4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: code dealing with files (and death) */
17 * You may or may not want to use the following "#undef".
19 /* #undef _POSIX_SAVED_IDS */
23 * Hack -- drop permissions
25 void safe_setuid_drop(void)
32 # ifdef SAFE_SETUID_POSIX
34 if (setuid(getuid()) != 0)
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
39 quit("setuid(): cannot set permissions correctly!");
43 if (setgid(getgid()) != 0)
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
48 quit("setgid(): cannot set permissions correctly!");
55 if (setreuid(geteuid(), getuid()) != 0)
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
60 quit("setreuid(): cannot set permissions correctly!");
64 if (setregid(getegid(), getgid()) != 0)
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
69 quit("setregid(): cannot set permissions correctly!");
84 * Hack -- grab permissions
86 void safe_setuid_grab(void)
93 # ifdef SAFE_SETUID_POSIX
95 if (setuid(player_euid) != 0)
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
100 quit("setuid(): cannot set permissions correctly!");
104 if (setgid(player_egid) != 0)
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
109 quit("setgid(): cannot set permissions correctly!");
116 if (setreuid(geteuid(), getuid()) != 0)
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
121 quit("setreuid(): cannot set permissions correctly!");
125 if (setregid(getegid(), getgid()) != 0)
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
130 quit("setregid(): cannot set permissions correctly!");
135 # endif /* SAFE_SETUID_POSIX */
137 # endif /* SAFE_SETUID */
145 * Extract the first few "tokens" from a buffer
147 * This function uses "colon" and "slash" as the delimeter characters.
149 * We never extract more than "num" tokens. The "last" token may include
150 * "delimeter" characters, allowing the buffer to include a "string" token.
152 * We save pointers to the tokens in "tokens", and return the number found.
154 * Hack -- Attempt to handle the 'c' character formalism
156 * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
158 * Hack -- We will always extract at least one token
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
172 /* Scan the string */
175 /* Found a delimiter */
176 if ((*t == ':') || (*t == '/')) break;
178 /* Handle single quotes */
179 if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
184 /* Handle backslash */
187 /* Require a character */
193 /* Hack -- Require a close quote */
194 if (*t != '\'') *t = '\'';
197 /* Handle back-slash */
204 /* Nuke and advance */
222 /* A number with a name */
223 typedef struct named_num named_num;
227 cptr name; /* The name of this thing */
228 int num; /* A number associated with it */
232 /* Index of spell type names */
233 static named_num gf_desc[] =
235 {"GF_ELEC", GF_ELEC },
236 {"GF_POIS", GF_POIS },
237 {"GF_ACID", GF_ACID },
238 {"GF_COLD", GF_COLD },
239 {"GF_FIRE", GF_FIRE },
240 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
241 {"GF_MISSILE", GF_MISSILE },
242 {"GF_ARROW", GF_ARROW },
243 {"GF_PLASMA", GF_PLASMA },
244 {"GF_WATER", GF_WATER },
245 {"GF_LITE", GF_LITE },
246 {"GF_DARK", GF_DARK },
247 {"GF_LITE_WEAK", GF_LITE_WEAK },
248 {"GF_DARK_WEAK", GF_DARK_WEAK },
249 {"GF_SHARDS", GF_SHARDS },
250 {"GF_SOUND", GF_SOUND },
251 {"GF_CONFUSION", GF_CONFUSION },
252 {"GF_FORCE", GF_FORCE },
253 {"GF_INERTIA", GF_INERTIA },
254 {"GF_MANA", GF_MANA },
255 {"GF_METEOR", GF_METEOR },
257 {"GF_CHAOS", GF_CHAOS },
258 {"GF_NETHER", GF_NETHER },
259 {"GF_DISENCHANT", GF_DISENCHANT },
260 {"GF_NEXUS", GF_NEXUS },
261 {"GF_TIME", GF_TIME },
262 {"GF_GRAVITY", GF_GRAVITY },
263 {"GF_KILL_WALL", GF_KILL_WALL },
264 {"GF_KILL_DOOR", GF_KILL_DOOR },
265 {"GF_KILL_TRAP", GF_KILL_TRAP },
266 {"GF_MAKE_WALL", GF_MAKE_WALL },
267 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
268 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
269 {"GF_MAKE_TREE", GF_MAKE_TREE },
270 {"GF_OLD_CLONE", GF_OLD_CLONE },
271 {"GF_OLD_POLY", GF_OLD_POLY },
272 {"GF_OLD_HEAL", GF_OLD_HEAL },
273 {"GF_OLD_SPEED", GF_OLD_SPEED },
274 {"GF_OLD_SLOW", GF_OLD_SLOW },
275 {"GF_OLD_CONF", GF_OLD_CONF },
276 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
277 {"GF_OLD_DRAIN", GF_OLD_DRAIN },
278 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
279 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
280 {"GF_AWAY_ALL", GF_AWAY_ALL },
281 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
282 {"GF_TURN_EVIL", GF_TURN_EVIL },
283 {"GF_TURN_ALL", GF_TURN_ALL },
284 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
285 {"GF_DISP_EVIL", GF_DISP_EVIL },
286 {"GF_DISP_ALL", GF_DISP_ALL },
287 {"GF_DISP_DEMON", GF_DISP_DEMON },
288 {"GF_DISP_LIVING", GF_DISP_LIVING },
289 {"GF_ROCKET", GF_ROCKET },
290 {"GF_NUKE", GF_NUKE },
291 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
292 {"GF_STASIS", GF_STASIS },
293 {"GF_STONE_WALL", GF_STONE_WALL },
294 {"GF_DEATH_RAY", GF_DEATH_RAY },
295 {"GF_STUN", GF_STUN },
296 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
297 {"GF_HELL_FIRE", GF_HELL_FIRE },
298 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
299 {"GF_CHARM", GF_CHARM },
300 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
301 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
303 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
304 {"GF_TELEKINESIS", GF_TELEKINESIS },
305 {"GF_JAM_DOOR", GF_JAM_DOOR },
306 {"GF_DOMINATION", GF_DOMINATION },
307 {"GF_DISP_GOOD", GF_DISP_GOOD },
308 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
309 {"GF_MIND_BLAST", GF_MIND_BLAST },
310 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
311 {"GF_CAUSE_1", GF_CAUSE_1 },
312 {"GF_CAUSE_2", GF_CAUSE_2 },
313 {"GF_CAUSE_3", GF_CAUSE_3 },
314 {"GF_CAUSE_4", GF_CAUSE_4 },
315 {"GF_HAND_DOOM", GF_HAND_DOOM },
316 {"GF_CAPTURE", GF_CAPTURE },
317 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
318 {"GF_CONTROL_LIVING", GF_CONTROL_LIVING },
319 {"GF_IDENTIFY", GF_IDENTIFY },
320 {"GF_ATTACK", GF_ATTACK },
321 {"GF_ENGETSU", GF_ENGETSU },
322 {"GF_GENOCIDE", GF_GENOCIDE },
323 {"GF_PHOTO", GF_PHOTO },
324 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
325 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
326 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
327 {"GF_SEEKER", GF_SEEKER },
328 {"GF_SUPER_RAY", GF_SUPER_RAY },
329 {"GF_STAR_HEAL", GF_STAR_HEAL },
330 {"GF_WATER_FLOW", GF_WATER_FLOW },
331 {"GF_CRUSADE", GF_CRUSADE },
332 {"GF_STASIS_EVIL", GF_STASIS_EVIL },
333 {"GF_WOUNDS", GF_WOUNDS },
339 * Parse a sub-file of the "extra info" (format shown below)
341 * Each "action" line has an "action symbol" in the first column,
342 * followed by a colon, followed by some command specific info,
343 * usually in the form of "tokens" separated by colons or slashes.
345 * Blank lines, lines starting with white space, and lines starting
346 * with pound signs ("#") are ignored (as comments).
348 * Note the use of "tokenize()" to allow the use of both colons and
349 * slashes as delimeters, while still allowing final tokens which
350 * may contain any characters including "delimiters".
352 * Note the use of "strtol()" to allow all "integers" to be encoded
353 * in decimal, hexidecimal, or octal form.
355 * Note that "monster zero" is used for the "player" attr/char, "object
356 * zero" will be used for the "stack" attr/char, and "feature zero" is
357 * used for the "nothing" attr/char.
359 * Parse another file recursively, see below for details
362 * Specify the attr/char values for "monsters" by race index
365 * Specify the attr/char values for "objects" by kind index
368 * Specify the attr/char values for "features" by feature index
371 * Specify the attr/char values for unaware "objects" by kind tval
374 * Specify the attr/char values for inventory "objects" by kind tval
377 * Define a macro action, given an encoded macro action
380 * Create a normal macro, given an encoded macro trigger
383 * Create a command macro, given an encoded macro trigger
386 * Create a keyset mapping
387 * S:<key>:<key>:<dir>
389 * Turn an option off, given its name
392 * Turn an option on, given its name
395 * Specify visual information, given an index, and some data
396 * V:<num>:<kv>:<rv>:<gv>:<bv>
398 * Specify the set of colors to use when drawing a zapped spell
401 * Specify a macro trigger template and macro trigger names.
402 * T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403 * T:<trigger>:<keycode>:<shift-keycode>
407 errr process_pref_file_command(char *buf)
414 /* Require "?:*" format */
415 if (buf[1] != ':') return 1;
420 /* Process "%:<fname>" */
422 /* Attempt to Process the given file */
423 return process_pref_file(buf + 2);
425 /* Mega-Hack -- read external player's history file */
426 /* Process "H:<history>" */
428 add_history_from_pref_line(buf + 2);
431 /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
433 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
436 i = (huge)strtol(zz[0], NULL, 0);
437 n1 = strtol(zz[1], NULL, 0);
438 n2 = strtol(zz[2], NULL, 0);
439 if (i >= max_r_idx) return 1;
441 if (n1) r_ptr->x_attr = n1;
442 if (n2) r_ptr->x_char = n2;
447 /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
449 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
452 i = (huge)strtol(zz[0], NULL, 0);
453 n1 = strtol(zz[1], NULL, 0);
454 n2 = strtol(zz[2], NULL, 0);
455 if (i >= max_k_idx) return 1;
457 if (n1) k_ptr->x_attr = n1;
458 if (n2) k_ptr->x_char = n2;
463 /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
465 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
468 i = (huge)strtol(zz[0], NULL, 0);
469 n1 = strtol(zz[1], NULL, 0);
470 n2 = strtol(zz[2], NULL, 0);
471 if (i >= max_f_idx) return 1;
473 if (n1) f_ptr->x_attr = n1;
474 if (n2) f_ptr->x_char = n2;
479 /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
481 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
483 j = (byte)strtol(zz[0], NULL, 0);
484 n1 = strtol(zz[1], NULL, 0);
485 n2 = strtol(zz[2], NULL, 0);
486 misc_to_attr[j] = n1;
487 misc_to_char[j] = n2;
492 /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
494 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
496 j = (huge)strtol(zz[0], NULL, 0);
497 n1 = strtol(zz[1], NULL, 0);
498 n2 = strtol(zz[2], NULL, 0);
499 for (i = 1; i < max_k_idx; i++)
501 object_kind *k_ptr = &k_info[i];
502 if (k_ptr->tval == j)
504 if (n1) k_ptr->d_attr = n1;
505 if (n2) k_ptr->d_char = n2;
512 /* Process "E:<tv>:<a>" -- attribute for inventory objects */
514 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
516 j = (byte)strtol(zz[0], NULL, 0) % 128;
517 n1 = strtol(zz[1], NULL, 0);
518 if (n1) tval_to_attr[j] = n1;
523 /* Process "A:<str>" -- save an "action" for later */
525 text_to_ascii(macro__buf, buf+2);
528 /* Process "P:<str>" -- normal macro */
533 text_to_ascii(tmp, buf+2);
534 macro_add(tmp, macro__buf);
538 /* Process "C:<str>" -- create keymap */
544 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
546 mode = strtol(zz[0], NULL, 0);
547 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
549 text_to_ascii(tmp, zz[1]);
550 if (!tmp[0] || tmp[1]) return 1;
553 string_free(keymap_act[mode][i]);
555 keymap_act[mode][i] = string_make(macro__buf);
560 /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
562 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
564 i = (byte)strtol(zz[0], NULL, 0);
565 angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
566 angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
567 angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
568 angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
573 /* Process "X:<str>" -- turn option off */
574 /* Process "Y:<str>" -- turn option on */
577 for (i = 0; option_info[i].o_desc; i++)
579 if (option_info[i].o_var &&
580 option_info[i].o_text &&
581 streq(option_info[i].o_text, buf + 2))
583 int os = option_info[i].o_set;
584 int ob = option_info[i].o_bit;
586 if ((p_ptr->playing || character_xtra) &&
587 (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
590 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
592 msg_format("Birth options can not changed! '%s'", buf);
601 option_flag[os] &= ~(1L << ob);
602 (*option_info[i].o_var) = FALSE;
607 option_flag[os] |= (1L << ob);
608 (*option_info[i].o_var) = TRUE;
614 /* don't know that option. ignore it.*/
616 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
618 msg_format("Ignored invalid option: %s", buf);
623 /* Process "Z:<type>:<str>" -- set spell color */
627 char *t = my_strchr(buf + 2, ':');
635 for (i = 0; gf_desc[i].name; i++)
637 /* Match this type */
638 if (streq(gf_desc[i].name, buf + 2))
640 /* Remember this color set */
641 gf_color[gf_desc[i].num] = quark_add(t);
651 /* Initialize macro trigger names and a template */
652 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
653 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
656 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
658 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
664 if (macro_template != NULL)
666 num = strlen(macro_modifier_chr);
668 /* Kill the template string */
669 string_free(macro_template);
670 macro_template = NULL;
672 /* Kill flag characters of modifier keys */
673 string_free(macro_modifier_chr);
675 /* Kill corresponding modifier names */
676 for (i = 0; i < num; i++)
678 string_free(macro_modifier_name[i]);
681 /* Kill trigger name strings */
682 for (i = 0; i < max_macrotrigger; i++)
684 string_free(macro_trigger_name[i]);
685 string_free(macro_trigger_keycode[0][i]);
686 string_free(macro_trigger_keycode[1][i]);
689 max_macrotrigger = 0;
692 if (*zz[0] == '\0') return 0; /* clear template */
694 /* Number of modifier flags */
697 /* Limit the number */
698 num = MIN(MAX_MACRO_MOD, num);
700 /* Stop if number of modifier is not correct */
701 if (2 + num != tok) return 1;
703 /* Get a template string */
704 macro_template = string_make(zz[0]);
706 /* Get flag characters of modifier keys */
707 macro_modifier_chr = string_make(zz[1]);
709 /* Get corresponding modifier names */
710 for (i = 0; i < num; i++)
712 macro_modifier_name[i] = string_make(zz[2+i]);
716 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
722 if (max_macrotrigger >= MAX_MACRO_TRIG)
725 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
727 msg_print("Too many macro triggers!");
731 m = max_macrotrigger;
734 /* Take into account the escape character */
744 /* Get a trigger name */
745 macro_trigger_name[m] = string_make(buf);
747 /* Get the corresponding key code */
748 macro_trigger_keycode[0][m] = string_make(zz[1]);
752 /* Key code of a combination of it with the shift key */
753 macro_trigger_keycode[1][m] = string_make(zz[2]);
757 macro_trigger_keycode[1][m] = string_make(zz[1]);
772 * Helper function for "process_pref_file()"
775 * v: output buffer array
781 cptr process_pref_file_expr(cptr *sp, char *fp)
797 while (isspace(*s)) s++;
812 t = process_pref_file_expr(&s, &f);
821 else if (streq(t, "IOR"))
824 while (*s && (f != b2))
826 t = process_pref_file_expr(&s, &f);
827 if (*t && !streq(t, "0")) v = "1";
832 else if (streq(t, "AND"))
835 while (*s && (f != b2))
837 t = process_pref_file_expr(&s, &f);
838 if (*t && streq(t, "0")) v = "0";
843 else if (streq(t, "NOT"))
846 while (*s && (f != b2))
848 t = process_pref_file_expr(&s, &f);
849 if (*t && streq(t, "1")) v = "0";
854 else if (streq(t, "EQU"))
859 t = process_pref_file_expr(&s, &f);
861 while (*s && (f != b2))
864 t = process_pref_file_expr(&s, &f);
865 if (*t && !streq(p, t)) v = "0";
870 else if (streq(t, "LEQ"))
875 t = process_pref_file_expr(&s, &f);
877 while (*s && (f != b2))
880 t = process_pref_file_expr(&s, &f);
881 if (*t && atoi(p) > atoi(t)) v = "0";
886 else if (streq(t, "GEQ"))
891 t = process_pref_file_expr(&s, &f);
893 while (*s && (f != b2))
896 t = process_pref_file_expr(&s, &f);
898 /* Compare two numbers instead of string */
899 if (*t && atoi(p) < atoi(t)) v = "0";
906 while (*s && (f != b2))
908 t = process_pref_file_expr(&s, &f);
913 if (f != b2) v = "?x?x?";
915 /* Extract final and Terminate */
916 if ((f = *s) != '\0') s++;
925 /* Accept all printables except spaces and brackets */
926 for (i = 0; isprint(*s) && !my_strchr(" []", *s); i++)
932 /* Extract final and Terminate */
933 if ((f = *s) != '\0') s++;
939 if (streq(b+1, "SYS"))
944 else if (streq(b+1, "KEYBOARD"))
946 v = ANGBAND_KEYBOARD;
950 else if (streq(b+1, "GRAF"))
955 /* Monochrome mode */
956 else if (streq(b+1, "MONOCHROME"))
965 else if (streq(b+1, "RACE"))
975 else if (streq(b+1, "CLASS"))
985 else if (streq(b+1, "PLAYER"))
991 else if (streq(b+1, "REALM1"))
994 v = E_realm_names[p_ptr->realm1];
996 v = realm_names[p_ptr->realm1];
1001 else if (streq(b+1, "REALM2"))
1004 v = E_realm_names[p_ptr->realm2];
1006 v = realm_names[p_ptr->realm2];
1011 else if (streq(b+1, "LEVEL"))
1013 sprintf(tmp, "%02d", p_ptr->lev);
1017 /* Autopick auto-register is in-use or not? */
1018 else if (streq(b+1, "AUTOREGISTER"))
1020 if (p_ptr->autopick_autoregister)
1045 #define PREF_TYPE_NORMAL 0
1046 #define PREF_TYPE_PICKPREF 1
1047 #define PREF_TYPE_HISTPREF 2
1050 * Open the "user pref file" and parse it.
1052 static errr process_pref_file_aux(cptr name, int preftype)
1064 bool bypass = FALSE;
1068 fp = my_fopen(name, "r");
1071 if (!fp) return (-1);
1073 /* Process the file */
1074 while (0 == my_fgets(fp, buf, sizeof(buf)))
1079 /* Skip "empty" lines */
1080 if (!buf[0]) continue;
1082 /* Skip "blank" lines */
1084 if (!iskanji(buf[0]))
1086 if (isspace(buf[0])) continue;
1089 if (buf[0] == '#') continue;
1096 /* Process "?:<expr>" */
1097 if ((buf[0] == '?') && (buf[1] == ':'))
1106 /* Parse the expr */
1107 v = process_pref_file_expr(&s, &f);
1110 bypass = (streq(v, "0") ? TRUE : FALSE);
1116 /* Apply conditionals */
1117 if (bypass) continue;
1120 /* Process "%:<file>" */
1123 /* Process that file if allowed */
1126 case PREF_TYPE_PICKPREF:
1127 (void)process_pickpref_file(buf + 2);
1129 case PREF_TYPE_HISTPREF:
1130 (void)process_histpref_file(buf + 2);
1133 (void)process_pref_file(buf + 2);
1142 /* Process the line */
1143 err = process_pref_file_command(buf);
1145 /* This is not original pref line... */
1148 if (preftype != PREF_TYPE_PICKPREF)
1150 err = process_pickpref_file_line(buf);
1158 /* Print error message */
1159 /* ToDo: Add better error messages */
1161 msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1162 msg_format("('%s'¤ò²òÀÏÃæ)", old);
1164 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1165 msg_format("Parsing '%s'", old);
1170 /* Close the file */
1180 * Process the "user pref file" with the given name
1182 * See the functions above for a list of legal "commands".
1184 * We also accept the special "?" and "%" directives, which
1185 * allow conditional evaluation and filename inclusion.
1187 errr process_pref_file(cptr name)
1193 /* Build the filename */
1194 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1196 /* Process the system pref file */
1197 err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1199 /* Stop at parser errors, but not at non-existing file */
1200 if (err1 > 0) return err1;
1203 /* Build the filename */
1204 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1206 /* Process the user pref file */
1207 err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1210 /* User file does not exist, but read system pref file */
1211 if (err2 < 0 && !err1)
1214 /* Result of user file processing */
1223 * Operating hours for ANGBAND (defaults to non-work hours)
1225 static char days[7][29] =
1227 "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1228 "MON:XXXXXXXX.........XXXXXXX",
1229 "TUE:XXXXXXXX.........XXXXXXX",
1230 "WED:XXXXXXXX.........XXXXXXX",
1231 "THU:XXXXXXXX.........XXXXXXX",
1232 "FRI:XXXXXXXX.........XXXXXXX",
1233 "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1237 * Restict usage (defaults to no restrictions)
1239 static bool check_time_flag = FALSE;
1247 errr check_time(void)
1255 /* No restrictions */
1256 if (!check_time_flag) return (0);
1258 /* Check for time violation */
1259 c = time((time_t *)0);
1263 if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1274 * Initialize CHECK_TIME
1276 errr check_time_init(void)
1286 /* Build the filename */
1287 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1290 fp = my_fopen(buf, "r");
1292 /* No file, no restrictions */
1293 if (!fp) return (0);
1295 /* Assume restrictions */
1296 check_time_flag = TRUE;
1298 /* Parse the file */
1299 while (0 == my_fgets(fp, buf, sizeof(buf)))
1301 /* Skip comments and blank lines */
1302 if (!buf[0] || (buf[0] == '#')) continue;
1304 /* Chop the buffer */
1307 /* Extract the info */
1308 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1309 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1310 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1311 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1312 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1313 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1314 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1330 #ifndef MAXHOSTNAMELEN
1331 # define MAXHOSTNAMELEN 64
1334 typedef struct statstime statstime;
1340 unsigned int v_pgpgin;
1341 unsigned int v_pgpgout;
1342 unsigned int v_pswpin;
1343 unsigned int v_pswpout;
1344 unsigned int v_intr;
1350 unsigned int v_swtch;
1352 struct timeval boottime;
1353 struct timeval curtime;
1357 * Maximal load (if any).
1359 static int check_load_value = 0;
1367 errr check_load(void)
1372 struct statstime st;
1374 /* Success if not checking */
1375 if (!check_load_value) return (0);
1377 /* Check the load */
1378 if (0 == rstat("localhost", &st))
1380 long val1 = (long)(st.avenrun[2]);
1381 long val2 = (long)(check_load_value) * FSCALE;
1383 /* Check for violation */
1384 if (val1 >= val2) return (1);
1395 * Initialize CHECK_LOAD
1397 errr check_load_init(void)
1406 char temphost[MAXHOSTNAMELEN+1];
1407 char thishost[MAXHOSTNAMELEN+1];
1410 /* Build the filename */
1411 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1413 /* Open the "load" file */
1414 fp = my_fopen(buf, "r");
1416 /* No file, no restrictions */
1417 if (!fp) return (0);
1420 check_load_value = 100;
1422 /* Get the host name */
1423 (void)gethostname(thishost, (sizeof thishost) - 1);
1426 while (0 == my_fgets(fp, buf, sizeof(buf)))
1430 /* Skip comments and blank lines */
1431 if (!buf[0] || (buf[0] == '#')) continue;
1433 /* Parse, or ignore */
1434 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1436 /* Skip other hosts */
1437 if (!streq(temphost, thishost) &&
1438 !streq(temphost, "localhost")) continue;
1440 /* Use that value */
1441 check_load_value = value;
1447 /* Close the file */
1457 #define ENTRY_BARE_HAND 0
1458 #define ENTRY_TWO_HANDS 1
1459 #define ENTRY_RIGHT_HAND1 2
1460 #define ENTRY_LEFT_HAND1 3
1461 #define ENTRY_LEFT_HAND2 4
1462 #define ENTRY_RIGHT_HAND2 5
1463 #define ENTRY_POSTURE 6
1464 #define ENTRY_SHOOT_HIT_DAM 7
1465 #define ENTRY_SHOOT_POWER 8
1466 #define ENTRY_SPEED 9
1467 #define ENTRY_BASE_AC 10
1468 #define ENTRY_LEVEL 11
1469 #define ENTRY_CUR_EXP 12
1470 #define ENTRY_MAX_EXP 13
1471 #define ENTRY_EXP_TO_ADV 14
1472 #define ENTRY_GOLD 15
1473 #define ENTRY_DAY 16
1476 #define ENTRY_PLAY_TIME 19
1477 #define ENTRY_SKILL_FIGHT 20
1478 #define ENTRY_SKILL_SHOOT 21
1479 #define ENTRY_SKILL_SAVING 22
1480 #define ENTRY_SKILL_STEALTH 23
1481 #define ENTRY_SKILL_PERCEP 24
1482 #define ENTRY_SKILL_SEARCH 25
1483 #define ENTRY_SKILL_DISARM 26
1484 #define ENTRY_SKILL_DEVICE 27
1485 #define ENTRY_BLOWS 28
1486 #define ENTRY_SHOTS 29
1487 #define ENTRY_AVG_DMG 30
1488 #define ENTRY_INFRA 31
1490 #define ENTRY_NAME 32
1491 #define ENTRY_SEX 33
1492 #define ENTRY_RACE 34
1493 #define ENTRY_CLASS 35
1494 #define ENTRY_REALM 36
1495 #define ENTRY_PATRON 37
1496 #define ENTRY_AGE 38
1497 #define ENTRY_HEIGHT 39
1498 #define ENTRY_WEIGHT 40
1499 #define ENTRY_SOCIAL 41
1500 #define ENTRY_ALIGN 42
1502 #define ENTRY_EXP_ANDR 43
1503 #define ENTRY_EXP_TO_ADV_ANDR 44
1512 } disp_player_line[]
1515 { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1516 { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1517 { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1518 { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1519 { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1520 { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1522 { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1523 { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1524 { 1, 20, 25, "²Ã®"},
1525 { 1, 19, 25, "£Á£Ã"},
1526 {29, 13, 21, "¥ì¥Ù¥ë"},
1527 {29, 14, 21, "·Ð¸³ÃÍ"},
1528 {29, 15, 21, "ºÇÂç·Ð¸³"},
1529 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1530 {29, 17, 21, "½ê»ý¶â"},
1531 {29, 19, 21, "ÆüÉÕ"},
1532 {29, 10, 21, "£È£Ð"},
1533 {29, 11, 21, "£Í£Ð"},
1534 {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1535 {53, 10, -1, "ÂǷ⹶·â :"},
1536 {53, 11, -1, "¼Í·â¹¶·â :"},
1537 {53, 12, -1, "ËâË¡Ëɸæ :"},
1538 {53, 13, -1, "±£Ì©¹ÔÆ° :"},
1539 {53, 15, -1, "ÃγР:"},
1540 {53, 16, -1, "õº÷ :"},
1541 {53, 17, -1, "²ò½ü :"},
1542 {53, 18, -1, "ËâË¡Æ»¶ñ :"},
1543 { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1544 { 1, 17, 25, "¼Í·â²ó¿ô"},
1545 { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1546 {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1547 {26, 1, -1, "̾Á° : "},
1548 { 1, 3, -1, "ÀÊÌ : "},
1549 { 1, 4, -1, "¼ï² : "},
1550 { 1, 5, -1, "¿¦¶È : "},
1551 { 1, 6, -1, "ËâË¡ : "},
1552 { 1, 7, -1, "¼é¸îËâ¿À : "},
1553 {29, 3, 21, "ǯÎð"},
1554 {29, 4, 21, "¿ÈĹ"},
1555 {29, 5, 21, "ÂνÅ"},
1556 {29, 6, 21, "¼Ò²ñŪÃÏ°Ì"},
1557 {29, 7, 21, "°À"},
1558 {29, 14, 21, "¶¯²½ÅÙ"},
1559 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1563 { 1, 10, 25, "Bare hand"},
1564 { 1, 10, 25, "Two hands"},
1565 { 1, 10, 25, "Right hand"},
1566 { 1, 10, 25, "Left hand"},
1567 { 1, 11, 25, "Left hand"},
1568 { 1, 11, 25, "Right hand"},
1569 { 1, 11, 25, "Posture"},
1570 { 1, 15, 25, "Shooting"},
1571 { 1, 16, 25, "Multiplier"},
1572 { 1, 20, 25, "Speed"},
1574 {29, 13, 21, "Level"},
1575 {29, 14, 21, "Experience"},
1576 {29, 15, 21, "Max Exp"},
1577 {29, 16, 21, "Exp to Adv"},
1578 {29, 17, 21, "Gold"},
1579 {29, 19, 21, "Time"},
1580 {29, 10, 21, "Hit point"},
1581 {29, 11, 21, "SP (Mana)"},
1582 {29, 20, 21, "Play time"},
1583 {53, 10, -1, "Fighting : "},
1584 {53, 11, -1, "Bows/Throw : "},
1585 {53, 12, -1, "SavingThrow: "},
1586 {53, 13, -1, "Stealth : "},
1587 {53, 15, -1, "Perception : "},
1588 {53, 16, -1, "Searching : "},
1589 {53, 17, -1, "Disarming : "},
1590 {53, 18, -1, "MagicDevice: "},
1591 { 1, 12, 25, "Blows/Round"},
1592 { 1, 17, 25, "Shots/Round"},
1593 { 1, 13, 25, "AverageDmg/Rnd"},
1594 {53, 20, -1, "Infra-Vision: "},
1595 {26, 1, -1, "Name : "},
1596 { 1, 3, -1, "Sex : "},
1597 { 1, 4, -1, "Race : "},
1598 { 1, 5, -1, "Class : "},
1599 { 1, 6, -1, "Magic : "},
1600 { 1, 7, -1, "Patron : "},
1602 {29, 4, 21, "Height"},
1603 {29, 5, 21, "Weight"},
1604 {29, 6, 21, "Social Class"},
1605 {29, 7, 21, "Align"},
1606 {29, 14, 21, "Construction"},
1607 {29, 16, 21, "Const to Adv"},
1611 static void display_player_one_line(int entry, cptr val, byte attr)
1615 int row = disp_player_line[entry].row;
1616 int col = disp_player_line[entry].col;
1617 int len = disp_player_line[entry].len;
1618 cptr head = disp_player_line[entry].header;
1620 int head_len = strlen(head);
1622 Term_putstr(col, row, -1, TERM_WHITE, head);
1629 int val_len = len - head_len;
1630 sprintf(buf, "%*.*s", val_len, val_len, val);
1631 Term_putstr(col + head_len, row, -1, attr, buf);
1635 Term_putstr(col + head_len, row, -1, attr, val);
1643 * Prints the following information on the screen.
1645 static void display_player_middle(void)
1648 int show_tohit, show_todam;
1655 show_tohit = p_ptr->dis_to_h[0];
1656 show_todam = p_ptr->dis_to_d[0];
1658 o_ptr = &inventory[INVEN_RARM];
1660 /* Hack -- add in weapon info if known */
1661 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1662 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1665 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1667 /* Dump the bonuses to hit/dam */
1668 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1669 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1670 else if(p_ptr->ryoute)
1671 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1672 else if (left_hander)
1673 display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1675 display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1680 show_tohit = p_ptr->dis_to_h[1];
1681 show_todam = p_ptr->dis_to_d[1];
1683 o_ptr = &inventory[INVEN_LARM];
1685 /* Hack -- add in weapon info if known */
1686 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1687 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1690 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1692 /* Dump the bonuses to hit/dam */
1694 display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1696 display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1698 else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1701 if (p_ptr->special_defense & KAMAE_MASK)
1703 for (i = 0; i < MAX_KAMAE; i++)
1705 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1709 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1711 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1716 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1718 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1723 o_ptr = &inventory[INVEN_BOW];
1726 show_tohit = p_ptr->dis_to_h_b;
1729 /* Apply weapon bonuses */
1730 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1731 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1733 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1734 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1736 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1739 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1741 if (inventory[INVEN_BOW].k_idx)
1743 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1745 /* Get extra "power" from "extra might" */
1746 if (p_ptr->xtra_might) tmul++;
1748 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1752 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1754 /* Dump the armor class */
1755 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1763 i = p_ptr->pspeed-110;
1765 /* Hack -- Visually "undo" the Search Mode Slowdown */
1766 if (p_ptr->action == ACTION_SEARCH) i += 10;
1771 attr = TERM_L_GREEN;
1785 attr = TERM_L_UMBER;
1792 if (IS_FAST()) tmp_speed += 10;
1793 if (p_ptr->slow) tmp_speed -= 10;
1794 if (p_ptr->lightspeed) tmp_speed = 99;
1798 if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1799 if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1805 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1808 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1810 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1821 sprintf(buf, "(%+d)", i);
1824 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1826 sprintf(buf, "Riding (%+d)", i);
1830 display_player_one_line(ENTRY_SPEED, buf, attr);
1833 /* Dump character level */
1834 display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1836 /* Dump experience */
1837 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1838 else e = ENTRY_CUR_EXP;
1840 if (p_ptr->exp >= p_ptr->max_exp)
1841 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1843 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1845 /* Dump max experience */
1846 if (p_ptr->prace == RACE_ANDROID)
1849 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1851 /* Dump exp to advance */
1852 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1853 else e = ENTRY_EXP_TO_ADV;
1855 if (p_ptr->lev >= PY_MAX_LEVEL)
1856 display_player_one_line(e, "*****", TERM_L_GREEN);
1857 else if (p_ptr->prace == RACE_ANDROID)
1858 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1860 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1863 display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1868 extract_day_hour_min(&day, &hour, &min);
1878 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1880 /* Dump hit point */
1881 if (p_ptr->chp >= p_ptr->mhp)
1882 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1883 else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
1884 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1886 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1888 /* Dump mana power */
1889 if (p_ptr->csp >= p_ptr->msp)
1890 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1891 else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10)
1892 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1894 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1896 /* Dump play time */
1897 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1902 * Hack -- pass color info around this file
1904 static byte likert_color = TERM_WHITE;
1908 * Returns a "rating" of x depending on y
1910 static cptr likert(int x, int y)
1912 static char dummy[20] = "";
1917 /* Negative value */
1920 likert_color = TERM_L_DARK;
1928 /* Analyze the value */
1933 likert_color = TERM_RED;
1941 likert_color = TERM_L_RED;
1950 likert_color = TERM_ORANGE;
1958 likert_color = TERM_YELLOW;
1966 likert_color = TERM_YELLOW;
1975 likert_color = TERM_L_GREEN;
1987 likert_color = TERM_GREEN;
1998 likert_color = TERM_BLUE;
2006 likert_color = TERM_VIOLET;
2008 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2010 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2018 * Prints ratings on certain abilities
2020 * This code is "imitated" elsewhere to "dump" a character sheet.
2022 static void display_player_various(void)
2024 int tmp, damage[2], blows1, blows2, i, basedam;
2025 int xthn, xthb, xfos, xsrh;
2026 int xdis, xdev, xsav, xstl;
2029 u32b flgs[TR_FLAG_SIZE];
2030 int shots, shot_frac;
2034 if (p_ptr->muta2 & MUT2_HORNS) muta_att++;
2035 if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2036 if (p_ptr->muta2 & MUT2_BEAK) muta_att++;
2037 if (p_ptr->muta2 & MUT2_TRUNK) muta_att++;
2038 if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2040 xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2042 /* Shooting Skill (with current bow and normal missile) */
2043 o_ptr = &inventory[INVEN_BOW];
2044 tmp = p_ptr->to_h_b + o_ptr->to_h;
2045 xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2047 /* If the player is wielding one? */
2050 s16b energy_fire = bow_energy(o_ptr->sval);
2052 /* Calculate shots per round */
2053 shots = p_ptr->num_fire * 100;
2054 shot_frac = (shots * 100 / energy_fire) % 100;
2055 shots = shots / energy_fire;
2056 if (o_ptr->name1 == ART_CRIMSON)
2060 if (p_ptr->pclass == CLASS_ARCHER)
2062 /* Extra shot at level 10 */
2063 if (p_ptr->lev >= 10) shots++;
2065 /* Extra shot at level 30 */
2066 if (p_ptr->lev >= 30) shots++;
2068 /* Extra shot at level 45 */
2069 if (p_ptr->lev >= 45) shots++;
2079 for(i = 0; i < 2; i++)
2081 damage[i] = p_ptr->dis_to_d[i] * 100;
2082 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2084 int level = p_ptr->lev;
2090 if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2091 if (p_ptr->special_defense & KAMAE_BYAKKO)
2092 basedam = monk_ave_damage[level][1];
2093 else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2094 basedam = monk_ave_damage[level][2];
2096 basedam = monk_ave_damage[level][0];
2100 o_ptr = &inventory[INVEN_RARM + i];
2102 /* Average damage per round */
2105 if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d * 100;
2106 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2107 object_flags_known(o_ptr, flgs);
2108 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2114 else if (have_flag(flgs, TR_VORPAL))
2116 /* vorpal flag only */
2120 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2121 basedam = basedam * 7 / 2;
2125 damage[i] += basedam;
2126 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2127 if (damage[i] < 0) damage[i] = 0;
2129 blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2130 blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2132 /* Basic abilities */
2134 xdis = p_ptr->skill_dis;
2135 xdev = p_ptr->skill_dev;
2136 xsav = p_ptr->skill_sav;
2137 xstl = p_ptr->skill_stl;
2138 xsrh = p_ptr->skill_srh;
2139 xfos = p_ptr->skill_fos;
2142 desc = likert(xthn, 12);
2143 display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2145 desc = likert(xthb, 12);
2146 display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2148 desc = likert(xsav, 7);
2149 display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2151 /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2152 desc = likert((xstl > 0) ? xstl : -1, 1);
2153 display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2155 desc = likert(xfos, 6);
2156 display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2158 desc = likert(xsrh, 6);
2159 display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2161 desc = likert(xdis, 8);
2162 display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2164 desc = likert(xdev, 6);
2165 display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2168 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2170 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2172 display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2175 if ((damage[0]+damage[1]) == 0)
2178 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2180 display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2182 display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2188 * Obtain the "flags" for the player as if he was an item
2190 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2195 for (i = 0; i < TR_FLAG_SIZE; i++)
2199 switch (p_ptr->pclass)
2202 if (p_ptr->lev > 44)
2203 add_flag(flgs, TR_REGEN);
2205 if (p_ptr->lev > 29)
2206 add_flag(flgs, TR_RES_FEAR);
2209 if (p_ptr->lev > 39)
2210 add_flag(flgs, TR_RES_FEAR);
2212 case CLASS_CHAOS_WARRIOR:
2213 if (p_ptr->lev > 29)
2214 add_flag(flgs, TR_RES_CHAOS);
2215 if (p_ptr->lev > 39)
2216 add_flag(flgs, TR_RES_FEAR);
2219 case CLASS_FORCETRAINER:
2220 if ((p_ptr->lev > 9) && !heavy_armor())
2221 add_flag(flgs, TR_SPEED);
2222 if ((p_ptr->lev>24) && !heavy_armor())
2223 add_flag(flgs, TR_FREE_ACT);
2227 add_flag(flgs, TR_SPEED);
2230 if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2231 add_flag(flgs, TR_SPEED);
2233 add_flag(flgs, TR_FREE_ACT);
2235 add_flag(flgs, TR_SLOW_DIGEST);
2236 add_flag(flgs, TR_RES_FEAR);
2237 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2238 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2239 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2241 case CLASS_MINDCRAFTER:
2243 add_flag(flgs, TR_RES_FEAR);
2244 if (p_ptr->lev > 19)
2245 add_flag(flgs, TR_SUST_WIS);
2246 if (p_ptr->lev > 29)
2247 add_flag(flgs, TR_RES_CONF);
2248 if (p_ptr->lev > 39)
2249 add_flag(flgs, TR_TELEPATHY);
2252 add_flag(flgs, TR_RES_SOUND);
2254 case CLASS_BERSERKER:
2255 add_flag(flgs, TR_SUST_STR);
2256 add_flag(flgs, TR_SUST_DEX);
2257 add_flag(flgs, TR_SUST_CON);
2258 add_flag(flgs, TR_REGEN);
2259 add_flag(flgs, TR_FREE_ACT);
2260 add_flag(flgs, TR_SPEED);
2261 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2263 case CLASS_MIRROR_MASTER:
2264 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2267 break; /* Do nothing */
2271 if (p_ptr->mimic_form)
2273 switch(p_ptr->mimic_form)
2276 add_flag(flgs, TR_HOLD_LIFE);
2277 add_flag(flgs, TR_RES_CHAOS);
2278 add_flag(flgs, TR_RES_NETHER);
2279 add_flag(flgs, TR_RES_FIRE);
2280 add_flag(flgs, TR_SEE_INVIS);
2281 add_flag(flgs, TR_SPEED);
2283 case MIMIC_DEMON_LORD:
2284 add_flag(flgs, TR_HOLD_LIFE);
2285 add_flag(flgs, TR_RES_CHAOS);
2286 add_flag(flgs, TR_RES_NETHER);
2287 add_flag(flgs, TR_RES_FIRE);
2288 add_flag(flgs, TR_RES_COLD);
2289 add_flag(flgs, TR_RES_ELEC);
2290 add_flag(flgs, TR_RES_ACID);
2291 add_flag(flgs, TR_RES_POIS);
2292 add_flag(flgs, TR_RES_CONF);
2293 add_flag(flgs, TR_RES_DISEN);
2294 add_flag(flgs, TR_RES_NEXUS);
2295 add_flag(flgs, TR_RES_FEAR);
2296 add_flag(flgs, TR_IM_FIRE);
2297 add_flag(flgs, TR_SH_FIRE);
2298 add_flag(flgs, TR_SEE_INVIS);
2299 add_flag(flgs, TR_TELEPATHY);
2300 add_flag(flgs, TR_FEATHER);
2301 add_flag(flgs, TR_SPEED);
2304 add_flag(flgs, TR_HOLD_LIFE);
2305 add_flag(flgs, TR_RES_DARK);
2306 add_flag(flgs, TR_RES_NETHER);
2307 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2308 add_flag(flgs, TR_RES_POIS);
2309 add_flag(flgs, TR_RES_COLD);
2310 add_flag(flgs, TR_SEE_INVIS);
2311 add_flag(flgs, TR_SPEED);
2317 switch (p_ptr->prace)
2320 add_flag(flgs, TR_RES_LITE);
2323 add_flag(flgs, TR_SUST_DEX);
2326 add_flag(flgs, TR_FREE_ACT);
2329 add_flag(flgs, TR_RES_BLIND);
2332 add_flag(flgs, TR_RES_DARK);
2334 case RACE_HALF_TROLL:
2335 add_flag(flgs, TR_SUST_STR);
2336 if (p_ptr->lev > 14)
2338 add_flag(flgs, TR_REGEN);
2339 if (p_ptr->pclass == CLASS_WARRIOR)
2341 add_flag(flgs, TR_SLOW_DIGEST);
2343 * Let's not make Regeneration a disadvantage
2344 * for the poor warriors who can never learn
2345 * a spell that satisfies hunger (actually
2346 * neither can rogues, but half-trolls are not
2347 * supposed to play rogues)
2353 add_flag(flgs, TR_SUST_CON);
2354 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2357 add_flag(flgs, TR_RES_LITE);
2358 add_flag(flgs, TR_SEE_INVIS);
2360 case RACE_BARBARIAN:
2361 add_flag(flgs, TR_RES_FEAR);
2363 case RACE_HALF_OGRE:
2364 add_flag(flgs, TR_SUST_STR);
2365 add_flag(flgs, TR_RES_DARK);
2367 case RACE_HALF_GIANT:
2368 add_flag(flgs, TR_RES_SHARDS);
2369 add_flag(flgs, TR_SUST_STR);
2371 case RACE_HALF_TITAN:
2372 add_flag(flgs, TR_RES_CHAOS);
2375 add_flag(flgs, TR_RES_SOUND);
2378 add_flag(flgs, TR_RES_ACID);
2379 if (p_ptr->lev > 19)
2380 add_flag(flgs, TR_IM_ACID);
2383 add_flag(flgs, TR_RES_CONF);
2384 add_flag(flgs, TR_RES_ACID);
2386 add_flag(flgs, TR_SPEED);
2389 add_flag(flgs, TR_RES_POIS);
2392 add_flag(flgs, TR_RES_DISEN);
2393 add_flag(flgs, TR_RES_DARK);
2396 add_flag(flgs, TR_RES_DARK);
2397 if (p_ptr->lev > 19)
2398 add_flag(flgs, TR_SEE_INVIS);
2400 case RACE_DRACONIAN:
2401 add_flag(flgs, TR_FEATHER);
2403 add_flag(flgs, TR_RES_FIRE);
2405 add_flag(flgs, TR_RES_COLD);
2406 if (p_ptr->lev > 14)
2407 add_flag(flgs, TR_RES_ACID);
2408 if (p_ptr->lev > 19)
2409 add_flag(flgs, TR_RES_ELEC);
2410 if (p_ptr->lev > 34)
2411 add_flag(flgs, TR_RES_POIS);
2413 case RACE_MIND_FLAYER:
2414 add_flag(flgs, TR_SUST_INT);
2415 add_flag(flgs, TR_SUST_WIS);
2416 if (p_ptr->lev > 14)
2417 add_flag(flgs, TR_SEE_INVIS);
2418 if (p_ptr->lev > 29)
2419 add_flag(flgs, TR_TELEPATHY);
2422 add_flag(flgs, TR_RES_FIRE);
2424 add_flag(flgs, TR_SEE_INVIS);
2427 add_flag(flgs, TR_SEE_INVIS);
2428 add_flag(flgs, TR_FREE_ACT);
2429 add_flag(flgs, TR_RES_POIS);
2430 add_flag(flgs, TR_SLOW_DIGEST);
2431 if (p_ptr->lev > 34)
2432 add_flag(flgs, TR_HOLD_LIFE);
2435 add_flag(flgs, TR_SEE_INVIS);
2436 add_flag(flgs, TR_RES_SHARDS);
2437 add_flag(flgs, TR_HOLD_LIFE);
2438 add_flag(flgs, TR_RES_POIS);
2440 add_flag(flgs, TR_RES_COLD);
2443 add_flag(flgs, TR_SEE_INVIS);
2444 add_flag(flgs, TR_HOLD_LIFE);
2445 add_flag(flgs, TR_RES_NETHER);
2446 add_flag(flgs, TR_RES_POIS);
2447 add_flag(flgs, TR_SLOW_DIGEST);
2449 add_flag(flgs, TR_RES_COLD);
2452 add_flag(flgs, TR_HOLD_LIFE);
2453 add_flag(flgs, TR_RES_DARK);
2454 add_flag(flgs, TR_RES_NETHER);
2455 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2456 add_flag(flgs, TR_RES_POIS);
2457 add_flag(flgs, TR_RES_COLD);
2460 add_flag(flgs, TR_FEATHER);
2461 add_flag(flgs, TR_FREE_ACT);
2462 add_flag(flgs, TR_RES_COLD);
2463 add_flag(flgs, TR_SEE_INVIS);
2464 add_flag(flgs, TR_HOLD_LIFE);
2465 add_flag(flgs, TR_RES_NETHER);
2466 add_flag(flgs, TR_RES_POIS);
2467 add_flag(flgs, TR_SLOW_DIGEST);
2469 if (p_ptr->lev > 34)
2470 add_flag(flgs, TR_TELEPATHY);
2473 add_flag(flgs, TR_RES_LITE);
2474 add_flag(flgs, TR_FEATHER);
2476 add_flag(flgs, TR_SPEED);
2479 add_flag(flgs, TR_RES_SOUND);
2480 add_flag(flgs, TR_RES_CONF);
2483 add_flag(flgs, TR_FEATHER);
2484 add_flag(flgs, TR_SEE_INVIS);
2487 add_flag(flgs, TR_RES_FIRE);
2488 add_flag(flgs, TR_RES_NETHER);
2489 add_flag(flgs, TR_HOLD_LIFE);
2491 add_flag(flgs, TR_SEE_INVIS);
2494 add_flag(flgs, TR_SUST_CON);
2497 add_flag(flgs, TR_FEATHER);
2500 add_flag(flgs, TR_RES_CONF);
2503 add_flag(flgs, TR_FREE_ACT);
2504 add_flag(flgs, TR_RES_POIS);
2505 add_flag(flgs, TR_SLOW_DIGEST);
2506 add_flag(flgs, TR_HOLD_LIFE);
2516 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2518 remove_flag(flgs, TR_REGEN);
2521 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2522 (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2523 (p_ptr->muta3 & MUT3_SHORT_LEG))
2525 add_flag(flgs, TR_SPEED);
2528 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
2530 add_flag(flgs, TR_SH_ELEC);
2533 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2535 add_flag(flgs, TR_SH_FIRE);
2536 add_flag(flgs, TR_LITE);
2539 if (p_ptr->muta3 & MUT3_WINGS)
2541 add_flag(flgs, TR_FEATHER);
2544 if (p_ptr->muta3 & MUT3_FEARLESS)
2546 add_flag(flgs, TR_RES_FEAR);
2549 if (p_ptr->muta3 & MUT3_REGEN)
2551 add_flag(flgs, TR_REGEN);
2554 if (p_ptr->muta3 & MUT3_ESP)
2556 add_flag(flgs, TR_TELEPATHY);
2559 if (p_ptr->muta3 & MUT3_MOTION)
2561 add_flag(flgs, TR_FREE_ACT);
2565 if (p_ptr->pseikaku == SEIKAKU_SEXY)
2566 add_flag(flgs, TR_AGGRAVATE);
2567 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2569 add_flag(flgs, TR_RES_BLIND);
2570 add_flag(flgs, TR_RES_CONF);
2571 add_flag(flgs, TR_HOLD_LIFE);
2572 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2574 add_flag(flgs, TR_SPEED);
2576 if (p_ptr->special_defense & KATA_FUUJIN)
2577 add_flag(flgs, TR_REFLECT);
2578 if (p_ptr->special_defense & KAMAE_GENBU)
2579 add_flag(flgs, TR_REFLECT);
2580 if (p_ptr->special_defense & KAMAE_SUZAKU)
2581 add_flag(flgs, TR_FEATHER);
2582 if (p_ptr->special_defense & KAMAE_SEIRYU)
2584 add_flag(flgs, TR_RES_FIRE);
2585 add_flag(flgs, TR_RES_COLD);
2586 add_flag(flgs, TR_RES_ACID);
2587 add_flag(flgs, TR_RES_ELEC);
2588 add_flag(flgs, TR_RES_POIS);
2589 add_flag(flgs, TR_FEATHER);
2590 add_flag(flgs, TR_SH_FIRE);
2591 add_flag(flgs, TR_SH_ELEC);
2592 add_flag(flgs, TR_SH_COLD);
2594 if (p_ptr->special_defense & KATA_MUSOU)
2596 add_flag(flgs, TR_RES_FEAR);
2597 add_flag(flgs, TR_RES_LITE);
2598 add_flag(flgs, TR_RES_DARK);
2599 add_flag(flgs, TR_RES_BLIND);
2600 add_flag(flgs, TR_RES_CONF);
2601 add_flag(flgs, TR_RES_SOUND);
2602 add_flag(flgs, TR_RES_SHARDS);
2603 add_flag(flgs, TR_RES_NETHER);
2604 add_flag(flgs, TR_RES_NEXUS);
2605 add_flag(flgs, TR_RES_CHAOS);
2606 add_flag(flgs, TR_RES_DISEN);
2607 add_flag(flgs, TR_REFLECT);
2608 add_flag(flgs, TR_HOLD_LIFE);
2609 add_flag(flgs, TR_FREE_ACT);
2610 add_flag(flgs, TR_SH_FIRE);
2611 add_flag(flgs, TR_SH_ELEC);
2612 add_flag(flgs, TR_SH_COLD);
2613 add_flag(flgs, TR_FEATHER);
2614 add_flag(flgs, TR_LITE);
2615 add_flag(flgs, TR_SEE_INVIS);
2616 add_flag(flgs, TR_TELEPATHY);
2617 add_flag(flgs, TR_SLOW_DIGEST);
2618 add_flag(flgs, TR_REGEN);
2619 add_flag(flgs, TR_SUST_STR);
2620 add_flag(flgs, TR_SUST_INT);
2621 add_flag(flgs, TR_SUST_WIS);
2622 add_flag(flgs, TR_SUST_DEX);
2623 add_flag(flgs, TR_SUST_CON);
2624 add_flag(flgs, TR_SUST_CHR);
2629 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2634 for (i = 0; i < TR_FLAG_SIZE; i++)
2637 if (IS_HERO() || p_ptr->shero)
2638 add_flag(flgs, TR_RES_FEAR);
2639 if (p_ptr->tim_invis)
2640 add_flag(flgs, TR_SEE_INVIS);
2641 if (p_ptr->tim_regen)
2642 add_flag(flgs, TR_REGEN);
2644 add_flag(flgs, TR_TELEPATHY);
2645 if (IS_FAST() || p_ptr->slow)
2646 add_flag(flgs, TR_SPEED);
2648 if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2649 add_flag(flgs, TR_RES_ACID);
2650 if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2651 add_flag(flgs, TR_RES_ELEC);
2652 if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2653 add_flag(flgs, TR_RES_FIRE);
2654 if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2655 add_flag(flgs, TR_RES_COLD);
2656 if (IS_OPPOSE_POIS())
2657 add_flag(flgs, TR_RES_POIS);
2659 if (p_ptr->special_attack & ATTACK_ACID)
2660 add_flag(flgs, TR_BRAND_ACID);
2661 if (p_ptr->special_attack & ATTACK_ELEC)
2662 add_flag(flgs, TR_BRAND_ELEC);
2663 if (p_ptr->special_attack & ATTACK_FIRE)
2664 add_flag(flgs, TR_BRAND_FIRE);
2665 if (p_ptr->special_attack & ATTACK_COLD)
2666 add_flag(flgs, TR_BRAND_COLD);
2667 if (p_ptr->special_attack & ATTACK_POIS)
2668 add_flag(flgs, TR_BRAND_POIS);
2669 if (p_ptr->special_defense & DEFENSE_ACID)
2670 add_flag(flgs, TR_IM_ACID);
2671 if (p_ptr->special_defense & DEFENSE_ELEC)
2672 add_flag(flgs, TR_IM_ELEC);
2673 if (p_ptr->special_defense & DEFENSE_FIRE)
2674 add_flag(flgs, TR_IM_FIRE);
2675 if (p_ptr->special_defense & DEFENSE_COLD)
2676 add_flag(flgs, TR_IM_COLD);
2677 if (p_ptr->wraith_form)
2678 add_flag(flgs, TR_REFLECT);
2680 if (p_ptr->tim_reflect)
2681 add_flag(flgs, TR_REFLECT);
2683 if (p_ptr->magicdef)
2685 add_flag(flgs, TR_RES_BLIND);
2686 add_flag(flgs, TR_RES_CONF);
2687 add_flag(flgs, TR_REFLECT);
2688 add_flag(flgs, TR_FREE_ACT);
2689 add_flag(flgs, TR_FEATHER);
2691 if (p_ptr->tim_res_nether)
2693 add_flag(flgs, TR_RES_NETHER);
2695 if (p_ptr->tim_sh_fire)
2697 add_flag(flgs, TR_SH_FIRE);
2701 add_flag(flgs, TR_RES_FEAR);
2702 add_flag(flgs, TR_RES_LITE);
2703 add_flag(flgs, TR_RES_DARK);
2704 add_flag(flgs, TR_RES_BLIND);
2705 add_flag(flgs, TR_RES_CONF);
2706 add_flag(flgs, TR_RES_SOUND);
2707 add_flag(flgs, TR_RES_SHARDS);
2708 add_flag(flgs, TR_RES_NETHER);
2709 add_flag(flgs, TR_RES_NEXUS);
2710 add_flag(flgs, TR_RES_CHAOS);
2711 add_flag(flgs, TR_RES_DISEN);
2712 add_flag(flgs, TR_REFLECT);
2713 add_flag(flgs, TR_HOLD_LIFE);
2714 add_flag(flgs, TR_FREE_ACT);
2715 add_flag(flgs, TR_SH_FIRE);
2716 add_flag(flgs, TR_SH_ELEC);
2717 add_flag(flgs, TR_SH_COLD);
2718 add_flag(flgs, TR_FEATHER);
2719 add_flag(flgs, TR_LITE);
2720 add_flag(flgs, TR_SEE_INVIS);
2721 add_flag(flgs, TR_TELEPATHY);
2722 add_flag(flgs, TR_SLOW_DIGEST);
2723 add_flag(flgs, TR_REGEN);
2724 add_flag(flgs, TR_SUST_STR);
2725 add_flag(flgs, TR_SUST_INT);
2726 add_flag(flgs, TR_SUST_WIS);
2727 add_flag(flgs, TR_SUST_DEX);
2728 add_flag(flgs, TR_SUST_CON);
2729 add_flag(flgs, TR_SUST_CHR);
2734 /* Mode flags for displaying player flags */
2735 #define DP_CURSE 0x01
2743 static void display_player_equippy(int y, int x, u16b mode)
2752 /* Weapon flags need only two column */
2753 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2754 else max_i = INVEN_TOTAL;
2756 /* Dump equippy chars */
2757 for (i = INVEN_RARM; i < max_i; i++)
2760 o_ptr = &inventory[i];
2762 a = object_attr(o_ptr);
2763 c = object_char(o_ptr);
2765 /* Clear the part of the screen */
2766 if (!equippy_chars || !o_ptr->k_idx)
2773 Term_putch(x + i - INVEN_RARM, y, a, c);
2778 void print_equippy(void)
2780 display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2787 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2792 for (i = 0; i < TR_FLAG_SIZE; i++)
2795 /* Check equipment */
2796 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2798 u32b o_flgs[TR_FLAG_SIZE];
2803 o_ptr = &inventory[i];
2805 if (!o_ptr->k_idx) continue;
2808 object_flags_known(o_ptr, o_flgs);
2810 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2811 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2812 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2813 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2817 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2822 for (i = 0; i < TR_FLAG_SIZE; i++)
2825 if (prace_is_(RACE_SPECTRE))
2826 add_flag(flgs, TR_RES_NETHER);
2827 if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2828 add_flag(flgs, TR_RES_DARK);
2829 if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2830 add_flag(flgs, TR_RES_FIRE);
2831 else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2832 add_flag(flgs, TR_RES_ACID);
2835 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2840 for (i = 0; i < TR_FLAG_SIZE; i++)
2843 if (p_ptr->special_defense & DEFENSE_ACID)
2844 add_flag(flgs, TR_RES_ACID);
2845 if (p_ptr->special_defense & DEFENSE_ELEC)
2846 add_flag(flgs, TR_RES_ELEC);
2847 if (p_ptr->special_defense & DEFENSE_FIRE)
2848 add_flag(flgs, TR_RES_FIRE);
2849 if (p_ptr->special_defense & DEFENSE_COLD)
2850 add_flag(flgs, TR_RES_COLD);
2851 if (p_ptr->wraith_form)
2852 add_flag(flgs, TR_RES_DARK);
2855 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2860 for (i = 0; i < TR_FLAG_SIZE; i++)
2863 if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2865 add_flag(flgs, TR_RES_ACID);
2866 add_flag(flgs, TR_RES_ELEC);
2867 add_flag(flgs, TR_RES_FIRE);
2868 add_flag(flgs, TR_RES_COLD);
2870 if (prace_is_(RACE_ANDROID))
2871 add_flag(flgs, TR_RES_ELEC);
2872 if (prace_is_(RACE_ENT))
2873 add_flag(flgs, TR_RES_FIRE);
2874 if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2875 (p_ptr->mimic_form == MIMIC_VAMPIRE))
2876 add_flag(flgs, TR_RES_LITE);
2881 * A struct for storing misc. flags
2884 u32b player_flags[TR_FLAG_SIZE];
2885 u32b tim_player_flags[TR_FLAG_SIZE];
2886 u32b player_imm[TR_FLAG_SIZE];
2887 u32b tim_player_imm[TR_FLAG_SIZE];
2888 u32b player_vuln[TR_FLAG_SIZE];
2889 u32b known_obj_imm[TR_FLAG_SIZE];
2894 * Helper function, see below
2896 static void display_flag_aux(int row, int col, cptr header,
2897 int flag1, all_player_flags *f, u16b mode)
2903 if (have_flag(f->player_vuln, flag1) &&
2904 !(have_flag(f->known_obj_imm, flag1) ||
2905 have_flag(f->player_imm, flag1) ||
2906 have_flag(f->tim_player_imm, flag1)))
2910 if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2913 col += strlen(header) + 1;
2915 /* Weapon flags need only two column */
2916 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2917 else max_i = INVEN_TOTAL;
2919 /* Check equipment */
2920 for (i = INVEN_RARM; i < max_i; i++)
2922 u32b flgs[TR_FLAG_SIZE];
2926 o_ptr = &inventory[i];
2929 object_flags_known(o_ptr, flgs);
2932 if (!(mode & DP_IMM))
2933 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2936 if (mode & DP_CURSE)
2938 if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2939 c_put_str(TERM_WHITE, "+", row, col);
2940 if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2941 c_put_str(TERM_WHITE, "*", row, col);
2945 if (have_flag(flgs, flag1))
2946 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2947 (mode & DP_IMM) ? "*" : "+", row, col);
2954 /* Assume that player flag is already written */
2955 if (mode & DP_IMM) return;
2958 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2961 if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2963 /* Timed player flags */
2964 if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2967 if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2968 if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2971 if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2976 * Special display, part 1
2978 static void display_player_flag_info(void)
2985 /* Extract flags and store */
2986 player_flags(f.player_flags);
2987 tim_player_flags(f.tim_player_flags);
2988 player_immunity(f.player_imm);
2989 tim_player_immunity(f.tim_player_imm);
2990 known_obj_immunity(f.known_obj_imm);
2991 player_vuln_flags(f.player_vuln);
2998 display_player_equippy(row-2, col+8, 0);
2999 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3002 display_flag_aux(row+0, col, "ÂÑ»À :", TR_RES_ACID, &f, 0);
3003 display_flag_aux(row+0, col, "ÂÑ»À :", TR_IM_ACID, &f, DP_IMM);
3004 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3005 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3006 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3007 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3008 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3009 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3010 display_flag_aux(row+4, col, "ÂÑÆÇ :", TR_RES_POIS, &f, 0);
3011 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3012 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3013 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3014 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3015 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3017 display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
3018 display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
3019 display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
3020 display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
3021 display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
3022 display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
3023 display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
3024 display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
3025 display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3026 display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3027 display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
3028 display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3029 display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3030 display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
3039 display_player_equippy(row-2, col+8, 0);
3041 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3044 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3045 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3046 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3047 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3048 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3049 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3050 display_flag_aux(row+6, col, "È¿¼Í :", TR_REFLECT, &f, 0);
3051 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3052 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3053 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3055 display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3056 display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3057 display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3058 display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3059 display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3060 display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
3061 display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3062 display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3063 display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3064 display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3073 display_player_equippy(row-2, col+12, 0);
3075 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3078 display_flag_aux(row+0, col, "²Ã® :", TR_SPEED, &f, 0);
3079 display_flag_aux(row+1, col, "ÂÑËãáã :", TR_FREE_ACT, &f, 0);
3080 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3081 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3082 display_flag_aux(row+4, col, "·Ù¹ð :", TR_WARNING, &f, 0);
3083 display_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, &f, 0);
3084 display_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, &f, 0);
3085 display_flag_aux(row+7, col, "ÉâÍ· :", TR_FEATHER, &f, 0);
3086 display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE, &f, 0);
3087 display_flag_aux(row+9, col, "¼ö¤¤ :", 0, &f, DP_CURSE);
3089 display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
3090 display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3091 display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3092 display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3093 display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
3094 display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3095 display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
3096 display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3097 display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3098 display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
3105 * Special display, part 2
3107 static void display_player_other_flag_info(void)
3114 /* Extract flags and store */
3115 player_flags(f.player_flags);
3116 tim_player_flags(f.tim_player_flags);
3117 player_immunity(f.player_imm);
3118 tim_player_immunity(f.tim_player_imm);
3119 known_obj_immunity(f.known_obj_imm);
3120 player_vuln_flags(f.player_vuln);
3127 display_player_equippy(row-2, col+12, DP_WP);
3129 c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3132 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3133 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3134 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3135 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3136 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3137 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3138 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_SLAY_DRAGON, &f, DP_WP);
3139 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3140 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3141 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3142 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3143 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3144 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3145 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3146 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3147 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3148 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3149 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3150 display_flag_aux(row+ 9, col, "Íϲò :", TR_BRAND_ACID, &f, DP_WP);
3151 display_flag_aux(row+10, col, "ÅÅ·â :", TR_BRAND_ELEC, &f, DP_WP);
3152 display_flag_aux(row+11, col, "¾Æ´þ :", TR_BRAND_FIRE, &f, DP_WP);
3153 display_flag_aux(row+12, col, "Åà·ë :", TR_BRAND_COLD, &f, DP_WP);
3154 display_flag_aux(row+13, col, "ÆÇ»¦ :", TR_BRAND_POIS, &f, DP_WP);
3155 display_flag_aux(row+14, col, "ÀÚ¤ìÌ£ :", TR_VORPAL, &f, DP_WP);
3156 display_flag_aux(row+15, col, "ÃÏ¿Ì :", TR_IMPACT, &f, DP_WP);
3157 display_flag_aux(row+16, col, "µÛ·ì :", TR_VAMPIRIC, &f, DP_WP);
3158 display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3159 display_flag_aux(row+18, col, "ÍýÎÏ :", TR_FORCE_WEAPON, &f, DP_WP);
3161 display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3162 display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3163 display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3164 display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3165 display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3166 display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3167 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3168 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3169 display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3170 display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3171 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3172 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3173 display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
3174 display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3175 display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3176 display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3177 display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3178 display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3179 display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3180 display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3181 display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3182 display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3183 display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3184 display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3185 display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
3186 display_flag_aux(row+16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
3187 display_flag_aux(row+17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
3188 display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3197 display_player_equippy(row-2, col+12, 0);
3198 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3201 display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3202 display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
3203 display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3204 display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
3205 display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
3206 display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
3207 display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
3208 display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
3209 display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
3210 display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3211 display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3212 display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
3214 display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
3215 display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
3216 display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
3217 display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
3218 display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
3219 display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
3221 display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3222 display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
3223 display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3224 display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
3225 display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3226 display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3227 display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3228 display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3229 display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3230 display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
3231 display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3232 display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3234 display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
3235 display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
3236 display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
3237 display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
3238 display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
3239 display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
3246 col = col + 12 + 17;
3248 display_player_equippy(row-2, col+14, 0);
3250 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3253 display_flag_aux(row+ 0, col, "Äɲù¶·â :", TR_BLOWS, &f, 0);
3254 display_flag_aux(row+ 1, col, "ºÎ·¡ :", TR_TUNNEL, &f, 0);
3255 display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ :", TR_INFRA, &f, 0);
3256 display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3257 display_flag_aux(row+ 4, col, "±£Ì© :", TR_STEALTH, &f, 0);
3258 display_flag_aux(row+ 5, col, "õº÷ :", TR_SEARCH, &f, 0);
3260 display_flag_aux(row+ 7, col, "¾èÇÏ :", TR_RIDING, &f, 0);
3261 display_flag_aux(row+ 8, col, "ÅêÚ³ :", TR_THROW, &f, 0);
3262 display_flag_aux(row+ 9, col, "½ËÊ¡ :", TR_BLESSED, &f, 0);
3263 display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3264 display_flag_aux(row+11, col, "È¿ËâË¡ :", TR_NO_MAGIC, &f, 0);
3265 display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3267 display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯ :", TR_DRAIN_EXP, &f, 0);
3268 display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3269 display_flag_aux(row+16, col, "È¿´¶ :", TR_AGGRAVATE, &f, 0);
3270 display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ° :", TR_TY_CURSE, &f, 0);
3272 display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
3273 display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
3274 display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
3275 display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
3276 display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3277 display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
3279 display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
3280 display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
3281 display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
3282 display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3283 display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
3284 display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3286 display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
3287 display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3288 display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
3289 display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
3296 * Special display, part 2a
3298 static void display_player_misc_info(void)
3303 /* Display basics */
3305 put_str("̾Á° :", 1, 26);
3306 put_str("ÀÊÌ :", 3, 1);
3307 put_str("¼ï² :", 4, 1);
3308 put_str("¿¦¶È :", 5, 1);
3310 put_str("Name :", 1, 26);
3311 put_str("Sex :", 3, 1);
3312 put_str("Race :", 4, 1);
3313 put_str("Class :", 5, 1);
3316 strcpy(tmp,ap_ptr->title);
3323 strcat(tmp,player_name);
3325 c_put_str(TERM_L_BLUE, tmp, 1, 34);
3326 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3327 c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3328 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3330 /* Display extras */
3332 put_str("¥ì¥Ù¥ë:", 6, 1);
3333 put_str("£È£Ð :", 7, 1);
3334 put_str("£Í£Ð :", 8, 1);
3336 put_str("Level :", 6, 1);
3337 put_str("Hits :", 7, 1);
3338 put_str("Mana :", 8, 1);
3342 (void)sprintf(buf, "%d", (int)p_ptr->lev);
3343 c_put_str(TERM_L_BLUE, buf, 6, 9);
3344 (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3345 c_put_str(TERM_L_BLUE, buf, 7, 9);
3346 (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3347 c_put_str(TERM_L_BLUE, buf, 8, 9);
3352 * Special display, part 2b
3354 * How to print out the modifications and sustains.
3355 * Positive mods with no sustain will be light green.
3356 * Positive mods with a sustain will be dark green.
3357 * Sustains (with no modification) will be a dark green 's'.
3358 * Negative mods (from a curse) will be red.
3359 * Huge mods (>9), like from MICoMorgoth, will be a '*'
3360 * No mod, no sustain, will be a slate '.'
3362 static void display_player_stat_info(void)
3369 u32b flgs[TR_FLAG_SIZE];
3383 /* Print out the labels for the columns */
3385 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3386 c_put_str(TERM_BLUE, " ´ðËÜ", row, stat_col+7);
3387 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À Áõ ", row, stat_col+13);
3388 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3389 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3391 c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3392 c_put_str(TERM_BLUE, " Base", row, stat_col+7);
3393 c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3394 c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3395 c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3399 /* Display the stats */
3400 for (i = 0; i < 6; i++)
3404 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3405 else r_adj = rp_ptr->r_adj[i];
3407 /* Calculate equipment adjustment */
3410 /* Icky formula to deal with the 18 barrier */
3411 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3412 e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3413 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3414 e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3415 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3416 e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3418 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3419 e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3421 if (prace_is_(RACE_ENT))
3427 if (p_ptr->lev > 25) r_adj++;
3428 if (p_ptr->lev > 40) r_adj++;
3429 if (p_ptr->lev > 45) r_adj++;
3432 if (p_ptr->lev > 25) r_adj--;
3433 if (p_ptr->lev > 40) r_adj--;
3434 if (p_ptr->lev > 45) r_adj--;
3440 e_adj -= cp_ptr->c_adj[i];
3441 e_adj -= ap_ptr->a_adj[i];
3443 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3444 /* Reduced name of stat */
3445 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3447 c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3450 /* Internal "natural" max value. Maxes at 18/100 */
3451 /* This is useful to see if you are maxed out */
3452 cnv_stat(p_ptr->stat_max[i], buf);
3453 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3456 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3458 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3461 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3463 /* Race, class, and equipment modifiers */
3464 (void)sprintf(buf, "%3d", r_adj);
3465 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3466 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3467 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3468 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3469 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3470 (void)sprintf(buf, "%3d", (int)e_adj);
3471 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3473 /* Actual maximal modified value */
3474 cnv_stat(p_ptr->stat_top[i], buf);
3475 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3477 /* Only display stat_use if not maximal */
3478 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3480 cnv_stat(p_ptr->stat_use[i], buf);
3481 c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3486 col = stat_col + 41;
3488 /* Header and Footer */
3489 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3491 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3493 c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3497 /* Process equipment */
3498 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3501 o_ptr = &inventory[i];
3503 /* Acquire "known" flags */
3504 object_flags_known(o_ptr, flgs);
3506 /* Initialize color based of sign of pval. */
3507 for (stat = 0; stat < 6; stat++)
3514 if (have_flag(flgs, stat))
3520 if (o_ptr->pval > 0)
3526 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3529 if (have_flag(flgs, stat + TR_SUST_STR))
3531 /* Dark green for sustained stats */
3536 if (o_ptr->pval < 0)
3542 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3547 else if (have_flag(flgs, stat + TR_SUST_STR))
3549 /* Dark green "s" */
3554 /* Dump proper character */
3555 Term_putch(col, row + stat+1, a, c);
3566 for (stat = 0; stat < 6; stat++)
3573 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3579 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3580 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3581 if (p_ptr->tsuyoshi) dummy += 4;
3583 else if (stat == A_WIS || stat == A_INT)
3585 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3586 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3588 else if (stat == A_DEX)
3590 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3591 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3592 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3594 else if (stat == A_CON)
3596 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3597 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3598 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3599 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3600 if (p_ptr->tsuyoshi) dummy += 4;
3602 else if (stat == A_CHR)
3604 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3605 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3606 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3607 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3608 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3609 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3625 if (dummy < 10) c = '0' + dummy;
3635 if (dummy > -10) c = '0' - dummy;
3642 if (have_flag(flgs, stat + TR_SUST_STR))
3644 /* Dark green "s" */
3651 Term_putch(col, row + stat+1, a, c);
3657 * Display the character on the screen (various modes)
3659 * The top one and bottom two lines are left blank.
3661 * Mode 0 = standard display with skills
3662 * Mode 1 = standard display with history
3663 * Mode 2 = summary of various things
3664 * Mode 3 = summary of various things (part 2)
3665 * Mode 4 = mutations
3667 void display_player(int mode)
3676 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3685 if ((mode == 0) || (mode == 1))
3687 /* Name, Sex, Race, Class */
3689 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3691 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3694 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3695 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3696 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3697 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3702 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3704 strcpy(tmp, realm_names[p_ptr->realm1]);
3705 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3708 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3709 display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3711 /* Age, Height, Weight, Social */
3712 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3714 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3715 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3716 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3717 display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)p_ptr->sc), TERM_L_BLUE);
3719 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3720 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3721 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3722 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3724 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3727 /* Display the stats */
3728 for (i = 0; i < 6; i++)
3730 /* Special treatment of "injured" stats */
3731 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3735 /* Use lowercase stat name */
3736 put_str(stat_names_reduced[i], 3 + i, 53);
3738 /* Get the current stat */
3739 value = p_ptr->stat_use[i];
3741 /* Obtain the current stat (modified) */
3742 cnv_stat(value, buf);
3744 /* Display the current stat (modified) */
3745 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3747 /* Acquire the max stat */
3748 value = p_ptr->stat_top[i];
3750 /* Obtain the maximum stat (modified) */
3751 cnv_stat(value, buf);
3753 /* Display the maximum stat (modified) */
3754 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3757 /* Normal treatment of "normal" stats */
3760 /* Assume uppercase stat name */
3761 put_str(stat_names[i], 3 + i, 53);
3763 /* Obtain the current stat (modified) */
3764 cnv_stat(p_ptr->stat_use[i], buf);
3766 /* Display the current stat (modified) */
3767 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3770 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3773 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3775 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3780 /* Display "history" info */
3786 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3788 put_str("(Character Background)", 11, 25);
3791 for (i = 0; i < 4; i++)
3793 put_str(p_ptr->history[i], i + 12, 10);
3798 if (p_ptr->is_dead && p_ptr->total_winner)
3801 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3803 strcpy(statmsg, "...You retired from the adventure after the winning.");
3806 else if (p_ptr->is_dead)
3811 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3813 sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3816 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3818 /* Get the quest text */
3819 /* Bewere that INIT_ASSIGN resets the cur_num. */
3820 init_flags = INIT_ASSIGN;
3822 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3825 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3827 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3833 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3835 sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3839 else if (character_dungeon)
3844 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3846 sprintf(statmsg, "...Now, you are in %s.", map_name());
3849 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3851 /* Clear the text */
3852 /* Must be done before doing INIT_SHOW_TEXT */
3853 for (i = 0; i < 10; i++)
3855 quest_text[i][0] = '\0';
3857 quest_text_line = 0;
3859 /* Get the quest text */
3860 init_flags = INIT_SHOW_TEXT;
3862 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3865 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3867 sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3873 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3875 sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3882 char temp[64*2], *t;
3883 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3885 for(i=0 ; i<2 ; i++)
3891 put_str(t, i + 5 + 12, 10);
3899 /* Display "various" info */
3902 display_player_middle();
3903 display_player_various();
3910 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3913 display_player_misc_info();
3914 display_player_stat_info();
3915 display_player_flag_info();
3921 display_player_other_flag_info();
3926 do_cmd_knowledge_mutations();
3934 static void dump_aux_display_player(FILE *fff)
3941 /* Display player */
3944 /* Dump part of the screen */
3945 for (y = 1; y < 22; y++)
3948 for (x = 0; x < 79; x++)
3950 /* Get the attr/char */
3951 (void)(Term_what(x, y, &a, &c));
3957 /* End the string */
3960 /* Kill trailing spaces */
3961 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3965 fprintf(fff, "%s\n", buf);
3967 fprintf(fff, "%s\n", buf);
3972 /* Display history */
3975 /* Dump part of the screen */
3976 for (y = 10; y < 19; y++)
3979 for (x = 0; x < 79; x++)
3981 /* Get the attr/char */
3982 (void)(Term_what(x, y, &a, &c));
3988 /* End the string */
3991 /* Kill trailing spaces */
3992 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3995 fprintf(fff, "%s\n", buf);
4000 /* Display flags (part 1) */
4003 /* Dump part of the screen */
4004 for (y = 2; y < 22; y++)
4007 for (x = 0; x < 79; x++)
4009 /* Get the attr/char */
4010 (void)(Term_what(x, y, &a, &c));
4012 /* Dump it (Ignore equippy tile graphic) */
4019 /* End the string */
4022 /* Kill trailing spaces */
4023 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4026 fprintf(fff, "%s\n", buf);
4031 /* Display flags (part 2) */
4034 /* Dump part of the screen */
4035 for (y = 1; y < 22; y++)
4038 for (x = 0; x < 79; x++)
4040 /* Get the attr/char */
4041 (void)(Term_what(x, y, &a, &c));
4043 /* Dump it (Ignore equippy tile graphic) */
4050 /* End the string */
4053 /* Kill trailing spaces */
4054 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4057 fprintf(fff, "%s\n", buf);
4060 for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4063 for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4071 static void dump_aux_pet(FILE *fff)
4077 for (i = m_max - 1; i >= 1; i--)
4079 monster_type *m_ptr = &m_list[i];
4081 if (!m_ptr->r_idx) continue;
4082 if (!is_pet(m_ptr)) continue;
4083 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4087 fprintf(fff, "\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4089 fprintf(fff, "\n [leading pets]\n\n");
4093 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4094 fprintf(fff, "%s\n", pet_name);
4097 if (pet) fprintf(fff, "\n");
4104 static void dump_aux_class_special(FILE *fff)
4106 if (p_ptr->pclass == CLASS_BLUE_MAGE)
4113 int spellnum[MAX_MONSPELLS];
4114 s32b f4 = 0, f5 = 0, f6 = 0;
4119 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4122 strcat(p[col], "\n [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4124 strcat(p[col], "\n [Learned blue magic]\n");
4131 set_rf_masks(&f4, &f5, &f6, j);
4134 case MONSPELL_TYPE_BOLT:
4136 strcat(p[col], "\n [¥Ü¥ë¥È·¿]\n");
4138 strcat(p[col], "\n [Bolt type]\n");
4142 case MONSPELL_TYPE_BALL:
4144 strcat(p[col], "\n [¥Ü¡¼¥ë·¿]\n");
4146 strcat(p[col], "\n [Ball type]\n");
4150 case MONSPELL_TYPE_BREATH:
4152 strcat(p[col], "\n [¥Ö¥ì¥¹·¿]\n");
4154 strcat(p[col], "\n [ Breath ]\n");
4158 case MONSPELL_TYPE_SUMMON:
4160 strcat(p[col], "\n [¾¤´ËâË¡]\n");
4162 strcat(p[col], "\n [Summonning]\n");
4166 case MONSPELL_TYPE_OTHER:
4168 strcat(p[col], "\n [ ¤½¤Î¾ ]\n");
4170 strcat(p[col], "\n [Other type]\n");
4175 for (i = 0, num = 0; i < 32; i++)
4177 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4181 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4185 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4190 strcat(p[col], " ");
4192 for (i = 0; i < num; i++)
4194 if (p_ptr->magic_num2[spellnum[i]])
4197 /* Dump blue magic */
4198 l1 = strlen(p[col]);
4199 l2 = strlen(monster_powers_short[spellnum[i]]);
4200 if ((l1 + l2) >= 75)
4202 strcat(p[col], "\n");
4204 strcat(p[col], " ");
4206 strcat(p[col], monster_powers_short[spellnum[i]]);
4207 strcat(p[col], ", ");
4214 strcat(p[col], "¤Ê¤·");
4216 strcat(p[col], "None");
4221 if (p[col][strlen(p[col])-2] == ',')
4223 p[col][strlen(p[col])-2] = '\0';
4227 p[col][strlen(p[col])-10] = '\0';
4231 strcat(p[col], "\n");
4234 for (i=0;i<=col;i++)
4245 static void dump_aux_quest(FILE *fff)
4253 fprintf(fff, "\n\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
4255 fprintf(fff, "\n\n [Quest information]\n");
4258 /* Allocate Memory */
4259 C_MAKE(quest_num, max_quests, int);
4261 /* Sort by compete level */
4262 for (i = 1; i < max_quests; i++) quest_num[i] = i;
4263 ang_sort_comp = ang_sort_comp_quest_num;
4264 ang_sort_swap = ang_sort_swap_quest_num;
4265 ang_sort(quest_num, &dummy, max_quests);
4267 /* Dump Quest Information */
4269 do_cmd_knowledge_quests_completed(fff, quest_num);
4271 do_cmd_knowledge_quests_failed(fff, quest_num);
4274 C_KILL(quest_num, max_quests, int);
4281 static void dump_aux_last_message(FILE *fff)
4285 if (!p_ptr->total_winner)
4290 fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4292 fprintf(fff, "\n [Last messages]\n\n");
4294 for (i = MIN(message_num(), 30); i >= 0; i--)
4296 fprintf(fff,"> %s\n",message_str((s16b)i));
4301 /* Hack -- *Winning* message */
4302 else if (p_ptr->last_message)
4305 fprintf(fff, "\n [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4307 fprintf(fff, "\n [*Winning* message]\n\n");
4309 fprintf(fff," %s\n", p_ptr->last_message);
4318 static void dump_aux_recall(FILE *fff)
4323 fprintf(fff, "\n\n [µ¢´Ô¾ì½ê]\n\n");
4325 fprintf(fff, "\n\n [Recall Depth]\n\n");
4328 for (y = 1; y < max_d_idx; y++)
4332 if (!d_info[y].maxdepth) continue;
4333 if (!max_dlv[y]) continue;
4334 if (d_info[y].final_guardian)
4336 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4338 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4341 fprintf(fff, " %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4343 fprintf(fff, " %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4352 static void dump_aux_options(FILE *fff)
4355 fprintf(fff, "\n [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4357 fprintf(fff, "\n [Option settings]\n");
4363 fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
4365 fprintf(fff, "\n Preserve Mode: ON");
4370 fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
4372 fprintf(fff, "\n Preserve Mode: OFF");
4376 if (ironman_autoscum)
4378 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: ALWAYS");
4380 fprintf(fff, "\n Autoscum: ALWAYS");
4385 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: ON");
4387 fprintf(fff, "\n Autoscum: ON");
4392 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: OFF");
4394 fprintf(fff, "\n Autoscum: OFF");
4398 if (ironman_small_levels)
4400 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ALWAYS");
4402 fprintf(fff, "\n Small Levels: ALWAYS");
4405 else if (always_small_levels)
4407 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ON");
4409 fprintf(fff, "\n Small Levels: ON");
4412 else if (small_levels)
4414 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ENABLED");
4416 fprintf(fff, "\n Small Levels: ENABLED");
4421 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: OFF");
4423 fprintf(fff, "\n Small Levels: OFF");
4429 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4431 fprintf(fff, "\n Vanilla Town: ON");
4436 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®: ON");
4438 fprintf(fff, "\n Lite Town: ON");
4444 fprintf(fff, "\n Ź¤Ê¤·: ON");
4446 fprintf(fff, "\n No Shops: ON");
4450 if (ironman_downward)
4452 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤: ON");
4454 fprintf(fff, "\n Diving Only: ON");
4460 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°: ON");
4462 fprintf(fff, "\n Unusual Rooms: ON");
4466 if (ironman_nightmare)
4468 fprintf(fff, "\n °Ì´¥â¡¼¥É: ON");
4470 fprintf(fff, "\n Nightmare Mode: ON");
4474 if (ironman_empty_levels)
4476 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ALWAYS");
4478 fprintf(fff, "\n Arena Levels: ALWAYS");
4481 else if (empty_levels)
4483 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ENABLED");
4485 fprintf(fff, "\n Arena Levels: ENABLED");
4490 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: OFF");
4492 fprintf(fff, "\n Arena Levels: OFF");
4497 fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4499 fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4506 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£");
4508 fprintf(fff, "\n You have done something illegal.");
4518 static void dump_aux_arena(FILE *fff)
4520 if (lite_town || vanilla_town) return;
4522 if (p_ptr->arena_number < 0)
4524 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4527 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4529 fprintf(fff, "\n Arena: Defeated\n");
4535 fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4536 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4538 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4539 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4540 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4544 else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4547 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4549 fprintf(fff, "\n Arena: True Champion\n");
4552 else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4555 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4557 fprintf(fff, "\n Arena: Champion\n");
4563 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4565 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4576 static void dump_aux_monsters(FILE *fff)
4578 /* Monsters slain */
4581 unsigned long uniq_total = 0;
4582 unsigned long norm_total = 0;
4585 /* Sort by monster level */
4589 fprintf(fff, "\n [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4591 fprintf(fff, "\n [Defeated monsters]\n\n");
4594 /* Allocate the "who" array */
4595 C_MAKE(who, max_r_idx, s16b);
4597 /* Count monster kills */
4598 for (k = 1; k < max_r_idx; k++)
4600 monster_race *r_ptr = &r_info[k];
4602 /* Ignore unused index */
4603 if (!r_ptr->name) continue;
4605 /* Unique monsters */
4606 if (r_ptr->flags1 & RF1_UNIQUE)
4608 bool dead = (r_ptr->max_num == 0);
4613 /* Add a unique monster to the list */
4614 who[uniq_total++] = k;
4618 /* Normal monsters */
4621 if (r_ptr->r_pkills > 0)
4623 norm_total += r_ptr->r_pkills;
4629 /* No monsters is defeated */
4633 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4635 fprintf(fff,"You have defeated no enemies yet.\n");
4639 /* Defeated more than one normal monsters */
4640 else if (uniq_total == 0)
4643 fprintf(fff,"%luÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4645 fprintf(fff,"You have defeated %lu %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4649 /* Defeated more than one unique monsters */
4650 else /* if (uniq_total > 0) */
4653 fprintf(fff, "%luÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%luÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total);
4655 fprintf(fff, "You have defeated %lu %s including %lu unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4659 /* Select the sort method */
4660 ang_sort_comp = ang_sort_comp_hook;
4661 ang_sort_swap = ang_sort_swap_hook;
4663 /* Sort the array by dungeon depth of monsters */
4664 ang_sort(who, &why, uniq_total);
4667 fprintf(fff, "\n¡Ô¾å°Ì%luÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4669 fprintf(fff, "\n< Unique monsters top %lu >\n", MIN(uniq_total, 10));
4673 for (k = MIN(10, uniq_total); k >= 0; k--)
4675 monster_race *r_ptr = &r_info[who[k]];
4678 fprintf(fff, " %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level);
4680 fprintf(fff, " %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level);
4686 /* Free the "who" array */
4687 C_KILL(who, max_r_idx, s16b);
4694 static void dump_aux_race_history(FILE *fff)
4696 if (p_ptr->old_race1 || p_ptr->old_race2)
4701 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4703 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4705 for (i = 0; i < MAX_RACES; i++)
4707 if (p_ptr->start_race == i) continue;
4710 if (!(p_ptr->old_race1 & 1L << i)) continue;
4714 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4717 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4719 fprintf(fff, "\n You were a %s before.", race_info[i].title);
4729 static void dump_aux_realm_history(FILE *fff)
4731 if (p_ptr->old_realm)
4735 for (i = 0; i < MAX_MAGIC; i++)
4737 if (!(p_ptr->old_realm & 1L << i)) continue;
4739 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4741 fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4751 static void dump_aux_virtues(FILE *fff)
4754 fprintf(fff, "\n\n [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4756 fprintf(fff, "\n\n [Virtues]\n\n");
4760 fprintf(fff, "°À : %s\n", your_alignment());
4762 fprintf(fff, "Your alighnment : %s\n", your_alignment());
4773 static void dump_aux_mutations(FILE *fff)
4775 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4778 fprintf(fff, "\n\n [ÆÍÁ³ÊÑ°Û]\n\n");
4780 fprintf(fff, "\n\n [Mutations]\n\n");
4783 dump_mutations(fff);
4786 /* Skip some lines */
4787 fprintf(fff, "\n\n");
4794 static void dump_aux_equipment_inventory(FILE *fff)
4797 char o_name[MAX_NLEN];
4799 /* Dump the equipment */
4803 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4805 fprintf(fff, " [Character Equipment]\n\n");
4808 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4810 object_desc(o_name, &inventory[i], TRUE, 3);
4811 if ((i == INVEN_LARM) && p_ptr->ryoute)
4813 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4815 strcpy(o_name, "(wielding with two-hands)");
4818 fprintf(fff, "%c) %s\n",
4819 index_to_label(i), o_name);
4821 fprintf(fff, "\n\n");
4824 /* Dump the inventory */
4826 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4828 fprintf(fff, " [Character Inventory]\n\n");
4831 for (i = 0; i < INVEN_PACK; i++)
4833 /* Don't dump the empty slots */
4834 if (!inventory[i].k_idx) break;
4836 /* Dump the inventory slots */
4837 object_desc(o_name, &inventory[i], TRUE, 3);
4838 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
4841 /* Add an empty line */
4842 fprintf(fff, "\n\n");
4849 static void dump_aux_home_museum(FILE *fff)
4851 char o_name[MAX_NLEN];
4854 /* Do we need it?? */
4855 /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
4857 /* Print the home */
4858 st_ptr = &town[1].store[STORE_HOME];
4860 /* Home -- if anything there */
4861 if (st_ptr->stock_num)
4867 fprintf(fff, " [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4869 fprintf(fff, " [Home Inventory]\n");
4872 /* Dump all available items */
4873 for (i = 0; i < st_ptr->stock_num; i++)
4877 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4879 fprintf(fff, "\n ( page %d )\n", x++);
4881 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4882 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4885 /* Add an empty line */
4886 fprintf(fff, "\n\n");
4890 /* Print the home */
4891 st_ptr = &town[1].store[STORE_MUSEUM];
4893 /* Home -- if anything there */
4894 if (st_ptr->stock_num)
4900 fprintf(fff, " [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4902 fprintf(fff, " [Museum]\n");
4905 /* Dump all available items */
4906 for (i = 0; i < st_ptr->stock_num; i++)
4909 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4910 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4911 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4913 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4914 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4915 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4920 /* Add an empty line */
4921 fprintf(fff, "\n\n");
4927 * Output the character dump to a file
4929 errr make_character_dump(FILE *fff)
4932 fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
4933 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4935 fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
4936 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4941 dump_aux_display_player(fff);
4942 dump_aux_last_message(fff);
4943 dump_aux_options(fff);
4944 dump_aux_recall(fff);
4945 dump_aux_quest(fff);
4946 dump_aux_arena(fff);
4947 dump_aux_monsters(fff);
4948 dump_aux_virtues(fff);
4949 dump_aux_race_history(fff);
4950 dump_aux_realm_history(fff);
4951 dump_aux_class_special(fff);
4952 dump_aux_mutations(fff);
4954 dump_aux_equipment_inventory(fff);
4955 dump_aux_home_museum(fff);
4958 fprintf(fff, " [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4960 fprintf(fff, " [Check Sum: \"%s\"]\n\n", get_check_sum());
4967 * Hack -- Dump a character description file
4969 * XXX XXX XXX Allow the "full" flag to dump additional info,
4970 * and trigger its usage from various places in the code.
4972 errr file_character(cptr name)
4978 /* Build the filename */
4979 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4981 /* File type is "TEXT" */
4982 FILE_TYPE(FILE_TYPE_TEXT);
4984 /* Check for existing file */
4985 fd = fd_open(buf, O_RDONLY);
4992 /* Close the file */
4997 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
4999 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5004 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5007 /* Open the non-existing file */
5008 if (fd < 0) fff = my_fopen(buf, "w");
5015 prt("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5017 prt("Character dump failed!", 0, 0);
5026 (void)make_character_dump(fff);
5034 msg_print("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5036 msg_print("Character dump successful.");
5047 * Recursive file perusal.
5049 * Return FALSE on 'Q', otherwise TRUE.
5051 * Process various special text in the input file, including
5052 * the "menu" structures used by the "help file" system.
5054 * XXX XXX XXX Consider using a temporary file.
5056 * XXX XXX XXX Allow the user to "save" the current file.
5058 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5062 /* Number of "real" lines passed by */
5065 /* Number of "real" lines in the file */
5068 /* Backup value for "line" */
5071 /* Color of the next line */
5072 byte color = TERM_WHITE;
5077 /* This screen has sub-screens */
5080 /* Current help file */
5083 /* Find this string (if any) */
5086 /* Jump to this tag */
5089 /* Hold a string to find */
5092 /* Hold a string to show */
5096 char filename[1024];
5098 /* Describe this thing */
5104 /* General buffer */
5107 /* Lower case version of the buffer, for searching */
5110 /* Aux pointer for making lc_buf (and find!) lowercase */
5113 /* Sub-menu information */
5116 bool reverse = (line < 0);
5120 Term_get_size(&wid, &hgt);
5130 strcpy(caption, "");
5132 /* Wipe the hooks */
5133 for (i = 0; i < 68; i++)
5138 /* Copy the filename */
5139 strcpy(filename, name);
5141 n = strlen(filename);
5143 /* Extract the tag from the filename */
5144 for (i = 0; i < n; i++)
5146 if (filename[i] == '#')
5149 tag = filename + i + 1;
5154 /* Redirect the name */
5157 /* Hack XXX XXX XXX */
5161 strcpy(caption, what);
5163 /* Access the "file" */
5167 fff = my_fopen(path, "r");
5170 /* Look in "help" */
5175 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5177 sprintf(caption, "Help file '%s'", name);
5181 /* Build the filename */
5182 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5185 fff = my_fopen(path, "r");
5188 /* Look in "info" */
5193 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5195 sprintf(caption, "Info file '%s'", name);
5199 /* Build the filename */
5200 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5203 fff = my_fopen(path, "r");
5206 /* Look in "info" */
5209 /* Build the filename */
5210 path_build(path, sizeof(path), ANGBAND_DIR, name);
5212 for (i = 0; path[i]; i++)
5213 if ('\\' == path[i])
5214 path[i] = PATH_SEP[0];
5218 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5220 sprintf(caption, "Info file '%s'", name);
5224 fff = my_fopen(path, "r");
5232 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", name);
5234 msg_format("Cannot open '%s'.", name);
5244 /* Pre-Parse the file */
5249 /* Read a line or stop */
5250 if (my_fgets(fff, buf, sizeof(buf))) break;
5252 /* XXX Parse "menu" items */
5253 if (prefix(str, "***** "))
5255 /* Notice "menu" requests */
5256 if ((str[6] == '[') && isalpha(str[7]))
5258 /* Extract the menu item */
5259 int k = str[7] - 'A';
5261 /* This is a menu file */
5264 if ((str[8] == ']') && (str[9] == ' '))
5266 /* Extract the menu item */
5267 strncpy(hook[k], str + 10, 31);
5269 /* Make sure it's null-terminated */
5273 /* Notice "tag" requests */
5274 else if (str[6] == '<')
5276 size_t len = strlen(str);
5278 if (str[len - 1] == '>')
5280 str[len - 1] = '\0';
5281 if (tag && streq(str + 7, tag)) line = next;
5289 /* Count the "real" lines */
5293 /* Save the number of "real" lines */
5296 /* start from bottom when reverse mode */
5297 if (line == -1) line = ((size-1)/rows)*rows;
5302 /* Display the file */
5305 /* Restart when necessary */
5306 if (line >= size - rows) line = size - rows;
5307 if (line < 0) line = 0;
5309 /* Re-open the file if needed */
5315 /* Hack -- Re-Open the file */
5316 fff = my_fopen(path, "r");
5319 if (!fff) return (FALSE);
5321 /* File has been restarted */
5325 /* Goto the selected line */
5329 if (my_fgets(fff, buf, sizeof(buf))) break;
5331 /* Skip tags/links */
5332 if (prefix(buf, "***** ")) continue;
5334 /* Count the lines */
5338 /* Dump the next 20, or rows, lines of the file */
5339 for (i = 0; i < rows; )
5344 /* Hack -- track the "first" line */
5345 if (!i) line = next;
5347 /* Get a line of the file or stop */
5348 if (my_fgets(fff, buf, sizeof(buf))) break;
5350 /* Hack -- skip "special" lines */
5351 if (prefix(buf, "***** ")) continue;
5354 if (prefix(str, "#####"))
5359 color = color_char_to_attr(*str);
5368 /* Count the "real" lines */
5371 /* Make a lower case version of str for searching */
5372 strcpy(lc_buf, str);
5374 for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5377 if (iskanji(*lc_buf_ptr))
5381 lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5384 /* Hack -- keep searching */
5385 if (find && !i && !my_strstr(lc_buf, find)) continue;
5387 /* Hack -- stop searching */
5396 if (prefix(str + x, "[[[[["))
5401 /* Illigal end of line */
5404 /* Get color attr */
5405 c = color_char_to_attr(str[x++]);
5407 /* Ok print a colored text */
5408 while (str[x] && str[x] != ']')
5410 Term_putch(print_x, i + 2, c, str[x]);
5415 if (str[x] == ']') x++;
5419 Term_putch(print_x, i + 2, color, str[x]);
5425 /* Clear rest of line */
5426 Term_erase(print_x, i + 2, 255);
5428 /* Hilite "shower" */
5433 /* Display matches */
5434 while ((s2 = my_strstr(s2, shower)) != NULL)
5436 int len = strlen(shower);
5438 /* Display the match */
5439 Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5446 /* Count the printed lines */
5452 /* Clear rest of line */
5453 Term_erase(0, i + 2, 255);
5458 /* Hack -- failed search */
5468 /* Show a general "title" */
5473 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5475 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5478 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5479 caption, line, size), 0, 0);
5489 caption, line, size), 0, 0);
5492 /* Prompt -- small files */
5497 prt("[¥¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5499 prt("[Press ESC to exit.]", hgt - 1, 0);
5504 /* Prompt -- large files */
5509 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5511 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5513 prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5517 /* Get a special key code */
5518 skey = inkey_special();
5520 /* Show the help for the help */
5523 /* Hack - prevent silly recursion */
5525 if (strcmp(name, "jhelpinfo.txt") != 0)
5526 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5528 if (strcmp(name, "helpinfo.txt") != 0)
5529 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5533 /* Hack -- try showing */
5538 prt("¶¯Ä´: ", hgt - 1, 0);
5540 prt("Show: ", hgt - 1, 0);
5543 (void)askfor_aux(shower, 80);
5546 /* Hack -- try finding */
5547 if (skey == '/' || skey == KTRL('s'))
5551 prt("¸¡º÷: ", hgt - 1, 0);
5553 prt("Find: ", hgt - 1, 0);
5557 if (askfor_aux(finder, 80))
5564 /* Make finder lowercase */
5565 for (cnt = 0; finder[cnt] != 0; cnt++)
5568 if (iskanji(finder[cnt]))
5572 finder[cnt] = tolower(finder[cnt]);
5576 strcpy(shower, finder);
5580 /* Hack -- go to a specific line */
5585 prt("¹Ô: ", hgt - 1, 0);
5587 prt("Goto Line: ", hgt - 1, 0);
5592 if (askfor_aux(tmp, 80))
5598 /* Hack -- go to the top line */
5599 if (skey == SKEY_TOP)
5604 /* Hack -- go to the bottom line */
5605 if (skey == SKEY_BOTTOM)
5607 line = ((size-1)/rows)*rows;
5610 /* Hack -- go to a specific file */
5615 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5616 strcpy(tmp, "jhelp.hlp");
5618 prt("Goto File: ", hgt - 1, 0);
5619 strcpy(tmp, "help.hlp");
5623 if (askfor_aux(tmp, 80))
5625 if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5629 /* Allow backing up */
5632 line = line + (reverse ? rows : -rows);
5633 if (line < 0) line = 0;
5637 if (skey == SKEY_PGUP)
5640 if (line < 0) line = 0;
5643 /* Advance a single line */
5644 if ((skey == '\n') || (skey == '\r'))
5646 line = line + (reverse ? -1 : 1);
5647 if (line < 0) line = 0;
5651 /* Move up / down */
5652 if (skey == '8' || skey == SKEY_UP)
5655 if (line < 0) line = 0;
5658 if (skey == '2' || skey == SKEY_DOWN) line++;
5660 /* Advance one page */
5663 line = line + (reverse ? -rows : rows);
5664 if (line < 0) line = 0;
5668 if (skey == SKEY_PGDOWN)
5673 /* Recurse on numbers */
5678 if (!(skey & SKEY_MASK) && isalpha(skey))
5681 if ((key > -1) && hook[key][0])
5683 /* Recurse on that file */
5684 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5689 /* Hack, dump to file */
5699 if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5701 if (!get_string("File name: ", xtmp, 80))
5710 /* Build the filename */
5711 path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5713 /* Hack -- Re-Open the file */
5714 fff = my_fopen(path, "r");
5716 ffp = my_fopen(buff, "w");
5722 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5724 msg_print("Failed to open file.");
5731 sprintf(xtmp, "%s: %s", player_name, what);
5732 my_fputs(ffp, xtmp, 80);
5733 my_fputs(ffp, "\n", 80);
5735 while (!my_fgets(fff, buff, sizeof(buff)))
5736 my_fputs(ffp, buff, 80);
5742 /* Hack -- Re-Open the file */
5743 fff = my_fopen(path, "r");
5746 /* Return to last screen */
5747 if (skey == ESCAPE) break;
5748 if (skey == '<') break;
5750 /* Exit on escape */
5751 if (skey == 'q') break;
5754 /* Close the file */
5758 if (skey == 'q') return (FALSE);
5766 * Peruse the On-Line-Help
5768 void do_cmd_help(void)
5773 /* Peruse the main help file */
5775 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5777 (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5787 * Process the player name.
5788 * Extract a clean "base name".
5789 * Build the savefile name if needed.
5791 void process_player_name(bool sf)
5796 /* Cannot be too long */
5797 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5799 if (strlen(player_name) > 8)
5801 if (strlen(player_name) > 15)
5806 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5808 quit_fmt("The name '%s' is too long!", player_name);
5814 /* Cannot contain "icky" characters */
5815 for (i = 0; player_name[i]; i++)
5817 /* No control characters */
5819 if (iskanji(player_name[i])){i++;continue;}
5820 if (iscntrl( (unsigned char)player_name[i]))
5822 if (iscntrl(player_name[i]))
5826 /* Illegal characters */
5828 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5830 quit_fmt("The name '%s' contains control chars!", player_name);
5839 /* Extract "useful" letters */
5840 for (i = 0; player_name[i]; i++)
5843 unsigned char c = player_name[i];
5845 char c = player_name[i];
5849 /* Convert "dot" to "underscore" */
5850 if (c == '.') c = '_';
5852 /* Accept all the letters */
5853 player_base[k++] = c;
5858 /* Extract "useful" letters */
5859 for (i = 0; player_name[i]; i++)
5862 unsigned char c = player_name[i];
5864 char c = player_name[i];
5867 /* Accept some letters */
5870 if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5871 player_base[k++] = c;
5873 player_base[k++] = player_name[i];
5876 else if (iskana(c)) player_base[k++] = c;
5880 /* Convert path separator to underscore */
5881 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5882 player_base[k++] = '_';
5883 i += strlen(PATH_SEP);
5886 /* Convert space, dot, and underscore to underscore */
5887 else if (my_strchr(". _", c)) player_base[k++] = '_';
5889 else if (isprint(c)) player_base[k++] = c;
5897 /* Hack -- max length */
5903 player_base[k] = '\0';
5905 /* Require a "base" name */
5906 if (!player_base[0]) strcpy(player_base, "PLAYER");
5909 #ifdef SAVEFILE_MUTABLE
5915 if (!savefile_base[0] && savefile[0])
5922 t = my_strstr(s, PATH_SEP);
5927 strcpy(savefile_base, s);
5930 if (!savefile_base[0] || !savefile[0])
5933 /* Change the savefile name */
5938 strcpy(savefile_base, player_base);
5940 #ifdef SAVEFILE_USE_UID
5941 /* Rename the savefile, using the player_uid and player_base */
5942 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5944 /* Rename the savefile, using the player_base */
5945 (void)sprintf(temp, "%s", player_base);
5949 /* Hack -- support "flat directory" usage on VM/ESA */
5950 (void)sprintf(temp, "%s.sv", player_base);
5953 /* Build the filename */
5954 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5960 * Gets a name for the character, reacting to name changes.
5962 * Assumes that "display_player(0)" has just been called
5964 * Perhaps we should NOT ask for a name (at "birth()") on
5965 * Unix machines? XXX XXX
5967 * What a horrible name for a global function. XXX XXX XXX
5973 /* Save the player name */
5974 strcpy(tmp, player_name);
5976 /* Prompt for a new name */
5978 if (get_string("¥¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5980 if (get_string("Enter a name for your character: ", tmp, 15))
5984 strcpy(player_name, tmp);
5986 else if (0 == strlen(player_name))
5988 /* Use default name */
5989 strcpy(player_name, "PLAYER");
5992 strcpy(tmp,ap_ptr->title);
5999 strcat(tmp,player_name);
6001 /* Re-Draw the name (in light blue) */
6002 Term_erase(34, 1, 255);
6003 c_put_str(TERM_L_BLUE, tmp, 1, 34);
6005 /* Erase the prompt, etc */
6012 * Hack -- commit suicide
6014 void do_cmd_suicide(void)
6021 /* Verify Retirement */
6022 if (p_ptr->total_winner)
6026 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6028 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6033 /* Verify Suicide */
6038 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6040 if (!get_check("Do you really want to commit suicide? ")) return;
6045 if (!p_ptr->noscore)
6047 /* Special Verification for suicide */
6049 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6051 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6057 if (i != '@') return;
6060 /* Initialize "last message" buffer */
6061 if (p_ptr->last_message) string_free(p_ptr->last_message);
6062 p_ptr->last_message = NULL;
6064 /* Hack -- Note *winning* message */
6065 if (p_ptr->total_winner && last_words)
6067 char buf[1024] = "";
6070 while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6072 while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6077 p_ptr->last_message = string_make(buf);
6078 msg_print(p_ptr->last_message);
6083 p_ptr->playing = FALSE;
6085 /* Kill the player */
6086 p_ptr->is_dead = TRUE;
6089 p_ptr->leaving = TRUE;
6091 if (!p_ptr->total_winner)
6094 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6095 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6097 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6098 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
6100 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6103 /* Cause of death */
6105 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6107 (void)strcpy(p_ptr->died_from, "Quitting");
6117 void do_cmd_save_game(int is_autosave)
6119 /* Autosaves do not disturb */
6123 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6125 msg_print("Autosaving the game...");
6131 /* Disturb the player */
6135 /* Clear messages */
6143 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6145 prt("Saving game...", 0, 0);
6152 /* The player is not dead */
6154 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6156 (void)strcpy(p_ptr->died_from, "(saved)");
6160 /* Forbid suspend */
6161 signals_ignore_tstp();
6163 /* Save the player */
6167 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6169 prt("Saving game... done.", 0, 0);
6174 /* Save failed (oops) */
6178 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6180 prt("Saving game... failed!", 0, 0);
6185 /* Allow suspend again */
6186 signals_handle_tstp();
6191 /* Note that the player is not dead */
6193 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤¤Æ¤¤¤ë)");
6195 (void)strcpy(p_ptr->died_from, "(alive and well)");
6198 /* Update some things */
6199 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_DISTANCE);
6207 * Save the game and exit
6209 void do_cmd_save_and_exit(void)
6211 p_ptr->playing = FALSE;
6214 p_ptr->leaving = TRUE;
6216 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6218 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6224 * Hack -- Calculates the total number of points earned -JWT-
6226 long total_points(void)
6230 u32b point, point_h, point_l;
6231 int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6233 if (!preserve_mode) mult += 10;
6234 if (!autoroller) mult += 10;
6235 if (!smart_learn) mult -= 20;
6236 if (smart_cheat) mult += 30;
6237 if (ironman_shops) mult += 50;
6238 if (ironman_small_levels) mult += 10;
6239 if (ironman_empty_levels) mult += 20;
6240 if (!powerup_home) mult += 50;
6241 if (ironman_rooms) mult += 100;
6242 if (ironman_nightmare) mult += 100;
6244 if (mult < 5) mult = 5;
6246 for (i = 0; i < max_d_idx; i++)
6247 if(max_dlv[i] > max_dl)
6248 max_dl = max_dlv[i];
6250 point_l = (p_ptr->max_max_exp + (100 * max_dl));
6251 point_h = point_l / 0x10000L;
6252 point_l = point_l % 0x10000L;
6255 point_h += point_l / 0x10000L;
6256 point_l %= 0x10000L;
6258 point_l += ((point_h % 100) << 16);
6262 point = (point_h << 16) + (point_l);
6263 if (p_ptr->arena_number >= 0)
6264 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6266 if (ironman_downward) point *= 2;
6267 if (p_ptr->pclass == CLASS_BERSERKER)
6269 if ( p_ptr->prace == RACE_SPECTRE )
6273 if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6276 if (p_ptr->total_winner) point = 2;
6278 if (easy_band) point = (0 - point);
6286 * Centers a string within a 31 character string -JWT-
6288 static void center_string(char *buf, cptr str)
6295 /* Necessary border */
6299 (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6305 * Save a "bones" file for a dead character
6307 * Note that we will not use these files until Angband 2.8.0, and
6308 * then we will only use the name and level on which death occured.
6310 * Should probably attempt some form of locking...
6312 static void make_bones(void)
6319 /* Ignore wizards and borgs */
6320 if (!(p_ptr->noscore & 0x00FF))
6322 /* Ignore people who die in town */
6327 /* XXX XXX XXX "Bones" name */
6328 sprintf(tmp, "bone.%03d", dun_level);
6330 /* Build the filename */
6331 path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6333 /* Attempt to open the bones file */
6334 fp = my_fopen(str, "r");
6336 /* Close it right away */
6337 if (fp) my_fclose(fp);
6339 /* Do not over-write a previous ghost */
6342 /* File type is "TEXT" */
6343 FILE_TYPE(FILE_TYPE_TEXT);
6345 /* Grab permissions */
6348 /* Try to write a new "Bones File" */
6349 fp = my_fopen(str, "w");
6351 /* Drop permissions */
6354 /* Not allowed to write it? Weird. */
6358 fprintf(fp, "%s\n", player_name);
6359 fprintf(fp, "%d\n", p_ptr->mhp);
6360 fprintf(fp, "%d\n", p_ptr->prace);
6361 fprintf(fp, "%d\n", p_ptr->pclass);
6363 /* Close and save the Bones file */
6372 * Redefinable "print_tombstone" action
6374 bool (*tombstone_aux)(void) = NULL;
6378 * Display a "tomb-stone"
6380 static void print_tomb(void)
6384 /* Do we use a special tombstone ? */
6387 /* Use tombstone hook */
6388 done = (*tombstone_aux)();
6391 /* Print the text-tombstone */
6405 time_t ct = time((time_t)0);
6411 /* Build the filename */
6413 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6415 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6419 /* Open the News file */
6420 fp = my_fopen(buf, "r");
6427 /* Dump the file to the screen */
6428 while (0 == my_fgets(fp, buf, sizeof(buf)))
6430 /* Display and advance */
6431 put_str(buf, i++, 0);
6440 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6454 p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6457 center_string(buf, player_name);
6458 put_str(buf, 6, 11);
6461 center_string(buf, "the");
6462 put_str(buf, 7, 11);
6465 center_string(buf, p);
6466 put_str(buf, 8, 11);
6469 center_string(buf, cp_ptr->title);
6471 put_str(buf, 10, 11);
6474 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6476 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6479 center_string(buf, tmp);
6480 put_str(buf, 11, 11);
6483 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6485 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6488 center_string(buf, tmp);
6489 put_str(buf, 12, 11);
6492 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6494 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6497 center_string(buf, tmp);
6498 put_str(buf, 13, 11);
6501 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6502 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6504 strcpy(tmp, "<¼«»¦>");
6508 if (streq(p_ptr->died_from, "ripe"))
6510 strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6512 else if (streq(p_ptr->died_from, "Seppuku"))
6514 strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6518 strcpy(tmp, p_ptr->died_from);
6521 center_string(buf, tmp);
6522 put_str(buf, 14, 11);
6524 if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6526 if( dun_level == 0 )
6528 cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6529 if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6531 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6535 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6540 if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6542 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6546 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6549 center_string(buf, tmp);
6550 put_str(buf, 15, 11);
6553 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6554 center_string(buf, tmp);
6555 put_str(buf, 14, 11);
6558 if (strlen(p_ptr->died_from) > 24)
6560 strncpy(dummy, p_ptr->died_from, 24);
6562 (void)sprintf(tmp, "by %s.", dummy);
6565 (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6567 center_string(buf, tmp);
6568 put_str(buf, 15, 11);
6573 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6574 center_string(buf, tmp);
6575 put_str(buf, 17, 11);
6578 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6580 msg_format("Goodbye, %s!", player_name);
6588 * Display some character info
6590 static void show_info(void)
6596 /* Hack -- Know everything in the inven/equip */
6597 for (i = 0; i < INVEN_TOTAL; i++)
6599 o_ptr = &inventory[i];
6601 /* Skip non-objects */
6602 if (!o_ptr->k_idx) continue;
6604 /* Aware and Known */
6605 object_aware(o_ptr);
6606 object_known(o_ptr);
6609 for (i = 1; i < max_towns; i++)
6611 st_ptr = &town[i].store[STORE_HOME];
6613 /* Hack -- Know everything in the home */
6614 for (j = 0; j < st_ptr->stock_num; j++)
6616 o_ptr = &st_ptr->stock[j];
6618 /* Skip non-objects */
6619 if (!o_ptr->k_idx) continue;
6621 /* Aware and Known */
6622 object_aware(o_ptr);
6623 object_known(o_ptr);
6627 /* Hack -- Recalculate bonuses */
6628 p_ptr->update |= (PU_BONUS);
6633 /* Flush all input keys */
6636 /* Flush messages */
6640 /* Describe options */
6642 prt("¥¥ã¥é¥¯¥¿¡¼¤ÎµÏ¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤½Ð¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£", 21, 0);
6643 prt("¥ê¥¿¡¼¥ó¥¡¼¤Ç¥¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6645 prt("You may now dump a character record to one or more files.", 21, 0);
6646 prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6650 /* Dump character records as requested */
6657 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6659 put_str("Filename: ", 23, 0);
6664 strcpy(out_val, "");
6666 /* Ask for filename (or abort) */
6667 if (!askfor_aux(out_val, 60)) return;
6669 /* Return means "show on screen" */
6670 if (!out_val[0]) break;
6675 /* Dump a character file */
6676 (void)file_character(out_val);
6684 /* Display player */
6687 /* Prompt for inventory */
6689 prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6691 prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6695 /* Allow abort at this point */
6696 if (inkey() == ESCAPE) return;
6699 /* Show equipment and inventory */
6701 /* Equipment -- if any */
6705 item_tester_full = TRUE;
6706 (void)show_equip(0);
6708 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6710 prt("You are using: -more-", 0, 0);
6713 if (inkey() == ESCAPE) return;
6716 /* Inventory -- if any */
6720 item_tester_full = TRUE;
6721 (void)show_inven(0);
6723 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6725 prt("You are carrying: -more-", 0, 0);
6728 if (inkey() == ESCAPE) return;
6731 /* Homes in the different towns */
6732 for (l = 1; l < max_towns; l++)
6734 st_ptr = &town[l].store[STORE_HOME];
6736 /* Home -- if anything there */
6737 if (st_ptr->stock_num)
6739 /* Display contents of the home */
6740 for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6746 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6748 char o_name[MAX_NLEN];
6752 o_ptr = &st_ptr->stock[i];
6754 /* Print header, clear line */
6755 sprintf(tmp_val, "%c) ", I2A(j));
6756 prt(tmp_val, j+2, 4);
6758 /* Display object description */
6759 object_desc(o_name, o_ptr, TRUE, 3);
6760 c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6765 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6767 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6772 if (inkey() == ESCAPE) return;
6779 static bool check_score(void)
6785 if (highscore_fd < 0)
6788 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
6790 msg_print("Score file unavailable.");
6797 #ifndef SCORE_WIZARDS
6798 /* Wizard-mode pre-empts scoring */
6799 if (p_ptr->noscore & 0x000F)
6802 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6804 msg_print("Score not registered for wizards.");
6813 /* Borg-mode pre-empts scoring */
6814 if (p_ptr->noscore & 0x00F0)
6817 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6819 msg_print("Score not registered for borgs.");
6827 #ifndef SCORE_CHEATERS
6828 /* Cheaters are not scored */
6829 if (p_ptr->noscore & 0xFF00)
6832 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6834 msg_print("Score not registered for cheaters.");
6844 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6846 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6851 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6853 msg_print("Score not registered due to interruption.");
6862 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6864 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6869 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6871 msg_print("Score not registered due to quitting.");
6881 * Close up the current game (player may or may not be dead)
6883 * This function is called only from "main.c" and "signals.c".
6885 void close_game(void)
6888 bool do_send = TRUE;
6890 /* cptr p = "[i:¥¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6895 /* Flush the messages */
6898 /* Flush the input */
6902 /* No suspending now */
6903 signals_ignore_tstp();
6906 /* Hack -- Character is now "icky" */
6907 character_icky = TRUE;
6910 /* Build the filename */
6911 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6913 /* Grab permissions */
6916 /* Open the high score file, for reading/writing */
6917 highscore_fd = fd_open(buf, O_RDWR);
6919 /* Drop permissions */
6925 /* Handle retirement */
6926 if (p_ptr->total_winner) kingly();
6930 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6932 if (!cheat_save || get_check("Save death? "))
6937 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6939 if (!save_player()) msg_print("death save failed!");
6942 else do_send = FALSE;
6949 /* Show more info */
6957 if ((!send_world_score(do_send)))
6960 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6962 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6965 p_ptr->wait_report_score = TRUE;
6966 p_ptr->is_dead = FALSE;
6968 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6970 if (!save_player()) msg_print("death save failed!");
6974 if (!p_ptr->wait_report_score)
6977 else if (highscore_fd >= 0)
6979 display_scores_aux(0, 10, -1, NULL);
6982 /* Dump bones file */
6991 do_cmd_save_game(FALSE);
6993 /* Prompt for scores XXX XXX XXX */
6995 prt("¥ê¥¿¡¼¥ó¥¡¼¤« ESC ¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6997 prt("Press Return (or Escape).", 0, 40);
7001 /* Predict score (or ESCAPE) */
7002 if (inkey() != ESCAPE) predict_score();
7006 /* Shut the high score file */
7007 (void)fd_close(highscore_fd);
7009 /* Forget the high score fd */
7012 /* Kill all temporal files */
7013 clear_saved_floor_files();
7015 /* Allow suspending now */
7016 signals_handle_tstp();
7021 * Handle abrupt death of the visual system
7023 * This routine is called only in very rare situations, and only
7024 * by certain visual systems, when they experience fatal errors.
7026 * XXX XXX Hack -- clear the death flag when creating a HANGUP
7027 * save file so that player can see tombstone when restart.
7029 void exit_game_panic(void)
7031 /* If nothing important has happened, just quit */
7033 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7035 if (!character_generated || character_saved) quit("panic");
7039 /* Mega-Hack -- see "msg_print()" */
7042 /* Clear the top line */
7045 /* Hack -- turn off some things */
7048 /* Mega-Hack -- Delay death */
7049 if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7051 /* Hardcode panic save */
7052 p_ptr->panic_save = 1;
7054 /* Forbid suspend */
7055 signals_ignore_tstp();
7057 /* Indicate panic save */
7059 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7061 (void)strcpy(p_ptr->died_from, "(panic save)");
7065 /* Panic save, or get worried */
7067 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7069 if (!save_player()) quit("panic save failed!");
7073 /* Successful panic save */
7075 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7077 quit("panic save succeeded!");
7084 * Get a random line from a file
7085 * Based on the monster speech patch by Matt Graham,
7087 errr get_rnd_line(cptr file_name, int entry, char *output)
7095 /* Build the filename */
7096 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7099 fp = my_fopen(buf, "r");
7104 /* Find the entry of the monster */
7107 /* Get a line from the file */
7108 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7110 /* Count the lines */
7113 /* Look for lines starting with 'N:' */
7114 if ((buf[0] == 'N') && (buf[1] == ':'))
7116 /* Allow default lines */
7122 else if (buf[2] == 'M')
7124 if (r_info[entry].flags1 & RF1_MALE) break;
7126 else if (buf[2] == 'F')
7128 if (r_info[entry].flags1 & RF1_FEMALE) break;
7130 /* Get the monster number */
7131 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7133 /* Is it the right number? */
7134 if (test == entry) break;
7138 /* Error while converting the number */
7139 msg_format("Error in line %d of %s!", line_num, file_name);
7147 /* Reached end of file */
7153 /* Get the random line */
7154 for (counter = 0; ; counter++)
7158 test = my_fgets(fp, buf, sizeof(buf));
7160 /* Count the lines */
7161 /* line_num++; No more needed */
7165 /* Ignore lines starting with 'N:' */
7166 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7168 if (buf[0] != '#') break;
7177 if (one_in_(counter + 1)) strcpy(output, buf);
7180 /* Close the file */
7184 return counter ? 0 : -1;
7189 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7194 for (i = 0; i < count; i++)
7196 result = get_rnd_line(file_name, entry, output);
7199 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7207 * Process file for auto picker/destroyer.
7209 errr process_pickpref_file(cptr name)
7215 /* Build the filename */
7216 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7218 err = process_pref_file_aux(buf, PREF_TYPE_PICKPREF);
7226 * Process file for player's history editor.
7228 errr process_histpref_file(cptr name)
7232 bool old_character_xtra = character_xtra;
7234 /* Build the filename */
7235 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7237 /* Hack -- prevent modification birth options in this file */
7238 character_xtra = TRUE;
7240 err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7242 character_xtra = old_character_xtra;
7249 static errr counts_seek(int fd, u32b where, bool flag)
7252 char temp1[128], temp2[128];
7253 u32b zero_header[3] = {0L, 0L, 0L};
7256 #ifdef SAVEFILE_USE_UID
7257 (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7259 (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7261 for (i = 0; temp1[i]; i++)
7262 temp1[i] ^= (i+1) * 63;
7267 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7269 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7274 fd_seek(fd, seekpoint);
7275 fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7276 fd_write(fd, (char*)(temp1), sizeof(temp1));
7280 if (strcmp(temp1, temp2) == 0)
7283 seekpoint += 128 + 3 * sizeof(u32b);
7286 return fd_seek(fd, seekpoint + where * sizeof(u32b));
7289 u32b counts_read(int where)
7296 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7298 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7300 fd = fd_open(buf, O_RDONLY);
7302 if (counts_seek(fd, where, FALSE) ||
7303 fd_read(fd, (char*)(&count), sizeof(u32b)))
7311 errr counts_write(int where, u32b count)
7318 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7320 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7323 /* Grab permissions */
7326 fd = fd_open(buf, O_RDWR);
7328 /* Drop permissions */
7333 /* File type is "DATA" */
7334 FILE_TYPE(FILE_TYPE_DATA);
7336 /* Grab permissions */
7339 /* Create a new high score file */
7340 fd = fd_make(buf, 0644);
7342 /* Drop permissions */
7346 /* Grab permissions */
7349 err = fd_lock(fd, F_WRLCK);
7351 /* Drop permissions */
7356 counts_seek(fd, where, TRUE);
7357 fd_write(fd, (char*)(&count), sizeof(u32b));
7359 /* Grab permissions */
7362 err = fd_lock(fd, F_UNLCK);
7364 /* Drop permissions */
7375 #ifdef HANDLE_SIGNALS
7382 * Handle signals -- suspend
7384 * Actually suspend the game, and then resume cleanly
7386 static void handle_signal_suspend(int sig)
7388 /* Disable handler */
7389 (void)signal(sig, SIG_IGN);
7396 /* Suspend the "Term" */
7397 Term_xtra(TERM_XTRA_ALIVE, 0);
7399 /* Suspend ourself */
7400 (void)kill(0, SIGSTOP);
7402 /* Resume the "Term" */
7403 Term_xtra(TERM_XTRA_ALIVE, 1);
7405 /* Redraw the term */
7408 /* Flush the term */
7413 /* Restore handler */
7414 (void)signal(sig, handle_signal_suspend);
7419 * Handle signals -- simple (interrupt and quit)
7421 * This function was causing a *huge* number of problems, so it has
7422 * been simplified greatly. We keep a global variable which counts
7423 * the number of times the user attempts to kill the process, and
7424 * we commit suicide if the user does this a certain number of times.
7426 * We attempt to give "feedback" to the user as he approaches the
7427 * suicide thresh-hold, but without penalizing accidental keypresses.
7429 * To prevent messy accidents, we should reset this global variable
7430 * whenever the user enters a keypress, or something like that.
7432 static void handle_signal_simple(int sig)
7434 /* Disable handler */
7435 (void)signal(sig, SIG_IGN);
7438 /* Nothing to save, just quit */
7439 if (!character_generated || character_saved) quit(NULL);
7442 /* Count the signals */
7446 /* Terminate dead characters */
7449 /* Mark the savefile */
7451 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7453 (void)strcpy(p_ptr->died_from, "Abortion");
7472 /* Allow suicide (after 5) */
7473 else if (signal_count >= 5)
7475 /* Cause of "death" */
7477 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7479 (void)strcpy(p_ptr->died_from, "Interrupting");
7488 p_ptr->playing = FALSE;
7491 p_ptr->is_dead = TRUE;
7494 p_ptr->leaving = TRUE;
7508 /* Give warning (after 4) */
7509 else if (signal_count >= 4)
7512 Term_xtra(TERM_XTRA_NOISE, 0);
7514 /* Clear the top line */
7515 Term_erase(0, 0, 255);
7517 /* Display the cause */
7519 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7521 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7529 /* Give warning (after 2) */
7530 else if (signal_count >= 2)
7533 Term_xtra(TERM_XTRA_NOISE, 0);
7536 /* Restore handler */
7537 (void)signal(sig, handle_signal_simple);
7542 * Handle signal -- abort, kill, etc
7544 static void handle_signal_abort(int sig)
7548 Term_get_size(&wid, &hgt);
7551 /* Disable handler */
7552 (void)signal(sig, SIG_IGN);
7555 /* Nothing to save, just quit */
7556 if (!character_generated || character_saved) quit(NULL);
7563 /* Clear the bottom line */
7564 Term_erase(0, hgt - 1, 255);
7566 /* Give a warning */
7567 Term_putstr(0, hgt - 1, -1, TERM_RED,
7569 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤¤¿¡ª");
7571 "A gruesome software bug LEAPS out at you!");
7577 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7579 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7587 p_ptr->panic_save = 1;
7591 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7593 (void)strcpy(p_ptr->died_from, "(panic save)");
7597 /* Forbid suspend */
7598 signals_ignore_tstp();
7600 /* Attempt to save */
7604 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7606 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7615 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7617 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7627 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7629 quit("software bug");
7638 * Ignore SIGTSTP signals (keyboard suspend)
7640 void signals_ignore_tstp(void)
7644 (void)signal(SIGTSTP, SIG_IGN);
7650 * Handle SIGTSTP signals (keyboard suspend)
7652 void signals_handle_tstp(void)
7656 (void)signal(SIGTSTP, handle_signal_suspend);
7663 * Prepare to handle the relevant signals
7665 void signals_init(void)
7669 (void)signal(SIGHUP, SIG_IGN);
7674 (void)signal(SIGTSTP, handle_signal_suspend);
7679 (void)signal(SIGINT, handle_signal_simple);
7683 (void)signal(SIGQUIT, handle_signal_simple);
7688 (void)signal(SIGFPE, handle_signal_abort);
7692 (void)signal(SIGILL, handle_signal_abort);
7696 (void)signal(SIGTRAP, handle_signal_abort);
7700 (void)signal(SIGIOT, handle_signal_abort);
7704 (void)signal(SIGKILL, handle_signal_abort);
7708 (void)signal(SIGBUS, handle_signal_abort);
7712 (void)signal(SIGSEGV, handle_signal_abort);
7716 (void)signal(SIGTERM, handle_signal_abort);
7720 (void)signal(SIGPIPE, handle_signal_abort);
7724 (void)signal(SIGEMT, handle_signal_abort);
7728 (void)signal(SIGDANGER, handle_signal_abort);
7732 (void)signal(SIGSYS, handle_signal_abort);
7736 (void)signal(SIGXCPU, handle_signal_abort);
7740 (void)signal(SIGPWR, handle_signal_abort);
7746 #else /* HANDLE_SIGNALS */
7752 void signals_ignore_tstp(void)
7759 void signals_handle_tstp(void)
7766 void signals_init(void)
7769 #endif /* HANDLE_SIGNALS */