3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
54 * Maximum number of tries for selection of a proper quest monster
60 * Local "savefile" pointer
65 * Hack -- old "encryption" byte
70 * Hack -- simple "checksum" on the actual values
72 static u32b v_check = 0L;
75 * Hack -- simple "checksum" on the encoded bytes
77 static u32b x_check = 0L;
80 * Hack -- Japanese Kanji code
86 static byte kanji_code = 0;
89 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
90 * @param major メジャーバージョン値
91 * @param minor マイナーバージョン値
92 * @param patch パッチバージョン値
93 * @param extra エクストラパージョン値
94 * @return 現在のバージョンより値が古いならtrue
96 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
98 /* Much older, or much more recent */
99 if (h_ver_major < major) return (TRUE);
100 if (h_ver_major > major) return (FALSE);
102 /* Distinctly older, or distinctly more recent */
103 if (h_ver_minor < minor) return (TRUE);
104 if (h_ver_minor > minor) return (FALSE);
106 /* Barely older, or barely more recent */
107 if (h_ver_patch < patch) return (TRUE);
108 if (h_ver_patch > patch) return (FALSE);
110 /* Barely older, or barely more recent */
111 if (h_ver_extra < extra) return (TRUE);
112 if (h_ver_extra > extra) return (FALSE);
114 /* Identical versions */
120 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
121 * @param x メジャーバージョン値
122 * @param y マイナーバージョン値
124 * @return 現在のバージョンより値が古いならtrue
126 static bool z_older_than(byte x, byte y, byte z)
128 /* Much older, or much more recent */
129 if (z_major < x) return (TRUE);
130 if (z_major > x) return (FALSE);
132 /* Distinctly older, or distinctly more recent */
133 if (z_minor < y) return (TRUE);
134 if (z_minor > y) return (FALSE);
136 /* Barely older, or barely more recent */
137 if (z_patch < z) return (TRUE);
138 if (z_patch > z) return (FALSE);
140 /* Identical versions */
146 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
150 * Avoid the top two lines, to avoid interference with "msg_print()".
152 static void note(concptr msg)
154 static TERM_LEN y = 2;
156 /* Draw the message */
159 /* Advance one line (wrap if needed) */
160 if (++y >= 24) y = 2;
168 * @brief ロードファイルポインタから1バイトを読み込む
171 * The following functions are used to load the basic building blocks
172 * of savefiles. They also maintain the "checksum" info for 2.7.0+
174 static byte sf_get(void)
178 /* Get a character, decode the value */
179 c = getc(fff) & 0xFF;
183 /* Maintain the checksum info */
187 /* Return the value */
192 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
196 static void rd_byte(byte *ip)
202 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
206 static void rd_u16b(u16b *ip)
209 (*ip) |= ((u16b)(sf_get()) << 8);
213 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
217 static void rd_s16b(s16b *ip)
223 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
227 static void rd_u32b(u32b *ip)
230 (*ip) |= ((u32b)(sf_get()) << 8);
231 (*ip) |= ((u32b)(sf_get()) << 16);
232 (*ip) |= ((u32b)(sf_get()) << 24);
236 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
240 static void rd_s32b(s32b *ip)
247 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
248 * @param str 読み込みポインタ
249 * @param max 最大読み取りバイト数
252 static void rd_string(char *str, int max)
256 /* Read the string */
257 for (i = 0; TRUE; i++)
264 /* Collect string while legal */
265 if (i < max) str[i] = tmp8u;
276 /* Convert Kanji code */
295 /* 不明の漢字コードからシステムの漢字コードに変換 */
296 byte code = codeconv(str);
298 /* 漢字コードが判明したら、それを記録 */
299 if (code) kanji_code = code;
304 /* No conversion needed */
312 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
316 static void strip_bytes(int n)
320 /* Strip the bytes */
321 while (n--) rd_byte(&tmp8u);
324 #define OLD_MAX_MANE 22
327 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
328 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
331 * This function attempts to "repair" old savefiles, and to extract
332 * the most up to date values for various object fields.
334 * Note that Angband 2.7.9 introduced a new method for object "flags"
335 * in which the "flags" on an object are actually extracted when they
336 * are needed from the object kind, artifact index, ego-item index,
337 * and two special "xtra" fields which are used to encode any "extra"
338 * power of certain ego-items. This had the side effect that items
339 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
340 * may have had, and also, all "uncursed" items will become "cursed"
341 * again, including Calris, even if it is being worn at the time. As
342 * a complete hack, items which are inscribed with "uncursed" will be
343 * "uncursed" when imported from pre-2.7.9 savefiles.
345 static void rd_item_old(object_type *o_ptr)
353 rd_s16b(&o_ptr->k_idx);
356 o_ptr->iy = (POSITION)tmp8u;
358 o_ptr->ix = (POSITION)tmp8u;
366 if (z_older_than(10, 4, 4))
368 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
369 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
370 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
374 rd_s16b(&o_ptr->pval);
376 rd_byte(&o_ptr->discount);
378 o_ptr->number = (ITEM_NUMBER)tmp8u;
381 o_ptr->weight = tmp16s;
384 o_ptr->name1 = tmp8u;
387 o_ptr->name2 = tmp8u;
389 rd_s16b(&o_ptr->timeout);
391 rd_s16b(&o_ptr->to_h);
394 o_ptr->to_d = tmp16s;
395 rd_s16b(&o_ptr->to_a);
404 rd_byte(&o_ptr->ident);
406 rd_byte(&o_ptr->marked);
409 rd_u32b(&o_ptr->art_flags[0]);
410 rd_u32b(&o_ptr->art_flags[1]);
411 rd_u32b(&o_ptr->art_flags[2]);
412 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
413 else rd_u32b(&o_ptr->art_flags[3]);
415 if (h_older_than(1, 3, 0, 0))
417 if (o_ptr->name2 == EGO_TELEPATHY)
418 add_flag(o_ptr->art_flags, TR_TELEPATHY);
421 if (z_older_than(11, 0, 11))
423 o_ptr->curse_flags = 0L;
424 if (o_ptr->ident & 0x40)
426 o_ptr->curse_flags |= TRC_CURSED;
427 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
428 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
429 if (object_is_fixed_artifact(o_ptr))
431 artifact_type *a_ptr = &a_info[o_ptr->name1];
432 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
433 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
435 else if (object_is_ego(o_ptr))
437 ego_item_type *e_ptr = &e_info[o_ptr->name2];
438 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
439 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
442 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
446 rd_u32b(&o_ptr->curse_flags);
449 /* Monster holding object */
450 rd_s16b(&o_ptr->held_m_idx);
453 rd_byte(&o_ptr->xtra1);
454 rd_byte(&o_ptr->xtra2);
456 if (z_older_than(11, 0, 10))
458 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
460 switch (o_ptr->xtra2 % 6)
462 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
463 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
464 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
465 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
466 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
467 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
471 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
473 switch (o_ptr->xtra2 % 11)
475 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
476 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
477 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
478 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
479 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
480 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
481 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
482 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
483 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
484 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
485 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
489 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
491 switch (o_ptr->xtra2 % 8)
493 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
494 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
495 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
496 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
497 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
498 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
499 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
500 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
507 if (z_older_than(10, 2, 3))
512 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
514 o_ptr->xtra3 = o_ptr->xtra1;
517 if (o_ptr->tval == TV_CAPTURE)
519 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
520 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
522 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
523 if (ironman_nightmare)
525 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
527 o_ptr->xtra4 = o_ptr->xtra5;
532 rd_byte(&o_ptr->xtra3);
533 if (h_older_than(1, 3, 0, 1))
535 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
536 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
539 rd_s16b(&o_ptr->xtra4);
540 rd_s16b(&o_ptr->xtra5);
543 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
545 o_ptr->xtra4 = o_ptr->pval;
549 rd_byte(&o_ptr->feeling);
552 rd_string(buf, sizeof(buf));
554 /* Save the inscription */
555 if (buf[0]) o_ptr->inscription = quark_add(buf);
557 rd_string(buf, sizeof(buf));
558 if (buf[0]) o_ptr->art_name = quark_add(buf);
560 /* The Python object */
568 /* Mega-Hack -- handle "dungeon objects" later */
569 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
571 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
573 if (z_older_than(10, 4, 9))
575 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
577 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
578 add_flag(o_ptr->art_flags, TR_DEC_MANA);
583 if (object_is_fixed_artifact(o_ptr))
585 artifact_type *a_ptr;
587 /* Obtain the artifact info */
588 a_ptr = &a_info[o_ptr->name1];
590 /* Verify that artifact */
591 if (!a_ptr->name) o_ptr->name1 = 0;
595 if (object_is_ego(o_ptr))
597 ego_item_type *e_ptr;
599 /* Obtain the ego-item info */
600 e_ptr = &e_info[o_ptr->name2];
602 /* Verify that ego-item */
603 if (!e_ptr->name) o_ptr->name2 = 0;
610 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
611 * @param o_ptr アイテムオブジェクト保存先ポインタ
614 static void rd_item(object_type *o_ptr)
622 if (h_older_than(1, 5, 0, 0))
628 /*** Item save flags ***/
631 /*** Read un-obvious elements ***/
633 rd_s16b(&o_ptr->k_idx);
636 o_ptr->iy = (POSITION)tmp8u;
638 o_ptr->ix = (POSITION)tmp8u;
641 k_ptr = &k_info[o_ptr->k_idx];
642 o_ptr->tval = k_ptr->tval;
643 o_ptr->sval = k_ptr->sval;
646 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
647 else o_ptr->pval = 0;
649 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
650 else o_ptr->discount = 0;
651 if (flags & SAVE_ITEM_NUMBER) {
653 o_ptr->number = tmp8u;
655 else o_ptr->number = 1;
658 o_ptr->weight = tmp16s;
660 if (flags & SAVE_ITEM_NAME1)
663 o_ptr->name1 = tmp8u;
665 else o_ptr->name1 = 0;
666 if (flags & SAVE_ITEM_NAME2)
669 o_ptr->name2 = tmp8u;
671 else o_ptr->name2 = 0;
672 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
673 else o_ptr->timeout = 0;
675 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
676 else o_ptr->to_h = 0;
677 if (flags & SAVE_ITEM_TO_D)
680 o_ptr->to_d = tmp16s;
682 else o_ptr->to_d = 0;
683 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
684 else o_ptr->to_a = 0;
686 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
689 if (flags & SAVE_ITEM_DD)
695 if (flags & SAVE_ITEM_DS)
702 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
703 else o_ptr->ident = 0;
705 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
706 else o_ptr->marked = 0;
709 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
710 else o_ptr->art_flags[0] = 0;
711 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
712 else o_ptr->art_flags[1] = 0;
713 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
714 else o_ptr->art_flags[2] = 0;
715 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
716 else o_ptr->art_flags[3] = 0;
717 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
718 else o_ptr->art_flags[4] = 0;
720 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
721 else o_ptr->curse_flags = 0;
723 /* Monster holding object */
724 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
725 else o_ptr->held_m_idx = 0;
728 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
729 else o_ptr->xtra1 = 0;
730 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
731 else o_ptr->xtra2 = 0;
733 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
734 else o_ptr->xtra3 = 0;
736 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
737 else o_ptr->xtra4 = 0;
738 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
739 else o_ptr->xtra5 = 0;
741 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
742 else o_ptr->feeling = 0;
744 if (flags & SAVE_ITEM_INSCRIPTION)
746 rd_string(buf, sizeof(buf));
747 o_ptr->inscription = quark_add(buf);
749 else o_ptr->inscription = 0;
751 if (flags & SAVE_ITEM_ART_NAME)
753 rd_string(buf, sizeof(buf));
754 o_ptr->art_name = quark_add(buf);
756 else o_ptr->art_name = 0;
758 if(h_older_than(2,1,2,4))
760 BIT_FLAGS flgs[TR_FLAG_SIZE];
761 object_flags(o_ptr, flgs);
763 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
765 add_flag(o_ptr->art_flags, TR_LITE_M1);
766 remove_flag(o_ptr->art_flags, TR_LITE_1);
767 remove_flag(o_ptr->art_flags, TR_LITE_2);
768 remove_flag(o_ptr->art_flags, TR_LITE_3);
770 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
772 if (o_ptr->tval == TV_LITE)
774 if (o_ptr->sval == SV_LITE_TORCH)
776 add_flag(o_ptr->art_flags, TR_LITE_M1);
778 else if (o_ptr->sval == SV_LITE_LANTERN)
780 add_flag(o_ptr->art_flags, TR_LITE_M2);
782 else if (o_ptr->sval == SV_LITE_FEANOR)
784 add_flag(o_ptr->art_flags, TR_LITE_M3);
790 add_flag(o_ptr->art_flags, TR_LITE_M1);
793 else if (o_ptr->tval == TV_LITE)
795 if (object_is_fixed_artifact(o_ptr))
797 add_flag(o_ptr->art_flags, TR_LITE_3);
799 else if (o_ptr->sval == SV_LITE_TORCH)
801 add_flag(o_ptr->art_flags, TR_LITE_1);
802 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
804 else if (o_ptr->sval == SV_LITE_LANTERN)
806 add_flag(o_ptr->art_flags, TR_LITE_2);
807 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
809 else if (o_ptr->sval == SV_LITE_FEANOR)
811 add_flag(o_ptr->art_flags, TR_LITE_2);
819 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
820 * @param m_ptr モンスター保存先ポインタ
823 static void rd_monster_old(monster_type *m_ptr)
830 /* Read the monster race */
831 rd_s16b(&m_ptr->r_idx);
833 if (z_older_than(11, 0, 12))
834 m_ptr->ap_r_idx = m_ptr->r_idx;
836 rd_s16b(&m_ptr->ap_r_idx);
838 if (z_older_than(11, 0, 14))
840 monster_race *r_ptr = &r_info[m_ptr->r_idx];
842 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
843 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
844 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
847 rd_byte(&m_ptr->sub_align);
849 /* Read the other information */
851 m_ptr->fy = (POSITION)tmp8u;
853 m_ptr->fx = (POSITION)tmp8u;
858 m_ptr->maxhp = tmp16s;
860 if (z_older_than(11, 0, 5))
862 m_ptr->max_maxhp = m_ptr->maxhp;
867 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
869 if(h_older_than(2, 1, 2, 1))
871 m_ptr->dealt_damage = 0;
875 rd_s32b(&m_ptr->dealt_damage);
878 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
881 m_ptr->mspeed = tmp8u;
883 if (z_older_than(10, 4, 2))
886 m_ptr->energy_need = (s16b)tmp8u;
888 else rd_s16b(&m_ptr->energy_need);
890 if (z_older_than(11, 0, 13))
891 m_ptr->energy_need = 100 - m_ptr->energy_need;
893 if (z_older_than(10,0,7))
895 m_ptr->mtimed[MTIMED_FAST] = 0;
896 m_ptr->mtimed[MTIMED_SLOW] = 0;
901 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
903 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
906 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
908 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
910 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
912 if (z_older_than(10,0,10))
916 else if (z_older_than(10,0,11))
924 m_ptr->target_y = (POSITION)tmp16s;
926 m_ptr->target_x = (POSITION)tmp16s;
930 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
932 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
933 rd_u32b(&m_ptr->smart);
937 if (z_older_than(10, 4, 5)) {
944 if (z_older_than(10, 2, 2))
946 if (m_ptr->r_idx < 0)
948 m_ptr->r_idx = (0-m_ptr->r_idx);
949 m_ptr->mflag2 |= MFLAG2_KAGE;
954 rd_byte(&m_ptr->mflag2);
957 if (z_older_than(11, 0, 12))
959 if (m_ptr->mflag2 & MFLAG2_KAGE)
960 m_ptr->ap_r_idx = MON_KAGE;
963 if (z_older_than(10, 1, 3))
969 rd_string(buf, sizeof(buf));
970 if (buf[0]) m_ptr->nickname = quark_add(buf);
978 * @brief モンスターを読み込む(現版) / Read a monster (New method)
979 * @param m_ptr モンスター保存先ポインタ
982 static void rd_monster(monster_type *m_ptr)
990 if (h_older_than(1, 5, 0, 0))
992 rd_monster_old(m_ptr);
996 /*** Monster save flags ***/
999 /*** Read un-obvious elements ***/
1001 /* Read the monster race */
1002 rd_s16b(&m_ptr->r_idx);
1004 /* Read the other information */
1006 m_ptr->fy = (POSITION)tmp8u;
1008 m_ptr->fx = (POSITION)tmp8u;
1011 m_ptr->hp = (HIT_POINT)tmp16s;
1013 m_ptr->maxhp = (HIT_POINT)tmp16s;
1015 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1017 if(h_older_than(2, 1, 2, 1))
1019 m_ptr->dealt_damage = 0;
1023 rd_s32b(&m_ptr->dealt_damage);
1026 /* Monster race index of its appearance */
1027 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1028 else m_ptr->ap_r_idx = m_ptr->r_idx;
1030 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1031 else m_ptr->sub_align = 0;
1033 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1034 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1037 m_ptr->mspeed = tmp8u;
1039 rd_s16b(&m_ptr->energy_need);
1041 if (flags & SAVE_MON_FAST)
1044 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1046 else m_ptr->mtimed[MTIMED_FAST] = 0;
1047 if (flags & SAVE_MON_SLOW)
1050 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1052 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1053 if (flags & SAVE_MON_STUNNED)
1056 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1058 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1059 if (flags & SAVE_MON_CONFUSED)
1062 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1064 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1065 if (flags & SAVE_MON_MONFEAR)
1068 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1070 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1072 if (flags & SAVE_MON_TARGET_Y)
1075 m_ptr->target_y = (POSITION)tmp16s;
1077 else m_ptr->target_y = 0;
1078 if (flags & SAVE_MON_TARGET_X)
1081 m_ptr->target_x = (POSITION)tmp16s;
1083 else m_ptr->target_x = 0;
1085 if (flags & SAVE_MON_INVULNER)
1088 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1090 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1092 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1093 else m_ptr->smart = 0;
1095 if (flags & SAVE_MON_EXP)
1098 m_ptr->exp = (EXP)tmp32u;
1100 else m_ptr->exp = 0;
1102 m_ptr->mflag = 0; /* Not saved */
1104 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1105 else m_ptr->mflag2 = 0;
1107 if (flags & SAVE_MON_NICKNAME)
1109 rd_string(buf, sizeof(buf));
1110 m_ptr->nickname = quark_add(buf);
1112 else m_ptr->nickname = 0;
1114 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1115 else m_ptr->parent_m_idx = 0;
1120 * Old monster bit flags of racial resistances
1122 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1123 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1124 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1125 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1126 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1127 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1128 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1129 #define RF3_RES_WATE 0x00800000 /* Resist water */
1130 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1131 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1132 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1133 #define RF3_RES_ALL 0x08000000 /* Resist all */
1135 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1137 if ((R_PTR)->r_flags3 & (RF3)) \
1139 (R_PTR)->r_flags3 &= ~(RF3); \
1140 (R_PTR)->r_flagsr |= (RFR); \
1144 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1146 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1148 (R_PTR)->r_flagsr |= (RFR); \
1152 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1153 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1154 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1155 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1156 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1157 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1158 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1159 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1160 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1161 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1164 * @brief モンスターの思い出を読み込む / Read the monster lore
1165 * @param r_idx 読み込み先モンスターID
1168 static void rd_lore(MONRACE_IDX r_idx)
1173 monster_race *r_ptr = &r_info[r_idx];
1175 /* Count sights/deaths/kills */
1177 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1179 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1181 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1182 if (h_older_than(1, 7, 0, 5))
1184 r_ptr->r_akills = r_ptr->r_pkills;
1189 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1192 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1194 /* Count wakes and ignores */
1195 rd_byte(&r_ptr->r_wake);
1196 rd_byte(&r_ptr->r_ignore);
1199 rd_byte(&r_ptr->r_xtra1);
1200 rd_byte(&r_ptr->r_xtra2);
1204 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1206 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1210 rd_byte(&r_ptr->r_cast_spell);
1212 /* Count blows of each type */
1213 rd_byte(&r_ptr->r_blows[0]);
1214 rd_byte(&r_ptr->r_blows[1]);
1215 rd_byte(&r_ptr->r_blows[2]);
1216 rd_byte(&r_ptr->r_blows[3]);
1218 /* Memorize flags */
1219 rd_u32b(&r_ptr->r_flags1);
1220 rd_u32b(&r_ptr->r_flags2);
1221 rd_u32b(&r_ptr->r_flags3);
1222 rd_u32b(&r_ptr->r_flags4);
1223 rd_u32b(&r_ptr->r_flags5);
1224 rd_u32b(&r_ptr->r_flags6);
1225 if (h_older_than(1, 5, 0, 3))
1227 r_ptr->r_flagsr = 0L;
1229 /* Move RF3 resistance flags to RFR */
1230 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1231 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1232 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1233 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1234 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1235 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1236 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1237 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1238 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1239 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1240 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1241 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1243 /* Separate breathers resistance from RF4 to RFR */
1244 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1245 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1246 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1247 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1248 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1249 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1250 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1251 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1252 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1254 /* Resist confusion is merged to RF3_NO_CONF */
1255 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1257 /* Misc resistance hack to RFR */
1258 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1259 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1263 rd_u32b(&r_ptr->r_flagsr);
1266 /* Read the "Racial" monster limit per level */
1268 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1270 /* Location in saved floor */
1271 rd_s16b(&r_ptr->floor_id);
1276 /* Repair the lore flags */
1277 r_ptr->r_flags1 &= r_ptr->flags1;
1278 r_ptr->r_flags2 &= r_ptr->flags2;
1279 r_ptr->r_flags3 &= r_ptr->flags3;
1280 r_ptr->r_flags4 &= r_ptr->flags4;
1281 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1282 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1283 r_ptr->r_flagsr &= r_ptr->flagsr;
1287 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1288 * @param st_ptr 店舗の参照ポインタ
1289 * @param o_ptr アイテムオブジェクト参照ポインタ
1292 * In all cases, return the slot (or -1) where the object was placed
1294 * Note that this is a hacked up version of "inven_carry()".
1296 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1297 * known, the player may have to pick stuff up and drop it again.
1299 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1307 /* Check each existing item (try to combine) */
1308 for (slot = 0; slot < st_ptr->stock_num; slot++)
1310 /* Get the existing item */
1311 j_ptr = &st_ptr->stock[slot];
1313 /* The home acts just like the player */
1314 if (object_similar(j_ptr, o_ptr))
1316 /* Save the new number of items */
1317 object_absorb(j_ptr, o_ptr);
1325 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1329 /* Determine the "value" of the item */
1330 value = object_value(o_ptr);
1332 /* Check existing slots to see if we must "slide" */
1333 for (slot = 0; slot < st_ptr->stock_num; slot++)
1335 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1338 /* Slide the others up */
1339 for (i = st_ptr->stock_num; i > slot; i--)
1341 st_ptr->stock[i] = st_ptr->stock[i-1];
1344 /* More stuff now */
1345 st_ptr->stock_num++;
1347 /* Insert the new item */
1348 st_ptr->stock[slot] = *o_ptr;
1350 chg_virtue(V_SACRIFICE, -1);
1352 /* Return the location */
1357 * @brief 店舗情報を読み込む / Read a store
1358 * @param town_number 街ID
1359 * @param store_number 店舗ID
1362 static errr rd_store(int town_number, int store_number)
1374 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1376 st_ptr = &town[1].store[store_number];
1377 if (st_ptr->stock_num) sort = TRUE;
1381 st_ptr = &town[town_number].store[store_number];
1384 /* Read the basic info */
1385 rd_s32b(&st_ptr->store_open);
1386 rd_s16b(&st_ptr->insult_cur);
1388 if (z_older_than(11, 0, 4))
1397 rd_s16b(&st_ptr->good_buy);
1398 rd_s16b(&st_ptr->bad_buy);
1400 /* Read last visit */
1401 rd_s32b(&st_ptr->last_visit);
1403 /* Extract the owner (see above) */
1404 st_ptr->owner = own;
1406 /* Read the items */
1407 for (j = 0; j < num; j++)
1417 /* Acquire valid items */
1418 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1423 home_carry(st_ptr, q_ptr);
1427 k = st_ptr->stock_num++;
1429 /* Acquire the item */
1430 object_copy(&st_ptr->stock[k], q_ptr);
1441 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1444 static void rd_randomizer(void)
1454 rd_u16b(&Rand_place);
1457 for (i = 0; i < RAND_DEG; i++)
1459 rd_u32b(&Rand_state[i]);
1466 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1469 * Note that the normal options are now stored as a set of 256 bit flags,
1470 * plus a set of 256 bit masks to indicate which bit flags were defined
1471 * at the time the savefile was created. This will allow new options
1472 * to be added, and old options to be removed, at any time, without
1473 * hurting old savefiles.
1475 * The window options are stored in the same way, but note that each
1476 * window gets 32 options, and their order is fixed by certain defines.
1478 static void rd_options(void)
1487 /* Ignore old options */
1490 /*** Special info */
1492 /* Read "delay_factor" */
1496 /* Read "hitpoint_warn" */
1500 /* Read "mana_warn" */
1501 if(h_older_than(1, 7, 0, 0))
1511 /*** Cheating options ***/
1515 if (c & 0x0002) p_ptr->wizard = TRUE;
1517 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1518 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1519 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1520 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1521 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1522 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1523 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1524 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1525 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1526 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1528 rd_byte((byte *)&autosave_l);
1529 rd_byte((byte *)&autosave_t);
1530 rd_s16b(&autosave_freq);
1533 /*** Normal Options ***/
1535 /* Read the option flags */
1536 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1538 /* Read the option masks */
1539 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1541 /* Analyze the options */
1542 for (n = 0; n < 8; n++)
1544 /* Analyze the options */
1545 for (i = 0; i < 32; i++)
1547 /* Process valid flags */
1548 if (mask[n] & (1L << i))
1550 /* Process valid flags */
1551 if (option_mask[n] & (1L << i))
1554 if (flag[n] & (1L << i))
1557 option_flag[n] |= (1L << i);
1564 option_flag[n] &= ~(1L << i);
1571 if (z_older_than(10, 4, 5))
1573 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1574 else option_flag[5] |= (0x00000001 << 4);
1575 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1576 else option_flag[2] |= (0x00000001 << 5);
1577 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1578 else option_flag[4] |= (0x00000001 << 5);
1579 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1580 else option_flag[5] |= (0x00000001 << 0);
1581 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1582 else option_flag[5] |= (0x00000001 << 12);
1583 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1584 else option_flag[1] |= (0x00000001 << 0);
1585 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1586 else option_flag[1] |= (0x00000001 << 18);
1587 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1588 else option_flag[1] |= (0x00000001 << 19);
1589 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1590 else option_flag[5] |= (0x00000001 << 3);
1593 /* Extract the options */
1594 extract_option_vars();
1597 /*** Window Options ***/
1599 /* Read the window flags */
1600 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1602 /* Read the window masks */
1603 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1605 /* Analyze the options */
1606 for (n = 0; n < 8; n++)
1608 /* Analyze the options */
1609 for (i = 0; i < 32; i++)
1611 /* Process valid flags */
1612 if (mask[n] & (1L << i))
1614 /* Process valid flags */
1615 if (window_mask[n] & (1L << i))
1618 if (flag[n] & (1L << i))
1621 window_flag[n] |= (1L << i);
1628 window_flag[n] &= ~(1L << i);
1639 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1642 * This is such a nasty hack it hurts.
1644 static void rd_ghost(void)
1649 rd_string(buf, sizeof(buf));
1651 /* Strip old data */
1657 * @brief クイックスタート情報を読み込む / Load quick start data
1660 static void load_quick_start(void)
1666 if (z_older_than(11, 0, 13))
1668 previous_char.quick_ok = FALSE;
1672 rd_byte(&previous_char.psex);
1674 previous_char.prace = (RACE_IDX)tmp8u;
1676 previous_char.pclass = (CLASS_IDX)tmp8u;
1678 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1680 previous_char.realm1 = (REALM_IDX)tmp8u;
1682 previous_char.realm2 = (REALM_IDX)tmp8u;
1684 rd_s16b(&previous_char.age);
1685 rd_s16b(&previous_char.ht);
1686 rd_s16b(&previous_char.wt);
1687 rd_s16b(&previous_char.sc);
1688 rd_s32b(&previous_char.au);
1690 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1691 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1693 for (i = 0; i < PY_MAX_LEVEL; i++)
1696 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1699 rd_s16b(&previous_char.chaos_patron);
1701 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1703 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1705 /* UNUSED : Was number of random quests */
1709 previous_char.quick_ok = (bool)tmp8u;
1713 * @brief その他の情報を読み込む / Read the "extra" information
1716 static void rd_extra(void)
1725 rd_string(p_ptr->name, sizeof(p_ptr->name));
1727 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1729 if (!h_older_than(1, 7, 0, 1))
1733 /* Read the message */
1734 rd_string(buf, sizeof buf);
1735 if (buf[0]) p_ptr->last_message = string_make(buf);
1740 for (i = 0; i < 4; i++)
1742 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1745 /* Class/Race/Seikaku/Gender/Spells */
1747 p_ptr->prace = (RACE_IDX)tmp8u;
1749 p_ptr->pclass = (CLASS_IDX)tmp8u;
1751 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1752 rd_byte(&p_ptr->psex);
1754 p_ptr->realm1 = (REALM_IDX)tmp8u;
1756 p_ptr->realm2 = (REALM_IDX)tmp8u;
1759 if (z_older_than(10, 4, 4))
1761 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1762 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1763 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1764 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1767 /* Special Race/Class info */
1769 p_ptr->hitdie = tmp8u;
1770 rd_u16b(&p_ptr->expfact);
1772 /* Age/Height/Weight */
1773 rd_s16b(&p_ptr->age);
1774 rd_s16b(&p_ptr->ht);
1775 rd_s16b(&p_ptr->wt);
1777 /* Read the stat info */
1778 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1779 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1780 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1783 rd_s32b(&p_ptr->au);
1785 rd_s32b(&p_ptr->max_exp);
1786 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1787 else rd_s32b(&p_ptr->max_max_exp);
1788 rd_s32b(&p_ptr->exp);
1790 if (h_older_than(1, 7, 0, 3))
1793 p_ptr->exp_frac = (u32b)tmp16u;
1797 rd_u32b(&p_ptr->exp_frac);
1800 rd_s16b(&p_ptr->lev);
1802 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1803 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1805 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1807 if (z_older_than(10, 3, 6))
1808 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1810 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1811 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1812 if (z_older_than(10, 4, 1))
1814 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1815 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1817 if (z_older_than(10, 3, 14))
1819 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1820 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1824 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1825 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1826 if (h_older_than(1, 3, 0, 1))
1828 if (p_ptr->pclass == CLASS_SMITH)
1830 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1831 p_ptr->magic_num1[96] = 0;
1832 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1833 p_ptr->magic_num1[97] = 0;
1837 if (music_singing_any()) p_ptr->action = ACTION_SING;
1839 if (z_older_than(11, 0, 7))
1841 p_ptr->start_race = p_ptr->prace;
1842 p_ptr->old_race1 = 0L;
1843 p_ptr->old_race2 = 0L;
1844 p_ptr->old_realm = 0;
1849 p_ptr->start_race = (RACE_IDX)tmp8u;
1851 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1853 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1854 rd_s16b(&p_ptr->old_realm);
1857 if (z_older_than(10, 0, 1))
1859 for (i = 0; i < MAX_MANE; i++)
1861 p_ptr->mane_spell[i] = -1;
1862 p_ptr->mane_dam[i] = 0;
1864 p_ptr->mane_num = 0;
1866 else if (z_older_than(10, 2, 3))
1868 for (i = 0; i < OLD_MAX_MANE; i++)
1873 for (i = 0; i < MAX_MANE; i++)
1875 p_ptr->mane_spell[i] = -1;
1876 p_ptr->mane_dam[i] = 0;
1879 p_ptr->mane_num = 0;
1883 for (i = 0; i < MAX_MANE; i++)
1886 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1888 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1890 rd_s16b(&p_ptr->mane_num);
1893 if (z_older_than(10, 0, 3))
1895 determine_bounty_uniques();
1897 for (i = 0; i < MAX_KUBI; i++)
1899 /* Is this bounty unique already dead? */
1900 if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
1905 for (i = 0; i < MAX_KUBI; i++)
1907 rd_s16b(&kubi_r_idx[i]);
1911 if (z_older_than(10, 0, 3))
1917 for (i = 0; i < 4; i++)
1919 rd_s16b(&battle_mon[i]);
1920 if (z_older_than(10, 3, 4))
1923 mon_odds[i] = tmp16s;
1925 else rd_u32b(&mon_odds[i]);
1929 rd_s16b(&p_ptr->town_num);
1931 /* Read arena and rewards information */
1932 rd_s16b(&p_ptr->arena_number);
1933 if (h_older_than(1, 5, 0, 1))
1935 /* Arena loser of previous version was marked number 99 */
1936 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1939 p_ptr->inside_arena = (bool)tmp16s;
1940 rd_s16b(&p_ptr->inside_quest);
1941 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1945 p_ptr->inside_battle = (bool)tmp16s;
1947 rd_byte(&p_ptr->exit_bldg);
1951 p_ptr->oldpx = (POSITION)tmp16s;
1953 p_ptr->oldpy = (POSITION)tmp16s;
1955 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1957 /* Was p_ptr->rewards[MAX_BACT] */
1959 for (i = 0; i < tmp16s; i++)
1965 if (h_older_than(1, 7, 0, 3))
1968 p_ptr->mhp = tmp16s;
1971 p_ptr->chp = tmp16s;
1974 p_ptr->chp_frac = (u32b)tmp16u;
1978 rd_s32b(&p_ptr->mhp);
1979 rd_s32b(&p_ptr->chp);
1980 rd_u32b(&p_ptr->chp_frac);
1983 if (h_older_than(1, 7, 0, 3))
1986 p_ptr->msp = tmp16s;
1989 p_ptr->csp = tmp16s;
1992 p_ptr->csp_frac = (u32b)tmp16u;
1996 rd_s32b(&p_ptr->msp);
1997 rd_s32b(&p_ptr->csp);
1998 rd_u32b(&p_ptr->csp_frac);
2001 rd_s16b(&p_ptr->max_plv);
2002 if (z_older_than(10, 3, 8))
2005 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2009 byte max = (byte)max_d_idx;
2013 for(i = 0; i < max; i++)
2016 max_dlv[i] = tmp16s;
2017 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2021 /* Repair maximum player level */
2022 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2026 rd_s16b(&p_ptr->sc);
2027 rd_s16b(&p_ptr->concent);
2029 /* Read the flags */
2030 strip_bytes(2); /* Old "rest" */
2031 rd_s16b(&p_ptr->blind);
2032 rd_s16b(&p_ptr->paralyzed);
2033 rd_s16b(&p_ptr->confused);
2034 rd_s16b(&p_ptr->food);
2035 strip_bytes(4); /* Old "food_digested" / "protection" */
2037 rd_s16b(&p_ptr->energy_need);
2038 if (z_older_than(11, 0, 13))
2039 p_ptr->energy_need = 100 - p_ptr->energy_need;
2040 if (h_older_than(2, 1, 2, 0))
2041 p_ptr->enchant_energy_need = 0;
2043 rd_s16b(&p_ptr->enchant_energy_need);
2045 rd_s16b(&p_ptr->fast);
2046 rd_s16b(&p_ptr->slow);
2047 rd_s16b(&p_ptr->afraid);
2048 rd_s16b(&p_ptr->cut);
2049 rd_s16b(&p_ptr->stun);
2050 rd_s16b(&p_ptr->poisoned);
2051 rd_s16b(&p_ptr->image);
2052 rd_s16b(&p_ptr->protevil);
2053 rd_s16b(&p_ptr->invuln);
2054 if(z_older_than(10, 0, 0))
2057 rd_s16b(&p_ptr->ult_res);
2058 rd_s16b(&p_ptr->hero);
2059 rd_s16b(&p_ptr->shero);
2060 rd_s16b(&p_ptr->shield);
2061 rd_s16b(&p_ptr->blessed);
2062 rd_s16b(&p_ptr->tim_invis);
2063 rd_s16b(&p_ptr->word_recall);
2064 if (z_older_than(10, 3, 8))
2065 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2069 p_ptr->recall_dungeon = (byte)tmp16s;
2072 if (h_older_than(1, 5, 0, 0))
2073 p_ptr->alter_reality = 0;
2075 rd_s16b(&p_ptr->alter_reality);
2077 rd_s16b(&p_ptr->see_infra);
2078 rd_s16b(&p_ptr->tim_infra);
2079 rd_s16b(&p_ptr->oppose_fire);
2080 rd_s16b(&p_ptr->oppose_cold);
2081 rd_s16b(&p_ptr->oppose_acid);
2082 rd_s16b(&p_ptr->oppose_elec);
2083 rd_s16b(&p_ptr->oppose_pois);
2084 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2085 else rd_s16b(&p_ptr->tsuyoshi);
2087 /* Old savefiles do not have the following fields... */
2088 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
2091 p_ptr->wraith_form = 0;
2092 p_ptr->resist_magic = 0;
2093 p_ptr->tim_regen = 0;
2094 p_ptr->kabenuke = 0;
2095 p_ptr->tim_stealth = 0;
2096 p_ptr->tim_levitation = 0;
2097 p_ptr->tim_sh_touki = 0;
2098 p_ptr->lightspeed = 0;
2099 p_ptr->tsubureru = 0;
2100 p_ptr->tim_res_nether = 0;
2101 p_ptr->tim_res_time = 0;
2102 p_ptr->mimic_form = 0;
2103 p_ptr->tim_mimic = 0;
2104 p_ptr->tim_sh_fire = 0;
2107 p_ptr->tim_reflect = 0;
2108 p_ptr->multishadow = 0;
2109 p_ptr->dustrobe = 0;
2111 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2119 rd_s16b(&p_ptr->tim_esp);
2120 rd_s16b(&p_ptr->wraith_form);
2121 rd_s16b(&p_ptr->resist_magic);
2122 rd_s16b(&p_ptr->tim_regen);
2123 rd_s16b(&p_ptr->kabenuke);
2124 rd_s16b(&p_ptr->tim_stealth);
2125 rd_s16b(&p_ptr->tim_levitation);
2126 rd_s16b(&p_ptr->tim_sh_touki);
2127 rd_s16b(&p_ptr->lightspeed);
2128 rd_s16b(&p_ptr->tsubureru);
2129 if (z_older_than(10, 4, 7))
2130 p_ptr->magicdef = 0;
2132 rd_s16b(&p_ptr->magicdef);
2133 rd_s16b(&p_ptr->tim_res_nether);
2134 if (z_older_than(10, 4, 11))
2136 p_ptr->tim_res_time = 0;
2137 p_ptr->mimic_form = 0;
2138 p_ptr->tim_mimic = 0;
2139 p_ptr->tim_sh_fire = 0;
2143 rd_s16b(&p_ptr->tim_res_time);
2145 p_ptr->mimic_form = (IDX)tmp8u;
2146 rd_s16b(&p_ptr->tim_mimic);
2147 rd_s16b(&p_ptr->tim_sh_fire);
2150 if (z_older_than(11, 0, 99))
2152 p_ptr->tim_sh_holy = 0;
2153 p_ptr->tim_eyeeye = 0;
2157 rd_s16b(&p_ptr->tim_sh_holy);
2158 rd_s16b(&p_ptr->tim_eyeeye);
2162 if ( z_older_than(11,0,3) ){
2163 p_ptr->tim_reflect=0;
2164 p_ptr->multishadow=0;
2168 rd_s16b(&p_ptr->tim_reflect);
2169 rd_s16b(&p_ptr->multishadow);
2170 rd_s16b(&p_ptr->dustrobe);
2173 rd_s16b(&p_ptr->chaos_patron);
2174 rd_u32b(&p_ptr->muta1);
2175 rd_u32b(&p_ptr->muta2);
2176 rd_u32b(&p_ptr->muta3);
2178 for (i = 0; i < 8; i++)
2179 rd_s16b(&p_ptr->virtues[i]);
2180 for (i = 0; i < 8; i++)
2181 rd_s16b(&p_ptr->vir_types[i]);
2184 /* Calc the regeneration modifier for mutations */
2185 mutant_regenerate_mod = calc_mutant_regenerate_mod();
2187 if (z_older_than(10,0,9))
2190 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2191 p_ptr->ele_attack = 0;
2195 rd_s16b(&p_ptr->ele_attack);
2196 rd_u32b(&p_ptr->special_attack);
2198 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2199 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2200 if (z_older_than(10,0,12))
2202 p_ptr->ele_immune = 0;
2203 p_ptr->special_defense = 0;
2207 rd_s16b(&p_ptr->ele_immune);
2208 rd_u32b(&p_ptr->special_defense);
2210 rd_byte(&p_ptr->knowledge);
2213 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2217 p_ptr->action = (ACTION_IDX)tmp8u;
2218 if (!z_older_than(10, 4, 3))
2221 if (tmp8u) p_ptr->action = ACTION_LEARN;
2223 rd_byte((byte *)&preserve_mode);
2224 rd_byte((byte *)&p_ptr->wait_report_score);
2227 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2229 /* Skip the flags */
2233 /* Hack -- the two "special seeds" */
2234 rd_u32b(&seed_flavor);
2235 rd_u32b(&seed_town);
2239 rd_u16b(&p_ptr->panic_save);
2240 rd_u16b(&p_ptr->total_winner);
2241 rd_u16b(&p_ptr->noscore);
2246 p_ptr->is_dead = tmp8u;
2248 /* Read "feeling" */
2249 rd_byte(&p_ptr->feeling);
2251 switch (p_ptr->start_race)
2257 turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2260 turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2263 dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2265 /* Turn when level began */
2268 if (h_older_than(1, 7, 0, 4))
2270 p_ptr->feeling_turn = old_turn;
2274 /* Turn of last "feeling" */
2275 rd_s32b(&p_ptr->feeling_turn);
2281 if (z_older_than(10, 3, 12))
2283 dungeon_turn = turn;
2285 else rd_s32b(&dungeon_turn);
2287 if (z_older_than(11, 0, 13))
2290 p_ptr->feeling_turn /= 2;
2295 if (z_older_than(10, 3, 13))
2299 else rd_s32b(&old_battle);
2301 if (z_older_than(10,0,3))
2303 determine_today_mon(TRUE);
2307 rd_s16b(&today_mon);
2308 rd_s16b(&p_ptr->today_mon);
2311 if (z_older_than(10,0,7))
2317 rd_s16b(&p_ptr->riding);
2320 /* Current floor_id */
2321 if (h_older_than(1, 5, 0, 0))
2323 p_ptr->floor_id = 0;
2327 rd_s16b(&p_ptr->floor_id);
2330 if (h_older_than(1, 5, 0, 2))
2336 /* Get number of party_mon array */
2339 /* Strip old temporary preserved pets */
2340 for (i = 0; i < tmp16s; i++)
2342 monster_type dummy_mon;
2344 rd_monster(&dummy_mon);
2348 if (z_older_than(10,1,2))
2357 if (z_older_than(10,3,9))
2361 else if (z_older_than(10, 3, 10))
2369 p_ptr->visit = (BIT_FLAGS)tmp32s;
2371 if (!z_older_than(11, 0, 5))
2373 rd_u32b(&p_ptr->count);
2379 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2382 * Note that the inventory changed in Angband 2.7.4. Two extra
2383 * pack slots were added and the equipment was rearranged. Note
2384 * that these two features combine when parsing old save-files, in
2385 * which items from the old "aux" slot are "carried", perhaps into
2386 * one of the two new "inventory" slots.
2388 * Note that the inventory is "re-sorted" later by "dungeon()".
2390 static errr rd_inventory(void)
2398 p_ptr->total_weight = 0;
2404 /* Read until done */
2409 /* Get the next item index */
2412 /* Nope, we reached the end */
2413 if (n == 0xFFFF) break;
2420 /* Hack -- verify item */
2421 if (!q_ptr->k_idx) return (53);
2423 /* Wield equipment */
2424 if (n >= INVEN_RARM)
2426 /* Player touches it */
2427 q_ptr->marked |= OM_TOUCHED;
2429 object_copy(&inventory[n], q_ptr);
2431 /* Add the weight */
2432 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2438 /* Warning -- backpack is full */
2439 else if (inven_cnt == INVEN_PACK)
2441 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
2447 /* Carry inventory */
2453 /* Player touches it */
2454 q_ptr->marked |= OM_TOUCHED;
2456 object_copy(&inventory[n], q_ptr);
2458 /* Add the weight */
2459 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2472 * @brief メッセージログを読み込む / Read the saved messages
2475 static void rd_messages(void)
2482 if (h_older_than(2, 2, 0, 75))
2487 message_max = (int)num;
2489 /* Read the messages */
2490 for (i = 0; i < message_max; i++)
2492 /* Read the message */
2493 rd_string(buf, sizeof(buf));
2495 /* Save the message */
2504 message_max = (int)num;
2506 /* Read the messages */
2507 for (i = 0; i < message_max; i++)
2509 /* Read the message */
2510 rd_string(buf, sizeof(buf));
2512 /* Save the message */
2521 /* Old hidden trap flag */
2522 #define CAVE_TRAP 0x8000
2524 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2525 #define OLD_FEAT_INVIS 0x02
2526 #define OLD_FEAT_GLYPH 0x03
2527 #define OLD_FEAT_QUEST_ENTER 0x08
2528 #define OLD_FEAT_QUEST_EXIT 0x09
2529 #define OLD_FEAT_MINOR_GLYPH 0x40
2530 #define OLD_FEAT_BLDG_1 0x81
2531 #define OLD_FEAT_MIRROR 0xc3
2534 #define OLD_QUEST_WATER_CAVE 18
2536 /* Quest constants */
2537 #define QUEST_OLD_CASTLE 27
2538 #define QUEST_ROYAL_CRYPT 28
2541 * @brief メッセージログを読み込む / Read the dungeon (old method)
2544 * The monsters/objects must be loaded in the same order
2545 * that they were stored, since the actual indexes matter.
2547 static errr rd_dungeon_old(void)
2558 /*** Basic info ***/
2562 dun_level = (DEPTH)tmp16s;
2563 if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
2567 dungeon_type = (IDX)tmp8u;
2570 /* Set the base level for old versions */
2571 base_level = dun_level;
2574 base_level = (DEPTH)tmp16s;
2577 num_repro = (MONSTER_NUMBER)tmp16s;
2579 p_ptr->y = (POSITION)tmp16s;
2581 p_ptr->x = (POSITION)tmp16s;
2582 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2584 cur_hgt = (POSITION)tmp16s;
2586 cur_wid = (POSITION)tmp16s;
2587 rd_s16b(&tmp16s); /* max_panel_rows */
2588 rd_s16b(&tmp16s); /* max_panel_cols */
2591 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2599 /*** Run length decoding ***/
2601 /* Load the dungeon data */
2602 for (x = y = 0; y < ymax; )
2608 if (z_older_than(10,3,6))
2617 /* Decline invalid flags */
2618 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2621 /* Apply the RLE info */
2622 for (i = count; i > 0; i--)
2624 /* Access the cave */
2625 c_ptr = &cave[y][x];
2627 /* Extract "info" */
2637 if (++y >= ymax) break;
2643 /*** Run length decoding ***/
2645 /* Load the dungeon data */
2646 for (x = y = 0; y < ymax; )
2652 /* Apply the RLE info */
2653 for (i = count; i > 0; i--)
2655 /* Access the cave */
2656 c_ptr = &cave[y][x];
2658 /* Extract "feat" */
2659 c_ptr->feat = (s16b)tmp8u;
2668 if (++y >= ymax) break;
2673 /*** Run length decoding ***/
2675 /* Load the dungeon data */
2676 for (x = y = 0; y < ymax; )
2682 /* Apply the RLE info */
2683 for (i = count; i > 0; i--)
2685 /* Access the cave */
2686 c_ptr = &cave[y][x];
2688 /* Extract "mimic" */
2689 c_ptr->mimic = (s16b)tmp8u;
2698 if (++y >= ymax) break;
2703 /*** Run length decoding ***/
2705 /* Load the dungeon data */
2706 for (x = y = 0; y < ymax; )
2712 /* Apply the RLE info */
2713 for (i = count; i > 0; i--)
2715 /* Access the cave */
2716 c_ptr = &cave[y][x];
2718 /* Extract "feat" */
2719 c_ptr->special = tmp16s;
2728 if (++y >= ymax) break;
2733 /* Convert cave data */
2734 if (z_older_than(11, 0, 99))
2736 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2738 /* Wipe old unused flags */
2739 cave[y][x].info &= ~(CAVE_MASK);
2743 if (h_older_than(1, 1, 1, 0))
2745 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2747 /* Access the cave */
2748 c_ptr = &cave[y][x];
2751 if (c_ptr->feat == OLD_FEAT_INVIS)
2753 c_ptr->feat = feat_floor;
2754 c_ptr->info |= CAVE_TRAP;
2757 /* Older than 1.1.1 */
2758 if (c_ptr->feat == OLD_FEAT_MIRROR)
2760 c_ptr->feat = feat_floor;
2761 c_ptr->info |= CAVE_OBJECT;
2766 if (h_older_than(1, 3, 1, 0))
2768 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2770 /* Access the cave */
2771 c_ptr = &cave[y][x];
2773 /* Old CAVE_IN_MIRROR flag */
2774 if (c_ptr->info & CAVE_OBJECT)
2776 c_ptr->mimic = feat_mirror;
2779 /* Runes will be mimics and flags */
2780 else if ((c_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2781 (c_ptr->feat == OLD_FEAT_GLYPH))
2783 c_ptr->info |= CAVE_OBJECT;
2784 c_ptr->mimic = c_ptr->feat;
2785 c_ptr->feat = feat_floor;
2788 /* Hidden traps will be trap terrains mimicing floor */
2789 else if (c_ptr->info & CAVE_TRAP)
2791 c_ptr->info &= ~CAVE_TRAP;
2792 c_ptr->mimic = c_ptr->feat;
2793 c_ptr->feat = choose_random_trap();
2796 /* Another hidden trap */
2797 else if (c_ptr->feat == OLD_FEAT_INVIS)
2799 c_ptr->mimic = feat_floor;
2800 c_ptr->feat = feat_trap_open;
2805 /* Quest 18 was removed */
2806 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2808 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2810 /* Access the cave */
2811 c_ptr = &cave[y][x];
2813 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
2815 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
2817 c_ptr->feat = feat_tree;
2820 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
2822 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2825 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2826 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2828 c_ptr->feat = feat_up_stair;
2836 /* Read the item count */
2839 /* Verify maximum */
2840 if (limit > max_o_idx)
2842 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2846 /* Read the dungeon items */
2847 for (i = 1; i < limit; i++)
2854 /* Get a new record */
2859 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2865 o_ptr = &o_list[o_idx];
2874 if (o_ptr->held_m_idx)
2876 monster_type *m_ptr;
2879 m_ptr = &m_list[o_ptr->held_m_idx];
2882 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2884 /* Place the object */
2885 m_ptr->hold_o_idx = o_idx;
2891 /* Access the item location */
2892 c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2895 o_ptr->next_o_idx = c_ptr->o_idx;
2897 /* Place the object */
2898 c_ptr->o_idx = o_idx;
2905 /* Read the monster count */
2908 /* Hack -- verify */
2909 if (limit > max_m_idx)
2911 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2915 /* Read the monsters */
2916 for (i = 1; i < limit; i++)
2919 monster_type *m_ptr;
2921 /* Get a new record */
2926 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2931 /* Acquire monster */
2932 m_ptr = &m_list[m_idx];
2934 /* Read the monster */
2939 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2941 /* Mark the location */
2942 c_ptr->m_idx = m_idx;
2945 real_r_ptr(m_ptr)->cur_num++;
2950 /* The dungeon is ready */
2951 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2952 character_dungeon = FALSE;
2954 character_dungeon = TRUE;
2962 * @brief 保存されたフロアを読み込む / Read the saved floor
2963 * @return info読み込みエラーコード
2965 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2968 * <li>1.7.0.2で8bitだったcave_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2969 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2971 * The monsters/objects must be loaded in the same order
2972 * that they were stored, since the actual indexes matter.
2974 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2976 POSITION ymax, xmax;
2987 cave_template_type *templates;
2990 /*** Wipe all cave ***/
2994 /*** Basic info ***/
2996 /* Dungeon floor specific info follows */
3000 /*** Not a saved floor ***/
3003 dun_level = (DEPTH)tmp16s;
3004 base_level = dun_level;
3008 /*** The saved floor ***/
3011 if (tmp16s != sf_ptr->floor_id) return 171;
3014 if (tmp8u != sf_ptr->savefile_id) return 171;
3017 if (tmp16s != sf_ptr->dun_level) return 171;
3018 dun_level = sf_ptr->dun_level;
3021 if (tmp32s != sf_ptr->last_visit) return 171;
3024 if (tmp32u != sf_ptr->visit_mark) return 171;
3027 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3030 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3034 base_level = (DEPTH)tmp16s;
3036 num_repro = (MONSTER_NUMBER)tmp16s;
3039 p_ptr->y = (POSITION)tmp16u;
3042 p_ptr->x = (POSITION)tmp16u;
3045 cur_hgt = (POSITION)tmp16s;
3047 cur_wid = (POSITION)tmp16s;
3049 rd_byte(&p_ptr->feeling);
3053 /*** Read template for cave_type ***/
3055 /* Read the template count */
3058 /* Allocate the "template" array */
3059 C_MAKE(templates, limit, cave_template_type);
3061 /* Read the templates */
3062 for (i = 0; i < limit; i++)
3064 cave_template_type *ct_ptr = &templates[i];
3068 ct_ptr->info = (BIT_FLAGS)tmp16u;
3069 if (h_older_than(1, 7, 0, 2))
3072 ct_ptr->feat = (s16b)tmp8u;
3074 ct_ptr->mimic = (s16b)tmp8u;
3078 rd_s16b(&ct_ptr->feat);
3079 rd_s16b(&ct_ptr->mimic);
3081 rd_s16b(&ct_ptr->special);
3089 /*** Run length decoding ***/
3091 /* Load the dungeon data */
3092 for (x = y = 0; y < ymax; )
3104 } while (tmp8u == MAX_UCHAR);
3106 /* Apply the RLE info */
3107 for (i = count; i > 0; i--)
3109 /* Access the cave */
3110 cave_type *c_ptr = &cave[y][x];
3112 /* Extract cave data */
3113 c_ptr->info = templates[id].info;
3114 c_ptr->feat = templates[id].feat;
3115 c_ptr->mimic = templates[id].mimic;
3116 c_ptr->special = templates[id].special;
3125 if (++y >= ymax) break;
3130 /* Quest 18 was removed */
3131 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3133 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3135 /* Access the cave */
3136 cave_type *c_ptr = &cave[y][x];
3138 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
3140 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
3142 c_ptr->feat = feat_tree;
3145 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
3147 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3150 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3151 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3153 c_ptr->feat = feat_up_stair;
3159 /* Free the "template" array */
3160 C_KILL(templates, limit, cave_template_type);
3165 /* Read the item count */
3168 /* Verify maximum */
3169 if (limit > max_o_idx) return 151;
3172 /* Read the dungeon items */
3173 for (i = 1; i < limit; i++)
3179 /* Get a new record */
3182 if (i != o_idx) return 152;
3185 o_ptr = &o_list[o_idx];
3192 if (o_ptr->held_m_idx)
3194 monster_type *m_ptr;
3197 m_ptr = &m_list[o_ptr->held_m_idx];
3200 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3202 /* Place the object */
3203 m_ptr->hold_o_idx = o_idx;
3209 /* Access the item location */
3210 cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
3213 o_ptr->next_o_idx = c_ptr->o_idx;
3215 /* Place the object */
3216 c_ptr->o_idx = o_idx;
3223 /* Read the monster count */
3226 /* Hack -- verify */
3227 if (limit > max_m_idx) return 161;
3229 /* Read the monsters */
3230 for (i = 1; i < limit; i++)
3234 monster_type *m_ptr;
3236 /* Get a new record */
3239 if (i != m_idx) return 162;
3242 /* Acquire monster */
3243 m_ptr = &m_list[m_idx];
3245 /* Read the monster */
3250 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
3252 /* Mark the location */
3253 c_ptr->m_idx = m_idx;
3256 real_r_ptr(m_ptr)->cur_num++;
3265 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3268 * The monsters/objects must be loaded in the same order
3269 * that they were stored, since the actual indexes matter.
3271 static errr rd_dungeon(void)
3279 /* Initialize saved_floors array and temporal files */
3280 init_saved_floors(FALSE);
3283 if (h_older_than(1, 5, 0, 0))
3285 err = rd_dungeon_old();
3287 /* Prepare floor_id of current floor */
3290 p_ptr->floor_id = get_new_floor_id();
3291 get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
3300 /* Number of floor_id used from birth */
3301 rd_s16b(&max_floor_id);
3303 /* Current dungeon type */
3305 dungeon_type = (DUNGEON_IDX)tmp8u;
3307 /* Number of the saved_floors array elements */
3310 /*** No saved floor (On the surface etc.) ***/
3313 /* Read the current floor data */
3314 err = rd_saved_floor(NULL);
3317 /*** In the dungeon ***/
3321 /* Read the saved_floors array */
3322 for (i = 0; i < num; i++)
3324 saved_floor_type *sf_ptr = &saved_floors[i];
3326 rd_s16b(&sf_ptr->floor_id);
3328 sf_ptr->savefile_id = (s16b)tmp8u;
3331 sf_ptr->dun_level = (DEPTH)tmp16s;
3333 rd_s32b(&sf_ptr->last_visit);
3334 rd_u32b(&sf_ptr->visit_mark);
3335 rd_s16b(&sf_ptr->upper_floor_id);
3336 rd_s16b(&sf_ptr->lower_floor_id);
3340 /* Move saved floors data to temporal files */
3341 for (i = 0; i < num; i++)
3343 saved_floor_type *sf_ptr = &saved_floors[i];
3345 /* Unused element */
3346 if (!sf_ptr->floor_id) continue;
3348 /* Read the failure mark */
3350 if (tmp8u) continue;
3352 /* Read from the save file */
3353 err = rd_saved_floor(sf_ptr);
3358 /* Re-save as temporal saved floor file */
3359 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3365 /* Finally load current floor data from temporal file */
3368 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3373 /*** Error messages ***/
3377 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3381 note(_("アイテム配置エラー", "Object allocation error"));
3385 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3389 note(_("モンスター配置エラー", "Monster allocation error"));
3393 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3397 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3401 note(_("Error 183", "Error 183"));
3405 /* The dungeon is ready */
3406 character_dungeon = TRUE;
3408 /* Success or Error */
3414 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3417 static errr rd_savefile_new_aux(void)
3430 #ifdef VERIFY_CHECKSUMS
3431 u32b n_x_check, n_v_check;
3432 u32b o_x_check, o_v_check;
3436 /* Strip the version bytes */
3439 /* Hack -- decrypt */
3440 xor_byte = sf_extra;
3443 /* Clear the checksums */
3447 /* Read the version number of the savefile */
3448 /* Old savefile will be version 0.0.0.3 */
3449 rd_byte(&h_ver_extra);
3450 rd_byte(&h_ver_patch);
3451 rd_byte(&h_ver_minor);
3452 rd_byte(&h_ver_major);
3454 /* Mention the savefile version */
3456 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3457 (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
3460 /* Operating system info */
3461 rd_u32b(&sf_system);
3463 /* Time of savefile creation */
3466 /* Number of resurrections */
3469 /* Number of times played */
3473 /* Later use (always zero) */
3476 /* Later use (always zero) */
3479 /* Later use (always zero) */
3483 rd_byte(&kanji_code);
3485 /* Read RNG state */
3487 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3489 /* Then the options */
3491 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3493 /* Then the "messages" */
3495 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3497 for (i = 0; i < max_r_idx; i++)
3499 /* Access that monster */
3500 monster_race *r_ptr = &r_info[i];
3502 /* Hack -- Reset the death counter */
3503 r_ptr->max_num = 100;
3505 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3507 /* Hack -- Non-unique Nazguls are semi-unique */
3508 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3511 /* Monster Memory */
3514 /* Incompatible save files */
3515 if (tmp16u > max_r_idx)
3517 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3521 /* Read the available records */
3522 for (i = 0; i < tmp16u; i++)
3525 rd_lore((MONRACE_IDX)i);
3528 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3533 /* Incompatible save files */
3534 if (tmp16u > max_k_idx)
3536 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3540 /* Read the object memory */
3541 for (i = 0; i < tmp16u; i++)
3543 object_kind *k_ptr = &k_info[i];
3547 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3548 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3550 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3552 /* 2.1.3 or newer version */
3554 u16b max_towns_load;
3555 u16b max_quests_load;
3556 byte max_rquests_load;
3557 s16b old_inside_quest = p_ptr->inside_quest;
3559 /* Number of towns */
3560 rd_u16b(&max_towns_load);
3562 /* Incompatible save files */
3563 if (max_towns_load > max_towns)
3565 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3569 /* Number of quests */
3570 rd_u16b(&max_quests_load);
3572 if (z_older_than(11, 0, 7))
3574 max_rquests_load = 10;
3578 rd_byte(&max_rquests_load);
3581 /* Incompatible save files */
3582 if (max_quests_load > max_q_idx)
3584 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3588 for (i = 0; i < max_quests_load; i++)
3592 quest_type* const q_ptr = &quest[i];
3594 rd_s16b(&q_ptr->status);
3596 q_ptr->level = tmp16s;
3598 if (z_older_than(11, 0, 6))
3605 q_ptr->complev = tmp8u;
3607 if(h_older_than(2, 1, 2, 2))
3609 q_ptr->comptime = 0;
3613 rd_u32b(&q_ptr->comptime);
3616 /* Load quest status if quest is running */
3617 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3618 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3619 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3622 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3624 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3625 rd_s16b(&q_ptr->type);
3627 /* Load quest monster index */
3628 rd_s16b(&q_ptr->r_idx);
3630 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3632 determine_random_questor(&quest[i]);
3635 /* Load quest item index */
3636 rd_s16b(&q_ptr->k_idx);
3639 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3642 q_ptr->flags = tmp8u;
3644 if (z_older_than(10, 3, 11))
3646 if (q_ptr->flags & QUEST_FLAG_PRESET)
3652 init_flags = INIT_ASSIGN;
3653 p_ptr->inside_quest = (QUEST_IDX)i;
3655 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3656 p_ptr->inside_quest = old_inside_quest;
3662 q_ptr->dungeon = tmp8u;
3665 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3666 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3667 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3670 /* Ignore the empty quests from old versions */
3673 /* Ignore quest status */
3676 /* Ignore quest level */
3680 * We don't have to care about the other info,
3681 * since status should be 0 for these quests anyway
3686 /* Quest 18 was removed */
3687 if (h_older_than(1, 7, 0, 6))
3689 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3690 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3693 /* Position in the wilderness */
3694 rd_s32b(&p_ptr->wilderness_x);
3695 rd_s32b(&p_ptr->wilderness_y);
3696 if (z_older_than(10, 3, 13))
3698 p_ptr->wilderness_x = 5;
3699 p_ptr->wilderness_y = 48;
3702 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3703 else rd_byte((byte *)&p_ptr->wild_mode);
3704 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3705 else rd_byte((byte *)&ambush_flag);
3707 /* Size of the wilderness */
3708 rd_s32b(&wild_x_size);
3709 rd_s32b(&wild_y_size);
3711 /* Incompatible save files */
3712 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
3714 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3718 /* Load the wilderness seeds */
3719 for (i = 0; i < wild_x_size; i++)
3721 for (j = 0; j < wild_y_size; j++)
3723 rd_u32b(&wilderness[j][i].seed);
3728 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3730 /* Load the Artifacts */
3733 /* Incompatible save files */
3734 if (tmp16u > max_a_idx)
3736 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3740 /* Read the artifact flags */
3741 for (i = 0; i < tmp16u; i++)
3743 artifact_type *a_ptr = &a_info[i];
3746 a_ptr->cur_num = tmp8u;
3748 if (h_older_than(1, 5, 0, 0))
3750 a_ptr->floor_id = 0;
3758 rd_s16b(&a_ptr->floor_id);
3761 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3763 /* Read the extra stuff */
3765 if (p_ptr->energy_need < -999) world_player = TRUE;
3767 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3770 /* Read the player_hp array */
3773 /* Incompatible save files */
3774 if (tmp16u > PY_MAX_LEVEL)
3776 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3780 /* Read the player_hp array */
3781 for (i = 0; i < tmp16u; i++)
3784 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3787 /* Important -- Initialize the sex */
3788 sp_ptr = &sex_info[p_ptr->psex];
3790 /* Important -- Initialize the race/class */
3791 rp_ptr = &race_info[p_ptr->prace];
3792 cp_ptr = &class_info[p_ptr->pclass];
3793 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3795 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3797 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3798 do_cmd_rerate(FALSE);
3800 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3802 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3803 do_cmd_rerate(FALSE);
3805 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3807 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3808 do_cmd_rerate(FALSE);
3810 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3812 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3813 do_cmd_rerate(FALSE);
3816 /* Important -- Initialize the magic */
3817 mp_ptr = &m_info[p_ptr->pclass];
3820 /* Read spell info */
3821 rd_u32b(&p_ptr->spell_learned1);
3822 rd_u32b(&p_ptr->spell_learned2);
3823 rd_u32b(&p_ptr->spell_worked1);
3824 rd_u32b(&p_ptr->spell_worked2);
3825 rd_u32b(&p_ptr->spell_forgotten1);
3826 rd_u32b(&p_ptr->spell_forgotten2);
3828 if (z_older_than(10,0,5))
3830 p_ptr->learned_spells = 0;
3831 for (i = 0; i < 64; i++)
3833 /* Count known spells */
3835 (p_ptr->spell_learned1 & (1L << i)) :
3836 (p_ptr->spell_learned2 & (1L << (i - 32))))
3838 p_ptr->learned_spells++;
3842 else rd_s16b(&p_ptr->learned_spells);
3844 if (z_older_than(10,0,6))
3846 p_ptr->add_spells = 0;
3848 else rd_s16b(&p_ptr->add_spells);
3849 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3851 for (i = 0; i < 64; i++)
3854 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3858 /* Read the inventory */
3861 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3865 /* Read number of towns */
3867 town_count = tmp16u;
3869 /* Read the stores */
3871 for (i = 1; i < town_count; i++)
3873 for (j = 0; j < tmp16u; j++)
3875 if (rd_store(i, j)) return (22);
3879 rd_s16b(&p_ptr->pet_follow_distance);
3880 if (z_older_than(10, 4, 10))
3882 p_ptr->pet_extra_flags = 0;
3884 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3886 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3888 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3892 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3895 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3899 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3902 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3906 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3909 if (!z_older_than(10,0,8))
3912 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3917 rd_s16b(&p_ptr->pet_extra_flags);
3920 if (!z_older_than(11, 0, 9))
3922 char buf[SCREEN_BUF_MAX_SIZE];
3923 rd_string(buf, sizeof(buf));
3924 if (buf[0]) screen_dump = string_make(buf);
3929 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3931 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3936 /* I'm not dead yet... */
3937 if (!p_ptr->is_dead)
3939 /* Dead players have no dungeon */
3940 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3944 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3948 /* Read the ghost info */
3955 strip_bytes(tmp32s);
3959 /* Quest 18 was removed */
3960 if (h_older_than(1, 7, 0, 6))
3962 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3964 dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3966 p_ptr->inside_quest = 0;
3971 #ifdef VERIFY_CHECKSUMS
3973 /* Save the checksum */
3974 n_v_check = v_check;
3976 /* Read the old checksum */
3977 rd_u32b(&o_v_check);
3980 if (o_v_check != n_v_check)
3982 note(_("チェックサムがおかしい", "Invalid checksum"));
3987 /* Save the encoded checksum */
3988 n_x_check = x_check;
3990 /* Read the checksum */
3991 rd_u32b(&o_x_check);
3995 if (o_x_check != n_x_check)
3997 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4008 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4011 errr rd_savefile_new(void)
4015 /* Grab permissions */
4018 /* The savefile is a binary file */
4019 fff = my_fopen(savefile, "rb");
4021 /* Drop permissions */
4025 if (!fff) return (-1);
4027 /* Call the sub-function */
4028 err = rd_savefile_new_aux();
4030 /* Check for errors */
4031 if (ferror(fff)) err = -1;
4038 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4039 * @param sf_ptr 保存フロア読み込み先
4042 static bool load_floor_aux(saved_floor_type *sf_ptr)
4047 #ifdef VERIFY_CHECKSUMS
4048 u32b n_x_check, n_v_check;
4049 u32b o_x_check, o_v_check;
4052 /* Hack -- decrypt (read xor_byte) */
4056 /* Clear the checksums */
4060 /* Set the version number to current version */
4061 /* Never load old temporal files */
4062 h_ver_extra = H_VER_EXTRA;
4063 h_ver_patch = H_VER_PATCH;
4064 h_ver_minor = H_VER_MINOR;
4065 h_ver_major = H_VER_MAJOR;
4067 /* Verify the sign */
4069 if (saved_floor_file_sign != tmp32u) return FALSE;
4071 /* Read -- have error? */
4072 if (rd_saved_floor(sf_ptr)) return FALSE;
4075 #ifdef VERIFY_CHECKSUMS
4076 /* Save the checksum */
4077 n_v_check = v_check;
4079 /* Read the old checksum */
4080 rd_u32b(&o_v_check);
4083 if (o_v_check != n_v_check) return FALSE;
4085 /* Save the encoded checksum */
4086 n_x_check = x_check;
4088 /* Read the checksum */
4089 rd_u32b(&o_x_check);
4092 if (o_x_check != n_x_check) return FALSE;
4101 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4102 * @param sf_ptr 保存フロア読み込み先
4106 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4108 FILE *old_fff = NULL;
4109 byte old_xor_byte = 0;
4110 u32b old_v_check = 0;
4111 u32b old_x_check = 0;
4112 byte old_h_ver_major = 0;
4113 byte old_h_ver_minor = 0;
4114 byte old_h_ver_patch = 0;
4115 byte old_h_ver_extra = 0;
4118 char floor_savefile[1024];
4120 byte old_kanji_code = kanji_code;
4123 * Temporal files are always written in system depended kanji
4128 /* EUC kanji code */
4132 /* SJIS kanji code */
4141 /* We have one file already opened */
4142 if (mode & SLF_SECOND)
4144 /* Backup original values */
4146 old_xor_byte = xor_byte;
4147 old_v_check = v_check;
4148 old_x_check = x_check;
4149 old_h_ver_major = h_ver_major;
4150 old_h_ver_minor = h_ver_minor;
4151 old_h_ver_patch = h_ver_patch;
4152 old_h_ver_extra = h_ver_extra;
4155 /* floor savefile */
4156 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4158 /* Grab permissions */
4161 /* The savefile is a binary file */
4162 fff = my_fopen(floor_savefile, "rb");
4164 /* Drop permissions */
4168 if (!fff) ok = FALSE;
4170 /* Attempt to load */
4173 /* Load saved floor data from file */
4174 ok = load_floor_aux(sf_ptr);
4176 /* Check for errors */
4177 if (ferror(fff)) ok = FALSE;
4180 /* Grab permissions */
4183 /* Delete the file */
4184 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4186 /* Drop permissions */
4190 /* We have one file already opened */
4191 if (mode & SLF_SECOND)
4193 /* Restore original values */
4195 xor_byte = old_xor_byte;
4196 v_check = old_v_check;
4197 x_check = old_x_check;
4198 h_ver_major = old_h_ver_major;
4199 h_ver_minor = old_h_ver_minor;
4200 h_ver_patch = old_h_ver_patch;
4201 h_ver_extra = old_h_ver_extra;
4204 /* Restore old knowledge */
4205 kanji_code = old_kanji_code;