3 * @brief 剣術の実装 / Blade arts
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
15 #define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC)
19 * @brief 使用可能な剣術を選択する /
20 * Allow user to choose a blade arts.
21 * @param sn 選択した特殊技能ID、キャンセルの場合-1、不正な選択の場合-2を返す
22 * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
24 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
25 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
26 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
28 * The "prompt" should be "cast", "recite", or "study"\n
29 * The "known" should be TRUE for cast/pray, FALSE for study\n
31 * nb: This function has a (trivial) display bug which will be obvious\n
32 * when you run it. It's probably easy to fix but I haven't tried,\n
35 static int get_hissatsu_power(SPELL_IDX *sn)
42 PLAYER_LEVEL plev = p_ptr->lev;
46 SPELL_IDX sentaku[32];
47 cptr p = _("必殺剣", "special attack");
51 int menu_line = (use_menu ? 1 : 0);
53 /* Assume cancelled */
56 /* Get the spell, if available */
57 if (repeat_pull(&code))
59 *sn = (SPELL_IDX)code;
60 /* Verify the spell */
61 if (technic_info[TECHNIC_HISSATSU][*sn].slevel <= plev)
68 /* Nothing chosen yet */
74 for (i = 0; i < 32; i++)
76 if (technic_info[TECHNIC_HISSATSU][i].slevel <= PY_MAX_LEVEL)
83 /* Build a prompt (accept all spells) */
84 (void) strnfmt(out_val, 78,
85 _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
86 p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
88 if (use_menu) screen_save();
90 /* Get a spell from the user */
92 choice= always_show_list ? ESCAPE:1 ;
95 if(choice==ESCAPE) choice = ' ';
96 else if( !get_com(out_val, &choice, FALSE) )break;
98 if (use_menu && choice != ' ')
115 if (menu_line > 32) menu_line -= 32;
116 } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
127 if (menu_line > 32) menu_line -= 32;
128 } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
139 bool reverse = FALSE;
140 if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
147 while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))))
152 if (menu_line < 2) reverse = FALSE;
157 if (menu_line > 31) reverse = TRUE;
175 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
178 if (!redraw || use_menu)
186 /* Save the screen */
187 if (!use_menu) screen_save();
189 /* Display a list of spells */
191 put_str(_("名前 Lv MP 名前 Lv MP ",
192 "name Lv SP name Lv SP "), y, x + 5);
194 /* Dump the spells */
195 for (i = 0, line = 0; i < 32; i++)
197 spell = technic_info[TECHNIC_HISSATSU][i];
199 if (spell.slevel > PY_MAX_LEVEL) continue;
201 if (!(p_ptr->spell_learned1 >> i)) break;
203 /* Access the spell */
204 if (spell.slevel > plev) continue;
205 if (!(p_ptr->spell_learned1 & (1L << i))) continue;
208 if (i == (menu_line-1))
209 strcpy(psi_desc, _(" 》", " > "));
210 else strcpy(psi_desc, " ");
217 letter = I2A(line-1);
219 letter = '0' + line - 27;
220 sprintf(psi_desc, " %c)",letter);
223 /* Dump the spell --(-- */
224 strcat(psi_desc, format(" %-18s%2d %3d",
225 do_spell(REALM_HISSATSU, i, SPELL_NAME),
226 spell.slevel, spell.smana));
227 prt(psi_desc, y + (line%17) + (line >= 17), x+(line/17)*30);
228 prt("", y + (line%17) + (line >= 17) + 1, x+(line/17)*30);
238 /* Restore the screen */
251 ask = (isupper(choice));
254 if (ask) choice = (char)tolower(choice);
256 /* Extract request */
257 i = (islower(choice) ? A2I(choice) : -1);
261 ask = FALSE; /* Can't uppercase digits */
263 i = choice - '0' + 26;
267 /* Totally Illegal */
268 if ((i < 0) || (i >= 32) || !(p_ptr->spell_learned1 & (1 << sentaku[i])))
282 (void) strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), do_spell(REALM_HISSATSU, j, SPELL_NAME));
284 /* Belay that order */
285 if (!get_check(tmp_val)) continue;
292 /* Restore the screen */
293 if (redraw) screen_load();
296 p_ptr->window |= (PW_SPELL);
301 /* Abort if needed */
302 if (!flag) return (FALSE);
304 /* Save the choice */
307 repeat_push((COMMAND_CODE)j);
315 * @brief 剣術コマンドのメインルーチン
318 void do_cmd_hissatsu(void)
323 /* not if confused */
326 msg_print(_("混乱していて集中できない!", "You are too confused!"));
329 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
331 if (flush_failure) flush();
332 msg_print(_("武器を持たないと必殺技は使えない!", "You need to wield a weapon!"));
335 if (!p_ptr->spell_learned1)
337 msg_print(_("何も技を知らない。", "You don't know any special attacks."));
341 if (p_ptr->special_defense & KATA_MASK)
343 set_action(ACTION_NONE);
347 if (!get_hissatsu_power(&n)) return;
349 spell = technic_info[TECHNIC_HISSATSU][n];
351 /* Verify "dangerous" spells */
352 if (spell.smana > p_ptr->csp)
354 if (flush_failure) flush();
356 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
364 if (!do_spell(REALM_HISSATSU, n, SPELL_CAST)) return;
366 p_ptr->energy_use = 100;
369 p_ptr->csp -= spell.smana;
372 if (p_ptr->csp < 0) p_ptr->csp = 0;
375 p_ptr->redraw |= (PR_MANA);
377 p_ptr->window |= (PW_PLAYER);
378 p_ptr->window |= (PW_SPELL);
386 void do_cmd_gain_hissatsu(void)
396 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
398 set_action(ACTION_NONE);
401 if (p_ptr->blind || no_lite())
403 msg_print(_("目が見えない!", "You cannot see!"));
409 msg_print(_("混乱していて読めない!", "You are too confused!"));
413 if (!(p_ptr->new_spells))
415 msg_print(_("新しい必殺技を覚えることはできない!", "You cannot learn any new special attacks!"));
420 if( p_ptr->new_spells < 10 ){
421 msg_format("あと %d つの必殺技を学べる。", p_ptr->new_spells);
423 msg_format("あと %d 個の必殺技を学べる。", p_ptr->new_spells);
426 msg_format("You can learn %d new special attack%s.", p_ptr->new_spells,
427 (p_ptr->new_spells == 1?"":"s"));
430 item_tester_tval = TV_HISSATSU_BOOK;
432 q = _("どの書から学びますか? ", "Study which book? ");
433 s = _("読める書がない。", "You have no books that you can read.");
435 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
437 /* Get the item (in the pack) */
440 o_ptr = &inventory[item];
443 /* Get the item (on the floor) */
446 o_ptr = &o_list[0 - item];
449 for (i = o_ptr->sval * 8; i < o_ptr->sval * 8 + 8; i++)
451 if (p_ptr->spell_learned1 & (1L << i)) continue;
452 if (technic_info[TECHNIC_HISSATSU][i].slevel > p_ptr->lev) continue;
454 p_ptr->spell_learned1 |= (1L << i);
455 p_ptr->spell_worked1 |= (1L << i);
456 msg_format(_("%sの技を覚えた。", "You have learned the special attack of %s."), do_spell(REALM_HISSATSU, i, SPELL_NAME));
457 for (j = 0; j < 64; j++)
459 /* Stop at the first empty space */
460 if (p_ptr->spell_order[j] == 99) break;
462 p_ptr->spell_order[j] = i;
468 msg_print(_("何も覚えられなかった。", "You were not able to learn any special attacks."));
471 p_ptr->energy_use = 100;
473 p_ptr->update |= (PU_SPELLS);
478 * @brief 剣術のスレイ倍率計算を行う /
479 * Calcurate magnification of hissatsu technics
480 * @param mult 剣術のスレイ効果以前に算出している多要素の倍率(/10倍)
481 * @param flgs 剣術に使用する武器のスレイフラグ配列
482 * @param m_ptr 目標となるモンスターの構造体参照ポインタ
483 * @param mode 剣術のスレイ型ID
484 * @return スレイの倍率(/10倍)
486 MULTIPLY mult_hissatsu(MULTIPLY mult, BIT_FLAGS *flgs, monster_type *m_ptr, BIT_FLAGS mode)
488 monster_race *r_ptr = &r_info[m_ptr->r_idx];
490 /* Burning Strike (Fire) */
491 if (mode == HISSATSU_FIRE)
493 /* Notice immunity */
494 if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)
496 if (is_original_ap_and_seen(m_ptr))
498 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
502 /* Otherwise, take the damage */
503 else if (have_flag(flgs, TR_BRAND_FIRE))
505 if (r_ptr->flags3 & RF3_HURT_FIRE)
507 if (mult < 70) mult = 70;
508 if (is_original_ap_and_seen(m_ptr))
510 r_ptr->r_flags3 |= RF3_HURT_FIRE;
513 else if (mult < 35) mult = 35;
517 if (r_ptr->flags3 & RF3_HURT_FIRE)
519 if (mult < 50) mult = 50;
520 if (is_original_ap_and_seen(m_ptr))
522 r_ptr->r_flags3 |= RF3_HURT_FIRE;
525 else if (mult < 25) mult = 25;
529 /* Serpent's Tongue (Poison) */
530 if (mode == HISSATSU_POISON)
532 /* Notice immunity */
533 if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK)
535 if (is_original_ap_and_seen(m_ptr))
537 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
541 /* Otherwise, take the damage */
542 else if (have_flag(flgs, TR_BRAND_POIS))
544 if (mult < 35) mult = 35;
548 if (mult < 25) mult = 25;
552 /* Zammaken (Nonliving Evil) */
553 if (mode == HISSATSU_ZANMA)
555 if (!monster_living(r_ptr) && (r_ptr->flags3 & RF3_EVIL))
557 if (mult < 15) mult = 25;
558 else if (mult < 50) mult = MIN(50, mult+20);
562 /* Rock Smash (Hurt Rock) */
563 if (mode == HISSATSU_HAGAN)
565 if (r_ptr->flags3 & RF3_HURT_ROCK)
567 if (is_original_ap_and_seen(m_ptr))
569 r_ptr->r_flags3 |= RF3_HURT_ROCK;
571 if (mult == 10) mult = 40;
572 else if (mult < 60) mult = 60;
576 /* Midare-Setsugekka (Cold) */
577 if (mode == HISSATSU_COLD)
579 /* Notice immunity */
580 if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)
582 if (is_original_ap_and_seen(m_ptr))
584 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
587 /* Otherwise, take the damage */
588 else if (have_flag(flgs, TR_BRAND_COLD))
590 if (r_ptr->flags3 & RF3_HURT_COLD)
592 if (mult < 70) mult = 70;
593 if (is_original_ap_and_seen(m_ptr))
595 r_ptr->r_flags3 |= RF3_HURT_COLD;
598 else if (mult < 35) mult = 35;
602 if (r_ptr->flags3 & RF3_HURT_COLD)
604 if (mult < 50) mult = 50;
605 if (is_original_ap_and_seen(m_ptr))
607 r_ptr->r_flags3 |= RF3_HURT_COLD;
610 else if (mult < 25) mult = 25;
614 /* Lightning Eagle (Elec) */
615 if (mode == HISSATSU_ELEC)
617 /* Notice immunity */
618 if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK)
620 if (is_original_ap_and_seen(m_ptr))
622 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
626 /* Otherwise, take the damage */
627 else if (have_flag(flgs, TR_BRAND_ELEC))
629 if (mult < 70) mult = 70;
633 if (mult < 50) mult = 50;
637 /* Bloody Maelstrom */
638 if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && monster_living(r_ptr))
640 MULTIPLY tmp = MIN(100, MAX(10, p_ptr->cut / 10));
641 if (mult < tmp) mult = tmp;
645 if (mode == HISSATSU_UNDEAD)
647 if (r_ptr->flags3 & RF3_UNDEAD)
649 if (is_original_ap_and_seen(m_ptr))
651 r_ptr->r_flags3 |= RF3_UNDEAD;
653 if (mult == 10) mult = 70;
654 else if (mult < 140) mult = MIN(140, mult+60);
656 if (mult == 10) mult = 40;
657 else if (mult < 60) mult = MIN(60, mult+30);
660 if (mult > 150) mult = 150;