1 /*** Input Options ***/
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3 extern bool rogue_like_commands; /* Rogue-like commands */
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4 extern bool always_pickup; /* Pick things up by default */
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5 extern bool carry_query_flag; /* Prompt before picking things up */
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6 extern bool quick_messages; /* Activate quick messages */
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7 extern bool auto_more; /* Automatically clear '-more-' prompts */
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8 extern bool command_menu; /* Enable command selection menu */
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9 extern bool other_query_flag; /* Prompt for floor item selection */
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10 extern bool use_old_target; /* Use old target by default */
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11 extern bool always_repeat; /* Repeat obvious commands */
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12 extern bool confirm_destroy; /* Prompt for destruction of known worthless items */
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13 extern bool confirm_wear; /* Confirm to wear/wield known cursed items */
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14 extern bool confirm_quest; /* Prompt before exiting a quest level */
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15 extern bool target_pet; /* Allow targetting pets */
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16 extern bool easy_open; /* Automatically open doors */
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17 extern bool easy_disarm; /* Automatically disarm traps */
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18 extern bool easy_floor; /* Display floor stacks in a list */
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19 extern bool use_command; /* Allow unified use command */
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20 extern bool over_exert; /* Allow casting spells when short of mana */
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21 extern bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */
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24 /*** Map Screen Options ***/
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26 extern bool center_player; /* Center map while walking (*slow*) */
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27 extern bool center_running; /* Centering even while running */
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28 extern bool view_yellow_lite; /* Use special colors for torch-lit grids */
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29 extern bool view_bright_lite; /* Use special colors for 'viewable' grids */
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30 extern bool view_granite_lite; /* Use special colors for wall grids (slow) */
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31 extern bool view_special_lite; /* Use special colors for floor grids (slow) */
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32 extern bool view_perma_grids; /* Map remembers all perma-lit grids */
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33 extern bool view_torch_grids; /* Map remembers all torch-lit grids */
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34 extern bool view_unsafe_grids; /* Map marked by detect traps */
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35 extern bool view_reduce_view; /* Reduce view-radius in town */
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36 extern bool fresh_before; /* Flush output while continuous command */
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37 extern bool fresh_after; /* Flush output after monster's move */
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38 extern bool fresh_message; /* Flush output after every message */
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39 extern bool hilite_player; /* Hilite the player with the cursor */
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40 extern bool display_path; /* Display actual path before shooting */
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43 /*** Text Display Options ***/
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45 extern bool plain_descriptions; /* Plain object descriptions */
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46 extern bool plain_pickup; /* Plain pickup messages(japanese only) */
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47 extern bool always_show_list; /* Always show list when choosing items */
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48 extern bool depth_in_feet; /* Show dungeon level in feet */
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49 extern bool show_labels; /* Show labels in object listings */
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50 extern bool show_weights; /* Show weights in object listings */
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51 extern bool show_item_graph; /* Show items graphics */
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52 extern bool equippy_chars; /* Display 'equippy' chars */
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53 extern bool display_mutations; /* Display mutations in 'C'haracter Display */
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54 extern bool compress_savefile; /* Compress messages in savefiles */
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55 extern bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */
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56 extern bool abbrev_all; /* Describe obj's all resistances by abbreviation */
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57 extern bool exp_need; /* Show the experience needed for next level */
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58 extern bool ignore_unview; /* Ignore whenever any monster does */
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59 extern bool show_ammo_detail; /* Show Description of ammo damage */
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60 extern bool show_ammo_no_crit; /* Show No-crit damage of ammo */
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61 extern bool show_ammo_crit_ratio; /* Show critical ratio of ammo */
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62 extern bool show_actual_value; /* Show actual value of skill */
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64 /*** Game-Play Options ***/
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66 extern bool stack_force_notes; /* Merge inscriptions when stacking */
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67 extern bool stack_force_costs; /* Merge discounts when stacking */
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68 extern bool expand_list; /* Expand the power of the list commands */
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69 extern bool small_levels; /* Allow unusually small dungeon levels */
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70 extern bool always_small_levels; /* Always create unusually small dungeon levels */
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71 extern bool empty_levels; /* Allow empty 'arena' levels */
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72 extern bool bound_walls_perm; /* Boundary walls become 'permanent wall' */
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73 extern bool last_words; /* Leave last words when your character dies */
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76 extern bool send_score; /* Send score dump to the world score server */
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79 extern bool allow_debug_opts; /* Allow use of debug/cheat options */
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82 /*** Disturbance Options ***/
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84 extern bool find_ignore_stairs; /* Run past stairs */
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85 extern bool find_ignore_doors; /* Run through open doors */
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86 extern bool find_cut; /* Run past known corners */
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87 extern bool check_abort; /* Check for user abort while continuous command */
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88 extern bool flush_failure; /* Flush input on various failures */
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89 extern bool flush_disturb; /* Flush input whenever disturbed */
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90 extern bool disturb_move; /* Disturb whenever any monster moves */
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91 extern bool disturb_high; /* Disturb whenever high-level monster moves */
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92 extern bool disturb_near; /* Disturb whenever viewable monster moves */
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93 extern bool disturb_pets; /* Disturb when visible pets move */
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94 extern bool disturb_panel; /* Disturb whenever map panel changes */
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95 extern bool disturb_state; /* Disturb whenever player state changes */
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96 extern bool disturb_minor; /* Disturb whenever boring things happen */
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97 extern bool ring_bell; /* Audible bell (on errors, etc) */
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98 extern bool disturb_trap_detect; /* Disturb when leaving trap detected area */
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99 extern bool alert_trap_detect; /* Alert when leaving trap detected area */
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102 /*** Birth Options ***/
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104 extern bool manual_haggle; /* Manually haggle in stores */
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105 extern bool easy_band; /* Easy Mode (*) */
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106 extern bool smart_learn; /* Monsters learn from their mistakes (*) */
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107 extern bool smart_cheat; /* Monsters exploit players weaknesses (*) */
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108 extern bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */
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109 extern bool lite_town; /* Use 'lite' town without a wilderness */
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110 extern bool ironman_shops; /* Stores are permanently closed (*) */
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111 extern bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */
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112 extern bool ironman_downward; /* Disable recall and use of up stairs (*) */
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113 extern bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */
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114 extern bool ironman_rooms; /* Always generate very unusual rooms (*) */
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115 extern bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */
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116 extern bool left_hander; /* Left-Hander */
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117 extern bool preserve_mode; /* Preserve artifacts (*) */
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118 extern bool autoroller; /* Allow use of autoroller for stats (*) */
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119 extern bool autochara; /* Autoroll for weight, height and social status */
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120 extern bool powerup_home; /* Increase capacity of your home (*) */
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123 /*** Easy Object Auto-Destroyer ***/
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125 extern bool destroy_items; /* Use easy auto-destroyer */
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126 extern bool destroy_feeling; /* Apply auto-destroy as sense feeling */
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127 extern bool destroy_identify; /* Apply auto-destroy as identify an item */
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128 extern bool leave_worth; /* Auto-destroyer leaves known worthy items */
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129 extern bool leave_equip; /* Auto-destroyer leaves weapons and armour */
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130 extern bool leave_chest; /* Auto-destroyer leaves closed chests */
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131 extern bool leave_wanted; /* Auto-destroyer leaves wanted corpses */
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132 extern bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */
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133 extern bool leave_junk; /* Auto-destroyer leaves junk */
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134 extern bool leave_special; /* Auto-destroyer leaves items your race/class needs */
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137 /*** Play-record Options ***/
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139 extern bool record_fix_art; /* Record fixed artifacts */
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140 extern bool record_rand_art; /* Record random artifacts */
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141 extern bool record_destroy_uniq; /* Record when destroy unique monster */
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142 extern bool record_fix_quest; /* Record fixed quests */
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143 extern bool record_rand_quest; /* Record random quests */
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144 extern bool record_maxdepth; /* Record movements to deepest level */
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145 extern bool record_stair; /* Record recall and stair movements */
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146 extern bool record_buy; /* Record purchased items */
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147 extern bool record_sell; /* Record sold items */
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148 extern bool record_danger; /* Record hitpoint warning */
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149 extern bool record_arena; /* Record arena victories */
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150 extern bool record_ident; /* Record first identified items */
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151 extern bool record_named_pet; /* Record informations of named pets */
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154 extern bool cheat_peek;
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155 extern bool cheat_hear;
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156 extern bool cheat_room;
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157 extern bool cheat_xtra;
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158 extern bool cheat_know;
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159 extern bool cheat_live;
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160 extern bool cheat_save;
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161 extern bool cheat_diary_output;
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162 extern bool cheat_turn;
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163 extern bool cheat_sight;
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165 extern byte hitpoint_warn;
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166 extern byte mana_warn;
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167 extern byte delay_factor;
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168 extern s16b autosave_freq;
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169 extern bool autosave_t;
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170 extern bool autosave_l;
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