3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
47 * Maximum number of tries for selection of a proper quest monster
53 * Local "savefile" pointer
58 * Hack -- old "encryption" byte
63 * Hack -- simple "checksum" on the actual values
65 static u32b v_check = 0L;
68 * Hack -- simple "checksum" on the encoded bytes
70 static u32b x_check = 0L;
73 * Hack -- Japanese Kanji code
79 static byte kanji_code = 0;
82 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
83 * @param major メジャーバージョン値
84 * @param minor マイナーバージョン値
85 * @param patch パッチバージョン値
86 * @param extra エクストラパージョン値
87 * @return 現在のバージョンより値が古いならtrue
89 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
91 /* Much older, or much more recent */
92 if (h_ver_major < major) return (TRUE);
93 if (h_ver_major > major) return (FALSE);
95 /* Distinctly older, or distinctly more recent */
96 if (h_ver_minor < minor) return (TRUE);
97 if (h_ver_minor > minor) return (FALSE);
99 /* Barely older, or barely more recent */
100 if (h_ver_patch < patch) return (TRUE);
101 if (h_ver_patch > patch) return (FALSE);
103 /* Barely older, or barely more recent */
104 if (h_ver_extra < extra) return (TRUE);
105 if (h_ver_extra > extra) return (FALSE);
107 /* Identical versions */
113 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
114 * @param x メジャーバージョン値
115 * @param y マイナーバージョン値
117 * @return 現在のバージョンより値が古いならtrue
119 static bool z_older_than(byte x, byte y, byte z)
121 /* Much older, or much more recent */
122 if (z_major < x) return (TRUE);
123 if (z_major > x) return (FALSE);
125 /* Distinctly older, or distinctly more recent */
126 if (z_minor < y) return (TRUE);
127 if (z_minor > y) return (FALSE);
129 /* Barely older, or barely more recent */
130 if (z_patch < z) return (TRUE);
131 if (z_patch > z) return (FALSE);
133 /* Identical versions */
139 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
143 * Avoid the top two lines, to avoid interference with "msg_print()".
145 static void note(cptr msg)
149 /* Draw the message */
152 /* Advance one line (wrap if needed) */
153 if (++y >= 24) y = 2;
161 * @brief ロードファイルポインタから1バイトを読み込む
164 * The following functions are used to load the basic building blocks
165 * of savefiles. They also maintain the "checksum" info for 2.7.0+
167 static byte sf_get(void)
171 /* Get a character, decode the value */
172 c = getc(fff) & 0xFF;
176 /* Maintain the checksum info */
180 /* Return the value */
185 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
189 static void rd_byte(byte *ip)
195 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
199 static void rd_u16b(u16b *ip)
202 (*ip) |= ((u16b)(sf_get()) << 8);
206 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
210 static void rd_s16b(s16b *ip)
216 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
220 static void rd_u32b(u32b *ip)
223 (*ip) |= ((u32b)(sf_get()) << 8);
224 (*ip) |= ((u32b)(sf_get()) << 16);
225 (*ip) |= ((u32b)(sf_get()) << 24);
229 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
233 static void rd_s32b(s32b *ip)
240 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
241 * @param str 読み込みポインタ
242 * @param max 最大読み取りバイト数
245 static void rd_string(char *str, int max)
249 /* Read the string */
250 for (i = 0; TRUE; i++)
257 /* Collect string while legal */
258 if (i < max) str[i] = tmp8u;
269 /* Convert Kanji code */
288 /* 不明の漢字コードからシステムの漢字コードに変換 */
289 byte code = codeconv(str);
291 /* 漢字コードが判明したら、それを記録 */
292 if (code) kanji_code = code;
297 /* No conversion needed */
305 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
309 static void strip_bytes(int n)
313 /* Strip the bytes */
314 while (n--) rd_byte(&tmp8u);
317 #define OLD_MAX_MANE 22
320 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
321 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
324 * This function attempts to "repair" old savefiles, and to extract
325 * the most up to date values for various object fields.
327 * Note that Angband 2.7.9 introduced a new method for object "flags"
328 * in which the "flags" on an object are actually extracted when they
329 * are needed from the object kind, artifact index, ego-item index,
330 * and two special "xtra" fields which are used to encode any "extra"
331 * power of certain ego-items. This had the side effect that items
332 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
333 * may have had, and also, all "uncursed" items will become "cursed"
334 * again, including Calris, even if it is being worn at the time. As
335 * a complete hack, items which are inscribed with "uncursed" will be
336 * "uncursed" when imported from pre-2.7.9 savefiles.
338 static void rd_item_old(object_type *o_ptr)
344 rd_s16b(&o_ptr->k_idx);
351 rd_byte(&o_ptr->tval);
352 rd_byte(&o_ptr->sval);
354 if (z_older_than(10, 4, 4))
356 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
357 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
358 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
362 rd_s16b(&o_ptr->pval);
364 rd_byte(&o_ptr->discount);
365 rd_byte(&o_ptr->number);
366 rd_s16b(&o_ptr->weight);
368 rd_byte(&o_ptr->name1);
369 rd_byte(&o_ptr->name2);
370 rd_s16b(&o_ptr->timeout);
372 rd_s16b(&o_ptr->to_h);
373 rd_s16b(&o_ptr->to_d);
374 rd_s16b(&o_ptr->to_a);
381 rd_byte(&o_ptr->ident);
383 rd_byte(&o_ptr->marked);
386 rd_u32b(&o_ptr->art_flags[0]);
387 rd_u32b(&o_ptr->art_flags[1]);
388 rd_u32b(&o_ptr->art_flags[2]);
389 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
390 else rd_u32b(&o_ptr->art_flags[3]);
392 if (h_older_than(1, 3, 0, 0))
394 if (o_ptr->name2 == EGO_TELEPATHY)
395 add_flag(o_ptr->art_flags, TR_TELEPATHY);
398 if (z_older_than(11, 0, 11))
400 o_ptr->curse_flags = 0L;
401 if (o_ptr->ident & 0x40)
403 o_ptr->curse_flags |= TRC_CURSED;
404 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
405 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
406 if (object_is_fixed_artifact(o_ptr))
408 artifact_type *a_ptr = &a_info[o_ptr->name1];
409 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
410 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
412 else if (object_is_ego(o_ptr))
414 ego_item_type *e_ptr = &e_info[o_ptr->name2];
415 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
416 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
419 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
423 rd_u32b(&o_ptr->curse_flags);
426 /* Monster holding object */
427 rd_s16b(&o_ptr->held_m_idx);
430 rd_byte(&o_ptr->xtra1);
431 rd_byte(&o_ptr->xtra2);
433 if (z_older_than(11, 0, 10))
435 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
437 switch (o_ptr->xtra2 % 6)
439 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
440 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
441 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
442 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
443 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
444 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
448 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
450 switch (o_ptr->xtra2 % 11)
452 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
453 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
454 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
455 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
456 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
457 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
458 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
459 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
460 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
461 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
462 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
466 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
468 switch (o_ptr->xtra2 % 8)
470 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
471 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
472 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
473 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
474 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
475 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
476 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
477 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
484 if (z_older_than(10, 2, 3))
489 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
491 o_ptr->xtra3 = o_ptr->xtra1;
494 if (o_ptr->tval == TV_CAPTURE)
496 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
497 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
499 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
500 if (ironman_nightmare)
502 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
504 o_ptr->xtra4 = o_ptr->xtra5;
509 rd_byte(&o_ptr->xtra3);
510 if (h_older_than(1, 3, 0, 1))
512 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
513 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
516 rd_s16b(&o_ptr->xtra4);
517 rd_s16b(&o_ptr->xtra5);
520 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
522 o_ptr->xtra4 = o_ptr->pval;
526 rd_byte(&o_ptr->feeling);
529 rd_string(buf, sizeof(buf));
531 /* Save the inscription */
532 if (buf[0]) o_ptr->inscription = quark_add(buf);
534 rd_string(buf, sizeof(buf));
535 if (buf[0]) o_ptr->art_name = quark_add(buf);
537 /* The Python object */
545 /* Mega-Hack -- handle "dungeon objects" later */
546 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
548 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
550 if (z_older_than(10, 4, 9))
552 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
554 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
555 add_flag(o_ptr->art_flags, TR_DEC_MANA);
560 if (object_is_fixed_artifact(o_ptr))
562 artifact_type *a_ptr;
564 /* Obtain the artifact info */
565 a_ptr = &a_info[o_ptr->name1];
567 /* Verify that artifact */
568 if (!a_ptr->name) o_ptr->name1 = 0;
572 if (object_is_ego(o_ptr))
574 ego_item_type *e_ptr;
576 /* Obtain the ego-item info */
577 e_ptr = &e_info[o_ptr->name2];
579 /* Verify that ego-item */
580 if (!e_ptr->name) o_ptr->name2 = 0;
587 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
588 * @param o_ptr アイテムオブジェクト保存先ポインタ
591 static void rd_item(object_type *o_ptr)
597 if (h_older_than(1, 5, 0, 0))
603 /*** Item save flags ***/
606 /*** Read un-obvious elements ***/
608 rd_s16b(&o_ptr->k_idx);
615 k_ptr = &k_info[o_ptr->k_idx];
616 o_ptr->tval = k_ptr->tval;
617 o_ptr->sval = k_ptr->sval;
620 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
621 else o_ptr->pval = 0;
623 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
624 else o_ptr->discount = 0;
625 if (flags & SAVE_ITEM_NUMBER) rd_byte(&o_ptr->number);
626 else o_ptr->number = 1;
628 rd_s16b(&o_ptr->weight);
630 if (flags & SAVE_ITEM_NAME1) rd_byte(&o_ptr->name1);
631 else o_ptr->name1 = 0;
632 if (flags & SAVE_ITEM_NAME2) rd_byte(&o_ptr->name2);
633 else o_ptr->name2 = 0;
634 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
635 else o_ptr->timeout = 0;
637 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
638 else o_ptr->to_h = 0;
639 if (flags & SAVE_ITEM_TO_D) rd_s16b(&o_ptr->to_d);
640 else o_ptr->to_d = 0;
641 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
642 else o_ptr->to_a = 0;
644 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
647 if (flags & SAVE_ITEM_DD) rd_byte(&o_ptr->dd);
649 if (flags & SAVE_ITEM_DS) rd_byte(&o_ptr->ds);
652 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
653 else o_ptr->ident = 0;
655 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
656 else o_ptr->marked = 0;
659 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
660 else o_ptr->art_flags[0] = 0;
661 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
662 else o_ptr->art_flags[1] = 0;
663 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
664 else o_ptr->art_flags[2] = 0;
665 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
666 else o_ptr->art_flags[3] = 0;
667 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
668 else o_ptr->art_flags[4] = 0;
670 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
671 else o_ptr->curse_flags = 0;
673 /* Monster holding object */
674 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
675 else o_ptr->held_m_idx = 0;
678 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
679 else o_ptr->xtra1 = 0;
680 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
681 else o_ptr->xtra2 = 0;
683 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
684 else o_ptr->xtra3 = 0;
686 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
687 else o_ptr->xtra4 = 0;
688 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
689 else o_ptr->xtra5 = 0;
691 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
692 else o_ptr->feeling = 0;
694 if (flags & SAVE_ITEM_INSCRIPTION)
696 rd_string(buf, sizeof(buf));
697 o_ptr->inscription = quark_add(buf);
699 else o_ptr->inscription = 0;
701 if (flags & SAVE_ITEM_ART_NAME)
703 rd_string(buf, sizeof(buf));
704 o_ptr->art_name = quark_add(buf);
706 else o_ptr->art_name = 0;
708 if(h_older_than(2,1,2,4))
710 u32b flgs[TR_FLAG_SIZE];
711 object_flags(o_ptr, flgs);
713 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
715 add_flag(o_ptr->art_flags, TR_LITE_M1);
716 remove_flag(o_ptr->art_flags, TR_LITE_1);
717 remove_flag(o_ptr->art_flags, TR_LITE_2);
718 remove_flag(o_ptr->art_flags, TR_LITE_3);
720 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
722 if (o_ptr->tval == TV_LITE)
724 if (o_ptr->sval == SV_LITE_TORCH)
726 add_flag(o_ptr->art_flags, TR_LITE_M1);
728 else if (o_ptr->sval == SV_LITE_LANTERN)
730 add_flag(o_ptr->art_flags, TR_LITE_M2);
732 else if (o_ptr->sval == SV_LITE_FEANOR)
734 add_flag(o_ptr->art_flags, TR_LITE_M3);
740 add_flag(o_ptr->art_flags, TR_LITE_M1);
743 else if (o_ptr->tval == TV_LITE)
745 if (object_is_fixed_artifact(o_ptr))
747 add_flag(o_ptr->art_flags, TR_LITE_3);
749 else if (o_ptr->sval == SV_LITE_TORCH)
751 add_flag(o_ptr->art_flags, TR_LITE_1);
752 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
754 else if (o_ptr->sval == SV_LITE_LANTERN)
756 add_flag(o_ptr->art_flags, TR_LITE_2);
757 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
759 else if (o_ptr->sval == SV_LITE_FEANOR)
761 add_flag(o_ptr->art_flags, TR_LITE_2);
769 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
770 * @param m_ptr モンスター保存先ポインタ
773 static void rd_monster_old(monster_type *m_ptr)
778 /* Read the monster race */
779 rd_s16b(&m_ptr->r_idx);
781 if (z_older_than(11, 0, 12))
782 m_ptr->ap_r_idx = m_ptr->r_idx;
784 rd_s16b(&m_ptr->ap_r_idx);
786 if (z_older_than(11, 0, 14))
788 monster_race *r_ptr = &r_info[m_ptr->r_idx];
790 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
791 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
792 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
795 rd_byte(&m_ptr->sub_align);
797 /* Read the other information */
801 rd_s16b(&m_ptr->maxhp);
802 if (z_older_than(11, 0, 5))
804 m_ptr->max_maxhp = m_ptr->maxhp;
808 rd_s16b(&m_ptr->max_maxhp);
810 if(h_older_than(2, 1, 2, 1))
812 m_ptr->dealt_damage = 0;
816 rd_u32b(&m_ptr->dealt_damage);
819 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
820 rd_byte(&m_ptr->mspeed);
821 if (z_older_than(10, 4, 2))
824 m_ptr->energy_need = (s16b)tmp8u;
826 else rd_s16b(&m_ptr->energy_need);
828 if (z_older_than(11, 0, 13))
829 m_ptr->energy_need = 100 - m_ptr->energy_need;
831 if (z_older_than(10,0,7))
833 m_ptr->mtimed[MTIMED_FAST] = 0;
834 m_ptr->mtimed[MTIMED_SLOW] = 0;
839 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
841 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
844 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
846 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
848 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
850 if (z_older_than(10,0,10))
854 else if (z_older_than(10,0,11))
862 rd_s16b(&m_ptr->target_y);
863 rd_s16b(&m_ptr->target_x);
867 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
869 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
870 rd_u32b(&m_ptr->smart);
874 if (z_older_than(10, 4, 5))
877 rd_u32b(&m_ptr->exp);
879 if (z_older_than(10, 2, 2))
881 if (m_ptr->r_idx < 0)
883 m_ptr->r_idx = (0-m_ptr->r_idx);
884 m_ptr->mflag2 |= MFLAG2_KAGE;
889 rd_byte(&m_ptr->mflag2);
892 if (z_older_than(11, 0, 12))
894 if (m_ptr->mflag2 & MFLAG2_KAGE)
895 m_ptr->ap_r_idx = MON_KAGE;
898 if (z_older_than(10, 1, 3))
904 rd_string(buf, sizeof(buf));
905 if (buf[0]) m_ptr->nickname = quark_add(buf);
913 * @brief モンスターを読み込む(現版) / Read a monster (New method)
914 * @param m_ptr モンスター保存先ポインタ
917 static void rd_monster(monster_type *m_ptr)
923 if (h_older_than(1, 5, 0, 0))
925 rd_monster_old(m_ptr);
929 /*** Monster save flags ***/
932 /*** Read un-obvious elements ***/
934 /* Read the monster race */
935 rd_s16b(&m_ptr->r_idx);
937 /* Read the other information */
941 rd_s16b(&m_ptr->maxhp);
942 rd_s16b(&m_ptr->max_maxhp);
943 if(h_older_than(2, 1, 2, 1))
945 m_ptr->dealt_damage = 0;
949 rd_u32b(&m_ptr->dealt_damage);
952 /* Monster race index of its appearance */
953 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
954 else m_ptr->ap_r_idx = m_ptr->r_idx;
956 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
957 else m_ptr->sub_align = 0;
959 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
960 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
962 rd_byte(&m_ptr->mspeed);
964 rd_s16b(&m_ptr->energy_need);
966 if (flags & SAVE_MON_FAST)
969 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
971 else m_ptr->mtimed[MTIMED_FAST] = 0;
972 if (flags & SAVE_MON_SLOW)
975 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
977 else m_ptr->mtimed[MTIMED_SLOW] = 0;
978 if (flags & SAVE_MON_STUNNED)
981 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
983 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
984 if (flags & SAVE_MON_CONFUSED)
987 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
989 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
990 if (flags & SAVE_MON_MONFEAR)
993 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
995 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
997 if (flags & SAVE_MON_TARGET_Y) rd_s16b(&m_ptr->target_y);
998 else m_ptr->target_y = 0;
999 if (flags & SAVE_MON_TARGET_X) rd_s16b(&m_ptr->target_x);
1000 else m_ptr->target_x = 0;
1002 if (flags & SAVE_MON_INVULNER)
1005 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1007 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1009 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1010 else m_ptr->smart = 0;
1012 if (flags & SAVE_MON_EXP) rd_u32b(&m_ptr->exp);
1013 else m_ptr->exp = 0;
1015 m_ptr->mflag = 0; /* Not saved */
1017 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1018 else m_ptr->mflag2 = 0;
1020 if (flags & SAVE_MON_NICKNAME)
1022 rd_string(buf, sizeof(buf));
1023 m_ptr->nickname = quark_add(buf);
1025 else m_ptr->nickname = 0;
1027 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1028 else m_ptr->parent_m_idx = 0;
1033 * Old monster bit flags of racial resistances
1035 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1036 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1037 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1038 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1039 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1040 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1041 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1042 #define RF3_RES_WATE 0x00800000 /* Resist water */
1043 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1044 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1045 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1046 #define RF3_RES_ALL 0x08000000 /* Resist all */
1048 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1050 if ((R_PTR)->r_flags3 & (RF3)) \
1052 (R_PTR)->r_flags3 &= ~(RF3); \
1053 (R_PTR)->r_flagsr |= (RFR); \
1057 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1059 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1061 (R_PTR)->r_flagsr |= (RFR); \
1065 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1066 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1067 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1068 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1069 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1070 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1071 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1072 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1073 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1074 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1077 * @brief モンスターの思い出を読み込む / Read the monster lore
1078 * @param r_idx 読み込み先モンスターID
1081 static void rd_lore(int r_idx)
1085 monster_race *r_ptr = &r_info[r_idx];
1087 /* Count sights/deaths/kills */
1088 rd_s16b(&r_ptr->r_sights);
1089 rd_s16b(&r_ptr->r_deaths);
1090 rd_s16b(&r_ptr->r_pkills);
1091 if (h_older_than(1, 7, 0, 5))
1093 r_ptr->r_akills = r_ptr->r_pkills;
1097 rd_s16b(&r_ptr->r_akills);
1099 rd_s16b(&r_ptr->r_tkills);
1101 /* Count wakes and ignores */
1102 rd_byte(&r_ptr->r_wake);
1103 rd_byte(&r_ptr->r_ignore);
1106 rd_byte(&r_ptr->r_xtra1);
1107 rd_byte(&r_ptr->r_xtra2);
1110 rd_byte(&r_ptr->r_drop_gold);
1111 rd_byte(&r_ptr->r_drop_item);
1115 rd_byte(&r_ptr->r_cast_spell);
1117 /* Count blows of each type */
1118 rd_byte(&r_ptr->r_blows[0]);
1119 rd_byte(&r_ptr->r_blows[1]);
1120 rd_byte(&r_ptr->r_blows[2]);
1121 rd_byte(&r_ptr->r_blows[3]);
1123 /* Memorize flags */
1124 rd_u32b(&r_ptr->r_flags1);
1125 rd_u32b(&r_ptr->r_flags2);
1126 rd_u32b(&r_ptr->r_flags3);
1127 rd_u32b(&r_ptr->r_flags4);
1128 rd_u32b(&r_ptr->r_flags5);
1129 rd_u32b(&r_ptr->r_flags6);
1130 if (h_older_than(1, 5, 0, 3))
1132 r_ptr->r_flagsr = 0L;
1134 /* Move RF3 resistance flags to RFR */
1135 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1136 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1137 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1138 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1139 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1140 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1141 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1142 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1143 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1144 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1145 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1146 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1148 /* Separate breathers resistance from RF4 to RFR */
1149 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1150 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1151 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1152 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1153 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1154 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1155 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1156 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1157 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1159 /* Resist confusion is merged to RF3_NO_CONF */
1160 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1162 /* Misc resistance hack to RFR */
1163 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1164 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1168 rd_u32b(&r_ptr->r_flagsr);
1171 /* Read the "Racial" monster limit per level */
1172 rd_byte(&r_ptr->max_num);
1174 /* Location in saved floor */
1175 rd_s16b(&r_ptr->floor_id);
1180 /* Repair the lore flags */
1181 r_ptr->r_flags1 &= r_ptr->flags1;
1182 r_ptr->r_flags2 &= r_ptr->flags2;
1183 r_ptr->r_flags3 &= r_ptr->flags3;
1184 r_ptr->r_flags4 &= r_ptr->flags4;
1185 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1186 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1187 r_ptr->r_flagsr &= r_ptr->flagsr;
1191 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1192 * @param st_ptr 店舗の参照ポインタ
1193 * @param o_ptr アイテムオブジェクト参照ポインタ
1196 * In all cases, return the slot (or -1) where the object was placed
1198 * Note that this is a hacked up version of "inven_carry()".
1200 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1201 * known, the player may have to pick stuff up and drop it again.
1203 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1211 /* Check each existing item (try to combine) */
1212 for (slot = 0; slot < st_ptr->stock_num; slot++)
1214 /* Get the existing item */
1215 j_ptr = &st_ptr->stock[slot];
1217 /* The home acts just like the player */
1218 if (object_similar(j_ptr, o_ptr))
1220 /* Save the new number of items */
1221 object_absorb(j_ptr, o_ptr);
1229 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1233 /* Determine the "value" of the item */
1234 value = object_value(o_ptr);
1236 /* Check existing slots to see if we must "slide" */
1237 for (slot = 0; slot < st_ptr->stock_num; slot++)
1239 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1242 /* Slide the others up */
1243 for (i = st_ptr->stock_num; i > slot; i--)
1245 st_ptr->stock[i] = st_ptr->stock[i-1];
1248 /* More stuff now */
1249 st_ptr->stock_num++;
1251 /* Insert the new item */
1252 st_ptr->stock[slot] = *o_ptr;
1254 chg_virtue(V_SACRIFICE, -1);
1256 /* Return the location */
1261 * @brief 店舗情報を読み込む / Read a store
1262 * @param town_number 街ID
1263 * @param store_number 店舗ID
1266 static errr rd_store(int town_number, int store_number)
1278 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1280 st_ptr = &town[1].store[store_number];
1281 if (st_ptr->stock_num) sort = TRUE;
1285 st_ptr = &town[town_number].store[store_number];
1288 /* Read the basic info */
1289 rd_s32b(&st_ptr->store_open);
1290 rd_s16b(&st_ptr->insult_cur);
1292 if (z_older_than(11, 0, 4))
1301 rd_s16b(&st_ptr->good_buy);
1302 rd_s16b(&st_ptr->bad_buy);
1304 /* Read last visit */
1305 rd_s32b(&st_ptr->last_visit);
1307 /* Extract the owner (see above) */
1308 st_ptr->owner = own;
1310 /* Read the items */
1311 for (j = 0; j < num; j++)
1316 /* Get local object */
1319 /* Wipe the object */
1325 /* Acquire valid items */
1326 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1331 home_carry(st_ptr, q_ptr);
1335 k = st_ptr->stock_num++;
1337 /* Acquire the item */
1338 object_copy(&st_ptr->stock[k], q_ptr);
1349 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1352 static void rd_randomizer(void)
1362 rd_u16b(&Rand_place);
1365 for (i = 0; i < RAND_DEG; i++)
1367 rd_u32b(&Rand_state[i]);
1374 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1377 * Note that the normal options are now stored as a set of 256 bit flags,
1378 * plus a set of 256 bit masks to indicate which bit flags were defined
1379 * at the time the savefile was created. This will allow new options
1380 * to be added, and old options to be removed, at any time, without
1381 * hurting old savefiles.
1383 * The window options are stored in the same way, but note that each
1384 * window gets 32 options, and their order is fixed by certain defines.
1386 static void rd_options(void)
1400 /* Ignore old options */
1404 /*** Special info */
1406 /* Read "delay_factor" */
1410 /* Read "hitpoint_warn" */
1414 /* Read "mana_warn" */
1415 if(h_older_than(1, 7, 0, 0))
1426 /*** Cheating options ***/
1430 if (c & 0x0002) p_ptr->wizard = TRUE;
1432 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1433 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1434 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1435 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1436 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1437 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1438 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1439 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1441 rd_byte((byte *)&autosave_l);
1442 rd_byte((byte *)&autosave_t);
1443 rd_s16b(&autosave_freq);
1446 /*** Normal Options ***/
1448 /* Read the option flags */
1449 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1451 /* Read the option masks */
1452 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1454 /* Analyze the options */
1455 for (n = 0; n < 8; n++)
1457 /* Analyze the options */
1458 for (i = 0; i < 32; i++)
1460 /* Process valid flags */
1461 if (mask[n] & (1L << i))
1463 /* Process valid flags */
1464 if (option_mask[n] & (1L << i))
1467 if (flag[n] & (1L << i))
1470 option_flag[n] |= (1L << i);
1477 option_flag[n] &= ~(1L << i);
1484 if (z_older_than(10, 4, 5))
1486 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1487 else option_flag[5] |= (0x00000001 << 4);
1488 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1489 else option_flag[2] |= (0x00000001 << 5);
1490 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1491 else option_flag[4] |= (0x00000001 << 5);
1492 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1493 else option_flag[5] |= (0x00000001 << 0);
1494 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1495 else option_flag[5] |= (0x00000001 << 12);
1496 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1497 else option_flag[1] |= (0x00000001 << 0);
1498 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1499 else option_flag[1] |= (0x00000001 << 18);
1500 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1501 else option_flag[1] |= (0x00000001 << 19);
1502 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1503 else option_flag[5] |= (0x00000001 << 3);
1506 /* Extract the options */
1507 extract_option_vars();
1510 /*** Window Options ***/
1512 /* Read the window flags */
1513 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1515 /* Read the window masks */
1516 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1518 /* Analyze the options */
1519 for (n = 0; n < 8; n++)
1521 /* Analyze the options */
1522 for (i = 0; i < 32; i++)
1524 /* Process valid flags */
1525 if (mask[n] & (1L << i))
1527 /* Process valid flags */
1528 if (window_mask[n] & (1L << i))
1531 if (flag[n] & (1L << i))
1534 window_flag[n] |= (1L << i);
1541 window_flag[n] &= ~(1L << i);
1552 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1555 * XXX XXX XXX This is such a nasty hack it hurts.
1557 static void rd_ghost(void)
1562 rd_string(buf, sizeof(buf));
1564 /* Strip old data */
1570 * @brief クイックスタート情報を読み込む / Load quick start data
1573 static void load_quick_start(void)
1578 if (z_older_than(11, 0, 13))
1580 previous_char.quick_ok = FALSE;
1584 rd_byte(&previous_char.psex);
1585 rd_byte(&previous_char.prace);
1586 rd_byte(&previous_char.pclass);
1587 rd_byte(&previous_char.pseikaku);
1588 rd_byte(&previous_char.realm1);
1589 rd_byte(&previous_char.realm2);
1591 rd_s16b(&previous_char.age);
1592 rd_s16b(&previous_char.ht);
1593 rd_s16b(&previous_char.wt);
1594 rd_s16b(&previous_char.sc);
1595 rd_s32b(&previous_char.au);
1597 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
1598 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
1600 for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);
1602 rd_s16b(&previous_char.chaos_patron);
1604 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1606 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1608 /* UNUSED : Was number of random quests */
1612 previous_char.quick_ok = (bool)tmp8u;
1616 * @brief その他の情報を読み込む / Read the "extra" information
1619 static void rd_extra(void)
1627 rd_string(p_ptr->name, sizeof(p_ptr->name));
1629 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1631 if (!h_older_than(1, 7, 0, 1))
1635 /* Read the message */
1636 rd_string(buf, sizeof buf);
1637 if (buf[0]) p_ptr->last_message = string_make(buf);
1642 for (i = 0; i < 4; i++)
1644 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1647 /* Class/Race/Seikaku/Gender/Spells */
1648 rd_byte(&p_ptr->prace);
1649 rd_byte(&p_ptr->pclass);
1650 rd_byte(&p_ptr->pseikaku);
1651 rd_byte(&p_ptr->psex);
1652 rd_byte(&p_ptr->realm1);
1653 rd_byte(&p_ptr->realm2);
1654 rd_byte(&tmp8u); /* oops */
1656 if (z_older_than(10, 4, 4))
1658 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1659 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1660 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1661 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1664 /* Special Race/Class info */
1665 rd_byte(&p_ptr->hitdie);
1666 rd_u16b(&p_ptr->expfact);
1668 /* Age/Height/Weight */
1669 rd_s16b(&p_ptr->age);
1670 rd_s16b(&p_ptr->ht);
1671 rd_s16b(&p_ptr->wt);
1673 /* Read the stat info */
1674 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
1675 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1676 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
1678 strip_bytes(24); /* oops */
1680 rd_s32b(&p_ptr->au);
1682 rd_s32b(&p_ptr->max_exp);
1683 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1684 else rd_s32b(&p_ptr->max_max_exp);
1685 rd_s32b(&p_ptr->exp);
1687 if (h_older_than(1, 7, 0, 3))
1690 p_ptr->exp_frac = (u32b)tmp16u;
1694 rd_u32b(&p_ptr->exp_frac);
1697 rd_s16b(&p_ptr->lev);
1699 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1700 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1702 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1704 if (z_older_than(10, 3, 6))
1705 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1707 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1708 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1709 if (z_older_than(10, 4, 1))
1711 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1712 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1714 if (z_older_than(10, 3, 14))
1716 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1717 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1721 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1722 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1723 if (h_older_than(1, 3, 0, 1))
1725 if (p_ptr->pclass == CLASS_SMITH)
1727 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1728 p_ptr->magic_num1[96] = 0;
1729 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1730 p_ptr->magic_num1[97] = 0;
1734 if (music_singing_any()) p_ptr->action = ACTION_SING;
1736 if (z_older_than(11, 0, 7))
1738 p_ptr->start_race = p_ptr->prace;
1739 p_ptr->old_race1 = 0L;
1740 p_ptr->old_race2 = 0L;
1741 p_ptr->old_realm = 0;
1745 rd_byte(&p_ptr->start_race);
1746 rd_s32b(&p_ptr->old_race1);
1747 rd_s32b(&p_ptr->old_race2);
1748 rd_s16b(&p_ptr->old_realm);
1751 if (z_older_than(10, 0, 1))
1753 for (i = 0; i < MAX_MANE; i++)
1755 p_ptr->mane_spell[i] = -1;
1756 p_ptr->mane_dam[i] = 0;
1758 p_ptr->mane_num = 0;
1760 else if (z_older_than(10, 2, 3))
1762 for (i = 0; i < OLD_MAX_MANE; i++)
1767 for (i = 0; i < MAX_MANE; i++)
1769 p_ptr->mane_spell[i] = -1;
1770 p_ptr->mane_dam[i] = 0;
1773 p_ptr->mane_num = 0;
1777 for (i = 0; i < MAX_MANE; i++)
1779 rd_s16b(&p_ptr->mane_spell[i]);
1780 rd_s16b(&p_ptr->mane_dam[i]);
1782 rd_s16b(&p_ptr->mane_num);
1785 if (z_older_than(10, 0, 3))
1787 determine_bounty_uniques();
1789 for (i = 0; i < MAX_KUBI; i++)
1791 /* Is this bounty unique already dead? */
1792 if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
1797 for (i = 0; i < MAX_KUBI; i++)
1799 rd_s16b(&kubi_r_idx[i]);
1803 if (z_older_than(10, 0, 3))
1809 for (i = 0; i < 4; i++)
1811 rd_s16b(&battle_mon[i]);
1812 if (z_older_than(10, 3, 4))
1815 mon_odds[i] = tmp16s;
1817 else rd_u32b(&mon_odds[i]);
1821 rd_s16b(&p_ptr->town_num);
1823 /* Read arena and rewards information */
1824 rd_s16b(&p_ptr->arena_number);
1825 if (h_older_than(1, 5, 0, 1))
1827 /* Arena loser of previous version was marked number 99 */
1828 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1831 p_ptr->inside_arena = (bool)tmp16s;
1832 rd_s16b(&p_ptr->inside_quest);
1833 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1837 p_ptr->inside_battle = (bool)tmp16s;
1839 rd_byte(&p_ptr->exit_bldg);
1842 rd_s16b(&p_ptr->oldpx);
1843 rd_s16b(&p_ptr->oldpy);
1844 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1846 /* Was p_ptr->rewards[MAX_BACT] */
1848 for (i = 0; i < tmp16s; i++)
1854 if (h_older_than(1, 7, 0, 3))
1857 p_ptr->mhp = tmp16s;
1860 p_ptr->chp = tmp16s;
1863 p_ptr->chp_frac = (u32b)tmp16u;
1867 rd_s32b(&p_ptr->mhp);
1868 rd_s32b(&p_ptr->chp);
1869 rd_u32b(&p_ptr->chp_frac);
1872 if (h_older_than(1, 7, 0, 3))
1875 p_ptr->msp = tmp16s;
1878 p_ptr->csp = tmp16s;
1881 p_ptr->csp_frac = (u32b)tmp16u;
1885 rd_s32b(&p_ptr->msp);
1886 rd_s32b(&p_ptr->csp);
1887 rd_u32b(&p_ptr->csp_frac);
1890 rd_s16b(&p_ptr->max_plv);
1891 if (z_older_than(10, 3, 8))
1893 rd_s16b(&max_dlv[DUNGEON_ANGBAND]);
1897 byte max = (byte)max_d_idx;
1901 for(i = 0; i < max; i++)
1903 rd_s16b(&max_dlv[i]);
1904 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1908 /* Repair maximum player level XXX XXX XXX */
1909 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
1913 rd_s16b(&p_ptr->sc);
1914 rd_s16b(&p_ptr->concent);
1916 /* Read the flags */
1917 strip_bytes(2); /* Old "rest" */
1918 rd_s16b(&p_ptr->blind);
1919 rd_s16b(&p_ptr->paralyzed);
1920 rd_s16b(&p_ptr->confused);
1921 rd_s16b(&p_ptr->food);
1922 strip_bytes(4); /* Old "food_digested" / "protection" */
1924 rd_s16b(&p_ptr->energy_need);
1925 if (z_older_than(11, 0, 13))
1926 p_ptr->energy_need = 100 - p_ptr->energy_need;
1927 if (h_older_than(2, 1, 2, 0))
1928 p_ptr->enchant_energy_need = 0;
1930 rd_s16b(&p_ptr->enchant_energy_need);
1932 rd_s16b(&p_ptr->fast);
1933 rd_s16b(&p_ptr->slow);
1934 rd_s16b(&p_ptr->afraid);
1935 rd_s16b(&p_ptr->cut);
1936 rd_s16b(&p_ptr->stun);
1937 rd_s16b(&p_ptr->poisoned);
1938 rd_s16b(&p_ptr->image);
1939 rd_s16b(&p_ptr->protevil);
1940 rd_s16b(&p_ptr->invuln);
1941 if(z_older_than(10, 0, 0))
1944 rd_s16b(&p_ptr->ult_res);
1945 rd_s16b(&p_ptr->hero);
1946 rd_s16b(&p_ptr->shero);
1947 rd_s16b(&p_ptr->shield);
1948 rd_s16b(&p_ptr->blessed);
1949 rd_s16b(&p_ptr->tim_invis);
1950 rd_s16b(&p_ptr->word_recall);
1951 if (z_older_than(10, 3, 8))
1952 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
1956 p_ptr->recall_dungeon = (byte)tmp16s;
1959 if (h_older_than(1, 5, 0, 0))
1960 p_ptr->alter_reality = 0;
1962 rd_s16b(&p_ptr->alter_reality);
1964 rd_s16b(&p_ptr->see_infra);
1965 rd_s16b(&p_ptr->tim_infra);
1966 rd_s16b(&p_ptr->oppose_fire);
1967 rd_s16b(&p_ptr->oppose_cold);
1968 rd_s16b(&p_ptr->oppose_acid);
1969 rd_s16b(&p_ptr->oppose_elec);
1970 rd_s16b(&p_ptr->oppose_pois);
1971 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
1972 else rd_s16b(&p_ptr->tsuyoshi);
1974 /* Old savefiles do not have the following fields... */
1975 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
1978 p_ptr->wraith_form = 0;
1979 p_ptr->resist_magic = 0;
1980 p_ptr->tim_regen = 0;
1981 p_ptr->kabenuke = 0;
1982 p_ptr->tim_stealth = 0;
1983 p_ptr->tim_levitation = 0;
1984 p_ptr->tim_sh_touki = 0;
1985 p_ptr->lightspeed = 0;
1986 p_ptr->tsubureru = 0;
1987 p_ptr->tim_res_nether = 0;
1988 p_ptr->tim_res_time = 0;
1989 p_ptr->mimic_form = 0;
1990 p_ptr->tim_mimic = 0;
1991 p_ptr->tim_sh_fire = 0;
1994 p_ptr->tim_reflect = 0;
1995 p_ptr->multishadow = 0;
1996 p_ptr->dustrobe = 0;
1998 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2006 rd_s16b(&p_ptr->tim_esp);
2007 rd_s16b(&p_ptr->wraith_form);
2008 rd_s16b(&p_ptr->resist_magic);
2009 rd_s16b(&p_ptr->tim_regen);
2010 rd_s16b(&p_ptr->kabenuke);
2011 rd_s16b(&p_ptr->tim_stealth);
2012 rd_s16b(&p_ptr->tim_levitation);
2013 rd_s16b(&p_ptr->tim_sh_touki);
2014 rd_s16b(&p_ptr->lightspeed);
2015 rd_s16b(&p_ptr->tsubureru);
2016 if (z_older_than(10, 4, 7))
2017 p_ptr->magicdef = 0;
2019 rd_s16b(&p_ptr->magicdef);
2020 rd_s16b(&p_ptr->tim_res_nether);
2021 if (z_older_than(10, 4, 11))
2023 p_ptr->tim_res_time = 0;
2024 p_ptr->mimic_form = 0;
2025 p_ptr->tim_mimic = 0;
2026 p_ptr->tim_sh_fire = 0;
2030 rd_s16b(&p_ptr->tim_res_time);
2031 rd_byte(&p_ptr->mimic_form);
2032 rd_s16b(&p_ptr->tim_mimic);
2033 rd_s16b(&p_ptr->tim_sh_fire);
2036 if (z_older_than(11, 0, 99))
2038 p_ptr->tim_sh_holy = 0;
2039 p_ptr->tim_eyeeye = 0;
2043 rd_s16b(&p_ptr->tim_sh_holy);
2044 rd_s16b(&p_ptr->tim_eyeeye);
2048 if ( z_older_than(11,0,3) ){
2049 p_ptr->tim_reflect=0;
2050 p_ptr->multishadow=0;
2054 rd_s16b(&p_ptr->tim_reflect);
2055 rd_s16b(&p_ptr->multishadow);
2056 rd_s16b(&p_ptr->dustrobe);
2059 rd_s16b(&p_ptr->chaos_patron);
2060 rd_u32b(&p_ptr->muta1);
2061 rd_u32b(&p_ptr->muta2);
2062 rd_u32b(&p_ptr->muta3);
2064 for (i = 0; i < 8; i++)
2065 rd_s16b(&p_ptr->virtues[i]);
2066 for (i = 0; i < 8; i++)
2067 rd_s16b(&p_ptr->vir_types[i]);
2070 /* Calc the regeneration modifier for mutations */
2071 mutant_regenerate_mod = calc_mutant_regenerate_mod();
2073 if (z_older_than(10,0,9))
2076 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2077 p_ptr->ele_attack = 0;
2081 rd_s16b(&p_ptr->ele_attack);
2082 rd_u32b(&p_ptr->special_attack);
2084 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2085 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2086 if (z_older_than(10,0,12))
2088 p_ptr->ele_immune = 0;
2089 p_ptr->special_defense = 0;
2093 rd_s16b(&p_ptr->ele_immune);
2094 rd_u32b(&p_ptr->special_defense);
2096 rd_byte(&p_ptr->knowledge);
2099 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2101 rd_byte(&tmp8u); /* oops */
2102 rd_byte(&p_ptr->action);
2103 if (!z_older_than(10, 4, 3))
2106 if (tmp8u) p_ptr->action = ACTION_LEARN;
2108 rd_byte((byte *)&preserve_mode);
2109 rd_byte((byte *)&p_ptr->wait_report_score);
2112 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2114 /* Skip the flags */
2118 /* Hack -- the two "special seeds" */
2119 rd_u32b(&seed_flavor);
2120 rd_u32b(&seed_town);
2124 rd_u16b(&p_ptr->panic_save);
2125 rd_u16b(&p_ptr->total_winner);
2126 rd_u16b(&p_ptr->noscore);
2131 p_ptr->is_dead = tmp8u;
2133 /* Read "feeling" */
2134 rd_byte(&p_ptr->feeling);
2136 switch (p_ptr->start_race)
2142 turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2145 turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2148 dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2150 /* Turn when level began */
2153 if (h_older_than(1, 7, 0, 4))
2155 p_ptr->feeling_turn = old_turn;
2159 /* Turn of last "feeling" */
2160 rd_s32b(&p_ptr->feeling_turn);
2166 if (z_older_than(10, 3, 12))
2168 dungeon_turn = turn;
2170 else rd_s32b(&dungeon_turn);
2172 if (z_older_than(11, 0, 13))
2175 p_ptr->feeling_turn /= 2;
2180 if (z_older_than(10, 3, 13))
2184 else rd_s32b(&old_battle);
2186 if (z_older_than(10,0,3))
2188 determine_today_mon(TRUE);
2192 rd_s16b(&today_mon);
2193 rd_s16b(&p_ptr->today_mon);
2196 if (z_older_than(10,0,7))
2202 rd_s16b(&p_ptr->riding);
2205 /* Current floor_id */
2206 if (h_older_than(1, 5, 0, 0))
2208 p_ptr->floor_id = 0;
2212 rd_s16b(&p_ptr->floor_id);
2215 if (h_older_than(1, 5, 0, 2))
2221 /* Get number of party_mon array */
2224 /* Strip old temporary preserved pets */
2225 for (i = 0; i < tmp16s; i++)
2227 monster_type dummy_mon;
2229 rd_monster(&dummy_mon);
2233 if (z_older_than(10,1,2))
2242 if (z_older_than(10,3,9))
2246 else if (z_older_than(10, 3, 10))
2254 rd_s32b(&p_ptr->visit);
2256 if (!z_older_than(11, 0, 5))
2258 rd_u32b(&p_ptr->count);
2264 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2267 * Note that the inventory changed in Angband 2.7.4. Two extra
2268 * pack slots were added and the equipment was rearranged. Note
2269 * that these two features combine when parsing old save-files, in
2270 * which items from the old "aux" slot are "carried", perhaps into
2271 * one of the two new "inventory" slots.
2273 * Note that the inventory is "re-sorted" later by "dungeon()".
2275 static errr rd_inventory(void)
2283 p_ptr->total_weight = 0;
2289 /* Read until done */
2294 /* Get the next item index */
2297 /* Nope, we reached the end */
2298 if (n == 0xFFFF) break;
2300 /* Get local object */
2303 /* Wipe the object */
2309 /* Hack -- verify item */
2310 if (!q_ptr->k_idx) return (53);
2312 /* Wield equipment */
2313 if (n >= INVEN_RARM)
2315 /* Player touches it */
2316 q_ptr->marked |= OM_TOUCHED;
2319 object_copy(&inventory[n], q_ptr);
2321 /* Add the weight */
2322 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2328 /* Warning -- backpack is full */
2329 else if (inven_cnt == INVEN_PACK)
2332 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
2338 /* Carry inventory */
2344 /* Player touches it */
2345 q_ptr->marked |= OM_TOUCHED;
2348 object_copy(&inventory[n], q_ptr);
2350 /* Add the weight */
2351 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2364 * @brief メッセージログを読み込む / Read the saved messages
2367 static void rd_messages(void)
2373 if (h_older_than(2, 2, 0, 75))
2379 /* Read the messages */
2380 for (i = 0; i < num; i++)
2382 /* Read the message */
2383 rd_string(buf, sizeof(buf));
2385 /* Save the message */
2395 /* Read the messages */
2396 for (i = 0; i < num; i++)
2398 /* Read the message */
2399 rd_string(buf, sizeof(buf));
2401 /* Save the message */
2410 /* Old hidden trap flag */
2411 #define CAVE_TRAP 0x8000
2413 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2414 #define OLD_FEAT_INVIS 0x02
2415 #define OLD_FEAT_GLYPH 0x03
2416 #define OLD_FEAT_QUEST_ENTER 0x08
2417 #define OLD_FEAT_QUEST_EXIT 0x09
2418 #define OLD_FEAT_MINOR_GLYPH 0x40
2419 #define OLD_FEAT_BLDG_1 0x81
2420 #define OLD_FEAT_MIRROR 0xc3
2423 #define OLD_QUEST_WATER_CAVE 18
2425 /* Quest constants */
2426 #define QUEST_OLD_CASTLE 27
2427 #define QUEST_ROYAL_CRYPT 28
2430 * @brief メッセージログを読み込む / Read the dungeon (old method)
2433 * The monsters/objects must be loaded in the same order
2434 * that they were stored, since the actual indexes matter.
2436 static errr rd_dungeon_old(void)
2447 /*** Basic info ***/
2450 rd_s16b(&dun_level);
2451 if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
2452 else rd_byte(&dungeon_type);
2454 /* Set the base level for old versions */
2455 base_level = dun_level;
2457 rd_s16b(&base_level);
2459 rd_s16b(&num_repro);
2461 p_ptr->y = (int)tmp16s;
2463 p_ptr->x = (int)tmp16s;
2464 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2467 rd_s16b(&tmp16s); /* max_panel_rows */
2468 rd_s16b(&tmp16s); /* max_panel_cols */
2471 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2479 /*** Run length decoding ***/
2481 /* Load the dungeon data */
2482 for (x = y = 0; y < ymax; )
2488 if (z_older_than(10,3,6))
2497 /* Decline invalid flags */
2498 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2501 /* Apply the RLE info */
2502 for (i = count; i > 0; i--)
2504 /* Access the cave */
2505 c_ptr = &cave[y][x];
2507 /* Extract "info" */
2517 if (++y >= ymax) break;
2523 /*** Run length decoding ***/
2525 /* Load the dungeon data */
2526 for (x = y = 0; y < ymax; )
2532 /* Apply the RLE info */
2533 for (i = count; i > 0; i--)
2535 /* Access the cave */
2536 c_ptr = &cave[y][x];
2538 /* Extract "feat" */
2539 c_ptr->feat = (s16b)tmp8u;
2548 if (++y >= ymax) break;
2553 /*** Run length decoding ***/
2555 /* Load the dungeon data */
2556 for (x = y = 0; y < ymax; )
2562 /* Apply the RLE info */
2563 for (i = count; i > 0; i--)
2565 /* Access the cave */
2566 c_ptr = &cave[y][x];
2568 /* Extract "mimic" */
2569 c_ptr->mimic = (s16b)tmp8u;
2578 if (++y >= ymax) break;
2583 /*** Run length decoding ***/
2585 /* Load the dungeon data */
2586 for (x = y = 0; y < ymax; )
2592 /* Apply the RLE info */
2593 for (i = count; i > 0; i--)
2595 /* Access the cave */
2596 c_ptr = &cave[y][x];
2598 /* Extract "feat" */
2599 c_ptr->special = tmp16s;
2608 if (++y >= ymax) break;
2613 /* Convert cave data */
2614 if (z_older_than(11, 0, 99))
2616 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2618 /* Wipe old unused flags */
2619 cave[y][x].info &= ~(CAVE_MASK);
2623 if (h_older_than(1, 1, 1, 0))
2625 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2627 /* Access the cave */
2628 c_ptr = &cave[y][x];
2631 if (c_ptr->feat == OLD_FEAT_INVIS)
2633 c_ptr->feat = feat_floor;
2634 c_ptr->info |= CAVE_TRAP;
2637 /* Older than 1.1.1 */
2638 if (c_ptr->feat == OLD_FEAT_MIRROR)
2640 c_ptr->feat = feat_floor;
2641 c_ptr->info |= CAVE_OBJECT;
2646 if (h_older_than(1, 3, 1, 0))
2648 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2650 /* Access the cave */
2651 c_ptr = &cave[y][x];
2653 /* Old CAVE_IN_MIRROR flag */
2654 if (c_ptr->info & CAVE_OBJECT)
2656 c_ptr->mimic = feat_mirror;
2659 /* Runes will be mimics and flags */
2660 else if ((c_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2661 (c_ptr->feat == OLD_FEAT_GLYPH))
2663 c_ptr->info |= CAVE_OBJECT;
2664 c_ptr->mimic = c_ptr->feat;
2665 c_ptr->feat = feat_floor;
2668 /* Hidden traps will be trap terrains mimicing floor */
2669 else if (c_ptr->info & CAVE_TRAP)
2671 c_ptr->info &= ~CAVE_TRAP;
2672 c_ptr->mimic = c_ptr->feat;
2673 c_ptr->feat = choose_random_trap();
2676 /* Another hidden trap */
2677 else if (c_ptr->feat == OLD_FEAT_INVIS)
2679 c_ptr->mimic = feat_floor;
2680 c_ptr->feat = feat_trap_open;
2685 /* Quest 18 was removed */
2686 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2688 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2690 /* Access the cave */
2691 c_ptr = &cave[y][x];
2693 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
2695 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
2697 c_ptr->feat = feat_tree;
2700 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
2702 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2705 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2706 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2708 c_ptr->feat = feat_up_stair;
2716 /* Read the item count */
2719 /* Verify maximum */
2720 if (limit > max_o_idx)
2722 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2726 /* Read the dungeon items */
2727 for (i = 1; i < limit; i++)
2734 /* Get a new record */
2740 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2746 o_ptr = &o_list[o_idx];
2752 /* XXX XXX XXX XXX XXX */
2755 if (o_ptr->held_m_idx)
2757 monster_type *m_ptr;
2760 m_ptr = &m_list[o_ptr->held_m_idx];
2763 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2765 /* Place the object */
2766 m_ptr->hold_o_idx = o_idx;
2772 /* Access the item location */
2773 c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2776 o_ptr->next_o_idx = c_ptr->o_idx;
2778 /* Place the object */
2779 c_ptr->o_idx = o_idx;
2786 /* Read the monster count */
2789 /* Hack -- verify */
2790 if (limit > max_m_idx)
2792 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2796 /* Read the monsters */
2797 for (i = 1; i < limit; i++)
2800 monster_type *m_ptr;
2802 /* Get a new record */
2808 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2813 /* Acquire monster */
2814 m_ptr = &m_list[m_idx];
2816 /* Read the monster */
2821 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2823 /* Mark the location */
2824 c_ptr->m_idx = m_idx;
2827 real_r_ptr(m_ptr)->cur_num++;
2832 /* The dungeon is ready */
2833 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2834 character_dungeon = FALSE;
2836 character_dungeon = TRUE;
2844 * @brief 保存されたフロアを読み込む / Read the saved floor
2847 * The monsters/objects must be loaded in the same order
2848 * that they were stored, since the actual indexes matter.
2850 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2862 cave_template_type *templates;
2865 /*** Wipe all cave ***/
2869 /*** Basic info ***/
2871 /* Dungeon floor specific info follows */
2875 /*** Not a saved floor ***/
2877 rd_s16b(&dun_level);
2878 base_level = dun_level;
2882 /*** The saved floor ***/
2885 if (tmp16s != sf_ptr->floor_id) return 171;
2888 if (tmp8u != sf_ptr->savefile_id) return 171;
2891 if (tmp16s != sf_ptr->dun_level) return 171;
2892 dun_level = sf_ptr->dun_level;
2895 if (tmp32s != sf_ptr->last_visit) return 171;
2898 if (tmp32u != sf_ptr->visit_mark) return 171;
2901 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2904 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2907 rd_s16b(&base_level);
2908 rd_s16b(&num_repro);
2911 p_ptr->y = (int)tmp16u;
2914 p_ptr->x = (int)tmp16u;
2919 rd_byte(&p_ptr->feeling);
2923 /*** Read template for cave_type ***/
2925 /* Read the template count */
2928 /* Allocate the "template" array */
2929 C_MAKE(templates, limit, cave_template_type);
2931 /* Read the templates */
2932 for (i = 0; i < limit; i++)
2934 cave_template_type *ct_ptr = &templates[i];
2937 rd_u16b(&ct_ptr->info);
2938 if (h_older_than(1, 7, 0, 2))
2941 ct_ptr->feat = (s16b)tmp8u;
2943 ct_ptr->mimic = (s16b)tmp8u;
2947 rd_s16b(&ct_ptr->feat);
2948 rd_s16b(&ct_ptr->mimic);
2950 rd_s16b(&ct_ptr->special);
2958 /*** Run length decoding ***/
2960 /* Load the dungeon data */
2961 for (x = y = 0; y < ymax; )
2973 } while (tmp8u == MAX_UCHAR);
2975 /* Apply the RLE info */
2976 for (i = count; i > 0; i--)
2978 /* Access the cave */
2979 cave_type *c_ptr = &cave[y][x];
2981 /* Extract cave data */
2982 c_ptr->info = templates[id].info;
2983 c_ptr->feat = templates[id].feat;
2984 c_ptr->mimic = templates[id].mimic;
2985 c_ptr->special = templates[id].special;
2994 if (++y >= ymax) break;
2999 /* Quest 18 was removed */
3000 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3002 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3004 /* Access the cave */
3005 cave_type *c_ptr = &cave[y][x];
3007 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
3009 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
3011 c_ptr->feat = feat_tree;
3014 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
3016 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3019 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3020 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3022 c_ptr->feat = feat_up_stair;
3028 /* Free the "template" array */
3029 C_KILL(templates, limit, cave_template_type);
3034 /* Read the item count */
3037 /* Verify maximum */
3038 if (limit > max_o_idx) return 151;
3041 /* Read the dungeon items */
3042 for (i = 1; i < limit; i++)
3048 /* Get a new record */
3052 if (i != o_idx) return 152;
3055 o_ptr = &o_list[o_idx];
3062 if (o_ptr->held_m_idx)
3064 monster_type *m_ptr;
3067 m_ptr = &m_list[o_ptr->held_m_idx];
3070 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3072 /* Place the object */
3073 m_ptr->hold_o_idx = o_idx;
3079 /* Access the item location */
3080 cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
3083 o_ptr->next_o_idx = c_ptr->o_idx;
3085 /* Place the object */
3086 c_ptr->o_idx = o_idx;
3093 /* Read the monster count */
3096 /* Hack -- verify */
3097 if (limit > max_m_idx) return 161;
3099 /* Read the monsters */
3100 for (i = 1; i < limit; i++)
3104 monster_type *m_ptr;
3106 /* Get a new record */
3110 if (i != m_idx) return 162;
3113 /* Acquire monster */
3114 m_ptr = &m_list[m_idx];
3116 /* Read the monster */
3121 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
3123 /* Mark the location */
3124 c_ptr->m_idx = m_idx;
3127 real_r_ptr(m_ptr)->cur_num++;
3136 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3139 * The monsters/objects must be loaded in the same order
3140 * that they were stored, since the actual indexes matter.
3142 static errr rd_dungeon(void)
3148 /* Initialize saved_floors array and temporal files */
3149 init_saved_floors(FALSE);
3152 if (h_older_than(1, 5, 0, 0))
3154 err = rd_dungeon_old();
3156 /* Prepare floor_id of current floor */
3159 p_ptr->floor_id = get_new_floor_id();
3160 get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
3169 /* Number of floor_id used from birth */
3170 rd_s16b(&max_floor_id);
3172 /* Current dungeon type */
3173 rd_byte(&dungeon_type);
3176 /* Number of the saved_floors array elements */
3179 /*** No saved floor (On the surface etc.) ***/
3182 /* Read the current floor data */
3183 err = rd_saved_floor(NULL);
3186 /*** In the dungeon ***/
3190 /* Read the saved_floors array */
3191 for (i = 0; i < num; i++)
3193 saved_floor_type *sf_ptr = &saved_floors[i];
3195 rd_s16b(&sf_ptr->floor_id);
3196 rd_byte(&sf_ptr->savefile_id);
3197 rd_s16b(&sf_ptr->dun_level);
3198 rd_s32b(&sf_ptr->last_visit);
3199 rd_u32b(&sf_ptr->visit_mark);
3200 rd_s16b(&sf_ptr->upper_floor_id);
3201 rd_s16b(&sf_ptr->lower_floor_id);
3205 /* Move saved floors data to temporal files */
3206 for (i = 0; i < num; i++)
3208 saved_floor_type *sf_ptr = &saved_floors[i];
3211 /* Unused element */
3212 if (!sf_ptr->floor_id) continue;
3214 /* Read the failure mark */
3216 if (tmp8u) continue;
3218 /* Read from the save file */
3219 err = rd_saved_floor(sf_ptr);
3224 /* Re-save as temporal saved floor file */
3225 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3231 /* Finally load current floor data from temporal file */
3234 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3239 /*** Error messages ***/
3243 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3247 note(_("アイテム配置エラー", "Object allocation error"));
3251 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3255 note(_("モンスター配置エラー", "Monster allocation error"));
3259 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3263 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3267 note(_("Error 183", "Error 183"));
3271 /* The dungeon is ready */
3272 character_dungeon = TRUE;
3274 /* Success or Error */
3280 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3283 static errr rd_savefile_new_aux(void)
3295 #ifdef VERIFY_CHECKSUMS
3296 u32b n_x_check, n_v_check;
3297 u32b o_x_check, o_v_check;
3301 /* Mention the savefile version */
3303 _("バージョン %d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d savefile..."),
3304 (z_major > 9) ? z_major - 10 : z_major, z_minor, z_patch));
3307 /* Strip the version bytes */
3310 /* Hack -- decrypt */
3311 xor_byte = sf_extra;
3314 /* Clear the checksums */
3318 /* Read the version number of the savefile */
3319 /* Old savefile will be version 0.0.0.3 */
3320 rd_byte(&h_ver_extra);
3321 rd_byte(&h_ver_patch);
3322 rd_byte(&h_ver_minor);
3323 rd_byte(&h_ver_major);
3325 /* Operating system info */
3326 rd_u32b(&sf_system);
3328 /* Time of savefile creation */
3331 /* Number of resurrections */
3334 /* Number of times played */
3338 /* Later use (always zero) */
3341 /* Later use (always zero) */
3344 /* Later use (always zero) */
3348 rd_byte(&kanji_code);
3350 /* Read RNG state */
3352 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3354 /* Then the options */
3356 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3358 /* Then the "messages" */
3360 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3362 for (i = 0; i < max_r_idx; i++)
3364 /* Access that monster */
3365 monster_race *r_ptr = &r_info[i];
3367 /* Hack -- Reset the death counter */
3368 r_ptr->max_num = 100;
3370 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3372 /* Hack -- Non-unique Nazguls are semi-unique */
3373 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3376 /* Monster Memory */
3379 /* Incompatible save files */
3380 if (tmp16u > max_r_idx)
3382 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3386 /* Read the available records */
3387 for (i = 0; i < tmp16u; i++)
3393 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3398 /* Incompatible save files */
3399 if (tmp16u > max_k_idx)
3401 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3405 /* Read the object memory */
3406 for (i = 0; i < tmp16u; i++)
3408 object_kind *k_ptr = &k_info[i];
3412 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3413 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3415 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3417 /* 2.1.3 or newer version */
3419 u16b max_towns_load;
3420 u16b max_quests_load;
3421 byte max_rquests_load;
3422 s16b old_inside_quest = p_ptr->inside_quest;
3424 /* Number of towns */
3425 rd_u16b(&max_towns_load);
3427 /* Incompatible save files */
3428 if (max_towns_load > max_towns)
3430 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3434 /* Number of quests */
3435 rd_u16b(&max_quests_load);
3437 if (z_older_than(11, 0, 7))
3439 max_rquests_load = 10;
3443 rd_byte(&max_rquests_load);
3446 /* Incompatible save files */
3447 if (max_quests_load > max_quests)
3449 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3453 for (i = 0; i < max_quests_load; i++)
3457 quest_type* const q_ptr = &quest[i];
3459 rd_s16b(&q_ptr->status);
3460 rd_s16b(&q_ptr->level);
3462 if (z_older_than(11, 0, 6))
3468 rd_byte(&q_ptr->complev);
3470 if(h_older_than(2, 1, 2, 2))
3472 q_ptr->comptime = 0;
3476 rd_u32b(&q_ptr->comptime);
3479 /* Load quest status if quest is running */
3480 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3481 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3482 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3484 rd_s16b(&q_ptr->cur_num);
3485 rd_s16b(&q_ptr->max_num);
3486 rd_s16b(&q_ptr->type);
3488 /* Load quest monster index */
3489 rd_s16b(&q_ptr->r_idx);
3491 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3493 determine_random_questor(&quest[i]);
3496 /* Load quest item index */
3497 rd_s16b(&q_ptr->k_idx);
3500 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3502 rd_byte(&q_ptr->flags);
3504 if (z_older_than(10, 3, 11))
3506 if (q_ptr->flags & QUEST_FLAG_PRESET)
3512 init_flags = INIT_ASSIGN;
3513 p_ptr->inside_quest = i;
3515 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3516 p_ptr->inside_quest = old_inside_quest;
3521 rd_byte(&q_ptr->dungeon);
3524 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3525 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3526 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3529 /* Ignore the empty quests from old versions */
3532 /* Ignore quest status */
3535 /* Ignore quest level */
3539 * We don't have to care about the other info,
3540 * since status should be 0 for these quests anyway
3545 /* Quest 18 was removed */
3546 if (h_older_than(1, 7, 0, 6))
3548 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3549 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3552 /* Position in the wilderness */
3553 rd_s32b(&p_ptr->wilderness_x);
3554 rd_s32b(&p_ptr->wilderness_y);
3555 if (z_older_than(10, 3, 13))
3557 p_ptr->wilderness_x = 5;
3558 p_ptr->wilderness_y = 48;
3561 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3562 else rd_byte((byte *)&p_ptr->wild_mode);
3563 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3564 else rd_byte((byte *)&ambush_flag);
3566 /* Size of the wilderness */
3567 rd_s32b(&wild_x_size);
3568 rd_s32b(&wild_y_size);
3570 /* Incompatible save files */
3571 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
3573 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3577 /* Load the wilderness seeds */
3578 for (i = 0; i < wild_x_size; i++)
3580 for (j = 0; j < wild_y_size; j++)
3582 rd_u32b(&wilderness[j][i].seed);
3587 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3589 /* Load the Artifacts */
3592 /* Incompatible save files */
3593 if (tmp16u > max_a_idx)
3595 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3599 /* Read the artifact flags */
3600 for (i = 0; i < tmp16u; i++)
3602 artifact_type *a_ptr = &a_info[i];
3605 a_ptr->cur_num = tmp8u;
3607 if (h_older_than(1, 5, 0, 0))
3609 a_ptr->floor_id = 0;
3617 rd_s16b(&a_ptr->floor_id);
3620 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3622 /* Read the extra stuff */
3624 if (p_ptr->energy_need < -999) world_player = TRUE;
3626 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3629 /* Read the player_hp array */
3632 /* Incompatible save files */
3633 if (tmp16u > PY_MAX_LEVEL)
3635 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3639 /* Read the player_hp array */
3640 for (i = 0; i < tmp16u; i++)
3642 rd_s16b(&p_ptr->player_hp[i]);
3645 /* Important -- Initialize the sex */
3646 sp_ptr = &sex_info[p_ptr->psex];
3648 /* Important -- Initialize the race/class */
3649 rp_ptr = &race_info[p_ptr->prace];
3650 cp_ptr = &class_info[p_ptr->pclass];
3651 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3653 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3655 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3656 do_cmd_rerate(FALSE);
3658 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3660 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3661 do_cmd_rerate(FALSE);
3663 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3665 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3666 do_cmd_rerate(FALSE);
3668 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3670 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3671 do_cmd_rerate(FALSE);
3674 /* Important -- Initialize the magic */
3675 mp_ptr = &m_info[p_ptr->pclass];
3678 /* Read spell info */
3679 rd_u32b(&p_ptr->spell_learned1);
3680 rd_u32b(&p_ptr->spell_learned2);
3681 rd_u32b(&p_ptr->spell_worked1);
3682 rd_u32b(&p_ptr->spell_worked2);
3683 rd_u32b(&p_ptr->spell_forgotten1);
3684 rd_u32b(&p_ptr->spell_forgotten2);
3686 if (z_older_than(10,0,5))
3688 p_ptr->learned_spells = 0;
3689 for (i = 0; i < 64; i++)
3691 /* Count known spells */
3693 (p_ptr->spell_learned1 & (1L << i)) :
3694 (p_ptr->spell_learned2 & (1L << (i - 32))))
3696 p_ptr->learned_spells++;
3700 else rd_s16b(&p_ptr->learned_spells);
3702 if (z_older_than(10,0,6))
3704 p_ptr->add_spells = 0;
3706 else rd_s16b(&p_ptr->add_spells);
3707 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3709 for (i = 0; i < 64; i++)
3711 rd_byte(&p_ptr->spell_order[i]);
3715 /* Read the inventory */
3718 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3722 /* Read number of towns */
3724 town_count = tmp16u;
3726 /* Read the stores */
3728 for (i = 1; i < town_count; i++)
3730 for (j = 0; j < tmp16u; j++)
3732 if (rd_store(i, j)) return (22);
3736 rd_s16b(&p_ptr->pet_follow_distance);
3737 if (z_older_than(10, 4, 10))
3739 p_ptr->pet_extra_flags = 0;
3741 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3743 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3745 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3749 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3752 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3756 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3759 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3763 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3766 if (!z_older_than(10,0,8))
3769 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3774 rd_s16b(&p_ptr->pet_extra_flags);
3777 if (!z_older_than(11, 0, 9))
3779 char buf[SCREEN_BUF_SIZE];
3780 rd_string(buf, sizeof(buf));
3781 if (buf[0]) screen_dump = string_make(buf);
3786 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3788 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3793 /* I'm not dead yet... */
3794 if (!p_ptr->is_dead)
3796 /* Dead players have no dungeon */
3797 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3801 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3805 /* Read the ghost info */
3812 strip_bytes(tmp32s);
3816 /* Quest 18 was removed */
3817 if (h_older_than(1, 7, 0, 6))
3819 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3821 dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3823 p_ptr->inside_quest = 0;
3828 #ifdef VERIFY_CHECKSUMS
3830 /* Save the checksum */
3831 n_v_check = v_check;
3833 /* Read the old checksum */
3834 rd_u32b(&o_v_check);
3837 if (o_v_check != n_v_check)
3839 note(_("チェックサムがおかしい", "Invalid checksum"));
3844 /* Save the encoded checksum */
3845 n_x_check = x_check;
3847 /* Read the checksum */
3848 rd_u32b(&o_x_check);
3852 if (o_x_check != n_x_check)
3854 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
3865 * @brief ロード処理全体のメイン関数 / Actually read the savefile
3868 errr rd_savefile_new(void)
3872 /* Grab permissions */
3875 /* The savefile is a binary file */
3876 fff = my_fopen(savefile, "rb");
3878 /* Drop permissions */
3882 if (!fff) return (-1);
3884 /* Call the sub-function */
3885 err = rd_savefile_new_aux();
3887 /* Check for errors */
3888 if (ferror(fff)) err = -1;
3890 /* Close the file */
3899 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
3900 * @param sf_ptr 保存フロア読み込み先
3903 static bool load_floor_aux(saved_floor_type *sf_ptr)
3908 #ifdef VERIFY_CHECKSUMS
3909 u32b n_x_check, n_v_check;
3910 u32b o_x_check, o_v_check;
3913 /* Hack -- decrypt (read xor_byte) */
3917 /* Clear the checksums */
3921 /* Set the version number to current version */
3922 /* Never load old temporal files */
3923 h_ver_extra = H_VER_EXTRA;
3924 h_ver_patch = H_VER_PATCH;
3925 h_ver_minor = H_VER_MINOR;
3926 h_ver_major = H_VER_MAJOR;
3928 /* Verify the sign */
3930 if (saved_floor_file_sign != tmp32u) return FALSE;
3932 /* Read -- have error? */
3933 if (rd_saved_floor(sf_ptr)) return FALSE;
3936 #ifdef VERIFY_CHECKSUMS
3937 /* Save the checksum */
3938 n_v_check = v_check;
3940 /* Read the old checksum */
3941 rd_u32b(&o_v_check);
3944 if (o_v_check != n_v_check) return FALSE;
3946 /* Save the encoded checksum */
3947 n_x_check = x_check;
3949 /* Read the checksum */
3950 rd_u32b(&o_x_check);
3953 if (o_x_check != n_x_check) return FALSE;
3962 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
3963 * @param sf_ptr 保存フロア読み込み先
3967 bool load_floor(saved_floor_type *sf_ptr, u32b mode)
3969 FILE *old_fff = NULL;
3970 byte old_xor_byte = 0;
3971 u32b old_v_check = 0;
3972 u32b old_x_check = 0;
3973 byte old_h_ver_major = 0;
3974 byte old_h_ver_minor = 0;
3975 byte old_h_ver_patch = 0;
3976 byte old_h_ver_extra = 0;
3979 char floor_savefile[1024];
3981 byte old_kanji_code = kanji_code;
3984 * Temporal files are always written in system depended kanji
3989 /* EUC kanji code */
3993 /* SJIS kanji code */
4002 /* We have one file already opened */
4003 if (mode & SLF_SECOND)
4005 /* Backup original values */
4007 old_xor_byte = xor_byte;
4008 old_v_check = v_check;
4009 old_x_check = x_check;
4010 old_h_ver_major = h_ver_major;
4011 old_h_ver_minor = h_ver_minor;
4012 old_h_ver_patch = h_ver_patch;
4013 old_h_ver_extra = h_ver_extra;
4016 /* floor savefile */
4017 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4019 /* Grab permissions */
4022 /* The savefile is a binary file */
4023 fff = my_fopen(floor_savefile, "rb");
4025 /* Drop permissions */
4029 if (!fff) ok = FALSE;
4031 /* Attempt to load */
4034 /* Load saved floor data from file */
4035 ok = load_floor_aux(sf_ptr);
4037 /* Check for errors */
4038 if (ferror(fff)) ok = FALSE;
4040 /* Close the file */
4043 /* Grab permissions */
4046 /* Delete the file */
4047 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4049 /* Drop permissions */
4053 /* We have one file already opened */
4054 if (mode & SLF_SECOND)
4056 /* Restore original values */
4058 xor_byte = old_xor_byte;
4059 v_check = old_v_check;
4060 x_check = old_x_check;
4061 h_ver_major = old_h_ver_major;
4062 h_ver_minor = old_h_ver_minor;
4063 h_ver_patch = old_h_ver_patch;
4064 h_ver_extra = old_h_ver_extra;
4067 /* Restore old knowledge */
4068 kanji_code = old_kanji_code;