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[Refactor] #38997 get_dungeon_feeling() にplayer_type * 引数追加 / Added player_type ...
[hengband/hengband.git] / src / floor-events.h
1 #pragma once
2
3 extern void day_break(player_type *subject_ptr);
4 extern void night_falls(player_type *subject_ptr);
5 extern MONSTER_NUMBER count_all_hostile_monsters(floor_type *floor_ptr);
6 extern void update_dungeon_feeling(player_type *subject_ptr);
7 extern void glow_deep_lava_and_bldg(player_type *subject_ptr);
8 extern void forget_lite(floor_type *floor_ptr);
9 extern void update_lite(player_type *subject_ptr);
10 extern void forget_view(floor_type *floor_ptr);
11 extern void update_view(player_type *subject_ptr, floor_type *floor_ptr);
12 extern void update_mon_lite(player_type *subject_ptr);
13 extern void clear_mon_lite(floor_type *floor_ptr);