1 #include "floor/object-scanner.h"
2 #include "floor/cave.h"
3 #include "flavor/flavor-describer.h"
4 #include "game-option/text-display-options.h"
6 #include "inventory/inventory-util.h"
7 #include "io/input-key-requester.h"
8 #include "object/item-tester-hooker.h"
9 #include "object/object-mark-types.h"
10 #include "system/floor-type-definition.h"
11 #include "system/object-type-definition.h"
12 #include "term/gameterm.h"
13 #include "term/screen-processor.h"
16 * @brief 床に落ちているオブジェクトの数を返す / scan floor items
17 * @param items オブジェクトのIDリストを返すための配列参照ポインタ
18 * @param y 走査するフロアのY座標
19 * @param x 走査するフロアのX座標
20 * @param mode オプションフラグ
21 * @return 対象のマスに落ちているアイテム数
23 * Return a list of o_list[] indexes of items at the given floor
24 * location. Valid flags are:
26 * mode & 0x01 -- Item tester
27 * mode & 0x02 -- Marked items only
28 * mode & 0x04 -- Stop after first
30 ITEM_NUMBER scan_floor_items(player_type *owner_ptr, OBJECT_IDX *items, POSITION y, POSITION x, BIT_FLAGS mode, tval_type item_tester_tval)
32 floor_type *floor_ptr = owner_ptr->current_floor_ptr;
33 if (!in_bounds(floor_ptr, y, x))
36 OBJECT_IDX this_o_idx, next_o_idx;
38 for (this_o_idx = floor_ptr->grid_array[y][x].o_idx; this_o_idx; this_o_idx = next_o_idx) {
40 o_ptr = &floor_ptr->o_list[this_o_idx];
41 next_o_idx = o_ptr->next_o_idx;
42 if ((mode & 0x01) && !item_tester_okay(owner_ptr, o_ptr, item_tester_tval))
45 if ((mode & 0x02) && !(o_ptr->marked & OM_FOUND))
49 items[num] = this_o_idx;
60 * @brief タグIDにあわせてタグアルファベットのリストを返す(床上アイテム用) /
61 * Move around label characters with correspond tags (floor version)
62 * @param label ラベルリストを取得する文字列参照ポインタ
63 * @param floor_list 床上アイテムの配列
64 * @param floor_num 床上アイテムの配列ID
69 static void prepare_label_string_floor(floor_type *floor_ptr, char *label, FLOOR_IDX floor_list[], ITEM_NUMBER floor_num)
71 concptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
72 strcpy(label, alphabet_chars);
73 for (int i = 0; i < 52; i++) {
75 SYMBOL_CODE c = alphabet_chars[i];
76 if (!get_tag_floor(floor_ptr, &index, c, floor_list, floor_num))
87 * @brief 床下に落ちているアイテムの一覧を返す / Display a list of the items on the floor at the given location.
88 * @param target_item カーソルの初期値
89 * @param y 走査するフロアのY座標
90 * @param x 走査するフロアのX座標
91 * @param min_width 表示の長さ
92 * @return 選択したアイテムの添え字
95 COMMAND_CODE show_floor_items(player_type *owner_ptr, int target_item, POSITION y, POSITION x, TERM_LEN *min_width, tval_type item_tester_tval)
100 GAME_TEXT o_name[MAX_NLEN];
102 COMMAND_CODE out_index[23];
103 TERM_COLOR out_color[23];
104 char out_desc[23][MAX_NLEN];
105 COMMAND_CODE target_item_label = 0;
106 OBJECT_IDX floor_list[23];
107 ITEM_NUMBER floor_num;
109 char floor_label[52 + 1];
110 bool dont_need_to_show_weights = TRUE;
111 term_get_size(&wid, &hgt);
112 int len = MAX((*min_width), 20);
113 floor_num = scan_floor_items(owner_ptr, floor_list, y, x, 0x03, item_tester_tval);
114 floor_type *floor_ptr = owner_ptr->current_floor_ptr;
115 for (k = 0, i = 0; i < floor_num && i < 23; i++) {
116 o_ptr = &floor_ptr->o_list[floor_list[i]];
117 describe_flavor(owner_ptr, o_name, o_ptr, 0);
119 out_color[k] = tval_to_attr[o_ptr->tval & 0x7F];
120 strcpy(out_desc[k], o_name);
121 l = strlen(out_desc[k]) + 5;
125 if (o_ptr->tval != TV_GOLD)
126 dont_need_to_show_weights = FALSE;
134 if (show_weights && dont_need_to_show_weights)
138 int col = (len > wid - 4) ? 0 : (wid - len - 1);
139 prepare_label_string_floor(floor_ptr, floor_label, floor_list, floor_num);
140 for (j = 0; j < k; j++) {
141 m = floor_list[out_index[j]];
142 o_ptr = &floor_ptr->o_list[m];
143 prt("", j + 1, col ? col - 2 : col);
144 if (use_menu && target_item) {
145 if (j == (target_item - 1)) {
146 strcpy(tmp_val, _("》", "> "));
147 target_item_label = m;
149 strcpy(tmp_val, " ");
151 sprintf(tmp_val, "%c)", floor_label[j]);
154 put_str(tmp_val, j + 1, col);
155 c_put_str(out_color[j], out_desc[j], j + 1, col + 3);
156 if (show_weights && (o_ptr->tval != TV_GOLD)) {
157 int wgt = o_ptr->weight * o_ptr->number;
158 sprintf(tmp_val, _("%3d.%1d kg", "%3d.%1d lb"), _(lbtokg1(wgt), wgt / 10), _(lbtokg2(wgt), wgt % 10));
159 prt(tmp_val, j + 1, wid - 9);
164 prt("", j + 1, col ? col - 2 : col);
166 return target_item_label;