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[hengband/hengband.git] / src / load.c
1 /*!
2  * @file load.c
3  * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
4  * @date 2014/07/07
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7  *
8  * This software may be copied and distributed for educational, research,
9  * and not for profit purposes provided that this copyright and statement
10  * are included in all such copies.  Other copyrights may also apply.
11  * @details
12  * This file loads savefiles from Angband 2.7.X and 2.8.X
13  *
14  * Ancient savefiles (pre-2.7.0) are loaded by another file.
15  *
16  * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17  * and savefiles from those versions may not be successfully converted.
18  *
19  * We attempt to prevent corrupt savefiles from inducing memory errors.
20  *
21  * Note that this file should not use the random number generator, the
22  * object flavors, the visual attr/char mappings, or anything else which
23  * is initialized *after* or *during* the "load character" function.
24  *
25  * This file assumes that the monster/object records are initialized
26  * to zero, and the race/kind tables have been loaded correctly.  The
27  * order of object stacks is currently not saved in the savefiles, but
28  * the "next" pointers are saved, so all necessary knowledge is present.
29  *
30  * We should implement simple "savefile extenders" using some form of
31  * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32  * can know the size, interested people can know the type, and the actual
33  * data is available to the parsing routines that acknowledge the type.
34  *
35  * Consider changing the "globe of invulnerability" code so that it
36  * takes some form of "maximum damage to protect from" in addition to
37  * the existing "number of turns to protect for", and where each hit
38  * by a monster will reduce the shield by that amount.
39  *
40  * 
41  */
42
43 #include "angband.h"
44 #include "util.h"
45 #include "core.h"
46
47 #include "load.h"
48 #include "bldg.h"
49 #include "report.h"
50
51 #include "dungeon.h"
52 #include "feature.h"
53 #include "floor-generate.h"
54 #include "trap.h"
55 #include "mutation.h"
56 #include "monster.h"
57 #include "quest.h"
58 #include "store.h"
59 #include "artifact.h"
60 #include "avatar.h"
61 #include "spells-status.h"
62 #include "object-hook.h"
63 #include "wild.h"
64 #include "patron.h"
65
66 #include "floor.h"
67 #include "floor-save.h"
68 #include "floor-town.h"
69 #include "grid.h"
70
71 #include "cmd-pet.h"
72 #include "dungeon-file.h"
73 #include "files.h"
74 #include "player-skill.h"
75 #include "player-class.h"
76 #include "player-race.h"
77 #include "player-personality.h"
78 #include "player-sex.h"
79 #include "birth.h"
80 #include "world.h"
81 #include "objectkind.h"
82 #include "object-ego.h"
83 #include "save.h"
84 #include "japanese.h"
85 #include "realm-song.h"
86 #include "cmd-smith.h"
87
88 /*
89  * Maximum number of tries for selection of a proper quest monster
90  */
91 #define MAX_TRIES 100
92
93 /*
94  * Local "savefile" pointer
95  */
96 static FILE     *fff;
97
98 /*
99  * Hack -- old "encryption" byte
100  */
101 static byte     xor_byte;
102
103 /*
104  * Hack -- simple "checksum" on the actual values
105  */
106 static u32b     v_check = 0L;
107
108 /*
109  * Hack -- simple "checksum" on the encoded bytes
110  */
111 static u32b     x_check = 0L;
112
113 /*
114  * Hack -- Japanese Kanji code
115  * 0: Unknown
116  * 1: ASCII
117  * 2: EUC
118  * 3: SJIS
119  */
120 static byte kanji_code = 0;
121
122 /*!
123  * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
124  * @param major メジャーバージョン値
125  * @param minor マイナーバージョン値
126  * @param patch パッチバージョン値
127  * @param extra エクストラパージョン値
128  * @return 現在のバージョンより値が古いならtrue
129  */
130 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
131 {
132         /* Much older, or much more recent */
133         if (current_world_ptr->h_ver_major < major) return TRUE;
134         if (current_world_ptr->h_ver_major > major) return FALSE;
135
136         /* Distinctly older, or distinctly more recent */
137         if (current_world_ptr->h_ver_minor < minor) return TRUE;
138         if (current_world_ptr->h_ver_minor > minor) return FALSE;
139
140         /* Barely older, or barely more recent */
141         if (current_world_ptr->h_ver_patch < patch) return TRUE;
142         if (current_world_ptr->h_ver_patch > patch) return FALSE;
143
144         /* Barely older, or barely more recent */
145         if (current_world_ptr->h_ver_extra < extra) return TRUE;
146         if (current_world_ptr->h_ver_extra > extra) return FALSE;
147
148         /* Identical versions */
149         return FALSE;
150 }
151
152
153 /*!
154  * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
155  * @param x メジャーバージョン値
156  * @param y マイナーバージョン値
157  * @param z パッチバージョン値
158  * @return 現在のバージョンより値が古いならtrue
159  */
160 static bool z_older_than(byte x, byte y, byte z)
161 {
162         /* Much older, or much more recent */
163         if (current_world_ptr->z_major < x) return TRUE;
164         if (current_world_ptr->z_major > x) return FALSE;
165
166         /* Distinctly older, or distinctly more recent */
167         if (current_world_ptr->z_minor < y) return TRUE;
168         if (current_world_ptr->z_minor > y) return FALSE;
169
170         /* Barely older, or barely more recent */
171         if (current_world_ptr->z_patch < z) return TRUE;
172         if (current_world_ptr->z_patch > z) return FALSE;
173
174         /* Identical versions */
175         return FALSE;
176 }
177
178
179 /*!
180  * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
181  * @param msg 表示文字列
182  * @return なし
183  * @details
184  * Avoid the top two lines, to avoid interference with "msg_print()".
185  */
186 static void note(concptr msg)
187 {
188         static TERM_LEN y = 2;
189
190         /* Draw the message */
191         prt(msg, y, 0);
192
193         /* Advance one line (wrap if needed) */
194         if (++y >= 24) y = 2;
195
196         /* Flush it */
197         Term_fresh();
198 }
199
200
201 /*!
202  * @brief ロードファイルポインタから1バイトを読み込む
203  * @return 読み込んだバイト値
204  * @details
205  * The following functions are used to load the basic building blocks
206  * of savefiles.  They also maintain the "checksum" info for 2.7.0+
207  */
208 static byte sf_get(void)
209 {
210         byte c, v;
211
212         /* Get a character, decode the value */
213         c = getc(fff) & 0xFF;
214         v = c ^ xor_byte;
215         xor_byte = c;
216
217         /* Maintain the checksum info */
218         v_check += v;
219         x_check += xor_byte;
220
221         /* Return the value */
222         return (v);
223 }
224
225 /*!
226  * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
227  * @param ip 読み込みポインタ
228  * @return なし
229  */
230 static void rd_byte(byte *ip)
231 {
232         *ip = sf_get();
233 }
234
235 /*!
236  * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
237  * @param ip 読み込みポインタ
238  * @return なし
239  */
240 static void rd_u16b(u16b *ip)
241 {
242         (*ip) = sf_get();
243         (*ip) |= ((u16b)(sf_get()) << 8);
244 }
245
246 /*!
247  * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
248  * @param ip 読み込みポインタ
249  * @return なし
250  */
251 static void rd_s16b(s16b *ip)
252 {
253         rd_u16b((u16b*)ip);
254 }
255
256 /*!
257  * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
258  * @param ip 読み込みポインタ
259  * @return なし
260  */
261 static void rd_u32b(u32b *ip)
262 {
263         (*ip) = sf_get();
264         (*ip) |= ((u32b)(sf_get()) << 8);
265         (*ip) |= ((u32b)(sf_get()) << 16);
266         (*ip) |= ((u32b)(sf_get()) << 24);
267 }
268
269 /*!
270  * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
271  * @param ip 読み込みポインタ
272  * @return なし
273  */
274 static void rd_s32b(s32b *ip)
275 {
276         rd_u32b((u32b*)ip);
277 }
278
279
280 /*!
281  * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
282  * @param str 読み込みポインタ
283  * @param max 最大読み取りバイト数
284  * @return なし
285  */
286 static void rd_string(char *str, int max)
287 {
288         int i;
289
290         /* Read the string */
291         for (i = 0; TRUE; i++)
292         {
293                 byte tmp8u;
294
295                 /* Read a byte */
296                 rd_byte(&tmp8u);
297
298                 /* Collect string while legal */
299                 if (i < max) str[i] = tmp8u;
300
301                 /* End of string */
302                 if (!tmp8u) break;
303         }
304
305         /* Terminate */
306         str[max-1] = '\0';
307
308
309 #ifdef JP
310         /* Convert Kanji code */
311         switch (kanji_code)
312         {
313 #ifdef SJIS
314         case 2:
315                 /* EUC to SJIS */
316                 euc2sjis(str);
317                 break;
318 #endif
319
320 #ifdef EUC
321         case 3:
322                 /* SJIS to EUC */
323                 sjis2euc(str);
324                 break;
325 #endif
326
327         case 0:
328         {
329                 /* 不明の漢字コードからシステムの漢字コードに変換 */
330                 byte code = codeconv(str);
331
332                 /* 漢字コードが判明したら、それを記録 */
333                 if (code) kanji_code = code;
334
335                 break;
336         }
337         default:
338                 /* No conversion needed */
339                 break;
340         }
341 #endif
342 }
343
344
345 /*!
346  * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
347  * @param n スキップバイト数
348  * @return なし
349  */
350 static void strip_bytes(int n)
351 {
352         byte tmp8u;
353
354         /* Strip the bytes */
355         while (n--) rd_byte(&tmp8u);
356 }
357
358 #define OLD_MAX_MANE 22
359
360 /*!
361  * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
362  * @param o_ptr アイテムオブジェクト読み取り先ポインタ
363  * @return なし
364  * @details
365  * This function attempts to "repair" old savefiles, and to extract
366  * the most up to date values for various object fields.
367  *
368  * Note that Angband 2.7.9 introduced a new method for object "flags"
369  * in which the "flags" on an object are actually extracted when they
370  * are needed from the object kind, artifact index, ego-item index,
371  * and two special "xtra" fields which are used to encode any "extra"
372  * power of certain ego-items.  This had the side effect that items
373  * imported from pre-2.7.9 savefiles will lose any "extra" powers they
374  * may have had, and also, all "uncursed" items will become "cursed"
375  * again, including Calris, even if it is being worn at the time.  As
376  * a complete hack, items which are inscribed with "uncursed" will be
377  * "uncursed" when imported from pre-2.7.9 savefiles.
378  */
379 static void rd_item_old(object_type *o_ptr)
380 {
381         char buf[128];
382         byte_hack tmp8u;
383         s16b tmp16s;
384
385
386         /* Kind */
387         rd_s16b(&o_ptr->k_idx);
388
389         rd_byte(&tmp8u);
390         o_ptr->iy = (POSITION)tmp8u;
391         rd_byte(&tmp8u);
392         o_ptr->ix = (POSITION)tmp8u;
393
394         /* Type/Subtype */
395         rd_byte(&tmp8u);
396         o_ptr->tval = tmp8u;
397         rd_byte(&tmp8u);
398         o_ptr->sval = tmp8u;
399
400         if (z_older_than(10, 4, 4))
401         {
402                 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
403                 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
404                 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
405         }
406
407         /* Special pval */
408         rd_s16b(&o_ptr->pval);
409
410         rd_byte(&o_ptr->discount);
411         rd_byte(&tmp8u);
412         o_ptr->number = (ITEM_NUMBER)tmp8u;
413
414         rd_s16b(&tmp16s);
415         o_ptr->weight = tmp16s;
416
417         rd_byte(&tmp8u);
418         o_ptr->name1 = tmp8u;
419
420         rd_byte(&tmp8u);
421         o_ptr->name2 = tmp8u;
422
423         rd_s16b(&o_ptr->timeout);
424
425         rd_s16b(&o_ptr->to_h);
426         
427         rd_s16b(&tmp16s);
428         o_ptr->to_d = tmp16s;
429         rd_s16b(&o_ptr->to_a);
430
431         rd_s16b(&o_ptr->ac);
432
433         rd_byte(&tmp8u);
434         o_ptr->dd = tmp8u;
435         rd_byte(&tmp8u);
436         o_ptr->ds = tmp8u;
437
438         rd_byte(&o_ptr->ident);
439
440         rd_byte(&o_ptr->marked);
441
442         /* Object flags */
443         rd_u32b(&o_ptr->art_flags[0]);
444         rd_u32b(&o_ptr->art_flags[1]);
445         rd_u32b(&o_ptr->art_flags[2]);
446         if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
447         else rd_u32b(&o_ptr->art_flags[3]);
448
449         if (h_older_than(1, 3, 0, 0))
450         {
451                 if (o_ptr->name2 == EGO_TELEPATHY)
452                         add_flag(o_ptr->art_flags, TR_TELEPATHY);
453         }
454
455         if (z_older_than(11, 0, 11))
456         {
457                 o_ptr->curse_flags = 0L;
458                 if (o_ptr->ident & 0x40)
459                 {
460                         o_ptr->curse_flags |= TRC_CURSED;
461                         if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
462                         if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
463                         if (object_is_fixed_artifact(o_ptr))
464                         {
465                                 artifact_type *a_ptr = &a_info[o_ptr->name1];
466                                 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
467                                 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
468                         }
469                         else if (object_is_ego(o_ptr))
470                         {
471                                 ego_item_type *e_ptr = &e_info[o_ptr->name2];
472                                 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
473                                 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
474                         }
475                 }
476                 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
477         }
478         else
479         {
480                 rd_u32b(&o_ptr->curse_flags);
481         }
482
483         /* Monster holding object */
484         rd_s16b(&o_ptr->held_m_idx);
485
486         /* Special powers */
487         rd_byte(&o_ptr->xtra1);
488         rd_byte(&o_ptr->xtra2);
489
490         if (z_older_than(11, 0, 10))
491         {
492                 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
493                 {
494                         switch (o_ptr->xtra2 % 6)
495                         {
496                         case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
497                         case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
498                         case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
499                         case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
500                         case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
501                         case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
502                         }
503                         o_ptr->xtra2 = 0;
504                 }
505                 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
506                 {
507                         switch (o_ptr->xtra2 % 11)
508                         {
509                         case  0: add_flag(o_ptr->art_flags, TR_RES_BLIND);  break;
510                         case  1: add_flag(o_ptr->art_flags, TR_RES_CONF);   break;
511                         case  2: add_flag(o_ptr->art_flags, TR_RES_SOUND);  break;
512                         case  3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
513                         case  4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
514                         case  5: add_flag(o_ptr->art_flags, TR_RES_NEXUS);  break;
515                         case  6: add_flag(o_ptr->art_flags, TR_RES_CHAOS);  break;
516                         case  7: add_flag(o_ptr->art_flags, TR_RES_DISEN);  break;
517                         case  8: add_flag(o_ptr->art_flags, TR_RES_POIS);   break;
518                         case  9: add_flag(o_ptr->art_flags, TR_RES_DARK);   break;
519                         case 10: add_flag(o_ptr->art_flags, TR_RES_LITE);   break;
520                         }
521                         o_ptr->xtra2 = 0;
522                 }               
523                 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
524                 {
525                         switch (o_ptr->xtra2 % 8)
526                         {
527                         case 0: add_flag(o_ptr->art_flags, TR_LEVITATION);     break;
528                         case 1: add_flag(o_ptr->art_flags, TR_LITE_1);        break;
529                         case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
530                         case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
531                         case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
532                         case 5: add_flag(o_ptr->art_flags, TR_REGEN);       break;
533                         case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT);    break;
534                         case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP);   break;
535                         }
536                         o_ptr->xtra2 = 0;
537                 }
538                 o_ptr->xtra1 = 0;
539         }
540
541         if (z_older_than(10, 2, 3))
542         {
543                 o_ptr->xtra3 = 0;
544                 o_ptr->xtra4 = 0;
545                 o_ptr->xtra5 = 0;
546                 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
547                 {
548                         o_ptr->xtra3 = o_ptr->xtra1;
549                         o_ptr->xtra1 = 0;
550                 }
551                 if (o_ptr->tval == TV_CAPTURE)
552                 {
553                         if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
554                                 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
555                         else
556                                 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
557                         if (ironman_nightmare)
558                         {
559                                 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
560                         }
561                         o_ptr->xtra4 = o_ptr->xtra5;
562                 }
563         }
564         else
565         {
566                 rd_byte(&o_ptr->xtra3);
567                 if (h_older_than(1, 3, 0, 1))
568                 {
569                         if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
570                                 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
571                 }
572
573                 rd_s16b(&o_ptr->xtra4);
574                 rd_s16b(&o_ptr->xtra5);
575         }
576
577         if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
578         {
579                 o_ptr->xtra4 = o_ptr->pval;
580                 o_ptr->pval = 0;
581         }
582
583         rd_byte(&o_ptr->feeling);
584
585         /* Inscription */
586         rd_string(buf, sizeof(buf));
587
588         /* Save the inscription */
589         if (buf[0]) o_ptr->inscription = quark_add(buf);
590
591         rd_string(buf, sizeof(buf));
592         if (buf[0]) o_ptr->art_name = quark_add(buf);
593
594         /* The Python object */
595         {
596                 s32b tmp32s;
597
598                 rd_s32b(&tmp32s);
599                 strip_bytes(tmp32s);
600         }
601
602         /* Mega-Hack -- handle "dungeon objects" later */
603         if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
604
605         if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
606
607         if (z_older_than(10, 4, 9))
608         {
609                 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
610                 {
611                         remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
612                         add_flag(o_ptr->art_flags, TR_DEC_MANA);
613                 }
614         }
615         if (object_is_fixed_artifact(o_ptr))
616         {
617                 artifact_type *a_ptr;
618
619                 /* Obtain the artifact info */
620                 a_ptr = &a_info[o_ptr->name1];
621
622                 /* Verify that artifact */
623                 if (!a_ptr->name) o_ptr->name1 = 0;
624         }
625         if (object_is_ego(o_ptr))
626         {
627                 ego_item_type *e_ptr;
628
629                 /* Obtain the ego-item info */
630                 e_ptr = &e_info[o_ptr->name2];
631
632                 /* Verify that ego-item */
633                 if (!e_ptr->name) o_ptr->name2 = 0;
634
635         }
636 }
637
638
639 /*!
640  * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
641  * @param o_ptr アイテムオブジェクト保存先ポインタ
642  * @return なし
643  */
644 static void rd_item(object_type *o_ptr)
645 {
646         object_kind *k_ptr;
647         BIT_FLAGS flags;
648         char buf[128];
649         byte_hack tmp8u;
650         s16b tmp16s;
651
652         if (h_older_than(1, 5, 0, 0))
653         {
654                 rd_item_old(o_ptr);
655                 return;
656         }
657
658         /*** Item save flags ***/
659         rd_u32b(&flags);
660
661         /*** Read un-obvious elements ***/
662         /* Kind */
663         rd_s16b(&o_ptr->k_idx);
664
665         rd_byte(&tmp8u);
666         o_ptr->iy = (POSITION)tmp8u;
667         rd_byte(&tmp8u);
668         o_ptr->ix = (POSITION)tmp8u;
669
670         /* Type/Subtype */
671         k_ptr = &k_info[o_ptr->k_idx];
672         o_ptr->tval = k_ptr->tval;
673         o_ptr->sval = k_ptr->sval;
674
675         /* Special pval */
676         if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
677         else o_ptr->pval = 0;
678
679         if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
680         else o_ptr->discount = 0;
681         if (flags & SAVE_ITEM_NUMBER) {
682                 rd_byte(&tmp8u);
683                 o_ptr->number = tmp8u;
684         }       
685         else o_ptr->number = 1;
686
687         rd_s16b(&tmp16s);
688         o_ptr->weight = tmp16s;
689
690         if (flags & SAVE_ITEM_NAME1)
691         {
692                 rd_byte(&tmp8u);
693                 o_ptr->name1 = tmp8u;
694         }
695         else o_ptr->name1 = 0;
696         if (flags & SAVE_ITEM_NAME2)
697         {
698                 rd_byte(&tmp8u);
699                 o_ptr->name2 = tmp8u;
700         }
701         else o_ptr->name2 = 0;
702         if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
703         else o_ptr->timeout = 0;
704
705         if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
706         else o_ptr->to_h = 0;
707         if (flags & SAVE_ITEM_TO_D)
708         {
709                 rd_s16b(&tmp16s);
710                 o_ptr->to_d = tmp16s;
711         }
712         else o_ptr->to_d = 0;
713         if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
714         else o_ptr->to_a = 0;
715
716         if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
717         else o_ptr->ac = 0;
718
719         if (flags & SAVE_ITEM_DD)
720         {
721                  rd_byte(&tmp8u);
722                  o_ptr->dd = tmp8u;
723         }
724         else o_ptr->dd = 0;
725         if (flags & SAVE_ITEM_DS)
726         {
727                 rd_byte(&tmp8u);
728                 o_ptr->ds = tmp8u;
729         }
730         else o_ptr->ds = 0;
731
732         if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
733         else o_ptr->ident = 0;
734
735         if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
736         else o_ptr->marked = 0;
737
738         /* Object flags */
739         if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
740         else o_ptr->art_flags[0] = 0;
741         if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
742         else o_ptr->art_flags[1] = 0;
743         if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
744         else o_ptr->art_flags[2] = 0;
745         if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
746         else o_ptr->art_flags[3] = 0;
747         if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
748         else o_ptr->art_flags[4] = 0;
749
750         if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
751         else o_ptr->curse_flags = 0;
752
753         /* Monster holding object */
754         if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
755         else o_ptr->held_m_idx = 0;
756
757         /* Special powers */
758         if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
759         else o_ptr->xtra1 = 0;
760         if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
761         else o_ptr->xtra2 = 0;
762
763         if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
764         else o_ptr->xtra3 = 0;
765
766         if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
767         else o_ptr->xtra4 = 0;
768         if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
769         else o_ptr->xtra5 = 0;
770
771         if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
772         else o_ptr->feeling = 0;
773
774         if (flags & SAVE_ITEM_INSCRIPTION)
775         {
776                 rd_string(buf, sizeof(buf));
777                 o_ptr->inscription = quark_add(buf);
778         }
779         else o_ptr->inscription = 0;
780
781         if (flags & SAVE_ITEM_ART_NAME)
782         {
783                 rd_string(buf, sizeof(buf));
784                 o_ptr->art_name = quark_add(buf);
785         }
786         else o_ptr->art_name = 0;
787         
788         if(h_older_than(2,1,2,4))
789         {
790                 BIT_FLAGS flgs[TR_FLAG_SIZE];
791                 object_flags(o_ptr, flgs);
792                 
793                 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
794                 {
795                         add_flag(o_ptr->art_flags, TR_LITE_M1);
796                         remove_flag(o_ptr->art_flags, TR_LITE_1);
797                         remove_flag(o_ptr->art_flags, TR_LITE_2);
798                         remove_flag(o_ptr->art_flags, TR_LITE_3);
799                 }
800                 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
801                 {
802                         if (o_ptr->tval == TV_LITE)
803                         {
804                                 if (o_ptr->sval == SV_LITE_TORCH)
805                                 {
806                                         add_flag(o_ptr->art_flags, TR_LITE_M1);
807                                 }
808                                 else if (o_ptr->sval == SV_LITE_LANTERN)
809                                 {
810                                         add_flag(o_ptr->art_flags, TR_LITE_M2);
811                                 }
812                                 else if (o_ptr->sval == SV_LITE_FEANOR)
813                                 {
814                                         add_flag(o_ptr->art_flags, TR_LITE_M3);
815                                 }
816                         }
817                         else
818                         {
819                                 add_flag(o_ptr->art_flags, TR_LITE_M1);
820                         }
821                 }
822                 else if (o_ptr->tval == TV_LITE)
823                 {
824                         if (object_is_fixed_artifact(o_ptr))
825                         {
826                                 add_flag(o_ptr->art_flags, TR_LITE_3);
827                         }
828                         else if (o_ptr->sval == SV_LITE_TORCH)
829                         {
830                                 add_flag(o_ptr->art_flags, TR_LITE_1);
831                                 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
832                         }
833                         else if (o_ptr->sval == SV_LITE_LANTERN)
834                         {
835                                 add_flag(o_ptr->art_flags, TR_LITE_2);
836                                 add_flag(o_ptr->art_flags, TR_LITE_FUEL);       
837                         }
838                         else if (o_ptr->sval == SV_LITE_FEANOR)
839                         {
840                                 add_flag(o_ptr->art_flags, TR_LITE_2);
841                         }
842                 }
843         }
844 }
845
846
847 /*!
848  * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
849  * @param m_ptr モンスター保存先ポインタ
850  * @return なし
851  */
852 static void rd_monster_old(monster_type *m_ptr)
853 {
854         byte tmp8u;
855         s16b tmp16s;
856         u32b tmp32u;
857         char buf[128];
858
859         /* Read the monster race */
860         rd_s16b(&m_ptr->r_idx);
861
862         if (z_older_than(11, 0, 12))
863                 m_ptr->ap_r_idx = m_ptr->r_idx;
864         else
865                 rd_s16b(&m_ptr->ap_r_idx);
866
867         if (z_older_than(11, 0, 14))
868         {
869                 monster_race *r_ptr = &r_info[m_ptr->r_idx];
870
871                 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
872                 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
873                 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
874         }
875         else
876                 rd_byte(&m_ptr->sub_align);
877
878         /* Read the other information */
879         rd_byte(&tmp8u);
880         m_ptr->fy = (POSITION)tmp8u;
881         rd_byte(&tmp8u);
882         m_ptr->fx = (POSITION)tmp8u;
883         m_ptr->current_floor_ptr = p_ptr->current_floor_ptr;
884
885         rd_s16b(&tmp16s);
886         m_ptr->hp = tmp16s;
887         rd_s16b(&tmp16s);
888         m_ptr->maxhp = tmp16s;
889
890         if (z_older_than(11, 0, 5))
891         {
892                 m_ptr->max_maxhp = m_ptr->maxhp;
893         }
894         else
895         {
896                 rd_s16b(&tmp16s);
897                 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
898         }
899         if(h_older_than(2, 1, 2, 1))
900         {
901                 m_ptr->dealt_damage = 0;
902         }
903         else
904         {
905                 rd_s32b(&m_ptr->dealt_damage); 
906         }
907         
908         rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
909
910         rd_byte(&tmp8u);
911         m_ptr->mspeed = tmp8u;
912
913         if (z_older_than(10, 4, 2))
914         {
915                 rd_byte(&tmp8u);
916                 m_ptr->energy_need = (s16b)tmp8u;
917         }
918         else rd_s16b(&m_ptr->energy_need);
919
920         if (z_older_than(11, 0, 13))
921                 m_ptr->energy_need = 100 - m_ptr->energy_need;
922
923         if (z_older_than(10,0,7))
924         {
925                 m_ptr->mtimed[MTIMED_FAST] = 0;
926                 m_ptr->mtimed[MTIMED_SLOW] = 0;
927         }
928         else
929         {
930                 rd_byte(&tmp8u);
931                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
932                 rd_byte(&tmp8u);
933                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
934         }
935         rd_byte(&tmp8u);
936         m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
937         rd_byte(&tmp8u);
938         m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
939         rd_byte(&tmp8u);
940         m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
941
942         if (z_older_than(10,0,10))
943         {
944                 reset_target(m_ptr);
945         }
946         else if (z_older_than(10,0,11))
947         {
948                 rd_s16b(&tmp16s);
949                 reset_target(m_ptr);
950         }
951         else
952         {
953                 rd_s16b(&tmp16s);
954                 m_ptr->target_y = (POSITION)tmp16s;
955                 rd_s16b(&tmp16s);
956                 m_ptr->target_x = (POSITION)tmp16s;
957         }
958
959         rd_byte(&tmp8u);
960         m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
961
962         if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
963                 rd_u32b(&m_ptr->smart);
964         else
965                 m_ptr->smart = 0;
966
967         if (z_older_than(10, 4, 5)) {
968                 m_ptr->exp = 0;
969         } else {
970                 rd_u32b(&tmp32u);
971                 m_ptr->exp = tmp32u;
972         }
973
974         if (z_older_than(10, 2, 2))
975         {
976                 if (m_ptr->r_idx < 0)
977                 {
978                         m_ptr->r_idx = (0-m_ptr->r_idx);
979                         m_ptr->mflag2 |= MFLAG2_KAGE;
980                 }
981         }
982         else
983         {
984                 rd_byte(&m_ptr->mflag2);
985         }
986
987         if (z_older_than(11, 0, 12))
988         {
989                 if (m_ptr->mflag2 & MFLAG2_KAGE)
990                         m_ptr->ap_r_idx = MON_KAGE;
991         }
992
993         if (z_older_than(10, 1, 3))
994         {
995                 m_ptr->nickname = 0;
996         }
997         else
998         {
999                 rd_string(buf, sizeof(buf));
1000                 if (buf[0]) m_ptr->nickname = quark_add(buf);
1001         }
1002
1003         rd_byte(&tmp8u);
1004 }
1005
1006
1007 /*!
1008  * @brief モンスターを読み込む(現版) / Read a monster (New method)
1009  * @param m_ptr モンスター保存先ポインタ
1010  * @return なし
1011  */
1012 static void rd_monster(monster_type *m_ptr)
1013 {
1014         BIT_FLAGS flags;
1015         char buf[128];
1016         byte tmp8u;
1017         s16b tmp16s;
1018         u32b tmp32u;
1019
1020         if (h_older_than(1, 5, 0, 0))
1021         {
1022                 rd_monster_old(m_ptr);
1023                 return;
1024         }
1025
1026         /*** Monster save flags ***/
1027         rd_u32b(&flags);
1028
1029         /*** Read un-obvious elements ***/
1030
1031         /* Read the monster race */
1032         rd_s16b(&m_ptr->r_idx);
1033
1034         /* Read the other information */
1035         rd_byte(&tmp8u);
1036         m_ptr->fy = (POSITION)tmp8u;
1037         rd_byte(&tmp8u);
1038         m_ptr->fx = (POSITION)tmp8u;
1039
1040         rd_s16b(&tmp16s);
1041         m_ptr->hp = (HIT_POINT)tmp16s;
1042         rd_s16b(&tmp16s);
1043         m_ptr->maxhp = (HIT_POINT)tmp16s;
1044         rd_s16b(&tmp16s);
1045         m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1046
1047         if(h_older_than(2, 1, 2, 1))
1048         {
1049                 m_ptr->dealt_damage = 0;
1050         }
1051         else
1052         {
1053                 rd_s32b(&m_ptr->dealt_damage); 
1054         }
1055
1056         /* Monster race index of its appearance */
1057         if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1058         else m_ptr->ap_r_idx = m_ptr->r_idx;
1059
1060         if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1061         else m_ptr->sub_align = 0;
1062
1063         if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1064         else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1065
1066         rd_byte(&tmp8u);
1067         m_ptr->mspeed = tmp8u;
1068
1069         rd_s16b(&m_ptr->energy_need);
1070
1071         if (flags & SAVE_MON_FAST)
1072         {
1073                 rd_byte(&tmp8u);
1074                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1075         }
1076         else m_ptr->mtimed[MTIMED_FAST] = 0;
1077         if (flags & SAVE_MON_SLOW)
1078         {
1079                 rd_byte(&tmp8u);
1080                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1081         }
1082         else m_ptr->mtimed[MTIMED_SLOW] = 0;
1083         if (flags & SAVE_MON_STUNNED)
1084         {
1085                 rd_byte(&tmp8u);
1086                 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1087         }
1088         else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1089         if (flags & SAVE_MON_CONFUSED)
1090         {
1091                 rd_byte(&tmp8u);
1092                 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1093         }
1094         else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1095         if (flags & SAVE_MON_MONFEAR)
1096         {
1097                 rd_byte(&tmp8u);
1098                 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1099         }
1100         else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1101
1102         if (flags & SAVE_MON_TARGET_Y)
1103         {
1104                 rd_s16b(&tmp16s);
1105                 m_ptr->target_y = (POSITION)tmp16s;
1106         }
1107         else m_ptr->target_y = 0;
1108         if (flags & SAVE_MON_TARGET_X)
1109         {
1110                 rd_s16b(&tmp16s);
1111                 m_ptr->target_x = (POSITION)tmp16s;
1112         }
1113         else m_ptr->target_x = 0;
1114
1115         if (flags & SAVE_MON_INVULNER)
1116         {
1117                 rd_byte(&tmp8u);
1118                 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1119         }
1120         else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1121
1122         if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1123         else m_ptr->smart = 0;
1124
1125         if (flags & SAVE_MON_EXP)
1126         {
1127                 rd_u32b(&tmp32u);
1128                 m_ptr->exp = (EXP)tmp32u;
1129         }
1130         else m_ptr->exp = 0;
1131
1132         m_ptr->mflag = 0; /* Not saved */
1133
1134         if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1135         else m_ptr->mflag2 = 0;
1136
1137         if (flags & SAVE_MON_NICKNAME) 
1138         {
1139                 rd_string(buf, sizeof(buf));
1140                 m_ptr->nickname = quark_add(buf);
1141         }
1142         else m_ptr->nickname = 0;
1143
1144         if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1145         else m_ptr->parent_m_idx = 0;
1146 }
1147
1148
1149 /*
1150  * Old monster bit flags of racial resistances
1151  */
1152 #define RF3_IM_ACID         0x00010000  /* Resist acid a lot */
1153 #define RF3_IM_ELEC         0x00020000  /* Resist elec a lot */
1154 #define RF3_IM_FIRE         0x00040000  /* Resist fire a lot */
1155 #define RF3_IM_COLD         0x00080000  /* Resist cold a lot */
1156 #define RF3_IM_POIS         0x00100000  /* Resist poison a lot */
1157 #define RF3_RES_TELE        0x00200000  /* Resist teleportation */
1158 #define RF3_RES_NETH        0x00400000  /* Resist nether a lot */
1159 #define RF3_RES_WATE        0x00800000  /* Resist water */
1160 #define RF3_RES_PLAS        0x01000000  /* Resist plasma */
1161 #define RF3_RES_NEXU        0x02000000  /* Resist nexus */
1162 #define RF3_RES_DISE        0x04000000  /* Resist disenchantment */
1163 #define RF3_RES_ALL         0x08000000  /* Resist all */
1164
1165 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1166 {\
1167         if ((R_PTR)->r_flags3 & (RF3)) \
1168         { \
1169                 (R_PTR)->r_flags3 &= ~(RF3); \
1170                 (R_PTR)->r_flagsr |= (RFR); \
1171         } \
1172 }
1173
1174 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1175 {\
1176         if ((R_PTR)->r_flags4 & (RF4_BR)) \
1177         { \
1178                 (R_PTR)->r_flagsr |= (RFR); \
1179         } \
1180 }
1181
1182 #define RF4_BR_LITE         0x00004000  /* Breathe Lite */
1183 #define RF4_BR_DARK         0x00008000  /* Breathe Dark */
1184 #define RF4_BR_CONF         0x00010000  /* Breathe Confusion */
1185 #define RF4_BR_SOUN         0x00020000  /* Breathe Sound */
1186 #define RF4_BR_CHAO         0x00040000  /* Breathe Chaos */
1187 #define RF4_BR_TIME         0x00200000  /* Breathe Time */
1188 #define RF4_BR_INER         0x00400000  /* Breathe Inertia */
1189 #define RF4_BR_GRAV         0x00800000  /* Breathe Gravity */
1190 #define RF4_BR_SHAR         0x01000000  /* Breathe Shards */
1191 #define RF4_BR_WALL         0x04000000  /* Breathe Force */
1192
1193 /*!
1194  * @brief モンスターの思い出を読み込む / Read the monster lore
1195  * @param r_idx 読み込み先モンスターID
1196  * @return なし
1197  */
1198 static void rd_lore(MONRACE_IDX r_idx)
1199 {
1200         byte tmp8u;
1201         s16b tmp16s;
1202
1203         monster_race *r_ptr = &r_info[r_idx];
1204
1205         /* Count sights/deaths/kills */
1206         rd_s16b(&tmp16s);
1207         r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1208         rd_s16b(&tmp16s);
1209         r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1210         rd_s16b(&tmp16s);
1211         r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1212         if (h_older_than(1, 7, 0, 5))
1213         {
1214                 r_ptr->r_akills = r_ptr->r_pkills;
1215         }
1216         else
1217         {
1218                 rd_s16b(&tmp16s);
1219                 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s; 
1220         }
1221         rd_s16b(&tmp16s);
1222         r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1223
1224         /* Count wakes and ignores */
1225         rd_byte(&r_ptr->r_wake);
1226         rd_byte(&r_ptr->r_ignore);
1227
1228         /* Extra stuff */
1229         rd_byte(&r_ptr->r_xtra1);
1230         rd_byte(&r_ptr->r_xtra2);
1231
1232         /* Count drops */
1233         rd_byte(&tmp8u);
1234         r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1235         rd_byte(&tmp8u);
1236         r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1237
1238         /* Count spells */
1239         rd_byte(&tmp8u);
1240         rd_byte(&r_ptr->r_cast_spell);
1241
1242         /* Count blows of each type */
1243         rd_byte(&r_ptr->r_blows[0]);
1244         rd_byte(&r_ptr->r_blows[1]);
1245         rd_byte(&r_ptr->r_blows[2]);
1246         rd_byte(&r_ptr->r_blows[3]);
1247
1248         /* Memorize flags */
1249         rd_u32b(&r_ptr->r_flags1);
1250         rd_u32b(&r_ptr->r_flags2);
1251         rd_u32b(&r_ptr->r_flags3);
1252         rd_u32b(&r_ptr->r_flags4);
1253         rd_u32b(&r_ptr->r_flags5);
1254         rd_u32b(&r_ptr->r_flags6);
1255         if (h_older_than(1, 5, 0, 3))
1256         {
1257                 r_ptr->r_flagsr = 0L;
1258
1259                 /* Move RF3 resistance flags to RFR */
1260                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID,  RFR_IM_ACID);
1261                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC,  RFR_IM_ELEC);
1262                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE,  RFR_IM_FIRE);
1263                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD,  RFR_IM_COLD);
1264                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS,  RFR_IM_POIS);
1265                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1266                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1267                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1268                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1269                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1270                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1271                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL,  RFR_RES_ALL);
1272
1273                 /* Separate breathers resistance from RF4 to RFR */
1274                 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1275                 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1276                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1277                 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1278                 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1279                 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1280                 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1281                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1282                 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1283
1284                 /* Resist confusion is merged to RF3_NO_CONF */
1285                 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1286
1287                 /* Misc resistance hack to RFR */
1288                 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1289                 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1290         }
1291         else
1292         {
1293                 rd_u32b(&r_ptr->r_flagsr);
1294         }
1295
1296         /* Read the "Racial" monster limit per level */
1297         rd_byte(&tmp8u);
1298         r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1299
1300         /* Location in saved floor */
1301         rd_s16b(&r_ptr->floor_id);
1302
1303         /* Later (?) */
1304         rd_byte(&tmp8u);
1305
1306         /* Repair the lore flags */
1307         r_ptr->r_flags1 &= r_ptr->flags1;
1308         r_ptr->r_flags2 &= r_ptr->flags2;
1309         r_ptr->r_flags3 &= r_ptr->flags3;
1310         r_ptr->r_flags4 &= r_ptr->flags4;
1311         r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1312         r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1313         r_ptr->r_flagsr &= r_ptr->flagsr;
1314 }
1315
1316 /*!
1317  * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1318  * @param st_ptr 店舗の参照ポインタ
1319  * @param o_ptr アイテムオブジェクト参照ポインタ
1320  * @return なし
1321  * @details
1322  * In all cases, return the slot (or -1) where the object was placed
1323  *
1324  * Note that this is a hacked up version of "inven_carry()".
1325  *
1326  * Also note that it may not correctly "adapt" to "knowledge" bacoming
1327  * known, the player may have to pick stuff up and drop it again.
1328  */
1329 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1330 {
1331         int                             slot;
1332         s32b                       value;
1333         int     i;
1334         object_type *j_ptr;
1335
1336
1337         /* Check each existing item (try to combine) */
1338         for (slot = 0; slot < st_ptr->stock_num; slot++)
1339         {
1340                 /* Get the existing item */
1341                 j_ptr = &st_ptr->stock[slot];
1342
1343                 /* The home acts just like the player */
1344                 if (object_similar(j_ptr, o_ptr))
1345                 {
1346                         /* Save the new number of items */
1347                         object_absorb(j_ptr, o_ptr);
1348
1349                         /* All done */
1350                         return;
1351                 }
1352         }
1353
1354         /* No space? */
1355         if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1356                 return;
1357         }
1358
1359         /* Determine the "value" of the item */
1360         value = object_value(o_ptr);
1361
1362         /* Check existing slots to see if we must "slide" */
1363         for (slot = 0; slot < st_ptr->stock_num; slot++)
1364         {
1365                 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1366         }
1367
1368         /* Slide the others up */
1369         for (i = st_ptr->stock_num; i > slot; i--)
1370         {
1371                 st_ptr->stock[i] = st_ptr->stock[i-1];
1372         }
1373
1374         /* More stuff now */
1375         st_ptr->stock_num++;
1376
1377         /* Insert the new item */
1378         st_ptr->stock[slot] = *o_ptr;
1379
1380         chg_virtue(p_ptr, V_SACRIFICE, -1);
1381
1382         /* Return the location */
1383         return;
1384 }
1385
1386 /*!
1387  * @brief 店舗情報を読み込む / Read a store
1388  * @param town_number 街ID 
1389  * @param store_number 店舗ID
1390  * @return エラーID
1391  */
1392 static errr rd_store(int town_number, int store_number)
1393 {
1394         store_type *st_ptr;
1395
1396         int j;
1397
1398         byte own;
1399         byte tmp8u;
1400         s16b num;
1401
1402         bool sort = FALSE;
1403
1404         if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1405         {
1406                 st_ptr = &town_info[1].store[store_number];
1407                 if (st_ptr->stock_num) sort = TRUE;
1408         }
1409         else
1410         {
1411                 st_ptr = &town_info[town_number].store[store_number];
1412         }
1413
1414         /* Read the basic info */
1415         rd_s32b(&st_ptr->store_open);
1416         rd_s16b(&st_ptr->insult_cur);
1417         rd_byte(&own);
1418         if (z_older_than(11, 0, 4))
1419         {
1420                 rd_byte(&tmp8u);
1421                 num = tmp8u;
1422         }
1423         else
1424         {
1425                 rd_s16b(&num);
1426         }
1427         rd_s16b(&st_ptr->good_buy);
1428         rd_s16b(&st_ptr->bad_buy);
1429
1430         /* Read last visit */
1431         rd_s32b(&st_ptr->last_visit);
1432
1433         /* Extract the owner (see above) */
1434         st_ptr->owner = own;
1435
1436         /* Read the items */
1437         for (j = 0; j < num; j++)
1438         {
1439                 object_type forge;
1440                 object_type *q_ptr;
1441                 q_ptr = &forge;
1442                 object_wipe(q_ptr);
1443
1444                 /* Read the item */
1445                 rd_item(q_ptr);
1446
1447                 /* Acquire valid items */
1448                 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1449                 {
1450                         int k;
1451                         if (sort)
1452                         {
1453                                 home_carry(st_ptr, q_ptr);
1454                         }
1455                         else
1456                         {
1457                                 k = st_ptr->stock_num++;
1458
1459                                 /* Acquire the item */
1460                                 object_copy(&st_ptr->stock[k], q_ptr);
1461                         }
1462                 }
1463         }
1464
1465         /* Success */
1466         return (0);
1467 }
1468
1469
1470 /*!
1471  * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1472  * @return なし
1473  */
1474 static void rd_randomizer(void)
1475 {
1476         int i;
1477
1478         u16b tmp16u;
1479
1480         /* Tmp */
1481         rd_u16b(&tmp16u);
1482
1483         /* Place */
1484         rd_u16b(&Rand_place);
1485
1486         /* State */
1487         for (i = 0; i < RAND_DEG; i++)
1488         {
1489                 rd_u32b(&Rand_state[i]);
1490         }
1491 }
1492
1493
1494
1495 /*!
1496  * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1497  * @return なし
1498  * @details
1499  * Note that the normal options are now stored as a set of 256 bit flags,
1500  * plus a set of 256 bit masks to indicate which bit flags were defined
1501  * at the time the savefile was created.  This will allow new options
1502  * to be added, and old options to be removed, at any time, without
1503  * hurting old savefiles.
1504  *
1505  * The window options are stored in the same way, but note that each
1506  * window gets 32 options, and their order is fixed by certain defines.
1507  */
1508 static void rd_options(void)
1509 {
1510         int i, n;
1511         byte b;
1512         u16b c;
1513
1514         BIT_FLAGS flag[8];
1515         BIT_FLAGS mask[8];
1516
1517         /* Ignore old options */
1518         strip_bytes(16);
1519
1520         /*** Special info */
1521
1522         /* Read "delay_factor" */
1523         rd_byte(&b);
1524         delay_factor = b;
1525
1526         /* Read "hitpoint_warn" */
1527         rd_byte(&b);
1528         hitpoint_warn = b;
1529
1530         /* Read "mana_warn" */
1531         if(h_older_than(1, 7, 0, 0))
1532         {
1533                 mana_warn=2;
1534         }
1535         else 
1536         {
1537                 rd_byte(&b);
1538                 mana_warn = b;
1539         }
1540
1541         /*** Cheating options ***/
1542
1543         rd_u16b(&c);
1544
1545         if (c & 0x0002) current_world_ptr->wizard = TRUE;
1546
1547         cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1548         cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1549         cheat_room = (c & 0x0400) ? TRUE : FALSE;
1550         cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1551         cheat_know = (c & 0x1000) ? TRUE : FALSE;
1552         cheat_live = (c & 0x2000) ? TRUE : FALSE;
1553         cheat_save = (c & 0x4000) ? TRUE : FALSE;
1554         cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1555         cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1556         cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1557
1558         rd_byte((byte *)&autosave_l);
1559         rd_byte((byte *)&autosave_t);
1560         rd_s16b(&autosave_freq);
1561
1562
1563         /*** Normal Options ***/
1564
1565         /* Read the option flags */
1566         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1567
1568         /* Read the option masks */
1569         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1570
1571         /* Analyze the options */
1572         for (n = 0; n < 8; n++)
1573         {
1574                 /* Analyze the options */
1575                 for (i = 0; i < 32; i++)
1576                 {
1577                         /* Process valid flags */
1578                         if (mask[n] & (1L << i))
1579                         {
1580                                 /* Process valid flags */
1581                                 if (option_mask[n] & (1L << i))
1582                                 {
1583                                         /* Set */
1584                                         if (flag[n] & (1L << i))
1585                                         {
1586                                                 /* Set */
1587                                                 option_flag[n] |= (1L << i);
1588                                         }
1589                                         else
1590                                         {
1591                                                 option_flag[n] &= ~(1L << i);
1592                                         }
1593                                 }
1594                         }
1595                 }
1596         }
1597
1598         if (z_older_than(10, 4, 5))
1599         {
1600                 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1601                 else option_flag[5] |= (0x00000001 << 4);
1602                 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1603                 else option_flag[2] |= (0x00000001 << 5);
1604                 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1605                 else option_flag[4] |= (0x00000001 << 5);
1606                 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1607                 else option_flag[5] |= (0x00000001 << 0);
1608                 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1609                 else option_flag[5] |= (0x00000001 << 12);
1610                 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1611                 else option_flag[1] |= (0x00000001 << 0);
1612                 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1613                 else option_flag[1] |= (0x00000001 << 18);
1614                 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1615                 else option_flag[1] |= (0x00000001 << 19);
1616                 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1617                 else option_flag[5] |= (0x00000001 << 3);
1618         }
1619
1620         /* Extract the options */
1621         extract_option_vars();
1622
1623
1624         /*** Window Options ***/
1625
1626         /* Read the window flags */
1627         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1628
1629         /* Read the window masks */
1630         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1631
1632         /* Analyze the options */
1633         for (n = 0; n < 8; n++)
1634         {
1635                 /* Analyze the options */
1636                 for (i = 0; i < 32; i++)
1637                 {
1638                         /* Process valid flags */
1639                         if (mask[n] & (1L << i))
1640                         {
1641                                 /* Process valid flags */
1642                                 if (window_mask[n] & (1L << i))
1643                                 {
1644                                         /* Set */
1645                                         if (flag[n] & (1L << i))
1646                                         {
1647                                                 /* Set */
1648                                                 window_flag[n] |= (1L << i);
1649                                         }
1650                                         else
1651                                         {
1652                                                 window_flag[n] &= ~(1L << i);
1653                                         }
1654                                 }
1655                         }
1656                 }
1657         }
1658 }
1659
1660
1661
1662 /*!
1663  * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1664  * @return なし
1665  * @details
1666  * This is such a nasty hack it hurts.
1667  */
1668 static void rd_ghost(void)
1669 {
1670         char buf[64];
1671
1672         /* Strip name */
1673         rd_string(buf, sizeof(buf));
1674
1675         /* Strip old data */
1676         strip_bytes(60);
1677 }
1678
1679
1680 /*!
1681  * @brief クイックスタート情報を読み込む / Load quick start data
1682  * @return なし
1683  */
1684 static void load_quick_start(void)
1685 {
1686         byte tmp8u;
1687         s16b tmp16s;
1688         int i;
1689
1690         if (z_older_than(11, 0, 13))
1691         {
1692                 previous_char.quick_ok = FALSE;
1693                 return;
1694         }
1695
1696         rd_byte(&previous_char.psex);
1697         rd_byte(&tmp8u);
1698         previous_char.prace = (RACE_IDX)tmp8u;
1699         rd_byte(&tmp8u);
1700         previous_char.pclass = (CLASS_IDX)tmp8u;
1701         rd_byte(&tmp8u);
1702         previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1703         rd_byte(&tmp8u);
1704         previous_char.realm1 = (REALM_IDX)tmp8u;
1705         rd_byte(&tmp8u);
1706         previous_char.realm2 = (REALM_IDX)tmp8u;
1707
1708         rd_s16b(&previous_char.age);
1709         rd_s16b(&previous_char.ht);
1710         rd_s16b(&previous_char.wt);
1711         rd_s16b(&previous_char.sc);
1712         rd_s32b(&previous_char.au);
1713
1714         for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1715         for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1716
1717         for (i = 0; i < PY_MAX_LEVEL; i++)
1718         {
1719                 rd_s16b(&tmp16s);
1720                 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1721         }
1722
1723         rd_s16b(&previous_char.chaos_patron);
1724
1725         for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1726
1727         for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1728
1729         /* UNUSED : Was number of random quests */
1730         rd_byte(&tmp8u);
1731
1732         rd_byte(&tmp8u);
1733         previous_char.quick_ok = (bool)tmp8u;
1734 }
1735
1736 /*!
1737  * @brief その他の情報を読み込む / Read the "extra" information
1738  * @return なし
1739  */
1740 static void rd_extra(player_type *creature_ptr)
1741 {
1742         int i,j;
1743
1744         byte tmp8u;
1745         s16b tmp16s;
1746         s32b tmp32s;
1747         u16b tmp16u;
1748
1749         rd_string(creature_ptr->name, sizeof(creature_ptr->name));
1750
1751         rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
1752
1753         if (!h_older_than(1, 7, 0, 1))
1754         {
1755                 char buf[1024];
1756
1757                 /* Read the message */
1758                 rd_string(buf, sizeof buf);
1759                 if (buf[0]) creature_ptr->last_message = string_make(buf);
1760         }
1761
1762         load_quick_start();
1763
1764         for (i = 0; i < 4; i++)
1765         {
1766                 rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
1767         }
1768
1769         /* Class/Race/Seikaku/Gender/Spells */
1770         rd_byte(&tmp8u);
1771         creature_ptr->prace = (RACE_IDX)tmp8u;
1772         rd_byte(&tmp8u);
1773         creature_ptr->pclass = (CLASS_IDX)tmp8u;
1774         rd_byte(&tmp8u);
1775         creature_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1776         rd_byte(&creature_ptr->psex);
1777         rd_byte(&tmp8u);
1778         creature_ptr->realm1 = (REALM_IDX)tmp8u;
1779         rd_byte(&tmp8u);
1780         creature_ptr->realm2 = (REALM_IDX)tmp8u;
1781         rd_byte(&tmp8u);
1782
1783         if (z_older_than(10, 4, 4))
1784         {
1785                 if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
1786                 if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
1787                 if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
1788                 if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
1789         }
1790
1791         /* Special Race/Class info */
1792         rd_byte(&tmp8u);
1793         creature_ptr->hitdie = tmp8u;
1794         rd_u16b(&creature_ptr->expfact);
1795
1796         /* Age/Height/Weight */
1797         rd_s16b(&creature_ptr->age);
1798         rd_s16b(&creature_ptr->ht);
1799         rd_s16b(&creature_ptr->wt);
1800
1801         /* Read the stat info */
1802         for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
1803         for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
1804         for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
1805
1806         strip_bytes(24);
1807         rd_s32b(&creature_ptr->au);
1808
1809         rd_s32b(&creature_ptr->max_exp);
1810         if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
1811         else rd_s32b(&creature_ptr->max_max_exp);
1812         rd_s32b(&creature_ptr->exp);
1813
1814         if (h_older_than(1, 7, 0, 3))
1815         {
1816                 rd_u16b(&tmp16u);
1817                 creature_ptr->exp_frac = (u32b)tmp16u;
1818         }
1819         else
1820         {
1821                 rd_u32b(&creature_ptr->exp_frac);
1822         }
1823
1824         rd_s16b(&creature_ptr->lev);
1825
1826         for (i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
1827         if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1828         {
1829                 for (i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1830         }
1831         if (z_older_than(10, 3, 6))
1832                 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1833         else
1834                 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1835         for (i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
1836         if (z_older_than(10, 4, 1))
1837         {
1838                 if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
1839                 creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
1840         }
1841         if (z_older_than(10, 3, 14))
1842         {
1843                 for (i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
1844                 for (i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
1845         }
1846         else
1847         {
1848                 for (i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
1849                 for (i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
1850                 if (h_older_than(1, 3, 0, 1))
1851                 {
1852                         if (creature_ptr->pclass == CLASS_SMITH)
1853                         {
1854                                 creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
1855                                 creature_ptr->magic_num1[96] = 0;
1856                                 creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
1857                                 creature_ptr->magic_num1[97] = 0;
1858                         }
1859                 }
1860         }
1861         if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
1862
1863         if (z_older_than(11, 0, 7))
1864         {
1865                 creature_ptr->start_race = creature_ptr->prace;
1866                 creature_ptr->old_race1 = 0L;
1867                 creature_ptr->old_race2 = 0L;
1868                 creature_ptr->old_realm = 0;
1869         }
1870         else
1871         {
1872                 rd_byte(&tmp8u);
1873                 creature_ptr->start_race = (RACE_IDX)tmp8u;
1874                 rd_s32b(&tmp32s);
1875                 creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1876                 rd_s32b(&tmp32s);
1877                 creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1878                 rd_s16b(&creature_ptr->old_realm);
1879         }
1880
1881         if (z_older_than(10, 0, 1))
1882         {
1883                 for (i = 0; i < MAX_MANE; i++)
1884                 {
1885                         creature_ptr->mane_spell[i] = -1;
1886                         creature_ptr->mane_dam[i] = 0;
1887                 }
1888                 creature_ptr->mane_num = 0;
1889         }
1890         else if (z_older_than(10, 2, 3))
1891         {
1892                 for (i = 0; i < OLD_MAX_MANE; i++)
1893                 {
1894                         rd_s16b(&tmp16s);
1895                         rd_s16b(&tmp16s);
1896                 }
1897                 for (i = 0; i < MAX_MANE; i++)
1898                 {
1899                         creature_ptr->mane_spell[i] = -1;
1900                         creature_ptr->mane_dam[i] = 0;
1901                 }
1902                 rd_s16b(&tmp16s);
1903                 creature_ptr->mane_num = 0;
1904         }
1905         else
1906         {
1907                 for (i = 0; i < MAX_MANE; i++)
1908                 {
1909                         rd_s16b(&tmp16s);
1910                         creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1911                         rd_s16b(&tmp16s);
1912                         creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1913                 }
1914                 rd_s16b(&creature_ptr->mane_num);
1915         }
1916
1917         if (z_older_than(10, 0, 3))
1918         {
1919                 determine_bounty_uniques();
1920
1921                 for (i = 0; i < MAX_BOUNTY; i++)
1922                 {
1923                         /* Is this bounty unique already dead? */
1924                         if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1925                 }
1926         }
1927         else
1928         {
1929                 for (i = 0; i < MAX_BOUNTY; i++)
1930                 {
1931                         rd_s16b(&current_world_ptr->bounty_r_idx[i]);
1932                 }
1933         }
1934
1935         if (z_older_than(10, 0, 3))
1936         {
1937                 update_gambling_monsters(creature_ptr);
1938         }
1939         else
1940         {
1941                 for (i = 0; i < 4; i++)
1942                 {
1943                         rd_s16b(&battle_mon[i]);
1944                         if (z_older_than(10, 3, 4))
1945                         {
1946                                 rd_s16b(&tmp16s);
1947                                 mon_odds[i] = tmp16s;
1948                         }
1949                         else rd_u32b(&mon_odds[i]);
1950                 }
1951         }
1952
1953         rd_s16b(&creature_ptr->town_num);
1954
1955         /* Read arena and rewards information */
1956         rd_s16b(&creature_ptr->arena_number);
1957         if (h_older_than(1, 5, 0, 1))
1958         {
1959                 /* Arena loser of previous version was marked number 99 */
1960                 if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1961         }
1962         rd_s16b(&tmp16s);
1963         creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
1964         rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
1965         if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
1966         else
1967         {
1968                 rd_s16b(&tmp16s);
1969                 creature_ptr->phase_out = (bool)tmp16s;
1970         }
1971         rd_byte(&creature_ptr->exit_bldg);
1972         rd_byte(&tmp8u);
1973
1974         rd_s16b(&tmp16s);
1975         creature_ptr->oldpx = (POSITION)tmp16s;
1976         rd_s16b(&tmp16s);
1977         creature_ptr->oldpy = (POSITION)tmp16s;
1978
1979         if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) {creature_ptr->oldpy = 33;creature_ptr->oldpx = 131;}
1980
1981         /* Was creature_ptr->rewards[MAX_BACT] */
1982         rd_s16b(&tmp16s);
1983         for (i = 0; i < tmp16s; i++)
1984         {
1985                 s16b tmp16s2;
1986                 rd_s16b(&tmp16s2);
1987         }
1988
1989         if (h_older_than(1, 7, 0, 3))
1990         {
1991                 rd_s16b(&tmp16s);
1992                 creature_ptr->mhp = tmp16s;
1993
1994                 rd_s16b(&tmp16s);
1995                 creature_ptr->chp = tmp16s;
1996
1997                 rd_u16b(&tmp16u);
1998                 creature_ptr->chp_frac = (u32b)tmp16u;
1999         }
2000         else
2001         {
2002                 rd_s32b(&creature_ptr->mhp);
2003                 rd_s32b(&creature_ptr->chp);
2004                 rd_u32b(&creature_ptr->chp_frac);
2005         }
2006
2007         if (h_older_than(1, 7, 0, 3))
2008         {
2009                 rd_s16b(&tmp16s);
2010                 creature_ptr->msp = tmp16s;
2011
2012                 rd_s16b(&tmp16s);
2013                 creature_ptr->csp = tmp16s;
2014
2015                 rd_u16b(&tmp16u);
2016                 creature_ptr->csp_frac = (u32b)tmp16u;
2017         }
2018         else
2019         {
2020                 rd_s32b(&creature_ptr->msp);
2021                 rd_s32b(&creature_ptr->csp);
2022                 rd_u32b(&creature_ptr->csp_frac);
2023         }
2024
2025         rd_s16b(&creature_ptr->max_plv);
2026         if (z_older_than(10, 3, 8))
2027         {
2028                 rd_s16b(&tmp16s);
2029                 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2030         }
2031         else
2032         {
2033                 byte max = (byte)current_world_ptr->max_d_idx;
2034
2035                 rd_byte(&max);
2036
2037                 for(i = 0; i < max; i++)
2038                 {
2039                         rd_s16b(&tmp16s);
2040                         max_dlv[i] = tmp16s;
2041                         if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2042                 }
2043         }
2044
2045         /* Repair maximum player level */
2046         if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
2047
2048         /* More info */
2049         strip_bytes(8);
2050         rd_s16b(&creature_ptr->sc);
2051         rd_s16b(&creature_ptr->concent);
2052
2053         /* Read the flags */
2054         strip_bytes(2); /* Old "rest" */
2055         rd_s16b(&creature_ptr->blind);
2056         rd_s16b(&creature_ptr->paralyzed);
2057         rd_s16b(&creature_ptr->confused);
2058         rd_s16b(&creature_ptr->food);
2059         strip_bytes(4); /* Old "food_digested" / "protection" */
2060
2061         rd_s16b(&creature_ptr->energy_need);
2062         if (z_older_than(11, 0, 13))
2063                 creature_ptr->energy_need = 100 - creature_ptr->energy_need;
2064         if (h_older_than(2, 1, 2, 0))
2065                 creature_ptr->enchant_energy_need = 0;
2066         else
2067                 rd_s16b(&creature_ptr->enchant_energy_need);
2068
2069         rd_s16b(&creature_ptr->fast);
2070         rd_s16b(&creature_ptr->slow);
2071         rd_s16b(&creature_ptr->afraid);
2072         rd_s16b(&creature_ptr->cut);
2073         rd_s16b(&creature_ptr->stun);
2074         rd_s16b(&creature_ptr->poisoned);
2075         rd_s16b(&creature_ptr->image);
2076         rd_s16b(&creature_ptr->protevil);
2077         rd_s16b(&creature_ptr->invuln);
2078         if(z_older_than(10, 0, 0))
2079                 creature_ptr->ult_res = 0;
2080         else
2081                 rd_s16b(&creature_ptr->ult_res);
2082         rd_s16b(&creature_ptr->hero);
2083         rd_s16b(&creature_ptr->shero);
2084         rd_s16b(&creature_ptr->shield);
2085         rd_s16b(&creature_ptr->blessed);
2086         rd_s16b(&creature_ptr->tim_invis);
2087         rd_s16b(&creature_ptr->word_recall);
2088         if (z_older_than(10, 3, 8))
2089                 creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
2090         else
2091         {
2092                 rd_s16b(&tmp16s);
2093                 creature_ptr->recall_dungeon = (byte)tmp16s;
2094         }
2095
2096         if (h_older_than(1, 5, 0, 0))
2097                 creature_ptr->alter_reality = 0;
2098         else
2099                 rd_s16b(&creature_ptr->alter_reality);
2100
2101         rd_s16b(&creature_ptr->see_infra);
2102         rd_s16b(&creature_ptr->tim_infra);
2103         rd_s16b(&creature_ptr->oppose_fire);
2104         rd_s16b(&creature_ptr->oppose_cold);
2105         rd_s16b(&creature_ptr->oppose_acid);
2106         rd_s16b(&creature_ptr->oppose_elec);
2107         rd_s16b(&creature_ptr->oppose_pois);
2108         if (z_older_than(10,0,2)) creature_ptr->tsuyoshi = 0;
2109         else rd_s16b(&creature_ptr->tsuyoshi);
2110
2111         /* Old savefiles do not have the following fields... */
2112         if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
2113         {
2114                 creature_ptr->tim_esp = 0;
2115                 creature_ptr->wraith_form = 0;
2116                 creature_ptr->resist_magic = 0;
2117                 creature_ptr->tim_regen = 0;
2118                 creature_ptr->kabenuke = 0;
2119                 creature_ptr->tim_stealth = 0;
2120                 creature_ptr->tim_levitation = 0;
2121                 creature_ptr->tim_sh_touki = 0;
2122                 creature_ptr->lightspeed = 0;
2123                 creature_ptr->tsubureru = 0;
2124                 creature_ptr->tim_res_nether = 0;
2125                 creature_ptr->tim_res_time = 0;
2126                 creature_ptr->mimic_form = 0;
2127                 creature_ptr->tim_mimic = 0;
2128                 creature_ptr->tim_sh_fire = 0;
2129
2130                 /* by henkma */
2131                 creature_ptr->tim_reflect = 0;
2132                 creature_ptr->multishadow = 0;
2133                 creature_ptr->dustrobe = 0;
2134
2135                 creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
2136                 creature_ptr->muta1 = 0;
2137                 creature_ptr->muta2 = 0;
2138                 creature_ptr->muta3 = 0;
2139                 get_virtues(creature_ptr);
2140         }
2141         else
2142         {
2143                 rd_s16b(&creature_ptr->tim_esp);
2144                 rd_s16b(&creature_ptr->wraith_form);
2145                 rd_s16b(&creature_ptr->resist_magic);
2146                 rd_s16b(&creature_ptr->tim_regen);
2147                 rd_s16b(&creature_ptr->kabenuke);
2148                 rd_s16b(&creature_ptr->tim_stealth);
2149                 rd_s16b(&creature_ptr->tim_levitation);
2150                 rd_s16b(&creature_ptr->tim_sh_touki);
2151                 rd_s16b(&creature_ptr->lightspeed);
2152                 rd_s16b(&creature_ptr->tsubureru);
2153                 if (z_older_than(10, 4, 7))
2154                         creature_ptr->magicdef = 0;
2155                 else
2156                         rd_s16b(&creature_ptr->magicdef);
2157                 rd_s16b(&creature_ptr->tim_res_nether);
2158                 if (z_older_than(10, 4, 11))
2159                 {
2160                         creature_ptr->tim_res_time = 0;
2161                         creature_ptr->mimic_form = 0;
2162                         creature_ptr->tim_mimic = 0;
2163                         creature_ptr->tim_sh_fire = 0;
2164                 }
2165                 else
2166                 {
2167                         rd_s16b(&creature_ptr->tim_res_time);
2168                         rd_byte(&tmp8u);
2169                         creature_ptr->mimic_form = (IDX)tmp8u;
2170                         rd_s16b(&creature_ptr->tim_mimic);
2171                         rd_s16b(&creature_ptr->tim_sh_fire);
2172                 }
2173
2174                 if (z_older_than(11, 0, 99))
2175                 {
2176                         creature_ptr->tim_sh_holy = 0;
2177                         creature_ptr->tim_eyeeye = 0;
2178                 }
2179                 else
2180                 {
2181                         rd_s16b(&creature_ptr->tim_sh_holy);
2182                         rd_s16b(&creature_ptr->tim_eyeeye);
2183                 }
2184
2185                 /* by henkma */
2186                 if ( z_older_than(11,0,3) ){
2187                   creature_ptr->tim_reflect=0;
2188                   creature_ptr->multishadow=0;
2189                   creature_ptr->dustrobe=0;
2190                 }
2191                 else {
2192                   rd_s16b(&creature_ptr->tim_reflect);
2193                   rd_s16b(&creature_ptr->multishadow);
2194                   rd_s16b(&creature_ptr->dustrobe);
2195                 }
2196
2197                 rd_s16b(&creature_ptr->chaos_patron);
2198                 rd_u32b(&creature_ptr->muta1);
2199                 rd_u32b(&creature_ptr->muta2);
2200                 rd_u32b(&creature_ptr->muta3);
2201
2202                 for (i = 0; i < 8; i++)
2203                         rd_s16b(&creature_ptr->virtues[i]);
2204                 for (i = 0; i < 8; i++)
2205                         rd_s16b(&creature_ptr->vir_types[i]);
2206         }
2207
2208         /* Calc the regeneration modifier for mutations */
2209         creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
2210
2211         if (z_older_than(10,0,9))
2212         {
2213                 rd_byte(&tmp8u);
2214                 if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
2215                 creature_ptr->ele_attack = 0;
2216         }
2217         else
2218         {
2219                 rd_s16b(&creature_ptr->ele_attack);
2220                 rd_u32b(&creature_ptr->special_attack);
2221         }
2222         if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
2223         else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
2224         if (z_older_than(10,0,12))
2225         {
2226                 creature_ptr->ele_immune = 0;
2227                 creature_ptr->special_defense = 0;
2228         }
2229         else
2230         {
2231                 rd_s16b(&creature_ptr->ele_immune);
2232                 rd_u32b(&creature_ptr->special_defense);
2233         }
2234         rd_byte(&creature_ptr->knowledge);
2235
2236         rd_byte(&tmp8u);
2237         creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2238
2239         rd_byte(&tmp8u);
2240         rd_byte(&tmp8u);
2241         creature_ptr->action = (ACTION_IDX)tmp8u;
2242         if (!z_older_than(10, 4, 3))
2243         {
2244                 rd_byte(&tmp8u);
2245                 if (tmp8u) creature_ptr->action = ACTION_LEARN;
2246         }
2247         rd_byte((byte *)&preserve_mode);
2248         rd_byte((byte *)&creature_ptr->wait_report_score);
2249
2250         /* Future use */
2251         for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2252
2253         /* Skip the flags */
2254         strip_bytes(12);
2255
2256
2257         /* Hack -- the two "special seeds" */
2258         rd_u32b(&current_world_ptr->seed_flavor);
2259         rd_u32b(&current_world_ptr->seed_town);
2260
2261
2262         /* Special stuff */
2263         rd_u16b(&creature_ptr->panic_save);
2264         rd_u16b(&current_world_ptr->total_winner);
2265         rd_u16b(&current_world_ptr->noscore);
2266
2267
2268         /* Read "death" */
2269         rd_byte(&tmp8u);
2270         creature_ptr->is_dead = tmp8u;
2271
2272         /* Read "feeling" */
2273         rd_byte(&creature_ptr->feeling);
2274
2275         switch (creature_ptr->start_race)
2276         {
2277         case RACE_VAMPIRE:
2278         case RACE_SKELETON:
2279         case RACE_ZOMBIE:
2280         case RACE_SPECTRE:
2281                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2282                 break;
2283         default:
2284                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2285                 break;
2286         }
2287         current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2288
2289         /* Turn when level began */
2290         rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
2291
2292         if (h_older_than(1, 7, 0, 4))
2293         {
2294                 creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
2295         }
2296         else
2297         {
2298                 /* Turn of last "feeling" */
2299                 rd_s32b(&creature_ptr->feeling_turn);
2300         }
2301
2302         /* Current turn */
2303         rd_s32b(&current_world_ptr->game_turn);
2304
2305         if (z_older_than(10, 3, 12))
2306         {
2307                 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2308         }
2309         else rd_s32b(&current_world_ptr->dungeon_turn);
2310
2311         if (z_older_than(11, 0, 13))
2312         {
2313                 creature_ptr->current_floor_ptr->generated_turn /= 2;
2314                 creature_ptr->feeling_turn /= 2;
2315                 current_world_ptr->game_turn /= 2;
2316                 current_world_ptr->dungeon_turn /= 2;
2317         }
2318
2319         if (z_older_than(10, 3, 13))
2320         {
2321                 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2322         }
2323         else rd_s32b(&current_world_ptr->arena_start_turn);
2324
2325         if (z_older_than(10,0,3))
2326         {
2327                 determine_daily_bounty(creature_ptr, TRUE);
2328         }
2329         else
2330         {
2331                 rd_s16b(&today_mon);
2332                 rd_s16b(&creature_ptr->today_mon);
2333         }
2334
2335         if (z_older_than(10,0,7))
2336         {
2337                 creature_ptr->riding = 0;
2338         }
2339         else
2340         {
2341                 rd_s16b(&creature_ptr->riding);
2342         }
2343
2344         /* Current floor_id */
2345         if (h_older_than(1, 5, 0, 0))
2346         {
2347                 creature_ptr->floor_id = 0;
2348         }
2349         else
2350         {
2351                 rd_s16b(&creature_ptr->floor_id);
2352         }
2353
2354         if (h_older_than(1, 5, 0, 2))
2355         {
2356                 /* Nothing to do */
2357         }
2358         else
2359         {
2360                 /* Get number of party_mon array */
2361                 rd_s16b(&tmp16s);
2362
2363                 /* Strip old temporary preserved pets */
2364                 for (i = 0; i < tmp16s; i++)
2365                 {
2366                         monster_type dummy_mon;
2367
2368                         rd_monster(&dummy_mon);
2369                 }
2370         }
2371
2372         if (z_older_than(10,1,2))
2373         {
2374                 current_world_ptr->play_time = 0;
2375         }
2376         else
2377         {
2378                 rd_u32b(&current_world_ptr->play_time);
2379         }
2380
2381         if (z_older_than(10,3,9))
2382         {
2383                 creature_ptr->visit = 1L;
2384         }
2385         else if (z_older_than(10, 3, 10))
2386         {
2387                 rd_s32b(&tmp32s);
2388                 creature_ptr->visit = 1L;
2389         }
2390         else
2391         {
2392                 rd_s32b(&tmp32s);
2393                 creature_ptr->visit = (BIT_FLAGS)tmp32s;
2394         }
2395         if (!z_older_than(11, 0, 5))
2396         {
2397                 rd_u32b(&creature_ptr->count);
2398         }
2399 }
2400
2401
2402 /*!
2403  * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2404  * @return なし
2405  * @details
2406  * Note that the inventory changed in Angband 2.7.4.  Two extra
2407  * pack slots were added and the equipment was rearranged.  Note
2408  * that these two features combine when parsing old save-files, in
2409  * which items from the old "aux" slot are "carried", perhaps into
2410  * one of the two new "inventory" slots.
2411  *
2412  * Note that the inventory is "re-sorted" later by "dungeon()".
2413  */
2414 static errr rd_inventory(void)
2415 {
2416         int slot = 0;
2417
2418         object_type forge;
2419         object_type *q_ptr;
2420
2421         /* No weight */
2422         p_ptr->total_weight = 0;
2423
2424         /* No items */
2425         p_ptr->inven_cnt = 0;
2426         p_ptr->equip_cnt = 0;
2427
2428         if (p_ptr->inventory_list != NULL) C_WIPE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2429         C_MAKE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2430
2431         /* Read until done */
2432         while (1)
2433         {
2434                 u16b n;
2435
2436                 /* Get the next item index */
2437                 rd_u16b(&n);
2438
2439                 /* Nope, we reached the end */
2440                 if (n == 0xFFFF) break;
2441                 q_ptr = &forge;
2442                 object_wipe(q_ptr);
2443
2444                 /* Read the item */
2445                 rd_item(q_ptr);
2446
2447                 /* Hack -- verify item */
2448                 if (!q_ptr->k_idx) return (53);
2449
2450                 /* Wield equipment */
2451                 if (n >= INVEN_RARM)
2452                 {
2453                         q_ptr->marked |= OM_TOUCHED;
2454                         object_copy(&p_ptr->inventory_list[n], q_ptr);
2455
2456                         /* Add the weight */
2457                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2458
2459                         /* One more item */
2460                         p_ptr->equip_cnt++;
2461                 }
2462
2463                 /* Warning -- backpack is full */
2464                 else if (p_ptr->inven_cnt == INVEN_PACK)
2465                 {
2466                         note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
2467
2468                         /* Fail */
2469                         return (54);
2470                 }
2471                 else
2472                 {
2473                         /* Get a slot */
2474                         n = slot++;
2475
2476                         q_ptr->marked |= OM_TOUCHED;
2477                         object_copy(&p_ptr->inventory_list[n], q_ptr);
2478
2479                         /* Add the weight */
2480                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2481
2482                         /* One more item */
2483                         p_ptr->inven_cnt++;
2484                 }
2485         }
2486
2487         /* Success */
2488         return (0);
2489 }
2490
2491
2492 /*!
2493  * @brief メッセージログを読み込む / Read the saved messages
2494  * @return なし
2495  */
2496 static void rd_messages(void)
2497 {
2498         int i;
2499         char buf[128];
2500         int message_max;
2501
2502
2503         if (h_older_than(2, 2, 0, 75))
2504         {
2505                 u16b num;
2506                 /* Total */
2507                 rd_u16b(&num);
2508                 message_max = (int)num;
2509
2510                 /* Read the messages */
2511                 for (i = 0; i < message_max; i++)
2512                 {
2513                         /* Read the message */
2514                         rd_string(buf, sizeof(buf));
2515
2516                         /* Save the message */
2517                         message_add(buf);
2518                 }
2519         }
2520         else
2521         {
2522                 u32b num;
2523                 /* Total */
2524                 rd_u32b(&num);
2525                 message_max = (int)num;
2526
2527                 /* Read the messages */
2528                 for (i = 0; i < message_max; i++)
2529                 {
2530                         /* Read the message */
2531                         rd_string(buf, sizeof(buf));
2532
2533                         /* Save the message */
2534                         message_add(buf);
2535                 }
2536         }
2537
2538 }
2539
2540
2541
2542 /* Old hidden trap flag */
2543 #define CAVE_TRAP       0x8000
2544
2545 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2546 #define OLD_FEAT_INVIS              0x02
2547 #define OLD_FEAT_GLYPH              0x03
2548 #define OLD_FEAT_QUEST_ENTER        0x08
2549 #define OLD_FEAT_QUEST_EXIT         0x09
2550 #define OLD_FEAT_MINOR_GLYPH        0x40
2551 #define OLD_FEAT_BLDG_1             0x81
2552 #define OLD_FEAT_MIRROR             0xc3
2553
2554 /* Old quests */
2555 #define OLD_QUEST_WATER_CAVE 18
2556
2557 /* Quest constants */
2558 #define QUEST_OLD_CASTLE  27
2559 #define QUEST_ROYAL_CRYPT 28
2560
2561 /*!
2562  * @brief メッセージログを読み込む / Read the dungeon (old method)
2563  * @return なし
2564  * @details
2565  * The monsters/objects must be loaded in the same order
2566  * that they were stored, since the actual indexes matter.
2567  */
2568 static errr rd_dungeon_old(floor_type *floor_ptr)
2569 {
2570         int i, y, x;
2571         int ymax, xmax;
2572         byte count;
2573         byte tmp8u;
2574         s16b tmp16s;
2575         u16b limit;
2576         grid_type *g_ptr;
2577
2578
2579         /*** Basic info ***/
2580
2581         /* Header info */
2582         rd_s16b(&tmp16s);
2583         floor_ptr->dun_level = (DEPTH)tmp16s;
2584         if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2585         else
2586         { 
2587                 rd_byte(&tmp8u);
2588                 p_ptr->dungeon_idx = (IDX)tmp8u;
2589         }
2590
2591         /* Set the base level for old versions */
2592         floor_ptr->base_level = floor_ptr->dun_level;
2593
2594         rd_s16b(&tmp16s);
2595         floor_ptr->base_level = (DEPTH)tmp16s;
2596
2597         rd_s16b(&tmp16s);
2598         floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2599         rd_s16b(&tmp16s);
2600         p_ptr->y = (POSITION)tmp16s;
2601         rd_s16b(&tmp16s);
2602         p_ptr->x = (POSITION)tmp16s;
2603         if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2604         rd_s16b(&tmp16s);
2605         floor_ptr->height = (POSITION)tmp16s;
2606         rd_s16b(&tmp16s);
2607         floor_ptr->width = (POSITION)tmp16s;
2608         rd_s16b(&tmp16s); /* max_panel_rows */
2609         rd_s16b(&tmp16s); /* max_panel_cols */
2610
2611 #if 0
2612         if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2613 #endif
2614
2615         /* Maximal size */
2616         ymax = floor_ptr->height;
2617         xmax = floor_ptr->width;
2618
2619
2620         /*** Run length decoding ***/
2621
2622         /* Load the dungeon data */
2623         for (x = y = 0; y < ymax; )
2624         {
2625                 u16b info;
2626
2627                 /* Grab RLE info */
2628                 rd_byte(&count);
2629                 if (z_older_than(10,3,6))
2630                 {
2631                         rd_byte(&tmp8u);
2632                         info = (u16b)tmp8u;
2633                 }
2634                 else
2635                 {
2636                         rd_u16b(&info);
2637
2638                         /* Decline invalid flags */
2639                         info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2640                 }
2641
2642                 /* Apply the RLE info */
2643                 for (i = count; i > 0; i--)
2644                 {
2645                         g_ptr = &floor_ptr->grid_array[y][x];
2646
2647                         /* Extract "info" */
2648                         g_ptr->info = info;
2649
2650                         /* Advance/Wrap */
2651                         if (++x >= xmax)
2652                         {
2653                                 /* Wrap */
2654                                 x = 0;
2655
2656                                 /* Advance/Wrap */
2657                                 if (++y >= ymax) break;
2658                         }
2659                 }
2660         }
2661
2662
2663         /*** Run length decoding ***/
2664
2665         /* Load the dungeon data */
2666         for (x = y = 0; y < ymax; )
2667         {
2668                 /* Grab RLE info */
2669                 rd_byte(&count);
2670                 rd_byte(&tmp8u);
2671
2672                 /* Apply the RLE info */
2673                 for (i = count; i > 0; i--)
2674                 {
2675                         g_ptr = &floor_ptr->grid_array[y][x];
2676
2677                         /* Extract "feat" */
2678                         g_ptr->feat = (s16b)tmp8u;
2679
2680                         /* Advance/Wrap */
2681                         if (++x >= xmax)
2682                         {
2683                                 /* Wrap */
2684                                 x = 0;
2685
2686                                 /* Advance/Wrap */
2687                                 if (++y >= ymax) break;
2688                         }
2689                 }
2690         }
2691
2692         /*** Run length decoding ***/
2693
2694         /* Load the dungeon data */
2695         for (x = y = 0; y < ymax; )
2696         {
2697                 /* Grab RLE info */
2698                 rd_byte(&count);
2699                 rd_byte(&tmp8u);
2700
2701                 /* Apply the RLE info */
2702                 for (i = count; i > 0; i--)
2703                 {
2704                         g_ptr = &floor_ptr->grid_array[y][x];
2705
2706                         /* Extract "mimic" */
2707                         g_ptr->mimic = (s16b)tmp8u;
2708
2709                         /* Advance/Wrap */
2710                         if (++x >= xmax)
2711                         {
2712                                 /* Wrap */
2713                                 x = 0;
2714
2715                                 /* Advance/Wrap */
2716                                 if (++y >= ymax) break;
2717                         }
2718                 }
2719         }
2720
2721         /*** Run length decoding ***/
2722
2723         /* Load the dungeon data */
2724         for (x = y = 0; y < ymax; )
2725         {
2726                 /* Grab RLE info */
2727                 rd_byte(&count);
2728                 rd_s16b(&tmp16s);
2729
2730                 /* Apply the RLE info */
2731                 for (i = count; i > 0; i--)
2732                 {
2733                         g_ptr = &floor_ptr->grid_array[y][x];
2734
2735                         /* Extract "feat" */
2736                         g_ptr->special = tmp16s;
2737
2738                         /* Advance/Wrap */
2739                         if (++x >= xmax)
2740                         {
2741                                 /* Wrap */
2742                                 x = 0;
2743
2744                                 /* Advance/Wrap */
2745                                 if (++y >= ymax) break;
2746                         }
2747                 }
2748         }
2749
2750         if (z_older_than(11, 0, 99))
2751         {
2752                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2753                 {
2754                         /* Wipe old unused flags */
2755                         floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2756                 }
2757         }
2758
2759         if (h_older_than(1, 1, 1, 0))
2760         {
2761                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2762                 {
2763                         g_ptr = &floor_ptr->grid_array[y][x];
2764
2765                         /* Very old */
2766                         if (g_ptr->feat == OLD_FEAT_INVIS)
2767                         {
2768                                 g_ptr->feat = feat_floor;
2769                                 g_ptr->info |= CAVE_TRAP;
2770                         }
2771
2772                         /* Older than 1.1.1 */
2773                         if (g_ptr->feat == OLD_FEAT_MIRROR)
2774                         {
2775                                 g_ptr->feat = feat_floor;
2776                                 g_ptr->info |= CAVE_OBJECT;
2777                         }
2778                 }
2779         }
2780
2781         if (h_older_than(1, 3, 1, 0))
2782         {
2783                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2784                 {
2785                         g_ptr = &floor_ptr->grid_array[y][x];
2786
2787                         /* Old CAVE_IN_MIRROR flag */
2788                         if (g_ptr->info & CAVE_OBJECT)
2789                         {
2790                                 g_ptr->mimic = feat_mirror;
2791                         }
2792
2793                         /* Runes will be mimics and flags */
2794                         else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2795                                  (g_ptr->feat == OLD_FEAT_GLYPH))
2796                         {
2797                                 g_ptr->info |= CAVE_OBJECT;
2798                                 g_ptr->mimic = g_ptr->feat;
2799                                 g_ptr->feat = feat_floor;
2800                         }
2801
2802                         /* Hidden traps will be trap terrains mimicing floor */
2803                         else if (g_ptr->info & CAVE_TRAP)
2804                         {
2805                                 g_ptr->info &= ~CAVE_TRAP;
2806                                 g_ptr->mimic = g_ptr->feat;
2807                                 g_ptr->feat = choose_random_trap(floor_ptr);
2808                         }
2809
2810                         /* Another hidden trap */
2811                         else if (g_ptr->feat == OLD_FEAT_INVIS)
2812                         {
2813                                 g_ptr->mimic = feat_floor;
2814                                 g_ptr->feat = feat_trap_open;
2815                         }
2816                 }
2817         }
2818
2819         /* Quest 18 was removed */
2820         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2821         {
2822                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2823                 {
2824                         g_ptr = &floor_ptr->grid_array[y][x];
2825
2826                         if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2827                         {
2828                                 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2829                                 {
2830                                         g_ptr->feat = feat_tree;
2831                                         g_ptr->special = 0;
2832                                 }
2833                                 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2834                                 {
2835                                         g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2836                                 }
2837                         }
2838                         else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2839                                  (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2840                         {
2841                                 g_ptr->feat = feat_up_stair;
2842                                 g_ptr->special = 0;
2843                         }
2844                 }
2845         }
2846
2847         /*** Objects ***/
2848
2849         /* Read the item count */
2850         rd_u16b(&limit);
2851
2852         /* Verify maximum */
2853         if (limit > current_world_ptr->max_o_idx)
2854         {
2855                 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2856                 return (151);
2857         }
2858
2859         /* Read the dungeon items */
2860         for (i = 1; i < limit; i++)
2861         {
2862                 OBJECT_IDX o_idx;
2863
2864                 object_type *o_ptr;
2865
2866
2867                 /* Get a new record */
2868                 o_idx = o_pop(floor_ptr);
2869
2870                 if (i != o_idx)
2871                 {
2872                         note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2873                         return (152);
2874                 }
2875
2876
2877                 /* Acquire place */
2878                 o_ptr = &floor_ptr->o_list[o_idx];
2879
2880                 /* Read the item */
2881                 rd_item(o_ptr);
2882
2883
2884                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2885                 {
2886                         monster_type *m_ptr;
2887                         m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2888
2889                         /* Build a stack */
2890                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2891
2892                         m_ptr->hold_o_idx = o_idx;
2893                 }
2894
2895                 /* Dungeon */
2896                 else
2897                 {
2898                         /* Access the item location */
2899                         g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2900
2901                         /* Build a stack */
2902                         o_ptr->next_o_idx = g_ptr->o_idx;
2903
2904                         g_ptr->o_idx = o_idx;
2905                 }
2906         }
2907
2908
2909         /*** Monsters ***/
2910
2911         /* Read the monster count */
2912         rd_u16b(&limit);
2913
2914         /* Hack -- verify */
2915         if (limit > current_world_ptr->max_m_idx)
2916         {
2917                 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2918                 return (161);
2919         }
2920
2921         /* Read the monsters */
2922         for (i = 1; i < limit; i++)
2923         {
2924                 MONSTER_IDX m_idx;
2925                 monster_type *m_ptr;
2926
2927                 /* Get a new record */
2928                 m_idx = m_pop();
2929
2930                 if (i != m_idx)
2931                 {
2932                         note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2933                         return (162);
2934                 }
2935
2936                 m_ptr = &floor_ptr->m_list[m_idx];
2937
2938                 /* Read the monster */
2939                 rd_monster(m_ptr);
2940
2941
2942                 /* Access grid */
2943                 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2944
2945                 /* Mark the location */
2946                 g_ptr->m_idx = m_idx;
2947
2948                 /* Count */
2949                 real_r_ptr(m_ptr)->cur_num++;
2950         }
2951
2952         /*** Success ***/
2953
2954         /* The dungeon is ready */
2955         if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
2956                 current_world_ptr->character_dungeon = FALSE;
2957         else
2958                 current_world_ptr->character_dungeon = TRUE;
2959
2960         /* Success */
2961         return (0);
2962 }
2963
2964
2965 /*!
2966  * @brief 保存されたフロアを読み込む / Read the saved floor
2967  * @param player_ptr プレーヤーへの参照ポインタ
2968  * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
2969  * @return info読み込みエラーコード
2970  * @details
2971  * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2972  * 現在確認している処理は以下の通り、
2973  * <ul>
2974  * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2975  * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2976  * </ul>
2977  * The monsters/objects must be loaded in the same order
2978  * that they were stored, since the actual indexes matter.
2979  */
2980 static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
2981 {
2982         POSITION ymax, xmax;
2983         POSITION y, x;
2984         int i;
2985         byte count;
2986         byte tmp8u;
2987         s16b tmp16s;
2988         u16b tmp16u;
2989         s32b tmp32s;
2990         u32b tmp32u;
2991         u16b limit;
2992
2993         grid_template_type *templates;
2994         floor_type *floor_ptr = player_ptr->current_floor_ptr;
2995         clear_cave(player_ptr);
2996
2997         /* Mega-Hack -- no player yet */
2998         player_ptr->x = player_ptr->y = 0;
2999
3000         /*** Basic info ***/
3001
3002         /* Dungeon floor specific info follows */
3003
3004         if (!sf_ptr)
3005         {
3006                 /*** Not a saved floor ***/
3007
3008                 rd_s16b(&tmp16s);
3009                 floor_ptr->dun_level = (DEPTH)tmp16s;
3010                 floor_ptr->base_level = floor_ptr->dun_level;
3011         }
3012         else
3013         {
3014                 /*** The saved floor ***/
3015
3016                 rd_s16b(&tmp16s);
3017                 if (tmp16s != sf_ptr->floor_id) return 171;
3018
3019                 rd_byte(&tmp8u);
3020                 if (tmp8u != sf_ptr->savefile_id) return 171;
3021
3022                 rd_s16b(&tmp16s);
3023                 if (tmp16s != sf_ptr->dun_level) return 171;
3024                 floor_ptr->dun_level = sf_ptr->dun_level;
3025
3026                 rd_s32b(&tmp32s);
3027                 if (tmp32s != sf_ptr->last_visit) return 171;
3028
3029                 rd_u32b(&tmp32u);
3030                 if (tmp32u != sf_ptr->visit_mark) return 171;
3031
3032                 rd_s16b(&tmp16s);
3033                 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3034
3035                 rd_s16b(&tmp16s);
3036                 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3037         }
3038
3039         rd_s16b(&tmp16s);
3040         floor_ptr->base_level = (DEPTH)tmp16s;
3041         rd_s16b(&tmp16s);
3042         floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3043
3044         rd_u16b(&tmp16u);
3045         player_ptr->y = (POSITION)tmp16u;
3046
3047         rd_u16b(&tmp16u);
3048         player_ptr->x = (POSITION)tmp16u;
3049
3050         rd_s16b(&tmp16s);
3051         floor_ptr->height = (POSITION)tmp16s;
3052         rd_s16b(&tmp16s);
3053         floor_ptr->width = (POSITION)tmp16s;
3054
3055         rd_byte(&player_ptr->feeling);
3056
3057
3058
3059         /*** Read template for grid_type ***/
3060
3061         /* Read the template count */
3062         rd_u16b(&limit);
3063
3064         /* Allocate the "template" array */
3065         C_MAKE(templates, limit, grid_template_type);
3066
3067         /* Read the templates */
3068         for (i = 0; i < limit; i++)
3069         {
3070                 grid_template_type *ct_ptr = &templates[i];
3071
3072                 /* Read it */
3073                 rd_u16b(&tmp16u);
3074                 ct_ptr->info = (BIT_FLAGS)tmp16u;
3075                 if (h_older_than(1, 7, 0, 2))
3076                 {
3077                         rd_byte(&tmp8u);
3078                         ct_ptr->feat = (s16b)tmp8u;
3079                         rd_byte(&tmp8u);
3080                         ct_ptr->mimic = (s16b)tmp8u;
3081                 }
3082                 else
3083                 {
3084                         rd_s16b(&ct_ptr->feat);
3085                         rd_s16b(&ct_ptr->mimic);
3086                 }
3087                 rd_s16b(&ct_ptr->special);
3088         }
3089
3090         /* Maximal size */
3091         ymax = floor_ptr->height;
3092         xmax = floor_ptr->width;
3093
3094
3095         /*** Run length decoding ***/
3096
3097         /* Load the dungeon data */
3098         for (x = y = 0; y < ymax; )
3099         {
3100                 u16b id;
3101
3102                 /* Grab RLE info */
3103                 rd_byte(&count);
3104
3105                 id = 0;
3106                 do 
3107                 {
3108                         rd_byte(&tmp8u);
3109                         id += tmp8u;
3110                 } while (tmp8u == MAX_UCHAR);
3111
3112                 /* Apply the RLE info */
3113                 for (i = count; i > 0; i--)
3114                 {
3115                         grid_type *g_ptr = &floor_ptr->grid_array[y][x];
3116                         g_ptr->info = templates[id].info;
3117                         g_ptr->feat = templates[id].feat;
3118                         g_ptr->mimic = templates[id].mimic;
3119                         g_ptr->special = templates[id].special;
3120
3121                         /* Advance/Wrap */
3122                         if (++x >= xmax)
3123                         {
3124                                 /* Wrap */
3125                                 x = 0;
3126
3127                                 /* Advance/Wrap */
3128                                 if (++y >= ymax) break;
3129                         }
3130                 }
3131         }
3132
3133         /* Quest 18 was removed */
3134         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3135         {
3136                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3137                 {
3138                         grid_type *g_ptr = &floor_ptr->grid_array[y][x];
3139
3140                         if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
3141                         {
3142                                 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3143                                 {
3144                                         g_ptr->feat = feat_tree;
3145                                         g_ptr->special = 0;
3146                                 }
3147                                 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3148                                 {
3149                                         g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3150                                 }
3151                         }
3152                         else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3153                                 (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3154                         {
3155                                 g_ptr->feat = feat_up_stair;
3156                                 g_ptr->special = 0;
3157                         }
3158                 }
3159         }
3160
3161         /* Free the "template" array */
3162         C_KILL(templates, limit, grid_template_type);
3163
3164
3165         /*** Objects ***/
3166
3167         /* Read the item count */
3168         rd_u16b(&limit);
3169
3170         /* Verify maximum */
3171         if (limit > current_world_ptr->max_o_idx) return 151;
3172
3173
3174         /* Read the dungeon items */
3175         for (i = 1; i < limit; i++)
3176         {
3177                 OBJECT_IDX o_idx;
3178                 object_type *o_ptr;
3179
3180
3181                 /* Get a new record */
3182                 o_idx = o_pop(floor_ptr);
3183
3184                 if (i != o_idx) return 152;
3185
3186                 /* Acquire place */
3187                 o_ptr = &floor_ptr->o_list[o_idx];
3188
3189                 /* Read the item */
3190                 rd_item(o_ptr);
3191
3192                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
3193                 {
3194                         monster_type *m_ptr;
3195                         m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
3196
3197                         /* Build a stack */
3198                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
3199
3200                         m_ptr->hold_o_idx = o_idx;
3201                 }
3202
3203                 /* Dungeon */
3204                 else
3205                 {
3206                         /* Access the item location */
3207                         grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3208
3209                         /* Build a stack */
3210                         o_ptr->next_o_idx = g_ptr->o_idx;
3211
3212                         g_ptr->o_idx = o_idx;
3213                 }
3214         }
3215
3216
3217         /*** Monsters ***/
3218
3219         /* Read the monster count */
3220         rd_u16b(&limit);
3221
3222         /* Hack -- verify */
3223         if (limit > current_world_ptr->max_m_idx) return 161;
3224
3225         /* Read the monsters */
3226         for (i = 1; i < limit; i++)
3227         {
3228                 grid_type *g_ptr;
3229                 MONSTER_IDX m_idx;
3230                 monster_type *m_ptr;
3231
3232                 /* Get a new record */
3233                 m_idx = m_pop();
3234
3235                 if (i != m_idx) return 162;
3236
3237                 m_ptr = &floor_ptr->m_list[m_idx];
3238
3239                 /* Read the monster */
3240                 rd_monster(m_ptr);
3241
3242
3243                 /* Access grid */
3244                 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3245
3246                 /* Mark the location */
3247                 g_ptr->m_idx = m_idx;
3248
3249                 /* Count */
3250                 real_r_ptr(m_ptr)->cur_num++;
3251         }
3252
3253         /* Success */
3254         return 0;
3255 }
3256
3257
3258 /*!
3259  * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3260  * @param player_ptr プレーヤーへの参照ポインタ
3261  * @return エラーコード
3262  * @details
3263  * The monsters/objects must be loaded in the same order
3264  * that they were stored, since the actual indexes matter.
3265  */
3266 static errr rd_dungeon(player_type *player_ptr)
3267 {
3268         errr err = 0;
3269         s16b tmp16s;
3270         byte_hack tmp8u;
3271         byte num;
3272         int i;
3273
3274         /* Initialize saved_floors array and temporal files */
3275         init_saved_floors(player_ptr, FALSE);
3276
3277         /* Older method */
3278         if (h_older_than(1, 5, 0, 0))
3279         {
3280                 err = rd_dungeon_old(player_ptr->current_floor_ptr);
3281
3282                 /* Prepare floor_id of current floor */
3283                 if (player_ptr->dungeon_idx)
3284                 {
3285                         player_ptr->floor_id = get_new_floor_id(player_ptr);
3286                         get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
3287                 }
3288
3289                 return err;
3290         }
3291
3292
3293         /*** Meta info ***/
3294
3295         /* Number of floor_id used from birth */
3296         rd_s16b(&max_floor_id);
3297
3298         /* Current dungeon type */
3299         rd_byte(&tmp8u);
3300         player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3301
3302         /* Number of the saved_floors array elements */
3303         rd_byte(&num);
3304
3305         /*** No saved floor (On the surface etc.) ***/
3306         if (!num)
3307         {
3308                 /* Read the current floor data */
3309                 err = rd_saved_floor(player_ptr, NULL);
3310         }
3311
3312         /*** In the dungeon ***/
3313         else
3314         {
3315
3316                 /* Read the saved_floors array */
3317                 for (i = 0; i < num; i++)
3318                 {
3319                         saved_floor_type *sf_ptr = &saved_floors[i];
3320
3321                         rd_s16b(&sf_ptr->floor_id);
3322                         rd_byte(&tmp8u);
3323                         sf_ptr->savefile_id = (s16b)tmp8u;
3324
3325                         rd_s16b(&tmp16s);
3326                         sf_ptr->dun_level = (DEPTH)tmp16s;
3327
3328                         rd_s32b(&sf_ptr->last_visit);
3329                         rd_u32b(&sf_ptr->visit_mark);
3330                         rd_s16b(&sf_ptr->upper_floor_id);
3331                         rd_s16b(&sf_ptr->lower_floor_id);
3332                 }
3333
3334
3335                 /* Move saved floors data to temporal files */
3336                 for (i = 0; i < num; i++)
3337                 {
3338                         saved_floor_type *sf_ptr = &saved_floors[i];
3339
3340                         /* Unused element */
3341                         if (!sf_ptr->floor_id) continue;
3342
3343                         /* Read the failure mark */
3344                         rd_byte(&tmp8u);
3345                         if (tmp8u) continue;
3346
3347                         /* Read from the save file */
3348                         err = rd_saved_floor(player_ptr, sf_ptr);
3349
3350                         /* Error? */
3351                         if (err) break;
3352
3353                         /* Re-save as temporal saved floor file */
3354                         if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3355
3356                         /* Error? */
3357                         if (err) break;
3358                 }
3359
3360                 /* Finally load current floor data from temporal file */
3361                 if (!err)
3362                 {
3363                         if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
3364                 }
3365         }
3366
3367
3368         /*** Error messages ***/
3369         switch (err)
3370         {
3371         case 151:
3372                 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3373                 break;
3374
3375         case 152:
3376                 note(_("アイテム配置エラー", "Object allocation error"));
3377                 break;
3378
3379         case 161:
3380                 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3381                 break;
3382
3383         case 162:
3384                 note(_("モンスター配置エラー", "Monster allocation error"));
3385                 break;
3386
3387         case 171:
3388                 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3389                 break;
3390
3391         case 182:
3392                 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3393                 break;
3394
3395         case 183:
3396                 note(_("Error 183", "Error 183"));
3397                 break;
3398         }
3399
3400         /* The dungeon is ready */
3401         current_world_ptr->character_dungeon = TRUE;
3402
3403         /* Success or Error */
3404         return err;
3405 }
3406
3407
3408 /*!
3409  * @brief ロード処理全体のサブ関数 / Actually read the savefile
3410  * @return エラーコード
3411  */
3412 static errr rd_savefile_new_aux(player_type *creature_ptr)
3413 {
3414         int i, j;
3415         int town_count;
3416
3417         s32b wild_x_size;
3418         s32b wild_y_size;
3419
3420         byte tmp8u;
3421         u16b tmp16u;
3422         s16b tmp16s;
3423         u32b tmp32u;
3424
3425 #ifdef VERIFY_CHECKSUMS
3426         u32b n_x_check, n_v_check;
3427         u32b o_x_check, o_v_check;
3428 #endif
3429
3430
3431         /* Strip the version bytes */
3432         strip_bytes(4);
3433
3434         /* Hack -- decrypt */
3435         xor_byte = current_world_ptr->sf_extra;
3436
3437
3438         /* Clear the checksums */
3439         v_check = 0L;
3440         x_check = 0L;
3441
3442         /* Read the version number of the savefile */
3443         /* Old savefile will be version 0.0.0.3 */
3444         rd_byte(&current_world_ptr->h_ver_extra);
3445         rd_byte(&current_world_ptr->h_ver_patch);
3446         rd_byte(&current_world_ptr->h_ver_minor);
3447         rd_byte(&current_world_ptr->h_ver_major);
3448
3449         /* Mention the savefile version */
3450         note(format(
3451                 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3452                 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3453
3454
3455         /* Operating system info */
3456         rd_u32b(&current_world_ptr->sf_system);
3457
3458         /* Time of savefile creation */
3459         rd_u32b(&current_world_ptr->sf_when);
3460
3461         /* Number of resurrections */
3462         rd_u16b(&current_world_ptr->sf_lives);
3463
3464         /* Number of times played */
3465         rd_u16b(&current_world_ptr->sf_saves);
3466
3467
3468         /* Later use (always zero) */
3469         rd_u32b(&tmp32u);
3470
3471         /* Later use (always zero) */
3472         rd_u16b(&tmp16u);
3473
3474         /* Later use (always zero) */
3475         rd_byte(&tmp8u);
3476
3477         /* Kanji code */
3478         rd_byte(&kanji_code);
3479
3480         /* Read RNG state */
3481         rd_randomizer();
3482         if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3483
3484         /* Then the options */
3485         rd_options();
3486         if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3487
3488         /* Then the "messages" */
3489         rd_messages();
3490         if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3491
3492         for (i = 0; i < max_r_idx; i++)
3493         {
3494                 /* Access that monster */
3495                 monster_race *r_ptr = &r_info[i];
3496
3497                 /* Hack -- Reset the death counter */
3498                 r_ptr->max_num = 100;
3499
3500                 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3501
3502                 /* Hack -- Non-unique Nazguls are semi-unique */
3503                 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3504         }
3505
3506         /* Monster Memory */
3507         rd_u16b(&tmp16u);
3508
3509         /* Incompatible save files */
3510         if (tmp16u > max_r_idx)
3511         {
3512                 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3513                 return (21);
3514         }
3515
3516         /* Read the available records */
3517         for (i = 0; i < tmp16u; i++)
3518         {
3519                 /* Read the lore */
3520                 rd_lore((MONRACE_IDX)i);
3521         }
3522
3523         if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3524
3525         /* Object Memory */
3526         rd_u16b(&tmp16u);
3527
3528         /* Incompatible save files */
3529         if (tmp16u > max_k_idx)
3530         {
3531                 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3532                 return (22);
3533         }
3534
3535         /* Read the object memory */
3536         for (i = 0; i < tmp16u; i++)
3537         {
3538                 object_kind *k_ptr = &k_info[i];
3539
3540                 rd_byte(&tmp8u);
3541
3542                 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3543                 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3544         }
3545         if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3546
3547         /* 2.1.3 or newer version */
3548         {
3549                 u16b max_towns_load;
3550                 u16b max_quests_load;
3551                 byte max_rquests_load;
3552                 s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
3553
3554                 /* Number of towns */
3555                 rd_u16b(&max_towns_load);
3556
3557                 /* Incompatible save files */
3558                 if (max_towns_load > max_towns)
3559                 {
3560                         note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3561                         return (23);
3562                 }
3563
3564                 /* Number of quests */
3565                 rd_u16b(&max_quests_load);
3566
3567                 if (z_older_than(11, 0, 7))
3568                 {
3569                         max_rquests_load = 10;
3570                 }
3571                 else
3572                 {
3573                         rd_byte(&max_rquests_load);
3574                 }
3575
3576                 /* Incompatible save files */
3577                 if (max_quests_load > max_q_idx)
3578                 {
3579                         note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3580                         return (23);
3581                 }
3582
3583                 for (i = 0; i < max_quests_load; i++)
3584                 {
3585                         if (i < max_q_idx)
3586                         {
3587                                 quest_type* const q_ptr = &quest[i];
3588                                 
3589                                 rd_s16b(&q_ptr->status);
3590                                 rd_s16b(&tmp16s);
3591                                 q_ptr->level = tmp16s;
3592
3593                                 if (z_older_than(11, 0, 6))
3594                                 {
3595                                         q_ptr->complev = 0;
3596                                 }
3597                                 else
3598                                 {
3599                                         rd_byte(&tmp8u);
3600                                         q_ptr->complev = tmp8u;
3601                                 }
3602                                 if(h_older_than(2, 1, 2, 2))
3603                                 {
3604                                         q_ptr->comptime = 0;
3605                                 }
3606                                 else
3607                                 {
3608                                         rd_u32b(&q_ptr->comptime);
3609                                 }
3610
3611                                 /* Load quest status if quest is running */
3612                                 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3613                                     (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3614                                     (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3615                                 {
3616                                         rd_s16b(&tmp16s);
3617                                         q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3618                                         rd_s16b(&tmp16s);
3619                                         q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3620                                         rd_s16b(&q_ptr->type);
3621
3622                                         /* Load quest monster index */
3623                                         rd_s16b(&q_ptr->r_idx);
3624
3625                                         if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3626                                         {
3627                                                 determine_random_questor(&quest[i]);
3628                                         }
3629
3630                                         /* Load quest item index */
3631                                         rd_s16b(&q_ptr->k_idx);
3632
3633                                         if (q_ptr->k_idx)
3634                                                 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3635
3636                                         rd_byte(&tmp8u);
3637                                         q_ptr->flags = tmp8u;
3638
3639                                         if (z_older_than(10, 3, 11))
3640                                         {
3641                                                 if (q_ptr->flags & QUEST_FLAG_PRESET)
3642                                                 {
3643                                                         q_ptr->dungeon = 0;
3644                                                 }
3645                                                 else
3646                                                 {
3647                                                         init_flags = INIT_ASSIGN;
3648                                                         creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
3649
3650                                                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3651                                                         creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
3652                                                 }
3653                                         }
3654                                         else
3655                                         {
3656                                                 rd_byte(&tmp8u);
3657                                                 q_ptr->dungeon = tmp8u;
3658                                         }
3659                                         /* Mark uniques */
3660                                         if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3661                                                 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3662                                                         r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3663                                 }
3664                         }
3665                         /* Ignore the empty quests from old versions */
3666                         else
3667                         {
3668                                 /* Ignore quest status */
3669                                 strip_bytes(2);
3670
3671                                 /* Ignore quest level */
3672                                 strip_bytes(2);
3673
3674                                 /*
3675                                  * We don't have to care about the other info,
3676                                  * since status should be 0 for these quests anyway
3677                                  */
3678                         }
3679                 }
3680
3681                 /* Quest 18 was removed */
3682                 if (h_older_than(1, 7, 0, 6))
3683                 {
3684                         (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3685                         quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3686                 }
3687
3688                 /* Position in the wilderness */
3689                 rd_s32b(&creature_ptr->wilderness_x);
3690                 rd_s32b(&creature_ptr->wilderness_y);
3691                 if (z_older_than(10, 3, 13))
3692                 {
3693                         creature_ptr->wilderness_x = 5;
3694                         creature_ptr->wilderness_y = 48;
3695                 }
3696
3697                 if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
3698                 else rd_byte((byte *)&creature_ptr->wild_mode);
3699                 if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
3700                 else rd_byte((byte *)&creature_ptr->ambush_flag);
3701
3702                 /* Size of the wilderness */
3703                 rd_s32b(&wild_x_size);
3704                 rd_s32b(&wild_y_size);
3705
3706                 /* Incompatible save files */
3707                 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3708                 {
3709                         note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3710                         return (23);
3711                 }
3712
3713                 /* Load the wilderness seeds */
3714                 for (i = 0; i < wild_x_size; i++)
3715                 {
3716                         for (j = 0; j < wild_y_size; j++)
3717                         {
3718                                 rd_u32b(&wilderness[j][i].seed);
3719                         }
3720                 }
3721         }
3722
3723         if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3724
3725         /* Load the Artifacts */
3726         rd_u16b(&tmp16u);
3727
3728         /* Incompatible save files */
3729         if (tmp16u > max_a_idx)
3730         {
3731                 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3732                 return (24);
3733         }
3734
3735         /* Read the artifact flags */
3736         for (i = 0; i < tmp16u; i++)
3737         {
3738                 artifact_type *a_ptr = &a_info[i];
3739
3740                 rd_byte(&tmp8u);
3741                 a_ptr->cur_num = tmp8u;
3742
3743                 if (h_older_than(1, 5, 0, 0))
3744                 {
3745                         a_ptr->floor_id = 0;
3746
3747                         rd_byte(&tmp8u);
3748                         rd_byte(&tmp8u);
3749                         rd_byte(&tmp8u);
3750                 }
3751                 else
3752                 {
3753                         rd_s16b(&a_ptr->floor_id);
3754                 }
3755         }
3756         if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3757
3758         /* Read the extra stuff */
3759         rd_extra(creature_ptr);
3760         if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
3761
3762         if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3763
3764
3765         /* Read the player_hp array */
3766         rd_u16b(&tmp16u);
3767
3768         /* Incompatible save files */
3769         if (tmp16u > PY_MAX_LEVEL)
3770         {
3771                 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3772                 return (25);
3773         }
3774
3775         /* Read the player_hp array */
3776         for (i = 0; i < tmp16u; i++)
3777         {
3778                 rd_s16b(&tmp16s);
3779                 creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3780         }
3781
3782         /* Important -- Initialize the sex */
3783         sp_ptr = &sex_info[creature_ptr->psex];
3784
3785         /* Important -- Initialize the race/class */
3786         rp_ptr = &race_info[creature_ptr->prace];
3787         cp_ptr = &class_info[creature_ptr->pclass];
3788         ap_ptr = &seikaku_info[creature_ptr->pseikaku];
3789
3790         if(z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
3791         {
3792                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3793                 roll_hitdice(creature_ptr, 0L);
3794         }
3795         if(z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
3796         {
3797                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3798                 roll_hitdice(creature_ptr, 0L);
3799         }
3800         if(z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
3801         {
3802                 creature_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3803                 roll_hitdice(creature_ptr, 0L);
3804         }
3805         if(z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
3806         {
3807                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3808                 roll_hitdice(creature_ptr, 0L);
3809         }
3810
3811         /* Important -- Initialize the magic */
3812         mp_ptr = &m_info[creature_ptr->pclass];
3813
3814
3815         /* Read spell info */
3816         rd_u32b(&creature_ptr->spell_learned1);
3817         rd_u32b(&creature_ptr->spell_learned2);
3818         rd_u32b(&creature_ptr->spell_worked1);
3819         rd_u32b(&creature_ptr->spell_worked2);
3820         rd_u32b(&creature_ptr->spell_forgotten1);
3821         rd_u32b(&creature_ptr->spell_forgotten2);
3822
3823         if (z_older_than(10,0,5))
3824         {
3825                 creature_ptr->learned_spells = 0;
3826                 for (i = 0; i < 64; i++)
3827                 {
3828                         /* Count known spells */
3829                         if ((i < 32) ?
3830                             (creature_ptr->spell_learned1 & (1L << i)) :
3831                             (creature_ptr->spell_learned2 & (1L << (i - 32))))
3832                         {
3833                                 creature_ptr->learned_spells++;
3834                         }
3835                 }
3836         }
3837         else rd_s16b(&creature_ptr->learned_spells);
3838
3839         if (z_older_than(10,0,6))
3840         {
3841                 creature_ptr->add_spells = 0;
3842         }
3843         else rd_s16b(&creature_ptr->add_spells);
3844         if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
3845
3846         for (i = 0; i < 64; i++)
3847         {
3848                 rd_byte(&tmp8u);
3849                 creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3850         }
3851
3852         if (rd_inventory())
3853         {
3854                 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3855                 return (21);
3856         }
3857
3858         /* Read number of towns */
3859         rd_u16b(&tmp16u);
3860         town_count = tmp16u;
3861
3862         /* Read the stores */
3863         rd_u16b(&tmp16u);
3864         for (i = 1; i < town_count; i++)
3865         {
3866                 for (j = 0; j < tmp16u; j++)
3867                 {
3868                         if (rd_store(i, j)) return (22);
3869                 }
3870         }
3871
3872         rd_s16b(&creature_ptr->pet_follow_distance);
3873         if (z_older_than(10, 4, 10))
3874         {
3875                 creature_ptr->pet_extra_flags = 0;
3876                 rd_byte(&tmp8u);
3877                 if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3878                 rd_byte(&tmp8u);
3879                 if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3880
3881                 if (z_older_than(10,0,4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3882                 else
3883                 {
3884                         rd_byte(&tmp8u);
3885                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3886                 }
3887
3888                 if (z_older_than(10,0,7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3889                 else
3890                 {
3891                         rd_byte(&tmp8u);
3892                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3893                 }
3894
3895                 if (z_older_than(10,0,8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3896                 else
3897                 {
3898                         rd_byte(&tmp8u);
3899                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3900                 }
3901
3902                 if (!z_older_than(10,0,8))
3903                 {
3904                         rd_byte(&tmp8u);
3905                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
3906                 }
3907         }
3908         else
3909         {
3910                 rd_s16b(&creature_ptr->pet_extra_flags);
3911         }
3912
3913         if (!z_older_than(11, 0, 9))
3914         {
3915                 char buf[SCREEN_BUF_MAX_SIZE];
3916                 rd_string(buf, sizeof(buf));
3917                 if (buf[0]) screen_dump = string_make(buf);
3918         }
3919
3920         if (creature_ptr->is_dead)
3921         {
3922                 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3923                 {
3924                         r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3925                 }
3926         }
3927
3928
3929         /* I'm not dead yet... */
3930         if (!creature_ptr->is_dead)
3931         {
3932                 /* Dead players have no dungeon */
3933                 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3934
3935                 if (rd_dungeon(creature_ptr))
3936                 {
3937                         note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3938                         return (34);
3939                 }
3940
3941                 /* Read the ghost info */
3942                 rd_ghost();
3943
3944                 {
3945                         s32b tmp32s;
3946
3947                         rd_s32b(&tmp32s);
3948                         strip_bytes(tmp32s);
3949                 }
3950         }
3951
3952         /* Quest 18 was removed */
3953         if (h_older_than(1, 7, 0, 6))
3954         {
3955                 if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3956                 {
3957                         creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3958                         creature_ptr->current_floor_ptr->dun_level = 1;
3959                         creature_ptr->current_floor_ptr->inside_quest = 0;
3960                 }
3961         }
3962
3963
3964 #ifdef VERIFY_CHECKSUMS
3965
3966         /* Save the checksum */
3967         n_v_check = v_check;
3968
3969         /* Read the old checksum */
3970         rd_u32b(&o_v_check);
3971
3972         /* Verify */
3973         if (o_v_check != n_v_check)
3974         {
3975                 note(_("チェックサムがおかしい", "Invalid checksum"));
3976                 return (11);
3977         }
3978
3979
3980         /* Save the encoded checksum */
3981         n_x_check = x_check;
3982
3983         /* Read the checksum */
3984         rd_u32b(&o_x_check);
3985
3986
3987         /* Verify */
3988         if (o_x_check != n_x_check)
3989         {
3990                 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
3991                 return (11);
3992         }
3993
3994 #endif
3995
3996         /* Success */
3997         return (0);
3998 }
3999
4000 /*!
4001  * @brief ロード処理全体のメイン関数 / Actually read the savefile
4002  * @return エラーコード
4003  */
4004 errr rd_savefile_new(void)
4005 {
4006         errr err;
4007
4008         /* Grab permissions */
4009         safe_setuid_grab();
4010
4011         /* The savefile is a binary file */
4012         fff = my_fopen(savefile, "rb");
4013
4014         /* Drop permissions */
4015         safe_setuid_drop();
4016         if (!fff) return (-1);
4017
4018         /* Call the sub-function */
4019         err = rd_savefile_new_aux(p_ptr);
4020
4021         /* Check for errors */
4022         if (ferror(fff)) err = -1;
4023         my_fclose(fff);
4024         return (err);
4025 }
4026
4027
4028 /*!
4029  * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4030  * @param player_ptr プレーヤーへの参照ポインタ
4031  * @param sf_ptr 保存フロア読み込み先
4032  * @return 成功したらtrue
4033  */
4034 static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
4035 {
4036         byte tmp8u;
4037         u32b tmp32u;
4038
4039 #ifdef VERIFY_CHECKSUMS
4040         u32b n_x_check, n_v_check;
4041         u32b o_x_check, o_v_check;
4042 #endif
4043
4044         /* Hack -- decrypt (read xor_byte) */
4045         xor_byte = 0;
4046         rd_byte(&tmp8u);
4047
4048         /* Clear the checksums */
4049         v_check = 0L;
4050         x_check = 0L;
4051
4052         /* Set the version number to current version */
4053         /* Never load old temporal files */
4054         current_world_ptr->h_ver_extra = H_VER_EXTRA;
4055         current_world_ptr->h_ver_patch = H_VER_PATCH;
4056         current_world_ptr->h_ver_minor = H_VER_MINOR;
4057         current_world_ptr->h_ver_major = H_VER_MAJOR;
4058
4059         /* Verify the sign */
4060         rd_u32b(&tmp32u);
4061         if (saved_floor_file_sign != tmp32u) return FALSE;
4062
4063         /* Read -- have error? */
4064         if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
4065
4066
4067 #ifdef VERIFY_CHECKSUMS
4068         /* Save the checksum */
4069         n_v_check = v_check;
4070
4071         /* Read the old checksum */
4072         rd_u32b(&o_v_check);
4073
4074         /* Verify */
4075         if (o_v_check != n_v_check) return FALSE;
4076
4077         /* Save the encoded checksum */
4078         n_x_check = x_check;
4079
4080         /* Read the checksum */
4081         rd_u32b(&o_x_check);
4082
4083         /* Verify */
4084         if (o_x_check != n_x_check) return FALSE;
4085 #endif
4086
4087         /* Success */
4088         return TRUE;
4089 }
4090
4091
4092 /*!
4093  * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4094  * @param player_ptr プレーヤーへの参照ポインタ
4095  * @param sf_ptr 保存フロア読み込み先
4096  * @param mode オプション
4097  * @return 成功したらtrue
4098  */
4099 bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
4100 {
4101         FILE *old_fff = NULL;
4102         byte old_xor_byte = 0;
4103         u32b old_v_check = 0;
4104         u32b old_x_check = 0;
4105         byte old_h_ver_major = 0;
4106         byte old_h_ver_minor = 0;
4107         byte old_h_ver_patch = 0;
4108         byte old_h_ver_extra = 0;
4109  
4110         bool ok = TRUE;
4111         char floor_savefile[1024];
4112
4113         byte old_kanji_code = kanji_code;
4114
4115         /*
4116          * Temporal files are always written in system depended kanji
4117          * code.
4118          */
4119 #ifdef JP
4120 # ifdef EUC
4121         /* EUC kanji code */
4122         kanji_code = 2;
4123 # endif
4124 # ifdef SJIS
4125         /* SJIS kanji code */
4126         kanji_code = 3;
4127 # endif
4128 #else
4129         /* ASCII */
4130         kanji_code = 1;
4131 #endif
4132
4133
4134         /* We have one file already opened */
4135         if (mode & SLF_SECOND)
4136         {
4137                 /* Backup original values */
4138                 old_fff = fff;
4139                 old_xor_byte = xor_byte;
4140                 old_v_check = v_check;
4141                 old_x_check = x_check;
4142                 old_h_ver_major = current_world_ptr->h_ver_major;
4143                 old_h_ver_minor = current_world_ptr->h_ver_minor;
4144                 old_h_ver_patch = current_world_ptr->h_ver_patch;
4145                 old_h_ver_extra = current_world_ptr->h_ver_extra;
4146         }
4147
4148         /* floor savefile */
4149         sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4150
4151         /* Grab permissions */
4152         safe_setuid_grab();
4153
4154         /* The savefile is a binary file */
4155         fff = my_fopen(floor_savefile, "rb");
4156
4157         /* Drop permissions */
4158         safe_setuid_drop();
4159
4160         /* Couldn't read */
4161         if (!fff) ok = FALSE;
4162
4163         /* Attempt to load */
4164         if (ok)
4165         {
4166                 /* Load saved floor data from file */
4167                 ok = load_floor_aux(player_ptr, sf_ptr);
4168
4169                 /* Check for errors */
4170                 if (ferror(fff)) ok = FALSE;
4171                 my_fclose(fff);
4172
4173                 /* Grab permissions */
4174                 safe_setuid_grab();
4175
4176                 /* Delete the file */
4177                 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4178
4179                 /* Drop permissions */
4180                 safe_setuid_drop();
4181         }
4182
4183         /* We have one file already opened */
4184         if (mode & SLF_SECOND)
4185         {
4186                 /* Restore original values */
4187                 fff = old_fff;
4188                 xor_byte = old_xor_byte;
4189                 v_check = old_v_check;
4190                 x_check = old_x_check;
4191                 current_world_ptr->h_ver_major = old_h_ver_major;
4192                 current_world_ptr->h_ver_minor = old_h_ver_minor;
4193                 current_world_ptr->h_ver_patch = old_h_ver_patch;
4194                 current_world_ptr->h_ver_extra = old_h_ver_extra;
4195         }
4196
4197         /* Restore old knowledge */
4198         kanji_code = old_kanji_code;
4199         return ok;
4200 }