4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: code dealing with files (and death) */
17 * You may or may not want to use the following "#undef".
19 /* #undef _POSIX_SAVED_IDS */
23 * Hack -- drop permissions
25 void safe_setuid_drop(void)
32 # ifdef SAFE_SETUID_POSIX
34 if (setuid(getuid()) != 0)
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
39 quit("setuid(): cannot set permissions correctly!");
43 if (setgid(getgid()) != 0)
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
48 quit("setgid(): cannot set permissions correctly!");
55 if (setreuid(geteuid(), getuid()) != 0)
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
60 quit("setreuid(): cannot set permissions correctly!");
64 if (setregid(getegid(), getgid()) != 0)
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
69 quit("setregid(): cannot set permissions correctly!");
84 * Hack -- grab permissions
86 void safe_setuid_grab(void)
93 # ifdef SAFE_SETUID_POSIX
95 if (setuid(player_euid) != 0)
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
100 quit("setuid(): cannot set permissions correctly!");
104 if (setgid(player_egid) != 0)
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
109 quit("setgid(): cannot set permissions correctly!");
116 if (setreuid(geteuid(), getuid()) != 0)
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
121 quit("setreuid(): cannot set permissions correctly!");
125 if (setregid(getegid(), getgid()) != 0)
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
130 quit("setregid(): cannot set permissions correctly!");
135 # endif /* SAFE_SETUID_POSIX */
137 # endif /* SAFE_SETUID */
145 * Extract the first few "tokens" from a buffer
147 * This function uses "colon" and "slash" as the delimeter characters.
149 * We never extract more than "num" tokens. The "last" token may include
150 * "delimeter" characters, allowing the buffer to include a "string" token.
152 * We save pointers to the tokens in "tokens", and return the number found.
154 * Hack -- Attempt to handle the 'c' character formalism
156 * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
158 * Hack -- We will always extract at least one token
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
172 /* Scan the string */
175 /* Found a delimiter */
176 if ((*t == ':') || (*t == '/')) break;
178 /* Handle single quotes */
179 if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
184 /* Handle backslash */
187 /* Require a character */
193 /* Hack -- Require a close quote */
194 if (*t != '\'') *t = '\'';
197 /* Handle back-slash */
204 /* Nuke and advance */
222 /* A number with a name */
223 typedef struct named_num named_num;
227 cptr name; /* The name of this thing */
228 int num; /* A number associated with it */
232 /* Index of spell type names */
233 static named_num gf_desc[] =
235 {"GF_ELEC", GF_ELEC },
236 {"GF_POIS", GF_POIS },
237 {"GF_ACID", GF_ACID },
238 {"GF_COLD", GF_COLD },
239 {"GF_FIRE", GF_FIRE },
240 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
241 {"GF_MISSILE", GF_MISSILE },
242 {"GF_ARROW", GF_ARROW },
243 {"GF_PLASMA", GF_PLASMA },
244 {"GF_WATER", GF_WATER },
245 {"GF_LITE", GF_LITE },
246 {"GF_DARK", GF_DARK },
247 {"GF_LITE_WEAK", GF_LITE_WEAK },
248 {"GF_DARK_WEAK", GF_DARK_WEAK },
249 {"GF_SHARDS", GF_SHARDS },
250 {"GF_SOUND", GF_SOUND },
251 {"GF_CONFUSION", GF_CONFUSION },
252 {"GF_FORCE", GF_FORCE },
253 {"GF_INERTIA", GF_INERTIA },
254 {"GF_MANA", GF_MANA },
255 {"GF_METEOR", GF_METEOR },
257 {"GF_CHAOS", GF_CHAOS },
258 {"GF_NETHER", GF_NETHER },
259 {"GF_DISENCHANT", GF_DISENCHANT },
260 {"GF_NEXUS", GF_NEXUS },
261 {"GF_TIME", GF_TIME },
262 {"GF_GRAVITY", GF_GRAVITY },
263 {"GF_KILL_WALL", GF_KILL_WALL },
264 {"GF_KILL_DOOR", GF_KILL_DOOR },
265 {"GF_KILL_TRAP", GF_KILL_TRAP },
266 {"GF_MAKE_WALL", GF_MAKE_WALL },
267 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
268 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
269 {"GF_MAKE_TREE", GF_MAKE_TREE },
270 {"GF_OLD_CLONE", GF_OLD_CLONE },
271 {"GF_OLD_POLY", GF_OLD_POLY },
272 {"GF_OLD_HEAL", GF_OLD_HEAL },
273 {"GF_OLD_SPEED", GF_OLD_SPEED },
274 {"GF_OLD_SLOW", GF_OLD_SLOW },
275 {"GF_OLD_CONF", GF_OLD_CONF },
276 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
277 {"GF_OLD_DRAIN", GF_OLD_DRAIN },
278 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
279 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
280 {"GF_AWAY_ALL", GF_AWAY_ALL },
281 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
282 {"GF_TURN_EVIL", GF_TURN_EVIL },
283 {"GF_TURN_ALL", GF_TURN_ALL },
284 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
285 {"GF_DISP_EVIL", GF_DISP_EVIL },
286 {"GF_DISP_ALL", GF_DISP_ALL },
287 {"GF_DISP_DEMON", GF_DISP_DEMON },
288 {"GF_DISP_LIVING", GF_DISP_LIVING },
289 {"GF_ROCKET", GF_ROCKET },
290 {"GF_NUKE", GF_NUKE },
291 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
292 {"GF_STASIS", GF_STASIS },
293 {"GF_STONE_WALL", GF_STONE_WALL },
294 {"GF_DEATH_RAY", GF_DEATH_RAY },
295 {"GF_STUN", GF_STUN },
296 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
297 {"GF_HELL_FIRE", GF_HELL_FIRE },
298 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
299 {"GF_CHARM", GF_CHARM },
300 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
301 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
303 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
304 {"GF_TELEKINESIS", GF_TELEKINESIS },
305 {"GF_JAM_DOOR", GF_JAM_DOOR },
306 {"GF_DOMINATION", GF_DOMINATION },
307 {"GF_DISP_GOOD", GF_DISP_GOOD },
308 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
309 {"GF_MIND_BLAST", GF_MIND_BLAST },
310 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
311 {"GF_CAUSE_1", GF_CAUSE_1 },
312 {"GF_CAUSE_2", GF_CAUSE_2 },
313 {"GF_CAUSE_3", GF_CAUSE_3 },
314 {"GF_CAUSE_4", GF_CAUSE_4 },
315 {"GF_HAND_DOOM", GF_HAND_DOOM },
316 {"GF_CAPTURE", GF_CAPTURE },
317 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
318 {"GF_CONTROL_LIVING", GF_CONTROL_LIVING },
319 {"GF_IDENTIFY", GF_IDENTIFY },
320 {"GF_ATTACK", GF_ATTACK },
321 {"GF_ENGETSU", GF_ENGETSU },
322 {"GF_GENOCIDE", GF_GENOCIDE },
323 {"GF_PHOTO", GF_PHOTO },
324 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
325 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
326 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
327 {"GF_SEEKER", GF_SEEKER },
328 {"GF_SUPER_RAY", GF_SUPER_RAY },
329 {"GF_STAR_HEAL", GF_STAR_HEAL },
330 {"GF_WATER_FLOW", GF_WATER_FLOW },
331 {"GF_CRUSADE", GF_CRUSADE },
332 {"GF_STASIS_EVIL", GF_STASIS_EVIL },
333 {"GF_WOUNDS", GF_WOUNDS },
339 * Parse a sub-file of the "extra info" (format shown below)
341 * Each "action" line has an "action symbol" in the first column,
342 * followed by a colon, followed by some command specific info,
343 * usually in the form of "tokens" separated by colons or slashes.
345 * Blank lines, lines starting with white space, and lines starting
346 * with pound signs ("#") are ignored (as comments).
348 * Note the use of "tokenize()" to allow the use of both colons and
349 * slashes as delimeters, while still allowing final tokens which
350 * may contain any characters including "delimiters".
352 * Note the use of "strtol()" to allow all "integers" to be encoded
353 * in decimal, hexidecimal, or octal form.
355 * Note that "monster zero" is used for the "player" attr/char, "object
356 * zero" will be used for the "stack" attr/char, and "feature zero" is
357 * used for the "nothing" attr/char.
359 * Parse another file recursively, see below for details
362 * Specify the attr/char values for "monsters" by race index
365 * Specify the attr/char values for "objects" by kind index
368 * Specify the attr/char values for "features" by feature index
371 * Specify the attr/char values for unaware "objects" by kind tval
374 * Specify the attr/char values for inventory "objects" by kind tval
377 * Define a macro action, given an encoded macro action
380 * Create a normal macro, given an encoded macro trigger
383 * Create a command macro, given an encoded macro trigger
386 * Create a keyset mapping
387 * S:<key>:<key>:<dir>
389 * Turn an option off, given its name
392 * Turn an option on, given its name
395 * Specify visual information, given an index, and some data
396 * V:<num>:<kv>:<rv>:<gv>:<bv>
398 * Specify the set of colors to use when drawing a zapped spell
401 * Specify a macro trigger template and macro trigger names.
402 * T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403 * T:<trigger>:<keycode>:<shift-keycode>
407 errr process_pref_file_command(char *buf)
414 /* Require "?:*" format */
415 if (buf[1] != ':') return 1;
420 /* Process "%:<fname>" */
422 /* Attempt to Process the given file */
423 return process_pref_file(buf + 2);
425 /* Mega-Hack -- read external player's history file */
426 /* Process "H:<history>" */
428 add_history_from_pref_line(buf + 2);
431 /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
433 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
436 i = (huge)strtol(zz[0], NULL, 0);
437 n1 = strtol(zz[1], NULL, 0);
438 n2 = strtol(zz[2], NULL, 0);
439 if (i >= max_r_idx) return 1;
441 if (n1) r_ptr->x_attr = n1;
442 if (n2) r_ptr->x_char = n2;
447 /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
449 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
452 i = (huge)strtol(zz[0], NULL, 0);
453 n1 = strtol(zz[1], NULL, 0);
454 n2 = strtol(zz[2], NULL, 0);
455 if (i >= max_k_idx) return 1;
457 if (n1) k_ptr->x_attr = n1;
458 if (n2) k_ptr->x_char = n2;
463 /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
465 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
468 i = (huge)strtol(zz[0], NULL, 0);
469 n1 = strtol(zz[1], NULL, 0);
470 n2 = strtol(zz[2], NULL, 0);
471 if (i >= max_f_idx) return 1;
473 if (n1) f_ptr->x_attr = n1;
474 if (n2) f_ptr->x_char = n2;
479 /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
481 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
483 j = (byte)strtol(zz[0], NULL, 0);
484 n1 = strtol(zz[1], NULL, 0);
485 n2 = strtol(zz[2], NULL, 0);
486 misc_to_attr[j] = n1;
487 misc_to_char[j] = n2;
492 /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
494 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
496 j = (huge)strtol(zz[0], NULL, 0);
497 n1 = strtol(zz[1], NULL, 0);
498 n2 = strtol(zz[2], NULL, 0);
499 for (i = 1; i < max_k_idx; i++)
501 object_kind *k_ptr = &k_info[i];
502 if (k_ptr->tval == j)
504 if (n1) k_ptr->d_attr = n1;
505 if (n2) k_ptr->d_char = n2;
512 /* Process "E:<tv>:<a>" -- attribute for inventory objects */
514 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
516 j = (byte)strtol(zz[0], NULL, 0) % 128;
517 n1 = strtol(zz[1], NULL, 0);
518 if (n1) tval_to_attr[j] = n1;
523 /* Process "A:<str>" -- save an "action" for later */
525 text_to_ascii(macro__buf, buf+2);
528 /* Process "P:<str>" -- normal macro */
533 text_to_ascii(tmp, buf+2);
534 macro_add(tmp, macro__buf);
538 /* Process "C:<str>" -- create keymap */
544 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
546 mode = strtol(zz[0], NULL, 0);
547 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
549 text_to_ascii(tmp, zz[1]);
550 if (!tmp[0] || tmp[1]) return 1;
553 string_free(keymap_act[mode][i]);
555 keymap_act[mode][i] = string_make(macro__buf);
560 /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
562 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
564 i = (byte)strtol(zz[0], NULL, 0);
565 angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
566 angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
567 angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
568 angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
573 /* Process "X:<str>" -- turn option off */
574 /* Process "Y:<str>" -- turn option on */
577 for (i = 0; option_info[i].o_desc; i++)
579 if (option_info[i].o_var &&
580 option_info[i].o_text &&
581 streq(option_info[i].o_text, buf + 2))
583 int os = option_info[i].o_set;
584 int ob = option_info[i].o_bit;
586 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
589 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
591 msg_format("Startup options can not changed! '%s'", buf);
600 option_flag[os] &= ~(1L << ob);
601 (*option_info[i].o_var) = FALSE;
606 option_flag[os] |= (1L << ob);
607 (*option_info[i].o_var) = TRUE;
613 /* don't know that option. ignore it.*/
615 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
617 msg_format("Ignored invalid option: %s", buf);
622 /* Process "Z:<type>:<str>" -- set spell color */
626 char *t = strchr(buf + 2, ':');
634 for (i = 0; gf_desc[i].name; i++)
636 /* Match this type */
637 if (streq(gf_desc[i].name, buf + 2))
639 /* Remember this color set */
640 gf_color[gf_desc[i].num] = quark_add(t);
650 /* Initialize macro trigger names and a template */
651 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
652 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
655 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
657 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
663 if (macro_template != NULL)
665 num = strlen(macro_modifier_chr);
667 /* Kill the template string */
668 string_free(macro_template);
669 macro_template = NULL;
671 /* Kill flag characters of modifier keys */
672 string_free(macro_modifier_chr);
674 /* Kill corresponding modifier names */
675 for (i = 0; i < num; i++)
677 string_free(macro_modifier_name[i]);
680 /* Kill trigger name strings */
681 for (i = 0; i < max_macrotrigger; i++)
683 string_free(macro_trigger_name[i]);
684 string_free(macro_trigger_keycode[0][i]);
685 string_free(macro_trigger_keycode[1][i]);
688 max_macrotrigger = 0;
691 if (*zz[0] == '\0') return 0; /* clear template */
693 /* Number of modifier flags */
696 /* Limit the number */
697 num = MIN(MAX_MACRO_MOD, num);
699 /* Stop if number of modifier is not correct */
700 if (2 + num != tok) return 1;
702 /* Get a template string */
703 macro_template = string_make(zz[0]);
705 /* Get flag characters of modifier keys */
706 macro_modifier_chr = string_make(zz[1]);
708 /* Get corresponding modifier names */
709 for (i = 0; i < num; i++)
711 macro_modifier_name[i] = string_make(zz[2+i]);
715 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
721 if (max_macrotrigger >= MAX_MACRO_TRIG)
724 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
726 msg_print("Too many macro triggers!");
730 m = max_macrotrigger;
733 /* Take into account the escape character */
743 /* Get a trigger name */
744 macro_trigger_name[m] = string_make(buf);
746 /* Get the corresponding key code */
747 macro_trigger_keycode[0][m] = string_make(zz[1]);
751 /* Key code of a combination of it with the shift key */
752 macro_trigger_keycode[1][m] = string_make(zz[2]);
756 macro_trigger_keycode[1][m] = string_make(zz[1]);
771 * Helper function for "process_pref_file()"
774 * v: output buffer array
780 static cptr process_pref_file_expr(char **sp, char *fp)
797 while (isspace(*s)) s++;
815 t = process_pref_file_expr(&s, &f);
824 else if (streq(t, "IOR"))
827 while (*s && (f != b2))
829 t = process_pref_file_expr(&s, &f);
830 if (*t && !streq(t, "0")) v = "1";
835 else if (streq(t, "AND"))
838 while (*s && (f != b2))
840 t = process_pref_file_expr(&s, &f);
841 if (*t && streq(t, "0")) v = "0";
846 else if (streq(t, "NOT"))
849 while (*s && (f != b2))
851 t = process_pref_file_expr(&s, &f);
852 if (*t && streq(t, "1")) v = "0";
857 else if (streq(t, "EQU"))
862 t = process_pref_file_expr(&s, &f);
864 while (*s && (f != b2))
867 t = process_pref_file_expr(&s, &f);
868 if (*t && !streq(p, t)) v = "0";
873 else if (streq(t, "LEQ"))
878 t = process_pref_file_expr(&s, &f);
880 while (*s && (f != b2))
883 t = process_pref_file_expr(&s, &f);
884 if (*t && (strcmp(p, t) > 0)) v = "0";
889 else if (streq(t, "GEQ"))
894 t = process_pref_file_expr(&s, &f);
896 while (*s && (f != b2))
899 t = process_pref_file_expr(&s, &f);
900 if (*t && (strcmp(p, t) < 0)) v = "0";
907 while (*s && (f != b2))
909 t = process_pref_file_expr(&s, &f);
914 if (f != b2) v = "?x?x?";
916 /* Extract final and Terminate */
917 if ((f = *s) != '\0') *s++ = '\0';
923 /* Accept all printables except spaces and brackets */
924 while (isprint(*s) && !strchr(" []", *s)) ++s;
926 /* Extract final and Terminate */
927 if ((f = *s) != '\0') *s++ = '\0';
933 if (streq(b+1, "SYS"))
938 else if (streq(b+1, "KEYBOARD"))
940 v = ANGBAND_KEYBOARD;
944 else if (streq(b+1, "GRAF"))
949 /* Monochrome mode */
950 else if (streq(b+1, "MONOCHROME"))
959 else if (streq(b+1, "RACE"))
969 else if (streq(b+1, "CLASS"))
979 else if (streq(b+1, "PLAYER"))
985 else if (streq(b+1, "REALM1"))
988 v = E_realm_names[p_ptr->realm1];
990 v = realm_names[p_ptr->realm1];
995 else if (streq(b+1, "REALM2"))
998 v = E_realm_names[p_ptr->realm2];
1000 v = realm_names[p_ptr->realm2];
1005 else if (streq(b+1, "LEVEL"))
1007 sprintf(tmp, "%02d", p_ptr->lev);
1030 #define PREF_TYPE_NORMAL 0
1031 #define PREF_TYPE_PICKPREF 1
1032 #define PREF_TYPE_HISTPREF 2
1035 * Open the "user pref file" and parse it.
1037 static errr process_pref_file_aux(cptr name, int preftype)
1049 bool bypass = FALSE;
1053 fp = my_fopen(name, "r");
1056 if (!fp) return (-1);
1058 /* Process the file */
1059 while (0 == my_fgets(fp, buf, sizeof(buf)))
1064 /* Skip "empty" lines */
1065 if (!buf[0]) continue;
1067 /* Skip "blank" lines */
1069 if (!iskanji(buf[0]))
1071 if (isspace(buf[0])) continue;
1074 if (buf[0] == '#') continue;
1081 /* Process "?:<expr>" */
1082 if ((buf[0] == '?') && (buf[1] == ':'))
1091 /* Parse the expr */
1092 v = process_pref_file_expr(&s, &f);
1095 bypass = (streq(v, "0") ? TRUE : FALSE);
1101 /* Apply conditionals */
1102 if (bypass) continue;
1105 /* Process "%:<file>" */
1108 /* Process that file if allowed */
1111 case PREF_TYPE_PICKPREF:
1112 (void)process_pickpref_file(buf + 2);
1114 case PREF_TYPE_HISTPREF:
1115 (void)process_histpref_file(buf + 2);
1118 (void)process_pref_file(buf + 2);
1127 /* Process the line */
1128 err = process_pref_file_command(buf);
1130 /* This is not original pref line... */
1133 if (preftype != PREF_TYPE_PICKPREF)
1135 err = process_pickpref_file_line(buf);
1143 /* Print error message */
1144 /* ToDo: Add better error messages */
1146 msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1147 msg_format("('%s'¤ò²òÀÏÃæ)", old);
1149 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1150 msg_format("Parsing '%s'", old);
1155 /* Close the file */
1165 * Process the "user pref file" with the given name
1167 * See the functions above for a list of legal "commands".
1169 * We also accept the special "?" and "%" directives, which
1170 * allow conditional evaluation and filename inclusion.
1172 errr process_pref_file(cptr name)
1178 /* Build the filename */
1179 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1181 /* Process the system pref file */
1182 err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1184 /* Stop at parser errors, but not at non-existing file */
1185 if (err1 > 0) return err1;
1188 /* Build the filename */
1189 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1191 /* Process the user pref file */
1192 err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1195 /* User file does not exist, but read system pref file */
1196 if (err2 < 0 && !err1)
1199 /* Result of user file processing */
1208 * Operating hours for ANGBAND (defaults to non-work hours)
1210 static char days[7][29] =
1212 "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1213 "MON:XXXXXXXX.........XXXXXXX",
1214 "TUE:XXXXXXXX.........XXXXXXX",
1215 "WED:XXXXXXXX.........XXXXXXX",
1216 "THU:XXXXXXXX.........XXXXXXX",
1217 "FRI:XXXXXXXX.........XXXXXXX",
1218 "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1222 * Restict usage (defaults to no restrictions)
1224 static bool check_time_flag = FALSE;
1232 errr check_time(void)
1240 /* No restrictions */
1241 if (!check_time_flag) return (0);
1243 /* Check for time violation */
1244 c = time((time_t *)0);
1248 if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1259 * Initialize CHECK_TIME
1261 errr check_time_init(void)
1271 /* Build the filename */
1272 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1275 fp = my_fopen(buf, "r");
1277 /* No file, no restrictions */
1278 if (!fp) return (0);
1280 /* Assume restrictions */
1281 check_time_flag = TRUE;
1283 /* Parse the file */
1284 while (0 == my_fgets(fp, buf, sizeof(buf)))
1286 /* Skip comments and blank lines */
1287 if (!buf[0] || (buf[0] == '#')) continue;
1289 /* Chop the buffer */
1292 /* Extract the info */
1293 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1294 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1295 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1296 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1297 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1298 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1299 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1315 #ifndef MAXHOSTNAMELEN
1316 # define MAXHOSTNAMELEN 64
1319 typedef struct statstime statstime;
1325 unsigned int v_pgpgin;
1326 unsigned int v_pgpgout;
1327 unsigned int v_pswpin;
1328 unsigned int v_pswpout;
1329 unsigned int v_intr;
1335 unsigned int v_swtch;
1337 struct timeval boottime;
1338 struct timeval curtime;
1342 * Maximal load (if any).
1344 static int check_load_value = 0;
1352 errr check_load(void)
1357 struct statstime st;
1359 /* Success if not checking */
1360 if (!check_load_value) return (0);
1362 /* Check the load */
1363 if (0 == rstat("localhost", &st))
1365 long val1 = (long)(st.avenrun[2]);
1366 long val2 = (long)(check_load_value) * FSCALE;
1368 /* Check for violation */
1369 if (val1 >= val2) return (1);
1380 * Initialize CHECK_LOAD
1382 errr check_load_init(void)
1391 char temphost[MAXHOSTNAMELEN+1];
1392 char thishost[MAXHOSTNAMELEN+1];
1395 /* Build the filename */
1396 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1398 /* Open the "load" file */
1399 fp = my_fopen(buf, "r");
1401 /* No file, no restrictions */
1402 if (!fp) return (0);
1405 check_load_value = 100;
1407 /* Get the host name */
1408 (void)gethostname(thishost, (sizeof thishost) - 1);
1411 while (0 == my_fgets(fp, buf, sizeof(buf)))
1415 /* Skip comments and blank lines */
1416 if (!buf[0] || (buf[0] == '#')) continue;
1418 /* Parse, or ignore */
1419 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1421 /* Skip other hosts */
1422 if (!streq(temphost, thishost) &&
1423 !streq(temphost, "localhost")) continue;
1425 /* Use that value */
1426 check_load_value = value;
1432 /* Close the file */
1442 #define ENTRY_BARE_HAND 0
1443 #define ENTRY_TWO_HANDS 1
1444 #define ENTRY_RIGHT_HAND1 2
1445 #define ENTRY_LEFT_HAND1 3
1446 #define ENTRY_LEFT_HAND2 4
1447 #define ENTRY_RIGHT_HAND2 5
1448 #define ENTRY_POSTURE 6
1449 #define ENTRY_SHOOT_HIT_DAM 7
1450 #define ENTRY_SHOOT_POWER 8
1451 #define ENTRY_SPEED 9
1452 #define ENTRY_BASE_AC 10
1453 #define ENTRY_LEVEL 11
1454 #define ENTRY_CUR_EXP 12
1455 #define ENTRY_MAX_EXP 13
1456 #define ENTRY_EXP_TO_ADV 14
1457 #define ENTRY_GOLD 15
1458 #define ENTRY_DAY 16
1461 #define ENTRY_PLAY_TIME 19
1462 #define ENTRY_SKILL_FIGHT 20
1463 #define ENTRY_SKILL_SHOOT 21
1464 #define ENTRY_SKILL_SAVING 22
1465 #define ENTRY_SKILL_STEALTH 23
1466 #define ENTRY_SKILL_PERCEP 24
1467 #define ENTRY_SKILL_SEARCH 25
1468 #define ENTRY_SKILL_DISARM 26
1469 #define ENTRY_SKILL_DEVICE 27
1470 #define ENTRY_BLOWS 28
1471 #define ENTRY_SHOTS 29
1472 #define ENTRY_AVG_DMG 30
1473 #define ENTRY_INFRA 31
1475 #define ENTRY_NAME 32
1476 #define ENTRY_SEX 33
1477 #define ENTRY_RACE 34
1478 #define ENTRY_CLASS 35
1479 #define ENTRY_REALM 36
1480 #define ENTRY_PATRON 37
1481 #define ENTRY_AGE 38
1482 #define ENTRY_HEIGHT 39
1483 #define ENTRY_WEIGHT 40
1484 #define ENTRY_SOCIAL 41
1485 #define ENTRY_ALIGN 42
1487 #define ENTRY_EXP_ANDR 43
1496 } disp_player_line[]
1499 { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1500 { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1501 { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1502 { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1503 { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1504 { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1506 { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1507 { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1508 {01, 20, 25, "²Ã®"},
1509 { 1, 19, 25, "£Á£Ã"},
1510 {29, 13, 21, "¥ì¥Ù¥ë"},
1511 {29, 14, 21, "·Ð¸³ÃÍ"},
1512 {29, 15, 21, "ºÇÂç·Ð¸³"},
1513 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1514 {29, 17, 21, "½ê»ý¶â"},
1515 {29, 19, 21, "ÆüÉÕ"},
1516 {29, 10, 21, "£È£Ð"},
1517 {29, 11, 21, "£Í£Ð"},
1518 {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1519 {54, 10, -1, "ÂǷ⹶·â :"},
1520 {54, 11, -1, "¼Í·â¹¶·â :"},
1521 {54, 12, -1, "ËâË¡Ëɸæ :"},
1522 {54, 13, -1, "±£Ì©¹ÔÆ° :"},
1523 {54, 15, -1, "ÃγР:"},
1524 {54, 16, -1, "õº÷ :"},
1525 {54, 17, -1, "²ò½ü :"},
1526 {54, 18, -1, "ËâË¡Æ»¶ñ :"},
1527 {01, 12, 25, "ÂÇ·â²ó¿ô"},
1528 {01, 17, 25, "¼Í·â²ó¿ô"},
1529 {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1530 {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1531 {26, 1, -1, "̾Á° : "},
1532 { 1, 3, -1, "ÀÊÌ : "},
1533 { 1, 4, -1, "¼ï² : "},
1534 { 1, 5, -1, "¿¦¶È : "},
1535 { 1, 6, -1, "ËâË¡ : "},
1536 { 1, 7, -1, "¼é¸îËâ¿À : "},
1537 {29, 3, 21, "ǯÎð"},
1538 {29, 4, 21, "¿ÈĹ"},
1539 {29, 5, 21, "ÂνÅ"},
1540 {29, 6, 21, "¼Ò²ñŪÃÏ°Ì"},
1541 {29, 7, 21, "°À"},
1542 {29, 14, 21, "¶¯²½ÅÙ"},
1546 { 1, 10, 25, "Bare hand"},
1547 { 1, 10, 25, "Two hands"},
1548 { 1, 10, 25, "Right hand"},
1549 { 1, 10, 25, "Left hand"},
1550 { 1, 11, 25, "Left hand"},
1551 { 1, 11, 25, "Right hand"},
1552 { 1, 11, 25, "Posture"},
1553 { 1, 15, 25, "Shooting"},
1554 { 1, 16, 25, "Multiplier"},
1555 {01, 20, 25, "Speed"},
1557 {29, 13, 21, "Level"},
1558 {29, 14, 21, "Experience"},
1559 {29, 15, 21, "Max Exp"},
1560 {29, 16, 21, "Exp to Adv"},
1561 {29, 17, 21, "Gold"},
1562 {29, 19, 21, "Time"},
1563 {29, 10, 21, "Hit point"},
1564 {29, 11, 21, "SP (Mana)"},
1565 {29, 20, 21, "Play time"},
1566 {54, 10, -1, "Fighting : "},
1567 {54, 11, -1, "Bows/Throw : "},
1568 {54, 12, -1, "Saving Throw: "},
1569 {54, 13, -1, "Stealth : "},
1570 {54, 15, -1, "Perception : "},
1571 {54, 16, -1, "Searching : "},
1572 {54, 17, -1, "Disarming : "},
1573 {54, 18, -1, "Magic Device: "},
1574 {01, 12, 25, "Blows/Round"},
1575 {01, 17, 25, "Shots/Round"},
1576 {01, 13, 25, "AverageDmg/Rnd"},
1577 {54, 20, -1, "Infra-Vision: "},
1578 {26, 1, -1, "Name : "},
1579 { 1, 3, -1, "Sex : "},
1580 { 1, 4, -1, "Race : "},
1581 { 1, 5, -1, "Class : "},
1582 { 1, 6, -1, "Magic : "},
1583 { 1, 7, -1, "Patron : "},
1585 {29, 4, 21, "Height"},
1586 {29, 5, 21, "Weight"},
1587 {29, 6, 21, "Social Class"},
1588 {29, 7, 21, "Align"},
1589 {29, 14, 21, "Construction"},
1593 static void display_player_one_line(int entry, cptr val, byte attr)
1597 int row = disp_player_line[entry].row;
1598 int col = disp_player_line[entry].col;
1599 int len = disp_player_line[entry].len;
1600 cptr head = disp_player_line[entry].header;
1602 int head_len = strlen(head);
1604 Term_putstr(col, row, -1, TERM_WHITE, head);
1611 int val_len = len - head_len;
1612 sprintf(buf, "%*.*s", val_len, val_len, val);
1613 Term_putstr(col + head_len, row, -1, attr, buf);
1617 Term_putstr(col + head_len, row, -1, attr, val);
1625 * Prints the following information on the screen.
1627 static void display_player_middle(void)
1630 int show_tohit, show_todam;
1637 show_tohit = p_ptr->dis_to_h[0];
1638 show_todam = p_ptr->dis_to_d[0];
1640 o_ptr = &inventory[INVEN_RARM];
1642 /* Hack -- add in weapon info if known */
1643 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1644 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1647 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1649 /* Dump the bonuses to hit/dam */
1650 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1651 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1652 else if(p_ptr->ryoute)
1653 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1654 else if (left_hander)
1655 display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1657 display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1662 show_tohit = p_ptr->dis_to_h[1];
1663 show_todam = p_ptr->dis_to_d[1];
1665 o_ptr = &inventory[INVEN_LARM];
1667 /* Hack -- add in weapon info if known */
1668 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1669 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1672 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1674 /* Dump the bonuses to hit/dam */
1676 display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1678 display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1680 else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) > 1))
1683 if (p_ptr->special_defense & KAMAE_MASK)
1685 for (i = 0; i < MAX_KAMAE; i++)
1687 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1691 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1693 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1698 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1700 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1705 o_ptr = &inventory[INVEN_BOW];
1708 show_tohit = p_ptr->dis_to_h_b;
1711 /* Apply weapon bonuses */
1712 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1713 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1715 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1716 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1718 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1721 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1723 if (inventory[INVEN_BOW].k_idx)
1725 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1727 /* Get extra "power" from "extra might" */
1728 if (p_ptr->xtra_might) tmul++;
1730 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1734 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1736 /* Dump the armor class */
1737 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1745 i = p_ptr->pspeed-110;
1747 /* Hack -- Visually "undo" the Search Mode Slowdown */
1748 if (p_ptr->action == ACTION_SEARCH) i += 10;
1753 attr = TERM_L_GREEN;
1767 attr = TERM_L_UMBER;
1774 if (IS_FAST()) tmp_speed += 10;
1775 if (p_ptr->slow) tmp_speed -= 10;
1776 if (p_ptr->lightspeed) tmp_speed = 99;
1780 if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1781 if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1787 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1790 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1792 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1803 sprintf(buf, "(%+d)", i);
1806 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1808 sprintf(buf, "Riding (%+d)", i);
1812 display_player_one_line(ENTRY_SPEED, buf, attr);
1815 /* Dump character level */
1816 display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1818 /* Dump experience */
1819 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1820 else e = ENTRY_CUR_EXP;
1822 if (p_ptr->exp >= p_ptr->max_exp)
1823 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1825 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1827 /* Dump max experience */
1828 if (p_ptr->prace == RACE_ANDROID)
1831 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1833 /* Dump exp to advance */
1834 if (p_ptr->lev >= PY_MAX_LEVEL)
1835 display_player_one_line(ENTRY_EXP_TO_ADV, "*****", TERM_L_GREEN);
1836 else if (p_ptr->prace == RACE_ANDROID)
1837 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1839 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1842 display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1847 extract_day_hour_min(&day, &hour, &min);
1857 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1859 /* Dump hit point */
1860 if (p_ptr->chp >= p_ptr->mhp)
1861 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1862 else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
1863 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1865 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1867 /* Dump mana power */
1868 if (p_ptr->csp >= p_ptr->msp)
1869 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1870 else if (p_ptr->csp > (p_ptr->msp * hitpoint_warn) / 10)
1871 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1873 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1875 /* Dump play time */
1876 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1881 * Hack -- pass color info around this file
1883 static byte likert_color = TERM_WHITE;
1887 * Returns a "rating" of x depending on y
1889 static cptr likert(int x, int y)
1891 static char dummy[20] = "";
1896 /* Negative value */
1899 likert_color = TERM_L_DARK;
1903 return ("Very Bad");
1908 /* Analyze the value */
1914 likert_color = TERM_RED;
1924 likert_color = TERM_L_RED;
1935 likert_color = TERM_ORANGE;
1945 likert_color = TERM_YELLOW;
1955 likert_color = TERM_YELLOW;
1957 return ("ÂçÊÑÎɤ¤");
1959 return ("Very Good");
1966 likert_color = TERM_L_GREEN;
1970 return ("Excellent");
1980 likert_color = TERM_GREEN;
1993 likert_color = TERM_BLUE;
1995 return ("¥«¥ª¥¹¥é¥ó¥¯");
1997 return ("Chaos Rank");
2003 likert_color = TERM_VIOLET;
2005 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2007 sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2017 * Prints ratings on certain abilities
2019 * This code is "imitated" elsewhere to "dump" a character sheet.
2021 static void display_player_various(void)
2023 int tmp, damage[2], blows1, blows2, i, basedam;
2024 int xthn, xthb, xfos, xsrh;
2025 int xdis, xdev, xsav, xstl;
2028 u32b flgs[TR_FLAG_SIZE];
2029 int shots, shot_frac;
2033 if (p_ptr->muta2 & MUT2_HORNS) muta_att++;
2034 if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2035 if (p_ptr->muta2 & MUT2_BEAK) muta_att++;
2036 if (p_ptr->muta2 & MUT2_TRUNK) muta_att++;
2037 if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2039 xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2041 /* Shooting Skill (with current bow and normal missile) */
2042 o_ptr = &inventory[INVEN_BOW];
2043 tmp = p_ptr->to_h_b + o_ptr->to_h;
2044 xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2046 /* If the player is wielding one? */
2049 s16b energy_fire = bow_energy(o_ptr->sval);
2051 /* Calculate shots per round */
2052 shots = p_ptr->num_fire * 100;
2053 shot_frac = (shots * 100 / energy_fire) % 100;
2054 shots = shots / energy_fire;
2055 if (o_ptr->name1 == ART_CRIMSON)
2059 if (p_ptr->pclass == CLASS_ARCHER)
2061 /* Extra shot at level 10 */
2062 if (p_ptr->lev >= 10) shots++;
2064 /* Extra shot at level 30 */
2065 if (p_ptr->lev >= 30) shots++;
2067 /* Extra shot at level 45 */
2068 if (p_ptr->lev >= 45) shots++;
2078 for(i = 0; i< 2; i++)
2080 damage[i] = p_ptr->dis_to_d[i]*100;
2081 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) > 1))
2083 int level = p_ptr->lev;
2089 if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2090 if (p_ptr->special_defense & KAMAE_BYAKKO)
2091 basedam = monk_ave_damage[level][1];
2092 else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2093 basedam = monk_ave_damage[level][2];
2095 basedam = monk_ave_damage[level][0];
2099 /* Average damage per round */
2100 o_ptr = &inventory[INVEN_RARM+i];
2101 if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d*100;
2102 basedam = (o_ptr->dd * (o_ptr->ds + 1))*50;
2103 object_flags(o_ptr, flgs);
2104 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2110 else if (object_known_p(o_ptr) && (have_flag(flgs, TR_VORPAL)))
2112 /* vorpal flag only */
2116 if (object_known_p(o_ptr) && (p_ptr->pclass != CLASS_SAMURAI) && (have_flag(flgs, TR_FORCE_WEAPON)) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2117 basedam = basedam * 7 / 2;
2118 if (p_ptr->riding && (o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
2119 basedam = basedam*(o_ptr->dd+2)/o_ptr->dd;
2121 damage[i] += basedam;
2122 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2123 if (damage[i] < 0) damage[i] = 0;
2125 blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2126 blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2128 /* Basic abilities */
2130 xdis = p_ptr->skill_dis;
2131 xdev = p_ptr->skill_dev;
2132 xsav = p_ptr->skill_sav;
2133 xstl = p_ptr->skill_stl;
2134 xsrh = p_ptr->skill_srh;
2135 xfos = p_ptr->skill_fos;
2138 desc = likert(xthn, 12);
2139 display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2141 desc = likert(xthb, 12);
2142 display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2144 desc = likert(xsav, 7);
2145 display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2147 desc = likert(xstl, 1);
2148 display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2150 desc = likert(xfos, 6);
2151 display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2153 desc = likert(xsrh, 6);
2154 display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2156 desc = likert(xdis, 8);
2157 display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2159 desc = likert(xdev, 6);
2160 display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2163 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2165 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2167 display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2170 if ((damage[0]+damage[1]) == 0)
2173 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2175 display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2177 display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2183 * Obtain the "flags" for the player as if he was an item
2185 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2190 for (i = 0; i < TR_FLAG_SIZE; i++)
2194 switch (p_ptr->pclass)
2197 if (p_ptr->lev > 44)
2198 add_flag(flgs, TR_REGEN);
2200 if (p_ptr->lev > 29)
2201 add_flag(flgs, TR_RES_FEAR);
2204 if (p_ptr->lev > 39)
2205 add_flag(flgs, TR_RES_FEAR);
2207 case CLASS_CHAOS_WARRIOR:
2208 if (p_ptr->lev > 29)
2209 add_flag(flgs, TR_RES_CHAOS);
2210 if (p_ptr->lev > 39)
2211 add_flag(flgs, TR_RES_FEAR);
2214 case CLASS_FORCETRAINER:
2215 if ((p_ptr->lev > 9) && !heavy_armor())
2216 add_flag(flgs, TR_SPEED);
2217 if ((p_ptr->lev>24) && !heavy_armor())
2218 add_flag(flgs, TR_FREE_ACT);
2222 add_flag(flgs, TR_SPEED);
2225 if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2226 add_flag(flgs, TR_SPEED);
2228 add_flag(flgs, TR_FREE_ACT);
2230 add_flag(flgs, TR_SLOW_DIGEST);
2231 add_flag(flgs, TR_RES_FEAR);
2232 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2233 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2234 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2236 case CLASS_MINDCRAFTER:
2238 add_flag(flgs, TR_RES_FEAR);
2239 if (p_ptr->lev > 19)
2240 add_flag(flgs, TR_SUST_WIS);
2241 if (p_ptr->lev > 29)
2242 add_flag(flgs, TR_RES_CONF);
2243 if (p_ptr->lev > 39)
2244 add_flag(flgs, TR_TELEPATHY);
2247 add_flag(flgs, TR_RES_SOUND);
2249 case CLASS_BERSERKER:
2250 add_flag(flgs, TR_SUST_STR);
2251 add_flag(flgs, TR_SUST_DEX);
2252 add_flag(flgs, TR_SUST_CON);
2253 add_flag(flgs, TR_REGEN);
2254 add_flag(flgs, TR_FREE_ACT);
2255 add_flag(flgs, TR_SPEED);
2256 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2258 case CLASS_MIRROR_MASTER:
2259 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2262 break; /* Do nothing */
2266 if (p_ptr->mimic_form)
2268 switch(p_ptr->mimic_form)
2271 add_flag(flgs, TR_HOLD_LIFE);
2272 add_flag(flgs, TR_RES_CHAOS);
2273 add_flag(flgs, TR_RES_NETHER);
2274 add_flag(flgs, TR_RES_FIRE);
2275 add_flag(flgs, TR_SEE_INVIS);
2276 add_flag(flgs, TR_SPEED);
2278 case MIMIC_DEMON_LORD:
2279 add_flag(flgs, TR_HOLD_LIFE);
2280 add_flag(flgs, TR_RES_CHAOS);
2281 add_flag(flgs, TR_RES_NETHER);
2282 add_flag(flgs, TR_RES_FIRE);
2283 add_flag(flgs, TR_RES_COLD);
2284 add_flag(flgs, TR_RES_ELEC);
2285 add_flag(flgs, TR_RES_ACID);
2286 add_flag(flgs, TR_RES_POIS);
2287 add_flag(flgs, TR_RES_CONF);
2288 add_flag(flgs, TR_RES_DISEN);
2289 add_flag(flgs, TR_RES_NEXUS);
2290 add_flag(flgs, TR_RES_FEAR);
2291 add_flag(flgs, TR_IM_FIRE);
2292 add_flag(flgs, TR_SH_FIRE);
2293 add_flag(flgs, TR_SEE_INVIS);
2294 add_flag(flgs, TR_TELEPATHY);
2295 add_flag(flgs, TR_FEATHER);
2296 add_flag(flgs, TR_SPEED);
2299 add_flag(flgs, TR_HOLD_LIFE);
2300 add_flag(flgs, TR_RES_DARK);
2301 add_flag(flgs, TR_RES_NETHER);
2302 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2303 add_flag(flgs, TR_RES_POIS);
2304 add_flag(flgs, TR_RES_COLD);
2305 add_flag(flgs, TR_SEE_INVIS);
2306 add_flag(flgs, TR_SPEED);
2312 switch (p_ptr->prace)
2315 add_flag(flgs, TR_RES_LITE);
2318 add_flag(flgs, TR_SUST_DEX);
2321 add_flag(flgs, TR_FREE_ACT);
2324 add_flag(flgs, TR_RES_BLIND);
2327 add_flag(flgs, TR_RES_DARK);
2329 case RACE_HALF_TROLL:
2330 add_flag(flgs, TR_SUST_STR);
2331 if (p_ptr->lev > 14)
2333 add_flag(flgs, TR_REGEN);
2334 if (p_ptr->pclass == CLASS_WARRIOR)
2336 add_flag(flgs, TR_SLOW_DIGEST);
2338 * Let's not make Regeneration a disadvantage
2339 * for the poor warriors who can never learn
2340 * a spell that satisfies hunger (actually
2341 * neither can rogues, but half-trolls are not
2342 * supposed to play rogues)
2348 add_flag(flgs, TR_SUST_CON);
2349 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2352 add_flag(flgs, TR_RES_LITE);
2353 add_flag(flgs, TR_SEE_INVIS);
2355 case RACE_BARBARIAN:
2356 add_flag(flgs, TR_RES_FEAR);
2358 case RACE_HALF_OGRE:
2359 add_flag(flgs, TR_SUST_STR);
2360 add_flag(flgs, TR_RES_DARK);
2362 case RACE_HALF_GIANT:
2363 add_flag(flgs, TR_RES_SHARDS);
2364 add_flag(flgs, TR_SUST_STR);
2366 case RACE_HALF_TITAN:
2367 add_flag(flgs, TR_RES_CHAOS);
2370 add_flag(flgs, TR_RES_SOUND);
2373 add_flag(flgs, TR_RES_ACID);
2374 if (p_ptr->lev > 19)
2375 add_flag(flgs, TR_IM_ACID);
2378 add_flag(flgs, TR_RES_CONF);
2379 add_flag(flgs, TR_RES_ACID);
2381 add_flag(flgs, TR_SPEED);
2384 add_flag(flgs, TR_RES_POIS);
2387 add_flag(flgs, TR_RES_DISEN);
2388 add_flag(flgs, TR_RES_DARK);
2391 add_flag(flgs, TR_RES_DARK);
2392 if (p_ptr->lev > 19)
2393 add_flag(flgs, TR_SEE_INVIS);
2395 case RACE_DRACONIAN:
2396 add_flag(flgs, TR_FEATHER);
2398 add_flag(flgs, TR_RES_FIRE);
2400 add_flag(flgs, TR_RES_COLD);
2401 if (p_ptr->lev > 14)
2402 add_flag(flgs, TR_RES_ACID);
2403 if (p_ptr->lev > 19)
2404 add_flag(flgs, TR_RES_ELEC);
2405 if (p_ptr->lev > 34)
2406 add_flag(flgs, TR_RES_POIS);
2408 case RACE_MIND_FLAYER:
2409 add_flag(flgs, TR_SUST_INT);
2410 add_flag(flgs, TR_SUST_WIS);
2411 if (p_ptr->lev > 14)
2412 add_flag(flgs, TR_SEE_INVIS);
2413 if (p_ptr->lev > 29)
2414 add_flag(flgs, TR_TELEPATHY);
2417 add_flag(flgs, TR_RES_FIRE);
2419 add_flag(flgs, TR_SEE_INVIS);
2422 add_flag(flgs, TR_SEE_INVIS);
2423 add_flag(flgs, TR_FREE_ACT);
2424 add_flag(flgs, TR_RES_POIS);
2425 add_flag(flgs, TR_SLOW_DIGEST);
2426 if (p_ptr->lev > 34)
2427 add_flag(flgs, TR_HOLD_LIFE);
2430 add_flag(flgs, TR_SEE_INVIS);
2431 add_flag(flgs, TR_RES_SHARDS);
2432 add_flag(flgs, TR_HOLD_LIFE);
2433 add_flag(flgs, TR_RES_POIS);
2435 add_flag(flgs, TR_RES_COLD);
2438 add_flag(flgs, TR_SEE_INVIS);
2439 add_flag(flgs, TR_HOLD_LIFE);
2440 add_flag(flgs, TR_RES_NETHER);
2441 add_flag(flgs, TR_RES_POIS);
2442 add_flag(flgs, TR_SLOW_DIGEST);
2444 add_flag(flgs, TR_RES_COLD);
2447 add_flag(flgs, TR_HOLD_LIFE);
2448 add_flag(flgs, TR_RES_DARK);
2449 add_flag(flgs, TR_RES_NETHER);
2450 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2451 add_flag(flgs, TR_RES_POIS);
2452 add_flag(flgs, TR_RES_COLD);
2455 add_flag(flgs, TR_FEATHER);
2456 add_flag(flgs, TR_FREE_ACT);
2457 add_flag(flgs, TR_RES_COLD);
2458 add_flag(flgs, TR_SEE_INVIS);
2459 add_flag(flgs, TR_HOLD_LIFE);
2460 add_flag(flgs, TR_RES_NETHER);
2461 add_flag(flgs, TR_RES_POIS);
2462 add_flag(flgs, TR_SLOW_DIGEST);
2464 if (p_ptr->lev > 34)
2465 add_flag(flgs, TR_TELEPATHY);
2468 add_flag(flgs, TR_RES_LITE);
2469 add_flag(flgs, TR_FEATHER);
2471 add_flag(flgs, TR_SPEED);
2474 add_flag(flgs, TR_RES_SOUND);
2475 add_flag(flgs, TR_RES_CONF);
2478 add_flag(flgs, TR_FEATHER);
2479 add_flag(flgs, TR_SEE_INVIS);
2482 add_flag(flgs, TR_RES_FIRE);
2483 add_flag(flgs, TR_RES_NETHER);
2484 add_flag(flgs, TR_HOLD_LIFE);
2486 add_flag(flgs, TR_SEE_INVIS);
2489 add_flag(flgs, TR_SUST_CON);
2492 add_flag(flgs, TR_FEATHER);
2495 add_flag(flgs, TR_RES_CONF);
2498 add_flag(flgs, TR_FREE_ACT);
2499 add_flag(flgs, TR_RES_POIS);
2500 add_flag(flgs, TR_SLOW_DIGEST);
2501 add_flag(flgs, TR_HOLD_LIFE);
2511 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2513 remove_flag(flgs, TR_REGEN);
2516 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2517 (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2518 (p_ptr->muta3 & MUT3_SHORT_LEG))
2520 add_flag(flgs, TR_SPEED);
2523 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
2525 add_flag(flgs, TR_SH_ELEC);
2528 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2530 add_flag(flgs, TR_SH_FIRE);
2531 add_flag(flgs, TR_LITE);
2534 if (p_ptr->muta3 & MUT3_WINGS)
2536 add_flag(flgs, TR_FEATHER);
2539 if (p_ptr->muta3 & MUT3_FEARLESS)
2541 add_flag(flgs, TR_RES_FEAR);
2544 if (p_ptr->muta3 & MUT3_REGEN)
2546 add_flag(flgs, TR_REGEN);
2549 if (p_ptr->muta3 & MUT3_ESP)
2551 add_flag(flgs, TR_TELEPATHY);
2554 if (p_ptr->muta3 & MUT3_MOTION)
2556 add_flag(flgs, TR_FREE_ACT);
2560 if (p_ptr->pseikaku == SEIKAKU_SEXY)
2561 add_flag(flgs, TR_AGGRAVATE);
2562 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2564 add_flag(flgs, TR_RES_BLIND);
2565 add_flag(flgs, TR_RES_CONF);
2566 add_flag(flgs, TR_HOLD_LIFE);
2567 add_flag(flgs, TR_LITE);
2569 add_flag(flgs, TR_SPEED);
2571 if (p_ptr->special_defense & KATA_FUUJIN)
2572 add_flag(flgs, TR_REFLECT);
2573 if (p_ptr->special_defense & KAMAE_GENBU)
2574 add_flag(flgs, TR_REFLECT);
2575 if (p_ptr->special_defense & KAMAE_SUZAKU)
2576 add_flag(flgs, TR_FEATHER);
2577 if (p_ptr->special_defense & KAMAE_SEIRYU)
2579 add_flag(flgs, TR_RES_FIRE);
2580 add_flag(flgs, TR_RES_COLD);
2581 add_flag(flgs, TR_RES_ACID);
2582 add_flag(flgs, TR_RES_ELEC);
2583 add_flag(flgs, TR_RES_POIS);
2584 add_flag(flgs, TR_FEATHER);
2585 add_flag(flgs, TR_SH_FIRE);
2586 add_flag(flgs, TR_SH_ELEC);
2587 add_flag(flgs, TR_SH_COLD);
2589 if (p_ptr->special_defense & KATA_MUSOU)
2591 add_flag(flgs, TR_RES_FEAR);
2592 add_flag(flgs, TR_RES_LITE);
2593 add_flag(flgs, TR_RES_DARK);
2594 add_flag(flgs, TR_RES_BLIND);
2595 add_flag(flgs, TR_RES_CONF);
2596 add_flag(flgs, TR_RES_SOUND);
2597 add_flag(flgs, TR_RES_SHARDS);
2598 add_flag(flgs, TR_RES_NETHER);
2599 add_flag(flgs, TR_RES_NEXUS);
2600 add_flag(flgs, TR_RES_CHAOS);
2601 add_flag(flgs, TR_RES_DISEN);
2602 add_flag(flgs, TR_REFLECT);
2603 add_flag(flgs, TR_HOLD_LIFE);
2604 add_flag(flgs, TR_FREE_ACT);
2605 add_flag(flgs, TR_SH_FIRE);
2606 add_flag(flgs, TR_SH_ELEC);
2607 add_flag(flgs, TR_SH_COLD);
2608 add_flag(flgs, TR_FEATHER);
2609 add_flag(flgs, TR_LITE);
2610 add_flag(flgs, TR_SEE_INVIS);
2611 add_flag(flgs, TR_TELEPATHY);
2612 add_flag(flgs, TR_SLOW_DIGEST);
2613 add_flag(flgs, TR_REGEN);
2614 add_flag(flgs, TR_SUST_STR);
2615 add_flag(flgs, TR_SUST_INT);
2616 add_flag(flgs, TR_SUST_WIS);
2617 add_flag(flgs, TR_SUST_DEX);
2618 add_flag(flgs, TR_SUST_CON);
2619 add_flag(flgs, TR_SUST_CHR);
2624 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2629 for (i = 0; i < TR_FLAG_SIZE; i++)
2632 if (IS_HERO() || p_ptr->shero)
2633 add_flag(flgs, TR_RES_FEAR);
2634 if (p_ptr->tim_invis)
2635 add_flag(flgs, TR_SEE_INVIS);
2636 if (p_ptr->tim_regen)
2637 add_flag(flgs, TR_REGEN);
2639 add_flag(flgs, TR_TELEPATHY);
2640 if (IS_FAST() || p_ptr->slow)
2641 add_flag(flgs, TR_SPEED);
2643 if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2644 add_flag(flgs, TR_RES_ACID);
2645 if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2646 add_flag(flgs, TR_RES_ELEC);
2647 if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2648 add_flag(flgs, TR_RES_FIRE);
2649 if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2650 add_flag(flgs, TR_RES_COLD);
2651 if (IS_OPPOSE_POIS())
2652 add_flag(flgs, TR_RES_POIS);
2654 if (p_ptr->special_attack & ATTACK_ACID)
2655 add_flag(flgs, TR_BRAND_ACID);
2656 if (p_ptr->special_attack & ATTACK_ELEC)
2657 add_flag(flgs, TR_BRAND_ELEC);
2658 if (p_ptr->special_attack & ATTACK_FIRE)
2659 add_flag(flgs, TR_BRAND_FIRE);
2660 if (p_ptr->special_attack & ATTACK_COLD)
2661 add_flag(flgs, TR_BRAND_COLD);
2662 if (p_ptr->special_attack & ATTACK_POIS)
2663 add_flag(flgs, TR_BRAND_POIS);
2664 if (p_ptr->special_defense & DEFENSE_ACID)
2665 add_flag(flgs, TR_IM_ACID);
2666 if (p_ptr->special_defense & DEFENSE_ELEC)
2667 add_flag(flgs, TR_IM_ELEC);
2668 if (p_ptr->special_defense & DEFENSE_FIRE)
2669 add_flag(flgs, TR_IM_FIRE);
2670 if (p_ptr->special_defense & DEFENSE_COLD)
2671 add_flag(flgs, TR_IM_COLD);
2672 if (p_ptr->wraith_form)
2673 add_flag(flgs, TR_REFLECT);
2675 if (p_ptr->tim_reflect)
2676 add_flag(flgs, TR_REFLECT);
2678 if (p_ptr->magicdef)
2680 add_flag(flgs, TR_RES_BLIND);
2681 add_flag(flgs, TR_RES_CONF);
2682 add_flag(flgs, TR_REFLECT);
2683 add_flag(flgs, TR_FREE_ACT);
2684 add_flag(flgs, TR_FEATHER);
2686 if (p_ptr->tim_res_nether)
2688 add_flag(flgs, TR_RES_NETHER);
2690 if (p_ptr->tim_sh_fire)
2692 add_flag(flgs, TR_SH_FIRE);
2696 add_flag(flgs, TR_RES_FEAR);
2697 add_flag(flgs, TR_RES_LITE);
2698 add_flag(flgs, TR_RES_DARK);
2699 add_flag(flgs, TR_RES_BLIND);
2700 add_flag(flgs, TR_RES_CONF);
2701 add_flag(flgs, TR_RES_SOUND);
2702 add_flag(flgs, TR_RES_SHARDS);
2703 add_flag(flgs, TR_RES_NETHER);
2704 add_flag(flgs, TR_RES_NEXUS);
2705 add_flag(flgs, TR_RES_CHAOS);
2706 add_flag(flgs, TR_RES_DISEN);
2707 add_flag(flgs, TR_REFLECT);
2708 add_flag(flgs, TR_HOLD_LIFE);
2709 add_flag(flgs, TR_FREE_ACT);
2710 add_flag(flgs, TR_SH_FIRE);
2711 add_flag(flgs, TR_SH_ELEC);
2712 add_flag(flgs, TR_SH_COLD);
2713 add_flag(flgs, TR_FEATHER);
2714 add_flag(flgs, TR_LITE);
2715 add_flag(flgs, TR_SEE_INVIS);
2716 add_flag(flgs, TR_TELEPATHY);
2717 add_flag(flgs, TR_SLOW_DIGEST);
2718 add_flag(flgs, TR_REGEN);
2719 add_flag(flgs, TR_SUST_STR);
2720 add_flag(flgs, TR_SUST_INT);
2721 add_flag(flgs, TR_SUST_WIS);
2722 add_flag(flgs, TR_SUST_DEX);
2723 add_flag(flgs, TR_SUST_CON);
2724 add_flag(flgs, TR_SUST_CHR);
2729 /* Mode flags for displaying player flags */
2730 #define DP_CURSE 0x01
2738 static void display_player_equippy(int y, int x, u16b mode)
2747 /* Weapon flags need only two column */
2748 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2749 else max_i = INVEN_TOTAL;
2751 /* Dump equippy chars */
2752 for (i = INVEN_RARM; i < max_i; i++)
2755 o_ptr = &inventory[i];
2757 a = object_attr(o_ptr);
2758 c = object_char(o_ptr);
2760 /* Clear the part of the screen */
2761 if (!equippy_chars || !o_ptr->k_idx)
2768 Term_putch(x + i - INVEN_RARM, y, a, c);
2773 void print_equippy(void)
2775 display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2782 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2787 for (i = 0; i < TR_FLAG_SIZE; i++)
2790 /* Check equipment */
2791 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2793 u32b o_flgs[TR_FLAG_SIZE];
2798 o_ptr = &inventory[i];
2800 if (!o_ptr->k_idx) continue;
2803 object_flags_known(o_ptr, o_flgs);
2805 if (have_flag(flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2806 if (have_flag(flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2807 if (have_flag(flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2808 if (have_flag(flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2812 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2817 for (i = 0; i < TR_FLAG_SIZE; i++)
2820 if (prace_is_(RACE_SPECTRE))
2821 add_flag(flgs, TR_RES_NETHER);
2822 if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2823 add_flag(flgs, TR_RES_DARK);
2824 if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2825 add_flag(flgs, TR_RES_FIRE);
2826 else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2827 add_flag(flgs, TR_RES_ACID);
2830 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2835 for (i = 0; i < TR_FLAG_SIZE; i++)
2838 if (p_ptr->special_defense & DEFENSE_ACID)
2839 add_flag(flgs, TR_RES_ACID);
2840 if (p_ptr->special_defense & DEFENSE_ELEC)
2841 add_flag(flgs, TR_RES_ELEC);
2842 if (p_ptr->special_defense & DEFENSE_FIRE)
2843 add_flag(flgs, TR_RES_FIRE);
2844 if (p_ptr->special_defense & DEFENSE_COLD)
2845 add_flag(flgs, TR_RES_COLD);
2846 if (p_ptr->wraith_form)
2847 add_flag(flgs, TR_RES_DARK);
2850 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2855 for (i = 0; i < TR_FLAG_SIZE; i++)
2858 if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2860 add_flag(flgs, TR_RES_ACID);
2861 add_flag(flgs, TR_RES_ELEC);
2862 add_flag(flgs, TR_RES_FIRE);
2863 add_flag(flgs, TR_RES_COLD);
2865 if (prace_is_(RACE_ANDROID))
2866 add_flag(flgs, TR_RES_ELEC);
2867 if (prace_is_(RACE_ENT))
2868 add_flag(flgs, TR_RES_FIRE);
2869 if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2870 (p_ptr->mimic_form == MIMIC_VAMPIRE))
2871 add_flag(flgs, TR_RES_LITE);
2876 * A struct for storing misc. flags
2879 u32b player_flags[TR_FLAG_SIZE];
2880 u32b tim_player_flags[TR_FLAG_SIZE];
2881 u32b player_imm[TR_FLAG_SIZE];
2882 u32b tim_player_imm[TR_FLAG_SIZE];
2883 u32b player_vuln[TR_FLAG_SIZE];
2884 u32b known_obj_imm[TR_FLAG_SIZE];
2889 * Helper function, see below
2891 static void display_flag_aux(int row, int col, cptr header,
2892 int flag1, all_player_flags *f, u16b mode)
2898 if (have_flag(f->player_vuln, flag1) &&
2899 !(have_flag(f->known_obj_imm, flag1) ||
2900 have_flag(f->player_imm, flag1) ||
2901 have_flag(f->tim_player_imm, flag1)))
2905 if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2908 col += strlen(header) + 1;
2910 /* Weapon flags need only two column */
2911 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2912 else max_i = INVEN_TOTAL;
2914 /* Check equipment */
2915 for (i = INVEN_RARM; i < max_i; i++)
2917 u32b flgs[TR_FLAG_SIZE];
2921 o_ptr = &inventory[i];
2924 object_flags_known(o_ptr, flgs);
2927 if (!(mode & DP_IMM))
2928 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2931 if (mode & DP_CURSE)
2933 if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2934 c_put_str(TERM_WHITE, "+", row, col);
2935 if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2936 c_put_str(TERM_WHITE, "*", row, col);
2940 if (have_flag(flgs, flag1))
2941 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2942 (mode & DP_IMM) ? "*" : "+", row, col);
2949 /* Assume that player flag is already written */
2950 if (mode & DP_IMM) return;
2953 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2956 if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2958 /* Timed player flags */
2959 if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2962 if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2963 if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2966 if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2971 * Special display, part 1
2973 static void display_player_flag_info(void)
2980 /* Extract flags and store */
2981 player_flags(f.player_flags);
2982 tim_player_flags(f.tim_player_flags);
2983 player_immunity(f.player_imm);
2984 tim_player_immunity(f.tim_player_imm);
2985 known_obj_immunity(f.known_obj_imm);
2986 player_vuln_flags(f.player_vuln);
2993 display_player_equippy(row-2, col+8, 0);
2994 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
2997 display_flag_aux(row+0, col, "ÂÑ»À :", TR_RES_ACID, &f, 0);
2998 display_flag_aux(row+0, col, "ÂÑ»À :", TR_IM_ACID, &f, DP_IMM);
2999 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3000 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3001 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3002 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3003 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3004 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3005 display_flag_aux(row+4, col, "ÂÑÆÇ :", TR_RES_POIS, &f, 0);
3006 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3007 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3008 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3009 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3010 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3012 display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
3013 display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
3014 display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
3015 display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
3016 display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
3017 display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
3018 display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
3019 display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
3020 display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3021 display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3022 display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
3023 display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3024 display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3025 display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
3034 display_player_equippy(row-2, col+8, 0);
3036 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3039 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3040 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3041 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3042 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3043 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3044 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3045 display_flag_aux(row+6, col, "È¿¼Í :", TR_REFLECT, &f, 0);
3046 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3047 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3048 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3050 display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3051 display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3052 display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3053 display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3054 display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3055 display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
3056 display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3057 display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3058 display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3059 display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3068 display_player_equippy(row-2, col+12, 0);
3070 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3073 display_flag_aux(row+0, col, "²Ã® :", TR_SPEED, &f, 0);
3074 display_flag_aux(row+1, col, "ÂÑËãáã :", TR_FREE_ACT, &f, 0);
3075 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3076 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3077 display_flag_aux(row+4, col, "·Ù¹ð :", TR_WARNING, &f, 0);
3078 display_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, &f, 0);
3079 display_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, &f, 0);
3080 display_flag_aux(row+7, col, "ÉâÍ· :", TR_FEATHER, &f, 0);
3081 display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE, &f, 0);
3082 display_flag_aux(row+9, col, "¼ö¤¤ :", 0, &f, DP_CURSE);
3084 display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
3085 display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3086 display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3087 display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3088 display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
3089 display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3090 display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
3091 display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3092 display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3093 display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
3100 * Special display, part 2
3102 static void display_player_other_flag_info(void)
3109 /* Extract flags and store */
3110 player_flags(f.player_flags);
3111 tim_player_flags(f.tim_player_flags);
3112 player_immunity(f.player_imm);
3113 tim_player_immunity(f.tim_player_imm);
3114 known_obj_immunity(f.known_obj_imm);
3115 player_vuln_flags(f.player_vuln);
3122 display_player_equippy(row-2, col+12, DP_WP);
3124 c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3127 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3128 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3129 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3130 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3131 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3132 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3133 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_SLAY_DRAGON, &f, DP_WP);
3134 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3135 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3136 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3137 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3138 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3139 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3140 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3141 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3142 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3143 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3144 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3145 display_flag_aux(row+ 9, col, "Íϲò :", TR_BRAND_ACID, &f, DP_WP);
3146 display_flag_aux(row+10, col, "ÅÅ·â :", TR_BRAND_ELEC, &f, DP_WP);
3147 display_flag_aux(row+11, col, "¾Æ´þ :", TR_BRAND_FIRE, &f, DP_WP);
3148 display_flag_aux(row+12, col, "Åà·ë :", TR_BRAND_COLD, &f, DP_WP);
3149 display_flag_aux(row+13, col, "ÆÇ»¦ :", TR_BRAND_POIS, &f, DP_WP);
3150 display_flag_aux(row+14, col, "ÀÚ¤ìÌ£ :", TR_VORPAL, &f, DP_WP);
3151 display_flag_aux(row+15, col, "ÃÏ¿Ì :", TR_IMPACT, &f, DP_WP);
3152 display_flag_aux(row+16, col, "µÛ·ì :", TR_VAMPIRIC, &f, DP_WP);
3153 display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3154 display_flag_aux(row+18, col, "ÍýÎÏ :", TR_FORCE_WEAPON, &f, DP_WP);
3156 display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3157 display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3158 display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3159 display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3160 display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3161 display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3162 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3163 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3164 display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3165 display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3166 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3167 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3168 display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
3169 display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3170 display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3171 display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3172 display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3173 display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3174 display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3175 display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3176 display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3177 display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3178 display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3179 display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3180 display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
3181 display_flag_aux(row+16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
3182 display_flag_aux(row+17, col, "Chatic :", TR_CHAOTIC, &f, DP_WP);
3183 display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3192 display_player_equippy(row-2, col+12, 0);
3193 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3196 display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3197 display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
3198 display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3199 display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
3200 display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
3201 display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
3202 display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
3203 display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
3204 display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
3205 display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3206 display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3207 display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
3209 display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
3210 display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
3211 display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
3212 display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
3213 display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
3214 display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
3216 display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3217 display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
3218 display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3219 display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
3220 display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3221 display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3222 display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3223 display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3224 display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3225 display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
3226 display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3227 display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3229 display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
3230 display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
3231 display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
3232 display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
3233 display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
3234 display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
3241 col = col + 12 + 17;
3243 display_player_equippy(row-2, col+14, 0);
3245 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3248 display_flag_aux(row+ 0, col, "Äɲù¶·â :", TR_BLOWS, &f, 0);
3249 display_flag_aux(row+ 1, col, "ºÎ·¡ :", TR_TUNNEL, &f, 0);
3250 display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ :", TR_INFRA, &f, 0);
3251 display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3252 display_flag_aux(row+ 4, col, "±£Ì© :", TR_STEALTH, &f, 0);
3253 display_flag_aux(row+ 5, col, "õº÷ :", TR_SEARCH, &f, 0);
3255 display_flag_aux(row+ 7, col, "¾èÇÏ :", TR_RIDING, &f, 0);
3256 display_flag_aux(row+ 8, col, "ÅêÚ³ :", TR_THROW, &f, 0);
3257 display_flag_aux(row+ 9, col, "½ËÊ¡ :", TR_BLESSED, &f, 0);
3258 display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3259 display_flag_aux(row+11, col, "È¿ËâË¡ :", TR_NO_MAGIC, &f, 0);
3260 display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3262 display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯ :", TR_DRAIN_EXP, &f, 0);
3263 display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3264 display_flag_aux(row+16, col, "È¿´¶ :", TR_AGGRAVATE, &f, 0);
3265 display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ° :", TR_TY_CURSE, &f, 0);
3267 display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
3268 display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
3269 display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
3270 display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
3271 display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3272 display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
3274 display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
3275 display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
3276 display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
3277 display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3278 display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
3279 display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3281 display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
3282 display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3283 display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
3284 display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
3291 * Special display, part 2a
3293 static void display_player_misc_info(void)
3298 /* Display basics */
3300 put_str("̾Á° :", 1, 26);
3301 put_str("ÀÊÌ :", 3, 1);
3302 put_str("¼ï² :", 4, 1);
3303 put_str("¿¦¶È :", 5, 1);
3305 put_str("Name :", 1, 26);
3306 put_str("Sex :", 3, 1);
3307 put_str("Race :", 4, 1);
3308 put_str("Class :", 5, 1);
3311 strcpy(tmp,ap_ptr->title);
3318 strcat(tmp,player_name);
3320 c_put_str(TERM_L_BLUE, tmp, 1, 34);
3321 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3322 c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3323 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3325 /* Display extras */
3327 put_str("¥ì¥Ù¥ë:", 6, 1);
3328 put_str("£È£Ð :", 7, 1);
3329 put_str("£Í£Ð :", 8, 1);
3331 put_str("Level :", 6, 1);
3332 put_str("Hits :", 7, 1);
3333 put_str("Mana :", 8, 1);
3337 (void)sprintf(buf, "%d", (int)p_ptr->lev);
3338 c_put_str(TERM_L_BLUE, buf, 6, 9);
3339 (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3340 c_put_str(TERM_L_BLUE, buf, 7, 9);
3341 (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3342 c_put_str(TERM_L_BLUE, buf, 8, 9);
3347 * Special display, part 2b
3349 * How to print out the modifications and sustains.
3350 * Positive mods with no sustain will be light green.
3351 * Positive mods with a sustain will be dark green.
3352 * Sustains (with no modification) will be a dark green 's'.
3353 * Negative mods (from a curse) will be red.
3354 * Huge mods (>9), like from MICoMorgoth, will be a '*'
3355 * No mod, no sustain, will be a slate '.'
3357 static void display_player_stat_info(void)
3364 u32b flgs[TR_FLAG_SIZE];
3378 /* Print out the labels for the columns */
3380 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3381 c_put_str(TERM_BLUE, " ´ðËÜ", row, stat_col+7);
3382 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À Áõ ", row, stat_col+13);
3383 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3384 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3386 c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3387 c_put_str(TERM_BLUE, " Base", row, stat_col+7);
3388 c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3389 c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3390 c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3394 /* Display the stats */
3395 for (i = 0; i < 6; i++)
3399 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3400 else r_adj = rp_ptr->r_adj[i];
3402 /* Calculate equipment adjustment */
3405 /* Icky formula to deal with the 18 barrier */
3406 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3407 e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3408 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3409 e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3410 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3411 e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3413 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3414 e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3416 if (prace_is_(RACE_ENT))
3422 if (p_ptr->lev > 25) r_adj++;
3423 if (p_ptr->lev > 40) r_adj++;
3424 if (p_ptr->lev > 45) r_adj++;
3427 if (p_ptr->lev > 25) r_adj--;
3428 if (p_ptr->lev > 40) r_adj--;
3429 if (p_ptr->lev > 45) r_adj--;
3435 e_adj -= cp_ptr->c_adj[i];
3436 e_adj -= ap_ptr->a_adj[i];
3438 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3439 /* Reduced name of stat */
3440 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3442 c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3445 /* Internal "natural" max value. Maxes at 18/100 */
3446 /* This is useful to see if you are maxed out */
3447 cnv_stat(p_ptr->stat_max[i], buf);
3448 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3451 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3453 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3456 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3458 /* Race, class, and equipment modifiers */
3459 (void)sprintf(buf, "%3d", r_adj);
3460 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3461 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3462 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3463 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3464 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3465 (void)sprintf(buf, "%3d", (int)e_adj);
3466 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3468 /* Actual maximal modified value */
3469 cnv_stat(p_ptr->stat_top[i], buf);
3470 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3472 /* Only display stat_use if not maximal */
3473 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3475 cnv_stat(p_ptr->stat_use[i], buf);
3476 c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3481 col = stat_col + 41;
3483 /* Header and Footer */
3484 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3486 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3488 c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3492 /* Process equipment */
3493 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3496 o_ptr = &inventory[i];
3498 /* Acquire "known" flags */
3499 object_flags_known(o_ptr, flgs);
3501 /* Initialize color based of sign of pval. */
3502 for (stat = 0; stat < 6; stat++)
3509 if (have_flag(flgs, stat))
3515 if (o_ptr->pval > 0)
3521 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3524 if (have_flag(flgs, stat + TR_SUST_STR))
3526 /* Dark green for sustained stats */
3531 if (o_ptr->pval < 0)
3537 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3542 else if (have_flag(flgs, stat + TR_SUST_STR))
3544 /* Dark green "s" */
3549 /* Dump proper character */
3550 Term_putch(col, row + stat+1, a, c);
3561 for (stat = 0; stat < 6; stat++)
3568 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3574 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3575 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3576 if (p_ptr->tsuyoshi) dummy += 4;
3578 else if (stat == A_WIS || stat == A_INT)
3580 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3581 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3583 else if (stat == A_DEX)
3585 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3586 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3587 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3589 else if (stat == A_CON)
3591 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3592 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3593 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3594 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3595 if (p_ptr->tsuyoshi) dummy += 4;
3597 else if (stat == A_CHR)
3599 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3600 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3601 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3602 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3603 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3604 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3620 if (dummy < 10) c = '0' + dummy;
3630 if (dummy > -10) c = '0' - dummy;
3637 if (have_flag(flgs, stat + TR_SUST_STR))
3639 /* Dark green "s" */
3646 Term_putch(col, row + stat+1, a, c);
3652 * Display the character on the screen (various modes)
3654 * The top one and bottom two lines are left blank.
3656 * Mode 0 = standard display with skills
3657 * Mode 1 = standard display with history
3658 * Mode 2 = summary of various things
3659 * Mode 3 = summary of various things (part 2)
3660 * Mode 4 = mutations
3662 void display_player(int mode)
3671 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3680 if ((mode == 0) || (mode == 1))
3682 /* Name, Sex, Race, Class */
3684 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3686 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3689 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3690 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3691 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3692 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3697 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3699 strcpy(tmp, realm_names[p_ptr->realm1]);
3700 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3703 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3704 display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3706 /* Age, Height, Weight, Social */
3707 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3709 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3710 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3711 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3712 display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)p_ptr->sc), TERM_L_BLUE);
3714 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3715 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3716 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3717 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3719 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3722 /* Display the stats */
3723 for (i = 0; i < 6; i++)
3725 /* Special treatment of "injured" stats */
3726 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3730 /* Use lowercase stat name */
3731 put_str(stat_names_reduced[i], 3 + i, 54);
3733 /* Get the current stat */
3734 value = p_ptr->stat_use[i];
3736 /* Obtain the current stat (modified) */
3737 cnv_stat(value, buf);
3739 /* Display the current stat (modified) */
3740 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
3742 /* Acquire the max stat */
3743 value = p_ptr->stat_top[i];
3745 /* Obtain the maximum stat (modified) */
3746 cnv_stat(value, buf);
3748 /* Display the maximum stat (modified) */
3749 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
3752 /* Normal treatment of "normal" stats */
3755 /* Assume uppercase stat name */
3756 put_str(stat_names[i], 3 + i, 54);
3758 /* Obtain the current stat (modified) */
3759 cnv_stat(p_ptr->stat_use[i], buf);
3761 /* Display the current stat (modified) */
3762 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
3765 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3768 c_put_str(TERM_WHITE, "!", 3+i, 59);
3770 c_put_str(TERM_WHITE, "!", 3+i, 59-2);
3775 /* Display "history" info */
3781 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3783 put_str("(Character Background)", 11, 25);
3786 for (i = 0; i < 4; i++)
3788 put_str(p_ptr->history[i], i + 12, 10);
3793 if (p_ptr->is_dead && p_ptr->total_winner)
3796 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3798 strcpy(statmsg, "...You retired from the adventure after the winning.");
3801 else if (p_ptr->is_dead)
3806 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3808 sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3811 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3813 /* Get the quest text */
3814 /* Bewere that INIT_ASSIGN resets the cur_num. */
3815 init_flags = INIT_ASSIGN;
3817 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3820 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3822 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3828 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3830 sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3834 else if (character_dungeon)
3839 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3841 sprintf(statmsg, "...Now, you are in %s.", map_name());
3844 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3846 /* Clear the text */
3847 /* Must be done before doing INIT_SHOW_TEXT */
3848 for (i = 0; i < 10; i++)
3850 quest_text[i][0] = '\0';
3852 quest_text_line = 0;
3854 /* Get the quest text */
3855 init_flags = INIT_SHOW_TEXT;
3857 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3860 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3862 sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3868 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3870 sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3877 char temp[64*2], *t;
3878 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3880 for(i=0 ; i<2 ; i++)
3886 put_str(t, i + 5 + 12, 10);
3894 /* Display "various" info */
3897 display_player_middle();
3898 display_player_various();
3905 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3908 display_player_misc_info();
3909 display_player_stat_info();
3910 display_player_flag_info();
3916 display_player_other_flag_info();
3921 do_cmd_knowledge_mutations();
3926 errr make_character_dump(FILE *fff)
3933 char o_name[MAX_NLEN];
3939 fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
3940 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3942 fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
3943 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3948 /* Display player */
3951 /* Dump part of the screen */
3952 for (y = 1; y < 22; y++)
3955 for (x = 0; x < 79; x++)
3957 /* Get the attr/char */
3958 (void)(Term_what(x, y, &a, &c));
3964 /* End the string */
3967 /* Kill trailing spaces */
3968 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3972 fprintf(fff, "%s\n", buf);
3974 fprintf(fff, "%s\n", buf);
3979 /* Display history */
3982 /* Dump part of the screen */
3983 for (y = 10; y < 19; y++)
3986 for (x = 0; x < 79; x++)
3988 /* Get the attr/char */
3989 (void)(Term_what(x, y, &a, &c));
3995 /* End the string */
3998 /* Kill trailing spaces */
3999 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4002 fprintf(fff, "%s\n", buf);
4007 /* Display flags (part 1) */
4010 /* Dump part of the screen */
4011 for (y = 2; y < 22; y++)
4014 for (x = 0; x < 79; x++)
4016 /* Get the attr/char */
4017 (void)(Term_what(x, y, &a, &c));
4019 /* Dump it (Ignore equippy tile graphic) */
4026 /* End the string */
4029 /* Kill trailing spaces */
4030 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4033 fprintf(fff, "%s\n", buf);
4038 /* Display flags (part 2) */
4041 /* Dump part of the screen */
4042 for (y = 1; y < 22; y++)
4045 for (x = 0; x < 79; x++)
4047 /* Get the attr/char */
4048 (void)(Term_what(x, y, &a, &c));
4050 /* Dump it (Ignore equippy tile graphic) */
4057 /* End the string */
4060 /* Kill trailing spaces */
4061 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4064 fprintf(fff, "%s\n", buf);
4067 for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4070 for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4076 for (i = m_max - 1; i >= 1; i--)
4078 monster_type *m_ptr = &m_list[i];
4081 if (!m_ptr->r_idx) continue;
4082 if (!is_pet(m_ptr)) continue;
4083 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4087 fprintf(fff, "\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4089 fprintf(fff, "\n [leading pets]\n\n");
4093 monster_desc(pet_name, m_ptr, 0x88);
4094 fprintf(fff, "%s\n", pet_name);
4096 if (pet) fprintf(fff, "\n");
4100 if (p_ptr->pclass == CLASS_BLUE_MAGE) {
4107 int spellnum[MAX_MONSPELLS];
4108 s32b f4 = 0, f5 = 0, f6 = 0;
4113 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4116 strcat(p[col], "\n [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4118 strcat(p[col], "\n [Learned blue magic]\n");
4125 set_rf_masks(&f4, &f5, &f6, j);
4128 case MONSPELL_TYPE_BOLT:
4130 strcat(p[col], "\n [¥Ü¥ë¥È·¿]\n");
4132 strcat(p[col], "\n [Bolt type]\n");
4136 case MONSPELL_TYPE_BALL:
4138 strcat(p[col], "\n [¥Ü¡¼¥ë·¿]\n");
4140 strcat(p[col], "\n [Ball type]\n");
4144 case MONSPELL_TYPE_BREATH:
4146 strcat(p[col], "\n [¥Ö¥ì¥¹·¿]\n");
4148 strcat(p[col], "\n [ Breath ]\n");
4152 case MONSPELL_TYPE_SUMMON:
4154 strcat(p[col], "\n [¾¤´ËâË¡]\n");
4156 strcat(p[col], "\n [Summonning]\n");
4160 case MONSPELL_TYPE_OTHER:
4162 strcat(p[col], "\n [ ¤½¤Î¾ ]\n");
4164 strcat(p[col], "\n [Other type]\n");
4169 for (i = 0, num = 0; i < 32; i++)
4171 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4175 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4179 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4184 strcat(p[col], " ");
4186 for (i = 0; i < num; i++)
4188 if (p_ptr->magic_num2[spellnum[i]])
4191 /* Dump blue magic */
4192 l1 = strlen(p[col]);
4193 l2 = strlen(monster_powers_short[spellnum[i]]);
4194 if ((l1 + l2) >= 75)
4196 strcat(p[col], "\n");
4198 strcat(p[col], " ");
4200 strcat(p[col], monster_powers_short[spellnum[i]]);
4201 strcat(p[col], ", ");
4208 strcat(p[col], "¤Ê¤·");
4210 strcat(p[col], "None");
4215 if (p[col][strlen(p[col])-2] == ',')
4217 p[col][strlen(p[col])-2] = '\0';
4221 p[col][strlen(p[col])-10] = '\0';
4225 strcat(p[col], "\n");
4228 for (i=0;i<=col;i++)
4238 fprintf(fff, "\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
4240 fprintf(fff, "\n [Quest information]\n");
4243 /* Allocate Memory */
4244 C_MAKE(quest_num, max_quests, int);
4246 /* Sort by compete level */
4247 for (i = 1; i < max_quests; i++) quest_num[i] = i;
4248 ang_sort_comp = ang_sort_comp_quest_num;
4249 ang_sort_swap = ang_sort_swap_quest_num;
4250 ang_sort(quest_num, &dummy, max_quests);
4252 /* Dump Quest Information */
4254 do_cmd_knowledge_quests_completed(fff, quest_num);
4256 do_cmd_knowledge_quests_failed(fff, quest_num);
4259 C_KILL(quest_num, max_quests, int);
4261 if (p_ptr->is_dead && !p_ptr->total_winner)
4264 fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4266 fprintf(fff, "\n [Last messages]\n\n");
4268 for (i = MIN(message_num(), 30); i >= 0; i--)
4270 fprintf(fff,"> %s\n",message_str((s16b)i));
4276 fprintf(fff, "\n [¤½¤Î¾¤Î¾ðÊó]\n");
4278 fprintf(fff, "\n [Miscellaneous information]\n");
4282 fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4284 fprintf(fff, "\n Recall Depth:\n");
4286 for (y = 1; y < max_d_idx; y++)
4290 if (!d_info[y].maxdepth) continue;
4291 if (!max_dlv[y]) continue;
4292 if (d_info[y].final_guardian)
4294 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4296 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4299 fprintf(fff, " %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4301 fprintf(fff, " %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4307 fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
4309 fprintf(fff, "\n Preserve Mode: ON");
4314 fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
4316 fprintf(fff, "\n Preserve Mode: OFF");
4320 if (ironman_autoscum)
4322 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß : ALWAYS");
4324 fprintf(fff, "\n Autoscum: ALWAYS");
4329 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß : ON");
4331 fprintf(fff, "\n Autoscum: ON");
4336 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß : OFF");
4338 fprintf(fff, "\n Autoscum: OFF");
4342 if (ironman_small_levels)
4344 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ALWAYS");
4346 fprintf(fff, "\n Small Levels: ALWAYS");
4349 else if (always_small_levels)
4351 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ON");
4353 fprintf(fff, "\n Small Levels: ON");
4356 else if (small_levels)
4358 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ENABLED");
4360 fprintf(fff, "\n Small Levels: ENABLED");
4365 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: OFF");
4367 fprintf(fff, "\n Small Levels: OFF");
4373 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4375 fprintf(fff, "\n Vanilla Town: ON");
4380 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®: ON");
4382 fprintf(fff, "\n Lite Town: ON");
4388 fprintf(fff, "\n Ź¤Ê¤·: ON");
4390 fprintf(fff, "\n No Shops: ON");
4394 if (ironman_downward)
4396 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤: ON");
4398 fprintf(fff, "\n Diving only: ON");
4404 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®: ON");
4406 fprintf(fff, "\n Unusual rooms: ON");
4410 if (ironman_nightmare)
4412 fprintf(fff, "\n °Ì´¥â¡¼¥É: ON");
4414 fprintf(fff, "\n Nightmare Mode: ON");
4418 if (ironman_empty_levels)
4420 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ALWAYS");
4422 fprintf(fff, "\n Arena Levels: ALWAYS");
4425 else if (empty_levels)
4427 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ON");
4429 fprintf(fff, "\n Arena Levels: ENABLED");
4434 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: OFF");
4436 fprintf(fff, "\n Arena Levels: OFF");
4441 fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4443 fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4446 if (p_ptr->arena_number < 0)
4448 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4451 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4453 fprintf(fff, "\n Arena: defeated\n");
4459 fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4460 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4462 fprintf(fff, "\n Arena: defeated by %s in the %d%s fight\n",
4463 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4464 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4468 else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4471 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4473 fprintf(fff, "\n Arena: True Champion\n");
4476 else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4479 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4481 fprintf(fff, "\n Arena: Champion\n");
4487 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4489 fprintf(fff, "\n Arena: %2d victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number>1) ? "ies" : "y");
4495 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4497 fprintf(fff, "\n You have done something illegal.");
4503 /* Monsters slain */
4508 for (k = 1; k < max_r_idx; k++)
4510 monster_race *r_ptr = &r_info[k];
4512 if (r_ptr->flags1 & RF1_UNIQUE)
4514 bool dead = (r_ptr->max_num == 0);
4522 s16b This = r_ptr->r_pkills;
4532 fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4534 fprintf(fff,"\n You have defeated no enemies yet.\n");
4537 else if (Total == 1)
4539 fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4541 fprintf(fff,"\n You have defeated one enemy.\n");
4546 fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4548 fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
4554 if (p_ptr->old_race1 || p_ptr->old_race2)
4557 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4559 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4561 for (i = 0; i < MAX_RACES; i++)
4563 if (p_ptr->start_race == i) continue;
4566 if (!(p_ptr->old_race1 & 1L << i)) continue;
4570 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4573 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4575 fprintf(fff, "\n You were a %s before.", race_info[i].title);
4580 if (p_ptr->old_realm)
4582 for (i = 0; i < MAX_MAGIC; i++)
4584 if (!(p_ptr->old_realm & 1L << i)) continue;
4586 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4588 fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4594 fprintf(fff, "\n\n [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4596 fprintf(fff, "\n\n [Virtues]\n\n");
4600 fprintf(fff, "°À : %s\n", your_alignment());
4602 fprintf(fff, "Your alighnment : %s\n", your_alignment());
4607 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4610 fprintf(fff, "\n\n [ÆÍÁ³ÊÑ°Û]\n\n");
4612 fprintf(fff, "\n\n [Mutations]\n\n");
4615 dump_mutations(fff);
4619 /* Skip some lines */
4620 fprintf(fff, "\n\n");
4623 /* Dump the equipment */
4627 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4629 fprintf(fff, " [Character Equipment]\n\n");
4632 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4634 object_desc(o_name, &inventory[i], TRUE, 3);
4635 if ((i == INVEN_LARM) && p_ptr->ryoute)
4637 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4639 strcpy(o_name, "(wielding with two-hands)");
4641 fprintf(fff, "%c%s %s\n",
4642 index_to_label(i), paren, o_name);
4644 fprintf(fff, "\n\n");
4647 /* Dump the inventory */
4649 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4651 fprintf(fff, " [Character Inventory]\n\n");
4654 for (i = 0; i < INVEN_PACK; i++)
4656 /* Don't dump the empty slots */
4657 if (!inventory[i].k_idx) break;
4659 /* Dump the inventory slots */
4660 object_desc(o_name, &inventory[i], TRUE, 3);
4661 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4664 /* Add an empty line */
4665 fprintf(fff, "\n\n");
4667 process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
4669 /* Print all homes in the different towns */
4670 st_ptr = &town[1].store[STORE_HOME];
4672 /* Home -- if anything there */
4673 if (st_ptr->stock_num)
4675 /* Header with name of the town */
4677 fprintf(fff, " [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4679 fprintf(fff, " [Home Inventory]\n");
4683 /* Dump all available items */
4684 for (i = 0; i < st_ptr->stock_num; i++)
4688 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4690 fprintf(fff, "\n ( page %d )\n", x++);
4692 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4693 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4696 /* Add an empty line */
4697 fprintf(fff, "\n\n");
4701 /* Print all homes in the different towns */
4702 st_ptr = &town[1].store[STORE_MUSEUM];
4704 /* Home -- if anything there */
4705 if (st_ptr->stock_num)
4707 /* Header with name of the town */
4709 fprintf(fff, " [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4711 fprintf(fff, " [Museum]\n");
4715 /* Dump all available items */
4716 for (i = 0; i < st_ptr->stock_num; i++)
4719 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4720 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4721 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4723 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4724 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4725 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4730 /* Add an empty line */
4731 fprintf(fff, "\n\n");
4735 fprintf(fff, " [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4737 fprintf(fff, " [Check Sum: \"%s\"]\n\n", get_check_sum());
4744 * Hack -- Dump a character description file
4746 * XXX XXX XXX Allow the "full" flag to dump additional info,
4747 * and trigger its usage from various places in the code.
4749 errr file_character(cptr name)
4755 /* Build the filename */
4756 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4758 /* File type is "TEXT" */
4759 FILE_TYPE(FILE_TYPE_TEXT);
4761 /* Check for existing file */
4762 fd = fd_open(buf, O_RDONLY);
4769 /* Close the file */
4774 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
4776 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4781 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
4784 /* Open the non-existing file */
4785 if (fd < 0) fff = my_fopen(buf, "w");
4792 prt("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
4794 prt("Character dump failed!", 0, 0);
4803 (void)make_character_dump(fff);
4811 msg_print("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4813 msg_print("Character dump successful.");
4824 * Recursive file perusal.
4826 * Return FALSE on 'Q', otherwise TRUE.
4828 * Process various special text in the input file, including
4829 * the "menu" structures used by the "help file" system.
4831 * XXX XXX XXX Consider using a temporary file.
4833 * XXX XXX XXX Allow the user to "save" the current file.
4835 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4839 /* Number of "real" lines passed by */
4842 /* Number of "real" lines in the file */
4845 /* Backup value for "line" */
4848 /* Color of the next line */
4849 byte color = TERM_WHITE;
4854 /* This screen has sub-screens */
4857 /* Current help file */
4860 /* Find this string (if any) */
4863 /* Jump to this tag */
4866 /* Hold a string to find */
4869 /* Hold a string to show */
4873 char filename[1024];
4875 /* Describe this thing */
4881 /* General buffer */
4884 /* Lower case version of the buffer, for searching */
4887 /* Aux pointer for making lc_buf (and find!) lowercase */
4890 /* Sub-menu information */
4893 bool reverse = (line < 0);
4897 Term_get_size(&wid, &hgt);
4907 strcpy(caption, "");
4909 /* Wipe the hooks */
4910 for (i = 0; i < 68; i++)
4915 /* Copy the filename */
4916 strcpy(filename, name);
4918 n = strlen(filename);
4920 /* Extract the tag from the filename */
4921 for (i = 0; i < n; i++)
4923 if (filename[i] == '#')
4926 tag = filename + i + 1;
4931 /* Redirect the name */
4934 /* Hack XXX XXX XXX */
4938 strcpy(caption, what);
4940 /* Access the "file" */
4944 fff = my_fopen(path, "r");
4947 /* Look in "help" */
4952 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
4954 sprintf(caption, "Help file '%s'", name);
4958 /* Build the filename */
4959 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
4962 fff = my_fopen(path, "r");
4965 /* Look in "info" */
4970 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
4972 sprintf(caption, "Info file '%s'", name);
4976 /* Build the filename */
4977 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
4980 fff = my_fopen(path, "r");
4983 /* Look in "info" */
4986 /* Build the filename */
4987 path_build(path, sizeof(path), ANGBAND_DIR, name);
4989 for (i = 0; path[i]; i++)
4990 if ('\\' == path[i])
4991 path[i] = PATH_SEP[0];
4995 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
4997 sprintf(caption, "Info file '%s'", name);
5001 fff = my_fopen(path, "r");
5009 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", name);
5011 msg_format("Cannot open '%s'.", name);
5021 /* Pre-Parse the file */
5026 /* Read a line or stop */
5027 if (my_fgets(fff, buf, sizeof(buf))) break;
5030 if (prefix(buf, "#####")) str = &buf[6];
5033 /* XXX Parse "menu" items */
5034 if (prefix(str, "***** "))
5036 /* Notice "menu" requests */
5037 if ((str[6] == '[') && isalpha(str[7]))
5039 /* This is a menu file */
5042 /* Extract the menu item */
5045 if ((str[8] == ']') && (str[9] == ' '))
5047 /* Extract the menu item */
5048 strncpy(hook[k], str + 10, 31);
5050 /* Make sure it's null-terminated */
5054 /* Notice "tag" requests */
5055 else if (str[6] == '<')
5057 str[strlen(str) - 1] = '\0';
5058 if (tag && streq(str + 7, tag)) line = next;
5065 /* Count the "real" lines */
5069 /* Save the number of "real" lines */
5072 /* start from bottom when reverse mode */
5073 if (line == -1) line = ((size-1)/rows)*rows;
5075 /* Display the file */
5081 /* Restart when necessary */
5082 if (line >= size - rows) line = size - rows;
5083 if (line < 0) line = 0;
5085 /* Re-open the file if needed */
5091 /* Hack -- Re-Open the file */
5092 fff = my_fopen(path, "r");
5095 if (!fff) return (FALSE);
5097 /* File has been restarted */
5101 /* Goto the selected line */
5105 if (my_fgets(fff, buf, sizeof(buf))) break;
5107 /* Skip tags/links */
5108 if (prefix(buf, "***** ")) continue;
5110 /* Count the lines */
5114 /* Dump the next 20, or rows, lines of the file */
5115 for (i = 0; i < rows; )
5120 /* Hack -- track the "first" line */
5121 if (!i) line = next;
5123 /* Get a line of the file or stop */
5124 if (my_fgets(fff, buf, sizeof(buf))) break;
5126 /* Hack -- skip "special" lines */
5127 if (prefix(buf, "***** ")) continue;
5130 if (prefix(buf, "#####"))
5132 color = color_char_to_attr(buf[5]);
5141 /* Count the "real" lines */
5144 /* Make a lower case version of str for searching */
5145 strcpy(lc_buf, str);
5147 for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5150 if (iskanji(*lc_buf_ptr))
5154 lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5157 /* Hack -- keep searching */
5158 if (find && !i && !strstr(lc_buf, find)) continue;
5160 /* Hack -- stop searching */
5169 if (prefix(str + x, "[[[[["))
5171 byte c = color_char_to_attr(str[x + 5]);
5174 /* Ok print the link name */
5175 while (str[x] != ']')
5177 Term_putch(print_x, i + 2, c, str[x]);
5184 Term_putch(print_x, i + 2, color, str[x]);
5191 /* Hilite "shower" */
5196 /* Display matches */
5197 while ((s2 = strstr(s2, shower)) != NULL)
5199 int len = strlen(shower);
5201 /* Display the match */
5202 Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5209 /* Count the printed lines */
5213 /* Hack -- failed search */
5223 /* Show a general "title" */
5228 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5230 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5233 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5234 caption, line, size), 0, 0);
5244 caption, line, size), 0, 0);
5247 /* Prompt -- small files */
5252 prt("[¥¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5254 prt("[Press ESC to exit.]", hgt - 1, 0);
5259 /* Prompt -- large files */
5264 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5266 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5268 prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5272 /* Get a keypress */
5275 /* Hack -- return to last screen */
5276 if (k == '<') break;
5278 /* Show the help for the help */
5281 /* Hack - prevent silly recursion */
5283 if (strcmp(name, "jhelpinfo.txt") != 0)
5284 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5286 if (strcmp(name, "helpinfo.txt") != 0)
5287 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5291 /* Hack -- try showing */
5296 prt("¶¯Ä´: ", hgt - 1, 0);
5298 prt("Show: ", hgt - 1, 0);
5301 (void)askfor_aux(shower, 80);
5304 /* Hack -- try finding */
5309 prt("¸¡º÷: ", hgt - 1, 0);
5311 prt("Find: ", hgt - 1, 0);
5315 if (askfor_aux(finder, 80))
5322 /* Make finder lowercase */
5323 for (cnt = 0; finder[cnt] != 0; cnt++)
5326 if (iskanji(finder[cnt]))
5330 finder[cnt] = tolower(finder[cnt]);
5334 strcpy(shower, finder);
5338 /* Hack -- go to a specific line */
5343 prt("¹Ô: ", hgt - 1, 0);
5345 prt("Goto Line: ", hgt - 1, 0);
5350 if (askfor_aux(tmp, 80))
5356 /* Hack -- go to a specific file */
5361 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5362 strcpy(tmp, "jhelp.hlp");
5364 prt("Goto File: ", hgt - 1, 0);
5365 strcpy(tmp, "help.hlp");
5369 if (askfor_aux(tmp, 80))
5371 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5375 /* Allow backing up */
5378 line = line + (reverse ? rows : -rows);
5379 if (line < 0) line = 0;
5382 /* Advance a single line */
5383 if ((k == '\n') || (k == '\r'))
5385 line = line + (reverse ? -1 : 1);
5386 if (line < 0) line = 0;
5390 /* Move up / down */
5394 if (line < 0) line = 0;
5397 if (k == '2') line++;
5399 /* Advance one page */
5402 line = line + (reverse ? -rows : rows);
5403 if (line < 0) line = ((size-1)/rows)*rows;
5406 /* Recurse on numbers */
5414 if ((key > -1) && hook[key][0])
5416 /* Recurse on that file */
5417 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5422 /* Hack, dump to file */
5432 if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5434 if (!get_string("File name: ", xtmp, 80))
5443 /* Build the filename */
5444 path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5446 /* Hack -- Re-Open the file */
5447 fff = my_fopen(path, "r");
5449 ffp = my_fopen(buff, "w");
5455 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5457 msg_print("Failed to open file.");
5464 sprintf(xtmp, "%s: %s", player_name, what);
5465 my_fputs(ffp, xtmp, 80);
5466 my_fputs(ffp, "\n", 80);
5468 while (!my_fgets(fff, buff, sizeof(buff)))
5469 my_fputs(ffp, buff, 80);
5475 /* Hack -- Re-Open the file */
5476 fff = my_fopen(path, "r");
5479 /* Exit on escape */
5480 if (k == ESCAPE) break;
5481 if (k == 'q') break;
5484 /* Close the file */
5488 if (k == 'q') return (FALSE);
5496 * Peruse the On-Line-Help
5498 void do_cmd_help(void)
5503 /* Peruse the main help file */
5505 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5507 (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5517 * Process the player name.
5518 * Extract a clean "base name".
5519 * Build the savefile name if needed.
5521 void process_player_name(bool sf)
5526 /* Cannot be too long */
5527 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5529 if (strlen(player_name) > 8)
5531 if (strlen(player_name) > 15)
5536 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5538 quit_fmt("The name '%s' is too long!", player_name);
5544 /* Cannot contain "icky" characters */
5545 for (i = 0; player_name[i]; i++)
5547 /* No control characters */
5549 if (iskanji(player_name[i])){i++;continue;}
5550 if (iscntrl( (unsigned char)player_name[i]))
5552 if (iscntrl(player_name[i]))
5556 /* Illegal characters */
5558 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5560 quit_fmt("The name '%s' contains control chars!", player_name);
5569 /* Extract "useful" letters */
5570 for (i = 0; player_name[i]; i++)
5573 unsigned char c = player_name[i];
5575 char c = player_name[i];
5579 /* Convert "dot" to "underscore" */
5580 if (c == '.') c = '_';
5582 /* Accept all the letters */
5583 player_base[k++] = c;
5588 /* Extract "useful" letters */
5589 for (i = 0; player_name[i]; i++)
5592 unsigned char c = player_name[i];
5594 char c = player_name[i];
5597 /* Accept some letters */
5600 if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5601 player_base[k++] = c;
5603 player_base[k++] = player_name[i];
5606 else if (iskana(c)) player_base[k++] = c;
5610 /* Convert path separator to underscore */
5611 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5612 player_base[k++] = '_';
5613 i += strlen(PATH_SEP);
5616 /* Convert space, dot, and underscore to underscore */
5617 else if (strchr(". _", c)) player_base[k++] = '_';
5619 else if (isprint(c)) player_base[k++] = c;
5627 /* Hack -- max length */
5633 player_base[k] = '\0';
5635 /* Require a "base" name */
5636 if (!player_base[0]) strcpy(player_base, "PLAYER");
5639 #ifdef SAVEFILE_MUTABLE
5645 if (!savefile_base[0] && savefile[0])
5652 t = strstr(s, PATH_SEP);
5657 strcpy(savefile_base, s);
5660 if (!savefile_base[0] || !savefile[0])
5663 /* Change the savefile name */
5668 strcpy(savefile_base, player_base);
5670 #ifdef SAVEFILE_USE_UID
5671 /* Rename the savefile, using the player_uid and player_base */
5672 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5674 /* Rename the savefile, using the player_base */
5675 (void)sprintf(temp, "%s", player_base);
5679 /* Hack -- support "flat directory" usage on VM/ESA */
5680 (void)sprintf(temp, "%s.sv", player_base);
5683 /* Build the filename */
5684 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5690 * Gets a name for the character, reacting to name changes.
5692 * Assumes that "display_player(0)" has just been called
5694 * Perhaps we should NOT ask for a name (at "birth()") on
5695 * Unix machines? XXX XXX
5697 * What a horrible name for a global function. XXX XXX XXX
5703 /* Save the player name */
5704 strcpy(tmp, player_name);
5706 /* Prompt for a new name */
5708 if (get_string("¥¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5710 if (get_string("Enter a name for your character: ", tmp, 15))
5714 strcpy(player_name, tmp);
5716 else if (0 == strlen(player_name))
5718 /* Use default name */
5719 strcpy(player_name, "PLAYER");
5722 strcpy(tmp,ap_ptr->title);
5729 strcat(tmp,player_name);
5731 /* Re-Draw the name (in light blue) */
5732 Term_erase(34, 1, 255);
5733 c_put_str(TERM_L_BLUE, tmp, 1, 34);
5735 /* Erase the prompt, etc */
5742 * Hack -- commit suicide
5744 void do_cmd_suicide(void)
5751 /* Verify Retirement */
5752 if (p_ptr->total_winner)
5756 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
5758 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
5763 /* Verify Suicide */
5768 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5770 if (!get_check("Do you really want to commit suicide? ")) return;
5775 if (!p_ptr->noscore)
5777 /* Special Verification for suicide */
5779 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5781 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5787 if (i != '@') return;
5791 p_ptr->playing = FALSE;
5793 /* Kill the player */
5794 p_ptr->is_dead = TRUE;
5797 p_ptr->leaving = TRUE;
5799 if (!p_ptr->total_winner)
5802 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5803 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5805 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5806 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
5808 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5811 /* Cause of death */
5813 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
5815 (void)strcpy(p_ptr->died_from, "Quitting");
5825 void do_cmd_save_game(int is_autosave)
5827 /* Autosaves do not disturb */
5831 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5833 msg_print("Autosaving the game...");
5839 /* Disturb the player */
5843 /* Clear messages */
5851 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5853 prt("Saving game...", 0, 0);
5860 /* The player is not dead */
5862 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
5864 (void)strcpy(p_ptr->died_from, "(saved)");
5868 /* Forbid suspend */
5869 signals_ignore_tstp();
5871 /* Save the player */
5875 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
5877 prt("Saving game... done.", 0, 0);
5882 /* Save failed (oops) */
5886 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
5888 prt("Saving game... failed!", 0, 0);
5893 /* Allow suspend again */
5894 signals_handle_tstp();
5899 /* Note that the player is not dead */
5901 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤¤Æ¤¤¤ë)");
5903 (void)strcpy(p_ptr->died_from, "(alive and well)");
5910 * Save the game and exit
5912 void do_cmd_save_and_exit(void)
5914 p_ptr->playing = FALSE;
5917 p_ptr->leaving = TRUE;
5919 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
5921 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
5927 * Hack -- Calculates the total number of points earned -JWT-
5929 long total_points(void)
5933 u32b point, point_h, point_l;
5934 int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
5936 if (!preserve_mode) mult += 10;
5937 if (!autoroller) mult += 10;
5938 if (!smart_learn) mult -= 20;
5939 if (smart_cheat) mult += 30;
5940 if (ironman_shops) mult += 50;
5941 if (ironman_small_levels) mult += 10;
5942 if (ironman_empty_levels) mult += 20;
5943 if (!powerup_home) mult += 50;
5944 if (ironman_rooms) mult += 100;
5945 if (ironman_nightmare) mult += 100;
5947 if (mult < 5) mult = 5;
5949 for (i = 0; i < max_d_idx; i++)
5950 if(max_dlv[i] > max_dl)
5951 max_dl = max_dlv[i];
5953 point_l = (p_ptr->max_exp + (100 * max_dl));
5954 point_h = point_l / 0x10000L;
5955 point_l = point_l % 0x10000L;
5958 point_h += point_l / 0x10000L;
5959 point_l %= 0x10000L;
5961 point_l += ((point_h % 100) << 16);
5965 point = (point_h << 16) + (point_l);
5966 if (p_ptr->arena_number >= 0)
5967 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
5969 if (ironman_downward) point *= 2;
5970 if (p_ptr->pclass == CLASS_BERSERKER)
5972 if ( p_ptr->prace == RACE_SPECTRE )
5976 if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
5979 if (p_ptr->total_winner) point = 2;
5981 if (easy_band) point = (0 - point);
5989 * Centers a string within a 31 character string -JWT-
5991 static void center_string(char *buf, cptr str)
5998 /* Necessary border */
6002 (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6008 * Save a "bones" file for a dead character
6010 * Note that we will not use these files until Angband 2.8.0, and
6011 * then we will only use the name and level on which death occured.
6013 * Should probably attempt some form of locking...
6015 static void make_bones(void)
6022 /* Ignore wizards and borgs */
6023 if (!(p_ptr->noscore & 0x00FF))
6025 /* Ignore people who die in town */
6030 /* XXX XXX XXX "Bones" name */
6031 sprintf(tmp, "bone.%03d", dun_level);
6033 /* Build the filename */
6034 path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6036 /* Attempt to open the bones file */
6037 fp = my_fopen(str, "r");
6039 /* Close it right away */
6040 if (fp) my_fclose(fp);
6042 /* Do not over-write a previous ghost */
6045 /* File type is "TEXT" */
6046 FILE_TYPE(FILE_TYPE_TEXT);
6048 /* Grab permissions */
6051 /* Try to write a new "Bones File" */
6052 fp = my_fopen(str, "w");
6054 /* Drop permissions */
6057 /* Not allowed to write it? Weird. */
6061 fprintf(fp, "%s\n", player_name);
6062 fprintf(fp, "%d\n", p_ptr->mhp);
6063 fprintf(fp, "%d\n", p_ptr->prace);
6064 fprintf(fp, "%d\n", p_ptr->pclass);
6066 /* Close and save the Bones file */
6075 * Redefinable "print_tombstone" action
6077 bool (*tombstone_aux)(void) = NULL;
6081 * Display a "tomb-stone"
6083 static void print_tomb(void)
6087 /* Do we use a special tombstone ? */
6090 /* Use tombstone hook */
6091 done = (*tombstone_aux)();
6094 /* Print the text-tombstone */
6108 time_t ct = time((time_t)0);
6114 /* Build the filename */
6116 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6118 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6122 /* Open the News file */
6123 fp = my_fopen(buf, "r");
6130 /* Dump the file to the screen */
6131 while (0 == my_fgets(fp, buf, sizeof(buf)))
6133 /* Display and advance */
6134 put_str(buf, i++, 0);
6143 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6157 p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6160 center_string(buf, player_name);
6161 put_str(buf, 6, 11);
6164 center_string(buf, "the");
6165 put_str(buf, 7, 11);
6168 center_string(buf, p);
6169 put_str(buf, 8, 11);
6172 center_string(buf, cp_ptr->title);
6174 put_str(buf, 10, 11);
6177 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6179 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6182 center_string(buf, tmp);
6183 put_str(buf, 11, 11);
6186 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6188 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6191 center_string(buf, tmp);
6192 put_str(buf, 12, 11);
6195 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6197 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6200 center_string(buf, tmp);
6201 put_str(buf, 13, 11);
6204 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6205 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6207 strcpy(tmp, "<¼«»¦>");
6211 if (streq(p_ptr->died_from, "ripe"))
6213 strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6215 else if (streq(p_ptr->died_from, "Seppuku"))
6217 strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6221 strcpy(tmp, p_ptr->died_from);
6224 center_string(buf, tmp);
6225 put_str(buf, 14, 11);
6227 if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6229 if( dun_level == 0 )
6231 cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6232 if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6234 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6238 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6243 if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6245 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6249 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6252 center_string(buf, tmp);
6253 put_str(buf, 15, 11);
6256 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6257 center_string(buf, tmp);
6258 put_str(buf, 14, 11);
6261 if (strlen(p_ptr->died_from) > 24)
6263 strncpy(dummy, p_ptr->died_from, 24);
6265 (void)sprintf(tmp, "by %s.", dummy);
6268 (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6270 center_string(buf, tmp);
6271 put_str(buf, 15, 11);
6276 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6277 center_string(buf, tmp);
6278 put_str(buf, 17, 11);
6281 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6283 msg_format("Goodbye, %s!", player_name);
6291 * Display some character info
6293 static void show_info(void)
6299 /* Hack -- Know everything in the inven/equip */
6300 for (i = 0; i < INVEN_TOTAL; i++)
6302 o_ptr = &inventory[i];
6304 /* Skip non-objects */
6305 if (!o_ptr->k_idx) continue;
6307 /* Aware and Known */
6308 object_aware(o_ptr);
6309 object_known(o_ptr);
6312 for (i = 1; i < max_towns; i++)
6314 st_ptr = &town[i].store[STORE_HOME];
6316 /* Hack -- Know everything in the home */
6317 for (j = 0; j < st_ptr->stock_num; j++)
6319 o_ptr = &st_ptr->stock[j];
6321 /* Skip non-objects */
6322 if (!o_ptr->k_idx) continue;
6324 /* Aware and Known */
6325 object_aware(o_ptr);
6326 object_known(o_ptr);
6330 /* Hack -- Recalculate bonuses */
6331 p_ptr->update |= (PU_BONUS);
6336 /* Flush all input keys */
6339 /* Flush messages */
6343 /* Describe options */
6345 prt("¥¥ã¥é¥¯¥¿¡¼¤ÎµÏ¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤½Ð¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£", 21, 0);
6346 prt("¥ê¥¿¡¼¥ó¥¡¼¤Ç¥¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6348 prt("You may now dump a character record to one or more files.", 21, 0);
6349 prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6353 /* Dump character records as requested */
6360 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6362 put_str("Filename: ", 23, 0);
6367 strcpy(out_val, "");
6369 /* Ask for filename (or abort) */
6370 if (!askfor_aux(out_val, 60)) return;
6372 /* Return means "show on screen" */
6373 if (!out_val[0]) break;
6378 /* Dump a character file */
6379 (void)file_character(out_val);
6387 /* Display player */
6390 /* Prompt for inventory */
6392 prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6394 prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6398 /* Allow abort at this point */
6399 if (inkey() == ESCAPE) return;
6402 /* Show equipment and inventory */
6404 /* Equipment -- if any */
6408 item_tester_full = TRUE;
6409 (void)show_equip(0);
6411 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6413 prt("You are using: -more-", 0, 0);
6416 if (inkey() == ESCAPE) return;
6419 /* Inventory -- if any */
6423 item_tester_full = TRUE;
6424 (void)show_inven(0);
6426 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6428 prt("You are carrying: -more-", 0, 0);
6431 if (inkey() == ESCAPE) return;
6434 /* Homes in the different towns */
6435 for (l = 1; l < max_towns; l++)
6437 st_ptr = &town[l].store[STORE_HOME];
6439 /* Home -- if anything there */
6440 if (st_ptr->stock_num)
6442 /* Display contents of the home */
6443 for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6449 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6451 char o_name[MAX_NLEN];
6455 o_ptr = &st_ptr->stock[i];
6457 /* Print header, clear line */
6458 sprintf(tmp_val, "%c) ", I2A(j));
6459 prt(tmp_val, j+2, 4);
6461 /* Display object description */
6462 object_desc(o_name, o_ptr, TRUE, 3);
6463 c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6468 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6470 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6475 if (inkey() == ESCAPE) return;
6482 static bool check_score(void)
6488 if (highscore_fd < 0)
6491 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
6493 msg_print("Score file unavailable.");
6500 #ifndef SCORE_WIZARDS
6501 /* Wizard-mode pre-empts scoring */
6502 if (p_ptr->noscore & 0x000F)
6505 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6507 msg_print("Score not registered for wizards.");
6516 /* Borg-mode pre-empts scoring */
6517 if (p_ptr->noscore & 0x00F0)
6520 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6522 msg_print("Score not registered for borgs.");
6530 #ifndef SCORE_CHEATERS
6531 /* Cheaters are not scored */
6532 if (p_ptr->noscore & 0xFF00)
6535 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6537 msg_print("Score not registered for cheaters.");
6547 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6549 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6554 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6556 msg_print("Score not registered due to interruption.");
6565 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6567 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6572 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6574 msg_print("Score not registered due to quitting.");
6584 * Close up the current game (player may or may not be dead)
6586 * This function is called only from "main.c" and "signals.c".
6588 void close_game(void)
6591 bool do_send = TRUE;
6593 /* cptr p = "[i:¥¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6598 /* Flush the messages */
6601 /* Flush the input */
6605 /* No suspending now */
6606 signals_ignore_tstp();
6609 /* Hack -- Character is now "icky" */
6610 character_icky = TRUE;
6613 /* Build the filename */
6614 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6616 /* Grab permissions */
6619 /* Open the high score file, for reading/writing */
6620 highscore_fd = fd_open(buf, O_RDWR);
6622 /* Drop permissions */
6628 /* Handle retirement */
6629 if (p_ptr->total_winner) kingly();
6633 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6635 if (!cheat_save || get_check("Save death? "))
6640 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6642 if (!save_player()) msg_print("death save failed!");
6645 else do_send = FALSE;
6652 /* Show more info */
6660 if ((!send_world_score(do_send)))
6663 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6665 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6668 p_ptr->wait_report_score = TRUE;
6669 p_ptr->is_dead = FALSE;
6671 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6673 if (!save_player()) msg_print("death save failed!");
6677 if (!p_ptr->wait_report_score)
6680 else if (highscore_fd >= 0)
6682 display_scores_aux(0, 10, -1, NULL);
6685 /* Dump bones file */
6694 do_cmd_save_game(FALSE);
6696 /* Prompt for scores XXX XXX XXX */
6698 prt("¥ê¥¿¡¼¥ó¥¡¼¤« ESC ¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6700 prt("Press Return (or Escape).", 0, 40);
6704 /* Predict score (or ESCAPE) */
6705 if (inkey() != ESCAPE) predict_score();
6709 /* Shut the high score file */
6710 (void)fd_close(highscore_fd);
6712 /* Forget the high score fd */
6715 /* Kill all temporal files */
6716 clear_saved_floor_files();
6718 /* Allow suspending now */
6719 signals_handle_tstp();
6724 * Handle abrupt death of the visual system
6726 * This routine is called only in very rare situations, and only
6727 * by certain visual systems, when they experience fatal errors.
6729 * XXX XXX Hack -- clear the death flag when creating a HANGUP
6730 * save file so that player can see tombstone when restart.
6732 void exit_game_panic(void)
6734 /* If nothing important has happened, just quit */
6736 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6738 if (!character_generated || character_saved) quit("panic");
6742 /* Mega-Hack -- see "msg_print()" */
6745 /* Clear the top line */
6748 /* Hack -- turn off some things */
6751 /* Mega-Hack -- Delay death */
6752 if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
6754 /* Hardcode panic save */
6755 p_ptr->panic_save = 1;
6757 /* Forbid suspend */
6758 signals_ignore_tstp();
6760 /* Indicate panic save */
6762 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6764 (void)strcpy(p_ptr->died_from, "(panic save)");
6768 /* Panic save, or get worried */
6770 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6772 if (!save_player()) quit("panic save failed!");
6776 /* Successful panic save */
6778 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6780 quit("panic save succeeded!");
6787 * Get a random line from a file
6788 * Based on the monster speech patch by Matt Graham,
6790 errr get_rnd_line(cptr file_name, int entry, char *output)
6798 /* Build the filename */
6799 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
6802 fp = my_fopen(buf, "r");
6807 /* Find the entry of the monster */
6810 /* Get a line from the file */
6811 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6813 /* Count the lines */
6816 /* Look for lines starting with 'N:' */
6817 if ((buf[0] == 'N') && (buf[1] == ':'))
6819 /* Allow default lines */
6825 else if (buf[2] == 'M')
6827 if (r_info[entry].flags1 & RF1_MALE) break;
6829 else if (buf[2] == 'F')
6831 if (r_info[entry].flags1 & RF1_FEMALE) break;
6833 /* Get the monster number */
6834 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6836 /* Is it the right number? */
6837 if (test == entry) break;
6841 /* Error while converting the number */
6842 msg_format("Error in line %d of %s!", line_num, file_name);
6850 /* Reached end of file */
6856 /* Get the random line */
6857 for (counter = 0; ; counter++)
6861 test = my_fgets(fp, buf, sizeof(buf));
6863 /* Count the lines */
6864 /* line_num++; No more needed */
6868 /* Ignore lines starting with 'N:' */
6869 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
6871 if (buf[0] != '#') break;
6880 if (one_in_(counter + 1)) strcpy(output, buf);
6883 /* Close the file */
6892 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
6897 for (i = 0; i < count; i++)
6899 result = get_rnd_line(file_name, entry, output);
6902 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
6910 * Process file for auto picker/destroyer.
6912 errr process_pickpref_file(cptr name)
6918 /* Build the filename */
6919 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
6921 err = process_pref_file_aux(buf, PREF_TYPE_PICKPREF);
6929 * Process file for player's history editor.
6931 errr process_histpref_file(cptr name)
6937 /* Build the filename */
6938 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
6940 err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
6947 static errr counts_seek(int fd, u32b where, bool flag)
6950 char temp1[128], temp2[128];
6951 u32b zero_header[3] = {0L, 0L, 0L};
6954 #ifdef SAVEFILE_USE_UID
6955 (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
6957 (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
6959 for (i = 0; temp1[i]; i++)
6960 temp1[i] ^= (i+1) * 63;
6965 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
6967 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
6972 fd_seek(fd, seekpoint);
6973 fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
6974 fd_write(fd, (char*)(temp1), sizeof(temp1));
6978 if (strcmp(temp1, temp2) == 0)
6981 seekpoint += 128 + 3 * sizeof(u32b);
6984 return fd_seek(fd, seekpoint + where * sizeof(u32b));
6987 u32b counts_read(int where)
6994 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
6996 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
6998 fd = fd_open(buf, O_RDONLY);
7000 if (counts_seek(fd, where, FALSE) ||
7001 fd_read(fd, (char*)(&count), sizeof(u32b)))
7009 errr counts_write(int where, u32b count)
7016 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7018 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7021 /* Grab permissions */
7024 fd = fd_open(buf, O_RDWR);
7026 /* Drop permissions */
7031 /* File type is "DATA" */
7032 FILE_TYPE(FILE_TYPE_DATA);
7034 /* Create a new high score file */
7035 fd = fd_make(buf, 0644);
7038 /* Grab permissions */
7041 err = fd_lock(fd, F_WRLCK);
7043 /* Drop permissions */
7048 counts_seek(fd, where, TRUE);
7049 fd_write(fd, (char*)(&count), sizeof(u32b));
7051 /* Grab permissions */
7054 err = fd_lock(fd, F_UNLCK);
7056 /* Drop permissions */
7067 #ifdef HANDLE_SIGNALS
7074 * Handle signals -- suspend
7076 * Actually suspend the game, and then resume cleanly
7078 static void handle_signal_suspend(int sig)
7080 /* Disable handler */
7081 (void)signal(sig, SIG_IGN);
7088 /* Suspend the "Term" */
7089 Term_xtra(TERM_XTRA_ALIVE, 0);
7091 /* Suspend ourself */
7092 (void)kill(0, SIGSTOP);
7094 /* Resume the "Term" */
7095 Term_xtra(TERM_XTRA_ALIVE, 1);
7097 /* Redraw the term */
7100 /* Flush the term */
7105 /* Restore handler */
7106 (void)signal(sig, handle_signal_suspend);
7111 * Handle signals -- simple (interrupt and quit)
7113 * This function was causing a *huge* number of problems, so it has
7114 * been simplified greatly. We keep a global variable which counts
7115 * the number of times the user attempts to kill the process, and
7116 * we commit suicide if the user does this a certain number of times.
7118 * We attempt to give "feedback" to the user as he approaches the
7119 * suicide thresh-hold, but without penalizing accidental keypresses.
7121 * To prevent messy accidents, we should reset this global variable
7122 * whenever the user enters a keypress, or something like that.
7124 static void handle_signal_simple(int sig)
7126 /* Disable handler */
7127 (void)signal(sig, SIG_IGN);
7130 /* Nothing to save, just quit */
7131 if (!character_generated || character_saved) quit(NULL);
7134 /* Count the signals */
7138 /* Terminate dead characters */
7141 /* Mark the savefile */
7143 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7145 (void)strcpy(p_ptr->died_from, "Abortion");
7164 /* Allow suicide (after 5) */
7165 else if (signal_count >= 5)
7167 /* Cause of "death" */
7169 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7171 (void)strcpy(p_ptr->died_from, "Interrupting");
7180 p_ptr->playing = FALSE;
7183 p_ptr->is_dead = TRUE;
7186 p_ptr->leaving = TRUE;
7200 /* Give warning (after 4) */
7201 else if (signal_count >= 4)
7204 Term_xtra(TERM_XTRA_NOISE, 0);
7206 /* Clear the top line */
7207 Term_erase(0, 0, 255);
7209 /* Display the cause */
7211 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7213 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7221 /* Give warning (after 2) */
7222 else if (signal_count >= 2)
7225 Term_xtra(TERM_XTRA_NOISE, 0);
7228 /* Restore handler */
7229 (void)signal(sig, handle_signal_simple);
7234 * Handle signal -- abort, kill, etc
7236 static void handle_signal_abort(int sig)
7240 Term_get_size(&wid, &hgt);
7243 /* Disable handler */
7244 (void)signal(sig, SIG_IGN);
7247 /* Nothing to save, just quit */
7248 if (!character_generated || character_saved) quit(NULL);
7255 /* Clear the bottom line */
7256 Term_erase(0, hgt - 1, 255);
7258 /* Give a warning */
7259 Term_putstr(0, hgt - 1, -1, TERM_RED,
7261 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤¤¿¡ª");
7263 "A gruesome software bug LEAPS out at you!");
7269 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7271 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7279 p_ptr->panic_save = 1;
7283 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7285 (void)strcpy(p_ptr->died_from, "(panic save)");
7289 /* Forbid suspend */
7290 signals_ignore_tstp();
7292 /* Attempt to save */
7296 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7298 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7307 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7309 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7319 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7321 quit("software bug");
7330 * Ignore SIGTSTP signals (keyboard suspend)
7332 void signals_ignore_tstp(void)
7336 (void)signal(SIGTSTP, SIG_IGN);
7342 * Handle SIGTSTP signals (keyboard suspend)
7344 void signals_handle_tstp(void)
7348 (void)signal(SIGTSTP, handle_signal_suspend);
7355 * Prepare to handle the relevant signals
7357 void signals_init(void)
7361 (void)signal(SIGHUP, SIG_IGN);
7366 (void)signal(SIGTSTP, handle_signal_suspend);
7371 (void)signal(SIGINT, handle_signal_simple);
7375 (void)signal(SIGQUIT, handle_signal_simple);
7380 (void)signal(SIGFPE, handle_signal_abort);
7384 (void)signal(SIGILL, handle_signal_abort);
7388 (void)signal(SIGTRAP, handle_signal_abort);
7392 (void)signal(SIGIOT, handle_signal_abort);
7396 (void)signal(SIGKILL, handle_signal_abort);
7400 (void)signal(SIGBUS, handle_signal_abort);
7404 (void)signal(SIGSEGV, handle_signal_abort);
7408 (void)signal(SIGTERM, handle_signal_abort);
7412 (void)signal(SIGPIPE, handle_signal_abort);
7416 (void)signal(SIGEMT, handle_signal_abort);
7420 (void)signal(SIGDANGER, handle_signal_abort);
7424 (void)signal(SIGSYS, handle_signal_abort);
7428 (void)signal(SIGXCPU, handle_signal_abort);
7432 (void)signal(SIGPWR, handle_signal_abort);
7438 #else /* HANDLE_SIGNALS */
7444 void signals_ignore_tstp(void)
7451 void signals_handle_tstp(void)
7458 void signals_init(void)
7461 #endif /* HANDLE_SIGNALS */