3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
50 * Maximum number of tries for selection of a proper quest monster
56 * Local "savefile" pointer
61 * Hack -- old "encryption" byte
66 * Hack -- simple "checksum" on the actual values
68 static u32b v_check = 0L;
71 * Hack -- simple "checksum" on the encoded bytes
73 static u32b x_check = 0L;
76 * Hack -- Japanese Kanji code
82 static byte kanji_code = 0;
85 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
86 * @param major メジャーバージョン値
87 * @param minor マイナーバージョン値
88 * @param patch パッチバージョン値
89 * @param extra エクストラパージョン値
90 * @return 現在のバージョンより値が古いならtrue
92 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
94 /* Much older, or much more recent */
95 if (h_ver_major < major) return (TRUE);
96 if (h_ver_major > major) return (FALSE);
98 /* Distinctly older, or distinctly more recent */
99 if (h_ver_minor < minor) return (TRUE);
100 if (h_ver_minor > minor) return (FALSE);
102 /* Barely older, or barely more recent */
103 if (h_ver_patch < patch) return (TRUE);
104 if (h_ver_patch > patch) return (FALSE);
106 /* Barely older, or barely more recent */
107 if (h_ver_extra < extra) return (TRUE);
108 if (h_ver_extra > extra) return (FALSE);
110 /* Identical versions */
116 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
117 * @param x メジャーバージョン値
118 * @param y マイナーバージョン値
120 * @return 現在のバージョンより値が古いならtrue
122 static bool z_older_than(byte x, byte y, byte z)
124 /* Much older, or much more recent */
125 if (z_major < x) return (TRUE);
126 if (z_major > x) return (FALSE);
128 /* Distinctly older, or distinctly more recent */
129 if (z_minor < y) return (TRUE);
130 if (z_minor > y) return (FALSE);
132 /* Barely older, or barely more recent */
133 if (z_patch < z) return (TRUE);
134 if (z_patch > z) return (FALSE);
136 /* Identical versions */
142 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
146 * Avoid the top two lines, to avoid interference with "msg_print()".
148 static void note(concptr msg)
150 static TERM_LEN y = 2;
152 /* Draw the message */
155 /* Advance one line (wrap if needed) */
156 if (++y >= 24) y = 2;
164 * @brief ロードファイルポインタから1バイトを読み込む
167 * The following functions are used to load the basic building blocks
168 * of savefiles. They also maintain the "checksum" info for 2.7.0+
170 static byte sf_get(void)
174 /* Get a character, decode the value */
175 c = getc(fff) & 0xFF;
179 /* Maintain the checksum info */
183 /* Return the value */
188 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
192 static void rd_byte(byte *ip)
198 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
202 static void rd_u16b(u16b *ip)
205 (*ip) |= ((u16b)(sf_get()) << 8);
209 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
213 static void rd_s16b(s16b *ip)
219 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
223 static void rd_u32b(u32b *ip)
226 (*ip) |= ((u32b)(sf_get()) << 8);
227 (*ip) |= ((u32b)(sf_get()) << 16);
228 (*ip) |= ((u32b)(sf_get()) << 24);
232 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
236 static void rd_s32b(s32b *ip)
243 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
244 * @param str 読み込みポインタ
245 * @param max 最大読み取りバイト数
248 static void rd_string(char *str, int max)
252 /* Read the string */
253 for (i = 0; TRUE; i++)
260 /* Collect string while legal */
261 if (i < max) str[i] = tmp8u;
272 /* Convert Kanji code */
291 /* 不明の漢字コードからシステムの漢字コードに変換 */
292 byte code = codeconv(str);
294 /* 漢字コードが判明したら、それを記録 */
295 if (code) kanji_code = code;
300 /* No conversion needed */
308 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
312 static void strip_bytes(int n)
316 /* Strip the bytes */
317 while (n--) rd_byte(&tmp8u);
320 #define OLD_MAX_MANE 22
323 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
324 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
327 * This function attempts to "repair" old savefiles, and to extract
328 * the most up to date values for various object fields.
330 * Note that Angband 2.7.9 introduced a new method for object "flags"
331 * in which the "flags" on an object are actually extracted when they
332 * are needed from the object kind, artifact index, ego-item index,
333 * and two special "xtra" fields which are used to encode any "extra"
334 * power of certain ego-items. This had the side effect that items
335 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
336 * may have had, and also, all "uncursed" items will become "cursed"
337 * again, including Calris, even if it is being worn at the time. As
338 * a complete hack, items which are inscribed with "uncursed" will be
339 * "uncursed" when imported from pre-2.7.9 savefiles.
341 static void rd_item_old(object_type *o_ptr)
349 rd_s16b(&o_ptr->k_idx);
352 o_ptr->iy = (POSITION)tmp8u;
354 o_ptr->ix = (POSITION)tmp8u;
362 if (z_older_than(10, 4, 4))
364 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
365 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
366 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
370 rd_s16b(&o_ptr->pval);
372 rd_byte(&o_ptr->discount);
374 o_ptr->number = (ITEM_NUMBER)tmp8u;
377 o_ptr->weight = tmp16s;
380 o_ptr->name1 = tmp8u;
383 o_ptr->name2 = tmp8u;
385 rd_s16b(&o_ptr->timeout);
387 rd_s16b(&o_ptr->to_h);
390 o_ptr->to_d = tmp16s;
391 rd_s16b(&o_ptr->to_a);
400 rd_byte(&o_ptr->ident);
402 rd_byte(&o_ptr->marked);
405 rd_u32b(&o_ptr->art_flags[0]);
406 rd_u32b(&o_ptr->art_flags[1]);
407 rd_u32b(&o_ptr->art_flags[2]);
408 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
409 else rd_u32b(&o_ptr->art_flags[3]);
411 if (h_older_than(1, 3, 0, 0))
413 if (o_ptr->name2 == EGO_TELEPATHY)
414 add_flag(o_ptr->art_flags, TR_TELEPATHY);
417 if (z_older_than(11, 0, 11))
419 o_ptr->curse_flags = 0L;
420 if (o_ptr->ident & 0x40)
422 o_ptr->curse_flags |= TRC_CURSED;
423 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
424 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
425 if (object_is_fixed_artifact(o_ptr))
427 artifact_type *a_ptr = &a_info[o_ptr->name1];
428 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
429 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
431 else if (object_is_ego(o_ptr))
433 ego_item_type *e_ptr = &e_info[o_ptr->name2];
434 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
435 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
438 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
442 rd_u32b(&o_ptr->curse_flags);
445 /* Monster holding object */
446 rd_s16b(&o_ptr->held_m_idx);
449 rd_byte(&o_ptr->xtra1);
450 rd_byte(&o_ptr->xtra2);
452 if (z_older_than(11, 0, 10))
454 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
456 switch (o_ptr->xtra2 % 6)
458 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
459 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
460 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
461 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
462 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
463 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
467 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
469 switch (o_ptr->xtra2 % 11)
471 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
472 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
473 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
474 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
475 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
476 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
477 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
478 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
479 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
480 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
481 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
485 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
487 switch (o_ptr->xtra2 % 8)
489 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
490 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
491 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
492 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
493 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
494 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
495 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
496 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
503 if (z_older_than(10, 2, 3))
508 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
510 o_ptr->xtra3 = o_ptr->xtra1;
513 if (o_ptr->tval == TV_CAPTURE)
515 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
516 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
518 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
519 if (ironman_nightmare)
521 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
523 o_ptr->xtra4 = o_ptr->xtra5;
528 rd_byte(&o_ptr->xtra3);
529 if (h_older_than(1, 3, 0, 1))
531 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
532 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
535 rd_s16b(&o_ptr->xtra4);
536 rd_s16b(&o_ptr->xtra5);
539 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
541 o_ptr->xtra4 = o_ptr->pval;
545 rd_byte(&o_ptr->feeling);
548 rd_string(buf, sizeof(buf));
550 /* Save the inscription */
551 if (buf[0]) o_ptr->inscription = quark_add(buf);
553 rd_string(buf, sizeof(buf));
554 if (buf[0]) o_ptr->art_name = quark_add(buf);
556 /* The Python object */
564 /* Mega-Hack -- handle "dungeon objects" later */
565 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
567 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
569 if (z_older_than(10, 4, 9))
571 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
573 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
574 add_flag(o_ptr->art_flags, TR_DEC_MANA);
579 if (object_is_fixed_artifact(o_ptr))
581 artifact_type *a_ptr;
583 /* Obtain the artifact info */
584 a_ptr = &a_info[o_ptr->name1];
586 /* Verify that artifact */
587 if (!a_ptr->name) o_ptr->name1 = 0;
591 if (object_is_ego(o_ptr))
593 ego_item_type *e_ptr;
595 /* Obtain the ego-item info */
596 e_ptr = &e_info[o_ptr->name2];
598 /* Verify that ego-item */
599 if (!e_ptr->name) o_ptr->name2 = 0;
606 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
607 * @param o_ptr アイテムオブジェクト保存先ポインタ
610 static void rd_item(object_type *o_ptr)
618 if (h_older_than(1, 5, 0, 0))
624 /*** Item save flags ***/
627 /*** Read un-obvious elements ***/
629 rd_s16b(&o_ptr->k_idx);
632 o_ptr->iy = (POSITION)tmp8u;
634 o_ptr->ix = (POSITION)tmp8u;
637 k_ptr = &k_info[o_ptr->k_idx];
638 o_ptr->tval = k_ptr->tval;
639 o_ptr->sval = k_ptr->sval;
642 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
643 else o_ptr->pval = 0;
645 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
646 else o_ptr->discount = 0;
647 if (flags & SAVE_ITEM_NUMBER) {
649 o_ptr->number = tmp8u;
651 else o_ptr->number = 1;
654 o_ptr->weight = tmp16s;
656 if (flags & SAVE_ITEM_NAME1)
659 o_ptr->name1 = tmp8u;
661 else o_ptr->name1 = 0;
662 if (flags & SAVE_ITEM_NAME2)
665 o_ptr->name2 = tmp8u;
667 else o_ptr->name2 = 0;
668 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
669 else o_ptr->timeout = 0;
671 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
672 else o_ptr->to_h = 0;
673 if (flags & SAVE_ITEM_TO_D)
676 o_ptr->to_d = tmp16s;
678 else o_ptr->to_d = 0;
679 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
680 else o_ptr->to_a = 0;
682 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
685 if (flags & SAVE_ITEM_DD)
691 if (flags & SAVE_ITEM_DS)
698 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
699 else o_ptr->ident = 0;
701 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
702 else o_ptr->marked = 0;
705 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
706 else o_ptr->art_flags[0] = 0;
707 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
708 else o_ptr->art_flags[1] = 0;
709 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
710 else o_ptr->art_flags[2] = 0;
711 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
712 else o_ptr->art_flags[3] = 0;
713 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
714 else o_ptr->art_flags[4] = 0;
716 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
717 else o_ptr->curse_flags = 0;
719 /* Monster holding object */
720 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
721 else o_ptr->held_m_idx = 0;
724 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
725 else o_ptr->xtra1 = 0;
726 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
727 else o_ptr->xtra2 = 0;
729 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
730 else o_ptr->xtra3 = 0;
732 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
733 else o_ptr->xtra4 = 0;
734 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
735 else o_ptr->xtra5 = 0;
737 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
738 else o_ptr->feeling = 0;
740 if (flags & SAVE_ITEM_INSCRIPTION)
742 rd_string(buf, sizeof(buf));
743 o_ptr->inscription = quark_add(buf);
745 else o_ptr->inscription = 0;
747 if (flags & SAVE_ITEM_ART_NAME)
749 rd_string(buf, sizeof(buf));
750 o_ptr->art_name = quark_add(buf);
752 else o_ptr->art_name = 0;
754 if(h_older_than(2,1,2,4))
756 BIT_FLAGS flgs[TR_FLAG_SIZE];
757 object_flags(o_ptr, flgs);
759 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
761 add_flag(o_ptr->art_flags, TR_LITE_M1);
762 remove_flag(o_ptr->art_flags, TR_LITE_1);
763 remove_flag(o_ptr->art_flags, TR_LITE_2);
764 remove_flag(o_ptr->art_flags, TR_LITE_3);
766 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
768 if (o_ptr->tval == TV_LITE)
770 if (o_ptr->sval == SV_LITE_TORCH)
772 add_flag(o_ptr->art_flags, TR_LITE_M1);
774 else if (o_ptr->sval == SV_LITE_LANTERN)
776 add_flag(o_ptr->art_flags, TR_LITE_M2);
778 else if (o_ptr->sval == SV_LITE_FEANOR)
780 add_flag(o_ptr->art_flags, TR_LITE_M3);
786 add_flag(o_ptr->art_flags, TR_LITE_M1);
789 else if (o_ptr->tval == TV_LITE)
791 if (object_is_fixed_artifact(o_ptr))
793 add_flag(o_ptr->art_flags, TR_LITE_3);
795 else if (o_ptr->sval == SV_LITE_TORCH)
797 add_flag(o_ptr->art_flags, TR_LITE_1);
798 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
800 else if (o_ptr->sval == SV_LITE_LANTERN)
802 add_flag(o_ptr->art_flags, TR_LITE_2);
803 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
805 else if (o_ptr->sval == SV_LITE_FEANOR)
807 add_flag(o_ptr->art_flags, TR_LITE_2);
815 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
816 * @param m_ptr モンスター保存先ポインタ
819 static void rd_monster_old(monster_type *m_ptr)
826 /* Read the monster race */
827 rd_s16b(&m_ptr->r_idx);
829 if (z_older_than(11, 0, 12))
830 m_ptr->ap_r_idx = m_ptr->r_idx;
832 rd_s16b(&m_ptr->ap_r_idx);
834 if (z_older_than(11, 0, 14))
836 monster_race *r_ptr = &r_info[m_ptr->r_idx];
838 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
839 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
840 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
843 rd_byte(&m_ptr->sub_align);
845 /* Read the other information */
847 m_ptr->fy = (POSITION)tmp8u;
849 m_ptr->fx = (POSITION)tmp8u;
854 m_ptr->maxhp = tmp16s;
856 if (z_older_than(11, 0, 5))
858 m_ptr->max_maxhp = m_ptr->maxhp;
863 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
865 if(h_older_than(2, 1, 2, 1))
867 m_ptr->dealt_damage = 0;
871 rd_s32b(&m_ptr->dealt_damage);
874 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
877 m_ptr->mspeed = tmp8u;
879 if (z_older_than(10, 4, 2))
882 m_ptr->energy_need = (s16b)tmp8u;
884 else rd_s16b(&m_ptr->energy_need);
886 if (z_older_than(11, 0, 13))
887 m_ptr->energy_need = 100 - m_ptr->energy_need;
889 if (z_older_than(10,0,7))
891 m_ptr->mtimed[MTIMED_FAST] = 0;
892 m_ptr->mtimed[MTIMED_SLOW] = 0;
897 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
899 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
902 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
904 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
906 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
908 if (z_older_than(10,0,10))
912 else if (z_older_than(10,0,11))
920 m_ptr->target_y = (POSITION)tmp16s;
922 m_ptr->target_x = (POSITION)tmp16s;
926 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
928 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
929 rd_u32b(&m_ptr->smart);
933 if (z_older_than(10, 4, 5)) {
940 if (z_older_than(10, 2, 2))
942 if (m_ptr->r_idx < 0)
944 m_ptr->r_idx = (0-m_ptr->r_idx);
945 m_ptr->mflag2 |= MFLAG2_KAGE;
950 rd_byte(&m_ptr->mflag2);
953 if (z_older_than(11, 0, 12))
955 if (m_ptr->mflag2 & MFLAG2_KAGE)
956 m_ptr->ap_r_idx = MON_KAGE;
959 if (z_older_than(10, 1, 3))
965 rd_string(buf, sizeof(buf));
966 if (buf[0]) m_ptr->nickname = quark_add(buf);
974 * @brief モンスターを読み込む(現版) / Read a monster (New method)
975 * @param m_ptr モンスター保存先ポインタ
978 static void rd_monster(monster_type *m_ptr)
986 if (h_older_than(1, 5, 0, 0))
988 rd_monster_old(m_ptr);
992 /*** Monster save flags ***/
995 /*** Read un-obvious elements ***/
997 /* Read the monster race */
998 rd_s16b(&m_ptr->r_idx);
1000 /* Read the other information */
1002 m_ptr->fy = (POSITION)tmp8u;
1004 m_ptr->fx = (POSITION)tmp8u;
1007 m_ptr->hp = (HIT_POINT)tmp16s;
1009 m_ptr->maxhp = (HIT_POINT)tmp16s;
1011 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1013 if(h_older_than(2, 1, 2, 1))
1015 m_ptr->dealt_damage = 0;
1019 rd_s32b(&m_ptr->dealt_damage);
1022 /* Monster race index of its appearance */
1023 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1024 else m_ptr->ap_r_idx = m_ptr->r_idx;
1026 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1027 else m_ptr->sub_align = 0;
1029 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1030 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1033 m_ptr->mspeed = tmp8u;
1035 rd_s16b(&m_ptr->energy_need);
1037 if (flags & SAVE_MON_FAST)
1040 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1042 else m_ptr->mtimed[MTIMED_FAST] = 0;
1043 if (flags & SAVE_MON_SLOW)
1046 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1048 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1049 if (flags & SAVE_MON_STUNNED)
1052 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1054 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1055 if (flags & SAVE_MON_CONFUSED)
1058 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1060 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1061 if (flags & SAVE_MON_MONFEAR)
1064 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1066 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1068 if (flags & SAVE_MON_TARGET_Y)
1071 m_ptr->target_y = (POSITION)tmp16s;
1073 else m_ptr->target_y = 0;
1074 if (flags & SAVE_MON_TARGET_X)
1077 m_ptr->target_x = (POSITION)tmp16s;
1079 else m_ptr->target_x = 0;
1081 if (flags & SAVE_MON_INVULNER)
1084 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1086 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1088 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1089 else m_ptr->smart = 0;
1091 if (flags & SAVE_MON_EXP)
1094 m_ptr->exp = (EXP)tmp32u;
1096 else m_ptr->exp = 0;
1098 m_ptr->mflag = 0; /* Not saved */
1100 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1101 else m_ptr->mflag2 = 0;
1103 if (flags & SAVE_MON_NICKNAME)
1105 rd_string(buf, sizeof(buf));
1106 m_ptr->nickname = quark_add(buf);
1108 else m_ptr->nickname = 0;
1110 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1111 else m_ptr->parent_m_idx = 0;
1116 * Old monster bit flags of racial resistances
1118 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1119 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1120 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1121 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1122 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1123 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1124 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1125 #define RF3_RES_WATE 0x00800000 /* Resist water */
1126 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1127 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1128 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1129 #define RF3_RES_ALL 0x08000000 /* Resist all */
1131 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1133 if ((R_PTR)->r_flags3 & (RF3)) \
1135 (R_PTR)->r_flags3 &= ~(RF3); \
1136 (R_PTR)->r_flagsr |= (RFR); \
1140 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1142 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1144 (R_PTR)->r_flagsr |= (RFR); \
1148 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1149 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1150 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1151 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1152 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1153 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1154 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1155 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1156 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1157 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1160 * @brief モンスターの思い出を読み込む / Read the monster lore
1161 * @param r_idx 読み込み先モンスターID
1164 static void rd_lore(MONRACE_IDX r_idx)
1169 monster_race *r_ptr = &r_info[r_idx];
1171 /* Count sights/deaths/kills */
1173 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1175 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1177 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1178 if (h_older_than(1, 7, 0, 5))
1180 r_ptr->r_akills = r_ptr->r_pkills;
1185 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1188 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1190 /* Count wakes and ignores */
1191 rd_byte(&r_ptr->r_wake);
1192 rd_byte(&r_ptr->r_ignore);
1195 rd_byte(&r_ptr->r_xtra1);
1196 rd_byte(&r_ptr->r_xtra2);
1200 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1202 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1206 rd_byte(&r_ptr->r_cast_spell);
1208 /* Count blows of each type */
1209 rd_byte(&r_ptr->r_blows[0]);
1210 rd_byte(&r_ptr->r_blows[1]);
1211 rd_byte(&r_ptr->r_blows[2]);
1212 rd_byte(&r_ptr->r_blows[3]);
1214 /* Memorize flags */
1215 rd_u32b(&r_ptr->r_flags1);
1216 rd_u32b(&r_ptr->r_flags2);
1217 rd_u32b(&r_ptr->r_flags3);
1218 rd_u32b(&r_ptr->r_flags4);
1219 rd_u32b(&r_ptr->r_flags5);
1220 rd_u32b(&r_ptr->r_flags6);
1221 if (h_older_than(1, 5, 0, 3))
1223 r_ptr->r_flagsr = 0L;
1225 /* Move RF3 resistance flags to RFR */
1226 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1227 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1228 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1229 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1230 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1231 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1232 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1233 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1234 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1235 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1236 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1237 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1239 /* Separate breathers resistance from RF4 to RFR */
1240 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1241 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1242 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1243 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1244 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1245 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1246 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1247 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1248 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1250 /* Resist confusion is merged to RF3_NO_CONF */
1251 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1253 /* Misc resistance hack to RFR */
1254 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1255 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1259 rd_u32b(&r_ptr->r_flagsr);
1262 /* Read the "Racial" monster limit per level */
1264 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1266 /* Location in saved floor */
1267 rd_s16b(&r_ptr->floor_id);
1272 /* Repair the lore flags */
1273 r_ptr->r_flags1 &= r_ptr->flags1;
1274 r_ptr->r_flags2 &= r_ptr->flags2;
1275 r_ptr->r_flags3 &= r_ptr->flags3;
1276 r_ptr->r_flags4 &= r_ptr->flags4;
1277 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1278 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1279 r_ptr->r_flagsr &= r_ptr->flagsr;
1283 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1284 * @param st_ptr 店舗の参照ポインタ
1285 * @param o_ptr アイテムオブジェクト参照ポインタ
1288 * In all cases, return the slot (or -1) where the object was placed
1290 * Note that this is a hacked up version of "inven_carry()".
1292 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1293 * known, the player may have to pick stuff up and drop it again.
1295 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1303 /* Check each existing item (try to combine) */
1304 for (slot = 0; slot < st_ptr->stock_num; slot++)
1306 /* Get the existing item */
1307 j_ptr = &st_ptr->stock[slot];
1309 /* The home acts just like the player */
1310 if (object_similar(j_ptr, o_ptr))
1312 /* Save the new number of items */
1313 object_absorb(j_ptr, o_ptr);
1321 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1325 /* Determine the "value" of the item */
1326 value = object_value(o_ptr);
1328 /* Check existing slots to see if we must "slide" */
1329 for (slot = 0; slot < st_ptr->stock_num; slot++)
1331 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1334 /* Slide the others up */
1335 for (i = st_ptr->stock_num; i > slot; i--)
1337 st_ptr->stock[i] = st_ptr->stock[i-1];
1340 /* More stuff now */
1341 st_ptr->stock_num++;
1343 /* Insert the new item */
1344 st_ptr->stock[slot] = *o_ptr;
1346 chg_virtue(V_SACRIFICE, -1);
1348 /* Return the location */
1353 * @brief 店舗情報を読み込む / Read a store
1354 * @param town_number 街ID
1355 * @param store_number 店舗ID
1358 static errr rd_store(int town_number, int store_number)
1370 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1372 st_ptr = &town[1].store[store_number];
1373 if (st_ptr->stock_num) sort = TRUE;
1377 st_ptr = &town[town_number].store[store_number];
1380 /* Read the basic info */
1381 rd_s32b(&st_ptr->store_open);
1382 rd_s16b(&st_ptr->insult_cur);
1384 if (z_older_than(11, 0, 4))
1393 rd_s16b(&st_ptr->good_buy);
1394 rd_s16b(&st_ptr->bad_buy);
1396 /* Read last visit */
1397 rd_s32b(&st_ptr->last_visit);
1399 /* Extract the owner (see above) */
1400 st_ptr->owner = own;
1402 /* Read the items */
1403 for (j = 0; j < num; j++)
1413 /* Acquire valid items */
1414 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1419 home_carry(st_ptr, q_ptr);
1423 k = st_ptr->stock_num++;
1425 /* Acquire the item */
1426 object_copy(&st_ptr->stock[k], q_ptr);
1437 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1440 static void rd_randomizer(void)
1450 rd_u16b(&Rand_place);
1453 for (i = 0; i < RAND_DEG; i++)
1455 rd_u32b(&Rand_state[i]);
1462 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1465 * Note that the normal options are now stored as a set of 256 bit flags,
1466 * plus a set of 256 bit masks to indicate which bit flags were defined
1467 * at the time the savefile was created. This will allow new options
1468 * to be added, and old options to be removed, at any time, without
1469 * hurting old savefiles.
1471 * The window options are stored in the same way, but note that each
1472 * window gets 32 options, and their order is fixed by certain defines.
1474 static void rd_options(void)
1483 /* Ignore old options */
1486 /*** Special info */
1488 /* Read "delay_factor" */
1492 /* Read "hitpoint_warn" */
1496 /* Read "mana_warn" */
1497 if(h_older_than(1, 7, 0, 0))
1507 /*** Cheating options ***/
1511 if (c & 0x0002) p_ptr->wizard = TRUE;
1513 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1514 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1515 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1516 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1517 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1518 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1519 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1520 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1521 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1522 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1524 rd_byte((byte *)&autosave_l);
1525 rd_byte((byte *)&autosave_t);
1526 rd_s16b(&autosave_freq);
1529 /*** Normal Options ***/
1531 /* Read the option flags */
1532 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1534 /* Read the option masks */
1535 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1537 /* Analyze the options */
1538 for (n = 0; n < 8; n++)
1540 /* Analyze the options */
1541 for (i = 0; i < 32; i++)
1543 /* Process valid flags */
1544 if (mask[n] & (1L << i))
1546 /* Process valid flags */
1547 if (option_mask[n] & (1L << i))
1550 if (flag[n] & (1L << i))
1553 option_flag[n] |= (1L << i);
1560 option_flag[n] &= ~(1L << i);
1567 if (z_older_than(10, 4, 5))
1569 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1570 else option_flag[5] |= (0x00000001 << 4);
1571 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1572 else option_flag[2] |= (0x00000001 << 5);
1573 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1574 else option_flag[4] |= (0x00000001 << 5);
1575 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1576 else option_flag[5] |= (0x00000001 << 0);
1577 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1578 else option_flag[5] |= (0x00000001 << 12);
1579 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1580 else option_flag[1] |= (0x00000001 << 0);
1581 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1582 else option_flag[1] |= (0x00000001 << 18);
1583 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1584 else option_flag[1] |= (0x00000001 << 19);
1585 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1586 else option_flag[5] |= (0x00000001 << 3);
1589 /* Extract the options */
1590 extract_option_vars();
1593 /*** Window Options ***/
1595 /* Read the window flags */
1596 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1598 /* Read the window masks */
1599 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1601 /* Analyze the options */
1602 for (n = 0; n < 8; n++)
1604 /* Analyze the options */
1605 for (i = 0; i < 32; i++)
1607 /* Process valid flags */
1608 if (mask[n] & (1L << i))
1610 /* Process valid flags */
1611 if (window_mask[n] & (1L << i))
1614 if (flag[n] & (1L << i))
1617 window_flag[n] |= (1L << i);
1624 window_flag[n] &= ~(1L << i);
1635 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1638 * This is such a nasty hack it hurts.
1640 static void rd_ghost(void)
1645 rd_string(buf, sizeof(buf));
1647 /* Strip old data */
1653 * @brief クイックスタート情報を読み込む / Load quick start data
1656 static void load_quick_start(void)
1662 if (z_older_than(11, 0, 13))
1664 previous_char.quick_ok = FALSE;
1668 rd_byte(&previous_char.psex);
1670 previous_char.prace = (RACE_IDX)tmp8u;
1672 previous_char.pclass = (CLASS_IDX)tmp8u;
1674 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1676 previous_char.realm1 = (REALM_IDX)tmp8u;
1678 previous_char.realm2 = (REALM_IDX)tmp8u;
1680 rd_s16b(&previous_char.age);
1681 rd_s16b(&previous_char.ht);
1682 rd_s16b(&previous_char.wt);
1683 rd_s16b(&previous_char.sc);
1684 rd_s32b(&previous_char.au);
1686 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1687 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1689 for (i = 0; i < PY_MAX_LEVEL; i++)
1692 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1695 rd_s16b(&previous_char.chaos_patron);
1697 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1699 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1701 /* UNUSED : Was number of random quests */
1705 previous_char.quick_ok = (bool)tmp8u;
1709 * @brief その他の情報を読み込む / Read the "extra" information
1712 static void rd_extra(void)
1721 rd_string(p_ptr->name, sizeof(p_ptr->name));
1723 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1725 if (!h_older_than(1, 7, 0, 1))
1729 /* Read the message */
1730 rd_string(buf, sizeof buf);
1731 if (buf[0]) p_ptr->last_message = string_make(buf);
1736 for (i = 0; i < 4; i++)
1738 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1741 /* Class/Race/Seikaku/Gender/Spells */
1743 p_ptr->prace = (RACE_IDX)tmp8u;
1745 p_ptr->pclass = (CLASS_IDX)tmp8u;
1747 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1748 rd_byte(&p_ptr->psex);
1750 p_ptr->realm1 = (REALM_IDX)tmp8u;
1752 p_ptr->realm2 = (REALM_IDX)tmp8u;
1755 if (z_older_than(10, 4, 4))
1757 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1758 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1759 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1760 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1763 /* Special Race/Class info */
1765 p_ptr->hitdie = tmp8u;
1766 rd_u16b(&p_ptr->expfact);
1768 /* Age/Height/Weight */
1769 rd_s16b(&p_ptr->age);
1770 rd_s16b(&p_ptr->ht);
1771 rd_s16b(&p_ptr->wt);
1773 /* Read the stat info */
1774 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1775 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1776 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1779 rd_s32b(&p_ptr->au);
1781 rd_s32b(&p_ptr->max_exp);
1782 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1783 else rd_s32b(&p_ptr->max_max_exp);
1784 rd_s32b(&p_ptr->exp);
1786 if (h_older_than(1, 7, 0, 3))
1789 p_ptr->exp_frac = (u32b)tmp16u;
1793 rd_u32b(&p_ptr->exp_frac);
1796 rd_s16b(&p_ptr->lev);
1798 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1799 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1801 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1803 if (z_older_than(10, 3, 6))
1804 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1806 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1807 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1808 if (z_older_than(10, 4, 1))
1810 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1811 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1813 if (z_older_than(10, 3, 14))
1815 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1816 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1820 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1821 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1822 if (h_older_than(1, 3, 0, 1))
1824 if (p_ptr->pclass == CLASS_SMITH)
1826 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1827 p_ptr->magic_num1[96] = 0;
1828 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1829 p_ptr->magic_num1[97] = 0;
1833 if (music_singing_any()) p_ptr->action = ACTION_SING;
1835 if (z_older_than(11, 0, 7))
1837 p_ptr->start_race = p_ptr->prace;
1838 p_ptr->old_race1 = 0L;
1839 p_ptr->old_race2 = 0L;
1840 p_ptr->old_realm = 0;
1845 p_ptr->start_race = (RACE_IDX)tmp8u;
1847 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1849 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1850 rd_s16b(&p_ptr->old_realm);
1853 if (z_older_than(10, 0, 1))
1855 for (i = 0; i < MAX_MANE; i++)
1857 p_ptr->mane_spell[i] = -1;
1858 p_ptr->mane_dam[i] = 0;
1860 p_ptr->mane_num = 0;
1862 else if (z_older_than(10, 2, 3))
1864 for (i = 0; i < OLD_MAX_MANE; i++)
1869 for (i = 0; i < MAX_MANE; i++)
1871 p_ptr->mane_spell[i] = -1;
1872 p_ptr->mane_dam[i] = 0;
1875 p_ptr->mane_num = 0;
1879 for (i = 0; i < MAX_MANE; i++)
1882 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1884 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1886 rd_s16b(&p_ptr->mane_num);
1889 if (z_older_than(10, 0, 3))
1891 determine_bounty_uniques();
1893 for (i = 0; i < MAX_KUBI; i++)
1895 /* Is this bounty unique already dead? */
1896 if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
1901 for (i = 0; i < MAX_KUBI; i++)
1903 rd_s16b(&kubi_r_idx[i]);
1907 if (z_older_than(10, 0, 3))
1913 for (i = 0; i < 4; i++)
1915 rd_s16b(&battle_mon[i]);
1916 if (z_older_than(10, 3, 4))
1919 mon_odds[i] = tmp16s;
1921 else rd_u32b(&mon_odds[i]);
1925 rd_s16b(&p_ptr->town_num);
1927 /* Read arena and rewards information */
1928 rd_s16b(&p_ptr->arena_number);
1929 if (h_older_than(1, 5, 0, 1))
1931 /* Arena loser of previous version was marked number 99 */
1932 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1935 p_ptr->inside_arena = (bool)tmp16s;
1936 rd_s16b(&p_ptr->inside_quest);
1937 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1941 p_ptr->inside_battle = (bool)tmp16s;
1943 rd_byte(&p_ptr->exit_bldg);
1947 p_ptr->oldpx = (POSITION)tmp16s;
1949 p_ptr->oldpy = (POSITION)tmp16s;
1951 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1953 /* Was p_ptr->rewards[MAX_BACT] */
1955 for (i = 0; i < tmp16s; i++)
1961 if (h_older_than(1, 7, 0, 3))
1964 p_ptr->mhp = tmp16s;
1967 p_ptr->chp = tmp16s;
1970 p_ptr->chp_frac = (u32b)tmp16u;
1974 rd_s32b(&p_ptr->mhp);
1975 rd_s32b(&p_ptr->chp);
1976 rd_u32b(&p_ptr->chp_frac);
1979 if (h_older_than(1, 7, 0, 3))
1982 p_ptr->msp = tmp16s;
1985 p_ptr->csp = tmp16s;
1988 p_ptr->csp_frac = (u32b)tmp16u;
1992 rd_s32b(&p_ptr->msp);
1993 rd_s32b(&p_ptr->csp);
1994 rd_u32b(&p_ptr->csp_frac);
1997 rd_s16b(&p_ptr->max_plv);
1998 if (z_older_than(10, 3, 8))
2001 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2005 byte max = (byte)max_d_idx;
2009 for(i = 0; i < max; i++)
2012 max_dlv[i] = tmp16s;
2013 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2017 /* Repair maximum player level */
2018 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2022 rd_s16b(&p_ptr->sc);
2023 rd_s16b(&p_ptr->concent);
2025 /* Read the flags */
2026 strip_bytes(2); /* Old "rest" */
2027 rd_s16b(&p_ptr->blind);
2028 rd_s16b(&p_ptr->paralyzed);
2029 rd_s16b(&p_ptr->confused);
2030 rd_s16b(&p_ptr->food);
2031 strip_bytes(4); /* Old "food_digested" / "protection" */
2033 rd_s16b(&p_ptr->energy_need);
2034 if (z_older_than(11, 0, 13))
2035 p_ptr->energy_need = 100 - p_ptr->energy_need;
2036 if (h_older_than(2, 1, 2, 0))
2037 p_ptr->enchant_energy_need = 0;
2039 rd_s16b(&p_ptr->enchant_energy_need);
2041 rd_s16b(&p_ptr->fast);
2042 rd_s16b(&p_ptr->slow);
2043 rd_s16b(&p_ptr->afraid);
2044 rd_s16b(&p_ptr->cut);
2045 rd_s16b(&p_ptr->stun);
2046 rd_s16b(&p_ptr->poisoned);
2047 rd_s16b(&p_ptr->image);
2048 rd_s16b(&p_ptr->protevil);
2049 rd_s16b(&p_ptr->invuln);
2050 if(z_older_than(10, 0, 0))
2053 rd_s16b(&p_ptr->ult_res);
2054 rd_s16b(&p_ptr->hero);
2055 rd_s16b(&p_ptr->shero);
2056 rd_s16b(&p_ptr->shield);
2057 rd_s16b(&p_ptr->blessed);
2058 rd_s16b(&p_ptr->tim_invis);
2059 rd_s16b(&p_ptr->word_recall);
2060 if (z_older_than(10, 3, 8))
2061 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2065 p_ptr->recall_dungeon = (byte)tmp16s;
2068 if (h_older_than(1, 5, 0, 0))
2069 p_ptr->alter_reality = 0;
2071 rd_s16b(&p_ptr->alter_reality);
2073 rd_s16b(&p_ptr->see_infra);
2074 rd_s16b(&p_ptr->tim_infra);
2075 rd_s16b(&p_ptr->oppose_fire);
2076 rd_s16b(&p_ptr->oppose_cold);
2077 rd_s16b(&p_ptr->oppose_acid);
2078 rd_s16b(&p_ptr->oppose_elec);
2079 rd_s16b(&p_ptr->oppose_pois);
2080 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2081 else rd_s16b(&p_ptr->tsuyoshi);
2083 /* Old savefiles do not have the following fields... */
2084 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
2087 p_ptr->wraith_form = 0;
2088 p_ptr->resist_magic = 0;
2089 p_ptr->tim_regen = 0;
2090 p_ptr->kabenuke = 0;
2091 p_ptr->tim_stealth = 0;
2092 p_ptr->tim_levitation = 0;
2093 p_ptr->tim_sh_touki = 0;
2094 p_ptr->lightspeed = 0;
2095 p_ptr->tsubureru = 0;
2096 p_ptr->tim_res_nether = 0;
2097 p_ptr->tim_res_time = 0;
2098 p_ptr->mimic_form = 0;
2099 p_ptr->tim_mimic = 0;
2100 p_ptr->tim_sh_fire = 0;
2103 p_ptr->tim_reflect = 0;
2104 p_ptr->multishadow = 0;
2105 p_ptr->dustrobe = 0;
2107 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2115 rd_s16b(&p_ptr->tim_esp);
2116 rd_s16b(&p_ptr->wraith_form);
2117 rd_s16b(&p_ptr->resist_magic);
2118 rd_s16b(&p_ptr->tim_regen);
2119 rd_s16b(&p_ptr->kabenuke);
2120 rd_s16b(&p_ptr->tim_stealth);
2121 rd_s16b(&p_ptr->tim_levitation);
2122 rd_s16b(&p_ptr->tim_sh_touki);
2123 rd_s16b(&p_ptr->lightspeed);
2124 rd_s16b(&p_ptr->tsubureru);
2125 if (z_older_than(10, 4, 7))
2126 p_ptr->magicdef = 0;
2128 rd_s16b(&p_ptr->magicdef);
2129 rd_s16b(&p_ptr->tim_res_nether);
2130 if (z_older_than(10, 4, 11))
2132 p_ptr->tim_res_time = 0;
2133 p_ptr->mimic_form = 0;
2134 p_ptr->tim_mimic = 0;
2135 p_ptr->tim_sh_fire = 0;
2139 rd_s16b(&p_ptr->tim_res_time);
2141 p_ptr->mimic_form = (IDX)tmp8u;
2142 rd_s16b(&p_ptr->tim_mimic);
2143 rd_s16b(&p_ptr->tim_sh_fire);
2146 if (z_older_than(11, 0, 99))
2148 p_ptr->tim_sh_holy = 0;
2149 p_ptr->tim_eyeeye = 0;
2153 rd_s16b(&p_ptr->tim_sh_holy);
2154 rd_s16b(&p_ptr->tim_eyeeye);
2158 if ( z_older_than(11,0,3) ){
2159 p_ptr->tim_reflect=0;
2160 p_ptr->multishadow=0;
2164 rd_s16b(&p_ptr->tim_reflect);
2165 rd_s16b(&p_ptr->multishadow);
2166 rd_s16b(&p_ptr->dustrobe);
2169 rd_s16b(&p_ptr->chaos_patron);
2170 rd_u32b(&p_ptr->muta1);
2171 rd_u32b(&p_ptr->muta2);
2172 rd_u32b(&p_ptr->muta3);
2174 for (i = 0; i < 8; i++)
2175 rd_s16b(&p_ptr->virtues[i]);
2176 for (i = 0; i < 8; i++)
2177 rd_s16b(&p_ptr->vir_types[i]);
2180 /* Calc the regeneration modifier for mutations */
2181 mutant_regenerate_mod = calc_mutant_regenerate_mod();
2183 if (z_older_than(10,0,9))
2186 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2187 p_ptr->ele_attack = 0;
2191 rd_s16b(&p_ptr->ele_attack);
2192 rd_u32b(&p_ptr->special_attack);
2194 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2195 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2196 if (z_older_than(10,0,12))
2198 p_ptr->ele_immune = 0;
2199 p_ptr->special_defense = 0;
2203 rd_s16b(&p_ptr->ele_immune);
2204 rd_u32b(&p_ptr->special_defense);
2206 rd_byte(&p_ptr->knowledge);
2209 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2213 p_ptr->action = (ACTION_IDX)tmp8u;
2214 if (!z_older_than(10, 4, 3))
2217 if (tmp8u) p_ptr->action = ACTION_LEARN;
2219 rd_byte((byte *)&preserve_mode);
2220 rd_byte((byte *)&p_ptr->wait_report_score);
2223 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2225 /* Skip the flags */
2229 /* Hack -- the two "special seeds" */
2230 rd_u32b(&seed_flavor);
2231 rd_u32b(&seed_town);
2235 rd_u16b(&p_ptr->panic_save);
2236 rd_u16b(&p_ptr->total_winner);
2237 rd_u16b(&p_ptr->noscore);
2242 p_ptr->is_dead = tmp8u;
2244 /* Read "feeling" */
2245 rd_byte(&p_ptr->feeling);
2247 switch (p_ptr->start_race)
2253 turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2256 turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2259 dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2261 /* Turn when level began */
2264 if (h_older_than(1, 7, 0, 4))
2266 p_ptr->feeling_turn = old_turn;
2270 /* Turn of last "feeling" */
2271 rd_s32b(&p_ptr->feeling_turn);
2277 if (z_older_than(10, 3, 12))
2279 dungeon_turn = turn;
2281 else rd_s32b(&dungeon_turn);
2283 if (z_older_than(11, 0, 13))
2286 p_ptr->feeling_turn /= 2;
2291 if (z_older_than(10, 3, 13))
2295 else rd_s32b(&old_battle);
2297 if (z_older_than(10,0,3))
2299 determine_today_mon(TRUE);
2303 rd_s16b(&today_mon);
2304 rd_s16b(&p_ptr->today_mon);
2307 if (z_older_than(10,0,7))
2313 rd_s16b(&p_ptr->riding);
2316 /* Current floor_id */
2317 if (h_older_than(1, 5, 0, 0))
2319 p_ptr->floor_id = 0;
2323 rd_s16b(&p_ptr->floor_id);
2326 if (h_older_than(1, 5, 0, 2))
2332 /* Get number of party_mon array */
2335 /* Strip old temporary preserved pets */
2336 for (i = 0; i < tmp16s; i++)
2338 monster_type dummy_mon;
2340 rd_monster(&dummy_mon);
2344 if (z_older_than(10,1,2))
2353 if (z_older_than(10,3,9))
2357 else if (z_older_than(10, 3, 10))
2365 p_ptr->visit = (BIT_FLAGS)tmp32s;
2367 if (!z_older_than(11, 0, 5))
2369 rd_u32b(&p_ptr->count);
2375 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2378 * Note that the inventory changed in Angband 2.7.4. Two extra
2379 * pack slots were added and the equipment was rearranged. Note
2380 * that these two features combine when parsing old save-files, in
2381 * which items from the old "aux" slot are "carried", perhaps into
2382 * one of the two new "inventory" slots.
2384 * Note that the inventory is "re-sorted" later by "dungeon()".
2386 static errr rd_inventory(void)
2394 p_ptr->total_weight = 0;
2400 /* Read until done */
2405 /* Get the next item index */
2408 /* Nope, we reached the end */
2409 if (n == 0xFFFF) break;
2416 /* Hack -- verify item */
2417 if (!q_ptr->k_idx) return (53);
2419 /* Wield equipment */
2420 if (n >= INVEN_RARM)
2422 /* Player touches it */
2423 q_ptr->marked |= OM_TOUCHED;
2425 object_copy(&inventory[n], q_ptr);
2427 /* Add the weight */
2428 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2434 /* Warning -- backpack is full */
2435 else if (inven_cnt == INVEN_PACK)
2437 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
2443 /* Carry inventory */
2449 /* Player touches it */
2450 q_ptr->marked |= OM_TOUCHED;
2452 object_copy(&inventory[n], q_ptr);
2454 /* Add the weight */
2455 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2468 * @brief メッセージログを読み込む / Read the saved messages
2471 static void rd_messages(void)
2478 if (h_older_than(2, 2, 0, 75))
2483 message_max = (int)num;
2485 /* Read the messages */
2486 for (i = 0; i < message_max; i++)
2488 /* Read the message */
2489 rd_string(buf, sizeof(buf));
2491 /* Save the message */
2500 message_max = (int)num;
2502 /* Read the messages */
2503 for (i = 0; i < message_max; i++)
2505 /* Read the message */
2506 rd_string(buf, sizeof(buf));
2508 /* Save the message */
2517 /* Old hidden trap flag */
2518 #define CAVE_TRAP 0x8000
2520 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2521 #define OLD_FEAT_INVIS 0x02
2522 #define OLD_FEAT_GLYPH 0x03
2523 #define OLD_FEAT_QUEST_ENTER 0x08
2524 #define OLD_FEAT_QUEST_EXIT 0x09
2525 #define OLD_FEAT_MINOR_GLYPH 0x40
2526 #define OLD_FEAT_BLDG_1 0x81
2527 #define OLD_FEAT_MIRROR 0xc3
2530 #define OLD_QUEST_WATER_CAVE 18
2532 /* Quest constants */
2533 #define QUEST_OLD_CASTLE 27
2534 #define QUEST_ROYAL_CRYPT 28
2537 * @brief メッセージログを読み込む / Read the dungeon (old method)
2540 * The monsters/objects must be loaded in the same order
2541 * that they were stored, since the actual indexes matter.
2543 static errr rd_dungeon_old(void)
2554 /*** Basic info ***/
2558 dun_level = (DEPTH)tmp16s;
2559 if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
2563 dungeon_type = (IDX)tmp8u;
2566 /* Set the base level for old versions */
2567 base_level = dun_level;
2570 base_level = (DEPTH)tmp16s;
2573 num_repro = (MONSTER_NUMBER)tmp16s;
2575 p_ptr->y = (POSITION)tmp16s;
2577 p_ptr->x = (POSITION)tmp16s;
2578 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2580 cur_hgt = (POSITION)tmp16s;
2582 cur_wid = (POSITION)tmp16s;
2583 rd_s16b(&tmp16s); /* max_panel_rows */
2584 rd_s16b(&tmp16s); /* max_panel_cols */
2587 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2595 /*** Run length decoding ***/
2597 /* Load the dungeon data */
2598 for (x = y = 0; y < ymax; )
2604 if (z_older_than(10,3,6))
2613 /* Decline invalid flags */
2614 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2617 /* Apply the RLE info */
2618 for (i = count; i > 0; i--)
2620 /* Access the cave */
2621 c_ptr = &cave[y][x];
2623 /* Extract "info" */
2633 if (++y >= ymax) break;
2639 /*** Run length decoding ***/
2641 /* Load the dungeon data */
2642 for (x = y = 0; y < ymax; )
2648 /* Apply the RLE info */
2649 for (i = count; i > 0; i--)
2651 /* Access the cave */
2652 c_ptr = &cave[y][x];
2654 /* Extract "feat" */
2655 c_ptr->feat = (s16b)tmp8u;
2664 if (++y >= ymax) break;
2669 /*** Run length decoding ***/
2671 /* Load the dungeon data */
2672 for (x = y = 0; y < ymax; )
2678 /* Apply the RLE info */
2679 for (i = count; i > 0; i--)
2681 /* Access the cave */
2682 c_ptr = &cave[y][x];
2684 /* Extract "mimic" */
2685 c_ptr->mimic = (s16b)tmp8u;
2694 if (++y >= ymax) break;
2699 /*** Run length decoding ***/
2701 /* Load the dungeon data */
2702 for (x = y = 0; y < ymax; )
2708 /* Apply the RLE info */
2709 for (i = count; i > 0; i--)
2711 /* Access the cave */
2712 c_ptr = &cave[y][x];
2714 /* Extract "feat" */
2715 c_ptr->special = tmp16s;
2724 if (++y >= ymax) break;
2729 /* Convert cave data */
2730 if (z_older_than(11, 0, 99))
2732 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2734 /* Wipe old unused flags */
2735 cave[y][x].info &= ~(CAVE_MASK);
2739 if (h_older_than(1, 1, 1, 0))
2741 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2743 /* Access the cave */
2744 c_ptr = &cave[y][x];
2747 if (c_ptr->feat == OLD_FEAT_INVIS)
2749 c_ptr->feat = feat_floor;
2750 c_ptr->info |= CAVE_TRAP;
2753 /* Older than 1.1.1 */
2754 if (c_ptr->feat == OLD_FEAT_MIRROR)
2756 c_ptr->feat = feat_floor;
2757 c_ptr->info |= CAVE_OBJECT;
2762 if (h_older_than(1, 3, 1, 0))
2764 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2766 /* Access the cave */
2767 c_ptr = &cave[y][x];
2769 /* Old CAVE_IN_MIRROR flag */
2770 if (c_ptr->info & CAVE_OBJECT)
2772 c_ptr->mimic = feat_mirror;
2775 /* Runes will be mimics and flags */
2776 else if ((c_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2777 (c_ptr->feat == OLD_FEAT_GLYPH))
2779 c_ptr->info |= CAVE_OBJECT;
2780 c_ptr->mimic = c_ptr->feat;
2781 c_ptr->feat = feat_floor;
2784 /* Hidden traps will be trap terrains mimicing floor */
2785 else if (c_ptr->info & CAVE_TRAP)
2787 c_ptr->info &= ~CAVE_TRAP;
2788 c_ptr->mimic = c_ptr->feat;
2789 c_ptr->feat = choose_random_trap();
2792 /* Another hidden trap */
2793 else if (c_ptr->feat == OLD_FEAT_INVIS)
2795 c_ptr->mimic = feat_floor;
2796 c_ptr->feat = feat_trap_open;
2801 /* Quest 18 was removed */
2802 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2804 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2806 /* Access the cave */
2807 c_ptr = &cave[y][x];
2809 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
2811 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
2813 c_ptr->feat = feat_tree;
2816 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
2818 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2821 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2822 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2824 c_ptr->feat = feat_up_stair;
2832 /* Read the item count */
2835 /* Verify maximum */
2836 if (limit > max_o_idx)
2838 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2842 /* Read the dungeon items */
2843 for (i = 1; i < limit; i++)
2850 /* Get a new record */
2855 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2861 o_ptr = &o_list[o_idx];
2870 if (o_ptr->held_m_idx)
2872 monster_type *m_ptr;
2875 m_ptr = &m_list[o_ptr->held_m_idx];
2878 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2880 /* Place the object */
2881 m_ptr->hold_o_idx = o_idx;
2887 /* Access the item location */
2888 c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2891 o_ptr->next_o_idx = c_ptr->o_idx;
2893 /* Place the object */
2894 c_ptr->o_idx = o_idx;
2901 /* Read the monster count */
2904 /* Hack -- verify */
2905 if (limit > max_m_idx)
2907 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2911 /* Read the monsters */
2912 for (i = 1; i < limit; i++)
2915 monster_type *m_ptr;
2917 /* Get a new record */
2922 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2927 /* Acquire monster */
2928 m_ptr = &m_list[m_idx];
2930 /* Read the monster */
2935 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2937 /* Mark the location */
2938 c_ptr->m_idx = m_idx;
2941 real_r_ptr(m_ptr)->cur_num++;
2946 /* The dungeon is ready */
2947 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2948 character_dungeon = FALSE;
2950 character_dungeon = TRUE;
2958 * @brief 保存されたフロアを読み込む / Read the saved floor
2959 * @return info読み込みエラーコード
2961 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2964 * <li>1.7.0.2で8bitだったcave_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2965 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2967 * The monsters/objects must be loaded in the same order
2968 * that they were stored, since the actual indexes matter.
2970 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2972 POSITION ymax, xmax;
2983 cave_template_type *templates;
2986 /*** Wipe all cave ***/
2990 /*** Basic info ***/
2992 /* Dungeon floor specific info follows */
2996 /*** Not a saved floor ***/
2999 dun_level = (DEPTH)tmp16s;
3000 base_level = dun_level;
3004 /*** The saved floor ***/
3007 if (tmp16s != sf_ptr->floor_id) return 171;
3010 if (tmp8u != sf_ptr->savefile_id) return 171;
3013 if (tmp16s != sf_ptr->dun_level) return 171;
3014 dun_level = sf_ptr->dun_level;
3017 if (tmp32s != sf_ptr->last_visit) return 171;
3020 if (tmp32u != sf_ptr->visit_mark) return 171;
3023 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3026 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3030 base_level = (DEPTH)tmp16s;
3032 num_repro = (MONSTER_NUMBER)tmp16s;
3035 p_ptr->y = (POSITION)tmp16u;
3038 p_ptr->x = (POSITION)tmp16u;
3041 cur_hgt = (POSITION)tmp16s;
3043 cur_wid = (POSITION)tmp16s;
3045 rd_byte(&p_ptr->feeling);
3049 /*** Read template for cave_type ***/
3051 /* Read the template count */
3054 /* Allocate the "template" array */
3055 C_MAKE(templates, limit, cave_template_type);
3057 /* Read the templates */
3058 for (i = 0; i < limit; i++)
3060 cave_template_type *ct_ptr = &templates[i];
3064 ct_ptr->info = (BIT_FLAGS)tmp16u;
3065 if (h_older_than(1, 7, 0, 2))
3068 ct_ptr->feat = (s16b)tmp8u;
3070 ct_ptr->mimic = (s16b)tmp8u;
3074 rd_s16b(&ct_ptr->feat);
3075 rd_s16b(&ct_ptr->mimic);
3077 rd_s16b(&ct_ptr->special);
3085 /*** Run length decoding ***/
3087 /* Load the dungeon data */
3088 for (x = y = 0; y < ymax; )
3100 } while (tmp8u == MAX_UCHAR);
3102 /* Apply the RLE info */
3103 for (i = count; i > 0; i--)
3105 /* Access the cave */
3106 cave_type *c_ptr = &cave[y][x];
3108 /* Extract cave data */
3109 c_ptr->info = templates[id].info;
3110 c_ptr->feat = templates[id].feat;
3111 c_ptr->mimic = templates[id].mimic;
3112 c_ptr->special = templates[id].special;
3121 if (++y >= ymax) break;
3126 /* Quest 18 was removed */
3127 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3129 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3131 /* Access the cave */
3132 cave_type *c_ptr = &cave[y][x];
3134 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
3136 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
3138 c_ptr->feat = feat_tree;
3141 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
3143 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3146 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3147 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3149 c_ptr->feat = feat_up_stair;
3155 /* Free the "template" array */
3156 C_KILL(templates, limit, cave_template_type);
3161 /* Read the item count */
3164 /* Verify maximum */
3165 if (limit > max_o_idx) return 151;
3168 /* Read the dungeon items */
3169 for (i = 1; i < limit; i++)
3175 /* Get a new record */
3178 if (i != o_idx) return 152;
3181 o_ptr = &o_list[o_idx];
3188 if (o_ptr->held_m_idx)
3190 monster_type *m_ptr;
3193 m_ptr = &m_list[o_ptr->held_m_idx];
3196 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3198 /* Place the object */
3199 m_ptr->hold_o_idx = o_idx;
3205 /* Access the item location */
3206 cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
3209 o_ptr->next_o_idx = c_ptr->o_idx;
3211 /* Place the object */
3212 c_ptr->o_idx = o_idx;
3219 /* Read the monster count */
3222 /* Hack -- verify */
3223 if (limit > max_m_idx) return 161;
3225 /* Read the monsters */
3226 for (i = 1; i < limit; i++)
3230 monster_type *m_ptr;
3232 /* Get a new record */
3235 if (i != m_idx) return 162;
3238 /* Acquire monster */
3239 m_ptr = &m_list[m_idx];
3241 /* Read the monster */
3246 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
3248 /* Mark the location */
3249 c_ptr->m_idx = m_idx;
3252 real_r_ptr(m_ptr)->cur_num++;
3261 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3264 * The monsters/objects must be loaded in the same order
3265 * that they were stored, since the actual indexes matter.
3267 static errr rd_dungeon(void)
3275 /* Initialize saved_floors array and temporal files */
3276 init_saved_floors(FALSE);
3279 if (h_older_than(1, 5, 0, 0))
3281 err = rd_dungeon_old();
3283 /* Prepare floor_id of current floor */
3286 p_ptr->floor_id = get_new_floor_id();
3287 get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
3296 /* Number of floor_id used from birth */
3297 rd_s16b(&max_floor_id);
3299 /* Current dungeon type */
3301 dungeon_type = (DUNGEON_IDX)tmp8u;
3303 /* Number of the saved_floors array elements */
3306 /*** No saved floor (On the surface etc.) ***/
3309 /* Read the current floor data */
3310 err = rd_saved_floor(NULL);
3313 /*** In the dungeon ***/
3317 /* Read the saved_floors array */
3318 for (i = 0; i < num; i++)
3320 saved_floor_type *sf_ptr = &saved_floors[i];
3322 rd_s16b(&sf_ptr->floor_id);
3324 sf_ptr->savefile_id = (s16b)tmp8u;
3327 sf_ptr->dun_level = (DEPTH)tmp16s;
3329 rd_s32b(&sf_ptr->last_visit);
3330 rd_u32b(&sf_ptr->visit_mark);
3331 rd_s16b(&sf_ptr->upper_floor_id);
3332 rd_s16b(&sf_ptr->lower_floor_id);
3336 /* Move saved floors data to temporal files */
3337 for (i = 0; i < num; i++)
3339 saved_floor_type *sf_ptr = &saved_floors[i];
3341 /* Unused element */
3342 if (!sf_ptr->floor_id) continue;
3344 /* Read the failure mark */
3346 if (tmp8u) continue;
3348 /* Read from the save file */
3349 err = rd_saved_floor(sf_ptr);
3354 /* Re-save as temporal saved floor file */
3355 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3361 /* Finally load current floor data from temporal file */
3364 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3369 /*** Error messages ***/
3373 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3377 note(_("アイテム配置エラー", "Object allocation error"));
3381 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3385 note(_("モンスター配置エラー", "Monster allocation error"));
3389 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3393 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3397 note(_("Error 183", "Error 183"));
3401 /* The dungeon is ready */
3402 character_dungeon = TRUE;
3404 /* Success or Error */
3410 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3413 static errr rd_savefile_new_aux(void)
3426 #ifdef VERIFY_CHECKSUMS
3427 u32b n_x_check, n_v_check;
3428 u32b o_x_check, o_v_check;
3432 /* Strip the version bytes */
3435 /* Hack -- decrypt */
3436 xor_byte = sf_extra;
3439 /* Clear the checksums */
3443 /* Read the version number of the savefile */
3444 /* Old savefile will be version 0.0.0.3 */
3445 rd_byte(&h_ver_extra);
3446 rd_byte(&h_ver_patch);
3447 rd_byte(&h_ver_minor);
3448 rd_byte(&h_ver_major);
3450 /* Mention the savefile version */
3452 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3453 (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
3456 /* Operating system info */
3457 rd_u32b(&sf_system);
3459 /* Time of savefile creation */
3462 /* Number of resurrections */
3465 /* Number of times played */
3469 /* Later use (always zero) */
3472 /* Later use (always zero) */
3475 /* Later use (always zero) */
3479 rd_byte(&kanji_code);
3481 /* Read RNG state */
3483 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3485 /* Then the options */
3487 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3489 /* Then the "messages" */
3491 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3493 for (i = 0; i < max_r_idx; i++)
3495 /* Access that monster */
3496 monster_race *r_ptr = &r_info[i];
3498 /* Hack -- Reset the death counter */
3499 r_ptr->max_num = 100;
3501 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3503 /* Hack -- Non-unique Nazguls are semi-unique */
3504 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3507 /* Monster Memory */
3510 /* Incompatible save files */
3511 if (tmp16u > max_r_idx)
3513 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3517 /* Read the available records */
3518 for (i = 0; i < tmp16u; i++)
3521 rd_lore((MONRACE_IDX)i);
3524 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3529 /* Incompatible save files */
3530 if (tmp16u > max_k_idx)
3532 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3536 /* Read the object memory */
3537 for (i = 0; i < tmp16u; i++)
3539 object_kind *k_ptr = &k_info[i];
3543 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3544 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3546 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3548 /* 2.1.3 or newer version */
3550 u16b max_towns_load;
3551 u16b max_quests_load;
3552 byte max_rquests_load;
3553 s16b old_inside_quest = p_ptr->inside_quest;
3555 /* Number of towns */
3556 rd_u16b(&max_towns_load);
3558 /* Incompatible save files */
3559 if (max_towns_load > max_towns)
3561 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3565 /* Number of quests */
3566 rd_u16b(&max_quests_load);
3568 if (z_older_than(11, 0, 7))
3570 max_rquests_load = 10;
3574 rd_byte(&max_rquests_load);
3577 /* Incompatible save files */
3578 if (max_quests_load > max_q_idx)
3580 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3584 for (i = 0; i < max_quests_load; i++)
3588 quest_type* const q_ptr = &quest[i];
3590 rd_s16b(&q_ptr->status);
3592 q_ptr->level = tmp16s;
3594 if (z_older_than(11, 0, 6))
3601 q_ptr->complev = tmp8u;
3603 if(h_older_than(2, 1, 2, 2))
3605 q_ptr->comptime = 0;
3609 rd_u32b(&q_ptr->comptime);
3612 /* Load quest status if quest is running */
3613 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3614 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3615 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3618 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3620 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3621 rd_s16b(&q_ptr->type);
3623 /* Load quest monster index */
3624 rd_s16b(&q_ptr->r_idx);
3626 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3628 determine_random_questor(&quest[i]);
3631 /* Load quest item index */
3632 rd_s16b(&q_ptr->k_idx);
3635 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3638 q_ptr->flags = tmp8u;
3640 if (z_older_than(10, 3, 11))
3642 if (q_ptr->flags & QUEST_FLAG_PRESET)
3648 init_flags = INIT_ASSIGN;
3649 p_ptr->inside_quest = (QUEST_IDX)i;
3651 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3652 p_ptr->inside_quest = old_inside_quest;
3658 q_ptr->dungeon = tmp8u;
3661 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3662 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3663 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3666 /* Ignore the empty quests from old versions */
3669 /* Ignore quest status */
3672 /* Ignore quest level */
3676 * We don't have to care about the other info,
3677 * since status should be 0 for these quests anyway
3682 /* Quest 18 was removed */
3683 if (h_older_than(1, 7, 0, 6))
3685 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3686 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3689 /* Position in the wilderness */
3690 rd_s32b(&p_ptr->wilderness_x);
3691 rd_s32b(&p_ptr->wilderness_y);
3692 if (z_older_than(10, 3, 13))
3694 p_ptr->wilderness_x = 5;
3695 p_ptr->wilderness_y = 48;
3698 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3699 else rd_byte((byte *)&p_ptr->wild_mode);
3700 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3701 else rd_byte((byte *)&ambush_flag);
3703 /* Size of the wilderness */
3704 rd_s32b(&wild_x_size);
3705 rd_s32b(&wild_y_size);
3707 /* Incompatible save files */
3708 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
3710 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3714 /* Load the wilderness seeds */
3715 for (i = 0; i < wild_x_size; i++)
3717 for (j = 0; j < wild_y_size; j++)
3719 rd_u32b(&wilderness[j][i].seed);
3724 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3726 /* Load the Artifacts */
3729 /* Incompatible save files */
3730 if (tmp16u > max_a_idx)
3732 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3736 /* Read the artifact flags */
3737 for (i = 0; i < tmp16u; i++)
3739 artifact_type *a_ptr = &a_info[i];
3742 a_ptr->cur_num = tmp8u;
3744 if (h_older_than(1, 5, 0, 0))
3746 a_ptr->floor_id = 0;
3754 rd_s16b(&a_ptr->floor_id);
3757 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3759 /* Read the extra stuff */
3761 if (p_ptr->energy_need < -999) world_player = TRUE;
3763 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3766 /* Read the player_hp array */
3769 /* Incompatible save files */
3770 if (tmp16u > PY_MAX_LEVEL)
3772 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3776 /* Read the player_hp array */
3777 for (i = 0; i < tmp16u; i++)
3780 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3783 /* Important -- Initialize the sex */
3784 sp_ptr = &sex_info[p_ptr->psex];
3786 /* Important -- Initialize the race/class */
3787 rp_ptr = &race_info[p_ptr->prace];
3788 cp_ptr = &class_info[p_ptr->pclass];
3789 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3791 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3793 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3794 do_cmd_rerate(FALSE);
3796 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3798 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3799 do_cmd_rerate(FALSE);
3801 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3803 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3804 do_cmd_rerate(FALSE);
3806 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3808 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3809 do_cmd_rerate(FALSE);
3812 /* Important -- Initialize the magic */
3813 mp_ptr = &m_info[p_ptr->pclass];
3816 /* Read spell info */
3817 rd_u32b(&p_ptr->spell_learned1);
3818 rd_u32b(&p_ptr->spell_learned2);
3819 rd_u32b(&p_ptr->spell_worked1);
3820 rd_u32b(&p_ptr->spell_worked2);
3821 rd_u32b(&p_ptr->spell_forgotten1);
3822 rd_u32b(&p_ptr->spell_forgotten2);
3824 if (z_older_than(10,0,5))
3826 p_ptr->learned_spells = 0;
3827 for (i = 0; i < 64; i++)
3829 /* Count known spells */
3831 (p_ptr->spell_learned1 & (1L << i)) :
3832 (p_ptr->spell_learned2 & (1L << (i - 32))))
3834 p_ptr->learned_spells++;
3838 else rd_s16b(&p_ptr->learned_spells);
3840 if (z_older_than(10,0,6))
3842 p_ptr->add_spells = 0;
3844 else rd_s16b(&p_ptr->add_spells);
3845 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3847 for (i = 0; i < 64; i++)
3850 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3854 /* Read the inventory */
3857 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3861 /* Read number of towns */
3863 town_count = tmp16u;
3865 /* Read the stores */
3867 for (i = 1; i < town_count; i++)
3869 for (j = 0; j < tmp16u; j++)
3871 if (rd_store(i, j)) return (22);
3875 rd_s16b(&p_ptr->pet_follow_distance);
3876 if (z_older_than(10, 4, 10))
3878 p_ptr->pet_extra_flags = 0;
3880 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3882 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3884 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3888 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3891 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3895 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3898 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3902 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3905 if (!z_older_than(10,0,8))
3908 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3913 rd_s16b(&p_ptr->pet_extra_flags);
3916 if (!z_older_than(11, 0, 9))
3918 char buf[SCREEN_BUF_MAX_SIZE];
3919 rd_string(buf, sizeof(buf));
3920 if (buf[0]) screen_dump = string_make(buf);
3925 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3927 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3932 /* I'm not dead yet... */
3933 if (!p_ptr->is_dead)
3935 /* Dead players have no dungeon */
3936 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3940 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3944 /* Read the ghost info */
3951 strip_bytes(tmp32s);
3955 /* Quest 18 was removed */
3956 if (h_older_than(1, 7, 0, 6))
3958 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3960 dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3962 p_ptr->inside_quest = 0;
3967 #ifdef VERIFY_CHECKSUMS
3969 /* Save the checksum */
3970 n_v_check = v_check;
3972 /* Read the old checksum */
3973 rd_u32b(&o_v_check);
3976 if (o_v_check != n_v_check)
3978 note(_("チェックサムがおかしい", "Invalid checksum"));
3983 /* Save the encoded checksum */
3984 n_x_check = x_check;
3986 /* Read the checksum */
3987 rd_u32b(&o_x_check);
3991 if (o_x_check != n_x_check)
3993 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4004 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4007 errr rd_savefile_new(void)
4011 /* Grab permissions */
4014 /* The savefile is a binary file */
4015 fff = my_fopen(savefile, "rb");
4017 /* Drop permissions */
4021 if (!fff) return (-1);
4023 /* Call the sub-function */
4024 err = rd_savefile_new_aux();
4026 /* Check for errors */
4027 if (ferror(fff)) err = -1;
4034 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4035 * @param sf_ptr 保存フロア読み込み先
4038 static bool load_floor_aux(saved_floor_type *sf_ptr)
4043 #ifdef VERIFY_CHECKSUMS
4044 u32b n_x_check, n_v_check;
4045 u32b o_x_check, o_v_check;
4048 /* Hack -- decrypt (read xor_byte) */
4052 /* Clear the checksums */
4056 /* Set the version number to current version */
4057 /* Never load old temporal files */
4058 h_ver_extra = H_VER_EXTRA;
4059 h_ver_patch = H_VER_PATCH;
4060 h_ver_minor = H_VER_MINOR;
4061 h_ver_major = H_VER_MAJOR;
4063 /* Verify the sign */
4065 if (saved_floor_file_sign != tmp32u) return FALSE;
4067 /* Read -- have error? */
4068 if (rd_saved_floor(sf_ptr)) return FALSE;
4071 #ifdef VERIFY_CHECKSUMS
4072 /* Save the checksum */
4073 n_v_check = v_check;
4075 /* Read the old checksum */
4076 rd_u32b(&o_v_check);
4079 if (o_v_check != n_v_check) return FALSE;
4081 /* Save the encoded checksum */
4082 n_x_check = x_check;
4084 /* Read the checksum */
4085 rd_u32b(&o_x_check);
4088 if (o_x_check != n_x_check) return FALSE;
4097 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4098 * @param sf_ptr 保存フロア読み込み先
4102 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4104 FILE *old_fff = NULL;
4105 byte old_xor_byte = 0;
4106 u32b old_v_check = 0;
4107 u32b old_x_check = 0;
4108 byte old_h_ver_major = 0;
4109 byte old_h_ver_minor = 0;
4110 byte old_h_ver_patch = 0;
4111 byte old_h_ver_extra = 0;
4114 char floor_savefile[1024];
4116 byte old_kanji_code = kanji_code;
4119 * Temporal files are always written in system depended kanji
4124 /* EUC kanji code */
4128 /* SJIS kanji code */
4137 /* We have one file already opened */
4138 if (mode & SLF_SECOND)
4140 /* Backup original values */
4142 old_xor_byte = xor_byte;
4143 old_v_check = v_check;
4144 old_x_check = x_check;
4145 old_h_ver_major = h_ver_major;
4146 old_h_ver_minor = h_ver_minor;
4147 old_h_ver_patch = h_ver_patch;
4148 old_h_ver_extra = h_ver_extra;
4151 /* floor savefile */
4152 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4154 /* Grab permissions */
4157 /* The savefile is a binary file */
4158 fff = my_fopen(floor_savefile, "rb");
4160 /* Drop permissions */
4164 if (!fff) ok = FALSE;
4166 /* Attempt to load */
4169 /* Load saved floor data from file */
4170 ok = load_floor_aux(sf_ptr);
4172 /* Check for errors */
4173 if (ferror(fff)) ok = FALSE;
4176 /* Grab permissions */
4179 /* Delete the file */
4180 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4182 /* Drop permissions */
4186 /* We have one file already opened */
4187 if (mode & SLF_SECOND)
4189 /* Restore original values */
4191 xor_byte = old_xor_byte;
4192 v_check = old_v_check;
4193 x_check = old_x_check;
4194 h_ver_major = old_h_ver_major;
4195 h_ver_minor = old_h_ver_minor;
4196 h_ver_patch = old_h_ver_patch;
4197 h_ver_extra = old_h_ver_extra;
4200 /* Restore old knowledge */
4201 kanji_code = old_kanji_code;