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[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Mega-Hack -- read external player's history file */
421         /* Process "H:<history>" */
422         case 'H':
423                 add_history_from_pref_line(buf + 2);
424                 return 0;
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         case 'R':
428                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
429                 {
430                         monster_race *r_ptr;
431                         i = (huge)strtol(zz[0], NULL, 0);
432                         n1 = strtol(zz[1], NULL, 0);
433                         n2 = strtol(zz[2], NULL, 0);
434                         if (i >= max_r_idx) return 1;
435                         r_ptr = &r_info[i];
436                         if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437                         if (n2) r_ptr->x_char = n2;
438                         return 0;
439                 }
440                 break;
441
442         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
443         case 'K':
444                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
445                 {
446                         object_kind *k_ptr;
447                         i = (huge)strtol(zz[0], NULL, 0);
448                         n1 = strtol(zz[1], NULL, 0);
449                         n2 = strtol(zz[2], NULL, 0);
450                         if (i >= max_k_idx) return 1;
451                         k_ptr = &k_info[i];
452                         if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453                         if (n2) k_ptr->x_char = n2;
454                         return 0;
455                 }
456                 break;
457
458         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
459         /* "F:<num>:<a>/<c>" */
460         /* "F:<num>:<a>/<c>:LIT" */
461         /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
462         case 'F':
463                 {
464                         feature_type *f_ptr;
465                         int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
466
467                         if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
468                         else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
469
470                         i = (huge)strtol(zz[0], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473
474                         n1 = strtol(zz[1], NULL, 0);
475                         n2 = strtol(zz[2], NULL, 0);
476                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
477                         if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
478
479                         /* Mega-hack -- feat supports lighting */
480                         switch (num)
481                         {
482                         /* No lighting support */
483                         case 3:
484                                 n1 = f_ptr->x_attr[F_LIT_STANDARD];
485                                 n2 = f_ptr->x_char[F_LIT_STANDARD];
486                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
487                                 {
488                                         f_ptr->x_attr[j] = n1;
489                                         f_ptr->x_char[j] = n2;
490                                 }
491                                 break;
492
493                         /* Use default lighting */
494                         case 4:
495                                 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
496                                 break;
497
498                         /* Use desired lighting */
499                         case F_LIT_MAX * 2 + 1:
500                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
501                                 {
502                                         n1 = strtol(zz[j * 2 + 1], NULL, 0);
503                                         n2 = strtol(zz[j * 2 + 2], NULL, 0);
504                                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
505                                         if (n2) f_ptr->x_char[j] = n2;
506                                 }
507                                 break;
508                         }
509                 }
510                 return 0;
511
512         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
513         case 'S':
514                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0);
517                         n1 = strtol(zz[1], NULL, 0);
518                         n2 = strtol(zz[2], NULL, 0);
519                         misc_to_attr[j] = n1;
520                         misc_to_char[j] = n2;
521                         return 0;
522                 }
523                 break;
524
525         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
526         case 'U':
527                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
528                 {
529                         j = (huge)strtol(zz[0], NULL, 0);
530                         n1 = strtol(zz[1], NULL, 0);
531                         n2 = strtol(zz[2], NULL, 0);
532                         for (i = 1; i < max_k_idx; i++)
533                         {
534                                 object_kind *k_ptr = &k_info[i];
535                                 if (k_ptr->tval == j)
536                                 {
537                                         if (n1) k_ptr->d_attr = n1;
538                                         if (n2) k_ptr->d_char = n2;
539                                 }
540                         }
541                         return 0;
542                 }
543                 break;
544
545         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
546         case 'E':
547                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
548                 {
549                         j = (byte)strtol(zz[0], NULL, 0) % 128;
550                         n1 = strtol(zz[1], NULL, 0);
551                         if (n1) tval_to_attr[j] = n1;
552                         return 0;
553                 }
554                 break;
555
556         /* Process "A:<str>" -- save an "action" for later */
557         case 'A':
558                 text_to_ascii(macro__buf, buf+2);
559                 return 0;
560
561         /* Process "P:<str>" -- normal macro */
562         case 'P':
563         {
564                 char tmp[1024];
565
566                 text_to_ascii(tmp, buf+2);
567                 macro_add(tmp, macro__buf);
568                 return 0;
569         }
570
571         /* Process "C:<str>" -- create keymap */
572         case 'C':
573         {
574                 int mode;
575                 char tmp[1024];
576
577                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
578
579                 mode = strtol(zz[0], NULL, 0);
580                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
581
582                 text_to_ascii(tmp, zz[1]);
583                 if (!tmp[0] || tmp[1]) return 1;
584                 i = (byte)(tmp[0]);
585
586                 string_free(keymap_act[mode][i]);
587
588                 keymap_act[mode][i] = string_make(macro__buf);
589
590                 return 0;
591         }
592
593         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
594         case 'V':
595                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
596                 {
597                         i = (byte)strtol(zz[0], NULL, 0);
598                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
599                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
600                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
601                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
602                         return 0;
603                 }
604                 break;
605
606         /* Process "X:<str>" -- turn option off */
607         /* Process "Y:<str>" -- turn option on */
608         case 'X':
609         case 'Y':
610                 for (i = 0; option_info[i].o_desc; i++)
611                 {
612                         if (option_info[i].o_var &&
613                             option_info[i].o_text &&
614                             streq(option_info[i].o_text, buf + 2))
615                         {
616                                 int os = option_info[i].o_set;
617                                 int ob = option_info[i].o_bit;
618
619                                 if ((p_ptr->playing || character_xtra) &&
620                                         (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
621                                 {
622 #ifdef JP
623                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
624 #else
625                                         msg_format("Birth options can not changed! '%s'", buf);
626 #endif
627                                         msg_print(NULL);
628                                         return 0;
629                                 }
630
631                                 if (buf[0] == 'X')
632                                 {
633                                         /* Clear */
634                                         option_flag[os] &= ~(1L << ob);
635                                         (*option_info[i].o_var) = FALSE;
636                                 }
637                                 else
638                                 {
639                                         /* Set */
640                                         option_flag[os] |= (1L << ob);
641                                         (*option_info[i].o_var) = TRUE;
642                                 }
643                                 return 0;
644                         }
645                 }
646
647                 /* don't know that option. ignore it.*/
648 #ifdef JP
649                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
650 #else
651                 msg_format("Ignored invalid option: %s", buf);
652 #endif
653                 msg_print(NULL);
654                 return 0;
655
656         /* Process "Z:<type>:<str>" -- set spell color */
657         case 'Z':
658         {
659                 /* Find the colon */
660                 char *t = my_strchr(buf + 2, ':');
661
662                 /* Oops */
663                 if (!t) return 1;
664
665                 /* Nuke the colon */
666                 *(t++) = '\0';
667
668                 for (i = 0; gf_desc[i].name; i++)
669                 {
670                         /* Match this type */
671                         if (streq(gf_desc[i].name, buf + 2))
672                         {
673                                 /* Remember this color set */
674                                 gf_color[gf_desc[i].num] = quark_add(t);
675
676                                 /* Success */
677                                 return 0;
678                         }
679                 }
680
681                 break;
682         }
683
684         /* Initialize macro trigger names and a template */
685         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
686         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
687         case 'T':
688         {
689                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
690
691                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
692                 if (tok >= 4)
693                 {
694                         int i;
695                         int num;
696
697                         if (macro_template != NULL)
698                         {
699                                 num = strlen(macro_modifier_chr);
700
701                                 /* Kill the template string */
702                                 string_free(macro_template);
703                                 macro_template = NULL;
704
705                                 /* Kill flag characters of modifier keys */
706                                 string_free(macro_modifier_chr);
707
708                                 /* Kill corresponding modifier names */
709                                 for (i = 0; i < num; i++)
710                                 {
711                                         string_free(macro_modifier_name[i]);
712                                 }
713
714                                 /* Kill trigger name strings */
715                                 for (i = 0; i < max_macrotrigger; i++)
716                                 {
717                                         string_free(macro_trigger_name[i]);
718                                         string_free(macro_trigger_keycode[0][i]);
719                                         string_free(macro_trigger_keycode[1][i]);
720                                 }
721
722                                 max_macrotrigger = 0;
723                         }
724
725                         if (*zz[0] == '\0') return 0; /* clear template */
726
727                         /* Number of modifier flags */
728                         num = strlen(zz[1]);
729
730                         /* Limit the number */
731                         num = MIN(MAX_MACRO_MOD, num);
732
733                         /* Stop if number of modifier is not correct */
734                         if (2 + num != tok) return 1;
735
736                         /* Get a template string */
737                         macro_template = string_make(zz[0]);
738
739                         /* Get flag characters of modifier keys */
740                         macro_modifier_chr = string_make(zz[1]);
741
742                         /* Get corresponding modifier names */
743                         for (i = 0; i < num; i++)
744                         {
745                                 macro_modifier_name[i] = string_make(zz[2+i]);
746                         }
747                 }
748
749                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
750                 else if (tok >= 2)
751                 {
752                         char buf[1024];
753                         int m;
754                         char *t, *s;
755                         if (max_macrotrigger >= MAX_MACRO_TRIG)
756                         {
757 #ifdef JP
758                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
759 #else
760                                 msg_print("Too many macro triggers!");
761 #endif
762                                 return 1;
763                         }
764                         m = max_macrotrigger;
765                         max_macrotrigger++;
766
767                         /* Take into account the escape character  */
768                         t = buf;
769                         s = zz[0];
770                         while (*s)
771                         {
772                                 if ('\\' == *s) s++;
773                                 *t++ = *s++;
774                         }
775                         *t = '\0';
776
777                         /* Get a trigger name */
778                         macro_trigger_name[m] = string_make(buf);
779
780                         /* Get the corresponding key code */
781                         macro_trigger_keycode[0][m] = string_make(zz[1]);
782
783                         if (tok == 3)
784                         {
785                                 /* Key code of a combination of it with the shift key */
786                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
787                         }
788                         else
789                         {
790                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
791                         }
792                 }
793
794                 /* No error */
795                 return 0;
796         }
797         }
798
799         /* Failure */
800         return 1;
801 }
802
803
804 /*
805  * Helper function for "process_pref_file()"
806  *
807  * Input:
808  *   v: output buffer array
809  *   f: final character
810  *
811  * Output:
812  *   result
813  */
814 cptr process_pref_file_expr(char **sp, char *fp)
815 {
816         cptr v;
817
818         char *b;
819         char *s;
820
821         char b1 = '[';
822         char b2 = ']';
823
824         char f = ' ';
825         static char tmp[8];
826
827         /* Initial */
828         s = (*sp);
829
830         /* Skip spaces */
831         while (isspace(*s)) s++;
832
833         /* Save start */
834         b = s;
835
836         /* Default */
837         v = "?o?o?";
838
839         /* Analyze */
840         if (*s == b1)
841         {
842                 const char *p;
843                 const char *t;
844
845                 /* Skip b1 */
846                 s++;
847
848                 /* First */
849                 t = process_pref_file_expr(&s, &f);
850
851                 /* Oops */
852                 if (!*t)
853                 {
854                         /* Nothing */
855                 }
856
857                 /* Function: IOR */
858                 else if (streq(t, "IOR"))
859                 {
860                         v = "0";
861                         while (*s && (f != b2))
862                         {
863                                 t = process_pref_file_expr(&s, &f);
864                                 if (*t && !streq(t, "0")) v = "1";
865                         }
866                 }
867
868                 /* Function: AND */
869                 else if (streq(t, "AND"))
870                 {
871                         v = "1";
872                         while (*s && (f != b2))
873                         {
874                                 t = process_pref_file_expr(&s, &f);
875                                 if (*t && streq(t, "0")) v = "0";
876                         }
877                 }
878
879                 /* Function: NOT */
880                 else if (streq(t, "NOT"))
881                 {
882                         v = "1";
883                         while (*s && (f != b2))
884                         {
885                                 t = process_pref_file_expr(&s, &f);
886                                 if (*t && streq(t, "1")) v = "0";
887                         }
888                 }
889
890                 /* Function: EQU */
891                 else if (streq(t, "EQU"))
892                 {
893                         v = "0";
894                         if (*s && (f != b2))
895                         {
896                                 t = process_pref_file_expr(&s, &f);
897                         }
898                         while (*s && (f != b2))
899                         {
900                                 p = process_pref_file_expr(&s, &f);
901                                 if (streq(t, p)) v = "1";
902                         }
903                 }
904
905                 /* Function: LEQ */
906                 else if (streq(t, "LEQ"))
907                 {
908                         v = "1";
909                         if (*s && (f != b2))
910                         {
911                                 t = process_pref_file_expr(&s, &f);
912                         }
913                         while (*s && (f != b2))
914                         {
915                                 p = t;
916                                 t = process_pref_file_expr(&s, &f);
917                                 if (*t && atoi(p) > atoi(t)) v = "0";
918                         }
919                 }
920
921                 /* Function: GEQ */
922                 else if (streq(t, "GEQ"))
923                 {
924                         v = "1";
925                         if (*s && (f != b2))
926                         {
927                                 t = process_pref_file_expr(&s, &f);
928                         }
929                         while (*s && (f != b2))
930                         {
931                                 p = t;
932                                 t = process_pref_file_expr(&s, &f);
933
934                                 /* Compare two numbers instead of string */
935                                 if (*t && atoi(p) < atoi(t)) v = "0";
936                         }
937                 }
938
939                 /* Oops */
940                 else
941                 {
942                         while (*s && (f != b2))
943                         {
944                                 t = process_pref_file_expr(&s, &f);
945                         }
946                 }
947
948                 /* Verify ending */
949                 if (f != b2) v = "?x?x?";
950
951                 /* Extract final and Terminate */
952                 if ((f = *s) != '\0') *s++ = '\0';
953         }
954
955         /* Other */
956         else
957         {
958                 /* Accept all printables except spaces and brackets */
959 #ifdef JP
960                 while ((iskanji(*s) || isprint(*s)) && !my_strchr(" []", *s))
961                 {
962                         if (iskanji(*s)) s++;
963                         s++;
964                 }
965 #else
966                 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
967 #endif
968
969                 /* Extract final and Terminate */
970                 if ((f = *s) != '\0') *s++ = '\0';
971
972                 /* Variable */
973                 if (*b == '$')
974                 {
975                         /* System */
976                         if (streq(b+1, "SYS"))
977                         {
978                                 v = ANGBAND_SYS;
979                         }
980
981                         else if (streq(b+1, "KEYBOARD"))
982                         {
983                                 v = ANGBAND_KEYBOARD;
984                         }
985
986                         /* Graphics */
987                         else if (streq(b+1, "GRAF"))
988                         {
989                                 v = ANGBAND_GRAF;
990                         }
991
992                         /* Monochrome mode */
993                         else if (streq(b+1, "MONOCHROME"))
994                         {
995                                 if (arg_monochrome)
996                                         v = "ON";
997                                 else
998                                         v = "OFF";
999                         }
1000
1001                         /* Race */
1002                         else if (streq(b+1, "RACE"))
1003                         {
1004 #ifdef JP
1005                                 v = rp_ptr->E_title;
1006 #else
1007                                 v = rp_ptr->title;
1008 #endif
1009                         }
1010
1011                         /* Class */
1012                         else if (streq(b+1, "CLASS"))
1013                         {
1014 #ifdef JP
1015                                 v = cp_ptr->E_title;
1016 #else
1017                                 v = cp_ptr->title;
1018 #endif
1019                         }
1020
1021                         /* Player */
1022                         else if (streq(b+1, "PLAYER"))
1023                         {
1024                                 static char tmp_player_name[32];
1025                                 char *pn, *tpn;
1026                                 for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
1027                                 {
1028 #ifdef JP
1029                                         if (iskanji(*pn))
1030                                         {
1031                                                 *(tpn++) = *(pn++);
1032                                                 *tpn = *pn;
1033                                                 continue;
1034                                         }
1035 #endif
1036                                         *tpn = my_strchr(" []", *pn) ? '_' : *pn;
1037                                 }
1038                                 *tpn = '\0';
1039                                 v = tmp_player_name;
1040                         }
1041
1042                         /* First realm */
1043                         else if (streq(b+1, "REALM1"))
1044                         {
1045 #ifdef JP
1046                                 v = E_realm_names[p_ptr->realm1];
1047 #else
1048                                 v = realm_names[p_ptr->realm1];
1049 #endif
1050                         }
1051
1052                         /* Second realm */
1053                         else if (streq(b+1, "REALM2"))
1054                         {
1055 #ifdef JP
1056                                 v = E_realm_names[p_ptr->realm2];
1057 #else
1058                                 v = realm_names[p_ptr->realm2];
1059 #endif
1060                         }
1061
1062                         /* Level */
1063                         else if (streq(b+1, "LEVEL"))
1064                         {
1065                                 sprintf(tmp, "%02d", p_ptr->lev);
1066                                 v = tmp;
1067                         }
1068
1069                         /* Autopick auto-register is in-use or not? */
1070                         else if (streq(b+1, "AUTOREGISTER"))
1071                         {
1072                                 if (p_ptr->autopick_autoregister)
1073                                         v = "1";
1074                                 else
1075                                         v = "0";
1076                         }
1077                 }
1078
1079                 /* Constant */
1080                 else
1081                 {
1082                         v = b;
1083                 }
1084         }
1085
1086         /* Save */
1087         (*fp) = f;
1088
1089         /* Save */
1090         (*sp) = s;
1091
1092         /* Result */
1093         return (v);
1094 }
1095
1096
1097 #define PREF_TYPE_NORMAL   0
1098 #define PREF_TYPE_AUTOPICK 1
1099 #define PREF_TYPE_HISTPREF 2
1100
1101 /*
1102  * Open the "user pref file" and parse it.
1103  */
1104 static errr process_pref_file_aux(cptr name, int preftype)
1105 {
1106         FILE *fp;
1107
1108         char buf[1024];
1109
1110         char old[1024];
1111
1112         int line = -1;
1113
1114         errr err = 0;
1115
1116         bool bypass = FALSE;
1117
1118
1119         /* Open the file */
1120         fp = my_fopen(name, "r");
1121
1122         /* No such file */
1123         if (!fp) return (-1);
1124
1125         /* Process the file */
1126         while (0 == my_fgets(fp, buf, sizeof(buf)))
1127         {
1128                 /* Count lines */
1129                 line++;
1130
1131                 /* Skip "empty" lines */
1132                 if (!buf[0]) continue;
1133
1134                 /* Skip "blank" lines */
1135 #ifdef JP
1136                 if (!iskanji(buf[0]))
1137 #endif
1138                 if (isspace(buf[0])) continue;
1139
1140                 /* Skip comments */
1141                 if (buf[0] == '#') continue;
1142
1143
1144                 /* Save a copy */
1145                 strcpy(old, buf);
1146
1147
1148                 /* Process "?:<expr>" */
1149                 if ((buf[0] == '?') && (buf[1] == ':'))
1150                 {
1151                         char f;
1152                         cptr v;
1153                         char *s;
1154
1155                         /* Start */
1156                         s = buf + 2;
1157
1158                         /* Parse the expr */
1159                         v = process_pref_file_expr(&s, &f);
1160
1161                         /* Set flag */
1162                         bypass = (streq(v, "0") ? TRUE : FALSE);
1163
1164                         /* Continue */
1165                         continue;
1166                 }
1167
1168                 /* Apply conditionals */
1169                 if (bypass) continue;
1170
1171
1172                 /* Process "%:<file>" */
1173                 if (buf[0] == '%')
1174                 {
1175                         static int depth_count = 0;
1176
1177                         /* Ignore if deeper than 20 level */
1178                         if (depth_count > 20) continue;
1179
1180                         /* Count depth level */
1181                         depth_count++;
1182
1183                         /* Process that file if allowed */
1184                         switch (preftype)
1185                         {
1186                         case PREF_TYPE_AUTOPICK:
1187                                 (void)process_autopick_file(buf + 2);
1188                                 break;
1189                         case PREF_TYPE_HISTPREF:
1190                                 (void)process_histpref_file(buf + 2);
1191                                 break;
1192                         default:
1193                                 (void)process_pref_file(buf + 2);
1194                                 break;
1195                         }
1196
1197                         /* Set back depth level */
1198                         depth_count--;
1199
1200                         /* Continue */
1201                         continue;
1202                 }
1203
1204
1205                 /* Process the line */
1206                 err = process_pref_file_command(buf);
1207
1208                 /* This is not original pref line... */
1209                 if (err)
1210                 {
1211                         if (preftype != PREF_TYPE_AUTOPICK)
1212                                 break;
1213                         err = process_autopick_file_command(buf);
1214                 }
1215         }
1216
1217
1218         /* Error */
1219         if (err)
1220         {
1221                 /* Print error message */
1222                 /* ToDo: Add better error messages */
1223 #ifdef JP
1224               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1225               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1226 #else
1227                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1228                 msg_format("Parsing '%s'", old);
1229 #endif
1230                 msg_print(NULL);
1231         }
1232
1233         /* Close the file */
1234         my_fclose(fp);
1235
1236         /* Result */
1237         return (err);
1238 }
1239
1240
1241
1242 /*
1243  * Process the "user pref file" with the given name
1244  *
1245  * See the functions above for a list of legal "commands".
1246  *
1247  * We also accept the special "?" and "%" directives, which
1248  * allow conditional evaluation and filename inclusion.
1249  */
1250 errr process_pref_file(cptr name)
1251 {
1252         char buf[1024];
1253
1254         errr err1, err2;
1255
1256         /* Build the filename */
1257         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1258
1259         /* Process the system pref file */
1260         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1261
1262         /* Stop at parser errors, but not at non-existing file */
1263         if (err1 > 0) return err1;
1264
1265
1266         /* Build the filename */
1267         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1268         
1269         /* Process the user pref file */
1270         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1271
1272
1273         /* User file does not exist, but read system pref file */
1274         if (err2 < 0 && !err1)
1275                 return -2;
1276
1277         /* Result of user file processing */
1278         return err2;
1279 }
1280
1281
1282
1283 #ifdef CHECK_TIME
1284
1285 /*
1286  * Operating hours for ANGBAND (defaults to non-work hours)
1287  */
1288 static char days[7][29] =
1289 {
1290         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1291         "MON:XXXXXXXX.........XXXXXXX",
1292         "TUE:XXXXXXXX.........XXXXXXX",
1293         "WED:XXXXXXXX.........XXXXXXX",
1294         "THU:XXXXXXXX.........XXXXXXX",
1295         "FRI:XXXXXXXX.........XXXXXXX",
1296         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1297 };
1298
1299 /*
1300  * Restict usage (defaults to no restrictions)
1301  */
1302 static bool check_time_flag = FALSE;
1303
1304 #endif
1305
1306
1307 /*
1308  * Handle CHECK_TIME
1309  */
1310 errr check_time(void)
1311 {
1312
1313 #ifdef CHECK_TIME
1314
1315         time_t      c;
1316         struct tm   *tp;
1317
1318         /* No restrictions */
1319         if (!check_time_flag) return (0);
1320
1321         /* Check for time violation */
1322         c = time((time_t *)0);
1323         tp = localtime(&c);
1324
1325         /* Violation */
1326         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1327
1328 #endif
1329
1330         /* Success */
1331         return (0);
1332 }
1333
1334
1335
1336 /*
1337  * Initialize CHECK_TIME
1338  */
1339 errr check_time_init(void)
1340 {
1341
1342 #ifdef CHECK_TIME
1343
1344         FILE        *fp;
1345
1346         char    buf[1024];
1347
1348
1349         /* Build the filename */
1350         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1351
1352         /* Open the file */
1353         fp = my_fopen(buf, "r");
1354
1355         /* No file, no restrictions */
1356         if (!fp) return (0);
1357
1358         /* Assume restrictions */
1359         check_time_flag = TRUE;
1360
1361         /* Parse the file */
1362         while (0 == my_fgets(fp, buf, sizeof(buf)))
1363         {
1364                 /* Skip comments and blank lines */
1365                 if (!buf[0] || (buf[0] == '#')) continue;
1366
1367                 /* Chop the buffer */
1368                 buf[29] = '\0';
1369
1370                 /* Extract the info */
1371                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1372                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1373                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1374                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1375                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1376                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1377                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1378         }
1379
1380         /* Close it */
1381         my_fclose(fp);
1382
1383 #endif
1384
1385         /* Success */
1386         return (0);
1387 }
1388
1389
1390
1391 #ifdef CHECK_LOAD
1392
1393 #ifndef MAXHOSTNAMELEN
1394 # define MAXHOSTNAMELEN  64
1395 #endif
1396
1397 typedef struct statstime statstime;
1398
1399 struct statstime
1400 {
1401         int                 cp_time[4];
1402         int                 dk_xfer[4];
1403         unsigned int        v_pgpgin;
1404         unsigned int        v_pgpgout;
1405         unsigned int        v_pswpin;
1406         unsigned int        v_pswpout;
1407         unsigned int        v_intr;
1408         int                 if_ipackets;
1409         int                 if_ierrors;
1410         int                 if_opackets;
1411         int                 if_oerrors;
1412         int                 if_collisions;
1413         unsigned int        v_swtch;
1414         long                avenrun[3];
1415         struct timeval      boottime;
1416         struct timeval      curtime;
1417 };
1418
1419 /*
1420  * Maximal load (if any).
1421  */
1422 static int check_load_value = 0;
1423
1424 #endif
1425
1426
1427 /*
1428  * Handle CHECK_LOAD
1429  */
1430 errr check_load(void)
1431 {
1432
1433 #ifdef CHECK_LOAD
1434
1435         struct statstime    st;
1436
1437         /* Success if not checking */
1438         if (!check_load_value) return (0);
1439
1440         /* Check the load */
1441         if (0 == rstat("localhost", &st))
1442         {
1443                 long val1 = (long)(st.avenrun[2]);
1444                 long val2 = (long)(check_load_value) * FSCALE;
1445
1446                 /* Check for violation */
1447                 if (val1 >= val2) return (1);
1448         }
1449
1450 #endif
1451
1452         /* Success */
1453         return (0);
1454 }
1455
1456
1457 /*
1458  * Initialize CHECK_LOAD
1459  */
1460 errr check_load_init(void)
1461 {
1462
1463 #ifdef CHECK_LOAD
1464
1465         FILE        *fp;
1466
1467         char    buf[1024];
1468
1469         char    temphost[MAXHOSTNAMELEN+1];
1470         char    thishost[MAXHOSTNAMELEN+1];
1471
1472
1473         /* Build the filename */
1474         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1475
1476         /* Open the "load" file */
1477         fp = my_fopen(buf, "r");
1478
1479         /* No file, no restrictions */
1480         if (!fp) return (0);
1481
1482         /* Default load */
1483         check_load_value = 100;
1484
1485         /* Get the host name */
1486         (void)gethostname(thishost, (sizeof thishost) - 1);
1487
1488         /* Parse it */
1489         while (0 == my_fgets(fp, buf, sizeof(buf)))
1490         {
1491                 int value;
1492
1493                 /* Skip comments and blank lines */
1494                 if (!buf[0] || (buf[0] == '#')) continue;
1495
1496                 /* Parse, or ignore */
1497                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1498
1499                 /* Skip other hosts */
1500                 if (!streq(temphost, thishost) &&
1501                     !streq(temphost, "localhost")) continue;
1502
1503                 /* Use that value */
1504                 check_load_value = value;
1505
1506                 /* Done */
1507                 break;
1508         }
1509
1510         /* Close the file */
1511         my_fclose(fp);
1512
1513 #endif
1514
1515         /* Success */
1516         return (0);
1517 }
1518
1519
1520 #define ENTRY_BARE_HAND 0
1521 #define ENTRY_TWO_HANDS 1
1522 #define ENTRY_RIGHT_HAND1 2
1523 #define ENTRY_LEFT_HAND1 3
1524 #define ENTRY_LEFT_HAND2 4
1525 #define ENTRY_RIGHT_HAND2 5
1526 #define ENTRY_POSTURE 6
1527 #define ENTRY_SHOOT_HIT_DAM 7
1528 #define ENTRY_SHOOT_POWER 8
1529 #define ENTRY_SPEED 9
1530 #define ENTRY_BASE_AC 10
1531 #define ENTRY_LEVEL 11
1532 #define ENTRY_CUR_EXP 12
1533 #define ENTRY_MAX_EXP 13
1534 #define ENTRY_EXP_TO_ADV 14
1535 #define ENTRY_GOLD 15
1536 #define ENTRY_DAY 16
1537 #define ENTRY_HP 17
1538 #define ENTRY_SP 18
1539 #define ENTRY_PLAY_TIME 19
1540 #define ENTRY_SKILL_FIGHT 20
1541 #define ENTRY_SKILL_SHOOT 21
1542 #define ENTRY_SKILL_SAVING 22
1543 #define ENTRY_SKILL_STEALTH 23
1544 #define ENTRY_SKILL_PERCEP 24
1545 #define ENTRY_SKILL_SEARCH 25
1546 #define ENTRY_SKILL_DISARM 26
1547 #define ENTRY_SKILL_DEVICE 27
1548 #define ENTRY_BLOWS 28
1549 #define ENTRY_SHOTS 29
1550 #define ENTRY_AVG_DMG 30
1551 #define ENTRY_INFRA 31
1552
1553 #define ENTRY_NAME 32
1554 #define ENTRY_SEX 33
1555 #define ENTRY_RACE 34
1556 #define ENTRY_CLASS 35
1557 #define ENTRY_REALM 36
1558 #define ENTRY_PATRON 37
1559 #define ENTRY_AGE 38
1560 #define ENTRY_HEIGHT 39
1561 #define ENTRY_WEIGHT 40
1562 #define ENTRY_SOCIAL 41
1563 #define ENTRY_ALIGN 42
1564
1565 #define ENTRY_EXP_ANDR 43
1566 #define ENTRY_EXP_TO_ADV_ANDR 44
1567
1568
1569 static struct
1570 {
1571         int col;
1572         int row;
1573         int len;
1574         char header[20];
1575 } disp_player_line[]
1576 #ifdef JP
1577 = {
1578         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1579         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1580         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1581         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1582         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1583         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1584         { 1, 11, 25, ""},
1585         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1586         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1587         { 1, 20, 25, "²Ã®"},
1588         { 1, 19, 25, "£Á£Ã"},
1589         {29, 13, 21, "¥ì¥Ù¥ë"},
1590         {29, 14, 21, "·Ð¸³ÃÍ"},
1591         {29, 15, 21, "ºÇÂç·Ð¸³"},
1592         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1593         {29, 17, 21, "½ê»ý¶â"},
1594         {29, 19, 21, "ÆüÉÕ"},
1595         {29, 10, 21, "£È£Ð"},
1596         {29, 11, 21, "£Í£Ð"},
1597         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1598         {53, 10, -1, "ÂǷ⹶·â  :"},
1599         {53, 11, -1, "¼Í·â¹¶·â  :"},
1600         {53, 12, -1, "ËâË¡Ëɸ栠:"},
1601         {53, 13, -1, "±£Ì©¹ÔÆ°  :"},
1602         {53, 15, -1, "ÃγР     :"},
1603         {53, 16, -1, "õº÷      :"},
1604         {53, 17, -1, "²ò½ü      :"},
1605         {53, 18, -1, "ËâË¡Æ»¶ñ  :"},
1606         { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1607         { 1, 17, 25, "¼Í·â²ó¿ô"},
1608         { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1609         {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1610         {26,  1, -1, "̾Á°  : "},
1611         { 1,  3, -1, "À­ÊÌ     : "},
1612         { 1,  4, -1, "¼ï²     : "},
1613         { 1,  5, -1, "¿¦¶È     : "},
1614         { 1,  6, -1, "ËâË¡     : "},
1615         { 1,  7, -1, "¼é¸îËâ¿À : "},
1616         {29,  3, 21, "ǯÎð"},
1617         {29,  4, 21, "¿ÈĹ"},
1618         {29,  5, 21, "ÂνÅ"},
1619         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1620         {29,  7, 21, "°À­"},
1621         {29, 14, 21, "¶¯²½ÅÙ"},
1622         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1623 };
1624 #else
1625 = {
1626         { 1, 10, 25, "Bare hand"},
1627         { 1, 10, 25, "Two hands"},
1628         { 1, 10, 25, "Right hand"},
1629         { 1, 10, 25, "Left hand"},
1630         { 1, 11, 25, "Left hand"},
1631         { 1, 11, 25, "Right hand"},
1632         { 1, 11, 25, "Posture"},
1633         { 1, 15, 25, "Shooting"},
1634         { 1, 16, 25, "Multiplier"},
1635         { 1, 20, 25, "Speed"},
1636         { 1, 19, 25, "AC"},
1637         {29, 13, 21, "Level"},
1638         {29, 14, 21, "Experience"},
1639         {29, 15, 21, "Max Exp"},
1640         {29, 16, 21, "Exp to Adv"},
1641         {29, 17, 21, "Gold"},
1642         {29, 19, 21, "Time"},
1643         {29, 10, 21, "Hit point"},
1644         {29, 11, 21, "SP (Mana)"},
1645         {29, 20, 21, "Play time"},
1646         {53, 10, -1, "Fighting   : "},
1647         {53, 11, -1, "Bows/Throw : "},
1648         {53, 12, -1, "SavingThrow: "},
1649         {53, 13, -1, "Stealth    : "},
1650         {53, 15, -1, "Perception : "},
1651         {53, 16, -1, "Searching  : "},
1652         {53, 17, -1, "Disarming  : "},
1653         {53, 18, -1, "MagicDevice: "},
1654         { 1, 12, 25, "Blows/Round"},
1655         { 1, 17, 25, "Shots/Round"},
1656         { 1, 13, 25, "AverageDmg/Rnd"},
1657         {53, 20, -1, "Infra-Vision: "},
1658         {26,  1, -1, "Name  : "},
1659         { 1,  3, -1, "Sex      : "},
1660         { 1,  4, -1, "Race     : "},
1661         { 1,  5, -1, "Class    : "},
1662         { 1,  6, -1, "Magic    : "},
1663         { 1,  7, -1, "Patron   : "},
1664         {29,  3, 21, "Age"},
1665         {29,  4, 21, "Height"},
1666         {29,  5, 21, "Weight"},
1667         {29,  6, 21, "Social Class"},
1668         {29,  7, 21, "Align"},
1669         {29, 14, 21, "Construction"},
1670         {29, 16, 21, "Const to Adv"},
1671 };
1672 #endif
1673
1674 static void display_player_one_line(int entry, cptr val, byte attr)
1675 {
1676         char buf[40];
1677
1678         int row = disp_player_line[entry].row;
1679         int col = disp_player_line[entry].col;
1680         int len = disp_player_line[entry].len;
1681         cptr head = disp_player_line[entry].header;
1682
1683         int head_len = strlen(head);
1684
1685         Term_putstr(col, row, -1, TERM_WHITE, head);
1686
1687         if (!val)
1688                 return;
1689
1690         if (len > 0)
1691         {
1692                 int val_len = len - head_len;
1693                 sprintf(buf, "%*.*s", val_len, val_len, val);
1694                 Term_putstr(col + head_len, row, -1, attr, buf);
1695         }
1696         else
1697         {
1698                 Term_putstr(col + head_len, row, -1, attr, val);
1699         }
1700
1701         return;
1702 }
1703
1704
1705 static void display_player_melee_bonus(int hand, int hand_entry)
1706 {
1707         char buf[160];
1708         int show_tohit = p_ptr->dis_to_h[hand];
1709         int show_todam = p_ptr->dis_to_d[hand];
1710         object_type *o_ptr = &inventory[INVEN_RARM + hand];
1711
1712         /* Hack -- add in weapon info if known */
1713         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1714         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1715
1716         /* Melee attacks */
1717         sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1718
1719         /* Dump the bonuses to hit/dam */
1720         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1721                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1722         else if (p_ptr->ryoute)
1723                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1724         else
1725                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1726 }
1727
1728
1729 /*
1730  * Prints the following information on the screen.
1731  */
1732 static void display_player_middle(void)
1733 {
1734         char buf[160];
1735
1736         /* Base skill */
1737         int show_tohit = p_ptr->dis_to_h_b;
1738         int show_todam = 0;
1739
1740         /* Range weapon */
1741         object_type *o_ptr = &inventory[INVEN_BOW];
1742
1743         int tmul = 0;
1744         int e;
1745
1746         if (p_ptr->migite)
1747         {
1748                 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1749         }
1750
1751         if (p_ptr->hidarite)
1752         {
1753                 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1754         }
1755         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1756         {
1757                 int i;
1758                 if (p_ptr->special_defense & KAMAE_MASK)
1759                 {
1760                         for (i = 0; i < MAX_KAMAE; i++)
1761                         {
1762                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1763                         }
1764                         if (i < MAX_KAMAE)
1765 #ifdef JP
1766                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1767 #else
1768                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1769 #endif
1770                 }
1771                 else
1772 #ifdef JP
1773                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1774 #else
1775                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1776 #endif
1777         }
1778
1779         /* Apply weapon bonuses */
1780         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1781         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1782
1783         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1784                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1785         else
1786                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1787
1788         /* Range attacks */
1789         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1790
1791         if (inventory[INVEN_BOW].k_idx)
1792         {
1793                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1794
1795                 /* Get extra "power" from "extra might" */
1796                 if (p_ptr->xtra_might) tmul++;
1797
1798                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1799         }
1800
1801         /* shoot power */
1802         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1803
1804         /* Dump the armor class */
1805         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1806
1807         /* Dump speed */
1808         {
1809                 int tmp_speed = 0;
1810                 byte attr;
1811                 int i;
1812
1813                 i = p_ptr->pspeed-110;
1814
1815                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1816                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1817
1818                 if (i > 0)
1819                 {
1820                         if (!p_ptr->riding)
1821                                 attr = TERM_L_GREEN;
1822                         else
1823                                 attr = TERM_GREEN;
1824                 }
1825                 else if (i == 0)
1826                 {
1827                         if (!p_ptr->riding)
1828                                 attr = TERM_L_BLUE;
1829                         else
1830                                 attr = TERM_GREEN;
1831                 }
1832                 else
1833                 {
1834                         if (!p_ptr->riding)
1835                                 attr = TERM_L_UMBER;
1836                         else
1837                                 attr = TERM_RED;
1838                 }
1839
1840                 if (!p_ptr->riding)
1841                 {
1842                         if (IS_FAST()) tmp_speed += 10;
1843                         if (p_ptr->slow) tmp_speed -= 10;
1844                         if (p_ptr->lightspeed) tmp_speed = 99;
1845                 }
1846                 else
1847                 {
1848                         if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1849                         if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1850                 }
1851
1852                 if (tmp_speed)
1853                 {
1854                         if (!p_ptr->riding)
1855                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1856                         else
1857 #ifdef JP
1858                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1859 #else
1860                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1861 #endif
1862
1863                         if (tmp_speed > 0)
1864                                 attr = TERM_YELLOW;
1865                         else
1866                                 attr = TERM_VIOLET;
1867                 }
1868                 else
1869                 {
1870                         if (!p_ptr->riding)
1871                                 sprintf(buf, "(%+d)", i);
1872                         else
1873 #ifdef JP
1874                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1875 #else
1876                                 sprintf(buf, "Riding (%+d)", i);
1877 #endif
1878                 }
1879         
1880                 display_player_one_line(ENTRY_SPEED, buf, attr);
1881         }
1882
1883         /* Dump character level */
1884         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1885
1886         /* Dump experience */
1887         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1888         else e = ENTRY_CUR_EXP;
1889
1890         if (p_ptr->exp >= p_ptr->max_exp)
1891                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1892         else
1893                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1894
1895         /* Dump max experience */
1896         if (p_ptr->prace == RACE_ANDROID)
1897                 /* Nothing */;
1898         else
1899                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1900
1901         /* Dump exp to advance */
1902         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1903         else e = ENTRY_EXP_TO_ADV;
1904
1905         if (p_ptr->lev >= PY_MAX_LEVEL)
1906                 display_player_one_line(e, "*****", TERM_L_GREEN);
1907         else if (p_ptr->prace == RACE_ANDROID)
1908                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1909         else
1910                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1911
1912         /* Dump gold */
1913         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1914
1915         /* Dump Day */
1916         {
1917                 int day, hour, min;
1918                 extract_day_hour_min(&day, &hour, &min);
1919
1920 #ifdef JP
1921                 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1922                 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1923 #else
1924                 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1925                 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1926 #endif
1927         }
1928         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1929
1930         /* Dump hit point */
1931         if (p_ptr->chp >= p_ptr->mhp) 
1932                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1933         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1934                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1935         else
1936                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1937
1938         /* Dump mana power */
1939         if (p_ptr->csp >= p_ptr->msp) 
1940                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1941         else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10) 
1942                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1943         else
1944                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1945
1946         /* Dump play time */
1947         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1948 }
1949
1950
1951 /*
1952  * Hack -- pass color info around this file
1953  */
1954 static byte likert_color = TERM_WHITE;
1955
1956
1957 /*
1958  * Returns a "rating" of x depending on y
1959  */
1960 static cptr likert(int x, int y)
1961 {
1962         static char dummy[20] = "";
1963
1964         /* Paranoia */
1965         if (y <= 0) y = 1;
1966
1967         /* Negative value */
1968         if (x < 0)
1969         {
1970                 likert_color = TERM_L_DARK;
1971 #ifdef JP
1972                 return "ºÇÄã";
1973 #else
1974                 return "Very Bad";
1975 #endif
1976         }
1977
1978         /* Analyze the value */
1979         switch ((x / y))
1980         {
1981         case 0:
1982         case 1:
1983                 likert_color = TERM_RED;
1984 #ifdef JP
1985                 return "°­¤¤";
1986 #else
1987                 return "Bad";
1988 #endif
1989
1990         case 2:
1991                 likert_color = TERM_L_RED;
1992 #ifdef JP
1993                 return "Îô¤ë";
1994 #else
1995                 return "Poor";
1996 #endif
1997
1998         case 3:
1999         case 4:
2000                 likert_color = TERM_ORANGE;
2001 #ifdef JP
2002                 return "ÉáÄÌ";
2003 #else
2004                 return "Fair";
2005 #endif
2006
2007         case 5:
2008                 likert_color = TERM_YELLOW;
2009 #ifdef JP
2010                 return "Îɤ¤";
2011 #else
2012                 return "Good";
2013 #endif
2014
2015         case 6:
2016                 likert_color = TERM_YELLOW;
2017 #ifdef JP
2018                 return "ÂçÊÑÎɤ¤";
2019 #else
2020                 return "Very Good";
2021 #endif
2022
2023         case 7:
2024         case 8:
2025                 likert_color = TERM_L_GREEN;
2026 #ifdef JP
2027                 return "Âî±Û";
2028 #else
2029                 return "Excellent";
2030 #endif
2031
2032         case 9:
2033         case 10:
2034         case 11:
2035         case 12:
2036         case 13:
2037                 likert_color = TERM_GREEN;
2038 #ifdef JP
2039                 return "Ķ±Û";
2040 #else
2041                 return "Superb";
2042 #endif
2043
2044         case 14:
2045         case 15:
2046         case 16:
2047         case 17:
2048                 likert_color = TERM_BLUE;
2049 #ifdef JP
2050                 return "±ÑͺŪ";
2051 #else
2052                 return "Heroic";
2053 #endif
2054
2055         default:
2056                 likert_color = TERM_VIOLET;
2057 #ifdef JP
2058                 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2059 #else
2060                 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2061 #endif
2062                 return dummy;
2063         }
2064 }
2065
2066
2067 /*
2068  * Prints ratings on certain abilities
2069  *
2070  * This code is "imitated" elsewhere to "dump" a character sheet.
2071  */
2072 static void display_player_various(void)
2073 {
2074         int         tmp, damage[2], blows1, blows2, i, basedam;
2075         int                     xthn, xthb, xfos, xsrh;
2076         int                     xdis, xdev, xsav, xstl;
2077         cptr            desc;
2078         int         muta_att = 0;
2079         u32b flgs[TR_FLAG_SIZE];
2080         int             shots, shot_frac;
2081
2082         object_type             *o_ptr;
2083
2084         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2085         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2086         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2087         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2088         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2089
2090         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2091
2092         /* Shooting Skill (with current bow and normal missile) */
2093         o_ptr = &inventory[INVEN_BOW];
2094         tmp = p_ptr->to_h_b + o_ptr->to_h;
2095         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2096
2097         /* If the player is wielding one? */
2098         if (o_ptr->k_idx)
2099         {
2100                 s16b energy_fire = bow_energy(o_ptr->sval);
2101
2102                 /* Calculate shots per round */
2103                 shots = p_ptr->num_fire * 100;
2104                 shot_frac = (shots * 100 / energy_fire) % 100;
2105                 shots = shots / energy_fire;
2106                 if (o_ptr->name1 == ART_CRIMSON)
2107                 {
2108                         shots = 1;
2109                         shot_frac = 0;
2110                         if (p_ptr->pclass == CLASS_ARCHER)
2111                         {
2112                                 /* Extra shot at level 10 */
2113                                 if (p_ptr->lev >= 10) shots++;
2114
2115                                 /* Extra shot at level 30 */
2116                                 if (p_ptr->lev >= 30) shots++;
2117
2118                                 /* Extra shot at level 45 */
2119                                 if (p_ptr->lev >= 45) shots++;
2120                         }
2121                 }
2122         }
2123         else
2124         {
2125                 shots = 0;
2126                 shot_frac = 0;
2127         }
2128
2129         for(i = 0; i < 2; i++)
2130         {
2131                 damage[i] = p_ptr->dis_to_d[i] * 100;
2132                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2133                 {
2134                         int level = p_ptr->lev;
2135                         if (i)
2136                         {
2137                                 damage[i] = 0;
2138                                 break;
2139                         }
2140                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2141                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2142                                 basedam = monk_ave_damage[level][1];
2143                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2144                                 basedam = monk_ave_damage[level][2];
2145                         else
2146                                 basedam = monk_ave_damage[level][0];
2147                 }
2148                 else
2149                 {
2150                         o_ptr = &inventory[INVEN_RARM + i];
2151
2152                         /* Average damage per round */
2153                         if (o_ptr->k_idx)
2154                         {
2155                                 if (object_is_known(o_ptr)) damage[i] += o_ptr->to_d * 100;
2156                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2157                                 object_flags_known(o_ptr, flgs);
2158                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2159                                 {
2160                                         /* vorpal blade */
2161                                         basedam *= 5;
2162                                         basedam /= 3;
2163                                 }
2164                                 else if (have_flag(flgs, TR_VORPAL))
2165                                 {
2166                                         /* vorpal flag only */
2167                                         basedam *= 11;
2168                                         basedam /= 9;
2169                                 }
2170                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2171                                         basedam = basedam * 7 / 2;
2172                         }
2173                         else basedam = 0;
2174                 }
2175                 damage[i] += basedam;
2176                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2177                 if (damage[i] < 0) damage[i] = 0;
2178         }
2179         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2180         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2181
2182         /* Basic abilities */
2183
2184         xdis = p_ptr->skill_dis;
2185         xdev = p_ptr->skill_dev;
2186         xsav = p_ptr->skill_sav;
2187         xstl = p_ptr->skill_stl;
2188         xsrh = p_ptr->skill_srh;
2189         xfos = p_ptr->skill_fos;
2190
2191
2192         desc = likert(xthn, 12);
2193         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2194
2195         desc = likert(xthb, 12);
2196         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2197
2198         desc = likert(xsav, 7);
2199         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2200
2201         /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2202         desc = likert((xstl > 0) ? xstl : -1, 1);
2203         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2204
2205         desc = likert(xfos, 6);
2206         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2207
2208         desc = likert(xsrh, 6);
2209         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2210
2211         desc = likert(xdis, 8);
2212         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2213
2214         desc = likert(xdev, 6);
2215         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2216
2217         if (!muta_att)
2218                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2219         else
2220                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2221
2222         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2223
2224
2225         if ((damage[0]+damage[1]) == 0)
2226                 desc = "nil!";
2227         else
2228                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2229
2230         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2231
2232         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2233 }
2234
2235
2236
2237 /*
2238  * Obtain the "flags" for the player as if he was an item
2239  */
2240 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2241 {
2242         int i;
2243
2244         /* Clear */
2245         for (i = 0; i < TR_FLAG_SIZE; i++)
2246                 flgs[i] = 0L;
2247
2248         /* Classes */
2249         switch (p_ptr->pclass)
2250         {
2251         case CLASS_WARRIOR:
2252                 if (p_ptr->lev > 44)
2253                         add_flag(flgs, TR_REGEN);
2254         case CLASS_SAMURAI:
2255                 if (p_ptr->lev > 29)
2256                         add_flag(flgs, TR_RES_FEAR);
2257                 break;
2258         case CLASS_PALADIN:
2259                 if (p_ptr->lev > 39)
2260                         add_flag(flgs, TR_RES_FEAR);
2261                 break;
2262         case CLASS_CHAOS_WARRIOR:
2263                 if (p_ptr->lev > 29)
2264                         add_flag(flgs, TR_RES_CHAOS);
2265                 if (p_ptr->lev > 39)
2266                         add_flag(flgs, TR_RES_FEAR);
2267                 break;
2268         case CLASS_MONK:
2269         case CLASS_FORCETRAINER:
2270                 if ((p_ptr->lev > 9) && !heavy_armor())
2271                         add_flag(flgs, TR_SPEED);
2272                 if ((p_ptr->lev>24) && !heavy_armor())
2273                         add_flag(flgs, TR_FREE_ACT);
2274                 break;
2275         case CLASS_NINJA:
2276                 if (heavy_armor())
2277                         add_flag(flgs, TR_SPEED);
2278                 else
2279                 {
2280                         if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2281                             (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2282                                 add_flag(flgs, TR_SPEED);
2283                         if (p_ptr->lev>24)
2284                                 add_flag(flgs, TR_FREE_ACT);
2285                 }
2286                 add_flag(flgs, TR_SLOW_DIGEST);
2287                 add_flag(flgs, TR_RES_FEAR);
2288                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2289                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2290                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2291                 break;
2292         case CLASS_MINDCRAFTER:
2293                 if (p_ptr->lev > 9)
2294                         add_flag(flgs, TR_RES_FEAR);
2295                 if (p_ptr->lev > 19)
2296                         add_flag(flgs, TR_SUST_WIS);
2297                 if (p_ptr->lev > 29)
2298                         add_flag(flgs, TR_RES_CONF);
2299                 if (p_ptr->lev > 39)
2300                         add_flag(flgs, TR_TELEPATHY);
2301                 break;
2302         case CLASS_BARD:
2303                 add_flag(flgs, TR_RES_SOUND);
2304                 break;
2305         case CLASS_BERSERKER:
2306                 add_flag(flgs, TR_SUST_STR);
2307                 add_flag(flgs, TR_SUST_DEX);
2308                 add_flag(flgs, TR_SUST_CON);
2309                 add_flag(flgs, TR_REGEN);
2310                 add_flag(flgs, TR_FREE_ACT);
2311                 add_flag(flgs, TR_SPEED);
2312                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2313                 break;
2314         case CLASS_MIRROR_MASTER:
2315                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2316                 break;
2317         default:
2318                 break; /* Do nothing */
2319         }
2320
2321         /* Races */
2322         if (p_ptr->mimic_form)
2323         {
2324                 switch(p_ptr->mimic_form)
2325                 {
2326                 case MIMIC_DEMON:
2327                         add_flag(flgs, TR_HOLD_LIFE);
2328                         add_flag(flgs, TR_RES_CHAOS);
2329                         add_flag(flgs, TR_RES_NETHER);
2330                         add_flag(flgs, TR_RES_FIRE);
2331                         add_flag(flgs, TR_SEE_INVIS);
2332                         add_flag(flgs, TR_SPEED);
2333                         break;
2334                 case MIMIC_DEMON_LORD:
2335                         add_flag(flgs, TR_HOLD_LIFE);
2336                         add_flag(flgs, TR_RES_CHAOS);
2337                         add_flag(flgs, TR_RES_NETHER);
2338                         add_flag(flgs, TR_RES_FIRE);
2339                         add_flag(flgs, TR_RES_COLD);
2340                         add_flag(flgs, TR_RES_ELEC);
2341                         add_flag(flgs, TR_RES_ACID);
2342                         add_flag(flgs, TR_RES_POIS);
2343                         add_flag(flgs, TR_RES_CONF);
2344                         add_flag(flgs, TR_RES_DISEN);
2345                         add_flag(flgs, TR_RES_NEXUS);
2346                         add_flag(flgs, TR_RES_FEAR);
2347                         add_flag(flgs, TR_IM_FIRE);
2348                         add_flag(flgs, TR_SH_FIRE);
2349                         add_flag(flgs, TR_SEE_INVIS);
2350                         add_flag(flgs, TR_TELEPATHY);
2351                         add_flag(flgs, TR_LEVITATION);
2352                         add_flag(flgs, TR_SPEED);
2353                         break;
2354                 case MIMIC_VAMPIRE:
2355                         add_flag(flgs, TR_HOLD_LIFE);
2356                         add_flag(flgs, TR_RES_DARK);
2357                         add_flag(flgs, TR_RES_NETHER);
2358                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2359                         add_flag(flgs, TR_RES_POIS);
2360                         add_flag(flgs, TR_RES_COLD);
2361                         add_flag(flgs, TR_SEE_INVIS);
2362                         add_flag(flgs, TR_SPEED);
2363                         break;
2364                 }
2365         }
2366         else
2367         {
2368         switch (p_ptr->prace)
2369         {
2370         case RACE_ELF:
2371                 add_flag(flgs, TR_RES_LITE);
2372                 break;
2373         case RACE_HOBBIT:
2374                 add_flag(flgs, TR_HOLD_LIFE);
2375                 break;
2376         case RACE_GNOME:
2377                 add_flag(flgs, TR_FREE_ACT);
2378                 break;
2379         case RACE_DWARF:
2380                 add_flag(flgs, TR_RES_BLIND);
2381                 break;
2382         case RACE_HALF_ORC:
2383                 add_flag(flgs, TR_RES_DARK);
2384                 break;
2385         case RACE_HALF_TROLL:
2386                 add_flag(flgs, TR_SUST_STR);
2387                 if (p_ptr->lev > 14)
2388                 {
2389                         add_flag(flgs, TR_REGEN);
2390                         if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2391                         {
2392                                 add_flag(flgs, TR_SLOW_DIGEST);
2393                                 /*
2394                                  * Let's not make Regeneration a disadvantage
2395                                  * for the poor warriors who can never learn
2396                                  * a spell that satisfies hunger (actually
2397                                  * neither can rogues, but half-trolls are not
2398                                  * supposed to play rogues)
2399                                  */
2400                         }
2401                 }
2402                 break;
2403         case RACE_AMBERITE:
2404                 add_flag(flgs, TR_SUST_CON);
2405                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2406                 break;
2407         case RACE_HIGH_ELF:
2408                 add_flag(flgs, TR_RES_LITE);
2409                 add_flag(flgs, TR_SEE_INVIS);
2410                 break;
2411         case RACE_BARBARIAN:
2412                 add_flag(flgs, TR_RES_FEAR);
2413                 break;
2414         case RACE_HALF_OGRE:
2415                 add_flag(flgs, TR_SUST_STR);
2416                 add_flag(flgs, TR_RES_DARK);
2417                 break;
2418         case RACE_HALF_GIANT:
2419                 add_flag(flgs, TR_RES_SHARDS);
2420                 add_flag(flgs, TR_SUST_STR);
2421                 break;
2422         case RACE_HALF_TITAN:
2423                 add_flag(flgs, TR_RES_CHAOS);
2424                 break;
2425         case RACE_CYCLOPS:
2426                 add_flag(flgs, TR_RES_SOUND);
2427                 break;
2428         case RACE_YEEK:
2429                 add_flag(flgs, TR_RES_ACID);
2430                 if (p_ptr->lev > 19)
2431                         add_flag(flgs, TR_IM_ACID);
2432                 break;
2433         case RACE_KLACKON:
2434                 add_flag(flgs, TR_RES_CONF);
2435                 add_flag(flgs, TR_RES_ACID);
2436                 if (p_ptr->lev > 9)
2437                         add_flag(flgs, TR_SPEED);
2438                 break;
2439         case RACE_KOBOLD:
2440                 add_flag(flgs, TR_RES_POIS);
2441                 break;
2442         case RACE_NIBELUNG:
2443                 add_flag(flgs, TR_RES_DISEN);
2444                 add_flag(flgs, TR_RES_DARK);
2445                 break;
2446         case RACE_DARK_ELF:
2447                 add_flag(flgs, TR_RES_DARK);
2448                 if (p_ptr->lev > 19)
2449                         add_flag(flgs, TR_SEE_INVIS);
2450                 break;
2451         case RACE_DRACONIAN:
2452                 add_flag(flgs, TR_LEVITATION);
2453                 if (p_ptr->lev > 4)
2454                         add_flag(flgs, TR_RES_FIRE);
2455                 if (p_ptr->lev > 9)
2456                         add_flag(flgs, TR_RES_COLD);
2457                 if (p_ptr->lev > 14)
2458                         add_flag(flgs, TR_RES_ACID);
2459                 if (p_ptr->lev > 19)
2460                         add_flag(flgs, TR_RES_ELEC);
2461                 if (p_ptr->lev > 34)
2462                         add_flag(flgs, TR_RES_POIS);
2463                 break;
2464         case RACE_MIND_FLAYER:
2465                 add_flag(flgs, TR_SUST_INT);
2466                 add_flag(flgs, TR_SUST_WIS);
2467                 if (p_ptr->lev > 14)
2468                         add_flag(flgs, TR_SEE_INVIS);
2469                 if (p_ptr->lev > 29)
2470                         add_flag(flgs, TR_TELEPATHY);
2471                 break;
2472         case RACE_IMP:
2473                 add_flag(flgs, TR_RES_FIRE);
2474                 if (p_ptr->lev > 9)
2475                         add_flag(flgs, TR_SEE_INVIS);
2476                 break;
2477         case RACE_GOLEM:
2478                 add_flag(flgs, TR_SEE_INVIS);
2479                 add_flag(flgs, TR_FREE_ACT);
2480                 add_flag(flgs, TR_RES_POIS);
2481                 add_flag(flgs, TR_SLOW_DIGEST);
2482                 if (p_ptr->lev > 34)
2483                         add_flag(flgs, TR_HOLD_LIFE);
2484                 break;
2485         case RACE_SKELETON:
2486                 add_flag(flgs, TR_SEE_INVIS);
2487                 add_flag(flgs, TR_RES_SHARDS);
2488                 add_flag(flgs, TR_HOLD_LIFE);
2489                 add_flag(flgs, TR_RES_POIS);
2490                 if (p_ptr->lev > 9)
2491                         add_flag(flgs, TR_RES_COLD);
2492                 break;
2493         case RACE_ZOMBIE:
2494                 add_flag(flgs, TR_SEE_INVIS);
2495                 add_flag(flgs, TR_HOLD_LIFE);
2496                 add_flag(flgs, TR_RES_NETHER);
2497                 add_flag(flgs, TR_RES_POIS);
2498                 add_flag(flgs, TR_SLOW_DIGEST);
2499                 if (p_ptr->lev > 4)
2500                         add_flag(flgs, TR_RES_COLD);
2501                 break;
2502         case RACE_VAMPIRE:
2503                 add_flag(flgs, TR_HOLD_LIFE);
2504                 add_flag(flgs, TR_RES_DARK);
2505                 add_flag(flgs, TR_RES_NETHER);
2506                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2507                 add_flag(flgs, TR_RES_POIS);
2508                 add_flag(flgs, TR_RES_COLD);
2509                 break;
2510         case RACE_SPECTRE:
2511                 add_flag(flgs, TR_LEVITATION);
2512                 add_flag(flgs, TR_FREE_ACT);
2513                 add_flag(flgs, TR_RES_COLD);
2514                 add_flag(flgs, TR_SEE_INVIS);
2515                 add_flag(flgs, TR_HOLD_LIFE);
2516                 add_flag(flgs, TR_RES_NETHER);
2517                 add_flag(flgs, TR_RES_POIS);
2518                 add_flag(flgs, TR_SLOW_DIGEST);
2519                 /* XXX pass_wall */
2520                 if (p_ptr->lev > 34)
2521                         add_flag(flgs, TR_TELEPATHY);
2522                 break;
2523         case RACE_SPRITE:
2524                 add_flag(flgs, TR_RES_LITE);
2525                 add_flag(flgs, TR_LEVITATION);
2526                 if (p_ptr->lev > 9)
2527                         add_flag(flgs, TR_SPEED);
2528                 break;
2529         case RACE_BEASTMAN:
2530                 add_flag(flgs, TR_RES_SOUND);
2531                 add_flag(flgs, TR_RES_CONF);
2532                 break;
2533         case RACE_ANGEL:
2534                 add_flag(flgs, TR_LEVITATION);
2535                 add_flag(flgs, TR_SEE_INVIS);
2536                 break;
2537         case RACE_DEMON:
2538                 add_flag(flgs, TR_RES_FIRE);
2539                 add_flag(flgs, TR_RES_NETHER);
2540                 add_flag(flgs, TR_HOLD_LIFE);
2541                 if (p_ptr->lev > 9)
2542                         add_flag(flgs, TR_SEE_INVIS);
2543                 break;
2544         case RACE_DUNADAN:
2545                 add_flag(flgs, TR_SUST_CON);
2546                 break;
2547         case RACE_S_FAIRY:
2548                 add_flag(flgs, TR_LEVITATION);
2549                 break;
2550         case RACE_KUTA:
2551                 add_flag(flgs, TR_RES_CONF);
2552                 break;
2553         case RACE_ANDROID:
2554                 add_flag(flgs, TR_FREE_ACT);
2555                 add_flag(flgs, TR_RES_POIS);
2556                 add_flag(flgs, TR_SLOW_DIGEST);
2557                 add_flag(flgs, TR_HOLD_LIFE);
2558                 break;
2559         default:
2560                 ; /* Do nothing */
2561         }
2562         }
2563
2564         /* Mutations */
2565         if (p_ptr->muta3)
2566         {
2567                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2568                 {
2569                         remove_flag(flgs, TR_REGEN);
2570                 }
2571
2572                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2573                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2574                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2575                 {
2576                         add_flag(flgs, TR_SPEED);
2577                 }
2578
2579                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2580                 {
2581                         add_flag(flgs, TR_SH_ELEC);
2582                 }
2583
2584                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2585                 {
2586                         add_flag(flgs, TR_SH_FIRE);
2587                         add_flag(flgs, TR_LITE);
2588                 }
2589
2590                 if (p_ptr->muta3 & MUT3_WINGS)
2591                 {
2592                         add_flag(flgs, TR_LEVITATION);
2593                 }
2594
2595                 if (p_ptr->muta3 & MUT3_FEARLESS)
2596                 {
2597                         add_flag(flgs, TR_RES_FEAR);
2598                 }
2599
2600                 if (p_ptr->muta3 & MUT3_REGEN)
2601                 {
2602                         add_flag(flgs, TR_REGEN);
2603                 }
2604
2605                 if (p_ptr->muta3 & MUT3_ESP)
2606                 {
2607                         add_flag(flgs, TR_TELEPATHY);
2608                 }
2609
2610                 if (p_ptr->muta3 & MUT3_MOTION)
2611                 {
2612                         add_flag(flgs, TR_FREE_ACT);
2613                 }
2614         }
2615
2616         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2617                 add_flag(flgs, TR_AGGRAVATE);
2618         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2619         {
2620                 add_flag(flgs, TR_RES_BLIND);
2621                 add_flag(flgs, TR_RES_CONF);
2622                 add_flag(flgs, TR_HOLD_LIFE);
2623                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2624                 if (p_ptr->lev > 9)
2625                         add_flag(flgs, TR_SPEED);
2626         }
2627         if (p_ptr->special_defense & KATA_FUUJIN)
2628                 add_flag(flgs, TR_REFLECT);
2629         if (p_ptr->special_defense & KAMAE_GENBU)
2630                 add_flag(flgs, TR_REFLECT);
2631         if (p_ptr->special_defense & KAMAE_SUZAKU)
2632                 add_flag(flgs, TR_LEVITATION);
2633         if (p_ptr->special_defense & KAMAE_SEIRYU)
2634         {
2635                 add_flag(flgs, TR_RES_FIRE);
2636                 add_flag(flgs, TR_RES_COLD);
2637                 add_flag(flgs, TR_RES_ACID);
2638                 add_flag(flgs, TR_RES_ELEC);
2639                 add_flag(flgs, TR_RES_POIS);
2640                 add_flag(flgs, TR_LEVITATION);
2641                 add_flag(flgs, TR_SH_FIRE);
2642                 add_flag(flgs, TR_SH_ELEC);
2643                 add_flag(flgs, TR_SH_COLD);
2644         }
2645         if (p_ptr->special_defense & KATA_MUSOU)
2646         {
2647                 add_flag(flgs, TR_RES_FEAR);
2648                 add_flag(flgs, TR_RES_LITE);
2649                 add_flag(flgs, TR_RES_DARK);
2650                 add_flag(flgs, TR_RES_BLIND);
2651                 add_flag(flgs, TR_RES_CONF);
2652                 add_flag(flgs, TR_RES_SOUND);
2653                 add_flag(flgs, TR_RES_SHARDS);
2654                 add_flag(flgs, TR_RES_NETHER);
2655                 add_flag(flgs, TR_RES_NEXUS);
2656                 add_flag(flgs, TR_RES_CHAOS);
2657                 add_flag(flgs, TR_RES_DISEN);
2658                 add_flag(flgs, TR_REFLECT);
2659                 add_flag(flgs, TR_HOLD_LIFE);
2660                 add_flag(flgs, TR_FREE_ACT);
2661                 add_flag(flgs, TR_SH_FIRE);
2662                 add_flag(flgs, TR_SH_ELEC);
2663                 add_flag(flgs, TR_SH_COLD);
2664                 add_flag(flgs, TR_LEVITATION);
2665                 add_flag(flgs, TR_LITE);
2666                 add_flag(flgs, TR_SEE_INVIS);
2667                 add_flag(flgs, TR_TELEPATHY);
2668                 add_flag(flgs, TR_SLOW_DIGEST);
2669                 add_flag(flgs, TR_REGEN);
2670                 add_flag(flgs, TR_SUST_STR);
2671                 add_flag(flgs, TR_SUST_INT);
2672                 add_flag(flgs, TR_SUST_WIS);
2673                 add_flag(flgs, TR_SUST_DEX);
2674                 add_flag(flgs, TR_SUST_CON);
2675                 add_flag(flgs, TR_SUST_CHR);
2676         }
2677 }
2678
2679
2680 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2681 {
2682         int i;
2683
2684         /* Clear */
2685         for (i = 0; i < TR_FLAG_SIZE; i++)
2686                 flgs[i] = 0L;
2687
2688         if (IS_HERO() || p_ptr->shero)
2689                 add_flag(flgs, TR_RES_FEAR);
2690         if (p_ptr->tim_invis)
2691                 add_flag(flgs, TR_SEE_INVIS);
2692         if (p_ptr->tim_regen)
2693                 add_flag(flgs, TR_REGEN);
2694         if (IS_TIM_ESP())
2695                 add_flag(flgs, TR_TELEPATHY);
2696         if (IS_FAST() || p_ptr->slow)
2697                 add_flag(flgs, TR_SPEED);
2698
2699         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2700                 add_flag(flgs, TR_RES_ACID);
2701         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2702                 add_flag(flgs, TR_RES_ELEC);
2703         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2704                 add_flag(flgs, TR_RES_FIRE);
2705         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2706                 add_flag(flgs, TR_RES_COLD);
2707         if (IS_OPPOSE_POIS())
2708                 add_flag(flgs, TR_RES_POIS);
2709
2710         if (p_ptr->special_attack & ATTACK_ACID)
2711                 add_flag(flgs, TR_BRAND_ACID);
2712         if (p_ptr->special_attack & ATTACK_ELEC)
2713                 add_flag(flgs, TR_BRAND_ELEC);
2714         if (p_ptr->special_attack & ATTACK_FIRE)
2715                 add_flag(flgs, TR_BRAND_FIRE);
2716         if (p_ptr->special_attack & ATTACK_COLD)
2717                 add_flag(flgs, TR_BRAND_COLD);
2718         if (p_ptr->special_attack & ATTACK_POIS)
2719                 add_flag(flgs, TR_BRAND_POIS);
2720         if (p_ptr->special_defense & DEFENSE_ACID)
2721                 add_flag(flgs, TR_IM_ACID);
2722         if (p_ptr->special_defense & DEFENSE_ELEC)
2723                 add_flag(flgs, TR_IM_ELEC);
2724         if (p_ptr->special_defense & DEFENSE_FIRE)
2725                 add_flag(flgs, TR_IM_FIRE);
2726         if (p_ptr->special_defense & DEFENSE_COLD)
2727                 add_flag(flgs, TR_IM_COLD);
2728         if (p_ptr->wraith_form)
2729                 add_flag(flgs, TR_REFLECT);
2730         /* by henkma */
2731         if (p_ptr->tim_reflect)
2732                 add_flag(flgs, TR_REFLECT);
2733
2734         if (p_ptr->magicdef)
2735         {
2736                 add_flag(flgs, TR_RES_BLIND);
2737                 add_flag(flgs, TR_RES_CONF);
2738                 add_flag(flgs, TR_REFLECT);
2739                 add_flag(flgs, TR_FREE_ACT);
2740                 add_flag(flgs, TR_LEVITATION);
2741         }
2742         if (p_ptr->tim_res_nether)
2743         {
2744                 add_flag(flgs, TR_RES_NETHER);
2745         }
2746         if (p_ptr->tim_sh_fire)
2747         {
2748                 add_flag(flgs, TR_SH_FIRE);
2749         }
2750         if (p_ptr->ult_res)
2751         {
2752                 add_flag(flgs, TR_RES_FEAR);
2753                 add_flag(flgs, TR_RES_LITE);
2754                 add_flag(flgs, TR_RES_DARK);
2755                 add_flag(flgs, TR_RES_BLIND);
2756                 add_flag(flgs, TR_RES_CONF);
2757                 add_flag(flgs, TR_RES_SOUND);
2758                 add_flag(flgs, TR_RES_SHARDS);
2759                 add_flag(flgs, TR_RES_NETHER);
2760                 add_flag(flgs, TR_RES_NEXUS);
2761                 add_flag(flgs, TR_RES_CHAOS);
2762                 add_flag(flgs, TR_RES_DISEN);
2763                 add_flag(flgs, TR_REFLECT);
2764                 add_flag(flgs, TR_HOLD_LIFE);
2765                 add_flag(flgs, TR_FREE_ACT);
2766                 add_flag(flgs, TR_SH_FIRE);
2767                 add_flag(flgs, TR_SH_ELEC);
2768                 add_flag(flgs, TR_SH_COLD);
2769                 add_flag(flgs, TR_LEVITATION);
2770                 add_flag(flgs, TR_LITE);
2771                 add_flag(flgs, TR_SEE_INVIS);
2772                 add_flag(flgs, TR_TELEPATHY);
2773                 add_flag(flgs, TR_SLOW_DIGEST);
2774                 add_flag(flgs, TR_REGEN);
2775                 add_flag(flgs, TR_SUST_STR);
2776                 add_flag(flgs, TR_SUST_INT);
2777                 add_flag(flgs, TR_SUST_WIS);
2778                 add_flag(flgs, TR_SUST_DEX);
2779                 add_flag(flgs, TR_SUST_CON);
2780                 add_flag(flgs, TR_SUST_CHR);
2781         }
2782 }
2783
2784
2785 /* Mode flags for displaying player flags */
2786 #define DP_CURSE   0x01
2787 #define DP_IMM     0x02
2788 #define DP_WP      0x08
2789
2790
2791 /*
2792  * Equippy chars
2793  */
2794 static void display_player_equippy(int y, int x, u16b mode)
2795 {
2796         int i, max_i;
2797
2798         byte a;
2799         char c;
2800
2801         object_type *o_ptr;
2802
2803         /* Weapon flags need only two column */
2804         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2805         else max_i = INVEN_TOTAL;
2806
2807         /* Dump equippy chars */
2808         for (i = INVEN_RARM; i < max_i; i++)
2809         {
2810                 /* Object */
2811                 o_ptr = &inventory[i];
2812
2813                 a = object_attr(o_ptr);
2814                 c = object_char(o_ptr);
2815
2816                 /* Clear the part of the screen */
2817                 if (!equippy_chars || !o_ptr->k_idx)
2818                 {
2819                         c = ' ';
2820                         a = TERM_DARK;
2821                 }
2822
2823                 /* Dump */
2824                 Term_putch(x + i - INVEN_RARM, y, a, c);
2825         }
2826 }
2827
2828
2829 void print_equippy(void)
2830 {
2831         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2832 }
2833
2834 /*
2835  *
2836  */
2837
2838 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2839 {
2840         int i;
2841
2842         /* Clear */
2843         for (i = 0; i < TR_FLAG_SIZE; i++)
2844                 flgs[i] = 0L;
2845
2846         /* Check equipment */
2847         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2848         {
2849                 u32b o_flgs[TR_FLAG_SIZE];
2850
2851                 object_type *o_ptr;
2852
2853                 /* Object */
2854                 o_ptr = &inventory[i];
2855
2856                 if (!o_ptr->k_idx) continue;
2857
2858                 /* Known flags */
2859                 object_flags_known(o_ptr, o_flgs);
2860
2861                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2862                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2863                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2864                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2865         }
2866 }
2867
2868 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2869 {
2870         int i;
2871
2872         /* Clear */
2873         for (i = 0; i < TR_FLAG_SIZE; i++)
2874                 flgs[i] = 0L;
2875
2876         if (prace_is_(RACE_SPECTRE))
2877                 add_flag(flgs, TR_RES_NETHER);
2878         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2879                 add_flag(flgs, TR_RES_DARK);
2880         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2881                 add_flag(flgs, TR_RES_FIRE);
2882         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2883                 add_flag(flgs, TR_RES_ACID);
2884 }
2885
2886 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2887 {
2888         int i;
2889
2890         /* Clear */
2891         for (i = 0; i < TR_FLAG_SIZE; i++)
2892                 flgs[i] = 0L;
2893
2894         if (p_ptr->special_defense & DEFENSE_ACID)
2895                 add_flag(flgs, TR_RES_ACID);
2896         if (p_ptr->special_defense & DEFENSE_ELEC)
2897                 add_flag(flgs, TR_RES_ELEC);
2898         if (p_ptr->special_defense & DEFENSE_FIRE)
2899                 add_flag(flgs, TR_RES_FIRE);
2900         if (p_ptr->special_defense & DEFENSE_COLD)
2901                 add_flag(flgs, TR_RES_COLD);
2902         if (p_ptr->wraith_form)
2903                 add_flag(flgs, TR_RES_DARK);
2904 }
2905
2906 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2907 {
2908         int i;
2909
2910         /* Clear */
2911         for (i = 0; i < TR_FLAG_SIZE; i++)
2912                 flgs[i] = 0L;
2913
2914         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2915         {
2916                 add_flag(flgs, TR_RES_ACID);
2917                 add_flag(flgs, TR_RES_ELEC);
2918                 add_flag(flgs, TR_RES_FIRE);
2919                 add_flag(flgs, TR_RES_COLD);
2920         }
2921         if (prace_is_(RACE_ANDROID))
2922                 add_flag(flgs, TR_RES_ELEC);
2923         if (prace_is_(RACE_ENT))
2924                 add_flag(flgs, TR_RES_FIRE);
2925         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2926             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2927                 add_flag(flgs, TR_RES_LITE);
2928 }
2929
2930
2931 /*
2932  * A struct for storing misc. flags
2933  */
2934 typedef struct {
2935         u32b player_flags[TR_FLAG_SIZE];
2936         u32b tim_player_flags[TR_FLAG_SIZE];
2937         u32b player_imm[TR_FLAG_SIZE];
2938         u32b tim_player_imm[TR_FLAG_SIZE];
2939         u32b player_vuln[TR_FLAG_SIZE];
2940         u32b known_obj_imm[TR_FLAG_SIZE];
2941 } all_player_flags;
2942
2943
2944 /*
2945  * Helper function, see below
2946  */
2947 static void display_flag_aux(int row, int col, cptr header,
2948                                     int flag1, all_player_flags *f, u16b mode)
2949 {
2950         int     i;
2951         bool    vuln = FALSE;
2952         int max_i;
2953
2954         if (have_flag(f->player_vuln, flag1) &&
2955             !(have_flag(f->known_obj_imm, flag1) ||
2956               have_flag(f->player_imm, flag1) ||
2957               have_flag(f->tim_player_imm, flag1)))
2958                 vuln = TRUE;
2959
2960         /* Header */
2961         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2962
2963         /* Advance */
2964         col += strlen(header) + 1;
2965
2966         /* Weapon flags need only two column */
2967         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2968         else max_i = INVEN_TOTAL;
2969
2970         /* Check equipment */
2971         for (i = INVEN_RARM; i < max_i; i++)
2972         {
2973                 u32b flgs[TR_FLAG_SIZE];
2974                 object_type *o_ptr;
2975
2976                 /* Object */
2977                 o_ptr = &inventory[i];
2978
2979                 /* Known flags */
2980                 object_flags_known(o_ptr, flgs);
2981
2982                 /* Default */
2983                 if (!(mode & DP_IMM))
2984                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2985
2986                 /* Check flags */
2987                 if (mode & DP_CURSE)
2988                 {
2989                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2990                                 c_put_str(TERM_WHITE, "+", row, col);
2991                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2992                                 c_put_str(TERM_WHITE, "*", row, col);
2993                 }
2994                 else
2995                 {
2996                         if (have_flag(flgs, flag1))
2997                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2998                                           (mode & DP_IMM) ? "*" : "+", row, col);
2999                 }
3000
3001                 /* Advance */
3002                 col++;
3003         }
3004
3005         /* Assume that player flag is already written */
3006         if (mode & DP_IMM) return;
3007
3008         /* Default */
3009         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3010
3011         /* Player flags */
3012         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3013
3014         /* Timed player flags */
3015         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3016
3017         /* Immunity */
3018         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
3019         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
3020
3021         /* Vulnerability */
3022         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3023 }
3024
3025
3026 /*
3027  * Special display, part 1
3028  */
3029 static void display_player_flag_info(void)
3030 {
3031         int row;
3032         int col;
3033
3034         all_player_flags f;
3035
3036         /* Extract flags and store */
3037         player_flags(f.player_flags);
3038         tim_player_flags(f.tim_player_flags);
3039         player_immunity(f.player_imm);
3040         tim_player_immunity(f.tim_player_imm);
3041         known_obj_immunity(f.known_obj_imm);
3042         player_vuln_flags(f.player_vuln);
3043
3044         /*** Set 1 ***/
3045
3046         row = 12;
3047         col = 1;
3048
3049         display_player_equippy(row-2, col+8, 0);
3050         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3051
3052 #ifdef JP
3053 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3054 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3055 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3056 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3057 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3058 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3059 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3060 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3061 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3062 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3063 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3064 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3065 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3066 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3067 #else
3068         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3069         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3070         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3071         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3072         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3073         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3074         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3075         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3076         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3077         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3078         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3079         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3080         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3081         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3082 #endif
3083
3084
3085         /*** Set 2 ***/
3086
3087         row = 12;
3088         col = 26;
3089
3090         display_player_equippy(row-2, col+8, 0);
3091
3092         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3093
3094 #ifdef JP
3095 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3096 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3097 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3098 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3099 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3100 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3101 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3102 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3103 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3104 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3105 #else
3106         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3107         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3108         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3109         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3110         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3111         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3112         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3113         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3114         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3115         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3116 #endif
3117
3118
3119         /*** Set 3 ***/
3120
3121         row = 12;
3122         col = 51;
3123
3124         display_player_equippy(row-2, col+12, 0);
3125
3126         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3127
3128 #ifdef JP
3129 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3130 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3131 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3132 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3133 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3134 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3135 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3136 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_LEVITATION, &f, 0);
3137 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3138 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3139 #else
3140         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3141         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3142         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3143         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3144         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3145         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3146         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3147         display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3148         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3149         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3150 #endif
3151
3152 }
3153
3154
3155 /*
3156  * Special display, part 2
3157  */
3158 static void display_player_other_flag_info(void)
3159 {
3160         int row;
3161         int col;
3162
3163         all_player_flags f;
3164
3165         /* Extract flags and store */
3166         player_flags(f.player_flags);
3167         tim_player_flags(f.tim_player_flags);
3168         player_immunity(f.player_imm);
3169         tim_player_immunity(f.tim_player_imm);
3170         known_obj_immunity(f.known_obj_imm);
3171         player_vuln_flags(f.player_vuln);
3172
3173         /*** Set 1 ***/
3174
3175         row = 3;
3176         col = 1;
3177
3178         display_player_equippy(row-2, col+12, DP_WP);
3179
3180         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3181
3182 #ifdef JP
3183         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3184         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3185         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3186         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3187         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3188         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3189         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3190         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3191         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3192         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3193         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3194         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3195         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3196         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3197         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3198         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3199         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3200         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3201         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3202         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3203         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3204         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3205         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3206         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3207         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3208         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3209         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3210         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3211 #else
3212         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3213         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3214         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3215         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3216         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3217         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3218         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3219         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3220         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3221         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3222         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3223         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3224         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3225         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3226         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3227         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3228         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3229         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3230         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3231         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3232         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3233         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3234         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3235         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3236         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3237         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3238         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3239         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3240 #endif
3241
3242
3243         /*** Set 2 ***/
3244
3245         row = 3;
3246         col = col + 12 + 7;
3247
3248         display_player_equippy(row-2, col+12, 0);
3249         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3250
3251 #ifdef JP
3252         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3253         display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
3254         display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3255         display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
3256         display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
3257         display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
3258         display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
3259         display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
3260         display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
3261         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3262         display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3263         display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
3264
3265         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
3266         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
3267         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
3268         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
3269         display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
3270         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
3271 #else
3272         display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3273         display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
3274         display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3275         display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
3276         display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3277         display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3278         display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3279         display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3280         display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3281         display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
3282         display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3283         display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3284
3285         display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
3286         display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
3287         display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
3288         display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
3289         display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
3290         display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
3291 #endif
3292
3293
3294         /*** Set 3 ***/
3295
3296         row = 3;
3297         col = col + 12 + 17;
3298
3299         display_player_equippy(row-2, col+14, 0);
3300
3301         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3302
3303 #ifdef JP
3304         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3305         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3306         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3307         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3308         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3309         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3310
3311         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3312         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3313         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3314         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3315         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3316         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3317
3318         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3319         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3320         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3321         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3322 #else
3323         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3324         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3325         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3326         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3327         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3328         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3329
3330         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3331         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3332         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3333         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3334         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3335         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3336
3337         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3338         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3339         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3340         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3341 #endif
3342
3343 }
3344
3345
3346 /*
3347  * Special display, part 2a
3348  */
3349 static void display_player_misc_info(void)
3350 {
3351         char    buf[80];
3352         char    tmp[80];
3353
3354         /* Display basics */
3355 #ifdef JP
3356 put_str("̾Á°  :", 1, 26);
3357 put_str("À­ÊÌ  :", 3, 1);
3358 put_str("¼ï²  :", 4, 1);
3359 put_str("¿¦¶È  :", 5, 1);
3360 #else
3361         put_str("Name  :", 1, 26);
3362         put_str("Sex   :", 3, 1);
3363         put_str("Race  :", 4, 1);
3364         put_str("Class :", 5, 1);
3365 #endif
3366
3367         strcpy(tmp,ap_ptr->title);
3368 #ifdef JP
3369         if(ap_ptr->no == 1)
3370                 strcat(tmp,"¤Î");
3371 #else
3372                 strcat(tmp," ");
3373 #endif
3374         strcat(tmp,player_name);
3375
3376         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3377         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3378         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3379         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3380
3381         /* Display extras */
3382 #ifdef JP
3383 put_str("¥ì¥Ù¥ë:", 6, 1);
3384 put_str("£È£Ð  :", 7, 1);
3385 put_str("£Í£Ð  :", 8, 1);
3386 #else
3387         put_str("Level :", 6, 1);
3388         put_str("Hits  :", 7, 1);
3389         put_str("Mana  :", 8, 1);
3390 #endif
3391
3392
3393         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3394         c_put_str(TERM_L_BLUE, buf, 6, 9);
3395         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3396         c_put_str(TERM_L_BLUE, buf, 7, 9);
3397         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3398         c_put_str(TERM_L_BLUE, buf, 8, 9);
3399 }
3400
3401
3402 /*
3403  * Special display, part 2b
3404  *
3405  * How to print out the modifications and sustains.
3406  * Positive mods with no sustain will be light green.
3407  * Positive mods with a sustain will be dark green.
3408  * Sustains (with no modification) will be a dark green 's'.
3409  * Negative mods (from a curse) will be red.
3410  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3411  * No mod, no sustain, will be a slate '.'
3412  */
3413 static void display_player_stat_info(void)
3414 {
3415         int i, e_adj;
3416         int stat_col, stat;
3417         int row, col;
3418
3419         object_type *o_ptr;
3420         u32b flgs[TR_FLAG_SIZE];
3421
3422         byte a;
3423         char c;
3424
3425         char buf[80];
3426
3427
3428         /* Column */
3429         stat_col = 22;
3430
3431         /* Row */
3432         row = 3;
3433
3434         /* Print out the labels for the columns */
3435 #ifdef JP
3436 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3437 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3438 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3439 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3440 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3441 #else
3442         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3443         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3444         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3445         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3446         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3447 #endif
3448
3449
3450         /* Display the stats */
3451         for (i = 0; i < 6; i++)
3452         {
3453                 int r_adj;
3454
3455                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3456                 else r_adj = rp_ptr->r_adj[i];
3457
3458                 /* Calculate equipment adjustment */
3459                 e_adj = 0;
3460
3461                 /* Icky formula to deal with the 18 barrier */
3462                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3463                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3464                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3465                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3466                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3467                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3468
3469                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3470                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3471
3472                 if (prace_is_(RACE_ENT))
3473                 {
3474                         switch (i)
3475                         {
3476                                 case A_STR:
3477                                 case A_CON:
3478                                         if (p_ptr->lev > 25) r_adj++;
3479                                         if (p_ptr->lev > 40) r_adj++;
3480                                         if (p_ptr->lev > 45) r_adj++;
3481                                         break;
3482                                 case A_DEX:
3483                                         if (p_ptr->lev > 25) r_adj--;
3484                                         if (p_ptr->lev > 40) r_adj--;
3485                                         if (p_ptr->lev > 45) r_adj--;
3486                                         break;
3487                         }
3488                 }
3489
3490                 e_adj -= r_adj;
3491                 e_adj -= cp_ptr->c_adj[i];
3492                 e_adj -= ap_ptr->a_adj[i];
3493
3494                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3495                         /* Reduced name of stat */
3496                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3497                 else
3498                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3499
3500
3501                 /* Internal "natural" max value.  Maxes at 18/100 */
3502                 /* This is useful to see if you are maxed out */
3503                 cnv_stat(p_ptr->stat_max[i], buf);
3504                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3505                 {
3506 #ifdef JP
3507                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3508 #else
3509                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3510 #endif
3511                 }
3512                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3513
3514                 /* Race, class, and equipment modifiers */
3515                 (void)sprintf(buf, "%3d", r_adj);
3516                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3517                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3518                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3519                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3520                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3521                 (void)sprintf(buf, "%3d", (int)e_adj);
3522                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3523
3524                 /* Actual maximal modified value */
3525                 cnv_stat(p_ptr->stat_top[i], buf);
3526                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3527
3528                 /* Only display stat_use if not maximal */
3529                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3530                 {
3531                         cnv_stat(p_ptr->stat_use[i], buf);
3532                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3533                 }
3534         }
3535
3536         /* Column */
3537         col = stat_col + 41;
3538
3539         /* Header and Footer */
3540         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3541 #ifdef JP
3542 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3543 #else
3544         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3545 #endif
3546
3547
3548         /* Process equipment */
3549         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3550         {
3551                 /* Access object */
3552                 o_ptr = &inventory[i];
3553
3554                 /* Acquire "known" flags */
3555                 object_flags_known(o_ptr, flgs);
3556
3557                 /* Initialize color based of sign of pval. */
3558                 for (stat = 0; stat < 6; stat++)
3559                 {
3560                         /* Default */
3561                         a = TERM_SLATE;
3562                         c = '.';
3563
3564                         /* Boost */
3565                         if (have_flag(flgs, stat))
3566                         {
3567                                 /* Default */
3568                                 c = '*';
3569
3570                                 /* Good */
3571                                 if (o_ptr->pval > 0)
3572                                 {
3573                                         /* Good */
3574                                         a = TERM_L_GREEN;
3575
3576                                         /* Label boost */
3577                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3578                                 }
3579
3580                                 if (have_flag(flgs, stat + TR_SUST_STR))
3581                                 {
3582                                         /* Dark green for sustained stats */
3583                                         a = TERM_GREEN;
3584                                 }
3585
3586                                 /* Bad */
3587                                 if (o_ptr->pval < 0)
3588                                 {
3589                                         /* Bad */
3590                                         a = TERM_RED;
3591
3592                                         /* Label boost */
3593                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3594                                 }
3595                         }
3596
3597                         /* Sustain */
3598                         else if (have_flag(flgs, stat + TR_SUST_STR))
3599                         {
3600                                 /* Dark green "s" */
3601                                 a = TERM_GREEN;
3602                                 c = 's';
3603                         }
3604
3605                         /* Dump proper character */
3606                         Term_putch(col, row + stat+1, a, c);
3607                 }
3608
3609                 /* Advance */
3610                 col++;
3611         }
3612
3613         /* Player flags */
3614         player_flags(flgs);
3615
3616         /* Check stats */
3617         for (stat = 0; stat < 6; stat++)
3618         {
3619                 /* Default */
3620                 a = TERM_SLATE;
3621                 c = '.';
3622
3623                 /* Mutations ... */
3624                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3625                 {
3626                         int dummy = 0;
3627
3628                         if (stat == A_STR)
3629                         {
3630                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3631                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3632                                 if (p_ptr->tsuyoshi) dummy += 4;
3633                         }
3634                         else if (stat == A_WIS || stat == A_INT)
3635                         {
3636                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3637                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3638                         }
3639                         else if (stat == A_DEX)
3640                         {
3641                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3642                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3643                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3644                         }
3645                         else if (stat == A_CON)
3646                         {
3647                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3648                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3649                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3650                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3651                                 if (p_ptr->tsuyoshi) dummy += 4;
3652                         }
3653                         else if (stat == A_CHR)
3654                         {
3655                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3656                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3657                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3658                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3659                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3660                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3661                         }
3662
3663                         /* Boost */
3664                         if (dummy)
3665                         {
3666                                 /* Default */
3667                                 c = '*';
3668
3669                                 /* Good */
3670                                 if (dummy > 0)
3671                                 {
3672                                         /* Good */
3673                                         a = TERM_L_GREEN;
3674
3675                                         /* Label boost */
3676                                         if (dummy < 10) c = '0' + dummy;
3677                                 }
3678
3679                                 /* Bad */
3680                                 if (dummy < 0)
3681                                 {
3682                                         /* Bad */
3683                                         a = TERM_RED;
3684
3685                                         /* Label boost */
3686                                         if (dummy > -10) c = '0' - dummy;
3687                                 }
3688                         }
3689                 }
3690
3691
3692                 /* Sustain */
3693                 if (have_flag(flgs, stat + TR_SUST_STR))
3694                 {
3695                         /* Dark green "s" */
3696                         a = TERM_GREEN;
3697                         c = 's';
3698                 }
3699
3700
3701                 /* Dump */
3702                 Term_putch(col, row + stat+1, a, c);
3703         }
3704 }
3705
3706
3707 /*
3708  * Display the character on the screen (various modes)
3709  *
3710  * The top one and bottom two lines are left blank.
3711  *
3712  * Mode 0 = standard display with skills
3713  * Mode 1 = standard display with history
3714  * Mode 2 = summary of various things
3715  * Mode 3 = summary of various things (part 2)
3716  * Mode 4 = mutations
3717  */
3718 void display_player(int mode)
3719 {
3720         int i;
3721
3722         char    buf[80];
3723         char    tmp[64];
3724
3725
3726         /* XXX XXX XXX */
3727         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3728                 mode = (mode % 5);
3729         else
3730                 mode = (mode % 4);
3731
3732         /* Erase screen */
3733         clear_from(0);
3734
3735         /* Standard */
3736         if ((mode == 0) || (mode == 1))
3737         {
3738                 /* Name, Sex, Race, Class */
3739 #ifdef JP
3740                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3741 #else
3742                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3743 #endif
3744
3745                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3746                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3747                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3748                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3749
3750                 if (p_ptr->realm1)
3751                 {
3752                         if (p_ptr->realm2)
3753                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3754                         else
3755                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3756                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3757                 }
3758
3759                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3760                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3761
3762                 /* Age, Height, Weight, Social */
3763                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3764 #ifdef JP
3765                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3766                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3767                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3768                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3769 #else
3770                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3771                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3772                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3773                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3774 #endif
3775                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3776
3777
3778                 /* Display the stats */
3779                 for (i = 0; i < 6; i++)
3780                 {
3781                         /* Special treatment of "injured" stats */
3782                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3783                         {
3784                                 int value;
3785
3786                                 /* Use lowercase stat name */
3787                                 put_str(stat_names_reduced[i], 3 + i, 53);
3788
3789                                 /* Get the current stat */
3790                                 value = p_ptr->stat_use[i];
3791
3792                                 /* Obtain the current stat (modified) */
3793                                 cnv_stat(value, buf);
3794
3795                                 /* Display the current stat (modified) */
3796                                 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3797
3798                                 /* Acquire the max stat */
3799                                 value = p_ptr->stat_top[i];
3800
3801                                 /* Obtain the maximum stat (modified) */
3802                                 cnv_stat(value, buf);
3803
3804                                 /* Display the maximum stat (modified) */
3805                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3806                         }
3807
3808                         /* Normal treatment of "normal" stats */
3809                         else
3810                         {
3811                                 /* Assume uppercase stat name */
3812                                 put_str(stat_names[i], 3 + i, 53);
3813
3814                                 /* Obtain the current stat (modified) */
3815                                 cnv_stat(p_ptr->stat_use[i], buf);
3816
3817                                 /* Display the current stat (modified) */
3818                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3819                         }
3820
3821                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3822                         {
3823 #ifdef JP
3824                                 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3825 #else
3826                                 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3827 #endif
3828                         }
3829                 }
3830
3831                 /* Display "history" info */
3832                 if (mode == 1)
3833                 {
3834                         char statmsg[1000];
3835
3836 #ifdef JP
3837                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3838 #else
3839                         put_str("(Character Background)", 11, 25);
3840 #endif
3841
3842                         for (i = 0; i < 4; i++)
3843                         {
3844                                 put_str(p_ptr->history[i], i + 12, 10);
3845                         }
3846
3847                         *statmsg = '\0';
3848
3849                         if (p_ptr->is_dead)
3850                         {
3851                                 if (p_ptr->total_winner)
3852                                 {
3853 #ifdef JP
3854                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3855 #else
3856                                         sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3857 #endif
3858                                 }
3859                                 else if (!dun_level)
3860                                 {
3861 #ifdef JP
3862                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3863 #else
3864                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3865 #endif
3866                                 }
3867                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3868                                 {
3869                                         /* Get the quest text */
3870                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3871                                         init_flags = INIT_ASSIGN;
3872
3873                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3874
3875 #ifdef JP
3876                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3877 #else
3878                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3879 #endif
3880                                 }
3881                                 else
3882                                 {
3883 #ifdef JP
3884                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3885 #else
3886                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3887 #endif
3888                                 }
3889                         }
3890                         else if (character_dungeon)
3891                         {
3892                                 if (!dun_level)
3893                                 {
3894 #ifdef JP
3895                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3896 #else
3897                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3898 #endif
3899                                 }
3900                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3901                                 {
3902                                         /* Clear the text */
3903                                         /* Must be done before doing INIT_SHOW_TEXT */
3904                                         for (i = 0; i < 10; i++)
3905                                         {
3906                                                 quest_text[i][0] = '\0';
3907                                         }
3908                                         quest_text_line = 0;
3909
3910                                         /* Get the quest text */
3911                                         init_flags = INIT_SHOW_TEXT;
3912
3913                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3914
3915 #ifdef JP
3916                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3917 #else
3918                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3919 #endif
3920                                 }
3921                                 else
3922                                 {
3923 #ifdef JP
3924                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3925 #else
3926                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3927 #endif
3928                                 }
3929                         }
3930
3931                         if (*statmsg)
3932                         {
3933                                 char temp[64*2], *t;
3934                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3935                                 t = temp;
3936                                 for(i=0 ; i<2 ; i++)
3937                                 {
3938                                         if(t[0]==0)
3939                                                 break; 
3940                                         else
3941                                         {
3942                                                 put_str(t, i + 5 + 12, 10);
3943                                                 t += strlen(t)+1;
3944                                         }
3945                                 }
3946                         }
3947
3948                 }
3949
3950                 /* Display "various" info */
3951                 else
3952                 {
3953                         display_player_middle();
3954                         display_player_various();
3955                 }
3956         }
3957
3958         /* Special */
3959         else if (mode == 2)
3960         {
3961                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3962
3963                 /* Dump the info */
3964                 display_player_misc_info();
3965                 display_player_stat_info();
3966                 display_player_flag_info();
3967         }
3968
3969         /* Special */
3970         else if (mode == 3)
3971         {
3972                 display_player_other_flag_info();
3973         }
3974
3975         else if (mode == 4)
3976         {
3977                 do_cmd_knowledge_mutations();
3978         }
3979 }
3980
3981
3982 /*
3983  *
3984  */
3985 static void dump_aux_display_player(FILE *fff)
3986 {
3987         int x, y, i;
3988         byte a;
3989         char c;
3990         char            buf[1024];
3991
3992         /* Display player */
3993         display_player(0);
3994
3995         /* Dump part of the screen */
3996         for (y = 1; y < 22; y++)
3997         {
3998                 /* Dump each row */
3999                 for (x = 0; x < 79; x++)
4000                 {
4001                         /* Get the attr/char */
4002                         (void)(Term_what(x, y, &a, &c));
4003
4004                         /* Dump it */
4005                         buf[x] = c;
4006                 }
4007
4008                 /* End the string */
4009                 buf[x] = '\0';
4010
4011                 /* Kill trailing spaces */
4012                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4013
4014                 /* End the row */
4015 #ifdef JP
4016                 fprintf(fff, "%s\n", buf);
4017 #else
4018                 fprintf(fff, "%s\n", buf);
4019 #endif
4020
4021         }
4022
4023         /* Display history */
4024         display_player(1);
4025
4026         /* Dump part of the screen */
4027         for (y = 10; y < 19; y++)
4028         {
4029                 /* Dump each row */
4030                 for (x = 0; x < 79; x++)
4031                 {
4032                         /* Get the attr/char */
4033                         (void)(Term_what(x, y, &a, &c));
4034
4035                         /* Dump it */
4036                         buf[x] = c;
4037                 }
4038
4039                 /* End the string */
4040                 buf[x] = '\0';
4041
4042                 /* Kill trailing spaces */
4043                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4044
4045                 /* End the row */
4046                 fprintf(fff, "%s\n", buf);
4047         }
4048
4049         fprintf(fff, "\n");
4050
4051         /* Display flags (part 1) */
4052         display_player(2);
4053
4054         /* Dump part of the screen */
4055         for (y = 2; y < 22; y++)
4056         {
4057                 /* Dump each row */
4058                 for (x = 0; x < 79; x++)
4059                 {
4060                         /* Get the attr/char */
4061                         (void)(Term_what(x, y, &a, &c));
4062
4063                         /* Dump it (Ignore equippy tile graphic) */
4064                         if (a < 128)
4065                                 buf[x] = c;
4066                         else
4067                                 buf[x] = ' ';
4068                 }
4069
4070                 /* End the string */
4071                 buf[x] = '\0';
4072
4073                 /* Kill trailing spaces */
4074                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4075
4076                 /* End the row */
4077                 fprintf(fff, "%s\n", buf);
4078         }
4079
4080         fprintf(fff, "\n");
4081
4082         /* Display flags (part 2) */
4083         display_player(3);
4084
4085         /* Dump part of the screen */
4086         for (y = 1; y < 22; y++)
4087         {
4088                 /* Dump each row */
4089                 for (x = 0; x < 79; x++)
4090                 {
4091                         /* Get the attr/char */
4092                         (void)(Term_what(x, y, &a, &c));
4093
4094                         /* Dump it (Ignore equippy tile graphic) */
4095                         if (a < 128)
4096                                 buf[x] = c;
4097                         else
4098                                 buf[x] = ' ';
4099                 }
4100
4101                 /* End the string */
4102                 buf[x] = '\0';
4103
4104                 /* Kill trailing spaces */
4105                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4106
4107                 /* End the row */
4108                 fprintf(fff, "%s\n", buf);
4109         }
4110
4111         for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4112                 fprintf(fff, " ");
4113         fprintf(fff, "\n");
4114         for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4115                 fprintf(fff, " ");
4116 }
4117
4118
4119 /*
4120  *
4121  */
4122 static void dump_aux_pet(FILE *fff)
4123 {
4124         int i;
4125         bool pet = FALSE;
4126         bool pet_settings = FALSE;
4127         char pet_name[80];
4128
4129         for (i = m_max - 1; i >= 1; i--)
4130         {
4131                 monster_type *m_ptr = &m_list[i];
4132
4133                 if (!m_ptr->r_idx) continue;
4134                 if (!is_pet(m_ptr)) continue;
4135                 pet_settings = TRUE;
4136                 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4137                 if (!pet)
4138                 {
4139 #ifdef JP
4140                         fprintf(fff, "\n\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4141 #else
4142                         fprintf(fff, "\n\n  [Leading Pets]\n\n");
4143 #endif
4144                         pet = TRUE;
4145                 }
4146                 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4147                 fprintf(fff, "%s\n", pet_name);
4148         }
4149
4150         if (pet_settings)
4151         {
4152 #ifdef JP
4153                 fprintf(fff, "\n\n  [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4154 #else
4155                 fprintf(fff, "\n\n  [Command for Pets]\n");
4156 #endif
4157
4158 #ifdef JP
4159                 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë:                       %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4160 #else
4161                 fprintf(fff, "\n Pets open doors:                    %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4162 #endif
4163
4164 #ifdef JP
4165                 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦:                     %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4166 #else
4167                 fprintf(fff, "\n Pets pick up items:                 %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4168 #endif
4169
4170 #ifdef JP
4171                 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦:             %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4172 #else
4173                 fprintf(fff, "\n Allow teleport:                     %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4174 #endif
4175
4176 #ifdef JP
4177                 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4178 #else
4179                 fprintf(fff, "\n Allow cast attack spell:            %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4180 #endif
4181
4182 #ifdef JP
4183                 fprintf(fff, "\n ¾¤´­ËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4184 #else
4185                 fprintf(fff, "\n Allow cast summon spell:            %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4186 #endif
4187
4188 #ifdef JP
4189                 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4190 #else
4191                 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4192 #endif
4193
4194                 fputc('\n', fff);
4195         }
4196 }
4197
4198
4199 /*
4200  *
4201  */
4202 static void dump_aux_class_special(FILE *fff)
4203 {
4204         if (p_ptr->pclass == CLASS_BLUE_MAGE)
4205         {
4206                 int i = 0;
4207                 int j = 0;
4208                 int l1 = 0;
4209                 int l2 = 0;
4210                 int num = 0;
4211                 int spellnum[MAX_MONSPELLS];
4212                 s32b f4 = 0, f5 = 0, f6 = 0;
4213                 char p[60][80];
4214                 int col = 0;
4215                 bool pcol = FALSE;
4216
4217                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4218
4219 #ifdef JP
4220                 strcat(p[col], "\n\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4221 #else
4222                 strcat(p[col], "\n\n  [Learned Blue Magic]\n");
4223 #endif
4224
4225
4226                 for (j=1;j<6;j++)
4227                 {
4228                         col++;
4229                         set_rf_masks(&f4, &f5, &f6, j);
4230                         switch(j)
4231                         {
4232                                 case MONSPELL_TYPE_BOLT:
4233 #ifdef JP
4234                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4235 #else
4236                                         strcat(p[col], "\n     [Bolt  Type]\n");
4237 #endif
4238                                         break;
4239
4240                                 case MONSPELL_TYPE_BALL:
4241 #ifdef JP
4242                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4243 #else
4244                                         strcat(p[col], "\n     [Ball  Type]\n");
4245 #endif
4246                                         break;
4247
4248                                 case MONSPELL_TYPE_BREATH:
4249 #ifdef JP
4250                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4251 #else
4252                                         strcat(p[col], "\n     [  Breath  ]\n");
4253 #endif
4254                                         break;
4255
4256                                 case MONSPELL_TYPE_SUMMON:
4257 #ifdef JP
4258                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4259 #else
4260                                         strcat(p[col], "\n     [Summonning]\n");
4261 #endif
4262                                         break;
4263
4264                                 case MONSPELL_TYPE_OTHER:
4265 #ifdef JP
4266                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4267 #else
4268                                         strcat(p[col], "\n     [Other Type]\n");
4269 #endif
4270                                         break;
4271                         }
4272
4273                         for (i = 0, num = 0; i < 32; i++)
4274                         {
4275                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4276                         }
4277                         for (; i < 64; i++)
4278                         {
4279                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4280                         }
4281                         for (; i < 96; i++)
4282                         {
4283                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4284                         }
4285
4286                         col++;
4287                         pcol = FALSE;
4288                         strcat(p[col], "       ");
4289
4290                         for (i = 0; i < num; i++)
4291                         {
4292                                 if (p_ptr->magic_num2[spellnum[i]])
4293                                 {
4294                                         pcol = TRUE;
4295                                         /* Dump blue magic */
4296                                         l1 = strlen(p[col]);
4297                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4298                                         if ((l1 + l2) >= 75)
4299                                         {
4300                                                 strcat(p[col], "\n");
4301                                                 col++;
4302                                                 strcat(p[col], "       ");
4303                                         }
4304                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4305                                         strcat(p[col], ", ");
4306                                 }
4307                         }
4308                         
4309                         if (!pcol)
4310                         {
4311 #ifdef JP
4312                                 strcat(p[col], "¤Ê¤·");
4313 #else
4314                                 strcat(p[col], "None");
4315 #endif
4316                         }
4317                         else
4318                         {
4319                                 if (p[col][strlen(p[col])-2] == ',')
4320                                 {
4321                                         p[col][strlen(p[col])-2] = '\0';
4322                                 }
4323                                 else
4324                                 {
4325                                         p[col][strlen(p[col])-10] = '\0';
4326                                 }
4327                         }
4328                         
4329                         strcat(p[col], "\n");
4330                 }
4331
4332                 for (i=0;i<=col;i++)
4333                 {
4334                         fprintf(fff, p[i]);
4335                 }
4336         }
4337 }
4338
4339
4340 /*
4341  *
4342  */
4343 static void dump_aux_quest(FILE *fff)
4344 {
4345         int i;
4346         int *quest_num;
4347         int dummy;
4348
4349
4350 #ifdef JP
4351         fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4352 #else
4353         fprintf(fff, "\n\n  [Quest Information]\n");
4354 #endif
4355
4356         /* Allocate Memory */
4357         C_MAKE(quest_num, max_quests, int);
4358
4359         /* Sort by compete level */
4360         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4361         ang_sort_comp = ang_sort_comp_quest_num;
4362         ang_sort_swap = ang_sort_swap_quest_num;
4363         ang_sort(quest_num, &dummy, max_quests);
4364
4365         /* Dump Quest Information */
4366         fputc('\n', fff);
4367         do_cmd_knowledge_quests_completed(fff, quest_num);
4368         fputc('\n', fff);
4369         do_cmd_knowledge_quests_failed(fff, quest_num);
4370         fputc('\n', fff);
4371
4372         /* Free Memory */
4373         C_KILL(quest_num, max_quests, int);
4374 }
4375
4376
4377 /*
4378  *
4379  */
4380 static void dump_aux_last_message(FILE *fff)
4381 {
4382         if (p_ptr->is_dead)
4383         {
4384                 if (!p_ptr->total_winner)
4385                 {
4386                         int i;
4387
4388 #ifdef JP
4389                         fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4390 #else
4391                         fprintf(fff, "\n  [Last Messages]\n\n");
4392 #endif
4393                         for (i = MIN(message_num(), 30); i >= 0; i--)
4394                         {
4395                                 fprintf(fff,"> %s\n",message_str((s16b)i));
4396                         }
4397                         fputc('\n', fff);
4398                 }
4399
4400                 /* Hack -- *Winning* message */
4401                 else if (p_ptr->last_message)
4402                 {
4403 #ifdef JP
4404                         fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4405 #else
4406                         fprintf(fff, "\n  [*Winning* Message]\n\n");
4407 #endif
4408                         fprintf(fff,"  %s\n", p_ptr->last_message);
4409                         fputc('\n', fff);
4410                 }
4411         }
4412 }
4413
4414
4415 /*
4416  *
4417  */
4418 static void dump_aux_recall(FILE *fff)
4419 {
4420         int y;
4421
4422 #ifdef JP
4423         fprintf(fff, "\n  [µ¢´Ô¾ì½ê]\n\n");
4424 #else
4425         fprintf(fff, "\n  [Recall Depth]\n\n");
4426 #endif
4427
4428         for (y = 1; y < max_d_idx; y++)
4429         {
4430                 bool seiha = FALSE;
4431
4432                 if (!d_info[y].maxdepth) continue;
4433                 if (!max_dlv[y]) continue;
4434                 if (d_info[y].final_guardian)
4435                 {
4436                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4437                 }
4438                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4439
4440 #ifdef JP
4441                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4442 #else
4443                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4444 #endif
4445         }
4446 }
4447
4448
4449 /*
4450  *
4451  */
4452 static void dump_aux_options(FILE *fff)
4453 {
4454 #ifdef JP
4455         fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4456 #else
4457         fprintf(fff, "\n  [Option Settings]\n");
4458 #endif
4459
4460
4461         if (preserve_mode)
4462 #ifdef JP
4463                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4464 #else
4465                 fprintf(fff, "\n Preserve Mode:      ON");
4466 #endif
4467
4468         else
4469 #ifdef JP
4470                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4471 #else
4472                 fprintf(fff, "\n Preserve Mode:      OFF");
4473 #endif
4474
4475
4476         if (ironman_small_levels)
4477 #ifdef JP
4478                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4479 #else
4480                 fprintf(fff, "\n Small Levels:       ALWAYS");
4481 #endif
4482
4483         else if (always_small_levels)
4484 #ifdef JP
4485                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4486 #else
4487                 fprintf(fff, "\n Small Levels:       ON");
4488 #endif
4489
4490         else if (small_levels)
4491 #ifdef JP
4492                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4493 #else
4494                 fprintf(fff, "\n Small Levels:       ENABLED");
4495 #endif
4496
4497         else
4498 #ifdef JP
4499                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4500 #else
4501                 fprintf(fff, "\n Small Levels:       OFF");
4502 #endif
4503
4504
4505         if (vanilla_town)
4506 #ifdef JP
4507                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4508 #else
4509                 fprintf(fff, "\n Vanilla Town:       ON");
4510 #endif
4511
4512         else if (lite_town)
4513 #ifdef JP
4514                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4515 #else
4516                 fprintf(fff, "\n Lite Town:          ON");
4517 #endif
4518
4519
4520         if (ironman_shops)
4521 #ifdef JP
4522                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4523 #else
4524                 fprintf(fff, "\n No Shops:           ON");
4525 #endif
4526
4527
4528         if (ironman_downward)
4529 #ifdef JP
4530                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4531 #else
4532                 fprintf(fff, "\n Diving Only:        ON");
4533 #endif
4534
4535
4536         if (ironman_rooms)
4537 #ifdef JP
4538                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4539 #else
4540                 fprintf(fff, "\n Unusual Rooms:      ON");
4541 #endif
4542
4543
4544         if (ironman_nightmare)
4545 #ifdef JP
4546                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4547 #else
4548                 fprintf(fff, "\n Nightmare Mode:     ON");
4549 #endif
4550
4551
4552         if (ironman_empty_levels)
4553 #ifdef JP
4554                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4555 #else
4556                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4557 #endif
4558
4559         else if (empty_levels)
4560 #ifdef JP
4561                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4562 #else
4563                 fprintf(fff, "\n Arena Levels:       ENABLED");
4564 #endif
4565
4566         else
4567 #ifdef JP
4568                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4569 #else
4570                 fprintf(fff, "\n Arena Levels:       OFF");
4571 #endif
4572
4573
4574         fputc('\n', fff);
4575
4576         if (p_ptr->noscore)
4577 #ifdef JP
4578                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4579 #else
4580                 fprintf(fff, "\n You have done something illegal.\n");
4581 #endif
4582
4583         fputc('\n', fff);
4584 }
4585
4586
4587 /*
4588  *
4589  */
4590 static void dump_aux_arena(FILE *fff)
4591 {
4592         if (lite_town || vanilla_town) return;
4593
4594         if (p_ptr->arena_number < 0)
4595         {
4596                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4597                 {
4598 #ifdef JP
4599                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4600 #else
4601                         fprintf(fff, "\n Arena: Defeated\n");
4602 #endif
4603                 }
4604                 else
4605                 {
4606 #ifdef JP
4607                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4608                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4609 #else
4610                         fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4611                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4612                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4613 #endif
4614                 }
4615         }
4616         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4617         {
4618 #ifdef JP
4619                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4620 #else
4621                 fprintf(fff, "\n Arena: True Champion\n");
4622 #endif
4623         }
4624         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4625         {
4626 #ifdef JP
4627                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4628 #else
4629                 fprintf(fff, "\n Arena: Champion\n");
4630 #endif
4631         }
4632         else
4633         {
4634 #ifdef JP
4635                 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4636 #else
4637                 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4638 #endif
4639         }
4640
4641         fprintf(fff, "\n");
4642 }
4643
4644
4645 /*
4646  *
4647  */
4648 static void dump_aux_monsters(FILE *fff)
4649 {
4650         /* Monsters slain */
4651
4652         int k;
4653         long uniq_total = 0;
4654         long norm_total = 0;
4655         s16b *who;
4656
4657         /* Sort by monster level */
4658         u16b why = 2;
4659
4660 #ifdef JP
4661         fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4662 #else
4663         fprintf(fff, "\n  [Defeated Monsters]\n\n");
4664 #endif
4665
4666         /* Allocate the "who" array */
4667         C_MAKE(who, max_r_idx, s16b);
4668
4669         /* Count monster kills */
4670         for (k = 1; k < max_r_idx; k++)
4671         {
4672                 monster_race *r_ptr = &r_info[k];
4673
4674                 /* Ignore unused index */
4675                 if (!r_ptr->name) continue;
4676
4677                 /* Unique monsters */
4678                 if (r_ptr->flags1 & RF1_UNIQUE)
4679                 {
4680                         bool dead = (r_ptr->max_num == 0);
4681                         if (dead)
4682                         {
4683                                 norm_total++;
4684
4685                                 /* Add a unique monster to the list */
4686                                 who[uniq_total++] = k;
4687                         }
4688                 }
4689
4690                 /* Normal monsters */
4691                 else
4692                 {
4693                         if (r_ptr->r_pkills > 0)
4694                         {
4695                                 norm_total += r_ptr->r_pkills;
4696                         }
4697                 }
4698         }
4699
4700
4701         /* No monsters is defeated */
4702         if (norm_total < 1)
4703         {
4704 #ifdef JP
4705                 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4706 #else
4707                 fprintf(fff,"You have defeated no enemies yet.\n");
4708 #endif
4709         }
4710
4711         /* Defeated more than one normal monsters */
4712         else if (uniq_total == 0)
4713         {
4714 #ifdef JP
4715                 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4716 #else
4717                 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4718 #endif
4719         }
4720
4721         /* Defeated more than one unique monsters */
4722         else /* if (uniq_total > 0) */
4723         {
4724 #ifdef JP
4725                 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
4726 #else
4727                 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4728 #endif
4729
4730
4731                 /* Select the sort method */
4732                 ang_sort_comp = ang_sort_comp_hook;
4733                 ang_sort_swap = ang_sort_swap_hook;
4734
4735                 /* Sort the array by dungeon depth of monsters */
4736                 ang_sort(who, &why, uniq_total);
4737
4738 #ifdef JP
4739                 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4740 #else
4741                 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4742 #endif
4743
4744                 /* Print top 10 */
4745                 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4746                 {
4747                         monster_race *r_ptr = &r_info[who[k]];
4748
4749 #ifdef JP
4750                         fprintf(fff, "  %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4751 #else
4752                         fprintf(fff, "  %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4753 #endif
4754                 }
4755
4756         }
4757
4758         /* Free the "who" array */
4759         C_KILL(who, max_r_idx, s16b);
4760 }
4761
4762
4763 /*
4764  *
4765  */
4766 static void dump_aux_race_history(FILE *fff)
4767 {
4768         if (p_ptr->old_race1 || p_ptr->old_race2)
4769         {
4770                 int i;
4771
4772 #ifdef JP
4773                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4774 #else
4775                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4776 #endif
4777                 for (i = 0; i < MAX_RACES; i++)
4778                 {
4779                         if (p_ptr->start_race == i) continue;
4780                         if (i < 32)
4781                         {
4782                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4783                         }
4784                         else
4785                         {
4786                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4787                         }
4788 #ifdef JP
4789                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4790 #else
4791                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4792 #endif
4793                 }
4794
4795                 fputc('\n', fff);
4796         }
4797 }
4798
4799
4800 /*
4801  *
4802  */
4803 static void dump_aux_realm_history(FILE *fff)
4804 {
4805         if (p_ptr->old_realm)
4806         {
4807                 int i;
4808
4809                 fputc('\n', fff);
4810                 for (i = 0; i < MAX_MAGIC; i++)
4811                 {
4812                         if (!(p_ptr->old_realm & 1L << i)) continue;
4813 #ifdef JP
4814                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4815 #else
4816                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4817 #endif
4818                 }
4819                 fputc('\n', fff);
4820         }
4821 }
4822
4823
4824 /*
4825  *
4826  */
4827 static void dump_aux_virtues(FILE *fff)
4828 {
4829 #ifdef JP
4830         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4831 #else
4832         fprintf(fff, "\n\n  [Virtues]\n\n");
4833 #endif
4834
4835 #ifdef JP
4836         fprintf(fff, "°À­ : %s\n", your_alignment());
4837 #else
4838         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4839 #endif
4840
4841         fprintf(fff, "\n");
4842         dump_virtues(fff);
4843 }
4844
4845
4846 /*
4847  *
4848  */
4849 static void dump_aux_mutations(FILE *fff)
4850 {
4851         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4852         {
4853 #ifdef JP
4854                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4855 #else
4856                 fprintf(fff, "\n\n  [Mutations]\n\n");
4857 #endif
4858
4859                 dump_mutations(fff);
4860         }
4861 }
4862
4863
4864 /*
4865  *
4866  */
4867 static void dump_aux_equipment_inventory(FILE *fff)
4868 {
4869         int i;
4870         char o_name[MAX_NLEN];
4871
4872         /* Dump the equipment */
4873         if (equip_cnt)
4874         {
4875 #ifdef JP
4876                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4877 #else
4878                 fprintf(fff, "  [Character Equipment]\n\n");
4879 #endif
4880
4881                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4882                 {
4883                         object_desc(o_name, &inventory[i], 0);
4884                         if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
4885 #ifdef JP
4886                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4887 #else
4888                                 strcpy(o_name, "(wielding with two-hands)");
4889 #endif
4890
4891                         fprintf(fff, "%c) %s\n",
4892                                 index_to_label(i), o_name);
4893                 }
4894                 fprintf(fff, "\n\n");
4895         }
4896
4897         /* Dump the inventory */
4898 #ifdef JP
4899         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4900 #else
4901         fprintf(fff, "  [Character Inventory]\n\n");
4902 #endif
4903
4904         for (i = 0; i < INVEN_PACK; i++)
4905         {
4906                 /* Don't dump the empty slots */
4907                 if (!inventory[i].k_idx) break;
4908
4909                 /* Dump the inventory slots */
4910                 object_desc(o_name, &inventory[i], 0);
4911                 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
4912         }
4913
4914         /* Add an empty line */
4915         fprintf(fff, "\n\n");
4916 }
4917
4918
4919 /*
4920  *
4921  */
4922 static void dump_aux_home_museum(FILE *fff)
4923 {
4924         char o_name[MAX_NLEN];
4925         store_type  *st_ptr;
4926
4927         /* Do we need it?? */
4928         /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
4929
4930         /* Print the home */
4931         st_ptr = &town[1].store[STORE_HOME];
4932
4933         /* Home -- if anything there */
4934         if (st_ptr->stock_num)
4935         {
4936                 int i;
4937                 int x = 1;
4938
4939 #ifdef JP
4940                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4941 #else
4942                 fprintf(fff, "  [Home Inventory]\n");
4943 #endif
4944
4945                 /* Dump all available items */
4946                 for (i = 0; i < st_ptr->stock_num; i++)
4947                 {
4948                         if ((i % 12) == 0)
4949 #ifdef JP
4950                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4951 #else
4952                                 fprintf(fff, "\n ( page %d )\n", x++);
4953 #endif
4954                         object_desc(o_name, &st_ptr->stock[i], 0);
4955                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4956                 }
4957
4958                 /* Add an empty line */
4959                 fprintf(fff, "\n\n");
4960         }
4961
4962
4963         /* Print the home */
4964         st_ptr = &town[1].store[STORE_MUSEUM];
4965
4966         /* Home -- if anything there */
4967         if (st_ptr->stock_num)
4968         {
4969                 int i;
4970                 int x = 1;
4971
4972 #ifdef JP
4973                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4974 #else
4975                 fprintf(fff, "  [Museum]\n");
4976 #endif
4977
4978                 /* Dump all available items */
4979                 for (i = 0; i < st_ptr->stock_num; i++)
4980                 {
4981 #ifdef JP
4982                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4983                         object_desc(o_name, &st_ptr->stock[i], 0);
4984                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4985 #else
4986                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4987                         object_desc(o_name, &st_ptr->stock[i], 0);
4988                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4989 #endif
4990
4991                 }
4992
4993                 /* Add an empty line */
4994                 fprintf(fff, "\n\n");
4995         }
4996 }
4997
4998
4999 /*
5000  * Output the character dump to a file
5001  */
5002 errr make_character_dump(FILE *fff)
5003 {
5004 #ifdef JP
5005         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
5006                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5007 #else
5008         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
5009                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5010 #endif
5011
5012         update_playtime();
5013
5014         dump_aux_display_player(fff);
5015         dump_aux_last_message(fff);
5016         dump_aux_options(fff);
5017         dump_aux_recall(fff);
5018         dump_aux_quest(fff);
5019         dump_aux_arena(fff);
5020         dump_aux_monsters(fff);
5021         dump_aux_virtues(fff);
5022         dump_aux_race_history(fff);
5023         dump_aux_realm_history(fff);
5024         dump_aux_class_special(fff);
5025         dump_aux_mutations(fff);
5026         dump_aux_pet(fff);
5027         fputs("\n\n", fff);
5028         dump_aux_equipment_inventory(fff);
5029         dump_aux_home_museum(fff);
5030
5031 #ifdef JP
5032         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5033 #else
5034         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
5035 #endif
5036
5037         return 0;
5038 }
5039
5040 /*
5041  * Hack -- Dump a character description file
5042  *
5043  * XXX XXX XXX Allow the "full" flag to dump additional info,
5044  * and trigger its usage from various places in the code.
5045  */
5046 errr file_character(cptr name)
5047 {
5048         int             fd = -1;
5049         FILE            *fff = NULL;
5050         char            buf[1024];
5051
5052         /* Build the filename */
5053         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5054
5055         /* File type is "TEXT" */
5056         FILE_TYPE(FILE_TYPE_TEXT);
5057
5058         /* Check for existing file */
5059         fd = fd_open(buf, O_RDONLY);
5060
5061         /* Existing file */
5062         if (fd >= 0)
5063         {
5064                 char out_val[160];
5065
5066                 /* Close the file */
5067                 (void)fd_close(fd);
5068
5069                 /* Build query */
5070 #ifdef JP
5071                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
5072 #else
5073                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5074 #endif
5075
5076
5077                 /* Ask */
5078                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5079         }
5080
5081         /* Open the non-existing file */
5082         if (fd < 0) fff = my_fopen(buf, "w");
5083
5084         /* Invalid file */
5085         if (!fff)
5086         {
5087                 /* Message */
5088 #ifdef JP
5089                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5090 #else
5091                 prt("Character dump failed!", 0, 0);
5092 #endif
5093
5094                 (void)inkey();
5095
5096                 /* Error */
5097                 return (-1);
5098         }
5099
5100         (void)make_character_dump(fff);
5101
5102         /* Close it */
5103         my_fclose(fff);
5104
5105
5106         /* Message */
5107 #ifdef JP
5108 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5109 #else
5110         msg_print("Character dump successful.");
5111 #endif
5112
5113         msg_print(NULL);
5114
5115         /* Success */
5116         return (0);
5117 }
5118
5119
5120 /*
5121  * Display single line of on-line help file
5122  *
5123  * You can insert some special color tag to change text color.
5124  * Such as...
5125  * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5126  *
5127  * A colored segment is between "[[[[y|" and the last "|".
5128  * You can use any single character in place of the "|".
5129  */
5130 static void show_file_aux_line(cptr str, int cy, cptr shower)
5131 {
5132         static const char tag_str[] = "[[[[";
5133         byte color = TERM_WHITE;
5134         char in_tag = '\0';
5135         int cx = 0;
5136         int i;
5137         char lcstr[1024];
5138
5139         if (shower)
5140         {
5141                 /* Make a lower case version of str for searching */
5142                 strcpy(lcstr, str);
5143                 str_tolower(lcstr);
5144         }
5145
5146         /* Initial cursor position */
5147         Term_gotoxy(cx, cy);
5148
5149         for (i = 0; str[i];)
5150         {
5151                 int len = strlen(&str[i]);
5152                 int showercol = len + 1;
5153                 int bracketcol = len + 1;
5154                 int endcol = len;
5155                 cptr ptr;
5156
5157                 /* Search for a shower string in the line */
5158                 if (shower)
5159                 {
5160                         ptr = my_strstr(&lcstr[i], shower);
5161                         if (ptr) showercol = ptr - &lcstr[i];
5162                 }
5163
5164                 /* Search for a color segment tag */
5165                 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5166                 if (ptr) bracketcol = ptr - &str[i];
5167
5168                 /* A color tag is found */
5169                 if (bracketcol < endcol) endcol = bracketcol;
5170
5171                 /* The shower string is found before the color tag */
5172                 if (showercol < endcol) endcol = showercol;
5173
5174                 /* Print a segment of the line */
5175                 Term_addstr(endcol, color, &str[i]);
5176                 cx += endcol;
5177                 i += endcol;
5178
5179                 /* Shower string? */
5180                 if (endcol == showercol)
5181                 {
5182                         int showerlen = strlen(shower);
5183
5184                         /* Print the shower string in yellow */
5185                         Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5186                         cx += showerlen;
5187                         i += showerlen;
5188                 }
5189
5190                 /* Colored segment? */
5191                 else if (endcol == bracketcol)
5192                 {
5193                         if (in_tag)
5194                         {
5195                                 /* Found the end of colored segment */
5196                                 i++;
5197
5198                                 /* Now looking for an another tag_str */
5199                                 in_tag = '\0';
5200
5201                                 /* Set back to the default color */
5202                                 color = TERM_WHITE;
5203                         }
5204                         else
5205                         {
5206                                 /* Found a tag_str, and get a tag color */
5207                                 i += sizeof(tag_str)-1;
5208
5209                                 /* Get tag color */
5210                                 color = color_char_to_attr(str[i]);
5211
5212                                 /* Illegal color tag */
5213                                 if (color == 255 || str[i+1] == '\0')
5214                                 {
5215                                         /* Illegal color tag */
5216                                         color = TERM_WHITE;
5217
5218                                         /* Print the broken tag as a string */
5219                                         Term_addstr(-1, TERM_WHITE, tag_str);
5220                                         cx += sizeof(tag_str)-1;
5221                                 }
5222                                 else
5223                                 {
5224                                         /* Skip the color tag */
5225                                         i++;
5226
5227                                         /* Now looking for a close tag */
5228                                         in_tag = str[i];
5229
5230                                         /* Skip the close-tag-indicator */
5231                                         i++;
5232                                 }
5233                         }
5234                 }
5235
5236         } /* for (i = 0; str[i];) */
5237
5238         /* Clear rest of line */
5239         Term_erase(cx, cy, 255);
5240 }
5241
5242
5243 /*
5244  * Recursive file perusal.
5245  *
5246  * Process various special text in the input file, including
5247  * the "menu" structures used by the "help file" system.
5248  *
5249  * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5250  */
5251 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5252 {
5253         int i, n, skey;
5254
5255         /* Number of "real" lines passed by */
5256         int next = 0;
5257
5258         /* Number of "real" lines in the file */
5259         int size = 0;
5260
5261         /* Backup value for "line" */
5262         int back = 0;
5263
5264         /* This screen has sub-screens */
5265         bool menu = FALSE;
5266
5267         /* Current help file */
5268         FILE *fff = NULL;
5269
5270         /* Find this string (if any) */
5271         cptr find = NULL;
5272
5273         /* Jump to this tag */
5274         cptr tag = NULL;
5275
5276         /* Hold strings to find/show */
5277         char finder_str[81];
5278         char shower_str[81];
5279
5280         /* String to show */
5281         cptr shower = NULL;
5282
5283         /* Filename */
5284         char filename[1024];
5285
5286         /* Describe this thing */
5287         char caption[128];
5288
5289         /* Path buffer */
5290         char path[1024];
5291
5292         /* General buffer */
5293         char buf[1024];
5294
5295         /* Sub-menu information */
5296         char hook[68][32];
5297
5298         bool reverse = (line < 0);
5299
5300         int wid, hgt, rows;
5301
5302         Term_get_size(&wid, &hgt);
5303         rows = hgt - 4;
5304
5305         /* Wipe finder */
5306         strcpy(finder_str, "");
5307
5308         /* Wipe shower */
5309         strcpy(shower_str, "");
5310
5311         /* Wipe caption */
5312         strcpy(caption, "");
5313
5314         /* Wipe the hooks */
5315         for (i = 0; i < 68; i++)
5316         {
5317                 hook[i][0] = '\0';
5318         }
5319
5320         /* Copy the filename */
5321         strcpy(filename, name);
5322
5323         n = strlen(filename);
5324
5325         /* Extract the tag from the filename */
5326         for (i = 0; i < n; i++)
5327         {
5328                 if (filename[i] == '#')
5329                 {
5330                         filename[i] = '\0';
5331                         tag = filename + i + 1;
5332                         break;
5333                 }
5334         }
5335
5336         /* Redirect the name */
5337         name = filename;
5338
5339         /* Hack XXX XXX XXX */
5340         if (what)
5341         {
5342                 /* Caption */
5343                 strcpy(caption, what);
5344
5345                 /* Access the "file" */
5346                 strcpy(path, name);
5347
5348                 /* Open */
5349                 fff = my_fopen(path, "r");
5350         }
5351
5352         /* Look in "help" */
5353         if (!fff)
5354         {
5355                 /* Caption */
5356 #ifdef JP
5357 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5358 #else
5359                 sprintf(caption, "Help file '%s'", name);
5360 #endif
5361
5362
5363                 /* Build the filename */
5364                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5365
5366                 /* Open the file */
5367                 fff = my_fopen(path, "r");
5368         }
5369
5370         /* Look in "info" */
5371         if (!fff)
5372         {
5373                 /* Caption */
5374 #ifdef JP
5375 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5376 #else
5377                 sprintf(caption, "Info file '%s'", name);
5378 #endif
5379
5380
5381                 /* Build the filename */
5382                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5383
5384                 /* Open the file */
5385                 fff = my_fopen(path, "r");
5386         }
5387
5388         /* Look in "info" */
5389         if (!fff)
5390         {
5391                 /* Build the filename */
5392                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5393
5394                 for (i = 0; path[i]; i++)
5395                         if ('\\' == path[i])
5396                                 path[i] = PATH_SEP[0];
5397
5398                 /* Caption */
5399 #ifdef JP
5400 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5401 #else
5402                 sprintf(caption, "Info file '%s'", name);
5403 #endif
5404
5405                 /* Open the file */
5406                 fff = my_fopen(path, "r");
5407         }
5408
5409         /* Oops */
5410         if (!fff)
5411         {
5412                 /* Message */
5413 #ifdef JP
5414 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5415 #else
5416                 msg_format("Cannot open '%s'.", name);
5417 #endif
5418
5419                 msg_print(NULL);
5420
5421                 /* Oops */
5422                 return (TRUE);
5423         }
5424
5425
5426         /* Pre-Parse the file */
5427         while (TRUE)
5428         {
5429                 char *str = buf;
5430
5431                 /* Read a line or stop */
5432                 if (my_fgets(fff, buf, sizeof(buf))) break;
5433
5434                 /* XXX Parse "menu" items */
5435                 if (prefix(str, "***** "))
5436                 {
5437                         /* Notice "menu" requests */
5438                         if ((str[6] == '[') && isalpha(str[7]))
5439                         {
5440                                 /* Extract the menu item */
5441                                 int k = str[7] - 'A';
5442
5443                                 /* This is a menu file */
5444                                 menu = TRUE;
5445
5446                                 if ((str[8] == ']') && (str[9] == ' '))
5447                                 {
5448                                         /* Extract the menu item */
5449                                         strncpy(hook[k], str + 10, 31);
5450
5451                                         /* Make sure it's null-terminated */
5452                                         hook[k][31] = '\0';
5453                                 }
5454                         }
5455                         /* Notice "tag" requests */
5456                         else if (str[6] == '<')
5457                         {
5458                                 size_t len = strlen(str);
5459
5460                                 if (str[len - 1] == '>')
5461                                 {
5462                                         str[len - 1] = '\0';
5463                                         if (tag && streq(str + 7, tag)) line = next;
5464                                 }
5465                         }
5466
5467                         /* Skip this */
5468                         continue;
5469                 }
5470
5471                 /* Count the "real" lines */
5472                 next++;
5473         }
5474
5475         /* Save the number of "real" lines */
5476         size = next;
5477
5478         /* start from bottom when reverse mode */
5479         if (line == -1) line = ((size-1)/rows)*rows;
5480
5481         /* Clear screen */
5482         Term_clear();
5483
5484         /* Display the file */
5485         while (TRUE)
5486         {
5487                 /* Restart when necessary */
5488                 if (line >= size - rows) line = size - rows;
5489                 if (line < 0) line = 0;
5490
5491                 /* Re-open the file if needed */
5492                 if (next > line)
5493                 {
5494                         /* Close it */
5495                         my_fclose(fff);
5496
5497                         /* Hack -- Re-Open the file */
5498                         fff = my_fopen(path, "r");
5499
5500                         /* Oops */
5501                         if (!fff) return (FALSE);
5502
5503                         /* File has been restarted */
5504                         next = 0;
5505                 }
5506
5507                 /* Goto the selected line */
5508                 while (next < line)
5509                 {
5510                         /* Get a line */
5511                         if (my_fgets(fff, buf, sizeof(buf))) break;
5512
5513                         /* Skip tags/links */
5514                         if (prefix(buf, "***** ")) continue;
5515
5516                         /* Count the lines */
5517                         next++;
5518                 }
5519
5520                 /* Dump the next 20, or rows, lines of the file */
5521                 for (i = 0; i < rows; )
5522                 {
5523                         cptr str = buf;
5524
5525                         /* Hack -- track the "first" line */
5526                         if (!i) line = next;
5527
5528                         /* Get a line of the file or stop */
5529                         if (my_fgets(fff, buf, sizeof(buf))) break;
5530
5531                         /* Hack -- skip "special" lines */
5532                         if (prefix(buf, "***** ")) continue;
5533
5534                         /* Count the "real" lines */
5535                         next++;
5536
5537                         /* Hack -- keep searching */
5538                         if (find && !i)
5539                         {
5540                                 char lc_buf[1024];
5541
5542                                 /* Make a lower case version of str for searching */
5543                                 strcpy(lc_buf, str);
5544                                 str_tolower(lc_buf);
5545
5546                                 if (!my_strstr(lc_buf, find)) continue;
5547                         }
5548
5549                         /* Hack -- stop searching */
5550                         find = NULL;
5551
5552                         /* Dump the line */
5553                         show_file_aux_line(str, i + 2, shower);
5554
5555                         /* Count the printed lines */
5556                         i++;
5557                 }
5558
5559                 while (i < rows)
5560                 {
5561                         /* Clear rest of line */
5562                         Term_erase(0, i + 2, 255);
5563
5564                         i++;
5565                 }
5566
5567                 /* Hack -- failed search */
5568                 if (find)
5569                 {
5570                         bell();
5571                         line = back;
5572                         find = NULL;
5573                         continue;
5574                 }
5575
5576
5577                 /* Show a general "title" */
5578                 if (show_version)
5579                 {
5580                         prt(format(
5581 #ifdef JP
5582                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5583 #else
5584                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5585 #endif
5586
5587                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5588                            caption, line, size), 0, 0);
5589                 }
5590                 else
5591                 {
5592                         prt(format(
5593 #ifdef JP
5594                                 "[%s, %d/%d]",
5595 #else
5596                                 "[%s, Line %d/%d]",
5597 #endif
5598                                 caption, line, size), 0, 0);
5599                 }
5600
5601                 /* Prompt -- small files */
5602                 if (size <= rows)
5603                 {
5604                         /* Wait for it */
5605 #ifdef JP
5606 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5607 #else
5608                         prt("[Press ESC to exit.]", hgt - 1, 0);
5609 #endif
5610
5611                 }
5612
5613                 /* Prompt -- large files */
5614                 else
5615                 {
5616 #ifdef JP
5617                         if(reverse)
5618                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5619                         else
5620                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5621 #else
5622                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5623 #endif
5624                 }
5625
5626                 /* Get a special key code */
5627                 skey = inkey_special(TRUE);
5628
5629                 /* Show the help for the help */
5630                 if (skey == '?')
5631                 {
5632                         /* Hack - prevent silly recursion */
5633 #ifdef JP
5634                         if (strcmp(name, "jhelpinfo.txt") != 0)
5635                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5636 #else
5637                         if (strcmp(name, "helpinfo.txt") != 0)
5638                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5639 #endif
5640                 }
5641
5642                 /* Hack -- try showing */
5643                 if (skey == '=')
5644                 {
5645                         /* Get "shower" */
5646 #ifdef JP
5647                         prt("¶¯Ä´: ", hgt - 1, 0);
5648 #else
5649                         prt("Show: ", hgt - 1, 0);
5650 #endif
5651
5652                         (void)askfor(shower_str, 80);
5653
5654                         /* Make it lowercase */
5655                         str_tolower(shower_str);
5656
5657                         /* Show it */
5658                         shower = shower_str;
5659                 }
5660
5661                 /* Hack -- try finding */
5662                 if (skey == '/' || skey == KTRL('s'))
5663                 {
5664                         /* Get "finder" */
5665 #ifdef JP
5666                         prt("¸¡º÷: ", hgt - 1, 0);
5667 #else
5668                         prt("Find: ", hgt - 1, 0);
5669 #endif
5670
5671
5672                         if (askfor(finder_str, 80))
5673                         {
5674                                 /* Find it */
5675                                 find = finder_str;
5676                                 back = line;
5677                                 line = line + 1;
5678
5679                                 /* Make finder lowercase */
5680                                 str_tolower(finder_str);
5681
5682                                 /* Show it */
5683                                 shower = finder_str;
5684                         }
5685                 }
5686
5687                 /* Hack -- go to a specific line */
5688                 if (skey == '#')
5689                 {
5690                         char tmp[81];
5691 #ifdef JP
5692 prt("¹Ô: ", hgt - 1, 0);
5693 #else
5694                         prt("Goto Line: ", hgt - 1, 0);
5695 #endif
5696
5697                         strcpy(tmp, "0");
5698
5699                         if (askfor(tmp, 80))
5700                         {
5701                                 line = atoi(tmp);
5702                         }
5703                 }
5704
5705                 /* Hack -- go to the top line */
5706                 if (skey == SKEY_TOP)
5707                 {
5708                         line = 0;
5709                 }
5710
5711                 /* Hack -- go to the bottom line */
5712                 if (skey == SKEY_BOTTOM)
5713                 {
5714                         line = ((size-1)/rows)*rows;
5715                 }
5716
5717                 /* Hack -- go to a specific file */
5718                 if (skey == '%')
5719                 {
5720                         char tmp[81];
5721 #ifdef JP
5722 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5723 strcpy(tmp, "jhelp.hlp");
5724 #else
5725                         prt("Goto File: ", hgt - 1, 0);
5726                         strcpy(tmp, "help.hlp");
5727 #endif
5728
5729
5730                         if (askfor(tmp, 80))
5731                         {
5732                                 if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5733                         }
5734                 }
5735
5736                 /* Allow backing up */
5737                 if (skey == '-')
5738                 {
5739                         line = line + (reverse ? rows : -rows);
5740                         if (line < 0) line = 0;
5741                 }
5742
5743                 /* One page up */
5744                 if (skey == SKEY_PGUP)
5745                 {
5746                         line = line - rows;
5747                         if (line < 0) line = 0;
5748                 }
5749
5750                 /* Advance a single line */
5751                 if ((skey == '\n') || (skey == '\r'))
5752                 {
5753                         line = line + (reverse ? -1 : 1);
5754                         if (line < 0) line = 0;
5755                 }
5756
5757
5758                 /* Move up / down */
5759                 if (skey == '8' || skey == SKEY_UP)
5760                 {
5761                         line--;
5762                         if (line < 0) line = 0;
5763                 }
5764
5765                 if (skey == '2' || skey == SKEY_DOWN) line++;
5766
5767                 /* Advance one page */
5768                 if (skey == ' ')
5769                 {
5770                         line = line + (reverse ? -rows : rows);
5771                         if (line < 0) line = 0;
5772                 }
5773
5774                 /* One page down */
5775                 if (skey == SKEY_PGDOWN)
5776                 {
5777                         line = line + rows;
5778                 }
5779
5780                 /* Recurse on numbers */
5781                 if (menu)
5782                 {
5783                         int key = -1;
5784
5785                         if (!(skey & SKEY_MASK) && isalpha(skey))
5786                                 key = skey - 'A';
5787
5788                         if ((key > -1) && hook[key][0])
5789                         {
5790                                 /* Recurse on that file */
5791                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5792                                         skey = 'q';
5793                         }
5794                 }
5795
5796                 /* Hack, dump to file */
5797                 if (skey == '|')
5798                 {
5799                         FILE *ffp;
5800                         char buff[1024];
5801                         char xtmp[82];
5802
5803                         strcpy (xtmp, "");
5804
5805 #ifdef JP
5806                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5807 #else
5808                         if (!get_string("File name: ", xtmp, 80))
5809 #endif
5810                         {
5811                                 continue;
5812                         }
5813  
5814                         /* Close it */
5815                         my_fclose(fff);
5816
5817                         /* Build the filename */
5818                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5819
5820                         /* Hack -- Re-Open the file */
5821                         fff = my_fopen(path, "r");
5822
5823                         ffp = my_fopen(buff, "w");
5824
5825                         /* Oops */
5826                         if (!(fff && ffp))
5827                         {
5828 #ifdef JP
5829 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5830 #else
5831                                 msg_print("Failed to open file.");
5832 #endif
5833
5834                                 skey = ESCAPE;
5835                                 break;
5836                         }
5837
5838                         sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
5839                         my_fputs(ffp, xtmp, 80);
5840                         my_fputs(ffp, "\n", 80);
5841
5842                         while (!my_fgets(fff, buff, sizeof(buff)))
5843                                 my_fputs(ffp, buff, 80);
5844
5845                         /* Close it */
5846                         my_fclose(fff);
5847                         my_fclose(ffp);
5848
5849                         /* Hack -- Re-Open the file */
5850                         fff = my_fopen(path, "r");
5851                 }
5852
5853                 /* Return to last screen */
5854                 if (skey == ESCAPE) break;
5855                 if (skey == '<') break;
5856
5857                 /* Exit on the ^q */
5858                 if (skey == KTRL('q')) skey = 'q';
5859
5860                 /* Exit on the q key */
5861                 if (skey == 'q') break;
5862         }
5863
5864         /* Close the file */
5865         my_fclose(fff);
5866
5867         /* Escape */
5868         if (skey == 'q') return (FALSE);
5869
5870         /* Normal return */
5871         return (TRUE);
5872 }
5873
5874
5875 /*
5876  * Peruse the On-Line-Help
5877  */
5878 void do_cmd_help(void)
5879 {
5880         /* Save screen */
5881         screen_save();
5882
5883         /* Peruse the main help file */
5884 #ifdef JP
5885 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5886 #else
5887         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5888 #endif
5889
5890
5891         /* Load screen */
5892         screen_load();
5893 }
5894
5895
5896 /*
5897  * Process the player name.
5898  * Extract a clean "base name".
5899  * Build the savefile name if needed.
5900  */
5901 void process_player_name(bool sf)
5902 {
5903         int i, k = 0;
5904         char old_player_base[32] = "";
5905
5906         if (character_generated) strcpy(old_player_base, player_base);
5907
5908         /* Cannot be too long */
5909 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5910 #ifdef MSDOS
5911         if (strlen(player_name) > 8)
5912 #else
5913         if (strlen(player_name) > 15)
5914 #endif
5915         {
5916                 /* Name too long */
5917 #ifdef JP
5918 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5919 #else
5920                 quit_fmt("The name '%s' is too long!", player_name);
5921 #endif
5922
5923         }
5924 #endif
5925
5926         /* Cannot contain "icky" characters */
5927         for (i = 0; player_name[i]; i++)
5928         {
5929                 /* No control characters */
5930 #ifdef JP
5931                 if (iskanji(player_name[i])){i++;continue;}
5932                 if (iscntrl( (unsigned char)player_name[i]))
5933 #else
5934                 if (iscntrl(player_name[i]))
5935 #endif
5936
5937                 {
5938                         /* Illegal characters */
5939 #ifdef JP
5940 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5941 #else
5942                         quit_fmt("The name '%s' contains control chars!", player_name);
5943 #endif
5944
5945                 }
5946         }
5947
5948
5949 #ifdef MACINTOSH
5950
5951         /* Extract "useful" letters */
5952         for (i = 0; player_name[i]; i++)
5953         {
5954 #ifdef JP
5955                 unsigned char c = player_name[i];
5956 #else
5957                 char c = player_name[i];
5958 #endif
5959
5960
5961                 /* Convert "dot" to "underscore" */
5962                 if (c == '.') c = '_';
5963
5964                 /* Accept all the letters */
5965                 player_base[k++] = c;
5966         }
5967
5968 #else
5969
5970         /* Extract "useful" letters */
5971         for (i = 0; player_name[i]; i++)
5972         {
5973 #ifdef JP
5974                 unsigned char c = player_name[i];
5975 #else
5976                 char c = player_name[i];
5977 #endif
5978
5979                 /* Accept some letters */
5980 #ifdef JP
5981                 if(iskanji(c)){
5982                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5983                   player_base[k++] = c;
5984                   i++;
5985                   player_base[k++] = player_name[i];
5986                 }
5987 #ifdef SJIS
5988                 else if (iskana(c)) player_base[k++] = c;
5989 #endif
5990                 else
5991 #endif
5992                 /* Convert path separator to underscore */
5993                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5994                         player_base[k++] = '_';
5995                         i += strlen(PATH_SEP);
5996                 }
5997                 /* Convert some characters to underscore */
5998 #ifdef MSDOS
5999                 else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
6000 #elif defined(WINDOWS)
6001                 else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
6002 #endif
6003                 else if (isprint(c)) player_base[k++] = c;
6004         }
6005
6006 #endif
6007
6008
6009 #if defined(MSDOS)
6010
6011         /* Hack -- max length */
6012         if (k > 8) k = 8;
6013
6014 #endif
6015
6016         /* Terminate */
6017         player_base[k] = '\0';
6018
6019         /* Require a "base" name */
6020         if (!player_base[0]) strcpy(player_base, "PLAYER");
6021
6022
6023 #ifdef SAVEFILE_MUTABLE
6024
6025         /* Accept */
6026         sf = TRUE;
6027
6028 #endif
6029         if (!savefile_base[0] && savefile[0])
6030         {
6031                 cptr s;
6032                 s = savefile;
6033                 while (1)
6034                 {
6035                         cptr t;
6036                         t = my_strstr(s, PATH_SEP);
6037                         if (!t)
6038                                 break;
6039                         s = t+1;
6040                 }
6041                 strcpy(savefile_base, s);
6042         }
6043
6044         if (!savefile_base[0] || !savefile[0])
6045                 sf = TRUE;
6046
6047         /* Change the savefile name */
6048         if (sf)
6049         {
6050                 char temp[128];
6051
6052                 strcpy(savefile_base, player_base);
6053
6054 #ifdef SAVEFILE_USE_UID
6055                 /* Rename the savefile, using the player_uid and player_base */
6056                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6057 #else
6058                 /* Rename the savefile, using the player_base */
6059                 (void)sprintf(temp, "%s", player_base);
6060 #endif
6061
6062 #ifdef VM
6063                 /* Hack -- support "flat directory" usage on VM/ESA */
6064                 (void)sprintf(temp, "%s.sv", player_base);
6065 #endif /* VM */
6066
6067                 /* Build the filename */
6068                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6069         }
6070
6071         /* Load an autopick preference file */
6072         if (character_generated)
6073         {
6074                 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6075         }
6076 }
6077
6078
6079 /*
6080  * Gets a name for the character, reacting to name changes.
6081  *
6082  * Assumes that "display_player(0)" has just been called
6083  *
6084  * Perhaps we should NOT ask for a name (at "birth()") on
6085  * Unix machines?  XXX XXX
6086  *
6087  * What a horrible name for a global function.  XXX XXX XXX
6088  */
6089 void get_name(void)
6090 {
6091         char tmp[64];
6092
6093         /* Save the player name */
6094         strcpy(tmp, player_name);
6095
6096         /* Prompt for a new name */
6097 #ifdef JP
6098         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6099 #else
6100         if (get_string("Enter a name for your character: ", tmp, 15))
6101 #endif
6102         {
6103                 /* Use the name */
6104                 strcpy(player_name, tmp);
6105         }
6106
6107         if (0 == strlen(player_name))
6108         {
6109                 /* Use default name */
6110                 strcpy(player_name, "PLAYER");
6111         }
6112
6113         strcpy(tmp,ap_ptr->title);
6114 #ifdef JP
6115         if(ap_ptr->no == 1)
6116                 strcat(tmp,"¤Î");
6117 #else
6118         strcat(tmp, " ");
6119 #endif
6120         strcat(tmp,player_name);
6121
6122         /* Re-Draw the name (in light blue) */
6123         Term_erase(34, 1, 255);
6124         c_put_str(TERM_L_BLUE, tmp, 1, 34);
6125
6126         /* Erase the prompt, etc */
6127         clear_from(22);
6128 }
6129
6130
6131
6132 /*
6133  * Hack -- commit suicide
6134  */
6135 void do_cmd_suicide(void)
6136 {
6137         int i;
6138
6139         /* Flush input */
6140         flush();
6141
6142         /* Verify Retirement */
6143         if (p_ptr->total_winner)
6144         {
6145                 /* Verify */
6146 #ifdef JP
6147 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6148 #else
6149                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6150 #endif
6151
6152         }
6153
6154         /* Verify Suicide */
6155         else
6156         {
6157                 /* Verify */
6158 #ifdef JP
6159 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6160 #else
6161                 if (!get_check("Do you really want to commit suicide? ")) return;
6162 #endif
6163         }
6164
6165
6166         if (!p_ptr->noscore)
6167         {
6168                 /* Special Verification for suicide */
6169 #ifdef JP
6170 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6171 #else
6172                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6173 #endif
6174
6175                 flush();
6176                 i = inkey();
6177                 prt("", 0, 0);
6178                 if (i != '@') return;
6179         }
6180
6181         /* Initialize "last message" buffer */
6182         if (p_ptr->last_message) string_free(p_ptr->last_message);
6183         p_ptr->last_message = NULL;
6184
6185         /* Hack -- Note *winning* message */
6186         if (p_ptr->total_winner && last_words)
6187         {
6188                 char buf[1024] = "";
6189
6190                 do
6191                 {
6192 #ifdef JP
6193                         while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6194 #else
6195                         while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6196 #endif
6197                 }
6198 #ifdef JP
6199                 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6200 #else
6201                 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6202 #endif
6203
6204                 if (buf[0])
6205                 {
6206                         p_ptr->last_message = string_make(buf);
6207                         msg_print(p_ptr->last_message);
6208                 }
6209         }
6210
6211         /* Stop playing */
6212         p_ptr->playing = FALSE;
6213
6214         /* Kill the player */
6215         p_ptr->is_dead = TRUE;
6216
6217         /* Leaving */
6218         p_ptr->leaving = TRUE;
6219
6220         if (!p_ptr->total_winner)
6221         {
6222 #ifdef JP
6223                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6224                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6225 #else
6226                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6227                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
6228 #endif
6229                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6230         }
6231
6232         /* Cause of death */
6233 #ifdef JP
6234 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6235 #else
6236         (void)strcpy(p_ptr->died_from, "Quitting");
6237 #endif
6238
6239 }
6240
6241
6242
6243 /*
6244  * Save the game
6245  */
6246 void do_cmd_save_game(int is_autosave)
6247 {
6248         /* Autosaves do not disturb */
6249         if (is_autosave)
6250         {
6251 #ifdef JP
6252 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6253 #else
6254                 msg_print("Autosaving the game...");
6255 #endif
6256
6257         }
6258         else
6259         {
6260                 /* Disturb the player */
6261                 disturb(1, 0);
6262         }
6263
6264         /* Clear messages */
6265         msg_print(NULL);
6266
6267         /* Handle stuff */
6268         handle_stuff();
6269
6270         /* Message */
6271 #ifdef JP
6272 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6273 #else
6274         prt("Saving game...", 0, 0);
6275 #endif
6276
6277
6278         /* Refresh */
6279         Term_fresh();
6280
6281         /* The player is not dead */
6282 #ifdef JP
6283 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6284 #else
6285         (void)strcpy(p_ptr->died_from, "(saved)");
6286 #endif
6287
6288
6289         /* Forbid suspend */
6290         signals_ignore_tstp();
6291
6292         /* Save the player */
6293         if (save_player())
6294         {
6295 #ifdef JP
6296 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6297 #else
6298                 prt("Saving game... done.", 0, 0);
6299 #endif
6300
6301         }
6302
6303         /* Save failed (oops) */
6304         else
6305         {
6306 #ifdef JP
6307 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6308 #else
6309                 prt("Saving game... failed!", 0, 0);
6310 #endif
6311
6312         }
6313
6314         /* Allow suspend again */
6315         signals_handle_tstp();
6316
6317         /* Refresh */
6318         Term_fresh();
6319
6320         /* Note that the player is not dead */
6321 #ifdef JP
6322 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
6323 #else
6324         (void)strcpy(p_ptr->died_from, "(alive and well)");
6325 #endif
6326
6327         /* HACK -- don't get sanity blast on updating view */
6328         hack_mind = FALSE;
6329
6330         /* Update stuff */
6331         update_stuff();
6332
6333         /* Initialize monster process */
6334         mproc_init();
6335
6336         /* HACK -- reset the hackish flag */
6337         hack_mind = TRUE;
6338 }
6339
6340
6341 /*
6342  * Save the game and exit
6343  */
6344 void do_cmd_save_and_exit(void)
6345 {
6346         p_ptr->playing = FALSE;
6347
6348         /* Leaving */
6349         p_ptr->leaving = TRUE;
6350 #ifdef JP
6351         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6352 #else
6353         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6354 #endif
6355 }
6356
6357
6358 /*
6359  * Hack -- Calculates the total number of points earned         -JWT-
6360  */
6361 long total_points(void)
6362 {
6363         int i, mult = 100;
6364         s16b max_dl = 0;
6365         u32b point, point_h, point_l;
6366         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6367
6368         if (!preserve_mode) mult += 10;
6369         if (!autoroller) mult += 10;
6370         if (!smart_learn) mult -= 20;
6371         if (smart_cheat) mult += 30;
6372         if (ironman_shops) mult += 50;
6373         if (ironman_small_levels) mult += 10;
6374         if (ironman_empty_levels) mult += 20;
6375         if (!powerup_home) mult += 50;
6376         if (ironman_rooms) mult += 100;
6377         if (ironman_nightmare) mult += 100;
6378
6379         if (mult < 5) mult = 5;
6380
6381         for (i = 0; i < max_d_idx; i++)
6382                 if(max_dlv[i] > max_dl)
6383                         max_dl = max_dlv[i];
6384
6385         point_l = (p_ptr->max_max_exp + (100 * max_dl));
6386         point_h = point_l / 0x10000L;
6387         point_l = point_l % 0x10000L;
6388         point_h *= mult;
6389         point_l *= mult;
6390         point_h += point_l / 0x10000L;
6391         point_l %= 0x10000L;
6392
6393         point_l += ((point_h % 100) << 16);
6394         point_h /= 100;
6395         point_l /= 100;
6396
6397         point = (point_h << 16) + (point_l);
6398         if (p_ptr->arena_number >= 0)
6399                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6400
6401         if (ironman_downward) point *= 2;
6402         if (p_ptr->pclass == CLASS_BERSERKER)
6403         {
6404                 if ( p_ptr->prace == RACE_SPECTRE )
6405                         point = point / 5;
6406         }
6407
6408         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6409         {
6410                 point = 1;
6411                 if (p_ptr->total_winner) point = 2;
6412         }
6413         if (easy_band) point = (0 - point);
6414
6415         return point;
6416 }
6417
6418
6419 #define GRAVE_LINE_WIDTH 31
6420
6421 /*
6422  * Centers a string within a GRAVE_LINE_WIDTH character string          -JWT-
6423  */
6424 static void center_string(char *buf, cptr str)
6425 {
6426         int i, j;
6427
6428         /* Total length */
6429         i = strlen(str);
6430
6431         /* Necessary border */
6432         j = GRAVE_LINE_WIDTH / 2 - i / 2;
6433
6434         /* Mega-Hack */
6435         (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6436 }
6437
6438
6439 #if 0
6440 /*
6441  * Save a "bones" file for a dead character
6442  *
6443  * Note that we will not use these files until Angband 2.8.0, and
6444  * then we will only use the name and level on which death occured.
6445  *
6446  * Should probably attempt some form of locking...
6447  */
6448 static void make_bones(void)
6449 {
6450         FILE                *fp;
6451
6452         char                str[1024];
6453
6454
6455         /* Ignore wizards and borgs */
6456         if (!(p_ptr->noscore & 0x00FF))
6457         {
6458                 /* Ignore people who die in town */
6459                 if (dun_level)
6460                 {
6461                         char tmp[128];
6462
6463                         /* XXX XXX XXX "Bones" name */
6464                         sprintf(tmp, "bone.%03d", dun_level);
6465
6466                         /* Build the filename */
6467                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6468
6469                         /* Attempt to open the bones file */
6470                         fp = my_fopen(str, "r");
6471
6472                         /* Close it right away */
6473                         if (fp) my_fclose(fp);
6474
6475                         /* Do not over-write a previous ghost */
6476                         if (fp) return;
6477
6478                         /* File type is "TEXT" */
6479                         FILE_TYPE(FILE_TYPE_TEXT);
6480
6481                         /* Grab permissions */
6482                         safe_setuid_grab();
6483
6484                         /* Try to write a new "Bones File" */
6485                         fp = my_fopen(str, "w");
6486
6487                         /* Drop permissions */
6488                         safe_setuid_drop();
6489
6490                         /* Not allowed to write it?  Weird. */
6491                         if (!fp) return;
6492
6493                         /* Save the info */
6494                         fprintf(fp, "%s\n", player_name);
6495                         fprintf(fp, "%d\n", p_ptr->mhp);
6496                         fprintf(fp, "%d\n", p_ptr->prace);
6497                         fprintf(fp, "%d\n", p_ptr->pclass);
6498
6499                         /* Close and save the Bones file */
6500                         my_fclose(fp);
6501                 }
6502         }
6503 }
6504 #endif
6505
6506
6507 /*
6508  * Redefinable "print_tombstone" action
6509  */
6510 bool (*tombstone_aux)(void) = NULL;
6511
6512
6513 /*
6514  * Display a "tomb-stone"
6515  */
6516 static void print_tomb(void)
6517 {
6518         bool done = FALSE;
6519
6520         /* Do we use a special tombstone ? */
6521         if (tombstone_aux)
6522         {
6523                 /* Use tombstone hook */
6524                 done = (*tombstone_aux)();
6525         }
6526
6527         /* Print the text-tombstone */
6528         if (!done)
6529         {
6530                 cptr   p;
6531                 char   tmp[160];
6532                 char   buf[1024];
6533                 char   dummy[80];
6534                 char   *t;
6535                 FILE   *fp;
6536                 time_t ct = time((time_t)0);
6537 #ifdef JP
6538                 int    extra_line = 0;
6539 #endif
6540
6541                 /* Clear screen */
6542                 Term_clear();
6543
6544                 /* Build the filename */
6545 #ifdef JP
6546                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6547 #else
6548                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6549 #endif
6550
6551                 /* Open the News file */
6552                 fp = my_fopen(buf, "r");
6553
6554                 /* Dump */
6555                 if (fp)
6556                 {
6557                         int i = 0;
6558
6559                         /* Dump the file to the screen */
6560                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6561                         {
6562                                 /* Display and advance */
6563                                 put_str(buf, i++, 0);
6564                         }
6565
6566                         /* Close */
6567                         my_fclose(fp);
6568                 }
6569
6570                 /* King or Queen */
6571                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6572                 {
6573 #ifdef JP
6574                         /* ±ÑÆüÀÚ¤êÂؤ¨ */
6575                         p= "°ÎÂç¤Ê¤ë¼Ô";
6576 #else
6577                         p = "Magnificent";
6578 #endif
6579                 }
6580
6581                 /* Normal */
6582                 else
6583                 {
6584                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6585                 }
6586
6587                 center_string(buf, player_name);
6588                 put_str(buf, 6, 11);
6589
6590 #ifndef JP
6591                 center_string(buf, "the");
6592                 put_str(buf, 7, 11);
6593 #endif
6594
6595                 center_string(buf, p);
6596                 put_str(buf, 8, 11);
6597
6598                 center_string(buf, cp_ptr->title);
6599                 put_str(buf, 10, 11);
6600
6601 #ifdef JP
6602                 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6603 #else
6604                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6605 #endif
6606                 center_string(buf, tmp);
6607                 put_str(buf, 11, 11);
6608
6609 #ifdef JP
6610                 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6611 #else
6612                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6613 #endif
6614                 center_string(buf, tmp);
6615                 put_str(buf, 12, 11);
6616
6617 #ifdef JP
6618                 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6619 #else
6620                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6621 #endif
6622                 center_string(buf, tmp);
6623                 put_str(buf, 13, 11);
6624
6625 #ifdef JP
6626                 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6627                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6628                 {
6629                         strcpy(tmp, "<¼«»¦>");
6630                 }
6631                 else if (streq(p_ptr->died_from, "ripe"))
6632                 {
6633                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6634                 }
6635                 else if (streq(p_ptr->died_from, "Seppuku"))
6636                 {
6637                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6638                 }
6639                 else
6640                 {
6641                         roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6642                         t = tmp + strlen(tmp) + 1;
6643                         if (*t)
6644                         {
6645                                 strcpy(dummy, t); /* 2nd line */
6646                                 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6647                                 {
6648                                         for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6649                                         strcpy(t, "¡Ä");
6650                                 }
6651                                 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6652                                 {
6653                                         char dummy2[80];
6654                                         char *name_head = my_strstr(tmp, "¡Ø");
6655                                         sprintf(dummy2, "%s%s", name_head, dummy);
6656                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6657                                         {
6658                                                 strcpy(dummy, dummy2);
6659                                                 *name_head = '\0';
6660                                         }
6661                                 }
6662                                 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6663                                 {
6664                                         char dummy2[80];
6665                                         char *name_head = my_strstr(tmp, "¡Ö");
6666                                         sprintf(dummy2, "%s%s", name_head, dummy);
6667                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6668                                         {
6669                                                 strcpy(dummy, dummy2);
6670                                                 *name_head = '\0';
6671                                         }
6672                                 }
6673                                 center_string(buf, dummy);
6674                                 put_str(buf, 15, 11);
6675                                 extra_line = 1;
6676                         }
6677                 }
6678                 center_string(buf, tmp);
6679                 put_str(buf, 14, 11);
6680
6681                 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6682                 {
6683                         if (dun_level == 0)
6684                         {
6685                                 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6686                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6687                                 {
6688                                         sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6689                                 }
6690                                 else
6691                                 {
6692                                         sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6693                                 }
6694                         }
6695                         else
6696                         {
6697                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6698                                 {
6699                                         sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6700                                 }
6701                                 else
6702                                 {
6703                                         sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6704                                 }
6705                         }
6706                         center_string(buf, tmp);
6707                         put_str(buf, 15 + extra_line, 11);
6708                 }
6709 #else
6710                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6711                 center_string(buf, tmp);
6712                 put_str(buf, 14, 11);
6713
6714                 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6715                 center_string(buf, tmp);
6716                 put_str(buf, 15, 11);
6717                 t = tmp + strlen(tmp) + 1;
6718                 if (*t)
6719                 {
6720                         strcpy(dummy, t); /* 2nd line */
6721                         if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6722                         {
6723                                 int dummy_len = strlen(dummy);
6724                                 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6725                         }
6726                         center_string(buf, dummy);
6727                         put_str(buf, 16, 11);
6728                 }
6729 #endif
6730
6731                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6732                 center_string(buf, tmp);
6733                 put_str(buf, 17, 11);
6734
6735 #ifdef JP
6736                 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6737 #else
6738                 msg_format("Goodbye, %s!", player_name);
6739 #endif
6740         }
6741 }
6742
6743
6744 /*
6745  * Display some character info
6746  */
6747 static void show_info(void)
6748 {
6749         int             i, j, k, l;
6750         object_type             *o_ptr;
6751         store_type              *st_ptr;
6752
6753         /* Hack -- Know everything in the inven/equip */
6754         for (i = 0; i < INVEN_TOTAL; i++)
6755         {
6756                 o_ptr = &inventory[i];
6757
6758                 /* Skip non-objects */
6759                 if (!o_ptr->k_idx) continue;
6760
6761                 /* Aware and Known */
6762                 object_aware(o_ptr);
6763                 object_known(o_ptr);
6764         }
6765
6766         for (i = 1; i < max_towns; i++)
6767         {
6768                 st_ptr = &town[i].store[STORE_HOME];
6769
6770                 /* Hack -- Know everything in the home */
6771                 for (j = 0; j < st_ptr->stock_num; j++)
6772                 {
6773                         o_ptr = &st_ptr->stock[j];
6774
6775                         /* Skip non-objects */
6776                         if (!o_ptr->k_idx) continue;
6777
6778                         /* Aware and Known */
6779                         object_aware(o_ptr);
6780                         object_known(o_ptr);
6781                 }
6782         }
6783
6784         /* Hack -- Recalculate bonuses */
6785         p_ptr->update |= (PU_BONUS);
6786
6787         /* Handle stuff */
6788         handle_stuff();
6789
6790         /* Flush all input keys */
6791         flush();
6792
6793         /* Flush messages */
6794         msg_print(NULL);
6795
6796
6797         /* Describe options */
6798 #ifdef JP
6799 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6800 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6801 #else
6802         prt("You may now dump a character record to one or more files.", 21, 0);
6803         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6804 #endif
6805
6806
6807         /* Dump character records as requested */
6808         while (TRUE)
6809         {
6810                 char out_val[160];
6811
6812                 /* Prompt */
6813 #ifdef JP
6814 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6815 #else
6816                 put_str("Filename: ", 23, 0);
6817 #endif
6818
6819
6820                 /* Default */
6821                 strcpy(out_val, "");
6822
6823                 /* Ask for filename (or abort) */
6824                 if (!askfor(out_val, 60)) return;
6825
6826                 /* Return means "show on screen" */
6827                 if (!out_val[0]) break;
6828
6829                 /* Save screen */
6830                 screen_save();
6831
6832                 /* Dump a character file */
6833                 (void)file_character(out_val);
6834
6835                 /* Load screen */
6836                 screen_load();
6837         }
6838
6839         update_playtime();
6840
6841         /* Display player */
6842         display_player(0);
6843
6844         /* Prompt for inventory */
6845 #ifdef JP
6846 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6847 #else
6848         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6849 #endif
6850
6851
6852         /* Allow abort at this point */
6853         if (inkey() == ESCAPE) return;
6854
6855
6856         /* Show equipment and inventory */
6857
6858         /* Equipment -- if any */
6859         if (equip_cnt)
6860         {
6861                 Term_clear();
6862                 item_tester_full = TRUE;
6863                 (void)show_equip(0);
6864 #ifdef JP
6865 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6866 #else
6867                 prt("You are using: -more-", 0, 0);
6868 #endif
6869
6870                 if (inkey() == ESCAPE) return;
6871         }
6872
6873         /* Inventory -- if any */
6874         if (inven_cnt)
6875         {
6876                 Term_clear();
6877                 item_tester_full = TRUE;
6878                 (void)show_inven(0);
6879 #ifdef JP
6880 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6881 #else
6882                 prt("You are carrying: -more-", 0, 0);
6883 #endif
6884
6885                 if (inkey() == ESCAPE) return;
6886         }
6887
6888         /* Homes in the different towns */
6889         for (l = 1; l < max_towns; l++)
6890         {
6891                 st_ptr = &town[l].store[STORE_HOME];
6892
6893                 /* Home -- if anything there */
6894                 if (st_ptr->stock_num)
6895                 {
6896                         /* Display contents of the home */
6897                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6898                         {
6899                                 /* Clear screen */
6900                                 Term_clear();
6901
6902                                 /* Show 12 items */
6903                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6904                                 {
6905                                         char o_name[MAX_NLEN];
6906                                         char tmp_val[80];
6907
6908                                         /* Acquire item */
6909                                         o_ptr = &st_ptr->stock[i];
6910
6911                                         /* Print header, clear line */
6912                                         sprintf(tmp_val, "%c) ", I2A(j));
6913                                         prt(tmp_val, j+2, 4);
6914
6915                                         /* Display object description */
6916                                         object_desc(o_name, o_ptr, 0);
6917                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6918                                 }
6919
6920                                 /* Caption */
6921 #ifdef JP
6922 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6923 #else
6924                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6925 #endif
6926
6927
6928                                 /* Wait for it */
6929                                 if (inkey() == ESCAPE) return;
6930                         }
6931                 }
6932         }
6933 }
6934
6935
6936 static bool check_score(void)
6937 {
6938         /* Clear screen */
6939         Term_clear();
6940
6941         /* No score file */
6942         if (highscore_fd < 0)
6943         {
6944 #ifdef JP
6945 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
6946 #else
6947                 msg_print("Score file unavailable.");
6948 #endif
6949
6950                 msg_print(NULL);
6951                 return FALSE;
6952         }
6953
6954 #ifndef SCORE_WIZARDS
6955         /* Wizard-mode pre-empts scoring */
6956         if (p_ptr->noscore & 0x000F)
6957         {
6958 #ifdef JP
6959 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6960 #else
6961                 msg_print("Score not registered for wizards.");
6962 #endif
6963
6964                 msg_print(NULL);
6965                 return FALSE;
6966         }
6967 #endif
6968
6969 #ifndef SCORE_BORGS
6970         /* Borg-mode pre-empts scoring */
6971         if (p_ptr->noscore & 0x00F0)
6972         {
6973 #ifdef JP
6974 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6975 #else
6976                 msg_print("Score not registered for borgs.");
6977 #endif
6978
6979                 msg_print(NULL);
6980                 return FALSE;
6981         }
6982 #endif
6983
6984 #ifndef SCORE_CHEATERS
6985         /* Cheaters are not scored */
6986         if (p_ptr->noscore & 0xFF00)
6987         {
6988 #ifdef JP
6989 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6990 #else
6991                 msg_print("Score not registered for cheaters.");
6992 #endif
6993
6994                 msg_print(NULL);
6995                 return FALSE;
6996         }
6997 #endif
6998
6999         /* Interupted */
7000 #ifdef JP
7001 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
7002 #else
7003         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
7004 #endif
7005
7006         {
7007 #ifdef JP
7008 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7009 #else
7010                 msg_print("Score not registered due to interruption.");
7011 #endif
7012
7013                 msg_print(NULL);
7014                 return FALSE;
7015         }
7016
7017         /* Quitter */
7018 #ifdef JP
7019 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7020 #else
7021         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7022 #endif
7023
7024         {
7025 #ifdef JP
7026 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7027 #else
7028                 msg_print("Score not registered due to quitting.");
7029 #endif
7030
7031                 msg_print(NULL);
7032                 return FALSE;
7033         }
7034         return TRUE;
7035 }
7036
7037 /*
7038  * Close up the current game (player may or may not be dead)
7039  *
7040  * This function is called only from "main.c" and "signals.c".
7041  */
7042 void close_game(void)
7043 {
7044         char buf[1024];
7045         bool do_send = TRUE;
7046
7047 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7048
7049         /* Handle stuff */
7050         handle_stuff();
7051
7052         /* Flush the messages */
7053         msg_print(NULL);
7054
7055         /* Flush the input */
7056         flush();
7057
7058
7059         /* No suspending now */
7060         signals_ignore_tstp();
7061
7062
7063         /* Hack -- Character is now "icky" */
7064         character_icky = TRUE;
7065
7066
7067         /* Build the filename */
7068         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7069
7070         /* Grab permissions */
7071         safe_setuid_grab();
7072
7073         /* Open the high score file, for reading/writing */
7074         highscore_fd = fd_open(buf, O_RDWR);
7075
7076         /* Drop permissions */
7077         safe_setuid_drop();
7078
7079         /* Handle death */
7080         if (p_ptr->is_dead)
7081         {
7082                 /* Handle retirement */
7083                 if (p_ptr->total_winner) kingly();
7084
7085                 /* Save memories */
7086 #ifdef JP
7087                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7088 #else
7089                 if (!cheat_save || get_check("Save death? "))
7090 #endif
7091                 {
7092
7093 #ifdef JP
7094 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7095 #else
7096                         if (!save_player()) msg_print("death save failed!");
7097 #endif
7098                 }
7099                 else do_send = FALSE;
7100
7101                 /* You are dead */
7102                 print_tomb();
7103
7104                 flush();
7105
7106                 /* Show more info */
7107                 show_info();
7108
7109                 /* Clear screen */
7110                 Term_clear();
7111
7112                 if (check_score())
7113                 {
7114                         if ((!send_world_score(do_send)))
7115                         {
7116 #ifdef JP
7117                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7118 #else
7119                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7120 #endif
7121                                 {
7122                                         p_ptr->wait_report_score = TRUE;
7123                                         p_ptr->is_dead = FALSE;
7124 #ifdef JP
7125                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7126 #else
7127                                         if (!save_player()) msg_print("death save failed!");
7128 #endif
7129                                 }
7130                         }
7131                         if (!p_ptr->wait_report_score)
7132                                 (void)top_twenty();
7133                 }
7134                 else if (highscore_fd >= 0)
7135                 {
7136                         display_scores_aux(0, 10, -1, NULL);
7137                 }
7138 #if 0
7139                 /* Dump bones file */
7140                 make_bones();
7141 #endif
7142         }
7143
7144         /* Still alive */
7145         else
7146         {
7147                 /* Save the game */
7148                 do_cmd_save_game(FALSE);
7149
7150                 /* Prompt for scores XXX XXX XXX */
7151 #ifdef JP
7152 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7153 #else
7154                 prt("Press Return (or Escape).", 0, 40);
7155 #endif
7156
7157
7158                 /* Predict score (or ESCAPE) */
7159                 if (inkey() != ESCAPE) predict_score();
7160         }
7161
7162
7163         /* Shut the high score file */
7164         (void)fd_close(highscore_fd);
7165
7166         /* Forget the high score fd */
7167         highscore_fd = -1;
7168
7169         /* Kill all temporal files */
7170         clear_saved_floor_files();
7171
7172         /* Allow suspending now */
7173         signals_handle_tstp();
7174 }
7175
7176
7177 /*
7178  * Handle abrupt death of the visual system
7179  *
7180  * This routine is called only in very rare situations, and only
7181  * by certain visual systems, when they experience fatal errors.
7182  *
7183  * XXX XXX Hack -- clear the death flag when creating a HANGUP
7184  * save file so that player can see tombstone when restart.
7185  */
7186 void exit_game_panic(void)
7187 {
7188         /* If nothing important has happened, just quit */
7189 #ifdef JP
7190         if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7191 #else
7192         if (!character_generated || character_saved) quit("panic");
7193 #endif
7194
7195         /* Mega-Hack -- see "msg_print()" */
7196         msg_flag = FALSE;
7197
7198         /* Clear the top line */
7199         prt("", 0, 0);
7200
7201         /* Hack -- turn off some things */
7202         disturb(1, 0);
7203
7204         /* Mega-Hack -- Delay death */
7205         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7206
7207         /* Hardcode panic save */
7208         p_ptr->panic_save = 1;
7209
7210         /* Forbid suspend */
7211         signals_ignore_tstp();
7212
7213         /* Indicate panic save */
7214 #ifdef JP
7215         (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7216 #else
7217         (void)strcpy(p_ptr->died_from, "(panic save)");
7218 #endif
7219
7220
7221         /* Panic save, or get worried */
7222 #ifdef JP
7223         if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7224 #else
7225         if (!save_player()) quit("panic save failed!");
7226 #endif
7227
7228
7229         /* Successful panic save */
7230 #ifdef JP
7231         quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7232 #else
7233         quit("panic save succeeded!");
7234 #endif
7235 }
7236
7237
7238 /*
7239  * Get a random line from a file
7240  * Based on the monster speech patch by Matt Graham,
7241  */
7242 errr get_rnd_line(cptr file_name, int entry, char *output)
7243 {
7244         FILE    *fp;
7245         char    buf[1024];
7246         int     counter, test;
7247         int     line_num = 0;
7248
7249
7250         /* Build the filename */
7251         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7252
7253         /* Open the file */
7254         fp = my_fopen(buf, "r");
7255
7256         /* Failed */
7257         if (!fp) return -1;
7258
7259         /* Find the entry of the monster */
7260         while (TRUE)
7261         {
7262                 /* Get a line from the file */
7263                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7264                 {
7265                         /* Count the lines */
7266                         line_num++;
7267
7268                         /* Look for lines starting with 'N:' */
7269                         if ((buf[0] == 'N') && (buf[1] == ':'))
7270                         {
7271                                 /* Allow default lines */
7272                                 if (buf[2] == '*')
7273                                 {
7274                                         /* Default lines */
7275                                         break;
7276                                 }
7277                                 else if (buf[2] == 'M')
7278                                 {
7279                                         if (r_info[entry].flags1 & RF1_MALE) break;
7280                                 }
7281                                 else if (buf[2] == 'F')
7282                                 {
7283                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
7284                                 }
7285                                 /* Get the monster number */
7286                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7287                                 {
7288                                         /* Is it the right number? */
7289                                         if (test == entry) break;
7290                                 }
7291                                 else
7292                                 {
7293                                         /* Error while converting the number */
7294                                         msg_format("Error in line %d of %s!", line_num, file_name);
7295                                         my_fclose(fp);
7296                                         return -1;
7297                                 }
7298                         }
7299                 }
7300                 else
7301                 {
7302                         /* Reached end of file */
7303                         my_fclose(fp);
7304                         return -1;
7305                 }
7306         }
7307
7308         /* Get the random line */
7309         for (counter = 0; ; counter++)
7310         {
7311                 while (TRUE)
7312                 {
7313                         test = my_fgets(fp, buf, sizeof(buf));
7314
7315                         /* Count the lines */
7316                         /* line_num++; No more needed */
7317
7318                         if (!test)
7319                         {
7320                                 /* Ignore lines starting with 'N:' */
7321                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7322
7323                                 if (buf[0] != '#') break;
7324                         }
7325                         else break;
7326                 }
7327
7328                 /* Abort */
7329                 if (!buf[0]) break;
7330
7331                 /* Copy the line */
7332                 if (one_in_(counter + 1)) strcpy(output, buf);
7333         }
7334
7335         /* Close the file */
7336         my_fclose(fp);
7337
7338         /* Success */
7339         return counter ? 0 : -1;
7340 }
7341
7342
7343 #ifdef JP
7344 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7345 {
7346         int  i, j, kanji;
7347         errr result = 1;
7348
7349         for (i = 0; i < count; i++)
7350         {
7351                 result = get_rnd_line(file_name, entry, output);
7352                 if (result) break;
7353                 kanji = 0;
7354                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7355                 if (kanji) break;
7356         }
7357         return result;
7358 }
7359 #endif
7360
7361 /*
7362  * Process file for auto picker/destroyer.
7363  */
7364 errr process_autopick_file(cptr name)
7365 {
7366         char buf[1024];
7367
7368         errr err = 0;
7369
7370         /* Build the filename */
7371         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7372
7373         err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7374
7375         /* Result */
7376         return (err);
7377 }
7378
7379
7380 /*
7381  * Process file for player's history editor.
7382  */
7383 errr process_histpref_file(cptr name)
7384 {
7385         char buf[1024];
7386         errr err = 0;
7387         bool old_character_xtra = character_xtra;
7388
7389         /* Build the filename */
7390         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7391
7392         /* Hack -- prevent modification birth options in this file */
7393         character_xtra = TRUE;
7394
7395         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7396
7397         character_xtra = old_character_xtra;
7398
7399         /* Result */
7400         return (err);
7401 }
7402
7403
7404 static errr counts_seek(int fd, u32b where, bool flag)
7405 {
7406         huge seekpoint;
7407         char temp1[128], temp2[128];
7408         u32b zero_header[3] = {0L, 0L, 0L};
7409         int i;
7410
7411 #ifdef SAVEFILE_USE_UID
7412         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7413 #else
7414         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7415 #endif
7416         for (i = 0; temp1[i]; i++)
7417                 temp1[i] ^= (i+1) * 63;
7418
7419         seekpoint = 0;
7420         while (1)
7421         {
7422                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7423                         return 1;
7424                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7425                 {
7426                         if (!flag)
7427                                 return 1;
7428                         /* add new name */
7429                         fd_seek(fd, seekpoint);
7430                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7431                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7432                         break;
7433                 }
7434
7435                 if (strcmp(temp1, temp2) == 0)
7436                         break;
7437
7438                 seekpoint += 128 + 3 * sizeof(u32b);
7439         }
7440
7441         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7442 }
7443
7444 u32b counts_read(int where)
7445 {
7446         int fd;
7447         u32b count = 0;
7448         char buf[1024];
7449
7450 #ifdef JP
7451         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7452 #else
7453         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7454 #endif
7455         fd = fd_open(buf, O_RDONLY);
7456
7457         if (counts_seek(fd, where, FALSE) ||
7458             fd_read(fd, (char*)(&count), sizeof(u32b)))
7459                 count = 0;
7460
7461         (void)fd_close(fd);
7462
7463         return count;
7464 }
7465
7466 errr counts_write(int where, u32b count)
7467 {
7468         int fd;
7469         char buf[1024];
7470         errr err;
7471
7472 #ifdef JP
7473         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7474 #else
7475         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7476 #endif
7477
7478         /* Grab permissions */
7479         safe_setuid_grab();
7480
7481         fd = fd_open(buf, O_RDWR);
7482
7483         /* Drop permissions */
7484         safe_setuid_drop();
7485
7486         if (fd < 0)
7487         {
7488                 /* File type is "DATA" */
7489                 FILE_TYPE(FILE_TYPE_DATA);
7490
7491                 /* Grab permissions */
7492                 safe_setuid_grab();
7493
7494                 /* Create a new high score file */
7495                 fd = fd_make(buf, 0644);
7496
7497                 /* Drop permissions */
7498                 safe_setuid_drop();
7499         }
7500
7501         /* Grab permissions */
7502         safe_setuid_grab();
7503
7504         err = fd_lock(fd, F_WRLCK);
7505
7506         /* Drop permissions */
7507         safe_setuid_drop();
7508
7509         if (err) return 1;
7510
7511         counts_seek(fd, where, TRUE);
7512         fd_write(fd, (char*)(&count), sizeof(u32b));
7513
7514         /* Grab permissions */
7515         safe_setuid_grab();
7516
7517         err = fd_lock(fd, F_UNLCK);
7518
7519         /* Drop permissions */
7520         safe_setuid_drop();
7521
7522         if (err) return 1;
7523
7524         (void)fd_close(fd);
7525
7526         return 0;
7527 }
7528
7529
7530 #ifdef HANDLE_SIGNALS
7531
7532
7533 #include <signal.h>
7534
7535
7536 /*
7537  * Handle signals -- suspend
7538  *
7539  * Actually suspend the game, and then resume cleanly
7540  */
7541 static void handle_signal_suspend(int sig)
7542 {
7543         /* Disable handler */
7544         (void)signal(sig, SIG_IGN);
7545
7546 #ifdef SIGSTOP
7547
7548         /* Flush output */
7549         Term_fresh();
7550
7551         /* Suspend the "Term" */
7552         Term_xtra(TERM_XTRA_ALIVE, 0);
7553
7554         /* Suspend ourself */
7555         (void)kill(0, SIGSTOP);
7556
7557         /* Resume the "Term" */
7558         Term_xtra(TERM_XTRA_ALIVE, 1);
7559
7560         /* Redraw the term */
7561         Term_redraw();
7562
7563         /* Flush the term */
7564         Term_fresh();
7565
7566 #endif
7567
7568         /* Restore handler */
7569         (void)signal(sig, handle_signal_suspend);
7570 }
7571
7572
7573 /*
7574  * Handle signals -- simple (interrupt and quit)
7575  *
7576  * This function was causing a *huge* number of problems, so it has
7577  * been simplified greatly.  We keep a global variable which counts
7578  * the number of times the user attempts to kill the process, and
7579  * we commit suicide if the user does this a certain number of times.
7580  *
7581  * We attempt to give "feedback" to the user as he approaches the
7582  * suicide thresh-hold, but without penalizing accidental keypresses.
7583  *
7584  * To prevent messy accidents, we should reset this global variable
7585  * whenever the user enters a keypress, or something like that.
7586  */
7587 static void handle_signal_simple(int sig)
7588 {
7589         /* Disable handler */
7590         (void)signal(sig, SIG_IGN);
7591
7592
7593         /* Nothing to save, just quit */
7594         if (!character_generated || character_saved) quit(NULL);
7595
7596
7597         /* Count the signals */
7598         signal_count++;
7599
7600
7601         /* Terminate dead characters */
7602         if (p_ptr->is_dead)
7603         {
7604                 /* Mark the savefile */
7605 #ifdef JP
7606 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7607 #else
7608                 (void)strcpy(p_ptr->died_from, "Abortion");
7609 #endif
7610
7611                 forget_lite();
7612                 forget_view();
7613                 clear_mon_lite();
7614
7615                 /* Close stuff */
7616                 close_game();
7617
7618                 /* Quit */
7619 #ifdef JP
7620 quit("¶¯À©½ªÎ»");
7621 #else
7622                 quit("interrupt");
7623 #endif
7624
7625         }
7626
7627         /* Allow suicide (after 5) */
7628         else if (signal_count >= 5)
7629         {
7630                 /* Cause of "death" */
7631 #ifdef JP
7632 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7633 #else
7634                 (void)strcpy(p_ptr->died_from, "Interrupting");
7635 #endif
7636
7637
7638                 forget_lite();
7639                 forget_view();
7640                 clear_mon_lite();
7641
7642                 /* Stop playing */
7643                 p_ptr->playing = FALSE;
7644
7645                 /* Suicide */
7646                 p_ptr->is_dead = TRUE;
7647
7648                 /* Leaving */
7649                 p_ptr->leaving = TRUE;
7650
7651                 /* Close stuff */
7652                 close_game();
7653
7654                 /* Quit */
7655 #ifdef JP
7656 quit("¶¯À©½ªÎ»");
7657 #else
7658                 quit("interrupt");
7659 #endif
7660
7661         }
7662
7663         /* Give warning (after 4) */
7664         else if (signal_count >= 4)
7665         {
7666                 /* Make a noise */
7667                 Term_xtra(TERM_XTRA_NOISE, 0);
7668
7669                 /* Clear the top line */
7670                 Term_erase(0, 0, 255);
7671
7672                 /* Display the cause */
7673 #ifdef JP
7674 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7675 #else
7676                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7677 #endif
7678
7679
7680                 /* Flush */
7681                 Term_fresh();
7682         }
7683
7684         /* Give warning (after 2) */
7685         else if (signal_count >= 2)
7686         {
7687                 /* Make a noise */
7688                 Term_xtra(TERM_XTRA_NOISE, 0);
7689         }
7690
7691         /* Restore handler */
7692         (void)signal(sig, handle_signal_simple);
7693 }
7694
7695
7696 /*
7697  * Handle signal -- abort, kill, etc
7698  */
7699 static void handle_signal_abort(int sig)
7700 {
7701         int wid, hgt;
7702
7703         Term_get_size(&wid, &hgt);
7704
7705         /* Disable handler */
7706         (void)signal(sig, SIG_IGN);
7707
7708
7709         /* Nothing to save, just quit */
7710         if (!character_generated || character_saved) quit(NULL);
7711
7712
7713         forget_lite();
7714         forget_view();
7715         clear_mon_lite();
7716
7717         /* Clear the bottom line */
7718         Term_erase(0, hgt - 1, 255);
7719
7720         /* Give a warning */
7721         Term_putstr(0, hgt - 1, -1, TERM_RED,
7722 #ifdef JP
7723 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7724 #else
7725                     "A gruesome software bug LEAPS out at you!");
7726 #endif
7727
7728
7729         /* Message */
7730 #ifdef JP
7731 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7732 #else
7733         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7734 #endif
7735
7736
7737 #ifdef JP
7738         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7739 #else
7740         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7741 #endif
7742
7743         /* Flush output */
7744         Term_fresh();
7745
7746         /* Panic Save */
7747         p_ptr->panic_save = 1;
7748
7749         /* Panic save */
7750 #ifdef JP
7751 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7752 #else
7753         (void)strcpy(p_ptr->died_from, "(panic save)");
7754 #endif
7755
7756
7757         /* Forbid suspend */
7758         signals_ignore_tstp();
7759
7760         /* Attempt to save */
7761         if (save_player())
7762         {
7763 #ifdef JP
7764 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7765 #else
7766                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7767 #endif
7768
7769         }
7770
7771         /* Save failed */
7772         else
7773         {
7774 #ifdef JP
7775 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7776 #else
7777                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7778 #endif
7779
7780         }
7781
7782         /* Flush output */
7783         Term_fresh();
7784
7785         /* Quit */
7786 #ifdef JP
7787 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7788 #else
7789         quit("software bug");
7790 #endif
7791
7792 }
7793
7794
7795
7796
7797 /*
7798  * Ignore SIGTSTP signals (keyboard suspend)
7799  */
7800 void signals_ignore_tstp(void)
7801 {
7802
7803 #ifdef SIGTSTP
7804         (void)signal(SIGTSTP, SIG_IGN);
7805 #endif
7806
7807 }
7808
7809 /*
7810  * Handle SIGTSTP signals (keyboard suspend)
7811  */
7812 void signals_handle_tstp(void)
7813 {
7814
7815 #ifdef SIGTSTP
7816         (void)signal(SIGTSTP, handle_signal_suspend);
7817 #endif
7818
7819 }
7820
7821
7822 /*
7823  * Prepare to handle the relevant signals
7824  */
7825 void signals_init(void)
7826 {
7827
7828 #ifdef SIGHUP
7829         (void)signal(SIGHUP, SIG_IGN);
7830 #endif
7831
7832
7833 #ifdef SIGTSTP
7834         (void)signal(SIGTSTP, handle_signal_suspend);
7835 #endif
7836
7837
7838 #ifdef SIGINT
7839         (void)signal(SIGINT, handle_signal_simple);
7840 #endif
7841
7842 #ifdef SIGQUIT
7843         (void)signal(SIGQUIT, handle_signal_simple);
7844 #endif
7845
7846
7847 #ifdef SIGFPE
7848         (void)signal(SIGFPE, handle_signal_abort);
7849 #endif
7850
7851 #ifdef SIGILL
7852         (void)signal(SIGILL, handle_signal_abort);
7853 #endif
7854
7855 #ifdef SIGTRAP
7856         (void)signal(SIGTRAP, handle_signal_abort);
7857 #endif
7858
7859 #ifdef SIGIOT
7860         (void)signal(SIGIOT, handle_signal_abort);
7861 #endif
7862
7863 #ifdef SIGKILL
7864         (void)signal(SIGKILL, handle_signal_abort);
7865 #endif
7866
7867 #ifdef SIGBUS
7868         (void)signal(SIGBUS, handle_signal_abort);
7869 #endif
7870
7871 #ifdef SIGSEGV
7872         (void)signal(SIGSEGV, handle_signal_abort);
7873 #endif
7874
7875 #ifdef SIGTERM
7876         (void)signal(SIGTERM, handle_signal_abort);
7877 #endif
7878
7879 #ifdef SIGPIPE
7880         (void)signal(SIGPIPE, handle_signal_abort);
7881 #endif
7882
7883 #ifdef SIGEMT
7884         (void)signal(SIGEMT, handle_signal_abort);
7885 #endif
7886
7887 #ifdef SIGDANGER
7888         (void)signal(SIGDANGER, handle_signal_abort);
7889 #endif
7890
7891 #ifdef SIGSYS
7892         (void)signal(SIGSYS, handle_signal_abort);
7893 #endif
7894
7895 #ifdef SIGXCPU
7896         (void)signal(SIGXCPU, handle_signal_abort);
7897 #endif
7898
7899 #ifdef SIGPWR
7900         (void)signal(SIGPWR, handle_signal_abort);
7901 #endif
7902
7903 }
7904
7905
7906 #else   /* HANDLE_SIGNALS */
7907
7908
7909 /*
7910  * Do nothing
7911  */
7912 void signals_ignore_tstp(void)
7913 {
7914 }
7915
7916 /*
7917  * Do nothing
7918  */
7919 void signals_handle_tstp(void)
7920 {
7921 }
7922
7923 /*
7924  * Do nothing
7925  */
7926 void signals_init(void)
7927 {
7928 }
7929 #endif  /* HANDLE_SIGNALS */