1 /* Purpose: Object flavor code */
4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
15 * Hack -- note that "TERM_MULTI" is now just "TERM_VIOLET".
16 * We will have to find a cleaner method for "MULTI_HUED" later.
17 * There were only two multi-hued "flavors" (one potion, one food).
18 * Plus five multi-hued "base-objects" (3 dragon scales, one blade
19 * of chaos, and one something else). See the SHIMMER_OBJECTS code
20 * in "dungeon.c" and the object color extractor in "cave.c".
22 #define TERM_MULTI TERM_VIOLET
26 * Max sizes of the following arrays
28 #define MAX_ROCKS 59 /* Used with rings (min 38) */
29 #define MAX_AMULETS 26 /* Used with amulets (min 14) */
30 #define MAX_WOODS 34 /* Used with staffs (min 30) */
31 #define MAX_METALS 40 /* Used with wands/rods (min 29/29) */
32 #define MAX_COLORS 70 /* Used with potions (min 60) */
33 #define MAX_SHROOM 20 /* Used with mushrooms (min 20) */
34 #define MAX_TITLES 55 /* Used with scrolls (min 48) */
35 #define MAX_SYLLABLES 164 /* Used with scrolls (see below) */
39 * Rings (adjectives and colors)
42 static cptr ring_adj[MAX_ROCKS]
45 "Alexandrite", "Amethyst", "Aquamarine", "Azurite", "Beryl",
46 "Bloodstone", "Calcite", "Carnelian", "Corundum", "Diamond",
47 "Emerald", "Fluorite", "Garnet", "Granite", "Jade",
48 "Jasper", "Lapis Lazuli", "Malachite", "Marble", "Moonstone",
49 "Onyx", "Opal", "Pearl", "Quartz", "Quartzite",
50 "Rhodonite", "Ruby", "Sapphire", "Tiger Eye", "Topaz",
51 "Turquoise", "Zircon", "Platinum", "Bronze", "Gold",
52 "Obsidian", "Silver", "Tortoise Shell", "Mithril", "Jet",
53 "Engagement", "Adamantite",
54 "Wire", "Dilithium", "Bone", "Wooden",
55 "Spikard", "Serpent", "Wedding", "Double",
56 "Plain", "Brass", "Scarab","Shining",
57 "Rusty","Transparent", "Steel", "Tanzanite",
62 "¶âÎÐÀФÎ","¥¢¥á¥¸¥¹¥È¤Î","¥¢¥¯¥¢¥Þ¥ê¥ó¤Î","¤á¤Î¤¦¤Î","ÎÐÃìÀФÎ",
63 "·ì¶Ì¿ï¤Î","Êý²òÀФÎ","ÀÖ¤á¤Î¤¦¤Î","¹Ë¶Ì¤Î","¥À¥¤¥¢¥â¥ó¥É¤Î",
64 "¥¨¥á¥é¥ë¥É¤Î","¥Û¥¿¥ëÀФÎ","¥¬¡¼¥Í¥Ã¥È¤Î","¸æ±ÆÀФÎ","¤Ò¤¹¤¤¤Î",
65 "¥¸¥ã¥¹¥Ñ¡¼¤Î","ÀÄÎÜÍþ¤Î","¥¯¥¸¥ã¥¯ÀФÎ","ÂçÍýÀФÎ","¥à¡¼¥ó¥¹¥È¡¼¥ó¤Î",
66 "¼Ê¤á¤Î¤¦¤Î","¥ª¥Ñ¡¼¥ë¤Î","¿¿¼î¤Î","¿å¾½¤Î","ÀбѴä¤Î",
67 "¥¶¥¯¥íÀФÎ","¥ë¥Ó¡¼¤Î","¥µ¥Õ¥¡¥¤¥¢¤Î","¥¿¥¤¥¬¡¼¥¢¥¤¤Î","¥È¥Ñ¡¼¥º¤Î",
68 "¥È¥ë¥³ÀФÎ","¥¸¥ë¥³¥ó¤Î","¥×¥é¥Á¥Ê¤Î","¥Ö¥í¥ó¥º¤Î","¶â¤Î",
69 "¹õÍËÀФÎ","¶ä¤Î","¤Ù¤Ã¹Ã¤Î","¥ß¥¹¥ê¥ë¤Î","¹õ¶Ì¤Î",
70 "º§Ìó","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
71 "¿Ë¶â¤Î","¥Ç¥£¥ê¥·¥¦¥à¤Î","¹ü¤Î","ÌÚ¤Î",
72 "¥¹¥Ô¥«¤Î" /*nuke me*/ ,"¼Ø¤Î","·ëº§","Æó½Å¤Î",
73 "¾þ¤ê¤Î¤Ê¤¤","ÀÄƼ¤Î","¥¹¥«¥é¥Ù¤Î" ,"µ±¤¯",
74 "»¬¤Ó¤¿","Æ©ÌÀ¤Ê","¹ÝÅ´¤Î","¥¿¥ó¥¶¥Ê¥¤¥È¤Î",
79 static byte ring_col[MAX_ROCKS] =
81 TERM_GREEN, TERM_VIOLET, TERM_L_BLUE, TERM_L_BLUE, TERM_L_GREEN,
82 TERM_RED, TERM_WHITE, TERM_RED, TERM_SLATE, TERM_WHITE,
83 TERM_GREEN, TERM_L_GREEN, TERM_RED, TERM_L_DARK, TERM_L_GREEN,
84 TERM_UMBER, TERM_BLUE, TERM_GREEN, TERM_WHITE, TERM_L_WHITE,
85 TERM_L_RED, TERM_L_WHITE, TERM_WHITE, TERM_L_WHITE, TERM_L_WHITE,
86 TERM_L_RED, TERM_RED, TERM_BLUE, TERM_YELLOW, TERM_YELLOW,
87 TERM_L_BLUE, TERM_L_UMBER, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
88 TERM_L_DARK, TERM_L_WHITE, TERM_GREEN, TERM_L_BLUE, TERM_L_DARK,
89 TERM_YELLOW, TERM_VIOLET,
90 TERM_UMBER, TERM_L_WHITE, TERM_WHITE, TERM_UMBER,
91 TERM_BLUE, TERM_GREEN, TERM_YELLOW, TERM_ORANGE,
92 TERM_YELLOW, TERM_ORANGE, TERM_L_GREEN, TERM_YELLOW,
93 TERM_RED, TERM_WHITE, TERM_WHITE, TERM_YELLOW,
99 * Amulets (adjectives and colors)
101 static cptr amulet_adj[MAX_AMULETS]
104 "Amber", "Driftwood", "Coral", "Agate", "Ivory",
105 "Obsidian", "Bone", "Brass", "Bronze", "Pewter",
106 "Tortoise Shell", "Golden", "Azure", "Crystal", "Silver",
107 "Copper", "Swastika", "Platinum","Runed", "Rusty",
108 "Curved", "Dragon's claw", "Rosary", "Jade", "Mithril",
113 "àèàá¤Î","ήÌÚ¤Î","¥µ¥ó¥´¤Î","¤á¤Î¤¦¤Î","¾Ý²ç¤Î",
114 "¹õÍËÀФÎ","¹ü¤Î","¿¿ï«¤Î","ÀÄƼ¤Î","¤·¤í¤á¤Î",
115 "¤Ù¤Ã¹Ã¤Î","¶â¤Î","ÎÜÍþ¤Î","¿å¾½¤Î","¶ä¤Î",
116 "Ƽ¤Î","ÒĤÎ", "¥×¥é¥Á¥Ê¤Î", "¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","»¬¤Ó¤¿",
117 "¶Ê¤¬¤Ã¤¿", "¥É¥é¥´¥ó¤ÎÄÞ¤Î", "¿ô¼î¤Î", "¤Ò¤¹¤¤¤Î", "¥ß¥¹¥ê¥ë¤Î",
122 static byte amulet_col[MAX_AMULETS] =
124 TERM_YELLOW, TERM_L_UMBER, TERM_WHITE, TERM_L_WHITE, TERM_WHITE,
125 TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_L_UMBER, TERM_SLATE,
126 TERM_GREEN, TERM_YELLOW, TERM_L_BLUE, TERM_L_BLUE, TERM_L_WHITE,
127 TERM_L_UMBER, TERM_VIOLET, TERM_WHITE, TERM_UMBER, TERM_RED,
128 TERM_GREEN, TERM_L_GREEN, TERM_L_GREEN, TERM_GREEN, TERM_L_BLUE,
134 * Staffs (adjectives and colors)
136 static cptr staff_adj[MAX_WOODS]
139 "Aspen", "Balsa", "Banyan", "Birch", "Cedar",
140 "Cottonwood", "Cypress", "Dogwood", "Elm", "Eucalyptus",
141 "Hemlock", "Hickory", "Ironwood", "Locust", "Mahogany",
142 "Maple", "Mulberry", "Oak", "Pine", "Redwood",
143 "Rosewood", "Spruce", "Sycamore", "Teak", "Walnut",
144 "Mistletoe", "Hawthorn", "Bamboo", "Silver", "Runed",
145 "Golden", "Ashen", "Ivory","Gnarled"/*,"Willow"*/
149 "¥Ý¥×¥é¤Î","¥Ð¥ë¥µ¤Î","¥Ð¥ó¥ä¥ó¤Î","¥«¥Ð¤Î","À¾ÍÎ¥¹¥®¤Î",
150 "ÛؤÎ","¥¤¥È¥¹¥®¤Î","¥ß¥º¥¤Î","¥Ë¥ì¤Î","¥æ¡¼¥«¥ê¤Î",
151 "¥Ä¥¬¤Î","¥Ö¥Ê¤Î","¹õÃɤÎ","¥¢¥«¥·¥¢¤Î","¥Þ¥Û¥¬¥Ë¡¼¤Î",
152 "¥«¥¨¥Ç¤Î","¥¯¥ï¤Î","¥«¥·¤Î","¾¾¤Î","¿ù¤Î",
153 "»çÃɤÎ","¥¨¥¾¥Þ¥Ä¤Î","¥¤¥Á¥¸¥¯¤Î","¥Á¡¼¥¯¤Î","¥¯¥ë¥ß¤Î",
154 "¥ä¥É¥ê¥®¤Î","¥µ¥ó¥¶¥·¤Î","ÃݤÎ","¶ä¤Î","¥ë¡¼¥ó¤Î",
155 "¶â¤Î","¥È¥Í¥ê¥³¤Î", "¾Ý²ç¤Î", "·î·Ë¼ù¤Î"
159 static byte staff_col[MAX_WOODS] =
161 TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
162 TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
163 TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER, TERM_L_UMBER, TERM_UMBER,
164 TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_RED,
165 TERM_RED, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER,
166 TERM_GREEN, TERM_L_UMBER, TERM_L_UMBER, TERM_L_WHITE, TERM_UMBER,
167 TERM_YELLOW, TERM_SLATE, TERM_WHITE, TERM_SLATE
172 * Wands (adjectives and colors)
174 static cptr wand_adj[MAX_METALS]
177 "Aluminum", "Cast Iron", "Chromium", "Copper", "Gold",
178 "Iron", "Magnesium", "Molybdenum", "Nickel", "Rusty",
179 "Silver", "Steel", "Tin", "Titanium", "Tungsten",
180 "Zirconium", "Zinc", "Aluminum-Plated", "Copper-Plated", "Gold-Plated",
181 "Nickel-Plated", "Silver-Plated", "Steel-Plated", "Tin-Plated", "Zinc-Plated",
182 "Mithril-Plated", "Mithril", "Runed", "Bronze", "Brass",
183 "Platinum", "Lead","Lead-Plated", "Ivory" , "Adamantite",
184 "Uridium", "Long", "Short", "Hexagonal", "Carbonized"
188 "¥¢¥ë¥ß¤Î","ÃòÅ´¤Î","¥¯¥í¥à¤Î","Ƽ¤Î","¶â¤Î",
189 "Å´¤Î","¥Þ¥°¥Í¥·¥¦¥à¤Î","¥â¥ê¥Ö¥Ç¥ó¤Î","¥Ë¥Ã¥±¥ë¤Î","»¬¤Ó¤¿",
190 "¶ä¤Î","¹ÝÅ´¤Î","¥Ö¥ê¥¤Î","¥Á¥¿¥ó¤Î","¥¿¥ó¥°¥¹¥Æ¥ó¤Î",
191 "¥¸¥ë¥³¥ó¤Î","°¡±ô¤Î","¥¢¥ë¥ß¥á¥Ã¥¤Î","Ƽ¥á¥Ã¥¤Î","¶â¥á¥Ã¥¤Î",
192 "ÇòƼ¥á¥Ã¥¤Î","¶ä¥á¥Ã¥¤Î","Å´¥á¥Ã¥¤Î","¥¹¥º¥á¥Ã¥¤Î","°¡±ô¥á¥Ã¥¤Î",
193 "¥ß¥¹¥ê¥ë¥á¥Ã¥¤Î","¥ß¥¹¥ê¥ë¤Î","¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","ÀÄƼ¤Î","¿¿ï«¤Î",
194 "¥×¥é¥Á¥Ê¤Î","±ô¤Î","±ô¥á¥Ã¥¤Î","¾Ý²ç¤Î","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
195 "¥¤¥ê¥Â¥¦¥à¤Î","Ť¤","û¤¤","Ï»³Ñ·Á¤Î", "úÁǤÎ"
199 static byte wand_col[MAX_METALS] =
201 TERM_L_BLUE, TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
202 TERM_SLATE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_UMBER, TERM_RED,
203 TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_WHITE, TERM_WHITE,
204 TERM_L_WHITE, TERM_L_WHITE, TERM_L_BLUE, TERM_L_UMBER, TERM_YELLOW,
205 TERM_L_UMBER, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE,
206 TERM_L_BLUE, TERM_L_BLUE, TERM_UMBER, TERM_L_UMBER, TERM_L_UMBER,
207 TERM_WHITE, TERM_SLATE, TERM_SLATE, TERM_WHITE, TERM_VIOLET,
208 TERM_L_RED, TERM_L_BLUE, TERM_BLUE, TERM_RED, TERM_L_DARK
213 * Rods (adjectives and colors).
214 * Efficiency -- copied from wand arrays
217 static cptr rod_adj[MAX_METALS];
219 static byte rod_col[MAX_METALS];
223 * Mushrooms (adjectives and colors)
226 static cptr food_adj[MAX_SHROOM]
229 "Blue", "Black", "Black Spotted", "Brown", "Dark Blue",
230 "Dark Green", "Dark Red", "Yellow", "Furry", "Green",
231 "Grey", "Light Blue", "Light Green", "Violet", "Red",
232 "Slimy", "Tan", "White", "White Spotted", "Wrinkled",
236 "ÀĤ¤","¹õ¤¤","¹õÈäÎ","Ã㿧¤Î","·²ÀĤÎ",
237 "¿¼ÎФÎ","¹È¿§¤Î","²«¿§¤¤","Âݤष¤¿","ÎФÎ",
238 "¥°¥ì¡¼¤Î","¶õ¿§¤Î","²«ÎФÎ","¥¹¥ß¥ì¿§¤Î","ÀÖ¤¤",
239 "¤Í¤Ð¤Í¤Ð¤·¤¿","²«³ì¿§¤Î","Çò¤¤","ÇòÈäÎ","¤·¤ï¤·¤ï¤Î",
243 static byte food_col[MAX_SHROOM] =
245 TERM_BLUE, TERM_L_DARK, TERM_L_DARK, TERM_UMBER, TERM_BLUE,
246 TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_L_WHITE, TERM_GREEN,
247 TERM_SLATE, TERM_L_BLUE, TERM_L_GREEN, TERM_VIOLET, TERM_RED,
248 TERM_SLATE, TERM_L_UMBER, TERM_WHITE, TERM_WHITE, TERM_UMBER
253 * Color adjectives and colors, for potions.
254 * Hack -- The first four entries are hard-coded.
255 * (water, apple juice, slime mold juice, something)
258 static cptr potion_adj[MAX_COLORS]
261 "Clear", "Light Brown", "Icky Green", "xxx",
262 "Azure", "Blue", "Blue Speckled", "Black", "Brown", "Brown Speckled",
263 "Bubbling", "Chartreuse", "Cloudy", "Copper Speckled", "Crimson", "Cyan",
264 "Dark Blue", "Dark Green", "Dark Red", "Gold Speckled", "Green",
265 "Green Speckled", "Grey", "Grey Speckled", "Hazy", "Indigo",
266 "Light Blue", "Light Green", "Magenta", "Metallic Blue", "Metallic Red",
267 "Metallic Green", "Metallic Purple", "Misty", "Orange", "Orange Speckled",
268 "Pink", "Pink Speckled", "Puce", "Purple", "Purple Speckled",
269 "Red", "Red Speckled", "Silver Speckled", "Smoky", "Tangerine",
270 "Violet", "Vermilion", "White", "Yellow", "Violet Speckled",
271 "Pungent", "Clotted Red", "Viscous Pink", "Oily Yellow", "Gloopy Green",
272 "Shimmering", "Coagulated Crimson", "Yellow Speckled", "Gold",
273 "Manly", "Stinking", "Oily Black", "Ichor", "Ivory White", "Sky Blue",
274 "Gray", "Silver", "Bronze", "Flashing",
278 "Æ©ÌÀ¤Ê","ÇöÃ㿧¤Î","¤è¤É¤ó¤ÀÎФÎ","¼¿¹õ¤Î",
279 "º°ÊˤÎ","ÀĤ¤","ÀÄÈäÎ","¹õ¤¤","Ã㿧¤Î","ÃãÈäÎ",
280 "Ë¢¤À¤Ã¤¿","Çö²«Î理Î","Âù¤Ã¤¿","ƼÈäÎ","¹È¿§¤Î","¥·¥¢¥ó¿§¤Î",
281 "·²ÀÄ¿§¤Î","¿¼¤¤ÎФÎ","¿¼¤¤ÀÖ¿§¤Î","¶âÈäÎ","Î理Î",
282 "ÎÐÈäÎ","³¥¿§¤Î","³¥ÈäÎ","¤Ü¤ä¤±¤¿¿§¤Î","Íõ¿§¤Î",
283 "Çö¤¤ÀÄ¿§¤Î","Çö¤¤Î理Î","¥Þ¥¼¥ó¥¿¿§¤Î","ÀĤ¯µ±¤¯","ÀÖ¤¯µ±¤¯",
284 "ÎФ˵±¤¯","»ç¤Ëµ±¤¯","̸¾õ¤Î","¥ª¥ì¥ó¥¸¿§¤Î","¥ª¥ì¥ó¥¸ÈäÎ",
285 "¥Ô¥ó¥¯¿§¤Î","¥Ô¥ó¥¯ÈäÎ","¹õ³ì¿§¤Î","»ç¿§¤Î","¤¦¤¹¤¤»çÈäÎ",
286 "ÀÖ¤¤","ÀÖÈäÎ","¶äÈäÎ","±ì¤Ã¤¿","Üô¿§¤Î",
287 "¥¹¥ß¥ì¿§¤Î","¼ë¿§¤Î","Çò¤¤","²«¿§¤¤", "»çÈäÎ",
288 "»É·ã½¤Î¤¹¤ë","¤è¤É¤ó¤ÀÀÖ¤Î","¥É¥í¥É¥í¤Î","¤Í¤Ð¤Ã¤¿²«¿§¤Î","°ÅÎ理Î",
289 "µ±¤¯","¤Í¤Ð¤Ã¤¿¿¼¹È¤Î","²«ÈäÎ","¶â¿§¤Î",
290 "Ã˽¤¤" /*nuke me*/,"°½¤Î¤¹¤ë","¹õÌý¿§¤Î","ǾÞù¤Î",
291 "¾Ý²ç¿§¤Î","¶õ¿§¤Î", "¤Í¤º¤ß¿§¤Î", "¶ä¿§¤Î", "ÀÖƼ¿§¤Î",
296 static byte potion_col[MAX_COLORS] =
298 TERM_WHITE, TERM_L_UMBER, TERM_GREEN, 0,
299 TERM_L_BLUE, TERM_BLUE, TERM_BLUE, TERM_L_DARK, TERM_UMBER, TERM_UMBER,
300 TERM_L_WHITE, TERM_L_GREEN, TERM_WHITE, TERM_L_UMBER, TERM_RED, TERM_L_BLUE,
301 TERM_BLUE, TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_GREEN,
302 TERM_GREEN, TERM_SLATE, TERM_SLATE, TERM_L_WHITE, TERM_VIOLET,
303 TERM_L_BLUE, TERM_L_GREEN, TERM_RED, TERM_BLUE, TERM_RED,
304 TERM_GREEN, TERM_VIOLET, TERM_L_WHITE, TERM_ORANGE, TERM_ORANGE,
305 TERM_L_RED, TERM_L_RED, TERM_VIOLET, TERM_VIOLET, TERM_VIOLET,
306 TERM_RED, TERM_RED, TERM_L_WHITE, TERM_L_DARK, TERM_ORANGE,
307 TERM_VIOLET, TERM_RED, TERM_WHITE, TERM_YELLOW, TERM_VIOLET,
308 TERM_L_RED, TERM_RED, TERM_L_RED, TERM_YELLOW, TERM_GREEN,
309 TERM_MULTI, TERM_RED, TERM_YELLOW, TERM_YELLOW,
310 TERM_L_UMBER, TERM_UMBER, TERM_L_DARK, TERM_RED,
311 TERM_WHITE, TERM_L_BLUE, TERM_L_WHITE, TERM_WHITE, TERM_RED,
317 * Syllables for scrolls (must be 1-4 letters each)
320 static cptr syllables[MAX_SYLLABLES]
323 "Å·", "ÃÏ", "̵", "ÍÑ", "°ì", "Åá", "ξ", "ÃÇ",
324 "°á", "Ë¥", "Æü", "Àé", "½©", "Ëþ", "¿È", "ÁÏ",
325 "áØ", "¼·", "ž", "Ȭ", "ÅÝ", "²é", "¿Å",
326 "¾¨", "ÃÀ", "µ¯", "»à", "²ó", "À¸", "ʸ",
327 "Éð", "Æ»", "ε", "Ƭ", "¼Ø", "Èø", "ñ", "Åá", "ľ", "Æþ",
328 "¿Ê", "Âà", "¸Þ", "¡", "Ï»", "ç¥", "Âç", "»³", "ÌÄ",
329 "Æ°", "É÷", "ÎÓ", "²Ð", "Àä", "ÂÎ", "Ì¿", "»Í",
330 "ÌÌ", "Á¿", "²Î", "´°", "Á´", "·ç", "Ä·", "ÎÂ",
331 "ìí", "î½", "òµ", "Ì¥", "ò³", "ò´", "½Ä",
332 "²£", "¿Ô", "¿À", "½Ð", "µ´", "Ë×", "²¹", "¸Î", "ÃÎ",
333 "¿·", "½Õ", "²Æ", "Åß", "½ã", "¿¿", "¹¤", "¶½",
334 "Ì£", "ÄÅ", "³Î", "Èæ", "¶ì", "¿´", "»´", "߸",
335 "Ç°", "ȯ", "Á°", "Âå", "̤", "ʹ", "¶õ", "¸å",
336 "Ú¼", "¶â", "¿¹", "Íå", "Ëü", "¾Ý", "ÊÑ", "²½",
337 "½½", "Ãæ", "Ȭ", "¶å", "¿Í", "¿§", "»î", "¹Ô",
338 "ºø", "¸í", "»ö", "¼Â", "º¬", "µÛ", "¼ý", "¹ç",
339 "Ê»", "Á´", "¹ñ", "À©", "ÇÆ", "¾Æ", "Æù", "Äê",
340 "¿©", "¹ü", "²ç", "Ìø", "Èô", "æÆ", "Éõ", "°õ",
341 "¼À", "Íð", "Éð", "¾", "·Ú", "Ǧ", "·õ", "ǽ",
342 "À»", "¼Ù", "¼ö", "¼±", "¸¸", "´¶", "ÆÇ", "°Ç",
347 "a", "ab", "ag", "aks", "ala", "an", "ankh", "app",
348 "arg", "arze", "ash", "aus", "ban", "bar", "bat", "bek",
349 "bie", "bin", "bit", "bjor", "blu", "bot", "bu",
350 "byt", "comp", "con", "cos", "cre", "dalf", "dan",
351 "den", "der", "doe", "dok", "eep", "el", "eng", "er", "ere", "erk",
352 "esh", "evs", "fa", "fid", "flit", "for", "fri", "fu", "gan",
353 "gar", "glen", "gop", "gre", "ha", "he", "hyd", "i",
354 "ing", "ion", "ip", "ish", "it", "ite", "iv", "jo",
355 "kho", "kli", "klis", "la", "lech", "man", "mar",
356 "me", "mi", "mic", "mik", "mon", "mung", "mur", "nag", "nej",
357 "nelg", "nep", "ner", "nes", "nis", "nih", "nin", "o",
358 "od", "ood", "org", "orn", "ox", "oxy", "pay", "pet",
359 "ple", "plu", "po", "pot", "prok", "re", "rea", "rhov",
360 "ri", "ro", "rog", "rok", "rol", "sa", "san", "sat",
361 "see", "sef", "seh", "shu", "ski", "sna", "sne", "snik",
362 "sno", "so", "sol", "sri", "sta", "sun", "ta", "tab",
363 "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u",
364 "ulk", "um", "un", "uni", "ur", "val", "viv", "vly",
365 "vom", "wah", "wed", "werg", "wex", "whon", "wun", "x",
366 "yerg", "yp", "zun", "tri", "blaa", "jah", "bul", "on",
373 * Hold the titles of scrolls, 6 to 14 characters each
374 * Also keep an array of scroll colors (always WHITE for now)
376 static char scroll_adj[MAX_TITLES][16];
378 static byte scroll_col[MAX_TITLES];
382 * Certain items, if aware, are known instantly
383 * This function is used only by "flavor_init()"
385 static bool object_easy_know(int i)
387 object_kind *k_ptr = &k_info[i];
389 /* Analyze the "tval" */
394 case TV_SORCERY_BOOK:
400 case TV_ENCHANT_BOOK:
402 case TV_CRUSADE_BOOK:
404 case TV_HISSATSU_BOOK:
420 /* All Food, Potions, Scrolls, Rods */
436 * Certain items have a flavor
437 * This function is used only by "flavor_init()"
439 static bool object_flavor(int k_idx)
441 object_kind *k_ptr = &k_info[k_idx];
443 /* Analyze the item */
448 return (0x80 + amulet_col[k_ptr->sval]);
453 return (0x90 + ring_col[k_ptr->sval]);
458 return (0xA0 + staff_col[k_ptr->sval]);
463 return (0xB0 + wand_col[k_ptr->sval]);
468 return (0xC0 + rod_col[k_ptr->sval]);
473 return (0xD0 + scroll_col[k_ptr->sval]);
478 return (0xE0 + potion_col[k_ptr->sval]);
483 if (k_ptr->sval < SV_FOOD_MIN_FOOD)
485 return (0xF0 + food_col[k_ptr->sval]);
497 void get_table_name(char *out_string)
501 strcpy(out_string, "¡Ø");
502 get_rnd_line("aname_j.txt", 1, Syllable);
503 strcat(out_string, Syllable);
504 get_rnd_line("aname_j.txt", 2, Syllable);
505 strcat(out_string, Syllable);
506 strcat(out_string, "¡Ù");
508 int testcounter = randint1(3) + 1;
510 strcpy(out_string, "'");
512 if (randint1(3) == 2)
514 while (testcounter--)
515 strcat(out_string, syllables[randint0(MAX_SYLLABLES)]);
520 testcounter = randint1(2) + 1;
521 while (testcounter--)
523 (void)get_rnd_line("elvish.txt", 0, Syllable);
524 strcat(out_string, Syllable);
528 out_string[1] = toupper(out_string[1]);
530 strcat(out_string, "'");
534 out_string[18] = '\0';
541 * Prepare the "variable" part of the "k_info" array.
543 * The "color"/"metal"/"type" of an item is its "flavor".
544 * For the most part, flavors are assigned randomly each game.
546 * Initialize descriptions for the "colored" objects, including:
547 * Rings, Amulets, Staffs, Wands, Rods, Food, Potions, Scrolls.
549 * The first 4 entries for potions are fixed (Water, Apple Juice,
550 * Slime Mold Juice, Unused Potion).
552 * Scroll titles are always between 6 and 14 letters long. This is
553 * ensured because every title is composed of whole words, where every
554 * word is from 1 to 8 letters long (one or two syllables of 1 to 4
555 * letters each), and that no scroll is finished until it attempts to
556 * grow beyond 15 letters. The first time this can happen is when the
557 * current title has 6 letters and the new word has 8 letters, which
558 * would result in a 6 letter scroll title.
560 * Duplicate titles are avoided by requiring that no two scrolls share
561 * the same first four letters (not the most efficient method, and not
562 * the least efficient method, but it will always work).
564 * Hack -- make sure everything stays the same for each saved game
565 * This is accomplished by the use of a saved "random seed", as in
566 * "town_gen()". Since no other functions are called while the special
567 * seed is in effect, so this function is pretty "safe".
569 * Note that the "hacked seed" may provide an RNG with alternating parity!
571 void flavor_init(void)
580 /* Hack -- Use the "simple" RNG */
583 /* Hack -- Induce consistant flavors */
584 Rand_value = seed_flavor;
587 /* Efficiency -- Rods/Wands share initial array */
588 for (i = 0; i < MAX_METALS; i++)
590 rod_adj[i] = wand_adj[i];
591 rod_col[i] = wand_col[i];
595 /* Rings have "ring colors" */
596 for (i = 0; i < MAX_ROCKS; i++)
598 j = randint0(MAX_ROCKS);
599 temp_adj = ring_adj[i];
600 ring_adj[i] = ring_adj[j];
601 ring_adj[j] = temp_adj;
603 temp_col = ring_col[i];
604 ring_col[i] = ring_col[j];
605 ring_col[j] = temp_col;
608 /* Hack -- The One Ring */
610 ring_adj[SV_RING_POWER] = "¶â̵¹¤¤Î";
611 ring_adj[SV_RING_AHO] = "¶â͹¤¤Î";
613 ring_adj[SV_RING_POWER] = "Plain Gold";
614 ring_adj[SV_RING_AHO] = "Plain Goldarn";
619 ring_col[SV_RING_POWER] = TERM_YELLOW;
620 ring_col[SV_RING_AHO] = TERM_YELLOW;
623 /* Amulets have "amulet colors" */
624 for (i = 0; i < MAX_AMULETS; i++)
626 j = randint0(MAX_AMULETS);
627 temp_adj = amulet_adj[i];
628 amulet_adj[i] = amulet_adj[j];
629 amulet_adj[j] = temp_adj;
631 temp_col = amulet_col[i];
632 amulet_col[i] = amulet_col[j];
633 amulet_col[j] = temp_col;
637 for (i = 0; i < MAX_WOODS; i++)
639 j = randint0(MAX_WOODS);
640 temp_adj = staff_adj[i];
641 staff_adj[i] = staff_adj[j];
642 staff_adj[j] = temp_adj;
644 temp_col = staff_col[i];
645 staff_col[i] = staff_col[j];
646 staff_col[j] = temp_col;
650 for (i = 0; i < MAX_METALS; i++)
652 j = randint0(MAX_METALS);
653 temp_adj = wand_adj[i];
654 wand_adj[i] = wand_adj[j];
655 wand_adj[j] = temp_adj;
657 temp_col = wand_col[i];
658 wand_col[i] = wand_col[j];
659 wand_col[j] = temp_col;
663 for (i = 0; i < MAX_METALS; i++)
665 j = randint0(MAX_METALS);
666 temp_adj = rod_adj[i];
667 rod_adj[i] = rod_adj[j];
668 rod_adj[j] = temp_adj;
670 temp_col = rod_col[i];
671 rod_col[i] = rod_col[j];
672 rod_col[j] = temp_col;
675 /* Foods (Mushrooms) */
676 for (i = 0; i < MAX_SHROOM; i++)
678 j = randint0(MAX_SHROOM);
679 temp_adj = food_adj[i];
680 food_adj[i] = food_adj[j];
681 food_adj[j] = temp_adj;
683 temp_col = food_col[i];
684 food_col[i] = food_col[j];
685 food_col[j] = temp_col;
689 for (i = 4; i < MAX_COLORS; i++)
691 j = randint0(MAX_COLORS - 4) + 4;
692 temp_adj = potion_adj[i];
693 potion_adj[i] = potion_adj[j];
694 potion_adj[j] = temp_adj;
696 temp_col = potion_col[i];
697 potion_col[i] = potion_col[j];
698 potion_col[j] = temp_col;
701 /* Scrolls (random titles, always white) */
702 for (i = 0; i < MAX_TITLES; i++)
704 /* Get a new title */
711 /* Start a new title */
714 /* Collect words until done */
721 /* Start a new word */
724 /* Choose one or two syllables */
725 s = ((randint0(100) < 30) ? 1 : 2);
727 /* Add a one or two syllable word */
728 for (q = 0; q < s; q++)
730 /* Add the syllable */
731 strcat(tmp, syllables[randint0(MAX_SYLLABLES)]);
734 /* Stop before getting too long */
735 if (strlen(buf) + 1 + strlen(tmp) > 15) break;
745 strcpy(scroll_adj[i], buf+1);
750 /* Check for "duplicate" scroll titles */
751 for (j = 0; j < i; j++)
753 cptr hack1 = scroll_adj[j];
754 cptr hack2 = scroll_adj[i];
756 /* Compare first four characters */
757 if (*hack1++ != *hack2++) continue;
758 if (*hack1++ != *hack2++) continue;
759 if (*hack1++ != *hack2++) continue;
760 if (*hack1++ != *hack2++) continue;
769 /* Break when done */
773 /* All scrolls are white */
774 scroll_col[i] = TERM_WHITE;
778 /* Hack -- Use the "complex" RNG */
781 /* Analyze every object */
782 for (i = 1; i < max_k_idx; i++)
784 object_kind *k_ptr = &k_info[i];
786 /* Skip "empty" objects */
787 if (!k_ptr->name) continue;
789 /* Extract "flavor" (if any) */
790 k_ptr->flavor = object_flavor(i);
792 /* No flavor yields aware */
793 if (!k_ptr->flavor) k_ptr->aware = TRUE;
795 /* Check for "easily known" */
796 k_ptr->easy_know = object_easy_know(i);
802 * Print a char "c" into a string "t", as if by sprintf(t, "%c", c),
803 * and return a pointer to the terminator (t + 1).
805 static char *object_desc_chr(char *t, char c)
819 * Print a string "s" into a string "t", as if by strcpy(t, s),
820 * and return a pointer to the terminator.
822 static char *object_desc_str(char *t, cptr s)
824 /* Copy the string */
825 while (*s) *t++ = *s++;
837 * Print an unsigned number "n" into a string "t", as if by
838 * sprintf(t, "%u", n), and return a pointer to the terminator.
840 static char *object_desc_num(char *t, uint n)
844 /* Find "size" of "n" */
845 for (p = 1; n >= p * 10; p = p * 10) /* loop */;
847 /* Dump each digit */
853 /* Remove the digit */
856 /* Process next digit */
872 * ÆüËܸì¤Î¸Ä¿ôɽ¼¨¥ë¡¼¥Á¥ó
873 *¡Êcmd1.c ¤ÇήÍѤ¹¤ë¤¿¤á¤Ë object_desc_japanese ¤«¤é°ÜÆ°¤·¤¿¡£¡Ë
876 char *object_desc_kosuu(char *t, object_type *o_ptr)
878 t = object_desc_num(t, o_ptr->number);
890 t = object_desc_str(t, "ËÜ");
895 t = object_desc_str(t, "´¬");
900 t = object_desc_str(t, "Éþ");
904 case TV_SORCERY_BOOK:
910 case TV_ENCHANT_BOOK:
912 case TV_CRUSADE_BOOK:
914 case TV_HISSATSU_BOOK:
916 t = object_desc_str(t, "ºý");
924 t = object_desc_str(t, "Ãå");
931 t = object_desc_str(t, "¿¶");
936 t = object_desc_str(t, "");
941 t = object_desc_str(t, "Ëç");
944 /* ¿©¤Ù¤â¤Î by ita */
947 if(o_ptr->sval == SV_FOOD_JERKY)
949 t = object_desc_str(t, "ÀÚ¤ì");
955 if (o_ptr->number < 10)
957 t = object_desc_str(t, "¤Ä");
961 t = object_desc_str(t, "¸Ä");
971 * Print an signed number "v" into a string "t", as if by
972 * sprintf(t, "%+d", n), and return a pointer to the terminator.
973 * Note that we always print a sign, either "+" or "-".
975 static char *object_desc_int(char *t, sint v)
982 /* Take the absolute value */
985 /* Use a "minus" sign */
989 /* Positive (or zero) */
992 /* Use the actual number */
995 /* Use a "plus" sign */
999 /* Find "size" of "n" */
1000 for (p = 1; n >= p * 10; p = p * 10) /* loop */;
1002 /* Dump each digit */
1005 /* Dump the digit */
1008 /* Remove the digit */
1011 /* Process next digit */
1024 * Structs and tables for Auto Inscription for flags
1027 typedef struct flag_insc_table
1038 static flag_insc_table flag_insc_plus[] =
1040 { "¹¶", "At", TR_BLOWS, -1 },
1041 { "®", "Sp", TR_SPEED, -1 },
1042 { "ÏÓ", "St", TR_STR, -1 },
1043 { "ÃÎ", "In", TR_INT, -1 },
1044 { "¸", "Wi", TR_WIS, -1 },
1045 { "´ï", "Dx", TR_DEX, -1 },
1046 { "ÂÑ", "Cn", TR_CON, -1 },
1047 { "̥", "Ch", TR_CHR, -1 },
1048 { "ƻ", "Md", TR_MAGIC_MASTERY, -1 },
1049 { "±£", "Sl", TR_STEALTH, -1 },
1050 { "õ", "Sr", TR_SEARCH, -1 },
1051 { "ÀÖ", "If", TR_INFRA, -1 },
1052 { "·¡", "Dg", TR_TUNNEL, -1 },
1053 { NULL, NULL, 0, -1 }
1056 static flag_insc_table flag_insc_immune[] =
1058 { "»À", "Ac", TR_IM_ACID, -1 },
1059 { "ÅÅ", "El", TR_IM_ELEC, -1 },
1060 { "²Ð", "Fi", TR_IM_FIRE, -1 },
1061 { "Îä", "Co", TR_IM_COLD, -1 },
1062 { NULL, NULL, 0, -1 }
1065 static flag_insc_table flag_insc_resistance[] =
1067 { "»À", "Ac", TR_RES_ACID, TR_IM_ACID },
1068 { "ÅÅ", "El", TR_RES_ELEC, TR_IM_ELEC },
1069 { "²Ð", "Fi", TR_RES_FIRE, TR_IM_FIRE },
1070 { "Îä", "Co", TR_RES_COLD, TR_IM_COLD },
1071 { "ÆÇ", "Po", TR_RES_POIS, -1 },
1072 { "Á®", "Li", TR_RES_LITE, -1 },
1073 { "°Å", "Dk", TR_RES_DARK, -1 },
1074 { "ÇË", "Sh", TR_RES_SHARDS, -1 },
1075 { "ÌÕ", "Bl", TR_RES_BLIND, -1 },
1076 { "Íð", "Cf", TR_RES_CONF, -1 },
1077 { "¹ì", "So", TR_RES_SOUND, -1 },
1078 { "¹ö", "Nt", TR_RES_NETHER, -1 },
1079 { "°ø", "Nx", TR_RES_NEXUS, -1 },
1080 { "ÆÙ", "Ca", TR_RES_CHAOS, -1 },
1081 { "Îô", "Di", TR_RES_DISEN, -1 },
1082 { "¶²", "Fe", TR_RES_FEAR, -1 },
1083 { NULL, NULL, 0, -1 }
1086 static flag_insc_table flag_insc_misc[] =
1088 { "ËâÎÏ", "Ma", TR_DEC_MANA, -1 },
1089 { "Åê", "Th", TR_THROW, -1 },
1090 { "ȿ", "Rf", TR_REFLECT, -1 },
1091 { "Ëã", "Fa", TR_FREE_ACT, -1 },
1092 { "ȑ", "Si", TR_SEE_INVIS, -1 },
1093 { "·Ð", "Hl", TR_HOLD_LIFE, -1 },
1094 { "ÃÙ", "Sd", TR_SLOW_DIGEST, -1 },
1095 { "³è", "Rg", TR_REGEN, -1 },
1096 { "Éâ", "Lv", TR_FEATHER, -1 },
1097 { "ÌÀ", "Lu", TR_LITE, -1 },
1098 { "·Ù", "Wr", TR_WARNING, -1 },
1099 { "ÇÜ", "Xm", TR_XTRA_MIGHT, -1 },
1100 { "¼Í", "Xs", TR_XTRA_SHOTS, -1 },
1101 { "ÅÜ", "Ag", TR_AGGRAVATE, -1 },
1102 { "½Ë", "Bs", TR_BLESSED, -1 },
1103 { "´÷", "Ty", TR_TY_CURSE, -1 },
1104 { NULL, NULL, 0, -1 }
1107 static flag_insc_table flag_insc_aura[] =
1109 { "±ê", "F", TR_SH_FIRE, -1 },
1110 { "ÅÅ", "E", TR_SH_ELEC, -1 },
1111 { "Îä", "C", TR_SH_COLD, -1 },
1112 { "Ëâ", "M", TR_NO_MAGIC, -1 },
1113 { "½Ö", "T", TR_NO_TELE, -1 },
1114 { NULL, NULL, 0, -1 }
1117 static flag_insc_table flag_insc_brand[] =
1119 { "»À", "A", TR_BRAND_ACID, -1 },
1120 { "ÅÅ", "E", TR_BRAND_ELEC, -1 },
1121 { "¾Æ", "F", TR_BRAND_FIRE, -1 },
1122 { "Åà", "Co", TR_BRAND_COLD, -1 },
1123 { "ÆÇ", "P", TR_BRAND_POIS, -1 },
1124 { "ÆÙ", "Ca", TR_CHAOTIC, -1 },
1125 { "µÛ", "V", TR_VAMPIRIC, -1 },
1126 { "¿Ì", "Q", TR_IMPACT, -1 },
1127 { "ÀÚ", "S", TR_VORPAL, -1 },
1128 { "Íý", "M", TR_FORCE_WEAPON, -1 },
1129 { NULL, NULL, 0, -1 }
1132 static flag_insc_table flag_insc_kill[] =
1134 { "¼Ù", "*", TR_KILL_EVIL, -1 },
1135 { "¿Í", "p", TR_KILL_HUMAN, -1 },
1136 { "ζ", "D", TR_KILL_DRAGON, -1 },
1137 { "¥ª", "o", TR_KILL_ORC, -1 },
1138 { "¥È", "T", TR_KILL_TROLL, -1 },
1139 { "µð", "P", TR_KILL_GIANT, -1 },
1140 { "¥Ç", "U", TR_KILL_DEMON, -1 },
1141 { "Ȉ", "L", TR_KILL_UNDEAD, -1 },
1142 { "ư", "Z", TR_KILL_ANIMAL, -1 },
1143 { NULL, NULL, 0, -1 }
1146 static flag_insc_table flag_insc_slay[] =
1148 { "¼Ù", "*", TR_SLAY_EVIL, TR_KILL_EVIL },
1149 { "¿Í", "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
1150 { "ε", "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
1151 { "¥ª", "o", TR_SLAY_ORC, TR_KILL_ORC },
1152 { "¥È", "T", TR_SLAY_TROLL, TR_KILL_TROLL },
1153 { "µð", "P", TR_SLAY_GIANT, TR_KILL_GIANT },
1154 { "¥Ç", "U", TR_SLAY_DEMON, TR_KILL_DEMON },
1155 { "Ȉ", "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
1156 { "ư", "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
1157 { NULL, NULL, 0, -1 }
1160 static flag_insc_table flag_insc_esp1[] =
1162 { "´¶", "Tele", TR_TELEPATHY, -1 },
1163 { "¼Ù", "Evil", TR_ESP_EVIL, -1 },
1164 { "Á±", "Good", TR_ESP_GOOD, -1 },
1165 { "̵", "Nolv", TR_ESP_NONLIVING, -1 },
1166 { "¸Ä", "Uniq", TR_ESP_UNIQUE, -1 },
1167 { NULL, NULL, 0, -1 }
1170 static flag_insc_table flag_insc_esp2[] =
1172 { "¿Í", "p", TR_ESP_HUMAN, -1 },
1173 { "ε", "D", TR_ESP_DRAGON, -1 },
1174 { "¥ª", "o", TR_ESP_ORC, -1 },
1175 { "¥È", "T", TR_ESP_TROLL, -1 },
1176 { "µð", "P", TR_ESP_GIANT, -1 },
1177 { "¥Ç", "U", TR_ESP_DEMON, -1 },
1178 { "Ȉ", "L", TR_ESP_UNDEAD, -1 },
1179 { "ư", "Z", TR_ESP_ANIMAL, -1 },
1180 { NULL, NULL, 0, -1 }
1183 static flag_insc_table flag_insc_sust[] =
1185 { "ÏÓ", "St", TR_SUST_STR, -1 },
1186 { "ÃÎ", "In", TR_SUST_INT, -1 },
1187 { "¸", "Wi", TR_SUST_WIS, -1 },
1188 { "´ï", "Dx", TR_SUST_DEX, -1 },
1189 { "ÂÑ", "Cn", TR_SUST_CON, -1 },
1190 { "̥", "Ch", TR_SUST_CHR, -1 },
1191 { NULL, NULL, 0, -1 }
1195 static flag_insc_table flag_insc_plus[] =
1197 { "At", TR_BLOWS, -1 },
1198 { "Sp", TR_SPEED, -1 },
1199 { "St", TR_STR, -1 },
1200 { "In", TR_INT, -1 },
1201 { "Wi", TR_WIS, -1 },
1202 { "Dx", TR_DEX, -1 },
1203 { "Cn", TR_CON, -1 },
1204 { "Ch", TR_CHR, -1 },
1205 { "Md", TR_MAGIC_MASTERY, -1 },
1206 { "Sl", TR_STEALTH, -1 },
1207 { "Sr", TR_SEARCH, -1 },
1208 { "If", TR_INFRA, -1 },
1209 { "Dg", TR_TUNNEL, -1 },
1213 static flag_insc_table flag_insc_immune[] =
1215 { "Ac", TR_IM_ACID, -1 },
1216 { "El", TR_IM_ELEC, -1 },
1217 { "Fi", TR_IM_FIRE, -1 },
1218 { "Co", TR_IM_COLD, -1 },
1222 static flag_insc_table flag_insc_resistance[] =
1224 { "Ac", TR_RES_ACID, TR_IM_ACID },
1225 { "El", TR_RES_ELEC, TR_IM_ELEC },
1226 { "Fi", TR_RES_FIRE, TR_IM_FIRE },
1227 { "Co", TR_RES_COLD, TR_IM_COLD },
1228 { "Po", TR_RES_POIS, -1 },
1229 { "Li", TR_RES_LITE, -1 },
1230 { "Dk", TR_RES_DARK, -1 },
1231 { "Sh", TR_RES_SHARDS, -1 },
1232 { "Bl", TR_RES_BLIND, -1 },
1233 { "Cf", TR_RES_CONF, -1 },
1234 { "So", TR_RES_SOUND, -1 },
1235 { "Nt", TR_RES_NETHER, -1 },
1236 { "Nx", TR_RES_NEXUS, -1 },
1237 { "Ca", TR_RES_CHAOS, -1 },
1238 { "Di", TR_RES_DISEN, -1 },
1239 { "Fe", TR_RES_FEAR, -1 },
1243 static flag_insc_table flag_insc_misc[] =
1245 { "Ma", TR_DEC_MANA, -1 },
1246 { "Th", TR_THROW, -1 },
1247 { "Rf", TR_REFLECT, -1 },
1248 { "Fa", TR_FREE_ACT, -1 },
1249 { "Si", TR_SEE_INVIS, -1 },
1250 { "Hl", TR_HOLD_LIFE, -1 },
1251 { "Sd", TR_SLOW_DIGEST, -1 },
1252 { "Rg", TR_REGEN, -1 },
1253 { "Lv", TR_FEATHER, -1 },
1254 { "Lu", TR_LITE, -1 },
1255 { "Wr", TR_WARNING, -1 },
1256 { "Xm", TR_XTRA_MIGHT, -1 },
1257 { "Xs", TR_XTRA_SHOTS, -1 },
1258 { "Ag", TR_AGGRAVATE, -1 },
1259 { "Bs", TR_BLESSED, -1 },
1260 { "Ty", TR_TY_CURSE, -1 },
1264 static flag_insc_table flag_insc_aura[] =
1266 { "F", TR_SH_FIRE, -1 },
1267 { "E", TR_SH_ELEC, -1 },
1268 { "C", TR_SH_COLD, -1 },
1269 { "M", TR_NO_MAGIC, -1 },
1270 { "T", TR_NO_TELE, -1 },
1274 static flag_insc_table flag_insc_brand[] =
1276 { "A", TR_BRAND_ACID, -1 },
1277 { "E", TR_BRAND_ELEC, -1 },
1278 { "F", TR_BRAND_FIRE, -1 },
1279 { "Co", TR_BRAND_COLD, -1 },
1280 { "P", TR_BRAND_POIS, -1 },
1281 { "Ca", TR_CHAOTIC, -1 },
1282 { "V", TR_VAMPIRIC, -1 },
1283 { "Q", TR_IMPACT, -1 },
1284 { "S", TR_VORPAL, -1 },
1285 { "M", TR_FORCE_WEAPON, -1 },
1289 static flag_insc_table flag_insc_kill[] =
1291 { "*", TR_KILL_EVIL, -1 },
1292 { "p", TR_KILL_HUMAN, -1 },
1293 { "D", TR_KILL_DRAGON, -1 },
1294 { "o", TR_KILL_ORC, -1 },
1295 { "T", TR_KILL_TROLL, -1 },
1296 { "P", TR_KILL_GIANT, -1 },
1297 { "U", TR_KILL_DEMON, -1 },
1298 { "L", TR_KILL_UNDEAD, -1 },
1299 { "Z", TR_KILL_ANIMAL, -1 },
1303 static flag_insc_table flag_insc_slay[] =
1305 { "*", TR_SLAY_EVIL, TR_KILL_EVIL },
1306 { "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
1307 { "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
1308 { "o", TR_SLAY_ORC, TR_KILL_ORC },
1309 { "T", TR_SLAY_TROLL, TR_KILL_TROLL },
1310 { "P", TR_SLAY_GIANT, TR_KILL_GIANT },
1311 { "U", TR_SLAY_DEMON, TR_KILL_DEMON },
1312 { "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
1313 { "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
1317 static flag_insc_table flag_insc_esp1[] =
1319 { "Tele", TR_TELEPATHY, -1 },
1320 { "Evil", TR_ESP_EVIL, -1 },
1321 { "Good", TR_ESP_GOOD, -1 },
1322 { "Nolv", TR_ESP_NONLIVING, -1 },
1323 { "Uniq", TR_ESP_UNIQUE, -1 },
1327 static flag_insc_table flag_insc_esp2[] =
1329 { "p", TR_ESP_HUMAN, -1 },
1330 { "D", TR_ESP_DRAGON, -1 },
1331 { "o", TR_ESP_ORC, -1 },
1332 { "T", TR_ESP_TROLL, -1 },
1333 { "P", TR_ESP_GIANT, -1 },
1334 { "U", TR_ESP_DEMON, -1 },
1335 { "L", TR_ESP_UNDEAD, -1 },
1336 { "Z", TR_ESP_ANIMAL, -1 },
1340 static flag_insc_table flag_insc_sust[] =
1342 { "St", TR_SUST_STR, -1 },
1343 { "In", TR_SUST_INT, -1 },
1344 { "Wi", TR_SUST_WIS, -1 },
1345 { "Dx", TR_SUST_DEX, -1 },
1346 { "Cn", TR_SUST_CON, -1 },
1347 { "Ch", TR_SUST_CHR, -1 },
1352 /* Simple macro for get_inscription() */
1353 #define ADD_INSC(STR) (void)(ptr = object_desc_str(ptr, (STR)))
1356 * Helper function for get_inscription()
1358 static char *inscribe_flags_aux(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE], bool kanji, char *ptr)
1360 while (fi_ptr->english)
1362 if (have_flag(flgs, fi_ptr->flag) &&
1363 (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
1365 ADD_INSC(kanji ? fi_ptr->japanese : fi_ptr->english);
1367 ADD_INSC(fi_ptr->english);
1377 * Special variation of have_flag for auto-inscription
1379 static bool have_flag_of(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE])
1381 while (fi_ptr->english)
1383 if (have_flag(flgs, fi_ptr->flag) &&
1384 (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
1394 * Get object inscription with auto inscription of object flags.
1396 static void get_inscription(char *buff, object_type *o_ptr)
1398 cptr insc = quark_str(o_ptr->inscription);
1400 char *prev_ptr = buff;
1402 u32b flgs[TR_FLAG_SIZE];
1404 /* Not fully identified */
1405 if (!(o_ptr->ident & IDENT_MENTAL))
1407 /* Copy until end of line or '#' */
1410 if (*insc == '#') break;
1412 if (iskanji(*insc)) *buff++ = *insc++;
1421 /* Extract the flags */
1422 object_flags(o_ptr, flgs);
1426 for (; *insc; insc++)
1431 /* Ignore fake artifact inscription */
1432 if (*insc == '#') break;
1434 /* {%} will be automatically converted */
1435 else if ('%' == *insc)
1437 cptr start_percent = ptr;
1449 if ('a' == insc[1] && 'l' == insc[2] && 'l' == insc[3])
1459 /* check for too long inscription */
1460 if (ptr >= buff + MAX_NLEN) continue;
1462 /* Remove obvious flags */
1465 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1469 for (j = 0; j < TR_FLAG_SIZE; j++)
1470 flgs[j] &= ~k_ptr->flags[j];
1474 artifact_type *a_ptr = &a_info[o_ptr->name1];
1476 for (j = 0; j < TR_FLAG_SIZE; j++)
1477 flgs[j] &= ~a_ptr->flags[j];
1482 bool teleport = have_flag(flgs, TR_TELEPORT);
1483 ego_item_type *e_ptr = &e_info[o_ptr->name2];
1485 for (j = 0; j < TR_FLAG_SIZE; j++)
1486 flgs[j] &= ~e_ptr->flags[j];
1488 /* Always inscribe {.} for random teleport */
1489 if (teleport) add_flag(flgs, TR_TELEPORT);
1495 if (have_flag_of(flag_insc_plus, flgs))
1500 ptr = inscribe_flags_aux(flag_insc_plus, flgs, kanji, ptr);
1503 if (have_flag_of(flag_insc_immune, flgs))
1505 if (!kanji && ptr != prev_ptr)
1512 ptr = inscribe_flags_aux(flag_insc_immune, flgs, kanji, ptr);
1515 if (have_flag_of(flag_insc_resistance, flgs))
1519 else if (ptr != prev_ptr)
1525 ptr = inscribe_flags_aux(flag_insc_resistance, flgs, kanji, ptr);
1528 if (have_flag_of(flag_insc_misc, flgs))
1530 if (ptr != prev_ptr)
1536 ptr = inscribe_flags_aux(flag_insc_misc, flgs, kanji, ptr);
1539 if (have_flag_of(flag_insc_aura, flgs))
1543 ptr = inscribe_flags_aux(flag_insc_aura, flgs, kanji, ptr);
1546 if (have_flag_of(flag_insc_brand, flgs))
1548 ptr = inscribe_flags_aux(flag_insc_brand, flgs, kanji, ptr);
1551 if (have_flag_of(flag_insc_kill, flgs))
1553 ptr = inscribe_flags_aux(flag_insc_kill, flgs, kanji, ptr);
1556 if (have_flag_of(flag_insc_slay, flgs))
1558 ptr = inscribe_flags_aux(flag_insc_slay, flgs, kanji, ptr);
1563 if (have_flag_of(flag_insc_esp1, flgs) ||
1564 have_flag_of(flag_insc_esp2, flgs))
1566 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1567 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1571 if (have_flag_of(flag_insc_esp1, flgs))
1573 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1574 if (have_flag_of(flag_insc_esp2, flgs))
1576 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1579 /* Random Teleport */
1580 if (have_flag(flgs, TR_TELEPORT))
1586 if (have_flag_of(flag_insc_sust, flgs))
1590 ptr = inscribe_flags_aux(flag_insc_sust, flgs, kanji, ptr);
1592 if (ptr == start_percent)
1606 * Creates a description of the item "o_ptr", and stores it in "out_val".
1608 * One can choose the "verbosity" of the description, including whether
1609 * or not the "number" of items should be described, and how much detail
1610 * should be used when describing the item.
1612 * The given "buf" must be MAX_NLEN chars long to hold the longest possible
1613 * description, which can get pretty long, including incriptions, such as:
1614 * "no more Maces of Disruption (Defender) (+10,+10) [+5] (+3 to stealth)".
1615 * Note that the inscription will be clipped to keep the total description
1616 * under MAX_NLEN-1 chars (plus a terminator).
1618 * Note the use of "object_desc_num()" and "object_desc_int()" as hyper-efficient,
1619 * portable, versions of some common "sprintf()" commands.
1621 * Note that all ego-items (when known) append an "Ego-Item Name", unless
1622 * the item is also an artifact, which should NEVER happen.
1624 * Note that all artifacts (when known) append an "Artifact Name", so we
1625 * have special processing for "Specials" (artifact Lites, Rings, Amulets).
1626 * The "Specials" never use "modifiers" if they are "known", since they
1627 * have special "descriptions", such as "The Necklace of the Dwarves".
1629 * Special Lite's use the "k_info" base-name (Phial, Star, or Arkenstone),
1630 * plus the artifact name, just like any other artifact, if known.
1632 * Special Ring's and Amulet's, if not "aware", use the same code as normal
1633 * rings and amulets, and if "aware", use the "k_info" base-name (Ring or
1634 * Amulet or Necklace). They will NEVER "append" the "k_info" name. But,
1635 * they will append the artifact name, just like any artifact, if known.
1637 * Hack -- Display "The One Ring" as "a Plain Gold Ring" until aware.
1639 * If "pref" then a "numeric" prefix will be pre-pended.
1642 * 0 -- The Cloak of Death
1643 * 1 -- The Cloak of Death [1,+3]
1644 * 2 -- The Cloak of Death [1,+3] (+2 to Stealth)
1645 * 3 -- The Cloak of Death [1,+3] (+2 to Stealth) {nifty}
1647 void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
1649 cptr basenm, modstr;
1650 int power, indexx, i;
1655 bool append_name = FALSE;
1657 bool show_weapon = FALSE;
1658 bool show_armour = FALSE;
1663 char p1 = '(', p2 = ')';
1664 char b1 = '[', b2 = ']';
1665 char c1 = '{', c2 = '}';
1667 char tmp_val[MAX_NLEN+160];
1668 char tmp_val2[MAX_NLEN+10];
1670 u32b flgs[TR_FLAG_SIZE];
1672 object_type *bow_ptr;
1675 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1677 /* Extract some flags */
1678 object_flags(o_ptr, flgs);
1680 /* See if the object is "aware" */
1681 if (object_aware_p(o_ptr) || (o_ptr->ident & IDENT_MENTAL)) aware = TRUE;
1683 /* See if the object is "known" */
1684 if (object_known_p(o_ptr)) known = TRUE;
1686 /* Hack -- Extract the sub-type "indexx" */
1687 indexx = o_ptr->sval;
1689 /* Extract default "base" string */
1690 basenm = get_object_name(o_ptr);
1692 /* Assume no "modifier" string */
1696 /* Analyze the object */
1697 switch (o_ptr->tval)
1699 /* Some objects are easy to describe */
1713 monster_race *r_ptr = &r_info[o_ptr->pval];
1722 modstr = " (empty)";
1728 sprintf(tmp_val2, "¡Ê%s¡Ë",r_name + r_ptr->name);
1731 cptr t = r_name + r_ptr->name;
1733 if (!(r_ptr->flags1 & RF1_UNIQUE))
1735 sprintf(tmp_val2, " (%s%s)", (is_a_vowel(*t) ? "an " : "a "), t);
1741 sprintf(tmp_val2, "(%s)", t);
1751 /* Figurines/Statues */
1755 monster_race *r_ptr = &r_info[o_ptr->pval];
1758 modstr = r_name + r_ptr->name;
1760 cptr t = r_name + r_ptr->name;
1762 if (!(r_ptr->flags1 & RF1_UNIQUE))
1764 sprintf(tmp_val2, "%s%s", (is_a_vowel(*t) ? "an " : "a "), t);
1781 monster_race *r_ptr = &r_info[o_ptr->pval];
1783 modstr = r_name + r_ptr->name;
1787 sprintf(tmp_val2, "#%s", basenm);
1789 if (r_ptr->flags1 & RF1_UNIQUE)
1791 sprintf(tmp_val2, "& %s %s", basenm, "of #");
1795 sprintf(tmp_val2, "& # %s", basenm);
1804 /* Missiles/ Bows/ Weapons */
1835 /* Lites (including a few "Specials") */
1841 /* Amulets (including a few "Specials") */
1844 /* Known artifacts */
1845 if (artifact_p(o_ptr) && aware) break;
1847 if ((k_ptr->gen_flags & TRG_INSTA_ART) && aware) break;
1849 /* Color the object */
1850 modstr = amulet_adj[indexx];
1852 if (aware) append_name = TRUE;
1854 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1856 basenm = aware ? "%¤Î¥¢¥ß¥å¥ì¥Ã¥È" : "¥¢¥ß¥å¥ì¥Ã¥È";
1858 basenm = aware ? "#%¤Î¥¢¥ß¥å¥ì¥Ã¥È" : "#¥¢¥ß¥å¥ì¥Ã¥È";
1860 basenm = "& Amulet~";
1862 basenm = aware ? "& # Amulet~" : "& # Amulet~";
1868 /* Rings (including a few "Specials") */
1871 /* Known artifacts */
1872 if (artifact_p(o_ptr) && aware) break;
1874 if ((k_ptr->gen_flags & TRG_INSTA_ART) && aware) break;
1876 /* Color the object */
1877 modstr = ring_adj[indexx];
1879 if (aware) append_name = TRUE;
1881 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1883 basenm = aware ? "%¤Î»ØÎØ" : "»ØÎØ";
1885 basenm = aware ? "#%¤Î»ØÎØ" : "#»ØÎØ";
1889 basenm = aware ? "& # Ring~" : "& # Ring~";
1892 if (!k_ptr->to_h && !k_ptr->to_d && (o_ptr->to_h || o_ptr->to_d)) show_weapon = TRUE;
1904 /* Color the object */
1905 modstr = staff_adj[indexx];
1907 if (aware) append_name = TRUE;
1908 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1910 basenm = aware ? "%¤Î¾ó" : "¾ó";
1912 basenm = aware ? "#%¤Î¾ó" : "#¾ó";
1914 basenm = "& Staff~";
1916 basenm = aware ? "& # Staff~" : "& # Staff~";
1924 /* Color the object */
1925 modstr = wand_adj[indexx];
1927 if (aware) append_name = TRUE;
1928 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1930 basenm = aware? "%¤ÎËâË¡ËÀ":"ËâË¡ËÀ";
1932 basenm = aware ? "#%¤ÎËâË¡ËÀ" : "#ËâË¡ËÀ";
1936 basenm = aware ? "& # Wand~" : "& # Wand~";
1944 /* Color the object */
1945 modstr = rod_adj[indexx];
1947 if (aware) append_name = TRUE;
1948 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1950 basenm = aware? "%¤Î¥í¥Ã¥É":"¥í¥Ã¥É";
1952 basenm = aware ? "#%¤Î¥í¥Ã¥É" : "#¥í¥Ã¥É";
1956 basenm = aware ? "& # Rod~" : "& # Rod~";
1964 /* Color the object */
1965 modstr = scroll_adj[indexx];
1966 if (aware) append_name = TRUE;
1967 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1969 basenm = aware ? "%¤Î´¬Êª" : "´¬Êª";
1971 basenm = aware ? "¡Ö#¡×¤È½ñ¤«¤ì¤¿%¤Î´¬Êª" : "¡Ö#¡×¤È½ñ¤«¤ì¤¿´¬Êª";
1973 basenm = "& Scroll~";
1975 basenm = aware ? "& Scroll~ titled \"#\"" : "& Scroll~ titled \"#\"";
1983 /* Color the object */
1984 modstr = potion_adj[indexx];
1986 if (aware) append_name = TRUE;
1987 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1989 basenm = aware ? "%¤ÎÌô" : "Ìô";
1991 basenm = aware ? "#%¤ÎÌô" : "#Ìô";
1993 basenm = "& Potion~";
1995 basenm = aware ? "& # Potion~" : "& # Potion~";
2003 /* Ordinary food is "boring" */
2004 if (o_ptr->sval >= SV_FOOD_MIN_FOOD) break;
2006 /* Color the object */
2007 modstr = food_adj[indexx];
2009 if (aware) append_name = TRUE;
2010 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
2012 basenm = aware ? "%¤Î¥¥Î¥³" : "¥¥Î¥³";
2014 basenm = aware ? "#%¤Î¥¥Î¥³" : "#¥¥Î¥³";
2016 basenm = "& Mushroom~";
2018 basenm = aware ? "& # Mushroom~" : "& # Mushroom~";
2028 basenm = "ÍÓÈé»æ - #";
2030 basenm = "& Parchement~ - #";
2040 basenm = "À¸Ì¿¤ÎËâË¡½ñ#";
2042 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2043 basenm = "& Book~ of Life Magic #";
2045 basenm = "& Life Spellbook~ #";
2051 case TV_SORCERY_BOOK:
2055 basenm = "Àç½Ñ¤ÎËâË¡½ñ#";
2057 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2058 basenm = "& Book~ of Sorcery #";
2060 basenm = "& Sorcery Spellbook~ #";
2066 case TV_NATURE_BOOK:
2070 basenm = "¼«Á³¤ÎËâË¡½ñ#";
2072 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2073 basenm = "& Book~ of Nature Magic #";
2075 basenm = "& Nature Spellbook~ #";
2085 basenm = "¥«¥ª¥¹¤ÎËâË¡½ñ#";
2087 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2088 basenm = "& Book~ of Chaos Magic #";
2090 basenm = "& Chaos Spellbook~ #";
2100 basenm = "°Å¹õ¤ÎËâË¡½ñ#";
2102 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2103 basenm = "& Book~ of Death Magic #";
2105 basenm = "& Death Spellbook~ #";
2115 basenm = "¥È¥é¥ó¥×¤ÎËâË¡½ñ#";
2117 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2118 basenm = "& Book~ of Trump Magic #";
2120 basenm = "& Trump Spellbook~ #";
2126 case TV_ARCANE_BOOK:
2130 basenm = "Èë½Ñ¤ÎËâË¡½ñ#";
2132 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2133 basenm = "& Book~ of Arcane Magic #";
2135 basenm = "& Arcane Spellbook~ #";
2140 case TV_ENCHANT_BOOK:
2144 basenm = "¾¢¤ÎËâË¡½ñ#";
2146 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2147 basenm = "& Book~ of Craft Magic #";
2149 basenm = "& Craft Spellbook~ #";
2154 case TV_DAEMON_BOOK:
2158 basenm = "°Ëâ¤ÎËâË¡½ñ#";
2160 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2161 basenm = "& Book~ of Daemon Magic #";
2163 basenm = "& Daemon Spellbook~ #";
2168 case TV_CRUSADE_BOOK:
2172 basenm = "Ç˼٤ÎËâË¡½ñ#";
2174 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2175 basenm = "& Book~ of Crusade Magic #";
2177 basenm = "& Crusade Spellbook~ #";
2188 basenm = "& Song Book~ #";
2193 case TV_HISSATSU_BOOK:
2197 basenm = "& Éð·Ý¤Î½ñ#";
2199 basenm = "Book~ of Kendo #";
2207 /* Hack -- Gold/Gems */
2210 strcpy(buf, basenm);
2214 /* Used in the "inventory" routine */
2218 strcpy(buf, "(¤Ê¤·)");
2220 strcpy(buf, "(nothing)");
2227 /* Use full name from k_info or a_info */
2228 if (aware && have_flag(flgs, TR_FULL_NAME))
2230 if (known && o_ptr->name1) basenm = a_name + a_info[o_ptr->name1].name;
2231 else basenm = get_object_name(o_ptr);
2232 append_name = FALSE;
2235 /* Start dumping the result */
2239 if (basenm[0] == '&')
2249 else if (o_ptr->number > 1)
2251 if ( change_numeral == FALSE ){
2252 t = object_desc_num(t, o_ptr->number);
2253 if (o_ptr->number > 9)
2254 t = object_desc_str(t, "¸Ä¤Î ");
2256 t = object_desc_str(t, "¤Ä¤Î ");
2260 t = object_desc_kosuu(t,o_ptr);
2261 t = object_desc_str(t, "¤Î ");
2265 /* ±Ñ¸ì¤Î¾ì¹ç¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ï The ¤¬ÉÕ¤¯¤Î¤Çʬ¤«¤ë¤¬
2266 * ÆüËܸì¤Ç¤Ïʬ¤«¤é¤Ê¤¤¤Î¤Ç¥Þ¡¼¥¯¤ò¤Ä¤±¤ë
2268 if (known && artifact_p(o_ptr)) t = object_desc_str(t, "¡ú");
2269 else if (known && o_ptr->art_name) t = object_desc_str(t, "¡ù");
2273 /* The object "expects" a "number" */
2274 if (basenm[0] == '&')
2276 /* Skip the ampersand (and space) */
2285 /* Hack -- None left */
2286 else if (o_ptr->number <= 0)
2288 t = object_desc_str(t, "no more ");
2291 /* Extract the number */
2292 else if (o_ptr->number > 1)
2294 t = object_desc_num(t, o_ptr->number);
2295 t = object_desc_chr(t, ' ');
2298 /* Hack -- The only one of its kind */
2299 else if (known && (artifact_p(o_ptr) || o_ptr->art_name))
2301 t = object_desc_str(t, "The ");
2304 /* Unique corpses are unique */
2305 else if (o_ptr->tval == TV_CORPSE)
2307 monster_race *r_ptr = &r_info[o_ptr->pval];
2309 if (r_ptr->flags1 & RF1_UNIQUE)
2311 t = object_desc_str(t, "The ");
2315 /* A single one, with a vowel in the modifier */
2316 else if ((*s == '#') && (is_a_vowel(modstr[0])))
2318 t = object_desc_str(t, "an ");
2321 /* A single one, with a vowel */
2322 else if (is_a_vowel(*s))
2324 t = object_desc_str(t, "an ");
2327 /* A single one, without a vowel */
2330 t = object_desc_str(t, "a ");
2334 /* Hack -- objects that "never" take an article */
2346 /* Hack -- all gone */
2347 else if (o_ptr->number <= 0)
2349 t = object_desc_str(t, "no more ");
2352 /* Prefix a number if required */
2353 else if (o_ptr->number > 1)
2355 t = object_desc_num(t, o_ptr->number);
2356 t = object_desc_chr(t, ' ');
2359 /* Hack -- The only one of its kind */
2360 else if (known && (artifact_p(o_ptr) || o_ptr->art_name))
2362 t = object_desc_str(t, "The ");
2365 /* Hack -- single items get no prefix */
2373 /* Paranoia -- skip illegal tildes */
2374 /* while (*s == '~') s++; */
2377 if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3)
2379 t = object_desc_str(t,format("ÃÃÌê»Õ%s¤Î",player_name));
2382 /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¡¢Ì¾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¤Î̾Á°¤òÉղ乤ë */
2384 /* ¥é¥ó¥À¥à¡¦¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È */
2385 if (o_ptr->art_name)
2387 strcpy(temp, quark_str(o_ptr->art_name));
2388 /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
2389 /* ±Ñ¸ìÈǤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤«¤éÍ褿 'of XXX' ¤Ï,¡ÖXXX¤Î¡×¤Èɽ¼¨¤¹¤ë */
2390 if ( strncmp( temp , "of ",3)==0 ) {t=object_desc_str(t,&temp[3]);t=object_desc_str(t,"¤Î");}
2392 if ( strncmp( temp , "¡Ø" , 2 ) != 0 && temp[0]!='\'')
2393 t=object_desc_str(t, temp);
2395 /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à */
2396 else if (o_ptr->name1 && !have_flag(flgs, TR_FULL_NAME)) {
2397 artifact_type *a_ptr = &a_info[o_ptr->name1];
2398 /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
2399 if ( strncmp( (a_name + a_ptr->name), "¡Ø" , 2) != 0){
2400 t=object_desc_str(t, (a_name + a_ptr->name));
2403 /* ̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à */
2404 else if (o_ptr->name2) {
2405 ego_item_type *e_ptr = &e_info[o_ptr->name2];
2406 t=object_desc_str(t, (e_name + e_ptr->name));
2410 /* Copy the string */
2419 /* Add a plural if needed */
2420 if (pref && o_ptr->number != 1)
2424 /* XXX XXX XXX Mega-Hack */
2426 /* Hack -- "Cutlass-es" and "Torch-es" */
2427 if ((k == 's') || (k == 'h')) *t++ = 'e';
2439 /* Insert the modifier */
2440 for (u = modstr; *u; u++) *t++ = *u;
2445 /* saigo ¤ÎÂå¤ï¤ê¡£¸úǽ¤òÉÕ²½¤¹¤ë by ita*/
2447 modstr=get_object_name(o_ptr);
2448 for (u = modstr; *u; u++) *t++ = *u;
2463 /* Append the "kind name" to the "base name" */
2467 t = object_desc_str(t, " of ");
2468 t = object_desc_str(t, get_object_name(o_ptr));
2474 /* '¡Ø'¤«¤é»Ï¤Þ¤ëÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ¸å¤ËÉղ乤ë */
2476 /* ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î̾Á°¤Ï¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ËµÏ¿
2477 ¤µ¤ì¤ë¤Î¤Ç¡¢±Ñ¸ìÈǤÎ̾Á°¤â¤½¤ì¤é¤·¤¯ÊÑ´¹¤¹¤ë */
2478 if (o_ptr->art_name)
2479 { char temp[256];int itemp;
2480 strcpy(temp, quark_str(o_ptr->art_name));
2481 /* MEGA HACK by ita*/
2482 if ( strncmp( temp , "¡Ø" , 2 ) == 0 ) t=object_desc_str(t, temp);else
2483 if( temp[0]=='\'' ) { itemp=strlen(temp);temp[itemp-1]=0;
2484 t=object_desc_str(t,"¡Ø");
2485 t=object_desc_str(t,&temp[1]);
2486 t=object_desc_str(t,"¡Ù");}
2489 else if (o_ptr->name1) {
2490 artifact_type *a_ptr = &a_info[o_ptr->name1];
2491 if ( strncmp( (a_name + a_ptr->name) , "¡Ø" , 2 ) == 0 ){
2492 t=object_desc_str(t, (a_name + a_ptr->name));
2495 else if (o_ptr->inscription)
2497 cptr str = quark_str(o_ptr->inscription);
2506 if (*str == '#') break;
2512 cptr str = strchr(quark_str(o_ptr->inscription), '#');
2514 /* Add the false name */
2515 t=object_desc_str(t,"¡Ø");
2516 t = object_desc_str(t, &str[1]);
2517 t=object_desc_str(t,"¡Ù");
2522 if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3)
2524 t = object_desc_str(t,format(" of %s the Smith",player_name));
2527 /* Hack -- Append "Artifact" or "Special" names */
2528 if (known && !have_flag(flgs, TR_FULL_NAME))
2530 /* Is it a new random artifact ? */
2531 if (o_ptr->art_name)
2533 t = object_desc_chr(t, ' ');
2535 t = object_desc_str(t, quark_str(o_ptr->art_name));
2538 /* Grab any artifact name */
2539 else if (o_ptr->name1)
2541 artifact_type *a_ptr = &a_info[o_ptr->name1];
2543 t = object_desc_chr(t, ' ');
2544 t = object_desc_str(t, (a_name + a_ptr->name));
2547 /* Grab any ego-item name */
2552 ego_item_type *e_ptr = &e_info[o_ptr->name2];
2554 t = object_desc_chr(t, ' ');
2555 t = object_desc_str(t, (e_name + e_ptr->name));
2558 if (o_ptr->inscription && strchr(quark_str(o_ptr->inscription), '#'))
2561 cptr str = strchr(quark_str(o_ptr->inscription), '#');
2563 /* Add the false name */
2564 t = object_desc_chr(t, ' ');
2565 t = object_desc_str(t, &str[1]);
2573 /* No more details wanted */
2574 if (mode < 1) goto copyback;
2576 /* Hack -- Chests must be described in detail */
2577 if (o_ptr->tval == TV_CHEST)
2579 /* Not searched yet */
2585 /* May be "empty" */
2586 else if (!o_ptr->pval)
2589 t = object_desc_str(t, "(¶õ)");
2591 t = object_desc_str(t, " (empty)");
2596 /* May be "disarmed" */
2597 else if (o_ptr->pval < 0)
2599 if (chest_traps[0 - o_ptr->pval])
2602 t = object_desc_str(t, "(²ò½üºÑ)");
2604 t = object_desc_str(t, " (disarmed)");
2611 t = object_desc_str(t, "(Èó»Ü¾û)");
2613 t = object_desc_str(t, " (unlocked)");
2619 /* Describe the traps, if any */
2622 /* Describe the traps */
2623 switch (chest_traps[o_ptr->pval])
2628 t = object_desc_str(t, "(»Ü¾û)");
2630 t = object_desc_str(t, " (Locked)");
2635 case CHEST_LOSE_STR:
2638 t = object_desc_str(t, "(ÆÇ¿Ë)");
2640 t = object_desc_str(t, " (Poison Needle)");
2645 case CHEST_LOSE_CON:
2648 t = object_desc_str(t, "(ÆÇ¿Ë)");
2650 t = object_desc_str(t, " (Poison Needle)");
2658 t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
2660 t = object_desc_str(t, " (Gas Trap)");
2665 case CHEST_PARALYZE:
2668 t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
2670 t = object_desc_str(t, " (Gas Trap)");
2678 t = object_desc_str(t, "(ÇúȯÁõÃÖ)");
2680 t = object_desc_str(t, " (Explosion Device)");
2686 case CHEST_BIRD_STORM:
2687 case CHEST_E_SUMMON:
2688 case CHEST_H_SUMMON:
2691 t = object_desc_str(t, "(¾¤´¤Î¥ë¡¼¥ó)");
2693 t = object_desc_str(t, " (Summoning Runes)");
2698 case CHEST_RUNES_OF_EVIL:
2701 t = object_desc_str(t, "(¼Ù°¤Ê¥ë¡¼¥ó)");
2703 t = object_desc_str(t, " (Gleaming Black Runes)");
2711 t = object_desc_str(t, "(·ÙÊóÁõÃÖ)");
2713 t = object_desc_str(t, " (Alarm)");
2721 t = object_desc_str(t, "(¥Þ¥ë¥Á¡¦¥È¥é¥Ã¥×)");
2723 t = object_desc_str(t, " (Multiple Traps)");
2733 /* Display the item like a weapon */
2734 if (have_flag(flgs, TR_SHOW_MODS)) show_weapon = TRUE;
2736 /* Display the item like a weapon */
2737 if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == 1 + ESSENCE_SLAY_GLOVE))
2740 /* Display the item like a weapon */
2741 if (o_ptr->to_h && o_ptr->to_d) show_weapon = TRUE;
2743 /* Display the item like armour */
2744 if (o_ptr->ac) show_armour = TRUE;
2747 /* Dump base weapon info */
2748 switch (o_ptr->tval)
2750 /* Missiles and Weapons */
2759 /* Append a "damage" string */
2760 t = object_desc_chr(t, ' ');
2761 t = object_desc_chr(t, p1);
2762 t = object_desc_num(t, o_ptr->dd);
2763 t = object_desc_chr(t, 'd');
2764 t = object_desc_num(t, o_ptr->ds);
2765 t = object_desc_chr(t, p2);
2771 /* Bows get a special "damage string" */
2774 /* Mega-Hack -- Extract the "base power" */
2775 power = (o_ptr->sval % 10);
2777 /* Apply the "Extra Might" flag */
2778 if (have_flag(flgs, TR_XTRA_MIGHT)) power++;
2780 /* Append a special "damage" string */
2781 t = object_desc_chr(t, ' ');
2782 t = object_desc_chr(t, p1);
2783 t = object_desc_chr(t, 'x');
2784 t = object_desc_num(t, power);
2785 t = object_desc_chr(t, p2);
2792 /* Add the weapon bonuses */
2795 /* Show the tohit/todam on request */
2798 t = object_desc_chr(t, ' ');
2799 t = object_desc_chr(t, p1);
2800 t = object_desc_int(t, o_ptr->to_h);
2801 t = object_desc_chr(t, ',');
2802 t = object_desc_int(t, o_ptr->to_d);
2803 t = object_desc_chr(t, p2);
2806 /* Show the tohit if needed */
2807 else if (o_ptr->to_h)
2809 t = object_desc_chr(t, ' ');
2810 t = object_desc_chr(t, p1);
2811 t = object_desc_int(t, o_ptr->to_h);
2812 t = object_desc_chr(t, p2);
2815 /* Show the todam if needed */
2816 else if (o_ptr->to_d)
2818 t = object_desc_chr(t, ' ');
2819 t = object_desc_chr(t, p1);
2820 t = object_desc_int(t, o_ptr->to_d);
2821 t = object_desc_chr(t, p2);
2825 bow_ptr = &inventory[INVEN_BOW];
2827 /* if have a firing weapon + ammo matches bow*/
2828 if (bow_ptr->k_idx &&
2829 (((bow_ptr->sval == SV_SLING) && (o_ptr->tval == TV_SHOT)) ||
2830 (((bow_ptr->sval == SV_SHORT_BOW) ||
2831 (bow_ptr->sval == SV_LONG_BOW) ||
2832 (bow_ptr->sval == SV_NAMAKE_BOW)) && (o_ptr->tval == TV_ARROW)) ||
2833 (((bow_ptr->sval == SV_LIGHT_XBOW) ||
2834 (bow_ptr->sval == SV_HEAVY_XBOW)) && (o_ptr->tval == TV_BOLT))))
2840 avgdam = o_ptr->dd * (o_ptr->ds + 1) * 10 / 2;
2842 /* See if the bow is "known" - then set damage bonus*/
2843 if (object_known_p(bow_ptr))
2845 avgdam += (bow_ptr->to_d * 10);
2848 /* effect of ammo */
2849 if (known) avgdam += (o_ptr->to_d * 10);
2851 energy_fire = bow_energy(bow_ptr->sval);
2852 tmul = bow_tmul(bow_ptr->sval);
2854 /* Get extra "power" from "extra might" */
2855 if (p_ptr->xtra_might) tmul++;
2857 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
2859 /* launcher multiplier */
2861 avgdam /= (100 * 10);
2862 if (avgdam < 0) avgdam = 0;
2864 /* display (shot damage/ avg damage) */
2865 t = object_desc_chr(t, ' ');
2866 t = object_desc_chr(t, p1);
2867 t = object_desc_num(t, avgdam);
2868 t = object_desc_chr(t, '/');
2870 if (p_ptr->num_fire == 0)
2872 t = object_desc_chr(t, '0');
2876 /* calc effects of energy */
2877 avgdam *= (p_ptr->num_fire * 100);
2879 avgdam /= energy_fire;
2881 t = object_desc_num(t, avgdam);
2884 t = object_desc_chr(t, p2);
2886 else if ((p_ptr->pclass == CLASS_NINJA) && (o_ptr->tval == TV_SPIKE))
2891 if (p_ptr->mighty_throw)
2895 avgdam += ((p_ptr->lev+30)*(p_ptr->lev+30)-900)/55;
2897 energy_fire = 100 - p_ptr->lev;
2899 /* display (shot damage/ avg damage) */
2900 t = object_desc_chr(t, ' ');
2901 t = object_desc_chr(t, p1);
2902 t = object_desc_num(t, avgdam);
2903 t = object_desc_chr(t, '/');
2905 /* calc effects of energy */
2906 avgdam = 100 * avgdam / energy_fire;
2908 t = object_desc_num(t, avgdam);
2910 t = object_desc_chr(t, p2);
2914 /* Add the armor bonuses */
2917 /* Show the armor class info */
2920 t = object_desc_chr(t, ' ');
2921 t = object_desc_chr(t, b1);
2922 t = object_desc_num(t, o_ptr->ac);
2923 t = object_desc_chr(t, ',');
2924 t = object_desc_int(t, o_ptr->to_a);
2925 t = object_desc_chr(t, b2);
2928 /* No base armor, but does increase armor */
2929 else if (o_ptr->to_a)
2931 t = object_desc_chr(t, ' ');
2932 t = object_desc_chr(t, b1);
2933 t = object_desc_int(t, o_ptr->to_a);
2934 t = object_desc_chr(t, b2);
2938 /* Hack -- always show base armor */
2939 else if (show_armour)
2941 t = object_desc_chr(t, ' ');
2942 t = object_desc_chr(t, b1);
2943 t = object_desc_num(t, o_ptr->ac);
2944 t = object_desc_chr(t, b2);
2948 /* No more details wanted */
2949 if (mode < 2) goto copyback;
2953 * Hack -- Wands and Staffs have charges. Make certain how many charges
2954 * a stack of staffs really has is clear. -LM-
2957 ((o_ptr->tval == TV_STAFF) ||
2958 (o_ptr->tval == TV_WAND)))
2960 /* Dump " (N charges)" */
2961 t = object_desc_chr(t, ' ');
2962 t = object_desc_chr(t, p1);
2964 /* Clear explaination for staffs. */
2965 if ((o_ptr->tval == TV_STAFF) && (o_ptr->number > 1))
2967 t = object_desc_num(t, o_ptr->number);
2968 t = object_desc_str(t, "x ");
2970 t = object_desc_num(t, o_ptr->pval);
2972 t = object_desc_str(t, "²óʬ");
2974 t = object_desc_str(t, " charge");
2976 if (o_ptr->pval != 1)
2978 t = object_desc_chr(t, 's');
2983 t = object_desc_chr(t, p2);
2985 /* Hack -- Rods have a "charging" indicator. Now that stacks of rods may
2986 * be in any state of charge or discharge, this now includes a number. -LM-
2988 else if (known && (o_ptr->tval == TV_ROD))
2990 /* Hack -- Dump " (# charging)" if relevant */
2993 /* Stacks of rods display an exact count of charging rods. */
2994 if (o_ptr->number > 1)
2997 if (k_ptr->pval == 0) k_ptr->pval = 1;
2999 /* Find out how many rods are charging, by dividing
3000 * current timeout by each rod's maximum timeout.
3001 * Ensure that any remainder is rounded up. Display
3002 * very discharged stacks as merely fully discharged.
3004 power = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
3005 if (power > o_ptr->number) power = o_ptr->number;
3007 /* Display prettily. */
3008 t = object_desc_str(t, " (");
3009 t = object_desc_num(t, power);
3011 t = object_desc_str(t, "ËÜ ½¼Å¶Ãæ)");
3013 t = object_desc_str(t, " charging)");
3018 /* "one Rod of Perception (1 charging)" would look tacky. */
3022 t = object_desc_str(t, "(½¼Å¶Ãæ)");
3024 t = object_desc_str(t, " (charging)");
3031 /* Dump "pval" flags for wearable items */
3032 if (known && (have_pval_flags(flgs)))
3034 /* Start the display */
3035 t = object_desc_chr(t, ' ');
3036 t = object_desc_chr(t, p1);
3038 /* Dump the "pval" itself */
3039 t = object_desc_int(t, o_ptr->pval);
3041 /* Do not display the "pval" flags */
3042 if (have_flag(flgs, TR_HIDE_TYPE))
3048 else if (have_flag(flgs, TR_SPEED))
3050 /* Dump " to speed" */
3052 t = object_desc_str(t, "²Ã®");
3054 t = object_desc_str(t, " to speed");
3060 else if (have_flag(flgs, TR_BLOWS))
3064 t = object_desc_str(t, "¹¶·â");
3066 t = object_desc_str(t, " attack");
3069 if (ABS(o_ptr->pval) != 1) t = object_desc_chr(t, 's');
3075 else if (have_flag(flgs, TR_STEALTH))
3077 /* Dump " to stealth" */
3079 t = object_desc_str(t, "±£Ì©");
3081 t = object_desc_str(t, " to stealth");
3087 else if (have_flag(flgs, TR_SEARCH))
3089 /* Dump " to searching" */
3091 t = object_desc_str(t, "õº÷");
3093 t = object_desc_str(t, " to searching");
3099 else if (have_flag(flgs, TR_INFRA))
3101 /* Dump " to infravision" */
3103 t = object_desc_str(t, "ÀÖ³°Àþ»ëÎÏ");
3105 t = object_desc_str(t, " to infravision");
3111 else if (have_flag(flgs, TR_TUNNEL))
3116 /* Finish the display */
3117 t = object_desc_chr(t, p2);
3120 /* Hack -- Process Lanterns/Torches */
3121 if (known && (o_ptr->tval == TV_LITE) && (!(artifact_p(o_ptr) || (o_ptr->sval == SV_LITE_FEANOR))))
3123 /* Hack -- Turns of light for normal lites */
3125 t = object_desc_str(t, "(");
3127 t = object_desc_str(t, " (with ");
3130 if (o_ptr->name2 == EGO_LITE_LONG) t = object_desc_num(t, o_ptr->xtra4*2);
3131 else t = object_desc_num(t, o_ptr->xtra4);
3133 t = object_desc_str(t, "¥¿¡¼¥ó¤Î¼÷Ì¿)");
3135 t = object_desc_str(t, " turns of light)");
3141 /* Indicate charging objects, but not rods. */
3142 if (known && o_ptr->timeout && o_ptr->tval != TV_ROD)
3144 /* Hack -- Dump " (charging)" if relevant */
3146 t = object_desc_str(t, "(½¼Å¶Ãæ)");
3148 t = object_desc_str(t, " (charging)");
3154 /* No more details wanted */
3155 if (mode < 3) goto copyback;
3158 /* No inscription yet */
3161 /* Use the game-generated "feeling" otherwise, if available */
3164 strcpy(tmp_val2, game_inscriptions[o_ptr->feeling]);
3167 /* Note "cursed" if the item is known to be cursed */
3168 else if (cursed_p(o_ptr) && (known || (o_ptr->ident & (IDENT_SENSE))))
3171 strcpy(tmp_val2, "¼ö¤ï¤ì¤Æ¤¤¤ë");
3173 strcpy(tmp_val2, "cursed");
3178 /* Note "unidentified" if the item is unidentified */
3179 else if ((o_ptr->tval == TV_RING || o_ptr->tval == TV_AMULET
3180 || o_ptr->tval == TV_LITE || o_ptr->tval == TV_FIGURINE)
3181 && object_aware_p(o_ptr) && !object_known_p(o_ptr)
3182 && !((o_ptr->ident)&IDENT_SENSE))
3185 strcpy(tmp_val2, "̤´ÕÄê");
3187 strcpy(tmp_val2, "unidentified");
3191 /* Mega-Hack -- note empty wands/staffs */
3192 else if (!known && (o_ptr->ident & (IDENT_EMPTY)))
3195 strcpy(tmp_val2, "¶õ");
3197 strcpy(tmp_val2, "empty");
3202 /* Note "tried" if the object has been tested unsuccessfully */
3203 else if (!aware && object_tried_p(o_ptr))
3206 strcpy(tmp_val2, "̤ȽÌÀ");
3208 strcpy(tmp_val2, "tried");
3213 /* Use the standard inscription if available */
3214 if (o_ptr->inscription)
3218 if (tmp_val2[0]) strcat(tmp_val2, ", ");
3220 /* Get inscription and convert {%} */
3221 get_inscription(buff, o_ptr);
3223 /* strcat with correct treating of kanji */
3224 my_strcat(tmp_val2, buff, sizeof(tmp_val2));
3227 /* Note the discount, if any */
3228 else if (o_ptr->discount && !(tmp_val2[0]))
3230 (void)object_desc_num(tmp_val2, o_ptr->discount);
3232 strcat(tmp_val2, "%°ú¤");
3234 strcat(tmp_val2, "% off");
3239 /* Append the inscription, if any */
3242 /* Append the inscription */
3243 t = object_desc_chr(t, ' ');
3244 t = object_desc_chr(t, c1);
3245 t = object_desc_str(t, tmp_val2);
3246 t = object_desc_chr(t, c2);
3251 for (i = 0; i < MAX_NLEN-2; i++)
3254 if (iskanji(*(t+i)))
3262 if (i == MAX_NLEN-2)
3265 if (iskanji(*(t+i)))
3271 *(buf+MAX_NLEN-1) = '\0';