4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: code dealing with files (and death) */
17 * You may or may not want to use the following "#undef".
19 /* #undef _POSIX_SAVED_IDS */
23 * Hack -- drop permissions
25 void safe_setuid_drop(void)
32 # ifdef SAFE_SETUID_POSIX
34 if (setuid(getuid()) != 0)
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
39 quit("setuid(): cannot set permissions correctly!");
43 if (setgid(getgid()) != 0)
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
48 quit("setgid(): cannot set permissions correctly!");
55 if (setreuid(geteuid(), getuid()) != 0)
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
60 quit("setreuid(): cannot set permissions correctly!");
64 if (setregid(getegid(), getgid()) != 0)
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
69 quit("setregid(): cannot set permissions correctly!");
84 * Hack -- grab permissions
86 void safe_setuid_grab(void)
93 # ifdef SAFE_SETUID_POSIX
95 if (setuid(player_euid) != 0)
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
100 quit("setuid(): cannot set permissions correctly!");
104 if (setgid(player_egid) != 0)
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
109 quit("setgid(): cannot set permissions correctly!");
116 if (setreuid(geteuid(), getuid()) != 0)
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
121 quit("setreuid(): cannot set permissions correctly!");
125 if (setregid(getegid(), getgid()) != 0)
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
130 quit("setregid(): cannot set permissions correctly!");
135 # endif /* SAFE_SETUID_POSIX */
137 # endif /* SAFE_SETUID */
145 * Extract the first few "tokens" from a buffer
147 * This function uses "colon" and "slash" as the delimeter characters.
149 * We never extract more than "num" tokens. The "last" token may include
150 * "delimeter" characters, allowing the buffer to include a "string" token.
152 * We save pointers to the tokens in "tokens", and return the number found.
154 * Hack -- Attempt to handle the 'c' character formalism
156 * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
158 * Hack -- We will always extract at least one token
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
172 /* Scan the string */
175 /* Found a delimiter */
176 if ((*t == ':') || (*t == '/')) break;
178 /* Handle single quotes */
179 if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
184 /* Handle backslash */
187 /* Require a character */
193 /* Hack -- Require a close quote */
194 if (*t != '\'') *t = '\'';
197 /* Handle back-slash */
204 /* Nuke and advance */
222 /* A number with a name */
223 typedef struct named_num named_num;
227 cptr name; /* The name of this thing */
228 int num; /* A number associated with it */
232 /* Index of spell type names */
233 static named_num gf_desc[] =
235 {"GF_ELEC", GF_ELEC },
236 {"GF_POIS", GF_POIS },
237 {"GF_ACID", GF_ACID },
238 {"GF_COLD", GF_COLD },
239 {"GF_FIRE", GF_FIRE },
240 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
241 {"GF_MISSILE", GF_MISSILE },
242 {"GF_ARROW", GF_ARROW },
243 {"GF_PLASMA", GF_PLASMA },
244 {"GF_WATER", GF_WATER },
245 {"GF_LITE", GF_LITE },
246 {"GF_DARK", GF_DARK },
247 {"GF_LITE_WEAK", GF_LITE_WEAK },
248 {"GF_DARK_WEAK", GF_DARK_WEAK },
249 {"GF_SHARDS", GF_SHARDS },
250 {"GF_SOUND", GF_SOUND },
251 {"GF_CONFUSION", GF_CONFUSION },
252 {"GF_FORCE", GF_FORCE },
253 {"GF_INERTIA", GF_INERTIA },
254 {"GF_MANA", GF_MANA },
255 {"GF_METEOR", GF_METEOR },
257 {"GF_CHAOS", GF_CHAOS },
258 {"GF_NETHER", GF_NETHER },
259 {"GF_DISENCHANT", GF_DISENCHANT },
260 {"GF_NEXUS", GF_NEXUS },
261 {"GF_TIME", GF_TIME },
262 {"GF_GRAVITY", GF_GRAVITY },
263 {"GF_KILL_WALL", GF_KILL_WALL },
264 {"GF_KILL_DOOR", GF_KILL_DOOR },
265 {"GF_KILL_TRAP", GF_KILL_TRAP },
266 {"GF_MAKE_WALL", GF_MAKE_WALL },
267 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
268 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
269 {"GF_MAKE_TREE", GF_MAKE_TREE },
270 {"GF_OLD_CLONE", GF_OLD_CLONE },
271 {"GF_OLD_POLY", GF_OLD_POLY },
272 {"GF_OLD_HEAL", GF_OLD_HEAL },
273 {"GF_OLD_SPEED", GF_OLD_SPEED },
274 {"GF_OLD_SLOW", GF_OLD_SLOW },
275 {"GF_OLD_CONF", GF_OLD_CONF },
276 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
277 {"GF_OLD_DRAIN", GF_OLD_DRAIN },
278 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
279 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
280 {"GF_AWAY_ALL", GF_AWAY_ALL },
281 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
282 {"GF_TURN_EVIL", GF_TURN_EVIL },
283 {"GF_TURN_ALL", GF_TURN_ALL },
284 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
285 {"GF_DISP_EVIL", GF_DISP_EVIL },
286 {"GF_DISP_ALL", GF_DISP_ALL },
287 {"GF_DISP_DEMON", GF_DISP_DEMON },
288 {"GF_DISP_LIVING", GF_DISP_LIVING },
289 {"GF_ROCKET", GF_ROCKET },
290 {"GF_NUKE", GF_NUKE },
291 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
292 {"GF_STASIS", GF_STASIS },
293 {"GF_STONE_WALL", GF_STONE_WALL },
294 {"GF_DEATH_RAY", GF_DEATH_RAY },
295 {"GF_STUN", GF_STUN },
296 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
297 {"GF_HELL_FIRE", GF_HELL_FIRE },
298 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
299 {"GF_CHARM", GF_CHARM },
300 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
301 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
303 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
304 {"GF_TELEKINESIS", GF_TELEKINESIS },
305 {"GF_JAM_DOOR", GF_JAM_DOOR },
306 {"GF_DOMINATION", GF_DOMINATION },
307 {"GF_DISP_GOOD", GF_DISP_GOOD },
308 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
309 {"GF_MIND_BLAST", GF_MIND_BLAST },
310 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
311 {"GF_CAUSE_1", GF_CAUSE_1 },
312 {"GF_CAUSE_2", GF_CAUSE_2 },
313 {"GF_CAUSE_3", GF_CAUSE_3 },
314 {"GF_CAUSE_4", GF_CAUSE_4 },
315 {"GF_HAND_DOOM", GF_HAND_DOOM },
316 {"GF_CAPTURE", GF_CAPTURE },
317 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
318 {"GF_CONTROL_LIVING", GF_CONTROL_LIVING },
319 {"GF_IDENTIFY", GF_IDENTIFY },
320 {"GF_ATTACK", GF_ATTACK },
321 {"GF_ENGETSU", GF_ENGETSU },
322 {"GF_GENOCIDE", GF_GENOCIDE },
323 {"GF_PHOTO", GF_PHOTO },
324 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
325 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
326 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
327 {"GF_SEEKER", GF_SEEKER },
328 {"GF_SUPER_RAY", GF_SUPER_RAY },
329 {"GF_STAR_HEAL", GF_STAR_HEAL },
330 {"GF_WATER_FLOW", GF_WATER_FLOW },
331 {"GF_CRUSADE", GF_CRUSADE },
332 {"GF_STASIS_EVIL", GF_STASIS_EVIL },
333 {"GF_WOUNDS", GF_WOUNDS },
339 * Parse a sub-file of the "extra info" (format shown below)
341 * Each "action" line has an "action symbol" in the first column,
342 * followed by a colon, followed by some command specific info,
343 * usually in the form of "tokens" separated by colons or slashes.
345 * Blank lines, lines starting with white space, and lines starting
346 * with pound signs ("#") are ignored (as comments).
348 * Note the use of "tokenize()" to allow the use of both colons and
349 * slashes as delimeters, while still allowing final tokens which
350 * may contain any characters including "delimiters".
352 * Note the use of "strtol()" to allow all "integers" to be encoded
353 * in decimal, hexidecimal, or octal form.
355 * Note that "monster zero" is used for the "player" attr/char, "object
356 * zero" will be used for the "stack" attr/char, and "feature zero" is
357 * used for the "nothing" attr/char.
359 * Parse another file recursively, see below for details
362 * Specify the attr/char values for "monsters" by race index
365 * Specify the attr/char values for "objects" by kind index
368 * Specify the attr/char values for "features" by feature index
371 * Specify the attr/char values for unaware "objects" by kind tval
374 * Specify the attr/char values for inventory "objects" by kind tval
377 * Define a macro action, given an encoded macro action
380 * Create a normal macro, given an encoded macro trigger
383 * Create a command macro, given an encoded macro trigger
386 * Create a keyset mapping
387 * S:<key>:<key>:<dir>
389 * Turn an option off, given its name
392 * Turn an option on, given its name
395 * Specify visual information, given an index, and some data
396 * V:<num>:<kv>:<rv>:<gv>:<bv>
398 * Specify the set of colors to use when drawing a zapped spell
401 * Specify a macro trigger template and macro trigger names.
402 * T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403 * T:<trigger>:<keycode>:<shift-keycode>
407 errr process_pref_file_command(char *buf)
414 /* Require "?:*" format */
415 if (buf[1] != ':') return 1;
420 /* Mega-Hack -- read external player's history file */
421 /* Process "H:<history>" */
423 add_history_from_pref_line(buf + 2);
426 /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
428 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
431 i = (huge)strtol(zz[0], NULL, 0);
432 n1 = strtol(zz[1], NULL, 0);
433 n2 = strtol(zz[2], NULL, 0);
434 if (i >= max_r_idx) return 1;
436 if (n1) r_ptr->x_attr = n1;
437 if (n2) r_ptr->x_char = n2;
442 /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
444 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
447 i = (huge)strtol(zz[0], NULL, 0);
448 n1 = strtol(zz[1], NULL, 0);
449 n2 = strtol(zz[2], NULL, 0);
450 if (i >= max_k_idx) return 1;
452 if (n1) k_ptr->x_attr = n1;
453 if (n2) k_ptr->x_char = n2;
458 /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
460 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
463 i = (huge)strtol(zz[0], NULL, 0);
464 n1 = strtol(zz[1], NULL, 0);
465 n2 = strtol(zz[2], NULL, 0);
466 if (i >= max_f_idx) return 1;
468 if (n1) f_ptr->x_attr = n1;
469 if (n2) f_ptr->x_char = n2;
474 /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
476 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
478 j = (byte)strtol(zz[0], NULL, 0);
479 n1 = strtol(zz[1], NULL, 0);
480 n2 = strtol(zz[2], NULL, 0);
481 misc_to_attr[j] = n1;
482 misc_to_char[j] = n2;
487 /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
489 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
491 j = (huge)strtol(zz[0], NULL, 0);
492 n1 = strtol(zz[1], NULL, 0);
493 n2 = strtol(zz[2], NULL, 0);
494 for (i = 1; i < max_k_idx; i++)
496 object_kind *k_ptr = &k_info[i];
497 if (k_ptr->tval == j)
499 if (n1) k_ptr->d_attr = n1;
500 if (n2) k_ptr->d_char = n2;
507 /* Process "E:<tv>:<a>" -- attribute for inventory objects */
509 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
511 j = (byte)strtol(zz[0], NULL, 0) % 128;
512 n1 = strtol(zz[1], NULL, 0);
513 if (n1) tval_to_attr[j] = n1;
518 /* Process "A:<str>" -- save an "action" for later */
520 text_to_ascii(macro__buf, buf+2);
523 /* Process "P:<str>" -- normal macro */
528 text_to_ascii(tmp, buf+2);
529 macro_add(tmp, macro__buf);
533 /* Process "C:<str>" -- create keymap */
539 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
541 mode = strtol(zz[0], NULL, 0);
542 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
544 text_to_ascii(tmp, zz[1]);
545 if (!tmp[0] || tmp[1]) return 1;
548 string_free(keymap_act[mode][i]);
550 keymap_act[mode][i] = string_make(macro__buf);
555 /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
557 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
559 i = (byte)strtol(zz[0], NULL, 0);
560 angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
561 angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
562 angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
563 angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
568 /* Process "X:<str>" -- turn option off */
569 /* Process "Y:<str>" -- turn option on */
572 for (i = 0; option_info[i].o_desc; i++)
574 if (option_info[i].o_var &&
575 option_info[i].o_text &&
576 streq(option_info[i].o_text, buf + 2))
578 int os = option_info[i].o_set;
579 int ob = option_info[i].o_bit;
581 if ((p_ptr->playing || character_xtra) &&
582 (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
585 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
587 msg_format("Birth options can not changed! '%s'", buf);
596 option_flag[os] &= ~(1L << ob);
597 (*option_info[i].o_var) = FALSE;
602 option_flag[os] |= (1L << ob);
603 (*option_info[i].o_var) = TRUE;
609 /* don't know that option. ignore it.*/
611 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
613 msg_format("Ignored invalid option: %s", buf);
618 /* Process "Z:<type>:<str>" -- set spell color */
622 char *t = my_strchr(buf + 2, ':');
630 for (i = 0; gf_desc[i].name; i++)
632 /* Match this type */
633 if (streq(gf_desc[i].name, buf + 2))
635 /* Remember this color set */
636 gf_color[gf_desc[i].num] = quark_add(t);
646 /* Initialize macro trigger names and a template */
647 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
648 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
651 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
653 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
659 if (macro_template != NULL)
661 num = strlen(macro_modifier_chr);
663 /* Kill the template string */
664 string_free(macro_template);
665 macro_template = NULL;
667 /* Kill flag characters of modifier keys */
668 string_free(macro_modifier_chr);
670 /* Kill corresponding modifier names */
671 for (i = 0; i < num; i++)
673 string_free(macro_modifier_name[i]);
676 /* Kill trigger name strings */
677 for (i = 0; i < max_macrotrigger; i++)
679 string_free(macro_trigger_name[i]);
680 string_free(macro_trigger_keycode[0][i]);
681 string_free(macro_trigger_keycode[1][i]);
684 max_macrotrigger = 0;
687 if (*zz[0] == '\0') return 0; /* clear template */
689 /* Number of modifier flags */
692 /* Limit the number */
693 num = MIN(MAX_MACRO_MOD, num);
695 /* Stop if number of modifier is not correct */
696 if (2 + num != tok) return 1;
698 /* Get a template string */
699 macro_template = string_make(zz[0]);
701 /* Get flag characters of modifier keys */
702 macro_modifier_chr = string_make(zz[1]);
704 /* Get corresponding modifier names */
705 for (i = 0; i < num; i++)
707 macro_modifier_name[i] = string_make(zz[2+i]);
711 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
717 if (max_macrotrigger >= MAX_MACRO_TRIG)
720 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
722 msg_print("Too many macro triggers!");
726 m = max_macrotrigger;
729 /* Take into account the escape character */
739 /* Get a trigger name */
740 macro_trigger_name[m] = string_make(buf);
742 /* Get the corresponding key code */
743 macro_trigger_keycode[0][m] = string_make(zz[1]);
747 /* Key code of a combination of it with the shift key */
748 macro_trigger_keycode[1][m] = string_make(zz[2]);
752 macro_trigger_keycode[1][m] = string_make(zz[1]);
767 * Helper function for "process_pref_file()"
770 * v: output buffer array
776 cptr process_pref_file_expr(cptr *sp, char *fp)
792 while (isspace(*s)) s++;
807 t = process_pref_file_expr(&s, &f);
816 else if (streq(t, "IOR"))
819 while (*s && (f != b2))
821 t = process_pref_file_expr(&s, &f);
822 if (*t && !streq(t, "0")) v = "1";
827 else if (streq(t, "AND"))
830 while (*s && (f != b2))
832 t = process_pref_file_expr(&s, &f);
833 if (*t && streq(t, "0")) v = "0";
838 else if (streq(t, "NOT"))
841 while (*s && (f != b2))
843 t = process_pref_file_expr(&s, &f);
844 if (*t && streq(t, "1")) v = "0";
849 else if (streq(t, "EQU"))
854 t = process_pref_file_expr(&s, &f);
856 while (*s && (f != b2))
858 p = process_pref_file_expr(&s, &f);
859 if (streq(t, p)) v = "1";
864 else if (streq(t, "LEQ"))
869 t = process_pref_file_expr(&s, &f);
871 while (*s && (f != b2))
874 t = process_pref_file_expr(&s, &f);
875 if (*t && atoi(p) > atoi(t)) v = "0";
880 else if (streq(t, "GEQ"))
885 t = process_pref_file_expr(&s, &f);
887 while (*s && (f != b2))
890 t = process_pref_file_expr(&s, &f);
892 /* Compare two numbers instead of string */
893 if (*t && atoi(p) < atoi(t)) v = "0";
900 while (*s && (f != b2))
902 t = process_pref_file_expr(&s, &f);
907 if (f != b2) v = "?x?x?";
909 /* Extract final and Terminate */
910 if ((f = *s) != '\0') s++;
919 /* Accept all printables except spaces and brackets */
920 for (i = 0; isprint(*s) && !my_strchr(" []", *s); i++)
926 /* Extract final and Terminate */
927 if ((f = *s) != '\0') s++;
933 if (streq(b+1, "SYS"))
938 else if (streq(b+1, "KEYBOARD"))
940 v = ANGBAND_KEYBOARD;
944 else if (streq(b+1, "GRAF"))
949 /* Monochrome mode */
950 else if (streq(b+1, "MONOCHROME"))
959 else if (streq(b+1, "RACE"))
969 else if (streq(b+1, "CLASS"))
979 else if (streq(b+1, "PLAYER"))
985 else if (streq(b+1, "REALM1"))
988 v = E_realm_names[p_ptr->realm1];
990 v = realm_names[p_ptr->realm1];
995 else if (streq(b+1, "REALM2"))
998 v = E_realm_names[p_ptr->realm2];
1000 v = realm_names[p_ptr->realm2];
1005 else if (streq(b+1, "LEVEL"))
1007 sprintf(tmp, "%02d", p_ptr->lev);
1011 /* Autopick auto-register is in-use or not? */
1012 else if (streq(b+1, "AUTOREGISTER"))
1014 if (p_ptr->autopick_autoregister)
1039 #define PREF_TYPE_NORMAL 0
1040 #define PREF_TYPE_AUTOPICK 1
1041 #define PREF_TYPE_HISTPREF 2
1044 * Open the "user pref file" and parse it.
1046 static errr process_pref_file_aux(cptr name, int preftype)
1058 bool bypass = FALSE;
1062 fp = my_fopen(name, "r");
1065 if (!fp) return (-1);
1067 /* Process the file */
1068 while (0 == my_fgets(fp, buf, sizeof(buf)))
1073 /* Skip "empty" lines */
1074 if (!buf[0]) continue;
1076 /* Skip "blank" lines */
1078 if (!iskanji(buf[0]))
1080 if (isspace(buf[0])) continue;
1083 if (buf[0] == '#') continue;
1090 /* Process "?:<expr>" */
1091 if ((buf[0] == '?') && (buf[1] == ':'))
1100 /* Parse the expr */
1101 v = process_pref_file_expr(&s, &f);
1104 bypass = (streq(v, "0") ? TRUE : FALSE);
1110 /* Apply conditionals */
1111 if (bypass) continue;
1114 /* Process "%:<file>" */
1117 static int depth_count = 0;
1119 /* Ignore if deeper than 20 level */
1120 if (depth_count > 20) continue;
1122 /* Count depth level */
1125 /* Process that file if allowed */
1128 case PREF_TYPE_AUTOPICK:
1129 (void)process_autopick_file(buf + 2);
1131 case PREF_TYPE_HISTPREF:
1132 (void)process_histpref_file(buf + 2);
1135 (void)process_pref_file(buf + 2);
1139 /* Set back depth level */
1147 /* Process the line */
1148 err = process_pref_file_command(buf);
1150 /* This is not original pref line... */
1153 if (preftype != PREF_TYPE_AUTOPICK)
1155 err = process_autopick_file_command(buf);
1163 /* Print error message */
1164 /* ToDo: Add better error messages */
1166 msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1167 msg_format("('%s'¤ò²òÀÏÃæ)", old);
1169 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1170 msg_format("Parsing '%s'", old);
1175 /* Close the file */
1185 * Process the "user pref file" with the given name
1187 * See the functions above for a list of legal "commands".
1189 * We also accept the special "?" and "%" directives, which
1190 * allow conditional evaluation and filename inclusion.
1192 errr process_pref_file(cptr name)
1198 /* Build the filename */
1199 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1201 /* Process the system pref file */
1202 err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1204 /* Stop at parser errors, but not at non-existing file */
1205 if (err1 > 0) return err1;
1208 /* Build the filename */
1209 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1211 /* Process the user pref file */
1212 err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1215 /* User file does not exist, but read system pref file */
1216 if (err2 < 0 && !err1)
1219 /* Result of user file processing */
1228 * Operating hours for ANGBAND (defaults to non-work hours)
1230 static char days[7][29] =
1232 "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1233 "MON:XXXXXXXX.........XXXXXXX",
1234 "TUE:XXXXXXXX.........XXXXXXX",
1235 "WED:XXXXXXXX.........XXXXXXX",
1236 "THU:XXXXXXXX.........XXXXXXX",
1237 "FRI:XXXXXXXX.........XXXXXXX",
1238 "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1242 * Restict usage (defaults to no restrictions)
1244 static bool check_time_flag = FALSE;
1252 errr check_time(void)
1260 /* No restrictions */
1261 if (!check_time_flag) return (0);
1263 /* Check for time violation */
1264 c = time((time_t *)0);
1268 if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1279 * Initialize CHECK_TIME
1281 errr check_time_init(void)
1291 /* Build the filename */
1292 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1295 fp = my_fopen(buf, "r");
1297 /* No file, no restrictions */
1298 if (!fp) return (0);
1300 /* Assume restrictions */
1301 check_time_flag = TRUE;
1303 /* Parse the file */
1304 while (0 == my_fgets(fp, buf, sizeof(buf)))
1306 /* Skip comments and blank lines */
1307 if (!buf[0] || (buf[0] == '#')) continue;
1309 /* Chop the buffer */
1312 /* Extract the info */
1313 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1314 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1315 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1316 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1317 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1318 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1319 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1335 #ifndef MAXHOSTNAMELEN
1336 # define MAXHOSTNAMELEN 64
1339 typedef struct statstime statstime;
1345 unsigned int v_pgpgin;
1346 unsigned int v_pgpgout;
1347 unsigned int v_pswpin;
1348 unsigned int v_pswpout;
1349 unsigned int v_intr;
1355 unsigned int v_swtch;
1357 struct timeval boottime;
1358 struct timeval curtime;
1362 * Maximal load (if any).
1364 static int check_load_value = 0;
1372 errr check_load(void)
1377 struct statstime st;
1379 /* Success if not checking */
1380 if (!check_load_value) return (0);
1382 /* Check the load */
1383 if (0 == rstat("localhost", &st))
1385 long val1 = (long)(st.avenrun[2]);
1386 long val2 = (long)(check_load_value) * FSCALE;
1388 /* Check for violation */
1389 if (val1 >= val2) return (1);
1400 * Initialize CHECK_LOAD
1402 errr check_load_init(void)
1411 char temphost[MAXHOSTNAMELEN+1];
1412 char thishost[MAXHOSTNAMELEN+1];
1415 /* Build the filename */
1416 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1418 /* Open the "load" file */
1419 fp = my_fopen(buf, "r");
1421 /* No file, no restrictions */
1422 if (!fp) return (0);
1425 check_load_value = 100;
1427 /* Get the host name */
1428 (void)gethostname(thishost, (sizeof thishost) - 1);
1431 while (0 == my_fgets(fp, buf, sizeof(buf)))
1435 /* Skip comments and blank lines */
1436 if (!buf[0] || (buf[0] == '#')) continue;
1438 /* Parse, or ignore */
1439 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1441 /* Skip other hosts */
1442 if (!streq(temphost, thishost) &&
1443 !streq(temphost, "localhost")) continue;
1445 /* Use that value */
1446 check_load_value = value;
1452 /* Close the file */
1462 #define ENTRY_BARE_HAND 0
1463 #define ENTRY_TWO_HANDS 1
1464 #define ENTRY_RIGHT_HAND1 2
1465 #define ENTRY_LEFT_HAND1 3
1466 #define ENTRY_LEFT_HAND2 4
1467 #define ENTRY_RIGHT_HAND2 5
1468 #define ENTRY_POSTURE 6
1469 #define ENTRY_SHOOT_HIT_DAM 7
1470 #define ENTRY_SHOOT_POWER 8
1471 #define ENTRY_SPEED 9
1472 #define ENTRY_BASE_AC 10
1473 #define ENTRY_LEVEL 11
1474 #define ENTRY_CUR_EXP 12
1475 #define ENTRY_MAX_EXP 13
1476 #define ENTRY_EXP_TO_ADV 14
1477 #define ENTRY_GOLD 15
1478 #define ENTRY_DAY 16
1481 #define ENTRY_PLAY_TIME 19
1482 #define ENTRY_SKILL_FIGHT 20
1483 #define ENTRY_SKILL_SHOOT 21
1484 #define ENTRY_SKILL_SAVING 22
1485 #define ENTRY_SKILL_STEALTH 23
1486 #define ENTRY_SKILL_PERCEP 24
1487 #define ENTRY_SKILL_SEARCH 25
1488 #define ENTRY_SKILL_DISARM 26
1489 #define ENTRY_SKILL_DEVICE 27
1490 #define ENTRY_BLOWS 28
1491 #define ENTRY_SHOTS 29
1492 #define ENTRY_AVG_DMG 30
1493 #define ENTRY_INFRA 31
1495 #define ENTRY_NAME 32
1496 #define ENTRY_SEX 33
1497 #define ENTRY_RACE 34
1498 #define ENTRY_CLASS 35
1499 #define ENTRY_REALM 36
1500 #define ENTRY_PATRON 37
1501 #define ENTRY_AGE 38
1502 #define ENTRY_HEIGHT 39
1503 #define ENTRY_WEIGHT 40
1504 #define ENTRY_SOCIAL 41
1505 #define ENTRY_ALIGN 42
1507 #define ENTRY_EXP_ANDR 43
1508 #define ENTRY_EXP_TO_ADV_ANDR 44
1517 } disp_player_line[]
1520 { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1521 { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1522 { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1523 { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1524 { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1525 { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1527 { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1528 { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1529 { 1, 20, 25, "²Ã®"},
1530 { 1, 19, 25, "£Á£Ã"},
1531 {29, 13, 21, "¥ì¥Ù¥ë"},
1532 {29, 14, 21, "·Ð¸³ÃÍ"},
1533 {29, 15, 21, "ºÇÂç·Ð¸³"},
1534 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1535 {29, 17, 21, "½ê»ý¶â"},
1536 {29, 19, 21, "ÆüÉÕ"},
1537 {29, 10, 21, "£È£Ð"},
1538 {29, 11, 21, "£Í£Ð"},
1539 {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1540 {53, 10, -1, "ÂǷ⹶·â :"},
1541 {53, 11, -1, "¼Í·â¹¶·â :"},
1542 {53, 12, -1, "ËâË¡Ëɸæ :"},
1543 {53, 13, -1, "±£Ì©¹ÔÆ° :"},
1544 {53, 15, -1, "ÃγР:"},
1545 {53, 16, -1, "õº÷ :"},
1546 {53, 17, -1, "²ò½ü :"},
1547 {53, 18, -1, "ËâË¡Æ»¶ñ :"},
1548 { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1549 { 1, 17, 25, "¼Í·â²ó¿ô"},
1550 { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1551 {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1552 {26, 1, -1, "̾Á° : "},
1553 { 1, 3, -1, "ÀÊÌ : "},
1554 { 1, 4, -1, "¼ï² : "},
1555 { 1, 5, -1, "¿¦¶È : "},
1556 { 1, 6, -1, "ËâË¡ : "},
1557 { 1, 7, -1, "¼é¸îËâ¿À : "},
1558 {29, 3, 21, "ǯÎð"},
1559 {29, 4, 21, "¿ÈĹ"},
1560 {29, 5, 21, "ÂνÅ"},
1561 {29, 6, 21, "¼Ò²ñŪÃÏ°Ì"},
1562 {29, 7, 21, "°À"},
1563 {29, 14, 21, "¶¯²½ÅÙ"},
1564 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1568 { 1, 10, 25, "Bare hand"},
1569 { 1, 10, 25, "Two hands"},
1570 { 1, 10, 25, "Right hand"},
1571 { 1, 10, 25, "Left hand"},
1572 { 1, 11, 25, "Left hand"},
1573 { 1, 11, 25, "Right hand"},
1574 { 1, 11, 25, "Posture"},
1575 { 1, 15, 25, "Shooting"},
1576 { 1, 16, 25, "Multiplier"},
1577 { 1, 20, 25, "Speed"},
1579 {29, 13, 21, "Level"},
1580 {29, 14, 21, "Experience"},
1581 {29, 15, 21, "Max Exp"},
1582 {29, 16, 21, "Exp to Adv"},
1583 {29, 17, 21, "Gold"},
1584 {29, 19, 21, "Time"},
1585 {29, 10, 21, "Hit point"},
1586 {29, 11, 21, "SP (Mana)"},
1587 {29, 20, 21, "Play time"},
1588 {53, 10, -1, "Fighting : "},
1589 {53, 11, -1, "Bows/Throw : "},
1590 {53, 12, -1, "SavingThrow: "},
1591 {53, 13, -1, "Stealth : "},
1592 {53, 15, -1, "Perception : "},
1593 {53, 16, -1, "Searching : "},
1594 {53, 17, -1, "Disarming : "},
1595 {53, 18, -1, "MagicDevice: "},
1596 { 1, 12, 25, "Blows/Round"},
1597 { 1, 17, 25, "Shots/Round"},
1598 { 1, 13, 25, "AverageDmg/Rnd"},
1599 {53, 20, -1, "Infra-Vision: "},
1600 {26, 1, -1, "Name : "},
1601 { 1, 3, -1, "Sex : "},
1602 { 1, 4, -1, "Race : "},
1603 { 1, 5, -1, "Class : "},
1604 { 1, 6, -1, "Magic : "},
1605 { 1, 7, -1, "Patron : "},
1607 {29, 4, 21, "Height"},
1608 {29, 5, 21, "Weight"},
1609 {29, 6, 21, "Social Class"},
1610 {29, 7, 21, "Align"},
1611 {29, 14, 21, "Construction"},
1612 {29, 16, 21, "Const to Adv"},
1616 static void display_player_one_line(int entry, cptr val, byte attr)
1620 int row = disp_player_line[entry].row;
1621 int col = disp_player_line[entry].col;
1622 int len = disp_player_line[entry].len;
1623 cptr head = disp_player_line[entry].header;
1625 int head_len = strlen(head);
1627 Term_putstr(col, row, -1, TERM_WHITE, head);
1634 int val_len = len - head_len;
1635 sprintf(buf, "%*.*s", val_len, val_len, val);
1636 Term_putstr(col + head_len, row, -1, attr, buf);
1640 Term_putstr(col + head_len, row, -1, attr, val);
1648 * Prints the following information on the screen.
1650 static void display_player_middle(void)
1653 int show_tohit, show_todam;
1660 show_tohit = p_ptr->dis_to_h[0];
1661 show_todam = p_ptr->dis_to_d[0];
1663 o_ptr = &inventory[INVEN_RARM];
1665 /* Hack -- add in weapon info if known */
1666 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1667 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1670 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1672 /* Dump the bonuses to hit/dam */
1673 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1674 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1675 else if(p_ptr->ryoute)
1676 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1677 else if (left_hander)
1678 display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1680 display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1685 show_tohit = p_ptr->dis_to_h[1];
1686 show_todam = p_ptr->dis_to_d[1];
1688 o_ptr = &inventory[INVEN_LARM];
1690 /* Hack -- add in weapon info if known */
1691 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1692 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1695 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1697 /* Dump the bonuses to hit/dam */
1699 display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1701 display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1703 else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1706 if (p_ptr->special_defense & KAMAE_MASK)
1708 for (i = 0; i < MAX_KAMAE; i++)
1710 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1714 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1716 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1721 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1723 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1728 o_ptr = &inventory[INVEN_BOW];
1731 show_tohit = p_ptr->dis_to_h_b;
1734 /* Apply weapon bonuses */
1735 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1736 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1738 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1739 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1741 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1744 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1746 if (inventory[INVEN_BOW].k_idx)
1748 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1750 /* Get extra "power" from "extra might" */
1751 if (p_ptr->xtra_might) tmul++;
1753 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1757 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1759 /* Dump the armor class */
1760 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1768 i = p_ptr->pspeed-110;
1770 /* Hack -- Visually "undo" the Search Mode Slowdown */
1771 if (p_ptr->action == ACTION_SEARCH) i += 10;
1776 attr = TERM_L_GREEN;
1790 attr = TERM_L_UMBER;
1797 if (IS_FAST()) tmp_speed += 10;
1798 if (p_ptr->slow) tmp_speed -= 10;
1799 if (p_ptr->lightspeed) tmp_speed = 99;
1803 if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1804 if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1810 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1813 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1815 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1826 sprintf(buf, "(%+d)", i);
1829 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1831 sprintf(buf, "Riding (%+d)", i);
1835 display_player_one_line(ENTRY_SPEED, buf, attr);
1838 /* Dump character level */
1839 display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1841 /* Dump experience */
1842 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1843 else e = ENTRY_CUR_EXP;
1845 if (p_ptr->exp >= p_ptr->max_exp)
1846 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1848 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1850 /* Dump max experience */
1851 if (p_ptr->prace == RACE_ANDROID)
1854 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1856 /* Dump exp to advance */
1857 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1858 else e = ENTRY_EXP_TO_ADV;
1860 if (p_ptr->lev >= PY_MAX_LEVEL)
1861 display_player_one_line(e, "*****", TERM_L_GREEN);
1862 else if (p_ptr->prace == RACE_ANDROID)
1863 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1865 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1868 display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1873 extract_day_hour_min(&day, &hour, &min);
1883 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1885 /* Dump hit point */
1886 if (p_ptr->chp >= p_ptr->mhp)
1887 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1888 else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
1889 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1891 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1893 /* Dump mana power */
1894 if (p_ptr->csp >= p_ptr->msp)
1895 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1896 else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10)
1897 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1899 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1901 /* Dump play time */
1902 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1907 * Hack -- pass color info around this file
1909 static byte likert_color = TERM_WHITE;
1913 * Returns a "rating" of x depending on y
1915 static cptr likert(int x, int y)
1917 static char dummy[20] = "";
1922 /* Negative value */
1925 likert_color = TERM_L_DARK;
1933 /* Analyze the value */
1938 likert_color = TERM_RED;
1946 likert_color = TERM_L_RED;
1955 likert_color = TERM_ORANGE;
1963 likert_color = TERM_YELLOW;
1971 likert_color = TERM_YELLOW;
1980 likert_color = TERM_L_GREEN;
1992 likert_color = TERM_GREEN;
2003 likert_color = TERM_BLUE;
2011 likert_color = TERM_VIOLET;
2013 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2015 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2023 * Prints ratings on certain abilities
2025 * This code is "imitated" elsewhere to "dump" a character sheet.
2027 static void display_player_various(void)
2029 int tmp, damage[2], blows1, blows2, i, basedam;
2030 int xthn, xthb, xfos, xsrh;
2031 int xdis, xdev, xsav, xstl;
2034 u32b flgs[TR_FLAG_SIZE];
2035 int shots, shot_frac;
2039 if (p_ptr->muta2 & MUT2_HORNS) muta_att++;
2040 if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2041 if (p_ptr->muta2 & MUT2_BEAK) muta_att++;
2042 if (p_ptr->muta2 & MUT2_TRUNK) muta_att++;
2043 if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2045 xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2047 /* Shooting Skill (with current bow and normal missile) */
2048 o_ptr = &inventory[INVEN_BOW];
2049 tmp = p_ptr->to_h_b + o_ptr->to_h;
2050 xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2052 /* If the player is wielding one? */
2055 s16b energy_fire = bow_energy(o_ptr->sval);
2057 /* Calculate shots per round */
2058 shots = p_ptr->num_fire * 100;
2059 shot_frac = (shots * 100 / energy_fire) % 100;
2060 shots = shots / energy_fire;
2061 if (o_ptr->name1 == ART_CRIMSON)
2065 if (p_ptr->pclass == CLASS_ARCHER)
2067 /* Extra shot at level 10 */
2068 if (p_ptr->lev >= 10) shots++;
2070 /* Extra shot at level 30 */
2071 if (p_ptr->lev >= 30) shots++;
2073 /* Extra shot at level 45 */
2074 if (p_ptr->lev >= 45) shots++;
2084 for(i = 0; i < 2; i++)
2086 damage[i] = p_ptr->dis_to_d[i] * 100;
2087 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2089 int level = p_ptr->lev;
2095 if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2096 if (p_ptr->special_defense & KAMAE_BYAKKO)
2097 basedam = monk_ave_damage[level][1];
2098 else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2099 basedam = monk_ave_damage[level][2];
2101 basedam = monk_ave_damage[level][0];
2105 o_ptr = &inventory[INVEN_RARM + i];
2107 /* Average damage per round */
2110 if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d * 100;
2111 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2112 object_flags_known(o_ptr, flgs);
2113 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2119 else if (have_flag(flgs, TR_VORPAL))
2121 /* vorpal flag only */
2125 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2126 basedam = basedam * 7 / 2;
2130 damage[i] += basedam;
2131 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2132 if (damage[i] < 0) damage[i] = 0;
2134 blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2135 blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2137 /* Basic abilities */
2139 xdis = p_ptr->skill_dis;
2140 xdev = p_ptr->skill_dev;
2141 xsav = p_ptr->skill_sav;
2142 xstl = p_ptr->skill_stl;
2143 xsrh = p_ptr->skill_srh;
2144 xfos = p_ptr->skill_fos;
2147 desc = likert(xthn, 12);
2148 display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2150 desc = likert(xthb, 12);
2151 display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2153 desc = likert(xsav, 7);
2154 display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2156 /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2157 desc = likert((xstl > 0) ? xstl : -1, 1);
2158 display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2160 desc = likert(xfos, 6);
2161 display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2163 desc = likert(xsrh, 6);
2164 display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2166 desc = likert(xdis, 8);
2167 display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2169 desc = likert(xdev, 6);
2170 display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2173 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2175 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2177 display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2180 if ((damage[0]+damage[1]) == 0)
2183 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2185 display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2187 display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2193 * Obtain the "flags" for the player as if he was an item
2195 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2200 for (i = 0; i < TR_FLAG_SIZE; i++)
2204 switch (p_ptr->pclass)
2207 if (p_ptr->lev > 44)
2208 add_flag(flgs, TR_REGEN);
2210 if (p_ptr->lev > 29)
2211 add_flag(flgs, TR_RES_FEAR);
2214 if (p_ptr->lev > 39)
2215 add_flag(flgs, TR_RES_FEAR);
2217 case CLASS_CHAOS_WARRIOR:
2218 if (p_ptr->lev > 29)
2219 add_flag(flgs, TR_RES_CHAOS);
2220 if (p_ptr->lev > 39)
2221 add_flag(flgs, TR_RES_FEAR);
2224 case CLASS_FORCETRAINER:
2225 if ((p_ptr->lev > 9) && !heavy_armor())
2226 add_flag(flgs, TR_SPEED);
2227 if ((p_ptr->lev>24) && !heavy_armor())
2228 add_flag(flgs, TR_FREE_ACT);
2232 add_flag(flgs, TR_SPEED);
2235 if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2236 add_flag(flgs, TR_SPEED);
2238 add_flag(flgs, TR_FREE_ACT);
2240 add_flag(flgs, TR_SLOW_DIGEST);
2241 add_flag(flgs, TR_RES_FEAR);
2242 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2243 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2244 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2246 case CLASS_MINDCRAFTER:
2248 add_flag(flgs, TR_RES_FEAR);
2249 if (p_ptr->lev > 19)
2250 add_flag(flgs, TR_SUST_WIS);
2251 if (p_ptr->lev > 29)
2252 add_flag(flgs, TR_RES_CONF);
2253 if (p_ptr->lev > 39)
2254 add_flag(flgs, TR_TELEPATHY);
2257 add_flag(flgs, TR_RES_SOUND);
2259 case CLASS_BERSERKER:
2260 add_flag(flgs, TR_SUST_STR);
2261 add_flag(flgs, TR_SUST_DEX);
2262 add_flag(flgs, TR_SUST_CON);
2263 add_flag(flgs, TR_REGEN);
2264 add_flag(flgs, TR_FREE_ACT);
2265 add_flag(flgs, TR_SPEED);
2266 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2268 case CLASS_MIRROR_MASTER:
2269 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2272 break; /* Do nothing */
2276 if (p_ptr->mimic_form)
2278 switch(p_ptr->mimic_form)
2281 add_flag(flgs, TR_HOLD_LIFE);
2282 add_flag(flgs, TR_RES_CHAOS);
2283 add_flag(flgs, TR_RES_NETHER);
2284 add_flag(flgs, TR_RES_FIRE);
2285 add_flag(flgs, TR_SEE_INVIS);
2286 add_flag(flgs, TR_SPEED);
2288 case MIMIC_DEMON_LORD:
2289 add_flag(flgs, TR_HOLD_LIFE);
2290 add_flag(flgs, TR_RES_CHAOS);
2291 add_flag(flgs, TR_RES_NETHER);
2292 add_flag(flgs, TR_RES_FIRE);
2293 add_flag(flgs, TR_RES_COLD);
2294 add_flag(flgs, TR_RES_ELEC);
2295 add_flag(flgs, TR_RES_ACID);
2296 add_flag(flgs, TR_RES_POIS);
2297 add_flag(flgs, TR_RES_CONF);
2298 add_flag(flgs, TR_RES_DISEN);
2299 add_flag(flgs, TR_RES_NEXUS);
2300 add_flag(flgs, TR_RES_FEAR);
2301 add_flag(flgs, TR_IM_FIRE);
2302 add_flag(flgs, TR_SH_FIRE);
2303 add_flag(flgs, TR_SEE_INVIS);
2304 add_flag(flgs, TR_TELEPATHY);
2305 add_flag(flgs, TR_FEATHER);
2306 add_flag(flgs, TR_SPEED);
2309 add_flag(flgs, TR_HOLD_LIFE);
2310 add_flag(flgs, TR_RES_DARK);
2311 add_flag(flgs, TR_RES_NETHER);
2312 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2313 add_flag(flgs, TR_RES_POIS);
2314 add_flag(flgs, TR_RES_COLD);
2315 add_flag(flgs, TR_SEE_INVIS);
2316 add_flag(flgs, TR_SPEED);
2322 switch (p_ptr->prace)
2325 add_flag(flgs, TR_RES_LITE);
2328 add_flag(flgs, TR_SUST_DEX);
2331 add_flag(flgs, TR_FREE_ACT);
2334 add_flag(flgs, TR_RES_BLIND);
2337 add_flag(flgs, TR_RES_DARK);
2339 case RACE_HALF_TROLL:
2340 add_flag(flgs, TR_SUST_STR);
2341 if (p_ptr->lev > 14)
2343 add_flag(flgs, TR_REGEN);
2344 if (p_ptr->pclass == CLASS_WARRIOR)
2346 add_flag(flgs, TR_SLOW_DIGEST);
2348 * Let's not make Regeneration a disadvantage
2349 * for the poor warriors who can never learn
2350 * a spell that satisfies hunger (actually
2351 * neither can rogues, but half-trolls are not
2352 * supposed to play rogues)
2358 add_flag(flgs, TR_SUST_CON);
2359 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2362 add_flag(flgs, TR_RES_LITE);
2363 add_flag(flgs, TR_SEE_INVIS);
2365 case RACE_BARBARIAN:
2366 add_flag(flgs, TR_RES_FEAR);
2368 case RACE_HALF_OGRE:
2369 add_flag(flgs, TR_SUST_STR);
2370 add_flag(flgs, TR_RES_DARK);
2372 case RACE_HALF_GIANT:
2373 add_flag(flgs, TR_RES_SHARDS);
2374 add_flag(flgs, TR_SUST_STR);
2376 case RACE_HALF_TITAN:
2377 add_flag(flgs, TR_RES_CHAOS);
2380 add_flag(flgs, TR_RES_SOUND);
2383 add_flag(flgs, TR_RES_ACID);
2384 if (p_ptr->lev > 19)
2385 add_flag(flgs, TR_IM_ACID);
2388 add_flag(flgs, TR_RES_CONF);
2389 add_flag(flgs, TR_RES_ACID);
2391 add_flag(flgs, TR_SPEED);
2394 add_flag(flgs, TR_RES_POIS);
2397 add_flag(flgs, TR_RES_DISEN);
2398 add_flag(flgs, TR_RES_DARK);
2401 add_flag(flgs, TR_RES_DARK);
2402 if (p_ptr->lev > 19)
2403 add_flag(flgs, TR_SEE_INVIS);
2405 case RACE_DRACONIAN:
2406 add_flag(flgs, TR_FEATHER);
2408 add_flag(flgs, TR_RES_FIRE);
2410 add_flag(flgs, TR_RES_COLD);
2411 if (p_ptr->lev > 14)
2412 add_flag(flgs, TR_RES_ACID);
2413 if (p_ptr->lev > 19)
2414 add_flag(flgs, TR_RES_ELEC);
2415 if (p_ptr->lev > 34)
2416 add_flag(flgs, TR_RES_POIS);
2418 case RACE_MIND_FLAYER:
2419 add_flag(flgs, TR_SUST_INT);
2420 add_flag(flgs, TR_SUST_WIS);
2421 if (p_ptr->lev > 14)
2422 add_flag(flgs, TR_SEE_INVIS);
2423 if (p_ptr->lev > 29)
2424 add_flag(flgs, TR_TELEPATHY);
2427 add_flag(flgs, TR_RES_FIRE);
2429 add_flag(flgs, TR_SEE_INVIS);
2432 add_flag(flgs, TR_SEE_INVIS);
2433 add_flag(flgs, TR_FREE_ACT);
2434 add_flag(flgs, TR_RES_POIS);
2435 add_flag(flgs, TR_SLOW_DIGEST);
2436 if (p_ptr->lev > 34)
2437 add_flag(flgs, TR_HOLD_LIFE);
2440 add_flag(flgs, TR_SEE_INVIS);
2441 add_flag(flgs, TR_RES_SHARDS);
2442 add_flag(flgs, TR_HOLD_LIFE);
2443 add_flag(flgs, TR_RES_POIS);
2445 add_flag(flgs, TR_RES_COLD);
2448 add_flag(flgs, TR_SEE_INVIS);
2449 add_flag(flgs, TR_HOLD_LIFE);
2450 add_flag(flgs, TR_RES_NETHER);
2451 add_flag(flgs, TR_RES_POIS);
2452 add_flag(flgs, TR_SLOW_DIGEST);
2454 add_flag(flgs, TR_RES_COLD);
2457 add_flag(flgs, TR_HOLD_LIFE);
2458 add_flag(flgs, TR_RES_DARK);
2459 add_flag(flgs, TR_RES_NETHER);
2460 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2461 add_flag(flgs, TR_RES_POIS);
2462 add_flag(flgs, TR_RES_COLD);
2465 add_flag(flgs, TR_FEATHER);
2466 add_flag(flgs, TR_FREE_ACT);
2467 add_flag(flgs, TR_RES_COLD);
2468 add_flag(flgs, TR_SEE_INVIS);
2469 add_flag(flgs, TR_HOLD_LIFE);
2470 add_flag(flgs, TR_RES_NETHER);
2471 add_flag(flgs, TR_RES_POIS);
2472 add_flag(flgs, TR_SLOW_DIGEST);
2474 if (p_ptr->lev > 34)
2475 add_flag(flgs, TR_TELEPATHY);
2478 add_flag(flgs, TR_RES_LITE);
2479 add_flag(flgs, TR_FEATHER);
2481 add_flag(flgs, TR_SPEED);
2484 add_flag(flgs, TR_RES_SOUND);
2485 add_flag(flgs, TR_RES_CONF);
2488 add_flag(flgs, TR_FEATHER);
2489 add_flag(flgs, TR_SEE_INVIS);
2492 add_flag(flgs, TR_RES_FIRE);
2493 add_flag(flgs, TR_RES_NETHER);
2494 add_flag(flgs, TR_HOLD_LIFE);
2496 add_flag(flgs, TR_SEE_INVIS);
2499 add_flag(flgs, TR_SUST_CON);
2502 add_flag(flgs, TR_FEATHER);
2505 add_flag(flgs, TR_RES_CONF);
2508 add_flag(flgs, TR_FREE_ACT);
2509 add_flag(flgs, TR_RES_POIS);
2510 add_flag(flgs, TR_SLOW_DIGEST);
2511 add_flag(flgs, TR_HOLD_LIFE);
2521 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2523 remove_flag(flgs, TR_REGEN);
2526 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2527 (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2528 (p_ptr->muta3 & MUT3_SHORT_LEG))
2530 add_flag(flgs, TR_SPEED);
2533 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
2535 add_flag(flgs, TR_SH_ELEC);
2538 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2540 add_flag(flgs, TR_SH_FIRE);
2541 add_flag(flgs, TR_LITE);
2544 if (p_ptr->muta3 & MUT3_WINGS)
2546 add_flag(flgs, TR_FEATHER);
2549 if (p_ptr->muta3 & MUT3_FEARLESS)
2551 add_flag(flgs, TR_RES_FEAR);
2554 if (p_ptr->muta3 & MUT3_REGEN)
2556 add_flag(flgs, TR_REGEN);
2559 if (p_ptr->muta3 & MUT3_ESP)
2561 add_flag(flgs, TR_TELEPATHY);
2564 if (p_ptr->muta3 & MUT3_MOTION)
2566 add_flag(flgs, TR_FREE_ACT);
2570 if (p_ptr->pseikaku == SEIKAKU_SEXY)
2571 add_flag(flgs, TR_AGGRAVATE);
2572 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2574 add_flag(flgs, TR_RES_BLIND);
2575 add_flag(flgs, TR_RES_CONF);
2576 add_flag(flgs, TR_HOLD_LIFE);
2577 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2579 add_flag(flgs, TR_SPEED);
2581 if (p_ptr->special_defense & KATA_FUUJIN)
2582 add_flag(flgs, TR_REFLECT);
2583 if (p_ptr->special_defense & KAMAE_GENBU)
2584 add_flag(flgs, TR_REFLECT);
2585 if (p_ptr->special_defense & KAMAE_SUZAKU)
2586 add_flag(flgs, TR_FEATHER);
2587 if (p_ptr->special_defense & KAMAE_SEIRYU)
2589 add_flag(flgs, TR_RES_FIRE);
2590 add_flag(flgs, TR_RES_COLD);
2591 add_flag(flgs, TR_RES_ACID);
2592 add_flag(flgs, TR_RES_ELEC);
2593 add_flag(flgs, TR_RES_POIS);
2594 add_flag(flgs, TR_FEATHER);
2595 add_flag(flgs, TR_SH_FIRE);
2596 add_flag(flgs, TR_SH_ELEC);
2597 add_flag(flgs, TR_SH_COLD);
2599 if (p_ptr->special_defense & KATA_MUSOU)
2601 add_flag(flgs, TR_RES_FEAR);
2602 add_flag(flgs, TR_RES_LITE);
2603 add_flag(flgs, TR_RES_DARK);
2604 add_flag(flgs, TR_RES_BLIND);
2605 add_flag(flgs, TR_RES_CONF);
2606 add_flag(flgs, TR_RES_SOUND);
2607 add_flag(flgs, TR_RES_SHARDS);
2608 add_flag(flgs, TR_RES_NETHER);
2609 add_flag(flgs, TR_RES_NEXUS);
2610 add_flag(flgs, TR_RES_CHAOS);
2611 add_flag(flgs, TR_RES_DISEN);
2612 add_flag(flgs, TR_REFLECT);
2613 add_flag(flgs, TR_HOLD_LIFE);
2614 add_flag(flgs, TR_FREE_ACT);
2615 add_flag(flgs, TR_SH_FIRE);
2616 add_flag(flgs, TR_SH_ELEC);
2617 add_flag(flgs, TR_SH_COLD);
2618 add_flag(flgs, TR_FEATHER);
2619 add_flag(flgs, TR_LITE);
2620 add_flag(flgs, TR_SEE_INVIS);
2621 add_flag(flgs, TR_TELEPATHY);
2622 add_flag(flgs, TR_SLOW_DIGEST);
2623 add_flag(flgs, TR_REGEN);
2624 add_flag(flgs, TR_SUST_STR);
2625 add_flag(flgs, TR_SUST_INT);
2626 add_flag(flgs, TR_SUST_WIS);
2627 add_flag(flgs, TR_SUST_DEX);
2628 add_flag(flgs, TR_SUST_CON);
2629 add_flag(flgs, TR_SUST_CHR);
2634 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2639 for (i = 0; i < TR_FLAG_SIZE; i++)
2642 if (IS_HERO() || p_ptr->shero)
2643 add_flag(flgs, TR_RES_FEAR);
2644 if (p_ptr->tim_invis)
2645 add_flag(flgs, TR_SEE_INVIS);
2646 if (p_ptr->tim_regen)
2647 add_flag(flgs, TR_REGEN);
2649 add_flag(flgs, TR_TELEPATHY);
2650 if (IS_FAST() || p_ptr->slow)
2651 add_flag(flgs, TR_SPEED);
2653 if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2654 add_flag(flgs, TR_RES_ACID);
2655 if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2656 add_flag(flgs, TR_RES_ELEC);
2657 if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2658 add_flag(flgs, TR_RES_FIRE);
2659 if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2660 add_flag(flgs, TR_RES_COLD);
2661 if (IS_OPPOSE_POIS())
2662 add_flag(flgs, TR_RES_POIS);
2664 if (p_ptr->special_attack & ATTACK_ACID)
2665 add_flag(flgs, TR_BRAND_ACID);
2666 if (p_ptr->special_attack & ATTACK_ELEC)
2667 add_flag(flgs, TR_BRAND_ELEC);
2668 if (p_ptr->special_attack & ATTACK_FIRE)
2669 add_flag(flgs, TR_BRAND_FIRE);
2670 if (p_ptr->special_attack & ATTACK_COLD)
2671 add_flag(flgs, TR_BRAND_COLD);
2672 if (p_ptr->special_attack & ATTACK_POIS)
2673 add_flag(flgs, TR_BRAND_POIS);
2674 if (p_ptr->special_defense & DEFENSE_ACID)
2675 add_flag(flgs, TR_IM_ACID);
2676 if (p_ptr->special_defense & DEFENSE_ELEC)
2677 add_flag(flgs, TR_IM_ELEC);
2678 if (p_ptr->special_defense & DEFENSE_FIRE)
2679 add_flag(flgs, TR_IM_FIRE);
2680 if (p_ptr->special_defense & DEFENSE_COLD)
2681 add_flag(flgs, TR_IM_COLD);
2682 if (p_ptr->wraith_form)
2683 add_flag(flgs, TR_REFLECT);
2685 if (p_ptr->tim_reflect)
2686 add_flag(flgs, TR_REFLECT);
2688 if (p_ptr->magicdef)
2690 add_flag(flgs, TR_RES_BLIND);
2691 add_flag(flgs, TR_RES_CONF);
2692 add_flag(flgs, TR_REFLECT);
2693 add_flag(flgs, TR_FREE_ACT);
2694 add_flag(flgs, TR_FEATHER);
2696 if (p_ptr->tim_res_nether)
2698 add_flag(flgs, TR_RES_NETHER);
2700 if (p_ptr->tim_sh_fire)
2702 add_flag(flgs, TR_SH_FIRE);
2706 add_flag(flgs, TR_RES_FEAR);
2707 add_flag(flgs, TR_RES_LITE);
2708 add_flag(flgs, TR_RES_DARK);
2709 add_flag(flgs, TR_RES_BLIND);
2710 add_flag(flgs, TR_RES_CONF);
2711 add_flag(flgs, TR_RES_SOUND);
2712 add_flag(flgs, TR_RES_SHARDS);
2713 add_flag(flgs, TR_RES_NETHER);
2714 add_flag(flgs, TR_RES_NEXUS);
2715 add_flag(flgs, TR_RES_CHAOS);
2716 add_flag(flgs, TR_RES_DISEN);
2717 add_flag(flgs, TR_REFLECT);
2718 add_flag(flgs, TR_HOLD_LIFE);
2719 add_flag(flgs, TR_FREE_ACT);
2720 add_flag(flgs, TR_SH_FIRE);
2721 add_flag(flgs, TR_SH_ELEC);
2722 add_flag(flgs, TR_SH_COLD);
2723 add_flag(flgs, TR_FEATHER);
2724 add_flag(flgs, TR_LITE);
2725 add_flag(flgs, TR_SEE_INVIS);
2726 add_flag(flgs, TR_TELEPATHY);
2727 add_flag(flgs, TR_SLOW_DIGEST);
2728 add_flag(flgs, TR_REGEN);
2729 add_flag(flgs, TR_SUST_STR);
2730 add_flag(flgs, TR_SUST_INT);
2731 add_flag(flgs, TR_SUST_WIS);
2732 add_flag(flgs, TR_SUST_DEX);
2733 add_flag(flgs, TR_SUST_CON);
2734 add_flag(flgs, TR_SUST_CHR);
2739 /* Mode flags for displaying player flags */
2740 #define DP_CURSE 0x01
2748 static void display_player_equippy(int y, int x, u16b mode)
2757 /* Weapon flags need only two column */
2758 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2759 else max_i = INVEN_TOTAL;
2761 /* Dump equippy chars */
2762 for (i = INVEN_RARM; i < max_i; i++)
2765 o_ptr = &inventory[i];
2767 a = object_attr(o_ptr);
2768 c = object_char(o_ptr);
2770 /* Clear the part of the screen */
2771 if (!equippy_chars || !o_ptr->k_idx)
2778 Term_putch(x + i - INVEN_RARM, y, a, c);
2783 void print_equippy(void)
2785 display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2792 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2797 for (i = 0; i < TR_FLAG_SIZE; i++)
2800 /* Check equipment */
2801 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2803 u32b o_flgs[TR_FLAG_SIZE];
2808 o_ptr = &inventory[i];
2810 if (!o_ptr->k_idx) continue;
2813 object_flags_known(o_ptr, o_flgs);
2815 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2816 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2817 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2818 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2822 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2827 for (i = 0; i < TR_FLAG_SIZE; i++)
2830 if (prace_is_(RACE_SPECTRE))
2831 add_flag(flgs, TR_RES_NETHER);
2832 if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2833 add_flag(flgs, TR_RES_DARK);
2834 if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2835 add_flag(flgs, TR_RES_FIRE);
2836 else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2837 add_flag(flgs, TR_RES_ACID);
2840 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2845 for (i = 0; i < TR_FLAG_SIZE; i++)
2848 if (p_ptr->special_defense & DEFENSE_ACID)
2849 add_flag(flgs, TR_RES_ACID);
2850 if (p_ptr->special_defense & DEFENSE_ELEC)
2851 add_flag(flgs, TR_RES_ELEC);
2852 if (p_ptr->special_defense & DEFENSE_FIRE)
2853 add_flag(flgs, TR_RES_FIRE);
2854 if (p_ptr->special_defense & DEFENSE_COLD)
2855 add_flag(flgs, TR_RES_COLD);
2856 if (p_ptr->wraith_form)
2857 add_flag(flgs, TR_RES_DARK);
2860 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2865 for (i = 0; i < TR_FLAG_SIZE; i++)
2868 if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2870 add_flag(flgs, TR_RES_ACID);
2871 add_flag(flgs, TR_RES_ELEC);
2872 add_flag(flgs, TR_RES_FIRE);
2873 add_flag(flgs, TR_RES_COLD);
2875 if (prace_is_(RACE_ANDROID))
2876 add_flag(flgs, TR_RES_ELEC);
2877 if (prace_is_(RACE_ENT))
2878 add_flag(flgs, TR_RES_FIRE);
2879 if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2880 (p_ptr->mimic_form == MIMIC_VAMPIRE))
2881 add_flag(flgs, TR_RES_LITE);
2886 * A struct for storing misc. flags
2889 u32b player_flags[TR_FLAG_SIZE];
2890 u32b tim_player_flags[TR_FLAG_SIZE];
2891 u32b player_imm[TR_FLAG_SIZE];
2892 u32b tim_player_imm[TR_FLAG_SIZE];
2893 u32b player_vuln[TR_FLAG_SIZE];
2894 u32b known_obj_imm[TR_FLAG_SIZE];
2899 * Helper function, see below
2901 static void display_flag_aux(int row, int col, cptr header,
2902 int flag1, all_player_flags *f, u16b mode)
2908 if (have_flag(f->player_vuln, flag1) &&
2909 !(have_flag(f->known_obj_imm, flag1) ||
2910 have_flag(f->player_imm, flag1) ||
2911 have_flag(f->tim_player_imm, flag1)))
2915 if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2918 col += strlen(header) + 1;
2920 /* Weapon flags need only two column */
2921 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2922 else max_i = INVEN_TOTAL;
2924 /* Check equipment */
2925 for (i = INVEN_RARM; i < max_i; i++)
2927 u32b flgs[TR_FLAG_SIZE];
2931 o_ptr = &inventory[i];
2934 object_flags_known(o_ptr, flgs);
2937 if (!(mode & DP_IMM))
2938 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2941 if (mode & DP_CURSE)
2943 if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2944 c_put_str(TERM_WHITE, "+", row, col);
2945 if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2946 c_put_str(TERM_WHITE, "*", row, col);
2950 if (have_flag(flgs, flag1))
2951 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2952 (mode & DP_IMM) ? "*" : "+", row, col);
2959 /* Assume that player flag is already written */
2960 if (mode & DP_IMM) return;
2963 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2966 if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2968 /* Timed player flags */
2969 if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2972 if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2973 if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2976 if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2981 * Special display, part 1
2983 static void display_player_flag_info(void)
2990 /* Extract flags and store */
2991 player_flags(f.player_flags);
2992 tim_player_flags(f.tim_player_flags);
2993 player_immunity(f.player_imm);
2994 tim_player_immunity(f.tim_player_imm);
2995 known_obj_immunity(f.known_obj_imm);
2996 player_vuln_flags(f.player_vuln);
3003 display_player_equippy(row-2, col+8, 0);
3004 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3007 display_flag_aux(row+0, col, "ÂÑ»À :", TR_RES_ACID, &f, 0);
3008 display_flag_aux(row+0, col, "ÂÑ»À :", TR_IM_ACID, &f, DP_IMM);
3009 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3010 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3011 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3012 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3013 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3014 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3015 display_flag_aux(row+4, col, "ÂÑÆÇ :", TR_RES_POIS, &f, 0);
3016 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3017 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3018 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3019 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3020 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3022 display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
3023 display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
3024 display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
3025 display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
3026 display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
3027 display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
3028 display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
3029 display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
3030 display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3031 display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3032 display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
3033 display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3034 display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3035 display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
3044 display_player_equippy(row-2, col+8, 0);
3046 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3049 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3050 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3051 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3052 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3053 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3054 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3055 display_flag_aux(row+6, col, "È¿¼Í :", TR_REFLECT, &f, 0);
3056 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3057 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3058 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3060 display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3061 display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3062 display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3063 display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3064 display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3065 display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
3066 display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3067 display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3068 display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3069 display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3078 display_player_equippy(row-2, col+12, 0);
3080 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3083 display_flag_aux(row+0, col, "²Ã® :", TR_SPEED, &f, 0);
3084 display_flag_aux(row+1, col, "ÂÑËãáã :", TR_FREE_ACT, &f, 0);
3085 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3086 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3087 display_flag_aux(row+4, col, "·Ù¹ð :", TR_WARNING, &f, 0);
3088 display_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, &f, 0);
3089 display_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, &f, 0);
3090 display_flag_aux(row+7, col, "ÉâÍ· :", TR_FEATHER, &f, 0);
3091 display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE, &f, 0);
3092 display_flag_aux(row+9, col, "¼ö¤¤ :", 0, &f, DP_CURSE);
3094 display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
3095 display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3096 display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3097 display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3098 display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
3099 display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3100 display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
3101 display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3102 display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3103 display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
3110 * Special display, part 2
3112 static void display_player_other_flag_info(void)
3119 /* Extract flags and store */
3120 player_flags(f.player_flags);
3121 tim_player_flags(f.tim_player_flags);
3122 player_immunity(f.player_imm);
3123 tim_player_immunity(f.tim_player_imm);
3124 known_obj_immunity(f.known_obj_imm);
3125 player_vuln_flags(f.player_vuln);
3132 display_player_equippy(row-2, col+12, DP_WP);
3134 c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3137 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3138 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3139 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3140 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3141 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3142 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3143 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_SLAY_DRAGON, &f, DP_WP);
3144 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3145 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3146 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3147 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3148 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3149 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3150 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3151 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3152 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3153 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3154 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3155 display_flag_aux(row+ 9, col, "Íϲò :", TR_BRAND_ACID, &f, DP_WP);
3156 display_flag_aux(row+10, col, "ÅÅ·â :", TR_BRAND_ELEC, &f, DP_WP);
3157 display_flag_aux(row+11, col, "¾Æ´þ :", TR_BRAND_FIRE, &f, DP_WP);
3158 display_flag_aux(row+12, col, "Åà·ë :", TR_BRAND_COLD, &f, DP_WP);
3159 display_flag_aux(row+13, col, "ÆÇ»¦ :", TR_BRAND_POIS, &f, DP_WP);
3160 display_flag_aux(row+14, col, "ÀÚ¤ìÌ£ :", TR_VORPAL, &f, DP_WP);
3161 display_flag_aux(row+15, col, "ÃÏ¿Ì :", TR_IMPACT, &f, DP_WP);
3162 display_flag_aux(row+16, col, "µÛ·ì :", TR_VAMPIRIC, &f, DP_WP);
3163 display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3164 display_flag_aux(row+18, col, "ÍýÎÏ :", TR_FORCE_WEAPON, &f, DP_WP);
3166 display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3167 display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3168 display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3169 display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3170 display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3171 display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3172 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3173 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3174 display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3175 display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3176 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3177 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3178 display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
3179 display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3180 display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3181 display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3182 display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3183 display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3184 display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3185 display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3186 display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3187 display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3188 display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3189 display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3190 display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
3191 display_flag_aux(row+16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
3192 display_flag_aux(row+17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
3193 display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3202 display_player_equippy(row-2, col+12, 0);
3203 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3206 display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3207 display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
3208 display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3209 display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
3210 display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
3211 display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
3212 display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
3213 display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
3214 display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
3215 display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3216 display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3217 display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
3219 display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
3220 display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
3221 display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
3222 display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
3223 display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
3224 display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
3226 display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3227 display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
3228 display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3229 display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
3230 display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3231 display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3232 display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3233 display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3234 display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3235 display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
3236 display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3237 display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3239 display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
3240 display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
3241 display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
3242 display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
3243 display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
3244 display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
3251 col = col + 12 + 17;
3253 display_player_equippy(row-2, col+14, 0);
3255 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3258 display_flag_aux(row+ 0, col, "Äɲù¶·â :", TR_BLOWS, &f, 0);
3259 display_flag_aux(row+ 1, col, "ºÎ·¡ :", TR_TUNNEL, &f, 0);
3260 display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ :", TR_INFRA, &f, 0);
3261 display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3262 display_flag_aux(row+ 4, col, "±£Ì© :", TR_STEALTH, &f, 0);
3263 display_flag_aux(row+ 5, col, "õº÷ :", TR_SEARCH, &f, 0);
3265 display_flag_aux(row+ 7, col, "¾èÇÏ :", TR_RIDING, &f, 0);
3266 display_flag_aux(row+ 8, col, "ÅêÚ³ :", TR_THROW, &f, 0);
3267 display_flag_aux(row+ 9, col, "½ËÊ¡ :", TR_BLESSED, &f, 0);
3268 display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3269 display_flag_aux(row+11, col, "È¿ËâË¡ :", TR_NO_MAGIC, &f, 0);
3270 display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3272 display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯ :", TR_DRAIN_EXP, &f, 0);
3273 display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3274 display_flag_aux(row+16, col, "È¿´¶ :", TR_AGGRAVATE, &f, 0);
3275 display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ° :", TR_TY_CURSE, &f, 0);
3277 display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
3278 display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
3279 display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
3280 display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
3281 display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3282 display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
3284 display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
3285 display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
3286 display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
3287 display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3288 display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
3289 display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3291 display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
3292 display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3293 display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
3294 display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
3301 * Special display, part 2a
3303 static void display_player_misc_info(void)
3308 /* Display basics */
3310 put_str("̾Á° :", 1, 26);
3311 put_str("ÀÊÌ :", 3, 1);
3312 put_str("¼ï² :", 4, 1);
3313 put_str("¿¦¶È :", 5, 1);
3315 put_str("Name :", 1, 26);
3316 put_str("Sex :", 3, 1);
3317 put_str("Race :", 4, 1);
3318 put_str("Class :", 5, 1);
3321 strcpy(tmp,ap_ptr->title);
3328 strcat(tmp,player_name);
3330 c_put_str(TERM_L_BLUE, tmp, 1, 34);
3331 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3332 c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3333 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3335 /* Display extras */
3337 put_str("¥ì¥Ù¥ë:", 6, 1);
3338 put_str("£È£Ð :", 7, 1);
3339 put_str("£Í£Ð :", 8, 1);
3341 put_str("Level :", 6, 1);
3342 put_str("Hits :", 7, 1);
3343 put_str("Mana :", 8, 1);
3347 (void)sprintf(buf, "%d", (int)p_ptr->lev);
3348 c_put_str(TERM_L_BLUE, buf, 6, 9);
3349 (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3350 c_put_str(TERM_L_BLUE, buf, 7, 9);
3351 (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3352 c_put_str(TERM_L_BLUE, buf, 8, 9);
3357 * Special display, part 2b
3359 * How to print out the modifications and sustains.
3360 * Positive mods with no sustain will be light green.
3361 * Positive mods with a sustain will be dark green.
3362 * Sustains (with no modification) will be a dark green 's'.
3363 * Negative mods (from a curse) will be red.
3364 * Huge mods (>9), like from MICoMorgoth, will be a '*'
3365 * No mod, no sustain, will be a slate '.'
3367 static void display_player_stat_info(void)
3374 u32b flgs[TR_FLAG_SIZE];
3388 /* Print out the labels for the columns */
3390 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3391 c_put_str(TERM_BLUE, " ´ðËÜ", row, stat_col+7);
3392 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À Áõ ", row, stat_col+13);
3393 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3394 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3396 c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3397 c_put_str(TERM_BLUE, " Base", row, stat_col+7);
3398 c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3399 c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3400 c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3404 /* Display the stats */
3405 for (i = 0; i < 6; i++)
3409 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3410 else r_adj = rp_ptr->r_adj[i];
3412 /* Calculate equipment adjustment */
3415 /* Icky formula to deal with the 18 barrier */
3416 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3417 e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3418 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3419 e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3420 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3421 e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3423 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3424 e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3426 if (prace_is_(RACE_ENT))
3432 if (p_ptr->lev > 25) r_adj++;
3433 if (p_ptr->lev > 40) r_adj++;
3434 if (p_ptr->lev > 45) r_adj++;
3437 if (p_ptr->lev > 25) r_adj--;
3438 if (p_ptr->lev > 40) r_adj--;
3439 if (p_ptr->lev > 45) r_adj--;
3445 e_adj -= cp_ptr->c_adj[i];
3446 e_adj -= ap_ptr->a_adj[i];
3448 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3449 /* Reduced name of stat */
3450 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3452 c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3455 /* Internal "natural" max value. Maxes at 18/100 */
3456 /* This is useful to see if you are maxed out */
3457 cnv_stat(p_ptr->stat_max[i], buf);
3458 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3461 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3463 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3466 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3468 /* Race, class, and equipment modifiers */
3469 (void)sprintf(buf, "%3d", r_adj);
3470 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3471 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3472 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3473 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3474 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3475 (void)sprintf(buf, "%3d", (int)e_adj);
3476 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3478 /* Actual maximal modified value */
3479 cnv_stat(p_ptr->stat_top[i], buf);
3480 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3482 /* Only display stat_use if not maximal */
3483 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3485 cnv_stat(p_ptr->stat_use[i], buf);
3486 c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3491 col = stat_col + 41;
3493 /* Header and Footer */
3494 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3496 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3498 c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3502 /* Process equipment */
3503 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3506 o_ptr = &inventory[i];
3508 /* Acquire "known" flags */
3509 object_flags_known(o_ptr, flgs);
3511 /* Initialize color based of sign of pval. */
3512 for (stat = 0; stat < 6; stat++)
3519 if (have_flag(flgs, stat))
3525 if (o_ptr->pval > 0)
3531 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3534 if (have_flag(flgs, stat + TR_SUST_STR))
3536 /* Dark green for sustained stats */
3541 if (o_ptr->pval < 0)
3547 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3552 else if (have_flag(flgs, stat + TR_SUST_STR))
3554 /* Dark green "s" */
3559 /* Dump proper character */
3560 Term_putch(col, row + stat+1, a, c);
3571 for (stat = 0; stat < 6; stat++)
3578 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3584 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3585 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3586 if (p_ptr->tsuyoshi) dummy += 4;
3588 else if (stat == A_WIS || stat == A_INT)
3590 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3591 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3593 else if (stat == A_DEX)
3595 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3596 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3597 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3599 else if (stat == A_CON)
3601 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3602 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3603 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3604 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3605 if (p_ptr->tsuyoshi) dummy += 4;
3607 else if (stat == A_CHR)
3609 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3610 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3611 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3612 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3613 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3614 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3630 if (dummy < 10) c = '0' + dummy;
3640 if (dummy > -10) c = '0' - dummy;
3647 if (have_flag(flgs, stat + TR_SUST_STR))
3649 /* Dark green "s" */
3656 Term_putch(col, row + stat+1, a, c);
3662 * Display the character on the screen (various modes)
3664 * The top one and bottom two lines are left blank.
3666 * Mode 0 = standard display with skills
3667 * Mode 1 = standard display with history
3668 * Mode 2 = summary of various things
3669 * Mode 3 = summary of various things (part 2)
3670 * Mode 4 = mutations
3672 void display_player(int mode)
3681 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3690 if ((mode == 0) || (mode == 1))
3692 /* Name, Sex, Race, Class */
3694 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3696 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3699 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3700 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3701 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3702 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3707 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3709 strcpy(tmp, realm_names[p_ptr->realm1]);
3710 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3713 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3714 display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3716 /* Age, Height, Weight, Social */
3717 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3719 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3720 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3721 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3722 display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)p_ptr->sc), TERM_L_BLUE);
3724 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3725 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3726 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3727 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3729 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3732 /* Display the stats */
3733 for (i = 0; i < 6; i++)
3735 /* Special treatment of "injured" stats */
3736 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3740 /* Use lowercase stat name */
3741 put_str(stat_names_reduced[i], 3 + i, 53);
3743 /* Get the current stat */
3744 value = p_ptr->stat_use[i];
3746 /* Obtain the current stat (modified) */
3747 cnv_stat(value, buf);
3749 /* Display the current stat (modified) */
3750 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3752 /* Acquire the max stat */
3753 value = p_ptr->stat_top[i];
3755 /* Obtain the maximum stat (modified) */
3756 cnv_stat(value, buf);
3758 /* Display the maximum stat (modified) */
3759 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3762 /* Normal treatment of "normal" stats */
3765 /* Assume uppercase stat name */
3766 put_str(stat_names[i], 3 + i, 53);
3768 /* Obtain the current stat (modified) */
3769 cnv_stat(p_ptr->stat_use[i], buf);
3771 /* Display the current stat (modified) */
3772 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3775 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3778 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3780 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3785 /* Display "history" info */
3791 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3793 put_str("(Character Background)", 11, 25);
3796 for (i = 0; i < 4; i++)
3798 put_str(p_ptr->history[i], i + 12, 10);
3803 if (p_ptr->is_dead && p_ptr->total_winner)
3806 strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
3808 strcpy(statmsg, "...You retired from the adventure after the winning.");
3811 else if (p_ptr->is_dead)
3816 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3818 sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3821 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3823 /* Get the quest text */
3824 /* Bewere that INIT_ASSIGN resets the cur_num. */
3825 init_flags = INIT_ASSIGN;
3827 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3830 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3832 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3838 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3840 sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3844 else if (character_dungeon)
3849 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3851 sprintf(statmsg, "...Now, you are in %s.", map_name());
3854 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3856 /* Clear the text */
3857 /* Must be done before doing INIT_SHOW_TEXT */
3858 for (i = 0; i < 10; i++)
3860 quest_text[i][0] = '\0';
3862 quest_text_line = 0;
3864 /* Get the quest text */
3865 init_flags = INIT_SHOW_TEXT;
3867 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3870 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3872 sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3878 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3880 sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3887 char temp[64*2], *t;
3888 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3890 for(i=0 ; i<2 ; i++)
3896 put_str(t, i + 5 + 12, 10);
3904 /* Display "various" info */
3907 display_player_middle();
3908 display_player_various();
3915 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3918 display_player_misc_info();
3919 display_player_stat_info();
3920 display_player_flag_info();
3926 display_player_other_flag_info();
3931 do_cmd_knowledge_mutations();
3939 static void dump_aux_display_player(FILE *fff)
3946 /* Display player */
3949 /* Dump part of the screen */
3950 for (y = 1; y < 22; y++)
3953 for (x = 0; x < 79; x++)
3955 /* Get the attr/char */
3956 (void)(Term_what(x, y, &a, &c));
3962 /* End the string */
3965 /* Kill trailing spaces */
3966 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3970 fprintf(fff, "%s\n", buf);
3972 fprintf(fff, "%s\n", buf);
3977 /* Display history */
3980 /* Dump part of the screen */
3981 for (y = 10; y < 19; y++)
3984 for (x = 0; x < 79; x++)
3986 /* Get the attr/char */
3987 (void)(Term_what(x, y, &a, &c));
3993 /* End the string */
3996 /* Kill trailing spaces */
3997 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4000 fprintf(fff, "%s\n", buf);
4005 /* Display flags (part 1) */
4008 /* Dump part of the screen */
4009 for (y = 2; y < 22; y++)
4012 for (x = 0; x < 79; x++)
4014 /* Get the attr/char */
4015 (void)(Term_what(x, y, &a, &c));
4017 /* Dump it (Ignore equippy tile graphic) */
4024 /* End the string */
4027 /* Kill trailing spaces */
4028 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4031 fprintf(fff, "%s\n", buf);
4036 /* Display flags (part 2) */
4039 /* Dump part of the screen */
4040 for (y = 1; y < 22; y++)
4043 for (x = 0; x < 79; x++)
4045 /* Get the attr/char */
4046 (void)(Term_what(x, y, &a, &c));
4048 /* Dump it (Ignore equippy tile graphic) */
4055 /* End the string */
4058 /* Kill trailing spaces */
4059 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4062 fprintf(fff, "%s\n", buf);
4065 for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4068 for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4076 static void dump_aux_pet(FILE *fff)
4082 for (i = m_max - 1; i >= 1; i--)
4084 monster_type *m_ptr = &m_list[i];
4086 if (!m_ptr->r_idx) continue;
4087 if (!is_pet(m_ptr)) continue;
4088 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4092 fprintf(fff, "\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4094 fprintf(fff, "\n [leading pets]\n\n");
4098 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4099 fprintf(fff, "%s\n", pet_name);
4102 if (pet) fprintf(fff, "\n");
4109 static void dump_aux_class_special(FILE *fff)
4111 if (p_ptr->pclass == CLASS_BLUE_MAGE)
4118 int spellnum[MAX_MONSPELLS];
4119 s32b f4 = 0, f5 = 0, f6 = 0;
4124 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4127 strcat(p[col], "\n [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4129 strcat(p[col], "\n [Learned blue magic]\n");
4136 set_rf_masks(&f4, &f5, &f6, j);
4139 case MONSPELL_TYPE_BOLT:
4141 strcat(p[col], "\n [¥Ü¥ë¥È·¿]\n");
4143 strcat(p[col], "\n [Bolt type]\n");
4147 case MONSPELL_TYPE_BALL:
4149 strcat(p[col], "\n [¥Ü¡¼¥ë·¿]\n");
4151 strcat(p[col], "\n [Ball type]\n");
4155 case MONSPELL_TYPE_BREATH:
4157 strcat(p[col], "\n [¥Ö¥ì¥¹·¿]\n");
4159 strcat(p[col], "\n [ Breath ]\n");
4163 case MONSPELL_TYPE_SUMMON:
4165 strcat(p[col], "\n [¾¤´ËâË¡]\n");
4167 strcat(p[col], "\n [Summonning]\n");
4171 case MONSPELL_TYPE_OTHER:
4173 strcat(p[col], "\n [ ¤½¤Î¾ ]\n");
4175 strcat(p[col], "\n [Other type]\n");
4180 for (i = 0, num = 0; i < 32; i++)
4182 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4186 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4190 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4195 strcat(p[col], " ");
4197 for (i = 0; i < num; i++)
4199 if (p_ptr->magic_num2[spellnum[i]])
4202 /* Dump blue magic */
4203 l1 = strlen(p[col]);
4204 l2 = strlen(monster_powers_short[spellnum[i]]);
4205 if ((l1 + l2) >= 75)
4207 strcat(p[col], "\n");
4209 strcat(p[col], " ");
4211 strcat(p[col], monster_powers_short[spellnum[i]]);
4212 strcat(p[col], ", ");
4219 strcat(p[col], "¤Ê¤·");
4221 strcat(p[col], "None");
4226 if (p[col][strlen(p[col])-2] == ',')
4228 p[col][strlen(p[col])-2] = '\0';
4232 p[col][strlen(p[col])-10] = '\0';
4236 strcat(p[col], "\n");
4239 for (i=0;i<=col;i++)
4250 static void dump_aux_quest(FILE *fff)
4258 fprintf(fff, "\n\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
4260 fprintf(fff, "\n\n [Quest information]\n");
4263 /* Allocate Memory */
4264 C_MAKE(quest_num, max_quests, int);
4266 /* Sort by compete level */
4267 for (i = 1; i < max_quests; i++) quest_num[i] = i;
4268 ang_sort_comp = ang_sort_comp_quest_num;
4269 ang_sort_swap = ang_sort_swap_quest_num;
4270 ang_sort(quest_num, &dummy, max_quests);
4272 /* Dump Quest Information */
4274 do_cmd_knowledge_quests_completed(fff, quest_num);
4276 do_cmd_knowledge_quests_failed(fff, quest_num);
4279 C_KILL(quest_num, max_quests, int);
4286 static void dump_aux_last_message(FILE *fff)
4290 if (!p_ptr->total_winner)
4295 fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4297 fprintf(fff, "\n [Last messages]\n\n");
4299 for (i = MIN(message_num(), 30); i >= 0; i--)
4301 fprintf(fff,"> %s\n",message_str((s16b)i));
4306 /* Hack -- *Winning* message */
4307 else if (p_ptr->last_message)
4310 fprintf(fff, "\n [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4312 fprintf(fff, "\n [*Winning* message]\n\n");
4314 fprintf(fff," %s\n", p_ptr->last_message);
4323 static void dump_aux_recall(FILE *fff)
4328 fprintf(fff, "\n\n [µ¢´Ô¾ì½ê]\n\n");
4330 fprintf(fff, "\n\n [Recall Depth]\n\n");
4333 for (y = 1; y < max_d_idx; y++)
4337 if (!d_info[y].maxdepth) continue;
4338 if (!max_dlv[y]) continue;
4339 if (d_info[y].final_guardian)
4341 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4343 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4346 fprintf(fff, " %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4348 fprintf(fff, " %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4357 static void dump_aux_options(FILE *fff)
4360 fprintf(fff, "\n [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4362 fprintf(fff, "\n [Option settings]\n");
4368 fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
4370 fprintf(fff, "\n Preserve Mode: ON");
4375 fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
4377 fprintf(fff, "\n Preserve Mode: OFF");
4381 if (ironman_small_levels)
4383 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ALWAYS");
4385 fprintf(fff, "\n Small Levels: ALWAYS");
4388 else if (always_small_levels)
4390 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ON");
4392 fprintf(fff, "\n Small Levels: ON");
4395 else if (small_levels)
4397 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ENABLED");
4399 fprintf(fff, "\n Small Levels: ENABLED");
4404 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: OFF");
4406 fprintf(fff, "\n Small Levels: OFF");
4412 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4414 fprintf(fff, "\n Vanilla Town: ON");
4419 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®: ON");
4421 fprintf(fff, "\n Lite Town: ON");
4427 fprintf(fff, "\n Ź¤Ê¤·: ON");
4429 fprintf(fff, "\n No Shops: ON");
4433 if (ironman_downward)
4435 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤: ON");
4437 fprintf(fff, "\n Diving Only: ON");
4443 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°: ON");
4445 fprintf(fff, "\n Unusual Rooms: ON");
4449 if (ironman_nightmare)
4451 fprintf(fff, "\n °Ì´¥â¡¼¥É: ON");
4453 fprintf(fff, "\n Nightmare Mode: ON");
4457 if (ironman_empty_levels)
4459 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ALWAYS");
4461 fprintf(fff, "\n Arena Levels: ALWAYS");
4464 else if (empty_levels)
4466 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ENABLED");
4468 fprintf(fff, "\n Arena Levels: ENABLED");
4473 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: OFF");
4475 fprintf(fff, "\n Arena Levels: OFF");
4483 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£");
4485 fprintf(fff, "\n You have done something illegal.");
4495 static void dump_aux_arena(FILE *fff)
4497 if (lite_town || vanilla_town) return;
4499 if (p_ptr->arena_number < 0)
4501 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4504 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4506 fprintf(fff, "\n Arena: Defeated\n");
4512 fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4513 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4515 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4516 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4517 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4521 else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4524 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4526 fprintf(fff, "\n Arena: True Champion\n");
4529 else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4532 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4534 fprintf(fff, "\n Arena: Champion\n");
4540 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4542 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4553 static void dump_aux_monsters(FILE *fff)
4555 /* Monsters slain */
4558 unsigned long uniq_total = 0;
4559 unsigned long norm_total = 0;
4562 /* Sort by monster level */
4566 fprintf(fff, "\n [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4568 fprintf(fff, "\n [Defeated monsters]\n\n");
4571 /* Allocate the "who" array */
4572 C_MAKE(who, max_r_idx, s16b);
4574 /* Count monster kills */
4575 for (k = 1; k < max_r_idx; k++)
4577 monster_race *r_ptr = &r_info[k];
4579 /* Ignore unused index */
4580 if (!r_ptr->name) continue;
4582 /* Unique monsters */
4583 if (r_ptr->flags1 & RF1_UNIQUE)
4585 bool dead = (r_ptr->max_num == 0);
4590 /* Add a unique monster to the list */
4591 who[uniq_total++] = k;
4595 /* Normal monsters */
4598 if (r_ptr->r_pkills > 0)
4600 norm_total += r_ptr->r_pkills;
4606 /* No monsters is defeated */
4610 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4612 fprintf(fff,"You have defeated no enemies yet.\n");
4616 /* Defeated more than one normal monsters */
4617 else if (uniq_total == 0)
4620 fprintf(fff,"%luÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4622 fprintf(fff,"You have defeated %lu %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4626 /* Defeated more than one unique monsters */
4627 else /* if (uniq_total > 0) */
4630 fprintf(fff, "%luÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%luÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total);
4632 fprintf(fff, "You have defeated %lu %s including %lu unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4636 /* Select the sort method */
4637 ang_sort_comp = ang_sort_comp_hook;
4638 ang_sort_swap = ang_sort_swap_hook;
4640 /* Sort the array by dungeon depth of monsters */
4641 ang_sort(who, &why, uniq_total);
4644 fprintf(fff, "\n¡Ô¾å°Ì%luÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4646 fprintf(fff, "\n< Unique monsters top %lu >\n", MIN(uniq_total, 10));
4650 for (k = MIN(10, uniq_total) - 1; k >= 0; k--)
4652 monster_race *r_ptr = &r_info[who[k]];
4655 fprintf(fff, " %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level);
4657 fprintf(fff, " %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level);
4663 /* Free the "who" array */
4664 C_KILL(who, max_r_idx, s16b);
4671 static void dump_aux_race_history(FILE *fff)
4673 if (p_ptr->old_race1 || p_ptr->old_race2)
4678 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4680 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4682 for (i = 0; i < MAX_RACES; i++)
4684 if (p_ptr->start_race == i) continue;
4687 if (!(p_ptr->old_race1 & 1L << i)) continue;
4691 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4694 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4696 fprintf(fff, "\n You were a %s before.", race_info[i].title);
4706 static void dump_aux_realm_history(FILE *fff)
4708 if (p_ptr->old_realm)
4712 for (i = 0; i < MAX_MAGIC; i++)
4714 if (!(p_ptr->old_realm & 1L << i)) continue;
4716 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4718 fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4728 static void dump_aux_virtues(FILE *fff)
4731 fprintf(fff, "\n\n [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4733 fprintf(fff, "\n\n [Virtues]\n\n");
4737 fprintf(fff, "°À : %s\n", your_alignment());
4739 fprintf(fff, "Your alighnment : %s\n", your_alignment());
4750 static void dump_aux_mutations(FILE *fff)
4752 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4755 fprintf(fff, "\n\n [ÆÍÁ³ÊÑ°Û]\n\n");
4757 fprintf(fff, "\n\n [Mutations]\n\n");
4760 dump_mutations(fff);
4763 /* Skip some lines */
4764 fprintf(fff, "\n\n");
4771 static void dump_aux_equipment_inventory(FILE *fff)
4774 char o_name[MAX_NLEN];
4776 /* Dump the equipment */
4780 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4782 fprintf(fff, " [Character Equipment]\n\n");
4785 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4787 object_desc(o_name, &inventory[i], 0);
4788 if ((i == INVEN_LARM) && p_ptr->ryoute)
4790 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4792 strcpy(o_name, "(wielding with two-hands)");
4795 fprintf(fff, "%c) %s\n",
4796 index_to_label(i), o_name);
4798 fprintf(fff, "\n\n");
4801 /* Dump the inventory */
4803 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4805 fprintf(fff, " [Character Inventory]\n\n");
4808 for (i = 0; i < INVEN_PACK; i++)
4810 /* Don't dump the empty slots */
4811 if (!inventory[i].k_idx) break;
4813 /* Dump the inventory slots */
4814 object_desc(o_name, &inventory[i], 0);
4815 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
4818 /* Add an empty line */
4819 fprintf(fff, "\n\n");
4826 static void dump_aux_home_museum(FILE *fff)
4828 char o_name[MAX_NLEN];
4831 /* Do we need it?? */
4832 /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
4834 /* Print the home */
4835 st_ptr = &town[1].store[STORE_HOME];
4837 /* Home -- if anything there */
4838 if (st_ptr->stock_num)
4844 fprintf(fff, " [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4846 fprintf(fff, " [Home Inventory]\n");
4849 /* Dump all available items */
4850 for (i = 0; i < st_ptr->stock_num; i++)
4854 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4856 fprintf(fff, "\n ( page %d )\n", x++);
4858 object_desc(o_name, &st_ptr->stock[i], 0);
4859 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4862 /* Add an empty line */
4863 fprintf(fff, "\n\n");
4867 /* Print the home */
4868 st_ptr = &town[1].store[STORE_MUSEUM];
4870 /* Home -- if anything there */
4871 if (st_ptr->stock_num)
4877 fprintf(fff, " [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4879 fprintf(fff, " [Museum]\n");
4882 /* Dump all available items */
4883 for (i = 0; i < st_ptr->stock_num; i++)
4886 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4887 object_desc(o_name, &st_ptr->stock[i], 0);
4888 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4890 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4891 object_desc(o_name, &st_ptr->stock[i], 0);
4892 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
4897 /* Add an empty line */
4898 fprintf(fff, "\n\n");
4904 * Output the character dump to a file
4906 errr make_character_dump(FILE *fff)
4909 fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
4910 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4912 fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
4913 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4918 dump_aux_display_player(fff);
4919 dump_aux_last_message(fff);
4920 dump_aux_options(fff);
4921 dump_aux_recall(fff);
4922 dump_aux_quest(fff);
4923 dump_aux_arena(fff);
4924 dump_aux_monsters(fff);
4925 dump_aux_virtues(fff);
4926 dump_aux_race_history(fff);
4927 dump_aux_realm_history(fff);
4928 dump_aux_class_special(fff);
4929 dump_aux_mutations(fff);
4931 dump_aux_equipment_inventory(fff);
4932 dump_aux_home_museum(fff);
4935 fprintf(fff, " [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4937 fprintf(fff, " [Check Sum: \"%s\"]\n\n", get_check_sum());
4944 * Hack -- Dump a character description file
4946 * XXX XXX XXX Allow the "full" flag to dump additional info,
4947 * and trigger its usage from various places in the code.
4949 errr file_character(cptr name)
4955 /* Build the filename */
4956 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4958 /* File type is "TEXT" */
4959 FILE_TYPE(FILE_TYPE_TEXT);
4961 /* Check for existing file */
4962 fd = fd_open(buf, O_RDONLY);
4969 /* Close the file */
4974 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
4976 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4981 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
4984 /* Open the non-existing file */
4985 if (fd < 0) fff = my_fopen(buf, "w");
4992 prt("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
4994 prt("Character dump failed!", 0, 0);
5003 (void)make_character_dump(fff);
5011 msg_print("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5013 msg_print("Character dump successful.");
5024 * Display single line of on-line help file
5026 * You can insert some special color tag to change text color.
5028 * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5030 * A colored segment is between "[[[[y|" and the last "|".
5031 * You can use any single character in place of the "|".
5033 static void show_file_aux_line(cptr str, int cy, cptr shower)
5035 static const char tag_str[] = "[[[[";
5036 byte color = TERM_WHITE;
5044 /* Make a lower case version of str for searching */
5049 /* Initial cursor position */
5050 Term_gotoxy(cx, cy);
5052 for (i = 0; str[i];)
5054 int len = strlen(&str[i]);
5055 int showercol = len + 1;
5056 int bracketcol = len + 1;
5060 /* Search for a shower string in the line */
5063 ptr = my_strstr(&lcstr[i], shower);
5064 if (ptr) showercol = ptr - &lcstr[i];
5067 /* Search for a color segment tag */
5068 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5069 if (ptr) bracketcol = ptr - &str[i];
5071 /* A color tag is found */
5072 if (bracketcol < endcol) endcol = bracketcol;
5074 /* The shower string is found before the color tag */
5075 if (showercol < endcol) endcol = showercol;
5077 /* Print a segment of the line */
5078 Term_addstr(endcol, color, &str[i]);
5082 /* Shower string? */
5083 if (endcol == showercol)
5085 int showerlen = strlen(shower);
5087 /* Print the shower string in yellow */
5088 Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5093 /* Colored segment? */
5094 else if (endcol == bracketcol)
5098 /* Found the end of colored segment */
5101 /* Now looking for an another tag_str */
5104 /* Set back to the default color */
5109 /* Found a tag_str, and get a tag color */
5110 i += sizeof(tag_str)-1;
5113 color = color_char_to_attr(str[i]);
5115 /* Illegal color tag */
5116 if (color == 255 || str[i+1] == '\0')
5118 /* Illegal color tag */
5121 /* Print the broken tag as a string */
5122 Term_addstr(-1, TERM_WHITE, tag_str);
5123 cx += sizeof(tag_str)-1;
5127 /* Skip the color tag */
5130 /* Now looking for a close tag */
5133 /* Skip the close-tag-indicator */
5139 } /* for (i = 0; str[i];) */
5141 /* Clear rest of line */
5142 Term_erase(cx, cy, 255);
5147 * Recursive file perusal.
5149 * Process various special text in the input file, including
5150 * the "menu" structures used by the "help file" system.
5152 * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5154 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5158 /* Number of "real" lines passed by */
5161 /* Number of "real" lines in the file */
5164 /* Backup value for "line" */
5167 /* This screen has sub-screens */
5170 /* Current help file */
5173 /* Find this string (if any) */
5176 /* Jump to this tag */
5179 /* Hold strings to find/show */
5180 char finder_str[81];
5181 char shower_str[81];
5183 /* String to show */
5187 char filename[1024];
5189 /* Describe this thing */
5195 /* General buffer */
5198 /* Sub-menu information */
5201 bool reverse = (line < 0);
5205 Term_get_size(&wid, &hgt);
5209 strcpy(finder_str, "");
5212 strcpy(shower_str, "");
5215 strcpy(caption, "");
5217 /* Wipe the hooks */
5218 for (i = 0; i < 68; i++)
5223 /* Copy the filename */
5224 strcpy(filename, name);
5226 n = strlen(filename);
5228 /* Extract the tag from the filename */
5229 for (i = 0; i < n; i++)
5231 if (filename[i] == '#')
5234 tag = filename + i + 1;
5239 /* Redirect the name */
5242 /* Hack XXX XXX XXX */
5246 strcpy(caption, what);
5248 /* Access the "file" */
5252 fff = my_fopen(path, "r");
5255 /* Look in "help" */
5260 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5262 sprintf(caption, "Help file '%s'", name);
5266 /* Build the filename */
5267 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5270 fff = my_fopen(path, "r");
5273 /* Look in "info" */
5278 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5280 sprintf(caption, "Info file '%s'", name);
5284 /* Build the filename */
5285 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5288 fff = my_fopen(path, "r");
5291 /* Look in "info" */
5294 /* Build the filename */
5295 path_build(path, sizeof(path), ANGBAND_DIR, name);
5297 for (i = 0; path[i]; i++)
5298 if ('\\' == path[i])
5299 path[i] = PATH_SEP[0];
5303 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5305 sprintf(caption, "Info file '%s'", name);
5309 fff = my_fopen(path, "r");
5317 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", name);
5319 msg_format("Cannot open '%s'.", name);
5329 /* Pre-Parse the file */
5334 /* Read a line or stop */
5335 if (my_fgets(fff, buf, sizeof(buf))) break;
5337 /* XXX Parse "menu" items */
5338 if (prefix(str, "***** "))
5340 /* Notice "menu" requests */
5341 if ((str[6] == '[') && isalpha(str[7]))
5343 /* Extract the menu item */
5344 int k = str[7] - 'A';
5346 /* This is a menu file */
5349 if ((str[8] == ']') && (str[9] == ' '))
5351 /* Extract the menu item */
5352 strncpy(hook[k], str + 10, 31);
5354 /* Make sure it's null-terminated */
5358 /* Notice "tag" requests */
5359 else if (str[6] == '<')
5361 size_t len = strlen(str);
5363 if (str[len - 1] == '>')
5365 str[len - 1] = '\0';
5366 if (tag && streq(str + 7, tag)) line = next;
5374 /* Count the "real" lines */
5378 /* Save the number of "real" lines */
5381 /* start from bottom when reverse mode */
5382 if (line == -1) line = ((size-1)/rows)*rows;
5387 /* Display the file */
5390 /* Restart when necessary */
5391 if (line >= size - rows) line = size - rows;
5392 if (line < 0) line = 0;
5394 /* Re-open the file if needed */
5400 /* Hack -- Re-Open the file */
5401 fff = my_fopen(path, "r");
5404 if (!fff) return (FALSE);
5406 /* File has been restarted */
5410 /* Goto the selected line */
5414 if (my_fgets(fff, buf, sizeof(buf))) break;
5416 /* Skip tags/links */
5417 if (prefix(buf, "***** ")) continue;
5419 /* Count the lines */
5423 /* Dump the next 20, or rows, lines of the file */
5424 for (i = 0; i < rows; )
5428 /* Hack -- track the "first" line */
5429 if (!i) line = next;
5431 /* Get a line of the file or stop */
5432 if (my_fgets(fff, buf, sizeof(buf))) break;
5434 /* Hack -- skip "special" lines */
5435 if (prefix(buf, "***** ")) continue;
5437 /* Count the "real" lines */
5440 /* Hack -- keep searching */
5445 /* Make a lower case version of str for searching */
5446 strcpy(lc_buf, str);
5447 str_tolower(lc_buf);
5449 if (!my_strstr(lc_buf, find)) continue;
5452 /* Hack -- stop searching */
5456 show_file_aux_line(str, i + 2, shower);
5458 /* Count the printed lines */
5464 /* Clear rest of line */
5465 Term_erase(0, i + 2, 255);
5470 /* Hack -- failed search */
5480 /* Show a general "title" */
5485 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5487 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5490 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5491 caption, line, size), 0, 0);
5501 caption, line, size), 0, 0);
5504 /* Prompt -- small files */
5509 prt("[¥¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5511 prt("[Press ESC to exit.]", hgt - 1, 0);
5516 /* Prompt -- large files */
5521 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5523 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5525 prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5529 /* Get a special key code */
5530 skey = inkey_special(TRUE);
5532 /* Show the help for the help */
5535 /* Hack - prevent silly recursion */
5537 if (strcmp(name, "jhelpinfo.txt") != 0)
5538 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5540 if (strcmp(name, "helpinfo.txt") != 0)
5541 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5545 /* Hack -- try showing */
5550 prt("¶¯Ä´: ", hgt - 1, 0);
5552 prt("Show: ", hgt - 1, 0);
5555 (void)askfor(shower_str, 80);
5557 /* Make it lowercase */
5558 str_tolower(shower_str);
5561 shower = shower_str;
5564 /* Hack -- try finding */
5565 if (skey == '/' || skey == KTRL('s'))
5569 prt("¸¡º÷: ", hgt - 1, 0);
5571 prt("Find: ", hgt - 1, 0);
5575 if (askfor(finder_str, 80))
5582 /* Make finder lowercase */
5583 str_tolower(finder_str);
5586 shower = finder_str;
5590 /* Hack -- go to a specific line */
5595 prt("¹Ô: ", hgt - 1, 0);
5597 prt("Goto Line: ", hgt - 1, 0);
5602 if (askfor(tmp, 80))
5608 /* Hack -- go to the top line */
5609 if (skey == SKEY_TOP)
5614 /* Hack -- go to the bottom line */
5615 if (skey == SKEY_BOTTOM)
5617 line = ((size-1)/rows)*rows;
5620 /* Hack -- go to a specific file */
5625 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5626 strcpy(tmp, "jhelp.hlp");
5628 prt("Goto File: ", hgt - 1, 0);
5629 strcpy(tmp, "help.hlp");
5633 if (askfor(tmp, 80))
5635 if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5639 /* Allow backing up */
5642 line = line + (reverse ? rows : -rows);
5643 if (line < 0) line = 0;
5647 if (skey == SKEY_PGUP)
5650 if (line < 0) line = 0;
5653 /* Advance a single line */
5654 if ((skey == '\n') || (skey == '\r'))
5656 line = line + (reverse ? -1 : 1);
5657 if (line < 0) line = 0;
5661 /* Move up / down */
5662 if (skey == '8' || skey == SKEY_UP)
5665 if (line < 0) line = 0;
5668 if (skey == '2' || skey == SKEY_DOWN) line++;
5670 /* Advance one page */
5673 line = line + (reverse ? -rows : rows);
5674 if (line < 0) line = 0;
5678 if (skey == SKEY_PGDOWN)
5683 /* Recurse on numbers */
5688 if (!(skey & SKEY_MASK) && isalpha(skey))
5691 if ((key > -1) && hook[key][0])
5693 /* Recurse on that file */
5694 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5699 /* Hack, dump to file */
5709 if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5711 if (!get_string("File name: ", xtmp, 80))
5720 /* Build the filename */
5721 path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5723 /* Hack -- Re-Open the file */
5724 fff = my_fopen(path, "r");
5726 ffp = my_fopen(buff, "w");
5732 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5734 msg_print("Failed to open file.");
5741 sprintf(xtmp, "%s: %s", player_name, what);
5742 my_fputs(ffp, xtmp, 80);
5743 my_fputs(ffp, "\n", 80);
5745 while (!my_fgets(fff, buff, sizeof(buff)))
5746 my_fputs(ffp, buff, 80);
5752 /* Hack -- Re-Open the file */
5753 fff = my_fopen(path, "r");
5756 /* Return to last screen */
5757 if (skey == ESCAPE) break;
5758 if (skey == '<') break;
5760 /* Exit on the ^q */
5761 if (skey == KTRL('q')) skey = 'q';
5763 /* Exit on the q key */
5764 if (skey == 'q') break;
5767 /* Close the file */
5771 if (skey == 'q') return (FALSE);
5779 * Peruse the On-Line-Help
5781 void do_cmd_help(void)
5786 /* Peruse the main help file */
5788 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5790 (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5800 * Process the player name.
5801 * Extract a clean "base name".
5802 * Build the savefile name if needed.
5804 void process_player_name(bool sf)
5809 /* Cannot be too long */
5810 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5812 if (strlen(player_name) > 8)
5814 if (strlen(player_name) > 15)
5819 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5821 quit_fmt("The name '%s' is too long!", player_name);
5827 /* Cannot contain "icky" characters */
5828 for (i = 0; player_name[i]; i++)
5830 /* No control characters */
5832 if (iskanji(player_name[i])){i++;continue;}
5833 if (iscntrl( (unsigned char)player_name[i]))
5835 if (iscntrl(player_name[i]))
5839 /* Illegal characters */
5841 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5843 quit_fmt("The name '%s' contains control chars!", player_name);
5852 /* Extract "useful" letters */
5853 for (i = 0; player_name[i]; i++)
5856 unsigned char c = player_name[i];
5858 char c = player_name[i];
5862 /* Convert "dot" to "underscore" */
5863 if (c == '.') c = '_';
5865 /* Accept all the letters */
5866 player_base[k++] = c;
5871 /* Extract "useful" letters */
5872 for (i = 0; player_name[i]; i++)
5875 unsigned char c = player_name[i];
5877 char c = player_name[i];
5880 /* Accept some letters */
5883 if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5884 player_base[k++] = c;
5886 player_base[k++] = player_name[i];
5889 else if (iskana(c)) player_base[k++] = c;
5893 /* Convert path separator to underscore */
5894 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5895 player_base[k++] = '_';
5896 i += strlen(PATH_SEP);
5899 /* Convert space, dot, and underscore to underscore */
5900 else if (my_strchr(". _", c)) player_base[k++] = '_';
5902 else if (isprint(c)) player_base[k++] = c;
5910 /* Hack -- max length */
5916 player_base[k] = '\0';
5918 /* Require a "base" name */
5919 if (!player_base[0]) strcpy(player_base, "PLAYER");
5922 #ifdef SAVEFILE_MUTABLE
5928 if (!savefile_base[0] && savefile[0])
5935 t = my_strstr(s, PATH_SEP);
5940 strcpy(savefile_base, s);
5943 if (!savefile_base[0] || !savefile[0])
5946 /* Change the savefile name */
5951 strcpy(savefile_base, player_base);
5953 #ifdef SAVEFILE_USE_UID
5954 /* Rename the savefile, using the player_uid and player_base */
5955 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5957 /* Rename the savefile, using the player_base */
5958 (void)sprintf(temp, "%s", player_base);
5962 /* Hack -- support "flat directory" usage on VM/ESA */
5963 (void)sprintf(temp, "%s.sv", player_base);
5966 /* Build the filename */
5967 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5973 * Gets a name for the character, reacting to name changes.
5975 * Assumes that "display_player(0)" has just been called
5977 * Perhaps we should NOT ask for a name (at "birth()") on
5978 * Unix machines? XXX XXX
5980 * What a horrible name for a global function. XXX XXX XXX
5986 /* Save the player name */
5987 strcpy(tmp, player_name);
5989 /* Prompt for a new name */
5991 if (get_string("¥¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5993 if (get_string("Enter a name for your character: ", tmp, 15))
5997 strcpy(player_name, tmp);
5999 else if (0 == strlen(player_name))
6001 /* Use default name */
6002 strcpy(player_name, "PLAYER");
6005 strcpy(tmp,ap_ptr->title);
6012 strcat(tmp,player_name);
6014 /* Re-Draw the name (in light blue) */
6015 Term_erase(34, 1, 255);
6016 c_put_str(TERM_L_BLUE, tmp, 1, 34);
6018 /* Erase the prompt, etc */
6025 * Hack -- commit suicide
6027 void do_cmd_suicide(void)
6034 /* Verify Retirement */
6035 if (p_ptr->total_winner)
6039 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6041 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6046 /* Verify Suicide */
6051 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6053 if (!get_check("Do you really want to commit suicide? ")) return;
6058 if (!p_ptr->noscore)
6060 /* Special Verification for suicide */
6062 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6064 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6070 if (i != '@') return;
6073 /* Initialize "last message" buffer */
6074 if (p_ptr->last_message) string_free(p_ptr->last_message);
6075 p_ptr->last_message = NULL;
6077 /* Hack -- Note *winning* message */
6078 if (p_ptr->total_winner && last_words)
6080 char buf[1024] = "";
6083 while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6085 while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6090 p_ptr->last_message = string_make(buf);
6091 msg_print(p_ptr->last_message);
6096 p_ptr->playing = FALSE;
6098 /* Kill the player */
6099 p_ptr->is_dead = TRUE;
6102 p_ptr->leaving = TRUE;
6104 if (!p_ptr->total_winner)
6107 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6108 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6110 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6111 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
6113 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6116 /* Cause of death */
6118 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6120 (void)strcpy(p_ptr->died_from, "Quitting");
6130 void do_cmd_save_game(int is_autosave)
6132 /* Autosaves do not disturb */
6136 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6138 msg_print("Autosaving the game...");
6144 /* Disturb the player */
6148 /* Clear messages */
6156 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6158 prt("Saving game...", 0, 0);
6165 /* The player is not dead */
6167 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6169 (void)strcpy(p_ptr->died_from, "(saved)");
6173 /* Forbid suspend */
6174 signals_ignore_tstp();
6176 /* Save the player */
6180 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6182 prt("Saving game... done.", 0, 0);
6187 /* Save failed (oops) */
6191 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6193 prt("Saving game... failed!", 0, 0);
6198 /* Allow suspend again */
6199 signals_handle_tstp();
6204 /* Note that the player is not dead */
6206 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤¤Æ¤¤¤ë)");
6208 (void)strcpy(p_ptr->died_from, "(alive and well)");
6211 /* Update some things */
6212 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_DISTANCE);
6220 * Save the game and exit
6222 void do_cmd_save_and_exit(void)
6224 p_ptr->playing = FALSE;
6227 p_ptr->leaving = TRUE;
6229 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6231 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6237 * Hack -- Calculates the total number of points earned -JWT-
6239 long total_points(void)
6243 u32b point, point_h, point_l;
6244 int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6246 if (!preserve_mode) mult += 10;
6247 if (!autoroller) mult += 10;
6248 if (!smart_learn) mult -= 20;
6249 if (smart_cheat) mult += 30;
6250 if (ironman_shops) mult += 50;
6251 if (ironman_small_levels) mult += 10;
6252 if (ironman_empty_levels) mult += 20;
6253 if (!powerup_home) mult += 50;
6254 if (ironman_rooms) mult += 100;
6255 if (ironman_nightmare) mult += 100;
6257 if (mult < 5) mult = 5;
6259 for (i = 0; i < max_d_idx; i++)
6260 if(max_dlv[i] > max_dl)
6261 max_dl = max_dlv[i];
6263 point_l = (p_ptr->max_max_exp + (100 * max_dl));
6264 point_h = point_l / 0x10000L;
6265 point_l = point_l % 0x10000L;
6268 point_h += point_l / 0x10000L;
6269 point_l %= 0x10000L;
6271 point_l += ((point_h % 100) << 16);
6275 point = (point_h << 16) + (point_l);
6276 if (p_ptr->arena_number >= 0)
6277 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6279 if (ironman_downward) point *= 2;
6280 if (p_ptr->pclass == CLASS_BERSERKER)
6282 if ( p_ptr->prace == RACE_SPECTRE )
6286 if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6289 if (p_ptr->total_winner) point = 2;
6291 if (easy_band) point = (0 - point);
6299 * Centers a string within a 31 character string -JWT-
6301 static void center_string(char *buf, cptr str)
6308 /* Necessary border */
6312 (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
6318 * Save a "bones" file for a dead character
6320 * Note that we will not use these files until Angband 2.8.0, and
6321 * then we will only use the name and level on which death occured.
6323 * Should probably attempt some form of locking...
6325 static void make_bones(void)
6332 /* Ignore wizards and borgs */
6333 if (!(p_ptr->noscore & 0x00FF))
6335 /* Ignore people who die in town */
6340 /* XXX XXX XXX "Bones" name */
6341 sprintf(tmp, "bone.%03d", dun_level);
6343 /* Build the filename */
6344 path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6346 /* Attempt to open the bones file */
6347 fp = my_fopen(str, "r");
6349 /* Close it right away */
6350 if (fp) my_fclose(fp);
6352 /* Do not over-write a previous ghost */
6355 /* File type is "TEXT" */
6356 FILE_TYPE(FILE_TYPE_TEXT);
6358 /* Grab permissions */
6361 /* Try to write a new "Bones File" */
6362 fp = my_fopen(str, "w");
6364 /* Drop permissions */
6367 /* Not allowed to write it? Weird. */
6371 fprintf(fp, "%s\n", player_name);
6372 fprintf(fp, "%d\n", p_ptr->mhp);
6373 fprintf(fp, "%d\n", p_ptr->prace);
6374 fprintf(fp, "%d\n", p_ptr->pclass);
6376 /* Close and save the Bones file */
6385 * Redefinable "print_tombstone" action
6387 bool (*tombstone_aux)(void) = NULL;
6391 * Display a "tomb-stone"
6393 static void print_tomb(void)
6397 /* Do we use a special tombstone ? */
6400 /* Use tombstone hook */
6401 done = (*tombstone_aux)();
6404 /* Print the text-tombstone */
6418 time_t ct = time((time_t)0);
6424 /* Build the filename */
6426 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6428 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6432 /* Open the News file */
6433 fp = my_fopen(buf, "r");
6440 /* Dump the file to the screen */
6441 while (0 == my_fgets(fp, buf, sizeof(buf)))
6443 /* Display and advance */
6444 put_str(buf, i++, 0);
6453 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6467 p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6470 center_string(buf, player_name);
6471 put_str(buf, 6, 11);
6474 center_string(buf, "the");
6475 put_str(buf, 7, 11);
6478 center_string(buf, p);
6479 put_str(buf, 8, 11);
6482 center_string(buf, cp_ptr->title);
6484 put_str(buf, 10, 11);
6487 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6489 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6492 center_string(buf, tmp);
6493 put_str(buf, 11, 11);
6496 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6498 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6501 center_string(buf, tmp);
6502 put_str(buf, 12, 11);
6505 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6507 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6510 center_string(buf, tmp);
6511 put_str(buf, 13, 11);
6514 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6515 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6517 strcpy(tmp, "<¼«»¦>");
6521 if (streq(p_ptr->died_from, "ripe"))
6523 strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6525 else if (streq(p_ptr->died_from, "Seppuku"))
6527 strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6531 strcpy(tmp, p_ptr->died_from);
6534 center_string(buf, tmp);
6535 put_str(buf, 14, 11);
6537 if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6539 if( dun_level == 0 )
6541 cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
6542 if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6544 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6548 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6553 if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6555 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6559 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6562 center_string(buf, tmp);
6563 put_str(buf, 15, 11);
6566 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6567 center_string(buf, tmp);
6568 put_str(buf, 14, 11);
6571 if (strlen(p_ptr->died_from) > 24)
6573 strncpy(dummy, p_ptr->died_from, 24);
6575 (void)sprintf(tmp, "by %s.", dummy);
6578 (void)sprintf(tmp, "by %s.", p_ptr->died_from);
6580 center_string(buf, tmp);
6581 put_str(buf, 15, 11);
6586 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6587 center_string(buf, tmp);
6588 put_str(buf, 17, 11);
6591 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6593 msg_format("Goodbye, %s!", player_name);
6601 * Display some character info
6603 static void show_info(void)
6609 /* Hack -- Know everything in the inven/equip */
6610 for (i = 0; i < INVEN_TOTAL; i++)
6612 o_ptr = &inventory[i];
6614 /* Skip non-objects */
6615 if (!o_ptr->k_idx) continue;
6617 /* Aware and Known */
6618 object_aware(o_ptr);
6619 object_known(o_ptr);
6622 for (i = 1; i < max_towns; i++)
6624 st_ptr = &town[i].store[STORE_HOME];
6626 /* Hack -- Know everything in the home */
6627 for (j = 0; j < st_ptr->stock_num; j++)
6629 o_ptr = &st_ptr->stock[j];
6631 /* Skip non-objects */
6632 if (!o_ptr->k_idx) continue;
6634 /* Aware and Known */
6635 object_aware(o_ptr);
6636 object_known(o_ptr);
6640 /* Hack -- Recalculate bonuses */
6641 p_ptr->update |= (PU_BONUS);
6646 /* Flush all input keys */
6649 /* Flush messages */
6653 /* Describe options */
6655 prt("¥¥ã¥é¥¯¥¿¡¼¤ÎµÏ¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤½Ð¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£", 21, 0);
6656 prt("¥ê¥¿¡¼¥ó¥¡¼¤Ç¥¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6658 prt("You may now dump a character record to one or more files.", 21, 0);
6659 prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6663 /* Dump character records as requested */
6670 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6672 put_str("Filename: ", 23, 0);
6677 strcpy(out_val, "");
6679 /* Ask for filename (or abort) */
6680 if (!askfor(out_val, 60)) return;
6682 /* Return means "show on screen" */
6683 if (!out_val[0]) break;
6688 /* Dump a character file */
6689 (void)file_character(out_val);
6697 /* Display player */
6700 /* Prompt for inventory */
6702 prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6704 prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6708 /* Allow abort at this point */
6709 if (inkey() == ESCAPE) return;
6712 /* Show equipment and inventory */
6714 /* Equipment -- if any */
6718 item_tester_full = TRUE;
6719 (void)show_equip(0);
6721 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6723 prt("You are using: -more-", 0, 0);
6726 if (inkey() == ESCAPE) return;
6729 /* Inventory -- if any */
6733 item_tester_full = TRUE;
6734 (void)show_inven(0);
6736 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6738 prt("You are carrying: -more-", 0, 0);
6741 if (inkey() == ESCAPE) return;
6744 /* Homes in the different towns */
6745 for (l = 1; l < max_towns; l++)
6747 st_ptr = &town[l].store[STORE_HOME];
6749 /* Home -- if anything there */
6750 if (st_ptr->stock_num)
6752 /* Display contents of the home */
6753 for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6759 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6761 char o_name[MAX_NLEN];
6765 o_ptr = &st_ptr->stock[i];
6767 /* Print header, clear line */
6768 sprintf(tmp_val, "%c) ", I2A(j));
6769 prt(tmp_val, j+2, 4);
6771 /* Display object description */
6772 object_desc(o_name, o_ptr, 0);
6773 c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6778 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6780 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6785 if (inkey() == ESCAPE) return;
6792 static bool check_score(void)
6798 if (highscore_fd < 0)
6801 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
6803 msg_print("Score file unavailable.");
6810 #ifndef SCORE_WIZARDS
6811 /* Wizard-mode pre-empts scoring */
6812 if (p_ptr->noscore & 0x000F)
6815 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6817 msg_print("Score not registered for wizards.");
6826 /* Borg-mode pre-empts scoring */
6827 if (p_ptr->noscore & 0x00F0)
6830 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6832 msg_print("Score not registered for borgs.");
6840 #ifndef SCORE_CHEATERS
6841 /* Cheaters are not scored */
6842 if (p_ptr->noscore & 0xFF00)
6845 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6847 msg_print("Score not registered for cheaters.");
6857 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6859 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6864 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6866 msg_print("Score not registered due to interruption.");
6875 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6877 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6882 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6884 msg_print("Score not registered due to quitting.");
6894 * Close up the current game (player may or may not be dead)
6896 * This function is called only from "main.c" and "signals.c".
6898 void close_game(void)
6901 bool do_send = TRUE;
6903 /* cptr p = "[i:¥¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6908 /* Flush the messages */
6911 /* Flush the input */
6915 /* No suspending now */
6916 signals_ignore_tstp();
6919 /* Hack -- Character is now "icky" */
6920 character_icky = TRUE;
6923 /* Build the filename */
6924 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6926 /* Grab permissions */
6929 /* Open the high score file, for reading/writing */
6930 highscore_fd = fd_open(buf, O_RDWR);
6932 /* Drop permissions */
6938 /* Handle retirement */
6939 if (p_ptr->total_winner) kingly();
6943 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6945 if (!cheat_save || get_check("Save death? "))
6950 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6952 if (!save_player()) msg_print("death save failed!");
6955 else do_send = FALSE;
6962 /* Show more info */
6970 if ((!send_world_score(do_send)))
6973 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6975 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6978 p_ptr->wait_report_score = TRUE;
6979 p_ptr->is_dead = FALSE;
6981 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6983 if (!save_player()) msg_print("death save failed!");
6987 if (!p_ptr->wait_report_score)
6990 else if (highscore_fd >= 0)
6992 display_scores_aux(0, 10, -1, NULL);
6995 /* Dump bones file */
7004 do_cmd_save_game(FALSE);
7006 /* Prompt for scores XXX XXX XXX */
7008 prt("¥ê¥¿¡¼¥ó¥¡¼¤« ESC ¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7010 prt("Press Return (or Escape).", 0, 40);
7014 /* Predict score (or ESCAPE) */
7015 if (inkey() != ESCAPE) predict_score();
7019 /* Shut the high score file */
7020 (void)fd_close(highscore_fd);
7022 /* Forget the high score fd */
7025 /* Kill all temporal files */
7026 clear_saved_floor_files();
7028 /* Allow suspending now */
7029 signals_handle_tstp();
7034 * Handle abrupt death of the visual system
7036 * This routine is called only in very rare situations, and only
7037 * by certain visual systems, when they experience fatal errors.
7039 * XXX XXX Hack -- clear the death flag when creating a HANGUP
7040 * save file so that player can see tombstone when restart.
7042 void exit_game_panic(void)
7044 /* If nothing important has happened, just quit */
7046 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7048 if (!character_generated || character_saved) quit("panic");
7052 /* Mega-Hack -- see "msg_print()" */
7055 /* Clear the top line */
7058 /* Hack -- turn off some things */
7061 /* Mega-Hack -- Delay death */
7062 if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7064 /* Hardcode panic save */
7065 p_ptr->panic_save = 1;
7067 /* Forbid suspend */
7068 signals_ignore_tstp();
7070 /* Indicate panic save */
7072 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7074 (void)strcpy(p_ptr->died_from, "(panic save)");
7078 /* Panic save, or get worried */
7080 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7082 if (!save_player()) quit("panic save failed!");
7086 /* Successful panic save */
7088 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7090 quit("panic save succeeded!");
7097 * Get a random line from a file
7098 * Based on the monster speech patch by Matt Graham,
7100 errr get_rnd_line(cptr file_name, int entry, char *output)
7108 /* Build the filename */
7109 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7112 fp = my_fopen(buf, "r");
7117 /* Find the entry of the monster */
7120 /* Get a line from the file */
7121 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7123 /* Count the lines */
7126 /* Look for lines starting with 'N:' */
7127 if ((buf[0] == 'N') && (buf[1] == ':'))
7129 /* Allow default lines */
7135 else if (buf[2] == 'M')
7137 if (r_info[entry].flags1 & RF1_MALE) break;
7139 else if (buf[2] == 'F')
7141 if (r_info[entry].flags1 & RF1_FEMALE) break;
7143 /* Get the monster number */
7144 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7146 /* Is it the right number? */
7147 if (test == entry) break;
7151 /* Error while converting the number */
7152 msg_format("Error in line %d of %s!", line_num, file_name);
7160 /* Reached end of file */
7166 /* Get the random line */
7167 for (counter = 0; ; counter++)
7171 test = my_fgets(fp, buf, sizeof(buf));
7173 /* Count the lines */
7174 /* line_num++; No more needed */
7178 /* Ignore lines starting with 'N:' */
7179 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7181 if (buf[0] != '#') break;
7190 if (one_in_(counter + 1)) strcpy(output, buf);
7193 /* Close the file */
7197 return counter ? 0 : -1;
7202 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7207 for (i = 0; i < count; i++)
7209 result = get_rnd_line(file_name, entry, output);
7212 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7220 * Process file for auto picker/destroyer.
7222 errr process_autopick_file(cptr name)
7228 /* Build the filename */
7229 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7231 err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7239 * Process file for player's history editor.
7241 errr process_histpref_file(cptr name)
7245 bool old_character_xtra = character_xtra;
7247 /* Build the filename */
7248 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7250 /* Hack -- prevent modification birth options in this file */
7251 character_xtra = TRUE;
7253 err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7255 character_xtra = old_character_xtra;
7262 static errr counts_seek(int fd, u32b where, bool flag)
7265 char temp1[128], temp2[128];
7266 u32b zero_header[3] = {0L, 0L, 0L};
7269 #ifdef SAVEFILE_USE_UID
7270 (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7272 (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7274 for (i = 0; temp1[i]; i++)
7275 temp1[i] ^= (i+1) * 63;
7280 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7282 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7287 fd_seek(fd, seekpoint);
7288 fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7289 fd_write(fd, (char*)(temp1), sizeof(temp1));
7293 if (strcmp(temp1, temp2) == 0)
7296 seekpoint += 128 + 3 * sizeof(u32b);
7299 return fd_seek(fd, seekpoint + where * sizeof(u32b));
7302 u32b counts_read(int where)
7309 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7311 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7313 fd = fd_open(buf, O_RDONLY);
7315 if (counts_seek(fd, where, FALSE) ||
7316 fd_read(fd, (char*)(&count), sizeof(u32b)))
7324 errr counts_write(int where, u32b count)
7331 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7333 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7336 /* Grab permissions */
7339 fd = fd_open(buf, O_RDWR);
7341 /* Drop permissions */
7346 /* File type is "DATA" */
7347 FILE_TYPE(FILE_TYPE_DATA);
7349 /* Grab permissions */
7352 /* Create a new high score file */
7353 fd = fd_make(buf, 0644);
7355 /* Drop permissions */
7359 /* Grab permissions */
7362 err = fd_lock(fd, F_WRLCK);
7364 /* Drop permissions */
7369 counts_seek(fd, where, TRUE);
7370 fd_write(fd, (char*)(&count), sizeof(u32b));
7372 /* Grab permissions */
7375 err = fd_lock(fd, F_UNLCK);
7377 /* Drop permissions */
7388 #ifdef HANDLE_SIGNALS
7395 * Handle signals -- suspend
7397 * Actually suspend the game, and then resume cleanly
7399 static void handle_signal_suspend(int sig)
7401 /* Disable handler */
7402 (void)signal(sig, SIG_IGN);
7409 /* Suspend the "Term" */
7410 Term_xtra(TERM_XTRA_ALIVE, 0);
7412 /* Suspend ourself */
7413 (void)kill(0, SIGSTOP);
7415 /* Resume the "Term" */
7416 Term_xtra(TERM_XTRA_ALIVE, 1);
7418 /* Redraw the term */
7421 /* Flush the term */
7426 /* Restore handler */
7427 (void)signal(sig, handle_signal_suspend);
7432 * Handle signals -- simple (interrupt and quit)
7434 * This function was causing a *huge* number of problems, so it has
7435 * been simplified greatly. We keep a global variable which counts
7436 * the number of times the user attempts to kill the process, and
7437 * we commit suicide if the user does this a certain number of times.
7439 * We attempt to give "feedback" to the user as he approaches the
7440 * suicide thresh-hold, but without penalizing accidental keypresses.
7442 * To prevent messy accidents, we should reset this global variable
7443 * whenever the user enters a keypress, or something like that.
7445 static void handle_signal_simple(int sig)
7447 /* Disable handler */
7448 (void)signal(sig, SIG_IGN);
7451 /* Nothing to save, just quit */
7452 if (!character_generated || character_saved) quit(NULL);
7455 /* Count the signals */
7459 /* Terminate dead characters */
7462 /* Mark the savefile */
7464 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7466 (void)strcpy(p_ptr->died_from, "Abortion");
7485 /* Allow suicide (after 5) */
7486 else if (signal_count >= 5)
7488 /* Cause of "death" */
7490 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7492 (void)strcpy(p_ptr->died_from, "Interrupting");
7501 p_ptr->playing = FALSE;
7504 p_ptr->is_dead = TRUE;
7507 p_ptr->leaving = TRUE;
7521 /* Give warning (after 4) */
7522 else if (signal_count >= 4)
7525 Term_xtra(TERM_XTRA_NOISE, 0);
7527 /* Clear the top line */
7528 Term_erase(0, 0, 255);
7530 /* Display the cause */
7532 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7534 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7542 /* Give warning (after 2) */
7543 else if (signal_count >= 2)
7546 Term_xtra(TERM_XTRA_NOISE, 0);
7549 /* Restore handler */
7550 (void)signal(sig, handle_signal_simple);
7555 * Handle signal -- abort, kill, etc
7557 static void handle_signal_abort(int sig)
7561 Term_get_size(&wid, &hgt);
7564 /* Disable handler */
7565 (void)signal(sig, SIG_IGN);
7568 /* Nothing to save, just quit */
7569 if (!character_generated || character_saved) quit(NULL);
7576 /* Clear the bottom line */
7577 Term_erase(0, hgt - 1, 255);
7579 /* Give a warning */
7580 Term_putstr(0, hgt - 1, -1, TERM_RED,
7582 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤¤¿¡ª");
7584 "A gruesome software bug LEAPS out at you!");
7590 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7592 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7600 p_ptr->panic_save = 1;
7604 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7606 (void)strcpy(p_ptr->died_from, "(panic save)");
7610 /* Forbid suspend */
7611 signals_ignore_tstp();
7613 /* Attempt to save */
7617 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7619 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7628 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7630 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7640 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7642 quit("software bug");
7651 * Ignore SIGTSTP signals (keyboard suspend)
7653 void signals_ignore_tstp(void)
7657 (void)signal(SIGTSTP, SIG_IGN);
7663 * Handle SIGTSTP signals (keyboard suspend)
7665 void signals_handle_tstp(void)
7669 (void)signal(SIGTSTP, handle_signal_suspend);
7676 * Prepare to handle the relevant signals
7678 void signals_init(void)
7682 (void)signal(SIGHUP, SIG_IGN);
7687 (void)signal(SIGTSTP, handle_signal_suspend);
7692 (void)signal(SIGINT, handle_signal_simple);
7696 (void)signal(SIGQUIT, handle_signal_simple);
7701 (void)signal(SIGFPE, handle_signal_abort);
7705 (void)signal(SIGILL, handle_signal_abort);
7709 (void)signal(SIGTRAP, handle_signal_abort);
7713 (void)signal(SIGIOT, handle_signal_abort);
7717 (void)signal(SIGKILL, handle_signal_abort);
7721 (void)signal(SIGBUS, handle_signal_abort);
7725 (void)signal(SIGSEGV, handle_signal_abort);
7729 (void)signal(SIGTERM, handle_signal_abort);
7733 (void)signal(SIGPIPE, handle_signal_abort);
7737 (void)signal(SIGEMT, handle_signal_abort);
7741 (void)signal(SIGDANGER, handle_signal_abort);
7745 (void)signal(SIGSYS, handle_signal_abort);
7749 (void)signal(SIGXCPU, handle_signal_abort);
7753 (void)signal(SIGPWR, handle_signal_abort);
7759 #else /* HANDLE_SIGNALS */
7765 void signals_ignore_tstp(void)
7772 void signals_handle_tstp(void)
7779 void signals_init(void)
7782 #endif /* HANDLE_SIGNALS */