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[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Process "%:<fname>" */
421         case '%':
422                 /* Attempt to Process the given file */
423                 return process_pref_file(buf + 2);
424
425         /* Mega-Hack -- read external player's history file */
426         /* Process "H:<history>" */
427         case 'H':
428                 add_history_from_pref_line(buf + 2);
429                 return 0;
430
431         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
432         case 'R':
433                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
434                 {
435                         monster_race *r_ptr;
436                         i = (huge)strtol(zz[0], NULL, 0);
437                         n1 = strtol(zz[1], NULL, 0);
438                         n2 = strtol(zz[2], NULL, 0);
439                         if (i >= max_r_idx) return 1;
440                         r_ptr = &r_info[i];
441                         if (n1) r_ptr->x_attr = n1;
442                         if (n2) r_ptr->x_char = n2;
443                         return 0;
444                 }
445                 break;
446
447         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
448         case 'K':
449                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
450                 {
451                         object_kind *k_ptr;
452                         i = (huge)strtol(zz[0], NULL, 0);
453                         n1 = strtol(zz[1], NULL, 0);
454                         n2 = strtol(zz[2], NULL, 0);
455                         if (i >= max_k_idx) return 1;
456                         k_ptr = &k_info[i];
457                         if (n1) k_ptr->x_attr = n1;
458                         if (n2) k_ptr->x_char = n2;
459                         return 0;
460                 }
461                 break;
462
463         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
464         case 'F':
465                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
466                 {
467                         feature_type *f_ptr;
468                         i = (huge)strtol(zz[0], NULL, 0);
469                         n1 = strtol(zz[1], NULL, 0);
470                         n2 = strtol(zz[2], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473                         if (n1) f_ptr->x_attr = n1;
474                         if (n2) f_ptr->x_char = n2;
475                         return 0;
476                 }
477                 break;
478
479         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
480         case 'S':
481                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
482                 {
483                         j = (byte)strtol(zz[0], NULL, 0);
484                         n1 = strtol(zz[1], NULL, 0);
485                         n2 = strtol(zz[2], NULL, 0);
486                         misc_to_attr[j] = n1;
487                         misc_to_char[j] = n2;
488                         return 0;
489                 }
490                 break;
491
492         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
493         case 'U':
494                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
495                 {
496                         j = (huge)strtol(zz[0], NULL, 0);
497                         n1 = strtol(zz[1], NULL, 0);
498                         n2 = strtol(zz[2], NULL, 0);
499                         for (i = 1; i < max_k_idx; i++)
500                         {
501                                 object_kind *k_ptr = &k_info[i];
502                                 if (k_ptr->tval == j)
503                                 {
504                                         if (n1) k_ptr->d_attr = n1;
505                                         if (n2) k_ptr->d_char = n2;
506                                 }
507                         }
508                         return 0;
509                 }
510                 break;
511
512         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
513         case 'E':
514                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0) % 128;
517                         n1 = strtol(zz[1], NULL, 0);
518                         if (n1) tval_to_attr[j] = n1;
519                         return 0;
520                 }
521                 break;
522
523         /* Process "A:<str>" -- save an "action" for later */
524         case 'A':
525                 text_to_ascii(macro__buf, buf+2);
526                 return 0;
527
528         /* Process "P:<str>" -- normal macro */
529         case 'P':
530         {
531                 char tmp[1024];
532
533                 text_to_ascii(tmp, buf+2);
534                 macro_add(tmp, macro__buf);
535                 return 0;
536         }
537
538         /* Process "C:<str>" -- create keymap */
539         case 'C':
540         {
541                 int mode;
542                 char tmp[1024];
543
544                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
545
546                 mode = strtol(zz[0], NULL, 0);
547                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
548
549                 text_to_ascii(tmp, zz[1]);
550                 if (!tmp[0] || tmp[1]) return 1;
551                 i = (byte)(tmp[0]);
552
553                 string_free(keymap_act[mode][i]);
554
555                 keymap_act[mode][i] = string_make(macro__buf);
556
557                 return 0;
558         }
559
560         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
561         case 'V':
562                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
563                 {
564                         i = (byte)strtol(zz[0], NULL, 0);
565                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
566                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
567                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
568                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
569                         return 0;
570                 }
571                 break;
572
573         /* Process "X:<str>" -- turn option off */
574         /* Process "Y:<str>" -- turn option on */
575         case 'X':
576         case 'Y':
577                 for (i = 0; option_info[i].o_desc; i++)
578                 {
579                         if (option_info[i].o_var &&
580                             option_info[i].o_text &&
581                             streq(option_info[i].o_text, buf + 2))
582                         {
583                                 int os = option_info[i].o_set;
584                                 int ob = option_info[i].o_bit;
585
586                                 if (p_ptr->playing && 6 == option_info[i].o_page && !p_ptr->wizard)
587                                 {
588 #ifdef JP
589                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
590 #else
591                                         msg_format("Startup options can not changed! '%s'", buf);
592 #endif
593                                         msg_print(NULL);
594                                         return 0;
595                                 }
596
597                                 if (buf[0] == 'X')
598                                 {
599                                         /* Clear */
600                                         option_flag[os] &= ~(1L << ob);
601                                         (*option_info[i].o_var) = FALSE;
602                                 }
603                                 else
604                                 {
605                                         /* Set */
606                                         option_flag[os] |= (1L << ob);
607                                         (*option_info[i].o_var) = TRUE;
608                                 }
609                                 return 0;
610                         }
611                 }
612
613                 /* don't know that option. ignore it.*/
614 #ifdef JP
615                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
616 #else
617                 msg_format("Ignored invalid option: %s", buf);
618 #endif
619                 msg_print(NULL);
620                 return 0;
621
622         /* Process "Z:<type>:<str>" -- set spell color */
623         case 'Z':
624         {
625                 /* Find the colon */
626                 char *t = strchr(buf + 2, ':');
627
628                 /* Oops */
629                 if (!t) return 1;
630
631                 /* Nuke the colon */
632                 *(t++) = '\0';
633
634                 for (i = 0; gf_desc[i].name; i++)
635                 {
636                         /* Match this type */
637                         if (streq(gf_desc[i].name, buf + 2))
638                         {
639                                 /* Remember this color set */
640                                 gf_color[gf_desc[i].num] = quark_add(t);
641
642                                 /* Success */
643                                 return 0;
644                         }
645                 }
646
647                 break;
648         }
649
650         /* Initialize macro trigger names and a template */
651         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
652         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
653         case 'T':
654         {
655                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
656
657                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
658                 if (tok >= 4)
659                 {
660                         int i;
661                         int num;
662
663                         if (macro_template != NULL)
664                         {
665                                 num = strlen(macro_modifier_chr);
666
667                                 /* Kill the template string */
668                                 string_free(macro_template);
669                                 macro_template = NULL;
670
671                                 /* Kill flag characters of modifier keys */
672                                 string_free(macro_modifier_chr);
673
674                                 /* Kill corresponding modifier names */
675                                 for (i = 0; i < num; i++)
676                                 {
677                                         string_free(macro_modifier_name[i]);
678                                 }
679
680                                 /* Kill trigger name strings */
681                                 for (i = 0; i < max_macrotrigger; i++)
682                                 {
683                                         string_free(macro_trigger_name[i]);
684                                         string_free(macro_trigger_keycode[0][i]);
685                                         string_free(macro_trigger_keycode[1][i]);
686                                 }
687
688                                 max_macrotrigger = 0;
689                         }
690
691                         if (*zz[0] == '\0') return 0; /* clear template */
692
693                         /* Number of modifier flags */
694                         num = strlen(zz[1]);
695
696                         /* Limit the number */
697                         num = MIN(MAX_MACRO_MOD, num);
698
699                         /* Stop if number of modifier is not correct */
700                         if (2 + num != tok) return 1;
701
702                         /* Get a template string */
703                         macro_template = string_make(zz[0]);
704
705                         /* Get flag characters of modifier keys */
706                         macro_modifier_chr = string_make(zz[1]);
707
708                         /* Get corresponding modifier names */
709                         for (i = 0; i < num; i++)
710                         {
711                                 macro_modifier_name[i] = string_make(zz[2+i]);
712                         }
713                 }
714
715                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
716                 else if (tok >= 2)
717                 {
718                         char buf[1024];
719                         int m;
720                         char *t, *s;
721                         if (max_macrotrigger >= MAX_MACRO_TRIG)
722                         {
723 #ifdef JP
724                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
725 #else
726                                 msg_print("Too many macro triggers!");
727 #endif
728                                 return 1;
729                         }
730                         m = max_macrotrigger;
731                         max_macrotrigger++;
732
733                         /* Take into account the escape character  */
734                         t = buf;
735                         s = zz[0];
736                         while (*s)
737                         {
738                                 if ('\\' == *s) s++;
739                                 *t++ = *s++;
740                         }
741                         *t = '\0';
742
743                         /* Get a trigger name */
744                         macro_trigger_name[m] = string_make(buf);
745
746                         /* Get the corresponding key code */
747                         macro_trigger_keycode[0][m] = string_make(zz[1]);
748
749                         if (tok == 3)
750                         {
751                                 /* Key code of a combination of it with the shift key */
752                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
753                         }
754                         else
755                         {
756                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
757                         }
758                 }
759
760                 /* No error */
761                 return 0;
762         }
763         }
764
765         /* Failure */
766         return 1;
767 }
768
769
770 /*
771  * Helper function for "process_pref_file()"
772  *
773  * Input:
774  *   v: output buffer array
775  *   f: final character
776  *
777  * Output:
778  *   result
779  */
780 static cptr process_pref_file_expr(char **sp, char *fp)
781 {
782         cptr v;
783
784         char *b;
785         char *s;
786
787         char b1 = '[';
788         char b2 = ']';
789
790         char f = ' ';
791         static char tmp[8];
792
793         /* Initial */
794         s = (*sp);
795
796         /* Skip spaces */
797         while (isspace(*s)) s++;
798
799         /* Save start */
800         b = s;
801
802         /* Default */
803         v = "?o?o?";
804
805         /* Analyze */
806         if (*s == b1)
807         {
808                 const char *p;
809                 const char *t;
810
811                 /* Skip b1 */
812                 s++;
813
814                 /* First */
815                 t = process_pref_file_expr(&s, &f);
816
817                 /* Oops */
818                 if (!*t)
819                 {
820                         /* Nothing */
821                 }
822
823                 /* Function: IOR */
824                 else if (streq(t, "IOR"))
825                 {
826                         v = "0";
827                         while (*s && (f != b2))
828                         {
829                                 t = process_pref_file_expr(&s, &f);
830                                 if (*t && !streq(t, "0")) v = "1";
831                         }
832                 }
833
834                 /* Function: AND */
835                 else if (streq(t, "AND"))
836                 {
837                         v = "1";
838                         while (*s && (f != b2))
839                         {
840                                 t = process_pref_file_expr(&s, &f);
841                                 if (*t && streq(t, "0")) v = "0";
842                         }
843                 }
844
845                 /* Function: NOT */
846                 else if (streq(t, "NOT"))
847                 {
848                         v = "1";
849                         while (*s && (f != b2))
850                         {
851                                 t = process_pref_file_expr(&s, &f);
852                                 if (*t && streq(t, "1")) v = "0";
853                         }
854                 }
855
856                 /* Function: EQU */
857                 else if (streq(t, "EQU"))
858                 {
859                         v = "1";
860                         if (*s && (f != b2))
861                         {
862                                 t = process_pref_file_expr(&s, &f);
863                         }
864                         while (*s && (f != b2))
865                         {
866                                 p = t;
867                                 t = process_pref_file_expr(&s, &f);
868                                 if (*t && !streq(p, t)) v = "0";
869                         }
870                 }
871
872                 /* Function: LEQ */
873                 else if (streq(t, "LEQ"))
874                 {
875                         v = "1";
876                         if (*s && (f != b2))
877                         {
878                                 t = process_pref_file_expr(&s, &f);
879                         }
880                         while (*s && (f != b2))
881                         {
882                                 p = t;
883                                 t = process_pref_file_expr(&s, &f);
884                                 if (*t && (strcmp(p, t) > 0)) v = "0";
885                         }
886                 }
887
888                 /* Function: GEQ */
889                 else if (streq(t, "GEQ"))
890                 {
891                         v = "1";
892                         if (*s && (f != b2))
893                         {
894                                 t = process_pref_file_expr(&s, &f);
895                         }
896                         while (*s && (f != b2))
897                         {
898                                 p = t;
899                                 t = process_pref_file_expr(&s, &f);
900                                 if (*t && (strcmp(p, t) < 0)) v = "0";
901                         }
902                 }
903
904                 /* Oops */
905                 else
906                 {
907                         while (*s && (f != b2))
908                         {
909                                 t = process_pref_file_expr(&s, &f);
910                         }
911                 }
912
913                 /* Verify ending */
914                 if (f != b2) v = "?x?x?";
915
916                 /* Extract final and Terminate */
917                 if ((f = *s) != '\0') *s++ = '\0';
918         }
919
920         /* Other */
921         else
922         {
923                 /* Accept all printables except spaces and brackets */
924                 while (isprint(*s) && !strchr(" []", *s)) ++s;
925
926                 /* Extract final and Terminate */
927                 if ((f = *s) != '\0') *s++ = '\0';
928
929                 /* Variable */
930                 if (*b == '$')
931                 {
932                         /* System */
933                         if (streq(b+1, "SYS"))
934                         {
935                                 v = ANGBAND_SYS;
936                         }
937
938                         else if (streq(b+1, "KEYBOARD"))
939                         {
940                                 v = ANGBAND_KEYBOARD;
941                         }
942
943                         /* Graphics */
944                         else if (streq(b+1, "GRAF"))
945                         {
946                                 v = ANGBAND_GRAF;
947                         }
948
949                         /* Monochrome mode */
950                         else if (streq(b+1, "MONOCHROME"))
951                         {
952                                 if (arg_monochrome)
953                                         v = "ON";
954                                 else
955                                         v = "OFF";
956                         }
957
958                         /* Race */
959                         else if (streq(b+1, "RACE"))
960                         {
961 #ifdef JP
962                                 v = rp_ptr->E_title;
963 #else
964                                 v = rp_ptr->title;
965 #endif
966                         }
967
968                         /* Class */
969                         else if (streq(b+1, "CLASS"))
970                         {
971 #ifdef JP
972                                 v = cp_ptr->E_title;
973 #else
974                                 v = cp_ptr->title;
975 #endif
976                         }
977
978                         /* Player */
979                         else if (streq(b+1, "PLAYER"))
980                         {
981                                 v = player_base;
982                         }
983
984                         /* First realm */
985                         else if (streq(b+1, "REALM1"))
986                         {
987 #ifdef JP
988                                 v = E_realm_names[p_ptr->realm1];
989 #else
990                                 v = realm_names[p_ptr->realm1];
991 #endif
992                         }
993
994                         /* Second realm */
995                         else if (streq(b+1, "REALM2"))
996                         {
997 #ifdef JP
998                                 v = E_realm_names[p_ptr->realm2];
999 #else
1000                                 v = realm_names[p_ptr->realm2];
1001 #endif
1002                         }
1003
1004                         /* Level */
1005                         else if (streq(b+1, "LEVEL"))
1006                         {
1007                                 sprintf(tmp, "%02d", p_ptr->lev);
1008                                 v = tmp;
1009                         }
1010                 }
1011
1012                 /* Constant */
1013                 else
1014                 {
1015                         v = b;
1016                 }
1017         }
1018
1019         /* Save */
1020         (*fp) = f;
1021
1022         /* Save */
1023         (*sp) = s;
1024
1025         /* Result */
1026         return (v);
1027 }
1028
1029
1030 #define PREF_TYPE_NORMAL   0
1031 #define PREF_TYPE_PICKPREF 1
1032 #define PREF_TYPE_HISTPREF 2
1033
1034 /*
1035  * Open the "user pref file" and parse it.
1036  */
1037 static errr process_pref_file_aux(cptr name, int preftype)
1038 {
1039         FILE *fp;
1040
1041         char buf[1024];
1042
1043         char old[1024];
1044
1045         int line = -1;
1046
1047         errr err = 0;
1048
1049         bool bypass = FALSE;
1050
1051
1052         /* Open the file */
1053         fp = my_fopen(name, "r");
1054
1055         /* No such file */
1056         if (!fp) return (-1);
1057
1058         /* Process the file */
1059         while (0 == my_fgets(fp, buf, sizeof(buf)))
1060         {
1061                 /* Count lines */
1062                 line++;
1063
1064                 /* Skip "empty" lines */
1065                 if (!buf[0]) continue;
1066
1067                 /* Skip "blank" lines */
1068 #ifdef JP
1069                 if (!iskanji(buf[0]))
1070 #endif
1071                 if (isspace(buf[0])) continue;
1072
1073                 /* Skip comments */
1074                 if (buf[0] == '#') continue;
1075
1076
1077                 /* Save a copy */
1078                 strcpy(old, buf);
1079
1080
1081                 /* Process "?:<expr>" */
1082                 if ((buf[0] == '?') && (buf[1] == ':'))
1083                 {
1084                         char f;
1085                         cptr v;
1086                         char *s;
1087
1088                         /* Start */
1089                         s = buf + 2;
1090
1091                         /* Parse the expr */
1092                         v = process_pref_file_expr(&s, &f);
1093
1094                         /* Set flag */
1095                         bypass = (streq(v, "0") ? TRUE : FALSE);
1096
1097                         /* Continue */
1098                         continue;
1099                 }
1100
1101                 /* Apply conditionals */
1102                 if (bypass) continue;
1103
1104
1105                 /* Process "%:<file>" */
1106                 if (buf[0] == '%')
1107                 {
1108                         /* Process that file if allowed */
1109                         switch (preftype)
1110                         {
1111                         case PREF_TYPE_PICKPREF:
1112                                 (void)process_pickpref_file(buf + 2);
1113                                 break;
1114                         case PREF_TYPE_HISTPREF:
1115                                 (void)process_histpref_file(buf + 2);
1116                                 break;
1117                         default:
1118                                 (void)process_pref_file(buf + 2);
1119                                 break;
1120                         }
1121
1122                         /* Continue */
1123                         continue;
1124                 }
1125
1126
1127                 /* Process the line */
1128                 err = process_pref_file_command(buf);
1129
1130                 /* This is not original pref line... */
1131                 if (err)
1132                 {
1133                         if (preftype != PREF_TYPE_PICKPREF)
1134                                 break;
1135                         err = process_pickpref_file_line(buf);
1136                 }
1137         }
1138
1139
1140         /* Error */
1141         if (err)
1142         {
1143                 /* Print error message */
1144                 /* ToDo: Add better error messages */
1145 #ifdef JP
1146               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1147               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1148 #else
1149                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1150                 msg_format("Parsing '%s'", old);
1151 #endif
1152                 msg_print(NULL);
1153         }
1154
1155         /* Close the file */
1156         my_fclose(fp);
1157
1158         /* Result */
1159         return (err);
1160 }
1161
1162
1163
1164 /*
1165  * Process the "user pref file" with the given name
1166  *
1167  * See the functions above for a list of legal "commands".
1168  *
1169  * We also accept the special "?" and "%" directives, which
1170  * allow conditional evaluation and filename inclusion.
1171  */
1172 errr process_pref_file(cptr name)
1173 {
1174         char buf[1024];
1175
1176         errr err1, err2;
1177
1178         /* Build the filename */
1179         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1180
1181         /* Process the system pref file */
1182         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1183
1184         /* Stop at parser errors, but not at non-existing file */
1185         if (err1 > 0) return err1;
1186
1187
1188         /* Build the filename */
1189         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1190         
1191         /* Process the user pref file */
1192         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1193
1194
1195         /* User file does not exist, but read system pref file */
1196         if (err2 < 0 && !err1)
1197                 return -2;
1198
1199         /* Result of user file processing */
1200         return err2;
1201 }
1202
1203
1204
1205 #ifdef CHECK_TIME
1206
1207 /*
1208  * Operating hours for ANGBAND (defaults to non-work hours)
1209  */
1210 static char days[7][29] =
1211 {
1212         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1213         "MON:XXXXXXXX.........XXXXXXX",
1214         "TUE:XXXXXXXX.........XXXXXXX",
1215         "WED:XXXXXXXX.........XXXXXXX",
1216         "THU:XXXXXXXX.........XXXXXXX",
1217         "FRI:XXXXXXXX.........XXXXXXX",
1218         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1219 };
1220
1221 /*
1222  * Restict usage (defaults to no restrictions)
1223  */
1224 static bool check_time_flag = FALSE;
1225
1226 #endif
1227
1228
1229 /*
1230  * Handle CHECK_TIME
1231  */
1232 errr check_time(void)
1233 {
1234
1235 #ifdef CHECK_TIME
1236
1237         time_t      c;
1238         struct tm   *tp;
1239
1240         /* No restrictions */
1241         if (!check_time_flag) return (0);
1242
1243         /* Check for time violation */
1244         c = time((time_t *)0);
1245         tp = localtime(&c);
1246
1247         /* Violation */
1248         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1249
1250 #endif
1251
1252         /* Success */
1253         return (0);
1254 }
1255
1256
1257
1258 /*
1259  * Initialize CHECK_TIME
1260  */
1261 errr check_time_init(void)
1262 {
1263
1264 #ifdef CHECK_TIME
1265
1266         FILE        *fp;
1267
1268         char    buf[1024];
1269
1270
1271         /* Build the filename */
1272         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1273
1274         /* Open the file */
1275         fp = my_fopen(buf, "r");
1276
1277         /* No file, no restrictions */
1278         if (!fp) return (0);
1279
1280         /* Assume restrictions */
1281         check_time_flag = TRUE;
1282
1283         /* Parse the file */
1284         while (0 == my_fgets(fp, buf, sizeof(buf)))
1285         {
1286                 /* Skip comments and blank lines */
1287                 if (!buf[0] || (buf[0] == '#')) continue;
1288
1289                 /* Chop the buffer */
1290                 buf[29] = '\0';
1291
1292                 /* Extract the info */
1293                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1294                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1295                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1296                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1297                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1298                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1299                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1300         }
1301
1302         /* Close it */
1303         my_fclose(fp);
1304
1305 #endif
1306
1307         /* Success */
1308         return (0);
1309 }
1310
1311
1312
1313 #ifdef CHECK_LOAD
1314
1315 #ifndef MAXHOSTNAMELEN
1316 # define MAXHOSTNAMELEN  64
1317 #endif
1318
1319 typedef struct statstime statstime;
1320
1321 struct statstime
1322 {
1323         int                 cp_time[4];
1324         int                 dk_xfer[4];
1325         unsigned int        v_pgpgin;
1326         unsigned int        v_pgpgout;
1327         unsigned int        v_pswpin;
1328         unsigned int        v_pswpout;
1329         unsigned int        v_intr;
1330         int                 if_ipackets;
1331         int                 if_ierrors;
1332         int                 if_opackets;
1333         int                 if_oerrors;
1334         int                 if_collisions;
1335         unsigned int        v_swtch;
1336         long                avenrun[3];
1337         struct timeval      boottime;
1338         struct timeval      curtime;
1339 };
1340
1341 /*
1342  * Maximal load (if any).
1343  */
1344 static int check_load_value = 0;
1345
1346 #endif
1347
1348
1349 /*
1350  * Handle CHECK_LOAD
1351  */
1352 errr check_load(void)
1353 {
1354
1355 #ifdef CHECK_LOAD
1356
1357         struct statstime    st;
1358
1359         /* Success if not checking */
1360         if (!check_load_value) return (0);
1361
1362         /* Check the load */
1363         if (0 == rstat("localhost", &st))
1364         {
1365                 long val1 = (long)(st.avenrun[2]);
1366                 long val2 = (long)(check_load_value) * FSCALE;
1367
1368                 /* Check for violation */
1369                 if (val1 >= val2) return (1);
1370         }
1371
1372 #endif
1373
1374         /* Success */
1375         return (0);
1376 }
1377
1378
1379 /*
1380  * Initialize CHECK_LOAD
1381  */
1382 errr check_load_init(void)
1383 {
1384
1385 #ifdef CHECK_LOAD
1386
1387         FILE        *fp;
1388
1389         char    buf[1024];
1390
1391         char    temphost[MAXHOSTNAMELEN+1];
1392         char    thishost[MAXHOSTNAMELEN+1];
1393
1394
1395         /* Build the filename */
1396         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1397
1398         /* Open the "load" file */
1399         fp = my_fopen(buf, "r");
1400
1401         /* No file, no restrictions */
1402         if (!fp) return (0);
1403
1404         /* Default load */
1405         check_load_value = 100;
1406
1407         /* Get the host name */
1408         (void)gethostname(thishost, (sizeof thishost) - 1);
1409
1410         /* Parse it */
1411         while (0 == my_fgets(fp, buf, sizeof(buf)))
1412         {
1413                 int value;
1414
1415                 /* Skip comments and blank lines */
1416                 if (!buf[0] || (buf[0] == '#')) continue;
1417
1418                 /* Parse, or ignore */
1419                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1420
1421                 /* Skip other hosts */
1422                 if (!streq(temphost, thishost) &&
1423                     !streq(temphost, "localhost")) continue;
1424
1425                 /* Use that value */
1426                 check_load_value = value;
1427
1428                 /* Done */
1429                 break;
1430         }
1431
1432         /* Close the file */
1433         my_fclose(fp);
1434
1435 #endif
1436
1437         /* Success */
1438         return (0);
1439 }
1440
1441
1442 #define ENTRY_BARE_HAND 0
1443 #define ENTRY_TWO_HANDS 1
1444 #define ENTRY_RIGHT_HAND1 2
1445 #define ENTRY_LEFT_HAND1 3
1446 #define ENTRY_LEFT_HAND2 4
1447 #define ENTRY_RIGHT_HAND2 5
1448 #define ENTRY_POSTURE 6
1449 #define ENTRY_SHOOT_HIT_DAM 7
1450 #define ENTRY_SHOOT_POWER 8
1451 #define ENTRY_SPEED 9
1452 #define ENTRY_BASE_AC 10
1453 #define ENTRY_LEVEL 11
1454 #define ENTRY_CUR_EXP 12
1455 #define ENTRY_MAX_EXP 13
1456 #define ENTRY_EXP_TO_ADV 14
1457 #define ENTRY_GOLD 15
1458 #define ENTRY_DAY 16
1459 #define ENTRY_HP 17
1460 #define ENTRY_SP 18
1461 #define ENTRY_PLAY_TIME 19
1462 #define ENTRY_SKILL_FIGHT 20
1463 #define ENTRY_SKILL_SHOOT 21
1464 #define ENTRY_SKILL_SAVING 22
1465 #define ENTRY_SKILL_STEALTH 23
1466 #define ENTRY_SKILL_PERCEP 24
1467 #define ENTRY_SKILL_SEARCH 25
1468 #define ENTRY_SKILL_DISARM 26
1469 #define ENTRY_SKILL_DEVICE 27
1470 #define ENTRY_BLOWS 28
1471 #define ENTRY_SHOTS 29
1472 #define ENTRY_AVG_DMG 30
1473 #define ENTRY_INFRA 31
1474
1475 #define ENTRY_NAME 32
1476 #define ENTRY_SEX 33
1477 #define ENTRY_RACE 34
1478 #define ENTRY_CLASS 35
1479 #define ENTRY_REALM 36
1480 #define ENTRY_PATRON 37
1481 #define ENTRY_AGE 38
1482 #define ENTRY_HEIGHT 39
1483 #define ENTRY_WEIGHT 40
1484 #define ENTRY_SOCIAL 41
1485 #define ENTRY_ALIGN 42
1486
1487 #define ENTRY_EXP_ANDR 43
1488
1489
1490 static struct
1491 {
1492         int col;
1493         int row;
1494         int len;
1495         char header[20];
1496 } disp_player_line[]
1497 #ifdef JP
1498 = {
1499         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1500         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1501         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1502         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1503         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1504         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1505         { 1, 11, 25, ""},
1506         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1507         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1508         {01, 20, 25, "²Ã®"},
1509         { 1, 19, 25, "£Á£Ã"},
1510         {29, 13, 21, "¥ì¥Ù¥ë"},
1511         {29, 14, 21, "·Ð¸³ÃÍ"},
1512         {29, 15, 21, "ºÇÂç·Ð¸³"},
1513         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1514         {29, 17, 21, "½ê»ý¶â"},
1515         {29, 19, 21, "ÆüÉÕ"},
1516         {29, 10, 21, "£È£Ð"},
1517         {29, 11, 21, "£Í£Ð"},
1518         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1519         {54, 10, -1, "ÂǷ⹶·â  :"},
1520         {54, 11, -1, "¼Í·â¹¶·â  :"},
1521         {54, 12, -1, "ËâË¡Ëɸ栠:"},
1522         {54, 13, -1, "±£Ì©¹ÔÆ°  :"},
1523         {54, 15, -1, "ÃγР     :"},
1524         {54, 16, -1, "õº÷      :"},
1525         {54, 17, -1, "²ò½ü      :"},
1526         {54, 18, -1, "ËâË¡Æ»¶ñ  :"},
1527         {01, 12, 25, "ÂÇ·â²ó¿ô"},
1528         {01, 17, 25, "¼Í·â²ó¿ô"},
1529         {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1530         {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1531         {26,  1, -1, "̾Á°  : "},
1532         { 1,  3, -1, "À­ÊÌ     : "},
1533         { 1,  4, -1, "¼ï²     : "},
1534         { 1,  5, -1, "¿¦¶È     : "},
1535         { 1,  6, -1, "ËâË¡     : "},
1536         { 1,  7, -1, "¼é¸îËâ¿À : "},
1537         {29,  3, 21, "ǯÎð"},
1538         {29,  4, 21, "¿ÈĹ"},
1539         {29,  5, 21, "ÂνÅ"},
1540         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1541         {29,  7, 21, "°À­"},
1542         {29, 14, 21, "¶¯²½ÅÙ"},
1543 };
1544 #else
1545 = {
1546         { 1, 10, 25, "Bare hand"},
1547         { 1, 10, 25, "Two hands"},
1548         { 1, 10, 25, "Right hand"},
1549         { 1, 10, 25, "Left hand"},
1550         { 1, 11, 25, "Left hand"},
1551         { 1, 11, 25, "Right hand"},
1552         { 1, 11, 25, "Posture"},
1553         { 1, 15, 25, "Shooting"},
1554         { 1, 16, 25, "Multiplier"},
1555         {01, 20, 25, "Speed"},
1556         { 1, 19, 25, "AC"},
1557         {29, 13, 21, "Level"},
1558         {29, 14, 21, "Experience"},
1559         {29, 15, 21, "Max Exp"},
1560         {29, 16, 21, "Exp to Adv"},
1561         {29, 17, 21, "Gold"},
1562         {29, 19, 21, "Time"},
1563         {29, 10, 21, "Hit point"},
1564         {29, 11, 21, "SP (Mana)"},
1565         {29, 20, 21, "Play time"},
1566         {54, 10, -1, "Fighting    : "},
1567         {54, 11, -1, "Bows/Throw  : "},
1568         {54, 12, -1, "Saving Throw: "},
1569         {54, 13, -1, "Stealth     : "},
1570         {54, 15, -1, "Perception  : "},
1571         {54, 16, -1, "Searching   : "},
1572         {54, 17, -1, "Disarming   : "},
1573         {54, 18, -1, "Magic Device: "},
1574         {01, 12, 25, "Blows/Round"},
1575         {01, 17, 25, "Shots/Round"},
1576         {01, 13, 25, "AverageDmg/Rnd"},
1577         {54, 20, -1, "Infra-Vision: "},
1578         {26,  1, -1, "Name  : "},
1579         { 1,  3, -1, "Sex      : "},
1580         { 1,  4, -1, "Race     : "},
1581         { 1,  5, -1, "Class    : "},
1582         { 1,  6, -1, "Magic    : "},
1583         { 1,  7, -1, "Patron   : "},
1584         {29,  3, 21, "Age"},
1585         {29,  4, 21, "Height"},
1586         {29,  5, 21, "Weight"},
1587         {29,  6, 21, "Social Class"},
1588         {29,  7, 21, "Align"},
1589         {29, 14, 21, "Construction"},
1590 };
1591 #endif
1592
1593 static void display_player_one_line(int entry, cptr val, byte attr)
1594 {
1595         char buf[40];
1596
1597         int row = disp_player_line[entry].row;
1598         int col = disp_player_line[entry].col;
1599         int len = disp_player_line[entry].len;
1600         cptr head = disp_player_line[entry].header;
1601
1602         int head_len = strlen(head);
1603
1604         Term_putstr(col, row, -1, TERM_WHITE, head);
1605
1606         if (!val)
1607                 return;
1608
1609         if (len > 0)
1610         {
1611                 int val_len = len - head_len;
1612                 sprintf(buf, "%*.*s", val_len, val_len, val);
1613                 Term_putstr(col + head_len, row, -1, attr, buf);
1614         }
1615         else
1616         {
1617                 Term_putstr(col + head_len, row, -1, attr, val);
1618         }
1619
1620         return;
1621 }
1622
1623
1624 /*
1625  * Prints the following information on the screen.
1626  */
1627 static void display_player_middle(void)
1628 {
1629         char buf[160];
1630         int show_tohit, show_todam;
1631         object_type *o_ptr;
1632         int tmul = 0;
1633         int e;
1634
1635         if(p_ptr->migite)
1636         {
1637                 show_tohit = p_ptr->dis_to_h[0];
1638                 show_todam = p_ptr->dis_to_d[0];
1639
1640                 o_ptr = &inventory[INVEN_RARM];
1641
1642                 /* Hack -- add in weapon info if known */
1643                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1644                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1645
1646                 /* Melee attacks */
1647                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1648
1649                 /* Dump the bonuses to hit/dam */
1650                 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1651                         display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1652                 else if(p_ptr->ryoute)
1653                         display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1654                 else if (left_hander)
1655                         display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1656                 else
1657                         display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1658         }
1659
1660         if(p_ptr->hidarite)
1661         {
1662                 show_tohit = p_ptr->dis_to_h[1];
1663                 show_todam = p_ptr->dis_to_d[1];
1664
1665                 o_ptr = &inventory[INVEN_LARM];
1666
1667                 /* Hack -- add in weapon info if known */
1668                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1669                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1670
1671                 /* Melee attacks */
1672                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1673
1674                 /* Dump the bonuses to hit/dam */
1675                 if (left_hander)
1676                         display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1677                 else
1678                         display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1679         }
1680         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) > 1))
1681         {
1682                 int i;
1683                 if (p_ptr->special_defense & KAMAE_MASK)
1684                 {
1685                         for (i = 0; i < MAX_KAMAE; i++)
1686                         {
1687                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1688                         }
1689                         if (i < MAX_KAMAE)
1690 #ifdef JP
1691                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1692 #else
1693                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1694 #endif
1695                 }
1696                 else
1697 #ifdef JP
1698                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1699 #else
1700                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1701 #endif
1702         }
1703
1704         /* Range weapon */
1705         o_ptr = &inventory[INVEN_BOW];
1706
1707         /* Base skill */
1708         show_tohit = p_ptr->dis_to_h_b;
1709         show_todam = 0;
1710
1711         /* Apply weapon bonuses */
1712         if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1713         if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1714
1715         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1716                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1717         else
1718                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1719
1720         /* Range attacks */
1721         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1722
1723         if (inventory[INVEN_BOW].k_idx)
1724         {
1725                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1726
1727                 /* Get extra "power" from "extra might" */
1728                 if (p_ptr->xtra_might) tmul++;
1729
1730                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1731         }
1732
1733         /* shoot power */
1734         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1735
1736         /* Dump the armor class */
1737         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1738
1739         /* Dump speed */
1740         {
1741                 int tmp_speed = 0;
1742                 byte attr;
1743                 int i;
1744
1745                 i = p_ptr->pspeed-110;
1746
1747                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1748                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1749
1750                 if (i > 0)
1751                 {
1752                         if (!p_ptr->riding)
1753                                 attr = TERM_L_GREEN;
1754                         else
1755                                 attr = TERM_GREEN;
1756                 }
1757                 else if (i == 0)
1758                 {
1759                         if (!p_ptr->riding)
1760                                 attr = TERM_L_BLUE;
1761                         else
1762                                 attr = TERM_GREEN;
1763                 }
1764                 else
1765                 {
1766                         if (!p_ptr->riding)
1767                                 attr = TERM_L_UMBER;
1768                         else
1769                                 attr = TERM_RED;
1770                 }
1771
1772                 if (!p_ptr->riding)
1773                 {
1774                         if (IS_FAST()) tmp_speed += 10;
1775                         if (p_ptr->slow) tmp_speed -= 10;
1776                         if (p_ptr->lightspeed) tmp_speed = 99;
1777                 }
1778                 else
1779                 {
1780                         if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1781                         if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1782                 }
1783
1784                 if (tmp_speed)
1785                 {
1786                         if (!p_ptr->riding)
1787                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1788                         else
1789 #ifdef JP
1790                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1791 #else
1792                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1793 #endif
1794
1795                         if (tmp_speed > 0)
1796                                 attr = TERM_YELLOW;
1797                         else
1798                                 attr = TERM_VIOLET;
1799                 }
1800                 else
1801                 {
1802                         if (!p_ptr->riding)
1803                                 sprintf(buf, "(%+d)", i);
1804                         else
1805 #ifdef JP
1806                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1807 #else
1808                                 sprintf(buf, "Riding (%+d)", i);
1809 #endif
1810                 }
1811         
1812                 display_player_one_line(ENTRY_SPEED, buf, attr);
1813         }
1814
1815         /* Dump character level */
1816         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1817
1818         /* Dump experience */
1819         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1820         else e = ENTRY_CUR_EXP;
1821
1822         if (p_ptr->exp >= p_ptr->max_exp)
1823                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1824         else
1825                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1826
1827         /* Dump max experience */
1828         if (p_ptr->prace == RACE_ANDROID)
1829                 /* Nothing */;
1830         else
1831                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1832
1833         /* Dump exp to advance */
1834         if (p_ptr->lev >= PY_MAX_LEVEL)
1835                 display_player_one_line(ENTRY_EXP_TO_ADV, "*****", TERM_L_GREEN);
1836         else if (p_ptr->prace == RACE_ANDROID)
1837                 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1838         else
1839                 display_player_one_line(ENTRY_EXP_TO_ADV, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1840
1841         /* Dump gold */
1842         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1843
1844         /* Dump Day */
1845         {
1846                 int day, hour, min;
1847                 extract_day_hour_min(&day, &hour, &min);
1848
1849                 sprintf(buf, 
1850 #ifdef JP
1851                         "%dÆüÌÜ %2d:%02d", 
1852 #else
1853                         "Day %d %2d:%02d", 
1854 #endif
1855                         day, hour, min);
1856         }
1857         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1858
1859         /* Dump hit point */
1860         if (p_ptr->chp >= p_ptr->mhp) 
1861                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1862         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1863                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1864         else
1865                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1866
1867         /* Dump mana power */
1868         if (p_ptr->csp >= p_ptr->msp) 
1869                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1870         else if (p_ptr->csp > (p_ptr->msp * hitpoint_warn) / 10) 
1871                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1872         else
1873                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1874
1875         /* Dump play time */
1876         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1877 }
1878
1879
1880 /*
1881  * Hack -- pass color info around this file
1882  */
1883 static byte likert_color = TERM_WHITE;
1884
1885
1886 /*
1887  * Returns a "rating" of x depending on y
1888  */
1889 static cptr likert(int x, int y)
1890 {
1891         static char dummy[20] = "";
1892
1893         /* Paranoia */
1894         if (y <= 0) y = 1;
1895
1896         /* Negative value */
1897         if (x < 0)
1898         {
1899                 likert_color = TERM_L_DARK;
1900 #ifdef JP
1901 return ("ºÇÄã");
1902 #else
1903                 return ("Very Bad");
1904 #endif
1905
1906         }
1907
1908         /* Analyze the value */
1909         switch ((x / y))
1910         {
1911                 case 0:
1912                 case 1:
1913                 {
1914                         likert_color = TERM_RED;
1915 #ifdef JP
1916 return ("°­¤¤");
1917 #else
1918                         return ("Bad");
1919 #endif
1920
1921                 }
1922                 case 2:
1923                 {
1924                         likert_color = TERM_L_RED;
1925 #ifdef JP
1926 return ("Îô¤ë");
1927 #else
1928                         return ("Poor");
1929 #endif
1930
1931                 }
1932                 case 3:
1933                 case 4:
1934                 {
1935                         likert_color = TERM_ORANGE;
1936 #ifdef JP
1937 return ("ÉáÄÌ");
1938 #else
1939                         return ("Fair");
1940 #endif
1941
1942                 }
1943                 case 5:
1944                 {
1945                         likert_color = TERM_YELLOW;
1946 #ifdef JP
1947 return ("Îɤ¤");
1948 #else
1949                         return ("Good");
1950 #endif
1951
1952                 }
1953                 case 6:
1954                 {
1955                         likert_color = TERM_YELLOW;
1956 #ifdef JP
1957 return ("ÂçÊÑÎɤ¤");
1958 #else
1959                         return ("Very Good");
1960 #endif
1961
1962                 }
1963                 case 7:
1964                 case 8:
1965                 {
1966                         likert_color = TERM_L_GREEN;
1967 #ifdef JP
1968 return ("Âî±Û");
1969 #else
1970                         return ("Excellent");
1971 #endif
1972
1973                 }
1974                 case 9:
1975                 case 10:
1976                 case 11:
1977                 case 12:
1978                 case 13:
1979                 {
1980                         likert_color = TERM_GREEN;
1981 #ifdef JP
1982 return ("Ķ±Û");
1983 #else
1984                         return ("Superb");
1985 #endif
1986
1987                 }
1988                 case 14:
1989                 case 15:
1990                 case 16:
1991                 case 17:
1992                 {
1993                         likert_color = TERM_BLUE;
1994 #ifdef JP
1995 return ("¥«¥ª¥¹¥é¥ó¥¯");
1996 #else
1997                         return ("Chaos Rank");
1998 #endif
1999
2000                 }
2001                 default:
2002                 {
2003                         likert_color = TERM_VIOLET;
2004 #ifdef JP
2005 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2006 #else
2007                         sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2008 #endif
2009
2010                         return dummy;
2011                 }
2012         }
2013 }
2014
2015
2016 /*
2017  * Prints ratings on certain abilities
2018  *
2019  * This code is "imitated" elsewhere to "dump" a character sheet.
2020  */
2021 static void display_player_various(void)
2022 {
2023         int         tmp, damage[2], blows1, blows2, i, basedam;
2024         int                     xthn, xthb, xfos, xsrh;
2025         int                     xdis, xdev, xsav, xstl;
2026         cptr            desc;
2027         int         muta_att = 0;
2028         u32b flgs[TR_FLAG_SIZE];
2029         int             shots, shot_frac;
2030
2031         object_type             *o_ptr;
2032
2033         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2034         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2035         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2036         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2037         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2038
2039         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2040
2041         /* Shooting Skill (with current bow and normal missile) */
2042         o_ptr = &inventory[INVEN_BOW];
2043         tmp = p_ptr->to_h_b + o_ptr->to_h;
2044         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2045
2046         /* If the player is wielding one? */
2047         if (o_ptr->k_idx)
2048         {
2049                 s16b energy_fire = bow_energy(o_ptr->sval);
2050
2051                 /* Calculate shots per round */
2052                 shots = p_ptr->num_fire * 100;
2053                 shot_frac = (shots * 100 / energy_fire) % 100;
2054                 shots = shots / energy_fire;
2055                 if (o_ptr->name1 == ART_CRIMSON)
2056                 {
2057                         shots = 1;
2058                         shot_frac = 0;
2059                         if (p_ptr->pclass == CLASS_ARCHER)
2060                         {
2061                                 /* Extra shot at level 10 */
2062                                 if (p_ptr->lev >= 10) shots++;
2063
2064                                 /* Extra shot at level 30 */
2065                                 if (p_ptr->lev >= 30) shots++;
2066
2067                                 /* Extra shot at level 45 */
2068                                 if (p_ptr->lev >= 45) shots++;
2069                         }
2070                 }
2071         }
2072         else
2073         {
2074                 shots = 0;
2075                 shot_frac = 0;
2076         }
2077
2078         for(i = 0; i< 2; i++)
2079         {
2080                 damage[i] = p_ptr->dis_to_d[i]*100;
2081                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) > 1))
2082                 {
2083                         int level = p_ptr->lev;
2084                         if (i)
2085                         {
2086                                 damage[i] = 0;
2087                                 break;
2088                         }
2089                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2090                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2091                                 basedam = monk_ave_damage[level][1];
2092                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2093                                 basedam = monk_ave_damage[level][2];
2094                         else
2095                                 basedam = monk_ave_damage[level][0];
2096                 }
2097                 else
2098                 {
2099                         /* Average damage per round */
2100                         o_ptr = &inventory[INVEN_RARM+i];
2101                         if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d*100;
2102                         basedam = (o_ptr->dd * (o_ptr->ds + 1))*50;
2103                         object_flags(o_ptr, flgs);
2104                         if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2105                         {
2106                                 /* vorpal blade */
2107                                 basedam *= 5;
2108                                 basedam /= 3;
2109                         }
2110                         else if (object_known_p(o_ptr) && (have_flag(flgs, TR_VORPAL)))
2111                         {
2112                                 /* vorpal flag only */
2113                                 basedam *= 11;
2114                                 basedam /= 9;
2115                         }
2116                         if (object_known_p(o_ptr) && (p_ptr->pclass != CLASS_SAMURAI) && (have_flag(flgs, TR_FORCE_WEAPON)) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2117                                 basedam = basedam * 7 / 2;
2118                         if (p_ptr->riding && (o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
2119                                 basedam = basedam*(o_ptr->dd+2)/o_ptr->dd;
2120                 }
2121                 damage[i] += basedam;
2122                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2123                 if (damage[i] < 0) damage[i] = 0;
2124         }
2125         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2126         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2127
2128         /* Basic abilities */
2129
2130         xdis = p_ptr->skill_dis;
2131         xdev = p_ptr->skill_dev;
2132         xsav = p_ptr->skill_sav;
2133         xstl = p_ptr->skill_stl;
2134         xsrh = p_ptr->skill_srh;
2135         xfos = p_ptr->skill_fos;
2136
2137
2138         desc = likert(xthn, 12);
2139         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2140
2141         desc = likert(xthb, 12);
2142         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2143
2144         desc = likert(xsav, 7);
2145         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2146
2147         desc = likert(xstl, 1);
2148         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2149
2150         desc = likert(xfos, 6);
2151         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2152
2153         desc = likert(xsrh, 6);
2154         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2155
2156         desc = likert(xdis, 8);
2157         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2158
2159         desc = likert(xdev, 6);
2160         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2161
2162         if (!muta_att)
2163                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2164         else
2165                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2166
2167         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2168
2169
2170         if ((damage[0]+damage[1]) == 0)
2171                 desc = "nil!";
2172         else
2173                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2174
2175         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2176
2177         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2178 }
2179
2180
2181
2182 /*
2183  * Obtain the "flags" for the player as if he was an item
2184  */
2185 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2186 {
2187         int i;
2188
2189         /* Clear */
2190         for (i = 0; i < TR_FLAG_SIZE; i++)
2191                 flgs[i] = 0L;
2192
2193         /* Classes */
2194         switch (p_ptr->pclass)
2195         {
2196         case CLASS_WARRIOR:
2197                 if (p_ptr->lev > 44)
2198                         add_flag(flgs, TR_REGEN);
2199         case CLASS_SAMURAI:
2200                 if (p_ptr->lev > 29)
2201                         add_flag(flgs, TR_RES_FEAR);
2202                 break;
2203         case CLASS_PALADIN:
2204                 if (p_ptr->lev > 39)
2205                         add_flag(flgs, TR_RES_FEAR);
2206                 break;
2207         case CLASS_CHAOS_WARRIOR:
2208                 if (p_ptr->lev > 29)
2209                         add_flag(flgs, TR_RES_CHAOS);
2210                 if (p_ptr->lev > 39)
2211                         add_flag(flgs, TR_RES_FEAR);
2212                 break;
2213         case CLASS_MONK:
2214         case CLASS_FORCETRAINER:
2215                 if ((p_ptr->lev > 9) && !heavy_armor())
2216                         add_flag(flgs, TR_SPEED);
2217                 if ((p_ptr->lev>24) && !heavy_armor())
2218                         add_flag(flgs, TR_FREE_ACT);
2219                 break;
2220         case CLASS_NINJA:
2221                 if (heavy_armor())
2222                         add_flag(flgs, TR_SPEED);
2223                 else
2224                 {
2225                         if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2226                                 add_flag(flgs, TR_SPEED);
2227                         if (p_ptr->lev>24)
2228                                 add_flag(flgs, TR_FREE_ACT);
2229                 }
2230                 add_flag(flgs, TR_SLOW_DIGEST);
2231                 add_flag(flgs, TR_RES_FEAR);
2232                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2233                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2234                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2235                 break;
2236         case CLASS_MINDCRAFTER:
2237                 if (p_ptr->lev > 9)
2238                         add_flag(flgs, TR_RES_FEAR);
2239                 if (p_ptr->lev > 19)
2240                         add_flag(flgs, TR_SUST_WIS);
2241                 if (p_ptr->lev > 29)
2242                         add_flag(flgs, TR_RES_CONF);
2243                 if (p_ptr->lev > 39)
2244                         add_flag(flgs, TR_TELEPATHY);
2245                 break;
2246         case CLASS_BARD:
2247                 add_flag(flgs, TR_RES_SOUND);
2248                 break;
2249         case CLASS_BERSERKER:
2250                 add_flag(flgs, TR_SUST_STR);
2251                 add_flag(flgs, TR_SUST_DEX);
2252                 add_flag(flgs, TR_SUST_CON);
2253                 add_flag(flgs, TR_REGEN);
2254                 add_flag(flgs, TR_FREE_ACT);
2255                 add_flag(flgs, TR_SPEED);
2256                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2257                 break;
2258         case CLASS_MIRROR_MASTER:
2259                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2260                 break;
2261         default:
2262                 break; /* Do nothing */
2263         }
2264
2265         /* Races */
2266         if (p_ptr->mimic_form)
2267         {
2268                 switch(p_ptr->mimic_form)
2269                 {
2270                 case MIMIC_DEMON:
2271                         add_flag(flgs, TR_HOLD_LIFE);
2272                         add_flag(flgs, TR_RES_CHAOS);
2273                         add_flag(flgs, TR_RES_NETHER);
2274                         add_flag(flgs, TR_RES_FIRE);
2275                         add_flag(flgs, TR_SEE_INVIS);
2276                         add_flag(flgs, TR_SPEED);
2277                         break;
2278                 case MIMIC_DEMON_LORD:
2279                         add_flag(flgs, TR_HOLD_LIFE);
2280                         add_flag(flgs, TR_RES_CHAOS);
2281                         add_flag(flgs, TR_RES_NETHER);
2282                         add_flag(flgs, TR_RES_FIRE);
2283                         add_flag(flgs, TR_RES_COLD);
2284                         add_flag(flgs, TR_RES_ELEC);
2285                         add_flag(flgs, TR_RES_ACID);
2286                         add_flag(flgs, TR_RES_POIS);
2287                         add_flag(flgs, TR_RES_CONF);
2288                         add_flag(flgs, TR_RES_DISEN);
2289                         add_flag(flgs, TR_RES_NEXUS);
2290                         add_flag(flgs, TR_RES_FEAR);
2291                         add_flag(flgs, TR_IM_FIRE);
2292                         add_flag(flgs, TR_SH_FIRE);
2293                         add_flag(flgs, TR_SEE_INVIS);
2294                         add_flag(flgs, TR_TELEPATHY);
2295                         add_flag(flgs, TR_FEATHER);
2296                         add_flag(flgs, TR_SPEED);
2297                         break;
2298                 case MIMIC_VAMPIRE:
2299                         add_flag(flgs, TR_HOLD_LIFE);
2300                         add_flag(flgs, TR_RES_DARK);
2301                         add_flag(flgs, TR_RES_NETHER);
2302                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2303                         add_flag(flgs, TR_RES_POIS);
2304                         add_flag(flgs, TR_RES_COLD);
2305                         add_flag(flgs, TR_SEE_INVIS);
2306                         add_flag(flgs, TR_SPEED);
2307                         break;
2308                 }
2309         }
2310         else
2311         {
2312         switch (p_ptr->prace)
2313         {
2314         case RACE_ELF:
2315                 add_flag(flgs, TR_RES_LITE);
2316                 break;
2317         case RACE_HOBBIT:
2318                 add_flag(flgs, TR_SUST_DEX);
2319                 break;
2320         case RACE_GNOME:
2321                 add_flag(flgs, TR_FREE_ACT);
2322                 break;
2323         case RACE_DWARF:
2324                 add_flag(flgs, TR_RES_BLIND);
2325                 break;
2326         case RACE_HALF_ORC:
2327                 add_flag(flgs, TR_RES_DARK);
2328                 break;
2329         case RACE_HALF_TROLL:
2330                 add_flag(flgs, TR_SUST_STR);
2331                 if (p_ptr->lev > 14)
2332                 {
2333                         add_flag(flgs, TR_REGEN);
2334                         if (p_ptr->pclass == CLASS_WARRIOR)
2335                         {
2336                                 add_flag(flgs, TR_SLOW_DIGEST);
2337                                 /*
2338                                  * Let's not make Regeneration a disadvantage
2339                                  * for the poor warriors who can never learn
2340                                  * a spell that satisfies hunger (actually
2341                                  * neither can rogues, but half-trolls are not
2342                                  * supposed to play rogues)
2343                                  */
2344                         }
2345                 }
2346                 break;
2347         case RACE_AMBERITE:
2348                 add_flag(flgs, TR_SUST_CON);
2349                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2350                 break;
2351         case RACE_HIGH_ELF:
2352                 add_flag(flgs, TR_RES_LITE);
2353                 add_flag(flgs, TR_SEE_INVIS);
2354                 break;
2355         case RACE_BARBARIAN:
2356                 add_flag(flgs, TR_RES_FEAR);
2357                 break;
2358         case RACE_HALF_OGRE:
2359                 add_flag(flgs, TR_SUST_STR);
2360                 add_flag(flgs, TR_RES_DARK);
2361                 break;
2362         case RACE_HALF_GIANT:
2363                 add_flag(flgs, TR_RES_SHARDS);
2364                 add_flag(flgs, TR_SUST_STR);
2365                 break;
2366         case RACE_HALF_TITAN:
2367                 add_flag(flgs, TR_RES_CHAOS);
2368                 break;
2369         case RACE_CYCLOPS:
2370                 add_flag(flgs, TR_RES_SOUND);
2371                 break;
2372         case RACE_YEEK:
2373                 add_flag(flgs, TR_RES_ACID);
2374                 if (p_ptr->lev > 19)
2375                         add_flag(flgs, TR_IM_ACID);
2376                 break;
2377         case RACE_KLACKON:
2378                 add_flag(flgs, TR_RES_CONF);
2379                 add_flag(flgs, TR_RES_ACID);
2380                 if (p_ptr->lev > 9)
2381                         add_flag(flgs, TR_SPEED);
2382                 break;
2383         case RACE_KOBOLD:
2384                 add_flag(flgs, TR_RES_POIS);
2385                 break;
2386         case RACE_NIBELUNG:
2387                 add_flag(flgs, TR_RES_DISEN);
2388                 add_flag(flgs, TR_RES_DARK);
2389                 break;
2390         case RACE_DARK_ELF:
2391                 add_flag(flgs, TR_RES_DARK);
2392                 if (p_ptr->lev > 19)
2393                         add_flag(flgs, TR_SEE_INVIS);
2394                 break;
2395         case RACE_DRACONIAN:
2396                 add_flag(flgs, TR_FEATHER);
2397                 if (p_ptr->lev > 4)
2398                         add_flag(flgs, TR_RES_FIRE);
2399                 if (p_ptr->lev > 9)
2400                         add_flag(flgs, TR_RES_COLD);
2401                 if (p_ptr->lev > 14)
2402                         add_flag(flgs, TR_RES_ACID);
2403                 if (p_ptr->lev > 19)
2404                         add_flag(flgs, TR_RES_ELEC);
2405                 if (p_ptr->lev > 34)
2406                         add_flag(flgs, TR_RES_POIS);
2407                 break;
2408         case RACE_MIND_FLAYER:
2409                 add_flag(flgs, TR_SUST_INT);
2410                 add_flag(flgs, TR_SUST_WIS);
2411                 if (p_ptr->lev > 14)
2412                         add_flag(flgs, TR_SEE_INVIS);
2413                 if (p_ptr->lev > 29)
2414                         add_flag(flgs, TR_TELEPATHY);
2415                 break;
2416         case RACE_IMP:
2417                 add_flag(flgs, TR_RES_FIRE);
2418                 if (p_ptr->lev > 9)
2419                         add_flag(flgs, TR_SEE_INVIS);
2420                 break;
2421         case RACE_GOLEM:
2422                 add_flag(flgs, TR_SEE_INVIS);
2423                 add_flag(flgs, TR_FREE_ACT);
2424                 add_flag(flgs, TR_RES_POIS);
2425                 add_flag(flgs, TR_SLOW_DIGEST);
2426                 if (p_ptr->lev > 34)
2427                         add_flag(flgs, TR_HOLD_LIFE);
2428                 break;
2429         case RACE_SKELETON:
2430                 add_flag(flgs, TR_SEE_INVIS);
2431                 add_flag(flgs, TR_RES_SHARDS);
2432                 add_flag(flgs, TR_HOLD_LIFE);
2433                 add_flag(flgs, TR_RES_POIS);
2434                 if (p_ptr->lev > 9)
2435                         add_flag(flgs, TR_RES_COLD);
2436                 break;
2437         case RACE_ZOMBIE:
2438                 add_flag(flgs, TR_SEE_INVIS);
2439                 add_flag(flgs, TR_HOLD_LIFE);
2440                 add_flag(flgs, TR_RES_NETHER);
2441                 add_flag(flgs, TR_RES_POIS);
2442                 add_flag(flgs, TR_SLOW_DIGEST);
2443                 if (p_ptr->lev > 4)
2444                         add_flag(flgs, TR_RES_COLD);
2445                 break;
2446         case RACE_VAMPIRE:
2447                 add_flag(flgs, TR_HOLD_LIFE);
2448                 add_flag(flgs, TR_RES_DARK);
2449                 add_flag(flgs, TR_RES_NETHER);
2450                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2451                 add_flag(flgs, TR_RES_POIS);
2452                 add_flag(flgs, TR_RES_COLD);
2453                 break;
2454         case RACE_SPECTRE:
2455                 add_flag(flgs, TR_FEATHER);
2456                 add_flag(flgs, TR_FREE_ACT);
2457                 add_flag(flgs, TR_RES_COLD);
2458                 add_flag(flgs, TR_SEE_INVIS);
2459                 add_flag(flgs, TR_HOLD_LIFE);
2460                 add_flag(flgs, TR_RES_NETHER);
2461                 add_flag(flgs, TR_RES_POIS);
2462                 add_flag(flgs, TR_SLOW_DIGEST);
2463                 /* XXX pass_wall */
2464                 if (p_ptr->lev > 34)
2465                         add_flag(flgs, TR_TELEPATHY);
2466                 break;
2467         case RACE_SPRITE:
2468                 add_flag(flgs, TR_RES_LITE);
2469                 add_flag(flgs, TR_FEATHER);
2470                 if (p_ptr->lev > 9)
2471                         add_flag(flgs, TR_SPEED);
2472                 break;
2473         case RACE_BEASTMAN:
2474                 add_flag(flgs, TR_RES_SOUND);
2475                 add_flag(flgs, TR_RES_CONF);
2476                 break;
2477         case RACE_ANGEL:
2478                 add_flag(flgs, TR_FEATHER);
2479                 add_flag(flgs, TR_SEE_INVIS);
2480                 break;
2481         case RACE_DEMON:
2482                 add_flag(flgs, TR_RES_FIRE);
2483                 add_flag(flgs, TR_RES_NETHER);
2484                 add_flag(flgs, TR_HOLD_LIFE);
2485                 if (p_ptr->lev > 9)
2486                         add_flag(flgs, TR_SEE_INVIS);
2487                 break;
2488         case RACE_DUNADAN:
2489                 add_flag(flgs, TR_SUST_CON);
2490                 break;
2491         case RACE_S_FAIRY:
2492                 add_flag(flgs, TR_FEATHER);
2493                 break;
2494         case RACE_KUTA:
2495                 add_flag(flgs, TR_RES_CONF);
2496                 break;
2497         case RACE_ANDROID:
2498                 add_flag(flgs, TR_FREE_ACT);
2499                 add_flag(flgs, TR_RES_POIS);
2500                 add_flag(flgs, TR_SLOW_DIGEST);
2501                 add_flag(flgs, TR_HOLD_LIFE);
2502                 break;
2503         default:
2504                 ; /* Do nothing */
2505         }
2506         }
2507
2508         /* Mutations */
2509         if (p_ptr->muta3)
2510         {
2511                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2512                 {
2513                         remove_flag(flgs, TR_REGEN);
2514                 }
2515
2516                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2517                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2518                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2519                 {
2520                         add_flag(flgs, TR_SPEED);
2521                 }
2522
2523                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2524                 {
2525                         add_flag(flgs, TR_SH_ELEC);
2526                 }
2527
2528                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2529                 {
2530                         add_flag(flgs, TR_SH_FIRE);
2531                         add_flag(flgs, TR_LITE);
2532                 }
2533
2534                 if (p_ptr->muta3 & MUT3_WINGS)
2535                 {
2536                         add_flag(flgs, TR_FEATHER);
2537                 }
2538
2539                 if (p_ptr->muta3 & MUT3_FEARLESS)
2540                 {
2541                         add_flag(flgs, TR_RES_FEAR);
2542                 }
2543
2544                 if (p_ptr->muta3 & MUT3_REGEN)
2545                 {
2546                         add_flag(flgs, TR_REGEN);
2547                 }
2548
2549                 if (p_ptr->muta3 & MUT3_ESP)
2550                 {
2551                         add_flag(flgs, TR_TELEPATHY);
2552                 }
2553
2554                 if (p_ptr->muta3 & MUT3_MOTION)
2555                 {
2556                         add_flag(flgs, TR_FREE_ACT);
2557                 }
2558         }
2559
2560         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2561                 add_flag(flgs, TR_AGGRAVATE);
2562         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2563         {
2564                 add_flag(flgs, TR_RES_BLIND);
2565                 add_flag(flgs, TR_RES_CONF);
2566                 add_flag(flgs, TR_HOLD_LIFE);
2567                 add_flag(flgs, TR_LITE);
2568                 if (p_ptr->lev > 9)
2569                         add_flag(flgs, TR_SPEED);
2570         }
2571         if (p_ptr->special_defense & KATA_FUUJIN)
2572                 add_flag(flgs, TR_REFLECT);
2573         if (p_ptr->special_defense & KAMAE_GENBU)
2574                 add_flag(flgs, TR_REFLECT);
2575         if (p_ptr->special_defense & KAMAE_SUZAKU)
2576                 add_flag(flgs, TR_FEATHER);
2577         if (p_ptr->special_defense & KAMAE_SEIRYU)
2578         {
2579                 add_flag(flgs, TR_RES_FIRE);
2580                 add_flag(flgs, TR_RES_COLD);
2581                 add_flag(flgs, TR_RES_ACID);
2582                 add_flag(flgs, TR_RES_ELEC);
2583                 add_flag(flgs, TR_RES_POIS);
2584                 add_flag(flgs, TR_FEATHER);
2585                 add_flag(flgs, TR_SH_FIRE);
2586                 add_flag(flgs, TR_SH_ELEC);
2587                 add_flag(flgs, TR_SH_COLD);
2588         }
2589         if (p_ptr->special_defense & KATA_MUSOU)
2590         {
2591                 add_flag(flgs, TR_RES_FEAR);
2592                 add_flag(flgs, TR_RES_LITE);
2593                 add_flag(flgs, TR_RES_DARK);
2594                 add_flag(flgs, TR_RES_BLIND);
2595                 add_flag(flgs, TR_RES_CONF);
2596                 add_flag(flgs, TR_RES_SOUND);
2597                 add_flag(flgs, TR_RES_SHARDS);
2598                 add_flag(flgs, TR_RES_NETHER);
2599                 add_flag(flgs, TR_RES_NEXUS);
2600                 add_flag(flgs, TR_RES_CHAOS);
2601                 add_flag(flgs, TR_RES_DISEN);
2602                 add_flag(flgs, TR_REFLECT);
2603                 add_flag(flgs, TR_HOLD_LIFE);
2604                 add_flag(flgs, TR_FREE_ACT);
2605                 add_flag(flgs, TR_SH_FIRE);
2606                 add_flag(flgs, TR_SH_ELEC);
2607                 add_flag(flgs, TR_SH_COLD);
2608                 add_flag(flgs, TR_FEATHER);
2609                 add_flag(flgs, TR_LITE);
2610                 add_flag(flgs, TR_SEE_INVIS);
2611                 add_flag(flgs, TR_TELEPATHY);
2612                 add_flag(flgs, TR_SLOW_DIGEST);
2613                 add_flag(flgs, TR_REGEN);
2614                 add_flag(flgs, TR_SUST_STR);
2615                 add_flag(flgs, TR_SUST_INT);
2616                 add_flag(flgs, TR_SUST_WIS);
2617                 add_flag(flgs, TR_SUST_DEX);
2618                 add_flag(flgs, TR_SUST_CON);
2619                 add_flag(flgs, TR_SUST_CHR);
2620         }
2621 }
2622
2623
2624 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2625 {
2626         int i;
2627
2628         /* Clear */
2629         for (i = 0; i < TR_FLAG_SIZE; i++)
2630                 flgs[i] = 0L;
2631
2632         if (IS_HERO() || p_ptr->shero)
2633                 add_flag(flgs, TR_RES_FEAR);
2634         if (p_ptr->tim_invis)
2635                 add_flag(flgs, TR_SEE_INVIS);
2636         if (p_ptr->tim_regen)
2637                 add_flag(flgs, TR_REGEN);
2638         if (IS_TIM_ESP())
2639                 add_flag(flgs, TR_TELEPATHY);
2640         if (IS_FAST() || p_ptr->slow)
2641                 add_flag(flgs, TR_SPEED);
2642
2643         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2644                 add_flag(flgs, TR_RES_ACID);
2645         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2646                 add_flag(flgs, TR_RES_ELEC);
2647         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2648                 add_flag(flgs, TR_RES_FIRE);
2649         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2650                 add_flag(flgs, TR_RES_COLD);
2651         if (IS_OPPOSE_POIS())
2652                 add_flag(flgs, TR_RES_POIS);
2653
2654         if (p_ptr->special_attack & ATTACK_ACID)
2655                 add_flag(flgs, TR_BRAND_ACID);
2656         if (p_ptr->special_attack & ATTACK_ELEC)
2657                 add_flag(flgs, TR_BRAND_ELEC);
2658         if (p_ptr->special_attack & ATTACK_FIRE)
2659                 add_flag(flgs, TR_BRAND_FIRE);
2660         if (p_ptr->special_attack & ATTACK_COLD)
2661                 add_flag(flgs, TR_BRAND_COLD);
2662         if (p_ptr->special_attack & ATTACK_POIS)
2663                 add_flag(flgs, TR_BRAND_POIS);
2664         if (p_ptr->special_defense & DEFENSE_ACID)
2665                 add_flag(flgs, TR_IM_ACID);
2666         if (p_ptr->special_defense & DEFENSE_ELEC)
2667                 add_flag(flgs, TR_IM_ELEC);
2668         if (p_ptr->special_defense & DEFENSE_FIRE)
2669                 add_flag(flgs, TR_IM_FIRE);
2670         if (p_ptr->special_defense & DEFENSE_COLD)
2671                 add_flag(flgs, TR_IM_COLD);
2672         if (p_ptr->wraith_form)
2673                 add_flag(flgs, TR_REFLECT);
2674         /* by henkma */
2675         if (p_ptr->tim_reflect)
2676                 add_flag(flgs, TR_REFLECT);
2677
2678         if (p_ptr->magicdef)
2679         {
2680                 add_flag(flgs, TR_RES_BLIND);
2681                 add_flag(flgs, TR_RES_CONF);
2682                 add_flag(flgs, TR_REFLECT);
2683                 add_flag(flgs, TR_FREE_ACT);
2684                 add_flag(flgs, TR_FEATHER);
2685         }
2686         if (p_ptr->tim_res_nether)
2687         {
2688                 add_flag(flgs, TR_RES_NETHER);
2689         }
2690         if (p_ptr->tim_sh_fire)
2691         {
2692                 add_flag(flgs, TR_SH_FIRE);
2693         }
2694         if (p_ptr->ult_res)
2695         {
2696                 add_flag(flgs, TR_RES_FEAR);
2697                 add_flag(flgs, TR_RES_LITE);
2698                 add_flag(flgs, TR_RES_DARK);
2699                 add_flag(flgs, TR_RES_BLIND);
2700                 add_flag(flgs, TR_RES_CONF);
2701                 add_flag(flgs, TR_RES_SOUND);
2702                 add_flag(flgs, TR_RES_SHARDS);
2703                 add_flag(flgs, TR_RES_NETHER);
2704                 add_flag(flgs, TR_RES_NEXUS);
2705                 add_flag(flgs, TR_RES_CHAOS);
2706                 add_flag(flgs, TR_RES_DISEN);
2707                 add_flag(flgs, TR_REFLECT);
2708                 add_flag(flgs, TR_HOLD_LIFE);
2709                 add_flag(flgs, TR_FREE_ACT);
2710                 add_flag(flgs, TR_SH_FIRE);
2711                 add_flag(flgs, TR_SH_ELEC);
2712                 add_flag(flgs, TR_SH_COLD);
2713                 add_flag(flgs, TR_FEATHER);
2714                 add_flag(flgs, TR_LITE);
2715                 add_flag(flgs, TR_SEE_INVIS);
2716                 add_flag(flgs, TR_TELEPATHY);
2717                 add_flag(flgs, TR_SLOW_DIGEST);
2718                 add_flag(flgs, TR_REGEN);
2719                 add_flag(flgs, TR_SUST_STR);
2720                 add_flag(flgs, TR_SUST_INT);
2721                 add_flag(flgs, TR_SUST_WIS);
2722                 add_flag(flgs, TR_SUST_DEX);
2723                 add_flag(flgs, TR_SUST_CON);
2724                 add_flag(flgs, TR_SUST_CHR);
2725         }
2726 }
2727
2728
2729 /* Mode flags for displaying player flags */
2730 #define DP_CURSE   0x01
2731 #define DP_IMM     0x02
2732 #define DP_WP      0x08
2733
2734
2735 /*
2736  * Equippy chars
2737  */
2738 static void display_player_equippy(int y, int x, u16b mode)
2739 {
2740         int i, max_i;
2741
2742         byte a;
2743         char c;
2744
2745         object_type *o_ptr;
2746
2747         /* Weapon flags need only two column */
2748         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2749         else max_i = INVEN_TOTAL;
2750
2751         /* Dump equippy chars */
2752         for (i = INVEN_RARM; i < max_i; i++)
2753         {
2754                 /* Object */
2755                 o_ptr = &inventory[i];
2756
2757                 a = object_attr(o_ptr);
2758                 c = object_char(o_ptr);
2759
2760                 /* Clear the part of the screen */
2761                 if (!equippy_chars || !o_ptr->k_idx)
2762                 {
2763                         c = ' ';
2764                         a = TERM_DARK;
2765                 }
2766
2767                 /* Dump */
2768                 Term_putch(x + i - INVEN_RARM, y, a, c);
2769         }
2770 }
2771
2772
2773 void print_equippy(void)
2774 {
2775         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2776 }
2777
2778 /*
2779  *
2780  */
2781
2782 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2783 {
2784         int i;
2785
2786         /* Clear */
2787         for (i = 0; i < TR_FLAG_SIZE; i++)
2788                 flgs[i] = 0L;
2789
2790         /* Check equipment */
2791         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2792         {
2793                 u32b o_flgs[TR_FLAG_SIZE];
2794
2795                 object_type *o_ptr;
2796
2797                 /* Object */
2798                 o_ptr = &inventory[i];
2799
2800                 if (!o_ptr->k_idx) continue;
2801
2802                 /* Known flags */
2803                 object_flags_known(o_ptr, o_flgs);
2804
2805                 if (have_flag(flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2806                 if (have_flag(flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2807                 if (have_flag(flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2808                 if (have_flag(flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2809         }
2810 }
2811
2812 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2813 {
2814         int i;
2815
2816         /* Clear */
2817         for (i = 0; i < TR_FLAG_SIZE; i++)
2818                 flgs[i] = 0L;
2819
2820         if (prace_is_(RACE_SPECTRE))
2821                 add_flag(flgs, TR_RES_NETHER);
2822         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2823                 add_flag(flgs, TR_RES_DARK);
2824         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2825                 add_flag(flgs, TR_RES_FIRE);
2826         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2827                 add_flag(flgs, TR_RES_ACID);
2828 }
2829
2830 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2831 {
2832         int i;
2833
2834         /* Clear */
2835         for (i = 0; i < TR_FLAG_SIZE; i++)
2836                 flgs[i] = 0L;
2837
2838         if (p_ptr->special_defense & DEFENSE_ACID)
2839                 add_flag(flgs, TR_RES_ACID);
2840         if (p_ptr->special_defense & DEFENSE_ELEC)
2841                 add_flag(flgs, TR_RES_ELEC);
2842         if (p_ptr->special_defense & DEFENSE_FIRE)
2843                 add_flag(flgs, TR_RES_FIRE);
2844         if (p_ptr->special_defense & DEFENSE_COLD)
2845                 add_flag(flgs, TR_RES_COLD);
2846         if (p_ptr->wraith_form)
2847                 add_flag(flgs, TR_RES_DARK);
2848 }
2849
2850 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2851 {
2852         int i;
2853
2854         /* Clear */
2855         for (i = 0; i < TR_FLAG_SIZE; i++)
2856                 flgs[i] = 0L;
2857
2858         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2859         {
2860                 add_flag(flgs, TR_RES_ACID);
2861                 add_flag(flgs, TR_RES_ELEC);
2862                 add_flag(flgs, TR_RES_FIRE);
2863                 add_flag(flgs, TR_RES_COLD);
2864         }
2865         if (prace_is_(RACE_ANDROID))
2866                 add_flag(flgs, TR_RES_ELEC);
2867         if (prace_is_(RACE_ENT))
2868                 add_flag(flgs, TR_RES_FIRE);
2869         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2870             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2871                 add_flag(flgs, TR_RES_LITE);
2872 }
2873
2874
2875 /*
2876  * A struct for storing misc. flags
2877  */
2878 typedef struct {
2879         u32b player_flags[TR_FLAG_SIZE];
2880         u32b tim_player_flags[TR_FLAG_SIZE];
2881         u32b player_imm[TR_FLAG_SIZE];
2882         u32b tim_player_imm[TR_FLAG_SIZE];
2883         u32b player_vuln[TR_FLAG_SIZE];
2884         u32b known_obj_imm[TR_FLAG_SIZE];
2885 } all_player_flags;
2886
2887
2888 /*
2889  * Helper function, see below
2890  */
2891 static void display_flag_aux(int row, int col, cptr header,
2892                                     int flag1, all_player_flags *f, u16b mode)
2893 {
2894         int     i;
2895         bool    vuln = FALSE;
2896         int max_i;
2897
2898         if (have_flag(f->player_vuln, flag1) &&
2899             !(have_flag(f->known_obj_imm, flag1) ||
2900               have_flag(f->player_imm, flag1) ||
2901               have_flag(f->tim_player_imm, flag1)))
2902                 vuln = TRUE;
2903
2904         /* Header */
2905         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2906
2907         /* Advance */
2908         col += strlen(header) + 1;
2909
2910         /* Weapon flags need only two column */
2911         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2912         else max_i = INVEN_TOTAL;
2913
2914         /* Check equipment */
2915         for (i = INVEN_RARM; i < max_i; i++)
2916         {
2917                 u32b flgs[TR_FLAG_SIZE];
2918                 object_type *o_ptr;
2919
2920                 /* Object */
2921                 o_ptr = &inventory[i];
2922
2923                 /* Known flags */
2924                 object_flags_known(o_ptr, flgs);
2925
2926                 /* Default */
2927                 if (!(mode & DP_IMM))
2928                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2929
2930                 /* Check flags */
2931                 if (mode & DP_CURSE)
2932                 {
2933                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2934                                 c_put_str(TERM_WHITE, "+", row, col);
2935                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2936                                 c_put_str(TERM_WHITE, "*", row, col);
2937                 }
2938                 else
2939                 {
2940                         if (have_flag(flgs, flag1))
2941                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2942                                           (mode & DP_IMM) ? "*" : "+", row, col);
2943                 }
2944
2945                 /* Advance */
2946                 col++;
2947         }
2948
2949         /* Assume that player flag is already written */
2950         if (mode & DP_IMM) return;
2951
2952         /* Default */
2953         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2954
2955         /* Player flags */
2956         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2957
2958         /* Timed player flags */
2959         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2960
2961         /* Immunity */
2962         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2963         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2964
2965         /* Vulnerability */
2966         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2967 }
2968
2969
2970 /*
2971  * Special display, part 1
2972  */
2973 static void display_player_flag_info(void)
2974 {
2975         int row;
2976         int col;
2977
2978         all_player_flags f;
2979
2980         /* Extract flags and store */
2981         player_flags(f.player_flags);
2982         tim_player_flags(f.tim_player_flags);
2983         player_immunity(f.player_imm);
2984         tim_player_immunity(f.tim_player_imm);
2985         known_obj_immunity(f.known_obj_imm);
2986         player_vuln_flags(f.player_vuln);
2987
2988         /*** Set 1 ***/
2989
2990         row = 12;
2991         col = 1;
2992
2993         display_player_equippy(row-2, col+8, 0);
2994         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
2995
2996 #ifdef JP
2997 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
2998 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
2999 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3000 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3001 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3002 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3003 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3004 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3005 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3006 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3007 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3008 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3009 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3010 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3011 #else
3012         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3013         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3014         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3015         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3016         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3017         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3018         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3019         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3020         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3021         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3022         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3023         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3024         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3025         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3026 #endif
3027
3028
3029         /*** Set 2 ***/
3030
3031         row = 12;
3032         col = 26;
3033
3034         display_player_equippy(row-2, col+8, 0);
3035
3036         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3037
3038 #ifdef JP
3039 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3040 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3041 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3042 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3043 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3044 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3045 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3046 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3047 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3048 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3049 #else
3050         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3051         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3052         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3053         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3054         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3055         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3056         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3057         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3058         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3059         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3060 #endif
3061
3062
3063         /*** Set 3 ***/
3064
3065         row = 12;
3066         col = 51;
3067
3068         display_player_equippy(row-2, col+12, 0);
3069
3070         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3071
3072 #ifdef JP
3073 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3074 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3075 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3076 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3077 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3078 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3079 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3080 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_FEATHER, &f, 0);
3081 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3082 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3083 #else
3084         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3085         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3086         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3087         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3088         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3089         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3090         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3091         display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3092         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3093         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3094 #endif
3095
3096 }
3097
3098
3099 /*
3100  * Special display, part 2
3101  */
3102 static void display_player_other_flag_info(void)
3103 {
3104         int row;
3105         int col;
3106
3107         all_player_flags f;
3108
3109         /* Extract flags and store */
3110         player_flags(f.player_flags);
3111         tim_player_flags(f.tim_player_flags);
3112         player_immunity(f.player_imm);
3113         tim_player_immunity(f.tim_player_imm);
3114         known_obj_immunity(f.known_obj_imm);
3115         player_vuln_flags(f.player_vuln);
3116
3117         /*** Set 1 ***/
3118
3119         row = 3;
3120         col = 1;
3121
3122         display_player_equippy(row-2, col+12, DP_WP);
3123
3124         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3125
3126 #ifdef JP
3127         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3128         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3129         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3130         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3131         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3132         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3133         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3134         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3135         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3136         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3137         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3138         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3139         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3140         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3141         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3142         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3143         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3144         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3145         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3146         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3147         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3148         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3149         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3150         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3151         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3152         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3153         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3154         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3155 #else
3156         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3157         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3158         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3159         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3160         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3161         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3162         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3163         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3164         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3165         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3166         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3167         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3168         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3169         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3170         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3171         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3172         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3173         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3174         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3175         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3176         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3177         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3178         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3179         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3180         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3181         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3182         display_flag_aux(row+17, col, "Chatic    :", TR_CHAOTIC, &f, DP_WP);
3183         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3184 #endif
3185
3186
3187         /*** Set 2 ***/
3188
3189         row = 3;
3190         col = col + 12 + 7;
3191
3192         display_player_equippy(row-2, col+12, 0);
3193         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3194
3195 #ifdef JP
3196         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3197         display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
3198         display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3199         display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
3200         display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
3201         display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
3202         display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
3203         display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
3204         display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
3205         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3206         display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3207         display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
3208
3209         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
3210         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
3211         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
3212         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
3213         display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
3214         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
3215 #else
3216         display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3217         display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
3218         display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3219         display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
3220         display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3221         display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3222         display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3223         display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3224         display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3225         display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
3226         display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3227         display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3228
3229         display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
3230         display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
3231         display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
3232         display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
3233         display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
3234         display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
3235 #endif
3236
3237
3238         /*** Set 3 ***/
3239
3240         row = 3;
3241         col = col + 12 + 17;
3242
3243         display_player_equippy(row-2, col+14, 0);
3244
3245         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3246
3247 #ifdef JP
3248         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3249         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3250         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3251         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3252         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3253         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3254
3255         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3256         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3257         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3258         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3259         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3260         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3261
3262         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3263         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3264         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3265         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3266 #else
3267         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3268         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3269         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3270         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3271         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3272         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3273
3274         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3275         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3276         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3277         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3278         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3279         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3280
3281         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3282         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3283         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3284         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3285 #endif
3286
3287 }
3288
3289
3290 /*
3291  * Special display, part 2a
3292  */
3293 static void display_player_misc_info(void)
3294 {
3295         char    buf[80];
3296         char    tmp[80];
3297
3298         /* Display basics */
3299 #ifdef JP
3300 put_str("̾Á°  :", 1, 26);
3301 put_str("À­ÊÌ  :", 3, 1);
3302 put_str("¼ï²  :", 4, 1);
3303 put_str("¿¦¶È  :", 5, 1);
3304 #else
3305         put_str("Name  :", 1, 26);
3306         put_str("Sex   :", 3, 1);
3307         put_str("Race  :", 4, 1);
3308         put_str("Class :", 5, 1);
3309 #endif
3310
3311         strcpy(tmp,ap_ptr->title);
3312 #ifdef JP
3313         if(ap_ptr->no == 1)
3314                 strcat(tmp,"¤Î");
3315 #else
3316                 strcat(tmp," ");
3317 #endif
3318         strcat(tmp,player_name);
3319
3320         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3321         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3322         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3323         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3324
3325         /* Display extras */
3326 #ifdef JP
3327 put_str("¥ì¥Ù¥ë:", 6, 1);
3328 put_str("£È£Ð  :", 7, 1);
3329 put_str("£Í£Ð  :", 8, 1);
3330 #else
3331         put_str("Level :", 6, 1);
3332         put_str("Hits  :", 7, 1);
3333         put_str("Mana  :", 8, 1);
3334 #endif
3335
3336
3337         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3338         c_put_str(TERM_L_BLUE, buf, 6, 9);
3339         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3340         c_put_str(TERM_L_BLUE, buf, 7, 9);
3341         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3342         c_put_str(TERM_L_BLUE, buf, 8, 9);
3343 }
3344
3345
3346 /*
3347  * Special display, part 2b
3348  *
3349  * How to print out the modifications and sustains.
3350  * Positive mods with no sustain will be light green.
3351  * Positive mods with a sustain will be dark green.
3352  * Sustains (with no modification) will be a dark green 's'.
3353  * Negative mods (from a curse) will be red.
3354  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3355  * No mod, no sustain, will be a slate '.'
3356  */
3357 static void display_player_stat_info(void)
3358 {
3359         int i, e_adj;
3360         int stat_col, stat;
3361         int row, col;
3362
3363         object_type *o_ptr;
3364         u32b flgs[TR_FLAG_SIZE];
3365
3366         byte a;
3367         char c;
3368
3369         char buf[80];
3370
3371
3372         /* Column */
3373         stat_col = 22;
3374
3375         /* Row */
3376         row = 3;
3377
3378         /* Print out the labels for the columns */
3379 #ifdef JP
3380 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3381 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3382 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3383 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3384 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3385 #else
3386         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3387         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3388         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3389         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3390         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3391 #endif
3392
3393
3394         /* Display the stats */
3395         for (i = 0; i < 6; i++)
3396         {
3397                 int r_adj;
3398
3399                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3400                 else r_adj = rp_ptr->r_adj[i];
3401
3402                 /* Calculate equipment adjustment */
3403                 e_adj = 0;
3404
3405                 /* Icky formula to deal with the 18 barrier */
3406                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3407                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3408                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3409                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3410                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3411                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3412
3413                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3414                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3415
3416                 if (prace_is_(RACE_ENT))
3417                 {
3418                         switch (i)
3419                         {
3420                                 case A_STR:
3421                                 case A_CON:
3422                                         if (p_ptr->lev > 25) r_adj++;
3423                                         if (p_ptr->lev > 40) r_adj++;
3424                                         if (p_ptr->lev > 45) r_adj++;
3425                                         break;
3426                                 case A_DEX:
3427                                         if (p_ptr->lev > 25) r_adj--;
3428                                         if (p_ptr->lev > 40) r_adj--;
3429                                         if (p_ptr->lev > 45) r_adj--;
3430                                         break;
3431                         }
3432                 }
3433
3434                 e_adj -= r_adj;
3435                 e_adj -= cp_ptr->c_adj[i];
3436                 e_adj -= ap_ptr->a_adj[i];
3437
3438                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3439                         /* Reduced name of stat */
3440                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3441                 else
3442                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3443
3444
3445                 /* Internal "natural" max value.  Maxes at 18/100 */
3446                 /* This is useful to see if you are maxed out */
3447                 cnv_stat(p_ptr->stat_max[i], buf);
3448                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3449                 {
3450 #ifdef JP
3451                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3452 #else
3453                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3454 #endif
3455                 }
3456                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3457
3458                 /* Race, class, and equipment modifiers */
3459                 (void)sprintf(buf, "%3d", r_adj);
3460                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3461                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3462                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3463                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3464                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3465                 (void)sprintf(buf, "%3d", (int)e_adj);
3466                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3467
3468                 /* Actual maximal modified value */
3469                 cnv_stat(p_ptr->stat_top[i], buf);
3470                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3471
3472                 /* Only display stat_use if not maximal */
3473                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3474                 {
3475                         cnv_stat(p_ptr->stat_use[i], buf);
3476                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3477                 }
3478         }
3479
3480         /* Column */
3481         col = stat_col + 41;
3482
3483         /* Header and Footer */
3484         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3485 #ifdef JP
3486 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3487 #else
3488         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3489 #endif
3490
3491
3492         /* Process equipment */
3493         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3494         {
3495                 /* Access object */
3496                 o_ptr = &inventory[i];
3497
3498                 /* Acquire "known" flags */
3499                 object_flags_known(o_ptr, flgs);
3500
3501                 /* Initialize color based of sign of pval. */
3502                 for (stat = 0; stat < 6; stat++)
3503                 {
3504                         /* Default */
3505                         a = TERM_SLATE;
3506                         c = '.';
3507
3508                         /* Boost */
3509                         if (have_flag(flgs, stat))
3510                         {
3511                                 /* Default */
3512                                 c = '*';
3513
3514                                 /* Good */
3515                                 if (o_ptr->pval > 0)
3516                                 {
3517                                         /* Good */
3518                                         a = TERM_L_GREEN;
3519
3520                                         /* Label boost */
3521                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3522                                 }
3523
3524                                 if (have_flag(flgs, stat + TR_SUST_STR))
3525                                 {
3526                                         /* Dark green for sustained stats */
3527                                         a = TERM_GREEN;
3528                                 }
3529
3530                                 /* Bad */
3531                                 if (o_ptr->pval < 0)
3532                                 {
3533                                         /* Bad */
3534                                         a = TERM_RED;
3535
3536                                         /* Label boost */
3537                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3538                                 }
3539                         }
3540
3541                         /* Sustain */
3542                         else if (have_flag(flgs, stat + TR_SUST_STR))
3543                         {
3544                                 /* Dark green "s" */
3545                                 a = TERM_GREEN;
3546                                 c = 's';
3547                         }
3548
3549                         /* Dump proper character */
3550                         Term_putch(col, row + stat+1, a, c);
3551                 }
3552
3553                 /* Advance */
3554                 col++;
3555         }
3556
3557         /* Player flags */
3558         player_flags(flgs);
3559
3560         /* Check stats */
3561         for (stat = 0; stat < 6; stat++)
3562         {
3563                 /* Default */
3564                 a = TERM_SLATE;
3565                 c = '.';
3566
3567                 /* Mutations ... */
3568                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3569                 {
3570                         int dummy = 0;
3571
3572                         if (stat == A_STR)
3573                         {
3574                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3575                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3576                                 if (p_ptr->tsuyoshi) dummy += 4;
3577                         }
3578                         else if (stat == A_WIS || stat == A_INT)
3579                         {
3580                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3581                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3582                         }
3583                         else if (stat == A_DEX)
3584                         {
3585                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3586                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3587                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3588                         }
3589                         else if (stat == A_CON)
3590                         {
3591                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3592                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3593                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3594                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3595                                 if (p_ptr->tsuyoshi) dummy += 4;
3596                         }
3597                         else if (stat == A_CHR)
3598                         {
3599                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3600                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3601                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3602                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3603                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3604                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3605                         }
3606
3607                         /* Boost */
3608                         if (dummy)
3609                         {
3610                                 /* Default */
3611                                 c = '*';
3612
3613                                 /* Good */
3614                                 if (dummy > 0)
3615                                 {
3616                                         /* Good */
3617                                         a = TERM_L_GREEN;
3618
3619                                         /* Label boost */
3620                                         if (dummy < 10) c = '0' + dummy;
3621                                 }
3622
3623                                 /* Bad */
3624                                 if (dummy < 0)
3625                                 {
3626                                         /* Bad */
3627                                         a = TERM_RED;
3628
3629                                         /* Label boost */
3630                                         if (dummy > -10) c = '0' - dummy;
3631                                 }
3632                         }
3633                 }
3634
3635
3636                 /* Sustain */
3637                 if (have_flag(flgs, stat + TR_SUST_STR))
3638                 {
3639                         /* Dark green "s" */
3640                         a = TERM_GREEN;
3641                         c = 's';
3642                 }
3643
3644
3645                 /* Dump */
3646                 Term_putch(col, row + stat+1, a, c);
3647         }
3648 }
3649
3650
3651 /*
3652  * Display the character on the screen (various modes)
3653  *
3654  * The top one and bottom two lines are left blank.
3655  *
3656  * Mode 0 = standard display with skills
3657  * Mode 1 = standard display with history
3658  * Mode 2 = summary of various things
3659  * Mode 3 = summary of various things (part 2)
3660  * Mode 4 = mutations
3661  */
3662 void display_player(int mode)
3663 {
3664         int i;
3665
3666         char    buf[80];
3667         char    tmp[64];
3668
3669
3670         /* XXX XXX XXX */
3671         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3672                 mode = (mode % 5);
3673         else
3674                 mode = (mode % 4);
3675
3676         /* Erase screen */
3677         clear_from(0);
3678
3679         /* Standard */
3680         if ((mode == 0) || (mode == 1))
3681         {
3682                 /* Name, Sex, Race, Class */
3683 #ifdef JP
3684                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3685 #else
3686                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3687 #endif
3688
3689                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3690                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3691                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3692                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3693
3694                 if (p_ptr->realm1)
3695                 {
3696                         if (p_ptr->realm2)
3697                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3698                         else
3699                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3700                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3701                 }
3702
3703                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3704                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3705
3706                 /* Age, Height, Weight, Social */
3707                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3708 #ifdef JP
3709                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3710                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3711                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3712                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3713 #else
3714                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3715                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3716                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3717                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3718 #endif
3719                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3720
3721
3722                 /* Display the stats */
3723                 for (i = 0; i < 6; i++)
3724                 {
3725                         /* Special treatment of "injured" stats */
3726                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3727                         {
3728                                 int value;
3729
3730                                 /* Use lowercase stat name */
3731                                 put_str(stat_names_reduced[i], 3 + i, 54);
3732
3733                                 /* Get the current stat */
3734                                 value = p_ptr->stat_use[i];
3735
3736                                 /* Obtain the current stat (modified) */
3737                                 cnv_stat(value, buf);
3738
3739                                 /* Display the current stat (modified) */
3740                                 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
3741
3742                                 /* Acquire the max stat */
3743                                 value = p_ptr->stat_top[i];
3744
3745                                 /* Obtain the maximum stat (modified) */
3746                                 cnv_stat(value, buf);
3747
3748                                 /* Display the maximum stat (modified) */
3749                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
3750                         }
3751
3752                         /* Normal treatment of "normal" stats */
3753                         else
3754                         {
3755                                 /* Assume uppercase stat name */
3756                                 put_str(stat_names[i], 3 + i, 54);
3757
3758                                 /* Obtain the current stat (modified) */
3759                                 cnv_stat(p_ptr->stat_use[i], buf);
3760
3761                                 /* Display the current stat (modified) */
3762                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
3763                         }
3764
3765                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3766                         {
3767 #ifdef JP
3768                                 c_put_str(TERM_WHITE, "!", 3+i, 59);
3769 #else
3770                                 c_put_str(TERM_WHITE, "!", 3+i, 59-2);
3771 #endif
3772                         }
3773                 }
3774
3775                 /* Display "history" info */
3776                 if (mode == 1)
3777                 {
3778                         char statmsg[1000];
3779
3780 #ifdef JP
3781                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3782 #else
3783                         put_str("(Character Background)", 11, 25);
3784 #endif
3785
3786                         for (i = 0; i < 4; i++)
3787                         {
3788                                 put_str(p_ptr->history[i], i + 12, 10);
3789                         }
3790
3791                         *statmsg = '\0';
3792
3793                         if (p_ptr->is_dead && p_ptr->total_winner)
3794                         {
3795 #ifdef JP
3796                                 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3797 #else
3798                                 strcpy(statmsg, "...You retired from the adventure after the winning.");
3799 #endif
3800                         }
3801                         else if (p_ptr->is_dead)
3802                         {
3803                                 if (!dun_level)
3804                                 {
3805 #ifdef JP
3806                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3807 #else
3808                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3809 #endif
3810                                 }
3811                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3812                                 {
3813                                         /* Get the quest text */
3814                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3815                                         init_flags = INIT_ASSIGN;
3816
3817                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3818
3819 #ifdef JP
3820                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3821 #else
3822                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3823 #endif
3824                                 }
3825                                 else
3826                                 {
3827 #ifdef JP
3828                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3829 #else
3830                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3831 #endif
3832                                 }
3833                         }
3834                         else if (character_dungeon)
3835                         {
3836                                 if (!dun_level)
3837                                 {
3838 #ifdef JP
3839                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3840 #else
3841                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3842 #endif
3843                                 }
3844                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3845                                 {
3846                                         /* Clear the text */
3847                                         /* Must be done before doing INIT_SHOW_TEXT */
3848                                         for (i = 0; i < 10; i++)
3849                                         {
3850                                                 quest_text[i][0] = '\0';
3851                                         }
3852                                         quest_text_line = 0;
3853
3854                                         /* Get the quest text */
3855                                         init_flags = INIT_SHOW_TEXT;
3856
3857                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3858
3859 #ifdef JP
3860                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3861 #else
3862                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3863 #endif
3864                                 }
3865                                 else
3866                                 {
3867 #ifdef JP
3868                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3869 #else
3870                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3871 #endif
3872                                 }
3873                         }
3874
3875                         if (*statmsg)
3876                         {
3877                                 char temp[64*2], *t;
3878                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3879                                 t = temp;
3880                                 for(i=0 ; i<2 ; i++)
3881                                 {
3882                                         if(t[0]==0)
3883                                                 break; 
3884                                         else
3885                                         {
3886                                                 put_str(t, i + 5 + 12, 10);
3887                                                 t += strlen(t)+1;
3888                                         }
3889                                 }
3890                         }
3891
3892                 }
3893
3894                 /* Display "various" info */
3895                 else
3896                 {
3897                         display_player_middle();
3898                         display_player_various();
3899                 }
3900         }
3901
3902         /* Special */
3903         else if (mode == 2)
3904         {
3905                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3906
3907                 /* Dump the info */
3908                 display_player_misc_info();
3909                 display_player_stat_info();
3910                 display_player_flag_info();
3911         }
3912
3913         /* Special */
3914         else if (mode == 3)
3915         {
3916                 display_player_other_flag_info();
3917         }
3918
3919         else if (mode == 4)
3920         {
3921                 do_cmd_knowledge_mutations();
3922         }
3923 }
3924
3925
3926 errr make_character_dump(FILE *fff)
3927 {
3928         int             i, x, y;
3929         byte            a;
3930         char            c;
3931         cptr            paren = ")";
3932         store_type  *st_ptr;
3933         char            o_name[MAX_NLEN];
3934         char            buf[1024];
3935         int             *quest_num;
3936         int             dummy;
3937
3938 #ifdef JP
3939         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
3940                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3941 #else
3942         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
3943                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3944 #endif
3945
3946         update_playtime();
3947
3948         /* Display player */
3949         display_player(0);
3950
3951         /* Dump part of the screen */
3952         for (y = 1; y < 22; y++)
3953         {
3954                 /* Dump each row */
3955                 for (x = 0; x < 79; x++)
3956                 {
3957                         /* Get the attr/char */
3958                         (void)(Term_what(x, y, &a, &c));
3959
3960                         /* Dump it */
3961                         buf[x] = c;
3962                 }
3963
3964                 /* End the string */
3965                 buf[x] = '\0';
3966
3967                 /* Kill trailing spaces */
3968                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3969
3970                 /* End the row */
3971 #ifdef JP
3972                 fprintf(fff, "%s\n", buf);
3973 #else
3974                 fprintf(fff, "%s\n", buf);
3975 #endif
3976
3977         }
3978
3979         /* Display history */
3980         display_player(1);
3981
3982         /* Dump part of the screen */
3983         for (y = 10; y < 19; y++)
3984         {
3985                 /* Dump each row */
3986                 for (x = 0; x < 79; x++)
3987                 {
3988                         /* Get the attr/char */
3989                         (void)(Term_what(x, y, &a, &c));
3990
3991                         /* Dump it */
3992                         buf[x] = c;
3993                 }
3994
3995                 /* End the string */
3996                 buf[x] = '\0';
3997
3998                 /* Kill trailing spaces */
3999                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4000
4001                 /* End the row */
4002                 fprintf(fff, "%s\n", buf);
4003         }
4004
4005         fprintf(fff, "\n");
4006
4007         /* Display flags (part 1) */
4008         display_player(2);
4009
4010         /* Dump part of the screen */
4011         for (y = 2; y < 22; y++)
4012         {
4013                 /* Dump each row */
4014                 for (x = 0; x < 79; x++)
4015                 {
4016                         /* Get the attr/char */
4017                         (void)(Term_what(x, y, &a, &c));
4018
4019                         /* Dump it (Ignore equippy tile graphic) */
4020                         if (a < 128)
4021                                 buf[x] = c;
4022                         else
4023                                 buf[x] = ' ';
4024                 }
4025
4026                 /* End the string */
4027                 buf[x] = '\0';
4028
4029                 /* Kill trailing spaces */
4030                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4031
4032                 /* End the row */
4033                 fprintf(fff, "%s\n", buf);
4034         }
4035
4036         fprintf(fff, "\n");
4037
4038         /* Display flags (part 2) */
4039         display_player(3);
4040
4041         /* Dump part of the screen */
4042         for (y = 1; y < 22; y++)
4043         {
4044                 /* Dump each row */
4045                 for (x = 0; x < 79; x++)
4046                 {
4047                         /* Get the attr/char */
4048                         (void)(Term_what(x, y, &a, &c));
4049
4050                         /* Dump it (Ignore equippy tile graphic) */
4051                         if (a < 128)
4052                                 buf[x] = c;
4053                         else
4054                                 buf[x] = ' ';
4055                 }
4056
4057                 /* End the string */
4058                 buf[x] = '\0';
4059
4060                 /* Kill trailing spaces */
4061                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4062
4063                 /* End the row */
4064                 fprintf(fff, "%s\n", buf);
4065         }
4066
4067         for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4068                 fprintf(fff, " ");
4069         fprintf(fff, "\n");
4070         for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4071                 fprintf(fff, " ");
4072
4073         {
4074                 bool pet = FALSE;
4075
4076                 for (i = m_max - 1; i >= 1; i--)
4077                 {
4078                         monster_type *m_ptr = &m_list[i];
4079                         char pet_name[80];
4080
4081                         if (!m_ptr->r_idx) continue;
4082                         if (!is_pet(m_ptr)) continue;
4083                         if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4084                         if (!pet)
4085                         {
4086 #ifdef JP
4087                                 fprintf(fff, "\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4088 #else
4089                                 fprintf(fff, "\n  [leading pets]\n\n");
4090 #endif
4091                                 pet = TRUE;
4092                         }
4093                         monster_desc(pet_name, m_ptr, 0x88);
4094                         fprintf(fff, "%s\n", pet_name);
4095                 }
4096                 if (pet) fprintf(fff, "\n");
4097         }
4098
4099
4100         if (p_ptr->pclass == CLASS_BLUE_MAGE) {
4101
4102                 int             i = 0;
4103                 int                 j = 0;
4104                 int                             l1 = 0;
4105                 int                             l2 = 0;
4106                 int             num = 0;
4107                 int             spellnum[MAX_MONSPELLS];
4108                 s32b            f4 = 0, f5 = 0, f6 = 0;
4109                 char                    p[60][80];
4110                 int                             col = 0;
4111                 bool                    pcol = FALSE;
4112
4113                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4114
4115 #ifdef JP
4116                 strcat(p[col], "\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4117 #else
4118                 strcat(p[col], "\n  [Learned blue magic]\n");
4119 #endif
4120
4121
4122                 for (j=1;j<6;j++)
4123                 {
4124                         col++;
4125                         set_rf_masks(&f4, &f5, &f6, j);
4126                         switch(j)
4127                         {
4128                                 case MONSPELL_TYPE_BOLT:
4129 #ifdef JP
4130                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4131 #else
4132                                         strcat(p[col], "\n     [Bolt  type]\n");
4133 #endif
4134                                         break;
4135
4136                                 case MONSPELL_TYPE_BALL:
4137 #ifdef JP
4138                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4139 #else
4140                                         strcat(p[col], "\n     [Ball  type]\n");
4141 #endif
4142                                         break;
4143
4144                                 case MONSPELL_TYPE_BREATH:
4145 #ifdef JP
4146                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4147 #else
4148                                         strcat(p[col], "\n     [  Breath  ]\n");
4149 #endif
4150                                         break;
4151
4152                                 case MONSPELL_TYPE_SUMMON:
4153 #ifdef JP
4154                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4155 #else
4156                                         strcat(p[col], "\n     [Summonning]\n");
4157 #endif
4158                                         break;
4159
4160                                 case MONSPELL_TYPE_OTHER:
4161 #ifdef JP
4162                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4163 #else
4164                                         strcat(p[col], "\n     [Other type]\n");
4165 #endif
4166                                         break;
4167                         }
4168
4169                         for (i = 0, num = 0; i < 32; i++)
4170                         {
4171                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4172                         }
4173                         for (; i < 64; i++)
4174                         {
4175                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4176                         }
4177                         for (; i < 96; i++)
4178                         {
4179                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4180                         }
4181
4182                         col++;
4183                         pcol = FALSE;
4184                         strcat(p[col], "       ");
4185
4186                         for (i = 0; i < num; i++)
4187                         {
4188                                 if (p_ptr->magic_num2[spellnum[i]])
4189                                 {
4190                                         pcol = TRUE;
4191                                         /* Dump blue magic */
4192                                         l1 = strlen(p[col]);
4193                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4194                                         if ((l1 + l2) >= 75)
4195                                         {
4196                                                 strcat(p[col], "\n");
4197                                                 col++;
4198                                                 strcat(p[col], "       ");
4199                                         }
4200                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4201                                         strcat(p[col], ", ");
4202                                 }
4203                         }
4204                         
4205                         if (!pcol)
4206                         {
4207 #ifdef JP
4208                                 strcat(p[col], "¤Ê¤·");
4209 #else
4210                                 strcat(p[col], "None");
4211 #endif
4212                         }
4213                         else
4214                         {
4215                                 if (p[col][strlen(p[col])-2] == ',')
4216                                 {
4217                                         p[col][strlen(p[col])-2] = '\0';
4218                                 }
4219                                 else
4220                                 {
4221                                         p[col][strlen(p[col])-10] = '\0';
4222                                 }
4223                         }
4224                         
4225                         strcat(p[col], "\n");
4226                 }
4227
4228                 for (i=0;i<=col;i++)
4229                 {
4230                         fprintf(fff, p[i]);
4231                 }
4232         }
4233
4234         fprintf(fff, "\n");
4235
4236
4237 #ifdef JP
4238         fprintf(fff, "\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4239 #else
4240         fprintf(fff, "\n  [Quest information]\n");
4241 #endif
4242
4243         /* Allocate Memory */
4244         C_MAKE(quest_num, max_quests, int);
4245
4246         /* Sort by compete level */
4247         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4248         ang_sort_comp = ang_sort_comp_quest_num;
4249         ang_sort_swap = ang_sort_swap_quest_num;
4250         ang_sort(quest_num, &dummy, max_quests);
4251
4252         /* Dump Quest Information */
4253         fputc('\n', fff);
4254         do_cmd_knowledge_quests_completed(fff, quest_num);
4255         fputc('\n', fff);
4256         do_cmd_knowledge_quests_failed(fff, quest_num);
4257
4258         /* Free Memory */
4259         C_KILL(quest_num, max_quests, int);
4260
4261         if (p_ptr->is_dead && !p_ptr->total_winner)
4262         {
4263 #ifdef JP
4264                 fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4265 #else
4266                 fprintf(fff, "\n  [Last messages]\n\n");
4267 #endif
4268                 for (i = MIN(message_num(), 30); i >= 0; i--)
4269                 {
4270                         fprintf(fff,"> %s\n",message_str((s16b)i));
4271                 }
4272                 fprintf(fff, "\n");
4273         }
4274
4275 #ifdef JP
4276         fprintf(fff, "\n  [¤½¤Î¾¤Î¾ðÊó]\n");
4277 #else
4278         fprintf(fff, "\n  [Miscellaneous information]\n");
4279 #endif
4280
4281 #ifdef JP
4282         fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4283 #else
4284         fprintf(fff, "\n Recall Depth:\n");
4285 #endif
4286         for (y = 1; y < max_d_idx; y++)
4287         {
4288                 bool seiha = FALSE;
4289
4290                 if (!d_info[y].maxdepth) continue;
4291                 if (!max_dlv[y]) continue;
4292                 if (d_info[y].final_guardian)
4293                 {
4294                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4295                 }
4296                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4297
4298 #ifdef JP
4299                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4300 #else
4301                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4302 #endif
4303         }
4304
4305         if (preserve_mode)
4306 #ifdef JP
4307                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4308 #else
4309                 fprintf(fff, "\n Preserve Mode:      ON");
4310 #endif
4311
4312         else
4313 #ifdef JP
4314                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4315 #else
4316                 fprintf(fff, "\n Preserve Mode:      OFF");
4317 #endif
4318
4319
4320         if (ironman_autoscum)
4321 #ifdef JP
4322                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     ALWAYS");
4323 #else
4324                 fprintf(fff, "\n Autoscum:           ALWAYS");
4325 #endif
4326
4327         else if (auto_scum)
4328 #ifdef JP
4329                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     ON");
4330 #else
4331                 fprintf(fff, "\n Autoscum:           ON");
4332 #endif
4333
4334         else
4335 #ifdef JP
4336                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß  :     OFF");
4337 #else
4338                 fprintf(fff, "\n Autoscum:           OFF");
4339 #endif
4340
4341
4342         if (ironman_small_levels)
4343 #ifdef JP
4344                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4345 #else
4346                 fprintf(fff, "\n Small Levels:       ALWAYS");
4347 #endif
4348
4349         else if (always_small_levels)
4350 #ifdef JP
4351                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4352 #else
4353                 fprintf(fff, "\n Small Levels:       ON");
4354 #endif
4355
4356         else if (small_levels)
4357 #ifdef JP
4358                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4359 #else
4360                 fprintf(fff, "\n Small Levels:       ENABLED");
4361 #endif
4362
4363         else
4364 #ifdef JP
4365                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4366 #else
4367                 fprintf(fff, "\n Small Levels:       OFF");
4368 #endif
4369
4370
4371         if (vanilla_town)
4372 #ifdef JP
4373                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4374 #else
4375                 fprintf(fff, "\n Vanilla Town:       ON");
4376 #endif
4377
4378         else if (lite_town)
4379 #ifdef JP
4380                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4381 #else
4382                 fprintf(fff, "\n Lite Town:          ON");
4383 #endif
4384
4385
4386         if (ironman_shops)
4387 #ifdef JP
4388                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4389 #else
4390                 fprintf(fff, "\n No Shops:           ON");
4391 #endif
4392
4393
4394         if (ironman_downward)
4395 #ifdef JP
4396                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4397 #else
4398                 fprintf(fff, "\n Diving only:        ON");
4399 #endif
4400
4401
4402         if (ironman_rooms)
4403 #ifdef JP
4404                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®:         ON");
4405 #else
4406                 fprintf(fff, "\n Unusual rooms:      ON");
4407 #endif
4408
4409
4410         if (ironman_nightmare)
4411 #ifdef JP
4412                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4413 #else
4414                 fprintf(fff, "\n Nightmare Mode:     ON");
4415 #endif
4416
4417
4418         if (ironman_empty_levels)
4419 #ifdef JP
4420                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4421 #else
4422                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4423 #endif
4424
4425         else if (empty_levels)
4426 #ifdef JP
4427                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ON");
4428 #else
4429                 fprintf(fff, "\n Arena Levels:       ENABLED");
4430 #endif
4431
4432         else
4433 #ifdef JP
4434                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4435 #else
4436                 fprintf(fff, "\n Arena Levels:       OFF");
4437 #endif
4438
4439
4440 #ifdef JP
4441         fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4442 #else
4443         fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4444 #endif
4445
4446         if (p_ptr->arena_number < 0)
4447         {
4448                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4449                 {
4450 #ifdef JP
4451                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4452 #else
4453                         fprintf(fff, "\n Arena: defeated\n");
4454 #endif
4455                 }
4456                 else
4457                 {
4458 #ifdef JP
4459                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4460                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4461 #else
4462                         fprintf(fff, "\n Arena: defeated by %s in the %d%s fight\n",
4463                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4464                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4465 #endif
4466                 }
4467         }
4468         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4469         {
4470 #ifdef JP
4471                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4472 #else
4473                 fprintf(fff, "\n Arena: True Champion\n");
4474 #endif
4475         }
4476         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4477         {
4478 #ifdef JP
4479                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4480 #else
4481                 fprintf(fff, "\n Arena: Champion\n");
4482 #endif
4483         }
4484         else
4485         {
4486 #ifdef JP
4487                 fprintf(fff, "\n Æ®µ»¾ì:   %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4488 #else
4489                 fprintf(fff, "\n Arena:   %2d victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number>1) ? "ies" : "y");
4490 #endif
4491         }
4492
4493         if (p_ptr->noscore)
4494 #ifdef JP
4495                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4496 #else
4497                 fprintf(fff, "\n You have done something illegal.");
4498 #endif
4499
4500
4501         fprintf(fff,"\n");
4502
4503         /* Monsters slain */
4504         {
4505                 int k;
4506                 s32b Total = 0;
4507
4508                 for (k = 1; k < max_r_idx; k++)
4509                 {
4510                         monster_race *r_ptr = &r_info[k];
4511
4512                         if (r_ptr->flags1 & RF1_UNIQUE)
4513                         {
4514                                 bool dead = (r_ptr->max_num == 0);
4515                                 if (dead)
4516                                 {
4517                                         Total++;
4518                                 }
4519                         }
4520                         else
4521                         {
4522                                 s16b This = r_ptr->r_pkills;
4523                                 if (This > 0)
4524                                 {
4525                                         Total += This;
4526                                 }
4527                         }
4528                 }
4529
4530                 if (Total < 1)
4531 #ifdef JP
4532                         fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4533 #else
4534                         fprintf(fff,"\n You have defeated no enemies yet.\n");
4535 #endif
4536
4537                 else if (Total == 1)
4538 #ifdef JP
4539                         fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4540 #else
4541                         fprintf(fff,"\n You have defeated one enemy.\n");
4542 #endif
4543
4544                 else
4545 #ifdef JP
4546                         fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4547 #else
4548                         fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
4549 #endif
4550
4551         }
4552
4553
4554         if (p_ptr->old_race1 || p_ptr->old_race2)
4555         {
4556 #ifdef JP
4557                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4558 #else
4559                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4560 #endif
4561                 for (i = 0; i < MAX_RACES; i++)
4562                 {
4563                         if (p_ptr->start_race == i) continue;
4564                         if (i < 32)
4565                         {
4566                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4567                         }
4568                         else
4569                         {
4570                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4571                         }
4572 #ifdef JP
4573                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4574 #else
4575                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4576 #endif
4577                 }
4578         }
4579
4580         if (p_ptr->old_realm)
4581         {
4582                 for (i = 0; i < MAX_MAGIC; i++)
4583                 {
4584                         if (!(p_ptr->old_realm & 1L << i)) continue;
4585 #ifdef JP
4586                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4587 #else
4588                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4589 #endif
4590                 }
4591         }
4592
4593 #ifdef JP
4594         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4595 #else
4596         fprintf(fff, "\n\n  [Virtues]\n\n");
4597 #endif
4598
4599 #ifdef JP
4600         fprintf(fff, "°À­ : %s\n", your_alignment());
4601 #else
4602         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4603 #endif
4604         fprintf(fff, "\n");
4605         dump_virtues(fff);
4606
4607         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4608         {
4609 #ifdef JP
4610                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4611 #else
4612                 fprintf(fff, "\n\n  [Mutations]\n\n");
4613 #endif
4614
4615                 dump_mutations(fff);
4616         }
4617
4618
4619         /* Skip some lines */
4620         fprintf(fff, "\n\n");
4621
4622
4623         /* Dump the equipment */
4624         if (equip_cnt)
4625         {
4626 #ifdef JP
4627                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4628 #else
4629                 fprintf(fff, "  [Character Equipment]\n\n");
4630 #endif
4631
4632                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4633                 {
4634                         object_desc(o_name, &inventory[i], TRUE, 3);
4635                         if ((i == INVEN_LARM) && p_ptr->ryoute)
4636 #ifdef JP
4637                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4638 #else
4639                                 strcpy(o_name, "(wielding with two-hands)");
4640 #endif
4641                         fprintf(fff, "%c%s %s\n",
4642                                 index_to_label(i), paren, o_name);
4643                 }
4644                 fprintf(fff, "\n\n");
4645         }
4646
4647         /* Dump the inventory */
4648 #ifdef JP
4649         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4650 #else
4651         fprintf(fff, "  [Character Inventory]\n\n");
4652 #endif
4653
4654         for (i = 0; i < INVEN_PACK; i++)
4655         {
4656                 /* Don't dump the empty slots */
4657                 if (!inventory[i].k_idx) break;
4658
4659                 /* Dump the inventory slots */
4660                 object_desc(o_name, &inventory[i], TRUE, 3);
4661                 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4662         }
4663
4664         /* Add an empty line */
4665         fprintf(fff, "\n\n");
4666
4667         process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
4668
4669         /* Print all homes in the different towns */
4670         st_ptr = &town[1].store[STORE_HOME];
4671
4672         /* Home -- if anything there */
4673         if (st_ptr->stock_num)
4674         {
4675                 /* Header with name of the town */
4676 #ifdef JP
4677                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4678 #else
4679                 fprintf(fff, "  [Home Inventory]\n");
4680 #endif
4681                 x = 1;
4682
4683                 /* Dump all available items */
4684                 for (i = 0; i < st_ptr->stock_num; i++)
4685                 {
4686                         if ((i % 12) == 0)
4687 #ifdef JP
4688                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4689 #else
4690                                 fprintf(fff, "\n ( page %d )\n", x++);
4691 #endif
4692                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4693                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4694                 }
4695
4696                 /* Add an empty line */
4697                 fprintf(fff, "\n\n");
4698         }
4699
4700
4701         /* Print all homes in the different towns */
4702         st_ptr = &town[1].store[STORE_MUSEUM];
4703
4704         /* Home -- if anything there */
4705         if (st_ptr->stock_num)
4706         {
4707                 /* Header with name of the town */
4708 #ifdef JP
4709                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4710 #else
4711                 fprintf(fff, "  [Museum]\n");
4712 #endif
4713                 x = 1;
4714
4715                 /* Dump all available items */
4716                 for (i = 0; i < st_ptr->stock_num; i++)
4717                 {
4718 #ifdef JP
4719                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4720                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4721                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4722 #else
4723                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4724                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4725                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4726 #endif
4727
4728                 }
4729
4730                 /* Add an empty line */
4731                 fprintf(fff, "\n\n");
4732         }
4733
4734 #ifdef JP
4735         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4736 #else
4737         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
4738 #endif
4739
4740         return 0;
4741 }
4742
4743 /*
4744  * Hack -- Dump a character description file
4745  *
4746  * XXX XXX XXX Allow the "full" flag to dump additional info,
4747  * and trigger its usage from various places in the code.
4748  */
4749 errr file_character(cptr name)
4750 {
4751         int             fd = -1;
4752         FILE            *fff = NULL;
4753         char            buf[1024];
4754
4755         /* Build the filename */
4756         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4757
4758         /* File type is "TEXT" */
4759         FILE_TYPE(FILE_TYPE_TEXT);
4760
4761         /* Check for existing file */
4762         fd = fd_open(buf, O_RDONLY);
4763
4764         /* Existing file */
4765         if (fd >= 0)
4766         {
4767                 char out_val[160];
4768
4769                 /* Close the file */
4770                 (void)fd_close(fd);
4771
4772                 /* Build query */
4773 #ifdef JP
4774                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
4775 #else
4776                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4777 #endif
4778
4779
4780                 /* Ask */
4781                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
4782         }
4783
4784         /* Open the non-existing file */
4785         if (fd < 0) fff = my_fopen(buf, "w");
4786
4787         /* Invalid file */
4788         if (!fff)
4789         {
4790                 /* Message */
4791 #ifdef JP
4792                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
4793 #else
4794                 prt("Character dump failed!", 0, 0);
4795 #endif
4796
4797                 (void)inkey();
4798
4799                 /* Error */
4800                 return (-1);
4801         }
4802
4803         (void)make_character_dump(fff);
4804
4805         /* Close it */
4806         my_fclose(fff);
4807
4808
4809         /* Message */
4810 #ifdef JP
4811 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4812 #else
4813         msg_print("Character dump successful.");
4814 #endif
4815
4816         msg_print(NULL);
4817
4818         /* Success */
4819         return (0);
4820 }
4821
4822
4823 /*
4824  * Recursive file perusal.
4825  *
4826  * Return FALSE on 'Q', otherwise TRUE.
4827  *
4828  * Process various special text in the input file, including
4829  * the "menu" structures used by the "help file" system.
4830  *
4831  * XXX XXX XXX Consider using a temporary file.
4832  *
4833  * XXX XXX XXX Allow the user to "save" the current file.
4834  */
4835 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4836 {
4837         int i, n, k;
4838
4839         /* Number of "real" lines passed by */
4840         int next = 0;
4841
4842         /* Number of "real" lines in the file */
4843         int size = 0;
4844
4845         /* Backup value for "line" */
4846         int back = 0;
4847
4848         /* Color of the next line */
4849         byte color = TERM_WHITE;
4850
4851         /* Loop counter */
4852         int cnt;
4853
4854         /* This screen has sub-screens */
4855         bool menu = FALSE;
4856
4857         /* Current help file */
4858         FILE *fff = NULL;
4859
4860         /* Find this string (if any) */
4861         cptr find = NULL;
4862
4863         /* Jump to this tag */
4864         cptr tag = NULL;
4865
4866         /* Hold a string to find */
4867         char finder[81];
4868
4869         /* Hold a string to show */
4870         char shower[81];
4871
4872         /* Filename */
4873         char filename[1024];
4874
4875         /* Describe this thing */
4876         char caption[128];
4877
4878         /* Path buffer */
4879         char path[1024];
4880
4881         /* General buffer */
4882         char buf[1024];
4883
4884         /* Lower case version of the buffer, for searching */
4885         char lc_buf[1024];
4886
4887         /* Aux pointer for making lc_buf (and find!) lowercase */
4888         cptr lc_buf_ptr;
4889
4890         /* Sub-menu information */
4891         char hook[68][32];
4892
4893         bool reverse = (line < 0);
4894
4895         int wid, hgt, rows;
4896
4897         Term_get_size(&wid, &hgt);
4898         rows = hgt - 4;
4899
4900         /* Wipe finder */
4901         strcpy(finder, "");
4902
4903         /* Wipe shower */
4904         strcpy(shower, "");
4905
4906         /* Wipe caption */
4907         strcpy(caption, "");
4908
4909         /* Wipe the hooks */
4910         for (i = 0; i < 68; i++)
4911         {
4912                 hook[i][0] = '\0';
4913         }
4914
4915         /* Copy the filename */
4916         strcpy(filename, name);
4917
4918         n = strlen(filename);
4919
4920         /* Extract the tag from the filename */
4921         for (i = 0; i < n; i++)
4922         {
4923                 if (filename[i] == '#')
4924                 {
4925                         filename[i] = '\0';
4926                         tag = filename + i + 1;
4927                         break;
4928                 }
4929         }
4930
4931         /* Redirect the name */
4932         name = filename;
4933
4934         /* Hack XXX XXX XXX */
4935         if (what)
4936         {
4937                 /* Caption */
4938                 strcpy(caption, what);
4939
4940                 /* Access the "file" */
4941                 strcpy(path, name);
4942
4943                 /* Open */
4944                 fff = my_fopen(path, "r");
4945         }
4946
4947         /* Look in "help" */
4948         if (!fff)
4949         {
4950                 /* Caption */
4951 #ifdef JP
4952 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
4953 #else
4954                 sprintf(caption, "Help file '%s'", name);
4955 #endif
4956
4957
4958                 /* Build the filename */
4959                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
4960
4961                 /* Open the file */
4962                 fff = my_fopen(path, "r");
4963         }
4964
4965         /* Look in "info" */
4966         if (!fff)
4967         {
4968                 /* Caption */
4969 #ifdef JP
4970 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
4971 #else
4972                 sprintf(caption, "Info file '%s'", name);
4973 #endif
4974
4975
4976                 /* Build the filename */
4977                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
4978
4979                 /* Open the file */
4980                 fff = my_fopen(path, "r");
4981         }
4982
4983         /* Look in "info" */
4984         if (!fff)
4985         {
4986                 /* Build the filename */
4987                 path_build(path, sizeof(path), ANGBAND_DIR, name);
4988
4989                 for (i = 0; path[i]; i++)
4990                         if ('\\' == path[i])
4991                                 path[i] = PATH_SEP[0];
4992
4993                 /* Caption */
4994 #ifdef JP
4995 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
4996 #else
4997                 sprintf(caption, "Info file '%s'", name);
4998 #endif
4999
5000                 /* Open the file */
5001                 fff = my_fopen(path, "r");
5002         }
5003
5004         /* Oops */
5005         if (!fff)
5006         {
5007                 /* Message */
5008 #ifdef JP
5009 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5010 #else
5011                 msg_format("Cannot open '%s'.", name);
5012 #endif
5013
5014                 msg_print(NULL);
5015
5016                 /* Oops */
5017                 return (TRUE);
5018         }
5019
5020
5021         /* Pre-Parse the file */
5022         while (TRUE)
5023         {
5024                 char *str;
5025
5026                 /* Read a line or stop */
5027                 if (my_fgets(fff, buf, sizeof(buf))) break;
5028
5029                 /* Get a color */
5030                 if (prefix(buf, "#####")) str = &buf[6];
5031                 else str = buf;
5032
5033                 /* XXX Parse "menu" items */
5034                 if (prefix(str, "***** "))
5035                 {
5036                         /* Notice "menu" requests */
5037                         if ((str[6] == '[') && isalpha(str[7]))
5038                         {
5039                                 /* This is a menu file */
5040                                 menu = TRUE;
5041
5042                                 /* Extract the menu item */
5043                                 k = str[7] - 'A';
5044
5045                                 if ((str[8] == ']') && (str[9] == ' '))
5046                                 {
5047                                         /* Extract the menu item */
5048                                         strncpy(hook[k], str + 10, 31);
5049
5050                                         /* Make sure it's null-terminated */
5051                                         hook[k][31] = '\0';
5052                                 }
5053                         }
5054                         /* Notice "tag" requests */
5055                         else if (str[6] == '<')
5056                         {
5057                                 str[strlen(str) - 1] = '\0';
5058                                 if (tag && streq(str + 7, tag)) line = next;
5059                         }
5060
5061                         /* Skip this */
5062                         continue;
5063                 }
5064
5065                 /* Count the "real" lines */
5066                 next++;
5067         }
5068
5069         /* Save the number of "real" lines */
5070         size = next;
5071
5072         /* start from bottom when reverse mode */
5073         if (line == -1) line = ((size-1)/rows)*rows;
5074
5075         /* Display the file */
5076         while (TRUE)
5077         {
5078                 /* Clear screen */
5079                 Term_clear();
5080
5081                 /* Restart when necessary */
5082                 if (line >= size - rows) line = size - rows;
5083                 if (line < 0) line = 0;
5084
5085                 /* Re-open the file if needed */
5086                 if (next > line)
5087                 {
5088                         /* Close it */
5089                         my_fclose(fff);
5090
5091                         /* Hack -- Re-Open the file */
5092                         fff = my_fopen(path, "r");
5093
5094                         /* Oops */
5095                         if (!fff) return (FALSE);
5096
5097                         /* File has been restarted */
5098                         next = 0;
5099                 }
5100
5101                 /* Goto the selected line */
5102                 while (next < line)
5103                 {
5104                         /* Get a line */
5105                         if (my_fgets(fff, buf, sizeof(buf))) break;
5106
5107                         /* Skip tags/links */
5108                         if (prefix(buf, "***** ")) continue;
5109
5110                         /* Count the lines */
5111                         next++;
5112                 }
5113
5114                 /* Dump the next 20, or rows, lines of the file */
5115                 for (i = 0; i < rows; )
5116                 {
5117                         int print_x, x;
5118                         cptr str;
5119
5120                         /* Hack -- track the "first" line */
5121                         if (!i) line = next;
5122
5123                         /* Get a line of the file or stop */
5124                         if (my_fgets(fff, buf, sizeof(buf))) break;
5125
5126                         /* Hack -- skip "special" lines */
5127                         if (prefix(buf, "***** ")) continue;
5128
5129                         /* Get a color */
5130                         if (prefix(buf, "#####"))
5131                         {
5132                                 color = color_char_to_attr(buf[5]);
5133                                 str = &buf[6];
5134                         }
5135                         else
5136                         {
5137                                 color = TERM_WHITE;
5138                                 str = buf;
5139                         }
5140
5141                         /* Count the "real" lines */
5142                         next++;
5143
5144                         /* Make a lower case version of str for searching */
5145                         strcpy(lc_buf, str);
5146
5147                         for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5148                         {
5149 #ifdef JP
5150                                 if (iskanji(*lc_buf_ptr))
5151                                         lc_buf_ptr++;
5152                                 else
5153 #endif
5154                                         lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5155                         }
5156
5157                         /* Hack -- keep searching */
5158                         if (find && !i && !strstr(lc_buf, find)) continue;
5159
5160                         /* Hack -- stop searching */
5161                         find = NULL;
5162
5163                         /* Dump the line */
5164                         x = 0;
5165                         print_x = 0;
5166                         while (str[x])
5167                         {
5168                                 /* Color ? */
5169                                 if (prefix(str + x, "[[[[["))
5170                                 {
5171                                         byte c = color_char_to_attr(str[x + 5]);
5172                                         x += 6;
5173
5174                                         /* Ok print the link name */
5175                                         while (str[x] != ']')
5176                                         {
5177                                                 Term_putch(print_x, i + 2, c, str[x]);
5178                                                 x++;
5179                                                 print_x++;
5180                                         }
5181                                 }
5182                                 else
5183                                 {
5184                                         Term_putch(print_x, i + 2, color, str[x]);
5185                                         print_x++;
5186                                 }
5187
5188                                 x++;
5189                         }
5190
5191                         /* Hilite "shower" */
5192                         if (shower[0])
5193                         {
5194                                 cptr s2 = lc_buf;
5195
5196                                 /* Display matches */
5197                                 while ((s2 = strstr(s2, shower)) != NULL)
5198                                 {
5199                                         int len = strlen(shower);
5200
5201                                         /* Display the match */
5202                                         Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5203
5204                                         /* Advance */
5205                                         s2 += len;
5206                                 }
5207                         }
5208
5209                         /* Count the printed lines */
5210                         i++;
5211                 }
5212
5213                 /* Hack -- failed search */
5214                 if (find)
5215                 {
5216                         bell();
5217                         line = back;
5218                         find = NULL;
5219                         continue;
5220                 }
5221
5222
5223                 /* Show a general "title" */
5224                 if (show_version)
5225                 {
5226                         prt(format(
5227 #ifdef JP
5228                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5229 #else
5230                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5231 #endif
5232
5233                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5234                            caption, line, size), 0, 0);
5235                 }
5236                 else
5237                 {
5238                         prt(format(
5239 #ifdef JP
5240                                 "[%s, %d/%d]",
5241 #else
5242                                 "[%s, Line %d/%d]",
5243 #endif
5244                                 caption, line, size), 0, 0);
5245                 }
5246
5247                 /* Prompt -- small files */
5248                 if (size <= rows)
5249                 {
5250                         /* Wait for it */
5251 #ifdef JP
5252 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5253 #else
5254                         prt("[Press ESC to exit.]", hgt - 1, 0);
5255 #endif
5256
5257                 }
5258
5259                 /* Prompt -- large files */
5260                 else
5261                 {
5262 #ifdef JP
5263                         if(reverse)
5264                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5265                         else
5266                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5267 #else
5268                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5269 #endif
5270                 }
5271
5272                 /* Get a keypress */
5273                 k = inkey();
5274
5275                 /* Hack -- return to last screen */
5276                 if (k == '<') break;
5277
5278                 /* Show the help for the help */
5279                 if (k == '?')
5280                 {
5281                         /* Hack - prevent silly recursion */
5282 #ifdef JP
5283                         if (strcmp(name, "jhelpinfo.txt") != 0)
5284                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5285 #else
5286                         if (strcmp(name, "helpinfo.txt") != 0)
5287                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5288 #endif
5289                 }
5290
5291                 /* Hack -- try showing */
5292                 if (k == '=')
5293                 {
5294                         /* Get "shower" */
5295 #ifdef JP
5296 prt("¶¯Ä´: ", hgt - 1, 0);
5297 #else
5298                         prt("Show: ", hgt - 1, 0);
5299 #endif
5300
5301                         (void)askfor_aux(shower, 80);
5302                 }
5303
5304                 /* Hack -- try finding */
5305                 if (k == '/')
5306                 {
5307                         /* Get "finder" */
5308 #ifdef JP
5309 prt("¸¡º÷: ", hgt - 1, 0);
5310 #else
5311                         prt("Find: ", hgt - 1, 0);
5312 #endif
5313
5314
5315                         if (askfor_aux(finder, 80))
5316                         {
5317                                 /* Find it */
5318                                 find = finder;
5319                                 back = line;
5320                                 line = line + 1;
5321
5322                                 /* Make finder lowercase */
5323                                 for (cnt = 0; finder[cnt] != 0; cnt++)
5324                                 {
5325 #ifdef JP
5326                                         if (iskanji(finder[cnt]))
5327                                                 cnt++;
5328                                         else
5329 #endif
5330                                                 finder[cnt] = tolower(finder[cnt]);
5331                                 }
5332
5333                                 /* Show it */
5334                                 strcpy(shower, finder);
5335                         }
5336                 }
5337
5338                 /* Hack -- go to a specific line */
5339                 if (k == '#')
5340                 {
5341                         char tmp[81];
5342 #ifdef JP
5343 prt("¹Ô: ", hgt - 1, 0);
5344 #else
5345                         prt("Goto Line: ", hgt - 1, 0);
5346 #endif
5347
5348                         strcpy(tmp, "0");
5349
5350                         if (askfor_aux(tmp, 80))
5351                         {
5352                                 line = atoi(tmp);
5353                         }
5354                 }
5355
5356                 /* Hack -- go to a specific file */
5357                 if (k == '%')
5358                 {
5359                         char tmp[81];
5360 #ifdef JP
5361 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5362 strcpy(tmp, "jhelp.hlp");
5363 #else
5364                         prt("Goto File: ", hgt - 1, 0);
5365                         strcpy(tmp, "help.hlp");
5366 #endif
5367
5368
5369                         if (askfor_aux(tmp, 80))
5370                         {
5371                                 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5372                         }
5373                 }
5374
5375                 /* Allow backing up */
5376                 if (k == '-')
5377                 {
5378                         line = line + (reverse ? rows : -rows);
5379                         if (line < 0) line = 0;
5380                 }
5381
5382                 /* Advance a single line */
5383                 if ((k == '\n') || (k == '\r'))
5384                 {
5385                         line = line + (reverse ? -1 : 1);
5386                         if (line < 0) line = 0;
5387                 }
5388
5389
5390                 /* Move up / down */
5391                 if (k == '8')
5392                 {
5393                         line--;
5394                         if (line < 0) line = 0;
5395                 }
5396
5397                 if (k == '2') line++;
5398
5399                 /* Advance one page */
5400                 if (k == ' ')
5401                 {
5402                         line = line + (reverse ? -rows : rows);
5403                         if (line < 0) line = ((size-1)/rows)*rows;
5404                 }
5405
5406                 /* Recurse on numbers */
5407                 if (menu)
5408                 {
5409                         int key = -1;
5410
5411                         if (isalpha(k))
5412                                 key = k - 'A';
5413
5414                         if ((key > -1) && hook[key][0])
5415                         {
5416                                 /* Recurse on that file */
5417                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5418                                         k = 'q';
5419                         }
5420                 }
5421
5422                 /* Hack, dump to file */
5423                 if (k == '|')
5424                 {
5425                         FILE *ffp;
5426                         char buff[1024];
5427                         char xtmp[82];
5428
5429                         strcpy (xtmp, "");
5430
5431 #ifdef JP
5432                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5433 #else
5434                         if (!get_string("File name: ", xtmp, 80))
5435 #endif
5436                         {
5437                                 continue;
5438                         }
5439  
5440                         /* Close it */
5441                         my_fclose(fff);
5442
5443                         /* Build the filename */
5444                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5445
5446                         /* Hack -- Re-Open the file */
5447                         fff = my_fopen(path, "r");
5448
5449                         ffp = my_fopen(buff, "w");
5450
5451                         /* Oops */
5452                         if (!(fff && ffp))
5453                         {
5454 #ifdef JP
5455 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5456 #else
5457                                 msg_print("Failed to open file.");
5458 #endif
5459
5460                                 k = ESCAPE;
5461                                 break;
5462                         }
5463
5464                         sprintf(xtmp, "%s: %s", player_name, what);
5465                         my_fputs(ffp, xtmp, 80);
5466                         my_fputs(ffp, "\n", 80);
5467
5468                         while (!my_fgets(fff, buff, sizeof(buff)))
5469                                 my_fputs(ffp, buff, 80);
5470
5471                         /* Close it */
5472                         my_fclose(fff);
5473                         my_fclose(ffp);
5474
5475                         /* Hack -- Re-Open the file */
5476                         fff = my_fopen(path, "r");
5477                 }
5478
5479                 /* Exit on escape */
5480                 if (k == ESCAPE) break;
5481                 if (k == 'q') break;
5482         }
5483
5484         /* Close the file */
5485         my_fclose(fff);
5486
5487         /* Escape */
5488         if (k == 'q') return (FALSE);
5489
5490         /* Normal return */
5491         return (TRUE);
5492 }
5493
5494
5495 /*
5496  * Peruse the On-Line-Help
5497  */
5498 void do_cmd_help(void)
5499 {
5500         /* Save screen */
5501         screen_save();
5502
5503         /* Peruse the main help file */
5504 #ifdef JP
5505 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5506 #else
5507         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5508 #endif
5509
5510
5511         /* Load screen */
5512         screen_load();
5513 }
5514
5515
5516 /*
5517  * Process the player name.
5518  * Extract a clean "base name".
5519  * Build the savefile name if needed.
5520  */
5521 void process_player_name(bool sf)
5522 {
5523         int i, k = 0;
5524
5525
5526         /* Cannot be too long */
5527 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5528 #ifdef MSDOS
5529         if (strlen(player_name) > 8)
5530 #else
5531         if (strlen(player_name) > 15)
5532 #endif
5533         {
5534                 /* Name too long */
5535 #ifdef JP
5536 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5537 #else
5538                 quit_fmt("The name '%s' is too long!", player_name);
5539 #endif
5540
5541         }
5542 #endif
5543
5544         /* Cannot contain "icky" characters */
5545         for (i = 0; player_name[i]; i++)
5546         {
5547                 /* No control characters */
5548 #ifdef JP
5549                 if (iskanji(player_name[i])){i++;continue;}
5550                 if (iscntrl( (unsigned char)player_name[i]))
5551 #else
5552                 if (iscntrl(player_name[i]))
5553 #endif
5554
5555                 {
5556                         /* Illegal characters */
5557 #ifdef JP
5558 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5559 #else
5560                         quit_fmt("The name '%s' contains control chars!", player_name);
5561 #endif
5562
5563                 }
5564         }
5565
5566
5567 #ifdef MACINTOSH
5568
5569         /* Extract "useful" letters */
5570         for (i = 0; player_name[i]; i++)
5571         {
5572 #ifdef JP
5573                 unsigned char c = player_name[i];
5574 #else
5575                 char c = player_name[i];
5576 #endif
5577
5578
5579                 /* Convert "dot" to "underscore" */
5580                 if (c == '.') c = '_';
5581
5582                 /* Accept all the letters */
5583                 player_base[k++] = c;
5584         }
5585
5586 #else
5587
5588         /* Extract "useful" letters */
5589         for (i = 0; player_name[i]; i++)
5590         {
5591 #ifdef JP
5592                 unsigned char c = player_name[i];
5593 #else
5594                 char c = player_name[i];
5595 #endif
5596
5597                 /* Accept some letters */
5598 #ifdef JP
5599                 if(iskanji(c)){
5600                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5601                   player_base[k++] = c;
5602                   i++;
5603                   player_base[k++] = player_name[i];
5604                 }
5605 #ifdef SJIS
5606                 else if (iskana(c)) player_base[k++] = c;
5607 #endif
5608                 else
5609 #endif
5610                 /* Convert path separator to underscore */
5611                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5612                         player_base[k++] = '_';
5613                         i += strlen(PATH_SEP);
5614                 }
5615 #ifdef MSDOS
5616                 /* Convert space, dot, and underscore to underscore */
5617                 else if (strchr(". _", c)) player_base[k++] = '_';
5618 #endif
5619                 else if (isprint(c)) player_base[k++] = c;
5620         }
5621
5622 #endif
5623
5624
5625 #if defined(MSDOS)
5626
5627         /* Hack -- max length */
5628         if (k > 8) k = 8;
5629
5630 #endif
5631
5632         /* Terminate */
5633         player_base[k] = '\0';
5634
5635         /* Require a "base" name */
5636         if (!player_base[0]) strcpy(player_base, "PLAYER");
5637
5638
5639 #ifdef SAVEFILE_MUTABLE
5640
5641         /* Accept */
5642         sf = TRUE;
5643
5644 #endif
5645         if (!savefile_base[0] && savefile[0])
5646         {
5647                 cptr s;
5648                 s = savefile;
5649                 while (1)
5650                 {
5651                         cptr t;
5652                         t = strstr(s, PATH_SEP);
5653                         if (!t)
5654                                 break;
5655                         s = t+1;
5656                 }
5657                 strcpy(savefile_base, s);
5658         }
5659
5660         if (!savefile_base[0] || !savefile[0])
5661                 sf = TRUE;
5662
5663         /* Change the savefile name */
5664         if (sf)
5665         {
5666                 char temp[128];
5667
5668                 strcpy(savefile_base, player_base);
5669
5670 #ifdef SAVEFILE_USE_UID
5671                 /* Rename the savefile, using the player_uid and player_base */
5672                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5673 #else
5674                 /* Rename the savefile, using the player_base */
5675                 (void)sprintf(temp, "%s", player_base);
5676 #endif
5677
5678 #ifdef VM
5679                 /* Hack -- support "flat directory" usage on VM/ESA */
5680                 (void)sprintf(temp, "%s.sv", player_base);
5681 #endif /* VM */
5682
5683                 /* Build the filename */
5684                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5685         }
5686 }
5687
5688
5689 /*
5690  * Gets a name for the character, reacting to name changes.
5691  *
5692  * Assumes that "display_player(0)" has just been called
5693  *
5694  * Perhaps we should NOT ask for a name (at "birth()") on
5695  * Unix machines?  XXX XXX
5696  *
5697  * What a horrible name for a global function.  XXX XXX XXX
5698  */
5699 void get_name(void)
5700 {
5701         char tmp[64];
5702
5703         /* Save the player name */
5704         strcpy(tmp, player_name);
5705
5706         /* Prompt for a new name */
5707 #ifdef JP
5708         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5709 #else
5710         if (get_string("Enter a name for your character: ", tmp, 15))
5711 #endif
5712         {
5713                 /* Use the name */
5714                 strcpy(player_name, tmp);
5715         }
5716         else if (0 == strlen(player_name))
5717         {
5718                 /* Use default name */
5719                 strcpy(player_name, "PLAYER");
5720         }
5721
5722         strcpy(tmp,ap_ptr->title);
5723 #ifdef JP
5724         if(ap_ptr->no == 1)
5725                 strcat(tmp,"¤Î");
5726 #else
5727         strcat(tmp, " ");
5728 #endif
5729         strcat(tmp,player_name);
5730
5731         /* Re-Draw the name (in light blue) */
5732         Term_erase(34, 1, 255);
5733         c_put_str(TERM_L_BLUE, tmp, 1, 34);
5734
5735         /* Erase the prompt, etc */
5736         clear_from(22);
5737 }
5738
5739
5740
5741 /*
5742  * Hack -- commit suicide
5743  */
5744 void do_cmd_suicide(void)
5745 {
5746         int i;
5747
5748         /* Flush input */
5749         flush();
5750
5751         /* Verify Retirement */
5752         if (p_ptr->total_winner)
5753         {
5754                 /* Verify */
5755 #ifdef JP
5756 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
5757 #else
5758                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
5759 #endif
5760
5761         }
5762
5763         /* Verify Suicide */
5764         else
5765         {
5766                 /* Verify */
5767 #ifdef JP
5768 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5769 #else
5770                 if (!get_check("Do you really want to commit suicide? ")) return;
5771 #endif
5772         }
5773
5774
5775         if (!p_ptr->noscore)
5776         {
5777                 /* Special Verification for suicide */
5778 #ifdef JP
5779 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5780 #else
5781                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5782 #endif
5783
5784                 flush();
5785                 i = inkey();
5786                 prt("", 0, 0);
5787                 if (i != '@') return;
5788         }
5789
5790         /* Stop playing */
5791         p_ptr->playing = FALSE;
5792
5793         /* Kill the player */
5794         p_ptr->is_dead = TRUE;
5795
5796         /* Leaving */
5797         p_ptr->leaving = TRUE;
5798
5799         if (!p_ptr->total_winner)
5800         {
5801 #ifdef JP
5802                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5803                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5804 #else
5805                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5806                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
5807 #endif
5808                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5809         }
5810
5811         /* Cause of death */
5812 #ifdef JP
5813 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
5814 #else
5815         (void)strcpy(p_ptr->died_from, "Quitting");
5816 #endif
5817
5818 }
5819
5820
5821
5822 /*
5823  * Save the game
5824  */
5825 void do_cmd_save_game(int is_autosave)
5826 {
5827         /* Autosaves do not disturb */
5828         if (is_autosave)
5829         {
5830 #ifdef JP
5831 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5832 #else
5833                 msg_print("Autosaving the game...");
5834 #endif
5835
5836         }
5837         else
5838         {
5839                 /* Disturb the player */
5840                 disturb(1, 0);
5841         }
5842
5843         /* Clear messages */
5844         msg_print(NULL);
5845
5846         /* Handle stuff */
5847         handle_stuff();
5848
5849         /* Message */
5850 #ifdef JP
5851 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5852 #else
5853         prt("Saving game...", 0, 0);
5854 #endif
5855
5856
5857         /* Refresh */
5858         Term_fresh();
5859
5860         /* The player is not dead */
5861 #ifdef JP
5862 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
5863 #else
5864         (void)strcpy(p_ptr->died_from, "(saved)");
5865 #endif
5866
5867
5868         /* Forbid suspend */
5869         signals_ignore_tstp();
5870
5871         /* Save the player */
5872         if (save_player())
5873         {
5874 #ifdef JP
5875 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
5876 #else
5877                 prt("Saving game... done.", 0, 0);
5878 #endif
5879
5880         }
5881
5882         /* Save failed (oops) */
5883         else
5884         {
5885 #ifdef JP
5886 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
5887 #else
5888                 prt("Saving game... failed!", 0, 0);
5889 #endif
5890
5891         }
5892
5893         /* Allow suspend again */
5894         signals_handle_tstp();
5895
5896         /* Refresh */
5897         Term_fresh();
5898
5899         /* Note that the player is not dead */
5900 #ifdef JP
5901 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
5902 #else
5903         (void)strcpy(p_ptr->died_from, "(alive and well)");
5904 #endif
5905
5906 }
5907
5908
5909 /*
5910  * Save the game and exit
5911  */
5912 void do_cmd_save_and_exit(void)
5913 {
5914         p_ptr->playing = FALSE;
5915
5916         /* Leaving */
5917         p_ptr->leaving = TRUE;
5918 #ifdef JP
5919         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
5920 #else
5921         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
5922 #endif
5923 }
5924
5925
5926 /*
5927  * Hack -- Calculates the total number of points earned         -JWT-
5928  */
5929 long total_points(void)
5930 {
5931         int i, mult = 100;
5932         s16b max_dl = 0;
5933         u32b point, point_h, point_l;
5934         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
5935
5936         if (!preserve_mode) mult += 10;
5937         if (!autoroller) mult += 10;
5938         if (!smart_learn) mult -= 20;
5939         if (smart_cheat) mult += 30;
5940         if (ironman_shops) mult += 50;
5941         if (ironman_small_levels) mult += 10;
5942         if (ironman_empty_levels) mult += 20;
5943         if (!powerup_home) mult += 50;
5944         if (ironman_rooms) mult += 100;
5945         if (ironman_nightmare) mult += 100;
5946
5947         if (mult < 5) mult = 5;
5948
5949         for (i = 0; i < max_d_idx; i++)
5950                 if(max_dlv[i] > max_dl)
5951                         max_dl = max_dlv[i];
5952
5953         point_l = (p_ptr->max_exp + (100 * max_dl));
5954         point_h = point_l / 0x10000L;
5955         point_l = point_l % 0x10000L;
5956         point_h *= mult;
5957         point_l *= mult;
5958         point_h += point_l / 0x10000L;
5959         point_l %= 0x10000L;
5960
5961         point_l += ((point_h % 100) << 16);
5962         point_h /= 100;
5963         point_l /= 100;
5964
5965         point = (point_h << 16) + (point_l);
5966         if (p_ptr->arena_number >= 0)
5967                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
5968
5969         if (ironman_downward) point *= 2;
5970         if (p_ptr->pclass == CLASS_BERSERKER)
5971         {
5972                 if ( p_ptr->prace == RACE_SPECTRE )
5973                         point = point / 5;
5974         }
5975
5976         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
5977         {
5978                 point = 1;
5979                 if (p_ptr->total_winner) point = 2;
5980         }
5981         if (easy_band) point = (0 - point);
5982
5983         return point;
5984 }
5985
5986
5987
5988 /*
5989  * Centers a string within a 31 character string                -JWT-
5990  */
5991 static void center_string(char *buf, cptr str)
5992 {
5993         int i, j;
5994
5995         /* Total length */
5996         i = strlen(str);
5997
5998         /* Necessary border */
5999         j = 15 - i / 2;
6000
6001         /* Mega-Hack */
6002         (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6003 }
6004
6005
6006 #if 0
6007 /*
6008  * Save a "bones" file for a dead character
6009  *
6010  * Note that we will not use these files until Angband 2.8.0, and
6011  * then we will only use the name and level on which death occured.
6012  *
6013  * Should probably attempt some form of locking...
6014  */
6015 static void make_bones(void)
6016 {
6017         FILE                *fp;
6018
6019         char                str[1024];
6020
6021
6022         /* Ignore wizards and borgs */
6023         if (!(p_ptr->noscore & 0x00FF))
6024         {
6025                 /* Ignore people who die in town */
6026                 if (dun_level)
6027                 {
6028                         char tmp[128];
6029
6030                         /* XXX XXX XXX "Bones" name */
6031                         sprintf(tmp, "bone.%03d", dun_level);
6032
6033                         /* Build the filename */
6034                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6035
6036                         /* Attempt to open the bones file */
6037                         fp = my_fopen(str, "r");
6038
6039                         /* Close it right away */
6040                         if (fp) my_fclose(fp);
6041
6042                         /* Do not over-write a previous ghost */
6043                         if (fp) return;
6044
6045                         /* File type is "TEXT" */
6046                         FILE_TYPE(FILE_TYPE_TEXT);
6047
6048                         /* Grab permissions */
6049                         safe_setuid_grab();
6050
6051                         /* Try to write a new "Bones File" */
6052                         fp = my_fopen(str, "w");
6053
6054                         /* Drop permissions */
6055                         safe_setuid_drop();
6056
6057                         /* Not allowed to write it?  Weird. */
6058                         if (!fp) return;
6059
6060                         /* Save the info */
6061                         fprintf(fp, "%s\n", player_name);
6062                         fprintf(fp, "%d\n", p_ptr->mhp);
6063                         fprintf(fp, "%d\n", p_ptr->prace);
6064                         fprintf(fp, "%d\n", p_ptr->pclass);
6065
6066                         /* Close and save the Bones file */
6067                         my_fclose(fp);
6068                 }
6069         }
6070 }
6071 #endif
6072
6073
6074 /*
6075  * Redefinable "print_tombstone" action
6076  */
6077 bool (*tombstone_aux)(void) = NULL;
6078
6079
6080 /*
6081  * Display a "tomb-stone"
6082  */
6083 static void print_tomb(void)
6084 {
6085         bool done = FALSE;
6086
6087         /* Do we use a special tombstone ? */
6088         if (tombstone_aux)
6089         {
6090                 /* Use tombstone hook */
6091                 done = (*tombstone_aux)();
6092         }
6093
6094         /* Print the text-tombstone */
6095         if (!done)
6096         {
6097                 cptr    p;
6098
6099                 char    tmp[160];
6100
6101                 char    buf[1024];
6102 #ifndef JP
6103                 char    dummy[80];
6104 #endif
6105
6106                 FILE        *fp;
6107
6108                 time_t  ct = time((time_t)0);
6109
6110
6111                 /* Clear screen */
6112                 Term_clear();
6113
6114                 /* Build the filename */
6115 #ifdef JP
6116                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6117 #else
6118                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6119 #endif
6120
6121
6122                 /* Open the News file */
6123                 fp = my_fopen(buf, "r");
6124
6125                 /* Dump */
6126                 if (fp)
6127                 {
6128                         int i = 0;
6129
6130                         /* Dump the file to the screen */
6131                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6132                         {
6133                                 /* Display and advance */
6134                                 put_str(buf, i++, 0);
6135                         }
6136
6137                         /* Close */
6138                         my_fclose(fp);
6139                 }
6140
6141
6142                 /* King or Queen */
6143                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6144                 {
6145 #ifdef JP
6146                 /* ±ÑÆüÀÚ¤êÂؤ¨ */
6147                   p= "°ÎÂç¤Ê¤ë¼Ô";
6148 #else
6149                         p = "Magnificent";
6150 #endif
6151
6152                 }
6153
6154                 /* Normal */
6155                 else
6156                 {
6157                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6158                 }
6159
6160                 center_string(buf, player_name);
6161                 put_str(buf, 6, 11);
6162
6163 #ifndef JP
6164                 center_string(buf, "the");
6165                 put_str(buf, 7, 11);
6166 #endif
6167
6168                 center_string(buf, p);
6169                 put_str(buf, 8, 11);
6170
6171
6172                 center_string(buf, cp_ptr->title);
6173
6174                 put_str(buf, 10, 11);
6175
6176 #ifdef JP
6177 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6178 #else
6179                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6180 #endif
6181
6182                 center_string(buf, tmp);
6183                 put_str(buf, 11, 11);
6184
6185 #ifdef JP
6186 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6187 #else
6188                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6189 #endif
6190
6191                 center_string(buf, tmp);
6192                 put_str(buf, 12, 11);
6193
6194 #ifdef JP
6195 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6196 #else
6197                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6198 #endif
6199
6200                 center_string(buf, tmp);
6201                 put_str(buf, 13, 11);
6202
6203 #ifdef JP
6204         /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6205         if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6206         {
6207                 strcpy(tmp, "<¼«»¦>");
6208         }
6209         else
6210         {
6211                 if (streq(p_ptr->died_from, "ripe"))
6212                 {
6213                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6214                 }
6215                 else if (streq(p_ptr->died_from, "Seppuku"))
6216                 {
6217                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6218                 }
6219                 else
6220                 {
6221                         strcpy(tmp, p_ptr->died_from);
6222                 }
6223         }
6224         center_string(buf, tmp);
6225         put_str(buf, 14, 11);
6226
6227         if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6228         {
6229                 if( dun_level == 0 )
6230                 {
6231                         cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6232                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6233                         {
6234                                 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6235                         }
6236                         else
6237                         {
6238                                 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6239                         }
6240                 }
6241                 else
6242                 {
6243                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6244                         {
6245                                 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6246                         }
6247                         else
6248                         {
6249                                 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6250                         }
6251                 }
6252                 center_string(buf, tmp);
6253                 put_str(buf, 15, 11);
6254         }
6255 #else
6256                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6257                 center_string(buf, tmp);
6258                 put_str(buf, 14, 11);
6259
6260
6261                 if (strlen(p_ptr->died_from) > 24)
6262                 {
6263                         strncpy(dummy, p_ptr->died_from, 24);
6264                         dummy[24] = '\0';
6265                         (void)sprintf(tmp, "by %s.", dummy);
6266                 }
6267                 else
6268                         (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6269
6270                 center_string(buf, tmp);
6271                 put_str(buf, 15, 11);
6272 #endif
6273
6274
6275
6276                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6277                 center_string(buf, tmp);
6278                 put_str(buf, 17, 11);
6279
6280 #ifdef JP
6281 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6282 #else
6283                 msg_format("Goodbye, %s!", player_name);
6284 #endif
6285
6286         }
6287 }
6288
6289
6290 /*
6291  * Display some character info
6292  */
6293 static void show_info(void)
6294 {
6295         int             i, j, k, l;
6296         object_type             *o_ptr;
6297         store_type              *st_ptr;
6298
6299         /* Hack -- Know everything in the inven/equip */
6300         for (i = 0; i < INVEN_TOTAL; i++)
6301         {
6302                 o_ptr = &inventory[i];
6303
6304                 /* Skip non-objects */
6305                 if (!o_ptr->k_idx) continue;
6306
6307                 /* Aware and Known */
6308                 object_aware(o_ptr);
6309                 object_known(o_ptr);
6310         }
6311
6312         for (i = 1; i < max_towns; i++)
6313         {
6314                 st_ptr = &town[i].store[STORE_HOME];
6315
6316                 /* Hack -- Know everything in the home */
6317                 for (j = 0; j < st_ptr->stock_num; j++)
6318                 {
6319                         o_ptr = &st_ptr->stock[j];
6320
6321                         /* Skip non-objects */
6322                         if (!o_ptr->k_idx) continue;
6323
6324                         /* Aware and Known */
6325                         object_aware(o_ptr);
6326                         object_known(o_ptr);
6327                 }
6328         }
6329
6330         /* Hack -- Recalculate bonuses */
6331         p_ptr->update |= (PU_BONUS);
6332
6333         /* Handle stuff */
6334         handle_stuff();
6335
6336         /* Flush all input keys */
6337         flush();
6338
6339         /* Flush messages */
6340         msg_print(NULL);
6341
6342
6343         /* Describe options */
6344 #ifdef JP
6345 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6346 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6347 #else
6348         prt("You may now dump a character record to one or more files.", 21, 0);
6349         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6350 #endif
6351
6352
6353         /* Dump character records as requested */
6354         while (TRUE)
6355         {
6356                 char out_val[160];
6357
6358                 /* Prompt */
6359 #ifdef JP
6360 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6361 #else
6362                 put_str("Filename: ", 23, 0);
6363 #endif
6364
6365
6366                 /* Default */
6367                 strcpy(out_val, "");
6368
6369                 /* Ask for filename (or abort) */
6370                 if (!askfor_aux(out_val, 60)) return;
6371
6372                 /* Return means "show on screen" */
6373                 if (!out_val[0]) break;
6374
6375                 /* Save screen */
6376                 screen_save();
6377
6378                 /* Dump a character file */
6379                 (void)file_character(out_val);
6380
6381                 /* Load screen */
6382                 screen_load();
6383         }
6384
6385         update_playtime();
6386
6387         /* Display player */
6388         display_player(0);
6389
6390         /* Prompt for inventory */
6391 #ifdef JP
6392 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6393 #else
6394         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6395 #endif
6396
6397
6398         /* Allow abort at this point */
6399         if (inkey() == ESCAPE) return;
6400
6401
6402         /* Show equipment and inventory */
6403
6404         /* Equipment -- if any */
6405         if (equip_cnt)
6406         {
6407                 Term_clear();
6408                 item_tester_full = TRUE;
6409                 (void)show_equip(0);
6410 #ifdef JP
6411 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6412 #else
6413                 prt("You are using: -more-", 0, 0);
6414 #endif
6415
6416                 if (inkey() == ESCAPE) return;
6417         }
6418
6419         /* Inventory -- if any */
6420         if (inven_cnt)
6421         {
6422                 Term_clear();
6423                 item_tester_full = TRUE;
6424                 (void)show_inven(0);
6425 #ifdef JP
6426 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6427 #else
6428                 prt("You are carrying: -more-", 0, 0);
6429 #endif
6430
6431                 if (inkey() == ESCAPE) return;
6432         }
6433
6434         /* Homes in the different towns */
6435         for (l = 1; l < max_towns; l++)
6436         {
6437                 st_ptr = &town[l].store[STORE_HOME];
6438
6439                 /* Home -- if anything there */
6440                 if (st_ptr->stock_num)
6441                 {
6442                         /* Display contents of the home */
6443                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6444                         {
6445                                 /* Clear screen */
6446                                 Term_clear();
6447
6448                                 /* Show 12 items */
6449                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6450                                 {
6451                                         char o_name[MAX_NLEN];
6452                                         char tmp_val[80];
6453
6454                                         /* Acquire item */
6455                                         o_ptr = &st_ptr->stock[i];
6456
6457                                         /* Print header, clear line */
6458                                         sprintf(tmp_val, "%c) ", I2A(j));
6459                                         prt(tmp_val, j+2, 4);
6460
6461                                         /* Display object description */
6462                                         object_desc(o_name, o_ptr, TRUE, 3);
6463                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6464                                 }
6465
6466                                 /* Caption */
6467 #ifdef JP
6468 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6469 #else
6470                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6471 #endif
6472
6473
6474                                 /* Wait for it */
6475                                 if (inkey() == ESCAPE) return;
6476                         }
6477                 }
6478         }
6479 }
6480
6481
6482 static bool check_score(void)
6483 {
6484         /* Clear screen */
6485         Term_clear();
6486
6487         /* No score file */
6488         if (highscore_fd < 0)
6489         {
6490 #ifdef JP
6491 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
6492 #else
6493                 msg_print("Score file unavailable.");
6494 #endif
6495
6496                 msg_print(NULL);
6497                 return FALSE;
6498         }
6499
6500 #ifndef SCORE_WIZARDS
6501         /* Wizard-mode pre-empts scoring */
6502         if (p_ptr->noscore & 0x000F)
6503         {
6504 #ifdef JP
6505 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6506 #else
6507                 msg_print("Score not registered for wizards.");
6508 #endif
6509
6510                 msg_print(NULL);
6511                 return FALSE;
6512         }
6513 #endif
6514
6515 #ifndef SCORE_BORGS
6516         /* Borg-mode pre-empts scoring */
6517         if (p_ptr->noscore & 0x00F0)
6518         {
6519 #ifdef JP
6520 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6521 #else
6522                 msg_print("Score not registered for borgs.");
6523 #endif
6524
6525                 msg_print(NULL);
6526                 return FALSE;
6527         }
6528 #endif
6529
6530 #ifndef SCORE_CHEATERS
6531         /* Cheaters are not scored */
6532         if (p_ptr->noscore & 0xFF00)
6533         {
6534 #ifdef JP
6535 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6536 #else
6537                 msg_print("Score not registered for cheaters.");
6538 #endif
6539
6540                 msg_print(NULL);
6541                 return FALSE;
6542         }
6543 #endif
6544
6545         /* Interupted */
6546 #ifdef JP
6547 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6548 #else
6549         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6550 #endif
6551
6552         {
6553 #ifdef JP
6554 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6555 #else
6556                 msg_print("Score not registered due to interruption.");
6557 #endif
6558
6559                 msg_print(NULL);
6560                 return FALSE;
6561         }
6562
6563         /* Quitter */
6564 #ifdef JP
6565 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6566 #else
6567         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6568 #endif
6569
6570         {
6571 #ifdef JP
6572 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6573 #else
6574                 msg_print("Score not registered due to quitting.");
6575 #endif
6576
6577                 msg_print(NULL);
6578                 return FALSE;
6579         }
6580         return TRUE;
6581 }
6582
6583 /*
6584  * Close up the current game (player may or may not be dead)
6585  *
6586  * This function is called only from "main.c" and "signals.c".
6587  */
6588 void close_game(void)
6589 {
6590         char buf[1024];
6591         bool do_send = TRUE;
6592
6593 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6594
6595         /* Handle stuff */
6596         handle_stuff();
6597
6598         /* Flush the messages */
6599         msg_print(NULL);
6600
6601         /* Flush the input */
6602         flush();
6603
6604
6605         /* No suspending now */
6606         signals_ignore_tstp();
6607
6608
6609         /* Hack -- Character is now "icky" */
6610         character_icky = TRUE;
6611
6612
6613         /* Build the filename */
6614         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6615
6616         /* Grab permissions */
6617         safe_setuid_grab();
6618
6619         /* Open the high score file, for reading/writing */
6620         highscore_fd = fd_open(buf, O_RDWR);
6621
6622         /* Drop permissions */
6623         safe_setuid_drop();
6624
6625         /* Handle death */
6626         if (p_ptr->is_dead)
6627         {
6628                 /* Handle retirement */
6629                 if (p_ptr->total_winner) kingly();
6630
6631                 /* Save memories */
6632 #ifdef JP
6633                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6634 #else
6635                 if (!cheat_save || get_check("Save death? "))
6636 #endif
6637                 {
6638
6639 #ifdef JP
6640 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6641 #else
6642                         if (!save_player()) msg_print("death save failed!");
6643 #endif
6644                 }
6645                 else do_send = FALSE;
6646
6647                 /* You are dead */
6648                 print_tomb();
6649
6650                 flush();
6651
6652                 /* Show more info */
6653                 show_info();
6654
6655                 /* Clear screen */
6656                 Term_clear();
6657
6658                 if (check_score())
6659                 {
6660                         if ((!send_world_score(do_send)))
6661                         {
6662 #ifdef JP
6663                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6664 #else
6665                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6666 #endif
6667                                 {
6668                                         p_ptr->wait_report_score = TRUE;
6669                                         p_ptr->is_dead = FALSE;
6670 #ifdef JP
6671                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6672 #else
6673                                         if (!save_player()) msg_print("death save failed!");
6674 #endif
6675                                 }
6676                         }
6677                         if (!p_ptr->wait_report_score)
6678                                 (void)top_twenty();
6679                 }
6680                 else if (highscore_fd >= 0)
6681                 {
6682                         display_scores_aux(0, 10, -1, NULL);
6683                 }
6684 #if 0
6685                 /* Dump bones file */
6686                 make_bones();
6687 #endif
6688         }
6689
6690         /* Still alive */
6691         else
6692         {
6693                 /* Save the game */
6694                 do_cmd_save_game(FALSE);
6695
6696                 /* Prompt for scores XXX XXX XXX */
6697 #ifdef JP
6698 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6699 #else
6700                 prt("Press Return (or Escape).", 0, 40);
6701 #endif
6702
6703
6704                 /* Predict score (or ESCAPE) */
6705                 if (inkey() != ESCAPE) predict_score();
6706         }
6707
6708
6709         /* Shut the high score file */
6710         (void)fd_close(highscore_fd);
6711
6712         /* Forget the high score fd */
6713         highscore_fd = -1;
6714
6715         /* Kill all temporal files */
6716         clear_saved_floor_files();
6717
6718         /* Allow suspending now */
6719         signals_handle_tstp();
6720 }
6721
6722
6723 /*
6724  * Handle abrupt death of the visual system
6725  *
6726  * This routine is called only in very rare situations, and only
6727  * by certain visual systems, when they experience fatal errors.
6728  *
6729  * XXX XXX Hack -- clear the death flag when creating a HANGUP
6730  * save file so that player can see tombstone when restart.
6731  */
6732 void exit_game_panic(void)
6733 {
6734         /* If nothing important has happened, just quit */
6735 #ifdef JP
6736 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6737 #else
6738         if (!character_generated || character_saved) quit("panic");
6739 #endif
6740
6741
6742         /* Mega-Hack -- see "msg_print()" */
6743         msg_flag = FALSE;
6744
6745         /* Clear the top line */
6746         prt("", 0, 0);
6747
6748         /* Hack -- turn off some things */
6749         disturb(1, 0);
6750
6751         /* Mega-Hack -- Delay death */
6752         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
6753
6754         /* Hardcode panic save */
6755         p_ptr->panic_save = 1;
6756
6757         /* Forbid suspend */
6758         signals_ignore_tstp();
6759
6760         /* Indicate panic save */
6761 #ifdef JP
6762 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6763 #else
6764         (void)strcpy(p_ptr->died_from, "(panic save)");
6765 #endif
6766
6767
6768         /* Panic save, or get worried */
6769 #ifdef JP
6770 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6771 #else
6772         if (!save_player()) quit("panic save failed!");
6773 #endif
6774
6775
6776         /* Successful panic save */
6777 #ifdef JP
6778 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6779 #else
6780         quit("panic save succeeded!");
6781 #endif
6782
6783 }
6784
6785
6786 /*
6787  * Get a random line from a file
6788  * Based on the monster speech patch by Matt Graham,
6789  */
6790 errr get_rnd_line(cptr file_name, int entry, char *output)
6791 {
6792         FILE    *fp;
6793         char    buf[1024];
6794         int     counter, test;
6795         int     line_num = 0;
6796
6797
6798         /* Build the filename */
6799         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
6800
6801         /* Open the file */
6802         fp = my_fopen(buf, "r");
6803
6804         /* Failed */
6805         if (!fp) return -1;
6806
6807         /* Find the entry of the monster */
6808         while (TRUE)
6809         {
6810                 /* Get a line from the file */
6811                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6812                 {
6813                         /* Count the lines */
6814                         line_num++;
6815
6816                         /* Look for lines starting with 'N:' */
6817                         if ((buf[0] == 'N') && (buf[1] == ':'))
6818                         {
6819                                 /* Allow default lines */
6820                                 if (buf[2] == '*')
6821                                 {
6822                                         /* Default lines */
6823                                         break;
6824                                 }
6825                                 else if (buf[2] == 'M')
6826                                 {
6827                                         if (r_info[entry].flags1 & RF1_MALE) break;
6828                                 }
6829                                 else if (buf[2] == 'F')
6830                                 {
6831                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
6832                                 }
6833                                 /* Get the monster number */
6834                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6835                                 {
6836                                         /* Is it the right number? */
6837                                         if (test == entry) break;
6838                                 }
6839                                 else
6840                                 {
6841                                         /* Error while converting the number */
6842                                         msg_format("Error in line %d of %s!", line_num, file_name);
6843                                         my_fclose(fp);
6844                                         return -1;
6845                                 }
6846                         }
6847                 }
6848                 else
6849                 {
6850                         /* Reached end of file */
6851                         my_fclose(fp);
6852                         return -1;
6853                 }
6854         }
6855
6856         /* Get the random line */
6857         for (counter = 0; ; counter++)
6858         {
6859                 while (TRUE)
6860                 {
6861                         test = my_fgets(fp, buf, sizeof(buf));
6862
6863                         /* Count the lines */
6864                         /* line_num++; No more needed */
6865
6866                         if (!test)
6867                         {
6868                                 /* Ignore lines starting with 'N:' */
6869                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
6870
6871                                 if (buf[0] != '#') break;
6872                         }
6873                         else break;
6874                 }
6875
6876                 /* Abort */
6877                 if (!buf[0]) break;
6878
6879                 /* Copy the line */
6880                 if (one_in_(counter + 1)) strcpy(output, buf);
6881         }
6882
6883         /* Close the file */
6884         my_fclose(fp);
6885
6886         /* Success */
6887         return 0;
6888 }
6889
6890
6891 #ifdef JP
6892 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
6893 {
6894         int  i, j, kanji;
6895         errr result = 1;
6896
6897         for (i = 0; i < count; i++)
6898         {
6899                 result = get_rnd_line(file_name, entry, output);
6900                 if (result) break;
6901                 kanji = 0;
6902                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
6903                 if (kanji) break;
6904         }
6905         return result;
6906 }
6907 #endif
6908
6909 /*
6910  * Process file for auto picker/destroyer.
6911  */
6912 errr process_pickpref_file(cptr name)
6913 {
6914         char buf[1024];
6915
6916         errr err = 0;
6917
6918         /* Build the filename */
6919         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
6920
6921         err = process_pref_file_aux(buf, PREF_TYPE_PICKPREF);
6922
6923         /* Result */
6924         return (err);
6925 }
6926
6927
6928 /*
6929  * Process file for player's history editor.
6930  */
6931 errr process_histpref_file(cptr name)
6932 {
6933         char buf[1024];
6934
6935         errr err = 0;
6936
6937         /* Build the filename */
6938         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
6939
6940         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
6941
6942         /* Result */
6943         return (err);
6944 }
6945
6946
6947 static errr counts_seek(int fd, u32b where, bool flag)
6948 {
6949         huge seekpoint;
6950         char temp1[128], temp2[128];
6951         u32b zero_header[3] = {0L, 0L, 0L};
6952         int i;
6953
6954 #ifdef SAVEFILE_USE_UID
6955         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
6956 #else
6957         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
6958 #endif
6959         for (i = 0; temp1[i]; i++)
6960                 temp1[i] ^= (i+1) * 63;
6961
6962         seekpoint = 0;
6963         while (1)
6964         {
6965                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
6966                         return 1;
6967                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
6968                 {
6969                         if (!flag)
6970                                 return 1;
6971                         /* add new name */
6972                         fd_seek(fd, seekpoint);
6973                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
6974                         fd_write(fd, (char*)(temp1), sizeof(temp1));
6975                         break;
6976                 }
6977
6978                 if (strcmp(temp1, temp2) == 0)
6979                         break;
6980
6981                 seekpoint += 128 + 3 * sizeof(u32b);
6982         }
6983
6984         return fd_seek(fd, seekpoint + where * sizeof(u32b));
6985 }
6986
6987 u32b counts_read(int where)
6988 {
6989         int fd;
6990         u32b count = 0;
6991         char buf[1024];
6992
6993 #ifdef JP
6994         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
6995 #else
6996         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
6997 #endif
6998         fd = fd_open(buf, O_RDONLY);
6999
7000         if (counts_seek(fd, where, FALSE) ||
7001             fd_read(fd, (char*)(&count), sizeof(u32b)))
7002                 count = 0;
7003
7004         (void)fd_close(fd);
7005
7006         return count;
7007 }
7008
7009 errr counts_write(int where, u32b count)
7010 {
7011         int fd;
7012         char buf[1024];
7013         errr err;
7014
7015 #ifdef JP
7016         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7017 #else
7018         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7019 #endif
7020
7021         /* Grab permissions */
7022         safe_setuid_grab();
7023
7024         fd = fd_open(buf, O_RDWR);
7025
7026         /* Drop permissions */
7027         safe_setuid_drop();
7028
7029         if (fd < 0)
7030         {
7031                 /* File type is "DATA" */
7032                 FILE_TYPE(FILE_TYPE_DATA);
7033
7034                 /* Create a new high score file */
7035                 fd = fd_make(buf, 0644);
7036         }
7037
7038         /* Grab permissions */
7039         safe_setuid_grab();
7040
7041         err = fd_lock(fd, F_WRLCK);
7042
7043         /* Drop permissions */
7044         safe_setuid_drop();
7045
7046         if (err) return 1;
7047
7048         counts_seek(fd, where, TRUE);
7049         fd_write(fd, (char*)(&count), sizeof(u32b));
7050
7051         /* Grab permissions */
7052         safe_setuid_grab();
7053
7054         err = fd_lock(fd, F_UNLCK);
7055
7056         /* Drop permissions */
7057         safe_setuid_drop();
7058
7059         if (err) return 1;
7060
7061         (void)fd_close(fd);
7062
7063         return 0;
7064 }
7065
7066
7067 #ifdef HANDLE_SIGNALS
7068
7069
7070 #include <signal.h>
7071
7072
7073 /*
7074  * Handle signals -- suspend
7075  *
7076  * Actually suspend the game, and then resume cleanly
7077  */
7078 static void handle_signal_suspend(int sig)
7079 {
7080         /* Disable handler */
7081         (void)signal(sig, SIG_IGN);
7082
7083 #ifdef SIGSTOP
7084
7085         /* Flush output */
7086         Term_fresh();
7087
7088         /* Suspend the "Term" */
7089         Term_xtra(TERM_XTRA_ALIVE, 0);
7090
7091         /* Suspend ourself */
7092         (void)kill(0, SIGSTOP);
7093
7094         /* Resume the "Term" */
7095         Term_xtra(TERM_XTRA_ALIVE, 1);
7096
7097         /* Redraw the term */
7098         Term_redraw();
7099
7100         /* Flush the term */
7101         Term_fresh();
7102
7103 #endif
7104
7105         /* Restore handler */
7106         (void)signal(sig, handle_signal_suspend);
7107 }
7108
7109
7110 /*
7111  * Handle signals -- simple (interrupt and quit)
7112  *
7113  * This function was causing a *huge* number of problems, so it has
7114  * been simplified greatly.  We keep a global variable which counts
7115  * the number of times the user attempts to kill the process, and
7116  * we commit suicide if the user does this a certain number of times.
7117  *
7118  * We attempt to give "feedback" to the user as he approaches the
7119  * suicide thresh-hold, but without penalizing accidental keypresses.
7120  *
7121  * To prevent messy accidents, we should reset this global variable
7122  * whenever the user enters a keypress, or something like that.
7123  */
7124 static void handle_signal_simple(int sig)
7125 {
7126         /* Disable handler */
7127         (void)signal(sig, SIG_IGN);
7128
7129
7130         /* Nothing to save, just quit */
7131         if (!character_generated || character_saved) quit(NULL);
7132
7133
7134         /* Count the signals */
7135         signal_count++;
7136
7137
7138         /* Terminate dead characters */
7139         if (p_ptr->is_dead)
7140         {
7141                 /* Mark the savefile */
7142 #ifdef JP
7143 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7144 #else
7145                 (void)strcpy(p_ptr->died_from, "Abortion");
7146 #endif
7147
7148                 forget_lite();
7149                 forget_view();
7150                 clear_mon_lite();
7151
7152                 /* Close stuff */
7153                 close_game();
7154
7155                 /* Quit */
7156 #ifdef JP
7157 quit("¶¯À©½ªÎ»");
7158 #else
7159                 quit("interrupt");
7160 #endif
7161
7162         }
7163
7164         /* Allow suicide (after 5) */
7165         else if (signal_count >= 5)
7166         {
7167                 /* Cause of "death" */
7168 #ifdef JP
7169 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7170 #else
7171                 (void)strcpy(p_ptr->died_from, "Interrupting");
7172 #endif
7173
7174
7175                 forget_lite();
7176                 forget_view();
7177                 clear_mon_lite();
7178
7179                 /* Stop playing */
7180                 p_ptr->playing = FALSE;
7181
7182                 /* Suicide */
7183                 p_ptr->is_dead = TRUE;
7184
7185                 /* Leaving */
7186                 p_ptr->leaving = TRUE;
7187
7188                 /* Close stuff */
7189                 close_game();
7190
7191                 /* Quit */
7192 #ifdef JP
7193 quit("¶¯À©½ªÎ»");
7194 #else
7195                 quit("interrupt");
7196 #endif
7197
7198         }
7199
7200         /* Give warning (after 4) */
7201         else if (signal_count >= 4)
7202         {
7203                 /* Make a noise */
7204                 Term_xtra(TERM_XTRA_NOISE, 0);
7205
7206                 /* Clear the top line */
7207                 Term_erase(0, 0, 255);
7208
7209                 /* Display the cause */
7210 #ifdef JP
7211 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7212 #else
7213                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7214 #endif
7215
7216
7217                 /* Flush */
7218                 Term_fresh();
7219         }
7220
7221         /* Give warning (after 2) */
7222         else if (signal_count >= 2)
7223         {
7224                 /* Make a noise */
7225                 Term_xtra(TERM_XTRA_NOISE, 0);
7226         }
7227
7228         /* Restore handler */
7229         (void)signal(sig, handle_signal_simple);
7230 }
7231
7232
7233 /*
7234  * Handle signal -- abort, kill, etc
7235  */
7236 static void handle_signal_abort(int sig)
7237 {
7238         int wid, hgt, rows;
7239
7240         Term_get_size(&wid, &hgt);
7241         rows = hgt - 4;
7242
7243         /* Disable handler */
7244         (void)signal(sig, SIG_IGN);
7245
7246
7247         /* Nothing to save, just quit */
7248         if (!character_generated || character_saved) quit(NULL);
7249
7250
7251         forget_lite();
7252         forget_view();
7253         clear_mon_lite();
7254
7255         /* Clear the bottom line */
7256         Term_erase(0, hgt - 1, 255);
7257
7258         /* Give a warning */
7259         Term_putstr(0, hgt - 1, -1, TERM_RED,
7260 #ifdef JP
7261 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7262 #else
7263                     "A gruesome software bug LEAPS out at you!");
7264 #endif
7265
7266
7267         /* Message */
7268 #ifdef JP
7269 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7270 #else
7271         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7272 #endif
7273
7274
7275         /* Flush output */
7276         Term_fresh();
7277
7278         /* Panic Save */
7279         p_ptr->panic_save = 1;
7280
7281         /* Panic save */
7282 #ifdef JP
7283 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7284 #else
7285         (void)strcpy(p_ptr->died_from, "(panic save)");
7286 #endif
7287
7288
7289         /* Forbid suspend */
7290         signals_ignore_tstp();
7291
7292         /* Attempt to save */
7293         if (save_player())
7294         {
7295 #ifdef JP
7296 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7297 #else
7298                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7299 #endif
7300
7301         }
7302
7303         /* Save failed */
7304         else
7305         {
7306 #ifdef JP
7307 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7308 #else
7309                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7310 #endif
7311
7312         }
7313
7314         /* Flush output */
7315         Term_fresh();
7316
7317         /* Quit */
7318 #ifdef JP
7319 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7320 #else
7321         quit("software bug");
7322 #endif
7323
7324 }
7325
7326
7327
7328
7329 /*
7330  * Ignore SIGTSTP signals (keyboard suspend)
7331  */
7332 void signals_ignore_tstp(void)
7333 {
7334
7335 #ifdef SIGTSTP
7336         (void)signal(SIGTSTP, SIG_IGN);
7337 #endif
7338
7339 }
7340
7341 /*
7342  * Handle SIGTSTP signals (keyboard suspend)
7343  */
7344 void signals_handle_tstp(void)
7345 {
7346
7347 #ifdef SIGTSTP
7348         (void)signal(SIGTSTP, handle_signal_suspend);
7349 #endif
7350
7351 }
7352
7353
7354 /*
7355  * Prepare to handle the relevant signals
7356  */
7357 void signals_init(void)
7358 {
7359
7360 #ifdef SIGHUP
7361         (void)signal(SIGHUP, SIG_IGN);
7362 #endif
7363
7364
7365 #ifdef SIGTSTP
7366         (void)signal(SIGTSTP, handle_signal_suspend);
7367 #endif
7368
7369
7370 #ifdef SIGINT
7371         (void)signal(SIGINT, handle_signal_simple);
7372 #endif
7373
7374 #ifdef SIGQUIT
7375         (void)signal(SIGQUIT, handle_signal_simple);
7376 #endif
7377
7378
7379 #ifdef SIGFPE
7380         (void)signal(SIGFPE, handle_signal_abort);
7381 #endif
7382
7383 #ifdef SIGILL
7384         (void)signal(SIGILL, handle_signal_abort);
7385 #endif
7386
7387 #ifdef SIGTRAP
7388         (void)signal(SIGTRAP, handle_signal_abort);
7389 #endif
7390
7391 #ifdef SIGIOT
7392         (void)signal(SIGIOT, handle_signal_abort);
7393 #endif
7394
7395 #ifdef SIGKILL
7396         (void)signal(SIGKILL, handle_signal_abort);
7397 #endif
7398
7399 #ifdef SIGBUS
7400         (void)signal(SIGBUS, handle_signal_abort);
7401 #endif
7402
7403 #ifdef SIGSEGV
7404         (void)signal(SIGSEGV, handle_signal_abort);
7405 #endif
7406
7407 #ifdef SIGTERM
7408         (void)signal(SIGTERM, handle_signal_abort);
7409 #endif
7410
7411 #ifdef SIGPIPE
7412         (void)signal(SIGPIPE, handle_signal_abort);
7413 #endif
7414
7415 #ifdef SIGEMT
7416         (void)signal(SIGEMT, handle_signal_abort);
7417 #endif
7418
7419 #ifdef SIGDANGER
7420         (void)signal(SIGDANGER, handle_signal_abort);
7421 #endif
7422
7423 #ifdef SIGSYS
7424         (void)signal(SIGSYS, handle_signal_abort);
7425 #endif
7426
7427 #ifdef SIGXCPU
7428         (void)signal(SIGXCPU, handle_signal_abort);
7429 #endif
7430
7431 #ifdef SIGPWR
7432         (void)signal(SIGPWR, handle_signal_abort);
7433 #endif
7434
7435 }
7436
7437
7438 #else   /* HANDLE_SIGNALS */
7439
7440
7441 /*
7442  * Do nothing
7443  */
7444 void signals_ignore_tstp(void)
7445 {
7446 }
7447
7448 /*
7449  * Do nothing
7450  */
7451 void signals_handle_tstp(void)
7452 {
7453 }
7454
7455 /*
7456  * Do nothing
7457  */
7458 void signals_init(void)
7459 {
7460 }
7461 #endif  /* HANDLE_SIGNALS */