2 * @brief Index of spell type names
5 #include "gf-descriptions.h"
6 #include "spell/spell-types.h"
8 const named_num gf_desc[MAX_NAMED_NUM] =
10 {"GF_ELEC", GF_ELEC },
11 {"GF_POIS", GF_POIS },
12 {"GF_ACID", GF_ACID },
13 {"GF_COLD", GF_COLD },
14 {"GF_FIRE", GF_FIRE },
15 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
16 {"GF_MISSILE", GF_MISSILE },
17 {"GF_ARROW", GF_ARROW },
18 {"GF_PLASMA", GF_PLASMA },
19 {"GF_WATER", GF_WATER },
20 {"GF_LITE", GF_LITE },
21 {"GF_DARK", GF_DARK },
22 {"GF_LITE_WEAK", GF_LITE_WEAK },
23 {"GF_DARK_WEAK", GF_DARK_WEAK },
24 {"GF_SHARDS", GF_SHARDS },
25 {"GF_SOUND", GF_SOUND },
26 {"GF_CONFUSION", GF_CONFUSION },
27 {"GF_FORCE", GF_FORCE },
28 {"GF_INERTIA", GF_INERTIAL },
29 {"GF_MANA", GF_MANA },
30 {"GF_METEOR", GF_METEOR },
32 {"GF_CHAOS", GF_CHAOS },
33 {"GF_NETHER", GF_NETHER },
34 {"GF_DISENCHANT", GF_DISENCHANT },
35 {"GF_NEXUS", GF_NEXUS },
36 {"GF_TIME", GF_TIME },
37 {"GF_GRAVITY", GF_GRAVITY },
38 {"GF_KILL_WALL", GF_KILL_WALL },
39 {"GF_KILL_DOOR", GF_KILL_DOOR },
40 {"GF_KILL_TRAP", GF_KILL_TRAP },
41 {"GF_MAKE_WALL", GF_MAKE_WALL },
42 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
43 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
44 {"GF_MAKE_TREE", GF_MAKE_TREE },
45 {"GF_OLD_CLONE", GF_OLD_CLONE },
46 {"GF_OLD_POLY", GF_OLD_POLY },
47 {"GF_OLD_HEAL", GF_OLD_HEAL },
48 {"GF_OLD_SPEED", GF_OLD_SPEED },
49 {"GF_OLD_SLOW", GF_OLD_SLOW },
50 {"GF_OLD_CONF", GF_OLD_CONF },
51 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
52 {"GF_HYPODYNAMIA", GF_HYPODYNAMIA },
53 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
54 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
55 {"GF_AWAY_ALL", GF_AWAY_ALL },
56 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
57 {"GF_TURN_EVIL", GF_TURN_EVIL },
58 {"GF_TURN_ALL", GF_TURN_ALL },
59 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
60 {"GF_DISP_EVIL", GF_DISP_EVIL },
61 {"GF_DISP_ALL", GF_DISP_ALL },
62 {"GF_DISP_DEMON", GF_DISP_DEMON },
63 {"GF_DISP_LIVING", GF_DISP_LIVING },
64 {"GF_ROCKET", GF_ROCKET },
65 {"GF_NUKE", GF_NUKE },
66 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
67 {"GF_STASIS", GF_STASIS },
68 {"GF_STONE_WALL", GF_STONE_WALL },
69 {"GF_DEATH_RAY", GF_DEATH_RAY },
70 {"GF_STUN", GF_STUN },
71 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
72 {"GF_HELL_FIRE", GF_HELL_FIRE },
73 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
74 {"GF_CHARM", GF_CHARM },
75 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
76 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
78 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
79 {"GF_TELEKINESIS", GF_TELEKINESIS },
80 {"GF_JAM_DOOR", GF_JAM_DOOR },
81 {"GF_DOMINATION", GF_DOMINATION },
82 {"GF_DISP_GOOD", GF_DISP_GOOD },
83 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
84 {"GF_MIND_BLAST", GF_MIND_BLAST },
85 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
86 {"GF_CAUSE_1", GF_CAUSE_1 },
87 {"GF_CAUSE_2", GF_CAUSE_2 },
88 {"GF_CAUSE_3", GF_CAUSE_3 },
89 {"GF_CAUSE_4", GF_CAUSE_4 },
90 {"GF_HAND_DOOM", GF_HAND_DOOM },
91 {"GF_CAPTURE", GF_CAPTURE },
92 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
93 {"GF_CHARM_LIVING", GF_CHARM_LIVING },
94 {"GF_IDENTIFY", GF_IDENTIFY },
95 {"GF_ATTACK", GF_ATTACK },
96 {"GF_ENGETSU", GF_ENGETSU },
97 {"GF_GENOCIDE", GF_GENOCIDE },
98 {"GF_PHOTO", GF_PHOTO },
99 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
100 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
101 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
102 {"GF_SEEKER", GF_SEEKER },
103 {"GF_SUPER_RAY", GF_SUPER_RAY },
104 {"GF_STAR_HEAL", GF_STAR_HEAL },
105 {"GF_WATER_FLOW", GF_WATER_FLOW },
106 {"GF_CRUSADE", GF_CRUSADE },
107 {"GF_STASIS_EVIL", GF_STASIS_EVIL },
108 {"GF_WOUNDS", GF_WOUNDS },