3 * @brief ゲームデータ初期化2 / Initialization (part 2) -BEN-
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
15 * This file is used to initialize various variables and arrays for the
16 * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
17 * the common limitation of "read()" and "write()" to only 32767 bytes
19 * Several of the arrays for Angband are built from "template" files in
20 * the "lib/file" directory, from which quick-load binary "image" files
21 * are constructed whenever they are not present in the "lib/data"
22 * directory, or if those files become obsolete, if we are allowed.
23 * Warning -- the "ascii" file parsers use a minor hack to collect the
24 * name and text information in a single pass. Thus, the game will not
25 * be able to load any template file with more than 20K of names or 60K
26 * of text, even though technically, up to 64K should be legal.
27 * The "init1.c" file is used only to parse the ascii template files,
28 * to create the binary image files. If you include the binary image
29 * files instead of the ascii template files, then you can undefine
30 * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
31 * that the binary image files are extremely system dependant.
49 #include "dungeon-file.h"
53 #include "floor-town.h"
55 #include "rooms-vault.h"
56 #include "player-skill.h"
57 #include "player-class.h"
58 #include "objectkind.h"
59 #include "object-ego.h"
60 #include "rooms-vault.h"
63 #ifdef CHECK_MODIFICATION_TIME
64 #include <sys/types.h>
66 #endif /* CHECK_MODIFICATION_TIME */
69 static void put_title(void);
72 * @brief 各データファイルを読み取るためのパスを取得する
73 * Find the default paths to all of our important sub-directories.
74 * @param path パス保管先の文字列
78 * The purpose of each sub-directory is described in "variable.c".
79 * All of the sub-directories should, by default, be located inside
80 * the main "lib" directory, whose location is very system dependant.
81 * This function takes a writable buffer, initially containing the
82 * "path" to the "lib" directory, for example, "/pkg/lib/angband/",
83 * or a system dependant string, for example, ":lib:". The buffer
84 * must be large enough to contain at least 32 more characters.
85 * Various command line options may allow some of the important
86 * directories to be changed to user-specified directories, most
87 * importantly, the "info" and "user" and "save" directories,
88 * but this is done after this function, see "main.c".
89 * In general, the initial path should end in the appropriate "PATH_SEP"
90 * string. All of the "sub-directory" paths (created below or supplied
91 * by the user) will NOT end in the "PATH_SEP" string, see the special
92 * "path_build()" function in "util.c" for more information.
93 * Mega-Hack -- support fat raw files under NEXTSTEP, using special
94 * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
95 * requiring the directories to be created by hand by the user.
96 * Hack -- first we free all the strings, since this is known
97 * to succeed even if the strings have not been allocated yet,
98 * as long as the variables start out as "NULL". This allows
99 * this function to be called multiple times, for example, to
100 * try several base "path" values until a good one is found.
103 void init_file_paths(char *path)
107 #ifdef PRIVATE_USER_PATH
109 #endif /* PRIVATE_USER_PATH */
111 /*** Free everything ***/
113 /* Free the main path */
114 string_free(ANGBAND_DIR);
116 /* Free the sub-paths */
117 string_free(ANGBAND_DIR_APEX);
118 string_free(ANGBAND_DIR_BONE);
119 string_free(ANGBAND_DIR_DATA);
120 string_free(ANGBAND_DIR_EDIT);
121 string_free(ANGBAND_DIR_SCRIPT);
122 string_free(ANGBAND_DIR_FILE);
123 string_free(ANGBAND_DIR_HELP);
124 string_free(ANGBAND_DIR_INFO);
125 string_free(ANGBAND_DIR_SAVE);
126 string_free(ANGBAND_DIR_USER);
127 string_free(ANGBAND_DIR_XTRA);
130 /*** Prepare the "path" ***/
132 /* Hack -- save the main directory */
133 ANGBAND_DIR = string_make(path);
135 /* Prepare to append to the Base Path */
136 tail = path + strlen(path);
138 /*** Build the sub-directory names ***/
140 /* Build a path name */
141 strcpy(tail, "apex");
142 ANGBAND_DIR_APEX = string_make(path);
144 /* Build a path name */
145 strcpy(tail, "bone");
146 ANGBAND_DIR_BONE = string_make(path);
148 /* Build a path name */
149 strcpy(tail, "data");
150 ANGBAND_DIR_DATA = string_make(path);
152 /* Build a path name */
153 strcpy(tail, "edit");
154 ANGBAND_DIR_EDIT = string_make(path);
156 /* Build a path name */
157 strcpy(tail, "script");
158 ANGBAND_DIR_SCRIPT = string_make(path);
160 /* Build a path name */
161 strcpy(tail, "file");
162 ANGBAND_DIR_FILE = string_make(path);
164 /* Build a path name */
165 strcpy(tail, "help");
166 ANGBAND_DIR_HELP = string_make(path);
168 /* Build a path name */
169 strcpy(tail, "info");
170 ANGBAND_DIR_INFO = string_make(path);
172 /* Build a path name */
173 strcpy(tail, "pref");
174 ANGBAND_DIR_PREF = string_make(path);
176 /* Build a path name */
177 strcpy(tail, "save");
178 ANGBAND_DIR_SAVE = string_make(path);
180 #ifdef PRIVATE_USER_PATH
182 /* Build the path to the user specific directory */
183 path_build(buf, sizeof(buf), PRIVATE_USER_PATH, VERSION_NAME);
185 /* Build a relative path name */
186 ANGBAND_DIR_USER = string_make(buf);
188 #else /* PRIVATE_USER_PATH */
190 /* Build a path name */
191 strcpy(tail, "user");
192 ANGBAND_DIR_USER = string_make(path);
194 #endif /* PRIVATE_USER_PATH */
196 /* Build a path name */
197 strcpy(tail, "xtra");
198 ANGBAND_DIR_XTRA = string_make(path);
203 /* Allow "fat binary" usage with NeXT */
224 /* Use special directory */
227 /* Forget the old path name */
228 string_free(ANGBAND_DIR_DATA);
230 /* Build a new path name */
231 sprintf(tail, "data-%s", next);
232 ANGBAND_DIR_DATA = string_make(path);
242 #ifdef ALLOW_TEMPLATES
246 * Hack -- help give useful error messages
248 int error_idx; /*!< データ読み込み/初期化時に汎用的にエラーコードを保存するグローバル変数 */
249 int error_line; /*!< データ読み込み/初期化時に汎用的にエラー行数を保存するグローバル変数 */
253 * エラーメッセージの名称定義 / Standard error message text
255 concptr err_str[PARSE_ERROR_MAX] =
272 "missing record header",
273 "non-sequential records",
274 "invalid flag specification",
275 "undefined directive",
277 "coordinates out of bounds",
279 "undefined terrain tag",
285 #endif /* ALLOW_TEMPLATES */
291 header v_head; /*!< Vault情報のヘッダ構造体 */
292 header f_head; /*!< 地形情報のヘッダ構造体 */
293 header k_head; /*!< ペースアイテム情報のヘッダ構造体 */
294 header a_head; /*!< 固定アーティファクト情報のヘッダ構造体 */
295 header e_head; /*!< アイテムエゴ情報のヘッダ構造体 */
296 header r_head; /*!< モンスター種族情報のヘッダ構造体 */
297 header d_head; /*!< ダンジョン情報のヘッダ構造体 */
298 header s_head; /*!< プレイヤー職業技能情報のヘッダ構造体 */
299 header m_head; /*!< プレイヤー職業魔法情報のヘッダ構造体 */
301 #ifdef CHECK_MODIFICATION_TIME
304 * @brief テキストファイルとrawファイルの更新時刻を比較する
305 * Find the default paths to all of our important sub-directories.
306 * @param fd ファイルディスクリプタ
307 * @param template_file ファイル名
308 * @return テキストの方が新しいか、rawファイルがなく更新の必要がある場合-1、更新の必要がない場合0。
310 static errr check_modification_date(int fd, concptr template_file)
314 struct stat txt_stat, raw_stat;
315 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, template_file);
317 /* Access stats on text file */
318 if (stat(buf, &txt_stat))
320 /* No text file - continue */
323 /* Access stats on raw file */
324 else if (fstat(fd, &raw_stat))
330 /* Ensure text file is not newer than raw file */
331 else if (txt_stat.st_mtime > raw_stat.st_mtime)
333 /* Reprocess text file */
340 #endif /* CHECK_MODIFICATION_TIME */
344 /*** Initialize from binary image files ***/
348 * @brief rawファイルからのデータの読み取り処理
349 * Initialize the "*_info" array, by parsing a binary "image" file
350 * @param fd ファイルディスクリプタ
351 * @param head rawファイルのヘッダ
354 static errr init_info_raw(int fd, header *head)
358 /* Read and Verify the header */
359 if (fd_read(fd, (char*)(&test), sizeof(header)) ||
360 (test.v_major != head->v_major) ||
361 (test.v_minor != head->v_minor) ||
362 (test.v_patch != head->v_patch) ||
363 (test.info_num != head->info_num) ||
364 (test.info_len != head->info_len) ||
365 (test.head_size != head->head_size) ||
366 (test.info_size != head->info_size))
373 /* Accept the header */
377 /* Allocate the "*_info" array */
378 C_MAKE(head->info_ptr, head->info_size, char);
380 /* Read the "*_info" array */
381 fd_read(fd, head->info_ptr, head->info_size);
386 /* Allocate the "*_name" array */
387 C_MAKE(head->name_ptr, head->name_size, char);
389 /* Read the "*_name" array */
390 fd_read(fd, head->name_ptr, head->name_size);
396 /* Allocate the "*_text" array */
397 C_MAKE(head->text_ptr, head->text_size, char);
399 /* Read the "*_text" array */
400 fd_read(fd, head->text_ptr, head->text_size);
406 /* Allocate the "*_tag" array */
407 C_MAKE(head->tag_ptr, head->tag_size, char);
409 /* Read the "*_tag" array */
410 fd_read(fd, head->tag_ptr, head->tag_size);
422 * Initialize the header of an *_info.raw file.
423 * @param head rawファイルのヘッダ
428 static void init_header(header *head, IDX num, int len)
430 /* Save the "version" */
431 head->v_major = FAKE_VER_MAJOR;
432 head->v_minor = FAKE_VER_MINOR;
433 head->v_patch = FAKE_VER_PATCH;
436 /* Save the "record" information */
437 head->info_num = (IDX)num;
438 head->info_len = len;
440 /* Save the size of "*_head" and "*_info" */
441 head->head_size = sizeof(header);
442 head->info_size = head->info_num * head->info_len;
448 * Initialize the "*_info" array
449 * @param filename ファイル名(拡張子txt/raw)
450 * @param head 処理に用いるヘッダ構造体
451 * @param info データ保管先の構造体ポインタ
452 * @param name 名称用可変文字列の保管先
453 * @param text テキスト用可変文字列の保管先
454 * @param tag タグ用可変文字列の保管先
457 * Note that we let each entry have a unique "name" and "text" string,
458 * even if the string happens to be empty (everyone has a unique '\0').
460 static errr init_info(concptr filename, header *head,
461 void **info, char **name, char **text, char **tag)
465 BIT_FLAGS mode = 0644;
475 #ifdef ALLOW_TEMPLATES
477 /*** Load the binary image file ***/
478 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
481 /* Attempt to open the "raw" file */
482 fd = fd_open(buf, O_RDONLY);
484 /* Process existing "raw" file */
487 #ifdef CHECK_MODIFICATION_TIME
489 err = check_modification_date(fd, format("%s.txt", filename));
491 #endif /* CHECK_MODIFICATION_TIME */
493 /* Attempt to parse the "raw" file */
495 err = init_info_raw(fd, head);
500 /* Do we have to parse the *.txt file? */
503 /*** Make the fake arrays ***/
505 /* Allocate the "*_info" array */
506 C_MAKE(head->info_ptr, head->info_size, char);
508 /* Hack -- make "fake" arrays */
509 if (name) C_MAKE(head->name_ptr, FAKE_NAME_SIZE, char);
510 if (text) C_MAKE(head->text_ptr, FAKE_TEXT_SIZE, char);
511 if (tag) C_MAKE(head->tag_ptr, FAKE_TAG_SIZE, char);
513 if (info) (*info) = head->info_ptr;
514 if (name) (*name) = head->name_ptr;
515 if (text) (*text) = head->text_ptr;
516 if (tag) (*tag) = head->tag_ptr;
518 /*** Load the ascii template file ***/
520 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, format("%s.txt", filename));
523 fp = my_fopen(buf, "r");
526 if (!fp) quit(format(_("'%s.txt'ファイルをオープンできません。", "Cannot open '%s.txt' file."), filename));
529 err = init_info_txt(fp, buf, head, head->parse_info_txt);
539 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "未知の");
541 msg_format("'%s.txt'ファイルの %d 行目にエラー。", filename, error_line);
542 msg_format("レコード %d は '%s' エラーがあります。", error_idx, oops);
543 msg_format("構文 '%s'。", buf);
547 quit(format("'%s.txt'ファイルにエラー", filename));
550 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
552 msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
553 msg_format("Record %d contains a '%s' error.", error_idx, oops);
554 msg_format("Parsing '%s'.", buf);
558 quit(format("Error in '%s.txt' file.", filename));
564 /*** Make final retouch on fake tags ***/
568 (*head->retouch)(head);
572 /*** Dump the binary image file ***/
574 /* File type is "DATA" */
575 FILE_TYPE(FILE_TYPE_DATA);
576 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
579 /* Grab permissions */
582 /* Kill the old file */
585 /* Attempt to create the raw file */
586 fd = fd_make(buf, mode);
588 /* Drop permissions */
591 /* Dump to the file */
595 fd_write(fd, (concptr)(head), head->head_size);
597 /* Dump the "*_info" array */
598 fd_write(fd, head->info_ptr, head->info_size);
600 /* Dump the "*_name" array */
601 fd_write(fd, head->name_ptr, head->name_size);
603 /* Dump the "*_text" array */
604 fd_write(fd, head->text_ptr, head->text_size);
606 /* Dump the "*_tag" array */
607 fd_write(fd, head->tag_ptr, head->tag_size);
614 /*** Kill the fake arrays ***/
616 /* Free the "*_info" array */
617 C_KILL(head->info_ptr, head->info_size, char);
619 /* Hack -- Free the "fake" arrays */
620 if (name) C_KILL(head->name_ptr, FAKE_NAME_SIZE, char);
621 if (text) C_KILL(head->text_ptr, FAKE_TEXT_SIZE, char);
622 if (tag) C_KILL(head->tag_ptr, FAKE_TAG_SIZE, char);
624 #endif /* ALLOW_TEMPLATES */
627 /*** Load the binary image file ***/
628 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
630 /* Attempt to open the "raw" file */
631 fd = fd_open(buf, O_RDONLY);
633 /* Process existing "raw" file */
634 if (fd < 0) quit(format(_("'%s_j.raw'ファイルをロードできません。", "Cannot load '%s.raw' file."), filename));
636 /* Attempt to parse the "raw" file */
637 err = init_info_raw(fd, head);
641 if (err) quit(format(_("'%s_j.raw'ファイルを解析できません。", "Cannot parse '%s.raw' file."), filename));
643 #ifdef ALLOW_TEMPLATES
647 if (info) (*info) = head->info_ptr;
648 if (name) (*name) = head->name_ptr;
649 if (text) (*text) = head->text_ptr;
650 if (tag) (*tag) = head->tag_ptr;
658 * @brief 地形情報読み込みのメインルーチン /
659 * Initialize the "f_info" array
662 static errr init_f_info(void)
664 /* Init the header */
665 init_header(&f_head, max_f_idx, sizeof(feature_type));
667 #ifdef ALLOW_TEMPLATES
669 /* Save a pointer to the parsing function */
670 f_head.parse_info_txt = parse_f_info;
672 /* Save a pointer to the retouch fake tags */
673 f_head.retouch = retouch_f_info;
675 #endif /* ALLOW_TEMPLATES */
677 return init_info("f_info", &f_head,
678 (void*)&f_info, &f_name, NULL, &f_tag);
683 * @brief ベースアイテム情報読み込みのメインルーチン /
684 * Initialize the "k_info" array
687 static errr init_k_info(void)
689 /* Init the header */
690 init_header(&k_head, max_k_idx, sizeof(object_kind));
692 #ifdef ALLOW_TEMPLATES
694 /* Save a pointer to the parsing function */
695 k_head.parse_info_txt = parse_k_info;
697 #endif /* ALLOW_TEMPLATES */
699 return init_info("k_info", &k_head,
700 (void*)&k_info, &k_name, &k_text, NULL);
706 * @brief 固定アーティファクト情報読み込みのメインルーチン /
707 * Initialize the "a_info" array
710 static errr init_a_info(void)
712 /* Init the header */
713 init_header(&a_head, max_a_idx, sizeof(artifact_type));
715 #ifdef ALLOW_TEMPLATES
717 /* Save a pointer to the parsing function */
718 a_head.parse_info_txt = parse_a_info;
720 #endif /* ALLOW_TEMPLATES */
722 return init_info("a_info", &a_head,
723 (void*)&a_info, &a_name, &a_text, NULL);
729 * @brief 固定アーティファクト情報読み込みのメインルーチン /
730 * Initialize the "e_info" array
733 static errr init_e_info(void)
735 /* Init the header */
736 init_header(&e_head, max_e_idx, sizeof(ego_item_type));
738 #ifdef ALLOW_TEMPLATES
740 /* Save a pointer to the parsing function */
741 e_head.parse_info_txt = parse_e_info;
743 #endif /* ALLOW_TEMPLATES */
745 return init_info("e_info", &e_head,
746 (void*)&e_info, &e_name, &e_text, NULL);
752 * @brief モンスター種族情報読み込みのメインルーチン /
753 * Initialize the "r_info" array
756 static errr init_r_info(void)
758 /* Init the header */
759 init_header(&r_head, max_r_idx, sizeof(monster_race));
761 #ifdef ALLOW_TEMPLATES
763 /* Save a pointer to the parsing function */
764 r_head.parse_info_txt = parse_r_info;
766 #endif /* ALLOW_TEMPLATES */
768 return init_info("r_info", &r_head,
769 (void*)&r_info, &r_name, &r_text, NULL);
775 * @brief ダンジョン情報読み込みのメインルーチン /
776 * Initialize the "d_info" array
779 static errr init_d_info(void)
781 /* Init the header */
782 init_header(&d_head, max_d_idx, sizeof(dungeon_type));
784 #ifdef ALLOW_TEMPLATES
786 /* Save a pointer to the parsing function */
787 d_head.parse_info_txt = parse_d_info;
789 #endif /* ALLOW_TEMPLATES */
791 return init_info("d_info", &d_head,
792 (void*)&d_info, &d_name, &d_text, NULL);
797 * @brief Vault情報読み込みのメインルーチン /
798 * Initialize the "v_info" array
801 * Note that we let each entry have a unique "name" and "text" string,
802 * even if the string happens to be empty (everyone has a unique '\0').
804 errr init_v_info(void)
806 /* Init the header */
807 init_header(&v_head, max_v_idx, sizeof(vault_type));
809 #ifdef ALLOW_TEMPLATES
811 /* Save a pointer to the parsing function */
812 v_head.parse_info_txt = parse_v_info;
814 #endif /* ALLOW_TEMPLATES */
816 return init_info("v_info", &v_head,
817 (void*)&v_info, &v_name, &v_text, NULL);
822 * @brief 職業技能情報読み込みのメインルーチン /
823 * Initialize the "s_info" array
826 static errr init_s_info(void)
828 /* Init the header */
829 init_header(&s_head, MAX_CLASS, sizeof(skill_table));
831 #ifdef ALLOW_TEMPLATES
833 /* Save a pointer to the parsing function */
834 s_head.parse_info_txt = parse_s_info;
836 #endif /* ALLOW_TEMPLATES */
838 return init_info("s_info", &s_head,
839 (void*)&s_info, NULL, NULL, NULL);
844 * @brief 職業魔法情報読み込みのメインルーチン /
845 * Initialize the "m_info" array
848 static errr init_m_info(void)
850 /* Init the header */
851 init_header(&m_head, MAX_CLASS, sizeof(player_magic));
853 #ifdef ALLOW_TEMPLATES
855 /* Save a pointer to the parsing function */
856 m_head.parse_info_txt = parse_m_info;
858 #endif /* ALLOW_TEMPLATES */
860 return init_info("m_info", &m_head,
861 (void*)&m_info, NULL, NULL, NULL);
869 * @brief 基本情報読み込みのメインルーチン /
870 * Initialize misc. values
873 static errr init_misc(void)
875 /* Initialize the values */
876 process_dungeon_file("misc.txt", 0, 0, 0, 0);
883 * @brief 町情報読み込みのメインルーチン /
884 * Initialize town array
887 static errr init_towns(void)
891 /*** Prepare the Towns ***/
893 /* Allocate the towns */
894 C_MAKE(town_info, max_towns, town_type);
896 for (i = 1; i < max_towns; i++)
898 /*** Prepare the Stores ***/
900 /* Allocate the stores */
901 C_MAKE(town_info[i].store, MAX_STORES, store_type);
903 /* Fill in each store */
904 for (j = 0; j < MAX_STORES; j++)
906 /* Access the store */
907 store_type *st_ptr = &town_info[i].store[j];
909 if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
911 /* Assume full stock */
914 * 我が家が 20 ページまで使える隠し機能のための準備。
915 * オプションが有効でもそうでなくても一応スペース
920 st_ptr->stock_size = (STORE_INVEN_MAX * 10);
922 else if (j == STORE_MUSEUM)
924 st_ptr->stock_size = (STORE_INVEN_MAX * 50);
928 st_ptr->stock_size = STORE_INVEN_MAX;
930 /* Allocate the stock */
931 C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
933 /* No table for the black market or home */
934 if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
936 /* Assume full table */
937 st_ptr->table_size = STORE_CHOICES;
939 /* Allocate the stock */
940 C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
942 /* Scan the choices */
943 for (k = 0; k < STORE_CHOICES; k++)
945 KIND_OBJECT_IDX k_idx;
947 /* Extract the tval/sval codes */
948 int tv = store_table[j][k][0];
949 int sv = store_table[j][k][1];
952 for (k_idx = 1; k_idx < max_k_idx; k_idx++)
954 object_kind *k_ptr = &k_info[k_idx];
957 if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
961 if (k_idx == max_k_idx) continue;
963 /* Add that item index to the table */
964 st_ptr->table[st_ptr->table_num++] = k_idx;
973 * @brief 店情報初期化のメインルーチン /
974 * Initialize buildings
977 errr init_buildings(void)
981 for (i = 0; i < MAX_BLDG; i++)
983 building[i].name[0] = '\0';
984 building[i].owner_name[0] = '\0';
985 building[i].owner_race[0] = '\0';
987 for (j = 0; j < 8; j++)
989 building[i].act_names[j][0] = '\0';
990 building[i].member_costs[j] = 0;
991 building[i].other_costs[j] = 0;
992 building[i].letters[j] = 0;
993 building[i].actions[j] = 0;
994 building[i].action_restr[j] = 0;
997 for (j = 0; j < MAX_CLASS; j++)
999 building[i].member_class[j] = 0;
1002 for (j = 0; j < MAX_RACES; j++)
1004 building[i].member_race[j] = 0;
1007 for (j = 0; j < MAX_MAGIC+1; j++)
1009 building[i].member_realm[j] = 0;
1018 * @brief クエスト情報初期化のメインルーチン /
1019 * Initialize quest array
1022 static errr init_quests(void)
1026 /*** Prepare the quests ***/
1028 /* Allocate the quests */
1029 C_MAKE(quest, max_q_idx, quest_type);
1031 /* Set all quest to "untaken" */
1032 for (i = 0; i < max_q_idx; i++)
1034 quest[i].status = QUEST_STATUS_UNTAKEN;
1040 /*! 地形タグ情報から地形IDを得られなかった場合にTRUEを返すグローバル変数 */
1041 static bool feat_tag_is_not_found = FALSE;
1044 * @brief 地形タグからIDを得る /
1045 * Initialize quest array
1048 s16b f_tag_to_index_in_init(concptr str)
1050 FEAT_IDX feat = f_tag_to_index(str);
1052 if (feat < 0) feat_tag_is_not_found = TRUE;
1059 * @brief 地形の汎用定義をタグを通じて取得する /
1060 * Initialize feature variables
1063 static errr init_feat_variables(void)
1068 feat_none = f_tag_to_index_in_init("NONE");
1071 feat_floor = f_tag_to_index_in_init("FLOOR");
1074 feat_glyph = f_tag_to_index_in_init("GLYPH");
1075 feat_explosive_rune = f_tag_to_index_in_init("EXPLOSIVE_RUNE");
1076 feat_mirror = f_tag_to_index_in_init("MIRROR");
1079 feat_door[DOOR_DOOR].open = f_tag_to_index_in_init("OPEN_DOOR");
1080 feat_door[DOOR_DOOR].broken = f_tag_to_index_in_init("BROKEN_DOOR");
1081 feat_door[DOOR_DOOR].closed = f_tag_to_index_in_init("CLOSED_DOOR");
1084 for (i = 1; i < MAX_LJ_DOORS; i++)
1086 s16b door = f_tag_to_index(format("LOCKED_DOOR_%d", i));
1087 if (door < 0) break;
1088 feat_door[DOOR_DOOR].locked[i - 1] = door;
1090 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1091 feat_door[DOOR_DOOR].num_locked = i - 1;
1094 for (i = 0; i < MAX_LJ_DOORS; i++)
1096 s16b door = f_tag_to_index(format("JAMMED_DOOR_%d", i));
1097 if (door < 0) break;
1098 feat_door[DOOR_DOOR].jammed[i] = door;
1100 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1101 feat_door[DOOR_DOOR].num_jammed = i;
1104 feat_door[DOOR_GLASS_DOOR].open = f_tag_to_index_in_init("OPEN_GLASS_DOOR");
1105 feat_door[DOOR_GLASS_DOOR].broken = f_tag_to_index_in_init("BROKEN_GLASS_DOOR");
1106 feat_door[DOOR_GLASS_DOOR].closed = f_tag_to_index_in_init("CLOSED_GLASS_DOOR");
1108 /* Locked glass doors */
1109 for (i = 1; i < MAX_LJ_DOORS; i++)
1111 s16b door = f_tag_to_index(format("LOCKED_GLASS_DOOR_%d", i));
1112 if (door < 0) break;
1113 feat_door[DOOR_GLASS_DOOR].locked[i - 1] = door;
1115 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1116 feat_door[DOOR_GLASS_DOOR].num_locked = i - 1;
1118 /* Jammed glass doors */
1119 for (i = 0; i < MAX_LJ_DOORS; i++)
1121 s16b door = f_tag_to_index(format("JAMMED_GLASS_DOOR_%d", i));
1122 if (door < 0) break;
1123 feat_door[DOOR_GLASS_DOOR].jammed[i] = door;
1125 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1126 feat_door[DOOR_GLASS_DOOR].num_jammed = i;
1129 feat_door[DOOR_CURTAIN].open = f_tag_to_index_in_init("OPEN_CURTAIN");
1130 feat_door[DOOR_CURTAIN].broken = feat_door[DOOR_CURTAIN].open;
1131 feat_door[DOOR_CURTAIN].closed = f_tag_to_index_in_init("CLOSED_CURTAIN");
1132 feat_door[DOOR_CURTAIN].locked[0] = feat_door[DOOR_CURTAIN].closed;
1133 feat_door[DOOR_CURTAIN].num_locked = 1;
1134 feat_door[DOOR_CURTAIN].jammed[0] = feat_door[DOOR_CURTAIN].closed;
1135 feat_door[DOOR_CURTAIN].num_jammed = 1;
1138 feat_up_stair = f_tag_to_index_in_init("UP_STAIR");
1139 feat_down_stair = f_tag_to_index_in_init("DOWN_STAIR");
1140 feat_entrance = f_tag_to_index_in_init("ENTRANCE");
1143 init_normal_traps();
1146 feat_trap_open = f_tag_to_index_in_init("TRAP_OPEN");
1147 feat_trap_armageddon = f_tag_to_index_in_init("TRAP_ARMAGEDDON");
1148 feat_trap_piranha = f_tag_to_index_in_init("TRAP_PIRANHA");
1151 feat_rubble = f_tag_to_index_in_init("RUBBLE");
1154 feat_magma_vein = f_tag_to_index_in_init("MAGMA_VEIN");
1155 feat_quartz_vein = f_tag_to_index_in_init("QUARTZ_VEIN");
1158 feat_granite = f_tag_to_index_in_init("GRANITE");
1159 feat_permanent = f_tag_to_index_in_init("PERMANENT");
1162 feat_glass_floor = f_tag_to_index_in_init("GLASS_FLOOR");
1165 feat_glass_wall = f_tag_to_index_in_init("GLASS_WALL");
1166 feat_permanent_glass_wall = f_tag_to_index_in_init("PERMANENT_GLASS_WALL");
1169 feat_pattern_start = f_tag_to_index_in_init("PATTERN_START");
1170 feat_pattern_1 = f_tag_to_index_in_init("PATTERN_1");
1171 feat_pattern_2 = f_tag_to_index_in_init("PATTERN_2");
1172 feat_pattern_3 = f_tag_to_index_in_init("PATTERN_3");
1173 feat_pattern_4 = f_tag_to_index_in_init("PATTERN_4");
1174 feat_pattern_end = f_tag_to_index_in_init("PATTERN_END");
1175 feat_pattern_old = f_tag_to_index_in_init("PATTERN_OLD");
1176 feat_pattern_exit = f_tag_to_index_in_init("PATTERN_EXIT");
1177 feat_pattern_corrupted = f_tag_to_index_in_init("PATTERN_CORRUPTED");
1180 feat_black_market = f_tag_to_index_in_init("BLACK_MARKET");
1181 feat_town = f_tag_to_index_in_init("TOWN");
1184 feat_deep_water = f_tag_to_index_in_init("DEEP_WATER");
1185 feat_shallow_water = f_tag_to_index_in_init("SHALLOW_WATER");
1186 feat_deep_lava = f_tag_to_index_in_init("DEEP_LAVA");
1187 feat_shallow_lava = f_tag_to_index_in_init("SHALLOW_LAVA");
1188 feat_heavy_cold_zone = f_tag_to_index_in_init("HEAVY_COLD_ZONE");
1189 feat_cold_zone = f_tag_to_index_in_init("COLD_ZONE");
1190 feat_heavy_electrical_zone = f_tag_to_index_in_init("HEAVY_ELECTRICAL_ZONE");
1191 feat_electrical_zone = f_tag_to_index_in_init("ELECTRICAL_ZONE");
1192 feat_deep_acid_puddle = f_tag_to_index_in_init("DEEP_ACID_PUDDLE");
1193 feat_shallow_acid_puddle = f_tag_to_index_in_init("SHALLOW_ACID_PUDDLE");
1194 feat_deep_poisonous_puddle = f_tag_to_index_in_init("DEEP_POISONOUS_PUDDLE");
1195 feat_shallow_poisonous_puddle = f_tag_to_index_in_init("SHALLOW_POISONOUS_PUDDLE");
1196 feat_dirt = f_tag_to_index_in_init("DIRT");
1197 feat_grass = f_tag_to_index_in_init("GRASS");
1198 feat_flower = f_tag_to_index_in_init("FLOWER");
1199 feat_brake = f_tag_to_index_in_init("BRAKE");
1200 feat_tree = f_tag_to_index_in_init("TREE");
1201 feat_mountain = f_tag_to_index_in_init("MOUNTAIN");
1202 feat_swamp = f_tag_to_index_in_init("SWAMP");
1204 /* Unknown grid (not detected) */
1205 feat_undetected = f_tag_to_index_in_init("UNDETECTED");
1207 /* Wilderness terrains */
1208 init_wilderness_terrains();
1210 return feat_tag_is_not_found ? PARSE_ERROR_UNDEFINED_TERRAIN_TAG : 0;
1215 * @brief その他の初期情報更新 /
1216 * Initialize some other arrays
1219 static errr init_other(void)
1224 /*** Prepare the "dungeon" information ***/
1226 /* Allocate and Wipe the object list */
1227 C_MAKE(current_floor_ptr->o_list, current_floor_ptr->max_o_idx, object_type);
1229 /* Allocate and Wipe the monster list */
1230 C_MAKE(current_floor_ptr->m_list, current_floor_ptr->max_m_idx, monster_type);
1232 /* Allocate and Wipe the monster process list */
1233 for (i = 0; i < MAX_MTIMED; i++)
1235 C_MAKE(current_floor_ptr->mproc_list[i], current_floor_ptr->max_m_idx, s16b);
1238 /* Allocate and Wipe the max dungeon level */
1239 C_MAKE(max_dlv, max_d_idx, DEPTH);
1241 /* Allocate and wipe each line of the current_floor_ptr->grid_array */
1242 for (i = 0; i < MAX_HGT; i++)
1244 /* Allocate one row of the current_floor_ptr->grid_array */
1245 C_MAKE(current_floor_ptr->grid_array[i], MAX_WID, grid_type);
1249 /*** Prepare the various "bizarre" arrays ***/
1251 /* Macro variables */
1252 C_MAKE(macro__pat, MACRO_MAX, concptr);
1253 C_MAKE(macro__act, MACRO_MAX, concptr);
1254 C_MAKE(macro__cmd, MACRO_MAX, bool);
1256 /* Macro action buffer */
1257 C_MAKE(macro__buf, 1024, char);
1259 /* Quark variables */
1262 /* Message variables */
1263 C_MAKE(message__ptr, MESSAGE_MAX, u32b);
1264 C_MAKE(message__buf, MESSAGE_BUF, char);
1266 /* Hack -- No messages yet */
1267 message__tail = MESSAGE_BUF;
1269 /*** Prepare the options ***/
1271 /* Scan the options */
1272 for (i = 0; option_info[i].o_desc; i++)
1274 int os = option_info[i].o_set;
1275 int ob = option_info[i].o_bit;
1277 /* Set the "default" options */
1278 if (option_info[i].o_var)
1281 option_mask[os] |= (1L << ob);
1284 if (option_info[i].o_norm)
1287 option_flag[os] |= (1L << ob);
1291 option_flag[os] &= ~(1L << ob);
1296 /* Analyze the windows */
1297 for (n = 0; n < 8; n++)
1299 /* Analyze the options */
1300 for (i = 0; i < 32; i++)
1303 if (window_flag_desc[i])
1306 window_mask[n] |= (1L << i);
1312 * Set the "default" window flags
1313 * Window 1 : Display messages
1314 * Window 2 : Display inven/equip
1316 window_flag[1] = 1L << A_MAX;
1317 window_flag[2] = 1L << 0;
1320 /*** Pre-allocate space for the "format()" buffer ***/
1322 /* Hack -- Just call the "format()" function */
1323 (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
1332 * @brief オブジェクト配列を初期化する /
1333 * Initialize some other arrays
1336 static errr init_object_alloc(void)
1341 s16b num[MAX_DEPTH];
1342 s16b aux[MAX_DEPTH];
1345 /*** Analyze object allocation info ***/
1347 /* Clear the "aux" array */
1348 (void)C_WIPE(&aux, MAX_DEPTH, s16b);
1350 /* Clear the "num" array */
1351 (void)C_WIPE(&num, MAX_DEPTH, s16b);
1353 /* Free the old "alloc_kind_table" (if it exists) */
1354 if (alloc_kind_table)
1356 C_KILL(alloc_kind_table, alloc_kind_size, alloc_entry);
1359 /* Size of "alloc_kind_table" */
1360 alloc_kind_size = 0;
1362 /* Scan the objects */
1363 for (i = 1; i < max_k_idx; i++)
1367 /* Scan allocation pairs */
1368 for (j = 0; j < 4; j++)
1370 /* Count the "legal" entries */
1371 if (k_ptr->chance[j])
1373 /* Count the entries */
1376 /* Group by level */
1377 num[k_ptr->locale[j]]++;
1382 /* Collect the level indexes */
1383 for (i = 1; i < MAX_DEPTH; i++)
1385 /* Group by level */
1388 if (!num[0]) quit(_("町のアイテムがない!", "No town objects!"));
1390 /*** Initialize object allocation info ***/
1392 /* Allocate the alloc_kind_table */
1393 C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);
1395 /* Access the table entry */
1396 table = alloc_kind_table;
1398 /* Scan the objects */
1399 for (i = 1; i < max_k_idx; i++)
1403 /* Scan allocation pairs */
1404 for (j = 0; j < 4; j++)
1406 /* Count the "legal" entries */
1407 if (k_ptr->chance[j])
1411 /* Extract the base level */
1412 x = k_ptr->locale[j];
1414 /* Extract the base probability */
1415 p = (100 / k_ptr->chance[j]);
1417 /* Skip entries preceding our locale */
1418 y = (x > 0) ? num[x-1] : 0;
1420 /* Skip previous entries at this locale */
1423 /* Load the entry */
1424 table[z].index = (KIND_OBJECT_IDX)i;
1425 table[z].level = (DEPTH)x;
1426 table[z].prob1 = (PROB)p;
1427 table[z].prob2 = (PROB)p;
1428 table[z].prob3 = (PROB)p;
1430 /* Another entry complete for this locale */
1442 * @brief モンスター配列と生成テーブルを初期化する /
1443 * Initialize some other arrays
1446 static errr init_alloc(void)
1449 monster_race *r_ptr;
1455 /* Allocate the "r_info" array */
1456 C_MAKE(elements, max_r_idx, tag_type);
1458 /* Scan the monsters */
1459 for (i = 1; i < max_r_idx; i++)
1461 elements[i].tag = r_info[i].level;
1462 elements[i].index = i;
1465 tag_sort(elements, max_r_idx);
1467 /*** Initialize monster allocation info ***/
1469 /* Size of "alloc_race_table" */
1470 alloc_race_size = max_r_idx;
1472 /* Allocate the alloc_race_table */
1473 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1475 /* Scan the monsters */
1476 for (i = 1; i < max_r_idx; i++)
1478 /* Get the i'th race */
1479 r_ptr = &r_info[elements[i].index];
1481 /* Count valid pairs */
1486 /* Extract the base level */
1489 /* Extract the base probability */
1490 p = (100 / r_ptr->rarity);
1492 /* Load the entry */
1493 alloc_race_table[i].index = (KIND_OBJECT_IDX)elements[i].index;
1494 alloc_race_table[i].level = (DEPTH)x;
1495 alloc_race_table[i].prob1 = (PROB)p;
1496 alloc_race_table[i].prob2 = (PROB)p;
1497 alloc_race_table[i].prob3 = (PROB)p;
1501 /* Free the "r_info" array */
1502 C_KILL(elements, max_r_idx, tag_type);
1504 #else /* SORT_R_INFO */
1508 s16b num[MAX_DEPTH];
1509 s16b aux[MAX_DEPTH];
1511 /*** Analyze monster allocation info ***/
1513 /* Clear the "aux" array */
1514 C_WIPE(&aux, MAX_DEPTH, s16b);
1516 /* Clear the "num" array */
1517 C_WIPE(&num, MAX_DEPTH, s16b);
1519 /* Size of "alloc_race_table" */
1520 alloc_race_size = 0;
1522 /* Scan the monsters */
1523 for (i = 1; i < max_r_idx; i++)
1525 /* Get the i'th race */
1528 /* Legal monsters */
1531 /* Count the entries */
1534 /* Group by level */
1535 num[r_ptr->level]++;
1539 /* Collect the level indexes */
1540 for (i = 1; i < MAX_DEPTH; i++)
1542 /* Group by level */
1545 if (!num[0]) quit(_("町のモンスターがない!", "No town monsters!"));
1547 /*** Initialize monster allocation info ***/
1549 /* Allocate the alloc_race_table */
1550 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1552 /* Access the table entry */
1553 table = alloc_race_table;
1555 /* Scan the monsters */
1556 for (i = 1; i < max_r_idx; i++)
1558 /* Get the i'th race */
1561 /* Count valid pairs */
1566 /* Extract the base level */
1569 /* Extract the base probability */
1570 p = (100 / r_ptr->rarity);
1572 /* Skip entries preceding our locale */
1573 y = (x > 0) ? num[x-1] : 0;
1575 /* Skip previous entries at this locale */
1578 /* Load the entry */
1585 /* Another entry complete for this locale */
1590 #endif /* SORT_R_INFO */
1592 /* Init the "alloc_kind_table" */
1593 (void)init_object_alloc();
1602 * @brief 画面左下にシステムメッセージを表示する /
1603 * Hack -- take notes on line 23
1606 static void note(concptr str)
1608 Term_erase(0, 23, 255);
1609 Term_putstr(20, 23, -1, TERM_WHITE, str);
1616 * @brief 全ゲームデータ読み込みのサブルーチン /
1617 * Hack -- Explain a broken "lib" folder and quit (see below).
1621 * This function is "messy" because various things
1622 * may or may not be initialized, but the "plog()" and "quit()"
1623 * functions are "supposed" to work under any conditions.
1626 static void init_angband_aux(concptr why)
1633 plog("'lib'ディレクトリが存在しないか壊れているようです。");
1636 plog("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。");
1639 plog("該当する'README'ファイルを読んで確認してみて下さい。");
1641 /* Quit with error */
1645 plog("The 'lib' directory is probably missing or broken.");
1648 plog("Perhaps the archive was not extracted correctly.");
1651 plog("See the 'README' file for more information.");
1653 /* Quit with error */
1654 quit("Fatal Error.");
1661 * @brief 全ゲームデータ読み込みのメインルーチン /
1662 * Hack -- main Angband initialization entry point
1666 * This function is "messy" because various things
1667 * may or may not be initialized, but the "plog()" and "quit()"
1668 * functions are "supposed" to work under any conditions.
1669 * Verify some files, display the "news.txt" file, create
1670 * the high score file, initialize all internal arrays, and
1671 * load the basic "user pref files".
1672 * Be very careful to keep track of the order in which things
1673 * are initialized, in particular, the only thing *known* to
1674 * be available when this function is called is the "z-term.c"
1675 * package, and that may not be fully initialized until the
1676 * end of this function, when the default "user pref files"
1677 * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
1678 * Note that this function attempts to verify the "news" file,
1679 * and the game aborts (cleanly) on failure, since without the
1680 * "news" file, it is likely that the "lib" folder has not been
1681 * correctly located. Otherwise, the news file is displayed for
1683 * Note that this function attempts to verify (or create) the
1684 * "high score" file, and the game aborts (cleanly) on failure,
1685 * since one of the most common "extraction" failures involves
1686 * failing to extract all sub-directories (even empty ones), such
1687 * as by failing to use the "-d" option of "pkunzip", or failing
1688 * to use the "save empty directories" option with "Compact Pro".
1689 * This error will often be caught by the "high score" creation
1690 * code below, since the "lib/apex" directory, being empty in the
1691 * standard distributions, is most likely to be "lost", making it
1692 * impossible to create the high score file.
1693 * Note that various things are initialized by this function,
1694 * including everything that was once done by "init_some_arrays".
1695 * This initialization involves the parsing of special files
1696 * in the "lib/data" and sometimes the "lib/edit" directories.
1697 * Note that the "template" files are initialized first, since they
1698 * often contain errors. This means that macros and message recall
1699 * and things like that are not available until after they are done.
1700 * We load the default "user pref files" here in case any "color"
1701 * changes are needed before character creation.
1702 * Note that the "graf-xxx.prf" file must be loaded separately,
1703 * if needed, in the first (?) pass through "TERM_XTRA_REACT".
1706 void init_angband(void)
1710 BIT_FLAGS mode = 0664;
1717 /*** Verify the "news" file ***/
1718 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1720 /* Attempt to open the file */
1721 fd = fd_open(buf, O_RDONLY);
1728 sprintf(why, _("'%s'ファイルにアクセスできません!", "Cannot access the '%s' file!"), buf);
1730 /* Crash and burn */
1731 init_angband_aux(why);
1736 /*** Display the "news" file ***/
1738 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1740 /* Open the News file */
1741 fp = my_fopen(buf, "r");
1748 /* Dump the file to the screen */
1749 while (0 == my_fgets(fp, buf, sizeof(buf)))
1751 /* Display and advance */
1752 Term_putstr(0, i++, -1, TERM_WHITE, buf);
1763 /*** Verify (or create) the "high score" file ***/
1764 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
1766 /* Attempt to open the high score file */
1767 fd = fd_open(buf, O_RDONLY);
1772 /* File type is "DATA" */
1773 FILE_TYPE(FILE_TYPE_DATA);
1775 /* Grab permissions */
1778 /* Create a new high score file */
1779 fd = fd_make(buf, mode);
1781 /* Drop permissions */
1789 sprintf(why, _("'%s'ファイルを作成できません!", "Cannot create the '%s' file!"), buf);
1791 /* Crash and burn */
1792 init_angband_aux(why);
1799 /*** Initialize some arrays ***/
1801 /* Initialize misc. values */
1802 note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
1803 if (init_misc()) quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
1805 /* Initialize feature info */
1807 note("[データの初期化中... (地形)]");
1808 if (init_f_info()) quit("地形初期化不能");
1809 if (init_feat_variables()) quit("地形初期化不能");
1811 note("[Initializing arrays... (features)]");
1812 if (init_f_info()) quit("Cannot initialize features");
1813 if (init_feat_variables()) quit("Cannot initialize features");
1817 /* Initialize object info */
1818 note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
1819 if (init_k_info()) quit(_("アイテム初期化不能", "Cannot initialize objects"));
1822 /* Initialize artifact info */
1823 note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
1824 if (init_a_info()) quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
1827 /* Initialize ego-item info */
1828 note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
1829 if (init_e_info()) quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
1832 /* Initialize monster info */
1833 note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
1834 if (init_r_info()) quit(_("モンスター初期化不能", "Cannot initialize monsters"));
1837 /* Initialize dungeon info */
1838 note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
1839 if (init_d_info()) quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
1842 for (i = 1; i < max_d_idx; i++)
1843 if (d_info[i].final_guardian)
1844 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
1847 /* Initialize magic info */
1848 note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
1849 if (init_m_info()) quit(_("魔法初期化不能", "Cannot initialize magic"));
1851 /* Initialize weapon_exp info */
1852 note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
1853 if (init_s_info()) quit(_("熟練度初期化不能", "Cannot initialize skill"));
1855 /* Initialize wilderness array */
1856 note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
1858 if (init_wilderness()) quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
1861 /* Initialize town array */
1862 note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
1863 if (init_towns()) quit(_("街を初期化できません", "Cannot initialize towns"));
1866 /* Initialize building array */
1867 note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
1868 if (init_buildings()) quit(_("建物を初期化できません", "Cannot initialize buildings"));
1871 /* Initialize quest array */
1872 note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
1873 if (init_quests()) quit(_("クエストを初期化できません", "Cannot initialize quests"));
1875 /* Initialize vault info */
1876 if (init_v_info()) quit(_("vault 初期化不能", "Cannot initialize vaults"));
1878 /* Initialize some other arrays */
1879 note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
1880 if (init_other()) quit(_("その他のデータ初期化不能", "Cannot initialize other stuff"));
1883 /* Initialize some other arrays */
1884 note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
1885 if (init_alloc()) quit(_("アロケーション・スタッフ初期化不能", "Cannot initialize alloc stuff"));
1889 /*** Load default user pref files ***/
1891 /* Initialize feature info */
1892 note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
1894 /* Access the "basic" pref file */
1895 strcpy(buf, "pref.prf");
1897 /* Process that file */
1898 process_pref_file(buf);
1900 /* Access the "basic" system pref file */
1901 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
1903 /* Process that file */
1904 process_pref_file(buf);
1906 note(_("[初期化終了]", "[Initialization complete]"));
1913 static void put_title(void)
1918 sprintf(title, _("変愚蛮怒 %d.%d.%d.%d(%s)", "Hengband %d.%d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH, H_VER_EXTRA,
1920 sprintf(title, _("変愚蛮怒 %d.%d.%d(%s)", "Hengband %d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH,
1922 IS_STABLE_VERSION ? _("安定版", "Stable") : _("開発版", "Developing"));
1923 col = (80 - strlen(title)) / 2;
1924 col = col < 0 ? 0 : col;
1925 prt(title, VER_INFO_ROW, col);
1929 * @brief サムチェック情報を出力 / Get check sum in string form
1930 * @return サムチェック情報の文字列
1932 concptr get_check_sum(void)
1934 return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x",