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[hengband/hengband.git] / src / load.c
1 /*!
2  * @file load.c
3  * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
4  * @date 2014/07/07
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7  *
8  * This software may be copied and distributed for educational, research,
9  * and not for profit purposes provided that this copyright and statement
10  * are included in all such copies.  Other copyrights may also apply.
11  * @details
12  * This file loads savefiles from Angband 2.7.X and 2.8.X
13  *
14  * Ancient savefiles (pre-2.7.0) are loaded by another file.
15  *
16  * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17  * and savefiles from those versions may not be successfully converted.
18  *
19  * We attempt to prevent corrupt savefiles from inducing memory errors.
20  *
21  * Note that this file should not use the random number generator, the
22  * object flavors, the visual attr/char mappings, or anything else which
23  * is initialized *after* or *during* the "load character" function.
24  *
25  * This file assumes that the monster/object records are initialized
26  * to zero, and the race/kind tables have been loaded correctly.  The
27  * order of object stacks is currently not saved in the savefiles, but
28  * the "next" pointers are saved, so all necessary knowledge is present.
29  *
30  * We should implement simple "savefile extenders" using some form of
31  * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32  * can know the size, interested people can know the type, and the actual
33  * data is available to the parsing routines that acknowledge the type.
34  *
35  * Consider changing the "globe of invulnerability" code so that it
36  * takes some form of "maximum damage to protect from" in addition to
37  * the existing "number of turns to protect for", and where each hit
38  * by a monster will reduce the shield by that amount.
39  *
40  * 
41  */
42
43 #include "angband.h"
44 #include "util.h"
45 #include "core.h"
46
47 #include "load.h"
48 #include "bldg.h"
49 #include "report.h"
50
51 #include "dungeon.h"
52 #include "feature.h"
53 #include "floor-generate.h"
54 #include "trap.h"
55 #include "mutation.h"
56 #include "monster.h"
57 #include "quest.h"
58 #include "store.h"
59 #include "artifact.h"
60 #include "avatar.h"
61 #include "spells-status.h"
62 #include "object-hook.h"
63 #include "wild.h"
64 #include "patron.h"
65
66 #include "floor.h"
67 #include "floor-save.h"
68 #include "floor-town.h"
69 #include "grid.h"
70
71 #include "cmd-pet.h"
72 #include "dungeon-file.h"
73 #include "files.h"
74 #include "player-skill.h"
75 #include "player-class.h"
76 #include "player-race.h"
77 #include "player-personality.h"
78 #include "player-sex.h"
79 #include "birth.h"
80 #include "world.h"
81 #include "objectkind.h"
82 #include "object-ego.h"
83 #include "save.h"
84 #include "japanese.h"
85 #include "realm-song.h"
86 #include "cmd-smith.h"
87
88 /*
89  * Maximum number of tries for selection of a proper quest monster
90  */
91 #define MAX_TRIES 100
92
93 /*
94  * Local "savefile" pointer
95  */
96 static FILE     *fff;
97
98 /*
99  * Hack -- old "encryption" byte
100  */
101 static byte     xor_byte;
102
103 /*
104  * Hack -- simple "checksum" on the actual values
105  */
106 static u32b     v_check = 0L;
107
108 /*
109  * Hack -- simple "checksum" on the encoded bytes
110  */
111 static u32b     x_check = 0L;
112
113 /*
114  * Hack -- Japanese Kanji code
115  * 0: Unknown
116  * 1: ASCII
117  * 2: EUC
118  * 3: SJIS
119  */
120 static byte kanji_code = 0;
121
122 /*!
123  * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
124  * @param major メジャーバージョン値
125  * @param minor マイナーバージョン値
126  * @param patch パッチバージョン値
127  * @param extra エクストラパージョン値
128  * @return 現在のバージョンより値が古いならtrue
129  */
130 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
131 {
132         /* Much older, or much more recent */
133         if (current_world_ptr->h_ver_major < major) return TRUE;
134         if (current_world_ptr->h_ver_major > major) return FALSE;
135
136         /* Distinctly older, or distinctly more recent */
137         if (current_world_ptr->h_ver_minor < minor) return TRUE;
138         if (current_world_ptr->h_ver_minor > minor) return FALSE;
139
140         /* Barely older, or barely more recent */
141         if (current_world_ptr->h_ver_patch < patch) return TRUE;
142         if (current_world_ptr->h_ver_patch > patch) return FALSE;
143
144         /* Barely older, or barely more recent */
145         if (current_world_ptr->h_ver_extra < extra) return TRUE;
146         if (current_world_ptr->h_ver_extra > extra) return FALSE;
147
148         /* Identical versions */
149         return FALSE;
150 }
151
152
153 /*!
154  * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
155  * @param x メジャーバージョン値
156  * @param y マイナーバージョン値
157  * @param z パッチバージョン値
158  * @return 現在のバージョンより値が古いならtrue
159  */
160 static bool z_older_than(byte x, byte y, byte z)
161 {
162         /* Much older, or much more recent */
163         if (current_world_ptr->z_major < x) return TRUE;
164         if (current_world_ptr->z_major > x) return FALSE;
165
166         /* Distinctly older, or distinctly more recent */
167         if (current_world_ptr->z_minor < y) return TRUE;
168         if (current_world_ptr->z_minor > y) return FALSE;
169
170         /* Barely older, or barely more recent */
171         if (current_world_ptr->z_patch < z) return TRUE;
172         if (current_world_ptr->z_patch > z) return FALSE;
173
174         /* Identical versions */
175         return FALSE;
176 }
177
178
179 /*!
180  * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
181  * @param msg 表示文字列
182  * @return なし
183  * @details
184  * Avoid the top two lines, to avoid interference with "msg_print()".
185  */
186 static void note(concptr msg)
187 {
188         static TERM_LEN y = 2;
189
190         /* Draw the message */
191         prt(msg, y, 0);
192
193         /* Advance one line (wrap if needed) */
194         if (++y >= 24) y = 2;
195
196         /* Flush it */
197         Term_fresh();
198 }
199
200
201 /*!
202  * @brief ロードファイルポインタから1バイトを読み込む
203  * @return 読み込んだバイト値
204  * @details
205  * The following functions are used to load the basic building blocks
206  * of savefiles.  They also maintain the "checksum" info for 2.7.0+
207  */
208 static byte sf_get(void)
209 {
210         byte c, v;
211
212         /* Get a character, decode the value */
213         c = getc(fff) & 0xFF;
214         v = c ^ xor_byte;
215         xor_byte = c;
216
217         /* Maintain the checksum info */
218         v_check += v;
219         x_check += xor_byte;
220
221         /* Return the value */
222         return (v);
223 }
224
225 /*!
226  * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
227  * @param ip 読み込みポインタ
228  * @return なし
229  */
230 static void rd_byte(byte *ip)
231 {
232         *ip = sf_get();
233 }
234
235 /*!
236  * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
237  * @param ip 読み込みポインタ
238  * @return なし
239  */
240 static void rd_u16b(u16b *ip)
241 {
242         (*ip) = sf_get();
243         (*ip) |= ((u16b)(sf_get()) << 8);
244 }
245
246 /*!
247  * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
248  * @param ip 読み込みポインタ
249  * @return なし
250  */
251 static void rd_s16b(s16b *ip)
252 {
253         rd_u16b((u16b*)ip);
254 }
255
256 /*!
257  * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
258  * @param ip 読み込みポインタ
259  * @return なし
260  */
261 static void rd_u32b(u32b *ip)
262 {
263         (*ip) = sf_get();
264         (*ip) |= ((u32b)(sf_get()) << 8);
265         (*ip) |= ((u32b)(sf_get()) << 16);
266         (*ip) |= ((u32b)(sf_get()) << 24);
267 }
268
269 /*!
270  * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
271  * @param ip 読み込みポインタ
272  * @return なし
273  */
274 static void rd_s32b(s32b *ip)
275 {
276         rd_u32b((u32b*)ip);
277 }
278
279
280 /*!
281  * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
282  * @param str 読み込みポインタ
283  * @param max 最大読み取りバイト数
284  * @return なし
285  */
286 static void rd_string(char *str, int max)
287 {
288         int i;
289
290         /* Read the string */
291         for (i = 0; TRUE; i++)
292         {
293                 byte tmp8u;
294
295                 /* Read a byte */
296                 rd_byte(&tmp8u);
297
298                 /* Collect string while legal */
299                 if (i < max) str[i] = tmp8u;
300
301                 /* End of string */
302                 if (!tmp8u) break;
303         }
304
305         /* Terminate */
306         str[max-1] = '\0';
307
308
309 #ifdef JP
310         /* Convert Kanji code */
311         switch (kanji_code)
312         {
313 #ifdef SJIS
314         case 2:
315                 /* EUC to SJIS */
316                 euc2sjis(str);
317                 break;
318 #endif
319
320 #ifdef EUC
321         case 3:
322                 /* SJIS to EUC */
323                 sjis2euc(str);
324                 break;
325 #endif
326
327         case 0:
328         {
329                 /* 不明の漢字コードからシステムの漢字コードに変換 */
330                 byte code = codeconv(str);
331
332                 /* 漢字コードが判明したら、それを記録 */
333                 if (code) kanji_code = code;
334
335                 break;
336         }
337         default:
338                 /* No conversion needed */
339                 break;
340         }
341 #endif
342 }
343
344
345 /*!
346  * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
347  * @param n スキップバイト数
348  * @return なし
349  */
350 static void strip_bytes(int n)
351 {
352         byte tmp8u;
353
354         /* Strip the bytes */
355         while (n--) rd_byte(&tmp8u);
356 }
357
358 #define OLD_MAX_MANE 22
359
360 /*!
361  * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
362  * @param o_ptr アイテムオブジェクト読み取り先ポインタ
363  * @return なし
364  * @details
365  * This function attempts to "repair" old savefiles, and to extract
366  * the most up to date values for various object fields.
367  *
368  * Note that Angband 2.7.9 introduced a new method for object "flags"
369  * in which the "flags" on an object are actually extracted when they
370  * are needed from the object kind, artifact index, ego-item index,
371  * and two special "xtra" fields which are used to encode any "extra"
372  * power of certain ego-items.  This had the side effect that items
373  * imported from pre-2.7.9 savefiles will lose any "extra" powers they
374  * may have had, and also, all "uncursed" items will become "cursed"
375  * again, including Calris, even if it is being worn at the time.  As
376  * a complete hack, items which are inscribed with "uncursed" will be
377  * "uncursed" when imported from pre-2.7.9 savefiles.
378  */
379 static void rd_item_old(object_type *o_ptr)
380 {
381         char buf[128];
382         byte_hack tmp8u;
383         s16b tmp16s;
384
385
386         /* Kind */
387         rd_s16b(&o_ptr->k_idx);
388
389         rd_byte(&tmp8u);
390         o_ptr->iy = (POSITION)tmp8u;
391         rd_byte(&tmp8u);
392         o_ptr->ix = (POSITION)tmp8u;
393
394         /* Type/Subtype */
395         rd_byte(&tmp8u);
396         o_ptr->tval = tmp8u;
397         rd_byte(&tmp8u);
398         o_ptr->sval = tmp8u;
399
400         if (z_older_than(10, 4, 4))
401         {
402                 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
403                 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
404                 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
405         }
406
407         /* Special pval */
408         rd_s16b(&o_ptr->pval);
409
410         rd_byte(&o_ptr->discount);
411         rd_byte(&tmp8u);
412         o_ptr->number = (ITEM_NUMBER)tmp8u;
413
414         rd_s16b(&tmp16s);
415         o_ptr->weight = tmp16s;
416
417         rd_byte(&tmp8u);
418         o_ptr->name1 = tmp8u;
419
420         rd_byte(&tmp8u);
421         o_ptr->name2 = tmp8u;
422
423         rd_s16b(&o_ptr->timeout);
424
425         rd_s16b(&o_ptr->to_h);
426         
427         rd_s16b(&tmp16s);
428         o_ptr->to_d = tmp16s;
429         rd_s16b(&o_ptr->to_a);
430
431         rd_s16b(&o_ptr->ac);
432
433         rd_byte(&tmp8u);
434         o_ptr->dd = tmp8u;
435         rd_byte(&tmp8u);
436         o_ptr->ds = tmp8u;
437
438         rd_byte(&o_ptr->ident);
439
440         rd_byte(&o_ptr->marked);
441
442         /* Object flags */
443         rd_u32b(&o_ptr->art_flags[0]);
444         rd_u32b(&o_ptr->art_flags[1]);
445         rd_u32b(&o_ptr->art_flags[2]);
446         if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
447         else rd_u32b(&o_ptr->art_flags[3]);
448
449         if (h_older_than(1, 3, 0, 0))
450         {
451                 if (o_ptr->name2 == EGO_TELEPATHY)
452                         add_flag(o_ptr->art_flags, TR_TELEPATHY);
453         }
454
455         if (z_older_than(11, 0, 11))
456         {
457                 o_ptr->curse_flags = 0L;
458                 if (o_ptr->ident & 0x40)
459                 {
460                         o_ptr->curse_flags |= TRC_CURSED;
461                         if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
462                         if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
463                         if (object_is_fixed_artifact(o_ptr))
464                         {
465                                 artifact_type *a_ptr = &a_info[o_ptr->name1];
466                                 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
467                                 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
468                         }
469                         else if (object_is_ego(o_ptr))
470                         {
471                                 ego_item_type *e_ptr = &e_info[o_ptr->name2];
472                                 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
473                                 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
474                         }
475                 }
476                 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
477         }
478         else
479         {
480                 rd_u32b(&o_ptr->curse_flags);
481         }
482
483         /* Monster holding object */
484         rd_s16b(&o_ptr->held_m_idx);
485
486         /* Special powers */
487         rd_byte(&o_ptr->xtra1);
488         rd_byte(&o_ptr->xtra2);
489
490         if (z_older_than(11, 0, 10))
491         {
492                 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
493                 {
494                         switch (o_ptr->xtra2 % 6)
495                         {
496                         case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
497                         case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
498                         case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
499                         case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
500                         case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
501                         case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
502                         }
503                         o_ptr->xtra2 = 0;
504                 }
505                 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
506                 {
507                         switch (o_ptr->xtra2 % 11)
508                         {
509                         case  0: add_flag(o_ptr->art_flags, TR_RES_BLIND);  break;
510                         case  1: add_flag(o_ptr->art_flags, TR_RES_CONF);   break;
511                         case  2: add_flag(o_ptr->art_flags, TR_RES_SOUND);  break;
512                         case  3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
513                         case  4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
514                         case  5: add_flag(o_ptr->art_flags, TR_RES_NEXUS);  break;
515                         case  6: add_flag(o_ptr->art_flags, TR_RES_CHAOS);  break;
516                         case  7: add_flag(o_ptr->art_flags, TR_RES_DISEN);  break;
517                         case  8: add_flag(o_ptr->art_flags, TR_RES_POIS);   break;
518                         case  9: add_flag(o_ptr->art_flags, TR_RES_DARK);   break;
519                         case 10: add_flag(o_ptr->art_flags, TR_RES_LITE);   break;
520                         }
521                         o_ptr->xtra2 = 0;
522                 }               
523                 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
524                 {
525                         switch (o_ptr->xtra2 % 8)
526                         {
527                         case 0: add_flag(o_ptr->art_flags, TR_LEVITATION);     break;
528                         case 1: add_flag(o_ptr->art_flags, TR_LITE_1);        break;
529                         case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
530                         case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
531                         case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
532                         case 5: add_flag(o_ptr->art_flags, TR_REGEN);       break;
533                         case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT);    break;
534                         case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP);   break;
535                         }
536                         o_ptr->xtra2 = 0;
537                 }
538                 o_ptr->xtra1 = 0;
539         }
540
541         if (z_older_than(10, 2, 3))
542         {
543                 o_ptr->xtra3 = 0;
544                 o_ptr->xtra4 = 0;
545                 o_ptr->xtra5 = 0;
546                 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
547                 {
548                         o_ptr->xtra3 = o_ptr->xtra1;
549                         o_ptr->xtra1 = 0;
550                 }
551                 if (o_ptr->tval == TV_CAPTURE)
552                 {
553                         if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
554                                 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
555                         else
556                                 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
557                         if (ironman_nightmare)
558                         {
559                                 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
560                         }
561                         o_ptr->xtra4 = o_ptr->xtra5;
562                 }
563         }
564         else
565         {
566                 rd_byte(&o_ptr->xtra3);
567                 if (h_older_than(1, 3, 0, 1))
568                 {
569                         if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
570                                 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
571                 }
572
573                 rd_s16b(&o_ptr->xtra4);
574                 rd_s16b(&o_ptr->xtra5);
575         }
576
577         if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
578         {
579                 o_ptr->xtra4 = o_ptr->pval;
580                 o_ptr->pval = 0;
581         }
582
583         rd_byte(&o_ptr->feeling);
584
585         /* Inscription */
586         rd_string(buf, sizeof(buf));
587
588         /* Save the inscription */
589         if (buf[0]) o_ptr->inscription = quark_add(buf);
590
591         rd_string(buf, sizeof(buf));
592         if (buf[0]) o_ptr->art_name = quark_add(buf);
593
594         /* The Python object */
595         {
596                 s32b tmp32s;
597
598                 rd_s32b(&tmp32s);
599                 strip_bytes(tmp32s);
600         }
601
602         /* Mega-Hack -- handle "dungeon objects" later */
603         if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
604
605         if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
606
607         if (z_older_than(10, 4, 9))
608         {
609                 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
610                 {
611                         remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
612                         add_flag(o_ptr->art_flags, TR_DEC_MANA);
613                 }
614         }
615         if (object_is_fixed_artifact(o_ptr))
616         {
617                 artifact_type *a_ptr;
618
619                 /* Obtain the artifact info */
620                 a_ptr = &a_info[o_ptr->name1];
621
622                 /* Verify that artifact */
623                 if (!a_ptr->name) o_ptr->name1 = 0;
624         }
625         if (object_is_ego(o_ptr))
626         {
627                 ego_item_type *e_ptr;
628
629                 /* Obtain the ego-item info */
630                 e_ptr = &e_info[o_ptr->name2];
631
632                 /* Verify that ego-item */
633                 if (!e_ptr->name) o_ptr->name2 = 0;
634
635         }
636 }
637
638
639 /*!
640  * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
641  * @param o_ptr アイテムオブジェクト保存先ポインタ
642  * @return なし
643  */
644 static void rd_item(object_type *o_ptr)
645 {
646         object_kind *k_ptr;
647         BIT_FLAGS flags;
648         char buf[128];
649         byte_hack tmp8u;
650         s16b tmp16s;
651
652         if (h_older_than(1, 5, 0, 0))
653         {
654                 rd_item_old(o_ptr);
655                 return;
656         }
657
658         /*** Item save flags ***/
659         rd_u32b(&flags);
660
661         /*** Read un-obvious elements ***/
662         /* Kind */
663         rd_s16b(&o_ptr->k_idx);
664
665         rd_byte(&tmp8u);
666         o_ptr->iy = (POSITION)tmp8u;
667         rd_byte(&tmp8u);
668         o_ptr->ix = (POSITION)tmp8u;
669
670         /* Type/Subtype */
671         k_ptr = &k_info[o_ptr->k_idx];
672         o_ptr->tval = k_ptr->tval;
673         o_ptr->sval = k_ptr->sval;
674
675         /* Special pval */
676         if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
677         else o_ptr->pval = 0;
678
679         if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
680         else o_ptr->discount = 0;
681         if (flags & SAVE_ITEM_NUMBER) {
682                 rd_byte(&tmp8u);
683                 o_ptr->number = tmp8u;
684         }       
685         else o_ptr->number = 1;
686
687         rd_s16b(&tmp16s);
688         o_ptr->weight = tmp16s;
689
690         if (flags & SAVE_ITEM_NAME1)
691         {
692                 rd_byte(&tmp8u);
693                 o_ptr->name1 = tmp8u;
694         }
695         else o_ptr->name1 = 0;
696         if (flags & SAVE_ITEM_NAME2)
697         {
698                 rd_byte(&tmp8u);
699                 o_ptr->name2 = tmp8u;
700         }
701         else o_ptr->name2 = 0;
702         if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
703         else o_ptr->timeout = 0;
704
705         if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
706         else o_ptr->to_h = 0;
707         if (flags & SAVE_ITEM_TO_D)
708         {
709                 rd_s16b(&tmp16s);
710                 o_ptr->to_d = tmp16s;
711         }
712         else o_ptr->to_d = 0;
713         if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
714         else o_ptr->to_a = 0;
715
716         if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
717         else o_ptr->ac = 0;
718
719         if (flags & SAVE_ITEM_DD)
720         {
721                  rd_byte(&tmp8u);
722                  o_ptr->dd = tmp8u;
723         }
724         else o_ptr->dd = 0;
725         if (flags & SAVE_ITEM_DS)
726         {
727                 rd_byte(&tmp8u);
728                 o_ptr->ds = tmp8u;
729         }
730         else o_ptr->ds = 0;
731
732         if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
733         else o_ptr->ident = 0;
734
735         if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
736         else o_ptr->marked = 0;
737
738         /* Object flags */
739         if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
740         else o_ptr->art_flags[0] = 0;
741         if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
742         else o_ptr->art_flags[1] = 0;
743         if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
744         else o_ptr->art_flags[2] = 0;
745         if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
746         else o_ptr->art_flags[3] = 0;
747         if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
748         else o_ptr->art_flags[4] = 0;
749
750         if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
751         else o_ptr->curse_flags = 0;
752
753         /* Monster holding object */
754         if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
755         else o_ptr->held_m_idx = 0;
756
757         /* Special powers */
758         if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
759         else o_ptr->xtra1 = 0;
760         if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
761         else o_ptr->xtra2 = 0;
762
763         if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
764         else o_ptr->xtra3 = 0;
765
766         if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
767         else o_ptr->xtra4 = 0;
768         if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
769         else o_ptr->xtra5 = 0;
770
771         if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
772         else o_ptr->feeling = 0;
773
774         if (flags & SAVE_ITEM_INSCRIPTION)
775         {
776                 rd_string(buf, sizeof(buf));
777                 o_ptr->inscription = quark_add(buf);
778         }
779         else o_ptr->inscription = 0;
780
781         if (flags & SAVE_ITEM_ART_NAME)
782         {
783                 rd_string(buf, sizeof(buf));
784                 o_ptr->art_name = quark_add(buf);
785         }
786         else o_ptr->art_name = 0;
787         
788         if(h_older_than(2,1,2,4))
789         {
790                 BIT_FLAGS flgs[TR_FLAG_SIZE];
791                 object_flags(o_ptr, flgs);
792                 
793                 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
794                 {
795                         add_flag(o_ptr->art_flags, TR_LITE_M1);
796                         remove_flag(o_ptr->art_flags, TR_LITE_1);
797                         remove_flag(o_ptr->art_flags, TR_LITE_2);
798                         remove_flag(o_ptr->art_flags, TR_LITE_3);
799                 }
800                 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
801                 {
802                         if (o_ptr->tval == TV_LITE)
803                         {
804                                 if (o_ptr->sval == SV_LITE_TORCH)
805                                 {
806                                         add_flag(o_ptr->art_flags, TR_LITE_M1);
807                                 }
808                                 else if (o_ptr->sval == SV_LITE_LANTERN)
809                                 {
810                                         add_flag(o_ptr->art_flags, TR_LITE_M2);
811                                 }
812                                 else if (o_ptr->sval == SV_LITE_FEANOR)
813                                 {
814                                         add_flag(o_ptr->art_flags, TR_LITE_M3);
815                                 }
816                         }
817                         else
818                         {
819                                 add_flag(o_ptr->art_flags, TR_LITE_M1);
820                         }
821                 }
822                 else if (o_ptr->tval == TV_LITE)
823                 {
824                         if (object_is_fixed_artifact(o_ptr))
825                         {
826                                 add_flag(o_ptr->art_flags, TR_LITE_3);
827                         }
828                         else if (o_ptr->sval == SV_LITE_TORCH)
829                         {
830                                 add_flag(o_ptr->art_flags, TR_LITE_1);
831                                 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
832                         }
833                         else if (o_ptr->sval == SV_LITE_LANTERN)
834                         {
835                                 add_flag(o_ptr->art_flags, TR_LITE_2);
836                                 add_flag(o_ptr->art_flags, TR_LITE_FUEL);       
837                         }
838                         else if (o_ptr->sval == SV_LITE_FEANOR)
839                         {
840                                 add_flag(o_ptr->art_flags, TR_LITE_2);
841                         }
842                 }
843         }
844 }
845
846
847 /*!
848  * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
849  * @param m_ptr モンスター保存先ポインタ
850  * @return なし
851  */
852 static void rd_monster_old(monster_type *m_ptr)
853 {
854         byte tmp8u;
855         s16b tmp16s;
856         u32b tmp32u;
857         char buf[128];
858
859         /* Read the monster race */
860         rd_s16b(&m_ptr->r_idx);
861
862         if (z_older_than(11, 0, 12))
863                 m_ptr->ap_r_idx = m_ptr->r_idx;
864         else
865                 rd_s16b(&m_ptr->ap_r_idx);
866
867         if (z_older_than(11, 0, 14))
868         {
869                 monster_race *r_ptr = &r_info[m_ptr->r_idx];
870
871                 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
872                 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
873                 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
874         }
875         else
876                 rd_byte(&m_ptr->sub_align);
877
878         /* Read the other information */
879         rd_byte(&tmp8u);
880         m_ptr->fy = (POSITION)tmp8u;
881         rd_byte(&tmp8u);
882         m_ptr->fx = (POSITION)tmp8u;
883         m_ptr->current_floor_ptr = p_ptr->current_floor_ptr;
884
885         rd_s16b(&tmp16s);
886         m_ptr->hp = tmp16s;
887         rd_s16b(&tmp16s);
888         m_ptr->maxhp = tmp16s;
889
890         if (z_older_than(11, 0, 5))
891         {
892                 m_ptr->max_maxhp = m_ptr->maxhp;
893         }
894         else
895         {
896                 rd_s16b(&tmp16s);
897                 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
898         }
899         if(h_older_than(2, 1, 2, 1))
900         {
901                 m_ptr->dealt_damage = 0;
902         }
903         else
904         {
905                 rd_s32b(&m_ptr->dealt_damage); 
906         }
907         
908         rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
909
910         rd_byte(&tmp8u);
911         m_ptr->mspeed = tmp8u;
912
913         if (z_older_than(10, 4, 2))
914         {
915                 rd_byte(&tmp8u);
916                 m_ptr->energy_need = (s16b)tmp8u;
917         }
918         else rd_s16b(&m_ptr->energy_need);
919
920         if (z_older_than(11, 0, 13))
921                 m_ptr->energy_need = 100 - m_ptr->energy_need;
922
923         if (z_older_than(10,0,7))
924         {
925                 m_ptr->mtimed[MTIMED_FAST] = 0;
926                 m_ptr->mtimed[MTIMED_SLOW] = 0;
927         }
928         else
929         {
930                 rd_byte(&tmp8u);
931                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
932                 rd_byte(&tmp8u);
933                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
934         }
935         rd_byte(&tmp8u);
936         m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
937         rd_byte(&tmp8u);
938         m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
939         rd_byte(&tmp8u);
940         m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
941
942         if (z_older_than(10,0,10))
943         {
944                 reset_target(m_ptr);
945         }
946         else if (z_older_than(10,0,11))
947         {
948                 rd_s16b(&tmp16s);
949                 reset_target(m_ptr);
950         }
951         else
952         {
953                 rd_s16b(&tmp16s);
954                 m_ptr->target_y = (POSITION)tmp16s;
955                 rd_s16b(&tmp16s);
956                 m_ptr->target_x = (POSITION)tmp16s;
957         }
958
959         rd_byte(&tmp8u);
960         m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
961
962         if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
963                 rd_u32b(&m_ptr->smart);
964         else
965                 m_ptr->smart = 0;
966
967         if (z_older_than(10, 4, 5)) {
968                 m_ptr->exp = 0;
969         } else {
970                 rd_u32b(&tmp32u);
971                 m_ptr->exp = tmp32u;
972         }
973
974         if (z_older_than(10, 2, 2))
975         {
976                 if (m_ptr->r_idx < 0)
977                 {
978                         m_ptr->r_idx = (0-m_ptr->r_idx);
979                         m_ptr->mflag2 |= MFLAG2_KAGE;
980                 }
981         }
982         else
983         {
984                 rd_byte(&m_ptr->mflag2);
985         }
986
987         if (z_older_than(11, 0, 12))
988         {
989                 if (m_ptr->mflag2 & MFLAG2_KAGE)
990                         m_ptr->ap_r_idx = MON_KAGE;
991         }
992
993         if (z_older_than(10, 1, 3))
994         {
995                 m_ptr->nickname = 0;
996         }
997         else
998         {
999                 rd_string(buf, sizeof(buf));
1000                 if (buf[0]) m_ptr->nickname = quark_add(buf);
1001         }
1002
1003         rd_byte(&tmp8u);
1004 }
1005
1006
1007 /*!
1008  * @brief モンスターを読み込む(現版) / Read a monster (New method)
1009  * @param m_ptr モンスター保存先ポインタ
1010  * @return なし
1011  */
1012 static void rd_monster(monster_type *m_ptr)
1013 {
1014         BIT_FLAGS flags;
1015         char buf[128];
1016         byte tmp8u;
1017         s16b tmp16s;
1018         u32b tmp32u;
1019
1020         if (h_older_than(1, 5, 0, 0))
1021         {
1022                 rd_monster_old(m_ptr);
1023                 return;
1024         }
1025
1026         /*** Monster save flags ***/
1027         rd_u32b(&flags);
1028
1029         /*** Read un-obvious elements ***/
1030
1031         /* Read the monster race */
1032         rd_s16b(&m_ptr->r_idx);
1033
1034         /* Read the other information */
1035         rd_byte(&tmp8u);
1036         m_ptr->fy = (POSITION)tmp8u;
1037         rd_byte(&tmp8u);
1038         m_ptr->fx = (POSITION)tmp8u;
1039
1040         rd_s16b(&tmp16s);
1041         m_ptr->hp = (HIT_POINT)tmp16s;
1042         rd_s16b(&tmp16s);
1043         m_ptr->maxhp = (HIT_POINT)tmp16s;
1044         rd_s16b(&tmp16s);
1045         m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1046
1047         if(h_older_than(2, 1, 2, 1))
1048         {
1049                 m_ptr->dealt_damage = 0;
1050         }
1051         else
1052         {
1053                 rd_s32b(&m_ptr->dealt_damage); 
1054         }
1055
1056         /* Monster race index of its appearance */
1057         if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1058         else m_ptr->ap_r_idx = m_ptr->r_idx;
1059
1060         if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1061         else m_ptr->sub_align = 0;
1062
1063         if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1064         else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1065
1066         rd_byte(&tmp8u);
1067         m_ptr->mspeed = tmp8u;
1068
1069         rd_s16b(&m_ptr->energy_need);
1070
1071         if (flags & SAVE_MON_FAST)
1072         {
1073                 rd_byte(&tmp8u);
1074                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1075         }
1076         else m_ptr->mtimed[MTIMED_FAST] = 0;
1077         if (flags & SAVE_MON_SLOW)
1078         {
1079                 rd_byte(&tmp8u);
1080                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1081         }
1082         else m_ptr->mtimed[MTIMED_SLOW] = 0;
1083         if (flags & SAVE_MON_STUNNED)
1084         {
1085                 rd_byte(&tmp8u);
1086                 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1087         }
1088         else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1089         if (flags & SAVE_MON_CONFUSED)
1090         {
1091                 rd_byte(&tmp8u);
1092                 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1093         }
1094         else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1095         if (flags & SAVE_MON_MONFEAR)
1096         {
1097                 rd_byte(&tmp8u);
1098                 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1099         }
1100         else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1101
1102         if (flags & SAVE_MON_TARGET_Y)
1103         {
1104                 rd_s16b(&tmp16s);
1105                 m_ptr->target_y = (POSITION)tmp16s;
1106         }
1107         else m_ptr->target_y = 0;
1108         if (flags & SAVE_MON_TARGET_X)
1109         {
1110                 rd_s16b(&tmp16s);
1111                 m_ptr->target_x = (POSITION)tmp16s;
1112         }
1113         else m_ptr->target_x = 0;
1114
1115         if (flags & SAVE_MON_INVULNER)
1116         {
1117                 rd_byte(&tmp8u);
1118                 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1119         }
1120         else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1121
1122         if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1123         else m_ptr->smart = 0;
1124
1125         if (flags & SAVE_MON_EXP)
1126         {
1127                 rd_u32b(&tmp32u);
1128                 m_ptr->exp = (EXP)tmp32u;
1129         }
1130         else m_ptr->exp = 0;
1131
1132         m_ptr->mflag = 0; /* Not saved */
1133
1134         if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1135         else m_ptr->mflag2 = 0;
1136
1137         if (flags & SAVE_MON_NICKNAME) 
1138         {
1139                 rd_string(buf, sizeof(buf));
1140                 m_ptr->nickname = quark_add(buf);
1141         }
1142         else m_ptr->nickname = 0;
1143
1144         if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1145         else m_ptr->parent_m_idx = 0;
1146 }
1147
1148
1149 /*
1150  * Old monster bit flags of racial resistances
1151  */
1152 #define RF3_IM_ACID         0x00010000  /* Resist acid a lot */
1153 #define RF3_IM_ELEC         0x00020000  /* Resist elec a lot */
1154 #define RF3_IM_FIRE         0x00040000  /* Resist fire a lot */
1155 #define RF3_IM_COLD         0x00080000  /* Resist cold a lot */
1156 #define RF3_IM_POIS         0x00100000  /* Resist poison a lot */
1157 #define RF3_RES_TELE        0x00200000  /* Resist teleportation */
1158 #define RF3_RES_NETH        0x00400000  /* Resist nether a lot */
1159 #define RF3_RES_WATE        0x00800000  /* Resist water */
1160 #define RF3_RES_PLAS        0x01000000  /* Resist plasma */
1161 #define RF3_RES_NEXU        0x02000000  /* Resist nexus */
1162 #define RF3_RES_DISE        0x04000000  /* Resist disenchantment */
1163 #define RF3_RES_ALL         0x08000000  /* Resist all */
1164
1165 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1166 {\
1167         if ((R_PTR)->r_flags3 & (RF3)) \
1168         { \
1169                 (R_PTR)->r_flags3 &= ~(RF3); \
1170                 (R_PTR)->r_flagsr |= (RFR); \
1171         } \
1172 }
1173
1174 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1175 {\
1176         if ((R_PTR)->r_flags4 & (RF4_BR)) \
1177         { \
1178                 (R_PTR)->r_flagsr |= (RFR); \
1179         } \
1180 }
1181
1182 #define RF4_BR_LITE         0x00004000  /* Breathe Lite */
1183 #define RF4_BR_DARK         0x00008000  /* Breathe Dark */
1184 #define RF4_BR_CONF         0x00010000  /* Breathe Confusion */
1185 #define RF4_BR_SOUN         0x00020000  /* Breathe Sound */
1186 #define RF4_BR_CHAO         0x00040000  /* Breathe Chaos */
1187 #define RF4_BR_TIME         0x00200000  /* Breathe Time */
1188 #define RF4_BR_INER         0x00400000  /* Breathe Inertia */
1189 #define RF4_BR_GRAV         0x00800000  /* Breathe Gravity */
1190 #define RF4_BR_SHAR         0x01000000  /* Breathe Shards */
1191 #define RF4_BR_WALL         0x04000000  /* Breathe Force */
1192
1193 /*!
1194  * @brief モンスターの思い出を読み込む / Read the monster lore
1195  * @param r_idx 読み込み先モンスターID
1196  * @return なし
1197  */
1198 static void rd_lore(MONRACE_IDX r_idx)
1199 {
1200         byte tmp8u;
1201         s16b tmp16s;
1202
1203         monster_race *r_ptr = &r_info[r_idx];
1204
1205         /* Count sights/deaths/kills */
1206         rd_s16b(&tmp16s);
1207         r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1208         rd_s16b(&tmp16s);
1209         r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1210         rd_s16b(&tmp16s);
1211         r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1212         if (h_older_than(1, 7, 0, 5))
1213         {
1214                 r_ptr->r_akills = r_ptr->r_pkills;
1215         }
1216         else
1217         {
1218                 rd_s16b(&tmp16s);
1219                 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s; 
1220         }
1221         rd_s16b(&tmp16s);
1222         r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1223
1224         /* Count wakes and ignores */
1225         rd_byte(&r_ptr->r_wake);
1226         rd_byte(&r_ptr->r_ignore);
1227
1228         /* Extra stuff */
1229         rd_byte(&r_ptr->r_xtra1);
1230         rd_byte(&r_ptr->r_xtra2);
1231
1232         /* Count drops */
1233         rd_byte(&tmp8u);
1234         r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1235         rd_byte(&tmp8u);
1236         r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1237
1238         /* Count spells */
1239         rd_byte(&tmp8u);
1240         rd_byte(&r_ptr->r_cast_spell);
1241
1242         /* Count blows of each type */
1243         rd_byte(&r_ptr->r_blows[0]);
1244         rd_byte(&r_ptr->r_blows[1]);
1245         rd_byte(&r_ptr->r_blows[2]);
1246         rd_byte(&r_ptr->r_blows[3]);
1247
1248         /* Memorize flags */
1249         rd_u32b(&r_ptr->r_flags1);
1250         rd_u32b(&r_ptr->r_flags2);
1251         rd_u32b(&r_ptr->r_flags3);
1252         rd_u32b(&r_ptr->r_flags4);
1253         rd_u32b(&r_ptr->r_flags5);
1254         rd_u32b(&r_ptr->r_flags6);
1255         if (h_older_than(1, 5, 0, 3))
1256         {
1257                 r_ptr->r_flagsr = 0L;
1258
1259                 /* Move RF3 resistance flags to RFR */
1260                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID,  RFR_IM_ACID);
1261                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC,  RFR_IM_ELEC);
1262                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE,  RFR_IM_FIRE);
1263                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD,  RFR_IM_COLD);
1264                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS,  RFR_IM_POIS);
1265                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1266                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1267                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1268                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1269                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1270                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1271                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL,  RFR_RES_ALL);
1272
1273                 /* Separate breathers resistance from RF4 to RFR */
1274                 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1275                 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1276                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1277                 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1278                 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1279                 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1280                 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1281                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1282                 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1283
1284                 /* Resist confusion is merged to RF3_NO_CONF */
1285                 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1286
1287                 /* Misc resistance hack to RFR */
1288                 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1289                 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1290         }
1291         else
1292         {
1293                 rd_u32b(&r_ptr->r_flagsr);
1294         }
1295
1296         /* Read the "Racial" monster limit per level */
1297         rd_byte(&tmp8u);
1298         r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1299
1300         /* Location in saved floor */
1301         rd_s16b(&r_ptr->floor_id);
1302
1303         /* Later (?) */
1304         rd_byte(&tmp8u);
1305
1306         /* Repair the lore flags */
1307         r_ptr->r_flags1 &= r_ptr->flags1;
1308         r_ptr->r_flags2 &= r_ptr->flags2;
1309         r_ptr->r_flags3 &= r_ptr->flags3;
1310         r_ptr->r_flags4 &= r_ptr->flags4;
1311         r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1312         r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1313         r_ptr->r_flagsr &= r_ptr->flagsr;
1314 }
1315
1316 /*!
1317  * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1318  * @param st_ptr 店舗の参照ポインタ
1319  * @param o_ptr アイテムオブジェクト参照ポインタ
1320  * @return なし
1321  * @details
1322  * In all cases, return the slot (or -1) where the object was placed
1323  *
1324  * Note that this is a hacked up version of "inven_carry()".
1325  *
1326  * Also note that it may not correctly "adapt" to "knowledge" bacoming
1327  * known, the player may have to pick stuff up and drop it again.
1328  */
1329 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1330 {
1331         int                             slot;
1332         s32b                       value;
1333         int     i;
1334         object_type *j_ptr;
1335
1336
1337         /* Check each existing item (try to combine) */
1338         for (slot = 0; slot < st_ptr->stock_num; slot++)
1339         {
1340                 /* Get the existing item */
1341                 j_ptr = &st_ptr->stock[slot];
1342
1343                 /* The home acts just like the player */
1344                 if (object_similar(j_ptr, o_ptr))
1345                 {
1346                         /* Save the new number of items */
1347                         object_absorb(j_ptr, o_ptr);
1348
1349                         /* All done */
1350                         return;
1351                 }
1352         }
1353
1354         /* No space? */
1355         if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1356                 return;
1357         }
1358
1359         /* Determine the "value" of the item */
1360         value = object_value(o_ptr);
1361
1362         /* Check existing slots to see if we must "slide" */
1363         for (slot = 0; slot < st_ptr->stock_num; slot++)
1364         {
1365                 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1366         }
1367
1368         /* Slide the others up */
1369         for (i = st_ptr->stock_num; i > slot; i--)
1370         {
1371                 st_ptr->stock[i] = st_ptr->stock[i-1];
1372         }
1373
1374         /* More stuff now */
1375         st_ptr->stock_num++;
1376
1377         /* Insert the new item */
1378         st_ptr->stock[slot] = *o_ptr;
1379
1380         chg_virtue(p_ptr, V_SACRIFICE, -1);
1381
1382         /* Return the location */
1383         return;
1384 }
1385
1386 /*!
1387  * @brief 店舗情報を読み込む / Read a store
1388  * @param town_number 街ID 
1389  * @param store_number 店舗ID
1390  * @return エラーID
1391  */
1392 static errr rd_store(int town_number, int store_number)
1393 {
1394         store_type *st_ptr;
1395
1396         int j;
1397
1398         byte own;
1399         byte tmp8u;
1400         s16b num;
1401
1402         bool sort = FALSE;
1403
1404         if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1405         {
1406                 st_ptr = &town_info[1].store[store_number];
1407                 if (st_ptr->stock_num) sort = TRUE;
1408         }
1409         else
1410         {
1411                 st_ptr = &town_info[town_number].store[store_number];
1412         }
1413
1414         /* Read the basic info */
1415         rd_s32b(&st_ptr->store_open);
1416         rd_s16b(&st_ptr->insult_cur);
1417         rd_byte(&own);
1418         if (z_older_than(11, 0, 4))
1419         {
1420                 rd_byte(&tmp8u);
1421                 num = tmp8u;
1422         }
1423         else
1424         {
1425                 rd_s16b(&num);
1426         }
1427         rd_s16b(&st_ptr->good_buy);
1428         rd_s16b(&st_ptr->bad_buy);
1429
1430         /* Read last visit */
1431         rd_s32b(&st_ptr->last_visit);
1432
1433         /* Extract the owner (see above) */
1434         st_ptr->owner = own;
1435
1436         /* Read the items */
1437         for (j = 0; j < num; j++)
1438         {
1439                 object_type forge;
1440                 object_type *q_ptr;
1441                 q_ptr = &forge;
1442                 object_wipe(q_ptr);
1443
1444                 /* Read the item */
1445                 rd_item(q_ptr);
1446
1447                 /* Acquire valid items */
1448                 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1449                 {
1450                         int k;
1451                         if (sort)
1452                         {
1453                                 home_carry(st_ptr, q_ptr);
1454                         }
1455                         else
1456                         {
1457                                 k = st_ptr->stock_num++;
1458
1459                                 /* Acquire the item */
1460                                 object_copy(&st_ptr->stock[k], q_ptr);
1461                         }
1462                 }
1463         }
1464
1465         /* Success */
1466         return (0);
1467 }
1468
1469
1470 /*!
1471  * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1472  * @return なし
1473  */
1474 static void rd_randomizer(void)
1475 {
1476         int i;
1477
1478         u16b tmp16u;
1479
1480         /* Tmp */
1481         rd_u16b(&tmp16u);
1482
1483         /* Place */
1484         rd_u16b(&Rand_place);
1485
1486         /* State */
1487         for (i = 0; i < RAND_DEG; i++)
1488         {
1489                 rd_u32b(&Rand_state[i]);
1490         }
1491 }
1492
1493
1494
1495 /*!
1496  * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1497  * @return なし
1498  * @details
1499  * Note that the normal options are now stored as a set of 256 bit flags,
1500  * plus a set of 256 bit masks to indicate which bit flags were defined
1501  * at the time the savefile was created.  This will allow new options
1502  * to be added, and old options to be removed, at any time, without
1503  * hurting old savefiles.
1504  *
1505  * The window options are stored in the same way, but note that each
1506  * window gets 32 options, and their order is fixed by certain defines.
1507  */
1508 static void rd_options(void)
1509 {
1510         int i, n;
1511         byte b;
1512         u16b c;
1513
1514         BIT_FLAGS flag[8];
1515         BIT_FLAGS mask[8];
1516
1517         /* Ignore old options */
1518         strip_bytes(16);
1519
1520         /*** Special info */
1521
1522         /* Read "delay_factor" */
1523         rd_byte(&b);
1524         delay_factor = b;
1525
1526         /* Read "hitpoint_warn" */
1527         rd_byte(&b);
1528         hitpoint_warn = b;
1529
1530         /* Read "mana_warn" */
1531         if(h_older_than(1, 7, 0, 0))
1532         {
1533                 mana_warn=2;
1534         }
1535         else 
1536         {
1537                 rd_byte(&b);
1538                 mana_warn = b;
1539         }
1540
1541         /*** Cheating options ***/
1542
1543         rd_u16b(&c);
1544
1545         if (c & 0x0002) current_world_ptr->wizard = TRUE;
1546
1547         cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1548         cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1549         cheat_room = (c & 0x0400) ? TRUE : FALSE;
1550         cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1551         cheat_know = (c & 0x1000) ? TRUE : FALSE;
1552         cheat_live = (c & 0x2000) ? TRUE : FALSE;
1553         cheat_save = (c & 0x4000) ? TRUE : FALSE;
1554         cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1555         cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1556         cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1557
1558         rd_byte((byte *)&autosave_l);
1559         rd_byte((byte *)&autosave_t);
1560         rd_s16b(&autosave_freq);
1561
1562
1563         /*** Normal Options ***/
1564
1565         /* Read the option flags */
1566         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1567
1568         /* Read the option masks */
1569         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1570
1571         /* Analyze the options */
1572         for (n = 0; n < 8; n++)
1573         {
1574                 /* Analyze the options */
1575                 for (i = 0; i < 32; i++)
1576                 {
1577                         /* Process valid flags */
1578                         if (mask[n] & (1L << i))
1579                         {
1580                                 /* Process valid flags */
1581                                 if (option_mask[n] & (1L << i))
1582                                 {
1583                                         /* Set */
1584                                         if (flag[n] & (1L << i))
1585                                         {
1586                                                 /* Set */
1587                                                 option_flag[n] |= (1L << i);
1588                                         }
1589                                         else
1590                                         {
1591                                                 option_flag[n] &= ~(1L << i);
1592                                         }
1593                                 }
1594                         }
1595                 }
1596         }
1597
1598         if (z_older_than(10, 4, 5))
1599         {
1600                 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1601                 else option_flag[5] |= (0x00000001 << 4);
1602                 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1603                 else option_flag[2] |= (0x00000001 << 5);
1604                 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1605                 else option_flag[4] |= (0x00000001 << 5);
1606                 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1607                 else option_flag[5] |= (0x00000001 << 0);
1608                 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1609                 else option_flag[5] |= (0x00000001 << 12);
1610                 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1611                 else option_flag[1] |= (0x00000001 << 0);
1612                 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1613                 else option_flag[1] |= (0x00000001 << 18);
1614                 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1615                 else option_flag[1] |= (0x00000001 << 19);
1616                 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1617                 else option_flag[5] |= (0x00000001 << 3);
1618         }
1619
1620         /* Extract the options */
1621         extract_option_vars();
1622
1623
1624         /*** Window Options ***/
1625
1626         /* Read the window flags */
1627         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1628
1629         /* Read the window masks */
1630         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1631
1632         /* Analyze the options */
1633         for (n = 0; n < 8; n++)
1634         {
1635                 /* Analyze the options */
1636                 for (i = 0; i < 32; i++)
1637                 {
1638                         /* Process valid flags */
1639                         if (mask[n] & (1L << i))
1640                         {
1641                                 /* Process valid flags */
1642                                 if (window_mask[n] & (1L << i))
1643                                 {
1644                                         /* Set */
1645                                         if (flag[n] & (1L << i))
1646                                         {
1647                                                 /* Set */
1648                                                 window_flag[n] |= (1L << i);
1649                                         }
1650                                         else
1651                                         {
1652                                                 window_flag[n] &= ~(1L << i);
1653                                         }
1654                                 }
1655                         }
1656                 }
1657         }
1658 }
1659
1660
1661
1662 /*!
1663  * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1664  * @return なし
1665  * @details
1666  * This is such a nasty hack it hurts.
1667  */
1668 static void rd_ghost(void)
1669 {
1670         char buf[64];
1671
1672         /* Strip name */
1673         rd_string(buf, sizeof(buf));
1674
1675         /* Strip old data */
1676         strip_bytes(60);
1677 }
1678
1679
1680 /*!
1681  * @brief クイックスタート情報を読み込む / Load quick start data
1682  * @return なし
1683  */
1684 static void load_quick_start(void)
1685 {
1686         byte tmp8u;
1687         s16b tmp16s;
1688         int i;
1689
1690         if (z_older_than(11, 0, 13))
1691         {
1692                 previous_char.quick_ok = FALSE;
1693                 return;
1694         }
1695
1696         rd_byte(&previous_char.psex);
1697         rd_byte(&tmp8u);
1698         previous_char.prace = (RACE_IDX)tmp8u;
1699         rd_byte(&tmp8u);
1700         previous_char.pclass = (CLASS_IDX)tmp8u;
1701         rd_byte(&tmp8u);
1702         previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1703         rd_byte(&tmp8u);
1704         previous_char.realm1 = (REALM_IDX)tmp8u;
1705         rd_byte(&tmp8u);
1706         previous_char.realm2 = (REALM_IDX)tmp8u;
1707
1708         rd_s16b(&previous_char.age);
1709         rd_s16b(&previous_char.ht);
1710         rd_s16b(&previous_char.wt);
1711         rd_s16b(&previous_char.sc);
1712         rd_s32b(&previous_char.au);
1713
1714         for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1715         for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1716
1717         for (i = 0; i < PY_MAX_LEVEL; i++)
1718         {
1719                 rd_s16b(&tmp16s);
1720                 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1721         }
1722
1723         rd_s16b(&previous_char.chaos_patron);
1724
1725         for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1726
1727         for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1728
1729         /* UNUSED : Was number of random quests */
1730         rd_byte(&tmp8u);
1731
1732         rd_byte(&tmp8u);
1733         previous_char.quick_ok = (bool)tmp8u;
1734 }
1735
1736 /*!
1737  * @brief その他の情報を読み込む / Read the "extra" information
1738  * @return なし
1739  */
1740 static void rd_extra(player_type *creature_ptr)
1741 {
1742         int i,j;
1743
1744         byte tmp8u;
1745         s16b tmp16s;
1746         s32b tmp32s;
1747         u16b tmp16u;
1748
1749         rd_string(creature_ptr->name, sizeof(creature_ptr->name));
1750
1751         rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
1752
1753         if (!h_older_than(1, 7, 0, 1))
1754         {
1755                 char buf[1024];
1756
1757                 /* Read the message */
1758                 rd_string(buf, sizeof buf);
1759                 if (buf[0]) creature_ptr->last_message = string_make(buf);
1760         }
1761
1762         load_quick_start();
1763
1764         for (i = 0; i < 4; i++)
1765         {
1766                 rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
1767         }
1768
1769         /* Class/Race/Seikaku/Gender/Spells */
1770         rd_byte(&tmp8u);
1771         creature_ptr->prace = (RACE_IDX)tmp8u;
1772         rd_byte(&tmp8u);
1773         creature_ptr->pclass = (CLASS_IDX)tmp8u;
1774         rd_byte(&tmp8u);
1775         creature_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1776         rd_byte(&creature_ptr->psex);
1777         rd_byte(&tmp8u);
1778         creature_ptr->realm1 = (REALM_IDX)tmp8u;
1779         rd_byte(&tmp8u);
1780         creature_ptr->realm2 = (REALM_IDX)tmp8u;
1781         rd_byte(&tmp8u);
1782
1783         if (z_older_than(10, 4, 4))
1784         {
1785                 if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
1786                 if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
1787                 if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
1788                 if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
1789         }
1790
1791         /* Special Race/Class info */
1792         rd_byte(&tmp8u);
1793         creature_ptr->hitdie = tmp8u;
1794         rd_u16b(&creature_ptr->expfact);
1795
1796         /* Age/Height/Weight */
1797         rd_s16b(&creature_ptr->age);
1798         rd_s16b(&creature_ptr->ht);
1799         rd_s16b(&creature_ptr->wt);
1800
1801         /* Read the stat info */
1802         for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
1803         for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
1804         for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
1805
1806         strip_bytes(24);
1807         rd_s32b(&creature_ptr->au);
1808
1809         rd_s32b(&creature_ptr->max_exp);
1810         if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
1811         else rd_s32b(&creature_ptr->max_max_exp);
1812         rd_s32b(&creature_ptr->exp);
1813
1814         if (h_older_than(1, 7, 0, 3))
1815         {
1816                 rd_u16b(&tmp16u);
1817                 creature_ptr->exp_frac = (u32b)tmp16u;
1818         }
1819         else
1820         {
1821                 rd_u32b(&creature_ptr->exp_frac);
1822         }
1823
1824         rd_s16b(&creature_ptr->lev);
1825
1826         for (i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
1827         if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1828         {
1829                 for (i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1830         }
1831         if (z_older_than(10, 3, 6))
1832                 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1833         else
1834                 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1835         for (i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
1836         if (z_older_than(10, 4, 1))
1837         {
1838                 if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
1839                 creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
1840         }
1841         if (z_older_than(10, 3, 14))
1842         {
1843                 for (i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
1844                 for (i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
1845         }
1846         else
1847         {
1848                 for (i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
1849                 for (i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
1850                 if (h_older_than(1, 3, 0, 1))
1851                 {
1852                         if (creature_ptr->pclass == CLASS_SMITH)
1853                         {
1854                                 creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
1855                                 creature_ptr->magic_num1[96] = 0;
1856                                 creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
1857                                 creature_ptr->magic_num1[97] = 0;
1858                         }
1859                 }
1860         }
1861         if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
1862
1863         if (z_older_than(11, 0, 7))
1864         {
1865                 creature_ptr->start_race = creature_ptr->prace;
1866                 creature_ptr->old_race1 = 0L;
1867                 creature_ptr->old_race2 = 0L;
1868                 creature_ptr->old_realm = 0;
1869         }
1870         else
1871         {
1872                 rd_byte(&tmp8u);
1873                 creature_ptr->start_race = (RACE_IDX)tmp8u;
1874                 rd_s32b(&tmp32s);
1875                 creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1876                 rd_s32b(&tmp32s);
1877                 creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1878                 rd_s16b(&creature_ptr->old_realm);
1879         }
1880
1881         if (z_older_than(10, 0, 1))
1882         {
1883                 for (i = 0; i < MAX_MANE; i++)
1884                 {
1885                         creature_ptr->mane_spell[i] = -1;
1886                         creature_ptr->mane_dam[i] = 0;
1887                 }
1888                 creature_ptr->mane_num = 0;
1889         }
1890         else if (z_older_than(10, 2, 3))
1891         {
1892                 for (i = 0; i < OLD_MAX_MANE; i++)
1893                 {
1894                         rd_s16b(&tmp16s);
1895                         rd_s16b(&tmp16s);
1896                 }
1897                 for (i = 0; i < MAX_MANE; i++)
1898                 {
1899                         creature_ptr->mane_spell[i] = -1;
1900                         creature_ptr->mane_dam[i] = 0;
1901                 }
1902                 rd_s16b(&tmp16s);
1903                 creature_ptr->mane_num = 0;
1904         }
1905         else
1906         {
1907                 for (i = 0; i < MAX_MANE; i++)
1908                 {
1909                         rd_s16b(&tmp16s);
1910                         creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1911                         rd_s16b(&tmp16s);
1912                         creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1913                 }
1914                 rd_s16b(&creature_ptr->mane_num);
1915         }
1916
1917         if (z_older_than(10, 0, 3))
1918         {
1919                 determine_bounty_uniques();
1920
1921                 for (i = 0; i < MAX_BOUNTY; i++)
1922                 {
1923                         /* Is this bounty unique already dead? */
1924                         if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1925                 }
1926         }
1927         else
1928         {
1929                 for (i = 0; i < MAX_BOUNTY; i++)
1930                 {
1931                         rd_s16b(&current_world_ptr->bounty_r_idx[i]);
1932                 }
1933         }
1934
1935         if (z_older_than(10, 0, 3))
1936         {
1937                 update_gambling_monsters(creature_ptr);
1938         }
1939         else
1940         {
1941                 for (i = 0; i < 4; i++)
1942                 {
1943                         rd_s16b(&battle_mon[i]);
1944                         if (z_older_than(10, 3, 4))
1945                         {
1946                                 rd_s16b(&tmp16s);
1947                                 mon_odds[i] = tmp16s;
1948                         }
1949                         else rd_u32b(&mon_odds[i]);
1950                 }
1951         }
1952
1953         rd_s16b(&creature_ptr->town_num);
1954
1955         /* Read arena and rewards information */
1956         rd_s16b(&creature_ptr->arena_number);
1957         if (h_older_than(1, 5, 0, 1))
1958         {
1959                 /* Arena loser of previous version was marked number 99 */
1960                 if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1961         }
1962         rd_s16b(&tmp16s);
1963         creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
1964         rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
1965         if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
1966         else
1967         {
1968                 rd_s16b(&tmp16s);
1969                 creature_ptr->phase_out = (bool)tmp16s;
1970         }
1971         rd_byte(&creature_ptr->exit_bldg);
1972         rd_byte(&tmp8u);
1973
1974         rd_s16b(&tmp16s);
1975         creature_ptr->oldpx = (POSITION)tmp16s;
1976         rd_s16b(&tmp16s);
1977         creature_ptr->oldpy = (POSITION)tmp16s;
1978
1979         if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) {creature_ptr->oldpy = 33;creature_ptr->oldpx = 131;}
1980
1981         /* Was creature_ptr->rewards[MAX_BACT] */
1982         rd_s16b(&tmp16s);
1983         for (i = 0; i < tmp16s; i++)
1984         {
1985                 s16b tmp16s2;
1986                 rd_s16b(&tmp16s2);
1987         }
1988
1989         if (h_older_than(1, 7, 0, 3))
1990         {
1991                 rd_s16b(&tmp16s);
1992                 creature_ptr->mhp = tmp16s;
1993
1994                 rd_s16b(&tmp16s);
1995                 creature_ptr->chp = tmp16s;
1996
1997                 rd_u16b(&tmp16u);
1998                 creature_ptr->chp_frac = (u32b)tmp16u;
1999         }
2000         else
2001         {
2002                 rd_s32b(&creature_ptr->mhp);
2003                 rd_s32b(&creature_ptr->chp);
2004                 rd_u32b(&creature_ptr->chp_frac);
2005         }
2006
2007         if (h_older_than(1, 7, 0, 3))
2008         {
2009                 rd_s16b(&tmp16s);
2010                 creature_ptr->msp = tmp16s;
2011
2012                 rd_s16b(&tmp16s);
2013                 creature_ptr->csp = tmp16s;
2014
2015                 rd_u16b(&tmp16u);
2016                 creature_ptr->csp_frac = (u32b)tmp16u;
2017         }
2018         else
2019         {
2020                 rd_s32b(&creature_ptr->msp);
2021                 rd_s32b(&creature_ptr->csp);
2022                 rd_u32b(&creature_ptr->csp_frac);
2023         }
2024
2025         rd_s16b(&creature_ptr->max_plv);
2026         if (z_older_than(10, 3, 8))
2027         {
2028                 rd_s16b(&tmp16s);
2029                 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2030         }
2031         else
2032         {
2033                 byte max = (byte)current_world_ptr->max_d_idx;
2034
2035                 rd_byte(&max);
2036
2037                 for(i = 0; i < max; i++)
2038                 {
2039                         rd_s16b(&tmp16s);
2040                         max_dlv[i] = tmp16s;
2041                         if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2042                 }
2043         }
2044
2045         /* Repair maximum player level */
2046         if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
2047
2048         /* More info */
2049         strip_bytes(8);
2050         rd_s16b(&creature_ptr->sc);
2051         rd_s16b(&creature_ptr->concent);
2052
2053         /* Read the flags */
2054         strip_bytes(2); /* Old "rest" */
2055         rd_s16b(&creature_ptr->blind);
2056         rd_s16b(&creature_ptr->paralyzed);
2057         rd_s16b(&creature_ptr->confused);
2058         rd_s16b(&creature_ptr->food);
2059         strip_bytes(4); /* Old "food_digested" / "protection" */
2060
2061         rd_s16b(&creature_ptr->energy_need);
2062         if (z_older_than(11, 0, 13))
2063                 creature_ptr->energy_need = 100 - creature_ptr->energy_need;
2064         if (h_older_than(2, 1, 2, 0))
2065                 creature_ptr->enchant_energy_need = 0;
2066         else
2067                 rd_s16b(&creature_ptr->enchant_energy_need);
2068
2069         rd_s16b(&creature_ptr->fast);
2070         rd_s16b(&creature_ptr->slow);
2071         rd_s16b(&creature_ptr->afraid);
2072         rd_s16b(&creature_ptr->cut);
2073         rd_s16b(&creature_ptr->stun);
2074         rd_s16b(&creature_ptr->poisoned);
2075         rd_s16b(&creature_ptr->image);
2076         rd_s16b(&creature_ptr->protevil);
2077         rd_s16b(&creature_ptr->invuln);
2078         if(z_older_than(10, 0, 0))
2079                 creature_ptr->ult_res = 0;
2080         else
2081                 rd_s16b(&creature_ptr->ult_res);
2082         rd_s16b(&creature_ptr->hero);
2083         rd_s16b(&creature_ptr->shero);
2084         rd_s16b(&creature_ptr->shield);
2085         rd_s16b(&creature_ptr->blessed);
2086         rd_s16b(&creature_ptr->tim_invis);
2087         rd_s16b(&creature_ptr->word_recall);
2088         if (z_older_than(10, 3, 8))
2089                 creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
2090         else
2091         {
2092                 rd_s16b(&tmp16s);
2093                 creature_ptr->recall_dungeon = (byte)tmp16s;
2094         }
2095
2096         if (h_older_than(1, 5, 0, 0))
2097                 creature_ptr->alter_reality = 0;
2098         else
2099                 rd_s16b(&creature_ptr->alter_reality);
2100
2101         rd_s16b(&creature_ptr->see_infra);
2102         rd_s16b(&creature_ptr->tim_infra);
2103         rd_s16b(&creature_ptr->oppose_fire);
2104         rd_s16b(&creature_ptr->oppose_cold);
2105         rd_s16b(&creature_ptr->oppose_acid);
2106         rd_s16b(&creature_ptr->oppose_elec);
2107         rd_s16b(&creature_ptr->oppose_pois);
2108         if (z_older_than(10,0,2)) creature_ptr->tsuyoshi = 0;
2109         else rd_s16b(&creature_ptr->tsuyoshi);
2110
2111         /* Old savefiles do not have the following fields... */
2112         if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
2113         {
2114                 creature_ptr->tim_esp = 0;
2115                 creature_ptr->wraith_form = 0;
2116                 creature_ptr->resist_magic = 0;
2117                 creature_ptr->tim_regen = 0;
2118                 creature_ptr->kabenuke = 0;
2119                 creature_ptr->tim_stealth = 0;
2120                 creature_ptr->tim_levitation = 0;
2121                 creature_ptr->tim_sh_touki = 0;
2122                 creature_ptr->lightspeed = 0;
2123                 creature_ptr->tsubureru = 0;
2124                 creature_ptr->tim_res_nether = 0;
2125                 creature_ptr->tim_res_time = 0;
2126                 creature_ptr->mimic_form = 0;
2127                 creature_ptr->tim_mimic = 0;
2128                 creature_ptr->tim_sh_fire = 0;
2129
2130                 /* by henkma */
2131                 creature_ptr->tim_reflect = 0;
2132                 creature_ptr->multishadow = 0;
2133                 creature_ptr->dustrobe = 0;
2134
2135                 creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
2136                 creature_ptr->muta1 = 0;
2137                 creature_ptr->muta2 = 0;
2138                 creature_ptr->muta3 = 0;
2139                 get_virtues(creature_ptr);
2140         }
2141         else
2142         {
2143                 rd_s16b(&creature_ptr->tim_esp);
2144                 rd_s16b(&creature_ptr->wraith_form);
2145                 rd_s16b(&creature_ptr->resist_magic);
2146                 rd_s16b(&creature_ptr->tim_regen);
2147                 rd_s16b(&creature_ptr->kabenuke);
2148                 rd_s16b(&creature_ptr->tim_stealth);
2149                 rd_s16b(&creature_ptr->tim_levitation);
2150                 rd_s16b(&creature_ptr->tim_sh_touki);
2151                 rd_s16b(&creature_ptr->lightspeed);
2152                 rd_s16b(&creature_ptr->tsubureru);
2153                 if (z_older_than(10, 4, 7))
2154                         creature_ptr->magicdef = 0;
2155                 else
2156                         rd_s16b(&creature_ptr->magicdef);
2157                 rd_s16b(&creature_ptr->tim_res_nether);
2158                 if (z_older_than(10, 4, 11))
2159                 {
2160                         creature_ptr->tim_res_time = 0;
2161                         creature_ptr->mimic_form = 0;
2162                         creature_ptr->tim_mimic = 0;
2163                         creature_ptr->tim_sh_fire = 0;
2164                 }
2165                 else
2166                 {
2167                         rd_s16b(&creature_ptr->tim_res_time);
2168                         rd_byte(&tmp8u);
2169                         creature_ptr->mimic_form = (IDX)tmp8u;
2170                         rd_s16b(&creature_ptr->tim_mimic);
2171                         rd_s16b(&creature_ptr->tim_sh_fire);
2172                 }
2173
2174                 if (z_older_than(11, 0, 99))
2175                 {
2176                         creature_ptr->tim_sh_holy = 0;
2177                         creature_ptr->tim_eyeeye = 0;
2178                 }
2179                 else
2180                 {
2181                         rd_s16b(&creature_ptr->tim_sh_holy);
2182                         rd_s16b(&creature_ptr->tim_eyeeye);
2183                 }
2184
2185                 /* by henkma */
2186                 if ( z_older_than(11,0,3) ){
2187                   creature_ptr->tim_reflect=0;
2188                   creature_ptr->multishadow=0;
2189                   creature_ptr->dustrobe=0;
2190                 }
2191                 else {
2192                   rd_s16b(&creature_ptr->tim_reflect);
2193                   rd_s16b(&creature_ptr->multishadow);
2194                   rd_s16b(&creature_ptr->dustrobe);
2195                 }
2196
2197                 rd_s16b(&creature_ptr->chaos_patron);
2198                 rd_u32b(&creature_ptr->muta1);
2199                 rd_u32b(&creature_ptr->muta2);
2200                 rd_u32b(&creature_ptr->muta3);
2201
2202                 for (i = 0; i < 8; i++)
2203                         rd_s16b(&creature_ptr->virtues[i]);
2204                 for (i = 0; i < 8; i++)
2205                         rd_s16b(&creature_ptr->vir_types[i]);
2206         }
2207
2208         /* Calc the regeneration modifier for mutations */
2209         creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
2210
2211         if (z_older_than(10,0,9))
2212         {
2213                 rd_byte(&tmp8u);
2214                 if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
2215                 creature_ptr->ele_attack = 0;
2216         }
2217         else
2218         {
2219                 rd_s16b(&creature_ptr->ele_attack);
2220                 rd_u32b(&creature_ptr->special_attack);
2221         }
2222         if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
2223         else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
2224         if (z_older_than(10,0,12))
2225         {
2226                 creature_ptr->ele_immune = 0;
2227                 creature_ptr->special_defense = 0;
2228         }
2229         else
2230         {
2231                 rd_s16b(&creature_ptr->ele_immune);
2232                 rd_u32b(&creature_ptr->special_defense);
2233         }
2234         rd_byte(&creature_ptr->knowledge);
2235
2236         rd_byte(&tmp8u);
2237         creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2238
2239         rd_byte(&tmp8u);
2240         rd_byte(&tmp8u);
2241         creature_ptr->action = (ACTION_IDX)tmp8u;
2242         if (!z_older_than(10, 4, 3))
2243         {
2244                 rd_byte(&tmp8u);
2245                 if (tmp8u) creature_ptr->action = ACTION_LEARN;
2246         }
2247         rd_byte((byte *)&preserve_mode);
2248         rd_byte((byte *)&creature_ptr->wait_report_score);
2249
2250         /* Future use */
2251         for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2252
2253         /* Skip the flags */
2254         strip_bytes(12);
2255
2256
2257         /* Hack -- the two "special seeds" */
2258         rd_u32b(&current_world_ptr->seed_flavor);
2259         rd_u32b(&current_world_ptr->seed_town);
2260
2261
2262         /* Special stuff */
2263         rd_u16b(&creature_ptr->panic_save);
2264         rd_u16b(&current_world_ptr->total_winner);
2265         rd_u16b(&current_world_ptr->noscore);
2266
2267
2268         /* Read "death" */
2269         rd_byte(&tmp8u);
2270         creature_ptr->is_dead = tmp8u;
2271
2272         /* Read "feeling" */
2273         rd_byte(&creature_ptr->feeling);
2274
2275         switch (creature_ptr->start_race)
2276         {
2277         case RACE_VAMPIRE:
2278         case RACE_SKELETON:
2279         case RACE_ZOMBIE:
2280         case RACE_SPECTRE:
2281                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2282                 break;
2283         default:
2284                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2285                 break;
2286         }
2287         current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2288
2289         /* Turn when level began */
2290         rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
2291
2292         if (h_older_than(1, 7, 0, 4))
2293         {
2294                 creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
2295         }
2296         else
2297         {
2298                 /* Turn of last "feeling" */
2299                 rd_s32b(&creature_ptr->feeling_turn);
2300         }
2301
2302         /* Current turn */
2303         rd_s32b(&current_world_ptr->game_turn);
2304
2305         if (z_older_than(10, 3, 12))
2306         {
2307                 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2308         }
2309         else rd_s32b(&current_world_ptr->dungeon_turn);
2310
2311         if (z_older_than(11, 0, 13))
2312         {
2313                 creature_ptr->current_floor_ptr->generated_turn /= 2;
2314                 creature_ptr->feeling_turn /= 2;
2315                 current_world_ptr->game_turn /= 2;
2316                 current_world_ptr->dungeon_turn /= 2;
2317         }
2318
2319         if (z_older_than(10, 3, 13))
2320         {
2321                 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2322         }
2323         else rd_s32b(&current_world_ptr->arena_start_turn);
2324
2325         if (z_older_than(10,0,3))
2326         {
2327                 determine_daily_bounty(creature_ptr, TRUE);
2328         }
2329         else
2330         {
2331                 rd_s16b(&today_mon);
2332                 rd_s16b(&creature_ptr->today_mon);
2333         }
2334
2335         if (z_older_than(10,0,7))
2336         {
2337                 creature_ptr->riding = 0;
2338         }
2339         else
2340         {
2341                 rd_s16b(&creature_ptr->riding);
2342         }
2343
2344         /* Current floor_id */
2345         if (h_older_than(1, 5, 0, 0))
2346         {
2347                 creature_ptr->floor_id = 0;
2348         }
2349         else
2350         {
2351                 rd_s16b(&creature_ptr->floor_id);
2352         }
2353
2354         if (h_older_than(1, 5, 0, 2))
2355         {
2356                 /* Nothing to do */
2357         }
2358         else
2359         {
2360                 /* Get number of party_mon array */
2361                 rd_s16b(&tmp16s);
2362
2363                 /* Strip old temporary preserved pets */
2364                 for (i = 0; i < tmp16s; i++)
2365                 {
2366                         monster_type dummy_mon;
2367
2368                         rd_monster(&dummy_mon);
2369                 }
2370         }
2371
2372         if (z_older_than(10,1,2))
2373         {
2374                 current_world_ptr->play_time = 0;
2375         }
2376         else
2377         {
2378                 rd_u32b(&current_world_ptr->play_time);
2379         }
2380
2381         if (z_older_than(10,3,9))
2382         {
2383                 creature_ptr->visit = 1L;
2384         }
2385         else if (z_older_than(10, 3, 10))
2386         {
2387                 rd_s32b(&tmp32s);
2388                 creature_ptr->visit = 1L;
2389         }
2390         else
2391         {
2392                 rd_s32b(&tmp32s);
2393                 creature_ptr->visit = (BIT_FLAGS)tmp32s;
2394         }
2395         if (!z_older_than(11, 0, 5))
2396         {
2397                 rd_u32b(&creature_ptr->count);
2398         }
2399 }
2400
2401
2402 /*!
2403  * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2404  * @return なし
2405  * @details
2406  * Note that the inventory changed in Angband 2.7.4.  Two extra
2407  * pack slots were added and the equipment was rearranged.  Note
2408  * that these two features combine when parsing old save-files, in
2409  * which items from the old "aux" slot are "carried", perhaps into
2410  * one of the two new "inventory" slots.
2411  *
2412  * Note that the inventory is "re-sorted" later by "dungeon()".
2413  */
2414 static errr rd_inventory(void)
2415 {
2416         int slot = 0;
2417
2418         object_type forge;
2419         object_type *q_ptr;
2420
2421         /* No weight */
2422         p_ptr->total_weight = 0;
2423
2424         /* No items */
2425         p_ptr->inven_cnt = 0;
2426         p_ptr->equip_cnt = 0;
2427
2428         if (p_ptr->inventory_list != NULL) C_WIPE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2429         C_MAKE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2430
2431         /* Read until done */
2432         while (TRUE)
2433         {
2434                 u16b n;
2435
2436                 /* Get the next item index */
2437                 rd_u16b(&n);
2438
2439                 /* Nope, we reached the end */
2440                 if (n == 0xFFFF) break;
2441                 q_ptr = &forge;
2442                 object_wipe(q_ptr);
2443
2444                 /* Read the item */
2445                 rd_item(q_ptr);
2446
2447                 /* Hack -- verify item */
2448                 if (!q_ptr->k_idx) return (53);
2449
2450                 /* Wield equipment */
2451                 if (n >= INVEN_RARM)
2452                 {
2453                         q_ptr->marked |= OM_TOUCHED;
2454                         object_copy(&p_ptr->inventory_list[n], q_ptr);
2455
2456                         /* Add the weight */
2457                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2458
2459                         /* One more item */
2460                         p_ptr->equip_cnt++;
2461                 }
2462
2463                 /* Warning -- backpack is full */
2464                 else if (p_ptr->inven_cnt == INVEN_PACK)
2465                 {
2466                         note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
2467
2468                         /* Fail */
2469                         return (54);
2470                 }
2471                 else
2472                 {
2473                         /* Get a slot */
2474                         n = slot++;
2475
2476                         q_ptr->marked |= OM_TOUCHED;
2477                         object_copy(&p_ptr->inventory_list[n], q_ptr);
2478
2479                         /* Add the weight */
2480                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2481
2482                         /* One more item */
2483                         p_ptr->inven_cnt++;
2484                 }
2485         }
2486
2487         /* Success */
2488         return (0);
2489 }
2490
2491
2492 /*!
2493  * @brief メッセージログを読み込む / Read the saved messages
2494  * @return なし
2495  */
2496 static void rd_messages(void)
2497 {
2498         int i;
2499         char buf[128];
2500         int message_max;
2501
2502
2503         if (h_older_than(2, 2, 0, 75))
2504         {
2505                 u16b num;
2506                 /* Total */
2507                 rd_u16b(&num);
2508                 message_max = (int)num;
2509
2510                 /* Read the messages */
2511                 for (i = 0; i < message_max; i++)
2512                 {
2513                         /* Read the message */
2514                         rd_string(buf, sizeof(buf));
2515
2516                         /* Save the message */
2517                         message_add(buf);
2518                 }
2519         }
2520         else
2521         {
2522                 u32b num;
2523                 /* Total */
2524                 rd_u32b(&num);
2525                 message_max = (int)num;
2526
2527                 /* Read the messages */
2528                 for (i = 0; i < message_max; i++)
2529                 {
2530                         /* Read the message */
2531                         rd_string(buf, sizeof(buf));
2532
2533                         /* Save the message */
2534                         message_add(buf);
2535                 }
2536         }
2537
2538 }
2539
2540
2541
2542 /* Old hidden trap flag */
2543 #define CAVE_TRAP       0x8000
2544
2545 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2546 #define OLD_FEAT_INVIS              0x02
2547 #define OLD_FEAT_GLYPH              0x03
2548 #define OLD_FEAT_QUEST_ENTER        0x08
2549 #define OLD_FEAT_QUEST_EXIT         0x09
2550 #define OLD_FEAT_MINOR_GLYPH        0x40
2551 #define OLD_FEAT_BLDG_1             0x81
2552 #define OLD_FEAT_MIRROR             0xc3
2553
2554 /* Old quests */
2555 #define OLD_QUEST_WATER_CAVE 18
2556
2557 /* Quest constants */
2558 #define QUEST_OLD_CASTLE  27
2559 #define QUEST_ROYAL_CRYPT 28
2560
2561 /*!
2562  * @brief メッセージログを読み込む / Read the dungeon (old method)
2563  * @param creature_ptr プレーヤーへの参照ポインタ
2564  * @return なし
2565  * @details
2566  * The monsters/objects must be loaded in the same order
2567  * that they were stored, since the actual indexes matter.
2568  */
2569 static errr rd_dungeon_old(player_type *creature_ptr)
2570 {
2571         int i, y, x;
2572         int ymax, xmax;
2573         byte count;
2574         byte tmp8u;
2575         s16b tmp16s;
2576         u16b limit;
2577         grid_type *g_ptr;
2578
2579
2580         /*** Basic info ***/
2581
2582         /* Header info */
2583         rd_s16b(&tmp16s);
2584         floor_type *floor_ptr = creature_ptr->current_floor_ptr;
2585         floor_ptr->dun_level = (DEPTH)tmp16s;
2586         if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2587         else
2588         { 
2589                 rd_byte(&tmp8u);
2590                 p_ptr->dungeon_idx = (IDX)tmp8u;
2591         }
2592
2593         /* Set the base level for old versions */
2594         floor_ptr->base_level = floor_ptr->dun_level;
2595
2596         rd_s16b(&tmp16s);
2597         floor_ptr->base_level = (DEPTH)tmp16s;
2598
2599         rd_s16b(&tmp16s);
2600         floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2601         rd_s16b(&tmp16s);
2602         p_ptr->y = (POSITION)tmp16s;
2603         rd_s16b(&tmp16s);
2604         p_ptr->x = (POSITION)tmp16s;
2605         if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2606         rd_s16b(&tmp16s);
2607         floor_ptr->height = (POSITION)tmp16s;
2608         rd_s16b(&tmp16s);
2609         floor_ptr->width = (POSITION)tmp16s;
2610         rd_s16b(&tmp16s); /* max_panel_rows */
2611         rd_s16b(&tmp16s); /* max_panel_cols */
2612
2613 #if 0
2614         if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2615 #endif
2616
2617         /* Maximal size */
2618         ymax = floor_ptr->height;
2619         xmax = floor_ptr->width;
2620
2621
2622         /*** Run length decoding ***/
2623
2624         /* Load the dungeon data */
2625         for (x = y = 0; y < ymax; )
2626         {
2627                 u16b info;
2628
2629                 /* Grab RLE info */
2630                 rd_byte(&count);
2631                 if (z_older_than(10,3,6))
2632                 {
2633                         rd_byte(&tmp8u);
2634                         info = (u16b)tmp8u;
2635                 }
2636                 else
2637                 {
2638                         rd_u16b(&info);
2639
2640                         /* Decline invalid flags */
2641                         info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2642                 }
2643
2644                 /* Apply the RLE info */
2645                 for (i = count; i > 0; i--)
2646                 {
2647                         g_ptr = &floor_ptr->grid_array[y][x];
2648
2649                         /* Extract "info" */
2650                         g_ptr->info = info;
2651
2652                         /* Advance/Wrap */
2653                         if (++x >= xmax)
2654                         {
2655                                 /* Wrap */
2656                                 x = 0;
2657
2658                                 /* Advance/Wrap */
2659                                 if (++y >= ymax) break;
2660                         }
2661                 }
2662         }
2663
2664
2665         /*** Run length decoding ***/
2666
2667         /* Load the dungeon data */
2668         for (x = y = 0; y < ymax; )
2669         {
2670                 /* Grab RLE info */
2671                 rd_byte(&count);
2672                 rd_byte(&tmp8u);
2673
2674                 /* Apply the RLE info */
2675                 for (i = count; i > 0; i--)
2676                 {
2677                         g_ptr = &floor_ptr->grid_array[y][x];
2678
2679                         /* Extract "feat" */
2680                         g_ptr->feat = (s16b)tmp8u;
2681
2682                         /* Advance/Wrap */
2683                         if (++x >= xmax)
2684                         {
2685                                 /* Wrap */
2686                                 x = 0;
2687
2688                                 /* Advance/Wrap */
2689                                 if (++y >= ymax) break;
2690                         }
2691                 }
2692         }
2693
2694         /*** Run length decoding ***/
2695
2696         /* Load the dungeon data */
2697         for (x = y = 0; y < ymax; )
2698         {
2699                 /* Grab RLE info */
2700                 rd_byte(&count);
2701                 rd_byte(&tmp8u);
2702
2703                 /* Apply the RLE info */
2704                 for (i = count; i > 0; i--)
2705                 {
2706                         g_ptr = &floor_ptr->grid_array[y][x];
2707
2708                         /* Extract "mimic" */
2709                         g_ptr->mimic = (s16b)tmp8u;
2710
2711                         /* Advance/Wrap */
2712                         if (++x >= xmax)
2713                         {
2714                                 /* Wrap */
2715                                 x = 0;
2716
2717                                 /* Advance/Wrap */
2718                                 if (++y >= ymax) break;
2719                         }
2720                 }
2721         }
2722
2723         /*** Run length decoding ***/
2724
2725         /* Load the dungeon data */
2726         for (x = y = 0; y < ymax; )
2727         {
2728                 /* Grab RLE info */
2729                 rd_byte(&count);
2730                 rd_s16b(&tmp16s);
2731
2732                 /* Apply the RLE info */
2733                 for (i = count; i > 0; i--)
2734                 {
2735                         g_ptr = &floor_ptr->grid_array[y][x];
2736
2737                         /* Extract "feat" */
2738                         g_ptr->special = tmp16s;
2739
2740                         /* Advance/Wrap */
2741                         if (++x >= xmax)
2742                         {
2743                                 /* Wrap */
2744                                 x = 0;
2745
2746                                 /* Advance/Wrap */
2747                                 if (++y >= ymax) break;
2748                         }
2749                 }
2750         }
2751
2752         if (z_older_than(11, 0, 99))
2753         {
2754                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2755                 {
2756                         /* Wipe old unused flags */
2757                         floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2758                 }
2759         }
2760
2761         if (h_older_than(1, 1, 1, 0))
2762         {
2763                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2764                 {
2765                         g_ptr = &floor_ptr->grid_array[y][x];
2766
2767                         /* Very old */
2768                         if (g_ptr->feat == OLD_FEAT_INVIS)
2769                         {
2770                                 g_ptr->feat = feat_floor;
2771                                 g_ptr->info |= CAVE_TRAP;
2772                         }
2773
2774                         /* Older than 1.1.1 */
2775                         if (g_ptr->feat == OLD_FEAT_MIRROR)
2776                         {
2777                                 g_ptr->feat = feat_floor;
2778                                 g_ptr->info |= CAVE_OBJECT;
2779                         }
2780                 }
2781         }
2782
2783         if (h_older_than(1, 3, 1, 0))
2784         {
2785                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2786                 {
2787                         g_ptr = &floor_ptr->grid_array[y][x];
2788
2789                         /* Old CAVE_IN_MIRROR flag */
2790                         if (g_ptr->info & CAVE_OBJECT)
2791                         {
2792                                 g_ptr->mimic = feat_mirror;
2793                         }
2794
2795                         /* Runes will be mimics and flags */
2796                         else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2797                                  (g_ptr->feat == OLD_FEAT_GLYPH))
2798                         {
2799                                 g_ptr->info |= CAVE_OBJECT;
2800                                 g_ptr->mimic = g_ptr->feat;
2801                                 g_ptr->feat = feat_floor;
2802                         }
2803
2804                         /* Hidden traps will be trap terrains mimicing floor */
2805                         else if (g_ptr->info & CAVE_TRAP)
2806                         {
2807                                 g_ptr->info &= ~CAVE_TRAP;
2808                                 g_ptr->mimic = g_ptr->feat;
2809                                 g_ptr->feat = choose_random_trap(creature_ptr);
2810                         }
2811
2812                         /* Another hidden trap */
2813                         else if (g_ptr->feat == OLD_FEAT_INVIS)
2814                         {
2815                                 g_ptr->mimic = feat_floor;
2816                                 g_ptr->feat = feat_trap_open;
2817                         }
2818                 }
2819         }
2820
2821         /* Quest 18 was removed */
2822         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2823         {
2824                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2825                 {
2826                         g_ptr = &floor_ptr->grid_array[y][x];
2827
2828                         if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2829                         {
2830                                 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2831                                 {
2832                                         g_ptr->feat = feat_tree;
2833                                         g_ptr->special = 0;
2834                                 }
2835                                 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2836                                 {
2837                                         g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2838                                 }
2839                         }
2840                         else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2841                                  (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2842                         {
2843                                 g_ptr->feat = feat_up_stair;
2844                                 g_ptr->special = 0;
2845                         }
2846                 }
2847         }
2848
2849         /*** Objects ***/
2850
2851         /* Read the item count */
2852         rd_u16b(&limit);
2853
2854         /* Verify maximum */
2855         if (limit > current_world_ptr->max_o_idx)
2856         {
2857                 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2858                 return (151);
2859         }
2860
2861         /* Read the dungeon items */
2862         for (i = 1; i < limit; i++)
2863         {
2864                 OBJECT_IDX o_idx;
2865
2866                 object_type *o_ptr;
2867
2868
2869                 /* Get a new record */
2870                 o_idx = o_pop(floor_ptr);
2871
2872                 if (i != o_idx)
2873                 {
2874                         note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2875                         return (152);
2876                 }
2877
2878
2879                 /* Acquire place */
2880                 o_ptr = &floor_ptr->o_list[o_idx];
2881
2882                 /* Read the item */
2883                 rd_item(o_ptr);
2884
2885
2886                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2887                 {
2888                         monster_type *m_ptr;
2889                         m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2890
2891                         /* Build a stack */
2892                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2893
2894                         m_ptr->hold_o_idx = o_idx;
2895                 }
2896
2897                 /* Dungeon */
2898                 else
2899                 {
2900                         /* Access the item location */
2901                         g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2902
2903                         /* Build a stack */
2904                         o_ptr->next_o_idx = g_ptr->o_idx;
2905
2906                         g_ptr->o_idx = o_idx;
2907                 }
2908         }
2909
2910
2911         /*** Monsters ***/
2912
2913         /* Read the monster count */
2914         rd_u16b(&limit);
2915
2916         /* Hack -- verify */
2917         if (limit > current_world_ptr->max_m_idx)
2918         {
2919                 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2920                 return (161);
2921         }
2922
2923         /* Read the monsters */
2924         for (i = 1; i < limit; i++)
2925         {
2926                 MONSTER_IDX m_idx;
2927                 monster_type *m_ptr;
2928
2929                 /* Get a new record */
2930                 m_idx = m_pop();
2931
2932                 if (i != m_idx)
2933                 {
2934                         note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2935                         return (162);
2936                 }
2937
2938                 m_ptr = &floor_ptr->m_list[m_idx];
2939
2940                 /* Read the monster */
2941                 rd_monster(m_ptr);
2942
2943
2944                 /* Access grid */
2945                 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2946
2947                 /* Mark the location */
2948                 g_ptr->m_idx = m_idx;
2949
2950                 /* Count */
2951                 real_r_ptr(m_ptr)->cur_num++;
2952         }
2953
2954         /*** Success ***/
2955
2956         /* The dungeon is ready */
2957         if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
2958                 current_world_ptr->character_dungeon = FALSE;
2959         else
2960                 current_world_ptr->character_dungeon = TRUE;
2961
2962         /* Success */
2963         return (0);
2964 }
2965
2966
2967 /*!
2968  * @brief 保存されたフロアを読み込む / Read the saved floor
2969  * @param player_ptr プレーヤーへの参照ポインタ
2970  * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
2971  * @return info読み込みエラーコード
2972  * @details
2973  * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2974  * 現在確認している処理は以下の通り、
2975  * <ul>
2976  * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2977  * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2978  * </ul>
2979  * The monsters/objects must be loaded in the same order
2980  * that they were stored, since the actual indexes matter.
2981  */
2982 static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
2983 {
2984         POSITION ymax, xmax;
2985         POSITION y, x;
2986         int i;
2987         byte count;
2988         byte tmp8u;
2989         s16b tmp16s;
2990         u16b tmp16u;
2991         s32b tmp32s;
2992         u32b tmp32u;
2993         u16b limit;
2994
2995         grid_template_type *templates;
2996         floor_type *floor_ptr = player_ptr->current_floor_ptr;
2997         clear_cave(player_ptr);
2998
2999         /* Mega-Hack -- no player yet */
3000         player_ptr->x = player_ptr->y = 0;
3001
3002         /*** Basic info ***/
3003
3004         /* Dungeon floor specific info follows */
3005
3006         if (!sf_ptr)
3007         {
3008                 /*** Not a saved floor ***/
3009
3010                 rd_s16b(&tmp16s);
3011                 floor_ptr->dun_level = (DEPTH)tmp16s;
3012                 floor_ptr->base_level = floor_ptr->dun_level;
3013         }
3014         else
3015         {
3016                 /*** The saved floor ***/
3017
3018                 rd_s16b(&tmp16s);
3019                 if (tmp16s != sf_ptr->floor_id) return 171;
3020
3021                 rd_byte(&tmp8u);
3022                 if (tmp8u != sf_ptr->savefile_id) return 171;
3023
3024                 rd_s16b(&tmp16s);
3025                 if (tmp16s != sf_ptr->dun_level) return 171;
3026                 floor_ptr->dun_level = sf_ptr->dun_level;
3027
3028                 rd_s32b(&tmp32s);
3029                 if (tmp32s != sf_ptr->last_visit) return 171;
3030
3031                 rd_u32b(&tmp32u);
3032                 if (tmp32u != sf_ptr->visit_mark) return 171;
3033
3034                 rd_s16b(&tmp16s);
3035                 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3036
3037                 rd_s16b(&tmp16s);
3038                 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3039         }
3040
3041         rd_s16b(&tmp16s);
3042         floor_ptr->base_level = (DEPTH)tmp16s;
3043         rd_s16b(&tmp16s);
3044         floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3045
3046         rd_u16b(&tmp16u);
3047         player_ptr->y = (POSITION)tmp16u;
3048
3049         rd_u16b(&tmp16u);
3050         player_ptr->x = (POSITION)tmp16u;
3051
3052         rd_s16b(&tmp16s);
3053         floor_ptr->height = (POSITION)tmp16s;
3054         rd_s16b(&tmp16s);
3055         floor_ptr->width = (POSITION)tmp16s;
3056
3057         rd_byte(&player_ptr->feeling);
3058
3059
3060
3061         /*** Read template for grid_type ***/
3062
3063         /* Read the template count */
3064         rd_u16b(&limit);
3065
3066         /* Allocate the "template" array */
3067         C_MAKE(templates, limit, grid_template_type);
3068
3069         /* Read the templates */
3070         for (i = 0; i < limit; i++)
3071         {
3072                 grid_template_type *ct_ptr = &templates[i];
3073
3074                 /* Read it */
3075                 rd_u16b(&tmp16u);
3076                 ct_ptr->info = (BIT_FLAGS)tmp16u;
3077                 if (h_older_than(1, 7, 0, 2))
3078                 {
3079                         rd_byte(&tmp8u);
3080                         ct_ptr->feat = (s16b)tmp8u;
3081                         rd_byte(&tmp8u);
3082                         ct_ptr->mimic = (s16b)tmp8u;
3083                 }
3084                 else
3085                 {
3086                         rd_s16b(&ct_ptr->feat);
3087                         rd_s16b(&ct_ptr->mimic);
3088                 }
3089                 rd_s16b(&ct_ptr->special);
3090         }
3091
3092         /* Maximal size */
3093         ymax = floor_ptr->height;
3094         xmax = floor_ptr->width;
3095
3096
3097         /*** Run length decoding ***/
3098
3099         /* Load the dungeon data */
3100         for (x = y = 0; y < ymax; )
3101         {
3102                 u16b id;
3103
3104                 /* Grab RLE info */
3105                 rd_byte(&count);
3106
3107                 id = 0;
3108                 do 
3109                 {
3110                         rd_byte(&tmp8u);
3111                         id += tmp8u;
3112                 } while (tmp8u == MAX_UCHAR);
3113
3114                 /* Apply the RLE info */
3115                 for (i = count; i > 0; i--)
3116                 {
3117                         grid_type *g_ptr = &floor_ptr->grid_array[y][x];
3118                         g_ptr->info = templates[id].info;
3119                         g_ptr->feat = templates[id].feat;
3120                         g_ptr->mimic = templates[id].mimic;
3121                         g_ptr->special = templates[id].special;
3122
3123                         /* Advance/Wrap */
3124                         if (++x >= xmax)
3125                         {
3126                                 /* Wrap */
3127                                 x = 0;
3128
3129                                 /* Advance/Wrap */
3130                                 if (++y >= ymax) break;
3131                         }
3132                 }
3133         }
3134
3135         /* Quest 18 was removed */
3136         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3137         {
3138                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3139                 {
3140                         grid_type *g_ptr = &floor_ptr->grid_array[y][x];
3141
3142                         if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
3143                         {
3144                                 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3145                                 {
3146                                         g_ptr->feat = feat_tree;
3147                                         g_ptr->special = 0;
3148                                 }
3149                                 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3150                                 {
3151                                         g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3152                                 }
3153                         }
3154                         else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3155                                 (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3156                         {
3157                                 g_ptr->feat = feat_up_stair;
3158                                 g_ptr->special = 0;
3159                         }
3160                 }
3161         }
3162
3163         /* Free the "template" array */
3164         C_KILL(templates, limit, grid_template_type);
3165
3166
3167         /*** Objects ***/
3168
3169         /* Read the item count */
3170         rd_u16b(&limit);
3171
3172         /* Verify maximum */
3173         if (limit > current_world_ptr->max_o_idx) return 151;
3174
3175
3176         /* Read the dungeon items */
3177         for (i = 1; i < limit; i++)
3178         {
3179                 OBJECT_IDX o_idx;
3180                 object_type *o_ptr;
3181
3182
3183                 /* Get a new record */
3184                 o_idx = o_pop(floor_ptr);
3185
3186                 if (i != o_idx) return 152;
3187
3188                 /* Acquire place */
3189                 o_ptr = &floor_ptr->o_list[o_idx];
3190
3191                 /* Read the item */
3192                 rd_item(o_ptr);
3193
3194                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
3195                 {
3196                         monster_type *m_ptr;
3197                         m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
3198
3199                         /* Build a stack */
3200                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
3201
3202                         m_ptr->hold_o_idx = o_idx;
3203                 }
3204
3205                 /* Dungeon */
3206                 else
3207                 {
3208                         /* Access the item location */
3209                         grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3210
3211                         /* Build a stack */
3212                         o_ptr->next_o_idx = g_ptr->o_idx;
3213
3214                         g_ptr->o_idx = o_idx;
3215                 }
3216         }
3217
3218
3219         /*** Monsters ***/
3220
3221         /* Read the monster count */
3222         rd_u16b(&limit);
3223
3224         /* Hack -- verify */
3225         if (limit > current_world_ptr->max_m_idx) return 161;
3226
3227         /* Read the monsters */
3228         for (i = 1; i < limit; i++)
3229         {
3230                 grid_type *g_ptr;
3231                 MONSTER_IDX m_idx;
3232                 monster_type *m_ptr;
3233
3234                 /* Get a new record */
3235                 m_idx = m_pop();
3236
3237                 if (i != m_idx) return 162;
3238
3239                 m_ptr = &floor_ptr->m_list[m_idx];
3240
3241                 /* Read the monster */
3242                 rd_monster(m_ptr);
3243
3244
3245                 /* Access grid */
3246                 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3247
3248                 /* Mark the location */
3249                 g_ptr->m_idx = m_idx;
3250
3251                 /* Count */
3252                 real_r_ptr(m_ptr)->cur_num++;
3253         }
3254
3255         /* Success */
3256         return 0;
3257 }
3258
3259
3260 /*!
3261  * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3262  * @param player_ptr プレーヤーへの参照ポインタ
3263  * @return エラーコード
3264  * @details
3265  * The monsters/objects must be loaded in the same order
3266  * that they were stored, since the actual indexes matter.
3267  */
3268 static errr rd_dungeon(player_type *player_ptr)
3269 {
3270         errr err = 0;
3271         s16b tmp16s;
3272         byte_hack tmp8u;
3273         byte num;
3274         int i;
3275
3276         /* Initialize saved_floors array and temporary files */
3277         init_saved_floors(player_ptr, FALSE);
3278
3279         /* Older method */
3280         if (h_older_than(1, 5, 0, 0))
3281         {
3282                 err = rd_dungeon_old(player_ptr);
3283
3284                 /* Prepare floor_id of current floor */
3285                 if (player_ptr->dungeon_idx)
3286                 {
3287                         player_ptr->floor_id = get_new_floor_id(player_ptr);
3288                         get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
3289                 }
3290
3291                 return err;
3292         }
3293
3294
3295         /*** Meta info ***/
3296
3297         /* Number of floor_id used from birth */
3298         rd_s16b(&max_floor_id);
3299
3300         /* Current dungeon type */
3301         rd_byte(&tmp8u);
3302         player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3303
3304         /* Number of the saved_floors array elements */
3305         rd_byte(&num);
3306
3307         /*** No saved floor (On the surface etc.) ***/
3308         if (!num)
3309         {
3310                 /* Read the current floor data */
3311                 err = rd_saved_floor(player_ptr, NULL);
3312         }
3313
3314         /*** In the dungeon ***/
3315         else
3316         {
3317
3318                 /* Read the saved_floors array */
3319                 for (i = 0; i < num; i++)
3320                 {
3321                         saved_floor_type *sf_ptr = &saved_floors[i];
3322
3323                         rd_s16b(&sf_ptr->floor_id);
3324                         rd_byte(&tmp8u);
3325                         sf_ptr->savefile_id = (s16b)tmp8u;
3326
3327                         rd_s16b(&tmp16s);
3328                         sf_ptr->dun_level = (DEPTH)tmp16s;
3329
3330                         rd_s32b(&sf_ptr->last_visit);
3331                         rd_u32b(&sf_ptr->visit_mark);
3332                         rd_s16b(&sf_ptr->upper_floor_id);
3333                         rd_s16b(&sf_ptr->lower_floor_id);
3334                 }
3335
3336
3337                 /* Move saved floors data to temporary files */
3338                 for (i = 0; i < num; i++)
3339                 {
3340                         saved_floor_type *sf_ptr = &saved_floors[i];
3341
3342                         /* Unused element */
3343                         if (!sf_ptr->floor_id) continue;
3344
3345                         /* Read the failure mark */
3346                         rd_byte(&tmp8u);
3347                         if (tmp8u) continue;
3348
3349                         /* Read from the save file */
3350                         err = rd_saved_floor(player_ptr, sf_ptr);
3351
3352                         /* Error? */
3353                         if (err) break;
3354
3355                         /* Re-save as temporary saved floor file */
3356                         if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3357
3358                         /* Error? */
3359                         if (err) break;
3360                 }
3361
3362                 /* Finally load current floor data from temporary file */
3363                 if (!err)
3364                 {
3365                         if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
3366                 }
3367         }
3368
3369
3370         /*** Error messages ***/
3371         switch (err)
3372         {
3373         case 151:
3374                 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3375                 break;
3376
3377         case 152:
3378                 note(_("アイテム配置エラー", "Object allocation error"));
3379                 break;
3380
3381         case 161:
3382                 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3383                 break;
3384
3385         case 162:
3386                 note(_("モンスター配置エラー", "Monster allocation error"));
3387                 break;
3388
3389         case 171:
3390                 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3391                 break;
3392
3393         case 182:
3394                 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
3395                 break;
3396
3397         case 183:
3398                 note(_("Error 183", "Error 183"));
3399                 break;
3400         }
3401
3402         /* The dungeon is ready */
3403         current_world_ptr->character_dungeon = TRUE;
3404
3405         /* Success or Error */
3406         return err;
3407 }
3408
3409
3410 /*!
3411  * @brief ロード処理全体のサブ関数 / Actually read the savefile
3412  * @return エラーコード
3413  */
3414 static errr rd_savefile_new_aux(player_type *creature_ptr)
3415 {
3416         int i, j;
3417         int town_count;
3418
3419         s32b wild_x_size;
3420         s32b wild_y_size;
3421
3422         byte tmp8u;
3423         u16b tmp16u;
3424         s16b tmp16s;
3425         u32b tmp32u;
3426
3427 #ifdef VERIFY_CHECKSUMS
3428         u32b n_x_check, n_v_check;
3429         u32b o_x_check, o_v_check;
3430 #endif
3431
3432
3433         /* Strip the version bytes */
3434         strip_bytes(4);
3435
3436         /* Hack -- decrypt */
3437         xor_byte = current_world_ptr->sf_extra;
3438
3439
3440         /* Clear the checksums */
3441         v_check = 0L;
3442         x_check = 0L;
3443
3444         /* Read the version number of the savefile */
3445         /* Old savefile will be version 0.0.0.3 */
3446         rd_byte(&current_world_ptr->h_ver_extra);
3447         rd_byte(&current_world_ptr->h_ver_patch);
3448         rd_byte(&current_world_ptr->h_ver_minor);
3449         rd_byte(&current_world_ptr->h_ver_major);
3450
3451         /* Mention the savefile version */
3452         note(format(
3453                 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3454                 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3455
3456
3457         /* Operating system info */
3458         rd_u32b(&current_world_ptr->sf_system);
3459
3460         /* Time of savefile creation */
3461         rd_u32b(&current_world_ptr->sf_when);
3462
3463         /* Number of resurrections */
3464         rd_u16b(&current_world_ptr->sf_lives);
3465
3466         /* Number of times played */
3467         rd_u16b(&current_world_ptr->sf_saves);
3468
3469
3470         /* Later use (always zero) */
3471         rd_u32b(&tmp32u);
3472
3473         /* Later use (always zero) */
3474         rd_u16b(&tmp16u);
3475
3476         /* Later use (always zero) */
3477         rd_byte(&tmp8u);
3478
3479         /* Kanji code */
3480         rd_byte(&kanji_code);
3481
3482         /* Read RNG state */
3483         rd_randomizer();
3484         if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3485
3486         /* Then the options */
3487         rd_options();
3488         if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3489
3490         /* Then the "messages" */
3491         rd_messages();
3492         if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3493
3494         for (i = 0; i < max_r_idx; i++)
3495         {
3496                 /* Access that monster */
3497                 monster_race *r_ptr = &r_info[i];
3498
3499                 /* Hack -- Reset the death counter */
3500                 r_ptr->max_num = 100;
3501
3502                 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3503
3504                 /* Hack -- Non-unique Nazguls are semi-unique */
3505                 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3506         }
3507
3508         /* Monster Memory */
3509         rd_u16b(&tmp16u);
3510
3511         /* Incompatible save files */
3512         if (tmp16u > max_r_idx)
3513         {
3514                 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3515                 return (21);
3516         }
3517
3518         /* Read the available records */
3519         for (i = 0; i < tmp16u; i++)
3520         {
3521                 /* Read the lore */
3522                 rd_lore((MONRACE_IDX)i);
3523         }
3524
3525         if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3526
3527         /* Object Memory */
3528         rd_u16b(&tmp16u);
3529
3530         /* Incompatible save files */
3531         if (tmp16u > max_k_idx)
3532         {
3533                 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3534                 return (22);
3535         }
3536
3537         /* Read the object memory */
3538         for (i = 0; i < tmp16u; i++)
3539         {
3540                 object_kind *k_ptr = &k_info[i];
3541
3542                 rd_byte(&tmp8u);
3543
3544                 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3545                 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3546         }
3547         if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3548
3549         /* 2.1.3 or newer version */
3550         {
3551                 u16b max_towns_load;
3552                 u16b max_quests_load;
3553                 byte max_rquests_load;
3554                 s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
3555
3556                 /* Number of towns */
3557                 rd_u16b(&max_towns_load);
3558
3559                 /* Incompatible save files */
3560                 if (max_towns_load > max_towns)
3561                 {
3562                         note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3563                         return (23);
3564                 }
3565
3566                 /* Number of quests */
3567                 rd_u16b(&max_quests_load);
3568
3569                 if (z_older_than(11, 0, 7))
3570                 {
3571                         max_rquests_load = 10;
3572                 }
3573                 else
3574                 {
3575                         rd_byte(&max_rquests_load);
3576                 }
3577
3578                 /* Incompatible save files */
3579                 if (max_quests_load > max_q_idx)
3580                 {
3581                         note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3582                         return (23);
3583                 }
3584
3585                 for (i = 0; i < max_quests_load; i++)
3586                 {
3587                         if (i < max_q_idx)
3588                         {
3589                                 quest_type* const q_ptr = &quest[i];
3590                                 
3591                                 rd_s16b(&q_ptr->status);
3592                                 rd_s16b(&tmp16s);
3593                                 q_ptr->level = tmp16s;
3594
3595                                 if (z_older_than(11, 0, 6))
3596                                 {
3597                                         q_ptr->complev = 0;
3598                                 }
3599                                 else
3600                                 {
3601                                         rd_byte(&tmp8u);
3602                                         q_ptr->complev = tmp8u;
3603                                 }
3604                                 if(h_older_than(2, 1, 2, 2))
3605                                 {
3606                                         q_ptr->comptime = 0;
3607                                 }
3608                                 else
3609                                 {
3610                                         rd_u32b(&q_ptr->comptime);
3611                                 }
3612
3613                                 /* Load quest status if quest is running */
3614                                 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3615                                     (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3616                                     (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3617                                 {
3618                                         rd_s16b(&tmp16s);
3619                                         q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3620                                         rd_s16b(&tmp16s);
3621                                         q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3622                                         rd_s16b(&q_ptr->type);
3623
3624                                         /* Load quest monster index */
3625                                         rd_s16b(&q_ptr->r_idx);
3626
3627                                         if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3628                                         {
3629                                                 determine_random_questor(&quest[i]);
3630                                         }
3631
3632                                         /* Load quest item index */
3633                                         rd_s16b(&q_ptr->k_idx);
3634
3635                                         if (q_ptr->k_idx)
3636                                                 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3637
3638                                         rd_byte(&tmp8u);
3639                                         q_ptr->flags = tmp8u;
3640
3641                                         if (z_older_than(10, 3, 11))
3642                                         {
3643                                                 if (q_ptr->flags & QUEST_FLAG_PRESET)
3644                                                 {
3645                                                         q_ptr->dungeon = 0;
3646                                                 }
3647                                                 else
3648                                                 {
3649                                                         init_flags = INIT_ASSIGN;
3650                                                         creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
3651
3652                                                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3653                                                         creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
3654                                                 }
3655                                         }
3656                                         else
3657                                         {
3658                                                 rd_byte(&tmp8u);
3659                                                 q_ptr->dungeon = tmp8u;
3660                                         }
3661                                         /* Mark uniques */
3662                                         if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3663                                                 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3664                                                         r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3665                                 }
3666                         }
3667                         /* Ignore the empty quests from old versions */
3668                         else
3669                         {
3670                                 /* Ignore quest status */
3671                                 strip_bytes(2);
3672
3673                                 /* Ignore quest level */
3674                                 strip_bytes(2);
3675
3676                                 /*
3677                                  * We don't have to care about the other info,
3678                                  * since status should be 0 for these quests anyway
3679                                  */
3680                         }
3681                 }
3682
3683                 /* Quest 18 was removed */
3684                 if (h_older_than(1, 7, 0, 6))
3685                 {
3686                         (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3687                         quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3688                 }
3689
3690                 /* Position in the wilderness */
3691                 rd_s32b(&creature_ptr->wilderness_x);
3692                 rd_s32b(&creature_ptr->wilderness_y);
3693                 if (z_older_than(10, 3, 13))
3694                 {
3695                         creature_ptr->wilderness_x = 5;
3696                         creature_ptr->wilderness_y = 48;
3697                 }
3698
3699                 if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
3700                 else rd_byte((byte *)&creature_ptr->wild_mode);
3701                 if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
3702                 else rd_byte((byte *)&creature_ptr->ambush_flag);
3703
3704                 /* Size of the wilderness */
3705                 rd_s32b(&wild_x_size);
3706                 rd_s32b(&wild_y_size);
3707
3708                 /* Incompatible save files */
3709                 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3710                 {
3711                         note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3712                         return (23);
3713                 }
3714
3715                 /* Load the wilderness seeds */
3716                 for (i = 0; i < wild_x_size; i++)
3717                 {
3718                         for (j = 0; j < wild_y_size; j++)
3719                         {
3720                                 rd_u32b(&wilderness[j][i].seed);
3721                         }
3722                 }
3723         }
3724
3725         if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3726
3727         /* Load the Artifacts */
3728         rd_u16b(&tmp16u);
3729
3730         /* Incompatible save files */
3731         if (tmp16u > max_a_idx)
3732         {
3733                 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3734                 return (24);
3735         }
3736
3737         /* Read the artifact flags */
3738         for (i = 0; i < tmp16u; i++)
3739         {
3740                 artifact_type *a_ptr = &a_info[i];
3741
3742                 rd_byte(&tmp8u);
3743                 a_ptr->cur_num = tmp8u;
3744
3745                 if (h_older_than(1, 5, 0, 0))
3746                 {
3747                         a_ptr->floor_id = 0;
3748
3749                         rd_byte(&tmp8u);
3750                         rd_byte(&tmp8u);
3751                         rd_byte(&tmp8u);
3752                 }
3753                 else
3754                 {
3755                         rd_s16b(&a_ptr->floor_id);
3756                 }
3757         }
3758         if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3759
3760         /* Read the extra stuff */
3761         rd_extra(creature_ptr);
3762         if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
3763
3764         if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3765
3766
3767         /* Read the player_hp array */
3768         rd_u16b(&tmp16u);
3769
3770         /* Incompatible save files */
3771         if (tmp16u > PY_MAX_LEVEL)
3772         {
3773                 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3774                 return (25);
3775         }
3776
3777         /* Read the player_hp array */
3778         for (i = 0; i < tmp16u; i++)
3779         {
3780                 rd_s16b(&tmp16s);
3781                 creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3782         }
3783
3784         /* Important -- Initialize the sex */
3785         sp_ptr = &sex_info[creature_ptr->psex];
3786
3787         /* Important -- Initialize the race/class */
3788         rp_ptr = &race_info[creature_ptr->prace];
3789         cp_ptr = &class_info[creature_ptr->pclass];
3790         ap_ptr = &seikaku_info[creature_ptr->pseikaku];
3791
3792         if(z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
3793         {
3794                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3795                 roll_hitdice(creature_ptr, 0L);
3796         }
3797         if(z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
3798         {
3799                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3800                 roll_hitdice(creature_ptr, 0L);
3801         }
3802         if(z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
3803         {
3804                 creature_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3805                 roll_hitdice(creature_ptr, 0L);
3806         }
3807         if(z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
3808         {
3809                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3810                 roll_hitdice(creature_ptr, 0L);
3811         }
3812
3813         /* Important -- Initialize the magic */
3814         mp_ptr = &m_info[creature_ptr->pclass];
3815
3816
3817         /* Read spell info */
3818         rd_u32b(&creature_ptr->spell_learned1);
3819         rd_u32b(&creature_ptr->spell_learned2);
3820         rd_u32b(&creature_ptr->spell_worked1);
3821         rd_u32b(&creature_ptr->spell_worked2);
3822         rd_u32b(&creature_ptr->spell_forgotten1);
3823         rd_u32b(&creature_ptr->spell_forgotten2);
3824
3825         if (z_older_than(10,0,5))
3826         {
3827                 creature_ptr->learned_spells = 0;
3828                 for (i = 0; i < 64; i++)
3829                 {
3830                         /* Count known spells */
3831                         if ((i < 32) ?
3832                             (creature_ptr->spell_learned1 & (1L << i)) :
3833                             (creature_ptr->spell_learned2 & (1L << (i - 32))))
3834                         {
3835                                 creature_ptr->learned_spells++;
3836                         }
3837                 }
3838         }
3839         else rd_s16b(&creature_ptr->learned_spells);
3840
3841         if (z_older_than(10,0,6))
3842         {
3843                 creature_ptr->add_spells = 0;
3844         }
3845         else rd_s16b(&creature_ptr->add_spells);
3846         if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
3847
3848         for (i = 0; i < 64; i++)
3849         {
3850                 rd_byte(&tmp8u);
3851                 creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3852         }
3853
3854         if (rd_inventory())
3855         {
3856                 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3857                 return (21);
3858         }
3859
3860         /* Read number of towns */
3861         rd_u16b(&tmp16u);
3862         town_count = tmp16u;
3863
3864         /* Read the stores */
3865         rd_u16b(&tmp16u);
3866         for (i = 1; i < town_count; i++)
3867         {
3868                 for (j = 0; j < tmp16u; j++)
3869                 {
3870                         if (rd_store(i, j)) return (22);
3871                 }
3872         }
3873
3874         rd_s16b(&creature_ptr->pet_follow_distance);
3875         if (z_older_than(10, 4, 10))
3876         {
3877                 creature_ptr->pet_extra_flags = 0;
3878                 rd_byte(&tmp8u);
3879                 if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3880                 rd_byte(&tmp8u);
3881                 if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3882
3883                 if (z_older_than(10,0,4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3884                 else
3885                 {
3886                         rd_byte(&tmp8u);
3887                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3888                 }
3889
3890                 if (z_older_than(10,0,7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3891                 else
3892                 {
3893                         rd_byte(&tmp8u);
3894                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3895                 }
3896
3897                 if (z_older_than(10,0,8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3898                 else
3899                 {
3900                         rd_byte(&tmp8u);
3901                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3902                 }
3903
3904                 if (!z_older_than(10,0,8))
3905                 {
3906                         rd_byte(&tmp8u);
3907                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
3908                 }
3909         }
3910         else
3911         {
3912                 rd_s16b(&creature_ptr->pet_extra_flags);
3913         }
3914
3915         if (!z_older_than(11, 0, 9))
3916         {
3917                 char buf[SCREEN_BUF_MAX_SIZE];
3918                 rd_string(buf, sizeof(buf));
3919                 if (buf[0]) screen_dump = string_make(buf);
3920         }
3921
3922         if (creature_ptr->is_dead)
3923         {
3924                 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3925                 {
3926                         r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3927                 }
3928         }
3929
3930
3931         /* I'm not dead yet... */
3932         if (!creature_ptr->is_dead)
3933         {
3934                 /* Dead players have no dungeon */
3935                 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3936
3937                 if (rd_dungeon(creature_ptr))
3938                 {
3939                         note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3940                         return (34);
3941                 }
3942
3943                 /* Read the ghost info */
3944                 rd_ghost();
3945
3946                 {
3947                         s32b tmp32s;
3948
3949                         rd_s32b(&tmp32s);
3950                         strip_bytes(tmp32s);
3951                 }
3952         }
3953
3954         /* Quest 18 was removed */
3955         if (h_older_than(1, 7, 0, 6))
3956         {
3957                 if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3958                 {
3959                         creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3960                         creature_ptr->current_floor_ptr->dun_level = 1;
3961                         creature_ptr->current_floor_ptr->inside_quest = 0;
3962                 }
3963         }
3964
3965
3966 #ifdef VERIFY_CHECKSUMS
3967
3968         /* Save the checksum */
3969         n_v_check = v_check;
3970
3971         /* Read the old checksum */
3972         rd_u32b(&o_v_check);
3973
3974         /* Verify */
3975         if (o_v_check != n_v_check)
3976         {
3977                 note(_("チェックサムがおかしい", "Invalid checksum"));
3978                 return (11);
3979         }
3980
3981
3982         /* Save the encoded checksum */
3983         n_x_check = x_check;
3984
3985         /* Read the checksum */
3986         rd_u32b(&o_x_check);
3987
3988
3989         /* Verify */
3990         if (o_x_check != n_x_check)
3991         {
3992                 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
3993                 return (11);
3994         }
3995
3996 #endif
3997
3998         /* Success */
3999         return (0);
4000 }
4001
4002 /*!
4003  * @brief ロード処理全体のメイン関数 / Actually read the savefile
4004  * @return エラーコード
4005  */
4006 errr rd_savefile_new(void)
4007 {
4008         errr err;
4009
4010         /* Grab permissions */
4011         safe_setuid_grab();
4012
4013         /* The savefile is a binary file */
4014         fff = my_fopen(savefile, "rb");
4015
4016         /* Drop permissions */
4017         safe_setuid_drop();
4018         if (!fff) return (-1);
4019
4020         /* Call the sub-function */
4021         err = rd_savefile_new_aux(p_ptr);
4022
4023         /* Check for errors */
4024         if (ferror(fff)) err = -1;
4025         my_fclose(fff);
4026         return (err);
4027 }
4028
4029
4030 /*!
4031  * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4032  * @param player_ptr プレーヤーへの参照ポインタ
4033  * @param sf_ptr 保存フロア読み込み先
4034  * @return 成功したらtrue
4035  */
4036 static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
4037 {
4038         byte tmp8u;
4039         u32b tmp32u;
4040
4041 #ifdef VERIFY_CHECKSUMS
4042         u32b n_x_check, n_v_check;
4043         u32b o_x_check, o_v_check;
4044 #endif
4045
4046         /* Hack -- decrypt (read xor_byte) */
4047         xor_byte = 0;
4048         rd_byte(&tmp8u);
4049
4050         /* Clear the checksums */
4051         v_check = 0L;
4052         x_check = 0L;
4053
4054         /* Set the version number to current version */
4055         /* Never load old temporary files */
4056         current_world_ptr->h_ver_extra = H_VER_EXTRA;
4057         current_world_ptr->h_ver_patch = H_VER_PATCH;
4058         current_world_ptr->h_ver_minor = H_VER_MINOR;
4059         current_world_ptr->h_ver_major = H_VER_MAJOR;
4060
4061         /* Verify the sign */
4062         rd_u32b(&tmp32u);
4063         if (saved_floor_file_sign != tmp32u) return FALSE;
4064
4065         /* Read -- have error? */
4066         if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
4067
4068
4069 #ifdef VERIFY_CHECKSUMS
4070         /* Save the checksum */
4071         n_v_check = v_check;
4072
4073         /* Read the old checksum */
4074         rd_u32b(&o_v_check);
4075
4076         /* Verify */
4077         if (o_v_check != n_v_check) return FALSE;
4078
4079         /* Save the encoded checksum */
4080         n_x_check = x_check;
4081
4082         /* Read the checksum */
4083         rd_u32b(&o_x_check);
4084
4085         /* Verify */
4086         if (o_x_check != n_x_check) return FALSE;
4087 #endif
4088
4089         /* Success */
4090         return TRUE;
4091 }
4092
4093
4094 /*!
4095  * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
4096  * @param player_ptr プレーヤーへの参照ポインタ
4097  * @param sf_ptr 保存フロア読み込み先
4098  * @param mode オプション
4099  * @return 成功したらtrue
4100  */
4101 bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
4102 {
4103         FILE *old_fff = NULL;
4104         byte old_xor_byte = 0;
4105         u32b old_v_check = 0;
4106         u32b old_x_check = 0;
4107         byte old_h_ver_major = 0;
4108         byte old_h_ver_minor = 0;
4109         byte old_h_ver_patch = 0;
4110         byte old_h_ver_extra = 0;
4111  
4112         bool ok = TRUE;
4113         char floor_savefile[1024];
4114
4115         byte old_kanji_code = kanji_code;
4116
4117         /*
4118          * Temporary files are always written in system depended kanji
4119          * code.
4120          */
4121 #ifdef JP
4122 # ifdef EUC
4123         /* EUC kanji code */
4124         kanji_code = 2;
4125 # endif
4126 # ifdef SJIS
4127         /* SJIS kanji code */
4128         kanji_code = 3;
4129 # endif
4130 #else
4131         /* ASCII */
4132         kanji_code = 1;
4133 #endif
4134
4135
4136         /* We have one file already opened */
4137         if (mode & SLF_SECOND)
4138         {
4139                 /* Backup original values */
4140                 old_fff = fff;
4141                 old_xor_byte = xor_byte;
4142                 old_v_check = v_check;
4143                 old_x_check = x_check;
4144                 old_h_ver_major = current_world_ptr->h_ver_major;
4145                 old_h_ver_minor = current_world_ptr->h_ver_minor;
4146                 old_h_ver_patch = current_world_ptr->h_ver_patch;
4147                 old_h_ver_extra = current_world_ptr->h_ver_extra;
4148         }
4149
4150         /* floor savefile */
4151         sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4152
4153         /* Grab permissions */
4154         safe_setuid_grab();
4155
4156         /* The savefile is a binary file */
4157         fff = my_fopen(floor_savefile, "rb");
4158
4159         /* Drop permissions */
4160         safe_setuid_drop();
4161
4162         /* Couldn't read */
4163         if (!fff) ok = FALSE;
4164
4165         /* Attempt to load */
4166         if (ok)
4167         {
4168                 /* Load saved floor data from file */
4169                 ok = load_floor_aux(player_ptr, sf_ptr);
4170
4171                 /* Check for errors */
4172                 if (ferror(fff)) ok = FALSE;
4173                 my_fclose(fff);
4174
4175                 /* Grab permissions */
4176                 safe_setuid_grab();
4177
4178                 /* Delete the file */
4179                 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4180
4181                 /* Drop permissions */
4182                 safe_setuid_drop();
4183         }
4184
4185         /* We have one file already opened */
4186         if (mode & SLF_SECOND)
4187         {
4188                 /* Restore original values */
4189                 fff = old_fff;
4190                 xor_byte = old_xor_byte;
4191                 v_check = old_v_check;
4192                 x_check = old_x_check;
4193                 current_world_ptr->h_ver_major = old_h_ver_major;
4194                 current_world_ptr->h_ver_minor = old_h_ver_minor;
4195                 current_world_ptr->h_ver_patch = old_h_ver_patch;
4196                 current_world_ptr->h_ver_extra = old_h_ver_extra;
4197         }
4198
4199         /* Restore old knowledge */
4200         kanji_code = old_kanji_code;
4201         return ok;
4202 }