3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
49 #include "floor-generate.h"
57 #include "spells-status.h"
58 #include "object-hook.h"
63 #include "floor-save.h"
64 #include "floor-town.h"
68 #include "dungeon-file.h"
70 #include "player-skill.h"
71 #include "player-class.h"
72 #include "player-race.h"
73 #include "player-personality.h"
76 #include "objectkind.h"
77 #include "object-ego.h"
81 * Maximum number of tries for selection of a proper quest monster
87 * Local "savefile" pointer
92 * Hack -- old "encryption" byte
97 * Hack -- simple "checksum" on the actual values
99 static u32b v_check = 0L;
102 * Hack -- simple "checksum" on the encoded bytes
104 static u32b x_check = 0L;
107 * Hack -- Japanese Kanji code
113 static byte kanji_code = 0;
116 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
117 * @param major メジャーバージョン値
118 * @param minor マイナーバージョン値
119 * @param patch パッチバージョン値
120 * @param extra エクストラパージョン値
121 * @return 現在のバージョンより値が古いならtrue
123 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
125 /* Much older, or much more recent */
126 if (h_ver_major < major) return (TRUE);
127 if (h_ver_major > major) return (FALSE);
129 /* Distinctly older, or distinctly more recent */
130 if (h_ver_minor < minor) return (TRUE);
131 if (h_ver_minor > minor) return (FALSE);
133 /* Barely older, or barely more recent */
134 if (h_ver_patch < patch) return (TRUE);
135 if (h_ver_patch > patch) return (FALSE);
137 /* Barely older, or barely more recent */
138 if (h_ver_extra < extra) return (TRUE);
139 if (h_ver_extra > extra) return (FALSE);
141 /* Identical versions */
147 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
148 * @param x メジャーバージョン値
149 * @param y マイナーバージョン値
151 * @return 現在のバージョンより値が古いならtrue
153 static bool z_older_than(byte x, byte y, byte z)
155 /* Much older, or much more recent */
156 if (z_major < x) return (TRUE);
157 if (z_major > x) return (FALSE);
159 /* Distinctly older, or distinctly more recent */
160 if (z_minor < y) return (TRUE);
161 if (z_minor > y) return (FALSE);
163 /* Barely older, or barely more recent */
164 if (z_patch < z) return (TRUE);
165 if (z_patch > z) return (FALSE);
167 /* Identical versions */
173 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
177 * Avoid the top two lines, to avoid interference with "msg_print()".
179 static void note(concptr msg)
181 static TERM_LEN y = 2;
183 /* Draw the message */
186 /* Advance one line (wrap if needed) */
187 if (++y >= 24) y = 2;
195 * @brief ロードファイルポインタから1バイトを読み込む
198 * The following functions are used to load the basic building blocks
199 * of savefiles. They also maintain the "checksum" info for 2.7.0+
201 static byte sf_get(void)
205 /* Get a character, decode the value */
206 c = getc(fff) & 0xFF;
210 /* Maintain the checksum info */
214 /* Return the value */
219 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
223 static void rd_byte(byte *ip)
229 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
233 static void rd_u16b(u16b *ip)
236 (*ip) |= ((u16b)(sf_get()) << 8);
240 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
244 static void rd_s16b(s16b *ip)
250 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
254 static void rd_u32b(u32b *ip)
257 (*ip) |= ((u32b)(sf_get()) << 8);
258 (*ip) |= ((u32b)(sf_get()) << 16);
259 (*ip) |= ((u32b)(sf_get()) << 24);
263 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
267 static void rd_s32b(s32b *ip)
274 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
275 * @param str 読み込みポインタ
276 * @param max 最大読み取りバイト数
279 static void rd_string(char *str, int max)
283 /* Read the string */
284 for (i = 0; TRUE; i++)
291 /* Collect string while legal */
292 if (i < max) str[i] = tmp8u;
303 /* Convert Kanji code */
322 /* 不明の漢字コードからシステムの漢字コードに変換 */
323 byte code = codeconv(str);
325 /* 漢字コードが判明したら、それを記録 */
326 if (code) kanji_code = code;
331 /* No conversion needed */
339 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
343 static void strip_bytes(int n)
347 /* Strip the bytes */
348 while (n--) rd_byte(&tmp8u);
351 #define OLD_MAX_MANE 22
354 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
355 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
358 * This function attempts to "repair" old savefiles, and to extract
359 * the most up to date values for various object fields.
361 * Note that Angband 2.7.9 introduced a new method for object "flags"
362 * in which the "flags" on an object are actually extracted when they
363 * are needed from the object kind, artifact index, ego-item index,
364 * and two special "xtra" fields which are used to encode any "extra"
365 * power of certain ego-items. This had the side effect that items
366 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
367 * may have had, and also, all "uncursed" items will become "cursed"
368 * again, including Calris, even if it is being worn at the time. As
369 * a complete hack, items which are inscribed with "uncursed" will be
370 * "uncursed" when imported from pre-2.7.9 savefiles.
372 static void rd_item_old(object_type *o_ptr)
380 rd_s16b(&o_ptr->k_idx);
383 o_ptr->iy = (POSITION)tmp8u;
385 o_ptr->ix = (POSITION)tmp8u;
393 if (z_older_than(10, 4, 4))
395 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
396 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
397 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
401 rd_s16b(&o_ptr->pval);
403 rd_byte(&o_ptr->discount);
405 o_ptr->number = (ITEM_NUMBER)tmp8u;
408 o_ptr->weight = tmp16s;
411 o_ptr->name1 = tmp8u;
414 o_ptr->name2 = tmp8u;
416 rd_s16b(&o_ptr->timeout);
418 rd_s16b(&o_ptr->to_h);
421 o_ptr->to_d = tmp16s;
422 rd_s16b(&o_ptr->to_a);
431 rd_byte(&o_ptr->ident);
433 rd_byte(&o_ptr->marked);
436 rd_u32b(&o_ptr->art_flags[0]);
437 rd_u32b(&o_ptr->art_flags[1]);
438 rd_u32b(&o_ptr->art_flags[2]);
439 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
440 else rd_u32b(&o_ptr->art_flags[3]);
442 if (h_older_than(1, 3, 0, 0))
444 if (o_ptr->name2 == EGO_TELEPATHY)
445 add_flag(o_ptr->art_flags, TR_TELEPATHY);
448 if (z_older_than(11, 0, 11))
450 o_ptr->curse_flags = 0L;
451 if (o_ptr->ident & 0x40)
453 o_ptr->curse_flags |= TRC_CURSED;
454 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
455 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
456 if (object_is_fixed_artifact(o_ptr))
458 artifact_type *a_ptr = &a_info[o_ptr->name1];
459 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
460 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
462 else if (object_is_ego(o_ptr))
464 ego_item_type *e_ptr = &e_info[o_ptr->name2];
465 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
466 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
469 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
473 rd_u32b(&o_ptr->curse_flags);
476 /* Monster holding object */
477 rd_s16b(&o_ptr->held_m_idx);
480 rd_byte(&o_ptr->xtra1);
481 rd_byte(&o_ptr->xtra2);
483 if (z_older_than(11, 0, 10))
485 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
487 switch (o_ptr->xtra2 % 6)
489 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
490 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
491 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
492 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
493 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
494 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
498 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
500 switch (o_ptr->xtra2 % 11)
502 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
503 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
504 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
505 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
506 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
507 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
508 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
509 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
510 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
511 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
512 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
516 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
518 switch (o_ptr->xtra2 % 8)
520 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
521 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
522 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
523 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
524 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
525 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
526 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
527 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
534 if (z_older_than(10, 2, 3))
539 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
541 o_ptr->xtra3 = o_ptr->xtra1;
544 if (o_ptr->tval == TV_CAPTURE)
546 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
547 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
549 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
550 if (ironman_nightmare)
552 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
554 o_ptr->xtra4 = o_ptr->xtra5;
559 rd_byte(&o_ptr->xtra3);
560 if (h_older_than(1, 3, 0, 1))
562 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
563 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
566 rd_s16b(&o_ptr->xtra4);
567 rd_s16b(&o_ptr->xtra5);
570 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
572 o_ptr->xtra4 = o_ptr->pval;
576 rd_byte(&o_ptr->feeling);
579 rd_string(buf, sizeof(buf));
581 /* Save the inscription */
582 if (buf[0]) o_ptr->inscription = quark_add(buf);
584 rd_string(buf, sizeof(buf));
585 if (buf[0]) o_ptr->art_name = quark_add(buf);
587 /* The Python object */
595 /* Mega-Hack -- handle "dungeon objects" later */
596 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
598 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
600 if (z_older_than(10, 4, 9))
602 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
604 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
605 add_flag(o_ptr->art_flags, TR_DEC_MANA);
608 if (object_is_fixed_artifact(o_ptr))
610 artifact_type *a_ptr;
612 /* Obtain the artifact info */
613 a_ptr = &a_info[o_ptr->name1];
615 /* Verify that artifact */
616 if (!a_ptr->name) o_ptr->name1 = 0;
618 if (object_is_ego(o_ptr))
620 ego_item_type *e_ptr;
622 /* Obtain the ego-item info */
623 e_ptr = &e_info[o_ptr->name2];
625 /* Verify that ego-item */
626 if (!e_ptr->name) o_ptr->name2 = 0;
633 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
634 * @param o_ptr アイテムオブジェクト保存先ポインタ
637 static void rd_item(object_type *o_ptr)
645 if (h_older_than(1, 5, 0, 0))
651 /*** Item save flags ***/
654 /*** Read un-obvious elements ***/
656 rd_s16b(&o_ptr->k_idx);
659 o_ptr->iy = (POSITION)tmp8u;
661 o_ptr->ix = (POSITION)tmp8u;
664 k_ptr = &k_info[o_ptr->k_idx];
665 o_ptr->tval = k_ptr->tval;
666 o_ptr->sval = k_ptr->sval;
669 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
670 else o_ptr->pval = 0;
672 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
673 else o_ptr->discount = 0;
674 if (flags & SAVE_ITEM_NUMBER) {
676 o_ptr->number = tmp8u;
678 else o_ptr->number = 1;
681 o_ptr->weight = tmp16s;
683 if (flags & SAVE_ITEM_NAME1)
686 o_ptr->name1 = tmp8u;
688 else o_ptr->name1 = 0;
689 if (flags & SAVE_ITEM_NAME2)
692 o_ptr->name2 = tmp8u;
694 else o_ptr->name2 = 0;
695 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
696 else o_ptr->timeout = 0;
698 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
699 else o_ptr->to_h = 0;
700 if (flags & SAVE_ITEM_TO_D)
703 o_ptr->to_d = tmp16s;
705 else o_ptr->to_d = 0;
706 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
707 else o_ptr->to_a = 0;
709 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
712 if (flags & SAVE_ITEM_DD)
718 if (flags & SAVE_ITEM_DS)
725 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
726 else o_ptr->ident = 0;
728 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
729 else o_ptr->marked = 0;
732 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
733 else o_ptr->art_flags[0] = 0;
734 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
735 else o_ptr->art_flags[1] = 0;
736 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
737 else o_ptr->art_flags[2] = 0;
738 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
739 else o_ptr->art_flags[3] = 0;
740 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
741 else o_ptr->art_flags[4] = 0;
743 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
744 else o_ptr->curse_flags = 0;
746 /* Monster holding object */
747 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
748 else o_ptr->held_m_idx = 0;
751 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
752 else o_ptr->xtra1 = 0;
753 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
754 else o_ptr->xtra2 = 0;
756 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
757 else o_ptr->xtra3 = 0;
759 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
760 else o_ptr->xtra4 = 0;
761 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
762 else o_ptr->xtra5 = 0;
764 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
765 else o_ptr->feeling = 0;
767 if (flags & SAVE_ITEM_INSCRIPTION)
769 rd_string(buf, sizeof(buf));
770 o_ptr->inscription = quark_add(buf);
772 else o_ptr->inscription = 0;
774 if (flags & SAVE_ITEM_ART_NAME)
776 rd_string(buf, sizeof(buf));
777 o_ptr->art_name = quark_add(buf);
779 else o_ptr->art_name = 0;
781 if(h_older_than(2,1,2,4))
783 BIT_FLAGS flgs[TR_FLAG_SIZE];
784 object_flags(o_ptr, flgs);
786 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
788 add_flag(o_ptr->art_flags, TR_LITE_M1);
789 remove_flag(o_ptr->art_flags, TR_LITE_1);
790 remove_flag(o_ptr->art_flags, TR_LITE_2);
791 remove_flag(o_ptr->art_flags, TR_LITE_3);
793 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
795 if (o_ptr->tval == TV_LITE)
797 if (o_ptr->sval == SV_LITE_TORCH)
799 add_flag(o_ptr->art_flags, TR_LITE_M1);
801 else if (o_ptr->sval == SV_LITE_LANTERN)
803 add_flag(o_ptr->art_flags, TR_LITE_M2);
805 else if (o_ptr->sval == SV_LITE_FEANOR)
807 add_flag(o_ptr->art_flags, TR_LITE_M3);
812 add_flag(o_ptr->art_flags, TR_LITE_M1);
815 else if (o_ptr->tval == TV_LITE)
817 if (object_is_fixed_artifact(o_ptr))
819 add_flag(o_ptr->art_flags, TR_LITE_3);
821 else if (o_ptr->sval == SV_LITE_TORCH)
823 add_flag(o_ptr->art_flags, TR_LITE_1);
824 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
826 else if (o_ptr->sval == SV_LITE_LANTERN)
828 add_flag(o_ptr->art_flags, TR_LITE_2);
829 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
831 else if (o_ptr->sval == SV_LITE_FEANOR)
833 add_flag(o_ptr->art_flags, TR_LITE_2);
841 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
842 * @param m_ptr モンスター保存先ポインタ
845 static void rd_monster_old(monster_type *m_ptr)
852 /* Read the monster race */
853 rd_s16b(&m_ptr->r_idx);
855 if (z_older_than(11, 0, 12))
856 m_ptr->ap_r_idx = m_ptr->r_idx;
858 rd_s16b(&m_ptr->ap_r_idx);
860 if (z_older_than(11, 0, 14))
862 monster_race *r_ptr = &r_info[m_ptr->r_idx];
864 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
865 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
866 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
869 rd_byte(&m_ptr->sub_align);
871 /* Read the other information */
873 m_ptr->fy = (POSITION)tmp8u;
875 m_ptr->fx = (POSITION)tmp8u;
880 m_ptr->maxhp = tmp16s;
882 if (z_older_than(11, 0, 5))
884 m_ptr->max_maxhp = m_ptr->maxhp;
889 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
891 if(h_older_than(2, 1, 2, 1))
893 m_ptr->dealt_damage = 0;
897 rd_s32b(&m_ptr->dealt_damage);
900 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
903 m_ptr->mspeed = tmp8u;
905 if (z_older_than(10, 4, 2))
908 m_ptr->energy_need = (s16b)tmp8u;
910 else rd_s16b(&m_ptr->energy_need);
912 if (z_older_than(11, 0, 13))
913 m_ptr->energy_need = 100 - m_ptr->energy_need;
915 if (z_older_than(10,0,7))
917 m_ptr->mtimed[MTIMED_FAST] = 0;
918 m_ptr->mtimed[MTIMED_SLOW] = 0;
923 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
925 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
928 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
930 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
932 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
934 if (z_older_than(10,0,10))
938 else if (z_older_than(10,0,11))
946 m_ptr->target_y = (POSITION)tmp16s;
948 m_ptr->target_x = (POSITION)tmp16s;
952 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
954 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
955 rd_u32b(&m_ptr->smart);
959 if (z_older_than(10, 4, 5)) {
966 if (z_older_than(10, 2, 2))
968 if (m_ptr->r_idx < 0)
970 m_ptr->r_idx = (0-m_ptr->r_idx);
971 m_ptr->mflag2 |= MFLAG2_KAGE;
976 rd_byte(&m_ptr->mflag2);
979 if (z_older_than(11, 0, 12))
981 if (m_ptr->mflag2 & MFLAG2_KAGE)
982 m_ptr->ap_r_idx = MON_KAGE;
985 if (z_older_than(10, 1, 3))
991 rd_string(buf, sizeof(buf));
992 if (buf[0]) m_ptr->nickname = quark_add(buf);
1000 * @brief モンスターを読み込む(現版) / Read a monster (New method)
1001 * @param m_ptr モンスター保存先ポインタ
1004 static void rd_monster(monster_type *m_ptr)
1012 if (h_older_than(1, 5, 0, 0))
1014 rd_monster_old(m_ptr);
1018 /*** Monster save flags ***/
1021 /*** Read un-obvious elements ***/
1023 /* Read the monster race */
1024 rd_s16b(&m_ptr->r_idx);
1026 /* Read the other information */
1028 m_ptr->fy = (POSITION)tmp8u;
1030 m_ptr->fx = (POSITION)tmp8u;
1033 m_ptr->hp = (HIT_POINT)tmp16s;
1035 m_ptr->maxhp = (HIT_POINT)tmp16s;
1037 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1039 if(h_older_than(2, 1, 2, 1))
1041 m_ptr->dealt_damage = 0;
1045 rd_s32b(&m_ptr->dealt_damage);
1048 /* Monster race index of its appearance */
1049 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1050 else m_ptr->ap_r_idx = m_ptr->r_idx;
1052 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1053 else m_ptr->sub_align = 0;
1055 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1056 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1059 m_ptr->mspeed = tmp8u;
1061 rd_s16b(&m_ptr->energy_need);
1063 if (flags & SAVE_MON_FAST)
1066 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1068 else m_ptr->mtimed[MTIMED_FAST] = 0;
1069 if (flags & SAVE_MON_SLOW)
1072 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1074 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1075 if (flags & SAVE_MON_STUNNED)
1078 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1080 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1081 if (flags & SAVE_MON_CONFUSED)
1084 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1086 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1087 if (flags & SAVE_MON_MONFEAR)
1090 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1092 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1094 if (flags & SAVE_MON_TARGET_Y)
1097 m_ptr->target_y = (POSITION)tmp16s;
1099 else m_ptr->target_y = 0;
1100 if (flags & SAVE_MON_TARGET_X)
1103 m_ptr->target_x = (POSITION)tmp16s;
1105 else m_ptr->target_x = 0;
1107 if (flags & SAVE_MON_INVULNER)
1110 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1112 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1114 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1115 else m_ptr->smart = 0;
1117 if (flags & SAVE_MON_EXP)
1120 m_ptr->exp = (EXP)tmp32u;
1122 else m_ptr->exp = 0;
1124 m_ptr->mflag = 0; /* Not saved */
1126 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1127 else m_ptr->mflag2 = 0;
1129 if (flags & SAVE_MON_NICKNAME)
1131 rd_string(buf, sizeof(buf));
1132 m_ptr->nickname = quark_add(buf);
1134 else m_ptr->nickname = 0;
1136 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1137 else m_ptr->parent_m_idx = 0;
1142 * Old monster bit flags of racial resistances
1144 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1145 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1146 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1147 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1148 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1149 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1150 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1151 #define RF3_RES_WATE 0x00800000 /* Resist water */
1152 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1153 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1154 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1155 #define RF3_RES_ALL 0x08000000 /* Resist all */
1157 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1159 if ((R_PTR)->r_flags3 & (RF3)) \
1161 (R_PTR)->r_flags3 &= ~(RF3); \
1162 (R_PTR)->r_flagsr |= (RFR); \
1166 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1168 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1170 (R_PTR)->r_flagsr |= (RFR); \
1174 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1175 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1176 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1177 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1178 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1179 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1180 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1181 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1182 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1183 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1186 * @brief モンスターの思い出を読み込む / Read the monster lore
1187 * @param r_idx 読み込み先モンスターID
1190 static void rd_lore(MONRACE_IDX r_idx)
1195 monster_race *r_ptr = &r_info[r_idx];
1197 /* Count sights/deaths/kills */
1199 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1201 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1203 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1204 if (h_older_than(1, 7, 0, 5))
1206 r_ptr->r_akills = r_ptr->r_pkills;
1211 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1214 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1216 /* Count wakes and ignores */
1217 rd_byte(&r_ptr->r_wake);
1218 rd_byte(&r_ptr->r_ignore);
1221 rd_byte(&r_ptr->r_xtra1);
1222 rd_byte(&r_ptr->r_xtra2);
1226 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1228 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1232 rd_byte(&r_ptr->r_cast_spell);
1234 /* Count blows of each type */
1235 rd_byte(&r_ptr->r_blows[0]);
1236 rd_byte(&r_ptr->r_blows[1]);
1237 rd_byte(&r_ptr->r_blows[2]);
1238 rd_byte(&r_ptr->r_blows[3]);
1240 /* Memorize flags */
1241 rd_u32b(&r_ptr->r_flags1);
1242 rd_u32b(&r_ptr->r_flags2);
1243 rd_u32b(&r_ptr->r_flags3);
1244 rd_u32b(&r_ptr->r_flags4);
1245 rd_u32b(&r_ptr->r_flags5);
1246 rd_u32b(&r_ptr->r_flags6);
1247 if (h_older_than(1, 5, 0, 3))
1249 r_ptr->r_flagsr = 0L;
1251 /* Move RF3 resistance flags to RFR */
1252 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1253 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1254 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1255 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1256 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1257 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1258 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1259 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1260 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1261 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1262 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1263 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1265 /* Separate breathers resistance from RF4 to RFR */
1266 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1267 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1268 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1269 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1270 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1271 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1272 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1273 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1274 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1276 /* Resist confusion is merged to RF3_NO_CONF */
1277 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1279 /* Misc resistance hack to RFR */
1280 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1281 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1285 rd_u32b(&r_ptr->r_flagsr);
1288 /* Read the "Racial" monster limit per level */
1290 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1292 /* Location in saved floor */
1293 rd_s16b(&r_ptr->floor_id);
1298 /* Repair the lore flags */
1299 r_ptr->r_flags1 &= r_ptr->flags1;
1300 r_ptr->r_flags2 &= r_ptr->flags2;
1301 r_ptr->r_flags3 &= r_ptr->flags3;
1302 r_ptr->r_flags4 &= r_ptr->flags4;
1303 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1304 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1305 r_ptr->r_flagsr &= r_ptr->flagsr;
1309 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
1310 * @param st_ptr 店舗の参照ポインタ
1311 * @param o_ptr アイテムオブジェクト参照ポインタ
1314 * In all cases, return the slot (or -1) where the object was placed
1316 * Note that this is a hacked up version of "inven_carry()".
1318 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1319 * known, the player may have to pick stuff up and drop it again.
1321 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1329 /* Check each existing item (try to combine) */
1330 for (slot = 0; slot < st_ptr->stock_num; slot++)
1332 /* Get the existing item */
1333 j_ptr = &st_ptr->stock[slot];
1335 /* The home acts just like the player */
1336 if (object_similar(j_ptr, o_ptr))
1338 /* Save the new number of items */
1339 object_absorb(j_ptr, o_ptr);
1347 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1351 /* Determine the "value" of the item */
1352 value = object_value(o_ptr);
1354 /* Check existing slots to see if we must "slide" */
1355 for (slot = 0; slot < st_ptr->stock_num; slot++)
1357 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1360 /* Slide the others up */
1361 for (i = st_ptr->stock_num; i > slot; i--)
1363 st_ptr->stock[i] = st_ptr->stock[i-1];
1366 /* More stuff now */
1367 st_ptr->stock_num++;
1369 /* Insert the new item */
1370 st_ptr->stock[slot] = *o_ptr;
1372 chg_virtue(V_SACRIFICE, -1);
1374 /* Return the location */
1379 * @brief 店舗情報を読み込む / Read a store
1380 * @param town_number 街ID
1381 * @param store_number 店舗ID
1384 static errr rd_store(int town_number, int store_number)
1396 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1398 st_ptr = &town_info[1].store[store_number];
1399 if (st_ptr->stock_num) sort = TRUE;
1403 st_ptr = &town_info[town_number].store[store_number];
1406 /* Read the basic info */
1407 rd_s32b(&st_ptr->store_open);
1408 rd_s16b(&st_ptr->insult_cur);
1410 if (z_older_than(11, 0, 4))
1419 rd_s16b(&st_ptr->good_buy);
1420 rd_s16b(&st_ptr->bad_buy);
1422 /* Read last visit */
1423 rd_s32b(&st_ptr->last_visit);
1425 /* Extract the owner (see above) */
1426 st_ptr->owner = own;
1428 /* Read the items */
1429 for (j = 0; j < num; j++)
1439 /* Acquire valid items */
1440 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1445 home_carry(st_ptr, q_ptr);
1449 k = st_ptr->stock_num++;
1451 /* Acquire the item */
1452 object_copy(&st_ptr->stock[k], q_ptr);
1463 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1466 static void rd_randomizer(void)
1476 rd_u16b(&Rand_place);
1479 for (i = 0; i < RAND_DEG; i++)
1481 rd_u32b(&Rand_state[i]);
1488 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1491 * Note that the normal options are now stored as a set of 256 bit flags,
1492 * plus a set of 256 bit masks to indicate which bit flags were defined
1493 * at the time the savefile was created. This will allow new options
1494 * to be added, and old options to be removed, at any time, without
1495 * hurting old savefiles.
1497 * The window options are stored in the same way, but note that each
1498 * window gets 32 options, and their order is fixed by certain defines.
1500 static void rd_options(void)
1509 /* Ignore old options */
1512 /*** Special info */
1514 /* Read "delay_factor" */
1518 /* Read "hitpoint_warn" */
1522 /* Read "mana_warn" */
1523 if(h_older_than(1, 7, 0, 0))
1533 /*** Cheating options ***/
1537 if (c & 0x0002) p_ptr->wizard = TRUE;
1539 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1540 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1541 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1542 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1543 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1544 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1545 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1546 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1547 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1548 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1550 rd_byte((byte *)&autosave_l);
1551 rd_byte((byte *)&autosave_t);
1552 rd_s16b(&autosave_freq);
1555 /*** Normal Options ***/
1557 /* Read the option flags */
1558 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1560 /* Read the option masks */
1561 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1563 /* Analyze the options */
1564 for (n = 0; n < 8; n++)
1566 /* Analyze the options */
1567 for (i = 0; i < 32; i++)
1569 /* Process valid flags */
1570 if (mask[n] & (1L << i))
1572 /* Process valid flags */
1573 if (option_mask[n] & (1L << i))
1576 if (flag[n] & (1L << i))
1579 option_flag[n] |= (1L << i);
1586 option_flag[n] &= ~(1L << i);
1593 if (z_older_than(10, 4, 5))
1595 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1596 else option_flag[5] |= (0x00000001 << 4);
1597 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1598 else option_flag[2] |= (0x00000001 << 5);
1599 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1600 else option_flag[4] |= (0x00000001 << 5);
1601 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1602 else option_flag[5] |= (0x00000001 << 0);
1603 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1604 else option_flag[5] |= (0x00000001 << 12);
1605 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1606 else option_flag[1] |= (0x00000001 << 0);
1607 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1608 else option_flag[1] |= (0x00000001 << 18);
1609 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1610 else option_flag[1] |= (0x00000001 << 19);
1611 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1612 else option_flag[5] |= (0x00000001 << 3);
1615 /* Extract the options */
1616 extract_option_vars();
1619 /*** Window Options ***/
1621 /* Read the window flags */
1622 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1624 /* Read the window masks */
1625 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1627 /* Analyze the options */
1628 for (n = 0; n < 8; n++)
1630 /* Analyze the options */
1631 for (i = 0; i < 32; i++)
1633 /* Process valid flags */
1634 if (mask[n] & (1L << i))
1636 /* Process valid flags */
1637 if (window_mask[n] & (1L << i))
1640 if (flag[n] & (1L << i))
1643 window_flag[n] |= (1L << i);
1650 window_flag[n] &= ~(1L << i);
1661 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1664 * This is such a nasty hack it hurts.
1666 static void rd_ghost(void)
1671 rd_string(buf, sizeof(buf));
1673 /* Strip old data */
1679 * @brief クイックスタート情報を読み込む / Load quick start data
1682 static void load_quick_start(void)
1688 if (z_older_than(11, 0, 13))
1690 previous_char.quick_ok = FALSE;
1694 rd_byte(&previous_char.psex);
1696 previous_char.prace = (RACE_IDX)tmp8u;
1698 previous_char.pclass = (CLASS_IDX)tmp8u;
1700 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1702 previous_char.realm1 = (REALM_IDX)tmp8u;
1704 previous_char.realm2 = (REALM_IDX)tmp8u;
1706 rd_s16b(&previous_char.age);
1707 rd_s16b(&previous_char.ht);
1708 rd_s16b(&previous_char.wt);
1709 rd_s16b(&previous_char.sc);
1710 rd_s32b(&previous_char.au);
1712 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1713 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1715 for (i = 0; i < PY_MAX_LEVEL; i++)
1718 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1721 rd_s16b(&previous_char.chaos_patron);
1723 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1725 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1727 /* UNUSED : Was number of random quests */
1731 previous_char.quick_ok = (bool)tmp8u;
1735 * @brief その他の情報を読み込む / Read the "extra" information
1738 static void rd_extra(void)
1747 rd_string(p_ptr->name, sizeof(p_ptr->name));
1749 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1751 if (!h_older_than(1, 7, 0, 1))
1755 /* Read the message */
1756 rd_string(buf, sizeof buf);
1757 if (buf[0]) p_ptr->last_message = string_make(buf);
1762 for (i = 0; i < 4; i++)
1764 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1767 /* Class/Race/Seikaku/Gender/Spells */
1769 p_ptr->prace = (RACE_IDX)tmp8u;
1771 p_ptr->pclass = (CLASS_IDX)tmp8u;
1773 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1774 rd_byte(&p_ptr->psex);
1776 p_ptr->realm1 = (REALM_IDX)tmp8u;
1778 p_ptr->realm2 = (REALM_IDX)tmp8u;
1781 if (z_older_than(10, 4, 4))
1783 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1784 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1785 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1786 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1789 /* Special Race/Class info */
1791 p_ptr->hitdie = tmp8u;
1792 rd_u16b(&p_ptr->expfact);
1794 /* Age/Height/Weight */
1795 rd_s16b(&p_ptr->age);
1796 rd_s16b(&p_ptr->ht);
1797 rd_s16b(&p_ptr->wt);
1799 /* Read the stat info */
1800 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1801 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1802 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1805 rd_s32b(&p_ptr->au);
1807 rd_s32b(&p_ptr->max_exp);
1808 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1809 else rd_s32b(&p_ptr->max_max_exp);
1810 rd_s32b(&p_ptr->exp);
1812 if (h_older_than(1, 7, 0, 3))
1815 p_ptr->exp_frac = (u32b)tmp16u;
1819 rd_u32b(&p_ptr->exp_frac);
1822 rd_s16b(&p_ptr->lev);
1824 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1825 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1827 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1829 if (z_older_than(10, 3, 6))
1830 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1832 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1833 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1834 if (z_older_than(10, 4, 1))
1836 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1837 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1839 if (z_older_than(10, 3, 14))
1841 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1842 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1846 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1847 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1848 if (h_older_than(1, 3, 0, 1))
1850 if (p_ptr->pclass == CLASS_SMITH)
1852 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1853 p_ptr->magic_num1[96] = 0;
1854 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1855 p_ptr->magic_num1[97] = 0;
1859 if (music_singing_any()) p_ptr->action = ACTION_SING;
1861 if (z_older_than(11, 0, 7))
1863 p_ptr->start_race = p_ptr->prace;
1864 p_ptr->old_race1 = 0L;
1865 p_ptr->old_race2 = 0L;
1866 p_ptr->old_realm = 0;
1871 p_ptr->start_race = (RACE_IDX)tmp8u;
1873 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1875 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1876 rd_s16b(&p_ptr->old_realm);
1879 if (z_older_than(10, 0, 1))
1881 for (i = 0; i < MAX_MANE; i++)
1883 p_ptr->mane_spell[i] = -1;
1884 p_ptr->mane_dam[i] = 0;
1886 p_ptr->mane_num = 0;
1888 else if (z_older_than(10, 2, 3))
1890 for (i = 0; i < OLD_MAX_MANE; i++)
1895 for (i = 0; i < MAX_MANE; i++)
1897 p_ptr->mane_spell[i] = -1;
1898 p_ptr->mane_dam[i] = 0;
1901 p_ptr->mane_num = 0;
1905 for (i = 0; i < MAX_MANE; i++)
1908 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1910 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1912 rd_s16b(&p_ptr->mane_num);
1915 if (z_older_than(10, 0, 3))
1917 determine_bounty_uniques();
1919 for (i = 0; i < MAX_KUBI; i++)
1921 /* Is this bounty unique already dead? */
1922 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1927 for (i = 0; i < MAX_KUBI; i++)
1929 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1933 if (z_older_than(10, 0, 3))
1935 update_gambling_monsters();
1939 for (i = 0; i < 4; i++)
1941 rd_s16b(&battle_mon[i]);
1942 if (z_older_than(10, 3, 4))
1945 mon_odds[i] = tmp16s;
1947 else rd_u32b(&mon_odds[i]);
1951 rd_s16b(&p_ptr->town_num);
1953 /* Read arena and rewards information */
1954 rd_s16b(&p_ptr->arena_number);
1955 if (h_older_than(1, 5, 0, 1))
1957 /* Arena loser of previous version was marked number 99 */
1958 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1961 p_ptr->inside_arena = (bool)tmp16s;
1962 rd_s16b(&p_ptr->inside_quest);
1963 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1967 p_ptr->inside_battle = (bool)tmp16s;
1969 rd_byte(&p_ptr->exit_bldg);
1973 p_ptr->oldpx = (POSITION)tmp16s;
1975 p_ptr->oldpy = (POSITION)tmp16s;
1977 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1979 /* Was p_ptr->rewards[MAX_BACT] */
1981 for (i = 0; i < tmp16s; i++)
1987 if (h_older_than(1, 7, 0, 3))
1990 p_ptr->mhp = tmp16s;
1993 p_ptr->chp = tmp16s;
1996 p_ptr->chp_frac = (u32b)tmp16u;
2000 rd_s32b(&p_ptr->mhp);
2001 rd_s32b(&p_ptr->chp);
2002 rd_u32b(&p_ptr->chp_frac);
2005 if (h_older_than(1, 7, 0, 3))
2008 p_ptr->msp = tmp16s;
2011 p_ptr->csp = tmp16s;
2014 p_ptr->csp_frac = (u32b)tmp16u;
2018 rd_s32b(&p_ptr->msp);
2019 rd_s32b(&p_ptr->csp);
2020 rd_u32b(&p_ptr->csp_frac);
2023 rd_s16b(&p_ptr->max_plv);
2024 if (z_older_than(10, 3, 8))
2027 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2031 byte max = (byte)max_d_idx;
2035 for(i = 0; i < max; i++)
2038 max_dlv[i] = tmp16s;
2039 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2043 /* Repair maximum player level */
2044 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2048 rd_s16b(&p_ptr->sc);
2049 rd_s16b(&p_ptr->concent);
2051 /* Read the flags */
2052 strip_bytes(2); /* Old "rest" */
2053 rd_s16b(&p_ptr->blind);
2054 rd_s16b(&p_ptr->paralyzed);
2055 rd_s16b(&p_ptr->confused);
2056 rd_s16b(&p_ptr->food);
2057 strip_bytes(4); /* Old "food_digested" / "protection" */
2059 rd_s16b(&p_ptr->energy_need);
2060 if (z_older_than(11, 0, 13))
2061 p_ptr->energy_need = 100 - p_ptr->energy_need;
2062 if (h_older_than(2, 1, 2, 0))
2063 p_ptr->enchant_energy_need = 0;
2065 rd_s16b(&p_ptr->enchant_energy_need);
2067 rd_s16b(&p_ptr->fast);
2068 rd_s16b(&p_ptr->slow);
2069 rd_s16b(&p_ptr->afraid);
2070 rd_s16b(&p_ptr->cut);
2071 rd_s16b(&p_ptr->stun);
2072 rd_s16b(&p_ptr->poisoned);
2073 rd_s16b(&p_ptr->image);
2074 rd_s16b(&p_ptr->protevil);
2075 rd_s16b(&p_ptr->invuln);
2076 if(z_older_than(10, 0, 0))
2079 rd_s16b(&p_ptr->ult_res);
2080 rd_s16b(&p_ptr->hero);
2081 rd_s16b(&p_ptr->shero);
2082 rd_s16b(&p_ptr->shield);
2083 rd_s16b(&p_ptr->blessed);
2084 rd_s16b(&p_ptr->tim_invis);
2085 rd_s16b(&p_ptr->word_recall);
2086 if (z_older_than(10, 3, 8))
2087 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2091 p_ptr->recall_dungeon = (byte)tmp16s;
2094 if (h_older_than(1, 5, 0, 0))
2095 p_ptr->alter_reality = 0;
2097 rd_s16b(&p_ptr->alter_reality);
2099 rd_s16b(&p_ptr->see_infra);
2100 rd_s16b(&p_ptr->tim_infra);
2101 rd_s16b(&p_ptr->oppose_fire);
2102 rd_s16b(&p_ptr->oppose_cold);
2103 rd_s16b(&p_ptr->oppose_acid);
2104 rd_s16b(&p_ptr->oppose_elec);
2105 rd_s16b(&p_ptr->oppose_pois);
2106 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2107 else rd_s16b(&p_ptr->tsuyoshi);
2109 /* Old savefiles do not have the following fields... */
2110 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
2113 p_ptr->wraith_form = 0;
2114 p_ptr->resist_magic = 0;
2115 p_ptr->tim_regen = 0;
2116 p_ptr->kabenuke = 0;
2117 p_ptr->tim_stealth = 0;
2118 p_ptr->tim_levitation = 0;
2119 p_ptr->tim_sh_touki = 0;
2120 p_ptr->lightspeed = 0;
2121 p_ptr->tsubureru = 0;
2122 p_ptr->tim_res_nether = 0;
2123 p_ptr->tim_res_time = 0;
2124 p_ptr->mimic_form = 0;
2125 p_ptr->tim_mimic = 0;
2126 p_ptr->tim_sh_fire = 0;
2129 p_ptr->tim_reflect = 0;
2130 p_ptr->multishadow = 0;
2131 p_ptr->dustrobe = 0;
2133 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2141 rd_s16b(&p_ptr->tim_esp);
2142 rd_s16b(&p_ptr->wraith_form);
2143 rd_s16b(&p_ptr->resist_magic);
2144 rd_s16b(&p_ptr->tim_regen);
2145 rd_s16b(&p_ptr->kabenuke);
2146 rd_s16b(&p_ptr->tim_stealth);
2147 rd_s16b(&p_ptr->tim_levitation);
2148 rd_s16b(&p_ptr->tim_sh_touki);
2149 rd_s16b(&p_ptr->lightspeed);
2150 rd_s16b(&p_ptr->tsubureru);
2151 if (z_older_than(10, 4, 7))
2152 p_ptr->magicdef = 0;
2154 rd_s16b(&p_ptr->magicdef);
2155 rd_s16b(&p_ptr->tim_res_nether);
2156 if (z_older_than(10, 4, 11))
2158 p_ptr->tim_res_time = 0;
2159 p_ptr->mimic_form = 0;
2160 p_ptr->tim_mimic = 0;
2161 p_ptr->tim_sh_fire = 0;
2165 rd_s16b(&p_ptr->tim_res_time);
2167 p_ptr->mimic_form = (IDX)tmp8u;
2168 rd_s16b(&p_ptr->tim_mimic);
2169 rd_s16b(&p_ptr->tim_sh_fire);
2172 if (z_older_than(11, 0, 99))
2174 p_ptr->tim_sh_holy = 0;
2175 p_ptr->tim_eyeeye = 0;
2179 rd_s16b(&p_ptr->tim_sh_holy);
2180 rd_s16b(&p_ptr->tim_eyeeye);
2184 if ( z_older_than(11,0,3) ){
2185 p_ptr->tim_reflect=0;
2186 p_ptr->multishadow=0;
2190 rd_s16b(&p_ptr->tim_reflect);
2191 rd_s16b(&p_ptr->multishadow);
2192 rd_s16b(&p_ptr->dustrobe);
2195 rd_s16b(&p_ptr->chaos_patron);
2196 rd_u32b(&p_ptr->muta1);
2197 rd_u32b(&p_ptr->muta2);
2198 rd_u32b(&p_ptr->muta3);
2200 for (i = 0; i < 8; i++)
2201 rd_s16b(&p_ptr->virtues[i]);
2202 for (i = 0; i < 8; i++)
2203 rd_s16b(&p_ptr->vir_types[i]);
2206 /* Calc the regeneration modifier for mutations */
2207 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2209 if (z_older_than(10,0,9))
2212 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2213 p_ptr->ele_attack = 0;
2217 rd_s16b(&p_ptr->ele_attack);
2218 rd_u32b(&p_ptr->special_attack);
2220 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2221 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2222 if (z_older_than(10,0,12))
2224 p_ptr->ele_immune = 0;
2225 p_ptr->special_defense = 0;
2229 rd_s16b(&p_ptr->ele_immune);
2230 rd_u32b(&p_ptr->special_defense);
2232 rd_byte(&p_ptr->knowledge);
2235 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2239 p_ptr->action = (ACTION_IDX)tmp8u;
2240 if (!z_older_than(10, 4, 3))
2243 if (tmp8u) p_ptr->action = ACTION_LEARN;
2245 rd_byte((byte *)&preserve_mode);
2246 rd_byte((byte *)&p_ptr->wait_report_score);
2249 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2251 /* Skip the flags */
2255 /* Hack -- the two "special seeds" */
2256 rd_u32b(¤t_world_ptr->seed_flavor);
2257 rd_u32b(¤t_world_ptr->seed_town);
2261 rd_u16b(&p_ptr->panic_save);
2262 rd_u16b(&p_ptr->total_winner);
2263 rd_u16b(&p_ptr->noscore);
2268 p_ptr->is_dead = tmp8u;
2270 /* Read "feeling" */
2271 rd_byte(&p_ptr->feeling);
2273 switch (p_ptr->start_race)
2279 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2282 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2285 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2287 /* Turn when level began */
2288 rd_s32b(¤t_floor_ptr->generated_turn);
2290 if (h_older_than(1, 7, 0, 4))
2292 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2296 /* Turn of last "feeling" */
2297 rd_s32b(&p_ptr->feeling_turn);
2300 /* Current current_world_ptr->game_turn */
2301 rd_s32b(¤t_world_ptr->game_turn);
2303 if (z_older_than(10, 3, 12))
2305 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2307 else rd_s32b(¤t_world_ptr->dungeon_turn);
2309 if (z_older_than(11, 0, 13))
2311 current_floor_ptr->generated_turn /= 2;
2312 p_ptr->feeling_turn /= 2;
2313 current_world_ptr->game_turn /= 2;
2314 current_world_ptr->dungeon_turn /= 2;
2317 if (z_older_than(10, 3, 13))
2319 old_battle = current_world_ptr->game_turn;
2321 else rd_s32b(&old_battle);
2323 if (z_older_than(10,0,3))
2325 determine_today_mon(TRUE);
2329 rd_s16b(&today_mon);
2330 rd_s16b(&p_ptr->today_mon);
2333 if (z_older_than(10,0,7))
2339 rd_s16b(&p_ptr->riding);
2342 /* Current floor_id */
2343 if (h_older_than(1, 5, 0, 0))
2345 p_ptr->floor_id = 0;
2349 rd_s16b(&p_ptr->floor_id);
2352 if (h_older_than(1, 5, 0, 2))
2358 /* Get number of party_mon array */
2361 /* Strip old temporary preserved pets */
2362 for (i = 0; i < tmp16s; i++)
2364 monster_type dummy_mon;
2366 rd_monster(&dummy_mon);
2370 if (z_older_than(10,1,2))
2372 current_world_ptr->play_time = 0;
2376 rd_u32b(¤t_world_ptr->play_time);
2379 if (z_older_than(10,3,9))
2383 else if (z_older_than(10, 3, 10))
2391 p_ptr->visit = (BIT_FLAGS)tmp32s;
2393 if (!z_older_than(11, 0, 5))
2395 rd_u32b(&p_ptr->count);
2401 * @brief プレイヤーの所持品情報を読み込む / Read the player p_ptr->inventory_list
2404 * Note that the p_ptr->inventory_list changed in Angband 2.7.4. Two extra
2405 * pack slots were added and the equipment was rearranged. Note
2406 * that these two features combine when parsing old save-files, in
2407 * which items from the old "aux" slot are "carried", perhaps into
2408 * one of the two new "p_ptr->inventory_list" slots.
2410 * Note that the p_ptr->inventory_list is "re-sorted" later by "dungeon()".
2412 static errr rd_inventory(void)
2420 p_ptr->total_weight = 0;
2423 p_ptr->inven_cnt = 0;
2424 p_ptr->equip_cnt = 0;
2426 /* Read until done */
2431 /* Get the next item index */
2434 /* Nope, we reached the end */
2435 if (n == 0xFFFF) break;
2442 /* Hack -- verify item */
2443 if (!q_ptr->k_idx) return (53);
2445 /* Wield equipment */
2446 if (n >= INVEN_RARM)
2448 q_ptr->marked |= OM_TOUCHED;
2449 object_copy(&p_ptr->inventory_list[n], q_ptr);
2451 /* Add the weight */
2452 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2458 /* Warning -- backpack is full */
2459 else if (p_ptr->inven_cnt == INVEN_PACK)
2461 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the p_ptr->inventory_list!"));
2467 /* Carry p_ptr->inventory_list */
2473 q_ptr->marked |= OM_TOUCHED;
2474 object_copy(&p_ptr->inventory_list[n], q_ptr);
2476 /* Add the weight */
2477 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2490 * @brief メッセージログを読み込む / Read the saved messages
2493 static void rd_messages(void)
2500 if (h_older_than(2, 2, 0, 75))
2505 message_max = (int)num;
2507 /* Read the messages */
2508 for (i = 0; i < message_max; i++)
2510 /* Read the message */
2511 rd_string(buf, sizeof(buf));
2513 /* Save the message */
2522 message_max = (int)num;
2524 /* Read the messages */
2525 for (i = 0; i < message_max; i++)
2527 /* Read the message */
2528 rd_string(buf, sizeof(buf));
2530 /* Save the message */
2539 /* Old hidden trap flag */
2540 #define CAVE_TRAP 0x8000
2542 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2543 #define OLD_FEAT_INVIS 0x02
2544 #define OLD_FEAT_GLYPH 0x03
2545 #define OLD_FEAT_QUEST_ENTER 0x08
2546 #define OLD_FEAT_QUEST_EXIT 0x09
2547 #define OLD_FEAT_MINOR_GLYPH 0x40
2548 #define OLD_FEAT_BLDG_1 0x81
2549 #define OLD_FEAT_MIRROR 0xc3
2552 #define OLD_QUEST_WATER_CAVE 18
2554 /* Quest constants */
2555 #define QUEST_OLD_CASTLE 27
2556 #define QUEST_ROYAL_CRYPT 28
2559 * @brief メッセージログを読み込む / Read the dungeon (old method)
2562 * The monsters/objects must be loaded in the same order
2563 * that they were stored, since the actual indexes matter.
2565 static errr rd_dungeon_old(void)
2576 /*** Basic info ***/
2580 current_floor_ptr->dun_level = (DEPTH)tmp16s;
2581 if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2585 p_ptr->dungeon_idx = (IDX)tmp8u;
2588 /* Set the base level for old versions */
2589 current_floor_ptr->base_level = current_floor_ptr->dun_level;
2592 current_floor_ptr->base_level = (DEPTH)tmp16s;
2595 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2597 p_ptr->y = (POSITION)tmp16s;
2599 p_ptr->x = (POSITION)tmp16s;
2600 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2602 current_floor_ptr->height = (POSITION)tmp16s;
2604 current_floor_ptr->width = (POSITION)tmp16s;
2605 rd_s16b(&tmp16s); /* max_panel_rows */
2606 rd_s16b(&tmp16s); /* max_panel_cols */
2609 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2613 ymax = current_floor_ptr->height;
2614 xmax = current_floor_ptr->width;
2617 /*** Run length decoding ***/
2619 /* Load the dungeon data */
2620 for (x = y = 0; y < ymax; )
2626 if (z_older_than(10,3,6))
2635 /* Decline invalid flags */
2636 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2639 /* Apply the RLE info */
2640 for (i = count; i > 0; i--)
2642 /* Access the current_floor_ptr->grid_array */
2643 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2645 /* Extract "info" */
2655 if (++y >= ymax) break;
2661 /*** Run length decoding ***/
2663 /* Load the dungeon data */
2664 for (x = y = 0; y < ymax; )
2670 /* Apply the RLE info */
2671 for (i = count; i > 0; i--)
2673 /* Access the current_floor_ptr->grid_array */
2674 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2676 /* Extract "feat" */
2677 g_ptr->feat = (s16b)tmp8u;
2686 if (++y >= ymax) break;
2691 /*** Run length decoding ***/
2693 /* Load the dungeon data */
2694 for (x = y = 0; y < ymax; )
2700 /* Apply the RLE info */
2701 for (i = count; i > 0; i--)
2703 /* Access the current_floor_ptr->grid_array */
2704 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2706 /* Extract "mimic" */
2707 g_ptr->mimic = (s16b)tmp8u;
2716 if (++y >= ymax) break;
2721 /*** Run length decoding ***/
2723 /* Load the dungeon data */
2724 for (x = y = 0; y < ymax; )
2730 /* Apply the RLE info */
2731 for (i = count; i > 0; i--)
2733 /* Access the current_floor_ptr->grid_array */
2734 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2736 /* Extract "feat" */
2737 g_ptr->special = tmp16s;
2746 if (++y >= ymax) break;
2751 /* Convert current_floor_ptr->grid_array data */
2752 if (z_older_than(11, 0, 99))
2754 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2756 /* Wipe old unused flags */
2757 current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2761 if (h_older_than(1, 1, 1, 0))
2763 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2765 /* Access the current_floor_ptr->grid_array */
2766 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2769 if (g_ptr->feat == OLD_FEAT_INVIS)
2771 g_ptr->feat = feat_floor;
2772 g_ptr->info |= CAVE_TRAP;
2775 /* Older than 1.1.1 */
2776 if (g_ptr->feat == OLD_FEAT_MIRROR)
2778 g_ptr->feat = feat_floor;
2779 g_ptr->info |= CAVE_OBJECT;
2784 if (h_older_than(1, 3, 1, 0))
2786 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2788 /* Access the current_floor_ptr->grid_array */
2789 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2791 /* Old CAVE_IN_MIRROR flag */
2792 if (g_ptr->info & CAVE_OBJECT)
2794 g_ptr->mimic = feat_mirror;
2797 /* Runes will be mimics and flags */
2798 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2799 (g_ptr->feat == OLD_FEAT_GLYPH))
2801 g_ptr->info |= CAVE_OBJECT;
2802 g_ptr->mimic = g_ptr->feat;
2803 g_ptr->feat = feat_floor;
2806 /* Hidden traps will be trap terrains mimicing floor */
2807 else if (g_ptr->info & CAVE_TRAP)
2809 g_ptr->info &= ~CAVE_TRAP;
2810 g_ptr->mimic = g_ptr->feat;
2811 g_ptr->feat = choose_random_trap();
2814 /* Another hidden trap */
2815 else if (g_ptr->feat == OLD_FEAT_INVIS)
2817 g_ptr->mimic = feat_floor;
2818 g_ptr->feat = feat_trap_open;
2823 /* Quest 18 was removed */
2824 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2826 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2828 /* Access the current_floor_ptr->grid_array */
2829 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2831 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2833 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2835 g_ptr->feat = feat_tree;
2838 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2840 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2843 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2844 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2846 g_ptr->feat = feat_up_stair;
2854 /* Read the item count */
2857 /* Verify maximum */
2858 if (limit > current_floor_ptr->max_o_idx)
2860 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2864 /* Read the dungeon items */
2865 for (i = 1; i < limit; i++)
2872 /* Get a new record */
2877 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2883 o_ptr = ¤t_floor_ptr->o_list[o_idx];
2891 if (o_ptr->held_m_idx)
2893 monster_type *m_ptr;
2894 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
2897 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2899 m_ptr->hold_o_idx = o_idx;
2905 /* Access the item location */
2906 g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2909 o_ptr->next_o_idx = g_ptr->o_idx;
2911 g_ptr->o_idx = o_idx;
2918 /* Read the monster count */
2921 /* Hack -- verify */
2922 if (limit > current_floor_ptr->max_m_idx)
2924 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2928 /* Read the monsters */
2929 for (i = 1; i < limit; i++)
2932 monster_type *m_ptr;
2934 /* Get a new record */
2939 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2944 /* Acquire monster */
2945 m_ptr = ¤t_floor_ptr->m_list[m_idx];
2947 /* Read the monster */
2952 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2954 /* Mark the location */
2955 g_ptr->m_idx = m_idx;
2958 real_r_ptr(m_ptr)->cur_num++;
2963 /* The dungeon is ready */
2964 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2965 character_dungeon = FALSE;
2967 character_dungeon = TRUE;
2975 * @brief 保存されたフロアを読み込む / Read the saved floor
2976 * @return info読み込みエラーコード
2978 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2981 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2982 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2984 * The monsters/objects must be loaded in the same order
2985 * that they were stored, since the actual indexes matter.
2987 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2989 POSITION ymax, xmax;
3000 grid_template_type *templates;
3003 /*** Wipe all current_floor_ptr->grid_array ***/
3007 /*** Basic info ***/
3009 /* Dungeon floor specific info follows */
3013 /*** Not a saved floor ***/
3016 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3017 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3021 /*** The saved floor ***/
3024 if (tmp16s != sf_ptr->floor_id) return 171;
3027 if (tmp8u != sf_ptr->savefile_id) return 171;
3030 if (tmp16s != sf_ptr->dun_level) return 171;
3031 current_floor_ptr->dun_level = sf_ptr->dun_level;
3034 if (tmp32s != sf_ptr->last_visit) return 171;
3037 if (tmp32u != sf_ptr->visit_mark) return 171;
3040 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3043 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3047 current_floor_ptr->base_level = (DEPTH)tmp16s;
3049 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3052 p_ptr->y = (POSITION)tmp16u;
3055 p_ptr->x = (POSITION)tmp16u;
3058 current_floor_ptr->height = (POSITION)tmp16s;
3060 current_floor_ptr->width = (POSITION)tmp16s;
3062 rd_byte(&p_ptr->feeling);
3066 /*** Read template for grid_type ***/
3068 /* Read the template count */
3071 /* Allocate the "template" array */
3072 C_MAKE(templates, limit, grid_template_type);
3074 /* Read the templates */
3075 for (i = 0; i < limit; i++)
3077 grid_template_type *ct_ptr = &templates[i];
3081 ct_ptr->info = (BIT_FLAGS)tmp16u;
3082 if (h_older_than(1, 7, 0, 2))
3085 ct_ptr->feat = (s16b)tmp8u;
3087 ct_ptr->mimic = (s16b)tmp8u;
3091 rd_s16b(&ct_ptr->feat);
3092 rd_s16b(&ct_ptr->mimic);
3094 rd_s16b(&ct_ptr->special);
3098 ymax = current_floor_ptr->height;
3099 xmax = current_floor_ptr->width;
3102 /*** Run length decoding ***/
3104 /* Load the dungeon data */
3105 for (x = y = 0; y < ymax; )
3117 } while (tmp8u == MAX_UCHAR);
3119 /* Apply the RLE info */
3120 for (i = count; i > 0; i--)
3122 /* Access the current_floor_ptr->grid_array */
3123 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3125 /* Extract current_floor_ptr->grid_array data */
3126 g_ptr->info = templates[id].info;
3127 g_ptr->feat = templates[id].feat;
3128 g_ptr->mimic = templates[id].mimic;
3129 g_ptr->special = templates[id].special;
3138 if (++y >= ymax) break;
3143 /* Quest 18 was removed */
3144 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3146 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3148 /* Access the current_floor_ptr->grid_array */
3149 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3151 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3153 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3155 g_ptr->feat = feat_tree;
3158 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3160 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3163 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3164 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3166 g_ptr->feat = feat_up_stair;
3172 /* Free the "template" array */
3173 C_KILL(templates, limit, grid_template_type);
3178 /* Read the item count */
3181 /* Verify maximum */
3182 if (limit > current_floor_ptr->max_o_idx) return 151;
3185 /* Read the dungeon items */
3186 for (i = 1; i < limit; i++)
3192 /* Get a new record */
3195 if (i != o_idx) return 152;
3198 o_ptr = ¤t_floor_ptr->o_list[o_idx];
3203 if (o_ptr->held_m_idx)
3205 monster_type *m_ptr;
3206 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
3209 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3211 m_ptr->hold_o_idx = o_idx;
3217 /* Access the item location */
3218 grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3221 o_ptr->next_o_idx = g_ptr->o_idx;
3223 g_ptr->o_idx = o_idx;
3230 /* Read the monster count */
3233 /* Hack -- verify */
3234 if (limit > current_floor_ptr->max_m_idx) return 161;
3236 /* Read the monsters */
3237 for (i = 1; i < limit; i++)
3241 monster_type *m_ptr;
3243 /* Get a new record */
3246 if (i != m_idx) return 162;
3249 /* Acquire monster */
3250 m_ptr = ¤t_floor_ptr->m_list[m_idx];
3252 /* Read the monster */
3257 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3259 /* Mark the location */
3260 g_ptr->m_idx = m_idx;
3263 real_r_ptr(m_ptr)->cur_num++;
3272 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3275 * The monsters/objects must be loaded in the same order
3276 * that they were stored, since the actual indexes matter.
3278 static errr rd_dungeon(void)
3286 /* Initialize saved_floors array and temporal files */
3287 init_saved_floors(FALSE);
3290 if (h_older_than(1, 5, 0, 0))
3292 err = rd_dungeon_old();
3294 /* Prepare floor_id of current floor */
3295 if (p_ptr->dungeon_idx)
3297 p_ptr->floor_id = get_new_floor_id();
3298 get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3307 /* Number of floor_id used from birth */
3308 rd_s16b(&max_floor_id);
3310 /* Current dungeon type */
3312 p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3314 /* Number of the saved_floors array elements */
3317 /*** No saved floor (On the surface etc.) ***/
3320 /* Read the current floor data */
3321 err = rd_saved_floor(NULL);
3324 /*** In the dungeon ***/
3328 /* Read the saved_floors array */
3329 for (i = 0; i < num; i++)
3331 saved_floor_type *sf_ptr = &saved_floors[i];
3333 rd_s16b(&sf_ptr->floor_id);
3335 sf_ptr->savefile_id = (s16b)tmp8u;
3338 sf_ptr->dun_level = (DEPTH)tmp16s;
3340 rd_s32b(&sf_ptr->last_visit);
3341 rd_u32b(&sf_ptr->visit_mark);
3342 rd_s16b(&sf_ptr->upper_floor_id);
3343 rd_s16b(&sf_ptr->lower_floor_id);
3347 /* Move saved floors data to temporal files */
3348 for (i = 0; i < num; i++)
3350 saved_floor_type *sf_ptr = &saved_floors[i];
3352 /* Unused element */
3353 if (!sf_ptr->floor_id) continue;
3355 /* Read the failure mark */
3357 if (tmp8u) continue;
3359 /* Read from the save file */
3360 err = rd_saved_floor(sf_ptr);
3365 /* Re-save as temporal saved floor file */
3366 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3372 /* Finally load current floor data from temporal file */
3375 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3380 /*** Error messages ***/
3384 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3388 note(_("アイテム配置エラー", "Object allocation error"));
3392 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3396 note(_("モンスター配置エラー", "Monster allocation error"));
3400 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3404 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3408 note(_("Error 183", "Error 183"));
3412 /* The dungeon is ready */
3413 character_dungeon = TRUE;
3415 /* Success or Error */
3421 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3424 static errr rd_savefile_new_aux(void)
3437 #ifdef VERIFY_CHECKSUMS
3438 u32b n_x_check, n_v_check;
3439 u32b o_x_check, o_v_check;
3443 /* Strip the version bytes */
3446 /* Hack -- decrypt */
3447 xor_byte = sf_extra;
3450 /* Clear the checksums */
3454 /* Read the version number of the savefile */
3455 /* Old savefile will be version 0.0.0.3 */
3456 rd_byte(&h_ver_extra);
3457 rd_byte(&h_ver_patch);
3458 rd_byte(&h_ver_minor);
3459 rd_byte(&h_ver_major);
3461 /* Mention the savefile version */
3463 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3464 (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
3467 /* Operating system info */
3468 rd_u32b(&sf_system);
3470 /* Time of savefile creation */
3473 /* Number of resurrections */
3476 /* Number of times played */
3480 /* Later use (always zero) */
3483 /* Later use (always zero) */
3486 /* Later use (always zero) */
3490 rd_byte(&kanji_code);
3492 /* Read RNG state */
3494 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3496 /* Then the options */
3498 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3500 /* Then the "messages" */
3502 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3504 for (i = 0; i < max_r_idx; i++)
3506 /* Access that monster */
3507 monster_race *r_ptr = &r_info[i];
3509 /* Hack -- Reset the death counter */
3510 r_ptr->max_num = 100;
3512 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3514 /* Hack -- Non-unique Nazguls are semi-unique */
3515 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3518 /* Monster Memory */
3521 /* Incompatible save files */
3522 if (tmp16u > max_r_idx)
3524 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3528 /* Read the available records */
3529 for (i = 0; i < tmp16u; i++)
3532 rd_lore((MONRACE_IDX)i);
3535 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3540 /* Incompatible save files */
3541 if (tmp16u > max_k_idx)
3543 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3547 /* Read the object memory */
3548 for (i = 0; i < tmp16u; i++)
3550 object_kind *k_ptr = &k_info[i];
3554 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3555 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3557 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3559 /* 2.1.3 or newer version */
3561 u16b max_towns_load;
3562 u16b max_quests_load;
3563 byte max_rquests_load;
3564 s16b old_inside_quest = p_ptr->inside_quest;
3566 /* Number of towns */
3567 rd_u16b(&max_towns_load);
3569 /* Incompatible save files */
3570 if (max_towns_load > max_towns)
3572 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3576 /* Number of quests */
3577 rd_u16b(&max_quests_load);
3579 if (z_older_than(11, 0, 7))
3581 max_rquests_load = 10;
3585 rd_byte(&max_rquests_load);
3588 /* Incompatible save files */
3589 if (max_quests_load > max_q_idx)
3591 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3595 for (i = 0; i < max_quests_load; i++)
3599 quest_type* const q_ptr = &quest[i];
3601 rd_s16b(&q_ptr->status);
3603 q_ptr->level = tmp16s;
3605 if (z_older_than(11, 0, 6))
3612 q_ptr->complev = tmp8u;
3614 if(h_older_than(2, 1, 2, 2))
3616 q_ptr->comptime = 0;
3620 rd_u32b(&q_ptr->comptime);
3623 /* Load quest status if quest is running */
3624 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3625 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3626 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3629 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3631 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3632 rd_s16b(&q_ptr->type);
3634 /* Load quest monster index */
3635 rd_s16b(&q_ptr->r_idx);
3637 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3639 determine_random_questor(&quest[i]);
3642 /* Load quest item index */
3643 rd_s16b(&q_ptr->k_idx);
3646 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3649 q_ptr->flags = tmp8u;
3651 if (z_older_than(10, 3, 11))
3653 if (q_ptr->flags & QUEST_FLAG_PRESET)
3659 init_flags = INIT_ASSIGN;
3660 p_ptr->inside_quest = (QUEST_IDX)i;
3662 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3663 p_ptr->inside_quest = old_inside_quest;
3669 q_ptr->dungeon = tmp8u;
3672 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3673 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3674 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3677 /* Ignore the empty quests from old versions */
3680 /* Ignore quest status */
3683 /* Ignore quest level */
3687 * We don't have to care about the other info,
3688 * since status should be 0 for these quests anyway
3693 /* Quest 18 was removed */
3694 if (h_older_than(1, 7, 0, 6))
3696 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3697 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3700 /* Position in the wilderness */
3701 rd_s32b(&p_ptr->wilderness_x);
3702 rd_s32b(&p_ptr->wilderness_y);
3703 if (z_older_than(10, 3, 13))
3705 p_ptr->wilderness_x = 5;
3706 p_ptr->wilderness_y = 48;
3709 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3710 else rd_byte((byte *)&p_ptr->wild_mode);
3711 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3712 else rd_byte((byte *)&p_ptr->ambush_flag);
3714 /* Size of the wilderness */
3715 rd_s32b(&wild_x_size);
3716 rd_s32b(&wild_y_size);
3718 /* Incompatible save files */
3719 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3721 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3725 /* Load the wilderness seeds */
3726 for (i = 0; i < wild_x_size; i++)
3728 for (j = 0; j < wild_y_size; j++)
3730 rd_u32b(&wilderness[j][i].seed);
3735 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3737 /* Load the Artifacts */
3740 /* Incompatible save files */
3741 if (tmp16u > max_a_idx)
3743 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3747 /* Read the artifact flags */
3748 for (i = 0; i < tmp16u; i++)
3750 artifact_type *a_ptr = &a_info[i];
3753 a_ptr->cur_num = tmp8u;
3755 if (h_older_than(1, 5, 0, 0))
3757 a_ptr->floor_id = 0;
3765 rd_s16b(&a_ptr->floor_id);
3768 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3770 /* Read the extra stuff */
3772 if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3774 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3777 /* Read the player_hp array */
3780 /* Incompatible save files */
3781 if (tmp16u > PY_MAX_LEVEL)
3783 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3787 /* Read the player_hp array */
3788 for (i = 0; i < tmp16u; i++)
3791 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3794 /* Important -- Initialize the sex */
3795 sp_ptr = &sex_info[p_ptr->psex];
3797 /* Important -- Initialize the race/class */
3798 rp_ptr = &race_info[p_ptr->prace];
3799 cp_ptr = &class_info[p_ptr->pclass];
3800 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3802 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3804 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3805 roll_hitdice(p_ptr, 0L);
3807 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3809 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3810 roll_hitdice(p_ptr, 0L);
3812 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3814 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3815 roll_hitdice(p_ptr, 0L);
3817 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3819 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3820 roll_hitdice(p_ptr, 0L);
3823 /* Important -- Initialize the magic */
3824 mp_ptr = &m_info[p_ptr->pclass];
3827 /* Read spell info */
3828 rd_u32b(&p_ptr->spell_learned1);
3829 rd_u32b(&p_ptr->spell_learned2);
3830 rd_u32b(&p_ptr->spell_worked1);
3831 rd_u32b(&p_ptr->spell_worked2);
3832 rd_u32b(&p_ptr->spell_forgotten1);
3833 rd_u32b(&p_ptr->spell_forgotten2);
3835 if (z_older_than(10,0,5))
3837 p_ptr->learned_spells = 0;
3838 for (i = 0; i < 64; i++)
3840 /* Count known spells */
3842 (p_ptr->spell_learned1 & (1L << i)) :
3843 (p_ptr->spell_learned2 & (1L << (i - 32))))
3845 p_ptr->learned_spells++;
3849 else rd_s16b(&p_ptr->learned_spells);
3851 if (z_older_than(10,0,6))
3853 p_ptr->add_spells = 0;
3855 else rd_s16b(&p_ptr->add_spells);
3856 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3858 for (i = 0; i < 64; i++)
3861 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3865 /* Read the p_ptr->inventory_list */
3868 note(_("持ち物情報を読み込むことができません", "Unable to read p_ptr->inventory_list"));
3872 /* Read number of towns */
3874 town_count = tmp16u;
3876 /* Read the stores */
3878 for (i = 1; i < town_count; i++)
3880 for (j = 0; j < tmp16u; j++)
3882 if (rd_store(i, j)) return (22);
3886 rd_s16b(&p_ptr->pet_follow_distance);
3887 if (z_older_than(10, 4, 10))
3889 p_ptr->pet_extra_flags = 0;
3891 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3893 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3895 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3899 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3902 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3906 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3909 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3913 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3916 if (!z_older_than(10,0,8))
3919 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3924 rd_s16b(&p_ptr->pet_extra_flags);
3927 if (!z_older_than(11, 0, 9))
3929 char buf[SCREEN_BUF_MAX_SIZE];
3930 rd_string(buf, sizeof(buf));
3931 if (buf[0]) screen_dump = string_make(buf);
3936 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3938 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3943 /* I'm not dead yet... */
3944 if (!p_ptr->is_dead)
3946 /* Dead players have no dungeon */
3947 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3951 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3955 /* Read the ghost info */
3962 strip_bytes(tmp32s);
3966 /* Quest 18 was removed */
3967 if (h_older_than(1, 7, 0, 6))
3969 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3971 p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3972 current_floor_ptr->dun_level = 1;
3973 p_ptr->inside_quest = 0;
3978 #ifdef VERIFY_CHECKSUMS
3980 /* Save the checksum */
3981 n_v_check = v_check;
3983 /* Read the old checksum */
3984 rd_u32b(&o_v_check);
3987 if (o_v_check != n_v_check)
3989 note(_("チェックサムがおかしい", "Invalid checksum"));
3994 /* Save the encoded checksum */
3995 n_x_check = x_check;
3997 /* Read the checksum */
3998 rd_u32b(&o_x_check);
4002 if (o_x_check != n_x_check)
4004 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4015 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4018 errr rd_savefile_new(void)
4022 /* Grab permissions */
4025 /* The savefile is a binary file */
4026 fff = my_fopen(savefile, "rb");
4028 /* Drop permissions */
4030 if (!fff) return (-1);
4032 /* Call the sub-function */
4033 err = rd_savefile_new_aux();
4035 /* Check for errors */
4036 if (ferror(fff)) err = -1;
4043 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4044 * @param sf_ptr 保存フロア読み込み先
4047 static bool load_floor_aux(saved_floor_type *sf_ptr)
4052 #ifdef VERIFY_CHECKSUMS
4053 u32b n_x_check, n_v_check;
4054 u32b o_x_check, o_v_check;
4057 /* Hack -- decrypt (read xor_byte) */
4061 /* Clear the checksums */
4065 /* Set the version number to current version */
4066 /* Never load old temporal files */
4067 h_ver_extra = H_VER_EXTRA;
4068 h_ver_patch = H_VER_PATCH;
4069 h_ver_minor = H_VER_MINOR;
4070 h_ver_major = H_VER_MAJOR;
4072 /* Verify the sign */
4074 if (saved_floor_file_sign != tmp32u) return FALSE;
4076 /* Read -- have error? */
4077 if (rd_saved_floor(sf_ptr)) return FALSE;
4080 #ifdef VERIFY_CHECKSUMS
4081 /* Save the checksum */
4082 n_v_check = v_check;
4084 /* Read the old checksum */
4085 rd_u32b(&o_v_check);
4088 if (o_v_check != n_v_check) return FALSE;
4090 /* Save the encoded checksum */
4091 n_x_check = x_check;
4093 /* Read the checksum */
4094 rd_u32b(&o_x_check);
4097 if (o_x_check != n_x_check) return FALSE;
4106 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4107 * @param sf_ptr 保存フロア読み込み先
4111 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4113 FILE *old_fff = NULL;
4114 byte old_xor_byte = 0;
4115 u32b old_v_check = 0;
4116 u32b old_x_check = 0;
4117 byte old_h_ver_major = 0;
4118 byte old_h_ver_minor = 0;
4119 byte old_h_ver_patch = 0;
4120 byte old_h_ver_extra = 0;
4123 char floor_savefile[1024];
4125 byte old_kanji_code = kanji_code;
4128 * Temporal files are always written in system depended kanji
4133 /* EUC kanji code */
4137 /* SJIS kanji code */
4146 /* We have one file already opened */
4147 if (mode & SLF_SECOND)
4149 /* Backup original values */
4151 old_xor_byte = xor_byte;
4152 old_v_check = v_check;
4153 old_x_check = x_check;
4154 old_h_ver_major = h_ver_major;
4155 old_h_ver_minor = h_ver_minor;
4156 old_h_ver_patch = h_ver_patch;
4157 old_h_ver_extra = h_ver_extra;
4160 /* floor savefile */
4161 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4163 /* Grab permissions */
4166 /* The savefile is a binary file */
4167 fff = my_fopen(floor_savefile, "rb");
4169 /* Drop permissions */
4173 if (!fff) ok = FALSE;
4175 /* Attempt to load */
4178 /* Load saved floor data from file */
4179 ok = load_floor_aux(sf_ptr);
4181 /* Check for errors */
4182 if (ferror(fff)) ok = FALSE;
4185 /* Grab permissions */
4188 /* Delete the file */
4189 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4191 /* Drop permissions */
4195 /* We have one file already opened */
4196 if (mode & SLF_SECOND)
4198 /* Restore original values */
4200 xor_byte = old_xor_byte;
4201 v_check = old_v_check;
4202 x_check = old_x_check;
4203 h_ver_major = old_h_ver_major;
4204 h_ver_minor = old_h_ver_minor;
4205 h_ver_patch = old_h_ver_patch;
4206 h_ver_extra = old_h_ver_extra;
4209 /* Restore old knowledge */
4210 kanji_code = old_kanji_code;