3 * @brief ゲームデータ初期化2 / Initialization (part 2) -BEN-
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
15 * This file is used to initialize various variables and arrays for the
16 * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
17 * the common limitation of "read()" and "write()" to only 32767 bytes
19 * Several of the arrays for Angband are built from "template" files in
20 * the "lib/file" directory, from which quick-load binary "image" files
21 * are constructed whenever they are not present in the "lib/data"
22 * directory, or if those files become obsolete, if we are allowed.
23 * Warning -- the "ascii" file parsers use a minor hack to collect the
24 * name and text information in a single pass. Thus, the game will not
25 * be able to load any template file with more than 20K of names or 60K
26 * of text, even though technically, up to 64K should be legal.
27 * The "init1.c" file is used only to parse the ascii template files,
28 * to create the binary image files. If you include the binary image
29 * files instead of the ascii template files, then you can undefine
30 * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
31 * that the binary image files are extremely system dependant.
46 #include "dungeon-file.h"
50 #include "floor-town.h"
52 #include "rooms-vault.h"
53 #include "player-skill.h"
54 #include "player-class.h"
55 #include "objectkind.h"
56 #include "object-ego.h"
59 #ifdef CHECK_MODIFICATION_TIME
60 #include <sys/types.h>
62 #endif /* CHECK_MODIFICATION_TIME */
65 static void put_title(void);
68 * @brief 各データファイルを読み取るためのパスを取得する
69 * Find the default paths to all of our important sub-directories.
70 * @param path パス保管先の文字列
74 * The purpose of each sub-directory is described in "variable.c".
75 * All of the sub-directories should, by default, be located inside
76 * the main "lib" directory, whose location is very system dependant.
77 * This function takes a writable buffer, initially containing the
78 * "path" to the "lib" directory, for example, "/pkg/lib/angband/",
79 * or a system dependant string, for example, ":lib:". The buffer
80 * must be large enough to contain at least 32 more characters.
81 * Various command line options may allow some of the important
82 * directories to be changed to user-specified directories, most
83 * importantly, the "info" and "user" and "save" directories,
84 * but this is done after this function, see "main.c".
85 * In general, the initial path should end in the appropriate "PATH_SEP"
86 * string. All of the "sub-directory" paths (created below or supplied
87 * by the user) will NOT end in the "PATH_SEP" string, see the special
88 * "path_build()" function in "util.c" for more information.
89 * Mega-Hack -- support fat raw files under NEXTSTEP, using special
90 * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
91 * requiring the directories to be created by hand by the user.
92 * Hack -- first we free all the strings, since this is known
93 * to succeed even if the strings have not been allocated yet,
94 * as long as the variables start out as "NULL". This allows
95 * this function to be called multiple times, for example, to
96 * try several base "path" values until a good one is found.
99 void init_file_paths(char *path)
103 #ifdef PRIVATE_USER_PATH
105 #endif /* PRIVATE_USER_PATH */
107 /*** Free everything ***/
109 /* Free the main path */
110 string_free(ANGBAND_DIR);
112 /* Free the sub-paths */
113 string_free(ANGBAND_DIR_APEX);
114 string_free(ANGBAND_DIR_BONE);
115 string_free(ANGBAND_DIR_DATA);
116 string_free(ANGBAND_DIR_EDIT);
117 string_free(ANGBAND_DIR_SCRIPT);
118 string_free(ANGBAND_DIR_FILE);
119 string_free(ANGBAND_DIR_HELP);
120 string_free(ANGBAND_DIR_INFO);
121 string_free(ANGBAND_DIR_SAVE);
122 string_free(ANGBAND_DIR_USER);
123 string_free(ANGBAND_DIR_XTRA);
126 /*** Prepare the "path" ***/
128 /* Hack -- save the main directory */
129 ANGBAND_DIR = string_make(path);
131 /* Prepare to append to the Base Path */
132 tail = path + strlen(path);
134 /*** Build the sub-directory names ***/
136 /* Build a path name */
137 strcpy(tail, "apex");
138 ANGBAND_DIR_APEX = string_make(path);
140 /* Build a path name */
141 strcpy(tail, "bone");
142 ANGBAND_DIR_BONE = string_make(path);
144 /* Build a path name */
145 strcpy(tail, "data");
146 ANGBAND_DIR_DATA = string_make(path);
148 /* Build a path name */
149 strcpy(tail, "edit");
150 ANGBAND_DIR_EDIT = string_make(path);
152 /* Build a path name */
153 strcpy(tail, "script");
154 ANGBAND_DIR_SCRIPT = string_make(path);
156 /* Build a path name */
157 strcpy(tail, "file");
158 ANGBAND_DIR_FILE = string_make(path);
160 /* Build a path name */
161 strcpy(tail, "help");
162 ANGBAND_DIR_HELP = string_make(path);
164 /* Build a path name */
165 strcpy(tail, "info");
166 ANGBAND_DIR_INFO = string_make(path);
168 /* Build a path name */
169 strcpy(tail, "pref");
170 ANGBAND_DIR_PREF = string_make(path);
172 /* Build a path name */
173 strcpy(tail, "save");
174 ANGBAND_DIR_SAVE = string_make(path);
176 #ifdef PRIVATE_USER_PATH
178 /* Build the path to the user specific directory */
179 path_build(buf, sizeof(buf), PRIVATE_USER_PATH, VERSION_NAME);
181 /* Build a relative path name */
182 ANGBAND_DIR_USER = string_make(buf);
184 #else /* PRIVATE_USER_PATH */
186 /* Build a path name */
187 strcpy(tail, "user");
188 ANGBAND_DIR_USER = string_make(path);
190 #endif /* PRIVATE_USER_PATH */
192 /* Build a path name */
193 strcpy(tail, "xtra");
194 ANGBAND_DIR_XTRA = string_make(path);
199 /* Allow "fat binary" usage with NeXT */
220 /* Use special directory */
223 /* Forget the old path name */
224 string_free(ANGBAND_DIR_DATA);
226 /* Build a new path name */
227 sprintf(tail, "data-%s", next);
228 ANGBAND_DIR_DATA = string_make(path);
238 #ifdef ALLOW_TEMPLATES
242 * Hack -- help give useful error messages
244 int error_idx; /*!< データ読み込み/初期化時に汎用的にエラーコードを保存するグローバル変数 */
245 int error_line; /*!< データ読み込み/初期化時に汎用的にエラー行数を保存するグローバル変数 */
249 * エラーメッセージの名称定義 / Standard error message text
251 concptr err_str[PARSE_ERROR_MAX] =
268 "missing record header",
269 "non-sequential records",
270 "invalid flag specification",
271 "undefined directive",
273 "coordinates out of bounds",
275 "undefined terrain tag",
281 #endif /* ALLOW_TEMPLATES */
287 header v_head; /*!< Vault情報のヘッダ構造体 */
288 header f_head; /*!< 地形情報のヘッダ構造体 */
289 header k_head; /*!< ペースアイテム情報のヘッダ構造体 */
290 header a_head; /*!< 固定アーティファクト情報のヘッダ構造体 */
291 header e_head; /*!< アイテムエゴ情報のヘッダ構造体 */
292 header r_head; /*!< モンスター種族情報のヘッダ構造体 */
293 header d_head; /*!< ダンジョン情報のヘッダ構造体 */
294 header s_head; /*!< プレイヤー職業技能情報のヘッダ構造体 */
295 header m_head; /*!< プレイヤー職業魔法情報のヘッダ構造体 */
297 #ifdef CHECK_MODIFICATION_TIME
300 * @brief テキストファイルとrawファイルの更新時刻を比較する
301 * Find the default paths to all of our important sub-directories.
302 * @param fd ファイルディスクリプタ
303 * @param template_file ファイル名
304 * @return テキストの方が新しいか、rawファイルがなく更新の必要がある場合-1、更新の必要がない場合0。
306 static errr check_modification_date(int fd, concptr template_file)
310 struct stat txt_stat, raw_stat;
312 /* Build the filename */
313 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, template_file);
315 /* Access stats on text file */
316 if (stat(buf, &txt_stat))
318 /* No text file - continue */
321 /* Access stats on raw file */
322 else if (fstat(fd, &raw_stat))
328 /* Ensure text file is not newer than raw file */
329 else if (txt_stat.st_mtime > raw_stat.st_mtime)
331 /* Reprocess text file */
338 #endif /* CHECK_MODIFICATION_TIME */
342 /*** Initialize from binary image files ***/
346 * @brief rawファイルからのデータの読み取り処理
347 * Initialize the "*_info" array, by parsing a binary "image" file
348 * @param fd ファイルディスクリプタ
349 * @param head rawファイルのヘッダ
352 static errr init_info_raw(int fd, header *head)
356 /* Read and Verify the header */
357 if (fd_read(fd, (char*)(&test), sizeof(header)) ||
358 (test.v_major != head->v_major) ||
359 (test.v_minor != head->v_minor) ||
360 (test.v_patch != head->v_patch) ||
361 (test.info_num != head->info_num) ||
362 (test.info_len != head->info_len) ||
363 (test.head_size != head->head_size) ||
364 (test.info_size != head->info_size))
371 /* Accept the header */
375 /* Allocate the "*_info" array */
376 C_MAKE(head->info_ptr, head->info_size, char);
378 /* Read the "*_info" array */
379 fd_read(fd, head->info_ptr, head->info_size);
384 /* Allocate the "*_name" array */
385 C_MAKE(head->name_ptr, head->name_size, char);
387 /* Read the "*_name" array */
388 fd_read(fd, head->name_ptr, head->name_size);
394 /* Allocate the "*_text" array */
395 C_MAKE(head->text_ptr, head->text_size, char);
397 /* Read the "*_text" array */
398 fd_read(fd, head->text_ptr, head->text_size);
404 /* Allocate the "*_tag" array */
405 C_MAKE(head->tag_ptr, head->tag_size, char);
407 /* Read the "*_tag" array */
408 fd_read(fd, head->tag_ptr, head->tag_size);
420 * Initialize the header of an *_info.raw file.
421 * @param head rawファイルのヘッダ
426 static void init_header(header *head, IDX num, int len)
428 /* Save the "version" */
429 head->v_major = FAKE_VER_MAJOR;
430 head->v_minor = FAKE_VER_MINOR;
431 head->v_patch = FAKE_VER_PATCH;
434 /* Save the "record" information */
435 head->info_num = (IDX)num;
436 head->info_len = len;
438 /* Save the size of "*_head" and "*_info" */
439 head->head_size = sizeof(header);
440 head->info_size = head->info_num * head->info_len;
446 * Initialize the "*_info" array
447 * @param filename ファイル名(拡張子txt/raw)
448 * @param head 処理に用いるヘッダ構造体
449 * @param info データ保管先の構造体ポインタ
450 * @param name 名称用可変文字列の保管先
451 * @param text テキスト用可変文字列の保管先
452 * @param tag タグ用可変文字列の保管先
455 * Note that we let each entry have a unique "name" and "text" string,
456 * even if the string happens to be empty (everyone has a unique '\0').
458 static errr init_info(concptr filename, header *head,
459 void **info, char **name, char **text, char **tag)
463 BIT_FLAGS mode = 0644;
473 #ifdef ALLOW_TEMPLATES
475 /*** Load the binary image file ***/
477 /* Build the filename */
478 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
481 /* Attempt to open the "raw" file */
482 fd = fd_open(buf, O_RDONLY);
484 /* Process existing "raw" file */
487 #ifdef CHECK_MODIFICATION_TIME
489 err = check_modification_date(fd, format("%s.txt", filename));
491 #endif /* CHECK_MODIFICATION_TIME */
493 /* Attempt to parse the "raw" file */
495 err = init_info_raw(fd, head);
500 /* Do we have to parse the *.txt file? */
503 /*** Make the fake arrays ***/
505 /* Allocate the "*_info" array */
506 C_MAKE(head->info_ptr, head->info_size, char);
508 /* Hack -- make "fake" arrays */
509 if (name) C_MAKE(head->name_ptr, FAKE_NAME_SIZE, char);
510 if (text) C_MAKE(head->text_ptr, FAKE_TEXT_SIZE, char);
511 if (tag) C_MAKE(head->tag_ptr, FAKE_TAG_SIZE, char);
513 if (info) (*info) = head->info_ptr;
514 if (name) (*name) = head->name_ptr;
515 if (text) (*text) = head->text_ptr;
516 if (tag) (*tag) = head->tag_ptr;
518 /*** Load the ascii template file ***/
520 /* Build the filename */
522 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, format("%s.txt", filename));
525 fp = my_fopen(buf, "r");
528 if (!fp) quit(format(_("'%s.txt'ファイルをオープンできません。", "Cannot open '%s.txt' file."), filename));
531 err = init_info_txt(fp, buf, head, head->parse_info_txt);
541 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "未知の");
543 msg_format("'%s.txt'ファイルの %d 行目にエラー。", filename, error_line);
544 msg_format("レコード %d は '%s' エラーがあります。", error_idx, oops);
545 msg_format("構文 '%s'。", buf);
549 quit(format("'%s.txt'ファイルにエラー", filename));
552 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
554 msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
555 msg_format("Record %d contains a '%s' error.", error_idx, oops);
556 msg_format("Parsing '%s'.", buf);
560 quit(format("Error in '%s.txt' file.", filename));
566 /*** Make final retouch on fake tags ***/
570 (*head->retouch)(head);
574 /*** Dump the binary image file ***/
576 /* File type is "DATA" */
577 FILE_TYPE(FILE_TYPE_DATA);
579 /* Build the filename */
580 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
583 /* Grab permissions */
586 /* Kill the old file */
589 /* Attempt to create the raw file */
590 fd = fd_make(buf, mode);
592 /* Drop permissions */
595 /* Dump to the file */
599 fd_write(fd, (concptr)(head), head->head_size);
601 /* Dump the "*_info" array */
602 fd_write(fd, head->info_ptr, head->info_size);
604 /* Dump the "*_name" array */
605 fd_write(fd, head->name_ptr, head->name_size);
607 /* Dump the "*_text" array */
608 fd_write(fd, head->text_ptr, head->text_size);
610 /* Dump the "*_tag" array */
611 fd_write(fd, head->tag_ptr, head->tag_size);
618 /*** Kill the fake arrays ***/
620 /* Free the "*_info" array */
621 C_KILL(head->info_ptr, head->info_size, char);
623 /* Hack -- Free the "fake" arrays */
624 if (name) C_KILL(head->name_ptr, FAKE_NAME_SIZE, char);
625 if (text) C_KILL(head->text_ptr, FAKE_TEXT_SIZE, char);
626 if (tag) C_KILL(head->tag_ptr, FAKE_TAG_SIZE, char);
628 #endif /* ALLOW_TEMPLATES */
631 /*** Load the binary image file ***/
633 /* Build the filename */
634 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
636 /* Attempt to open the "raw" file */
637 fd = fd_open(buf, O_RDONLY);
639 /* Process existing "raw" file */
640 if (fd < 0) quit(format(_("'%s_j.raw'ファイルをロードできません。", "Cannot load '%s.raw' file."), filename));
642 /* Attempt to parse the "raw" file */
643 err = init_info_raw(fd, head);
647 if (err) quit(format(_("'%s_j.raw'ファイルを解析できません。", "Cannot parse '%s.raw' file."), filename));
649 #ifdef ALLOW_TEMPLATES
653 if (info) (*info) = head->info_ptr;
654 if (name) (*name) = head->name_ptr;
655 if (text) (*text) = head->text_ptr;
656 if (tag) (*tag) = head->tag_ptr;
664 * @brief 地形情報読み込みのメインルーチン /
665 * Initialize the "f_info" array
668 static errr init_f_info(void)
670 /* Init the header */
671 init_header(&f_head, max_f_idx, sizeof(feature_type));
673 #ifdef ALLOW_TEMPLATES
675 /* Save a pointer to the parsing function */
676 f_head.parse_info_txt = parse_f_info;
678 /* Save a pointer to the retouch fake tags */
679 f_head.retouch = retouch_f_info;
681 #endif /* ALLOW_TEMPLATES */
683 return init_info("f_info", &f_head,
684 (void*)&f_info, &f_name, NULL, &f_tag);
689 * @brief ベースアイテム情報読み込みのメインルーチン /
690 * Initialize the "k_info" array
693 static errr init_k_info(void)
695 /* Init the header */
696 init_header(&k_head, max_k_idx, sizeof(object_kind));
698 #ifdef ALLOW_TEMPLATES
700 /* Save a pointer to the parsing function */
701 k_head.parse_info_txt = parse_k_info;
703 #endif /* ALLOW_TEMPLATES */
705 return init_info("k_info", &k_head,
706 (void*)&k_info, &k_name, &k_text, NULL);
712 * @brief 固定アーティファクト情報読み込みのメインルーチン /
713 * Initialize the "a_info" array
716 static errr init_a_info(void)
718 /* Init the header */
719 init_header(&a_head, max_a_idx, sizeof(artifact_type));
721 #ifdef ALLOW_TEMPLATES
723 /* Save a pointer to the parsing function */
724 a_head.parse_info_txt = parse_a_info;
726 #endif /* ALLOW_TEMPLATES */
728 return init_info("a_info", &a_head,
729 (void*)&a_info, &a_name, &a_text, NULL);
735 * @brief 固定アーティファクト情報読み込みのメインルーチン /
736 * Initialize the "e_info" array
739 static errr init_e_info(void)
741 /* Init the header */
742 init_header(&e_head, max_e_idx, sizeof(ego_item_type));
744 #ifdef ALLOW_TEMPLATES
746 /* Save a pointer to the parsing function */
747 e_head.parse_info_txt = parse_e_info;
749 #endif /* ALLOW_TEMPLATES */
751 return init_info("e_info", &e_head,
752 (void*)&e_info, &e_name, &e_text, NULL);
758 * @brief モンスター種族情報読み込みのメインルーチン /
759 * Initialize the "r_info" array
762 static errr init_r_info(void)
764 /* Init the header */
765 init_header(&r_head, max_r_idx, sizeof(monster_race));
767 #ifdef ALLOW_TEMPLATES
769 /* Save a pointer to the parsing function */
770 r_head.parse_info_txt = parse_r_info;
772 #endif /* ALLOW_TEMPLATES */
774 return init_info("r_info", &r_head,
775 (void*)&r_info, &r_name, &r_text, NULL);
781 * @brief ダンジョン情報読み込みのメインルーチン /
782 * Initialize the "d_info" array
785 static errr init_d_info(void)
787 /* Init the header */
788 init_header(&d_head, max_d_idx, sizeof(dungeon_type));
790 #ifdef ALLOW_TEMPLATES
792 /* Save a pointer to the parsing function */
793 d_head.parse_info_txt = parse_d_info;
795 #endif /* ALLOW_TEMPLATES */
797 return init_info("d_info", &d_head,
798 (void*)&d_info, &d_name, &d_text, NULL);
803 * @brief Vault情報読み込みのメインルーチン /
804 * Initialize the "v_info" array
807 * Note that we let each entry have a unique "name" and "text" string,
808 * even if the string happens to be empty (everyone has a unique '\0').
810 errr init_v_info(void)
812 /* Init the header */
813 init_header(&v_head, max_v_idx, sizeof(vault_type));
815 #ifdef ALLOW_TEMPLATES
817 /* Save a pointer to the parsing function */
818 v_head.parse_info_txt = parse_v_info;
820 #endif /* ALLOW_TEMPLATES */
822 return init_info("v_info", &v_head,
823 (void*)&v_info, &v_name, &v_text, NULL);
828 * @brief 職業技能情報読み込みのメインルーチン /
829 * Initialize the "s_info" array
832 static errr init_s_info(void)
834 /* Init the header */
835 init_header(&s_head, MAX_CLASS, sizeof(skill_table));
837 #ifdef ALLOW_TEMPLATES
839 /* Save a pointer to the parsing function */
840 s_head.parse_info_txt = parse_s_info;
842 #endif /* ALLOW_TEMPLATES */
844 return init_info("s_info", &s_head,
845 (void*)&s_info, NULL, NULL, NULL);
850 * @brief 職業魔法情報読み込みのメインルーチン /
851 * Initialize the "m_info" array
854 static errr init_m_info(void)
856 /* Init the header */
857 init_header(&m_head, MAX_CLASS, sizeof(player_magic));
859 #ifdef ALLOW_TEMPLATES
861 /* Save a pointer to the parsing function */
862 m_head.parse_info_txt = parse_m_info;
864 #endif /* ALLOW_TEMPLATES */
866 return init_info("m_info", &m_head,
867 (void*)&m_info, NULL, NULL, NULL);
875 * @brief 基本情報読み込みのメインルーチン /
876 * Initialize misc. values
879 static errr init_misc(void)
881 /* Initialize the values */
882 process_dungeon_file("misc.txt", 0, 0, 0, 0);
889 * @brief 町情報読み込みのメインルーチン /
890 * Initialize town array
893 static errr init_towns(void)
897 /*** Prepare the Towns ***/
899 /* Allocate the towns */
900 C_MAKE(town_info, max_towns, town_type);
902 for (i = 1; i < max_towns; i++)
904 /*** Prepare the Stores ***/
906 /* Allocate the stores */
907 C_MAKE(town_info[i].store, MAX_STORES, store_type);
909 /* Fill in each store */
910 for (j = 0; j < MAX_STORES; j++)
912 /* Access the store */
913 store_type *st_ptr = &town_info[i].store[j];
915 if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
917 /* Assume full stock */
920 * 我が家が 20 ページまで使える隠し機能のための準備。
921 * オプションが有効でもそうでなくても一応スペース
926 st_ptr->stock_size = (STORE_INVEN_MAX * 10);
928 else if (j == STORE_MUSEUM)
930 st_ptr->stock_size = (STORE_INVEN_MAX * 50);
934 st_ptr->stock_size = STORE_INVEN_MAX;
936 /* Allocate the stock */
937 C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
939 /* No table for the black market or home */
940 if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
942 /* Assume full table */
943 st_ptr->table_size = STORE_CHOICES;
945 /* Allocate the stock */
946 C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
948 /* Scan the choices */
949 for (k = 0; k < STORE_CHOICES; k++)
951 KIND_OBJECT_IDX k_idx;
953 /* Extract the tval/sval codes */
954 int tv = store_table[j][k][0];
955 int sv = store_table[j][k][1];
958 for (k_idx = 1; k_idx < max_k_idx; k_idx++)
960 object_kind *k_ptr = &k_info[k_idx];
963 if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
967 if (k_idx == max_k_idx) continue;
969 /* Add that item index to the table */
970 st_ptr->table[st_ptr->table_num++] = k_idx;
979 * @brief 店情報初期化のメインルーチン /
980 * Initialize buildings
983 errr init_buildings(void)
987 for (i = 0; i < MAX_BLDG; i++)
989 building[i].name[0] = '\0';
990 building[i].owner_name[0] = '\0';
991 building[i].owner_race[0] = '\0';
993 for (j = 0; j < 8; j++)
995 building[i].act_names[j][0] = '\0';
996 building[i].member_costs[j] = 0;
997 building[i].other_costs[j] = 0;
998 building[i].letters[j] = 0;
999 building[i].actions[j] = 0;
1000 building[i].action_restr[j] = 0;
1003 for (j = 0; j < MAX_CLASS; j++)
1005 building[i].member_class[j] = 0;
1008 for (j = 0; j < MAX_RACES; j++)
1010 building[i].member_race[j] = 0;
1013 for (j = 0; j < MAX_MAGIC+1; j++)
1015 building[i].member_realm[j] = 0;
1024 * @brief クエスト情報初期化のメインルーチン /
1025 * Initialize quest array
1028 static errr init_quests(void)
1032 /*** Prepare the quests ***/
1034 /* Allocate the quests */
1035 C_MAKE(quest, max_q_idx, quest_type);
1037 /* Set all quest to "untaken" */
1038 for (i = 0; i < max_q_idx; i++)
1040 quest[i].status = QUEST_STATUS_UNTAKEN;
1046 /*! 地形タグ情報から地形IDを得られなかった場合にTRUEを返すグローバル変数 */
1047 static bool feat_tag_is_not_found = FALSE;
1050 * @brief 地形タグからIDを得る /
1051 * Initialize quest array
1054 s16b f_tag_to_index_in_init(concptr str)
1056 FEAT_IDX feat = f_tag_to_index(str);
1058 if (feat < 0) feat_tag_is_not_found = TRUE;
1065 * @brief 地形の汎用定義をタグを通じて取得する /
1066 * Initialize feature variables
1069 static errr init_feat_variables(void)
1074 feat_none = f_tag_to_index_in_init("NONE");
1077 feat_floor = f_tag_to_index_in_init("FLOOR");
1080 feat_glyph = f_tag_to_index_in_init("GLYPH");
1081 feat_explosive_rune = f_tag_to_index_in_init("EXPLOSIVE_RUNE");
1082 feat_mirror = f_tag_to_index_in_init("MIRROR");
1085 feat_door[DOOR_DOOR].open = f_tag_to_index_in_init("OPEN_DOOR");
1086 feat_door[DOOR_DOOR].broken = f_tag_to_index_in_init("BROKEN_DOOR");
1087 feat_door[DOOR_DOOR].closed = f_tag_to_index_in_init("CLOSED_DOOR");
1090 for (i = 1; i < MAX_LJ_DOORS; i++)
1092 s16b door = f_tag_to_index(format("LOCKED_DOOR_%d", i));
1093 if (door < 0) break;
1094 feat_door[DOOR_DOOR].locked[i - 1] = door;
1096 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1097 feat_door[DOOR_DOOR].num_locked = i - 1;
1100 for (i = 0; i < MAX_LJ_DOORS; i++)
1102 s16b door = f_tag_to_index(format("JAMMED_DOOR_%d", i));
1103 if (door < 0) break;
1104 feat_door[DOOR_DOOR].jammed[i] = door;
1106 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1107 feat_door[DOOR_DOOR].num_jammed = i;
1110 feat_door[DOOR_GLASS_DOOR].open = f_tag_to_index_in_init("OPEN_GLASS_DOOR");
1111 feat_door[DOOR_GLASS_DOOR].broken = f_tag_to_index_in_init("BROKEN_GLASS_DOOR");
1112 feat_door[DOOR_GLASS_DOOR].closed = f_tag_to_index_in_init("CLOSED_GLASS_DOOR");
1114 /* Locked glass doors */
1115 for (i = 1; i < MAX_LJ_DOORS; i++)
1117 s16b door = f_tag_to_index(format("LOCKED_GLASS_DOOR_%d", i));
1118 if (door < 0) break;
1119 feat_door[DOOR_GLASS_DOOR].locked[i - 1] = door;
1121 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1122 feat_door[DOOR_GLASS_DOOR].num_locked = i - 1;
1124 /* Jammed glass doors */
1125 for (i = 0; i < MAX_LJ_DOORS; i++)
1127 s16b door = f_tag_to_index(format("JAMMED_GLASS_DOOR_%d", i));
1128 if (door < 0) break;
1129 feat_door[DOOR_GLASS_DOOR].jammed[i] = door;
1131 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1132 feat_door[DOOR_GLASS_DOOR].num_jammed = i;
1135 feat_door[DOOR_CURTAIN].open = f_tag_to_index_in_init("OPEN_CURTAIN");
1136 feat_door[DOOR_CURTAIN].broken = feat_door[DOOR_CURTAIN].open;
1137 feat_door[DOOR_CURTAIN].closed = f_tag_to_index_in_init("CLOSED_CURTAIN");
1138 feat_door[DOOR_CURTAIN].locked[0] = feat_door[DOOR_CURTAIN].closed;
1139 feat_door[DOOR_CURTAIN].num_locked = 1;
1140 feat_door[DOOR_CURTAIN].jammed[0] = feat_door[DOOR_CURTAIN].closed;
1141 feat_door[DOOR_CURTAIN].num_jammed = 1;
1144 feat_up_stair = f_tag_to_index_in_init("UP_STAIR");
1145 feat_down_stair = f_tag_to_index_in_init("DOWN_STAIR");
1146 feat_entrance = f_tag_to_index_in_init("ENTRANCE");
1149 init_normal_traps();
1152 feat_trap_open = f_tag_to_index_in_init("TRAP_OPEN");
1153 feat_trap_armageddon = f_tag_to_index_in_init("TRAP_ARMAGEDDON");
1154 feat_trap_piranha = f_tag_to_index_in_init("TRAP_PIRANHA");
1157 feat_rubble = f_tag_to_index_in_init("RUBBLE");
1160 feat_magma_vein = f_tag_to_index_in_init("MAGMA_VEIN");
1161 feat_quartz_vein = f_tag_to_index_in_init("QUARTZ_VEIN");
1164 feat_granite = f_tag_to_index_in_init("GRANITE");
1165 feat_permanent = f_tag_to_index_in_init("PERMANENT");
1168 feat_glass_floor = f_tag_to_index_in_init("GLASS_FLOOR");
1171 feat_glass_wall = f_tag_to_index_in_init("GLASS_WALL");
1172 feat_permanent_glass_wall = f_tag_to_index_in_init("PERMANENT_GLASS_WALL");
1175 feat_pattern_start = f_tag_to_index_in_init("PATTERN_START");
1176 feat_pattern_1 = f_tag_to_index_in_init("PATTERN_1");
1177 feat_pattern_2 = f_tag_to_index_in_init("PATTERN_2");
1178 feat_pattern_3 = f_tag_to_index_in_init("PATTERN_3");
1179 feat_pattern_4 = f_tag_to_index_in_init("PATTERN_4");
1180 feat_pattern_end = f_tag_to_index_in_init("PATTERN_END");
1181 feat_pattern_old = f_tag_to_index_in_init("PATTERN_OLD");
1182 feat_pattern_exit = f_tag_to_index_in_init("PATTERN_EXIT");
1183 feat_pattern_corrupted = f_tag_to_index_in_init("PATTERN_CORRUPTED");
1186 feat_black_market = f_tag_to_index_in_init("BLACK_MARKET");
1187 feat_town = f_tag_to_index_in_init("TOWN");
1190 feat_deep_water = f_tag_to_index_in_init("DEEP_WATER");
1191 feat_shallow_water = f_tag_to_index_in_init("SHALLOW_WATER");
1192 feat_deep_lava = f_tag_to_index_in_init("DEEP_LAVA");
1193 feat_shallow_lava = f_tag_to_index_in_init("SHALLOW_LAVA");
1194 feat_heavy_cold_zone = f_tag_to_index_in_init("HEAVY_COLD_ZONE");
1195 feat_cold_zone = f_tag_to_index_in_init("COLD_ZONE");
1196 feat_heavy_electrical_zone = f_tag_to_index_in_init("HEAVY_ELECTRICAL_ZONE");
1197 feat_electrical_zone = f_tag_to_index_in_init("ELECTRICAL_ZONE");
1198 feat_deep_acid_puddle = f_tag_to_index_in_init("DEEP_ACID_PUDDLE");
1199 feat_shallow_acid_puddle = f_tag_to_index_in_init("SHALLOW_ACID_PUDDLE");
1200 feat_deep_poisonous_puddle = f_tag_to_index_in_init("DEEP_POISONOUS_PUDDLE");
1201 feat_shallow_poisonous_puddle = f_tag_to_index_in_init("SHALLOW_POISONOUS_PUDDLE");
1202 feat_dirt = f_tag_to_index_in_init("DIRT");
1203 feat_grass = f_tag_to_index_in_init("GRASS");
1204 feat_flower = f_tag_to_index_in_init("FLOWER");
1205 feat_brake = f_tag_to_index_in_init("BRAKE");
1206 feat_tree = f_tag_to_index_in_init("TREE");
1207 feat_mountain = f_tag_to_index_in_init("MOUNTAIN");
1208 feat_swamp = f_tag_to_index_in_init("SWAMP");
1210 /* Unknown grid (not detected) */
1211 feat_undetected = f_tag_to_index_in_init("UNDETECTED");
1213 /* Wilderness terrains */
1214 init_wilderness_terrains();
1216 return feat_tag_is_not_found ? PARSE_ERROR_UNDEFINED_TERRAIN_TAG : 0;
1221 * @brief その他の初期情報更新 /
1222 * Initialize some other arrays
1225 static errr init_other(void)
1230 /*** Prepare the "dungeon" information ***/
1232 /* Allocate and Wipe the object list */
1233 C_MAKE(current_floor_ptr->o_list, current_floor_ptr->max_o_idx, object_type);
1235 /* Allocate and Wipe the monster list */
1236 C_MAKE(current_floor_ptr->m_list, current_floor_ptr->max_m_idx, monster_type);
1238 /* Allocate and Wipe the monster process list */
1239 for (i = 0; i < MAX_MTIMED; i++)
1241 C_MAKE(current_floor_ptr->mproc_list[i], current_floor_ptr->max_m_idx, s16b);
1244 /* Allocate and Wipe the max dungeon level */
1245 C_MAKE(max_dlv, max_d_idx, DEPTH);
1247 /* Allocate and wipe each line of the current_floor_ptr->grid_array */
1248 for (i = 0; i < MAX_HGT; i++)
1250 /* Allocate one row of the current_floor_ptr->grid_array */
1251 C_MAKE(current_floor_ptr->grid_array[i], MAX_WID, grid_type);
1255 /*** Prepare the various "bizarre" arrays ***/
1257 /* Macro variables */
1258 C_MAKE(macro__pat, MACRO_MAX, concptr);
1259 C_MAKE(macro__act, MACRO_MAX, concptr);
1260 C_MAKE(macro__cmd, MACRO_MAX, bool);
1262 /* Macro action buffer */
1263 C_MAKE(macro__buf, 1024, char);
1265 /* Quark variables */
1268 /* Message variables */
1269 C_MAKE(message__ptr, MESSAGE_MAX, u32b);
1270 C_MAKE(message__buf, MESSAGE_BUF, char);
1272 /* Hack -- No messages yet */
1273 message__tail = MESSAGE_BUF;
1276 /*** Prepare the Player p_ptr->inventory_list ***/
1279 C_MAKE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
1282 /*** Prepare the options ***/
1284 /* Scan the options */
1285 for (i = 0; option_info[i].o_desc; i++)
1287 int os = option_info[i].o_set;
1288 int ob = option_info[i].o_bit;
1290 /* Set the "default" options */
1291 if (option_info[i].o_var)
1294 option_mask[os] |= (1L << ob);
1297 if (option_info[i].o_norm)
1300 option_flag[os] |= (1L << ob);
1307 option_flag[os] &= ~(1L << ob);
1312 /* Analyze the windows */
1313 for (n = 0; n < 8; n++)
1315 /* Analyze the options */
1316 for (i = 0; i < 32; i++)
1319 if (window_flag_desc[i])
1322 window_mask[n] |= (1L << i);
1328 * Set the "default" window flags
1329 * Window 1 : Display messages
1330 * Window 2 : Display inven/equip
1332 window_flag[1] = 1L << A_MAX;
1333 window_flag[2] = 1L << 0;
1336 /*** Pre-allocate space for the "format()" buffer ***/
1338 /* Hack -- Just call the "format()" function */
1339 (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
1348 * @brief オブジェクト配列を初期化する /
1349 * Initialize some other arrays
1352 static errr init_object_alloc(void)
1357 s16b num[MAX_DEPTH];
1358 s16b aux[MAX_DEPTH];
1361 /*** Analyze object allocation info ***/
1363 /* Clear the "aux" array */
1364 (void)C_WIPE(&aux, MAX_DEPTH, s16b);
1366 /* Clear the "num" array */
1367 (void)C_WIPE(&num, MAX_DEPTH, s16b);
1369 /* Free the old "alloc_kind_table" (if it exists) */
1370 if (alloc_kind_table)
1372 C_KILL(alloc_kind_table, alloc_kind_size, alloc_entry);
1375 /* Size of "alloc_kind_table" */
1376 alloc_kind_size = 0;
1378 /* Scan the objects */
1379 for (i = 1; i < max_k_idx; i++)
1383 /* Scan allocation pairs */
1384 for (j = 0; j < 4; j++)
1386 /* Count the "legal" entries */
1387 if (k_ptr->chance[j])
1389 /* Count the entries */
1392 /* Group by level */
1393 num[k_ptr->locale[j]]++;
1398 /* Collect the level indexes */
1399 for (i = 1; i < MAX_DEPTH; i++)
1401 /* Group by level */
1404 if (!num[0]) quit(_("町のアイテムがない!", "No town objects!"));
1406 /*** Initialize object allocation info ***/
1408 /* Allocate the alloc_kind_table */
1409 C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);
1411 /* Access the table entry */
1412 table = alloc_kind_table;
1414 /* Scan the objects */
1415 for (i = 1; i < max_k_idx; i++)
1419 /* Scan allocation pairs */
1420 for (j = 0; j < 4; j++)
1422 /* Count the "legal" entries */
1423 if (k_ptr->chance[j])
1427 /* Extract the base level */
1428 x = k_ptr->locale[j];
1430 /* Extract the base probability */
1431 p = (100 / k_ptr->chance[j]);
1433 /* Skip entries preceding our locale */
1434 y = (x > 0) ? num[x-1] : 0;
1436 /* Skip previous entries at this locale */
1439 /* Load the entry */
1440 table[z].index = (KIND_OBJECT_IDX)i;
1441 table[z].level = (DEPTH)x;
1442 table[z].prob1 = (PROB)p;
1443 table[z].prob2 = (PROB)p;
1444 table[z].prob3 = (PROB)p;
1446 /* Another entry complete for this locale */
1458 * @brief モンスター配列と生成テーブルを初期化する /
1459 * Initialize some other arrays
1462 static errr init_alloc(void)
1465 monster_race *r_ptr;
1471 /* Allocate the "r_info" array */
1472 C_MAKE(elements, max_r_idx, tag_type);
1474 /* Scan the monsters */
1475 for (i = 1; i < max_r_idx; i++)
1477 elements[i].tag = r_info[i].level;
1478 elements[i].index = i;
1481 tag_sort(elements, max_r_idx);
1483 /*** Initialize monster allocation info ***/
1485 /* Size of "alloc_race_table" */
1486 alloc_race_size = max_r_idx;
1488 /* Allocate the alloc_race_table */
1489 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1491 /* Scan the monsters */
1492 for (i = 1; i < max_r_idx; i++)
1494 /* Get the i'th race */
1495 r_ptr = &r_info[elements[i].index];
1497 /* Count valid pairs */
1502 /* Extract the base level */
1505 /* Extract the base probability */
1506 p = (100 / r_ptr->rarity);
1508 /* Load the entry */
1509 alloc_race_table[i].index = (KIND_OBJECT_IDX)elements[i].index;
1510 alloc_race_table[i].level = (DEPTH)x;
1511 alloc_race_table[i].prob1 = (PROB)p;
1512 alloc_race_table[i].prob2 = (PROB)p;
1513 alloc_race_table[i].prob3 = (PROB)p;
1517 /* Free the "r_info" array */
1518 C_KILL(elements, max_r_idx, tag_type);
1520 #else /* SORT_R_INFO */
1524 s16b num[MAX_DEPTH];
1525 s16b aux[MAX_DEPTH];
1527 /*** Analyze monster allocation info ***/
1529 /* Clear the "aux" array */
1530 C_WIPE(&aux, MAX_DEPTH, s16b);
1532 /* Clear the "num" array */
1533 C_WIPE(&num, MAX_DEPTH, s16b);
1535 /* Size of "alloc_race_table" */
1536 alloc_race_size = 0;
1538 /* Scan the monsters */
1539 for (i = 1; i < max_r_idx; i++)
1541 /* Get the i'th race */
1544 /* Legal monsters */
1547 /* Count the entries */
1550 /* Group by level */
1551 num[r_ptr->level]++;
1555 /* Collect the level indexes */
1556 for (i = 1; i < MAX_DEPTH; i++)
1558 /* Group by level */
1561 if (!num[0]) quit(_("町のモンスターがない!", "No town monsters!"));
1563 /*** Initialize monster allocation info ***/
1565 /* Allocate the alloc_race_table */
1566 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1568 /* Access the table entry */
1569 table = alloc_race_table;
1571 /* Scan the monsters */
1572 for (i = 1; i < max_r_idx; i++)
1574 /* Get the i'th race */
1577 /* Count valid pairs */
1582 /* Extract the base level */
1585 /* Extract the base probability */
1586 p = (100 / r_ptr->rarity);
1588 /* Skip entries preceding our locale */
1589 y = (x > 0) ? num[x-1] : 0;
1591 /* Skip previous entries at this locale */
1594 /* Load the entry */
1601 /* Another entry complete for this locale */
1606 #endif /* SORT_R_INFO */
1608 /* Init the "alloc_kind_table" */
1609 (void)init_object_alloc();
1618 * @brief 画面左下にシステムメッセージを表示する /
1619 * Hack -- take notes on line 23
1622 static void note(concptr str)
1624 Term_erase(0, 23, 255);
1625 Term_putstr(20, 23, -1, TERM_WHITE, str);
1632 * @brief 全ゲームデータ読み込みのサブルーチン /
1633 * Hack -- Explain a broken "lib" folder and quit (see below).
1637 * This function is "messy" because various things
1638 * may or may not be initialized, but the "plog()" and "quit()"
1639 * functions are "supposed" to work under any conditions.
1642 static void init_angband_aux(concptr why)
1649 plog("'lib'ディレクトリが存在しないか壊れているようです。");
1652 plog("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。");
1655 plog("該当する'README'ファイルを読んで確認してみて下さい。");
1657 /* Quit with error */
1661 plog("The 'lib' directory is probably missing or broken.");
1664 plog("Perhaps the archive was not extracted correctly.");
1667 plog("See the 'README' file for more information.");
1669 /* Quit with error */
1670 quit("Fatal Error.");
1677 * @brief 全ゲームデータ読み込みのメインルーチン /
1678 * Hack -- main Angband initialization entry point
1682 * This function is "messy" because various things
1683 * may or may not be initialized, but the "plog()" and "quit()"
1684 * functions are "supposed" to work under any conditions.
1685 * Verify some files, display the "news.txt" file, create
1686 * the high score file, initialize all internal arrays, and
1687 * load the basic "user pref files".
1688 * Be very careful to keep track of the order in which things
1689 * are initialized, in particular, the only thing *known* to
1690 * be available when this function is called is the "z-term.c"
1691 * package, and that may not be fully initialized until the
1692 * end of this function, when the default "user pref files"
1693 * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
1694 * Note that this function attempts to verify the "news" file,
1695 * and the game aborts (cleanly) on failure, since without the
1696 * "news" file, it is likely that the "lib" folder has not been
1697 * correctly located. Otherwise, the news file is displayed for
1699 * Note that this function attempts to verify (or create) the
1700 * "high score" file, and the game aborts (cleanly) on failure,
1701 * since one of the most common "extraction" failures involves
1702 * failing to extract all sub-directories (even empty ones), such
1703 * as by failing to use the "-d" option of "pkunzip", or failing
1704 * to use the "save empty directories" option with "Compact Pro".
1705 * This error will often be caught by the "high score" creation
1706 * code below, since the "lib/apex" directory, being empty in the
1707 * standard distributions, is most likely to be "lost", making it
1708 * impossible to create the high score file.
1709 * Note that various things are initialized by this function,
1710 * including everything that was once done by "init_some_arrays".
1711 * This initialization involves the parsing of special files
1712 * in the "lib/data" and sometimes the "lib/edit" directories.
1713 * Note that the "template" files are initialized first, since they
1714 * often contain errors. This means that macros and message recall
1715 * and things like that are not available until after they are done.
1716 * We load the default "user pref files" here in case any "color"
1717 * changes are needed before character creation.
1718 * Note that the "graf-xxx.prf" file must be loaded separately,
1719 * if needed, in the first (?) pass through "TERM_XTRA_REACT".
1722 void init_angband(void)
1726 BIT_FLAGS mode = 0664;
1733 /*** Verify the "news" file ***/
1735 /* Build the filename */
1736 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1738 /* Attempt to open the file */
1739 fd = fd_open(buf, O_RDONLY);
1746 sprintf(why, _("'%s'ファイルにアクセスできません!", "Cannot access the '%s' file!"), buf);
1748 /* Crash and burn */
1749 init_angband_aux(why);
1754 /*** Display the "news" file ***/
1757 /* Build the filename */
1758 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1760 /* Open the News file */
1761 fp = my_fopen(buf, "r");
1768 /* Dump the file to the screen */
1769 while (0 == my_fgets(fp, buf, sizeof(buf)))
1771 /* Display and advance */
1772 Term_putstr(0, i++, -1, TERM_WHITE, buf);
1783 /*** Verify (or create) the "high score" file ***/
1785 /* Build the filename */
1786 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
1788 /* Attempt to open the high score file */
1789 fd = fd_open(buf, O_RDONLY);
1794 /* File type is "DATA" */
1795 FILE_TYPE(FILE_TYPE_DATA);
1797 /* Grab permissions */
1800 /* Create a new high score file */
1801 fd = fd_make(buf, mode);
1803 /* Drop permissions */
1811 sprintf(why, _("'%s'ファイルを作成できません!", "Cannot create the '%s' file!"), buf);
1813 /* Crash and burn */
1814 init_angband_aux(why);
1821 /*** Initialize some arrays ***/
1823 /* Initialize misc. values */
1824 note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
1825 if (init_misc()) quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
1827 /* Initialize feature info */
1829 note("[データの初期化中... (地形)]");
1830 if (init_f_info()) quit("地形初期化不能");
1831 if (init_feat_variables()) quit("地形初期化不能");
1833 note("[Initializing arrays... (features)]");
1834 if (init_f_info()) quit("Cannot initialize features");
1835 if (init_feat_variables()) quit("Cannot initialize features");
1839 /* Initialize object info */
1840 note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
1841 if (init_k_info()) quit(_("アイテム初期化不能", "Cannot initialize objects"));
1844 /* Initialize artifact info */
1845 note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
1846 if (init_a_info()) quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
1849 /* Initialize ego-item info */
1850 note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
1851 if (init_e_info()) quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
1854 /* Initialize monster info */
1855 note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
1856 if (init_r_info()) quit(_("モンスター初期化不能", "Cannot initialize monsters"));
1859 /* Initialize dungeon info */
1860 note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
1861 if (init_d_info()) quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
1864 for (i = 1; i < max_d_idx; i++)
1865 if (d_info[i].final_guardian)
1866 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
1869 /* Initialize magic info */
1870 note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
1871 if (init_m_info()) quit(_("魔法初期化不能", "Cannot initialize magic"));
1873 /* Initialize weapon_exp info */
1874 note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
1875 if (init_s_info()) quit(_("熟練度初期化不能", "Cannot initialize skill"));
1877 /* Initialize wilderness array */
1878 note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
1880 if (init_wilderness()) quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
1883 /* Initialize town array */
1884 note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
1885 if (init_towns()) quit(_("街を初期化できません", "Cannot initialize towns"));
1888 /* Initialize building array */
1889 note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
1890 if (init_buildings()) quit(_("建物を初期化できません", "Cannot initialize buildings"));
1893 /* Initialize quest array */
1894 note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
1895 if (init_quests()) quit(_("クエストを初期化できません", "Cannot initialize quests"));
1897 /* Initialize vault info */
1898 if (init_v_info()) quit(_("vault 初期化不能", "Cannot initialize vaults"));
1900 /* Initialize some other arrays */
1901 note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
1902 if (init_other()) quit(_("その他のデータ初期化不能", "Cannot initialize other stuff"));
1905 /* Initialize some other arrays */
1906 note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
1907 if (init_alloc()) quit(_("アロケーション・スタッフ初期化不能", "Cannot initialize alloc stuff"));
1911 /*** Load default user pref files ***/
1913 /* Initialize feature info */
1914 note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
1916 /* Access the "basic" pref file */
1917 strcpy(buf, "pref.prf");
1919 /* Process that file */
1920 process_pref_file(buf);
1922 /* Access the "basic" system pref file */
1923 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
1925 /* Process that file */
1926 process_pref_file(buf);
1928 note(_("[初期化終了]", "[Initialization complete]"));
1935 static void put_title(void)
1940 sprintf(title, _("変愚蛮怒 %d.%d.%d.%d(%s)", "Hengband %d.%d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH, H_VER_EXTRA,
1942 sprintf(title, _("変愚蛮怒 %d.%d.%d(%s)", "Hengband %d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH,
1944 IS_STABLE_VERSION ? _("安定版", "Stable") : _("開発版", "Developing"));
1945 col = (80 - strlen(title)) / 2;
1946 col = col < 0 ? 0 : col;
1947 prt(title, VER_INFO_ROW, col);
1951 * @brief サムチェック情報を出力 / Get check sum in string form
1952 * @return サムチェック情報の文字列
1954 concptr get_check_sum(void)
1956 return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x",