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[Refactor] #37353 コメント整理。 / Refactor comments.
[hengband/hengband.git] / src / hissatsu.c
1 /*!
2  * @file hissatsu.c
3  * @brief 剣術の実装 / Blade arts
4  * @date 2014/01/17
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7  * This software may be copied and distributed for educational, research,\n
8  * and not for profit purposes provided that this copyright and statement\n
9  * are included in all such copies.  Other copyrights may also apply.\n
10  * 2014 Deskull rearranged comment for Doxygen.\n
11  */
12
13 #include "angband.h"
14 #include "monsterrace-hook.h"
15
16 #define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC)
17
18
19 /*!
20  * @brief 使用可能な剣術を選択する /
21  * Allow user to choose a blade arts.
22  * @param sn 選択した特殊技能ID、キャンセルの場合-1、不正な選択の場合-2を返す
23  * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
24  * @details
25  * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
26  * If the user hits escape, returns FALSE, and set '*sn' to -1\n
27  * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
28  *\n
29  * The "prompt" should be "cast", "recite", or "study"\n
30  * The "known" should be TRUE for cast/pray, FALSE for study\n
31  *\n
32  * nb: This function has a (trivial) display bug which will be obvious\n
33  * when you run it. It's probably easy to fix but I haven't tried,\n
34  * sorry.\n
35  */
36 static int get_hissatsu_power(SPELL_IDX *sn)
37 {
38         SPELL_IDX i;
39         int j = 0;
40         int num = 0;
41         POSITION y = 1;
42         POSITION x = 15;
43         PLAYER_LEVEL plev = p_ptr->lev;
44         int ask = TRUE;
45         char choice;
46         char out_val[160];
47         SPELL_IDX sentaku[32];
48         concptr p = _("必殺剣", "special attack");
49         COMMAND_CODE code;
50         magic_type spell;
51         bool flag, redraw;
52         int menu_line = (use_menu ? 1 : 0);
53
54         /* Assume cancelled */
55         *sn = (-1);
56
57         /* Get the spell, if available */
58         if (repeat_pull(&code))
59         {
60                 *sn = (SPELL_IDX)code;
61                 /* Verify the spell */
62                 if (technic_info[TECHNIC_HISSATSU][*sn].slevel <= plev)
63                 {
64                         /* Success */
65                         return (TRUE);
66                 }
67         }
68
69         /* Nothing chosen yet */
70         flag = FALSE;
71
72         /* No redraw yet */
73         redraw = FALSE;
74
75         for (i = 0; i < 32; i++)
76         {
77                 if (technic_info[TECHNIC_HISSATSU][i].slevel <= PY_MAX_LEVEL)
78                 {
79                         sentaku[num] = i;
80                         num++;
81                 }
82         }
83
84         /* Build a prompt (accept all spells) */
85         (void) strnfmt(out_val, 78, 
86                        _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
87                        p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
88
89         if (use_menu) screen_save();
90
91         /* Get a spell from the user */
92
93         choice= always_show_list ? ESCAPE:1 ;
94         while (!flag)
95         {
96                 if(choice==ESCAPE) choice = ' '; 
97                 else if( !get_com(out_val, &choice, FALSE) )break;
98
99                 if (use_menu && choice != ' ')
100                 {
101                         switch(choice)
102                         {
103                                 case '0':
104                                 {
105                                         screen_load();
106                                         return (FALSE);
107                                 }
108
109                                 case '8':
110                                 case 'k':
111                                 case 'K':
112                                 {
113                                         do
114                                         {
115                                                 menu_line += 31;
116                                                 if (menu_line > 32) menu_line -= 32;
117                                         } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
118                                         break;
119                                 }
120
121                                 case '2':
122                                 case 'j':
123                                 case 'J':
124                                 {
125                                         do
126                                         {
127                                                 menu_line++;
128                                                 if (menu_line > 32) menu_line -= 32;
129                                         } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
130                                         break;
131                                 }
132
133                                 case '4':
134                                 case 'h':
135                                 case 'H':
136                                 case '6':
137                                 case 'l':
138                                 case 'L':
139                                 {
140                                         bool reverse = FALSE;
141                                         if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
142                                         if (menu_line > 16)
143                                         {
144                                                 menu_line -= 16;
145                                                 reverse = TRUE;
146                                         }
147                                         else menu_line+=16;
148                                         while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))))
149                                         {
150                                                 if (reverse)
151                                                 {
152                                                         menu_line--;
153                                                         if (menu_line < 2) reverse = FALSE;
154                                                 }
155                                                 else
156                                                 {
157                                                         menu_line++;
158                                                         if (menu_line > 31) reverse = TRUE;
159                                                 }
160                                         }
161                                         break;
162                                 }
163
164                                 case 'x':
165                                 case 'X':
166                                 case '\r':
167                                 case '\n':
168                                 {
169                                         i = menu_line - 1;
170                                         ask = FALSE;
171                                         break;
172                                 }
173                         }
174                 }
175                 /* Request redraw */
176                 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
177                 {
178                         /* Show the list */
179                         if (!redraw || use_menu)
180                         {
181                                 char psi_desc[80];
182                                 int line;
183
184                                 /* Show list */
185                                 redraw = TRUE;
186                                 if (!use_menu) screen_save();
187
188                                 /* Display a list of spells */
189                                 prt("", y, x);
190                                 put_str(_("名前              Lv  MP      名前              Lv  MP ", 
191                                                   "name              Lv  SP      name              Lv  SP "), y, x + 5);
192                                 prt("", y+1, x);
193                                 /* Dump the spells */
194                                 for (i = 0, line = 0; i < 32; i++)
195                                 {
196                                         spell = technic_info[TECHNIC_HISSATSU][i];
197
198                                         if (spell.slevel > PY_MAX_LEVEL) continue;
199                                         line++;
200                                         if (!(p_ptr->spell_learned1 >> i)) break;
201
202                                         /* Access the spell */
203                                         if (spell.slevel > plev)   continue;
204                                         if (!(p_ptr->spell_learned1 & (1L << i))) continue;
205                                         if (use_menu)
206                                         {
207                                                 if (i == (menu_line-1))
208                                                         strcpy(psi_desc, _("  》", "  > "));
209                                                 else strcpy(psi_desc, "    ");
210                                                 
211                                         }
212                                         else
213                                         {
214                                                 char letter;
215                                                 if (line <= 26)
216                                                         letter = I2A(line-1);
217                                                 else
218                                                         letter = '0' + line - 27;
219                                                 sprintf(psi_desc, "  %c)",letter);
220                                         }
221
222                                         /* Dump the spell --(-- */
223                                         strcat(psi_desc, format(" %-18s%2d %3d",
224                                                 do_spell(REALM_HISSATSU, i, SPELL_NAME),
225                                                 spell.slevel, spell.smana));
226                                         prt(psi_desc, y + (line%17) + (line >= 17), x+(line/17)*30);
227                                         prt("", y + (line%17) + (line >= 17) + 1, x+(line/17)*30);
228                                 }
229                         }
230
231                         /* Hide the list */
232                         else
233                         {
234                                 /* Hide list */
235                                 redraw = FALSE;
236                                 screen_load();
237                         }
238
239                         /* Redo asking */
240                         continue;
241                 }
242
243                 if (!use_menu)
244                 {
245                         if (isalpha(choice))
246                         {
247                                 /* Note verify */
248                                 ask = (isupper(choice));
249
250                                 /* Lowercase */
251                                 if (ask) choice = (char)tolower(choice);
252
253                                 /* Extract request */
254                                 i = (islower(choice) ? A2I(choice) : -1);
255                         }
256                         else
257                         {
258                                 ask = FALSE; /* Can't uppercase digits */
259
260                                 i = choice - '0' + 26;
261                         }
262                 }
263
264                 /* Totally Illegal */
265                 if ((i < 0) || (i >= 32) || !(p_ptr->spell_learned1 & (1 << sentaku[i])))
266                 {
267                         bell();
268                         continue;
269                 }
270
271                 j = sentaku[i];
272
273                 /* Verify it */
274                 if (ask)
275                 {
276                         char tmp_val[160];
277
278                         /* Prompt */
279                         (void) strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), do_spell(REALM_HISSATSU, j, SPELL_NAME));
280
281                         /* Belay that order */
282                         if (!get_check(tmp_val)) continue;
283                 }
284
285                 /* Stop the loop */
286                 flag = TRUE;
287         }
288         if (redraw) screen_load();
289
290         p_ptr->window |= (PW_SPELL);
291         handle_stuff();
292
293         /* Abort if needed */
294         if (!flag) return (FALSE);
295
296         /* Save the choice */
297         (*sn) = j;
298
299         repeat_push((COMMAND_CODE)j);
300
301         /* Success */
302         return (TRUE);
303 }
304
305
306 /*!
307  * @brief 剣術コマンドのメインルーチン
308  * @return なし
309  */
310 void do_cmd_hissatsu(void)
311 {
312         SPELL_IDX       n = 0;
313         magic_type      spell;
314
315         /* not if confused */
316         if (p_ptr->confused)
317         {
318                 msg_print(_("混乱していて集中できない!", "You are too confused!"));
319                 return;
320         }
321         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
322         {
323                 if (flush_failure) flush();
324                 msg_print(_("武器を持たないと必殺技は使えない!", "You need to wield a weapon!"));
325                 return;
326         }
327         if (!p_ptr->spell_learned1)
328         {
329                 msg_print(_("何も技を知らない。", "You don't know any special attacks."));
330                 return;
331         }
332
333         if (p_ptr->special_defense & KATA_MASK)
334         {
335                 set_action(ACTION_NONE);
336         }
337
338         /* get power */
339         if (!get_hissatsu_power(&n)) return;
340
341         spell = technic_info[TECHNIC_HISSATSU][n];
342
343         /* Verify "dangerous" spells */
344         if (spell.smana > p_ptr->csp)
345         {
346                 if (flush_failure) flush();
347                 /* Warning */
348                 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
349                 msg_print(NULL);
350                 return;
351         }
352
353         sound(SOUND_ZAP);
354
355         /* Cast the spell */
356         if (!do_spell(REALM_HISSATSU, n, SPELL_CAST)) return;
357
358         p_ptr->energy_use = 100;
359
360         /* Use some mana */
361         p_ptr->csp -= spell.smana;
362
363         /* Limit */
364         if (p_ptr->csp < 0) p_ptr->csp = 0;
365         p_ptr->redraw |= (PR_MANA);
366
367         p_ptr->window |= (PW_PLAYER);
368         p_ptr->window |= (PW_SPELL);
369 }
370
371
372 /*!
373  * @brief 剣術コマンドの学習
374  * @return なし
375  */
376 void do_cmd_gain_hissatsu(void)
377 {
378         OBJECT_IDX item;
379         int i, j;
380
381         object_type *o_ptr;
382         concptr q, s;
383
384         bool gain = FALSE;
385
386         if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
387         {
388                 set_action(ACTION_NONE);
389         }
390
391         if (p_ptr->blind || no_lite())
392         {
393                 msg_print(_("目が見えない!", "You cannot see!"));
394                 return;
395         }
396
397         if (p_ptr->confused)
398         {
399                 msg_print(_("混乱していて読めない!", "You are too confused!"));
400                 return;
401         }
402
403         if (!(p_ptr->new_spells))
404         {
405                 msg_print(_("新しい必殺技を覚えることはできない!", "You cannot learn any new special attacks!"));
406                 return;
407         }
408
409 #ifdef JP
410         if( p_ptr->new_spells < 10 ){
411                 msg_format("あと %d つの必殺技を学べる。", p_ptr->new_spells);
412         }else{
413                 msg_format("あと %d 個の必殺技を学べる。", p_ptr->new_spells);
414         }
415 #else
416         msg_format("You can learn %d new special attack%s.", p_ptr->new_spells,
417                 (p_ptr->new_spells == 1?"":"s"));
418 #endif
419
420         item_tester_tval = TV_HISSATSU_BOOK;
421
422         q = _("どの書から学びますか? ", "Study which book? ");
423         s = _("読める書がない。", "You have no books that you can read.");
424
425         o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR));
426         if (!o_ptr) return;
427
428         for (i = o_ptr->sval * 8; i < o_ptr->sval * 8 + 8; i++)
429         {
430                 if (p_ptr->spell_learned1 & (1L << i)) continue;
431                 if (technic_info[TECHNIC_HISSATSU][i].slevel > p_ptr->lev) continue;
432
433                 p_ptr->spell_learned1 |= (1L << i);
434                 p_ptr->spell_worked1 |= (1L << i);
435                 msg_format(_("%sの技を覚えた。", "You have learned the special attack of %s."), do_spell(REALM_HISSATSU, i, SPELL_NAME));
436                 for (j = 0; j < 64; j++)
437                 {
438                         /* Stop at the first empty space */
439                         if (p_ptr->spell_order[j] == 99) break;
440                 }
441                 p_ptr->spell_order[j] = i;
442                 gain = TRUE;
443         }
444
445         /* No gain ... */
446         if (!gain)
447                 msg_print(_("何も覚えられなかった。", "You were not able to learn any special attacks."));
448
449         else
450                 p_ptr->energy_use = 100;
451
452         p_ptr->update |= (PU_SPELLS);
453 }
454
455
456 /*!
457  * @brief 剣術のスレイ倍率計算を行う /
458  * Calcurate magnification of hissatsu technics
459  * @param mult 剣術のスレイ効果以前に算出している多要素の倍率(/10倍)
460  * @param flgs 剣術に使用する武器のスレイフラグ配列
461  * @param m_ptr 目標となるモンスターの構造体参照ポインタ
462  * @param mode 剣術のスレイ型ID
463  * @return スレイの倍率(/10倍)
464  */
465 MULTIPLY mult_hissatsu(MULTIPLY mult, BIT_FLAGS *flgs, monster_type *m_ptr, BIT_FLAGS mode)
466 {
467         monster_race *r_ptr = &r_info[m_ptr->r_idx];
468
469         /* Burning Strike (Fire) */
470         if (mode == HISSATSU_FIRE)
471         {
472                 /* Notice immunity */
473                 if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)
474                 {
475                         if (is_original_ap_and_seen(m_ptr))
476                         {
477                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
478                         }
479                 }
480
481                 /* Otherwise, take the damage */
482                 else if (have_flag(flgs, TR_BRAND_FIRE))
483                 {
484                         if (r_ptr->flags3 & RF3_HURT_FIRE)
485                         {
486                                 if (mult < 70) mult = 70;
487                                 if (is_original_ap_and_seen(m_ptr))
488                                 {
489                                         r_ptr->r_flags3 |= RF3_HURT_FIRE;
490                                 }
491                         }
492                         else if (mult < 35) mult = 35;
493                 }
494                 else
495                 {
496                         if (r_ptr->flags3 & RF3_HURT_FIRE)
497                         {
498                                 if (mult < 50) mult = 50;
499                                 if (is_original_ap_and_seen(m_ptr))
500                                 {
501                                         r_ptr->r_flags3 |= RF3_HURT_FIRE;
502                                 }
503                         }
504                         else if (mult < 25) mult = 25;
505                 }
506         }
507
508         /* Serpent's Tongue (Poison) */
509         if (mode == HISSATSU_POISON)
510         {
511                 /* Notice immunity */
512                 if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK)
513                 {
514                         if (is_original_ap_and_seen(m_ptr))
515                         {
516                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
517                         }
518                 }
519
520                 /* Otherwise, take the damage */
521                 else if (have_flag(flgs, TR_BRAND_POIS))
522                 {
523                         if (mult < 35) mult = 35;
524                 }
525                 else
526                 {
527                         if (mult < 25) mult = 25;
528                 }
529         }
530
531         /* Zammaken (Nonliving Evil) */
532         if (mode == HISSATSU_ZANMA)
533         {
534                 if (!monster_living(m_ptr->r_idx) && (r_ptr->flags3 & RF3_EVIL))
535                 {
536                         if (mult < 15) mult = 25;
537                         else if (mult < 50) mult = MIN(50, mult+20);
538                 }
539         }
540
541         /* Rock Smash (Hurt Rock) */
542         if (mode == HISSATSU_HAGAN)
543         {
544                 if (r_ptr->flags3 & RF3_HURT_ROCK)
545                 {
546                         if (is_original_ap_and_seen(m_ptr))
547                         {
548                                 r_ptr->r_flags3 |= RF3_HURT_ROCK;
549                         }
550                         if (mult == 10) mult = 40;
551                         else if (mult < 60) mult = 60;
552                 }
553         }
554
555         /* Midare-Setsugekka (Cold) */
556         if (mode == HISSATSU_COLD)
557         {
558                 /* Notice immunity */
559                 if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)
560                 {
561                         if (is_original_ap_and_seen(m_ptr))
562                         {
563                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
564                         }
565                 }
566                 /* Otherwise, take the damage */
567                 else if (have_flag(flgs, TR_BRAND_COLD))
568                 {
569                         if (r_ptr->flags3 & RF3_HURT_COLD)
570                         {
571                                 if (mult < 70) mult = 70;
572                                 if (is_original_ap_and_seen(m_ptr))
573                                 {
574                                         r_ptr->r_flags3 |= RF3_HURT_COLD;
575                                 }
576                         }
577                         else if (mult < 35) mult = 35;
578                 }
579                 else
580                 {
581                         if (r_ptr->flags3 & RF3_HURT_COLD)
582                         {
583                                 if (mult < 50) mult = 50;
584                                 if (is_original_ap_and_seen(m_ptr))
585                                 {
586                                         r_ptr->r_flags3 |= RF3_HURT_COLD;
587                                 }
588                         }
589                         else if (mult < 25) mult = 25;
590                 }
591         }
592
593         /* Lightning Eagle (Elec) */
594         if (mode == HISSATSU_ELEC)
595         {
596                 /* Notice immunity */
597                 if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK)
598                 {
599                         if (is_original_ap_and_seen(m_ptr))
600                         {
601                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
602                         }
603                 }
604
605                 /* Otherwise, take the damage */
606                 else if (have_flag(flgs, TR_BRAND_ELEC))
607                 {
608                         if (mult < 70) mult = 70;
609                 }
610                 else
611                 {
612                         if (mult < 50) mult = 50;
613                 }
614         }
615
616         /* Bloody Maelstrom */
617         if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && monster_living(m_ptr->r_idx))
618         {
619                 MULTIPLY tmp = MIN(100, MAX(10, p_ptr->cut / 10));
620                 if (mult < tmp) mult = tmp;
621         }
622
623         /* Keiun-Kininken */
624         if (mode == HISSATSU_UNDEAD)
625         {
626                 if (r_ptr->flags3 & RF3_UNDEAD)
627                 {
628                         if (is_original_ap_and_seen(m_ptr))
629                         {
630                                 r_ptr->r_flags3 |= RF3_UNDEAD;
631                         }
632                         if (mult == 10) mult = 70;
633                         else if (mult < 140) mult = MIN(140, mult+60);
634                 }
635                 if (mult == 10) mult = 40;
636                 else if (mult < 60) mult = MIN(60, mult+30);
637         }
638
639         if (mult > 150) mult = 150;
640
641         return mult;
642 }