OSDN Git Service

strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。
[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Process "%:<fname>" */
421         case '%':
422                 /* Attempt to Process the given file */
423                 return process_pref_file(buf + 2);
424
425         /* Mega-Hack -- read external player's history file */
426         /* Process "H:<history>" */
427         case 'H':
428                 add_history_from_pref_line(buf + 2);
429                 return 0;
430
431         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
432         case 'R':
433                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
434                 {
435                         monster_race *r_ptr;
436                         i = (huge)strtol(zz[0], NULL, 0);
437                         n1 = strtol(zz[1], NULL, 0);
438                         n2 = strtol(zz[2], NULL, 0);
439                         if (i >= max_r_idx) return 1;
440                         r_ptr = &r_info[i];
441                         if (n1) r_ptr->x_attr = n1;
442                         if (n2) r_ptr->x_char = n2;
443                         return 0;
444                 }
445                 break;
446
447         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
448         case 'K':
449                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
450                 {
451                         object_kind *k_ptr;
452                         i = (huge)strtol(zz[0], NULL, 0);
453                         n1 = strtol(zz[1], NULL, 0);
454                         n2 = strtol(zz[2], NULL, 0);
455                         if (i >= max_k_idx) return 1;
456                         k_ptr = &k_info[i];
457                         if (n1) k_ptr->x_attr = n1;
458                         if (n2) k_ptr->x_char = n2;
459                         return 0;
460                 }
461                 break;
462
463         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
464         case 'F':
465                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
466                 {
467                         feature_type *f_ptr;
468                         i = (huge)strtol(zz[0], NULL, 0);
469                         n1 = strtol(zz[1], NULL, 0);
470                         n2 = strtol(zz[2], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473                         if (n1) f_ptr->x_attr = n1;
474                         if (n2) f_ptr->x_char = n2;
475                         return 0;
476                 }
477                 break;
478
479         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
480         case 'S':
481                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
482                 {
483                         j = (byte)strtol(zz[0], NULL, 0);
484                         n1 = strtol(zz[1], NULL, 0);
485                         n2 = strtol(zz[2], NULL, 0);
486                         misc_to_attr[j] = n1;
487                         misc_to_char[j] = n2;
488                         return 0;
489                 }
490                 break;
491
492         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
493         case 'U':
494                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
495                 {
496                         j = (huge)strtol(zz[0], NULL, 0);
497                         n1 = strtol(zz[1], NULL, 0);
498                         n2 = strtol(zz[2], NULL, 0);
499                         for (i = 1; i < max_k_idx; i++)
500                         {
501                                 object_kind *k_ptr = &k_info[i];
502                                 if (k_ptr->tval == j)
503                                 {
504                                         if (n1) k_ptr->d_attr = n1;
505                                         if (n2) k_ptr->d_char = n2;
506                                 }
507                         }
508                         return 0;
509                 }
510                 break;
511
512         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
513         case 'E':
514                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0) % 128;
517                         n1 = strtol(zz[1], NULL, 0);
518                         if (n1) tval_to_attr[j] = n1;
519                         return 0;
520                 }
521                 break;
522
523         /* Process "A:<str>" -- save an "action" for later */
524         case 'A':
525                 text_to_ascii(macro__buf, buf+2);
526                 return 0;
527
528         /* Process "P:<str>" -- normal macro */
529         case 'P':
530         {
531                 char tmp[1024];
532
533                 text_to_ascii(tmp, buf+2);
534                 macro_add(tmp, macro__buf);
535                 return 0;
536         }
537
538         /* Process "C:<str>" -- create keymap */
539         case 'C':
540         {
541                 int mode;
542                 char tmp[1024];
543
544                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
545
546                 mode = strtol(zz[0], NULL, 0);
547                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
548
549                 text_to_ascii(tmp, zz[1]);
550                 if (!tmp[0] || tmp[1]) return 1;
551                 i = (byte)(tmp[0]);
552
553                 string_free(keymap_act[mode][i]);
554
555                 keymap_act[mode][i] = string_make(macro__buf);
556
557                 return 0;
558         }
559
560         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
561         case 'V':
562                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
563                 {
564                         i = (byte)strtol(zz[0], NULL, 0);
565                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
566                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
567                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
568                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
569                         return 0;
570                 }
571                 break;
572
573         /* Process "X:<str>" -- turn option off */
574         /* Process "Y:<str>" -- turn option on */
575         case 'X':
576         case 'Y':
577                 for (i = 0; option_info[i].o_desc; i++)
578                 {
579                         if (option_info[i].o_var &&
580                             option_info[i].o_text &&
581                             streq(option_info[i].o_text, buf + 2))
582                         {
583                                 int os = option_info[i].o_set;
584                                 int ob = option_info[i].o_bit;
585
586                                 if ((p_ptr->playing || character_xtra) &&
587                                         (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
588                                 {
589 #ifdef JP
590                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
591 #else
592                                         msg_format("Birth options can not changed! '%s'", buf);
593 #endif
594                                         msg_print(NULL);
595                                         return 0;
596                                 }
597
598                                 if (buf[0] == 'X')
599                                 {
600                                         /* Clear */
601                                         option_flag[os] &= ~(1L << ob);
602                                         (*option_info[i].o_var) = FALSE;
603                                 }
604                                 else
605                                 {
606                                         /* Set */
607                                         option_flag[os] |= (1L << ob);
608                                         (*option_info[i].o_var) = TRUE;
609                                 }
610                                 return 0;
611                         }
612                 }
613
614                 /* don't know that option. ignore it.*/
615 #ifdef JP
616                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
617 #else
618                 msg_format("Ignored invalid option: %s", buf);
619 #endif
620                 msg_print(NULL);
621                 return 0;
622
623         /* Process "Z:<type>:<str>" -- set spell color */
624         case 'Z':
625         {
626                 /* Find the colon */
627                 char *t = my_strchr(buf + 2, ':');
628
629                 /* Oops */
630                 if (!t) return 1;
631
632                 /* Nuke the colon */
633                 *(t++) = '\0';
634
635                 for (i = 0; gf_desc[i].name; i++)
636                 {
637                         /* Match this type */
638                         if (streq(gf_desc[i].name, buf + 2))
639                         {
640                                 /* Remember this color set */
641                                 gf_color[gf_desc[i].num] = quark_add(t);
642
643                                 /* Success */
644                                 return 0;
645                         }
646                 }
647
648                 break;
649         }
650
651         /* Initialize macro trigger names and a template */
652         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
653         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
654         case 'T':
655         {
656                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
657
658                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
659                 if (tok >= 4)
660                 {
661                         int i;
662                         int num;
663
664                         if (macro_template != NULL)
665                         {
666                                 num = strlen(macro_modifier_chr);
667
668                                 /* Kill the template string */
669                                 string_free(macro_template);
670                                 macro_template = NULL;
671
672                                 /* Kill flag characters of modifier keys */
673                                 string_free(macro_modifier_chr);
674
675                                 /* Kill corresponding modifier names */
676                                 for (i = 0; i < num; i++)
677                                 {
678                                         string_free(macro_modifier_name[i]);
679                                 }
680
681                                 /* Kill trigger name strings */
682                                 for (i = 0; i < max_macrotrigger; i++)
683                                 {
684                                         string_free(macro_trigger_name[i]);
685                                         string_free(macro_trigger_keycode[0][i]);
686                                         string_free(macro_trigger_keycode[1][i]);
687                                 }
688
689                                 max_macrotrigger = 0;
690                         }
691
692                         if (*zz[0] == '\0') return 0; /* clear template */
693
694                         /* Number of modifier flags */
695                         num = strlen(zz[1]);
696
697                         /* Limit the number */
698                         num = MIN(MAX_MACRO_MOD, num);
699
700                         /* Stop if number of modifier is not correct */
701                         if (2 + num != tok) return 1;
702
703                         /* Get a template string */
704                         macro_template = string_make(zz[0]);
705
706                         /* Get flag characters of modifier keys */
707                         macro_modifier_chr = string_make(zz[1]);
708
709                         /* Get corresponding modifier names */
710                         for (i = 0; i < num; i++)
711                         {
712                                 macro_modifier_name[i] = string_make(zz[2+i]);
713                         }
714                 }
715
716                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
717                 else if (tok >= 2)
718                 {
719                         char buf[1024];
720                         int m;
721                         char *t, *s;
722                         if (max_macrotrigger >= MAX_MACRO_TRIG)
723                         {
724 #ifdef JP
725                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
726 #else
727                                 msg_print("Too many macro triggers!");
728 #endif
729                                 return 1;
730                         }
731                         m = max_macrotrigger;
732                         max_macrotrigger++;
733
734                         /* Take into account the escape character  */
735                         t = buf;
736                         s = zz[0];
737                         while (*s)
738                         {
739                                 if ('\\' == *s) s++;
740                                 *t++ = *s++;
741                         }
742                         *t = '\0';
743
744                         /* Get a trigger name */
745                         macro_trigger_name[m] = string_make(buf);
746
747                         /* Get the corresponding key code */
748                         macro_trigger_keycode[0][m] = string_make(zz[1]);
749
750                         if (tok == 3)
751                         {
752                                 /* Key code of a combination of it with the shift key */
753                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
754                         }
755                         else
756                         {
757                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
758                         }
759                 }
760
761                 /* No error */
762                 return 0;
763         }
764         }
765
766         /* Failure */
767         return 1;
768 }
769
770
771 /*
772  * Helper function for "process_pref_file()"
773  *
774  * Input:
775  *   v: output buffer array
776  *   f: final character
777  *
778  * Output:
779  *   result
780  */
781 cptr process_pref_file_expr(cptr *sp, char *fp)
782 {
783         cptr v;
784
785         cptr s;
786
787         char b1 = '[';
788         char b2 = ']';
789
790         char f = ' ';
791         static char tmp[8];
792
793         /* Initial */
794         s = (*sp);
795
796         /* Skip spaces */
797         while (isspace(*s)) s++;
798
799         /* Default */
800         v = "?o?o?";
801
802         /* Analyze */
803         if (*s == b1)
804         {
805                 const char *p;
806                 const char *t;
807
808                 /* Skip b1 */
809                 s++;
810
811                 /* First */
812                 t = process_pref_file_expr(&s, &f);
813
814                 /* Oops */
815                 if (!*t)
816                 {
817                         /* Nothing */
818                 }
819
820                 /* Function: IOR */
821                 else if (streq(t, "IOR"))
822                 {
823                         v = "0";
824                         while (*s && (f != b2))
825                         {
826                                 t = process_pref_file_expr(&s, &f);
827                                 if (*t && !streq(t, "0")) v = "1";
828                         }
829                 }
830
831                 /* Function: AND */
832                 else if (streq(t, "AND"))
833                 {
834                         v = "1";
835                         while (*s && (f != b2))
836                         {
837                                 t = process_pref_file_expr(&s, &f);
838                                 if (*t && streq(t, "0")) v = "0";
839                         }
840                 }
841
842                 /* Function: NOT */
843                 else if (streq(t, "NOT"))
844                 {
845                         v = "1";
846                         while (*s && (f != b2))
847                         {
848                                 t = process_pref_file_expr(&s, &f);
849                                 if (*t && streq(t, "1")) v = "0";
850                         }
851                 }
852
853                 /* Function: EQU */
854                 else if (streq(t, "EQU"))
855                 {
856                         v = "1";
857                         if (*s && (f != b2))
858                         {
859                                 t = process_pref_file_expr(&s, &f);
860                         }
861                         while (*s && (f != b2))
862                         {
863                                 p = t;
864                                 t = process_pref_file_expr(&s, &f);
865                                 if (*t && !streq(p, t)) v = "0";
866                         }
867                 }
868
869                 /* Function: LEQ */
870                 else if (streq(t, "LEQ"))
871                 {
872                         v = "1";
873                         if (*s && (f != b2))
874                         {
875                                 t = process_pref_file_expr(&s, &f);
876                         }
877                         while (*s && (f != b2))
878                         {
879                                 p = t;
880                                 t = process_pref_file_expr(&s, &f);
881                                 if (*t && atoi(p) > atoi(t)) v = "0";
882                         }
883                 }
884
885                 /* Function: GEQ */
886                 else if (streq(t, "GEQ"))
887                 {
888                         v = "1";
889                         if (*s && (f != b2))
890                         {
891                                 t = process_pref_file_expr(&s, &f);
892                         }
893                         while (*s && (f != b2))
894                         {
895                                 p = t;
896                                 t = process_pref_file_expr(&s, &f);
897
898                                 /* Compare two numbers instead of string */
899                                 if (*t && atoi(p) < atoi(t)) v = "0";
900                         }
901                 }
902
903                 /* Oops */
904                 else
905                 {
906                         while (*s && (f != b2))
907                         {
908                                 t = process_pref_file_expr(&s, &f);
909                         }
910                 }
911
912                 /* Verify ending */
913                 if (f != b2) v = "?x?x?";
914
915                 /* Extract final and Terminate */
916                 if ((f = *s) != '\0') s++;
917         }
918
919         /* Other */
920         else
921         {
922                 char b[1024];
923                 int i;
924
925                 /* Accept all printables except spaces and brackets */
926                 for (i = 0; isprint(*s) && !my_strchr(" []", *s); i++)
927                         b[i] = *s++;
928
929                 /* Terminate */
930                 b[i] = '\0';
931
932                 /* Extract final and Terminate */
933                 if ((f = *s) != '\0') s++;
934
935                 /* Variable */
936                 if (*b == '$')
937                 {
938                         /* System */
939                         if (streq(b+1, "SYS"))
940                         {
941                                 v = ANGBAND_SYS;
942                         }
943
944                         else if (streq(b+1, "KEYBOARD"))
945                         {
946                                 v = ANGBAND_KEYBOARD;
947                         }
948
949                         /* Graphics */
950                         else if (streq(b+1, "GRAF"))
951                         {
952                                 v = ANGBAND_GRAF;
953                         }
954
955                         /* Monochrome mode */
956                         else if (streq(b+1, "MONOCHROME"))
957                         {
958                                 if (arg_monochrome)
959                                         v = "ON";
960                                 else
961                                         v = "OFF";
962                         }
963
964                         /* Race */
965                         else if (streq(b+1, "RACE"))
966                         {
967 #ifdef JP
968                                 v = rp_ptr->E_title;
969 #else
970                                 v = rp_ptr->title;
971 #endif
972                         }
973
974                         /* Class */
975                         else if (streq(b+1, "CLASS"))
976                         {
977 #ifdef JP
978                                 v = cp_ptr->E_title;
979 #else
980                                 v = cp_ptr->title;
981 #endif
982                         }
983
984                         /* Player */
985                         else if (streq(b+1, "PLAYER"))
986                         {
987                                 v = player_base;
988                         }
989
990                         /* First realm */
991                         else if (streq(b+1, "REALM1"))
992                         {
993 #ifdef JP
994                                 v = E_realm_names[p_ptr->realm1];
995 #else
996                                 v = realm_names[p_ptr->realm1];
997 #endif
998                         }
999
1000                         /* Second realm */
1001                         else if (streq(b+1, "REALM2"))
1002                         {
1003 #ifdef JP
1004                                 v = E_realm_names[p_ptr->realm2];
1005 #else
1006                                 v = realm_names[p_ptr->realm2];
1007 #endif
1008                         }
1009
1010                         /* Level */
1011                         else if (streq(b+1, "LEVEL"))
1012                         {
1013                                 sprintf(tmp, "%02d", p_ptr->lev);
1014                                 v = tmp;
1015                         }
1016
1017                         /* Autopick auto-register is in-use or not? */
1018                         else if (streq(b+1, "AUTOREGISTER"))
1019                         {
1020                                 if (p_ptr->autopick_autoregister)
1021                                         v = "1";
1022                                 else
1023                                         v = "0";
1024                         }
1025                 }
1026
1027                 /* Constant */
1028                 else
1029                 {
1030                         v = b;
1031                 }
1032         }
1033
1034         /* Save */
1035         (*fp) = f;
1036
1037         /* Save */
1038         (*sp) = s;
1039
1040         /* Result */
1041         return (v);
1042 }
1043
1044
1045 #define PREF_TYPE_NORMAL   0
1046 #define PREF_TYPE_PICKPREF 1
1047 #define PREF_TYPE_HISTPREF 2
1048
1049 /*
1050  * Open the "user pref file" and parse it.
1051  */
1052 static errr process_pref_file_aux(cptr name, int preftype)
1053 {
1054         FILE *fp;
1055
1056         char buf[1024];
1057
1058         char old[1024];
1059
1060         int line = -1;
1061
1062         errr err = 0;
1063
1064         bool bypass = FALSE;
1065
1066
1067         /* Open the file */
1068         fp = my_fopen(name, "r");
1069
1070         /* No such file */
1071         if (!fp) return (-1);
1072
1073         /* Process the file */
1074         while (0 == my_fgets(fp, buf, sizeof(buf)))
1075         {
1076                 /* Count lines */
1077                 line++;
1078
1079                 /* Skip "empty" lines */
1080                 if (!buf[0]) continue;
1081
1082                 /* Skip "blank" lines */
1083 #ifdef JP
1084                 if (!iskanji(buf[0]))
1085 #endif
1086                 if (isspace(buf[0])) continue;
1087
1088                 /* Skip comments */
1089                 if (buf[0] == '#') continue;
1090
1091
1092                 /* Save a copy */
1093                 strcpy(old, buf);
1094
1095
1096                 /* Process "?:<expr>" */
1097                 if ((buf[0] == '?') && (buf[1] == ':'))
1098                 {
1099                         char f;
1100                         cptr v;
1101                         cptr s;
1102
1103                         /* Start */
1104                         s = buf + 2;
1105
1106                         /* Parse the expr */
1107                         v = process_pref_file_expr(&s, &f);
1108
1109                         /* Set flag */
1110                         bypass = (streq(v, "0") ? TRUE : FALSE);
1111
1112                         /* Continue */
1113                         continue;
1114                 }
1115
1116                 /* Apply conditionals */
1117                 if (bypass) continue;
1118
1119
1120                 /* Process "%:<file>" */
1121                 if (buf[0] == '%')
1122                 {
1123                         /* Process that file if allowed */
1124                         switch (preftype)
1125                         {
1126                         case PREF_TYPE_PICKPREF:
1127                                 (void)process_pickpref_file(buf + 2);
1128                                 break;
1129                         case PREF_TYPE_HISTPREF:
1130                                 (void)process_histpref_file(buf + 2);
1131                                 break;
1132                         default:
1133                                 (void)process_pref_file(buf + 2);
1134                                 break;
1135                         }
1136
1137                         /* Continue */
1138                         continue;
1139                 }
1140
1141
1142                 /* Process the line */
1143                 err = process_pref_file_command(buf);
1144
1145                 /* This is not original pref line... */
1146                 if (err)
1147                 {
1148                         if (preftype != PREF_TYPE_PICKPREF)
1149                                 break;
1150                         err = process_pickpref_file_line(buf);
1151                 }
1152         }
1153
1154
1155         /* Error */
1156         if (err)
1157         {
1158                 /* Print error message */
1159                 /* ToDo: Add better error messages */
1160 #ifdef JP
1161               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1162               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1163 #else
1164                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1165                 msg_format("Parsing '%s'", old);
1166 #endif
1167                 msg_print(NULL);
1168         }
1169
1170         /* Close the file */
1171         my_fclose(fp);
1172
1173         /* Result */
1174         return (err);
1175 }
1176
1177
1178
1179 /*
1180  * Process the "user pref file" with the given name
1181  *
1182  * See the functions above for a list of legal "commands".
1183  *
1184  * We also accept the special "?" and "%" directives, which
1185  * allow conditional evaluation and filename inclusion.
1186  */
1187 errr process_pref_file(cptr name)
1188 {
1189         char buf[1024];
1190
1191         errr err1, err2;
1192
1193         /* Build the filename */
1194         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1195
1196         /* Process the system pref file */
1197         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1198
1199         /* Stop at parser errors, but not at non-existing file */
1200         if (err1 > 0) return err1;
1201
1202
1203         /* Build the filename */
1204         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1205         
1206         /* Process the user pref file */
1207         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1208
1209
1210         /* User file does not exist, but read system pref file */
1211         if (err2 < 0 && !err1)
1212                 return -2;
1213
1214         /* Result of user file processing */
1215         return err2;
1216 }
1217
1218
1219
1220 #ifdef CHECK_TIME
1221
1222 /*
1223  * Operating hours for ANGBAND (defaults to non-work hours)
1224  */
1225 static char days[7][29] =
1226 {
1227         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1228         "MON:XXXXXXXX.........XXXXXXX",
1229         "TUE:XXXXXXXX.........XXXXXXX",
1230         "WED:XXXXXXXX.........XXXXXXX",
1231         "THU:XXXXXXXX.........XXXXXXX",
1232         "FRI:XXXXXXXX.........XXXXXXX",
1233         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1234 };
1235
1236 /*
1237  * Restict usage (defaults to no restrictions)
1238  */
1239 static bool check_time_flag = FALSE;
1240
1241 #endif
1242
1243
1244 /*
1245  * Handle CHECK_TIME
1246  */
1247 errr check_time(void)
1248 {
1249
1250 #ifdef CHECK_TIME
1251
1252         time_t      c;
1253         struct tm   *tp;
1254
1255         /* No restrictions */
1256         if (!check_time_flag) return (0);
1257
1258         /* Check for time violation */
1259         c = time((time_t *)0);
1260         tp = localtime(&c);
1261
1262         /* Violation */
1263         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1264
1265 #endif
1266
1267         /* Success */
1268         return (0);
1269 }
1270
1271
1272
1273 /*
1274  * Initialize CHECK_TIME
1275  */
1276 errr check_time_init(void)
1277 {
1278
1279 #ifdef CHECK_TIME
1280
1281         FILE        *fp;
1282
1283         char    buf[1024];
1284
1285
1286         /* Build the filename */
1287         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1288
1289         /* Open the file */
1290         fp = my_fopen(buf, "r");
1291
1292         /* No file, no restrictions */
1293         if (!fp) return (0);
1294
1295         /* Assume restrictions */
1296         check_time_flag = TRUE;
1297
1298         /* Parse the file */
1299         while (0 == my_fgets(fp, buf, sizeof(buf)))
1300         {
1301                 /* Skip comments and blank lines */
1302                 if (!buf[0] || (buf[0] == '#')) continue;
1303
1304                 /* Chop the buffer */
1305                 buf[29] = '\0';
1306
1307                 /* Extract the info */
1308                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1309                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1310                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1311                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1312                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1313                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1314                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1315         }
1316
1317         /* Close it */
1318         my_fclose(fp);
1319
1320 #endif
1321
1322         /* Success */
1323         return (0);
1324 }
1325
1326
1327
1328 #ifdef CHECK_LOAD
1329
1330 #ifndef MAXHOSTNAMELEN
1331 # define MAXHOSTNAMELEN  64
1332 #endif
1333
1334 typedef struct statstime statstime;
1335
1336 struct statstime
1337 {
1338         int                 cp_time[4];
1339         int                 dk_xfer[4];
1340         unsigned int        v_pgpgin;
1341         unsigned int        v_pgpgout;
1342         unsigned int        v_pswpin;
1343         unsigned int        v_pswpout;
1344         unsigned int        v_intr;
1345         int                 if_ipackets;
1346         int                 if_ierrors;
1347         int                 if_opackets;
1348         int                 if_oerrors;
1349         int                 if_collisions;
1350         unsigned int        v_swtch;
1351         long                avenrun[3];
1352         struct timeval      boottime;
1353         struct timeval      curtime;
1354 };
1355
1356 /*
1357  * Maximal load (if any).
1358  */
1359 static int check_load_value = 0;
1360
1361 #endif
1362
1363
1364 /*
1365  * Handle CHECK_LOAD
1366  */
1367 errr check_load(void)
1368 {
1369
1370 #ifdef CHECK_LOAD
1371
1372         struct statstime    st;
1373
1374         /* Success if not checking */
1375         if (!check_load_value) return (0);
1376
1377         /* Check the load */
1378         if (0 == rstat("localhost", &st))
1379         {
1380                 long val1 = (long)(st.avenrun[2]);
1381                 long val2 = (long)(check_load_value) * FSCALE;
1382
1383                 /* Check for violation */
1384                 if (val1 >= val2) return (1);
1385         }
1386
1387 #endif
1388
1389         /* Success */
1390         return (0);
1391 }
1392
1393
1394 /*
1395  * Initialize CHECK_LOAD
1396  */
1397 errr check_load_init(void)
1398 {
1399
1400 #ifdef CHECK_LOAD
1401
1402         FILE        *fp;
1403
1404         char    buf[1024];
1405
1406         char    temphost[MAXHOSTNAMELEN+1];
1407         char    thishost[MAXHOSTNAMELEN+1];
1408
1409
1410         /* Build the filename */
1411         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1412
1413         /* Open the "load" file */
1414         fp = my_fopen(buf, "r");
1415
1416         /* No file, no restrictions */
1417         if (!fp) return (0);
1418
1419         /* Default load */
1420         check_load_value = 100;
1421
1422         /* Get the host name */
1423         (void)gethostname(thishost, (sizeof thishost) - 1);
1424
1425         /* Parse it */
1426         while (0 == my_fgets(fp, buf, sizeof(buf)))
1427         {
1428                 int value;
1429
1430                 /* Skip comments and blank lines */
1431                 if (!buf[0] || (buf[0] == '#')) continue;
1432
1433                 /* Parse, or ignore */
1434                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1435
1436                 /* Skip other hosts */
1437                 if (!streq(temphost, thishost) &&
1438                     !streq(temphost, "localhost")) continue;
1439
1440                 /* Use that value */
1441                 check_load_value = value;
1442
1443                 /* Done */
1444                 break;
1445         }
1446
1447         /* Close the file */
1448         my_fclose(fp);
1449
1450 #endif
1451
1452         /* Success */
1453         return (0);
1454 }
1455
1456
1457 #define ENTRY_BARE_HAND 0
1458 #define ENTRY_TWO_HANDS 1
1459 #define ENTRY_RIGHT_HAND1 2
1460 #define ENTRY_LEFT_HAND1 3
1461 #define ENTRY_LEFT_HAND2 4
1462 #define ENTRY_RIGHT_HAND2 5
1463 #define ENTRY_POSTURE 6
1464 #define ENTRY_SHOOT_HIT_DAM 7
1465 #define ENTRY_SHOOT_POWER 8
1466 #define ENTRY_SPEED 9
1467 #define ENTRY_BASE_AC 10
1468 #define ENTRY_LEVEL 11
1469 #define ENTRY_CUR_EXP 12
1470 #define ENTRY_MAX_EXP 13
1471 #define ENTRY_EXP_TO_ADV 14
1472 #define ENTRY_GOLD 15
1473 #define ENTRY_DAY 16
1474 #define ENTRY_HP 17
1475 #define ENTRY_SP 18
1476 #define ENTRY_PLAY_TIME 19
1477 #define ENTRY_SKILL_FIGHT 20
1478 #define ENTRY_SKILL_SHOOT 21
1479 #define ENTRY_SKILL_SAVING 22
1480 #define ENTRY_SKILL_STEALTH 23
1481 #define ENTRY_SKILL_PERCEP 24
1482 #define ENTRY_SKILL_SEARCH 25
1483 #define ENTRY_SKILL_DISARM 26
1484 #define ENTRY_SKILL_DEVICE 27
1485 #define ENTRY_BLOWS 28
1486 #define ENTRY_SHOTS 29
1487 #define ENTRY_AVG_DMG 30
1488 #define ENTRY_INFRA 31
1489
1490 #define ENTRY_NAME 32
1491 #define ENTRY_SEX 33
1492 #define ENTRY_RACE 34
1493 #define ENTRY_CLASS 35
1494 #define ENTRY_REALM 36
1495 #define ENTRY_PATRON 37
1496 #define ENTRY_AGE 38
1497 #define ENTRY_HEIGHT 39
1498 #define ENTRY_WEIGHT 40
1499 #define ENTRY_SOCIAL 41
1500 #define ENTRY_ALIGN 42
1501
1502 #define ENTRY_EXP_ANDR 43
1503 #define ENTRY_EXP_TO_ADV_ANDR 44
1504
1505
1506 static struct
1507 {
1508         int col;
1509         int row;
1510         int len;
1511         char header[20];
1512 } disp_player_line[]
1513 #ifdef JP
1514 = {
1515         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1516         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1517         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1518         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1519         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1520         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1521         { 1, 11, 25, ""},
1522         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1523         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1524         { 1, 20, 25, "²Ã®"},
1525         { 1, 19, 25, "£Á£Ã"},
1526         {29, 13, 21, "¥ì¥Ù¥ë"},
1527         {29, 14, 21, "·Ð¸³ÃÍ"},
1528         {29, 15, 21, "ºÇÂç·Ð¸³"},
1529         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1530         {29, 17, 21, "½ê»ý¶â"},
1531         {29, 19, 21, "ÆüÉÕ"},
1532         {29, 10, 21, "£È£Ð"},
1533         {29, 11, 21, "£Í£Ð"},
1534         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1535         {53, 10, -1, "ÂǷ⹶·â  :"},
1536         {53, 11, -1, "¼Í·â¹¶·â  :"},
1537         {53, 12, -1, "ËâË¡Ëɸ栠:"},
1538         {53, 13, -1, "±£Ì©¹ÔÆ°  :"},
1539         {53, 15, -1, "ÃγР     :"},
1540         {53, 16, -1, "õº÷      :"},
1541         {53, 17, -1, "²ò½ü      :"},
1542         {53, 18, -1, "ËâË¡Æ»¶ñ  :"},
1543         { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1544         { 1, 17, 25, "¼Í·â²ó¿ô"},
1545         { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1546         {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1547         {26,  1, -1, "̾Á°  : "},
1548         { 1,  3, -1, "À­ÊÌ     : "},
1549         { 1,  4, -1, "¼ï²     : "},
1550         { 1,  5, -1, "¿¦¶È     : "},
1551         { 1,  6, -1, "ËâË¡     : "},
1552         { 1,  7, -1, "¼é¸îËâ¿À : "},
1553         {29,  3, 21, "ǯÎð"},
1554         {29,  4, 21, "¿ÈĹ"},
1555         {29,  5, 21, "ÂνÅ"},
1556         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1557         {29,  7, 21, "°À­"},
1558         {29, 14, 21, "¶¯²½ÅÙ"},
1559         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1560 };
1561 #else
1562 = {
1563         { 1, 10, 25, "Bare hand"},
1564         { 1, 10, 25, "Two hands"},
1565         { 1, 10, 25, "Right hand"},
1566         { 1, 10, 25, "Left hand"},
1567         { 1, 11, 25, "Left hand"},
1568         { 1, 11, 25, "Right hand"},
1569         { 1, 11, 25, "Posture"},
1570         { 1, 15, 25, "Shooting"},
1571         { 1, 16, 25, "Multiplier"},
1572         { 1, 20, 25, "Speed"},
1573         { 1, 19, 25, "AC"},
1574         {29, 13, 21, "Level"},
1575         {29, 14, 21, "Experience"},
1576         {29, 15, 21, "Max Exp"},
1577         {29, 16, 21, "Exp to Adv"},
1578         {29, 17, 21, "Gold"},
1579         {29, 19, 21, "Time"},
1580         {29, 10, 21, "Hit point"},
1581         {29, 11, 21, "SP (Mana)"},
1582         {29, 20, 21, "Play time"},
1583         {53, 10, -1, "Fighting   : "},
1584         {53, 11, -1, "Bows/Throw : "},
1585         {53, 12, -1, "SavingThrow: "},
1586         {53, 13, -1, "Stealth    : "},
1587         {53, 15, -1, "Perception : "},
1588         {53, 16, -1, "Searching  : "},
1589         {53, 17, -1, "Disarming  : "},
1590         {53, 18, -1, "MagicDevice: "},
1591         { 1, 12, 25, "Blows/Round"},
1592         { 1, 17, 25, "Shots/Round"},
1593         { 1, 13, 25, "AverageDmg/Rnd"},
1594         {53, 20, -1, "Infra-Vision: "},
1595         {26,  1, -1, "Name  : "},
1596         { 1,  3, -1, "Sex      : "},
1597         { 1,  4, -1, "Race     : "},
1598         { 1,  5, -1, "Class    : "},
1599         { 1,  6, -1, "Magic    : "},
1600         { 1,  7, -1, "Patron   : "},
1601         {29,  3, 21, "Age"},
1602         {29,  4, 21, "Height"},
1603         {29,  5, 21, "Weight"},
1604         {29,  6, 21, "Social Class"},
1605         {29,  7, 21, "Align"},
1606         {29, 14, 21, "Construction"},
1607         {29, 16, 21, "Const to Adv"},
1608 };
1609 #endif
1610
1611 static void display_player_one_line(int entry, cptr val, byte attr)
1612 {
1613         char buf[40];
1614
1615         int row = disp_player_line[entry].row;
1616         int col = disp_player_line[entry].col;
1617         int len = disp_player_line[entry].len;
1618         cptr head = disp_player_line[entry].header;
1619
1620         int head_len = strlen(head);
1621
1622         Term_putstr(col, row, -1, TERM_WHITE, head);
1623
1624         if (!val)
1625                 return;
1626
1627         if (len > 0)
1628         {
1629                 int val_len = len - head_len;
1630                 sprintf(buf, "%*.*s", val_len, val_len, val);
1631                 Term_putstr(col + head_len, row, -1, attr, buf);
1632         }
1633         else
1634         {
1635                 Term_putstr(col + head_len, row, -1, attr, val);
1636         }
1637
1638         return;
1639 }
1640
1641
1642 /*
1643  * Prints the following information on the screen.
1644  */
1645 static void display_player_middle(void)
1646 {
1647         char buf[160];
1648         int show_tohit, show_todam;
1649         object_type *o_ptr;
1650         int tmul = 0;
1651         int e;
1652
1653         if(p_ptr->migite)
1654         {
1655                 show_tohit = p_ptr->dis_to_h[0];
1656                 show_todam = p_ptr->dis_to_d[0];
1657
1658                 o_ptr = &inventory[INVEN_RARM];
1659
1660                 /* Hack -- add in weapon info if known */
1661                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1662                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1663
1664                 /* Melee attacks */
1665                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1666
1667                 /* Dump the bonuses to hit/dam */
1668                 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1669                         display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1670                 else if(p_ptr->ryoute)
1671                         display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1672                 else if (left_hander)
1673                         display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1674                 else
1675                         display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1676         }
1677
1678         if(p_ptr->hidarite)
1679         {
1680                 show_tohit = p_ptr->dis_to_h[1];
1681                 show_todam = p_ptr->dis_to_d[1];
1682
1683                 o_ptr = &inventory[INVEN_LARM];
1684
1685                 /* Hack -- add in weapon info if known */
1686                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1687                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1688
1689                 /* Melee attacks */
1690                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1691
1692                 /* Dump the bonuses to hit/dam */
1693                 if (left_hander)
1694                         display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1695                 else
1696                         display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1697         }
1698         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1699         {
1700                 int i;
1701                 if (p_ptr->special_defense & KAMAE_MASK)
1702                 {
1703                         for (i = 0; i < MAX_KAMAE; i++)
1704                         {
1705                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1706                         }
1707                         if (i < MAX_KAMAE)
1708 #ifdef JP
1709                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1710 #else
1711                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1712 #endif
1713                 }
1714                 else
1715 #ifdef JP
1716                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1717 #else
1718                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1719 #endif
1720         }
1721
1722         /* Range weapon */
1723         o_ptr = &inventory[INVEN_BOW];
1724
1725         /* Base skill */
1726         show_tohit = p_ptr->dis_to_h_b;
1727         show_todam = 0;
1728
1729         /* Apply weapon bonuses */
1730         if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1731         if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1732
1733         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1734                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1735         else
1736                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1737
1738         /* Range attacks */
1739         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1740
1741         if (inventory[INVEN_BOW].k_idx)
1742         {
1743                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1744
1745                 /* Get extra "power" from "extra might" */
1746                 if (p_ptr->xtra_might) tmul++;
1747
1748                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1749         }
1750
1751         /* shoot power */
1752         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1753
1754         /* Dump the armor class */
1755         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1756
1757         /* Dump speed */
1758         {
1759                 int tmp_speed = 0;
1760                 byte attr;
1761                 int i;
1762
1763                 i = p_ptr->pspeed-110;
1764
1765                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1766                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1767
1768                 if (i > 0)
1769                 {
1770                         if (!p_ptr->riding)
1771                                 attr = TERM_L_GREEN;
1772                         else
1773                                 attr = TERM_GREEN;
1774                 }
1775                 else if (i == 0)
1776                 {
1777                         if (!p_ptr->riding)
1778                                 attr = TERM_L_BLUE;
1779                         else
1780                                 attr = TERM_GREEN;
1781                 }
1782                 else
1783                 {
1784                         if (!p_ptr->riding)
1785                                 attr = TERM_L_UMBER;
1786                         else
1787                                 attr = TERM_RED;
1788                 }
1789
1790                 if (!p_ptr->riding)
1791                 {
1792                         if (IS_FAST()) tmp_speed += 10;
1793                         if (p_ptr->slow) tmp_speed -= 10;
1794                         if (p_ptr->lightspeed) tmp_speed = 99;
1795                 }
1796                 else
1797                 {
1798                         if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1799                         if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1800                 }
1801
1802                 if (tmp_speed)
1803                 {
1804                         if (!p_ptr->riding)
1805                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1806                         else
1807 #ifdef JP
1808                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1809 #else
1810                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1811 #endif
1812
1813                         if (tmp_speed > 0)
1814                                 attr = TERM_YELLOW;
1815                         else
1816                                 attr = TERM_VIOLET;
1817                 }
1818                 else
1819                 {
1820                         if (!p_ptr->riding)
1821                                 sprintf(buf, "(%+d)", i);
1822                         else
1823 #ifdef JP
1824                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1825 #else
1826                                 sprintf(buf, "Riding (%+d)", i);
1827 #endif
1828                 }
1829         
1830                 display_player_one_line(ENTRY_SPEED, buf, attr);
1831         }
1832
1833         /* Dump character level */
1834         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1835
1836         /* Dump experience */
1837         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1838         else e = ENTRY_CUR_EXP;
1839
1840         if (p_ptr->exp >= p_ptr->max_exp)
1841                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1842         else
1843                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1844
1845         /* Dump max experience */
1846         if (p_ptr->prace == RACE_ANDROID)
1847                 /* Nothing */;
1848         else
1849                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1850
1851         /* Dump exp to advance */
1852         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1853         else e = ENTRY_EXP_TO_ADV;
1854
1855         if (p_ptr->lev >= PY_MAX_LEVEL)
1856                 display_player_one_line(e, "*****", TERM_L_GREEN);
1857         else if (p_ptr->prace == RACE_ANDROID)
1858                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1859         else
1860                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1861
1862         /* Dump gold */
1863         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1864
1865         /* Dump Day */
1866         {
1867                 int day, hour, min;
1868                 extract_day_hour_min(&day, &hour, &min);
1869
1870                 sprintf(buf, 
1871 #ifdef JP
1872                         "%dÆüÌÜ %2d:%02d", 
1873 #else
1874                         "Day %d %2d:%02d", 
1875 #endif
1876                         day, hour, min);
1877         }
1878         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1879
1880         /* Dump hit point */
1881         if (p_ptr->chp >= p_ptr->mhp) 
1882                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1883         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1884                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1885         else
1886                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1887
1888         /* Dump mana power */
1889         if (p_ptr->csp >= p_ptr->msp) 
1890                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1891         else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10) 
1892                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1893         else
1894                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1895
1896         /* Dump play time */
1897         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1898 }
1899
1900
1901 /*
1902  * Hack -- pass color info around this file
1903  */
1904 static byte likert_color = TERM_WHITE;
1905
1906
1907 /*
1908  * Returns a "rating" of x depending on y
1909  */
1910 static cptr likert(int x, int y)
1911 {
1912         static char dummy[20] = "";
1913
1914         /* Paranoia */
1915         if (y <= 0) y = 1;
1916
1917         /* Negative value */
1918         if (x < 0)
1919         {
1920                 likert_color = TERM_L_DARK;
1921 #ifdef JP
1922                 return "ºÇÄã";
1923 #else
1924                 return "Very Bad";
1925 #endif
1926         }
1927
1928         /* Analyze the value */
1929         switch ((x / y))
1930         {
1931         case 0:
1932         case 1:
1933                 likert_color = TERM_RED;
1934 #ifdef JP
1935                 return "°­¤¤";
1936 #else
1937                 return "Bad";
1938 #endif
1939
1940         case 2:
1941                 likert_color = TERM_L_RED;
1942 #ifdef JP
1943                 return "Îô¤ë";
1944 #else
1945                 return "Poor";
1946 #endif
1947
1948         case 3:
1949         case 4:
1950                 likert_color = TERM_ORANGE;
1951 #ifdef JP
1952                 return "ÉáÄÌ";
1953 #else
1954                 return "Fair";
1955 #endif
1956
1957         case 5:
1958                 likert_color = TERM_YELLOW;
1959 #ifdef JP
1960                 return "Îɤ¤";
1961 #else
1962                 return "Good";
1963 #endif
1964
1965         case 6:
1966                 likert_color = TERM_YELLOW;
1967 #ifdef JP
1968                 return "ÂçÊÑÎɤ¤";
1969 #else
1970                 return "Very Good";
1971 #endif
1972
1973         case 7:
1974         case 8:
1975                 likert_color = TERM_L_GREEN;
1976 #ifdef JP
1977                 return "Âî±Û";
1978 #else
1979                 return "Excellent";
1980 #endif
1981
1982         case 9:
1983         case 10:
1984         case 11:
1985         case 12:
1986         case 13:
1987                 likert_color = TERM_GREEN;
1988 #ifdef JP
1989                 return "Ķ±Û";
1990 #else
1991                 return "Superb";
1992 #endif
1993
1994         case 14:
1995         case 15:
1996         case 16:
1997         case 17:
1998                 likert_color = TERM_BLUE;
1999 #ifdef JP
2000                 return "±ÑͺŪ";
2001 #else
2002                 return "Heroic";
2003 #endif
2004
2005         default:
2006                 likert_color = TERM_VIOLET;
2007 #ifdef JP
2008                 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2009 #else
2010                 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2011 #endif
2012                 return dummy;
2013         }
2014 }
2015
2016
2017 /*
2018  * Prints ratings on certain abilities
2019  *
2020  * This code is "imitated" elsewhere to "dump" a character sheet.
2021  */
2022 static void display_player_various(void)
2023 {
2024         int         tmp, damage[2], blows1, blows2, i, basedam;
2025         int                     xthn, xthb, xfos, xsrh;
2026         int                     xdis, xdev, xsav, xstl;
2027         cptr            desc;
2028         int         muta_att = 0;
2029         u32b flgs[TR_FLAG_SIZE];
2030         int             shots, shot_frac;
2031
2032         object_type             *o_ptr;
2033
2034         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2035         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2036         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2037         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2038         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2039
2040         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2041
2042         /* Shooting Skill (with current bow and normal missile) */
2043         o_ptr = &inventory[INVEN_BOW];
2044         tmp = p_ptr->to_h_b + o_ptr->to_h;
2045         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2046
2047         /* If the player is wielding one? */
2048         if (o_ptr->k_idx)
2049         {
2050                 s16b energy_fire = bow_energy(o_ptr->sval);
2051
2052                 /* Calculate shots per round */
2053                 shots = p_ptr->num_fire * 100;
2054                 shot_frac = (shots * 100 / energy_fire) % 100;
2055                 shots = shots / energy_fire;
2056                 if (o_ptr->name1 == ART_CRIMSON)
2057                 {
2058                         shots = 1;
2059                         shot_frac = 0;
2060                         if (p_ptr->pclass == CLASS_ARCHER)
2061                         {
2062                                 /* Extra shot at level 10 */
2063                                 if (p_ptr->lev >= 10) shots++;
2064
2065                                 /* Extra shot at level 30 */
2066                                 if (p_ptr->lev >= 30) shots++;
2067
2068                                 /* Extra shot at level 45 */
2069                                 if (p_ptr->lev >= 45) shots++;
2070                         }
2071                 }
2072         }
2073         else
2074         {
2075                 shots = 0;
2076                 shot_frac = 0;
2077         }
2078
2079         for(i = 0; i < 2; i++)
2080         {
2081                 damage[i] = p_ptr->dis_to_d[i] * 100;
2082                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2083                 {
2084                         int level = p_ptr->lev;
2085                         if (i)
2086                         {
2087                                 damage[i] = 0;
2088                                 break;
2089                         }
2090                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2091                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2092                                 basedam = monk_ave_damage[level][1];
2093                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2094                                 basedam = monk_ave_damage[level][2];
2095                         else
2096                                 basedam = monk_ave_damage[level][0];
2097                 }
2098                 else
2099                 {
2100                         o_ptr = &inventory[INVEN_RARM + i];
2101
2102                         /* Average damage per round */
2103                         if (o_ptr->k_idx)
2104                         {
2105                                 if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d * 100;
2106                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2107                                 object_flags_known(o_ptr, flgs);
2108                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2109                                 {
2110                                         /* vorpal blade */
2111                                         basedam *= 5;
2112                                         basedam /= 3;
2113                                 }
2114                                 else if (have_flag(flgs, TR_VORPAL))
2115                                 {
2116                                         /* vorpal flag only */
2117                                         basedam *= 11;
2118                                         basedam /= 9;
2119                                 }
2120                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2121                                         basedam = basedam * 7 / 2;
2122                         }
2123                         else basedam = 0;
2124                 }
2125                 damage[i] += basedam;
2126                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2127                 if (damage[i] < 0) damage[i] = 0;
2128         }
2129         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2130         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2131
2132         /* Basic abilities */
2133
2134         xdis = p_ptr->skill_dis;
2135         xdev = p_ptr->skill_dev;
2136         xsav = p_ptr->skill_sav;
2137         xstl = p_ptr->skill_stl;
2138         xsrh = p_ptr->skill_srh;
2139         xfos = p_ptr->skill_fos;
2140
2141
2142         desc = likert(xthn, 12);
2143         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2144
2145         desc = likert(xthb, 12);
2146         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2147
2148         desc = likert(xsav, 7);
2149         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2150
2151         /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2152         desc = likert((xstl > 0) ? xstl : -1, 1);
2153         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2154
2155         desc = likert(xfos, 6);
2156         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2157
2158         desc = likert(xsrh, 6);
2159         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2160
2161         desc = likert(xdis, 8);
2162         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2163
2164         desc = likert(xdev, 6);
2165         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2166
2167         if (!muta_att)
2168                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2169         else
2170                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2171
2172         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2173
2174
2175         if ((damage[0]+damage[1]) == 0)
2176                 desc = "nil!";
2177         else
2178                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2179
2180         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2181
2182         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2183 }
2184
2185
2186
2187 /*
2188  * Obtain the "flags" for the player as if he was an item
2189  */
2190 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2191 {
2192         int i;
2193
2194         /* Clear */
2195         for (i = 0; i < TR_FLAG_SIZE; i++)
2196                 flgs[i] = 0L;
2197
2198         /* Classes */
2199         switch (p_ptr->pclass)
2200         {
2201         case CLASS_WARRIOR:
2202                 if (p_ptr->lev > 44)
2203                         add_flag(flgs, TR_REGEN);
2204         case CLASS_SAMURAI:
2205                 if (p_ptr->lev > 29)
2206                         add_flag(flgs, TR_RES_FEAR);
2207                 break;
2208         case CLASS_PALADIN:
2209                 if (p_ptr->lev > 39)
2210                         add_flag(flgs, TR_RES_FEAR);
2211                 break;
2212         case CLASS_CHAOS_WARRIOR:
2213                 if (p_ptr->lev > 29)
2214                         add_flag(flgs, TR_RES_CHAOS);
2215                 if (p_ptr->lev > 39)
2216                         add_flag(flgs, TR_RES_FEAR);
2217                 break;
2218         case CLASS_MONK:
2219         case CLASS_FORCETRAINER:
2220                 if ((p_ptr->lev > 9) && !heavy_armor())
2221                         add_flag(flgs, TR_SPEED);
2222                 if ((p_ptr->lev>24) && !heavy_armor())
2223                         add_flag(flgs, TR_FREE_ACT);
2224                 break;
2225         case CLASS_NINJA:
2226                 if (heavy_armor())
2227                         add_flag(flgs, TR_SPEED);
2228                 else
2229                 {
2230                         if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2231                                 add_flag(flgs, TR_SPEED);
2232                         if (p_ptr->lev>24)
2233                                 add_flag(flgs, TR_FREE_ACT);
2234                 }
2235                 add_flag(flgs, TR_SLOW_DIGEST);
2236                 add_flag(flgs, TR_RES_FEAR);
2237                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2238                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2239                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2240                 break;
2241         case CLASS_MINDCRAFTER:
2242                 if (p_ptr->lev > 9)
2243                         add_flag(flgs, TR_RES_FEAR);
2244                 if (p_ptr->lev > 19)
2245                         add_flag(flgs, TR_SUST_WIS);
2246                 if (p_ptr->lev > 29)
2247                         add_flag(flgs, TR_RES_CONF);
2248                 if (p_ptr->lev > 39)
2249                         add_flag(flgs, TR_TELEPATHY);
2250                 break;
2251         case CLASS_BARD:
2252                 add_flag(flgs, TR_RES_SOUND);
2253                 break;
2254         case CLASS_BERSERKER:
2255                 add_flag(flgs, TR_SUST_STR);
2256                 add_flag(flgs, TR_SUST_DEX);
2257                 add_flag(flgs, TR_SUST_CON);
2258                 add_flag(flgs, TR_REGEN);
2259                 add_flag(flgs, TR_FREE_ACT);
2260                 add_flag(flgs, TR_SPEED);
2261                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2262                 break;
2263         case CLASS_MIRROR_MASTER:
2264                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2265                 break;
2266         default:
2267                 break; /* Do nothing */
2268         }
2269
2270         /* Races */
2271         if (p_ptr->mimic_form)
2272         {
2273                 switch(p_ptr->mimic_form)
2274                 {
2275                 case MIMIC_DEMON:
2276                         add_flag(flgs, TR_HOLD_LIFE);
2277                         add_flag(flgs, TR_RES_CHAOS);
2278                         add_flag(flgs, TR_RES_NETHER);
2279                         add_flag(flgs, TR_RES_FIRE);
2280                         add_flag(flgs, TR_SEE_INVIS);
2281                         add_flag(flgs, TR_SPEED);
2282                         break;
2283                 case MIMIC_DEMON_LORD:
2284                         add_flag(flgs, TR_HOLD_LIFE);
2285                         add_flag(flgs, TR_RES_CHAOS);
2286                         add_flag(flgs, TR_RES_NETHER);
2287                         add_flag(flgs, TR_RES_FIRE);
2288                         add_flag(flgs, TR_RES_COLD);
2289                         add_flag(flgs, TR_RES_ELEC);
2290                         add_flag(flgs, TR_RES_ACID);
2291                         add_flag(flgs, TR_RES_POIS);
2292                         add_flag(flgs, TR_RES_CONF);
2293                         add_flag(flgs, TR_RES_DISEN);
2294                         add_flag(flgs, TR_RES_NEXUS);
2295                         add_flag(flgs, TR_RES_FEAR);
2296                         add_flag(flgs, TR_IM_FIRE);
2297                         add_flag(flgs, TR_SH_FIRE);
2298                         add_flag(flgs, TR_SEE_INVIS);
2299                         add_flag(flgs, TR_TELEPATHY);
2300                         add_flag(flgs, TR_FEATHER);
2301                         add_flag(flgs, TR_SPEED);
2302                         break;
2303                 case MIMIC_VAMPIRE:
2304                         add_flag(flgs, TR_HOLD_LIFE);
2305                         add_flag(flgs, TR_RES_DARK);
2306                         add_flag(flgs, TR_RES_NETHER);
2307                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2308                         add_flag(flgs, TR_RES_POIS);
2309                         add_flag(flgs, TR_RES_COLD);
2310                         add_flag(flgs, TR_SEE_INVIS);
2311                         add_flag(flgs, TR_SPEED);
2312                         break;
2313                 }
2314         }
2315         else
2316         {
2317         switch (p_ptr->prace)
2318         {
2319         case RACE_ELF:
2320                 add_flag(flgs, TR_RES_LITE);
2321                 break;
2322         case RACE_HOBBIT:
2323                 add_flag(flgs, TR_SUST_DEX);
2324                 break;
2325         case RACE_GNOME:
2326                 add_flag(flgs, TR_FREE_ACT);
2327                 break;
2328         case RACE_DWARF:
2329                 add_flag(flgs, TR_RES_BLIND);
2330                 break;
2331         case RACE_HALF_ORC:
2332                 add_flag(flgs, TR_RES_DARK);
2333                 break;
2334         case RACE_HALF_TROLL:
2335                 add_flag(flgs, TR_SUST_STR);
2336                 if (p_ptr->lev > 14)
2337                 {
2338                         add_flag(flgs, TR_REGEN);
2339                         if (p_ptr->pclass == CLASS_WARRIOR)
2340                         {
2341                                 add_flag(flgs, TR_SLOW_DIGEST);
2342                                 /*
2343                                  * Let's not make Regeneration a disadvantage
2344                                  * for the poor warriors who can never learn
2345                                  * a spell that satisfies hunger (actually
2346                                  * neither can rogues, but half-trolls are not
2347                                  * supposed to play rogues)
2348                                  */
2349                         }
2350                 }
2351                 break;
2352         case RACE_AMBERITE:
2353                 add_flag(flgs, TR_SUST_CON);
2354                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2355                 break;
2356         case RACE_HIGH_ELF:
2357                 add_flag(flgs, TR_RES_LITE);
2358                 add_flag(flgs, TR_SEE_INVIS);
2359                 break;
2360         case RACE_BARBARIAN:
2361                 add_flag(flgs, TR_RES_FEAR);
2362                 break;
2363         case RACE_HALF_OGRE:
2364                 add_flag(flgs, TR_SUST_STR);
2365                 add_flag(flgs, TR_RES_DARK);
2366                 break;
2367         case RACE_HALF_GIANT:
2368                 add_flag(flgs, TR_RES_SHARDS);
2369                 add_flag(flgs, TR_SUST_STR);
2370                 break;
2371         case RACE_HALF_TITAN:
2372                 add_flag(flgs, TR_RES_CHAOS);
2373                 break;
2374         case RACE_CYCLOPS:
2375                 add_flag(flgs, TR_RES_SOUND);
2376                 break;
2377         case RACE_YEEK:
2378                 add_flag(flgs, TR_RES_ACID);
2379                 if (p_ptr->lev > 19)
2380                         add_flag(flgs, TR_IM_ACID);
2381                 break;
2382         case RACE_KLACKON:
2383                 add_flag(flgs, TR_RES_CONF);
2384                 add_flag(flgs, TR_RES_ACID);
2385                 if (p_ptr->lev > 9)
2386                         add_flag(flgs, TR_SPEED);
2387                 break;
2388         case RACE_KOBOLD:
2389                 add_flag(flgs, TR_RES_POIS);
2390                 break;
2391         case RACE_NIBELUNG:
2392                 add_flag(flgs, TR_RES_DISEN);
2393                 add_flag(flgs, TR_RES_DARK);
2394                 break;
2395         case RACE_DARK_ELF:
2396                 add_flag(flgs, TR_RES_DARK);
2397                 if (p_ptr->lev > 19)
2398                         add_flag(flgs, TR_SEE_INVIS);
2399                 break;
2400         case RACE_DRACONIAN:
2401                 add_flag(flgs, TR_FEATHER);
2402                 if (p_ptr->lev > 4)
2403                         add_flag(flgs, TR_RES_FIRE);
2404                 if (p_ptr->lev > 9)
2405                         add_flag(flgs, TR_RES_COLD);
2406                 if (p_ptr->lev > 14)
2407                         add_flag(flgs, TR_RES_ACID);
2408                 if (p_ptr->lev > 19)
2409                         add_flag(flgs, TR_RES_ELEC);
2410                 if (p_ptr->lev > 34)
2411                         add_flag(flgs, TR_RES_POIS);
2412                 break;
2413         case RACE_MIND_FLAYER:
2414                 add_flag(flgs, TR_SUST_INT);
2415                 add_flag(flgs, TR_SUST_WIS);
2416                 if (p_ptr->lev > 14)
2417                         add_flag(flgs, TR_SEE_INVIS);
2418                 if (p_ptr->lev > 29)
2419                         add_flag(flgs, TR_TELEPATHY);
2420                 break;
2421         case RACE_IMP:
2422                 add_flag(flgs, TR_RES_FIRE);
2423                 if (p_ptr->lev > 9)
2424                         add_flag(flgs, TR_SEE_INVIS);
2425                 break;
2426         case RACE_GOLEM:
2427                 add_flag(flgs, TR_SEE_INVIS);
2428                 add_flag(flgs, TR_FREE_ACT);
2429                 add_flag(flgs, TR_RES_POIS);
2430                 add_flag(flgs, TR_SLOW_DIGEST);
2431                 if (p_ptr->lev > 34)
2432                         add_flag(flgs, TR_HOLD_LIFE);
2433                 break;
2434         case RACE_SKELETON:
2435                 add_flag(flgs, TR_SEE_INVIS);
2436                 add_flag(flgs, TR_RES_SHARDS);
2437                 add_flag(flgs, TR_HOLD_LIFE);
2438                 add_flag(flgs, TR_RES_POIS);
2439                 if (p_ptr->lev > 9)
2440                         add_flag(flgs, TR_RES_COLD);
2441                 break;
2442         case RACE_ZOMBIE:
2443                 add_flag(flgs, TR_SEE_INVIS);
2444                 add_flag(flgs, TR_HOLD_LIFE);
2445                 add_flag(flgs, TR_RES_NETHER);
2446                 add_flag(flgs, TR_RES_POIS);
2447                 add_flag(flgs, TR_SLOW_DIGEST);
2448                 if (p_ptr->lev > 4)
2449                         add_flag(flgs, TR_RES_COLD);
2450                 break;
2451         case RACE_VAMPIRE:
2452                 add_flag(flgs, TR_HOLD_LIFE);
2453                 add_flag(flgs, TR_RES_DARK);
2454                 add_flag(flgs, TR_RES_NETHER);
2455                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2456                 add_flag(flgs, TR_RES_POIS);
2457                 add_flag(flgs, TR_RES_COLD);
2458                 break;
2459         case RACE_SPECTRE:
2460                 add_flag(flgs, TR_FEATHER);
2461                 add_flag(flgs, TR_FREE_ACT);
2462                 add_flag(flgs, TR_RES_COLD);
2463                 add_flag(flgs, TR_SEE_INVIS);
2464                 add_flag(flgs, TR_HOLD_LIFE);
2465                 add_flag(flgs, TR_RES_NETHER);
2466                 add_flag(flgs, TR_RES_POIS);
2467                 add_flag(flgs, TR_SLOW_DIGEST);
2468                 /* XXX pass_wall */
2469                 if (p_ptr->lev > 34)
2470                         add_flag(flgs, TR_TELEPATHY);
2471                 break;
2472         case RACE_SPRITE:
2473                 add_flag(flgs, TR_RES_LITE);
2474                 add_flag(flgs, TR_FEATHER);
2475                 if (p_ptr->lev > 9)
2476                         add_flag(flgs, TR_SPEED);
2477                 break;
2478         case RACE_BEASTMAN:
2479                 add_flag(flgs, TR_RES_SOUND);
2480                 add_flag(flgs, TR_RES_CONF);
2481                 break;
2482         case RACE_ANGEL:
2483                 add_flag(flgs, TR_FEATHER);
2484                 add_flag(flgs, TR_SEE_INVIS);
2485                 break;
2486         case RACE_DEMON:
2487                 add_flag(flgs, TR_RES_FIRE);
2488                 add_flag(flgs, TR_RES_NETHER);
2489                 add_flag(flgs, TR_HOLD_LIFE);
2490                 if (p_ptr->lev > 9)
2491                         add_flag(flgs, TR_SEE_INVIS);
2492                 break;
2493         case RACE_DUNADAN:
2494                 add_flag(flgs, TR_SUST_CON);
2495                 break;
2496         case RACE_S_FAIRY:
2497                 add_flag(flgs, TR_FEATHER);
2498                 break;
2499         case RACE_KUTA:
2500                 add_flag(flgs, TR_RES_CONF);
2501                 break;
2502         case RACE_ANDROID:
2503                 add_flag(flgs, TR_FREE_ACT);
2504                 add_flag(flgs, TR_RES_POIS);
2505                 add_flag(flgs, TR_SLOW_DIGEST);
2506                 add_flag(flgs, TR_HOLD_LIFE);
2507                 break;
2508         default:
2509                 ; /* Do nothing */
2510         }
2511         }
2512
2513         /* Mutations */
2514         if (p_ptr->muta3)
2515         {
2516                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2517                 {
2518                         remove_flag(flgs, TR_REGEN);
2519                 }
2520
2521                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2522                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2523                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2524                 {
2525                         add_flag(flgs, TR_SPEED);
2526                 }
2527
2528                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2529                 {
2530                         add_flag(flgs, TR_SH_ELEC);
2531                 }
2532
2533                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2534                 {
2535                         add_flag(flgs, TR_SH_FIRE);
2536                         add_flag(flgs, TR_LITE);
2537                 }
2538
2539                 if (p_ptr->muta3 & MUT3_WINGS)
2540                 {
2541                         add_flag(flgs, TR_FEATHER);
2542                 }
2543
2544                 if (p_ptr->muta3 & MUT3_FEARLESS)
2545                 {
2546                         add_flag(flgs, TR_RES_FEAR);
2547                 }
2548
2549                 if (p_ptr->muta3 & MUT3_REGEN)
2550                 {
2551                         add_flag(flgs, TR_REGEN);
2552                 }
2553
2554                 if (p_ptr->muta3 & MUT3_ESP)
2555                 {
2556                         add_flag(flgs, TR_TELEPATHY);
2557                 }
2558
2559                 if (p_ptr->muta3 & MUT3_MOTION)
2560                 {
2561                         add_flag(flgs, TR_FREE_ACT);
2562                 }
2563         }
2564
2565         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2566                 add_flag(flgs, TR_AGGRAVATE);
2567         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2568         {
2569                 add_flag(flgs, TR_RES_BLIND);
2570                 add_flag(flgs, TR_RES_CONF);
2571                 add_flag(flgs, TR_HOLD_LIFE);
2572                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2573                 if (p_ptr->lev > 9)
2574                         add_flag(flgs, TR_SPEED);
2575         }
2576         if (p_ptr->special_defense & KATA_FUUJIN)
2577                 add_flag(flgs, TR_REFLECT);
2578         if (p_ptr->special_defense & KAMAE_GENBU)
2579                 add_flag(flgs, TR_REFLECT);
2580         if (p_ptr->special_defense & KAMAE_SUZAKU)
2581                 add_flag(flgs, TR_FEATHER);
2582         if (p_ptr->special_defense & KAMAE_SEIRYU)
2583         {
2584                 add_flag(flgs, TR_RES_FIRE);
2585                 add_flag(flgs, TR_RES_COLD);
2586                 add_flag(flgs, TR_RES_ACID);
2587                 add_flag(flgs, TR_RES_ELEC);
2588                 add_flag(flgs, TR_RES_POIS);
2589                 add_flag(flgs, TR_FEATHER);
2590                 add_flag(flgs, TR_SH_FIRE);
2591                 add_flag(flgs, TR_SH_ELEC);
2592                 add_flag(flgs, TR_SH_COLD);
2593         }
2594         if (p_ptr->special_defense & KATA_MUSOU)
2595         {
2596                 add_flag(flgs, TR_RES_FEAR);
2597                 add_flag(flgs, TR_RES_LITE);
2598                 add_flag(flgs, TR_RES_DARK);
2599                 add_flag(flgs, TR_RES_BLIND);
2600                 add_flag(flgs, TR_RES_CONF);
2601                 add_flag(flgs, TR_RES_SOUND);
2602                 add_flag(flgs, TR_RES_SHARDS);
2603                 add_flag(flgs, TR_RES_NETHER);
2604                 add_flag(flgs, TR_RES_NEXUS);
2605                 add_flag(flgs, TR_RES_CHAOS);
2606                 add_flag(flgs, TR_RES_DISEN);
2607                 add_flag(flgs, TR_REFLECT);
2608                 add_flag(flgs, TR_HOLD_LIFE);
2609                 add_flag(flgs, TR_FREE_ACT);
2610                 add_flag(flgs, TR_SH_FIRE);
2611                 add_flag(flgs, TR_SH_ELEC);
2612                 add_flag(flgs, TR_SH_COLD);
2613                 add_flag(flgs, TR_FEATHER);
2614                 add_flag(flgs, TR_LITE);
2615                 add_flag(flgs, TR_SEE_INVIS);
2616                 add_flag(flgs, TR_TELEPATHY);
2617                 add_flag(flgs, TR_SLOW_DIGEST);
2618                 add_flag(flgs, TR_REGEN);
2619                 add_flag(flgs, TR_SUST_STR);
2620                 add_flag(flgs, TR_SUST_INT);
2621                 add_flag(flgs, TR_SUST_WIS);
2622                 add_flag(flgs, TR_SUST_DEX);
2623                 add_flag(flgs, TR_SUST_CON);
2624                 add_flag(flgs, TR_SUST_CHR);
2625         }
2626 }
2627
2628
2629 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2630 {
2631         int i;
2632
2633         /* Clear */
2634         for (i = 0; i < TR_FLAG_SIZE; i++)
2635                 flgs[i] = 0L;
2636
2637         if (IS_HERO() || p_ptr->shero)
2638                 add_flag(flgs, TR_RES_FEAR);
2639         if (p_ptr->tim_invis)
2640                 add_flag(flgs, TR_SEE_INVIS);
2641         if (p_ptr->tim_regen)
2642                 add_flag(flgs, TR_REGEN);
2643         if (IS_TIM_ESP())
2644                 add_flag(flgs, TR_TELEPATHY);
2645         if (IS_FAST() || p_ptr->slow)
2646                 add_flag(flgs, TR_SPEED);
2647
2648         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2649                 add_flag(flgs, TR_RES_ACID);
2650         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2651                 add_flag(flgs, TR_RES_ELEC);
2652         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2653                 add_flag(flgs, TR_RES_FIRE);
2654         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2655                 add_flag(flgs, TR_RES_COLD);
2656         if (IS_OPPOSE_POIS())
2657                 add_flag(flgs, TR_RES_POIS);
2658
2659         if (p_ptr->special_attack & ATTACK_ACID)
2660                 add_flag(flgs, TR_BRAND_ACID);
2661         if (p_ptr->special_attack & ATTACK_ELEC)
2662                 add_flag(flgs, TR_BRAND_ELEC);
2663         if (p_ptr->special_attack & ATTACK_FIRE)
2664                 add_flag(flgs, TR_BRAND_FIRE);
2665         if (p_ptr->special_attack & ATTACK_COLD)
2666                 add_flag(flgs, TR_BRAND_COLD);
2667         if (p_ptr->special_attack & ATTACK_POIS)
2668                 add_flag(flgs, TR_BRAND_POIS);
2669         if (p_ptr->special_defense & DEFENSE_ACID)
2670                 add_flag(flgs, TR_IM_ACID);
2671         if (p_ptr->special_defense & DEFENSE_ELEC)
2672                 add_flag(flgs, TR_IM_ELEC);
2673         if (p_ptr->special_defense & DEFENSE_FIRE)
2674                 add_flag(flgs, TR_IM_FIRE);
2675         if (p_ptr->special_defense & DEFENSE_COLD)
2676                 add_flag(flgs, TR_IM_COLD);
2677         if (p_ptr->wraith_form)
2678                 add_flag(flgs, TR_REFLECT);
2679         /* by henkma */
2680         if (p_ptr->tim_reflect)
2681                 add_flag(flgs, TR_REFLECT);
2682
2683         if (p_ptr->magicdef)
2684         {
2685                 add_flag(flgs, TR_RES_BLIND);
2686                 add_flag(flgs, TR_RES_CONF);
2687                 add_flag(flgs, TR_REFLECT);
2688                 add_flag(flgs, TR_FREE_ACT);
2689                 add_flag(flgs, TR_FEATHER);
2690         }
2691         if (p_ptr->tim_res_nether)
2692         {
2693                 add_flag(flgs, TR_RES_NETHER);
2694         }
2695         if (p_ptr->tim_sh_fire)
2696         {
2697                 add_flag(flgs, TR_SH_FIRE);
2698         }
2699         if (p_ptr->ult_res)
2700         {
2701                 add_flag(flgs, TR_RES_FEAR);
2702                 add_flag(flgs, TR_RES_LITE);
2703                 add_flag(flgs, TR_RES_DARK);
2704                 add_flag(flgs, TR_RES_BLIND);
2705                 add_flag(flgs, TR_RES_CONF);
2706                 add_flag(flgs, TR_RES_SOUND);
2707                 add_flag(flgs, TR_RES_SHARDS);
2708                 add_flag(flgs, TR_RES_NETHER);
2709                 add_flag(flgs, TR_RES_NEXUS);
2710                 add_flag(flgs, TR_RES_CHAOS);
2711                 add_flag(flgs, TR_RES_DISEN);
2712                 add_flag(flgs, TR_REFLECT);
2713                 add_flag(flgs, TR_HOLD_LIFE);
2714                 add_flag(flgs, TR_FREE_ACT);
2715                 add_flag(flgs, TR_SH_FIRE);
2716                 add_flag(flgs, TR_SH_ELEC);
2717                 add_flag(flgs, TR_SH_COLD);
2718                 add_flag(flgs, TR_FEATHER);
2719                 add_flag(flgs, TR_LITE);
2720                 add_flag(flgs, TR_SEE_INVIS);
2721                 add_flag(flgs, TR_TELEPATHY);
2722                 add_flag(flgs, TR_SLOW_DIGEST);
2723                 add_flag(flgs, TR_REGEN);
2724                 add_flag(flgs, TR_SUST_STR);
2725                 add_flag(flgs, TR_SUST_INT);
2726                 add_flag(flgs, TR_SUST_WIS);
2727                 add_flag(flgs, TR_SUST_DEX);
2728                 add_flag(flgs, TR_SUST_CON);
2729                 add_flag(flgs, TR_SUST_CHR);
2730         }
2731 }
2732
2733
2734 /* Mode flags for displaying player flags */
2735 #define DP_CURSE   0x01
2736 #define DP_IMM     0x02
2737 #define DP_WP      0x08
2738
2739
2740 /*
2741  * Equippy chars
2742  */
2743 static void display_player_equippy(int y, int x, u16b mode)
2744 {
2745         int i, max_i;
2746
2747         byte a;
2748         char c;
2749
2750         object_type *o_ptr;
2751
2752         /* Weapon flags need only two column */
2753         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2754         else max_i = INVEN_TOTAL;
2755
2756         /* Dump equippy chars */
2757         for (i = INVEN_RARM; i < max_i; i++)
2758         {
2759                 /* Object */
2760                 o_ptr = &inventory[i];
2761
2762                 a = object_attr(o_ptr);
2763                 c = object_char(o_ptr);
2764
2765                 /* Clear the part of the screen */
2766                 if (!equippy_chars || !o_ptr->k_idx)
2767                 {
2768                         c = ' ';
2769                         a = TERM_DARK;
2770                 }
2771
2772                 /* Dump */
2773                 Term_putch(x + i - INVEN_RARM, y, a, c);
2774         }
2775 }
2776
2777
2778 void print_equippy(void)
2779 {
2780         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2781 }
2782
2783 /*
2784  *
2785  */
2786
2787 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2788 {
2789         int i;
2790
2791         /* Clear */
2792         for (i = 0; i < TR_FLAG_SIZE; i++)
2793                 flgs[i] = 0L;
2794
2795         /* Check equipment */
2796         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2797         {
2798                 u32b o_flgs[TR_FLAG_SIZE];
2799
2800                 object_type *o_ptr;
2801
2802                 /* Object */
2803                 o_ptr = &inventory[i];
2804
2805                 if (!o_ptr->k_idx) continue;
2806
2807                 /* Known flags */
2808                 object_flags_known(o_ptr, o_flgs);
2809
2810                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2811                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2812                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2813                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2814         }
2815 }
2816
2817 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2818 {
2819         int i;
2820
2821         /* Clear */
2822         for (i = 0; i < TR_FLAG_SIZE; i++)
2823                 flgs[i] = 0L;
2824
2825         if (prace_is_(RACE_SPECTRE))
2826                 add_flag(flgs, TR_RES_NETHER);
2827         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2828                 add_flag(flgs, TR_RES_DARK);
2829         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2830                 add_flag(flgs, TR_RES_FIRE);
2831         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2832                 add_flag(flgs, TR_RES_ACID);
2833 }
2834
2835 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2836 {
2837         int i;
2838
2839         /* Clear */
2840         for (i = 0; i < TR_FLAG_SIZE; i++)
2841                 flgs[i] = 0L;
2842
2843         if (p_ptr->special_defense & DEFENSE_ACID)
2844                 add_flag(flgs, TR_RES_ACID);
2845         if (p_ptr->special_defense & DEFENSE_ELEC)
2846                 add_flag(flgs, TR_RES_ELEC);
2847         if (p_ptr->special_defense & DEFENSE_FIRE)
2848                 add_flag(flgs, TR_RES_FIRE);
2849         if (p_ptr->special_defense & DEFENSE_COLD)
2850                 add_flag(flgs, TR_RES_COLD);
2851         if (p_ptr->wraith_form)
2852                 add_flag(flgs, TR_RES_DARK);
2853 }
2854
2855 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2856 {
2857         int i;
2858
2859         /* Clear */
2860         for (i = 0; i < TR_FLAG_SIZE; i++)
2861                 flgs[i] = 0L;
2862
2863         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2864         {
2865                 add_flag(flgs, TR_RES_ACID);
2866                 add_flag(flgs, TR_RES_ELEC);
2867                 add_flag(flgs, TR_RES_FIRE);
2868                 add_flag(flgs, TR_RES_COLD);
2869         }
2870         if (prace_is_(RACE_ANDROID))
2871                 add_flag(flgs, TR_RES_ELEC);
2872         if (prace_is_(RACE_ENT))
2873                 add_flag(flgs, TR_RES_FIRE);
2874         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2875             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2876                 add_flag(flgs, TR_RES_LITE);
2877 }
2878
2879
2880 /*
2881  * A struct for storing misc. flags
2882  */
2883 typedef struct {
2884         u32b player_flags[TR_FLAG_SIZE];
2885         u32b tim_player_flags[TR_FLAG_SIZE];
2886         u32b player_imm[TR_FLAG_SIZE];
2887         u32b tim_player_imm[TR_FLAG_SIZE];
2888         u32b player_vuln[TR_FLAG_SIZE];
2889         u32b known_obj_imm[TR_FLAG_SIZE];
2890 } all_player_flags;
2891
2892
2893 /*
2894  * Helper function, see below
2895  */
2896 static void display_flag_aux(int row, int col, cptr header,
2897                                     int flag1, all_player_flags *f, u16b mode)
2898 {
2899         int     i;
2900         bool    vuln = FALSE;
2901         int max_i;
2902
2903         if (have_flag(f->player_vuln, flag1) &&
2904             !(have_flag(f->known_obj_imm, flag1) ||
2905               have_flag(f->player_imm, flag1) ||
2906               have_flag(f->tim_player_imm, flag1)))
2907                 vuln = TRUE;
2908
2909         /* Header */
2910         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2911
2912         /* Advance */
2913         col += strlen(header) + 1;
2914
2915         /* Weapon flags need only two column */
2916         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2917         else max_i = INVEN_TOTAL;
2918
2919         /* Check equipment */
2920         for (i = INVEN_RARM; i < max_i; i++)
2921         {
2922                 u32b flgs[TR_FLAG_SIZE];
2923                 object_type *o_ptr;
2924
2925                 /* Object */
2926                 o_ptr = &inventory[i];
2927
2928                 /* Known flags */
2929                 object_flags_known(o_ptr, flgs);
2930
2931                 /* Default */
2932                 if (!(mode & DP_IMM))
2933                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2934
2935                 /* Check flags */
2936                 if (mode & DP_CURSE)
2937                 {
2938                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2939                                 c_put_str(TERM_WHITE, "+", row, col);
2940                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2941                                 c_put_str(TERM_WHITE, "*", row, col);
2942                 }
2943                 else
2944                 {
2945                         if (have_flag(flgs, flag1))
2946                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2947                                           (mode & DP_IMM) ? "*" : "+", row, col);
2948                 }
2949
2950                 /* Advance */
2951                 col++;
2952         }
2953
2954         /* Assume that player flag is already written */
2955         if (mode & DP_IMM) return;
2956
2957         /* Default */
2958         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2959
2960         /* Player flags */
2961         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2962
2963         /* Timed player flags */
2964         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2965
2966         /* Immunity */
2967         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2968         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2969
2970         /* Vulnerability */
2971         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2972 }
2973
2974
2975 /*
2976  * Special display, part 1
2977  */
2978 static void display_player_flag_info(void)
2979 {
2980         int row;
2981         int col;
2982
2983         all_player_flags f;
2984
2985         /* Extract flags and store */
2986         player_flags(f.player_flags);
2987         tim_player_flags(f.tim_player_flags);
2988         player_immunity(f.player_imm);
2989         tim_player_immunity(f.tim_player_imm);
2990         known_obj_immunity(f.known_obj_imm);
2991         player_vuln_flags(f.player_vuln);
2992
2993         /*** Set 1 ***/
2994
2995         row = 12;
2996         col = 1;
2997
2998         display_player_equippy(row-2, col+8, 0);
2999         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3000
3001 #ifdef JP
3002 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3003 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3004 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3005 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3006 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3007 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3008 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3009 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3010 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3011 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3012 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3013 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3014 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3015 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3016 #else
3017         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3018         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3019         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3020         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3021         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3022         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3023         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3024         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3025         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3026         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3027         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3028         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3029         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3030         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3031 #endif
3032
3033
3034         /*** Set 2 ***/
3035
3036         row = 12;
3037         col = 26;
3038
3039         display_player_equippy(row-2, col+8, 0);
3040
3041         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3042
3043 #ifdef JP
3044 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3045 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3046 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3047 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3048 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3049 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3050 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3051 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3052 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3053 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3054 #else
3055         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3056         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3057         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3058         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3059         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3060         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3061         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3062         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3063         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3064         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3065 #endif
3066
3067
3068         /*** Set 3 ***/
3069
3070         row = 12;
3071         col = 51;
3072
3073         display_player_equippy(row-2, col+12, 0);
3074
3075         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3076
3077 #ifdef JP
3078 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3079 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3080 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3081 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3082 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3083 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3084 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3085 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_FEATHER, &f, 0);
3086 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3087 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3088 #else
3089         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3090         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3091         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3092         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3093         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3094         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3095         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3096         display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3097         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3098         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3099 #endif
3100
3101 }
3102
3103
3104 /*
3105  * Special display, part 2
3106  */
3107 static void display_player_other_flag_info(void)
3108 {
3109         int row;
3110         int col;
3111
3112         all_player_flags f;
3113
3114         /* Extract flags and store */
3115         player_flags(f.player_flags);
3116         tim_player_flags(f.tim_player_flags);
3117         player_immunity(f.player_imm);
3118         tim_player_immunity(f.tim_player_imm);
3119         known_obj_immunity(f.known_obj_imm);
3120         player_vuln_flags(f.player_vuln);
3121
3122         /*** Set 1 ***/
3123
3124         row = 3;
3125         col = 1;
3126
3127         display_player_equippy(row-2, col+12, DP_WP);
3128
3129         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3130
3131 #ifdef JP
3132         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3133         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3134         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3135         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3136         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3137         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3138         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3139         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3140         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3141         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3142         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3143         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3144         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3145         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3146         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3147         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3148         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3149         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3150         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3151         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3152         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3153         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3154         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3155         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3156         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3157         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3158         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3159         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3160 #else
3161         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3162         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3163         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3164         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3165         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3166         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3167         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3168         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3169         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3170         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3171         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3172         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3173         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3174         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3175         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3176         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3177         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3178         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3179         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3180         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3181         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3182         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3183         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3184         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3185         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3186         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3187         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3188         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3189 #endif
3190
3191
3192         /*** Set 2 ***/
3193
3194         row = 3;
3195         col = col + 12 + 7;
3196
3197         display_player_equippy(row-2, col+12, 0);
3198         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3199
3200 #ifdef JP
3201         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3202         display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
3203         display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3204         display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
3205         display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
3206         display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
3207         display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
3208         display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
3209         display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
3210         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3211         display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3212         display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
3213
3214         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
3215         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
3216         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
3217         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
3218         display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
3219         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
3220 #else
3221         display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3222         display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
3223         display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3224         display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
3225         display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3226         display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3227         display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3228         display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3229         display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3230         display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
3231         display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3232         display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3233
3234         display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
3235         display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
3236         display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
3237         display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
3238         display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
3239         display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
3240 #endif
3241
3242
3243         /*** Set 3 ***/
3244
3245         row = 3;
3246         col = col + 12 + 17;
3247
3248         display_player_equippy(row-2, col+14, 0);
3249
3250         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3251
3252 #ifdef JP
3253         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3254         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3255         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3256         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3257         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3258         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3259
3260         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3261         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3262         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3263         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3264         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3265         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3266
3267         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3268         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3269         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3270         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3271 #else
3272         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3273         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3274         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3275         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3276         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3277         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3278
3279         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3280         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3281         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3282         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3283         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3284         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3285
3286         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3287         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3288         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3289         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3290 #endif
3291
3292 }
3293
3294
3295 /*
3296  * Special display, part 2a
3297  */
3298 static void display_player_misc_info(void)
3299 {
3300         char    buf[80];
3301         char    tmp[80];
3302
3303         /* Display basics */
3304 #ifdef JP
3305 put_str("̾Á°  :", 1, 26);
3306 put_str("À­ÊÌ  :", 3, 1);
3307 put_str("¼ï²  :", 4, 1);
3308 put_str("¿¦¶È  :", 5, 1);
3309 #else
3310         put_str("Name  :", 1, 26);
3311         put_str("Sex   :", 3, 1);
3312         put_str("Race  :", 4, 1);
3313         put_str("Class :", 5, 1);
3314 #endif
3315
3316         strcpy(tmp,ap_ptr->title);
3317 #ifdef JP
3318         if(ap_ptr->no == 1)
3319                 strcat(tmp,"¤Î");
3320 #else
3321                 strcat(tmp," ");
3322 #endif
3323         strcat(tmp,player_name);
3324
3325         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3326         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3327         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3328         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3329
3330         /* Display extras */
3331 #ifdef JP
3332 put_str("¥ì¥Ù¥ë:", 6, 1);
3333 put_str("£È£Ð  :", 7, 1);
3334 put_str("£Í£Ð  :", 8, 1);
3335 #else
3336         put_str("Level :", 6, 1);
3337         put_str("Hits  :", 7, 1);
3338         put_str("Mana  :", 8, 1);
3339 #endif
3340
3341
3342         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3343         c_put_str(TERM_L_BLUE, buf, 6, 9);
3344         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3345         c_put_str(TERM_L_BLUE, buf, 7, 9);
3346         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3347         c_put_str(TERM_L_BLUE, buf, 8, 9);
3348 }
3349
3350
3351 /*
3352  * Special display, part 2b
3353  *
3354  * How to print out the modifications and sustains.
3355  * Positive mods with no sustain will be light green.
3356  * Positive mods with a sustain will be dark green.
3357  * Sustains (with no modification) will be a dark green 's'.
3358  * Negative mods (from a curse) will be red.
3359  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3360  * No mod, no sustain, will be a slate '.'
3361  */
3362 static void display_player_stat_info(void)
3363 {
3364         int i, e_adj;
3365         int stat_col, stat;
3366         int row, col;
3367
3368         object_type *o_ptr;
3369         u32b flgs[TR_FLAG_SIZE];
3370
3371         byte a;
3372         char c;
3373
3374         char buf[80];
3375
3376
3377         /* Column */
3378         stat_col = 22;
3379
3380         /* Row */
3381         row = 3;
3382
3383         /* Print out the labels for the columns */
3384 #ifdef JP
3385 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3386 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3387 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3388 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3389 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3390 #else
3391         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3392         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3393         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3394         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3395         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3396 #endif
3397
3398
3399         /* Display the stats */
3400         for (i = 0; i < 6; i++)
3401         {
3402                 int r_adj;
3403
3404                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3405                 else r_adj = rp_ptr->r_adj[i];
3406
3407                 /* Calculate equipment adjustment */
3408                 e_adj = 0;
3409
3410                 /* Icky formula to deal with the 18 barrier */
3411                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3412                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3413                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3414                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3415                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3416                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3417
3418                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3419                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3420
3421                 if (prace_is_(RACE_ENT))
3422                 {
3423                         switch (i)
3424                         {
3425                                 case A_STR:
3426                                 case A_CON:
3427                                         if (p_ptr->lev > 25) r_adj++;
3428                                         if (p_ptr->lev > 40) r_adj++;
3429                                         if (p_ptr->lev > 45) r_adj++;
3430                                         break;
3431                                 case A_DEX:
3432                                         if (p_ptr->lev > 25) r_adj--;
3433                                         if (p_ptr->lev > 40) r_adj--;
3434                                         if (p_ptr->lev > 45) r_adj--;
3435                                         break;
3436                         }
3437                 }
3438
3439                 e_adj -= r_adj;
3440                 e_adj -= cp_ptr->c_adj[i];
3441                 e_adj -= ap_ptr->a_adj[i];
3442
3443                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3444                         /* Reduced name of stat */
3445                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3446                 else
3447                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3448
3449
3450                 /* Internal "natural" max value.  Maxes at 18/100 */
3451                 /* This is useful to see if you are maxed out */
3452                 cnv_stat(p_ptr->stat_max[i], buf);
3453                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3454                 {
3455 #ifdef JP
3456                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3457 #else
3458                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3459 #endif
3460                 }
3461                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3462
3463                 /* Race, class, and equipment modifiers */
3464                 (void)sprintf(buf, "%3d", r_adj);
3465                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3466                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3467                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3468                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3469                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3470                 (void)sprintf(buf, "%3d", (int)e_adj);
3471                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3472
3473                 /* Actual maximal modified value */
3474                 cnv_stat(p_ptr->stat_top[i], buf);
3475                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3476
3477                 /* Only display stat_use if not maximal */
3478                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3479                 {
3480                         cnv_stat(p_ptr->stat_use[i], buf);
3481                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3482                 }
3483         }
3484
3485         /* Column */
3486         col = stat_col + 41;
3487
3488         /* Header and Footer */
3489         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3490 #ifdef JP
3491 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3492 #else
3493         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3494 #endif
3495
3496
3497         /* Process equipment */
3498         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3499         {
3500                 /* Access object */
3501                 o_ptr = &inventory[i];
3502
3503                 /* Acquire "known" flags */
3504                 object_flags_known(o_ptr, flgs);
3505
3506                 /* Initialize color based of sign of pval. */
3507                 for (stat = 0; stat < 6; stat++)
3508                 {
3509                         /* Default */
3510                         a = TERM_SLATE;
3511                         c = '.';
3512
3513                         /* Boost */
3514                         if (have_flag(flgs, stat))
3515                         {
3516                                 /* Default */
3517                                 c = '*';
3518
3519                                 /* Good */
3520                                 if (o_ptr->pval > 0)
3521                                 {
3522                                         /* Good */
3523                                         a = TERM_L_GREEN;
3524
3525                                         /* Label boost */
3526                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3527                                 }
3528
3529                                 if (have_flag(flgs, stat + TR_SUST_STR))
3530                                 {
3531                                         /* Dark green for sustained stats */
3532                                         a = TERM_GREEN;
3533                                 }
3534
3535                                 /* Bad */
3536                                 if (o_ptr->pval < 0)
3537                                 {
3538                                         /* Bad */
3539                                         a = TERM_RED;
3540
3541                                         /* Label boost */
3542                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3543                                 }
3544                         }
3545
3546                         /* Sustain */
3547                         else if (have_flag(flgs, stat + TR_SUST_STR))
3548                         {
3549                                 /* Dark green "s" */
3550                                 a = TERM_GREEN;
3551                                 c = 's';
3552                         }
3553
3554                         /* Dump proper character */
3555                         Term_putch(col, row + stat+1, a, c);
3556                 }
3557
3558                 /* Advance */
3559                 col++;
3560         }
3561
3562         /* Player flags */
3563         player_flags(flgs);
3564
3565         /* Check stats */
3566         for (stat = 0; stat < 6; stat++)
3567         {
3568                 /* Default */
3569                 a = TERM_SLATE;
3570                 c = '.';
3571
3572                 /* Mutations ... */
3573                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3574                 {
3575                         int dummy = 0;
3576
3577                         if (stat == A_STR)
3578                         {
3579                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3580                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3581                                 if (p_ptr->tsuyoshi) dummy += 4;
3582                         }
3583                         else if (stat == A_WIS || stat == A_INT)
3584                         {
3585                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3586                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3587                         }
3588                         else if (stat == A_DEX)
3589                         {
3590                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3591                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3592                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3593                         }
3594                         else if (stat == A_CON)
3595                         {
3596                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3597                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3598                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3599                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3600                                 if (p_ptr->tsuyoshi) dummy += 4;
3601                         }
3602                         else if (stat == A_CHR)
3603                         {
3604                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3605                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3606                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3607                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3608                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3609                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3610                         }
3611
3612                         /* Boost */
3613                         if (dummy)
3614                         {
3615                                 /* Default */
3616                                 c = '*';
3617
3618                                 /* Good */
3619                                 if (dummy > 0)
3620                                 {
3621                                         /* Good */
3622                                         a = TERM_L_GREEN;
3623
3624                                         /* Label boost */
3625                                         if (dummy < 10) c = '0' + dummy;
3626                                 }
3627
3628                                 /* Bad */
3629                                 if (dummy < 0)
3630                                 {
3631                                         /* Bad */
3632                                         a = TERM_RED;
3633
3634                                         /* Label boost */
3635                                         if (dummy > -10) c = '0' - dummy;
3636                                 }
3637                         }
3638                 }
3639
3640
3641                 /* Sustain */
3642                 if (have_flag(flgs, stat + TR_SUST_STR))
3643                 {
3644                         /* Dark green "s" */
3645                         a = TERM_GREEN;
3646                         c = 's';
3647                 }
3648
3649
3650                 /* Dump */
3651                 Term_putch(col, row + stat+1, a, c);
3652         }
3653 }
3654
3655
3656 /*
3657  * Display the character on the screen (various modes)
3658  *
3659  * The top one and bottom two lines are left blank.
3660  *
3661  * Mode 0 = standard display with skills
3662  * Mode 1 = standard display with history
3663  * Mode 2 = summary of various things
3664  * Mode 3 = summary of various things (part 2)
3665  * Mode 4 = mutations
3666  */
3667 void display_player(int mode)
3668 {
3669         int i;
3670
3671         char    buf[80];
3672         char    tmp[64];
3673
3674
3675         /* XXX XXX XXX */
3676         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3677                 mode = (mode % 5);
3678         else
3679                 mode = (mode % 4);
3680
3681         /* Erase screen */
3682         clear_from(0);
3683
3684         /* Standard */
3685         if ((mode == 0) || (mode == 1))
3686         {
3687                 /* Name, Sex, Race, Class */
3688 #ifdef JP
3689                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3690 #else
3691                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3692 #endif
3693
3694                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3695                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3696                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3697                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3698
3699                 if (p_ptr->realm1)
3700                 {
3701                         if (p_ptr->realm2)
3702                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3703                         else
3704                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3705                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3706                 }
3707
3708                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3709                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3710
3711                 /* Age, Height, Weight, Social */
3712                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3713 #ifdef JP
3714                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3715                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3716                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3717                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3718 #else
3719                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3720                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3721                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3722                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3723 #endif
3724                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3725
3726
3727                 /* Display the stats */
3728                 for (i = 0; i < 6; i++)
3729                 {
3730                         /* Special treatment of "injured" stats */
3731                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3732                         {
3733                                 int value;
3734
3735                                 /* Use lowercase stat name */
3736                                 put_str(stat_names_reduced[i], 3 + i, 53);
3737
3738                                 /* Get the current stat */
3739                                 value = p_ptr->stat_use[i];
3740
3741                                 /* Obtain the current stat (modified) */
3742                                 cnv_stat(value, buf);
3743
3744                                 /* Display the current stat (modified) */
3745                                 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3746
3747                                 /* Acquire the max stat */
3748                                 value = p_ptr->stat_top[i];
3749
3750                                 /* Obtain the maximum stat (modified) */
3751                                 cnv_stat(value, buf);
3752
3753                                 /* Display the maximum stat (modified) */
3754                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3755                         }
3756
3757                         /* Normal treatment of "normal" stats */
3758                         else
3759                         {
3760                                 /* Assume uppercase stat name */
3761                                 put_str(stat_names[i], 3 + i, 53);
3762
3763                                 /* Obtain the current stat (modified) */
3764                                 cnv_stat(p_ptr->stat_use[i], buf);
3765
3766                                 /* Display the current stat (modified) */
3767                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3768                         }
3769
3770                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3771                         {
3772 #ifdef JP
3773                                 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3774 #else
3775                                 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3776 #endif
3777                         }
3778                 }
3779
3780                 /* Display "history" info */
3781                 if (mode == 1)
3782                 {
3783                         char statmsg[1000];
3784
3785 #ifdef JP
3786                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3787 #else
3788                         put_str("(Character Background)", 11, 25);
3789 #endif
3790
3791                         for (i = 0; i < 4; i++)
3792                         {
3793                                 put_str(p_ptr->history[i], i + 12, 10);
3794                         }
3795
3796                         *statmsg = '\0';
3797
3798                         if (p_ptr->is_dead && p_ptr->total_winner)
3799                         {
3800 #ifdef JP
3801                                 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3802 #else
3803                                 strcpy(statmsg, "...You retired from the adventure after the winning.");
3804 #endif
3805                         }
3806                         else if (p_ptr->is_dead)
3807                         {
3808                                 if (!dun_level)
3809                                 {
3810 #ifdef JP
3811                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3812 #else
3813                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3814 #endif
3815                                 }
3816                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3817                                 {
3818                                         /* Get the quest text */
3819                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3820                                         init_flags = INIT_ASSIGN;
3821
3822                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3823
3824 #ifdef JP
3825                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3826 #else
3827                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3828 #endif
3829                                 }
3830                                 else
3831                                 {
3832 #ifdef JP
3833                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3834 #else
3835                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3836 #endif
3837                                 }
3838                         }
3839                         else if (character_dungeon)
3840                         {
3841                                 if (!dun_level)
3842                                 {
3843 #ifdef JP
3844                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3845 #else
3846                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3847 #endif
3848                                 }
3849                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3850                                 {
3851                                         /* Clear the text */
3852                                         /* Must be done before doing INIT_SHOW_TEXT */
3853                                         for (i = 0; i < 10; i++)
3854                                         {
3855                                                 quest_text[i][0] = '\0';
3856                                         }
3857                                         quest_text_line = 0;
3858
3859                                         /* Get the quest text */
3860                                         init_flags = INIT_SHOW_TEXT;
3861
3862                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3863
3864 #ifdef JP
3865                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3866 #else
3867                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3868 #endif
3869                                 }
3870                                 else
3871                                 {
3872 #ifdef JP
3873                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3874 #else
3875                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3876 #endif
3877                                 }
3878                         }
3879
3880                         if (*statmsg)
3881                         {
3882                                 char temp[64*2], *t;
3883                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3884                                 t = temp;
3885                                 for(i=0 ; i<2 ; i++)
3886                                 {
3887                                         if(t[0]==0)
3888                                                 break; 
3889                                         else
3890                                         {
3891                                                 put_str(t, i + 5 + 12, 10);
3892                                                 t += strlen(t)+1;
3893                                         }
3894                                 }
3895                         }
3896
3897                 }
3898
3899                 /* Display "various" info */
3900                 else
3901                 {
3902                         display_player_middle();
3903                         display_player_various();
3904                 }
3905         }
3906
3907         /* Special */
3908         else if (mode == 2)
3909         {
3910                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3911
3912                 /* Dump the info */
3913                 display_player_misc_info();
3914                 display_player_stat_info();
3915                 display_player_flag_info();
3916         }
3917
3918         /* Special */
3919         else if (mode == 3)
3920         {
3921                 display_player_other_flag_info();
3922         }
3923
3924         else if (mode == 4)
3925         {
3926                 do_cmd_knowledge_mutations();
3927         }
3928 }
3929
3930
3931 /*
3932  *
3933  */
3934 static void dump_aux_display_player(FILE *fff)
3935 {
3936         int x, y, i;
3937         byte a;
3938         char c;
3939         char            buf[1024];
3940
3941         /* Display player */
3942         display_player(0);
3943
3944         /* Dump part of the screen */
3945         for (y = 1; y < 22; y++)
3946         {
3947                 /* Dump each row */
3948                 for (x = 0; x < 79; x++)
3949                 {
3950                         /* Get the attr/char */
3951                         (void)(Term_what(x, y, &a, &c));
3952
3953                         /* Dump it */
3954                         buf[x] = c;
3955                 }
3956
3957                 /* End the string */
3958                 buf[x] = '\0';
3959
3960                 /* Kill trailing spaces */
3961                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3962
3963                 /* End the row */
3964 #ifdef JP
3965                 fprintf(fff, "%s\n", buf);
3966 #else
3967                 fprintf(fff, "%s\n", buf);
3968 #endif
3969
3970         }
3971
3972         /* Display history */
3973         display_player(1);
3974
3975         /* Dump part of the screen */
3976         for (y = 10; y < 19; y++)
3977         {
3978                 /* Dump each row */
3979                 for (x = 0; x < 79; x++)
3980                 {
3981                         /* Get the attr/char */
3982                         (void)(Term_what(x, y, &a, &c));
3983
3984                         /* Dump it */
3985                         buf[x] = c;
3986                 }
3987
3988                 /* End the string */
3989                 buf[x] = '\0';
3990
3991                 /* Kill trailing spaces */
3992                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3993
3994                 /* End the row */
3995                 fprintf(fff, "%s\n", buf);
3996         }
3997
3998         fprintf(fff, "\n");
3999
4000         /* Display flags (part 1) */
4001         display_player(2);
4002
4003         /* Dump part of the screen */
4004         for (y = 2; y < 22; y++)
4005         {
4006                 /* Dump each row */
4007                 for (x = 0; x < 79; x++)
4008                 {
4009                         /* Get the attr/char */
4010                         (void)(Term_what(x, y, &a, &c));
4011
4012                         /* Dump it (Ignore equippy tile graphic) */
4013                         if (a < 128)
4014                                 buf[x] = c;
4015                         else
4016                                 buf[x] = ' ';
4017                 }
4018
4019                 /* End the string */
4020                 buf[x] = '\0';
4021
4022                 /* Kill trailing spaces */
4023                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4024
4025                 /* End the row */
4026                 fprintf(fff, "%s\n", buf);
4027         }
4028
4029         fprintf(fff, "\n");
4030
4031         /* Display flags (part 2) */
4032         display_player(3);
4033
4034         /* Dump part of the screen */
4035         for (y = 1; y < 22; y++)
4036         {
4037                 /* Dump each row */
4038                 for (x = 0; x < 79; x++)
4039                 {
4040                         /* Get the attr/char */
4041                         (void)(Term_what(x, y, &a, &c));
4042
4043                         /* Dump it (Ignore equippy tile graphic) */
4044                         if (a < 128)
4045                                 buf[x] = c;
4046                         else
4047                                 buf[x] = ' ';
4048                 }
4049
4050                 /* End the string */
4051                 buf[x] = '\0';
4052
4053                 /* Kill trailing spaces */
4054                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4055
4056                 /* End the row */
4057                 fprintf(fff, "%s\n", buf);
4058         }
4059
4060         for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4061                 fprintf(fff, " ");
4062         fprintf(fff, "\n");
4063         for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4064                 fprintf(fff, " ");
4065 }
4066
4067
4068 /*
4069  *
4070  */
4071 static void dump_aux_pet(FILE *fff)
4072 {
4073         int i;
4074         bool pet = FALSE;
4075         char pet_name[80];
4076
4077         for (i = m_max - 1; i >= 1; i--)
4078         {
4079                 monster_type *m_ptr = &m_list[i];
4080
4081                 if (!m_ptr->r_idx) continue;
4082                 if (!is_pet(m_ptr)) continue;
4083                 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4084                 if (!pet)
4085                 {
4086 #ifdef JP
4087                         fprintf(fff, "\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4088 #else
4089                         fprintf(fff, "\n  [leading pets]\n\n");
4090 #endif
4091                         pet = TRUE;
4092                 }
4093                 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4094                 fprintf(fff, "%s\n", pet_name);
4095         }
4096
4097         if (pet) fprintf(fff, "\n");
4098 }
4099
4100
4101 /*
4102  *
4103  */
4104 static void dump_aux_class_special(FILE *fff)
4105 {
4106         if (p_ptr->pclass == CLASS_BLUE_MAGE)
4107         {
4108                 int i = 0;
4109                 int j = 0;
4110                 int l1 = 0;
4111                 int l2 = 0;
4112                 int num = 0;
4113                 int spellnum[MAX_MONSPELLS];
4114                 s32b f4 = 0, f5 = 0, f6 = 0;
4115                 char p[60][80];
4116                 int col = 0;
4117                 bool pcol = FALSE;
4118
4119                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4120
4121 #ifdef JP
4122                 strcat(p[col], "\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4123 #else
4124                 strcat(p[col], "\n  [Learned blue magic]\n");
4125 #endif
4126
4127
4128                 for (j=1;j<6;j++)
4129                 {
4130                         col++;
4131                         set_rf_masks(&f4, &f5, &f6, j);
4132                         switch(j)
4133                         {
4134                                 case MONSPELL_TYPE_BOLT:
4135 #ifdef JP
4136                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4137 #else
4138                                         strcat(p[col], "\n     [Bolt  type]\n");
4139 #endif
4140                                         break;
4141
4142                                 case MONSPELL_TYPE_BALL:
4143 #ifdef JP
4144                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4145 #else
4146                                         strcat(p[col], "\n     [Ball  type]\n");
4147 #endif
4148                                         break;
4149
4150                                 case MONSPELL_TYPE_BREATH:
4151 #ifdef JP
4152                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4153 #else
4154                                         strcat(p[col], "\n     [  Breath  ]\n");
4155 #endif
4156                                         break;
4157
4158                                 case MONSPELL_TYPE_SUMMON:
4159 #ifdef JP
4160                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4161 #else
4162                                         strcat(p[col], "\n     [Summonning]\n");
4163 #endif
4164                                         break;
4165
4166                                 case MONSPELL_TYPE_OTHER:
4167 #ifdef JP
4168                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4169 #else
4170                                         strcat(p[col], "\n     [Other type]\n");
4171 #endif
4172                                         break;
4173                         }
4174
4175                         for (i = 0, num = 0; i < 32; i++)
4176                         {
4177                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4178                         }
4179                         for (; i < 64; i++)
4180                         {
4181                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4182                         }
4183                         for (; i < 96; i++)
4184                         {
4185                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4186                         }
4187
4188                         col++;
4189                         pcol = FALSE;
4190                         strcat(p[col], "       ");
4191
4192                         for (i = 0; i < num; i++)
4193                         {
4194                                 if (p_ptr->magic_num2[spellnum[i]])
4195                                 {
4196                                         pcol = TRUE;
4197                                         /* Dump blue magic */
4198                                         l1 = strlen(p[col]);
4199                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4200                                         if ((l1 + l2) >= 75)
4201                                         {
4202                                                 strcat(p[col], "\n");
4203                                                 col++;
4204                                                 strcat(p[col], "       ");
4205                                         }
4206                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4207                                         strcat(p[col], ", ");
4208                                 }
4209                         }
4210                         
4211                         if (!pcol)
4212                         {
4213 #ifdef JP
4214                                 strcat(p[col], "¤Ê¤·");
4215 #else
4216                                 strcat(p[col], "None");
4217 #endif
4218                         }
4219                         else
4220                         {
4221                                 if (p[col][strlen(p[col])-2] == ',')
4222                                 {
4223                                         p[col][strlen(p[col])-2] = '\0';
4224                                 }
4225                                 else
4226                                 {
4227                                         p[col][strlen(p[col])-10] = '\0';
4228                                 }
4229                         }
4230                         
4231                         strcat(p[col], "\n");
4232                 }
4233
4234                 for (i=0;i<=col;i++)
4235                 {
4236                         fprintf(fff, p[i]);
4237                 }
4238         }
4239 }
4240
4241
4242 /*
4243  *
4244  */
4245 static void dump_aux_quest(FILE *fff)
4246 {
4247         int i;
4248         int *quest_num;
4249         int dummy;
4250
4251
4252 #ifdef JP
4253         fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4254 #else
4255         fprintf(fff, "\n\n  [Quest information]\n");
4256 #endif
4257
4258         /* Allocate Memory */
4259         C_MAKE(quest_num, max_quests, int);
4260
4261         /* Sort by compete level */
4262         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4263         ang_sort_comp = ang_sort_comp_quest_num;
4264         ang_sort_swap = ang_sort_swap_quest_num;
4265         ang_sort(quest_num, &dummy, max_quests);
4266
4267         /* Dump Quest Information */
4268         fputc('\n', fff);
4269         do_cmd_knowledge_quests_completed(fff, quest_num);
4270         fputc('\n', fff);
4271         do_cmd_knowledge_quests_failed(fff, quest_num);
4272
4273         /* Free Memory */
4274         C_KILL(quest_num, max_quests, int);
4275 }
4276
4277
4278 /*
4279  *
4280  */
4281 static void dump_aux_last_message(FILE *fff)
4282 {
4283         if (p_ptr->is_dead)
4284         {
4285                 if (!p_ptr->total_winner)
4286                 {
4287                         int i;
4288
4289 #ifdef JP
4290                         fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4291 #else
4292                         fprintf(fff, "\n  [Last messages]\n\n");
4293 #endif
4294                         for (i = MIN(message_num(), 30); i >= 0; i--)
4295                         {
4296                                 fprintf(fff,"> %s\n",message_str((s16b)i));
4297                         }
4298                         fprintf(fff, "\n");
4299                 }
4300
4301                 /* Hack -- *Winning* message */
4302                 else if (p_ptr->last_message)
4303                 {
4304 #ifdef JP
4305                         fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4306 #else
4307                         fprintf(fff, "\n  [*Winning* message]\n\n");
4308 #endif
4309                         fprintf(fff,"  %s\n", p_ptr->last_message);
4310                 }
4311         }
4312 }
4313
4314
4315 /*
4316  *
4317  */
4318 static void dump_aux_recall(FILE *fff)
4319 {
4320         int y;
4321
4322 #ifdef JP
4323         fprintf(fff, "\n\n  [µ¢´Ô¾ì½ê]\n\n");
4324 #else
4325         fprintf(fff, "\n\n  [Recall Depth]\n\n");
4326 #endif
4327
4328         for (y = 1; y < max_d_idx; y++)
4329         {
4330                 bool seiha = FALSE;
4331
4332                 if (!d_info[y].maxdepth) continue;
4333                 if (!max_dlv[y]) continue;
4334                 if (d_info[y].final_guardian)
4335                 {
4336                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4337                 }
4338                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4339
4340 #ifdef JP
4341                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4342 #else
4343                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4344 #endif
4345         }
4346 }
4347
4348
4349 /*
4350  *
4351  */
4352 static void dump_aux_options(FILE *fff)
4353 {
4354 #ifdef JP
4355         fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4356 #else
4357         fprintf(fff, "\n  [Option settings]\n");
4358 #endif
4359
4360
4361         if (preserve_mode)
4362 #ifdef JP
4363                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4364 #else
4365                 fprintf(fff, "\n Preserve Mode:      ON");
4366 #endif
4367
4368         else
4369 #ifdef JP
4370                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4371 #else
4372                 fprintf(fff, "\n Preserve Mode:      OFF");
4373 #endif
4374
4375
4376         if (ironman_autoscum)
4377 #ifdef JP
4378                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß:       ALWAYS");
4379 #else
4380                 fprintf(fff, "\n Autoscum:           ALWAYS");
4381 #endif
4382
4383         else if (auto_scum)
4384 #ifdef JP
4385                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß:       ON");
4386 #else
4387                 fprintf(fff, "\n Autoscum:           ON");
4388 #endif
4389
4390         else
4391 #ifdef JP
4392                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß:       OFF");
4393 #else
4394                 fprintf(fff, "\n Autoscum:           OFF");
4395 #endif
4396
4397
4398         if (ironman_small_levels)
4399 #ifdef JP
4400                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4401 #else
4402                 fprintf(fff, "\n Small Levels:       ALWAYS");
4403 #endif
4404
4405         else if (always_small_levels)
4406 #ifdef JP
4407                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4408 #else
4409                 fprintf(fff, "\n Small Levels:       ON");
4410 #endif
4411
4412         else if (small_levels)
4413 #ifdef JP
4414                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4415 #else
4416                 fprintf(fff, "\n Small Levels:       ENABLED");
4417 #endif
4418
4419         else
4420 #ifdef JP
4421                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4422 #else
4423                 fprintf(fff, "\n Small Levels:       OFF");
4424 #endif
4425
4426
4427         if (vanilla_town)
4428 #ifdef JP
4429                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4430 #else
4431                 fprintf(fff, "\n Vanilla Town:       ON");
4432 #endif
4433
4434         else if (lite_town)
4435 #ifdef JP
4436                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4437 #else
4438                 fprintf(fff, "\n Lite Town:          ON");
4439 #endif
4440
4441
4442         if (ironman_shops)
4443 #ifdef JP
4444                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4445 #else
4446                 fprintf(fff, "\n No Shops:           ON");
4447 #endif
4448
4449
4450         if (ironman_downward)
4451 #ifdef JP
4452                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4453 #else
4454                 fprintf(fff, "\n Diving Only:        ON");
4455 #endif
4456
4457
4458         if (ironman_rooms)
4459 #ifdef JP
4460                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4461 #else
4462                 fprintf(fff, "\n Unusual Rooms:      ON");
4463 #endif
4464
4465
4466         if (ironman_nightmare)
4467 #ifdef JP
4468                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4469 #else
4470                 fprintf(fff, "\n Nightmare Mode:     ON");
4471 #endif
4472
4473
4474         if (ironman_empty_levels)
4475 #ifdef JP
4476                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4477 #else
4478                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4479 #endif
4480
4481         else if (empty_levels)
4482 #ifdef JP
4483                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4484 #else
4485                 fprintf(fff, "\n Arena Levels:       ENABLED");
4486 #endif
4487
4488         else
4489 #ifdef JP
4490                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4491 #else
4492                 fprintf(fff, "\n Arena Levels:       OFF");
4493 #endif
4494
4495
4496 #ifdef JP
4497         fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4498 #else
4499         fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4500 #endif
4501
4502         fprintf(fff,"\n");
4503
4504         if (p_ptr->noscore)
4505 #ifdef JP
4506                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£");
4507 #else
4508                 fprintf(fff, "\n You have done something illegal.");
4509 #endif
4510
4511         fprintf(fff,"\n");
4512 }
4513
4514
4515 /*
4516  *
4517  */
4518 static void dump_aux_arena(FILE *fff)
4519 {
4520         if (lite_town || vanilla_town) return;
4521
4522         if (p_ptr->arena_number < 0)
4523         {
4524                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4525                 {
4526 #ifdef JP
4527                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4528 #else
4529                         fprintf(fff, "\n Arena: Defeated\n");
4530 #endif
4531                 }
4532                 else
4533                 {
4534 #ifdef JP
4535                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4536                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4537 #else
4538                         fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4539                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4540                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4541 #endif
4542                 }
4543         }
4544         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4545         {
4546 #ifdef JP
4547                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4548 #else
4549                 fprintf(fff, "\n Arena: True Champion\n");
4550 #endif
4551         }
4552         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4553         {
4554 #ifdef JP
4555                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4556 #else
4557                 fprintf(fff, "\n Arena: Champion\n");
4558 #endif
4559         }
4560         else
4561         {
4562 #ifdef JP
4563                 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4564 #else
4565                 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4566 #endif
4567         }
4568
4569         fprintf(fff, "\n");
4570 }
4571
4572
4573 /*
4574  *
4575  */
4576 static void dump_aux_monsters(FILE *fff)
4577 {
4578         /* Monsters slain */
4579
4580         int k;
4581         unsigned long uniq_total = 0;
4582         unsigned long norm_total = 0;
4583         s16b *who;
4584
4585         /* Sort by monster level */
4586         u16b why = 2;
4587
4588 #ifdef JP
4589         fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4590 #else
4591         fprintf(fff, "\n  [Defeated monsters]\n\n");
4592 #endif
4593
4594         /* Allocate the "who" array */
4595         C_MAKE(who, max_r_idx, s16b);
4596
4597         /* Count monster kills */
4598         for (k = 1; k < max_r_idx; k++)
4599         {
4600                 monster_race *r_ptr = &r_info[k];
4601
4602                 /* Ignore unused index */
4603                 if (!r_ptr->name) continue;
4604
4605                 /* Unique monsters */
4606                 if (r_ptr->flags1 & RF1_UNIQUE)
4607                 {
4608                         bool dead = (r_ptr->max_num == 0);
4609                         if (dead)
4610                         {
4611                                 norm_total++;
4612
4613                                 /* Add a unique monster to the list */
4614                                 who[uniq_total++] = k;
4615                         }
4616                 }
4617
4618                 /* Normal monsters */
4619                 else
4620                 {
4621                         if (r_ptr->r_pkills > 0)
4622                         {
4623                                 norm_total += r_ptr->r_pkills;
4624                         }
4625                 }
4626         }
4627
4628
4629         /* No monsters is defeated */
4630         if (norm_total < 1)
4631         {
4632 #ifdef JP
4633                 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4634 #else
4635                 fprintf(fff,"You have defeated no enemies yet.\n");
4636 #endif
4637         }
4638
4639         /* Defeated more than one normal monsters */
4640         else if (uniq_total == 0)
4641         {
4642 #ifdef JP
4643                 fprintf(fff,"%luÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4644 #else
4645                 fprintf(fff,"You have defeated %lu %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4646 #endif
4647         }
4648
4649         /* Defeated more than one unique monsters */
4650         else /* if (uniq_total > 0) */
4651         {
4652 #ifdef JP
4653                 fprintf(fff, "%luÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%luÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
4654 #else
4655                 fprintf(fff, "You have defeated %lu %s including %lu unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4656 #endif
4657
4658
4659                 /* Select the sort method */
4660                 ang_sort_comp = ang_sort_comp_hook;
4661                 ang_sort_swap = ang_sort_swap_hook;
4662
4663                 /* Sort the array by dungeon depth of monsters */
4664                 ang_sort(who, &why, uniq_total);
4665
4666 #ifdef JP
4667                 fprintf(fff, "\n¡Ô¾å°Ì%luÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4668 #else
4669                 fprintf(fff, "\n< Unique monsters top %lu >\n", MIN(uniq_total, 10));
4670 #endif
4671
4672                 /* Print top 10 */
4673                 for (k = MIN(10, uniq_total); k >= 0; k--)
4674                 {
4675                         monster_race *r_ptr = &r_info[who[k]];
4676
4677 #ifdef JP
4678                         fprintf(fff, "  %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4679 #else
4680                         fprintf(fff, "  %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4681 #endif
4682                 }
4683
4684         }
4685
4686         /* Free the "who" array */
4687         C_KILL(who, max_r_idx, s16b);
4688 }
4689
4690
4691 /*
4692  *
4693  */
4694 static void dump_aux_race_history(FILE *fff)
4695 {
4696         if (p_ptr->old_race1 || p_ptr->old_race2)
4697         {
4698                 int i;
4699
4700 #ifdef JP
4701                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4702 #else
4703                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4704 #endif
4705                 for (i = 0; i < MAX_RACES; i++)
4706                 {
4707                         if (p_ptr->start_race == i) continue;
4708                         if (i < 32)
4709                         {
4710                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4711                         }
4712                         else
4713                         {
4714                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4715                         }
4716 #ifdef JP
4717                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4718 #else
4719                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4720 #endif
4721                 }
4722         }
4723 }
4724
4725
4726 /*
4727  *
4728  */
4729 static void dump_aux_realm_history(FILE *fff)
4730 {
4731         if (p_ptr->old_realm)
4732         {
4733                 int i;
4734
4735                 for (i = 0; i < MAX_MAGIC; i++)
4736                 {
4737                         if (!(p_ptr->old_realm & 1L << i)) continue;
4738 #ifdef JP
4739                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4740 #else
4741                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4742 #endif
4743                 }
4744         }
4745 }
4746
4747
4748 /*
4749  *
4750  */
4751 static void dump_aux_virtues(FILE *fff)
4752 {
4753 #ifdef JP
4754         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4755 #else
4756         fprintf(fff, "\n\n  [Virtues]\n\n");
4757 #endif
4758
4759 #ifdef JP
4760         fprintf(fff, "°À­ : %s\n", your_alignment());
4761 #else
4762         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4763 #endif
4764
4765         fprintf(fff, "\n");
4766         dump_virtues(fff);
4767 }
4768
4769
4770 /*
4771  *
4772  */
4773 static void dump_aux_mutations(FILE *fff)
4774 {
4775         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4776         {
4777 #ifdef JP
4778                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4779 #else
4780                 fprintf(fff, "\n\n  [Mutations]\n\n");
4781 #endif
4782
4783                 dump_mutations(fff);
4784         }
4785
4786         /* Skip some lines */
4787         fprintf(fff, "\n\n");
4788 }
4789
4790
4791 /*
4792  *
4793  */
4794 static void dump_aux_equipment_inventory(FILE *fff)
4795 {
4796         int i;
4797         char o_name[MAX_NLEN];
4798
4799         /* Dump the equipment */
4800         if (equip_cnt)
4801         {
4802 #ifdef JP
4803                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4804 #else
4805                 fprintf(fff, "  [Character Equipment]\n\n");
4806 #endif
4807
4808                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4809                 {
4810                         object_desc(o_name, &inventory[i], TRUE, 3);
4811                         if ((i == INVEN_LARM) && p_ptr->ryoute)
4812 #ifdef JP
4813                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4814 #else
4815                                 strcpy(o_name, "(wielding with two-hands)");
4816 #endif
4817
4818                         fprintf(fff, "%c) %s\n",
4819                                 index_to_label(i), o_name);
4820                 }
4821                 fprintf(fff, "\n\n");
4822         }
4823
4824         /* Dump the inventory */
4825 #ifdef JP
4826         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4827 #else
4828         fprintf(fff, "  [Character Inventory]\n\n");
4829 #endif
4830
4831         for (i = 0; i < INVEN_PACK; i++)
4832         {
4833                 /* Don't dump the empty slots */
4834                 if (!inventory[i].k_idx) break;
4835
4836                 /* Dump the inventory slots */
4837                 object_desc(o_name, &inventory[i], TRUE, 3);
4838                 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
4839         }
4840
4841         /* Add an empty line */
4842         fprintf(fff, "\n\n");
4843 }
4844
4845
4846 /*
4847  *
4848  */
4849 static void dump_aux_home_museum(FILE *fff)
4850 {
4851         char o_name[MAX_NLEN];
4852         store_type  *st_ptr;
4853
4854         /* Do we need it?? */
4855         /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
4856
4857         /* Print the home */
4858         st_ptr = &town[1].store[STORE_HOME];
4859
4860         /* Home -- if anything there */
4861         if (st_ptr->stock_num)
4862         {
4863                 int i;
4864                 int x = 1;
4865
4866 #ifdef JP
4867                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4868 #else
4869                 fprintf(fff, "  [Home Inventory]\n");
4870 #endif
4871
4872                 /* Dump all available items */
4873                 for (i = 0; i < st_ptr->stock_num; i++)
4874                 {
4875                         if ((i % 12) == 0)
4876 #ifdef JP
4877                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4878 #else
4879                                 fprintf(fff, "\n ( page %d )\n", x++);
4880 #endif
4881                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4882                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4883                 }
4884
4885                 /* Add an empty line */
4886                 fprintf(fff, "\n\n");
4887         }
4888
4889
4890         /* Print the home */
4891         st_ptr = &town[1].store[STORE_MUSEUM];
4892
4893         /* Home -- if anything there */
4894         if (st_ptr->stock_num)
4895         {
4896                 int i;
4897                 int x = 1;
4898
4899 #ifdef JP
4900                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4901 #else
4902                 fprintf(fff, "  [Museum]\n");
4903 #endif
4904
4905                 /* Dump all available items */
4906                 for (i = 0; i < st_ptr->stock_num; i++)
4907                 {
4908 #ifdef JP
4909                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4910                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4911                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4912 #else
4913                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4914                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4915                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4916 #endif
4917
4918                 }
4919
4920                 /* Add an empty line */
4921                 fprintf(fff, "\n\n");
4922         }
4923 }
4924
4925
4926 /*
4927  * Output the character dump to a file
4928  */
4929 errr make_character_dump(FILE *fff)
4930 {
4931 #ifdef JP
4932         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
4933                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4934 #else
4935         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
4936                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4937 #endif
4938
4939         update_playtime();
4940
4941         dump_aux_display_player(fff);
4942         dump_aux_last_message(fff);
4943         dump_aux_options(fff);
4944         dump_aux_recall(fff);
4945         dump_aux_quest(fff);
4946         dump_aux_arena(fff);
4947         dump_aux_monsters(fff);
4948         dump_aux_virtues(fff);
4949         dump_aux_race_history(fff);
4950         dump_aux_realm_history(fff);
4951         dump_aux_class_special(fff);
4952         dump_aux_mutations(fff);
4953         dump_aux_pet(fff);
4954         dump_aux_equipment_inventory(fff);
4955         dump_aux_home_museum(fff);
4956
4957 #ifdef JP
4958         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4959 #else
4960         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
4961 #endif
4962
4963         return 0;
4964 }
4965
4966 /*
4967  * Hack -- Dump a character description file
4968  *
4969  * XXX XXX XXX Allow the "full" flag to dump additional info,
4970  * and trigger its usage from various places in the code.
4971  */
4972 errr file_character(cptr name)
4973 {
4974         int             fd = -1;
4975         FILE            *fff = NULL;
4976         char            buf[1024];
4977
4978         /* Build the filename */
4979         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4980
4981         /* File type is "TEXT" */
4982         FILE_TYPE(FILE_TYPE_TEXT);
4983
4984         /* Check for existing file */
4985         fd = fd_open(buf, O_RDONLY);
4986
4987         /* Existing file */
4988         if (fd >= 0)
4989         {
4990                 char out_val[160];
4991
4992                 /* Close the file */
4993                 (void)fd_close(fd);
4994
4995                 /* Build query */
4996 #ifdef JP
4997                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
4998 #else
4999                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5000 #endif
5001
5002
5003                 /* Ask */
5004                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5005         }
5006
5007         /* Open the non-existing file */
5008         if (fd < 0) fff = my_fopen(buf, "w");
5009
5010         /* Invalid file */
5011         if (!fff)
5012         {
5013                 /* Message */
5014 #ifdef JP
5015                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5016 #else
5017                 prt("Character dump failed!", 0, 0);
5018 #endif
5019
5020                 (void)inkey();
5021
5022                 /* Error */
5023                 return (-1);
5024         }
5025
5026         (void)make_character_dump(fff);
5027
5028         /* Close it */
5029         my_fclose(fff);
5030
5031
5032         /* Message */
5033 #ifdef JP
5034 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5035 #else
5036         msg_print("Character dump successful.");
5037 #endif
5038
5039         msg_print(NULL);
5040
5041         /* Success */
5042         return (0);
5043 }
5044
5045
5046 /*
5047  * Recursive file perusal.
5048  *
5049  * Return FALSE on 'Q', otherwise TRUE.
5050  *
5051  * Process various special text in the input file, including
5052  * the "menu" structures used by the "help file" system.
5053  *
5054  * XXX XXX XXX Consider using a temporary file.
5055  *
5056  * XXX XXX XXX Allow the user to "save" the current file.
5057  */
5058 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5059 {
5060         int i, n, skey;
5061
5062         /* Number of "real" lines passed by */
5063         int next = 0;
5064
5065         /* Number of "real" lines in the file */
5066         int size = 0;
5067
5068         /* Backup value for "line" */
5069         int back = 0;
5070
5071         /* Color of the next line */
5072         byte color = TERM_WHITE;
5073
5074         /* Loop counter */
5075         int cnt;
5076
5077         /* This screen has sub-screens */
5078         bool menu = FALSE;
5079
5080         /* Current help file */
5081         FILE *fff = NULL;
5082
5083         /* Find this string (if any) */
5084         cptr find = NULL;
5085
5086         /* Jump to this tag */
5087         cptr tag = NULL;
5088
5089         /* Hold a string to find */
5090         char finder[81];
5091
5092         /* Hold a string to show */
5093         char shower[81];
5094
5095         /* Filename */
5096         char filename[1024];
5097
5098         /* Describe this thing */
5099         char caption[128];
5100
5101         /* Path buffer */
5102         char path[1024];
5103
5104         /* General buffer */
5105         char buf[1024];
5106
5107         /* Lower case version of the buffer, for searching */
5108         char lc_buf[1024];
5109
5110         /* Aux pointer for making lc_buf (and find!) lowercase */
5111         cptr lc_buf_ptr;
5112
5113         /* Sub-menu information */
5114         char hook[68][32];
5115
5116         bool reverse = (line < 0);
5117
5118         int wid, hgt, rows;
5119
5120         Term_get_size(&wid, &hgt);
5121         rows = hgt - 4;
5122
5123         /* Wipe finder */
5124         strcpy(finder, "");
5125
5126         /* Wipe shower */
5127         strcpy(shower, "");
5128
5129         /* Wipe caption */
5130         strcpy(caption, "");
5131
5132         /* Wipe the hooks */
5133         for (i = 0; i < 68; i++)
5134         {
5135                 hook[i][0] = '\0';
5136         }
5137
5138         /* Copy the filename */
5139         strcpy(filename, name);
5140
5141         n = strlen(filename);
5142
5143         /* Extract the tag from the filename */
5144         for (i = 0; i < n; i++)
5145         {
5146                 if (filename[i] == '#')
5147                 {
5148                         filename[i] = '\0';
5149                         tag = filename + i + 1;
5150                         break;
5151                 }
5152         }
5153
5154         /* Redirect the name */
5155         name = filename;
5156
5157         /* Hack XXX XXX XXX */
5158         if (what)
5159         {
5160                 /* Caption */
5161                 strcpy(caption, what);
5162
5163                 /* Access the "file" */
5164                 strcpy(path, name);
5165
5166                 /* Open */
5167                 fff = my_fopen(path, "r");
5168         }
5169
5170         /* Look in "help" */
5171         if (!fff)
5172         {
5173                 /* Caption */
5174 #ifdef JP
5175 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5176 #else
5177                 sprintf(caption, "Help file '%s'", name);
5178 #endif
5179
5180
5181                 /* Build the filename */
5182                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5183
5184                 /* Open the file */
5185                 fff = my_fopen(path, "r");
5186         }
5187
5188         /* Look in "info" */
5189         if (!fff)
5190         {
5191                 /* Caption */
5192 #ifdef JP
5193 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5194 #else
5195                 sprintf(caption, "Info file '%s'", name);
5196 #endif
5197
5198
5199                 /* Build the filename */
5200                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5201
5202                 /* Open the file */
5203                 fff = my_fopen(path, "r");
5204         }
5205
5206         /* Look in "info" */
5207         if (!fff)
5208         {
5209                 /* Build the filename */
5210                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5211
5212                 for (i = 0; path[i]; i++)
5213                         if ('\\' == path[i])
5214                                 path[i] = PATH_SEP[0];
5215
5216                 /* Caption */
5217 #ifdef JP
5218 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5219 #else
5220                 sprintf(caption, "Info file '%s'", name);
5221 #endif
5222
5223                 /* Open the file */
5224                 fff = my_fopen(path, "r");
5225         }
5226
5227         /* Oops */
5228         if (!fff)
5229         {
5230                 /* Message */
5231 #ifdef JP
5232 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5233 #else
5234                 msg_format("Cannot open '%s'.", name);
5235 #endif
5236
5237                 msg_print(NULL);
5238
5239                 /* Oops */
5240                 return (TRUE);
5241         }
5242
5243
5244         /* Pre-Parse the file */
5245         while (TRUE)
5246         {
5247                 char *str = buf;
5248
5249                 /* Read a line or stop */
5250                 if (my_fgets(fff, buf, sizeof(buf))) break;
5251
5252                 /* XXX Parse "menu" items */
5253                 if (prefix(str, "***** "))
5254                 {
5255                         /* Notice "menu" requests */
5256                         if ((str[6] == '[') && isalpha(str[7]))
5257                         {
5258                                 /* Extract the menu item */
5259                                 int k = str[7] - 'A';
5260
5261                                 /* This is a menu file */
5262                                 menu = TRUE;
5263
5264                                 if ((str[8] == ']') && (str[9] == ' '))
5265                                 {
5266                                         /* Extract the menu item */
5267                                         strncpy(hook[k], str + 10, 31);
5268
5269                                         /* Make sure it's null-terminated */
5270                                         hook[k][31] = '\0';
5271                                 }
5272                         }
5273                         /* Notice "tag" requests */
5274                         else if (str[6] == '<')
5275                         {
5276                                 size_t len = strlen(str);
5277
5278                                 if (str[len - 1] == '>')
5279                                 {
5280                                         str[len - 1] = '\0';
5281                                         if (tag && streq(str + 7, tag)) line = next;
5282                                 }
5283                         }
5284
5285                         /* Skip this */
5286                         continue;
5287                 }
5288
5289                 /* Count the "real" lines */
5290                 next++;
5291         }
5292
5293         /* Save the number of "real" lines */
5294         size = next;
5295
5296         /* start from bottom when reverse mode */
5297         if (line == -1) line = ((size-1)/rows)*rows;
5298
5299         /* Clear screen */
5300         Term_clear();
5301
5302         /* Display the file */
5303         while (TRUE)
5304         {
5305                 /* Restart when necessary */
5306                 if (line >= size - rows) line = size - rows;
5307                 if (line < 0) line = 0;
5308
5309                 /* Re-open the file if needed */
5310                 if (next > line)
5311                 {
5312                         /* Close it */
5313                         my_fclose(fff);
5314
5315                         /* Hack -- Re-Open the file */
5316                         fff = my_fopen(path, "r");
5317
5318                         /* Oops */
5319                         if (!fff) return (FALSE);
5320
5321                         /* File has been restarted */
5322                         next = 0;
5323                 }
5324
5325                 /* Goto the selected line */
5326                 while (next < line)
5327                 {
5328                         /* Get a line */
5329                         if (my_fgets(fff, buf, sizeof(buf))) break;
5330
5331                         /* Skip tags/links */
5332                         if (prefix(buf, "***** ")) continue;
5333
5334                         /* Count the lines */
5335                         next++;
5336                 }
5337
5338                 /* Dump the next 20, or rows, lines of the file */
5339                 for (i = 0; i < rows; )
5340                 {
5341                         int print_x, x;
5342                         cptr str = buf;
5343
5344                         /* Hack -- track the "first" line */
5345                         if (!i) line = next;
5346
5347                         /* Get a line of the file or stop */
5348                         if (my_fgets(fff, buf, sizeof(buf))) break;
5349
5350                         /* Hack -- skip "special" lines */
5351                         if (prefix(buf, "***** ")) continue;
5352
5353                         /* Get a color */
5354                         if (prefix(str, "#####"))
5355                         {
5356                                 str += 5;
5357                                 if (*str)
5358                                 {
5359                                         color = color_char_to_attr(*str);
5360                                         str++;
5361                                 }
5362                         }
5363                         else
5364                         {
5365                                 color = TERM_WHITE;
5366                         }
5367
5368                         /* Count the "real" lines */
5369                         next++;
5370
5371                         /* Make a lower case version of str for searching */
5372                         strcpy(lc_buf, str);
5373
5374                         for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5375                         {
5376 #ifdef JP
5377                                 if (iskanji(*lc_buf_ptr))
5378                                         lc_buf_ptr++;
5379                                 else
5380 #endif
5381                                         lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5382                         }
5383
5384                         /* Hack -- keep searching */
5385                         if (find && !i && !my_strstr(lc_buf, find)) continue;
5386
5387                         /* Hack -- stop searching */
5388                         find = NULL;
5389
5390                         /* Dump the line */
5391                         x = 0;
5392                         print_x = 0;
5393                         while (str[x])
5394                         {
5395                                 /* Color ? */
5396                                 if (prefix(str + x, "[[[[["))
5397                                 {
5398                                         byte c;
5399                                         x += 5;
5400
5401                                         /* Illigal end of line */
5402                                         if (!str[x]) break;
5403
5404                                         /* Get color attr */
5405                                         c = color_char_to_attr(str[x++]);
5406
5407                                         /* Ok print a colored text */
5408                                         while (str[x] && str[x] != ']')
5409                                         {
5410                                                 Term_putch(print_x, i + 2, c, str[x]);
5411                                                 x++;
5412                                                 print_x++;
5413                                         }
5414
5415                                         if (str[x] == ']') x++;
5416                                 }
5417                                 else
5418                                 {
5419                                         Term_putch(print_x, i + 2, color, str[x]);
5420                                         x++;
5421                                         print_x++;
5422                                 }
5423                         }
5424
5425                         /* Clear rest of line */
5426                         Term_erase(print_x, i + 2, 255);
5427
5428                         /* Hilite "shower" */
5429                         if (shower[0])
5430                         {
5431                                 cptr s2 = lc_buf;
5432
5433                                 /* Display matches */
5434                                 while ((s2 = my_strstr(s2, shower)) != NULL)
5435                                 {
5436                                         int len = strlen(shower);
5437
5438                                         /* Display the match */
5439                                         Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5440
5441                                         /* Advance */
5442                                         s2 += len;
5443                                 }
5444                         }
5445
5446                         /* Count the printed lines */
5447                         i++;
5448                 }
5449
5450                 while (i < rows)
5451                 {
5452                         /* Clear rest of line */
5453                         Term_erase(0, i + 2, 255);
5454
5455                         i++;
5456                 }
5457
5458                 /* Hack -- failed search */
5459                 if (find)
5460                 {
5461                         bell();
5462                         line = back;
5463                         find = NULL;
5464                         continue;
5465                 }
5466
5467
5468                 /* Show a general "title" */
5469                 if (show_version)
5470                 {
5471                         prt(format(
5472 #ifdef JP
5473                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5474 #else
5475                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5476 #endif
5477
5478                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5479                            caption, line, size), 0, 0);
5480                 }
5481                 else
5482                 {
5483                         prt(format(
5484 #ifdef JP
5485                                 "[%s, %d/%d]",
5486 #else
5487                                 "[%s, Line %d/%d]",
5488 #endif
5489                                 caption, line, size), 0, 0);
5490                 }
5491
5492                 /* Prompt -- small files */
5493                 if (size <= rows)
5494                 {
5495                         /* Wait for it */
5496 #ifdef JP
5497 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5498 #else
5499                         prt("[Press ESC to exit.]", hgt - 1, 0);
5500 #endif
5501
5502                 }
5503
5504                 /* Prompt -- large files */
5505                 else
5506                 {
5507 #ifdef JP
5508                         if(reverse)
5509                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5510                         else
5511                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5512 #else
5513                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5514 #endif
5515                 }
5516
5517                 /* Get a special key code */
5518                 skey = inkey_special();
5519
5520                 /* Show the help for the help */
5521                 if (skey == '?')
5522                 {
5523                         /* Hack - prevent silly recursion */
5524 #ifdef JP
5525                         if (strcmp(name, "jhelpinfo.txt") != 0)
5526                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5527 #else
5528                         if (strcmp(name, "helpinfo.txt") != 0)
5529                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5530 #endif
5531                 }
5532
5533                 /* Hack -- try showing */
5534                 if (skey == '=')
5535                 {
5536                         /* Get "shower" */
5537 #ifdef JP
5538 prt("¶¯Ä´: ", hgt - 1, 0);
5539 #else
5540                         prt("Show: ", hgt - 1, 0);
5541 #endif
5542
5543                         (void)askfor_aux(shower, 80);
5544                 }
5545
5546                 /* Hack -- try finding */
5547                 if (skey == '/' || skey == KTRL('s'))
5548                 {
5549                         /* Get "finder" */
5550 #ifdef JP
5551                         prt("¸¡º÷: ", hgt - 1, 0);
5552 #else
5553                         prt("Find: ", hgt - 1, 0);
5554 #endif
5555
5556
5557                         if (askfor_aux(finder, 80))
5558                         {
5559                                 /* Find it */
5560                                 find = finder;
5561                                 back = line;
5562                                 line = line + 1;
5563
5564                                 /* Make finder lowercase */
5565                                 for (cnt = 0; finder[cnt] != 0; cnt++)
5566                                 {
5567 #ifdef JP
5568                                         if (iskanji(finder[cnt]))
5569                                                 cnt++;
5570                                         else
5571 #endif
5572                                                 finder[cnt] = tolower(finder[cnt]);
5573                                 }
5574
5575                                 /* Show it */
5576                                 strcpy(shower, finder);
5577                         }
5578                 }
5579
5580                 /* Hack -- go to a specific line */
5581                 if (skey == '#')
5582                 {
5583                         char tmp[81];
5584 #ifdef JP
5585 prt("¹Ô: ", hgt - 1, 0);
5586 #else
5587                         prt("Goto Line: ", hgt - 1, 0);
5588 #endif
5589
5590                         strcpy(tmp, "0");
5591
5592                         if (askfor_aux(tmp, 80))
5593                         {
5594                                 line = atoi(tmp);
5595                         }
5596                 }
5597
5598                 /* Hack -- go to the top line */
5599                 if (skey == SKEY_TOP)
5600                 {
5601                         line = 0;
5602                 }
5603
5604                 /* Hack -- go to the bottom line */
5605                 if (skey == SKEY_BOTTOM)
5606                 {
5607                         line = ((size-1)/rows)*rows;
5608                 }
5609
5610                 /* Hack -- go to a specific file */
5611                 if (skey == '%')
5612                 {
5613                         char tmp[81];
5614 #ifdef JP
5615 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5616 strcpy(tmp, "jhelp.hlp");
5617 #else
5618                         prt("Goto File: ", hgt - 1, 0);
5619                         strcpy(tmp, "help.hlp");
5620 #endif
5621
5622
5623                         if (askfor_aux(tmp, 80))
5624                         {
5625                                 if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5626                         }
5627                 }
5628
5629                 /* Allow backing up */
5630                 if (skey == '-')
5631                 {
5632                         line = line + (reverse ? rows : -rows);
5633                         if (line < 0) line = 0;
5634                 }
5635
5636                 /* One page up */
5637                 if (skey == SKEY_PGUP)
5638                 {
5639                         line = line - rows;
5640                         if (line < 0) line = 0;
5641                 }
5642
5643                 /* Advance a single line */
5644                 if ((skey == '\n') || (skey == '\r'))
5645                 {
5646                         line = line + (reverse ? -1 : 1);
5647                         if (line < 0) line = 0;
5648                 }
5649
5650
5651                 /* Move up / down */
5652                 if (skey == '8' || skey == SKEY_UP)
5653                 {
5654                         line--;
5655                         if (line < 0) line = 0;
5656                 }
5657
5658                 if (skey == '2' || skey == SKEY_DOWN) line++;
5659
5660                 /* Advance one page */
5661                 if (skey == ' ')
5662                 {
5663                         line = line + (reverse ? -rows : rows);
5664                         if (line < 0) line = 0;
5665                 }
5666
5667                 /* One page down */
5668                 if (skey == SKEY_PGDOWN)
5669                 {
5670                         line = line + rows;
5671                 }
5672
5673                 /* Recurse on numbers */
5674                 if (menu)
5675                 {
5676                         int key = -1;
5677
5678                         if (!(skey & SKEY_MASK) && isalpha(skey))
5679                                 key = skey - 'A';
5680
5681                         if ((key > -1) && hook[key][0])
5682                         {
5683                                 /* Recurse on that file */
5684                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5685                                         skey = 'q';
5686                         }
5687                 }
5688
5689                 /* Hack, dump to file */
5690                 if (skey == '|')
5691                 {
5692                         FILE *ffp;
5693                         char buff[1024];
5694                         char xtmp[82];
5695
5696                         strcpy (xtmp, "");
5697
5698 #ifdef JP
5699                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5700 #else
5701                         if (!get_string("File name: ", xtmp, 80))
5702 #endif
5703                         {
5704                                 continue;
5705                         }
5706  
5707                         /* Close it */
5708                         my_fclose(fff);
5709
5710                         /* Build the filename */
5711                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5712
5713                         /* Hack -- Re-Open the file */
5714                         fff = my_fopen(path, "r");
5715
5716                         ffp = my_fopen(buff, "w");
5717
5718                         /* Oops */
5719                         if (!(fff && ffp))
5720                         {
5721 #ifdef JP
5722 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5723 #else
5724                                 msg_print("Failed to open file.");
5725 #endif
5726
5727                                 skey = ESCAPE;
5728                                 break;
5729                         }
5730
5731                         sprintf(xtmp, "%s: %s", player_name, what);
5732                         my_fputs(ffp, xtmp, 80);
5733                         my_fputs(ffp, "\n", 80);
5734
5735                         while (!my_fgets(fff, buff, sizeof(buff)))
5736                                 my_fputs(ffp, buff, 80);
5737
5738                         /* Close it */
5739                         my_fclose(fff);
5740                         my_fclose(ffp);
5741
5742                         /* Hack -- Re-Open the file */
5743                         fff = my_fopen(path, "r");
5744                 }
5745
5746                 /* Return to last screen */
5747                 if (skey == ESCAPE) break;
5748                 if (skey == '<') break;
5749
5750                 /* Exit on escape */
5751                 if (skey == 'q') break;
5752         }
5753
5754         /* Close the file */
5755         my_fclose(fff);
5756
5757         /* Escape */
5758         if (skey == 'q') return (FALSE);
5759
5760         /* Normal return */
5761         return (TRUE);
5762 }
5763
5764
5765 /*
5766  * Peruse the On-Line-Help
5767  */
5768 void do_cmd_help(void)
5769 {
5770         /* Save screen */
5771         screen_save();
5772
5773         /* Peruse the main help file */
5774 #ifdef JP
5775 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5776 #else
5777         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5778 #endif
5779
5780
5781         /* Load screen */
5782         screen_load();
5783 }
5784
5785
5786 /*
5787  * Process the player name.
5788  * Extract a clean "base name".
5789  * Build the savefile name if needed.
5790  */
5791 void process_player_name(bool sf)
5792 {
5793         int i, k = 0;
5794
5795
5796         /* Cannot be too long */
5797 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5798 #ifdef MSDOS
5799         if (strlen(player_name) > 8)
5800 #else
5801         if (strlen(player_name) > 15)
5802 #endif
5803         {
5804                 /* Name too long */
5805 #ifdef JP
5806 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5807 #else
5808                 quit_fmt("The name '%s' is too long!", player_name);
5809 #endif
5810
5811         }
5812 #endif
5813
5814         /* Cannot contain "icky" characters */
5815         for (i = 0; player_name[i]; i++)
5816         {
5817                 /* No control characters */
5818 #ifdef JP
5819                 if (iskanji(player_name[i])){i++;continue;}
5820                 if (iscntrl( (unsigned char)player_name[i]))
5821 #else
5822                 if (iscntrl(player_name[i]))
5823 #endif
5824
5825                 {
5826                         /* Illegal characters */
5827 #ifdef JP
5828 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5829 #else
5830                         quit_fmt("The name '%s' contains control chars!", player_name);
5831 #endif
5832
5833                 }
5834         }
5835
5836
5837 #ifdef MACINTOSH
5838
5839         /* Extract "useful" letters */
5840         for (i = 0; player_name[i]; i++)
5841         {
5842 #ifdef JP
5843                 unsigned char c = player_name[i];
5844 #else
5845                 char c = player_name[i];
5846 #endif
5847
5848
5849                 /* Convert "dot" to "underscore" */
5850                 if (c == '.') c = '_';
5851
5852                 /* Accept all the letters */
5853                 player_base[k++] = c;
5854         }
5855
5856 #else
5857
5858         /* Extract "useful" letters */
5859         for (i = 0; player_name[i]; i++)
5860         {
5861 #ifdef JP
5862                 unsigned char c = player_name[i];
5863 #else
5864                 char c = player_name[i];
5865 #endif
5866
5867                 /* Accept some letters */
5868 #ifdef JP
5869                 if(iskanji(c)){
5870                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5871                   player_base[k++] = c;
5872                   i++;
5873                   player_base[k++] = player_name[i];
5874                 }
5875 #ifdef SJIS
5876                 else if (iskana(c)) player_base[k++] = c;
5877 #endif
5878                 else
5879 #endif
5880                 /* Convert path separator to underscore */
5881                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5882                         player_base[k++] = '_';
5883                         i += strlen(PATH_SEP);
5884                 }
5885 #ifdef MSDOS
5886                 /* Convert space, dot, and underscore to underscore */
5887                 else if (my_strchr(". _", c)) player_base[k++] = '_';
5888 #endif
5889                 else if (isprint(c)) player_base[k++] = c;
5890         }
5891
5892 #endif
5893
5894
5895 #if defined(MSDOS)
5896
5897         /* Hack -- max length */
5898         if (k > 8) k = 8;
5899
5900 #endif
5901
5902         /* Terminate */
5903         player_base[k] = '\0';
5904
5905         /* Require a "base" name */
5906         if (!player_base[0]) strcpy(player_base, "PLAYER");
5907
5908
5909 #ifdef SAVEFILE_MUTABLE
5910
5911         /* Accept */
5912         sf = TRUE;
5913
5914 #endif
5915         if (!savefile_base[0] && savefile[0])
5916         {
5917                 cptr s;
5918                 s = savefile;
5919                 while (1)
5920                 {
5921                         cptr t;
5922                         t = my_strstr(s, PATH_SEP);
5923                         if (!t)
5924                                 break;
5925                         s = t+1;
5926                 }
5927                 strcpy(savefile_base, s);
5928         }
5929
5930         if (!savefile_base[0] || !savefile[0])
5931                 sf = TRUE;
5932
5933         /* Change the savefile name */
5934         if (sf)
5935         {
5936                 char temp[128];
5937
5938                 strcpy(savefile_base, player_base);
5939
5940 #ifdef SAVEFILE_USE_UID
5941                 /* Rename the savefile, using the player_uid and player_base */
5942                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5943 #else
5944                 /* Rename the savefile, using the player_base */
5945                 (void)sprintf(temp, "%s", player_base);
5946 #endif
5947
5948 #ifdef VM
5949                 /* Hack -- support "flat directory" usage on VM/ESA */
5950                 (void)sprintf(temp, "%s.sv", player_base);
5951 #endif /* VM */
5952
5953                 /* Build the filename */
5954                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5955         }
5956 }
5957
5958
5959 /*
5960  * Gets a name for the character, reacting to name changes.
5961  *
5962  * Assumes that "display_player(0)" has just been called
5963  *
5964  * Perhaps we should NOT ask for a name (at "birth()") on
5965  * Unix machines?  XXX XXX
5966  *
5967  * What a horrible name for a global function.  XXX XXX XXX
5968  */
5969 void get_name(void)
5970 {
5971         char tmp[64];
5972
5973         /* Save the player name */
5974         strcpy(tmp, player_name);
5975
5976         /* Prompt for a new name */
5977 #ifdef JP
5978         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5979 #else
5980         if (get_string("Enter a name for your character: ", tmp, 15))
5981 #endif
5982         {
5983                 /* Use the name */
5984                 strcpy(player_name, tmp);
5985         }
5986         else if (0 == strlen(player_name))
5987         {
5988                 /* Use default name */
5989                 strcpy(player_name, "PLAYER");
5990         }
5991
5992         strcpy(tmp,ap_ptr->title);
5993 #ifdef JP
5994         if(ap_ptr->no == 1)
5995                 strcat(tmp,"¤Î");
5996 #else
5997         strcat(tmp, " ");
5998 #endif
5999         strcat(tmp,player_name);
6000
6001         /* Re-Draw the name (in light blue) */
6002         Term_erase(34, 1, 255);
6003         c_put_str(TERM_L_BLUE, tmp, 1, 34);
6004
6005         /* Erase the prompt, etc */
6006         clear_from(22);
6007 }
6008
6009
6010
6011 /*
6012  * Hack -- commit suicide
6013  */
6014 void do_cmd_suicide(void)
6015 {
6016         int i;
6017
6018         /* Flush input */
6019         flush();
6020
6021         /* Verify Retirement */
6022         if (p_ptr->total_winner)
6023         {
6024                 /* Verify */
6025 #ifdef JP
6026 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6027 #else
6028                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6029 #endif
6030
6031         }
6032
6033         /* Verify Suicide */
6034         else
6035         {
6036                 /* Verify */
6037 #ifdef JP
6038 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6039 #else
6040                 if (!get_check("Do you really want to commit suicide? ")) return;
6041 #endif
6042         }
6043
6044
6045         if (!p_ptr->noscore)
6046         {
6047                 /* Special Verification for suicide */
6048 #ifdef JP
6049 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6050 #else
6051                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6052 #endif
6053
6054                 flush();
6055                 i = inkey();
6056                 prt("", 0, 0);
6057                 if (i != '@') return;
6058         }
6059
6060         /* Initialize "last message" buffer */
6061         if (p_ptr->last_message) string_free(p_ptr->last_message);
6062         p_ptr->last_message = NULL;
6063
6064         /* Hack -- Note *winning* message */
6065         if (p_ptr->total_winner && last_words)
6066         {
6067                 char buf[1024] = "";
6068
6069 #ifdef JP
6070                 while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6071 #else
6072                 while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6073 #endif
6074
6075                 if (buf[0])
6076                 {
6077                         p_ptr->last_message = string_make(buf);
6078                         msg_print(p_ptr->last_message);
6079                 }
6080         }
6081
6082         /* Stop playing */
6083         p_ptr->playing = FALSE;
6084
6085         /* Kill the player */
6086         p_ptr->is_dead = TRUE;
6087
6088         /* Leaving */
6089         p_ptr->leaving = TRUE;
6090
6091         if (!p_ptr->total_winner)
6092         {
6093 #ifdef JP
6094                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6095                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6096 #else
6097                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6098                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
6099 #endif
6100                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6101         }
6102
6103         /* Cause of death */
6104 #ifdef JP
6105 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6106 #else
6107         (void)strcpy(p_ptr->died_from, "Quitting");
6108 #endif
6109
6110 }
6111
6112
6113
6114 /*
6115  * Save the game
6116  */
6117 void do_cmd_save_game(int is_autosave)
6118 {
6119         /* Autosaves do not disturb */
6120         if (is_autosave)
6121         {
6122 #ifdef JP
6123 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6124 #else
6125                 msg_print("Autosaving the game...");
6126 #endif
6127
6128         }
6129         else
6130         {
6131                 /* Disturb the player */
6132                 disturb(1, 0);
6133         }
6134
6135         /* Clear messages */
6136         msg_print(NULL);
6137
6138         /* Handle stuff */
6139         handle_stuff();
6140
6141         /* Message */
6142 #ifdef JP
6143 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6144 #else
6145         prt("Saving game...", 0, 0);
6146 #endif
6147
6148
6149         /* Refresh */
6150         Term_fresh();
6151
6152         /* The player is not dead */
6153 #ifdef JP
6154 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6155 #else
6156         (void)strcpy(p_ptr->died_from, "(saved)");
6157 #endif
6158
6159
6160         /* Forbid suspend */
6161         signals_ignore_tstp();
6162
6163         /* Save the player */
6164         if (save_player())
6165         {
6166 #ifdef JP
6167 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6168 #else
6169                 prt("Saving game... done.", 0, 0);
6170 #endif
6171
6172         }
6173
6174         /* Save failed (oops) */
6175         else
6176         {
6177 #ifdef JP
6178 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6179 #else
6180                 prt("Saving game... failed!", 0, 0);
6181 #endif
6182
6183         }
6184
6185         /* Allow suspend again */
6186         signals_handle_tstp();
6187
6188         /* Refresh */
6189         Term_fresh();
6190
6191         /* Note that the player is not dead */
6192 #ifdef JP
6193 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
6194 #else
6195         (void)strcpy(p_ptr->died_from, "(alive and well)");
6196 #endif
6197
6198         /* Update some things */
6199         p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_DISTANCE);
6200
6201         /* Update stuff */
6202         update_stuff();
6203 }
6204
6205
6206 /*
6207  * Save the game and exit
6208  */
6209 void do_cmd_save_and_exit(void)
6210 {
6211         p_ptr->playing = FALSE;
6212
6213         /* Leaving */
6214         p_ptr->leaving = TRUE;
6215 #ifdef JP
6216         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6217 #else
6218         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6219 #endif
6220 }
6221
6222
6223 /*
6224  * Hack -- Calculates the total number of points earned         -JWT-
6225  */
6226 long total_points(void)
6227 {
6228         int i, mult = 100;
6229         s16b max_dl = 0;
6230         u32b point, point_h, point_l;
6231         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6232
6233         if (!preserve_mode) mult += 10;
6234         if (!autoroller) mult += 10;
6235         if (!smart_learn) mult -= 20;
6236         if (smart_cheat) mult += 30;
6237         if (ironman_shops) mult += 50;
6238         if (ironman_small_levels) mult += 10;
6239         if (ironman_empty_levels) mult += 20;
6240         if (!powerup_home) mult += 50;
6241         if (ironman_rooms) mult += 100;
6242         if (ironman_nightmare) mult += 100;
6243
6244         if (mult < 5) mult = 5;
6245
6246         for (i = 0; i < max_d_idx; i++)
6247                 if(max_dlv[i] > max_dl)
6248                         max_dl = max_dlv[i];
6249
6250         point_l = (p_ptr->max_max_exp + (100 * max_dl));
6251         point_h = point_l / 0x10000L;
6252         point_l = point_l % 0x10000L;
6253         point_h *= mult;
6254         point_l *= mult;
6255         point_h += point_l / 0x10000L;
6256         point_l %= 0x10000L;
6257
6258         point_l += ((point_h % 100) << 16);
6259         point_h /= 100;
6260         point_l /= 100;
6261
6262         point = (point_h << 16) + (point_l);
6263         if (p_ptr->arena_number >= 0)
6264                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6265
6266         if (ironman_downward) point *= 2;
6267         if (p_ptr->pclass == CLASS_BERSERKER)
6268         {
6269                 if ( p_ptr->prace == RACE_SPECTRE )
6270                         point = point / 5;
6271         }
6272
6273         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6274         {
6275                 point = 1;
6276                 if (p_ptr->total_winner) point = 2;
6277         }
6278         if (easy_band) point = (0 - point);
6279
6280         return point;
6281 }
6282
6283
6284
6285 /*
6286  * Centers a string within a 31 character string                -JWT-
6287  */
6288 static void center_string(char *buf, cptr str)
6289 {
6290         int i, j;
6291
6292         /* Total length */
6293         i = strlen(str);
6294
6295         /* Necessary border */
6296         j = 15 - i / 2;
6297
6298         /* Mega-Hack */
6299         (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6300 }
6301
6302
6303 #if 0
6304 /*
6305  * Save a "bones" file for a dead character
6306  *
6307  * Note that we will not use these files until Angband 2.8.0, and
6308  * then we will only use the name and level on which death occured.
6309  *
6310  * Should probably attempt some form of locking...
6311  */
6312 static void make_bones(void)
6313 {
6314         FILE                *fp;
6315
6316         char                str[1024];
6317
6318
6319         /* Ignore wizards and borgs */
6320         if (!(p_ptr->noscore & 0x00FF))
6321         {
6322                 /* Ignore people who die in town */
6323                 if (dun_level)
6324                 {
6325                         char tmp[128];
6326
6327                         /* XXX XXX XXX "Bones" name */
6328                         sprintf(tmp, "bone.%03d", dun_level);
6329
6330                         /* Build the filename */
6331                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6332
6333                         /* Attempt to open the bones file */
6334                         fp = my_fopen(str, "r");
6335
6336                         /* Close it right away */
6337                         if (fp) my_fclose(fp);
6338
6339                         /* Do not over-write a previous ghost */
6340                         if (fp) return;
6341
6342                         /* File type is "TEXT" */
6343                         FILE_TYPE(FILE_TYPE_TEXT);
6344
6345                         /* Grab permissions */
6346                         safe_setuid_grab();
6347
6348                         /* Try to write a new "Bones File" */
6349                         fp = my_fopen(str, "w");
6350
6351                         /* Drop permissions */
6352                         safe_setuid_drop();
6353
6354                         /* Not allowed to write it?  Weird. */
6355                         if (!fp) return;
6356
6357                         /* Save the info */
6358                         fprintf(fp, "%s\n", player_name);
6359                         fprintf(fp, "%d\n", p_ptr->mhp);
6360                         fprintf(fp, "%d\n", p_ptr->prace);
6361                         fprintf(fp, "%d\n", p_ptr->pclass);
6362
6363                         /* Close and save the Bones file */
6364                         my_fclose(fp);
6365                 }
6366         }
6367 }
6368 #endif
6369
6370
6371 /*
6372  * Redefinable "print_tombstone" action
6373  */
6374 bool (*tombstone_aux)(void) = NULL;
6375
6376
6377 /*
6378  * Display a "tomb-stone"
6379  */
6380 static void print_tomb(void)
6381 {
6382         bool done = FALSE;
6383
6384         /* Do we use a special tombstone ? */
6385         if (tombstone_aux)
6386         {
6387                 /* Use tombstone hook */
6388                 done = (*tombstone_aux)();
6389         }
6390
6391         /* Print the text-tombstone */
6392         if (!done)
6393         {
6394                 cptr    p;
6395
6396                 char    tmp[160];
6397
6398                 char    buf[1024];
6399 #ifndef JP
6400                 char    dummy[80];
6401 #endif
6402
6403                 FILE        *fp;
6404
6405                 time_t  ct = time((time_t)0);
6406
6407
6408                 /* Clear screen */
6409                 Term_clear();
6410
6411                 /* Build the filename */
6412 #ifdef JP
6413                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6414 #else
6415                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6416 #endif
6417
6418
6419                 /* Open the News file */
6420                 fp = my_fopen(buf, "r");
6421
6422                 /* Dump */
6423                 if (fp)
6424                 {
6425                         int i = 0;
6426
6427                         /* Dump the file to the screen */
6428                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6429                         {
6430                                 /* Display and advance */
6431                                 put_str(buf, i++, 0);
6432                         }
6433
6434                         /* Close */
6435                         my_fclose(fp);
6436                 }
6437
6438
6439                 /* King or Queen */
6440                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6441                 {
6442 #ifdef JP
6443                 /* ±ÑÆüÀÚ¤êÂؤ¨ */
6444                   p= "°ÎÂç¤Ê¤ë¼Ô";
6445 #else
6446                         p = "Magnificent";
6447 #endif
6448
6449                 }
6450
6451                 /* Normal */
6452                 else
6453                 {
6454                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6455                 }
6456
6457                 center_string(buf, player_name);
6458                 put_str(buf, 6, 11);
6459
6460 #ifndef JP
6461                 center_string(buf, "the");
6462                 put_str(buf, 7, 11);
6463 #endif
6464
6465                 center_string(buf, p);
6466                 put_str(buf, 8, 11);
6467
6468
6469                 center_string(buf, cp_ptr->title);
6470
6471                 put_str(buf, 10, 11);
6472
6473 #ifdef JP
6474 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6475 #else
6476                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6477 #endif
6478
6479                 center_string(buf, tmp);
6480                 put_str(buf, 11, 11);
6481
6482 #ifdef JP
6483 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6484 #else
6485                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6486 #endif
6487
6488                 center_string(buf, tmp);
6489                 put_str(buf, 12, 11);
6490
6491 #ifdef JP
6492 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6493 #else
6494                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6495 #endif
6496
6497                 center_string(buf, tmp);
6498                 put_str(buf, 13, 11);
6499
6500 #ifdef JP
6501         /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6502         if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6503         {
6504                 strcpy(tmp, "<¼«»¦>");
6505         }
6506         else
6507         {
6508                 if (streq(p_ptr->died_from, "ripe"))
6509                 {
6510                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6511                 }
6512                 else if (streq(p_ptr->died_from, "Seppuku"))
6513                 {
6514                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6515                 }
6516                 else
6517                 {
6518                         strcpy(tmp, p_ptr->died_from);
6519                 }
6520         }
6521         center_string(buf, tmp);
6522         put_str(buf, 14, 11);
6523
6524         if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6525         {
6526                 if( dun_level == 0 )
6527                 {
6528                         cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6529                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6530                         {
6531                                 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6532                         }
6533                         else
6534                         {
6535                                 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6536                         }
6537                 }
6538                 else
6539                 {
6540                         if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6541                         {
6542                                 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6543                         }
6544                         else
6545                         {
6546                                 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6547                         }
6548                 }
6549                 center_string(buf, tmp);
6550                 put_str(buf, 15, 11);
6551         }
6552 #else
6553                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6554                 center_string(buf, tmp);
6555                 put_str(buf, 14, 11);
6556
6557
6558                 if (strlen(p_ptr->died_from) > 24)
6559                 {
6560                         strncpy(dummy, p_ptr->died_from, 24);
6561                         dummy[24] = '\0';
6562                         (void)sprintf(tmp, "by %s.", dummy);
6563                 }
6564                 else
6565                         (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6566
6567                 center_string(buf, tmp);
6568                 put_str(buf, 15, 11);
6569 #endif
6570
6571
6572
6573                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6574                 center_string(buf, tmp);
6575                 put_str(buf, 17, 11);
6576
6577 #ifdef JP
6578 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6579 #else
6580                 msg_format("Goodbye, %s!", player_name);
6581 #endif
6582
6583         }
6584 }
6585
6586
6587 /*
6588  * Display some character info
6589  */
6590 static void show_info(void)
6591 {
6592         int             i, j, k, l;
6593         object_type             *o_ptr;
6594         store_type              *st_ptr;
6595
6596         /* Hack -- Know everything in the inven/equip */
6597         for (i = 0; i < INVEN_TOTAL; i++)
6598         {
6599                 o_ptr = &inventory[i];
6600
6601                 /* Skip non-objects */
6602                 if (!o_ptr->k_idx) continue;
6603
6604                 /* Aware and Known */
6605                 object_aware(o_ptr);
6606                 object_known(o_ptr);
6607         }
6608
6609         for (i = 1; i < max_towns; i++)
6610         {
6611                 st_ptr = &town[i].store[STORE_HOME];
6612
6613                 /* Hack -- Know everything in the home */
6614                 for (j = 0; j < st_ptr->stock_num; j++)
6615                 {
6616                         o_ptr = &st_ptr->stock[j];
6617
6618                         /* Skip non-objects */
6619                         if (!o_ptr->k_idx) continue;
6620
6621                         /* Aware and Known */
6622                         object_aware(o_ptr);
6623                         object_known(o_ptr);
6624                 }
6625         }
6626
6627         /* Hack -- Recalculate bonuses */
6628         p_ptr->update |= (PU_BONUS);
6629
6630         /* Handle stuff */
6631         handle_stuff();
6632
6633         /* Flush all input keys */
6634         flush();
6635
6636         /* Flush messages */
6637         msg_print(NULL);
6638
6639
6640         /* Describe options */
6641 #ifdef JP
6642 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6643 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6644 #else
6645         prt("You may now dump a character record to one or more files.", 21, 0);
6646         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6647 #endif
6648
6649
6650         /* Dump character records as requested */
6651         while (TRUE)
6652         {
6653                 char out_val[160];
6654
6655                 /* Prompt */
6656 #ifdef JP
6657 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6658 #else
6659                 put_str("Filename: ", 23, 0);
6660 #endif
6661
6662
6663                 /* Default */
6664                 strcpy(out_val, "");
6665
6666                 /* Ask for filename (or abort) */
6667                 if (!askfor_aux(out_val, 60)) return;
6668
6669                 /* Return means "show on screen" */
6670                 if (!out_val[0]) break;
6671
6672                 /* Save screen */
6673                 screen_save();
6674
6675                 /* Dump a character file */
6676                 (void)file_character(out_val);
6677
6678                 /* Load screen */
6679                 screen_load();
6680         }
6681
6682         update_playtime();
6683
6684         /* Display player */
6685         display_player(0);
6686
6687         /* Prompt for inventory */
6688 #ifdef JP
6689 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6690 #else
6691         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6692 #endif
6693
6694
6695         /* Allow abort at this point */
6696         if (inkey() == ESCAPE) return;
6697
6698
6699         /* Show equipment and inventory */
6700
6701         /* Equipment -- if any */
6702         if (equip_cnt)
6703         {
6704                 Term_clear();
6705                 item_tester_full = TRUE;
6706                 (void)show_equip(0);
6707 #ifdef JP
6708 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6709 #else
6710                 prt("You are using: -more-", 0, 0);
6711 #endif
6712
6713                 if (inkey() == ESCAPE) return;
6714         }
6715
6716         /* Inventory -- if any */
6717         if (inven_cnt)
6718         {
6719                 Term_clear();
6720                 item_tester_full = TRUE;
6721                 (void)show_inven(0);
6722 #ifdef JP
6723 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6724 #else
6725                 prt("You are carrying: -more-", 0, 0);
6726 #endif
6727
6728                 if (inkey() == ESCAPE) return;
6729         }
6730
6731         /* Homes in the different towns */
6732         for (l = 1; l < max_towns; l++)
6733         {
6734                 st_ptr = &town[l].store[STORE_HOME];
6735
6736                 /* Home -- if anything there */
6737                 if (st_ptr->stock_num)
6738                 {
6739                         /* Display contents of the home */
6740                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6741                         {
6742                                 /* Clear screen */
6743                                 Term_clear();
6744
6745                                 /* Show 12 items */
6746                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6747                                 {
6748                                         char o_name[MAX_NLEN];
6749                                         char tmp_val[80];
6750
6751                                         /* Acquire item */
6752                                         o_ptr = &st_ptr->stock[i];
6753
6754                                         /* Print header, clear line */
6755                                         sprintf(tmp_val, "%c) ", I2A(j));
6756                                         prt(tmp_val, j+2, 4);
6757
6758                                         /* Display object description */
6759                                         object_desc(o_name, o_ptr, TRUE, 3);
6760                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6761                                 }
6762
6763                                 /* Caption */
6764 #ifdef JP
6765 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6766 #else
6767                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6768 #endif
6769
6770
6771                                 /* Wait for it */
6772                                 if (inkey() == ESCAPE) return;
6773                         }
6774                 }
6775         }
6776 }
6777
6778
6779 static bool check_score(void)
6780 {
6781         /* Clear screen */
6782         Term_clear();
6783
6784         /* No score file */
6785         if (highscore_fd < 0)
6786         {
6787 #ifdef JP
6788 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
6789 #else
6790                 msg_print("Score file unavailable.");
6791 #endif
6792
6793                 msg_print(NULL);
6794                 return FALSE;
6795         }
6796
6797 #ifndef SCORE_WIZARDS
6798         /* Wizard-mode pre-empts scoring */
6799         if (p_ptr->noscore & 0x000F)
6800         {
6801 #ifdef JP
6802 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6803 #else
6804                 msg_print("Score not registered for wizards.");
6805 #endif
6806
6807                 msg_print(NULL);
6808                 return FALSE;
6809         }
6810 #endif
6811
6812 #ifndef SCORE_BORGS
6813         /* Borg-mode pre-empts scoring */
6814         if (p_ptr->noscore & 0x00F0)
6815         {
6816 #ifdef JP
6817 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6818 #else
6819                 msg_print("Score not registered for borgs.");
6820 #endif
6821
6822                 msg_print(NULL);
6823                 return FALSE;
6824         }
6825 #endif
6826
6827 #ifndef SCORE_CHEATERS
6828         /* Cheaters are not scored */
6829         if (p_ptr->noscore & 0xFF00)
6830         {
6831 #ifdef JP
6832 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6833 #else
6834                 msg_print("Score not registered for cheaters.");
6835 #endif
6836
6837                 msg_print(NULL);
6838                 return FALSE;
6839         }
6840 #endif
6841
6842         /* Interupted */
6843 #ifdef JP
6844 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6845 #else
6846         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6847 #endif
6848
6849         {
6850 #ifdef JP
6851 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6852 #else
6853                 msg_print("Score not registered due to interruption.");
6854 #endif
6855
6856                 msg_print(NULL);
6857                 return FALSE;
6858         }
6859
6860         /* Quitter */
6861 #ifdef JP
6862 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6863 #else
6864         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6865 #endif
6866
6867         {
6868 #ifdef JP
6869 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6870 #else
6871                 msg_print("Score not registered due to quitting.");
6872 #endif
6873
6874                 msg_print(NULL);
6875                 return FALSE;
6876         }
6877         return TRUE;
6878 }
6879
6880 /*
6881  * Close up the current game (player may or may not be dead)
6882  *
6883  * This function is called only from "main.c" and "signals.c".
6884  */
6885 void close_game(void)
6886 {
6887         char buf[1024];
6888         bool do_send = TRUE;
6889
6890 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6891
6892         /* Handle stuff */
6893         handle_stuff();
6894
6895         /* Flush the messages */
6896         msg_print(NULL);
6897
6898         /* Flush the input */
6899         flush();
6900
6901
6902         /* No suspending now */
6903         signals_ignore_tstp();
6904
6905
6906         /* Hack -- Character is now "icky" */
6907         character_icky = TRUE;
6908
6909
6910         /* Build the filename */
6911         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6912
6913         /* Grab permissions */
6914         safe_setuid_grab();
6915
6916         /* Open the high score file, for reading/writing */
6917         highscore_fd = fd_open(buf, O_RDWR);
6918
6919         /* Drop permissions */
6920         safe_setuid_drop();
6921
6922         /* Handle death */
6923         if (p_ptr->is_dead)
6924         {
6925                 /* Handle retirement */
6926                 if (p_ptr->total_winner) kingly();
6927
6928                 /* Save memories */
6929 #ifdef JP
6930                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6931 #else
6932                 if (!cheat_save || get_check("Save death? "))
6933 #endif
6934                 {
6935
6936 #ifdef JP
6937 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6938 #else
6939                         if (!save_player()) msg_print("death save failed!");
6940 #endif
6941                 }
6942                 else do_send = FALSE;
6943
6944                 /* You are dead */
6945                 print_tomb();
6946
6947                 flush();
6948
6949                 /* Show more info */
6950                 show_info();
6951
6952                 /* Clear screen */
6953                 Term_clear();
6954
6955                 if (check_score())
6956                 {
6957                         if ((!send_world_score(do_send)))
6958                         {
6959 #ifdef JP
6960                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6961 #else
6962                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6963 #endif
6964                                 {
6965                                         p_ptr->wait_report_score = TRUE;
6966                                         p_ptr->is_dead = FALSE;
6967 #ifdef JP
6968                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6969 #else
6970                                         if (!save_player()) msg_print("death save failed!");
6971 #endif
6972                                 }
6973                         }
6974                         if (!p_ptr->wait_report_score)
6975                                 (void)top_twenty();
6976                 }
6977                 else if (highscore_fd >= 0)
6978                 {
6979                         display_scores_aux(0, 10, -1, NULL);
6980                 }
6981 #if 0
6982                 /* Dump bones file */
6983                 make_bones();
6984 #endif
6985         }
6986
6987         /* Still alive */
6988         else
6989         {
6990                 /* Save the game */
6991                 do_cmd_save_game(FALSE);
6992
6993                 /* Prompt for scores XXX XXX XXX */
6994 #ifdef JP
6995 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6996 #else
6997                 prt("Press Return (or Escape).", 0, 40);
6998 #endif
6999
7000
7001                 /* Predict score (or ESCAPE) */
7002                 if (inkey() != ESCAPE) predict_score();
7003         }
7004
7005
7006         /* Shut the high score file */
7007         (void)fd_close(highscore_fd);
7008
7009         /* Forget the high score fd */
7010         highscore_fd = -1;
7011
7012         /* Kill all temporal files */
7013         clear_saved_floor_files();
7014
7015         /* Allow suspending now */
7016         signals_handle_tstp();
7017 }
7018
7019
7020 /*
7021  * Handle abrupt death of the visual system
7022  *
7023  * This routine is called only in very rare situations, and only
7024  * by certain visual systems, when they experience fatal errors.
7025  *
7026  * XXX XXX Hack -- clear the death flag when creating a HANGUP
7027  * save file so that player can see tombstone when restart.
7028  */
7029 void exit_game_panic(void)
7030 {
7031         /* If nothing important has happened, just quit */
7032 #ifdef JP
7033 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7034 #else
7035         if (!character_generated || character_saved) quit("panic");
7036 #endif
7037
7038
7039         /* Mega-Hack -- see "msg_print()" */
7040         msg_flag = FALSE;
7041
7042         /* Clear the top line */
7043         prt("", 0, 0);
7044
7045         /* Hack -- turn off some things */
7046         disturb(1, 0);
7047
7048         /* Mega-Hack -- Delay death */
7049         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7050
7051         /* Hardcode panic save */
7052         p_ptr->panic_save = 1;
7053
7054         /* Forbid suspend */
7055         signals_ignore_tstp();
7056
7057         /* Indicate panic save */
7058 #ifdef JP
7059 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7060 #else
7061         (void)strcpy(p_ptr->died_from, "(panic save)");
7062 #endif
7063
7064
7065         /* Panic save, or get worried */
7066 #ifdef JP
7067 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7068 #else
7069         if (!save_player()) quit("panic save failed!");
7070 #endif
7071
7072
7073         /* Successful panic save */
7074 #ifdef JP
7075 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7076 #else
7077         quit("panic save succeeded!");
7078 #endif
7079
7080 }
7081
7082
7083 /*
7084  * Get a random line from a file
7085  * Based on the monster speech patch by Matt Graham,
7086  */
7087 errr get_rnd_line(cptr file_name, int entry, char *output)
7088 {
7089         FILE    *fp;
7090         char    buf[1024];
7091         int     counter, test;
7092         int     line_num = 0;
7093
7094
7095         /* Build the filename */
7096         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7097
7098         /* Open the file */
7099         fp = my_fopen(buf, "r");
7100
7101         /* Failed */
7102         if (!fp) return -1;
7103
7104         /* Find the entry of the monster */
7105         while (TRUE)
7106         {
7107                 /* Get a line from the file */
7108                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7109                 {
7110                         /* Count the lines */
7111                         line_num++;
7112
7113                         /* Look for lines starting with 'N:' */
7114                         if ((buf[0] == 'N') && (buf[1] == ':'))
7115                         {
7116                                 /* Allow default lines */
7117                                 if (buf[2] == '*')
7118                                 {
7119                                         /* Default lines */
7120                                         break;
7121                                 }
7122                                 else if (buf[2] == 'M')
7123                                 {
7124                                         if (r_info[entry].flags1 & RF1_MALE) break;
7125                                 }
7126                                 else if (buf[2] == 'F')
7127                                 {
7128                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
7129                                 }
7130                                 /* Get the monster number */
7131                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7132                                 {
7133                                         /* Is it the right number? */
7134                                         if (test == entry) break;
7135                                 }
7136                                 else
7137                                 {
7138                                         /* Error while converting the number */
7139                                         msg_format("Error in line %d of %s!", line_num, file_name);
7140                                         my_fclose(fp);
7141                                         return -1;
7142                                 }
7143                         }
7144                 }
7145                 else
7146                 {
7147                         /* Reached end of file */
7148                         my_fclose(fp);
7149                         return -1;
7150                 }
7151         }
7152
7153         /* Get the random line */
7154         for (counter = 0; ; counter++)
7155         {
7156                 while (TRUE)
7157                 {
7158                         test = my_fgets(fp, buf, sizeof(buf));
7159
7160                         /* Count the lines */
7161                         /* line_num++; No more needed */
7162
7163                         if (!test)
7164                         {
7165                                 /* Ignore lines starting with 'N:' */
7166                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7167
7168                                 if (buf[0] != '#') break;
7169                         }
7170                         else break;
7171                 }
7172
7173                 /* Abort */
7174                 if (!buf[0]) break;
7175
7176                 /* Copy the line */
7177                 if (one_in_(counter + 1)) strcpy(output, buf);
7178         }
7179
7180         /* Close the file */
7181         my_fclose(fp);
7182
7183         /* Success */
7184         return counter ? 0 : -1;
7185 }
7186
7187
7188 #ifdef JP
7189 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7190 {
7191         int  i, j, kanji;
7192         errr result = 1;
7193
7194         for (i = 0; i < count; i++)
7195         {
7196                 result = get_rnd_line(file_name, entry, output);
7197                 if (result) break;
7198                 kanji = 0;
7199                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7200                 if (kanji) break;
7201         }
7202         return result;
7203 }
7204 #endif
7205
7206 /*
7207  * Process file for auto picker/destroyer.
7208  */
7209 errr process_pickpref_file(cptr name)
7210 {
7211         char buf[1024];
7212
7213         errr err = 0;
7214
7215         /* Build the filename */
7216         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7217
7218         err = process_pref_file_aux(buf, PREF_TYPE_PICKPREF);
7219
7220         /* Result */
7221         return (err);
7222 }
7223
7224
7225 /*
7226  * Process file for player's history editor.
7227  */
7228 errr process_histpref_file(cptr name)
7229 {
7230         char buf[1024];
7231         errr err = 0;
7232         bool old_character_xtra = character_xtra;
7233
7234         /* Build the filename */
7235         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7236
7237         /* Hack -- prevent modification birth options in this file */
7238         character_xtra = TRUE;
7239
7240         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7241
7242         character_xtra = old_character_xtra;
7243
7244         /* Result */
7245         return (err);
7246 }
7247
7248
7249 static errr counts_seek(int fd, u32b where, bool flag)
7250 {
7251         huge seekpoint;
7252         char temp1[128], temp2[128];
7253         u32b zero_header[3] = {0L, 0L, 0L};
7254         int i;
7255
7256 #ifdef SAVEFILE_USE_UID
7257         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7258 #else
7259         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7260 #endif
7261         for (i = 0; temp1[i]; i++)
7262                 temp1[i] ^= (i+1) * 63;
7263
7264         seekpoint = 0;
7265         while (1)
7266         {
7267                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7268                         return 1;
7269                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7270                 {
7271                         if (!flag)
7272                                 return 1;
7273                         /* add new name */
7274                         fd_seek(fd, seekpoint);
7275                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7276                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7277                         break;
7278                 }
7279
7280                 if (strcmp(temp1, temp2) == 0)
7281                         break;
7282
7283                 seekpoint += 128 + 3 * sizeof(u32b);
7284         }
7285
7286         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7287 }
7288
7289 u32b counts_read(int where)
7290 {
7291         int fd;
7292         u32b count = 0;
7293         char buf[1024];
7294
7295 #ifdef JP
7296         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7297 #else
7298         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7299 #endif
7300         fd = fd_open(buf, O_RDONLY);
7301
7302         if (counts_seek(fd, where, FALSE) ||
7303             fd_read(fd, (char*)(&count), sizeof(u32b)))
7304                 count = 0;
7305
7306         (void)fd_close(fd);
7307
7308         return count;
7309 }
7310
7311 errr counts_write(int where, u32b count)
7312 {
7313         int fd;
7314         char buf[1024];
7315         errr err;
7316
7317 #ifdef JP
7318         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7319 #else
7320         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7321 #endif
7322
7323         /* Grab permissions */
7324         safe_setuid_grab();
7325
7326         fd = fd_open(buf, O_RDWR);
7327
7328         /* Drop permissions */
7329         safe_setuid_drop();
7330
7331         if (fd < 0)
7332         {
7333                 /* File type is "DATA" */
7334                 FILE_TYPE(FILE_TYPE_DATA);
7335
7336                 /* Grab permissions */
7337                 safe_setuid_grab();
7338
7339                 /* Create a new high score file */
7340                 fd = fd_make(buf, 0644);
7341
7342                 /* Drop permissions */
7343                 safe_setuid_drop();
7344         }
7345
7346         /* Grab permissions */
7347         safe_setuid_grab();
7348
7349         err = fd_lock(fd, F_WRLCK);
7350
7351         /* Drop permissions */
7352         safe_setuid_drop();
7353
7354         if (err) return 1;
7355
7356         counts_seek(fd, where, TRUE);
7357         fd_write(fd, (char*)(&count), sizeof(u32b));
7358
7359         /* Grab permissions */
7360         safe_setuid_grab();
7361
7362         err = fd_lock(fd, F_UNLCK);
7363
7364         /* Drop permissions */
7365         safe_setuid_drop();
7366
7367         if (err) return 1;
7368
7369         (void)fd_close(fd);
7370
7371         return 0;
7372 }
7373
7374
7375 #ifdef HANDLE_SIGNALS
7376
7377
7378 #include <signal.h>
7379
7380
7381 /*
7382  * Handle signals -- suspend
7383  *
7384  * Actually suspend the game, and then resume cleanly
7385  */
7386 static void handle_signal_suspend(int sig)
7387 {
7388         /* Disable handler */
7389         (void)signal(sig, SIG_IGN);
7390
7391 #ifdef SIGSTOP
7392
7393         /* Flush output */
7394         Term_fresh();
7395
7396         /* Suspend the "Term" */
7397         Term_xtra(TERM_XTRA_ALIVE, 0);
7398
7399         /* Suspend ourself */
7400         (void)kill(0, SIGSTOP);
7401
7402         /* Resume the "Term" */
7403         Term_xtra(TERM_XTRA_ALIVE, 1);
7404
7405         /* Redraw the term */
7406         Term_redraw();
7407
7408         /* Flush the term */
7409         Term_fresh();
7410
7411 #endif
7412
7413         /* Restore handler */
7414         (void)signal(sig, handle_signal_suspend);
7415 }
7416
7417
7418 /*
7419  * Handle signals -- simple (interrupt and quit)
7420  *
7421  * This function was causing a *huge* number of problems, so it has
7422  * been simplified greatly.  We keep a global variable which counts
7423  * the number of times the user attempts to kill the process, and
7424  * we commit suicide if the user does this a certain number of times.
7425  *
7426  * We attempt to give "feedback" to the user as he approaches the
7427  * suicide thresh-hold, but without penalizing accidental keypresses.
7428  *
7429  * To prevent messy accidents, we should reset this global variable
7430  * whenever the user enters a keypress, or something like that.
7431  */
7432 static void handle_signal_simple(int sig)
7433 {
7434         /* Disable handler */
7435         (void)signal(sig, SIG_IGN);
7436
7437
7438         /* Nothing to save, just quit */
7439         if (!character_generated || character_saved) quit(NULL);
7440
7441
7442         /* Count the signals */
7443         signal_count++;
7444
7445
7446         /* Terminate dead characters */
7447         if (p_ptr->is_dead)
7448         {
7449                 /* Mark the savefile */
7450 #ifdef JP
7451 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7452 #else
7453                 (void)strcpy(p_ptr->died_from, "Abortion");
7454 #endif
7455
7456                 forget_lite();
7457                 forget_view();
7458                 clear_mon_lite();
7459
7460                 /* Close stuff */
7461                 close_game();
7462
7463                 /* Quit */
7464 #ifdef JP
7465 quit("¶¯À©½ªÎ»");
7466 #else
7467                 quit("interrupt");
7468 #endif
7469
7470         }
7471
7472         /* Allow suicide (after 5) */
7473         else if (signal_count >= 5)
7474         {
7475                 /* Cause of "death" */
7476 #ifdef JP
7477 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7478 #else
7479                 (void)strcpy(p_ptr->died_from, "Interrupting");
7480 #endif
7481
7482
7483                 forget_lite();
7484                 forget_view();
7485                 clear_mon_lite();
7486
7487                 /* Stop playing */
7488                 p_ptr->playing = FALSE;
7489
7490                 /* Suicide */
7491                 p_ptr->is_dead = TRUE;
7492
7493                 /* Leaving */
7494                 p_ptr->leaving = TRUE;
7495
7496                 /* Close stuff */
7497                 close_game();
7498
7499                 /* Quit */
7500 #ifdef JP
7501 quit("¶¯À©½ªÎ»");
7502 #else
7503                 quit("interrupt");
7504 #endif
7505
7506         }
7507
7508         /* Give warning (after 4) */
7509         else if (signal_count >= 4)
7510         {
7511                 /* Make a noise */
7512                 Term_xtra(TERM_XTRA_NOISE, 0);
7513
7514                 /* Clear the top line */
7515                 Term_erase(0, 0, 255);
7516
7517                 /* Display the cause */
7518 #ifdef JP
7519 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7520 #else
7521                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7522 #endif
7523
7524
7525                 /* Flush */
7526                 Term_fresh();
7527         }
7528
7529         /* Give warning (after 2) */
7530         else if (signal_count >= 2)
7531         {
7532                 /* Make a noise */
7533                 Term_xtra(TERM_XTRA_NOISE, 0);
7534         }
7535
7536         /* Restore handler */
7537         (void)signal(sig, handle_signal_simple);
7538 }
7539
7540
7541 /*
7542  * Handle signal -- abort, kill, etc
7543  */
7544 static void handle_signal_abort(int sig)
7545 {
7546         int wid, hgt, rows;
7547
7548         Term_get_size(&wid, &hgt);
7549         rows = hgt - 4;
7550
7551         /* Disable handler */
7552         (void)signal(sig, SIG_IGN);
7553
7554
7555         /* Nothing to save, just quit */
7556         if (!character_generated || character_saved) quit(NULL);
7557
7558
7559         forget_lite();
7560         forget_view();
7561         clear_mon_lite();
7562
7563         /* Clear the bottom line */
7564         Term_erase(0, hgt - 1, 255);
7565
7566         /* Give a warning */
7567         Term_putstr(0, hgt - 1, -1, TERM_RED,
7568 #ifdef JP
7569 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7570 #else
7571                     "A gruesome software bug LEAPS out at you!");
7572 #endif
7573
7574
7575         /* Message */
7576 #ifdef JP
7577 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7578 #else
7579         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7580 #endif
7581
7582
7583         /* Flush output */
7584         Term_fresh();
7585
7586         /* Panic Save */
7587         p_ptr->panic_save = 1;
7588
7589         /* Panic save */
7590 #ifdef JP
7591 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7592 #else
7593         (void)strcpy(p_ptr->died_from, "(panic save)");
7594 #endif
7595
7596
7597         /* Forbid suspend */
7598         signals_ignore_tstp();
7599
7600         /* Attempt to save */
7601         if (save_player())
7602         {
7603 #ifdef JP
7604 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7605 #else
7606                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7607 #endif
7608
7609         }
7610
7611         /* Save failed */
7612         else
7613         {
7614 #ifdef JP
7615 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7616 #else
7617                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7618 #endif
7619
7620         }
7621
7622         /* Flush output */
7623         Term_fresh();
7624
7625         /* Quit */
7626 #ifdef JP
7627 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7628 #else
7629         quit("software bug");
7630 #endif
7631
7632 }
7633
7634
7635
7636
7637 /*
7638  * Ignore SIGTSTP signals (keyboard suspend)
7639  */
7640 void signals_ignore_tstp(void)
7641 {
7642
7643 #ifdef SIGTSTP
7644         (void)signal(SIGTSTP, SIG_IGN);
7645 #endif
7646
7647 }
7648
7649 /*
7650  * Handle SIGTSTP signals (keyboard suspend)
7651  */
7652 void signals_handle_tstp(void)
7653 {
7654
7655 #ifdef SIGTSTP
7656         (void)signal(SIGTSTP, handle_signal_suspend);
7657 #endif
7658
7659 }
7660
7661
7662 /*
7663  * Prepare to handle the relevant signals
7664  */
7665 void signals_init(void)
7666 {
7667
7668 #ifdef SIGHUP
7669         (void)signal(SIGHUP, SIG_IGN);
7670 #endif
7671
7672
7673 #ifdef SIGTSTP
7674         (void)signal(SIGTSTP, handle_signal_suspend);
7675 #endif
7676
7677
7678 #ifdef SIGINT
7679         (void)signal(SIGINT, handle_signal_simple);
7680 #endif
7681
7682 #ifdef SIGQUIT
7683         (void)signal(SIGQUIT, handle_signal_simple);
7684 #endif
7685
7686
7687 #ifdef SIGFPE
7688         (void)signal(SIGFPE, handle_signal_abort);
7689 #endif
7690
7691 #ifdef SIGILL
7692         (void)signal(SIGILL, handle_signal_abort);
7693 #endif
7694
7695 #ifdef SIGTRAP
7696         (void)signal(SIGTRAP, handle_signal_abort);
7697 #endif
7698
7699 #ifdef SIGIOT
7700         (void)signal(SIGIOT, handle_signal_abort);
7701 #endif
7702
7703 #ifdef SIGKILL
7704         (void)signal(SIGKILL, handle_signal_abort);
7705 #endif
7706
7707 #ifdef SIGBUS
7708         (void)signal(SIGBUS, handle_signal_abort);
7709 #endif
7710
7711 #ifdef SIGSEGV
7712         (void)signal(SIGSEGV, handle_signal_abort);
7713 #endif
7714
7715 #ifdef SIGTERM
7716         (void)signal(SIGTERM, handle_signal_abort);
7717 #endif
7718
7719 #ifdef SIGPIPE
7720         (void)signal(SIGPIPE, handle_signal_abort);
7721 #endif
7722
7723 #ifdef SIGEMT
7724         (void)signal(SIGEMT, handle_signal_abort);
7725 #endif
7726
7727 #ifdef SIGDANGER
7728         (void)signal(SIGDANGER, handle_signal_abort);
7729 #endif
7730
7731 #ifdef SIGSYS
7732         (void)signal(SIGSYS, handle_signal_abort);
7733 #endif
7734
7735 #ifdef SIGXCPU
7736         (void)signal(SIGXCPU, handle_signal_abort);
7737 #endif
7738
7739 #ifdef SIGPWR
7740         (void)signal(SIGPWR, handle_signal_abort);
7741 #endif
7742
7743 }
7744
7745
7746 #else   /* HANDLE_SIGNALS */
7747
7748
7749 /*
7750  * Do nothing
7751  */
7752 void signals_ignore_tstp(void)
7753 {
7754 }
7755
7756 /*
7757  * Do nothing
7758  */
7759 void signals_handle_tstp(void)
7760 {
7761 }
7762
7763 /*
7764  * Do nothing
7765  */
7766 void signals_init(void)
7767 {
7768 }
7769 #endif  /* HANDLE_SIGNALS */