3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
51 #include "spells-status.h"
52 #include "object-hook.h"
57 * Maximum number of tries for selection of a proper quest monster
63 * Local "savefile" pointer
68 * Hack -- old "encryption" byte
73 * Hack -- simple "checksum" on the actual values
75 static u32b v_check = 0L;
78 * Hack -- simple "checksum" on the encoded bytes
80 static u32b x_check = 0L;
83 * Hack -- Japanese Kanji code
89 static byte kanji_code = 0;
92 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
93 * @param major メジャーバージョン値
94 * @param minor マイナーバージョン値
95 * @param patch パッチバージョン値
96 * @param extra エクストラパージョン値
97 * @return 現在のバージョンより値が古いならtrue
99 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
101 /* Much older, or much more recent */
102 if (h_ver_major < major) return (TRUE);
103 if (h_ver_major > major) return (FALSE);
105 /* Distinctly older, or distinctly more recent */
106 if (h_ver_minor < minor) return (TRUE);
107 if (h_ver_minor > minor) return (FALSE);
109 /* Barely older, or barely more recent */
110 if (h_ver_patch < patch) return (TRUE);
111 if (h_ver_patch > patch) return (FALSE);
113 /* Barely older, or barely more recent */
114 if (h_ver_extra < extra) return (TRUE);
115 if (h_ver_extra > extra) return (FALSE);
117 /* Identical versions */
123 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
124 * @param x メジャーバージョン値
125 * @param y マイナーバージョン値
127 * @return 現在のバージョンより値が古いならtrue
129 static bool z_older_than(byte x, byte y, byte z)
131 /* Much older, or much more recent */
132 if (z_major < x) return (TRUE);
133 if (z_major > x) return (FALSE);
135 /* Distinctly older, or distinctly more recent */
136 if (z_minor < y) return (TRUE);
137 if (z_minor > y) return (FALSE);
139 /* Barely older, or barely more recent */
140 if (z_patch < z) return (TRUE);
141 if (z_patch > z) return (FALSE);
143 /* Identical versions */
149 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
153 * Avoid the top two lines, to avoid interference with "msg_print()".
155 static void note(concptr msg)
157 static TERM_LEN y = 2;
159 /* Draw the message */
162 /* Advance one line (wrap if needed) */
163 if (++y >= 24) y = 2;
171 * @brief ロードファイルポインタから1バイトを読み込む
174 * The following functions are used to load the basic building blocks
175 * of savefiles. They also maintain the "checksum" info for 2.7.0+
177 static byte sf_get(void)
181 /* Get a character, decode the value */
182 c = getc(fff) & 0xFF;
186 /* Maintain the checksum info */
190 /* Return the value */
195 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
199 static void rd_byte(byte *ip)
205 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
209 static void rd_u16b(u16b *ip)
212 (*ip) |= ((u16b)(sf_get()) << 8);
216 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
220 static void rd_s16b(s16b *ip)
226 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
230 static void rd_u32b(u32b *ip)
233 (*ip) |= ((u32b)(sf_get()) << 8);
234 (*ip) |= ((u32b)(sf_get()) << 16);
235 (*ip) |= ((u32b)(sf_get()) << 24);
239 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
243 static void rd_s32b(s32b *ip)
250 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
251 * @param str 読み込みポインタ
252 * @param max 最大読み取りバイト数
255 static void rd_string(char *str, int max)
259 /* Read the string */
260 for (i = 0; TRUE; i++)
267 /* Collect string while legal */
268 if (i < max) str[i] = tmp8u;
279 /* Convert Kanji code */
298 /* 不明の漢字コードからシステムの漢字コードに変換 */
299 byte code = codeconv(str);
301 /* 漢字コードが判明したら、それを記録 */
302 if (code) kanji_code = code;
307 /* No conversion needed */
315 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
319 static void strip_bytes(int n)
323 /* Strip the bytes */
324 while (n--) rd_byte(&tmp8u);
327 #define OLD_MAX_MANE 22
330 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
331 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
334 * This function attempts to "repair" old savefiles, and to extract
335 * the most up to date values for various object fields.
337 * Note that Angband 2.7.9 introduced a new method for object "flags"
338 * in which the "flags" on an object are actually extracted when they
339 * are needed from the object kind, artifact index, ego-item index,
340 * and two special "xtra" fields which are used to encode any "extra"
341 * power of certain ego-items. This had the side effect that items
342 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
343 * may have had, and also, all "uncursed" items will become "cursed"
344 * again, including Calris, even if it is being worn at the time. As
345 * a complete hack, items which are inscribed with "uncursed" will be
346 * "uncursed" when imported from pre-2.7.9 savefiles.
348 static void rd_item_old(object_type *o_ptr)
356 rd_s16b(&o_ptr->k_idx);
359 o_ptr->iy = (POSITION)tmp8u;
361 o_ptr->ix = (POSITION)tmp8u;
369 if (z_older_than(10, 4, 4))
371 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
372 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
373 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
377 rd_s16b(&o_ptr->pval);
379 rd_byte(&o_ptr->discount);
381 o_ptr->number = (ITEM_NUMBER)tmp8u;
384 o_ptr->weight = tmp16s;
387 o_ptr->name1 = tmp8u;
390 o_ptr->name2 = tmp8u;
392 rd_s16b(&o_ptr->timeout);
394 rd_s16b(&o_ptr->to_h);
397 o_ptr->to_d = tmp16s;
398 rd_s16b(&o_ptr->to_a);
407 rd_byte(&o_ptr->ident);
409 rd_byte(&o_ptr->marked);
412 rd_u32b(&o_ptr->art_flags[0]);
413 rd_u32b(&o_ptr->art_flags[1]);
414 rd_u32b(&o_ptr->art_flags[2]);
415 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
416 else rd_u32b(&o_ptr->art_flags[3]);
418 if (h_older_than(1, 3, 0, 0))
420 if (o_ptr->name2 == EGO_TELEPATHY)
421 add_flag(o_ptr->art_flags, TR_TELEPATHY);
424 if (z_older_than(11, 0, 11))
426 o_ptr->curse_flags = 0L;
427 if (o_ptr->ident & 0x40)
429 o_ptr->curse_flags |= TRC_CURSED;
430 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
431 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
432 if (object_is_fixed_artifact(o_ptr))
434 artifact_type *a_ptr = &a_info[o_ptr->name1];
435 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
436 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
438 else if (object_is_ego(o_ptr))
440 ego_item_type *e_ptr = &e_info[o_ptr->name2];
441 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
442 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
445 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
449 rd_u32b(&o_ptr->curse_flags);
452 /* Monster holding object */
453 rd_s16b(&o_ptr->held_m_idx);
456 rd_byte(&o_ptr->xtra1);
457 rd_byte(&o_ptr->xtra2);
459 if (z_older_than(11, 0, 10))
461 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
463 switch (o_ptr->xtra2 % 6)
465 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
466 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
467 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
468 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
469 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
470 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
474 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
476 switch (o_ptr->xtra2 % 11)
478 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
479 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
480 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
481 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
482 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
483 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
484 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
485 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
486 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
487 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
488 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
492 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
494 switch (o_ptr->xtra2 % 8)
496 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
497 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
498 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
499 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
500 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
501 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
502 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
503 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
510 if (z_older_than(10, 2, 3))
515 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
517 o_ptr->xtra3 = o_ptr->xtra1;
520 if (o_ptr->tval == TV_CAPTURE)
522 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
523 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
525 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
526 if (ironman_nightmare)
528 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
530 o_ptr->xtra4 = o_ptr->xtra5;
535 rd_byte(&o_ptr->xtra3);
536 if (h_older_than(1, 3, 0, 1))
538 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
539 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
542 rd_s16b(&o_ptr->xtra4);
543 rd_s16b(&o_ptr->xtra5);
546 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
548 o_ptr->xtra4 = o_ptr->pval;
552 rd_byte(&o_ptr->feeling);
555 rd_string(buf, sizeof(buf));
557 /* Save the inscription */
558 if (buf[0]) o_ptr->inscription = quark_add(buf);
560 rd_string(buf, sizeof(buf));
561 if (buf[0]) o_ptr->art_name = quark_add(buf);
563 /* The Python object */
571 /* Mega-Hack -- handle "dungeon objects" later */
572 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
574 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
576 if (z_older_than(10, 4, 9))
578 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
580 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
581 add_flag(o_ptr->art_flags, TR_DEC_MANA);
586 if (object_is_fixed_artifact(o_ptr))
588 artifact_type *a_ptr;
590 /* Obtain the artifact info */
591 a_ptr = &a_info[o_ptr->name1];
593 /* Verify that artifact */
594 if (!a_ptr->name) o_ptr->name1 = 0;
598 if (object_is_ego(o_ptr))
600 ego_item_type *e_ptr;
602 /* Obtain the ego-item info */
603 e_ptr = &e_info[o_ptr->name2];
605 /* Verify that ego-item */
606 if (!e_ptr->name) o_ptr->name2 = 0;
613 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
614 * @param o_ptr アイテムオブジェクト保存先ポインタ
617 static void rd_item(object_type *o_ptr)
625 if (h_older_than(1, 5, 0, 0))
631 /*** Item save flags ***/
634 /*** Read un-obvious elements ***/
636 rd_s16b(&o_ptr->k_idx);
639 o_ptr->iy = (POSITION)tmp8u;
641 o_ptr->ix = (POSITION)tmp8u;
644 k_ptr = &k_info[o_ptr->k_idx];
645 o_ptr->tval = k_ptr->tval;
646 o_ptr->sval = k_ptr->sval;
649 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
650 else o_ptr->pval = 0;
652 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
653 else o_ptr->discount = 0;
654 if (flags & SAVE_ITEM_NUMBER) {
656 o_ptr->number = tmp8u;
658 else o_ptr->number = 1;
661 o_ptr->weight = tmp16s;
663 if (flags & SAVE_ITEM_NAME1)
666 o_ptr->name1 = tmp8u;
668 else o_ptr->name1 = 0;
669 if (flags & SAVE_ITEM_NAME2)
672 o_ptr->name2 = tmp8u;
674 else o_ptr->name2 = 0;
675 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
676 else o_ptr->timeout = 0;
678 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
679 else o_ptr->to_h = 0;
680 if (flags & SAVE_ITEM_TO_D)
683 o_ptr->to_d = tmp16s;
685 else o_ptr->to_d = 0;
686 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
687 else o_ptr->to_a = 0;
689 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
692 if (flags & SAVE_ITEM_DD)
698 if (flags & SAVE_ITEM_DS)
705 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
706 else o_ptr->ident = 0;
708 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
709 else o_ptr->marked = 0;
712 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
713 else o_ptr->art_flags[0] = 0;
714 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
715 else o_ptr->art_flags[1] = 0;
716 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
717 else o_ptr->art_flags[2] = 0;
718 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
719 else o_ptr->art_flags[3] = 0;
720 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
721 else o_ptr->art_flags[4] = 0;
723 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
724 else o_ptr->curse_flags = 0;
726 /* Monster holding object */
727 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
728 else o_ptr->held_m_idx = 0;
731 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
732 else o_ptr->xtra1 = 0;
733 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
734 else o_ptr->xtra2 = 0;
736 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
737 else o_ptr->xtra3 = 0;
739 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
740 else o_ptr->xtra4 = 0;
741 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
742 else o_ptr->xtra5 = 0;
744 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
745 else o_ptr->feeling = 0;
747 if (flags & SAVE_ITEM_INSCRIPTION)
749 rd_string(buf, sizeof(buf));
750 o_ptr->inscription = quark_add(buf);
752 else o_ptr->inscription = 0;
754 if (flags & SAVE_ITEM_ART_NAME)
756 rd_string(buf, sizeof(buf));
757 o_ptr->art_name = quark_add(buf);
759 else o_ptr->art_name = 0;
761 if(h_older_than(2,1,2,4))
763 BIT_FLAGS flgs[TR_FLAG_SIZE];
764 object_flags(o_ptr, flgs);
766 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
768 add_flag(o_ptr->art_flags, TR_LITE_M1);
769 remove_flag(o_ptr->art_flags, TR_LITE_1);
770 remove_flag(o_ptr->art_flags, TR_LITE_2);
771 remove_flag(o_ptr->art_flags, TR_LITE_3);
773 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
775 if (o_ptr->tval == TV_LITE)
777 if (o_ptr->sval == SV_LITE_TORCH)
779 add_flag(o_ptr->art_flags, TR_LITE_M1);
781 else if (o_ptr->sval == SV_LITE_LANTERN)
783 add_flag(o_ptr->art_flags, TR_LITE_M2);
785 else if (o_ptr->sval == SV_LITE_FEANOR)
787 add_flag(o_ptr->art_flags, TR_LITE_M3);
793 add_flag(o_ptr->art_flags, TR_LITE_M1);
796 else if (o_ptr->tval == TV_LITE)
798 if (object_is_fixed_artifact(o_ptr))
800 add_flag(o_ptr->art_flags, TR_LITE_3);
802 else if (o_ptr->sval == SV_LITE_TORCH)
804 add_flag(o_ptr->art_flags, TR_LITE_1);
805 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
807 else if (o_ptr->sval == SV_LITE_LANTERN)
809 add_flag(o_ptr->art_flags, TR_LITE_2);
810 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
812 else if (o_ptr->sval == SV_LITE_FEANOR)
814 add_flag(o_ptr->art_flags, TR_LITE_2);
822 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
823 * @param m_ptr モンスター保存先ポインタ
826 static void rd_monster_old(monster_type *m_ptr)
833 /* Read the monster race */
834 rd_s16b(&m_ptr->r_idx);
836 if (z_older_than(11, 0, 12))
837 m_ptr->ap_r_idx = m_ptr->r_idx;
839 rd_s16b(&m_ptr->ap_r_idx);
841 if (z_older_than(11, 0, 14))
843 monster_race *r_ptr = &r_info[m_ptr->r_idx];
845 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
846 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
847 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
850 rd_byte(&m_ptr->sub_align);
852 /* Read the other information */
854 m_ptr->fy = (POSITION)tmp8u;
856 m_ptr->fx = (POSITION)tmp8u;
861 m_ptr->maxhp = tmp16s;
863 if (z_older_than(11, 0, 5))
865 m_ptr->max_maxhp = m_ptr->maxhp;
870 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
872 if(h_older_than(2, 1, 2, 1))
874 m_ptr->dealt_damage = 0;
878 rd_s32b(&m_ptr->dealt_damage);
881 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
884 m_ptr->mspeed = tmp8u;
886 if (z_older_than(10, 4, 2))
889 m_ptr->energy_need = (s16b)tmp8u;
891 else rd_s16b(&m_ptr->energy_need);
893 if (z_older_than(11, 0, 13))
894 m_ptr->energy_need = 100 - m_ptr->energy_need;
896 if (z_older_than(10,0,7))
898 m_ptr->mtimed[MTIMED_FAST] = 0;
899 m_ptr->mtimed[MTIMED_SLOW] = 0;
904 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
906 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
909 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
911 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
913 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
915 if (z_older_than(10,0,10))
919 else if (z_older_than(10,0,11))
927 m_ptr->target_y = (POSITION)tmp16s;
929 m_ptr->target_x = (POSITION)tmp16s;
933 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
935 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
936 rd_u32b(&m_ptr->smart);
940 if (z_older_than(10, 4, 5)) {
947 if (z_older_than(10, 2, 2))
949 if (m_ptr->r_idx < 0)
951 m_ptr->r_idx = (0-m_ptr->r_idx);
952 m_ptr->mflag2 |= MFLAG2_KAGE;
957 rd_byte(&m_ptr->mflag2);
960 if (z_older_than(11, 0, 12))
962 if (m_ptr->mflag2 & MFLAG2_KAGE)
963 m_ptr->ap_r_idx = MON_KAGE;
966 if (z_older_than(10, 1, 3))
972 rd_string(buf, sizeof(buf));
973 if (buf[0]) m_ptr->nickname = quark_add(buf);
981 * @brief モンスターを読み込む(現版) / Read a monster (New method)
982 * @param m_ptr モンスター保存先ポインタ
985 static void rd_monster(monster_type *m_ptr)
993 if (h_older_than(1, 5, 0, 0))
995 rd_monster_old(m_ptr);
999 /*** Monster save flags ***/
1002 /*** Read un-obvious elements ***/
1004 /* Read the monster race */
1005 rd_s16b(&m_ptr->r_idx);
1007 /* Read the other information */
1009 m_ptr->fy = (POSITION)tmp8u;
1011 m_ptr->fx = (POSITION)tmp8u;
1014 m_ptr->hp = (HIT_POINT)tmp16s;
1016 m_ptr->maxhp = (HIT_POINT)tmp16s;
1018 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1020 if(h_older_than(2, 1, 2, 1))
1022 m_ptr->dealt_damage = 0;
1026 rd_s32b(&m_ptr->dealt_damage);
1029 /* Monster race index of its appearance */
1030 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1031 else m_ptr->ap_r_idx = m_ptr->r_idx;
1033 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1034 else m_ptr->sub_align = 0;
1036 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1037 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1040 m_ptr->mspeed = tmp8u;
1042 rd_s16b(&m_ptr->energy_need);
1044 if (flags & SAVE_MON_FAST)
1047 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1049 else m_ptr->mtimed[MTIMED_FAST] = 0;
1050 if (flags & SAVE_MON_SLOW)
1053 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1055 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1056 if (flags & SAVE_MON_STUNNED)
1059 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1061 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1062 if (flags & SAVE_MON_CONFUSED)
1065 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1067 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1068 if (flags & SAVE_MON_MONFEAR)
1071 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1073 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1075 if (flags & SAVE_MON_TARGET_Y)
1078 m_ptr->target_y = (POSITION)tmp16s;
1080 else m_ptr->target_y = 0;
1081 if (flags & SAVE_MON_TARGET_X)
1084 m_ptr->target_x = (POSITION)tmp16s;
1086 else m_ptr->target_x = 0;
1088 if (flags & SAVE_MON_INVULNER)
1091 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1093 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1095 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1096 else m_ptr->smart = 0;
1098 if (flags & SAVE_MON_EXP)
1101 m_ptr->exp = (EXP)tmp32u;
1103 else m_ptr->exp = 0;
1105 m_ptr->mflag = 0; /* Not saved */
1107 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1108 else m_ptr->mflag2 = 0;
1110 if (flags & SAVE_MON_NICKNAME)
1112 rd_string(buf, sizeof(buf));
1113 m_ptr->nickname = quark_add(buf);
1115 else m_ptr->nickname = 0;
1117 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1118 else m_ptr->parent_m_idx = 0;
1123 * Old monster bit flags of racial resistances
1125 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1126 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1127 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1128 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1129 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1130 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1131 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1132 #define RF3_RES_WATE 0x00800000 /* Resist water */
1133 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1134 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1135 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1136 #define RF3_RES_ALL 0x08000000 /* Resist all */
1138 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1140 if ((R_PTR)->r_flags3 & (RF3)) \
1142 (R_PTR)->r_flags3 &= ~(RF3); \
1143 (R_PTR)->r_flagsr |= (RFR); \
1147 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1149 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1151 (R_PTR)->r_flagsr |= (RFR); \
1155 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1156 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1157 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1158 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1159 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1160 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1161 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1162 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1163 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1164 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1167 * @brief モンスターの思い出を読み込む / Read the monster lore
1168 * @param r_idx 読み込み先モンスターID
1171 static void rd_lore(MONRACE_IDX r_idx)
1176 monster_race *r_ptr = &r_info[r_idx];
1178 /* Count sights/deaths/kills */
1180 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1182 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1184 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1185 if (h_older_than(1, 7, 0, 5))
1187 r_ptr->r_akills = r_ptr->r_pkills;
1192 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1195 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1197 /* Count wakes and ignores */
1198 rd_byte(&r_ptr->r_wake);
1199 rd_byte(&r_ptr->r_ignore);
1202 rd_byte(&r_ptr->r_xtra1);
1203 rd_byte(&r_ptr->r_xtra2);
1207 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1209 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1213 rd_byte(&r_ptr->r_cast_spell);
1215 /* Count blows of each type */
1216 rd_byte(&r_ptr->r_blows[0]);
1217 rd_byte(&r_ptr->r_blows[1]);
1218 rd_byte(&r_ptr->r_blows[2]);
1219 rd_byte(&r_ptr->r_blows[3]);
1221 /* Memorize flags */
1222 rd_u32b(&r_ptr->r_flags1);
1223 rd_u32b(&r_ptr->r_flags2);
1224 rd_u32b(&r_ptr->r_flags3);
1225 rd_u32b(&r_ptr->r_flags4);
1226 rd_u32b(&r_ptr->r_flags5);
1227 rd_u32b(&r_ptr->r_flags6);
1228 if (h_older_than(1, 5, 0, 3))
1230 r_ptr->r_flagsr = 0L;
1232 /* Move RF3 resistance flags to RFR */
1233 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1234 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1235 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1236 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1237 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1238 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1239 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1240 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1241 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1242 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1243 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1244 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1246 /* Separate breathers resistance from RF4 to RFR */
1247 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1248 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1249 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1250 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1251 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1252 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1253 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1254 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1255 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1257 /* Resist confusion is merged to RF3_NO_CONF */
1258 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1260 /* Misc resistance hack to RFR */
1261 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1262 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1266 rd_u32b(&r_ptr->r_flagsr);
1269 /* Read the "Racial" monster limit per level */
1271 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1273 /* Location in saved floor */
1274 rd_s16b(&r_ptr->floor_id);
1279 /* Repair the lore flags */
1280 r_ptr->r_flags1 &= r_ptr->flags1;
1281 r_ptr->r_flags2 &= r_ptr->flags2;
1282 r_ptr->r_flags3 &= r_ptr->flags3;
1283 r_ptr->r_flags4 &= r_ptr->flags4;
1284 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1285 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1286 r_ptr->r_flagsr &= r_ptr->flagsr;
1290 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1291 * @param st_ptr 店舗の参照ポインタ
1292 * @param o_ptr アイテムオブジェクト参照ポインタ
1295 * In all cases, return the slot (or -1) where the object was placed
1297 * Note that this is a hacked up version of "inven_carry()".
1299 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1300 * known, the player may have to pick stuff up and drop it again.
1302 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1310 /* Check each existing item (try to combine) */
1311 for (slot = 0; slot < st_ptr->stock_num; slot++)
1313 /* Get the existing item */
1314 j_ptr = &st_ptr->stock[slot];
1316 /* The home acts just like the player */
1317 if (object_similar(j_ptr, o_ptr))
1319 /* Save the new number of items */
1320 object_absorb(j_ptr, o_ptr);
1328 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1332 /* Determine the "value" of the item */
1333 value = object_value(o_ptr);
1335 /* Check existing slots to see if we must "slide" */
1336 for (slot = 0; slot < st_ptr->stock_num; slot++)
1338 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1341 /* Slide the others up */
1342 for (i = st_ptr->stock_num; i > slot; i--)
1344 st_ptr->stock[i] = st_ptr->stock[i-1];
1347 /* More stuff now */
1348 st_ptr->stock_num++;
1350 /* Insert the new item */
1351 st_ptr->stock[slot] = *o_ptr;
1353 chg_virtue(V_SACRIFICE, -1);
1355 /* Return the location */
1360 * @brief 店舗情報を読み込む / Read a store
1361 * @param town_number 街ID
1362 * @param store_number 店舗ID
1365 static errr rd_store(int town_number, int store_number)
1377 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1379 st_ptr = &town_info[1].store[store_number];
1380 if (st_ptr->stock_num) sort = TRUE;
1384 st_ptr = &town_info[town_number].store[store_number];
1387 /* Read the basic info */
1388 rd_s32b(&st_ptr->store_open);
1389 rd_s16b(&st_ptr->insult_cur);
1391 if (z_older_than(11, 0, 4))
1400 rd_s16b(&st_ptr->good_buy);
1401 rd_s16b(&st_ptr->bad_buy);
1403 /* Read last visit */
1404 rd_s32b(&st_ptr->last_visit);
1406 /* Extract the owner (see above) */
1407 st_ptr->owner = own;
1409 /* Read the items */
1410 for (j = 0; j < num; j++)
1420 /* Acquire valid items */
1421 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1426 home_carry(st_ptr, q_ptr);
1430 k = st_ptr->stock_num++;
1432 /* Acquire the item */
1433 object_copy(&st_ptr->stock[k], q_ptr);
1444 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1447 static void rd_randomizer(void)
1457 rd_u16b(&Rand_place);
1460 for (i = 0; i < RAND_DEG; i++)
1462 rd_u32b(&Rand_state[i]);
1469 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1472 * Note that the normal options are now stored as a set of 256 bit flags,
1473 * plus a set of 256 bit masks to indicate which bit flags were defined
1474 * at the time the savefile was created. This will allow new options
1475 * to be added, and old options to be removed, at any time, without
1476 * hurting old savefiles.
1478 * The window options are stored in the same way, but note that each
1479 * window gets 32 options, and their order is fixed by certain defines.
1481 static void rd_options(void)
1490 /* Ignore old options */
1493 /*** Special info */
1495 /* Read "delay_factor" */
1499 /* Read "hitpoint_warn" */
1503 /* Read "mana_warn" */
1504 if(h_older_than(1, 7, 0, 0))
1514 /*** Cheating options ***/
1518 if (c & 0x0002) p_ptr->wizard = TRUE;
1520 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1521 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1522 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1523 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1524 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1525 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1526 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1527 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1528 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1529 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1531 rd_byte((byte *)&autosave_l);
1532 rd_byte((byte *)&autosave_t);
1533 rd_s16b(&autosave_freq);
1536 /*** Normal Options ***/
1538 /* Read the option flags */
1539 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1541 /* Read the option masks */
1542 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1544 /* Analyze the options */
1545 for (n = 0; n < 8; n++)
1547 /* Analyze the options */
1548 for (i = 0; i < 32; i++)
1550 /* Process valid flags */
1551 if (mask[n] & (1L << i))
1553 /* Process valid flags */
1554 if (option_mask[n] & (1L << i))
1557 if (flag[n] & (1L << i))
1560 option_flag[n] |= (1L << i);
1567 option_flag[n] &= ~(1L << i);
1574 if (z_older_than(10, 4, 5))
1576 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1577 else option_flag[5] |= (0x00000001 << 4);
1578 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1579 else option_flag[2] |= (0x00000001 << 5);
1580 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1581 else option_flag[4] |= (0x00000001 << 5);
1582 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1583 else option_flag[5] |= (0x00000001 << 0);
1584 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1585 else option_flag[5] |= (0x00000001 << 12);
1586 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1587 else option_flag[1] |= (0x00000001 << 0);
1588 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1589 else option_flag[1] |= (0x00000001 << 18);
1590 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1591 else option_flag[1] |= (0x00000001 << 19);
1592 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1593 else option_flag[5] |= (0x00000001 << 3);
1596 /* Extract the options */
1597 extract_option_vars();
1600 /*** Window Options ***/
1602 /* Read the window flags */
1603 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1605 /* Read the window masks */
1606 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1608 /* Analyze the options */
1609 for (n = 0; n < 8; n++)
1611 /* Analyze the options */
1612 for (i = 0; i < 32; i++)
1614 /* Process valid flags */
1615 if (mask[n] & (1L << i))
1617 /* Process valid flags */
1618 if (window_mask[n] & (1L << i))
1621 if (flag[n] & (1L << i))
1624 window_flag[n] |= (1L << i);
1631 window_flag[n] &= ~(1L << i);
1642 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1645 * This is such a nasty hack it hurts.
1647 static void rd_ghost(void)
1652 rd_string(buf, sizeof(buf));
1654 /* Strip old data */
1660 * @brief クイックスタート情報を読み込む / Load quick start data
1663 static void load_quick_start(void)
1669 if (z_older_than(11, 0, 13))
1671 previous_char.quick_ok = FALSE;
1675 rd_byte(&previous_char.psex);
1677 previous_char.prace = (RACE_IDX)tmp8u;
1679 previous_char.pclass = (CLASS_IDX)tmp8u;
1681 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1683 previous_char.realm1 = (REALM_IDX)tmp8u;
1685 previous_char.realm2 = (REALM_IDX)tmp8u;
1687 rd_s16b(&previous_char.age);
1688 rd_s16b(&previous_char.ht);
1689 rd_s16b(&previous_char.wt);
1690 rd_s16b(&previous_char.sc);
1691 rd_s32b(&previous_char.au);
1693 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1694 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1696 for (i = 0; i < PY_MAX_LEVEL; i++)
1699 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1702 rd_s16b(&previous_char.chaos_patron);
1704 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1706 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1708 /* UNUSED : Was number of random quests */
1712 previous_char.quick_ok = (bool)tmp8u;
1716 * @brief その他の情報を読み込む / Read the "extra" information
1719 static void rd_extra(void)
1728 rd_string(p_ptr->name, sizeof(p_ptr->name));
1730 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1732 if (!h_older_than(1, 7, 0, 1))
1736 /* Read the message */
1737 rd_string(buf, sizeof buf);
1738 if (buf[0]) p_ptr->last_message = string_make(buf);
1743 for (i = 0; i < 4; i++)
1745 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1748 /* Class/Race/Seikaku/Gender/Spells */
1750 p_ptr->prace = (RACE_IDX)tmp8u;
1752 p_ptr->pclass = (CLASS_IDX)tmp8u;
1754 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1755 rd_byte(&p_ptr->psex);
1757 p_ptr->realm1 = (REALM_IDX)tmp8u;
1759 p_ptr->realm2 = (REALM_IDX)tmp8u;
1762 if (z_older_than(10, 4, 4))
1764 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1765 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1766 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1767 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1770 /* Special Race/Class info */
1772 p_ptr->hitdie = tmp8u;
1773 rd_u16b(&p_ptr->expfact);
1775 /* Age/Height/Weight */
1776 rd_s16b(&p_ptr->age);
1777 rd_s16b(&p_ptr->ht);
1778 rd_s16b(&p_ptr->wt);
1780 /* Read the stat info */
1781 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1782 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1783 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1786 rd_s32b(&p_ptr->au);
1788 rd_s32b(&p_ptr->max_exp);
1789 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1790 else rd_s32b(&p_ptr->max_max_exp);
1791 rd_s32b(&p_ptr->exp);
1793 if (h_older_than(1, 7, 0, 3))
1796 p_ptr->exp_frac = (u32b)tmp16u;
1800 rd_u32b(&p_ptr->exp_frac);
1803 rd_s16b(&p_ptr->lev);
1805 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1806 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1808 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1810 if (z_older_than(10, 3, 6))
1811 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1813 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1814 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1815 if (z_older_than(10, 4, 1))
1817 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1818 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1820 if (z_older_than(10, 3, 14))
1822 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1823 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1827 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1828 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1829 if (h_older_than(1, 3, 0, 1))
1831 if (p_ptr->pclass == CLASS_SMITH)
1833 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1834 p_ptr->magic_num1[96] = 0;
1835 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1836 p_ptr->magic_num1[97] = 0;
1840 if (music_singing_any()) p_ptr->action = ACTION_SING;
1842 if (z_older_than(11, 0, 7))
1844 p_ptr->start_race = p_ptr->prace;
1845 p_ptr->old_race1 = 0L;
1846 p_ptr->old_race2 = 0L;
1847 p_ptr->old_realm = 0;
1852 p_ptr->start_race = (RACE_IDX)tmp8u;
1854 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1856 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1857 rd_s16b(&p_ptr->old_realm);
1860 if (z_older_than(10, 0, 1))
1862 for (i = 0; i < MAX_MANE; i++)
1864 p_ptr->mane_spell[i] = -1;
1865 p_ptr->mane_dam[i] = 0;
1867 p_ptr->mane_num = 0;
1869 else if (z_older_than(10, 2, 3))
1871 for (i = 0; i < OLD_MAX_MANE; i++)
1876 for (i = 0; i < MAX_MANE; i++)
1878 p_ptr->mane_spell[i] = -1;
1879 p_ptr->mane_dam[i] = 0;
1882 p_ptr->mane_num = 0;
1886 for (i = 0; i < MAX_MANE; i++)
1889 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1891 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1893 rd_s16b(&p_ptr->mane_num);
1896 if (z_older_than(10, 0, 3))
1898 determine_bounty_uniques();
1900 for (i = 0; i < MAX_KUBI; i++)
1902 /* Is this bounty unique already dead? */
1903 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1908 for (i = 0; i < MAX_KUBI; i++)
1910 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1914 if (z_older_than(10, 0, 3))
1920 for (i = 0; i < 4; i++)
1922 rd_s16b(&battle_mon[i]);
1923 if (z_older_than(10, 3, 4))
1926 mon_odds[i] = tmp16s;
1928 else rd_u32b(&mon_odds[i]);
1932 rd_s16b(&p_ptr->town_num);
1934 /* Read arena and rewards information */
1935 rd_s16b(&p_ptr->arena_number);
1936 if (h_older_than(1, 5, 0, 1))
1938 /* Arena loser of previous version was marked number 99 */
1939 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1942 p_ptr->inside_arena = (bool)tmp16s;
1943 rd_s16b(&p_ptr->inside_quest);
1944 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1948 p_ptr->inside_battle = (bool)tmp16s;
1950 rd_byte(&p_ptr->exit_bldg);
1954 p_ptr->oldpx = (POSITION)tmp16s;
1956 p_ptr->oldpy = (POSITION)tmp16s;
1958 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1960 /* Was p_ptr->rewards[MAX_BACT] */
1962 for (i = 0; i < tmp16s; i++)
1968 if (h_older_than(1, 7, 0, 3))
1971 p_ptr->mhp = tmp16s;
1974 p_ptr->chp = tmp16s;
1977 p_ptr->chp_frac = (u32b)tmp16u;
1981 rd_s32b(&p_ptr->mhp);
1982 rd_s32b(&p_ptr->chp);
1983 rd_u32b(&p_ptr->chp_frac);
1986 if (h_older_than(1, 7, 0, 3))
1989 p_ptr->msp = tmp16s;
1992 p_ptr->csp = tmp16s;
1995 p_ptr->csp_frac = (u32b)tmp16u;
1999 rd_s32b(&p_ptr->msp);
2000 rd_s32b(&p_ptr->csp);
2001 rd_u32b(&p_ptr->csp_frac);
2004 rd_s16b(&p_ptr->max_plv);
2005 if (z_older_than(10, 3, 8))
2008 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2012 byte max = (byte)max_d_idx;
2016 for(i = 0; i < max; i++)
2019 max_dlv[i] = tmp16s;
2020 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2024 /* Repair maximum player level */
2025 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2029 rd_s16b(&p_ptr->sc);
2030 rd_s16b(&p_ptr->concent);
2032 /* Read the flags */
2033 strip_bytes(2); /* Old "rest" */
2034 rd_s16b(&p_ptr->blind);
2035 rd_s16b(&p_ptr->paralyzed);
2036 rd_s16b(&p_ptr->confused);
2037 rd_s16b(&p_ptr->food);
2038 strip_bytes(4); /* Old "food_digested" / "protection" */
2040 rd_s16b(&p_ptr->energy_need);
2041 if (z_older_than(11, 0, 13))
2042 p_ptr->energy_need = 100 - p_ptr->energy_need;
2043 if (h_older_than(2, 1, 2, 0))
2044 p_ptr->enchant_energy_need = 0;
2046 rd_s16b(&p_ptr->enchant_energy_need);
2048 rd_s16b(&p_ptr->fast);
2049 rd_s16b(&p_ptr->slow);
2050 rd_s16b(&p_ptr->afraid);
2051 rd_s16b(&p_ptr->cut);
2052 rd_s16b(&p_ptr->stun);
2053 rd_s16b(&p_ptr->poisoned);
2054 rd_s16b(&p_ptr->image);
2055 rd_s16b(&p_ptr->protevil);
2056 rd_s16b(&p_ptr->invuln);
2057 if(z_older_than(10, 0, 0))
2060 rd_s16b(&p_ptr->ult_res);
2061 rd_s16b(&p_ptr->hero);
2062 rd_s16b(&p_ptr->shero);
2063 rd_s16b(&p_ptr->shield);
2064 rd_s16b(&p_ptr->blessed);
2065 rd_s16b(&p_ptr->tim_invis);
2066 rd_s16b(&p_ptr->word_recall);
2067 if (z_older_than(10, 3, 8))
2068 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2072 p_ptr->recall_dungeon = (byte)tmp16s;
2075 if (h_older_than(1, 5, 0, 0))
2076 p_ptr->alter_reality = 0;
2078 rd_s16b(&p_ptr->alter_reality);
2080 rd_s16b(&p_ptr->see_infra);
2081 rd_s16b(&p_ptr->tim_infra);
2082 rd_s16b(&p_ptr->oppose_fire);
2083 rd_s16b(&p_ptr->oppose_cold);
2084 rd_s16b(&p_ptr->oppose_acid);
2085 rd_s16b(&p_ptr->oppose_elec);
2086 rd_s16b(&p_ptr->oppose_pois);
2087 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2088 else rd_s16b(&p_ptr->tsuyoshi);
2090 /* Old savefiles do not have the following fields... */
2091 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
2094 p_ptr->wraith_form = 0;
2095 p_ptr->resist_magic = 0;
2096 p_ptr->tim_regen = 0;
2097 p_ptr->kabenuke = 0;
2098 p_ptr->tim_stealth = 0;
2099 p_ptr->tim_levitation = 0;
2100 p_ptr->tim_sh_touki = 0;
2101 p_ptr->lightspeed = 0;
2102 p_ptr->tsubureru = 0;
2103 p_ptr->tim_res_nether = 0;
2104 p_ptr->tim_res_time = 0;
2105 p_ptr->mimic_form = 0;
2106 p_ptr->tim_mimic = 0;
2107 p_ptr->tim_sh_fire = 0;
2110 p_ptr->tim_reflect = 0;
2111 p_ptr->multishadow = 0;
2112 p_ptr->dustrobe = 0;
2114 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2122 rd_s16b(&p_ptr->tim_esp);
2123 rd_s16b(&p_ptr->wraith_form);
2124 rd_s16b(&p_ptr->resist_magic);
2125 rd_s16b(&p_ptr->tim_regen);
2126 rd_s16b(&p_ptr->kabenuke);
2127 rd_s16b(&p_ptr->tim_stealth);
2128 rd_s16b(&p_ptr->tim_levitation);
2129 rd_s16b(&p_ptr->tim_sh_touki);
2130 rd_s16b(&p_ptr->lightspeed);
2131 rd_s16b(&p_ptr->tsubureru);
2132 if (z_older_than(10, 4, 7))
2133 p_ptr->magicdef = 0;
2135 rd_s16b(&p_ptr->magicdef);
2136 rd_s16b(&p_ptr->tim_res_nether);
2137 if (z_older_than(10, 4, 11))
2139 p_ptr->tim_res_time = 0;
2140 p_ptr->mimic_form = 0;
2141 p_ptr->tim_mimic = 0;
2142 p_ptr->tim_sh_fire = 0;
2146 rd_s16b(&p_ptr->tim_res_time);
2148 p_ptr->mimic_form = (IDX)tmp8u;
2149 rd_s16b(&p_ptr->tim_mimic);
2150 rd_s16b(&p_ptr->tim_sh_fire);
2153 if (z_older_than(11, 0, 99))
2155 p_ptr->tim_sh_holy = 0;
2156 p_ptr->tim_eyeeye = 0;
2160 rd_s16b(&p_ptr->tim_sh_holy);
2161 rd_s16b(&p_ptr->tim_eyeeye);
2165 if ( z_older_than(11,0,3) ){
2166 p_ptr->tim_reflect=0;
2167 p_ptr->multishadow=0;
2171 rd_s16b(&p_ptr->tim_reflect);
2172 rd_s16b(&p_ptr->multishadow);
2173 rd_s16b(&p_ptr->dustrobe);
2176 rd_s16b(&p_ptr->chaos_patron);
2177 rd_u32b(&p_ptr->muta1);
2178 rd_u32b(&p_ptr->muta2);
2179 rd_u32b(&p_ptr->muta3);
2181 for (i = 0; i < 8; i++)
2182 rd_s16b(&p_ptr->virtues[i]);
2183 for (i = 0; i < 8; i++)
2184 rd_s16b(&p_ptr->vir_types[i]);
2187 /* Calc the regeneration modifier for mutations */
2188 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2190 if (z_older_than(10,0,9))
2193 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2194 p_ptr->ele_attack = 0;
2198 rd_s16b(&p_ptr->ele_attack);
2199 rd_u32b(&p_ptr->special_attack);
2201 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2202 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2203 if (z_older_than(10,0,12))
2205 p_ptr->ele_immune = 0;
2206 p_ptr->special_defense = 0;
2210 rd_s16b(&p_ptr->ele_immune);
2211 rd_u32b(&p_ptr->special_defense);
2213 rd_byte(&p_ptr->knowledge);
2216 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2220 p_ptr->action = (ACTION_IDX)tmp8u;
2221 if (!z_older_than(10, 4, 3))
2224 if (tmp8u) p_ptr->action = ACTION_LEARN;
2226 rd_byte((byte *)&preserve_mode);
2227 rd_byte((byte *)&p_ptr->wait_report_score);
2230 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2232 /* Skip the flags */
2236 /* Hack -- the two "special seeds" */
2237 rd_u32b(&seed_flavor);
2238 rd_u32b(&seed_town);
2242 rd_u16b(&p_ptr->panic_save);
2243 rd_u16b(&p_ptr->total_winner);
2244 rd_u16b(&p_ptr->noscore);
2249 p_ptr->is_dead = tmp8u;
2251 /* Read "feeling" */
2252 rd_byte(&p_ptr->feeling);
2254 switch (p_ptr->start_race)
2260 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2263 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2266 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2268 /* Turn when level began */
2269 rd_s32b(¤t_floor_ptr->generated_turn);
2271 if (h_older_than(1, 7, 0, 4))
2273 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2277 /* Turn of last "feeling" */
2278 rd_s32b(&p_ptr->feeling_turn);
2281 /* Current current_world_ptr->game_turn */
2282 rd_s32b(¤t_world_ptr->game_turn);
2284 if (z_older_than(10, 3, 12))
2286 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2288 else rd_s32b(¤t_world_ptr->dungeon_turn);
2290 if (z_older_than(11, 0, 13))
2292 current_floor_ptr->generated_turn /= 2;
2293 p_ptr->feeling_turn /= 2;
2294 current_world_ptr->game_turn /= 2;
2295 current_world_ptr->dungeon_turn /= 2;
2298 if (z_older_than(10, 3, 13))
2300 old_battle = current_world_ptr->game_turn;
2302 else rd_s32b(&old_battle);
2304 if (z_older_than(10,0,3))
2306 determine_today_mon(TRUE);
2310 rd_s16b(&today_mon);
2311 rd_s16b(&p_ptr->today_mon);
2314 if (z_older_than(10,0,7))
2320 rd_s16b(&p_ptr->riding);
2323 /* Current floor_id */
2324 if (h_older_than(1, 5, 0, 0))
2326 p_ptr->floor_id = 0;
2330 rd_s16b(&p_ptr->floor_id);
2333 if (h_older_than(1, 5, 0, 2))
2339 /* Get number of party_mon array */
2342 /* Strip old temporary preserved pets */
2343 for (i = 0; i < tmp16s; i++)
2345 monster_type dummy_mon;
2347 rd_monster(&dummy_mon);
2351 if (z_older_than(10,1,2))
2353 current_world_ptr->play_time = 0;
2357 rd_u32b(¤t_world_ptr->play_time);
2360 if (z_older_than(10,3,9))
2364 else if (z_older_than(10, 3, 10))
2372 p_ptr->visit = (BIT_FLAGS)tmp32s;
2374 if (!z_older_than(11, 0, 5))
2376 rd_u32b(&p_ptr->count);
2382 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2385 * Note that the inventory changed in Angband 2.7.4. Two extra
2386 * pack slots were added and the equipment was rearranged. Note
2387 * that these two features combine when parsing old save-files, in
2388 * which items from the old "aux" slot are "carried", perhaps into
2389 * one of the two new "inventory" slots.
2391 * Note that the inventory is "re-sorted" later by "dungeon()".
2393 static errr rd_inventory(void)
2401 p_ptr->total_weight = 0;
2407 /* Read until done */
2412 /* Get the next item index */
2415 /* Nope, we reached the end */
2416 if (n == 0xFFFF) break;
2423 /* Hack -- verify item */
2424 if (!q_ptr->k_idx) return (53);
2426 /* Wield equipment */
2427 if (n >= INVEN_RARM)
2429 q_ptr->marked |= OM_TOUCHED;
2430 object_copy(&inventory[n], q_ptr);
2432 /* Add the weight */
2433 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2439 /* Warning -- backpack is full */
2440 else if (inven_cnt == INVEN_PACK)
2442 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
2448 /* Carry inventory */
2454 q_ptr->marked |= OM_TOUCHED;
2455 object_copy(&inventory[n], q_ptr);
2457 /* Add the weight */
2458 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2471 * @brief メッセージログを読み込む / Read the saved messages
2474 static void rd_messages(void)
2481 if (h_older_than(2, 2, 0, 75))
2486 message_max = (int)num;
2488 /* Read the messages */
2489 for (i = 0; i < message_max; i++)
2491 /* Read the message */
2492 rd_string(buf, sizeof(buf));
2494 /* Save the message */
2503 message_max = (int)num;
2505 /* Read the messages */
2506 for (i = 0; i < message_max; i++)
2508 /* Read the message */
2509 rd_string(buf, sizeof(buf));
2511 /* Save the message */
2520 /* Old hidden trap flag */
2521 #define CAVE_TRAP 0x8000
2523 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2524 #define OLD_FEAT_INVIS 0x02
2525 #define OLD_FEAT_GLYPH 0x03
2526 #define OLD_FEAT_QUEST_ENTER 0x08
2527 #define OLD_FEAT_QUEST_EXIT 0x09
2528 #define OLD_FEAT_MINOR_GLYPH 0x40
2529 #define OLD_FEAT_BLDG_1 0x81
2530 #define OLD_FEAT_MIRROR 0xc3
2533 #define OLD_QUEST_WATER_CAVE 18
2535 /* Quest constants */
2536 #define QUEST_OLD_CASTLE 27
2537 #define QUEST_ROYAL_CRYPT 28
2540 * @brief メッセージログを読み込む / Read the dungeon (old method)
2543 * The monsters/objects must be loaded in the same order
2544 * that they were stored, since the actual indexes matter.
2546 static errr rd_dungeon_old(void)
2557 /*** Basic info ***/
2561 current_floor_ptr->dun_level = (DEPTH)tmp16s;
2562 if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2566 p_ptr->dungeon_idx = (IDX)tmp8u;
2569 /* Set the base level for old versions */
2570 current_floor_ptr->base_level = current_floor_ptr->dun_level;
2573 current_floor_ptr->base_level = (DEPTH)tmp16s;
2576 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2578 p_ptr->y = (POSITION)tmp16s;
2580 p_ptr->x = (POSITION)tmp16s;
2581 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2583 current_floor_ptr->height = (POSITION)tmp16s;
2585 current_floor_ptr->width = (POSITION)tmp16s;
2586 rd_s16b(&tmp16s); /* max_panel_rows */
2587 rd_s16b(&tmp16s); /* max_panel_cols */
2590 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2594 ymax = current_floor_ptr->height;
2595 xmax = current_floor_ptr->width;
2598 /*** Run length decoding ***/
2600 /* Load the dungeon data */
2601 for (x = y = 0; y < ymax; )
2607 if (z_older_than(10,3,6))
2616 /* Decline invalid flags */
2617 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2620 /* Apply the RLE info */
2621 for (i = count; i > 0; i--)
2623 /* Access the current_floor_ptr->grid_array */
2624 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2626 /* Extract "info" */
2636 if (++y >= ymax) break;
2642 /*** Run length decoding ***/
2644 /* Load the dungeon data */
2645 for (x = y = 0; y < ymax; )
2651 /* Apply the RLE info */
2652 for (i = count; i > 0; i--)
2654 /* Access the current_floor_ptr->grid_array */
2655 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2657 /* Extract "feat" */
2658 g_ptr->feat = (s16b)tmp8u;
2667 if (++y >= ymax) break;
2672 /*** Run length decoding ***/
2674 /* Load the dungeon data */
2675 for (x = y = 0; y < ymax; )
2681 /* Apply the RLE info */
2682 for (i = count; i > 0; i--)
2684 /* Access the current_floor_ptr->grid_array */
2685 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2687 /* Extract "mimic" */
2688 g_ptr->mimic = (s16b)tmp8u;
2697 if (++y >= ymax) break;
2702 /*** Run length decoding ***/
2704 /* Load the dungeon data */
2705 for (x = y = 0; y < ymax; )
2711 /* Apply the RLE info */
2712 for (i = count; i > 0; i--)
2714 /* Access the current_floor_ptr->grid_array */
2715 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2717 /* Extract "feat" */
2718 g_ptr->special = tmp16s;
2727 if (++y >= ymax) break;
2732 /* Convert current_floor_ptr->grid_array data */
2733 if (z_older_than(11, 0, 99))
2735 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2737 /* Wipe old unused flags */
2738 current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2742 if (h_older_than(1, 1, 1, 0))
2744 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2746 /* Access the current_floor_ptr->grid_array */
2747 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2750 if (g_ptr->feat == OLD_FEAT_INVIS)
2752 g_ptr->feat = feat_floor;
2753 g_ptr->info |= CAVE_TRAP;
2756 /* Older than 1.1.1 */
2757 if (g_ptr->feat == OLD_FEAT_MIRROR)
2759 g_ptr->feat = feat_floor;
2760 g_ptr->info |= CAVE_OBJECT;
2765 if (h_older_than(1, 3, 1, 0))
2767 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2769 /* Access the current_floor_ptr->grid_array */
2770 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2772 /* Old CAVE_IN_MIRROR flag */
2773 if (g_ptr->info & CAVE_OBJECT)
2775 g_ptr->mimic = feat_mirror;
2778 /* Runes will be mimics and flags */
2779 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2780 (g_ptr->feat == OLD_FEAT_GLYPH))
2782 g_ptr->info |= CAVE_OBJECT;
2783 g_ptr->mimic = g_ptr->feat;
2784 g_ptr->feat = feat_floor;
2787 /* Hidden traps will be trap terrains mimicing floor */
2788 else if (g_ptr->info & CAVE_TRAP)
2790 g_ptr->info &= ~CAVE_TRAP;
2791 g_ptr->mimic = g_ptr->feat;
2792 g_ptr->feat = choose_random_trap();
2795 /* Another hidden trap */
2796 else if (g_ptr->feat == OLD_FEAT_INVIS)
2798 g_ptr->mimic = feat_floor;
2799 g_ptr->feat = feat_trap_open;
2804 /* Quest 18 was removed */
2805 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2807 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2809 /* Access the current_floor_ptr->grid_array */
2810 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2812 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2814 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2816 g_ptr->feat = feat_tree;
2819 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2821 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2824 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2825 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2827 g_ptr->feat = feat_up_stair;
2835 /* Read the item count */
2838 /* Verify maximum */
2839 if (limit > current_floor_ptr->max_o_idx)
2841 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2845 /* Read the dungeon items */
2846 for (i = 1; i < limit; i++)
2853 /* Get a new record */
2858 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2864 o_ptr = ¤t_floor_ptr->o_list[o_idx];
2873 if (o_ptr->held_m_idx)
2875 monster_type *m_ptr;
2878 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
2881 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2883 /* Place the object */
2884 m_ptr->hold_o_idx = o_idx;
2890 /* Access the item location */
2891 g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2894 o_ptr->next_o_idx = g_ptr->o_idx;
2896 /* Place the object */
2897 g_ptr->o_idx = o_idx;
2904 /* Read the monster count */
2907 /* Hack -- verify */
2908 if (limit > current_floor_ptr->max_m_idx)
2910 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2914 /* Read the monsters */
2915 for (i = 1; i < limit; i++)
2918 monster_type *m_ptr;
2920 /* Get a new record */
2925 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2930 /* Acquire monster */
2931 m_ptr = ¤t_floor_ptr->m_list[m_idx];
2933 /* Read the monster */
2938 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2940 /* Mark the location */
2941 g_ptr->m_idx = m_idx;
2944 real_r_ptr(m_ptr)->cur_num++;
2949 /* The dungeon is ready */
2950 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2951 character_dungeon = FALSE;
2953 character_dungeon = TRUE;
2961 * @brief 保存されたフロアを読み込む / Read the saved floor
2962 * @return info読み込みエラーコード
2964 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2967 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2968 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2970 * The monsters/objects must be loaded in the same order
2971 * that they were stored, since the actual indexes matter.
2973 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2975 POSITION ymax, xmax;
2986 cave_template_type *templates;
2989 /*** Wipe all current_floor_ptr->grid_array ***/
2993 /*** Basic info ***/
2995 /* Dungeon floor specific info follows */
2999 /*** Not a saved floor ***/
3002 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3003 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3007 /*** The saved floor ***/
3010 if (tmp16s != sf_ptr->floor_id) return 171;
3013 if (tmp8u != sf_ptr->savefile_id) return 171;
3016 if (tmp16s != sf_ptr->dun_level) return 171;
3017 current_floor_ptr->dun_level = sf_ptr->dun_level;
3020 if (tmp32s != sf_ptr->last_visit) return 171;
3023 if (tmp32u != sf_ptr->visit_mark) return 171;
3026 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3029 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3033 current_floor_ptr->base_level = (DEPTH)tmp16s;
3035 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3038 p_ptr->y = (POSITION)tmp16u;
3041 p_ptr->x = (POSITION)tmp16u;
3044 current_floor_ptr->height = (POSITION)tmp16s;
3046 current_floor_ptr->width = (POSITION)tmp16s;
3048 rd_byte(&p_ptr->feeling);
3052 /*** Read template for grid_type ***/
3054 /* Read the template count */
3057 /* Allocate the "template" array */
3058 C_MAKE(templates, limit, cave_template_type);
3060 /* Read the templates */
3061 for (i = 0; i < limit; i++)
3063 cave_template_type *ct_ptr = &templates[i];
3067 ct_ptr->info = (BIT_FLAGS)tmp16u;
3068 if (h_older_than(1, 7, 0, 2))
3071 ct_ptr->feat = (s16b)tmp8u;
3073 ct_ptr->mimic = (s16b)tmp8u;
3077 rd_s16b(&ct_ptr->feat);
3078 rd_s16b(&ct_ptr->mimic);
3080 rd_s16b(&ct_ptr->special);
3084 ymax = current_floor_ptr->height;
3085 xmax = current_floor_ptr->width;
3088 /*** Run length decoding ***/
3090 /* Load the dungeon data */
3091 for (x = y = 0; y < ymax; )
3103 } while (tmp8u == MAX_UCHAR);
3105 /* Apply the RLE info */
3106 for (i = count; i > 0; i--)
3108 /* Access the current_floor_ptr->grid_array */
3109 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3111 /* Extract current_floor_ptr->grid_array data */
3112 g_ptr->info = templates[id].info;
3113 g_ptr->feat = templates[id].feat;
3114 g_ptr->mimic = templates[id].mimic;
3115 g_ptr->special = templates[id].special;
3124 if (++y >= ymax) break;
3129 /* Quest 18 was removed */
3130 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3132 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3134 /* Access the current_floor_ptr->grid_array */
3135 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3137 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3139 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3141 g_ptr->feat = feat_tree;
3144 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3146 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3149 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3150 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3152 g_ptr->feat = feat_up_stair;
3158 /* Free the "template" array */
3159 C_KILL(templates, limit, cave_template_type);
3164 /* Read the item count */
3167 /* Verify maximum */
3168 if (limit > current_floor_ptr->max_o_idx) return 151;
3171 /* Read the dungeon items */
3172 for (i = 1; i < limit; i++)
3178 /* Get a new record */
3181 if (i != o_idx) return 152;
3184 o_ptr = ¤t_floor_ptr->o_list[o_idx];
3191 if (o_ptr->held_m_idx)
3193 monster_type *m_ptr;
3196 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
3199 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3201 /* Place the object */
3202 m_ptr->hold_o_idx = o_idx;
3208 /* Access the item location */
3209 grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3212 o_ptr->next_o_idx = g_ptr->o_idx;
3214 /* Place the object */
3215 g_ptr->o_idx = o_idx;
3222 /* Read the monster count */
3225 /* Hack -- verify */
3226 if (limit > current_floor_ptr->max_m_idx) return 161;
3228 /* Read the monsters */
3229 for (i = 1; i < limit; i++)
3233 monster_type *m_ptr;
3235 /* Get a new record */
3238 if (i != m_idx) return 162;
3241 /* Acquire monster */
3242 m_ptr = ¤t_floor_ptr->m_list[m_idx];
3244 /* Read the monster */
3249 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3251 /* Mark the location */
3252 g_ptr->m_idx = m_idx;
3255 real_r_ptr(m_ptr)->cur_num++;
3264 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3267 * The monsters/objects must be loaded in the same order
3268 * that they were stored, since the actual indexes matter.
3270 static errr rd_dungeon(void)
3278 /* Initialize saved_floors array and temporal files */
3279 init_saved_floors(FALSE);
3282 if (h_older_than(1, 5, 0, 0))
3284 err = rd_dungeon_old();
3286 /* Prepare floor_id of current floor */
3287 if (p_ptr->dungeon_idx)
3289 p_ptr->floor_id = get_new_floor_id();
3290 get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3299 /* Number of floor_id used from birth */
3300 rd_s16b(&max_floor_id);
3302 /* Current dungeon type */
3304 p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3306 /* Number of the saved_floors array elements */
3309 /*** No saved floor (On the surface etc.) ***/
3312 /* Read the current floor data */
3313 err = rd_saved_floor(NULL);
3316 /*** In the dungeon ***/
3320 /* Read the saved_floors array */
3321 for (i = 0; i < num; i++)
3323 saved_floor_type *sf_ptr = &saved_floors[i];
3325 rd_s16b(&sf_ptr->floor_id);
3327 sf_ptr->savefile_id = (s16b)tmp8u;
3330 sf_ptr->dun_level = (DEPTH)tmp16s;
3332 rd_s32b(&sf_ptr->last_visit);
3333 rd_u32b(&sf_ptr->visit_mark);
3334 rd_s16b(&sf_ptr->upper_floor_id);
3335 rd_s16b(&sf_ptr->lower_floor_id);
3339 /* Move saved floors data to temporal files */
3340 for (i = 0; i < num; i++)
3342 saved_floor_type *sf_ptr = &saved_floors[i];
3344 /* Unused element */
3345 if (!sf_ptr->floor_id) continue;
3347 /* Read the failure mark */
3349 if (tmp8u) continue;
3351 /* Read from the save file */
3352 err = rd_saved_floor(sf_ptr);
3357 /* Re-save as temporal saved floor file */
3358 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3364 /* Finally load current floor data from temporal file */
3367 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3372 /*** Error messages ***/
3376 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3380 note(_("アイテム配置エラー", "Object allocation error"));
3384 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3388 note(_("モンスター配置エラー", "Monster allocation error"));
3392 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3396 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3400 note(_("Error 183", "Error 183"));
3404 /* The dungeon is ready */
3405 character_dungeon = TRUE;
3407 /* Success or Error */
3413 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3416 static errr rd_savefile_new_aux(void)
3429 #ifdef VERIFY_CHECKSUMS
3430 u32b n_x_check, n_v_check;
3431 u32b o_x_check, o_v_check;
3435 /* Strip the version bytes */
3438 /* Hack -- decrypt */
3439 xor_byte = sf_extra;
3442 /* Clear the checksums */
3446 /* Read the version number of the savefile */
3447 /* Old savefile will be version 0.0.0.3 */
3448 rd_byte(&h_ver_extra);
3449 rd_byte(&h_ver_patch);
3450 rd_byte(&h_ver_minor);
3451 rd_byte(&h_ver_major);
3453 /* Mention the savefile version */
3455 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3456 (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
3459 /* Operating system info */
3460 rd_u32b(&sf_system);
3462 /* Time of savefile creation */
3465 /* Number of resurrections */
3468 /* Number of times played */
3472 /* Later use (always zero) */
3475 /* Later use (always zero) */
3478 /* Later use (always zero) */
3482 rd_byte(&kanji_code);
3484 /* Read RNG state */
3486 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3488 /* Then the options */
3490 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3492 /* Then the "messages" */
3494 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3496 for (i = 0; i < max_r_idx; i++)
3498 /* Access that monster */
3499 monster_race *r_ptr = &r_info[i];
3501 /* Hack -- Reset the death counter */
3502 r_ptr->max_num = 100;
3504 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3506 /* Hack -- Non-unique Nazguls are semi-unique */
3507 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3510 /* Monster Memory */
3513 /* Incompatible save files */
3514 if (tmp16u > max_r_idx)
3516 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3520 /* Read the available records */
3521 for (i = 0; i < tmp16u; i++)
3524 rd_lore((MONRACE_IDX)i);
3527 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3532 /* Incompatible save files */
3533 if (tmp16u > max_k_idx)
3535 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3539 /* Read the object memory */
3540 for (i = 0; i < tmp16u; i++)
3542 object_kind *k_ptr = &k_info[i];
3546 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3547 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3549 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3551 /* 2.1.3 or newer version */
3553 u16b max_towns_load;
3554 u16b max_quests_load;
3555 byte max_rquests_load;
3556 s16b old_inside_quest = p_ptr->inside_quest;
3558 /* Number of towns */
3559 rd_u16b(&max_towns_load);
3561 /* Incompatible save files */
3562 if (max_towns_load > max_towns)
3564 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3568 /* Number of quests */
3569 rd_u16b(&max_quests_load);
3571 if (z_older_than(11, 0, 7))
3573 max_rquests_load = 10;
3577 rd_byte(&max_rquests_load);
3580 /* Incompatible save files */
3581 if (max_quests_load > max_q_idx)
3583 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3587 for (i = 0; i < max_quests_load; i++)
3591 quest_type* const q_ptr = &quest[i];
3593 rd_s16b(&q_ptr->status);
3595 q_ptr->level = tmp16s;
3597 if (z_older_than(11, 0, 6))
3604 q_ptr->complev = tmp8u;
3606 if(h_older_than(2, 1, 2, 2))
3608 q_ptr->comptime = 0;
3612 rd_u32b(&q_ptr->comptime);
3615 /* Load quest status if quest is running */
3616 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3617 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3618 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3621 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3623 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3624 rd_s16b(&q_ptr->type);
3626 /* Load quest monster index */
3627 rd_s16b(&q_ptr->r_idx);
3629 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3631 determine_random_questor(&quest[i]);
3634 /* Load quest item index */
3635 rd_s16b(&q_ptr->k_idx);
3638 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3641 q_ptr->flags = tmp8u;
3643 if (z_older_than(10, 3, 11))
3645 if (q_ptr->flags & QUEST_FLAG_PRESET)
3651 init_flags = INIT_ASSIGN;
3652 p_ptr->inside_quest = (QUEST_IDX)i;
3654 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3655 p_ptr->inside_quest = old_inside_quest;
3661 q_ptr->dungeon = tmp8u;
3664 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3665 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3666 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3669 /* Ignore the empty quests from old versions */
3672 /* Ignore quest status */
3675 /* Ignore quest level */
3679 * We don't have to care about the other info,
3680 * since status should be 0 for these quests anyway
3685 /* Quest 18 was removed */
3686 if (h_older_than(1, 7, 0, 6))
3688 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3689 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3692 /* Position in the wilderness */
3693 rd_s32b(&p_ptr->wilderness_x);
3694 rd_s32b(&p_ptr->wilderness_y);
3695 if (z_older_than(10, 3, 13))
3697 p_ptr->wilderness_x = 5;
3698 p_ptr->wilderness_y = 48;
3701 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3702 else rd_byte((byte *)&p_ptr->wild_mode);
3703 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3704 else rd_byte((byte *)&ambush_flag);
3706 /* Size of the wilderness */
3707 rd_s32b(&wild_x_size);
3708 rd_s32b(&wild_y_size);
3710 /* Incompatible save files */
3711 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3713 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3717 /* Load the wilderness seeds */
3718 for (i = 0; i < wild_x_size; i++)
3720 for (j = 0; j < wild_y_size; j++)
3722 rd_u32b(&wilderness[j][i].seed);
3727 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3729 /* Load the Artifacts */
3732 /* Incompatible save files */
3733 if (tmp16u > max_a_idx)
3735 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3739 /* Read the artifact flags */
3740 for (i = 0; i < tmp16u; i++)
3742 artifact_type *a_ptr = &a_info[i];
3745 a_ptr->cur_num = tmp8u;
3747 if (h_older_than(1, 5, 0, 0))
3749 a_ptr->floor_id = 0;
3757 rd_s16b(&a_ptr->floor_id);
3760 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3762 /* Read the extra stuff */
3764 if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3766 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3769 /* Read the player_hp array */
3772 /* Incompatible save files */
3773 if (tmp16u > PY_MAX_LEVEL)
3775 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3779 /* Read the player_hp array */
3780 for (i = 0; i < tmp16u; i++)
3783 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3786 /* Important -- Initialize the sex */
3787 sp_ptr = &sex_info[p_ptr->psex];
3789 /* Important -- Initialize the race/class */
3790 rp_ptr = &race_info[p_ptr->prace];
3791 cp_ptr = &class_info[p_ptr->pclass];
3792 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3794 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3796 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3797 roll_hitdice(p_ptr, 0L);
3799 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3801 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3802 roll_hitdice(p_ptr, 0L);
3804 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3806 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3807 roll_hitdice(p_ptr, 0L);
3809 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3811 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3812 roll_hitdice(p_ptr, 0L);
3815 /* Important -- Initialize the magic */
3816 mp_ptr = &m_info[p_ptr->pclass];
3819 /* Read spell info */
3820 rd_u32b(&p_ptr->spell_learned1);
3821 rd_u32b(&p_ptr->spell_learned2);
3822 rd_u32b(&p_ptr->spell_worked1);
3823 rd_u32b(&p_ptr->spell_worked2);
3824 rd_u32b(&p_ptr->spell_forgotten1);
3825 rd_u32b(&p_ptr->spell_forgotten2);
3827 if (z_older_than(10,0,5))
3829 p_ptr->learned_spells = 0;
3830 for (i = 0; i < 64; i++)
3832 /* Count known spells */
3834 (p_ptr->spell_learned1 & (1L << i)) :
3835 (p_ptr->spell_learned2 & (1L << (i - 32))))
3837 p_ptr->learned_spells++;
3841 else rd_s16b(&p_ptr->learned_spells);
3843 if (z_older_than(10,0,6))
3845 p_ptr->add_spells = 0;
3847 else rd_s16b(&p_ptr->add_spells);
3848 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3850 for (i = 0; i < 64; i++)
3853 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3857 /* Read the inventory */
3860 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3864 /* Read number of towns */
3866 town_count = tmp16u;
3868 /* Read the stores */
3870 for (i = 1; i < town_count; i++)
3872 for (j = 0; j < tmp16u; j++)
3874 if (rd_store(i, j)) return (22);
3878 rd_s16b(&p_ptr->pet_follow_distance);
3879 if (z_older_than(10, 4, 10))
3881 p_ptr->pet_extra_flags = 0;
3883 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3885 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3887 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3891 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3894 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3898 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3901 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3905 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3908 if (!z_older_than(10,0,8))
3911 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3916 rd_s16b(&p_ptr->pet_extra_flags);
3919 if (!z_older_than(11, 0, 9))
3921 char buf[SCREEN_BUF_MAX_SIZE];
3922 rd_string(buf, sizeof(buf));
3923 if (buf[0]) screen_dump = string_make(buf);
3928 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3930 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3935 /* I'm not dead yet... */
3936 if (!p_ptr->is_dead)
3938 /* Dead players have no dungeon */
3939 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3943 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3947 /* Read the ghost info */
3954 strip_bytes(tmp32s);
3958 /* Quest 18 was removed */
3959 if (h_older_than(1, 7, 0, 6))
3961 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3963 p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3964 current_floor_ptr->dun_level = 1;
3965 p_ptr->inside_quest = 0;
3970 #ifdef VERIFY_CHECKSUMS
3972 /* Save the checksum */
3973 n_v_check = v_check;
3975 /* Read the old checksum */
3976 rd_u32b(&o_v_check);
3979 if (o_v_check != n_v_check)
3981 note(_("チェックサムがおかしい", "Invalid checksum"));
3986 /* Save the encoded checksum */
3987 n_x_check = x_check;
3989 /* Read the checksum */
3990 rd_u32b(&o_x_check);
3994 if (o_x_check != n_x_check)
3996 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4007 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4010 errr rd_savefile_new(void)
4014 /* Grab permissions */
4017 /* The savefile is a binary file */
4018 fff = my_fopen(savefile, "rb");
4020 /* Drop permissions */
4024 if (!fff) return (-1);
4026 /* Call the sub-function */
4027 err = rd_savefile_new_aux();
4029 /* Check for errors */
4030 if (ferror(fff)) err = -1;
4037 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4038 * @param sf_ptr 保存フロア読み込み先
4041 static bool load_floor_aux(saved_floor_type *sf_ptr)
4046 #ifdef VERIFY_CHECKSUMS
4047 u32b n_x_check, n_v_check;
4048 u32b o_x_check, o_v_check;
4051 /* Hack -- decrypt (read xor_byte) */
4055 /* Clear the checksums */
4059 /* Set the version number to current version */
4060 /* Never load old temporal files */
4061 h_ver_extra = H_VER_EXTRA;
4062 h_ver_patch = H_VER_PATCH;
4063 h_ver_minor = H_VER_MINOR;
4064 h_ver_major = H_VER_MAJOR;
4066 /* Verify the sign */
4068 if (saved_floor_file_sign != tmp32u) return FALSE;
4070 /* Read -- have error? */
4071 if (rd_saved_floor(sf_ptr)) return FALSE;
4074 #ifdef VERIFY_CHECKSUMS
4075 /* Save the checksum */
4076 n_v_check = v_check;
4078 /* Read the old checksum */
4079 rd_u32b(&o_v_check);
4082 if (o_v_check != n_v_check) return FALSE;
4084 /* Save the encoded checksum */
4085 n_x_check = x_check;
4087 /* Read the checksum */
4088 rd_u32b(&o_x_check);
4091 if (o_x_check != n_x_check) return FALSE;
4100 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4101 * @param sf_ptr 保存フロア読み込み先
4105 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4107 FILE *old_fff = NULL;
4108 byte old_xor_byte = 0;
4109 u32b old_v_check = 0;
4110 u32b old_x_check = 0;
4111 byte old_h_ver_major = 0;
4112 byte old_h_ver_minor = 0;
4113 byte old_h_ver_patch = 0;
4114 byte old_h_ver_extra = 0;
4117 char floor_savefile[1024];
4119 byte old_kanji_code = kanji_code;
4122 * Temporal files are always written in system depended kanji
4127 /* EUC kanji code */
4131 /* SJIS kanji code */
4140 /* We have one file already opened */
4141 if (mode & SLF_SECOND)
4143 /* Backup original values */
4145 old_xor_byte = xor_byte;
4146 old_v_check = v_check;
4147 old_x_check = x_check;
4148 old_h_ver_major = h_ver_major;
4149 old_h_ver_minor = h_ver_minor;
4150 old_h_ver_patch = h_ver_patch;
4151 old_h_ver_extra = h_ver_extra;
4154 /* floor savefile */
4155 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4157 /* Grab permissions */
4160 /* The savefile is a binary file */
4161 fff = my_fopen(floor_savefile, "rb");
4163 /* Drop permissions */
4167 if (!fff) ok = FALSE;
4169 /* Attempt to load */
4172 /* Load saved floor data from file */
4173 ok = load_floor_aux(sf_ptr);
4175 /* Check for errors */
4176 if (ferror(fff)) ok = FALSE;
4179 /* Grab permissions */
4182 /* Delete the file */
4183 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4185 /* Drop permissions */
4189 /* We have one file already opened */
4190 if (mode & SLF_SECOND)
4192 /* Restore original values */
4194 xor_byte = old_xor_byte;
4195 v_check = old_v_check;
4196 x_check = old_x_check;
4197 h_ver_major = old_h_ver_major;
4198 h_ver_minor = old_h_ver_minor;
4199 h_ver_patch = old_h_ver_patch;
4200 h_ver_extra = old_h_ver_extra;
4203 /* Restore old knowledge */
4204 kanji_code = old_kanji_code;