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Merge branch 'master' of git.osdn.net:/gitroot/hengband/hengband
[hengband/hengband.git] / src / io / gf-descriptions.c
1 /*!
2  * @brief Index of spell type names
3  */
4
5 #include "gf-descriptions.h"
6 #include "spell/spell-types.h"
7
8 const named_num gf_desc[MAX_NAMED_NUM] =
9 {
10         {"GF_ELEC",                             GF_ELEC                         },
11         {"GF_POIS",                             GF_POIS                         },
12         {"GF_ACID",                             GF_ACID                         },
13         {"GF_COLD",                             GF_COLD                         },
14         {"GF_FIRE",                                     GF_FIRE                         },
15         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR            },
16         {"GF_MISSILE",                          GF_MISSILE                      },
17         {"GF_ARROW",                            GF_ARROW                        },
18         {"GF_PLASMA",                           GF_PLASMA                       },
19         {"GF_WATER",                            GF_WATER                        },
20         {"GF_LITE",                                     GF_LITE                         },
21         {"GF_DARK",                                     GF_DARK                         },
22         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
23         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
24         {"GF_SHARDS",                           GF_SHARDS                       },
25         {"GF_SOUND",                            GF_SOUND                        },
26         {"GF_CONFUSION",                        GF_CONFUSION            },
27         {"GF_FORCE",                            GF_FORCE                        },
28         {"GF_INERTIA",                          GF_INERTIAL                     },
29         {"GF_MANA",                                     GF_MANA                         },
30         {"GF_METEOR",                           GF_METEOR                       },
31         {"GF_ICE",                                      GF_ICE                          },
32         {"GF_CHAOS",                            GF_CHAOS                        },
33         {"GF_NETHER",                           GF_NETHER                       },
34         {"GF_DISENCHANT",                       GF_DISENCHANT           },
35         {"GF_NEXUS",                            GF_NEXUS                        },
36         {"GF_TIME",                                     GF_TIME                         },
37         {"GF_GRAVITY",                          GF_GRAVITY                      },
38         {"GF_KILL_WALL",                        GF_KILL_WALL            },
39         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
40         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
41         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
42         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
43         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
44         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
45         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
46         {"GF_OLD_POLY",                         GF_OLD_POLY                     },
47         {"GF_OLD_HEAL",                         GF_OLD_HEAL                     },
48         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
49         {"GF_OLD_SLOW",                         GF_OLD_SLOW                     },
50         {"GF_OLD_CONF",                         GF_OLD_CONF                     },
51         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
52         {"GF_HYPODYNAMIA",                      GF_HYPODYNAMIA          },
53         {"GF_AWAY_UNDEAD",                      GF_AWAY_UNDEAD          },
54         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
55         {"GF_AWAY_ALL",                         GF_AWAY_ALL                     },
56         {"GF_TURN_UNDEAD",                      GF_TURN_UNDEAD          },
57         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
58         {"GF_TURN_ALL",                         GF_TURN_ALL                     },
59         {"GF_DISP_UNDEAD",                      GF_DISP_UNDEAD          },
60         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
61         {"GF_DISP_ALL",                         GF_DISP_ALL                     },
62         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
63         {"GF_DISP_LIVING",                      GF_DISP_LIVING          },
64         {"GF_ROCKET",                           GF_ROCKET                       },
65         {"GF_NUKE",                                     GF_NUKE                         },
66         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
67         {"GF_STASIS",                           GF_STASIS                       },
68         {"GF_STONE_WALL",                       GF_STONE_WALL           },
69         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
70         {"GF_STUN",                                     GF_STUN                         },
71         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
72         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
73         {"GF_DISINTEGRATE",                     GF_DISINTEGRATE         },
74         {"GF_CHARM",                            GF_CHARM                        },
75         {"GF_CONTROL_UNDEAD",           GF_CONTROL_UNDEAD       },
76         {"GF_CONTROL_ANIMAL",           GF_CONTROL_ANIMAL       },
77         {"GF_PSI",                                      GF_PSI                          },
78         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
79         {"GF_TELEKINESIS",                      GF_TELEKINESIS          },
80         {"GF_JAM_DOOR",                         GF_JAM_DOOR                     },
81         {"GF_DOMINATION",                       GF_DOMINATION           },
82         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
83         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
84         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
85         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
86         {"GF_CAUSE_1",                          GF_CAUSE_1                      },
87         {"GF_CAUSE_2",                          GF_CAUSE_2                      },
88         {"GF_CAUSE_3",                          GF_CAUSE_3                      },
89         {"GF_CAUSE_4",                          GF_CAUSE_4                      },
90         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
91         {"GF_CAPTURE",                          GF_CAPTURE                      },
92         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
93         {"GF_CHARM_LIVING",                     GF_CHARM_LIVING         },
94         {"GF_IDENTIFY",                         GF_IDENTIFY                     },
95         {"GF_ATTACK",                           GF_ATTACK                       },
96         {"GF_ENGETSU",                          GF_ENGETSU                      },
97         {"GF_GENOCIDE",                         GF_GENOCIDE                     },
98         {"GF_PHOTO",                            GF_PHOTO                        },
99         {"GF_CONTROL_DEMON",            GF_CONTROL_DEMON        },
100         {"GF_LAVA_FLOW",                        GF_LAVA_FLOW            },
101         {"GF_BLOOD_CURSE",                      GF_BLOOD_CURSE          },
102         {"GF_SEEKER",                           GF_SEEKER                       },
103         {"GF_SUPER_RAY",                        GF_SUPER_RAY            },
104         {"GF_STAR_HEAL",                        GF_STAR_HEAL            },
105         {"GF_WATER_FLOW",                       GF_WATER_FLOW           },
106         {"GF_CRUSADE",                          GF_CRUSADE                      },
107         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
108         {"GF_WOUNDS",                           GF_WOUNDS                       },
109 };