3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
53 #include "floor-generate.h"
61 #include "spells-status.h"
62 #include "object-hook.h"
67 #include "floor-save.h"
68 #include "floor-town.h"
72 #include "dungeon-file.h"
74 #include "player-skill.h"
75 #include "player-class.h"
76 #include "player-race.h"
77 #include "player-personality.h"
78 #include "player-sex.h"
81 #include "objectkind.h"
82 #include "object-ego.h"
85 #include "realm-song.h"
86 #include "cmd-smith.h"
89 * Maximum number of tries for selection of a proper quest monster
94 * Local "savefile" pointer
99 * Hack -- old "encryption" byte
101 static byte xor_byte;
104 * Hack -- simple "checksum" on the actual values
106 static u32b v_check = 0L;
109 * Hack -- simple "checksum" on the encoded bytes
111 static u32b x_check = 0L;
114 * Hack -- Japanese Kanji code
120 static byte kanji_code = 0;
123 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
124 * @param major メジャーバージョン値
125 * @param minor マイナーバージョン値
126 * @param patch パッチバージョン値
127 * @param extra エクストラパージョン値
128 * @return 現在のバージョンより値が古いならtrue
130 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
132 /* Much older, or much more recent */
133 if (current_world_ptr->h_ver_major < major) return TRUE;
134 if (current_world_ptr->h_ver_major > major) return FALSE;
136 /* Distinctly older, or distinctly more recent */
137 if (current_world_ptr->h_ver_minor < minor) return TRUE;
138 if (current_world_ptr->h_ver_minor > minor) return FALSE;
140 /* Barely older, or barely more recent */
141 if (current_world_ptr->h_ver_patch < patch) return TRUE;
142 if (current_world_ptr->h_ver_patch > patch) return FALSE;
144 /* Barely older, or barely more recent */
145 if (current_world_ptr->h_ver_extra < extra) return TRUE;
146 if (current_world_ptr->h_ver_extra > extra) return FALSE;
148 /* Identical versions */
154 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
155 * @param x メジャーバージョン値
156 * @param y マイナーバージョン値
158 * @return 現在のバージョンより値が古いならtrue
160 static bool z_older_than(byte x, byte y, byte z)
162 /* Much older, or much more recent */
163 if (current_world_ptr->z_major < x) return TRUE;
164 if (current_world_ptr->z_major > x) return FALSE;
166 /* Distinctly older, or distinctly more recent */
167 if (current_world_ptr->z_minor < y) return TRUE;
168 if (current_world_ptr->z_minor > y) return FALSE;
170 /* Barely older, or barely more recent */
171 if (current_world_ptr->z_patch < z) return TRUE;
172 if (current_world_ptr->z_patch > z) return FALSE;
174 /* Identical versions */
180 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
184 * Avoid the top two lines, to avoid interference with "msg_print()".
186 static void note(concptr msg)
188 static TERM_LEN y = 2;
190 /* Draw the message */
193 /* Advance one line (wrap if needed) */
194 if (++y >= 24) y = 2;
202 * @brief ロードファイルポインタから1バイトを読み込む
205 * The following functions are used to load the basic building blocks
206 * of savefiles. They also maintain the "checksum" info for 2.7.0+
208 static byte sf_get(void)
212 /* Get a character, decode the value */
213 c = getc(fff) & 0xFF;
217 /* Maintain the checksum info */
221 /* Return the value */
226 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
230 static void rd_byte(byte *ip)
236 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
240 static void rd_u16b(u16b *ip)
243 (*ip) |= ((u16b)(sf_get()) << 8);
247 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
251 static void rd_s16b(s16b *ip)
257 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
261 static void rd_u32b(u32b *ip)
264 (*ip) |= ((u32b)(sf_get()) << 8);
265 (*ip) |= ((u32b)(sf_get()) << 16);
266 (*ip) |= ((u32b)(sf_get()) << 24);
270 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
274 static void rd_s32b(s32b *ip)
281 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
282 * @param str 読み込みポインタ
283 * @param max 最大読み取りバイト数
286 static void rd_string(char *str, int max)
290 /* Read the string */
291 for (i = 0; TRUE; i++)
298 /* Collect string while legal */
299 if (i < max) str[i] = tmp8u;
310 /* Convert Kanji code */
329 /* 不明の漢字コードからシステムの漢字コードに変換 */
330 byte code = codeconv(str);
332 /* 漢字コードが判明したら、それを記録 */
333 if (code) kanji_code = code;
338 /* No conversion needed */
346 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
350 static void strip_bytes(int n)
354 /* Strip the bytes */
355 while (n--) rd_byte(&tmp8u);
358 #define OLD_MAX_MANE 22
361 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
362 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
365 * This function attempts to "repair" old savefiles, and to extract
366 * the most up to date values for various object fields.
368 * Note that Angband 2.7.9 introduced a new method for object "flags"
369 * in which the "flags" on an object are actually extracted when they
370 * are needed from the object kind, artifact index, ego-item index,
371 * and two special "xtra" fields which are used to encode any "extra"
372 * power of certain ego-items. This had the side effect that items
373 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
374 * may have had, and also, all "uncursed" items will become "cursed"
375 * again, including Calris, even if it is being worn at the time. As
376 * a complete hack, items which are inscribed with "uncursed" will be
377 * "uncursed" when imported from pre-2.7.9 savefiles.
379 static void rd_item_old(object_type *o_ptr)
387 rd_s16b(&o_ptr->k_idx);
390 o_ptr->iy = (POSITION)tmp8u;
392 o_ptr->ix = (POSITION)tmp8u;
400 if (z_older_than(10, 4, 4))
402 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
403 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
404 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
408 rd_s16b(&o_ptr->pval);
410 rd_byte(&o_ptr->discount);
412 o_ptr->number = (ITEM_NUMBER)tmp8u;
415 o_ptr->weight = tmp16s;
418 o_ptr->name1 = tmp8u;
421 o_ptr->name2 = tmp8u;
423 rd_s16b(&o_ptr->timeout);
425 rd_s16b(&o_ptr->to_h);
428 o_ptr->to_d = tmp16s;
429 rd_s16b(&o_ptr->to_a);
438 rd_byte(&o_ptr->ident);
440 rd_byte(&o_ptr->marked);
443 rd_u32b(&o_ptr->art_flags[0]);
444 rd_u32b(&o_ptr->art_flags[1]);
445 rd_u32b(&o_ptr->art_flags[2]);
446 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
447 else rd_u32b(&o_ptr->art_flags[3]);
449 if (h_older_than(1, 3, 0, 0))
451 if (o_ptr->name2 == EGO_TELEPATHY)
452 add_flag(o_ptr->art_flags, TR_TELEPATHY);
455 if (z_older_than(11, 0, 11))
457 o_ptr->curse_flags = 0L;
458 if (o_ptr->ident & 0x40)
460 o_ptr->curse_flags |= TRC_CURSED;
461 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
462 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
463 if (object_is_fixed_artifact(o_ptr))
465 artifact_type *a_ptr = &a_info[o_ptr->name1];
466 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
467 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
469 else if (object_is_ego(o_ptr))
471 ego_item_type *e_ptr = &e_info[o_ptr->name2];
472 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
473 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
476 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
480 rd_u32b(&o_ptr->curse_flags);
483 /* Monster holding object */
484 rd_s16b(&o_ptr->held_m_idx);
487 rd_byte(&o_ptr->xtra1);
488 rd_byte(&o_ptr->xtra2);
490 if (z_older_than(11, 0, 10))
492 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
494 switch (o_ptr->xtra2 % 6)
496 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
497 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
498 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
499 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
500 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
501 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
505 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
507 switch (o_ptr->xtra2 % 11)
509 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
510 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
511 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
512 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
513 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
514 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
515 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
516 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
517 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
518 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
519 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
523 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
525 switch (o_ptr->xtra2 % 8)
527 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
528 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
529 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
530 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
531 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
532 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
533 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
534 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
541 if (z_older_than(10, 2, 3))
546 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
548 o_ptr->xtra3 = o_ptr->xtra1;
551 if (o_ptr->tval == TV_CAPTURE)
553 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
554 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
556 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
557 if (ironman_nightmare)
559 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
561 o_ptr->xtra4 = o_ptr->xtra5;
566 rd_byte(&o_ptr->xtra3);
567 if (h_older_than(1, 3, 0, 1))
569 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
570 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
573 rd_s16b(&o_ptr->xtra4);
574 rd_s16b(&o_ptr->xtra5);
577 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
579 o_ptr->xtra4 = o_ptr->pval;
583 rd_byte(&o_ptr->feeling);
586 rd_string(buf, sizeof(buf));
588 /* Save the inscription */
589 if (buf[0]) o_ptr->inscription = quark_add(buf);
591 rd_string(buf, sizeof(buf));
592 if (buf[0]) o_ptr->art_name = quark_add(buf);
594 /* The Python object */
602 /* Mega-Hack -- handle "dungeon objects" later */
603 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
605 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
607 if (z_older_than(10, 4, 9))
609 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
611 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
612 add_flag(o_ptr->art_flags, TR_DEC_MANA);
615 if (object_is_fixed_artifact(o_ptr))
617 artifact_type *a_ptr;
619 /* Obtain the artifact info */
620 a_ptr = &a_info[o_ptr->name1];
622 /* Verify that artifact */
623 if (!a_ptr->name) o_ptr->name1 = 0;
625 if (object_is_ego(o_ptr))
627 ego_item_type *e_ptr;
629 /* Obtain the ego-item info */
630 e_ptr = &e_info[o_ptr->name2];
632 /* Verify that ego-item */
633 if (!e_ptr->name) o_ptr->name2 = 0;
640 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
641 * @param o_ptr アイテムオブジェクト保存先ポインタ
644 static void rd_item(object_type *o_ptr)
652 if (h_older_than(1, 5, 0, 0))
658 /*** Item save flags ***/
661 /*** Read un-obvious elements ***/
663 rd_s16b(&o_ptr->k_idx);
666 o_ptr->iy = (POSITION)tmp8u;
668 o_ptr->ix = (POSITION)tmp8u;
671 k_ptr = &k_info[o_ptr->k_idx];
672 o_ptr->tval = k_ptr->tval;
673 o_ptr->sval = k_ptr->sval;
676 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
677 else o_ptr->pval = 0;
679 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
680 else o_ptr->discount = 0;
681 if (flags & SAVE_ITEM_NUMBER) {
683 o_ptr->number = tmp8u;
685 else o_ptr->number = 1;
688 o_ptr->weight = tmp16s;
690 if (flags & SAVE_ITEM_NAME1)
693 o_ptr->name1 = tmp8u;
695 else o_ptr->name1 = 0;
696 if (flags & SAVE_ITEM_NAME2)
699 o_ptr->name2 = tmp8u;
701 else o_ptr->name2 = 0;
702 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
703 else o_ptr->timeout = 0;
705 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
706 else o_ptr->to_h = 0;
707 if (flags & SAVE_ITEM_TO_D)
710 o_ptr->to_d = tmp16s;
712 else o_ptr->to_d = 0;
713 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
714 else o_ptr->to_a = 0;
716 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
719 if (flags & SAVE_ITEM_DD)
725 if (flags & SAVE_ITEM_DS)
732 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
733 else o_ptr->ident = 0;
735 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
736 else o_ptr->marked = 0;
739 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
740 else o_ptr->art_flags[0] = 0;
741 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
742 else o_ptr->art_flags[1] = 0;
743 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
744 else o_ptr->art_flags[2] = 0;
745 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
746 else o_ptr->art_flags[3] = 0;
747 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
748 else o_ptr->art_flags[4] = 0;
750 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
751 else o_ptr->curse_flags = 0;
753 /* Monster holding object */
754 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
755 else o_ptr->held_m_idx = 0;
758 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
759 else o_ptr->xtra1 = 0;
760 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
761 else o_ptr->xtra2 = 0;
763 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
764 else o_ptr->xtra3 = 0;
766 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
767 else o_ptr->xtra4 = 0;
768 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
769 else o_ptr->xtra5 = 0;
771 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
772 else o_ptr->feeling = 0;
774 if (flags & SAVE_ITEM_INSCRIPTION)
776 rd_string(buf, sizeof(buf));
777 o_ptr->inscription = quark_add(buf);
779 else o_ptr->inscription = 0;
781 if (flags & SAVE_ITEM_ART_NAME)
783 rd_string(buf, sizeof(buf));
784 o_ptr->art_name = quark_add(buf);
786 else o_ptr->art_name = 0;
788 if(h_older_than(2,1,2,4))
790 BIT_FLAGS flgs[TR_FLAG_SIZE];
791 object_flags(o_ptr, flgs);
793 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
795 add_flag(o_ptr->art_flags, TR_LITE_M1);
796 remove_flag(o_ptr->art_flags, TR_LITE_1);
797 remove_flag(o_ptr->art_flags, TR_LITE_2);
798 remove_flag(o_ptr->art_flags, TR_LITE_3);
800 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
802 if (o_ptr->tval == TV_LITE)
804 if (o_ptr->sval == SV_LITE_TORCH)
806 add_flag(o_ptr->art_flags, TR_LITE_M1);
808 else if (o_ptr->sval == SV_LITE_LANTERN)
810 add_flag(o_ptr->art_flags, TR_LITE_M2);
812 else if (o_ptr->sval == SV_LITE_FEANOR)
814 add_flag(o_ptr->art_flags, TR_LITE_M3);
819 add_flag(o_ptr->art_flags, TR_LITE_M1);
822 else if (o_ptr->tval == TV_LITE)
824 if (object_is_fixed_artifact(o_ptr))
826 add_flag(o_ptr->art_flags, TR_LITE_3);
828 else if (o_ptr->sval == SV_LITE_TORCH)
830 add_flag(o_ptr->art_flags, TR_LITE_1);
831 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
833 else if (o_ptr->sval == SV_LITE_LANTERN)
835 add_flag(o_ptr->art_flags, TR_LITE_2);
836 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
838 else if (o_ptr->sval == SV_LITE_FEANOR)
840 add_flag(o_ptr->art_flags, TR_LITE_2);
848 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
849 * @param player_ptr プレーヤーへの参照ポインタ
850 * @param m_ptr モンスター保存先ポインタ
853 static void rd_monster_old(player_type *player_ptr, monster_type *m_ptr)
860 /* Read the monster race */
861 rd_s16b(&m_ptr->r_idx);
863 if (z_older_than(11, 0, 12))
864 m_ptr->ap_r_idx = m_ptr->r_idx;
866 rd_s16b(&m_ptr->ap_r_idx);
868 if (z_older_than(11, 0, 14))
870 monster_race *r_ptr = &r_info[m_ptr->r_idx];
872 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
873 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
874 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
877 rd_byte(&m_ptr->sub_align);
879 /* Read the other information */
881 m_ptr->fy = (POSITION)tmp8u;
883 m_ptr->fx = (POSITION)tmp8u;
884 m_ptr->current_floor_ptr = player_ptr->current_floor_ptr;
889 m_ptr->maxhp = tmp16s;
891 if (z_older_than(11, 0, 5))
893 m_ptr->max_maxhp = m_ptr->maxhp;
898 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
900 if(h_older_than(2, 1, 2, 1))
902 m_ptr->dealt_damage = 0;
906 rd_s32b(&m_ptr->dealt_damage);
909 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
912 m_ptr->mspeed = tmp8u;
914 if (z_older_than(10, 4, 2))
917 m_ptr->energy_need = (s16b)tmp8u;
919 else rd_s16b(&m_ptr->energy_need);
921 if (z_older_than(11, 0, 13))
922 m_ptr->energy_need = 100 - m_ptr->energy_need;
924 if (z_older_than(10,0,7))
926 m_ptr->mtimed[MTIMED_FAST] = 0;
927 m_ptr->mtimed[MTIMED_SLOW] = 0;
932 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
934 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
937 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
939 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
941 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
943 if (z_older_than(10,0,10))
947 else if (z_older_than(10,0,11))
955 m_ptr->target_y = (POSITION)tmp16s;
957 m_ptr->target_x = (POSITION)tmp16s;
961 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
963 if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
964 rd_u32b(&m_ptr->smart);
968 if (z_older_than(10, 4, 5)) {
975 if (z_older_than(10, 2, 2))
977 if (m_ptr->r_idx < 0)
979 m_ptr->r_idx = (0-m_ptr->r_idx);
980 m_ptr->mflag2 |= MFLAG2_KAGE;
985 rd_byte(&m_ptr->mflag2);
988 if (z_older_than(11, 0, 12))
990 if (m_ptr->mflag2 & MFLAG2_KAGE)
991 m_ptr->ap_r_idx = MON_KAGE;
994 if (z_older_than(10, 1, 3))
1000 rd_string(buf, sizeof(buf));
1001 if (buf[0]) m_ptr->nickname = quark_add(buf);
1009 * @brief モンスターを読み込む(現版) / Read a monster (New method)
1010 * @param player_ptr プレーヤーへの参照ポインタ
1011 * @param m_ptr モンスター保存先ポインタ
1014 static void rd_monster(player_type *player_ptr, monster_type *m_ptr)
1022 if (h_older_than(1, 5, 0, 0))
1024 rd_monster_old(player_ptr, m_ptr);
1028 /*** Monster save flags ***/
1031 /*** Read un-obvious elements ***/
1033 /* Read the monster race */
1034 rd_s16b(&m_ptr->r_idx);
1036 /* Read the other information */
1038 m_ptr->fy = (POSITION)tmp8u;
1040 m_ptr->fx = (POSITION)tmp8u;
1043 m_ptr->hp = (HIT_POINT)tmp16s;
1045 m_ptr->maxhp = (HIT_POINT)tmp16s;
1047 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1049 if(h_older_than(2, 1, 2, 1))
1051 m_ptr->dealt_damage = 0;
1055 rd_s32b(&m_ptr->dealt_damage);
1058 /* Monster race index of its appearance */
1059 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1060 else m_ptr->ap_r_idx = m_ptr->r_idx;
1062 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1063 else m_ptr->sub_align = 0;
1065 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1066 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1069 m_ptr->mspeed = tmp8u;
1071 rd_s16b(&m_ptr->energy_need);
1073 if (flags & SAVE_MON_FAST)
1076 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1078 else m_ptr->mtimed[MTIMED_FAST] = 0;
1079 if (flags & SAVE_MON_SLOW)
1082 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1084 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1085 if (flags & SAVE_MON_STUNNED)
1088 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1090 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1091 if (flags & SAVE_MON_CONFUSED)
1094 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1096 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1097 if (flags & SAVE_MON_MONFEAR)
1100 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1102 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1104 if (flags & SAVE_MON_TARGET_Y)
1107 m_ptr->target_y = (POSITION)tmp16s;
1109 else m_ptr->target_y = 0;
1110 if (flags & SAVE_MON_TARGET_X)
1113 m_ptr->target_x = (POSITION)tmp16s;
1115 else m_ptr->target_x = 0;
1117 if (flags & SAVE_MON_INVULNER)
1120 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1122 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1124 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1125 else m_ptr->smart = 0;
1127 if (flags & SAVE_MON_EXP)
1130 m_ptr->exp = (EXP)tmp32u;
1132 else m_ptr->exp = 0;
1134 m_ptr->mflag = 0; /* Not saved */
1136 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1137 else m_ptr->mflag2 = 0;
1139 if (flags & SAVE_MON_NICKNAME)
1141 rd_string(buf, sizeof(buf));
1142 m_ptr->nickname = quark_add(buf);
1144 else m_ptr->nickname = 0;
1146 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1147 else m_ptr->parent_m_idx = 0;
1152 * Old monster bit flags of racial resistances
1154 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1155 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1156 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1157 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1158 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1159 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1160 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1161 #define RF3_RES_WATE 0x00800000 /* Resist water */
1162 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1163 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1164 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1165 #define RF3_RES_ALL 0x08000000 /* Resist all */
1167 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1169 if ((R_PTR)->r_flags3 & (RF3)) \
1171 (R_PTR)->r_flags3 &= ~(RF3); \
1172 (R_PTR)->r_flagsr |= (RFR); \
1176 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1178 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1180 (R_PTR)->r_flagsr |= (RFR); \
1184 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1185 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1186 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1187 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1188 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1189 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1190 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1191 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1192 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1193 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1196 * @brief モンスターの思い出を読み込む / Read the monster lore
1197 * @param r_idx 読み込み先モンスターID
1200 static void rd_lore(MONRACE_IDX r_idx)
1205 monster_race *r_ptr = &r_info[r_idx];
1207 /* Count sights/deaths/kills */
1209 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1211 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1213 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1214 if (h_older_than(1, 7, 0, 5))
1216 r_ptr->r_akills = r_ptr->r_pkills;
1221 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1224 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1226 /* Count wakes and ignores */
1227 rd_byte(&r_ptr->r_wake);
1228 rd_byte(&r_ptr->r_ignore);
1231 rd_byte(&r_ptr->r_xtra1);
1232 rd_byte(&r_ptr->r_xtra2);
1236 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1238 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1242 rd_byte(&r_ptr->r_cast_spell);
1244 /* Count blows of each type */
1245 rd_byte(&r_ptr->r_blows[0]);
1246 rd_byte(&r_ptr->r_blows[1]);
1247 rd_byte(&r_ptr->r_blows[2]);
1248 rd_byte(&r_ptr->r_blows[3]);
1250 /* Memorize flags */
1251 rd_u32b(&r_ptr->r_flags1);
1252 rd_u32b(&r_ptr->r_flags2);
1253 rd_u32b(&r_ptr->r_flags3);
1254 rd_u32b(&r_ptr->r_flags4);
1255 rd_u32b(&r_ptr->r_flags5);
1256 rd_u32b(&r_ptr->r_flags6);
1257 if (h_older_than(1, 5, 0, 3))
1259 r_ptr->r_flagsr = 0L;
1261 /* Move RF3 resistance flags to RFR */
1262 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1263 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1264 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1265 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1266 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1267 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1268 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1269 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1270 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1271 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1272 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1273 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1275 /* Separate breathers resistance from RF4 to RFR */
1276 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1277 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1278 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1279 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1280 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1281 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1282 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1283 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1284 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1286 /* Resist confusion is merged to RF3_NO_CONF */
1287 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1289 /* Misc resistance hack to RFR */
1290 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1291 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1295 rd_u32b(&r_ptr->r_flagsr);
1298 /* Read the "Racial" monster limit per level */
1300 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1302 /* Location in saved floor */
1303 rd_s16b(&r_ptr->floor_id);
1308 /* Repair the lore flags */
1309 r_ptr->r_flags1 &= r_ptr->flags1;
1310 r_ptr->r_flags2 &= r_ptr->flags2;
1311 r_ptr->r_flags3 &= r_ptr->flags3;
1312 r_ptr->r_flags4 &= r_ptr->flags4;
1313 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1314 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1315 r_ptr->r_flagsr &= r_ptr->flagsr;
1319 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1320 * @param player_ptr プレーヤーへの参照ポインタ
1321 * @param st_ptr 店舗の参照ポインタ
1322 * @param o_ptr アイテムオブジェクト参照ポインタ
1325 * In all cases, return the slot (or -1) where the object was placed
1327 * Note that this is a hacked up version of "inven_carry()".
1329 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1330 * known, the player may have to pick stuff up and drop it again.
1332 static void home_carry(player_type *player_ptr, store_type *st_ptr, object_type *o_ptr)
1340 /* Check each existing item (try to combine) */
1341 for (slot = 0; slot < st_ptr->stock_num; slot++)
1343 /* Get the existing item */
1344 j_ptr = &st_ptr->stock[slot];
1346 /* The home acts just like the player */
1347 if (object_similar(j_ptr, o_ptr))
1349 /* Save the new number of items */
1350 object_absorb(j_ptr, o_ptr);
1358 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1362 /* Determine the "value" of the item */
1363 value = object_value(o_ptr);
1365 /* Check existing slots to see if we must "slide" */
1366 for (slot = 0; slot < st_ptr->stock_num; slot++)
1368 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1371 /* Slide the others up */
1372 for (i = st_ptr->stock_num; i > slot; i--)
1374 st_ptr->stock[i] = st_ptr->stock[i-1];
1377 /* More stuff now */
1378 st_ptr->stock_num++;
1380 /* Insert the new item */
1381 st_ptr->stock[slot] = *o_ptr;
1383 chg_virtue(player_ptr, V_SACRIFICE, -1);
1385 /* Return the location */
1390 * @brief 店舗情報を読み込む / Read a store
1391 * @param player_ptr プレーヤーへの参照ポインタ
1392 * @param town_number 街ID
1393 * @param store_number 店舗ID
1396 static errr rd_store(player_type *player_ptr, int town_number, int store_number)
1408 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1410 st_ptr = &town_info[1].store[store_number];
1411 if (st_ptr->stock_num) sort = TRUE;
1415 st_ptr = &town_info[town_number].store[store_number];
1418 /* Read the basic info */
1419 rd_s32b(&st_ptr->store_open);
1420 rd_s16b(&st_ptr->insult_cur);
1422 if (z_older_than(11, 0, 4))
1431 rd_s16b(&st_ptr->good_buy);
1432 rd_s16b(&st_ptr->bad_buy);
1434 /* Read last visit */
1435 rd_s32b(&st_ptr->last_visit);
1437 /* Extract the owner (see above) */
1438 st_ptr->owner = own;
1440 /* Read the items */
1441 for (j = 0; j < num; j++)
1451 /* Acquire valid items */
1452 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1457 home_carry(player_ptr, st_ptr, q_ptr);
1461 k = st_ptr->stock_num++;
1463 /* Acquire the item */
1464 object_copy(&st_ptr->stock[k], q_ptr);
1475 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1478 static void rd_randomizer(void)
1488 rd_u16b(&Rand_place);
1491 for (i = 0; i < RAND_DEG; i++)
1493 rd_u32b(&Rand_state[i]);
1500 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1503 * Note that the normal options are now stored as a set of 256 bit flags,
1504 * plus a set of 256 bit masks to indicate which bit flags were defined
1505 * at the time the savefile was created. This will allow new options
1506 * to be added, and old options to be removed, at any time, without
1507 * hurting old savefiles.
1509 * The window options are stored in the same way, but note that each
1510 * window gets 32 options, and their order is fixed by certain defines.
1512 static void rd_options(void)
1521 /* Ignore old options */
1524 /*** Special info */
1526 /* Read "delay_factor" */
1530 /* Read "hitpoint_warn" */
1534 /* Read "mana_warn" */
1535 if(h_older_than(1, 7, 0, 0))
1545 /*** Cheating options ***/
1549 if (c & 0x0002) current_world_ptr->wizard = TRUE;
1551 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1552 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1553 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1554 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1555 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1556 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1557 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1558 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1559 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1560 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1562 rd_byte((byte *)&autosave_l);
1563 rd_byte((byte *)&autosave_t);
1564 rd_s16b(&autosave_freq);
1567 /*** Normal Options ***/
1569 /* Read the option flags */
1570 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1572 /* Read the option masks */
1573 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1575 /* Analyze the options */
1576 for (n = 0; n < 8; n++)
1578 /* Analyze the options */
1579 for (i = 0; i < 32; i++)
1581 /* Process valid flags */
1582 if (mask[n] & (1L << i))
1584 /* Process valid flags */
1585 if (option_mask[n] & (1L << i))
1588 if (flag[n] & (1L << i))
1591 option_flag[n] |= (1L << i);
1595 option_flag[n] &= ~(1L << i);
1602 if (z_older_than(10, 4, 5))
1604 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1605 else option_flag[5] |= (0x00000001 << 4);
1606 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1607 else option_flag[2] |= (0x00000001 << 5);
1608 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1609 else option_flag[4] |= (0x00000001 << 5);
1610 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1611 else option_flag[5] |= (0x00000001 << 0);
1612 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1613 else option_flag[5] |= (0x00000001 << 12);
1614 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1615 else option_flag[1] |= (0x00000001 << 0);
1616 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1617 else option_flag[1] |= (0x00000001 << 18);
1618 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1619 else option_flag[1] |= (0x00000001 << 19);
1620 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1621 else option_flag[5] |= (0x00000001 << 3);
1624 /* Extract the options */
1625 extract_option_vars();
1628 /*** Window Options ***/
1630 /* Read the window flags */
1631 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1633 /* Read the window masks */
1634 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1636 /* Analyze the options */
1637 for (n = 0; n < 8; n++)
1639 /* Analyze the options */
1640 for (i = 0; i < 32; i++)
1642 /* Process valid flags */
1643 if (mask[n] & (1L << i))
1645 /* Process valid flags */
1646 if (window_mask[n] & (1L << i))
1649 if (flag[n] & (1L << i))
1652 window_flag[n] |= (1L << i);
1656 window_flag[n] &= ~(1L << i);
1667 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1670 * This is such a nasty hack it hurts.
1672 static void rd_ghost(void)
1677 rd_string(buf, sizeof(buf));
1679 /* Strip old data */
1685 * @brief クイックスタート情報を読み込む / Load quick start data
1688 static void load_quick_start(void)
1694 if (z_older_than(11, 0, 13))
1696 previous_char.quick_ok = FALSE;
1700 rd_byte(&previous_char.psex);
1702 previous_char.prace = (RACE_IDX)tmp8u;
1704 previous_char.pclass = (CLASS_IDX)tmp8u;
1706 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1708 previous_char.realm1 = (REALM_IDX)tmp8u;
1710 previous_char.realm2 = (REALM_IDX)tmp8u;
1712 rd_s16b(&previous_char.age);
1713 rd_s16b(&previous_char.ht);
1714 rd_s16b(&previous_char.wt);
1715 rd_s16b(&previous_char.sc);
1716 rd_s32b(&previous_char.au);
1718 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1719 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1721 for (i = 0; i < PY_MAX_LEVEL; i++)
1724 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1727 rd_s16b(&previous_char.chaos_patron);
1729 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1731 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1733 /* UNUSED : Was number of random quests */
1737 previous_char.quick_ok = (bool)tmp8u;
1741 * @brief その他の情報を読み込む / Read the "extra" information
1744 static void rd_extra(player_type *creature_ptr)
1753 rd_string(creature_ptr->name, sizeof(creature_ptr->name));
1755 rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
1757 if (!h_older_than(1, 7, 0, 1))
1761 /* Read the message */
1762 rd_string(buf, sizeof buf);
1763 if (buf[0]) creature_ptr->last_message = string_make(buf);
1768 for (i = 0; i < 4; i++)
1770 rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
1773 /* Class/Race/Seikaku/Gender/Spells */
1775 creature_ptr->prace = (RACE_IDX)tmp8u;
1777 creature_ptr->pclass = (CLASS_IDX)tmp8u;
1779 creature_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1780 rd_byte(&creature_ptr->psex);
1782 creature_ptr->realm1 = (REALM_IDX)tmp8u;
1784 creature_ptr->realm2 = (REALM_IDX)tmp8u;
1787 if (z_older_than(10, 4, 4))
1789 if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
1790 if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
1791 if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
1792 if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
1795 /* Special Race/Class info */
1797 creature_ptr->hitdie = tmp8u;
1798 rd_u16b(&creature_ptr->expfact);
1800 /* Age/Height/Weight */
1801 rd_s16b(&creature_ptr->age);
1802 rd_s16b(&creature_ptr->ht);
1803 rd_s16b(&creature_ptr->wt);
1805 /* Read the stat info */
1806 for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
1807 for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
1808 for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
1811 rd_s32b(&creature_ptr->au);
1813 rd_s32b(&creature_ptr->max_exp);
1814 if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
1815 else rd_s32b(&creature_ptr->max_max_exp);
1816 rd_s32b(&creature_ptr->exp);
1818 if (h_older_than(1, 7, 0, 3))
1821 creature_ptr->exp_frac = (u32b)tmp16u;
1825 rd_u32b(&creature_ptr->exp_frac);
1828 rd_s16b(&creature_ptr->lev);
1830 for (i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
1831 if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1833 for (i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1835 if (z_older_than(10, 3, 6))
1836 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1838 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1839 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
1840 if (z_older_than(10, 4, 1))
1842 if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
1843 creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
1845 if (z_older_than(10, 3, 14))
1847 for (i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
1848 for (i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
1852 for (i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
1853 for (i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
1854 if (h_older_than(1, 3, 0, 1))
1856 if (creature_ptr->pclass == CLASS_SMITH)
1858 creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
1859 creature_ptr->magic_num1[96] = 0;
1860 creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
1861 creature_ptr->magic_num1[97] = 0;
1865 if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
1867 if (z_older_than(11, 0, 7))
1869 creature_ptr->start_race = creature_ptr->prace;
1870 creature_ptr->old_race1 = 0L;
1871 creature_ptr->old_race2 = 0L;
1872 creature_ptr->old_realm = 0;
1877 creature_ptr->start_race = (RACE_IDX)tmp8u;
1879 creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1881 creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1882 rd_s16b(&creature_ptr->old_realm);
1885 if (z_older_than(10, 0, 1))
1887 for (i = 0; i < MAX_MANE; i++)
1889 creature_ptr->mane_spell[i] = -1;
1890 creature_ptr->mane_dam[i] = 0;
1892 creature_ptr->mane_num = 0;
1894 else if (z_older_than(10, 2, 3))
1896 for (i = 0; i < OLD_MAX_MANE; i++)
1901 for (i = 0; i < MAX_MANE; i++)
1903 creature_ptr->mane_spell[i] = -1;
1904 creature_ptr->mane_dam[i] = 0;
1907 creature_ptr->mane_num = 0;
1911 for (i = 0; i < MAX_MANE; i++)
1914 creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1916 creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1918 rd_s16b(&creature_ptr->mane_num);
1921 if (z_older_than(10, 0, 3))
1923 determine_bounty_uniques();
1925 for (i = 0; i < MAX_BOUNTY; i++)
1927 /* Is this bounty unique already dead? */
1928 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1933 for (i = 0; i < MAX_BOUNTY; i++)
1935 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1939 if (z_older_than(10, 0, 3))
1941 update_gambling_monsters(creature_ptr);
1945 for (i = 0; i < 4; i++)
1947 rd_s16b(&battle_mon[i]);
1948 if (z_older_than(10, 3, 4))
1951 mon_odds[i] = tmp16s;
1953 else rd_u32b(&mon_odds[i]);
1957 rd_s16b(&creature_ptr->town_num);
1959 /* Read arena and rewards information */
1960 rd_s16b(&creature_ptr->arena_number);
1961 if (h_older_than(1, 5, 0, 1))
1963 /* Arena loser of previous version was marked number 99 */
1964 if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1967 creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
1968 rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
1969 if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
1973 creature_ptr->phase_out = (bool)tmp16s;
1975 rd_byte(&creature_ptr->exit_bldg);
1979 creature_ptr->oldpx = (POSITION)tmp16s;
1981 creature_ptr->oldpy = (POSITION)tmp16s;
1983 if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) {creature_ptr->oldpy = 33;creature_ptr->oldpx = 131;}
1985 /* Was creature_ptr->rewards[MAX_BACT] */
1987 for (i = 0; i < tmp16s; i++)
1993 if (h_older_than(1, 7, 0, 3))
1996 creature_ptr->mhp = tmp16s;
1999 creature_ptr->chp = tmp16s;
2002 creature_ptr->chp_frac = (u32b)tmp16u;
2006 rd_s32b(&creature_ptr->mhp);
2007 rd_s32b(&creature_ptr->chp);
2008 rd_u32b(&creature_ptr->chp_frac);
2011 if (h_older_than(1, 7, 0, 3))
2014 creature_ptr->msp = tmp16s;
2017 creature_ptr->csp = tmp16s;
2020 creature_ptr->csp_frac = (u32b)tmp16u;
2024 rd_s32b(&creature_ptr->msp);
2025 rd_s32b(&creature_ptr->csp);
2026 rd_u32b(&creature_ptr->csp_frac);
2029 rd_s16b(&creature_ptr->max_plv);
2030 if (z_older_than(10, 3, 8))
2033 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2037 byte max = (byte)current_world_ptr->max_d_idx;
2041 for(i = 0; i < max; i++)
2044 max_dlv[i] = tmp16s;
2045 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2049 /* Repair maximum player level */
2050 if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
2054 rd_s16b(&creature_ptr->sc);
2055 rd_s16b(&creature_ptr->concent);
2057 /* Read the flags */
2058 strip_bytes(2); /* Old "rest" */
2059 rd_s16b(&creature_ptr->blind);
2060 rd_s16b(&creature_ptr->paralyzed);
2061 rd_s16b(&creature_ptr->confused);
2062 rd_s16b(&creature_ptr->food);
2063 strip_bytes(4); /* Old "food_digested" / "protection" */
2065 rd_s16b(&creature_ptr->energy_need);
2066 if (z_older_than(11, 0, 13))
2067 creature_ptr->energy_need = 100 - creature_ptr->energy_need;
2068 if (h_older_than(2, 1, 2, 0))
2069 creature_ptr->enchant_energy_need = 0;
2071 rd_s16b(&creature_ptr->enchant_energy_need);
2073 rd_s16b(&creature_ptr->fast);
2074 rd_s16b(&creature_ptr->slow);
2075 rd_s16b(&creature_ptr->afraid);
2076 rd_s16b(&creature_ptr->cut);
2077 rd_s16b(&creature_ptr->stun);
2078 rd_s16b(&creature_ptr->poisoned);
2079 rd_s16b(&creature_ptr->image);
2080 rd_s16b(&creature_ptr->protevil);
2081 rd_s16b(&creature_ptr->invuln);
2082 if(z_older_than(10, 0, 0))
2083 creature_ptr->ult_res = 0;
2085 rd_s16b(&creature_ptr->ult_res);
2086 rd_s16b(&creature_ptr->hero);
2087 rd_s16b(&creature_ptr->shero);
2088 rd_s16b(&creature_ptr->shield);
2089 rd_s16b(&creature_ptr->blessed);
2090 rd_s16b(&creature_ptr->tim_invis);
2091 rd_s16b(&creature_ptr->word_recall);
2092 if (z_older_than(10, 3, 8))
2093 creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
2097 creature_ptr->recall_dungeon = (byte)tmp16s;
2100 if (h_older_than(1, 5, 0, 0))
2101 creature_ptr->alter_reality = 0;
2103 rd_s16b(&creature_ptr->alter_reality);
2105 rd_s16b(&creature_ptr->see_infra);
2106 rd_s16b(&creature_ptr->tim_infra);
2107 rd_s16b(&creature_ptr->oppose_fire);
2108 rd_s16b(&creature_ptr->oppose_cold);
2109 rd_s16b(&creature_ptr->oppose_acid);
2110 rd_s16b(&creature_ptr->oppose_elec);
2111 rd_s16b(&creature_ptr->oppose_pois);
2112 if (z_older_than(10,0,2)) creature_ptr->tsuyoshi = 0;
2113 else rd_s16b(&creature_ptr->tsuyoshi);
2115 /* Old savefiles do not have the following fields... */
2116 if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
2118 creature_ptr->tim_esp = 0;
2119 creature_ptr->wraith_form = 0;
2120 creature_ptr->resist_magic = 0;
2121 creature_ptr->tim_regen = 0;
2122 creature_ptr->kabenuke = 0;
2123 creature_ptr->tim_stealth = 0;
2124 creature_ptr->tim_levitation = 0;
2125 creature_ptr->tim_sh_touki = 0;
2126 creature_ptr->lightspeed = 0;
2127 creature_ptr->tsubureru = 0;
2128 creature_ptr->tim_res_nether = 0;
2129 creature_ptr->tim_res_time = 0;
2130 creature_ptr->mimic_form = 0;
2131 creature_ptr->tim_mimic = 0;
2132 creature_ptr->tim_sh_fire = 0;
2135 creature_ptr->tim_reflect = 0;
2136 creature_ptr->multishadow = 0;
2137 creature_ptr->dustrobe = 0;
2139 creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
2140 creature_ptr->muta1 = 0;
2141 creature_ptr->muta2 = 0;
2142 creature_ptr->muta3 = 0;
2143 get_virtues(creature_ptr);
2147 rd_s16b(&creature_ptr->tim_esp);
2148 rd_s16b(&creature_ptr->wraith_form);
2149 rd_s16b(&creature_ptr->resist_magic);
2150 rd_s16b(&creature_ptr->tim_regen);
2151 rd_s16b(&creature_ptr->kabenuke);
2152 rd_s16b(&creature_ptr->tim_stealth);
2153 rd_s16b(&creature_ptr->tim_levitation);
2154 rd_s16b(&creature_ptr->tim_sh_touki);
2155 rd_s16b(&creature_ptr->lightspeed);
2156 rd_s16b(&creature_ptr->tsubureru);
2157 if (z_older_than(10, 4, 7))
2158 creature_ptr->magicdef = 0;
2160 rd_s16b(&creature_ptr->magicdef);
2161 rd_s16b(&creature_ptr->tim_res_nether);
2162 if (z_older_than(10, 4, 11))
2164 creature_ptr->tim_res_time = 0;
2165 creature_ptr->mimic_form = 0;
2166 creature_ptr->tim_mimic = 0;
2167 creature_ptr->tim_sh_fire = 0;
2171 rd_s16b(&creature_ptr->tim_res_time);
2173 creature_ptr->mimic_form = (IDX)tmp8u;
2174 rd_s16b(&creature_ptr->tim_mimic);
2175 rd_s16b(&creature_ptr->tim_sh_fire);
2178 if (z_older_than(11, 0, 99))
2180 creature_ptr->tim_sh_holy = 0;
2181 creature_ptr->tim_eyeeye = 0;
2185 rd_s16b(&creature_ptr->tim_sh_holy);
2186 rd_s16b(&creature_ptr->tim_eyeeye);
2190 if ( z_older_than(11,0,3) ){
2191 creature_ptr->tim_reflect=0;
2192 creature_ptr->multishadow=0;
2193 creature_ptr->dustrobe=0;
2196 rd_s16b(&creature_ptr->tim_reflect);
2197 rd_s16b(&creature_ptr->multishadow);
2198 rd_s16b(&creature_ptr->dustrobe);
2201 rd_s16b(&creature_ptr->chaos_patron);
2202 rd_u32b(&creature_ptr->muta1);
2203 rd_u32b(&creature_ptr->muta2);
2204 rd_u32b(&creature_ptr->muta3);
2206 for (i = 0; i < 8; i++)
2207 rd_s16b(&creature_ptr->virtues[i]);
2208 for (i = 0; i < 8; i++)
2209 rd_s16b(&creature_ptr->vir_types[i]);
2212 /* Calc the regeneration modifier for mutations */
2213 creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
2215 if (z_older_than(10,0,9))
2218 if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
2219 creature_ptr->ele_attack = 0;
2223 rd_s16b(&creature_ptr->ele_attack);
2224 rd_u32b(&creature_ptr->special_attack);
2226 if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
2227 else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
2228 if (z_older_than(10,0,12))
2230 creature_ptr->ele_immune = 0;
2231 creature_ptr->special_defense = 0;
2235 rd_s16b(&creature_ptr->ele_immune);
2236 rd_u32b(&creature_ptr->special_defense);
2238 rd_byte(&creature_ptr->knowledge);
2241 creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2245 creature_ptr->action = (ACTION_IDX)tmp8u;
2246 if (!z_older_than(10, 4, 3))
2249 if (tmp8u) creature_ptr->action = ACTION_LEARN;
2251 rd_byte((byte *)&preserve_mode);
2252 rd_byte((byte *)&creature_ptr->wait_report_score);
2255 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2257 /* Skip the flags */
2261 /* Hack -- the two "special seeds" */
2262 rd_u32b(¤t_world_ptr->seed_flavor);
2263 rd_u32b(¤t_world_ptr->seed_town);
2267 rd_u16b(&creature_ptr->panic_save);
2268 rd_u16b(¤t_world_ptr->total_winner);
2269 rd_u16b(¤t_world_ptr->noscore);
2274 creature_ptr->is_dead = tmp8u;
2276 /* Read "feeling" */
2277 rd_byte(&creature_ptr->feeling);
2279 switch (creature_ptr->start_race)
2285 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2288 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2291 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2293 /* Turn when level began */
2294 rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
2296 if (h_older_than(1, 7, 0, 4))
2298 creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
2302 /* Turn of last "feeling" */
2303 rd_s32b(&creature_ptr->feeling_turn);
2307 rd_s32b(¤t_world_ptr->game_turn);
2309 if (z_older_than(10, 3, 12))
2311 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2313 else rd_s32b(¤t_world_ptr->dungeon_turn);
2315 if (z_older_than(11, 0, 13))
2317 creature_ptr->current_floor_ptr->generated_turn /= 2;
2318 creature_ptr->feeling_turn /= 2;
2319 current_world_ptr->game_turn /= 2;
2320 current_world_ptr->dungeon_turn /= 2;
2323 if (z_older_than(10, 3, 13))
2325 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2327 else rd_s32b(¤t_world_ptr->arena_start_turn);
2329 if (z_older_than(10,0,3))
2331 determine_daily_bounty(creature_ptr, TRUE);
2335 rd_s16b(&today_mon);
2336 rd_s16b(&creature_ptr->today_mon);
2339 if (z_older_than(10,0,7))
2341 creature_ptr->riding = 0;
2345 rd_s16b(&creature_ptr->riding);
2348 /* Current floor_id */
2349 if (h_older_than(1, 5, 0, 0))
2351 creature_ptr->floor_id = 0;
2355 rd_s16b(&creature_ptr->floor_id);
2358 if (h_older_than(1, 5, 0, 2))
2364 /* Get number of party_mon array */
2367 /* Strip old temporary preserved pets */
2368 for (i = 0; i < tmp16s; i++)
2370 monster_type dummy_mon;
2372 rd_monster(creature_ptr, &dummy_mon);
2376 if (z_older_than(10,1,2))
2378 current_world_ptr->play_time = 0;
2382 rd_u32b(¤t_world_ptr->play_time);
2385 if (z_older_than(10,3,9))
2387 creature_ptr->visit = 1L;
2389 else if (z_older_than(10, 3, 10))
2392 creature_ptr->visit = 1L;
2397 creature_ptr->visit = (BIT_FLAGS)tmp32s;
2399 if (!z_older_than(11, 0, 5))
2401 rd_u32b(&creature_ptr->count);
2407 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2410 * Note that the inventory changed in Angband 2.7.4. Two extra
2411 * pack slots were added and the equipment was rearranged. Note
2412 * that these two features combine when parsing old save-files, in
2413 * which items from the old "aux" slot are "carried", perhaps into
2414 * one of the two new "inventory" slots.
2416 * Note that the inventory is "re-sorted" later by "dungeon()".
2418 static errr rd_inventory(void)
2426 p_ptr->total_weight = 0;
2429 p_ptr->inven_cnt = 0;
2430 p_ptr->equip_cnt = 0;
2432 if (p_ptr->inventory_list != NULL) C_WIPE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2433 C_MAKE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2435 /* Read until done */
2440 /* Get the next item index */
2443 /* Nope, we reached the end */
2444 if (n == 0xFFFF) break;
2451 /* Hack -- verify item */
2452 if (!q_ptr->k_idx) return (53);
2454 /* Wield equipment */
2455 if (n >= INVEN_RARM)
2457 q_ptr->marked |= OM_TOUCHED;
2458 object_copy(&p_ptr->inventory_list[n], q_ptr);
2460 /* Add the weight */
2461 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2467 /* Warning -- backpack is full */
2468 else if (p_ptr->inven_cnt == INVEN_PACK)
2470 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
2480 q_ptr->marked |= OM_TOUCHED;
2481 object_copy(&p_ptr->inventory_list[n], q_ptr);
2483 /* Add the weight */
2484 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2497 * @brief メッセージログを読み込む / Read the saved messages
2500 static void rd_messages(void)
2507 if (h_older_than(2, 2, 0, 75))
2512 message_max = (int)num;
2514 /* Read the messages */
2515 for (i = 0; i < message_max; i++)
2517 /* Read the message */
2518 rd_string(buf, sizeof(buf));
2520 /* Save the message */
2529 message_max = (int)num;
2531 /* Read the messages */
2532 for (i = 0; i < message_max; i++)
2534 /* Read the message */
2535 rd_string(buf, sizeof(buf));
2537 /* Save the message */
2546 /* Old hidden trap flag */
2547 #define CAVE_TRAP 0x8000
2549 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2550 #define OLD_FEAT_INVIS 0x02
2551 #define OLD_FEAT_GLYPH 0x03
2552 #define OLD_FEAT_QUEST_ENTER 0x08
2553 #define OLD_FEAT_QUEST_EXIT 0x09
2554 #define OLD_FEAT_MINOR_GLYPH 0x40
2555 #define OLD_FEAT_BLDG_1 0x81
2556 #define OLD_FEAT_MIRROR 0xc3
2559 #define OLD_QUEST_WATER_CAVE 18
2561 /* Quest constants */
2562 #define QUEST_OLD_CASTLE 27
2563 #define QUEST_ROYAL_CRYPT 28
2566 * @brief メッセージログを読み込む / Read the dungeon (old method)
2567 * @param creature_ptr プレーヤーへの参照ポインタ
2570 * The monsters/objects must be loaded in the same order
2571 * that they were stored, since the actual indexes matter.
2573 static errr rd_dungeon_old(player_type *creature_ptr)
2584 /*** Basic info ***/
2588 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
2589 floor_ptr->dun_level = (DEPTH)tmp16s;
2590 if (z_older_than(10, 3, 8)) creature_ptr->dungeon_idx = DUNGEON_ANGBAND;
2594 creature_ptr->dungeon_idx = (IDX)tmp8u;
2597 /* Set the base level for old versions */
2598 floor_ptr->base_level = floor_ptr->dun_level;
2601 floor_ptr->base_level = (DEPTH)tmp16s;
2604 floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2606 creature_ptr->y = (POSITION)tmp16s;
2608 creature_ptr->x = (POSITION)tmp16s;
2609 if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) { creature_ptr->y = 33; creature_ptr->x = 131;}
2611 floor_ptr->height = (POSITION)tmp16s;
2613 floor_ptr->width = (POSITION)tmp16s;
2614 rd_s16b(&tmp16s); /* max_panel_rows */
2615 rd_s16b(&tmp16s); /* max_panel_cols */
2618 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2622 ymax = floor_ptr->height;
2623 xmax = floor_ptr->width;
2626 /*** Run length decoding ***/
2628 /* Load the dungeon data */
2629 for (x = y = 0; y < ymax; )
2635 if (z_older_than(10,3,6))
2644 /* Decline invalid flags */
2645 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2648 /* Apply the RLE info */
2649 for (i = count; i > 0; i--)
2651 g_ptr = &floor_ptr->grid_array[y][x];
2653 /* Extract "info" */
2663 if (++y >= ymax) break;
2669 /*** Run length decoding ***/
2671 /* Load the dungeon data */
2672 for (x = y = 0; y < ymax; )
2678 /* Apply the RLE info */
2679 for (i = count; i > 0; i--)
2681 g_ptr = &floor_ptr->grid_array[y][x];
2683 /* Extract "feat" */
2684 g_ptr->feat = (s16b)tmp8u;
2693 if (++y >= ymax) break;
2698 /*** Run length decoding ***/
2700 /* Load the dungeon data */
2701 for (x = y = 0; y < ymax; )
2707 /* Apply the RLE info */
2708 for (i = count; i > 0; i--)
2710 g_ptr = &floor_ptr->grid_array[y][x];
2712 /* Extract "mimic" */
2713 g_ptr->mimic = (s16b)tmp8u;
2722 if (++y >= ymax) break;
2727 /*** Run length decoding ***/
2729 /* Load the dungeon data */
2730 for (x = y = 0; y < ymax; )
2736 /* Apply the RLE info */
2737 for (i = count; i > 0; i--)
2739 g_ptr = &floor_ptr->grid_array[y][x];
2741 /* Extract "feat" */
2742 g_ptr->special = tmp16s;
2751 if (++y >= ymax) break;
2756 if (z_older_than(11, 0, 99))
2758 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2760 /* Wipe old unused flags */
2761 floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2765 if (h_older_than(1, 1, 1, 0))
2767 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2769 g_ptr = &floor_ptr->grid_array[y][x];
2772 if (g_ptr->feat == OLD_FEAT_INVIS)
2774 g_ptr->feat = feat_floor;
2775 g_ptr->info |= CAVE_TRAP;
2778 /* Older than 1.1.1 */
2779 if (g_ptr->feat == OLD_FEAT_MIRROR)
2781 g_ptr->feat = feat_floor;
2782 g_ptr->info |= CAVE_OBJECT;
2787 if (h_older_than(1, 3, 1, 0))
2789 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2791 g_ptr = &floor_ptr->grid_array[y][x];
2793 /* Old CAVE_IN_MIRROR flag */
2794 if (g_ptr->info & CAVE_OBJECT)
2796 g_ptr->mimic = feat_mirror;
2799 /* Runes will be mimics and flags */
2800 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2801 (g_ptr->feat == OLD_FEAT_GLYPH))
2803 g_ptr->info |= CAVE_OBJECT;
2804 g_ptr->mimic = g_ptr->feat;
2805 g_ptr->feat = feat_floor;
2808 /* Hidden traps will be trap terrains mimicing floor */
2809 else if (g_ptr->info & CAVE_TRAP)
2811 g_ptr->info &= ~CAVE_TRAP;
2812 g_ptr->mimic = g_ptr->feat;
2813 g_ptr->feat = choose_random_trap(creature_ptr);
2816 /* Another hidden trap */
2817 else if (g_ptr->feat == OLD_FEAT_INVIS)
2819 g_ptr->mimic = feat_floor;
2820 g_ptr->feat = feat_trap_open;
2825 /* Quest 18 was removed */
2826 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2828 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2830 g_ptr = &floor_ptr->grid_array[y][x];
2832 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2834 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2836 g_ptr->feat = feat_tree;
2839 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2841 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2844 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2845 (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2847 g_ptr->feat = feat_up_stair;
2855 /* Read the item count */
2858 /* Verify maximum */
2859 if (limit > current_world_ptr->max_o_idx)
2861 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2865 /* Read the dungeon items */
2866 for (i = 1; i < limit; i++)
2873 /* Get a new record */
2874 o_idx = o_pop(floor_ptr);
2878 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2884 o_ptr = &floor_ptr->o_list[o_idx];
2890 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2892 monster_type *m_ptr;
2893 m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2896 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2898 m_ptr->hold_o_idx = o_idx;
2904 /* Access the item location */
2905 g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2908 o_ptr->next_o_idx = g_ptr->o_idx;
2910 g_ptr->o_idx = o_idx;
2917 /* Read the monster count */
2920 /* Hack -- verify */
2921 if (limit > current_world_ptr->max_m_idx)
2923 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2927 /* Read the monsters */
2928 for (i = 1; i < limit; i++)
2931 monster_type *m_ptr;
2933 /* Get a new record */
2938 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2942 m_ptr = &floor_ptr->m_list[m_idx];
2944 /* Read the monster */
2945 rd_monster(creature_ptr, m_ptr);
2949 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2951 /* Mark the location */
2952 g_ptr->m_idx = m_idx;
2955 real_r_ptr(m_ptr)->cur_num++;
2960 /* The dungeon is ready */
2961 if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
2962 current_world_ptr->character_dungeon = FALSE;
2964 current_world_ptr->character_dungeon = TRUE;
2972 * @brief 保存されたフロアを読み込む / Read the saved floor
2973 * @param player_ptr プレーヤーへの参照ポインタ
2974 * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
2975 * @return info読み込みエラーコード
2977 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2980 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2981 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2983 * The monsters/objects must be loaded in the same order
2984 * that they were stored, since the actual indexes matter.
2986 static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
2988 POSITION ymax, xmax;
2999 grid_template_type *templates;
3000 floor_type *floor_ptr = player_ptr->current_floor_ptr;
3001 clear_cave(player_ptr);
3003 /* Mega-Hack -- no player yet */
3004 player_ptr->x = player_ptr->y = 0;
3006 /*** Basic info ***/
3008 /* Dungeon floor specific info follows */
3012 /*** Not a saved floor ***/
3015 floor_ptr->dun_level = (DEPTH)tmp16s;
3016 floor_ptr->base_level = floor_ptr->dun_level;
3020 /*** The saved floor ***/
3023 if (tmp16s != sf_ptr->floor_id) return 171;
3026 if (tmp8u != sf_ptr->savefile_id) return 171;
3029 if (tmp16s != sf_ptr->dun_level) return 171;
3030 floor_ptr->dun_level = sf_ptr->dun_level;
3033 if (tmp32s != sf_ptr->last_visit) return 171;
3036 if (tmp32u != sf_ptr->visit_mark) return 171;
3039 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3042 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3046 floor_ptr->base_level = (DEPTH)tmp16s;
3048 floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3051 player_ptr->y = (POSITION)tmp16u;
3054 player_ptr->x = (POSITION)tmp16u;
3057 floor_ptr->height = (POSITION)tmp16s;
3059 floor_ptr->width = (POSITION)tmp16s;
3061 rd_byte(&player_ptr->feeling);
3065 /*** Read template for grid_type ***/
3067 /* Read the template count */
3070 /* Allocate the "template" array */
3071 C_MAKE(templates, limit, grid_template_type);
3073 /* Read the templates */
3074 for (i = 0; i < limit; i++)
3076 grid_template_type *ct_ptr = &templates[i];
3080 ct_ptr->info = (BIT_FLAGS)tmp16u;
3081 if (h_older_than(1, 7, 0, 2))
3084 ct_ptr->feat = (s16b)tmp8u;
3086 ct_ptr->mimic = (s16b)tmp8u;
3090 rd_s16b(&ct_ptr->feat);
3091 rd_s16b(&ct_ptr->mimic);
3093 rd_s16b(&ct_ptr->special);
3097 ymax = floor_ptr->height;
3098 xmax = floor_ptr->width;
3101 /*** Run length decoding ***/
3103 /* Load the dungeon data */
3104 for (x = y = 0; y < ymax; )
3116 } while (tmp8u == MAX_UCHAR);
3118 /* Apply the RLE info */
3119 for (i = count; i > 0; i--)
3121 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
3122 g_ptr->info = templates[id].info;
3123 g_ptr->feat = templates[id].feat;
3124 g_ptr->mimic = templates[id].mimic;
3125 g_ptr->special = templates[id].special;
3134 if (++y >= ymax) break;
3139 /* Quest 18 was removed */
3140 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3142 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3144 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
3146 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
3148 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3150 g_ptr->feat = feat_tree;
3153 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3155 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3158 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3159 (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3161 g_ptr->feat = feat_up_stair;
3167 /* Free the "template" array */
3168 C_KILL(templates, limit, grid_template_type);
3173 /* Read the item count */
3176 /* Verify maximum */
3177 if (limit > current_world_ptr->max_o_idx) return 151;
3180 /* Read the dungeon items */
3181 for (i = 1; i < limit; i++)
3187 /* Get a new record */
3188 o_idx = o_pop(floor_ptr);
3190 if (i != o_idx) return 152;
3193 o_ptr = &floor_ptr->o_list[o_idx];
3198 if (OBJECT_IS_HELD_MONSTER(o_ptr))
3200 monster_type *m_ptr;
3201 m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
3204 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3206 m_ptr->hold_o_idx = o_idx;
3212 /* Access the item location */
3213 grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3216 o_ptr->next_o_idx = g_ptr->o_idx;
3218 g_ptr->o_idx = o_idx;
3225 /* Read the monster count */
3228 /* Hack -- verify */
3229 if (limit > current_world_ptr->max_m_idx) return 161;
3231 /* Read the monsters */
3232 for (i = 1; i < limit; i++)
3236 monster_type *m_ptr;
3238 /* Get a new record */
3241 if (i != m_idx) return 162;
3243 m_ptr = &floor_ptr->m_list[m_idx];
3245 /* Read the monster */
3246 rd_monster(player_ptr, m_ptr);
3250 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3252 /* Mark the location */
3253 g_ptr->m_idx = m_idx;
3256 real_r_ptr(m_ptr)->cur_num++;
3265 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3266 * @param player_ptr プレーヤーへの参照ポインタ
3269 * The monsters/objects must be loaded in the same order
3270 * that they were stored, since the actual indexes matter.
3272 static errr rd_dungeon(player_type *player_ptr)
3280 /* Initialize saved_floors array and temporary files */
3281 init_saved_floors(player_ptr, FALSE);
3284 if (h_older_than(1, 5, 0, 0))
3286 err = rd_dungeon_old(player_ptr);
3288 /* Prepare floor_id of current floor */
3289 if (player_ptr->dungeon_idx)
3291 player_ptr->floor_id = get_new_floor_id(player_ptr);
3292 get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
3301 /* Number of floor_id used from birth */
3302 rd_s16b(&max_floor_id);
3304 /* Current dungeon type */
3306 player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3308 /* Number of the saved_floors array elements */
3311 /*** No saved floor (On the surface etc.) ***/
3314 /* Read the current floor data */
3315 err = rd_saved_floor(player_ptr, NULL);
3318 /*** In the dungeon ***/
3322 /* Read the saved_floors array */
3323 for (i = 0; i < num; i++)
3325 saved_floor_type *sf_ptr = &saved_floors[i];
3327 rd_s16b(&sf_ptr->floor_id);
3329 sf_ptr->savefile_id = (s16b)tmp8u;
3332 sf_ptr->dun_level = (DEPTH)tmp16s;
3334 rd_s32b(&sf_ptr->last_visit);
3335 rd_u32b(&sf_ptr->visit_mark);
3336 rd_s16b(&sf_ptr->upper_floor_id);
3337 rd_s16b(&sf_ptr->lower_floor_id);
3341 /* Move saved floors data to temporary files */
3342 for (i = 0; i < num; i++)
3344 saved_floor_type *sf_ptr = &saved_floors[i];
3346 /* Unused element */
3347 if (!sf_ptr->floor_id) continue;
3349 /* Read the failure mark */
3351 if (tmp8u) continue;
3353 /* Read from the save file */
3354 err = rd_saved_floor(player_ptr, sf_ptr);
3359 /* Re-save as temporary saved floor file */
3360 if (!save_floor(player_ptr, sf_ptr, SLF_SECOND)) err = 182;
3366 /* Finally load current floor data from temporary file */
3369 if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
3374 /*** Error messages ***/
3378 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3382 note(_("アイテム配置エラー", "Object allocation error"));
3386 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3390 note(_("モンスター配置エラー", "Monster allocation error"));
3394 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3398 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
3402 note(_("Error 183", "Error 183"));
3406 /* The dungeon is ready */
3407 current_world_ptr->character_dungeon = TRUE;
3409 /* Success or Error */
3415 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3418 static errr rd_savefile_new_aux(player_type *creature_ptr)
3431 #ifdef VERIFY_CHECKSUMS
3432 u32b n_x_check, n_v_check;
3433 u32b o_x_check, o_v_check;
3437 /* Strip the version bytes */
3440 /* Hack -- decrypt */
3441 xor_byte = current_world_ptr->sf_extra;
3444 /* Clear the checksums */
3448 /* Read the version number of the savefile */
3449 /* Old savefile will be version 0.0.0.3 */
3450 rd_byte(¤t_world_ptr->h_ver_extra);
3451 rd_byte(¤t_world_ptr->h_ver_patch);
3452 rd_byte(¤t_world_ptr->h_ver_minor);
3453 rd_byte(¤t_world_ptr->h_ver_major);
3455 /* Mention the savefile version */
3457 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3458 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3461 /* Operating system info */
3462 rd_u32b(¤t_world_ptr->sf_system);
3464 /* Time of savefile creation */
3465 rd_u32b(¤t_world_ptr->sf_when);
3467 /* Number of resurrections */
3468 rd_u16b(¤t_world_ptr->sf_lives);
3470 /* Number of times played */
3471 rd_u16b(¤t_world_ptr->sf_saves);
3474 /* Later use (always zero) */
3477 /* Later use (always zero) */
3480 /* Later use (always zero) */
3484 rd_byte(&kanji_code);
3486 /* Read RNG state */
3488 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3490 /* Then the options */
3492 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3494 /* Then the "messages" */
3496 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3498 for (i = 0; i < max_r_idx; i++)
3500 /* Access that monster */
3501 monster_race *r_ptr = &r_info[i];
3503 /* Hack -- Reset the death counter */
3504 r_ptr->max_num = 100;
3506 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3508 /* Hack -- Non-unique Nazguls are semi-unique */
3509 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3512 /* Monster Memory */
3515 /* Incompatible save files */
3516 if (tmp16u > max_r_idx)
3518 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3522 /* Read the available records */
3523 for (i = 0; i < tmp16u; i++)
3526 rd_lore((MONRACE_IDX)i);
3529 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3534 /* Incompatible save files */
3535 if (tmp16u > max_k_idx)
3537 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3541 /* Read the object memory */
3542 for (i = 0; i < tmp16u; i++)
3544 object_kind *k_ptr = &k_info[i];
3548 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3549 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3551 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3553 /* 2.1.3 or newer version */
3555 u16b max_towns_load;
3556 u16b max_quests_load;
3557 byte max_rquests_load;
3558 s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
3560 /* Number of towns */
3561 rd_u16b(&max_towns_load);
3563 /* Incompatible save files */
3564 if (max_towns_load > max_towns)
3566 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3570 /* Number of quests */
3571 rd_u16b(&max_quests_load);
3573 if (z_older_than(11, 0, 7))
3575 max_rquests_load = 10;
3579 rd_byte(&max_rquests_load);
3582 /* Incompatible save files */
3583 if (max_quests_load > max_q_idx)
3585 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3589 for (i = 0; i < max_quests_load; i++)
3593 quest_type* const q_ptr = &quest[i];
3595 rd_s16b(&q_ptr->status);
3597 q_ptr->level = tmp16s;
3599 if (z_older_than(11, 0, 6))
3606 q_ptr->complev = tmp8u;
3608 if(h_older_than(2, 1, 2, 2))
3610 q_ptr->comptime = 0;
3614 rd_u32b(&q_ptr->comptime);
3617 /* Load quest status if quest is running */
3618 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3619 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3620 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3623 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3625 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3626 rd_s16b(&q_ptr->type);
3628 /* Load quest monster index */
3629 rd_s16b(&q_ptr->r_idx);
3631 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3633 determine_random_questor(&quest[i]);
3636 /* Load quest item index */
3637 rd_s16b(&q_ptr->k_idx);
3640 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3643 q_ptr->flags = tmp8u;
3645 if (z_older_than(10, 3, 11))
3647 if (q_ptr->flags & QUEST_FLAG_PRESET)
3653 init_flags = INIT_ASSIGN;
3654 creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
3656 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3657 creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
3663 q_ptr->dungeon = tmp8u;
3666 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3667 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3668 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3671 /* Ignore the empty quests from old versions */
3674 /* Ignore quest status */
3677 /* Ignore quest level */
3681 * We don't have to care about the other info,
3682 * since status should be 0 for these quests anyway
3687 /* Quest 18 was removed */
3688 if (h_older_than(1, 7, 0, 6))
3690 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3691 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3694 /* Position in the wilderness */
3695 rd_s32b(&creature_ptr->wilderness_x);
3696 rd_s32b(&creature_ptr->wilderness_y);
3697 if (z_older_than(10, 3, 13))
3699 creature_ptr->wilderness_x = 5;
3700 creature_ptr->wilderness_y = 48;
3703 if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
3704 else rd_byte((byte *)&creature_ptr->wild_mode);
3705 if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
3706 else rd_byte((byte *)&creature_ptr->ambush_flag);
3708 /* Size of the wilderness */
3709 rd_s32b(&wild_x_size);
3710 rd_s32b(&wild_y_size);
3712 /* Incompatible save files */
3713 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3715 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3719 /* Load the wilderness seeds */
3720 for (i = 0; i < wild_x_size; i++)
3722 for (j = 0; j < wild_y_size; j++)
3724 rd_u32b(&wilderness[j][i].seed);
3729 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3731 /* Load the Artifacts */
3734 /* Incompatible save files */
3735 if (tmp16u > max_a_idx)
3737 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3741 /* Read the artifact flags */
3742 for (i = 0; i < tmp16u; i++)
3744 artifact_type *a_ptr = &a_info[i];
3747 a_ptr->cur_num = tmp8u;
3749 if (h_older_than(1, 5, 0, 0))
3751 a_ptr->floor_id = 0;
3759 rd_s16b(&a_ptr->floor_id);
3762 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3764 /* Read the extra stuff */
3765 rd_extra(creature_ptr);
3766 if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
3768 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3771 /* Read the player_hp array */
3774 /* Incompatible save files */
3775 if (tmp16u > PY_MAX_LEVEL)
3777 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3781 /* Read the player_hp array */
3782 for (i = 0; i < tmp16u; i++)
3785 creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3788 /* Important -- Initialize the sex */
3789 sp_ptr = &sex_info[creature_ptr->psex];
3791 /* Important -- Initialize the race/class */
3792 rp_ptr = &race_info[creature_ptr->prace];
3793 cp_ptr = &class_info[creature_ptr->pclass];
3794 ap_ptr = &seikaku_info[creature_ptr->pseikaku];
3796 if(z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
3798 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3799 roll_hitdice(creature_ptr, 0L);
3801 if(z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
3803 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3804 roll_hitdice(creature_ptr, 0L);
3806 if(z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
3808 creature_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3809 roll_hitdice(creature_ptr, 0L);
3811 if(z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
3813 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3814 roll_hitdice(creature_ptr, 0L);
3817 /* Important -- Initialize the magic */
3818 mp_ptr = &m_info[creature_ptr->pclass];
3821 /* Read spell info */
3822 rd_u32b(&creature_ptr->spell_learned1);
3823 rd_u32b(&creature_ptr->spell_learned2);
3824 rd_u32b(&creature_ptr->spell_worked1);
3825 rd_u32b(&creature_ptr->spell_worked2);
3826 rd_u32b(&creature_ptr->spell_forgotten1);
3827 rd_u32b(&creature_ptr->spell_forgotten2);
3829 if (z_older_than(10,0,5))
3831 creature_ptr->learned_spells = 0;
3832 for (i = 0; i < 64; i++)
3834 /* Count known spells */
3836 (creature_ptr->spell_learned1 & (1L << i)) :
3837 (creature_ptr->spell_learned2 & (1L << (i - 32))))
3839 creature_ptr->learned_spells++;
3843 else rd_s16b(&creature_ptr->learned_spells);
3845 if (z_older_than(10,0,6))
3847 creature_ptr->add_spells = 0;
3849 else rd_s16b(&creature_ptr->add_spells);
3850 if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
3852 for (i = 0; i < 64; i++)
3855 creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3860 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3864 /* Read number of towns */
3866 town_count = tmp16u;
3868 /* Read the stores */
3870 for (i = 1; i < town_count; i++)
3872 for (j = 0; j < tmp16u; j++)
3874 if (rd_store(creature_ptr, i, j)) return (22);
3878 rd_s16b(&creature_ptr->pet_follow_distance);
3879 if (z_older_than(10, 4, 10))
3881 creature_ptr->pet_extra_flags = 0;
3883 if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3885 if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3887 if (z_older_than(10,0,4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3891 if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3894 if (z_older_than(10,0,7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3898 if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3901 if (z_older_than(10,0,8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3905 if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3908 if (!z_older_than(10,0,8))
3911 if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
3916 rd_s16b(&creature_ptr->pet_extra_flags);
3919 if (!z_older_than(11, 0, 9))
3921 char buf[SCREEN_BUF_MAX_SIZE];
3922 rd_string(buf, sizeof(buf));
3923 if (buf[0]) screen_dump = string_make(buf);
3926 if (creature_ptr->is_dead)
3928 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3930 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3935 /* I'm not dead yet... */
3936 if (!creature_ptr->is_dead)
3938 /* Dead players have no dungeon */
3939 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3941 if (rd_dungeon(creature_ptr))
3943 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3947 /* Read the ghost info */
3954 strip_bytes(tmp32s);
3958 /* Quest 18 was removed */
3959 if (h_older_than(1, 7, 0, 6))
3961 if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3963 creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3964 creature_ptr->current_floor_ptr->dun_level = 1;
3965 creature_ptr->current_floor_ptr->inside_quest = 0;
3970 #ifdef VERIFY_CHECKSUMS
3972 /* Save the checksum */
3973 n_v_check = v_check;
3975 /* Read the old checksum */
3976 rd_u32b(&o_v_check);
3979 if (o_v_check != n_v_check)
3981 note(_("チェックサムがおかしい", "Invalid checksum"));
3986 /* Save the encoded checksum */
3987 n_x_check = x_check;
3989 /* Read the checksum */
3990 rd_u32b(&o_x_check);
3994 if (o_x_check != n_x_check)
3996 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4007 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4010 errr rd_savefile_new(void)
4014 /* Grab permissions */
4017 /* The savefile is a binary file */
4018 fff = my_fopen(savefile, "rb");
4020 /* Drop permissions */
4022 if (!fff) return -1;
4024 /* Call the sub-function */
4025 err = rd_savefile_new_aux(p_ptr);
4027 /* Check for errors */
4028 if (ferror(fff)) err = -1;
4035 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4036 * @param player_ptr プレーヤーへの参照ポインタ
4037 * @param sf_ptr 保存フロア読み込み先
4040 static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
4045 #ifdef VERIFY_CHECKSUMS
4046 u32b n_x_check, n_v_check;
4047 u32b o_x_check, o_v_check;
4050 /* Hack -- decrypt (read xor_byte) */
4054 /* Clear the checksums */
4058 /* Set the version number to current version */
4059 /* Never load old temporary files */
4060 current_world_ptr->h_ver_extra = H_VER_EXTRA;
4061 current_world_ptr->h_ver_patch = H_VER_PATCH;
4062 current_world_ptr->h_ver_minor = H_VER_MINOR;
4063 current_world_ptr->h_ver_major = H_VER_MAJOR;
4065 /* Verify the sign */
4067 if (saved_floor_file_sign != tmp32u) return FALSE;
4069 /* Read -- have error? */
4070 if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
4073 #ifdef VERIFY_CHECKSUMS
4074 /* Save the checksum */
4075 n_v_check = v_check;
4077 /* Read the old checksum */
4078 rd_u32b(&o_v_check);
4081 if (o_v_check != n_v_check) return FALSE;
4083 /* Save the encoded checksum */
4084 n_x_check = x_check;
4086 /* Read the checksum */
4087 rd_u32b(&o_x_check);
4090 if (o_x_check != n_x_check) return FALSE;
4099 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
4100 * @param player_ptr プレーヤーへの参照ポインタ
4101 * @param sf_ptr 保存フロア読み込み先
4105 bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
4107 FILE *old_fff = NULL;
4108 byte old_xor_byte = 0;
4109 u32b old_v_check = 0;
4110 u32b old_x_check = 0;
4111 byte old_h_ver_major = 0;
4112 byte old_h_ver_minor = 0;
4113 byte old_h_ver_patch = 0;
4114 byte old_h_ver_extra = 0;
4117 char floor_savefile[1024];
4119 byte old_kanji_code = kanji_code;
4122 * Temporary files are always written in system depended kanji
4127 /* EUC kanji code */
4131 /* SJIS kanji code */
4140 /* We have one file already opened */
4141 if (mode & SLF_SECOND)
4143 /* Backup original values */
4145 old_xor_byte = xor_byte;
4146 old_v_check = v_check;
4147 old_x_check = x_check;
4148 old_h_ver_major = current_world_ptr->h_ver_major;
4149 old_h_ver_minor = current_world_ptr->h_ver_minor;
4150 old_h_ver_patch = current_world_ptr->h_ver_patch;
4151 old_h_ver_extra = current_world_ptr->h_ver_extra;
4154 /* floor savefile */
4155 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4157 /* Grab permissions */
4160 /* The savefile is a binary file */
4161 fff = my_fopen(floor_savefile, "rb");
4163 /* Drop permissions */
4167 if (!fff) ok = FALSE;
4169 /* Attempt to load */
4172 /* Load saved floor data from file */
4173 ok = load_floor_aux(player_ptr, sf_ptr);
4175 /* Check for errors */
4176 if (ferror(fff)) ok = FALSE;
4179 /* Grab permissions */
4182 /* Delete the file */
4183 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4185 /* Drop permissions */
4189 /* We have one file already opened */
4190 if (mode & SLF_SECOND)
4192 /* Restore original values */
4194 xor_byte = old_xor_byte;
4195 v_check = old_v_check;
4196 x_check = old_x_check;
4197 current_world_ptr->h_ver_major = old_h_ver_major;
4198 current_world_ptr->h_ver_minor = old_h_ver_minor;
4199 current_world_ptr->h_ver_patch = old_h_ver_patch;
4200 current_world_ptr->h_ver_extra = old_h_ver_extra;
4203 /* Restore old knowledge */
4204 kanji_code = old_kanji_code;