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[hengband/hengband.git] / src / load.c
1 /*!
2  * @file load.c
3  * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
4  * @date 2014/07/07
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7  *
8  * This software may be copied and distributed for educational, research,
9  * and not for profit purposes provided that this copyright and statement
10  * are included in all such copies.  Other copyrights may also apply.
11  * @details
12  * This file loads savefiles from Angband 2.7.X and 2.8.X
13  *
14  * Ancient savefiles (pre-2.7.0) are loaded by another file.
15  *
16  * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17  * and savefiles from those versions may not be successfully converted.
18  *
19  * We attempt to prevent corrupt savefiles from inducing memory errors.
20  *
21  * Note that this file should not use the random number generator, the
22  * object flavors, the visual attr/char mappings, or anything else which
23  * is initialized *after* or *during* the "load character" function.
24  *
25  * This file assumes that the monster/object records are initialized
26  * to zero, and the race/kind tables have been loaded correctly.  The
27  * order of object stacks is currently not saved in the savefiles, but
28  * the "next" pointers are saved, so all necessary knowledge is present.
29  *
30  * We should implement simple "savefile extenders" using some form of
31  * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32  * can know the size, interested people can know the type, and the actual
33  * data is available to the parsing routines that acknowledge the type.
34  *
35  * Consider changing the "globe of invulnerability" code so that it
36  * takes some form of "maximum damage to protect from" in addition to
37  * the existing "number of turns to protect for", and where each hit
38  * by a monster will reduce the shield by that amount.
39  *
40  *
41  */
42
43 #include "angband.h"
44 #include "util.h"
45 #include "core/system-variables.h" // 暫定、init_flags の扱いを決めた上で消す.
46 #include "core/angband-version.h"
47
48 #include "load.h"
49 #include "market/building.h"
50 #include "report.h"
51
52 #include "dungeon/dungeon.h"
53 #include "feature.h"
54 #include "floor/floor-generate.h"
55 #include "trap.h"
56 #include "mutation/mutation.h"
57 #include "monster.h"
58 #include "market/store-util.h"
59 #include "quest.h"
60 #include "market/store.h"
61 #include "artifact.h"
62 #include "avatar.h"
63 #include "spells-status.h"
64 #include "object/object-hook.h"
65 #include "wild.h"
66 #include "patron.h"
67
68 #include "floor/floor.h"
69 #include "floor/floor-save.h"
70 #include "floor/floor-town.h"
71 #include "grid.h"
72
73 #include "cmd-pet.h"
74 #include "dungeon/dungeon-file.h"
75 #include "io/uid-checker.h"
76 #include "files.h"
77 #include "player-skill.h"
78 #include "player-class.h"
79 #include "player/race-info-table.h"
80 #include "player-personality.h"
81 #include "player-sex.h"
82 #include "birth/birth.h"
83 #include "world/world.h"
84 #include "object/object-kind.h"
85 #include "object/object-ego.h"
86 #include "save.h"
87 #include "japanese.h"
88 #include "cmd-smith.h"
89
90  /*
91   * Maximum number of tries for selection of a proper quest monster
92   */
93 #define MAX_TRIES 100
94
95 #define OLD_MAX_MANE 22
96
97 /* Old hidden trap flag */
98 #define CAVE_TRAP       0x8000
99
100 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
101 #define OLD_FEAT_INVIS              0x02
102 #define OLD_FEAT_GLYPH              0x03
103 #define OLD_FEAT_QUEST_ENTER        0x08
104 #define OLD_FEAT_QUEST_EXIT         0x09
105 #define OLD_FEAT_MINOR_GLYPH        0x40
106 #define OLD_FEAT_BLDG_1             0x81
107 #define OLD_FEAT_MIRROR             0xc3
108
109 /* Old quests */
110 #define OLD_QUEST_WATER_CAVE 18
111
112 /* Quest constants */
113 #define QUEST_OLD_CASTLE  27
114 #define QUEST_ROYAL_CRYPT 28
115
116 /*
117  * Local "savefile" pointer
118  */
119 static FILE     *fff;
120
121 /*
122  * Hack -- old "encryption" byte
123  */
124 static byte     xor_byte;
125
126 /*
127  * Hack -- simple "checksum" on the actual values
128  */
129 static u32b     v_check = 0L;
130
131 /*
132  * Hack -- simple "checksum" on the encoded bytes
133  */
134 static u32b     x_check = 0L;
135
136 /*
137  * Hack -- Japanese Kanji code
138  * 0: Unknown
139  * 1: ASCII
140  * 2: EUC
141  * 3: SJIS
142  */
143 static byte kanji_code = 0;
144
145 /*!
146  * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
147  * @param major メジャーバージョン値
148  * @param minor マイナーバージョン値
149  * @param patch パッチバージョン値
150  * @param extra エクストラパージョン値
151  * @return 現在のバージョンより値が古いならtrue
152  */
153 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
154 {
155         if (current_world_ptr->h_ver_major < major) return TRUE;
156         if (current_world_ptr->h_ver_major > major) return FALSE;
157
158         if (current_world_ptr->h_ver_minor < minor) return TRUE;
159         if (current_world_ptr->h_ver_minor > minor) return FALSE;
160
161         if (current_world_ptr->h_ver_patch < patch) return TRUE;
162         if (current_world_ptr->h_ver_patch > patch) return FALSE;
163
164         if (current_world_ptr->h_ver_extra < extra) return TRUE;
165         if (current_world_ptr->h_ver_extra > extra) return FALSE;
166
167         return FALSE;
168 }
169
170
171 /*!
172  * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
173  * @param x メジャーバージョン値
174  * @param y マイナーバージョン値
175  * @param z パッチバージョン値
176  * @return 現在のバージョンより値が古いならtrue
177  */
178 static bool z_older_than(byte x, byte y, byte z)
179 {
180         if (current_world_ptr->z_major < x) return TRUE;
181         if (current_world_ptr->z_major > x) return FALSE;
182
183         if (current_world_ptr->z_minor < y) return TRUE;
184         if (current_world_ptr->z_minor > y) return FALSE;
185
186         if (current_world_ptr->z_patch < z) return TRUE;
187         if (current_world_ptr->z_patch > z) return FALSE;
188
189         return FALSE;
190 }
191
192
193 /*!
194  * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
195  * @param msg 表示文字列
196  * @return なし
197  * @details
198  * Avoid the top two lines, to avoid interference with "msg_print()".
199  */
200 static void note(concptr msg)
201 {
202         static TERM_LEN y = 2;
203         prt(msg, y, 0);
204         if (++y >= 24) y = 2;
205
206         Term_fresh();
207 }
208
209
210 /*!
211  * @brief ロードファイルポインタから1バイトを読み込む
212  * @return 読み込んだバイト値
213  * @details
214  * The following functions are used to load the basic building blocks
215  * of savefiles.  They also maintain the "checksum" info for 2.7.0+
216  */
217 static byte sf_get(void)
218 {
219         byte c = getc(fff) & 0xFF;
220         byte v = c ^ xor_byte;
221         xor_byte = c;
222
223         v_check += v;
224         x_check += xor_byte;
225         return v;
226 }
227
228
229 /*!
230  * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
231  * @param ip 読み込みポインタ
232  * @return なし
233  */
234 static void rd_byte(byte *ip)
235 {
236         *ip = sf_get();
237 }
238
239
240 /*!
241  * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
242  * @param ip 読み込みポインタ
243  * @return なし
244  */
245 static void rd_u16b(u16b *ip)
246 {
247         (*ip) = sf_get();
248         (*ip) |= ((u16b)(sf_get()) << 8);
249 }
250
251
252 /*!
253  * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
254  * @param ip 読み込みポインタ
255  * @return なし
256  */
257 static void rd_s16b(s16b *ip)
258 {
259         rd_u16b((u16b*)ip);
260 }
261
262
263 /*!
264  * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
265  * @param ip 読み込みポインタ
266  * @return なし
267  */
268 static void rd_u32b(u32b *ip)
269 {
270         (*ip) = sf_get();
271         (*ip) |= ((u32b)(sf_get()) << 8);
272         (*ip) |= ((u32b)(sf_get()) << 16);
273         (*ip) |= ((u32b)(sf_get()) << 24);
274 }
275
276
277 /*!
278  * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
279  * @param ip 読み込みポインタ
280  * @return なし
281  */
282 static void rd_s32b(s32b *ip)
283 {
284         rd_u32b((u32b*)ip);
285 }
286
287
288 /*!
289  * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
290  * @param str 読み込みポインタ
291  * @param max 最大読み取りバイト数
292  * @return なし
293  */
294 static void rd_string(char *str, int max)
295 {
296         for (int i = 0; TRUE; i++)
297         {
298                 byte tmp8u;
299                 rd_byte(&tmp8u);
300                 if (i < max) str[i] = tmp8u;
301
302                 if (!tmp8u) break;
303         }
304
305         str[max - 1] = '\0';
306 #ifdef JP
307         switch (kanji_code)
308         {
309 #ifdef SJIS
310         case 2:
311                 euc2sjis(str);
312                 break;
313 #endif
314
315 #ifdef EUC
316         case 3:
317                 sjis2euc(str);
318                 break;
319 #endif
320
321         case 0:
322         {
323                 byte code = codeconv(str);
324
325                 /* 漢字コードが判明したら、それを記録 */
326                 if (code) kanji_code = code;
327
328                 break;
329         }
330         default:
331                 break;
332         }
333 #endif
334 }
335
336
337 /*!
338  * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
339  * @param n スキップバイト数
340  * @return なし
341  */
342 static void strip_bytes(int n)
343 {
344         byte tmp8u;
345         while (n--) rd_byte(&tmp8u);
346 }
347
348
349 /*!
350  * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
351  * @param o_ptr アイテムオブジェクト読み取り先ポインタ
352  * @return なし
353  * @details
354  * This function attempts to "repair" old savefiles, and to extract
355  * the most up to date values for various object fields.
356  *
357  * Note that Angband 2.7.9 introduced a new method for object "flags"
358  * in which the "flags" on an object are actually extracted when they
359  * are needed from the object kind, artifact index, ego-item index,
360  * and two special "xtra" fields which are used to encode any "extra"
361  * power of certain ego-items.  This had the side effect that items
362  * imported from pre-2.7.9 savefiles will lose any "extra" powers they
363  * may have had, and also, all "uncursed" items will become "cursed"
364  * again, including Calris, even if it is being worn at the time.  As
365  * a complete hack, items which are inscribed with "uncursed" will be
366  * "uncursed" when imported from pre-2.7.9 savefiles.
367  */
368 static void rd_item_old(object_type *o_ptr)
369 {
370         rd_s16b(&o_ptr->k_idx);
371
372         byte tmp8u;
373         rd_byte(&tmp8u);
374         o_ptr->iy = (POSITION)tmp8u;
375         rd_byte(&tmp8u);
376         o_ptr->ix = (POSITION)tmp8u;
377
378         /* Type/Subtype */
379         rd_byte(&tmp8u);
380         o_ptr->tval = tmp8u;
381         rd_byte(&tmp8u);
382         o_ptr->sval = tmp8u;
383
384         if (z_older_than(10, 4, 4))
385         {
386                 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
387                 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
388                 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
389         }
390
391         rd_s16b(&o_ptr->pval);
392         rd_byte(&o_ptr->discount);
393         rd_byte(&tmp8u);
394         o_ptr->number = (ITEM_NUMBER)tmp8u;
395
396         s16b tmp16s;
397         rd_s16b(&tmp16s);
398         o_ptr->weight = tmp16s;
399
400         rd_byte(&tmp8u);
401         o_ptr->name1 = tmp8u;
402
403         rd_byte(&tmp8u);
404         o_ptr->name2 = tmp8u;
405
406         rd_s16b(&o_ptr->timeout);
407         rd_s16b(&o_ptr->to_h);
408         rd_s16b(&tmp16s);
409         o_ptr->to_d = tmp16s;
410
411         rd_s16b(&o_ptr->to_a);
412         rd_s16b(&o_ptr->ac);
413         rd_byte(&tmp8u);
414         o_ptr->dd = tmp8u;
415
416         rd_byte(&tmp8u);
417         o_ptr->ds = tmp8u;
418
419         rd_byte(&o_ptr->ident);
420         rd_byte(&o_ptr->marked);
421         rd_u32b(&o_ptr->art_flags[0]);
422         rd_u32b(&o_ptr->art_flags[1]);
423         rd_u32b(&o_ptr->art_flags[2]);
424         if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
425         else rd_u32b(&o_ptr->art_flags[3]);
426
427         if (h_older_than(1, 3, 0, 0))
428         {
429                 if (o_ptr->name2 == EGO_TELEPATHY)
430                         add_flag(o_ptr->art_flags, TR_TELEPATHY);
431         }
432
433         if (z_older_than(11, 0, 11))
434         {
435                 o_ptr->curse_flags = 0L;
436                 if (o_ptr->ident & 0x40)
437                 {
438                         o_ptr->curse_flags |= TRC_CURSED;
439                         if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
440                         if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
441                         if (object_is_fixed_artifact(o_ptr))
442                         {
443                                 artifact_type *a_ptr = &a_info[o_ptr->name1];
444                                 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
445                                 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
446                         }
447                         else if (object_is_ego(o_ptr))
448                         {
449                                 ego_item_type *e_ptr = &e_info[o_ptr->name2];
450                                 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
451                                 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
452                         }
453                 }
454                 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
455         }
456         else
457         {
458                 rd_u32b(&o_ptr->curse_flags);
459         }
460
461         rd_s16b(&o_ptr->held_m_idx);
462         rd_byte(&o_ptr->xtra1);
463         rd_byte(&o_ptr->xtra2);
464
465         if (z_older_than(11, 0, 10))
466         {
467                 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
468                 {
469                         switch (o_ptr->xtra2 % 6)
470                         {
471                         case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
472                         case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
473                         case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
474                         case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
475                         case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
476                         case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
477                         }
478                         o_ptr->xtra2 = 0;
479                 }
480                 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
481                 {
482                         switch (o_ptr->xtra2 % 11)
483                         {
484                         case  0: add_flag(o_ptr->art_flags, TR_RES_BLIND);  break;
485                         case  1: add_flag(o_ptr->art_flags, TR_RES_CONF);   break;
486                         case  2: add_flag(o_ptr->art_flags, TR_RES_SOUND);  break;
487                         case  3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
488                         case  4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
489                         case  5: add_flag(o_ptr->art_flags, TR_RES_NEXUS);  break;
490                         case  6: add_flag(o_ptr->art_flags, TR_RES_CHAOS);  break;
491                         case  7: add_flag(o_ptr->art_flags, TR_RES_DISEN);  break;
492                         case  8: add_flag(o_ptr->art_flags, TR_RES_POIS);   break;
493                         case  9: add_flag(o_ptr->art_flags, TR_RES_DARK);   break;
494                         case 10: add_flag(o_ptr->art_flags, TR_RES_LITE);   break;
495                         }
496                         o_ptr->xtra2 = 0;
497                 }
498                 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
499                 {
500                         switch (o_ptr->xtra2 % 8)
501                         {
502                         case 0: add_flag(o_ptr->art_flags, TR_LEVITATION);     break;
503                         case 1: add_flag(o_ptr->art_flags, TR_LITE_1);        break;
504                         case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
505                         case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
506                         case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
507                         case 5: add_flag(o_ptr->art_flags, TR_REGEN);       break;
508                         case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT);    break;
509                         case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP);   break;
510                         }
511                         o_ptr->xtra2 = 0;
512                 }
513                 o_ptr->xtra1 = 0;
514         }
515
516         if (z_older_than(10, 2, 3))
517         {
518                 o_ptr->xtra3 = 0;
519                 o_ptr->xtra4 = 0;
520                 o_ptr->xtra5 = 0;
521                 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
522                 {
523                         o_ptr->xtra3 = o_ptr->xtra1;
524                         o_ptr->xtra1 = 0;
525                 }
526                 if (o_ptr->tval == TV_CAPTURE)
527                 {
528                         if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
529                                 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
530                         else
531                                 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
532                         if (ironman_nightmare)
533                         {
534                                 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5 * 2L);
535                         }
536                         o_ptr->xtra4 = o_ptr->xtra5;
537                 }
538         }
539         else
540         {
541                 rd_byte(&o_ptr->xtra3);
542                 if (h_older_than(1, 3, 0, 1))
543                 {
544                         if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1 + 96)
545                                 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
546                 }
547
548                 rd_s16b(&o_ptr->xtra4);
549                 rd_s16b(&o_ptr->xtra5);
550         }
551
552         if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
553         {
554                 o_ptr->xtra4 = o_ptr->pval;
555                 o_ptr->pval = 0;
556         }
557
558         rd_byte(&o_ptr->feeling);
559
560         char buf[128];
561         rd_string(buf, sizeof(buf));
562         if (buf[0]) o_ptr->inscription = quark_add(buf);
563
564         rd_string(buf, sizeof(buf));
565
566         /* todo 元々このif文には末尾に";"が付いていた、バグかもしれない */
567         if (buf[0]) o_ptr->art_name = quark_add(buf);
568         {
569                 s32b tmp32s;
570
571                 rd_s32b(&tmp32s);
572                 strip_bytes(tmp32s);
573         }
574
575         if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
576
577         if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
578
579         if (z_older_than(10, 4, 9))
580         {
581                 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
582                 {
583                         remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
584                         add_flag(o_ptr->art_flags, TR_DEC_MANA);
585                 }
586         }
587
588         if (object_is_fixed_artifact(o_ptr))
589         {
590                 artifact_type *a_ptr;
591                 a_ptr = &a_info[o_ptr->name1];
592                 if (!a_ptr->name) o_ptr->name1 = 0;
593         }
594
595         if (object_is_ego(o_ptr))
596         {
597                 ego_item_type *e_ptr;
598                 e_ptr = &e_info[o_ptr->name2];
599                 if (!e_ptr->name) o_ptr->name2 = 0;
600         }
601 }
602
603
604 /*!
605  * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
606  * @param o_ptr アイテムオブジェクト保存先ポインタ
607  * @return なし
608  */
609 static void rd_item(object_type *o_ptr)
610 {
611         if (h_older_than(1, 5, 0, 0))
612         {
613                 rd_item_old(o_ptr);
614                 return;
615         }
616
617         BIT_FLAGS flags;
618         rd_u32b(&flags);
619         rd_s16b(&o_ptr->k_idx);
620
621         byte tmp8u;
622         rd_byte(&tmp8u);
623         o_ptr->iy = (POSITION)tmp8u;
624         rd_byte(&tmp8u);
625         o_ptr->ix = (POSITION)tmp8u;
626
627         object_kind *k_ptr;
628         k_ptr = &k_info[o_ptr->k_idx];
629         o_ptr->tval = k_ptr->tval;
630         o_ptr->sval = k_ptr->sval;
631
632         if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
633         else o_ptr->pval = 0;
634
635         if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
636         else o_ptr->discount = 0;
637         if (flags & SAVE_ITEM_NUMBER) {
638                 rd_byte(&tmp8u);
639                 o_ptr->number = tmp8u;
640         }
641         else o_ptr->number = 1;
642
643         s16b tmp16s;
644         rd_s16b(&tmp16s);
645         o_ptr->weight = tmp16s;
646
647         if (flags & SAVE_ITEM_NAME1)
648         {
649                 rd_byte(&tmp8u);
650                 o_ptr->name1 = tmp8u;
651         }
652         else o_ptr->name1 = 0;
653
654         if (flags & SAVE_ITEM_NAME2)
655         {
656                 rd_byte(&tmp8u);
657                 o_ptr->name2 = tmp8u;
658         }
659         else o_ptr->name2 = 0;
660
661         if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
662         else o_ptr->timeout = 0;
663
664         if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
665         else o_ptr->to_h = 0;
666
667         if (flags & SAVE_ITEM_TO_D)
668         {
669                 rd_s16b(&tmp16s);
670                 o_ptr->to_d = tmp16s;
671         }
672         else o_ptr->to_d = 0;
673
674         if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
675         else o_ptr->to_a = 0;
676
677         if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
678         else o_ptr->ac = 0;
679
680         if (flags & SAVE_ITEM_DD)
681         {
682                 rd_byte(&tmp8u);
683                 o_ptr->dd = tmp8u;
684         }
685         else o_ptr->dd = 0;
686
687         if (flags & SAVE_ITEM_DS)
688         {
689                 rd_byte(&tmp8u);
690                 o_ptr->ds = tmp8u;
691         }
692         else o_ptr->ds = 0;
693
694         if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
695         else o_ptr->ident = 0;
696
697         if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
698         else o_ptr->marked = 0;
699
700         /* Object flags */
701         if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
702         else o_ptr->art_flags[0] = 0;
703
704         if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
705         else o_ptr->art_flags[1] = 0;
706
707         if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
708         else o_ptr->art_flags[2] = 0;
709
710         if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
711         else o_ptr->art_flags[3] = 0;
712
713         if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
714         else o_ptr->art_flags[4] = 0;
715
716         if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
717         else o_ptr->curse_flags = 0;
718
719         /* Monster holding object */
720         if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
721         else o_ptr->held_m_idx = 0;
722
723         /* Special powers */
724         if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
725         else o_ptr->xtra1 = 0;
726
727         if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
728         else o_ptr->xtra2 = 0;
729
730         if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
731         else o_ptr->xtra3 = 0;
732
733         if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
734         else o_ptr->xtra4 = 0;
735
736         if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
737         else o_ptr->xtra5 = 0;
738
739         if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
740         else o_ptr->feeling = 0;
741
742         if (flags & SAVE_ITEM_INSCRIPTION)
743         {
744                 char buf[128];
745                 rd_string(buf, sizeof(buf));
746                 o_ptr->inscription = quark_add(buf);
747         }
748         else o_ptr->inscription = 0;
749
750         if (flags & SAVE_ITEM_ART_NAME)
751         {
752                 char buf[128];
753                 rd_string(buf, sizeof(buf));
754                 o_ptr->art_name = quark_add(buf);
755         }
756         else
757         {
758                 o_ptr->art_name = 0;
759         }
760
761         if (!h_older_than(2, 1, 2, 4)) return;
762
763         BIT_FLAGS flgs[TR_FLAG_SIZE];
764         object_flags(o_ptr, flgs);
765
766         if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
767         {
768                 add_flag(o_ptr->art_flags, TR_LITE_M1);
769                 remove_flag(o_ptr->art_flags, TR_LITE_1);
770                 remove_flag(o_ptr->art_flags, TR_LITE_2);
771                 remove_flag(o_ptr->art_flags, TR_LITE_3);
772                 return;
773         }
774
775         if (o_ptr->name2 == EGO_LITE_DARKNESS)
776         {
777                 if (o_ptr->tval != TV_LITE)
778                 {
779                         add_flag(o_ptr->art_flags, TR_LITE_M1);
780                         return;
781                 }
782
783                 if (o_ptr->sval == SV_LITE_TORCH)
784                 {
785                         add_flag(o_ptr->art_flags, TR_LITE_M1);
786                 }
787                 else if (o_ptr->sval == SV_LITE_LANTERN)
788                 {
789                         add_flag(o_ptr->art_flags, TR_LITE_M2);
790                 }
791                 else if (o_ptr->sval == SV_LITE_FEANOR)
792                 {
793                         add_flag(o_ptr->art_flags, TR_LITE_M3);
794                 }
795
796                 return;
797         }
798
799         if (o_ptr->tval == TV_LITE)
800         {
801                 if (object_is_fixed_artifact(o_ptr))
802                 {
803                         add_flag(o_ptr->art_flags, TR_LITE_3);
804                         return;
805                 }
806
807                 if (o_ptr->sval == SV_LITE_TORCH)
808                 {
809                         add_flag(o_ptr->art_flags, TR_LITE_1);
810                         add_flag(o_ptr->art_flags, TR_LITE_FUEL);
811                         return;
812                 }
813
814                 if (o_ptr->sval == SV_LITE_LANTERN)
815                 {
816                         add_flag(o_ptr->art_flags, TR_LITE_2);
817                         add_flag(o_ptr->art_flags, TR_LITE_FUEL);
818                         return;
819                 }
820
821                 if (o_ptr->sval == SV_LITE_FEANOR)
822                 {
823                         add_flag(o_ptr->art_flags, TR_LITE_2);
824                         return;
825                 }
826         }
827 }
828
829
830 /*!
831  * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
832  * @param player_ptr プレーヤーへの参照ポインタ
833  * @param m_ptr モンスター保存先ポインタ
834  * @return なし
835  */
836 static void rd_monster_old(player_type *player_ptr, monster_type *m_ptr)
837 {
838         rd_s16b(&m_ptr->r_idx);
839
840         if (z_older_than(11, 0, 12))
841                 m_ptr->ap_r_idx = m_ptr->r_idx;
842         else
843                 rd_s16b(&m_ptr->ap_r_idx);
844
845         if (z_older_than(11, 0, 14))
846         {
847                 monster_race *r_ptr = &r_info[m_ptr->r_idx];
848
849                 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
850                 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
851                 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
852         }
853         else
854                 rd_byte(&m_ptr->sub_align);
855
856         byte tmp8u;
857         rd_byte(&tmp8u);
858         m_ptr->fy = (POSITION)tmp8u;
859         rd_byte(&tmp8u);
860         m_ptr->fx = (POSITION)tmp8u;
861         m_ptr->current_floor_ptr = player_ptr->current_floor_ptr;
862
863         s16b tmp16s;
864         rd_s16b(&tmp16s);
865         m_ptr->hp = tmp16s;
866         rd_s16b(&tmp16s);
867         m_ptr->maxhp = tmp16s;
868
869         if (z_older_than(11, 0, 5))
870         {
871                 m_ptr->max_maxhp = m_ptr->maxhp;
872         }
873         else
874         {
875                 rd_s16b(&tmp16s);
876                 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
877         }
878         if (h_older_than(2, 1, 2, 1))
879         {
880                 m_ptr->dealt_damage = 0;
881         }
882         else
883         {
884                 rd_s32b(&m_ptr->dealt_damage);
885         }
886
887         rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
888         rd_byte(&tmp8u);
889         m_ptr->mspeed = tmp8u;
890
891         if (z_older_than(10, 4, 2))
892         {
893                 rd_byte(&tmp8u);
894                 m_ptr->energy_need = (s16b)tmp8u;
895         }
896         else rd_s16b(&m_ptr->energy_need);
897
898         if (z_older_than(11, 0, 13))
899                 m_ptr->energy_need = 100 - m_ptr->energy_need;
900
901         if (z_older_than(10, 0, 7))
902         {
903                 m_ptr->mtimed[MTIMED_FAST] = 0;
904                 m_ptr->mtimed[MTIMED_SLOW] = 0;
905         }
906         else
907         {
908                 rd_byte(&tmp8u);
909                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
910                 rd_byte(&tmp8u);
911                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
912         }
913
914         rd_byte(&tmp8u);
915         m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
916         rd_byte(&tmp8u);
917         m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
918         rd_byte(&tmp8u);
919         m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
920
921         if (z_older_than(10, 0, 10))
922         {
923                 reset_target(m_ptr);
924         }
925         else if (z_older_than(10, 0, 11))
926         {
927                 rd_s16b(&tmp16s);
928                 reset_target(m_ptr);
929         }
930         else
931         {
932                 rd_s16b(&tmp16s);
933                 m_ptr->target_y = (POSITION)tmp16s;
934                 rd_s16b(&tmp16s);
935                 m_ptr->target_x = (POSITION)tmp16s;
936         }
937
938         rd_byte(&tmp8u);
939         m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
940
941         if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
942                 rd_u32b(&m_ptr->smart);
943         else
944                 m_ptr->smart = 0;
945
946         u32b tmp32u;
947         if (z_older_than(10, 4, 5))
948         {
949                 m_ptr->exp = 0;
950         }
951         else
952         {
953                 rd_u32b(&tmp32u);
954                 m_ptr->exp = tmp32u;
955         }
956
957         if (z_older_than(10, 2, 2))
958         {
959                 if (m_ptr->r_idx < 0)
960                 {
961                         m_ptr->r_idx = (0 - m_ptr->r_idx);
962                         m_ptr->mflag2 |= MFLAG2_KAGE;
963                 }
964         }
965         else
966         {
967                 rd_byte(&m_ptr->mflag2);
968         }
969
970         if (z_older_than(11, 0, 12))
971         {
972                 if (m_ptr->mflag2 & MFLAG2_KAGE)
973                         m_ptr->ap_r_idx = MON_KAGE;
974         }
975
976         if (z_older_than(10, 1, 3))
977         {
978                 m_ptr->nickname = 0;
979         }
980         else
981         {
982                 char buf[128];
983                 rd_string(buf, sizeof(buf));
984                 if (buf[0]) m_ptr->nickname = quark_add(buf);
985         }
986
987         rd_byte(&tmp8u);
988 }
989
990
991 /*!
992  * @brief モンスターを読み込む(現版) / Read a monster (New method)
993  * @param player_ptr プレーヤーへの参照ポインタ
994  * @param m_ptr モンスター保存先ポインタ
995  * @return なし
996  */
997 static void rd_monster(player_type *player_ptr, monster_type *m_ptr)
998 {
999         if (h_older_than(1, 5, 0, 0))
1000         {
1001                 rd_monster_old(player_ptr, m_ptr);
1002                 return;
1003         }
1004
1005         BIT_FLAGS flags;
1006         rd_u32b(&flags);
1007         rd_s16b(&m_ptr->r_idx);
1008         byte tmp8u;
1009         rd_byte(&tmp8u);
1010         m_ptr->fy = (POSITION)tmp8u;
1011         rd_byte(&tmp8u);
1012         m_ptr->fx = (POSITION)tmp8u;
1013
1014         s16b tmp16s;
1015         rd_s16b(&tmp16s);
1016         m_ptr->hp = (HIT_POINT)tmp16s;
1017         rd_s16b(&tmp16s);
1018         m_ptr->maxhp = (HIT_POINT)tmp16s;
1019         rd_s16b(&tmp16s);
1020         m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1021
1022         if (h_older_than(2, 1, 2, 1))
1023         {
1024                 m_ptr->dealt_damage = 0;
1025         }
1026         else
1027         {
1028                 rd_s32b(&m_ptr->dealt_damage);
1029         }
1030
1031         if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1032         else m_ptr->ap_r_idx = m_ptr->r_idx;
1033
1034         if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1035         else m_ptr->sub_align = 0;
1036
1037         if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1038         else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1039
1040         rd_byte(&tmp8u);
1041         m_ptr->mspeed = tmp8u;
1042
1043         rd_s16b(&m_ptr->energy_need);
1044
1045         if (flags & SAVE_MON_FAST)
1046         {
1047                 rd_byte(&tmp8u);
1048                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1049         }
1050         else m_ptr->mtimed[MTIMED_FAST] = 0;
1051
1052         if (flags & SAVE_MON_SLOW)
1053         {
1054                 rd_byte(&tmp8u);
1055                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1056         }
1057         else m_ptr->mtimed[MTIMED_SLOW] = 0;
1058
1059         if (flags & SAVE_MON_STUNNED)
1060         {
1061                 rd_byte(&tmp8u);
1062                 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1063         }
1064         else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1065
1066         if (flags & SAVE_MON_CONFUSED)
1067         {
1068                 rd_byte(&tmp8u);
1069                 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1070         }
1071         else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1072
1073         if (flags & SAVE_MON_MONFEAR)
1074         {
1075                 rd_byte(&tmp8u);
1076                 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1077         }
1078         else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1079
1080         if (flags & SAVE_MON_TARGET_Y)
1081         {
1082                 rd_s16b(&tmp16s);
1083                 m_ptr->target_y = (POSITION)tmp16s;
1084         }
1085         else m_ptr->target_y = 0;
1086
1087         if (flags & SAVE_MON_TARGET_X)
1088         {
1089                 rd_s16b(&tmp16s);
1090                 m_ptr->target_x = (POSITION)tmp16s;
1091         }
1092         else m_ptr->target_x = 0;
1093
1094         if (flags & SAVE_MON_INVULNER)
1095         {
1096                 rd_byte(&tmp8u);
1097                 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1098         }
1099         else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1100
1101         if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1102         else m_ptr->smart = 0;
1103
1104         if (flags & SAVE_MON_EXP)
1105         {
1106                 u32b tmp32u;
1107                 rd_u32b(&tmp32u);
1108                 m_ptr->exp = (EXP)tmp32u;
1109         }
1110         else m_ptr->exp = 0;
1111
1112         m_ptr->mflag = 0; /* Not saved */
1113
1114         if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1115         else m_ptr->mflag2 = 0;
1116
1117         if (flags & SAVE_MON_NICKNAME)
1118         {
1119                 char buf[128];
1120                 rd_string(buf, sizeof(buf));
1121                 m_ptr->nickname = quark_add(buf);
1122         }
1123         else m_ptr->nickname = 0;
1124
1125         if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1126         else m_ptr->parent_m_idx = 0;
1127 }
1128
1129
1130 /*
1131  * Old monster bit flags of racial resistances
1132  */
1133 #define RF3_IM_ACID         0x00010000  /* Resist acid a lot */
1134 #define RF3_IM_ELEC         0x00020000  /* Resist elec a lot */
1135 #define RF3_IM_FIRE         0x00040000  /* Resist fire a lot */
1136 #define RF3_IM_COLD         0x00080000  /* Resist cold a lot */
1137 #define RF3_IM_POIS         0x00100000  /* Resist poison a lot */
1138 #define RF3_RES_TELE        0x00200000  /* Resist teleportation */
1139 #define RF3_RES_NETH        0x00400000  /* Resist nether a lot */
1140 #define RF3_RES_WATE        0x00800000  /* Resist water */
1141 #define RF3_RES_PLAS        0x01000000  /* Resist plasma */
1142 #define RF3_RES_NEXU        0x02000000  /* Resist nexus */
1143 #define RF3_RES_DISE        0x04000000  /* Resist disenchantment */
1144 #define RF3_RES_ALL         0x08000000  /* Resist all */
1145
1146 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1147 {\
1148         if ((R_PTR)->r_flags3 & (RF3)) \
1149         { \
1150                 (R_PTR)->r_flags3 &= ~(RF3); \
1151                 (R_PTR)->r_flagsr |= (RFR); \
1152         } \
1153 }
1154
1155 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1156 {\
1157         if ((R_PTR)->r_flags4 & (RF4_BR)) \
1158         { \
1159                 (R_PTR)->r_flagsr |= (RFR); \
1160         } \
1161 }
1162
1163 #define RF4_BR_LITE         0x00004000  /* Breathe Lite */
1164 #define RF4_BR_DARK         0x00008000  /* Breathe Dark */
1165 #define RF4_BR_CONF         0x00010000  /* Breathe Confusion */
1166 #define RF4_BR_SOUN         0x00020000  /* Breathe Sound */
1167 #define RF4_BR_CHAO         0x00040000  /* Breathe Chaos */
1168 #define RF4_BR_TIME         0x00200000  /* Breathe Time */
1169 #define RF4_BR_INER         0x00400000  /* Breathe Inertia */
1170 #define RF4_BR_GRAV         0x00800000  /* Breathe Gravity */
1171 #define RF4_BR_SHAR         0x01000000  /* Breathe Shards */
1172 #define RF4_BR_WALL         0x04000000  /* Breathe Force */
1173
1174  /*!
1175   * @brief モンスターの思い出を読み込む / Read the monster lore
1176   * @param r_idx 読み込み先モンスターID
1177   * @return なし
1178   */
1179 static void rd_lore(MONRACE_IDX r_idx)
1180 {
1181         monster_race *r_ptr = &r_info[r_idx];
1182
1183         s16b tmp16s;
1184         rd_s16b(&tmp16s);
1185         r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1186
1187         rd_s16b(&tmp16s);
1188         r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1189
1190         rd_s16b(&tmp16s);
1191         r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1192
1193         if (h_older_than(1, 7, 0, 5))
1194         {
1195                 r_ptr->r_akills = r_ptr->r_pkills;
1196         }
1197         else
1198         {
1199                 rd_s16b(&tmp16s);
1200                 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1201         }
1202
1203         rd_s16b(&tmp16s);
1204         r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1205
1206         rd_byte(&r_ptr->r_wake);
1207         rd_byte(&r_ptr->r_ignore);
1208         rd_byte(&r_ptr->r_xtra1);
1209         rd_byte(&r_ptr->r_xtra2);
1210
1211         byte tmp8u;
1212         rd_byte(&tmp8u);
1213         r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1214         rd_byte(&tmp8u);
1215         r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1216
1217         rd_byte(&tmp8u);
1218         rd_byte(&r_ptr->r_cast_spell);
1219
1220         rd_byte(&r_ptr->r_blows[0]);
1221         rd_byte(&r_ptr->r_blows[1]);
1222         rd_byte(&r_ptr->r_blows[2]);
1223         rd_byte(&r_ptr->r_blows[3]);
1224
1225         rd_u32b(&r_ptr->r_flags1);
1226         rd_u32b(&r_ptr->r_flags2);
1227         rd_u32b(&r_ptr->r_flags3);
1228         rd_u32b(&r_ptr->r_flags4);
1229         rd_u32b(&r_ptr->r_flags5);
1230         rd_u32b(&r_ptr->r_flags6);
1231         if (h_older_than(1, 5, 0, 3))
1232         {
1233                 r_ptr->r_flagsr = 0L;
1234                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1235                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1236                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1237                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1238                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1239                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1240                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1241                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1242                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1243                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1244                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1245                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1246
1247                 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1248                 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1249                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1250                 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1251                 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1252                 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1253                 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1254                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1255                 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1256
1257                 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1258                 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1259                 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1260         }
1261         else
1262         {
1263                 rd_u32b(&r_ptr->r_flagsr);
1264         }
1265
1266         rd_byte(&tmp8u);
1267         r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1268
1269         rd_s16b(&r_ptr->floor_id);
1270         rd_byte(&tmp8u);
1271
1272         r_ptr->r_flags1 &= r_ptr->flags1;
1273         r_ptr->r_flags2 &= r_ptr->flags2;
1274         r_ptr->r_flags3 &= r_ptr->flags3;
1275         r_ptr->r_flags4 &= r_ptr->flags4;
1276         r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1277         r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1278         r_ptr->r_flagsr &= r_ptr->flagsr;
1279 }
1280
1281
1282 /*!
1283  * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1284  * @param player_ptr プレーヤーへの参照ポインタ
1285  * @param store_ptr 店舗の参照ポインタ
1286  * @param o_ptr アイテムオブジェクト参照ポインタ
1287  * @return なし
1288  * @details
1289  * In all cases, return the slot (or -1) where the object was placed
1290  *
1291  * Note that this is a hacked up version of "inven_carry()".
1292  *
1293  * Also note that it may not correctly "adapt" to "knowledge" bacoming
1294  * known, the player may have to pick stuff up and drop it again.
1295  */
1296 static void home_carry(player_type *player_ptr, store_type *store_ptr, object_type *o_ptr)
1297 {
1298         for (int i = 0; i < store_ptr->stock_num; i++)
1299         {
1300                 object_type *j_ptr;
1301                 j_ptr = &store_ptr->stock[i];
1302                 if (!object_similar(j_ptr, o_ptr)) continue;
1303
1304                 object_absorb(j_ptr, o_ptr);
1305                 return;
1306         }
1307
1308         if (store_ptr->stock_num >= STORE_INVEN_MAX * 10) return;
1309
1310         s32b value = object_value(o_ptr);
1311         int slot;
1312         for (slot = 0; slot < store_ptr->stock_num; slot++)
1313         {
1314                 if (object_sort_comp(o_ptr, value, &store_ptr->stock[slot])) break;
1315         }
1316
1317         for (int i = store_ptr->stock_num; i > slot; i--)
1318         {
1319                 store_ptr->stock[i] = store_ptr->stock[i - 1];
1320         }
1321
1322         store_ptr->stock_num++;
1323         store_ptr->stock[slot] = *o_ptr;
1324         chg_virtue(player_ptr, V_SACRIFICE, -1);
1325 }
1326
1327
1328 /*!
1329  * @brief 店舗情報を読み込む / Read a store
1330  * @param player_ptr プレーヤーへの参照ポインタ
1331  * @param town_number 街ID
1332  * @param store_number 店舗ID
1333  * @return エラーID
1334  */
1335 static errr rd_store(player_type *player_ptr, int town_number, int store_number)
1336 {
1337         store_type *store_ptr;
1338         bool sort = FALSE;
1339         if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1340         {
1341                 store_ptr = &town_info[1].store[store_number];
1342                 if (store_ptr->stock_num) sort = TRUE;
1343         }
1344         else
1345         {
1346                 store_ptr = &town_info[town_number].store[store_number];
1347         }
1348
1349         byte own;
1350         byte tmp8u;
1351         s16b num;
1352         rd_s32b(&store_ptr->store_open);
1353         rd_s16b(&store_ptr->insult_cur);
1354         rd_byte(&own);
1355         if (z_older_than(11, 0, 4))
1356         {
1357                 rd_byte(&tmp8u);
1358                 num = tmp8u;
1359         }
1360         else
1361         {
1362                 rd_s16b(&num);
1363         }
1364
1365         rd_s16b(&store_ptr->good_buy);
1366         rd_s16b(&store_ptr->bad_buy);
1367
1368         rd_s32b(&store_ptr->last_visit);
1369         store_ptr->owner = own;
1370
1371         for (int j = 0; j < num; j++)
1372         {
1373                 object_type forge;
1374                 object_type *q_ptr;
1375                 q_ptr = &forge;
1376                 object_wipe(q_ptr);
1377
1378                 rd_item(q_ptr);
1379
1380                 bool is_valid_item = store_ptr->stock_num < (store_number == STORE_HOME ? STORE_INVEN_MAX * 10 : store_number == STORE_MUSEUM ? STORE_INVEN_MAX * 50 : STORE_INVEN_MAX);
1381                 if (!is_valid_item) continue;
1382
1383                 if (sort)
1384                 {
1385                         home_carry(player_ptr, store_ptr, q_ptr);
1386                 }
1387                 else
1388                 {
1389                         int k = store_ptr->stock_num++;
1390                         object_copy(&store_ptr->stock[k], q_ptr);
1391                 }
1392         }
1393
1394         return 0;
1395 }
1396
1397
1398 /*!
1399  * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1400  * @return なし
1401  */
1402 static void rd_randomizer(void)
1403 {
1404         u16b tmp16u;
1405         rd_u16b(&tmp16u);
1406         rd_u16b(&Rand_place);
1407         for (int i = 0; i < RAND_DEG; i++)
1408         {
1409                 rd_u32b(&Rand_state[i]);
1410         }
1411 }
1412
1413
1414 /*!
1415  * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1416  * @return なし
1417  * @details
1418  * Note that the normal options are now stored as a set of 256 bit flags,
1419  * plus a set of 256 bit masks to indicate which bit flags were defined
1420  * at the time the savefile was created.  This will allow new options
1421  * to be added, and old options to be removed, at any time, without
1422  * hurting old savefiles.
1423  *
1424  * The window options are stored in the same way, but note that each
1425  * window gets 32 options, and their order is fixed by certain defines.
1426  */
1427 static void rd_options(void)
1428 {
1429         strip_bytes(16);
1430
1431         byte b;
1432         rd_byte(&b);
1433         delay_factor = b;
1434
1435         rd_byte(&b);
1436         hitpoint_warn = b;
1437
1438         if (h_older_than(1, 7, 0, 0))
1439         {
1440                 mana_warn = 2;
1441         }
1442         else
1443         {
1444                 rd_byte(&b);
1445                 mana_warn = b;
1446         }
1447
1448         u16b c;
1449         rd_u16b(&c);
1450
1451         if (c & 0x0002) current_world_ptr->wizard = TRUE;
1452
1453         cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1454         cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1455         cheat_room = (c & 0x0400) ? TRUE : FALSE;
1456         cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1457         cheat_know = (c & 0x1000) ? TRUE : FALSE;
1458         cheat_live = (c & 0x2000) ? TRUE : FALSE;
1459         cheat_save = (c & 0x4000) ? TRUE : FALSE;
1460         cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1461         cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1462         cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1463
1464         rd_byte((byte *)&autosave_l);
1465         rd_byte((byte *)&autosave_t);
1466         rd_s16b(&autosave_freq);
1467
1468         BIT_FLAGS flag[8];
1469         for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1470
1471         BIT_FLAGS mask[8];
1472         for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1473
1474         for (int n = 0; n < 8; n++)
1475         {
1476                 for (int i = 0; i < 32; i++)
1477                 {
1478                         if (!(mask[n] & (1L << i))) continue;
1479                         if (!(option_mask[n] & (1L << i))) continue;
1480
1481                         if (flag[n] & (1L << i))
1482                         {
1483                                 option_flag[n] |= (1L << i);
1484                         }
1485                         else
1486                         {
1487                                 option_flag[n] &= ~(1L << i);
1488                         }
1489                 }
1490         }
1491
1492         if (z_older_than(10, 4, 5))
1493         {
1494                 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1495                 else option_flag[5] |= (0x00000001 << 4);
1496                 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1497                 else option_flag[2] |= (0x00000001 << 5);
1498                 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1499                 else option_flag[4] |= (0x00000001 << 5);
1500                 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1501                 else option_flag[5] |= (0x00000001 << 0);
1502                 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1503                 else option_flag[5] |= (0x00000001 << 12);
1504                 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1505                 else option_flag[1] |= (0x00000001 << 0);
1506                 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1507                 else option_flag[1] |= (0x00000001 << 18);
1508                 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1509                 else option_flag[1] |= (0x00000001 << 19);
1510                 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1511                 else option_flag[5] |= (0x00000001 << 3);
1512         }
1513
1514         extract_option_vars();
1515         for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1516
1517         for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1518
1519         for (int n = 0; n < 8; n++)
1520         {
1521                 for (int i = 0; i < 32; i++)
1522                 {
1523                         if (!(mask[n] & (1L << i))) continue;
1524                         if (!(window_mask[n] & (1L << i))) continue;
1525
1526                         if (flag[n] & (1L << i))
1527                         {
1528                                 window_flag[n] |= (1L << i);
1529                         }
1530                         else
1531                         {
1532                                 window_flag[n] &= ~(1L << i);
1533                         }
1534                 }
1535         }
1536 }
1537
1538
1539 /*!
1540  * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1541  * @return なし
1542  * @details
1543  * This is such a nasty hack it hurts.
1544  */
1545 static void rd_ghost(void)
1546 {
1547         char buf[64];
1548         rd_string(buf, sizeof(buf));
1549         strip_bytes(60);
1550 }
1551
1552
1553 /*!
1554  * @brief クイックスタート情報を読み込む / Load quick start data
1555  * @return なし
1556  */
1557 static void load_quick_start(void)
1558 {
1559         if (z_older_than(11, 0, 13))
1560         {
1561                 previous_char.quick_ok = FALSE;
1562                 return;
1563         }
1564
1565         rd_byte(&previous_char.psex);
1566         byte tmp8u;
1567         rd_byte(&tmp8u);
1568         previous_char.prace = (RACE_IDX)tmp8u;
1569         rd_byte(&tmp8u);
1570         previous_char.pclass = (CLASS_IDX)tmp8u;
1571         rd_byte(&tmp8u);
1572         previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1573         rd_byte(&tmp8u);
1574         previous_char.realm1 = (REALM_IDX)tmp8u;
1575         rd_byte(&tmp8u);
1576         previous_char.realm2 = (REALM_IDX)tmp8u;
1577
1578         rd_s16b(&previous_char.age);
1579         rd_s16b(&previous_char.ht);
1580         rd_s16b(&previous_char.wt);
1581         rd_s16b(&previous_char.sc);
1582         rd_s32b(&previous_char.au);
1583
1584         for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1585         for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1586
1587         for (int i = 0; i < PY_MAX_LEVEL; i++)
1588         {
1589                 s16b tmp16s;
1590                 rd_s16b(&tmp16s);
1591                 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1592         }
1593
1594         rd_s16b(&previous_char.chaos_patron);
1595
1596         for (int i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1597
1598         for (int i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1599
1600         rd_byte(&tmp8u);
1601         rd_byte(&tmp8u);
1602         previous_char.quick_ok = (bool)tmp8u;
1603 }
1604
1605
1606 /*!
1607  * @brief その他の情報を読み込む / Read the "extra" information
1608  * @return なし
1609  */
1610 static void rd_extra(player_type *creature_ptr)
1611 {
1612         rd_string(creature_ptr->name, sizeof(creature_ptr->name));
1613         rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
1614         if (!h_older_than(1, 7, 0, 1))
1615         {
1616                 char buf[1024];
1617                 rd_string(buf, sizeof buf);
1618                 if (buf[0]) creature_ptr->last_message = string_make(buf);
1619         }
1620
1621         load_quick_start();
1622         for (int i = 0; i < 4; i++)
1623         {
1624                 rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
1625         }
1626
1627         byte tmp8u;
1628         rd_byte(&tmp8u);
1629         creature_ptr->prace = (RACE_IDX)tmp8u;
1630
1631         rd_byte(&tmp8u);
1632         creature_ptr->pclass = (CLASS_IDX)tmp8u;
1633
1634         rd_byte(&tmp8u);
1635         creature_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1636
1637         rd_byte(&creature_ptr->psex);
1638         rd_byte(&tmp8u);
1639         creature_ptr->realm1 = (REALM_IDX)tmp8u;
1640
1641         rd_byte(&tmp8u);
1642         creature_ptr->realm2 = (REALM_IDX)tmp8u;
1643
1644         rd_byte(&tmp8u);
1645         if (z_older_than(10, 4, 4))
1646         {
1647                 if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
1648                 if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
1649                 if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
1650                 if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
1651         }
1652
1653         rd_byte(&tmp8u);
1654         creature_ptr->hitdie = tmp8u;
1655         rd_u16b(&creature_ptr->expfact);
1656
1657         rd_s16b(&creature_ptr->age);
1658         rd_s16b(&creature_ptr->ht);
1659         rd_s16b(&creature_ptr->wt);
1660
1661         for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
1662         for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
1663         for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
1664
1665         strip_bytes(24);
1666         rd_s32b(&creature_ptr->au);
1667
1668         rd_s32b(&creature_ptr->max_exp);
1669         if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
1670         else rd_s32b(&creature_ptr->max_max_exp);
1671         rd_s32b(&creature_ptr->exp);
1672
1673         if (h_older_than(1, 7, 0, 3))
1674         {
1675                 u16b tmp16u;
1676                 rd_u16b(&tmp16u);
1677                 creature_ptr->exp_frac = (u32b)tmp16u;
1678         }
1679         else
1680         {
1681                 rd_u32b(&creature_ptr->exp_frac);
1682         }
1683
1684         rd_s16b(&creature_ptr->lev);
1685
1686         for (int i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
1687         if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1688         {
1689                 for (int i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1690         }
1691
1692         if (z_older_than(10, 3, 6))
1693                 for (int i = 0; i < 5; i++) for (int j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1694         else
1695                 for (int i = 0; i < 5; i++) for (int j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1696         for (int i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
1697         if (z_older_than(10, 4, 1))
1698         {
1699                 if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
1700                 creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
1701         }
1702
1703         if (z_older_than(10, 3, 14))
1704         {
1705                 for (int i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
1706                 for (int i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
1707         }
1708         else
1709         {
1710                 for (int i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
1711                 for (int i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
1712                 if (h_older_than(1, 3, 0, 1))
1713                 {
1714                         if (creature_ptr->pclass == CLASS_SMITH)
1715                         {
1716                                 creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
1717                                 creature_ptr->magic_num1[96] = 0;
1718                                 creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
1719                                 creature_ptr->magic_num1[97] = 0;
1720                         }
1721                 }
1722         }
1723
1724         if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
1725
1726         if (z_older_than(11, 0, 7))
1727         {
1728                 creature_ptr->start_race = creature_ptr->prace;
1729                 creature_ptr->old_race1 = 0L;
1730                 creature_ptr->old_race2 = 0L;
1731                 creature_ptr->old_realm = 0;
1732         }
1733         else
1734         {
1735                 rd_byte(&tmp8u);
1736                 creature_ptr->start_race = (RACE_IDX)tmp8u;
1737                 s32b tmp32s;
1738                 rd_s32b(&tmp32s);
1739                 creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1740                 rd_s32b(&tmp32s);
1741                 creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1742                 rd_s16b(&creature_ptr->old_realm);
1743         }
1744
1745         if (z_older_than(10, 0, 1))
1746         {
1747                 for (int i = 0; i < MAX_MANE; i++)
1748                 {
1749                         creature_ptr->mane_spell[i] = -1;
1750                         creature_ptr->mane_dam[i] = 0;
1751                 }
1752                 creature_ptr->mane_num = 0;
1753         }
1754         else if (z_older_than(10, 2, 3))
1755         {
1756                 s16b tmp16s;
1757                 for (int i = 0; i < OLD_MAX_MANE; i++)
1758                 {
1759                         rd_s16b(&tmp16s);
1760                         rd_s16b(&tmp16s);
1761                 }
1762
1763                 for (int i = 0; i < MAX_MANE; i++)
1764                 {
1765                         creature_ptr->mane_spell[i] = -1;
1766                         creature_ptr->mane_dam[i] = 0;
1767                 }
1768
1769                 rd_s16b(&tmp16s);
1770                 creature_ptr->mane_num = 0;
1771         }
1772         else
1773         {
1774                 for (int i = 0; i < MAX_MANE; i++)
1775                 {
1776                         s16b tmp16s;
1777                         rd_s16b(&tmp16s);
1778                         creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1779                         rd_s16b(&tmp16s);
1780                         creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1781                 }
1782
1783                 rd_s16b(&creature_ptr->mane_num);
1784         }
1785
1786         if (z_older_than(10, 0, 3))
1787         {
1788                 determine_bounty_uniques(creature_ptr);
1789
1790                 for (int i = 0; i < MAX_BOUNTY; i++)
1791                 {
1792                         /* Is this bounty unique already dead? */
1793                         if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1794                 }
1795         }
1796         else
1797         {
1798                 for (int i = 0; i < MAX_BOUNTY; i++)
1799                 {
1800                         rd_s16b(&current_world_ptr->bounty_r_idx[i]);
1801                 }
1802         }
1803
1804         if (z_older_than(10, 0, 3))
1805         {
1806                 update_gambling_monsters(creature_ptr);
1807         }
1808         else
1809         {
1810                 for (int i = 0; i < 4; i++)
1811                 {
1812                         rd_s16b(&battle_mon[i]);
1813                         if (z_older_than(10, 3, 4))
1814                         {
1815                                 s16b tmp16s;
1816                                 rd_s16b(&tmp16s);
1817                                 mon_odds[i] = tmp16s;
1818                         }
1819                         else rd_u32b(&mon_odds[i]);
1820                 }
1821         }
1822
1823         rd_s16b(&creature_ptr->town_num);
1824         rd_s16b(&creature_ptr->arena_number);
1825         if (h_older_than(1, 5, 0, 1))
1826         {
1827                 if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1828         }
1829
1830         s16b tmp16s;
1831         rd_s16b(&tmp16s);
1832         creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
1833         rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
1834         if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
1835         else
1836         {
1837                 rd_s16b(&tmp16s);
1838                 creature_ptr->phase_out = (bool)tmp16s;
1839         }
1840
1841         rd_byte(&creature_ptr->exit_bldg);
1842         rd_byte(&tmp8u);
1843
1844         rd_s16b(&tmp16s);
1845         creature_ptr->oldpx = (POSITION)tmp16s;
1846
1847         rd_s16b(&tmp16s);
1848         creature_ptr->oldpy = (POSITION)tmp16s;
1849         if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) { creature_ptr->oldpy = 33; creature_ptr->oldpx = 131; }
1850
1851         rd_s16b(&tmp16s);
1852         for (int i = 0; i < tmp16s; i++)
1853         {
1854                 s16b tmp16s2;
1855                 rd_s16b(&tmp16s2);
1856         }
1857
1858         if (h_older_than(1, 7, 0, 3))
1859         {
1860                 rd_s16b(&tmp16s);
1861                 creature_ptr->mhp = tmp16s;
1862
1863                 rd_s16b(&tmp16s);
1864                 creature_ptr->chp = tmp16s;
1865
1866                 u16b tmp16u;
1867                 rd_u16b(&tmp16u);
1868                 creature_ptr->chp_frac = (u32b)tmp16u;
1869         }
1870         else
1871         {
1872                 rd_s32b(&creature_ptr->mhp);
1873                 rd_s32b(&creature_ptr->chp);
1874                 rd_u32b(&creature_ptr->chp_frac);
1875         }
1876
1877         if (h_older_than(1, 7, 0, 3))
1878         {
1879                 rd_s16b(&tmp16s);
1880                 creature_ptr->msp = tmp16s;
1881
1882                 rd_s16b(&tmp16s);
1883                 creature_ptr->csp = tmp16s;
1884
1885                 u16b tmp16u;
1886                 rd_u16b(&tmp16u);
1887                 creature_ptr->csp_frac = (u32b)tmp16u;
1888         }
1889         else
1890         {
1891                 rd_s32b(&creature_ptr->msp);
1892                 rd_s32b(&creature_ptr->csp);
1893                 rd_u32b(&creature_ptr->csp_frac);
1894         }
1895
1896         rd_s16b(&creature_ptr->max_plv);
1897         if (z_older_than(10, 3, 8))
1898         {
1899                 rd_s16b(&tmp16s);
1900                 max_dlv[DUNGEON_ANGBAND] = tmp16s;
1901         }
1902         else
1903         {
1904                 byte max = (byte)current_world_ptr->max_d_idx;
1905
1906                 rd_byte(&max);
1907
1908                 for (int i = 0; i < max; i++)
1909                 {
1910                         rd_s16b(&tmp16s);
1911                         max_dlv[i] = tmp16s;
1912                         if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1913                 }
1914         }
1915
1916         if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
1917
1918         strip_bytes(8);
1919         rd_s16b(&creature_ptr->sc);
1920         rd_s16b(&creature_ptr->concent);
1921
1922         strip_bytes(2); /* Old "rest" */
1923         rd_s16b(&creature_ptr->blind);
1924         rd_s16b(&creature_ptr->paralyzed);
1925         rd_s16b(&creature_ptr->confused);
1926         rd_s16b(&creature_ptr->food);
1927         strip_bytes(4); /* Old "food_digested" / "protection" */
1928
1929         rd_s16b(&creature_ptr->energy_need);
1930         if (z_older_than(11, 0, 13))
1931                 creature_ptr->energy_need = 100 - creature_ptr->energy_need;
1932         if (h_older_than(2, 1, 2, 0))
1933                 creature_ptr->enchant_energy_need = 0;
1934         else
1935                 rd_s16b(&creature_ptr->enchant_energy_need);
1936
1937         rd_s16b(&creature_ptr->fast);
1938         rd_s16b(&creature_ptr->slow);
1939         rd_s16b(&creature_ptr->afraid);
1940         rd_s16b(&creature_ptr->cut);
1941         rd_s16b(&creature_ptr->stun);
1942         rd_s16b(&creature_ptr->poisoned);
1943         rd_s16b(&creature_ptr->image);
1944         rd_s16b(&creature_ptr->protevil);
1945         rd_s16b(&creature_ptr->invuln);
1946         if (z_older_than(10, 0, 0))
1947                 creature_ptr->ult_res = 0;
1948         else
1949                 rd_s16b(&creature_ptr->ult_res);
1950         rd_s16b(&creature_ptr->hero);
1951         rd_s16b(&creature_ptr->shero);
1952         rd_s16b(&creature_ptr->shield);
1953         rd_s16b(&creature_ptr->blessed);
1954         rd_s16b(&creature_ptr->tim_invis);
1955         rd_s16b(&creature_ptr->word_recall);
1956         if (z_older_than(10, 3, 8))
1957                 creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
1958         else
1959         {
1960                 rd_s16b(&tmp16s);
1961                 creature_ptr->recall_dungeon = (byte)tmp16s;
1962         }
1963
1964         if (h_older_than(1, 5, 0, 0))
1965                 creature_ptr->alter_reality = 0;
1966         else
1967                 rd_s16b(&creature_ptr->alter_reality);
1968
1969         rd_s16b(&creature_ptr->see_infra);
1970         rd_s16b(&creature_ptr->tim_infra);
1971         rd_s16b(&creature_ptr->oppose_fire);
1972         rd_s16b(&creature_ptr->oppose_cold);
1973         rd_s16b(&creature_ptr->oppose_acid);
1974         rd_s16b(&creature_ptr->oppose_elec);
1975         rd_s16b(&creature_ptr->oppose_pois);
1976         if (z_older_than(10, 0, 2)) creature_ptr->tsuyoshi = 0;
1977         else rd_s16b(&creature_ptr->tsuyoshi);
1978
1979         /* Old savefiles do not have the following fields... */
1980         if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
1981         {
1982                 creature_ptr->tim_esp = 0;
1983                 creature_ptr->wraith_form = 0;
1984                 creature_ptr->resist_magic = 0;
1985                 creature_ptr->tim_regen = 0;
1986                 creature_ptr->kabenuke = 0;
1987                 creature_ptr->tim_stealth = 0;
1988                 creature_ptr->tim_levitation = 0;
1989                 creature_ptr->tim_sh_touki = 0;
1990                 creature_ptr->lightspeed = 0;
1991                 creature_ptr->tsubureru = 0;
1992                 creature_ptr->tim_res_nether = 0;
1993                 creature_ptr->tim_res_time = 0;
1994                 creature_ptr->mimic_form = 0;
1995                 creature_ptr->tim_mimic = 0;
1996                 creature_ptr->tim_sh_fire = 0;
1997                 creature_ptr->tim_reflect = 0;
1998                 creature_ptr->multishadow = 0;
1999                 creature_ptr->dustrobe = 0;
2000                 creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
2001                 creature_ptr->muta1 = 0;
2002                 creature_ptr->muta2 = 0;
2003                 creature_ptr->muta3 = 0;
2004                 get_virtues(creature_ptr);
2005         }
2006         else
2007         {
2008                 rd_s16b(&creature_ptr->tim_esp);
2009                 rd_s16b(&creature_ptr->wraith_form);
2010                 rd_s16b(&creature_ptr->resist_magic);
2011                 rd_s16b(&creature_ptr->tim_regen);
2012                 rd_s16b(&creature_ptr->kabenuke);
2013                 rd_s16b(&creature_ptr->tim_stealth);
2014                 rd_s16b(&creature_ptr->tim_levitation);
2015                 rd_s16b(&creature_ptr->tim_sh_touki);
2016                 rd_s16b(&creature_ptr->lightspeed);
2017                 rd_s16b(&creature_ptr->tsubureru);
2018                 if (z_older_than(10, 4, 7))
2019                         creature_ptr->magicdef = 0;
2020                 else
2021                         rd_s16b(&creature_ptr->magicdef);
2022                 rd_s16b(&creature_ptr->tim_res_nether);
2023                 if (z_older_than(10, 4, 11))
2024                 {
2025                         creature_ptr->tim_res_time = 0;
2026                         creature_ptr->mimic_form = 0;
2027                         creature_ptr->tim_mimic = 0;
2028                         creature_ptr->tim_sh_fire = 0;
2029                 }
2030                 else
2031                 {
2032                         rd_s16b(&creature_ptr->tim_res_time);
2033                         rd_byte(&tmp8u);
2034                         creature_ptr->mimic_form = (IDX)tmp8u;
2035                         rd_s16b(&creature_ptr->tim_mimic);
2036                         rd_s16b(&creature_ptr->tim_sh_fire);
2037                 }
2038
2039                 if (z_older_than(11, 0, 99))
2040                 {
2041                         creature_ptr->tim_sh_holy = 0;
2042                         creature_ptr->tim_eyeeye = 0;
2043                 }
2044                 else
2045                 {
2046                         rd_s16b(&creature_ptr->tim_sh_holy);
2047                         rd_s16b(&creature_ptr->tim_eyeeye);
2048                 }
2049
2050                 if (z_older_than(11, 0, 3)) {
2051                         creature_ptr->tim_reflect = 0;
2052                         creature_ptr->multishadow = 0;
2053                         creature_ptr->dustrobe = 0;
2054                 }
2055                 else
2056                 {
2057                         rd_s16b(&creature_ptr->tim_reflect);
2058                         rd_s16b(&creature_ptr->multishadow);
2059                         rd_s16b(&creature_ptr->dustrobe);
2060                 }
2061
2062                 rd_s16b(&creature_ptr->chaos_patron);
2063                 rd_u32b(&creature_ptr->muta1);
2064                 rd_u32b(&creature_ptr->muta2);
2065                 rd_u32b(&creature_ptr->muta3);
2066
2067                 for (int i = 0; i < 8; i++)
2068                         rd_s16b(&creature_ptr->virtues[i]);
2069                 for (int i = 0; i < 8; i++)
2070                         rd_s16b(&creature_ptr->vir_types[i]);
2071         }
2072
2073         creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
2074         if (z_older_than(10, 0, 9))
2075         {
2076                 rd_byte(&tmp8u);
2077                 if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
2078                 creature_ptr->ele_attack = 0;
2079         }
2080         else
2081         {
2082                 rd_s16b(&creature_ptr->ele_attack);
2083                 rd_u32b(&creature_ptr->special_attack);
2084         }
2085
2086         if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
2087         else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
2088         if (z_older_than(10, 0, 12))
2089         {
2090                 creature_ptr->ele_immune = 0;
2091                 creature_ptr->special_defense = 0;
2092         }
2093         else
2094         {
2095                 rd_s16b(&creature_ptr->ele_immune);
2096                 rd_u32b(&creature_ptr->special_defense);
2097         }
2098
2099         rd_byte(&creature_ptr->knowledge);
2100         rd_byte(&tmp8u);
2101         creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2102
2103         rd_byte(&tmp8u);
2104         rd_byte(&tmp8u);
2105         creature_ptr->action = (ACTION_IDX)tmp8u;
2106         if (!z_older_than(10, 4, 3))
2107         {
2108                 rd_byte(&tmp8u);
2109                 if (tmp8u) creature_ptr->action = ACTION_LEARN;
2110         }
2111
2112         rd_byte((byte *)&preserve_mode);
2113         rd_byte((byte *)&creature_ptr->wait_report_score);
2114
2115         for (int i = 0; i < 48; i++) rd_byte(&tmp8u);
2116
2117         strip_bytes(12);
2118         rd_u32b(&current_world_ptr->seed_flavor);
2119         rd_u32b(&current_world_ptr->seed_town);
2120
2121         rd_u16b(&creature_ptr->panic_save);
2122         rd_u16b(&current_world_ptr->total_winner);
2123         rd_u16b(&current_world_ptr->noscore);
2124
2125         rd_byte(&tmp8u);
2126         creature_ptr->is_dead = tmp8u;
2127
2128         rd_byte(&creature_ptr->feeling);
2129
2130         switch (creature_ptr->start_race)
2131         {
2132         case RACE_VAMPIRE:
2133         case RACE_SKELETON:
2134         case RACE_ZOMBIE:
2135         case RACE_SPECTRE:
2136                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2137                 break;
2138         default:
2139                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2140                 break;
2141         }
2142
2143         current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2144         rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
2145         if (h_older_than(1, 7, 0, 4))
2146         {
2147                 creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
2148         }
2149         else
2150         {
2151                 rd_s32b(&creature_ptr->feeling_turn);
2152         }
2153
2154         rd_s32b(&current_world_ptr->game_turn);
2155         if (z_older_than(10, 3, 12))
2156         {
2157                 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2158         }
2159         else rd_s32b(&current_world_ptr->dungeon_turn);
2160
2161         if (z_older_than(11, 0, 13))
2162         {
2163                 creature_ptr->current_floor_ptr->generated_turn /= 2;
2164                 creature_ptr->feeling_turn /= 2;
2165                 current_world_ptr->game_turn /= 2;
2166                 current_world_ptr->dungeon_turn /= 2;
2167         }
2168
2169         if (z_older_than(10, 3, 13))
2170         {
2171                 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2172         }
2173         else rd_s32b(&current_world_ptr->arena_start_turn);
2174
2175         if (z_older_than(10, 0, 3))
2176         {
2177                 determine_daily_bounty(creature_ptr, TRUE);
2178         }
2179         else
2180         {
2181                 rd_s16b(&today_mon);
2182                 rd_s16b(&creature_ptr->today_mon);
2183         }
2184
2185         if (z_older_than(10, 0, 7))
2186         {
2187                 creature_ptr->riding = 0;
2188         }
2189         else
2190         {
2191                 rd_s16b(&creature_ptr->riding);
2192         }
2193
2194         if (h_older_than(1, 5, 0, 0))
2195         {
2196                 creature_ptr->floor_id = 0;
2197         }
2198         else
2199         {
2200                 rd_s16b(&creature_ptr->floor_id);
2201         }
2202
2203         if (h_older_than(1, 5, 0, 2))
2204         {
2205                 /* Nothing to do */
2206         }
2207         else
2208         {
2209                 rd_s16b(&tmp16s);
2210                 for (int i = 0; i < tmp16s; i++)
2211                 {
2212                         monster_type dummy_mon;
2213                         rd_monster(creature_ptr, &dummy_mon);
2214                 }
2215         }
2216
2217         if (z_older_than(10, 1, 2))
2218         {
2219                 current_world_ptr->play_time = 0;
2220         }
2221         else
2222         {
2223                 rd_u32b(&current_world_ptr->play_time);
2224         }
2225
2226         if (z_older_than(10, 3, 9))
2227         {
2228                 creature_ptr->visit = 1L;
2229         }
2230         else if (z_older_than(10, 3, 10))
2231         {
2232                 s32b tmp32s;
2233                 rd_s32b(&tmp32s);
2234                 creature_ptr->visit = 1L;
2235         }
2236         else
2237         {
2238                 s32b tmp32s;
2239                 rd_s32b(&tmp32s);
2240                 creature_ptr->visit = (BIT_FLAGS)tmp32s;
2241         }
2242
2243         if (!z_older_than(11, 0, 5))
2244         {
2245                 rd_u32b(&creature_ptr->count);
2246         }
2247 }
2248
2249
2250 /*!
2251  * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2252  * @param player_ptr プレーヤーへの参照ポインタ
2253  * @return なし
2254  * @details
2255  * Note that the inventory changed in Angband 2.7.4.  Two extra
2256  * pack slots were added and the equipment was rearranged.  Note
2257  * that these two features combine when parsing old save-files, in
2258  * which items from the old "aux" slot are "carried", perhaps into
2259  * one of the two new "inventory" slots.
2260  *
2261  * Note that the inventory is "re-sorted" later by "dungeon()".
2262  */
2263 static errr rd_inventory(player_type *player_ptr)
2264 {
2265         player_ptr->total_weight = 0;
2266         player_ptr->inven_cnt = 0;
2267         player_ptr->equip_cnt = 0;
2268
2269         if (player_ptr->inventory_list != NULL) C_WIPE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2270         C_MAKE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2271
2272         int slot = 0;
2273         while (TRUE)
2274         {
2275                 u16b n;
2276                 rd_u16b(&n);
2277
2278                 if (n == 0xFFFF) break;
2279                 object_type forge;
2280                 object_type *q_ptr;
2281                 q_ptr = &forge;
2282                 object_wipe(q_ptr);
2283
2284                 rd_item(q_ptr);
2285                 if (!q_ptr->k_idx) return (53);
2286
2287                 if (n >= INVEN_RARM)
2288                 {
2289                         q_ptr->marked |= OM_TOUCHED;
2290                         object_copy(&player_ptr->inventory_list[n], q_ptr);
2291                         player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2292                         player_ptr->equip_cnt++;
2293                         continue;
2294                 }
2295
2296                 if (player_ptr->inven_cnt == INVEN_PACK)
2297                 {
2298                         note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
2299                         return (54);
2300                 }
2301
2302                 n = slot++;
2303                 q_ptr->marked |= OM_TOUCHED;
2304                 object_copy(&player_ptr->inventory_list[n], q_ptr);
2305                 player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2306                 player_ptr->inven_cnt++;
2307         }
2308
2309         return 0;
2310 }
2311
2312
2313 /*!
2314  * @brief メッセージログを読み込む / Read the saved messages
2315  * @return なし
2316  */
2317 static void rd_messages(void)
2318 {
2319         if (h_older_than(2, 2, 0, 75))
2320         {
2321                 u16b num;
2322                 rd_u16b(&num);
2323                 int message_max;
2324                 message_max = (int)num;
2325
2326                 for (int i = 0; i < message_max; i++)
2327                 {
2328                         char buf[128];
2329                         rd_string(buf, sizeof(buf));
2330                         message_add(buf);
2331                 }
2332         }
2333
2334         u32b num;
2335         rd_u32b(&num);
2336         int message_max;
2337         message_max = (int)num;
2338
2339         for (int i = 0; i < message_max; i++)
2340         {
2341                 char buf[128];
2342                 rd_string(buf, sizeof(buf));
2343                 message_add(buf);
2344         }
2345 }
2346
2347
2348 /*!
2349  * @brief メッセージログを読み込む / Read the dungeon (old method)
2350  * @param creature_ptr プレーヤーへの参照ポインタ
2351  * @return なし
2352  * @details
2353  * The monsters/objects must be loaded in the same order
2354  * that they were stored, since the actual indexes matter.
2355  */
2356 static errr rd_dungeon_old(player_type *creature_ptr)
2357 {
2358         s16b tmp16s;
2359         rd_s16b(&tmp16s);
2360         floor_type *floor_ptr = creature_ptr->current_floor_ptr;
2361         floor_ptr->dun_level = (DEPTH)tmp16s;
2362         if (z_older_than(10, 3, 8)) creature_ptr->dungeon_idx = DUNGEON_ANGBAND;
2363         else
2364         {
2365                 byte tmp8u;
2366                 rd_byte(&tmp8u);
2367                 creature_ptr->dungeon_idx = (IDX)tmp8u;
2368         }
2369
2370         floor_ptr->base_level = floor_ptr->dun_level;
2371         rd_s16b(&tmp16s);
2372         floor_ptr->base_level = (DEPTH)tmp16s;
2373
2374         rd_s16b(&tmp16s);
2375         floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2376         rd_s16b(&tmp16s);
2377         creature_ptr->y = (POSITION)tmp16s;
2378         rd_s16b(&tmp16s);
2379         creature_ptr->x = (POSITION)tmp16s;
2380         if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) { creature_ptr->y = 33; creature_ptr->x = 131; }
2381         rd_s16b(&tmp16s);
2382         floor_ptr->height = (POSITION)tmp16s;
2383         rd_s16b(&tmp16s);
2384         floor_ptr->width = (POSITION)tmp16s;
2385         rd_s16b(&tmp16s); /* max_panel_rows */
2386         rd_s16b(&tmp16s); /* max_panel_cols */
2387
2388         int ymax = floor_ptr->height;
2389         int xmax = floor_ptr->width;
2390
2391         for (int x = 0, y = 0; y < ymax; )
2392         {
2393                 u16b info;
2394                 byte count;
2395                 rd_byte(&count);
2396                 if (z_older_than(10, 3, 6))
2397                 {
2398                         byte tmp8u;
2399                         rd_byte(&tmp8u);
2400                         info = (u16b)tmp8u;
2401                 }
2402                 else
2403                 {
2404                         rd_u16b(&info);
2405                         info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2406                 }
2407
2408                 for (int i = count; i > 0; i--)
2409                 {
2410                         grid_type *g_ptr;
2411                         g_ptr = &floor_ptr->grid_array[y][x];
2412                         g_ptr->info = info;
2413                         if (++x >= xmax)
2414                         {
2415                                 x = 0;
2416                                 if (++y >= ymax) break;
2417                         }
2418                 }
2419         }
2420
2421         for (int x = 0, y = 0; y < ymax; )
2422         {
2423                 byte count;
2424                 rd_byte(&count);
2425                 byte tmp8u;
2426                 rd_byte(&tmp8u);
2427                 for (int i = count; i > 0; i--)
2428                 {
2429                         grid_type *g_ptr;
2430                         g_ptr = &floor_ptr->grid_array[y][x];
2431                         g_ptr->feat = (s16b)tmp8u;
2432                         if (++x >= xmax)
2433                         {
2434                                 x = 0;
2435                                 if (++y >= ymax) break;
2436                         }
2437                 }
2438         }
2439
2440         for (int x = 0, y = 0; y < ymax; )
2441         {
2442                 byte count;
2443                 rd_byte(&count);
2444                 byte tmp8u;
2445                 rd_byte(&tmp8u);
2446                 for (int i = count; i > 0; i--)
2447                 {
2448                         grid_type *g_ptr;
2449                         g_ptr = &floor_ptr->grid_array[y][x];
2450                         g_ptr->mimic = (s16b)tmp8u;
2451                         if (++x >= xmax)
2452                         {
2453                                 x = 0;
2454                                 if (++y >= ymax) break;
2455                         }
2456                 }
2457         }
2458
2459         for (int x = 0, y = 0; y < ymax; )
2460         {
2461                 byte count;
2462                 rd_byte(&count);
2463                 rd_s16b(&tmp16s);
2464                 for (int i = count; i > 0; i--)
2465                 {
2466                         grid_type *g_ptr;
2467                         g_ptr = &floor_ptr->grid_array[y][x];
2468                         g_ptr->special = tmp16s;
2469                         if (++x >= xmax)
2470                         {
2471                                 x = 0;
2472                                 if (++y >= ymax) break;
2473                         }
2474                 }
2475         }
2476
2477         if (z_older_than(11, 0, 99))
2478         {
2479                 for (int y = 0; y < ymax; y++)
2480                 {
2481                         for (int x = 0; x < xmax; x++)
2482                         {
2483                                 floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2484                         }
2485                 }
2486         }
2487
2488         if (h_older_than(1, 1, 1, 0))
2489         {
2490                 for (int y = 0; y < ymax; y++)
2491                 {
2492                         for (int x = 0; x < xmax; x++)
2493                         {
2494                                 grid_type *g_ptr;
2495                                 g_ptr = &floor_ptr->grid_array[y][x];
2496
2497                                 /* Very old */
2498                                 if (g_ptr->feat == OLD_FEAT_INVIS)
2499                                 {
2500                                         g_ptr->feat = feat_floor;
2501                                         g_ptr->info |= CAVE_TRAP;
2502                                 }
2503
2504                                 /* Older than 1.1.1 */
2505                                 if (g_ptr->feat == OLD_FEAT_MIRROR)
2506                                 {
2507                                         g_ptr->feat = feat_floor;
2508                                         g_ptr->info |= CAVE_OBJECT;
2509                                 }
2510                         }
2511                 }
2512         }
2513
2514         if (h_older_than(1, 3, 1, 0))
2515         {
2516                 for (int y = 0; y < ymax; y++)
2517                 {
2518                         for (int x = 0; x < xmax; x++)
2519                         {
2520                                 grid_type *g_ptr;
2521                                 g_ptr = &floor_ptr->grid_array[y][x];
2522
2523                                 /* Old CAVE_IN_MIRROR flag */
2524                                 if (g_ptr->info & CAVE_OBJECT)
2525                                 {
2526                                         g_ptr->mimic = feat_mirror;
2527                                 }
2528                                 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2529                                         (g_ptr->feat == OLD_FEAT_GLYPH))
2530                                 {
2531                                         g_ptr->info |= CAVE_OBJECT;
2532                                         g_ptr->mimic = g_ptr->feat;
2533                                         g_ptr->feat = feat_floor;
2534                                 }
2535                                 else if (g_ptr->info & CAVE_TRAP)
2536                                 {
2537                                         g_ptr->info &= ~CAVE_TRAP;
2538                                         g_ptr->mimic = g_ptr->feat;
2539                                         g_ptr->feat = choose_random_trap(creature_ptr);
2540                                 }
2541                                 else if (g_ptr->feat == OLD_FEAT_INVIS)
2542                                 {
2543                                         g_ptr->mimic = feat_floor;
2544                                         g_ptr->feat = feat_trap_open;
2545                                 }
2546                         }
2547                 }
2548         }
2549
2550         /* Quest 18 was removed */
2551         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2552         {
2553                 for (int y = 0; y < ymax; y++)
2554                 {
2555                         for (int x = 0; x < xmax; x++)
2556                         {
2557                                 grid_type *g_ptr;
2558                                 g_ptr = &floor_ptr->grid_array[y][x];
2559
2560                                 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2561                                 {
2562                                         if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2563                                         {
2564                                                 g_ptr->feat = feat_tree;
2565                                                 g_ptr->special = 0;
2566                                         }
2567                                         else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2568                                         {
2569                                                 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2570                                         }
2571                                 }
2572                                 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2573                                         (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2574                                 {
2575                                         g_ptr->feat = feat_up_stair;
2576                                         g_ptr->special = 0;
2577                                 }
2578                         }
2579                 }
2580         }
2581
2582         u16b limit;
2583         rd_u16b(&limit);
2584         if (limit > current_world_ptr->max_o_idx)
2585         {
2586                 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2587                 return (151);
2588         }
2589
2590         for (int i = 1; i < limit; i++)
2591         {
2592                 OBJECT_IDX o_idx = o_pop(floor_ptr);
2593                 if (i != o_idx)
2594                 {
2595                         note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2596                         return (152);
2597                 }
2598
2599                 object_type *o_ptr;
2600                 o_ptr = &floor_ptr->o_list[o_idx];
2601                 rd_item(o_ptr);
2602                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2603                 {
2604                         monster_type *m_ptr;
2605                         m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2606                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2607                         m_ptr->hold_o_idx = o_idx;
2608                         continue;
2609                 }
2610
2611                 grid_type *g_ptr;
2612                 g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2613                 o_ptr->next_o_idx = g_ptr->o_idx;
2614                 g_ptr->o_idx = o_idx;
2615         }
2616
2617         rd_u16b(&limit);
2618         if (limit > current_world_ptr->max_m_idx)
2619         {
2620                 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2621                 return (161);
2622         }
2623
2624         for (int i = 1; i < limit; i++)
2625         {
2626                 MONSTER_IDX m_idx;
2627                 monster_type *m_ptr;
2628                 m_idx = m_pop(creature_ptr);
2629                 if (i != m_idx)
2630                 {
2631                         note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2632                         return (162);
2633                 }
2634
2635                 m_ptr = &floor_ptr->m_list[m_idx];
2636                 rd_monster(creature_ptr, m_ptr);
2637                 grid_type *g_ptr;
2638                 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2639                 g_ptr->m_idx = m_idx;
2640                 real_r_ptr(m_ptr)->cur_num++;
2641         }
2642
2643         if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
2644                 current_world_ptr->character_dungeon = FALSE;
2645         else
2646                 current_world_ptr->character_dungeon = TRUE;
2647
2648         return 0;
2649 }
2650
2651
2652 /*!
2653  * @brief 保存されたフロアを読み込む / Read the saved floor
2654  * @param player_ptr プレーヤーへの参照ポインタ
2655  * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
2656  * @return info読み込みエラーコード
2657  * @details
2658  * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2659  * 現在確認している処理は以下の通り、
2660  * <ul>
2661  * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2662  * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2663  * </ul>
2664  * The monsters/objects must be loaded in the same order
2665  * that they were stored, since the actual indexes matter.
2666  */
2667 static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
2668 {
2669         grid_template_type *templates;
2670         floor_type *floor_ptr = player_ptr->current_floor_ptr;
2671         clear_cave(player_ptr);
2672         player_ptr->x = player_ptr->y = 0;
2673
2674         if (!sf_ptr)
2675         {
2676                 s16b tmp16s;
2677                 rd_s16b(&tmp16s);
2678                 floor_ptr->dun_level = (DEPTH)tmp16s;
2679                 floor_ptr->base_level = floor_ptr->dun_level;
2680         }
2681         else
2682         {
2683                 s16b tmp16s;
2684                 rd_s16b(&tmp16s);
2685                 if (tmp16s != sf_ptr->floor_id) return 171;
2686
2687                 byte tmp8u;
2688                 rd_byte(&tmp8u);
2689                 if (tmp8u != sf_ptr->savefile_id) return 171;
2690
2691                 rd_s16b(&tmp16s);
2692                 if (tmp16s != sf_ptr->dun_level) return 171;
2693                 floor_ptr->dun_level = sf_ptr->dun_level;
2694
2695                 s32b tmp32s;
2696                 rd_s32b(&tmp32s);
2697                 if (tmp32s != sf_ptr->last_visit) return 171;
2698
2699                 u32b tmp32u;
2700                 rd_u32b(&tmp32u);
2701                 if (tmp32u != sf_ptr->visit_mark) return 171;
2702
2703                 rd_s16b(&tmp16s);
2704                 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2705
2706                 rd_s16b(&tmp16s);
2707                 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2708         }
2709
2710         s16b tmp16s;
2711         rd_s16b(&tmp16s);
2712         floor_ptr->base_level = (DEPTH)tmp16s;
2713         rd_s16b(&tmp16s);
2714         floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2715
2716         u16b tmp16u;
2717         rd_u16b(&tmp16u);
2718         player_ptr->y = (POSITION)tmp16u;
2719
2720         rd_u16b(&tmp16u);
2721         player_ptr->x = (POSITION)tmp16u;
2722
2723         rd_s16b(&tmp16s);
2724         floor_ptr->height = (POSITION)tmp16s;
2725         rd_s16b(&tmp16s);
2726         floor_ptr->width = (POSITION)tmp16s;
2727
2728         rd_byte(&player_ptr->feeling);
2729
2730         u16b limit;
2731         rd_u16b(&limit);
2732         C_MAKE(templates, limit, grid_template_type);
2733
2734         for (int i = 0; i < limit; i++)
2735         {
2736                 grid_template_type *ct_ptr = &templates[i];
2737                 rd_u16b(&tmp16u);
2738                 ct_ptr->info = (BIT_FLAGS)tmp16u;
2739                 if (h_older_than(1, 7, 0, 2))
2740                 {
2741                         byte tmp8u;
2742                         rd_byte(&tmp8u);
2743                         ct_ptr->feat = (s16b)tmp8u;
2744                         rd_byte(&tmp8u);
2745                         ct_ptr->mimic = (s16b)tmp8u;
2746                 }
2747                 else
2748                 {
2749                         rd_s16b(&ct_ptr->feat);
2750                         rd_s16b(&ct_ptr->mimic);
2751                 }
2752
2753                 rd_s16b(&ct_ptr->special);
2754         }
2755
2756         POSITION ymax = floor_ptr->height;
2757         POSITION xmax = floor_ptr->width;
2758         for (POSITION x = 0, y = 0; y < ymax; )
2759         {
2760                 byte count;
2761                 rd_byte(&count);
2762
2763                 u16b id = 0;
2764                 byte tmp8u;
2765                 do
2766                 {
2767                         rd_byte(&tmp8u);
2768                         id += tmp8u;
2769                 } while (tmp8u == MAX_UCHAR);
2770
2771                 for (int i = count; i > 0; i--)
2772                 {
2773                         grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2774                         g_ptr->info = templates[id].info;
2775                         g_ptr->feat = templates[id].feat;
2776                         g_ptr->mimic = templates[id].mimic;
2777                         g_ptr->special = templates[id].special;
2778
2779                         if (++x >= xmax)
2780                         {
2781                                 x = 0;
2782                                 if (++y >= ymax) break;
2783                         }
2784                 }
2785         }
2786
2787         /* Quest 18 was removed */
2788         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2789         {
2790                 for (POSITION y = 0; y < ymax; y++)
2791                 {
2792                         for (POSITION x = 0; x < xmax; x++)
2793                         {
2794                                 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2795
2796                                 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2797                                 {
2798                                         if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2799                                         {
2800                                                 g_ptr->feat = feat_tree;
2801                                                 g_ptr->special = 0;
2802                                         }
2803                                         else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2804                                         {
2805                                                 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2806                                         }
2807                                 }
2808                                 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2809                                         (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2810                                 {
2811                                         g_ptr->feat = feat_up_stair;
2812                                         g_ptr->special = 0;
2813                                 }
2814                         }
2815                 }
2816         }
2817
2818         C_KILL(templates, limit, grid_template_type);
2819         rd_u16b(&limit);
2820         if (limit > current_world_ptr->max_o_idx) return 151;
2821         for (int i = 1; i < limit; i++)
2822         {
2823                 OBJECT_IDX o_idx;
2824                 object_type *o_ptr;
2825                 o_idx = o_pop(floor_ptr);
2826                 if (i != o_idx) return 152;
2827
2828                 o_ptr = &floor_ptr->o_list[o_idx];
2829                 rd_item(o_ptr);
2830
2831                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2832                 {
2833                         monster_type *m_ptr;
2834                         m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2835                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2836                         m_ptr->hold_o_idx = o_idx;
2837                 }
2838                 else
2839                 {
2840                         grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2841                         o_ptr->next_o_idx = g_ptr->o_idx;
2842                         g_ptr->o_idx = o_idx;
2843                 }
2844         }
2845
2846         rd_u16b(&limit);
2847         if (limit > current_world_ptr->max_m_idx) return 161;
2848
2849         for (int i = 1; i < limit; i++)
2850         {
2851                 grid_type *g_ptr;
2852                 MONSTER_IDX m_idx;
2853                 monster_type *m_ptr;
2854                 m_idx = m_pop(player_ptr);
2855                 if (i != m_idx) return 162;
2856
2857                 m_ptr = &floor_ptr->m_list[m_idx];
2858                 rd_monster(player_ptr, m_ptr);
2859                 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2860                 g_ptr->m_idx = m_idx;
2861                 real_r_ptr(m_ptr)->cur_num++;
2862         }
2863
2864         return 0;
2865 }
2866
2867
2868 /*!
2869  * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
2870  * @param player_ptr プレーヤーへの参照ポインタ
2871  * @return エラーコード
2872  * @details
2873  * The monsters/objects must be loaded in the same order
2874  * that they were stored, since the actual indexes matter.
2875  */
2876 static errr rd_dungeon(player_type *player_ptr)
2877 {
2878         init_saved_floors(player_ptr, FALSE);
2879         errr err = 0;
2880         if (h_older_than(1, 5, 0, 0))
2881         {
2882                 err = rd_dungeon_old(player_ptr);
2883                 if (player_ptr->dungeon_idx)
2884                 {
2885                         player_ptr->floor_id = get_new_floor_id(player_ptr);
2886                         get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
2887                 }
2888
2889                 return err;
2890         }
2891
2892         rd_s16b(&max_floor_id);
2893         byte tmp8u;
2894         rd_byte(&tmp8u);
2895         player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
2896         byte num;
2897         rd_byte(&num);
2898         if (num == 0)
2899         {
2900                 err = rd_saved_floor(player_ptr, NULL);
2901         }
2902         else
2903         {
2904                 for (int i = 0; i < num; i++)
2905                 {
2906                         saved_floor_type *sf_ptr = &saved_floors[i];
2907
2908                         rd_s16b(&sf_ptr->floor_id);
2909                         rd_byte(&tmp8u);
2910                         sf_ptr->savefile_id = (s16b)tmp8u;
2911
2912                         s16b tmp16s;
2913                         rd_s16b(&tmp16s);
2914                         sf_ptr->dun_level = (DEPTH)tmp16s;
2915
2916                         rd_s32b(&sf_ptr->last_visit);
2917                         rd_u32b(&sf_ptr->visit_mark);
2918                         rd_s16b(&sf_ptr->upper_floor_id);
2919                         rd_s16b(&sf_ptr->lower_floor_id);
2920                 }
2921
2922                 for (int i = 0; i < num; i++)
2923                 {
2924                         saved_floor_type *sf_ptr = &saved_floors[i];
2925                         if (!sf_ptr->floor_id) continue;
2926                         rd_byte(&tmp8u);
2927                         if (tmp8u) continue;
2928
2929                         err = rd_saved_floor(player_ptr, sf_ptr);
2930                         if (err) break;
2931
2932                         if (!save_floor(player_ptr, sf_ptr, SLF_SECOND)) err = 182;
2933
2934                         if (err) break;
2935                 }
2936
2937                 if (err == 0)
2938                 {
2939                         if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
2940                 }
2941         }
2942
2943         switch (err)
2944         {
2945         case 151:
2946                 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
2947                 break;
2948
2949         case 152:
2950                 note(_("アイテム配置エラー", "Object allocation error"));
2951                 break;
2952
2953         case 161:
2954                 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
2955                 break;
2956
2957         case 162:
2958                 note(_("モンスター配置エラー", "Monster allocation error"));
2959                 break;
2960
2961         case 171:
2962                 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
2963                 break;
2964
2965         case 182:
2966                 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
2967                 break;
2968
2969         case 183:
2970                 note(_("Error 183", "Error 183"));
2971                 break;
2972         }
2973
2974         current_world_ptr->character_dungeon = TRUE;
2975         return err;
2976 }
2977
2978
2979 /*!
2980  * @brief ロード処理全体のサブ関数 / Actually read the savefile
2981  * @return エラーコード
2982  */
2983 static errr rd_savefile_new_aux(player_type *creature_ptr)
2984 {
2985         u32b n_x_check, n_v_check;
2986         u32b o_x_check, o_v_check;
2987
2988         strip_bytes(4);
2989         xor_byte = current_world_ptr->sf_extra;
2990         v_check = 0L;
2991         x_check = 0L;
2992
2993         /* Old savefile will be version 0.0.0.3 */
2994         rd_byte(&current_world_ptr->h_ver_extra);
2995         rd_byte(&current_world_ptr->h_ver_patch);
2996         rd_byte(&current_world_ptr->h_ver_minor);
2997         rd_byte(&current_world_ptr->h_ver_major);
2998
2999         note(format(
3000                 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3001                 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3002
3003         rd_u32b(&current_world_ptr->sf_system);
3004         rd_u32b(&current_world_ptr->sf_when);
3005         rd_u16b(&current_world_ptr->sf_lives);
3006         rd_u16b(&current_world_ptr->sf_saves);
3007
3008         u32b tmp32u;
3009         rd_u32b(&tmp32u);
3010
3011         u16b tmp16u;
3012         rd_u16b(&tmp16u);
3013
3014         byte tmp8u;
3015         rd_byte(&tmp8u);
3016         rd_byte(&kanji_code);
3017
3018         rd_randomizer();
3019         if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3020
3021         rd_options();
3022         if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3023
3024         rd_messages();
3025         if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3026
3027         for (int i = 0; i < max_r_idx; i++)
3028         {
3029                 monster_race *r_ptr = &r_info[i];
3030                 r_ptr->max_num = 100;
3031
3032                 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3033                 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3034         }
3035
3036         rd_u16b(&tmp16u);
3037         if (tmp16u > max_r_idx)
3038         {
3039                 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3040                 return (21);
3041         }
3042
3043         for (int i = 0; i < tmp16u; i++)
3044         {
3045                 rd_lore((MONRACE_IDX)i);
3046         }
3047
3048         if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3049
3050         rd_u16b(&tmp16u);
3051         if (tmp16u > max_k_idx)
3052         {
3053                 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3054                 return (22);
3055         }
3056
3057         for (int i = 0; i < tmp16u; i++)
3058         {
3059                 object_kind *k_ptr = &k_info[i];
3060                 rd_byte(&tmp8u);
3061                 k_ptr->aware = (tmp8u & 0x01) ? TRUE : FALSE;
3062                 k_ptr->tried = (tmp8u & 0x02) ? TRUE : FALSE;
3063         }
3064         if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3065
3066         /* 2.1.3 or newer version */
3067         {
3068                 u16b max_towns_load;
3069                 u16b max_quests_load;
3070                 byte max_rquests_load;
3071                 s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
3072
3073                 rd_u16b(&max_towns_load);
3074                 if (max_towns_load > max_towns)
3075                 {
3076                         note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3077                         return (23);
3078                 }
3079
3080                 rd_u16b(&max_quests_load);
3081                 if (z_older_than(11, 0, 7))
3082                 {
3083                         max_rquests_load = 10;
3084                 }
3085                 else
3086                 {
3087                         rd_byte(&max_rquests_load);
3088                 }
3089
3090                 if (max_quests_load > max_q_idx)
3091                 {
3092                         note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3093                         return (23);
3094                 }
3095
3096                 for (int i = 0; i < max_quests_load; i++)
3097                 {
3098                         if (i >= max_q_idx)
3099                         {
3100                                 strip_bytes(2);
3101                                 strip_bytes(2);
3102                                 continue;
3103                         }
3104
3105                         quest_type* const q_ptr = &quest[i];
3106
3107                         rd_s16b(&q_ptr->status);
3108                         s16b tmp16s;
3109                         rd_s16b(&tmp16s);
3110                         q_ptr->level = tmp16s;
3111
3112                         if (z_older_than(11, 0, 6))
3113                         {
3114                                 q_ptr->complev = 0;
3115                         }
3116                         else
3117                         {
3118                                 rd_byte(&tmp8u);
3119                                 q_ptr->complev = tmp8u;
3120                         }
3121                         if (h_older_than(2, 1, 2, 2))
3122                         {
3123                                 q_ptr->comptime = 0;
3124                         }
3125                         else
3126                         {
3127                                 rd_u32b(&q_ptr->comptime);
3128                         }
3129
3130                         bool is_quest_running = (q_ptr->status == QUEST_STATUS_TAKEN);
3131                         is_quest_running |= (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED));
3132                         is_quest_running |= (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load)));
3133                         if (!is_quest_running) continue;
3134
3135                         rd_s16b(&tmp16s);
3136                         q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3137                         rd_s16b(&tmp16s);
3138                         q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3139                         rd_s16b(&q_ptr->type);
3140
3141                         rd_s16b(&q_ptr->r_idx);
3142                         if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3143                         {
3144                                 determine_random_questor(creature_ptr, &quest[i]);
3145                         }
3146
3147                         rd_s16b(&q_ptr->k_idx);
3148                         if (q_ptr->k_idx)
3149                                 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3150
3151                         rd_byte(&tmp8u);
3152                         q_ptr->flags = tmp8u;
3153
3154                         if (z_older_than(10, 3, 11))
3155                         {
3156                                 if (q_ptr->flags & QUEST_FLAG_PRESET)
3157                                 {
3158                                         q_ptr->dungeon = 0;
3159                                 }
3160                                 else
3161                                 {
3162                                         init_flags = INIT_ASSIGN;
3163                                         creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
3164
3165                                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3166                                         creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
3167                                 }
3168                         }
3169                         else
3170                         {
3171                                 rd_byte(&tmp8u);
3172                                 q_ptr->dungeon = tmp8u;
3173                         }
3174
3175                         if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3176                                 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3177                                         r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3178                 }
3179
3180                 /* Quest 18 was removed */
3181                 if (h_older_than(1, 7, 0, 6))
3182                 {
3183                         (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3184                         quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3185                 }
3186
3187                 rd_s32b(&creature_ptr->wilderness_x);
3188                 rd_s32b(&creature_ptr->wilderness_y);
3189                 if (z_older_than(10, 3, 13))
3190                 {
3191                         creature_ptr->wilderness_x = 5;
3192                         creature_ptr->wilderness_y = 48;
3193                 }
3194
3195                 if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
3196                 else rd_byte((byte *)&creature_ptr->wild_mode);
3197                 if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
3198                 else rd_byte((byte *)&creature_ptr->ambush_flag);
3199
3200                 s32b wild_x_size;
3201                 s32b wild_y_size;
3202                 rd_s32b(&wild_x_size);
3203                 rd_s32b(&wild_y_size);
3204
3205                 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3206                 {
3207                         note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3208                         return (23);
3209                 }
3210
3211                 for (int i = 0; i < wild_x_size; i++)
3212                 {
3213                         for (int j = 0; j < wild_y_size; j++)
3214                         {
3215                                 rd_u32b(&wilderness[j][i].seed);
3216                         }
3217                 }
3218         }
3219
3220         if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3221
3222         rd_u16b(&tmp16u);
3223         if (tmp16u > max_a_idx)
3224         {
3225                 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3226                 return (24);
3227         }
3228
3229         for (int i = 0; i < tmp16u; i++)
3230         {
3231                 artifact_type *a_ptr = &a_info[i];
3232
3233                 rd_byte(&tmp8u);
3234                 a_ptr->cur_num = tmp8u;
3235
3236                 if (h_older_than(1, 5, 0, 0))
3237                 {
3238                         a_ptr->floor_id = 0;
3239
3240                         rd_byte(&tmp8u);
3241                         rd_byte(&tmp8u);
3242                         rd_byte(&tmp8u);
3243                 }
3244                 else
3245                 {
3246                         rd_s16b(&a_ptr->floor_id);
3247                 }
3248         }
3249
3250         if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3251
3252         rd_extra(creature_ptr);
3253         if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
3254
3255         if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3256
3257         rd_u16b(&tmp16u);
3258         if (tmp16u > PY_MAX_LEVEL)
3259         {
3260                 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3261                 return (25);
3262         }
3263
3264         for (int i = 0; i < tmp16u; i++)
3265         {
3266                 s16b tmp16s;
3267                 rd_s16b(&tmp16s);
3268                 creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3269         }
3270
3271         sp_ptr = &sex_info[creature_ptr->psex];
3272         rp_ptr = &race_info[creature_ptr->prace];
3273         cp_ptr = &class_info[creature_ptr->pclass];
3274         ap_ptr = &seikaku_info[creature_ptr->pseikaku];
3275
3276         if (z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
3277         {
3278                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3279                 roll_hitdice(creature_ptr, 0L);
3280         }
3281
3282         if (z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
3283         {
3284                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3285                 roll_hitdice(creature_ptr, 0L);
3286         }
3287
3288         if (z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
3289         {
3290                 creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3291                 roll_hitdice(creature_ptr, 0L);
3292         }
3293
3294         if (z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
3295         {
3296                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3297                 roll_hitdice(creature_ptr, 0L);
3298         }
3299
3300         mp_ptr = &m_info[creature_ptr->pclass];
3301
3302         rd_u32b(&creature_ptr->spell_learned1);
3303         rd_u32b(&creature_ptr->spell_learned2);
3304         rd_u32b(&creature_ptr->spell_worked1);
3305         rd_u32b(&creature_ptr->spell_worked2);
3306         rd_u32b(&creature_ptr->spell_forgotten1);
3307         rd_u32b(&creature_ptr->spell_forgotten2);
3308
3309         if (z_older_than(10, 0, 5))
3310         {
3311                 creature_ptr->learned_spells = 0;
3312                 for (int i = 0; i < 64; i++)
3313                 {
3314                         if ((i < 32) ?
3315                                 (creature_ptr->spell_learned1 & (1L << i)) :
3316                                 (creature_ptr->spell_learned2 & (1L << (i - 32))))
3317                         {
3318                                 creature_ptr->learned_spells++;
3319                         }
3320                 }
3321         }
3322         else rd_s16b(&creature_ptr->learned_spells);
3323
3324         if (z_older_than(10, 0, 6))
3325         {
3326                 creature_ptr->add_spells = 0;
3327         }
3328         else rd_s16b(&creature_ptr->add_spells);
3329
3330         if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
3331
3332         for (int i = 0; i < 64; i++)
3333         {
3334                 rd_byte(&tmp8u);
3335                 creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3336         }
3337
3338         if (rd_inventory(creature_ptr))
3339         {
3340                 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3341                 return (21);
3342         }
3343
3344         rd_u16b(&tmp16u);
3345         int town_count = tmp16u;
3346
3347         rd_u16b(&tmp16u);
3348         for (int i = 1; i < town_count; i++)
3349         {
3350                 for (int j = 0; j < tmp16u; j++)
3351                 {
3352                         if (rd_store(creature_ptr, i, j)) return (22);
3353                 }
3354         }
3355
3356         rd_s16b(&creature_ptr->pet_follow_distance);
3357         if (z_older_than(10, 4, 10))
3358         {
3359                 creature_ptr->pet_extra_flags = 0;
3360                 rd_byte(&tmp8u);
3361                 if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3362                 rd_byte(&tmp8u);
3363                 if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3364
3365                 if (z_older_than(10, 0, 4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3366                 else
3367                 {
3368                         rd_byte(&tmp8u);
3369                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3370                 }
3371
3372                 if (z_older_than(10, 0, 7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3373                 else
3374                 {
3375                         rd_byte(&tmp8u);
3376                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3377                 }
3378
3379                 if (z_older_than(10, 0, 8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3380                 else
3381                 {
3382                         rd_byte(&tmp8u);
3383                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3384                 }
3385
3386                 if (!z_older_than(10, 0, 8))
3387                 {
3388                         rd_byte(&tmp8u);
3389                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
3390                 }
3391         }
3392         else
3393         {
3394                 rd_s16b(&creature_ptr->pet_extra_flags);
3395         }
3396
3397         if (!z_older_than(11, 0, 9))
3398         {
3399                 char buf[SCREEN_BUF_MAX_SIZE];
3400                 rd_string(buf, sizeof(buf));
3401                 if (buf[0]) screen_dump = string_make(buf);
3402         }
3403
3404         if (creature_ptr->is_dead)
3405         {
3406                 for (int i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3407                 {
3408                         r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3409                 }
3410         }
3411
3412         if (!creature_ptr->is_dead)
3413         {
3414                 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3415                 if (rd_dungeon(creature_ptr))
3416                 {
3417                         note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3418                         return (34);
3419                 }
3420
3421                 rd_ghost();
3422                 {
3423                         s32b tmp32s;
3424
3425                         rd_s32b(&tmp32s);
3426                         strip_bytes(tmp32s);
3427                 }
3428         }
3429
3430         /* Quest 18 was removed */
3431         if (h_older_than(1, 7, 0, 6))
3432         {
3433                 if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3434                 {
3435                         creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3436                         creature_ptr->current_floor_ptr->dun_level = 1;
3437                         creature_ptr->current_floor_ptr->inside_quest = 0;
3438                 }
3439         }
3440
3441         n_v_check = v_check;
3442         rd_u32b(&o_v_check);
3443         if (o_v_check != n_v_check)
3444         {
3445                 note(_("チェックサムがおかしい", "Invalid checksum"));
3446                 return 11;
3447         }
3448
3449         n_x_check = x_check;
3450         rd_u32b(&o_x_check);
3451         if (o_x_check != n_x_check)
3452         {
3453                 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
3454                 return 11;
3455         }
3456
3457         return 0;
3458 }
3459
3460
3461 /*!
3462  * @brief ロード処理全体のメイン関数 / Actually read the savefile
3463  * @param player_ptr プレーヤーへの参照ポインタ
3464  * @return エラーコード
3465  */
3466 errr rd_savefile_new(player_type *player_ptr)
3467 {
3468         safe_setuid_grab();
3469         fff = my_fopen(savefile, "rb");
3470         safe_setuid_drop();
3471         if (!fff) return -1;
3472         errr err = rd_savefile_new_aux(player_ptr);
3473
3474         if (ferror(fff)) err = -1;
3475         my_fclose(fff);
3476         return err;
3477 }
3478
3479
3480 /*!
3481  * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
3482  * @param player_ptr プレーヤーへの参照ポインタ
3483  * @param sf_ptr 保存フロア読み込み先
3484  * @return 成功したらtrue
3485  */
3486 static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
3487 {
3488         u32b n_x_check, n_v_check;
3489         u32b o_x_check, o_v_check;
3490
3491         xor_byte = 0;
3492         byte tmp8u;
3493         rd_byte(&tmp8u);
3494
3495         v_check = 0L;
3496         x_check = 0L;
3497
3498         current_world_ptr->h_ver_extra = H_VER_EXTRA;
3499         current_world_ptr->h_ver_patch = H_VER_PATCH;
3500         current_world_ptr->h_ver_minor = H_VER_MINOR;
3501         current_world_ptr->h_ver_major = H_VER_MAJOR;
3502
3503         u32b tmp32u;
3504         rd_u32b(&tmp32u);
3505         if (saved_floor_file_sign != tmp32u) return FALSE;
3506
3507         if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
3508
3509         n_v_check = v_check;
3510         rd_u32b(&o_v_check);
3511
3512         if (o_v_check != n_v_check) return FALSE;
3513
3514         n_x_check = x_check;
3515         rd_u32b(&o_x_check);
3516
3517         if (o_x_check != n_x_check) return FALSE;
3518         return TRUE;
3519 }
3520
3521
3522 /*!
3523  * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
3524  * @param player_ptr プレーヤーへの参照ポインタ
3525  * @param sf_ptr 保存フロア読み込み先
3526  * @param mode オプション
3527  * @return 成功したらtrue
3528  */
3529 bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
3530 {
3531         /*
3532          * Temporary files are always written in system depended kanji
3533          * code.
3534          */
3535 #ifdef JP
3536 # ifdef EUC
3537         kanji_code = 2;
3538 # endif
3539 # ifdef SJIS
3540         kanji_code = 3;
3541 # endif
3542 #else
3543         kanji_code = 1;
3544 #endif
3545
3546         FILE *old_fff = NULL;
3547         byte old_xor_byte = 0;
3548         u32b old_v_check = 0;
3549         u32b old_x_check = 0;
3550         byte old_h_ver_major = 0;
3551         byte old_h_ver_minor = 0;
3552         byte old_h_ver_patch = 0;
3553         byte old_h_ver_extra = 0;
3554         if (mode & SLF_SECOND)
3555         {
3556                 old_fff = fff;
3557                 old_xor_byte = xor_byte;
3558                 old_v_check = v_check;
3559                 old_x_check = x_check;
3560                 old_h_ver_major = current_world_ptr->h_ver_major;
3561                 old_h_ver_minor = current_world_ptr->h_ver_minor;
3562                 old_h_ver_patch = current_world_ptr->h_ver_patch;
3563                 old_h_ver_extra = current_world_ptr->h_ver_extra;
3564         }
3565
3566         char floor_savefile[1024];
3567         sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
3568
3569         safe_setuid_grab();
3570         fff = my_fopen(floor_savefile, "rb");
3571         safe_setuid_drop();
3572
3573         bool is_save_successful = TRUE;
3574         if (!fff) is_save_successful = FALSE;
3575
3576         if (is_save_successful)
3577         {
3578                 is_save_successful = load_floor_aux(player_ptr, sf_ptr);
3579                 if (ferror(fff)) is_save_successful = FALSE;
3580                 my_fclose(fff);
3581
3582                 safe_setuid_grab();
3583                 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
3584
3585                 safe_setuid_drop();
3586         }
3587
3588         if (mode & SLF_SECOND)
3589         {
3590                 fff = old_fff;
3591                 xor_byte = old_xor_byte;
3592                 v_check = old_v_check;
3593                 x_check = old_x_check;
3594                 current_world_ptr->h_ver_major = old_h_ver_major;
3595                 current_world_ptr->h_ver_minor = old_h_ver_minor;
3596                 current_world_ptr->h_ver_patch = old_h_ver_patch;
3597                 current_world_ptr->h_ver_extra = old_h_ver_extra;
3598         }
3599
3600         byte old_kanji_code = kanji_code;
3601         kanji_code = old_kanji_code;
3602         return is_save_successful;
3603 }