1 /* Purpose: Object flavor code */
4 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research, and
7 * not for profit purposes provided that this copyright and statement are
8 * included in all such copies.
15 * Hack -- note that "TERM_MULTI" is now just "TERM_VIOLET".
16 * We will have to find a cleaner method for "MULTI_HUED" later.
17 * There were only two multi-hued "flavors" (one potion, one food).
18 * Plus five multi-hued "base-objects" (3 dragon scales, one blade
19 * of chaos, and one something else). See the SHIMMER_OBJECTS code
20 * in "dungeon.c" and the object color extractor in "cave.c".
22 #define TERM_MULTI TERM_VIOLET
26 * Max sizes of the following arrays
28 #define MAX_ROCKS 59 /* Used with rings (min 38) */
29 #define MAX_AMULETS 26 /* Used with amulets (min 14) */
30 #define MAX_WOODS 34 /* Used with staffs (min 30) */
31 #define MAX_METALS 40 /* Used with wands/rods (min 29/29) */
32 #define MAX_COLORS 70 /* Used with potions (min 60) */
33 #define MAX_SHROOM 20 /* Used with mushrooms (min 20) */
34 #define MAX_TITLES 55 /* Used with scrolls (min 48) */
35 #define MAX_SYLLABLES 164 /* Used with scrolls (see below) */
39 * Rings (adjectives and colors)
42 static cptr ring_adj[MAX_ROCKS]
45 "Alexandrite", "Amethyst", "Aquamarine", "Azurite", "Beryl",
46 "Bloodstone", "Calcite", "Carnelian", "Corundum", "Diamond",
47 "Emerald", "Fluorite", "Garnet", "Granite", "Jade",
48 "Jasper", "Lapis Lazuli", "Malachite", "Marble", "Moonstone",
49 "Onyx", "Opal", "Pearl", "Quartz", "Quartzite",
50 "Rhodonite", "Ruby", "Sapphire", "Tiger Eye", "Topaz",
51 "Turquoise", "Zircon", "Platinum", "Bronze", "Gold",
52 "Obsidian", "Silver", "Tortoise Shell", "Mithril", "Jet",
53 "Engagement", "Adamantite",
54 "Wire", "Dilithium", "Bone", "Wooden",
55 "Spikard", "Serpent", "Wedding", "Double",
56 "Plain", "Brass", "Scarab","Shining",
57 "Rusty","Transparent", "Steel", "Tanzanite",
62 "¶âÎÐÀФÎ","¥¢¥á¥¸¥¹¥È¤Î","¥¢¥¯¥¢¥Þ¥ê¥ó¤Î","¤á¤Î¤¦¤Î","ÎÐÃìÀФÎ",
63 "·ì¶Ì¿ï¤Î","Êý²òÀФÎ","ÀÖ¤á¤Î¤¦¤Î","¹Ë¶Ì¤Î","¥À¥¤¥¢¥â¥ó¥É¤Î",
64 "¥¨¥á¥é¥ë¥É¤Î","¥Û¥¿¥ëÀФÎ","¥¬¡¼¥Í¥Ã¥È¤Î","¸æ±ÆÀФÎ","¤Ò¤¹¤¤¤Î",
65 "¥¸¥ã¥¹¥Ñ¡¼¤Î","ÀÄÎÜÍþ¤Î","¥¯¥¸¥ã¥¯ÀФÎ","ÂçÍýÀФÎ","¥à¡¼¥ó¥¹¥È¡¼¥ó¤Î",
66 "¼Ê¤á¤Î¤¦¤Î","¥ª¥Ñ¡¼¥ë¤Î","¿¿¼î¤Î","¿å¾½¤Î","ÀбѴä¤Î",
67 "¥¶¥¯¥íÀФÎ","¥ë¥Ó¡¼¤Î","¥µ¥Õ¥¡¥¤¥¢¤Î","¥¿¥¤¥¬¡¼¥¢¥¤¤Î","¥È¥Ñ¡¼¥º¤Î",
68 "¥È¥ë¥³ÀФÎ","¥¸¥ë¥³¥ó¤Î","¥×¥é¥Á¥Ê¤Î","¥Ö¥í¥ó¥º¤Î","¶â¤Î",
69 "¹õÍËÀФÎ","¶ä¤Î","¤Ù¤Ã¹Ã¤Î","¥ß¥¹¥ê¥ë¤Î","¹õ¶Ì¤Î",
70 "º§Ìó","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
71 "¿Ë¶â¤Î","¥Ç¥£¥ê¥·¥¦¥à¤Î","¹ü¤Î","ÌÚ¤Î",
72 "¥¹¥Ô¥«¤Î" /*nuke me*/ ,"¼Ø¤Î","·ëº§","Æó½Å¤Î",
73 "¾þ¤ê¤Î¤Ê¤¤","ÀÄƼ¤Î","¥¹¥«¥é¥Ù¤Î" ,"µ±¤¯",
74 "»¬¤Ó¤¿","Æ©ÌÀ¤Ê","¹ÝÅ´¤Î","¥¿¥ó¥¶¥Ê¥¤¥È¤Î",
79 static byte ring_col[MAX_ROCKS] =
81 TERM_GREEN, TERM_VIOLET, TERM_L_BLUE, TERM_L_BLUE, TERM_L_GREEN,
82 TERM_RED, TERM_WHITE, TERM_RED, TERM_SLATE, TERM_WHITE,
83 TERM_GREEN, TERM_L_GREEN, TERM_RED, TERM_L_DARK, TERM_L_GREEN,
84 TERM_UMBER, TERM_BLUE, TERM_GREEN, TERM_WHITE, TERM_L_WHITE,
85 TERM_L_RED, TERM_L_WHITE, TERM_WHITE, TERM_L_WHITE, TERM_L_WHITE,
86 TERM_L_RED, TERM_RED, TERM_BLUE, TERM_YELLOW, TERM_YELLOW,
87 TERM_L_BLUE, TERM_L_UMBER, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
88 TERM_L_DARK, TERM_L_WHITE, TERM_GREEN, TERM_L_BLUE, TERM_L_DARK,
89 TERM_YELLOW, TERM_VIOLET,
90 TERM_UMBER, TERM_L_WHITE, TERM_WHITE, TERM_UMBER,
91 TERM_BLUE, TERM_GREEN, TERM_YELLOW, TERM_ORANGE,
92 TERM_YELLOW, TERM_ORANGE, TERM_L_GREEN, TERM_YELLOW,
93 TERM_RED, TERM_WHITE, TERM_WHITE, TERM_YELLOW,
99 * Amulets (adjectives and colors)
101 static cptr amulet_adj[MAX_AMULETS]
104 "Amber", "Driftwood", "Coral", "Agate", "Ivory",
105 "Obsidian", "Bone", "Brass", "Bronze", "Pewter",
106 "Tortoise Shell", "Golden", "Azure", "Crystal", "Silver",
107 "Copper", "Swastika", "Platinum","Runed", "Rusty",
108 "Curved", "Dragon's claw", "Rosary", "Jade", "Mithril",
113 "àèàá¤Î","ήÌÚ¤Î","¥µ¥ó¥´¤Î","¤á¤Î¤¦¤Î","¾Ý²ç¤Î",
114 "¹õÍËÀФÎ","¹ü¤Î","¿¿ï«¤Î","ÀÄƼ¤Î","¤·¤í¤á¤Î",
115 "¤Ù¤Ã¹Ã¤Î","¶â¤Î","ÎÜÍþ¤Î","¿å¾½¤Î","¶ä¤Î",
116 "Ƽ¤Î","ÒĤÎ", "¥×¥é¥Á¥Ê¤Î", "¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","»¬¤Ó¤¿",
117 "¶Ê¤¬¤Ã¤¿", "¥É¥é¥´¥ó¤ÎÄÞ¤Î", "¿ô¼î¤Î", "¤Ò¤¹¤¤¤Î", "¥ß¥¹¥ê¥ë¤Î",
122 static byte amulet_col[MAX_AMULETS] =
124 TERM_YELLOW, TERM_L_UMBER, TERM_WHITE, TERM_L_WHITE, TERM_WHITE,
125 TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_L_UMBER, TERM_SLATE,
126 TERM_GREEN, TERM_YELLOW, TERM_L_BLUE, TERM_L_BLUE, TERM_L_WHITE,
127 TERM_L_UMBER, TERM_VIOLET, TERM_WHITE, TERM_UMBER, TERM_RED,
128 TERM_GREEN, TERM_L_GREEN, TERM_L_GREEN, TERM_GREEN, TERM_L_BLUE,
134 * Staffs (adjectives and colors)
136 static cptr staff_adj[MAX_WOODS]
139 "Aspen", "Balsa", "Banyan", "Birch", "Cedar",
140 "Cottonwood", "Cypress", "Dogwood", "Elm", "Eucalyptus",
141 "Hemlock", "Hickory", "Ironwood", "Locust", "Mahogany",
142 "Maple", "Mulberry", "Oak", "Pine", "Redwood",
143 "Rosewood", "Spruce", "Sycamore", "Teak", "Walnut",
144 "Mistletoe", "Hawthorn", "Bamboo", "Silver", "Runed",
145 "Golden", "Ashen", "Ivory","Gnarled"/*,"Willow"*/
149 "¥Ý¥×¥é¤Î","¥Ð¥ë¥µ¤Î","¥Ð¥ó¥ä¥ó¤Î","¥«¥Ð¤Î","À¾ÍÎ¥¹¥®¤Î",
150 "ÛؤÎ","¥¤¥È¥¹¥®¤Î","¥ß¥º¥¤Î","¥Ë¥ì¤Î","¥æ¡¼¥«¥ê¤Î",
151 "¥Ä¥¬¤Î","¥Ö¥Ê¤Î","¹õÃɤÎ","¥¢¥«¥·¥¢¤Î","¥Þ¥Û¥¬¥Ë¡¼¤Î",
152 "¥«¥¨¥Ç¤Î","¥¯¥ï¤Î","¥«¥·¤Î","¾¾¤Î","¿ù¤Î",
153 "»çÃɤÎ","¥¨¥¾¥Þ¥Ä¤Î","¥¤¥Á¥¸¥¯¤Î","¥Á¡¼¥¯¤Î","¥¯¥ë¥ß¤Î",
154 "¥ä¥É¥ê¥®¤Î","¥µ¥ó¥¶¥·¤Î","ÃݤÎ","¶ä¤Î","¥ë¡¼¥ó¤Î",
155 "¶â¤Î","¥È¥Í¥ê¥³¤Î", "¾Ý²ç¤Î", "·î·Ë¼ù¤Î"
159 static byte staff_col[MAX_WOODS] =
161 TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
162 TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
163 TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER, TERM_L_UMBER, TERM_UMBER,
164 TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_RED,
165 TERM_RED, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER,
166 TERM_GREEN, TERM_L_UMBER, TERM_L_UMBER, TERM_L_WHITE, TERM_UMBER,
167 TERM_YELLOW, TERM_SLATE, TERM_WHITE, TERM_SLATE
172 * Wands (adjectives and colors)
174 static cptr wand_adj[MAX_METALS]
177 "Aluminum", "Cast Iron", "Chromium", "Copper", "Gold",
178 "Iron", "Magnesium", "Molybdenum", "Nickel", "Rusty",
179 "Silver", "Steel", "Tin", "Titanium", "Tungsten",
180 "Zirconium", "Zinc", "Aluminum-Plated", "Copper-Plated", "Gold-Plated",
181 "Nickel-Plated", "Silver-Plated", "Steel-Plated", "Tin-Plated", "Zinc-Plated",
182 "Mithril-Plated", "Mithril", "Runed", "Bronze", "Brass",
183 "Platinum", "Lead","Lead-Plated", "Ivory" , "Adamantite",
184 "Uridium", "Long", "Short", "Hexagonal", "Carbonized"
188 "¥¢¥ë¥ß¤Î","ÃòÅ´¤Î","¥¯¥í¥à¤Î","Ƽ¤Î","¶â¤Î",
189 "Å´¤Î","¥Þ¥°¥Í¥·¥¦¥à¤Î","¥â¥ê¥Ö¥Ç¥ó¤Î","¥Ë¥Ã¥±¥ë¤Î","»¬¤Ó¤¿",
190 "¶ä¤Î","¹ÝÅ´¤Î","¥Ö¥ê¥¤Î","¥Á¥¿¥ó¤Î","¥¿¥ó¥°¥¹¥Æ¥ó¤Î",
191 "¥¸¥ë¥³¥ó¤Î","°¡±ô¤Î","¥¢¥ë¥ß¥á¥Ã¥¤Î","Ƽ¥á¥Ã¥¤Î","¶â¥á¥Ã¥¤Î",
192 "ÇòƼ¥á¥Ã¥¤Î","¶ä¥á¥Ã¥¤Î","Å´¥á¥Ã¥¤Î","¥¹¥º¥á¥Ã¥¤Î","°¡±ô¥á¥Ã¥¤Î",
193 "¥ß¥¹¥ê¥ë¥á¥Ã¥¤Î","¥ß¥¹¥ê¥ë¤Î","¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","ÀÄƼ¤Î","¿¿ï«¤Î",
194 "¥×¥é¥Á¥Ê¤Î","±ô¤Î","±ô¥á¥Ã¥¤Î","¾Ý²ç¤Î","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
195 "¥¤¥ê¥Â¥¦¥à¤Î","Ť¤","û¤¤","Ï»³Ñ·Á¤Î", "úÁǤÎ"
199 static byte wand_col[MAX_METALS] =
201 TERM_L_BLUE, TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
202 TERM_SLATE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_UMBER, TERM_RED,
203 TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_WHITE, TERM_WHITE,
204 TERM_L_WHITE, TERM_L_WHITE, TERM_L_BLUE, TERM_L_UMBER, TERM_YELLOW,
205 TERM_L_UMBER, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE,
206 TERM_L_BLUE, TERM_L_BLUE, TERM_UMBER, TERM_L_UMBER, TERM_L_UMBER,
207 TERM_WHITE, TERM_SLATE, TERM_SLATE, TERM_WHITE, TERM_VIOLET,
208 TERM_L_RED, TERM_L_BLUE, TERM_BLUE, TERM_RED, TERM_L_DARK
213 * Rods (adjectives and colors).
214 * Efficiency -- copied from wand arrays
217 static cptr rod_adj[MAX_METALS];
219 static byte rod_col[MAX_METALS];
223 * Mushrooms (adjectives and colors)
226 static cptr food_adj[MAX_SHROOM]
229 "Blue", "Black", "Black Spotted", "Brown", "Dark Blue",
230 "Dark Green", "Dark Red", "Yellow", "Furry", "Green",
231 "Grey", "Light Blue", "Light Green", "Violet", "Red",
232 "Slimy", "Tan", "White", "White Spotted", "Wrinkled",
236 "ÀĤ¤","¹õ¤¤","¹õÈäÎ","Ã㿧¤Î","·²ÀĤÎ",
237 "¿¼ÎФÎ","¹È¿§¤Î","²«¿§¤¤","Âݤष¤¿","ÎФÎ",
238 "¥°¥ì¡¼¤Î","¶õ¿§¤Î","²«ÎФÎ","¥¹¥ß¥ì¿§¤Î","ÀÖ¤¤",
239 "¤Í¤Ð¤Í¤Ð¤·¤¿","²«³ì¿§¤Î","Çò¤¤","ÇòÈäÎ","¤·¤ï¤·¤ï¤Î",
243 static byte food_col[MAX_SHROOM] =
245 TERM_BLUE, TERM_L_DARK, TERM_L_DARK, TERM_UMBER, TERM_BLUE,
246 TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_L_WHITE, TERM_GREEN,
247 TERM_SLATE, TERM_L_BLUE, TERM_L_GREEN, TERM_VIOLET, TERM_RED,
248 TERM_SLATE, TERM_L_UMBER, TERM_WHITE, TERM_WHITE, TERM_UMBER
253 * Color adjectives and colors, for potions.
254 * Hack -- The first four entries are hard-coded.
255 * (water, apple juice, slime mold juice, something)
258 static cptr potion_adj[MAX_COLORS]
261 "Clear", "Light Brown", "Icky Green", "xxx",
262 "Azure", "Blue", "Blue Speckled", "Black", "Brown", "Brown Speckled",
263 "Bubbling", "Chartreuse", "Cloudy", "Copper Speckled", "Crimson", "Cyan",
264 "Dark Blue", "Dark Green", "Dark Red", "Gold Speckled", "Green",
265 "Green Speckled", "Grey", "Grey Speckled", "Hazy", "Indigo",
266 "Light Blue", "Light Green", "Magenta", "Metallic Blue", "Metallic Red",
267 "Metallic Green", "Metallic Purple", "Misty", "Orange", "Orange Speckled",
268 "Pink", "Pink Speckled", "Puce", "Purple", "Purple Speckled",
269 "Red", "Red Speckled", "Silver Speckled", "Smoky", "Tangerine",
270 "Violet", "Vermilion", "White", "Yellow", "Violet Speckled",
271 "Pungent", "Clotted Red", "Viscous Pink", "Oily Yellow", "Gloopy Green",
272 "Shimmering", "Coagulated Crimson", "Yellow Speckled", "Gold",
273 "Manly", "Stinking", "Oily Black", "Ichor", "Ivory White", "Sky Blue",
274 "Gray", "Silver", "Bronze", "Flashing",
278 "Æ©ÌÀ¤Ê","ÇöÃ㿧¤Î","¤è¤É¤ó¤ÀÎФÎ","¼¿¹õ¤Î",
279 "º°ÊˤÎ","ÀĤ¤","ÀÄÈäÎ","¹õ¤¤","Ã㿧¤Î","ÃãÈäÎ",
280 "Ë¢¤À¤Ã¤¿","Çö²«Î理Î","Âù¤Ã¤¿","ƼÈäÎ","¹È¿§¤Î","¥·¥¢¥ó¿§¤Î",
281 "·²ÀÄ¿§¤Î","¿¼¤¤ÎФÎ","¿¼¤¤ÀÖ¿§¤Î","¶âÈäÎ","Î理Î",
282 "ÎÐÈäÎ","³¥¿§¤Î","³¥ÈäÎ","¤Ü¤ä¤±¤¿¿§¤Î","Íõ¿§¤Î",
283 "Çö¤¤ÀÄ¿§¤Î","Çö¤¤Î理Î","¥Þ¥¼¥ó¥¿¿§¤Î","ÀĤ¯µ±¤¯","ÀÖ¤¯µ±¤¯",
284 "ÎФ˵±¤¯","»ç¤Ëµ±¤¯","̸¾õ¤Î","¥ª¥ì¥ó¥¸¿§¤Î","¥ª¥ì¥ó¥¸ÈäÎ",
285 "¥Ô¥ó¥¯¿§¤Î","¥Ô¥ó¥¯ÈäÎ","¹õ³ì¿§¤Î","»ç¿§¤Î","¤¦¤¹¤¤»çÈäÎ",
286 "ÀÖ¤¤","ÀÖÈäÎ","¶äÈäÎ","±ì¤Ã¤¿","Üô¿§¤Î",
287 "¥¹¥ß¥ì¿§¤Î","¼ë¿§¤Î","Çò¤¤","²«¿§¤¤", "»çÈäÎ",
288 "»É·ã½¤Î¤¹¤ë","¤è¤É¤ó¤ÀÀÖ¤Î","¥É¥í¥É¥í¤Î","¤Í¤Ð¤Ã¤¿²«¿§¤Î","°ÅÎ理Î",
289 "µ±¤¯","¤Í¤Ð¤Ã¤¿¿¼¹È¤Î","²«ÈäÎ","¶â¿§¤Î",
290 "Ã˽¤¤" /*nuke me*/,"°½¤Î¤¹¤ë","¹õÌý¿§¤Î","ǾÞù¤Î",
291 "¾Ý²ç¿§¤Î","¶õ¿§¤Î", "¤Í¤º¤ß¿§¤Î", "¶ä¿§¤Î", "ÀÖƼ¿§¤Î",
296 static byte potion_col[MAX_COLORS] =
298 TERM_WHITE, TERM_L_UMBER, TERM_GREEN, 0,
299 TERM_L_BLUE, TERM_BLUE, TERM_BLUE, TERM_L_DARK, TERM_UMBER, TERM_UMBER,
300 TERM_L_WHITE, TERM_L_GREEN, TERM_WHITE, TERM_L_UMBER, TERM_RED, TERM_L_BLUE,
301 TERM_BLUE, TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_GREEN,
302 TERM_GREEN, TERM_SLATE, TERM_SLATE, TERM_L_WHITE, TERM_VIOLET,
303 TERM_L_BLUE, TERM_L_GREEN, TERM_RED, TERM_BLUE, TERM_RED,
304 TERM_GREEN, TERM_VIOLET, TERM_L_WHITE, TERM_ORANGE, TERM_ORANGE,
305 TERM_L_RED, TERM_L_RED, TERM_VIOLET, TERM_VIOLET, TERM_VIOLET,
306 TERM_RED, TERM_RED, TERM_L_WHITE, TERM_L_DARK, TERM_ORANGE,
307 TERM_VIOLET, TERM_RED, TERM_WHITE, TERM_YELLOW, TERM_VIOLET,
308 TERM_L_RED, TERM_RED, TERM_L_RED, TERM_YELLOW, TERM_GREEN,
309 TERM_MULTI, TERM_RED, TERM_YELLOW, TERM_YELLOW,
310 TERM_L_UMBER, TERM_UMBER, TERM_L_DARK, TERM_RED,
311 TERM_WHITE, TERM_L_BLUE, TERM_L_WHITE, TERM_WHITE, TERM_RED,
317 * Syllables for scrolls (must be 1-4 letters each)
320 static cptr syllables[MAX_SYLLABLES]
323 "Å·", "ÃÏ", "̵", "ÍÑ", "°ì", "Åá", "ξ", "ÃÇ",
324 "°á", "Ë¥", "Æü", "Àé", "½©", "Ëþ", "¿È", "ÁÏ",
325 "áØ", "¼·", "ž", "Ȭ", "ÅÝ", "²é", "¿Å",
326 "¾¨", "ÃÀ", "µ¯", "»à", "²ó", "À¸", "ʸ",
327 "Éð", "Æ»", "ε", "Ƭ", "¼Ø", "Èø", "ñ", "Åá", "ľ", "Æþ",
328 "¿Ê", "Âà", "¸Þ", "¡", "Ï»", "ç¥", "Âç", "»³", "ÌÄ",
329 "Æ°", "É÷", "ÎÓ", "²Ð", "Àä", "ÂÎ", "Ì¿", "»Í",
330 "ÌÌ", "Á¿", "²Î", "´°", "Á´", "·ç", "Ä·", "ÎÂ",
331 "ìí", "î½", "òµ", "Ì¥", "ò³", "ò´", "½Ä",
332 "²£", "¿Ô", "¿À", "½Ð", "µ´", "Ë×", "²¹", "¸Î", "ÃÎ",
333 "¿·", "½Õ", "²Æ", "Åß", "½ã", "¿¿", "¹¤", "¶½",
334 "Ì£", "ÄÅ", "³Î", "Èæ", "¶ì", "¿´", "»´", "߸",
335 "Ç°", "ȯ", "Á°", "Âå", "̤", "ʹ", "¶õ", "¸å",
336 "Ú¼", "¶â", "¿¹", "Íå", "Ëü", "¾Ý", "ÊÑ", "²½",
337 "½½", "Ãæ", "Ȭ", "¶å", "¿Í", "¿§", "»î", "¹Ô",
338 "ºø", "¸í", "»ö", "¼Â", "º¬", "µÛ", "¼ý", "¹ç",
339 "Ê»", "Á´", "¹ñ", "À©", "ÇÆ", "¾Æ", "Æù", "Äê",
340 "¿©", "¹ü", "²ç", "Ìø", "Èô", "æÆ", "Éõ", "°õ",
341 "¼À", "Íð", "Éð", "¾", "·Ú", "Ǧ", "·õ", "ǽ",
342 "À»", "¼Ù", "¼ö", "¼±", "¸¸", "´¶", "ÆÇ", "°Ç",
347 "a", "ab", "ag", "aks", "ala", "an", "ankh", "app",
348 "arg", "arze", "ash", "aus", "ban", "bar", "bat", "bek",
349 "bie", "bin", "bit", "bjor", "blu", "bot", "bu",
350 "byt", "comp", "con", "cos", "cre", "dalf", "dan",
351 "den", "der", "doe", "dok", "eep", "el", "eng", "er", "ere", "erk",
352 "esh", "evs", "fa", "fid", "flit", "for", "fri", "fu", "gan",
353 "gar", "glen", "gop", "gre", "ha", "he", "hyd", "i",
354 "ing", "ion", "ip", "ish", "it", "ite", "iv", "jo",
355 "kho", "kli", "klis", "la", "lech", "man", "mar",
356 "me", "mi", "mic", "mik", "mon", "mung", "mur", "nag", "nej",
357 "nelg", "nep", "ner", "nes", "nis", "nih", "nin", "o",
358 "od", "ood", "org", "orn", "ox", "oxy", "pay", "pet",
359 "ple", "plu", "po", "pot", "prok", "re", "rea", "rhov",
360 "ri", "ro", "rog", "rok", "rol", "sa", "san", "sat",
361 "see", "sef", "seh", "shu", "ski", "sna", "sne", "snik",
362 "sno", "so", "sol", "sri", "sta", "sun", "ta", "tab",
363 "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u",
364 "ulk", "um", "un", "uni", "ur", "val", "viv", "vly",
365 "vom", "wah", "wed", "werg", "wex", "whon", "wun", "x",
366 "yerg", "yp", "zun", "tri", "blaa", "jah", "bul", "on",
373 * Hold the titles of scrolls, 6 to 14 characters each
374 * Also keep an array of scroll colors (always WHITE for now)
376 static char scroll_adj[MAX_TITLES][16];
378 static byte scroll_col[MAX_TITLES];
382 * Certain items, if aware, are known instantly
383 * This function is used only by "flavor_init()"
385 static bool object_easy_know(int i)
387 object_kind *k_ptr = &k_info[i];
389 /* Analyze the "tval" */
394 case TV_SORCERY_BOOK:
400 case TV_ENCHANT_BOOK:
402 case TV_CRUSADE_BOOK:
404 case TV_HISSATSU_BOOK:
420 /* All Food, Potions, Scrolls, Rods */
436 * Certain items have a flavor
437 * This function is used only by "flavor_init()"
439 static bool object_flavor(int k_idx)
441 object_kind *k_ptr = &k_info[k_idx];
443 /* Analyze the item */
448 return (0x80 + amulet_col[k_ptr->sval]);
453 return (0x90 + ring_col[k_ptr->sval]);
458 return (0xA0 + staff_col[k_ptr->sval]);
463 return (0xB0 + wand_col[k_ptr->sval]);
468 return (0xC0 + rod_col[k_ptr->sval]);
473 return (0xD0 + scroll_col[k_ptr->sval]);
478 return (0xE0 + potion_col[k_ptr->sval]);
483 if (k_ptr->sval < SV_FOOD_MIN_FOOD)
485 return (0xF0 + food_col[k_ptr->sval]);
497 void get_table_name(char *out_string)
501 strcpy(out_string, "¡Ø");
502 get_rnd_line("aname_j.txt", 1, Syllable);
503 strcat(out_string, Syllable);
504 get_rnd_line("aname_j.txt", 2, Syllable);
505 strcat(out_string, Syllable);
506 strcat(out_string, "¡Ù");
508 int testcounter = randint1(3) + 1;
510 strcpy(out_string, "'");
512 if (randint1(3) == 2)
514 while (testcounter--)
515 strcat(out_string, syllables[randint0(MAX_SYLLABLES)]);
520 testcounter = randint1(2) + 1;
521 while (testcounter--)
523 (void)get_rnd_line("elvish.txt", 0, Syllable);
524 strcat(out_string, Syllable);
528 out_string[1] = toupper(out_string[1]);
530 strcat(out_string, "'");
534 out_string[18] = '\0';
541 * Prepare the "variable" part of the "k_info" array.
543 * The "color"/"metal"/"type" of an item is its "flavor".
544 * For the most part, flavors are assigned randomly each game.
546 * Initialize descriptions for the "colored" objects, including:
547 * Rings, Amulets, Staffs, Wands, Rods, Food, Potions, Scrolls.
549 * The first 4 entries for potions are fixed (Water, Apple Juice,
550 * Slime Mold Juice, Unused Potion).
552 * Scroll titles are always between 6 and 14 letters long. This is
553 * ensured because every title is composed of whole words, where every
554 * word is from 1 to 8 letters long (one or two syllables of 1 to 4
555 * letters each), and that no scroll is finished until it attempts to
556 * grow beyond 15 letters. The first time this can happen is when the
557 * current title has 6 letters and the new word has 8 letters, which
558 * would result in a 6 letter scroll title.
560 * Duplicate titles are avoided by requiring that no two scrolls share
561 * the same first four letters (not the most efficient method, and not
562 * the least efficient method, but it will always work).
564 * Hack -- make sure everything stays the same for each saved game
565 * This is accomplished by the use of a saved "random seed", as in
566 * "town_gen()". Since no other functions are called while the special
567 * seed is in effect, so this function is pretty "safe".
569 * Note that the "hacked seed" may provide an RNG with alternating parity!
571 void flavor_init(void)
580 /* Hack -- Use the "simple" RNG */
583 /* Hack -- Induce consistant flavors */
584 Rand_value = seed_flavor;
587 /* Efficiency -- Rods/Wands share initial array */
588 for (i = 0; i < MAX_METALS; i++)
590 rod_adj[i] = wand_adj[i];
591 rod_col[i] = wand_col[i];
595 /* Rings have "ring colors" */
596 for (i = 0; i < MAX_ROCKS; i++)
598 j = randint0(MAX_ROCKS);
599 temp_adj = ring_adj[i];
600 ring_adj[i] = ring_adj[j];
601 ring_adj[j] = temp_adj;
603 temp_col = ring_col[i];
604 ring_col[i] = ring_col[j];
605 ring_col[j] = temp_col;
608 /* Hack -- The One Ring */
610 ring_adj[SV_RING_POWER] = "¶â̵¹¤¤Î";
611 ring_adj[SV_RING_AHO] = "¶â͹¤¤Î";
613 ring_adj[SV_RING_POWER] = "Plain Gold";
614 ring_adj[SV_RING_AHO] = "Plain Goldarn";
619 ring_col[SV_RING_POWER] = TERM_YELLOW;
620 ring_col[SV_RING_AHO] = TERM_YELLOW;
623 /* Amulets have "amulet colors" */
624 for (i = 0; i < MAX_AMULETS; i++)
626 j = randint0(MAX_AMULETS);
627 temp_adj = amulet_adj[i];
628 amulet_adj[i] = amulet_adj[j];
629 amulet_adj[j] = temp_adj;
631 temp_col = amulet_col[i];
632 amulet_col[i] = amulet_col[j];
633 amulet_col[j] = temp_col;
637 for (i = 0; i < MAX_WOODS; i++)
639 j = randint0(MAX_WOODS);
640 temp_adj = staff_adj[i];
641 staff_adj[i] = staff_adj[j];
642 staff_adj[j] = temp_adj;
644 temp_col = staff_col[i];
645 staff_col[i] = staff_col[j];
646 staff_col[j] = temp_col;
650 for (i = 0; i < MAX_METALS; i++)
652 j = randint0(MAX_METALS);
653 temp_adj = wand_adj[i];
654 wand_adj[i] = wand_adj[j];
655 wand_adj[j] = temp_adj;
657 temp_col = wand_col[i];
658 wand_col[i] = wand_col[j];
659 wand_col[j] = temp_col;
663 for (i = 0; i < MAX_METALS; i++)
665 j = randint0(MAX_METALS);
666 temp_adj = rod_adj[i];
667 rod_adj[i] = rod_adj[j];
668 rod_adj[j] = temp_adj;
670 temp_col = rod_col[i];
671 rod_col[i] = rod_col[j];
672 rod_col[j] = temp_col;
675 /* Foods (Mushrooms) */
676 for (i = 0; i < MAX_SHROOM; i++)
678 j = randint0(MAX_SHROOM);
679 temp_adj = food_adj[i];
680 food_adj[i] = food_adj[j];
681 food_adj[j] = temp_adj;
683 temp_col = food_col[i];
684 food_col[i] = food_col[j];
685 food_col[j] = temp_col;
689 for (i = 4; i < MAX_COLORS; i++)
691 j = randint0(MAX_COLORS - 4) + 4;
692 temp_adj = potion_adj[i];
693 potion_adj[i] = potion_adj[j];
694 potion_adj[j] = temp_adj;
696 temp_col = potion_col[i];
697 potion_col[i] = potion_col[j];
698 potion_col[j] = temp_col;
701 /* Scrolls (random titles, always white) */
702 for (i = 0; i < MAX_TITLES; i++)
704 /* Get a new title */
711 /* Start a new title */
714 /* Collect words until done */
721 /* Start a new word */
724 /* Choose one or two syllables */
725 s = ((randint0(100) < 30) ? 1 : 2);
727 /* Add a one or two syllable word */
728 for (q = 0; q < s; q++)
730 /* Add the syllable */
731 strcat(tmp, syllables[randint0(MAX_SYLLABLES)]);
734 /* Stop before getting too long */
735 if (strlen(buf) + 1 + strlen(tmp) > 15) break;
745 strcpy(scroll_adj[i], buf+1);
750 /* Check for "duplicate" scroll titles */
751 for (j = 0; j < i; j++)
753 cptr hack1 = scroll_adj[j];
754 cptr hack2 = scroll_adj[i];
756 /* Compare first four characters */
757 if (*hack1++ != *hack2++) continue;
758 if (*hack1++ != *hack2++) continue;
759 if (*hack1++ != *hack2++) continue;
760 if (*hack1++ != *hack2++) continue;
769 /* Break when done */
773 /* All scrolls are white */
774 scroll_col[i] = TERM_WHITE;
778 /* Hack -- Use the "complex" RNG */
781 /* Analyze every object */
782 for (i = 1; i < max_k_idx; i++)
784 object_kind *k_ptr = &k_info[i];
786 /* Skip "empty" objects */
787 if (!k_ptr->name) continue;
789 /* Extract "flavor" (if any) */
790 k_ptr->flavor = object_flavor(i);
792 /* No flavor yields aware */
793 if (!k_ptr->flavor) k_ptr->aware = TRUE;
795 /* Check for "easily known" */
796 k_ptr->easy_know = object_easy_know(i);
802 * Print a char "c" into a string "t", as if by sprintf(t, "%c", c),
803 * and return a pointer to the terminator (t + 1).
805 static char *object_desc_chr(char *t, char c)
819 * Print a string "s" into a string "t", as if by strcpy(t, s),
820 * and return a pointer to the terminator.
822 static char *object_desc_str(char *t, cptr s)
824 /* Copy the string */
825 while (*s) *t++ = *s++;
837 * Print an unsigned number "n" into a string "t", as if by
838 * sprintf(t, "%u", n), and return a pointer to the terminator.
840 static char *object_desc_num(char *t, uint n)
844 /* Find "size" of "n" */
845 for (p = 1; n >= p * 10; p = p * 10) /* loop */;
847 /* Dump each digit */
853 /* Remove the digit */
856 /* Process next digit */
872 * ÆüËܸì¤Î¸Ä¿ôɽ¼¨¥ë¡¼¥Á¥ó
873 *¡Êcmd1.c ¤ÇήÍѤ¹¤ë¤¿¤á¤Ë object_desc_japanese ¤«¤é°ÜÆ°¤·¤¿¡£¡Ë
876 char *object_desc_kosuu(char *t, object_type *o_ptr)
878 t = object_desc_num(t, o_ptr->number);
890 t = object_desc_str(t, "ËÜ");
895 t = object_desc_str(t, "´¬");
900 t = object_desc_str(t, "Éþ");
904 case TV_SORCERY_BOOK:
910 case TV_ENCHANT_BOOK:
912 case TV_CRUSADE_BOOK:
914 case TV_HISSATSU_BOOK:
916 t = object_desc_str(t, "ºý");
924 t = object_desc_str(t, "Ãå");
931 t = object_desc_str(t, "¿¶");
936 t = object_desc_str(t, "");
941 t = object_desc_str(t, "Ëç");
944 /* ¿©¤Ù¤â¤Î by ita */
947 if(o_ptr->sval == SV_FOOD_JERKY)
949 t = object_desc_str(t, "ÀÚ¤ì");
955 if (o_ptr->number < 10)
957 t = object_desc_str(t, "¤Ä");
961 t = object_desc_str(t, "¸Ä");
971 * Print an signed number "v" into a string "t", as if by
972 * sprintf(t, "%+d", n), and return a pointer to the terminator.
973 * Note that we always print a sign, either "+" or "-".
975 static char *object_desc_int(char *t, sint v)
982 /* Take the absolute value */
985 /* Use a "minus" sign */
989 /* Positive (or zero) */
992 /* Use the actual number */
995 /* Use a "plus" sign */
999 /* Find "size" of "n" */
1000 for (p = 1; n >= p * 10; p = p * 10) /* loop */;
1002 /* Dump each digit */
1005 /* Dump the digit */
1008 /* Remove the digit */
1011 /* Process next digit */
1024 * Structs and tables for Auto Inscription for flags
1027 typedef struct flag_insc_table
1038 static flag_insc_table flag_insc_plus[] =
1040 { "¹¶", "At", TR_BLOWS, -1 },
1041 { "®", "Sp", TR_SPEED, -1 },
1042 { "ÏÓ", "St", TR_STR, -1 },
1043 { "ÃÎ", "In", TR_INT, -1 },
1044 { "¸", "Wi", TR_WIS, -1 },
1045 { "´ï", "Dx", TR_DEX, -1 },
1046 { "ÂÑ", "Cn", TR_CON, -1 },
1047 { "̥", "Ch", TR_CHR, -1 },
1048 { "±£", "Sl", TR_STEALTH, -1 },
1049 { "õ", "Sr", TR_SEARCH, -1 },
1050 { "ÀÖ", "If", TR_INFRA, -1 },
1051 { "·¡", "Dg", TR_TUNNEL, -1 },
1052 { NULL, NULL, 0, -1 }
1055 static flag_insc_table flag_insc_immune[] =
1057 { "»À", "Ac", TR_IM_ACID, -1 },
1058 { "ÅÅ", "El", TR_IM_ELEC, -1 },
1059 { "²Ð", "Fi", TR_IM_FIRE, -1 },
1060 { "Îä", "Co", TR_IM_COLD, -1 },
1061 { NULL, NULL, 0, -1 }
1064 static flag_insc_table flag_insc_resistance[] =
1066 { "»À", "Ac", TR_RES_ACID, TR_IM_ACID },
1067 { "ÅÅ", "El", TR_RES_ELEC, TR_IM_ELEC },
1068 { "²Ð", "Fi", TR_RES_FIRE, TR_IM_FIRE },
1069 { "Îä", "Co", TR_RES_COLD, TR_IM_COLD },
1070 { "ÆÇ", "Po", TR_RES_POIS, -1 },
1071 { "Á®", "Li", TR_RES_LITE, -1 },
1072 { "°Å", "Dk", TR_RES_DARK, -1 },
1073 { "ÇË", "Sh", TR_RES_SHARDS, -1 },
1074 { "ÌÕ", "Bl", TR_RES_BLIND, -1 },
1075 { "Íð", "Cf", TR_RES_CONF, -1 },
1076 { "¹ì", "So", TR_RES_SOUND, -1 },
1077 { "¹ö", "Nt", TR_RES_NETHER, -1 },
1078 { "°ø", "Nx", TR_RES_NEXUS, -1 },
1079 { "ÆÙ", "Ca", TR_RES_CHAOS, -1 },
1080 { "Îô", "Di", TR_RES_DISEN, -1 },
1081 { "¶²", "Fe", TR_RES_FEAR, -1 },
1082 { NULL, NULL, 0, -1 }
1085 static flag_insc_table flag_insc_misc[] =
1087 { "ËâÎÏ", "Ma", TR_DEC_MANA, -1 },
1088 { "Åê", "Th", TR_THROW, -1 },
1089 { "ȿ", "Rf", TR_REFLECT, -1 },
1090 { "Ëã", "Fa", TR_FREE_ACT, -1 },
1091 { "ȑ", "Si", TR_SEE_INVIS, -1 },
1092 { "·Ð", "Hl", TR_HOLD_LIFE, -1 },
1093 { "ÃÙ", "Sd", TR_SLOW_DIGEST, -1 },
1094 { "³è", "Rg", TR_REGEN, -1 },
1095 { "Éâ", "Lv", TR_FEATHER, -1 },
1096 { "ÌÀ", "Lu", TR_LITE, -1 },
1097 { "·Ù", "Wr", TR_WARNING, -1 },
1098 { "ÇÜ", "Xm", TR_XTRA_MIGHT, -1 },
1099 { "¼Í", "Xs", TR_XTRA_SHOTS, -1 },
1100 { "ÅÜ", "Ag", TR_AGGRAVATE, -1 },
1101 { "½Ë", "Bs", TR_BLESSED, -1 },
1102 { "´÷", "Ty", TR_TY_CURSE, -1 },
1103 { NULL, NULL, 0, -1 }
1106 static flag_insc_table flag_insc_aura[] =
1108 { "±ê", "F", TR_SH_FIRE, -1 },
1109 { "ÅÅ", "E", TR_SH_ELEC, -1 },
1110 { "Îä", "C", TR_SH_COLD, -1 },
1111 { "Ëâ", "M", TR_NO_MAGIC, -1 },
1112 { "½Ö", "T", TR_NO_TELE, -1 },
1113 { NULL, NULL, 0, -1 }
1116 static flag_insc_table flag_insc_brand[] =
1118 { "»À", "A", TR_BRAND_ACID, -1 },
1119 { "ÅÅ", "E", TR_BRAND_ELEC, -1 },
1120 { "¾Æ", "F", TR_BRAND_FIRE, -1 },
1121 { "Åà", "Co", TR_BRAND_COLD, -1 },
1122 { "ÆÇ", "P", TR_BRAND_POIS, -1 },
1123 { "ÆÙ", "Ca", TR_CHAOTIC, -1 },
1124 { "µÛ", "V", TR_VAMPIRIC, -1 },
1125 { "¿Ì", "Q", TR_IMPACT, -1 },
1126 { "ÀÚ", "S", TR_VORPAL, -1 },
1127 { "Íý", "M", TR_FORCE_WEAPON, -1 },
1128 { NULL, NULL, 0, -1 }
1131 static flag_insc_table flag_insc_kill[] =
1133 { "¼Ù", "*", TR_KILL_EVIL, -1 },
1134 { "¿Í", "p", TR_KILL_HUMAN, -1 },
1135 { "ζ", "D", TR_KILL_DRAGON, -1 },
1136 { "¥ª", "o", TR_KILL_ORC, -1 },
1137 { "¥È", "T", TR_KILL_TROLL, -1 },
1138 { "µð", "P", TR_KILL_GIANT, -1 },
1139 { "¥Ç", "U", TR_KILL_DEMON, -1 },
1140 { "Ȉ", "L", TR_KILL_UNDEAD, -1 },
1141 { "ư", "Z", TR_KILL_ANIMAL, -1 },
1142 { NULL, NULL, 0, -1 }
1145 static flag_insc_table flag_insc_slay[] =
1147 { "¼Ù", "*", TR_SLAY_EVIL, TR_KILL_EVIL },
1148 { "¿Í", "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
1149 { "ε", "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
1150 { "¥ª", "o", TR_SLAY_ORC, TR_KILL_ORC },
1151 { "¥È", "T", TR_SLAY_TROLL, TR_KILL_TROLL },
1152 { "µð", "P", TR_SLAY_GIANT, TR_KILL_GIANT },
1153 { "¥Ç", "U", TR_SLAY_DEMON, TR_KILL_DEMON },
1154 { "Ȉ", "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
1155 { "ư", "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
1156 { NULL, NULL, 0, -1 }
1159 static flag_insc_table flag_insc_esp1[] =
1161 { "´¶", "Tele", TR_TELEPATHY, -1 },
1162 { "¼Ù", "Evil", TR_ESP_EVIL, -1 },
1163 { "Á±", "Good", TR_ESP_GOOD, -1 },
1164 { "̵", "Nolv", TR_ESP_NONLIVING, -1 },
1165 { "¸Ä", "Uniq", TR_ESP_UNIQUE, -1 },
1166 { NULL, NULL, 0, -1 }
1169 static flag_insc_table flag_insc_esp2[] =
1171 { "¿Í", "p", TR_ESP_HUMAN, -1 },
1172 { "ε", "D", TR_ESP_DRAGON, -1 },
1173 { "¥ª", "o", TR_ESP_ORC, -1 },
1174 { "¥È", "T", TR_ESP_TROLL, -1 },
1175 { "µð", "P", TR_ESP_GIANT, -1 },
1176 { "¥Ç", "U", TR_ESP_DEMON, -1 },
1177 { "Ȉ", "L", TR_ESP_UNDEAD, -1 },
1178 { "ư", "Z", TR_ESP_ANIMAL, -1 },
1179 { NULL, NULL, 0, -1 }
1182 static flag_insc_table flag_insc_sust[] =
1184 { "ÏÓ", "St", TR_SUST_STR, -1 },
1185 { "ÃÎ", "In", TR_SUST_INT, -1 },
1186 { "¸", "Wi", TR_SUST_WIS, -1 },
1187 { "´ï", "Dx", TR_SUST_DEX, -1 },
1188 { "ÂÑ", "Cn", TR_SUST_CON, -1 },
1189 { "̥", "Ch", TR_SUST_CHR, -1 },
1190 { NULL, NULL, 0, -1 }
1194 static flag_insc_table flag_insc_plus[] =
1196 { "At", TR_BLOWS, -1 },
1197 { "Sp", TR_SPEED, -1 },
1198 { "St", TR_STR, -1 },
1199 { "In", TR_INT, -1 },
1200 { "Wi", TR_WIS, -1 },
1201 { "Dx", TR_DEX, -1 },
1202 { "Cn", TR_CON, -1 },
1203 { "Ch", TR_CHR, -1 },
1204 { "Sl", TR_STEALTH, -1 },
1205 { "Sr", TR_SEARCH, -1 },
1206 { "If", TR_INFRA, -1 },
1207 { "Dg", TR_TUNNEL, -1 },
1211 static flag_insc_table flag_insc_immune[] =
1213 { "Ac", TR_IM_ACID, -1 },
1214 { "El", TR_IM_ELEC, -1 },
1215 { "Fi", TR_IM_FIRE, -1 },
1216 { "Co", TR_IM_COLD, -1 },
1220 static flag_insc_table flag_insc_resistance[] =
1222 { "Ac", TR_RES_ACID, TR_IM_ACID },
1223 { "El", TR_RES_ELEC, TR_IM_ELEC },
1224 { "Fi", TR_RES_FIRE, TR_IM_FIRE },
1225 { "Co", TR_RES_COLD, TR_IM_COLD },
1226 { "Po", TR_RES_POIS, -1 },
1227 { "Li", TR_RES_LITE, -1 },
1228 { "Dk", TR_RES_DARK, -1 },
1229 { "Sh", TR_RES_SHARDS, -1 },
1230 { "Bl", TR_RES_BLIND, -1 },
1231 { "Cf", TR_RES_CONF, -1 },
1232 { "So", TR_RES_SOUND, -1 },
1233 { "Nt", TR_RES_NETHER, -1 },
1234 { "Nx", TR_RES_NEXUS, -1 },
1235 { "Ca", TR_RES_CHAOS, -1 },
1236 { "Di", TR_RES_DISEN, -1 },
1237 { "Fe", TR_RES_FEAR, -1 },
1241 static flag_insc_table flag_insc_misc[] =
1243 { "Ma", TR_DEC_MANA, -1 },
1244 { "Th", TR_THROW, -1 },
1245 { "Rf", TR_REFLECT, -1 },
1246 { "Fa", TR_FREE_ACT, -1 },
1247 { "Si", TR_SEE_INVIS, -1 },
1248 { "Hl", TR_HOLD_LIFE, -1 },
1249 { "Sd", TR_SLOW_DIGEST, -1 },
1250 { "Rg", TR_REGEN, -1 },
1251 { "Lv", TR_FEATHER, -1 },
1252 { "Lu", TR_LITE, -1 },
1253 { "Wr", TR_WARNING, -1 },
1254 { "Xm", TR_XTRA_MIGHT, -1 },
1255 { "Xs", TR_XTRA_SHOTS, -1 },
1256 { "Ag", TR_AGGRAVATE, -1 },
1257 { "Bs", TR_BLESSED, -1 },
1258 { "Ty", TR_TY_CURSE, -1 },
1262 static flag_insc_table flag_insc_aura[] =
1264 { "F", TR_SH_FIRE, -1 },
1265 { "E", TR_SH_ELEC, -1 },
1266 { "C", TR_SH_COLD, -1 },
1267 { "M", TR_NO_MAGIC, -1 },
1268 { "T", TR_NO_TELE, -1 },
1272 static flag_insc_table flag_insc_brand[] =
1274 { "A", TR_BRAND_ACID, -1 },
1275 { "E", TR_BRAND_ELEC, -1 },
1276 { "F", TR_BRAND_FIRE, -1 },
1277 { "Co", TR_BRAND_COLD, -1 },
1278 { "P", TR_BRAND_POIS, -1 },
1279 { "Ca", TR_CHAOTIC, -1 },
1280 { "V", TR_VAMPIRIC, -1 },
1281 { "Q", TR_IMPACT, -1 },
1282 { "S", TR_VORPAL, -1 },
1283 { "M", TR_FORCE_WEAPON, -1 },
1287 static flag_insc_table flag_insc_kill[] =
1289 { "*", TR_KILL_EVIL, -1 },
1290 { "p", TR_KILL_HUMAN, -1 },
1291 { "D", TR_KILL_DRAGON, -1 },
1292 { "o", TR_KILL_ORC, -1 },
1293 { "T", TR_KILL_TROLL, -1 },
1294 { "P", TR_KILL_GIANT, -1 },
1295 { "U", TR_KILL_DEMON, -1 },
1296 { "L", TR_KILL_UNDEAD, -1 },
1297 { "Z", TR_KILL_ANIMAL, -1 },
1301 static flag_insc_table flag_insc_slay[] =
1303 { "*", TR_SLAY_EVIL, TR_KILL_EVIL },
1304 { "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
1305 { "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
1306 { "o", TR_SLAY_ORC, TR_KILL_ORC },
1307 { "T", TR_SLAY_TROLL, TR_KILL_TROLL },
1308 { "P", TR_SLAY_GIANT, TR_KILL_GIANT },
1309 { "U", TR_SLAY_DEMON, TR_KILL_DEMON },
1310 { "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
1311 { "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
1315 static flag_insc_table flag_insc_esp1[] =
1317 { "Tele", TR_TELEPATHY, -1 },
1318 { "Evil", TR_ESP_EVIL, -1 },
1319 { "Good", TR_ESP_GOOD, -1 },
1320 { "Nolv", TR_ESP_NONLIVING, -1 },
1321 { "Uniq", TR_ESP_UNIQUE, -1 },
1325 static flag_insc_table flag_insc_esp2[] =
1327 { "p", TR_ESP_HUMAN, -1 },
1328 { "D", TR_ESP_DRAGON, -1 },
1329 { "o", TR_ESP_ORC, -1 },
1330 { "T", TR_ESP_TROLL, -1 },
1331 { "P", TR_ESP_GIANT, -1 },
1332 { "U", TR_ESP_DEMON, -1 },
1333 { "L", TR_ESP_UNDEAD, -1 },
1334 { "Z", TR_ESP_ANIMAL, -1 },
1338 static flag_insc_table flag_insc_sust[] =
1340 { "St", TR_SUST_STR, -1 },
1341 { "In", TR_SUST_INT, -1 },
1342 { "Wi", TR_SUST_WIS, -1 },
1343 { "Dx", TR_SUST_DEX, -1 },
1344 { "Cn", TR_SUST_CON, -1 },
1345 { "Ch", TR_SUST_CHR, -1 },
1350 /* Simple macro for get_inscription() */
1351 #define ADD_INSC(STR) (void)(ptr = object_desc_str(ptr, (STR)))
1354 * Helper function for get_inscription()
1356 static char *inscribe_flags_aux(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE], bool kanji, char *ptr)
1358 while (fi_ptr->english)
1360 if (have_flag(flgs, fi_ptr->flag) &&
1361 (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
1363 ADD_INSC(kanji ? fi_ptr->japanese : fi_ptr->english);
1365 ADD_INSC(fi_ptr->english);
1375 * Special variation of have_flag for auto-inscription
1377 static bool have_flag_of(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE])
1379 while (fi_ptr->english)
1381 if (have_flag(flgs, fi_ptr->flag) &&
1382 (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
1392 * Get object inscription with auto inscription of object flags.
1394 static void get_inscription(char *buff, object_type *o_ptr)
1396 cptr insc = quark_str(o_ptr->inscription);
1398 char *prev_ptr = buff;
1400 u32b flgs[TR_FLAG_SIZE];
1402 /* Not fully identified */
1403 if (!(o_ptr->ident & IDENT_MENTAL))
1405 /* Copy until end of line or '#' */
1408 if (*insc == '#') break;
1410 if (iskanji(*insc)) *buff++ = *insc++;
1419 /* Extract the flags */
1420 object_flags(o_ptr, flgs);
1424 for (; *insc; insc++)
1429 /* Ignore fake artifact inscription */
1430 if (*insc == '#') break;
1432 /* {%} will be automatically converted */
1433 else if ('%' == *insc)
1435 cptr start_percent = ptr;
1447 if ('a' == insc[1] && 'l' == insc[2] && 'l' == insc[3])
1457 /* check for too long inscription */
1458 if (ptr >= buff + MAX_NLEN) continue;
1460 /* Remove obvious flags */
1463 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1467 for (j = 0; j < TR_FLAG_SIZE; j++)
1468 flgs[j] &= ~k_ptr->flags[j];
1472 artifact_type *a_ptr = &a_info[o_ptr->name1];
1474 for (j = 0; j < TR_FLAG_SIZE; j++)
1475 flgs[j] &= ~a_ptr->flags[j];
1480 bool teleport = have_flag(flgs, TR_TELEPORT);
1481 ego_item_type *e_ptr = &e_info[o_ptr->name2];
1483 for (j = 0; j < TR_FLAG_SIZE; j++)
1484 flgs[j] &= ~e_ptr->flags[j];
1486 /* Always inscribe {.} for random teleport */
1487 if (teleport) add_flag(flgs, TR_TELEPORT);
1493 if (have_flag_of(flag_insc_plus, flgs))
1498 ptr = inscribe_flags_aux(flag_insc_plus, flgs, kanji, ptr);
1501 if (have_flag_of(flag_insc_immune, flgs))
1503 if (!kanji && ptr != prev_ptr)
1510 ptr = inscribe_flags_aux(flag_insc_immune, flgs, kanji, ptr);
1513 if (have_flag_of(flag_insc_resistance, flgs))
1517 else if (ptr != prev_ptr)
1523 ptr = inscribe_flags_aux(flag_insc_resistance, flgs, kanji, ptr);
1526 if (have_flag_of(flag_insc_misc, flgs))
1528 if (ptr != prev_ptr)
1534 ptr = inscribe_flags_aux(flag_insc_misc, flgs, kanji, ptr);
1537 if (have_flag_of(flag_insc_aura, flgs))
1541 ptr = inscribe_flags_aux(flag_insc_aura, flgs, kanji, ptr);
1544 if (have_flag_of(flag_insc_brand, flgs))
1546 ptr = inscribe_flags_aux(flag_insc_brand, flgs, kanji, ptr);
1549 if (have_flag_of(flag_insc_kill, flgs))
1551 ptr = inscribe_flags_aux(flag_insc_kill, flgs, kanji, ptr);
1554 if (have_flag_of(flag_insc_slay, flgs))
1556 ptr = inscribe_flags_aux(flag_insc_slay, flgs, kanji, ptr);
1561 if (have_flag_of(flag_insc_esp1, flgs) ||
1562 have_flag_of(flag_insc_esp2, flgs))
1564 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1565 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1569 if (have_flag_of(flag_insc_esp1, flgs))
1571 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1572 if (have_flag_of(flag_insc_esp2, flgs))
1574 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1577 /* Random Teleport */
1578 if (have_flag(flgs, TR_TELEPORT))
1584 if (have_flag_of(flag_insc_sust, flgs))
1588 ptr = inscribe_flags_aux(flag_insc_sust, flgs, kanji, ptr);
1590 if (ptr == start_percent)
1604 * Creates a description of the item "o_ptr", and stores it in "out_val".
1606 * One can choose the "verbosity" of the description, including whether
1607 * or not the "number" of items should be described, and how much detail
1608 * should be used when describing the item.
1610 * The given "buf" must be MAX_NLEN chars long to hold the longest possible
1611 * description, which can get pretty long, including incriptions, such as:
1612 * "no more Maces of Disruption (Defender) (+10,+10) [+5] (+3 to stealth)".
1613 * Note that the inscription will be clipped to keep the total description
1614 * under MAX_NLEN-1 chars (plus a terminator).
1616 * Note the use of "object_desc_num()" and "object_desc_int()" as hyper-efficient,
1617 * portable, versions of some common "sprintf()" commands.
1619 * Note that all ego-items (when known) append an "Ego-Item Name", unless
1620 * the item is also an artifact, which should NEVER happen.
1622 * Note that all artifacts (when known) append an "Artifact Name", so we
1623 * have special processing for "Specials" (artifact Lites, Rings, Amulets).
1624 * The "Specials" never use "modifiers" if they are "known", since they
1625 * have special "descriptions", such as "The Necklace of the Dwarves".
1627 * Special Lite's use the "k_info" base-name (Phial, Star, or Arkenstone),
1628 * plus the artifact name, just like any other artifact, if known.
1630 * Special Ring's and Amulet's, if not "aware", use the same code as normal
1631 * rings and amulets, and if "aware", use the "k_info" base-name (Ring or
1632 * Amulet or Necklace). They will NEVER "append" the "k_info" name. But,
1633 * they will append the artifact name, just like any artifact, if known.
1635 * Hack -- Display "The One Ring" as "a Plain Gold Ring" until aware.
1637 * If "pref" then a "numeric" prefix will be pre-pended.
1640 * 0 -- The Cloak of Death
1641 * 1 -- The Cloak of Death [1,+3]
1642 * 2 -- The Cloak of Death [1,+3] (+2 to Stealth)
1643 * 3 -- The Cloak of Death [1,+3] (+2 to Stealth) {nifty}
1645 void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
1647 cptr basenm, modstr;
1648 int power, indexx, i;
1653 bool append_name = FALSE;
1655 bool show_weapon = FALSE;
1656 bool show_armour = FALSE;
1661 char p1 = '(', p2 = ')';
1662 char b1 = '[', b2 = ']';
1663 char c1 = '{', c2 = '}';
1665 char tmp_val[MAX_NLEN+160];
1666 char tmp_val2[MAX_NLEN+10];
1668 u32b flgs[TR_FLAG_SIZE];
1670 object_type *bow_ptr;
1673 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1675 /* Extract some flags */
1676 object_flags(o_ptr, flgs);
1678 /* See if the object is "aware" */
1679 if (object_aware_p(o_ptr) || (o_ptr->ident & IDENT_MENTAL)) aware = TRUE;
1681 /* See if the object is "known" */
1682 if (object_known_p(o_ptr)) known = TRUE;
1684 /* Hack -- Extract the sub-type "indexx" */
1685 indexx = o_ptr->sval;
1687 /* Extract default "base" string */
1688 basenm = get_object_name(o_ptr);
1690 /* Assume no "modifier" string */
1694 /* Analyze the object */
1695 switch (o_ptr->tval)
1697 /* Some objects are easy to describe */
1711 monster_race *r_ptr = &r_info[o_ptr->pval];
1720 modstr = " (empty)";
1726 sprintf(tmp_val2, "¡Ê%s¡Ë",r_name + r_ptr->name);
1729 cptr t = r_name + r_ptr->name;
1731 if (!(r_ptr->flags1 & RF1_UNIQUE))
1733 sprintf(tmp_val2, " (%s%s)", (is_a_vowel(*t) ? "an " : "a "), t);
1739 sprintf(tmp_val2, "(%s)", t);
1749 /* Figurines/Statues */
1753 monster_race *r_ptr = &r_info[o_ptr->pval];
1756 modstr = r_name + r_ptr->name;
1758 cptr t = r_name + r_ptr->name;
1760 if (!(r_ptr->flags1 & RF1_UNIQUE))
1762 sprintf(tmp_val2, "%s%s", (is_a_vowel(*t) ? "an " : "a "), t);
1779 monster_race *r_ptr = &r_info[o_ptr->pval];
1781 modstr = r_name + r_ptr->name;
1785 sprintf(tmp_val2, "& #%s", basenm + 2);
1787 if (r_ptr->flags1 & RF1_UNIQUE)
1789 sprintf(tmp_val2, "%s %s", basenm, "of #");
1793 sprintf(tmp_val2, "& # %s", basenm + 2);
1802 /* Missiles/ Bows/ Weapons */
1833 /* Lites (including a few "Specials") */
1839 /* Amulets (including a few "Specials") */
1842 /* Known artifacts */
1843 if (artifact_p(o_ptr) && aware) break;
1845 if ((k_ptr->gen_flags & TRG_INSTA_ART) && aware) break;
1847 /* Color the object */
1848 modstr = amulet_adj[indexx];
1850 if (aware) append_name = TRUE;
1852 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1854 basenm = aware ? "& %¤Î¥¢¥ß¥å¥ì¥Ã¥È" : "& ¥¢¥ß¥å¥ì¥Ã¥È";
1856 basenm = aware ? "& #%¤Î¥¢¥ß¥å¥ì¥Ã¥È" : "& #¥¢¥ß¥å¥ì¥Ã¥È";
1858 basenm = "& Amulet~";
1860 basenm = aware ? "& # Amulet~" : "& # Amulet~";
1866 /* Rings (including a few "Specials") */
1869 /* Known artifacts */
1870 if (artifact_p(o_ptr) && aware) break;
1872 if ((k_ptr->gen_flags & TRG_INSTA_ART) && aware) break;
1874 /* Color the object */
1875 modstr = ring_adj[indexx];
1877 if (aware) append_name = TRUE;
1879 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1881 basenm = aware ? "& %¤Î»ØÎØ" : "& »ØÎØ";
1883 basenm = aware ? "& #%¤Î»ØÎØ" : "& #»ØÎØ";
1887 basenm = aware ? "& # Ring~" : "& # Ring~";
1890 if (!k_ptr->to_h && !k_ptr->to_d && (o_ptr->to_h || o_ptr->to_d)) show_weapon = TRUE;
1902 /* Color the object */
1903 modstr = staff_adj[indexx];
1905 if (aware) append_name = TRUE;
1906 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1908 basenm = aware ? "& %¤Î¾ó" : "& ¾ó";
1910 basenm = aware ? "& #%¤Î¾ó" : "& #¾ó";
1912 basenm = "& Staff~";
1914 basenm = aware ? "& # Staff~" : "& # Staff~";
1922 /* Color the object */
1923 modstr = wand_adj[indexx];
1925 if (aware) append_name = TRUE;
1926 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1928 basenm = aware? "& %¤ÎËâË¡ËÀ":"& ËâË¡ËÀ";
1930 basenm = aware ? "& #%¤ÎËâË¡ËÀ" : "& #ËâË¡ËÀ";
1934 basenm = aware ? "& # Wand~" : "& # Wand~";
1942 /* Color the object */
1943 modstr = rod_adj[indexx];
1945 if (aware) append_name = TRUE;
1946 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1948 basenm = aware? "& %¤Î¥í¥Ã¥É":"& ¥í¥Ã¥É";
1950 basenm = aware ? "& #%¤Î¥í¥Ã¥É" : "& #¥í¥Ã¥É";
1954 basenm = aware ? "& # Rod~" : "& # Rod~";
1962 /* Color the object */
1963 modstr = scroll_adj[indexx];
1964 if (aware) append_name = TRUE;
1965 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1967 basenm = aware ? "& %¤Î´¬Êª" : "& ´¬Êª";
1969 basenm = aware ? "& ¡Ö#¡×¤È½ñ¤«¤ì¤¿%¤Î´¬Êª" : "& ¡Ö#¡×¤È½ñ¤«¤ì¤¿´¬Êª";
1971 basenm = "& Scroll~";
1973 basenm = aware ? "& Scroll~ titled \"#\"" : "& Scroll~ titled \"#\"";
1981 /* Color the object */
1982 modstr = potion_adj[indexx];
1984 if (aware) append_name = TRUE;
1985 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1987 basenm = aware ? "& %¤ÎÌô" : "& Ìô";
1989 basenm = aware ? "& #%¤ÎÌô" : "& #Ìô";
1991 basenm = "& Potion~";
1993 basenm = aware ? "& # Potion~" : "& # Potion~";
2001 /* Ordinary food is "boring" */
2002 if (o_ptr->sval >= SV_FOOD_MIN_FOOD) break;
2004 /* Color the object */
2005 modstr = food_adj[indexx];
2007 if (aware) append_name = TRUE;
2008 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
2010 basenm = aware ? "& %¤Î¥¥Î¥³" : "& ¥¥Î¥³";
2012 basenm = aware ? "& #%¤Î¥¥Î¥³" : "& #¥¥Î¥³";
2014 basenm = "& Mushroom~";
2016 basenm = aware ? "& # Mushroom~" : "& # Mushroom~";
2026 basenm = "& ÍÓÈé»æ - #";
2028 basenm = "& Parchement~ - #";
2038 basenm = "& À¸Ì¿¤ÎËâË¡½ñ#";
2040 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2041 basenm = "& Book~ of Life Magic #";
2043 basenm = "& Life Spellbook~ #";
2049 case TV_SORCERY_BOOK:
2053 basenm = "& Àç½Ñ¤ÎËâË¡½ñ#";
2055 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2056 basenm = "& Book~ of Sorcery #";
2058 basenm = "& Sorcery Spellbook~ #";
2064 case TV_NATURE_BOOK:
2068 basenm = "& ¼«Á³¤ÎËâË¡½ñ#";
2070 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2071 basenm = "& Book~ of Nature Magic #";
2073 basenm = "& Nature Spellbook~ #";
2083 basenm = "& ¥«¥ª¥¹¤ÎËâË¡½ñ#";
2085 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2086 basenm = "& Book~ of Chaos Magic #";
2088 basenm = "& Chaos Spellbook~ #";
2098 basenm = "& °Å¹õ¤ÎËâË¡½ñ#";
2100 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2101 basenm = "& Book~ of Death Magic #";
2103 basenm = "& Death Spellbook~ #";
2113 basenm = "& ¥È¥é¥ó¥×¤ÎËâË¡½ñ#";
2115 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2116 basenm = "& Book~ of Trump Magic #";
2118 basenm = "& Trump Spellbook~ #";
2124 case TV_ARCANE_BOOK:
2128 basenm = "& Èë½Ñ¤ÎËâË¡½ñ#";
2130 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2131 basenm = "& Book~ of Arcane Magic #";
2133 basenm = "& Arcane Spellbook~ #";
2138 case TV_ENCHANT_BOOK:
2142 basenm = "& ¾¢¤ÎËâË¡½ñ#";
2144 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2145 basenm = "& Book~ of Craft Magic #";
2147 basenm = "& Craft Spellbook~ #";
2152 case TV_DAEMON_BOOK:
2156 basenm = "& °Ëâ¤ÎËâË¡½ñ#";
2158 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2159 basenm = "& Book~ of Daemon Magic #";
2161 basenm = "& Daemon Spellbook~ #";
2166 case TV_CRUSADE_BOOK:
2170 basenm = "& Ç˼٤ÎËâË¡½ñ#";
2172 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2173 basenm = "& Book~ of Crusade Magic #";
2175 basenm = "& Crusade Spellbook~ #";
2186 basenm = "& Song Book~ #";
2191 case TV_HISSATSU_BOOK:
2195 basenm = "& Éð·Ý¤Î½ñ#";
2197 basenm = "& Book~ of Kendo #";
2205 /* Hack -- Gold/Gems */
2208 strcpy(buf, basenm);
2212 /* Used in the "inventory" routine */
2216 strcpy(buf, "(¤Ê¤·)");
2218 strcpy(buf, "(nothing)");
2225 /* Use full name from k_info or a_info */
2226 if (aware && have_flag(flgs, TR_FULL_NAME))
2228 if (known && o_ptr->name1) basenm = a_name + a_info[o_ptr->name1].name;
2229 else basenm = get_object_name(o_ptr);
2232 /* Start dumping the result */
2236 if (basenm[0] == '&')
2246 else if (o_ptr->number > 1)
2248 if ( change_numeral == FALSE ){
2249 t = object_desc_num(t, o_ptr->number);
2250 if (o_ptr->number > 9)
2251 t = object_desc_str(t, "¸Ä¤Î ");
2253 t = object_desc_str(t, "¤Ä¤Î ");
2257 t = object_desc_kosuu(t,o_ptr);
2258 t = object_desc_str(t, "¤Î ");
2262 /* ±Ñ¸ì¤Î¾ì¹ç¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ï The ¤¬ÉÕ¤¯¤Î¤Çʬ¤«¤ë¤¬
2263 * ÆüËܸì¤Ç¤Ïʬ¤«¤é¤Ê¤¤¤Î¤Ç¥Þ¡¼¥¯¤ò¤Ä¤±¤ë
2265 if (known && artifact_p(o_ptr)) t = object_desc_str(t, "¡ú");
2266 else if (known && o_ptr->art_name) t = object_desc_str(t, "¡ù");
2270 /* The object "expects" a "number" */
2271 if (basenm[0] == '&')
2273 /* Skip the ampersand (and space) */
2282 /* Hack -- None left */
2283 else if (o_ptr->number <= 0)
2285 t = object_desc_str(t, "no more ");
2288 /* Extract the number */
2289 else if (o_ptr->number > 1)
2291 t = object_desc_num(t, o_ptr->number);
2292 t = object_desc_chr(t, ' ');
2295 /* Hack -- The only one of its kind */
2296 else if (known && (artifact_p(o_ptr) || o_ptr->art_name))
2298 t = object_desc_str(t, "The ");
2301 /* Unique corpses are unique */
2302 else if (o_ptr->tval == TV_CORPSE)
2304 monster_race *r_ptr = &r_info[o_ptr->pval];
2306 if (r_ptr->flags1 & RF1_UNIQUE)
2308 t = object_desc_str(t, "The ");
2312 /* A single one, with a vowel in the modifier */
2313 else if ((*s == '#') && (is_a_vowel(modstr[0])))
2315 t = object_desc_str(t, "an ");
2318 /* A single one, with a vowel */
2319 else if (is_a_vowel(*s))
2321 t = object_desc_str(t, "an ");
2324 /* A single one, without a vowel */
2327 t = object_desc_str(t, "a ");
2331 /* Hack -- objects that "never" take an article */
2343 /* Hack -- all gone */
2344 else if (o_ptr->number <= 0)
2346 t = object_desc_str(t, "no more ");
2349 /* Prefix a number if required */
2350 else if (o_ptr->number > 1)
2352 t = object_desc_num(t, o_ptr->number);
2353 t = object_desc_chr(t, ' ');
2356 /* Hack -- The only one of its kind */
2357 else if (known && (artifact_p(o_ptr) || o_ptr->art_name))
2359 t = object_desc_str(t, "The ");
2362 /* Hack -- single items get no prefix */
2370 /* Paranoia -- skip illegal tildes */
2371 /* while (*s == '~') s++; */
2374 if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3)
2376 t = object_desc_str(t,format("ÃÃÌê»Õ%s¤Î",player_name));
2379 /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¡¢Ì¾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¤Î̾Á°¤òÉղ乤ë */
2381 /* ¥é¥ó¥À¥à¡¦¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È */
2382 if (o_ptr->art_name)
2384 strcpy(temp, quark_str(o_ptr->art_name));
2385 /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
2386 /* ±Ñ¸ìÈǤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤«¤éÍ褿 'of XXX' ¤Ï,¡ÖXXX¤Î¡×¤Èɽ¼¨¤¹¤ë */
2387 if ( strncmp( temp , "of ",3)==0 ) {t=object_desc_str(t,&temp[3]);t=object_desc_str(t,"¤Î");}
2389 if ( strncmp( temp , "¡Ø" , 2 ) != 0 && temp[0]!='\'')
2390 t=object_desc_str(t, temp);
2392 /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à */
2393 else if (o_ptr->name1 && !have_flag(flgs, TR_FULL_NAME)) {
2394 artifact_type *a_ptr = &a_info[o_ptr->name1];
2395 /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
2396 if ( strncmp( (a_name + a_ptr->name), "¡Ø" , 2) != 0){
2397 t=object_desc_str(t, (a_name + a_ptr->name));
2400 /* ̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à */
2401 else if (o_ptr->name2) {
2402 ego_item_type *e_ptr = &e_info[o_ptr->name2];
2403 t=object_desc_str(t, (e_name + e_ptr->name));
2407 /* Copy the string */
2416 /* Add a plural if needed */
2417 if (pref && o_ptr->number != 1)
2421 /* XXX XXX XXX Mega-Hack */
2423 /* Hack -- "Cutlass-es" and "Torch-es" */
2424 if ((k == 's') || (k == 'h')) *t++ = 'e';
2436 /* Insert the modifier */
2437 for (u = modstr; *u; u++) *t++ = *u;
2442 /* saigo ¤ÎÂå¤ï¤ê¡£¸úǽ¤òÉÕ²½¤¹¤ë by ita*/
2444 modstr=get_object_name(o_ptr);
2445 for (u = modstr; *u; u++) *t++ = *u;
2460 /* Append the "kind name" to the "base name" */
2464 t = object_desc_str(t, " of ");
2465 t = object_desc_str(t, get_object_name(o_ptr));
2471 /* '¡Ø'¤«¤é»Ï¤Þ¤ëÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ¸å¤ËÉղ乤ë */
2473 /* ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î̾Á°¤Ï¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ËµÏ¿
2474 ¤µ¤ì¤ë¤Î¤Ç¡¢±Ñ¸ìÈǤÎ̾Á°¤â¤½¤ì¤é¤·¤¯ÊÑ´¹¤¹¤ë */
2475 if (o_ptr->art_name)
2476 { char temp[256];int itemp;
2477 strcpy(temp, quark_str(o_ptr->art_name));
2478 /* MEGA HACK by ita*/
2479 if ( strncmp( temp , "¡Ø" , 2 ) == 0 ) t=object_desc_str(t, temp);else
2480 if( temp[0]=='\'' ) { itemp=strlen(temp);temp[itemp-1]=0;
2481 t=object_desc_str(t,"¡Ø");
2482 t=object_desc_str(t,&temp[1]);
2483 t=object_desc_str(t,"¡Ù");}
2486 else if (o_ptr->name1) {
2487 artifact_type *a_ptr = &a_info[o_ptr->name1];
2488 if ( strncmp( (a_name + a_ptr->name) , "¡Ø" , 2 ) == 0 ){
2489 t=object_desc_str(t, (a_name + a_ptr->name));
2492 else if (o_ptr->inscription)
2494 cptr str = quark_str(o_ptr->inscription);
2503 if (*str == '#') break;
2509 cptr str = strchr(quark_str(o_ptr->inscription), '#');
2511 /* Add the false name */
2512 t=object_desc_str(t,"¡Ø");
2513 t = object_desc_str(t, &str[1]);
2514 t=object_desc_str(t,"¡Ù");
2519 if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3)
2521 t = object_desc_str(t,format(" of %s the Smith",player_name));
2524 /* Hack -- Append "Artifact" or "Special" names */
2525 if (known && !have_flag(flgs, TR_FULL_NAME))
2527 /* Is it a new random artifact ? */
2528 if (o_ptr->art_name)
2530 t = object_desc_chr(t, ' ');
2532 t = object_desc_str(t, quark_str(o_ptr->art_name));
2535 /* Grab any artifact name */
2536 else if (o_ptr->name1)
2538 artifact_type *a_ptr = &a_info[o_ptr->name1];
2540 t = object_desc_chr(t, ' ');
2541 t = object_desc_str(t, (a_name + a_ptr->name));
2544 /* Grab any ego-item name */
2549 ego_item_type *e_ptr = &e_info[o_ptr->name2];
2551 t = object_desc_chr(t, ' ');
2552 t = object_desc_str(t, (e_name + e_ptr->name));
2555 if (o_ptr->inscription && strchr(quark_str(o_ptr->inscription), '#'))
2558 cptr str = strchr(quark_str(o_ptr->inscription), '#');
2560 /* Add the false name */
2561 t = object_desc_chr(t, ' ');
2562 t = object_desc_str(t, &str[1]);
2570 /* No more details wanted */
2571 if (mode < 1) goto copyback;
2573 /* Hack -- Chests must be described in detail */
2574 if (o_ptr->tval == TV_CHEST)
2576 /* Not searched yet */
2582 /* May be "empty" */
2583 else if (!o_ptr->pval)
2586 t = object_desc_str(t, "(¶õ)");
2588 t = object_desc_str(t, " (empty)");
2593 /* May be "disarmed" */
2594 else if (o_ptr->pval < 0)
2596 if (chest_traps[0 - o_ptr->pval])
2599 t = object_desc_str(t, "(²ò½üºÑ)");
2601 t = object_desc_str(t, " (disarmed)");
2608 t = object_desc_str(t, "(Èó»Ü¾û)");
2610 t = object_desc_str(t, " (unlocked)");
2616 /* Describe the traps, if any */
2619 /* Describe the traps */
2620 switch (chest_traps[o_ptr->pval])
2625 t = object_desc_str(t, "(»Ü¾û)");
2627 t = object_desc_str(t, " (Locked)");
2632 case CHEST_LOSE_STR:
2635 t = object_desc_str(t, "(ÆÇ¿Ë)");
2637 t = object_desc_str(t, " (Poison Needle)");
2642 case CHEST_LOSE_CON:
2645 t = object_desc_str(t, "(ÆÇ¿Ë)");
2647 t = object_desc_str(t, " (Poison Needle)");
2655 t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
2657 t = object_desc_str(t, " (Gas Trap)");
2662 case CHEST_PARALYZE:
2665 t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
2667 t = object_desc_str(t, " (Gas Trap)");
2675 t = object_desc_str(t, "(ÇúȯÁõÃÖ)");
2677 t = object_desc_str(t, " (Explosion Device)");
2683 case CHEST_BIRD_STORM:
2684 case CHEST_E_SUMMON:
2685 case CHEST_H_SUMMON:
2688 t = object_desc_str(t, "(¾¤´¤Î¥ë¡¼¥ó)");
2690 t = object_desc_str(t, " (Summoning Runes)");
2695 case CHEST_RUNES_OF_EVIL:
2698 t = object_desc_str(t, "(¼Ù°¤Ê¥ë¡¼¥ó)");
2700 t = object_desc_str(t, " (Gleaming Black Runes)");
2708 t = object_desc_str(t, "(·ÙÊóÁõÃÖ)");
2710 t = object_desc_str(t, " (Alarm)");
2718 t = object_desc_str(t, "(¥Þ¥ë¥Á¡¦¥È¥é¥Ã¥×)");
2720 t = object_desc_str(t, " (Multiple Traps)");
2730 /* Display the item like a weapon */
2731 if (have_flag(flgs, TR_SHOW_MODS)) show_weapon = TRUE;
2733 /* Display the item like a weapon */
2734 if (o_ptr->to_h && o_ptr->to_d) show_weapon = TRUE;
2736 /* Display the item like armour */
2737 if (o_ptr->ac) show_armour = TRUE;
2740 /* Dump base weapon info */
2741 switch (o_ptr->tval)
2743 /* Missiles and Weapons */
2752 /* Append a "damage" string */
2753 t = object_desc_chr(t, ' ');
2754 t = object_desc_chr(t, p1);
2755 t = object_desc_num(t, o_ptr->dd);
2756 t = object_desc_chr(t, 'd');
2757 t = object_desc_num(t, o_ptr->ds);
2758 t = object_desc_chr(t, p2);
2764 /* Bows get a special "damage string" */
2767 /* Mega-Hack -- Extract the "base power" */
2768 power = (o_ptr->sval % 10);
2770 /* Apply the "Extra Might" flag */
2771 if (have_flag(flgs, TR_XTRA_MIGHT)) power++;
2773 /* Append a special "damage" string */
2774 t = object_desc_chr(t, ' ');
2775 t = object_desc_chr(t, p1);
2776 t = object_desc_chr(t, 'x');
2777 t = object_desc_num(t, power);
2778 t = object_desc_chr(t, p2);
2785 /* Add the weapon bonuses */
2788 /* Show the tohit/todam on request */
2791 t = object_desc_chr(t, ' ');
2792 t = object_desc_chr(t, p1);
2793 t = object_desc_int(t, o_ptr->to_h);
2794 t = object_desc_chr(t, ',');
2795 t = object_desc_int(t, o_ptr->to_d);
2796 t = object_desc_chr(t, p2);
2799 /* Show the tohit if needed */
2800 else if (o_ptr->to_h)
2802 t = object_desc_chr(t, ' ');
2803 t = object_desc_chr(t, p1);
2804 t = object_desc_int(t, o_ptr->to_h);
2805 t = object_desc_chr(t, p2);
2808 /* Show the todam if needed */
2809 else if (o_ptr->to_d)
2811 t = object_desc_chr(t, ' ');
2812 t = object_desc_chr(t, p1);
2813 t = object_desc_int(t, o_ptr->to_d);
2814 t = object_desc_chr(t, p2);
2818 bow_ptr = &inventory[INVEN_BOW];
2820 /* if have a firing weapon + ammo matches bow*/
2821 if (bow_ptr->k_idx &&
2822 (((bow_ptr->sval == SV_SLING) && (o_ptr->tval == TV_SHOT)) ||
2823 (((bow_ptr->sval == SV_SHORT_BOW) ||
2824 (bow_ptr->sval == SV_LONG_BOW) ||
2825 (bow_ptr->sval == SV_NAMAKE_BOW)) && (o_ptr->tval == TV_ARROW)) ||
2826 (((bow_ptr->sval == SV_LIGHT_XBOW) ||
2827 (bow_ptr->sval == SV_HEAVY_XBOW)) && (o_ptr->tval == TV_BOLT))))
2833 avgdam = o_ptr->dd * (o_ptr->ds + 1) * 10 / 2;
2835 /* See if the bow is "known" - then set damage bonus*/
2836 if (object_known_p(bow_ptr))
2838 avgdam += (bow_ptr->to_d * 10);
2841 /* effect of ammo */
2842 if (known) avgdam += (o_ptr->to_d * 10);
2844 energy_fire = bow_energy(bow_ptr->sval);
2845 tmul = bow_tmul(bow_ptr->sval);
2847 /* Get extra "power" from "extra might" */
2848 if (p_ptr->xtra_might) tmul++;
2850 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
2852 /* launcher multiplier */
2854 avgdam /= (100 * 10);
2855 if (avgdam < 0) avgdam = 0;
2857 /* display (shot damage/ avg damage) */
2858 t = object_desc_chr(t, ' ');
2859 t = object_desc_chr(t, p1);
2860 t = object_desc_num(t, avgdam);
2861 t = object_desc_chr(t, '/');
2863 if (p_ptr->num_fire == 0)
2865 t = object_desc_chr(t, '0');
2869 /* calc effects of energy */
2870 avgdam *= (p_ptr->num_fire * 100);
2872 avgdam /= energy_fire;
2874 t = object_desc_num(t, avgdam);
2877 t = object_desc_chr(t, p2);
2879 else if ((p_ptr->pclass == CLASS_NINJA) && (o_ptr->tval == TV_SPIKE))
2884 if (p_ptr->mighty_throw)
2888 avgdam += ((p_ptr->lev+30)*(p_ptr->lev+30)-900)/55;
2890 energy_fire = 100 - p_ptr->lev;
2892 /* display (shot damage/ avg damage) */
2893 t = object_desc_chr(t, ' ');
2894 t = object_desc_chr(t, p1);
2895 t = object_desc_num(t, avgdam);
2896 t = object_desc_chr(t, '/');
2898 /* calc effects of energy */
2899 avgdam = 100 * avgdam / energy_fire;
2901 t = object_desc_num(t, avgdam);
2903 t = object_desc_chr(t, p2);
2907 /* Add the armor bonuses */
2910 /* Show the armor class info */
2913 t = object_desc_chr(t, ' ');
2914 t = object_desc_chr(t, b1);
2915 t = object_desc_num(t, o_ptr->ac);
2916 t = object_desc_chr(t, ',');
2917 t = object_desc_int(t, o_ptr->to_a);
2918 t = object_desc_chr(t, b2);
2921 /* No base armor, but does increase armor */
2922 else if (o_ptr->to_a)
2924 t = object_desc_chr(t, ' ');
2925 t = object_desc_chr(t, b1);
2926 t = object_desc_int(t, o_ptr->to_a);
2927 t = object_desc_chr(t, b2);
2931 /* Hack -- always show base armor */
2932 else if (show_armour)
2934 t = object_desc_chr(t, ' ');
2935 t = object_desc_chr(t, b1);
2936 t = object_desc_num(t, o_ptr->ac);
2937 t = object_desc_chr(t, b2);
2941 /* No more details wanted */
2942 if (mode < 2) goto copyback;
2946 * Hack -- Wands and Staffs have charges. Make certain how many charges
2947 * a stack of staffs really has is clear. -LM-
2950 ((o_ptr->tval == TV_STAFF) ||
2951 (o_ptr->tval == TV_WAND)))
2953 /* Dump " (N charges)" */
2954 t = object_desc_chr(t, ' ');
2955 t = object_desc_chr(t, p1);
2957 /* Clear explaination for staffs. */
2958 if ((o_ptr->tval == TV_STAFF) && (o_ptr->number > 1))
2960 t = object_desc_num(t, o_ptr->number);
2961 t = object_desc_str(t, "x ");
2963 t = object_desc_num(t, o_ptr->pval);
2965 t = object_desc_str(t, "²óʬ");
2967 t = object_desc_str(t, " charge");
2969 if (o_ptr->pval != 1)
2971 t = object_desc_chr(t, 's');
2976 t = object_desc_chr(t, p2);
2978 /* Hack -- Rods have a "charging" indicator. Now that stacks of rods may
2979 * be in any state of charge or discharge, this now includes a number. -LM-
2981 else if (known && (o_ptr->tval == TV_ROD))
2983 /* Hack -- Dump " (# charging)" if relevant */
2986 /* Stacks of rods display an exact count of charging rods. */
2987 if (o_ptr->number > 1)
2990 if (k_ptr->pval == 0) k_ptr->pval = 1;
2992 /* Find out how many rods are charging, by dividing
2993 * current timeout by each rod's maximum timeout.
2994 * Ensure that any remainder is rounded up. Display
2995 * very discharged stacks as merely fully discharged.
2997 power = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
2998 if (power > o_ptr->number) power = o_ptr->number;
3000 /* Display prettily. */
3001 t = object_desc_str(t, " (");
3002 t = object_desc_num(t, power);
3004 t = object_desc_str(t, "ËÜ ½¼Å¶Ãæ)");
3006 t = object_desc_str(t, " charging)");
3011 /* "one Rod of Perception (1 charging)" would look tacky. */
3015 t = object_desc_str(t, "(½¼Å¶Ãæ)");
3017 t = object_desc_str(t, " (charging)");
3024 /* Dump "pval" flags for wearable items */
3025 if (known && (have_pval_flags(flgs)))
3027 /* Start the display */
3028 t = object_desc_chr(t, ' ');
3029 t = object_desc_chr(t, p1);
3031 /* Dump the "pval" itself */
3032 t = object_desc_int(t, o_ptr->pval);
3034 /* Do not display the "pval" flags */
3035 if (have_flag(flgs, TR_HIDE_TYPE))
3041 else if (have_flag(flgs, TR_SPEED))
3043 /* Dump " to speed" */
3045 t = object_desc_str(t, "²Ã®");
3047 t = object_desc_str(t, " to speed");
3053 else if (have_flag(flgs, TR_BLOWS))
3057 t = object_desc_str(t, "¹¶·â");
3059 t = object_desc_str(t, " attack");
3062 if (ABS(o_ptr->pval) != 1) t = object_desc_chr(t, 's');
3068 else if (have_flag(flgs, TR_STEALTH))
3070 /* Dump " to stealth" */
3072 t = object_desc_str(t, "±£Ì©");
3074 t = object_desc_str(t, " to stealth");
3080 else if (have_flag(flgs, TR_SEARCH))
3082 /* Dump " to searching" */
3084 t = object_desc_str(t, "õº÷");
3086 t = object_desc_str(t, " to searching");
3092 else if (have_flag(flgs, TR_INFRA))
3094 /* Dump " to infravision" */
3096 t = object_desc_str(t, "ÀÖ³°Àþ»ëÎÏ");
3098 t = object_desc_str(t, " to infravision");
3104 else if (have_flag(flgs, TR_TUNNEL))
3109 /* Finish the display */
3110 t = object_desc_chr(t, p2);
3113 /* Hack -- Process Lanterns/Torches */
3114 if (known && (o_ptr->tval == TV_LITE) && (!(artifact_p(o_ptr) || (o_ptr->sval == SV_LITE_FEANOR))))
3116 /* Hack -- Turns of light for normal lites */
3118 t = object_desc_str(t, "(");
3120 t = object_desc_str(t, " (with ");
3123 if (o_ptr->name2 == EGO_LITE_LONG) t = object_desc_num(t, o_ptr->xtra4*2);
3124 else t = object_desc_num(t, o_ptr->xtra4);
3126 t = object_desc_str(t, "¥¿¡¼¥ó¤Î¼÷Ì¿)");
3128 t = object_desc_str(t, " turns of light)");
3134 /* Indicate charging objects, but not rods. */
3135 if (known && o_ptr->timeout && o_ptr->tval != TV_ROD)
3137 /* Hack -- Dump " (charging)" if relevant */
3139 t = object_desc_str(t, "(½¼Å¶Ãæ)");
3141 t = object_desc_str(t, " (charging)");
3147 /* No more details wanted */
3148 if (mode < 3) goto copyback;
3151 /* No inscription yet */
3154 /* Use the game-generated "feeling" otherwise, if available */
3157 strcpy(tmp_val2, game_inscriptions[o_ptr->feeling]);
3160 /* Note "cursed" if the item is known to be cursed */
3161 else if (cursed_p(o_ptr) && (known || (o_ptr->ident & (IDENT_SENSE))))
3164 strcpy(tmp_val2, "¼ö¤ï¤ì¤Æ¤¤¤ë");
3166 strcpy(tmp_val2, "cursed");
3171 /* Note "unidentified" if the item is unidentified */
3172 else if ((o_ptr->tval == TV_RING || o_ptr->tval == TV_AMULET
3173 || o_ptr->tval == TV_LITE || o_ptr->tval == TV_FIGURINE)
3174 && object_aware_p(o_ptr) && !object_known_p(o_ptr)
3175 && !((o_ptr->ident)&IDENT_SENSE))
3178 strcpy(tmp_val2, "̤´ÕÄê");
3180 strcpy(tmp_val2, "unidentified");
3184 /* Mega-Hack -- note empty wands/staffs */
3185 else if (!known && (o_ptr->ident & (IDENT_EMPTY)))
3188 strcpy(tmp_val2, "¶õ");
3190 strcpy(tmp_val2, "empty");
3195 /* Note "tried" if the object has been tested unsuccessfully */
3196 else if (!aware && object_tried_p(o_ptr))
3199 strcpy(tmp_val2, "̤ȽÌÀ");
3201 strcpy(tmp_val2, "tried");
3206 /* Use the standard inscription if available */
3207 if (o_ptr->inscription)
3211 if (tmp_val2[0]) strcat(tmp_val2, ", ");
3213 /* Get inscription and convert {%} */
3214 get_inscription(buff, o_ptr);
3216 /* strcat with correct treating of kanji */
3217 my_strcat(tmp_val2, buff, sizeof(tmp_val2));
3220 /* Note the discount, if any */
3221 else if (o_ptr->discount && !(tmp_val2[0]))
3223 (void)object_desc_num(tmp_val2, o_ptr->discount);
3225 strcat(tmp_val2, "%°ú¤");
3227 strcat(tmp_val2, "% off");
3232 /* Append the inscription, if any */
3235 /* Append the inscription */
3236 t = object_desc_chr(t, ' ');
3237 t = object_desc_chr(t, c1);
3238 t = object_desc_str(t, tmp_val2);
3239 t = object_desc_chr(t, c2);
3244 for (i = 0; i < MAX_NLEN-2; i++)
3247 if (iskanji(*(t+i)))
3255 if (i == MAX_NLEN-2)
3258 if (iskanji(*(t+i)))
3264 *(buf+MAX_NLEN-1) = '\0';