3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
49 * Maximum number of tries for selection of a proper quest monster
55 * Local "savefile" pointer
60 * Hack -- old "encryption" byte
65 * Hack -- simple "checksum" on the actual values
67 static u32b v_check = 0L;
70 * Hack -- simple "checksum" on the encoded bytes
72 static u32b x_check = 0L;
75 * Hack -- Japanese Kanji code
81 static byte kanji_code = 0;
84 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
85 * @param major メジャーバージョン値
86 * @param minor マイナーバージョン値
87 * @param patch パッチバージョン値
88 * @param extra エクストラパージョン値
89 * @return 現在のバージョンより値が古いならtrue
91 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
93 /* Much older, or much more recent */
94 if (h_ver_major < major) return (TRUE);
95 if (h_ver_major > major) return (FALSE);
97 /* Distinctly older, or distinctly more recent */
98 if (h_ver_minor < minor) return (TRUE);
99 if (h_ver_minor > minor) return (FALSE);
101 /* Barely older, or barely more recent */
102 if (h_ver_patch < patch) return (TRUE);
103 if (h_ver_patch > patch) return (FALSE);
105 /* Barely older, or barely more recent */
106 if (h_ver_extra < extra) return (TRUE);
107 if (h_ver_extra > extra) return (FALSE);
109 /* Identical versions */
115 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
116 * @param x メジャーバージョン値
117 * @param y マイナーバージョン値
119 * @return 現在のバージョンより値が古いならtrue
121 static bool z_older_than(byte x, byte y, byte z)
123 /* Much older, or much more recent */
124 if (z_major < x) return (TRUE);
125 if (z_major > x) return (FALSE);
127 /* Distinctly older, or distinctly more recent */
128 if (z_minor < y) return (TRUE);
129 if (z_minor > y) return (FALSE);
131 /* Barely older, or barely more recent */
132 if (z_patch < z) return (TRUE);
133 if (z_patch > z) return (FALSE);
135 /* Identical versions */
141 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
145 * Avoid the top two lines, to avoid interference with "msg_print()".
147 static void note(cptr msg)
149 static TERM_LEN y = 2;
151 /* Draw the message */
154 /* Advance one line (wrap if needed) */
155 if (++y >= 24) y = 2;
163 * @brief ロードファイルポインタから1バイトを読み込む
166 * The following functions are used to load the basic building blocks
167 * of savefiles. They also maintain the "checksum" info for 2.7.0+
169 static byte sf_get(void)
173 /* Get a character, decode the value */
174 c = getc(fff) & 0xFF;
178 /* Maintain the checksum info */
182 /* Return the value */
187 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
191 static void rd_byte(byte *ip)
197 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
201 static void rd_u16b(u16b *ip)
204 (*ip) |= ((u16b)(sf_get()) << 8);
208 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
212 static void rd_s16b(s16b *ip)
218 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
222 static void rd_u32b(u32b *ip)
225 (*ip) |= ((u32b)(sf_get()) << 8);
226 (*ip) |= ((u32b)(sf_get()) << 16);
227 (*ip) |= ((u32b)(sf_get()) << 24);
231 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
235 static void rd_s32b(s32b *ip)
242 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
243 * @param str 読み込みポインタ
244 * @param max 最大読み取りバイト数
247 static void rd_string(char *str, int max)
251 /* Read the string */
252 for (i = 0; TRUE; i++)
259 /* Collect string while legal */
260 if (i < max) str[i] = tmp8u;
271 /* Convert Kanji code */
290 /* 不明の漢字コードからシステムの漢字コードに変換 */
291 byte code = codeconv(str);
293 /* 漢字コードが判明したら、それを記録 */
294 if (code) kanji_code = code;
299 /* No conversion needed */
307 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
311 static void strip_bytes(int n)
315 /* Strip the bytes */
316 while (n--) rd_byte(&tmp8u);
319 #define OLD_MAX_MANE 22
322 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
323 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
326 * This function attempts to "repair" old savefiles, and to extract
327 * the most up to date values for various object fields.
329 * Note that Angband 2.7.9 introduced a new method for object "flags"
330 * in which the "flags" on an object are actually extracted when they
331 * are needed from the object kind, artifact index, ego-item index,
332 * and two special "xtra" fields which are used to encode any "extra"
333 * power of certain ego-items. This had the side effect that items
334 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
335 * may have had, and also, all "uncursed" items will become "cursed"
336 * again, including Calris, even if it is being worn at the time. As
337 * a complete hack, items which are inscribed with "uncursed" will be
338 * "uncursed" when imported from pre-2.7.9 savefiles.
340 static void rd_item_old(object_type *o_ptr)
348 rd_s16b(&o_ptr->k_idx);
351 o_ptr->iy = (POSITION)tmp8u;
353 o_ptr->ix = (POSITION)tmp8u;
361 if (z_older_than(10, 4, 4))
363 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
364 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
365 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
369 rd_s16b(&o_ptr->pval);
371 rd_byte(&o_ptr->discount);
373 o_ptr->number = (ITEM_NUMBER)tmp8u;
376 o_ptr->weight = tmp16s;
379 o_ptr->name1 = tmp8u;
382 o_ptr->name2 = tmp8u;
384 rd_s16b(&o_ptr->timeout);
386 rd_s16b(&o_ptr->to_h);
389 o_ptr->to_d = tmp16s;
390 rd_s16b(&o_ptr->to_a);
399 rd_byte(&o_ptr->ident);
401 rd_byte(&o_ptr->marked);
404 rd_u32b(&o_ptr->art_flags[0]);
405 rd_u32b(&o_ptr->art_flags[1]);
406 rd_u32b(&o_ptr->art_flags[2]);
407 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
408 else rd_u32b(&o_ptr->art_flags[3]);
410 if (h_older_than(1, 3, 0, 0))
412 if (o_ptr->name2 == EGO_TELEPATHY)
413 add_flag(o_ptr->art_flags, TR_TELEPATHY);
416 if (z_older_than(11, 0, 11))
418 o_ptr->curse_flags = 0L;
419 if (o_ptr->ident & 0x40)
421 o_ptr->curse_flags |= TRC_CURSED;
422 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
423 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
424 if (object_is_fixed_artifact(o_ptr))
426 artifact_type *a_ptr = &a_info[o_ptr->name1];
427 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
428 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
430 else if (object_is_ego(o_ptr))
432 ego_item_type *e_ptr = &e_info[o_ptr->name2];
433 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
434 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
437 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
441 rd_u32b(&o_ptr->curse_flags);
444 /* Monster holding object */
445 rd_s16b(&o_ptr->held_m_idx);
448 rd_byte(&o_ptr->xtra1);
449 rd_byte(&o_ptr->xtra2);
451 if (z_older_than(11, 0, 10))
453 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
455 switch (o_ptr->xtra2 % 6)
457 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
458 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
459 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
460 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
461 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
462 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
466 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
468 switch (o_ptr->xtra2 % 11)
470 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
471 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
472 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
473 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
474 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
475 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
476 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
477 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
478 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
479 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
480 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
484 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
486 switch (o_ptr->xtra2 % 8)
488 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
489 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
490 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
491 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
492 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
493 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
494 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
495 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
502 if (z_older_than(10, 2, 3))
507 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
509 o_ptr->xtra3 = o_ptr->xtra1;
512 if (o_ptr->tval == TV_CAPTURE)
514 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
515 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
517 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
518 if (ironman_nightmare)
520 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
522 o_ptr->xtra4 = o_ptr->xtra5;
527 rd_byte(&o_ptr->xtra3);
528 if (h_older_than(1, 3, 0, 1))
530 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
531 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
534 rd_s16b(&o_ptr->xtra4);
535 rd_s16b(&o_ptr->xtra5);
538 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
540 o_ptr->xtra4 = o_ptr->pval;
544 rd_byte(&o_ptr->feeling);
547 rd_string(buf, sizeof(buf));
549 /* Save the inscription */
550 if (buf[0]) o_ptr->inscription = quark_add(buf);
552 rd_string(buf, sizeof(buf));
553 if (buf[0]) o_ptr->art_name = quark_add(buf);
555 /* The Python object */
563 /* Mega-Hack -- handle "dungeon objects" later */
564 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
566 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
568 if (z_older_than(10, 4, 9))
570 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
572 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
573 add_flag(o_ptr->art_flags, TR_DEC_MANA);
578 if (object_is_fixed_artifact(o_ptr))
580 artifact_type *a_ptr;
582 /* Obtain the artifact info */
583 a_ptr = &a_info[o_ptr->name1];
585 /* Verify that artifact */
586 if (!a_ptr->name) o_ptr->name1 = 0;
590 if (object_is_ego(o_ptr))
592 ego_item_type *e_ptr;
594 /* Obtain the ego-item info */
595 e_ptr = &e_info[o_ptr->name2];
597 /* Verify that ego-item */
598 if (!e_ptr->name) o_ptr->name2 = 0;
605 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
606 * @param o_ptr アイテムオブジェクト保存先ポインタ
609 static void rd_item(object_type *o_ptr)
617 if (h_older_than(1, 5, 0, 0))
623 /*** Item save flags ***/
626 /*** Read un-obvious elements ***/
628 rd_s16b(&o_ptr->k_idx);
631 o_ptr->iy = (POSITION)tmp8u;
633 o_ptr->ix = (POSITION)tmp8u;
636 k_ptr = &k_info[o_ptr->k_idx];
637 o_ptr->tval = k_ptr->tval;
638 o_ptr->sval = k_ptr->sval;
641 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
642 else o_ptr->pval = 0;
644 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
645 else o_ptr->discount = 0;
646 if (flags & SAVE_ITEM_NUMBER) {
648 o_ptr->number = tmp8u;
650 else o_ptr->number = 1;
653 o_ptr->weight = tmp16s;
655 if (flags & SAVE_ITEM_NAME1)
658 o_ptr->name1 = tmp8u;
660 else o_ptr->name1 = 0;
661 if (flags & SAVE_ITEM_NAME2)
664 o_ptr->name2 = tmp8u;
666 else o_ptr->name2 = 0;
667 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
668 else o_ptr->timeout = 0;
670 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
671 else o_ptr->to_h = 0;
672 if (flags & SAVE_ITEM_TO_D)
675 o_ptr->to_d = tmp16s;
677 else o_ptr->to_d = 0;
678 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
679 else o_ptr->to_a = 0;
681 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
684 if (flags & SAVE_ITEM_DD)
690 if (flags & SAVE_ITEM_DS)
697 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
698 else o_ptr->ident = 0;
700 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
701 else o_ptr->marked = 0;
704 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
705 else o_ptr->art_flags[0] = 0;
706 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
707 else o_ptr->art_flags[1] = 0;
708 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
709 else o_ptr->art_flags[2] = 0;
710 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
711 else o_ptr->art_flags[3] = 0;
712 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
713 else o_ptr->art_flags[4] = 0;
715 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
716 else o_ptr->curse_flags = 0;
718 /* Monster holding object */
719 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
720 else o_ptr->held_m_idx = 0;
723 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
724 else o_ptr->xtra1 = 0;
725 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
726 else o_ptr->xtra2 = 0;
728 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
729 else o_ptr->xtra3 = 0;
731 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
732 else o_ptr->xtra4 = 0;
733 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
734 else o_ptr->xtra5 = 0;
736 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
737 else o_ptr->feeling = 0;
739 if (flags & SAVE_ITEM_INSCRIPTION)
741 rd_string(buf, sizeof(buf));
742 o_ptr->inscription = quark_add(buf);
744 else o_ptr->inscription = 0;
746 if (flags & SAVE_ITEM_ART_NAME)
748 rd_string(buf, sizeof(buf));
749 o_ptr->art_name = quark_add(buf);
751 else o_ptr->art_name = 0;
753 if(h_older_than(2,1,2,4))
755 BIT_FLAGS flgs[TR_FLAG_SIZE];
756 object_flags(o_ptr, flgs);
758 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
760 add_flag(o_ptr->art_flags, TR_LITE_M1);
761 remove_flag(o_ptr->art_flags, TR_LITE_1);
762 remove_flag(o_ptr->art_flags, TR_LITE_2);
763 remove_flag(o_ptr->art_flags, TR_LITE_3);
765 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
767 if (o_ptr->tval == TV_LITE)
769 if (o_ptr->sval == SV_LITE_TORCH)
771 add_flag(o_ptr->art_flags, TR_LITE_M1);
773 else if (o_ptr->sval == SV_LITE_LANTERN)
775 add_flag(o_ptr->art_flags, TR_LITE_M2);
777 else if (o_ptr->sval == SV_LITE_FEANOR)
779 add_flag(o_ptr->art_flags, TR_LITE_M3);
785 add_flag(o_ptr->art_flags, TR_LITE_M1);
788 else if (o_ptr->tval == TV_LITE)
790 if (object_is_fixed_artifact(o_ptr))
792 add_flag(o_ptr->art_flags, TR_LITE_3);
794 else if (o_ptr->sval == SV_LITE_TORCH)
796 add_flag(o_ptr->art_flags, TR_LITE_1);
797 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
799 else if (o_ptr->sval == SV_LITE_LANTERN)
801 add_flag(o_ptr->art_flags, TR_LITE_2);
802 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
804 else if (o_ptr->sval == SV_LITE_FEANOR)
806 add_flag(o_ptr->art_flags, TR_LITE_2);
814 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
815 * @param m_ptr モンスター保存先ポインタ
818 static void rd_monster_old(monster_type *m_ptr)
825 /* Read the monster race */
826 rd_s16b(&m_ptr->r_idx);
828 if (z_older_than(11, 0, 12))
829 m_ptr->ap_r_idx = m_ptr->r_idx;
831 rd_s16b(&m_ptr->ap_r_idx);
833 if (z_older_than(11, 0, 14))
835 monster_race *r_ptr = &r_info[m_ptr->r_idx];
837 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
838 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
839 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
842 rd_byte(&m_ptr->sub_align);
844 /* Read the other information */
846 m_ptr->fy = (POSITION)tmp8u;
848 m_ptr->fx = (POSITION)tmp8u;
853 m_ptr->maxhp = tmp16s;
855 if (z_older_than(11, 0, 5))
857 m_ptr->max_maxhp = m_ptr->maxhp;
862 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
864 if(h_older_than(2, 1, 2, 1))
866 m_ptr->dealt_damage = 0;
870 rd_s32b(&m_ptr->dealt_damage);
873 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
876 m_ptr->mspeed = tmp8u;
878 if (z_older_than(10, 4, 2))
881 m_ptr->energy_need = (s16b)tmp8u;
883 else rd_s16b(&m_ptr->energy_need);
885 if (z_older_than(11, 0, 13))
886 m_ptr->energy_need = 100 - m_ptr->energy_need;
888 if (z_older_than(10,0,7))
890 m_ptr->mtimed[MTIMED_FAST] = 0;
891 m_ptr->mtimed[MTIMED_SLOW] = 0;
896 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
898 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
901 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
903 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
905 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
907 if (z_older_than(10,0,10))
911 else if (z_older_than(10,0,11))
919 m_ptr->target_y = (POSITION)tmp16s;
921 m_ptr->target_x = (POSITION)tmp16s;
925 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
927 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
928 rd_u32b(&m_ptr->smart);
932 if (z_older_than(10, 4, 5)) {
939 if (z_older_than(10, 2, 2))
941 if (m_ptr->r_idx < 0)
943 m_ptr->r_idx = (0-m_ptr->r_idx);
944 m_ptr->mflag2 |= MFLAG2_KAGE;
949 rd_byte(&m_ptr->mflag2);
952 if (z_older_than(11, 0, 12))
954 if (m_ptr->mflag2 & MFLAG2_KAGE)
955 m_ptr->ap_r_idx = MON_KAGE;
958 if (z_older_than(10, 1, 3))
964 rd_string(buf, sizeof(buf));
965 if (buf[0]) m_ptr->nickname = quark_add(buf);
973 * @brief モンスターを読み込む(現版) / Read a monster (New method)
974 * @param m_ptr モンスター保存先ポインタ
977 static void rd_monster(monster_type *m_ptr)
985 if (h_older_than(1, 5, 0, 0))
987 rd_monster_old(m_ptr);
991 /*** Monster save flags ***/
994 /*** Read un-obvious elements ***/
996 /* Read the monster race */
997 rd_s16b(&m_ptr->r_idx);
999 /* Read the other information */
1001 m_ptr->fy = (POSITION)tmp8u;
1003 m_ptr->fx = (POSITION)tmp8u;
1006 m_ptr->hp = (HIT_POINT)tmp16s;
1008 m_ptr->maxhp = (HIT_POINT)tmp16s;
1010 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1012 if(h_older_than(2, 1, 2, 1))
1014 m_ptr->dealt_damage = 0;
1018 rd_s32b(&m_ptr->dealt_damage);
1021 /* Monster race index of its appearance */
1022 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1023 else m_ptr->ap_r_idx = m_ptr->r_idx;
1025 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1026 else m_ptr->sub_align = 0;
1028 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1029 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1032 m_ptr->mspeed = tmp8u;
1034 rd_s16b(&m_ptr->energy_need);
1036 if (flags & SAVE_MON_FAST)
1039 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1041 else m_ptr->mtimed[MTIMED_FAST] = 0;
1042 if (flags & SAVE_MON_SLOW)
1045 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1047 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1048 if (flags & SAVE_MON_STUNNED)
1051 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1053 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1054 if (flags & SAVE_MON_CONFUSED)
1057 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1059 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1060 if (flags & SAVE_MON_MONFEAR)
1063 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1065 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1067 if (flags & SAVE_MON_TARGET_Y)
1070 m_ptr->target_y = (POSITION)tmp16s;
1072 else m_ptr->target_y = 0;
1073 if (flags & SAVE_MON_TARGET_X)
1076 m_ptr->target_x = (POSITION)tmp16s;
1078 else m_ptr->target_x = 0;
1080 if (flags & SAVE_MON_INVULNER)
1083 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1085 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1087 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1088 else m_ptr->smart = 0;
1090 if (flags & SAVE_MON_EXP)
1093 m_ptr->exp = (EXP)tmp32u;
1095 else m_ptr->exp = 0;
1097 m_ptr->mflag = 0; /* Not saved */
1099 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1100 else m_ptr->mflag2 = 0;
1102 if (flags & SAVE_MON_NICKNAME)
1104 rd_string(buf, sizeof(buf));
1105 m_ptr->nickname = quark_add(buf);
1107 else m_ptr->nickname = 0;
1109 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1110 else m_ptr->parent_m_idx = 0;
1115 * Old monster bit flags of racial resistances
1117 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1118 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1119 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1120 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1121 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1122 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1123 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1124 #define RF3_RES_WATE 0x00800000 /* Resist water */
1125 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1126 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1127 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1128 #define RF3_RES_ALL 0x08000000 /* Resist all */
1130 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1132 if ((R_PTR)->r_flags3 & (RF3)) \
1134 (R_PTR)->r_flags3 &= ~(RF3); \
1135 (R_PTR)->r_flagsr |= (RFR); \
1139 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1141 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1143 (R_PTR)->r_flagsr |= (RFR); \
1147 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1148 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1149 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1150 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1151 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1152 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1153 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1154 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1155 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1156 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1159 * @brief モンスターの思い出を読み込む / Read the monster lore
1160 * @param r_idx 読み込み先モンスターID
1163 static void rd_lore(MONRACE_IDX r_idx)
1168 monster_race *r_ptr = &r_info[r_idx];
1170 /* Count sights/deaths/kills */
1172 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1174 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1176 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1177 if (h_older_than(1, 7, 0, 5))
1179 r_ptr->r_akills = r_ptr->r_pkills;
1184 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1187 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1189 /* Count wakes and ignores */
1190 rd_byte(&r_ptr->r_wake);
1191 rd_byte(&r_ptr->r_ignore);
1194 rd_byte(&r_ptr->r_xtra1);
1195 rd_byte(&r_ptr->r_xtra2);
1199 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1201 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1205 rd_byte(&r_ptr->r_cast_spell);
1207 /* Count blows of each type */
1208 rd_byte(&r_ptr->r_blows[0]);
1209 rd_byte(&r_ptr->r_blows[1]);
1210 rd_byte(&r_ptr->r_blows[2]);
1211 rd_byte(&r_ptr->r_blows[3]);
1213 /* Memorize flags */
1214 rd_u32b(&r_ptr->r_flags1);
1215 rd_u32b(&r_ptr->r_flags2);
1216 rd_u32b(&r_ptr->r_flags3);
1217 rd_u32b(&r_ptr->r_flags4);
1218 rd_u32b(&r_ptr->r_flags5);
1219 rd_u32b(&r_ptr->r_flags6);
1220 if (h_older_than(1, 5, 0, 3))
1222 r_ptr->r_flagsr = 0L;
1224 /* Move RF3 resistance flags to RFR */
1225 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1226 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1227 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1228 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1229 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1230 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1231 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1232 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1233 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1234 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1235 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1236 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1238 /* Separate breathers resistance from RF4 to RFR */
1239 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1240 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1241 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1242 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1243 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1244 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1245 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1246 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1247 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1249 /* Resist confusion is merged to RF3_NO_CONF */
1250 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1252 /* Misc resistance hack to RFR */
1253 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1254 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1258 rd_u32b(&r_ptr->r_flagsr);
1261 /* Read the "Racial" monster limit per level */
1263 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1265 /* Location in saved floor */
1266 rd_s16b(&r_ptr->floor_id);
1271 /* Repair the lore flags */
1272 r_ptr->r_flags1 &= r_ptr->flags1;
1273 r_ptr->r_flags2 &= r_ptr->flags2;
1274 r_ptr->r_flags3 &= r_ptr->flags3;
1275 r_ptr->r_flags4 &= r_ptr->flags4;
1276 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1277 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1278 r_ptr->r_flagsr &= r_ptr->flagsr;
1282 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1283 * @param st_ptr 店舗の参照ポインタ
1284 * @param o_ptr アイテムオブジェクト参照ポインタ
1287 * In all cases, return the slot (or -1) where the object was placed
1289 * Note that this is a hacked up version of "inven_carry()".
1291 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1292 * known, the player may have to pick stuff up and drop it again.
1294 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1302 /* Check each existing item (try to combine) */
1303 for (slot = 0; slot < st_ptr->stock_num; slot++)
1305 /* Get the existing item */
1306 j_ptr = &st_ptr->stock[slot];
1308 /* The home acts just like the player */
1309 if (object_similar(j_ptr, o_ptr))
1311 /* Save the new number of items */
1312 object_absorb(j_ptr, o_ptr);
1320 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1324 /* Determine the "value" of the item */
1325 value = object_value(o_ptr);
1327 /* Check existing slots to see if we must "slide" */
1328 for (slot = 0; slot < st_ptr->stock_num; slot++)
1330 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1333 /* Slide the others up */
1334 for (i = st_ptr->stock_num; i > slot; i--)
1336 st_ptr->stock[i] = st_ptr->stock[i-1];
1339 /* More stuff now */
1340 st_ptr->stock_num++;
1342 /* Insert the new item */
1343 st_ptr->stock[slot] = *o_ptr;
1345 chg_virtue(V_SACRIFICE, -1);
1347 /* Return the location */
1352 * @brief 店舗情報を読み込む / Read a store
1353 * @param town_number 街ID
1354 * @param store_number 店舗ID
1357 static errr rd_store(int town_number, int store_number)
1369 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1371 st_ptr = &town[1].store[store_number];
1372 if (st_ptr->stock_num) sort = TRUE;
1376 st_ptr = &town[town_number].store[store_number];
1379 /* Read the basic info */
1380 rd_s32b(&st_ptr->store_open);
1381 rd_s16b(&st_ptr->insult_cur);
1383 if (z_older_than(11, 0, 4))
1392 rd_s16b(&st_ptr->good_buy);
1393 rd_s16b(&st_ptr->bad_buy);
1395 /* Read last visit */
1396 rd_s32b(&st_ptr->last_visit);
1398 /* Extract the owner (see above) */
1399 st_ptr->owner = own;
1401 /* Read the items */
1402 for (j = 0; j < num; j++)
1412 /* Acquire valid items */
1413 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1418 home_carry(st_ptr, q_ptr);
1422 k = st_ptr->stock_num++;
1424 /* Acquire the item */
1425 object_copy(&st_ptr->stock[k], q_ptr);
1436 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1439 static void rd_randomizer(void)
1449 rd_u16b(&Rand_place);
1452 for (i = 0; i < RAND_DEG; i++)
1454 rd_u32b(&Rand_state[i]);
1461 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1464 * Note that the normal options are now stored as a set of 256 bit flags,
1465 * plus a set of 256 bit masks to indicate which bit flags were defined
1466 * at the time the savefile was created. This will allow new options
1467 * to be added, and old options to be removed, at any time, without
1468 * hurting old savefiles.
1470 * The window options are stored in the same way, but note that each
1471 * window gets 32 options, and their order is fixed by certain defines.
1473 static void rd_options(void)
1482 /* Ignore old options */
1485 /*** Special info */
1487 /* Read "delay_factor" */
1491 /* Read "hitpoint_warn" */
1495 /* Read "mana_warn" */
1496 if(h_older_than(1, 7, 0, 0))
1506 /*** Cheating options ***/
1510 if (c & 0x0002) p_ptr->wizard = TRUE;
1512 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1513 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1514 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1515 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1516 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1517 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1518 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1519 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1520 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1521 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1523 rd_byte((byte *)&autosave_l);
1524 rd_byte((byte *)&autosave_t);
1525 rd_s16b(&autosave_freq);
1528 /*** Normal Options ***/
1530 /* Read the option flags */
1531 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1533 /* Read the option masks */
1534 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1536 /* Analyze the options */
1537 for (n = 0; n < 8; n++)
1539 /* Analyze the options */
1540 for (i = 0; i < 32; i++)
1542 /* Process valid flags */
1543 if (mask[n] & (1L << i))
1545 /* Process valid flags */
1546 if (option_mask[n] & (1L << i))
1549 if (flag[n] & (1L << i))
1552 option_flag[n] |= (1L << i);
1559 option_flag[n] &= ~(1L << i);
1566 if (z_older_than(10, 4, 5))
1568 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1569 else option_flag[5] |= (0x00000001 << 4);
1570 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1571 else option_flag[2] |= (0x00000001 << 5);
1572 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1573 else option_flag[4] |= (0x00000001 << 5);
1574 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1575 else option_flag[5] |= (0x00000001 << 0);
1576 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1577 else option_flag[5] |= (0x00000001 << 12);
1578 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1579 else option_flag[1] |= (0x00000001 << 0);
1580 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1581 else option_flag[1] |= (0x00000001 << 18);
1582 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1583 else option_flag[1] |= (0x00000001 << 19);
1584 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1585 else option_flag[5] |= (0x00000001 << 3);
1588 /* Extract the options */
1589 extract_option_vars();
1592 /*** Window Options ***/
1594 /* Read the window flags */
1595 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1597 /* Read the window masks */
1598 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1600 /* Analyze the options */
1601 for (n = 0; n < 8; n++)
1603 /* Analyze the options */
1604 for (i = 0; i < 32; i++)
1606 /* Process valid flags */
1607 if (mask[n] & (1L << i))
1609 /* Process valid flags */
1610 if (window_mask[n] & (1L << i))
1613 if (flag[n] & (1L << i))
1616 window_flag[n] |= (1L << i);
1623 window_flag[n] &= ~(1L << i);
1634 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1637 * This is such a nasty hack it hurts.
1639 static void rd_ghost(void)
1644 rd_string(buf, sizeof(buf));
1646 /* Strip old data */
1652 * @brief クイックスタート情報を読み込む / Load quick start data
1655 static void load_quick_start(void)
1661 if (z_older_than(11, 0, 13))
1663 previous_char.quick_ok = FALSE;
1667 rd_byte(&previous_char.psex);
1669 previous_char.prace = (RACE_IDX)tmp8u;
1671 previous_char.pclass = (CLASS_IDX)tmp8u;
1673 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1675 previous_char.realm1 = (REALM_IDX)tmp8u;
1677 previous_char.realm2 = (REALM_IDX)tmp8u;
1679 rd_s16b(&previous_char.age);
1680 rd_s16b(&previous_char.ht);
1681 rd_s16b(&previous_char.wt);
1682 rd_s16b(&previous_char.sc);
1683 rd_s32b(&previous_char.au);
1685 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1686 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1688 for (i = 0; i < PY_MAX_LEVEL; i++)
1691 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1694 rd_s16b(&previous_char.chaos_patron);
1696 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1698 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1700 /* UNUSED : Was number of random quests */
1704 previous_char.quick_ok = (bool)tmp8u;
1708 * @brief その他の情報を読み込む / Read the "extra" information
1711 static void rd_extra(void)
1720 rd_string(p_ptr->name, sizeof(p_ptr->name));
1722 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1724 if (!h_older_than(1, 7, 0, 1))
1728 /* Read the message */
1729 rd_string(buf, sizeof buf);
1730 if (buf[0]) p_ptr->last_message = string_make(buf);
1735 for (i = 0; i < 4; i++)
1737 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1740 /* Class/Race/Seikaku/Gender/Spells */
1742 p_ptr->prace = (RACE_IDX)tmp8u;
1744 p_ptr->pclass = (CLASS_IDX)tmp8u;
1746 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1747 rd_byte(&p_ptr->psex);
1749 p_ptr->realm1 = (REALM_IDX)tmp8u;
1751 p_ptr->realm2 = (REALM_IDX)tmp8u;
1754 if (z_older_than(10, 4, 4))
1756 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1757 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1758 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1759 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1762 /* Special Race/Class info */
1764 p_ptr->hitdie = tmp8u;
1765 rd_u16b(&p_ptr->expfact);
1767 /* Age/Height/Weight */
1768 rd_s16b(&p_ptr->age);
1769 rd_s16b(&p_ptr->ht);
1770 rd_s16b(&p_ptr->wt);
1772 /* Read the stat info */
1773 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1774 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1775 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1778 rd_s32b(&p_ptr->au);
1780 rd_s32b(&p_ptr->max_exp);
1781 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1782 else rd_s32b(&p_ptr->max_max_exp);
1783 rd_s32b(&p_ptr->exp);
1785 if (h_older_than(1, 7, 0, 3))
1788 p_ptr->exp_frac = (u32b)tmp16u;
1792 rd_u32b(&p_ptr->exp_frac);
1795 rd_s16b(&p_ptr->lev);
1797 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1798 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1800 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1802 if (z_older_than(10, 3, 6))
1803 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1805 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1806 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1807 if (z_older_than(10, 4, 1))
1809 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1810 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1812 if (z_older_than(10, 3, 14))
1814 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1815 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1819 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1820 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1821 if (h_older_than(1, 3, 0, 1))
1823 if (p_ptr->pclass == CLASS_SMITH)
1825 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1826 p_ptr->magic_num1[96] = 0;
1827 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1828 p_ptr->magic_num1[97] = 0;
1832 if (music_singing_any()) p_ptr->action = ACTION_SING;
1834 if (z_older_than(11, 0, 7))
1836 p_ptr->start_race = p_ptr->prace;
1837 p_ptr->old_race1 = 0L;
1838 p_ptr->old_race2 = 0L;
1839 p_ptr->old_realm = 0;
1844 p_ptr->start_race = (RACE_IDX)tmp8u;
1846 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1848 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1849 rd_s16b(&p_ptr->old_realm);
1852 if (z_older_than(10, 0, 1))
1854 for (i = 0; i < MAX_MANE; i++)
1856 p_ptr->mane_spell[i] = -1;
1857 p_ptr->mane_dam[i] = 0;
1859 p_ptr->mane_num = 0;
1861 else if (z_older_than(10, 2, 3))
1863 for (i = 0; i < OLD_MAX_MANE; i++)
1868 for (i = 0; i < MAX_MANE; i++)
1870 p_ptr->mane_spell[i] = -1;
1871 p_ptr->mane_dam[i] = 0;
1874 p_ptr->mane_num = 0;
1878 for (i = 0; i < MAX_MANE; i++)
1881 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1883 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1885 rd_s16b(&p_ptr->mane_num);
1888 if (z_older_than(10, 0, 3))
1890 determine_bounty_uniques();
1892 for (i = 0; i < MAX_KUBI; i++)
1894 /* Is this bounty unique already dead? */
1895 if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
1900 for (i = 0; i < MAX_KUBI; i++)
1902 rd_s16b(&kubi_r_idx[i]);
1906 if (z_older_than(10, 0, 3))
1912 for (i = 0; i < 4; i++)
1914 rd_s16b(&battle_mon[i]);
1915 if (z_older_than(10, 3, 4))
1918 mon_odds[i] = tmp16s;
1920 else rd_u32b(&mon_odds[i]);
1924 rd_s16b(&p_ptr->town_num);
1926 /* Read arena and rewards information */
1927 rd_s16b(&p_ptr->arena_number);
1928 if (h_older_than(1, 5, 0, 1))
1930 /* Arena loser of previous version was marked number 99 */
1931 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1934 p_ptr->inside_arena = (bool)tmp16s;
1935 rd_s16b(&p_ptr->inside_quest);
1936 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1940 p_ptr->inside_battle = (bool)tmp16s;
1942 rd_byte(&p_ptr->exit_bldg);
1946 p_ptr->oldpx = (POSITION)tmp16s;
1948 p_ptr->oldpy = (POSITION)tmp16s;
1950 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1952 /* Was p_ptr->rewards[MAX_BACT] */
1954 for (i = 0; i < tmp16s; i++)
1960 if (h_older_than(1, 7, 0, 3))
1963 p_ptr->mhp = tmp16s;
1966 p_ptr->chp = tmp16s;
1969 p_ptr->chp_frac = (u32b)tmp16u;
1973 rd_s32b(&p_ptr->mhp);
1974 rd_s32b(&p_ptr->chp);
1975 rd_u32b(&p_ptr->chp_frac);
1978 if (h_older_than(1, 7, 0, 3))
1981 p_ptr->msp = tmp16s;
1984 p_ptr->csp = tmp16s;
1987 p_ptr->csp_frac = (u32b)tmp16u;
1991 rd_s32b(&p_ptr->msp);
1992 rd_s32b(&p_ptr->csp);
1993 rd_u32b(&p_ptr->csp_frac);
1996 rd_s16b(&p_ptr->max_plv);
1997 if (z_older_than(10, 3, 8))
2000 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2004 byte max = (byte)max_d_idx;
2008 for(i = 0; i < max; i++)
2011 max_dlv[i] = tmp16s;
2012 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2016 /* Repair maximum player level */
2017 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2021 rd_s16b(&p_ptr->sc);
2022 rd_s16b(&p_ptr->concent);
2024 /* Read the flags */
2025 strip_bytes(2); /* Old "rest" */
2026 rd_s16b(&p_ptr->blind);
2027 rd_s16b(&p_ptr->paralyzed);
2028 rd_s16b(&p_ptr->confused);
2029 rd_s16b(&p_ptr->food);
2030 strip_bytes(4); /* Old "food_digested" / "protection" */
2032 rd_s16b(&p_ptr->energy_need);
2033 if (z_older_than(11, 0, 13))
2034 p_ptr->energy_need = 100 - p_ptr->energy_need;
2035 if (h_older_than(2, 1, 2, 0))
2036 p_ptr->enchant_energy_need = 0;
2038 rd_s16b(&p_ptr->enchant_energy_need);
2040 rd_s16b(&p_ptr->fast);
2041 rd_s16b(&p_ptr->slow);
2042 rd_s16b(&p_ptr->afraid);
2043 rd_s16b(&p_ptr->cut);
2044 rd_s16b(&p_ptr->stun);
2045 rd_s16b(&p_ptr->poisoned);
2046 rd_s16b(&p_ptr->image);
2047 rd_s16b(&p_ptr->protevil);
2048 rd_s16b(&p_ptr->invuln);
2049 if(z_older_than(10, 0, 0))
2052 rd_s16b(&p_ptr->ult_res);
2053 rd_s16b(&p_ptr->hero);
2054 rd_s16b(&p_ptr->shero);
2055 rd_s16b(&p_ptr->shield);
2056 rd_s16b(&p_ptr->blessed);
2057 rd_s16b(&p_ptr->tim_invis);
2058 rd_s16b(&p_ptr->word_recall);
2059 if (z_older_than(10, 3, 8))
2060 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2064 p_ptr->recall_dungeon = (byte)tmp16s;
2067 if (h_older_than(1, 5, 0, 0))
2068 p_ptr->alter_reality = 0;
2070 rd_s16b(&p_ptr->alter_reality);
2072 rd_s16b(&p_ptr->see_infra);
2073 rd_s16b(&p_ptr->tim_infra);
2074 rd_s16b(&p_ptr->oppose_fire);
2075 rd_s16b(&p_ptr->oppose_cold);
2076 rd_s16b(&p_ptr->oppose_acid);
2077 rd_s16b(&p_ptr->oppose_elec);
2078 rd_s16b(&p_ptr->oppose_pois);
2079 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2080 else rd_s16b(&p_ptr->tsuyoshi);
2082 /* Old savefiles do not have the following fields... */
2083 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
2086 p_ptr->wraith_form = 0;
2087 p_ptr->resist_magic = 0;
2088 p_ptr->tim_regen = 0;
2089 p_ptr->kabenuke = 0;
2090 p_ptr->tim_stealth = 0;
2091 p_ptr->tim_levitation = 0;
2092 p_ptr->tim_sh_touki = 0;
2093 p_ptr->lightspeed = 0;
2094 p_ptr->tsubureru = 0;
2095 p_ptr->tim_res_nether = 0;
2096 p_ptr->tim_res_time = 0;
2097 p_ptr->mimic_form = 0;
2098 p_ptr->tim_mimic = 0;
2099 p_ptr->tim_sh_fire = 0;
2102 p_ptr->tim_reflect = 0;
2103 p_ptr->multishadow = 0;
2104 p_ptr->dustrobe = 0;
2106 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2114 rd_s16b(&p_ptr->tim_esp);
2115 rd_s16b(&p_ptr->wraith_form);
2116 rd_s16b(&p_ptr->resist_magic);
2117 rd_s16b(&p_ptr->tim_regen);
2118 rd_s16b(&p_ptr->kabenuke);
2119 rd_s16b(&p_ptr->tim_stealth);
2120 rd_s16b(&p_ptr->tim_levitation);
2121 rd_s16b(&p_ptr->tim_sh_touki);
2122 rd_s16b(&p_ptr->lightspeed);
2123 rd_s16b(&p_ptr->tsubureru);
2124 if (z_older_than(10, 4, 7))
2125 p_ptr->magicdef = 0;
2127 rd_s16b(&p_ptr->magicdef);
2128 rd_s16b(&p_ptr->tim_res_nether);
2129 if (z_older_than(10, 4, 11))
2131 p_ptr->tim_res_time = 0;
2132 p_ptr->mimic_form = 0;
2133 p_ptr->tim_mimic = 0;
2134 p_ptr->tim_sh_fire = 0;
2138 rd_s16b(&p_ptr->tim_res_time);
2140 p_ptr->mimic_form = (IDX)tmp8u;
2141 rd_s16b(&p_ptr->tim_mimic);
2142 rd_s16b(&p_ptr->tim_sh_fire);
2145 if (z_older_than(11, 0, 99))
2147 p_ptr->tim_sh_holy = 0;
2148 p_ptr->tim_eyeeye = 0;
2152 rd_s16b(&p_ptr->tim_sh_holy);
2153 rd_s16b(&p_ptr->tim_eyeeye);
2157 if ( z_older_than(11,0,3) ){
2158 p_ptr->tim_reflect=0;
2159 p_ptr->multishadow=0;
2163 rd_s16b(&p_ptr->tim_reflect);
2164 rd_s16b(&p_ptr->multishadow);
2165 rd_s16b(&p_ptr->dustrobe);
2168 rd_s16b(&p_ptr->chaos_patron);
2169 rd_u32b(&p_ptr->muta1);
2170 rd_u32b(&p_ptr->muta2);
2171 rd_u32b(&p_ptr->muta3);
2173 for (i = 0; i < 8; i++)
2174 rd_s16b(&p_ptr->virtues[i]);
2175 for (i = 0; i < 8; i++)
2176 rd_s16b(&p_ptr->vir_types[i]);
2179 /* Calc the regeneration modifier for mutations */
2180 mutant_regenerate_mod = calc_mutant_regenerate_mod();
2182 if (z_older_than(10,0,9))
2185 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2186 p_ptr->ele_attack = 0;
2190 rd_s16b(&p_ptr->ele_attack);
2191 rd_u32b(&p_ptr->special_attack);
2193 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2194 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2195 if (z_older_than(10,0,12))
2197 p_ptr->ele_immune = 0;
2198 p_ptr->special_defense = 0;
2202 rd_s16b(&p_ptr->ele_immune);
2203 rd_u32b(&p_ptr->special_defense);
2205 rd_byte(&p_ptr->knowledge);
2208 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2212 p_ptr->action = (ACTION_IDX)tmp8u;
2213 if (!z_older_than(10, 4, 3))
2216 if (tmp8u) p_ptr->action = ACTION_LEARN;
2218 rd_byte((byte *)&preserve_mode);
2219 rd_byte((byte *)&p_ptr->wait_report_score);
2222 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2224 /* Skip the flags */
2228 /* Hack -- the two "special seeds" */
2229 rd_u32b(&seed_flavor);
2230 rd_u32b(&seed_town);
2234 rd_u16b(&p_ptr->panic_save);
2235 rd_u16b(&p_ptr->total_winner);
2236 rd_u16b(&p_ptr->noscore);
2241 p_ptr->is_dead = tmp8u;
2243 /* Read "feeling" */
2244 rd_byte(&p_ptr->feeling);
2246 switch (p_ptr->start_race)
2252 turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2255 turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2258 dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2260 /* Turn when level began */
2263 if (h_older_than(1, 7, 0, 4))
2265 p_ptr->feeling_turn = old_turn;
2269 /* Turn of last "feeling" */
2270 rd_s32b(&p_ptr->feeling_turn);
2276 if (z_older_than(10, 3, 12))
2278 dungeon_turn = turn;
2280 else rd_s32b(&dungeon_turn);
2282 if (z_older_than(11, 0, 13))
2285 p_ptr->feeling_turn /= 2;
2290 if (z_older_than(10, 3, 13))
2294 else rd_s32b(&old_battle);
2296 if (z_older_than(10,0,3))
2298 determine_today_mon(TRUE);
2302 rd_s16b(&today_mon);
2303 rd_s16b(&p_ptr->today_mon);
2306 if (z_older_than(10,0,7))
2312 rd_s16b(&p_ptr->riding);
2315 /* Current floor_id */
2316 if (h_older_than(1, 5, 0, 0))
2318 p_ptr->floor_id = 0;
2322 rd_s16b(&p_ptr->floor_id);
2325 if (h_older_than(1, 5, 0, 2))
2331 /* Get number of party_mon array */
2334 /* Strip old temporary preserved pets */
2335 for (i = 0; i < tmp16s; i++)
2337 monster_type dummy_mon;
2339 rd_monster(&dummy_mon);
2343 if (z_older_than(10,1,2))
2352 if (z_older_than(10,3,9))
2356 else if (z_older_than(10, 3, 10))
2364 p_ptr->visit = (BIT_FLAGS)tmp32s;
2366 if (!z_older_than(11, 0, 5))
2368 rd_u32b(&p_ptr->count);
2374 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2377 * Note that the inventory changed in Angband 2.7.4. Two extra
2378 * pack slots were added and the equipment was rearranged. Note
2379 * that these two features combine when parsing old save-files, in
2380 * which items from the old "aux" slot are "carried", perhaps into
2381 * one of the two new "inventory" slots.
2383 * Note that the inventory is "re-sorted" later by "dungeon()".
2385 static errr rd_inventory(void)
2393 p_ptr->total_weight = 0;
2399 /* Read until done */
2404 /* Get the next item index */
2407 /* Nope, we reached the end */
2408 if (n == 0xFFFF) break;
2415 /* Hack -- verify item */
2416 if (!q_ptr->k_idx) return (53);
2418 /* Wield equipment */
2419 if (n >= INVEN_RARM)
2421 /* Player touches it */
2422 q_ptr->marked |= OM_TOUCHED;
2424 object_copy(&inventory[n], q_ptr);
2426 /* Add the weight */
2427 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2433 /* Warning -- backpack is full */
2434 else if (inven_cnt == INVEN_PACK)
2436 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
2442 /* Carry inventory */
2448 /* Player touches it */
2449 q_ptr->marked |= OM_TOUCHED;
2451 object_copy(&inventory[n], q_ptr);
2453 /* Add the weight */
2454 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2467 * @brief メッセージログを読み込む / Read the saved messages
2470 static void rd_messages(void)
2477 if (h_older_than(2, 2, 0, 75))
2482 message_max = (int)num;
2484 /* Read the messages */
2485 for (i = 0; i < message_max; i++)
2487 /* Read the message */
2488 rd_string(buf, sizeof(buf));
2490 /* Save the message */
2499 message_max = (int)num;
2501 /* Read the messages */
2502 for (i = 0; i < message_max; i++)
2504 /* Read the message */
2505 rd_string(buf, sizeof(buf));
2507 /* Save the message */
2516 /* Old hidden trap flag */
2517 #define CAVE_TRAP 0x8000
2519 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2520 #define OLD_FEAT_INVIS 0x02
2521 #define OLD_FEAT_GLYPH 0x03
2522 #define OLD_FEAT_QUEST_ENTER 0x08
2523 #define OLD_FEAT_QUEST_EXIT 0x09
2524 #define OLD_FEAT_MINOR_GLYPH 0x40
2525 #define OLD_FEAT_BLDG_1 0x81
2526 #define OLD_FEAT_MIRROR 0xc3
2529 #define OLD_QUEST_WATER_CAVE 18
2531 /* Quest constants */
2532 #define QUEST_OLD_CASTLE 27
2533 #define QUEST_ROYAL_CRYPT 28
2536 * @brief メッセージログを読み込む / Read the dungeon (old method)
2539 * The monsters/objects must be loaded in the same order
2540 * that they were stored, since the actual indexes matter.
2542 static errr rd_dungeon_old(void)
2553 /*** Basic info ***/
2557 dun_level = (DEPTH)tmp16s;
2558 if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
2562 dungeon_type = (IDX)tmp8u;
2565 /* Set the base level for old versions */
2566 base_level = dun_level;
2569 base_level = (DEPTH)tmp16s;
2572 num_repro = (MONSTER_NUMBER)tmp16s;
2574 p_ptr->y = (POSITION)tmp16s;
2576 p_ptr->x = (POSITION)tmp16s;
2577 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2579 cur_hgt = (POSITION)tmp16s;
2581 cur_wid = (POSITION)tmp16s;
2582 rd_s16b(&tmp16s); /* max_panel_rows */
2583 rd_s16b(&tmp16s); /* max_panel_cols */
2586 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2594 /*** Run length decoding ***/
2596 /* Load the dungeon data */
2597 for (x = y = 0; y < ymax; )
2603 if (z_older_than(10,3,6))
2612 /* Decline invalid flags */
2613 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2616 /* Apply the RLE info */
2617 for (i = count; i > 0; i--)
2619 /* Access the cave */
2620 c_ptr = &cave[y][x];
2622 /* Extract "info" */
2632 if (++y >= ymax) break;
2638 /*** Run length decoding ***/
2640 /* Load the dungeon data */
2641 for (x = y = 0; y < ymax; )
2647 /* Apply the RLE info */
2648 for (i = count; i > 0; i--)
2650 /* Access the cave */
2651 c_ptr = &cave[y][x];
2653 /* Extract "feat" */
2654 c_ptr->feat = (s16b)tmp8u;
2663 if (++y >= ymax) break;
2668 /*** Run length decoding ***/
2670 /* Load the dungeon data */
2671 for (x = y = 0; y < ymax; )
2677 /* Apply the RLE info */
2678 for (i = count; i > 0; i--)
2680 /* Access the cave */
2681 c_ptr = &cave[y][x];
2683 /* Extract "mimic" */
2684 c_ptr->mimic = (s16b)tmp8u;
2693 if (++y >= ymax) break;
2698 /*** Run length decoding ***/
2700 /* Load the dungeon data */
2701 for (x = y = 0; y < ymax; )
2707 /* Apply the RLE info */
2708 for (i = count; i > 0; i--)
2710 /* Access the cave */
2711 c_ptr = &cave[y][x];
2713 /* Extract "feat" */
2714 c_ptr->special = tmp16s;
2723 if (++y >= ymax) break;
2728 /* Convert cave data */
2729 if (z_older_than(11, 0, 99))
2731 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2733 /* Wipe old unused flags */
2734 cave[y][x].info &= ~(CAVE_MASK);
2738 if (h_older_than(1, 1, 1, 0))
2740 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2742 /* Access the cave */
2743 c_ptr = &cave[y][x];
2746 if (c_ptr->feat == OLD_FEAT_INVIS)
2748 c_ptr->feat = feat_floor;
2749 c_ptr->info |= CAVE_TRAP;
2752 /* Older than 1.1.1 */
2753 if (c_ptr->feat == OLD_FEAT_MIRROR)
2755 c_ptr->feat = feat_floor;
2756 c_ptr->info |= CAVE_OBJECT;
2761 if (h_older_than(1, 3, 1, 0))
2763 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2765 /* Access the cave */
2766 c_ptr = &cave[y][x];
2768 /* Old CAVE_IN_MIRROR flag */
2769 if (c_ptr->info & CAVE_OBJECT)
2771 c_ptr->mimic = feat_mirror;
2774 /* Runes will be mimics and flags */
2775 else if ((c_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2776 (c_ptr->feat == OLD_FEAT_GLYPH))
2778 c_ptr->info |= CAVE_OBJECT;
2779 c_ptr->mimic = c_ptr->feat;
2780 c_ptr->feat = feat_floor;
2783 /* Hidden traps will be trap terrains mimicing floor */
2784 else if (c_ptr->info & CAVE_TRAP)
2786 c_ptr->info &= ~CAVE_TRAP;
2787 c_ptr->mimic = c_ptr->feat;
2788 c_ptr->feat = choose_random_trap();
2791 /* Another hidden trap */
2792 else if (c_ptr->feat == OLD_FEAT_INVIS)
2794 c_ptr->mimic = feat_floor;
2795 c_ptr->feat = feat_trap_open;
2800 /* Quest 18 was removed */
2801 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2803 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2805 /* Access the cave */
2806 c_ptr = &cave[y][x];
2808 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
2810 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
2812 c_ptr->feat = feat_tree;
2815 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
2817 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2820 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2821 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2823 c_ptr->feat = feat_up_stair;
2831 /* Read the item count */
2834 /* Verify maximum */
2835 if (limit > max_o_idx)
2837 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2841 /* Read the dungeon items */
2842 for (i = 1; i < limit; i++)
2849 /* Get a new record */
2854 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2860 o_ptr = &o_list[o_idx];
2869 if (o_ptr->held_m_idx)
2871 monster_type *m_ptr;
2874 m_ptr = &m_list[o_ptr->held_m_idx];
2877 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2879 /* Place the object */
2880 m_ptr->hold_o_idx = o_idx;
2886 /* Access the item location */
2887 c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2890 o_ptr->next_o_idx = c_ptr->o_idx;
2892 /* Place the object */
2893 c_ptr->o_idx = o_idx;
2900 /* Read the monster count */
2903 /* Hack -- verify */
2904 if (limit > max_m_idx)
2906 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2910 /* Read the monsters */
2911 for (i = 1; i < limit; i++)
2914 monster_type *m_ptr;
2916 /* Get a new record */
2921 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2926 /* Acquire monster */
2927 m_ptr = &m_list[m_idx];
2929 /* Read the monster */
2934 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2936 /* Mark the location */
2937 c_ptr->m_idx = m_idx;
2940 real_r_ptr(m_ptr)->cur_num++;
2945 /* The dungeon is ready */
2946 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2947 character_dungeon = FALSE;
2949 character_dungeon = TRUE;
2957 * @brief 保存されたフロアを読み込む / Read the saved floor
2958 * @return info読み込みエラーコード
2960 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2963 * <li>1.7.0.2で8bitだったcave_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2964 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2966 * The monsters/objects must be loaded in the same order
2967 * that they were stored, since the actual indexes matter.
2969 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2971 POSITION ymax, xmax;
2982 cave_template_type *templates;
2985 /*** Wipe all cave ***/
2989 /*** Basic info ***/
2991 /* Dungeon floor specific info follows */
2995 /*** Not a saved floor ***/
2998 dun_level = (DEPTH)tmp16s;
2999 base_level = dun_level;
3003 /*** The saved floor ***/
3006 if (tmp16s != sf_ptr->floor_id) return 171;
3009 if (tmp8u != sf_ptr->savefile_id) return 171;
3012 if (tmp16s != sf_ptr->dun_level) return 171;
3013 dun_level = sf_ptr->dun_level;
3016 if (tmp32s != sf_ptr->last_visit) return 171;
3019 if (tmp32u != sf_ptr->visit_mark) return 171;
3022 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3025 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3029 base_level = (DEPTH)tmp16s;
3031 num_repro = (MONSTER_NUMBER)tmp16s;
3034 p_ptr->y = (POSITION)tmp16u;
3037 p_ptr->x = (POSITION)tmp16u;
3040 cur_hgt = (POSITION)tmp16s;
3042 cur_wid = (POSITION)tmp16s;
3044 rd_byte(&p_ptr->feeling);
3048 /*** Read template for cave_type ***/
3050 /* Read the template count */
3053 /* Allocate the "template" array */
3054 C_MAKE(templates, limit, cave_template_type);
3056 /* Read the templates */
3057 for (i = 0; i < limit; i++)
3059 cave_template_type *ct_ptr = &templates[i];
3063 ct_ptr->info = (BIT_FLAGS)tmp16u;
3064 if (h_older_than(1, 7, 0, 2))
3067 ct_ptr->feat = (s16b)tmp8u;
3069 ct_ptr->mimic = (s16b)tmp8u;
3073 rd_s16b(&ct_ptr->feat);
3074 rd_s16b(&ct_ptr->mimic);
3076 rd_s16b(&ct_ptr->special);
3084 /*** Run length decoding ***/
3086 /* Load the dungeon data */
3087 for (x = y = 0; y < ymax; )
3099 } while (tmp8u == MAX_UCHAR);
3101 /* Apply the RLE info */
3102 for (i = count; i > 0; i--)
3104 /* Access the cave */
3105 cave_type *c_ptr = &cave[y][x];
3107 /* Extract cave data */
3108 c_ptr->info = templates[id].info;
3109 c_ptr->feat = templates[id].feat;
3110 c_ptr->mimic = templates[id].mimic;
3111 c_ptr->special = templates[id].special;
3120 if (++y >= ymax) break;
3125 /* Quest 18 was removed */
3126 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3128 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3130 /* Access the cave */
3131 cave_type *c_ptr = &cave[y][x];
3133 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
3135 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
3137 c_ptr->feat = feat_tree;
3140 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
3142 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3145 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3146 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3148 c_ptr->feat = feat_up_stair;
3154 /* Free the "template" array */
3155 C_KILL(templates, limit, cave_template_type);
3160 /* Read the item count */
3163 /* Verify maximum */
3164 if (limit > max_o_idx) return 151;
3167 /* Read the dungeon items */
3168 for (i = 1; i < limit; i++)
3174 /* Get a new record */
3177 if (i != o_idx) return 152;
3180 o_ptr = &o_list[o_idx];
3187 if (o_ptr->held_m_idx)
3189 monster_type *m_ptr;
3192 m_ptr = &m_list[o_ptr->held_m_idx];
3195 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3197 /* Place the object */
3198 m_ptr->hold_o_idx = o_idx;
3204 /* Access the item location */
3205 cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
3208 o_ptr->next_o_idx = c_ptr->o_idx;
3210 /* Place the object */
3211 c_ptr->o_idx = o_idx;
3218 /* Read the monster count */
3221 /* Hack -- verify */
3222 if (limit > max_m_idx) return 161;
3224 /* Read the monsters */
3225 for (i = 1; i < limit; i++)
3229 monster_type *m_ptr;
3231 /* Get a new record */
3234 if (i != m_idx) return 162;
3237 /* Acquire monster */
3238 m_ptr = &m_list[m_idx];
3240 /* Read the monster */
3245 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
3247 /* Mark the location */
3248 c_ptr->m_idx = m_idx;
3251 real_r_ptr(m_ptr)->cur_num++;
3260 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3263 * The monsters/objects must be loaded in the same order
3264 * that they were stored, since the actual indexes matter.
3266 static errr rd_dungeon(void)
3274 /* Initialize saved_floors array and temporal files */
3275 init_saved_floors(FALSE);
3278 if (h_older_than(1, 5, 0, 0))
3280 err = rd_dungeon_old();
3282 /* Prepare floor_id of current floor */
3285 p_ptr->floor_id = get_new_floor_id();
3286 get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
3295 /* Number of floor_id used from birth */
3296 rd_s16b(&max_floor_id);
3298 /* Current dungeon type */
3300 dungeon_type = (DUNGEON_IDX)tmp8u;
3302 /* Number of the saved_floors array elements */
3305 /*** No saved floor (On the surface etc.) ***/
3308 /* Read the current floor data */
3309 err = rd_saved_floor(NULL);
3312 /*** In the dungeon ***/
3316 /* Read the saved_floors array */
3317 for (i = 0; i < num; i++)
3319 saved_floor_type *sf_ptr = &saved_floors[i];
3321 rd_s16b(&sf_ptr->floor_id);
3323 sf_ptr->savefile_id = (s16b)tmp8u;
3326 sf_ptr->dun_level = (DEPTH)tmp16s;
3328 rd_s32b(&sf_ptr->last_visit);
3329 rd_u32b(&sf_ptr->visit_mark);
3330 rd_s16b(&sf_ptr->upper_floor_id);
3331 rd_s16b(&sf_ptr->lower_floor_id);
3335 /* Move saved floors data to temporal files */
3336 for (i = 0; i < num; i++)
3338 saved_floor_type *sf_ptr = &saved_floors[i];
3340 /* Unused element */
3341 if (!sf_ptr->floor_id) continue;
3343 /* Read the failure mark */
3345 if (tmp8u) continue;
3347 /* Read from the save file */
3348 err = rd_saved_floor(sf_ptr);
3353 /* Re-save as temporal saved floor file */
3354 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3360 /* Finally load current floor data from temporal file */
3363 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3368 /*** Error messages ***/
3372 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3376 note(_("アイテム配置エラー", "Object allocation error"));
3380 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3384 note(_("モンスター配置エラー", "Monster allocation error"));
3388 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3392 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3396 note(_("Error 183", "Error 183"));
3400 /* The dungeon is ready */
3401 character_dungeon = TRUE;
3403 /* Success or Error */
3409 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3412 static errr rd_savefile_new_aux(void)
3425 #ifdef VERIFY_CHECKSUMS
3426 u32b n_x_check, n_v_check;
3427 u32b o_x_check, o_v_check;
3431 /* Strip the version bytes */
3434 /* Hack -- decrypt */
3435 xor_byte = sf_extra;
3438 /* Clear the checksums */
3442 /* Read the version number of the savefile */
3443 /* Old savefile will be version 0.0.0.3 */
3444 rd_byte(&h_ver_extra);
3445 rd_byte(&h_ver_patch);
3446 rd_byte(&h_ver_minor);
3447 rd_byte(&h_ver_major);
3449 /* Mention the savefile version */
3451 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3452 (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
3455 /* Operating system info */
3456 rd_u32b(&sf_system);
3458 /* Time of savefile creation */
3461 /* Number of resurrections */
3464 /* Number of times played */
3468 /* Later use (always zero) */
3471 /* Later use (always zero) */
3474 /* Later use (always zero) */
3478 rd_byte(&kanji_code);
3480 /* Read RNG state */
3482 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3484 /* Then the options */
3486 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3488 /* Then the "messages" */
3490 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3492 for (i = 0; i < max_r_idx; i++)
3494 /* Access that monster */
3495 monster_race *r_ptr = &r_info[i];
3497 /* Hack -- Reset the death counter */
3498 r_ptr->max_num = 100;
3500 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3502 /* Hack -- Non-unique Nazguls are semi-unique */
3503 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3506 /* Monster Memory */
3509 /* Incompatible save files */
3510 if (tmp16u > max_r_idx)
3512 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3516 /* Read the available records */
3517 for (i = 0; i < tmp16u; i++)
3520 rd_lore((MONRACE_IDX)i);
3523 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3528 /* Incompatible save files */
3529 if (tmp16u > max_k_idx)
3531 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3535 /* Read the object memory */
3536 for (i = 0; i < tmp16u; i++)
3538 object_kind *k_ptr = &k_info[i];
3542 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3543 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3545 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3547 /* 2.1.3 or newer version */
3549 u16b max_towns_load;
3550 u16b max_quests_load;
3551 byte max_rquests_load;
3552 s16b old_inside_quest = p_ptr->inside_quest;
3554 /* Number of towns */
3555 rd_u16b(&max_towns_load);
3557 /* Incompatible save files */
3558 if (max_towns_load > max_towns)
3560 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3564 /* Number of quests */
3565 rd_u16b(&max_quests_load);
3567 if (z_older_than(11, 0, 7))
3569 max_rquests_load = 10;
3573 rd_byte(&max_rquests_load);
3576 /* Incompatible save files */
3577 if (max_quests_load > max_q_idx)
3579 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3583 for (i = 0; i < max_quests_load; i++)
3587 quest_type* const q_ptr = &quest[i];
3589 rd_s16b(&q_ptr->status);
3591 q_ptr->level = tmp16s;
3593 if (z_older_than(11, 0, 6))
3600 q_ptr->complev = tmp8u;
3602 if(h_older_than(2, 1, 2, 2))
3604 q_ptr->comptime = 0;
3608 rd_u32b(&q_ptr->comptime);
3611 /* Load quest status if quest is running */
3612 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3613 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3614 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3617 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3619 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3620 rd_s16b(&q_ptr->type);
3622 /* Load quest monster index */
3623 rd_s16b(&q_ptr->r_idx);
3625 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3627 determine_random_questor(&quest[i]);
3630 /* Load quest item index */
3631 rd_s16b(&q_ptr->k_idx);
3634 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3637 q_ptr->flags = tmp8u;
3639 if (z_older_than(10, 3, 11))
3641 if (q_ptr->flags & QUEST_FLAG_PRESET)
3647 init_flags = INIT_ASSIGN;
3648 p_ptr->inside_quest = (QUEST_IDX)i;
3650 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3651 p_ptr->inside_quest = old_inside_quest;
3657 q_ptr->dungeon = tmp8u;
3660 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3661 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3662 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3665 /* Ignore the empty quests from old versions */
3668 /* Ignore quest status */
3671 /* Ignore quest level */
3675 * We don't have to care about the other info,
3676 * since status should be 0 for these quests anyway
3681 /* Quest 18 was removed */
3682 if (h_older_than(1, 7, 0, 6))
3684 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3685 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3688 /* Position in the wilderness */
3689 rd_s32b(&p_ptr->wilderness_x);
3690 rd_s32b(&p_ptr->wilderness_y);
3691 if (z_older_than(10, 3, 13))
3693 p_ptr->wilderness_x = 5;
3694 p_ptr->wilderness_y = 48;
3697 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3698 else rd_byte((byte *)&p_ptr->wild_mode);
3699 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3700 else rd_byte((byte *)&ambush_flag);
3702 /* Size of the wilderness */
3703 rd_s32b(&wild_x_size);
3704 rd_s32b(&wild_y_size);
3706 /* Incompatible save files */
3707 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
3709 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3713 /* Load the wilderness seeds */
3714 for (i = 0; i < wild_x_size; i++)
3716 for (j = 0; j < wild_y_size; j++)
3718 rd_u32b(&wilderness[j][i].seed);
3723 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3725 /* Load the Artifacts */
3728 /* Incompatible save files */
3729 if (tmp16u > max_a_idx)
3731 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3735 /* Read the artifact flags */
3736 for (i = 0; i < tmp16u; i++)
3738 artifact_type *a_ptr = &a_info[i];
3741 a_ptr->cur_num = tmp8u;
3743 if (h_older_than(1, 5, 0, 0))
3745 a_ptr->floor_id = 0;
3753 rd_s16b(&a_ptr->floor_id);
3756 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3758 /* Read the extra stuff */
3760 if (p_ptr->energy_need < -999) world_player = TRUE;
3762 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3765 /* Read the player_hp array */
3768 /* Incompatible save files */
3769 if (tmp16u > PY_MAX_LEVEL)
3771 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3775 /* Read the player_hp array */
3776 for (i = 0; i < tmp16u; i++)
3779 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3782 /* Important -- Initialize the sex */
3783 sp_ptr = &sex_info[p_ptr->psex];
3785 /* Important -- Initialize the race/class */
3786 rp_ptr = &race_info[p_ptr->prace];
3787 cp_ptr = &class_info[p_ptr->pclass];
3788 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3790 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3792 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3793 do_cmd_rerate(FALSE);
3795 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3797 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3798 do_cmd_rerate(FALSE);
3800 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3802 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3803 do_cmd_rerate(FALSE);
3805 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3807 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3808 do_cmd_rerate(FALSE);
3811 /* Important -- Initialize the magic */
3812 mp_ptr = &m_info[p_ptr->pclass];
3815 /* Read spell info */
3816 rd_u32b(&p_ptr->spell_learned1);
3817 rd_u32b(&p_ptr->spell_learned2);
3818 rd_u32b(&p_ptr->spell_worked1);
3819 rd_u32b(&p_ptr->spell_worked2);
3820 rd_u32b(&p_ptr->spell_forgotten1);
3821 rd_u32b(&p_ptr->spell_forgotten2);
3823 if (z_older_than(10,0,5))
3825 p_ptr->learned_spells = 0;
3826 for (i = 0; i < 64; i++)
3828 /* Count known spells */
3830 (p_ptr->spell_learned1 & (1L << i)) :
3831 (p_ptr->spell_learned2 & (1L << (i - 32))))
3833 p_ptr->learned_spells++;
3837 else rd_s16b(&p_ptr->learned_spells);
3839 if (z_older_than(10,0,6))
3841 p_ptr->add_spells = 0;
3843 else rd_s16b(&p_ptr->add_spells);
3844 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3846 for (i = 0; i < 64; i++)
3849 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3853 /* Read the inventory */
3856 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3860 /* Read number of towns */
3862 town_count = tmp16u;
3864 /* Read the stores */
3866 for (i = 1; i < town_count; i++)
3868 for (j = 0; j < tmp16u; j++)
3870 if (rd_store(i, j)) return (22);
3874 rd_s16b(&p_ptr->pet_follow_distance);
3875 if (z_older_than(10, 4, 10))
3877 p_ptr->pet_extra_flags = 0;
3879 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3881 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3883 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3887 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3890 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3894 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3897 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3901 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3904 if (!z_older_than(10,0,8))
3907 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3912 rd_s16b(&p_ptr->pet_extra_flags);
3915 if (!z_older_than(11, 0, 9))
3917 char buf[SCREEN_BUF_MAX_SIZE];
3918 rd_string(buf, sizeof(buf));
3919 if (buf[0]) screen_dump = string_make(buf);
3924 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3926 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3931 /* I'm not dead yet... */
3932 if (!p_ptr->is_dead)
3934 /* Dead players have no dungeon */
3935 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3939 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3943 /* Read the ghost info */
3950 strip_bytes(tmp32s);
3954 /* Quest 18 was removed */
3955 if (h_older_than(1, 7, 0, 6))
3957 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3959 dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3961 p_ptr->inside_quest = 0;
3966 #ifdef VERIFY_CHECKSUMS
3968 /* Save the checksum */
3969 n_v_check = v_check;
3971 /* Read the old checksum */
3972 rd_u32b(&o_v_check);
3975 if (o_v_check != n_v_check)
3977 note(_("チェックサムがおかしい", "Invalid checksum"));
3982 /* Save the encoded checksum */
3983 n_x_check = x_check;
3985 /* Read the checksum */
3986 rd_u32b(&o_x_check);
3990 if (o_x_check != n_x_check)
3992 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4003 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4006 errr rd_savefile_new(void)
4010 /* Grab permissions */
4013 /* The savefile is a binary file */
4014 fff = my_fopen(savefile, "rb");
4016 /* Drop permissions */
4020 if (!fff) return (-1);
4022 /* Call the sub-function */
4023 err = rd_savefile_new_aux();
4025 /* Check for errors */
4026 if (ferror(fff)) err = -1;
4033 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4034 * @param sf_ptr 保存フロア読み込み先
4037 static bool load_floor_aux(saved_floor_type *sf_ptr)
4042 #ifdef VERIFY_CHECKSUMS
4043 u32b n_x_check, n_v_check;
4044 u32b o_x_check, o_v_check;
4047 /* Hack -- decrypt (read xor_byte) */
4051 /* Clear the checksums */
4055 /* Set the version number to current version */
4056 /* Never load old temporal files */
4057 h_ver_extra = H_VER_EXTRA;
4058 h_ver_patch = H_VER_PATCH;
4059 h_ver_minor = H_VER_MINOR;
4060 h_ver_major = H_VER_MAJOR;
4062 /* Verify the sign */
4064 if (saved_floor_file_sign != tmp32u) return FALSE;
4066 /* Read -- have error? */
4067 if (rd_saved_floor(sf_ptr)) return FALSE;
4070 #ifdef VERIFY_CHECKSUMS
4071 /* Save the checksum */
4072 n_v_check = v_check;
4074 /* Read the old checksum */
4075 rd_u32b(&o_v_check);
4078 if (o_v_check != n_v_check) return FALSE;
4080 /* Save the encoded checksum */
4081 n_x_check = x_check;
4083 /* Read the checksum */
4084 rd_u32b(&o_x_check);
4087 if (o_x_check != n_x_check) return FALSE;
4096 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4097 * @param sf_ptr 保存フロア読み込み先
4101 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4103 FILE *old_fff = NULL;
4104 byte old_xor_byte = 0;
4105 u32b old_v_check = 0;
4106 u32b old_x_check = 0;
4107 byte old_h_ver_major = 0;
4108 byte old_h_ver_minor = 0;
4109 byte old_h_ver_patch = 0;
4110 byte old_h_ver_extra = 0;
4113 char floor_savefile[1024];
4115 byte old_kanji_code = kanji_code;
4118 * Temporal files are always written in system depended kanji
4123 /* EUC kanji code */
4127 /* SJIS kanji code */
4136 /* We have one file already opened */
4137 if (mode & SLF_SECOND)
4139 /* Backup original values */
4141 old_xor_byte = xor_byte;
4142 old_v_check = v_check;
4143 old_x_check = x_check;
4144 old_h_ver_major = h_ver_major;
4145 old_h_ver_minor = h_ver_minor;
4146 old_h_ver_patch = h_ver_patch;
4147 old_h_ver_extra = h_ver_extra;
4150 /* floor savefile */
4151 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4153 /* Grab permissions */
4156 /* The savefile is a binary file */
4157 fff = my_fopen(floor_savefile, "rb");
4159 /* Drop permissions */
4163 if (!fff) ok = FALSE;
4165 /* Attempt to load */
4168 /* Load saved floor data from file */
4169 ok = load_floor_aux(sf_ptr);
4171 /* Check for errors */
4172 if (ferror(fff)) ok = FALSE;
4175 /* Grab permissions */
4178 /* Delete the file */
4179 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4181 /* Drop permissions */
4185 /* We have one file already opened */
4186 if (mode & SLF_SECOND)
4188 /* Restore original values */
4190 xor_byte = old_xor_byte;
4191 v_check = old_v_check;
4192 x_check = old_x_check;
4193 h_ver_major = old_h_ver_major;
4194 h_ver_minor = old_h_ver_minor;
4195 h_ver_patch = old_h_ver_patch;
4196 h_ver_extra = old_h_ver_extra;
4199 /* Restore old knowledge */
4200 kanji_code = old_kanji_code;