OSDN Git Service

[Refactor] #38997 rd_savefile_new() にplayer_type * 引数を追加 / Added player_type * argume...
[hengband/hengband.git] / src / load.c
1 /*!
2  * @file load.c
3  * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
4  * @date 2014/07/07
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7  *
8  * This software may be copied and distributed for educational, research,
9  * and not for profit purposes provided that this copyright and statement
10  * are included in all such copies.  Other copyrights may also apply.
11  * @details
12  * This file loads savefiles from Angband 2.7.X and 2.8.X
13  *
14  * Ancient savefiles (pre-2.7.0) are loaded by another file.
15  *
16  * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17  * and savefiles from those versions may not be successfully converted.
18  *
19  * We attempt to prevent corrupt savefiles from inducing memory errors.
20  *
21  * Note that this file should not use the random number generator, the
22  * object flavors, the visual attr/char mappings, or anything else which
23  * is initialized *after* or *during* the "load character" function.
24  *
25  * This file assumes that the monster/object records are initialized
26  * to zero, and the race/kind tables have been loaded correctly.  The
27  * order of object stacks is currently not saved in the savefiles, but
28  * the "next" pointers are saved, so all necessary knowledge is present.
29  *
30  * We should implement simple "savefile extenders" using some form of
31  * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32  * can know the size, interested people can know the type, and the actual
33  * data is available to the parsing routines that acknowledge the type.
34  *
35  * Consider changing the "globe of invulnerability" code so that it
36  * takes some form of "maximum damage to protect from" in addition to
37  * the existing "number of turns to protect for", and where each hit
38  * by a monster will reduce the shield by that amount.
39  *
40  * 
41  */
42
43 #include "angband.h"
44 #include "util.h"
45 #include "core.h"
46
47 #include "load.h"
48 #include "bldg.h"
49 #include "report.h"
50
51 #include "dungeon.h"
52 #include "feature.h"
53 #include "floor-generate.h"
54 #include "trap.h"
55 #include "mutation.h"
56 #include "monster.h"
57 #include "quest.h"
58 #include "store.h"
59 #include "artifact.h"
60 #include "avatar.h"
61 #include "spells-status.h"
62 #include "object-hook.h"
63 #include "wild.h"
64 #include "patron.h"
65
66 #include "floor.h"
67 #include "floor-save.h"
68 #include "floor-town.h"
69 #include "grid.h"
70
71 #include "cmd-pet.h"
72 #include "dungeon-file.h"
73 #include "files.h"
74 #include "player-skill.h"
75 #include "player-class.h"
76 #include "player-race.h"
77 #include "player-personality.h"
78 #include "player-sex.h"
79 #include "birth.h"
80 #include "world.h"
81 #include "objectkind.h"
82 #include "object-ego.h"
83 #include "save.h"
84 #include "japanese.h"
85 #include "realm-song.h"
86 #include "cmd-smith.h"
87
88 /*
89  * Maximum number of tries for selection of a proper quest monster
90  */
91 #define MAX_TRIES 100
92
93 /*
94  * Local "savefile" pointer
95  */
96 static FILE     *fff;
97
98 /*
99  * Hack -- old "encryption" byte
100  */
101 static byte     xor_byte;
102
103 /*
104  * Hack -- simple "checksum" on the actual values
105  */
106 static u32b     v_check = 0L;
107
108 /*
109  * Hack -- simple "checksum" on the encoded bytes
110  */
111 static u32b     x_check = 0L;
112
113 /*
114  * Hack -- Japanese Kanji code
115  * 0: Unknown
116  * 1: ASCII
117  * 2: EUC
118  * 3: SJIS
119  */
120 static byte kanji_code = 0;
121
122 /*!
123  * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
124  * @param major メジャーバージョン値
125  * @param minor マイナーバージョン値
126  * @param patch パッチバージョン値
127  * @param extra エクストラパージョン値
128  * @return 現在のバージョンより値が古いならtrue
129  */
130 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
131 {
132         /* Much older, or much more recent */
133         if (current_world_ptr->h_ver_major < major) return TRUE;
134         if (current_world_ptr->h_ver_major > major) return FALSE;
135
136         /* Distinctly older, or distinctly more recent */
137         if (current_world_ptr->h_ver_minor < minor) return TRUE;
138         if (current_world_ptr->h_ver_minor > minor) return FALSE;
139
140         /* Barely older, or barely more recent */
141         if (current_world_ptr->h_ver_patch < patch) return TRUE;
142         if (current_world_ptr->h_ver_patch > patch) return FALSE;
143
144         /* Barely older, or barely more recent */
145         if (current_world_ptr->h_ver_extra < extra) return TRUE;
146         if (current_world_ptr->h_ver_extra > extra) return FALSE;
147
148         /* Identical versions */
149         return FALSE;
150 }
151
152
153 /*!
154  * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
155  * @param x メジャーバージョン値
156  * @param y マイナーバージョン値
157  * @param z パッチバージョン値
158  * @return 現在のバージョンより値が古いならtrue
159  */
160 static bool z_older_than(byte x, byte y, byte z)
161 {
162         /* Much older, or much more recent */
163         if (current_world_ptr->z_major < x) return TRUE;
164         if (current_world_ptr->z_major > x) return FALSE;
165
166         /* Distinctly older, or distinctly more recent */
167         if (current_world_ptr->z_minor < y) return TRUE;
168         if (current_world_ptr->z_minor > y) return FALSE;
169
170         /* Barely older, or barely more recent */
171         if (current_world_ptr->z_patch < z) return TRUE;
172         if (current_world_ptr->z_patch > z) return FALSE;
173
174         /* Identical versions */
175         return FALSE;
176 }
177
178
179 /*!
180  * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
181  * @param msg 表示文字列
182  * @return なし
183  * @details
184  * Avoid the top two lines, to avoid interference with "msg_print()".
185  */
186 static void note(concptr msg)
187 {
188         static TERM_LEN y = 2;
189
190         /* Draw the message */
191         prt(msg, y, 0);
192
193         /* Advance one line (wrap if needed) */
194         if (++y >= 24) y = 2;
195
196         /* Flush it */
197         Term_fresh();
198 }
199
200
201 /*!
202  * @brief ロードファイルポインタから1バイトを読み込む
203  * @return 読み込んだバイト値
204  * @details
205  * The following functions are used to load the basic building blocks
206  * of savefiles.  They also maintain the "checksum" info for 2.7.0+
207  */
208 static byte sf_get(void)
209 {
210         byte c, v;
211
212         /* Get a character, decode the value */
213         c = getc(fff) & 0xFF;
214         v = c ^ xor_byte;
215         xor_byte = c;
216
217         /* Maintain the checksum info */
218         v_check += v;
219         x_check += xor_byte;
220
221         /* Return the value */
222         return (v);
223 }
224
225 /*!
226  * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
227  * @param ip 読み込みポインタ
228  * @return なし
229  */
230 static void rd_byte(byte *ip)
231 {
232         *ip = sf_get();
233 }
234
235 /*!
236  * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
237  * @param ip 読み込みポインタ
238  * @return なし
239  */
240 static void rd_u16b(u16b *ip)
241 {
242         (*ip) = sf_get();
243         (*ip) |= ((u16b)(sf_get()) << 8);
244 }
245
246 /*!
247  * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
248  * @param ip 読み込みポインタ
249  * @return なし
250  */
251 static void rd_s16b(s16b *ip)
252 {
253         rd_u16b((u16b*)ip);
254 }
255
256 /*!
257  * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
258  * @param ip 読み込みポインタ
259  * @return なし
260  */
261 static void rd_u32b(u32b *ip)
262 {
263         (*ip) = sf_get();
264         (*ip) |= ((u32b)(sf_get()) << 8);
265         (*ip) |= ((u32b)(sf_get()) << 16);
266         (*ip) |= ((u32b)(sf_get()) << 24);
267 }
268
269 /*!
270  * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
271  * @param ip 読み込みポインタ
272  * @return なし
273  */
274 static void rd_s32b(s32b *ip)
275 {
276         rd_u32b((u32b*)ip);
277 }
278
279
280 /*!
281  * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
282  * @param str 読み込みポインタ
283  * @param max 最大読み取りバイト数
284  * @return なし
285  */
286 static void rd_string(char *str, int max)
287 {
288         int i;
289
290         /* Read the string */
291         for (i = 0; TRUE; i++)
292         {
293                 byte tmp8u;
294
295                 /* Read a byte */
296                 rd_byte(&tmp8u);
297
298                 /* Collect string while legal */
299                 if (i < max) str[i] = tmp8u;
300
301                 /* End of string */
302                 if (!tmp8u) break;
303         }
304
305         /* Terminate */
306         str[max-1] = '\0';
307
308
309 #ifdef JP
310         /* Convert Kanji code */
311         switch (kanji_code)
312         {
313 #ifdef SJIS
314         case 2:
315                 /* EUC to SJIS */
316                 euc2sjis(str);
317                 break;
318 #endif
319
320 #ifdef EUC
321         case 3:
322                 /* SJIS to EUC */
323                 sjis2euc(str);
324                 break;
325 #endif
326
327         case 0:
328         {
329                 /* 不明の漢字コードからシステムの漢字コードに変換 */
330                 byte code = codeconv(str);
331
332                 /* 漢字コードが判明したら、それを記録 */
333                 if (code) kanji_code = code;
334
335                 break;
336         }
337         default:
338                 /* No conversion needed */
339                 break;
340         }
341 #endif
342 }
343
344
345 /*!
346  * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
347  * @param n スキップバイト数
348  * @return なし
349  */
350 static void strip_bytes(int n)
351 {
352         byte tmp8u;
353
354         /* Strip the bytes */
355         while (n--) rd_byte(&tmp8u);
356 }
357
358 #define OLD_MAX_MANE 22
359
360 /*!
361  * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
362  * @param o_ptr アイテムオブジェクト読み取り先ポインタ
363  * @return なし
364  * @details
365  * This function attempts to "repair" old savefiles, and to extract
366  * the most up to date values for various object fields.
367  *
368  * Note that Angband 2.7.9 introduced a new method for object "flags"
369  * in which the "flags" on an object are actually extracted when they
370  * are needed from the object kind, artifact index, ego-item index,
371  * and two special "xtra" fields which are used to encode any "extra"
372  * power of certain ego-items.  This had the side effect that items
373  * imported from pre-2.7.9 savefiles will lose any "extra" powers they
374  * may have had, and also, all "uncursed" items will become "cursed"
375  * again, including Calris, even if it is being worn at the time.  As
376  * a complete hack, items which are inscribed with "uncursed" will be
377  * "uncursed" when imported from pre-2.7.9 savefiles.
378  */
379 static void rd_item_old(object_type *o_ptr)
380 {
381         char buf[128];
382         byte_hack tmp8u;
383         s16b tmp16s;
384
385
386         /* Kind */
387         rd_s16b(&o_ptr->k_idx);
388
389         rd_byte(&tmp8u);
390         o_ptr->iy = (POSITION)tmp8u;
391         rd_byte(&tmp8u);
392         o_ptr->ix = (POSITION)tmp8u;
393
394         /* Type/Subtype */
395         rd_byte(&tmp8u);
396         o_ptr->tval = tmp8u;
397         rd_byte(&tmp8u);
398         o_ptr->sval = tmp8u;
399
400         if (z_older_than(10, 4, 4))
401         {
402                 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
403                 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
404                 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
405         }
406
407         /* Special pval */
408         rd_s16b(&o_ptr->pval);
409
410         rd_byte(&o_ptr->discount);
411         rd_byte(&tmp8u);
412         o_ptr->number = (ITEM_NUMBER)tmp8u;
413
414         rd_s16b(&tmp16s);
415         o_ptr->weight = tmp16s;
416
417         rd_byte(&tmp8u);
418         o_ptr->name1 = tmp8u;
419
420         rd_byte(&tmp8u);
421         o_ptr->name2 = tmp8u;
422
423         rd_s16b(&o_ptr->timeout);
424
425         rd_s16b(&o_ptr->to_h);
426         
427         rd_s16b(&tmp16s);
428         o_ptr->to_d = tmp16s;
429         rd_s16b(&o_ptr->to_a);
430
431         rd_s16b(&o_ptr->ac);
432
433         rd_byte(&tmp8u);
434         o_ptr->dd = tmp8u;
435         rd_byte(&tmp8u);
436         o_ptr->ds = tmp8u;
437
438         rd_byte(&o_ptr->ident);
439
440         rd_byte(&o_ptr->marked);
441
442         /* Object flags */
443         rd_u32b(&o_ptr->art_flags[0]);
444         rd_u32b(&o_ptr->art_flags[1]);
445         rd_u32b(&o_ptr->art_flags[2]);
446         if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
447         else rd_u32b(&o_ptr->art_flags[3]);
448
449         if (h_older_than(1, 3, 0, 0))
450         {
451                 if (o_ptr->name2 == EGO_TELEPATHY)
452                         add_flag(o_ptr->art_flags, TR_TELEPATHY);
453         }
454
455         if (z_older_than(11, 0, 11))
456         {
457                 o_ptr->curse_flags = 0L;
458                 if (o_ptr->ident & 0x40)
459                 {
460                         o_ptr->curse_flags |= TRC_CURSED;
461                         if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
462                         if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
463                         if (object_is_fixed_artifact(o_ptr))
464                         {
465                                 artifact_type *a_ptr = &a_info[o_ptr->name1];
466                                 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
467                                 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
468                         }
469                         else if (object_is_ego(o_ptr))
470                         {
471                                 ego_item_type *e_ptr = &e_info[o_ptr->name2];
472                                 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
473                                 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
474                         }
475                 }
476                 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
477         }
478         else
479         {
480                 rd_u32b(&o_ptr->curse_flags);
481         }
482
483         /* Monster holding object */
484         rd_s16b(&o_ptr->held_m_idx);
485
486         /* Special powers */
487         rd_byte(&o_ptr->xtra1);
488         rd_byte(&o_ptr->xtra2);
489
490         if (z_older_than(11, 0, 10))
491         {
492                 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
493                 {
494                         switch (o_ptr->xtra2 % 6)
495                         {
496                         case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
497                         case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
498                         case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
499                         case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
500                         case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
501                         case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
502                         }
503                         o_ptr->xtra2 = 0;
504                 }
505                 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
506                 {
507                         switch (o_ptr->xtra2 % 11)
508                         {
509                         case  0: add_flag(o_ptr->art_flags, TR_RES_BLIND);  break;
510                         case  1: add_flag(o_ptr->art_flags, TR_RES_CONF);   break;
511                         case  2: add_flag(o_ptr->art_flags, TR_RES_SOUND);  break;
512                         case  3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
513                         case  4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
514                         case  5: add_flag(o_ptr->art_flags, TR_RES_NEXUS);  break;
515                         case  6: add_flag(o_ptr->art_flags, TR_RES_CHAOS);  break;
516                         case  7: add_flag(o_ptr->art_flags, TR_RES_DISEN);  break;
517                         case  8: add_flag(o_ptr->art_flags, TR_RES_POIS);   break;
518                         case  9: add_flag(o_ptr->art_flags, TR_RES_DARK);   break;
519                         case 10: add_flag(o_ptr->art_flags, TR_RES_LITE);   break;
520                         }
521                         o_ptr->xtra2 = 0;
522                 }               
523                 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
524                 {
525                         switch (o_ptr->xtra2 % 8)
526                         {
527                         case 0: add_flag(o_ptr->art_flags, TR_LEVITATION);     break;
528                         case 1: add_flag(o_ptr->art_flags, TR_LITE_1);        break;
529                         case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
530                         case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
531                         case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
532                         case 5: add_flag(o_ptr->art_flags, TR_REGEN);       break;
533                         case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT);    break;
534                         case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP);   break;
535                         }
536                         o_ptr->xtra2 = 0;
537                 }
538                 o_ptr->xtra1 = 0;
539         }
540
541         if (z_older_than(10, 2, 3))
542         {
543                 o_ptr->xtra3 = 0;
544                 o_ptr->xtra4 = 0;
545                 o_ptr->xtra5 = 0;
546                 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
547                 {
548                         o_ptr->xtra3 = o_ptr->xtra1;
549                         o_ptr->xtra1 = 0;
550                 }
551                 if (o_ptr->tval == TV_CAPTURE)
552                 {
553                         if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
554                                 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
555                         else
556                                 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
557                         if (ironman_nightmare)
558                         {
559                                 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
560                         }
561                         o_ptr->xtra4 = o_ptr->xtra5;
562                 }
563         }
564         else
565         {
566                 rd_byte(&o_ptr->xtra3);
567                 if (h_older_than(1, 3, 0, 1))
568                 {
569                         if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
570                                 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
571                 }
572
573                 rd_s16b(&o_ptr->xtra4);
574                 rd_s16b(&o_ptr->xtra5);
575         }
576
577         if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
578         {
579                 o_ptr->xtra4 = o_ptr->pval;
580                 o_ptr->pval = 0;
581         }
582
583         rd_byte(&o_ptr->feeling);
584
585         /* Inscription */
586         rd_string(buf, sizeof(buf));
587
588         /* Save the inscription */
589         if (buf[0]) o_ptr->inscription = quark_add(buf);
590
591         rd_string(buf, sizeof(buf));
592         if (buf[0]) o_ptr->art_name = quark_add(buf);
593
594         /* The Python object */
595         {
596                 s32b tmp32s;
597
598                 rd_s32b(&tmp32s);
599                 strip_bytes(tmp32s);
600         }
601
602         /* Mega-Hack -- handle "dungeon objects" later */
603         if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
604
605         if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
606
607         if (z_older_than(10, 4, 9))
608         {
609                 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
610                 {
611                         remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
612                         add_flag(o_ptr->art_flags, TR_DEC_MANA);
613                 }
614         }
615         if (object_is_fixed_artifact(o_ptr))
616         {
617                 artifact_type *a_ptr;
618
619                 /* Obtain the artifact info */
620                 a_ptr = &a_info[o_ptr->name1];
621
622                 /* Verify that artifact */
623                 if (!a_ptr->name) o_ptr->name1 = 0;
624         }
625         if (object_is_ego(o_ptr))
626         {
627                 ego_item_type *e_ptr;
628
629                 /* Obtain the ego-item info */
630                 e_ptr = &e_info[o_ptr->name2];
631
632                 /* Verify that ego-item */
633                 if (!e_ptr->name) o_ptr->name2 = 0;
634
635         }
636 }
637
638
639 /*!
640  * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
641  * @param o_ptr アイテムオブジェクト保存先ポインタ
642  * @return なし
643  */
644 static void rd_item(object_type *o_ptr)
645 {
646         object_kind *k_ptr;
647         BIT_FLAGS flags;
648         char buf[128];
649         byte_hack tmp8u;
650         s16b tmp16s;
651
652         if (h_older_than(1, 5, 0, 0))
653         {
654                 rd_item_old(o_ptr);
655                 return;
656         }
657
658         /*** Item save flags ***/
659         rd_u32b(&flags);
660
661         /*** Read un-obvious elements ***/
662         /* Kind */
663         rd_s16b(&o_ptr->k_idx);
664
665         rd_byte(&tmp8u);
666         o_ptr->iy = (POSITION)tmp8u;
667         rd_byte(&tmp8u);
668         o_ptr->ix = (POSITION)tmp8u;
669
670         /* Type/Subtype */
671         k_ptr = &k_info[o_ptr->k_idx];
672         o_ptr->tval = k_ptr->tval;
673         o_ptr->sval = k_ptr->sval;
674
675         /* Special pval */
676         if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
677         else o_ptr->pval = 0;
678
679         if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
680         else o_ptr->discount = 0;
681         if (flags & SAVE_ITEM_NUMBER) {
682                 rd_byte(&tmp8u);
683                 o_ptr->number = tmp8u;
684         }       
685         else o_ptr->number = 1;
686
687         rd_s16b(&tmp16s);
688         o_ptr->weight = tmp16s;
689
690         if (flags & SAVE_ITEM_NAME1)
691         {
692                 rd_byte(&tmp8u);
693                 o_ptr->name1 = tmp8u;
694         }
695         else o_ptr->name1 = 0;
696         if (flags & SAVE_ITEM_NAME2)
697         {
698                 rd_byte(&tmp8u);
699                 o_ptr->name2 = tmp8u;
700         }
701         else o_ptr->name2 = 0;
702         if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
703         else o_ptr->timeout = 0;
704
705         if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
706         else o_ptr->to_h = 0;
707         if (flags & SAVE_ITEM_TO_D)
708         {
709                 rd_s16b(&tmp16s);
710                 o_ptr->to_d = tmp16s;
711         }
712         else o_ptr->to_d = 0;
713         if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
714         else o_ptr->to_a = 0;
715
716         if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
717         else o_ptr->ac = 0;
718
719         if (flags & SAVE_ITEM_DD)
720         {
721                  rd_byte(&tmp8u);
722                  o_ptr->dd = tmp8u;
723         }
724         else o_ptr->dd = 0;
725         if (flags & SAVE_ITEM_DS)
726         {
727                 rd_byte(&tmp8u);
728                 o_ptr->ds = tmp8u;
729         }
730         else o_ptr->ds = 0;
731
732         if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
733         else o_ptr->ident = 0;
734
735         if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
736         else o_ptr->marked = 0;
737
738         /* Object flags */
739         if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
740         else o_ptr->art_flags[0] = 0;
741         if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
742         else o_ptr->art_flags[1] = 0;
743         if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
744         else o_ptr->art_flags[2] = 0;
745         if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
746         else o_ptr->art_flags[3] = 0;
747         if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
748         else o_ptr->art_flags[4] = 0;
749
750         if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
751         else o_ptr->curse_flags = 0;
752
753         /* Monster holding object */
754         if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
755         else o_ptr->held_m_idx = 0;
756
757         /* Special powers */
758         if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
759         else o_ptr->xtra1 = 0;
760         if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
761         else o_ptr->xtra2 = 0;
762
763         if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
764         else o_ptr->xtra3 = 0;
765
766         if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
767         else o_ptr->xtra4 = 0;
768         if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
769         else o_ptr->xtra5 = 0;
770
771         if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
772         else o_ptr->feeling = 0;
773
774         if (flags & SAVE_ITEM_INSCRIPTION)
775         {
776                 rd_string(buf, sizeof(buf));
777                 o_ptr->inscription = quark_add(buf);
778         }
779         else o_ptr->inscription = 0;
780
781         if (flags & SAVE_ITEM_ART_NAME)
782         {
783                 rd_string(buf, sizeof(buf));
784                 o_ptr->art_name = quark_add(buf);
785         }
786         else o_ptr->art_name = 0;
787         
788         if(h_older_than(2,1,2,4))
789         {
790                 BIT_FLAGS flgs[TR_FLAG_SIZE];
791                 object_flags(o_ptr, flgs);
792                 
793                 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
794                 {
795                         add_flag(o_ptr->art_flags, TR_LITE_M1);
796                         remove_flag(o_ptr->art_flags, TR_LITE_1);
797                         remove_flag(o_ptr->art_flags, TR_LITE_2);
798                         remove_flag(o_ptr->art_flags, TR_LITE_3);
799                 }
800                 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
801                 {
802                         if (o_ptr->tval == TV_LITE)
803                         {
804                                 if (o_ptr->sval == SV_LITE_TORCH)
805                                 {
806                                         add_flag(o_ptr->art_flags, TR_LITE_M1);
807                                 }
808                                 else if (o_ptr->sval == SV_LITE_LANTERN)
809                                 {
810                                         add_flag(o_ptr->art_flags, TR_LITE_M2);
811                                 }
812                                 else if (o_ptr->sval == SV_LITE_FEANOR)
813                                 {
814                                         add_flag(o_ptr->art_flags, TR_LITE_M3);
815                                 }
816                         }
817                         else
818                         {
819                                 add_flag(o_ptr->art_flags, TR_LITE_M1);
820                         }
821                 }
822                 else if (o_ptr->tval == TV_LITE)
823                 {
824                         if (object_is_fixed_artifact(o_ptr))
825                         {
826                                 add_flag(o_ptr->art_flags, TR_LITE_3);
827                         }
828                         else if (o_ptr->sval == SV_LITE_TORCH)
829                         {
830                                 add_flag(o_ptr->art_flags, TR_LITE_1);
831                                 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
832                         }
833                         else if (o_ptr->sval == SV_LITE_LANTERN)
834                         {
835                                 add_flag(o_ptr->art_flags, TR_LITE_2);
836                                 add_flag(o_ptr->art_flags, TR_LITE_FUEL);       
837                         }
838                         else if (o_ptr->sval == SV_LITE_FEANOR)
839                         {
840                                 add_flag(o_ptr->art_flags, TR_LITE_2);
841                         }
842                 }
843         }
844 }
845
846
847 /*!
848  * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
849  * @param player_ptr プレーヤーへの参照ポインタ
850  * @param m_ptr モンスター保存先ポインタ
851  * @return なし
852  */
853 static void rd_monster_old(player_type *player_ptr, monster_type *m_ptr)
854 {
855         byte tmp8u;
856         s16b tmp16s;
857         u32b tmp32u;
858         char buf[128];
859
860         /* Read the monster race */
861         rd_s16b(&m_ptr->r_idx);
862
863         if (z_older_than(11, 0, 12))
864                 m_ptr->ap_r_idx = m_ptr->r_idx;
865         else
866                 rd_s16b(&m_ptr->ap_r_idx);
867
868         if (z_older_than(11, 0, 14))
869         {
870                 monster_race *r_ptr = &r_info[m_ptr->r_idx];
871
872                 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
873                 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
874                 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
875         }
876         else
877                 rd_byte(&m_ptr->sub_align);
878
879         /* Read the other information */
880         rd_byte(&tmp8u);
881         m_ptr->fy = (POSITION)tmp8u;
882         rd_byte(&tmp8u);
883         m_ptr->fx = (POSITION)tmp8u;
884         m_ptr->current_floor_ptr = player_ptr->current_floor_ptr;
885
886         rd_s16b(&tmp16s);
887         m_ptr->hp = tmp16s;
888         rd_s16b(&tmp16s);
889         m_ptr->maxhp = tmp16s;
890
891         if (z_older_than(11, 0, 5))
892         {
893                 m_ptr->max_maxhp = m_ptr->maxhp;
894         }
895         else
896         {
897                 rd_s16b(&tmp16s);
898                 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
899         }
900         if(h_older_than(2, 1, 2, 1))
901         {
902                 m_ptr->dealt_damage = 0;
903         }
904         else
905         {
906                 rd_s32b(&m_ptr->dealt_damage); 
907         }
908         
909         rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
910
911         rd_byte(&tmp8u);
912         m_ptr->mspeed = tmp8u;
913
914         if (z_older_than(10, 4, 2))
915         {
916                 rd_byte(&tmp8u);
917                 m_ptr->energy_need = (s16b)tmp8u;
918         }
919         else rd_s16b(&m_ptr->energy_need);
920
921         if (z_older_than(11, 0, 13))
922                 m_ptr->energy_need = 100 - m_ptr->energy_need;
923
924         if (z_older_than(10,0,7))
925         {
926                 m_ptr->mtimed[MTIMED_FAST] = 0;
927                 m_ptr->mtimed[MTIMED_SLOW] = 0;
928         }
929         else
930         {
931                 rd_byte(&tmp8u);
932                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
933                 rd_byte(&tmp8u);
934                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
935         }
936         rd_byte(&tmp8u);
937         m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
938         rd_byte(&tmp8u);
939         m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
940         rd_byte(&tmp8u);
941         m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
942
943         if (z_older_than(10,0,10))
944         {
945                 reset_target(m_ptr);
946         }
947         else if (z_older_than(10,0,11))
948         {
949                 rd_s16b(&tmp16s);
950                 reset_target(m_ptr);
951         }
952         else
953         {
954                 rd_s16b(&tmp16s);
955                 m_ptr->target_y = (POSITION)tmp16s;
956                 rd_s16b(&tmp16s);
957                 m_ptr->target_x = (POSITION)tmp16s;
958         }
959
960         rd_byte(&tmp8u);
961         m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
962
963         if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
964                 rd_u32b(&m_ptr->smart);
965         else
966                 m_ptr->smart = 0;
967
968         if (z_older_than(10, 4, 5)) {
969                 m_ptr->exp = 0;
970         } else {
971                 rd_u32b(&tmp32u);
972                 m_ptr->exp = tmp32u;
973         }
974
975         if (z_older_than(10, 2, 2))
976         {
977                 if (m_ptr->r_idx < 0)
978                 {
979                         m_ptr->r_idx = (0-m_ptr->r_idx);
980                         m_ptr->mflag2 |= MFLAG2_KAGE;
981                 }
982         }
983         else
984         {
985                 rd_byte(&m_ptr->mflag2);
986         }
987
988         if (z_older_than(11, 0, 12))
989         {
990                 if (m_ptr->mflag2 & MFLAG2_KAGE)
991                         m_ptr->ap_r_idx = MON_KAGE;
992         }
993
994         if (z_older_than(10, 1, 3))
995         {
996                 m_ptr->nickname = 0;
997         }
998         else
999         {
1000                 rd_string(buf, sizeof(buf));
1001                 if (buf[0]) m_ptr->nickname = quark_add(buf);
1002         }
1003
1004         rd_byte(&tmp8u);
1005 }
1006
1007
1008 /*!
1009  * @brief モンスターを読み込む(現版) / Read a monster (New method)
1010  * @param player_ptr プレーヤーへの参照ポインタ
1011  * @param m_ptr モンスター保存先ポインタ
1012  * @return なし
1013  */
1014 static void rd_monster(player_type *player_ptr, monster_type *m_ptr)
1015 {
1016         BIT_FLAGS flags;
1017         char buf[128];
1018         byte tmp8u;
1019         s16b tmp16s;
1020         u32b tmp32u;
1021
1022         if (h_older_than(1, 5, 0, 0))
1023         {
1024                 rd_monster_old(player_ptr, m_ptr);
1025                 return;
1026         }
1027
1028         /*** Monster save flags ***/
1029         rd_u32b(&flags);
1030
1031         /*** Read un-obvious elements ***/
1032
1033         /* Read the monster race */
1034         rd_s16b(&m_ptr->r_idx);
1035
1036         /* Read the other information */
1037         rd_byte(&tmp8u);
1038         m_ptr->fy = (POSITION)tmp8u;
1039         rd_byte(&tmp8u);
1040         m_ptr->fx = (POSITION)tmp8u;
1041
1042         rd_s16b(&tmp16s);
1043         m_ptr->hp = (HIT_POINT)tmp16s;
1044         rd_s16b(&tmp16s);
1045         m_ptr->maxhp = (HIT_POINT)tmp16s;
1046         rd_s16b(&tmp16s);
1047         m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1048
1049         if(h_older_than(2, 1, 2, 1))
1050         {
1051                 m_ptr->dealt_damage = 0;
1052         }
1053         else
1054         {
1055                 rd_s32b(&m_ptr->dealt_damage); 
1056         }
1057
1058         /* Monster race index of its appearance */
1059         if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1060         else m_ptr->ap_r_idx = m_ptr->r_idx;
1061
1062         if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1063         else m_ptr->sub_align = 0;
1064
1065         if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1066         else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1067
1068         rd_byte(&tmp8u);
1069         m_ptr->mspeed = tmp8u;
1070
1071         rd_s16b(&m_ptr->energy_need);
1072
1073         if (flags & SAVE_MON_FAST)
1074         {
1075                 rd_byte(&tmp8u);
1076                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1077         }
1078         else m_ptr->mtimed[MTIMED_FAST] = 0;
1079         if (flags & SAVE_MON_SLOW)
1080         {
1081                 rd_byte(&tmp8u);
1082                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1083         }
1084         else m_ptr->mtimed[MTIMED_SLOW] = 0;
1085         if (flags & SAVE_MON_STUNNED)
1086         {
1087                 rd_byte(&tmp8u);
1088                 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1089         }
1090         else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1091         if (flags & SAVE_MON_CONFUSED)
1092         {
1093                 rd_byte(&tmp8u);
1094                 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1095         }
1096         else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1097         if (flags & SAVE_MON_MONFEAR)
1098         {
1099                 rd_byte(&tmp8u);
1100                 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1101         }
1102         else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1103
1104         if (flags & SAVE_MON_TARGET_Y)
1105         {
1106                 rd_s16b(&tmp16s);
1107                 m_ptr->target_y = (POSITION)tmp16s;
1108         }
1109         else m_ptr->target_y = 0;
1110         if (flags & SAVE_MON_TARGET_X)
1111         {
1112                 rd_s16b(&tmp16s);
1113                 m_ptr->target_x = (POSITION)tmp16s;
1114         }
1115         else m_ptr->target_x = 0;
1116
1117         if (flags & SAVE_MON_INVULNER)
1118         {
1119                 rd_byte(&tmp8u);
1120                 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1121         }
1122         else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1123
1124         if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1125         else m_ptr->smart = 0;
1126
1127         if (flags & SAVE_MON_EXP)
1128         {
1129                 rd_u32b(&tmp32u);
1130                 m_ptr->exp = (EXP)tmp32u;
1131         }
1132         else m_ptr->exp = 0;
1133
1134         m_ptr->mflag = 0; /* Not saved */
1135
1136         if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1137         else m_ptr->mflag2 = 0;
1138
1139         if (flags & SAVE_MON_NICKNAME) 
1140         {
1141                 rd_string(buf, sizeof(buf));
1142                 m_ptr->nickname = quark_add(buf);
1143         }
1144         else m_ptr->nickname = 0;
1145
1146         if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1147         else m_ptr->parent_m_idx = 0;
1148 }
1149
1150
1151 /*
1152  * Old monster bit flags of racial resistances
1153  */
1154 #define RF3_IM_ACID         0x00010000  /* Resist acid a lot */
1155 #define RF3_IM_ELEC         0x00020000  /* Resist elec a lot */
1156 #define RF3_IM_FIRE         0x00040000  /* Resist fire a lot */
1157 #define RF3_IM_COLD         0x00080000  /* Resist cold a lot */
1158 #define RF3_IM_POIS         0x00100000  /* Resist poison a lot */
1159 #define RF3_RES_TELE        0x00200000  /* Resist teleportation */
1160 #define RF3_RES_NETH        0x00400000  /* Resist nether a lot */
1161 #define RF3_RES_WATE        0x00800000  /* Resist water */
1162 #define RF3_RES_PLAS        0x01000000  /* Resist plasma */
1163 #define RF3_RES_NEXU        0x02000000  /* Resist nexus */
1164 #define RF3_RES_DISE        0x04000000  /* Resist disenchantment */
1165 #define RF3_RES_ALL         0x08000000  /* Resist all */
1166
1167 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1168 {\
1169         if ((R_PTR)->r_flags3 & (RF3)) \
1170         { \
1171                 (R_PTR)->r_flags3 &= ~(RF3); \
1172                 (R_PTR)->r_flagsr |= (RFR); \
1173         } \
1174 }
1175
1176 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1177 {\
1178         if ((R_PTR)->r_flags4 & (RF4_BR)) \
1179         { \
1180                 (R_PTR)->r_flagsr |= (RFR); \
1181         } \
1182 }
1183
1184 #define RF4_BR_LITE         0x00004000  /* Breathe Lite */
1185 #define RF4_BR_DARK         0x00008000  /* Breathe Dark */
1186 #define RF4_BR_CONF         0x00010000  /* Breathe Confusion */
1187 #define RF4_BR_SOUN         0x00020000  /* Breathe Sound */
1188 #define RF4_BR_CHAO         0x00040000  /* Breathe Chaos */
1189 #define RF4_BR_TIME         0x00200000  /* Breathe Time */
1190 #define RF4_BR_INER         0x00400000  /* Breathe Inertia */
1191 #define RF4_BR_GRAV         0x00800000  /* Breathe Gravity */
1192 #define RF4_BR_SHAR         0x01000000  /* Breathe Shards */
1193 #define RF4_BR_WALL         0x04000000  /* Breathe Force */
1194
1195 /*!
1196  * @brief モンスターの思い出を読み込む / Read the monster lore
1197  * @param r_idx 読み込み先モンスターID
1198  * @return なし
1199  */
1200 static void rd_lore(MONRACE_IDX r_idx)
1201 {
1202         byte tmp8u;
1203         s16b tmp16s;
1204
1205         monster_race *r_ptr = &r_info[r_idx];
1206
1207         /* Count sights/deaths/kills */
1208         rd_s16b(&tmp16s);
1209         r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1210         rd_s16b(&tmp16s);
1211         r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1212         rd_s16b(&tmp16s);
1213         r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1214         if (h_older_than(1, 7, 0, 5))
1215         {
1216                 r_ptr->r_akills = r_ptr->r_pkills;
1217         }
1218         else
1219         {
1220                 rd_s16b(&tmp16s);
1221                 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s; 
1222         }
1223         rd_s16b(&tmp16s);
1224         r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1225
1226         /* Count wakes and ignores */
1227         rd_byte(&r_ptr->r_wake);
1228         rd_byte(&r_ptr->r_ignore);
1229
1230         /* Extra stuff */
1231         rd_byte(&r_ptr->r_xtra1);
1232         rd_byte(&r_ptr->r_xtra2);
1233
1234         /* Count drops */
1235         rd_byte(&tmp8u);
1236         r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1237         rd_byte(&tmp8u);
1238         r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1239
1240         /* Count spells */
1241         rd_byte(&tmp8u);
1242         rd_byte(&r_ptr->r_cast_spell);
1243
1244         /* Count blows of each type */
1245         rd_byte(&r_ptr->r_blows[0]);
1246         rd_byte(&r_ptr->r_blows[1]);
1247         rd_byte(&r_ptr->r_blows[2]);
1248         rd_byte(&r_ptr->r_blows[3]);
1249
1250         /* Memorize flags */
1251         rd_u32b(&r_ptr->r_flags1);
1252         rd_u32b(&r_ptr->r_flags2);
1253         rd_u32b(&r_ptr->r_flags3);
1254         rd_u32b(&r_ptr->r_flags4);
1255         rd_u32b(&r_ptr->r_flags5);
1256         rd_u32b(&r_ptr->r_flags6);
1257         if (h_older_than(1, 5, 0, 3))
1258         {
1259                 r_ptr->r_flagsr = 0L;
1260
1261                 /* Move RF3 resistance flags to RFR */
1262                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID,  RFR_IM_ACID);
1263                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC,  RFR_IM_ELEC);
1264                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE,  RFR_IM_FIRE);
1265                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD,  RFR_IM_COLD);
1266                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS,  RFR_IM_POIS);
1267                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1268                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1269                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1270                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1271                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1272                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1273                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL,  RFR_RES_ALL);
1274
1275                 /* Separate breathers resistance from RF4 to RFR */
1276                 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1277                 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1278                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1279                 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1280                 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1281                 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1282                 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1283                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1284                 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1285
1286                 /* Resist confusion is merged to RF3_NO_CONF */
1287                 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1288
1289                 /* Misc resistance hack to RFR */
1290                 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1291                 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1292         }
1293         else
1294         {
1295                 rd_u32b(&r_ptr->r_flagsr);
1296         }
1297
1298         /* Read the "Racial" monster limit per level */
1299         rd_byte(&tmp8u);
1300         r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1301
1302         /* Location in saved floor */
1303         rd_s16b(&r_ptr->floor_id);
1304
1305         /* Later (?) */
1306         rd_byte(&tmp8u);
1307
1308         /* Repair the lore flags */
1309         r_ptr->r_flags1 &= r_ptr->flags1;
1310         r_ptr->r_flags2 &= r_ptr->flags2;
1311         r_ptr->r_flags3 &= r_ptr->flags3;
1312         r_ptr->r_flags4 &= r_ptr->flags4;
1313         r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1314         r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1315         r_ptr->r_flagsr &= r_ptr->flagsr;
1316 }
1317
1318 /*!
1319  * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1320  * @param player_ptr プレーヤーへの参照ポインタ
1321  * @param st_ptr 店舗の参照ポインタ
1322  * @param o_ptr アイテムオブジェクト参照ポインタ
1323  * @return なし
1324  * @details
1325  * In all cases, return the slot (or -1) where the object was placed
1326  *
1327  * Note that this is a hacked up version of "inven_carry()".
1328  *
1329  * Also note that it may not correctly "adapt" to "knowledge" bacoming
1330  * known, the player may have to pick stuff up and drop it again.
1331  */
1332 static void home_carry(player_type *player_ptr, store_type *st_ptr, object_type *o_ptr)
1333 {
1334         int                             slot;
1335         s32b                       value;
1336         int     i;
1337         object_type *j_ptr;
1338
1339
1340         /* Check each existing item (try to combine) */
1341         for (slot = 0; slot < st_ptr->stock_num; slot++)
1342         {
1343                 /* Get the existing item */
1344                 j_ptr = &st_ptr->stock[slot];
1345
1346                 /* The home acts just like the player */
1347                 if (object_similar(j_ptr, o_ptr))
1348                 {
1349                         /* Save the new number of items */
1350                         object_absorb(j_ptr, o_ptr);
1351
1352                         /* All done */
1353                         return;
1354                 }
1355         }
1356
1357         /* No space? */
1358         if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1359                 return;
1360         }
1361
1362         /* Determine the "value" of the item */
1363         value = object_value(o_ptr);
1364
1365         /* Check existing slots to see if we must "slide" */
1366         for (slot = 0; slot < st_ptr->stock_num; slot++)
1367         {
1368                 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1369         }
1370
1371         /* Slide the others up */
1372         for (i = st_ptr->stock_num; i > slot; i--)
1373         {
1374                 st_ptr->stock[i] = st_ptr->stock[i-1];
1375         }
1376
1377         /* More stuff now */
1378         st_ptr->stock_num++;
1379
1380         /* Insert the new item */
1381         st_ptr->stock[slot] = *o_ptr;
1382
1383         chg_virtue(player_ptr, V_SACRIFICE, -1);
1384
1385         /* Return the location */
1386         return;
1387 }
1388
1389 /*!
1390  * @brief 店舗情報を読み込む / Read a store
1391  * @param player_ptr プレーヤーへの参照ポインタ
1392  * @param town_number 街ID
1393  * @param store_number 店舗ID
1394  * @return エラーID
1395  */
1396 static errr rd_store(player_type *player_ptr, int town_number, int store_number)
1397 {
1398         store_type *st_ptr;
1399
1400         int j;
1401
1402         byte own;
1403         byte tmp8u;
1404         s16b num;
1405
1406         bool sort = FALSE;
1407
1408         if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1409         {
1410                 st_ptr = &town_info[1].store[store_number];
1411                 if (st_ptr->stock_num) sort = TRUE;
1412         }
1413         else
1414         {
1415                 st_ptr = &town_info[town_number].store[store_number];
1416         }
1417
1418         /* Read the basic info */
1419         rd_s32b(&st_ptr->store_open);
1420         rd_s16b(&st_ptr->insult_cur);
1421         rd_byte(&own);
1422         if (z_older_than(11, 0, 4))
1423         {
1424                 rd_byte(&tmp8u);
1425                 num = tmp8u;
1426         }
1427         else
1428         {
1429                 rd_s16b(&num);
1430         }
1431         rd_s16b(&st_ptr->good_buy);
1432         rd_s16b(&st_ptr->bad_buy);
1433
1434         /* Read last visit */
1435         rd_s32b(&st_ptr->last_visit);
1436
1437         /* Extract the owner (see above) */
1438         st_ptr->owner = own;
1439
1440         /* Read the items */
1441         for (j = 0; j < num; j++)
1442         {
1443                 object_type forge;
1444                 object_type *q_ptr;
1445                 q_ptr = &forge;
1446                 object_wipe(q_ptr);
1447
1448                 /* Read the item */
1449                 rd_item(q_ptr);
1450
1451                 /* Acquire valid items */
1452                 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1453                 {
1454                         int k;
1455                         if (sort)
1456                         {
1457                                 home_carry(player_ptr, st_ptr, q_ptr);
1458                         }
1459                         else
1460                         {
1461                                 k = st_ptr->stock_num++;
1462
1463                                 /* Acquire the item */
1464                                 object_copy(&st_ptr->stock[k], q_ptr);
1465                         }
1466                 }
1467         }
1468
1469         /* Success */
1470         return 0;
1471 }
1472
1473
1474 /*!
1475  * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1476  * @return なし
1477  */
1478 static void rd_randomizer(void)
1479 {
1480         int i;
1481
1482         u16b tmp16u;
1483
1484         /* Tmp */
1485         rd_u16b(&tmp16u);
1486
1487         /* Place */
1488         rd_u16b(&Rand_place);
1489
1490         /* State */
1491         for (i = 0; i < RAND_DEG; i++)
1492         {
1493                 rd_u32b(&Rand_state[i]);
1494         }
1495 }
1496
1497
1498
1499 /*!
1500  * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1501  * @return なし
1502  * @details
1503  * Note that the normal options are now stored as a set of 256 bit flags,
1504  * plus a set of 256 bit masks to indicate which bit flags were defined
1505  * at the time the savefile was created.  This will allow new options
1506  * to be added, and old options to be removed, at any time, without
1507  * hurting old savefiles.
1508  *
1509  * The window options are stored in the same way, but note that each
1510  * window gets 32 options, and their order is fixed by certain defines.
1511  */
1512 static void rd_options(void)
1513 {
1514         int i, n;
1515         byte b;
1516         u16b c;
1517
1518         BIT_FLAGS flag[8];
1519         BIT_FLAGS mask[8];
1520
1521         /* Ignore old options */
1522         strip_bytes(16);
1523
1524         /*** Special info */
1525
1526         /* Read "delay_factor" */
1527         rd_byte(&b);
1528         delay_factor = b;
1529
1530         /* Read "hitpoint_warn" */
1531         rd_byte(&b);
1532         hitpoint_warn = b;
1533
1534         /* Read "mana_warn" */
1535         if(h_older_than(1, 7, 0, 0))
1536         {
1537                 mana_warn=2;
1538         }
1539         else 
1540         {
1541                 rd_byte(&b);
1542                 mana_warn = b;
1543         }
1544
1545         /*** Cheating options ***/
1546
1547         rd_u16b(&c);
1548
1549         if (c & 0x0002) current_world_ptr->wizard = TRUE;
1550
1551         cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1552         cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1553         cheat_room = (c & 0x0400) ? TRUE : FALSE;
1554         cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1555         cheat_know = (c & 0x1000) ? TRUE : FALSE;
1556         cheat_live = (c & 0x2000) ? TRUE : FALSE;
1557         cheat_save = (c & 0x4000) ? TRUE : FALSE;
1558         cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1559         cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1560         cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1561
1562         rd_byte((byte *)&autosave_l);
1563         rd_byte((byte *)&autosave_t);
1564         rd_s16b(&autosave_freq);
1565
1566
1567         /*** Normal Options ***/
1568
1569         /* Read the option flags */
1570         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1571
1572         /* Read the option masks */
1573         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1574
1575         /* Analyze the options */
1576         for (n = 0; n < 8; n++)
1577         {
1578                 /* Analyze the options */
1579                 for (i = 0; i < 32; i++)
1580                 {
1581                         /* Process valid flags */
1582                         if (mask[n] & (1L << i))
1583                         {
1584                                 /* Process valid flags */
1585                                 if (option_mask[n] & (1L << i))
1586                                 {
1587                                         /* Set */
1588                                         if (flag[n] & (1L << i))
1589                                         {
1590                                                 /* Set */
1591                                                 option_flag[n] |= (1L << i);
1592                                         }
1593                                         else
1594                                         {
1595                                                 option_flag[n] &= ~(1L << i);
1596                                         }
1597                                 }
1598                         }
1599                 }
1600         }
1601
1602         if (z_older_than(10, 4, 5))
1603         {
1604                 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1605                 else option_flag[5] |= (0x00000001 << 4);
1606                 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1607                 else option_flag[2] |= (0x00000001 << 5);
1608                 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1609                 else option_flag[4] |= (0x00000001 << 5);
1610                 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1611                 else option_flag[5] |= (0x00000001 << 0);
1612                 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1613                 else option_flag[5] |= (0x00000001 << 12);
1614                 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1615                 else option_flag[1] |= (0x00000001 << 0);
1616                 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1617                 else option_flag[1] |= (0x00000001 << 18);
1618                 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1619                 else option_flag[1] |= (0x00000001 << 19);
1620                 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1621                 else option_flag[5] |= (0x00000001 << 3);
1622         }
1623
1624         /* Extract the options */
1625         extract_option_vars();
1626
1627
1628         /*** Window Options ***/
1629
1630         /* Read the window flags */
1631         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1632
1633         /* Read the window masks */
1634         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1635
1636         /* Analyze the options */
1637         for (n = 0; n < 8; n++)
1638         {
1639                 /* Analyze the options */
1640                 for (i = 0; i < 32; i++)
1641                 {
1642                         /* Process valid flags */
1643                         if (mask[n] & (1L << i))
1644                         {
1645                                 /* Process valid flags */
1646                                 if (window_mask[n] & (1L << i))
1647                                 {
1648                                         /* Set */
1649                                         if (flag[n] & (1L << i))
1650                                         {
1651                                                 /* Set */
1652                                                 window_flag[n] |= (1L << i);
1653                                         }
1654                                         else
1655                                         {
1656                                                 window_flag[n] &= ~(1L << i);
1657                                         }
1658                                 }
1659                         }
1660                 }
1661         }
1662 }
1663
1664
1665
1666 /*!
1667  * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1668  * @return なし
1669  * @details
1670  * This is such a nasty hack it hurts.
1671  */
1672 static void rd_ghost(void)
1673 {
1674         char buf[64];
1675
1676         /* Strip name */
1677         rd_string(buf, sizeof(buf));
1678
1679         /* Strip old data */
1680         strip_bytes(60);
1681 }
1682
1683
1684 /*!
1685  * @brief クイックスタート情報を読み込む / Load quick start data
1686  * @return なし
1687  */
1688 static void load_quick_start(void)
1689 {
1690         byte tmp8u;
1691         s16b tmp16s;
1692         int i;
1693
1694         if (z_older_than(11, 0, 13))
1695         {
1696                 previous_char.quick_ok = FALSE;
1697                 return;
1698         }
1699
1700         rd_byte(&previous_char.psex);
1701         rd_byte(&tmp8u);
1702         previous_char.prace = (RACE_IDX)tmp8u;
1703         rd_byte(&tmp8u);
1704         previous_char.pclass = (CLASS_IDX)tmp8u;
1705         rd_byte(&tmp8u);
1706         previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1707         rd_byte(&tmp8u);
1708         previous_char.realm1 = (REALM_IDX)tmp8u;
1709         rd_byte(&tmp8u);
1710         previous_char.realm2 = (REALM_IDX)tmp8u;
1711
1712         rd_s16b(&previous_char.age);
1713         rd_s16b(&previous_char.ht);
1714         rd_s16b(&previous_char.wt);
1715         rd_s16b(&previous_char.sc);
1716         rd_s32b(&previous_char.au);
1717
1718         for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1719         for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1720
1721         for (i = 0; i < PY_MAX_LEVEL; i++)
1722         {
1723                 rd_s16b(&tmp16s);
1724                 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1725         }
1726
1727         rd_s16b(&previous_char.chaos_patron);
1728
1729         for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1730
1731         for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1732
1733         /* UNUSED : Was number of random quests */
1734         rd_byte(&tmp8u);
1735
1736         rd_byte(&tmp8u);
1737         previous_char.quick_ok = (bool)tmp8u;
1738 }
1739
1740 /*!
1741  * @brief その他の情報を読み込む / Read the "extra" information
1742  * @return なし
1743  */
1744 static void rd_extra(player_type *creature_ptr)
1745 {
1746         int i,j;
1747
1748         byte tmp8u;
1749         s16b tmp16s;
1750         s32b tmp32s;
1751         u16b tmp16u;
1752
1753         rd_string(creature_ptr->name, sizeof(creature_ptr->name));
1754
1755         rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
1756
1757         if (!h_older_than(1, 7, 0, 1))
1758         {
1759                 char buf[1024];
1760
1761                 /* Read the message */
1762                 rd_string(buf, sizeof buf);
1763                 if (buf[0]) creature_ptr->last_message = string_make(buf);
1764         }
1765
1766         load_quick_start();
1767
1768         for (i = 0; i < 4; i++)
1769         {
1770                 rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
1771         }
1772
1773         /* Class/Race/Seikaku/Gender/Spells */
1774         rd_byte(&tmp8u);
1775         creature_ptr->prace = (RACE_IDX)tmp8u;
1776         rd_byte(&tmp8u);
1777         creature_ptr->pclass = (CLASS_IDX)tmp8u;
1778         rd_byte(&tmp8u);
1779         creature_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1780         rd_byte(&creature_ptr->psex);
1781         rd_byte(&tmp8u);
1782         creature_ptr->realm1 = (REALM_IDX)tmp8u;
1783         rd_byte(&tmp8u);
1784         creature_ptr->realm2 = (REALM_IDX)tmp8u;
1785         rd_byte(&tmp8u);
1786
1787         if (z_older_than(10, 4, 4))
1788         {
1789                 if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
1790                 if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
1791                 if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
1792                 if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
1793         }
1794
1795         /* Special Race/Class info */
1796         rd_byte(&tmp8u);
1797         creature_ptr->hitdie = tmp8u;
1798         rd_u16b(&creature_ptr->expfact);
1799
1800         /* Age/Height/Weight */
1801         rd_s16b(&creature_ptr->age);
1802         rd_s16b(&creature_ptr->ht);
1803         rd_s16b(&creature_ptr->wt);
1804
1805         /* Read the stat info */
1806         for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
1807         for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
1808         for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
1809
1810         strip_bytes(24);
1811         rd_s32b(&creature_ptr->au);
1812
1813         rd_s32b(&creature_ptr->max_exp);
1814         if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
1815         else rd_s32b(&creature_ptr->max_max_exp);
1816         rd_s32b(&creature_ptr->exp);
1817
1818         if (h_older_than(1, 7, 0, 3))
1819         {
1820                 rd_u16b(&tmp16u);
1821                 creature_ptr->exp_frac = (u32b)tmp16u;
1822         }
1823         else
1824         {
1825                 rd_u32b(&creature_ptr->exp_frac);
1826         }
1827
1828         rd_s16b(&creature_ptr->lev);
1829
1830         for (i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
1831         if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1832         {
1833                 for (i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1834         }
1835         if (z_older_than(10, 3, 6))
1836                 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1837         else
1838                 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1839         for (i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
1840         if (z_older_than(10, 4, 1))
1841         {
1842                 if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
1843                 creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
1844         }
1845         if (z_older_than(10, 3, 14))
1846         {
1847                 for (i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
1848                 for (i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
1849         }
1850         else
1851         {
1852                 for (i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
1853                 for (i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
1854                 if (h_older_than(1, 3, 0, 1))
1855                 {
1856                         if (creature_ptr->pclass == CLASS_SMITH)
1857                         {
1858                                 creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
1859                                 creature_ptr->magic_num1[96] = 0;
1860                                 creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
1861                                 creature_ptr->magic_num1[97] = 0;
1862                         }
1863                 }
1864         }
1865         if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
1866
1867         if (z_older_than(11, 0, 7))
1868         {
1869                 creature_ptr->start_race = creature_ptr->prace;
1870                 creature_ptr->old_race1 = 0L;
1871                 creature_ptr->old_race2 = 0L;
1872                 creature_ptr->old_realm = 0;
1873         }
1874         else
1875         {
1876                 rd_byte(&tmp8u);
1877                 creature_ptr->start_race = (RACE_IDX)tmp8u;
1878                 rd_s32b(&tmp32s);
1879                 creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1880                 rd_s32b(&tmp32s);
1881                 creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1882                 rd_s16b(&creature_ptr->old_realm);
1883         }
1884
1885         if (z_older_than(10, 0, 1))
1886         {
1887                 for (i = 0; i < MAX_MANE; i++)
1888                 {
1889                         creature_ptr->mane_spell[i] = -1;
1890                         creature_ptr->mane_dam[i] = 0;
1891                 }
1892                 creature_ptr->mane_num = 0;
1893         }
1894         else if (z_older_than(10, 2, 3))
1895         {
1896                 for (i = 0; i < OLD_MAX_MANE; i++)
1897                 {
1898                         rd_s16b(&tmp16s);
1899                         rd_s16b(&tmp16s);
1900                 }
1901                 for (i = 0; i < MAX_MANE; i++)
1902                 {
1903                         creature_ptr->mane_spell[i] = -1;
1904                         creature_ptr->mane_dam[i] = 0;
1905                 }
1906                 rd_s16b(&tmp16s);
1907                 creature_ptr->mane_num = 0;
1908         }
1909         else
1910         {
1911                 for (i = 0; i < MAX_MANE; i++)
1912                 {
1913                         rd_s16b(&tmp16s);
1914                         creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1915                         rd_s16b(&tmp16s);
1916                         creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1917                 }
1918                 rd_s16b(&creature_ptr->mane_num);
1919         }
1920
1921         if (z_older_than(10, 0, 3))
1922         {
1923                 determine_bounty_uniques();
1924
1925                 for (i = 0; i < MAX_BOUNTY; i++)
1926                 {
1927                         /* Is this bounty unique already dead? */
1928                         if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1929                 }
1930         }
1931         else
1932         {
1933                 for (i = 0; i < MAX_BOUNTY; i++)
1934                 {
1935                         rd_s16b(&current_world_ptr->bounty_r_idx[i]);
1936                 }
1937         }
1938
1939         if (z_older_than(10, 0, 3))
1940         {
1941                 update_gambling_monsters(creature_ptr);
1942         }
1943         else
1944         {
1945                 for (i = 0; i < 4; i++)
1946                 {
1947                         rd_s16b(&battle_mon[i]);
1948                         if (z_older_than(10, 3, 4))
1949                         {
1950                                 rd_s16b(&tmp16s);
1951                                 mon_odds[i] = tmp16s;
1952                         }
1953                         else rd_u32b(&mon_odds[i]);
1954                 }
1955         }
1956
1957         rd_s16b(&creature_ptr->town_num);
1958
1959         /* Read arena and rewards information */
1960         rd_s16b(&creature_ptr->arena_number);
1961         if (h_older_than(1, 5, 0, 1))
1962         {
1963                 /* Arena loser of previous version was marked number 99 */
1964                 if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1965         }
1966         rd_s16b(&tmp16s);
1967         creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
1968         rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
1969         if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
1970         else
1971         {
1972                 rd_s16b(&tmp16s);
1973                 creature_ptr->phase_out = (bool)tmp16s;
1974         }
1975         rd_byte(&creature_ptr->exit_bldg);
1976         rd_byte(&tmp8u);
1977
1978         rd_s16b(&tmp16s);
1979         creature_ptr->oldpx = (POSITION)tmp16s;
1980         rd_s16b(&tmp16s);
1981         creature_ptr->oldpy = (POSITION)tmp16s;
1982
1983         if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) {creature_ptr->oldpy = 33;creature_ptr->oldpx = 131;}
1984
1985         /* Was creature_ptr->rewards[MAX_BACT] */
1986         rd_s16b(&tmp16s);
1987         for (i = 0; i < tmp16s; i++)
1988         {
1989                 s16b tmp16s2;
1990                 rd_s16b(&tmp16s2);
1991         }
1992
1993         if (h_older_than(1, 7, 0, 3))
1994         {
1995                 rd_s16b(&tmp16s);
1996                 creature_ptr->mhp = tmp16s;
1997
1998                 rd_s16b(&tmp16s);
1999                 creature_ptr->chp = tmp16s;
2000
2001                 rd_u16b(&tmp16u);
2002                 creature_ptr->chp_frac = (u32b)tmp16u;
2003         }
2004         else
2005         {
2006                 rd_s32b(&creature_ptr->mhp);
2007                 rd_s32b(&creature_ptr->chp);
2008                 rd_u32b(&creature_ptr->chp_frac);
2009         }
2010
2011         if (h_older_than(1, 7, 0, 3))
2012         {
2013                 rd_s16b(&tmp16s);
2014                 creature_ptr->msp = tmp16s;
2015
2016                 rd_s16b(&tmp16s);
2017                 creature_ptr->csp = tmp16s;
2018
2019                 rd_u16b(&tmp16u);
2020                 creature_ptr->csp_frac = (u32b)tmp16u;
2021         }
2022         else
2023         {
2024                 rd_s32b(&creature_ptr->msp);
2025                 rd_s32b(&creature_ptr->csp);
2026                 rd_u32b(&creature_ptr->csp_frac);
2027         }
2028
2029         rd_s16b(&creature_ptr->max_plv);
2030         if (z_older_than(10, 3, 8))
2031         {
2032                 rd_s16b(&tmp16s);
2033                 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2034         }
2035         else
2036         {
2037                 byte max = (byte)current_world_ptr->max_d_idx;
2038
2039                 rd_byte(&max);
2040
2041                 for(i = 0; i < max; i++)
2042                 {
2043                         rd_s16b(&tmp16s);
2044                         max_dlv[i] = tmp16s;
2045                         if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2046                 }
2047         }
2048
2049         /* Repair maximum player level */
2050         if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
2051
2052         /* More info */
2053         strip_bytes(8);
2054         rd_s16b(&creature_ptr->sc);
2055         rd_s16b(&creature_ptr->concent);
2056
2057         /* Read the flags */
2058         strip_bytes(2); /* Old "rest" */
2059         rd_s16b(&creature_ptr->blind);
2060         rd_s16b(&creature_ptr->paralyzed);
2061         rd_s16b(&creature_ptr->confused);
2062         rd_s16b(&creature_ptr->food);
2063         strip_bytes(4); /* Old "food_digested" / "protection" */
2064
2065         rd_s16b(&creature_ptr->energy_need);
2066         if (z_older_than(11, 0, 13))
2067                 creature_ptr->energy_need = 100 - creature_ptr->energy_need;
2068         if (h_older_than(2, 1, 2, 0))
2069                 creature_ptr->enchant_energy_need = 0;
2070         else
2071                 rd_s16b(&creature_ptr->enchant_energy_need);
2072
2073         rd_s16b(&creature_ptr->fast);
2074         rd_s16b(&creature_ptr->slow);
2075         rd_s16b(&creature_ptr->afraid);
2076         rd_s16b(&creature_ptr->cut);
2077         rd_s16b(&creature_ptr->stun);
2078         rd_s16b(&creature_ptr->poisoned);
2079         rd_s16b(&creature_ptr->image);
2080         rd_s16b(&creature_ptr->protevil);
2081         rd_s16b(&creature_ptr->invuln);
2082         if(z_older_than(10, 0, 0))
2083                 creature_ptr->ult_res = 0;
2084         else
2085                 rd_s16b(&creature_ptr->ult_res);
2086         rd_s16b(&creature_ptr->hero);
2087         rd_s16b(&creature_ptr->shero);
2088         rd_s16b(&creature_ptr->shield);
2089         rd_s16b(&creature_ptr->blessed);
2090         rd_s16b(&creature_ptr->tim_invis);
2091         rd_s16b(&creature_ptr->word_recall);
2092         if (z_older_than(10, 3, 8))
2093                 creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
2094         else
2095         {
2096                 rd_s16b(&tmp16s);
2097                 creature_ptr->recall_dungeon = (byte)tmp16s;
2098         }
2099
2100         if (h_older_than(1, 5, 0, 0))
2101                 creature_ptr->alter_reality = 0;
2102         else
2103                 rd_s16b(&creature_ptr->alter_reality);
2104
2105         rd_s16b(&creature_ptr->see_infra);
2106         rd_s16b(&creature_ptr->tim_infra);
2107         rd_s16b(&creature_ptr->oppose_fire);
2108         rd_s16b(&creature_ptr->oppose_cold);
2109         rd_s16b(&creature_ptr->oppose_acid);
2110         rd_s16b(&creature_ptr->oppose_elec);
2111         rd_s16b(&creature_ptr->oppose_pois);
2112         if (z_older_than(10,0,2)) creature_ptr->tsuyoshi = 0;
2113         else rd_s16b(&creature_ptr->tsuyoshi);
2114
2115         /* Old savefiles do not have the following fields... */
2116         if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
2117         {
2118                 creature_ptr->tim_esp = 0;
2119                 creature_ptr->wraith_form = 0;
2120                 creature_ptr->resist_magic = 0;
2121                 creature_ptr->tim_regen = 0;
2122                 creature_ptr->kabenuke = 0;
2123                 creature_ptr->tim_stealth = 0;
2124                 creature_ptr->tim_levitation = 0;
2125                 creature_ptr->tim_sh_touki = 0;
2126                 creature_ptr->lightspeed = 0;
2127                 creature_ptr->tsubureru = 0;
2128                 creature_ptr->tim_res_nether = 0;
2129                 creature_ptr->tim_res_time = 0;
2130                 creature_ptr->mimic_form = 0;
2131                 creature_ptr->tim_mimic = 0;
2132                 creature_ptr->tim_sh_fire = 0;
2133
2134                 /* by henkma */
2135                 creature_ptr->tim_reflect = 0;
2136                 creature_ptr->multishadow = 0;
2137                 creature_ptr->dustrobe = 0;
2138
2139                 creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
2140                 creature_ptr->muta1 = 0;
2141                 creature_ptr->muta2 = 0;
2142                 creature_ptr->muta3 = 0;
2143                 get_virtues(creature_ptr);
2144         }
2145         else
2146         {
2147                 rd_s16b(&creature_ptr->tim_esp);
2148                 rd_s16b(&creature_ptr->wraith_form);
2149                 rd_s16b(&creature_ptr->resist_magic);
2150                 rd_s16b(&creature_ptr->tim_regen);
2151                 rd_s16b(&creature_ptr->kabenuke);
2152                 rd_s16b(&creature_ptr->tim_stealth);
2153                 rd_s16b(&creature_ptr->tim_levitation);
2154                 rd_s16b(&creature_ptr->tim_sh_touki);
2155                 rd_s16b(&creature_ptr->lightspeed);
2156                 rd_s16b(&creature_ptr->tsubureru);
2157                 if (z_older_than(10, 4, 7))
2158                         creature_ptr->magicdef = 0;
2159                 else
2160                         rd_s16b(&creature_ptr->magicdef);
2161                 rd_s16b(&creature_ptr->tim_res_nether);
2162                 if (z_older_than(10, 4, 11))
2163                 {
2164                         creature_ptr->tim_res_time = 0;
2165                         creature_ptr->mimic_form = 0;
2166                         creature_ptr->tim_mimic = 0;
2167                         creature_ptr->tim_sh_fire = 0;
2168                 }
2169                 else
2170                 {
2171                         rd_s16b(&creature_ptr->tim_res_time);
2172                         rd_byte(&tmp8u);
2173                         creature_ptr->mimic_form = (IDX)tmp8u;
2174                         rd_s16b(&creature_ptr->tim_mimic);
2175                         rd_s16b(&creature_ptr->tim_sh_fire);
2176                 }
2177
2178                 if (z_older_than(11, 0, 99))
2179                 {
2180                         creature_ptr->tim_sh_holy = 0;
2181                         creature_ptr->tim_eyeeye = 0;
2182                 }
2183                 else
2184                 {
2185                         rd_s16b(&creature_ptr->tim_sh_holy);
2186                         rd_s16b(&creature_ptr->tim_eyeeye);
2187                 }
2188
2189                 /* by henkma */
2190                 if ( z_older_than(11,0,3) ){
2191                   creature_ptr->tim_reflect=0;
2192                   creature_ptr->multishadow=0;
2193                   creature_ptr->dustrobe=0;
2194                 }
2195                 else {
2196                   rd_s16b(&creature_ptr->tim_reflect);
2197                   rd_s16b(&creature_ptr->multishadow);
2198                   rd_s16b(&creature_ptr->dustrobe);
2199                 }
2200
2201                 rd_s16b(&creature_ptr->chaos_patron);
2202                 rd_u32b(&creature_ptr->muta1);
2203                 rd_u32b(&creature_ptr->muta2);
2204                 rd_u32b(&creature_ptr->muta3);
2205
2206                 for (i = 0; i < 8; i++)
2207                         rd_s16b(&creature_ptr->virtues[i]);
2208                 for (i = 0; i < 8; i++)
2209                         rd_s16b(&creature_ptr->vir_types[i]);
2210         }
2211
2212         /* Calc the regeneration modifier for mutations */
2213         creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
2214
2215         if (z_older_than(10,0,9))
2216         {
2217                 rd_byte(&tmp8u);
2218                 if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
2219                 creature_ptr->ele_attack = 0;
2220         }
2221         else
2222         {
2223                 rd_s16b(&creature_ptr->ele_attack);
2224                 rd_u32b(&creature_ptr->special_attack);
2225         }
2226         if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
2227         else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
2228         if (z_older_than(10,0,12))
2229         {
2230                 creature_ptr->ele_immune = 0;
2231                 creature_ptr->special_defense = 0;
2232         }
2233         else
2234         {
2235                 rd_s16b(&creature_ptr->ele_immune);
2236                 rd_u32b(&creature_ptr->special_defense);
2237         }
2238         rd_byte(&creature_ptr->knowledge);
2239
2240         rd_byte(&tmp8u);
2241         creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2242
2243         rd_byte(&tmp8u);
2244         rd_byte(&tmp8u);
2245         creature_ptr->action = (ACTION_IDX)tmp8u;
2246         if (!z_older_than(10, 4, 3))
2247         {
2248                 rd_byte(&tmp8u);
2249                 if (tmp8u) creature_ptr->action = ACTION_LEARN;
2250         }
2251         rd_byte((byte *)&preserve_mode);
2252         rd_byte((byte *)&creature_ptr->wait_report_score);
2253
2254         /* Future use */
2255         for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2256
2257         /* Skip the flags */
2258         strip_bytes(12);
2259
2260
2261         /* Hack -- the two "special seeds" */
2262         rd_u32b(&current_world_ptr->seed_flavor);
2263         rd_u32b(&current_world_ptr->seed_town);
2264
2265
2266         /* Special stuff */
2267         rd_u16b(&creature_ptr->panic_save);
2268         rd_u16b(&current_world_ptr->total_winner);
2269         rd_u16b(&current_world_ptr->noscore);
2270
2271
2272         /* Read "death" */
2273         rd_byte(&tmp8u);
2274         creature_ptr->is_dead = tmp8u;
2275
2276         /* Read "feeling" */
2277         rd_byte(&creature_ptr->feeling);
2278
2279         switch (creature_ptr->start_race)
2280         {
2281         case RACE_VAMPIRE:
2282         case RACE_SKELETON:
2283         case RACE_ZOMBIE:
2284         case RACE_SPECTRE:
2285                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2286                 break;
2287         default:
2288                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2289                 break;
2290         }
2291         current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2292
2293         /* Turn when level began */
2294         rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
2295
2296         if (h_older_than(1, 7, 0, 4))
2297         {
2298                 creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
2299         }
2300         else
2301         {
2302                 /* Turn of last "feeling" */
2303                 rd_s32b(&creature_ptr->feeling_turn);
2304         }
2305
2306         /* Current turn */
2307         rd_s32b(&current_world_ptr->game_turn);
2308
2309         if (z_older_than(10, 3, 12))
2310         {
2311                 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2312         }
2313         else rd_s32b(&current_world_ptr->dungeon_turn);
2314
2315         if (z_older_than(11, 0, 13))
2316         {
2317                 creature_ptr->current_floor_ptr->generated_turn /= 2;
2318                 creature_ptr->feeling_turn /= 2;
2319                 current_world_ptr->game_turn /= 2;
2320                 current_world_ptr->dungeon_turn /= 2;
2321         }
2322
2323         if (z_older_than(10, 3, 13))
2324         {
2325                 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2326         }
2327         else rd_s32b(&current_world_ptr->arena_start_turn);
2328
2329         if (z_older_than(10,0,3))
2330         {
2331                 determine_daily_bounty(creature_ptr, TRUE);
2332         }
2333         else
2334         {
2335                 rd_s16b(&today_mon);
2336                 rd_s16b(&creature_ptr->today_mon);
2337         }
2338
2339         if (z_older_than(10,0,7))
2340         {
2341                 creature_ptr->riding = 0;
2342         }
2343         else
2344         {
2345                 rd_s16b(&creature_ptr->riding);
2346         }
2347
2348         /* Current floor_id */
2349         if (h_older_than(1, 5, 0, 0))
2350         {
2351                 creature_ptr->floor_id = 0;
2352         }
2353         else
2354         {
2355                 rd_s16b(&creature_ptr->floor_id);
2356         }
2357
2358         if (h_older_than(1, 5, 0, 2))
2359         {
2360                 /* Nothing to do */
2361         }
2362         else
2363         {
2364                 /* Get number of party_mon array */
2365                 rd_s16b(&tmp16s);
2366
2367                 /* Strip old temporary preserved pets */
2368                 for (i = 0; i < tmp16s; i++)
2369                 {
2370                         monster_type dummy_mon;
2371
2372                         rd_monster(creature_ptr, &dummy_mon);
2373                 }
2374         }
2375
2376         if (z_older_than(10,1,2))
2377         {
2378                 current_world_ptr->play_time = 0;
2379         }
2380         else
2381         {
2382                 rd_u32b(&current_world_ptr->play_time);
2383         }
2384
2385         if (z_older_than(10,3,9))
2386         {
2387                 creature_ptr->visit = 1L;
2388         }
2389         else if (z_older_than(10, 3, 10))
2390         {
2391                 rd_s32b(&tmp32s);
2392                 creature_ptr->visit = 1L;
2393         }
2394         else
2395         {
2396                 rd_s32b(&tmp32s);
2397                 creature_ptr->visit = (BIT_FLAGS)tmp32s;
2398         }
2399         if (!z_older_than(11, 0, 5))
2400         {
2401                 rd_u32b(&creature_ptr->count);
2402         }
2403 }
2404
2405
2406 /*!
2407  * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2408  * @param player_ptr プレーヤーへの参照ポインタ
2409  * @return なし
2410  * @details
2411  * Note that the inventory changed in Angband 2.7.4.  Two extra
2412  * pack slots were added and the equipment was rearranged.  Note
2413  * that these two features combine when parsing old save-files, in
2414  * which items from the old "aux" slot are "carried", perhaps into
2415  * one of the two new "inventory" slots.
2416  *
2417  * Note that the inventory is "re-sorted" later by "dungeon()".
2418  */
2419 static errr rd_inventory(player_type *player_ptr)
2420 {
2421         int slot = 0;
2422
2423         object_type forge;
2424         object_type *q_ptr;
2425
2426         /* No weight */
2427         player_ptr->total_weight = 0;
2428
2429         /* No items */
2430         player_ptr->inven_cnt = 0;
2431         player_ptr->equip_cnt = 0;
2432
2433         if (player_ptr->inventory_list != NULL) C_WIPE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2434         C_MAKE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2435
2436         /* Read until done */
2437         while (TRUE)
2438         {
2439                 u16b n;
2440
2441                 /* Get the next item index */
2442                 rd_u16b(&n);
2443
2444                 /* Nope, we reached the end */
2445                 if (n == 0xFFFF) break;
2446                 q_ptr = &forge;
2447                 object_wipe(q_ptr);
2448
2449                 /* Read the item */
2450                 rd_item(q_ptr);
2451
2452                 /* Hack -- verify item */
2453                 if (!q_ptr->k_idx) return (53);
2454
2455                 /* Wield equipment */
2456                 if (n >= INVEN_RARM)
2457                 {
2458                         q_ptr->marked |= OM_TOUCHED;
2459                         object_copy(&player_ptr->inventory_list[n], q_ptr);
2460
2461                         /* Add the weight */
2462                         player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2463
2464                         /* One more item */
2465                         player_ptr->equip_cnt++;
2466                 }
2467
2468                 /* Warning -- backpack is full */
2469                 else if (player_ptr->inven_cnt == INVEN_PACK)
2470                 {
2471                         note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
2472
2473                         /* Fail */
2474                         return (54);
2475                 }
2476                 else
2477                 {
2478                         /* Get a slot */
2479                         n = slot++;
2480
2481                         q_ptr->marked |= OM_TOUCHED;
2482                         object_copy(&player_ptr->inventory_list[n], q_ptr);
2483
2484                         /* Add the weight */
2485                         player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2486
2487                         /* One more item */
2488                         player_ptr->inven_cnt++;
2489                 }
2490         }
2491
2492         /* Success */
2493         return 0;
2494 }
2495
2496
2497 /*!
2498  * @brief メッセージログを読み込む / Read the saved messages
2499  * @return なし
2500  */
2501 static void rd_messages(void)
2502 {
2503         int i;
2504         char buf[128];
2505         int message_max;
2506
2507
2508         if (h_older_than(2, 2, 0, 75))
2509         {
2510                 u16b num;
2511                 /* Total */
2512                 rd_u16b(&num);
2513                 message_max = (int)num;
2514
2515                 /* Read the messages */
2516                 for (i = 0; i < message_max; i++)
2517                 {
2518                         /* Read the message */
2519                         rd_string(buf, sizeof(buf));
2520
2521                         /* Save the message */
2522                         message_add(buf);
2523                 }
2524         }
2525         else
2526         {
2527                 u32b num;
2528                 /* Total */
2529                 rd_u32b(&num);
2530                 message_max = (int)num;
2531
2532                 /* Read the messages */
2533                 for (i = 0; i < message_max; i++)
2534                 {
2535                         /* Read the message */
2536                         rd_string(buf, sizeof(buf));
2537
2538                         /* Save the message */
2539                         message_add(buf);
2540                 }
2541         }
2542
2543 }
2544
2545
2546
2547 /* Old hidden trap flag */
2548 #define CAVE_TRAP       0x8000
2549
2550 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2551 #define OLD_FEAT_INVIS              0x02
2552 #define OLD_FEAT_GLYPH              0x03
2553 #define OLD_FEAT_QUEST_ENTER        0x08
2554 #define OLD_FEAT_QUEST_EXIT         0x09
2555 #define OLD_FEAT_MINOR_GLYPH        0x40
2556 #define OLD_FEAT_BLDG_1             0x81
2557 #define OLD_FEAT_MIRROR             0xc3
2558
2559 /* Old quests */
2560 #define OLD_QUEST_WATER_CAVE 18
2561
2562 /* Quest constants */
2563 #define QUEST_OLD_CASTLE  27
2564 #define QUEST_ROYAL_CRYPT 28
2565
2566 /*!
2567  * @brief メッセージログを読み込む / Read the dungeon (old method)
2568  * @param creature_ptr プレーヤーへの参照ポインタ
2569  * @return なし
2570  * @details
2571  * The monsters/objects must be loaded in the same order
2572  * that they were stored, since the actual indexes matter.
2573  */
2574 static errr rd_dungeon_old(player_type *creature_ptr)
2575 {
2576         int i, y, x;
2577         int ymax, xmax;
2578         byte count;
2579         byte tmp8u;
2580         s16b tmp16s;
2581         u16b limit;
2582         grid_type *g_ptr;
2583
2584
2585         /*** Basic info ***/
2586
2587         /* Header info */
2588         rd_s16b(&tmp16s);
2589         floor_type *floor_ptr = creature_ptr->current_floor_ptr;
2590         floor_ptr->dun_level = (DEPTH)tmp16s;
2591         if (z_older_than(10, 3, 8)) creature_ptr->dungeon_idx = DUNGEON_ANGBAND;
2592         else
2593         { 
2594                 rd_byte(&tmp8u);
2595                 creature_ptr->dungeon_idx = (IDX)tmp8u;
2596         }
2597
2598         /* Set the base level for old versions */
2599         floor_ptr->base_level = floor_ptr->dun_level;
2600
2601         rd_s16b(&tmp16s);
2602         floor_ptr->base_level = (DEPTH)tmp16s;
2603
2604         rd_s16b(&tmp16s);
2605         floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2606         rd_s16b(&tmp16s);
2607         creature_ptr->y = (POSITION)tmp16s;
2608         rd_s16b(&tmp16s);
2609         creature_ptr->x = (POSITION)tmp16s;
2610         if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) { creature_ptr->y = 33; creature_ptr->x = 131;}
2611         rd_s16b(&tmp16s);
2612         floor_ptr->height = (POSITION)tmp16s;
2613         rd_s16b(&tmp16s);
2614         floor_ptr->width = (POSITION)tmp16s;
2615         rd_s16b(&tmp16s); /* max_panel_rows */
2616         rd_s16b(&tmp16s); /* max_panel_cols */
2617
2618 #if 0
2619         if (!creature_ptr->y || !creature_ptr->x) {creature_ptr->y = 10;creature_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2620 #endif
2621
2622         /* Maximal size */
2623         ymax = floor_ptr->height;
2624         xmax = floor_ptr->width;
2625
2626
2627         /*** Run length decoding ***/
2628
2629         /* Load the dungeon data */
2630         for (x = y = 0; y < ymax; )
2631         {
2632                 u16b info;
2633
2634                 /* Grab RLE info */
2635                 rd_byte(&count);
2636                 if (z_older_than(10,3,6))
2637                 {
2638                         rd_byte(&tmp8u);
2639                         info = (u16b)tmp8u;
2640                 }
2641                 else
2642                 {
2643                         rd_u16b(&info);
2644
2645                         /* Decline invalid flags */
2646                         info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2647                 }
2648
2649                 /* Apply the RLE info */
2650                 for (i = count; i > 0; i--)
2651                 {
2652                         g_ptr = &floor_ptr->grid_array[y][x];
2653
2654                         /* Extract "info" */
2655                         g_ptr->info = info;
2656
2657                         /* Advance/Wrap */
2658                         if (++x >= xmax)
2659                         {
2660                                 /* Wrap */
2661                                 x = 0;
2662
2663                                 /* Advance/Wrap */
2664                                 if (++y >= ymax) break;
2665                         }
2666                 }
2667         }
2668
2669
2670         /*** Run length decoding ***/
2671
2672         /* Load the dungeon data */
2673         for (x = y = 0; y < ymax; )
2674         {
2675                 /* Grab RLE info */
2676                 rd_byte(&count);
2677                 rd_byte(&tmp8u);
2678
2679                 /* Apply the RLE info */
2680                 for (i = count; i > 0; i--)
2681                 {
2682                         g_ptr = &floor_ptr->grid_array[y][x];
2683
2684                         /* Extract "feat" */
2685                         g_ptr->feat = (s16b)tmp8u;
2686
2687                         /* Advance/Wrap */
2688                         if (++x >= xmax)
2689                         {
2690                                 /* Wrap */
2691                                 x = 0;
2692
2693                                 /* Advance/Wrap */
2694                                 if (++y >= ymax) break;
2695                         }
2696                 }
2697         }
2698
2699         /*** Run length decoding ***/
2700
2701         /* Load the dungeon data */
2702         for (x = y = 0; y < ymax; )
2703         {
2704                 /* Grab RLE info */
2705                 rd_byte(&count);
2706                 rd_byte(&tmp8u);
2707
2708                 /* Apply the RLE info */
2709                 for (i = count; i > 0; i--)
2710                 {
2711                         g_ptr = &floor_ptr->grid_array[y][x];
2712
2713                         /* Extract "mimic" */
2714                         g_ptr->mimic = (s16b)tmp8u;
2715
2716                         /* Advance/Wrap */
2717                         if (++x >= xmax)
2718                         {
2719                                 /* Wrap */
2720                                 x = 0;
2721
2722                                 /* Advance/Wrap */
2723                                 if (++y >= ymax) break;
2724                         }
2725                 }
2726         }
2727
2728         /*** Run length decoding ***/
2729
2730         /* Load the dungeon data */
2731         for (x = y = 0; y < ymax; )
2732         {
2733                 /* Grab RLE info */
2734                 rd_byte(&count);
2735                 rd_s16b(&tmp16s);
2736
2737                 /* Apply the RLE info */
2738                 for (i = count; i > 0; i--)
2739                 {
2740                         g_ptr = &floor_ptr->grid_array[y][x];
2741
2742                         /* Extract "feat" */
2743                         g_ptr->special = tmp16s;
2744
2745                         /* Advance/Wrap */
2746                         if (++x >= xmax)
2747                         {
2748                                 /* Wrap */
2749                                 x = 0;
2750
2751                                 /* Advance/Wrap */
2752                                 if (++y >= ymax) break;
2753                         }
2754                 }
2755         }
2756
2757         if (z_older_than(11, 0, 99))
2758         {
2759                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2760                 {
2761                         /* Wipe old unused flags */
2762                         floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2763                 }
2764         }
2765
2766         if (h_older_than(1, 1, 1, 0))
2767         {
2768                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2769                 {
2770                         g_ptr = &floor_ptr->grid_array[y][x];
2771
2772                         /* Very old */
2773                         if (g_ptr->feat == OLD_FEAT_INVIS)
2774                         {
2775                                 g_ptr->feat = feat_floor;
2776                                 g_ptr->info |= CAVE_TRAP;
2777                         }
2778
2779                         /* Older than 1.1.1 */
2780                         if (g_ptr->feat == OLD_FEAT_MIRROR)
2781                         {
2782                                 g_ptr->feat = feat_floor;
2783                                 g_ptr->info |= CAVE_OBJECT;
2784                         }
2785                 }
2786         }
2787
2788         if (h_older_than(1, 3, 1, 0))
2789         {
2790                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2791                 {
2792                         g_ptr = &floor_ptr->grid_array[y][x];
2793
2794                         /* Old CAVE_IN_MIRROR flag */
2795                         if (g_ptr->info & CAVE_OBJECT)
2796                         {
2797                                 g_ptr->mimic = feat_mirror;
2798                         }
2799
2800                         /* Runes will be mimics and flags */
2801                         else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2802                                  (g_ptr->feat == OLD_FEAT_GLYPH))
2803                         {
2804                                 g_ptr->info |= CAVE_OBJECT;
2805                                 g_ptr->mimic = g_ptr->feat;
2806                                 g_ptr->feat = feat_floor;
2807                         }
2808
2809                         /* Hidden traps will be trap terrains mimicing floor */
2810                         else if (g_ptr->info & CAVE_TRAP)
2811                         {
2812                                 g_ptr->info &= ~CAVE_TRAP;
2813                                 g_ptr->mimic = g_ptr->feat;
2814                                 g_ptr->feat = choose_random_trap(creature_ptr);
2815                         }
2816
2817                         /* Another hidden trap */
2818                         else if (g_ptr->feat == OLD_FEAT_INVIS)
2819                         {
2820                                 g_ptr->mimic = feat_floor;
2821                                 g_ptr->feat = feat_trap_open;
2822                         }
2823                 }
2824         }
2825
2826         /* Quest 18 was removed */
2827         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2828         {
2829                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2830                 {
2831                         g_ptr = &floor_ptr->grid_array[y][x];
2832
2833                         if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2834                         {
2835                                 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2836                                 {
2837                                         g_ptr->feat = feat_tree;
2838                                         g_ptr->special = 0;
2839                                 }
2840                                 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2841                                 {
2842                                         g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2843                                 }
2844                         }
2845                         else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2846                                  (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2847                         {
2848                                 g_ptr->feat = feat_up_stair;
2849                                 g_ptr->special = 0;
2850                         }
2851                 }
2852         }
2853
2854         /*** Objects ***/
2855
2856         /* Read the item count */
2857         rd_u16b(&limit);
2858
2859         /* Verify maximum */
2860         if (limit > current_world_ptr->max_o_idx)
2861         {
2862                 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2863                 return (151);
2864         }
2865
2866         /* Read the dungeon items */
2867         for (i = 1; i < limit; i++)
2868         {
2869                 OBJECT_IDX o_idx;
2870
2871                 object_type *o_ptr;
2872
2873
2874                 /* Get a new record */
2875                 o_idx = o_pop(floor_ptr);
2876
2877                 if (i != o_idx)
2878                 {
2879                         note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2880                         return (152);
2881                 }
2882
2883
2884                 /* Acquire place */
2885                 o_ptr = &floor_ptr->o_list[o_idx];
2886
2887                 /* Read the item */
2888                 rd_item(o_ptr);
2889
2890
2891                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2892                 {
2893                         monster_type *m_ptr;
2894                         m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2895
2896                         /* Build a stack */
2897                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2898
2899                         m_ptr->hold_o_idx = o_idx;
2900                 }
2901
2902                 /* Dungeon */
2903                 else
2904                 {
2905                         /* Access the item location */
2906                         g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2907
2908                         /* Build a stack */
2909                         o_ptr->next_o_idx = g_ptr->o_idx;
2910
2911                         g_ptr->o_idx = o_idx;
2912                 }
2913         }
2914
2915
2916         /*** Monsters ***/
2917
2918         /* Read the monster count */
2919         rd_u16b(&limit);
2920
2921         /* Hack -- verify */
2922         if (limit > current_world_ptr->max_m_idx)
2923         {
2924                 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2925                 return (161);
2926         }
2927
2928         /* Read the monsters */
2929         for (i = 1; i < limit; i++)
2930         {
2931                 MONSTER_IDX m_idx;
2932                 monster_type *m_ptr;
2933
2934                 /* Get a new record */
2935                 m_idx = m_pop();
2936
2937                 if (i != m_idx)
2938                 {
2939                         note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2940                         return (162);
2941                 }
2942
2943                 m_ptr = &floor_ptr->m_list[m_idx];
2944
2945                 /* Read the monster */
2946                 rd_monster(creature_ptr, m_ptr);
2947
2948
2949                 /* Access grid */
2950                 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2951
2952                 /* Mark the location */
2953                 g_ptr->m_idx = m_idx;
2954
2955                 /* Count */
2956                 real_r_ptr(m_ptr)->cur_num++;
2957         }
2958
2959         /*** Success ***/
2960
2961         /* The dungeon is ready */
2962         if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
2963                 current_world_ptr->character_dungeon = FALSE;
2964         else
2965                 current_world_ptr->character_dungeon = TRUE;
2966
2967         /* Success */
2968         return 0;
2969 }
2970
2971
2972 /*!
2973  * @brief 保存されたフロアを読み込む / Read the saved floor
2974  * @param player_ptr プレーヤーへの参照ポインタ
2975  * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
2976  * @return info読み込みエラーコード
2977  * @details
2978  * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2979  * 現在確認している処理は以下の通り、
2980  * <ul>
2981  * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2982  * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2983  * </ul>
2984  * The monsters/objects must be loaded in the same order
2985  * that they were stored, since the actual indexes matter.
2986  */
2987 static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
2988 {
2989         POSITION ymax, xmax;
2990         POSITION y, x;
2991         int i;
2992         byte count;
2993         byte tmp8u;
2994         s16b tmp16s;
2995         u16b tmp16u;
2996         s32b tmp32s;
2997         u32b tmp32u;
2998         u16b limit;
2999
3000         grid_template_type *templates;
3001         floor_type *floor_ptr = player_ptr->current_floor_ptr;
3002         clear_cave(player_ptr);
3003
3004         /* Mega-Hack -- no player yet */
3005         player_ptr->x = player_ptr->y = 0;
3006
3007         /*** Basic info ***/
3008
3009         /* Dungeon floor specific info follows */
3010
3011         if (!sf_ptr)
3012         {
3013                 /*** Not a saved floor ***/
3014
3015                 rd_s16b(&tmp16s);
3016                 floor_ptr->dun_level = (DEPTH)tmp16s;
3017                 floor_ptr->base_level = floor_ptr->dun_level;
3018         }
3019         else
3020         {
3021                 /*** The saved floor ***/
3022
3023                 rd_s16b(&tmp16s);
3024                 if (tmp16s != sf_ptr->floor_id) return 171;
3025
3026                 rd_byte(&tmp8u);
3027                 if (tmp8u != sf_ptr->savefile_id) return 171;
3028
3029                 rd_s16b(&tmp16s);
3030                 if (tmp16s != sf_ptr->dun_level) return 171;
3031                 floor_ptr->dun_level = sf_ptr->dun_level;
3032
3033                 rd_s32b(&tmp32s);
3034                 if (tmp32s != sf_ptr->last_visit) return 171;
3035
3036                 rd_u32b(&tmp32u);
3037                 if (tmp32u != sf_ptr->visit_mark) return 171;
3038
3039                 rd_s16b(&tmp16s);
3040                 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3041
3042                 rd_s16b(&tmp16s);
3043                 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3044         }
3045
3046         rd_s16b(&tmp16s);
3047         floor_ptr->base_level = (DEPTH)tmp16s;
3048         rd_s16b(&tmp16s);
3049         floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3050
3051         rd_u16b(&tmp16u);
3052         player_ptr->y = (POSITION)tmp16u;
3053
3054         rd_u16b(&tmp16u);
3055         player_ptr->x = (POSITION)tmp16u;
3056
3057         rd_s16b(&tmp16s);
3058         floor_ptr->height = (POSITION)tmp16s;
3059         rd_s16b(&tmp16s);
3060         floor_ptr->width = (POSITION)tmp16s;
3061
3062         rd_byte(&player_ptr->feeling);
3063
3064
3065
3066         /*** Read template for grid_type ***/
3067
3068         /* Read the template count */
3069         rd_u16b(&limit);
3070
3071         /* Allocate the "template" array */
3072         C_MAKE(templates, limit, grid_template_type);
3073
3074         /* Read the templates */
3075         for (i = 0; i < limit; i++)
3076         {
3077                 grid_template_type *ct_ptr = &templates[i];
3078
3079                 /* Read it */
3080                 rd_u16b(&tmp16u);
3081                 ct_ptr->info = (BIT_FLAGS)tmp16u;
3082                 if (h_older_than(1, 7, 0, 2))
3083                 {
3084                         rd_byte(&tmp8u);
3085                         ct_ptr->feat = (s16b)tmp8u;
3086                         rd_byte(&tmp8u);
3087                         ct_ptr->mimic = (s16b)tmp8u;
3088                 }
3089                 else
3090                 {
3091                         rd_s16b(&ct_ptr->feat);
3092                         rd_s16b(&ct_ptr->mimic);
3093                 }
3094                 rd_s16b(&ct_ptr->special);
3095         }
3096
3097         /* Maximal size */
3098         ymax = floor_ptr->height;
3099         xmax = floor_ptr->width;
3100
3101
3102         /*** Run length decoding ***/
3103
3104         /* Load the dungeon data */
3105         for (x = y = 0; y < ymax; )
3106         {
3107                 u16b id;
3108
3109                 /* Grab RLE info */
3110                 rd_byte(&count);
3111
3112                 id = 0;
3113                 do 
3114                 {
3115                         rd_byte(&tmp8u);
3116                         id += tmp8u;
3117                 } while (tmp8u == MAX_UCHAR);
3118
3119                 /* Apply the RLE info */
3120                 for (i = count; i > 0; i--)
3121                 {
3122                         grid_type *g_ptr = &floor_ptr->grid_array[y][x];
3123                         g_ptr->info = templates[id].info;
3124                         g_ptr->feat = templates[id].feat;
3125                         g_ptr->mimic = templates[id].mimic;
3126                         g_ptr->special = templates[id].special;
3127
3128                         /* Advance/Wrap */
3129                         if (++x >= xmax)
3130                         {
3131                                 /* Wrap */
3132                                 x = 0;
3133
3134                                 /* Advance/Wrap */
3135                                 if (++y >= ymax) break;
3136                         }
3137                 }
3138         }
3139
3140         /* Quest 18 was removed */
3141         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3142         {
3143                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3144                 {
3145                         grid_type *g_ptr = &floor_ptr->grid_array[y][x];
3146
3147                         if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
3148                         {
3149                                 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3150                                 {
3151                                         g_ptr->feat = feat_tree;
3152                                         g_ptr->special = 0;
3153                                 }
3154                                 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3155                                 {
3156                                         g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3157                                 }
3158                         }
3159                         else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3160                                 (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3161                         {
3162                                 g_ptr->feat = feat_up_stair;
3163                                 g_ptr->special = 0;
3164                         }
3165                 }
3166         }
3167
3168         /* Free the "template" array */
3169         C_KILL(templates, limit, grid_template_type);
3170
3171
3172         /*** Objects ***/
3173
3174         /* Read the item count */
3175         rd_u16b(&limit);
3176
3177         /* Verify maximum */
3178         if (limit > current_world_ptr->max_o_idx) return 151;
3179
3180
3181         /* Read the dungeon items */
3182         for (i = 1; i < limit; i++)
3183         {
3184                 OBJECT_IDX o_idx;
3185                 object_type *o_ptr;
3186
3187
3188                 /* Get a new record */
3189                 o_idx = o_pop(floor_ptr);
3190
3191                 if (i != o_idx) return 152;
3192
3193                 /* Acquire place */
3194                 o_ptr = &floor_ptr->o_list[o_idx];
3195
3196                 /* Read the item */
3197                 rd_item(o_ptr);
3198
3199                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
3200                 {
3201                         monster_type *m_ptr;
3202                         m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
3203
3204                         /* Build a stack */
3205                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
3206
3207                         m_ptr->hold_o_idx = o_idx;
3208                 }
3209
3210                 /* Dungeon */
3211                 else
3212                 {
3213                         /* Access the item location */
3214                         grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3215
3216                         /* Build a stack */
3217                         o_ptr->next_o_idx = g_ptr->o_idx;
3218
3219                         g_ptr->o_idx = o_idx;
3220                 }
3221         }
3222
3223
3224         /*** Monsters ***/
3225
3226         /* Read the monster count */
3227         rd_u16b(&limit);
3228
3229         /* Hack -- verify */
3230         if (limit > current_world_ptr->max_m_idx) return 161;
3231
3232         /* Read the monsters */
3233         for (i = 1; i < limit; i++)
3234         {
3235                 grid_type *g_ptr;
3236                 MONSTER_IDX m_idx;
3237                 monster_type *m_ptr;
3238
3239                 /* Get a new record */
3240                 m_idx = m_pop();
3241
3242                 if (i != m_idx) return 162;
3243
3244                 m_ptr = &floor_ptr->m_list[m_idx];
3245
3246                 /* Read the monster */
3247                 rd_monster(player_ptr, m_ptr);
3248
3249
3250                 /* Access grid */
3251                 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3252
3253                 /* Mark the location */
3254                 g_ptr->m_idx = m_idx;
3255
3256                 /* Count */
3257                 real_r_ptr(m_ptr)->cur_num++;
3258         }
3259
3260         /* Success */
3261         return 0;
3262 }
3263
3264
3265 /*!
3266  * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3267  * @param player_ptr プレーヤーへの参照ポインタ
3268  * @return エラーコード
3269  * @details
3270  * The monsters/objects must be loaded in the same order
3271  * that they were stored, since the actual indexes matter.
3272  */
3273 static errr rd_dungeon(player_type *player_ptr)
3274 {
3275         errr err = 0;
3276         s16b tmp16s;
3277         byte_hack tmp8u;
3278         byte num;
3279         int i;
3280
3281         /* Initialize saved_floors array and temporary files */
3282         init_saved_floors(player_ptr, FALSE);
3283
3284         /* Older method */
3285         if (h_older_than(1, 5, 0, 0))
3286         {
3287                 err = rd_dungeon_old(player_ptr);
3288
3289                 /* Prepare floor_id of current floor */
3290                 if (player_ptr->dungeon_idx)
3291                 {
3292                         player_ptr->floor_id = get_new_floor_id(player_ptr);
3293                         get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
3294                 }
3295
3296                 return err;
3297         }
3298
3299
3300         /*** Meta info ***/
3301
3302         /* Number of floor_id used from birth */
3303         rd_s16b(&max_floor_id);
3304
3305         /* Current dungeon type */
3306         rd_byte(&tmp8u);
3307         player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3308
3309         /* Number of the saved_floors array elements */
3310         rd_byte(&num);
3311
3312         /*** No saved floor (On the surface etc.) ***/
3313         if (!num)
3314         {
3315                 /* Read the current floor data */
3316                 err = rd_saved_floor(player_ptr, NULL);
3317         }
3318
3319         /*** In the dungeon ***/
3320         else
3321         {
3322
3323                 /* Read the saved_floors array */
3324                 for (i = 0; i < num; i++)
3325                 {
3326                         saved_floor_type *sf_ptr = &saved_floors[i];
3327
3328                         rd_s16b(&sf_ptr->floor_id);
3329                         rd_byte(&tmp8u);
3330                         sf_ptr->savefile_id = (s16b)tmp8u;
3331
3332                         rd_s16b(&tmp16s);
3333                         sf_ptr->dun_level = (DEPTH)tmp16s;
3334
3335                         rd_s32b(&sf_ptr->last_visit);
3336                         rd_u32b(&sf_ptr->visit_mark);
3337                         rd_s16b(&sf_ptr->upper_floor_id);
3338                         rd_s16b(&sf_ptr->lower_floor_id);
3339                 }
3340
3341
3342                 /* Move saved floors data to temporary files */
3343                 for (i = 0; i < num; i++)
3344                 {
3345                         saved_floor_type *sf_ptr = &saved_floors[i];
3346
3347                         /* Unused element */
3348                         if (!sf_ptr->floor_id) continue;
3349
3350                         /* Read the failure mark */
3351                         rd_byte(&tmp8u);
3352                         if (tmp8u) continue;
3353
3354                         /* Read from the save file */
3355                         err = rd_saved_floor(player_ptr, sf_ptr);
3356
3357                         /* Error? */
3358                         if (err) break;
3359
3360                         /* Re-save as temporary saved floor file */
3361                         if (!save_floor(player_ptr, sf_ptr, SLF_SECOND)) err = 182;
3362
3363                         /* Error? */
3364                         if (err) break;
3365                 }
3366
3367                 /* Finally load current floor data from temporary file */
3368                 if (!err)
3369                 {
3370                         if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
3371                 }
3372         }
3373
3374
3375         /*** Error messages ***/
3376         switch (err)
3377         {
3378         case 151:
3379                 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3380                 break;
3381
3382         case 152:
3383                 note(_("アイテム配置エラー", "Object allocation error"));
3384                 break;
3385
3386         case 161:
3387                 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3388                 break;
3389
3390         case 162:
3391                 note(_("モンスター配置エラー", "Monster allocation error"));
3392                 break;
3393
3394         case 171:
3395                 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3396                 break;
3397
3398         case 182:
3399                 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
3400                 break;
3401
3402         case 183:
3403                 note(_("Error 183", "Error 183"));
3404                 break;
3405         }
3406
3407         /* The dungeon is ready */
3408         current_world_ptr->character_dungeon = TRUE;
3409
3410         /* Success or Error */
3411         return err;
3412 }
3413
3414
3415 /*!
3416  * @brief ロード処理全体のサブ関数 / Actually read the savefile
3417  * @return エラーコード
3418  */
3419 static errr rd_savefile_new_aux(player_type *creature_ptr)
3420 {
3421         int i, j;
3422         int town_count;
3423
3424         s32b wild_x_size;
3425         s32b wild_y_size;
3426
3427         byte tmp8u;
3428         u16b tmp16u;
3429         s16b tmp16s;
3430         u32b tmp32u;
3431
3432 #ifdef VERIFY_CHECKSUMS
3433         u32b n_x_check, n_v_check;
3434         u32b o_x_check, o_v_check;
3435 #endif
3436
3437
3438         /* Strip the version bytes */
3439         strip_bytes(4);
3440
3441         /* Hack -- decrypt */
3442         xor_byte = current_world_ptr->sf_extra;
3443
3444
3445         /* Clear the checksums */
3446         v_check = 0L;
3447         x_check = 0L;
3448
3449         /* Read the version number of the savefile */
3450         /* Old savefile will be version 0.0.0.3 */
3451         rd_byte(&current_world_ptr->h_ver_extra);
3452         rd_byte(&current_world_ptr->h_ver_patch);
3453         rd_byte(&current_world_ptr->h_ver_minor);
3454         rd_byte(&current_world_ptr->h_ver_major);
3455
3456         /* Mention the savefile version */
3457         note(format(
3458                 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3459                 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3460
3461
3462         /* Operating system info */
3463         rd_u32b(&current_world_ptr->sf_system);
3464
3465         /* Time of savefile creation */
3466         rd_u32b(&current_world_ptr->sf_when);
3467
3468         /* Number of resurrections */
3469         rd_u16b(&current_world_ptr->sf_lives);
3470
3471         /* Number of times played */
3472         rd_u16b(&current_world_ptr->sf_saves);
3473
3474
3475         /* Later use (always zero) */
3476         rd_u32b(&tmp32u);
3477
3478         /* Later use (always zero) */
3479         rd_u16b(&tmp16u);
3480
3481         /* Later use (always zero) */
3482         rd_byte(&tmp8u);
3483
3484         /* Kanji code */
3485         rd_byte(&kanji_code);
3486
3487         /* Read RNG state */
3488         rd_randomizer();
3489         if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3490
3491         /* Then the options */
3492         rd_options();
3493         if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3494
3495         /* Then the "messages" */
3496         rd_messages();
3497         if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3498
3499         for (i = 0; i < max_r_idx; i++)
3500         {
3501                 /* Access that monster */
3502                 monster_race *r_ptr = &r_info[i];
3503
3504                 /* Hack -- Reset the death counter */
3505                 r_ptr->max_num = 100;
3506
3507                 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3508
3509                 /* Hack -- Non-unique Nazguls are semi-unique */
3510                 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3511         }
3512
3513         /* Monster Memory */
3514         rd_u16b(&tmp16u);
3515
3516         /* Incompatible save files */
3517         if (tmp16u > max_r_idx)
3518         {
3519                 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3520                 return (21);
3521         }
3522
3523         /* Read the available records */
3524         for (i = 0; i < tmp16u; i++)
3525         {
3526                 /* Read the lore */
3527                 rd_lore((MONRACE_IDX)i);
3528         }
3529
3530         if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3531
3532         /* Object Memory */
3533         rd_u16b(&tmp16u);
3534
3535         /* Incompatible save files */
3536         if (tmp16u > max_k_idx)
3537         {
3538                 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3539                 return (22);
3540         }
3541
3542         /* Read the object memory */
3543         for (i = 0; i < tmp16u; i++)
3544         {
3545                 object_kind *k_ptr = &k_info[i];
3546
3547                 rd_byte(&tmp8u);
3548
3549                 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3550                 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3551         }
3552         if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3553
3554         /* 2.1.3 or newer version */
3555         {
3556                 u16b max_towns_load;
3557                 u16b max_quests_load;
3558                 byte max_rquests_load;
3559                 s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
3560
3561                 /* Number of towns */
3562                 rd_u16b(&max_towns_load);
3563
3564                 /* Incompatible save files */
3565                 if (max_towns_load > max_towns)
3566                 {
3567                         note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3568                         return (23);
3569                 }
3570
3571                 /* Number of quests */
3572                 rd_u16b(&max_quests_load);
3573
3574                 if (z_older_than(11, 0, 7))
3575                 {
3576                         max_rquests_load = 10;
3577                 }
3578                 else
3579                 {
3580                         rd_byte(&max_rquests_load);
3581                 }
3582
3583                 /* Incompatible save files */
3584                 if (max_quests_load > max_q_idx)
3585                 {
3586                         note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3587                         return (23);
3588                 }
3589
3590                 for (i = 0; i < max_quests_load; i++)
3591                 {
3592                         if (i < max_q_idx)
3593                         {
3594                                 quest_type* const q_ptr = &quest[i];
3595                                 
3596                                 rd_s16b(&q_ptr->status);
3597                                 rd_s16b(&tmp16s);
3598                                 q_ptr->level = tmp16s;
3599
3600                                 if (z_older_than(11, 0, 6))
3601                                 {
3602                                         q_ptr->complev = 0;
3603                                 }
3604                                 else
3605                                 {
3606                                         rd_byte(&tmp8u);
3607                                         q_ptr->complev = tmp8u;
3608                                 }
3609                                 if(h_older_than(2, 1, 2, 2))
3610                                 {
3611                                         q_ptr->comptime = 0;
3612                                 }
3613                                 else
3614                                 {
3615                                         rd_u32b(&q_ptr->comptime);
3616                                 }
3617
3618                                 /* Load quest status if quest is running */
3619                                 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3620                                     (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3621                                     (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3622                                 {
3623                                         rd_s16b(&tmp16s);
3624                                         q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3625                                         rd_s16b(&tmp16s);
3626                                         q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3627                                         rd_s16b(&q_ptr->type);
3628
3629                                         /* Load quest monster index */
3630                                         rd_s16b(&q_ptr->r_idx);
3631
3632                                         if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3633                                         {
3634                                                 determine_random_questor(&quest[i]);
3635                                         }
3636
3637                                         /* Load quest item index */
3638                                         rd_s16b(&q_ptr->k_idx);
3639
3640                                         if (q_ptr->k_idx)
3641                                                 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3642
3643                                         rd_byte(&tmp8u);
3644                                         q_ptr->flags = tmp8u;
3645
3646                                         if (z_older_than(10, 3, 11))
3647                                         {
3648                                                 if (q_ptr->flags & QUEST_FLAG_PRESET)
3649                                                 {
3650                                                         q_ptr->dungeon = 0;
3651                                                 }
3652                                                 else
3653                                                 {
3654                                                         init_flags = INIT_ASSIGN;
3655                                                         creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
3656
3657                                                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3658                                                         creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
3659                                                 }
3660                                         }
3661                                         else
3662                                         {
3663                                                 rd_byte(&tmp8u);
3664                                                 q_ptr->dungeon = tmp8u;
3665                                         }
3666                                         /* Mark uniques */
3667                                         if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3668                                                 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3669                                                         r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3670                                 }
3671                         }
3672                         /* Ignore the empty quests from old versions */
3673                         else
3674                         {
3675                                 /* Ignore quest status */
3676                                 strip_bytes(2);
3677
3678                                 /* Ignore quest level */
3679                                 strip_bytes(2);
3680
3681                                 /*
3682                                  * We don't have to care about the other info,
3683                                  * since status should be 0 for these quests anyway
3684                                  */
3685                         }
3686                 }
3687
3688                 /* Quest 18 was removed */
3689                 if (h_older_than(1, 7, 0, 6))
3690                 {
3691                         (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3692                         quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3693                 }
3694
3695                 /* Position in the wilderness */
3696                 rd_s32b(&creature_ptr->wilderness_x);
3697                 rd_s32b(&creature_ptr->wilderness_y);
3698                 if (z_older_than(10, 3, 13))
3699                 {
3700                         creature_ptr->wilderness_x = 5;
3701                         creature_ptr->wilderness_y = 48;
3702                 }
3703
3704                 if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
3705                 else rd_byte((byte *)&creature_ptr->wild_mode);
3706                 if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
3707                 else rd_byte((byte *)&creature_ptr->ambush_flag);
3708
3709                 /* Size of the wilderness */
3710                 rd_s32b(&wild_x_size);
3711                 rd_s32b(&wild_y_size);
3712
3713                 /* Incompatible save files */
3714                 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3715                 {
3716                         note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3717                         return (23);
3718                 }
3719
3720                 /* Load the wilderness seeds */
3721                 for (i = 0; i < wild_x_size; i++)
3722                 {
3723                         for (j = 0; j < wild_y_size; j++)
3724                         {
3725                                 rd_u32b(&wilderness[j][i].seed);
3726                         }
3727                 }
3728         }
3729
3730         if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3731
3732         /* Load the Artifacts */
3733         rd_u16b(&tmp16u);
3734
3735         /* Incompatible save files */
3736         if (tmp16u > max_a_idx)
3737         {
3738                 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3739                 return (24);
3740         }
3741
3742         /* Read the artifact flags */
3743         for (i = 0; i < tmp16u; i++)
3744         {
3745                 artifact_type *a_ptr = &a_info[i];
3746
3747                 rd_byte(&tmp8u);
3748                 a_ptr->cur_num = tmp8u;
3749
3750                 if (h_older_than(1, 5, 0, 0))
3751                 {
3752                         a_ptr->floor_id = 0;
3753
3754                         rd_byte(&tmp8u);
3755                         rd_byte(&tmp8u);
3756                         rd_byte(&tmp8u);
3757                 }
3758                 else
3759                 {
3760                         rd_s16b(&a_ptr->floor_id);
3761                 }
3762         }
3763         if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3764
3765         /* Read the extra stuff */
3766         rd_extra(creature_ptr);
3767         if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
3768
3769         if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3770
3771
3772         /* Read the player_hp array */
3773         rd_u16b(&tmp16u);
3774
3775         /* Incompatible save files */
3776         if (tmp16u > PY_MAX_LEVEL)
3777         {
3778                 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3779                 return (25);
3780         }
3781
3782         /* Read the player_hp array */
3783         for (i = 0; i < tmp16u; i++)
3784         {
3785                 rd_s16b(&tmp16s);
3786                 creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3787         }
3788
3789         /* Important -- Initialize the sex */
3790         sp_ptr = &sex_info[creature_ptr->psex];
3791
3792         /* Important -- Initialize the race/class */
3793         rp_ptr = &race_info[creature_ptr->prace];
3794         cp_ptr = &class_info[creature_ptr->pclass];
3795         ap_ptr = &seikaku_info[creature_ptr->pseikaku];
3796
3797         if(z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
3798         {
3799                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3800                 roll_hitdice(creature_ptr, 0L);
3801         }
3802         if(z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
3803         {
3804                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3805                 roll_hitdice(creature_ptr, 0L);
3806         }
3807         if(z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
3808         {
3809                 creature_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3810                 roll_hitdice(creature_ptr, 0L);
3811         }
3812         if(z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
3813         {
3814                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3815                 roll_hitdice(creature_ptr, 0L);
3816         }
3817
3818         /* Important -- Initialize the magic */
3819         mp_ptr = &m_info[creature_ptr->pclass];
3820
3821
3822         /* Read spell info */
3823         rd_u32b(&creature_ptr->spell_learned1);
3824         rd_u32b(&creature_ptr->spell_learned2);
3825         rd_u32b(&creature_ptr->spell_worked1);
3826         rd_u32b(&creature_ptr->spell_worked2);
3827         rd_u32b(&creature_ptr->spell_forgotten1);
3828         rd_u32b(&creature_ptr->spell_forgotten2);
3829
3830         if (z_older_than(10,0,5))
3831         {
3832                 creature_ptr->learned_spells = 0;
3833                 for (i = 0; i < 64; i++)
3834                 {
3835                         /* Count known spells */
3836                         if ((i < 32) ?
3837                             (creature_ptr->spell_learned1 & (1L << i)) :
3838                             (creature_ptr->spell_learned2 & (1L << (i - 32))))
3839                         {
3840                                 creature_ptr->learned_spells++;
3841                         }
3842                 }
3843         }
3844         else rd_s16b(&creature_ptr->learned_spells);
3845
3846         if (z_older_than(10,0,6))
3847         {
3848                 creature_ptr->add_spells = 0;
3849         }
3850         else rd_s16b(&creature_ptr->add_spells);
3851         if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
3852
3853         for (i = 0; i < 64; i++)
3854         {
3855                 rd_byte(&tmp8u);
3856                 creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3857         }
3858
3859         if (rd_inventory(creature_ptr))
3860         {
3861                 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3862                 return (21);
3863         }
3864
3865         /* Read number of towns */
3866         rd_u16b(&tmp16u);
3867         town_count = tmp16u;
3868
3869         /* Read the stores */
3870         rd_u16b(&tmp16u);
3871         for (i = 1; i < town_count; i++)
3872         {
3873                 for (j = 0; j < tmp16u; j++)
3874                 {
3875                         if (rd_store(creature_ptr, i, j)) return (22);
3876                 }
3877         }
3878
3879         rd_s16b(&creature_ptr->pet_follow_distance);
3880         if (z_older_than(10, 4, 10))
3881         {
3882                 creature_ptr->pet_extra_flags = 0;
3883                 rd_byte(&tmp8u);
3884                 if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3885                 rd_byte(&tmp8u);
3886                 if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3887
3888                 if (z_older_than(10,0,4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3889                 else
3890                 {
3891                         rd_byte(&tmp8u);
3892                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3893                 }
3894
3895                 if (z_older_than(10,0,7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3896                 else
3897                 {
3898                         rd_byte(&tmp8u);
3899                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3900                 }
3901
3902                 if (z_older_than(10,0,8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3903                 else
3904                 {
3905                         rd_byte(&tmp8u);
3906                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3907                 }
3908
3909                 if (!z_older_than(10,0,8))
3910                 {
3911                         rd_byte(&tmp8u);
3912                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
3913                 }
3914         }
3915         else
3916         {
3917                 rd_s16b(&creature_ptr->pet_extra_flags);
3918         }
3919
3920         if (!z_older_than(11, 0, 9))
3921         {
3922                 char buf[SCREEN_BUF_MAX_SIZE];
3923                 rd_string(buf, sizeof(buf));
3924                 if (buf[0]) screen_dump = string_make(buf);
3925         }
3926
3927         if (creature_ptr->is_dead)
3928         {
3929                 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3930                 {
3931                         r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3932                 }
3933         }
3934
3935
3936         /* I'm not dead yet... */
3937         if (!creature_ptr->is_dead)
3938         {
3939                 /* Dead players have no dungeon */
3940                 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3941
3942                 if (rd_dungeon(creature_ptr))
3943                 {
3944                         note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3945                         return (34);
3946                 }
3947
3948                 /* Read the ghost info */
3949                 rd_ghost();
3950
3951                 {
3952                         s32b tmp32s;
3953
3954                         rd_s32b(&tmp32s);
3955                         strip_bytes(tmp32s);
3956                 }
3957         }
3958
3959         /* Quest 18 was removed */
3960         if (h_older_than(1, 7, 0, 6))
3961         {
3962                 if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3963                 {
3964                         creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3965                         creature_ptr->current_floor_ptr->dun_level = 1;
3966                         creature_ptr->current_floor_ptr->inside_quest = 0;
3967                 }
3968         }
3969
3970
3971 #ifdef VERIFY_CHECKSUMS
3972
3973         /* Save the checksum */
3974         n_v_check = v_check;
3975
3976         /* Read the old checksum */
3977         rd_u32b(&o_v_check);
3978
3979         /* Verify */
3980         if (o_v_check != n_v_check)
3981         {
3982                 note(_("チェックサムがおかしい", "Invalid checksum"));
3983                 return (11);
3984         }
3985
3986
3987         /* Save the encoded checksum */
3988         n_x_check = x_check;
3989
3990         /* Read the checksum */
3991         rd_u32b(&o_x_check);
3992
3993
3994         /* Verify */
3995         if (o_x_check != n_x_check)
3996         {
3997                 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
3998                 return (11);
3999         }
4000
4001 #endif
4002
4003         /* Success */
4004         return 0;
4005 }
4006
4007 /*!
4008  * @brief ロード処理全体のメイン関数 / Actually read the savefile
4009  * @param player_ptr プレーヤーへの参照ポインタ
4010  * @return エラーコード
4011  */
4012 errr rd_savefile_new(player_type *player_ptr)
4013 {
4014         errr err;
4015
4016         /* Grab permissions */
4017         safe_setuid_grab();
4018
4019         /* The savefile is a binary file */
4020         fff = my_fopen(savefile, "rb");
4021
4022         /* Drop permissions */
4023         safe_setuid_drop();
4024         if (!fff) return -1;
4025
4026         /* Call the sub-function */
4027         err = rd_savefile_new_aux(player_ptr);
4028
4029         /* Check for errors */
4030         if (ferror(fff)) err = -1;
4031         my_fclose(fff);
4032         return (err);
4033 }
4034
4035
4036 /*!
4037  * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4038  * @param player_ptr プレーヤーへの参照ポインタ
4039  * @param sf_ptr 保存フロア読み込み先
4040  * @return 成功したらtrue
4041  */
4042 static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
4043 {
4044         byte tmp8u;
4045         u32b tmp32u;
4046
4047 #ifdef VERIFY_CHECKSUMS
4048         u32b n_x_check, n_v_check;
4049         u32b o_x_check, o_v_check;
4050 #endif
4051
4052         /* Hack -- decrypt (read xor_byte) */
4053         xor_byte = 0;
4054         rd_byte(&tmp8u);
4055
4056         /* Clear the checksums */
4057         v_check = 0L;
4058         x_check = 0L;
4059
4060         /* Set the version number to current version */
4061         /* Never load old temporary files */
4062         current_world_ptr->h_ver_extra = H_VER_EXTRA;
4063         current_world_ptr->h_ver_patch = H_VER_PATCH;
4064         current_world_ptr->h_ver_minor = H_VER_MINOR;
4065         current_world_ptr->h_ver_major = H_VER_MAJOR;
4066
4067         /* Verify the sign */
4068         rd_u32b(&tmp32u);
4069         if (saved_floor_file_sign != tmp32u) return FALSE;
4070
4071         /* Read -- have error? */
4072         if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
4073
4074
4075 #ifdef VERIFY_CHECKSUMS
4076         /* Save the checksum */
4077         n_v_check = v_check;
4078
4079         /* Read the old checksum */
4080         rd_u32b(&o_v_check);
4081
4082         /* Verify */
4083         if (o_v_check != n_v_check) return FALSE;
4084
4085         /* Save the encoded checksum */
4086         n_x_check = x_check;
4087
4088         /* Read the checksum */
4089         rd_u32b(&o_x_check);
4090
4091         /* Verify */
4092         if (o_x_check != n_x_check) return FALSE;
4093 #endif
4094
4095         /* Success */
4096         return TRUE;
4097 }
4098
4099
4100 /*!
4101  * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
4102  * @param player_ptr プレーヤーへの参照ポインタ
4103  * @param sf_ptr 保存フロア読み込み先
4104  * @param mode オプション
4105  * @return 成功したらtrue
4106  */
4107 bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
4108 {
4109         FILE *old_fff = NULL;
4110         byte old_xor_byte = 0;
4111         u32b old_v_check = 0;
4112         u32b old_x_check = 0;
4113         byte old_h_ver_major = 0;
4114         byte old_h_ver_minor = 0;
4115         byte old_h_ver_patch = 0;
4116         byte old_h_ver_extra = 0;
4117  
4118         bool ok = TRUE;
4119         char floor_savefile[1024];
4120
4121         byte old_kanji_code = kanji_code;
4122
4123         /*
4124          * Temporary files are always written in system depended kanji
4125          * code.
4126          */
4127 #ifdef JP
4128 # ifdef EUC
4129         /* EUC kanji code */
4130         kanji_code = 2;
4131 # endif
4132 # ifdef SJIS
4133         /* SJIS kanji code */
4134         kanji_code = 3;
4135 # endif
4136 #else
4137         /* ASCII */
4138         kanji_code = 1;
4139 #endif
4140
4141
4142         /* We have one file already opened */
4143         if (mode & SLF_SECOND)
4144         {
4145                 /* Backup original values */
4146                 old_fff = fff;
4147                 old_xor_byte = xor_byte;
4148                 old_v_check = v_check;
4149                 old_x_check = x_check;
4150                 old_h_ver_major = current_world_ptr->h_ver_major;
4151                 old_h_ver_minor = current_world_ptr->h_ver_minor;
4152                 old_h_ver_patch = current_world_ptr->h_ver_patch;
4153                 old_h_ver_extra = current_world_ptr->h_ver_extra;
4154         }
4155
4156         /* floor savefile */
4157         sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4158
4159         /* Grab permissions */
4160         safe_setuid_grab();
4161
4162         /* The savefile is a binary file */
4163         fff = my_fopen(floor_savefile, "rb");
4164
4165         /* Drop permissions */
4166         safe_setuid_drop();
4167
4168         /* Couldn't read */
4169         if (!fff) ok = FALSE;
4170
4171         /* Attempt to load */
4172         if (ok)
4173         {
4174                 /* Load saved floor data from file */
4175                 ok = load_floor_aux(player_ptr, sf_ptr);
4176
4177                 /* Check for errors */
4178                 if (ferror(fff)) ok = FALSE;
4179                 my_fclose(fff);
4180
4181                 /* Grab permissions */
4182                 safe_setuid_grab();
4183
4184                 /* Delete the file */
4185                 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4186
4187                 /* Drop permissions */
4188                 safe_setuid_drop();
4189         }
4190
4191         /* We have one file already opened */
4192         if (mode & SLF_SECOND)
4193         {
4194                 /* Restore original values */
4195                 fff = old_fff;
4196                 xor_byte = old_xor_byte;
4197                 v_check = old_v_check;
4198                 x_check = old_x_check;
4199                 current_world_ptr->h_ver_major = old_h_ver_major;
4200                 current_world_ptr->h_ver_minor = old_h_ver_minor;
4201                 current_world_ptr->h_ver_patch = old_h_ver_patch;
4202                 current_world_ptr->h_ver_extra = old_h_ver_extra;
4203         }
4204
4205         /* Restore old knowledge */
4206         kanji_code = old_kanji_code;
4207         return ok;
4208 }