4 * Copyright (c) 1997 Ben Harrison, and others
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: support for loading savefiles -BEN- */
17 * This file loads savefiles from Angband 2.7.X and 2.8.X
19 * Ancient savefiles (pre-2.7.0) are loaded by another file.
21 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
22 * and savefiles from those versions may not be successfully converted.
24 * We attempt to prevent corrupt savefiles from inducing memory errors.
26 * Note that this file should not use the random number generator, the
27 * object flavors, the visual attr/char mappings, or anything else which
28 * is initialized *after* or *during* the "load character" function.
30 * This file assumes that the monster/object records are initialized
31 * to zero, and the race/kind tables have been loaded correctly. The
32 * order of object stacks is currently not saved in the savefiles, but
33 * the "next" pointers are saved, so all necessary knowledge is present.
35 * We should implement simple "savefile extenders" using some form of
36 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
37 * can know the size, interested people can know the type, and the actual
38 * data is available to the parsing routines that acknowledge the type.
40 * Consider changing the "globe of invulnerability" code so that it
41 * takes some form of "maximum damage to protect from" in addition to
42 * the existing "number of turns to protect for", and where each hit
43 * by a monster will reduce the shield by that amount.
51 * Maximum number of tries for selection of a proper quest monster
57 * Local "savefile" pointer
62 * Hack -- old "encryption" byte
67 * Hack -- simple "checksum" on the actual values
69 static u32b v_check = 0L;
72 * Hack -- simple "checksum" on the encoded bytes
74 static u32b x_check = 0L;
79 * This function determines if the version of the savefile
80 * currently being read is older than version "major.minor.patch.extra".
82 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
84 /* Much older, or much more recent */
85 if (h_ver_major < major) return (TRUE);
86 if (h_ver_major > major) return (FALSE);
88 /* Distinctly older, or distinctly more recent */
89 if (h_ver_minor < minor) return (TRUE);
90 if (h_ver_minor > minor) return (FALSE);
92 /* Barely older, or barely more recent */
93 if (h_ver_patch < patch) return (TRUE);
94 if (h_ver_patch > patch) return (FALSE);
96 /* Barely older, or barely more recent */
97 if (h_ver_extra < extra) return (TRUE);
98 if (h_ver_extra > extra) return (FALSE);
100 /* Identical versions */
106 * The above function, adapted for Zangband
108 static bool z_older_than(byte x, byte y, byte z)
110 /* Much older, or much more recent */
111 if (z_major < x) return (TRUE);
112 if (z_major > x) return (FALSE);
114 /* Distinctly older, or distinctly more recent */
115 if (z_minor < y) return (TRUE);
116 if (z_minor > y) return (FALSE);
118 /* Barely older, or barely more recent */
119 if (z_patch < z) return (TRUE);
120 if (z_patch > z) return (FALSE);
122 /* Identical versions */
128 * Hack -- Show information on the screen, one line at a time.
130 * Avoid the top two lines, to avoid interference with "msg_print()".
132 static void note(cptr msg)
136 /* Draw the message */
139 /* Advance one line (wrap if needed) */
140 if (++y >= 24) y = 2;
148 * The following functions are used to load the basic building blocks
149 * of savefiles. They also maintain the "checksum" info for 2.7.0+
152 static byte sf_get(void)
156 /* Get a character, decode the value */
157 c = getc(fff) & 0xFF;
161 /* Maintain the checksum info */
165 /* Return the value */
169 static void rd_byte(byte *ip)
174 static void rd_u16b(u16b *ip)
177 (*ip) |= ((u16b)(sf_get()) << 8);
180 static void rd_s16b(s16b *ip)
185 static void rd_u32b(u32b *ip)
188 (*ip) |= ((u32b)(sf_get()) << 8);
189 (*ip) |= ((u32b)(sf_get()) << 16);
190 (*ip) |= ((u32b)(sf_get()) << 24);
193 static void rd_s32b(s32b *ip)
200 * Hack -- read a string
202 static void rd_string(char *str, int max)
206 /* Read the string */
207 for (i = 0; TRUE; i++)
214 /* Collect string while legal */
215 if (i < max) str[i] = tmp8u;
230 * Hack -- strip some bytes
232 static void strip_bytes(int n)
236 /* Strip the bytes */
237 while (n--) rd_byte(&tmp8u);
240 #define OLD_MAX_MANE 22
243 * Read an object (Old method)
245 * This function attempts to "repair" old savefiles, and to extract
246 * the most up to date values for various object fields.
248 * Note that Angband 2.7.9 introduced a new method for object "flags"
249 * in which the "flags" on an object are actually extracted when they
250 * are needed from the object kind, artifact index, ego-item index,
251 * and two special "xtra" fields which are used to encode any "extra"
252 * power of certain ego-items. This had the side effect that items
253 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
254 * may have had, and also, all "uncursed" items will become "cursed"
255 * again, including Calris, even if it is being worn at the time. As
256 * a complete hack, items which are inscribed with "uncursed" will be
257 * "uncursed" when imported from pre-2.7.9 savefiles.
259 static void rd_item_old(object_type *o_ptr)
265 rd_s16b(&o_ptr->k_idx);
272 rd_byte(&o_ptr->tval);
273 rd_byte(&o_ptr->sval);
275 if (z_older_than(10, 4, 4))
277 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
278 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
279 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
283 rd_s16b(&o_ptr->pval);
285 rd_byte(&o_ptr->discount);
286 rd_byte(&o_ptr->number);
287 rd_s16b(&o_ptr->weight);
289 rd_byte(&o_ptr->name1);
290 rd_byte(&o_ptr->name2);
291 rd_s16b(&o_ptr->timeout);
293 rd_s16b(&o_ptr->to_h);
294 rd_s16b(&o_ptr->to_d);
295 rd_s16b(&o_ptr->to_a);
302 rd_byte(&o_ptr->ident);
304 rd_byte(&o_ptr->marked);
307 rd_u32b(&o_ptr->art_flags[0]);
308 rd_u32b(&o_ptr->art_flags[1]);
309 rd_u32b(&o_ptr->art_flags[2]);
310 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
311 else rd_u32b(&o_ptr->art_flags[3]);
313 if (h_older_than(1, 3, 0, 0))
315 if (o_ptr->name2 == EGO_TELEPATHY)
316 add_flag(o_ptr->art_flags, TR_TELEPATHY);
319 if (z_older_than(11, 0, 11))
321 o_ptr->curse_flags = 0L;
322 if (o_ptr->ident & 0x40)
324 o_ptr->curse_flags |= TRC_CURSED;
325 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
326 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
329 artifact_type *a_ptr = &a_info[o_ptr->name1];
330 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
331 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
333 else if (o_ptr->name2)
335 ego_item_type *e_ptr = &e_info[o_ptr->name2];
336 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
337 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
340 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
344 rd_u32b(&o_ptr->curse_flags);
347 /* Monster holding object */
348 rd_s16b(&o_ptr->held_m_idx);
351 rd_byte(&o_ptr->xtra1);
352 rd_byte(&o_ptr->xtra2);
354 if (z_older_than(11, 0, 10))
356 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
358 switch (o_ptr->xtra2 % 6)
360 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
361 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
362 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
363 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
364 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
365 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
369 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
371 switch (o_ptr->xtra2 % 11)
373 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
374 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
375 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
376 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
377 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
378 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
379 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
380 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
381 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
382 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
383 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
387 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
389 switch (o_ptr->xtra2 % 8)
391 case 0: add_flag(o_ptr->art_flags, TR_FEATHER); break;
392 case 1: add_flag(o_ptr->art_flags, TR_LITE); break;
393 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
394 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
395 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
396 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
397 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
398 case 7: add_flag(o_ptr->art_flags, TR_HOLD_LIFE); break;
405 if (z_older_than(10, 2, 3))
410 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
412 o_ptr->xtra3 = o_ptr->xtra1;
415 if (o_ptr->tval == TV_CAPTURE)
417 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
418 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
420 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
421 if (ironman_nightmare)
423 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
425 o_ptr->xtra4 = o_ptr->xtra5;
430 rd_byte(&o_ptr->xtra3);
431 if (h_older_than(1, 3, 0, 1))
433 if (item_tester_hook_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
434 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
437 rd_s16b(&o_ptr->xtra4);
438 rd_s16b(&o_ptr->xtra5);
441 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
443 o_ptr->xtra4 = o_ptr->pval;
447 rd_byte(&o_ptr->feeling);
450 rd_string(buf, sizeof(buf));
452 /* Save the inscription */
453 if (buf[0]) o_ptr->inscription = quark_add(buf);
455 rd_string(buf, sizeof(buf));
456 if (buf[0]) o_ptr->art_name = quark_add(buf);
458 /* The Python object */
466 /* Mega-Hack -- handle "dungeon objects" later */
467 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
469 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
471 if (z_older_than(10, 4, 9))
473 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
475 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
476 add_flag(o_ptr->art_flags, TR_DEC_MANA);
483 artifact_type *a_ptr;
485 /* Obtain the artifact info */
486 a_ptr = &a_info[o_ptr->name1];
488 /* Verify that artifact */
489 if (!a_ptr->name) o_ptr->name1 = 0;
495 ego_item_type *e_ptr;
497 /* Obtain the ego-item info */
498 e_ptr = &e_info[o_ptr->name2];
500 /* Verify that ego-item */
501 if (!e_ptr->name) o_ptr->name2 = 0;
508 * Read an object (New method)
510 static void rd_item(object_type *o_ptr)
516 if (h_older_than(1, 5, 0, 0))
522 /*** Item save flags ***/
525 /*** Read un-obvious elements ***/
527 rd_s16b(&o_ptr->k_idx);
534 k_ptr = &k_info[o_ptr->k_idx];
535 o_ptr->tval = k_ptr->tval;
536 o_ptr->sval = k_ptr->sval;
539 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
540 else o_ptr->pval = 0;
542 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
543 else o_ptr->discount = 0;
544 if (flags & SAVE_ITEM_NUMBER) rd_byte(&o_ptr->number);
545 else o_ptr->number = 1;
547 rd_s16b(&o_ptr->weight);
549 if (flags & SAVE_ITEM_NAME1) rd_byte(&o_ptr->name1);
550 else o_ptr->name1 = 0;
551 if (flags & SAVE_ITEM_NAME2) rd_byte(&o_ptr->name2);
552 else o_ptr->name2 = 0;
553 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
554 else o_ptr->timeout = 0;
556 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
557 else o_ptr->to_h = 0;
558 if (flags & SAVE_ITEM_TO_D) rd_s16b(&o_ptr->to_d);
559 else o_ptr->to_d = 0;
560 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
561 else o_ptr->to_a = 0;
563 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
566 if (flags & SAVE_ITEM_DD) rd_byte(&o_ptr->dd);
568 if (flags & SAVE_ITEM_DS) rd_byte(&o_ptr->ds);
571 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
572 else o_ptr->ident = 0;
574 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
575 else o_ptr->marked = 0;
578 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
579 else o_ptr->art_flags[0] = 0;
580 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
581 else o_ptr->art_flags[1] = 0;
582 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
583 else o_ptr->art_flags[2] = 0;
584 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
585 else o_ptr->art_flags[3] = 0;
587 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
588 else o_ptr->curse_flags = 0;
590 /* Monster holding object */
591 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
592 else o_ptr->held_m_idx = 0;
595 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
596 else o_ptr->xtra1 = 0;
597 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
598 else o_ptr->xtra2 = 0;
600 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
601 else o_ptr->xtra3 = 0;
603 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
604 else o_ptr->xtra4 = 0;
605 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
606 else o_ptr->xtra5 = 0;
608 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
609 else o_ptr->feeling = 0;
611 if (flags & SAVE_ITEM_INSCRIPTION)
613 rd_string(buf, sizeof(buf));
614 if (buf[0]) o_ptr->inscription = quark_add(buf);
615 else o_ptr->inscription = 0;
617 else o_ptr->inscription = 0;
619 if (flags & SAVE_ITEM_ART_NAME)
621 rd_string(buf, sizeof(buf));
622 if (buf[0]) o_ptr->art_name = quark_add(buf);
623 else o_ptr->art_name = 0;
625 else o_ptr->art_name = 0;
630 * Read a monster (Old method)
632 static void rd_monster_old(monster_type *m_ptr)
637 /* Read the monster race */
638 rd_s16b(&m_ptr->r_idx);
640 if (z_older_than(11, 0, 12))
641 m_ptr->ap_r_idx = m_ptr->r_idx;
643 rd_s16b(&m_ptr->ap_r_idx);
645 if (z_older_than(11, 0, 14))
647 monster_race *r_ptr = &r_info[m_ptr->r_idx];
649 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
650 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
651 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
654 rd_byte(&m_ptr->sub_align);
656 /* Read the other information */
660 rd_s16b(&m_ptr->maxhp);
661 if (z_older_than(11, 0, 5))
663 m_ptr->max_maxhp = m_ptr->maxhp;
667 rd_s16b(&m_ptr->max_maxhp);
669 rd_s16b(&m_ptr->csleep);
670 rd_byte(&m_ptr->mspeed);
671 if (z_older_than(10, 4, 2))
674 m_ptr->energy_need = (s16b)tmp8u;
676 else rd_s16b(&m_ptr->energy_need);
678 if (z_older_than(11, 0, 13))
679 m_ptr->energy_need = 100 - m_ptr->energy_need;
681 if (z_older_than(10,0,7))
688 rd_byte(&m_ptr->fast);
689 rd_byte(&m_ptr->slow);
691 rd_byte(&m_ptr->stunned);
692 rd_byte(&m_ptr->confused);
693 rd_byte(&m_ptr->monfear);
695 if (z_older_than(10,0,10))
699 else if (z_older_than(10,0,11))
707 rd_s16b(&m_ptr->target_y);
708 rd_s16b(&m_ptr->target_x);
711 rd_byte(&m_ptr->invulner);
713 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
714 rd_u32b(&m_ptr->smart);
718 if (z_older_than(10, 4, 5))
721 rd_u32b(&m_ptr->exp);
723 if (z_older_than(10, 2, 2))
725 if (m_ptr->r_idx < 0)
727 m_ptr->r_idx = (0-m_ptr->r_idx);
728 m_ptr->mflag2 |= MFLAG2_KAGE;
733 rd_byte(&m_ptr->mflag2);
736 if (z_older_than(11, 0, 12))
738 if (m_ptr->mflag2 & MFLAG2_KAGE)
739 m_ptr->ap_r_idx = MON_KAGE;
742 if (z_older_than(10, 1, 3))
748 rd_string(buf, sizeof(buf));
749 if (buf[0]) m_ptr->nickname = quark_add(buf);
757 * Read a monster (New method)
759 static void rd_monster(monster_type *m_ptr)
764 if (h_older_than(1, 5, 0, 0))
766 rd_monster_old(m_ptr);
770 /*** Monster save flags ***/
773 /*** Read un-obvious elements ***/
775 /* Read the monster race */
776 rd_s16b(&m_ptr->r_idx);
778 /* Read the other information */
782 rd_s16b(&m_ptr->maxhp);
783 rd_s16b(&m_ptr->max_maxhp);
785 /* Monster race index of its appearance */
786 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
787 else m_ptr->ap_r_idx = m_ptr->r_idx;
789 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
790 else m_ptr->sub_align = 0;
792 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->csleep);
793 else m_ptr->csleep = 0;
795 rd_byte(&m_ptr->mspeed);
797 rd_s16b(&m_ptr->energy_need);
799 if (flags & SAVE_MON_FAST) rd_byte(&m_ptr->fast);
800 else m_ptr->fast = 0;
801 if (flags & SAVE_MON_SLOW) rd_byte(&m_ptr->slow);
802 else m_ptr->slow = 0;
803 if (flags & SAVE_MON_STUNNED) rd_byte(&m_ptr->stunned);
804 else m_ptr->stunned = 0;
805 if (flags & SAVE_MON_CONFUSED) rd_byte(&m_ptr->confused);
806 else m_ptr->confused = 0;
807 if (flags & SAVE_MON_MONFEAR) rd_byte(&m_ptr->monfear);
808 else m_ptr->monfear = 0;
810 if (flags & SAVE_MON_TARGET_Y) rd_s16b(&m_ptr->target_y);
811 else m_ptr->target_y = 0;
812 if (flags & SAVE_MON_TARGET_X) rd_s16b(&m_ptr->target_x);
813 else m_ptr->target_x = 0;
815 if (flags & SAVE_MON_INVULNER) rd_byte(&m_ptr->invulner);
816 else m_ptr->invulner = 0;
818 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
819 else m_ptr->smart = 0;
821 if (flags & SAVE_MON_EXP) rd_u32b(&m_ptr->exp);
824 m_ptr->mflag = 0; /* Not saved */
826 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
827 else m_ptr->mflag2 = 0;
829 if (flags & SAVE_MON_NICKNAME)
831 rd_string(buf, sizeof(buf));
832 if (buf[0]) m_ptr->nickname = quark_add(buf);
833 else m_ptr->nickname = 0;
835 else m_ptr->nickname = 0;
840 * Old monster bit flags of racial resistances
842 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
843 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
844 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
845 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
846 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
847 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
848 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
849 #define RF3_RES_WATE 0x00800000 /* Resist water */
850 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
851 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
852 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
853 #define RF3_RES_ALL 0x08000000 /* Resist all */
855 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
857 if ((R_PTR)->r_flags3 & (RF3)) \
859 (R_PTR)->r_flags3 &= ~(RF3); \
860 (R_PTR)->r_flagsr |= (RFR); \
864 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
866 if ((R_PTR)->r_flags4 & (RF4_BR)) \
868 (R_PTR)->r_flagsr |= (RFR); \
872 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
873 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
874 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
875 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
876 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
877 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
878 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
879 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
880 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
881 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
883 * Read the monster lore
885 static void rd_lore(int r_idx)
889 monster_race *r_ptr = &r_info[r_idx];
891 /* Count sights/deaths/kills */
892 rd_s16b(&r_ptr->r_sights);
893 rd_s16b(&r_ptr->r_deaths);
894 rd_s16b(&r_ptr->r_pkills);
895 rd_s16b(&r_ptr->r_tkills);
897 /* Count wakes and ignores */
898 rd_byte(&r_ptr->r_wake);
899 rd_byte(&r_ptr->r_ignore);
902 rd_byte(&r_ptr->r_xtra1);
903 rd_byte(&r_ptr->r_xtra2);
906 rd_byte(&r_ptr->r_drop_gold);
907 rd_byte(&r_ptr->r_drop_item);
911 rd_byte(&r_ptr->r_cast_spell);
913 /* Count blows of each type */
914 rd_byte(&r_ptr->r_blows[0]);
915 rd_byte(&r_ptr->r_blows[1]);
916 rd_byte(&r_ptr->r_blows[2]);
917 rd_byte(&r_ptr->r_blows[3]);
920 rd_u32b(&r_ptr->r_flags1);
921 rd_u32b(&r_ptr->r_flags2);
922 rd_u32b(&r_ptr->r_flags3);
923 rd_u32b(&r_ptr->r_flags4);
924 rd_u32b(&r_ptr->r_flags5);
925 rd_u32b(&r_ptr->r_flags6);
926 if (h_older_than(1, 5, 0, 3))
928 r_ptr->r_flagsr = 0L;
930 /* Move RF3 resistance flags to RFR */
931 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
932 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
933 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
934 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
935 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
936 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
937 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
938 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
939 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
940 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
941 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
942 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
944 /* Separate breathers resistance from RF4 to RFR */
945 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
946 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
947 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
948 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
949 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
950 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
951 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
952 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
953 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
955 /* Resist confusion is merged to RF3_NO_CONF */
956 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
958 /* Misc resistance hack to RFR */
959 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
960 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
964 rd_u32b(&r_ptr->r_flagsr);
967 /* Read the "Racial" monster limit per level */
968 rd_byte(&r_ptr->max_num);
970 /* Location in saved floor */
971 rd_s16b(&r_ptr->floor_id);
976 /* Repair the lore flags */
977 r_ptr->r_flags1 &= r_ptr->flags1;
978 r_ptr->r_flags2 &= r_ptr->flags2;
979 r_ptr->r_flags3 &= r_ptr->flags3;
980 r_ptr->r_flags4 &= r_ptr->flags4;
981 r_ptr->r_flags5 &= r_ptr->flags5;
982 r_ptr->r_flags6 &= r_ptr->flags6;
983 r_ptr->r_flagsr &= r_ptr->flagsr;
990 * Add the item "o_ptr" to the inventory of the "Home"
992 * In all cases, return the slot (or -1) where the object was placed
994 * Note that this is a hacked up version of "inven_carry()".
996 * Also note that it may not correctly "adapt" to "knowledge" bacoming
997 * known, the player may have to pick stuff up and drop it again.
999 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1002 s32b value, j_value;
1007 /* Check each existing item (try to combine) */
1008 for (slot = 0; slot < st_ptr->stock_num; slot++)
1010 /* Get the existing item */
1011 j_ptr = &st_ptr->stock[slot];
1013 /* The home acts just like the player */
1014 if (object_similar(j_ptr, o_ptr))
1016 /* Save the new number of items */
1017 object_absorb(j_ptr, o_ptr);
1025 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1029 /* Determine the "value" of the item */
1030 value = object_value(o_ptr);
1032 /* Check existing slots to see if we must "slide" */
1033 for (slot = 0; slot < st_ptr->stock_num; slot++)
1036 j_ptr = &st_ptr->stock[slot];
1038 /* Hack -- readable books always come first */
1039 if ((o_ptr->tval == mp_ptr->spell_book) &&
1040 (j_ptr->tval != mp_ptr->spell_book)) break;
1041 if ((j_ptr->tval == mp_ptr->spell_book) &&
1042 (o_ptr->tval != mp_ptr->spell_book)) continue;
1044 /* Objects sort by decreasing type */
1045 if (o_ptr->tval > j_ptr->tval) break;
1046 if (o_ptr->tval < j_ptr->tval) continue;
1048 /* Can happen in the home */
1049 if (!object_aware_p(o_ptr)) continue;
1050 if (!object_aware_p(j_ptr)) break;
1052 /* Objects sort by increasing sval */
1053 if (o_ptr->sval < j_ptr->sval) break;
1054 if (o_ptr->sval > j_ptr->sval) continue;
1056 /* Objects in the home can be unknown */
1057 if (!object_known_p(o_ptr)) continue;
1058 if (!object_known_p(j_ptr)) break;
1061 * Hack: otherwise identical rods sort by
1062 * increasing recharge time --dsb
1064 if (o_ptr->tval == TV_ROD)
1066 if (o_ptr->pval < j_ptr->pval) break;
1067 if (o_ptr->pval > j_ptr->pval) continue;
1070 /* Objects sort by decreasing value */
1071 j_value = object_value(j_ptr);
1072 if (value > j_value) break;
1073 if (value < j_value) continue;
1076 /* Slide the others up */
1077 for (i = st_ptr->stock_num; i > slot; i--)
1079 st_ptr->stock[i] = st_ptr->stock[i-1];
1082 /* More stuff now */
1083 st_ptr->stock_num++;
1085 /* Insert the new item */
1086 st_ptr->stock[slot] = *o_ptr;
1088 chg_virtue(V_SACRIFICE, -1);
1090 /* Return the location */
1098 static errr rd_store(int town_number, int store_number)
1110 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1112 st_ptr = &town[1].store[store_number];
1113 if (st_ptr->stock_num) sort = TRUE;
1117 st_ptr = &town[town_number].store[store_number];
1120 /* Read the basic info */
1121 rd_s32b(&st_ptr->store_open);
1122 rd_s16b(&st_ptr->insult_cur);
1124 if (z_older_than(11, 0, 4))
1133 rd_s16b(&st_ptr->good_buy);
1134 rd_s16b(&st_ptr->bad_buy);
1136 /* Read last visit */
1137 rd_s32b(&st_ptr->last_visit);
1139 /* Extract the owner (see above) */
1140 st_ptr->owner = own;
1142 /* Read the items */
1143 for (j = 0; j < num; j++)
1148 /* Get local object */
1151 /* Wipe the object */
1157 /* Acquire valid items */
1158 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1163 home_carry(st_ptr, q_ptr);
1167 k = st_ptr->stock_num++;
1169 /* Acquire the item */
1170 object_copy(&st_ptr->stock[k], q_ptr);
1182 * Read RNG state (added in 2.8.0)
1184 static void rd_randomizer(void)
1194 rd_u16b(&Rand_place);
1197 for (i = 0; i < RAND_DEG; i++)
1199 rd_u32b(&Rand_state[i]);
1209 * Read options (ignore most pre-2.8.0 options)
1211 * Note that the normal options are now stored as a set of 256 bit flags,
1212 * plus a set of 256 bit masks to indicate which bit flags were defined
1213 * at the time the savefile was created. This will allow new options
1214 * to be added, and old options to be removed, at any time, without
1215 * hurting old savefiles.
1217 * The window options are stored in the same way, but note that each
1218 * window gets 32 options, and their order is fixed by certain defines.
1220 static void rd_options(void)
1234 /* Ignore old options */
1238 /*** Special info */
1240 /* Read "delay_factor" */
1244 /* Read "hitpoint_warn" */
1249 /*** Cheating options ***/
1253 if (c & 0x0002) p_ptr->wizard = TRUE;
1255 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1256 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1257 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1258 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1259 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1260 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1261 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1263 rd_byte((byte *)&autosave_l);
1264 rd_byte((byte *)&autosave_t);
1265 rd_s16b(&autosave_freq);
1268 /*** Normal Options ***/
1270 /* Read the option flags */
1271 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1273 /* Read the option masks */
1274 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1276 /* Analyze the options */
1277 for (n = 0; n < 8; n++)
1279 /* Analyze the options */
1280 for (i = 0; i < 32; i++)
1282 /* Process valid flags */
1283 if (mask[n] & (1L << i))
1285 /* Process valid flags */
1286 if (option_mask[n] & (1L << i))
1289 if (flag[n] & (1L << i))
1292 option_flag[n] |= (1L << i);
1299 option_flag[n] &= ~(1L << i);
1306 if (z_older_than(10, 4, 5))
1308 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1309 else option_flag[5] |= (0x00000001 << 4);
1310 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1311 else option_flag[2] |= (0x00000001 << 5);
1312 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1313 else option_flag[4] |= (0x00000001 << 5);
1314 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1315 else option_flag[5] |= (0x00000001 << 0);
1316 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1317 else option_flag[5] |= (0x00000001 << 12);
1318 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1319 else option_flag[1] |= (0x00000001 << 0);
1320 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1321 else option_flag[1] |= (0x00000001 << 18);
1322 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1323 else option_flag[1] |= (0x00000001 << 19);
1324 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1325 else option_flag[5] |= (0x00000001 << 3);
1328 /* Extract the options */
1329 extract_option_vars();
1332 /*** Window Options ***/
1334 /* Read the window flags */
1335 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1337 /* Read the window masks */
1338 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1340 /* Analyze the options */
1341 for (n = 0; n < 8; n++)
1343 /* Analyze the options */
1344 for (i = 0; i < 32; i++)
1346 /* Process valid flags */
1347 if (mask[n] & (1L << i))
1349 /* Process valid flags */
1350 if (window_mask[n] & (1L << i))
1353 if (flag[n] & (1L << i))
1356 window_flag[n] |= (1L << i);
1363 window_flag[n] &= ~(1L << i);
1376 * Hack -- strip the "ghost" info
1378 * XXX XXX XXX This is such a nasty hack it hurts.
1380 static void rd_ghost(void)
1385 rd_string(buf, sizeof(buf));
1387 /* Strip old data */
1393 * Save quick start data
1395 static void load_quick_start(void)
1400 if (z_older_than(11, 0, 13))
1402 previous_char.quick_ok = FALSE;
1406 rd_byte(&previous_char.psex);
1407 rd_byte(&previous_char.prace);
1408 rd_byte(&previous_char.pclass);
1409 rd_byte(&previous_char.pseikaku);
1410 rd_byte(&previous_char.realm1);
1411 rd_byte(&previous_char.realm2);
1413 rd_s16b(&previous_char.age);
1414 rd_s16b(&previous_char.ht);
1415 rd_s16b(&previous_char.wt);
1416 rd_s16b(&previous_char.sc);
1417 rd_s32b(&previous_char.au);
1419 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
1420 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
1422 for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);
1424 rd_s16b(&previous_char.chaos_patron);
1426 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1428 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1430 rd_byte(&previous_char.quests);
1433 previous_char.quick_ok = (bool)tmp8u;
1437 * Read the "extra" information
1439 static void rd_extra(void)
1446 rd_string(player_name, sizeof(player_name));
1448 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1452 for (i = 0; i < 4; i++)
1454 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1457 /* Class/Race/Seikaku/Gender/Spells */
1458 rd_byte(&p_ptr->prace);
1459 rd_byte(&p_ptr->pclass);
1460 rd_byte(&p_ptr->pseikaku);
1461 rd_byte(&p_ptr->psex);
1462 rd_byte(&p_ptr->realm1);
1463 rd_byte(&p_ptr->realm2);
1464 rd_byte(&tmp8u); /* oops */
1466 if (z_older_than(10, 4, 4))
1468 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1469 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1470 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1471 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1474 /* Special Race/Class info */
1475 rd_byte(&p_ptr->hitdie);
1476 rd_u16b(&p_ptr->expfact);
1478 /* Age/Height/Weight */
1479 rd_s16b(&p_ptr->age);
1480 rd_s16b(&p_ptr->ht);
1481 rd_s16b(&p_ptr->wt);
1483 /* Read the stat info */
1484 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
1485 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1486 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
1488 strip_bytes(24); /* oops */
1490 rd_s32b(&p_ptr->au);
1492 rd_s32b(&p_ptr->max_exp);
1493 rd_s32b(&p_ptr->exp);
1494 rd_u16b(&p_ptr->exp_frac);
1496 rd_s16b(&p_ptr->lev);
1498 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1499 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1501 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1503 if (z_older_than(10, 3, 6))
1504 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1506 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1507 for (i = 0; i < 10; i++) rd_s16b(&p_ptr->skill_exp[i]);
1508 if (z_older_than(10, 4, 1))
1510 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1511 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1513 if (z_older_than(10, 3, 14))
1515 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1516 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1520 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1521 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1522 if (h_older_than(1, 3, 0, 1))
1524 if (p_ptr->pclass == CLASS_SMITH)
1526 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1527 p_ptr->magic_num1[96] = 0;
1528 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1529 p_ptr->magic_num1[97] = 0;
1533 if ((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) p_ptr->action = ACTION_SING;
1535 if (z_older_than(11, 0, 7))
1537 p_ptr->start_race = p_ptr->prace;
1538 p_ptr->old_race1 = 0L;
1539 p_ptr->old_race2 = 0L;
1540 p_ptr->old_realm = 0;
1544 rd_byte(&p_ptr->start_race);
1545 rd_s32b(&p_ptr->old_race1);
1546 rd_s32b(&p_ptr->old_race2);
1547 rd_s16b(&p_ptr->old_realm);
1550 if (z_older_than(10, 0, 1))
1552 for (i = 0; i < OLD_MAX_MANE; i++)
1554 p_ptr->mane_spell[i] = -1;
1555 p_ptr->mane_dam[i] = 0;
1557 p_ptr->mane_num = 0;
1559 else if (z_older_than(10, 2, 3))
1561 for (i = 0; i < OLD_MAX_MANE; i++)
1566 for (i = 0; i < MAX_MANE; i++)
1568 p_ptr->mane_spell[i] = -1;
1569 p_ptr->mane_dam[i] = 0;
1572 p_ptr->mane_num = 0;
1576 for (i = 0; i < MAX_MANE; i++)
1578 rd_s16b(&p_ptr->mane_spell[i]);
1579 rd_s16b(&p_ptr->mane_dam[i]);
1581 rd_s16b(&p_ptr->mane_num);
1584 if (z_older_than(10, 0, 3))
1586 determine_bounty_uniques();
1588 for (i = 0; i < MAX_KUBI; i++)
1590 /* Is this bounty unique already dead? */
1591 if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
1596 for (i = 0; i < MAX_KUBI; i++)
1598 rd_s16b(&kubi_r_idx[i]);
1602 if (z_older_than(10, 0, 3))
1608 for (i = 0; i < 4; i++)
1610 rd_s16b(&battle_mon[i]);
1611 if (z_older_than(10, 3, 4))
1614 mon_odds[i] = tmp16s;
1616 else rd_u32b(&mon_odds[i]);
1620 rd_s16b(&p_ptr->town_num);
1622 /* Read arena and rewards information */
1623 rd_s16b(&p_ptr->arena_number);
1624 if (h_older_than(1, 5, 0, 1))
1626 /* Arena loser of previous version was marked number 99 */
1627 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1630 p_ptr->inside_arena = (bool)tmp16s;
1631 rd_s16b(&p_ptr->inside_quest);
1632 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1636 p_ptr->inside_battle = (bool)tmp16s;
1638 rd_byte(&p_ptr->exit_bldg);
1639 rd_byte(&p_ptr->leftbldg);
1641 rd_s16b(&p_ptr->oldpx);
1642 rd_s16b(&p_ptr->oldpy);
1643 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1647 if (tmp16s > MAX_BACT)
1650 note(format("¤ÎÃæ", tmp16s));
1652 note(format("Too many (%d) building rewards!", tmp16s));
1657 for (i = 0; i < tmp16s; i++) rd_s16b(&p_ptr->rewards[i]);
1659 rd_s16b(&p_ptr->mhp);
1660 rd_s16b(&p_ptr->chp);
1661 rd_u16b(&p_ptr->chp_frac);
1663 rd_s16b(&p_ptr->msp);
1664 rd_s16b(&p_ptr->csp);
1665 rd_u16b(&p_ptr->csp_frac);
1667 rd_s16b(&p_ptr->max_plv);
1668 if (z_older_than(10, 3, 8))
1670 rd_s16b(&max_dlv[DUNGEON_ANGBAND]);
1674 byte max = (byte)max_d_idx;
1678 for(i = 0; i < max; i++)
1680 rd_s16b(&max_dlv[i]);
1681 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1685 /* Repair maximum player level XXX XXX XXX */
1686 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
1690 rd_s16b(&p_ptr->sc);
1693 /* Read the flags */
1694 strip_bytes(2); /* Old "rest" */
1695 rd_s16b(&p_ptr->blind);
1696 rd_s16b(&p_ptr->paralyzed);
1697 rd_s16b(&p_ptr->confused);
1698 rd_s16b(&p_ptr->food);
1699 strip_bytes(4); /* Old "food_digested" / "protection" */
1701 rd_s16b(&p_ptr->energy_need);
1702 if (z_older_than(11, 0, 13))
1703 p_ptr->energy_need = 100 - p_ptr->energy_need;
1705 rd_s16b(&p_ptr->fast);
1706 rd_s16b(&p_ptr->slow);
1707 rd_s16b(&p_ptr->afraid);
1708 rd_s16b(&p_ptr->cut);
1709 rd_s16b(&p_ptr->stun);
1710 rd_s16b(&p_ptr->poisoned);
1711 rd_s16b(&p_ptr->image);
1712 rd_s16b(&p_ptr->protevil);
1713 rd_s16b(&p_ptr->invuln);
1714 if(z_older_than(10, 0, 0))
1717 rd_s16b(&p_ptr->ult_res);
1718 rd_s16b(&p_ptr->hero);
1719 rd_s16b(&p_ptr->shero);
1720 rd_s16b(&p_ptr->shield);
1721 rd_s16b(&p_ptr->blessed);
1722 rd_s16b(&p_ptr->tim_invis);
1723 rd_s16b(&p_ptr->word_recall);
1724 if (z_older_than(10, 3, 8))
1725 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
1729 p_ptr->recall_dungeon = (byte)tmp16s;
1732 if (h_older_than(1, 5, 0, 0))
1733 p_ptr->alter_reality = 0;
1735 rd_s16b(&p_ptr->alter_reality);
1737 rd_s16b(&p_ptr->see_infra);
1738 rd_s16b(&p_ptr->tim_infra);
1739 rd_s16b(&p_ptr->oppose_fire);
1740 rd_s16b(&p_ptr->oppose_cold);
1741 rd_s16b(&p_ptr->oppose_acid);
1742 rd_s16b(&p_ptr->oppose_elec);
1743 rd_s16b(&p_ptr->oppose_pois);
1744 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
1745 else rd_s16b(&p_ptr->tsuyoshi);
1747 /* Old savefiles do not have the following fields... */
1748 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
1751 p_ptr->wraith_form = 0;
1752 p_ptr->resist_magic = 0;
1753 p_ptr->tim_regen = 0;
1754 p_ptr->kabenuke = 0;
1755 p_ptr->tim_stealth = 0;
1756 p_ptr->tim_ffall = 0;
1757 p_ptr->tim_sh_touki = 0;
1758 p_ptr->lightspeed = 0;
1759 p_ptr->tsubureru = 0;
1760 p_ptr->tim_res_nether = 0;
1761 p_ptr->tim_res_time = 0;
1762 p_ptr->mimic_form = 0;
1763 p_ptr->tim_mimic = 0;
1764 p_ptr->tim_sh_fire = 0;
1767 p_ptr->tim_reflect = 0;
1768 p_ptr->multishadow = 0;
1769 p_ptr->dustrobe = 0;
1771 p_ptr->chaos_patron = get_chaos_patron();
1779 rd_s16b(&p_ptr->tim_esp);
1780 rd_s16b(&p_ptr->wraith_form);
1781 rd_s16b(&p_ptr->resist_magic);
1782 rd_s16b(&p_ptr->tim_regen);
1783 rd_s16b(&p_ptr->kabenuke);
1784 rd_s16b(&p_ptr->tim_stealth);
1785 rd_s16b(&p_ptr->tim_ffall);
1786 rd_s16b(&p_ptr->tim_sh_touki);
1787 rd_s16b(&p_ptr->lightspeed);
1788 rd_s16b(&p_ptr->tsubureru);
1789 if (z_older_than(10, 4, 7))
1790 p_ptr->magicdef = 0;
1792 rd_s16b(&p_ptr->magicdef);
1793 rd_s16b(&p_ptr->tim_res_nether);
1794 if (z_older_than(10, 4, 11))
1796 p_ptr->tim_res_time = 0;
1797 p_ptr->mimic_form = 0;
1798 p_ptr->tim_mimic = 0;
1799 p_ptr->tim_sh_fire = 0;
1803 rd_s16b(&p_ptr->tim_res_time);
1804 rd_byte(&p_ptr->mimic_form);
1805 rd_s16b(&p_ptr->tim_mimic);
1806 rd_s16b(&p_ptr->tim_sh_fire);
1809 if (z_older_than(11, 0, 99))
1811 p_ptr->tim_sh_holy = 0;
1812 p_ptr->tim_eyeeye = 0;
1816 rd_s16b(&p_ptr->tim_sh_holy);
1817 rd_s16b(&p_ptr->tim_eyeeye);
1821 if ( z_older_than(11,0,3) ){
1822 p_ptr->tim_reflect=0;
1823 p_ptr->multishadow=0;
1827 rd_s16b(&p_ptr->tim_reflect);
1828 rd_s16b(&p_ptr->multishadow);
1829 rd_s16b(&p_ptr->dustrobe);
1832 rd_s16b(&p_ptr->chaos_patron);
1833 rd_u32b(&p_ptr->muta1);
1834 rd_u32b(&p_ptr->muta2);
1835 rd_u32b(&p_ptr->muta3);
1837 for (i = 0; i < 8; i++)
1838 rd_s16b(&p_ptr->virtues[i]);
1839 for (i = 0; i < 8; i++)
1840 rd_s16b(&p_ptr->vir_types[i]);
1843 /* Calc the regeneration modifier for mutations */
1844 mutant_regenerate_mod = calc_mutant_regenerate_mod();
1846 if (z_older_than(10,0,9))
1849 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
1850 p_ptr->ele_attack = 0;
1854 rd_s16b(&p_ptr->ele_attack);
1855 rd_u32b(&p_ptr->special_attack);
1857 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
1858 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
1859 if (z_older_than(10,0,12))
1861 p_ptr->ele_immune = 0;
1862 p_ptr->special_defense = 0;
1866 rd_s16b(&p_ptr->ele_immune);
1867 rd_u32b(&p_ptr->special_defense);
1869 rd_byte(&p_ptr->knowledge);
1870 rd_byte(&tmp8u); /* oops */
1871 rd_byte(&tmp8u); /* oops */
1872 rd_byte(&p_ptr->action);
1873 if (!z_older_than(10, 4, 3))
1876 if (tmp8u) p_ptr->action = ACTION_LEARN;
1878 rd_byte((byte *)&preserve_mode);
1879 rd_byte((byte *)&p_ptr->wait_report_score);
1882 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
1884 /* Skip the flags */
1888 /* Hack -- the two "special seeds" */
1889 rd_u32b(&seed_flavor);
1890 rd_u32b(&seed_town);
1894 rd_u16b(&p_ptr->panic_save);
1895 rd_u16b(&p_ptr->total_winner);
1896 rd_u16b(&p_ptr->noscore);
1901 p_ptr->is_dead = tmp8u;
1903 /* Read "feeling" */
1907 /* Turn of last "feeling" */
1913 if (z_older_than(10, 3, 12))
1915 dungeon_turn = turn;
1917 else rd_s32b(&dungeon_turn);
1919 if (z_older_than(11, 0, 13))
1926 if (z_older_than(10, 3, 13))
1930 else rd_s32b(&old_battle);
1932 if (z_older_than(10,0,3))
1934 determine_today_mon(TRUE);
1938 rd_s16b(&today_mon);
1939 rd_s16b(&p_ptr->today_mon);
1942 if (z_older_than(10,0,7))
1948 rd_s16b(&p_ptr->riding);
1951 /* Current floor_id */
1952 if (h_older_than(1, 5, 0, 0))
1954 p_ptr->floor_id = 0;
1958 rd_s16b(&p_ptr->floor_id);
1961 if (h_older_than(1, 5, 0, 2))
1963 C_WIPE(&party_mon[i], MAX_PARTY_MON, monster_type);
1968 monster_type dummy_mon;
1969 bool removed = FALSE;
1972 max_num = MIN(MAX_PARTY_MON, tmp16s);
1974 /* Load temporary preserved pets */
1975 for (i = 0; i < max_num; i++)
1977 rd_monster(&party_mon[i]);
1980 real_r_ptr(&party_mon[i])->cur_num++;
1983 /* Remove excess pets */
1984 for (i = max_num; i < tmp16s; i++)
1986 rd_monster(&dummy_mon);
1988 if (dummy_mon.r_idx)
1990 if (record_named_pet && dummy_mon.nickname)
1993 monster_desc(m_name, &dummy_mon, MD_INDEF_VISIBLE);
1994 do_cmd_write_nikki(NIKKI_NAMED_PET, 5, m_name);
2000 if (removed) note("°ì»þÊݸ¥Ú¥Ã¥È¤¬Â¿¤¹¤®¤ë¤Î¤Ç°ìÉôºï½ü¤·¤Þ¤¹¡£");
2002 if (removed) note("Temporary pets are too many, so some are removed.");
2006 if (z_older_than(10,1,2))
2015 if (z_older_than(10,3,9))
2019 else if (z_older_than(10, 3, 10))
2027 rd_s32b(&p_ptr->visit);
2029 if (!z_older_than(11, 0, 5))
2031 rd_u32b(&p_ptr->count);
2039 * Read the player inventory
2041 * Note that the inventory changed in Angband 2.7.4. Two extra
2042 * pack slots were added and the equipment was rearranged. Note
2043 * that these two features combine when parsing old save-files, in
2044 * which items from the old "aux" slot are "carried", perhaps into
2045 * one of the two new "inventory" slots.
2047 * Note that the inventory is "re-sorted" later by "dungeon()".
2049 static errr rd_inventory(void)
2057 p_ptr->total_weight = 0;
2063 /* Read until done */
2068 /* Get the next item index */
2071 /* Nope, we reached the end */
2072 if (n == 0xFFFF) break;
2074 /* Get local object */
2077 /* Wipe the object */
2083 /* Hack -- verify item */
2084 if (!q_ptr->k_idx) return (53);
2086 /* Wield equipment */
2087 if (n >= INVEN_RARM)
2090 object_copy(&inventory[n], q_ptr);
2092 /* Add the weight */
2093 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2099 /* Warning -- backpack is full */
2100 else if (inven_cnt == INVEN_PACK)
2104 note("»ý¤Áʪ¤ÎÃæ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë¡ª");
2106 note("Too many items in the inventory!");
2114 /* Carry inventory */
2121 object_copy(&inventory[n], q_ptr);
2123 /* Add the weight */
2124 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2138 * Read the saved messages
2140 static void rd_messages(void)
2150 /* Read the messages */
2151 for (i = 0; i < num; i++)
2153 /* Read the message */
2154 rd_string(buf, sizeof(buf));
2156 /* Save the message */
2163 /* Old hidden trap flag */
2164 #define CAVE_TRAP 0x8000
2167 * Read the dungeon (old method)
2169 * The monsters/objects must be loaded in the same order
2170 * that they were stored, since the actual indexes matter.
2172 static errr rd_dungeon_old(void)
2183 /*** Basic info ***/
2186 rd_s16b(&dun_level);
2187 if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
2188 else rd_byte(&dungeon_type);
2190 /* Set the base level for old versions */
2191 base_level = dun_level;
2193 rd_s16b(&base_level);
2195 rd_s16b(&num_repro);
2200 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {py = 33;px = 131;}
2203 rd_s16b(&tmp16s); /* max_panel_rows */
2204 rd_s16b(&tmp16s); /* max_panel_cols */
2207 if (!py || !px) {py = 10;px = 10;}/* ¥À¥ó¥¸¥ç¥óÀ¸À®¤Ë¼ºÇÔ¤·¤Æ¥»¥°¥á¥ó¥Æ¤Ã¤¿¤È¤¤ÎÉüµìÍÑ */
2215 /*** Run length decoding ***/
2217 /* Load the dungeon data */
2218 for (x = y = 0; y < ymax; )
2224 if (z_older_than(10,3,6))
2233 /* Decline invalid flags */
2234 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2237 /* Apply the RLE info */
2238 for (i = count; i > 0; i--)
2240 /* Access the cave */
2241 c_ptr = &cave[y][x];
2243 /* Extract "info" */
2253 if (++y >= ymax) break;
2259 /*** Run length decoding ***/
2261 /* Load the dungeon data */
2262 for (x = y = 0; y < ymax; )
2268 /* Apply the RLE info */
2269 for (i = count; i > 0; i--)
2271 /* Access the cave */
2272 c_ptr = &cave[y][x];
2274 /* Extract "feat" */
2275 c_ptr->feat = tmp8u;
2284 if (++y >= ymax) break;
2289 /*** Run length decoding ***/
2291 /* Load the dungeon data */
2292 for (x = y = 0; y < ymax; )
2298 /* Apply the RLE info */
2299 for (i = count; i > 0; i--)
2301 /* Access the cave */
2302 c_ptr = &cave[y][x];
2304 /* Extract "feat" */
2305 c_ptr->mimic = tmp8u;
2314 if (++y >= ymax) break;
2319 /*** Run length decoding ***/
2321 /* Load the dungeon data */
2322 for (x = y = 0; y < ymax; )
2328 /* Apply the RLE info */
2329 for (i = count; i > 0; i--)
2331 /* Access the cave */
2332 c_ptr = &cave[y][x];
2334 /* Extract "feat" */
2335 c_ptr->special = tmp16s;
2344 if (++y >= ymax) break;
2349 /* Convert cave data */
2350 if (z_older_than(11, 0, 99))
2352 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2354 /* Wipe old unused flags */
2355 cave[y][x].info &= ~(CAVE_MASK);
2359 if (h_older_than(1, 1, 1, 0))
2361 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2363 /* Access the cave */
2364 c_ptr = &cave[y][x];
2367 if (c_ptr->feat == FEAT_INVIS)
2369 c_ptr->feat = FEAT_FLOOR;
2370 c_ptr->info |= CAVE_TRAP;
2373 /* Older than 1.1.1 */
2374 if (c_ptr->feat == FEAT_MIRROR)
2376 c_ptr->feat = FEAT_FLOOR;
2377 c_ptr->info |= CAVE_OBJECT;
2382 if (h_older_than(1, 3, 1, 0))
2384 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2386 /* Access the cave */
2387 c_ptr = &cave[y][x];
2389 /* Old CAVE_IN_MIRROR flag */
2390 if (c_ptr->info & CAVE_OBJECT)
2392 c_ptr->mimic = f_info[FEAT_MIRROR].mimic;
2395 /* Runes will be mimics and flags */
2396 else if (c_ptr->feat == FEAT_MINOR_GLYPH ||
2397 c_ptr->feat == FEAT_GLYPH)
2399 c_ptr->info |= CAVE_OBJECT;
2400 c_ptr->mimic = f_info[c_ptr->feat].mimic;
2401 c_ptr->feat = FEAT_FLOOR;
2404 /* Hidden traps will be trap terrains mimicing floor */
2405 else if (c_ptr->info & CAVE_TRAP)
2407 c_ptr->info &= ~CAVE_TRAP;
2408 c_ptr->mimic = f_info[c_ptr->feat].mimic;
2409 c_ptr->feat = choose_random_trap();
2412 /* Another hidden trap */
2413 else if (c_ptr->feat == FEAT_INVIS)
2415 c_ptr->mimic = f_info[FEAT_FLOOR].mimic;
2416 c_ptr->feat = FEAT_TRAP_OPEN;
2419 /* Hidden doors will be closed doors mimicing wall */
2420 else if (c_ptr->feat == FEAT_SECRET)
2422 place_closed_door(y, x);
2423 c_ptr->mimic = f_info[FEAT_WALL_EXTRA].mimic;
2430 /* Read the item count */
2433 /* Verify maximum */
2434 if (limit > max_o_idx)
2437 note(format("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礤¹¤®¤ë(%d)¡ª", limit));
2439 note(format("Too many (%d) object entries!", limit));
2445 /* Read the dungeon items */
2446 for (i = 1; i < limit; i++)
2453 /* Get a new record */
2460 note(format("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, o_idx));
2462 note(format("Object allocation error (%d <> %d)", i, o_idx));
2470 o_ptr = &o_list[o_idx];
2476 /* XXX XXX XXX XXX XXX */
2479 if (o_ptr->held_m_idx)
2481 monster_type *m_ptr;
2484 m_ptr = &m_list[o_ptr->held_m_idx];
2487 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2489 /* Place the object */
2490 m_ptr->hold_o_idx = o_idx;
2496 /* Access the item location */
2497 c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2500 o_ptr->next_o_idx = c_ptr->o_idx;
2502 /* Place the object */
2503 c_ptr->o_idx = o_idx;
2510 /* Read the monster count */
2513 /* Hack -- verify */
2514 if (limit > max_m_idx)
2517 note(format("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礤¹¤®¤ë(%d)¡ª", limit));
2519 note(format("Too many (%d) monster entries!", limit));
2525 /* Read the monsters */
2526 for (i = 1; i < limit; i++)
2529 monster_type *m_ptr;
2531 /* Get a new record */
2538 note(format("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, m_idx));
2540 note(format("Monster allocation error (%d <> %d)", i, m_idx));
2547 /* Acquire monster */
2548 m_ptr = &m_list[m_idx];
2550 /* Read the monster */
2555 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2557 /* Mark the location */
2558 c_ptr->m_idx = m_idx;
2561 real_r_ptr(m_ptr)->cur_num++;
2566 /* The dungeon is ready */
2567 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2568 character_dungeon = FALSE;
2570 character_dungeon = TRUE;
2579 * Read the saved floor
2581 * The monsters/objects must be loaded in the same order
2582 * that they were stored, since the actual indexes matter.
2584 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2596 cave_template_type *template;
2599 /*** Wipe all cave ***/
2603 /*** Basic info ***/
2605 /* Dungeon floor specific info follows */
2609 /*** Not a saved floor ***/
2611 rd_s16b(&dun_level);
2612 base_level = dun_level;
2616 /*** The saved floor ***/
2619 if (tmp16s != sf_ptr->floor_id) return 171;
2622 if (tmp8u != sf_ptr->savefile_id) return 171;
2625 if (tmp16s != sf_ptr->dun_level) return 171;
2626 dun_level = sf_ptr->dun_level;
2629 if (tmp32s != sf_ptr->last_visit) return 171;
2632 if (tmp32u != sf_ptr->visit_mark) return 171;
2635 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2638 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2641 rd_s16b(&base_level);
2642 rd_s16b(&num_repro);
2657 /*** Read template for cave_type ***/
2659 /* Read the template count */
2662 /* Allocate the "template" array */
2663 C_MAKE(template, limit, cave_template_type);
2665 /* Read the templates */
2666 for (i = 0; i < limit; i++)
2668 cave_template_type *ct_ptr = &template[i];
2671 rd_u16b(&ct_ptr->info);
2672 rd_byte(&ct_ptr->feat);
2673 rd_byte(&ct_ptr->mimic);
2674 rd_s16b(&ct_ptr->special);
2682 /*** Run length decoding ***/
2684 /* Load the dungeon data */
2685 for (x = y = 0; y < ymax; )
2697 } while (tmp8u == MAX_UCHAR);
2699 /* Apply the RLE info */
2700 for (i = count; i > 0; i--)
2702 /* Access the cave */
2703 cave_type *c_ptr = &cave[y][x];
2705 /* Extract cave data */
2706 c_ptr->info = template[id].info;
2707 c_ptr->feat = template[id].feat;
2708 c_ptr->mimic = template[id].mimic;
2709 c_ptr->special = template[id].special;
2718 if (++y >= ymax) break;
2723 /* Free the "template" array */
2724 C_FREE(template, limit, cave_template_type);
2729 /* Read the item count */
2732 /* Verify maximum */
2733 if (limit > max_o_idx) return 151;
2736 /* Read the dungeon items */
2737 for (i = 1; i < limit; i++)
2743 /* Get a new record */
2747 if (i != o_idx) return 152;
2750 o_ptr = &o_list[o_idx];
2757 if (o_ptr->held_m_idx)
2759 monster_type *m_ptr;
2762 m_ptr = &m_list[o_ptr->held_m_idx];
2765 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2767 /* Place the object */
2768 m_ptr->hold_o_idx = o_idx;
2774 /* Access the item location */
2775 cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2778 o_ptr->next_o_idx = c_ptr->o_idx;
2780 /* Place the object */
2781 c_ptr->o_idx = o_idx;
2788 /* Read the monster count */
2791 /* Hack -- verify */
2792 if (limit > max_m_idx) return 161;
2794 /* Read the monsters */
2795 for (i = 1; i < limit; i++)
2799 monster_type *m_ptr;
2801 /* Get a new record */
2805 if (i != m_idx) return 162;
2808 /* Acquire monster */
2809 m_ptr = &m_list[m_idx];
2811 /* Read the monster */
2816 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2818 /* Mark the location */
2819 c_ptr->m_idx = m_idx;
2822 real_r_ptr(m_ptr)->cur_num++;
2831 * Read the dungeon (new method)
2833 * The monsters/objects must be loaded in the same order
2834 * that they were stored, since the actual indexes matter.
2836 static errr rd_dungeon(void)
2842 /* Initialize saved_floors array and temporal files */
2843 init_saved_floors();
2846 if (h_older_than(1, 5, 0, 0))
2848 err = rd_dungeon_old();
2850 /* Prepare floor_id of current floor */
2853 p_ptr->floor_id = get_new_floor_id();
2854 get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
2863 /* Number of floor_id used from birth */
2864 rd_s16b(&max_floor_id);
2866 /* Current dungeon type */
2867 rd_byte(&dungeon_type);
2870 /*** On the surface ***/
2871 if (!p_ptr->floor_id)
2873 /* Number of array elements?? */
2876 /* It should be 0 */
2879 /* Read the current floor data */
2880 err = rd_saved_floor(NULL);
2883 /*** In the dungeon ***/
2886 /* Number of array elements */
2889 /* Read the saved_floors array */
2890 for (i = 0; i < num; i++)
2892 saved_floor_type *sf_ptr = &saved_floors[i];
2894 rd_s16b(&sf_ptr->floor_id);
2895 rd_byte(&sf_ptr->savefile_id);
2896 rd_s16b(&sf_ptr->dun_level);
2897 rd_s32b(&sf_ptr->last_visit);
2898 rd_u32b(&sf_ptr->visit_mark);
2899 rd_s16b(&sf_ptr->upper_floor_id);
2900 rd_s16b(&sf_ptr->lower_floor_id);
2904 /* Move saved floors data to temporal files */
2905 for (i = 0; i < num; i++)
2907 saved_floor_type *sf_ptr = &saved_floors[i];
2910 /* Unused element */
2911 if (!sf_ptr->floor_id) continue;
2913 /* Read the failure mark */
2915 if (tmp8u) continue;
2917 /* Read from the save file */
2918 err = rd_saved_floor(sf_ptr);
2923 /* Re-save as temporal saved floor file */
2924 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
2930 /* Finally load current floor data from temporal file */
2933 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
2938 /*** Error messages ***/
2943 note("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礤¹¤®¤ë¡ª");
2945 note("Too many object entries!");
2951 note("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼");
2953 note("Object allocation error");
2959 note("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礤¹¤®¤ë¡ª");
2961 note("Too many monster entries!");
2967 note("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼");
2969 note("Monster allocation error");
2975 note("Êݸ¤µ¤ì¤¿¥Õ¥í¥¢¤Î¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿¤¬²õ¤ì¤Æ¤¤¤Þ¤¹¡ª");
2977 note("Dungeon data of saved floors are broken!");
2991 note("¥Æ¥ó¥Ý¥é¥ê¡¦¥Õ¥¡¥¤¥ë¤òºîÀ®¤Ç¤¤Þ¤»¤ó¡ª");
2993 note("Failed to make temporal files!");
3006 /* The dungeon is ready */
3007 character_dungeon = TRUE;
3009 /* Success or Error */
3015 * Actually read the savefile
3017 static errr rd_savefile_new_aux(void)
3029 #ifdef VERIFY_CHECKSUMS
3030 u32b n_x_check, n_v_check;
3031 u32b o_x_check, o_v_check;
3035 /* Mention the savefile version */
3038 "¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ¤Î¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥ÉÃæ...",
3040 "Loading a %d.%d.%d savefile...",
3042 (z_major > 9) ? z_major - 10 : z_major, z_minor, z_patch));
3045 /* Strip the version bytes */
3048 /* Hack -- decrypt */
3049 xor_byte = sf_extra;
3052 /* Clear the checksums */
3056 /* Read the version number of the savefile */
3057 /* Old savefile will be version 0.0.0.3 */
3058 rd_byte(&h_ver_extra);
3059 rd_byte(&h_ver_patch);
3060 rd_byte(&h_ver_minor);
3061 rd_byte(&h_ver_major);
3063 /* Operating system info */
3064 rd_u32b(&sf_system);
3066 /* Time of savefile creation */
3069 /* Number of resurrections */
3072 /* Number of times played */
3076 /* Later use (always zero) */
3079 /* Later use (always zero) */
3083 /* Read RNG state */
3086 if (arg_fiddle) note("Íð¿ô¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3088 if (arg_fiddle) note("Loaded Randomizer Info");
3093 /* Then the options */
3096 if (arg_fiddle) note("¥ª¥×¥·¥ç¥ó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3098 if (arg_fiddle) note("Loaded Option Flags");
3101 /* Then the "messages" */
3104 if (arg_fiddle) note("¥á¥Ã¥»¡¼¥¸¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3106 if (arg_fiddle) note("Loaded Messages");
3111 for (i = 0; i < max_r_idx; i++)
3113 /* Access that monster */
3114 monster_race *r_ptr = &r_info[i];
3116 /* Hack -- Reset the death counter */
3117 r_ptr->max_num = 100;
3118 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3119 if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 7;
3122 /* Monster Memory */
3125 /* Incompatible save files */
3126 if (tmp16u > max_r_idx)
3129 note(format("¥â¥ó¥¹¥¿¡¼¤Î¼ï²¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3131 note(format("Too many (%u) monster races!", tmp16u));
3137 /* Read the available records */
3138 for (i = 0; i < tmp16u; i++)
3145 if (arg_fiddle) note("¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3147 if (arg_fiddle) note("Loaded Monster Memory");
3155 /* Incompatible save files */
3156 if (tmp16u > max_k_idx)
3159 note(format("¥¢¥¤¥Æ¥à¤Î¼ïÎब¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3161 note(format("Too many (%u) object kinds!", tmp16u));
3167 /* Read the object memory */
3168 for (i = 0; i < tmp16u; i++)
3171 object_kind *k_ptr = &k_info[i];
3175 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3176 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3179 if (arg_fiddle) note("¥¢¥¤¥Æ¥à¤ÎµÏ¿¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3181 if (arg_fiddle) note("Loaded Object Memory");
3187 * Initialize arena and rewards information
3189 p_ptr->arena_number = 0;
3190 p_ptr->inside_arena = 0;
3191 p_ptr->inside_quest = 0;
3192 p_ptr->leftbldg = FALSE;
3193 p_ptr->exit_bldg = TRUE;
3195 /* Start in town 1 */
3196 p_ptr->town_num = 1;
3198 p_ptr->wilderness_x = 4;
3199 p_ptr->wilderness_y = 4;
3203 /* Init the wilderness seeds */
3204 for (i = 0; i < max_wild_x; i++)
3206 for (j = 0; j < max_wild_y; j++)
3208 wilderness[j][i].seed = randint0(0x10000000);
3212 /* 2.1.3 or newer version */
3214 u16b max_towns_load;
3215 u16b max_quests_load;
3216 byte max_rquests_load;
3217 s16b old_inside_quest = p_ptr->inside_quest;
3219 /* Number of towns */
3220 rd_u16b(&max_towns_load);
3222 /* Incompatible save files */
3223 if (max_towns_load > max_towns)
3226 note(format("Ä®¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_towns_load));
3228 note(format("Too many (%u) towns!", max_towns_load));
3234 /* Number of quests */
3235 rd_u16b(&max_quests_load);
3237 if (z_older_than(11, 0, 7))
3239 max_rquests_load = 10;
3243 rd_byte(&max_rquests_load);
3246 /* Incompatible save files */
3247 if (max_quests_load > max_quests)
3250 note(format("¥¯¥¨¥¹¥È¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_quests_load));
3252 note(format("Too many (%u) quests!", max_quests_load));
3258 for (i = 0; i < max_quests_load; i++)
3262 rd_s16b(&quest[i].status);
3263 rd_s16b(&quest[i].level);
3265 if (z_older_than(11, 0, 6))
3267 quest[i].complev = 0;
3271 rd_byte(&quest[i].complev);
3274 /* Load quest status if quest is running */
3275 if (quest[i].status == QUEST_STATUS_TAKEN || (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) || (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST+max_rquests_load))))
3277 rd_s16b(&quest[i].cur_num);
3278 rd_s16b(&quest[i].max_num);
3279 rd_s16b(&quest[i].type);
3281 /* Load quest monster index */
3282 rd_s16b(&quest[i].r_idx);
3284 if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx))
3286 determine_random_questor(&quest[i]);
3289 /* Load quest item index */
3290 rd_s16b(&quest[i].k_idx);
3293 a_info[quest[i].k_idx].gen_flags |= TRG_QUESTITEM;
3295 rd_byte(&quest[i].flags);
3297 if (z_older_than(10, 3, 11))
3299 if (quest[i].flags & QUEST_FLAG_PRESET)
3301 quest[i].dungeon = 0;
3305 init_flags = INIT_ASSIGN;
3306 p_ptr->inside_quest = i;
3308 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3309 p_ptr->inside_quest = old_inside_quest;
3314 rd_byte(&quest[i].dungeon);
3317 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_UNTAKEN)
3318 if (r_info[quest[i].r_idx].flags1 & RF1_UNIQUE)
3319 r_info[quest[i].r_idx].flags1 |= RF1_QUESTOR;
3322 /* Ignore the empty quests from old versions */
3325 /* Ignore quest status */
3328 /* Ignore quest level */
3332 * We don't have to care about the other info,
3333 * since status should be 0 for these quests anyway
3338 /* Position in the wilderness */
3339 rd_s32b(&p_ptr->wilderness_x);
3340 rd_s32b(&p_ptr->wilderness_y);
3341 if (z_older_than(10, 3, 13))
3343 p_ptr->wilderness_x = 5;
3344 p_ptr->wilderness_y = 48;
3347 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3348 else rd_byte((byte *)&p_ptr->wild_mode);
3349 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3350 else rd_byte((byte *)&ambush_flag);
3352 /* Size of the wilderness */
3353 rd_s32b(&wild_x_size);
3354 rd_s32b(&wild_y_size);
3356 /* Incompatible save files */
3357 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
3360 note(format("¹ÓÌÂ礤¹¤®¤ë(%u/%u)¡ª", wild_x_size, wild_y_size));
3362 note(format("Wilderness is too big (%u/%u)!", wild_x_size, wild_y_size));
3368 /* Load the wilderness seeds */
3369 for (i = 0; i < wild_x_size; i++)
3371 for (j = 0; j < wild_y_size; j++)
3373 rd_u32b(&wilderness[j][i].seed);
3379 if (arg_fiddle) note("¥¯¥¨¥¹¥È¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3381 if (arg_fiddle) note("Loaded Quests");
3384 /* Load the Artifacts */
3387 /* Incompatible save files */
3388 if (tmp16u > max_a_idx)
3391 note(format("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
3393 note(format("Too many (%u) artifacts!", tmp16u));
3399 /* Read the artifact flags */
3400 for (i = 0; i < tmp16u; i++)
3402 artifact_type *a_ptr = &a_info[i];
3405 a_ptr->cur_num = tmp8u;
3407 if (h_older_than(1, 5, 0, 0))
3409 a_ptr->floor_id = 0;
3417 rd_s16b(&a_ptr->floor_id);
3421 if (arg_fiddle) note("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3423 if (arg_fiddle) note("Loaded Artifacts");
3428 /* Read the extra stuff */
3430 if (p_ptr->energy_need < -999) world_player = TRUE;
3433 if (arg_fiddle) note("ÆÃÊ̾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
3435 if (arg_fiddle) note("Loaded extra information");
3439 /* Read the player_hp array */
3442 /* Incompatible save files */
3443 if (tmp16u > PY_MAX_LEVEL)
3446 note(format("¥Ò¥Ã¥È¥Ý¥¤¥ó¥ÈÇÛÎó¤¬Â礤¹¤®¤ë(%u)¡ª", tmp16u));
3448 note(format("Too many (%u) hitpoint entries!", tmp16u));
3454 /* Read the player_hp array */
3455 for (i = 0; i < tmp16u; i++)
3457 rd_s16b(&p_ptr->player_hp[i]);
3460 /* Important -- Initialize the sex */
3461 sp_ptr = &sex_info[p_ptr->psex];
3463 /* Important -- Initialize the race/class */
3464 rp_ptr = &race_info[p_ptr->prace];
3465 cp_ptr = &class_info[p_ptr->pclass];
3466 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3468 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3470 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3471 do_cmd_rerate(FALSE);
3473 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3475 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3476 do_cmd_rerate(FALSE);
3478 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3480 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3481 do_cmd_rerate(FALSE);
3483 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3485 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3486 do_cmd_rerate(FALSE);
3489 /* Important -- Initialize the magic */
3490 mp_ptr = &m_info[p_ptr->pclass];
3493 /* Read spell info */
3494 rd_u32b(&p_ptr->spell_learned1);
3495 rd_u32b(&p_ptr->spell_learned2);
3496 rd_u32b(&p_ptr->spell_worked1);
3497 rd_u32b(&p_ptr->spell_worked2);
3498 rd_u32b(&p_ptr->spell_forgotten1);
3499 rd_u32b(&p_ptr->spell_forgotten2);
3501 if (z_older_than(10,0,5))
3503 p_ptr->learned_spells = 0;
3504 for (i = 0; i < 64; i++)
3506 /* Count known spells */
3508 (p_ptr->spell_learned1 & (1L << i)) :
3509 (p_ptr->spell_learned2 & (1L << (i - 32))))
3511 p_ptr->learned_spells++;
3515 else rd_s16b(&p_ptr->learned_spells);
3517 if (z_older_than(10,0,6))
3519 p_ptr->add_spells = 0;
3521 else rd_s16b(&p_ptr->add_spells);
3522 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3524 for (i = 0; i < 64; i++)
3526 rd_byte(&p_ptr->spell_order[i]);
3530 /* Read the inventory */
3534 note("»ý¤Áʪ¾ðÊó¤òÆɤ߹þ¤à¤³¤È¤¬¤Ç¤¤Þ¤»¤ó");
3536 note("Unable to read inventory");
3542 /* Read number of towns */
3544 town_count = tmp16u;
3546 /* Read the stores */
3548 for (i = 1; i < town_count; i++)
3550 for (j = 0; j < tmp16u; j++)
3552 if (rd_store(i, j)) return (22);
3556 rd_s16b(&p_ptr->pet_follow_distance);
3557 if (z_older_than(10, 4, 10))
3559 p_ptr->pet_extra_flags = 0;
3561 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3563 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3565 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3569 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3572 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3576 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3579 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3583 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3586 if (!z_older_than(10,0,8))
3589 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3594 rd_s16b(&p_ptr->pet_extra_flags);
3597 if (!z_older_than(11, 0, 9))
3599 char buf[SCREEN_BUF_SIZE];
3600 rd_string(buf, sizeof(buf));
3601 if (buf[0]) screen_dump = string_make(buf);
3606 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3608 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3613 /* I'm not dead yet... */
3614 if (!p_ptr->is_dead)
3616 /* Dead players have no dungeon */
3618 note("¥À¥ó¥¸¥ç¥óÉü¸µÃæ...");
3620 note("Restoring Dungeon...");
3626 note("¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿Æɤ߹þ¤ß¼ºÇÔ");
3628 note("Error reading dungeon data");
3634 /* Read the ghost info */
3641 strip_bytes(tmp32s);
3646 #ifdef VERIFY_CHECKSUMS
3648 /* Save the checksum */
3649 n_v_check = v_check;
3651 /* Read the old checksum */
3652 rd_u32b(&o_v_check);
3655 if (o_v_check != n_v_check)
3658 note("¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
3660 note("Invalid checksum");
3667 /* Save the encoded checksum */
3668 n_x_check = x_check;
3670 /* Read the checksum */
3671 rd_u32b(&o_x_check);
3675 if (o_x_check != n_x_check)
3678 note("¥¨¥ó¥³¡¼¥É¤µ¤ì¤¿¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
3680 note("Invalid encoded checksum");
3694 * Actually read the savefile
3696 errr rd_savefile_new(void)
3700 /* Grab permissions */
3703 /* The savefile is a binary file */
3704 fff = my_fopen(savefile, "rb");
3706 /* Drop permissions */
3710 if (!fff) return (-1);
3712 /* Call the sub-function */
3713 err = rd_savefile_new_aux();
3715 /* Check for errors */
3716 if (ferror(fff)) err = -1;
3718 /* Close the file */
3727 * Actually load and verify a floor save data
3729 static bool load_floor_aux(saved_floor_type *sf_ptr)
3734 #ifdef VERIFY_CHECKSUMS
3735 u32b n_x_check, n_v_check;
3736 u32b o_x_check, o_v_check;
3739 /* Hack -- decrypt (read xor_byte) */
3743 /* Clear the checksums */
3747 /* Set the version number to current version */
3748 /* Never load old temporal files */
3749 h_ver_extra = H_VER_EXTRA;
3750 h_ver_patch = H_VER_PATCH;
3751 h_ver_minor = H_VER_MINOR;
3752 h_ver_major = H_VER_MAJOR;
3754 /* Verify the sign */
3756 if (saved_floor_file_sign != tmp32u) return FALSE;
3758 /* Read -- have error? */
3759 if (rd_saved_floor(sf_ptr)) return FALSE;
3762 #ifdef VERIFY_CHECKSUMS
3763 /* Save the checksum */
3764 n_v_check = v_check;
3766 /* Read the old checksum */
3767 rd_u32b(&o_v_check);
3770 if (o_v_check != n_v_check) return FALSE;
3772 /* Save the encoded checksum */
3773 n_x_check = x_check;
3775 /* Read the checksum */
3776 rd_u32b(&o_x_check);
3779 if (o_x_check != n_x_check) return FALSE;
3788 * Attempt to load the temporally saved-floor data
3790 bool load_floor(saved_floor_type *sf_ptr, u32b mode)
3792 FILE *old_fff = NULL;
3793 byte old_xor_byte = 0;
3794 u32b old_v_check = 0;
3795 u32b old_x_check = 0;
3796 byte old_h_ver_major = 0;
3797 byte old_h_ver_minor = 0;
3798 byte old_h_ver_patch = 0;
3799 byte old_h_ver_extra = 0;
3802 char floor_savefile[1024];
3804 /* We have one file already opened */
3805 if (mode & SLF_SECOND)
3807 /* Backup original values */
3809 old_xor_byte = xor_byte;
3810 old_v_check = v_check;
3811 old_x_check = x_check;
3812 old_h_ver_major = h_ver_major;
3813 old_h_ver_minor = h_ver_minor;
3814 old_h_ver_patch = h_ver_patch;
3815 old_h_ver_extra = h_ver_extra;
3818 /* floor savefile */
3819 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
3821 /* Grab permissions */
3824 /* The savefile is a binary file */
3825 fff = my_fopen(floor_savefile, "rb");
3827 /* Drop permissions */
3831 if (!fff) ok = FALSE;
3833 /* Attempt to load */
3836 /* Load saved floor data from file */
3837 ok = load_floor_aux(sf_ptr);
3839 /* Check for errors */
3840 if (ferror(fff)) ok = FALSE;
3842 /* Close the file */
3845 /* Grab permissions */
3848 /* Delete the file */
3849 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
3851 /* Drop permissions */
3855 /* We have one file already opened */
3856 if (mode & SLF_SECOND)
3858 /* Restore original values */
3860 xor_byte = old_xor_byte;
3861 v_check = old_v_check;
3862 x_check = old_x_check;
3863 h_ver_major = old_h_ver_major;
3864 h_ver_minor = old_h_ver_minor;
3865 h_ver_patch = old_h_ver_patch;
3866 h_ver_extra = old_h_ver_extra;