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[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /* Purpose: code dealing with files (and death) */
4
5 /*
6  * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
7  *
8  * This software may be copied and distributed for educational, research, and
9  * not for profit purposes provided that this copyright and statement are
10  * included in all such copies.
11  */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return (1);
416
417
418         /* Process "%:<fname>" */
419         if (buf[0] == '%')
420         {
421                 /* Attempt to Process the given file */
422                 return (process_pref_file(buf + 2));
423         }
424
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         if (buf[0] == 'R')
428         {
429                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
430                 {
431                         monster_race *r_ptr;
432                         i = (huge)strtol(zz[0], NULL, 0);
433                         n1 = strtol(zz[1], NULL, 0);
434                         n2 = strtol(zz[2], NULL, 0);
435                         if (i >= max_r_idx) return (1);
436                         r_ptr = &r_info[i];
437                         if (n1) r_ptr->x_attr = n1;
438                         if (n2) r_ptr->x_char = n2;
439                         return (0);
440                 }
441         }
442
443         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
444         else if (buf[0] == 'K')
445         {
446                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
447                 {
448                         object_kind *k_ptr;
449                         i = (huge)strtol(zz[0], NULL, 0);
450                         n1 = strtol(zz[1], NULL, 0);
451                         n2 = strtol(zz[2], NULL, 0);
452                         if (i >= max_k_idx) return (1);
453                         k_ptr = &k_info[i];
454                         if (n1) k_ptr->x_attr = n1;
455                         if (n2) k_ptr->x_char = n2;
456                         return (0);
457                 }
458         }
459
460         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
461         else if (buf[0] == 'F')
462         {
463                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
464                 {
465                         feature_type *f_ptr;
466                         i = (huge)strtol(zz[0], NULL, 0);
467                         n1 = strtol(zz[1], NULL, 0);
468                         n2 = strtol(zz[2], NULL, 0);
469                         if (i >= max_f_idx) return (1);
470                         f_ptr = &f_info[i];
471                         if (n1) f_ptr->x_attr = n1;
472                         if (n2) f_ptr->x_char = n2;
473                         return (0);
474                 }
475         }
476
477         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
478         else if (buf[0] == 'S')
479         {
480                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
481                 {
482                         j = (byte)strtol(zz[0], NULL, 0);
483                         n1 = strtol(zz[1], NULL, 0);
484                         n2 = strtol(zz[2], NULL, 0);
485                         misc_to_attr[j] = n1;
486                         misc_to_char[j] = n2;
487                         return (0);
488                 }
489         }
490
491         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
492         else if (buf[0] == 'U')
493         {
494                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
495                 {
496                         j = (huge)strtol(zz[0], NULL, 0);
497                         n1 = strtol(zz[1], NULL, 0);
498                         n2 = strtol(zz[2], NULL, 0);
499                         for (i = 1; i < max_k_idx; i++)
500                         {
501                                 object_kind *k_ptr = &k_info[i];
502                                 if (k_ptr->tval == j)
503                                 {
504                                         if (n1) k_ptr->d_attr = n1;
505                                         if (n2) k_ptr->d_char = n2;
506                                 }
507                         }
508                         return (0);
509                 }
510         }
511
512         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
513         else if (buf[0] == 'E')
514         {
515                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
516                 {
517                         j = (byte)strtol(zz[0], NULL, 0) % 128;
518                         n1 = strtol(zz[1], NULL, 0);
519                         if (n1) tval_to_attr[j] = n1;
520                         return (0);
521                 }
522         }
523
524
525         /* Process "A:<str>" -- save an "action" for later */
526         else if (buf[0] == 'A')
527         {
528                 text_to_ascii(macro__buf, buf+2);
529                 return (0);
530         }
531
532         /* Process "P:<str>" -- normal macro */
533         else if (buf[0] == 'P')
534         {
535                 char tmp[1024];
536                 text_to_ascii(tmp, buf+2);
537                 macro_add(tmp, macro__buf);
538                 return (0);
539         }
540
541
542         /* Process "C:<str>" -- create keymap */
543         else if (buf[0] == 'C')
544         {
545                 int mode;
546
547                 char tmp[1024];
548
549                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return (1);
550
551                 mode = strtol(zz[0], NULL, 0);
552                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return (1);
553
554                 text_to_ascii(tmp, zz[1]);
555                 if (!tmp[0] || tmp[1]) return (1);
556                 i = (byte)(tmp[0]);
557
558                 string_free(keymap_act[mode][i]);
559
560                 keymap_act[mode][i] = string_make(macro__buf);
561
562                 return (0);
563         }
564
565
566         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
567         else if (buf[0] == 'V')
568         {
569                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
570                 {
571                         i = (byte)strtol(zz[0], NULL, 0);
572                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
573                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
574                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
575                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
576                         return (0);
577                 }
578         }
579
580
581         /* Process "X:<str>" -- turn option off */
582         else if (buf[0] == 'X')
583         {
584                 for (i = 0; option_info[i].o_desc; i++)
585                 {
586                         int os = option_info[i].o_set;
587                         int ob = option_info[i].o_bit;
588
589                         if (option_info[i].o_var &&
590                             option_info[i].o_text &&
591                             streq(option_info[i].o_text, buf + 2))
592                         {
593                                 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
594                                 {
595 #ifdef JP
596                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);        
597 #else
598                                         msg_format("Startup options can not changed! '%s'", buf);       
599 #endif
600                                         msg_print(NULL);
601                                         return 0;
602                                 }
603
604                                 /* Clear */
605                                 option_flag[os] &= ~(1L << ob);
606                                 (*option_info[i].o_var) = FALSE;
607                                 return (0);
608                         }
609                 }
610
611                 /* don't know that option. ignore it.*/
612 #ifdef JP
613                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
614 #else
615                 msg_format("Ignored invalid option: %s", buf);
616 #endif
617                 msg_print(NULL);
618                 return 0;
619         }
620
621         /* Process "Y:<str>" -- turn option on */
622         else if (buf[0] == 'Y')
623         {
624                 for (i = 0; option_info[i].o_desc; i++)
625                 {
626                         int os = option_info[i].o_set;
627                         int ob = option_info[i].o_bit;
628
629                         if (option_info[i].o_var &&
630                             option_info[i].o_text &&
631                             streq(option_info[i].o_text, buf + 2))
632                         {
633                                 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
634                                 {
635 #ifdef JP
636                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);        
637 #else
638                                         msg_format("Startup options can not changed! '%s'", buf);       
639 #endif
640                                         msg_print(NULL);
641                                         return 0;
642                                 }
643
644                                 /* Set */
645                                 option_flag[os] |= (1L << ob);
646                                 (*option_info[i].o_var) = TRUE;
647                                 return (0);
648                         }
649                 }
650
651                 /* don't know that option. ignore it.*/
652 #ifdef JP
653                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
654 #else
655                 msg_format("Ignored invalid option: %s", buf);
656 #endif
657                 msg_print(NULL);
658                 return 0;
659         }
660
661         /* Process "Z:<type>:<str>" -- set spell color */
662         else if (buf[0] == 'Z')
663         {
664                 /* Find the colon */
665                 char *t = strchr(buf + 2, ':');
666
667                 /* Oops */
668                 if (!t) return (1);
669
670                 /* Nuke the colon */
671                 *(t++) = '\0';
672
673                 for (i = 0; gf_desc[i].name; i++)
674                 {
675                         /* Match this type */
676                         if (streq(gf_desc[i].name, buf + 2))
677                         {
678                                 /* Remember this color set */
679                                 gf_color[gf_desc[i].num] = quark_add(t);
680
681                                 /* Success */
682                                 return (0);
683                         }
684                 }
685         }
686         /* set macro trigger names and a template */
687         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
688         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
689         else if (buf[0] == 'T')
690         {
691                 int len, tok;
692                 tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
693                 if (tok >= 4)
694                 {
695                         int i;
696                         int num;
697
698                         if (macro_template != NULL)
699                         {
700                                 free(macro_template);
701                                 macro_template = NULL;
702                                 for (i = 0; i < max_macrotrigger; i++)
703                                         free(macro_trigger_name[i]);
704                                 max_macrotrigger = 0;
705                         }
706                         
707                         if (*zz[0] == '\0') return 0; /* clear template */
708                         num = strlen(zz[1]);
709                         if (2 + num != tok) return 1; /* error */
710
711                         len = strlen(zz[0])+1+num+1;
712                         for (i = 0; i < num; i++)
713                                 len += strlen(zz[2+i])+1;
714                         macro_template = malloc(len);
715
716                         strcpy(macro_template, zz[0]);
717                         macro_modifier_chr =
718                                 macro_template + strlen(macro_template) + 1;
719                         strcpy(macro_modifier_chr, zz[1]);
720                         macro_modifier_name[0] =
721                                 macro_modifier_chr + strlen(macro_modifier_chr) + 1;
722                         for (i = 0; i < num; i++)
723                         {
724                                 strcpy(macro_modifier_name[i], zz[2+i]);
725                                 macro_modifier_name[i+1] = macro_modifier_name[i] + 
726                                         strlen(macro_modifier_name[i]) + 1;
727                         }
728                 }
729                 else if (tok >= 2)
730                 {
731                         int m;
732                         char *t, *s;
733                         if (max_macrotrigger >= MAX_MACRO_TRIG)
734                         {
735 #ifdef JP
736                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
737 #else
738                                 msg_print("Too many macro triggers!");
739 #endif
740                                 return 1;
741                         }
742                         m = max_macrotrigger;
743                         max_macrotrigger++;
744
745                         len = strlen(zz[0]) + 1 + strlen(zz[1]) + 1;
746                         if (tok == 3)
747                                 len += strlen(zz[2]) + 1;
748                         macro_trigger_name[m] = malloc(len);
749
750                         t = macro_trigger_name[m];
751                         s = zz[0];
752                         while (*s)
753                         {
754                                 if ('\\' == *s) s++;
755                                 *t++ = *s++;
756                         }
757                         *t = '\0';
758
759                         macro_trigger_keycode[0][m] = macro_trigger_name[m] +
760                                 strlen(macro_trigger_name[m]) + 1;
761                         strcpy(macro_trigger_keycode[0][m], zz[1]);
762                         if (tok == 3)
763                         {
764                                 macro_trigger_keycode[1][m] = macro_trigger_keycode[0][m] +
765                                         strlen(macro_trigger_keycode[0][m]) + 1;
766                                 strcpy(macro_trigger_keycode[1][m], zz[2]);
767                         }
768                         else
769                         {
770                                 macro_trigger_keycode[1][m] = macro_trigger_keycode[0][m];
771                         }
772                 }
773                 return 0;
774         }
775
776         /* Failure */
777         return (1);
778 }
779
780
781 /*
782  * Helper function for "process_pref_file()"
783  *
784  * Input:
785  *   v: output buffer array
786  *   f: final character
787  *
788  * Output:
789  *   result
790  */
791 static cptr process_pref_file_expr(char **sp, char *fp)
792 {
793         cptr v;
794
795         char *b;
796         char *s;
797
798         char b1 = '[';
799         char b2 = ']';
800
801         char f = ' ';
802         static char tmp[8];
803
804         /* Initial */
805         s = (*sp);
806
807         /* Skip spaces */
808         while (isspace(*s)) s++;
809
810         /* Save start */
811         b = s;
812
813         /* Default */
814         v = "?o?o?";
815
816         /* Analyze */
817         if (*s == b1)
818         {
819                 const char *p;
820                 const char *t;
821
822                 /* Skip b1 */
823                 s++;
824
825                 /* First */
826                 t = process_pref_file_expr(&s, &f);
827
828                 /* Oops */
829                 if (!*t)
830                 {
831                         /* Nothing */
832                 }
833
834                 /* Function: IOR */
835                 else if (streq(t, "IOR"))
836                 {
837                         v = "0";
838                         while (*s && (f != b2))
839                         {
840                                 t = process_pref_file_expr(&s, &f);
841                                 if (*t && !streq(t, "0")) v = "1";
842                         }
843                 }
844
845                 /* Function: AND */
846                 else if (streq(t, "AND"))
847                 {
848                         v = "1";
849                         while (*s && (f != b2))
850                         {
851                                 t = process_pref_file_expr(&s, &f);
852                                 if (*t && streq(t, "0")) v = "0";
853                         }
854                 }
855
856                 /* Function: NOT */
857                 else if (streq(t, "NOT"))
858                 {
859                         v = "1";
860                         while (*s && (f != b2))
861                         {
862                                 t = process_pref_file_expr(&s, &f);
863                                 if (*t && streq(t, "1")) v = "0";
864                         }
865                 }
866
867                 /* Function: EQU */
868                 else if (streq(t, "EQU"))
869                 {
870                         v = "1";
871                         if (*s && (f != b2))
872                         {
873                                 t = process_pref_file_expr(&s, &f);
874                         }
875                         while (*s && (f != b2))
876                         {
877                                 p = t;
878                                 t = process_pref_file_expr(&s, &f);
879                                 if (*t && !streq(p, t)) v = "0";
880                         }
881                 }
882
883                 /* Function: LEQ */
884                 else if (streq(t, "LEQ"))
885                 {
886                         v = "1";
887                         if (*s && (f != b2))
888                         {
889                                 t = process_pref_file_expr(&s, &f);
890                         }
891                         while (*s && (f != b2))
892                         {
893                                 p = t;
894                                 t = process_pref_file_expr(&s, &f);
895                                 if (*t && (strcmp(p, t) > 0)) v = "0";
896                         }
897                 }
898
899                 /* Function: GEQ */
900                 else if (streq(t, "GEQ"))
901                 {
902                         v = "1";
903                         if (*s && (f != b2))
904                         {
905                                 t = process_pref_file_expr(&s, &f);
906                         }
907                         while (*s && (f != b2))
908                         {
909                                 p = t;
910                                 t = process_pref_file_expr(&s, &f);
911                                 if (*t && (strcmp(p, t) < 0)) v = "0";
912                         }
913                 }
914
915                 /* Oops */
916                 else
917                 {
918                         while (*s && (f != b2))
919                         {
920                                 t = process_pref_file_expr(&s, &f);
921                         }
922                 }
923
924                 /* Verify ending */
925                 if (f != b2) v = "?x?x?";
926
927                 /* Extract final and Terminate */
928                 if ((f = *s) != '\0') *s++ = '\0';
929         }
930
931         /* Other */
932         else
933         {
934                 /* Accept all printables except spaces and brackets */
935                 while (isprint(*s) && !strchr(" []", *s)) ++s;
936
937                 /* Extract final and Terminate */
938                 if ((f = *s) != '\0') *s++ = '\0';
939
940                 /* Variable */
941                 if (*b == '$')
942                 {
943                         /* System */
944                         if (streq(b+1, "SYS"))
945                         {
946                                 v = ANGBAND_SYS;
947                         }
948
949                         else if (streq(b+1, "KEYBOARD"))
950                         {
951                                 v = ANGBAND_KEYBOARD;
952                         }
953
954                         /* Graphics */
955                         else if (streq(b+1, "GRAF"))
956                         {
957                                 v = ANGBAND_GRAF;
958                         }
959
960                         /* Monochrome mode */
961                         else if (streq(b+1, "MONOCHROME"))
962                         {
963                                 if (arg_monochrome)
964                                         v = "ON";
965                                 else
966                                         v = "OFF";
967                         }
968
969                         /* Race */
970                         else if (streq(b+1, "RACE"))
971                         {
972 #ifdef JP
973                                 v = rp_ptr->E_title;
974 #else
975                                 v = rp_ptr->title;
976 #endif
977                         }
978
979                         /* Class */
980                         else if (streq(b+1, "CLASS"))
981                         {
982 #ifdef JP
983                                 v = cp_ptr->E_title;
984 #else
985                                 v = cp_ptr->title;
986 #endif
987                         }
988
989                         /* Player */
990                         else if (streq(b+1, "PLAYER"))
991                         {
992                                 v = player_base;
993                         }
994
995                         /* First realm */
996                         else if (streq(b+1, "REALM1"))
997                         {
998 #ifdef JP
999                                 v = E_realm_names[p_ptr->realm1];
1000 #else
1001                                 v = realm_names[p_ptr->realm1];
1002 #endif
1003                         }
1004
1005                         /* Second realm */
1006                         else if (streq(b+1, "REALM2"))
1007                         {
1008 #ifdef JP
1009                                 v = E_realm_names[p_ptr->realm2];
1010 #else
1011                                 v = realm_names[p_ptr->realm2];
1012 #endif
1013                         }
1014
1015                         /* Level */
1016                         else if (streq(b+1, "LEVEL"))
1017                         {
1018                                 sprintf(tmp, "%02d", p_ptr->lev);
1019                                 v = tmp;
1020                         }
1021                 }
1022
1023                 /* Constant */
1024                 else
1025                 {
1026                         v = b;
1027                 }
1028         }
1029
1030         /* Save */
1031         (*fp) = f;
1032
1033         /* Save */
1034         (*sp) = s;
1035
1036         /* Result */
1037         return (v);
1038 }
1039
1040
1041
1042 /*
1043  * Open the "user pref file" and parse it.
1044  */
1045 static errr process_pref_file_aux(cptr name, bool read_pickpref)
1046 {
1047         FILE *fp;
1048
1049         char buf[1024];
1050
1051         char old[1024];
1052
1053         int line = -1;
1054
1055         errr err = 0;
1056
1057         bool bypass = FALSE;
1058
1059
1060         /* Open the file */
1061         fp = my_fopen(name, "r");
1062
1063         /* No such file */
1064         if (!fp) return (-1);
1065
1066         /* Process the file */
1067         while (0 == my_fgets(fp, buf, sizeof(buf)))
1068         {
1069                 /* Count lines */
1070                 line++;
1071
1072                 /* Skip "empty" lines */
1073                 if (!buf[0]) continue;
1074
1075                 /* Skip "blank" lines */
1076 #ifdef JP
1077                 if (!iskanji(buf[0]))
1078 #endif
1079                 if (isspace(buf[0])) continue;
1080
1081                 /* Skip comments */
1082                 if (buf[0] == '#') continue;
1083
1084
1085                 /* Save a copy */
1086                 strcpy(old, buf);
1087
1088
1089                 /* Process "?:<expr>" */
1090                 if ((buf[0] == '?') && (buf[1] == ':'))
1091                 {
1092                         char f;
1093                         cptr v;
1094                         char *s;
1095
1096                         /* Start */
1097                         s = buf + 2;
1098
1099                         /* Parse the expr */
1100                         v = process_pref_file_expr(&s, &f);
1101
1102                         /* Set flag */
1103                         bypass = (streq(v, "0") ? TRUE : FALSE);
1104
1105                         /* Continue */
1106                         continue;
1107                 }
1108
1109                 /* Apply conditionals */
1110                 if (bypass) continue;
1111
1112
1113                 /* Process "%:<file>" */
1114                 if (buf[0] == '%')
1115                 {
1116                         /* Process that file if allowed */
1117                         if (read_pickpref)
1118                                 (void)process_pickpref_file(buf + 2);
1119                         else
1120                                 (void)process_pref_file(buf + 2);
1121
1122                         /* Continue */
1123                         continue;
1124                 }
1125
1126
1127                 /* Process the line */
1128                 err = process_pref_file_command(buf);
1129
1130                 /* This is not original pref line... */
1131                 if (err)
1132                 {
1133                         if (!read_pickpref)
1134                                 break;
1135                         err = process_pickpref_file_line(buf);
1136                 }
1137         }
1138
1139
1140         /* Error */
1141         if (err)
1142         {
1143                 /* Print error message */
1144                 /* ToDo: Add better error messages */
1145 #ifdef JP
1146               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1147               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1148 #else
1149                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1150                 msg_format("Parsing '%s'", old);
1151 #endif
1152                 msg_print(NULL);
1153         }
1154
1155         /* Close the file */
1156         my_fclose(fp);
1157
1158         /* Result */
1159         return (err);
1160 }
1161
1162
1163
1164 /*
1165  * Process the "user pref file" with the given name
1166  *
1167  * See the functions above for a list of legal "commands".
1168  *
1169  * We also accept the special "?" and "%" directives, which
1170  * allow conditional evaluation and filename inclusion.
1171  */
1172 errr process_pref_file(cptr name)
1173 {
1174         char buf[1024];
1175
1176         errr err1, err2;
1177
1178         /* Build the filename */
1179         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1180
1181         /* Process the system pref file */
1182         err1 = process_pref_file_aux(buf, FALSE);
1183
1184         /* Stop at parser errors, but not at non-existing file */
1185         if (err1 > 0) return err1;
1186
1187
1188         /* Drop priv's */
1189         safe_setuid_drop();
1190         
1191         /* Build the filename */
1192         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1193         
1194         /* Process the user pref file */
1195         err2 = process_pref_file_aux(buf, FALSE);
1196
1197         /* Grab priv's */
1198         safe_setuid_grab();
1199
1200
1201         /* User file does not exist, but read system pref file */
1202         if (err2 < 0 && !err1)
1203                 return -2;
1204
1205         /* Result of user file processing */
1206         return err2;
1207 }
1208
1209
1210
1211 #ifdef CHECK_TIME
1212
1213 /*
1214  * Operating hours for ANGBAND (defaults to non-work hours)
1215  */
1216 static char days[7][29] =
1217 {
1218         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1219         "MON:XXXXXXXX.........XXXXXXX",
1220         "TUE:XXXXXXXX.........XXXXXXX",
1221         "WED:XXXXXXXX.........XXXXXXX",
1222         "THU:XXXXXXXX.........XXXXXXX",
1223         "FRI:XXXXXXXX.........XXXXXXX",
1224         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1225 };
1226
1227 /*
1228  * Restict usage (defaults to no restrictions)
1229  */
1230 static bool check_time_flag = FALSE;
1231
1232 #endif
1233
1234
1235 /*
1236  * Handle CHECK_TIME
1237  */
1238 errr check_time(void)
1239 {
1240
1241 #ifdef CHECK_TIME
1242
1243         time_t      c;
1244         struct tm   *tp;
1245
1246         /* No restrictions */
1247         if (!check_time_flag) return (0);
1248
1249         /* Check for time violation */
1250         c = time((time_t *)0);
1251         tp = localtime(&c);
1252
1253         /* Violation */
1254         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1255
1256 #endif
1257
1258         /* Success */
1259         return (0);
1260 }
1261
1262
1263
1264 /*
1265  * Initialize CHECK_TIME
1266  */
1267 errr check_time_init(void)
1268 {
1269
1270 #ifdef CHECK_TIME
1271
1272         FILE        *fp;
1273
1274         char    buf[1024];
1275
1276
1277         /* Build the filename */
1278         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1279
1280         /* Open the file */
1281         fp = my_fopen(buf, "r");
1282
1283         /* No file, no restrictions */
1284         if (!fp) return (0);
1285
1286         /* Assume restrictions */
1287         check_time_flag = TRUE;
1288
1289         /* Parse the file */
1290         while (0 == my_fgets(fp, buf, sizeof(buf)))
1291         {
1292                 /* Skip comments and blank lines */
1293                 if (!buf[0] || (buf[0] == '#')) continue;
1294
1295                 /* Chop the buffer */
1296                 buf[29] = '\0';
1297
1298                 /* Extract the info */
1299                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1300                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1301                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1302                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1303                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1304                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1305                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1306         }
1307
1308         /* Close it */
1309         my_fclose(fp);
1310
1311 #endif
1312
1313         /* Success */
1314         return (0);
1315 }
1316
1317
1318
1319 #ifdef CHECK_LOAD
1320
1321 #ifndef MAXHOSTNAMELEN
1322 # define MAXHOSTNAMELEN  64
1323 #endif
1324
1325 typedef struct statstime statstime;
1326
1327 struct statstime
1328 {
1329         int                 cp_time[4];
1330         int                 dk_xfer[4];
1331         unsigned int        v_pgpgin;
1332         unsigned int        v_pgpgout;
1333         unsigned int        v_pswpin;
1334         unsigned int        v_pswpout;
1335         unsigned int        v_intr;
1336         int                 if_ipackets;
1337         int                 if_ierrors;
1338         int                 if_opackets;
1339         int                 if_oerrors;
1340         int                 if_collisions;
1341         unsigned int        v_swtch;
1342         long                avenrun[3];
1343         struct timeval      boottime;
1344         struct timeval      curtime;
1345 };
1346
1347 /*
1348  * Maximal load (if any).
1349  */
1350 static int check_load_value = 0;
1351
1352 #endif
1353
1354
1355 /*
1356  * Handle CHECK_LOAD
1357  */
1358 errr check_load(void)
1359 {
1360
1361 #ifdef CHECK_LOAD
1362
1363         struct statstime    st;
1364
1365         /* Success if not checking */
1366         if (!check_load_value) return (0);
1367
1368         /* Check the load */
1369         if (0 == rstat("localhost", &st))
1370         {
1371                 long val1 = (long)(st.avenrun[2]);
1372                 long val2 = (long)(check_load_value) * FSCALE;
1373
1374                 /* Check for violation */
1375                 if (val1 >= val2) return (1);
1376         }
1377
1378 #endif
1379
1380         /* Success */
1381         return (0);
1382 }
1383
1384
1385 /*
1386  * Initialize CHECK_LOAD
1387  */
1388 errr check_load_init(void)
1389 {
1390
1391 #ifdef CHECK_LOAD
1392
1393         FILE        *fp;
1394
1395         char    buf[1024];
1396
1397         char    temphost[MAXHOSTNAMELEN+1];
1398         char    thishost[MAXHOSTNAMELEN+1];
1399
1400
1401         /* Build the filename */
1402         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1403
1404         /* Open the "load" file */
1405         fp = my_fopen(buf, "r");
1406
1407         /* No file, no restrictions */
1408         if (!fp) return (0);
1409
1410         /* Default load */
1411         check_load_value = 100;
1412
1413         /* Get the host name */
1414         (void)gethostname(thishost, (sizeof thishost) - 1);
1415
1416         /* Parse it */
1417         while (0 == my_fgets(fp, buf, sizeof(buf)))
1418         {
1419                 int value;
1420
1421                 /* Skip comments and blank lines */
1422                 if (!buf[0] || (buf[0] == '#')) continue;
1423
1424                 /* Parse, or ignore */
1425                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1426
1427                 /* Skip other hosts */
1428                 if (!streq(temphost, thishost) &&
1429                     !streq(temphost, "localhost")) continue;
1430
1431                 /* Use that value */
1432                 check_load_value = value;
1433
1434                 /* Done */
1435                 break;
1436         }
1437
1438         /* Close the file */
1439         my_fclose(fp);
1440
1441 #endif
1442
1443         /* Success */
1444         return (0);
1445 }
1446
1447
1448 #define ENTRY_BARE_HAND 0
1449 #define ENTRY_TWO_HANDS 1
1450 #define ENTRY_RIGHT_HAND1 2
1451 #define ENTRY_LEFT_HAND1 3
1452 #define ENTRY_LEFT_HAND2 4
1453 #define ENTRY_RIGHT_HAND2 5
1454 #define ENTRY_POSTURE 6
1455 #define ENTRY_SHOOT_HIT_DAM 7
1456 #define ENTRY_SHOOT_POWER 8
1457 #define ENTRY_SPEED 9
1458 #define ENTRY_BASE_AC 10
1459 #define ENTRY_LEVEL 11
1460 #define ENTRY_CUR_EXP 12
1461 #define ENTRY_MAX_EXP 13
1462 #define ENTRY_EXP_TO_ADV 14
1463 #define ENTRY_GOLD 15
1464 #define ENTRY_DAY 16
1465 #define ENTRY_HP 17
1466 #define ENTRY_SP 18
1467 #define ENTRY_PLAY_TIME 19
1468 #define ENTRY_SKILL_FIGHT 20
1469 #define ENTRY_SKILL_SHOOT 21
1470 #define ENTRY_SKILL_SAVING 22
1471 #define ENTRY_SKILL_STEALTH 23
1472 #define ENTRY_SKILL_PERCEP 24
1473 #define ENTRY_SKILL_SEARCH 25
1474 #define ENTRY_SKILL_DISARM 26
1475 #define ENTRY_SKILL_DEVICE 27
1476 #define ENTRY_BLOWS 28
1477 #define ENTRY_SHOTS 29
1478 #define ENTRY_AVG_DMG 30
1479 #define ENTRY_INFRA 31
1480
1481 #define ENTRY_NAME 32
1482 #define ENTRY_SEX 33
1483 #define ENTRY_RACE 34
1484 #define ENTRY_CLASS 35
1485 #define ENTRY_REALM 36
1486 #define ENTRY_PATRON 37
1487 #define ENTRY_AGE 38
1488 #define ENTRY_HEIGHT 39
1489 #define ENTRY_WEIGHT 40
1490 #define ENTRY_SOCIAL 41
1491 #define ENTRY_ALIGN 42
1492
1493 #define ENTRY_EXP_ANDR 43
1494
1495
1496 static struct
1497 {
1498         int col;
1499         int row;
1500         int len;
1501         char header[20];
1502 } disp_player_line[]
1503 #ifdef JP
1504 = {
1505         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1506         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1507         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1508         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1509         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1510         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1511         { 1, 11, 25, ""},
1512         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1513         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1514         {01, 20, 25, "²Ã®"},
1515         { 1, 19, 25, "£Á£Ã"},
1516         {29, 13, 21, "¥ì¥Ù¥ë"},
1517         {29, 14, 21, "·Ð¸³ÃÍ"},
1518         {29, 15, 21, "ºÇÂç·Ð¸³"},
1519         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1520         {29, 17, 21, "½ê»ý¶â"},
1521         {29, 19, 21, "ÆüÉÕ"},
1522         {29, 10, 21, "£È£Ð"},
1523         {29, 11, 21, "£Í£Ð"},
1524         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1525         {54, 10, -1, "ÂǷ⹶·â  :"},
1526         {54, 11, -1, "¼Í·â¹¶·â  :"},
1527         {54, 12, -1, "ËâË¡Ëɸ栠:"},
1528         {54, 13, -1, "±£Ì©¹ÔÆ°  :"},
1529         {54, 15, -1, "ÃγР     :"},
1530         {54, 16, -1, "õº÷      :"},
1531         {54, 17, -1, "²ò½ü      :"},
1532         {54, 18, -1, "ËâË¡Æ»¶ñ  :"},
1533         {01, 12, 25, "ÂÇ·â²ó¿ô"},
1534         {01, 17, 25, "¼Í·â²ó¿ô"},
1535         {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1536         {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1537         {26,  1, -1, "̾Á°  : "},
1538         { 1,  3, -1, "À­ÊÌ     : "},
1539         { 1,  4, -1, "¼ï²     : "},
1540         { 1,  5, -1, "¿¦¶È     : "},
1541         { 1,  6, -1, "ËâË¡     : "},
1542         { 1,  7, -1, "¼é¸îËâ¿À : "},
1543         {29,  3, 21, "ǯÎð"},
1544         {29,  4, 21, "¿ÈĹ"},
1545         {29,  5, 21, "ÂνÅ"},
1546         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1547         {29,  7, 21, "°À­"},
1548         {29, 14, 21, "¶¯²½ÅÙ"},
1549 };
1550 #else
1551 = {
1552         { 1, 10, 25, "Bare hand"},
1553         { 1, 10, 25, "Two hands"},
1554         { 1, 10, 25, "Right hand"},
1555         { 1, 10, 25, "Left hand"},
1556         { 1, 11, 25, "Left hand"},
1557         { 1, 11, 25, "Right hand"},
1558         { 1, 11, 25, "Posture"},
1559         { 1, 15, 25, "Shooting"},
1560         { 1, 16, 25, "Multiplier"},
1561         {01, 20, 25, "Speed"},
1562         { 1, 19, 25, "AC"},
1563         {29, 13, 21, "Level"},
1564         {29, 14, 21, "Experience"},
1565         {29, 15, 21, "Max Exp"},
1566         {29, 16, 21, "Exp to Adv"},
1567         {29, 17, 21, "Gold"},
1568         {29, 19, 21, "Time"},
1569         {29, 10, 21, "Hit point"},
1570         {29, 11, 21, "SP (Mana)"},
1571         {29, 20, 21, "Play time"},
1572         {54, 10, -1, "Fighting    : "},
1573         {54, 11, -1, "Bows/Throw  : "},
1574         {54, 12, -1, "Saving Throw: "},
1575         {54, 13, -1, "Stealth     : "},
1576         {54, 15, -1, "Perception  : "},
1577         {54, 16, -1, "Searching   : "},
1578         {54, 17, -1, "Disarming   : "},
1579         {54, 18, -1, "Magic Device: "},
1580         {01, 12, 25, "Blows/Round"},
1581         {01, 17, 25, "Shots/Round"},
1582         {01, 13, 25, "AverageDmg/Rnd"},
1583         {54, 20, -1, "Infra-Vision: "},
1584         {26,  1, -1, "Name  : "},
1585         { 1,  3, -1, "Sex      : "},
1586         { 1,  4, -1, "Race     : "},
1587         { 1,  5, -1, "Class    : "},
1588         { 1,  6, -1, "Magic    : "},
1589         { 1,  7, -1, "Patron   : "},
1590         {29,  3, 21, "Age"},
1591         {29,  4, 21, "Height"},
1592         {29,  5, 21, "Weight"},
1593         {29,  6, 21, "Social Class"},
1594         {29,  7, 21, "Align"},
1595         {29, 14, 21, "Construction"},
1596 };
1597 #endif
1598
1599 static void display_player_one_line(int entry, cptr val, byte attr)
1600 {
1601         char buf[40];
1602
1603         int row = disp_player_line[entry].row;
1604         int col = disp_player_line[entry].col;
1605         int len = disp_player_line[entry].len;
1606         cptr head = disp_player_line[entry].header;
1607
1608         int head_len = strlen(head);
1609
1610         Term_putstr(col, row, -1, TERM_WHITE, head);
1611
1612         if (!val)
1613                 return;
1614
1615         if (len > 0)
1616         {
1617                 int val_len = len - head_len;
1618                 sprintf(buf, "%*.*s", val_len, val_len, val);
1619                 Term_putstr(col + head_len, row, -1, attr, buf);
1620         }
1621         else
1622         {
1623                 Term_putstr(col + head_len, row, -1, attr, val);
1624         }
1625
1626         return;
1627 }
1628
1629
1630 /*
1631  * Prints the following information on the screen.
1632  */
1633 static void display_player_middle(void)
1634 {
1635         char buf[160];
1636         int show_tohit, show_todam;
1637         object_type *o_ptr;
1638         int tmul = 0;
1639         int e;
1640
1641         if(p_ptr->migite)
1642         {
1643                 show_tohit = p_ptr->dis_to_h[0];
1644                 show_todam = p_ptr->dis_to_d[0];
1645
1646                 o_ptr = &inventory[INVEN_RARM];
1647
1648                 /* Hack -- add in weapon info if known */
1649                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1650                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1651
1652                 /* Melee attacks */
1653                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1654
1655                 /* Dump the bonuses to hit/dam */
1656                 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1657                         display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1658                 else if(p_ptr->ryoute)
1659                         display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1660                 else if (left_hander)
1661                         display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1662                 else
1663                         display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1664         }
1665
1666         if(p_ptr->hidarite)
1667         {
1668                 show_tohit = p_ptr->dis_to_h[1];
1669                 show_todam = p_ptr->dis_to_d[1];
1670
1671                 o_ptr = &inventory[INVEN_LARM];
1672
1673                 /* Hack -- add in weapon info if known */
1674                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1675                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1676
1677                 /* Melee attacks */
1678                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1679
1680                 /* Dump the bonuses to hit/dam */
1681                 if (left_hander)
1682                         display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1683                 else
1684                         display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1685         }
1686         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) > 1))
1687         {
1688                 int i;
1689                 if (p_ptr->special_defense & KAMAE_MASK)
1690                 {
1691                         for (i = 0; i < MAX_KAMAE; i++)
1692                         {
1693                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1694                         }
1695                         if (i < MAX_KAMAE)
1696 #ifdef JP
1697                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1698 #else
1699                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1700 #endif
1701                 }
1702                 else
1703 #ifdef JP
1704                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1705 #else
1706                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1707 #endif
1708         }
1709
1710         /* Range weapon */
1711         o_ptr = &inventory[INVEN_BOW];
1712
1713         /* Base skill */
1714         show_tohit = p_ptr->dis_to_h_b;
1715         show_todam = 0;
1716
1717         /* Apply weapon bonuses */
1718         if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1719         if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1720
1721         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1722                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval])/400;
1723         else
1724                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval]-4000)/200;
1725
1726         /* Range attacks */
1727         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1728         
1729         if (inventory[INVEN_BOW].k_idx)
1730         {
1731                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1732
1733                 /* Get extra "power" from "extra might" */
1734                 if (p_ptr->xtra_might) tmul++;
1735
1736                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1737         }
1738
1739         /* shoot power */
1740         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1741
1742         /* Dump the armor class */
1743         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1744
1745         /* Dump speed */
1746         {
1747                 bool is_fast = (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO));
1748                 int tmp_speed = 0;
1749                 byte attr;
1750                 int i;
1751
1752                 i = p_ptr->pspeed-110;
1753
1754                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1755                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1756
1757                 if (i > 0)
1758                 {
1759                         if (!p_ptr->riding)
1760                                 attr = TERM_L_GREEN;
1761                         else
1762                                 attr = TERM_GREEN;
1763                 }
1764                 else if (i == 0)
1765                 {
1766                         if (!p_ptr->riding)
1767                                 attr = TERM_L_BLUE;
1768                         else
1769                                 attr = TERM_GREEN;
1770                 }
1771                 else
1772                 {
1773                         if (!p_ptr->riding)
1774                                 attr = TERM_L_UMBER;
1775                         else
1776                                 attr = TERM_RED;
1777                 }
1778
1779                 if (!p_ptr->riding)
1780                 {
1781                         if (is_fast) tmp_speed += 10;
1782                         if (p_ptr->slow) tmp_speed -= 10;
1783                         if (p_ptr->lightspeed) tmp_speed = 99;
1784                 }
1785                 else
1786                 {
1787                         if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1788                         if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1789                 }
1790
1791                 if (tmp_speed)
1792                 {
1793                         if (!p_ptr->riding)
1794                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1795                         else
1796 #ifdef JP
1797                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1798 #else
1799                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1800 #endif
1801
1802                         if (tmp_speed > 0)
1803                                 attr = TERM_YELLOW;
1804                         else
1805                                 attr = TERM_VIOLET;
1806                 }
1807                 else
1808                 {
1809                         if (!p_ptr->riding)
1810                                 sprintf(buf, "(%+d)", i);
1811                         else
1812 #ifdef JP
1813                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1814 #else
1815                                 sprintf(buf, "Riding (%+d)", i);
1816 #endif
1817                 }
1818         
1819                 display_player_one_line(ENTRY_SPEED, buf, attr);
1820         }
1821
1822         /* Dump character level */
1823         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1824
1825         /* Dump experience */
1826         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1827         else e = ENTRY_CUR_EXP;
1828
1829         if (p_ptr->exp >= p_ptr->max_exp)
1830                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1831         else
1832                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1833
1834         /* Dump max experience */
1835         if (p_ptr->prace == RACE_ANDROID)
1836                 /* Nothing */;
1837         else
1838                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1839
1840         /* Dump exp to advance */
1841         if (p_ptr->lev >= PY_MAX_LEVEL)
1842                 display_player_one_line(ENTRY_EXP_TO_ADV, "*****", TERM_L_GREEN);
1843         else if (p_ptr->prace == RACE_ANDROID)
1844                 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1845         else
1846                 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1847
1848         /* Dump gold */
1849         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1850
1851         /* Dump Day */
1852         {
1853                 int day, hour, min;
1854                 extract_day_hour_min(&day, &hour, &min);
1855
1856                 sprintf(buf, 
1857 #ifdef JP
1858                         "%dÆüÌÜ %2d:%02d", 
1859 #else
1860                         "Day %d %2d:%02d", 
1861 #endif
1862                         day, hour, min);
1863         }
1864         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1865
1866         /* Dump hit point */
1867         if (p_ptr->chp >= p_ptr->mhp) 
1868                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1869         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1870                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1871         else
1872                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1873
1874         /* Dump mana power */
1875         if (p_ptr->csp >= p_ptr->msp) 
1876                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1877         else if (p_ptr->csp > (p_ptr->msp * hitpoint_warn) / 10) 
1878                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1879         else
1880                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1881
1882         /* Dump play time */
1883         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1884 }
1885
1886
1887 /*
1888  * Hack -- pass color info around this file
1889  */
1890 static byte likert_color = TERM_WHITE;
1891
1892
1893 /*
1894  * Returns a "rating" of x depending on y
1895  */
1896 static cptr likert(int x, int y)
1897 {
1898         static char dummy[20] = "";
1899
1900         /* Paranoia */
1901         if (y <= 0) y = 1;
1902
1903         /* Negative value */
1904         if (x < 0)
1905         {
1906                 likert_color = TERM_L_DARK;
1907 #ifdef JP
1908 return ("ºÇÄã");
1909 #else
1910                 return ("Very Bad");
1911 #endif
1912
1913         }
1914
1915         /* Analyze the value */
1916         switch ((x / y))
1917         {
1918                 case 0:
1919                 case 1:
1920                 {
1921                         likert_color = TERM_RED;
1922 #ifdef JP
1923 return ("°­¤¤");
1924 #else
1925                         return ("Bad");
1926 #endif
1927
1928                 }
1929                 case 2:
1930                 {
1931                         likert_color = TERM_L_RED;
1932 #ifdef JP
1933 return ("Îô¤ë");
1934 #else
1935                         return ("Poor");
1936 #endif
1937
1938                 }
1939                 case 3:
1940                 case 4:
1941                 {
1942                         likert_color = TERM_ORANGE;
1943 #ifdef JP
1944 return ("ÉáÄÌ");
1945 #else
1946                         return ("Fair");
1947 #endif
1948
1949                 }
1950                 case 5:
1951                 {
1952                         likert_color = TERM_YELLOW;
1953 #ifdef JP
1954 return ("Îɤ¤");
1955 #else
1956                         return ("Good");
1957 #endif
1958
1959                 }
1960                 case 6:
1961                 {
1962                         likert_color = TERM_YELLOW;
1963 #ifdef JP
1964 return ("ÂçÊÑÎɤ¤");
1965 #else
1966                         return ("Very Good");
1967 #endif
1968
1969                 }
1970                 case 7:
1971                 case 8:
1972                 {
1973                         likert_color = TERM_L_GREEN;
1974 #ifdef JP
1975 return ("Âî±Û");
1976 #else
1977                         return ("Excellent");
1978 #endif
1979
1980                 }
1981                 case 9:
1982                 case 10:
1983                 case 11:
1984                 case 12:
1985                 case 13:
1986                 {
1987                         likert_color = TERM_GREEN;
1988 #ifdef JP
1989 return ("Ķ±Û");
1990 #else
1991                         return ("Superb");
1992 #endif
1993
1994                 }
1995                 case 14:
1996                 case 15:
1997                 case 16:
1998                 case 17:
1999                 {
2000                         likert_color = TERM_BLUE;
2001 #ifdef JP
2002 return ("¥«¥ª¥¹¥é¥ó¥¯");
2003 #else
2004                         return ("Chaos Rank");
2005 #endif
2006
2007                 }
2008                 default:
2009                 {
2010                         likert_color = TERM_VIOLET;
2011 #ifdef JP
2012 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2013 #else
2014                         sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2015 #endif
2016
2017                         return dummy;
2018                 }
2019         }
2020 }
2021
2022
2023 /*
2024  * Prints ratings on certain abilities
2025  *
2026  * This code is "imitated" elsewhere to "dump" a character sheet.
2027  */
2028 static void display_player_various(void)
2029 {
2030         int         tmp, damage[2], blows1, blows2, i, basedam;
2031         int                     xthn, xthb, xfos, xsrh;
2032         int                     xdis, xdev, xsav, xstl;
2033         cptr            desc;
2034         int         muta_att = 0;
2035         u32b flgs[TR_FLAG_SIZE];
2036         int             shots, shot_frac;
2037
2038         object_type             *o_ptr;
2039
2040         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2041         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2042         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2043         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2044         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2045
2046         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2047
2048         /* Shooting Skill (with current bow and normal missile) */
2049         o_ptr = &inventory[INVEN_BOW];
2050         tmp = p_ptr->to_h_b + o_ptr->to_h;
2051         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2052
2053         /* If the player is wielding one? */
2054         if (o_ptr->k_idx)
2055         {
2056                 s16b energy_fire = bow_energy(o_ptr->sval);
2057
2058                 /* Calculate shots per round */
2059                 shots = p_ptr->num_fire * 100;
2060                 shot_frac = (shots * 100 / energy_fire) % 100;
2061                 shots = shots / energy_fire;
2062                 if (o_ptr->name1 == ART_CRIMSON)
2063                 {
2064                         shots = 1;
2065                         shot_frac = 0;
2066                         if (p_ptr->pclass == CLASS_ARCHER)
2067                         {
2068                                 /* Extra shot at level 10 */
2069                                 if (p_ptr->lev >= 10) shots++;
2070
2071                                 /* Extra shot at level 30 */
2072                                 if (p_ptr->lev >= 30) shots++;
2073
2074                                 /* Extra shot at level 45 */
2075                                 if (p_ptr->lev >= 45) shots++;
2076                         }
2077                 }
2078         }
2079         else
2080         {
2081                 shots = 0;
2082                 shot_frac = 0;
2083         }
2084
2085         for(i = 0; i< 2; i++)
2086         {
2087                 damage[i] = p_ptr->dis_to_d[i]*100;
2088                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) > 1))
2089                 {
2090                         int level = p_ptr->lev;
2091                         if (i)
2092                         {
2093                                 damage[i] = 0;
2094                                 break;
2095                         }
2096                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2097                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2098                                 basedam = monk_ave_damage[level][1];
2099                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2100                                 basedam = monk_ave_damage[level][2];
2101                         else
2102                                 basedam = monk_ave_damage[level][0];
2103                 }
2104                 else
2105                 {
2106                         /* Average damage per round */
2107                         o_ptr = &inventory[INVEN_RARM+i];
2108                         if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d*100;
2109                         basedam = (o_ptr->dd * (o_ptr->ds + 1))*50;
2110                         object_flags(o_ptr, flgs);
2111                         if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2112                         {
2113                                 /* vorpal blade */
2114                                 basedam *= 5;
2115                                 basedam /= 3;
2116                         }
2117                         else if (object_known_p(o_ptr) && (have_flag(flgs, TR_VORPAL)))
2118                         {
2119                                 /* vorpal flag only */
2120                                 basedam *= 11;
2121                                 basedam /= 9;
2122                         }
2123                         if (object_known_p(o_ptr) && (p_ptr->pclass != CLASS_SAMURAI) && (have_flag(flgs, TR_FORCE_WEAPON)) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2124                                 basedam = basedam * 7 / 2;
2125                         if (p_ptr->riding && (o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
2126                                 basedam = basedam*(o_ptr->dd+2)/o_ptr->dd;
2127                 }
2128                 damage[i] += basedam;
2129                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2130                 if (damage[i] < 0) damage[i] = 0;
2131         }
2132         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2133         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2134
2135         /* Basic abilities */
2136
2137         xdis = p_ptr->skill_dis;
2138         xdev = p_ptr->skill_dev;
2139         xsav = p_ptr->skill_sav;
2140         xstl = p_ptr->skill_stl;
2141         xsrh = p_ptr->skill_srh;
2142         xfos = p_ptr->skill_fos;
2143
2144
2145         desc = likert(xthn, 12);
2146         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2147
2148         desc = likert(xthb, 12);
2149         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2150
2151         desc = likert(xsav, 7);
2152         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2153
2154         desc = likert(xstl, 1);
2155         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2156
2157         desc = likert(xfos, 6);
2158         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2159
2160         desc = likert(xsrh, 6);
2161         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2162
2163         desc = likert(xdis, 8);
2164         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2165
2166         desc = likert(xdev, 6);
2167         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2168
2169         if (!muta_att)
2170                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2171         else
2172                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2173
2174         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2175
2176
2177         if ((damage[0]+damage[1]) == 0)
2178                 desc = "nil!";
2179         else
2180                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2181
2182         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2183
2184         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2185 }
2186
2187
2188
2189 /*
2190  * Obtain the "flags" for the player as if he was an item
2191  */
2192 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2193 {
2194         int i;
2195
2196         /* Clear */
2197         for (i = 0; i < TR_FLAG_SIZE; i++)
2198                 flgs[i] = 0L;
2199
2200         /* Classes */
2201         switch (p_ptr->pclass)
2202         {
2203         case CLASS_WARRIOR:
2204                 if (p_ptr->lev > 44)
2205                         add_flag(flgs, TR_REGEN);
2206         case CLASS_SAMURAI:
2207                 if (p_ptr->lev > 29)
2208                         add_flag(flgs, TR_RES_FEAR);
2209                 break;
2210         case CLASS_PALADIN:
2211                 if (p_ptr->lev > 39)
2212                         add_flag(flgs, TR_RES_FEAR);
2213                 break;
2214         case CLASS_CHAOS_WARRIOR:
2215                 if (p_ptr->lev > 29)
2216                         add_flag(flgs, TR_RES_CHAOS);
2217                 if (p_ptr->lev > 39)
2218                         add_flag(flgs, TR_RES_FEAR);
2219                 break;
2220         case CLASS_MONK:
2221         case CLASS_FORCETRAINER:
2222                 if ((p_ptr->lev > 9) && !heavy_armor())
2223                         add_flag(flgs, TR_SPEED);
2224                 if ((p_ptr->lev>24) && !heavy_armor())
2225                         add_flag(flgs, TR_FREE_ACT);
2226                 break;
2227         case CLASS_NINJA:
2228                 if (heavy_armor())
2229                         add_flag(flgs, TR_SPEED);
2230                 else
2231                 {
2232                         if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2233                                 add_flag(flgs, TR_SPEED);
2234                         if (p_ptr->lev>24)
2235                                 add_flag(flgs, TR_FREE_ACT);
2236                 }
2237                 add_flag(flgs, TR_SLOW_DIGEST);
2238                 add_flag(flgs, TR_RES_FEAR);
2239                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2240                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2241                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2242                 break;
2243         case CLASS_MINDCRAFTER:
2244                 if (p_ptr->lev > 9)
2245                         add_flag(flgs, TR_RES_FEAR);
2246                 if (p_ptr->lev > 19)
2247                         add_flag(flgs, TR_SUST_WIS);
2248                 if (p_ptr->lev > 29)
2249                         add_flag(flgs, TR_RES_CONF);
2250                 if (p_ptr->lev > 39)
2251                         add_flag(flgs, TR_TELEPATHY);
2252                 break;
2253         case CLASS_BARD:
2254                 add_flag(flgs, TR_RES_SOUND);
2255                 break;
2256         case CLASS_BERSERKER:
2257                 add_flag(flgs, TR_SUST_STR);
2258                 add_flag(flgs, TR_SUST_DEX);
2259                 add_flag(flgs, TR_SUST_CON);
2260                 add_flag(flgs, TR_REGEN);
2261                 add_flag(flgs, TR_FREE_ACT);
2262                 add_flag(flgs, TR_SPEED);
2263                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2264                 break;
2265         case CLASS_MIRROR_MASTER:
2266                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2267                 break;
2268         default:
2269                 break; /* Do nothing */
2270         }
2271
2272         /* Races */
2273         if (p_ptr->mimic_form)
2274         {
2275                 switch(p_ptr->mimic_form)
2276                 {
2277                 case MIMIC_DEMON:
2278                         add_flag(flgs, TR_HOLD_LIFE);
2279                         add_flag(flgs, TR_RES_CHAOS);
2280                         add_flag(flgs, TR_RES_NETHER);
2281                         add_flag(flgs, TR_RES_FIRE);
2282                         add_flag(flgs, TR_SEE_INVIS);
2283                         add_flag(flgs, TR_SPEED);
2284                         break;
2285                 case MIMIC_DEMON_LORD:
2286                         add_flag(flgs, TR_HOLD_LIFE);
2287                         add_flag(flgs, TR_RES_CHAOS);
2288                         add_flag(flgs, TR_RES_NETHER);
2289                         add_flag(flgs, TR_RES_FIRE);
2290                         add_flag(flgs, TR_RES_COLD);
2291                         add_flag(flgs, TR_RES_ELEC);
2292                         add_flag(flgs, TR_RES_ACID);
2293                         add_flag(flgs, TR_RES_POIS);
2294                         add_flag(flgs, TR_RES_CONF);
2295                         add_flag(flgs, TR_RES_DISEN);
2296                         add_flag(flgs, TR_RES_NEXUS);
2297                         add_flag(flgs, TR_RES_FEAR);
2298                         add_flag(flgs, TR_IM_FIRE);
2299                         add_flag(flgs, TR_SH_FIRE);
2300                         add_flag(flgs, TR_SEE_INVIS);
2301                         add_flag(flgs, TR_TELEPATHY);
2302                         add_flag(flgs, TR_FEATHER);
2303                         add_flag(flgs, TR_SPEED);
2304                         break;
2305                 case MIMIC_VAMPIRE:
2306                         add_flag(flgs, TR_HOLD_LIFE);
2307                         add_flag(flgs, TR_RES_DARK);
2308                         add_flag(flgs, TR_RES_NETHER);
2309                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2310                         add_flag(flgs, TR_RES_POIS);
2311                         add_flag(flgs, TR_RES_COLD);
2312                         add_flag(flgs, TR_SEE_INVIS);
2313                         add_flag(flgs, TR_SPEED);
2314                         break;
2315                 }
2316         }
2317         else
2318         {
2319         switch (p_ptr->prace)
2320         {
2321         case RACE_ELF:
2322                 add_flag(flgs, TR_RES_LITE);
2323                 break;
2324         case RACE_HOBBIT:
2325                 add_flag(flgs, TR_SUST_DEX);
2326                 break;
2327         case RACE_GNOME:
2328                 add_flag(flgs, TR_FREE_ACT);
2329                 break;
2330         case RACE_DWARF:
2331                 add_flag(flgs, TR_RES_BLIND);
2332                 break;
2333         case RACE_HALF_ORC:
2334                 add_flag(flgs, TR_RES_DARK);
2335                 break;
2336         case RACE_HALF_TROLL:
2337                 add_flag(flgs, TR_SUST_STR);
2338                 if (p_ptr->lev > 14)
2339                 {
2340                         add_flag(flgs, TR_REGEN);
2341                         if (p_ptr->pclass == CLASS_WARRIOR)
2342                         {
2343                                 add_flag(flgs, TR_SLOW_DIGEST);
2344                                 /*
2345                                  * Let's not make Regeneration a disadvantage
2346                                  * for the poor warriors who can never learn
2347                                  * a spell that satisfies hunger (actually
2348                                  * neither can rogues, but half-trolls are not
2349                                  * supposed to play rogues)
2350                                  */
2351                         }
2352                 }
2353                 break;
2354         case RACE_AMBERITE:
2355                 add_flag(flgs, TR_SUST_CON);
2356                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2357                 break;
2358         case RACE_HIGH_ELF:
2359                 add_flag(flgs, TR_RES_LITE);
2360                 add_flag(flgs, TR_SEE_INVIS);
2361                 break;
2362         case RACE_BARBARIAN:
2363                 add_flag(flgs, TR_RES_FEAR);
2364                 break;
2365         case RACE_HALF_OGRE:
2366                 add_flag(flgs, TR_SUST_STR);
2367                 add_flag(flgs, TR_RES_DARK);
2368                 break;
2369         case RACE_HALF_GIANT:
2370                 add_flag(flgs, TR_RES_SHARDS);
2371                 add_flag(flgs, TR_SUST_STR);
2372                 break;
2373         case RACE_HALF_TITAN:
2374                 add_flag(flgs, TR_RES_CHAOS);
2375                 break;
2376         case RACE_CYCLOPS:
2377                 add_flag(flgs, TR_RES_SOUND);
2378                 break;
2379         case RACE_YEEK:
2380                 add_flag(flgs, TR_RES_ACID);
2381                 if (p_ptr->lev > 19)
2382                         add_flag(flgs, TR_IM_ACID);
2383                 break;
2384         case RACE_KLACKON:
2385                 add_flag(flgs, TR_RES_CONF);
2386                 add_flag(flgs, TR_RES_ACID);
2387                 if (p_ptr->lev > 9)
2388                         add_flag(flgs, TR_SPEED);
2389                 break;
2390         case RACE_KOBOLD:
2391                 add_flag(flgs, TR_RES_POIS);
2392                 break;
2393         case RACE_NIBELUNG:
2394                 add_flag(flgs, TR_RES_DISEN);
2395                 add_flag(flgs, TR_RES_DARK);
2396                 break;
2397         case RACE_DARK_ELF:
2398                 add_flag(flgs, TR_RES_DARK);
2399                 if (p_ptr->lev > 19)
2400                         add_flag(flgs, TR_SEE_INVIS);
2401                 break;
2402         case RACE_DRACONIAN:
2403                 add_flag(flgs, TR_FEATHER);
2404                 if (p_ptr->lev > 4)
2405                         add_flag(flgs, TR_RES_FIRE);
2406                 if (p_ptr->lev > 9)
2407                         add_flag(flgs, TR_RES_COLD);
2408                 if (p_ptr->lev > 14)
2409                         add_flag(flgs, TR_RES_ACID);
2410                 if (p_ptr->lev > 19)
2411                         add_flag(flgs, TR_RES_ELEC);
2412                 if (p_ptr->lev > 34)
2413                         add_flag(flgs, TR_RES_POIS);
2414                 break;
2415         case RACE_MIND_FLAYER:
2416                 add_flag(flgs, TR_SUST_INT);
2417                 add_flag(flgs, TR_SUST_WIS);
2418                 if (p_ptr->lev > 14)
2419                         add_flag(flgs, TR_SEE_INVIS);
2420                 if (p_ptr->lev > 29)
2421                         add_flag(flgs, TR_TELEPATHY);
2422                 break;
2423         case RACE_IMP:
2424                 add_flag(flgs, TR_RES_FIRE);
2425                 if (p_ptr->lev > 9)
2426                         add_flag(flgs, TR_SEE_INVIS);
2427                 break;
2428         case RACE_GOLEM:
2429                 add_flag(flgs, TR_SEE_INVIS);
2430                 add_flag(flgs, TR_FREE_ACT);
2431                 add_flag(flgs, TR_RES_POIS);
2432                 add_flag(flgs, TR_SLOW_DIGEST);
2433                 if (p_ptr->lev > 34)
2434                         add_flag(flgs, TR_HOLD_LIFE);
2435                 break;
2436         case RACE_SKELETON:
2437                 add_flag(flgs, TR_SEE_INVIS);
2438                 add_flag(flgs, TR_RES_SHARDS);
2439                 add_flag(flgs, TR_HOLD_LIFE);
2440                 add_flag(flgs, TR_RES_POIS);
2441                 if (p_ptr->lev > 9)
2442                         add_flag(flgs, TR_RES_COLD);
2443                 break;
2444         case RACE_ZOMBIE:
2445                 add_flag(flgs, TR_SEE_INVIS);
2446                 add_flag(flgs, TR_HOLD_LIFE);
2447                 add_flag(flgs, TR_RES_NETHER);
2448                 add_flag(flgs, TR_RES_POIS);
2449                 add_flag(flgs, TR_SLOW_DIGEST);
2450                 if (p_ptr->lev > 4)
2451                         add_flag(flgs, TR_RES_COLD);
2452                 break;
2453         case RACE_VAMPIRE:
2454                 add_flag(flgs, TR_HOLD_LIFE);
2455                 add_flag(flgs, TR_RES_DARK);
2456                 add_flag(flgs, TR_RES_NETHER);
2457                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2458                 add_flag(flgs, TR_RES_POIS);
2459                 add_flag(flgs, TR_RES_COLD);
2460                 break;
2461         case RACE_SPECTRE:
2462                 add_flag(flgs, TR_FEATHER);
2463                 add_flag(flgs, TR_FREE_ACT);
2464                 add_flag(flgs, TR_RES_COLD);
2465                 add_flag(flgs, TR_SEE_INVIS);
2466                 add_flag(flgs, TR_HOLD_LIFE);
2467                 add_flag(flgs, TR_RES_NETHER);
2468                 add_flag(flgs, TR_RES_POIS);
2469                 add_flag(flgs, TR_SLOW_DIGEST);
2470                 /* XXX pass_wall */
2471                 if (p_ptr->lev > 34)
2472                         add_flag(flgs, TR_TELEPATHY);
2473                 break;
2474         case RACE_SPRITE:
2475                 add_flag(flgs, TR_RES_LITE);
2476                 add_flag(flgs, TR_FEATHER);
2477                 if (p_ptr->lev > 9)
2478                         add_flag(flgs, TR_SPEED);
2479                 break;
2480         case RACE_BEASTMAN:
2481                 add_flag(flgs, TR_RES_SOUND);
2482                 add_flag(flgs, TR_RES_CONF);
2483                 break;
2484         case RACE_ANGEL:
2485                 add_flag(flgs, TR_FEATHER);
2486                 add_flag(flgs, TR_SEE_INVIS);
2487                 break;
2488         case RACE_DEMON:
2489                 add_flag(flgs, TR_RES_FIRE);
2490                 add_flag(flgs, TR_RES_NETHER);
2491                 add_flag(flgs, TR_HOLD_LIFE);
2492                 if (p_ptr->lev > 9)
2493                         add_flag(flgs, TR_SEE_INVIS);
2494                 break;
2495         case RACE_DUNADAN:
2496                 add_flag(flgs, TR_SUST_CON);
2497                 break;
2498         case RACE_S_FAIRY:
2499                 add_flag(flgs, TR_FEATHER);
2500                 break;
2501         case RACE_KUTA:
2502                 add_flag(flgs, TR_RES_CONF);
2503                 break;
2504         case RACE_ANDROID:
2505                 add_flag(flgs, TR_FREE_ACT);
2506                 add_flag(flgs, TR_RES_POIS);
2507                 add_flag(flgs, TR_SLOW_DIGEST);
2508                 add_flag(flgs, TR_HOLD_LIFE);
2509                 break;
2510         default:
2511                 ; /* Do nothing */
2512         }
2513         }
2514
2515         /* Mutations */
2516         if (p_ptr->muta3)
2517         {
2518                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2519                 {
2520                         remove_flag(flgs, TR_REGEN);
2521                 }
2522
2523                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2524                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2525                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2526                 {
2527                         add_flag(flgs, TR_SPEED);
2528                 }
2529
2530                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2531                 {
2532                         add_flag(flgs, TR_SH_ELEC);
2533                 }
2534
2535                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2536                 {
2537                         add_flag(flgs, TR_SH_FIRE);
2538                         add_flag(flgs, TR_LITE);
2539                 }
2540
2541                 if (p_ptr->muta3 & MUT3_WINGS)
2542                 {
2543                         add_flag(flgs, TR_FEATHER);
2544                 }
2545
2546                 if (p_ptr->muta3 & MUT3_FEARLESS)
2547                 {
2548                         add_flag(flgs, TR_RES_FEAR);
2549                 }
2550
2551                 if (p_ptr->muta3 & MUT3_REGEN)
2552                 {
2553                         add_flag(flgs, TR_REGEN);
2554                 }
2555
2556                 if (p_ptr->muta3 & MUT3_ESP)
2557                 {
2558                         add_flag(flgs, TR_TELEPATHY);
2559                 }
2560
2561                 if (p_ptr->muta3 & MUT3_MOTION)
2562                 {
2563                         add_flag(flgs, TR_FREE_ACT);
2564                 }
2565         }
2566
2567         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2568                 add_flag(flgs, TR_AGGRAVATE);
2569         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2570         {
2571                 add_flag(flgs, TR_RES_BLIND);
2572                 add_flag(flgs, TR_RES_CONF);
2573                 add_flag(flgs, TR_HOLD_LIFE);
2574                 add_flag(flgs, TR_LITE);
2575                 if (p_ptr->lev > 9)
2576                         add_flag(flgs, TR_SPEED);
2577         }
2578         if (p_ptr->special_defense & KATA_FUUJIN)
2579                 add_flag(flgs, TR_REFLECT);
2580         if (p_ptr->special_defense & KAMAE_GENBU)
2581                 add_flag(flgs, TR_REFLECT);
2582         if (p_ptr->special_defense & KAMAE_SUZAKU)
2583                 add_flag(flgs, TR_FEATHER);
2584         if (p_ptr->special_defense & KAMAE_SEIRYU)
2585         {
2586                 add_flag(flgs, TR_RES_FIRE);
2587                 add_flag(flgs, TR_RES_COLD);
2588                 add_flag(flgs, TR_RES_ACID);
2589                 add_flag(flgs, TR_RES_ELEC);
2590                 add_flag(flgs, TR_RES_POIS);
2591                 add_flag(flgs, TR_FEATHER);
2592                 add_flag(flgs, TR_SH_FIRE);
2593                 add_flag(flgs, TR_SH_ELEC);
2594                 add_flag(flgs, TR_SH_COLD);
2595         }
2596         if (p_ptr->special_defense & KATA_MUSOU)
2597         {
2598                 add_flag(flgs, TR_RES_FEAR);
2599                 add_flag(flgs, TR_RES_LITE);
2600                 add_flag(flgs, TR_RES_DARK);
2601                 add_flag(flgs, TR_RES_BLIND);
2602                 add_flag(flgs, TR_RES_CONF);
2603                 add_flag(flgs, TR_RES_SOUND);
2604                 add_flag(flgs, TR_RES_SHARDS);
2605                 add_flag(flgs, TR_RES_NETHER);
2606                 add_flag(flgs, TR_RES_NEXUS);
2607                 add_flag(flgs, TR_RES_CHAOS);
2608                 add_flag(flgs, TR_RES_DISEN);
2609                 add_flag(flgs, TR_REFLECT);
2610                 add_flag(flgs, TR_HOLD_LIFE);
2611                 add_flag(flgs, TR_FREE_ACT);
2612                 add_flag(flgs, TR_SH_FIRE);
2613                 add_flag(flgs, TR_SH_ELEC);
2614                 add_flag(flgs, TR_SH_COLD);
2615                 add_flag(flgs, TR_FEATHER);
2616                 add_flag(flgs, TR_LITE);
2617                 add_flag(flgs, TR_SEE_INVIS);
2618                 add_flag(flgs, TR_TELEPATHY);
2619                 add_flag(flgs, TR_SLOW_DIGEST);
2620                 add_flag(flgs, TR_REGEN);
2621                 add_flag(flgs, TR_SUST_STR);
2622                 add_flag(flgs, TR_SUST_INT);
2623                 add_flag(flgs, TR_SUST_WIS);
2624                 add_flag(flgs, TR_SUST_DEX);
2625                 add_flag(flgs, TR_SUST_CON);
2626                 add_flag(flgs, TR_SUST_CHR);
2627         }
2628 }
2629
2630
2631 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE], bool im_and_res)
2632 {
2633         int i;
2634
2635         /* Clear */
2636         for (i = 0; i < TR_FLAG_SIZE; i++)
2637                 flgs[i] = 0L;
2638
2639         if (p_ptr->hero || p_ptr->shero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
2640                 add_flag(flgs, TR_RES_FEAR);
2641         if (p_ptr->tim_invis)
2642                 add_flag(flgs, TR_SEE_INVIS);
2643         if (p_ptr->tim_regen)
2644                 add_flag(flgs, TR_REGEN);
2645         if (p_ptr->tim_esp || music_singing(MUSIC_MIND))
2646                 add_flag(flgs, TR_TELEPATHY);
2647         if (p_ptr->fast || p_ptr->slow || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO))
2648                 add_flag(flgs, TR_SPEED);
2649         if  ((p_ptr->special_defense & KATA_MUSOU) || music_singing(MUSIC_RESIST))
2650         {
2651                 add_flag(flgs, TR_RES_FIRE);
2652                 add_flag(flgs, TR_RES_COLD);
2653                 add_flag(flgs, TR_RES_ACID);
2654                 add_flag(flgs, TR_RES_ELEC);
2655                 add_flag(flgs, TR_RES_POIS);
2656         }
2657         if (im_and_res)
2658         {
2659                 if (p_ptr->oppose_acid && !(p_ptr->special_defense & DEFENSE_ACID) && !((prace_is_(RACE_YEEK)) && (p_ptr->lev > 19)))
2660                         add_flag(flgs, TR_RES_ACID);
2661                 if (p_ptr->oppose_elec && !(p_ptr->special_defense & DEFENSE_ELEC))
2662                         add_flag(flgs, TR_RES_ELEC);
2663                 if (p_ptr->oppose_fire && !(p_ptr->special_defense & DEFENSE_FIRE))
2664                         add_flag(flgs, TR_RES_FIRE);
2665                 if (p_ptr->oppose_cold && !(p_ptr->special_defense & DEFENSE_COLD))
2666                         add_flag(flgs, TR_RES_COLD);
2667         }
2668         else
2669         {
2670                 if (p_ptr->oppose_acid)
2671                         add_flag(flgs, TR_RES_ACID);
2672                 if (p_ptr->oppose_elec)
2673                         add_flag(flgs, TR_RES_ELEC);
2674                 if (p_ptr->oppose_fire)
2675                         add_flag(flgs, TR_RES_FIRE);
2676                 if (p_ptr->oppose_cold)
2677                         add_flag(flgs, TR_RES_COLD);
2678         }
2679         if (p_ptr->oppose_pois)
2680                 add_flag(flgs, TR_RES_POIS);
2681         if (p_ptr->special_attack & ATTACK_ACID)
2682                 add_flag(flgs, TR_BRAND_ACID);
2683         if (p_ptr->special_attack & ATTACK_ELEC)
2684                 add_flag(flgs, TR_BRAND_ELEC);
2685         if (p_ptr->special_attack & ATTACK_FIRE)
2686                 add_flag(flgs, TR_BRAND_FIRE);
2687         if (p_ptr->special_attack & ATTACK_COLD)
2688                 add_flag(flgs, TR_BRAND_COLD);
2689         if (p_ptr->special_attack & ATTACK_POIS)
2690                 add_flag(flgs, TR_BRAND_POIS);
2691         if (p_ptr->special_defense & DEFENSE_ACID)
2692                 add_flag(flgs, TR_IM_ACID);
2693         if (p_ptr->special_defense & DEFENSE_ELEC)
2694                 add_flag(flgs, TR_IM_ELEC);
2695         if (p_ptr->special_defense & DEFENSE_FIRE)
2696                 add_flag(flgs, TR_IM_FIRE);
2697         if (p_ptr->special_defense & DEFENSE_COLD)
2698                 add_flag(flgs, TR_IM_COLD);
2699         if (p_ptr->wraith_form)
2700                 add_flag(flgs, TR_REFLECT);
2701         /* by henkma */
2702         if (p_ptr->tim_reflect){
2703                 add_flag(flgs, TR_REFLECT);
2704         }
2705
2706         if (p_ptr->magicdef)
2707         {
2708                 add_flag(flgs, TR_RES_BLIND);
2709                 add_flag(flgs, TR_RES_CONF);
2710                 add_flag(flgs, TR_REFLECT);
2711                 add_flag(flgs, TR_FREE_ACT);
2712                 add_flag(flgs, TR_FEATHER);
2713         }
2714         if (p_ptr->tim_res_nether)
2715         {
2716                 add_flag(flgs, TR_RES_NETHER);
2717         }
2718         if (p_ptr->tim_sh_fire)
2719         {
2720                 add_flag(flgs, TR_SH_FIRE);
2721         }
2722         if (p_ptr->ult_res)
2723         {
2724                 add_flag(flgs, TR_RES_FEAR);
2725                 add_flag(flgs, TR_RES_LITE);
2726                 add_flag(flgs, TR_RES_DARK);
2727                 add_flag(flgs, TR_RES_BLIND);
2728                 add_flag(flgs, TR_RES_CONF);
2729                 add_flag(flgs, TR_RES_SOUND);
2730                 add_flag(flgs, TR_RES_SHARDS);
2731                 add_flag(flgs, TR_RES_NETHER);
2732                 add_flag(flgs, TR_RES_NEXUS);
2733                 add_flag(flgs, TR_RES_CHAOS);
2734                 add_flag(flgs, TR_RES_DISEN);
2735                 add_flag(flgs, TR_REFLECT);
2736                 add_flag(flgs, TR_HOLD_LIFE);
2737                 add_flag(flgs, TR_FREE_ACT);
2738                 add_flag(flgs, TR_SH_FIRE);
2739                 add_flag(flgs, TR_SH_ELEC);
2740                 add_flag(flgs, TR_SH_COLD);
2741                 add_flag(flgs, TR_FEATHER);
2742                 add_flag(flgs, TR_LITE);
2743                 add_flag(flgs, TR_SEE_INVIS);
2744                 add_flag(flgs, TR_TELEPATHY);
2745                 add_flag(flgs, TR_SLOW_DIGEST);
2746                 add_flag(flgs, TR_REGEN);
2747                 add_flag(flgs, TR_SUST_STR);
2748                 add_flag(flgs, TR_SUST_INT);
2749                 add_flag(flgs, TR_SUST_WIS);
2750                 add_flag(flgs, TR_SUST_DEX);
2751                 add_flag(flgs, TR_SUST_CON);
2752                 add_flag(flgs, TR_SUST_CHR);
2753         }
2754 }
2755
2756
2757 /* Mode flags for displaying player flags */
2758 #define DP_CURSE   0x01
2759 #define DP_IMM     0x02
2760 #define DP_WP      0x08
2761
2762
2763 /*
2764  * Equippy chars
2765  */
2766 static void display_player_equippy(int y, int x, u16b mode)
2767 {
2768         int i, max_i;
2769
2770         byte a;
2771         char c;
2772
2773         object_type *o_ptr;
2774
2775         /* Weapon flags need only two column */
2776         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2777         else max_i = INVEN_TOTAL;
2778
2779         /* Dump equippy chars */
2780         for (i = INVEN_RARM; i < max_i; i++)
2781         {
2782                 /* Object */
2783                 o_ptr = &inventory[i];
2784
2785                 a = object_attr(o_ptr);
2786                 c = object_char(o_ptr);
2787
2788                 /* Clear the part of the screen */
2789                 if (!equippy_chars || !o_ptr->k_idx)
2790                 {
2791                         c = ' ';
2792                         a = TERM_DARK;
2793                 }
2794
2795                 /* Dump */
2796                 Term_putch(x + i - INVEN_RARM, y, a, c);
2797         }
2798 }
2799
2800
2801 void print_equippy(void)
2802 {
2803         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2804 }
2805
2806 /*
2807  *
2808  */
2809
2810 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2811 {
2812         int i;
2813
2814         /* Clear */
2815         for (i = 0; i < TR_FLAG_SIZE; i++)
2816                 flgs[i] = 0L;
2817
2818         /* Check equipment */
2819         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2820         {
2821                 u32b o_flgs[TR_FLAG_SIZE];
2822
2823                 object_type *o_ptr;
2824
2825                 /* Object */
2826                 o_ptr = &inventory[i];
2827
2828                 if (!o_ptr->k_idx) continue;
2829
2830                 /* Known flags */
2831                 object_flags_known(o_ptr, o_flgs);
2832
2833                 if (have_flag(flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2834                 if (have_flag(flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2835                 if (have_flag(flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2836                 if (have_flag(flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2837         }
2838 }
2839
2840 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2841 {
2842         int i;
2843
2844         /* Clear */
2845         for (i = 0; i < TR_FLAG_SIZE; i++)
2846                 flgs[i] = 0L;
2847
2848         if (prace_is_(RACE_SPECTRE))
2849                 add_flag(flgs, TR_RES_NETHER);
2850         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2851                 add_flag(flgs, TR_RES_DARK);
2852         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2853                 add_flag(flgs, TR_RES_FIRE);
2854         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2855                 add_flag(flgs, TR_RES_ACID);
2856 }
2857
2858 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2859 {
2860         int i;
2861
2862         /* Clear */
2863         for (i = 0; i < TR_FLAG_SIZE; i++)
2864                 flgs[i] = 0L;
2865
2866         if (p_ptr->special_defense & DEFENSE_ACID)
2867                 add_flag(flgs, TR_RES_ACID);
2868         if (p_ptr->special_defense & DEFENSE_ELEC)
2869                 add_flag(flgs, TR_RES_ELEC);
2870         if (p_ptr->special_defense & DEFENSE_FIRE)
2871                 add_flag(flgs, TR_RES_FIRE);
2872         if (p_ptr->special_defense & DEFENSE_COLD)
2873                 add_flag(flgs, TR_RES_COLD);
2874         if (p_ptr->wraith_form)
2875                 add_flag(flgs, TR_RES_DARK);
2876 }
2877
2878 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2879 {
2880         int i;
2881
2882         /* Clear */
2883         for (i = 0; i < TR_FLAG_SIZE; i++)
2884                 flgs[i] = 0L;
2885
2886         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2887         {
2888                 add_flag(flgs, TR_RES_ACID);
2889                 add_flag(flgs, TR_RES_ELEC);
2890                 add_flag(flgs, TR_RES_FIRE);
2891                 add_flag(flgs, TR_RES_COLD);
2892         }
2893         if (prace_is_(RACE_ANDROID))
2894                 add_flag(flgs, TR_RES_ELEC);
2895         if (prace_is_(RACE_ENT))
2896                 add_flag(flgs, TR_RES_FIRE);
2897         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2898             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2899                 add_flag(flgs, TR_RES_LITE);
2900 }
2901
2902
2903 /*
2904  * A struct for storing misc. flags
2905  */
2906 typedef struct {
2907         u32b player_flags[TR_FLAG_SIZE];
2908         u32b tim_player_flags[TR_FLAG_SIZE];
2909         u32b player_imm[TR_FLAG_SIZE];
2910         u32b tim_player_imm[TR_FLAG_SIZE];
2911         u32b player_vuln[TR_FLAG_SIZE];
2912         u32b known_obj_imm[TR_FLAG_SIZE];
2913 } all_player_flags;
2914
2915
2916 /*
2917  * Helper function, see below
2918  */
2919 static void display_flag_aux(int row, int col, cptr header,
2920                                     int flag1, all_player_flags *f, u16b mode)
2921 {
2922         int     i;
2923         bool    vuln = FALSE;
2924         int max_i;
2925
2926         if (have_flag(f->player_vuln, flag1) &&
2927             !(have_flag(f->known_obj_imm, flag1) ||
2928               have_flag(f->player_imm, flag1) ||
2929               have_flag(f->tim_player_imm, flag1)))
2930                 vuln = TRUE;
2931
2932         /* Header */
2933         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2934
2935         /* Advance */
2936         col += strlen(header) + 1;
2937
2938         /* Weapon flags need only two column */
2939         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2940         else max_i = INVEN_TOTAL;
2941
2942         /* Check equipment */
2943         for (i = INVEN_RARM; i < max_i; i++)
2944         {
2945                 u32b flgs[TR_FLAG_SIZE];
2946                 object_type *o_ptr;
2947
2948                 /* Object */
2949                 o_ptr = &inventory[i];
2950
2951                 /* Known flags */
2952                 object_flags_known(o_ptr, flgs);
2953
2954                 /* Default */
2955                 if (!(mode & DP_IMM))
2956                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2957
2958                 /* Check flags */
2959                 if (mode & DP_CURSE)
2960                 {
2961                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2962                                 c_put_str(TERM_WHITE, "+", row, col);
2963                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2964                                 c_put_str(TERM_WHITE, "*", row, col);
2965                 }
2966                 else
2967                 {
2968                         if (have_flag(flgs, flag1))
2969                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2970                                           (mode & DP_IMM) ? "*" : "+", row, col);
2971                 }
2972
2973                 /* Advance */
2974                 col++;
2975         }
2976
2977         /* Assume that player flag is already written */
2978         if (mode & DP_IMM) return;
2979
2980         /* Default */
2981         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2982
2983         /* Player flags */
2984         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2985
2986         /* Timed player flags */
2987         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2988
2989         /* Immunity */
2990         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2991         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2992
2993         /* Vulnerability */
2994         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2995 }
2996
2997
2998 /*
2999  * Special display, part 1
3000  */
3001 static void display_player_flag_info(void)
3002 {
3003         int row;
3004         int col;
3005
3006         all_player_flags f;
3007
3008         /* Extract flags and store */
3009         player_flags(f.player_flags);
3010         tim_player_flags(f.tim_player_flags, TRUE);
3011         player_immunity(f.player_imm);
3012         tim_player_immunity(f.tim_player_imm);
3013         known_obj_immunity(f.known_obj_imm);
3014         player_vuln_flags(f.player_vuln);
3015
3016         /*** Set 1 ***/
3017
3018         row = 12;
3019         col = 1;
3020
3021         display_player_equippy(row-2, col+8, 0);
3022         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3023
3024 #ifdef JP
3025 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3026 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3027 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3028 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3029 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3030 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3031 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3032 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3033 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3034 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3035 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3036 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3037 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3038 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3039 #else
3040         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3041         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3042         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3043         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3044         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3045         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3046         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3047         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3048         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3049         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3050         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3051         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3052         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3053         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3054 #endif
3055
3056
3057         /*** Set 2 ***/
3058
3059         row = 12;
3060         col = 26;
3061
3062         display_player_equippy(row-2, col+8, 0);
3063
3064         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3065
3066 #ifdef JP
3067 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3068 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3069 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3070 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3071 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3072 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3073 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3074 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3075 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3076 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3077 #else
3078         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3079         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3080         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3081         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3082         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3083         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3084         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3085         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3086         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3087         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3088 #endif
3089
3090
3091         /*** Set 3 ***/
3092
3093         row = 12;
3094         col = 51;
3095
3096         display_player_equippy(row-2, col+12, 0);
3097
3098         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3099
3100 #ifdef JP
3101 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3102 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3103 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3104 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3105 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3106 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3107 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3108 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_FEATHER, &f, 0);
3109 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3110 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3111 #else
3112         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3113         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3114         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3115         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3116         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3117         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3118         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3119         display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3120         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3121         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3122 #endif
3123
3124 }
3125
3126
3127 /*
3128  * Special display, part 2
3129  */
3130 static void display_player_other_flag_info(void)
3131 {
3132         int row;
3133         int col;
3134
3135         all_player_flags f;
3136
3137         /* Extract flags and store */
3138         player_flags(f.player_flags);
3139         tim_player_flags(f.tim_player_flags, TRUE);
3140         player_immunity(f.player_imm);
3141         tim_player_immunity(f.tim_player_imm);
3142         known_obj_immunity(f.known_obj_imm);
3143         player_vuln_flags(f.player_vuln);
3144
3145         /*** Set 1 ***/
3146
3147         row = 3;
3148         col = 1;
3149
3150         display_player_equippy(row-2, col+12, DP_WP);
3151
3152         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3153
3154 #ifdef JP
3155         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3156         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3157         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3158         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3159         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3160         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3161         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3162         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3163         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3164         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3165         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3166         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3167         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3168         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3169         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3170         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3171         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3172         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3173         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3174         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3175         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3176         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3177         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3178         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3179         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3180         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3181         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3182         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3183 #else
3184         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3185         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3186         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3187         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3188         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3189         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3190         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3191         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3192         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3193         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3194         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3195         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3196         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3197         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3198         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3199         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3200         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3201         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3202         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3203         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3204         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3205         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3206         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3207         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3208         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3209         display_flag_aux(row+16, col, "Vampicic  :", TR_VAMPIRIC, &f, DP_WP);
3210         display_flag_aux(row+17, col, "Chatic    :", TR_CHAOTIC, &f, DP_WP);
3211         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3212 #endif
3213
3214
3215         /*** Set 2 ***/
3216
3217         row = 3;
3218         col = col + 12 + 7;
3219
3220         display_player_equippy(row-2, col+12, 0);
3221         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3222
3223 #ifdef JP
3224         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3225         display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
3226         display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3227         display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
3228         display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
3229         display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
3230         display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
3231         display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
3232         display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
3233         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3234         display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3235         display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
3236
3237         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
3238         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
3239         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
3240         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
3241         display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
3242         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
3243 #else
3244         display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3245         display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
3246         display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3247         display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
3248         display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3249         display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3250         display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3251         display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3252         display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3253         display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
3254         display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3255         display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3256
3257         display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
3258         display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
3259         display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
3260         display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
3261         display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
3262         display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
3263 #endif
3264
3265
3266         /*** Set 3 ***/
3267
3268         row = 3;
3269         col = col + 12 + 17;
3270
3271         display_player_equippy(row-2, col+14, 0);
3272
3273         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3274
3275 #ifdef JP
3276         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3277         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3278         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3279         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3280         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3281         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3282
3283         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3284         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3285         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3286         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3287         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3288         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3289
3290         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3291         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3292         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3293         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3294 #else
3295         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3296         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3297         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3298         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3299         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3300         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3301
3302         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3303         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3304         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3305         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3306         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3307         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3308
3309         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3310         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3311         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3312         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3313 #endif
3314
3315 }
3316
3317
3318 /*
3319  * Special display, part 2a
3320  */
3321 static void display_player_misc_info(void)
3322 {
3323         char    buf[80];
3324         char    tmp[80];
3325
3326         /* Display basics */
3327 #ifdef JP
3328 put_str("̾Á°  :", 1, 26);
3329 put_str("À­ÊÌ  :", 3, 1);
3330 put_str("¼ï²  :", 4, 1);
3331 put_str("¿¦¶È  :", 5, 1);
3332 #else
3333         put_str("Name  :", 1, 26);
3334         put_str("Sex   :", 3, 1);
3335         put_str("Race  :", 4, 1);
3336         put_str("Class :", 5, 1);
3337 #endif
3338
3339         strcpy(tmp,ap_ptr->title);
3340 #ifdef JP
3341         if(ap_ptr->no == 1)
3342                 strcat(tmp,"¤Î");
3343 #else
3344                 strcat(tmp," ");
3345 #endif
3346         strcat(tmp,player_name);
3347
3348         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3349         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3350         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3351         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3352
3353         /* Display extras */
3354 #ifdef JP
3355 put_str("¥ì¥Ù¥ë:", 6, 1);
3356 put_str("£È£Ð  :", 7, 1);
3357 put_str("£Í£Ð  :", 8, 1);
3358 #else
3359         put_str("Level :", 6, 1);
3360         put_str("Hits  :", 7, 1);
3361         put_str("Mana  :", 8, 1);
3362 #endif
3363
3364
3365         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3366         c_put_str(TERM_L_BLUE, buf, 6, 9);
3367         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3368         c_put_str(TERM_L_BLUE, buf, 7, 9);
3369         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3370         c_put_str(TERM_L_BLUE, buf, 8, 9);
3371 }
3372
3373
3374 /*
3375  * Special display, part 2b
3376  *
3377  * How to print out the modifications and sustains.
3378  * Positive mods with no sustain will be light green.
3379  * Positive mods with a sustain will be dark green.
3380  * Sustains (with no modification) will be a dark green 's'.
3381  * Negative mods (from a curse) will be red.
3382  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3383  * No mod, no sustain, will be a slate '.'
3384  */
3385 static void display_player_stat_info(void)
3386 {
3387         int i, e_adj;
3388         int stat_col, stat;
3389         int row, col;
3390
3391         object_type *o_ptr;
3392         u32b flgs[TR_FLAG_SIZE];
3393         s16b k_idx;
3394
3395         byte a;
3396         char c;
3397
3398         char buf[80];
3399
3400
3401         /* Column */
3402         stat_col = 22;
3403
3404         /* Row */
3405         row = 3;
3406
3407         /* Print out the labels for the columns */
3408 #ifdef JP
3409 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3410 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3411 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3412 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3413 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3414 #else
3415         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3416         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3417         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3418         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3419         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3420 #endif
3421
3422
3423         /* Display the stats */
3424         for (i = 0; i < 6; i++)
3425         {
3426                 int r_adj;
3427
3428                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3429                 else r_adj = rp_ptr->r_adj[i];
3430
3431                 /* Calculate equipment adjustment */
3432                 e_adj = 0;
3433
3434                 /* Icky formula to deal with the 18 barrier */
3435                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3436                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3437                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3438                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3439                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3440                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3441
3442                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3443                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3444
3445                 if (prace_is_(RACE_ENT))
3446                 {
3447                         switch (i)
3448                         {
3449                                 case A_STR:
3450                                 case A_CON:
3451                                         if (p_ptr->lev > 25) r_adj++;
3452                                         if (p_ptr->lev > 40) r_adj++;
3453                                         if (p_ptr->lev > 45) r_adj++;
3454                                         break;
3455                                 case A_DEX:
3456                                         if (p_ptr->lev > 25) r_adj--;
3457                                         if (p_ptr->lev > 40) r_adj--;
3458                                         if (p_ptr->lev > 45) r_adj--;
3459                                         break;
3460                         }
3461                 }
3462
3463                 e_adj -= r_adj;
3464                 e_adj -= cp_ptr->c_adj[i];
3465                 e_adj -= ap_ptr->a_adj[i];
3466
3467                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3468                         /* Reduced name of stat */
3469                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3470                 else
3471                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3472
3473
3474                 /* Internal "natural" max value.  Maxes at 18/100 */
3475                 /* This is useful to see if you are maxed out */
3476                 cnv_stat(p_ptr->stat_max[i], buf);
3477                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3478                 {
3479 #ifdef JP
3480                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3481 #else
3482                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3483 #endif
3484                 }
3485                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3486
3487                 /* Race, class, and equipment modifiers */
3488                 (void)sprintf(buf, "%3d", r_adj);
3489                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3490                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3491                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3492                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3493                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3494                 (void)sprintf(buf, "%3d", (int)e_adj);
3495                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3496
3497                 /* Actual maximal modified value */
3498                 cnv_stat(p_ptr->stat_top[i], buf);
3499                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3500
3501                 /* Only display stat_use if not maximal */
3502                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3503                 {
3504                         cnv_stat(p_ptr->stat_use[i], buf);
3505                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3506                 }
3507         }
3508
3509         /* Column */
3510         col = stat_col + 41;
3511
3512         /* Header and Footer */
3513         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3514 #ifdef JP
3515 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3516 #else
3517         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3518 #endif
3519
3520
3521         /* Process equipment */
3522         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3523         {
3524                 /* Access object */
3525                 o_ptr = &inventory[i];
3526
3527                 /* Object kind */
3528                 k_idx = o_ptr->k_idx;
3529
3530                 /* Acquire "known" flags */
3531                 object_flags_known(o_ptr, flgs);
3532
3533                 /* Initialize color based of sign of pval. */
3534                 for (stat = 0; stat < 6; stat++)
3535                 {
3536                         /* Default */
3537                         a = TERM_SLATE;
3538                         c = '.';
3539
3540                         /* Boost */
3541                         if (have_flag(flgs, stat))
3542                         {
3543                                 /* Default */
3544                                 c = '*';
3545
3546                                 /* Good */
3547                                 if (o_ptr->pval > 0)
3548                                 {
3549                                         /* Good */
3550                                         a = TERM_L_GREEN;
3551
3552                                         /* Label boost */
3553                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3554                                 }
3555
3556                                 if (have_flag(flgs, stat + TR_SUST_STR))
3557                                 {
3558                                         /* Dark green for sustained stats */
3559                                         a = TERM_GREEN;
3560                                 }
3561
3562                                 /* Bad */
3563                                 if (o_ptr->pval < 0)
3564                                 {
3565                                         /* Bad */
3566                                         a = TERM_RED;
3567
3568                                         /* Label boost */
3569                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3570                                 }
3571                         }
3572
3573                         /* Sustain */
3574                         else if (have_flag(flgs, stat + TR_SUST_STR))
3575                         {
3576                                 /* Dark green "s" */
3577                                 a = TERM_GREEN;
3578                                 c = 's';
3579                         }
3580
3581                         /* Dump proper character */
3582                         Term_putch(col, row + stat+1, a, c);
3583                 }
3584
3585                 /* Advance */
3586                 col++;
3587         }
3588
3589         /* Player flags */
3590         player_flags(flgs);
3591
3592         /* Check stats */
3593         for (stat = 0; stat < 6; stat++)
3594         {
3595                 /* Default */
3596                 a = TERM_SLATE;
3597                 c = '.';
3598
3599                 /* Mutations ... */
3600                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3601                 {
3602                         int dummy = 0;
3603
3604                         if (stat == A_STR)
3605                         {
3606                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3607                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3608                                 if (p_ptr->tsuyoshi) dummy += 4;
3609                         }
3610                         else if (stat == A_WIS || stat == A_INT)
3611                         {
3612                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3613                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3614                         }
3615                         else if (stat == A_DEX)
3616                         {
3617                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3618                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3619                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3620                         }
3621                         else if (stat == A_CON)
3622                         {
3623                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3624                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3625                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3626                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3627                                 if (p_ptr->tsuyoshi) dummy += 4;
3628                         }
3629                         else if (stat == A_CHR)
3630                         {
3631                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3632                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3633                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3634                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3635                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3636                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3637                         }
3638
3639                         /* Boost */
3640                         if (dummy)
3641                         {
3642                                 /* Default */
3643                                 c = '*';
3644
3645                                 /* Good */
3646                                 if (dummy > 0)
3647                                 {
3648                                         /* Good */
3649                                         a = TERM_L_GREEN;
3650
3651                                         /* Label boost */
3652                                         if (dummy < 10) c = '0' + dummy;
3653                                 }
3654
3655                                 /* Bad */
3656                                 if (dummy < 0)
3657                                 {
3658                                         /* Bad */
3659                                         a = TERM_RED;
3660
3661                                         /* Label boost */
3662                                         if (dummy > -10) c = '0' - dummy;
3663                                 }
3664                         }
3665                 }
3666
3667
3668                 /* Sustain */
3669                 if (have_flag(flgs, stat + TR_SUST_STR))
3670                 {
3671                         /* Dark green "s" */
3672                         a = TERM_GREEN;
3673                         c = 's';
3674                 }
3675
3676
3677                 /* Dump */
3678                 Term_putch(col, row + stat+1, a, c);
3679         }
3680 }
3681
3682
3683 /*
3684  * Display the character on the screen (various modes)
3685  *
3686  * The top one and bottom two lines are left blank.
3687  *
3688  * Mode 0 = standard display with skills
3689  * Mode 1 = standard display with history
3690  * Mode 2 = summary of various things
3691  * Mode 3 = summary of various things (part 2)
3692  * Mode 4 = mutations
3693  */
3694 void display_player(int mode)
3695 {
3696         int i;
3697
3698         char    buf[80];
3699         char    tmp[64];
3700
3701
3702         /* XXX XXX XXX */
3703         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3704                 mode = (mode % 5);
3705         else
3706                 mode = (mode % 4);
3707
3708         /* Erase screen */
3709         clear_from(0);
3710
3711         /* Standard */
3712         if ((mode == 0) || (mode == 1))
3713         {
3714                 /* Name, Sex, Race, Class */
3715 #ifdef JP
3716                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3717 #else
3718                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3719 #endif
3720
3721                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3722                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3723                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3724                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3725
3726                 if (p_ptr->realm1)
3727                 {
3728                         if (p_ptr->realm2)
3729                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3730                         else
3731                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3732                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3733                 }
3734
3735                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3736                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3737
3738                 /* Age, Height, Weight, Social */
3739                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3740 #ifdef JP
3741                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3742                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3743                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3744                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3745 #else
3746                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3747                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3748                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3749                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3750 #endif
3751                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3752
3753
3754                 /* Display the stats */
3755                 for (i = 0; i < 6; i++)
3756                 {
3757                         /* Special treatment of "injured" stats */
3758                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3759                         {
3760                                 int value;
3761
3762                                 /* Use lowercase stat name */
3763                                 put_str(stat_names_reduced[i], 3 + i, 54);
3764
3765                                 /* Get the current stat */
3766                                 value = p_ptr->stat_use[i];
3767
3768                                 /* Obtain the current stat (modified) */
3769                                 cnv_stat(value, buf);
3770
3771                                 /* Display the current stat (modified) */
3772                                 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
3773
3774                                 /* Acquire the max stat */
3775                                 value = p_ptr->stat_top[i];
3776
3777                                 /* Obtain the maximum stat (modified) */
3778                                 cnv_stat(value, buf);
3779
3780                                 /* Display the maximum stat (modified) */
3781                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
3782                         }
3783
3784                         /* Normal treatment of "normal" stats */
3785                         else
3786                         {
3787                                 /* Assume uppercase stat name */
3788                                 put_str(stat_names[i], 3 + i, 54);
3789
3790                                 /* Obtain the current stat (modified) */
3791                                 cnv_stat(p_ptr->stat_use[i], buf);
3792
3793                                 /* Display the current stat (modified) */
3794                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
3795                         }
3796
3797                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3798                         {
3799 #ifdef JP
3800                                 c_put_str(TERM_WHITE, "!", 3+i, 59);
3801 #else
3802                                 c_put_str(TERM_WHITE, "!", 3+i, 59-2);
3803 #endif
3804                         }
3805                 }
3806
3807                 /* Display "history" info */
3808                 if (mode == 1)
3809                 {
3810                         char statmsg[1000];
3811
3812 #ifdef JP
3813                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3814 #else
3815                         put_str("(Character Background)", 11, 25);
3816 #endif
3817
3818                         for (i = 0; i < 4; i++)
3819                         {
3820                                 put_str(p_ptr->history[i], i + 12, 10);
3821                         }
3822
3823                         *statmsg = '\0';
3824
3825                         if (p_ptr->is_dead && p_ptr->total_winner)
3826                         {
3827 #ifdef JP
3828                                 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3829 #else
3830                                 strcpy(statmsg, "...You retired from the adventure after the winning.");
3831 #endif
3832                         }
3833                         else if (p_ptr->is_dead)
3834                         {
3835                                 if (!dun_level)
3836                                 {
3837 #ifdef JP
3838                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3839 #else
3840                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3841 #endif
3842                                 }
3843                                 else if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
3844                                 {
3845                                         /* Get the quest text */
3846                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3847                                         init_flags = INIT_ASSIGN;
3848
3849                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3850
3851 #ifdef JP
3852                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3853 #else
3854                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3855 #endif
3856                                 }
3857                                 else
3858                                 {                                       
3859 #ifdef JP
3860                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3861 #else
3862                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3863 #endif
3864                                 }
3865                         }
3866                         else if (character_dungeon)
3867                         {
3868                                 if (!dun_level)
3869                                 {
3870 #ifdef JP
3871                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3872 #else
3873                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3874 #endif
3875                                 }
3876                                 else if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
3877                                 {
3878                                         /* Clear the text */
3879                                         /* Must be done before doing INIT_SHOW_TEXT */
3880                                         for (i = 0; i < 10; i++)
3881                                         {
3882                                                 quest_text[i][0] = '\0';
3883                                         }
3884                                         quest_text_line = 0;
3885
3886                                         /* Get the quest text */
3887                                         init_flags = INIT_SHOW_TEXT;
3888
3889                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3890
3891 #ifdef JP
3892                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3893 #else
3894                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3895 #endif
3896                                 }                                                       
3897                                 else
3898                                 {
3899 #ifdef JP
3900                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3901 #else
3902                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3903 #endif
3904                                 }
3905                         }
3906
3907                         if (*statmsg)
3908                         {
3909                                 char temp[64*2], *t;
3910                                 roff_to_buf(statmsg, 60, temp);
3911                                 t = temp;
3912                                 for(i=0 ; i<2 ; i++)
3913                                 {
3914                                         if(t[0]==0)
3915                                                 break; 
3916                                         else
3917                                         {
3918                                                 put_str(t, i + 5 + 12, 10);
3919                                                 t += strlen(t)+1;
3920                                         }
3921                                 }
3922                         }
3923
3924                 }
3925
3926                 /* Display "various" info */
3927                 else
3928                 {
3929                         display_player_middle();
3930                         display_player_various();
3931                 }
3932         }
3933
3934         /* Special */
3935         else if (mode == 2)
3936         {
3937                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3938
3939                 /* Dump the info */
3940                 display_player_misc_info();
3941                 display_player_stat_info();
3942                 display_player_flag_info();
3943         }
3944
3945         /* Special */
3946         else if (mode == 3)
3947         {
3948                 display_player_other_flag_info();
3949         }
3950
3951         else if (mode == 4)
3952         {
3953                 do_cmd_knowledge_mutations();
3954         }
3955 }
3956
3957 static bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
3958 {
3959         int *q_num = (int *)u;
3960         quest_type *qa = &quest[q_num[a]];
3961         quest_type *qb = &quest[q_num[b]];
3962
3963         if (qa->complev < qb->complev) return TRUE;
3964         if (qa->complev > qb->complev) return FALSE;
3965         if (qa->level <= qb->level) return TRUE;
3966         return FALSE;
3967 }
3968
3969 static void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
3970 {
3971         int *q_num = (int *)u;
3972         int tmp;
3973
3974         tmp = q_num[a];
3975         q_num[a] = q_num[b];
3976         q_num[b] = tmp;
3977 }
3978
3979 errr make_character_dump(FILE *fff)
3980 {
3981         int             i, x, y;
3982         byte            a;
3983         char            c;
3984         cptr            paren = ")";
3985         store_type  *st_ptr;
3986         char            o_name[MAX_NLEN];
3987         char            buf[1024];
3988         int             total;
3989         int             *quest_num;
3990         int             dummy;
3991
3992 #ifdef JP
3993         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
3994                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3995 #else
3996         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
3997                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3998 #endif
3999
4000         update_playtime();
4001
4002         /* Display player */
4003         display_player(0);
4004
4005         /* Dump part of the screen */
4006         for (y = 1; y < 22; y++)
4007         {
4008                 /* Dump each row */
4009                 for (x = 0; x < 79; x++)
4010                 {
4011                         /* Get the attr/char */
4012                         (void)(Term_what(x, y, &a, &c));
4013
4014                         /* Dump it */
4015                         buf[x] = c;
4016                 }
4017
4018                 /* End the string */
4019                 buf[x] = '\0';
4020
4021                 /* Kill trailing spaces */
4022                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4023
4024                 /* End the row */
4025 #ifdef JP
4026                         fprintf(fff, "%s\n", buf);
4027 #else
4028                 fprintf(fff, "%s\n", buf);
4029 #endif
4030
4031         }
4032
4033         /* Display history */
4034         display_player(1);
4035
4036         /* Dump part of the screen */
4037         for (y = 10; y < 19; y++)
4038         {
4039                 /* Dump each row */
4040                 for (x = 0; x < 79; x++)
4041                 {
4042                         /* Get the attr/char */
4043                         (void)(Term_what(x, y, &a, &c));
4044
4045                         /* Dump it */
4046                         buf[x] = c;
4047                 }
4048
4049                 /* End the string */
4050                 buf[x] = '\0';
4051
4052                 /* Kill trailing spaces */
4053                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4054
4055                 /* End the row */
4056                 fprintf(fff, "%s\n", buf);
4057         }
4058
4059         fprintf(fff, "\n");
4060
4061         /* Display flags (part 1) */
4062         display_player(2);
4063
4064         /* Dump part of the screen */
4065         for (y = 2; y < 22; y++)
4066         {
4067                 /* Dump each row */
4068                 for (x = 0; x < 79; x++)
4069                 {
4070                         /* Get the attr/char */
4071                         (void)(Term_what(x, y, &a, &c));
4072
4073                         /* Dump it (Ignore equippy tile graphic) */
4074                         if (a < 128)
4075                                 buf[x] = c;
4076                         else
4077                                 buf[x] = ' ';
4078                 }
4079
4080                 /* End the string */
4081                 buf[x] = '\0';
4082
4083                 /* Kill trailing spaces */
4084                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4085
4086                 /* End the row */
4087                 fprintf(fff, "%s\n", buf);
4088         }
4089
4090         fprintf(fff, "\n");
4091
4092         /* Display flags (part 2) */
4093         display_player(3);
4094
4095         /* Dump part of the screen */
4096         for (y = 1; y < 22; y++)
4097         {
4098                 /* Dump each row */
4099                 for (x = 0; x < 79; x++)
4100                 {
4101                         /* Get the attr/char */
4102                         (void)(Term_what(x, y, &a, &c));
4103
4104                         /* Dump it (Ignore equippy tile graphic) */
4105                         if (a < 128)
4106                                 buf[x] = c;
4107                         else
4108                                 buf[x] = ' ';
4109                 }
4110
4111                 /* End the string */
4112                 buf[x] = '\0';
4113
4114                 /* Kill trailing spaces */
4115                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4116
4117                 /* End the row */
4118                 fprintf(fff, "%s\n", buf);
4119         }
4120
4121         for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4122                 fprintf(fff, " ");
4123         fprintf(fff, "\n");
4124         for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4125                 fprintf(fff, " ");
4126
4127         {
4128                 bool pet = FALSE;
4129
4130                 for (i = m_max - 1; i >= 1; i--)
4131                 {
4132                         monster_type *m_ptr = &m_list[i];
4133                         char pet_name[80];
4134
4135                         if (!m_ptr->r_idx) continue;
4136                         if (!is_pet(m_ptr)) continue;
4137                         if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4138                         if (!pet)
4139                         {
4140 #ifdef JP
4141                                 fprintf(fff, "\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4142 #else
4143                                 fprintf(fff, "\n  [leading pets]\n\n");
4144 #endif
4145                                 pet = TRUE;
4146                         }
4147                         monster_desc(pet_name, m_ptr, 0x88);
4148                         fprintf(fff, "%s", pet_name);
4149                         if (p_ptr->riding == i)
4150 #ifdef JP
4151                                 fprintf(fff, " ¾èÇÏÃæ");
4152 #else
4153                                 fprintf(fff, " (riding)");
4154 #endif
4155                         fprintf(fff, "\n");
4156                 }
4157                 if (pet) fprintf(fff, "\n");
4158         }
4159
4160 #ifdef JP
4161         fprintf(fff, "\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4162 #else
4163         fprintf(fff, "\n  [Quest information]\n");
4164 #endif
4165
4166 #ifdef JP
4167         fprintf(fff, "\n¡ÔãÀ®¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
4168 #else
4169         fprintf(fff, "\n< Completed Quest >\n");
4170 #endif
4171
4172         /* Allocate Memory */
4173         C_MAKE(quest_num, max_quests, int);
4174
4175         /* Sort by compete level */
4176         for (i = 1; i < max_quests; i++)
4177         {
4178                 quest_num[i] = i;
4179         }
4180         ang_sort_comp = ang_sort_comp_quest_num;
4181         ang_sort_swap = ang_sort_swap_quest_num;
4182         ang_sort(quest_num, &dummy, max_quests);
4183
4184         /* Dump Quest Information */
4185         total = 0;
4186         for (i = 1; i < max_quests; i++)
4187         {
4188                 int num = quest_num[i];
4189
4190                 if (quest[num].status == QUEST_STATUS_FINISHED)
4191                 {
4192                         if (num < MIN_RANDOM_QUEST)
4193                         {
4194                                 int old_quest;
4195                         
4196                                 /* Set the quest number temporary */
4197                                 old_quest = p_ptr->inside_quest;
4198                                 p_ptr->inside_quest = num;
4199
4200                                 /* Get the quest */
4201                                 init_flags = INIT_ASSIGN;
4202
4203                                 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
4204
4205                                 /* Reset the old quest number */
4206                                 p_ptr->inside_quest = old_quest;
4207
4208                                 /* No info from "silent" quests */
4209                                 if (quest[num].flags & QUEST_FLAG_SILENT) continue;
4210                         }
4211
4212                         total++;
4213
4214                         if ((num >= MIN_RANDOM_QUEST) && quest[num].r_idx)
4215                         {
4216                                 /* Print the quest info */
4217
4218                                 if (quest[num].complev == 0)
4219                                 {
4220                                         fprintf(fff, 
4221 #ifdef JP
4222                                                 "  %s (%d³¬) - ÉÔÀᄀ\n",
4223 #else
4224                                                 "  %s (Dungeon level: %d) - (Cancelled)\n",
4225 #endif
4226                                                 r_name+r_info[quest[num].r_idx].name,
4227                                                 quest[num].level);
4228                                 }
4229                                 else
4230                                 {
4231                                         fprintf(fff, 
4232 #ifdef JP
4233                                                 "  %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
4234 #else
4235                                                 "  %s (Dungeon level: %d) - level %d\n",
4236 #endif
4237                                                 r_name+r_info[quest[num].r_idx].name,
4238                                                 quest[num].level,
4239                                                 quest[num].complev);
4240                                 }
4241                         }
4242                         else
4243                         {
4244                                 /* Print the quest info */
4245 #ifdef JP
4246                                 fprintf(fff, "  %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
4247 #else
4248                                 fprintf(fff, "  %s (Danger level: %d) - level %d\n",
4249 #endif
4250
4251                                         quest[num].name, quest[num].level, quest[num].complev);
4252                         }
4253                 }
4254         }
4255 #ifdef JP
4256         if (!total) fprintf(fff, "  ¤Ê¤·\n");
4257 #else
4258         if (!total) fprintf(fff, "  Nothing.\n");
4259 #endif
4260
4261 #ifdef JP
4262         fprintf(fff, "\n¡Ô¼ºÇÔ¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
4263 #else
4264         fprintf(fff, "\n< Failed Quest >\n");
4265 #endif
4266         total = 0;
4267         for (i = 1; i < max_quests; i++)
4268         {
4269                 int num = quest_num[i];
4270
4271                 if ((quest[num].status == QUEST_STATUS_FAILED_DONE) || (quest[num].status == QUEST_STATUS_FAILED))
4272                 {
4273                         if (num < MIN_RANDOM_QUEST)
4274                         {
4275                                 int old_quest;
4276
4277                                 /* Set the quest number temporary */
4278                                 old_quest = p_ptr->inside_quest;
4279                                 p_ptr->inside_quest = num;
4280
4281                                 /* Get the quest text */
4282                                 init_flags = INIT_ASSIGN;
4283
4284                                 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
4285
4286                                 /* Reset the old quest number */
4287                                 p_ptr->inside_quest = old_quest;
4288
4289                                 /* No info from "silent" quests */
4290                                 if (quest[num].flags & QUEST_FLAG_SILENT) continue;
4291                         }
4292
4293                         total++;
4294
4295                         if ((num >= MIN_RANDOM_QUEST) && quest[num].r_idx)
4296                         {
4297                                 /* Print the quest info */
4298 #ifdef JP
4299                                 fprintf(fff, "  %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
4300 #else
4301                                 fprintf(fff, "  %s (Dungeon level: %d) - level %d\n",
4302 #endif
4303
4304                                         r_name+r_info[quest[num].r_idx].name, quest[num].level, quest[num].complev);
4305                         }
4306                         else
4307                         {
4308                                 /* Print the quest info */
4309 #ifdef JP
4310                                 fprintf(fff, "  %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
4311 #else
4312                                 fprintf(fff, "  %s (Danger level: %d) - level %d\n",
4313 #endif
4314
4315                                         quest[num].name, quest[num].level, quest[num].complev);
4316                         }
4317                 }
4318         }
4319
4320 #ifdef JP
4321         if (!total) fprintf(fff, "  ¤Ê¤·\n");
4322 #else
4323         if (!total) fprintf(fff, "  Nothing.\n");
4324 #endif
4325         fprintf(fff, "\n");
4326
4327         /* Free Memory */
4328         C_KILL(quest_num, max_quests, int);
4329
4330         if (p_ptr->is_dead && !p_ptr->total_winner)
4331         {
4332 #ifdef JP
4333                 fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4334 #else
4335                 fprintf(fff, "\n  [Last messages]\n\n");
4336 #endif
4337                 for (i = MIN(message_num(), 30); i >= 0; i--)
4338                 {
4339                         fprintf(fff,"> %s\n",message_str((s16b)i));
4340                 }
4341                 fprintf(fff, "\n");
4342         }
4343
4344 #ifdef JP
4345         fprintf(fff, "\n  [¤½¤Î¾¤Î¾ðÊó]\n");
4346 #else
4347         fprintf(fff, "\n  [Miscellaneous information]\n");
4348 #endif
4349
4350 #ifdef JP
4351         fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4352 #else
4353         fprintf(fff, "\n Recall Depth:\n");
4354 #endif
4355         for (y = 1; y < max_d_idx; y++)
4356         {
4357                 bool seiha = FALSE;
4358
4359                 if (!d_info[y].maxdepth) continue;
4360                 if (!max_dlv[y]) continue;
4361                 if (d_info[y].final_guardian)
4362                 {
4363                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4364                 }
4365                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4366
4367 #ifdef JP
4368                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4369 #else
4370                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4371 #endif
4372         }
4373
4374         if (preserve_mode)
4375 #ifdef JP
4376                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4377 #else
4378                 fprintf(fff, "\n Preserve Mode:      ON");
4379 #endif
4380
4381         else
4382 #ifdef JP
4383                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4384 #else
4385                 fprintf(fff, "\n Preserve Mode:      OFF");
4386 #endif
4387
4388
4389         if (ironman_autoscum)
4390 #ifdef JP
4391                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     ALWAYS");
4392 #else
4393                 fprintf(fff, "\n Autoscum:           ALWAYS");
4394 #endif
4395
4396         else if (auto_scum)
4397 #ifdef JP
4398                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     ON");
4399 #else
4400                 fprintf(fff, "\n Autoscum:           ON");
4401 #endif
4402
4403         else
4404 #ifdef JP
4405                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     OFF");
4406 #else
4407                 fprintf(fff, "\n Autoscum:           OFF");
4408 #endif
4409
4410
4411         if (ironman_small_levels)
4412 #ifdef JP
4413                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4414 #else
4415                 fprintf(fff, "\n Small Levels:       ALWAYS");
4416 #endif
4417
4418         else if (always_small_levels)
4419 #ifdef JP
4420                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4421 #else
4422                 fprintf(fff, "\n Small Levels:       ON");
4423 #endif
4424
4425         else if (small_levels)
4426 #ifdef JP
4427                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4428 #else
4429                 fprintf(fff, "\n Small Levels:       ENABLED");
4430 #endif
4431
4432         else
4433 #ifdef JP
4434                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4435 #else
4436                 fprintf(fff, "\n Small Levels:       OFF");
4437 #endif
4438
4439
4440         if (vanilla_town)
4441 #ifdef JP
4442                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4443 #else
4444                 fprintf(fff, "\n Vanilla Town:       ON");
4445 #endif
4446
4447         else if (lite_town)
4448 #ifdef JP
4449                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4450 #else
4451                 fprintf(fff, "\n Lite Town:          ON");
4452 #endif
4453
4454
4455         if (ironman_shops)
4456 #ifdef JP
4457                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4458 #else
4459                 fprintf(fff, "\n No Shops:           ON");
4460 #endif
4461
4462
4463         if (ironman_downward)
4464 #ifdef JP
4465                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4466 #else
4467                 fprintf(fff, "\n Diving only:        ON");
4468 #endif
4469
4470
4471         if (ironman_rooms)
4472 #ifdef JP
4473                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®:         ON");
4474 #else
4475                 fprintf(fff, "\n Unusual rooms:      ON");
4476 #endif
4477
4478
4479         if (ironman_nightmare)
4480 #ifdef JP
4481                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4482 #else
4483                 fprintf(fff, "\n Nightmare Mode:     ON");
4484 #endif
4485
4486
4487         if (ironman_empty_levels)
4488 #ifdef JP
4489                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4490 #else
4491                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4492 #endif
4493
4494         else if (empty_levels)
4495 #ifdef JP
4496                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ON");
4497 #else
4498                 fprintf(fff, "\n Arena Levels:       ENABLED");
4499 #endif
4500
4501         else
4502 #ifdef JP
4503                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4504 #else
4505                 fprintf(fff, "\n Arena Levels:       OFF");
4506 #endif
4507
4508
4509 #ifdef JP
4510         fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4511 #else
4512         fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4513 #endif
4514
4515         if (p_ptr->arena_number == 99)
4516         {
4517 #ifdef JP
4518                 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4519 #else
4520                 fprintf(fff, "\n Arena: defeated\n");
4521 #endif
4522         }
4523         else if (p_ptr->arena_number > MAX_ARENA_MONS+2)
4524         {
4525 #ifdef JP
4526                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4527 #else
4528                 fprintf(fff, "\n Arena: True Champion\n");
4529 #endif
4530         }
4531         else if (p_ptr->arena_number > MAX_ARENA_MONS-1)
4532         {
4533 #ifdef JP
4534                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4535 #else
4536                 fprintf(fff, "\n Arena: Champion\n");
4537 #endif
4538         }
4539         else
4540         {
4541 #ifdef JP
4542                 fprintf(fff, "\n Æ®µ»¾ì:   %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4543 #else
4544                 fprintf(fff, "\n Arena:   %2d victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number>1) ? "ies" : "y");
4545 #endif
4546         }
4547
4548         if (p_ptr->noscore)
4549 #ifdef JP
4550 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4551 #else
4552                 fprintf(fff, "\n You have done something illegal.");
4553 #endif
4554
4555
4556         fprintf(fff,"\n");
4557
4558         /* Monsters slain */
4559         {
4560                 int k;
4561                 s32b Total = 0;
4562
4563                 for (k = 1; k < max_r_idx; k++)
4564                 {
4565                         monster_race *r_ptr = &r_info[k];
4566
4567                         if (r_ptr->flags1 & RF1_UNIQUE)
4568                         {
4569                                 bool dead = (r_ptr->max_num == 0);
4570                                 if (dead)
4571                                 {
4572                                         Total++;
4573                                 }
4574                         }
4575                         else
4576                         {
4577                                 s16b This = r_ptr->r_pkills;
4578                                 if (This > 0)
4579                                 {
4580                                         Total += This;
4581                                 }
4582                         }
4583                 }
4584
4585                 if (Total < 1)
4586 #ifdef JP
4587 fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4588 #else
4589                         fprintf(fff,"\n You have defeated no enemies yet.\n");
4590 #endif
4591
4592                 else if (Total == 1)
4593 #ifdef JP
4594 fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4595 #else
4596                         fprintf(fff,"\n You have defeated one enemy.\n");
4597 #endif
4598
4599                 else
4600 #ifdef JP
4601 fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4602 #else
4603                         fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
4604 #endif
4605
4606         }
4607
4608
4609         if (p_ptr->old_race1 || p_ptr->old_race2)
4610         {
4611 #ifdef JP
4612                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4613 #else
4614                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4615 #endif
4616                 for (i = 0; i < MAX_RACES; i++)
4617                 {
4618                         if (p_ptr->start_race == i) continue;
4619                         if (i < 32)
4620                         {
4621                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4622                         }
4623                         else
4624                         {
4625                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4626                         }
4627 #ifdef JP
4628                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4629 #else
4630                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4631 #endif
4632                 }
4633         }
4634
4635         if (p_ptr->old_realm)
4636         {
4637                 for (i = 0; i < MAX_MAGIC; i++)
4638                 {
4639                         if (!(p_ptr->old_realm & 1L << i)) continue;
4640 #ifdef JP
4641                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4642 #else
4643                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4644 #endif
4645                 }
4646         }
4647
4648 #ifdef JP
4649 fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4650 #else
4651         fprintf(fff, "\n\n  [Virtues]\n\n");
4652 #endif
4653
4654 #ifdef JP
4655         fprintf(fff, "°À­ : %s\n", your_alignment());
4656 #else
4657         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4658 #endif
4659         fprintf(fff, "\n");
4660         dump_virtues(fff);
4661
4662         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4663         {
4664 #ifdef JP
4665 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4666 #else
4667                 fprintf(fff, "\n\n  [Mutations]\n\n");
4668 #endif
4669
4670                 dump_mutations(fff);
4671         }
4672
4673
4674         /* Skip some lines */
4675         fprintf(fff, "\n\n");
4676
4677
4678         /* Dump the equipment */
4679         if (equip_cnt)
4680         {
4681 #ifdef JP
4682 fprintf(fff, "  [ ¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷ ]\n\n");
4683 #else
4684                 fprintf(fff, "  [Character Equipment]\n\n");
4685 #endif
4686
4687                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4688                 {
4689                         object_desc(o_name, &inventory[i], TRUE, 3);
4690                         if ((i == INVEN_LARM) && p_ptr->ryoute)
4691 #ifdef JP
4692                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4693 #else
4694                                 strcpy(o_name, "(wielding with two-hands)");
4695 #endif
4696                         fprintf(fff, "%c%s %s\n",
4697                                 index_to_label(i), paren, o_name);
4698                 }
4699                 fprintf(fff, "\n\n");
4700         }
4701
4702         /* Dump the inventory */
4703 #ifdef JP
4704 fprintf(fff, "  [ ¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ ]\n\n");
4705 #else
4706         fprintf(fff, "  [Character Inventory]\n\n");
4707 #endif
4708
4709         for (i = 0; i < INVEN_PACK; i++)
4710         {
4711                 /* Don't dump the empty slots */
4712                 if (!inventory[i].k_idx) break;
4713
4714                 /* Dump the inventory slots */
4715                 object_desc(o_name, &inventory[i], TRUE, 3);
4716                 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4717         }
4718
4719         /* Add an empty line */
4720         fprintf(fff, "\n\n");
4721
4722         process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
4723
4724         /* Print all homes in the different towns */
4725         st_ptr = &town[1].store[STORE_HOME];
4726
4727         /* Home -- if anything there */
4728         if (st_ptr->stock_num)
4729         {
4730                 /* Header with name of the town */
4731 #ifdef JP
4732                 fprintf(fff, "  [ ²æ¤¬²È¤Î¥¢¥¤¥Æ¥à ]\n");
4733 #else
4734                 fprintf(fff, "  [Home Inventory]\n");
4735 #endif
4736                 x=1;
4737
4738                 /* Dump all available items */
4739                 for (i = 0; i < st_ptr->stock_num; i++)
4740                 {
4741                         if ((i % 12) == 0)
4742 #ifdef JP
4743                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4744 #else
4745                                 fprintf(fff, "\n ( page %d )\n", x++);
4746 #endif
4747                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4748                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4749                 }
4750
4751                 /* Add an empty line */
4752                 fprintf(fff, "\n\n");
4753         }
4754
4755
4756         /* Print all homes in the different towns */
4757         st_ptr = &town[1].store[STORE_MUSEUM];
4758
4759         /* Home -- if anything there */
4760         if (st_ptr->stock_num)
4761         {
4762                 /* Header with name of the town */
4763 #ifdef JP
4764                 fprintf(fff, "  [ Çîʪ´Û¤Î¥¢¥¤¥Æ¥à ]\n");
4765 #else
4766                 fprintf(fff, "  [Museum]\n");
4767 #endif
4768                 x=1;
4769
4770                 /* Dump all available items */
4771                 for (i = 0; i < st_ptr->stock_num; i++)
4772                 {
4773 #ifdef JP
4774                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4775                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4776                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4777 #else
4778                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4779                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4780                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4781 #endif
4782
4783                 }
4784
4785                 /* Add an empty line */
4786                 fprintf(fff, "\n\n");
4787         }
4788
4789 #ifdef JP
4790         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4791 #else
4792         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
4793 #endif
4794
4795         return 0;
4796 }
4797
4798 /*
4799  * Hack -- Dump a character description file
4800  *
4801  * XXX XXX XXX Allow the "full" flag to dump additional info,
4802  * and trigger its usage from various places in the code.
4803  */
4804 errr file_character(cptr name, bool full)
4805 {
4806         int             fd = -1;
4807         FILE            *fff = NULL;
4808         char            buf[1024];
4809
4810         /* Drop priv's */
4811         safe_setuid_drop();
4812
4813         /* Build the filename */
4814         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4815
4816         /* File type is "TEXT" */
4817         FILE_TYPE(FILE_TYPE_TEXT);
4818
4819         /* Check for existing file */
4820         fd = fd_open(buf, O_RDONLY);
4821
4822         /* Existing file */
4823         if (fd >= 0)
4824         {
4825                 char out_val[160];
4826
4827                 /* Close the file */
4828                 (void)fd_close(fd);
4829
4830                 /* Build query */
4831 #ifdef JP
4832                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
4833 #else
4834                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4835 #endif
4836
4837
4838                 /* Ask */
4839                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
4840         }
4841
4842         /* Open the non-existing file */
4843         if (fd < 0) fff = my_fopen(buf, "w");
4844
4845         /* Invalid file */
4846         if (!fff)
4847         {
4848                 /* Message */
4849 #ifdef JP
4850                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
4851 #else
4852                 prt("Character dump failed!", 0, 0);
4853 #endif
4854
4855                 (void)inkey();
4856
4857                 /* Error */
4858                 return (-1);
4859         }
4860
4861         (void)make_character_dump(fff);
4862
4863         /* Close it */
4864         my_fclose(fff);
4865
4866         /* Grab priv's */
4867         safe_setuid_grab();
4868
4869         /* Message */
4870 #ifdef JP
4871 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4872 #else
4873         msg_print("Character dump successful.");
4874 #endif
4875
4876         msg_print(NULL);
4877
4878         /* Success */
4879         return (0);
4880 }
4881
4882
4883 /*
4884  * Recursive file perusal.
4885  *
4886  * Return FALSE on 'Q', otherwise TRUE.
4887  *
4888  * Process various special text in the input file, including
4889  * the "menu" structures used by the "help file" system.
4890  *
4891  * XXX XXX XXX Consider using a temporary file.
4892  *
4893  * XXX XXX XXX Allow the user to "save" the current file.
4894  */
4895 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4896 {
4897         int i, n, k;
4898
4899         /* Number of "real" lines passed by */
4900         int next = 0;
4901
4902         /* Number of "real" lines in the file */
4903         int size = 0;
4904
4905         /* Backup value for "line" */
4906         int back = 0;
4907
4908         /* Color of the next line */
4909         byte color = TERM_WHITE;
4910
4911         /* Loop counter */
4912         int cnt;
4913
4914         /* This screen has sub-screens */
4915         bool menu = FALSE;
4916
4917         /* Current help file */
4918         FILE *fff = NULL;
4919
4920         /* Find this string (if any) */
4921         cptr find = NULL;
4922
4923         /* Jump to this tag */
4924         cptr tag = NULL;
4925
4926         /* Hold a string to find */
4927         char finder[81];
4928
4929         /* Hold a string to show */
4930         char shower[81];
4931
4932         /* Filename */
4933         char filename[1024];
4934
4935         /* Describe this thing */
4936         char caption[128];
4937
4938         /* Path buffer */
4939         char path[1024];
4940
4941         /* General buffer */
4942         char buf[1024];
4943
4944         /* Lower case version of the buffer, for searching */
4945         char lc_buf[1024];
4946
4947         /* Aux pointer for making lc_buf (and find!) lowercase */
4948         cptr lc_buf_ptr;
4949
4950         /* Sub-menu information */
4951         char hook[68][32];
4952
4953         bool reverse = (line < 0);
4954
4955         int wid, hgt, rows;
4956
4957         Term_get_size(&wid, &hgt);
4958         rows = hgt - 4;
4959
4960         /* Wipe finder */
4961         strcpy(finder, "");
4962
4963         /* Wipe shower */
4964         strcpy(shower, "");
4965
4966         /* Wipe caption */
4967         strcpy(caption, "");
4968
4969         /* Wipe the hooks */
4970         for (i = 0; i < 68; i++)
4971         {
4972                 hook[i][0] = '\0';
4973         }
4974
4975         /* Copy the filename */
4976         strcpy(filename, name);
4977
4978         n = strlen(filename);
4979
4980         /* Extract the tag from the filename */
4981         for (i = 0; i < n; i++)
4982         {
4983                 if (filename[i] == '#')
4984                 {
4985                         filename[i] = '\0';
4986                         tag = filename + i + 1;
4987                         break;
4988                 }
4989         }
4990
4991         /* Redirect the name */
4992         name = filename;
4993
4994         /* Hack XXX XXX XXX */
4995         if (what)
4996         {
4997                 /* Caption */
4998                 strcpy(caption, what);
4999
5000                 /* Access the "file" */
5001                 strcpy(path, name);
5002
5003                 /* Open */
5004                 fff = my_fopen(path, "r");
5005         }
5006
5007         /* Look in "help" */
5008         if (!fff)
5009         {
5010                 /* Caption */
5011 #ifdef JP
5012 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5013 #else
5014                 sprintf(caption, "Help file '%s'", name);
5015 #endif
5016
5017
5018                 /* Build the filename */
5019                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5020
5021                 /* Open the file */
5022                 fff = my_fopen(path, "r");
5023         }
5024
5025         /* Look in "info" */
5026         if (!fff)
5027         {
5028                 /* Caption */
5029 #ifdef JP
5030 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5031 #else
5032                 sprintf(caption, "Info file '%s'", name);
5033 #endif
5034
5035
5036                 /* Build the filename */
5037                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5038
5039                 /* Open the file */
5040                 fff = my_fopen(path, "r");
5041         }
5042
5043         /* Look in "info" */
5044         if (!fff)
5045         {
5046                 /* Build the filename */
5047                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5048
5049                 for (i = 0; path[i]; i++)
5050                         if ('\\' == path[i])
5051                                 path[i] = PATH_SEP[0];
5052
5053                 /* Caption */
5054 #ifdef JP
5055 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5056 #else
5057                 sprintf(caption, "Info file '%s'", name);
5058 #endif
5059
5060                 /* Open the file */
5061                 fff = my_fopen(path, "r");
5062         }
5063
5064         /* Oops */
5065         if (!fff)
5066         {
5067                 /* Message */
5068 #ifdef JP
5069 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5070 #else
5071                 msg_format("Cannot open '%s'.", name);
5072 #endif
5073
5074                 msg_print(NULL);
5075
5076                 /* Oops */
5077                 return (TRUE);
5078         }
5079
5080
5081         /* Pre-Parse the file */
5082         while (TRUE)
5083         {
5084                 char *str;
5085
5086                 /* Read a line or stop */
5087                 if (my_fgets(fff, buf, sizeof(buf))) break;
5088
5089                 /* Get a color */
5090                 if (prefix(buf, "#####")) str = &buf[6];
5091                 else str = buf;
5092
5093                 /* XXX Parse "menu" items */
5094                 if (prefix(str, "***** "))
5095                 {
5096                         /* Notice "menu" requests */
5097                         if ((str[6] == '[') && isalpha(str[7]))
5098                         {
5099                                 /* This is a menu file */
5100                                 menu = TRUE;
5101
5102                                 /* Extract the menu item */
5103                                 k = str[7] - 'A';
5104
5105                                 if ((str[8] == ']') && (str[9] == ' '))
5106                                 {
5107                                         /* Extract the menu item */
5108                                         strncpy(hook[k], str + 10, 31);
5109
5110                                         /* Make sure it's null-terminated */
5111                                         hook[k][31] = '\0';
5112                                 }
5113                         }
5114                         /* Notice "tag" requests */
5115                         else if (str[6] == '<')
5116                         {
5117                                 str[strlen(str) - 1] = '\0';
5118                                 if (tag && streq(str + 7, tag)) line = next;
5119                         }
5120
5121                         /* Skip this */
5122                         continue;
5123                 }
5124
5125                 /* Count the "real" lines */
5126                 next++;
5127         }
5128
5129         /* Save the number of "real" lines */
5130         size = next;
5131
5132         /* start from bottom when reverse mode */
5133         if (line == -1) line = ((size-1)/rows)*rows;
5134
5135         /* Display the file */
5136         while (TRUE)
5137         {
5138                 /* Clear screen */
5139                 Term_clear();
5140
5141                 /* Restart when necessary */
5142                 if (line >= size - rows) line = size - rows;
5143                 if (line < 0) line = 0;
5144
5145                 /* Re-open the file if needed */
5146                 if (next > line)
5147                 {
5148                         /* Close it */
5149                         my_fclose(fff);
5150
5151                         /* Hack -- Re-Open the file */
5152                         fff = my_fopen(path, "r");
5153
5154                         /* Oops */
5155                         if (!fff) return (FALSE);
5156
5157                         /* File has been restarted */
5158                         next = 0;
5159                 }
5160
5161                 /* Goto the selected line */
5162                 while (next < line)
5163                 {
5164                         /* Get a line */
5165                         if (my_fgets(fff, buf, sizeof(buf))) break;
5166
5167                         /* Skip tags/links */
5168                         if (prefix(buf, "***** ")) continue;
5169
5170                         /* Count the lines */
5171                         next++;
5172                 }
5173
5174                 /* Dump the next 20, or rows, lines of the file */
5175                 for (i = 0; i < rows; )
5176                 {
5177                         int print_x, x;
5178                         cptr str;
5179
5180                         /* Hack -- track the "first" line */
5181                         if (!i) line = next;
5182
5183                         /* Get a line of the file or stop */
5184                         if (my_fgets(fff, buf, sizeof(buf))) break;
5185
5186                         /* Hack -- skip "special" lines */
5187                         if (prefix(buf, "***** ")) continue;
5188
5189                         /* Get a color */
5190                         if (prefix(buf, "#####"))
5191                         {
5192                                 color = color_char_to_attr(buf[5]);
5193                                 str = &buf[6];
5194                         }
5195                         else
5196                         {
5197                                 color = TERM_WHITE;
5198                                 str = buf;
5199                         }
5200
5201                         /* Count the "real" lines */
5202                         next++;
5203
5204                         /* Make a lower case version of str for searching */
5205                         strcpy(lc_buf, str);
5206
5207                         for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5208                         {
5209 #ifdef JP
5210                                 if (iskanji(*lc_buf_ptr))
5211                                         lc_buf_ptr++;
5212                                 else
5213 #endif
5214                                         lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5215                         }
5216
5217                         /* Hack -- keep searching */
5218                         if (find && !i && !strstr(lc_buf, find)) continue;
5219
5220                         /* Hack -- stop searching */
5221                         find = NULL;
5222
5223                         /* Dump the line */
5224                         x = 0;
5225                         print_x = 0;
5226                         while (str[x])
5227                         {
5228                                 /* Color ? */
5229                                 if (prefix(str + x, "[[[[["))
5230                                 {
5231                                         byte c = color_char_to_attr(str[x + 5]);
5232                                         x += 6;
5233
5234                                         /* Ok print the link name */
5235                                         while (str[x] != ']')
5236                                         {
5237                                                 Term_putch(print_x, i + 2, c, str[x]);
5238                                                 x++;
5239                                                 print_x++;
5240                                         }
5241                                 }
5242                                 else
5243                                 {
5244                                         Term_putch(print_x, i + 2, color, str[x]);
5245                                         print_x++;
5246                                 }
5247
5248                                 x++;
5249                         }
5250
5251                         /* Hilite "shower" */
5252                         if (shower[0])
5253                         {
5254                                 cptr s2 = lc_buf;
5255
5256                                 /* Display matches */
5257                                 while ((s2 = strstr(s2, shower)) != NULL)
5258                                 {
5259                                         int len = strlen(shower);
5260
5261                                         /* Display the match */
5262                                         Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5263
5264                                         /* Advance */
5265                                         s2 += len;
5266                                 }
5267                         }
5268
5269                         /* Count the printed lines */
5270                         i++;
5271                 }
5272
5273                 /* Hack -- failed search */
5274                 if (find)
5275                 {
5276                         bell();
5277                         line = back;
5278                         find = NULL;
5279                         continue;
5280                 }
5281
5282
5283                 /* Show a general "title" */
5284                 if (show_version)
5285                 {
5286                         prt(format(
5287 #ifdef JP
5288                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5289 #else
5290                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5291 #endif
5292
5293                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5294                            caption, line, size), 0, 0);
5295                 }
5296                 else
5297                 {
5298                         prt(format(
5299 #ifdef JP
5300                                 "[%s, %d/%d]",
5301 #else
5302                                 "[%s, Line %d/%d]",
5303 #endif
5304                                 caption, line, size), 0, 0);
5305                 }
5306
5307                 /* Prompt -- small files */
5308                 if (size <= rows)
5309                 {
5310                         /* Wait for it */
5311 #ifdef JP
5312 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5313 #else
5314                         prt("[Press ESC to exit.]", hgt - 1, 0);
5315 #endif
5316
5317                 }
5318
5319                 /* Prompt -- large files */
5320                 else
5321                 {
5322 #ifdef JP
5323                         if(reverse)
5324                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5325                         else
5326                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5327 #else
5328                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5329 #endif
5330                 }
5331
5332                 /* Get a keypress */
5333                 k = inkey();
5334
5335                 /* Hack -- return to last screen */
5336                 if (k == '<') break;
5337
5338                 /* Show the help for the help */
5339                 if (k == '?')
5340                 {
5341                         /* Hack - prevent silly recursion */
5342 #ifdef JP
5343                         if (strcmp(name, "jhelpinfo.txt") != 0)
5344                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5345 #else
5346                         if (strcmp(name, "helpinfo.txt") != 0)
5347                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5348 #endif
5349                 }
5350
5351                 /* Hack -- try showing */
5352                 if (k == '=')
5353                 {
5354                         /* Get "shower" */
5355 #ifdef JP
5356 prt("¶¯Ä´: ", hgt - 1, 0);
5357 #else
5358                         prt("Show: ", hgt - 1, 0);
5359 #endif
5360
5361                         (void)askfor_aux(shower, 80);
5362                 }
5363
5364                 /* Hack -- try finding */
5365                 if (k == '/')
5366                 {
5367                         /* Get "finder" */
5368 #ifdef JP
5369 prt("¸¡º÷: ", hgt - 1, 0);
5370 #else
5371                         prt("Find: ", hgt - 1, 0);
5372 #endif
5373
5374
5375                         if (askfor_aux(finder, 80))
5376                         {
5377                                 /* Find it */
5378                                 find = finder;
5379                                 back = line;
5380                                 line = line + 1;
5381
5382                                 /* Make finder lowercase */
5383                                 for (cnt = 0; finder[cnt] != 0; cnt++)
5384                                 {
5385 #ifdef JP
5386                                         if (iskanji(finder[cnt]))
5387                                                 cnt++;
5388                                         else
5389 #endif
5390                                                 finder[cnt] = tolower(finder[cnt]);
5391                                 }
5392
5393                                 /* Show it */
5394                                 strcpy(shower, finder);
5395                         }
5396                 }
5397
5398                 /* Hack -- go to a specific line */
5399                 if (k == '#')
5400                 {
5401                         char tmp[81];
5402 #ifdef JP
5403 prt("¹Ô: ", hgt - 1, 0);
5404 #else
5405                         prt("Goto Line: ", hgt - 1, 0);
5406 #endif
5407
5408                         strcpy(tmp, "0");
5409
5410                         if (askfor_aux(tmp, 80))
5411                         {
5412                                 line = atoi(tmp);
5413                         }
5414                 }
5415
5416                 /* Hack -- go to a specific file */
5417                 if (k == '%')
5418                 {
5419                         char tmp[81];
5420 #ifdef JP
5421 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5422 strcpy(tmp, "jhelp.hlp");
5423 #else
5424                         prt("Goto File: ", hgt - 1, 0);
5425                         strcpy(tmp, "help.hlp");
5426 #endif
5427
5428
5429                         if (askfor_aux(tmp, 80))
5430                         {
5431                                 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5432                         }
5433                 }
5434
5435                 /* Allow backing up */
5436                 if (k == '-')
5437                 {
5438                         line = line + (reverse ? rows : -rows);
5439                         if (line < 0) line = 0;
5440                 }
5441
5442                 /* Advance a single line */
5443                 if ((k == '\n') || (k == '\r'))
5444                 {
5445                         line = line + (reverse ? -1 : 1);
5446                         if (line < 0) line = 0;
5447                 }
5448
5449
5450                 /* Move up / down */
5451                 if (k == '8')
5452                 {
5453                         line--;
5454                         if (line < 0) line = 0;
5455                 }
5456
5457                 if (k == '2') line++;
5458
5459                 /* Advance one page */
5460                 if (k == ' ')
5461                 {
5462                         line = line + (reverse ? -rows : rows);
5463                         if (line < 0) line = ((size-1)/rows)*rows;
5464                 }
5465
5466                 /* Recurse on numbers */
5467                 if (menu)
5468                 {
5469                         int key = -1;
5470
5471                         if (isalpha(k))
5472                                 key = k - 'A';
5473
5474                         if ((key > -1) && hook[key][0])
5475                         {
5476                                 /* Recurse on that file */
5477                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5478                                         k = 'q';
5479                         }
5480                 }
5481
5482                 /* Hack, dump to file */
5483                 if (k == '|')
5484                 {
5485                         FILE *ffp;
5486                         char buff[1024];
5487                         char xtmp[82];
5488
5489                         strcpy (xtmp, "");
5490
5491 #ifdef JP
5492                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5493 #else
5494                         if (!get_string("File name: ", xtmp, 80))
5495 #endif
5496                         {
5497                                 continue;
5498                         }
5499  
5500                         /* Close it */
5501                         my_fclose(fff);
5502
5503                         /* Drop priv's */
5504                         safe_setuid_drop();
5505
5506                         /* Build the filename */
5507                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5508
5509                         /* Hack -- Re-Open the file */
5510                         fff = my_fopen(path, "r");
5511
5512                         ffp = my_fopen(buff, "w");
5513
5514                         /* Oops */
5515                         if (!(fff && ffp))
5516                         {
5517 #ifdef JP
5518 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5519 #else
5520                                 msg_print("Failed to open file.");
5521 #endif
5522
5523                                 k = ESCAPE;
5524                                 break;
5525                         }
5526
5527                         sprintf(xtmp, "%s: %s", player_name, what);
5528                         my_fputs(ffp, xtmp, 80);
5529                         my_fputs(ffp, "\n", 80);
5530
5531                         while (!my_fgets(fff, buff, sizeof(buff)))
5532                                 my_fputs(ffp, buff, 80);
5533
5534                         /* Close it */
5535                         my_fclose(fff);
5536                         my_fclose(ffp);
5537
5538                         /* Grab priv's */
5539                         safe_setuid_grab();
5540
5541                         /* Hack -- Re-Open the file */
5542                         fff = my_fopen(path, "r");
5543                 }
5544
5545                 /* Exit on escape */
5546                 if (k == ESCAPE) break;
5547                 if (k == 'q') break;
5548         }
5549
5550         /* Close the file */
5551         my_fclose(fff);
5552
5553         /* Escape */
5554         if (k == 'q') return (FALSE);
5555
5556         /* Normal return */
5557         return (TRUE);
5558 }
5559
5560
5561 /*
5562  * Peruse the On-Line-Help
5563  */
5564 void do_cmd_help(void)
5565 {
5566         /* Save screen */
5567         screen_save();
5568
5569         /* Peruse the main help file */
5570 #ifdef JP
5571 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5572 #else
5573         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5574 #endif
5575
5576
5577         /* Load screen */
5578         screen_load();
5579 }
5580
5581
5582 /*
5583  * Process the player name.
5584  * Extract a clean "base name".
5585  * Build the savefile name if needed.
5586  */
5587 void process_player_name(bool sf)
5588 {
5589         int i, k = 0;
5590
5591
5592         /* Cannot be too long */
5593 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5594 #ifdef MSDOS
5595         if (strlen(player_name) > 8)
5596 #else
5597         if (strlen(player_name) > 15)
5598 #endif
5599         {
5600                 /* Name too long */
5601 #ifdef JP
5602 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5603 #else
5604                 quit_fmt("The name '%s' is too long!", player_name);
5605 #endif
5606
5607         }
5608 #endif
5609
5610         /* Cannot contain "icky" characters */
5611         for (i = 0; player_name[i]; i++)
5612         {
5613                 /* No control characters */
5614 #ifdef JP
5615                 if (iskanji(player_name[i])){i++;continue;}
5616                 if (iscntrl( (unsigned char)player_name[i]))
5617 #else
5618                 if (iscntrl(player_name[i]))
5619 #endif
5620
5621                 {
5622                         /* Illegal characters */
5623 #ifdef JP
5624 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5625 #else
5626                         quit_fmt("The name '%s' contains control chars!", player_name);
5627 #endif
5628
5629                 }
5630         }
5631
5632
5633 #ifdef MACINTOSH
5634
5635         /* Extract "useful" letters */
5636         for (i = 0; player_name[i]; i++)
5637         {
5638 #ifdef JP
5639                 unsigned char c = player_name[i];
5640 #else
5641                 char c = player_name[i];
5642 #endif
5643
5644
5645                 /* Convert "dot" to "underscore" */
5646                 if (c == '.') c = '_';
5647
5648                 /* Accept all the letters */
5649                 player_base[k++] = c;
5650         }
5651
5652 #else
5653
5654         /* Extract "useful" letters */
5655         for (i = 0; player_name[i]; i++)
5656         {
5657 #ifdef JP
5658                 unsigned char c = player_name[i];
5659 #else
5660                 char c = player_name[i];
5661 #endif
5662
5663                 /* Accept some letters */
5664 #ifdef JP
5665                 if(iskanji(c)){
5666                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5667                   player_base[k++] = c;
5668                   i++;
5669                   player_base[k++] = player_name[i];
5670                 }
5671 #ifdef SJIS
5672                 else if (iskana(c)) player_base[k++] = c;
5673 #endif
5674                 else
5675 #endif
5676                 /* Convert path separator to underscore */
5677                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5678                         player_base[k++] = '_';
5679                         i += strlen(PATH_SEP);
5680                 }
5681 #ifdef MSDOS
5682                 /* Convert space, dot, and underscore to underscore */
5683                 else if (strchr(". _", c)) player_base[k++] = '_';
5684 #endif
5685                 else if (isprint(c)) player_base[k++] = c;
5686         }
5687
5688 #endif
5689
5690
5691 #if defined(MSDOS)
5692
5693         /* Hack -- max length */
5694         if (k > 8) k = 8;
5695
5696 #endif
5697
5698         /* Terminate */
5699         player_base[k] = '\0';
5700
5701         /* Require a "base" name */
5702         if (!player_base[0]) strcpy(player_base, "PLAYER");
5703
5704
5705 #ifdef SAVEFILE_MUTABLE
5706
5707         /* Accept */
5708         sf = TRUE;
5709
5710 #endif
5711         if (!savefile_base[0] && savefile[0])
5712         {
5713                 cptr s;
5714                 s = savefile;
5715                 while (1)
5716                 {
5717                         cptr t;
5718                         t = strstr(s, PATH_SEP);
5719                         if (!t)
5720                                 break;
5721                         s = t+1;
5722                 }
5723                 strcpy(savefile_base, s);
5724         }
5725
5726         if (!savefile_base[0] || !savefile[0])
5727                 sf = TRUE;
5728
5729         /* Change the savefile name */
5730         if (sf)
5731         {
5732                 char temp[128];
5733
5734                 strcpy(savefile_base, player_base);
5735
5736 #ifdef SAVEFILE_USE_UID
5737                 /* Rename the savefile, using the player_uid and player_base */
5738                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5739 #else
5740                 /* Rename the savefile, using the player_base */
5741                 (void)sprintf(temp, "%s", player_base);
5742 #endif
5743
5744 #ifdef VM
5745                 /* Hack -- support "flat directory" usage on VM/ESA */
5746                 (void)sprintf(temp, "%s.sv", player_base);
5747 #endif /* VM */
5748
5749                 /* Build the filename */
5750                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5751         }
5752 }
5753
5754
5755 /*
5756  * Gets a name for the character, reacting to name changes.
5757  *
5758  * Assumes that "display_player(0)" has just been called
5759  *
5760  * Perhaps we should NOT ask for a name (at "birth()") on
5761  * Unix machines?  XXX XXX
5762  *
5763  * What a horrible name for a global function.  XXX XXX XXX
5764  */
5765 void get_name(void)
5766 {
5767         char tmp[64];
5768
5769         /* Save the player name */
5770         strcpy(tmp, player_name);
5771
5772         /* Prompt for a new name */
5773 #ifdef JP
5774         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5775 #else
5776         if (get_string("Enter a name for your character: ", tmp, 15))
5777 #endif
5778         {
5779                 /* Use the name */
5780                 strcpy(player_name, tmp);
5781         }
5782         else if (0 == strlen(player_name))
5783         {
5784                 /* Use default name */
5785                 strcpy(player_name, "PLAYER");
5786         }
5787
5788         strcpy(tmp,ap_ptr->title);
5789 #ifdef JP
5790         if(ap_ptr->no == 1)
5791                 strcat(tmp,"¤Î");
5792 #else
5793         strcat(tmp, " ");
5794 #endif
5795         strcat(tmp,player_name);
5796
5797         /* Re-Draw the name (in light blue) */
5798         Term_erase(34, 1, 255);
5799         c_put_str(TERM_L_BLUE, tmp, 1, 34);
5800
5801         /* Erase the prompt, etc */
5802         clear_from(22);
5803 }
5804
5805
5806
5807 /*
5808  * Hack -- commit suicide
5809  */
5810 void do_cmd_suicide(void)
5811 {
5812         int i;
5813
5814         /* Flush input */
5815         flush();
5816
5817         /* Verify Retirement */
5818         if (p_ptr->total_winner)
5819         {
5820                 /* Verify */
5821 #ifdef JP
5822 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
5823 #else
5824                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
5825 #endif
5826
5827         }
5828
5829         /* Verify Suicide */
5830         else
5831         {
5832                 /* Verify */
5833 #ifdef JP
5834 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5835 #else
5836                 if (!get_check("Do you really want to commit suicide? ")) return;
5837 #endif
5838         }
5839
5840
5841         if (!p_ptr->noscore)
5842         {
5843                 /* Special Verification for suicide */
5844 #ifdef JP
5845 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5846 #else
5847                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5848 #endif
5849
5850                 flush();
5851                 i = inkey();
5852                 prt("", 0, 0);
5853                 if (i != '@') return;
5854         }
5855
5856         /* Stop playing */
5857         p_ptr->playing = FALSE;
5858
5859         /* Kill the player */
5860         p_ptr->is_dead = TRUE;
5861
5862         /* Leaving */
5863         p_ptr->leaving = TRUE;
5864
5865         if (!p_ptr->total_winner)
5866         {
5867 #ifdef JP
5868                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5869                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5870 #else
5871                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5872                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
5873 #endif
5874                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5875         }
5876
5877         /* Cause of death */
5878 #ifdef JP
5879 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
5880 #else
5881         (void)strcpy(p_ptr->died_from, "Quitting");
5882 #endif
5883
5884 }
5885
5886
5887
5888 /*
5889  * Save the game
5890  */
5891 void do_cmd_save_game(int is_autosave)
5892 {
5893         /* Autosaves do not disturb */
5894         if (is_autosave)
5895         {
5896 #ifdef JP
5897 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5898 #else
5899                 msg_print("Autosaving the game...");
5900 #endif
5901
5902         }
5903         else
5904         {
5905                 /* Disturb the player */
5906                 disturb(1, 0);
5907         }
5908
5909         /* Clear messages */
5910         msg_print(NULL);
5911
5912         /* Handle stuff */
5913         handle_stuff();
5914
5915         /* Message */
5916 #ifdef JP
5917 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5918 #else
5919         prt("Saving game...", 0, 0);
5920 #endif
5921
5922
5923         /* Refresh */
5924         Term_fresh();
5925
5926         /* The player is not dead */
5927 #ifdef JP
5928 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
5929 #else
5930         (void)strcpy(p_ptr->died_from, "(saved)");
5931 #endif
5932
5933
5934         /* Forbid suspend */
5935         signals_ignore_tstp();
5936
5937         /* Save the player */
5938         if (save_player())
5939         {
5940 #ifdef JP
5941 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
5942 #else
5943                 prt("Saving game... done.", 0, 0);
5944 #endif
5945
5946         }
5947
5948         /* Save failed (oops) */
5949         else
5950         {
5951 #ifdef JP
5952 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
5953 #else
5954                 prt("Saving game... failed!", 0, 0);
5955 #endif
5956
5957         }
5958
5959         /* Allow suspend again */
5960         signals_handle_tstp();
5961
5962         /* Refresh */
5963         Term_fresh();
5964
5965         /* Note that the player is not dead */
5966 #ifdef JP
5967 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
5968 #else
5969         (void)strcpy(p_ptr->died_from, "(alive and well)");
5970 #endif
5971
5972 }
5973
5974
5975 /*
5976  * Save the game and exit
5977  */
5978 void do_cmd_save_and_exit(void)
5979 {
5980         p_ptr->playing = FALSE;
5981
5982         /* Leaving */
5983         p_ptr->leaving = TRUE;
5984 #ifdef JP
5985         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
5986 #else
5987         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
5988 #endif
5989 }
5990
5991
5992 /*
5993  * Hack -- Calculates the total number of points earned         -JWT-
5994  */
5995 long total_points(void)
5996 {
5997         int i, mult = 100;
5998         s16b max_dl = 0;
5999         u32b point, point_h, point_l;
6000         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6001
6002         if (!preserve_mode) mult += 10;
6003         if (!autoroller) mult += 10;
6004         if (!smart_learn) mult -= 20;
6005         if (smart_cheat) mult += 30;
6006         if (ironman_shops) mult += 50;
6007         if (ironman_small_levels) mult += 10;
6008         if (ironman_empty_levels) mult += 20;
6009         if (!powerup_home) mult += 50;
6010         if (ironman_rooms) mult += 100;
6011         if (ironman_nightmare) mult += 100;
6012
6013         if (mult < 5) mult = 5;
6014
6015         for (i = 0; i < max_d_idx; i++)
6016                 if(max_dlv[i] > max_dl)
6017                         max_dl = max_dlv[i];
6018
6019         point_l = (p_ptr->max_exp + (100 * max_dl));
6020         point_h = point_l / 0x10000L;
6021         point_l = point_l % 0x10000L;
6022         point_h *= mult;
6023         point_l *= mult;
6024         point_h += point_l / 0x10000L;
6025         point_l %= 0x10000L;
6026
6027         point_l += ((point_h % 100) << 16);
6028         point_h /= 100;
6029         point_l /= 100;
6030
6031         point = (point_h << 16) + (point_l);
6032         if (p_ptr->arena_number < 99)
6033                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6034
6035         if (ironman_downward) point *= 2;
6036         if (p_ptr->pclass == CLASS_BERSERKER)
6037         {
6038                 if ((p_ptr->prace == RACE_SPECTRE) || (p_ptr->prace == RACE_AMBERITE))
6039                         point = point / 5;
6040         }
6041
6042         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6043         {
6044                 point = 1;
6045                 if (p_ptr->total_winner) point = 2;
6046         }
6047         if (easy_band) point = (0 - point);
6048
6049         return point;
6050 }
6051
6052
6053
6054 /*
6055  * Centers a string within a 31 character string                -JWT-
6056  */
6057 static void center_string(char *buf, cptr str)
6058 {
6059         int i, j;
6060
6061         /* Total length */
6062         i = strlen(str);
6063
6064         /* Necessary border */
6065         j = 15 - i / 2;
6066
6067         /* Mega-Hack */
6068         (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6069 }
6070
6071
6072 #if 0
6073 /*
6074  * Save a "bones" file for a dead character
6075  *
6076  * Note that we will not use these files until Angband 2.8.0, and
6077  * then we will only use the name and level on which death occured.
6078  *
6079  * Should probably attempt some form of locking...
6080  */
6081 static void make_bones(void)
6082 {
6083         FILE                *fp;
6084
6085         char                str[1024];
6086
6087
6088         /* Ignore wizards and borgs */
6089         if (!(p_ptr->noscore & 0x00FF))
6090         {
6091                 /* Ignore people who die in town */
6092                 if (dun_level)
6093                 {
6094                         char tmp[128];
6095
6096                         /* XXX XXX XXX "Bones" name */
6097                         sprintf(tmp, "bone.%03d", dun_level);
6098
6099                         /* Build the filename */
6100                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6101
6102                         /* Attempt to open the bones file */
6103                         fp = my_fopen(str, "r");
6104
6105                         /* Close it right away */
6106                         if (fp) my_fclose(fp);
6107
6108                         /* Do not over-write a previous ghost */
6109                         if (fp) return;
6110
6111                         /* File type is "TEXT" */
6112                         FILE_TYPE(FILE_TYPE_TEXT);
6113
6114                         /* Try to write a new "Bones File" */
6115                         fp = my_fopen(str, "w");
6116
6117                         /* Not allowed to write it?  Weird. */
6118                         if (!fp) return;
6119
6120                         /* Save the info */
6121                         fprintf(fp, "%s\n", player_name);
6122                         fprintf(fp, "%d\n", p_ptr->mhp);
6123                         fprintf(fp, "%d\n", p_ptr->prace);
6124                         fprintf(fp, "%d\n", p_ptr->pclass);
6125
6126                         /* Close and save the Bones file */
6127                         my_fclose(fp);
6128                 }
6129         }
6130 }
6131 #endif
6132
6133
6134 /*
6135  * Redefinable "print_tombstone" action
6136  */
6137 bool (*tombstone_aux)(void) = NULL;
6138
6139
6140 /*
6141  * Display a "tomb-stone"
6142  */
6143 static void print_tomb(void)
6144 {
6145         bool done = FALSE;
6146
6147         /* Do we use a special tombstone ? */
6148         if (tombstone_aux)
6149         {
6150                 /* Use tombstone hook */
6151                 done = (*tombstone_aux)();
6152         }
6153
6154         /* Print the text-tombstone */
6155         if (!done)
6156         {
6157                 cptr    p;
6158
6159                 char    tmp[160];
6160
6161                 char    buf[1024];
6162 #ifndef JP
6163                 char    dummy[80];
6164 #endif
6165
6166                 FILE        *fp;
6167
6168                 time_t  ct = time((time_t)0);
6169
6170
6171                 /* Clear screen */
6172                 Term_clear();
6173
6174                 /* Build the filename */
6175 #ifdef JP
6176                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6177 #else
6178                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6179 #endif
6180
6181
6182                 /* Open the News file */
6183                 fp = my_fopen(buf, "r");
6184
6185                 /* Dump */
6186                 if (fp)
6187                 {
6188                         int i = 0;
6189
6190                         /* Dump the file to the screen */
6191                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6192                         {
6193                                 /* Display and advance */
6194                                 put_str(buf, i++, 0);
6195                         }
6196
6197                         /* Close */
6198                         my_fclose(fp);
6199                 }
6200
6201
6202                 /* King or Queen */
6203                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6204                 {
6205 #ifdef JP
6206                 /* ±ÑÆüÀÚ¤êÂؤ¨ */
6207                   p= "°ÎÂç¤Ê¤ë¼Ô";
6208 #else
6209                         p = "Magnificent";
6210 #endif
6211
6212                 }
6213
6214                 /* Normal */
6215                 else
6216                 {
6217                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6218                 }
6219
6220                 center_string(buf, player_name);
6221                 put_str(buf, 6, 11);
6222
6223 #ifndef JP
6224                 center_string(buf, "the");
6225                 put_str(buf, 7, 11);
6226 #endif
6227
6228                 center_string(buf, p);
6229                 put_str(buf, 8, 11);
6230
6231
6232                 center_string(buf, cp_ptr->title);
6233
6234                 put_str(buf, 10, 11);
6235
6236 #ifdef JP
6237 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6238 #else
6239                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6240 #endif
6241
6242                 center_string(buf, tmp);
6243                 put_str(buf, 11, 11);
6244
6245 #ifdef JP
6246 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6247 #else
6248                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6249 #endif
6250
6251                 center_string(buf, tmp);
6252                 put_str(buf, 12, 11);
6253
6254 #ifdef JP
6255 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6256 #else
6257                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6258 #endif
6259
6260                 center_string(buf, tmp);
6261                 put_str(buf, 13, 11);
6262
6263 #ifdef JP
6264         /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6265         if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6266         {
6267                 strcpy(tmp, "<¼«»¦>");
6268         }
6269         else
6270         {
6271                 if (streq(p_ptr->died_from, "ripe"))
6272                 {
6273                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6274                 }
6275                 else if (streq(p_ptr->died_from, "Seppuku"))
6276                 {
6277                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6278                 }
6279                 else
6280                 {
6281                         strcpy(tmp, p_ptr->died_from);
6282                 }
6283         }
6284         center_string(buf, tmp);
6285         put_str(buf, 14, 11);
6286
6287         if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6288         {
6289                 if( dun_level == 0 )
6290                 {
6291                         cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6292                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6293                         {
6294                                 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6295                         }
6296                         else
6297                         {
6298                                 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6299                         }
6300                 }
6301                 else
6302                 {
6303                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6304                         {
6305                                 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6306                         }
6307                         else
6308                         {
6309                                 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6310                         }
6311                 }
6312                 center_string(buf, tmp);
6313                 put_str(buf, 15, 11);
6314         }
6315 #else
6316                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6317                 center_string(buf, tmp);
6318                 put_str(buf, 14, 11);
6319
6320
6321                 if (strlen(p_ptr->died_from) > 24)
6322                 {
6323                         strncpy(dummy, p_ptr->died_from, 24);
6324                         dummy[24] = '\0';
6325                         (void)sprintf(tmp, "by %s.", dummy);
6326                 }
6327                 else
6328                         (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6329
6330                 center_string(buf, tmp);
6331                 put_str(buf, 15, 11);
6332 #endif
6333
6334
6335
6336                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6337                 center_string(buf, tmp);
6338                 put_str(buf, 17, 11);
6339
6340 #ifdef JP
6341 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6342 #else
6343                 msg_format("Goodbye, %s!", player_name);
6344 #endif
6345
6346         }
6347 }
6348
6349
6350 /*
6351  * Display some character info
6352  */
6353 static void show_info(void)
6354 {
6355         int             i, j, k, l;
6356         object_type             *o_ptr;
6357         store_type              *st_ptr;
6358
6359         /* Hack -- Know everything in the inven/equip */
6360         for (i = 0; i < INVEN_TOTAL; i++)
6361         {
6362                 o_ptr = &inventory[i];
6363
6364                 /* Skip non-objects */
6365                 if (!o_ptr->k_idx) continue;
6366
6367                 /* Aware and Known */
6368                 object_aware(o_ptr);
6369                 object_known(o_ptr);
6370         }
6371
6372         for (i = 1; i < max_towns; i++)
6373         {
6374                 st_ptr = &town[i].store[STORE_HOME];
6375
6376                 /* Hack -- Know everything in the home */
6377                 for (j = 0; j < st_ptr->stock_num; j++)
6378                 {
6379                         o_ptr = &st_ptr->stock[j];
6380
6381                         /* Skip non-objects */
6382                         if (!o_ptr->k_idx) continue;
6383
6384                         /* Aware and Known */
6385                         object_aware(o_ptr);
6386                         object_known(o_ptr);
6387                 }
6388         }
6389
6390         /* Hack -- Recalculate bonuses */
6391         p_ptr->update |= (PU_BONUS);
6392
6393         /* Handle stuff */
6394         handle_stuff();
6395
6396         /* Flush all input keys */
6397         flush();
6398
6399         /* Flush messages */
6400         msg_print(NULL);
6401
6402
6403         /* Describe options */
6404 #ifdef JP
6405 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6406 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6407 #else
6408         prt("You may now dump a character record to one or more files.", 21, 0);
6409         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6410 #endif
6411
6412
6413         /* Dump character records as requested */
6414         while (TRUE)
6415         {
6416                 char out_val[160];
6417
6418                 /* Prompt */
6419 #ifdef JP
6420 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6421 #else
6422                 put_str("Filename: ", 23, 0);
6423 #endif
6424
6425
6426                 /* Default */
6427                 strcpy(out_val, "");
6428
6429                 /* Ask for filename (or abort) */
6430                 if (!askfor_aux(out_val, 60)) return;
6431
6432                 /* Return means "show on screen" */
6433                 if (!out_val[0]) break;
6434
6435                 /* Save screen */
6436                 screen_save();
6437
6438                 /* Dump a character file */
6439                 (void)file_character(out_val, TRUE);
6440
6441                 /* Load screen */
6442                 screen_load();
6443         }
6444
6445         update_playtime();
6446
6447         /* Display player */
6448         display_player(0);
6449
6450         /* Prompt for inventory */
6451 #ifdef JP
6452 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6453 #else
6454         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6455 #endif
6456
6457
6458         /* Allow abort at this point */
6459         if (inkey() == ESCAPE) return;
6460
6461
6462         /* Show equipment and inventory */
6463
6464         /* Equipment -- if any */
6465         if (equip_cnt)
6466         {
6467                 Term_clear();
6468                 item_tester_full = TRUE;
6469                 (void)show_equip(0);
6470 #ifdef JP
6471 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6472 #else
6473                 prt("You are using: -more-", 0, 0);
6474 #endif
6475
6476                 if (inkey() == ESCAPE) return;
6477         }
6478
6479         /* Inventory -- if any */
6480         if (inven_cnt)
6481         {
6482                 Term_clear();
6483                 item_tester_full = TRUE;
6484                 (void)show_inven(0);
6485 #ifdef JP
6486 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6487 #else
6488                 prt("You are carrying: -more-", 0, 0);
6489 #endif
6490
6491                 if (inkey() == ESCAPE) return;
6492         }
6493
6494         /* Homes in the different towns */
6495         for (l = 1; l < max_towns; l++)
6496         {
6497                 st_ptr = &town[l].store[STORE_HOME];
6498
6499                 /* Home -- if anything there */
6500                 if (st_ptr->stock_num)
6501                 {
6502                         /* Display contents of the home */
6503                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6504                         {
6505                                 /* Clear screen */
6506                                 Term_clear();
6507
6508                                 /* Show 12 items */
6509                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6510                                 {
6511                                         char o_name[MAX_NLEN];
6512                                         char tmp_val[80];
6513
6514                                         /* Acquire item */
6515                                         o_ptr = &st_ptr->stock[i];
6516
6517                                         /* Print header, clear line */
6518                                         sprintf(tmp_val, "%c) ", I2A(j));
6519                                         prt(tmp_val, j+2, 4);
6520
6521                                         /* Display object description */
6522                                         object_desc(o_name, o_ptr, TRUE, 3);
6523                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6524                                 }
6525
6526                                 /* Caption */
6527 #ifdef JP
6528 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6529 #else
6530                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6531 #endif
6532
6533
6534                                 /* Wait for it */
6535                                 if (inkey() == ESCAPE) return;
6536                         }
6537                 }
6538         }
6539 }
6540
6541
6542 static bool check_score(void)
6543 {
6544         /* Clear screen */
6545         Term_clear();
6546
6547         /* No score file */
6548         if (highscore_fd < 0)
6549         {
6550 #ifdef JP
6551 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
6552 #else
6553                 msg_print("Score file unavailable.");
6554 #endif
6555
6556                 msg_print(NULL);
6557                 return FALSE;
6558         }
6559
6560 #ifndef SCORE_WIZARDS
6561         /* Wizard-mode pre-empts scoring */
6562         if (p_ptr->noscore & 0x000F)
6563         {
6564 #ifdef JP
6565 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6566 #else
6567                 msg_print("Score not registered for wizards.");
6568 #endif
6569
6570                 msg_print(NULL);
6571                 return FALSE;
6572         }
6573 #endif
6574
6575 #ifndef SCORE_BORGS
6576         /* Borg-mode pre-empts scoring */
6577         if (p_ptr->noscore & 0x00F0)
6578         {
6579 #ifdef JP
6580 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6581 #else
6582                 msg_print("Score not registered for borgs.");
6583 #endif
6584
6585                 msg_print(NULL);
6586                 return FALSE;
6587         }
6588 #endif
6589
6590 #ifndef SCORE_CHEATERS
6591         /* Cheaters are not scored */
6592         if (p_ptr->noscore & 0xFF00)
6593         {
6594 #ifdef JP
6595 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6596 #else
6597                 msg_print("Score not registered for cheaters.");
6598 #endif
6599
6600                 msg_print(NULL);
6601                 return FALSE;
6602         }
6603 #endif
6604
6605         /* Interupted */
6606 #ifdef JP
6607 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6608 #else
6609         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6610 #endif
6611
6612         {
6613 #ifdef JP
6614 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6615 #else
6616                 msg_print("Score not registered due to interruption.");
6617 #endif
6618
6619                 msg_print(NULL);
6620                 return FALSE;
6621         }
6622
6623         /* Quitter */
6624 #ifdef JP
6625 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6626 #else
6627         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6628 #endif
6629
6630         {
6631 #ifdef JP
6632 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6633 #else
6634                 msg_print("Score not registered due to quitting.");
6635 #endif
6636
6637                 msg_print(NULL);
6638                 return FALSE;
6639         }
6640         return TRUE;
6641 }
6642
6643 /*
6644  * Close up the current game (player may or may not be dead)
6645  *
6646  * This function is called only from "main.c" and "signals.c".
6647  */
6648 void close_game(void)
6649 {
6650         char buf[1024];
6651         bool do_send = TRUE;
6652
6653 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6654
6655         /* Handle stuff */
6656         handle_stuff();
6657
6658         /* Flush the messages */
6659         msg_print(NULL);
6660
6661         /* Flush the input */
6662         flush();
6663
6664
6665         /* No suspending now */
6666         signals_ignore_tstp();
6667
6668
6669         /* Hack -- Character is now "icky" */
6670         character_icky = TRUE;
6671
6672
6673         /* Build the filename */
6674         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6675
6676         /* Open the high score file, for reading/writing */
6677         highscore_fd = fd_open(buf, O_RDWR);
6678
6679
6680         /* Handle death */
6681         if (p_ptr->is_dead)
6682         {
6683                 /* Handle retirement */
6684                 if (p_ptr->total_winner) kingly();
6685
6686                 /* Save memories */
6687 #ifdef JP
6688                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6689 #else
6690                 if (!cheat_save || get_check("Save death? "))
6691 #endif
6692                 {
6693
6694 #ifdef JP
6695 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6696 #else
6697                         if (!save_player()) msg_print("death save failed!");
6698 #endif
6699                 }
6700                 else do_send = FALSE;
6701
6702                 /* You are dead */
6703                 print_tomb();
6704
6705                 flush();
6706
6707                 /* Show more info */
6708                 show_info();
6709
6710                 /* Clear screen */
6711                 Term_clear();
6712
6713                 if (check_score())
6714                 {
6715                         if ((!send_world_score(do_send)))
6716                         {
6717 #ifdef JP
6718                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6719 #else
6720                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6721 #endif
6722                                 {
6723                                         p_ptr->wait_report_score = TRUE;
6724                                         p_ptr->is_dead = FALSE;
6725 #ifdef JP
6726                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6727 #else
6728                                         if (!save_player()) msg_print("death save failed!");
6729 #endif
6730                                 }
6731                         }
6732                         if (!p_ptr->wait_report_score)
6733                                 (void)top_twenty();
6734                 }
6735                 else if (highscore_fd >= 0)
6736                 {
6737                         display_scores_aux(0, 10, -1, NULL);
6738                 }
6739 #if 0
6740                 /* Dump bones file */
6741                 make_bones();
6742 #endif
6743         }
6744
6745         /* Still alive */
6746         else
6747         {
6748                 /* Save the game */
6749                 do_cmd_save_game(FALSE);
6750
6751                 /* Prompt for scores XXX XXX XXX */
6752 #ifdef JP
6753 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6754 #else
6755                 prt("Press Return (or Escape).", 0, 40);
6756 #endif
6757
6758
6759                 /* Predict score (or ESCAPE) */
6760                 if (inkey() != ESCAPE) predict_score();
6761         }
6762
6763
6764         /* Shut the high score file */
6765         (void)fd_close(highscore_fd);
6766
6767         /* Forget the high score fd */
6768         highscore_fd = -1;
6769
6770
6771         /* Allow suspending now */
6772         signals_handle_tstp();
6773 }
6774
6775
6776 /*
6777  * Handle abrupt death of the visual system
6778  *
6779  * This routine is called only in very rare situations, and only
6780  * by certain visual systems, when they experience fatal errors.
6781  *
6782  * XXX XXX Hack -- clear the death flag when creating a HANGUP
6783  * save file so that player can see tombstone when restart.
6784  */
6785 void exit_game_panic(void)
6786 {
6787         /* If nothing important has happened, just quit */
6788 #ifdef JP
6789 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6790 #else
6791         if (!character_generated || character_saved) quit("panic");
6792 #endif
6793
6794
6795         /* Mega-Hack -- see "msg_print()" */
6796         msg_flag = FALSE;
6797
6798         /* Clear the top line */
6799         prt("", 0, 0);
6800
6801         /* Hack -- turn off some things */
6802         disturb(1, 0);
6803
6804         /* Mega-Hack -- Delay death */
6805         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
6806
6807         /* Hardcode panic save */
6808         p_ptr->panic_save = 1;
6809
6810         /* Forbid suspend */
6811         signals_ignore_tstp();
6812
6813         /* Indicate panic save */
6814 #ifdef JP
6815 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6816 #else
6817         (void)strcpy(p_ptr->died_from, "(panic save)");
6818 #endif
6819
6820
6821         /* Panic save, or get worried */
6822 #ifdef JP
6823 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6824 #else
6825         if (!save_player()) quit("panic save failed!");
6826 #endif
6827
6828
6829         /* Successful panic save */
6830 #ifdef JP
6831 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6832 #else
6833         quit("panic save succeeded!");
6834 #endif
6835
6836 }
6837
6838
6839 /*
6840  * Get a random line from a file
6841  * Based on the monster speech patch by Matt Graham,
6842  */
6843 errr get_rnd_line(cptr file_name, int entry, char *output)
6844 {
6845         FILE    *fp;
6846         char    buf[1024];
6847         int     line, counter, test, numentries;
6848         int     line_num = 0;
6849         bool    found = FALSE;
6850
6851
6852         /* Build the filename */
6853         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
6854
6855         /* Open the file */
6856         fp = my_fopen(buf, "r");
6857
6858         /* Failed */
6859         if (!fp) return (-1);
6860
6861         /* Find the entry of the monster */
6862         while (TRUE)
6863         {
6864                 /* Get a line from the file */
6865                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6866                 {
6867                         /* Count the lines */
6868                         line_num++;
6869
6870                         /* Look for lines starting with 'N:' */
6871                         if ((buf[0] == 'N') && (buf[1] == ':'))
6872                         {
6873                                 /* Allow default lines */
6874                                 if (buf[2] == '*')
6875                                 {
6876                                         /* Default lines */
6877                                         found = TRUE;
6878                                         break;
6879                                 }
6880                                 else if (buf[2] == 'M')
6881                                 {
6882                                         if (r_info[entry].flags1 & RF1_MALE)
6883                                         {
6884                                                 found = TRUE;
6885                                                 break;
6886                                         }
6887                                 }
6888                                 else if (buf[2] == 'F')
6889                                 {
6890                                         if (r_info[entry].flags1 & RF1_FEMALE)
6891                                         {
6892                                                 found = TRUE;
6893                                                 break;
6894                                         }
6895                                 }
6896                                 /* Get the monster number */
6897                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6898                                 {
6899                                         /* Is it the right monster? */
6900                                         if (test == entry)
6901                                         {
6902                                                 found = TRUE;
6903                                                 break;
6904                                         }
6905                                 }
6906                                 else
6907                                 {
6908                                         /* Error while converting the monster number */
6909                                         msg_format("Error in line %d of %s!",
6910                                                   line_num, file_name);
6911                                         my_fclose(fp);
6912                                         return (-1);
6913                                 }
6914                         }
6915                 }
6916                 else
6917                 {
6918                         /* Reached end of file */
6919                         my_fclose(fp);
6920                         return (-1);
6921                 }
6922
6923         }
6924         
6925         /* Get the number of entries */
6926         while (TRUE)
6927         {
6928                 /* Get the line */
6929                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6930                 {
6931                         /* Count the lines */
6932                         line_num++;
6933
6934                         /* Look for the number of entries */
6935                         if (isdigit(buf[0]))
6936                         {
6937                                 /* Get the number of entries */
6938                                 numentries = atoi(buf);
6939                                 break;
6940                         }
6941                 }
6942                 else
6943                 {
6944                         /* Count the lines */
6945                         line_num++;
6946
6947                         /* Reached end of file without finding the number */
6948                         msg_format("Error in line %d of %s!",
6949                                   line_num, file_name);
6950
6951                         my_fclose(fp);
6952                         return (-1);
6953                 }
6954         }
6955
6956         if (numentries > 0)
6957         {
6958                 /* Grab an appropriate line number */
6959                 line = randint0(numentries);
6960
6961                 /* Get the random line */
6962                 for (counter = 0; counter <= line; counter++)
6963                 {
6964                         /* Count the lines */
6965                         line_num++;
6966
6967                         while(TRUE)
6968                         {
6969                                 test = my_fgets(fp, buf, sizeof(buf));
6970                                 if(test || buf[0] != '#')
6971                                         break;
6972                         }
6973
6974                         if (test==0)
6975                         {
6976                                 /* Found the line */
6977                                 if (counter == line) break;
6978                         }
6979                         else
6980                         {
6981                                 /* Error - End of file */
6982                                 msg_format("Error in line %d of %s!",
6983                                           line_num, file_name);
6984
6985                                 my_fclose(fp);
6986                                 return (-1);
6987                         }
6988                 }
6989
6990                 /* Copy the line */
6991                 strcpy(output, buf);
6992         }
6993         else
6994         {
6995                 return (-1);
6996         }
6997
6998         /* Close the file */
6999         my_fclose(fp);
7000
7001         /* Success */
7002         return (0);
7003 }
7004
7005
7006 #ifdef JP
7007 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7008 {
7009   int i,j,kanji;
7010   errr result=1;
7011   for (i=0;i<count;i++){
7012     result=get_rnd_line(file_name, entry, output);
7013     if(result)break;
7014     kanji=0;
7015     for(j=0; output[j]; j++) kanji |= iskanji(output[j]);
7016     if(kanji)break;
7017   }
7018   return(result);
7019 }
7020 #endif
7021
7022 /*
7023  * Process file for auto picker/destroyer.
7024  */
7025 errr process_pickpref_file(cptr name)
7026 {
7027         char buf[1024];
7028
7029         errr err = 0;
7030
7031         /* Drop priv's */
7032         safe_setuid_drop();
7033
7034         /* Build the filename */
7035         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7036
7037         err = process_pref_file_aux(buf, TRUE);
7038
7039         /* Grab priv's */
7040         safe_setuid_grab();
7041
7042         /* Result */
7043         return (err);
7044 }
7045
7046 static errr counts_seek(int fd, u32b where, bool flag)
7047 {
7048         huge seekpoint;
7049         char temp1[128], temp2[128];
7050         u32b zero_header[3] = {0L, 0L, 0L};
7051         int i;
7052
7053 #ifdef SAVEFILE_USE_UID
7054         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7055 #else
7056         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7057 #endif
7058         for (i = 0; temp1[i]; i++)
7059                 temp1[i] ^= (i+1) * 63;
7060
7061         seekpoint = 0;
7062         while (1)
7063         {
7064                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7065                         return 1;
7066                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7067                 {
7068                         if (!flag)
7069                                 return 1;
7070                         /* add new name */
7071                         fd_seek(fd, seekpoint);
7072                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7073                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7074                         break;
7075                 }
7076
7077                 if (strcmp(temp1, temp2) == 0)
7078                         break;
7079
7080                 seekpoint += 128 + 3 * sizeof(u32b);
7081         }
7082
7083         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7084 }
7085
7086 u32b counts_read(int where)
7087 {
7088         int fd;
7089         u32b count = 0;
7090         char buf[1024];
7091
7092 #ifdef JP
7093         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7094 #else
7095         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7096 #endif
7097         fd = fd_open(buf, O_RDONLY);
7098
7099         if (counts_seek(fd, where, FALSE) ||
7100             fd_read(fd, (char*)(&count), sizeof(u32b)))
7101                 count = 0;
7102
7103         (void)fd_close(fd);
7104
7105         return count;
7106 }
7107
7108 errr counts_write(int where, u32b count)
7109 {
7110         int fd;
7111         char buf[1024];
7112
7113 #ifdef JP
7114         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7115 #else
7116         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7117 #endif
7118         fd = fd_open(buf, O_RDWR);
7119         if (fd < 0)
7120         {
7121                 /* File type is "DATA" */
7122                 FILE_TYPE(FILE_TYPE_DATA);
7123
7124                 /* Create a new high score file */
7125                 fd = fd_make(buf, 0644);
7126         }
7127
7128         if (fd_lock(fd, F_WRLCK)) return 1;
7129
7130         counts_seek(fd, where, TRUE);
7131         fd_write(fd, (char*)(&count), sizeof(u32b));
7132
7133         if (fd_lock(fd, F_UNLCK)) return 1;
7134
7135         (void)fd_close(fd);
7136
7137         return 0;
7138 }
7139
7140
7141 #ifdef HANDLE_SIGNALS
7142
7143
7144 #include <signal.h>
7145
7146
7147 /*
7148  * Handle signals -- suspend
7149  *
7150  * Actually suspend the game, and then resume cleanly
7151  */
7152 static void handle_signal_suspend(int sig)
7153 {
7154         /* Disable handler */
7155         (void)signal(sig, SIG_IGN);
7156
7157 #ifdef SIGSTOP
7158
7159         /* Flush output */
7160         Term_fresh();
7161
7162         /* Suspend the "Term" */
7163         Term_xtra(TERM_XTRA_ALIVE, 0);
7164
7165         /* Suspend ourself */
7166         (void)kill(0, SIGSTOP);
7167
7168         /* Resume the "Term" */
7169         Term_xtra(TERM_XTRA_ALIVE, 1);
7170
7171         /* Redraw the term */
7172         Term_redraw();
7173
7174         /* Flush the term */
7175         Term_fresh();
7176
7177 #endif
7178
7179         /* Restore handler */
7180         (void)signal(sig, handle_signal_suspend);
7181 }
7182
7183
7184 /*
7185  * Handle signals -- simple (interrupt and quit)
7186  *
7187  * This function was causing a *huge* number of problems, so it has
7188  * been simplified greatly.  We keep a global variable which counts
7189  * the number of times the user attempts to kill the process, and
7190  * we commit suicide if the user does this a certain number of times.
7191  *
7192  * We attempt to give "feedback" to the user as he approaches the
7193  * suicide thresh-hold, but without penalizing accidental keypresses.
7194  *
7195  * To prevent messy accidents, we should reset this global variable
7196  * whenever the user enters a keypress, or something like that.
7197  */
7198 static void handle_signal_simple(int sig)
7199 {
7200         /* Disable handler */
7201         (void)signal(sig, SIG_IGN);
7202
7203
7204         /* Nothing to save, just quit */
7205         if (!character_generated || character_saved) quit(NULL);
7206
7207
7208         /* Count the signals */
7209         signal_count++;
7210
7211
7212         /* Terminate dead characters */
7213         if (p_ptr->is_dead)
7214         {
7215                 /* Mark the savefile */
7216 #ifdef JP
7217 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7218 #else
7219                 (void)strcpy(p_ptr->died_from, "Abortion");
7220 #endif
7221
7222                 forget_lite();
7223                 forget_view();
7224                 clear_mon_lite();
7225
7226                 /* Close stuff */
7227                 close_game();
7228
7229                 /* Quit */
7230 #ifdef JP
7231 quit("¶¯À©½ªÎ»");
7232 #else
7233                 quit("interrupt");
7234 #endif
7235
7236         }
7237
7238         /* Allow suicide (after 5) */
7239         else if (signal_count >= 5)
7240         {
7241                 /* Cause of "death" */
7242 #ifdef JP
7243 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7244 #else
7245                 (void)strcpy(p_ptr->died_from, "Interrupting");
7246 #endif
7247
7248
7249                 forget_lite();
7250                 forget_view();
7251                 clear_mon_lite();
7252
7253                 /* Stop playing */
7254                 p_ptr->playing = FALSE;
7255
7256                 /* Suicide */
7257                 p_ptr->is_dead = TRUE;
7258
7259                 /* Leaving */
7260                 p_ptr->leaving = TRUE;
7261
7262                 /* Close stuff */
7263                 close_game();
7264
7265                 /* Quit */
7266 #ifdef JP
7267 quit("¶¯À©½ªÎ»");
7268 #else
7269                 quit("interrupt");
7270 #endif
7271
7272         }
7273
7274         /* Give warning (after 4) */
7275         else if (signal_count >= 4)
7276         {
7277                 /* Make a noise */
7278                 Term_xtra(TERM_XTRA_NOISE, 0);
7279
7280                 /* Clear the top line */
7281                 Term_erase(0, 0, 255);
7282
7283                 /* Display the cause */
7284 #ifdef JP
7285 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7286 #else
7287                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7288 #endif
7289
7290
7291                 /* Flush */
7292                 Term_fresh();
7293         }
7294
7295         /* Give warning (after 2) */
7296         else if (signal_count >= 2)
7297         {
7298                 /* Make a noise */
7299                 Term_xtra(TERM_XTRA_NOISE, 0);
7300         }
7301
7302         /* Restore handler */
7303         (void)signal(sig, handle_signal_simple);
7304 }
7305
7306
7307 /*
7308  * Handle signal -- abort, kill, etc
7309  */
7310 static void handle_signal_abort(int sig)
7311 {
7312         int wid, hgt, rows;
7313
7314         Term_get_size(&wid, &hgt);
7315         rows = hgt - 4;
7316
7317         /* Disable handler */
7318         (void)signal(sig, SIG_IGN);
7319
7320
7321         /* Nothing to save, just quit */
7322         if (!character_generated || character_saved) quit(NULL);
7323
7324
7325         forget_lite();
7326         forget_view();
7327         clear_mon_lite();
7328
7329         /* Clear the bottom line */
7330         Term_erase(0, hgt - 1, 255);
7331
7332         /* Give a warning */
7333         Term_putstr(0, hgt - 1, -1, TERM_RED,
7334 #ifdef JP
7335 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7336 #else
7337                     "A gruesome software bug LEAPS out at you!");
7338 #endif
7339
7340
7341         /* Message */
7342 #ifdef JP
7343 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7344 #else
7345         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7346 #endif
7347
7348
7349         /* Flush output */
7350         Term_fresh();
7351
7352         /* Panic Save */
7353         p_ptr->panic_save = 1;
7354
7355         /* Panic save */
7356 #ifdef JP
7357 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7358 #else
7359         (void)strcpy(p_ptr->died_from, "(panic save)");
7360 #endif
7361
7362
7363         /* Forbid suspend */
7364         signals_ignore_tstp();
7365
7366         /* Attempt to save */
7367         if (save_player())
7368         {
7369 #ifdef JP
7370 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7371 #else
7372                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7373 #endif
7374
7375         }
7376
7377         /* Save failed */
7378         else
7379         {
7380 #ifdef JP
7381 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7382 #else
7383                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7384 #endif
7385
7386         }
7387
7388         /* Flush output */
7389         Term_fresh();
7390
7391         /* Quit */
7392 #ifdef JP
7393 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7394 #else
7395         quit("software bug");
7396 #endif
7397
7398 }
7399
7400
7401
7402
7403 /*
7404  * Ignore SIGTSTP signals (keyboard suspend)
7405  */
7406 void signals_ignore_tstp(void)
7407 {
7408
7409 #ifdef SIGTSTP
7410         (void)signal(SIGTSTP, SIG_IGN);
7411 #endif
7412
7413 }
7414
7415 /*
7416  * Handle SIGTSTP signals (keyboard suspend)
7417  */
7418 void signals_handle_tstp(void)
7419 {
7420
7421 #ifdef SIGTSTP
7422         (void)signal(SIGTSTP, handle_signal_suspend);
7423 #endif
7424
7425 }
7426
7427
7428 /*
7429  * Prepare to handle the relevant signals
7430  */
7431 void signals_init(void)
7432 {
7433
7434 #ifdef SIGHUP
7435         (void)signal(SIGHUP, SIG_IGN);
7436 #endif
7437
7438
7439 #ifdef SIGTSTP
7440         (void)signal(SIGTSTP, handle_signal_suspend);
7441 #endif
7442
7443
7444 #ifdef SIGINT
7445         (void)signal(SIGINT, handle_signal_simple);
7446 #endif
7447
7448 #ifdef SIGQUIT
7449         (void)signal(SIGQUIT, handle_signal_simple);
7450 #endif
7451
7452
7453 #ifdef SIGFPE
7454         (void)signal(SIGFPE, handle_signal_abort);
7455 #endif
7456
7457 #ifdef SIGILL
7458         (void)signal(SIGILL, handle_signal_abort);
7459 #endif
7460
7461 #ifdef SIGTRAP
7462         (void)signal(SIGTRAP, handle_signal_abort);
7463 #endif
7464
7465 #ifdef SIGIOT
7466         (void)signal(SIGIOT, handle_signal_abort);
7467 #endif
7468
7469 #ifdef SIGKILL
7470         (void)signal(SIGKILL, handle_signal_abort);
7471 #endif
7472
7473 #ifdef SIGBUS
7474         (void)signal(SIGBUS, handle_signal_abort);
7475 #endif
7476
7477 #ifdef SIGSEGV
7478         (void)signal(SIGSEGV, handle_signal_abort);
7479 #endif
7480
7481 #ifdef SIGTERM
7482         (void)signal(SIGTERM, handle_signal_abort);
7483 #endif
7484
7485 #ifdef SIGPIPE
7486         (void)signal(SIGPIPE, handle_signal_abort);
7487 #endif
7488
7489 #ifdef SIGEMT
7490         (void)signal(SIGEMT, handle_signal_abort);
7491 #endif
7492
7493 #ifdef SIGDANGER
7494         (void)signal(SIGDANGER, handle_signal_abort);
7495 #endif
7496
7497 #ifdef SIGSYS
7498         (void)signal(SIGSYS, handle_signal_abort);
7499 #endif
7500
7501 #ifdef SIGXCPU
7502         (void)signal(SIGXCPU, handle_signal_abort);
7503 #endif
7504
7505 #ifdef SIGPWR
7506         (void)signal(SIGPWR, handle_signal_abort);
7507 #endif
7508
7509 }
7510
7511
7512 #else   /* HANDLE_SIGNALS */
7513
7514
7515 /*
7516  * Do nothing
7517  */
7518 void signals_ignore_tstp(void)
7519 {
7520 }
7521
7522 /*
7523  * Do nothing
7524  */
7525 void signals_handle_tstp(void)
7526 {
7527 }
7528
7529 /*
7530  * Do nothing
7531  */
7532 void signals_init(void)
7533 {
7534 }
7535 #endif  /* HANDLE_SIGNALS */