                 add_flag(flgs, TR_TELEPATHY);
2681         if (IS_FAST() || p_ptr->slow)
2682                 add_flag(flgs, TR_SPEED);
2683
2684         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2685                 add_flag(flgs, TR_RES_ACID);
2686         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2687                 add_flag(flgs, TR_RES_ELEC);
2688         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2689                 add_flag(flgs, TR_RES_FIRE);
2690         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2691                 add_flag(flgs, TR_RES_COLD);
2692         if (IS_OPPOSE_POIS())
2693                 add_flag(flgs, TR_RES_POIS);
2694
2695         if (p_ptr->special_attack & ATTACK_ACID)
2696                 add_flag(flgs, TR_BRAND_ACID);
2697         if (p_ptr->special_attack & ATTACK_ELEC)
2698                 add_flag(flgs, TR_BRAND_ELEC);
2699         if (p_ptr->special_attack & ATTACK_FIRE)
2700                 add_flag(flgs, TR_BRAND_FIRE);
2701         if (p_ptr->special_attack & ATTACK_COLD)
2702                 add_flag(flgs, TR_BRAND_COLD);
2703         if (p_ptr->special_attack & ATTACK_POIS)
2704                 add_flag(flgs, TR_BRAND_POIS);
2705         if (p_ptr->special_defense & DEFENSE_ACID)
2706                 add_flag(flgs, TR_IM_ACID);
2707         if (p_ptr->special_defense & DEFENSE_ELEC)
2708                 add_flag(flgs, TR_IM_ELEC);
2709         if (p_ptr->special_defense & DEFENSE_FIRE)
2710                 add_flag(flgs, TR_IM_FIRE);
2711         if (p_ptr->special_defense & DEFENSE_COLD)
2712                 add_flag(flgs, TR_IM_COLD);
2713         if (p_ptr->wraith_form)
2714                 add_flag(flgs, TR_REFLECT);
2715         /* by henkma */
2716         if (p_ptr->tim_reflect)
2717                 add_flag(flgs, TR_REFLECT);
2718
2719         if (p_ptr->magicdef)
2720         {
2721                 add_flag(flgs, TR_RES_BLIND);
2722                 add_flag(flgs, TR_RES_CONF);
2723                 add_flag(flgs, TR_REFLECT);
2724                 add_flag(flgs, TR_FREE_ACT);
2725                 add_flag(flgs, TR_LEVITATION);
2726         }
2727         if (p_ptr->tim_res_nether)
2728         {
2729                 add_flag(flgs, TR_RES_NETHER);
2730         }
2731         if (p_ptr->tim_sh_fire)
2732         {
2733                 add_flag(flgs, TR_SH_FIRE);
2734         }
2735         if (p_ptr->ult_res)
2736         {
2737                 add_flag(flgs, TR_RES_FEAR);
2738                 add_flag(flgs, TR_RES_LITE);
2739                 add_flag(flgs, TR_RES_DARK);
2740                 add_flag(flgs, TR_RES_BLIND);
2741                 add_flag(flgs, TR_RES_CONF);
2742                 add_flag(flgs, TR_RES_SOUND);
2743                 add_flag(flgs, TR_RES_SHARDS);
2744                 add_flag(flgs, TR_RES_NETHER);
2745                 add_flag(flgs, TR_RES_NEXUS);
2746                 add_flag(flgs, TR_RES_CHAOS);
2747                 add_flag(flgs, TR_RES_DISEN);
2748                 add_flag(flgs, TR_REFLECT);
2749                 add_flag(flgs, TR_HOLD_LIFE);
2750                 add_flag(flgs, TR_FREE_ACT);
2751                 add_flag(flgs, TR_SH_FIRE);
2752                 add_flag(flgs, TR_SH_ELEC);
2753                 add_flag(flgs, TR_SH_COLD);
2754                 add_flag(flgs, TR_LEVITATION);
2755                 add_flag(flgs, TR_LITE);
2756                 add_flag(flgs, TR_SEE_INVIS);
2757                 add_flag(flgs, TR_TELEPATHY);
2758                 add_flag(flgs, TR_SLOW_DIGEST);
2759                 add_flag(flgs, TR_REGEN);
2760                 add_flag(flgs, TR_SUST_STR);
2761                 add_flag(flgs, TR_SUST_INT);
2762                 add_flag(flgs, TR_SUST_WIS);
2763                 add_flag(flgs, TR_SUST_DEX);
2764                 add_flag(flgs, TR_SUST_CON);
2765                 add_flag(flgs, TR_SUST_CHR);
2766         }
2767 }
2768
2769
2770 /* Mode flags for displaying player flags */
2771 #define DP_CURSE   0x01
2772 #define DP_IMM     0x02
2773 #define DP_WP      0x08
2774
2775
2776 /*
2777  * Equippy chars
2778  */
2779 static void display_player_equippy(int y, int x, u16b mode)
2780 {
2781         int i, max_i;
2782
2783         byte a;
2784         char c;
2785
2786         object_type *o_ptr;
2787
2788         /* Weapon flags need only two column */
2789         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2790         else max_i = INVEN_TOTAL;
2791
2792         /* Dump equippy chars */
2793         for (i = INVEN_RARM; i < max_i; i++)
2794         {
2795                 /* Object */
2796                 o_ptr = &inventory[i];
2797
2798                 a = object_attr(o_ptr);
2799                 c = object_char(o_ptr);
2800
2801                 /* Clear the part of the screen */
2802                 if (!equippy_chars || !o_ptr->k_idx)
2803                 {
2804                         c = ' ';
2805                         a = TERM_DARK;
2806                 }
2807
2808                 /* Dump */
2809                 Term_putch(x + i - INVEN_RARM, y, a, c);
2810         }
2811 }
2812
2813
2814 void print_equippy(void)
2815 {
2816         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2817 }
2818
2819 /*
2820  *
2821  */
2822
2823 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2824 {
2825         int i;
2826
2827         /* Clear */
2828         for (i = 0; i < TR_FLAG_SIZE; i++)
2829                 flgs[i] = 0L;
2830
2831         /* Check equipment */
2832         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2833         {
2834                 u32b o_flgs[TR_FLAG_SIZE];
2835
2836                 object_type *o_ptr;
2837
2838                 /* Object */
2839                 o_ptr = &inventory[i];
2840
2841                 if (!o_ptr->k_idx) continue;
2842
2843                 /* Known flags */
2844                 object_flags_known(o_ptr, o_flgs);
2845
2846                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2847                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2848                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2849                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2850         }
2851 }
2852
2853 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2854 {
2855         int i;
2856
2857         /* Clear */
2858         for (i = 0; i < TR_FLAG_SIZE; i++)
2859                 flgs[i] = 0L;
2860
2861         if (prace_is_(RACE_SPECTRE))
2862                 add_flag(flgs, TR_RES_NETHER);
2863         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2864                 add_flag(flgs, TR_RES_DARK);
2865         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2866                 add_flag(flgs, TR_RES_FIRE);
2867         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2868                 add_flag(flgs, TR_RES_ACID);
2869 }
2870
2871 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2872 {
2873         int i;
2874
2875         /* Clear */
2876         for (i = 0; i < TR_FLAG_SIZE; i++)
2877                 flgs[i] = 0L;
2878
2879         if (p_ptr->special_defense & DEFENSE_ACID)
2880                 add_flag(flgs, TR_RES_ACID);
2881         if (p_ptr->special_defense & DEFENSE_ELEC)
2882                 add_flag(flgs, TR_RES_ELEC);
2883         if (p_ptr->special_defense & DEFENSE_FIRE)
2884                 add_flag(flgs, TR_RES_FIRE);
2885         if (p_ptr->special_defense & DEFENSE_COLD)
2886                 add_flag(flgs, TR_RES_COLD);
2887         if (p_ptr->wraith_form)
2888                 add_flag(flgs, TR_RES_DARK);
2889 }
2890
2891 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2892 {
2893         int i;
2894
2895         /* Clear */
2896         for (i = 0; i < TR_FLAG_SIZE; i++)
2897                 flgs[i] = 0L;
2898
2899         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2900         {
2901                 add_flag(flgs, TR_RES_ACID);
2902                 add_flag(flgs, TR_RES_ELEC);
2903                 add_flag(flgs, TR_RES_FIRE);
2904                 add_flag(flgs, TR_RES_COLD);
2905         }
2906         if (prace_is_(RACE_ANDROID))
2907                 add_flag(flgs, TR_RES_ELEC);
2908         if (prace_is_(RACE_ENT))
2909                 add_flag(flgs, TR_RES_FIRE);
2910         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2911             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2912                 add_flag(flgs, TR_RES_LITE);
2913 }
2914
2915
2916 /*
2917  * A struct for storing misc. flags
2918  */
2919 typedef struct {
2920         u32b player_flags[TR_FLAG_SIZE];
2921         u32b tim_player_flags[TR_FLAG_SIZE];
2922         u32b player_imm[TR_FLAG_SIZE];
2923         u32b tim_player_imm[TR_FLAG_SIZE];
2924         u32b player_vuln[TR_FLAG_SIZE];
2925         u32b known_obj_imm[TR_FLAG_SIZE];
2926 } all_player_flags;
2927
2928
2929 /*
2930  * Helper function, see below
2931  */
2932 static void display_flag_aux(int row, int col, cptr header,
2933                                     int flag1, all_player_flags *f, u16b mode)
2934 {
2935         int     i;
2936         bool    vuln = FALSE;
2937         int max_i;
2938
2939         if (have_flag(f->player_vuln, flag1) &&
2940             !(have_flag(f->known_obj_imm, flag1) ||
2941               have_flag(f->player_imm, flag1) ||
2942               have_flag(f->tim_player_imm, flag1)))
2943                 vuln = TRUE;
2944
2945         /* Header */
2946         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2947
2948         /* Advance */
2949         col += strlen(header) + 1;
2950
2951         /* Weapon flags need only two column */
2952         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2953         else max_i = INVEN_TOTAL;
2954
2955         /* Check equipment */
2956         for (i = INVEN_RARM; i < max_i; i++)
2957         {
2958                 u32b flgs[TR_FLAG_SIZE];
2959                 object_type *o_ptr;
2960
2961                 /* Object */
2962                 o_ptr = &inventory[i];
2963
2964                 /* Known flags */
2965                 object_flags_known(o_ptr, flgs);
2966
2967                 /* Default */
2968                 if (!(mode & DP_IMM))
2969                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2970
2971                 /* Check flags */
2972                 if (mode & DP_CURSE)
2973                 {
2974                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2975                                 c_put_str(TERM_WHITE, "+", row, col);
2976                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2977                                 c_put_str(TERM_WHITE, "*", row, col);
2978                 }
2979                 else
2980                 {
2981                         if (have_flag(flgs, flag1))
2982                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2983                                           (mode & DP_IMM) ? "*" : "+", row, col);
2984                 }
2985
2986                 /* Advance */
2987                 col++;
2988         }
2989
2990         /* Assume that player flag is already written */
2991         if (mode & DP_IMM) return;
2992
2993         /* Default */
2994         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2995
2996         /* Player flags */
2997         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2998
2999         /* Timed player flags */
3000         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3001
3002         /* Immunity */
3003         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
3004         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
3005
3006         /* Vulnerability */
3007         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3008 }
3009
3010
3011 /*
3012  * Special display, part 1
3013  */
3014 static void display_player_flag_info(void)
3015 {
3016         int row;
3017         int col;
3018
3019         all_player_flags f;
3020
3021         /* Extract flags and store */
3022         player_flags(f.player_flags);
3023         tim_player_flags(f.tim_player_flags);
3024         player_immunity(f.player_imm);
3025         tim_player_immunity(f.tim_player_imm);
3026         known_obj_immunity(f.known_obj_imm);
3027         player_vuln_flags(f.player_vuln);
3028
3029         /*** Set 1 ***/
3030
3031         row = 12;
3032         col = 1;
3033
3034         display_player_equippy(row-2, col+8, 0);
3035         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3036
3037 #ifdef JP
3038 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3039 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3040 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3041 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3042 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3043 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3044 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3045 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3046 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3047 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3048 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3049 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3050 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3051 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3052 #else
3053         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3054         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3055         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3056         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3057         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3058         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3059         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3060         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3061         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3062         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3063         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3064         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3065         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3066         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3067 #endif
3068
3069
3070         /*** Set 2 ***/
3071
3072         row = 12;
3073         col = 26;
3074
3075         display_player_equippy(row-2, col+8, 0);
3076
3077         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3078
3079 #ifdef JP
3080 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3081 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3082 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3083 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3084 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3085 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3086 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3087 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3088 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3089 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3090 #else
3091         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3092         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3093         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3094         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3095         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3096         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3097         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3098         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3099         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3100         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3101 #endif
3102
3103
3104         /*** Set 3 ***/
3105
3106         row = 12;
3107         col = 51;
3108
3109         display_player_equippy(row-2, col+12, 0);
3110
3111         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3112
3113 #ifdef JP
3114 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3115 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3116 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3117 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3118 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3119 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3120 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3121 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_LEVITATION, &f, 0);
3122 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3123 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3124 #else
3125         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3126         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3127         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3128         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3129         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3130         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3131         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3132         display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3133         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3134         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3135 #endif
3136
3137 }
3138
3139
3140 /*
3141  * Special display, part 2
3142  */
3143 static void display_player_other_flag_info(void)
3144 {
3145         int row;
3146         int col;
3147
3148         all_player_flags f;
3149
3150         /* Extract flags and store */
3151         player_flags(f.player_flags);
3152         tim_player_flags(f.tim_player_flags);
3153         player_immunity(f.player_imm);
3154         tim_player_immunity(f.tim_player_imm);
3155         known_obj_immunity(f.known_obj_imm);
3156         player_vuln_flags(f.player_vuln);
3157
3158         /*** Set 1 ***/
3159
3160         row = 3;
3161         col = 1;
3162
3163         display_player_equippy(row-2, col+12, DP_WP);
3164
3165         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3166
3167 #ifdef JP
3168         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3169         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3170         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3171         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3172         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3173         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3174         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3175         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3176         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3177         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3178         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3179         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3180         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3181         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3182         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3183         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3184         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3185         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3186         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3187         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3188         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3189         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3190         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3191         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3192         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3193         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3194         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3195         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3196 #else
3197         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3198         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3199         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3200         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3201         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3202         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3203         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3204         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3205         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3206         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3207         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3208         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3209         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3210         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3211         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3212         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3213         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3214         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3215         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3216         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3217         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3218         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3219         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3220         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3221         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3222         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3223         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3224         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3225 #endif
3226
3227
3228         /*** Set 2 ***/
3229
3230         row = 3;
3231         col = col + 12 + 7;
3232
3233         display_player_equippy(row-2, col+12, 0);
3234         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3235
3236 #ifdef JP
3237         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3238         display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
3239         display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3240         display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
3241         display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
3242         display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
3243         display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
3244         display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
3245         display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
3246         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3247         display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3248         display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
3249
3250         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
3251         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
3252         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
3253         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
3254         display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
3255         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
3256 #else
3257         display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3258         display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
3259         display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3260         display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
3261         display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3262         display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3263         display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3264         display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3265         display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3266         display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
3267         display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3268         display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3269
3270         display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
3271         display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
3272         display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
3273         display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
3274         display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
3275         display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
3276 #endif
3277
3278
3279         /*** Set 3 ***/
3280
3281         row = 3;
3282         col = col + 12 + 17;
3283
3284         display_player_equippy(row-2, col+14, 0);
3285
3286         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3287
3288 #ifdef JP
3289         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3290         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3291         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3292         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3293         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3294         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3295
3296         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3297         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3298         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3299         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3300         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3301         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3302
3303         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3304         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3305         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3306         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3307 #else
3308         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3309         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3310         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3311         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3312         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3313         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3314
3315         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3316         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3317         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3318         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3319         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3320         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3321
3322         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3323         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3324         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3325         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3326 #endif
3327
3328 }
3329
3330
3331 /*
3332  * Special display, part 2a
3333  */
3334 static void display_player_misc_info(void)
3335 {
3336         char    buf[80];
3337         char    tmp[80];
3338
3339         /* Display basics */
3340 #ifdef JP
3341 put_str("̾Á°  :", 1, 26);
3342 put_str("À­ÊÌ  :", 3, 1);
3343 put_str("¼ï²  :", 4, 1);
3344 put_str("¿¦¶È  :", 5, 1);
3345 #else
3346         put_str("Name  :", 1, 26);
3347         put_str("Sex   :", 3, 1);
3348         put_str("Race  :", 4, 1);
3349         put_str("Class :", 5, 1);
3350 #endif
3351
3352         strcpy(tmp,ap_ptr->title);
3353 #ifdef JP
3354         if(ap_ptr->no == 1)
3355                 strcat(tmp,"¤Î");
3356 #else
3357                 strcat(tmp," ");
3358 #endif
3359         strcat(tmp,player_name);
3360
3361         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3362         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3363         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3364         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3365
3366         /* Display extras */
3367 #ifdef JP
3368 put_str("¥ì¥Ù¥ë:", 6, 1);
3369 put_str("£È£Ð  :", 7, 1);
3370 put_str("£Í£Ð  :", 8, 1);
3371 #else
3372         put_str("Level :", 6, 1);
3373         put_str("Hits  :", 7, 1);
3374         put_str("Mana  :", 8, 1);
3375 #endif
3376
3377
3378         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3379         c_put_str(TERM_L_BLUE, buf, 6, 9);
3380         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3381         c_put_str(TERM_L_BLUE, buf, 7, 9);
3382         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3383         c_put_str(TERM_L_BLUE, buf, 8, 9);
3384 }
3385
3386
3387 /*
3388  * Special display, part 2b
3389  *
3390  * How to print out the modifications and sustains.
3391  * Positive mods with no sustain will be light green.
3392  * Positive mods with a sustain will be dark green.
3393  * Sustains (with no modification) will be a dark green 's'.
3394  * Negative mods (from a curse) will be red.
3395  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3396  * No mod, no sustain, will be a slate '.'
3397  */
3398 static void display_player_stat_info(void)
3399 {
3400         int i, e_adj;
3401         int stat_col, stat;
3402         int row, col;
3403
3404         object_type *o_ptr;
3405         u32b flgs[TR_FLAG_SIZE];
3406
3407         byte a;
3408         char c;
3409
3410         char buf[80];
3411
3412
3413         /* Column */
3414         stat_col = 22;
3415
3416         /* Row */
3417         row = 3;
3418
3419         /* Print out the labels for the columns */
3420 #ifdef JP
3421 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3422 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3423 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3424 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3425 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3426 #else
3427         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3428         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3429         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3430         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3431         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3432 #endif
3433
3434
3435         /* Display the stats */
3436         for (i = 0; i < 6; i++)
3437         {
3438                 int r_adj;
3439
3440                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3441                 else r_adj = rp_ptr->r_adj[i];
3442
3443                 /* Calculate equipment adjustment */
3444                 e_adj = 0;
3445
3446                 /* Icky formula to deal with the 18 barrier */
3447                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3448                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3449                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3450                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3451                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3452                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3453
3454                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3455                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3456
3457                 if (prace_is_(RACE_ENT))
3458                 {
3459                         switch (i)
3460                         {
3461                                 case A_STR:
3462                                 case A_CON:
3463                                         if (p_ptr->lev > 25) r_adj++;
3464                                         if (p_ptr->lev > 40) r_adj++;
3465                                         if (p_ptr->lev > 45) r_adj++;
3466                                         break;
3467                                 case A_DEX:
3468                                         if (p_ptr->lev > 25) r_adj--;
3469                                         if (p_ptr->lev > 40) r_adj--;
3470                                         if (p_ptr->lev > 45) r_adj--;
3471                                         break;
3472                         }
3473                 }
3474
3475                 e_adj -= r_adj;
3476                 e_adj -= cp_ptr->c_adj[i];
3477                 e_adj -= ap_ptr->a_adj[i];
3478
3479                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3480                         /* Reduced name of stat */
3481                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3482                 else
3483                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3484
3485
3486                 /* Internal "natural" max value.  Maxes at 18/100 */
3487                 /* This is useful to see if you are maxed out */
3488                 cnv_stat(p_ptr->stat_max[i], buf);
3489                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3490                 {
3491 #ifdef JP
3492                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3493 #else
3494                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3495 #endif
3496                 }
3497                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3498
3499                 /* Race, class, and equipment modifiers */
3500                 (void)sprintf(buf, "%3d", r_adj);
3501                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3502                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3503                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3504                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3505                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3506                 (void)sprintf(buf, "%3d", (int)e_adj);
3507                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3508
3509                 /* Actual maximal modified value */
3510                 cnv_stat(p_ptr->stat_top[i], buf);
3511                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3512
3513                 /* Only display stat_use if not maximal */
3514                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3515                 {
3516                         cnv_stat(p_ptr->stat_use[i], buf);
3517                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3518                 }
3519         }
3520
3521         /* Column */
3522         col = stat_col + 41;
3523
3524         /* Header and Footer */
3525         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3526 #ifdef JP
3527 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3528 #else
3529         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3530 #endif
3531
3532
3533         /* Process equipment */
3534         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3535         {
3536                 /* Access object */
3537                 o_ptr = &inventory[i];
3538
3539                 /* Acquire "known" flags */
3540                 object_flags_known(o_ptr, flgs);
3541
3542                 /* Initialize color based of sign of pval. */
3543                 for (stat = 0; stat < 6; stat++)
3544                 {
3545                         /* Default */
3546                         a = TERM_SLATE;
3547                         c = '.';
3548
3549                         /* Boost */
3550                         if (have_flag(flgs, stat))
3551                         {
3552                                 /* Default */
3553                                 c = '*';
3554
3555                                 /* Good */
3556                                 if (o_ptr->pval > 0)
3557                                 {
3558                                         /* Good */
3559                                         a = TERM_L_GREEN;
3560
3561                                         /* Label boost */
3562                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3563                                 }
3564
3565                                 if (have_flag(flgs, stat + TR_SUST_STR))
3566                                 {
3567                                         /* Dark green for sustained stats */
3568                                         a = TERM_GREEN;
3569                                 }
3570
3571                                 /* Bad */
3572                                 if (o_ptr->pval < 0)
3573                                 {
3574                                         /* Bad */
3575                                         a = TERM_RED;
3576
3577                                         /* Label boost */
3578                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3579                                 }
3580                         }
3581
3582                         /* Sustain */
3583                         else if (have_flag(flgs, stat + TR_SUST_STR))
3584                         {
3585                                 /* Dark green "s" */
3586                                 a = TERM_GREEN;
3587                                 c = 's';
3588                         }
3589
3590                         /* Dump proper character */
3591                         Term_putch(col, row + stat+1, a, c);
3592                 }
3593
3594                 /* Advance */
3595                 col++;
3596         }
3597
3598         /* Player flags */
3599         player_flags(flgs);
3600
3601         /* Check stats */
3602         for (stat = 0; stat < 6; stat++)
3603         {
3604                 /* Default */
3605                 a = TERM_SLATE;
3606                 c = '.';
3607
3608                 /* Mutations ... */
3609                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3610                 {
3611                         int dummy = 0;
3612
3613                         if (stat == A_STR)
3614                         {
3615                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3616                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3617                                 if (p_ptr->tsuyoshi) dummy += 4;
3618                         }
3619                         else if (stat == A_WIS || stat == A_INT)
3620                         {
3621                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3622                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3623                         }
3624                         else if (stat == A_DEX)
3625                         {
3626                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3627                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3628                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3629                         }
3630                         else if (stat == A_CON)
3631                         {
3632                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3633                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3634                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3635                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3636                                 if (p_ptr->tsuyoshi) dummy += 4;
3637                         }
3638                         else if (stat == A_CHR)
3639                         {
3640                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3641                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3642                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3643                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3644                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3645                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3646                         }
3647
3648                         /* Boost */
3649                         if (dummy)
3650                         {
3651                                 /* Default */
3652                                 c = '*';
3653
3654                                 /* Good */
3655                                 if (dummy > 0)
3656                                 {
3657                                         /* Good */
3658                                         a = TERM_L_GREEN;
3659
3660                                         /* Label boost */
3661                                         if (dummy < 10) c = '0' + dummy;
3662                                 }
3663
3664                                 /* Bad */
3665                                 if (dummy < 0)
3666                                 {
3667                                         /* Bad */
3668                                         a = TERM_RED;
3669
3670                                         /* Label boost */
3671                                         if (dummy > -10) c = '0' - dummy;
3672                                 }
3673                         }
3674                 }
3675
3676
3677                 /* Sustain */
3678                 if (have_flag(flgs, stat + TR_SUST_STR))
3679                 {
3680                         /* Dark green "s" */
3681                         a = TERM_GREEN;
3682                         c = 's';
3683                 }
3684
3685
3686                 /* Dump */
3687                 Term_putch(col, row + stat+1, a, c);
3688         }
3689 }
3690
3691
3692 /*
3693  * Display the character on the screen (various modes)
3694  *
3695  * The top one and bottom two lines are left blank.
3696  *
3697  * Mode 0 = standard display with skills
3698  * Mode 1 = standard display with history
3699  * Mode 2 = summary of various things
3700  * Mode 3 = summary of various things (part 2)
3701  * Mode 4 = mutations
3702  */
3703 void display_player(int mode)
3704 {
3705         int i;
3706
3707         char    buf[80];
3708         char    tmp[64];
3709
3710
3711         /* XXX XXX XXX */
3712         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3713                 mode = (mode % 5);
3714         else
3715                 mode = (mode % 4);
3716
3717         /* Erase screen */
3718         clear_from(0);
3719
3720         /* Standard */
3721         if ((mode == 0) || (mode == 1))
3722         {
3723                 /* Name, Sex, Race, Class */
3724 #ifdef JP
3725                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3726 #else
3727                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3728 #endif
3729
3730                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3731                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3732                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3733                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3734
3735                 if (p_ptr->realm1)
3736                 {
3737                         if (p_ptr->realm2)
3738                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3739                         else
3740                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3741                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3742                 }
3743
3744                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3745                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3746
3747                 /* Age, Height, Weight, Social */
3748                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3749 #ifdef JP
3750                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3751                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3752                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3753                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3754 #else
3755                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3756                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3757                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3758                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3759 #endif
3760                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3761
3762
3763                 /* Display the stats */
3764                 for (i = 0; i < 6; i++)
3765                 {
3766                         /* Special treatment of "injured" stats */
3767                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3768                         {
3769                                 int value;
3770
3771                                 /* Use lowercase stat name */
3772                                 put_str(stat_names_reduced[i], 3 + i, 53);
3773
3774                                 /* Get the current stat */
3775                                 value = p_ptr->stat_use[i];
3776
3777                                 /* Obtain the current stat (modified) */
3778                                 cnv_stat(value, buf);
3779
3780                                 /* Display the current stat (modified) */
3781                                 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3782
3783                                 /* Acquire the max stat */
3784                                 value = p_ptr->stat_top[i];
3785
3786                                 /* Obtain the maximum stat (modified) */
3787                                 cnv_stat(value, buf);
3788
3789                                 /* Display the maximum stat (modified) */
3790                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3791                         }
3792
3793                         /* Normal treatment of "normal" stats */
3794                         else
3795                         {
3796                                 /* Assume uppercase stat name */
3797                                 put_str(stat_names[i], 3 + i, 53);
3798
3799                                 /* Obtain the current stat (modified) */
3800                                 cnv_stat(p_ptr->stat_use[i], buf);
3801
3802                                 /* Display the current stat (modified) */
3803                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3804                         }
3805
3806                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3807                         {
3808 #ifdef JP
3809                                 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3810 #else
3811                                 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3812 #endif
3813                         }
3814                 }
3815
3816                 /* Display "history" info */
3817                 if (mode == 1)
3818                 {
3819                         char statmsg[1000];
3820
3821 #ifdef JP
3822                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3823 #else
3824                         put_str("(Character Background)", 11, 25);
3825 #endif
3826
3827                         for (i = 0; i < 4; i++)
3828                         {
3829                                 put_str(p_ptr->history[i], i + 12, 10);
3830                         }
3831
3832                         *statmsg = '\0';
3833
3834                         if (p_ptr->is_dead)
3835                         {
3836                                 if (p_ptr->total_winner)
3837                                 {
3838 #ifdef JP
3839                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3840 #else
3841                                         sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3842 #endif
3843                                 }
3844                                 else if (!dun_level)
3845                                 {
3846 #ifdef JP
3847                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3848 #else
3849                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3850 #endif
3851                                 }
3852                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3853                                 {
3854                                         /* Get the quest text */
3855                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3856                                         init_flags = INIT_ASSIGN;
3857
3858                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3859
3860 #ifdef JP
3861                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3862 #else
3863                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3864 #endif
3865                                 }
3866                                 else
3867                                 {
3868 #ifdef JP
3869                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3870 #else
3871                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3872 #endif
3873                                 }
3874                         }
3875                         else if (character_dungeon)
3876                         {
3877                                 if (!dun_level)
3878                                 {
3879 #ifdef JP
3880                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3881 #else
3882                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3883 #endif
3884                                 }
3885                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3886                                 {
3887                                         /* Clear the text */
3888                                         /* Must be done before doing INIT_SHOW_TEXT */
3889                                         for (i = 0; i < 10; i++)
3890                                         {
3891                                                 quest_text[i][0] = '\0';
3892                                         }
3893                                         quest_text_line = 0;
3894
3895                                         /* Get the quest text */
3896                                         init_flags = INIT_SHOW_TEXT;
3897
3898                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3899
3900 #ifdef JP
3901                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3902 #else
3903                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3904 #endif
3905                                 }
3906                                 else
3907                                 {
3908 #ifdef JP
3909                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3910 #else
3911                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3912 #endif
3913                                 }
3914                         }
3915
3916                         if (*statmsg)
3917                         {
3918                                 char temp[64*2], *t;
3919                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3920                                 t = temp;
3921                                 for(i=0 ; i<2 ; i++)
3922                                 {
3923                                         if(t[0]==0)
3924                                                 break; 
3925                                         else
3926                                         {
3927                                                 put_str(t, i + 5 + 12, 10);
3928                                                 t += strlen(t)+1;
3929                                         }
3930                                 }
3931                         }
3932
3933                 }
3934
3935                 /* Display "various" info */
3936                 else
3937                 {
3938                         display_player_middle();
3939                         display_player_various();
3940                 }
3941         }
3942
3943         /* Special */
3944         else if (mode == 2)
3945         {
3946                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3947
3948                 /* Dump the info */
3949                 display_player_misc_info();
3950                 display_player_stat_info();
3951                 display_player_flag_info();
3952         }
3953
3954         /* Special */
3955         else if (mode == 3)
3956         {
3957                 display_player_other_flag_info();
3958         }
3959
3960         else if (mode == 4)
3961         {
3962                 do_cmd_knowledge_mutations();
3963         }
3964 }
3965
3966
3967 /*
3968  *
3969  */
3970 static void dump_aux_display_player(FILE *fff)
3971 {
3972         int x, y, i;
3973         byte a;
3974         char c;
3975         char            buf[1024];
3976
3977         /* Display player */
3978         display_player(0);
3979
3980         /* Dump part of the screen */
3981         for (y = 1; y < 22; y++)
3982         {
3983                 /* Dump each row */
3984                 for (x = 0; x < 79; x++)
3985                 {
3986                         /* Get the attr/char */
3987                         (void)(Term_what(x, y, &a, &c));
3988
3989                         /* Dump it */
3990                         buf[x] = c;
3991                 }
3992
3993                 /* End the string */
3994                 buf[x] = '\0';
3995
3996                 /* Kill trailing spaces */
3997                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3998
3999                 /* End the row */
4000 #ifdef JP
4001                 fprintf(fff, "%s\n", buf);
4002 #else
4003                 fprintf(fff, "%s\n", buf);
4004 #endif
4005
4006         }
4007
4008         /* Display history */
4009         display_player(1);
4010
4011         /* Dump part of the screen */
4012         for (y = 10; y < 19; y++)
4013         {
4014                 /* Dump each row */
4015                 for (x = 0; x < 79; x++)
4016                 {
4017                         /* Get the attr/char */
4018                         (void)(Term_what(x, y, &a, &c));
4019
4020                         /* Dump it */
4021                         buf[x] = c;
4022                 }
4023
4024                 /* End the string */
4025                 buf[x] = '\0';
4026
4027                 /* Kill trailing spaces */
4028                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4029
4030                 /* End the row */
4031                 fprintf(fff, "%s\n", buf);
4032         }
4033
4034         fprintf(fff, "\n");
4035
4036         /* Display flags (part 1) */
4037         display_player(2);
4038
4039         /* Dump part of the screen */
4040         for (y = 2; y < 22; y++)
4041         {
4042                 /* Dump each row */
4043                 for (x = 0; x < 79; x++)
4044                 {
4045                         /* Get the attr/char */
4046                         (void)(Term_what(x, y, &a, &c));
4047
4048                         /* Dump it (Ignore equippy tile graphic) */
4049                         if (a < 128)
4050                                 buf[x] = c;
4051                         else
4052                                 buf[x] = ' ';
4053                 }
4054
4055                 /* End the string */
4056                 buf[x] = '\0';
4057
4058                 /* Kill trailing spaces */
4059                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4060
4061                 /* End the row */
4062                 fprintf(fff, "%s\n", buf);
4063         }
4064
4065         fprintf(fff, "\n");
4066
4067         /* Display flags (part 2) */
4068         display_player(3);
4069
4070         /* Dump part of the screen */
4071         for (y = 1; y < 22; y++)
4072         {
4073                 /* Dump each row */
4074                 for (x = 0; x < 79; x++)
4075                 {
4076                         /* Get the attr/char */
4077                         (void)(Term_what(x, y, &a, &c));
4078
4079                         /* Dump it (Ignore equippy tile graphic) */
4080                         if (a < 128)
4081                                 buf[x] = c;
4082                         else
4083                                 buf[x] = ' ';
4084                 }
4085
4086                 /* End the string */
4087                 buf[x] = '\0';
4088
4089                 /* Kill trailing spaces */
4090                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4091
4092                 /* End the row */
4093                 fprintf(fff, "%s\n", buf);
4094         }
4095
4096         for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4097                 fprintf(fff, " ");
4098         fprintf(fff, "\n");
4099         for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4100                 fprintf(fff, " ");
4101 }
4102
4103
4104 /*
4105  *
4106  */
4107 static void dump_aux_pet(FILE *fff)
4108 {
4109         int i;
4110         bool pet = FALSE;
4111         bool pet_settings = FALSE;
4112         char pet_name[80];
4113
4114         for (i = m_max - 1; i >= 1; i--)
4115         {
4116                 monster_type *m_ptr = &m_list[i];
4117
4118                 if (!m_ptr->r_idx) continue;
4119                 if (!is_pet(m_ptr)) continue;
4120                 pet_settings = TRUE;
4121                 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4122                 if (!pet)
4123                 {
4124 #ifdef JP
4125                         fprintf(fff, "\n\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4126 #else
4127                         fprintf(fff, "\n\n  [Leading Pets]\n\n");
4128 #endif
4129                         pet = TRUE;
4130                 }
4131                 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4132                 fprintf(fff, "%s\n", pet_name);
4133         }
4134
4135         if (pet_settings)
4136         {
4137 #ifdef JP
4138                 fprintf(fff, "\n\n  [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4139 #else
4140                 fprintf(fff, "\n\n  [Command for Pets]\n");
4141 #endif
4142
4143 #ifdef JP
4144                 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë:                       %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4145 #else
4146                 fprintf(fff, "\n Pets open doors:                    %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4147 #endif
4148
4149 #ifdef JP
4150                 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦:                     %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4151 #else
4152                 fprintf(fff, "\n Pets pick up items:                 %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4153 #endif
4154
4155 #ifdef JP
4156                 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦:             %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4157 #else
4158                 fprintf(fff, "\n Allow teleport:                     %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4159 #endif
4160
4161 #ifdef JP
4162                 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4163 #else
4164                 fprintf(fff, "\n Allow cast attack spell:            %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4165 #endif
4166
4167 #ifdef JP
4168                 fprintf(fff, "\n ¾¤´­ËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4169 #else
4170                 fprintf(fff, "\n Allow cast summon spell:            %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4171 #endif
4172
4173 #ifdef JP
4174                 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4175 #else
4176                 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4177 #endif
4178
4179                 fputc('\n', fff);
4180         }
4181 }
4182
4183
4184 /*
4185  *
4186  */
4187 static void dump_aux_class_special(FILE *fff)
4188 {
4189         if (p_ptr->pclass == CLASS_BLUE_MAGE)
4190         {
4191                 int i = 0;
4192                 int j = 0;
4193                 int l1 = 0;
4194                 int l2 = 0;
4195                 int num = 0;
4196                 int spellnum[MAX_MONSPELLS];
4197                 s32b f4 = 0, f5 = 0, f6 = 0;
4198                 char p[60][80];
4199                 int col = 0;
4200                 bool pcol = FALSE;
4201
4202                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4203
4204 #ifdef JP
4205                 strcat(p[col], "\n\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4206 #else
4207                 strcat(p[col], "\n\n  [Learned Blue Magic]\n");
4208 #endif
4209
4210
4211                 for (j=1;j<6;j++)
4212                 {
4213                         col++;
4214                         set_rf_masks(&f4, &f5, &f6, j);
4215                         switch(j)
4216                         {
4217                                 case MONSPELL_TYPE_BOLT:
4218 #ifdef JP
4219                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4220 #else
4221                                         strcat(p[col], "\n     [Bolt  Type]\n");
4222 #endif
4223                                         break;
4224
4225                                 case MONSPELL_TYPE_BALL:
4226 #ifdef JP
4227                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4228 #else
4229                                         strcat(p[col], "\n     [Ball  Type]\n");
4230 #endif
4231                                         break;
4232
4233                                 case MONSPELL_TYPE_BREATH:
4234 #ifdef JP
4235                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4236 #else
4237                                         strcat(p[col], "\n     [  Breath  ]\n");
4238 #endif
4239                                         break;
4240
4241                                 case MONSPELL_TYPE_SUMMON:
4242 #ifdef JP
4243                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4244 #else
4245                                         strcat(p[col], "\n     [Summonning]\n");
4246 #endif
4247                                         break;
4248
4249                                 case MONSPELL_TYPE_OTHER:
4250 #ifdef JP
4251                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4252 #else
4253                                         strcat(p[col], "\n     [Other Type]\n");
4254 #endif
4255                                         break;
4256                         }
4257
4258                         for (i = 0, num = 0; i < 32; i++)
4259                         {
4260                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4261                         }
4262                         for (; i < 64; i++)
4263                         {
4264                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4265                         }
4266                         for (; i < 96; i++)
4267                         {
4268                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4269                         }
4270
4271                         col++;
4272                         pcol = FALSE;
4273                         strcat(p[col], "       ");
4274
4275                         for (i = 0; i < num; i++)
4276                         {
4277                                 if (p_ptr->magic_num2[spellnum[i]])
4278                                 {
4279                                         pcol = TRUE;
4280                                         /* Dump blue magic */
4281                                         l1 = strlen(p[col]);
4282                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4283                                         if ((l1 + l2) >= 75)
4284                                         {
4285                                                 strcat(p[col], "\n");
4286                                                 col++;
4287                                                 strcat(p[col], "       ");
4288                                         }
4289                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4290                                         strcat(p[col], ", ");
4291                                 }
4292                         }
4293                         
4294                         if (!pcol)
4295                         {
4296 #ifdef JP
4297                                 strcat(p[col], "¤Ê¤·");
4298 #else
4299                                 strcat(p[col], "None");
4300 #endif
4301                         }
4302                         else
4303                         {
4304                                 if (p[col][strlen(p[col])-2] == ',')
4305                                 {
4306                                         p[col][strlen(p[col])-2] = '\0';
4307                                 }
4308                                 else
4309                                 {
4310                                         p[col][strlen(p[col])-10] = '\0';
4311                                 }
4312                         }
4313                         
4314                         strcat(p[col], "\n");
4315                 }
4316
4317                 for (i=0;i<=col;i++)
4318                 {
4319                         fprintf(fff, p[i]);
4320                 }
4321         }
4322 }
4323
4324
4325 /*
4326  *
4327  */
4328 static void dump_aux_quest(FILE *fff)
4329 {
4330         int i;
4331         int *quest_num;
4332         int dummy;
4333
4334
4335 #ifdef JP
4336         fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4337 #else
4338         fprintf(fff, "\n\n  [Quest Information]\n");
4339 #endif
4340
4341         /* Allocate Memory */
4342         C_MAKE(quest_num, max_quests, int);
4343
4344         /* Sort by compete level */
4345         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4346         ang_sort_comp = ang_sort_comp_quest_num;
4347         ang_sort_swap = ang_sort_swap_quest_num;
4348         ang_sort(quest_num, &dummy, max_quests);
4349
4350         /* Dump Quest Information */
4351         fputc('\n', fff);
4352         do_cmd_knowledge_quests_completed(fff, quest_num);
4353         fputc('\n', fff);
4354         do_cmd_knowledge_quests_failed(fff, quest_num);
4355         fputc('\n', fff);
4356
4357         /* Free Memory */
4358         C_KILL(quest_num, max_quests, int);
4359 }
4360
4361
4362 /*
4363  *
4364  */
4365 static void dump_aux_last_message(FILE *fff)
4366 {
4367         if (p_ptr->is_dead)
4368         {
4369                 if (!p_ptr->total_winner)
4370                 {
4371                         int i;
4372
4373 #ifdef JP
4374                         fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4375 #else
4376                         fprintf(fff, "\n  [Last Messages]\n\n");
4377 #endif
4378                         for (i = MIN(message_num(), 30); i >= 0; i--)
4379                         {
4380                                 fprintf(fff,"> %s\n",message_str((s16b)i));
4381                         }
4382                         fputc('\n', fff);
4383                 }
4384
4385                 /* Hack -- *Winning* message */
4386                 else if (p_ptr->last_message)
4387                 {
4388 #ifdef JP
4389                         fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4390 #else
4391                         fprintf(fff, "\n  [*Winning* Message]\n\n");
4392 #endif
4393                         fprintf(fff,"  %s\n", p_ptr->last_message);
4394                         fputc('\n', fff);
4395                 }
4396         }
4397 }
4398
4399
4400 /*
4401  *
4402  */
4403 static void dump_aux_recall(FILE *fff)
4404 {
4405         int y;
4406
4407 #ifdef JP
4408         fprintf(fff, "\n  [µ¢´Ô¾ì½ê]\n\n");
4409 #else
4410         fprintf(fff, "\n  [Recall Depth]\n\n");
4411 #endif
4412
4413         for (y = 1; y < max_d_idx; y++)
4414         {
4415                 bool seiha = FALSE;
4416
4417                 if (!d_info[y].maxdepth) continue;
4418                 if (!max_dlv[y]) continue;
4419                 if (d_info[y].final_guardian)
4420                 {
4421                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4422                 }
4423                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4424
4425 #ifdef JP
4426                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4427 #else
4428                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4429 #endif
4430         }
4431 }
4432
4433
4434 /*
4435  *
4436  */
4437 static void dump_aux_options(FILE *fff)
4438 {
4439 #ifdef JP
4440         fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4441 #else
4442         fprintf(fff, "\n  [Option Settings]\n");
4443 #endif
4444
4445
4446         if (preserve_mode)
4447 #ifdef JP
4448                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4449 #else
4450                 fprintf(fff, "\n Preserve Mode:      ON");
4451 #endif
4452
4453         else
4454 #ifdef JP
4455                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4456 #else
4457                 fprintf(fff, "\n Preserve Mode:      OFF");
4458 #endif
4459
4460
4461         if (ironman_small_levels)
4462 #ifdef JP
4463                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4464 #else
4465                 fprintf(fff, "\n Small Levels:       ALWAYS");
4466 #endif
4467
4468         else if (always_small_levels)
4469 #ifdef JP
4470                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4471 #else
4472                 fprintf(fff, "\n Small Levels:       ON");
4473 #endif
4474
4475         else if (small_levels)
4476 #ifdef JP
4477                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4478 #else
4479                 fprintf(fff, "\n Small Levels:       ENABLED");
4480 #endif
4481
4482         else
4483 #ifdef JP
4484                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4485 #else
4486                 fprintf(fff, "\n Small Levels:       OFF");
4487 #endif
4488
4489
4490         if (vanilla_town)
4491 #ifdef JP
4492                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4493 #else
4494                 fprintf(fff, "\n Vanilla Town:       ON");
4495 #endif
4496
4497         else if (lite_town)
4498 #ifdef JP
4499                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4500 #else
4501                 fprintf(fff, "\n Lite Town:          ON");
4502 #endif
4503
4504
4505         if (ironman_shops)
4506 #ifdef JP
4507                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4508 #else
4509                 fprintf(fff, "\n No Shops:           ON");
4510 #endif
4511
4512
4513         if (ironman_downward)
4514 #ifdef JP
4515                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4516 #else
4517                 fprintf(fff, "\n Diving Only:        ON");
4518 #endif
4519
4520
4521         if (ironman_rooms)
4522 #ifdef JP
4523                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4524 #else
4525                 fprintf(fff, "\n Unusual Rooms:      ON");
4526 #endif
4527
4528
4529         if (ironman_nightmare)
4530 #ifdef JP
4531                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4532 #else
4533                 fprintf(fff, "\n Nightmare Mode:     ON");
4534 #endif
4535
4536
4537         if (ironman_empty_levels)
4538 #ifdef JP
4539                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4540 #else
4541                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4542 #endif
4543
4544         else if (empty_levels)
4545 #ifdef JP
4546                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4547 #else
4548                 fprintf(fff, "\n Arena Levels:       ENABLED");
4549 #endif
4550
4551         else
4552 #ifdef JP
4553                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4554 #else
4555                 fprintf(fff, "\n Arena Levels:       OFF");
4556 #endif
4557
4558
4559         fputc('\n', fff);
4560
4561         if (p_ptr->noscore)
4562 #ifdef JP
4563                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4564 #else
4565                 fprintf(fff, "\n You have done something illegal.\n");
4566 #endif
4567
4568         fputc('\n', fff);
4569 }
4570
4571
4572 /*
4573  *
4574  */
4575 static void dump_aux_arena(FILE *fff)
4576 {
4577         if (lite_town || vanilla_town) return;
4578
4579         if (p_ptr->arena_number < 0)
4580         {
4581                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4582                 {
4583 #ifdef JP
4584                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4585 #else
4586                         fprintf(fff, "\n Arena: Defeated\n");
4587 #endif
4588                 }
4589                 else
4590                 {
4591 #ifdef JP
4592                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4593                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4594 #else
4595                         fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4596                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4597                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4598 #endif
4599                 }
4600         }
4601         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4602         {
4603 #ifdef JP
4604                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4605 #else
4606                 fprintf(fff, "\n Arena: True Champion\n");
4607 #endif
4608         }
4609         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4610         {
4611 #ifdef JP
4612                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4613 #else
4614                 fprintf(fff, "\n Arena: Champion\n");
4615 #endif
4616         }
4617         else
4618         {
4619 #ifdef JP
4620                 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4621 #else
4622                 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4623 #endif
4624         }
4625
4626         fprintf(fff, "\n");
4627 }
4628
4629
4630 /*
4631  *
4632  */
4633 static void dump_aux_monsters(FILE *fff)
4634 {
4635         /* Monsters slain */
4636
4637         int k;
4638         long uniq_total = 0;
4639         long norm_total = 0;
4640         s16b *who;
4641
4642         /* Sort by monster level */
4643         u16b why = 2;
4644
4645 #ifdef JP
4646         fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4647 #else
4648         fprintf(fff, "\n  [Defeated Monsters]\n\n");
4649 #endif
4650
4651         /* Allocate the "who" array */
4652         C_MAKE(who, max_r_idx, s16b);
4653
4654         /* Count monster kills */
4655         for (k = 1; k < max_r_idx; k++)
4656         {
4657                 monster_race *r_ptr = &r_info[k];
4658
4659                 /* Ignore unused index */
4660                 if (!r_ptr->name) continue;
4661
4662                 /* Unique monsters */
4663                 if (r_ptr->flags1 & RF1_UNIQUE)
4664                 {
4665                         bool dead = (r_ptr->max_num == 0);
4666                         if (dead)
4667                         {
4668                                 norm_total++;
4669
4670                                 /* Add a unique monster to the list */
4671                                 who[uniq_total++] = k;
4672                         }
4673                 }
4674
4675                 /* Normal monsters */
4676                 else
4677                 {
4678                         if (r_ptr->r_pkills > 0)
4679                         {
4680                                 norm_total += r_ptr->r_pkills;
4681                         }
4682                 }
4683         }
4684
4685
4686         /* No monsters is defeated */
4687         if (norm_total < 1)
4688         {
4689 #ifdef JP
4690                 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4691 #else
4692                 fprintf(fff,"You have defeated no enemies yet.\n");
4693 #endif
4694         }
4695
4696         /* Defeated more than one normal monsters */
4697         else if (uniq_total == 0)
4698         {
4699 #ifdef JP
4700                 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4701 #else
4702                 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4703 #endif
4704         }
4705
4706         /* Defeated more than one unique monsters */
4707         else /* if (uniq_total > 0) */
4708         {
4709 #ifdef JP
4710                 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
4711 #else
4712                 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4713 #endif
4714
4715
4716                 /* Select the sort method */
4717                 ang_sort_comp = ang_sort_comp_hook;
4718                 ang_sort_swap = ang_sort_swap_hook;
4719
4720                 /* Sort the array by dungeon depth of monsters */
4721                 ang_sort(who, &why, uniq_total);
4722
4723 #ifdef JP
4724                 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4725 #else
4726                 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4727 #endif
4728
4729                 /* Print top 10 */
4730                 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4731                 {
4732                         monster_race *r_ptr = &r_info[who[k]];
4733
4734 #ifdef JP
4735                         fprintf(fff, "  %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4736 #else
4737                         fprintf(fff, "  %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4738 #endif
4739                 }
4740
4741         }
4742
4743         /* Free the "who" array */
4744         C_KILL(who, max_r_idx, s16b);
4745 }
4746
4747
4748 /*
4749  *
4750  */
4751 static void dump_aux_race_history(FILE *fff)
4752 {
4753         if (p_ptr->old_race1 || p_ptr->old_race2)
4754         {
4755                 int i;
4756
4757 #ifdef JP
4758                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4759 #else
4760                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4761 #endif
4762                 for (i = 0; i < MAX_RACES; i++)
4763                 {
4764                         if (p_ptr->start_race == i) continue;
4765                         if (i < 32)
4766                         {
4767                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4768                         }
4769                         else
4770                         {
4771                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4772                         }
4773 #ifdef JP
4774                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4775 #else
4776                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4777 #endif
4778                 }
4779
4780                 fputc('\n', fff);
4781         }
4782 }
4783
4784
4785 /*
4786  *
4787  */
4788 static void dump_aux_realm_history(FILE *fff)
4789 {
4790         if (p_ptr->old_realm)
4791         {
4792                 int i;
4793
4794                 fputc('\n', fff);
4795                 for (i = 0; i < MAX_MAGIC; i++)
4796                 {
4797                         if (!(p_ptr->old_realm & 1L << i)) continue;
4798 #ifdef JP
4799                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4800 #else
4801                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4802 #endif
4803                 }
4804                 fputc('\n', fff);
4805         }
4806 }
4807
4808
4809 /*
4810  *
4811  */
4812 static void dump_aux_virtues(FILE *fff)
4813 {
4814 #ifdef JP
4815         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4816 #else
4817         fprintf(fff, "\n\n  [Virtues]\n\n");
4818 #endif
4819
4820 #ifdef JP
4821         fprintf(fff, "°À­ : %s\n", your_alignment());
4822 #else
4823         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4824 #endif
4825
4826         fprintf(fff, "\n");
4827         dump_virtues(fff);
4828 }
4829
4830
4831 /*
4832  *
4833  */
4834 static void dump_aux_mutations(FILE *fff)
4835 {
4836         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4837         {
4838 #ifdef JP
4839                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4840 #else
4841                 fprintf(fff, "\n\n  [Mutations]\n\n");
4842 #endif
4843
4844                 dump_mutations(fff);
4845         }
4846 }
4847
4848
4849 /*
4850  *
4851  */
4852 static void dump_aux_equipment_inventory(FILE *fff)
4853 {
4854         int i;
4855         char o_name[MAX_NLEN];
4856
4857         /* Dump the equipment */
4858         if (equip_cnt)
4859         {
4860 #ifdef JP
4861                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4862 #else
4863                 fprintf(fff, "  [Character Equipment]\n\n");
4864 #endif
4865
4866                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4867                 {
4868                         object_desc(o_name, &inventory[i], 0);
4869                         if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
4870 #ifdef JP
4871                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4872 #else
4873                                 strcpy(o_name, "(wielding with two-hands)");
4874 #endif
4875
4876                         fprintf(fff, "%c) %s\n",
4877                                 index_to_label(i), o_name);
4878                 }
4879                 fprintf(fff, "\n\n");
4880         }
4881
4882         /* Dump the inventory */
4883 #ifdef JP
4884         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4885 #else
4886         fprintf(fff, "  [Character Inventory]\n\n");
4887 #endif
4888
4889         for (i = 0; i < INVEN_PACK; i++)
4890         {
4891                 /* Don't dump the empty slots */
4892                 if (!inventory[i].k_idx) break;
4893
4894                 /* Dump the inventory slots */
4895                 object_desc(o_name, &inventory[i], 0);
4896                 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
4897         }
4898
4899         /* Add an empty line */
4900         fprintf(fff, "\n\n");
4901 }
4902
4903
4904 /*
4905  *
4906  */
4907 static void dump_aux_home_museum(FILE *fff)
4908 {
4909         char o_name[MAX_NLEN];
4910         store_type  *st_ptr;
4911
4912         /* Do we need it?? */
4913         /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
4914
4915         /* Print the home */
4916         st_ptr = &town[1].store[STORE_HOME];
4917
4918         /* Home -- if anything there */
4919         if (st_ptr->stock_num)
4920         {
4921                 int i;
4922                 int x = 1;
4923
4924 #ifdef JP
4925                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4926 #else
4927                 fprintf(fff, "  [Home Inventory]\n");
4928 #endif
4929
4930                 /* Dump all available items */
4931                 for (i = 0; i < st_ptr->stock_num; i++)
4932                 {
4933                         if ((i % 12) == 0)
4934 #ifdef JP
4935                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4936 #else
4937                                 fprintf(fff, "\n ( page %d )\n", x++);
4938 #endif
4939                         object_desc(o_name, &st_ptr->stock[i], 0);
4940                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4941                 }
4942
4943                 /* Add an empty line */
4944                 fprintf(fff, "\n\n");
4945         }
4946
4947
4948         /* Print the home */
4949         st_ptr = &town[1].store[STORE_MUSEUM];
4950
4951         /* Home -- if anything there */
4952         if (st_ptr->stock_num)
4953         {
4954                 int i;
4955                 int x = 1;
4956
4957 #ifdef JP
4958                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4959 #else
4960                 fprintf(fff, "  [Museum]\n");
4961 #endif
4962
4963                 /* Dump all available items */
4964                 for (i = 0; i < st_ptr->stock_num; i++)
4965                 {
4966 #ifdef JP
4967                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4968                         object_desc(o_name, &st_ptr->stock[i], 0);
4969                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4970 #else
4971                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4972                         object_desc(o_name, &st_ptr->stock[i], 0);
4973                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4974 #endif
4975
4976                 }
4977
4978                 /* Add an empty line */
4979                 fprintf(fff, "\n\n");
4980         }
4981 }
4982
4983
4984 /*
4985  * Output the character dump to a file
4986  */
4987 errr make_character_dump(FILE *fff)
4988 {
4989 #ifdef JP
4990         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
4991                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4992 #else
4993         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
4994                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4995 #endif
4996
4997         update_playtime();
4998
4999         dump_aux_display_player(fff);
5000         dump_aux_last_message(fff);
5001         dump_aux_options(fff);
5002         dump_aux_recall(fff);
5003         dump_aux_quest(fff);
5004         dump_aux_arena(fff);
5005         dump_aux_monsters(fff);
5006         dump_aux_virtues(fff);
5007         dump_aux_race_history(fff);
5008         dump_aux_realm_history(fff);
5009         dump_aux_class_special(fff);
5010         dump_aux_mutations(fff);
5011         dump_aux_pet(fff);
5012         fputs("\n\n", fff);
5013         dump_aux_equipment_inventory(fff);
5014         dump_aux_home_museum(fff);
5015
5016 #ifdef JP
5017         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5018 #else
5019         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
5020 #endif
5021
5022         return 0;
5023 }
5024
5025 /*
5026  * Hack -- Dump a character description file
5027  *
5028  * XXX XXX XXX Allow the "full" flag to dump additional info,
5029  * and trigger its usage from various places in the code.
5030  */
5031 errr file_character(cptr name)
5032 {
5033         int             fd = -1;
5034         FILE            *fff = NULL;
5035         char            buf[1024];
5036
5037         /* Build the filename */
5038         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5039
5040         /* File type is "TEXT" */
5041         FILE_TYPE(FILE_TYPE_TEXT);
5042
5043         /* Check for existing file */
5044         fd = fd_open(buf, O_RDONLY);
5045
5046         /* Existing file */
5047         if (fd >= 0)
5048         {
5049                 char out_val[160];
5050
5051                 /* Close the file */
5052                 (void)fd_close(fd);
5053
5054                 /* Build query */
5055 #ifdef JP
5056                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
5057 #else
5058                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5059 #endif
5060
5061
5062                 /* Ask */
5063                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5064         }
5065
5066         /* Open the non-existing file */
5067         if (fd < 0) fff = my_fopen(buf, "w");
5068
5069         /* Invalid file */
5070         if (!fff)
5071         {
5072                 /* Message */
5073 #ifdef JP
5074                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5075 #else
5076                 prt("Character dump failed!", 0, 0);
5077 #endif
5078
5079                 (void)inkey();
5080
5081                 /* Error */
5082                 return (-1);
5083         }
5084
5085         (void)make_character_dump(fff);
5086
5087         /* Close it */
5088         my_fclose(fff);
5089
5090
5091         /* Message */
5092 #ifdef JP
5093 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5094 #else
5095         msg_print("Character dump successful.");
5096 #endif
5097
5098         msg_print(NULL);
5099
5100         /* Success */
5101         return (0);
5102 }
5103
5104
5105 /*
5106  * Display single line of on-line help file
5107  *
5108  * You can insert some special color tag to change text color.
5109  * Such as...
5110  * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5111  *
5112  * A colored segment is between "[[[[y|" and the last "|".
5113  * You can use any single character in place of the "|".
5114  */
5115 static void show_file_aux_line(cptr str, int cy, cptr shower)
5116 {
5117         static const char tag_str[] = "[[[[";
5118         byte color = TERM_WHITE;
5119         char in_tag = '\0';
5120         int cx = 0;
5121         int i;
5122         char lcstr[1024];
5123
5124         if (shower)
5125         {
5126                 /* Make a lower case version of str for searching */
5127                 strcpy(lcstr, str);
5128                 str_tolower(lcstr);
5129         }
5130
5131         /* Initial cursor position */
5132         Term_gotoxy(cx, cy);
5133
5134         for (i = 0; str[i];)
5135         {
5136                 int len = strlen(&str[i]);
5137                 int showercol = len + 1;
5138                 int bracketcol = len + 1;
5139                 int endcol = len;
5140                 cptr ptr;
5141
5142                 /* Search for a shower string in the line */
5143                 if (shower)
5144                 {
5145                         ptr = my_strstr(&lcstr[i], shower);
5146                         if (ptr) showercol = ptr - &lcstr[i];
5147                 }
5148
5149                 /* Search for a color segment tag */
5150                 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5151                 if (ptr) bracketcol = ptr - &str[i];
5152
5153                 /* A color tag is found */
5154                 if (bracketcol < endcol) endcol = bracketcol;
5155
5156                 /* The shower string is found before the color tag */
5157                 if (showercol < endcol) endcol = showercol;
5158
5159                 /* Print a segment of the line */
5160                 Term_addstr(endcol, color, &str[i]);
5161                 cx += endcol;
5162                 i += endcol;
5163
5164                 /* Shower string? */
5165                 if (endcol == showercol)
5166                 {
5167                         int showerlen = strlen(shower);
5168
5169                         /* Print the shower string in yellow */
5170                         Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5171                         cx += showerlen;
5172                         i += showerlen;
5173                 }
5174
5175                 /* Colored segment? */
5176                 else if (endcol == bracketcol)
5177                 {
5178                         if (in_tag)
5179                         {
5180                                 /* Found the end of colored segment */
5181                                 i++;
5182
5183                                 /* Now looking for an another tag_str */
5184                                 in_tag = '\0';
5185
5186                                 /* Set back to the default color */
5187                                 color = TERM_WHITE;
5188                         }
5189                         else
5190                         {
5191                                 /* Found a tag_str, and get a tag color */
5192                                 i += sizeof(tag_str)-1;
5193
5194                                 /* Get tag color */
5195                                 color = color_char_to_attr(str[i]);
5196
5197                                 /* Illegal color tag */
5198                                 if (color == 255 || str[i+1] == '\0')
5199                                 {
5200                                         /* Illegal color tag */
5201                                         color = TERM_WHITE;
5202
5203                                         /* Print the broken tag as a string */
5204                                         Term_addstr(-1, TERM_WHITE, tag_str);
5205                                         cx += sizeof(tag_str)-1;
5206                                 }
5207                                 else
5208                                 {
5209                                         /* Skip the color tag */
5210                                         i++;
5211
5212                                         /* Now looking for a close tag */
5213                                         in_tag = str[i];
5214
5215                                         /* Skip the close-tag-indicator */
5216                                         i++;
5217                                 }
5218                         }
5219                 }
5220
5221         } /* for (i = 0; str[i];) */
5222
5223         /* Clear rest of line */
5224         Term_erase(cx, cy, 255);
5225 }
5226
5227
5228 /*
5229  * Recursive file perusal.
5230  *
5231  * Process various special text in the input file, including
5232  * the "menu" structures used by the "help file" system.
5233  *
5234  * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5235  */
5236 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5237 {
5238         int i, n, skey;
5239
5240         /* Number of "real" lines passed by */
5241         int next = 0;
5242
5243         /* Number of "real" lines in the file */
5244         int size = 0;
5245
5246         /* Backup value for "line" */
5247         int back = 0;
5248
5249         /* This screen has sub-screens */
5250         bool menu = FALSE;
5251
5252         /* Current help file */
5253         FILE *fff = NULL;
5254
5255         /* Find this string (if any) */
5256         cptr find = NULL;
5257
5258         /* Jump to this tag */
5259         cptr tag = NULL;
5260
5261         /* Hold strings to find/show */
5262         char finder_str[81];
5263         char shower_str[81];
5264
5265         /* String to show */
5266         cptr shower = NULL;
5267
5268         /* Filename */
5269         char filename[1024];
5270
5271         /* Describe this thing */
5272         char caption[128];
5273
5274         /* Path buffer */
5275         char path[1024];
5276
5277         /* General buffer */
5278         char buf[1024];
5279
5280         /* Sub-menu information */
5281         char hook[68][32];
5282
5283         bool reverse = (line < 0);
5284
5285         int wid, hgt, rows;
5286
5287         Term_get_size(&wid, &hgt);
5288         rows = hgt - 4;
5289
5290         /* Wipe finder */
5291         strcpy(finder_str, "");
5292
5293         /* Wipe shower */
5294         strcpy(shower_str, "");
5295
5296         /* Wipe caption */
5297         strcpy(caption, "");
5298
5299         /* Wipe the hooks */
5300         for (i = 0; i < 68; i++)
5301         {
5302                 hook[i][0] = '\0';
5303         }
5304
5305         /* Copy the filename */
5306         strcpy(filename, name);
5307
5308         n = strlen(filename);
5309
5310         /* Extract the tag from the filename */
5311         for (i = 0; i < n; i++)
5312         {
5313                 if (filename[i] == '#')
5314                 {
5315                         filename[i] = '\0';
5316                         tag = filename + i + 1;
5317                         break;
5318                 }
5319         }
5320
5321         /* Redirect the name */
5322         name = filename;
5323
5324         /* Hack XXX XXX XXX */
5325         if (what)
5326         {
5327                 /* Caption */
5328                 strcpy(caption, what);
5329
5330                 /* Access the "file" */
5331                 strcpy(path, name);
5332
5333                 /* Open */
5334                 fff = my_fopen(path, "r");
5335         }
5336
5337         /* Look in "help" */
5338         if (!fff)
5339         {
5340                 /* Caption */
5341 #ifdef JP
5342 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5343 #else
5344                 sprintf(caption, "Help file '%s'", name);
5345 #endif
5346
5347
5348                 /* Build the filename */
5349                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5350
5351                 /* Open the file */
5352                 fff = my_fopen(path, "r");
5353         }
5354
5355         /* Look in "info" */
5356         if (!fff)
5357         {
5358                 /* Caption */
5359 #ifdef JP
5360 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5361 #else
5362                 sprintf(caption, "Info file '%s'", name);
5363 #endif
5364
5365
5366                 /* Build the filename */
5367                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5368
5369                 /* Open the file */
5370                 fff = my_fopen(path, "r");
5371         }
5372
5373         /* Look in "info" */
5374         if (!fff)
5375         {
5376                 /* Build the filename */
5377                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5378
5379                 for (i = 0; path[i]; i++)
5380                         if ('\\' == path[i])
5381                                 path[i] = PATH_SEP[0];
5382
5383                 /* Caption */
5384 #ifdef JP
5385 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5386 #else
5387                 sprintf(caption, "Info file '%s'", name);
5388 #endif
5389
5390                 /* Open the file */
5391                 fff = my_fopen(path, "r");
5392         }
5393
5394         /* Oops */
5395         if (!fff)
5396         {
5397                 /* Message */
5398 #ifdef JP
5399 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5400 #else
5401                 msg_format("Cannot open '%s'.", name);
5402 #endif
5403
5404                 msg_print(NULL);
5405
5406                 /* Oops */
5407                 return (TRUE);
5408         }
5409
5410
5411         /* Pre-Parse the file */
5412         while (TRUE)
5413         {
5414                 char *str = buf;
5415
5416                 /* Read a line or stop */
5417                 if (my_fgets(fff, buf, sizeof(buf))) break;
5418
5419                 /* XXX Parse "menu" items */
5420                 if (prefix(str, "***** "))
5421                 {
5422                         /* Notice "menu" requests */
5423                         if ((str[6] == '[') && isalpha(str[7]))
5424                         {
5425                                 /* Extract the menu item */
5426                                 int k = str[7] - 'A';
5427
5428                                 /* This is a menu file */
5429                                 menu = TRUE;
5430
5431                                 if ((str[8] == ']') && (str[9] == ' '))
5432                                 {
5433                                         /* Extract the menu item */
5434                                         strncpy(hook[k], str + 10, 31);
5435
5436                                         /* Make sure it's null-terminated */
5437                                         hook[k][31] = '\0';
5438                                 }
5439                         }
5440                         /* Notice "tag" requests */
5441                         else if (str[6] == '<')
5442                         {
5443                                 size_t len = strlen(str);
5444
5445                                 if (str[len - 1] == '>')
5446                                 {
5447                                         str[len - 1] = '\0';
5448                                         if (tag && streq(str + 7, tag)) line = next;
5449                                 }
5450                         }
5451
5452                         /* Skip this */
5453                         continue;
5454                 }
5455
5456                 /* Count the "real" lines */
5457                 next++;
5458         }
5459
5460         /* Save the number of "real" lines */
5461         size = next;
5462
5463         /* start from bottom when reverse mode */
5464         if (line == -1) line = ((size-1)/rows)*rows;
5465
5466         /* Clear screen */
5467         Term_clear();
5468
5469         /* Display the file */
5470         while (TRUE)
5471         {
5472                 /* Restart when necessary */
5473                 if (line >= size - rows) line = size - rows;
5474                 if (line < 0) line = 0;
5475
5476                 /* Re-open the file if needed */
5477                 if (next > line)
5478                 {
5479                         /* Close it */
5480                         my_fclose(fff);
5481
5482                         /* Hack -- Re-Open the file */
5483                         fff = my_fopen(path, "r");
5484
5485                         /* Oops */
5486                         if (!fff) return (FALSE);
5487
5488                         /* File has been restarted */
5489                         next = 0;
5490                 }
5491
5492                 /* Goto the selected line */
5493                 while (next < line)
5494                 {
5495                         /* Get a line */
5496                         if (my_fgets(fff, buf, sizeof(buf))) break;
5497
5498                         /* Skip tags/links */
5499                         if (prefix(buf, "***** ")) continue;
5500
5501                         /* Count the lines */
5502                         next++;
5503                 }
5504
5505                 /* Dump the next 20, or rows, lines of the file */
5506                 for (i = 0; i < rows; )
5507                 {
5508                         cptr str = buf;
5509
5510                         /* Hack -- track the "first" line */
5511                         if (!i) line = next;
5512
5513                         /* Get a line of the file or stop */
5514                         if (my_fgets(fff, buf, sizeof(buf))) break;
5515
5516                         /* Hack -- skip "special" lines */
5517                         if (prefix(buf, "***** ")) continue;
5518
5519                         /* Count the "real" lines */
5520                         next++;
5521
5522                         /* Hack -- keep searching */
5523                         if (find && !i)
5524                         {
5525                                 char lc_buf[1024];
5526
5527                                 /* Make a lower case version of str for searching */
5528                                 strcpy(lc_buf, str);
5529                                 str_tolower(lc_buf);
5530
5531                                 if (!my_strstr(lc_buf, find)) continue;
5532                         }
5533
5534                         /* Hack -- stop searching */
5535                         find = NULL;
5536
5537                         /* Dump the line */
5538                         show_file_aux_line(str, i + 2, shower);
5539
5540                         /* Count the printed lines */
5541                         i++;
5542                 }
5543
5544                 while (i < rows)
5545                 {
5546                         /* Clear rest of line */
5547                         Term_erase(0, i + 2, 255);
5548
5549                         i++;
5550                 }
5551
5552                 /* Hack -- failed search */
5553                 if (find)
5554                 {
5555                         bell();
5556                         line = back;
5557                         find = NULL;
5558                         continue;
5559                 }
5560
5561
5562                 /* Show a general "title" */
5563                 if (show_version)
5564                 {
5565                         prt(format(
5566 #ifdef JP
5567                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5568 #else
5569                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5570 #endif
5571
5572                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5573                            caption, line, size), 0, 0);
5574                 }
5575                 else
5576                 {
5577                         prt(format(
5578 #ifdef JP
5579                                 "[%s, %d/%d]",
5580 #else
5581                                 "[%s, Line %d/%d]",
5582 #endif
5583                                 caption, line, size), 0, 0);
5584                 }
5585
5586                 /* Prompt -- small files */
5587                 if (size <= rows)
5588                 {
5589                         /* Wait for it */
5590 #ifdef JP
5591 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5592 #else
5593                         prt("[Press ESC to exit.]", hgt - 1, 0);
5594 #endif
5595
5596                 }
5597
5598                 /* Prompt -- large files */
5599                 else
5600                 {
5601 #ifdef JP
5602                         if(reverse)
5603                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5604                         else
5605                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5606 #else
5607                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5608 #endif
5609                 }
5610
5611                 /* Get a special key code */
5612                 skey = inkey_special(TRUE);
5613
5614                 /* Show the help for the help */
5615                 if (skey == '?')
5616                 {
5617                         /* Hack - prevent silly recursion */
5618 #ifdef JP
5619                         if (strcmp(name, "jhelpinfo.txt") != 0)
5620                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5621 #else
5622                         if (strcmp(name, "helpinfo.txt") != 0)
5623                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5624 #endif
5625                 }
5626
5627                 /* Hack -- try showing */
5628                 if (skey == '=')
5629                 {
5630                         /* Get "shower" */
5631 #ifdef JP
5632                         prt("¶¯Ä´: ", hgt - 1, 0);
5633 #else
5634                         prt("Show: ", hgt - 1, 0);
5635 #endif
5636
5637                         (void)askfor(shower_str, 80);
5638
5639                         /* Make it lowercase */
5640                         str_tolower(shower_str);
5641
5642                         /* Show it */
5643                         shower = shower_str;
5644                 }
5645
5646                 /* Hack -- try finding */
5647                 if (skey == '/' || skey == KTRL('s'))
5648                 {
5649                         /* Get "finder" */
5650 #ifdef JP
5651                         prt("¸¡º÷: ", hgt - 1, 0);
5652 #else
5653                         prt("Find: ", hgt - 1, 0);
5654 #endif
5655
5656
5657                         if (askfor(finder_str, 80))
5658                         {
5659                                 /* Find it */
5660                                 find = finder_str;
5661                                 back = line;
5662                                 line = line + 1;
5663
5664                                 /* Make finder lowercase */
5665                                 str_tolower(finder_str);
5666
5667                                 /* Show it */
5668                                 shower = finder_str;
5669                         }
5670                 }
5671
5672                 /* Hack -- go to a specific line */
5673                 if (skey == '#')
5674                 {
5675                         char tmp[81];
5676 #ifdef JP
5677 prt("¹Ô: ", hgt - 1, 0);
5678 #else
5679                         prt("Goto Line: ", hgt - 1, 0);
5680 #endif
5681
5682                         strcpy(tmp, "0");
5683
5684                         if (askfor(tmp, 80))
5685                         {
5686                                 line = atoi(tmp);
5687                         }
5688                 }
5689
5690                 /* Hack -- go to the top line */
5691                 if (skey == SKEY_TOP)
5692                 {
5693                         line = 0;
5694                 }
5695
5696                 /* Hack -- go to the bottom line */
5697                 if (skey == SKEY_BOTTOM)
5698                 {
5699                         line = ((size-1)/rows)*rows;
5700                 }
5701
5702                 /* Hack -- go to a specific file */
5703                 if (skey == '%')
5704                 {
5705                         char tmp[81];
5706 #ifdef JP
5707 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5708 strcpy(tmp, "jhelp.hlp");
5709 #else
5710                         prt("Goto File: ", hgt - 1, 0);
5711                         strcpy(tmp, "help.hlp");
5712 #endif
5713
5714
5715                         if (askfor(tmp, 80))
5716                         {
5717                                 if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5718                         }
5719                 }
5720
5721                 /* Allow backing up */
5722                 if (skey == '-')
5723                 {
5724                         line = line + (reverse ? rows : -rows);
5725                         if (line < 0) line = 0;
5726                 }
5727
5728                 /* One page up */
5729                 if (skey == SKEY_PGUP)
5730                 {
5731                         line = line - rows;
5732                         if (line < 0) line = 0;
5733                 }
5734
5735                 /* Advance a single line */
5736                 if ((skey == '\n') || (skey == '\r'))
5737                 {
5738                         line = line + (reverse ? -1 : 1);
5739                         if (line < 0) line = 0;
5740                 }
5741
5742
5743                 /* Move up / down */
5744                 if (skey == '8' || skey == SKEY_UP)
5745                 {
5746                         line--;
5747                         if (line < 0) line = 0;
5748                 }
5749
5750                 if (skey == '2' || skey == SKEY_DOWN) line++;
5751
5752                 /* Advance one page */
5753                 if (skey == ' ')
5754                 {
5755                         line = line + (reverse ? -rows : rows);
5756                         if (line < 0) line = 0;
5757                 }
5758
5759                 /* One page down */
5760                 if (skey == SKEY_PGDOWN)
5761                 {
5762                         line = line + rows;
5763                 }
5764
5765                 /* Recurse on numbers */
5766                 if (menu)
5767                 {
5768                         int key = -1;
5769
5770                         if (!(skey & SKEY_MASK) && isalpha(skey))
5771                                 key = skey - 'A';
5772
5773                         if ((key > -1) && hook[key][0])
5774                         {
5775                                 /* Recurse on that file */
5776                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5777                                         skey = 'q';
5778                         }
5779                 }
5780
5781                 /* Hack, dump to file */
5782                 if (skey == '|')
5783                 {
5784                         FILE *ffp;
5785                         char buff[1024];
5786                         char xtmp[82];
5787
5788                         strcpy (xtmp, "");
5789
5790 #ifdef JP
5791                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5792 #else
5793                         if (!get_string("File name: ", xtmp, 80))
5794 #endif
5795                         {
5796                                 continue;
5797                         }
5798  
5799                         /* Close it */
5800                         my_fclose(fff);
5801
5802                         /* Build the filename */
5803                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5804
5805                         /* Hack -- Re-Open the file */
5806                         fff = my_fopen(path, "r");
5807
5808                         ffp = my_fopen(buff, "w");
5809
5810                         /* Oops */
5811                         if (!(fff && ffp))
5812                         {
5813 #ifdef JP
5814 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5815 #else
5816                                 msg_print("Failed to open file.");
5817 #endif
5818
5819                                 skey = ESCAPE;
5820                                 break;
5821                         }
5822
5823                         sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
5824                         my_fputs(ffp, xtmp, 80);
5825                         my_fputs(ffp, "\n", 80);
5826
5827                         while (!my_fgets(fff, buff, sizeof(buff)))
5828                                 my_fputs(ffp, buff, 80);
5829
5830                         /* Close it */
5831                         my_fclose(fff);
5832                         my_fclose(ffp);
5833
5834                         /* Hack -- Re-Open the file */
5835                         fff = my_fopen(path, "r");
5836                 }
5837
5838                 /* Return to last screen */
5839                 if (skey == ESCAPE) break;
5840                 if (skey == '<') break;
5841
5842                 /* Exit on the ^q */
5843                 if (skey == KTRL('q')) skey = 'q';
5844
5845                 /* Exit on the q key */
5846                 if (skey == 'q') break;
5847         }
5848
5849         /* Close the file */
5850         my_fclose(fff);
5851
5852         /* Escape */
5853         if (skey == 'q') return (FALSE);
5854
5855         /* Normal return */
5856         return (TRUE);
5857 }
5858
5859
5860 /*
5861  * Peruse the On-Line-Help
5862  */
5863 void do_cmd_help(void)
5864 {
5865         /* Save screen */
5866         screen_save();
5867
5868         /* Peruse the main help file */
5869 #ifdef JP
5870 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5871 #else
5872         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5873 #endif
5874
5875
5876         /* Load screen */
5877         screen_load();
5878 }
5879
5880
5881 /*
5882  * Process the player name.
5883  * Extract a clean "base name".
5884  * Build the savefile name if needed.
5885  */
5886 void process_player_name(bool sf)
5887 {
5888         int i, k = 0;
5889         char old_player_base[32] = "";
5890
5891         if (character_generated) strcpy(old_player_base, player_base);
5892
5893         /* Cannot be too long */
5894 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5895 #ifdef MSDOS
5896         if (strlen(player_name) > 8)
5897 #else
5898         if (strlen(player_name) > 15)
5899 #endif
5900         {
5901                 /* Name too long */
5902 #ifdef JP
5903 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5904 #else
5905                 quit_fmt("The name '%s' is too long!", player_name);
5906 #endif
5907
5908         }
5909 #endif
5910
5911         /* Cannot contain "icky" characters */
5912         for (i = 0; player_name[i]; i++)
5913         {
5914                 /* No control characters */
5915 #ifdef JP
5916                 if (iskanji(player_name[i])){i++;continue;}
5917                 if (iscntrl( (unsigned char)player_name[i]))
5918 #else
5919                 if (iscntrl(player_name[i]))
5920 #endif
5921
5922                 {
5923                         /* Illegal characters */
5924 #ifdef JP
5925 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5926 #else
5927                         quit_fmt("The name '%s' contains control chars!", player_name);
5928 #endif
5929
5930                 }
5931         }
5932
5933
5934 #ifdef MACINTOSH
5935
5936         /* Extract "useful" letters */
5937         for (i = 0; player_name[i]; i++)
5938         {
5939 #ifdef JP
5940                 unsigned char c = player_name[i];
5941 #else
5942                 char c = player_name[i];
5943 #endif
5944
5945
5946                 /* Convert "dot" to "underscore" */
5947                 if (c == '.') c = '_';
5948
5949                 /* Accept all the letters */
5950                 player_base[k++] = c;
5951         }
5952
5953 #else
5954
5955         /* Extract "useful" letters */
5956         for (i = 0; player_name[i]; i++)
5957         {
5958 #ifdef JP
5959                 unsigned char c = player_name[i];
5960 #else
5961                 char c = player_name[i];
5962 #endif
5963
5964                 /* Accept some letters */
5965 #ifdef JP
5966                 if(iskanji(c)){
5967                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5968                   player_base[k++] = c;
5969                   i++;
5970                   player_base[k++] = player_name[i];
5971                 }
5972 #ifdef SJIS
5973                 else if (iskana(c)) player_base[k++] = c;
5974 #endif
5975                 else
5976 #endif
5977                 /* Convert path separator to underscore */
5978                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5979                         player_base[k++] = '_';
5980                         i += strlen(PATH_SEP);
5981                 }
5982 #ifdef MSDOS
5983                 /* Convert space, dot, and underscore to underscore */
5984                 else if (my_strchr(". _", c)) player_base[k++] = '_';
5985 #endif
5986                 else if (isprint(c)) player_base[k++] = c;
5987         }
5988
5989 #endif
5990
5991
5992 #if defined(MSDOS)
5993
5994         /* Hack -- max length */
5995         if (k > 8) k = 8;
5996
5997 #endif
5998
5999         /* Terminate */
6000         player_base[k] = '\0';
6001
6002         /* Require a "base" name */
6003         if (!player_base[0]) strcpy(player_base, "PLAYER");
6004
6005
6006 #ifdef SAVEFILE_MUTABLE
6007
6008         /* Accept */
6009         sf = TRUE;
6010
6011 #endif
6012         if (!savefile_base[0] && savefile[0])
6013         {
6014                 cptr s;
6015                 s = savefile;
6016                 while (1)
6017                 {
6018                         cptr t;
6019                         t = my_strstr(s, PATH_SEP);
6020                         if (!t)
6021                                 break;
6022                         s = t+1;
6023                 }
6024                 strcpy(savefile_base, s);
6025         }
6026
6027         if (!savefile_base[0] || !savefile[0])
6028                 sf = TRUE;
6029
6030         /* Change the savefile name */
6031         if (sf)
6032         {
6033                 char temp[128];
6034
6035                 strcpy(savefile_base, player_base);
6036
6037 #ifdef SAVEFILE_USE_UID
6038                 /* Rename the savefile, using the player_uid and player_base */
6039                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6040 #else
6041                 /* Rename the savefile, using the player_base */
6042                 (void)sprintf(temp, "%s", player_base);
6043 #endif
6044
6045 #ifdef VM
6046                 /* Hack -- support "flat directory" usage on VM/ESA */
6047                 (void)sprintf(temp, "%s.sv", player_base);
6048 #endif /* VM */
6049
6050                 /* Build the filename */
6051                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6052         }
6053
6054         /* Load an autopick preference file */
6055         if (character_generated)
6056         {
6057                 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6058         }
6059 }
6060
6061
6062 /*
6063  * Gets a name for the character, reacting to name changes.
6064  *
6065  * Assumes that "display_player(0)" has just been called
6066  *
6067  * Perhaps we should NOT ask for a name (at "birth()") on
6068  * Unix machines?  XXX XXX
6069  *
6070  * What a horrible name for a global function.  XXX XXX XXX
6071  */
6072 void get_name(void)
6073 {
6074         char tmp[64];
6075
6076         /* Save the player name */
6077         strcpy(tmp, player_name);
6078
6079         /* Prompt for a new name */
6080 #ifdef JP
6081         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6082 #else
6083         if (get_string("Enter a name for your character: ", tmp, 15))
6084 #endif
6085         {
6086                 /* Use the name */
6087                 strcpy(player_name, tmp);
6088         }
6089         else if (0 == strlen(player_name))
6090         {
6091                 /* Use default name */
6092                 strcpy(player_name, "PLAYER");
6093         }
6094
6095         strcpy(tmp,ap_ptr->title);
6096 #ifdef JP
6097         if(ap_ptr->no == 1)
6098                 strcat(tmp,"¤Î");
6099 #else
6100         strcat(tmp, " ");
6101 #endif
6102         strcat(tmp,player_name);
6103
6104         /* Re-Draw the name (in light blue) */
6105         Term_erase(34, 1, 255);
6106         c_put_str(TERM_L_BLUE, tmp, 1, 34);
6107
6108         /* Erase the prompt, etc */
6109         clear_from(22);
6110 }
6111
6112
6113
6114 /*
6115  * Hack -- commit suicide
6116  */
6117 void do_cmd_suicide(void)
6118 {
6119         int i;
6120
6121         /* Flush input */
6122         flush();
6123
6124         /* Verify Retirement */
6125         if (p_ptr->total_winner)
6126         {
6127                 /* Verify */
6128 #ifdef JP
6129 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6130 #else
6131                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6132 #endif
6133
6134         }
6135
6136         /* Verify Suicide */
6137         else
6138         {
6139                 /* Verify */
6140 #ifdef JP
6141 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6142 #else
6143                 if (!get_check("Do you really want to commit suicide? ")) return;
6144 #endif
6145         }
6146
6147
6148         if (!p_ptr->noscore)
6149         {
6150                 /* Special Verification for suicide */
6151 #ifdef JP
6152 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6153 #else
6154                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6155 #endif
6156
6157                 flush();
6158                 i = inkey();
6159                 prt("", 0, 0);
6160                 if (i != '@') return;
6161         }
6162
6163         /* Initialize "last message" buffer */
6164         if (p_ptr->last_message) string_free(p_ptr->last_message);
6165         p_ptr->last_message = NULL;
6166
6167         /* Hack -- Note *winning* message */
6168         if (p_ptr->total_winner && last_words)
6169         {
6170                 char buf[1024] = "";
6171
6172                 do
6173                 {
6174 #ifdef JP
6175                         while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6176 #else
6177                         while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6178 #endif
6179                 }
6180 #ifdef JP
6181                 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6182 #else
6183                 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6184 #endif
6185
6186                 if (buf[0])
6187                 {
6188                         p_ptr->last_message = string_make(buf);
6189                         msg_print(p_ptr->last_message);
6190                 }
6191         }
6192
6193         /* Stop playing */
6194         p_ptr->playing = FALSE;
6195
6196         /* Kill the player */
6197         p_ptr->is_dead = TRUE;
6198
6199         /* Leaving */
6200         p_ptr->leaving = TRUE;
6201
6202         if (!p_ptr->total_winner)
6203         {
6204 #ifdef JP
6205                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6206                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6207 #else
6208                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6209                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
6210 #endif
6211                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6212         }
6213
6214         /* Cause of death */
6215 #ifdef JP
6216 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6217 #else
6218         (void)strcpy(p_ptr->died_from, "Quitting");
6219 #endif
6220
6221 }
6222
6223
6224
6225 /*
6226  * Save the game
6227  */
6228 void do_cmd_save_game(int is_autosave)
6229 {
6230         /* Autosaves do not disturb */
6231         if (is_autosave)
6232         {
6233 #ifdef JP
6234 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6235 #else
6236                 msg_print("Autosaving the game...");
6237 #endif
6238
6239         }
6240         else
6241         {
6242                 /* Disturb the player */
6243                 disturb(1, 0);
6244         }
6245
6246         /* Clear messages */
6247         msg_print(NULL);
6248
6249         /* Handle stuff */
6250         handle_stuff();
6251
6252         /* Message */
6253 #ifdef JP
6254 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6255 #else
6256         prt("Saving game...", 0, 0);
6257 #endif
6258
6259
6260         /* Refresh */
6261         Term_fresh();
6262
6263         /* The player is not dead */
6264 #ifdef JP
6265 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6266 #else
6267         (void)strcpy(p_ptr->died_from, "(saved)");
6268 #endif
6269
6270
6271         /* Forbid suspend */
6272         signals_ignore_tstp();
6273
6274         /* Save the player */
6275         if (save_player())
6276         {
6277 #ifdef JP
6278 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6279 #else
6280                 prt("Saving game... done.", 0, 0);
6281 #endif
6282
6283         }
6284
6285         /* Save failed (oops) */
6286         else
6287         {
6288 #ifdef JP
6289 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6290 #else
6291                 prt("Saving game... failed!", 0, 0);
6292 #endif
6293
6294         }
6295
6296         /* Allow suspend again */
6297         signals_handle_tstp();
6298
6299         /* Refresh */
6300         Term_fresh();
6301
6302         /* Note that the player is not dead */
6303 #ifdef JP
6304 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
6305 #else
6306         (void)strcpy(p_ptr->died_from, "(alive and well)");
6307 #endif
6308
6309         /* HACK -- don't get sanity blast on updating view */
6310         hack_mind = FALSE;
6311
6312         /* Update stuff */
6313         update_stuff();
6314
6315         /* Initialize monster process */
6316         mproc_init();
6317
6318         /* HACK -- reset the hackish flag */
6319         hack_mind = TRUE;
6320 }
6321
6322
6323 /*
6324  * Save the game and exit
6325  */
6326 void do_cmd_save_and_exit(void)
6327 {
6328         p_ptr->playing = FALSE;
6329
6330         /* Leaving */
6331         p_ptr->leaving = TRUE;
6332 #ifdef JP
6333         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6334 #else
6335         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6336 #endif
6337 }
6338
6339
6340 /*
6341  * Hack -- Calculates the total number of points earned         -JWT-
6342  */
6343 long total_points(void)
6344 {
6345         int i, mult = 100;
6346         s16b max_dl = 0;
6347         u32b point, point_h, point_l;
6348         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6349
6350         if (!preserve_mode) mult += 10;
6351         if (!autoroller) mult += 10;
6352         if (!smart_learn) mult -= 20;
6353         if (smart_cheat) mult += 30;
6354         if (ironman_shops) mult += 50;
6355         if (ironman_small_levels) mult += 10;
6356         if (ironman_empty_levels) mult += 20;
6357         if (!powerup_home) mult += 50;
6358         if (ironman_rooms) mult += 100;
6359         if (ironman_nightmare) mult += 100;
6360
6361         if (mult < 5) mult = 5;
6362
6363         for (i = 0; i < max_d_idx; i++)
6364                 if(max_dlv[i] > max_dl)
6365                         max_dl = max_dlv[i];
6366
6367         point_l = (p_ptr->max_max_exp + (100 * max_dl));
6368         point_h = point_l / 0x10000L;
6369         point_l = point_l % 0x10000L;
6370         point_h *= mult;
6371         point_l *= mult;
6372         point_h += point_l / 0x10000L;
6373         point_l %= 0x10000L;
6374
6375         point_l += ((point_h % 100) << 16);
6376         point_h /= 100;
6377         point_l /= 100;
6378
6379         point = (point_h << 16) + (point_l);
6380         if (p_ptr->arena_number >= 0)
6381                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6382
6383         if (ironman_downward) point *= 2;
6384         if (p_ptr->pclass == CLASS_BERSERKER)
6385         {
6386                 if ( p_ptr->prace == RACE_SPECTRE )
6387                         point = point / 5;
6388         }
6389
6390         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6391         {
6392                 point = 1;
6393                 if (p_ptr->total_winner) point = 2;
6394         }
6395         if (easy_band) point = (0 - point);
6396
6397         return point;
6398 }
6399
6400
6401 #define GRAVE_LINE_WIDTH 31
6402
6403 /*
6404  * Centers a string within a GRAVE_LINE_WIDTH character string          -JWT-
6405  */
6406 static void center_string(char *buf, cptr str)
6407 {
6408         int i, j;
6409
6410         /* Total length */
6411         i = strlen(str);
6412
6413         /* Necessary border */
6414         j = GRAVE_LINE_WIDTH / 2 - i / 2;
6415
6416         /* Mega-Hack */
6417         (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6418 }
6419
6420
6421 #if 0
6422 /*
6423  * Save a "bones" file for a dead character
6424  *
6425  * Note that we will not use these files until Angband 2.8.0, and
6426  * then we will only use the name and level on which death occured.
6427  *
6428  * Should probably attempt some form of locking...
6429  */
6430 static void make_bones(void)
6431 {
6432         FILE                *fp;
6433
6434         char                str[1024];
6435
6436
6437         /* Ignore wizards and borgs */
6438         if (!(p_ptr->noscore & 0x00FF))
6439         {
6440                 /* Ignore people who die in town */
6441                 if (dun_level)
6442                 {
6443                         char tmp[128];
6444
6445                         /* XXX XXX XXX "Bones" name */
6446                         sprintf(tmp, "bone.%03d", dun_level);
6447
6448                         /* Build the filename */
6449                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6450
6451                         /* Attempt to open the bones file */
6452                         fp = my_fopen(str, "r");
6453
6454                         /* Close it right away */
6455                         if (fp) my_fclose(fp);
6456
6457                         /* Do not over-write a previous ghost */
6458                         if (fp) return;
6459
6460                         /* File type is "TEXT" */
6461                         FILE_TYPE(FILE_TYPE_TEXT);
6462
6463                         /* Grab permissions */
6464                         safe_setuid_grab();
6465
6466                         /* Try to write a new "Bones File" */
6467                         fp = my_fopen(str, "w");
6468
6469                         /* Drop permissions */
6470                         safe_setuid_drop();
6471
6472                         /* Not allowed to write it?  Weird. */
6473                         if (!fp) return;
6474
6475                         /* Save the info */
6476                         fprintf(fp, "%s\n", player_name);
6477                         fprintf(fp, "%d\n", p_ptr->mhp);
6478                         fprintf(fp, "%d\n", p_ptr->prace);
6479                         fprintf(fp, "%d\n", p_ptr->pclass);
6480
6481                         /* Close and save the Bones file */
6482                         my_fclose(fp);
6483                 }
6484         }
6485 }
6486 #endif
6487
6488
6489 /*
6490  * Redefinable "print_tombstone" action
6491  */
6492 bool (*tombstone_aux)(void) = NULL;
6493
6494
6495 /*
6496  * Display a "tomb-stone"
6497  */
6498 static void print_tomb(void)
6499 {
6500         bool done = FALSE;
6501
6502         /* Do we use a special tombstone ? */
6503         if (tombstone_aux)
6504         {
6505                 /* Use tombstone hook */
6506                 done = (*tombstone_aux)();
6507         }
6508
6509         /* Print the text-tombstone */
6510         if (!done)
6511         {
6512                 cptr   p;
6513                 char   tmp[160];
6514                 char   buf[1024];
6515                 char   dummy[80];
6516                 char   *t;
6517                 FILE   *fp;
6518                 time_t ct = time((time_t)0);
6519 #ifdef JP
6520                 int    extra_line = 0;
6521 #endif
6522
6523                 /* Clear screen */
6524                 Term_clear();
6525
6526                 /* Build the filename */
6527 #ifdef JP
6528                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6529 #else
6530                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6531 #endif
6532
6533                 /* Open the News file */
6534                 fp = my_fopen(buf, "r");
6535
6536                 /* Dump */
6537                 if (fp)
6538                 {
6539                         int i = 0;
6540
6541                         /* Dump the file to the screen */
6542                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6543                         {
6544                                 /* Display and advance */
6545                                 put_str(buf, i++, 0);
6546                         }
6547
6548                         /* Close */
6549                         my_fclose(fp);
6550                 }
6551
6552                 /* King or Queen */
6553                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6554                 {
6555 #ifdef JP
6556                         /* ±ÑÆüÀÚ¤êÂؤ¨ */
6557                         p= "°ÎÂç¤Ê¤ë¼Ô";
6558 #else
6559                         p = "Magnificent";
6560 #endif
6561                 }
6562
6563                 /* Normal */
6564                 else
6565                 {
6566                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6567                 }
6568
6569                 center_string(buf, player_name);
6570                 put_str(buf, 6, 11);
6571
6572 #ifndef JP
6573                 center_string(buf, "the");
6574                 put_str(buf, 7, 11);
6575 #endif
6576
6577                 center_string(buf, p);
6578                 put_str(buf, 8, 11);
6579
6580                 center_string(buf, cp_ptr->title);
6581                 put_str(buf, 10, 11);
6582
6583 #ifdef JP
6584                 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6585 #else
6586                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6587 #endif
6588                 center_string(buf, tmp);
6589                 put_str(buf, 11, 11);
6590
6591 #ifdef JP
6592                 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6593 #else
6594                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6595 #endif
6596                 center_string(buf, tmp);
6597                 put_str(buf, 12, 11);
6598
6599 #ifdef JP
6600                 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6601 #else
6602                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6603 #endif
6604                 center_string(buf, tmp);
6605                 put_str(buf, 13, 11);
6606
6607 #ifdef JP
6608                 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6609                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6610                 {
6611                         strcpy(tmp, "<¼«»¦>");
6612                 }
6613                 else if (streq(p_ptr->died_from, "ripe"))
6614                 {
6615                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6616                 }
6617                 else if (streq(p_ptr->died_from, "Seppuku"))
6618                 {
6619                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6620                 }
6621                 else
6622                 {
6623                         roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6624                         t = tmp + strlen(tmp) + 1;
6625                         if (*t)
6626                         {
6627                                 strcpy(dummy, t); /* 2nd line */
6628                                 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6629                                 {
6630                                         for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6631                                         strcpy(t, "¡Ä");
6632                                 }
6633                                 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6634                                 {
6635                                         char dummy2[80];
6636                                         char *name_head = my_strstr(tmp, "¡Ø");
6637                                         sprintf(dummy2, "%s%s", name_head, dummy);
6638                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6639                                         {
6640                                                 strcpy(dummy, dummy2);
6641                                                 *name_head = '\0';
6642                                         }
6643                                 }
6644                                 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6645                                 {
6646                                         char dummy2[80];
6647                                         char *name_head = my_strstr(tmp, "¡Ö");
6648                                         sprintf(dummy2, "%s%s", name_head, dummy);
6649                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6650                                         {
6651                                                 strcpy(dummy, dummy2);
6652                                                 *name_head = '\0';
6653                                         }
6654                                 }
6655                                 center_string(buf, dummy);
6656                                 put_str(buf, 15, 11);
6657                                 extra_line = 1;
6658                         }
6659                 }
6660                 center_string(buf, tmp);
6661                 put_str(buf, 14, 11);
6662
6663                 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6664                 {
6665                         if (dun_level == 0)
6666                         {
6667                                 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6668                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6669                                 {
6670                                         sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6671                                 }
6672                                 else
6673                                 {
6674                                         sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6675                                 }
6676                         }
6677                         else
6678                         {
6679                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6680                                 {
6681                                         sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6682                                 }
6683                                 else
6684                                 {
6685                                         sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6686                                 }
6687                         }
6688                         center_string(buf, tmp);
6689                         put_str(buf, 15 + extra_line, 11);
6690                 }
6691 #else
6692                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6693                 center_string(buf, tmp);
6694                 put_str(buf, 14, 11);
6695
6696                 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6697                 center_string(buf, tmp);
6698                 put_str(buf, 15, 11);
6699                 t = tmp + strlen(tmp) + 1;
6700                 if (*t)
6701                 {
6702                         strcpy(dummy, t); /* 2nd line */
6703                         if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6704                         {
6705                                 int dummy_len = strlen(dummy);
6706                                 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6707                         }
6708                         center_string(buf, dummy);
6709                         put_str(buf, 16, 11);
6710                 }
6711 #endif
6712
6713                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6714                 center_string(buf, tmp);
6715                 put_str(buf, 17, 11);
6716
6717 #ifdef JP
6718                 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6719 #else
6720                 msg_format("Goodbye, %s!", player_name);
6721 #endif
6722         }
6723 }
6724
6725
6726 /*
6727  * Display some character info
6728  */
6729 static void show_info(void)
6730 {
6731         int             i, j, k, l;
6732         object_type             *o_ptr;
6733         store_type              *st_ptr;
6734
6735         /* Hack -- Know everything in the inven/equip */
6736         for (i = 0; i < INVEN_TOTAL; i++)
6737         {
6738                 o_ptr = &inventory[i];
6739
6740                 /* Skip non-objects */
6741                 if (!o_ptr->k_idx) continue;
6742
6743                 /* Aware and Known */
6744                 object_aware(o_ptr);
6745                 object_known(o_ptr);
6746         }
6747
6748         for (i = 1; i < max_towns; i++)
6749         {
6750                 st_ptr = &town[i].store[STORE_HOME];
6751
6752                 /* Hack -- Know everything in the home */
6753                 for (j = 0; j < st_ptr->stock_num; j++)
6754                 {
6755                         o_ptr = &st_ptr->stock[j];
6756
6757                         /* Skip non-objects */
6758                         if (!o_ptr->k_idx) continue;
6759
6760                         /* Aware and Known */
6761                         object_aware(o_ptr);
6762                         object_known(o_ptr);
6763                 }
6764         }
6765
6766         /* Hack -- Recalculate bonuses */
6767         p_ptr->update |= (PU_BONUS);
6768
6769         /* Handle stuff */
6770         handle_stuff();
6771
6772         /* Flush all input keys */
6773         flush();
6774
6775         /* Flush messages */
6776         msg_print(NULL);
6777
6778
6779         /* Describe options */
6780 #ifdef JP
6781 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6782 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6783 #else
6784         prt("You may now dump a character record to one or more files.", 21, 0);
6785         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6786 #endif
6787
6788
6789         /* Dump character records as requested */
6790         while (TRUE)
6791         {
6792                 char out_val[160];
6793
6794                 /* Prompt */
6795 #ifdef JP
6796 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6797 #else
6798                 put_str("Filename: ", 23, 0);
6799 #endif
6800
6801
6802                 /* Default */
6803                 strcpy(out_val, "");
6804
6805                 /* Ask for filename (or abort) */
6806                 if (!askfor(out_val, 60)) return;
6807
6808                 /* Return means "show on screen" */
6809                 if (!out_val[0]) break;
6810
6811                 /* Save screen */
6812                 screen_save();
6813
6814                 /* Dump a character file */
6815                 (void)file_character(out_val);
6816
6817                 /* Load screen */
6818                 screen_load();
6819         }
6820
6821         update_playtime();
6822
6823         /* Display player */
6824         display_player(0);
6825
6826         /* Prompt for inventory */
6827 #ifdef JP
6828 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6829 #else
6830         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6831 #endif
6832
6833
6834         /* Allow abort at this point */
6835         if (inkey() == ESCAPE) return;
6836
6837
6838         /* Show equipment and inventory */
6839
6840         /* Equipment -- if any */
6841         if (equip_cnt)
6842         {
6843                 Term_clear();
6844                 item_tester_full = TRUE;
6845                 (void)show_equip(0);
6846 #ifdef JP
6847 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6848 #else
6849                 prt("You are using: -more-", 0, 0);
6850 #endif
6851
6852                 if (inkey() == ESCAPE) return;
6853         }
6854
6855         /* Inventory -- if any */
6856         if (inven_cnt)
6857         {
6858                 Term_clear();
6859                 item_tester_full = TRUE;
6860                 (void)show_inven(0);
6861 #ifdef JP
6862 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6863 #else
6864                 prt("You are carrying: -more-", 0, 0);
6865 #endif
6866
6867                 if (inkey() == ESCAPE) return;
6868         }
6869
6870         /* Homes in the different towns */
6871         for (l = 1; l < max_towns; l++)
6872         {
6873                 st_ptr = &town[l].store[STORE_HOME];
6874
6875                 /* Home -- if anything there */
6876                 if (st_ptr->stock_num)
6877                 {
6878                         /* Display contents of the home */
6879                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6880                         {
6881                                 /* Clear screen */
6882                                 Term_clear();
6883
6884                                 /* Show 12 items */
6885                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6886                                 {
6887                                         char o_name[MAX_NLEN];
6888                                         char tmp_val[80];
6889
6890                                         /* Acquire item */
6891                                         o_ptr = &st_ptr->stock[i];
6892
6893                                         /* Print header, clear line */
6894                                         sprintf(tmp_val, "%c) ", I2A(j));
6895                                         prt(tmp_val, j+2, 4);
6896
6897                                         /* Display object description */
6898                                         object_desc(o_name, o_ptr, 0);
6899                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6900                                 }
6901
6902                                 /* Caption */
6903 #ifdef JP
6904 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6905 #else
6906                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6907 #endif
6908
6909
6910                                 /* Wait for it */
6911                                 if (inkey() == ESCAPE) return;
6912                         }
6913                 }
6914         }
6915 }
6916
6917
6918 static bool check_score(void)
6919 {
6920         /* Clear screen */
6921         Term_clear();
6922
6923         /* No score file */
6924         if (highscore_fd < 0)
6925         {
6926 #ifdef JP
6927 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
6928 #else
6929                 msg_print("Score file unavailable.");
6930 #endif
6931
6932                 msg_print(NULL);
6933                 return FALSE;
6934         }
6935
6936 #ifndef SCORE_WIZARDS
6937         /* Wizard-mode pre-empts scoring */
6938         if (p_ptr->noscore & 0x000F)
6939         {
6940 #ifdef JP
6941 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6942 #else
6943                 msg_print("Score not registered for wizards.");
6944 #endif
6945
6946                 msg_print(NULL);
6947                 return FALSE;
6948         }
6949 #endif
6950
6951 #ifndef SCORE_BORGS
6952         /* Borg-mode pre-empts scoring */
6953         if (p_ptr->noscore & 0x00F0)
6954         {
6955 #ifdef JP
6956 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6957 #else
6958                 msg_print("Score not registered for borgs.");
6959 #endif
6960
6961                 msg_print(NULL);
6962                 return FALSE;
6963         }
6964 #endif
6965
6966 #ifndef SCORE_CHEATERS
6967         /* Cheaters are not scored */
6968         if (p_ptr->noscore & 0xFF00)
6969         {
6970 #ifdef JP
6971 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6972 #else
6973                 msg_print("Score not registered for cheaters.");
6974 #endif
6975
6976                 msg_print(NULL);
6977                 return FALSE;
6978         }
6979 #endif
6980
6981         /* Interupted */
6982 #ifdef JP
6983 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6984 #else
6985         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6986 #endif
6987
6988         {
6989 #ifdef JP
6990 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6991 #else
6992                 msg_print("Score not registered due to interruption.");
6993 #endif
6994
6995                 msg_print(NULL);
6996                 return FALSE;
6997         }
6998
6999         /* Quitter */
7000 #ifdef JP
7001 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7002 #else
7003         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7004 #endif
7005
7006         {
7007 #ifdef JP
7008 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7009 #else
7010                 msg_print("Score not registered due to quitting.");
7011 #endif
7012
7013                 msg_print(NULL);
7014                 return FALSE;
7015         }
7016         return TRUE;
7017 }
7018
7019 /*
7020  * Close up the current game (player may or may not be dead)
7021  *
7022  * This function is called only from "main.c" and "signals.c".
7023  */
7024 void close_game(void)
7025 {
7026         char buf[1024];
7027         bool do_send = TRUE;
7028
7029 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7030
7031         /* Handle stuff */
7032         handle_stuff();
7033
7034         /* Flush the messages */
7035         msg_print(NULL);
7036
7037         /* Flush the input */
7038         flush();
7039
7040
7041         /* No suspending now */
7042         signals_ignore_tstp();
7043
7044
7045         /* Hack -- Character is now "icky" */
7046         character_icky = TRUE;
7047
7048
7049         /* Build the filename */
7050         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7051
7052         /* Grab permissions */
7053         safe_setuid_grab();
7054
7055         /* Open the high score file, for reading/writing */
7056         highscore_fd = fd_open(buf, O_RDWR);
7057
7058         /* Drop permissions */
7059         safe_setuid_drop();
7060
7061         /* Handle death */
7062         if (p_ptr->is_dead)
7063         {
7064                 /* Handle retirement */
7065                 if (p_ptr->total_winner) kingly();
7066
7067                 /* Save memories */
7068 #ifdef JP
7069                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7070 #else
7071                 if (!cheat_save || get_check("Save death? "))
7072 #endif
7073                 {
7074
7075 #ifdef JP
7076 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7077 #else
7078                         if (!save_player()) msg_print("death save failed!");
7079 #endif
7080                 }
7081                 else do_send = FALSE;
7082
7083                 /* You are dead */
7084                 print_tomb();
7085
7086                 flush();
7087
7088                 /* Show more info */
7089                 show_info();
7090
7091                 /* Clear screen */
7092                 Term_clear();
7093
7094                 if (check_score())
7095                 {
7096                         if ((!send_world_score(do_send)))
7097                         {
7098 #ifdef JP
7099                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7100 #else
7101                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7102 #endif
7103                                 {
7104                                         p_ptr->wait_report_score = TRUE;
7105                                         p_ptr->is_dead = FALSE;
7106 #ifdef JP
7107                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7108 #else
7109                                         if (!save_player()) msg_print("death save failed!");
7110 #endif
7111                                 }
7112                         }
7113                         if (!p_ptr->wait_report_score)
7114                                 (void)top_twenty();
7115                 }
7116                 else if (highscore_fd >= 0)
7117                 {
7118                         display_scores_aux(0, 10, -1, NULL);
7119                 }
7120 #if 0
7121                 /* Dump bones file */
7122                 make_bones();
7123 #endif
7124         }
7125
7126         /* Still alive */
7127         else
7128         {
7129                 /* Save the game */
7130                 do_cmd_save_game(FALSE);
7131
7132                 /* Prompt for scores XXX XXX XXX */
7133 #ifdef JP
7134 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7135 #else
7136                 prt("Press Return (or Escape).", 0, 40);
7137 #endif
7138
7139
7140                 /* Predict score (or ESCAPE) */
7141                 if (inkey() != ESCAPE) predict_score();
7142         }
7143
7144
7145         /* Shut the high score file */
7146         (void)fd_close(highscore_fd);
7147
7148         /* Forget the high score fd */
7149         highscore_fd = -1;
7150
7151         /* Kill all temporal files */
7152         clear_saved_floor_files();
7153
7154         /* Allow suspending now */
7155         signals_handle_tstp();
7156 }
7157
7158
7159 /*
7160  * Handle abrupt death of the visual system
7161  *
7162  * This routine is called only in very rare situations, and only
7163  * by certain visual systems, when they experience fatal errors.
7164  *
7165  * XXX XXX Hack -- clear the death flag when creating a HANGUP
7166  * save file so that player can see tombstone when restart.
7167  */
7168 void exit_game_panic(void)
7169 {
7170         /* If nothing important has happened, just quit */
7171 #ifdef JP
7172         if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7173 #else
7174         if (!character_generated || character_saved) quit("panic");
7175 #endif
7176
7177         /* Mega-Hack -- see "msg_print()" */
7178         msg_flag = FALSE;
7179
7180         /* Clear the top line */
7181         prt("", 0, 0);
7182
7183         /* Hack -- turn off some things */
7184         disturb(1, 0);
7185
7186         /* Mega-Hack -- Delay death */
7187         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7188
7189         /* Hardcode panic save */
7190         p_ptr->panic_save = 1;
7191
7192         /* Forbid suspend */
7193         signals_ignore_tstp();
7194
7195         /* Indicate panic save */
7196 #ifdef JP
7197         (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7198 #else
7199         (void)strcpy(p_ptr->died_from, "(panic save)");
7200 #endif
7201
7202
7203         /* Panic save, or get worried */
7204 #ifdef JP
7205         if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7206 #else
7207         if (!save_player()) quit("panic save failed!");
7208 #endif
7209
7210
7211         /* Successful panic save */
7212 #ifdef JP
7213         quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7214 #else
7215         quit("panic save succeeded!");
7216 #endif
7217 }
7218
7219
7220 /*
7221  * Get a random line from a file
7222  * Based on the monster speech patch by Matt Graham,
7223  */
7224 errr get_rnd_line(cptr file_name, int entry, char *output)
7225 {
7226         FILE    *fp;
7227         char    buf[1024];
7228         int     counter, test;
7229         int     line_num = 0;
7230
7231
7232         /* Build the filename */
7233         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7234
7235         /* Open the file */
7236         fp = my_fopen(buf, "r");
7237
7238         /* Failed */
7239         if (!fp) return -1;
7240
7241         /* Find the entry of the monster */
7242         while (TRUE)
7243         {
7244                 /* Get a line from the file */
7245                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7246                 {
7247                         /* Count the lines */
7248                         line_num++;
7249
7250                         /* Look for lines starting with 'N:' */
7251                         if ((buf[0] == 'N') && (buf[1] == ':'))
7252                         {
7253                                 /* Allow default lines */
7254                                 if (buf[2] == '*')
7255                                 {
7256                                         /* Default lines */
7257                                         break;
7258                                 }
7259                                 else if (buf[2] == 'M')
7260                                 {
7261                                         if (r_info[entry].flags1 & RF1_MALE) break;
7262                                 }
7263                                 else if (buf[2] == 'F')
7264                                 {
7265                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
7266                                 }
7267                                 /* Get the monster number */
7268                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7269                                 {
7270                                         /* Is it the right number? */
7271                                         if (test == entry) break;
7272                                 }
7273                                 else
7274                                 {
7275                                         /* Error while converting the number */
7276                                         msg_format("Error in line %d of %s!", line_num, file_name);
7277                                         my_fclose(fp);
7278                                         return -1;
7279                                 }
7280                         }
7281                 }
7282                 else
7283                 {
7284                         /* Reached end of file */
7285                         my_fclose(fp);
7286                         return -1;
7287                 }
7288         }
7289
7290         /* Get the random line */
7291         for (counter = 0; ; counter++)
7292         {
7293                 while (TRUE)
7294                 {
7295                         test = my_fgets(fp, buf, sizeof(buf));
7296
7297                         /* Count the lines */
7298                         /* line_num++; No more needed */
7299
7300                         if (!test)
7301                         {
7302                                 /* Ignore lines starting with 'N:' */
7303                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7304
7305                                 if (buf[0] != '#') break;
7306                         }
7307                         else break;
7308                 }
7309
7310                 /* Abort */
7311                 if (!buf[0]) break;
7312
7313                 /* Copy the line */
7314                 if (one_in_(counter + 1)) strcpy(output, buf);
7315         }
7316
7317         /* Close the file */
7318         my_fclose(fp);
7319
7320         /* Success */
7321         return counter ? 0 : -1;
7322 }
7323
7324
7325 #ifdef JP
7326 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7327 {
7328         int  i, j, kanji;
7329         errr result = 1;
7330
7331         for (i = 0; i < count; i++)
7332         {
7333                 result = get_rnd_line(file_name, entry, output);
7334                 if (result) break;
7335                 kanji = 0;
7336                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7337                 if (kanji) break;
7338         }
7339         return result;
7340 }
7341 #endif
7342
7343 /*
7344  * Process file for auto picker/destroyer.
7345  */
7346 errr process_autopick_file(cptr name)
7347 {
7348         char buf[1024];
7349
7350         errr err = 0;
7351
7352         /* Build the filename */
7353         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7354
7355         err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7356
7357         /* Result */
7358         return (err);
7359 }
7360
7361
7362 /*
7363  * Process file for player's history editor.
7364  */
7365 errr process_histpref_file(cptr name)
7366 {
7367         char buf[1024];
7368         errr err = 0;
7369         bool old_character_xtra = character_xtra;
7370
7371         /* Build the filename */
7372         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7373
7374         /* Hack -- prevent modification birth options in this file */
7375         character_xtra = TRUE;
7376
7377         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7378
7379         character_xtra = old_character_xtra;
7380
7381         /* Result */
7382         return (err);
7383 }
7384
7385
7386 static errr counts_seek(int fd, u32b where, bool flag)
7387 {
7388         huge seekpoint;
7389         char temp1[128], temp2[128];
7390         u32b zero_header[3] = {0L, 0L, 0L};
7391         int i;
7392
7393 #ifdef SAVEFILE_USE_UID
7394         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7395 #else
7396         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7397 #endif
7398         for (i = 0; temp1[i]; i++)
7399                 temp1[i] ^= (i+1) * 63;
7400
7401         seekpoint = 0;
7402         while (1)
7403         {
7404                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7405                         return 1;
7406                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7407                 {
7408                         if (!flag)
7409                                 return 1;
7410                         /* add new name */
7411                         fd_seek(fd, seekpoint);
7412                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7413                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7414                         break;
7415                 }
7416
7417                 if (strcmp(temp1, temp2) == 0)
7418                         break;
7419
7420                 seekpoint += 128 + 3 * sizeof(u32b);
7421         }
7422
7423         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7424 }
7425
7426 u32b counts_read(int where)
7427 {
7428         int fd;
7429         u32b count = 0;
7430         char buf[1024];
7431
7432 #ifdef JP
7433         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7434 #else
7435         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7436 #endif
7437         fd = fd_open(buf, O_RDONLY);
7438
7439         if (counts_seek(fd, where, FALSE) ||
7440             fd_read(fd, (char*)(&count), sizeof(u32b)))
7441                 count = 0;
7442
7443         (void)fd_close(fd);
7444
7445         return count;
7446 }
7447
7448 errr counts_write(int where, u32b count)
7449 {
7450         int fd;
7451         char buf[1024];
7452         errr err;
7453
7454 #ifdef JP
7455         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7456 #else
7457         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7458 #endif
7459
7460         /* Grab permissions */
7461         safe_setuid_grab();
7462
7463         fd = fd_open(buf, O_RDWR);
7464
7465         /* Drop permissions */
7466         safe_setuid_drop();
7467
7468         if (fd < 0)
7469         {
7470                 /* File type is "DATA" */
7471                 FILE_TYPE(FILE_TYPE_DATA);
7472
7473                 /* Grab permissions */
7474                 safe_setuid_grab();
7475
7476                 /* Create a new high score file */
7477                 fd = fd_make(buf, 0644);
7478
7479                 /* Drop permissions */
7480                 safe_setuid_drop();
7481         }
7482
7483         /* Grab permissions */
7484         safe_setuid_grab();
7485
7486         err = fd_lock(fd, F_WRLCK);
7487
7488         /* Drop permissions */
7489         safe_setuid_drop();
7490
7491         if (err) return 1;
7492
7493         counts_seek(fd, where, TRUE);
7494         fd_write(fd, (char*)(&count), sizeof(u32b));
7495
7496         /* Grab permissions */
7497         safe_setuid_grab();
7498
7499         err = fd_lock(fd, F_UNLCK);
7500
7501         /* Drop permissions */
7502         safe_setuid_drop();
7503
7504         if (err) return 1;
7505
7506         (void)fd_close(fd);
7507
7508         return 0;
7509 }
7510
7511
7512 #ifdef HANDLE_SIGNALS
7513
7514
7515 #include <signal.h>
7516
7517
7518 /*
7519  * Handle signals -- suspend
7520  *
7521  * Actually suspend the game, and then resume cleanly
7522  */
7523 static void handle_signal_suspend(int sig)
7524 {
7525         /* Disable handler */
7526         (void)signal(sig, SIG_IGN);
7527
7528 #ifdef SIGSTOP
7529
7530         /* Flush output */
7531         Term_fresh();
7532
7533         /* Suspend the "Term" */
7534         Term_xtra(TERM_XTRA_ALIVE, 0);
7535
7536         /* Suspend ourself */
7537         (void)kill(0, SIGSTOP);
7538
7539         /* Resume the "Term" */
7540         Term_xtra(TERM_XTRA_ALIVE, 1);
7541
7542         /* Redraw the term */
7543         Term_redraw();
7544
7545         /* Flush the term */
7546         Term_fresh();
7547
7548 #endif
7549
7550         /* Restore handler */
7551         (void)signal(sig, handle_signal_suspend);
7552 }
7553
7554
7555 /*
7556  * Handle signals -- simple (interrupt and quit)
7557  *
7558  * This function was causing a *huge* number of problems, so it has
7559  * been simplified greatly.  We keep a global variable which counts
7560  * the number of times the user attempts to kill the process, and
7561  * we commit suicide if the user does this a certain number of times.
7562  *
7563  * We attempt to give "feedback" to the user as he approaches the
7564  * suicide thresh-hold, but without penalizing accidental keypresses.
7565  *
7566  * To prevent messy accidents, we should reset this global variable
7567  * whenever the user enters a keypress, or something like that.
7568  */
7569 static void handle_signal_simple(int sig)
7570 {
7571         /* Disable handler */
7572         (void)signal(sig, SIG_IGN);
7573
7574
7575         /* Nothing to save, just quit */
7576         if (!character_generated || character_saved) quit(NULL);
7577
7578
7579         /* Count the signals */
7580         signal_count++;
7581
7582
7583         /* Terminate dead characters */
7584         if (p_ptr->is_dead)
7585         {
7586                 /* Mark the savefile */
7587 #ifdef JP
7588 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7589 #else
7590                 (void)strcpy(p_ptr->died_from, "Abortion");
7591 #endif
7592
7593                 forget_lite();
7594                 forget_view();
7595                 clear_mon_lite();
7596
7597                 /* Close stuff */
7598                 close_game();
7599
7600                 /* Quit */
7601 #ifdef JP
7602 quit("¶¯À©½ªÎ»");
7603 #else
7604                 quit("interrupt");
7605 #endif
7606
7607         }
7608
7609         /* Allow suicide (after 5) */
7610         else if (signal_count >= 5)
7611         {
7612                 /* Cause of "death" */
7613 #ifdef JP
7614 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7615 #else
7616                 (void)strcpy(p_ptr->died_from, "Interrupting");
7617 #endif
7618
7619
7620                 forget_lite();
7621                 forget_view();
7622                 clear_mon_lite();
7623
7624                 /* Stop playing */
7625                 p_ptr->playing = FALSE;
7626
7627                 /* Suicide */
7628                 p_ptr->is_dead = TRUE;
7629
7630                 /* Leaving */
7631                 p_ptr->leaving = TRUE;
7632
7633                 /* Close stuff */
7634                 close_game();
7635
7636                 /* Quit */
7637 #ifdef JP
7638 quit("¶¯À©½ªÎ»");
7639 #else
7640                 quit("interrupt");
7641 #endif
7642
7643         }
7644
7645         /* Give warning (after 4) */
7646         else if (signal_count >= 4)
7647         {
7648                 /* Make a noise */
7649                 Term_xtra(TERM_XTRA_NOISE, 0);
7650
7651                 /* Clear the top line */
7652                 Term_erase(0, 0, 255);
7653
7654                 /* Display the cause */
7655 #ifdef JP
7656 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7657 #else
7658                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7659 #endif
7660
7661
7662                 /* Flush */
7663                 Term_fresh();
7664         }
7665
7666         /* Give warning (after 2) */
7667         else if (signal_count >= 2)
7668         {
7669                 /* Make a noise */
7670                 Term_xtra(TERM_XTRA_NOISE, 0);
7671         }
7672
7673         /* Restore handler */
7674         (void)signal(sig, handle_signal_simple);
7675 }
7676
7677
7678 /*
7679  * Handle signal -- abort, kill, etc
7680  */
7681 static void handle_signal_abort(int sig)
7682 {
7683         int wid, hgt;
7684
7685         Term_get_size(&wid, &hgt);
7686
7687         /* Disable handler */
7688         (void)signal(sig, SIG_IGN);
7689
7690
7691         /* Nothing to save, just quit */
7692         if (!character_generated || character_saved) quit(NULL);
7693
7694
7695         forget_lite();
7696         forget_view();
7697         clear_mon_lite();
7698
7699         /* Clear the bottom line */
7700         Term_erase(0, hgt - 1, 255);
7701
7702         /* Give a warning */
7703         Term_putstr(0, hgt - 1, -1, TERM_RED,
7704 #ifdef JP
7705 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7706 #else
7707                     "A gruesome software bug LEAPS out at you!");
7708 #endif
7709
7710
7711         /* Message */
7712 #ifdef JP
7713 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7714 #else
7715         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7716 #endif
7717
7718
7719 #ifdef JP
7720         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7721 #else
7722         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7723 #endif
7724
7725         /* Flush output */
7726         Term_fresh();
7727
7728         /* Panic Save */
7729         p_ptr->panic_save = 1;
7730
7731         /* Panic save */
7732 #ifdef JP
7733 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7734 #else
7735         (void)strcpy(p_ptr->died_from, "(panic save)");
7736 #endif
7737
7738
7739         /* Forbid suspend */
7740         signals_ignore_tstp();
7741
7742         /* Attempt to save */
7743         if (save_player())
7744         {
7745 #ifdef JP
7746 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7747 #else
7748                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7749 #endif
7750
7751         }
7752
7753         /* Save failed */
7754         else
7755         {
7756 #ifdef JP
7757 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7758 #else
7759                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7760 #endif
7761
7762         }
7763
7764         /* Flush output */
7765         Term_fresh();
7766
7767         /* Quit */
7768 #ifdef JP
7769 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7770 #else
7771         quit("software bug");
7772 #endif
7773
7774 }
7775
7776
7777
7778
7779 /*
7780  * Ignore SIGTSTP signals (keyboard suspend)
7781  */
7782 void signals_ignore_tstp(void)
7783 {
7784
7785 #ifdef SIGTSTP
7786         (void)signal(SIGTSTP, SIG_IGN);
7787 #endif
7788
7789 }
7790
7791 /*
7792  * Handle SIGTSTP signals (keyboard suspend)
7793  */
7794 void signals_handle_tstp(void)
7795 {
7796
7797 #ifdef SIGTSTP
7798         (void)signal(SIGTSTP, handle_signal_suspend);
7799 #endif
7800
7801 }
7802
7803
7804 /*
7805  * Prepare to handle the relevant signals
7806  */
7807 void signals_init(void)
7808 {
7809
7810 #ifdef SIGHUP
7811         (void)signal(SIGHUP, SIG_IGN);
7812 #endif
7813
7814
7815 #ifdef SIGTSTP
7816         (void)signal(SIGTSTP, handle_signal_suspend);
7817 #endif
7818
7819
7820 #ifdef SIGINT
7821         (void)signal(SIGINT, handle_signal_simple);
7822 #endif
7823
7824 #ifdef SIGQUIT
7825         (void)signal(SIGQUIT, handle_signal_simple);
7826 #endif
7827
7828
7829 #ifdef SIGFPE
7830         (void)signal(SIGFPE, handle_signal_abort);
7831 #endif
7832
7833 #ifdef SIGILL
7834         (void)signal(SIGILL, handle_signal_abort);
7835 #endif
7836
7837 #ifdef SIGTRAP
7838         (void)signal(SIGTRAP, handle_signal_abort);
7839 #endif
7840
7841 #ifdef SIGIOT
7842         (void)signal(SIGIOT, handle_signal_abort);
7843 #endif
7844
7845 #ifdef SIGKILL
7846         (void)signal(SIGKILL, handle_signal_abort);
7847 #endif
7848
7849 #ifdef SIGBUS
7850         (void)signal(SIGBUS, handle_signal_abort);
7851 #endif
7852
7853 #ifdef SIGSEGV
7854         (void)signal(SIGSEGV, handle_signal_abort);
7855 #endif
7856
7857 #ifdef SIGTERM
7858         (void)signal(SIGTERM, handle_signal_abort);
7859 #endif
7860
7861 #ifdef SIGPIPE
7862         (void)signal(SIGPIPE, handle_signal_abort);
7863 #endif
7864
7865 #ifdef SIGEMT
7866         (void)signal(SIGEMT, handle_signal_abort);
7867 #endif
7868
7869 #ifdef SIGDANGER
7870         (void)signal(SIGDANGER, handle_signal_abort);
7871 #endif
7872
7873 #ifdef SIGSYS
7874         (void)signal(SIGSYS, handle_signal_abort);
7875 #endif
7876
7877 #ifdef SIGXCPU
7878         (void)signal(SIGXCPU, handle_signal_abort);
7879 #endif
7880
7881 #ifdef SIGPWR
7882         (void)signal(SIGPWR, handle_signal_abort);
7883 #endif
7884
7885 }
7886
7887
7888 #else   /* HANDLE_SIGNALS */
7889
7890
7891 /*
7892  * Do nothing
7893  */
7894 void signals_ignore_tstp(void)
7895 {
7896 }
7897
7898 /*
7899  * Do nothing
7900  */
7901 void signals_handle_tstp(void)
7902 {
7903 }
7904
7905 /*
7906  * Do nothing
7907  */
7908 void signals_init(void)
7909 {
7910 }
7911 #endif  /* HANDLE_SIGNALS */