3 /* Purpose: Initialization (part 2) -BEN- */
10 #ifdef CHECK_MODIFICATION_TIME
11 #include <sys/types.h>
13 #endif /* CHECK_MODIFICATION_TIME */
17 * This file is used to initialize various variables and arrays for the
18 * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
19 * the common limitation of "read()" and "write()" to only 32767 bytes
22 * Several of the arrays for Angband are built from "template" files in
23 * the "lib/file" directory, from which quick-load binary "image" files
24 * are constructed whenever they are not present in the "lib/data"
25 * directory, or if those files become obsolete, if we are allowed.
27 * Warning -- the "ascii" file parsers use a minor hack to collect the
28 * name and text information in a single pass. Thus, the game will not
29 * be able to load any template file with more than 20K of names or 60K
30 * of text, even though technically, up to 64K should be legal.
32 * The "init1.c" file is used only to parse the ascii template files,
33 * to create the binary image files. If you include the binary image
34 * files instead of the ascii template files, then you can undefine
35 * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
36 * that the binary image files are extremely system dependant.
42 * Find the default paths to all of our important sub-directories.
44 * The purpose of each sub-directory is described in "variable.c".
46 * All of the sub-directories should, by default, be located inside
47 * the main "lib" directory, whose location is very system dependant.
49 * This function takes a writable buffer, initially containing the
50 * "path" to the "lib" directory, for example, "/pkg/lib/angband/",
51 * or a system dependant string, for example, ":lib:". The buffer
52 * must be large enough to contain at least 32 more characters.
54 * Various command line options may allow some of the important
55 * directories to be changed to user-specified directories, most
56 * importantly, the "info" and "user" and "save" directories,
57 * but this is done after this function, see "main.c".
59 * In general, the initial path should end in the appropriate "PATH_SEP"
60 * string. All of the "sub-directory" paths (created below or supplied
61 * by the user) will NOT end in the "PATH_SEP" string, see the special
62 * "path_build()" function in "util.c" for more information.
64 * Mega-Hack -- support fat raw files under NEXTSTEP, using special
65 * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
66 * requiring the directories to be created by hand by the user.
68 * Hack -- first we free all the strings, since this is known
69 * to succeed even if the strings have not been allocated yet,
70 * as long as the variables start out as "NULL". This allows
71 * this function to be called multiple times, for example, to
72 * try several base "path" values until a good one is found.
74 void init_file_paths(char *path)
78 #ifdef PRIVATE_USER_PATH
80 #endif /* PRIVATE_USER_PATH */
82 /*** Free everything ***/
84 /* Free the main path */
85 string_free(ANGBAND_DIR);
87 /* Free the sub-paths */
88 string_free(ANGBAND_DIR_APEX);
89 string_free(ANGBAND_DIR_BONE);
90 string_free(ANGBAND_DIR_DATA);
91 string_free(ANGBAND_DIR_EDIT);
92 string_free(ANGBAND_DIR_SCRIPT);
93 string_free(ANGBAND_DIR_FILE);
94 string_free(ANGBAND_DIR_HELP);
95 string_free(ANGBAND_DIR_INFO);
96 string_free(ANGBAND_DIR_SAVE);
97 string_free(ANGBAND_DIR_USER);
98 string_free(ANGBAND_DIR_XTRA);
101 /*** Prepare the "path" ***/
103 /* Hack -- save the main directory */
104 ANGBAND_DIR = string_make(path);
106 /* Prepare to append to the Base Path */
107 tail = path + strlen(path);
112 /*** Use "flat" paths with VM/ESA ***/
114 /* Use "blank" path names */
115 ANGBAND_DIR_APEX = string_make("");
116 ANGBAND_DIR_BONE = string_make("");
117 ANGBAND_DIR_DATA = string_make("");
118 ANGBAND_DIR_EDIT = string_make("");
119 ANGBAND_DIR_SCRIPT = string_make("");
120 ANGBAND_DIR_FILE = string_make("");
121 ANGBAND_DIR_HELP = string_make("");
122 ANGBAND_DIR_INFO = string_make("");
123 ANGBAND_DIR_SAVE = string_make("");
124 ANGBAND_DIR_USER = string_make("");
125 ANGBAND_DIR_XTRA = string_make("");
131 /*** Build the sub-directory names ***/
133 /* Build a path name */
134 strcpy(tail, "apex");
135 ANGBAND_DIR_APEX = string_make(path);
137 /* Build a path name */
138 strcpy(tail, "bone");
139 ANGBAND_DIR_BONE = string_make(path);
141 /* Build a path name */
142 strcpy(tail, "data");
143 ANGBAND_DIR_DATA = string_make(path);
145 /* Build a path name */
146 strcpy(tail, "edit");
147 ANGBAND_DIR_EDIT = string_make(path);
149 /* Build a path name */
150 strcpy(tail, "script");
151 ANGBAND_DIR_SCRIPT = string_make(path);
153 /* Build a path name */
154 strcpy(tail, "file");
155 ANGBAND_DIR_FILE = string_make(path);
157 /* Build a path name */
158 strcpy(tail, "help");
159 ANGBAND_DIR_HELP = string_make(path);
161 /* Build a path name */
162 strcpy(tail, "info");
163 ANGBAND_DIR_INFO = string_make(path);
165 /* Build a path name */
166 strcpy(tail, "pref");
167 ANGBAND_DIR_PREF = string_make(path);
169 /* Build a path name */
170 strcpy(tail, "save");
171 ANGBAND_DIR_SAVE = string_make(path);
173 #ifdef PRIVATE_USER_PATH
175 /* Build the path to the user specific directory */
176 path_build(buf, 1024, PRIVATE_USER_PATH, VERSION_NAME);
178 /* Build a relative path name */
179 ANGBAND_DIR_USER = string_make(buf);
181 #else /* PRIVATE_USER_PATH */
183 /* Build a path name */
184 strcpy(tail, "user");
185 ANGBAND_DIR_USER = string_make(path);
187 #endif /* PRIVATE_USER_PATH */
189 /* Build a path name */
190 strcpy(tail, "xtra");
191 ANGBAND_DIR_XTRA = string_make(path);
198 /* Allow "fat binary" usage with NeXT */
219 /* Use special directory */
222 /* Forget the old path name */
223 string_free(ANGBAND_DIR_DATA);
225 /* Build a new path name */
226 sprintf(tail, "data-%s", next);
227 ANGBAND_DIR_DATA = string_make(path);
237 #ifdef ALLOW_TEMPLATES
241 * Hack -- help give useful error messages
248 * Hack -- help initialize the fake "name" and "text" arrays when
249 * parsing an "ascii" template file.
256 * Standard error message text
258 cptr err_str[PARSE_ERROR_MAX] =
266 "¤ª¤«¤·¤Ê¥Õ¥é¥°Â¸ºß",
274 "missing record header",
275 "non-sequential records",
276 "invalid flag specification",
277 "undefined directive",
279 "coordinates out of bounds",
286 #endif /* ALLOW_TEMPLATES */
302 #ifdef CHECK_MODIFICATION_TIME
304 static errr check_modification_date(int fd, cptr template_file)
308 struct stat txt_stat, raw_stat;
310 /* Build the filename */
311 path_build(buf, 1024, ANGBAND_DIR_EDIT, template_file);
313 /* Access stats on text file */
314 if (stat(buf, &txt_stat))
316 /* No text file - continue */
319 /* Access stats on raw file */
320 else if (fstat(fd, &raw_stat))
326 /* Ensure text file is not newer than raw file */
327 else if (txt_stat.st_mtime > raw_stat.st_mtime)
329 /* Reprocess text file */
336 #endif /* CHECK_MODIFICATION_TIME */
340 /*** Initialize from binary image files ***/
344 * Initialize the "*_info" array, by parsing a binary "image" file
346 static errr init_info_raw(int fd, header *head)
350 /* Read and Verify the header */
351 if (fd_read(fd, (char*)(&test), sizeof(header)) ||
352 (test.v_major != head->v_major) ||
353 (test.v_minor != head->v_minor) ||
354 (test.v_patch != head->v_patch) ||
355 (test.v_extra != head->v_extra) ||
356 (test.info_num != head->info_num) ||
357 (test.info_len != head->info_len) ||
358 (test.head_size != head->head_size) ||
359 (test.info_size != head->info_size))
366 /* Accept the header */
370 /* Allocate the "*_info" array */
371 C_MAKE(head->info_ptr, head->info_size, char);
373 /* Read the "*_info" array */
374 fd_read(fd, head->info_ptr, head->info_size);
379 /* Allocate the "*_name" array */
380 C_MAKE(head->name_ptr, head->name_size, char);
382 /* Read the "*_name" array */
383 fd_read(fd, head->name_ptr, head->name_size);
389 /* Allocate the "*_text" array */
390 C_MAKE(head->text_ptr, head->text_size, char);
392 /* Read the "*_text" array */
393 fd_read(fd, head->text_ptr, head->text_size);
403 * Initialize the header of an *_info.raw file.
405 static void init_header(header *head, int num, int len)
407 /* Save the "version" */
408 head->v_major = FAKE_VER_MAJOR;
409 head->v_minor = FAKE_VER_MINOR;
410 head->v_patch = FAKE_VER_PATCH;
413 /* Save the "record" information */
414 head->info_num = num;
415 head->info_len = len;
417 /* Save the size of "*_head" and "*_info" */
418 head->head_size = sizeof(header);
419 head->info_size = head->info_num * head->info_len;
424 * Initialize the "*_info" array
426 * Note that we let each entry have a unique "name" and "text" string,
427 * even if the string happens to be empty (everyone has a unique '\0').
429 static errr init_info(cptr filename, header *head,
430 void **info, char **name, char **text)
444 #ifdef ALLOW_TEMPLATES
446 /*** Load the binary image file ***/
448 /* Build the filename */
450 path_build(buf, 1024, ANGBAND_DIR_DATA, format("%s_j.raw", filename));
452 path_build(buf, 1024, ANGBAND_DIR_DATA, format("%s.raw", filename));
456 /* Attempt to open the "raw" file */
457 fd = fd_open(buf, O_RDONLY);
459 /* Process existing "raw" file */
462 #ifdef CHECK_MODIFICATION_TIME
464 err = check_modification_date(fd, format("%s_j.txt", filename));
466 #endif /* CHECK_MODIFICATION_TIME */
468 /* Attempt to parse the "raw" file */
470 err = init_info_raw(fd, head);
477 /* Do we have to parse the *.txt file? */
480 /*** Make the fake arrays ***/
482 /* Assume the size of "*_name" and "*_text" */
483 fake_name_size = FAKE_NAME_SIZE;
484 fake_text_size = FAKE_TEXT_SIZE;
486 /* Allocate the "*_info" array */
487 C_MAKE(head->info_ptr, head->info_size, char);
489 /* Hack -- make "fake" arrays */
490 if (name) C_MAKE(head->name_ptr, fake_name_size, char);
491 if (text) C_MAKE(head->text_ptr, fake_text_size, char);
493 if (info) (*info) = head->info_ptr;
494 if (name) (*name) = head->name_ptr;
495 if (text) (*text) = head->text_ptr;
497 /*** Load the ascii template file ***/
499 /* Build the filename */
501 path_build(buf, 1024, ANGBAND_DIR_EDIT, format("%s_j.txt", filename));
504 fp = my_fopen(buf, "r");
508 if (!fp) quit(format("'%s_j.txt'¥Õ¥¡¥¤¥ë¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", filename));
510 if (!fp) quit(format("Cannot open '%s.txt' file.", filename));
515 err = init_info_txt(fp, buf, head, head->parse_info_txt);
527 oops = ((err > 0) ? err_str[err] : "̤ÃΤÎ");
530 msg_format("'%s_j.txt'¥Õ¥¡¥¤¥ë¤Î %d ¹ÔÌܤ˥¨¥é¡¼¡£", filename, error_line);
531 msg_format("¥ì¥³¡¼¥É %d ¤Ï '%s' ¥¨¥é¡¼¤¬¤¢¤ê¤Þ¤¹¡£", error_idx, oops);
532 msg_format("¹½Ê¸ '%s'¡£", buf);
536 quit(format("'%s_j.txt'¥Õ¥¡¥¤¥ë¤Ë¥¨¥é¡¼", filename));
539 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
542 msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
543 msg_format("Record %d contains a '%s' error.", error_idx, oops);
544 msg_format("Parsing '%s'.", buf);
548 quit(format("Error in '%s.txt' file.", filename));
554 /*** Dump the binary image file ***/
556 /* File type is "DATA" */
557 FILE_TYPE(FILE_TYPE_DATA);
559 /* Build the filename */
561 path_build(buf, 1024, ANGBAND_DIR_DATA, format("%s_j.raw", filename));
563 path_build(buf, 1024, ANGBAND_DIR_DATA, format("%s.raw", filename));
567 /* Kill the old file */
570 /* Attempt to create the raw file */
571 fd = fd_make(buf, mode);
573 /* Dump to the file */
577 fd_write(fd, (cptr)(head), head->head_size);
579 /* Dump the "*_info" array */
580 fd_write(fd, head->info_ptr, head->info_size);
582 /* Dump the "*_name" array */
583 fd_write(fd, head->name_ptr, head->name_size);
585 /* Dump the "*_text" array */
586 fd_write(fd, head->text_ptr, head->text_size);
593 /*** Kill the fake arrays ***/
595 /* Free the "*_info" array */
596 C_KILL(head->info_ptr, head->info_size, char);
598 /* Hack -- Free the "fake" arrays */
599 if (name) C_KILL(head->name_ptr, fake_name_size, char);
600 if (text) C_KILL(head->text_ptr, fake_text_size, char);
602 /* Forget the array sizes */
606 #endif /* ALLOW_TEMPLATES */
609 /*** Load the binary image file ***/
611 /* Build the filename */
613 path_build(buf, 1024, ANGBAND_DIR_DATA, format("%s_j.raw", filename));
615 path_build(buf, 1024, ANGBAND_DIR_DATA, format("%s.raw", filename));
619 /* Attempt to open the "raw" file */
620 fd = fd_open(buf, O_RDONLY);
622 /* Process existing "raw" file */
624 if (fd < 0) quit(format("'%s_j.raw'¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥É¤Ç¤¤Þ¤»¤ó¡£", filename));
626 if (fd < 0) quit(format("Cannot load '%s.raw' file.", filename));
630 /* Attempt to parse the "raw" file */
631 err = init_info_raw(fd, head);
638 if (err) quit(format("'%s_j.raw'¥Õ¥¡¥¤¥ë¤ò²òÀϤǤ¤Þ¤»¤ó¡£", filename));
640 if (err) quit(format("Cannot parse '%s.raw' file.", filename));
643 #ifdef ALLOW_TEMPLATES
647 if (info) (*info) = head->info_ptr;
648 if (name) (*name) = head->name_ptr;
649 if (text) (*text) = head->text_ptr;
657 * Initialize the "f_info" array
659 static errr init_f_info(void)
661 /* Init the header */
662 init_header(&f_head, max_f_idx, sizeof(feature_type));
664 #ifdef ALLOW_TEMPLATES
666 /* Save a pointer to the parsing function */
667 f_head.parse_info_txt = parse_f_info;
669 #endif /* ALLOW_TEMPLATES */
671 return init_info("f_info", &f_head,
672 (void*)&f_info, (void*)&f_name, (void*)&f_text);
677 * Initialize the "k_info" array
679 static errr init_k_info(void)
681 /* Init the header */
682 init_header(&k_head, max_k_idx, sizeof(object_kind));
684 #ifdef ALLOW_TEMPLATES
686 /* Save a pointer to the parsing function */
687 k_head.parse_info_txt = parse_k_info;
689 #endif /* ALLOW_TEMPLATES */
691 return init_info("k_info", &k_head,
692 (void*)&k_info, (void*)&k_name, (void*)&k_text);
698 * Initialize the "a_info" array
700 static errr init_a_info(void)
702 /* Init the header */
703 init_header(&a_head, max_a_idx, sizeof(artifact_type));
705 #ifdef ALLOW_TEMPLATES
707 /* Save a pointer to the parsing function */
708 a_head.parse_info_txt = parse_a_info;
710 #endif /* ALLOW_TEMPLATES */
712 return init_info("a_info", &a_head,
713 (void*)&a_info, (void*)&a_name, (void*)&a_text);
719 * Initialize the "e_info" array
721 static errr init_e_info(void)
723 /* Init the header */
724 init_header(&e_head, max_e_idx, sizeof(ego_item_type));
726 #ifdef ALLOW_TEMPLATES
728 /* Save a pointer to the parsing function */
729 e_head.parse_info_txt = parse_e_info;
731 #endif /* ALLOW_TEMPLATES */
733 return init_info("e_info", &e_head,
734 (void*)&e_info, (void*)&e_name, (void*)&e_text);
740 * Initialize the "r_info" array
742 static errr init_r_info(void)
744 /* Init the header */
745 init_header(&r_head, max_r_idx, sizeof(monster_race));
747 #ifdef ALLOW_TEMPLATES
749 /* Save a pointer to the parsing function */
750 r_head.parse_info_txt = parse_r_info;
752 #endif /* ALLOW_TEMPLATES */
754 return init_info("r_info", &r_head,
755 (void*)&r_info, (void*)&r_name, (void*)&r_text);
761 * Initialize the "d_info" array
763 static errr init_d_info(void)
765 /* Init the header */
766 init_header(&d_head, max_d_idx, sizeof(dungeon_info_type));
768 #ifdef ALLOW_TEMPLATES
770 /* Save a pointer to the parsing function */
771 d_head.parse_info_txt = parse_d_info;
773 #endif /* ALLOW_TEMPLATES */
775 return init_info("d_info", &d_head,
776 (void*)&d_info, (void*)&d_name, (void*)&d_text);
781 * Initialize the "v_info" array
783 * Note that we let each entry have a unique "name" and "text" string,
784 * even if the string happens to be empty (everyone has a unique '\0').
786 errr init_v_info(void)
788 /* Init the header */
789 init_header(&v_head, max_v_idx, sizeof(vault_type));
791 #ifdef ALLOW_TEMPLATES
793 /* Save a pointer to the parsing function */
794 v_head.parse_info_txt = parse_v_info;
796 #endif /* ALLOW_TEMPLATES */
798 return init_info("v_info", &v_head,
799 (void*)&v_info, (void*)&v_name, (void*)&v_text);
804 * Initialize the "s_info" array
806 static errr init_s_info(void)
808 /* Init the header */
809 init_header(&s_head, MAX_CLASS, sizeof(skill_table));
811 #ifdef ALLOW_TEMPLATES
813 /* Save a pointer to the parsing function */
814 s_head.parse_info_txt = parse_s_info;
816 #endif /* ALLOW_TEMPLATES */
818 return init_info("s_info", &s_head,
819 (void*)&s_info, (void*)&s_name, (void*)&s_text);
824 * Initialize the "m_info" array
826 static errr init_m_info(void)
828 /* Init the header */
829 init_header(&m_head, MAX_CLASS, sizeof(player_magic));
831 #ifdef ALLOW_TEMPLATES
833 /* Save a pointer to the parsing function */
834 m_head.parse_info_txt = parse_m_info;
836 #endif /* ALLOW_TEMPLATES */
838 return init_info("m_info", &m_head,
839 (void*)&m_info, (void*)&m_name, (void*)&m_text);
844 /*** Initialize others ***/
847 * Hack -- Objects sold in the stores -- by tval/sval pair.
849 static byte store_table[MAX_STORES][STORE_CHOICES][2] =
854 { TV_FOOD, SV_FOOD_RATION },
855 { TV_FOOD, SV_FOOD_RATION },
856 { TV_FOOD, SV_FOOD_RATION },
857 { TV_FOOD, SV_FOOD_RATION },
859 { TV_FOOD, SV_FOOD_RATION },
860 { TV_FOOD, SV_FOOD_BISCUIT },
861 { TV_FOOD, SV_FOOD_JERKY },
862 { TV_FOOD, SV_FOOD_JERKY },
864 { TV_FOOD, SV_FOOD_PINT_OF_WINE },
865 { TV_FOOD, SV_FOOD_PINT_OF_ALE },
866 { TV_LITE, SV_LITE_TORCH },
867 { TV_LITE, SV_LITE_TORCH },
869 { TV_LITE, SV_LITE_TORCH },
870 { TV_LITE, SV_LITE_TORCH },
871 { TV_LITE, SV_LITE_LANTERN },
872 { TV_LITE, SV_LITE_LANTERN },
884 { TV_SHOT, SV_AMMO_NORMAL },
885 { TV_ARROW, SV_AMMO_NORMAL },
886 { TV_BOLT, SV_AMMO_NORMAL },
887 { TV_DIGGING, SV_SHOVEL },
889 { TV_DIGGING, SV_PICK },
890 { TV_CLOAK, SV_CLOAK },
891 { TV_CLOAK, SV_CLOAK },
892 { TV_CLOAK, SV_FUR_CLOAK },
894 { TV_FOOD, SV_FOOD_RATION },
895 { TV_FOOD, SV_FOOD_RATION },
896 { TV_FOOD, SV_FOOD_RATION },
897 { TV_FOOD, SV_FOOD_RATION },
899 { TV_LITE, SV_LITE_TORCH },
900 { TV_LITE, SV_LITE_TORCH },
901 { TV_LITE, SV_LITE_LANTERN },
902 { TV_LITE, SV_LITE_LANTERN },
911 { TV_SHOT, SV_AMMO_NORMAL },
912 { TV_ARROW, SV_AMMO_NORMAL },
913 { TV_BOLT, SV_AMMO_NORMAL },
914 { TV_DIGGING, SV_SHOVEL }
920 { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
921 { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
922 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
923 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
925 { TV_HELM, SV_HARD_LEATHER_CAP },
926 { TV_HELM, SV_HARD_LEATHER_CAP },
927 { TV_HELM, SV_METAL_CAP },
928 { TV_HELM, SV_IRON_HELM },
930 { TV_SOFT_ARMOR, SV_ROBE },
931 { TV_SOFT_ARMOR, SV_ROBE },
932 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
933 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
935 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
936 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
937 { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
938 { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
940 { TV_SOFT_ARMOR, SV_RHINO_HIDE_ARMOR },
941 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL },
942 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
943 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
945 { TV_HARD_ARMOR, SV_DOUBLE_RING_MAIL },
946 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
947 { TV_HARD_ARMOR, SV_BAR_CHAIN_MAIL },
948 { TV_HARD_ARMOR, SV_DOUBLE_CHAIN_MAIL },
950 { TV_HARD_ARMOR, SV_METAL_BRIGANDINE_ARMOUR },
951 { TV_HARD_ARMOR, SV_SPLINT_MAIL },
952 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
953 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
955 { TV_GLOVES, SV_SET_OF_GAUNTLETS },
956 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
957 { TV_SHIELD, SV_LARGE_LEATHER_SHIELD },
958 { TV_SHIELD, SV_SMALL_METAL_SHIELD },
960 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
961 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
962 { TV_HELM, SV_HARD_LEATHER_CAP },
963 { TV_HELM, SV_HARD_LEATHER_CAP },
965 { TV_SOFT_ARMOR, SV_ROBE },
966 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
967 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
968 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
970 { TV_SOFT_ARMOR, SV_LEATHER_JACK },
971 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
972 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
973 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
975 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
976 { TV_GLOVES, SV_SET_OF_GAUNTLETS },
977 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
978 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD }
984 { TV_SWORD, SV_DAGGER },
985 { TV_SWORD, SV_MAIN_GAUCHE },
986 { TV_SWORD, SV_RAPIER },
987 { TV_SWORD, SV_SMALL_SWORD },
989 { TV_SWORD, SV_SHORT_SWORD },
990 { TV_SWORD, SV_SABRE },
991 { TV_SWORD, SV_CUTLASS },
992 { TV_SWORD, SV_TULWAR },
994 { TV_SWORD, SV_BROAD_SWORD },
995 { TV_SWORD, SV_LONG_SWORD },
996 { TV_SWORD, SV_SCIMITAR },
997 { TV_SWORD, SV_KATANA },
999 { TV_SWORD, SV_BASTARD_SWORD },
1000 { TV_POLEARM, SV_SPEAR },
1001 { TV_POLEARM, SV_AWL_PIKE },
1002 { TV_POLEARM, SV_TRIDENT },
1004 { TV_POLEARM, SV_PIKE },
1005 { TV_POLEARM, SV_BEAKED_AXE },
1006 { TV_POLEARM, SV_BROAD_AXE },
1007 { TV_POLEARM, SV_LANCE },
1009 { TV_POLEARM, SV_BATTLE_AXE },
1010 { TV_POLEARM, SV_HATCHET },
1011 { TV_BOW, SV_SLING },
1012 { TV_BOW, SV_SHORT_BOW },
1014 { TV_BOW, SV_LONG_BOW },
1015 { TV_BOW, SV_LIGHT_XBOW },
1016 { TV_SHOT, SV_AMMO_NORMAL },
1017 { TV_SHOT, SV_AMMO_NORMAL },
1019 { TV_ARROW, SV_AMMO_NORMAL },
1020 { TV_ARROW, SV_AMMO_NORMAL },
1021 { TV_BOLT, SV_AMMO_NORMAL },
1022 { TV_BOLT, SV_AMMO_NORMAL },
1024 { TV_BOW, SV_LONG_BOW },
1025 { TV_BOW, SV_LIGHT_XBOW },
1026 { TV_ARROW, SV_AMMO_NORMAL },
1027 { TV_BOLT, SV_AMMO_NORMAL },
1029 { TV_BOW, SV_SHORT_BOW },
1030 { TV_SWORD, SV_DAGGER },
1031 { TV_SWORD, SV_TANTO },
1032 { TV_SWORD, SV_RAPIER },
1034 { TV_SWORD, SV_SMALL_SWORD },
1035 { TV_SWORD, SV_SHORT_SWORD },
1036 { TV_SWORD, SV_LONG_SWORD },
1037 { TV_SWORD, SV_SCIMITAR },
1039 { TV_HISSATSU_BOOK, 0 },
1040 { TV_HISSATSU_BOOK, 0 },
1041 { TV_HISSATSU_BOOK, 1 },
1042 { TV_HISSATSU_BOOK, 1 },
1048 { TV_HAFTED, SV_NUNCHAKU },
1049 { TV_HAFTED, SV_QUARTERSTAFF },
1050 { TV_HAFTED, SV_MACE },
1051 { TV_HAFTED, SV_BO_STAFF },
1053 { TV_HAFTED, SV_WAR_HAMMER },
1054 { TV_HAFTED, SV_WAR_HAMMER },
1055 { TV_HAFTED, SV_MORNING_STAR },
1056 { TV_HAFTED, SV_FLAIL },
1058 { TV_HAFTED, SV_LEAD_FILLED_MACE },
1059 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1060 { TV_SCROLL, SV_SCROLL_BLESSING },
1061 { TV_SCROLL, SV_SCROLL_HOLY_CHANT },
1063 { TV_POTION, SV_POTION_HEROISM },
1064 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1065 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1066 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1068 { TV_POTION, SV_POTION_CURE_LIGHT },
1069 { TV_POTION, SV_POTION_CURE_SERIOUS },
1070 { TV_POTION, SV_POTION_CURE_SERIOUS },
1071 { TV_POTION, SV_POTION_CURE_CRITICAL },
1073 { TV_POTION, SV_POTION_CURE_CRITICAL },
1074 { TV_POTION, SV_POTION_RESTORE_EXP },
1075 { TV_POTION, SV_POTION_RESTORE_EXP },
1076 { TV_POTION, SV_POTION_RESTORE_EXP },
1078 { TV_LIFE_BOOK, 0 },
1079 { TV_LIFE_BOOK, 0 },
1080 { TV_LIFE_BOOK, 0 },
1081 { TV_LIFE_BOOK, 0 },
1083 { TV_LIFE_BOOK, 1 },
1084 { TV_LIFE_BOOK, 1 },
1085 { TV_LIFE_BOOK, 1 },
1086 { TV_LIFE_BOOK, 1 },
1088 { TV_HAFTED, SV_WHIP },
1089 { TV_HAFTED, SV_MACE },
1090 { TV_HAFTED, SV_BALL_AND_CHAIN },
1091 { TV_HAFTED, SV_WAR_HAMMER },
1093 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1094 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1095 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1096 { TV_POTION, SV_POTION_CURE_CRITICAL },
1098 { TV_POTION, SV_POTION_CURE_CRITICAL },
1099 { TV_POTION, SV_POTION_RESTORE_EXP },
1102 { TV_STATUE, SV_ANY },
1104 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1105 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1106 { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE },
1107 { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE }
1113 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
1114 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
1115 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1116 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1118 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1119 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1120 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1121 { TV_SCROLL, SV_SCROLL_LIGHT },
1123 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1124 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1125 { TV_SCROLL, SV_SCROLL_TELEPORT },
1126 { TV_SCROLL, SV_SCROLL_MONSTER_CONFUSION },
1128 { TV_SCROLL, SV_SCROLL_MAPPING },
1129 { TV_SCROLL, SV_SCROLL_DETECT_GOLD },
1130 { TV_SCROLL, SV_SCROLL_DETECT_ITEM },
1131 { TV_SCROLL, SV_SCROLL_DETECT_TRAP },
1133 { TV_SCROLL, SV_SCROLL_DETECT_INVIS },
1134 { TV_SCROLL, SV_SCROLL_RECHARGING },
1135 { TV_SCROLL, SV_SCROLL_SATISFY_HUNGER },
1136 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1138 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1139 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1140 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1141 { TV_SCROLL, SV_SCROLL_TELEPORT },
1143 { TV_SCROLL, SV_SCROLL_TELEPORT },
1144 { TV_POTION, SV_POTION_RES_STR },
1145 { TV_POTION, SV_POTION_RES_INT },
1146 { TV_POTION, SV_POTION_RES_WIS },
1148 { TV_POTION, SV_POTION_RES_DEX },
1149 { TV_POTION, SV_POTION_RES_CON },
1150 { TV_POTION, SV_POTION_RES_CHR },
1151 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1153 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1154 { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY }, /* Yep, occasionally! */
1155 { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY },
1156 { TV_SCROLL, SV_SCROLL_LIGHT },
1158 { TV_POTION, SV_POTION_RES_STR },
1159 { TV_POTION, SV_POTION_RES_INT },
1160 { TV_POTION, SV_POTION_RES_WIS },
1161 { TV_POTION, SV_POTION_RES_DEX },
1163 { TV_POTION, SV_POTION_RES_CON },
1164 { TV_POTION, SV_POTION_RES_CHR },
1165 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1166 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1168 { TV_SCROLL, SV_SCROLL_RECHARGING },
1169 { TV_SCROLL, SV_SCROLL_SATISFY_HUNGER },
1170 { TV_SCROLL, SV_SCROLL_SATISFY_HUNGER },
1171 { TV_SCROLL, SV_SCROLL_SATISFY_HUNGER }
1176 /* Magic-User store */
1178 { TV_RING, SV_RING_PROTECTION },
1179 { TV_RING, SV_RING_FEATHER_FALL },
1180 { TV_RING, SV_RING_PROTECTION },
1181 { TV_RING, SV_RING_RESIST_FIRE },
1183 { TV_RING, SV_RING_RESIST_COLD },
1184 { TV_AMULET, SV_AMULET_CHARISMA },
1185 { TV_RING, SV_RING_WARNING },
1186 { TV_AMULET, SV_AMULET_RESIST_ACID },
1188 { TV_AMULET, SV_AMULET_SEARCHING },
1189 { TV_WAND, SV_WAND_SLOW_MONSTER },
1190 { TV_WAND, SV_WAND_CONFUSE_MONSTER },
1191 { TV_WAND, SV_WAND_SLEEP_MONSTER },
1193 { TV_WAND, SV_WAND_MAGIC_MISSILE },
1194 { TV_WAND, SV_WAND_STINKING_CLOUD },
1195 { TV_WAND, SV_WAND_WONDER },
1196 { TV_WAND, SV_WAND_DISARMING },
1198 { TV_STAFF, SV_STAFF_LITE },
1199 { TV_STAFF, SV_STAFF_MAPPING },
1200 { TV_STAFF, SV_STAFF_DETECT_TRAP },
1201 { TV_STAFF, SV_STAFF_DETECT_DOOR },
1203 { TV_STAFF, SV_STAFF_DETECT_GOLD },
1204 { TV_STAFF, SV_STAFF_DETECT_ITEM },
1205 { TV_STAFF, SV_STAFF_DETECT_INVIS },
1206 { TV_STAFF, SV_STAFF_DETECT_EVIL },
1208 { TV_STAFF, SV_STAFF_TELEPORTATION },
1209 { TV_STAFF, SV_STAFF_TELEPORTATION },
1210 { TV_STAFF, SV_STAFF_TELEPORTATION },
1211 { TV_STAFF, SV_STAFF_TELEPORTATION },
1213 { TV_STAFF, SV_STAFF_IDENTIFY },
1214 { TV_STAFF, SV_STAFF_IDENTIFY },
1215 { TV_STAFF, SV_STAFF_IDENTIFY },
1217 { TV_STAFF, SV_STAFF_IDENTIFY },
1218 { TV_STAFF, SV_STAFF_REMOVE_CURSE },
1219 { TV_STAFF, SV_STAFF_CURE_LIGHT },
1220 { TV_STAFF, SV_STAFF_PROBING },
1224 { TV_SORCERY_BOOK, 0 },
1225 { TV_SORCERY_BOOK, 0 },
1226 { TV_SORCERY_BOOK, 1 },
1227 { TV_SORCERY_BOOK, 1 },
1229 { TV_ARCANE_BOOK, 0 },
1230 { TV_ARCANE_BOOK, 0 },
1231 { TV_ARCANE_BOOK, 1 },
1232 { TV_ARCANE_BOOK, 1 },
1234 { TV_ARCANE_BOOK, 2 },
1235 { TV_ARCANE_BOOK, 2 },
1236 { TV_ARCANE_BOOK, 3 },
1237 { TV_ARCANE_BOOK, 3 },
1242 /* Black Market (unused) */
1315 { TV_SORCERY_BOOK, 0 },
1316 { TV_SORCERY_BOOK, 0 },
1317 { TV_SORCERY_BOOK, 1 },
1318 { TV_SORCERY_BOOK, 1 },
1320 { TV_NATURE_BOOK, 0 },
1321 { TV_NATURE_BOOK, 0 },
1322 { TV_NATURE_BOOK, 1 },
1323 { TV_NATURE_BOOK, 1 },
1325 { TV_CHAOS_BOOK, 0 },
1326 { TV_CHAOS_BOOK, 0 },
1327 { TV_CHAOS_BOOK, 1 },
1328 { TV_CHAOS_BOOK, 1 },
1330 { TV_DEATH_BOOK, 0 },
1331 { TV_DEATH_BOOK, 0 },
1332 { TV_DEATH_BOOK, 1 },
1333 { TV_DEATH_BOOK, 1 },
1335 { TV_TRUMP_BOOK, 0 }, /* +16 */
1336 { TV_TRUMP_BOOK, 0 },
1337 { TV_TRUMP_BOOK, 1 },
1338 { TV_TRUMP_BOOK, 1 },
1340 { TV_ARCANE_BOOK, 0 },
1341 { TV_ARCANE_BOOK, 1 },
1342 { TV_ARCANE_BOOK, 2 },
1343 { TV_ARCANE_BOOK, 3 },
1345 { TV_ENCHANT_BOOK, 0 },
1346 { TV_ENCHANT_BOOK, 0 },
1347 { TV_ENCHANT_BOOK, 1 },
1348 { TV_ENCHANT_BOOK, 1 },
1350 { TV_DAEMON_BOOK, 0 },
1351 { TV_DAEMON_BOOK, 0 },
1352 { TV_DAEMON_BOOK, 1 },
1353 { TV_DAEMON_BOOK, 1 },
1355 { TV_MUSIC_BOOK, 0 },
1356 { TV_MUSIC_BOOK, 0 },
1357 { TV_MUSIC_BOOK, 1 },
1358 { TV_MUSIC_BOOK, 1 },
1362 /* Museum (unused) */
1400 * Initialize misc. values
1402 static errr init_misc(void)
1404 /* Initialize the values */
1405 process_dungeon_file("misc_j.txt", 0, 0, 0, 0);
1412 * Initialize town array
1414 static errr init_towns(void)
1418 /*** Prepare the Towns ***/
1420 /* Allocate the towns */
1421 C_MAKE(town, max_towns, town_type);
1423 for (i = 1; i < max_towns; i++)
1425 /*** Prepare the Stores ***/
1427 /* Allocate the stores */
1428 C_MAKE(town[i].store, MAX_STORES, store_type);
1430 /* Fill in each store */
1431 for (j = 0; j < MAX_STORES; j++)
1433 /* Access the store */
1434 store_type *st_ptr = &town[i].store[j];
1436 if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
1438 /* Assume full stock */
1441 * ²æ¤¬²È¤¬ 20 ¥Ú¡¼¥¸¤Þ¤Ç»È¤¨¤ë±£¤·µ¡Ç½¤Î¤¿¤á¤Î½àÈ÷¡£
1442 * ¥ª¥×¥·¥ç¥ó¤¬Í¸ú¤Ç¤â¤½¤¦¤Ç¤Ê¤¯¤Æ¤â°ì±þ¥¹¥Ú¡¼¥¹
1445 if (j == STORE_HOME)
1447 st_ptr->stock_size = (STORE_INVEN_MAX * 10);
1449 else if (j == STORE_MUSEUM)
1451 st_ptr->stock_size = (STORE_INVEN_MAX * 50);
1455 st_ptr->stock_size = STORE_INVEN_MAX;
1459 /* Allocate the stock */
1460 C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
1462 /* No table for the black market or home */
1463 if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
1465 /* Assume full table */
1466 st_ptr->table_size = STORE_CHOICES;
1468 /* Allocate the stock */
1469 C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
1471 /* Scan the choices */
1472 for (k = 0; k < STORE_CHOICES; k++)
1476 /* Extract the tval/sval codes */
1477 int tv = store_table[j][k][0];
1478 int sv = store_table[j][k][1];
1481 for (k_idx = 1; k_idx < max_k_idx; k_idx++)
1483 object_kind *k_ptr = &k_info[k_idx];
1486 if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
1490 if (k_idx == max_k_idx) continue;
1492 /* Add that item index to the table */
1493 st_ptr->table[st_ptr->table_num++] = k_idx;
1502 * Initialize buildings
1504 errr init_buildings(void)
1508 for (i = 0; i < MAX_BLDG; i++)
1510 building[i].name[0] = '\0';
1511 building[i].owner_name[0] = '\0';
1512 building[i].owner_race[0] = '\0';
1514 for (j = 0; j < 8; j++)
1516 building[i].act_names[j][0] = '\0';
1517 building[i].member_costs[j] = 0;
1518 building[i].other_costs[j] = 0;
1519 building[i].letters[j] = 0;
1520 building[i].actions[j] = 0;
1521 building[i].action_restr[j] = 0;
1524 for (j = 0; j < MAX_CLASS; j++)
1526 building[i].member_class[j] = 0;
1529 for (j = 0; j < MAX_RACES; j++)
1531 building[i].member_race[j] = 0;
1534 for (j = 0; j < MAX_MAGIC+1; j++)
1536 building[i].member_realm[j] = 0;
1545 * Initialize quest array
1547 static errr init_quests(void)
1551 /*** Prepare the quests ***/
1553 /* Allocate the quests */
1554 C_MAKE(quest, max_quests, quest_type);
1556 /* Set all quest to "untaken" */
1557 for (i = 0; i < max_quests; i++)
1559 quest[i].status = QUEST_STATUS_UNTAKEN;
1567 * Initialize some other arrays
1569 static errr init_other(void)
1574 /*** Prepare the "dungeon" information ***/
1576 /* Allocate and Wipe the object list */
1577 C_MAKE(o_list, max_o_idx, object_type);
1579 /* Allocate and Wipe the monster list */
1580 C_MAKE(m_list, max_m_idx, monster_type);
1582 /* Allocate and Wipe the max dungeon level */
1583 C_MAKE(max_dlv, max_d_idx, s16b);
1585 /* Allocate and wipe each line of the cave */
1586 for (i = 0; i < MAX_HGT; i++)
1588 /* Allocate one row of the cave */
1589 C_MAKE(cave[i], MAX_WID, cave_type);
1593 /*** Prepare the various "bizarre" arrays ***/
1595 /* Macro variables */
1596 C_MAKE(macro__pat, MACRO_MAX, cptr);
1597 C_MAKE(macro__act, MACRO_MAX, cptr);
1598 C_MAKE(macro__cmd, MACRO_MAX, bool);
1600 /* Macro action buffer */
1601 C_MAKE(macro__buf, 1024, char);
1603 /* Quark variables */
1604 C_MAKE(quark__str, QUARK_MAX, cptr);
1606 /* Message variables */
1607 C_MAKE(message__ptr, MESSAGE_MAX, u16b);
1608 C_MAKE(message__buf, MESSAGE_BUF, char);
1610 /* Hack -- No messages yet */
1611 message__tail = MESSAGE_BUF;
1614 /*** Prepare the Player inventory ***/
1617 C_MAKE(inventory, INVEN_TOTAL, object_type);
1620 /*** Pre-allocate the basic "auto-inscriptions" ***/
1622 /* The "basic" feelings */
1624 (void)quark_add("¼ö¤ï¤ì¤Æ¤¤¤ë");
1625 (void)quark_add("²õ¤ì¤Æ¤¤¤ë");
1626 (void)quark_add("ÊÂ");
1627 (void)quark_add("¾å¼Á");
1629 (void)quark_add("cursed");
1630 (void)quark_add("broken");
1631 (void)quark_add("average");
1632 (void)quark_add("good");
1636 /* The "extra" feelings */
1638 (void)quark_add("¹âµéÉÊ");
1639 (void)quark_add("̵²ÁÃÍ");
1640 (void)quark_add("ÆÃÊÌÀ½");
1641 (void)quark_add("¶²¤í¤·¤¤");
1643 (void)quark_add("excellent");
1644 (void)quark_add("worthless");
1645 (void)quark_add("special");
1646 (void)quark_add("terrible");
1650 /* Some extra strings */
1652 (void)quark_add("¼ö¤¤¤Ê¤·");
1653 (void)quark_add("Çä½ÐÃæ");
1655 (void)quark_add("uncursed");
1656 (void)quark_add("on sale");
1661 /*** Prepare the options ***/
1663 /* Scan the options */
1664 for (i = 0; option_info[i].o_desc; i++)
1666 int os = option_info[i].o_set;
1667 int ob = option_info[i].o_bit;
1669 /* Set the "default" options */
1670 if (option_info[i].o_var)
1673 option_mask[os] |= (1L << ob);
1676 if (option_info[i].o_norm)
1679 option_flag[os] |= (1L << ob);
1686 option_flag[os] &= ~(1L << ob);
1691 /* Analyze the windows */
1692 for (n = 0; n < 8; n++)
1694 /* Analyze the options */
1695 for (i = 0; i < 32; i++)
1698 if (window_flag_desc[i])
1701 window_mask[n] |= (1L << i);
1707 /*** Pre-allocate space for the "format()" buffer ***/
1709 /* Hack -- Just call the "format()" function */
1710 (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
1720 * Initialize some other arrays
1722 static errr init_alloc(void)
1725 monster_race *r_ptr;
1731 /* Allocate the "r_info" array */
1732 C_MAKE(elements, max_r_idx, tag_type);
1734 /* Scan the monsters */
1735 for (i = 1; i < max_r_idx; i++)
1737 elements[i].tag = r_info[i].level;
1738 elements[i].pointer = (void*)i;
1741 tag_sort(elements, max_r_idx);
1743 /*** Initialize monster allocation info ***/
1745 /* Size of "alloc_race_table" */
1746 alloc_race_size = max_r_idx;
1748 /* Allocate the alloc_race_table */
1749 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1751 /* Scan the monsters */
1752 for (i = 1; i < max_r_idx; i++)
1754 /* Get the i'th race */
1755 r_ptr = &r_info[(int)elements[i].pointer];
1757 /* Count valid pairs */
1762 /* Extract the base level */
1765 /* Extract the base probability */
1766 p = (100 / r_ptr->rarity);
1768 /* Load the entry */
1769 alloc_race_table[i].index = (int)elements[i].pointer;
1770 alloc_race_table[i].level = x;
1771 alloc_race_table[i].prob1 = p;
1772 alloc_race_table[i].prob2 = p;
1773 alloc_race_table[i].prob3 = p;
1777 #else /* SORT_R_INFO */
1781 s16b num[MAX_DEPTH];
1782 s16b aux[MAX_DEPTH];
1784 /*** Analyze monster allocation info ***/
1786 /* Clear the "aux" array */
1787 C_WIPE(&aux, MAX_DEPTH, s16b);
1789 /* Clear the "num" array */
1790 C_WIPE(&num, MAX_DEPTH, s16b);
1792 /* Size of "alloc_race_table" */
1793 alloc_race_size = 0;
1795 /* Scan the monsters */
1796 for (i = 1; i < max_r_idx; i++)
1798 /* Get the i'th race */
1801 /* Legal monsters */
1804 /* Count the entries */
1807 /* Group by level */
1808 num[r_ptr->level]++;
1812 /* Collect the level indexes */
1813 for (i = 1; i < MAX_DEPTH; i++)
1815 /* Group by level */
1821 if (!num[0]) quit("Ä®¤Î¥â¥ó¥¹¥¿¡¼¤¬¤Ê¤¤¡ª");
1823 if (!num[0]) quit("No town monsters!");
1828 /*** Initialize monster allocation info ***/
1830 /* Allocate the alloc_race_table */
1831 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1833 /* Access the table entry */
1834 table = alloc_race_table;
1836 /* Scan the monsters */
1837 for (i = 1; i < max_r_idx; i++)
1839 /* Get the i'th race */
1842 /* Count valid pairs */
1847 /* Extract the base level */
1850 /* Extract the base probability */
1851 p = (100 / r_ptr->rarity);
1853 /* Skip entries preceding our locale */
1854 y = (x > 0) ? num[x-1] : 0;
1856 /* Skip previous entries at this locale */
1859 /* Load the entry */
1866 /* Another entry complete for this locale */
1871 #endif /* SORT_R_INFO */
1873 /* Init the "alloc_kind_table" */
1874 (void)init_object_alloc();
1883 * Hack -- take notes on line 23
1885 static void note(cptr str)
1887 Term_erase(0, 23, 255);
1888 Term_putstr(20, 23, -1, TERM_WHITE, str);
1895 * Hack -- Explain a broken "lib" folder and quit (see below).
1897 * XXX XXX XXX This function is "messy" because various things
1898 * may or may not be initialized, but the "plog()" and "quit()"
1899 * functions are "supposed" to work under any conditions.
1901 static void init_angband_aux(cptr why)
1908 plog("'lib'¥Ç¥£¥ì¥¯¥È¥ê¤¬Â¸ºß¤·¤Ê¤¤¤«²õ¤ì¤Æ¤¤¤ë¤è¤¦¤Ç¤¹¡£");
1911 plog("¤Ò¤ç¤Ã¤È¤¹¤ë¤È¥¢¡¼¥«¥¤¥Ö¤¬Àµ¤·¤¯²òÅव¤ì¤Æ¤¤¤Ê¤¤¤Î¤«¤â¤·¤ì¤Þ¤»¤ó¡£");
1914 plog("³ºÅö¤¹¤ë'README'¥Õ¥¡¥¤¥ë¤òÆɤó¤Ç³Îǧ¤·¤Æ¤ß¤Æ²¼¤µ¤¤¡£");
1916 /* Quit with error */
1917 quit("Ã×̿Ū¤Ê¥¨¥é¡¼¡£");
1920 plog("The 'lib' directory is probably missing or broken.");
1923 plog("Perhaps the archive was not extracted correctly.");
1926 plog("See the 'README' file for more information.");
1928 /* Quit with error */
1929 quit("Fatal Error.");
1936 * Hack -- main Angband initialization entry point
1938 * Verify some files, display the "news.txt" file, create
1939 * the high score file, initialize all internal arrays, and
1940 * load the basic "user pref files".
1942 * Be very careful to keep track of the order in which things
1943 * are initialized, in particular, the only thing *known* to
1944 * be available when this function is called is the "z-term.c"
1945 * package, and that may not be fully initialized until the
1946 * end of this function, when the default "user pref files"
1947 * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
1949 * Note that this function attempts to verify the "news" file,
1950 * and the game aborts (cleanly) on failure, since without the
1951 * "news" file, it is likely that the "lib" folder has not been
1952 * correctly located. Otherwise, the news file is displayed for
1955 * Note that this function attempts to verify (or create) the
1956 * "high score" file, and the game aborts (cleanly) on failure,
1957 * since one of the most common "extraction" failures involves
1958 * failing to extract all sub-directories (even empty ones), such
1959 * as by failing to use the "-d" option of "pkunzip", or failing
1960 * to use the "save empty directories" option with "Compact Pro".
1961 * This error will often be caught by the "high score" creation
1962 * code below, since the "lib/apex" directory, being empty in the
1963 * standard distributions, is most likely to be "lost", making it
1964 * impossible to create the high score file.
1966 * Note that various things are initialized by this function,
1967 * including everything that was once done by "init_some_arrays".
1969 * This initialization involves the parsing of special files
1970 * in the "lib/data" and sometimes the "lib/edit" directories.
1972 * Note that the "template" files are initialized first, since they
1973 * often contain errors. This means that macros and message recall
1974 * and things like that are not available until after they are done.
1976 * We load the default "user pref files" here in case any "color"
1977 * changes are needed before character creation.
1979 * Note that the "graf-xxx.prf" file must be loaded separately,
1980 * if needed, in the first (?) pass through "TERM_XTRA_REACT".
1982 void init_angband(void)
1993 /*** Verify the "news" file ***/
1995 /* Build the filename */
1997 path_build(buf, 1024, ANGBAND_DIR_FILE, "news_j.txt");
1999 path_build(buf, 1024, ANGBAND_DIR_FILE, "news.txt");
2003 /* Attempt to open the file */
2004 fd = fd_open(buf, O_RDONLY);
2013 sprintf(why, "'%s'¥Õ¥¡¥¤¥ë¤Ë¥¢¥¯¥»¥¹¤Ç¤¤Þ¤»¤ó!", buf);
2015 sprintf(why, "Cannot access the '%s' file!", buf);
2019 /* Crash and burn */
2020 init_angband_aux(why);
2027 /*** Display the "news" file ***/
2032 /* Build the filename */
2034 path_build(buf, 1024, ANGBAND_DIR_FILE, "news_j.txt");
2036 path_build(buf, 1024, ANGBAND_DIR_FILE, "news.txt");
2040 /* Open the News file */
2041 fp = my_fopen(buf, "r");
2048 /* Dump the file to the screen */
2049 while (0 == my_fgets(fp, buf, 1024))
2051 /* Display and advance */
2052 Term_putstr(0, i++, -1, TERM_WHITE, buf);
2063 /*** Verify (or create) the "high score" file ***/
2065 /* Build the filename */
2066 path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw");
2068 /* Attempt to open the high score file */
2069 fd = fd_open(buf, O_RDONLY);
2074 /* File type is "DATA" */
2075 FILE_TYPE(FILE_TYPE_DATA);
2077 /* Create a new high score file */
2078 fd = fd_make(buf, mode);
2087 sprintf(why, "'%s'¥Õ¥¡¥¤¥ë¤òºîÀ®¤Ç¤¤Þ¤»¤ó!", buf);
2089 sprintf(why, "Cannot create the '%s' file!", buf);
2093 /* Crash and burn */
2094 init_angband_aux(why);
2102 /*** Initialize some arrays ***/
2104 /* Initialize misc. values */
2106 note("[ÊÑ¿ô¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹...(¤½¤Î¾)");
2108 note("[Initializing values... (misc)]");
2112 if (init_misc()) quit("¤½¤Î¾¤ÎÊÑ¿ô¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2114 if (init_misc()) quit("Cannot initialize misc. values");
2120 note("[¥¹¥¯¥ê¥×¥È¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... ]");
2122 note("[Initializing scripts... ]");
2126 if (init_script()) quit("¥¹¥¯¥ê¥×¥È¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2128 if (init_script()) quit("Cannot initialize scripts");
2131 #endif /* USE_SCRIPT */
2133 /* Initialize feature info */
2135 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (ÃÏ·Á)]");
2136 if (init_f_info()) quit("ÃÏ·Á½é´ü²½ÉÔǽ");
2138 note("[Initializing arrays... (features)]");
2139 if (init_f_info()) quit("Cannot initialize features");
2143 /* Initialize object info */
2145 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥¢¥¤¥Æ¥à)]");
2146 if (init_k_info()) quit("¥¢¥¤¥Æ¥à½é´ü²½ÉÔǽ");
2148 note("[Initializing arrays... (objects)]");
2149 if (init_k_info()) quit("Cannot initialize objects");
2153 /* Initialize artifact info */
2155 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (ÅÁÀâ¤Î¥¢¥¤¥Æ¥à)]");
2156 if (init_a_info()) quit("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à½é´ü²½ÉÔǽ");
2158 note("[Initializing arrays... (artifacts)]");
2159 if (init_a_info()) quit("Cannot initialize artifacts");
2163 /* Initialize ego-item info */
2165 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à)]");
2166 if (init_e_info()) quit("̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à½é´ü²½ÉÔǽ");
2168 note("[Initializing arrays... (ego-items)]");
2169 if (init_e_info()) quit("Cannot initialize ego-items");
2173 /* Initialize monster info */
2175 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥â¥ó¥¹¥¿¡¼)]");
2176 if (init_r_info()) quit("¥â¥ó¥¹¥¿¡¼½é´ü²½ÉÔǽ");
2178 note("[Initializing arrays... (monsters)]");
2179 if (init_r_info()) quit("Cannot initialize monsters");
2183 /* Initialize dungeon info */
2185 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥À¥ó¥¸¥ç¥ó)]");
2186 if (init_d_info()) quit("¥À¥ó¥¸¥ç¥ó½é´ü²½ÉÔǽ");
2188 note("[Initializing arrays... (dungeon)]");
2189 if (init_d_info()) quit("Cannot initialize dungeon");
2193 for (i = 1; i < max_d_idx; i++)
2194 if (d_info[i].final_guardian)
2195 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
2198 /* Initialize magic info */
2200 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (ËâË¡)]");
2201 if (init_m_info()) quit("ËâË¡½é´ü²½ÉÔǽ");
2203 note("[Initializing arrays... (magic)]");
2204 if (init_m_info()) quit("Cannot initialize magic");
2207 /* Initialize weapon_exp info */
2209 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (½ÏÎýÅÙ)]");
2210 if (init_s_info()) quit("½ÏÎýÅÙ½é´ü²½ÉÔǽ");
2212 note("[Initializing arrays... (skill)]");
2213 if (init_s_info()) quit("Cannot initialize skill");
2216 /* Initialize wilderness array */
2218 note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (¹ÓÌî)]");
2220 note("[Initializing arrays... (wilderness)]");
2224 if (init_wilderness()) quit("¹ÓÌî¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2226 if (init_wilderness()) quit("Cannot initialize wilderness");
2230 /* Initialize town array */
2232 note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (³¹)]");
2234 note("[Initializing arrays... (towns)]");
2238 if (init_towns()) quit("³¹¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2240 if (init_towns()) quit("Cannot initialize towns");
2244 /* Initialize building array */
2246 note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (·úʪ)]");
2248 note("[Initializing arrays... (buildings)]");
2252 if (init_buildings()) quit("·úʪ¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2254 if (init_buildings()) quit("Cannot initialize buildings");
2258 /* Initialize quest array */
2260 note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (¥¯¥¨¥¹¥È)]");
2262 note("[Initializing arrays... (quests)]");
2266 if (init_quests()) quit("¥¯¥¨¥¹¥È¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2268 if (init_quests()) quit("Cannot initialize quests");
2272 /* Initialize some other arrays */
2274 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¤½¤Î¾)]");
2275 if (init_other()) quit("¤½¤Î¾¤Î¥Ç¡¼¥¿½é´ü²½ÉÔǽ");
2277 note("[Initializing arrays... (other)]");
2278 if (init_other()) quit("Cannot initialize other stuff");
2282 /* Initialize some other arrays */
2285 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥¢¥í¥±¡¼¥·¥ç¥ó)]");
2286 if (init_alloc()) quit("¥¢¥í¥±¡¼¥·¥ç¥ó¡¦¥¹¥¿¥Ã¥Õ½é´ü²½ÉÔǽ");
2288 note("[Initializing arrays... (alloc)]");
2289 if (init_alloc()) quit("Cannot initialize alloc stuff");
2294 /*** Load default user pref files ***/
2296 /* Initialize feature info */
2298 note("[¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹...]");
2300 note("[Initializing user pref files...]");
2304 /* Access the "basic" pref file */
2305 strcpy(buf, "pref.prf");
2307 /* Process that file */
2308 process_pref_file(buf);
2310 /* Access the "user" pref file */
2311 sprintf(buf, "user.prf");
2313 /* Process that file */
2314 process_pref_file(buf);
2316 /* Access the "basic" system pref file */
2317 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
2319 /* Process that file */
2320 process_pref_file(buf);
2322 /* Access the "user" system pref file */
2323 sprintf(buf, "user-%s.prf", ANGBAND_SYS);
2325 /* Process that file */
2326 process_pref_file(buf);
2330 note("[½é´ü²½½ªÎ»]");
2332 note("[Initialization complete]");