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[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /* Purpose: code dealing with files (and death) */
4
5 /*
6  * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
7  *
8  * This software may be copied and distributed for educational, research, and
9  * not for profit purposes provided that this copyright and statement are
10  * included in all such copies.
11  */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return (1);
416
417
418         /* Process "%:<fname>" */
419         if (buf[0] == '%')
420         {
421                 /* Attempt to Process the given file */
422                 return (process_pref_file(buf + 2));
423         }
424
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         if (buf[0] == 'R')
428         {
429                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
430                 {
431                         monster_race *r_ptr;
432                         i = (huge)strtol(zz[0], NULL, 0);
433                         n1 = strtol(zz[1], NULL, 0);
434                         n2 = strtol(zz[2], NULL, 0);
435                         if (i >= max_r_idx) return (1);
436                         r_ptr = &r_info[i];
437                         if (n1) r_ptr->x_attr = n1;
438                         if (n2) r_ptr->x_char = n2;
439                         return (0);
440                 }
441         }
442
443         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
444         else if (buf[0] == 'K')
445         {
446                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
447                 {
448                         object_kind *k_ptr;
449                         i = (huge)strtol(zz[0], NULL, 0);
450                         n1 = strtol(zz[1], NULL, 0);
451                         n2 = strtol(zz[2], NULL, 0);
452                         if (i >= max_k_idx) return (1);
453                         k_ptr = &k_info[i];
454                         if (n1) k_ptr->x_attr = n1;
455                         if (n2) k_ptr->x_char = n2;
456                         return (0);
457                 }
458         }
459
460         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
461         else if (buf[0] == 'F')
462         {
463                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
464                 {
465                         feature_type *f_ptr;
466                         i = (huge)strtol(zz[0], NULL, 0);
467                         n1 = strtol(zz[1], NULL, 0);
468                         n2 = strtol(zz[2], NULL, 0);
469                         if (i >= max_f_idx) return (1);
470                         f_ptr = &f_info[i];
471                         if (n1) f_ptr->x_attr = n1;
472                         if (n2) f_ptr->x_char = n2;
473                         return (0);
474                 }
475         }
476
477         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
478         else if (buf[0] == 'S')
479         {
480                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
481                 {
482                         j = (byte)strtol(zz[0], NULL, 0);
483                         n1 = strtol(zz[1], NULL, 0);
484                         n2 = strtol(zz[2], NULL, 0);
485                         misc_to_attr[j] = n1;
486                         misc_to_char[j] = n2;
487                         return (0);
488                 }
489         }
490
491         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
492         else if (buf[0] == 'U')
493         {
494                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
495                 {
496                         j = (huge)strtol(zz[0], NULL, 0);
497                         n1 = strtol(zz[1], NULL, 0);
498                         n2 = strtol(zz[2], NULL, 0);
499                         for (i = 1; i < max_k_idx; i++)
500                         {
501                                 object_kind *k_ptr = &k_info[i];
502                                 if (k_ptr->tval == j)
503                                 {
504                                         if (n1) k_ptr->d_attr = n1;
505                                         if (n2) k_ptr->d_char = n2;
506                                 }
507                         }
508                         return (0);
509                 }
510         }
511
512         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
513         else if (buf[0] == 'E')
514         {
515                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
516                 {
517                         j = (byte)strtol(zz[0], NULL, 0) % 128;
518                         n1 = strtol(zz[1], NULL, 0);
519                         if (n1) tval_to_attr[j] = n1;
520                         return (0);
521                 }
522         }
523
524
525         /* Process "A:<str>" -- save an "action" for later */
526         else if (buf[0] == 'A')
527         {
528                 text_to_ascii(macro__buf, buf+2);
529                 return (0);
530         }
531
532         /* Process "P:<str>" -- normal macro */
533         else if (buf[0] == 'P')
534         {
535                 char tmp[1024];
536                 text_to_ascii(tmp, buf+2);
537                 macro_add(tmp, macro__buf);
538                 return (0);
539         }
540
541
542         /* Process "C:<str>" -- create keymap */
543         else if (buf[0] == 'C')
544         {
545                 int mode;
546
547                 char tmp[1024];
548
549                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return (1);
550
551                 mode = strtol(zz[0], NULL, 0);
552                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return (1);
553
554                 text_to_ascii(tmp, zz[1]);
555                 if (!tmp[0] || tmp[1]) return (1);
556                 i = (byte)(tmp[0]);
557
558                 string_free(keymap_act[mode][i]);
559
560                 keymap_act[mode][i] = string_make(macro__buf);
561
562                 return (0);
563         }
564
565
566         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
567         else if (buf[0] == 'V')
568         {
569                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
570                 {
571                         i = (byte)strtol(zz[0], NULL, 0);
572                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
573                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
574                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
575                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
576                         return (0);
577                 }
578         }
579
580
581         /* Process "X:<str>" -- turn option off */
582         else if (buf[0] == 'X')
583         {
584                 for (i = 0; option_info[i].o_desc; i++)
585                 {
586                         int os = option_info[i].o_set;
587                         int ob = option_info[i].o_bit;
588
589                         if (option_info[i].o_var &&
590                             option_info[i].o_text &&
591                             streq(option_info[i].o_text, buf + 2))
592                         {
593                                 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
594                                 {
595 #ifdef JP
596                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);        
597 #else
598                                         msg_format("Startup options can not changed! '%s'", buf);       
599 #endif
600                                         msg_print(NULL);
601                                         return 0;
602                                 }
603
604                                 /* Clear */
605                                 option_flag[os] &= ~(1L << ob);
606                                 (*option_info[i].o_var) = FALSE;
607                                 return (0);
608                         }
609                 }
610
611                 /* don't know that option. ignore it.*/
612 #ifdef JP
613                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
614 #else
615                 msg_format("Ignored invalid option: %s", buf);
616 #endif
617                 msg_print(NULL);
618                 return 0;
619         }
620
621         /* Process "Y:<str>" -- turn option on */
622         else if (buf[0] == 'Y')
623         {
624                 for (i = 0; option_info[i].o_desc; i++)
625                 {
626                         int os = option_info[i].o_set;
627                         int ob = option_info[i].o_bit;
628
629                         if (option_info[i].o_var &&
630                             option_info[i].o_text &&
631                             streq(option_info[i].o_text, buf + 2))
632                         {
633                                 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
634                                 {
635 #ifdef JP
636                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);        
637 #else
638                                         msg_format("Startup options can not changed! '%s'", buf);       
639 #endif
640                                         msg_print(NULL);
641                                         return 0;
642                                 }
643
644                                 /* Set */
645                                 option_flag[os] |= (1L << ob);
646                                 (*option_info[i].o_var) = TRUE;
647                                 return (0);
648                         }
649                 }
650
651                 /* don't know that option. ignore it.*/
652 #ifdef JP
653                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
654 #else
655                 msg_format("Ignored invalid option: %s", buf);
656 #endif
657                 msg_print(NULL);
658                 return 0;
659         }
660
661         /* Process "Z:<type>:<str>" -- set spell color */
662         else if (buf[0] == 'Z')
663         {
664                 /* Find the colon */
665                 char *t = strchr(buf + 2, ':');
666
667                 /* Oops */
668                 if (!t) return (1);
669
670                 /* Nuke the colon */
671                 *(t++) = '\0';
672
673                 for (i = 0; gf_desc[i].name; i++)
674                 {
675                         /* Match this type */
676                         if (streq(gf_desc[i].name, buf + 2))
677                         {
678                                 /* Remember this color set */
679                                 gf_color[gf_desc[i].num] = quark_add(t);
680
681                                 /* Success */
682                                 return (0);
683                         }
684                 }
685         }
686         /* set macro trigger names and a template */
687         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
688         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
689         else if (buf[0] == 'T')
690         {
691                 int len, tok;
692                 tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
693                 if (tok >= 4)
694                 {
695                         int i;
696                         int num;
697
698                         if (macro_template != NULL)
699                         {
700                                 free(macro_template);
701                                 macro_template = NULL;
702                                 for (i = 0; i < max_macrotrigger; i++)
703                                         free(macro_trigger_name[i]);
704                                 max_macrotrigger = 0;
705                         }
706                         
707                         if (*zz[0] == '\0') return 0; /* clear template */
708                         num = strlen(zz[1]);
709                         if (2 + num != tok) return 1; /* error */
710
711                         len = strlen(zz[0])+1+num+1;
712                         for (i = 0; i < num; i++)
713                                 len += strlen(zz[2+i])+1;
714                         macro_template = malloc(len);
715
716                         strcpy(macro_template, zz[0]);
717                         macro_modifier_chr =
718                                 macro_template + strlen(macro_template) + 1;
719                         strcpy(macro_modifier_chr, zz[1]);
720                         macro_modifier_name[0] =
721                                 macro_modifier_chr + strlen(macro_modifier_chr) + 1;
722                         for (i = 0; i < num; i++)
723                         {
724                                 strcpy(macro_modifier_name[i], zz[2+i]);
725                                 macro_modifier_name[i+1] = macro_modifier_name[i] + 
726                                         strlen(macro_modifier_name[i]) + 1;
727                         }
728                 }
729                 else if (tok >= 2)
730                 {
731                         int m;
732                         char *t, *s;
733                         if (max_macrotrigger >= MAX_MACRO_TRIG)
734                         {
735 #ifdef JP
736                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
737 #else
738                                 msg_print("Too many macro triggers!");
739 #endif
740                                 return 1;
741                         }
742                         m = max_macrotrigger;
743                         max_macrotrigger++;
744
745                         len = strlen(zz[0]) + 1 + strlen(zz[1]) + 1;
746                         if (tok == 3)
747                                 len += strlen(zz[2]) + 1;
748                         macro_trigger_name[m] = malloc(len);
749
750                         t = macro_trigger_name[m];
751                         s = zz[0];
752                         while (*s)
753                         {
754                                 if ('\\' == *s) s++;
755                                 *t++ = *s++;
756                         }
757                         *t = '\0';
758
759                         macro_trigger_keycode[0][m] = macro_trigger_name[m] +
760                                 strlen(macro_trigger_name[m]) + 1;
761                         strcpy(macro_trigger_keycode[0][m], zz[1]);
762                         if (tok == 3)
763                         {
764                                 macro_trigger_keycode[1][m] = macro_trigger_keycode[0][m] +
765                                         strlen(macro_trigger_keycode[0][m]) + 1;
766                                 strcpy(macro_trigger_keycode[1][m], zz[2]);
767                         }
768                         else
769                         {
770                                 macro_trigger_keycode[1][m] = macro_trigger_keycode[0][m];
771                         }
772                 }
773                 return 0;
774         }
775
776         /* Failure */
777         return (1);
778 }
779
780
781 /*
782  * Helper function for "process_pref_file()"
783  *
784  * Input:
785  *   v: output buffer array
786  *   f: final character
787  *
788  * Output:
789  *   result
790  */
791 static cptr process_pref_file_expr(char **sp, char *fp)
792 {
793         cptr v;
794
795         char *b;
796         char *s;
797
798         char b1 = '[';
799         char b2 = ']';
800
801         char f = ' ';
802         static char tmp[8];
803
804         /* Initial */
805         s = (*sp);
806
807         /* Skip spaces */
808         while (isspace(*s)) s++;
809
810         /* Save start */
811         b = s;
812
813         /* Default */
814         v = "?o?o?";
815
816         /* Analyze */
817         if (*s == b1)
818         {
819                 const char *p;
820                 const char *t;
821
822                 /* Skip b1 */
823                 s++;
824
825                 /* First */
826                 t = process_pref_file_expr(&s, &f);
827
828                 /* Oops */
829                 if (!*t)
830                 {
831                         /* Nothing */
832                 }
833
834                 /* Function: IOR */
835                 else if (streq(t, "IOR"))
836                 {
837                         v = "0";
838                         while (*s && (f != b2))
839                         {
840                                 t = process_pref_file_expr(&s, &f);
841                                 if (*t && !streq(t, "0")) v = "1";
842                         }
843                 }
844
845                 /* Function: AND */
846                 else if (streq(t, "AND"))
847                 {
848                         v = "1";
849                         while (*s && (f != b2))
850                         {
851                                 t = process_pref_file_expr(&s, &f);
852                                 if (*t && streq(t, "0")) v = "0";
853                         }
854                 }
855
856                 /* Function: NOT */
857                 else if (streq(t, "NOT"))
858                 {
859                         v = "1";
860                         while (*s && (f != b2))
861                         {
862                                 t = process_pref_file_expr(&s, &f);
863                                 if (*t && streq(t, "1")) v = "0";
864                         }
865                 }
866
867                 /* Function: EQU */
868                 else if (streq(t, "EQU"))
869                 {
870                         v = "1";
871                         if (*s && (f != b2))
872                         {
873                                 t = process_pref_file_expr(&s, &f);
874                         }
875                         while (*s && (f != b2))
876                         {
877                                 p = t;
878                                 t = process_pref_file_expr(&s, &f);
879                                 if (*t && !streq(p, t)) v = "0";
880                         }
881                 }
882
883                 /* Function: LEQ */
884                 else if (streq(t, "LEQ"))
885                 {
886                         v = "1";
887                         if (*s && (f != b2))
888                         {
889                                 t = process_pref_file_expr(&s, &f);
890                         }
891                         while (*s && (f != b2))
892                         {
893                                 p = t;
894                                 t = process_pref_file_expr(&s, &f);
895                                 if (*t && (strcmp(p, t) > 0)) v = "0";
896                         }
897                 }
898
899                 /* Function: GEQ */
900                 else if (streq(t, "GEQ"))
901                 {
902                         v = "1";
903                         if (*s && (f != b2))
904                         {
905                                 t = process_pref_file_expr(&s, &f);
906                         }
907                         while (*s && (f != b2))
908                         {
909                                 p = t;
910                                 t = process_pref_file_expr(&s, &f);
911                                 if (*t && (strcmp(p, t) < 0)) v = "0";
912                         }
913                 }
914
915                 /* Oops */
916                 else
917                 {
918                         while (*s && (f != b2))
919                         {
920                                 t = process_pref_file_expr(&s, &f);
921                         }
922                 }
923
924                 /* Verify ending */
925                 if (f != b2) v = "?x?x?";
926
927                 /* Extract final and Terminate */
928                 if ((f = *s) != '\0') *s++ = '\0';
929         }
930
931         /* Other */
932         else
933         {
934                 /* Accept all printables except spaces and brackets */
935                 while (isprint(*s) && !strchr(" []", *s)) ++s;
936
937                 /* Extract final and Terminate */
938                 if ((f = *s) != '\0') *s++ = '\0';
939
940                 /* Variable */
941                 if (*b == '$')
942                 {
943                         /* System */
944                         if (streq(b+1, "SYS"))
945                         {
946                                 v = ANGBAND_SYS;
947                         }
948
949                         else if (streq(b+1, "KEYBOARD"))
950                         {
951                                 v = ANGBAND_KEYBOARD;
952                         }
953
954                         /* Graphics */
955                         else if (streq(b+1, "GRAF"))
956                         {
957                                 v = ANGBAND_GRAF;
958                         }
959
960                         /* Monochrome mode */
961                         else if (streq(b+1, "MONOCHROME"))
962                         {
963                                 if (arg_monochrome)
964                                         v = "ON";
965                                 else
966                                         v = "OFF";
967                         }
968
969                         /* Race */
970                         else if (streq(b+1, "RACE"))
971                         {
972 #ifdef JP
973                                 v = rp_ptr->E_title;
974 #else
975                                 v = rp_ptr->title;
976 #endif
977                         }
978
979                         /* Class */
980                         else if (streq(b+1, "CLASS"))
981                         {
982 #ifdef JP
983                                 v = cp_ptr->E_title;
984 #else
985                                 v = cp_ptr->title;
986 #endif
987                         }
988
989                         /* Player */
990                         else if (streq(b+1, "PLAYER"))
991                         {
992                                 v = player_base;
993                         }
994
995                         /* First realm */
996                         else if (streq(b+1, "REALM1"))
997                         {
998 #ifdef JP
999                                 v = E_realm_names[p_ptr->realm1];
1000 #else
1001                                 v = realm_names[p_ptr->realm1];
1002 #endif
1003                         }
1004
1005                         /* Second realm */
1006                         else if (streq(b+1, "REALM2"))
1007                         {
1008 #ifdef JP
1009                                 v = E_realm_names[p_ptr->realm2];
1010 #else
1011                                 v = realm_names[p_ptr->realm2];
1012 #endif
1013                         }
1014
1015                         /* Level */
1016                         else if (streq(b+1, "LEVEL"))
1017                         {
1018                                 sprintf(tmp, "%02d", p_ptr->lev);
1019                                 v = tmp;
1020                         }
1021                 }
1022
1023                 /* Constant */
1024                 else
1025                 {
1026                         v = b;
1027                 }
1028         }
1029
1030         /* Save */
1031         (*fp) = f;
1032
1033         /* Save */
1034         (*sp) = s;
1035
1036         /* Result */
1037         return (v);
1038 }
1039
1040
1041
1042 /*
1043  *  Process line for auto picker/destroyer.
1044  */
1045 static errr process_pickpref_file_line(char *buf)
1046 {
1047         autopick_type entry;
1048         int i;
1049
1050         if (max_autopick == MAX_AUTOPICK)
1051                 return 1;
1052         
1053         /* Nuke illegal char */
1054         for(i = 0; buf[i]; i++)
1055         {
1056 #ifdef JP
1057                 if (iskanji(buf[i]))
1058                 {
1059                         i++;
1060                         continue;
1061                 }
1062 #endif
1063                 if (isspace(buf[i]) && buf[i] != ' ')
1064                         break;
1065         }
1066         buf[i] = 0;
1067         
1068         if (!autopick_new_entry(&entry, buf)) return 0;
1069
1070         /* Already has the same entry? */ 
1071         for(i = 0; i < max_autopick; i++)
1072                 if(!strcmp(entry.name, autopick_list[i].name)
1073                    && entry.flag[0] == autopick_list[i].flag[0]
1074                    && entry.flag[1] == autopick_list[i].flag[1]) return 0;
1075
1076         autopick_list[max_autopick++] = entry;
1077         return 0;
1078 }
1079
1080
1081
1082 /*
1083  * Open the "user pref file" and parse it.
1084  */
1085 static errr process_pref_file_aux(cptr name, bool read_pickpref)
1086 {
1087         FILE *fp;
1088
1089         char buf[1024];
1090
1091         char old[1024];
1092
1093         int line = -1;
1094
1095         errr err = 0;
1096
1097         bool bypass = FALSE;
1098
1099
1100         /* Open the file */
1101         fp = my_fopen(name, "r");
1102
1103         /* No such file */
1104         if (!fp) return (-1);
1105
1106         /* Process the file */
1107         while (0 == my_fgets(fp, buf, sizeof(buf)))
1108         {
1109                 /* Count lines */
1110                 line++;
1111
1112                 /* Skip "empty" lines */
1113                 if (!buf[0]) continue;
1114
1115                 /* Skip "blank" lines */
1116 #ifdef JP
1117                 if (!iskanji(buf[0]))
1118 #endif
1119                 if (isspace(buf[0])) continue;
1120
1121                 /* Skip comments */
1122                 if (buf[0] == '#') continue;
1123
1124
1125                 /* Save a copy */
1126                 strcpy(old, buf);
1127
1128
1129                 /* Process "?:<expr>" */
1130                 if ((buf[0] == '?') && (buf[1] == ':'))
1131                 {
1132                         char f;
1133                         cptr v;
1134                         char *s;
1135
1136                         /* Start */
1137                         s = buf + 2;
1138
1139                         /* Parse the expr */
1140                         v = process_pref_file_expr(&s, &f);
1141
1142                         /* Set flag */
1143                         bypass = (streq(v, "0") ? TRUE : FALSE);
1144
1145                         /* Continue */
1146                         continue;
1147                 }
1148
1149                 /* Apply conditionals */
1150                 if (bypass) continue;
1151
1152
1153                 /* Process "%:<file>" */
1154                 if (buf[0] == '%')
1155                 {
1156                         /* Process that file if allowed */
1157                         if (read_pickpref)
1158                                 (void)process_pickpref_file(buf + 2);
1159                         else
1160                                 (void)process_pref_file(buf + 2);
1161
1162                         /* Continue */
1163                         continue;
1164                 }
1165
1166
1167                 /* Process the line */
1168                 err = process_pref_file_command(buf);
1169
1170                 /* This is not original pref line... */
1171                 if (err)
1172                 {
1173                         if (!read_pickpref)
1174                                 break;
1175                         err = process_pickpref_file_line(buf);
1176                 }
1177         }
1178
1179
1180         /* Error */
1181         if (err)
1182         {
1183                 /* Print error message */
1184                 /* ToDo: Add better error messages */
1185 #ifdef JP
1186               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1187               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1188 #else
1189                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1190                 msg_format("Parsing '%s'", old);
1191 #endif
1192                 msg_print(NULL);
1193         }
1194
1195         /* Close the file */
1196         my_fclose(fp);
1197
1198         /* Result */
1199         return (err);
1200 }
1201
1202
1203
1204 /*
1205  * Process the "user pref file" with the given name
1206  *
1207  * See the functions above for a list of legal "commands".
1208  *
1209  * We also accept the special "?" and "%" directives, which
1210  * allow conditional evaluation and filename inclusion.
1211  */
1212 errr process_pref_file(cptr name)
1213 {
1214         char buf[1024];
1215
1216         errr err1, err2;
1217
1218         /* Build the filename */
1219         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1220
1221         /* Process the system pref file */
1222         err1 = process_pref_file_aux(buf, FALSE);
1223
1224         /* Stop at parser errors, but not at non-existing file */
1225         if (err1 > 0) return err1;
1226
1227
1228         /* Drop priv's */
1229         safe_setuid_drop();
1230         
1231         /* Build the filename */
1232         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1233         
1234         /* Process the user pref file */
1235         err2 = process_pref_file_aux(buf, FALSE);
1236
1237         /* Grab priv's */
1238         safe_setuid_grab();
1239
1240
1241         /* User file does not exist, but read system pref file */
1242         if (err2 < 0 && !err1)
1243                 return -2;
1244
1245         /* Result of user file processing */
1246         return err2;
1247 }
1248
1249
1250
1251 #ifdef CHECK_TIME
1252
1253 /*
1254  * Operating hours for ANGBAND (defaults to non-work hours)
1255  */
1256 static char days[7][29] =
1257 {
1258         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1259         "MON:XXXXXXXX.........XXXXXXX",
1260         "TUE:XXXXXXXX.........XXXXXXX",
1261         "WED:XXXXXXXX.........XXXXXXX",
1262         "THU:XXXXXXXX.........XXXXXXX",
1263         "FRI:XXXXXXXX.........XXXXXXX",
1264         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1265 };
1266
1267 /*
1268  * Restict usage (defaults to no restrictions)
1269  */
1270 static bool check_time_flag = FALSE;
1271
1272 #endif
1273
1274
1275 /*
1276  * Handle CHECK_TIME
1277  */
1278 errr check_time(void)
1279 {
1280
1281 #ifdef CHECK_TIME
1282
1283         time_t      c;
1284         struct tm   *tp;
1285
1286         /* No restrictions */
1287         if (!check_time_flag) return (0);
1288
1289         /* Check for time violation */
1290         c = time((time_t *)0);
1291         tp = localtime(&c);
1292
1293         /* Violation */
1294         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1295
1296 #endif
1297
1298         /* Success */
1299         return (0);
1300 }
1301
1302
1303
1304 /*
1305  * Initialize CHECK_TIME
1306  */
1307 errr check_time_init(void)
1308 {
1309
1310 #ifdef CHECK_TIME
1311
1312         FILE        *fp;
1313
1314         char    buf[1024];
1315
1316
1317         /* Build the filename */
1318         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1319
1320         /* Open the file */
1321         fp = my_fopen(buf, "r");
1322
1323         /* No file, no restrictions */
1324         if (!fp) return (0);
1325
1326         /* Assume restrictions */
1327         check_time_flag = TRUE;
1328
1329         /* Parse the file */
1330         while (0 == my_fgets(fp, buf, sizeof(buf)))
1331         {
1332                 /* Skip comments and blank lines */
1333                 if (!buf[0] || (buf[0] == '#')) continue;
1334
1335                 /* Chop the buffer */
1336                 buf[29] = '\0';
1337
1338                 /* Extract the info */
1339                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1340                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1341                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1342                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1343                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1344                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1345                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1346         }
1347
1348         /* Close it */
1349         my_fclose(fp);
1350
1351 #endif
1352
1353         /* Success */
1354         return (0);
1355 }
1356
1357
1358
1359 #ifdef CHECK_LOAD
1360
1361 #ifndef MAXHOSTNAMELEN
1362 # define MAXHOSTNAMELEN  64
1363 #endif
1364
1365 typedef struct statstime statstime;
1366
1367 struct statstime
1368 {
1369         int                 cp_time[4];
1370         int                 dk_xfer[4];
1371         unsigned int        v_pgpgin;
1372         unsigned int        v_pgpgout;
1373         unsigned int        v_pswpin;
1374         unsigned int        v_pswpout;
1375         unsigned int        v_intr;
1376         int                 if_ipackets;
1377         int                 if_ierrors;
1378         int                 if_opackets;
1379         int                 if_oerrors;
1380         int                 if_collisions;
1381         unsigned int        v_swtch;
1382         long                avenrun[3];
1383         struct timeval      boottime;
1384         struct timeval      curtime;
1385 };
1386
1387 /*
1388  * Maximal load (if any).
1389  */
1390 static int check_load_value = 0;
1391
1392 #endif
1393
1394
1395 /*
1396  * Handle CHECK_LOAD
1397  */
1398 errr check_load(void)
1399 {
1400
1401 #ifdef CHECK_LOAD
1402
1403         struct statstime    st;
1404
1405         /* Success if not checking */
1406         if (!check_load_value) return (0);
1407
1408         /* Check the load */
1409         if (0 == rstat("localhost", &st))
1410         {
1411                 long val1 = (long)(st.avenrun[2]);
1412                 long val2 = (long)(check_load_value) * FSCALE;
1413
1414                 /* Check for violation */
1415                 if (val1 >= val2) return (1);
1416         }
1417
1418 #endif
1419
1420         /* Success */
1421         return (0);
1422 }
1423
1424
1425 /*
1426  * Initialize CHECK_LOAD
1427  */
1428 errr check_load_init(void)
1429 {
1430
1431 #ifdef CHECK_LOAD
1432
1433         FILE        *fp;
1434
1435         char    buf[1024];
1436
1437         char    temphost[MAXHOSTNAMELEN+1];
1438         char    thishost[MAXHOSTNAMELEN+1];
1439
1440
1441         /* Build the filename */
1442         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1443
1444         /* Open the "load" file */
1445         fp = my_fopen(buf, "r");
1446
1447         /* No file, no restrictions */
1448         if (!fp) return (0);
1449
1450         /* Default load */
1451         check_load_value = 100;
1452
1453         /* Get the host name */
1454         (void)gethostname(thishost, (sizeof thishost) - 1);
1455
1456         /* Parse it */
1457         while (0 == my_fgets(fp, buf, sizeof(buf)))
1458         {
1459                 int value;
1460
1461                 /* Skip comments and blank lines */
1462                 if (!buf[0] || (buf[0] == '#')) continue;
1463
1464                 /* Parse, or ignore */
1465                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1466
1467                 /* Skip other hosts */
1468                 if (!streq(temphost, thishost) &&
1469                     !streq(temphost, "localhost")) continue;
1470
1471                 /* Use that value */
1472                 check_load_value = value;
1473
1474                 /* Done */
1475                 break;
1476         }
1477
1478         /* Close the file */
1479         my_fclose(fp);
1480
1481 #endif
1482
1483         /* Success */
1484         return (0);
1485 }
1486
1487
1488 #define ENTRY_BARE_HAND 0
1489 #define ENTRY_TWO_HANDS 1
1490 #define ENTRY_RIGHT_HAND1 2
1491 #define ENTRY_LEFT_HAND1 3
1492 #define ENTRY_LEFT_HAND2 4
1493 #define ENTRY_RIGHT_HAND2 5
1494 #define ENTRY_POSTURE 6
1495 #define ENTRY_SHOOT_HIT_DAM 7
1496 #define ENTRY_SHOOT_POWER 8
1497 #define ENTRY_SPEED 9
1498 #define ENTRY_BASE_AC 10
1499 #define ENTRY_LEVEL 11
1500 #define ENTRY_CUR_EXP 12
1501 #define ENTRY_MAX_EXP 13
1502 #define ENTRY_EXP_TO_ADV 14
1503 #define ENTRY_GOLD 15
1504 #define ENTRY_DAY 16
1505 #define ENTRY_HP 17
1506 #define ENTRY_SP 18
1507 #define ENTRY_PLAY_TIME 19
1508 #define ENTRY_SKILL_FIGHT 20
1509 #define ENTRY_SKILL_SHOOT 21
1510 #define ENTRY_SKILL_SAVING 22
1511 #define ENTRY_SKILL_STEALTH 23
1512 #define ENTRY_SKILL_PERCEP 24
1513 #define ENTRY_SKILL_SEARCH 25
1514 #define ENTRY_SKILL_DISARM 26
1515 #define ENTRY_SKILL_DEVICE 27
1516 #define ENTRY_BLOWS 28
1517 #define ENTRY_SHOTS 29
1518 #define ENTRY_AVG_DMG 30
1519 #define ENTRY_INFRA 31
1520
1521 #define ENTRY_NAME 32
1522 #define ENTRY_SEX 33
1523 #define ENTRY_RACE 34
1524 #define ENTRY_CLASS 35
1525 #define ENTRY_REALM 36
1526 #define ENTRY_PATRON 37
1527 #define ENTRY_AGE 38
1528 #define ENTRY_HEIGHT 39
1529 #define ENTRY_WEIGHT 40
1530 #define ENTRY_SOCIAL 41
1531 #define ENTRY_ALIGN 42
1532
1533 #define ENTRY_EXP_ANDR 43
1534
1535
1536 static struct
1537 {
1538         int col;
1539         int row;
1540         int len;
1541         char header[20];
1542 } disp_player_line[]
1543 #ifdef JP
1544 = {
1545         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1546         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1547         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1548         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1549         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1550         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1551         { 1, 11, 25, ""},
1552         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1553         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1554         {01, 20, 25, "²Ã®"},
1555         { 1, 19, 25, "£Á£Ã"},
1556         {29, 13, 21, "¥ì¥Ù¥ë"},
1557         {29, 14, 21, "·Ð¸³ÃÍ"},
1558         {29, 15, 21, "ºÇÂç·Ð¸³"},
1559         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1560         {29, 17, 21, "½ê»ý¶â"},
1561         {29, 19, 21, "ÆüÉÕ"},
1562         {29, 10, 21, "£È£Ð"},
1563         {29, 11, 21, "£Í£Ð"},
1564         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1565         {54, 10, -1, "ÂǷ⹶·â  :"},
1566         {54, 11, -1, "¼Í·â¹¶·â  :"},
1567         {54, 12, -1, "ËâË¡Ëɸ栠:"},
1568         {54, 13, -1, "±£Ì©¹ÔÆ°  :"},
1569         {54, 15, -1, "ÃγР     :"},
1570         {54, 16, -1, "õº÷      :"},
1571         {54, 17, -1, "²ò½ü      :"},
1572         {54, 18, -1, "ËâË¡Æ»¶ñ  :"},
1573         {01, 12, 25, "ÂÇ·â²ó¿ô"},
1574         {01, 17, 25, "¼Í·â²ó¿ô"},
1575         {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1576         {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1577         {26,  1, -1, "̾Á°  : "},
1578         { 1,  3, -1, "À­ÊÌ     : "},
1579         { 1,  4, -1, "¼ï²     : "},
1580         { 1,  5, -1, "¿¦¶È     : "},
1581         { 1,  6, -1, "ËâË¡     : "},
1582         { 1,  7, -1, "¼é¸îËâ¿À : "},
1583         {29,  3, 21, "ǯÎð"},
1584         {29,  4, 21, "¿ÈĹ"},
1585         {29,  5, 21, "ÂνÅ"},
1586         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1587         {29,  7, 21, "°À­"},
1588         {29, 14, 21, "¶¯²½ÅÙ"},
1589 };
1590 #else
1591 = {
1592         { 1, 10, 25, "Bare hand"},
1593         { 1, 10, 25, "Two hands"},
1594         { 1, 10, 25, "Right hand"},
1595         { 1, 10, 25, "Left hand"},
1596         { 1, 11, 25, "Left hand"},
1597         { 1, 11, 25, "Right hand"},
1598         { 1, 11, 25, "Posture"},
1599         { 1, 15, 25, "Shooting"},
1600         { 1, 16, 25, "Multiplier"},
1601         {01, 20, 25, "Speed"},
1602         { 1, 19, 25, "AC"},
1603         {29, 13, 21, "Level"},
1604         {29, 14, 21, "Experience"},
1605         {29, 15, 21, "Max Exp"},
1606         {29, 16, 21, "Exp to Adv"},
1607         {29, 17, 21, "Gold"},
1608         {29, 19, 21, "Time"},
1609         {29, 10, 21, "Hit point"},
1610         {29, 11, 21, "SP (Mana)"},
1611         {29, 20, 21, "Play time"},
1612         {54, 10, -1, "Fighting    : "},
1613         {54, 11, -1, "Bows/Throw  : "},
1614         {54, 12, -1, "Saving Throw: "},
1615         {54, 13, -1, "Stealth     : "},
1616         {54, 15, -1, "Perception  : "},
1617         {54, 16, -1, "Searching   : "},
1618         {54, 17, -1, "Disarming   : "},
1619         {54, 18, -1, "Magic Device: "},
1620         {01, 12, 25, "Blows/Round"},
1621         {01, 17, 25, "Shots/Round"},
1622         {01, 13, 25, "AverageDmg/Rnd"},
1623         {54, 20, -1, "Infra-Vision: "},
1624         {26,  1, -1, "Name  : "},
1625         { 1,  3, -1, "Sex      : "},
1626         { 1,  4, -1, "Race     : "},
1627         { 1,  5, -1, "Class    : "},
1628         { 1,  6, -1, "Magic    : "},
1629         { 1,  7, -1, "Patron   : "},
1630         {29,  3, 21, "Age"},
1631         {29,  4, 21, "Height"},
1632         {29,  5, 21, "Weight"},
1633         {29,  6, 21, "Social Class"},
1634         {29,  7, 21, "Align"},
1635         {29, 14, 21, "Constraction"},
1636 };
1637 #endif
1638
1639 static void display_player_one_line(int entry, cptr val, byte attr)
1640 {
1641         char buf[40];
1642
1643         int row = disp_player_line[entry].row;
1644         int col = disp_player_line[entry].col;
1645         int len = disp_player_line[entry].len;
1646         cptr head = disp_player_line[entry].header;
1647
1648         int head_len = strlen(head);
1649
1650         Term_putstr(col, row, -1, TERM_WHITE, head);
1651
1652         if (!val)
1653                 return;
1654
1655         if (len > 0)
1656         {
1657                 int val_len = len - head_len;
1658                 sprintf(buf, "%*.*s", val_len, val_len, val);
1659                 Term_putstr(col + head_len, row, -1, attr, buf);
1660         }
1661         else
1662         {
1663                 Term_putstr(col + head_len, row, -1, attr, val);
1664         }
1665
1666         return;
1667 }
1668
1669
1670 /*
1671  * Prints the following information on the screen.
1672  */
1673 static void display_player_middle(void)
1674 {
1675         char buf[160];
1676         int show_tohit, show_todam;
1677         object_type *o_ptr;
1678         int tmul = 0;
1679         int e;
1680
1681         if(p_ptr->migite)
1682         {
1683                 show_tohit = p_ptr->dis_to_h[0];
1684                 show_todam = p_ptr->dis_to_d[0];
1685
1686                 o_ptr = &inventory[INVEN_RARM];
1687
1688                 /* Hack -- add in weapon info if known */
1689                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1690                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1691
1692                 /* Melee attacks */
1693                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1694
1695                 /* Dump the bonuses to hit/dam */
1696                 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1697                         display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1698                 else if(p_ptr->ryoute)
1699                         display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1700                 else if (left_hander)
1701                         display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1702                 else
1703                         display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1704         }
1705
1706         if(p_ptr->hidarite)
1707         {
1708                 show_tohit = p_ptr->dis_to_h[1];
1709                 show_todam = p_ptr->dis_to_d[1];
1710
1711                 o_ptr = &inventory[INVEN_LARM];
1712
1713                 /* Hack -- add in weapon info if known */
1714                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1715                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1716
1717                 /* Melee attacks */
1718                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1719
1720                 /* Dump the bonuses to hit/dam */
1721                 if (left_hander)
1722                         display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1723                 else
1724                         display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1725         }
1726         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) > 1))
1727         {
1728                 int i;
1729                 if (p_ptr->special_defense & KAMAE_MASK)
1730                 {
1731                         for (i = 0; i < MAX_KAMAE; i++)
1732                         {
1733                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1734                         }
1735                         if (i < MAX_KAMAE)
1736 #ifdef JP
1737                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1738 #else
1739                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1740 #endif
1741                 }
1742                 else
1743 #ifdef JP
1744                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1745 #else
1746                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1747 #endif
1748         }
1749
1750         /* Range weapon */
1751         o_ptr = &inventory[INVEN_BOW];
1752
1753         /* Base skill */
1754         show_tohit = p_ptr->dis_to_h_b;
1755         show_todam = 0;
1756
1757         /* Apply weapon bonuses */
1758         if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1759         if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1760
1761         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1762                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval])/400;
1763         else
1764                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval]-4000)/200;
1765
1766         /* Range attacks */
1767         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1768         
1769         if (inventory[INVEN_BOW].k_idx)
1770         {
1771                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1772
1773                 /* Get extra "power" from "extra might" */
1774                 if (p_ptr->xtra_might) tmul++;
1775
1776                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1777         }
1778
1779         /* shoot power */
1780         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1781
1782         /* Dump the armor class */
1783         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1784
1785         /* Dump speed */
1786         {
1787                 bool is_fast = (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO));
1788                 int tmp_speed = 0;
1789                 byte attr;
1790                 int i;
1791
1792                 i = p_ptr->pspeed-110;
1793
1794                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1795                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1796
1797                 if (i > 0)
1798                 {
1799                         if (!p_ptr->riding)
1800                                 attr = TERM_L_GREEN;
1801                         else
1802                                 attr = TERM_GREEN;
1803                 }
1804                 else if (i == 0)
1805                 {
1806                         if (!p_ptr->riding)
1807                                 attr = TERM_L_BLUE;
1808                         else
1809                                 attr = TERM_GREEN;
1810                 }
1811                 else
1812                 {
1813                         if (!p_ptr->riding)
1814                                 attr = TERM_L_UMBER;
1815                         else
1816                                 attr = TERM_RED;
1817                 }
1818
1819                 if (!p_ptr->riding)
1820                 {
1821                         if (is_fast) tmp_speed += 10;
1822                         if (p_ptr->slow) tmp_speed -= 10;
1823                         if (p_ptr->lightspeed) tmp_speed = 99;
1824                 }
1825                 else
1826                 {
1827                         if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1828                         if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1829                 }
1830
1831                 if (tmp_speed)
1832                 {
1833                         if (!p_ptr->riding)
1834                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1835                         else
1836 #ifdef JP
1837                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1838 #else
1839                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1840 #endif
1841
1842                         if (tmp_speed > 0)
1843                                 attr = TERM_YELLOW;
1844                         else
1845                                 attr = TERM_VIOLET;
1846                 }
1847                 else
1848                 {
1849                         if (!p_ptr->riding)
1850                                 sprintf(buf, "(%+d)", i);
1851                         else
1852 #ifdef JP
1853                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1854 #else
1855                                 sprintf(buf, "Riding (%+d)", i);
1856 #endif
1857                 }
1858         
1859                 display_player_one_line(ENTRY_SPEED, buf, attr);
1860         }
1861
1862         /* Dump character level */
1863         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1864
1865         /* Dump experience */
1866         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1867         else e = ENTRY_CUR_EXP;
1868
1869         if (p_ptr->exp >= p_ptr->max_exp)
1870                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1871         else
1872                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1873
1874         /* Dump max experience */
1875         if (p_ptr->prace == RACE_ANDROID)
1876                 /* Nothing */;
1877         else
1878                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1879
1880         /* Dump exp to advance */
1881         if (p_ptr->lev >= PY_MAX_LEVEL)
1882                 display_player_one_line(ENTRY_EXP_TO_ADV, "*****", TERM_L_GREEN);
1883         else if (p_ptr->prace == RACE_ANDROID)
1884                 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1885         else
1886                 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1887
1888         /* Dump gold */
1889         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1890
1891         /* Dump Day */
1892         {
1893                 int day, hour, min;
1894                 extract_day_hour_min(&day, &hour, &min);
1895
1896                 sprintf(buf, 
1897 #ifdef JP
1898                         "%dÆüÌÜ %2d:%02d", 
1899 #else
1900                         "Day %d %2d:%02d", 
1901 #endif
1902                         day, hour, min);
1903         }
1904         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1905
1906         /* Dump hit point */
1907         if (p_ptr->chp >= p_ptr->mhp) 
1908                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1909         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1910                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1911         else
1912                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1913
1914         /* Dump mana power */
1915         if (p_ptr->csp >= p_ptr->msp) 
1916                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1917         else if (p_ptr->csp > (p_ptr->msp * hitpoint_warn) / 10) 
1918                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1919         else
1920                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1921
1922         /* Dump play time */
1923         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1924 }
1925
1926
1927 /*
1928  * Hack -- pass color info around this file
1929  */
1930 static byte likert_color = TERM_WHITE;
1931
1932
1933 /*
1934  * Returns a "rating" of x depending on y
1935  */
1936 static cptr likert(int x, int y)
1937 {
1938         static char dummy[20] = "";
1939
1940         /* Paranoia */
1941         if (y <= 0) y = 1;
1942
1943         /* Negative value */
1944         if (x < 0)
1945         {
1946                 likert_color = TERM_L_DARK;
1947 #ifdef JP
1948 return ("ºÇÄã");
1949 #else
1950                 return ("Very Bad");
1951 #endif
1952
1953         }
1954
1955         /* Analyze the value */
1956         switch ((x / y))
1957         {
1958                 case 0:
1959                 case 1:
1960                 {
1961                         likert_color = TERM_RED;
1962 #ifdef JP
1963 return ("°­¤¤");
1964 #else
1965                         return ("Bad");
1966 #endif
1967
1968                 }
1969                 case 2:
1970                 {
1971                         likert_color = TERM_L_RED;
1972 #ifdef JP
1973 return ("Îô¤ë");
1974 #else
1975                         return ("Poor");
1976 #endif
1977
1978                 }
1979                 case 3:
1980                 case 4:
1981                 {
1982                         likert_color = TERM_ORANGE;
1983 #ifdef JP
1984 return ("ÉáÄÌ");
1985 #else
1986                         return ("Fair");
1987 #endif
1988
1989                 }
1990                 case 5:
1991                 {
1992                         likert_color = TERM_YELLOW;
1993 #ifdef JP
1994 return ("Îɤ¤");
1995 #else
1996                         return ("Good");
1997 #endif
1998
1999                 }
2000                 case 6:
2001                 {
2002                         likert_color = TERM_YELLOW;
2003 #ifdef JP
2004 return ("ÂçÊÑÎɤ¤");
2005 #else
2006                         return ("Very Good");
2007 #endif
2008
2009                 }
2010                 case 7:
2011                 case 8:
2012                 {
2013                         likert_color = TERM_L_GREEN;
2014 #ifdef JP
2015 return ("Âî±Û");
2016 #else
2017                         return ("Excellent");
2018 #endif
2019
2020                 }
2021                 case 9:
2022                 case 10:
2023                 case 11:
2024                 case 12:
2025                 case 13:
2026                 {
2027                         likert_color = TERM_GREEN;
2028 #ifdef JP
2029 return ("Ķ±Û");
2030 #else
2031                         return ("Superb");
2032 #endif
2033
2034                 }
2035                 case 14:
2036                 case 15:
2037                 case 16:
2038                 case 17:
2039                 {
2040                         likert_color = TERM_BLUE;
2041 #ifdef JP
2042 return ("¥«¥ª¥¹¥é¥ó¥¯");
2043 #else
2044                         return ("Chaos Rank");
2045 #endif
2046
2047                 }
2048                 default:
2049                 {
2050                         likert_color = TERM_VIOLET;
2051 #ifdef JP
2052 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2053 #else
2054                         sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2055 #endif
2056
2057                         return dummy;
2058                 }
2059         }
2060 }
2061
2062
2063 /*
2064  * Prints ratings on certain abilities
2065  *
2066  * This code is "imitated" elsewhere to "dump" a character sheet.
2067  */
2068 static void display_player_various(void)
2069 {
2070         int         tmp, damage[2], blows1, blows2, i, basedam;
2071         int                     xthn, xthb, xfos, xsrh;
2072         int                     xdis, xdev, xsav, xstl;
2073         cptr            desc;
2074         int         muta_att = 0;
2075         u32b flgs[TR_FLAG_SIZE];
2076         int             shots, shot_frac;
2077
2078         object_type             *o_ptr;
2079
2080         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2081         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2082         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2083         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2084         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2085
2086         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2087
2088         /* Shooting Skill (with current bow and normal missile) */
2089         o_ptr = &inventory[INVEN_BOW];
2090         tmp = p_ptr->to_h_b + o_ptr->to_h;
2091         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2092
2093         /* If the player is wielding one? */
2094         if (o_ptr->k_idx)
2095         {
2096                 s16b energy_fire = bow_energy(o_ptr->sval);
2097
2098                 /* Calculate shots per round */
2099                 shots = p_ptr->num_fire * 100;
2100                 shot_frac = (shots * 100 / energy_fire) % 100;
2101                 shots = shots / energy_fire;
2102                 if (o_ptr->name1 == ART_CRIMSON)
2103                 {
2104                         shots = 1;
2105                         shot_frac = 0;
2106                         if (p_ptr->pclass == CLASS_ARCHER)
2107                         {
2108                                 /* Extra shot at level 10 */
2109                                 if (p_ptr->lev >= 10) shots++;
2110
2111                                 /* Extra shot at level 30 */
2112                                 if (p_ptr->lev >= 30) shots++;
2113
2114                                 /* Extra shot at level 45 */
2115                                 if (p_ptr->lev >= 45) shots++;
2116                         }
2117                 }
2118         }
2119         else
2120         {
2121                 shots = 0;
2122                 shot_frac = 0;
2123         }
2124
2125         for(i = 0; i< 2; i++)
2126         {
2127                 damage[i] = p_ptr->dis_to_d[i]*100;
2128                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) > 1))
2129                 {
2130                         int level = p_ptr->lev;
2131                         if (i)
2132                         {
2133                                 damage[i] = 0;
2134                                 break;
2135                         }
2136                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2137                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2138                                 basedam = monk_ave_damage[level][1];
2139                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2140                                 basedam = monk_ave_damage[level][2];
2141                         else
2142                                 basedam = monk_ave_damage[level][0];
2143                 }
2144                 else
2145                 {
2146                         /* Average damage per round */
2147                         o_ptr = &inventory[INVEN_RARM+i];
2148                         if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d*100;
2149                         basedam = (o_ptr->dd * (o_ptr->ds + 1))*50;
2150                         object_flags(o_ptr, flgs);
2151                         if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2152                         {
2153                                 /* vorpal blade */
2154                                 basedam *= 5;
2155                                 basedam /= 3;
2156                         }
2157                         else if (object_known_p(o_ptr) && (have_flag(flgs, TR_VORPAL)))
2158                         {
2159                                 /* vorpal flag only */
2160                                 basedam *= 11;
2161                                 basedam /= 9;
2162                         }
2163                         if (object_known_p(o_ptr) && (p_ptr->pclass != CLASS_SAMURAI) && (have_flag(flgs, TR_FORCE_WEAPON)) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2164                                 basedam = basedam * 7 / 2;
2165                         if (p_ptr->riding && (o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
2166                                 basedam = basedam*(o_ptr->dd+2)/o_ptr->dd;
2167                 }
2168                 damage[i] += basedam;
2169                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2170                 if (damage[i] < 0) damage[i] = 0;
2171         }
2172         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2173         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2174
2175         /* Basic abilities */
2176
2177         xdis = p_ptr->skill_dis;
2178         xdev = p_ptr->skill_dev;
2179         xsav = p_ptr->skill_sav;
2180         xstl = p_ptr->skill_stl;
2181         xsrh = p_ptr->skill_srh;
2182         xfos = p_ptr->skill_fos;
2183
2184
2185         desc = likert(xthn, 12);
2186         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2187
2188         desc = likert(xthb, 12);
2189         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2190
2191         desc = likert(xsav, 7);
2192         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2193
2194         desc = likert(xstl, 1);
2195         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2196
2197         desc = likert(xfos, 6);
2198         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2199
2200         desc = likert(xsrh, 6);
2201         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2202
2203         desc = likert(xdis, 8);
2204         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2205
2206         desc = likert(xdev, 6);
2207         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2208
2209         if (!muta_att)
2210                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2211         else
2212                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2213
2214         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2215
2216
2217         if ((damage[0]+damage[1]) == 0)
2218                 desc = "nil!";
2219         else
2220                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2221
2222         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2223
2224         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2225 }
2226
2227
2228
2229 /*
2230  * Obtain the "flags" for the player as if he was an item
2231  */
2232 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2233 {
2234         int i;
2235
2236         /* Clear */
2237         for (i = 0; i < TR_FLAG_SIZE; i++)
2238                 flgs[i] = 0L;
2239
2240         /* Classes */
2241         switch (p_ptr->pclass)
2242         {
2243         case CLASS_WARRIOR:
2244                 if (p_ptr->lev > 44)
2245                         add_flag(flgs, TR_REGEN);
2246         case CLASS_SAMURAI:
2247                 if (p_ptr->lev > 29)
2248                         add_flag(flgs, TR_RES_FEAR);
2249                 break;
2250         case CLASS_PALADIN:
2251                 if (p_ptr->lev > 39)
2252                         add_flag(flgs, TR_RES_FEAR);
2253                 break;
2254         case CLASS_CHAOS_WARRIOR:
2255                 if (p_ptr->lev > 29)
2256                         add_flag(flgs, TR_RES_CHAOS);
2257                 if (p_ptr->lev > 39)
2258                         add_flag(flgs, TR_RES_FEAR);
2259                 break;
2260         case CLASS_MONK:
2261         case CLASS_FORCETRAINER:
2262                 if ((p_ptr->lev > 9) && !heavy_armor())
2263                         add_flag(flgs, TR_SPEED);
2264                 if ((p_ptr->lev>24) && !heavy_armor())
2265                         add_flag(flgs, TR_FREE_ACT);
2266                 break;
2267         case CLASS_NINJA:
2268                 if (heavy_armor())
2269                         add_flag(flgs, TR_SPEED);
2270                 else
2271                 {
2272                         if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2273                                 add_flag(flgs, TR_SPEED);
2274                         if (p_ptr->lev>24)
2275                                 add_flag(flgs, TR_FREE_ACT);
2276                 }
2277                 add_flag(flgs, TR_SLOW_DIGEST);
2278                 add_flag(flgs, TR_RES_FEAR);
2279                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2280                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2281                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2282                 break;
2283         case CLASS_MINDCRAFTER:
2284                 if (p_ptr->lev > 9)
2285                         add_flag(flgs, TR_RES_FEAR);
2286                 if (p_ptr->lev > 19)
2287                         add_flag(flgs, TR_SUST_WIS);
2288                 if (p_ptr->lev > 29)
2289                         add_flag(flgs, TR_RES_CONF);
2290                 if (p_ptr->lev > 39)
2291                         add_flag(flgs, TR_TELEPATHY);
2292                 break;
2293         case CLASS_BARD:
2294                 add_flag(flgs, TR_RES_SOUND);
2295                 break;
2296         case CLASS_BERSERKER:
2297                 add_flag(flgs, TR_SUST_STR);
2298                 add_flag(flgs, TR_SUST_DEX);
2299                 add_flag(flgs, TR_SUST_CON);
2300                 add_flag(flgs, TR_REGEN);
2301                 add_flag(flgs, TR_FREE_ACT);
2302                 add_flag(flgs, TR_SPEED);
2303                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2304                 break;
2305         case CLASS_MIRROR_MASTER:
2306                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2307                 break;
2308         default:
2309                 break; /* Do nothing */
2310         }
2311
2312         /* Races */
2313         if (p_ptr->mimic_form)
2314         {
2315                 switch(p_ptr->mimic_form)
2316                 {
2317                 case MIMIC_DEMON:
2318                         add_flag(flgs, TR_HOLD_LIFE);
2319                         add_flag(flgs, TR_RES_CHAOS);
2320                         add_flag(flgs, TR_RES_NETHER);
2321                         add_flag(flgs, TR_RES_FIRE);
2322                         add_flag(flgs, TR_SEE_INVIS);
2323                         add_flag(flgs, TR_SPEED);
2324                         break;
2325                 case MIMIC_DEMON_LORD:
2326                         add_flag(flgs, TR_HOLD_LIFE);
2327                         add_flag(flgs, TR_RES_CHAOS);
2328                         add_flag(flgs, TR_RES_NETHER);
2329                         add_flag(flgs, TR_RES_FIRE);
2330                         add_flag(flgs, TR_RES_COLD);
2331                         add_flag(flgs, TR_RES_ELEC);
2332                         add_flag(flgs, TR_RES_ACID);
2333                         add_flag(flgs, TR_RES_POIS);
2334                         add_flag(flgs, TR_RES_CONF);
2335                         add_flag(flgs, TR_RES_DISEN);
2336                         add_flag(flgs, TR_RES_NEXUS);
2337                         add_flag(flgs, TR_RES_FEAR);
2338                         add_flag(flgs, TR_IM_FIRE);
2339                         add_flag(flgs, TR_SH_FIRE);
2340                         add_flag(flgs, TR_SEE_INVIS);
2341                         add_flag(flgs, TR_TELEPATHY);
2342                         add_flag(flgs, TR_FEATHER);
2343                         add_flag(flgs, TR_SPEED);
2344                         break;
2345                 case MIMIC_VAMPIRE:
2346                         add_flag(flgs, TR_HOLD_LIFE);
2347                         add_flag(flgs, TR_RES_DARK);
2348                         add_flag(flgs, TR_RES_NETHER);
2349                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2350                         add_flag(flgs, TR_RES_POIS);
2351                         add_flag(flgs, TR_RES_COLD);
2352                         add_flag(flgs, TR_SEE_INVIS);
2353                         add_flag(flgs, TR_SPEED);
2354                         break;
2355                 }
2356         }
2357         else
2358         {
2359         switch (p_ptr->prace)
2360         {
2361         case RACE_ELF:
2362                 add_flag(flgs, TR_RES_LITE);
2363                 break;
2364         case RACE_HOBBIT:
2365                 add_flag(flgs, TR_SUST_DEX);
2366                 break;
2367         case RACE_GNOME:
2368                 add_flag(flgs, TR_FREE_ACT);
2369                 break;
2370         case RACE_DWARF:
2371                 add_flag(flgs, TR_RES_BLIND);
2372                 break;
2373         case RACE_HALF_ORC:
2374                 add_flag(flgs, TR_RES_DARK);
2375                 break;
2376         case RACE_HALF_TROLL:
2377                 add_flag(flgs, TR_SUST_STR);
2378                 if (p_ptr->lev > 14)
2379                 {
2380                         add_flag(flgs, TR_REGEN);
2381                         if (p_ptr->pclass == CLASS_WARRIOR)
2382                         {
2383                                 add_flag(flgs, TR_SLOW_DIGEST);
2384                                 /*
2385                                  * Let's not make Regeneration a disadvantage
2386                                  * for the poor warriors who can never learn
2387                                  * a spell that satisfies hunger (actually
2388                                  * neither can rogues, but half-trolls are not
2389                                  * supposed to play rogues)
2390                                  */
2391                         }
2392                 }
2393                 break;
2394         case RACE_AMBERITE:
2395                 add_flag(flgs, TR_SUST_CON);
2396                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2397                 break;
2398         case RACE_HIGH_ELF:
2399                 add_flag(flgs, TR_RES_LITE);
2400                 add_flag(flgs, TR_SEE_INVIS);
2401                 break;
2402         case RACE_BARBARIAN:
2403                 add_flag(flgs, TR_RES_FEAR);
2404                 break;
2405         case RACE_HALF_OGRE:
2406                 add_flag(flgs, TR_SUST_STR);
2407                 add_flag(flgs, TR_RES_DARK);
2408                 break;
2409         case RACE_HALF_GIANT:
2410                 add_flag(flgs, TR_RES_SHARDS);
2411                 add_flag(flgs, TR_SUST_STR);
2412                 break;
2413         case RACE_HALF_TITAN:
2414                 add_flag(flgs, TR_RES_CHAOS);
2415                 break;
2416         case RACE_CYCLOPS:
2417                 add_flag(flgs, TR_RES_SOUND);
2418                 break;
2419         case RACE_YEEK:
2420                 add_flag(flgs, TR_RES_ACID);
2421                 if (p_ptr->lev > 19)
2422                         add_flag(flgs, TR_IM_ACID);
2423                 break;
2424         case RACE_KLACKON:
2425                 add_flag(flgs, TR_RES_CONF);
2426                 add_flag(flgs, TR_RES_ACID);
2427                 if (p_ptr->lev > 9)
2428                         add_flag(flgs, TR_SPEED);
2429                 break;
2430         case RACE_KOBOLD:
2431                 add_flag(flgs, TR_RES_POIS);
2432                 break;
2433         case RACE_NIBELUNG:
2434                 add_flag(flgs, TR_RES_DISEN);
2435                 add_flag(flgs, TR_RES_DARK);
2436                 break;
2437         case RACE_DARK_ELF:
2438                 add_flag(flgs, TR_RES_DARK);
2439                 if (p_ptr->lev > 19)
2440                         add_flag(flgs, TR_SEE_INVIS);
2441                 break;
2442         case RACE_DRACONIAN:
2443                 add_flag(flgs, TR_FEATHER);
2444                 if (p_ptr->lev > 4)
2445                         add_flag(flgs, TR_RES_FIRE);
2446                 if (p_ptr->lev > 9)
2447                         add_flag(flgs, TR_RES_COLD);
2448                 if (p_ptr->lev > 14)
2449                         add_flag(flgs, TR_RES_ACID);
2450                 if (p_ptr->lev > 19)
2451                         add_flag(flgs, TR_RES_ELEC);
2452                 if (p_ptr->lev > 34)
2453                         add_flag(flgs, TR_RES_POIS);
2454                 break;
2455         case RACE_MIND_FLAYER:
2456                 add_flag(flgs, TR_SUST_INT);
2457                 add_flag(flgs, TR_SUST_WIS);
2458                 if (p_ptr->lev > 14)
2459                         add_flag(flgs, TR_SEE_INVIS);
2460                 if (p_ptr->lev > 29)
2461                         add_flag(flgs, TR_TELEPATHY);
2462                 break;
2463         case RACE_IMP:
2464                 add_flag(flgs, TR_RES_FIRE);
2465                 if (p_ptr->lev > 9)
2466                         add_flag(flgs, TR_SEE_INVIS);
2467                 break;
2468         case RACE_GOLEM:
2469                 add_flag(flgs, TR_SEE_INVIS);
2470                 add_flag(flgs, TR_FREE_ACT);
2471                 add_flag(flgs, TR_RES_POIS);
2472                 add_flag(flgs, TR_SLOW_DIGEST);
2473                 if (p_ptr->lev > 34)
2474                         add_flag(flgs, TR_HOLD_LIFE);
2475                 break;
2476         case RACE_SKELETON:
2477                 add_flag(flgs, TR_SEE_INVIS);
2478                 add_flag(flgs, TR_RES_SHARDS);
2479                 add_flag(flgs, TR_HOLD_LIFE);
2480                 add_flag(flgs, TR_RES_POIS);
2481                 if (p_ptr->lev > 9)
2482                         add_flag(flgs, TR_RES_COLD);
2483                 break;
2484         case RACE_ZOMBIE:
2485                 add_flag(flgs, TR_SEE_INVIS);
2486                 add_flag(flgs, TR_HOLD_LIFE);
2487                 add_flag(flgs, TR_RES_NETHER);
2488                 add_flag(flgs, TR_RES_POIS);
2489                 add_flag(flgs, TR_SLOW_DIGEST);
2490                 if (p_ptr->lev > 4)
2491                         add_flag(flgs, TR_RES_COLD);
2492                 break;
2493         case RACE_VAMPIRE:
2494                 add_flag(flgs, TR_HOLD_LIFE);
2495                 add_flag(flgs, TR_RES_DARK);
2496                 add_flag(flgs, TR_RES_NETHER);
2497                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2498                 add_flag(flgs, TR_RES_POIS);
2499                 add_flag(flgs, TR_RES_COLD);
2500                 break;
2501         case RACE_SPECTRE:
2502                 add_flag(flgs, TR_FEATHER);
2503                 add_flag(flgs, TR_FREE_ACT);
2504                 add_flag(flgs, TR_RES_COLD);
2505                 add_flag(flgs, TR_SEE_INVIS);
2506                 add_flag(flgs, TR_HOLD_LIFE);
2507                 add_flag(flgs, TR_RES_NETHER);
2508                 add_flag(flgs, TR_RES_POIS);
2509                 add_flag(flgs, TR_SLOW_DIGEST);
2510                 /* XXX pass_wall */
2511                 if (p_ptr->lev > 34)
2512                         add_flag(flgs, TR_TELEPATHY);
2513                 break;
2514         case RACE_SPRITE:
2515                 add_flag(flgs, TR_RES_LITE);
2516                 add_flag(flgs, TR_FEATHER);
2517                 if (p_ptr->lev > 9)
2518                         add_flag(flgs, TR_SPEED);
2519                 break;
2520         case RACE_BEASTMAN:
2521                 add_flag(flgs, TR_RES_SOUND);
2522                 add_flag(flgs, TR_RES_CONF);
2523                 break;
2524         case RACE_ANGEL:
2525                 add_flag(flgs, TR_FEATHER);
2526                 add_flag(flgs, TR_SEE_INVIS);
2527                 break;
2528         case RACE_DEMON:
2529                 add_flag(flgs, TR_RES_FIRE);
2530                 add_flag(flgs, TR_RES_NETHER);
2531                 add_flag(flgs, TR_HOLD_LIFE);
2532                 if (p_ptr->lev > 9)
2533                         add_flag(flgs, TR_SEE_INVIS);
2534                 break;
2535         case RACE_DUNADAN:
2536                 add_flag(flgs, TR_SUST_CON);
2537                 break;
2538         case RACE_S_FAIRY:
2539                 add_flag(flgs, TR_FEATHER);
2540                 break;
2541         case RACE_KUTA:
2542                 add_flag(flgs, TR_RES_CONF);
2543                 break;
2544         case RACE_ANDROID:
2545                 add_flag(flgs, TR_FREE_ACT);
2546                 add_flag(flgs, TR_RES_POIS);
2547                 add_flag(flgs, TR_SLOW_DIGEST);
2548                 add_flag(flgs, TR_HOLD_LIFE);
2549                 break;
2550         default:
2551                 ; /* Do nothing */
2552         }
2553         }
2554
2555         /* Mutations */
2556         if (p_ptr->muta3)
2557         {
2558                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2559                 {
2560                         remove_flag(flgs, TR_REGEN);
2561                 }
2562
2563                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2564                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2565                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2566                 {
2567                         add_flag(flgs, TR_SPEED);
2568                 }
2569
2570                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2571                 {
2572                         add_flag(flgs, TR_SH_ELEC);
2573                 }
2574
2575                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2576                 {
2577                         add_flag(flgs, TR_SH_FIRE);
2578                         add_flag(flgs, TR_LITE);
2579                 }
2580
2581                 if (p_ptr->muta3 & MUT3_WINGS)
2582                 {
2583                         add_flag(flgs, TR_FEATHER);
2584                 }
2585
2586                 if (p_ptr->muta3 & MUT3_FEARLESS)
2587                 {
2588                         add_flag(flgs, TR_RES_FEAR);
2589                 }
2590
2591                 if (p_ptr->muta3 & MUT3_REGEN)
2592                 {
2593                         add_flag(flgs, TR_REGEN);
2594                 }
2595
2596                 if (p_ptr->muta3 & MUT3_ESP)
2597                 {
2598                         add_flag(flgs, TR_TELEPATHY);
2599                 }
2600
2601                 if (p_ptr->muta3 & MUT3_MOTION)
2602                 {
2603                         add_flag(flgs, TR_FREE_ACT);
2604                 }
2605         }
2606
2607         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2608                 add_flag(flgs, TR_AGGRAVATE);
2609         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2610         {
2611                 add_flag(flgs, TR_RES_BLIND);
2612                 add_flag(flgs, TR_RES_CONF);
2613                 add_flag(flgs, TR_HOLD_LIFE);
2614                 add_flag(flgs, TR_LITE);
2615                 if (p_ptr->lev > 9)
2616                         add_flag(flgs, TR_SPEED);
2617         }
2618         if (p_ptr->special_defense & KATA_FUUJIN)
2619                 add_flag(flgs, TR_REFLECT);
2620         if (p_ptr->special_defense & KAMAE_GENBU)
2621                 add_flag(flgs, TR_REFLECT);
2622         if (p_ptr->special_defense & KAMAE_SUZAKU)
2623                 add_flag(flgs, TR_FEATHER);
2624         if (p_ptr->special_defense & KAMAE_SEIRYU)
2625         {
2626                 add_flag(flgs, TR_RES_FIRE);
2627                 add_flag(flgs, TR_RES_COLD);
2628                 add_flag(flgs, TR_RES_ACID);
2629                 add_flag(flgs, TR_RES_ELEC);
2630                 add_flag(flgs, TR_RES_POIS);
2631                 add_flag(flgs, TR_FEATHER);
2632                 add_flag(flgs, TR_SH_FIRE);
2633                 add_flag(flgs, TR_SH_ELEC);
2634                 add_flag(flgs, TR_SH_COLD);
2635         }
2636         if (p_ptr->special_defense & KATA_MUSOU)
2637         {
2638                 add_flag(flgs, TR_RES_FEAR);
2639                 add_flag(flgs, TR_RES_LITE);
2640                 add_flag(flgs, TR_RES_DARK);
2641                 add_flag(flgs, TR_RES_BLIND);
2642                 add_flag(flgs, TR_RES_CONF);
2643                 add_flag(flgs, TR_RES_SOUND);
2644                 add_flag(flgs, TR_RES_SHARDS);
2645                 add_flag(flgs, TR_RES_NETHER);
2646                 add_flag(flgs, TR_RES_NEXUS);
2647                 add_flag(flgs, TR_RES_CHAOS);
2648                 add_flag(flgs, TR_RES_DISEN);
2649                 add_flag(flgs, TR_REFLECT);
2650                 add_flag(flgs, TR_HOLD_LIFE);
2651                 add_flag(flgs, TR_FREE_ACT);
2652                 add_flag(flgs, TR_SH_FIRE);
2653                 add_flag(flgs, TR_SH_ELEC);
2654                 add_flag(flgs, TR_SH_COLD);
2655                 add_flag(flgs, TR_FEATHER);
2656                 add_flag(flgs, TR_LITE);
2657                 add_flag(flgs, TR_SEE_INVIS);
2658                 add_flag(flgs, TR_TELEPATHY);
2659                 add_flag(flgs, TR_SLOW_DIGEST);
2660                 add_flag(flgs, TR_REGEN);
2661                 add_flag(flgs, TR_SUST_STR);
2662                 add_flag(flgs, TR_SUST_INT);
2663                 add_flag(flgs, TR_SUST_WIS);
2664                 add_flag(flgs, TR_SUST_DEX);
2665                 add_flag(flgs, TR_SUST_CON);
2666                 add_flag(flgs, TR_SUST_CHR);
2667         }
2668 }
2669
2670
2671 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE], bool im_and_res)
2672 {
2673         int i;
2674
2675         /* Clear */
2676         for (i = 0; i < TR_FLAG_SIZE; i++)
2677                 flgs[i] = 0L;
2678
2679         if (p_ptr->hero || p_ptr->shero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
2680                 add_flag(flgs, TR_RES_FEAR);
2681         if (p_ptr->tim_invis)
2682                 add_flag(flgs, TR_SEE_INVIS);
2683         if (p_ptr->tim_regen)
2684                 add_flag(flgs, TR_REGEN);
2685         if (p_ptr->tim_esp || music_singing(MUSIC_MIND))
2686                 add_flag(flgs, TR_TELEPATHY);
2687         if (p_ptr->fast || p_ptr->slow || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO))
2688                 add_flag(flgs, TR_SPEED);
2689         if  ((p_ptr->special_defense & KATA_MUSOU) || music_singing(MUSIC_RESIST))
2690         {
2691                 add_flag(flgs, TR_RES_FIRE);
2692                 add_flag(flgs, TR_RES_COLD);
2693                 add_flag(flgs, TR_RES_ACID);
2694                 add_flag(flgs, TR_RES_ELEC);
2695                 add_flag(flgs, TR_RES_POIS);
2696         }
2697         if (im_and_res)
2698         {
2699                 if (p_ptr->oppose_acid && !(p_ptr->special_defense & DEFENSE_ACID) && !((prace_is_(RACE_YEEK)) && (p_ptr->lev > 19)))
2700                         add_flag(flgs, TR_RES_ACID);
2701                 if (p_ptr->oppose_elec && !(p_ptr->special_defense & DEFENSE_ELEC))
2702                         add_flag(flgs, TR_RES_ELEC);
2703                 if (p_ptr->oppose_fire && !(p_ptr->special_defense & DEFENSE_FIRE))
2704                         add_flag(flgs, TR_RES_FIRE);
2705                 if (p_ptr->oppose_cold && !(p_ptr->special_defense & DEFENSE_COLD))
2706                         add_flag(flgs, TR_RES_COLD);
2707         }
2708         else
2709         {
2710                 if (p_ptr->oppose_acid)
2711                         add_flag(flgs, TR_RES_ACID);
2712                 if (p_ptr->oppose_elec)
2713                         add_flag(flgs, TR_RES_ELEC);
2714                 if (p_ptr->oppose_fire)
2715                         add_flag(flgs, TR_RES_FIRE);
2716                 if (p_ptr->oppose_cold)
2717                         add_flag(flgs, TR_RES_COLD);
2718         }
2719         if (p_ptr->oppose_pois)
2720                 add_flag(flgs, TR_RES_POIS);
2721         if (p_ptr->special_attack & ATTACK_ACID)
2722                 add_flag(flgs, TR_BRAND_ACID);
2723         if (p_ptr->special_attack & ATTACK_ELEC)
2724                 add_flag(flgs, TR_BRAND_ELEC);
2725         if (p_ptr->special_attack & ATTACK_FIRE)
2726                 add_flag(flgs, TR_BRAND_FIRE);
2727         if (p_ptr->special_attack & ATTACK_COLD)
2728                 add_flag(flgs, TR_BRAND_COLD);
2729         if (p_ptr->special_attack & ATTACK_POIS)
2730                 add_flag(flgs, TR_BRAND_POIS);
2731         if (p_ptr->special_defense & DEFENSE_ACID)
2732                 add_flag(flgs, TR_IM_ACID);
2733         if (p_ptr->special_defense & DEFENSE_ELEC)
2734                 add_flag(flgs, TR_IM_ELEC);
2735         if (p_ptr->special_defense & DEFENSE_FIRE)
2736                 add_flag(flgs, TR_IM_FIRE);
2737         if (p_ptr->special_defense & DEFENSE_COLD)
2738                 add_flag(flgs, TR_IM_COLD);
2739         if (p_ptr->wraith_form)
2740                 add_flag(flgs, TR_REFLECT);
2741         /* by henkma */
2742         if (p_ptr->tim_reflect){
2743                 add_flag(flgs, TR_REFLECT);
2744         }
2745
2746         if (p_ptr->magicdef)
2747         {
2748                 add_flag(flgs, TR_RES_BLIND);
2749                 add_flag(flgs, TR_RES_CONF);
2750                 add_flag(flgs, TR_REFLECT);
2751                 add_flag(flgs, TR_FREE_ACT);
2752                 add_flag(flgs, TR_FEATHER);
2753         }
2754         if (p_ptr->tim_res_nether)
2755         {
2756                 add_flag(flgs, TR_RES_NETHER);
2757         }
2758         if (p_ptr->tim_sh_fire)
2759         {
2760                 add_flag(flgs, TR_SH_FIRE);
2761         }
2762         if (p_ptr->ult_res)
2763         {
2764                 add_flag(flgs, TR_RES_FEAR);
2765                 add_flag(flgs, TR_RES_LITE);
2766                 add_flag(flgs, TR_RES_DARK);
2767                 add_flag(flgs, TR_RES_BLIND);
2768                 add_flag(flgs, TR_RES_CONF);
2769                 add_flag(flgs, TR_RES_SOUND);
2770                 add_flag(flgs, TR_RES_SHARDS);
2771                 add_flag(flgs, TR_RES_NETHER);
2772                 add_flag(flgs, TR_RES_NEXUS);
2773                 add_flag(flgs, TR_RES_CHAOS);
2774                 add_flag(flgs, TR_RES_DISEN);
2775                 add_flag(flgs, TR_REFLECT);
2776                 add_flag(flgs, TR_HOLD_LIFE);
2777                 add_flag(flgs, TR_FREE_ACT);
2778                 add_flag(flgs, TR_SH_FIRE);
2779                 add_flag(flgs, TR_SH_ELEC);
2780                 add_flag(flgs, TR_SH_COLD);
2781                 add_flag(flgs, TR_FEATHER);
2782                 add_flag(flgs, TR_LITE);
2783                 add_flag(flgs, TR_SEE_INVIS);
2784                 add_flag(flgs, TR_TELEPATHY);
2785                 add_flag(flgs, TR_SLOW_DIGEST);
2786                 add_flag(flgs, TR_REGEN);
2787                 add_flag(flgs, TR_SUST_STR);
2788                 add_flag(flgs, TR_SUST_INT);
2789                 add_flag(flgs, TR_SUST_WIS);
2790                 add_flag(flgs, TR_SUST_DEX);
2791                 add_flag(flgs, TR_SUST_CON);
2792                 add_flag(flgs, TR_SUST_CHR);
2793         }
2794 }
2795
2796
2797 /* Mode flags for displaying player flags */
2798 #define DP_CURSE   0x01
2799 #define DP_IMM     0x02
2800 #define DP_ESP     0x04
2801 #define DP_WP      0x08
2802
2803
2804 /*
2805  * Equippy chars
2806  */
2807 static void display_player_equippy(int y, int x, u16b mode)
2808 {
2809         int i, max_i;
2810
2811         byte a;
2812         char c;
2813
2814         object_type *o_ptr;
2815
2816         /* Weapon flags need only two column */
2817         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2818         else max_i = INVEN_TOTAL;
2819
2820         /* Dump equippy chars */
2821         for (i = INVEN_RARM; i < max_i; i++)
2822         {
2823                 /* Object */
2824                 o_ptr = &inventory[i];
2825
2826                 a = object_attr(o_ptr);
2827                 c = object_char(o_ptr);
2828
2829                 /* Clear the part of the screen */
2830                 if (!equippy_chars || !o_ptr->k_idx)
2831                 {
2832                         c = ' ';
2833                         a = TERM_DARK;
2834                 }
2835
2836                 /* Dump */
2837                 Term_putch(x + i - INVEN_RARM, y, a, c);
2838         }
2839 }
2840
2841
2842 void print_equippy(void)
2843 {
2844         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2845 }
2846
2847 /*
2848  *
2849  */
2850
2851 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2852 {
2853         int i;
2854
2855         /* Clear */
2856         for (i = 0; i < TR_FLAG_SIZE; i++)
2857                 flgs[i] = 0L;
2858
2859         /* Check equipment */
2860         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2861         {
2862                 u32b o_flgs[TR_FLAG_SIZE];
2863
2864                 object_type *o_ptr;
2865
2866                 /* Object */
2867                 o_ptr = &inventory[i];
2868
2869                 if (!o_ptr->k_idx) continue;
2870
2871                 /* Known flags */
2872                 object_flags_known(o_ptr, o_flgs);
2873
2874                 if (have_flag(flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2875                 if (have_flag(flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2876                 if (have_flag(flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2877                 if (have_flag(flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2878         }
2879 }
2880
2881 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2882 {
2883         int i;
2884
2885         /* Clear */
2886         for (i = 0; i < TR_FLAG_SIZE; i++)
2887                 flgs[i] = 0L;
2888
2889         if (prace_is_(RACE_SPECTRE))
2890                 add_flag(flgs, TR_RES_NETHER);
2891         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2892                 add_flag(flgs, TR_RES_DARK);
2893         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2894                 add_flag(flgs, TR_RES_FIRE);
2895         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2896                 add_flag(flgs, TR_RES_ACID);
2897 }
2898
2899 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2900 {
2901         int i;
2902
2903         /* Clear */
2904         for (i = 0; i < TR_FLAG_SIZE; i++)
2905                 flgs[i] = 0L;
2906
2907         if (p_ptr->special_defense & DEFENSE_ACID)
2908                 add_flag(flgs, TR_RES_ACID);
2909         if (p_ptr->special_defense & DEFENSE_ELEC)
2910                 add_flag(flgs, TR_RES_ELEC);
2911         if (p_ptr->special_defense & DEFENSE_FIRE)
2912                 add_flag(flgs, TR_RES_FIRE);
2913         if (p_ptr->special_defense & DEFENSE_COLD)
2914                 add_flag(flgs, TR_RES_COLD);
2915         if (p_ptr->wraith_form)
2916                 add_flag(flgs, TR_RES_DARK);
2917 }
2918
2919 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2920 {
2921         int i;
2922
2923         /* Clear */
2924         for (i = 0; i < TR_FLAG_SIZE; i++)
2925                 flgs[i] = 0L;
2926
2927         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2928         {
2929                 add_flag(flgs, TR_RES_ACID);
2930                 add_flag(flgs, TR_RES_ELEC);
2931                 add_flag(flgs, TR_RES_FIRE);
2932                 add_flag(flgs, TR_RES_COLD);
2933         }
2934         if (prace_is_(RACE_ANDROID))
2935                 add_flag(flgs, TR_RES_ELEC);
2936         if (prace_is_(RACE_ENT))
2937                 add_flag(flgs, TR_RES_FIRE);
2938         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2939             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2940                 add_flag(flgs, TR_RES_LITE);
2941 }
2942
2943
2944 /*
2945  * A struct for storing misc. flags
2946  */
2947 typedef struct {
2948         u32b player_flags[TR_FLAG_SIZE];
2949         u32b tim_player_flags[TR_FLAG_SIZE];
2950         u32b player_imm[TR_FLAG_SIZE];
2951         u32b tim_player_imm[TR_FLAG_SIZE];
2952         u32b player_vuln[TR_FLAG_SIZE];
2953         u32b known_obj_imm[TR_FLAG_SIZE];
2954 } all_player_flags;
2955
2956
2957 /*
2958  * Helper function, see below
2959  */
2960 static void display_flag_aux(int row, int col, cptr header,
2961                                     int flag1, all_player_flags *f, u16b mode)
2962 {
2963         int     i;
2964         bool    vuln = FALSE;
2965         int max_i;
2966
2967         if (have_flag(f->player_vuln, flag1) &&
2968             !(have_flag(f->known_obj_imm, flag1) ||
2969               have_flag(f->player_imm, flag1) ||
2970               have_flag(f->tim_player_imm, flag1)))
2971                 vuln = TRUE;
2972
2973         /* Header */
2974         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2975
2976         /* Advance */
2977         col += strlen(header) + 1;
2978
2979         /* Weapon flags need only two column */
2980         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2981         else max_i = INVEN_TOTAL;
2982
2983         /* Check equipment */
2984         for (i = INVEN_RARM; i < max_i; i++)
2985         {
2986                 u32b flgs[TR_FLAG_SIZE];
2987                 object_type *o_ptr;
2988
2989                 /* Object */
2990                 o_ptr = &inventory[i];
2991
2992                 /* Known flags */
2993                 object_flags_known(o_ptr, flgs);
2994
2995                 /* Default */
2996                 if (!(mode & DP_IMM))
2997                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2998
2999                 /* Check flags */
3000                 if (mode & DP_CURSE)
3001                 {
3002                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
3003                                 c_put_str(TERM_WHITE, "+", row, col);
3004                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
3005                                 c_put_str(TERM_WHITE, "*", row, col);
3006                 }
3007                 else if (mode & DP_ESP)
3008                 {
3009                         if (have_flag(flgs, TR_TELEPATHY))
3010                                 c_put_str(TERM_WHITE, "*", row, col);
3011                         else if (have_flag(flgs, TR_ESP_EVIL))
3012                                 c_put_str(TERM_L_DARK, "*", row, col);
3013                         else if (have_flag(flgs, TR_ESP_NONLIVING))
3014                                 c_put_str(TERM_BLUE, "+", row, col);
3015                         else if (have_flag(flgs, TR_ESP_GOOD))
3016                                 c_put_str(TERM_WHITE, "+", row, col);
3017                         else if (have_flag(flgs, TR_ESP_UNDEAD))
3018                                 c_put_str(TERM_L_DARK, "+", row, col);
3019                         else if (have_flag(flgs, TR_ESP_DEMON))
3020                                 c_put_str(TERM_RED, "+", row, col);
3021                         else if (have_flag(flgs, TR_ESP_DRAGON))
3022                                 c_put_str(TERM_GREEN, "+", row, col);
3023                         else if (have_flag(flgs, TR_ESP_HUMAN))
3024                                 c_put_str(TERM_YELLOW, "+", row, col);
3025                         else if (have_flag(flgs, TR_ESP_UNIQUE))
3026                                 c_put_str(TERM_VIOLET, "+", row, col);
3027                         else if (have_flag(flgs, TR_ESP_ANIMAL))
3028                                 c_put_str(TERM_L_GREEN, "+", row, col);
3029                         else if (have_flag(flgs, TR_ESP_ORC))
3030                                 c_put_str(TERM_L_UMBER, "+", row, col);
3031                         else if (have_flag(flgs, TR_ESP_TROLL))
3032                                 c_put_str(TERM_SLATE, "+", row, col);
3033                         else if (have_flag(flgs, TR_ESP_GIANT))
3034                                 c_put_str(TERM_ORANGE, "+", row, col);
3035                 }
3036                 else
3037                 {
3038                         if (have_flag(flgs, flag1))
3039                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
3040                                           (mode & DP_IMM) ? "*" : "+", row, col);
3041                 }
3042
3043                 /* Advance */
3044                 col++;
3045         }
3046
3047         /* Assume that player flag is already written */
3048         if (mode & DP_IMM) return;
3049
3050         /* Default */
3051         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3052
3053         /* Player flags */
3054         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3055
3056         /* Timed player flags */
3057         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3058
3059         /* Immunity */
3060         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
3061         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
3062
3063         /* Vulnerability */
3064         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3065 }
3066
3067
3068 /*
3069  * Special display, part 1
3070  */
3071 static void display_player_flag_info(void)
3072 {
3073         int row;
3074         int col;
3075
3076         all_player_flags f;
3077
3078         /* Extract flags and store */
3079         player_flags(f.player_flags);
3080         tim_player_flags(f.tim_player_flags, TRUE);
3081         player_immunity(f.player_imm);
3082         tim_player_immunity(f.tim_player_imm);
3083         known_obj_immunity(f.known_obj_imm);
3084         player_vuln_flags(f.player_vuln);
3085
3086         /*** Set 1 ***/
3087
3088         row = 12;
3089         col = 1;
3090
3091         display_player_equippy(row-2, col+8, 0);
3092         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3093
3094 #ifdef JP
3095 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3096 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3097 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3098 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3099 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3100 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3101 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3102 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3103 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3104 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3105 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3106 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3107 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3108 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3109 #else
3110         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3111         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3112         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3113         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3114         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3115         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3116         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3117         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3118         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3119         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3120         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3121         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3122         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3123         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3124 #endif
3125
3126
3127         /*** Set 2 ***/
3128
3129         row = 12;
3130         col = 26;
3131
3132         display_player_equippy(row-2, col+8, 0);
3133
3134         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3135
3136 #ifdef JP
3137 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3138 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3139 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3140 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3141 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3142 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3143 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3144 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3145 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3146 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3147 #else
3148         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3149         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3150         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3151         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3152         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3153         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3154         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3155         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3156         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3157         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3158 #endif
3159
3160
3161         /*** Set 3 ***/
3162
3163         row = 12;
3164         col = 51;
3165
3166         display_player_equippy(row-2, col+12, 0);
3167
3168         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3169
3170 #ifdef JP
3171 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3172 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3173 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3174 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3175 display_flag_aux(row+4, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, DP_ESP);
3176 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3177 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3178 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_FEATHER, &f, 0);
3179 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3180 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3181 #else
3182         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3183         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3184         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3185         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3186         display_flag_aux(row+4, col, "Telepathy :", TR_TELEPATHY, &f, DP_ESP);
3187         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3188         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3189         display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3190         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3191         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3192 #endif
3193
3194 }
3195
3196
3197 /*
3198  * Special display, part 2
3199  */
3200 static void display_player_other_flag_info(void)
3201 {
3202         int row;
3203         int col;
3204
3205         all_player_flags f;
3206
3207         /* Extract flags and store */
3208         player_flags(f.player_flags);
3209         tim_player_flags(f.tim_player_flags, TRUE);
3210         player_immunity(f.player_imm);
3211         tim_player_immunity(f.tim_player_imm);
3212         known_obj_immunity(f.known_obj_imm);
3213         player_vuln_flags(f.player_vuln);
3214
3215         /*** Set 1 ***/
3216
3217         row = 3;
3218         col = 2;
3219
3220         display_player_equippy(row-2, col+12, DP_WP);
3221
3222         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3223
3224 #ifdef JP
3225         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3226         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3227         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3228         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3229         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3230         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3231         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3232         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3233         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3234         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3235         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3236         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3237         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3238         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3239         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3240         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3241         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3242         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3243         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3244         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3245         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3246         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3247         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3248         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3249         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3250         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3251         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3252         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3253 #else
3254         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3255         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3256         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3257         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3258         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3259         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3260         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3261         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3262         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3263         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3264         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3265         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3266         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3267         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3268         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3269         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3270         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3271         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3272         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3273         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3274         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3275         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3276         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3277         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3278         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3279         display_flag_aux(row+16, col, "Vampicic  :", TR_VAMPIRIC, &f, DP_WP);
3280         display_flag_aux(row+17, col, "Chatic    :", TR_CHAOTIC, &f, DP_WP);
3281         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3282 #endif
3283
3284
3285         /*** Set 2 ***/
3286
3287         row = 3;
3288         col = col + 12 + 7;
3289
3290         display_player_equippy(row-2, col+12, 0);
3291         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3292
3293 #ifdef JP
3294         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3295         display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
3296         display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3297         display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
3298         display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
3299         display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
3300         display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
3301         display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
3302         display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
3303         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3304         display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3305         display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
3306
3307         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
3308         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
3309         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
3310         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
3311         display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
3312         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
3313 #else
3314         display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3315         display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
3316         display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3317         display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
3318         display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3319         display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3320         display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3321         display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3322         display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3323         display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
3324         display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3325         display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3326
3327         display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
3328         display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
3329         display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
3330         display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
3331         display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
3332         display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
3333 #endif
3334
3335
3336         /*** Set 3 ***/
3337
3338         row = 3;
3339         col = col + 12 + 18;
3340
3341         display_player_equippy(row-2, col+14, 0);
3342
3343         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3344
3345 #ifdef JP
3346         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3347         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3348         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3349         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3350         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3351         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3352
3353         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3354         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3355         display_flag_aux(row+ 9, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3356         display_flag_aux(row+10, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3357         display_flag_aux(row+11, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3358         display_flag_aux(row+12, col, "·Ù¹ð        :", TR_WARNING, &f, 0);
3359         display_flag_aux(row+13, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3360         display_flag_aux(row+15, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3361         display_flag_aux(row+16, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3362         display_flag_aux(row+17, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3363         display_flag_aux(row+18, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3364 #else
3365         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3366         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3367         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3368         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3369         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3370         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3371
3372         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3373         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3374         display_flag_aux(row+ 9, col, "No Teleport :", TR_NO_TELE, &f, 0);
3375         display_flag_aux(row+10, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3376         display_flag_aux(row+11, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3377         display_flag_aux(row+12, col, "Warning     :", TR_WARNING, &f, 0);
3378         display_flag_aux(row+13, col, "Blessed     :", TR_BLESSED, &f, 0);
3379         display_flag_aux(row+15, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3380         display_flag_aux(row+16, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3381         display_flag_aux(row+17, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3382         display_flag_aux(row+18, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3383 #endif
3384
3385 }
3386
3387
3388 /*
3389  * Special display, part 2a
3390  */
3391 static void display_player_misc_info(void)
3392 {
3393         char    buf[80];
3394         char    tmp[80];
3395
3396         /* Display basics */
3397 #ifdef JP
3398 put_str("̾Á°  :", 1, 26);
3399 put_str("À­ÊÌ  :", 3, 1);
3400 put_str("¼ï²  :", 4, 1);
3401 put_str("¿¦¶È  :", 5, 1);
3402 #else
3403         put_str("Name  :", 1, 26);
3404         put_str("Sex   :", 3, 1);
3405         put_str("Race  :", 4, 1);
3406         put_str("Class :", 5, 1);
3407 #endif
3408
3409         strcpy(tmp,ap_ptr->title);
3410 #ifdef JP
3411         if(ap_ptr->no == 1)
3412                 strcat(tmp,"¤Î");
3413 #else
3414                 strcat(tmp," ");
3415 #endif
3416         strcat(tmp,player_name);
3417
3418         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3419         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3420         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3421         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3422
3423         /* Display extras */
3424 #ifdef JP
3425 put_str("¥ì¥Ù¥ë:", 6, 1);
3426 put_str("£È£Ð  :", 7, 1);
3427 put_str("£Í£Ð  :", 8, 1);
3428 #else
3429         put_str("Level :", 6, 1);
3430         put_str("Hits  :", 7, 1);
3431         put_str("Mana  :", 8, 1);
3432 #endif
3433
3434
3435         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3436         c_put_str(TERM_L_BLUE, buf, 6, 9);
3437         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3438         c_put_str(TERM_L_BLUE, buf, 7, 9);
3439         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3440         c_put_str(TERM_L_BLUE, buf, 8, 9);
3441 }
3442
3443
3444 /*
3445  * Special display, part 2b
3446  *
3447  * How to print out the modifications and sustains.
3448  * Positive mods with no sustain will be light green.
3449  * Positive mods with a sustain will be dark green.
3450  * Sustains (with no modification) will be a dark green 's'.
3451  * Negative mods (from a curse) will be red.
3452  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3453  * No mod, no sustain, will be a slate '.'
3454  */
3455 static void display_player_stat_info(void)
3456 {
3457         int i, e_adj;
3458         int stat_col, stat;
3459         int row, col;
3460
3461         object_type *o_ptr;
3462         u32b flgs[TR_FLAG_SIZE];
3463         s16b k_idx;
3464
3465         byte a;
3466         char c;
3467
3468         char buf[80];
3469
3470
3471         /* Column */
3472         stat_col = 22;
3473
3474         /* Row */
3475         row = 3;
3476
3477         /* Print out the labels for the columns */
3478 #ifdef JP
3479 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3480 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3481 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3482 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3483 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3484 #else
3485         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3486         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3487         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3488         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3489         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3490 #endif
3491
3492
3493         /* Display the stats */
3494         for (i = 0; i < 6; i++)
3495         {
3496                 int r_adj;
3497
3498                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3499                 else r_adj = rp_ptr->r_adj[i];
3500
3501                 /* Calculate equipment adjustment */
3502                 e_adj = 0;
3503
3504                 /* Icky formula to deal with the 18 barrier */
3505                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3506                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3507                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3508                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3509                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3510                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3511
3512                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3513                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3514
3515                 if (prace_is_(RACE_ENT))
3516                 {
3517                         switch (i)
3518                         {
3519                                 case A_STR:
3520                                 case A_CON:
3521                                         if (p_ptr->lev > 25) r_adj++;
3522                                         if (p_ptr->lev > 40) r_adj++;
3523                                         if (p_ptr->lev > 45) r_adj++;
3524                                         break;
3525                                 case A_DEX:
3526                                         if (p_ptr->lev > 25) r_adj--;
3527                                         if (p_ptr->lev > 40) r_adj--;
3528                                         if (p_ptr->lev > 45) r_adj--;
3529                                         break;
3530                         }
3531                 }
3532
3533                 e_adj -= r_adj;
3534                 e_adj -= cp_ptr->c_adj[i];
3535                 e_adj -= ap_ptr->a_adj[i];
3536
3537                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3538                         /* Reduced name of stat */
3539                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3540                 else
3541                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3542
3543
3544                 /* Internal "natural" max value.  Maxes at 18/100 */
3545                 /* This is useful to see if you are maxed out */
3546                 cnv_stat(p_ptr->stat_max[i], buf);
3547                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3548                 {
3549 #ifdef JP
3550                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3551 #else
3552                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3553 #endif
3554                 }
3555                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3556
3557                 /* Race, class, and equipment modifiers */
3558                 (void)sprintf(buf, "%3d", r_adj);
3559                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3560                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3561                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3562                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3563                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3564                 (void)sprintf(buf, "%3d", (int)e_adj);
3565                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3566
3567                 /* Actual maximal modified value */
3568                 cnv_stat(p_ptr->stat_top[i], buf);
3569                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3570
3571                 /* Only display stat_use if not maximal */
3572                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3573                 {
3574                         cnv_stat(p_ptr->stat_use[i], buf);
3575                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3576                 }
3577         }
3578
3579         /* Column */
3580         col = stat_col + 41;
3581
3582         /* Header and Footer */
3583         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3584 #ifdef JP
3585 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3586 #else
3587         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3588 #endif
3589
3590
3591         /* Process equipment */
3592         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3593         {
3594                 /* Access object */
3595                 o_ptr = &inventory[i];
3596
3597                 /* Object kind */
3598                 k_idx = o_ptr->k_idx;
3599
3600                 /* Acquire "known" flags */
3601                 object_flags_known(o_ptr, flgs);
3602
3603                 /* Initialize color based of sign of pval. */
3604                 for (stat = 0; stat < 6; stat++)
3605                 {
3606                         /* Default */
3607                         a = TERM_SLATE;
3608                         c = '.';
3609
3610                         /* Boost */
3611                         if (have_flag(flgs, stat))
3612                         {
3613                                 /* Default */
3614                                 c = '*';
3615
3616                                 /* Good */
3617                                 if (o_ptr->pval > 0)
3618                                 {
3619                                         /* Good */
3620                                         a = TERM_L_GREEN;
3621
3622                                         /* Label boost */
3623                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3624                                 }
3625
3626                                 if (have_flag(flgs, stat + TR_SUST_STR))
3627                                 {
3628                                         /* Dark green for sustained stats */
3629                                         a = TERM_GREEN;
3630                                 }
3631
3632                                 /* Bad */
3633                                 if (o_ptr->pval < 0)
3634                                 {
3635                                         /* Bad */
3636                                         a = TERM_RED;
3637
3638                                         /* Label boost */
3639                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3640                                 }
3641                         }
3642
3643                         /* Sustain */
3644                         else if (have_flag(flgs, stat + TR_SUST_STR))
3645                         {
3646                                 /* Dark green "s" */
3647                                 a = TERM_GREEN;
3648                                 c = 's';
3649                         }
3650
3651                         /* Dump proper character */
3652                         Term_putch(col, row + stat+1, a, c);
3653                 }
3654
3655                 /* Advance */
3656                 col++;
3657         }
3658
3659         /* Player flags */
3660         player_flags(flgs);
3661
3662         /* Check stats */
3663         for (stat = 0; stat < 6; stat++)
3664         {
3665                 /* Default */
3666                 a = TERM_SLATE;
3667                 c = '.';
3668
3669                 /* Mutations ... */
3670                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3671                 {
3672                         int dummy = 0;
3673
3674                         if (stat == A_STR)
3675                         {
3676                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3677                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3678                                 if (p_ptr->tsuyoshi) dummy += 4;
3679                         }
3680                         else if (stat == A_WIS || stat == A_INT)
3681                         {
3682                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3683                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3684                         }
3685                         else if (stat == A_DEX)
3686                         {
3687                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3688                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3689                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3690                         }
3691                         else if (stat == A_CON)
3692                         {
3693                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3694                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3695                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3696                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3697                                 if (p_ptr->tsuyoshi) dummy += 4;
3698                         }
3699                         else if (stat == A_CHR)
3700                         {
3701                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3702                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3703                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3704                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3705                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3706                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3707                         }
3708
3709                         /* Boost */
3710                         if (dummy)
3711                         {
3712                                 /* Default */
3713                                 c = '*';
3714
3715                                 /* Good */
3716                                 if (dummy > 0)
3717                                 {
3718                                         /* Good */
3719                                         a = TERM_L_GREEN;
3720
3721                                         /* Label boost */
3722                                         if (dummy < 10) c = '0' + dummy;
3723                                 }
3724
3725                                 /* Bad */
3726                                 if (dummy < 0)
3727                                 {
3728                                         /* Bad */
3729                                         a = TERM_RED;
3730
3731                                         /* Label boost */
3732                                         if (dummy > -10) c = '0' - dummy;
3733                                 }
3734                         }
3735                 }
3736
3737
3738                 /* Sustain */
3739                 if (have_flag(flgs, stat + TR_SUST_STR))
3740                 {
3741                         /* Dark green "s" */
3742                         a = TERM_GREEN;
3743                         c = 's';
3744                 }
3745
3746
3747                 /* Dump */
3748                 Term_putch(col, row + stat+1, a, c);
3749         }
3750 }
3751
3752
3753 /*
3754  * Display the character on the screen (various modes)
3755  *
3756  * The top one and bottom two lines are left blank.
3757  *
3758  * Mode 0 = standard display with skills
3759  * Mode 1 = standard display with history
3760  * Mode 2 = summary of various things
3761  * Mode 3 = summary of various things (part 2)
3762  * Mode 4 = mutations
3763  */
3764 void display_player(int mode)
3765 {
3766         int i;
3767
3768         char    buf[80];
3769         char    tmp[64];
3770
3771
3772         /* XXX XXX XXX */
3773         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3774                 mode = (mode % 5);
3775         else
3776                 mode = (mode % 4);
3777
3778         /* Erase screen */
3779         clear_from(0);
3780
3781         /* Standard */
3782         if ((mode == 0) || (mode == 1))
3783         {
3784                 /* Name, Sex, Race, Class */
3785 #ifdef JP
3786                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3787 #else
3788                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3789 #endif
3790
3791                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3792                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3793                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3794                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3795
3796                 if (p_ptr->realm1)
3797                 {
3798                         if (p_ptr->realm2)
3799                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3800                         else
3801                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3802                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3803                 }
3804
3805                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3806                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3807
3808                 /* Age, Height, Weight, Social */
3809                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3810 #ifdef JP
3811                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3812                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3813                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3814                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3815 #else
3816                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3817                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3818                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3819                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3820 #endif
3821                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3822
3823
3824                 /* Display the stats */
3825                 for (i = 0; i < 6; i++)
3826                 {
3827                         /* Special treatment of "injured" stats */
3828                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3829                         {
3830                                 int value;
3831
3832                                 /* Use lowercase stat name */
3833                                 put_str(stat_names_reduced[i], 3 + i, 54);
3834
3835                                 /* Get the current stat */
3836                                 value = p_ptr->stat_use[i];
3837
3838                                 /* Obtain the current stat (modified) */
3839                                 cnv_stat(value, buf);
3840
3841                                 /* Display the current stat (modified) */
3842                                 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
3843
3844                                 /* Acquire the max stat */
3845                                 value = p_ptr->stat_top[i];
3846
3847                                 /* Obtain the maximum stat (modified) */
3848                                 cnv_stat(value, buf);
3849
3850                                 /* Display the maximum stat (modified) */
3851                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
3852                         }
3853
3854                         /* Normal treatment of "normal" stats */
3855                         else
3856                         {
3857                                 /* Assume uppercase stat name */
3858                                 put_str(stat_names[i], 3 + i, 54);
3859
3860                                 /* Obtain the current stat (modified) */
3861                                 cnv_stat(p_ptr->stat_use[i], buf);
3862
3863                                 /* Display the current stat (modified) */
3864                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
3865                         }
3866
3867                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3868                         {
3869 #ifdef JP
3870                                 c_put_str(TERM_WHITE, "!", 3+i, 59);
3871 #else
3872                                 c_put_str(TERM_WHITE, "!", 3+i, 59-2);
3873 #endif
3874                         }
3875                 }
3876
3877                 /* Display "history" info */
3878                 if (mode == 1)
3879                 {
3880                         char statmsg[1000];
3881
3882 #ifdef JP
3883                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3884 #else
3885                         put_str("(Character Background)", 11, 25);
3886 #endif
3887
3888                         for (i = 0; i < 4; i++)
3889                         {
3890                                 put_str(p_ptr->history[i], i + 12, 10);
3891                         }
3892
3893                         *statmsg = '\0';
3894
3895                         if (p_ptr->is_dead && p_ptr->total_winner)
3896                         {
3897 #ifdef JP
3898                                 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3899 #else
3900                                 strcpy(statmsg, "...You retired from the adventure after the winning.");
3901 #endif
3902                         }
3903                         else if (p_ptr->is_dead)
3904                         {
3905                                 if (dun_level)
3906                                 {
3907                                         if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
3908                                         {
3909                                                 /* Get the quest text */
3910                                                 init_flags = INIT_ASSIGN;
3911
3912                                                 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3913
3914 #ifdef JP
3915                                                 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3916 #else
3917                                                 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3918 #endif
3919                                         }
3920                                         else
3921                                         {                                       
3922 #ifdef JP
3923                                                 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3924 #else
3925                                                 sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3926 #endif
3927                                         }
3928                                 }
3929                                 else
3930 #ifdef JP
3931                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3932 #else
3933                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3934 #endif
3935                         }
3936                         else if (character_dungeon)
3937                         {
3938                                 if (dun_level)
3939                                 {
3940                                         if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
3941                                         {
3942                                                 /* Get the quest text */
3943                                                 init_flags = INIT_ASSIGN;
3944
3945                                                 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3946
3947 #ifdef JP
3948                                                 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3949 #else
3950                                                 sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3951 #endif
3952                                         }                                                       
3953                                         else
3954                                         {
3955 #ifdef JP
3956                                                 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3957 #else
3958                                                 sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3959 #endif
3960                                         }
3961                                 }
3962                                 else
3963 #ifdef JP
3964                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3965 #else
3966                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3967 #endif
3968                         }
3969
3970                         if (*statmsg)
3971                         {
3972                                 char temp[64*2], *t;
3973                                 roff_to_buf(statmsg, 60, temp);
3974                                 t = temp;
3975                                 for(i=0 ; i<2 ; i++)
3976                                 {
3977                                         if(t[0]==0)
3978                                                 break; 
3979                                         else
3980                                         {
3981                                                 put_str(t, i + 5 + 12, 10);
3982                                                 t += strlen(t)+1;
3983                                         }
3984                                 }
3985                         }
3986
3987                 }
3988
3989                 /* Display "various" info */
3990                 else
3991                 {
3992                         display_player_middle();
3993                         display_player_various();
3994                 }
3995         }
3996
3997         /* Special */
3998         else if (mode == 2)
3999         {
4000                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
4001
4002                 /* Dump the info */
4003                 display_player_misc_info();
4004                 display_player_stat_info();
4005                 display_player_flag_info();
4006         }
4007
4008         /* Special */
4009         else if (mode == 3)
4010         {
4011                 display_player_other_flag_info();
4012         }
4013
4014         else if (mode == 4)
4015         {
4016                 do_cmd_knowledge_mutations();
4017         }
4018 }
4019
4020 errr make_character_dump(FILE *fff)
4021 {
4022         int             i, x, y;
4023         byte            a;
4024         char            c;
4025         cptr            paren = ")";
4026         store_type  *st_ptr;
4027         char            o_name[MAX_NLEN];
4028         char            buf[1024];
4029         int             total;
4030
4031 #ifdef JP
4032         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
4033                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4034 #else
4035         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
4036                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4037 #endif
4038
4039         update_playtime();
4040
4041         /* Display player */
4042         display_player(0);
4043
4044         /* Dump part of the screen */
4045         for (y = 1; y < 22; y++)
4046         {
4047                 /* Dump each row */
4048                 for (x = 0; x < 79; x++)
4049                 {
4050                         /* Get the attr/char */
4051                         (void)(Term_what(x, y, &a, &c));
4052
4053                         /* Dump it */
4054                         buf[x] = c;
4055                 }
4056
4057                 /* End the string */
4058                 buf[x] = '\0';
4059
4060                 /* Kill trailing spaces */
4061                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4062
4063                 /* End the row */
4064 #ifdef JP
4065                         fprintf(fff, "%s\n", buf);
4066 #else
4067                 fprintf(fff, "%s\n", buf);
4068 #endif
4069
4070         }
4071
4072         /* Display history */
4073         display_player(1);
4074
4075         /* Dump part of the screen */
4076         for (y = 10; y < 19; y++)
4077         {
4078                 /* Dump each row */
4079                 for (x = 0; x < 79; x++)
4080                 {
4081                         /* Get the attr/char */
4082                         (void)(Term_what(x, y, &a, &c));
4083
4084                         /* Dump it */
4085                         buf[x] = c;
4086                 }
4087
4088                 /* End the string */
4089                 buf[x] = '\0';
4090
4091                 /* Kill trailing spaces */
4092                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4093
4094                 /* End the row */
4095                 fprintf(fff, "%s\n", buf);
4096         }
4097
4098         fprintf(fff, "\n");
4099         /* Display history */
4100         display_player(2);
4101
4102         /* Dump part of the screen */
4103         for (y = 2; y < 22; y++)
4104         {
4105                 /* Dump each row */
4106                 for (x = 0; x < 79; x++)
4107                 {
4108                         /* Get the attr/char */
4109                         (void)(Term_what(x, y, &a, &c));
4110
4111                         /* Dump it (Ignore equippy tile graphic) */
4112                         if (a < 128)
4113                                 buf[x] = c;
4114                         else
4115                                 buf[x] = ' ';
4116                 }
4117
4118                 /* End the string */
4119                 buf[x] = '\0';
4120
4121                 /* Kill trailing spaces */
4122                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4123
4124                 /* End the row */
4125                 fprintf(fff, "%s\n", buf);
4126         }
4127
4128         for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4129                 fprintf(fff, " ");
4130         fprintf(fff, "\n");
4131         for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4132                 fprintf(fff, " ");
4133
4134         {
4135                 bool pet = FALSE;
4136
4137                 for (i = m_max - 1; i >= 1; i--)
4138                 {
4139                         monster_type *m_ptr = &m_list[i];
4140                         char pet_name[80];
4141
4142                         if (!m_ptr->r_idx) continue;
4143                         if (!is_pet(m_ptr)) continue;
4144                         if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4145                         if (!pet)
4146                         {
4147 #ifdef JP
4148                                 fprintf(fff, "\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4149 #else
4150                                 fprintf(fff, "\n  [leading pets]\n\n");
4151 #endif
4152                                 pet = TRUE;
4153                         }
4154                         monster_desc(pet_name, m_ptr, 0x88);
4155                         fprintf(fff, "%s", pet_name);
4156                         if (p_ptr->riding == i)
4157 #ifdef JP
4158                                 fprintf(fff, " ¾èÇÏÃæ");
4159 #else
4160                                 fprintf(fff, " (riding)");
4161 #endif
4162                         fprintf(fff, "\n");
4163                 }
4164                 if (pet) fprintf(fff, "\n");
4165         }
4166
4167 #ifdef JP
4168         fprintf(fff, "\n  [¥¯¥¨¥¹¥È¾ðÊó]        \n");
4169 #else
4170         fprintf(fff, "\n  [Quest information]        \n");
4171 #endif
4172
4173 #ifdef JP
4174         fprintf(fff, "\n¡ÔãÀ®¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
4175 #else
4176         fprintf(fff, "\n< Completed Quest >\n");
4177 #endif
4178         total = 0;
4179         for (i = 1; i < max_quests; i++)
4180         {
4181                 /* No info from "silent" quests */
4182                 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
4183
4184                 if (quest[i].status == QUEST_STATUS_FINISHED)
4185                 {
4186                         int old_quest;
4187
4188                         total++;
4189
4190                         if (i < MIN_RANDOM_QUEST)
4191                         {
4192                                 /* Set the quest number temporary */
4193                                 old_quest = p_ptr->inside_quest;
4194                                 p_ptr->inside_quest = i;
4195
4196                                 /* Get the quest */
4197                                 init_flags = INIT_ASSIGN;
4198
4199                                 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
4200
4201                                 /* Reset the old quest number */
4202                                 p_ptr->inside_quest = old_quest;
4203                         }
4204
4205                         if ((i >= MIN_RANDOM_QUEST) && quest[i].r_idx)
4206                         {
4207                                 /* Print the quest info */
4208
4209                                 if (quest[i].complev == 0)
4210                                 {
4211                                         fprintf(fff, 
4212 #ifdef JP
4213                                                 "  %s (%d³¬) - ÉÔÀᄀ\n",
4214 #else
4215                                                 "  %s (Dungeon level: %d) - (Cancelled)\n",
4216 #endif
4217                                                 r_name+r_info[quest[i].r_idx].name,
4218                                                 quest[i].level);
4219                                 }
4220                                 else
4221                                 {
4222                                         fprintf(fff, 
4223 #ifdef JP
4224                                                 "  %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
4225 #else
4226                                                 "  %s (Dungeon level: %d) - level %d\n",
4227 #endif
4228                                                 r_name+r_info[quest[i].r_idx].name,
4229                                                 quest[i].level,
4230                                                 quest[i].complev);
4231                                 }
4232                         }
4233                         else
4234                         {
4235                                 /* Print the quest info */
4236 #ifdef JP
4237                                 fprintf(fff, "  %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
4238 #else
4239                                 fprintf(fff, "  %s (Danger level: %d) - level %d\n",
4240 #endif
4241
4242                                         quest[i].name, quest[i].level, quest[i].complev);
4243                         }
4244                 }
4245         }
4246 #ifdef JP
4247         if (!total) fprintf(fff, "  ¤Ê¤·\n");
4248 #else
4249         if (!total) fprintf(fff, "  Nothing.\n");
4250 #endif
4251
4252 #ifdef JP
4253         fprintf(fff, "\n¡Ô¼ºÇÔ¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
4254 #else
4255         fprintf(fff, "\n< Failed Quest >\n");
4256 #endif
4257         total = 0;
4258         for (i = 1; i < max_quests; i++)
4259         {
4260                 /* No info from "silent" quests */
4261                 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
4262
4263                 if ((quest[i].status == QUEST_STATUS_FAILED_DONE) || (quest[i].status == QUEST_STATUS_FAILED))
4264                 {
4265                         int old_quest;
4266
4267                         total++;
4268
4269                         if (i < MIN_RANDOM_QUEST)
4270                         {
4271                                 /* Set the quest number temporary */
4272                                 old_quest = p_ptr->inside_quest;
4273                                 p_ptr->inside_quest = i;
4274
4275                                 /* Get the quest text */
4276                                 init_flags = INIT_ASSIGN;
4277
4278                                 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
4279
4280                                 /* Reset the old quest number */
4281                                 p_ptr->inside_quest = old_quest;
4282                         }
4283
4284                         if ((i >= MIN_RANDOM_QUEST) && quest[i].r_idx)
4285                         {
4286                                 /* Print the quest info */
4287 #ifdef JP
4288                                 fprintf(fff, "  %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
4289 #else
4290                                 fprintf(fff, "  %s (Dungeon level: %d) - level %d\n",
4291 #endif
4292
4293                                         r_name+r_info[quest[i].r_idx].name, quest[i].level, quest[i].complev);
4294                         }
4295                         else
4296                         {
4297                                 /* Print the quest info */
4298 #ifdef JP
4299                                 fprintf(fff, "  %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
4300 #else
4301                                 fprintf(fff, "  %s (Danger level: %d) - level %d\n",
4302 #endif
4303
4304                                         quest[i].name, quest[i].level, quest[i].complev);
4305                         }
4306                 }
4307         }
4308 #ifdef JP
4309         if (!total) fprintf(fff, "  ¤Ê¤·\n");
4310 #else
4311         if (!total) fprintf(fff, "  Nothing.\n");
4312 #endif
4313         fprintf(fff, "\n");
4314
4315         if (p_ptr->is_dead && !p_ptr->total_winner)
4316         {
4317 #ifdef JP
4318                 fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4319 #else
4320                 fprintf(fff, "\n  [Last messages]\n\n");
4321 #endif
4322                 for (i = MIN(message_num(), 30); i >= 0; i--)
4323                 {
4324                         fprintf(fff,"> %s\n",message_str((s16b)i));
4325                 }
4326                 fprintf(fff, "\n");
4327         }
4328
4329 #ifdef JP
4330         fprintf(fff, "\n  [¤½¤Î¾¤Î¾ðÊó]        \n");
4331 #else
4332         fprintf(fff, "\n  [Miscellaneous information]\n");
4333 #endif
4334
4335 #ifdef JP
4336         fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4337 #else
4338         fprintf(fff, "\n Recall Depth:\n");
4339 #endif
4340         for (y = 1; y < max_d_idx; y++)
4341         {
4342                 bool seiha = FALSE;
4343
4344                 if (!d_info[y].maxdepth) continue;
4345                 if (!max_dlv[y]) continue;
4346                 if (d_info[y].final_guardian)
4347                 {
4348                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4349                 }
4350                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4351
4352 #ifdef JP
4353                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4354 #else
4355                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4356 #endif
4357         }
4358
4359         if (preserve_mode)
4360 #ifdef JP
4361                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4362 #else
4363                 fprintf(fff, "\n Preserve Mode:      ON");
4364 #endif
4365
4366         else
4367 #ifdef JP
4368                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4369 #else
4370                 fprintf(fff, "\n Preserve Mode:      OFF");
4371 #endif
4372
4373
4374         if (ironman_autoscum)
4375 #ifdef JP
4376                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     ALWAYS");
4377 #else
4378                 fprintf(fff, "\n Autoscum:           ALWAYS");
4379 #endif
4380
4381         else if (auto_scum)
4382 #ifdef JP
4383                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     ON");
4384 #else
4385                 fprintf(fff, "\n Autoscum:           ON");
4386 #endif
4387
4388         else
4389 #ifdef JP
4390                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     OFF");
4391 #else
4392                 fprintf(fff, "\n Autoscum:           OFF");
4393 #endif
4394
4395
4396         if (ironman_small_levels)
4397 #ifdef JP
4398                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4399 #else
4400                 fprintf(fff, "\n Small Levels:       ALWAYS");
4401 #endif
4402
4403         else if (always_small_levels)
4404 #ifdef JP
4405                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4406 #else
4407                 fprintf(fff, "\n Small Levels:       ON");
4408 #endif
4409
4410         else if (small_levels)
4411 #ifdef JP
4412                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4413 #else
4414                 fprintf(fff, "\n Small Levels:       ENABLED");
4415 #endif
4416
4417         else
4418 #ifdef JP
4419                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4420 #else
4421                 fprintf(fff, "\n Small Levels:       OFF");
4422 #endif
4423
4424
4425         if (vanilla_town)
4426 #ifdef JP
4427                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4428 #else
4429                 fprintf(fff, "\n Vanilla Town:       ON");
4430 #endif
4431
4432         else if (lite_town)
4433 #ifdef JP
4434                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4435 #else
4436                 fprintf(fff, "\n Lite Town:          ON");
4437 #endif
4438
4439
4440         if (ironman_shops)
4441 #ifdef JP
4442                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4443 #else
4444                 fprintf(fff, "\n No Shops:           ON");
4445 #endif
4446
4447
4448         if (ironman_downward)
4449 #ifdef JP
4450                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4451 #else
4452                 fprintf(fff, "\n Diving only:        ON");
4453 #endif
4454
4455
4456         if (ironman_rooms)
4457 #ifdef JP
4458                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®:         ON");
4459 #else
4460                 fprintf(fff, "\n Unusual rooms:      ON");
4461 #endif
4462
4463
4464         if (ironman_nightmare)
4465 #ifdef JP
4466                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4467 #else
4468                 fprintf(fff, "\n Nightmare Mode:     ON");
4469 #endif
4470
4471
4472         if (ironman_empty_levels)
4473 #ifdef JP
4474                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4475 #else
4476                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4477 #endif
4478
4479         else if (empty_levels)
4480 #ifdef JP
4481                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ON");
4482 #else
4483                 fprintf(fff, "\n Arena Levels:       ENABLED");
4484 #endif
4485
4486         else
4487 #ifdef JP
4488                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4489 #else
4490                 fprintf(fff, "\n Arena Levels:       OFF");
4491 #endif
4492
4493
4494 #ifdef JP
4495         fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4496 #else
4497         fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4498 #endif
4499
4500         if (p_ptr->arena_number == 99)
4501         {
4502 #ifdef JP
4503                 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4504 #else
4505                 fprintf(fff, "\n Arena: defeated\n");
4506 #endif
4507         }
4508         else if (p_ptr->arena_number > MAX_ARENA_MONS+2)
4509         {
4510 #ifdef JP
4511                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4512 #else
4513                 fprintf(fff, "\n Arena: True Champion\n");
4514 #endif
4515         }
4516         else if (p_ptr->arena_number > MAX_ARENA_MONS-1)
4517         {
4518 #ifdef JP
4519                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4520 #else
4521                 fprintf(fff, "\n Arena: Champion\n");
4522 #endif
4523         }
4524         else
4525         {
4526 #ifdef JP
4527                 fprintf(fff, "\n Æ®µ»¾ì:   %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4528 #else
4529                 fprintf(fff, "\n Arena:   %2d victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number>1) ? "ies" : "y");
4530 #endif
4531         }
4532
4533         if (p_ptr->noscore)
4534 #ifdef JP
4535 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4536 #else
4537                 fprintf(fff, "\n You have done something illegal.");
4538 #endif
4539
4540
4541         if (stupid_monsters)
4542 #ifdef JP
4543 fprintf(fff, "\n Å¨¤Ï¶ò¤«¤Ê¹ÔÆ°¤ò¼è¤ê¤Þ¤¹¡£");
4544 #else
4545                 fprintf(fff, "\n Your opponents are behaving stupidly.");
4546 #endif
4547
4548
4549         if (munchkin_death)
4550 #ifdef JP
4551 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï»à¤ò²óÈò¤¹¤ë¥¤¥ó¥Á¥­¤ÊÎϤò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£");
4552 #else
4553                 fprintf(fff, "\n You possess munchkinish power over death.");
4554 #endif
4555
4556         fprintf(fff,"\n");
4557
4558         /* Monsters slain */
4559         {
4560                 int k;
4561                 s32b Total = 0;
4562
4563                 for (k = 1; k < max_r_idx; k++)
4564                 {
4565                         monster_race *r_ptr = &r_info[k];
4566
4567                         if (r_ptr->flags1 & RF1_UNIQUE)
4568                         {
4569                                 bool dead = (r_ptr->max_num == 0);
4570                                 if (dead)
4571                                 {
4572                                         Total++;
4573                                 }
4574                         }
4575                         else
4576                         {
4577                                 s16b This = r_ptr->r_pkills;
4578                                 if (This > 0)
4579                                 {
4580                                         Total += This;
4581                                 }
4582                         }
4583                 }
4584
4585                 if (Total < 1)
4586 #ifdef JP
4587 fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4588 #else
4589                         fprintf(fff,"\n You have defeated no enemies yet.\n");
4590 #endif
4591
4592                 else if (Total == 1)
4593 #ifdef JP
4594 fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4595 #else
4596                         fprintf(fff,"\n You have defeated one enemy.\n");
4597 #endif
4598
4599                 else
4600 #ifdef JP
4601 fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4602 #else
4603                         fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
4604 #endif
4605
4606         }
4607
4608
4609         if (p_ptr->old_race1 || p_ptr->old_race2)
4610         {
4611 #ifdef JP
4612                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4613 #else
4614                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4615 #endif
4616                 for (i = 0; i < MAX_RACES; i++)
4617                 {
4618                         if (p_ptr->start_race == i) continue;
4619                         if (i < 32)
4620                         {
4621                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4622                         }
4623                         else
4624                         {
4625                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4626                         }
4627 #ifdef JP
4628                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4629 #else
4630                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4631 #endif
4632                 }
4633         }
4634
4635         if (p_ptr->old_realm)
4636         {
4637                 for (i = 0; i < MAX_MAGIC; i++)
4638                 {
4639                         if (!(p_ptr->old_realm & 1L << i)) continue;
4640 #ifdef JP
4641                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4642 #else
4643                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4644 #endif
4645                 }
4646         }
4647
4648 #ifdef JP
4649 fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4650 #else
4651         fprintf(fff, "\n\n  [Virtues]\n\n");
4652 #endif
4653
4654 #ifdef JP
4655         fprintf(fff, "°À­ : %s\n", your_alignment());
4656 #else
4657         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4658 #endif
4659         fprintf(fff, "\n");
4660         dump_virtues(fff);
4661
4662         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4663         {
4664 #ifdef JP
4665 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4666 #else
4667                 fprintf(fff, "\n\n  [Mutations]\n\n");
4668 #endif
4669
4670                 dump_mutations(fff);
4671         }
4672
4673
4674         /* Skip some lines */
4675         fprintf(fff, "\n\n");
4676
4677
4678         /* Dump the equipment */
4679         if (equip_cnt)
4680         {
4681 #ifdef JP
4682 fprintf(fff, "  [ ¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷ ]\n\n");
4683 #else
4684                 fprintf(fff, "  [Character Equipment]\n\n");
4685 #endif
4686
4687                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4688                 {
4689                         object_desc(o_name, &inventory[i], TRUE, 3);
4690                         if ((i == INVEN_LARM) && p_ptr->ryoute)
4691 #ifdef JP
4692                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4693 #else
4694                                 strcpy(o_name, "(wielding with two-hands)");
4695 #endif
4696                         fprintf(fff, "%c%s %s\n",
4697                                 index_to_label(i), paren, o_name);
4698                 }
4699                 fprintf(fff, "\n\n");
4700         }
4701
4702         /* Dump the inventory */
4703 #ifdef JP
4704 fprintf(fff, "  [ ¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ ]\n\n");
4705 #else
4706         fprintf(fff, "  [Character Inventory]\n\n");
4707 #endif
4708
4709         for (i = 0; i < INVEN_PACK; i++)
4710         {
4711                 /* Don't dump the empty slots */
4712                 if (!inventory[i].k_idx) break;
4713
4714                 /* Dump the inventory slots */
4715                 object_desc(o_name, &inventory[i], TRUE, 3);
4716                 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4717         }
4718
4719         /* Add an empty line */
4720         fprintf(fff, "\n\n");
4721
4722         process_dungeon_file("w_info_j.txt", 0, 0, max_wild_y, max_wild_x);
4723
4724         /* Print all homes in the different towns */
4725         st_ptr = &town[1].store[STORE_HOME];
4726
4727         /* Home -- if anything there */
4728         if (st_ptr->stock_num)
4729         {
4730                 /* Header with name of the town */
4731 #ifdef JP
4732                 fprintf(fff, "  [ ²æ¤¬²È¤Î¥¢¥¤¥Æ¥à ]\n");
4733 #else
4734                 fprintf(fff, "  [Home Inventory]\n");
4735 #endif
4736                 x=1;
4737
4738                 /* Dump all available items */
4739                 for (i = 0; i < st_ptr->stock_num; i++)
4740                 {
4741                         if ((i % 12) == 0)
4742 #ifdef JP
4743                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4744 #else
4745                                 fprintf(fff, "\n ( page %d )\n", x++);
4746 #endif
4747                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4748                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4749                 }
4750
4751                 /* Add an empty line */
4752                 fprintf(fff, "\n\n");
4753         }
4754
4755
4756         /* Print all homes in the different towns */
4757         st_ptr = &town[1].store[STORE_MUSEUM];
4758
4759         /* Home -- if anything there */
4760         if (st_ptr->stock_num)
4761         {
4762                 /* Header with name of the town */
4763 #ifdef JP
4764                 fprintf(fff, "  [ Çîʪ´Û¤Î¥¢¥¤¥Æ¥à ]\n");
4765 #else
4766                 fprintf(fff, "  [Museum]\n");
4767 #endif
4768                 x=1;
4769
4770                 /* Dump all available items */
4771                 for (i = 0; i < st_ptr->stock_num; i++)
4772                 {
4773 #ifdef JP
4774                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4775                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4776                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4777 #else
4778                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4779                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4780                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4781 #endif
4782
4783                 }
4784
4785                 /* Add an empty line */
4786                 fprintf(fff, "\n\n");
4787         }
4788
4789 #ifdef JP
4790         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4791 #else
4792         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
4793 #endif
4794
4795         return 0;
4796 }
4797
4798 /*
4799  * Hack -- Dump a character description file
4800  *
4801  * XXX XXX XXX Allow the "full" flag to dump additional info,
4802  * and trigger its usage from various places in the code.
4803  */
4804 errr file_character(cptr name, bool full)
4805 {
4806         int             fd = -1;
4807         FILE            *fff = NULL;
4808         char            buf[1024];
4809
4810         /* Drop priv's */
4811         safe_setuid_drop();
4812
4813         /* Build the filename */
4814         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4815
4816         /* File type is "TEXT" */
4817         FILE_TYPE(FILE_TYPE_TEXT);
4818
4819         /* Check for existing file */
4820         fd = fd_open(buf, O_RDONLY);
4821
4822         /* Existing file */
4823         if (fd >= 0)
4824         {
4825                 char out_val[160];
4826
4827                 /* Close the file */
4828                 (void)fd_close(fd);
4829
4830                 /* Build query */
4831 #ifdef JP
4832 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
4833 #else
4834                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4835 #endif
4836
4837
4838                 /* Ask */
4839                 if (get_check(out_val)) fd = -1;
4840         }
4841
4842         /* Open the non-existing file */
4843         if (fd < 0) fff = my_fopen(buf, "w");
4844
4845         /* Invalid file */
4846         if (!fff)
4847         {
4848                 /* Message */
4849 #ifdef JP
4850 msg_format("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª");
4851 #else
4852                 msg_format("Character dump failed!");
4853 #endif
4854
4855                 msg_print(NULL);
4856
4857                 /* Error */
4858                 return (-1);
4859         }
4860
4861         (void)make_character_dump(fff);
4862
4863         /* Close it */
4864         my_fclose(fff);
4865
4866         /* Grab priv's */
4867         safe_setuid_grab();
4868
4869         /* Message */
4870 #ifdef JP
4871 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4872 #else
4873         msg_print("Character dump successful.");
4874 #endif
4875
4876         msg_print(NULL);
4877
4878         /* Success */
4879         return (0);
4880 }
4881
4882
4883 typedef struct file_tag
4884 {
4885         char name[32];
4886         int line_number;
4887 } file_tag;
4888
4889
4890 typedef struct file_tags
4891 {
4892         file_tag tags[64];
4893         int index;
4894 } file_tags;
4895
4896
4897 static void add_tag(file_tags *the_tags, cptr name, int line)
4898 {
4899         if (the_tags->index < 64)
4900         {
4901                 file_tag *tag = &(the_tags->tags[the_tags->index]);
4902
4903                 /* Set the name and end it with '\0' */
4904                 strncpy(tag->name, name, 31);
4905                 tag->name[31] = '\0';
4906
4907                 /* Set the line-number */
4908                 tag->line_number = line;
4909
4910                 /* Increase the number of tags */
4911                 the_tags->index++;
4912         }
4913 }
4914
4915
4916 static int get_line(file_tags *the_tags, cptr name)
4917 {
4918         int i;
4919
4920         /* Search for the tag */
4921         for (i = 0; i < the_tags->index; i++)
4922         {
4923                 if (streq(the_tags->tags[i].name, name))
4924                 {
4925                         return the_tags->tags[i].line_number;
4926                 }
4927         }
4928
4929         /* Not found */
4930         return 0;
4931 }
4932
4933
4934 /*
4935  * Recursive file perusal.
4936  *
4937  * Return FALSE on 'Q', otherwise TRUE.
4938  *
4939  * Process various special text in the input file, including
4940  * the "menu" structures used by the "help file" system.
4941  *
4942  * XXX XXX XXX Consider using a temporary file.
4943  *
4944  * XXX XXX XXX Allow the user to "save" the current file.
4945  */
4946 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4947 {
4948         int i, n, k;
4949
4950         /* Number of "real" lines passed by */
4951         int next = 0;
4952
4953         /* Number of "real" lines in the file */
4954         int size = 0;
4955
4956         /* Backup value for "line" */
4957         int back = 0;
4958
4959         /* Color of the next line */
4960         byte color = TERM_WHITE;
4961
4962         /* Loop counter */
4963         int cnt;
4964
4965         /* This screen has sub-screens */
4966         bool menu = FALSE;
4967
4968         /* Current help file */
4969         FILE *fff = NULL;
4970
4971         /* Find this string (if any) */
4972         cptr find = NULL;
4973
4974         /* Jump to this tag */
4975         cptr tag = NULL;
4976
4977         /* Hold a string to find */
4978         char finder[81];
4979
4980         /* Hold a string to show */
4981         char shower[81];
4982
4983         /* Filename */
4984         char filename[1024];
4985
4986         /* Describe this thing */
4987         char caption[128];
4988
4989         /* Path buffer */
4990         char path[1024];
4991
4992         /* General buffer */
4993         char buf[1024];
4994
4995         /* Lower case version of the buffer, for searching */
4996         char lc_buf[1024];
4997
4998         /* Aux pointer for making lc_buf (and find!) lowercase */
4999         cptr lc_buf_ptr;
5000
5001         /* Sub-menu information */
5002         char hook[68][32];
5003
5004         /* Tags for in-file references */
5005         file_tags tags;
5006
5007         bool reverse = (line < 0);
5008
5009         int wid, hgt, rows;
5010
5011         Term_get_size(&wid, &hgt);
5012         rows = hgt - 4;
5013
5014         /* Wipe finder */
5015         strcpy(finder, "");
5016
5017         /* Wipe shower */
5018         strcpy(shower, "");
5019
5020         /* Wipe caption */
5021         strcpy(caption, "");
5022
5023         /* Wipe the hooks */
5024         for (i = 0; i < 68; i++)
5025         {
5026                 hook[i][0] = '\0';
5027         }
5028
5029         /* No tags yet */
5030         tags.index = 0;
5031
5032         /* Copy the filename */
5033         strcpy(filename, name);
5034
5035         n = strlen(filename);
5036
5037         /* Extract the tag from the filename */
5038         for (i = 0; i < n; i++)
5039         {
5040                 if (filename[i] == '#')
5041                 {
5042                         filename[i] = '\0';
5043                         tag = filename + i + 1;
5044                         break;
5045                 }
5046         }
5047
5048         /* Redirect the name */
5049         name = filename;
5050
5051         /* Hack XXX XXX XXX */
5052         if (what)
5053         {
5054                 /* Caption */
5055                 strcpy(caption, what);
5056
5057                 /* Access the "file" */
5058                 strcpy(path, name);
5059
5060                 /* Open */
5061                 fff = my_fopen(path, "r");
5062         }
5063
5064         /* Look in "help" */
5065         if (!fff)
5066         {
5067                 /* Caption */
5068 #ifdef JP
5069 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5070 #else
5071                 sprintf(caption, "Help file '%s'", name);
5072 #endif
5073
5074
5075                 /* Build the filename */
5076                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5077
5078                 /* Open the file */
5079                 fff = my_fopen(path, "r");
5080         }
5081
5082         /* Look in "info" */
5083         if (!fff)
5084         {
5085                 /* Caption */
5086 #ifdef JP
5087 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5088 #else
5089                 sprintf(caption, "Info file '%s'", name);
5090 #endif
5091
5092
5093                 /* Build the filename */
5094                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5095
5096                 /* Open the file */
5097                 fff = my_fopen(path, "r");
5098         }
5099
5100         /* Look in "info" */
5101         if (!fff)
5102         {
5103                 /* Build the filename */
5104                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5105
5106                 for (i = 0; path[i]; i++)
5107                         if ('\\' == path[i])
5108                                 path[i] = PATH_SEP[0];
5109
5110                 /* Caption */
5111 #ifdef JP
5112 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5113 #else
5114                 sprintf(caption, "Info file '%s'", name);
5115 #endif
5116
5117                 /* Open the file */
5118                 fff = my_fopen(path, "r");
5119         }
5120
5121         /* Oops */
5122         if (!fff)
5123         {
5124                 /* Message */
5125 #ifdef JP
5126 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5127 #else
5128                 msg_format("Cannot open '%s'.", name);
5129 #endif
5130
5131                 msg_print(NULL);
5132
5133                 /* Oops */
5134                 return (TRUE);
5135         }
5136
5137
5138         /* Pre-Parse the file */
5139         while (TRUE)
5140         {
5141                 char *str;
5142
5143                 /* Read a line or stop */
5144                 if (my_fgets(fff, buf, sizeof(buf))) break;
5145
5146                 /* Get a color */
5147                 if (prefix(buf, "#####")) str = &buf[6];
5148                 else str = buf;
5149
5150                 /* XXX Parse "menu" items */
5151                 if (prefix(str, "***** "))
5152                 {
5153                         /* Notice "menu" requests */
5154                         if ((str[6] == '[') && isalpha(str[7]))
5155                         {
5156                                 /* This is a menu file */
5157                                 menu = TRUE;
5158
5159                                 /* Extract the menu item */
5160                                 k = str[7] - 'A';
5161
5162                                 if ((str[8] == ']') && (str[9] == ' '))
5163                                 {
5164                                         /* Extract the menu item */
5165                                         strncpy(hook[k], str + 10, 31);
5166
5167                                         /* Make sure it's null-terminated */
5168                                         hook[k][31] = '\0';
5169                                 }
5170                         }
5171                         /* Notice "tag" requests */
5172                         else if (str[6] == '<')
5173                         {
5174                                 str[strlen(str) - 1] = '\0';
5175                                 add_tag(&tags, str + 7, next);
5176                         }
5177
5178                         /* Skip this */
5179                         continue;
5180                 }
5181
5182                 /* Count the "real" lines */
5183                 next++;
5184         }
5185
5186         /* Save the number of "real" lines */
5187         size = next;
5188
5189         /* start from bottom when reverse mode */
5190         if (line == -1) line = ((size-1)/rows)*rows;
5191
5192         /* Go to the tagged line */
5193         if (tag) line = get_line(&tags, tag);
5194
5195         /* Display the file */
5196         while (TRUE)
5197         {
5198                 /* Clear screen */
5199                 Term_clear();
5200
5201                 /* Restart when necessary */
5202                 if (line >= size - rows) line = size - rows;
5203                 if (line < 0) line = 0;
5204
5205                 /* Re-open the file if needed */
5206                 if (next > line)
5207                 {
5208                         /* Close it */
5209                         my_fclose(fff);
5210
5211                         /* Hack -- Re-Open the file */
5212                         fff = my_fopen(path, "r");
5213
5214                         /* Oops */
5215                         if (!fff) return (FALSE);
5216
5217                         /* File has been restarted */
5218                         next = 0;
5219                 }
5220
5221                 /* Goto the selected line */
5222                 while (next < line)
5223                 {
5224                         /* Get a line */
5225                         if (my_fgets(fff, buf, sizeof(buf))) break;
5226
5227                         /* Skip tags/links */
5228                         if (prefix(buf, "***** ")) continue;
5229
5230                         /* Count the lines */
5231                         next++;
5232                 }
5233
5234                 /* Dump the next 20, or rows, lines of the file */
5235                 for (i = 0; i < rows; )
5236                 {
5237                         int print_x, x;
5238                         cptr str;
5239
5240                         /* Hack -- track the "first" line */
5241                         if (!i) line = next;
5242
5243                         /* Get a line of the file or stop */
5244                         if (my_fgets(fff, buf, sizeof(buf))) break;
5245
5246                         /* Hack -- skip "special" lines */
5247                         if (prefix(buf, "***** ")) continue;
5248
5249                         /* Get a color */
5250                         if (prefix(buf, "#####"))
5251                         {
5252                                 color = color_char_to_attr(buf[5]);
5253                                 str = &buf[6];
5254                         }
5255                         else
5256                         {
5257                                 color = TERM_WHITE;
5258                                 str = buf;
5259                         }
5260
5261                         /* Count the "real" lines */
5262                         next++;
5263
5264                         /* Make a lower case version of str for searching */
5265                         strcpy(lc_buf, str);
5266
5267                         for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5268                         {
5269 #ifdef JP
5270                                 if (iskanji(*lc_buf_ptr))
5271                                         lc_buf_ptr++;
5272                                 else
5273 #endif
5274                                         lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5275                         }
5276
5277                         /* Hack -- keep searching */
5278                         if (find && !i && !strstr(lc_buf, find)) continue;
5279
5280                         /* Hack -- stop searching */
5281                         find = NULL;
5282
5283                         /* Dump the line */
5284                         x = 0;
5285                         print_x = 0;
5286                         while (str[x])
5287                         {
5288                                 /* Color ? */
5289                                 if (prefix(str + x, "[[[[["))
5290                                 {
5291                                         byte c = color_char_to_attr(str[x + 5]);
5292                                         x += 6;
5293
5294                                         /* Ok print the link name */
5295                                         while (str[x] != ']')
5296                                         {
5297                                                 Term_putch(print_x, i + 2, c, str[x]);
5298                                                 x++;
5299                                                 print_x++;
5300                                         }
5301                                 }
5302                                 else
5303                                 {
5304                                         Term_putch(print_x, i + 2, color, str[x]);
5305                                         print_x++;
5306                                 }
5307
5308                                 x++;
5309                         }
5310
5311                         /* Hilite "shower" */
5312                         if (shower[0])
5313                         {
5314                                 cptr s2 = lc_buf;
5315
5316                                 /* Display matches */
5317                                 while ((s2 = strstr(s2, shower)) != NULL)
5318                                 {
5319                                         int len = strlen(shower);
5320
5321                                         /* Display the match */
5322                                         Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5323
5324                                         /* Advance */
5325                                         s2 += len;
5326                                 }
5327                         }
5328
5329                         /* Count the printed lines */
5330                         i++;
5331                 }
5332
5333                 /* Hack -- failed search */
5334                 if (find)
5335                 {
5336                         bell();
5337                         line = back;
5338                         find = NULL;
5339                         continue;
5340                 }
5341
5342
5343                 /* Show a general "title" */
5344                 if (show_version)
5345                 {
5346                         prt(format(
5347 #ifdef JP
5348                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5349 #else
5350                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5351 #endif
5352
5353                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5354                            caption, line, size), 0, 0);
5355                 }
5356                 else
5357                 {
5358                         prt(format(
5359 #ifdef JP
5360                                 "[%s, %d/%d]",
5361 #else
5362                                 "[%s, Line %d/%d]",
5363 #endif
5364                                 caption, line, size), 0, 0);
5365                 }
5366
5367                 /* Prompt -- small files */
5368                 if (size <= rows)
5369                 {
5370                         /* Wait for it */
5371 #ifdef JP
5372 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5373 #else
5374                         prt("[Press ESC to exit.]", hgt - 1, 0);
5375 #endif
5376
5377                 }
5378
5379                 /* Prompt -- large files */
5380                 else
5381                 {
5382 #ifdef JP
5383                         if(reverse)
5384                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5385                         else
5386                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5387 #else
5388                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5389 #endif
5390                 }
5391
5392                 /* Get a keypress */
5393                 k = inkey();
5394
5395                 /* Hack -- return to last screen */
5396                 if (k == '<') break;
5397
5398                 /* Show the help for the help */
5399                 if (k == '?')
5400                 {
5401                         /* Hack - prevent silly recursion */
5402 #ifdef JP
5403                         if (strcmp(name, "jhelpinfo.txt") != 0)
5404                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5405 #else
5406                         if (strcmp(name, "helpinfo.txt") != 0)
5407                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5408 #endif
5409                 }
5410
5411                 /* Hack -- try showing */
5412                 if (k == '=')
5413                 {
5414                         /* Get "shower" */
5415 #ifdef JP
5416 prt("¶¯Ä´: ", hgt - 1, 0);
5417 #else
5418                         prt("Show: ", hgt - 1, 0);
5419 #endif
5420
5421                         (void)askfor_aux(shower, 80);
5422                 }
5423
5424                 /* Hack -- try finding */
5425                 if (k == '/')
5426                 {
5427                         /* Get "finder" */
5428 #ifdef JP
5429 prt("¸¡º÷: ", hgt - 1, 0);
5430 #else
5431                         prt("Find: ", hgt - 1, 0);
5432 #endif
5433
5434
5435                         if (askfor_aux(finder, 80))
5436                         {
5437                                 /* Find it */
5438                                 find = finder;
5439                                 back = line;
5440                                 line = line + 1;
5441
5442                                 /* Make finder lowercase */
5443                                 for (cnt = 0; finder[cnt] != 0; cnt++)
5444                                 {
5445 #ifdef JP
5446                                         if (iskanji(finder[cnt]))
5447                                                 cnt++;
5448                                         else
5449 #endif
5450                                                 finder[cnt] = tolower(finder[cnt]);
5451                                 }
5452
5453                                 /* Show it */
5454                                 strcpy(shower, finder);
5455                         }
5456                 }
5457
5458                 /* Hack -- go to a specific line */
5459                 if (k == '#')
5460                 {
5461                         char tmp[81];
5462 #ifdef JP
5463 prt("¹Ô: ", hgt - 1, 0);
5464 #else
5465                         prt("Goto Line: ", hgt - 1, 0);
5466 #endif
5467
5468                         strcpy(tmp, "0");
5469
5470                         if (askfor_aux(tmp, 80))
5471                         {
5472                                 line = atoi(tmp);
5473                         }
5474                 }
5475
5476                 /* Hack -- go to a specific file */
5477                 if (k == '%')
5478                 {
5479                         char tmp[81];
5480 #ifdef JP
5481 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5482 strcpy(tmp, "jhelp.hlp");
5483 #else
5484                         prt("Goto File: ", hgt - 1, 0);
5485                         strcpy(tmp, "help.hlp");
5486 #endif
5487
5488
5489                         if (askfor_aux(tmp, 80))
5490                         {
5491                                 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5492                         }
5493                 }
5494
5495                 /* Allow backing up */
5496                 if (k == '-')
5497                 {
5498                         line = line + (reverse ? rows : -rows);
5499                         if (line < 0) line = 0;
5500                 }
5501
5502                 /* Advance a single line */
5503                 if ((k == '\n') || (k == '\r'))
5504                 {
5505                         line = line + (reverse ? -1 : 1);
5506                         if (line < 0) line = 0;
5507                 }
5508
5509
5510                 /* Move up / down */
5511                 if (k == '8')
5512                 {
5513                         line--;
5514                         if (line < 0) line = 0;
5515                 }
5516
5517                 if (k == '2') line++;
5518
5519                 /* Advance one page */
5520                 if (k == ' ')
5521                 {
5522                         line = line + (reverse ? -rows : rows);
5523                         if (line < 0) line = ((size-1)/rows)*rows;
5524                 }
5525
5526                 /* Recurse on numbers */
5527                 if (menu)
5528                 {
5529                         int key = -1;
5530
5531                         if (isalpha(k))
5532                                 key = k - 'A';
5533
5534                         if ((key > -1) && hook[key][0])
5535                         {
5536                                 /* Recurse on that file */
5537                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5538                                         k = 'q';
5539                         }
5540                 }
5541
5542                 /* Hack, dump to file */
5543                 if (k == '|')
5544                 {
5545                         FILE *ffp;
5546                         char buff[1024];
5547                         char xtmp[82];
5548
5549                         strcpy (xtmp, "");
5550
5551 #ifdef JP
5552                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5553 #else
5554                         if (!get_string("File name: ", xtmp, 80))
5555 #endif
5556                         {
5557                                 continue;
5558                         }
5559  
5560                         /* Close it */
5561                         my_fclose(fff);
5562
5563                         /* Drop priv's */
5564                         safe_setuid_drop();
5565
5566                         /* Build the filename */
5567                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5568
5569                         /* Hack -- Re-Open the file */
5570                         fff = my_fopen(path, "r");
5571
5572                         ffp = my_fopen(buff, "w");
5573
5574                         /* Oops */
5575                         if (!(fff && ffp))
5576                         {
5577 #ifdef JP
5578 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5579 #else
5580                                 msg_print("Failed to open file.");
5581 #endif
5582
5583                                 k = ESCAPE;
5584                                 break;
5585                         }
5586
5587                         sprintf(xtmp, "%s: %s", player_name, what);
5588                         my_fputs(ffp, xtmp, 80);
5589                         my_fputs(ffp, "\n", 80);
5590
5591                         while (!my_fgets(fff, buff, sizeof(buff)))
5592                                 my_fputs(ffp, buff, 80);
5593
5594                         /* Close it */
5595                         my_fclose(fff);
5596                         my_fclose(ffp);
5597
5598                         /* Grab priv's */
5599                         safe_setuid_grab();
5600
5601                         /* Hack -- Re-Open the file */
5602                         fff = my_fopen(path, "r");
5603                 }
5604
5605                 /* Exit on escape */
5606                 if (k == ESCAPE) break;
5607                 if (k == 'q') break;
5608         }
5609
5610         /* Close the file */
5611         my_fclose(fff);
5612
5613         /* Escape */
5614         if (k == 'q') return (FALSE);
5615
5616         /* Normal return */
5617         return (TRUE);
5618 }
5619
5620
5621 /*
5622  * Peruse the On-Line-Help
5623  */
5624 void do_cmd_help(void)
5625 {
5626         /* Save screen */
5627         screen_save();
5628
5629         /* Peruse the main help file */
5630 #ifdef JP
5631 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5632 #else
5633         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5634 #endif
5635
5636
5637         /* Load screen */
5638         screen_load();
5639 }
5640
5641
5642 /*
5643  * Process the player name.
5644  * Extract a clean "base name".
5645  * Build the savefile name if needed.
5646  */
5647 void process_player_name(bool sf)
5648 {
5649         int i, k = 0;
5650
5651
5652         /* Cannot be too long */
5653 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5654 #ifdef MSDOS
5655         if (strlen(player_name) > 8)
5656 #else
5657         if (strlen(player_name) > 15)
5658 #endif
5659         {
5660                 /* Name too long */
5661 #ifdef JP
5662 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5663 #else
5664                 quit_fmt("The name '%s' is too long!", player_name);
5665 #endif
5666
5667         }
5668 #endif
5669
5670         /* Cannot contain "icky" characters */
5671         for (i = 0; player_name[i]; i++)
5672         {
5673                 /* No control characters */
5674 #ifdef JP
5675                 if (iskanji(player_name[i])){i++;continue;}
5676                 if (iscntrl( (unsigned char)player_name[i]))
5677 #else
5678                 if (iscntrl(player_name[i]))
5679 #endif
5680
5681                 {
5682                         /* Illegal characters */
5683 #ifdef JP
5684 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5685 #else
5686                         quit_fmt("The name '%s' contains control chars!", player_name);
5687 #endif
5688
5689                 }
5690         }
5691
5692
5693 #ifdef MACINTOSH
5694
5695         /* Extract "useful" letters */
5696         for (i = 0; player_name[i]; i++)
5697         {
5698 #ifdef JP
5699                 unsigned char c = player_name[i];
5700 #else
5701                 char c = player_name[i];
5702 #endif
5703
5704
5705                 /* Convert "dot" to "underscore" */
5706                 if (c == '.') c = '_';
5707
5708                 /* Accept all the letters */
5709                 player_base[k++] = c;
5710         }
5711
5712 #else
5713
5714         /* Extract "useful" letters */
5715         for (i = 0; player_name[i]; i++)
5716         {
5717 #ifdef JP
5718                 unsigned char c = player_name[i];
5719 #else
5720                 char c = player_name[i];
5721 #endif
5722
5723                 /* Accept some letters */
5724 #ifdef JP
5725                 if(iskanji(c)){
5726                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5727                   player_base[k++] = c;
5728                   i++;
5729                   player_base[k++] = player_name[i];
5730                 }
5731 #ifdef SJIS
5732                 else if (iskana(c)) player_base[k++] = c;
5733 #endif
5734                 else
5735 #endif
5736                 /* Convert path separator to underscore */
5737                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5738                         player_base[k++] = '_';
5739                         i += strlen(PATH_SEP);
5740                 }
5741 #ifdef MSDOS
5742                 /* Convert space, dot, and underscore to underscore */
5743                 else if (strchr(". _", c)) player_base[k++] = '_';
5744 #endif
5745                 else if (isprint(c)) player_base[k++] = c;
5746         }
5747
5748 #endif
5749
5750
5751 #if defined(MSDOS)
5752
5753         /* Hack -- max length */
5754         if (k > 8) k = 8;
5755
5756 #endif
5757
5758         /* Terminate */
5759         player_base[k] = '\0';
5760
5761         /* Require a "base" name */
5762         if (!player_base[0]) strcpy(player_base, "PLAYER");
5763
5764
5765 #ifdef SAVEFILE_MUTABLE
5766
5767         /* Accept */
5768         sf = TRUE;
5769
5770 #endif
5771         if (!savefile_base[0] && savefile[0])
5772         {
5773                 cptr s;
5774                 s = savefile;
5775                 while (1)
5776                 {
5777                         cptr t;
5778                         t = strstr(s, PATH_SEP);
5779                         if (!t)
5780                                 break;
5781                         s = t+1;
5782                 }
5783                 strcpy(savefile_base, s);
5784         }
5785
5786         if (!savefile_base[0] || !savefile[0])
5787                 sf = TRUE;
5788
5789         /* Change the savefile name */
5790         if (sf)
5791         {
5792                 char temp[128];
5793
5794                 strcpy(savefile_base, player_base);
5795
5796 #ifdef SAVEFILE_USE_UID
5797                 /* Rename the savefile, using the player_uid and player_base */
5798                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5799 #else
5800                 /* Rename the savefile, using the player_base */
5801                 (void)sprintf(temp, "%s", player_base);
5802 #endif
5803
5804 #ifdef VM
5805                 /* Hack -- support "flat directory" usage on VM/ESA */
5806                 (void)sprintf(temp, "%s.sv", player_base);
5807 #endif /* VM */
5808
5809                 /* Build the filename */
5810                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5811         }
5812 }
5813
5814
5815 /*
5816  * Gets a name for the character, reacting to name changes.
5817  *
5818  * Assumes that "display_player(0)" has just been called
5819  *
5820  * Perhaps we should NOT ask for a name (at "birth()") on
5821  * Unix machines?  XXX XXX
5822  *
5823  * What a horrible name for a global function.  XXX XXX XXX
5824  */
5825 void get_name(void)
5826 {
5827         char tmp[64];
5828
5829         /* Save the player name */
5830         strcpy(tmp, player_name);
5831
5832         /* Prompt for a new name */
5833 #ifdef JP
5834         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5835 #else
5836         if (get_string("Enter a name for your character: ", tmp, 15))
5837 #endif
5838         {
5839                 /* Use the name */
5840                 strcpy(player_name, tmp);
5841         }
5842         else if (0 == strlen(player_name))
5843         {
5844                 /* Use default name */
5845                 strcpy(player_name, "PLAYER");
5846         }
5847
5848         /* Process the player name */
5849         process_player_name(FALSE);
5850
5851         strcpy(tmp,ap_ptr->title);
5852 #ifdef JP
5853         if(ap_ptr->no == 1)
5854                 strcat(tmp,"¤Î");
5855 #else
5856         strcat(tmp, " ");
5857 #endif
5858         strcat(tmp,player_name);
5859
5860         /* Re-Draw the name (in light blue) */
5861         Term_erase(34, 1, 255);
5862         c_put_str(TERM_L_BLUE, tmp, 1, 34);
5863
5864         /* Erase the prompt, etc */
5865         clear_from(22);
5866 }
5867
5868
5869
5870 /*
5871  * Hack -- commit suicide
5872  */
5873 void do_cmd_suicide(void)
5874 {
5875         int i;
5876
5877         /* Flush input */
5878         flush();
5879
5880         /* Verify Retirement */
5881         if (p_ptr->total_winner)
5882         {
5883                 /* Verify */
5884 #ifdef JP
5885 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
5886 #else
5887                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
5888 #endif
5889
5890         }
5891
5892         /* Verify Suicide */
5893         else
5894         {
5895                 /* Verify */
5896 #ifdef JP
5897 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5898 #else
5899                 if (!get_check("Do you really want to commit suicide? ")) return;
5900 #endif
5901         }
5902
5903
5904         if (!p_ptr->noscore)
5905         {
5906                 /* Special Verification for suicide */
5907 #ifdef JP
5908 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5909 #else
5910                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5911 #endif
5912
5913                 flush();
5914                 i = inkey();
5915                 prt("", 0, 0);
5916                 if (i != '@') return;
5917         }
5918
5919         /* Stop playing */
5920         p_ptr->playing = FALSE;
5921
5922         /* Kill the player */
5923         p_ptr->is_dead = TRUE;
5924
5925         /* Leaving */
5926         p_ptr->leaving = TRUE;
5927
5928         if (!p_ptr->total_winner)
5929         {
5930 #ifdef JP
5931                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5932                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5933 #else
5934                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5935                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
5936 #endif
5937                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5938         }
5939
5940         /* Cause of death */
5941 #ifdef JP
5942 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
5943 #else
5944         (void)strcpy(p_ptr->died_from, "Quitting");
5945 #endif
5946
5947 }
5948
5949
5950
5951 /*
5952  * Save the game
5953  */
5954 void do_cmd_save_game(int is_autosave)
5955 {
5956         /* Autosaves do not disturb */
5957         if (is_autosave)
5958         {
5959 #ifdef JP
5960 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5961 #else
5962                 msg_print("Autosaving the game...");
5963 #endif
5964
5965         }
5966         else
5967         {
5968                 /* Disturb the player */
5969                 disturb(1, 0);
5970         }
5971
5972         /* Clear messages */
5973         msg_print(NULL);
5974
5975         /* Handle stuff */
5976         handle_stuff();
5977
5978         /* Message */
5979 #ifdef JP
5980 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5981 #else
5982         prt("Saving game...", 0, 0);
5983 #endif
5984
5985
5986         /* Refresh */
5987         Term_fresh();
5988
5989         /* The player is not dead */
5990 #ifdef JP
5991 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
5992 #else
5993         (void)strcpy(p_ptr->died_from, "(saved)");
5994 #endif
5995
5996
5997         /* Forbid suspend */
5998         signals_ignore_tstp();
5999
6000         /* Save the player */
6001         if (save_player())
6002         {
6003 #ifdef JP
6004 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6005 #else
6006                 prt("Saving game... done.", 0, 0);
6007 #endif
6008
6009         }
6010
6011         /* Save failed (oops) */
6012         else
6013         {
6014 #ifdef JP
6015 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6016 #else
6017                 prt("Saving game... failed!", 0, 0);
6018 #endif
6019
6020         }
6021
6022         /* Allow suspend again */
6023         signals_handle_tstp();
6024
6025         /* Refresh */
6026         Term_fresh();
6027
6028         /* Note that the player is not dead */
6029 #ifdef JP
6030 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
6031 #else
6032         (void)strcpy(p_ptr->died_from, "(alive and well)");
6033 #endif
6034
6035 }
6036
6037
6038 /*
6039  * Save the game and exit
6040  */
6041 void do_cmd_save_and_exit(void)
6042 {
6043         p_ptr->playing = FALSE;
6044
6045         /* Leaving */
6046         p_ptr->leaving = TRUE;
6047 #ifdef JP
6048         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6049 #else
6050         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6051 #endif
6052 }
6053
6054
6055 /*
6056  * Hack -- Calculates the total number of points earned         -JWT-
6057  */
6058 long total_points(void)
6059 {
6060         int i, mult = 100;
6061         s16b max_dl = 0;
6062         u32b point, point_h, point_l;
6063         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6064
6065         if (stupid_monsters) mult -= 70;
6066         if (!preserve_mode) mult += 10;
6067         if (!autoroller) mult += 10;
6068         if (!smart_learn) mult -= 20;
6069         if (!terrain_streams) mult -= 20;
6070         if (smart_cheat) mult += 30;
6071         if (ironman_shops) mult += 50;
6072         if (ironman_small_levels) mult += 10;
6073         if (ironman_empty_levels) mult += 20;
6074         if (!powerup_home) mult += 50;
6075         if (ironman_rooms) mult += 100;
6076         if (ironman_nightmare) mult += 100;
6077
6078         if (mult < 5) mult = 5;
6079
6080         for (i = 0; i < max_d_idx; i++)
6081                 if(max_dlv[i] > max_dl)
6082                         max_dl = max_dlv[i];
6083
6084         point_l = (p_ptr->max_exp + (100 * max_dl));
6085         point_h = point_l / 0x10000L;
6086         point_l = point_l % 0x10000L;
6087         point_h *= mult;
6088         point_l *= mult;
6089         point_h += point_l / 0x10000L;
6090         point_l %= 0x10000L;
6091
6092         point_l += ((point_h % 100) << 16);
6093         point_h /= 100;
6094         point_l /= 100;
6095
6096         point = (point_h << 16) + (point_l);
6097         if (p_ptr->arena_number < 99)
6098                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6099
6100         if (ironman_downward) point *= 2;
6101         if (p_ptr->pclass == CLASS_BERSERKER)
6102         {
6103                 if ((p_ptr->prace == RACE_SPECTRE) || (p_ptr->prace == RACE_AMBERITE))
6104                         point = point / 5;
6105         }
6106
6107         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6108         {
6109                 point = 1;
6110                 if (p_ptr->total_winner) point = 2;
6111         }
6112         if (easy_band) point = (0 - point);
6113
6114         return point;
6115 }
6116
6117
6118
6119 /*
6120  * Centers a string within a 31 character string                -JWT-
6121  */
6122 static void center_string(char *buf, cptr str)
6123 {
6124         int i, j;
6125
6126         /* Total length */
6127         i = strlen(str);
6128
6129         /* Necessary border */
6130         j = 15 - i / 2;
6131
6132         /* Mega-Hack */
6133         (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6134 }
6135
6136
6137 #if 0
6138 /*
6139  * Save a "bones" file for a dead character
6140  *
6141  * Note that we will not use these files until Angband 2.8.0, and
6142  * then we will only use the name and level on which death occured.
6143  *
6144  * Should probably attempt some form of locking...
6145  */
6146 static void make_bones(void)
6147 {
6148         FILE                *fp;
6149
6150         char                str[1024];
6151
6152
6153         /* Ignore wizards and borgs */
6154         if (!(p_ptr->noscore & 0x00FF))
6155         {
6156                 /* Ignore people who die in town */
6157                 if (dun_level)
6158                 {
6159                         char tmp[128];
6160
6161                         /* XXX XXX XXX "Bones" name */
6162                         sprintf(tmp, "bone.%03d", dun_level);
6163
6164                         /* Build the filename */
6165                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6166
6167                         /* Attempt to open the bones file */
6168                         fp = my_fopen(str, "r");
6169
6170                         /* Close it right away */
6171                         if (fp) my_fclose(fp);
6172
6173                         /* Do not over-write a previous ghost */
6174                         if (fp) return;
6175
6176                         /* File type is "TEXT" */
6177                         FILE_TYPE(FILE_TYPE_TEXT);
6178
6179                         /* Try to write a new "Bones File" */
6180                         fp = my_fopen(str, "w");
6181
6182                         /* Not allowed to write it?  Weird. */
6183                         if (!fp) return;
6184
6185                         /* Save the info */
6186                         fprintf(fp, "%s\n", player_name);
6187                         fprintf(fp, "%d\n", p_ptr->mhp);
6188                         fprintf(fp, "%d\n", p_ptr->prace);
6189                         fprintf(fp, "%d\n", p_ptr->pclass);
6190
6191                         /* Close and save the Bones file */
6192                         my_fclose(fp);
6193                 }
6194         }
6195 }
6196 #endif
6197
6198
6199 /*
6200  * Redefinable "print_tombstone" action
6201  */
6202 bool (*tombstone_aux)(void) = NULL;
6203
6204
6205 /*
6206  * Display a "tomb-stone"
6207  */
6208 static void print_tomb(void)
6209 {
6210         bool done = FALSE;
6211
6212         /* Do we use a special tombstone ? */
6213         if (tombstone_aux)
6214         {
6215                 /* Use tombstone hook */
6216                 done = (*tombstone_aux)();
6217         }
6218
6219         /* Print the text-tombstone */
6220         if (!done)
6221         {
6222                 cptr    p;
6223
6224                 char    tmp[160];
6225
6226                 char    buf[1024];
6227 #ifndef JP
6228                 char    dummy[80];
6229 #endif
6230
6231                 FILE        *fp;
6232
6233                 time_t  ct = time((time_t)0);
6234
6235
6236                 /* Clear screen */
6237                 Term_clear();
6238
6239                 /* Build the filename */
6240 #ifdef JP
6241                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6242 #else
6243                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6244 #endif
6245
6246
6247                 /* Open the News file */
6248                 fp = my_fopen(buf, "r");
6249
6250                 /* Dump */
6251                 if (fp)
6252                 {
6253                         int i = 0;
6254
6255                         /* Dump the file to the screen */
6256                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6257                         {
6258                                 /* Display and advance */
6259                                 put_str(buf, i++, 0);
6260                         }
6261
6262                         /* Close */
6263                         my_fclose(fp);
6264                 }
6265
6266
6267                 /* King or Queen */
6268                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6269                 {
6270 #ifdef JP
6271                 /* ±ÑÆüÀÚ¤êÂؤ¨ */
6272                   p= "°ÎÂç¤Ê¤ë¼Ô";
6273 #else
6274                         p = "Magnificent";
6275 #endif
6276
6277                 }
6278
6279                 /* Normal */
6280                 else
6281                 {
6282                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6283                 }
6284
6285                 center_string(buf, player_name);
6286                 put_str(buf, 6, 11);
6287
6288 #ifndef JP
6289                 center_string(buf, "the");
6290                 put_str(buf, 7, 11);
6291 #endif
6292
6293                 center_string(buf, p);
6294                 put_str(buf, 8, 11);
6295
6296
6297                 center_string(buf, cp_ptr->title);
6298
6299                 put_str(buf, 10, 11);
6300
6301 #ifdef JP
6302 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6303 #else
6304                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6305 #endif
6306
6307                 center_string(buf, tmp);
6308                 put_str(buf, 11, 11);
6309
6310 #ifdef JP
6311 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6312 #else
6313                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6314 #endif
6315
6316                 center_string(buf, tmp);
6317                 put_str(buf, 12, 11);
6318
6319 #ifdef JP
6320 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6321 #else
6322                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6323 #endif
6324
6325                 center_string(buf, tmp);
6326                 put_str(buf, 13, 11);
6327
6328 #ifdef JP
6329         /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6330         if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6331         {
6332                 strcpy(tmp, "<¼«»¦>");
6333         }
6334         else
6335         {
6336                 if (streq(p_ptr->died_from, "ripe"))
6337                 {
6338                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6339                 }
6340                 else if (streq(p_ptr->died_from, "Seppuku"))
6341                 {
6342                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6343                 }
6344                 else
6345                 {
6346                         strcpy(tmp, p_ptr->died_from);
6347                 }
6348         }
6349         center_string(buf, tmp);
6350         put_str(buf, 14, 11);
6351
6352         if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6353         {
6354                 if( dun_level == 0 )
6355                 {
6356                         cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6357                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6358                         {
6359                                 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6360                         }
6361                         else
6362                         {
6363                                 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6364                         }
6365                 }
6366                 else
6367                 {
6368                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6369                         {
6370                                 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6371                         }
6372                         else
6373                         {
6374                                 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6375                         }
6376                 }
6377                 center_string(buf, tmp);
6378                 put_str(buf, 15, 11);
6379         }
6380 #else
6381                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6382                 center_string(buf, tmp);
6383                 put_str(buf, 14, 11);
6384
6385
6386                 if (strlen(p_ptr->died_from) > 24)
6387                 {
6388                         strncpy(dummy, p_ptr->died_from, 24);
6389                         dummy[24] = '\0';
6390                         (void)sprintf(tmp, "by %s.", dummy);
6391                 }
6392                 else
6393                         (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6394
6395                 center_string(buf, tmp);
6396                 put_str(buf, 15, 11);
6397 #endif
6398
6399
6400
6401                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6402                 center_string(buf, tmp);
6403                 put_str(buf, 17, 11);
6404
6405 #ifdef JP
6406 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6407 #else
6408                 msg_format("Goodbye, %s!", player_name);
6409 #endif
6410
6411         }
6412 }
6413
6414
6415 /*
6416  * Display some character info
6417  */
6418 static void show_info(void)
6419 {
6420         int             i, j, k, l;
6421         object_type             *o_ptr;
6422         store_type              *st_ptr;
6423
6424         /* Hack -- Know everything in the inven/equip */
6425         for (i = 0; i < INVEN_TOTAL; i++)
6426         {
6427                 o_ptr = &inventory[i];
6428
6429                 /* Skip non-objects */
6430                 if (!o_ptr->k_idx) continue;
6431
6432                 /* Aware and Known */
6433                 object_aware(o_ptr);
6434                 object_known(o_ptr);
6435         }
6436
6437         for (i = 1; i < max_towns; i++)
6438         {
6439                 st_ptr = &town[i].store[STORE_HOME];
6440
6441                 /* Hack -- Know everything in the home */
6442                 for (j = 0; j < st_ptr->stock_num; j++)
6443                 {
6444                         o_ptr = &st_ptr->stock[j];
6445
6446                         /* Skip non-objects */
6447                         if (!o_ptr->k_idx) continue;
6448
6449                         /* Aware and Known */
6450                         object_aware(o_ptr);
6451                         object_known(o_ptr);
6452                 }
6453         }
6454
6455         /* Hack -- Recalculate bonuses */
6456         p_ptr->update |= (PU_BONUS);
6457
6458         /* Handle stuff */
6459         handle_stuff();
6460
6461         /* Flush all input keys */
6462         flush();
6463
6464         /* Flush messages */
6465         msg_print(NULL);
6466
6467
6468         /* Describe options */
6469 #ifdef JP
6470 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6471 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6472 #else
6473         prt("You may now dump a character record to one or more files.", 21, 0);
6474         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6475 #endif
6476
6477
6478         /* Dump character records as requested */
6479         while (TRUE)
6480         {
6481                 char out_val[160];
6482
6483                 /* Prompt */
6484 #ifdef JP
6485 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6486 #else
6487                 put_str("Filename: ", 23, 0);
6488 #endif
6489
6490
6491                 /* Default */
6492                 strcpy(out_val, "");
6493
6494                 /* Ask for filename (or abort) */
6495                 if (!askfor_aux(out_val, 60)) return;
6496
6497                 /* Return means "show on screen" */
6498                 if (!out_val[0]) break;
6499
6500                 /* Save screen */
6501                 screen_save();
6502
6503                 /* Dump a character file */
6504                 (void)file_character(out_val, TRUE);
6505
6506                 /* Load screen */
6507                 screen_load();
6508         }
6509
6510         update_playtime();
6511
6512         /* Display player */
6513         display_player(0);
6514
6515         /* Prompt for inventory */
6516 #ifdef JP
6517 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6518 #else
6519         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6520 #endif
6521
6522
6523         /* Allow abort at this point */
6524         if (inkey() == ESCAPE) return;
6525
6526
6527         /* Show equipment and inventory */
6528
6529         /* Equipment -- if any */
6530         if (equip_cnt)
6531         {
6532                 Term_clear();
6533                 item_tester_full = TRUE;
6534                 (void)show_equip(0);
6535 #ifdef JP
6536 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6537 #else
6538                 prt("You are using: -more-", 0, 0);
6539 #endif
6540
6541                 if (inkey() == ESCAPE) return;
6542         }
6543
6544         /* Inventory -- if any */
6545         if (inven_cnt)
6546         {
6547                 Term_clear();
6548                 item_tester_full = TRUE;
6549                 (void)show_inven(0);
6550 #ifdef JP
6551 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6552 #else
6553                 prt("You are carrying: -more-", 0, 0);
6554 #endif
6555
6556                 if (inkey() == ESCAPE) return;
6557         }
6558
6559         /* Homes in the different towns */
6560         for (l = 1; l < max_towns; l++)
6561         {
6562                 st_ptr = &town[l].store[STORE_HOME];
6563
6564                 /* Home -- if anything there */
6565                 if (st_ptr->stock_num)
6566                 {
6567                         /* Display contents of the home */
6568                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6569                         {
6570                                 /* Clear screen */
6571                                 Term_clear();
6572
6573                                 /* Show 12 items */
6574                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6575                                 {
6576                                         char o_name[MAX_NLEN];
6577                                         char tmp_val[80];
6578
6579                                         /* Acquire item */
6580                                         o_ptr = &st_ptr->stock[i];
6581
6582                                         /* Print header, clear line */
6583                                         sprintf(tmp_val, "%c) ", I2A(j));
6584                                         prt(tmp_val, j+2, 4);
6585
6586                                         /* Display object description */
6587                                         object_desc(o_name, o_ptr, TRUE, 3);
6588                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6589                                 }
6590
6591                                 /* Caption */
6592 #ifdef JP
6593 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6594 #else
6595                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6596 #endif
6597
6598
6599                                 /* Wait for it */
6600                                 if (inkey() == ESCAPE) return;
6601                         }
6602                 }
6603         }
6604 }
6605
6606
6607 static bool check_score(void)
6608 {
6609         /* Clear screen */
6610         Term_clear();
6611
6612         /* No score file */
6613         if (highscore_fd < 0)
6614         {
6615 #ifdef JP
6616 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
6617 #else
6618                 msg_print("Score file unavailable.");
6619 #endif
6620
6621                 msg_print(NULL);
6622                 return FALSE;
6623         }
6624
6625 #ifndef SCORE_WIZARDS
6626         /* Wizard-mode pre-empts scoring */
6627         if (p_ptr->noscore & 0x000F)
6628         {
6629 #ifdef JP
6630 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6631 #else
6632                 msg_print("Score not registered for wizards.");
6633 #endif
6634
6635                 msg_print(NULL);
6636                 return FALSE;
6637         }
6638 #endif
6639
6640 #ifndef SCORE_BORGS
6641         /* Borg-mode pre-empts scoring */
6642         if (p_ptr->noscore & 0x00F0)
6643         {
6644 #ifdef JP
6645 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6646 #else
6647                 msg_print("Score not registered for borgs.");
6648 #endif
6649
6650                 msg_print(NULL);
6651                 return FALSE;
6652         }
6653 #endif
6654
6655 #ifndef SCORE_CHEATERS
6656         /* Cheaters are not scored */
6657         if (p_ptr->noscore & 0xFF00)
6658         {
6659 #ifdef JP
6660 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6661 #else
6662                 msg_print("Score not registered for cheaters.");
6663 #endif
6664
6665                 msg_print(NULL);
6666                 return FALSE;
6667         }
6668 #endif
6669
6670         /* Interupted */
6671 #ifdef JP
6672 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6673 #else
6674         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6675 #endif
6676
6677         {
6678 #ifdef JP
6679 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6680 #else
6681                 msg_print("Score not registered due to interruption.");
6682 #endif
6683
6684                 msg_print(NULL);
6685                 return FALSE;
6686         }
6687
6688         /* Quitter */
6689 #ifdef JP
6690 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6691 #else
6692         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6693 #endif
6694
6695         {
6696 #ifdef JP
6697 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6698 #else
6699                 msg_print("Score not registered due to quitting.");
6700 #endif
6701
6702                 msg_print(NULL);
6703                 return FALSE;
6704         }
6705         return TRUE;
6706 }
6707
6708 /*
6709  * Close up the current game (player may or may not be dead)
6710  *
6711  * This function is called only from "main.c" and "signals.c".
6712  */
6713 void close_game(void)
6714 {
6715         char buf[1024];
6716         bool do_send = TRUE;
6717
6718 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6719
6720         /* Handle stuff */
6721         handle_stuff();
6722
6723         /* Flush the messages */
6724         msg_print(NULL);
6725
6726         /* Flush the input */
6727         flush();
6728
6729
6730         /* No suspending now */
6731         signals_ignore_tstp();
6732
6733
6734         /* Hack -- Character is now "icky" */
6735         character_icky = TRUE;
6736
6737
6738         /* Build the filename */
6739         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6740
6741         /* Open the high score file, for reading/writing */
6742         highscore_fd = fd_open(buf, O_RDWR);
6743
6744
6745         /* Handle death */
6746         if (p_ptr->is_dead)
6747         {
6748                 /* Handle retirement */
6749                 if (p_ptr->total_winner) kingly();
6750
6751                 /* Save memories */
6752 #ifdef JP
6753                 if (!munchkin_death || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6754 #else
6755                 if (!munchkin_death || get_check("Save death? "))
6756 #endif
6757                 {
6758
6759 #ifdef JP
6760 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6761 #else
6762                         if (!save_player()) msg_print("death save failed!");
6763 #endif
6764                 }
6765                 else do_send = FALSE;
6766
6767                 /* You are dead */
6768                 print_tomb();
6769
6770                 flush();
6771
6772                 /* Show more info */
6773                 show_info();
6774
6775                 /* Clear screen */
6776                 Term_clear();
6777
6778                 if (check_score())
6779                 {
6780                         if ((!send_world_score(do_send)))
6781                         {
6782 #ifdef JP
6783                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6784 #else
6785                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6786 #endif
6787                                 {
6788                                         p_ptr->wait_report_score = TRUE;
6789                                         p_ptr->is_dead = FALSE;
6790 #ifdef JP
6791                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6792 #else
6793                                         if (!save_player()) msg_print("death save failed!");
6794 #endif
6795                                 }
6796                         }
6797                         if (!p_ptr->wait_report_score)
6798                                 (void)top_twenty();
6799                 }
6800                 else if (highscore_fd >= 0)
6801                 {
6802                         display_scores_aux(0, 10, -1, NULL);
6803                 }
6804 #if 0
6805                 /* Dump bones file */
6806                 make_bones();
6807 #endif
6808         }
6809
6810         /* Still alive */
6811         else
6812         {
6813                 /* Save the game */
6814                 do_cmd_save_game(FALSE);
6815
6816                 /* Prompt for scores XXX XXX XXX */
6817 #ifdef JP
6818 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6819 #else
6820                 prt("Press Return (or Escape).", 0, 40);
6821 #endif
6822
6823
6824                 /* Predict score (or ESCAPE) */
6825                 if (inkey() != ESCAPE) predict_score();
6826         }
6827
6828
6829         /* Shut the high score file */
6830         (void)fd_close(highscore_fd);
6831
6832         /* Forget the high score fd */
6833         highscore_fd = -1;
6834
6835
6836         /* Allow suspending now */
6837         signals_handle_tstp();
6838 }
6839
6840
6841 /*
6842  * Handle abrupt death of the visual system
6843  *
6844  * This routine is called only in very rare situations, and only
6845  * by certain visual systems, when they experience fatal errors.
6846  *
6847  * XXX XXX Hack -- clear the death flag when creating a HANGUP
6848  * save file so that player can see tombstone when restart.
6849  */
6850 void exit_game_panic(void)
6851 {
6852         /* If nothing important has happened, just quit */
6853 #ifdef JP
6854 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6855 #else
6856         if (!character_generated || character_saved) quit("panic");
6857 #endif
6858
6859
6860         /* Mega-Hack -- see "msg_print()" */
6861         msg_flag = FALSE;
6862
6863         /* Clear the top line */
6864         prt("", 0, 0);
6865
6866         /* Hack -- turn off some things */
6867         disturb(1, 0);
6868
6869         /* Mega-Hack -- Delay death */
6870         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
6871
6872         /* Hardcode panic save */
6873         p_ptr->panic_save = 1;
6874
6875         /* Forbid suspend */
6876         signals_ignore_tstp();
6877
6878         /* Indicate panic save */
6879 #ifdef JP
6880 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6881 #else
6882         (void)strcpy(p_ptr->died_from, "(panic save)");
6883 #endif
6884
6885
6886         /* Panic save, or get worried */
6887 #ifdef JP
6888 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6889 #else
6890         if (!save_player()) quit("panic save failed!");
6891 #endif
6892
6893
6894         /* Successful panic save */
6895 #ifdef JP
6896 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6897 #else
6898         quit("panic save succeeded!");
6899 #endif
6900
6901 }
6902
6903
6904 /*
6905  * Get a random line from a file
6906  * Based on the monster speech patch by Matt Graham,
6907  */
6908 errr get_rnd_line(cptr file_name, int entry, char *output)
6909 {
6910         FILE    *fp;
6911         char    buf[1024];
6912         int     line, counter, test, numentries;
6913         int     line_num = 0;
6914         bool    found = FALSE;
6915
6916
6917         /* Build the filename */
6918         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
6919
6920         /* Open the file */
6921         fp = my_fopen(buf, "r");
6922
6923         /* Failed */
6924         if (!fp) return (-1);
6925
6926         /* Find the entry of the monster */
6927         while (TRUE)
6928         {
6929                 /* Get a line from the file */
6930                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6931                 {
6932                         /* Count the lines */
6933                         line_num++;
6934
6935                         /* Look for lines starting with 'N:' */
6936                         if ((buf[0] == 'N') && (buf[1] == ':'))
6937                         {
6938                                 /* Allow default lines */
6939                                 if (buf[2] == '*')
6940                                 {
6941                                         /* Default lines */
6942                                         found = TRUE;
6943                                         break;
6944                                 }
6945                                 else if (buf[2] == 'M')
6946                                 {
6947                                         if (r_info[entry].flags1 & RF1_MALE)
6948                                         {
6949                                                 found = TRUE;
6950                                                 break;
6951                                         }
6952                                 }
6953                                 else if (buf[2] == 'F')
6954                                 {
6955                                         if (r_info[entry].flags1 & RF1_FEMALE)
6956                                         {
6957                                                 found = TRUE;
6958                                                 break;
6959                                         }
6960                                 }
6961                                 /* Get the monster number */
6962                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6963                                 {
6964                                         /* Is it the right monster? */
6965                                         if (test == entry)
6966                                         {
6967                                                 found = TRUE;
6968                                                 break;
6969                                         }
6970                                 }
6971                                 else
6972                                 {
6973                                         /* Error while converting the monster number */
6974                                         msg_format("Error in line %d of %s!",
6975                                                   line_num, file_name);
6976                                         my_fclose(fp);
6977                                         return (-1);
6978                                 }
6979                         }
6980                 }
6981                 else
6982                 {
6983                         /* Reached end of file */
6984                         my_fclose(fp);
6985                         return (-1);
6986                 }
6987
6988         }
6989         
6990         /* Get the number of entries */
6991         while (TRUE)
6992         {
6993                 /* Get the line */
6994                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6995                 {
6996                         /* Count the lines */
6997                         line_num++;
6998
6999                         /* Look for the number of entries */
7000                         if (isdigit(buf[0]))
7001                         {
7002                                 /* Get the number of entries */
7003                                 numentries = atoi(buf);
7004                                 break;
7005                         }
7006                 }
7007                 else
7008                 {
7009                         /* Count the lines */
7010                         line_num++;
7011
7012                         /* Reached end of file without finding the number */
7013                         msg_format("Error in line %d of %s!",
7014                                   line_num, file_name);
7015
7016                         my_fclose(fp);
7017                         return (-1);
7018                 }
7019         }
7020
7021         if (numentries > 0)
7022         {
7023                 /* Grab an appropriate line number */
7024                 line = randint0(numentries);
7025
7026                 /* Get the random line */
7027                 for (counter = 0; counter <= line; counter++)
7028                 {
7029                         /* Count the lines */
7030                         line_num++;
7031
7032                         while(TRUE)
7033                         {
7034                                 test = my_fgets(fp, buf, sizeof(buf));
7035                                 if(test || buf[0] != '#')
7036                                         break;
7037                         }
7038
7039                         if (test==0)
7040                         {
7041                                 /* Found the line */
7042                                 if (counter == line) break;
7043                         }
7044                         else
7045                         {
7046                                 /* Error - End of file */
7047                                 msg_format("Error in line %d of %s!",
7048                                           line_num, file_name);
7049
7050                                 my_fclose(fp);
7051                                 return (-1);
7052                         }
7053                 }
7054
7055                 /* Copy the line */
7056                 strcpy(output, buf);
7057         }
7058         else
7059         {
7060                 return (-1);
7061         }
7062
7063         /* Close the file */
7064         my_fclose(fp);
7065
7066         /* Success */
7067         return (0);
7068 }
7069
7070
7071 #ifdef JP
7072 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7073 {
7074   int i,j,kanji;
7075   errr result=1;
7076   for (i=0;i<count;i++){
7077     result=get_rnd_line(file_name, entry, output);
7078     if(result)break;
7079     kanji=0;
7080     for(j=0; output[j]; j++) kanji |= iskanji(output[j]);
7081     if(kanji)break;
7082   }
7083   return(result);
7084 }
7085 #endif
7086
7087 /*
7088  * Process file for auto picker/destroyer.
7089  */
7090 errr process_pickpref_file(cptr name)
7091 {
7092         char buf[1024];
7093
7094         errr err = 0;
7095
7096         /* Drop priv's */
7097         safe_setuid_drop();
7098
7099         /* Build the filename */
7100         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7101
7102         err = process_pref_file_aux(buf, TRUE);
7103
7104         /* Grab priv's */
7105         safe_setuid_grab();
7106
7107         /* Result */
7108         return (err);
7109 }
7110
7111 static errr counts_seek(int fd, u32b where, bool flag)
7112 {
7113         huge seekpoint;
7114         char temp1[128], temp2[128];
7115         u32b zero_header[3] = {0L, 0L, 0L};
7116         int i;
7117
7118 #ifdef SAVEFILE_USE_UID
7119         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7120 #else
7121         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7122 #endif
7123         for (i = 0; temp1[i]; i++)
7124                 temp1[i] ^= (i+1) * 63;
7125
7126         seekpoint = 0;
7127         while (1)
7128         {
7129                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7130                         return 1;
7131                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7132                 {
7133                         if (!flag)
7134                                 return 1;
7135                         /* add new name */
7136                         fd_seek(fd, seekpoint);
7137                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7138                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7139                         break;
7140                 }
7141
7142                 if (strcmp(temp1, temp2) == 0)
7143                         break;
7144
7145                 seekpoint += 128 + 3 * sizeof(u32b);
7146         }
7147
7148         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7149 }
7150
7151 u32b counts_read(int where)
7152 {
7153         int fd;
7154         u32b count = 0;
7155         char buf[1024];
7156
7157 #ifdef JP
7158         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7159 #else
7160         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7161 #endif
7162         fd = fd_open(buf, O_RDONLY);
7163
7164         if (counts_seek(fd, where, FALSE) ||
7165             fd_read(fd, (char*)(&count), sizeof(u32b)))
7166                 count = 0;
7167
7168         (void)fd_close(fd);
7169
7170         return count;
7171 }
7172
7173 errr counts_write(int where, u32b count)
7174 {
7175         int fd;
7176         char buf[1024];
7177
7178 #ifdef JP
7179         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7180 #else
7181         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7182 #endif
7183         fd = fd_open(buf, O_RDWR);
7184         if (fd < 0)
7185         {
7186                 /* File type is "DATA" */
7187                 FILE_TYPE(FILE_TYPE_DATA);
7188
7189                 /* Create a new high score file */
7190                 fd = fd_make(buf, 0644);
7191         }
7192
7193         if (fd_lock(fd, F_WRLCK)) return 1;
7194
7195         counts_seek(fd, where, TRUE);
7196         fd_write(fd, (char*)(&count), sizeof(u32b));
7197
7198         if (fd_lock(fd, F_UNLCK)) return 1;
7199
7200         (void)fd_close(fd);
7201
7202         return 0;
7203 }
7204
7205
7206 #ifdef HANDLE_SIGNALS
7207
7208
7209 #include <signal.h>
7210
7211
7212 /*
7213  * Handle signals -- suspend
7214  *
7215  * Actually suspend the game, and then resume cleanly
7216  */
7217 static void handle_signal_suspend(int sig)
7218 {
7219         /* Disable handler */
7220         (void)signal(sig, SIG_IGN);
7221
7222 #ifdef SIGSTOP
7223
7224         /* Flush output */
7225         Term_fresh();
7226
7227         /* Suspend the "Term" */
7228         Term_xtra(TERM_XTRA_ALIVE, 0);
7229
7230         /* Suspend ourself */
7231         (void)kill(0, SIGSTOP);
7232
7233         /* Resume the "Term" */
7234         Term_xtra(TERM_XTRA_ALIVE, 1);
7235
7236         /* Redraw the term */
7237         Term_redraw();
7238
7239         /* Flush the term */
7240         Term_fresh();
7241
7242 #endif
7243
7244         /* Restore handler */
7245         (void)signal(sig, handle_signal_suspend);
7246 }
7247
7248
7249 /*
7250  * Handle signals -- simple (interrupt and quit)
7251  *
7252  * This function was causing a *huge* number of problems, so it has
7253  * been simplified greatly.  We keep a global variable which counts
7254  * the number of times the user attempts to kill the process, and
7255  * we commit suicide if the user does this a certain number of times.
7256  *
7257  * We attempt to give "feedback" to the user as he approaches the
7258  * suicide thresh-hold, but without penalizing accidental keypresses.
7259  *
7260  * To prevent messy accidents, we should reset this global variable
7261  * whenever the user enters a keypress, or something like that.
7262  */
7263 static void handle_signal_simple(int sig)
7264 {
7265         /* Disable handler */
7266         (void)signal(sig, SIG_IGN);
7267
7268
7269         /* Nothing to save, just quit */
7270         if (!character_generated || character_saved) quit(NULL);
7271
7272
7273         /* Count the signals */
7274         signal_count++;
7275
7276
7277         /* Terminate dead characters */
7278         if (p_ptr->is_dead)
7279         {
7280                 /* Mark the savefile */
7281 #ifdef JP
7282 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7283 #else
7284                 (void)strcpy(p_ptr->died_from, "Abortion");
7285 #endif
7286
7287                 forget_lite();
7288                 forget_view();
7289                 clear_mon_lite();
7290
7291                 /* Close stuff */
7292                 close_game();
7293
7294                 /* Quit */
7295 #ifdef JP
7296 quit("¶¯À©½ªÎ»");
7297 #else
7298                 quit("interrupt");
7299 #endif
7300
7301         }
7302
7303         /* Allow suicide (after 5) */
7304         else if (signal_count >= 5)
7305         {
7306                 /* Cause of "death" */
7307 #ifdef JP
7308 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7309 #else
7310                 (void)strcpy(p_ptr->died_from, "Interrupting");
7311 #endif
7312
7313
7314                 forget_lite();
7315                 forget_view();
7316                 clear_mon_lite();
7317
7318                 /* Stop playing */
7319                 p_ptr->playing = FALSE;
7320
7321                 /* Suicide */
7322                 p_ptr->is_dead = TRUE;
7323
7324                 /* Leaving */
7325                 p_ptr->leaving = TRUE;
7326
7327                 /* Close stuff */
7328                 close_game();
7329
7330                 /* Quit */
7331 #ifdef JP
7332 quit("¶¯À©½ªÎ»");
7333 #else
7334                 quit("interrupt");
7335 #endif
7336
7337         }
7338
7339         /* Give warning (after 4) */
7340         else if (signal_count >= 4)
7341         {
7342                 /* Make a noise */
7343                 Term_xtra(TERM_XTRA_NOISE, 0);
7344
7345                 /* Clear the top line */
7346                 Term_erase(0, 0, 255);
7347
7348                 /* Display the cause */
7349 #ifdef JP
7350 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7351 #else
7352                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7353 #endif
7354
7355
7356                 /* Flush */
7357                 Term_fresh();
7358         }
7359
7360         /* Give warning (after 2) */
7361         else if (signal_count >= 2)
7362         {
7363                 /* Make a noise */
7364                 Term_xtra(TERM_XTRA_NOISE, 0);
7365         }
7366
7367         /* Restore handler */
7368         (void)signal(sig, handle_signal_simple);
7369 }
7370
7371
7372 /*
7373  * Handle signal -- abort, kill, etc
7374  */
7375 static void handle_signal_abort(int sig)
7376 {
7377         int wid, hgt, rows;
7378
7379         Term_get_size(&wid, &hgt);
7380         rows = hgt - 4;
7381
7382         /* Disable handler */
7383         (void)signal(sig, SIG_IGN);
7384
7385
7386         /* Nothing to save, just quit */
7387         if (!character_generated || character_saved) quit(NULL);
7388
7389
7390         forget_lite();
7391         forget_view();
7392         clear_mon_lite();
7393
7394         /* Clear the bottom line */
7395         Term_erase(0, hgt - 1, 255);
7396
7397         /* Give a warning */
7398         Term_putstr(0, hgt - 1, -1, TERM_RED,
7399 #ifdef JP
7400 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7401 #else
7402                     "A gruesome software bug LEAPS out at you!");
7403 #endif
7404
7405
7406         /* Message */
7407 #ifdef JP
7408 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7409 #else
7410         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7411 #endif
7412
7413
7414         /* Flush output */
7415         Term_fresh();
7416
7417         /* Panic Save */
7418         p_ptr->panic_save = 1;
7419
7420         /* Panic save */
7421 #ifdef JP
7422 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7423 #else
7424         (void)strcpy(p_ptr->died_from, "(panic save)");
7425 #endif
7426
7427
7428         /* Forbid suspend */
7429         signals_ignore_tstp();
7430
7431         /* Attempt to save */
7432         if (save_player())
7433         {
7434 #ifdef JP
7435 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7436 #else
7437                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7438 #endif
7439
7440         }
7441
7442         /* Save failed */
7443         else
7444         {
7445 #ifdef JP
7446 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7447 #else
7448                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7449 #endif
7450
7451         }
7452
7453         /* Flush output */
7454         Term_fresh();
7455
7456         /* Quit */
7457 #ifdef JP
7458 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7459 #else
7460         quit("software bug");
7461 #endif
7462
7463 }
7464
7465
7466
7467
7468 /*
7469  * Ignore SIGTSTP signals (keyboard suspend)
7470  */
7471 void signals_ignore_tstp(void)
7472 {
7473
7474 #ifdef SIGTSTP
7475         (void)signal(SIGTSTP, SIG_IGN);
7476 #endif
7477
7478 }
7479
7480 /*
7481  * Handle SIGTSTP signals (keyboard suspend)
7482  */
7483 void signals_handle_tstp(void)
7484 {
7485
7486 #ifdef SIGTSTP
7487         (void)signal(SIGTSTP, handle_signal_suspend);
7488 #endif
7489
7490 }
7491
7492
7493 /*
7494  * Prepare to handle the relevant signals
7495  */
7496 void signals_init(void)
7497 {
7498
7499 #ifdef SIGHUP
7500         (void)signal(SIGHUP, SIG_IGN);
7501 #endif
7502
7503
7504 #ifdef SIGTSTP
7505         (void)signal(SIGTSTP, handle_signal_suspend);
7506 #endif
7507
7508
7509 #ifdef SIGINT
7510         (void)signal(SIGINT, handle_signal_simple);
7511 #endif
7512
7513 #ifdef SIGQUIT
7514         (void)signal(SIGQUIT, handle_signal_simple);
7515 #endif
7516
7517
7518 #ifdef SIGFPE
7519         (void)signal(SIGFPE, handle_signal_abort);
7520 #endif
7521
7522 #ifdef SIGILL
7523         (void)signal(SIGILL, handle_signal_abort);
7524 #endif
7525
7526 #ifdef SIGTRAP
7527         (void)signal(SIGTRAP, handle_signal_abort);
7528 #endif
7529
7530 #ifdef SIGIOT
7531         (void)signal(SIGIOT, handle_signal_abort);
7532 #endif
7533
7534 #ifdef SIGKILL
7535         (void)signal(SIGKILL, handle_signal_abort);
7536 #endif
7537
7538 #ifdef SIGBUS
7539         (void)signal(SIGBUS, handle_signal_abort);
7540 #endif
7541
7542 #ifdef SIGSEGV
7543         (void)signal(SIGSEGV, handle_signal_abort);
7544 #endif
7545
7546 #ifdef SIGTERM
7547         (void)signal(SIGTERM, handle_signal_abort);
7548 #endif
7549
7550 #ifdef SIGPIPE
7551         (void)signal(SIGPIPE, handle_signal_abort);
7552 #endif
7553
7554 #ifdef SIGEMT
7555         (void)signal(SIGEMT, handle_signal_abort);
7556 #endif
7557
7558 #ifdef SIGDANGER
7559         (void)signal(SIGDANGER, handle_signal_abort);
7560 #endif
7561
7562 #ifdef SIGSYS
7563         (void)signal(SIGSYS, handle_signal_abort);
7564 #endif
7565
7566 #ifdef SIGXCPU
7567         (void)signal(SIGXCPU, handle_signal_abort);
7568 #endif
7569
7570 #ifdef SIGPWR
7571         (void)signal(SIGPWR, handle_signal_abort);
7572 #endif
7573
7574 }
7575
7576
7577 #else   /* HANDLE_SIGNALS */
7578
7579
7580 /*
7581  * Do nothing
7582  */
7583 void signals_ignore_tstp(void)
7584 {
7585 }
7586
7587 /*
7588  * Do nothing
7589  */
7590 void signals_handle_tstp(void)
7591 {
7592 }
7593
7594 /*
7595  * Do nothing
7596  */
7597 void signals_init(void)
7598 {
7599 }
7600 #endif  /* HANDLE_SIGNALS */