3 * @brief ¥Õ¥¡¥¤¥ëÆþ½ÐÎÏ´ÉÍý / Purpose: code dealing with files (and death)
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
20 * You may or may not want to use the following "#undef".
22 /* #undef _POSIX_SAVED_IDS */
26 * @brief ¥Õ¥¡¥¤¥ë¤Î¥É¥í¥Ã¥×¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¥Á¥§¥Ã¥¯ / Hack -- drop permissions
28 void safe_setuid_drop(void)
35 # ifdef SAFE_SETUID_POSIX
37 if (setuid(getuid()) != 0)
40 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
42 quit("setuid(): cannot set permissions correctly!");
46 if (setgid(getgid()) != 0)
49 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
51 quit("setgid(): cannot set permissions correctly!");
58 if (setreuid(geteuid(), getuid()) != 0)
61 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
63 quit("setreuid(): cannot set permissions correctly!");
67 if (setregid(getegid(), getgid()) != 0)
70 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
72 quit("setregid(): cannot set permissions correctly!");
87 * @brief ¥Õ¥¡¥¤¥ë¤Î¥°¥é¥Ö¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¥Á¥§¥Ã¥¯ / Hack -- grab permissions
89 void safe_setuid_grab(void)
96 # ifdef SAFE_SETUID_POSIX
98 if (setuid(player_euid) != 0)
101 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
103 quit("setuid(): cannot set permissions correctly!");
107 if (setgid(player_egid) != 0)
110 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
112 quit("setgid(): cannot set permissions correctly!");
119 if (setreuid(geteuid(), getuid()) != 0)
122 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
124 quit("setreuid(): cannot set permissions correctly!");
128 if (setregid(getegid(), getgid()) != 0)
131 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
133 quit("setregid(): cannot set permissions correctly!");
138 # endif /* SAFE_SETUID_POSIX */
140 # endif /* SAFE_SETUID */
148 * @brief ³Æ¼ï¥Ç¡¼¥¿¥Æ¥¥¹¥È¤ò¥È¡¼¥¯¥óñ°Ì¤Ëʬ²ò¤¹¤ë / Extract the first few "tokens" from a buffer
149 * @param buf ¥Ç¡¼¥¿¥Æ¥¥¹¥È¤Î»²¾È¥Ý¥¤¥ó¥¿
150 * @param num ¥È¡¼¥¯¥ó¤Î¿ô
151 * @param tokens ¥È¡¼¥¯¥ó¤òÊݴɤ¹¤ëʸ»úÎ󻲾ȥݥ¤¥ó¥¿ÇÛÎó
152 * @param mode ¥ª¥×¥·¥ç¥ó
153 * @return ²ò¼á¤·¤¿Ê¸»úÎó¿ô
156 * This function uses "colon" and "slash" as the delimeter characters.
157 * We never extract more than "num" tokens. The "last" token may include
158 * "delimeter" characters, allowing the buffer to include a "string" token.
159 * We save pointers to the tokens in "tokens", and return the number found.
160 * Hack -- Attempt to handle the 'c' character formalism
161 * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
162 * Hack -- We will always extract at least one token
165 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
177 /* Scan the string */
180 /* Found a delimiter */
181 if ((*t == ':') || (*t == '/')) break;
183 /* Handle single quotes */
184 if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
189 /* Handle backslash */
192 /* Require a character */
198 /* Hack -- Require a close quote */
199 if (*t != '\'') *t = '\'';
202 /* Handle back-slash */
209 /* Nuke and advance */
227 /* A number with a name */
228 typedef struct named_num named_num;
232 cptr name; /* The name of this thing */
233 int num; /* A number associated with it */
237 /* Index of spell type names */
238 static named_num gf_desc[] =
240 {"GF_ELEC", GF_ELEC },
241 {"GF_POIS", GF_POIS },
242 {"GF_ACID", GF_ACID },
243 {"GF_COLD", GF_COLD },
244 {"GF_FIRE", GF_FIRE },
245 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
246 {"GF_MISSILE", GF_MISSILE },
247 {"GF_ARROW", GF_ARROW },
248 {"GF_PLASMA", GF_PLASMA },
249 {"GF_WATER", GF_WATER },
250 {"GF_LITE", GF_LITE },
251 {"GF_DARK", GF_DARK },
252 {"GF_LITE_WEAK", GF_LITE_WEAK },
253 {"GF_DARK_WEAK", GF_DARK_WEAK },
254 {"GF_SHARDS", GF_SHARDS },
255 {"GF_SOUND", GF_SOUND },
256 {"GF_CONFUSION", GF_CONFUSION },
257 {"GF_FORCE", GF_FORCE },
258 {"GF_INERTIA", GF_INERTIA },
259 {"GF_MANA", GF_MANA },
260 {"GF_METEOR", GF_METEOR },
262 {"GF_CHAOS", GF_CHAOS },
263 {"GF_NETHER", GF_NETHER },
264 {"GF_DISENCHANT", GF_DISENCHANT },
265 {"GF_NEXUS", GF_NEXUS },
266 {"GF_TIME", GF_TIME },
267 {"GF_GRAVITY", GF_GRAVITY },
268 {"GF_KILL_WALL", GF_KILL_WALL },
269 {"GF_KILL_DOOR", GF_KILL_DOOR },
270 {"GF_KILL_TRAP", GF_KILL_TRAP },
271 {"GF_MAKE_WALL", GF_MAKE_WALL },
272 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
273 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
274 {"GF_MAKE_TREE", GF_MAKE_TREE },
275 {"GF_OLD_CLONE", GF_OLD_CLONE },
276 {"GF_OLD_POLY", GF_OLD_POLY },
277 {"GF_OLD_HEAL", GF_OLD_HEAL },
278 {"GF_OLD_SPEED", GF_OLD_SPEED },
279 {"GF_OLD_SLOW", GF_OLD_SLOW },
280 {"GF_OLD_CONF", GF_OLD_CONF },
281 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
282 {"GF_OLD_DRAIN", GF_OLD_DRAIN },
283 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
284 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
285 {"GF_AWAY_ALL", GF_AWAY_ALL },
286 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
287 {"GF_TURN_EVIL", GF_TURN_EVIL },
288 {"GF_TURN_ALL", GF_TURN_ALL },
289 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
290 {"GF_DISP_EVIL", GF_DISP_EVIL },
291 {"GF_DISP_ALL", GF_DISP_ALL },
292 {"GF_DISP_DEMON", GF_DISP_DEMON },
293 {"GF_DISP_LIVING", GF_DISP_LIVING },
294 {"GF_ROCKET", GF_ROCKET },
295 {"GF_NUKE", GF_NUKE },
296 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
297 {"GF_STASIS", GF_STASIS },
298 {"GF_STONE_WALL", GF_STONE_WALL },
299 {"GF_DEATH_RAY", GF_DEATH_RAY },
300 {"GF_STUN", GF_STUN },
301 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
302 {"GF_HELL_FIRE", GF_HELL_FIRE },
303 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
304 {"GF_CHARM", GF_CHARM },
305 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
306 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
308 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
309 {"GF_TELEKINESIS", GF_TELEKINESIS },
310 {"GF_JAM_DOOR", GF_JAM_DOOR },
311 {"GF_DOMINATION", GF_DOMINATION },
312 {"GF_DISP_GOOD", GF_DISP_GOOD },
313 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
314 {"GF_MIND_BLAST", GF_MIND_BLAST },
315 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
316 {"GF_CAUSE_1", GF_CAUSE_1 },
317 {"GF_CAUSE_2", GF_CAUSE_2 },
318 {"GF_CAUSE_3", GF_CAUSE_3 },
319 {"GF_CAUSE_4", GF_CAUSE_4 },
320 {"GF_HAND_DOOM", GF_HAND_DOOM },
321 {"GF_CAPTURE", GF_CAPTURE },
322 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
323 {"GF_CONTROL_LIVING", GF_CONTROL_LIVING },
324 {"GF_IDENTIFY", GF_IDENTIFY },
325 {"GF_ATTACK", GF_ATTACK },
326 {"GF_ENGETSU", GF_ENGETSU },
327 {"GF_GENOCIDE", GF_GENOCIDE },
328 {"GF_PHOTO", GF_PHOTO },
329 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
330 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
331 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
332 {"GF_SEEKER", GF_SEEKER },
333 {"GF_SUPER_RAY", GF_SUPER_RAY },
334 {"GF_STAR_HEAL", GF_STAR_HEAL },
335 {"GF_WATER_FLOW", GF_WATER_FLOW },
336 {"GF_CRUSADE", GF_CRUSADE },
337 {"GF_STASIS_EVIL", GF_STASIS_EVIL },
338 {"GF_WOUNDS", GF_WOUNDS },
344 * @brief ÀßÄê¥Õ¥¡¥¤¥ë¤Î³Æ¹Ô¤«¤é³Æ¼ï¥Æ¥¥¹¥È¾ðÊó¤ò¼èÆÀ¤¹¤ë /
345 * Parse a sub-file of the "extra info" (format shown below)
346 * @param buf ¥Ç¡¼¥¿¥Æ¥¥¹¥È¤Î»²¾È¥Ý¥¤¥ó¥¿
347 * @return ¥¨¥é¡¼¥³¡¼¥É
350 * Each "action" line has an "action symbol" in the first column,
351 * followed by a colon, followed by some command specific info,
352 * usually in the form of "tokens" separated by colons or slashes.
353 * Blank lines, lines starting with white space, and lines starting
354 * with pound signs ("#") are ignored (as comments).
355 * Note the use of "tokenize()" to allow the use of both colons and
356 * slashes as delimeters, while still allowing final tokens which
357 * may contain any characters including "delimiters".
358 * Note the use of "strtol()" to allow all "integers" to be encoded
359 * in decimal, hexidecimal, or octal form.
360 * Note that "monster zero" is used for the "player" attr/char, "object
361 * zero" will be used for the "stack" attr/char, and "feature zero" is
362 * used for the "nothing" attr/char.
363 * Parse another file recursively, see below for details
365 * Specify the attr/char values for "monsters" by race index
366 * R:\<num\>:\<a\>:\<c\>
367 * Specify the attr/char values for "objects" by kind index
368 * K:\<num\>:\<a\>:\<c\>
369 * Specify the attr/char values for "features" by feature index
370 * F:\<num\>:\<a\>:\<c\>
371 * Specify the attr/char values for unaware "objects" by kind tval
372 * U:\<tv\>:\<a\>:\<c\>
373 * Specify the attr/char values for inventory "objects" by kind tval
374 * E:\<tv\>:\<a\>:\<c\>
375 * Define a macro action, given an encoded macro action
377 * Create a normal macro, given an encoded macro trigger
379 * Create a command macro, given an encoded macro trigger
381 * Create a keyset mapping
382 * S:\<key\>:\<key\>:\<dir\>
383 * Turn an option off, given its name
385 * Turn an option on, given its name
387 * Specify visual information, given an index, and some data
388 * V:\<num\>:\<kv\>:\<rv\>:\<gv\>:\<bv\>
389 * Specify the set of colors to use when drawing a zapped spell
391 * Specify a macro trigger template and macro trigger names.
392 * T:\<template\>:\<modifier chr\>:\<modifier name1\>:\<modifier name2\>:...
393 * T:\<trigger\>:\<keycode\>:\<shift-keycode\>
396 errr process_pref_file_command(char *buf)
403 /* Require "?:*" format */
404 if (buf[1] != ':') return 1;
409 /* Mega-Hack -- read external player's history file */
410 /* Process "H:<history>" */
412 add_history_from_pref_line(buf + 2);
415 /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
417 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
420 i = (huge)strtol(zz[0], NULL, 0);
421 n1 = strtol(zz[1], NULL, 0);
422 n2 = strtol(zz[2], NULL, 0);
423 if (i >= max_r_idx) return 1;
425 if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
426 if (n2) r_ptr->x_char = n2;
431 /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
433 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
436 i = (huge)strtol(zz[0], NULL, 0);
437 n1 = strtol(zz[1], NULL, 0);
438 n2 = strtol(zz[2], NULL, 0);
439 if (i >= max_k_idx) return 1;
441 if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
442 if (n2) k_ptr->x_char = n2;
447 /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
448 /* "F:<num>:<a>/<c>" */
449 /* "F:<num>:<a>/<c>:LIT" */
450 /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
454 int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
456 if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
457 else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
459 i = (huge)strtol(zz[0], NULL, 0);
460 if (i >= max_f_idx) return 1;
463 n1 = strtol(zz[1], NULL, 0);
464 n2 = strtol(zz[2], NULL, 0);
465 if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
466 if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
468 /* Mega-hack -- feat supports lighting */
471 /* No lighting support */
473 n1 = f_ptr->x_attr[F_LIT_STANDARD];
474 n2 = f_ptr->x_char[F_LIT_STANDARD];
475 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
477 f_ptr->x_attr[j] = n1;
478 f_ptr->x_char[j] = n2;
482 /* Use default lighting */
484 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
487 /* Use desired lighting */
488 case F_LIT_MAX * 2 + 1:
489 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
491 n1 = strtol(zz[j * 2 + 1], NULL, 0);
492 n2 = strtol(zz[j * 2 + 2], NULL, 0);
493 if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
494 if (n2) f_ptr->x_char[j] = n2;
501 /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
503 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
505 j = (byte)strtol(zz[0], NULL, 0);
506 n1 = strtol(zz[1], NULL, 0);
507 n2 = strtol(zz[2], NULL, 0);
508 misc_to_attr[j] = n1;
509 misc_to_char[j] = n2;
514 /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
516 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
518 j = (huge)strtol(zz[0], NULL, 0);
519 n1 = strtol(zz[1], NULL, 0);
520 n2 = strtol(zz[2], NULL, 0);
521 for (i = 1; i < max_k_idx; i++)
523 object_kind *k_ptr = &k_info[i];
524 if (k_ptr->tval == j)
526 if (n1) k_ptr->d_attr = n1;
527 if (n2) k_ptr->d_char = n2;
534 /* Process "E:<tv>:<a>" -- attribute for inventory objects */
536 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
538 j = (byte)strtol(zz[0], NULL, 0) % 128;
539 n1 = strtol(zz[1], NULL, 0);
540 if (n1) tval_to_attr[j] = n1;
545 /* Process "A:<str>" -- save an "action" for later */
547 text_to_ascii(macro__buf, buf+2);
550 /* Process "P:<str>" -- normal macro */
555 text_to_ascii(tmp, buf+2);
556 macro_add(tmp, macro__buf);
560 /* Process "C:<str>" -- create keymap */
566 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
568 mode = strtol(zz[0], NULL, 0);
569 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
571 text_to_ascii(tmp, zz[1]);
572 if (!tmp[0] || tmp[1]) return 1;
575 string_free(keymap_act[mode][i]);
577 keymap_act[mode][i] = string_make(macro__buf);
582 /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
584 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
586 i = (byte)strtol(zz[0], NULL, 0);
587 angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
588 angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
589 angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
590 angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
595 /* Process "X:<str>" -- turn option off */
596 /* Process "Y:<str>" -- turn option on */
599 for (i = 0; option_info[i].o_desc; i++)
601 if (option_info[i].o_var &&
602 option_info[i].o_text &&
603 streq(option_info[i].o_text, buf + 2))
605 int os = option_info[i].o_set;
606 int ob = option_info[i].o_bit;
608 if ((p_ptr->playing || character_xtra) &&
609 (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
612 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
614 msg_format("Birth options can not changed! '%s'", buf);
623 option_flag[os] &= ~(1L << ob);
624 (*option_info[i].o_var) = FALSE;
629 option_flag[os] |= (1L << ob);
630 (*option_info[i].o_var) = TRUE;
636 /* don't know that option. ignore it.*/
638 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
640 msg_format("Ignored invalid option: %s", buf);
645 /* Process "Z:<type>:<str>" -- set spell color */
649 char *t = my_strchr(buf + 2, ':');
657 for (i = 0; gf_desc[i].name; i++)
659 /* Match this type */
660 if (streq(gf_desc[i].name, buf + 2))
662 /* Remember this color set */
663 gf_color[gf_desc[i].num] = quark_add(t);
673 /* Initialize macro trigger names and a template */
674 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
675 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
678 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
680 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
686 if (macro_template != NULL)
688 num = strlen(macro_modifier_chr);
690 /* Kill the template string */
691 string_free(macro_template);
692 macro_template = NULL;
694 /* Kill flag characters of modifier keys */
695 string_free(macro_modifier_chr);
697 /* Kill corresponding modifier names */
698 for (i = 0; i < num; i++)
700 string_free(macro_modifier_name[i]);
703 /* Kill trigger name strings */
704 for (i = 0; i < max_macrotrigger; i++)
706 string_free(macro_trigger_name[i]);
707 string_free(macro_trigger_keycode[0][i]);
708 string_free(macro_trigger_keycode[1][i]);
711 max_macrotrigger = 0;
714 if (*zz[0] == '\0') return 0; /* clear template */
716 /* Number of modifier flags */
719 /* Limit the number */
720 num = MIN(MAX_MACRO_MOD, num);
722 /* Stop if number of modifier is not correct */
723 if (2 + num != tok) return 1;
725 /* Get a template string */
726 macro_template = string_make(zz[0]);
728 /* Get flag characters of modifier keys */
729 macro_modifier_chr = string_make(zz[1]);
731 /* Get corresponding modifier names */
732 for (i = 0; i < num; i++)
734 macro_modifier_name[i] = string_make(zz[2+i]);
738 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
744 if (max_macrotrigger >= MAX_MACRO_TRIG)
747 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
749 msg_print("Too many macro triggers!");
753 m = max_macrotrigger;
756 /* Take into account the escape character */
766 /* Get a trigger name */
767 macro_trigger_name[m] = string_make(buf);
769 /* Get the corresponding key code */
770 macro_trigger_keycode[0][m] = string_make(zz[1]);
774 /* Key code of a combination of it with the shift key */
775 macro_trigger_keycode[1][m] = string_make(zz[2]);
779 macro_trigger_keycode[1][m] = string_make(zz[1]);
794 * @brief process_pref_file¤Î¥µ¥Ö¥ë¡¼¥Á¥ó¤È¤·¤Æ¾ò·ïʬ´ô½èÍý¤Î²ò¼á¤È·ë²Ì¤òÊÖ¤¹ /
795 * Helper function for "process_pref_file()"
796 * @param sp ¥Æ¥¥¹¥Èʸ»úÎó¤Î»²¾È¥Ý¥¤¥ó¥¿
797 * @param fp ºÆµ¢Ãæ¤Î¥Ý¥¤¥ó¥¿»²¾È
802 * v: output buffer array
808 cptr process_pref_file_expr(char **sp, char *fp)
825 while (iswspace(*s)) s++;
843 t = process_pref_file_expr(&s, &f);
852 else if (streq(t, "IOR"))
855 while (*s && (f != b2))
857 t = process_pref_file_expr(&s, &f);
858 if (*t && !streq(t, "0")) v = "1";
863 else if (streq(t, "AND"))
866 while (*s && (f != b2))
868 t = process_pref_file_expr(&s, &f);
869 if (*t && streq(t, "0")) v = "0";
874 else if (streq(t, "NOT"))
877 while (*s && (f != b2))
879 t = process_pref_file_expr(&s, &f);
880 if (*t && streq(t, "1")) v = "0";
885 else if (streq(t, "EQU"))
890 t = process_pref_file_expr(&s, &f);
892 while (*s && (f != b2))
894 p = process_pref_file_expr(&s, &f);
895 if (streq(t, p)) v = "1";
900 else if (streq(t, "LEQ"))
905 t = process_pref_file_expr(&s, &f);
907 while (*s && (f != b2))
910 t = process_pref_file_expr(&s, &f);
911 if (*t && atoi(p) > atoi(t)) v = "0";
916 else if (streq(t, "GEQ"))
921 t = process_pref_file_expr(&s, &f);
923 while (*s && (f != b2))
926 t = process_pref_file_expr(&s, &f);
928 /* Compare two numbers instead of string */
929 if (*t && atoi(p) < atoi(t)) v = "0";
936 while (*s && (f != b2))
938 t = process_pref_file_expr(&s, &f);
943 if (f != b2) v = "?x?x?";
945 /* Extract final and Terminate */
946 if ((f = *s) != '\0') *s++ = '\0';
952 /* Accept all printables except spaces and brackets */
954 while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
956 if (iskanji(*s)) s++;
960 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
963 /* Extract final and Terminate */
964 if ((f = *s) != '\0') *s++ = '\0';
970 if (streq(b+1, "SYS"))
975 else if (streq(b+1, "KEYBOARD"))
977 v = ANGBAND_KEYBOARD;
981 else if (streq(b+1, "GRAF"))
986 /* Monochrome mode */
987 else if (streq(b+1, "MONOCHROME"))
996 else if (streq(b+1, "RACE"))
1006 else if (streq(b+1, "CLASS"))
1009 v = cp_ptr->E_title;
1016 else if (streq(b+1, "PLAYER"))
1018 static char tmp_player_name[32];
1020 for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
1030 *tpn = my_strchr(" []", *pn) ? '_' : *pn;
1033 v = tmp_player_name;
1037 else if (streq(b+1, "REALM1"))
1040 v = E_realm_names[p_ptr->realm1];
1042 v = realm_names[p_ptr->realm1];
1047 else if (streq(b+1, "REALM2"))
1050 v = E_realm_names[p_ptr->realm2];
1052 v = realm_names[p_ptr->realm2];
1057 else if (streq(b+1, "LEVEL"))
1059 sprintf(tmp, "%02d", p_ptr->lev);
1063 /* Autopick auto-register is in-use or not? */
1064 else if (streq(b+1, "AUTOREGISTER"))
1066 if (p_ptr->autopick_autoregister)
1073 else if (streq(b+1, "MONEY"))
1075 sprintf(tmp, "%09ld", (long int)p_ptr->au);
1098 #define PREF_TYPE_NORMAL 0
1099 #define PREF_TYPE_AUTOPICK 1
1100 #define PREF_TYPE_HISTPREF 2
1103 * @brief process_pref_file¤Î¥µ¥Ö¥ë¡¼¥Á¥ó /
1104 * Open the "user pref file" and parse it.
1105 * @param name Æɤ߹þ¤à¥Õ¥¡¥¤¥ë̾
1106 * @param preftype pref¥Õ¥¡¥¤¥ë¤Î¥¿¥¤¥×
1107 * @return ¥¨¥é¡¼¥³¡¼¥É
1111 * v: output buffer array
1112 * f: final character
1117 static errr process_pref_file_aux(cptr name, int preftype)
1129 bool bypass = FALSE;
1133 fp = my_fopen(name, "r");
1136 if (!fp) return (-1);
1138 /* Process the file */
1139 while (0 == my_fgets(fp, buf, sizeof(buf)))
1144 /* Skip "empty" lines */
1145 if (!buf[0]) continue;
1147 /* Skip "blank" lines */
1149 if (!iskanji(buf[0]))
1151 if (iswspace(buf[0])) continue;
1154 if (buf[0] == '#') continue;
1161 /* Process "?:<expr>" */
1162 if ((buf[0] == '?') && (buf[1] == ':'))
1171 /* Parse the expr */
1172 v = process_pref_file_expr(&s, &f);
1175 bypass = (streq(v, "0") ? TRUE : FALSE);
1181 /* Apply conditionals */
1182 if (bypass) continue;
1185 /* Process "%:<file>" */
1188 static int depth_count = 0;
1190 /* Ignore if deeper than 20 level */
1191 if (depth_count > 20) continue;
1193 /* Count depth level */
1196 /* Process that file if allowed */
1199 case PREF_TYPE_AUTOPICK:
1200 (void)process_autopick_file(buf + 2);
1202 case PREF_TYPE_HISTPREF:
1203 (void)process_histpref_file(buf + 2);
1206 (void)process_pref_file(buf + 2);
1210 /* Set back depth level */
1218 /* Process the line */
1219 err = process_pref_file_command(buf);
1221 /* This is not original pref line... */
1224 if (preftype != PREF_TYPE_AUTOPICK)
1226 err = process_autopick_file_command(buf);
1234 /* Print error message */
1235 /* ToDo: Add better error messages */
1237 msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1238 msg_format("('%s'¤ò²òÀÏÃæ)", old);
1240 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1241 msg_format("Parsing '%s'", old);
1246 /* Close the file */
1255 * @brief prefÀßÄê¥Õ¥¡¥¤¥ë¤òÆɤ߹þ¤ßÀßÄê¤òÈ¿±Ç¤µ¤»¤ë /
1256 * Process the "user pref file" with the given name
1257 * @param name Æɤ߹þ¤à¥Õ¥¡¥¤¥ë̾
1258 * @return ¥¨¥é¡¼¥³¡¼¥É
1261 * See the functions above for a list of legal "commands".
1262 * We also accept the special "?" and "%" directives, which
1263 * allow conditional evaluation and filename inclusion.
1266 errr process_pref_file(cptr name)
1272 /* Build the filename */
1273 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1275 /* Process the system pref file */
1276 err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1278 /* Stop at parser errors, but not at non-existing file */
1279 if (err1 > 0) return err1;
1282 /* Build the filename */
1283 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1285 /* Process the user pref file */
1286 err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1289 /* User file does not exist, but read system pref file */
1290 if (err2 < 0 && !err1)
1293 /* Result of user file processing */
1302 * Operating hours for ANGBAND (defaults to non-work hours)
1304 static char days[7][29] =
1306 "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1307 "MON:XXXXXXXX.........XXXXXXX",
1308 "TUE:XXXXXXXX.........XXXXXXX",
1309 "WED:XXXXXXXX.........XXXXXXX",
1310 "THU:XXXXXXXX.........XXXXXXX",
1311 "FRI:XXXXXXXX.........XXXXXXX",
1312 "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1316 * Restict usage (defaults to no restrictions)
1318 static bool check_time_flag = FALSE;
1324 * @brief Angband¥×¥ì¥¤¶Ø»ß»þ¹ï¤ò¥Á¥§¥Ã¥¯ /
1326 * @return ¥¨¥é¡¼¥³¡¼¥É
1328 errr check_time(void)
1336 /* No restrictions */
1337 if (!check_time_flag) return (0);
1339 /* Check for time violation */
1340 c = time((time_t *)0);
1344 if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1354 * @brief Angband¥×¥ì¥¤¶Ø»ß»þ¹ï¤Î½é´ü²½ /
1355 * Initialize CHECK_TIME
1356 * @return ¥¨¥é¡¼¥³¡¼¥É
1358 errr check_time_init(void)
1368 /* Build the filename */
1369 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1372 fp = my_fopen(buf, "r");
1374 /* No file, no restrictions */
1375 if (!fp) return (0);
1377 /* Assume restrictions */
1378 check_time_flag = TRUE;
1380 /* Parse the file */
1381 while (0 == my_fgets(fp, buf, sizeof(buf)))
1383 /* Skip comments and blank lines */
1384 if (!buf[0] || (buf[0] == '#')) continue;
1386 /* Chop the buffer */
1389 /* Extract the info */
1390 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1391 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1392 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1393 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1394 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1395 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1396 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1412 #ifndef MAXHOSTNAMELEN
1413 # define MAXHOSTNAMELEN 64
1416 typedef struct statstime statstime;
1422 unsigned int v_pgpgin;
1423 unsigned int v_pgpgout;
1424 unsigned int v_pswpin;
1425 unsigned int v_pswpout;
1426 unsigned int v_intr;
1432 unsigned int v_swtch;
1434 struct timeval boottime;
1435 struct timeval curtime;
1439 * Maximal load (if any).
1441 static int check_load_value = 0;
1447 * @brief Angband¥×¥ì¥¤¶Ø»ß¥Û¥¹¥È¤Î¥Á¥§¥Ã¥¯ /
1449 * @return ¥¨¥é¡¼¥³¡¼¥É
1451 errr check_load(void)
1456 struct statstime st;
1458 /* Success if not checking */
1459 if (!check_load_value) return (0);
1461 /* Check the load */
1462 if (0 == rstat("localhost", &st))
1464 long val1 = (long)(st.avenrun[2]);
1465 long val2 = (long)(check_load_value) * FSCALE;
1467 /* Check for violation */
1468 if (val1 >= val2) return (1);
1479 * @brief Angband¥×¥ì¥¤¶Ø»ß¥Û¥¹¥È¤ÎÀßÄê½é´ü²½ /
1480 * Initialize CHECK_LOAD
1481 * @return ¥¨¥é¡¼¥³¡¼¥É
1483 errr check_load_init(void)
1492 char temphost[MAXHOSTNAMELEN+1];
1493 char thishost[MAXHOSTNAMELEN+1];
1496 /* Build the filename */
1497 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1499 /* Open the "load" file */
1500 fp = my_fopen(buf, "r");
1502 /* No file, no restrictions */
1503 if (!fp) return (0);
1506 check_load_value = 100;
1508 /* Get the host name */
1509 (void)gethostname(thishost, (sizeof thishost) - 1);
1512 while (0 == my_fgets(fp, buf, sizeof(buf)))
1516 /* Skip comments and blank lines */
1517 if (!buf[0] || (buf[0] == '#')) continue;
1519 /* Parse, or ignore */
1520 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1522 /* Skip other hosts */
1523 if (!streq(temphost, thishost) &&
1524 !streq(temphost, "localhost")) continue;
1526 /* Use that value */
1527 check_load_value = value;
1533 /* Close the file */
1543 #define ENTRY_BARE_HAND 0
1544 #define ENTRY_TWO_HANDS 1
1545 #define ENTRY_RIGHT_HAND1 2
1546 #define ENTRY_LEFT_HAND1 3
1547 #define ENTRY_LEFT_HAND2 4
1548 #define ENTRY_RIGHT_HAND2 5
1549 #define ENTRY_POSTURE 6
1550 #define ENTRY_SHOOT_HIT_DAM 7
1551 #define ENTRY_SHOOT_POWER 8
1552 #define ENTRY_SPEED 9
1553 #define ENTRY_BASE_AC 10
1554 #define ENTRY_LEVEL 11
1555 #define ENTRY_CUR_EXP 12
1556 #define ENTRY_MAX_EXP 13
1557 #define ENTRY_EXP_TO_ADV 14
1558 #define ENTRY_GOLD 15
1559 #define ENTRY_DAY 16
1562 #define ENTRY_PLAY_TIME 19
1563 #define ENTRY_SKILL_FIGHT 20
1564 #define ENTRY_SKILL_SHOOT 21
1565 #define ENTRY_SKILL_SAVING 22
1566 #define ENTRY_SKILL_STEALTH 23
1567 #define ENTRY_SKILL_PERCEP 24
1568 #define ENTRY_SKILL_SEARCH 25
1569 #define ENTRY_SKILL_DISARM 26
1570 #define ENTRY_SKILL_DEVICE 27
1571 #define ENTRY_BLOWS 28
1572 #define ENTRY_SHOTS 29
1573 #define ENTRY_AVG_DMG 30
1574 #define ENTRY_INFRA 31
1576 #define ENTRY_NAME 32
1577 #define ENTRY_SEX 33
1578 #define ENTRY_RACE 34
1579 #define ENTRY_CLASS 35
1580 #define ENTRY_REALM 36
1581 #define ENTRY_PATRON 37
1582 #define ENTRY_AGE 38
1583 #define ENTRY_HEIGHT 39
1584 #define ENTRY_WEIGHT 40
1585 #define ENTRY_SOCIAL 41
1586 #define ENTRY_ALIGN 42
1588 #define ENTRY_EXP_ANDR 43
1589 #define ENTRY_EXP_TO_ADV_ANDR 44
1598 } disp_player_line[]
1601 { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1602 { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1603 { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1604 { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1605 { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1606 { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1608 { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1609 { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1610 { 1, 20, 25, "²Ã®"},
1611 { 1, 19, 25, "£Á£Ã"},
1612 {29, 13, 21, "¥ì¥Ù¥ë"},
1613 {29, 14, 21, "·Ð¸³ÃÍ"},
1614 {29, 15, 21, "ºÇÂç·Ð¸³"},
1615 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1616 {29, 17, 21, "½ê»ý¶â"},
1617 {29, 19, 21, "ÆüÉÕ"},
1618 {29, 10, 21, "£È£Ð"},
1619 {29, 11, 21, "£Í£Ð"},
1620 {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1621 {53, 10, -1, "ÂÇ·âÌ¿Ãæ :"},
1622 {53, 11, -1, "¼Í·âÌ¿Ãæ :"},
1623 {53, 12, -1, "ËâË¡Ëɸæ :"},
1624 {53, 13, -1, "±£Ì©¹ÔÆ° :"},
1625 {53, 15, -1, "ÃγР:"},
1626 {53, 16, -1, "õº÷ :"},
1627 {53, 17, -1, "²ò½ü :"},
1628 {53, 18, -1, "ËâË¡Æ»¶ñ :"},
1629 { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1630 { 1, 17, 25, "¼Í·â²ó¿ô"},
1631 { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1632 {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1633 {26, 1, -1, "̾Á° : "},
1634 { 1, 3, -1, "ÀÊÌ : "},
1635 { 1, 4, -1, "¼ï² : "},
1636 { 1, 5, -1, "¿¦¶È : "},
1637 { 1, 6, -1, "ËâË¡ : "},
1638 { 1, 7, -1, "¼é¸îËâ¿À : "},
1639 {29, 3, 21, "ǯÎð"},
1640 {29, 4, 21, "¿ÈĹ"},
1641 {29, 5, 21, "ÂνÅ"},
1642 {29, 6, 21, "¼Ò²ñŪÃÏ°Ì"},
1643 {29, 7, 21, "°À"},
1644 {29, 14, 21, "¶¯²½ÅÙ"},
1645 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1649 { 1, 10, 25, "Bare hand"},
1650 { 1, 10, 25, "Two hands"},
1651 { 1, 10, 25, "Right hand"},
1652 { 1, 10, 25, "Left hand"},
1653 { 1, 11, 25, "Left hand"},
1654 { 1, 11, 25, "Right hand"},
1655 { 1, 11, 25, "Posture"},
1656 { 1, 15, 25, "Shooting"},
1657 { 1, 16, 25, "Multiplier"},
1658 { 1, 20, 25, "Speed"},
1660 {29, 13, 21, "Level"},
1661 {29, 14, 21, "Experience"},
1662 {29, 15, 21, "Max Exp"},
1663 {29, 16, 21, "Exp to Adv"},
1664 {29, 17, 21, "Gold"},
1665 {29, 19, 21, "Time"},
1666 {29, 10, 21, "Hit point"},
1667 {29, 11, 21, "SP (Mana)"},
1668 {29, 20, 21, "Play time"},
1669 {53, 10, -1, "Fighting : "},
1670 {53, 11, -1, "Bows/Throw : "},
1671 {53, 12, -1, "SavingThrow: "},
1672 {53, 13, -1, "Stealth : "},
1673 {53, 15, -1, "Perception : "},
1674 {53, 16, -1, "Searching : "},
1675 {53, 17, -1, "Disarming : "},
1676 {53, 18, -1, "MagicDevice: "},
1677 { 1, 12, 25, "Blows/Round"},
1678 { 1, 17, 25, "Shots/Round"},
1679 { 1, 13, 25, "AverageDmg/Rnd"},
1680 {53, 20, -1, "Infra-Vision: "},
1681 {26, 1, -1, "Name : "},
1682 { 1, 3, -1, "Sex : "},
1683 { 1, 4, -1, "Race : "},
1684 { 1, 5, -1, "Class : "},
1685 { 1, 6, -1, "Magic : "},
1686 { 1, 7, -1, "Patron : "},
1688 {29, 4, 21, "Height"},
1689 {29, 5, 21, "Weight"},
1690 {29, 6, 21, "Social Class"},
1691 {29, 7, 21, "Align"},
1692 {29, 14, 21, "Construction"},
1693 {29, 16, 21, "Const to Adv"},
1698 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¹¥Æ¡¼¥¿¥¹1¼ï¤ò½ÐÎϤ¹¤ë
1699 * @param entry ¹àÌÜID
1700 * @param val ÃͤòÊݴɤ·¤¿Ê¸»úÎó¥Ý¥¤¥ó¥¿
1701 * @param attr ¹àÌÜɽ¼¨¤Î¿§
1704 static void display_player_one_line(int entry, cptr val, byte attr)
1708 int row = disp_player_line[entry].row;
1709 int col = disp_player_line[entry].col;
1710 int len = disp_player_line[entry].len;
1711 cptr head = disp_player_line[entry].header;
1713 int head_len = strlen(head);
1715 Term_putstr(col, row, -1, TERM_WHITE, head);
1722 int val_len = len - head_len;
1723 sprintf(buf, "%*.*s", val_len, val_len, val);
1724 Term_putstr(col + head_len, row, -1, attr, buf);
1728 Term_putstr(col + head_len, row, -1, attr, val);
1735 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÂÇ·âǽÎϽ¤Àµ¤òɽ¼¨¤¹¤ë
1736 * @param hand Éð´ï¤ÎÁõÈ÷Éô°ÌID
1737 * @param hand_entry ¹àÌÜID
1740 static void display_player_melee_bonus(int hand, int hand_entry)
1743 int show_tohit = p_ptr->dis_to_h[hand];
1744 int show_todam = p_ptr->dis_to_d[hand];
1745 object_type *o_ptr = &inventory[INVEN_RARM + hand];
1747 /* Hack -- add in weapon info if known */
1748 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1749 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1751 show_tohit += p_ptr->skill_thn / BTH_PLUS_ADJ;
1754 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1756 /* Dump the bonuses to hit/dam */
1757 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1758 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1759 else if (p_ptr->ryoute)
1760 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1762 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1767 * @brief ¥×¥ì¥¤¥ä¡¼¥¹¥Æ¡¼¥¿¥¹É½¼¨¤ÎÃæ±ûÉôʬ¤òɽ¼¨¤¹¤ë¥µ¥Ö¥ë¡¼¥Á¥ó
1768 * Prints the following information on the screen.
1771 static void display_player_middle(void)
1776 int show_tohit = p_ptr->dis_to_h_b;
1780 object_type *o_ptr = &inventory[INVEN_BOW];
1787 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1790 if (p_ptr->hidarite)
1792 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1794 else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1797 if (p_ptr->special_defense & KAMAE_MASK)
1799 for (i = 0; i < MAX_KAMAE; i++)
1801 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1805 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1807 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1812 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1814 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1818 /* Apply weapon bonuses */
1819 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1820 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1822 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1823 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1825 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1827 show_tohit += p_ptr->skill_thb / BTH_PLUS_ADJ;
1830 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1832 if (inventory[INVEN_BOW].k_idx)
1834 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1836 /* Get extra "power" from "extra might" */
1837 if (p_ptr->xtra_might) tmul++;
1839 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1843 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1845 /* Dump the armor class */
1846 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1854 i = p_ptr->pspeed-110;
1856 /* Hack -- Visually "undo" the Search Mode Slowdown */
1857 if (p_ptr->action == ACTION_SEARCH) i += 10;
1862 attr = TERM_L_GREEN;
1876 attr = TERM_L_UMBER;
1883 if (IS_FAST()) tmp_speed += 10;
1884 if (p_ptr->slow) tmp_speed -= 10;
1885 if (p_ptr->lightspeed) tmp_speed = 99;
1889 if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1890 if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1896 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1899 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1901 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1912 sprintf(buf, "(%+d)", i);
1915 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1917 sprintf(buf, "Riding (%+d)", i);
1921 display_player_one_line(ENTRY_SPEED, buf, attr);
1924 /* Dump character level */
1925 display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1927 /* Dump experience */
1928 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1929 else e = ENTRY_CUR_EXP;
1931 if (p_ptr->exp >= p_ptr->max_exp)
1932 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1934 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1936 /* Dump max experience */
1937 if (p_ptr->prace == RACE_ANDROID)
1940 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1942 /* Dump exp to advance */
1943 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1944 else e = ENTRY_EXP_TO_ADV;
1946 if (p_ptr->lev >= PY_MAX_LEVEL)
1947 display_player_one_line(e, "*****", TERM_L_GREEN);
1948 else if (p_ptr->prace == RACE_ANDROID)
1949 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1951 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1954 display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1959 extract_day_hour_min(&day, &hour, &min);
1962 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1963 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1965 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1966 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1969 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1971 /* Dump hit point */
1972 if (p_ptr->chp >= p_ptr->mhp)
1973 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1974 else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
1975 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1977 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1979 /* Dump mana power */
1980 if (p_ptr->csp >= p_ptr->msp)
1981 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1982 else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10)
1983 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1985 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1987 /* Dump play time */
1988 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1993 * Hack -- pass color info around this file
1995 static byte likert_color = TERM_WHITE;
1999 * @brief µ»Ç½¥é¥ó¥¯¤Îɽ¼¨´ð½à¤òÄê¤á¤ë
2000 * Returns a "rating" of x depending on y
2002 * @param y µ»Ç½ÃͤËÂФ¹¤ë¥é¥ó¥¯´ð½àÈæ
2005 static cptr likert(int x, int y)
2007 static char dummy[20] = "";
2012 /* Negative value */
2015 likert_color = TERM_L_DARK;
2023 /* Analyze the value */
2028 likert_color = TERM_RED;
2036 likert_color = TERM_L_RED;
2045 likert_color = TERM_ORANGE;
2053 likert_color = TERM_YELLOW;
2061 likert_color = TERM_YELLOW;
2070 likert_color = TERM_L_GREEN;
2082 likert_color = TERM_GREEN;
2093 likert_color = TERM_BLUE;
2101 likert_color = TERM_VIOLET;
2103 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2105 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2113 * @brief ¥×¥ì¥¤¥ä¡¼¥¹¥Æ¡¼¥¿¥¹¤Î1¥Ú¡¼¥¸ÌܳƼï¾ÜºÙ¤ò¤Þ¤È¤á¤Æɽ¼¨¤¹¤ë¥µ¥Ö¥ë¡¼¥Á¥ó
2114 * Prints ratings on certain abilities
2117 * This code is "imitated" elsewhere to "dump" a character sheet.
2119 static void display_player_various(void)
2121 int tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
2122 int xthn, xthb, xfos, xsrh;
2123 int xdis, xdev, xsav, xstl;
2126 u32b flgs[TR_FLAG_SIZE];
2127 int shots, shot_frac;
2132 if (p_ptr->muta2 & MUT2_HORNS) muta_att++;
2133 if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2134 if (p_ptr->muta2 & MUT2_BEAK) muta_att++;
2135 if (p_ptr->muta2 & MUT2_TRUNK) muta_att++;
2136 if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2138 xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2140 /* Shooting Skill (with current bow and normal missile) */
2141 o_ptr = &inventory[INVEN_BOW];
2142 tmp = p_ptr->to_h_b + o_ptr->to_h;
2143 xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2145 /* If the player is wielding one? */
2148 s16b energy_fire = bow_energy(o_ptr->sval);
2150 /* Calculate shots per round */
2151 shots = p_ptr->num_fire * 100;
2152 shot_frac = (shots * 100 / energy_fire) % 100;
2153 shots = shots / energy_fire;
2154 if (o_ptr->name1 == ART_CRIMSON)
2158 if (p_ptr->pclass == CLASS_ARCHER)
2160 /* Extra shot at level 10 */
2161 if (p_ptr->lev >= 10) shots++;
2163 /* Extra shot at level 30 */
2164 if (p_ptr->lev >= 30) shots++;
2166 /* Extra shot at level 45 */
2167 if (p_ptr->lev >= 45) shots++;
2177 for(i = 0; i < 2; i++)
2179 damage[i] = p_ptr->dis_to_d[i] * 100;
2180 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2182 int level = p_ptr->lev;
2188 if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2189 if (p_ptr->special_defense & KAMAE_BYAKKO)
2190 basedam = monk_ave_damage[level][1];
2191 else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2192 basedam = monk_ave_damage[level][2];
2194 basedam = monk_ave_damage[level][0];
2198 o_ptr = &inventory[INVEN_RARM + i];
2200 /* Average damage per round */
2206 if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
2207 if (object_is_known(o_ptr))
2209 damage[i] += o_ptr->to_d * 100;
2210 to_h[i] += o_ptr->to_h;
2212 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2213 object_flags_known(o_ptr, flgs);
2215 basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, p_ptr->dis_to_h[i], dokubari);
2216 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2222 else if (have_flag(flgs, TR_VORPAL))
2224 /* vorpal flag only */
2228 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2229 basedam = basedam * 7 / 2;
2233 damage[i] += basedam;
2234 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2235 if (damage[i] < 0) damage[i] = 0;
2237 blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2238 blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2240 /* Basic abilities */
2242 xdis = p_ptr->skill_dis;
2243 xdev = p_ptr->skill_dev;
2244 xsav = p_ptr->skill_sav;
2245 xstl = p_ptr->skill_stl;
2246 xsrh = p_ptr->skill_srh;
2247 xfos = p_ptr->skill_fos;
2250 desc = likert(xthn, 12);
2251 display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2253 desc = likert(xthb, 12);
2254 display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2256 desc = likert(xsav, 7);
2257 display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2259 /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2260 desc = likert((xstl > 0) ? xstl : -1, 1);
2261 display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2263 desc = likert(xfos, 6);
2264 display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2266 desc = likert(xsrh, 6);
2267 display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2269 desc = likert(xdis, 8);
2270 display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2272 desc = likert(xdev, 6);
2273 display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2276 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2278 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2280 display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2283 if ((damage[0]+damage[1]) == 0)
2286 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2288 display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2290 display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2296 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¿¦¶È¡¢¼ï²¤Ë±þ¤¸¤¿ÂÑÀ¥Õ¥é¥°¤òÊÖ¤¹
2297 * Prints ratings on certain abilities
2298 * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
2301 * Obtain the "flags" for the player as if he was an item
2303 * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
2305 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2310 for (i = 0; i < TR_FLAG_SIZE; i++)
2314 switch (p_ptr->pclass)
2317 if (p_ptr->lev > 44)
2318 add_flag(flgs, TR_REGEN);
2320 if (p_ptr->lev > 29)
2321 add_flag(flgs, TR_RES_FEAR);
2324 if (p_ptr->lev > 39)
2325 add_flag(flgs, TR_RES_FEAR);
2327 case CLASS_CHAOS_WARRIOR:
2328 if (p_ptr->lev > 29)
2329 add_flag(flgs, TR_RES_CHAOS);
2330 if (p_ptr->lev > 39)
2331 add_flag(flgs, TR_RES_FEAR);
2334 case CLASS_FORCETRAINER:
2335 if ((p_ptr->lev > 9) && !heavy_armor())
2336 add_flag(flgs, TR_SPEED);
2337 if ((p_ptr->lev>24) && !heavy_armor())
2338 add_flag(flgs, TR_FREE_ACT);
2342 add_flag(flgs, TR_SPEED);
2345 if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2346 (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2347 add_flag(flgs, TR_SPEED);
2349 add_flag(flgs, TR_FREE_ACT);
2351 add_flag(flgs, TR_SLOW_DIGEST);
2352 add_flag(flgs, TR_RES_FEAR);
2353 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2354 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2355 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2357 case CLASS_MINDCRAFTER:
2359 add_flag(flgs, TR_RES_FEAR);
2360 if (p_ptr->lev > 19)
2361 add_flag(flgs, TR_SUST_WIS);
2362 if (p_ptr->lev > 29)
2363 add_flag(flgs, TR_RES_CONF);
2364 if (p_ptr->lev > 39)
2365 add_flag(flgs, TR_TELEPATHY);
2368 add_flag(flgs, TR_RES_SOUND);
2370 case CLASS_BERSERKER:
2371 add_flag(flgs, TR_SUST_STR);
2372 add_flag(flgs, TR_SUST_DEX);
2373 add_flag(flgs, TR_SUST_CON);
2374 add_flag(flgs, TR_REGEN);
2375 add_flag(flgs, TR_FREE_ACT);
2376 add_flag(flgs, TR_SPEED);
2377 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2379 case CLASS_MIRROR_MASTER:
2380 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2383 break; /* Do nothing */
2387 if (p_ptr->mimic_form)
2389 switch(p_ptr->mimic_form)
2392 add_flag(flgs, TR_HOLD_EXP);
2393 add_flag(flgs, TR_RES_CHAOS);
2394 add_flag(flgs, TR_RES_NETHER);
2395 add_flag(flgs, TR_RES_FIRE);
2396 add_flag(flgs, TR_SEE_INVIS);
2397 add_flag(flgs, TR_SPEED);
2399 case MIMIC_DEMON_LORD:
2400 add_flag(flgs, TR_HOLD_EXP);
2401 add_flag(flgs, TR_RES_CHAOS);
2402 add_flag(flgs, TR_RES_NETHER);
2403 add_flag(flgs, TR_RES_FIRE);
2404 add_flag(flgs, TR_RES_COLD);
2405 add_flag(flgs, TR_RES_ELEC);
2406 add_flag(flgs, TR_RES_ACID);
2407 add_flag(flgs, TR_RES_POIS);
2408 add_flag(flgs, TR_RES_CONF);
2409 add_flag(flgs, TR_RES_DISEN);
2410 add_flag(flgs, TR_RES_NEXUS);
2411 add_flag(flgs, TR_RES_FEAR);
2412 add_flag(flgs, TR_IM_FIRE);
2413 add_flag(flgs, TR_SH_FIRE);
2414 add_flag(flgs, TR_SEE_INVIS);
2415 add_flag(flgs, TR_TELEPATHY);
2416 add_flag(flgs, TR_LEVITATION);
2417 add_flag(flgs, TR_SPEED);
2420 add_flag(flgs, TR_HOLD_EXP);
2421 add_flag(flgs, TR_RES_DARK);
2422 add_flag(flgs, TR_RES_NETHER);
2423 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2424 add_flag(flgs, TR_RES_POIS);
2425 add_flag(flgs, TR_RES_COLD);
2426 add_flag(flgs, TR_SEE_INVIS);
2427 add_flag(flgs, TR_SPEED);
2433 switch (p_ptr->prace)
2436 add_flag(flgs, TR_RES_LITE);
2439 add_flag(flgs, TR_HOLD_EXP);
2442 add_flag(flgs, TR_FREE_ACT);
2445 add_flag(flgs, TR_RES_BLIND);
2448 add_flag(flgs, TR_RES_DARK);
2450 case RACE_HALF_TROLL:
2451 add_flag(flgs, TR_SUST_STR);
2452 if (p_ptr->lev > 14)
2454 add_flag(flgs, TR_REGEN);
2455 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2457 add_flag(flgs, TR_SLOW_DIGEST);
2459 * Let's not make Regeneration a disadvantage
2460 * for the poor warriors who can never learn
2461 * a spell that satisfies hunger (actually
2462 * neither can rogues, but half-trolls are not
2463 * supposed to play rogues)
2469 add_flag(flgs, TR_SUST_CON);
2470 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2473 add_flag(flgs, TR_RES_LITE);
2474 add_flag(flgs, TR_SEE_INVIS);
2476 case RACE_BARBARIAN:
2477 add_flag(flgs, TR_RES_FEAR);
2479 case RACE_HALF_OGRE:
2480 add_flag(flgs, TR_SUST_STR);
2481 add_flag(flgs, TR_RES_DARK);
2483 case RACE_HALF_GIANT:
2484 add_flag(flgs, TR_RES_SHARDS);
2485 add_flag(flgs, TR_SUST_STR);
2487 case RACE_HALF_TITAN:
2488 add_flag(flgs, TR_RES_CHAOS);
2491 add_flag(flgs, TR_RES_SOUND);
2494 add_flag(flgs, TR_RES_ACID);
2495 if (p_ptr->lev > 19)
2496 add_flag(flgs, TR_IM_ACID);
2499 add_flag(flgs, TR_RES_CONF);
2500 add_flag(flgs, TR_RES_ACID);
2502 add_flag(flgs, TR_SPEED);
2505 add_flag(flgs, TR_RES_POIS);
2508 add_flag(flgs, TR_RES_DISEN);
2509 add_flag(flgs, TR_RES_DARK);
2512 add_flag(flgs, TR_RES_DARK);
2513 if (p_ptr->lev > 19)
2514 add_flag(flgs, TR_SEE_INVIS);
2516 case RACE_DRACONIAN:
2517 add_flag(flgs, TR_LEVITATION);
2519 add_flag(flgs, TR_RES_FIRE);
2521 add_flag(flgs, TR_RES_COLD);
2522 if (p_ptr->lev > 14)
2523 add_flag(flgs, TR_RES_ACID);
2524 if (p_ptr->lev > 19)
2525 add_flag(flgs, TR_RES_ELEC);
2526 if (p_ptr->lev > 34)
2527 add_flag(flgs, TR_RES_POIS);
2529 case RACE_MIND_FLAYER:
2530 add_flag(flgs, TR_SUST_INT);
2531 add_flag(flgs, TR_SUST_WIS);
2532 if (p_ptr->lev > 14)
2533 add_flag(flgs, TR_SEE_INVIS);
2534 if (p_ptr->lev > 29)
2535 add_flag(flgs, TR_TELEPATHY);
2538 add_flag(flgs, TR_RES_FIRE);
2540 add_flag(flgs, TR_SEE_INVIS);
2543 add_flag(flgs, TR_SEE_INVIS);
2544 add_flag(flgs, TR_FREE_ACT);
2545 add_flag(flgs, TR_RES_POIS);
2546 add_flag(flgs, TR_SLOW_DIGEST);
2547 if (p_ptr->lev > 34)
2548 add_flag(flgs, TR_HOLD_EXP);
2551 add_flag(flgs, TR_SEE_INVIS);
2552 add_flag(flgs, TR_RES_SHARDS);
2553 add_flag(flgs, TR_HOLD_EXP);
2554 add_flag(flgs, TR_RES_POIS);
2556 add_flag(flgs, TR_RES_COLD);
2559 add_flag(flgs, TR_SEE_INVIS);
2560 add_flag(flgs, TR_HOLD_EXP);
2561 add_flag(flgs, TR_RES_NETHER);
2562 add_flag(flgs, TR_RES_POIS);
2563 add_flag(flgs, TR_SLOW_DIGEST);
2565 add_flag(flgs, TR_RES_COLD);
2568 add_flag(flgs, TR_HOLD_EXP);
2569 add_flag(flgs, TR_RES_DARK);
2570 add_flag(flgs, TR_RES_NETHER);
2571 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2572 add_flag(flgs, TR_RES_POIS);
2573 add_flag(flgs, TR_RES_COLD);
2576 add_flag(flgs, TR_LEVITATION);
2577 add_flag(flgs, TR_FREE_ACT);
2578 add_flag(flgs, TR_RES_COLD);
2579 add_flag(flgs, TR_SEE_INVIS);
2580 add_flag(flgs, TR_HOLD_EXP);
2581 add_flag(flgs, TR_RES_NETHER);
2582 add_flag(flgs, TR_RES_POIS);
2583 add_flag(flgs, TR_SLOW_DIGEST);
2585 if (p_ptr->lev > 34)
2586 add_flag(flgs, TR_TELEPATHY);
2589 add_flag(flgs, TR_RES_LITE);
2590 add_flag(flgs, TR_LEVITATION);
2592 add_flag(flgs, TR_SPEED);
2595 add_flag(flgs, TR_RES_SOUND);
2596 add_flag(flgs, TR_RES_CONF);
2599 add_flag(flgs, TR_LEVITATION);
2600 add_flag(flgs, TR_SEE_INVIS);
2603 add_flag(flgs, TR_RES_FIRE);
2604 add_flag(flgs, TR_RES_NETHER);
2605 add_flag(flgs, TR_HOLD_EXP);
2607 add_flag(flgs, TR_SEE_INVIS);
2610 add_flag(flgs, TR_SUST_CON);
2613 add_flag(flgs, TR_LEVITATION);
2616 add_flag(flgs, TR_RES_CONF);
2619 add_flag(flgs, TR_FREE_ACT);
2620 add_flag(flgs, TR_RES_POIS);
2621 add_flag(flgs, TR_SLOW_DIGEST);
2622 add_flag(flgs, TR_HOLD_EXP);
2632 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2634 remove_flag(flgs, TR_REGEN);
2637 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2638 (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2639 (p_ptr->muta3 & MUT3_SHORT_LEG))
2641 add_flag(flgs, TR_SPEED);
2644 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
2646 add_flag(flgs, TR_SH_ELEC);
2649 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2651 add_flag(flgs, TR_SH_FIRE);
2652 add_flag(flgs, TR_LITE_1);
2655 if (p_ptr->muta3 & MUT3_WINGS)
2657 add_flag(flgs, TR_LEVITATION);
2660 if (p_ptr->muta3 & MUT3_FEARLESS)
2662 add_flag(flgs, TR_RES_FEAR);
2665 if (p_ptr->muta3 & MUT3_REGEN)
2667 add_flag(flgs, TR_REGEN);
2670 if (p_ptr->muta3 & MUT3_ESP)
2672 add_flag(flgs, TR_TELEPATHY);
2675 if (p_ptr->muta3 & MUT3_MOTION)
2677 add_flag(flgs, TR_FREE_ACT);
2681 if (p_ptr->pseikaku == SEIKAKU_SEXY)
2682 add_flag(flgs, TR_AGGRAVATE);
2683 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2685 add_flag(flgs, TR_RES_BLIND);
2686 add_flag(flgs, TR_RES_CONF);
2687 add_flag(flgs, TR_HOLD_EXP);
2688 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2690 add_flag(flgs, TR_SPEED);
2692 if (p_ptr->special_defense & KATA_FUUJIN)
2693 add_flag(flgs, TR_REFLECT);
2694 if (p_ptr->special_defense & KAMAE_GENBU)
2695 add_flag(flgs, TR_REFLECT);
2696 if (p_ptr->special_defense & KAMAE_SUZAKU)
2697 add_flag(flgs, TR_LEVITATION);
2698 if (p_ptr->special_defense & KAMAE_SEIRYU)
2700 add_flag(flgs, TR_RES_FIRE);
2701 add_flag(flgs, TR_RES_COLD);
2702 add_flag(flgs, TR_RES_ACID);
2703 add_flag(flgs, TR_RES_ELEC);
2704 add_flag(flgs, TR_RES_POIS);
2705 add_flag(flgs, TR_LEVITATION);
2706 add_flag(flgs, TR_SH_FIRE);
2707 add_flag(flgs, TR_SH_ELEC);
2708 add_flag(flgs, TR_SH_COLD);
2710 if (p_ptr->special_defense & KATA_MUSOU)
2712 add_flag(flgs, TR_RES_FEAR);
2713 add_flag(flgs, TR_RES_LITE);
2714 add_flag(flgs, TR_RES_DARK);
2715 add_flag(flgs, TR_RES_BLIND);
2716 add_flag(flgs, TR_RES_CONF);
2717 add_flag(flgs, TR_RES_SOUND);
2718 add_flag(flgs, TR_RES_SHARDS);
2719 add_flag(flgs, TR_RES_NETHER);
2720 add_flag(flgs, TR_RES_NEXUS);
2721 add_flag(flgs, TR_RES_CHAOS);
2722 add_flag(flgs, TR_RES_DISEN);
2723 add_flag(flgs, TR_REFLECT);
2724 add_flag(flgs, TR_HOLD_EXP);
2725 add_flag(flgs, TR_FREE_ACT);
2726 add_flag(flgs, TR_SH_FIRE);
2727 add_flag(flgs, TR_SH_ELEC);
2728 add_flag(flgs, TR_SH_COLD);
2729 add_flag(flgs, TR_LEVITATION);
2730 add_flag(flgs, TR_LITE_1);
2731 add_flag(flgs, TR_SEE_INVIS);
2732 add_flag(flgs, TR_TELEPATHY);
2733 add_flag(flgs, TR_SLOW_DIGEST);
2734 add_flag(flgs, TR_REGEN);
2735 add_flag(flgs, TR_SUST_STR);
2736 add_flag(flgs, TR_SUST_INT);
2737 add_flag(flgs, TR_SUST_WIS);
2738 add_flag(flgs, TR_SUST_DEX);
2739 add_flag(flgs, TR_SUST_CON);
2740 add_flag(flgs, TR_SUST_CHR);
2745 * @brief ¥×¥ì¥¤¥ä¡¼¤Î°ì»þŪËâË¡¸ú²Ì¤Ë¤è¤ëÂÑÀ¤òÊÖ¤¹
2746 * Prints ratings on certain abilities
2747 * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
2750 * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
2752 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2757 for (i = 0; i < TR_FLAG_SIZE; i++)
2760 if (IS_HERO() || p_ptr->shero)
2761 add_flag(flgs, TR_RES_FEAR);
2762 if (p_ptr->tim_invis)
2763 add_flag(flgs, TR_SEE_INVIS);
2764 if (p_ptr->tim_regen)
2765 add_flag(flgs, TR_REGEN);
2767 add_flag(flgs, TR_TELEPATHY);
2768 if (IS_FAST() || p_ptr->slow)
2769 add_flag(flgs, TR_SPEED);
2771 if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2772 add_flag(flgs, TR_RES_ACID);
2773 if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2774 add_flag(flgs, TR_RES_ELEC);
2775 if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2776 add_flag(flgs, TR_RES_FIRE);
2777 if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2778 add_flag(flgs, TR_RES_COLD);
2779 if (IS_OPPOSE_POIS())
2780 add_flag(flgs, TR_RES_POIS);
2782 if (p_ptr->special_attack & ATTACK_ACID)
2783 add_flag(flgs, TR_BRAND_ACID);
2784 if (p_ptr->special_attack & ATTACK_ELEC)
2785 add_flag(flgs, TR_BRAND_ELEC);
2786 if (p_ptr->special_attack & ATTACK_FIRE)
2787 add_flag(flgs, TR_BRAND_FIRE);
2788 if (p_ptr->special_attack & ATTACK_COLD)
2789 add_flag(flgs, TR_BRAND_COLD);
2790 if (p_ptr->special_attack & ATTACK_POIS)
2791 add_flag(flgs, TR_BRAND_POIS);
2792 if (p_ptr->special_defense & DEFENSE_ACID)
2793 add_flag(flgs, TR_IM_ACID);
2794 if (p_ptr->special_defense & DEFENSE_ELEC)
2795 add_flag(flgs, TR_IM_ELEC);
2796 if (p_ptr->special_defense & DEFENSE_FIRE)
2797 add_flag(flgs, TR_IM_FIRE);
2798 if (p_ptr->special_defense & DEFENSE_COLD)
2799 add_flag(flgs, TR_IM_COLD);
2800 if (p_ptr->wraith_form)
2801 add_flag(flgs, TR_REFLECT);
2803 if (p_ptr->tim_reflect)
2804 add_flag(flgs, TR_REFLECT);
2806 if (p_ptr->magicdef)
2808 add_flag(flgs, TR_RES_BLIND);
2809 add_flag(flgs, TR_RES_CONF);
2810 add_flag(flgs, TR_REFLECT);
2811 add_flag(flgs, TR_FREE_ACT);
2812 add_flag(flgs, TR_LEVITATION);
2814 if (p_ptr->tim_res_nether)
2816 add_flag(flgs, TR_RES_NETHER);
2818 if (p_ptr->tim_sh_fire)
2820 add_flag(flgs, TR_SH_FIRE);
2824 add_flag(flgs, TR_RES_FEAR);
2825 add_flag(flgs, TR_RES_LITE);
2826 add_flag(flgs, TR_RES_DARK);
2827 add_flag(flgs, TR_RES_BLIND);
2828 add_flag(flgs, TR_RES_CONF);
2829 add_flag(flgs, TR_RES_SOUND);
2830 add_flag(flgs, TR_RES_SHARDS);
2831 add_flag(flgs, TR_RES_NETHER);
2832 add_flag(flgs, TR_RES_NEXUS);
2833 add_flag(flgs, TR_RES_CHAOS);
2834 add_flag(flgs, TR_RES_DISEN);
2835 add_flag(flgs, TR_REFLECT);
2836 add_flag(flgs, TR_HOLD_EXP);
2837 add_flag(flgs, TR_FREE_ACT);
2838 add_flag(flgs, TR_SH_FIRE);
2839 add_flag(flgs, TR_SH_ELEC);
2840 add_flag(flgs, TR_SH_COLD);
2841 add_flag(flgs, TR_LEVITATION);
2842 add_flag(flgs, TR_LITE_1);
2843 add_flag(flgs, TR_SEE_INVIS);
2844 add_flag(flgs, TR_TELEPATHY);
2845 add_flag(flgs, TR_SLOW_DIGEST);
2846 add_flag(flgs, TR_REGEN);
2847 add_flag(flgs, TR_SUST_STR);
2848 add_flag(flgs, TR_SUST_INT);
2849 add_flag(flgs, TR_SUST_WIS);
2850 add_flag(flgs, TR_SUST_DEX);
2851 add_flag(flgs, TR_SUST_CON);
2852 add_flag(flgs, TR_SUST_CHR);
2856 if (p_ptr->realm1 == REALM_HEX)
2858 if (hex_spelling(HEX_DEMON_AURA))
2860 add_flag(flgs, TR_SH_FIRE);
2861 add_flag(flgs, TR_REGEN);
2863 if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
2864 if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
2869 /* Mode flags for displaying player flags */
2870 #define DP_CURSE 0x01
2876 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÁõÈ÷°ìÍ÷¤ò¥·¥ó¥Ü¥ë¤Çʤ٤ë
2878 * @param y ɽ¼¨¤¹¤ë¥³¥ó¥½¡¼¥ë¤Î¹Ô
2879 * @param x ɽ¼¨¤¹¤ë¥³¥ó¥½¡¼¥ë¤ÎÎó
2880 * @param mode ¥ª¥×¥·¥ç¥ó
2883 static void display_player_equippy(int y, int x, u16b mode)
2892 /* Weapon flags need only two column */
2893 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2894 else max_i = INVEN_TOTAL;
2896 /* Dump equippy chars */
2897 for (i = INVEN_RARM; i < max_i; i++)
2900 o_ptr = &inventory[i];
2902 a = object_attr(o_ptr);
2903 c = object_char(o_ptr);
2905 /* Clear the part of the screen */
2906 if (!equippy_chars || !o_ptr->k_idx)
2913 Term_putch(x + i - INVEN_RARM, y, a, c);
2919 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÁõÈ÷°ìÍ÷¥·¥ó¥Ü¥ë¤ò¸ÇÄê°ÌÃÖ¤Ëɽ¼¨¤¹¤ë
2922 void print_equippy(void)
2924 display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2928 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÁõÈ÷¤Ë¤è¤ëÌȱ֥ե饰¤òÊÖ¤¹
2929 * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
2932 * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
2934 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2939 for (i = 0; i < TR_FLAG_SIZE; i++)
2942 /* Check equipment */
2943 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2945 u32b o_flgs[TR_FLAG_SIZE];
2950 o_ptr = &inventory[i];
2952 if (!o_ptr->k_idx) continue;
2955 object_flags_known(o_ptr, o_flgs);
2957 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2958 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2959 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2960 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2965 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¼ï²¤Ë¤è¤ëÌȱ֥ե饰¤òÊÖ¤¹
2966 * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
2969 * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
2971 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2976 for (i = 0; i < TR_FLAG_SIZE; i++)
2979 if (prace_is_(RACE_SPECTRE))
2980 add_flag(flgs, TR_RES_NETHER);
2981 if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2982 add_flag(flgs, TR_RES_DARK);
2983 if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2984 add_flag(flgs, TR_RES_FIRE);
2985 else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2986 add_flag(flgs, TR_RES_ACID);
2990 * @brief ¥×¥ì¥¤¥ä¡¼¤Î°ì»þŪËâË¡¸ú²Ì¤Ë¤è¤ëÌȱ֥ե饰¤òÊÖ¤¹
2991 * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
2994 * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
2996 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
3001 for (i = 0; i < TR_FLAG_SIZE; i++)
3004 if (p_ptr->special_defense & DEFENSE_ACID)
3005 add_flag(flgs, TR_RES_ACID);
3006 if (p_ptr->special_defense & DEFENSE_ELEC)
3007 add_flag(flgs, TR_RES_ELEC);
3008 if (p_ptr->special_defense & DEFENSE_FIRE)
3009 add_flag(flgs, TR_RES_FIRE);
3010 if (p_ptr->special_defense & DEFENSE_COLD)
3011 add_flag(flgs, TR_RES_COLD);
3012 if (p_ptr->wraith_form)
3013 add_flag(flgs, TR_RES_DARK);
3017 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¼ï²¤Ë¤è¤ë¼åÅÀ¥Õ¥é¥°¤òÊÖ¤¹
3018 * @param flgs ¥Õ¥é¥°¤òÊݴɤ¹¤ëÇÛÎó
3021 * xtra1.c¼þ¤ê¤È¿½Å¼ÂÁõ¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤ò²¿¤È¤«¤¹¤ë
3023 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
3028 for (i = 0; i < TR_FLAG_SIZE; i++)
3031 if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
3033 add_flag(flgs, TR_RES_ACID);
3034 add_flag(flgs, TR_RES_ELEC);
3035 add_flag(flgs, TR_RES_FIRE);
3036 add_flag(flgs, TR_RES_COLD);
3038 if (prace_is_(RACE_ANDROID))
3039 add_flag(flgs, TR_RES_ELEC);
3040 if (prace_is_(RACE_ENT))
3041 add_flag(flgs, TR_RES_FIRE);
3042 if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
3043 (p_ptr->mimic_form == MIMIC_VAMPIRE))
3044 add_flag(flgs, TR_RES_LITE);
3049 * A struct for storing misc. flags
3052 u32b player_flags[TR_FLAG_SIZE];
3053 u32b tim_player_flags[TR_FLAG_SIZE];
3054 u32b player_imm[TR_FLAG_SIZE];
3055 u32b tim_player_imm[TR_FLAG_SIZE];
3056 u32b player_vuln[TR_FLAG_SIZE];
3057 u32b known_obj_imm[TR_FLAG_SIZE];
3062 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ì¼ï¤òɽ¼¨¤¹¤ë¥µ¥Ö¥ë¡¼¥Á¥ó /
3063 * Helper function, see below
3064 * @param row ¥³¥ó¥½¡¼¥ëɽ¼¨°ÌÃ֤κ¸¾å¹Ô
3065 * @param col ¥³¥ó¥½¡¼¥ëɽ¼¨°ÌÃ֤κ¸¾åÎó
3066 * @param header ¥³¥ó¥½¡¼¥ë¾å¤Çɽ¼¨¤¹¤ëÆÃÀ̾
3067 * @param flag1 »²¾È¤¹¤ëÆÃÀID
3068 * @param f ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¾ðÊó¹½Â¤ÂÎ
3069 * @param mode ɽ¼¨¥ª¥×¥·¥ç¥ó
3072 static void display_flag_aux(int row, int col, cptr header,
3073 int flag1, all_player_flags *f, u16b mode)
3078 byte header_color = TERM_L_DARK;
3079 int header_col = col;
3081 if (have_flag(f->player_vuln, flag1) &&
3082 !(have_flag(f->known_obj_imm, flag1) ||
3083 have_flag(f->player_imm, flag1) ||
3084 have_flag(f->tim_player_imm, flag1)))
3088 col += strlen(header) + 1;
3090 /* Weapon flags need only two column */
3091 if (mode & DP_WP) max_i = INVEN_LARM + 1;
3092 else max_i = INVEN_TOTAL;
3094 /* Check equipment */
3095 for (i = INVEN_RARM; i < max_i; i++)
3097 u32b flgs[TR_FLAG_SIZE];
3101 o_ptr = &inventory[i];
3104 object_flags_known(o_ptr, flgs);
3107 if (!(mode & DP_IMM))
3108 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3111 if (mode & DP_CURSE)
3113 if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
3115 c_put_str(TERM_L_DARK, "+", row, col);
3116 header_color = TERM_WHITE;
3118 if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
3120 c_put_str(TERM_WHITE, "+", row, col);
3121 header_color = TERM_WHITE;
3123 if (o_ptr->curse_flags & TRC_PERMA_CURSE)
3125 c_put_str(TERM_WHITE, "*", row, col);
3126 header_color = TERM_WHITE;
3129 else if (flag1 == TR_LITE_1)
3131 if (have_dark_flag(flgs))
3133 c_put_str(TERM_L_DARK, "+", row, col);
3134 header_color = TERM_WHITE;
3136 else if (have_lite_flag(flgs))
3138 c_put_str(TERM_WHITE, "+", row, col);
3139 header_color = TERM_WHITE;
3144 if (have_flag(flgs, flag1))
3146 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
3147 (mode & DP_IMM) ? "*" : "+", row, col);
3148 header_color = TERM_WHITE;
3156 /* Assume that player flag is already written */
3159 if (header_color != TERM_L_DARK)
3161 /* Overwrite Header Color */
3162 c_put_str(header_color, header, row, header_col);
3168 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3171 if (have_flag(f->player_flags, flag1))
3173 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3174 header_color = TERM_WHITE;
3177 /* Timed player flags */
3178 if (have_flag(f->tim_player_flags, flag1))
3180 c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3181 header_color = TERM_WHITE;
3185 if (have_flag(f->tim_player_imm, flag1))
3187 c_put_str(TERM_YELLOW, "*", row, col);
3188 header_color = TERM_WHITE;
3190 if (have_flag(f->player_imm, flag1))
3192 c_put_str(TERM_WHITE, "*", row, col);
3193 header_color = TERM_WHITE;
3197 if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3200 c_put_str(header_color, header, row, header_col);
3205 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ìÍ÷ɽ¼¨£± /
3206 * Special display, part 1
3209 static void display_player_flag_info(void)
3216 /* Extract flags and store */
3217 player_flags(f.player_flags);
3218 tim_player_flags(f.tim_player_flags);
3219 player_immunity(f.player_imm);
3220 tim_player_immunity(f.tim_player_imm);
3221 known_obj_immunity(f.known_obj_imm);
3222 player_vuln_flags(f.player_vuln);
3229 display_player_equippy(row-2, col+8, 0);
3230 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3233 display_flag_aux(row+0, col, "ÂÑ»À :", TR_RES_ACID, &f, 0);
3234 display_flag_aux(row+0, col, "ÂÑ»À :", TR_IM_ACID, &f, DP_IMM);
3235 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3236 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3237 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3238 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3239 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3240 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3241 display_flag_aux(row+4, col, "ÂÑÆÇ :", TR_RES_POIS, &f, 0);
3242 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3243 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3244 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3245 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3246 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3248 display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
3249 display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
3250 display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
3251 display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
3252 display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
3253 display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
3254 display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
3255 display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
3256 display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3257 display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3258 display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
3259 display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3260 display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3261 display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
3270 display_player_equippy(row-2, col+8, 0);
3272 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3275 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3276 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3277 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3278 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3279 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3280 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3281 display_flag_aux(row+6, col, "È¿¼Í :", TR_REFLECT, &f, 0);
3282 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3283 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3284 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3286 display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3287 display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3288 display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3289 display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3290 display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3291 display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
3292 display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3293 display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3294 display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3295 display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3304 display_player_equippy(row-2, col+12, 0);
3306 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3309 display_flag_aux(row+0, col, "²Ã® :", TR_SPEED, &f, 0);
3310 display_flag_aux(row+1, col, "ÂÑËãáã :", TR_FREE_ACT, &f, 0);
3311 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3312 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_EXP, &f, 0);
3313 display_flag_aux(row+4, col, "·Ù¹ð :", TR_WARNING, &f, 0);
3314 display_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, &f, 0);
3315 display_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, &f, 0);
3316 display_flag_aux(row+7, col, "ÉâÍ· :", TR_LEVITATION, &f, 0);
3317 display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE_1, &f, 0);
3318 display_flag_aux(row+9, col, "¼ö¤¤ :", 0, &f, DP_CURSE);
3320 display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
3321 display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3322 display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3323 display_flag_aux(row+3, col, "Hold Exp :", TR_HOLD_EXP, &f, 0);
3324 display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
3325 display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3326 display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
3327 display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3328 display_flag_aux(row+8, col, "Perm Lite :", TR_LITE_1, &f, 0);
3329 display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
3336 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ìÍ÷ɽ¼¨£² /
3337 * Special display, part 2
3340 static void display_player_other_flag_info(void)
3347 /* Extract flags and store */
3348 player_flags(f.player_flags);
3349 tim_player_flags(f.tim_player_flags);
3350 player_immunity(f.player_imm);
3351 tim_player_immunity(f.tim_player_imm);
3352 known_obj_immunity(f.known_obj_imm);
3353 player_vuln_flags(f.player_vuln);
3360 display_player_equippy(row-2, col+12, DP_WP);
3362 c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3365 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3366 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3367 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3368 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3369 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3370 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3371 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_SLAY_DRAGON, &f, DP_WP);
3372 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3373 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3374 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3375 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3376 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3377 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3378 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3379 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3380 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3381 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3382 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3383 display_flag_aux(row+ 9, col, "Íϲò :", TR_BRAND_ACID, &f, DP_WP);
3384 display_flag_aux(row+10, col, "ÅÅ·â :", TR_BRAND_ELEC, &f, DP_WP);
3385 display_flag_aux(row+11, col, "¾Æ´þ :", TR_BRAND_FIRE, &f, DP_WP);
3386 display_flag_aux(row+12, col, "Åà·ë :", TR_BRAND_COLD, &f, DP_WP);
3387 display_flag_aux(row+13, col, "ÆÇ»¦ :", TR_BRAND_POIS, &f, DP_WP);
3388 display_flag_aux(row+14, col, "ÀÚ¤ìÌ£ :", TR_VORPAL, &f, DP_WP);
3389 display_flag_aux(row+15, col, "ÃÏ¿Ì :", TR_IMPACT, &f, DP_WP);
3390 display_flag_aux(row+16, col, "µÛ·ì :", TR_VAMPIRIC, &f, DP_WP);
3391 display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3392 display_flag_aux(row+18, col, "ÍýÎÏ :", TR_FORCE_WEAPON, &f, DP_WP);
3394 display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3395 display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3396 display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3397 display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3398 display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3399 display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3400 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3401 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3402 display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3403 display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3404 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3405 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3406 display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
3407 display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3408 display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3409 display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3410 display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3411 display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3412 display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3413 display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3414 display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3415 display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3416 display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3417 display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3418 display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
3419 display_flag_aux(row+16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
3420 display_flag_aux(row+17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
3421 display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3430 display_player_equippy(row-2, col+13, 0);
3431 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
3434 display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
3435 display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
3436 display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3437 display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
3438 display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
3439 display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
3440 display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
3441 display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
3442 display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
3443 display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3444 display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3445 display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
3446 display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
3447 display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
3448 display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
3449 display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
3450 display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
3451 display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
3452 display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
3454 display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3455 display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
3456 display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
3457 display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
3458 display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
3459 display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3460 display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
3461 display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3462 display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
3463 display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
3464 display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3465 display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3466 display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
3467 display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
3468 display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
3469 display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
3470 display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
3471 display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
3472 display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
3479 col = col + 12 + 17;
3481 display_player_equippy(row-2, col+14, 0);
3483 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3486 display_flag_aux(row+ 0, col, "Äɲù¶·â :", TR_BLOWS, &f, 0);
3487 display_flag_aux(row+ 1, col, "ºÎ·¡ :", TR_TUNNEL, &f, 0);
3488 display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ :", TR_INFRA, &f, 0);
3489 display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3490 display_flag_aux(row+ 4, col, "±£Ì© :", TR_STEALTH, &f, 0);
3491 display_flag_aux(row+ 5, col, "õº÷ :", TR_SEARCH, &f, 0);
3493 display_flag_aux(row+ 7, col, "¾èÇÏ :", TR_RIDING, &f, 0);
3494 display_flag_aux(row+ 8, col, "ÅêÚ³ :", TR_THROW, &f, 0);
3495 display_flag_aux(row+ 9, col, "½ËÊ¡ :", TR_BLESSED, &f, 0);
3496 display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3497 display_flag_aux(row+11, col, "È¿ËâË¡ :", TR_NO_MAGIC, &f, 0);
3498 display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3500 display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯ :", TR_DRAIN_EXP, &f, 0);
3501 display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3502 display_flag_aux(row+16, col, "È¿´¶ :", TR_AGGRAVATE, &f, 0);
3503 display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ° :", TR_TY_CURSE, &f, 0);
3505 display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
3506 display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
3507 display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
3508 display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
3509 display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3510 display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
3512 display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
3513 display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
3514 display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
3515 display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3516 display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
3517 display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3519 display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
3520 display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3521 display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
3522 display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
3529 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ìÍ÷ɽ¼¨£²a /
3530 * Special display, part 2a
3533 static void display_player_misc_info(void)
3538 /* Display basics */
3540 put_str("̾Á° :", 1, 26);
3541 put_str("ÀÊÌ :", 3, 1);
3542 put_str("¼ï² :", 4, 1);
3543 put_str("¿¦¶È :", 5, 1);
3545 put_str("Name :", 1, 26);
3546 put_str("Sex :", 3, 1);
3547 put_str("Race :", 4, 1);
3548 put_str("Class :", 5, 1);
3551 strcpy(tmp,ap_ptr->title);
3558 strcat(tmp,player_name);
3560 c_put_str(TERM_L_BLUE, tmp, 1, 34);
3561 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3562 c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3563 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3565 /* Display extras */
3567 put_str("¥ì¥Ù¥ë:", 6, 1);
3568 put_str("£È£Ð :", 7, 1);
3569 put_str("£Í£Ð :", 8, 1);
3571 put_str("Level :", 6, 1);
3572 put_str("Hits :", 7, 1);
3573 put_str("Mana :", 8, 1);
3577 (void)sprintf(buf, "%d", (int)p_ptr->lev);
3578 c_put_str(TERM_L_BLUE, buf, 6, 9);
3579 (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3580 c_put_str(TERM_L_BLUE, buf, 7, 9);
3581 (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3582 c_put_str(TERM_L_BLUE, buf, 8, 9);
3587 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÆÃÀ¥Õ¥é¥°°ìÍ÷ɽ¼¨£²b /
3588 * Special display, part 2b
3592 * How to print out the modifications and sustains.
3593 * Positive mods with no sustain will be light green.
3594 * Positive mods with a sustain will be dark green.
3595 * Sustains (with no modification) will be a dark green 's'.
3596 * Negative mods (from a curse) will be red.
3597 * Huge mods (>9), like from MICoMorgoth, will be a '*'
3598 * No mod, no sustain, will be a slate '.'
3601 static void display_player_stat_info(void)
3608 u32b flgs[TR_FLAG_SIZE];
3622 /* Print out the labels for the columns */
3624 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3625 c_put_str(TERM_BLUE, " ´ðËÜ", row, stat_col+7);
3626 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À Áõ ", row, stat_col+13);
3627 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3628 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3630 c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3631 c_put_str(TERM_BLUE, " Base", row, stat_col+7);
3632 c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3633 c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3634 c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3638 /* Display the stats */
3639 for (i = 0; i < 6; i++)
3643 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3644 else r_adj = rp_ptr->r_adj[i];
3646 /* Calculate equipment adjustment */
3649 /* Icky formula to deal with the 18 barrier */
3650 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3651 e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3652 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3653 e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3654 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3655 e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3657 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3658 e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3660 if (prace_is_(RACE_ENT))
3666 if (p_ptr->lev > 25) r_adj++;
3667 if (p_ptr->lev > 40) r_adj++;
3668 if (p_ptr->lev > 45) r_adj++;
3671 if (p_ptr->lev > 25) r_adj--;
3672 if (p_ptr->lev > 40) r_adj--;
3673 if (p_ptr->lev > 45) r_adj--;
3679 e_adj -= cp_ptr->c_adj[i];
3680 e_adj -= ap_ptr->a_adj[i];
3682 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3683 /* Reduced name of stat */
3684 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3686 c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3689 /* Internal "natural" max value. Maxes at 18/100 */
3690 /* This is useful to see if you are maxed out */
3691 cnv_stat(p_ptr->stat_max[i], buf);
3692 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3695 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3697 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3700 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3702 /* Race, class, and equipment modifiers */
3703 (void)sprintf(buf, "%3d", r_adj);
3704 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3705 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3706 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3707 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3708 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3709 (void)sprintf(buf, "%3d", (int)e_adj);
3710 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3712 /* Actual maximal modified value */
3713 cnv_stat(p_ptr->stat_top[i], buf);
3714 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3716 /* Only display stat_use if not maximal */
3717 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3719 cnv_stat(p_ptr->stat_use[i], buf);
3720 c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3725 col = stat_col + 41;
3727 /* Header and Footer */
3728 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3730 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3732 c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3736 /* Process equipment */
3737 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3740 o_ptr = &inventory[i];
3742 /* Acquire "known" flags */
3743 object_flags_known(o_ptr, flgs);
3745 /* Initialize color based of sign of pval. */
3746 for (stat = 0; stat < 6; stat++)
3753 if (have_flag(flgs, stat))
3759 if (o_ptr->pval > 0)
3765 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3768 if (have_flag(flgs, stat + TR_SUST_STR))
3770 /* Dark green for sustained stats */
3775 if (o_ptr->pval < 0)
3781 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3786 else if (have_flag(flgs, stat + TR_SUST_STR))
3788 /* Dark green "s" */
3793 /* Dump proper character */
3794 Term_putch(col, row + stat+1, a, c);
3805 for (stat = 0; stat < 6; stat++)
3812 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3818 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3819 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3820 if (p_ptr->tsuyoshi) dummy += 4;
3822 else if (stat == A_WIS || stat == A_INT)
3824 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3825 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3827 else if (stat == A_DEX)
3829 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3830 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3831 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3833 else if (stat == A_CON)
3835 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3836 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3837 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3838 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3839 if (p_ptr->tsuyoshi) dummy += 4;
3841 else if (stat == A_CHR)
3843 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3844 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3845 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3846 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3847 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3848 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3864 if (dummy < 10) c = '0' + dummy;
3874 if (dummy > -10) c = '0' - dummy;
3881 if (have_flag(flgs, stat + TR_SUST_STR))
3883 /* Dark green "s" */
3890 Term_putch(col, row + stat+1, a, c);
3896 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¹¥Æ¡¼¥¿¥¹É½¼¨¥á¥¤¥ó½èÍý
3897 * Display the character on the screen (various modes)
3898 * @param mode ɽ¼¨¥â¡¼¥ÉID
3902 * The top one and bottom two lines are left blank.
3903 * Mode 0 = standard display with skills
3904 * Mode 1 = standard display with history
3905 * Mode 2 = summary of various things
3906 * Mode 3 = summary of various things (part 2)
3907 * Mode 4 = mutations
3910 void display_player(int mode)
3919 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3928 if ((mode == 0) || (mode == 1))
3930 /* Name, Sex, Race, Class */
3932 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3934 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3937 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3938 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3939 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3940 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3945 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3947 strcpy(tmp, realm_names[p_ptr->realm1]);
3948 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3951 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3952 display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3954 /* Age, Height, Weight, Social */
3955 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3957 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3958 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3959 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3960 display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)p_ptr->sc), TERM_L_BLUE);
3962 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3963 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3964 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3965 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3967 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3970 /* Display the stats */
3971 for (i = 0; i < 6; i++)
3973 /* Special treatment of "injured" stats */
3974 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3978 /* Use lowercase stat name */
3979 put_str(stat_names_reduced[i], 3 + i, 53);
3981 /* Get the current stat */
3982 value = p_ptr->stat_use[i];
3984 /* Obtain the current stat (modified) */
3985 cnv_stat(value, buf);
3987 /* Display the current stat (modified) */
3988 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3990 /* Acquire the max stat */
3991 value = p_ptr->stat_top[i];
3993 /* Obtain the maximum stat (modified) */
3994 cnv_stat(value, buf);
3996 /* Display the maximum stat (modified) */
3997 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
4000 /* Normal treatment of "normal" stats */
4003 /* Assume uppercase stat name */
4004 put_str(stat_names[i], 3 + i, 53);
4006 /* Obtain the current stat (modified) */
4007 cnv_stat(p_ptr->stat_use[i], buf);
4009 /* Display the current stat (modified) */
4010 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
4013 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
4016 c_put_str(TERM_WHITE, "!", 3 + i, 58);
4018 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
4023 /* Display "history" info */
4029 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
4031 put_str("(Character Background)", 11, 25);
4034 for (i = 0; i < 4; i++)
4036 put_str(p_ptr->history[i], i + 12, 10);
4043 if (p_ptr->total_winner)
4046 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
4048 sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
4051 else if (!dun_level)
4054 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
4056 sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
4059 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
4061 /* Get the quest text */
4062 /* Bewere that INIT_ASSIGN resets the cur_num. */
4063 init_flags = INIT_NAME_ONLY;
4065 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
4068 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
4070 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
4076 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
4078 sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
4082 else if (character_dungeon)
4087 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
4089 sprintf(statmsg, "...Now, you are in %s.", map_name());
4092 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
4094 /* Clear the text */
4095 /* Must be done before doing INIT_SHOW_TEXT */
4096 for (i = 0; i < 10; i++)
4098 quest_text[i][0] = '\0';
4100 quest_text_line = 0;
4102 /* Get the quest text */
4103 init_flags = INIT_NAME_ONLY;
4105 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
4108 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
4110 sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
4116 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
4118 sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
4125 char temp[64*2], *t;
4126 roff_to_buf(statmsg, 60, temp, sizeof(temp));
4128 for(i=0 ; i<2 ; i++)
4134 put_str(t, i + 5 + 12, 10);
4142 /* Display "various" info */
4145 display_player_middle();
4146 display_player_various();
4153 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
4156 display_player_misc_info();
4157 display_player_stat_info();
4158 display_player_flag_info();
4164 display_player_other_flag_info();
4169 do_cmd_knowledge_mutations();
4174 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¹¥Æ¡¼¥¿¥¹É½¼¨¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
4175 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
4178 static void dump_aux_display_player(FILE *fff)
4185 /* Display player */
4188 /* Dump part of the screen */
4189 for (y = 1; y < 22; y++)
4192 for (x = 0; x < 79; x++)
4194 /* Get the attr/char */
4195 (void)(Term_what(x, y, &a, &c));
4201 /* End the string */
4204 /* Kill trailing spaces */
4205 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4209 fprintf(fff, "%s\n", buf);
4211 fprintf(fff, "%s\n", buf);
4216 /* Display history */
4219 /* Dump part of the screen */
4220 for (y = 10; y < 19; y++)
4223 for (x = 0; x < 79; x++)
4225 /* Get the attr/char */
4226 (void)(Term_what(x, y, &a, &c));
4232 /* End the string */
4235 /* Kill trailing spaces */
4236 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4239 fprintf(fff, "%s\n", buf);
4244 /* Display flags (part 1) */
4247 /* Dump part of the screen */
4248 for (y = 2; y < 22; y++)
4251 for (x = 0; x < 79; x++)
4253 /* Get the attr/char */
4254 (void)(Term_what(x, y, &a, &c));
4256 /* Dump it (Ignore equippy tile graphic) */
4263 /* End the string */
4266 /* Kill trailing spaces */
4267 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4270 fprintf(fff, "%s\n", buf);
4275 /* Display flags (part 2) */
4278 /* Dump part of the screen */
4279 for (y = 1; y < 22; y++)
4282 for (x = 0; x < 79; x++)
4284 /* Get the attr/char */
4285 (void)(Term_what(x, y, &a, &c));
4287 /* Dump it (Ignore equippy tile graphic) */
4294 /* End the string */
4297 /* Kill trailing spaces */
4298 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4301 fprintf(fff, "%s\n", buf);
4309 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥Ú¥Ã¥È¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
4310 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
4313 static void dump_aux_pet(FILE *fff)
4317 bool pet_settings = FALSE;
4320 for (i = m_max - 1; i >= 1; i--)
4322 monster_type *m_ptr = &m_list[i];
4324 if (!m_ptr->r_idx) continue;
4325 if (!is_pet(m_ptr)) continue;
4326 pet_settings = TRUE;
4327 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4331 fprintf(fff, "\n\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4333 fprintf(fff, "\n\n [Leading Pets]\n\n");
4337 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4338 fprintf(fff, "%s\n", pet_name);
4344 fprintf(fff, "\n\n [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4346 fprintf(fff, "\n\n [Command for Pets]\n");
4350 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë: %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4352 fprintf(fff, "\n Pets open doors: %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4356 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦: %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4358 fprintf(fff, "\n Pets pick up items: %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4362 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4364 fprintf(fff, "\n Allow teleport: %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4368 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4370 fprintf(fff, "\n Allow cast attack spell: %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4374 fprintf(fff, "\n ¾¤´ËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4376 fprintf(fff, "\n Allow cast summon spell: %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4380 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4382 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4391 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¿¦¶ÈǽÎϾðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
4392 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
4395 static void dump_aux_class_special(FILE *fff)
4397 if (p_ptr->pclass == CLASS_BLUE_MAGE)
4404 int spellnum[MAX_MONSPELLS];
4405 s32b f4 = 0, f5 = 0, f6 = 0;
4410 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4413 strcat(p[col], "\n\n [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4415 strcat(p[col], "\n\n [Learned Blue Magic]\n");
4422 set_rf_masks(&f4, &f5, &f6, j);
4425 case MONSPELL_TYPE_BOLT:
4427 strcat(p[col], "\n [¥Ü¥ë¥È·¿]\n");
4429 strcat(p[col], "\n [Bolt Type]\n");
4433 case MONSPELL_TYPE_BALL:
4435 strcat(p[col], "\n [¥Ü¡¼¥ë·¿]\n");
4437 strcat(p[col], "\n [Ball Type]\n");
4441 case MONSPELL_TYPE_BREATH:
4443 strcat(p[col], "\n [¥Ö¥ì¥¹·¿]\n");
4445 strcat(p[col], "\n [ Breath ]\n");
4449 case MONSPELL_TYPE_SUMMON:
4451 strcat(p[col], "\n [¾¤´ËâË¡]\n");
4453 strcat(p[col], "\n [Summonning]\n");
4457 case MONSPELL_TYPE_OTHER:
4459 strcat(p[col], "\n [ ¤½¤Î¾ ]\n");
4461 strcat(p[col], "\n [Other Type]\n");
4466 for (i = 0, num = 0; i < 32; i++)
4468 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4472 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4476 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4481 strcat(p[col], " ");
4483 for (i = 0; i < num; i++)
4485 if (p_ptr->magic_num2[spellnum[i]])
4488 /* Dump blue magic */
4489 l1 = strlen(p[col]);
4490 l2 = strlen(monster_powers_short[spellnum[i]]);
4491 if ((l1 + l2) >= 75)
4493 strcat(p[col], "\n");
4495 strcat(p[col], " ");
4497 strcat(p[col], monster_powers_short[spellnum[i]]);
4498 strcat(p[col], ", ");
4505 strcat(p[col], "¤Ê¤·");
4507 strcat(p[col], "None");
4512 if (p[col][strlen(p[col])-2] == ',')
4514 p[col][strlen(p[col])-2] = '\0';
4518 p[col][strlen(p[col])-10] = '\0';
4522 strcat(p[col], "\n");
4525 for (i=0;i<=col;i++)
4530 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4532 char s[EATER_EXT][MAX_NLEN];
4533 int tval, ext, k_idx;
4537 fprintf(fff, "\n\n [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
4539 fprintf(fff, "\n\n [Magic devices eaten]\n");
4542 for (ext = 0; ext < 3; ext++)
4546 /* Dump an extent name */
4552 fprintf(fff, "\n[¾ó]\n");
4554 fprintf(fff, "\n[Staffs]\n");
4560 fprintf(fff, "\n[ËâË¡ËÀ]\n");
4562 fprintf(fff, "\n[Wands]\n");
4568 fprintf(fff, "\n[¥í¥Ã¥É]\n");
4570 fprintf(fff, "\n[Rods]\n");
4575 /* Get magic device names that were eaten */
4576 for (i = 0; i < EATER_EXT; i++)
4578 int idx = EATER_EXT * ext + i;
4580 magic_num = p_ptr->magic_num2[idx];
4581 if (!magic_num) continue;
4583 k_idx = lookup_kind(tval, i);
4584 if (!k_idx) continue;
4585 sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
4589 /* Dump magic devices in this extent */
4592 for (i = 0; i < eat_num; i++)
4595 if (i % 3 < 2) fputs(" ", fff);
4596 else fputs("\n", fff);
4599 if (i % 3 > 0) fputs("\n", fff);
4601 else /* Not found */
4604 fputs(" (¤Ê¤·)\n", fff);
4606 fputs(" (none)\n", fff);
4611 else if (p_ptr->pclass == CLASS_SMITH)
4613 int i, id[250], n = 0, row;
4616 fprintf(fff, "\n\n [¼ê¤ËÆþ¤ì¤¿¥¨¥Ã¥»¥ó¥¹]\n\n");
4618 fprintf(fff, "\n\n [Get Essence]\n\n");
4622 fprintf(fff, "¥¨¥Ã¥»¥ó¥¹ ¸Ä¿ô ¥¨¥Ã¥»¥ó¥¹ ¸Ä¿ô ¥¨¥Ã¥»¥ó¥¹ ¸Ä¿ô", 1, 8);
4624 fprintf(fff, "Essence Num Essence Num Essence Num ", 1, 8);
4626 for (i = 0; essence_name[i]; i++)
4628 if (!essence_name[i][0]) continue;
4635 for (i = 0; i < row; i++)
4638 fprintf(fff, "%-11s %5d ", essence_name[id[i]], p_ptr->magic_num1[id[i]]);
4639 if(i + row < n) fprintf(fff, "%-11s %5d ", essence_name[id[i + row]], p_ptr->magic_num1[id[i + row]]);
4640 if(i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], p_ptr->magic_num1[id[i + row * 2]]);
4650 * @brief ¥¯¥¨¥¹¥È¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
4651 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
4654 static void dump_aux_quest(FILE *fff)
4662 fprintf(fff, "\n\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
4664 fprintf(fff, "\n\n [Quest Information]\n");
4667 /* Allocate Memory */
4668 C_MAKE(quest_num, max_quests, int);
4670 /* Sort by compete level */
4671 for (i = 1; i < max_quests; i++) quest_num[i] = i;
4672 ang_sort_comp = ang_sort_comp_quest_num;
4673 ang_sort_swap = ang_sort_swap_quest_num;
4674 ang_sort(quest_num, &dummy, max_quests);
4676 /* Dump Quest Information */
4678 do_cmd_knowledge_quests_completed(fff, quest_num);
4680 do_cmd_knowledge_quests_failed(fff, quest_num);
4684 C_KILL(quest_num, max_quests, int);
4689 * @brief »à¤ÎľÁ°¥á¥Ã¥»¡¼¥¸Ê¤Ӥ˰ä¸À¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
4690 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
4693 static void dump_aux_last_message(FILE *fff)
4697 if (!p_ptr->total_winner)
4702 fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4704 fprintf(fff, "\n [Last Messages]\n\n");
4706 for (i = MIN(message_num(), 30); i >= 0; i--)
4708 fprintf(fff,"> %s\n",message_str((s16b)i));
4713 /* Hack -- *Winning* message */
4714 else if (p_ptr->last_message)
4717 fprintf(fff, "\n [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4719 fprintf(fff, "\n [*Winning* Message]\n\n");
4721 fprintf(fff," %s\n", p_ptr->last_message);
4728 * @brief µ¢´Ô¾ì½ê¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
4729 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
4732 static void dump_aux_recall(FILE *fff)
4737 fprintf(fff, "\n [µ¢´Ô¾ì½ê]\n\n");
4739 fprintf(fff, "\n [Recall Depth]\n\n");
4742 for (y = 1; y < max_d_idx; y++)
4746 if (!d_info[y].maxdepth) continue;
4747 if (!max_dlv[y]) continue;
4748 if (d_info[y].final_guardian)
4750 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4752 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4755 fprintf(fff, " %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4757 fprintf(fff, " %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4764 * @brief ¥ª¥×¥·¥ç¥ó¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
4765 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
4768 static void dump_aux_options(FILE *fff)
4771 fprintf(fff, "\n [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4773 fprintf(fff, "\n [Option Settings]\n");
4779 fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
4781 fprintf(fff, "\n Preserve Mode: ON");
4786 fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
4788 fprintf(fff, "\n Preserve Mode: OFF");
4792 if (ironman_small_levels)
4794 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ALWAYS");
4796 fprintf(fff, "\n Small Levels: ALWAYS");
4799 else if (always_small_levels)
4801 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ON");
4803 fprintf(fff, "\n Small Levels: ON");
4806 else if (small_levels)
4808 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ENABLED");
4810 fprintf(fff, "\n Small Levels: ENABLED");
4815 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: OFF");
4817 fprintf(fff, "\n Small Levels: OFF");
4823 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4825 fprintf(fff, "\n Vanilla Town: ON");
4830 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®: ON");
4832 fprintf(fff, "\n Lite Town: ON");
4838 fprintf(fff, "\n Ź¤Ê¤·: ON");
4840 fprintf(fff, "\n No Shops: ON");
4844 if (ironman_downward)
4846 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤: ON");
4848 fprintf(fff, "\n Diving Only: ON");
4854 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°: ON");
4856 fprintf(fff, "\n Unusual Rooms: ON");
4860 if (ironman_nightmare)
4862 fprintf(fff, "\n °Ì´¥â¡¼¥É: ON");
4864 fprintf(fff, "\n Nightmare Mode: ON");
4868 if (ironman_empty_levels)
4870 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ALWAYS");
4872 fprintf(fff, "\n Arena Levels: ALWAYS");
4875 else if (empty_levels)
4877 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ENABLED");
4879 fprintf(fff, "\n Arena Levels: ENABLED");
4884 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: OFF");
4886 fprintf(fff, "\n Arena Levels: OFF");
4894 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4896 fprintf(fff, "\n You have done something illegal.\n");
4904 * @brief Æ®µ»¾ì¤Î¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
4905 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
4908 static void dump_aux_arena(FILE *fff)
4910 if (lite_town || vanilla_town) return;
4912 if (p_ptr->arena_number < 0)
4914 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4917 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4919 fprintf(fff, "\n Arena: Defeated\n");
4925 fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4926 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4928 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4929 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4930 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4934 else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4937 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4939 fprintf(fff, "\n Arena: True Champion\n");
4942 else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4945 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4947 fprintf(fff, "\n Arena: Champion\n");
4953 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4955 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4964 * @brief ·âÇË¥â¥ó¥¹¥¿¡¼¤Î¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
4965 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
4968 static void dump_aux_monsters(FILE *fff)
4970 /* Monsters slain */
4973 long uniq_total = 0;
4974 long norm_total = 0;
4977 /* Sort by monster level */
4981 fprintf(fff, "\n [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4983 fprintf(fff, "\n [Defeated Monsters]\n\n");
4986 /* Allocate the "who" array */
4987 C_MAKE(who, max_r_idx, s16b);
4989 /* Count monster kills */
4990 for (k = 1; k < max_r_idx; k++)
4992 monster_race *r_ptr = &r_info[k];
4994 /* Ignore unused index */
4995 if (!r_ptr->name) continue;
4997 /* Unique monsters */
4998 if (r_ptr->flags1 & RF1_UNIQUE)
5000 bool dead = (r_ptr->max_num == 0);
5005 /* Add a unique monster to the list */
5006 who[uniq_total++] = k;
5010 /* Normal monsters */
5013 if (r_ptr->r_pkills > 0)
5015 norm_total += r_ptr->r_pkills;
5021 /* No monsters is defeated */
5025 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
5027 fprintf(fff,"You have defeated no enemies yet.\n");
5031 /* Defeated more than one normal monsters */
5032 else if (uniq_total == 0)
5035 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
5037 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
5041 /* Defeated more than one unique monsters */
5042 else /* if (uniq_total > 0) */
5045 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total);
5047 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
5051 /* Select the sort method */
5052 ang_sort_comp = ang_sort_comp_hook;
5053 ang_sort_swap = ang_sort_swap_hook;
5055 /* Sort the array by dungeon depth of monsters */
5056 ang_sort(who, &why, uniq_total);
5059 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
5061 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
5065 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
5067 monster_race *r_ptr = &r_info[who[k]];
5070 fprintf(fff, " %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level);
5072 fprintf(fff, " %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level);
5078 /* Free the "who" array */
5079 C_KILL(who, max_r_idx, s16b);
5084 * @brief ¸µ¼ï²¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
5085 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
5088 static void dump_aux_race_history(FILE *fff)
5090 if (p_ptr->old_race1 || p_ptr->old_race2)
5095 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
5097 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
5099 for (i = 0; i < MAX_RACES; i++)
5101 if (p_ptr->start_race == i) continue;
5104 if (!(p_ptr->old_race1 & 1L << i)) continue;
5108 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
5111 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
5113 fprintf(fff, "\n You were a %s before.", race_info[i].title);
5123 * @brief ¸µËâË¡Îΰè¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
5124 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
5127 static void dump_aux_realm_history(FILE *fff)
5129 if (p_ptr->old_realm)
5134 for (i = 0; i < MAX_MAGIC; i++)
5136 if (!(p_ptr->old_realm & 1L << i)) continue;
5138 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
5140 fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
5149 * @brief ÆÁ¤Î¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
5150 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
5153 static void dump_aux_virtues(FILE *fff)
5158 fprintf(fff, "\n\n [¼«Ê¬¤Ë´Ø¤¹¤ë¾ðÊó]\n\n");
5160 fprintf(fff, "\n\n [HP-rate & Max stat & Virtues]\n\n");
5163 percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
5164 (2 * p_ptr->hitdie +
5165 ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
5168 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : %d/100\n\n", percent);
5169 else fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : ???\n\n");
5170 fprintf(fff, "ǽÎϤκÇÂçÃÍ\n");
5172 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
5173 else fprintf(fff, "Your current Life Rating is ???.\n\n");
5174 fprintf(fff, "Limits of maximum stats\n");
5176 for (v_nr = 0; v_nr < 6; v_nr++)
5178 if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
5179 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
5183 fprintf(fff, "\n°À : %s\n", your_alignment());
5185 fprintf(fff, "\nYour alighnment : %s\n", your_alignment());
5194 * @brief ÆÍÁ³ÊѰۤξðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
5195 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
5198 static void dump_aux_mutations(FILE *fff)
5200 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
5203 fprintf(fff, "\n\n [ÆÍÁ³ÊÑ°Û]\n\n");
5205 fprintf(fff, "\n\n [Mutations]\n\n");
5208 dump_mutations(fff);
5214 * @brief ½ê»ýÉʤξðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
5215 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
5218 static void dump_aux_equipment_inventory(FILE *fff)
5221 char o_name[MAX_NLEN];
5223 /* Dump the equipment */
5227 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
5229 fprintf(fff, " [Character Equipment]\n\n");
5232 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
5234 object_desc(o_name, &inventory[i], 0);
5235 if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
5237 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
5239 strcpy(o_name, "(wielding with two-hands)");
5242 fprintf(fff, "%c) %s\n",
5243 index_to_label(i), o_name);
5245 fprintf(fff, "\n\n");
5248 /* Dump the inventory */
5250 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
5252 fprintf(fff, " [Character Inventory]\n\n");
5255 for (i = 0; i < INVEN_PACK; i++)
5257 /* Don't dump the empty slots */
5258 if (!inventory[i].k_idx) break;
5260 /* Dump the inventory slots */
5261 object_desc(o_name, &inventory[i], 0);
5262 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
5265 /* Add an empty line */
5266 fprintf(fff, "\n\n");
5271 * @brief ²æ¤¬²È¤ÈÇîʪ´Û¤Î¥ª¥Ö¥¸¥§¥¯¥È¾ðÊó¤ò¥Õ¥¡¥¤¥ë¤Ë¥À¥ó¥×¤¹¤ë
5272 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
5275 static void dump_aux_home_museum(FILE *fff)
5277 char o_name[MAX_NLEN];
5280 /* Do we need it?? */
5281 /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
5283 /* Print the home */
5284 st_ptr = &town[1].store[STORE_HOME];
5286 /* Home -- if anything there */
5287 if (st_ptr->stock_num)
5293 fprintf(fff, " [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
5295 fprintf(fff, " [Home Inventory]\n");
5298 /* Dump all available items */
5299 for (i = 0; i < st_ptr->stock_num; i++)
5303 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5305 fprintf(fff, "\n ( page %d )\n", x++);
5307 object_desc(o_name, &st_ptr->stock[i], 0);
5308 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5311 /* Add an empty line */
5312 fprintf(fff, "\n\n");
5316 /* Print the home */
5317 st_ptr = &town[1].store[STORE_MUSEUM];
5319 /* Home -- if anything there */
5320 if (st_ptr->stock_num)
5326 fprintf(fff, " [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
5328 fprintf(fff, " [Museum]\n");
5331 /* Dump all available items */
5332 for (i = 0; i < st_ptr->stock_num; i++)
5335 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5336 object_desc(o_name, &st_ptr->stock[i], 0);
5337 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5339 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
5340 object_desc(o_name, &st_ptr->stock[i], 0);
5341 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5346 /* Add an empty line */
5347 fprintf(fff, "\n\n");
5353 * @brief ¥À¥ó¥×½ÐÎϤΥᥤ¥ó¥ë¡¼¥Á¥ó
5354 * Output the character dump to a file
5355 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
5356 * @return ¥¨¥é¡¼¥³¡¼¥É
5358 errr make_character_dump(FILE *fff)
5361 fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
5362 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5364 fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
5365 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5370 dump_aux_display_player(fff);
5371 dump_aux_last_message(fff);
5372 dump_aux_options(fff);
5373 dump_aux_recall(fff);
5374 dump_aux_quest(fff);
5375 dump_aux_arena(fff);
5376 dump_aux_monsters(fff);
5377 dump_aux_virtues(fff);
5378 dump_aux_race_history(fff);
5379 dump_aux_realm_history(fff);
5380 dump_aux_class_special(fff);
5381 dump_aux_mutations(fff);
5384 dump_aux_equipment_inventory(fff);
5385 dump_aux_home_museum(fff);
5388 fprintf(fff, " [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5390 fprintf(fff, " [Check Sum: \"%s\"]\n\n", get_check_sum());
5397 * @brief ¥×¥ì¥¤¥ä¡¼¥¹¥Æ¡¼¥¿¥¹¤ò¥Õ¥¡¥¤¥ë¥À¥ó¥×½ÐÎϤ¹¤ë
5398 * Hack -- Dump a character description file
5399 * @param name ½ÐÎÏ¥Õ¥¡¥¤¥ë̾
5400 * @return ¥¨¥é¡¼¥³¡¼¥É
5402 * XXX XXX XXX Allow the "full" flag to dump additional info,
5403 * and trigger its usage from various places in the code.
5405 errr file_character(cptr name)
5411 /* Build the filename */
5412 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5414 /* File type is "TEXT" */
5415 FILE_TYPE(FILE_TYPE_TEXT);
5417 /* Check for existing file */
5418 fd = fd_open(buf, O_RDONLY);
5425 /* Close the file */
5430 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
5432 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5437 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5440 /* Open the non-existing file */
5441 if (fd < 0) fff = my_fopen(buf, "w");
5448 prt("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5450 prt("Character dump failed!", 0, 0);
5459 (void)make_character_dump(fff);
5467 msg_print("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5469 msg_print("Character dump successful.");
5480 * @brief ¥Õ¥¡¥¤¥ëÆâÍƤΰì¹Ô¤ò¥³¥ó¥½¡¼¥ë¤Ë½ÐÎϤ¹¤ë
5481 * Display single line of on-line help file
5482 * @param str ½ÐÎϤ¹¤ëʸ»úÎó
5483 * @param cy ¥³¥ó¥½¡¼¥ë¤Î¹Ô
5484 * @param shower ³ÎǧÃæ
5488 * You can insert some special color tag to change text color.
5490 * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5491 * A colored segment is between "[[[[y|" and the last "|".
5492 * You can use any single character in place of the "|".
5495 static void show_file_aux_line(cptr str, int cy, cptr shower)
5497 static const char tag_str[] = "[[[[";
5498 byte color = TERM_WHITE;
5506 /* Make a lower case version of str for searching */
5511 /* Initial cursor position */
5512 Term_gotoxy(cx, cy);
5514 for (i = 0; str[i];)
5516 int len = strlen(&str[i]);
5517 int showercol = len + 1;
5518 int bracketcol = len + 1;
5522 /* Search for a shower string in the line */
5525 ptr = my_strstr(&lcstr[i], shower);
5526 if (ptr) showercol = ptr - &lcstr[i];
5529 /* Search for a color segment tag */
5530 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5531 if (ptr) bracketcol = ptr - &str[i];
5533 /* A color tag is found */
5534 if (bracketcol < endcol) endcol = bracketcol;
5536 /* The shower string is found before the color tag */
5537 if (showercol < endcol) endcol = showercol;
5539 /* Print a segment of the line */
5540 Term_addstr(endcol, color, &str[i]);
5544 /* Shower string? */
5545 if (endcol == showercol)
5547 int showerlen = strlen(shower);
5549 /* Print the shower string in yellow */
5550 Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5555 /* Colored segment? */
5556 else if (endcol == bracketcol)
5560 /* Found the end of colored segment */
5563 /* Now looking for an another tag_str */
5566 /* Set back to the default color */
5571 /* Found a tag_str, and get a tag color */
5572 i += sizeof(tag_str)-1;
5575 color = color_char_to_attr(str[i]);
5577 /* Illegal color tag */
5578 if (color == 255 || str[i+1] == '\0')
5580 /* Illegal color tag */
5583 /* Print the broken tag as a string */
5584 Term_addstr(-1, TERM_WHITE, tag_str);
5585 cx += sizeof(tag_str)-1;
5589 /* Skip the color tag */
5592 /* Now looking for a close tag */
5595 /* Skip the close-tag-indicator */
5601 } /* for (i = 0; str[i];) */
5603 /* Clear rest of line */
5604 Term_erase(cx, cy, 255);
5609 * @brief ¥Õ¥¡¥¤¥ëÆâÍƤò¥³¥ó¥½¡¼¥ë¤Ë½ÐÎϤ¹¤ë
5610 * Recursive file perusal.
5611 * @param show_version TRUE¤Ê¤é¤Ð¥³¥ó¥½¡¼¥ë¾å¤Ë¥²¡¼¥à¤Î¥Ð¡¼¥¸¥ç¥ó¤òɽ¼¨¤¹¤ë
5612 * @param name ¥Õ¥¡¥¤¥ë̾¤Îʸ»úÎó
5613 * @param what ÆâÍÆ¥¥ã¥×¥·¥ç¥ó¤Îʸ»úÎó
5614 * @param line ɽ¼¨¤Î¸½ºß¹Ô
5615 * @param mode ¥ª¥×¥·¥ç¥ó
5619 * Process various special text in the input file, including
5620 * the "menu" structures used by the "help file" system.
5621 * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5624 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5628 /* Number of "real" lines passed by */
5631 /* Number of "real" lines in the file */
5634 /* Backup value for "line" */
5637 /* This screen has sub-screens */
5640 /* Current help file */
5643 /* Find this string (if any) */
5646 /* Jump to this tag */
5649 /* Hold strings to find/show */
5650 char finder_str[81];
5651 char shower_str[81];
5654 /* String to show */
5658 char filename[1024];
5660 /* Describe this thing */
5666 /* General buffer */
5669 /* Sub-menu information */
5672 bool reverse = (line < 0);
5676 Term_get_size(&wid, &hgt);
5680 strcpy(finder_str, "");
5683 strcpy(shower_str, "");
5686 strcpy(caption, "");
5688 /* Wipe the hooks */
5689 for (i = 0; i < 68; i++)
5694 /* Copy the filename */
5695 strcpy(filename, name);
5697 n = strlen(filename);
5699 /* Extract the tag from the filename */
5700 for (i = 0; i < n; i++)
5702 if (filename[i] == '#')
5705 tag = filename + i + 1;
5710 /* Redirect the name */
5713 /* Hack XXX XXX XXX */
5717 strcpy(caption, what);
5719 /* Access the "file" */
5723 fff = my_fopen(path, "r");
5726 /* Look in "help" */
5731 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5733 sprintf(caption, "Help file '%s'", name);
5737 /* Build the filename */
5738 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5741 fff = my_fopen(path, "r");
5744 /* Look in "info" */
5749 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5751 sprintf(caption, "Info file '%s'", name);
5755 /* Build the filename */
5756 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5759 fff = my_fopen(path, "r");
5762 /* Look in "info" */
5765 /* Build the filename */
5766 path_build(path, sizeof(path), ANGBAND_DIR, name);
5768 for (i = 0; path[i]; i++)
5769 if ('\\' == path[i])
5770 path[i] = PATH_SEP[0];
5774 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5776 sprintf(caption, "Info file '%s'", name);
5780 fff = my_fopen(path, "r");
5788 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", name);
5790 msg_format("Cannot open '%s'.", name);
5800 /* Pre-Parse the file */
5805 /* Read a line or stop */
5806 if (my_fgets(fff, buf, sizeof(buf))) break;
5808 /* XXX Parse "menu" items */
5809 if (prefix(str, "***** "))
5811 /* Notice "menu" requests */
5812 if ((str[6] == '[') && isalpha(str[7]))
5814 /* Extract the menu item */
5815 int k = str[7] - 'A';
5817 /* This is a menu file */
5820 if ((str[8] == ']') && (str[9] == ' '))
5822 /* Extract the menu item */
5823 strncpy(hook[k], str + 10, 31);
5825 /* Make sure it's null-terminated */
5829 /* Notice "tag" requests */
5830 else if (str[6] == '<')
5832 size_t len = strlen(str);
5834 if (str[len - 1] == '>')
5836 str[len - 1] = '\0';
5837 if (tag && streq(str + 7, tag)) line = next;
5845 /* Count the "real" lines */
5849 /* Save the number of "real" lines */
5852 /* start from bottom when reverse mode */
5853 if (line == -1) line = ((size-1)/rows)*rows;
5858 /* Display the file */
5861 /* Restart when necessary */
5862 if (line >= size - rows) line = size - rows;
5863 if (line < 0) line = 0;
5865 /* Re-open the file if needed */
5871 /* Hack -- Re-Open the file */
5872 fff = my_fopen(path, "r");
5875 if (!fff) return (FALSE);
5877 /* File has been restarted */
5881 /* Goto the selected line */
5885 if (my_fgets(fff, buf, sizeof(buf))) break;
5887 /* Skip tags/links */
5888 if (prefix(buf, "***** ")) continue;
5890 /* Count the lines */
5894 /* Dump the next 20, or rows, lines of the file */
5895 for (i = 0; i < rows; )
5899 /* Hack -- track the "first" line */
5900 if (!i) line = next;
5902 /* Get a line of the file or stop */
5903 if (my_fgets(fff, buf, sizeof(buf))) break;
5905 /* Hack -- skip "special" lines */
5906 if (prefix(buf, "***** ")) continue;
5908 /* Count the "real" lines */
5911 /* Hack -- keep searching */
5916 /* Make a lower case version of str for searching */
5917 strcpy(lc_buf, str);
5918 str_tolower(lc_buf);
5920 if (!my_strstr(lc_buf, find)) continue;
5923 /* Hack -- stop searching */
5927 show_file_aux_line(str, i + 2, shower);
5929 /* Count the printed lines */
5935 /* Clear rest of line */
5936 Term_erase(0, i + 2, 255);
5941 /* Hack -- failed search */
5951 /* Show a general "title" */
5956 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5958 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5961 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5962 caption, line, size), 0, 0);
5972 caption, line, size), 0, 0);
5975 /* Prompt -- small files */
5980 prt("[¥¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5982 prt("[Press ESC to exit.]", hgt - 1, 0);
5987 /* Prompt -- large files */
5992 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5994 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5996 prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
6000 /* Get a special key code */
6001 skey = inkey_special(TRUE);
6005 /* Show the help for the help */
6007 /* Hack - prevent silly recursion */
6009 if (strcmp(name, "jhelpinfo.txt") != 0)
6010 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
6012 if (strcmp(name, "helpinfo.txt") != 0)
6013 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
6017 /* Hack -- try showing */
6021 prt("¶¯Ä´: ", hgt - 1, 0);
6023 prt("Show: ", hgt - 1, 0);
6026 strcpy(back_str, shower_str);
6027 if (askfor(shower_str, 80))
6031 /* Make it lowercase */
6032 str_tolower(shower_str);
6035 shower = shower_str;
6037 else shower = NULL; /* Stop showing */
6039 else strcpy(shower_str, back_str);
6042 /* Hack -- try finding */
6047 prt("¸¡º÷: ", hgt - 1, 0);
6049 prt("Find: ", hgt - 1, 0);
6052 strcpy(back_str, finder_str);
6053 if (askfor(finder_str, 80))
6062 /* Make finder lowercase */
6063 str_tolower(finder_str);
6066 shower = finder_str;
6068 else shower = NULL; /* Stop showing */
6070 else strcpy(finder_str, back_str);
6073 /* Hack -- go to a specific line */
6078 prt("¹Ô: ", hgt - 1, 0);
6080 prt("Goto Line: ", hgt - 1, 0);
6085 if (askfor(tmp, 80)) line = atoi(tmp);
6089 /* Hack -- go to the top line */
6094 /* Hack -- go to the bottom line */
6096 line = ((size - 1) / rows) * rows;
6099 /* Hack -- go to a specific file */
6104 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
6105 strcpy(tmp, "jhelp.hlp");
6107 prt("Goto File: ", hgt - 1, 0);
6108 strcpy(tmp, "help.hlp");
6111 if (askfor(tmp, 80))
6113 if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
6118 /* Allow backing up */
6120 line = line + (reverse ? rows : -rows);
6121 if (line < 0) line = 0;
6127 if (line < 0) line = 0;
6130 /* Advance a single line */
6133 line = line + (reverse ? -1 : 1);
6134 if (line < 0) line = 0;
6137 /* Move up / down */
6141 if (line < 0) line = 0;
6149 /* Advance one page */
6151 line = line + (reverse ? -rows : rows);
6152 if (line < 0) line = 0;
6161 /* Recurse on numbers */
6166 if (!(skey & SKEY_MASK) && isalpha(skey))
6169 if ((key > -1) && hook[key][0])
6171 /* Recurse on that file */
6172 if (!show_file(TRUE, hook[key], NULL, 0, mode))
6177 /* Hack, dump to file */
6187 if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
6189 if (!get_string("File name: ", xtmp, 80)) continue;
6195 /* Build the filename */
6196 path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
6198 /* Hack -- Re-Open the file */
6199 fff = my_fopen(path, "r");
6201 ffp = my_fopen(buff, "w");
6207 msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
6209 msg_print("Failed to open file.");
6215 sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
6216 my_fputs(ffp, xtmp, 80);
6217 my_fputs(ffp, "\n", 80);
6219 while (!my_fgets(fff, buff, sizeof(buff)))
6220 my_fputs(ffp, buff, 80);
6226 /* Hack -- Re-Open the file */
6227 fff = my_fopen(path, "r");
6230 /* Return to last screen */
6231 if ((skey == ESCAPE) || (skey == '<')) break;
6233 /* Exit on the ^q */
6234 if (skey == KTRL('q')) skey = 'q';
6236 /* Exit on the q key */
6237 if (skey == 'q') break;
6240 /* Close the file */
6244 if (skey == 'q') return (FALSE);
6252 * @brief ¥Ø¥ë¥×¤òɽ¼¨¤¹¤ë¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó
6253 * Peruse the On-Line-Help
6257 void do_cmd_help(void)
6262 /* Peruse the main help file */
6264 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
6266 (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
6276 * @brief ¥×¥ì¥¤¥ä¡¼¤Î̾Á°¤ò¥Á¥§¥Ã¥¯¤·¤Æ½¤Àµ¤¹¤ë
6277 * Process the player name.
6278 * @param sf ¥»¡¼¥Ö¥Õ¥¡¥¤¥ë̾¤Ë¹ç¤ï¤»¤¿½¤Àµ¤ò¹Ô¤¦¤Ê¤é¤ÐTRUE
6281 * Extract a clean "base name".
6282 * Build the savefile name if needed.
6284 void process_player_name(bool sf)
6287 char old_player_base[32] = "";
6289 if (character_generated) strcpy(old_player_base, player_base);
6291 /* Cannot be too long */
6292 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
6294 if (strlen(player_name) > 8)
6296 if (strlen(player_name) > 15)
6301 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
6303 quit_fmt("The name '%s' is too long!", player_name);
6309 /* Cannot contain "icky" characters */
6310 for (i = 0; player_name[i]; i++)
6312 /* No control characters */
6314 if (iskanji(player_name[i])){i++;continue;}
6315 if (iscntrl( (unsigned char)player_name[i]))
6317 if (iscntrl(player_name[i]))
6321 /* Illegal characters */
6323 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
6325 quit_fmt("The name '%s' contains control chars!", player_name);
6334 /* Extract "useful" letters */
6335 for (i = 0; player_name[i]; i++)
6338 unsigned char c = player_name[i];
6340 char c = player_name[i];
6344 /* Convert "dot" to "underscore" */
6345 if (c == '.') c = '_';
6347 /* Accept all the letters */
6348 player_base[k++] = c;
6353 /* Extract "useful" letters */
6354 for (i = 0; player_name[i]; i++)
6357 unsigned char c = player_name[i];
6359 char c = player_name[i];
6362 /* Accept some letters */
6365 if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
6366 player_base[k++] = c;
6368 player_base[k++] = player_name[i];
6371 else if (iskana(c)) player_base[k++] = c;
6375 /* Convert path separator to underscore */
6376 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
6377 player_base[k++] = '_';
6378 i += strlen(PATH_SEP);
6380 /* Convert some characters to underscore */
6382 else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
6383 #elif defined(WINDOWS)
6384 else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
6386 else if (isprint(c)) player_base[k++] = c;
6394 /* Hack -- max length */
6400 player_base[k] = '\0';
6402 /* Require a "base" name */
6403 if (!player_base[0]) strcpy(player_base, "PLAYER");
6406 #ifdef SAVEFILE_MUTABLE
6412 if (!savefile_base[0] && savefile[0])
6419 t = my_strstr(s, PATH_SEP);
6424 strcpy(savefile_base, s);
6427 if (!savefile_base[0] || !savefile[0])
6430 /* Change the savefile name */
6435 strcpy(savefile_base, player_base);
6437 #ifdef SAVEFILE_USE_UID
6438 /* Rename the savefile, using the player_uid and player_base */
6439 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6441 /* Rename the savefile, using the player_base */
6442 (void)sprintf(temp, "%s", player_base);
6446 /* Hack -- support "flat directory" usage on VM/ESA */
6447 (void)sprintf(temp, "%s.sv", player_base);
6450 /* Build the filename */
6451 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6454 /* Load an autopick preference file */
6455 if (character_generated)
6457 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6463 * @brief ¥×¥ì¥¤¥ä¡¼¤Î̾Á°¤òÊѹ¹¤¹¤ë¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó
6464 * Gets a name for the character, reacting to name changes.
6468 * Assumes that "display_player(0)" has just been called
6469 * Perhaps we should NOT ask for a name (at "birth()") on
6470 * Unix machines? XXX XXX
6471 * What a horrible name for a global function. XXX XXX XXX
6478 /* Save the player name */
6479 strcpy(tmp, player_name);
6481 /* Prompt for a new name */
6483 if (get_string("¥¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6485 if (get_string("Enter a name for your character: ", tmp, 15))
6489 strcpy(player_name, tmp);
6492 if (0 == strlen(player_name))
6494 /* Use default name */
6495 strcpy(player_name, "PLAYER");
6498 strcpy(tmp,ap_ptr->title);
6505 strcat(tmp,player_name);
6507 /* Re-Draw the name (in light blue) */
6508 Term_erase(34, 1, 255);
6509 c_put_str(TERM_L_BLUE, tmp, 1, 34);
6511 /* Erase the prompt, etc */
6518 * @brief ¼«»¦¤¹¤ë¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó
6519 * Hack -- commit suicide
6523 void do_cmd_suicide(void)
6530 /* Verify Retirement */
6531 if (p_ptr->total_winner)
6535 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6537 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6542 /* Verify Suicide */
6547 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6549 if (!get_check("Do you really want to commit suicide? ")) return;
6554 if (!p_ptr->noscore)
6556 /* Special Verification for suicide */
6558 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6560 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6566 if (i != '@') return;
6568 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
6571 /* Initialize "last message" buffer */
6572 if (p_ptr->last_message) string_free(p_ptr->last_message);
6573 p_ptr->last_message = NULL;
6575 /* Hack -- Note *winning* message */
6576 if (p_ptr->total_winner && last_words)
6578 char buf[1024] = "";
6579 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WINNER);
6583 while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6585 while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6589 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6591 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6596 p_ptr->last_message = string_make(buf);
6597 msg_print(p_ptr->last_message);
6602 p_ptr->playing = FALSE;
6604 /* Kill the player */
6605 p_ptr->is_dead = TRUE;
6608 p_ptr->leaving = TRUE;
6610 if (!p_ptr->total_winner)
6613 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6614 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6616 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6617 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
6619 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6622 /* Cause of death */
6624 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6626 (void)strcpy(p_ptr->died_from, "Quitting");
6633 * @brief ¥»¡¼¥Ö¤¹¤ë¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó
6635 * @param is_autosave ¥ª¡¼¥È¥»¡¼¥ÖÃæ¤Î½èÍý¤Ê¤é¤ÐTRUE
6639 void do_cmd_save_game(int is_autosave)
6641 /* Autosaves do not disturb */
6645 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6647 msg_print("Autosaving the game...");
6653 /* Disturb the player */
6657 /* Clear messages */
6665 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6667 prt("Saving game...", 0, 0);
6674 /* The player is not dead */
6676 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6678 (void)strcpy(p_ptr->died_from, "(saved)");
6682 /* Forbid suspend */
6683 signals_ignore_tstp();
6685 /* Save the player */
6689 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6691 prt("Saving game... done.", 0, 0);
6696 /* Save failed (oops) */
6700 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6702 prt("Saving game... failed!", 0, 0);
6707 /* Allow suspend again */
6708 signals_handle_tstp();
6713 /* Note that the player is not dead */
6715 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤¤Æ¤¤¤ë)");
6717 (void)strcpy(p_ptr->died_from, "(alive and well)");
6720 /* HACK -- don't get sanity blast on updating view */
6726 /* Initialize monster process */
6729 /* HACK -- reset the hackish flag */
6735 * @brief ¥»¡¼¥Ö¸å¤Ë¥²¡¼¥àÃæÃǥե饰¤òΩ¤Æ¤ë/
6736 * Save the game and exit
6740 void do_cmd_save_and_exit(void)
6742 p_ptr->playing = FALSE;
6745 p_ptr->leaving = TRUE;
6747 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6749 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6755 * @brief ¥¹¥³¥¢¤ò·×»»¤¹¤ë /
6756 * Hack -- Calculates the total number of points earned -JWT-
6760 long total_points(void)
6764 u32b point, point_h, point_l;
6765 int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6767 if (!preserve_mode) mult += 10;
6768 if (!autoroller) mult += 10;
6769 if (!smart_learn) mult -= 20;
6770 if (smart_cheat) mult += 30;
6771 if (ironman_shops) mult += 50;
6772 if (ironman_small_levels) mult += 10;
6773 if (ironman_empty_levels) mult += 20;
6774 if (!powerup_home) mult += 50;
6775 if (ironman_rooms) mult += 100;
6776 if (ironman_nightmare) mult += 100;
6778 if (mult < 5) mult = 5;
6780 for (i = 0; i < max_d_idx; i++)
6781 if(max_dlv[i] > max_dl)
6782 max_dl = max_dlv[i];
6784 point_l = (p_ptr->max_max_exp + (100 * max_dl));
6785 point_h = point_l / 0x10000L;
6786 point_l = point_l % 0x10000L;
6789 point_h += point_l / 0x10000L;
6790 point_l %= 0x10000L;
6792 point_l += ((point_h % 100) << 16);
6796 point = (point_h << 16) + (point_l);
6797 if (p_ptr->arena_number >= 0)
6798 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6800 if (ironman_downward) point *= 2;
6801 if (p_ptr->pclass == CLASS_BERSERKER)
6803 if ( p_ptr->prace == RACE_SPECTRE )
6807 if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6810 if (p_ptr->total_winner) point = 2;
6812 if (easy_band) point = (0 - point);
6818 #define GRAVE_LINE_WIDTH 31
6821 * @brief ÊèÀФο¿¤óÃæ¤Ëʸ»úÎó¤ò½ñ¤¹þ¤à /
6822 * Centers a string within a GRAVE_LINE_WIDTH character string -JWT-
6826 static void center_string(char *buf, cptr str)
6833 /* Necessary border */
6834 j = GRAVE_LINE_WIDTH / 2 - i / 2;
6837 (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6843 * @brief ¹ü¥Õ¥¡¥¤¥ë½ÐÎÏ /
6844 * Save a "bones" file for a dead character
6847 * Note that we will not use these files until Angband 2.8.0, and
6848 * then we will only use the name and level on which death occured.
6849 * Should probably attempt some form of locking...
6852 static void make_bones(void)
6859 /* Ignore wizards and borgs */
6860 if (!(p_ptr->noscore & 0x00FF))
6862 /* Ignore people who die in town */
6867 /* XXX XXX XXX "Bones" name */
6868 sprintf(tmp, "bone.%03d", dun_level);
6870 /* Build the filename */
6871 path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6873 /* Attempt to open the bones file */
6874 fp = my_fopen(str, "r");
6876 /* Close it right away */
6877 if (fp) my_fclose(fp);
6879 /* Do not over-write a previous ghost */
6882 /* File type is "TEXT" */
6883 FILE_TYPE(FILE_TYPE_TEXT);
6885 /* Grab permissions */
6888 /* Try to write a new "Bones File" */
6889 fp = my_fopen(str, "w");
6891 /* Drop permissions */
6894 /* Not allowed to write it? Weird. */
6898 fprintf(fp, "%s\n", player_name);
6899 fprintf(fp, "%d\n", p_ptr->mhp);
6900 fprintf(fp, "%d\n", p_ptr->prace);
6901 fprintf(fp, "%d\n", p_ptr->pclass);
6903 /* Close and save the Bones file */
6912 * Redefinable "print_tombstone" action
6914 bool (*tombstone_aux)(void) = NULL;
6918 * @brief ÊèÀФΥ¢¥¹¥¡¼¥¢¡¼¥Èɽ¼¨ /
6919 * Display a "tomb-stone"
6922 static void print_tomb(void)
6926 /* Do we use a special tombstone ? */
6929 /* Use tombstone hook */
6930 done = (*tombstone_aux)();
6933 /* Print the text-tombstone */
6942 time_t ct = time((time_t)0);
6950 /* Build the filename */
6952 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6954 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6957 /* Open the News file */
6958 fp = my_fopen(buf, "r");
6965 /* Dump the file to the screen */
6966 while (0 == my_fgets(fp, buf, sizeof(buf)))
6968 /* Display and advance */
6969 put_str(buf, i++, 0);
6977 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6990 p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6993 center_string(buf, player_name);
6994 put_str(buf, 6, 11);
6997 center_string(buf, "the");
6998 put_str(buf, 7, 11);
7001 center_string(buf, p);
7002 put_str(buf, 8, 11);
7004 center_string(buf, cp_ptr->title);
7005 put_str(buf, 10, 11);
7008 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
7010 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
7012 center_string(buf, tmp);
7013 put_str(buf, 11, 11);
7016 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
7018 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
7020 center_string(buf, tmp);
7021 put_str(buf, 12, 11);
7024 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
7026 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
7028 center_string(buf, tmp);
7029 put_str(buf, 13, 11);
7032 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
7033 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7035 strcpy(tmp, "<¼«»¦>");
7037 else if (streq(p_ptr->died_from, "ripe"))
7039 strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
7041 else if (streq(p_ptr->died_from, "Seppuku"))
7043 strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
7047 roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
7048 t = tmp + strlen(tmp) + 1;
7051 strcpy(dummy, t); /* 2nd line */
7052 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
7054 for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
7057 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
7060 char *name_head = my_strstr(tmp, "¡Ø");
7061 sprintf(dummy2, "%s%s", name_head, dummy);
7062 if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
7064 strcpy(dummy, dummy2);
7068 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
7071 char *name_head = my_strstr(tmp, "¡Ö");
7072 sprintf(dummy2, "%s%s", name_head, dummy);
7073 if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
7075 strcpy(dummy, dummy2);
7079 center_string(buf, dummy);
7080 put_str(buf, 15, 11);
7084 center_string(buf, tmp);
7085 put_str(buf, 14, 11);
7087 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
7091 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
7092 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7094 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
7098 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
7103 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7105 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
7109 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
7112 center_string(buf, tmp);
7113 put_str(buf, 15 + extra_line, 11);
7116 (void)sprintf(tmp, "Killed on Level %d", dun_level);
7117 center_string(buf, tmp);
7118 put_str(buf, 14, 11);
7120 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
7121 center_string(buf, tmp);
7122 put_str(buf, 15, 11);
7123 t = tmp + strlen(tmp) + 1;
7126 strcpy(dummy, t); /* 2nd line */
7127 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
7129 int dummy_len = strlen(dummy);
7130 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
7132 center_string(buf, dummy);
7133 put_str(buf, 16, 11);
7137 (void)sprintf(tmp, "%-.24s", ctime(&ct));
7138 center_string(buf, tmp);
7139 put_str(buf, 17, 11);
7142 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
7144 msg_format("Goodbye, %s!", player_name);
7151 * @brief »àË´¡¢°úÂà»þ¤Î´Ê°×¥¹¥Æ¡¼¥¿¥¹É½¼¨ /
7152 * Display some character info
7155 static void show_info(void)
7161 /* Hack -- Know everything in the inven/equip */
7162 for (i = 0; i < INVEN_TOTAL; i++)
7164 o_ptr = &inventory[i];
7166 /* Skip non-objects */
7167 if (!o_ptr->k_idx) continue;
7169 /* Aware and Known */
7170 object_aware(o_ptr);
7171 object_known(o_ptr);
7174 for (i = 1; i < max_towns; i++)
7176 st_ptr = &town[i].store[STORE_HOME];
7178 /* Hack -- Know everything in the home */
7179 for (j = 0; j < st_ptr->stock_num; j++)
7181 o_ptr = &st_ptr->stock[j];
7183 /* Skip non-objects */
7184 if (!o_ptr->k_idx) continue;
7186 /* Aware and Known */
7187 object_aware(o_ptr);
7188 object_known(o_ptr);
7192 /* Hack -- Recalculate bonuses */
7193 p_ptr->update |= (PU_BONUS);
7198 /* Flush all input keys */
7201 /* Flush messages */
7205 /* Describe options */
7207 prt("¥¥ã¥é¥¯¥¿¡¼¤ÎµÏ¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤½Ð¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£", 21, 0);
7208 prt("¥ê¥¿¡¼¥ó¥¡¼¤Ç¥¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
7210 prt("You may now dump a character record to one or more files.", 21, 0);
7211 prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
7215 /* Dump character records as requested */
7222 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
7224 put_str("Filename: ", 23, 0);
7229 strcpy(out_val, "");
7231 /* Ask for filename (or abort) */
7232 if (!askfor(out_val, 60)) return;
7234 /* Return means "show on screen" */
7235 if (!out_val[0]) break;
7240 /* Dump a character file */
7241 (void)file_character(out_val);
7249 /* Display player */
7252 /* Prompt for inventory */
7254 prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
7256 prt("Hit any key to see more information (ESC to abort): ", 23, 0);
7260 /* Allow abort at this point */
7261 if (inkey() == ESCAPE) return;
7264 /* Show equipment and inventory */
7266 /* Equipment -- if any */
7270 item_tester_full = TRUE;
7271 (void)show_equip(0);
7273 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7275 prt("You are using: -more-", 0, 0);
7278 if (inkey() == ESCAPE) return;
7281 /* Inventory -- if any */
7285 item_tester_full = TRUE;
7286 (void)show_inven(0);
7288 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7290 prt("You are carrying: -more-", 0, 0);
7293 if (inkey() == ESCAPE) return;
7296 /* Homes in the different towns */
7297 for (l = 1; l < max_towns; l++)
7299 st_ptr = &town[l].store[STORE_HOME];
7301 /* Home -- if anything there */
7302 if (st_ptr->stock_num)
7304 /* Display contents of the home */
7305 for (k = 0, i = 0; i < st_ptr->stock_num; k++)
7311 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
7313 char o_name[MAX_NLEN];
7317 o_ptr = &st_ptr->stock[i];
7319 /* Print header, clear line */
7320 sprintf(tmp_val, "%c) ", I2A(j));
7321 prt(tmp_val, j+2, 4);
7323 /* Display object description */
7324 object_desc(o_name, o_ptr, 0);
7325 c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
7330 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
7332 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
7337 if (inkey() == ESCAPE) return;
7344 * @brief ¥¹¥³¥¢¥Õ¥¡¥¤¥ë½ÐÎÏ
7345 * Display some character info
7348 static bool check_score(void)
7354 if (highscore_fd < 0)
7357 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
7359 msg_print("Score file unavailable.");
7366 #ifndef SCORE_WIZARDS
7367 /* Wizard-mode pre-empts scoring */
7368 if (p_ptr->noscore & 0x000F)
7371 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7373 msg_print("Score not registered for wizards.");
7382 /* Borg-mode pre-empts scoring */
7383 if (p_ptr->noscore & 0x00F0)
7386 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7388 msg_print("Score not registered for borgs.");
7396 #ifndef SCORE_CHEATERS
7397 /* Cheaters are not scored */
7398 if (p_ptr->noscore & 0xFF00)
7401 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7403 msg_print("Score not registered for cheaters.");
7413 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
7415 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
7420 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7422 msg_print("Score not registered due to interruption.");
7431 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7433 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7438 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7440 msg_print("Score not registered due to quitting.");
7450 * @brief ¥²¡¼¥à½ªÎ»½èÍý /
7451 * Close up the current game (player may or may not be dead)
7455 * This function is called only from "main.c" and "signals.c".
7458 void close_game(void)
7461 bool do_send = TRUE;
7463 /* cptr p = "[i:¥¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7468 /* Flush the messages */
7471 /* Flush the input */
7475 /* No suspending now */
7476 signals_ignore_tstp();
7479 /* Hack -- Character is now "icky" */
7480 character_icky = TRUE;
7483 /* Build the filename */
7484 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7486 /* Grab permissions */
7489 /* Open the high score file, for reading/writing */
7490 highscore_fd = fd_open(buf, O_RDWR);
7492 /* Drop permissions */
7498 /* Handle retirement */
7499 if (p_ptr->total_winner) kingly();
7503 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7505 if (!cheat_save || get_check("Save death? "))
7510 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7512 if (!save_player()) msg_print("death save failed!");
7515 else do_send = FALSE;
7522 /* Show more info */
7530 if ((!send_world_score(do_send)))
7533 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7535 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7538 p_ptr->wait_report_score = TRUE;
7539 p_ptr->is_dead = FALSE;
7541 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7543 if (!save_player()) msg_print("death save failed!");
7547 if (!p_ptr->wait_report_score)
7550 else if (highscore_fd >= 0)
7552 display_scores_aux(0, 10, -1, NULL);
7555 /* Dump bones file */
7564 do_cmd_save_game(FALSE);
7566 /* Prompt for scores XXX XXX XXX */
7568 prt("¥ê¥¿¡¼¥ó¥¡¼¤« ESC ¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7570 prt("Press Return (or Escape).", 0, 40);
7573 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_EXIT);
7575 /* Predict score (or ESCAPE) */
7576 if (inkey() != ESCAPE) predict_score();
7580 /* Shut the high score file */
7581 (void)fd_close(highscore_fd);
7583 /* Forget the high score fd */
7586 /* Kill all temporal files */
7587 clear_saved_floor_files();
7589 /* Allow suspending now */
7590 signals_handle_tstp();
7595 * @brief °Û¾ïȯÀ¸»þ¤Î¥²¡¼¥à¶ÛµÞ½ªÎ»½èÍý /
7596 * Handle abrupt death of the visual system
7600 * This routine is called only in very rare situations, and only
7601 * by certain visual systems, when they experience fatal errors.
7602 * XXX XXX Hack -- clear the death flag when creating a HANGUP
7603 * save file so that player can see tombstone when restart.
7606 void exit_game_panic(void)
7608 /* If nothing important has happened, just quit */
7610 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7612 if (!character_generated || character_saved) quit("panic");
7615 /* Mega-Hack -- see "msg_print()" */
7618 /* Clear the top line */
7621 /* Hack -- turn off some things */
7624 /* Mega-Hack -- Delay death */
7625 if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7627 /* Hardcode panic save */
7628 p_ptr->panic_save = 1;
7630 /* Forbid suspend */
7631 signals_ignore_tstp();
7633 /* Indicate panic save */
7635 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7637 (void)strcpy(p_ptr->died_from, "(panic save)");
7641 /* Panic save, or get worried */
7643 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7645 if (!save_player()) quit("panic save failed!");
7649 /* Successful panic save */
7651 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7653 quit("panic save succeeded!");
7659 * @brief ¥Õ¥¡¥¤¥ë¤«¤é¥é¥ó¥À¥à¤Ë¹Ô¤ò°ì¤Ä¼èÆÀ¤¹¤ë /
7660 * Get a random line from a file
7661 * @param file_name ¥Õ¥¡¥¤¥ë̾
7662 * @param entry ÆÃÄê¾ò·ï»þ¤ÎN:¥¿¥°¥Ø¥Ã¥ÀID
7663 * @param output ½ÐÎÏÀè¤Îʸ»úÎ󻲾ȥݥ¤¥ó¥¿
7664 * @return ¥¨¥é¡¼¥³¡¼¥É
7667 * Based on the monster speech patch by Matt Graham,
7670 errr get_rnd_line(cptr file_name, int entry, char *output)
7678 /* Build the filename */
7679 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7682 fp = my_fopen(buf, "r");
7687 /* Find the entry of the monster */
7690 /* Get a line from the file */
7691 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7693 /* Count the lines */
7696 /* Look for lines starting with 'N:' */
7697 if ((buf[0] == 'N') && (buf[1] == ':'))
7699 /* Allow default lines */
7705 else if (buf[2] == 'M')
7707 if (r_info[entry].flags1 & RF1_MALE) break;
7709 else if (buf[2] == 'F')
7711 if (r_info[entry].flags1 & RF1_FEMALE) break;
7713 /* Get the monster number */
7714 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7716 /* Is it the right number? */
7717 if (test == entry) break;
7721 /* Error while converting the number */
7722 msg_format("Error in line %d of %s!", line_num, file_name);
7730 /* Reached end of file */
7736 /* Get the random line */
7737 for (counter = 0; ; counter++)
7741 test = my_fgets(fp, buf, sizeof(buf));
7743 /* Count the lines */
7744 /* line_num++; No more needed */
7748 /* Ignore lines starting with 'N:' */
7749 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7751 if (buf[0] != '#') break;
7760 if (one_in_(counter + 1)) strcpy(output, buf);
7763 /* Close the file */
7767 return counter ? 0 : -1;
7773 * @brief ¥Õ¥¡¥¤¥ë¤«¤é¥é¥ó¥À¥à¤Ë¹Ô¤ò°ì¤Ä¼èÆÀ¤¹¤ë(ÆüËܸìʸ»úÎó¤Î¤ß) /
7774 * @param file_name ¥Õ¥¡¥¤¥ë̾
7775 * @param entry ÆÃÄê¾ò·ï»þ¤ÎN:¥¿¥°¥Ø¥Ã¥ÀID
7776 * @param output ½ÐÎÏÀè¤Îʸ»úÎ󻲾ȥݥ¤¥ó¥¿
7777 * @param count »î¹Ô²ó¿ô
7778 * @return ¥¨¥é¡¼¥³¡¼¥É
7781 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7786 for (i = 0; i < count; i++)
7788 result = get_rnd_line(file_name, entry, output);
7791 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7799 * @brief ¼«Æ°½¦¤¤¥Õ¥¡¥¤¥ë¤òÆɤ߹þ¤à /
7800 * @param name ¥Õ¥¡¥¤¥ë̾
7803 errr process_autopick_file(cptr name)
7809 /* Build the filename */
7810 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7812 err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7820 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÀ¸¤¤Î©¤Á¥Õ¥¡¥¤¥ë¤òÆɤ߹þ¤à /
7821 * Process file for player's history editor.
7822 * @param name ¥Õ¥¡¥¤¥ë̾
7823 * @return ¥¨¥é¡¼¥³¡¼¥É
7826 errr process_histpref_file(cptr name)
7830 bool old_character_xtra = character_xtra;
7832 /* Build the filename */
7833 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7835 /* Hack -- prevent modification birth options in this file */
7836 character_xtra = TRUE;
7838 err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7840 character_xtra = old_character_xtra;
7847 * @brief ¥Õ¥¡¥¤¥ë°ÌÃÖ¤ò¥·¡¼¥¯ /
7848 * @param fd ¥Õ¥¡¥¤¥ë¥Ç¥£¥¹¥¯¥ê¥×¥¿
7849 * @param where ¥Õ¥¡¥¤¥ë¥Ð¥¤¥È°ÌÃÖ
7850 * @param flag FALSE¤Ê¤é¤Ð¸½¥Õ¥¡¥¤¥ë¤òĶ¤¨¤¿°ÌÃ֤إ·¡¼¥¯»þ¥¨¥é¡¼¡¢TRUE¤Ê¤é¤ê¤Ê¤¤´Ö¤ò0¤ÇËä¤á¿Ô¤¯¤¹
7851 * @return ¥¨¥é¡¼¥³¡¼¥É
7854 static errr counts_seek(int fd, u32b where, bool flag)
7857 char temp1[128], temp2[128];
7858 u32b zero_header[3] = {0L, 0L, 0L};
7861 #ifdef SAVEFILE_USE_UID
7862 (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7864 (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7866 for (i = 0; temp1[i]; i++)
7867 temp1[i] ^= (i+1) * 63;
7872 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7874 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7879 fd_seek(fd, seekpoint);
7880 fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7881 fd_write(fd, (char*)(temp1), sizeof(temp1));
7885 if (strcmp(temp1, temp2) == 0)
7888 seekpoint += 128 + 3 * sizeof(u32b);
7891 return fd_seek(fd, seekpoint + where * sizeof(u32b));
7895 * @brief ¥Õ¥¡¥¤¥ë°ÌÃÖ¤òÆɤ߹þ¤à
7896 * @param where ¥Õ¥¡¥¤¥ë¥Ð¥¤¥È°ÌÃÖ
7897 * @return ¥¨¥é¡¼¥³¡¼¥É
7900 u32b counts_read(int where)
7907 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7909 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7911 fd = fd_open(buf, O_RDONLY);
7913 if (counts_seek(fd, where, FALSE) ||
7914 fd_read(fd, (char*)(&count), sizeof(u32b)))
7923 * @brief ¥Õ¥¡¥¤¥ë°ÌÃ֤˽ñ¤¹þ¤à /
7924 * @param where ¥Õ¥¡¥¤¥ë¥Ð¥¤¥È°ÌÃÖ
7925 * @param count ½ñ¤¹þ¤àÃÍ
7926 * @return ¥¨¥é¡¼¥³¡¼¥É
7929 errr counts_write(int where, u32b count)
7936 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7938 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7941 /* Grab permissions */
7944 fd = fd_open(buf, O_RDWR);
7946 /* Drop permissions */
7951 /* File type is "DATA" */
7952 FILE_TYPE(FILE_TYPE_DATA);
7954 /* Grab permissions */
7957 /* Create a new high score file */
7958 fd = fd_make(buf, 0644);
7960 /* Drop permissions */
7964 /* Grab permissions */
7967 err = fd_lock(fd, F_WRLCK);
7969 /* Drop permissions */
7974 counts_seek(fd, where, TRUE);
7975 fd_write(fd, (char*)(&count), sizeof(u32b));
7977 /* Grab permissions */
7980 err = fd_lock(fd, F_UNLCK);
7982 /* Drop permissions */
7993 #ifdef HANDLE_SIGNALS
8000 * @brief OS¤«¤é¤Î¥·¥°¥Ê¥ë¤ò¼õ¤±¤Æ¥µ¥¹¥Ú¥ó¥É¾õÂÖ¤ËÆþ¤ë /
8001 * Handle signals -- suspend
8002 * @param sig ¼õ¤±¼è¤Ã¤¿¥·¥°¥Ê¥ë
8004 * Actually suspend the game, and then resume cleanly
8006 static void handle_signal_suspend(int sig)
8008 /* Disable handler */
8009 (void)signal(sig, SIG_IGN);
8016 /* Suspend the "Term" */
8017 Term_xtra(TERM_XTRA_ALIVE, 0);
8019 /* Suspend ourself */
8020 (void)kill(0, SIGSTOP);
8022 /* Resume the "Term" */
8023 Term_xtra(TERM_XTRA_ALIVE, 1);
8025 /* Redraw the term */
8028 /* Flush the term */
8033 /* Restore handler */
8034 (void)signal(sig, handle_signal_suspend);
8039 * @brief OS¤«¤é¤Î¥·¥°¥Ê¥ë¤ò¼õ¤±¤ÆÃæÃÇ¡¢½ªÎ»¤¹¤ë /
8040 * Handle signals -- simple (interrupt and quit)
8041 * @param sig ¼õ¤±¼è¤Ã¤¿¥·¥°¥Ê¥ë
8044 * This function was causing a *huge* number of problems, so it has
8045 * been simplified greatly. We keep a global variable which counts
8046 * the number of times the user attempts to kill the process, and
8047 * we commit suicide if the user does this a certain number of times.
8048 * We attempt to give "feedback" to the user as he approaches the
8049 * suicide thresh-hold, but without penalizing accidental keypresses.
8050 * To prevent messy accidents, we should reset this global variable
8051 * whenever the user enters a keypress, or something like that.
8054 static void handle_signal_simple(int sig)
8056 /* Disable handler */
8057 (void)signal(sig, SIG_IGN);
8060 /* Nothing to save, just quit */
8061 if (!character_generated || character_saved) quit(NULL);
8064 /* Count the signals */
8068 /* Terminate dead characters */
8071 /* Mark the savefile */
8073 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
8075 (void)strcpy(p_ptr->died_from, "Abortion");
8094 /* Allow suicide (after 5) */
8095 else if (signal_count >= 5)
8097 /* Cause of "death" */
8099 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
8101 (void)strcpy(p_ptr->died_from, "Interrupting");
8110 p_ptr->playing = FALSE;
8113 p_ptr->is_dead = TRUE;
8116 p_ptr->leaving = TRUE;
8130 /* Give warning (after 4) */
8131 else if (signal_count >= 4)
8134 Term_xtra(TERM_XTRA_NOISE, 0);
8136 /* Clear the top line */
8137 Term_erase(0, 0, 255);
8139 /* Display the cause */
8141 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
8143 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
8151 /* Give warning (after 2) */
8152 else if (signal_count >= 2)
8155 Term_xtra(TERM_XTRA_NOISE, 0);
8158 /* Restore handler */
8159 (void)signal(sig, handle_signal_simple);
8164 * @brief OS¤«¤é¤Î¥·¥°¥Ê¥ë¤ò¼õ¤±¤Æ¶¯À©½ªÎ»¤¹¤ë /
8165 * Handle signal -- abort, kill, etc
8166 * @param sig ¼õ¤±¼è¤Ã¤¿¥·¥°¥Ê¥ë
8170 * This function was causing a *huge* number of problems, so it has
8171 * been simplified greatly. We keep a global variable which counts
8172 * the number of times the user attempts to kill the process, and
8173 * we commit suicide if the user does this a certain number of times.
8174 * We attempt to give "feedback" to the user as he approaches the
8175 * suicide thresh-hold, but without penalizing accidental keypresses.
8176 * To prevent messy accidents, we should reset this global variable
8177 * whenever the user enters a keypress, or something like that.
8180 static void handle_signal_abort(int sig)
8184 Term_get_size(&wid, &hgt);
8186 /* Disable handler */
8187 (void)signal(sig, SIG_IGN);
8190 /* Nothing to save, just quit */
8191 if (!character_generated || character_saved) quit(NULL);
8198 /* Clear the bottom line */
8199 Term_erase(0, hgt - 1, 255);
8201 /* Give a warning */
8202 Term_putstr(0, hgt - 1, -1, TERM_RED,
8204 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤¤¿¡ª");
8206 "A gruesome software bug LEAPS out at you!");
8212 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
8214 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
8219 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
8221 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
8228 p_ptr->panic_save = 1;
8232 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
8234 (void)strcpy(p_ptr->died_from, "(panic save)");
8238 /* Forbid suspend */
8239 signals_ignore_tstp();
8241 /* Attempt to save */
8245 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
8247 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
8256 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
8258 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
8268 quit("¥½¥Õ¥È¤Î¥Ð¥°");
8270 quit("software bug");
8276 * @brief OS¤«¤é¤ÎSIGTSTP¥·¥°¥Ê¥ë¤ò̵»ë¤¹¤ë´Ø¿ô /
8277 * Ignore SIGTSTP signals (keyboard suspend)
8281 void signals_ignore_tstp(void)
8285 (void)signal(SIGTSTP, SIG_IGN);
8291 * @brief OS¤«¤é¤ÎSIGTSTP¥·¥°¥Ê¥ë¥Ï¥ó¥É¥é /
8292 * Handle SIGTSTP signals (keyboard suspend)
8296 void signals_handle_tstp(void)
8300 (void)signal(SIGTSTP, handle_signal_suspend);
8307 * @brief OS¤«¤é¤Î¥·¥°¥Ê¥ë¥Ï¥ó¥É¥ë¤ò½é´ü²½¤¹¤ë /
8308 * Prepare to handle the relevant signals
8312 void signals_init(void)
8316 (void)signal(SIGHUP, SIG_IGN);
8321 (void)signal(SIGTSTP, handle_signal_suspend);
8326 (void)signal(SIGINT, handle_signal_simple);
8330 (void)signal(SIGQUIT, handle_signal_simple);
8335 (void)signal(SIGFPE, handle_signal_abort);
8339 (void)signal(SIGILL, handle_signal_abort);
8343 (void)signal(SIGTRAP, handle_signal_abort);
8347 (void)signal(SIGIOT, handle_signal_abort);
8351 (void)signal(SIGKILL, handle_signal_abort);
8355 (void)signal(SIGBUS, handle_signal_abort);
8359 (void)signal(SIGSEGV, handle_signal_abort);
8363 (void)signal(SIGTERM, handle_signal_abort);
8367 (void)signal(SIGPIPE, handle_signal_abort);
8371 (void)signal(SIGEMT, handle_signal_abort);
8375 (void)signal(SIGDANGER, handle_signal_abort);
8379 (void)signal(SIGSYS, handle_signal_abort);
8383 (void)signal(SIGXCPU, handle_signal_abort);
8387 (void)signal(SIGPWR, handle_signal_abort);
8393 #else /* HANDLE_SIGNALS */
8400 void signals_ignore_tstp(void)
8408 void signals_handle_tstp(void)
8416 void signals_init(void)
8419 #endif /* HANDLE_SIGNALS */