2 * todo Ctrl+C がShift+Q に認識されている。仕様の可能性も高いが要確認
3 * @brief キー入力に応じてゲーム内コマンドを実行する
9 #include "io/input-key-processor.h"
10 #include "world/world.h"
11 #include "core/special-internal-keys.h"
12 #include "dungeon/dungeon.h"
14 #include "autopick/autopick-pref-processor.h"
15 #include "market/store-util.h"
16 #include "main/sound-definitions-table.h"
17 #include "io/write-diary.h"
18 #include "player-inventory.h"
19 #include "player/player-effects.h"
20 #include "market/store.h" // do_cmd_store() がある。後で移設する.
21 #include "quest.h" // do_cmd_quest() がある。後で移設する.
23 #include "spells-object.h"
24 #include "mind.h" // do_cmd_mind_browse() がある。後で移設する.
25 #include "monster-spell.h" // do_cmd_cast_learned() がある。後で移設する.
26 #include "racial.h" // do_cmd_racial_power() がある。ファイル名変更?.
27 #include "view/display-main-window.h"
28 #include "knowledge/knowledge-autopick.h"
29 #include "knowledge/knowledge-quests.h"
31 #include "player/player-move.h" // do_cmd_travel() がある。後で移設する.
34 #include "cmd/cmd-activate.h"
35 #include "cmd/cmd-autopick.h"
36 #include "cmd/cmd-diary.h"
37 #include "cmd/cmd-draw.h"
38 #include "cmd/cmd-dump.h"
39 #include "cmd/cmd-process-screen.h"
40 #include "cmd/cmd-eat.h"
41 #include "cmd/cmd-help.h"
42 #include "cmd/cmd-hissatsu.h"
43 #include "cmd/cmd-item.h"
44 #include "cmd/cmd-knowledge.h"
45 #include "cmd/cmd-magiceat.h"
46 #include "cmd/cmd-mane.h"
47 #include "cmd/cmd-macro.h"
48 #include "cmd/cmd-quaff.h"
49 #include "cmd/cmd-read.h"
50 #include "cmd/cmd-save.h"
51 #include "cmd/cmd-smith.h"
52 #include "cmd-spell.h"
53 #include "cmd/cmd-usestaff.h"
54 #include "cmd/cmd-zaprod.h"
55 #include "cmd/cmd-zapwand.h"
56 #include "cmd/cmd-pet.h"
57 #include "cmd/cmd-basic.h"
58 #include "cmd/cmd-visuals.h"
59 #include "wizard/wizard-spoiler.h"
60 #include "wizard/wizard-special-process.h"
62 // todo command-processor.h と util.h が相互依存している。後で別な場所に移す.
63 COMMAND_CODE now_message;
66 * @brief ウィザードモードへの導入処理
67 * / Verify use of "wizard" mode
68 * @param player_ptr プレーヤーへの参照ポインタ
69 * @return 実際にウィザードモードへ移行したらTRUEを返す。
71 bool enter_wizard_mode(player_type* player_ptr)
73 if (!current_world_ptr->noscore) {
74 if (!allow_debug_opts || arg_wizard) {
75 msg_print(_("ウィザードモードは許可されていません。 ", "Wizard mode is not permitted."));
79 msg_print(_("ウィザードモードはデバッグと実験のためのモードです。 ", "Wizard mode is for debugging and experimenting."));
80 msg_print(_("一度ウィザードモードに入るとスコアは記録されません。", "The game will not be scored if you enter wizard mode."));
82 if (!get_check(_("本当にウィザードモードに入りたいのですか? ", "Are you sure you want to enter wizard mode? "))) {
86 exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
87 current_world_ptr->noscore |= 0x0002;
94 * @brief デバッグコマンドへの導入処理
95 * / Verify use of "debug" commands
96 * @param player_ptr プレーヤーへの参照ポインタ
97 * @return 実際にデバッグコマンドへ移行したらTRUEを返す。
99 static bool enter_debug_mode(player_type* player_ptr)
101 if (!current_world_ptr->noscore) {
102 if (!allow_debug_opts) {
103 msg_print(_("デバッグコマンドは許可されていません。 ", "Use of debug command is not permitted."));
107 msg_print(_("デバッグ・コマンドはデバッグと実験のためのコマンドです。 ", "The debug commands are for debugging and experimenting."));
108 msg_print(_("デバッグ・コマンドを使うとスコアは記録されません。", "The game will not be scored if you use debug commands."));
110 if (!get_check(_("本当にデバッグ・コマンドを使いますか? ", "Are you sure you want to use debug commands? "))) {
114 exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
115 current_world_ptr->noscore |= 0x0008;
122 * @brief プレイヤーから受けた入力コマンドの分岐処理。
123 * / Parse and execute the current command Give "Warning" on illegal commands.
124 * @todo Make some "blocks"
127 void process_command(player_type* creature_ptr)
129 COMMAND_CODE old_now_message = now_message;
132 if ((creature_ptr->pclass == CLASS_SNIPER) && (creature_ptr->concent))
133 creature_ptr->reset_concent = TRUE;
135 floor_type* floor_ptr = creature_ptr->current_floor_ptr;
136 switch (command_cmd) {
145 if (current_world_ptr->wizard) {
146 current_world_ptr->wizard = FALSE;
147 msg_print(_("ウィザードモード解除。", "Wizard mode off."));
148 } else if (enter_wizard_mode(creature_ptr)) {
149 current_world_ptr->wizard = TRUE;
150 msg_print(_("ウィザードモード突入。", "Wizard mode on."));
153 creature_ptr->update |= (PU_MONSTERS);
154 creature_ptr->redraw |= (PR_TITLE);
158 if (enter_debug_mode(creature_ptr)) {
159 do_cmd_debug(creature_ptr);
165 if (!creature_ptr->wild_mode)
166 do_cmd_wield(creature_ptr);
171 if (!creature_ptr->wild_mode)
172 do_cmd_takeoff(creature_ptr);
177 if (!creature_ptr->wild_mode)
178 do_cmd_drop(creature_ptr);
183 do_cmd_destroy(creature_ptr);
187 do_cmd_equip(creature_ptr);
191 do_cmd_inven(creature_ptr);
195 do_cmd_observe(creature_ptr);
200 toggle_inventory_equipment(creature_ptr);
204 if (!creature_ptr->wild_mode)
205 do_cmd_alter(creature_ptr);
210 if (!creature_ptr->wild_mode)
211 do_cmd_tunnel(creature_ptr);
216 do_cmd_walk(creature_ptr, FALSE);
220 do_cmd_walk(creature_ptr, TRUE);
224 if (!creature_ptr->wild_mode)
225 do_cmd_run(creature_ptr);
230 do_cmd_stay(creature_ptr, always_pickup);
234 do_cmd_stay(creature_ptr, !always_pickup);
238 do_cmd_rest(creature_ptr);
242 do_cmd_search(creature_ptr);
246 if (creature_ptr->action == ACTION_SEARCH)
247 set_action(creature_ptr, ACTION_NONE);
249 set_action(creature_ptr, ACTION_SEARCH);
253 case SPECIAL_KEY_STORE: {
254 do_cmd_store(creature_ptr);
257 case SPECIAL_KEY_BUILDING: {
258 do_cmd_bldg(creature_ptr);
261 case SPECIAL_KEY_QUEST: {
262 do_cmd_quest(creature_ptr);
266 if (!creature_ptr->wild_mode && !floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest) {
270 if (creature_ptr->ambush_flag) {
271 msg_print(_("襲撃から逃げるにはマップの端まで移動しなければならない。", "To flee the ambush you have to reach the edge of the map."));
275 if (creature_ptr->food < PY_FOOD_WEAK) {
276 msg_print(_("その前に食事をとらないと。", "You must eat something here."));
280 change_wild_mode(creature_ptr, FALSE);
282 do_cmd_go_up(creature_ptr);
287 if (creature_ptr->wild_mode)
288 change_wild_mode(creature_ptr, FALSE);
290 do_cmd_go_down(creature_ptr);
295 do_cmd_open(creature_ptr);
299 do_cmd_close(creature_ptr);
303 do_cmd_spike(creature_ptr);
307 do_cmd_bash(creature_ptr);
311 do_cmd_disarm(creature_ptr);
315 if ((creature_ptr->pclass == CLASS_SORCERER) || (creature_ptr->pclass == CLASS_RED_MAGE))
316 msg_print(_("呪文を学習する必要はない!", "You don't have to learn spells!"));
317 else if (creature_ptr->pclass == CLASS_SAMURAI)
318 do_cmd_gain_hissatsu(creature_ptr);
319 else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
320 import_magic_device(creature_ptr);
322 do_cmd_study(creature_ptr);
327 if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA) || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
328 do_cmd_mind_browse(creature_ptr);
329 else if (creature_ptr->pclass == CLASS_SMITH)
330 do_cmd_kaji(creature_ptr, TRUE);
331 else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
332 do_cmd_magic_eater(creature_ptr, TRUE, FALSE);
333 else if (creature_ptr->pclass == CLASS_SNIPER)
334 do_cmd_snipe_browse(creature_ptr);
336 do_cmd_browse(creature_ptr);
341 if (!creature_ptr->wild_mode) {
342 if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_ARCHER) || (creature_ptr->pclass == CLASS_CAVALRY)) {
343 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
344 } else if (floor_ptr->dun_level && (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH)) {
345 msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
347 } else if (creature_ptr->anti_magic && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH)) {
348 concptr which_power = _("魔法", "magic");
349 if (creature_ptr->pclass == CLASS_MINDCRAFTER)
350 which_power = _("超能力", "psionic powers");
351 else if (creature_ptr->pclass == CLASS_IMITATOR)
352 which_power = _("ものまね", "imitation");
353 else if (creature_ptr->pclass == CLASS_SAMURAI)
354 which_power = _("必殺剣", "hissatsu");
355 else if (creature_ptr->pclass == CLASS_MIRROR_MASTER)
356 which_power = _("鏡魔法", "mirror magic");
357 else if (creature_ptr->pclass == CLASS_NINJA)
358 which_power = _("忍術", "ninjutsu");
359 else if (mp_ptr->spell_book == TV_LIFE_BOOK)
360 which_power = _("祈り", "prayer");
362 msg_format(_("反魔法バリアが%sを邪魔した!", "An anti-magic shell disrupts your %s!"), which_power);
363 free_turn(creature_ptr);
364 } else if (creature_ptr->shero && (creature_ptr->pclass != CLASS_BERSERKER)) {
365 msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
366 free_turn(creature_ptr);
368 if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA) || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
369 do_cmd_mind(creature_ptr);
370 else if (creature_ptr->pclass == CLASS_IMITATOR)
371 do_cmd_mane(creature_ptr, FALSE);
372 else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
373 do_cmd_magic_eater(creature_ptr, FALSE, FALSE);
374 else if (creature_ptr->pclass == CLASS_SAMURAI)
375 do_cmd_hissatsu(creature_ptr);
376 else if (creature_ptr->pclass == CLASS_BLUE_MAGE)
377 do_cmd_cast_learned(creature_ptr);
378 else if (creature_ptr->pclass == CLASS_SMITH)
379 do_cmd_kaji(creature_ptr, FALSE);
380 else if (creature_ptr->pclass == CLASS_SNIPER)
381 do_cmd_snipe(creature_ptr);
383 do_cmd_cast(creature_ptr);
390 do_cmd_pet(creature_ptr);
394 do_cmd_inscribe(creature_ptr);
398 do_cmd_uninscribe(creature_ptr);
402 do_cmd_activate(creature_ptr);
406 do_cmd_eat_food(creature_ptr);
410 do_cmd_refill(creature_ptr);
414 do_cmd_fire(creature_ptr, SP_NONE);
418 do_cmd_throw(creature_ptr, 1, FALSE, -1);
422 do_cmd_aim_wand(creature_ptr);
426 if (use_command && rogue_like_commands) {
427 do_cmd_use(creature_ptr);
429 do_cmd_zap_rod(creature_ptr);
435 do_cmd_quaff_potion(creature_ptr);
439 do_cmd_read_scroll(creature_ptr);
443 if (use_command && !rogue_like_commands)
444 do_cmd_use(creature_ptr);
446 do_cmd_use_staff(creature_ptr);
451 do_cmd_racial_power(creature_ptr);
455 do_cmd_view_map(creature_ptr);
459 do_cmd_locate(creature_ptr);
463 do_cmd_look(creature_ptr);
467 do_cmd_target(creature_ptr);
471 do_cmd_help(creature_ptr);
475 do_cmd_query_symbol(creature_ptr);
479 do_cmd_player_status(creature_ptr);
487 do_cmd_pref(creature_ptr);
491 do_cmd_reload_autopick(creature_ptr);
495 do_cmd_edit_autopick(creature_ptr);
499 do_cmd_macros(creature_ptr, process_autopick_file_command);
503 do_cmd_visuals(creature_ptr, process_autopick_file_command);
504 do_cmd_redraw(creature_ptr);
508 do_cmd_colors(creature_ptr, process_autopick_file_command);
509 do_cmd_redraw(creature_ptr);
514 (void)combine_and_reorder_home(STORE_HOME);
515 do_cmd_redraw(creature_ptr);
527 do_cmd_feeling(creature_ptr);
531 do_cmd_message_one();
535 do_cmd_messages(old_now_message);
539 do_cmd_checkquest(creature_ptr);
543 now_message = old_now_message;
544 do_cmd_redraw(creature_ptr);
548 do_cmd_save_game(creature_ptr, FALSE);
552 do_cmd_time(creature_ptr);
556 case SPECIAL_KEY_QUIT: {
557 do_cmd_save_and_exit(creature_ptr);
561 do_cmd_suicide(creature_ptr);
565 do_cmd_diary(creature_ptr);
569 do_cmd_knowledge(creature_ptr);
573 do_cmd_load_screen();
577 do_cmd_save_screen(creature_ptr, process_autopick_file_command);
581 prepare_movie_hooks();
585 spoil_random_artifact(creature_ptr, "randifact.txt");
589 if (!creature_ptr->wild_mode)
590 do_cmd_travel(creature_ptr);
591 if (creature_ptr->special_defense & KATA_MUSOU) {
592 set_action(creature_ptr, ACTION_NONE);
602 sound(SOUND_ILLEGAL);
603 if (!get_rnd_line(_("error_j.txt", "error.txt"), 0, error_m))
606 prt(_(" '?' でヘルプが表示されます。", "Type '?' for help."), 0, 0);
613 if (!creature_ptr->energy_use && !now_message)
614 now_message = old_now_message;