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[Refactor] #37353 コメント整理 / Refactor comments.
[hengband/hengband.git] / src / hissatsu.c
1 /*!
2  * @file hissatsu.c
3  * @brief 剣術の実装 / Blade arts
4  * @date 2014/01/17
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7  * This software may be copied and distributed for educational, research,\n
8  * and not for profit purposes provided that this copyright and statement\n
9  * are included in all such copies.  Other copyrights may also apply.\n
10  * 2014 Deskull rearranged comment for Doxygen.\n
11  */
12
13 #include "angband.h"
14 #include "monsterrace-hook.h"
15
16 #define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC)
17
18
19 /*!
20  * @brief 使用可能な剣術を選択する /
21  * Allow user to choose a blade arts.
22  * @param sn 選択した特殊技能ID、キャンセルの場合-1、不正な選択の場合-2を返す
23  * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
24  * @details
25  * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
26  * If the user hits escape, returns FALSE, and set '*sn' to -1\n
27  * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
28  *\n
29  * The "prompt" should be "cast", "recite", or "study"\n
30  * The "known" should be TRUE for cast/pray, FALSE for study\n
31  *\n
32  * nb: This function has a (trivial) display bug which will be obvious\n
33  * when you run it. It's probably easy to fix but I haven't tried,\n
34  * sorry.\n
35  */
36 static int get_hissatsu_power(SPELL_IDX *sn)
37 {
38         SPELL_IDX i;
39         int j = 0;
40         int num = 0;
41         POSITION y = 1;
42         POSITION x = 15;
43         PLAYER_LEVEL plev = p_ptr->lev;
44         int ask = TRUE;
45         char choice;
46         char out_val[160];
47         SPELL_IDX sentaku[32];
48         cptr p = _("必殺剣", "special attack");
49         COMMAND_CODE code;
50         magic_type spell;
51         bool flag, redraw;
52         int menu_line = (use_menu ? 1 : 0);
53
54         /* Assume cancelled */
55         *sn = (-1);
56
57         /* Get the spell, if available */
58         if (repeat_pull(&code))
59         {
60                 *sn = (SPELL_IDX)code;
61                 /* Verify the spell */
62                 if (technic_info[TECHNIC_HISSATSU][*sn].slevel <= plev)
63                 {
64                         /* Success */
65                         return (TRUE);
66                 }
67         }
68
69         /* Nothing chosen yet */
70         flag = FALSE;
71
72         /* No redraw yet */
73         redraw = FALSE;
74
75         for (i = 0; i < 32; i++)
76         {
77                 if (technic_info[TECHNIC_HISSATSU][i].slevel <= PY_MAX_LEVEL)
78                 {
79                         sentaku[num] = i;
80                         num++;
81                 }
82         }
83
84         /* Build a prompt (accept all spells) */
85         (void) strnfmt(out_val, 78, 
86                        _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
87                        p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
88
89         if (use_menu) screen_save();
90
91         /* Get a spell from the user */
92
93         choice= always_show_list ? ESCAPE:1 ;
94         while (!flag)
95         {
96                 if(choice==ESCAPE) choice = ' '; 
97                 else if( !get_com(out_val, &choice, FALSE) )break;
98
99                 if (use_menu && choice != ' ')
100                 {
101                         switch(choice)
102                         {
103                                 case '0':
104                                 {
105                                         screen_load();
106                                         return (FALSE);
107                                 }
108
109                                 case '8':
110                                 case 'k':
111                                 case 'K':
112                                 {
113                                         do
114                                         {
115                                                 menu_line += 31;
116                                                 if (menu_line > 32) menu_line -= 32;
117                                         } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
118                                         break;
119                                 }
120
121                                 case '2':
122                                 case 'j':
123                                 case 'J':
124                                 {
125                                         do
126                                         {
127                                                 menu_line++;
128                                                 if (menu_line > 32) menu_line -= 32;
129                                         } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
130                                         break;
131                                 }
132
133                                 case '4':
134                                 case 'h':
135                                 case 'H':
136                                 case '6':
137                                 case 'l':
138                                 case 'L':
139                                 {
140                                         bool reverse = FALSE;
141                                         if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
142                                         if (menu_line > 16)
143                                         {
144                                                 menu_line -= 16;
145                                                 reverse = TRUE;
146                                         }
147                                         else menu_line+=16;
148                                         while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))))
149                                         {
150                                                 if (reverse)
151                                                 {
152                                                         menu_line--;
153                                                         if (menu_line < 2) reverse = FALSE;
154                                                 }
155                                                 else
156                                                 {
157                                                         menu_line++;
158                                                         if (menu_line > 31) reverse = TRUE;
159                                                 }
160                                         }
161                                         break;
162                                 }
163
164                                 case 'x':
165                                 case 'X':
166                                 case '\r':
167                                 case '\n':
168                                 {
169                                         i = menu_line - 1;
170                                         ask = FALSE;
171                                         break;
172                                 }
173                         }
174                 }
175                 /* Request redraw */
176                 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
177                 {
178                         /* Show the list */
179                         if (!redraw || use_menu)
180                         {
181                                 char psi_desc[80];
182                                 int line;
183
184                                 /* Show list */
185                                 redraw = TRUE;
186
187                                 /* Save the screen */
188                                 if (!use_menu) screen_save();
189
190                                 /* Display a list of spells */
191                                 prt("", y, x);
192                                 put_str(_("名前              Lv  MP      名前              Lv  MP ", 
193                                                   "name              Lv  SP      name              Lv  SP "), y, x + 5);
194                                 prt("", y+1, x);
195                                 /* Dump the spells */
196                                 for (i = 0, line = 0; i < 32; i++)
197                                 {
198                                         spell = technic_info[TECHNIC_HISSATSU][i];
199
200                                         if (spell.slevel > PY_MAX_LEVEL) continue;
201                                         line++;
202                                         if (!(p_ptr->spell_learned1 >> i)) break;
203
204                                         /* Access the spell */
205                                         if (spell.slevel > plev)   continue;
206                                         if (!(p_ptr->spell_learned1 & (1L << i))) continue;
207                                         if (use_menu)
208                                         {
209                                                 if (i == (menu_line-1))
210                                                         strcpy(psi_desc, _("  》", "  > "));
211                                                 else strcpy(psi_desc, "    ");
212                                                 
213                                         }
214                                         else
215                                         {
216                                                 char letter;
217                                                 if (line <= 26)
218                                                         letter = I2A(line-1);
219                                                 else
220                                                         letter = '0' + line - 27;
221                                                 sprintf(psi_desc, "  %c)",letter);
222                                         }
223
224                                         /* Dump the spell --(-- */
225                                         strcat(psi_desc, format(" %-18s%2d %3d",
226                                                 do_spell(REALM_HISSATSU, i, SPELL_NAME),
227                                                 spell.slevel, spell.smana));
228                                         prt(psi_desc, y + (line%17) + (line >= 17), x+(line/17)*30);
229                                         prt("", y + (line%17) + (line >= 17) + 1, x+(line/17)*30);
230                                 }
231                         }
232
233                         /* Hide the list */
234                         else
235                         {
236                                 /* Hide list */
237                                 redraw = FALSE;
238
239                                 /* Restore the screen */
240                                 screen_load();
241                         }
242
243                         /* Redo asking */
244                         continue;
245                 }
246
247                 if (!use_menu)
248                 {
249                         if (isalpha(choice))
250                         {
251                                 /* Note verify */
252                                 ask = (isupper(choice));
253
254                                 /* Lowercase */
255                                 if (ask) choice = (char)tolower(choice);
256
257                                 /* Extract request */
258                                 i = (islower(choice) ? A2I(choice) : -1);
259                         }
260                         else
261                         {
262                                 ask = FALSE; /* Can't uppercase digits */
263
264                                 i = choice - '0' + 26;
265                         }
266                 }
267
268                 /* Totally Illegal */
269                 if ((i < 0) || (i >= 32) || !(p_ptr->spell_learned1 & (1 << sentaku[i])))
270                 {
271                         bell();
272                         continue;
273                 }
274
275                 j = sentaku[i];
276
277                 /* Verify it */
278                 if (ask)
279                 {
280                         char tmp_val[160];
281
282                         /* Prompt */
283                         (void) strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), do_spell(REALM_HISSATSU, j, SPELL_NAME));
284
285                         /* Belay that order */
286                         if (!get_check(tmp_val)) continue;
287                 }
288
289                 /* Stop the loop */
290                 flag = TRUE;
291         }
292
293         /* Restore the screen */
294         if (redraw) screen_load();
295
296         /* Show choices */
297         p_ptr->window |= (PW_SPELL);
298
299         window_stuff();
300
301
302         /* Abort if needed */
303         if (!flag) return (FALSE);
304
305         /* Save the choice */
306         (*sn) = j;
307
308         repeat_push((COMMAND_CODE)j);
309
310         /* Success */
311         return (TRUE);
312 }
313
314
315 /*!
316  * @brief 剣術コマンドのメインルーチン
317  * @return なし
318  */
319 void do_cmd_hissatsu(void)
320 {
321         SPELL_IDX       n = 0;
322         magic_type      spell;
323
324         /* not if confused */
325         if (p_ptr->confused)
326         {
327                 msg_print(_("混乱していて集中できない!", "You are too confused!"));
328                 return;
329         }
330         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
331         {
332                 if (flush_failure) flush();
333                 msg_print(_("武器を持たないと必殺技は使えない!", "You need to wield a weapon!"));
334                 return;
335         }
336         if (!p_ptr->spell_learned1)
337         {
338                 msg_print(_("何も技を知らない。", "You don't know any special attacks."));
339                 return;
340         }
341
342         if (p_ptr->special_defense & KATA_MASK)
343         {
344                 set_action(ACTION_NONE);
345         }
346
347         /* get power */
348         if (!get_hissatsu_power(&n)) return;
349
350         spell = technic_info[TECHNIC_HISSATSU][n];
351
352         /* Verify "dangerous" spells */
353         if (spell.smana > p_ptr->csp)
354         {
355                 if (flush_failure) flush();
356                 /* Warning */
357                 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
358                 msg_print(NULL);
359                 return;
360         }
361
362         sound(SOUND_ZAP);
363
364         /* Cast the spell */
365         if (!do_spell(REALM_HISSATSU, n, SPELL_CAST)) return;
366
367         p_ptr->energy_use = 100;
368
369         /* Use some mana */
370         p_ptr->csp -= spell.smana;
371
372         /* Limit */
373         if (p_ptr->csp < 0) p_ptr->csp = 0;
374         p_ptr->redraw |= (PR_MANA);
375
376         p_ptr->window |= (PW_PLAYER);
377         p_ptr->window |= (PW_SPELL);
378 }
379
380
381 /*!
382  * @brief 剣術コマンドの学習
383  * @return なし
384  */
385 void do_cmd_gain_hissatsu(void)
386 {
387         OBJECT_IDX item;
388         int i, j;
389
390         object_type *o_ptr;
391         cptr q, s;
392
393         bool gain = FALSE;
394
395         if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
396         {
397                 set_action(ACTION_NONE);
398         }
399
400         if (p_ptr->blind || no_lite())
401         {
402                 msg_print(_("目が見えない!", "You cannot see!"));
403                 return;
404         }
405
406         if (p_ptr->confused)
407         {
408                 msg_print(_("混乱していて読めない!", "You are too confused!"));
409                 return;
410         }
411
412         if (!(p_ptr->new_spells))
413         {
414                 msg_print(_("新しい必殺技を覚えることはできない!", "You cannot learn any new special attacks!"));
415                 return;
416         }
417
418 #ifdef JP
419         if( p_ptr->new_spells < 10 ){
420                 msg_format("あと %d つの必殺技を学べる。", p_ptr->new_spells);
421         }else{
422                 msg_format("あと %d 個の必殺技を学べる。", p_ptr->new_spells);
423         }
424 #else
425         msg_format("You can learn %d new special attack%s.", p_ptr->new_spells,
426                 (p_ptr->new_spells == 1?"":"s"));
427 #endif
428
429         item_tester_tval = TV_HISSATSU_BOOK;
430
431         q = _("どの書から学びますか? ", "Study which book? ");
432         s = _("読める書がない。", "You have no books that you can read.");
433
434         if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
435
436         /* Get the item (in the pack) */
437         if (item >= 0)
438         {
439                 o_ptr = &inventory[item];
440         }
441
442         /* Get the item (on the floor) */
443         else
444         {
445                 o_ptr = &o_list[0 - item];
446         }
447
448         for (i = o_ptr->sval * 8; i < o_ptr->sval * 8 + 8; i++)
449         {
450                 if (p_ptr->spell_learned1 & (1L << i)) continue;
451                 if (technic_info[TECHNIC_HISSATSU][i].slevel > p_ptr->lev) continue;
452
453                 p_ptr->spell_learned1 |= (1L << i);
454                 p_ptr->spell_worked1 |= (1L << i);
455                 msg_format(_("%sの技を覚えた。", "You have learned the special attack of %s."), do_spell(REALM_HISSATSU, i, SPELL_NAME));
456                 for (j = 0; j < 64; j++)
457                 {
458                         /* Stop at the first empty space */
459                         if (p_ptr->spell_order[j] == 99) break;
460                 }
461                 p_ptr->spell_order[j] = i;
462                 gain = TRUE;
463         }
464
465         /* No gain ... */
466         if (!gain)
467                 msg_print(_("何も覚えられなかった。", "You were not able to learn any special attacks."));
468
469         else
470                 p_ptr->energy_use = 100;
471
472         p_ptr->update |= (PU_SPELLS);
473 }
474
475
476 /*!
477  * @brief 剣術のスレイ倍率計算を行う /
478  * Calcurate magnification of hissatsu technics
479  * @param mult 剣術のスレイ効果以前に算出している多要素の倍率(/10倍)
480  * @param flgs 剣術に使用する武器のスレイフラグ配列
481  * @param m_ptr 目標となるモンスターの構造体参照ポインタ
482  * @param mode 剣術のスレイ型ID
483  * @return スレイの倍率(/10倍)
484  */
485 MULTIPLY mult_hissatsu(MULTIPLY mult, BIT_FLAGS *flgs, monster_type *m_ptr, BIT_FLAGS mode)
486 {
487         monster_race *r_ptr = &r_info[m_ptr->r_idx];
488
489         /* Burning Strike (Fire) */
490         if (mode == HISSATSU_FIRE)
491         {
492                 /* Notice immunity */
493                 if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)
494                 {
495                         if (is_original_ap_and_seen(m_ptr))
496                         {
497                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
498                         }
499                 }
500
501                 /* Otherwise, take the damage */
502                 else if (have_flag(flgs, TR_BRAND_FIRE))
503                 {
504                         if (r_ptr->flags3 & RF3_HURT_FIRE)
505                         {
506                                 if (mult < 70) mult = 70;
507                                 if (is_original_ap_and_seen(m_ptr))
508                                 {
509                                         r_ptr->r_flags3 |= RF3_HURT_FIRE;
510                                 }
511                         }
512                         else if (mult < 35) mult = 35;
513                 }
514                 else
515                 {
516                         if (r_ptr->flags3 & RF3_HURT_FIRE)
517                         {
518                                 if (mult < 50) mult = 50;
519                                 if (is_original_ap_and_seen(m_ptr))
520                                 {
521                                         r_ptr->r_flags3 |= RF3_HURT_FIRE;
522                                 }
523                         }
524                         else if (mult < 25) mult = 25;
525                 }
526         }
527
528         /* Serpent's Tongue (Poison) */
529         if (mode == HISSATSU_POISON)
530         {
531                 /* Notice immunity */
532                 if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK)
533                 {
534                         if (is_original_ap_and_seen(m_ptr))
535                         {
536                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
537                         }
538                 }
539
540                 /* Otherwise, take the damage */
541                 else if (have_flag(flgs, TR_BRAND_POIS))
542                 {
543                         if (mult < 35) mult = 35;
544                 }
545                 else
546                 {
547                         if (mult < 25) mult = 25;
548                 }
549         }
550
551         /* Zammaken (Nonliving Evil) */
552         if (mode == HISSATSU_ZANMA)
553         {
554                 if (!monster_living(m_ptr->r_idx) && (r_ptr->flags3 & RF3_EVIL))
555                 {
556                         if (mult < 15) mult = 25;
557                         else if (mult < 50) mult = MIN(50, mult+20);
558                 }
559         }
560
561         /* Rock Smash (Hurt Rock) */
562         if (mode == HISSATSU_HAGAN)
563         {
564                 if (r_ptr->flags3 & RF3_HURT_ROCK)
565                 {
566                         if (is_original_ap_and_seen(m_ptr))
567                         {
568                                 r_ptr->r_flags3 |= RF3_HURT_ROCK;
569                         }
570                         if (mult == 10) mult = 40;
571                         else if (mult < 60) mult = 60;
572                 }
573         }
574
575         /* Midare-Setsugekka (Cold) */
576         if (mode == HISSATSU_COLD)
577         {
578                 /* Notice immunity */
579                 if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)
580                 {
581                         if (is_original_ap_and_seen(m_ptr))
582                         {
583                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
584                         }
585                 }
586                 /* Otherwise, take the damage */
587                 else if (have_flag(flgs, TR_BRAND_COLD))
588                 {
589                         if (r_ptr->flags3 & RF3_HURT_COLD)
590                         {
591                                 if (mult < 70) mult = 70;
592                                 if (is_original_ap_and_seen(m_ptr))
593                                 {
594                                         r_ptr->r_flags3 |= RF3_HURT_COLD;
595                                 }
596                         }
597                         else if (mult < 35) mult = 35;
598                 }
599                 else
600                 {
601                         if (r_ptr->flags3 & RF3_HURT_COLD)
602                         {
603                                 if (mult < 50) mult = 50;
604                                 if (is_original_ap_and_seen(m_ptr))
605                                 {
606                                         r_ptr->r_flags3 |= RF3_HURT_COLD;
607                                 }
608                         }
609                         else if (mult < 25) mult = 25;
610                 }
611         }
612
613         /* Lightning Eagle (Elec) */
614         if (mode == HISSATSU_ELEC)
615         {
616                 /* Notice immunity */
617                 if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK)
618                 {
619                         if (is_original_ap_and_seen(m_ptr))
620                         {
621                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
622                         }
623                 }
624
625                 /* Otherwise, take the damage */
626                 else if (have_flag(flgs, TR_BRAND_ELEC))
627                 {
628                         if (mult < 70) mult = 70;
629                 }
630                 else
631                 {
632                         if (mult < 50) mult = 50;
633                 }
634         }
635
636         /* Bloody Maelstrom */
637         if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && monster_living(m_ptr->r_idx))
638         {
639                 MULTIPLY tmp = MIN(100, MAX(10, p_ptr->cut / 10));
640                 if (mult < tmp) mult = tmp;
641         }
642
643         /* Keiun-Kininken */
644         if (mode == HISSATSU_UNDEAD)
645         {
646                 if (r_ptr->flags3 & RF3_UNDEAD)
647                 {
648                         if (is_original_ap_and_seen(m_ptr))
649                         {
650                                 r_ptr->r_flags3 |= RF3_UNDEAD;
651                         }
652                         if (mult == 10) mult = 70;
653                         else if (mult < 140) mult = MIN(140, mult+60);
654                 }
655                 if (mult == 10) mult = 40;
656                 else if (mult < 60) mult = MIN(60, mult+30);
657         }
658
659         if (mult > 150) mult = 150;
660
661         return mult;
662 }