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Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix-Hourier
[hengband/hengband.git] / src / load.c
1 /*!
2  * @file load.c
3  * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
4  * @date 2014/07/07
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7  *
8  * This software may be copied and distributed for educational, research,
9  * and not for profit purposes provided that this copyright and statement
10  * are included in all such copies.  Other copyrights may also apply.
11  * @details
12  * This file loads savefiles from Angband 2.7.X and 2.8.X
13  *
14  * Ancient savefiles (pre-2.7.0) are loaded by another file.
15  *
16  * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17  * and savefiles from those versions may not be successfully converted.
18  *
19  * We attempt to prevent corrupt savefiles from inducing memory errors.
20  *
21  * Note that this file should not use the random number generator, the
22  * object flavors, the visual attr/char mappings, or anything else which
23  * is initialized *after* or *during* the "load character" function.
24  *
25  * This file assumes that the monster/object records are initialized
26  * to zero, and the race/kind tables have been loaded correctly.  The
27  * order of object stacks is currently not saved in the savefiles, but
28  * the "next" pointers are saved, so all necessary knowledge is present.
29  *
30  * We should implement simple "savefile extenders" using some form of
31  * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32  * can know the size, interested people can know the type, and the actual
33  * data is available to the parsing routines that acknowledge the type.
34  *
35  * Consider changing the "globe of invulnerability" code so that it
36  * takes some form of "maximum damage to protect from" in addition to
37  * the existing "number of turns to protect for", and where each hit
38  * by a monster will reduce the shield by that amount.
39  *
40  *
41  */
42
43 #include "angband.h"
44 #include "util.h"
45 #include "core.h"
46
47 #include "load.h"
48 #include "bldg.h"
49 #include "report.h"
50
51 #include "dungeon.h"
52 #include "feature.h"
53 #include "floor-generate.h"
54 #include "trap.h"
55 #include "mutation.h"
56 #include "monster.h"
57 #include "quest.h"
58 #include "store.h"
59 #include "artifact.h"
60 #include "avatar.h"
61 #include "spells-status.h"
62 #include "object-hook.h"
63 #include "wild.h"
64 #include "patron.h"
65
66 #include "floor.h"
67 #include "floor-save.h"
68 #include "floor-town.h"
69 #include "grid.h"
70
71 #include "cmd-pet.h"
72 #include "dungeon-file.h"
73 #include "uid-checker.h"
74 #include "files.h"
75 #include "player-skill.h"
76 #include "player-class.h"
77 #include "player-race.h"
78 #include "player-personality.h"
79 #include "player-sex.h"
80 #include "birth.h"
81 #include "world.h"
82 #include "objectkind.h"
83 #include "object-ego.h"
84 #include "save.h"
85 #include "japanese.h"
86 #include "cmd-smith.h"
87
88  /*
89   * Maximum number of tries for selection of a proper quest monster
90   */
91 #define MAX_TRIES 100
92
93 #define OLD_MAX_MANE 22
94
95 /* Old hidden trap flag */
96 #define CAVE_TRAP       0x8000
97
98 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
99 #define OLD_FEAT_INVIS              0x02
100 #define OLD_FEAT_GLYPH              0x03
101 #define OLD_FEAT_QUEST_ENTER        0x08
102 #define OLD_FEAT_QUEST_EXIT         0x09
103 #define OLD_FEAT_MINOR_GLYPH        0x40
104 #define OLD_FEAT_BLDG_1             0x81
105 #define OLD_FEAT_MIRROR             0xc3
106
107 /* Old quests */
108 #define OLD_QUEST_WATER_CAVE 18
109
110 /* Quest constants */
111 #define QUEST_OLD_CASTLE  27
112 #define QUEST_ROYAL_CRYPT 28
113
114 /*
115  * Local "savefile" pointer
116  */
117 static FILE     *fff;
118
119 /*
120  * Hack -- old "encryption" byte
121  */
122 static byte     xor_byte;
123
124 /*
125  * Hack -- simple "checksum" on the actual values
126  */
127 static u32b     v_check = 0L;
128
129 /*
130  * Hack -- simple "checksum" on the encoded bytes
131  */
132 static u32b     x_check = 0L;
133
134 /*
135  * Hack -- Japanese Kanji code
136  * 0: Unknown
137  * 1: ASCII
138  * 2: EUC
139  * 3: SJIS
140  */
141 static byte kanji_code = 0;
142
143 /*!
144  * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
145  * @param major メジャーバージョン値
146  * @param minor マイナーバージョン値
147  * @param patch パッチバージョン値
148  * @param extra エクストラパージョン値
149  * @return 現在のバージョンより値が古いならtrue
150  */
151 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
152 {
153         if (current_world_ptr->h_ver_major < major) return TRUE;
154         if (current_world_ptr->h_ver_major > major) return FALSE;
155
156         if (current_world_ptr->h_ver_minor < minor) return TRUE;
157         if (current_world_ptr->h_ver_minor > minor) return FALSE;
158
159         if (current_world_ptr->h_ver_patch < patch) return TRUE;
160         if (current_world_ptr->h_ver_patch > patch) return FALSE;
161
162         if (current_world_ptr->h_ver_extra < extra) return TRUE;
163         if (current_world_ptr->h_ver_extra > extra) return FALSE;
164
165         return FALSE;
166 }
167
168
169 /*!
170  * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
171  * @param x メジャーバージョン値
172  * @param y マイナーバージョン値
173  * @param z パッチバージョン値
174  * @return 現在のバージョンより値が古いならtrue
175  */
176 static bool z_older_than(byte x, byte y, byte z)
177 {
178         if (current_world_ptr->z_major < x) return TRUE;
179         if (current_world_ptr->z_major > x) return FALSE;
180
181         if (current_world_ptr->z_minor < y) return TRUE;
182         if (current_world_ptr->z_minor > y) return FALSE;
183
184         if (current_world_ptr->z_patch < z) return TRUE;
185         if (current_world_ptr->z_patch > z) return FALSE;
186
187         return FALSE;
188 }
189
190
191 /*!
192  * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
193  * @param msg 表示文字列
194  * @return なし
195  * @details
196  * Avoid the top two lines, to avoid interference with "msg_print()".
197  */
198 static void note(concptr msg)
199 {
200         static TERM_LEN y = 2;
201         prt(msg, y, 0);
202         if (++y >= 24) y = 2;
203
204         Term_fresh();
205 }
206
207
208 /*!
209  * @brief ロードファイルポインタから1バイトを読み込む
210  * @return 読み込んだバイト値
211  * @details
212  * The following functions are used to load the basic building blocks
213  * of savefiles.  They also maintain the "checksum" info for 2.7.0+
214  */
215 static byte sf_get(void)
216 {
217         byte c = getc(fff) & 0xFF;
218         byte v = c ^ xor_byte;
219         xor_byte = c;
220
221         v_check += v;
222         x_check += xor_byte;
223         return v;
224 }
225
226
227 /*!
228  * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
229  * @param ip 読み込みポインタ
230  * @return なし
231  */
232 static void rd_byte(byte *ip)
233 {
234         *ip = sf_get();
235 }
236
237
238 /*!
239  * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
240  * @param ip 読み込みポインタ
241  * @return なし
242  */
243 static void rd_u16b(u16b *ip)
244 {
245         (*ip) = sf_get();
246         (*ip) |= ((u16b)(sf_get()) << 8);
247 }
248
249
250 /*!
251  * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
252  * @param ip 読み込みポインタ
253  * @return なし
254  */
255 static void rd_s16b(s16b *ip)
256 {
257         rd_u16b((u16b*)ip);
258 }
259
260
261 /*!
262  * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
263  * @param ip 読み込みポインタ
264  * @return なし
265  */
266 static void rd_u32b(u32b *ip)
267 {
268         (*ip) = sf_get();
269         (*ip) |= ((u32b)(sf_get()) << 8);
270         (*ip) |= ((u32b)(sf_get()) << 16);
271         (*ip) |= ((u32b)(sf_get()) << 24);
272 }
273
274
275 /*!
276  * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
277  * @param ip 読み込みポインタ
278  * @return なし
279  */
280 static void rd_s32b(s32b *ip)
281 {
282         rd_u32b((u32b*)ip);
283 }
284
285
286 /*!
287  * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
288  * @param str 読み込みポインタ
289  * @param max 最大読み取りバイト数
290  * @return なし
291  */
292 static void rd_string(char *str, int max)
293 {
294         for (int i = 0; TRUE; i++)
295         {
296                 byte tmp8u;
297                 rd_byte(&tmp8u);
298                 if (i < max) str[i] = tmp8u;
299
300                 if (!tmp8u) break;
301         }
302
303         str[max - 1] = '\0';
304 #ifdef JP
305         switch (kanji_code)
306         {
307 #ifdef SJIS
308         case 2:
309                 euc2sjis(str);
310                 break;
311 #endif
312
313 #ifdef EUC
314         case 3:
315                 sjis2euc(str);
316                 break;
317 #endif
318
319         case 0:
320         {
321                 byte code = codeconv(str);
322
323                 /* 漢字コードが判明したら、それを記録 */
324                 if (code) kanji_code = code;
325
326                 break;
327         }
328         default:
329                 break;
330         }
331 #endif
332 }
333
334
335 /*!
336  * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
337  * @param n スキップバイト数
338  * @return なし
339  */
340 static void strip_bytes(int n)
341 {
342         byte tmp8u;
343         while (n--) rd_byte(&tmp8u);
344 }
345
346
347 /*!
348  * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
349  * @param o_ptr アイテムオブジェクト読み取り先ポインタ
350  * @return なし
351  * @details
352  * This function attempts to "repair" old savefiles, and to extract
353  * the most up to date values for various object fields.
354  *
355  * Note that Angband 2.7.9 introduced a new method for object "flags"
356  * in which the "flags" on an object are actually extracted when they
357  * are needed from the object kind, artifact index, ego-item index,
358  * and two special "xtra" fields which are used to encode any "extra"
359  * power of certain ego-items.  This had the side effect that items
360  * imported from pre-2.7.9 savefiles will lose any "extra" powers they
361  * may have had, and also, all "uncursed" items will become "cursed"
362  * again, including Calris, even if it is being worn at the time.  As
363  * a complete hack, items which are inscribed with "uncursed" will be
364  * "uncursed" when imported from pre-2.7.9 savefiles.
365  */
366 static void rd_item_old(object_type *o_ptr)
367 {
368         rd_s16b(&o_ptr->k_idx);
369
370         byte tmp8u;
371         rd_byte(&tmp8u);
372         o_ptr->iy = (POSITION)tmp8u;
373         rd_byte(&tmp8u);
374         o_ptr->ix = (POSITION)tmp8u;
375
376         /* Type/Subtype */
377         rd_byte(&tmp8u);
378         o_ptr->tval = tmp8u;
379         rd_byte(&tmp8u);
380         o_ptr->sval = tmp8u;
381
382         if (z_older_than(10, 4, 4))
383         {
384                 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
385                 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
386                 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
387         }
388
389         rd_s16b(&o_ptr->pval);
390         rd_byte(&o_ptr->discount);
391         rd_byte(&tmp8u);
392         o_ptr->number = (ITEM_NUMBER)tmp8u;
393
394         s16b tmp16s;
395         rd_s16b(&tmp16s);
396         o_ptr->weight = tmp16s;
397
398         rd_byte(&tmp8u);
399         o_ptr->name1 = tmp8u;
400
401         rd_byte(&tmp8u);
402         o_ptr->name2 = tmp8u;
403
404         rd_s16b(&o_ptr->timeout);
405         rd_s16b(&o_ptr->to_h);
406         rd_s16b(&tmp16s);
407         o_ptr->to_d = tmp16s;
408
409         rd_s16b(&o_ptr->to_a);
410         rd_s16b(&o_ptr->ac);
411         rd_byte(&tmp8u);
412         o_ptr->dd = tmp8u;
413
414         rd_byte(&tmp8u);
415         o_ptr->ds = tmp8u;
416
417         rd_byte(&o_ptr->ident);
418         rd_byte(&o_ptr->marked);
419         rd_u32b(&o_ptr->art_flags[0]);
420         rd_u32b(&o_ptr->art_flags[1]);
421         rd_u32b(&o_ptr->art_flags[2]);
422         if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
423         else rd_u32b(&o_ptr->art_flags[3]);
424
425         if (h_older_than(1, 3, 0, 0))
426         {
427                 if (o_ptr->name2 == EGO_TELEPATHY)
428                         add_flag(o_ptr->art_flags, TR_TELEPATHY);
429         }
430
431         if (z_older_than(11, 0, 11))
432         {
433                 o_ptr->curse_flags = 0L;
434                 if (o_ptr->ident & 0x40)
435                 {
436                         o_ptr->curse_flags |= TRC_CURSED;
437                         if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
438                         if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
439                         if (object_is_fixed_artifact(o_ptr))
440                         {
441                                 artifact_type *a_ptr = &a_info[o_ptr->name1];
442                                 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
443                                 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
444                         }
445                         else if (object_is_ego(o_ptr))
446                         {
447                                 ego_item_type *e_ptr = &e_info[o_ptr->name2];
448                                 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
449                                 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
450                         }
451                 }
452                 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
453         }
454         else
455         {
456                 rd_u32b(&o_ptr->curse_flags);
457         }
458
459         rd_s16b(&o_ptr->held_m_idx);
460         rd_byte(&o_ptr->xtra1);
461         rd_byte(&o_ptr->xtra2);
462
463         if (z_older_than(11, 0, 10))
464         {
465                 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
466                 {
467                         switch (o_ptr->xtra2 % 6)
468                         {
469                         case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
470                         case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
471                         case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
472                         case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
473                         case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
474                         case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
475                         }
476                         o_ptr->xtra2 = 0;
477                 }
478                 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
479                 {
480                         switch (o_ptr->xtra2 % 11)
481                         {
482                         case  0: add_flag(o_ptr->art_flags, TR_RES_BLIND);  break;
483                         case  1: add_flag(o_ptr->art_flags, TR_RES_CONF);   break;
484                         case  2: add_flag(o_ptr->art_flags, TR_RES_SOUND);  break;
485                         case  3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
486                         case  4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
487                         case  5: add_flag(o_ptr->art_flags, TR_RES_NEXUS);  break;
488                         case  6: add_flag(o_ptr->art_flags, TR_RES_CHAOS);  break;
489                         case  7: add_flag(o_ptr->art_flags, TR_RES_DISEN);  break;
490                         case  8: add_flag(o_ptr->art_flags, TR_RES_POIS);   break;
491                         case  9: add_flag(o_ptr->art_flags, TR_RES_DARK);   break;
492                         case 10: add_flag(o_ptr->art_flags, TR_RES_LITE);   break;
493                         }
494                         o_ptr->xtra2 = 0;
495                 }
496                 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
497                 {
498                         switch (o_ptr->xtra2 % 8)
499                         {
500                         case 0: add_flag(o_ptr->art_flags, TR_LEVITATION);     break;
501                         case 1: add_flag(o_ptr->art_flags, TR_LITE_1);        break;
502                         case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
503                         case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
504                         case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
505                         case 5: add_flag(o_ptr->art_flags, TR_REGEN);       break;
506                         case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT);    break;
507                         case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP);   break;
508                         }
509                         o_ptr->xtra2 = 0;
510                 }
511                 o_ptr->xtra1 = 0;
512         }
513
514         if (z_older_than(10, 2, 3))
515         {
516                 o_ptr->xtra3 = 0;
517                 o_ptr->xtra4 = 0;
518                 o_ptr->xtra5 = 0;
519                 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
520                 {
521                         o_ptr->xtra3 = o_ptr->xtra1;
522                         o_ptr->xtra1 = 0;
523                 }
524                 if (o_ptr->tval == TV_CAPTURE)
525                 {
526                         if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
527                                 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
528                         else
529                                 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
530                         if (ironman_nightmare)
531                         {
532                                 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5 * 2L);
533                         }
534                         o_ptr->xtra4 = o_ptr->xtra5;
535                 }
536         }
537         else
538         {
539                 rd_byte(&o_ptr->xtra3);
540                 if (h_older_than(1, 3, 0, 1))
541                 {
542                         if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1 + 96)
543                                 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
544                 }
545
546                 rd_s16b(&o_ptr->xtra4);
547                 rd_s16b(&o_ptr->xtra5);
548         }
549
550         if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
551         {
552                 o_ptr->xtra4 = o_ptr->pval;
553                 o_ptr->pval = 0;
554         }
555
556         rd_byte(&o_ptr->feeling);
557
558         char buf[128];
559         rd_string(buf, sizeof(buf));
560         if (buf[0]) o_ptr->inscription = quark_add(buf);
561
562         rd_string(buf, sizeof(buf));
563
564         /* todo 元々このif文には末尾に";"が付いていた、バグかもしれない */
565         if (buf[0]) o_ptr->art_name = quark_add(buf);
566         {
567                 s32b tmp32s;
568
569                 rd_s32b(&tmp32s);
570                 strip_bytes(tmp32s);
571         }
572
573         if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
574
575         if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
576
577         if (z_older_than(10, 4, 9))
578         {
579                 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
580                 {
581                         remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
582                         add_flag(o_ptr->art_flags, TR_DEC_MANA);
583                 }
584         }
585
586         if (object_is_fixed_artifact(o_ptr))
587         {
588                 artifact_type *a_ptr;
589                 a_ptr = &a_info[o_ptr->name1];
590                 if (!a_ptr->name) o_ptr->name1 = 0;
591         }
592
593         if (object_is_ego(o_ptr))
594         {
595                 ego_item_type *e_ptr;
596                 e_ptr = &e_info[o_ptr->name2];
597                 if (!e_ptr->name) o_ptr->name2 = 0;
598         }
599 }
600
601
602 /*!
603  * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
604  * @param o_ptr アイテムオブジェクト保存先ポインタ
605  * @return なし
606  */
607 static void rd_item(object_type *o_ptr)
608 {
609         if (h_older_than(1, 5, 0, 0))
610         {
611                 rd_item_old(o_ptr);
612                 return;
613         }
614
615         BIT_FLAGS flags;
616         rd_u32b(&flags);
617         rd_s16b(&o_ptr->k_idx);
618
619         byte tmp8u;
620         rd_byte(&tmp8u);
621         o_ptr->iy = (POSITION)tmp8u;
622         rd_byte(&tmp8u);
623         o_ptr->ix = (POSITION)tmp8u;
624
625         object_kind *k_ptr;
626         k_ptr = &k_info[o_ptr->k_idx];
627         o_ptr->tval = k_ptr->tval;
628         o_ptr->sval = k_ptr->sval;
629
630         if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
631         else o_ptr->pval = 0;
632
633         if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
634         else o_ptr->discount = 0;
635         if (flags & SAVE_ITEM_NUMBER) {
636                 rd_byte(&tmp8u);
637                 o_ptr->number = tmp8u;
638         }
639         else o_ptr->number = 1;
640
641         s16b tmp16s;
642         rd_s16b(&tmp16s);
643         o_ptr->weight = tmp16s;
644
645         if (flags & SAVE_ITEM_NAME1)
646         {
647                 rd_byte(&tmp8u);
648                 o_ptr->name1 = tmp8u;
649         }
650         else o_ptr->name1 = 0;
651
652         if (flags & SAVE_ITEM_NAME2)
653         {
654                 rd_byte(&tmp8u);
655                 o_ptr->name2 = tmp8u;
656         }
657         else o_ptr->name2 = 0;
658
659         if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
660         else o_ptr->timeout = 0;
661
662         if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
663         else o_ptr->to_h = 0;
664
665         if (flags & SAVE_ITEM_TO_D)
666         {
667                 rd_s16b(&tmp16s);
668                 o_ptr->to_d = tmp16s;
669         }
670         else o_ptr->to_d = 0;
671
672         if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
673         else o_ptr->to_a = 0;
674
675         if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
676         else o_ptr->ac = 0;
677
678         if (flags & SAVE_ITEM_DD)
679         {
680                 rd_byte(&tmp8u);
681                 o_ptr->dd = tmp8u;
682         }
683         else o_ptr->dd = 0;
684
685         if (flags & SAVE_ITEM_DS)
686         {
687                 rd_byte(&tmp8u);
688                 o_ptr->ds = tmp8u;
689         }
690         else o_ptr->ds = 0;
691
692         if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
693         else o_ptr->ident = 0;
694
695         if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
696         else o_ptr->marked = 0;
697
698         /* Object flags */
699         if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
700         else o_ptr->art_flags[0] = 0;
701
702         if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
703         else o_ptr->art_flags[1] = 0;
704
705         if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
706         else o_ptr->art_flags[2] = 0;
707
708         if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
709         else o_ptr->art_flags[3] = 0;
710
711         if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
712         else o_ptr->art_flags[4] = 0;
713
714         if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
715         else o_ptr->curse_flags = 0;
716
717         /* Monster holding object */
718         if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
719         else o_ptr->held_m_idx = 0;
720
721         /* Special powers */
722         if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
723         else o_ptr->xtra1 = 0;
724
725         if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
726         else o_ptr->xtra2 = 0;
727
728         if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
729         else o_ptr->xtra3 = 0;
730
731         if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
732         else o_ptr->xtra4 = 0;
733
734         if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
735         else o_ptr->xtra5 = 0;
736
737         if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
738         else o_ptr->feeling = 0;
739
740         if (flags & SAVE_ITEM_INSCRIPTION)
741         {
742                 char buf[128];
743                 rd_string(buf, sizeof(buf));
744                 o_ptr->inscription = quark_add(buf);
745         }
746         else o_ptr->inscription = 0;
747
748         if (flags & SAVE_ITEM_ART_NAME)
749         {
750                 char buf[128];
751                 rd_string(buf, sizeof(buf));
752                 o_ptr->art_name = quark_add(buf);
753         }
754         else
755         {
756                 o_ptr->art_name = 0;
757         }
758
759         if (!h_older_than(2, 1, 2, 4)) return;
760
761         BIT_FLAGS flgs[TR_FLAG_SIZE];
762         object_flags(o_ptr, flgs);
763
764         if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
765         {
766                 add_flag(o_ptr->art_flags, TR_LITE_M1);
767                 remove_flag(o_ptr->art_flags, TR_LITE_1);
768                 remove_flag(o_ptr->art_flags, TR_LITE_2);
769                 remove_flag(o_ptr->art_flags, TR_LITE_3);
770                 return;
771         }
772
773         if (o_ptr->name2 == EGO_LITE_DARKNESS)
774         {
775                 if (o_ptr->tval != TV_LITE)
776                 {
777                         add_flag(o_ptr->art_flags, TR_LITE_M1);
778                         return;
779                 }
780
781                 if (o_ptr->sval == SV_LITE_TORCH)
782                 {
783                         add_flag(o_ptr->art_flags, TR_LITE_M1);
784                 }
785                 else if (o_ptr->sval == SV_LITE_LANTERN)
786                 {
787                         add_flag(o_ptr->art_flags, TR_LITE_M2);
788                 }
789                 else if (o_ptr->sval == SV_LITE_FEANOR)
790                 {
791                         add_flag(o_ptr->art_flags, TR_LITE_M3);
792                 }
793
794                 return;
795         }
796
797         if (o_ptr->tval == TV_LITE)
798         {
799                 if (object_is_fixed_artifact(o_ptr))
800                 {
801                         add_flag(o_ptr->art_flags, TR_LITE_3);
802                         return;
803                 }
804
805                 if (o_ptr->sval == SV_LITE_TORCH)
806                 {
807                         add_flag(o_ptr->art_flags, TR_LITE_1);
808                         add_flag(o_ptr->art_flags, TR_LITE_FUEL);
809                         return;
810                 }
811
812                 if (o_ptr->sval == SV_LITE_LANTERN)
813                 {
814                         add_flag(o_ptr->art_flags, TR_LITE_2);
815                         add_flag(o_ptr->art_flags, TR_LITE_FUEL);
816                         return;
817                 }
818
819                 if (o_ptr->sval == SV_LITE_FEANOR)
820                 {
821                         add_flag(o_ptr->art_flags, TR_LITE_2);
822                         return;
823                 }
824         }
825 }
826
827
828 /*!
829  * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
830  * @param player_ptr プレーヤーへの参照ポインタ
831  * @param m_ptr モンスター保存先ポインタ
832  * @return なし
833  */
834 static void rd_monster_old(player_type *player_ptr, monster_type *m_ptr)
835 {
836         rd_s16b(&m_ptr->r_idx);
837
838         if (z_older_than(11, 0, 12))
839                 m_ptr->ap_r_idx = m_ptr->r_idx;
840         else
841                 rd_s16b(&m_ptr->ap_r_idx);
842
843         if (z_older_than(11, 0, 14))
844         {
845                 monster_race *r_ptr = &r_info[m_ptr->r_idx];
846
847                 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
848                 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
849                 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
850         }
851         else
852                 rd_byte(&m_ptr->sub_align);
853
854         byte tmp8u;
855         rd_byte(&tmp8u);
856         m_ptr->fy = (POSITION)tmp8u;
857         rd_byte(&tmp8u);
858         m_ptr->fx = (POSITION)tmp8u;
859         m_ptr->current_floor_ptr = player_ptr->current_floor_ptr;
860
861         s16b tmp16s;
862         rd_s16b(&tmp16s);
863         m_ptr->hp = tmp16s;
864         rd_s16b(&tmp16s);
865         m_ptr->maxhp = tmp16s;
866
867         if (z_older_than(11, 0, 5))
868         {
869                 m_ptr->max_maxhp = m_ptr->maxhp;
870         }
871         else
872         {
873                 rd_s16b(&tmp16s);
874                 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
875         }
876         if (h_older_than(2, 1, 2, 1))
877         {
878                 m_ptr->dealt_damage = 0;
879         }
880         else
881         {
882                 rd_s32b(&m_ptr->dealt_damage);
883         }
884
885         rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
886         rd_byte(&tmp8u);
887         m_ptr->mspeed = tmp8u;
888
889         if (z_older_than(10, 4, 2))
890         {
891                 rd_byte(&tmp8u);
892                 m_ptr->energy_need = (s16b)tmp8u;
893         }
894         else rd_s16b(&m_ptr->energy_need);
895
896         if (z_older_than(11, 0, 13))
897                 m_ptr->energy_need = 100 - m_ptr->energy_need;
898
899         if (z_older_than(10, 0, 7))
900         {
901                 m_ptr->mtimed[MTIMED_FAST] = 0;
902                 m_ptr->mtimed[MTIMED_SLOW] = 0;
903         }
904         else
905         {
906                 rd_byte(&tmp8u);
907                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
908                 rd_byte(&tmp8u);
909                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
910         }
911
912         rd_byte(&tmp8u);
913         m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
914         rd_byte(&tmp8u);
915         m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
916         rd_byte(&tmp8u);
917         m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
918
919         if (z_older_than(10, 0, 10))
920         {
921                 reset_target(m_ptr);
922         }
923         else if (z_older_than(10, 0, 11))
924         {
925                 rd_s16b(&tmp16s);
926                 reset_target(m_ptr);
927         }
928         else
929         {
930                 rd_s16b(&tmp16s);
931                 m_ptr->target_y = (POSITION)tmp16s;
932                 rd_s16b(&tmp16s);
933                 m_ptr->target_x = (POSITION)tmp16s;
934         }
935
936         rd_byte(&tmp8u);
937         m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
938
939         if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
940                 rd_u32b(&m_ptr->smart);
941         else
942                 m_ptr->smart = 0;
943
944         u32b tmp32u;
945         if (z_older_than(10, 4, 5))
946         {
947                 m_ptr->exp = 0;
948         }
949         else
950         {
951                 rd_u32b(&tmp32u);
952                 m_ptr->exp = tmp32u;
953         }
954
955         if (z_older_than(10, 2, 2))
956         {
957                 if (m_ptr->r_idx < 0)
958                 {
959                         m_ptr->r_idx = (0 - m_ptr->r_idx);
960                         m_ptr->mflag2 |= MFLAG2_KAGE;
961                 }
962         }
963         else
964         {
965                 rd_byte(&m_ptr->mflag2);
966         }
967
968         if (z_older_than(11, 0, 12))
969         {
970                 if (m_ptr->mflag2 & MFLAG2_KAGE)
971                         m_ptr->ap_r_idx = MON_KAGE;
972         }
973
974         if (z_older_than(10, 1, 3))
975         {
976                 m_ptr->nickname = 0;
977         }
978         else
979         {
980                 char buf[128];
981                 rd_string(buf, sizeof(buf));
982                 if (buf[0]) m_ptr->nickname = quark_add(buf);
983         }
984
985         rd_byte(&tmp8u);
986 }
987
988
989 /*!
990  * @brief モンスターを読み込む(現版) / Read a monster (New method)
991  * @param player_ptr プレーヤーへの参照ポインタ
992  * @param m_ptr モンスター保存先ポインタ
993  * @return なし
994  */
995 static void rd_monster(player_type *player_ptr, monster_type *m_ptr)
996 {
997         if (h_older_than(1, 5, 0, 0))
998         {
999                 rd_monster_old(player_ptr, m_ptr);
1000                 return;
1001         }
1002
1003         BIT_FLAGS flags;
1004         rd_u32b(&flags);
1005         rd_s16b(&m_ptr->r_idx);
1006         byte tmp8u;
1007         rd_byte(&tmp8u);
1008         m_ptr->fy = (POSITION)tmp8u;
1009         rd_byte(&tmp8u);
1010         m_ptr->fx = (POSITION)tmp8u;
1011
1012         s16b tmp16s;
1013         rd_s16b(&tmp16s);
1014         m_ptr->hp = (HIT_POINT)tmp16s;
1015         rd_s16b(&tmp16s);
1016         m_ptr->maxhp = (HIT_POINT)tmp16s;
1017         rd_s16b(&tmp16s);
1018         m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1019
1020         if (h_older_than(2, 1, 2, 1))
1021         {
1022                 m_ptr->dealt_damage = 0;
1023         }
1024         else
1025         {
1026                 rd_s32b(&m_ptr->dealt_damage);
1027         }
1028
1029         if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1030         else m_ptr->ap_r_idx = m_ptr->r_idx;
1031
1032         if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1033         else m_ptr->sub_align = 0;
1034
1035         if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1036         else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1037
1038         rd_byte(&tmp8u);
1039         m_ptr->mspeed = tmp8u;
1040
1041         rd_s16b(&m_ptr->energy_need);
1042
1043         if (flags & SAVE_MON_FAST)
1044         {
1045                 rd_byte(&tmp8u);
1046                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1047         }
1048         else m_ptr->mtimed[MTIMED_FAST] = 0;
1049
1050         if (flags & SAVE_MON_SLOW)
1051         {
1052                 rd_byte(&tmp8u);
1053                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1054         }
1055         else m_ptr->mtimed[MTIMED_SLOW] = 0;
1056
1057         if (flags & SAVE_MON_STUNNED)
1058         {
1059                 rd_byte(&tmp8u);
1060                 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1061         }
1062         else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1063
1064         if (flags & SAVE_MON_CONFUSED)
1065         {
1066                 rd_byte(&tmp8u);
1067                 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1068         }
1069         else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1070
1071         if (flags & SAVE_MON_MONFEAR)
1072         {
1073                 rd_byte(&tmp8u);
1074                 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1075         }
1076         else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1077
1078         if (flags & SAVE_MON_TARGET_Y)
1079         {
1080                 rd_s16b(&tmp16s);
1081                 m_ptr->target_y = (POSITION)tmp16s;
1082         }
1083         else m_ptr->target_y = 0;
1084
1085         if (flags & SAVE_MON_TARGET_X)
1086         {
1087                 rd_s16b(&tmp16s);
1088                 m_ptr->target_x = (POSITION)tmp16s;
1089         }
1090         else m_ptr->target_x = 0;
1091
1092         if (flags & SAVE_MON_INVULNER)
1093         {
1094                 rd_byte(&tmp8u);
1095                 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1096         }
1097         else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1098
1099         if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1100         else m_ptr->smart = 0;
1101
1102         if (flags & SAVE_MON_EXP)
1103         {
1104                 u32b tmp32u;
1105                 rd_u32b(&tmp32u);
1106                 m_ptr->exp = (EXP)tmp32u;
1107         }
1108         else m_ptr->exp = 0;
1109
1110         m_ptr->mflag = 0; /* Not saved */
1111
1112         if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1113         else m_ptr->mflag2 = 0;
1114
1115         if (flags & SAVE_MON_NICKNAME)
1116         {
1117                 char buf[128];
1118                 rd_string(buf, sizeof(buf));
1119                 m_ptr->nickname = quark_add(buf);
1120         }
1121         else m_ptr->nickname = 0;
1122
1123         if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1124         else m_ptr->parent_m_idx = 0;
1125 }
1126
1127
1128 /*
1129  * Old monster bit flags of racial resistances
1130  */
1131 #define RF3_IM_ACID         0x00010000  /* Resist acid a lot */
1132 #define RF3_IM_ELEC         0x00020000  /* Resist elec a lot */
1133 #define RF3_IM_FIRE         0x00040000  /* Resist fire a lot */
1134 #define RF3_IM_COLD         0x00080000  /* Resist cold a lot */
1135 #define RF3_IM_POIS         0x00100000  /* Resist poison a lot */
1136 #define RF3_RES_TELE        0x00200000  /* Resist teleportation */
1137 #define RF3_RES_NETH        0x00400000  /* Resist nether a lot */
1138 #define RF3_RES_WATE        0x00800000  /* Resist water */
1139 #define RF3_RES_PLAS        0x01000000  /* Resist plasma */
1140 #define RF3_RES_NEXU        0x02000000  /* Resist nexus */
1141 #define RF3_RES_DISE        0x04000000  /* Resist disenchantment */
1142 #define RF3_RES_ALL         0x08000000  /* Resist all */
1143
1144 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1145 {\
1146         if ((R_PTR)->r_flags3 & (RF3)) \
1147         { \
1148                 (R_PTR)->r_flags3 &= ~(RF3); \
1149                 (R_PTR)->r_flagsr |= (RFR); \
1150         } \
1151 }
1152
1153 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1154 {\
1155         if ((R_PTR)->r_flags4 & (RF4_BR)) \
1156         { \
1157                 (R_PTR)->r_flagsr |= (RFR); \
1158         } \
1159 }
1160
1161 #define RF4_BR_LITE         0x00004000  /* Breathe Lite */
1162 #define RF4_BR_DARK         0x00008000  /* Breathe Dark */
1163 #define RF4_BR_CONF         0x00010000  /* Breathe Confusion */
1164 #define RF4_BR_SOUN         0x00020000  /* Breathe Sound */
1165 #define RF4_BR_CHAO         0x00040000  /* Breathe Chaos */
1166 #define RF4_BR_TIME         0x00200000  /* Breathe Time */
1167 #define RF4_BR_INER         0x00400000  /* Breathe Inertia */
1168 #define RF4_BR_GRAV         0x00800000  /* Breathe Gravity */
1169 #define RF4_BR_SHAR         0x01000000  /* Breathe Shards */
1170 #define RF4_BR_WALL         0x04000000  /* Breathe Force */
1171
1172  /*!
1173   * @brief モンスターの思い出を読み込む / Read the monster lore
1174   * @param r_idx 読み込み先モンスターID
1175   * @return なし
1176   */
1177 static void rd_lore(MONRACE_IDX r_idx)
1178 {
1179         monster_race *r_ptr = &r_info[r_idx];
1180
1181         s16b tmp16s;
1182         rd_s16b(&tmp16s);
1183         r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1184
1185         rd_s16b(&tmp16s);
1186         r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1187
1188         rd_s16b(&tmp16s);
1189         r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1190
1191         if (h_older_than(1, 7, 0, 5))
1192         {
1193                 r_ptr->r_akills = r_ptr->r_pkills;
1194         }
1195         else
1196         {
1197                 rd_s16b(&tmp16s);
1198                 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1199         }
1200
1201         rd_s16b(&tmp16s);
1202         r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1203
1204         rd_byte(&r_ptr->r_wake);
1205         rd_byte(&r_ptr->r_ignore);
1206         rd_byte(&r_ptr->r_xtra1);
1207         rd_byte(&r_ptr->r_xtra2);
1208
1209         byte tmp8u;
1210         rd_byte(&tmp8u);
1211         r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1212         rd_byte(&tmp8u);
1213         r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1214
1215         rd_byte(&tmp8u);
1216         rd_byte(&r_ptr->r_cast_spell);
1217
1218         rd_byte(&r_ptr->r_blows[0]);
1219         rd_byte(&r_ptr->r_blows[1]);
1220         rd_byte(&r_ptr->r_blows[2]);
1221         rd_byte(&r_ptr->r_blows[3]);
1222
1223         rd_u32b(&r_ptr->r_flags1);
1224         rd_u32b(&r_ptr->r_flags2);
1225         rd_u32b(&r_ptr->r_flags3);
1226         rd_u32b(&r_ptr->r_flags4);
1227         rd_u32b(&r_ptr->r_flags5);
1228         rd_u32b(&r_ptr->r_flags6);
1229         if (h_older_than(1, 5, 0, 3))
1230         {
1231                 r_ptr->r_flagsr = 0L;
1232                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1233                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1234                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1235                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1236                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1237                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1238                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1239                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1240                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1241                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1242                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1243                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1244
1245                 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1246                 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1247                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1248                 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1249                 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1250                 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1251                 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1252                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1253                 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1254
1255                 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1256                 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1257                 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1258         }
1259         else
1260         {
1261                 rd_u32b(&r_ptr->r_flagsr);
1262         }
1263
1264         rd_byte(&tmp8u);
1265         r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1266
1267         rd_s16b(&r_ptr->floor_id);
1268         rd_byte(&tmp8u);
1269
1270         r_ptr->r_flags1 &= r_ptr->flags1;
1271         r_ptr->r_flags2 &= r_ptr->flags2;
1272         r_ptr->r_flags3 &= r_ptr->flags3;
1273         r_ptr->r_flags4 &= r_ptr->flags4;
1274         r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1275         r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1276         r_ptr->r_flagsr &= r_ptr->flagsr;
1277 }
1278
1279
1280 /*!
1281  * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1282  * @param player_ptr プレーヤーへの参照ポインタ
1283  * @param st_ptr 店舗の参照ポインタ
1284  * @param o_ptr アイテムオブジェクト参照ポインタ
1285  * @return なし
1286  * @details
1287  * In all cases, return the slot (or -1) where the object was placed
1288  *
1289  * Note that this is a hacked up version of "inven_carry()".
1290  *
1291  * Also note that it may not correctly "adapt" to "knowledge" bacoming
1292  * known, the player may have to pick stuff up and drop it again.
1293  */
1294 static void home_carry(player_type *player_ptr, store_type *st_ptr, object_type *o_ptr)
1295 {
1296         for (int i = 0; i < st_ptr->stock_num; i++)
1297         {
1298                 object_type *j_ptr;
1299                 j_ptr = &st_ptr->stock[i];
1300                 if (!object_similar(j_ptr, o_ptr)) continue;
1301
1302                 object_absorb(j_ptr, o_ptr);
1303                 return;
1304         }
1305
1306         if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) return;
1307
1308         s32b value = object_value(o_ptr);
1309         int slot;
1310         for (slot = 0; slot < st_ptr->stock_num; slot++)
1311         {
1312                 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1313         }
1314
1315         for (int i = st_ptr->stock_num; i > slot; i--)
1316         {
1317                 st_ptr->stock[i] = st_ptr->stock[i - 1];
1318         }
1319
1320         st_ptr->stock_num++;
1321         st_ptr->stock[slot] = *o_ptr;
1322         chg_virtue(player_ptr, V_SACRIFICE, -1);
1323 }
1324
1325
1326 /*!
1327  * @brief 店舗情報を読み込む / Read a store
1328  * @param player_ptr プレーヤーへの参照ポインタ
1329  * @param town_number 街ID
1330  * @param store_number 店舗ID
1331  * @return エラーID
1332  */
1333 static errr rd_store(player_type *player_ptr, int town_number, int store_number)
1334 {
1335         store_type *st_ptr;
1336         bool sort = FALSE;
1337         if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1338         {
1339                 st_ptr = &town_info[1].store[store_number];
1340                 if (st_ptr->stock_num) sort = TRUE;
1341         }
1342         else
1343         {
1344                 st_ptr = &town_info[town_number].store[store_number];
1345         }
1346
1347         byte own;
1348         byte tmp8u;
1349         s16b num;
1350         rd_s32b(&st_ptr->store_open);
1351         rd_s16b(&st_ptr->insult_cur);
1352         rd_byte(&own);
1353         if (z_older_than(11, 0, 4))
1354         {
1355                 rd_byte(&tmp8u);
1356                 num = tmp8u;
1357         }
1358         else
1359         {
1360                 rd_s16b(&num);
1361         }
1362
1363         rd_s16b(&st_ptr->good_buy);
1364         rd_s16b(&st_ptr->bad_buy);
1365
1366         rd_s32b(&st_ptr->last_visit);
1367         st_ptr->owner = own;
1368
1369         for (int j = 0; j < num; j++)
1370         {
1371                 object_type forge;
1372                 object_type *q_ptr;
1373                 q_ptr = &forge;
1374                 object_wipe(q_ptr);
1375
1376                 rd_item(q_ptr);
1377
1378                 bool is_valid_item = st_ptr->stock_num < (store_number == STORE_HOME ? STORE_INVEN_MAX * 10 : store_number == STORE_MUSEUM ? STORE_INVEN_MAX * 50 : STORE_INVEN_MAX);
1379                 if (!is_valid_item) continue;
1380
1381                 if (sort)
1382                 {
1383                         home_carry(player_ptr, st_ptr, q_ptr);
1384                 }
1385                 else
1386                 {
1387                         int k = st_ptr->stock_num++;
1388                         object_copy(&st_ptr->stock[k], q_ptr);
1389                 }
1390         }
1391
1392         return 0;
1393 }
1394
1395
1396 /*!
1397  * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1398  * @return なし
1399  */
1400 static void rd_randomizer(void)
1401 {
1402         u16b tmp16u;
1403         rd_u16b(&tmp16u);
1404         rd_u16b(&Rand_place);
1405         for (int i = 0; i < RAND_DEG; i++)
1406         {
1407                 rd_u32b(&Rand_state[i]);
1408         }
1409 }
1410
1411
1412 /*!
1413  * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1414  * @return なし
1415  * @details
1416  * Note that the normal options are now stored as a set of 256 bit flags,
1417  * plus a set of 256 bit masks to indicate which bit flags were defined
1418  * at the time the savefile was created.  This will allow new options
1419  * to be added, and old options to be removed, at any time, without
1420  * hurting old savefiles.
1421  *
1422  * The window options are stored in the same way, but note that each
1423  * window gets 32 options, and their order is fixed by certain defines.
1424  */
1425 static void rd_options(void)
1426 {
1427         strip_bytes(16);
1428
1429         byte b;
1430         rd_byte(&b);
1431         delay_factor = b;
1432
1433         rd_byte(&b);
1434         hitpoint_warn = b;
1435
1436         if (h_older_than(1, 7, 0, 0))
1437         {
1438                 mana_warn = 2;
1439         }
1440         else
1441         {
1442                 rd_byte(&b);
1443                 mana_warn = b;
1444         }
1445
1446         u16b c;
1447         rd_u16b(&c);
1448
1449         if (c & 0x0002) current_world_ptr->wizard = TRUE;
1450
1451         cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1452         cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1453         cheat_room = (c & 0x0400) ? TRUE : FALSE;
1454         cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1455         cheat_know = (c & 0x1000) ? TRUE : FALSE;
1456         cheat_live = (c & 0x2000) ? TRUE : FALSE;
1457         cheat_save = (c & 0x4000) ? TRUE : FALSE;
1458         cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1459         cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1460         cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1461
1462         rd_byte((byte *)&autosave_l);
1463         rd_byte((byte *)&autosave_t);
1464         rd_s16b(&autosave_freq);
1465
1466         BIT_FLAGS flag[8];
1467         for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1468
1469         BIT_FLAGS mask[8];
1470         for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1471
1472         for (int n = 0; n < 8; n++)
1473         {
1474                 for (int i = 0; i < 32; i++)
1475                 {
1476                         if (!(mask[n] & (1L << i))) continue;
1477                         if (!(option_mask[n] & (1L << i))) continue;
1478
1479                         if (flag[n] & (1L << i))
1480                         {
1481                                 option_flag[n] |= (1L << i);
1482                         }
1483                         else
1484                         {
1485                                 option_flag[n] &= ~(1L << i);
1486                         }
1487                 }
1488         }
1489
1490         if (z_older_than(10, 4, 5))
1491         {
1492                 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1493                 else option_flag[5] |= (0x00000001 << 4);
1494                 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1495                 else option_flag[2] |= (0x00000001 << 5);
1496                 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1497                 else option_flag[4] |= (0x00000001 << 5);
1498                 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1499                 else option_flag[5] |= (0x00000001 << 0);
1500                 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1501                 else option_flag[5] |= (0x00000001 << 12);
1502                 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1503                 else option_flag[1] |= (0x00000001 << 0);
1504                 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1505                 else option_flag[1] |= (0x00000001 << 18);
1506                 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1507                 else option_flag[1] |= (0x00000001 << 19);
1508                 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1509                 else option_flag[5] |= (0x00000001 << 3);
1510         }
1511
1512         extract_option_vars();
1513         for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1514
1515         for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1516
1517         for (int n = 0; n < 8; n++)
1518         {
1519                 for (int i = 0; i < 32; i++)
1520                 {
1521                         if (!(mask[n] & (1L << i))) continue;
1522                         if (!(window_mask[n] & (1L << i))) continue;
1523
1524                         if (flag[n] & (1L << i))
1525                         {
1526                                 window_flag[n] |= (1L << i);
1527                         }
1528                         else
1529                         {
1530                                 window_flag[n] &= ~(1L << i);
1531                         }
1532                 }
1533         }
1534 }
1535
1536
1537 /*!
1538  * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1539  * @return なし
1540  * @details
1541  * This is such a nasty hack it hurts.
1542  */
1543 static void rd_ghost(void)
1544 {
1545         char buf[64];
1546         rd_string(buf, sizeof(buf));
1547         strip_bytes(60);
1548 }
1549
1550
1551 /*!
1552  * @brief クイックスタート情報を読み込む / Load quick start data
1553  * @return なし
1554  */
1555 static void load_quick_start(void)
1556 {
1557         if (z_older_than(11, 0, 13))
1558         {
1559                 previous_char.quick_ok = FALSE;
1560                 return;
1561         }
1562
1563         rd_byte(&previous_char.psex);
1564         byte tmp8u;
1565         rd_byte(&tmp8u);
1566         previous_char.prace = (RACE_IDX)tmp8u;
1567         rd_byte(&tmp8u);
1568         previous_char.pclass = (CLASS_IDX)tmp8u;
1569         rd_byte(&tmp8u);
1570         previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1571         rd_byte(&tmp8u);
1572         previous_char.realm1 = (REALM_IDX)tmp8u;
1573         rd_byte(&tmp8u);
1574         previous_char.realm2 = (REALM_IDX)tmp8u;
1575
1576         rd_s16b(&previous_char.age);
1577         rd_s16b(&previous_char.ht);
1578         rd_s16b(&previous_char.wt);
1579         rd_s16b(&previous_char.sc);
1580         rd_s32b(&previous_char.au);
1581
1582         for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1583         for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1584
1585         for (int i = 0; i < PY_MAX_LEVEL; i++)
1586         {
1587                 s16b tmp16s;
1588                 rd_s16b(&tmp16s);
1589                 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1590         }
1591
1592         rd_s16b(&previous_char.chaos_patron);
1593
1594         for (int i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1595
1596         for (int i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1597
1598         rd_byte(&tmp8u);
1599         rd_byte(&tmp8u);
1600         previous_char.quick_ok = (bool)tmp8u;
1601 }
1602
1603
1604 /*!
1605  * @brief その他の情報を読み込む / Read the "extra" information
1606  * @return なし
1607  */
1608 static void rd_extra(player_type *creature_ptr)
1609 {
1610         rd_string(creature_ptr->name, sizeof(creature_ptr->name));
1611         rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
1612         if (!h_older_than(1, 7, 0, 1))
1613         {
1614                 char buf[1024];
1615                 rd_string(buf, sizeof buf);
1616                 if (buf[0]) creature_ptr->last_message = string_make(buf);
1617         }
1618
1619         load_quick_start();
1620         for (int i = 0; i < 4; i++)
1621         {
1622                 rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
1623         }
1624
1625         byte tmp8u;
1626         rd_byte(&tmp8u);
1627         creature_ptr->prace = (RACE_IDX)tmp8u;
1628
1629         rd_byte(&tmp8u);
1630         creature_ptr->pclass = (CLASS_IDX)tmp8u;
1631
1632         rd_byte(&tmp8u);
1633         creature_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1634
1635         rd_byte(&creature_ptr->psex);
1636         rd_byte(&tmp8u);
1637         creature_ptr->realm1 = (REALM_IDX)tmp8u;
1638
1639         rd_byte(&tmp8u);
1640         creature_ptr->realm2 = (REALM_IDX)tmp8u;
1641
1642         rd_byte(&tmp8u);
1643         if (z_older_than(10, 4, 4))
1644         {
1645                 if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
1646                 if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
1647                 if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
1648                 if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
1649         }
1650
1651         rd_byte(&tmp8u);
1652         creature_ptr->hitdie = tmp8u;
1653         rd_u16b(&creature_ptr->expfact);
1654
1655         rd_s16b(&creature_ptr->age);
1656         rd_s16b(&creature_ptr->ht);
1657         rd_s16b(&creature_ptr->wt);
1658
1659         for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
1660         for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
1661         for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
1662
1663         strip_bytes(24);
1664         rd_s32b(&creature_ptr->au);
1665
1666         rd_s32b(&creature_ptr->max_exp);
1667         if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
1668         else rd_s32b(&creature_ptr->max_max_exp);
1669         rd_s32b(&creature_ptr->exp);
1670
1671         if (h_older_than(1, 7, 0, 3))
1672         {
1673                 u16b tmp16u;
1674                 rd_u16b(&tmp16u);
1675                 creature_ptr->exp_frac = (u32b)tmp16u;
1676         }
1677         else
1678         {
1679                 rd_u32b(&creature_ptr->exp_frac);
1680         }
1681
1682         rd_s16b(&creature_ptr->lev);
1683
1684         for (int i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
1685         if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1686         {
1687                 for (int i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1688         }
1689
1690         if (z_older_than(10, 3, 6))
1691                 for (int i = 0; i < 5; i++) for (int j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1692         else
1693                 for (int i = 0; i < 5; i++) for (int j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1694         for (int i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
1695         if (z_older_than(10, 4, 1))
1696         {
1697                 if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
1698                 creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
1699         }
1700
1701         if (z_older_than(10, 3, 14))
1702         {
1703                 for (int i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
1704                 for (int i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
1705         }
1706         else
1707         {
1708                 for (int i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
1709                 for (int i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
1710                 if (h_older_than(1, 3, 0, 1))
1711                 {
1712                         if (creature_ptr->pclass == CLASS_SMITH)
1713                         {
1714                                 creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
1715                                 creature_ptr->magic_num1[96] = 0;
1716                                 creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
1717                                 creature_ptr->magic_num1[97] = 0;
1718                         }
1719                 }
1720         }
1721
1722         if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
1723
1724         if (z_older_than(11, 0, 7))
1725         {
1726                 creature_ptr->start_race = creature_ptr->prace;
1727                 creature_ptr->old_race1 = 0L;
1728                 creature_ptr->old_race2 = 0L;
1729                 creature_ptr->old_realm = 0;
1730         }
1731         else
1732         {
1733                 rd_byte(&tmp8u);
1734                 creature_ptr->start_race = (RACE_IDX)tmp8u;
1735                 s32b tmp32s;
1736                 rd_s32b(&tmp32s);
1737                 creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1738                 rd_s32b(&tmp32s);
1739                 creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1740                 rd_s16b(&creature_ptr->old_realm);
1741         }
1742
1743         if (z_older_than(10, 0, 1))
1744         {
1745                 for (int i = 0; i < MAX_MANE; i++)
1746                 {
1747                         creature_ptr->mane_spell[i] = -1;
1748                         creature_ptr->mane_dam[i] = 0;
1749                 }
1750                 creature_ptr->mane_num = 0;
1751         }
1752         else if (z_older_than(10, 2, 3))
1753         {
1754                 s16b tmp16s;
1755                 for (int i = 0; i < OLD_MAX_MANE; i++)
1756                 {
1757                         rd_s16b(&tmp16s);
1758                         rd_s16b(&tmp16s);
1759                 }
1760
1761                 for (int i = 0; i < MAX_MANE; i++)
1762                 {
1763                         creature_ptr->mane_spell[i] = -1;
1764                         creature_ptr->mane_dam[i] = 0;
1765                 }
1766
1767                 rd_s16b(&tmp16s);
1768                 creature_ptr->mane_num = 0;
1769         }
1770         else
1771         {
1772                 for (int i = 0; i < MAX_MANE; i++)
1773                 {
1774                         s16b tmp16s;
1775                         rd_s16b(&tmp16s);
1776                         creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1777                         rd_s16b(&tmp16s);
1778                         creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1779                 }
1780
1781                 rd_s16b(&creature_ptr->mane_num);
1782         }
1783
1784         if (z_older_than(10, 0, 3))
1785         {
1786                 determine_bounty_uniques(creature_ptr);
1787
1788                 for (int i = 0; i < MAX_BOUNTY; i++)
1789                 {
1790                         /* Is this bounty unique already dead? */
1791                         if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1792                 }
1793         }
1794         else
1795         {
1796                 for (int i = 0; i < MAX_BOUNTY; i++)
1797                 {
1798                         rd_s16b(&current_world_ptr->bounty_r_idx[i]);
1799                 }
1800         }
1801
1802         if (z_older_than(10, 0, 3))
1803         {
1804                 update_gambling_monsters(creature_ptr);
1805         }
1806         else
1807         {
1808                 for (int i = 0; i < 4; i++)
1809                 {
1810                         rd_s16b(&battle_mon[i]);
1811                         if (z_older_than(10, 3, 4))
1812                         {
1813                                 s16b tmp16s;
1814                                 rd_s16b(&tmp16s);
1815                                 mon_odds[i] = tmp16s;
1816                         }
1817                         else rd_u32b(&mon_odds[i]);
1818                 }
1819         }
1820
1821         rd_s16b(&creature_ptr->town_num);
1822         rd_s16b(&creature_ptr->arena_number);
1823         if (h_older_than(1, 5, 0, 1))
1824         {
1825                 if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1826         }
1827
1828         s16b tmp16s;
1829         rd_s16b(&tmp16s);
1830         creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
1831         rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
1832         if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
1833         else
1834         {
1835                 rd_s16b(&tmp16s);
1836                 creature_ptr->phase_out = (bool)tmp16s;
1837         }
1838
1839         rd_byte(&creature_ptr->exit_bldg);
1840         rd_byte(&tmp8u);
1841
1842         rd_s16b(&tmp16s);
1843         creature_ptr->oldpx = (POSITION)tmp16s;
1844
1845         rd_s16b(&tmp16s);
1846         creature_ptr->oldpy = (POSITION)tmp16s;
1847         if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) { creature_ptr->oldpy = 33; creature_ptr->oldpx = 131; }
1848
1849         rd_s16b(&tmp16s);
1850         for (int i = 0; i < tmp16s; i++)
1851         {
1852                 s16b tmp16s2;
1853                 rd_s16b(&tmp16s2);
1854         }
1855
1856         if (h_older_than(1, 7, 0, 3))
1857         {
1858                 rd_s16b(&tmp16s);
1859                 creature_ptr->mhp = tmp16s;
1860
1861                 rd_s16b(&tmp16s);
1862                 creature_ptr->chp = tmp16s;
1863
1864                 u16b tmp16u;
1865                 rd_u16b(&tmp16u);
1866                 creature_ptr->chp_frac = (u32b)tmp16u;
1867         }
1868         else
1869         {
1870                 rd_s32b(&creature_ptr->mhp);
1871                 rd_s32b(&creature_ptr->chp);
1872                 rd_u32b(&creature_ptr->chp_frac);
1873         }
1874
1875         if (h_older_than(1, 7, 0, 3))
1876         {
1877                 rd_s16b(&tmp16s);
1878                 creature_ptr->msp = tmp16s;
1879
1880                 rd_s16b(&tmp16s);
1881                 creature_ptr->csp = tmp16s;
1882
1883                 u16b tmp16u;
1884                 rd_u16b(&tmp16u);
1885                 creature_ptr->csp_frac = (u32b)tmp16u;
1886         }
1887         else
1888         {
1889                 rd_s32b(&creature_ptr->msp);
1890                 rd_s32b(&creature_ptr->csp);
1891                 rd_u32b(&creature_ptr->csp_frac);
1892         }
1893
1894         rd_s16b(&creature_ptr->max_plv);
1895         if (z_older_than(10, 3, 8))
1896         {
1897                 rd_s16b(&tmp16s);
1898                 max_dlv[DUNGEON_ANGBAND] = tmp16s;
1899         }
1900         else
1901         {
1902                 byte max = (byte)current_world_ptr->max_d_idx;
1903
1904                 rd_byte(&max);
1905
1906                 for (int i = 0; i < max; i++)
1907                 {
1908                         rd_s16b(&tmp16s);
1909                         max_dlv[i] = tmp16s;
1910                         if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1911                 }
1912         }
1913
1914         if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
1915
1916         strip_bytes(8);
1917         rd_s16b(&creature_ptr->sc);
1918         rd_s16b(&creature_ptr->concent);
1919
1920         strip_bytes(2); /* Old "rest" */
1921         rd_s16b(&creature_ptr->blind);
1922         rd_s16b(&creature_ptr->paralyzed);
1923         rd_s16b(&creature_ptr->confused);
1924         rd_s16b(&creature_ptr->food);
1925         strip_bytes(4); /* Old "food_digested" / "protection" */
1926
1927         rd_s16b(&creature_ptr->energy_need);
1928         if (z_older_than(11, 0, 13))
1929                 creature_ptr->energy_need = 100 - creature_ptr->energy_need;
1930         if (h_older_than(2, 1, 2, 0))
1931                 creature_ptr->enchant_energy_need = 0;
1932         else
1933                 rd_s16b(&creature_ptr->enchant_energy_need);
1934
1935         rd_s16b(&creature_ptr->fast);
1936         rd_s16b(&creature_ptr->slow);
1937         rd_s16b(&creature_ptr->afraid);
1938         rd_s16b(&creature_ptr->cut);
1939         rd_s16b(&creature_ptr->stun);
1940         rd_s16b(&creature_ptr->poisoned);
1941         rd_s16b(&creature_ptr->image);
1942         rd_s16b(&creature_ptr->protevil);
1943         rd_s16b(&creature_ptr->invuln);
1944         if (z_older_than(10, 0, 0))
1945                 creature_ptr->ult_res = 0;
1946         else
1947                 rd_s16b(&creature_ptr->ult_res);
1948         rd_s16b(&creature_ptr->hero);
1949         rd_s16b(&creature_ptr->shero);
1950         rd_s16b(&creature_ptr->shield);
1951         rd_s16b(&creature_ptr->blessed);
1952         rd_s16b(&creature_ptr->tim_invis);
1953         rd_s16b(&creature_ptr->word_recall);
1954         if (z_older_than(10, 3, 8))
1955                 creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
1956         else
1957         {
1958                 rd_s16b(&tmp16s);
1959                 creature_ptr->recall_dungeon = (byte)tmp16s;
1960         }
1961
1962         if (h_older_than(1, 5, 0, 0))
1963                 creature_ptr->alter_reality = 0;
1964         else
1965                 rd_s16b(&creature_ptr->alter_reality);
1966
1967         rd_s16b(&creature_ptr->see_infra);
1968         rd_s16b(&creature_ptr->tim_infra);
1969         rd_s16b(&creature_ptr->oppose_fire);
1970         rd_s16b(&creature_ptr->oppose_cold);
1971         rd_s16b(&creature_ptr->oppose_acid);
1972         rd_s16b(&creature_ptr->oppose_elec);
1973         rd_s16b(&creature_ptr->oppose_pois);
1974         if (z_older_than(10, 0, 2)) creature_ptr->tsuyoshi = 0;
1975         else rd_s16b(&creature_ptr->tsuyoshi);
1976
1977         /* Old savefiles do not have the following fields... */
1978         if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
1979         {
1980                 creature_ptr->tim_esp = 0;
1981                 creature_ptr->wraith_form = 0;
1982                 creature_ptr->resist_magic = 0;
1983                 creature_ptr->tim_regen = 0;
1984                 creature_ptr->kabenuke = 0;
1985                 creature_ptr->tim_stealth = 0;
1986                 creature_ptr->tim_levitation = 0;
1987                 creature_ptr->tim_sh_touki = 0;
1988                 creature_ptr->lightspeed = 0;
1989                 creature_ptr->tsubureru = 0;
1990                 creature_ptr->tim_res_nether = 0;
1991                 creature_ptr->tim_res_time = 0;
1992                 creature_ptr->mimic_form = 0;
1993                 creature_ptr->tim_mimic = 0;
1994                 creature_ptr->tim_sh_fire = 0;
1995                 creature_ptr->tim_reflect = 0;
1996                 creature_ptr->multishadow = 0;
1997                 creature_ptr->dustrobe = 0;
1998                 creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
1999                 creature_ptr->muta1 = 0;
2000                 creature_ptr->muta2 = 0;
2001                 creature_ptr->muta3 = 0;
2002                 get_virtues(creature_ptr);
2003         }
2004         else
2005         {
2006                 rd_s16b(&creature_ptr->tim_esp);
2007                 rd_s16b(&creature_ptr->wraith_form);
2008                 rd_s16b(&creature_ptr->resist_magic);
2009                 rd_s16b(&creature_ptr->tim_regen);
2010                 rd_s16b(&creature_ptr->kabenuke);
2011                 rd_s16b(&creature_ptr->tim_stealth);
2012                 rd_s16b(&creature_ptr->tim_levitation);
2013                 rd_s16b(&creature_ptr->tim_sh_touki);
2014                 rd_s16b(&creature_ptr->lightspeed);
2015                 rd_s16b(&creature_ptr->tsubureru);
2016                 if (z_older_than(10, 4, 7))
2017                         creature_ptr->magicdef = 0;
2018                 else
2019                         rd_s16b(&creature_ptr->magicdef);
2020                 rd_s16b(&creature_ptr->tim_res_nether);
2021                 if (z_older_than(10, 4, 11))
2022                 {
2023                         creature_ptr->tim_res_time = 0;
2024                         creature_ptr->mimic_form = 0;
2025                         creature_ptr->tim_mimic = 0;
2026                         creature_ptr->tim_sh_fire = 0;
2027                 }
2028                 else
2029                 {
2030                         rd_s16b(&creature_ptr->tim_res_time);
2031                         rd_byte(&tmp8u);
2032                         creature_ptr->mimic_form = (IDX)tmp8u;
2033                         rd_s16b(&creature_ptr->tim_mimic);
2034                         rd_s16b(&creature_ptr->tim_sh_fire);
2035                 }
2036
2037                 if (z_older_than(11, 0, 99))
2038                 {
2039                         creature_ptr->tim_sh_holy = 0;
2040                         creature_ptr->tim_eyeeye = 0;
2041                 }
2042                 else
2043                 {
2044                         rd_s16b(&creature_ptr->tim_sh_holy);
2045                         rd_s16b(&creature_ptr->tim_eyeeye);
2046                 }
2047
2048                 if (z_older_than(11, 0, 3)) {
2049                         creature_ptr->tim_reflect = 0;
2050                         creature_ptr->multishadow = 0;
2051                         creature_ptr->dustrobe = 0;
2052                 }
2053                 else
2054                 {
2055                         rd_s16b(&creature_ptr->tim_reflect);
2056                         rd_s16b(&creature_ptr->multishadow);
2057                         rd_s16b(&creature_ptr->dustrobe);
2058                 }
2059
2060                 rd_s16b(&creature_ptr->chaos_patron);
2061                 rd_u32b(&creature_ptr->muta1);
2062                 rd_u32b(&creature_ptr->muta2);
2063                 rd_u32b(&creature_ptr->muta3);
2064
2065                 for (int i = 0; i < 8; i++)
2066                         rd_s16b(&creature_ptr->virtues[i]);
2067                 for (int i = 0; i < 8; i++)
2068                         rd_s16b(&creature_ptr->vir_types[i]);
2069         }
2070
2071         creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
2072         if (z_older_than(10, 0, 9))
2073         {
2074                 rd_byte(&tmp8u);
2075                 if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
2076                 creature_ptr->ele_attack = 0;
2077         }
2078         else
2079         {
2080                 rd_s16b(&creature_ptr->ele_attack);
2081                 rd_u32b(&creature_ptr->special_attack);
2082         }
2083
2084         if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
2085         else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
2086         if (z_older_than(10, 0, 12))
2087         {
2088                 creature_ptr->ele_immune = 0;
2089                 creature_ptr->special_defense = 0;
2090         }
2091         else
2092         {
2093                 rd_s16b(&creature_ptr->ele_immune);
2094                 rd_u32b(&creature_ptr->special_defense);
2095         }
2096
2097         rd_byte(&creature_ptr->knowledge);
2098         rd_byte(&tmp8u);
2099         creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2100
2101         rd_byte(&tmp8u);
2102         rd_byte(&tmp8u);
2103         creature_ptr->action = (ACTION_IDX)tmp8u;
2104         if (!z_older_than(10, 4, 3))
2105         {
2106                 rd_byte(&tmp8u);
2107                 if (tmp8u) creature_ptr->action = ACTION_LEARN;
2108         }
2109
2110         rd_byte((byte *)&preserve_mode);
2111         rd_byte((byte *)&creature_ptr->wait_report_score);
2112
2113         for (int i = 0; i < 48; i++) rd_byte(&tmp8u);
2114
2115         strip_bytes(12);
2116         rd_u32b(&current_world_ptr->seed_flavor);
2117         rd_u32b(&current_world_ptr->seed_town);
2118
2119         rd_u16b(&creature_ptr->panic_save);
2120         rd_u16b(&current_world_ptr->total_winner);
2121         rd_u16b(&current_world_ptr->noscore);
2122
2123         rd_byte(&tmp8u);
2124         creature_ptr->is_dead = tmp8u;
2125
2126         rd_byte(&creature_ptr->feeling);
2127
2128         switch (creature_ptr->start_race)
2129         {
2130         case RACE_VAMPIRE:
2131         case RACE_SKELETON:
2132         case RACE_ZOMBIE:
2133         case RACE_SPECTRE:
2134                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2135                 break;
2136         default:
2137                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2138                 break;
2139         }
2140
2141         current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2142         rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
2143         if (h_older_than(1, 7, 0, 4))
2144         {
2145                 creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
2146         }
2147         else
2148         {
2149                 rd_s32b(&creature_ptr->feeling_turn);
2150         }
2151
2152         rd_s32b(&current_world_ptr->game_turn);
2153         if (z_older_than(10, 3, 12))
2154         {
2155                 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2156         }
2157         else rd_s32b(&current_world_ptr->dungeon_turn);
2158
2159         if (z_older_than(11, 0, 13))
2160         {
2161                 creature_ptr->current_floor_ptr->generated_turn /= 2;
2162                 creature_ptr->feeling_turn /= 2;
2163                 current_world_ptr->game_turn /= 2;
2164                 current_world_ptr->dungeon_turn /= 2;
2165         }
2166
2167         if (z_older_than(10, 3, 13))
2168         {
2169                 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2170         }
2171         else rd_s32b(&current_world_ptr->arena_start_turn);
2172
2173         if (z_older_than(10, 0, 3))
2174         {
2175                 determine_daily_bounty(creature_ptr, TRUE);
2176         }
2177         else
2178         {
2179                 rd_s16b(&today_mon);
2180                 rd_s16b(&creature_ptr->today_mon);
2181         }
2182
2183         if (z_older_than(10, 0, 7))
2184         {
2185                 creature_ptr->riding = 0;
2186         }
2187         else
2188         {
2189                 rd_s16b(&creature_ptr->riding);
2190         }
2191
2192         if (h_older_than(1, 5, 0, 0))
2193         {
2194                 creature_ptr->floor_id = 0;
2195         }
2196         else
2197         {
2198                 rd_s16b(&creature_ptr->floor_id);
2199         }
2200
2201         if (h_older_than(1, 5, 0, 2))
2202         {
2203                 /* Nothing to do */
2204         }
2205         else
2206         {
2207                 rd_s16b(&tmp16s);
2208                 for (int i = 0; i < tmp16s; i++)
2209                 {
2210                         monster_type dummy_mon;
2211                         rd_monster(creature_ptr, &dummy_mon);
2212                 }
2213         }
2214
2215         if (z_older_than(10, 1, 2))
2216         {
2217                 current_world_ptr->play_time = 0;
2218         }
2219         else
2220         {
2221                 rd_u32b(&current_world_ptr->play_time);
2222         }
2223
2224         if (z_older_than(10, 3, 9))
2225         {
2226                 creature_ptr->visit = 1L;
2227         }
2228         else if (z_older_than(10, 3, 10))
2229         {
2230                 s32b tmp32s;
2231                 rd_s32b(&tmp32s);
2232                 creature_ptr->visit = 1L;
2233         }
2234         else
2235         {
2236                 s32b tmp32s;
2237                 rd_s32b(&tmp32s);
2238                 creature_ptr->visit = (BIT_FLAGS)tmp32s;
2239         }
2240
2241         if (!z_older_than(11, 0, 5))
2242         {
2243                 rd_u32b(&creature_ptr->count);
2244         }
2245 }
2246
2247
2248 /*!
2249  * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2250  * @param player_ptr プレーヤーへの参照ポインタ
2251  * @return なし
2252  * @details
2253  * Note that the inventory changed in Angband 2.7.4.  Two extra
2254  * pack slots were added and the equipment was rearranged.  Note
2255  * that these two features combine when parsing old save-files, in
2256  * which items from the old "aux" slot are "carried", perhaps into
2257  * one of the two new "inventory" slots.
2258  *
2259  * Note that the inventory is "re-sorted" later by "dungeon()".
2260  */
2261 static errr rd_inventory(player_type *player_ptr)
2262 {
2263         player_ptr->total_weight = 0;
2264         player_ptr->inven_cnt = 0;
2265         player_ptr->equip_cnt = 0;
2266
2267         if (player_ptr->inventory_list != NULL) C_WIPE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2268         C_MAKE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2269
2270         int slot = 0;
2271         while (TRUE)
2272         {
2273                 u16b n;
2274                 rd_u16b(&n);
2275
2276                 if (n == 0xFFFF) break;
2277                 object_type forge;
2278                 object_type *q_ptr;
2279                 q_ptr = &forge;
2280                 object_wipe(q_ptr);
2281
2282                 rd_item(q_ptr);
2283                 if (!q_ptr->k_idx) return (53);
2284
2285                 if (n >= INVEN_RARM)
2286                 {
2287                         q_ptr->marked |= OM_TOUCHED;
2288                         object_copy(&player_ptr->inventory_list[n], q_ptr);
2289                         player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2290                         player_ptr->equip_cnt++;
2291                         continue;
2292                 }
2293
2294                 if (player_ptr->inven_cnt == INVEN_PACK)
2295                 {
2296                         note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
2297                         return (54);
2298                 }
2299
2300                 n = slot++;
2301                 q_ptr->marked |= OM_TOUCHED;
2302                 object_copy(&player_ptr->inventory_list[n], q_ptr);
2303                 player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2304                 player_ptr->inven_cnt++;
2305         }
2306
2307         return 0;
2308 }
2309
2310
2311 /*!
2312  * @brief メッセージログを読み込む / Read the saved messages
2313  * @return なし
2314  */
2315 static void rd_messages(void)
2316 {
2317         if (h_older_than(2, 2, 0, 75))
2318         {
2319                 u16b num;
2320                 rd_u16b(&num);
2321                 int message_max;
2322                 message_max = (int)num;
2323
2324                 for (int i = 0; i < message_max; i++)
2325                 {
2326                         char buf[128];
2327                         rd_string(buf, sizeof(buf));
2328                         message_add(buf);
2329                 }
2330         }
2331
2332         u32b num;
2333         rd_u32b(&num);
2334         int message_max;
2335         message_max = (int)num;
2336
2337         for (int i = 0; i < message_max; i++)
2338         {
2339                 char buf[128];
2340                 rd_string(buf, sizeof(buf));
2341                 message_add(buf);
2342         }
2343 }
2344
2345
2346 /*!
2347  * @brief メッセージログを読み込む / Read the dungeon (old method)
2348  * @param creature_ptr プレーヤーへの参照ポインタ
2349  * @return なし
2350  * @details
2351  * The monsters/objects must be loaded in the same order
2352  * that they were stored, since the actual indexes matter.
2353  */
2354 static errr rd_dungeon_old(player_type *creature_ptr)
2355 {
2356         s16b tmp16s;
2357         rd_s16b(&tmp16s);
2358         floor_type *floor_ptr = creature_ptr->current_floor_ptr;
2359         floor_ptr->dun_level = (DEPTH)tmp16s;
2360         if (z_older_than(10, 3, 8)) creature_ptr->dungeon_idx = DUNGEON_ANGBAND;
2361         else
2362         {
2363                 byte tmp8u;
2364                 rd_byte(&tmp8u);
2365                 creature_ptr->dungeon_idx = (IDX)tmp8u;
2366         }
2367
2368         floor_ptr->base_level = floor_ptr->dun_level;
2369         rd_s16b(&tmp16s);
2370         floor_ptr->base_level = (DEPTH)tmp16s;
2371
2372         rd_s16b(&tmp16s);
2373         floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2374         rd_s16b(&tmp16s);
2375         creature_ptr->y = (POSITION)tmp16s;
2376         rd_s16b(&tmp16s);
2377         creature_ptr->x = (POSITION)tmp16s;
2378         if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) { creature_ptr->y = 33; creature_ptr->x = 131; }
2379         rd_s16b(&tmp16s);
2380         floor_ptr->height = (POSITION)tmp16s;
2381         rd_s16b(&tmp16s);
2382         floor_ptr->width = (POSITION)tmp16s;
2383         rd_s16b(&tmp16s); /* max_panel_rows */
2384         rd_s16b(&tmp16s); /* max_panel_cols */
2385
2386         int ymax = floor_ptr->height;
2387         int xmax = floor_ptr->width;
2388
2389         for (int x = 0, y = 0; y < ymax; )
2390         {
2391                 u16b info;
2392                 byte count;
2393                 rd_byte(&count);
2394                 if (z_older_than(10, 3, 6))
2395                 {
2396                         byte tmp8u;
2397                         rd_byte(&tmp8u);
2398                         info = (u16b)tmp8u;
2399                 }
2400                 else
2401                 {
2402                         rd_u16b(&info);
2403                         info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2404                 }
2405
2406                 for (int i = count; i > 0; i--)
2407                 {
2408                         grid_type *g_ptr;
2409                         g_ptr = &floor_ptr->grid_array[y][x];
2410                         g_ptr->info = info;
2411                         if (++x >= xmax)
2412                         {
2413                                 x = 0;
2414                                 if (++y >= ymax) break;
2415                         }
2416                 }
2417         }
2418
2419         for (int x = 0, y = 0; y < ymax; )
2420         {
2421                 byte count;
2422                 rd_byte(&count);
2423                 byte tmp8u;
2424                 rd_byte(&tmp8u);
2425                 for (int i = count; i > 0; i--)
2426                 {
2427                         grid_type *g_ptr;
2428                         g_ptr = &floor_ptr->grid_array[y][x];
2429                         g_ptr->feat = (s16b)tmp8u;
2430                         if (++x >= xmax)
2431                         {
2432                                 x = 0;
2433                                 if (++y >= ymax) break;
2434                         }
2435                 }
2436         }
2437
2438         for (int x = 0, y = 0; y < ymax; )
2439         {
2440                 byte count;
2441                 rd_byte(&count);
2442                 byte tmp8u;
2443                 rd_byte(&tmp8u);
2444                 for (int i = count; i > 0; i--)
2445                 {
2446                         grid_type *g_ptr;
2447                         g_ptr = &floor_ptr->grid_array[y][x];
2448                         g_ptr->mimic = (s16b)tmp8u;
2449                         if (++x >= xmax)
2450                         {
2451                                 x = 0;
2452                                 if (++y >= ymax) break;
2453                         }
2454                 }
2455         }
2456
2457         for (int x = 0, y = 0; y < ymax; )
2458         {
2459                 byte count;
2460                 rd_byte(&count);
2461                 rd_s16b(&tmp16s);
2462                 for (int i = count; i > 0; i--)
2463                 {
2464                         grid_type *g_ptr;
2465                         g_ptr = &floor_ptr->grid_array[y][x];
2466                         g_ptr->special = tmp16s;
2467                         if (++x >= xmax)
2468                         {
2469                                 x = 0;
2470                                 if (++y >= ymax) break;
2471                         }
2472                 }
2473         }
2474
2475         if (z_older_than(11, 0, 99))
2476         {
2477                 for (int y = 0; y < ymax; y++)
2478                 {
2479                         for (int x = 0; x < xmax; x++)
2480                         {
2481                                 floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2482                         }
2483                 }
2484         }
2485
2486         if (h_older_than(1, 1, 1, 0))
2487         {
2488                 for (int y = 0; y < ymax; y++)
2489                 {
2490                         for (int x = 0; x < xmax; x++)
2491                         {
2492                                 grid_type *g_ptr;
2493                                 g_ptr = &floor_ptr->grid_array[y][x];
2494
2495                                 /* Very old */
2496                                 if (g_ptr->feat == OLD_FEAT_INVIS)
2497                                 {
2498                                         g_ptr->feat = feat_floor;
2499                                         g_ptr->info |= CAVE_TRAP;
2500                                 }
2501
2502                                 /* Older than 1.1.1 */
2503                                 if (g_ptr->feat == OLD_FEAT_MIRROR)
2504                                 {
2505                                         g_ptr->feat = feat_floor;
2506                                         g_ptr->info |= CAVE_OBJECT;
2507                                 }
2508                         }
2509                 }
2510         }
2511
2512         if (h_older_than(1, 3, 1, 0))
2513         {
2514                 for (int y = 0; y < ymax; y++)
2515                 {
2516                         for (int x = 0; x < xmax; x++)
2517                         {
2518                                 grid_type *g_ptr;
2519                                 g_ptr = &floor_ptr->grid_array[y][x];
2520
2521                                 /* Old CAVE_IN_MIRROR flag */
2522                                 if (g_ptr->info & CAVE_OBJECT)
2523                                 {
2524                                         g_ptr->mimic = feat_mirror;
2525                                 }
2526                                 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2527                                         (g_ptr->feat == OLD_FEAT_GLYPH))
2528                                 {
2529                                         g_ptr->info |= CAVE_OBJECT;
2530                                         g_ptr->mimic = g_ptr->feat;
2531                                         g_ptr->feat = feat_floor;
2532                                 }
2533                                 else if (g_ptr->info & CAVE_TRAP)
2534                                 {
2535                                         g_ptr->info &= ~CAVE_TRAP;
2536                                         g_ptr->mimic = g_ptr->feat;
2537                                         g_ptr->feat = choose_random_trap(creature_ptr);
2538                                 }
2539                                 else if (g_ptr->feat == OLD_FEAT_INVIS)
2540                                 {
2541                                         g_ptr->mimic = feat_floor;
2542                                         g_ptr->feat = feat_trap_open;
2543                                 }
2544                         }
2545                 }
2546         }
2547
2548         /* Quest 18 was removed */
2549         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2550         {
2551                 for (int y = 0; y < ymax; y++)
2552                 {
2553                         for (int x = 0; x < xmax; x++)
2554                         {
2555                                 grid_type *g_ptr;
2556                                 g_ptr = &floor_ptr->grid_array[y][x];
2557
2558                                 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2559                                 {
2560                                         if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2561                                         {
2562                                                 g_ptr->feat = feat_tree;
2563                                                 g_ptr->special = 0;
2564                                         }
2565                                         else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2566                                         {
2567                                                 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2568                                         }
2569                                 }
2570                                 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2571                                         (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2572                                 {
2573                                         g_ptr->feat = feat_up_stair;
2574                                         g_ptr->special = 0;
2575                                 }
2576                         }
2577                 }
2578         }
2579
2580         u16b limit;
2581         rd_u16b(&limit);
2582         if (limit > current_world_ptr->max_o_idx)
2583         {
2584                 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2585                 return (151);
2586         }
2587
2588         for (int i = 1; i < limit; i++)
2589         {
2590                 OBJECT_IDX o_idx = o_pop(floor_ptr);
2591                 if (i != o_idx)
2592                 {
2593                         note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2594                         return (152);
2595                 }
2596
2597                 object_type *o_ptr;
2598                 o_ptr = &floor_ptr->o_list[o_idx];
2599                 rd_item(o_ptr);
2600                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2601                 {
2602                         monster_type *m_ptr;
2603                         m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2604                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2605                         m_ptr->hold_o_idx = o_idx;
2606                         continue;
2607                 }
2608
2609                 grid_type *g_ptr;
2610                 g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2611                 o_ptr->next_o_idx = g_ptr->o_idx;
2612                 g_ptr->o_idx = o_idx;
2613         }
2614
2615         rd_u16b(&limit);
2616         if (limit > current_world_ptr->max_m_idx)
2617         {
2618                 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2619                 return (161);
2620         }
2621
2622         for (int i = 1; i < limit; i++)
2623         {
2624                 MONSTER_IDX m_idx;
2625                 monster_type *m_ptr;
2626                 m_idx = m_pop(creature_ptr);
2627                 if (i != m_idx)
2628                 {
2629                         note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2630                         return (162);
2631                 }
2632
2633                 m_ptr = &floor_ptr->m_list[m_idx];
2634                 rd_monster(creature_ptr, m_ptr);
2635                 grid_type *g_ptr;
2636                 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2637                 g_ptr->m_idx = m_idx;
2638                 real_r_ptr(m_ptr)->cur_num++;
2639         }
2640
2641         if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
2642                 current_world_ptr->character_dungeon = FALSE;
2643         else
2644                 current_world_ptr->character_dungeon = TRUE;
2645
2646         return 0;
2647 }
2648
2649
2650 /*!
2651  * @brief 保存されたフロアを読み込む / Read the saved floor
2652  * @param player_ptr プレーヤーへの参照ポインタ
2653  * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
2654  * @return info読み込みエラーコード
2655  * @details
2656  * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2657  * 現在確認している処理は以下の通り、
2658  * <ul>
2659  * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2660  * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2661  * </ul>
2662  * The monsters/objects must be loaded in the same order
2663  * that they were stored, since the actual indexes matter.
2664  */
2665 static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
2666 {
2667         grid_template_type *templates;
2668         floor_type *floor_ptr = player_ptr->current_floor_ptr;
2669         clear_cave(player_ptr);
2670         player_ptr->x = player_ptr->y = 0;
2671
2672         if (!sf_ptr)
2673         {
2674                 s16b tmp16s;
2675                 rd_s16b(&tmp16s);
2676                 floor_ptr->dun_level = (DEPTH)tmp16s;
2677                 floor_ptr->base_level = floor_ptr->dun_level;
2678         }
2679         else
2680         {
2681                 s16b tmp16s;
2682                 rd_s16b(&tmp16s);
2683                 if (tmp16s != sf_ptr->floor_id) return 171;
2684
2685                 byte tmp8u;
2686                 rd_byte(&tmp8u);
2687                 if (tmp8u != sf_ptr->savefile_id) return 171;
2688
2689                 rd_s16b(&tmp16s);
2690                 if (tmp16s != sf_ptr->dun_level) return 171;
2691                 floor_ptr->dun_level = sf_ptr->dun_level;
2692
2693                 s32b tmp32s;
2694                 rd_s32b(&tmp32s);
2695                 if (tmp32s != sf_ptr->last_visit) return 171;
2696
2697                 u32b tmp32u;
2698                 rd_u32b(&tmp32u);
2699                 if (tmp32u != sf_ptr->visit_mark) return 171;
2700
2701                 rd_s16b(&tmp16s);
2702                 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2703
2704                 rd_s16b(&tmp16s);
2705                 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2706         }
2707
2708         s16b tmp16s;
2709         rd_s16b(&tmp16s);
2710         floor_ptr->base_level = (DEPTH)tmp16s;
2711         rd_s16b(&tmp16s);
2712         floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2713
2714         u16b tmp16u;
2715         rd_u16b(&tmp16u);
2716         player_ptr->y = (POSITION)tmp16u;
2717
2718         rd_u16b(&tmp16u);
2719         player_ptr->x = (POSITION)tmp16u;
2720
2721         rd_s16b(&tmp16s);
2722         floor_ptr->height = (POSITION)tmp16s;
2723         rd_s16b(&tmp16s);
2724         floor_ptr->width = (POSITION)tmp16s;
2725
2726         rd_byte(&player_ptr->feeling);
2727
2728         u16b limit;
2729         rd_u16b(&limit);
2730         C_MAKE(templates, limit, grid_template_type);
2731
2732         for (int i = 0; i < limit; i++)
2733         {
2734                 grid_template_type *ct_ptr = &templates[i];
2735                 rd_u16b(&tmp16u);
2736                 ct_ptr->info = (BIT_FLAGS)tmp16u;
2737                 if (h_older_than(1, 7, 0, 2))
2738                 {
2739                         byte tmp8u;
2740                         rd_byte(&tmp8u);
2741                         ct_ptr->feat = (s16b)tmp8u;
2742                         rd_byte(&tmp8u);
2743                         ct_ptr->mimic = (s16b)tmp8u;
2744                 }
2745                 else
2746                 {
2747                         rd_s16b(&ct_ptr->feat);
2748                         rd_s16b(&ct_ptr->mimic);
2749                 }
2750
2751                 rd_s16b(&ct_ptr->special);
2752         }
2753
2754         POSITION ymax = floor_ptr->height;
2755         POSITION xmax = floor_ptr->width;
2756         for (POSITION x = 0, y = 0; y < ymax; )
2757         {
2758                 byte count;
2759                 rd_byte(&count);
2760
2761                 u16b id = 0;
2762                 byte tmp8u;
2763                 do
2764                 {
2765                         rd_byte(&tmp8u);
2766                         id += tmp8u;
2767                 } while (tmp8u == MAX_UCHAR);
2768
2769                 for (int i = count; i > 0; i--)
2770                 {
2771                         grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2772                         g_ptr->info = templates[id].info;
2773                         g_ptr->feat = templates[id].feat;
2774                         g_ptr->mimic = templates[id].mimic;
2775                         g_ptr->special = templates[id].special;
2776
2777                         if (++x >= xmax)
2778                         {
2779                                 x = 0;
2780                                 if (++y >= ymax) break;
2781                         }
2782                 }
2783         }
2784
2785         /* Quest 18 was removed */
2786         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2787         {
2788                 for (POSITION y = 0; y < ymax; y++)
2789                 {
2790                         for (POSITION x = 0; x < xmax; x++)
2791                         {
2792                                 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2793
2794                                 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2795                                 {
2796                                         if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2797                                         {
2798                                                 g_ptr->feat = feat_tree;
2799                                                 g_ptr->special = 0;
2800                                         }
2801                                         else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2802                                         {
2803                                                 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2804                                         }
2805                                 }
2806                                 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2807                                         (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2808                                 {
2809                                         g_ptr->feat = feat_up_stair;
2810                                         g_ptr->special = 0;
2811                                 }
2812                         }
2813                 }
2814         }
2815
2816         C_KILL(templates, limit, grid_template_type);
2817         rd_u16b(&limit);
2818         if (limit > current_world_ptr->max_o_idx) return 151;
2819         for (int i = 1; i < limit; i++)
2820         {
2821                 OBJECT_IDX o_idx;
2822                 object_type *o_ptr;
2823                 o_idx = o_pop(floor_ptr);
2824                 if (i != o_idx) return 152;
2825
2826                 o_ptr = &floor_ptr->o_list[o_idx];
2827                 rd_item(o_ptr);
2828
2829                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2830                 {
2831                         monster_type *m_ptr;
2832                         m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2833                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2834                         m_ptr->hold_o_idx = o_idx;
2835                 }
2836                 else
2837                 {
2838                         grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2839                         o_ptr->next_o_idx = g_ptr->o_idx;
2840                         g_ptr->o_idx = o_idx;
2841                 }
2842         }
2843
2844         rd_u16b(&limit);
2845         if (limit > current_world_ptr->max_m_idx) return 161;
2846
2847         for (int i = 1; i < limit; i++)
2848         {
2849                 grid_type *g_ptr;
2850                 MONSTER_IDX m_idx;
2851                 monster_type *m_ptr;
2852                 m_idx = m_pop(player_ptr);
2853                 if (i != m_idx) return 162;
2854
2855                 m_ptr = &floor_ptr->m_list[m_idx];
2856                 rd_monster(player_ptr, m_ptr);
2857                 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2858                 g_ptr->m_idx = m_idx;
2859                 real_r_ptr(m_ptr)->cur_num++;
2860         }
2861
2862         return 0;
2863 }
2864
2865
2866 /*!
2867  * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
2868  * @param player_ptr プレーヤーへの参照ポインタ
2869  * @return エラーコード
2870  * @details
2871  * The monsters/objects must be loaded in the same order
2872  * that they were stored, since the actual indexes matter.
2873  */
2874 static errr rd_dungeon(player_type *player_ptr)
2875 {
2876         init_saved_floors(player_ptr, FALSE);
2877         errr err = 0;
2878         if (h_older_than(1, 5, 0, 0))
2879         {
2880                 err = rd_dungeon_old(player_ptr);
2881                 if (player_ptr->dungeon_idx)
2882                 {
2883                         player_ptr->floor_id = get_new_floor_id(player_ptr);
2884                         get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
2885                 }
2886
2887                 return err;
2888         }
2889
2890         rd_s16b(&max_floor_id);
2891         byte tmp8u;
2892         rd_byte(&tmp8u);
2893         player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
2894         byte num;
2895         rd_byte(&num);
2896         if (num == 0)
2897         {
2898                 err = rd_saved_floor(player_ptr, NULL);
2899         }
2900         else
2901         {
2902                 for (int i = 0; i < num; i++)
2903                 {
2904                         saved_floor_type *sf_ptr = &saved_floors[i];
2905
2906                         rd_s16b(&sf_ptr->floor_id);
2907                         rd_byte(&tmp8u);
2908                         sf_ptr->savefile_id = (s16b)tmp8u;
2909
2910                         s16b tmp16s;
2911                         rd_s16b(&tmp16s);
2912                         sf_ptr->dun_level = (DEPTH)tmp16s;
2913
2914                         rd_s32b(&sf_ptr->last_visit);
2915                         rd_u32b(&sf_ptr->visit_mark);
2916                         rd_s16b(&sf_ptr->upper_floor_id);
2917                         rd_s16b(&sf_ptr->lower_floor_id);
2918                 }
2919
2920                 for (int i = 0; i < num; i++)
2921                 {
2922                         saved_floor_type *sf_ptr = &saved_floors[i];
2923                         if (!sf_ptr->floor_id) continue;
2924                         rd_byte(&tmp8u);
2925                         if (tmp8u) continue;
2926
2927                         err = rd_saved_floor(player_ptr, sf_ptr);
2928                         if (err) break;
2929
2930                         if (!save_floor(player_ptr, sf_ptr, SLF_SECOND)) err = 182;
2931
2932                         if (err) break;
2933                 }
2934
2935                 if (err == 0)
2936                 {
2937                         if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
2938                 }
2939         }
2940
2941         switch (err)
2942         {
2943         case 151:
2944                 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
2945                 break;
2946
2947         case 152:
2948                 note(_("アイテム配置エラー", "Object allocation error"));
2949                 break;
2950
2951         case 161:
2952                 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
2953                 break;
2954
2955         case 162:
2956                 note(_("モンスター配置エラー", "Monster allocation error"));
2957                 break;
2958
2959         case 171:
2960                 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
2961                 break;
2962
2963         case 182:
2964                 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
2965                 break;
2966
2967         case 183:
2968                 note(_("Error 183", "Error 183"));
2969                 break;
2970         }
2971
2972         current_world_ptr->character_dungeon = TRUE;
2973         return err;
2974 }
2975
2976
2977 /*!
2978  * @brief ロード処理全体のサブ関数 / Actually read the savefile
2979  * @return エラーコード
2980  */
2981 static errr rd_savefile_new_aux(player_type *creature_ptr)
2982 {
2983         u32b n_x_check, n_v_check;
2984         u32b o_x_check, o_v_check;
2985
2986         strip_bytes(4);
2987         xor_byte = current_world_ptr->sf_extra;
2988         v_check = 0L;
2989         x_check = 0L;
2990
2991         /* Old savefile will be version 0.0.0.3 */
2992         rd_byte(&current_world_ptr->h_ver_extra);
2993         rd_byte(&current_world_ptr->h_ver_patch);
2994         rd_byte(&current_world_ptr->h_ver_minor);
2995         rd_byte(&current_world_ptr->h_ver_major);
2996
2997         note(format(
2998                 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
2999                 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3000
3001         rd_u32b(&current_world_ptr->sf_system);
3002         rd_u32b(&current_world_ptr->sf_when);
3003         rd_u16b(&current_world_ptr->sf_lives);
3004         rd_u16b(&current_world_ptr->sf_saves);
3005
3006         u32b tmp32u;
3007         rd_u32b(&tmp32u);
3008
3009         u16b tmp16u;
3010         rd_u16b(&tmp16u);
3011
3012         byte tmp8u;
3013         rd_byte(&tmp8u);
3014         rd_byte(&kanji_code);
3015
3016         rd_randomizer();
3017         if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3018
3019         rd_options();
3020         if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3021
3022         rd_messages();
3023         if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3024
3025         for (int i = 0; i < max_r_idx; i++)
3026         {
3027                 monster_race *r_ptr = &r_info[i];
3028                 r_ptr->max_num = 100;
3029
3030                 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3031                 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3032         }
3033
3034         rd_u16b(&tmp16u);
3035         if (tmp16u > max_r_idx)
3036         {
3037                 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3038                 return (21);
3039         }
3040
3041         for (int i = 0; i < tmp16u; i++)
3042         {
3043                 rd_lore((MONRACE_IDX)i);
3044         }
3045
3046         if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3047
3048         rd_u16b(&tmp16u);
3049         if (tmp16u > max_k_idx)
3050         {
3051                 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3052                 return (22);
3053         }
3054
3055         for (int i = 0; i < tmp16u; i++)
3056         {
3057                 object_kind *k_ptr = &k_info[i];
3058                 rd_byte(&tmp8u);
3059                 k_ptr->aware = (tmp8u & 0x01) ? TRUE : FALSE;
3060                 k_ptr->tried = (tmp8u & 0x02) ? TRUE : FALSE;
3061         }
3062         if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3063
3064         /* 2.1.3 or newer version */
3065         {
3066                 u16b max_towns_load;
3067                 u16b max_quests_load;
3068                 byte max_rquests_load;
3069                 s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
3070
3071                 rd_u16b(&max_towns_load);
3072                 if (max_towns_load > max_towns)
3073                 {
3074                         note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3075                         return (23);
3076                 }
3077
3078                 rd_u16b(&max_quests_load);
3079                 if (z_older_than(11, 0, 7))
3080                 {
3081                         max_rquests_load = 10;
3082                 }
3083                 else
3084                 {
3085                         rd_byte(&max_rquests_load);
3086                 }
3087
3088                 if (max_quests_load > max_q_idx)
3089                 {
3090                         note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3091                         return (23);
3092                 }
3093
3094                 for (int i = 0; i < max_quests_load; i++)
3095                 {
3096                         if (i >= max_q_idx)
3097                         {
3098                                 strip_bytes(2);
3099                                 strip_bytes(2);
3100                                 continue;
3101                         }
3102
3103                         quest_type* const q_ptr = &quest[i];
3104
3105                         rd_s16b(&q_ptr->status);
3106                         s16b tmp16s;
3107                         rd_s16b(&tmp16s);
3108                         q_ptr->level = tmp16s;
3109
3110                         if (z_older_than(11, 0, 6))
3111                         {
3112                                 q_ptr->complev = 0;
3113                         }
3114                         else
3115                         {
3116                                 rd_byte(&tmp8u);
3117                                 q_ptr->complev = tmp8u;
3118                         }
3119                         if (h_older_than(2, 1, 2, 2))
3120                         {
3121                                 q_ptr->comptime = 0;
3122                         }
3123                         else
3124                         {
3125                                 rd_u32b(&q_ptr->comptime);
3126                         }
3127
3128                         bool is_quest_running = (q_ptr->status == QUEST_STATUS_TAKEN);
3129                         is_quest_running |= (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED));
3130                         is_quest_running |= (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load)));
3131                         if (!is_quest_running) continue;
3132
3133                         rd_s16b(&tmp16s);
3134                         q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3135                         rd_s16b(&tmp16s);
3136                         q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3137                         rd_s16b(&q_ptr->type);
3138
3139                         rd_s16b(&q_ptr->r_idx);
3140                         if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3141                         {
3142                                 determine_random_questor(creature_ptr, &quest[i]);
3143                         }
3144
3145                         rd_s16b(&q_ptr->k_idx);
3146                         if (q_ptr->k_idx)
3147                                 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3148
3149                         rd_byte(&tmp8u);
3150                         q_ptr->flags = tmp8u;
3151
3152                         if (z_older_than(10, 3, 11))
3153                         {
3154                                 if (q_ptr->flags & QUEST_FLAG_PRESET)
3155                                 {
3156                                         q_ptr->dungeon = 0;
3157                                 }
3158                                 else
3159                                 {
3160                                         init_flags = INIT_ASSIGN;
3161                                         creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
3162
3163                                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3164                                         creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
3165                                 }
3166                         }
3167                         else
3168                         {
3169                                 rd_byte(&tmp8u);
3170                                 q_ptr->dungeon = tmp8u;
3171                         }
3172
3173                         if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3174                                 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3175                                         r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3176                 }
3177
3178                 /* Quest 18 was removed */
3179                 if (h_older_than(1, 7, 0, 6))
3180                 {
3181                         (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3182                         quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3183                 }
3184
3185                 rd_s32b(&creature_ptr->wilderness_x);
3186                 rd_s32b(&creature_ptr->wilderness_y);
3187                 if (z_older_than(10, 3, 13))
3188                 {
3189                         creature_ptr->wilderness_x = 5;
3190                         creature_ptr->wilderness_y = 48;
3191                 }
3192
3193                 if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
3194                 else rd_byte((byte *)&creature_ptr->wild_mode);
3195                 if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
3196                 else rd_byte((byte *)&creature_ptr->ambush_flag);
3197
3198                 s32b wild_x_size;
3199                 s32b wild_y_size;
3200                 rd_s32b(&wild_x_size);
3201                 rd_s32b(&wild_y_size);
3202
3203                 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3204                 {
3205                         note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3206                         return (23);
3207                 }
3208
3209                 for (int i = 0; i < wild_x_size; i++)
3210                 {
3211                         for (int j = 0; j < wild_y_size; j++)
3212                         {
3213                                 rd_u32b(&wilderness[j][i].seed);
3214                         }
3215                 }
3216         }
3217
3218         if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3219
3220         rd_u16b(&tmp16u);
3221         if (tmp16u > max_a_idx)
3222         {
3223                 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3224                 return (24);
3225         }
3226
3227         for (int i = 0; i < tmp16u; i++)
3228         {
3229                 artifact_type *a_ptr = &a_info[i];
3230
3231                 rd_byte(&tmp8u);
3232                 a_ptr->cur_num = tmp8u;
3233
3234                 if (h_older_than(1, 5, 0, 0))
3235                 {
3236                         a_ptr->floor_id = 0;
3237
3238                         rd_byte(&tmp8u);
3239                         rd_byte(&tmp8u);
3240                         rd_byte(&tmp8u);
3241                 }
3242                 else
3243                 {
3244                         rd_s16b(&a_ptr->floor_id);
3245                 }
3246         }
3247
3248         if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3249
3250         rd_extra(creature_ptr);
3251         if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
3252
3253         if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3254
3255         rd_u16b(&tmp16u);
3256         if (tmp16u > PY_MAX_LEVEL)
3257         {
3258                 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3259                 return (25);
3260         }
3261
3262         for (int i = 0; i < tmp16u; i++)
3263         {
3264                 s16b tmp16s;
3265                 rd_s16b(&tmp16s);
3266                 creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3267         }
3268
3269         sp_ptr = &sex_info[creature_ptr->psex];
3270         rp_ptr = &race_info[creature_ptr->prace];
3271         cp_ptr = &class_info[creature_ptr->pclass];
3272         ap_ptr = &seikaku_info[creature_ptr->pseikaku];
3273
3274         if (z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
3275         {
3276                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3277                 roll_hitdice(creature_ptr, 0L);
3278         }
3279
3280         if (z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
3281         {
3282                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3283                 roll_hitdice(creature_ptr, 0L);
3284         }
3285
3286         if (z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
3287         {
3288                 creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3289                 roll_hitdice(creature_ptr, 0L);
3290         }
3291
3292         if (z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
3293         {
3294                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3295                 roll_hitdice(creature_ptr, 0L);
3296         }
3297
3298         mp_ptr = &m_info[creature_ptr->pclass];
3299
3300         rd_u32b(&creature_ptr->spell_learned1);
3301         rd_u32b(&creature_ptr->spell_learned2);
3302         rd_u32b(&creature_ptr->spell_worked1);
3303         rd_u32b(&creature_ptr->spell_worked2);
3304         rd_u32b(&creature_ptr->spell_forgotten1);
3305         rd_u32b(&creature_ptr->spell_forgotten2);
3306
3307         if (z_older_than(10, 0, 5))
3308         {
3309                 creature_ptr->learned_spells = 0;
3310                 for (int i = 0; i < 64; i++)
3311                 {
3312                         if ((i < 32) ?
3313                                 (creature_ptr->spell_learned1 & (1L << i)) :
3314                                 (creature_ptr->spell_learned2 & (1L << (i - 32))))
3315                         {
3316                                 creature_ptr->learned_spells++;
3317                         }
3318                 }
3319         }
3320         else rd_s16b(&creature_ptr->learned_spells);
3321
3322         if (z_older_than(10, 0, 6))
3323         {
3324                 creature_ptr->add_spells = 0;
3325         }
3326         else rd_s16b(&creature_ptr->add_spells);
3327
3328         if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
3329
3330         for (int i = 0; i < 64; i++)
3331         {
3332                 rd_byte(&tmp8u);
3333                 creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3334         }
3335
3336         if (rd_inventory(creature_ptr))
3337         {
3338                 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3339                 return (21);
3340         }
3341
3342         rd_u16b(&tmp16u);
3343         int town_count = tmp16u;
3344
3345         rd_u16b(&tmp16u);
3346         for (int i = 1; i < town_count; i++)
3347         {
3348                 for (int j = 0; j < tmp16u; j++)
3349                 {
3350                         if (rd_store(creature_ptr, i, j)) return (22);
3351                 }
3352         }
3353
3354         rd_s16b(&creature_ptr->pet_follow_distance);
3355         if (z_older_than(10, 4, 10))
3356         {
3357                 creature_ptr->pet_extra_flags = 0;
3358                 rd_byte(&tmp8u);
3359                 if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3360                 rd_byte(&tmp8u);
3361                 if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3362
3363                 if (z_older_than(10, 0, 4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3364                 else
3365                 {
3366                         rd_byte(&tmp8u);
3367                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3368                 }
3369
3370                 if (z_older_than(10, 0, 7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3371                 else
3372                 {
3373                         rd_byte(&tmp8u);
3374                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3375                 }
3376
3377                 if (z_older_than(10, 0, 8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3378                 else
3379                 {
3380                         rd_byte(&tmp8u);
3381                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3382                 }
3383
3384                 if (!z_older_than(10, 0, 8))
3385                 {
3386                         rd_byte(&tmp8u);
3387                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
3388                 }
3389         }
3390         else
3391         {
3392                 rd_s16b(&creature_ptr->pet_extra_flags);
3393         }
3394
3395         if (!z_older_than(11, 0, 9))
3396         {
3397                 char buf[SCREEN_BUF_MAX_SIZE];
3398                 rd_string(buf, sizeof(buf));
3399                 if (buf[0]) screen_dump = string_make(buf);
3400         }
3401
3402         if (creature_ptr->is_dead)
3403         {
3404                 for (int i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3405                 {
3406                         r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3407                 }
3408         }
3409
3410         if (!creature_ptr->is_dead)
3411         {
3412                 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3413                 if (rd_dungeon(creature_ptr))
3414                 {
3415                         note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3416                         return (34);
3417                 }
3418
3419                 rd_ghost();
3420                 {
3421                         s32b tmp32s;
3422
3423                         rd_s32b(&tmp32s);
3424                         strip_bytes(tmp32s);
3425                 }
3426         }
3427
3428         /* Quest 18 was removed */
3429         if (h_older_than(1, 7, 0, 6))
3430         {
3431                 if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3432                 {
3433                         creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3434                         creature_ptr->current_floor_ptr->dun_level = 1;
3435                         creature_ptr->current_floor_ptr->inside_quest = 0;
3436                 }
3437         }
3438
3439         n_v_check = v_check;
3440         rd_u32b(&o_v_check);
3441         if (o_v_check != n_v_check)
3442         {
3443                 note(_("チェックサムがおかしい", "Invalid checksum"));
3444                 return 11;
3445         }
3446
3447         n_x_check = x_check;
3448         rd_u32b(&o_x_check);
3449         if (o_x_check != n_x_check)
3450         {
3451                 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
3452                 return 11;
3453         }
3454
3455         return 0;
3456 }
3457
3458
3459 /*!
3460  * @brief ロード処理全体のメイン関数 / Actually read the savefile
3461  * @param player_ptr プレーヤーへの参照ポインタ
3462  * @return エラーコード
3463  */
3464 errr rd_savefile_new(player_type *player_ptr)
3465 {
3466         safe_setuid_grab();
3467         fff = my_fopen(savefile, "rb");
3468         safe_setuid_drop();
3469         if (!fff) return -1;
3470         errr err = rd_savefile_new_aux(player_ptr);
3471
3472         if (ferror(fff)) err = -1;
3473         my_fclose(fff);
3474         return err;
3475 }
3476
3477
3478 /*!
3479  * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
3480  * @param player_ptr プレーヤーへの参照ポインタ
3481  * @param sf_ptr 保存フロア読み込み先
3482  * @return 成功したらtrue
3483  */
3484 static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
3485 {
3486         u32b n_x_check, n_v_check;
3487         u32b o_x_check, o_v_check;
3488
3489         xor_byte = 0;
3490         byte tmp8u;
3491         rd_byte(&tmp8u);
3492
3493         v_check = 0L;
3494         x_check = 0L;
3495
3496         current_world_ptr->h_ver_extra = H_VER_EXTRA;
3497         current_world_ptr->h_ver_patch = H_VER_PATCH;
3498         current_world_ptr->h_ver_minor = H_VER_MINOR;
3499         current_world_ptr->h_ver_major = H_VER_MAJOR;
3500
3501         u32b tmp32u;
3502         rd_u32b(&tmp32u);
3503         if (saved_floor_file_sign != tmp32u) return FALSE;
3504
3505         if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
3506
3507         n_v_check = v_check;
3508         rd_u32b(&o_v_check);
3509
3510         if (o_v_check != n_v_check) return FALSE;
3511
3512         n_x_check = x_check;
3513         rd_u32b(&o_x_check);
3514
3515         if (o_x_check != n_x_check) return FALSE;
3516         return TRUE;
3517 }
3518
3519
3520 /*!
3521  * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
3522  * @param player_ptr プレーヤーへの参照ポインタ
3523  * @param sf_ptr 保存フロア読み込み先
3524  * @param mode オプション
3525  * @return 成功したらtrue
3526  */
3527 bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
3528 {
3529         /*
3530          * Temporary files are always written in system depended kanji
3531          * code.
3532          */
3533 #ifdef JP
3534 # ifdef EUC
3535         kanji_code = 2;
3536 # endif
3537 # ifdef SJIS
3538         kanji_code = 3;
3539 # endif
3540 #else
3541         kanji_code = 1;
3542 #endif
3543
3544         FILE *old_fff = NULL;
3545         byte old_xor_byte = 0;
3546         u32b old_v_check = 0;
3547         u32b old_x_check = 0;
3548         byte old_h_ver_major = 0;
3549         byte old_h_ver_minor = 0;
3550         byte old_h_ver_patch = 0;
3551         byte old_h_ver_extra = 0;
3552         if (mode & SLF_SECOND)
3553         {
3554                 old_fff = fff;
3555                 old_xor_byte = xor_byte;
3556                 old_v_check = v_check;
3557                 old_x_check = x_check;
3558                 old_h_ver_major = current_world_ptr->h_ver_major;
3559                 old_h_ver_minor = current_world_ptr->h_ver_minor;
3560                 old_h_ver_patch = current_world_ptr->h_ver_patch;
3561                 old_h_ver_extra = current_world_ptr->h_ver_extra;
3562         }
3563
3564         char floor_savefile[1024];
3565         sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
3566
3567         safe_setuid_grab();
3568         fff = my_fopen(floor_savefile, "rb");
3569         safe_setuid_drop();
3570
3571         bool is_save_successful = TRUE;
3572         if (!fff) is_save_successful = FALSE;
3573
3574         if (is_save_successful)
3575         {
3576                 is_save_successful = load_floor_aux(player_ptr, sf_ptr);
3577                 if (ferror(fff)) is_save_successful = FALSE;
3578                 my_fclose(fff);
3579
3580                 safe_setuid_grab();
3581                 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
3582
3583                 safe_setuid_drop();
3584         }
3585
3586         if (mode & SLF_SECOND)
3587         {
3588                 fff = old_fff;
3589                 xor_byte = old_xor_byte;
3590                 v_check = old_v_check;
3591                 x_check = old_x_check;
3592                 current_world_ptr->h_ver_major = old_h_ver_major;
3593                 current_world_ptr->h_ver_minor = old_h_ver_minor;
3594                 current_world_ptr->h_ver_patch = old_h_ver_patch;
3595                 current_world_ptr->h_ver_extra = old_h_ver_extra;
3596         }
3597
3598         byte old_kanji_code = kanji_code;
3599         kanji_code = old_kanji_code;
3600         return is_save_successful;
3601 }