3 /* Purpose: support for loading savefiles -BEN- */
9 * This file loads savefiles from Angband 2.7.X and 2.8.X
11 * Ancient savefiles (pre-2.7.0) are loaded by another file.
13 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
14 * and savefiles from those versions may not be successfully converted.
16 * We attempt to prevent corrupt savefiles from inducing memory errors.
18 * Note that this file should not use the random number generator, the
19 * object flavors, the visual attr/char mappings, or anything else which
20 * is initialized *after* or *during* the "load character" function.
22 * This file assumes that the monster/object records are initialized
23 * to zero, and the race/kind tables have been loaded correctly. The
24 * order of object stacks is currently not saved in the savefiles, but
25 * the "next" pointers are saved, so all necessary knowledge is present.
27 * We should implement simple "savefile extenders" using some form of
28 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
29 * can know the size, interested people can know the type, and the actual
30 * data is available to the parsing routines that acknowledge the type.
32 * Consider changing the "globe of invulnerability" code so that it
33 * takes some form of "maximum damage to protect from" in addition to
34 * the existing "number of turns to protect for", and where each hit
35 * by a monster will reduce the shield by that amount.
43 * Maximum number of tries for selection of a proper quest monster
49 * Local "savefile" pointer
54 * Hack -- old "encryption" byte
59 * Hack -- simple "checksum" on the actual values
61 static u32b v_check = 0L;
64 * Hack -- simple "checksum" on the encoded bytes
66 static u32b x_check = 0L;
72 * This function determines if the version of the savefile
73 * currently being read is older than version "x.y.z".
75 static bool older_than(byte x, byte y, byte z)
77 /* Much older, or much more recent */
78 if (sf_major < x) return (TRUE);
79 if (sf_major > x) return (FALSE);
81 /* Distinctly older, or distinctly more recent */
82 if (sf_minor < y) return (TRUE);
83 if (sf_minor > y) return (FALSE);
85 /* Barely older, or barely more recent */
86 if (sf_patch < z) return (TRUE);
87 if (sf_patch > z) return (FALSE);
89 /* Identical versions */
95 * The above function, adapted for Zangband
97 static bool z_older_than(byte x, byte y, byte z)
99 /* Much older, or much more recent */
100 if (z_major < x) return (TRUE);
101 if (z_major > x) return (FALSE);
103 /* Distinctly older, or distinctly more recent */
104 if (z_minor < y) return (TRUE);
105 if (z_minor > y) return (FALSE);
107 /* Barely older, or barely more recent */
108 if (z_patch < z) return (TRUE);
109 if (z_patch > z) return (FALSE);
111 /* Identical versions */
117 * Hack -- Show information on the screen, one line at a time.
119 * Avoid the top two lines, to avoid interference with "msg_print()".
121 static void note(cptr msg)
125 /* Draw the message */
128 /* Advance one line (wrap if needed) */
129 if (++y >= 24) y = 2;
137 * The following functions are used to load the basic building blocks
138 * of savefiles. They also maintain the "checksum" info for 2.7.0+
141 static byte sf_get(void)
145 /* Get a character, decode the value */
146 c = getc(fff) & 0xFF;
150 /* Maintain the checksum info */
154 /* Return the value */
158 static void rd_byte(byte *ip)
163 static void rd_u16b(u16b *ip)
166 (*ip) |= ((u16b)(sf_get()) << 8);
169 static void rd_s16b(s16b *ip)
174 static void rd_u32b(u32b *ip)
177 (*ip) |= ((u32b)(sf_get()) << 8);
178 (*ip) |= ((u32b)(sf_get()) << 16);
179 (*ip) |= ((u32b)(sf_get()) << 24);
182 static void rd_s32b(s32b *ip)
189 * Hack -- read a string
191 static void rd_string(char *str, int max)
195 /* Read the string */
196 for (i = 0; TRUE; i++)
203 /* Collect string while legal */
204 if (i < max) str[i] = tmp8u;
219 * Hack -- strip some bytes
221 static void strip_bytes(int n)
225 /* Strip the bytes */
226 while (n--) rd_byte(&tmp8u);
229 #define OLD_MAX_MANE 22
234 * This function attempts to "repair" old savefiles, and to extract
235 * the most up to date values for various object fields.
237 * Note that Angband 2.7.9 introduced a new method for object "flags"
238 * in which the "flags" on an object are actually extracted when they
239 * are needed from the object kind, artifact index, ego-item index,
240 * and two special "xtra" fields which are used to encode any "extra"
241 * power of certain ego-items. This had the side effect that items
242 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
243 * may have had, and also, all "uncursed" items will become "cursed"
244 * again, including Calris, even if it is being worn at the time. As
245 * a complete hack, items which are inscribed with "uncursed" will be
246 * "uncursed" when imported from pre-2.7.9 savefiles.
248 static void rd_item(object_type *o_ptr)
254 rd_s16b(&o_ptr->k_idx);
261 rd_byte(&o_ptr->tval);
262 rd_byte(&o_ptr->sval);
264 if (z_older_than(10, 4, 4))
266 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
267 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
268 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
272 rd_s16b(&o_ptr->pval);
274 rd_byte(&o_ptr->discount);
275 rd_byte(&o_ptr->number);
276 rd_s16b(&o_ptr->weight);
278 rd_byte(&o_ptr->name1);
279 rd_byte(&o_ptr->name2);
280 rd_s16b(&o_ptr->timeout);
282 rd_s16b(&o_ptr->to_h);
283 rd_s16b(&o_ptr->to_d);
284 rd_s16b(&o_ptr->to_a);
291 rd_byte(&o_ptr->ident);
293 rd_byte(&o_ptr->marked);
296 rd_u32b(&o_ptr->art_flags1);
297 rd_u32b(&o_ptr->art_flags2);
298 rd_u32b(&o_ptr->art_flags3);
300 if (z_older_than(11, 0, 11))
302 o_ptr->curse_flags = 0L;
303 if (o_ptr->ident & 0x40)
305 o_ptr->curse_flags |= TRC_CURSED;
306 if (o_ptr->art_flags3 & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
307 if (o_ptr->art_flags3 & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
310 artifact_type *a_ptr = &a_info[o_ptr->name1];
311 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
312 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
314 else if (o_ptr->name2)
316 ego_item_type *e_ptr = &e_info[o_ptr->name2];
317 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
318 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
321 o_ptr->art_flags3 &= (0x1FFFFFFFL);
325 rd_u32b(&o_ptr->curse_flags);
328 /* Monster holding object */
329 rd_s16b(&o_ptr->held_m_idx);
332 rd_byte(&o_ptr->xtra1);
333 rd_byte(&o_ptr->xtra2);
335 if (z_older_than(11, 0, 10))
337 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
339 switch (o_ptr->xtra2 % 6)
341 case 0: o_ptr->art_flags2 |= (TR2_SUST_STR); break;
342 case 1: o_ptr->art_flags2 |= (TR2_SUST_INT); break;
343 case 2: o_ptr->art_flags2 |= (TR2_SUST_WIS); break;
344 case 3: o_ptr->art_flags2 |= (TR2_SUST_DEX); break;
345 case 4: o_ptr->art_flags2 |= (TR2_SUST_CON); break;
346 case 5: o_ptr->art_flags2 |= (TR2_SUST_CHR); break;
350 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
352 switch (o_ptr->xtra2 % 11)
354 case 0: o_ptr->art_flags2 |= (TR2_RES_BLIND); break;
355 case 1: o_ptr->art_flags2 |= (TR2_RES_CONF); break;
356 case 2: o_ptr->art_flags2 |= (TR2_RES_SOUND); break;
357 case 3: o_ptr->art_flags2 |= (TR2_RES_SHARDS); break;
358 case 4: o_ptr->art_flags2 |= (TR2_RES_NETHER); break;
359 case 5: o_ptr->art_flags2 |= (TR2_RES_NEXUS); break;
360 case 6: o_ptr->art_flags2 |= (TR2_RES_CHAOS); break;
361 case 7: o_ptr->art_flags2 |= (TR2_RES_DISEN); break;
362 case 8: o_ptr->art_flags2 |= (TR2_RES_POIS); break;
363 case 9: o_ptr->art_flags2 |= (TR2_RES_DARK); break;
364 case 10: o_ptr->art_flags2 |= (TR2_RES_LITE); break;
368 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
370 switch (o_ptr->xtra2 % 8)
372 case 0: o_ptr->art_flags3 |= (TR3_FEATHER); break;
373 case 1: o_ptr->art_flags3 |= (TR3_LITE); break;
374 case 2: o_ptr->art_flags3 |= (TR3_SEE_INVIS); break;
375 case 3: o_ptr->art_flags3 |= (TR3_WARNING); break;
376 case 4: o_ptr->art_flags3 |= (TR3_SLOW_DIGEST); break;
377 case 5: o_ptr->art_flags3 |= (TR3_REGEN); break;
378 case 6: o_ptr->art_flags2 |= (TR2_FREE_ACT); break;
379 case 7: o_ptr->art_flags2 |= (TR2_HOLD_LIFE); break;
386 if (z_older_than(10, 2, 3))
391 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
393 o_ptr->xtra3 = o_ptr->xtra1;
396 if (o_ptr->tval == TV_CAPTURE)
398 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
399 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
401 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
402 if (ironman_nightmare)
404 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
406 o_ptr->xtra4 = o_ptr->xtra5;
411 rd_byte(&o_ptr->xtra3);
412 rd_s16b(&o_ptr->xtra4);
413 rd_s16b(&o_ptr->xtra5);
416 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
418 o_ptr->xtra4 = o_ptr->pval;
422 /* Feeling - from 2.3.1, "savefile version 1" */
425 rd_byte(&o_ptr->feeling);
431 /* If this savefile is old, maybe we need to translate the feeling */
436 for (i = 0; i <= FEEL_MAX; i++)
438 if (game_inscriptions[i] == NULL)
443 if (streq(buf, game_inscriptions[i]))
452 /* Save the inscription */
453 if (buf[0]) o_ptr->inscription = quark_add(buf);
456 if (buf[0]) o_ptr->art_name = quark_add(buf);
458 /* The Python object */
466 /* Mega-Hack -- handle "dungeon objects" later */
467 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
469 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
471 if (z_older_than(10, 4, 9))
473 if (o_ptr->art_flags1 & TR1_MAGIC_MASTERY)
475 o_ptr->art_flags1 &= ~(TR1_MAGIC_MASTERY);
476 o_ptr->art_flags3 |= (TR3_DEC_MANA);
483 artifact_type *a_ptr;
485 /* Obtain the artifact info */
486 a_ptr = &a_info[o_ptr->name1];
488 /* Verify that artifact */
489 if (!a_ptr->name) o_ptr->name1 = 0;
495 ego_item_type *e_ptr;
497 /* Obtain the ego-item info */
498 e_ptr = &e_info[o_ptr->name2];
500 /* Verify that ego-item */
501 if (!e_ptr->name) o_ptr->name2 = 0;
512 static void rd_monster(monster_type *m_ptr)
517 /* Read the monster race */
518 rd_s16b(&m_ptr->r_idx);
520 if (z_older_than(11, 0, 12))
521 m_ptr->ap_r_idx = m_ptr->r_idx;
523 rd_s16b(&m_ptr->ap_r_idx);
525 /* Read the other information */
529 rd_s16b(&m_ptr->maxhp);
530 if (z_older_than(11, 0, 5))
532 m_ptr->max_maxhp = m_ptr->maxhp;
536 rd_s16b(&m_ptr->max_maxhp);
538 rd_s16b(&m_ptr->csleep);
539 rd_byte(&m_ptr->mspeed);
540 if (z_older_than(10, 4, 2))
543 m_ptr->energy = (s16b)tmp8u;
545 else rd_s16b(&m_ptr->energy);
546 if (z_older_than(10,0,7))
553 rd_byte(&m_ptr->fast);
554 rd_byte(&m_ptr->slow);
556 rd_byte(&m_ptr->stunned);
557 rd_byte(&m_ptr->confused);
558 rd_byte(&m_ptr->monfear);
560 if (z_older_than(10,0,10))
564 else if (z_older_than(10,0,11))
572 rd_s16b(&m_ptr->target_y);
573 rd_s16b(&m_ptr->target_x);
576 /* Monster invulnerability introduced from 2.3.2+ */
580 rd_byte(&m_ptr->invulner);
582 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
583 rd_u32b(&m_ptr->smart);
587 if (z_older_than(10, 4, 5))
590 rd_u32b(&m_ptr->exp);
592 if (z_older_than(10, 2, 2))
594 if (m_ptr->r_idx < 0)
596 m_ptr->r_idx = (0-m_ptr->r_idx);
597 m_ptr->mflag2 |= MFLAG_KAGE;
602 rd_byte(&m_ptr->mflag2);
605 if (z_older_than(11, 0, 12))
607 if (m_ptr->mflag2 & MFLAG_KAGE)
608 m_ptr->ap_r_idx = MON_KAGE;
611 if (z_older_than(10, 1, 3))
618 if (buf[0]) m_ptr->nickname = quark_add(buf);
629 * Read the monster lore
631 static void rd_lore(int r_idx)
635 monster_race *r_ptr = &r_info[r_idx];
637 /* Count sights/deaths/kills */
638 rd_s16b(&r_ptr->r_sights);
639 rd_s16b(&r_ptr->r_deaths);
640 rd_s16b(&r_ptr->r_pkills);
641 rd_s16b(&r_ptr->r_tkills);
643 /* Count wakes and ignores */
644 rd_byte(&r_ptr->r_wake);
645 rd_byte(&r_ptr->r_ignore);
648 rd_byte(&r_ptr->r_xtra1);
649 rd_byte(&r_ptr->r_xtra2);
652 rd_byte(&r_ptr->r_drop_gold);
653 rd_byte(&r_ptr->r_drop_item);
656 rd_byte(&r_ptr->r_cast_inate);
657 rd_byte(&r_ptr->r_cast_spell);
659 /* Count blows of each type */
660 rd_byte(&r_ptr->r_blows[0]);
661 rd_byte(&r_ptr->r_blows[1]);
662 rd_byte(&r_ptr->r_blows[2]);
663 rd_byte(&r_ptr->r_blows[3]);
666 rd_u32b(&r_ptr->r_flags1);
667 rd_u32b(&r_ptr->r_flags2);
668 rd_u32b(&r_ptr->r_flags3);
669 rd_u32b(&r_ptr->r_flags4);
670 rd_u32b(&r_ptr->r_flags5);
671 rd_u32b(&r_ptr->r_flags6);
673 /* Read the "Racial" monster limit per level */
674 rd_byte(&r_ptr->max_num);
681 /* Repair the lore flags */
682 r_ptr->r_flags1 &= r_ptr->flags1;
683 r_ptr->r_flags2 &= r_ptr->flags2;
684 r_ptr->r_flags3 &= r_ptr->flags3;
685 r_ptr->r_flags4 &= r_ptr->flags4;
686 r_ptr->r_flags5 &= r_ptr->flags5;
687 r_ptr->r_flags6 &= r_ptr->flags6;
694 * Add the item "o_ptr" to the inventory of the "Home"
696 * In all cases, return the slot (or -1) where the object was placed
698 * Note that this is a hacked up version of "inven_carry()".
700 * Also note that it may not correctly "adapt" to "knowledge" bacoming
701 * known, the player may have to pick stuff up and drop it again.
703 static void home_carry(store_type *st_ptr, object_type *o_ptr)
711 /* Check each existing item (try to combine) */
712 for (slot = 0; slot < st_ptr->stock_num; slot++)
714 /* Get the existing item */
715 j_ptr = &st_ptr->stock[slot];
717 /* The home acts just like the player */
718 if (object_similar(j_ptr, o_ptr))
720 /* Save the new number of items */
721 object_absorb(j_ptr, o_ptr);
729 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
733 /* Determine the "value" of the item */
734 value = object_value(o_ptr);
736 /* Check existing slots to see if we must "slide" */
737 for (slot = 0; slot < st_ptr->stock_num; slot++)
740 j_ptr = &st_ptr->stock[slot];
742 /* Hack -- readable books always come first */
743 if ((o_ptr->tval == mp_ptr->spell_book) &&
744 (j_ptr->tval != mp_ptr->spell_book)) break;
745 if ((j_ptr->tval == mp_ptr->spell_book) &&
746 (o_ptr->tval != mp_ptr->spell_book)) continue;
748 /* Objects sort by decreasing type */
749 if (o_ptr->tval > j_ptr->tval) break;
750 if (o_ptr->tval < j_ptr->tval) continue;
752 /* Can happen in the home */
753 if (!object_aware_p(o_ptr)) continue;
754 if (!object_aware_p(j_ptr)) break;
756 /* Objects sort by increasing sval */
757 if (o_ptr->sval < j_ptr->sval) break;
758 if (o_ptr->sval > j_ptr->sval) continue;
760 /* Objects in the home can be unknown */
761 if (!object_known_p(o_ptr)) continue;
762 if (!object_known_p(j_ptr)) break;
765 * Hack: otherwise identical rods sort by
766 * increasing recharge time --dsb
768 if (o_ptr->tval == TV_ROD)
770 if (o_ptr->pval < j_ptr->pval) break;
771 if (o_ptr->pval > j_ptr->pval) continue;
774 /* Objects sort by decreasing value */
775 j_value = object_value(j_ptr);
776 if (value > j_value) break;
777 if (value < j_value) continue;
780 /* Slide the others up */
781 for (i = st_ptr->stock_num; i > slot; i--)
783 st_ptr->stock[i] = st_ptr->stock[i-1];
789 /* Insert the new item */
790 st_ptr->stock[slot] = *o_ptr;
792 chg_virtue(V_SACRIFICE, -1);
794 /* Return the location */
802 static errr rd_store(int town_number, int store_number)
814 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
816 st_ptr = &town[1].store[store_number];
817 if (st_ptr->stock_num) sort = TRUE;
821 st_ptr = &town[town_number].store[store_number];
824 /* Read the basic info */
825 rd_s32b(&st_ptr->store_open);
826 rd_s16b(&st_ptr->insult_cur);
828 if (z_older_than(11, 0, 4))
837 rd_s16b(&st_ptr->good_buy);
838 rd_s16b(&st_ptr->bad_buy);
840 /* Read last visit */
841 rd_s32b(&st_ptr->last_visit);
843 /* Extract the owner (see above) */
847 for (j = 0; j < num; j++)
852 /* Get local object */
855 /* Wipe the object */
861 /* Acquire valid items */
862 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
867 home_carry(st_ptr, q_ptr);
871 k = st_ptr->stock_num++;
873 /* Acquire the item */
874 object_copy(&st_ptr->stock[k], q_ptr);
886 * Read RNG state (added in 2.8.0)
888 static void rd_randomizer(void)
898 rd_u16b(&Rand_place);
901 for (i = 0; i < RAND_DEG; i++)
903 rd_u32b(&Rand_state[i]);
913 * Read options (ignore most pre-2.8.0 options)
915 * Note that the normal options are now stored as a set of 256 bit flags,
916 * plus a set of 256 bit masks to indicate which bit flags were defined
917 * at the time the savefile was created. This will allow new options
918 * to be added, and old options to be removed, at any time, without
919 * hurting old savefiles.
921 * The window options are stored in the same way, but note that each
922 * window gets 32 options, and their order is fixed by certain defines.
924 static void rd_options(void)
938 /* Ignore old options */
944 /* Read "delay_factor" */
948 /* Read "hitpoint_warn" */
953 /*** Cheating options ***/
957 if (c & 0x0002) wizard = TRUE;
959 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
960 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
961 cheat_room = (c & 0x0400) ? TRUE : FALSE;
962 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
963 cheat_know = (c & 0x1000) ? TRUE : FALSE;
964 cheat_live = (c & 0x2000) ? TRUE : FALSE;
966 rd_byte((byte *)&autosave_l);
967 rd_byte((byte *)&autosave_t);
968 rd_s16b(&autosave_freq);
971 /*** Normal Options ***/
973 /* Read the option flags */
974 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
976 /* Read the option masks */
977 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
979 /* Analyze the options */
980 for (n = 0; n < 8; n++)
982 /* Analyze the options */
983 for (i = 0; i < 32; i++)
985 /* Process valid flags */
986 if (mask[n] & (1L << i))
988 /* Process valid flags */
989 if (option_mask[n] & (1L << i))
992 if (flag[n] & (1L << i))
995 option_flag[n] |= (1L << i);
1002 option_flag[n] &= ~(1L << i);
1009 if (z_older_than(10, 4, 5))
1011 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1012 else option_flag[5] |= (0x00000001 << 4);
1013 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1014 else option_flag[2] |= (0x00000001 << 5);
1015 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1016 else option_flag[4] |= (0x00000001 << 5);
1017 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1018 else option_flag[5] |= (0x00000001 << 0);
1019 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1020 else option_flag[5] |= (0x00000001 << 12);
1021 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1022 else option_flag[1] |= (0x00000001 << 0);
1023 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1024 else option_flag[1] |= (0x00000001 << 18);
1025 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1026 else option_flag[1] |= (0x00000001 << 19);
1027 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1028 else option_flag[5] |= (0x00000001 << 3);
1032 /*** Window Options ***/
1034 /* Read the window flags */
1035 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1037 /* Read the window masks */
1038 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1040 /* Analyze the options */
1041 for (n = 0; n < 8; n++)
1043 /* Analyze the options */
1044 for (i = 0; i < 32; i++)
1046 /* Process valid flags */
1047 if (mask[n] & (1L << i))
1049 /* Process valid flags */
1050 if (window_mask[n] & (1L << i))
1053 if (flag[n] & (1L << i))
1056 window_flag[n] |= (1L << i);
1063 window_flag[n] &= ~(1L << i);
1076 * Hack -- strip the "ghost" info
1078 * XXX XXX XXX This is such a nasty hack it hurts.
1080 static void rd_ghost(void)
1087 /* Strip old data */
1095 * Read the "extra" information
1097 static void rd_extra(void)
1104 rd_string(player_name, 32);
1106 rd_string(died_from, 80);
1108 for (i = 0; i < 4; i++)
1110 rd_string(history[i], 60);
1113 /* Class/Race/Seikaku/Gender/Spells */
1114 rd_byte(&p_ptr->prace);
1115 rd_byte(&p_ptr->pclass);
1116 rd_byte(&p_ptr->pseikaku);
1117 rd_byte(&p_ptr->psex);
1118 rd_byte(&p_ptr->realm1);
1119 rd_byte(&p_ptr->realm2);
1120 rd_byte(&tmp8u); /* oops */
1122 if (z_older_than(10, 4, 4))
1124 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1125 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1126 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1127 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1130 /* Special Race/Class info */
1131 rd_byte(&p_ptr->hitdie);
1132 rd_u16b(&p_ptr->expfact);
1134 /* Age/Height/Weight */
1135 rd_s16b(&p_ptr->age);
1136 rd_s16b(&p_ptr->ht);
1137 rd_s16b(&p_ptr->wt);
1139 /* Read the stat info */
1140 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
1141 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1142 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
1144 strip_bytes(24); /* oops */
1146 rd_s32b(&p_ptr->au);
1148 rd_s32b(&p_ptr->max_exp);
1149 rd_s32b(&p_ptr->exp);
1150 rd_u16b(&p_ptr->exp_frac);
1152 rd_s16b(&p_ptr->lev);
1154 for (i = 0; i < 64; i++) rd_s16b(&spell_exp[i]);
1155 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1157 for (i = 0; i < 64; i++) spell_exp[i] = 1600;
1159 if (z_older_than(10, 3, 6))
1160 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&weapon_exp[i][j]);
1162 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&weapon_exp[i][j]);
1163 for (i = 0; i < 10; i++) rd_s16b(&skill_exp[i]);
1164 if (z_older_than(10, 4, 1))
1166 if (p_ptr->pclass != CLASS_BEASTMASTER) skill_exp[GINOU_RIDING] /= 2;
1167 skill_exp[GINOU_RIDING] = MIN(skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1169 if (z_older_than(10, 3, 14))
1171 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1172 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1176 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1177 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1179 if ((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) p_ptr->action = ACTION_SING;
1181 if (z_older_than(11, 0, 7))
1183 p_ptr->start_race = p_ptr->prace;
1184 p_ptr->old_race1 = 0L;
1185 p_ptr->old_race2 = 0L;
1186 p_ptr->old_realm = 0;
1190 rd_byte(&p_ptr->start_race);
1191 rd_s32b(&p_ptr->old_race1);
1192 rd_s32b(&p_ptr->old_race2);
1193 rd_s16b(&p_ptr->old_realm);
1196 if (z_older_than(10, 0, 1))
1198 for (i = 0; i < OLD_MAX_MANE; i++)
1205 else if (z_older_than(10, 2, 3))
1207 for (i = 0; i < OLD_MAX_MANE; i++)
1212 for (i = 0; i < MAX_MANE; i++)
1222 for (i = 0; i < MAX_MANE; i++)
1224 rd_s16b(&mane_spell[i]);
1225 rd_s16b(&mane_dam[i]);
1230 if (z_older_than(10, 0, 3))
1232 get_mon_num_prep(NULL, NULL);
1233 for (i = 0; i < MAX_KUBI; i++)
1235 monster_race *r_ptr;
1240 kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
1241 r_ptr = &r_info[kubi_r_idx[i]];
1243 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
1245 if(!(r_ptr->flags9 & RF9_DROP_CORPSE)) continue;
1247 if(r_ptr->flags6 & RF6_SPECIAL) continue;
1249 for (j = 0; j < i; j++)
1250 if (kubi_r_idx[i] == kubi_r_idx[j])break;
1255 for (i = 0; i < MAX_KUBI -1; i++)
1258 for (j = i; j < MAX_KUBI; j++)
1260 if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
1262 tmp = kubi_r_idx[i];
1263 kubi_r_idx[i] = kubi_r_idx[j];
1264 kubi_r_idx[j] = tmp;
1268 for (i = 0; i < MAX_KUBI; i++)
1270 if(!r_info[kubi_r_idx[i]].max_num)
1271 kubi_r_idx[i] += 10000;
1276 for (i = 0; i < MAX_KUBI; i++)
1278 rd_s16b(&kubi_r_idx[i]);
1282 if (z_older_than(10, 0, 3))
1288 for (i = 0; i < 4; i++)
1290 rd_s16b(&battle_mon[i]);
1291 if (z_older_than(10, 3, 4))
1294 mon_odds[i] = tmp16s;
1296 else rd_u32b(&mon_odds[i]);
1300 rd_s16b(&p_ptr->town_num);
1302 /* Read arena and rewards information */
1303 rd_s16b(&p_ptr->arena_number);
1305 p_ptr->inside_arena = (bool)tmp16s;
1306 rd_s16b(&p_ptr->inside_quest);
1307 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1311 p_ptr->inside_battle = (bool)tmp16s;
1313 rd_byte(&p_ptr->exit_bldg);
1314 rd_byte(&p_ptr->leftbldg);
1316 rd_s16b(&p_ptr->oldpx);
1317 rd_s16b(&p_ptr->oldpy);
1318 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1322 if (tmp16s > MAX_BACT)
1325 note(format("¤ÎÃæ", tmp16s));
1327 note(format("Too many (%d) building rewards!", tmp16s));
1332 for (i = 0; i < tmp16s; i++) rd_s16b(&p_ptr->rewards[i]);
1334 rd_s16b(&p_ptr->mhp);
1335 rd_s16b(&p_ptr->chp);
1336 rd_u16b(&p_ptr->chp_frac);
1338 rd_s16b(&p_ptr->msp);
1339 rd_s16b(&p_ptr->csp);
1340 rd_u16b(&p_ptr->csp_frac);
1342 rd_s16b(&p_ptr->max_plv);
1343 if (z_older_than(10, 3, 8))
1345 rd_s16b(&max_dlv[DUNGEON_ANGBAND]);
1349 byte max = (byte)max_d_idx;
1353 for(i = 0; i < max; i++)
1355 rd_s16b(&max_dlv[i]);
1356 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1360 /* Repair maximum player level XXX XXX XXX */
1361 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
1365 rd_s16b(&p_ptr->sc);
1368 /* Read the flags */
1369 strip_bytes(2); /* Old "rest" */
1370 rd_s16b(&p_ptr->blind);
1371 rd_s16b(&p_ptr->paralyzed);
1372 rd_s16b(&p_ptr->confused);
1373 rd_s16b(&p_ptr->food);
1374 strip_bytes(4); /* Old "food_digested" / "protection" */
1375 rd_s16b(&p_ptr->energy);
1376 rd_s16b(&p_ptr->fast);
1377 rd_s16b(&p_ptr->slow);
1378 rd_s16b(&p_ptr->afraid);
1379 rd_s16b(&p_ptr->cut);
1380 rd_s16b(&p_ptr->stun);
1381 rd_s16b(&p_ptr->poisoned);
1382 rd_s16b(&p_ptr->image);
1383 rd_s16b(&p_ptr->protevil);
1384 rd_s16b(&p_ptr->invuln);
1385 if(z_older_than(10, 0, 0))
1388 rd_s16b(&p_ptr->ult_res);
1389 rd_s16b(&p_ptr->hero);
1390 rd_s16b(&p_ptr->shero);
1391 rd_s16b(&p_ptr->shield);
1392 rd_s16b(&p_ptr->blessed);
1393 rd_s16b(&p_ptr->tim_invis);
1394 rd_s16b(&p_ptr->word_recall);
1395 if (z_older_than(10, 3, 8))
1396 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
1400 p_ptr->recall_dungeon = (byte)tmp16s;
1402 rd_s16b(&p_ptr->see_infra);
1403 rd_s16b(&p_ptr->tim_infra);
1404 rd_s16b(&p_ptr->oppose_fire);
1405 rd_s16b(&p_ptr->oppose_cold);
1406 rd_s16b(&p_ptr->oppose_acid);
1407 rd_s16b(&p_ptr->oppose_elec);
1408 rd_s16b(&p_ptr->oppose_pois);
1409 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
1410 else rd_s16b(&p_ptr->tsuyoshi);
1412 /* Old savefiles do not have the following fields... */
1413 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
1416 p_ptr->wraith_form = 0;
1417 p_ptr->resist_magic = 0;
1418 p_ptr->tim_regen = 0;
1419 p_ptr->kabenuke = 0;
1420 p_ptr->tim_stealth = 0;
1421 p_ptr->tim_ffall = 0;
1422 p_ptr->tim_sh_touki = 0;
1423 p_ptr->lightspeed = 0;
1424 p_ptr->tsubureru = 0;
1425 p_ptr->tim_res_nether = 0;
1426 p_ptr->tim_res_time = 0;
1427 p_ptr->mimic_form = 0;
1428 p_ptr->tim_mimic = 0;
1429 p_ptr->tim_sh_fire = 0;
1432 p_ptr->tim_reflect = 0;
1433 p_ptr->multishadow = 0;
1434 p_ptr->dustrobe = 0;
1436 p_ptr->chaos_patron = get_chaos_patron();
1444 rd_s16b(&p_ptr->tim_esp);
1445 rd_s16b(&p_ptr->wraith_form);
1446 rd_s16b(&p_ptr->resist_magic);
1447 rd_s16b(&p_ptr->tim_regen);
1448 rd_s16b(&p_ptr->kabenuke);
1449 rd_s16b(&p_ptr->tim_stealth);
1450 rd_s16b(&p_ptr->tim_ffall);
1451 rd_s16b(&p_ptr->tim_sh_touki);
1452 rd_s16b(&p_ptr->lightspeed);
1453 rd_s16b(&p_ptr->tsubureru);
1454 if (z_older_than(10, 4, 7))
1455 p_ptr->magicdef = 0;
1457 rd_s16b(&p_ptr->magicdef);
1458 rd_s16b(&p_ptr->tim_res_nether);
1459 if (z_older_than(10, 4, 11))
1461 p_ptr->tim_res_time = 0;
1462 p_ptr->mimic_form = 0;
1463 p_ptr->tim_mimic = 0;
1464 p_ptr->tim_sh_fire = 0;
1468 rd_s16b(&p_ptr->tim_res_time);
1469 rd_byte(&p_ptr->mimic_form);
1470 rd_s16b(&p_ptr->tim_mimic);
1471 rd_s16b(&p_ptr->tim_sh_fire);
1475 if ( z_older_than(11,0,3) ){
1476 p_ptr->tim_reflect=0;
1477 p_ptr->multishadow=0;
1481 rd_s16b(&p_ptr->tim_reflect);
1482 rd_s16b(&p_ptr->multishadow);
1483 rd_s16b(&p_ptr->dustrobe);
1486 rd_s16b(&p_ptr->chaos_patron);
1487 rd_u32b(&p_ptr->muta1);
1488 rd_u32b(&p_ptr->muta2);
1489 rd_u32b(&p_ptr->muta3);
1491 for (i = 0; i < 8; i++)
1492 rd_s16b(&p_ptr->virtues[i]);
1493 for (i = 0; i < 8; i++)
1494 rd_s16b(&p_ptr->vir_types[i]);
1497 /* Calc the regeneration modifier for mutations */
1498 mutant_regenerate_mod = calc_mutant_regenerate_mod();
1500 if (z_older_than(10,0,9))
1503 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
1504 p_ptr->ele_attack = 0;
1508 rd_s16b(&p_ptr->ele_attack);
1509 rd_u32b(&p_ptr->special_attack);
1511 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
1512 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
1513 if (z_older_than(10,0,12))
1515 p_ptr->ele_immune = 0;
1516 p_ptr->special_defense = 0;
1520 rd_s16b(&p_ptr->ele_immune);
1521 rd_u32b(&p_ptr->special_defense);
1523 rd_byte(&p_ptr->knowledge);
1524 rd_byte(&tmp8u); /* oops */
1525 rd_byte(&tmp8u); /* oops */
1526 rd_byte(&p_ptr->action);
1527 if (!z_older_than(10, 4, 3))
1530 if (tmp8u) p_ptr->action = ACTION_LEARN;
1532 rd_byte((byte *)&preserve_mode);
1533 rd_byte((byte *)&wait_report_score);
1536 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
1538 /* Skip the flags */
1542 /* Hack -- the two "special seeds" */
1543 rd_u32b(&seed_flavor);
1544 rd_u32b(&seed_town);
1548 rd_u16b(&panic_save);
1549 rd_u16b(&total_winner);
1557 /* Read "feeling" */
1561 /* Turn of last "feeling" */
1567 if (z_older_than(10, 3, 12))
1569 dungeon_turn = turn;
1571 else rd_s32b(&dungeon_turn);
1573 if (z_older_than(10, 3, 13))
1577 else rd_s32b(&old_battle);
1579 if (z_older_than(10,0,3))
1581 monster_race *r_ptr;
1585 today_mon = get_mon_num(MAX(max_dlv[DUNGEON_ANGBAND], 3));
1586 r_ptr = &r_info[today_mon];
1588 if (r_ptr->flags1 & RF1_UNIQUE) continue;
1589 if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
1590 if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
1591 if (r_ptr->level < MIN(max_dlv[DUNGEON_ANGBAND], 40)) continue;
1592 if (r_ptr->rarity > 10) continue;
1593 if (r_ptr->level == 0) continue;
1597 p_ptr->today_mon = 0;
1601 rd_s16b(&today_mon);
1602 rd_s16b(&p_ptr->today_mon);
1605 if (z_older_than(10,0,7))
1611 rd_s16b(&p_ptr->riding);
1614 if (z_older_than(10,1,2))
1623 if (z_older_than(10,3,9))
1627 else if (z_older_than(10, 3, 10))
1635 rd_s32b(&p_ptr->visit);
1637 if (!z_older_than(11, 0, 5))
1639 rd_u32b(&p_ptr->count);
1647 * Read the player inventory
1649 * Note that the inventory changed in Angband 2.7.4. Two extra
1650 * pack slots were added and the equipment was rearranged. Note
1651 * that these two features combine when parsing old save-files, in
1652 * which items from the old "aux" slot are "carried", perhaps into
1653 * one of the two new "inventory" slots.
1655 * Note that the inventory is "re-sorted" later by "dungeon()".
1657 static errr rd_inventory(void)
1665 p_ptr->total_weight = 0;
1671 /* Read until done */
1676 /* Get the next item index */
1679 /* Nope, we reached the end */
1680 if (n == 0xFFFF) break;
1682 /* Get local object */
1685 /* Wipe the object */
1691 /* Hack -- verify item */
1692 if (!q_ptr->k_idx) return (53);
1694 /* Wield equipment */
1695 if (n >= INVEN_RARM)
1698 object_copy(&inventory[n], q_ptr);
1700 /* Add the weight */
1701 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
1707 /* Warning -- backpack is full */
1708 else if (inven_cnt == INVEN_PACK)
1712 note("»ý¤Áʪ¤ÎÃæ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë¡ª");
1714 note("Too many items in the inventory!");
1722 /* Carry inventory */
1729 object_copy(&inventory[n], q_ptr);
1731 /* Add the weight */
1732 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
1746 * Read the saved messages
1748 static void rd_messages(void)
1758 /* Read the messages */
1759 for (i = 0; i < num; i++)
1761 /* Read the message */
1762 rd_string(buf, 128);
1764 /* Save the message */
1774 * The monsters/objects must be loaded in the same order
1775 * that they were stored, since the actual indexes matter.
1777 static errr rd_dungeon(void)
1788 /*** Basic info ***/
1791 rd_s16b(&dun_level);
1792 if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
1793 else rd_byte(&dungeon_type);
1795 /* Set the base level for old versions */
1796 base_level = dun_level;
1798 rd_s16b(&base_level);
1800 rd_s16b(&num_repro);
1805 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {py = 33;px = 131;}
1808 rd_s16b(&tmp16s); /* max_panel_rows */
1809 rd_s16b(&tmp16s); /* max_panel_cols */
1812 if (!py || !px) {py = 10;px = 10;}/* ¥À¥ó¥¸¥ç¥óÀ¸À®¤Ë¼ºÇÔ¤·¤Æ¥»¥°¥á¥ó¥Æ¤Ã¤¿¤È¤¤ÎÉüµìÍÑ */
1820 /*** Run length decoding ***/
1822 /* Load the dungeon data */
1823 for (x = y = 0; y < ymax; )
1827 if (z_older_than(10,3,6))
1832 /* Apply the RLE info */
1833 for (i = count; i > 0; i--)
1835 /* Access the cave */
1836 c_ptr = &cave[y][x];
1838 /* Extract "info" */
1839 if (z_older_than(10,3,6))
1840 c_ptr->info = tmp8u;
1841 else c_ptr->info = tmp16s;
1850 if (++y >= ymax) break;
1856 /*** Run length decoding ***/
1858 /* Load the dungeon data */
1859 for (x = y = 0; y < ymax; )
1865 /* Apply the RLE info */
1866 for (i = count; i > 0; i--)
1868 /* Access the cave */
1869 c_ptr = &cave[y][x];
1871 if (c_ptr->feat == FEAT_INVIS)
1873 c_ptr->feat = FEAT_FLOOR;
1874 c_ptr->info |= CAVE_TRAP;
1877 /* Extract "feat" */
1878 c_ptr->feat = tmp8u;
1887 if (++y >= ymax) break;
1892 /*** Run length decoding ***/
1894 /* Load the dungeon data */
1895 for (x = y = 0; y < ymax; )
1901 /* Apply the RLE info */
1902 for (i = count; i > 0; i--)
1904 /* Access the cave */
1905 c_ptr = &cave[y][x];
1907 /* Extract "feat" */
1908 c_ptr->mimic = tmp8u;
1917 if (++y >= ymax) break;
1922 /*** Run length decoding ***/
1924 /* Load the dungeon data */
1925 for (x = y = 0; y < ymax; )
1931 /* Apply the RLE info */
1932 for (i = count; i > 0; i--)
1934 /* Access the cave */
1935 c_ptr = &cave[y][x];
1937 /* Extract "feat" */
1938 c_ptr->special = tmp16s;
1947 if (++y >= ymax) break;
1954 /* Read the item count */
1957 /* Verify maximum */
1958 if (limit >= max_o_idx)
1961 note(format("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礤¹¤®¤ë(%d)¡ª", limit));
1963 note(format("Too many (%d) object entries!", limit));
1969 /* Read the dungeon items */
1970 for (i = 1; i < limit; i++)
1977 /* Get a new record */
1984 note(format("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, o_idx));
1986 note(format("Object allocation error (%d <> %d)", i, o_idx));
1994 o_ptr = &o_list[o_idx];
2000 /* XXX XXX XXX XXX XXX */
2003 if (o_ptr->held_m_idx)
2005 monster_type *m_ptr;
2008 m_ptr = &m_list[o_ptr->held_m_idx];
2011 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2013 /* Place the object */
2014 m_ptr->hold_o_idx = o_idx;
2020 /* Access the item location */
2021 c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2024 o_ptr->next_o_idx = c_ptr->o_idx;
2026 /* Place the object */
2027 c_ptr->o_idx = o_idx;
2034 /* Read the monster count */
2037 /* Hack -- verify */
2038 if (limit >= max_m_idx)
2041 note(format("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礤¹¤®¤ë(%d)¡ª", limit));
2043 note(format("Too many (%d) monster entries!", limit));
2049 /* Read the monsters */
2050 for (i = 1; i < limit; i++)
2054 monster_type *m_ptr;
2056 monster_race *r_ptr;
2059 /* Get a new record */
2066 note(format("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, m_idx));
2068 note(format("Monster allocation error (%d <> %d)", i, m_idx));
2075 /* Acquire monster */
2076 m_ptr = &m_list[m_idx];
2078 /* Read the monster */
2083 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2085 /* Mark the location */
2086 c_ptr->m_idx = m_idx;
2090 r_ptr = &r_info[m_ptr->r_idx];
2092 /* Count XXX XXX XXX */
2098 /* The dungeon is ready */
2099 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2100 character_dungeon = FALSE;
2102 character_dungeon = TRUE;
2111 * Actually read the savefile
2113 static errr rd_savefile_new_aux(void)
2125 #ifdef VERIFY_CHECKSUMS
2126 u32b n_x_check, n_v_check;
2127 u32b o_x_check, o_v_check;
2131 /* Mention the savefile version */
2133 note(format("¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ¤Î¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥ÉÃæ...",
2135 note(format("Loading a %d.%d.%d savefile...",
2138 (z_major > 9) ? z_major - 10 : z_major, z_minor, z_patch));
2141 /* Strip the version bytes */
2144 /* Hack -- decrypt */
2145 xor_byte = sf_extra;
2148 /* Clear the checksums */
2152 #if SAVEFILE_VERSION
2153 /* Read the version number of the savefile */
2154 rd_u32b(&sf_version);
2155 #endif /* SAVEFILE_VERSION */
2157 /* Operating system info */
2160 /* Time of savefile creation */
2163 /* Number of resurrections */
2166 /* Number of times played */
2170 /* Later use (always zero) */
2173 /* Later use (always zero) */
2177 /* Read RNG state */
2180 if (arg_fiddle) note("Íð¿ô¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2182 if (arg_fiddle) note("Loaded Randomizer Info");
2187 /* Then the options */
2190 if (arg_fiddle) note("¥ª¥×¥·¥ç¥ó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2192 if (arg_fiddle) note("Loaded Option Flags");
2196 * Munchkin players are marked
2198 * XXX - should be replaced with a better method,
2199 * after the new scorefile-handling is implemented.
2207 /* Then the "messages" */
2210 if (arg_fiddle) note("¥á¥Ã¥»¡¼¥¸¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2212 if (arg_fiddle) note("Loaded Messages");
2217 for (i = 0; i < max_r_idx; i++)
2219 monster_race *r_ptr;
2220 /* Access that monster */
2223 /* Hack -- Reset the death counter */
2224 r_ptr->max_num = 100;
2225 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
2226 if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 7;
2229 /* Monster Memory */
2232 /* Incompatible save files */
2233 if (tmp16u > max_r_idx)
2236 note(format("¥â¥ó¥¹¥¿¡¼¤Î¼ï²¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
2238 note(format("Too many (%u) monster races!", tmp16u));
2244 /* Read the available records */
2245 for (i = 0; i < tmp16u; i++)
2247 monster_race *r_ptr;
2252 /* Access that monster */
2257 if (arg_fiddle) note("¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2259 if (arg_fiddle) note("Loaded Monster Memory");
2267 /* Incompatible save files */
2268 if (tmp16u > max_k_idx)
2271 note(format("¥¢¥¤¥Æ¥à¤Î¼ïÎब¿¤¹¤®¤ë(%u)¡ª", tmp16u));
2273 note(format("Too many (%u) object kinds!", tmp16u));
2279 /* Read the object memory */
2280 for (i = 0; i < tmp16u; i++)
2283 object_kind *k_ptr = &k_info[i];
2287 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
2288 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
2291 if (arg_fiddle) note("¥¢¥¤¥Æ¥à¤ÎµÏ¿¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2293 if (arg_fiddle) note("Loaded Object Memory");
2299 * Initialize arena and rewards information
2301 p_ptr->arena_number = 0;
2302 p_ptr->inside_arena = 0;
2303 p_ptr->inside_quest = 0;
2304 p_ptr->leftbldg = FALSE;
2305 p_ptr->exit_bldg = TRUE;
2307 /* Start in town 1 */
2308 p_ptr->town_num = 1;
2310 p_ptr->wilderness_x = 4;
2311 p_ptr->wilderness_y = 4;
2315 /* Init the wilderness seeds */
2316 for (i = 0; i < max_wild_x; i++)
2318 for (j = 0; j < max_wild_y; j++)
2320 wilderness[j][i].seed = randint0(0x10000000);
2324 /* 2.1.3 or newer version */
2326 u16b max_towns_load;
2327 u16b max_quests_load;
2328 byte max_rquests_load;
2329 s16b old_inside_quest = p_ptr->inside_quest;
2331 /* Number of towns */
2332 rd_u16b(&max_towns_load);
2334 /* Incompatible save files */
2335 if (max_towns_load > max_towns)
2338 note(format("Ä®¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_towns_load));
2340 note(format("Too many (%u) towns!", max_towns_load));
2346 /* Number of quests */
2347 rd_u16b(&max_quests_load);
2349 if (z_older_than(11, 0, 7))
2351 max_rquests_load = 10;
2355 rd_byte(&max_rquests_load);
2358 /* Incompatible save files */
2359 if (max_quests_load > max_quests)
2362 note(format("¥¯¥¨¥¹¥È¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_quests_load));
2364 note(format("Too many (%u) quests!", max_quests_load));
2370 for (i = 0; i < max_quests_load; i++)
2374 rd_s16b(&quest[i].status);
2375 rd_s16b(&quest[i].level);
2377 if (z_older_than(11, 0, 6))
2379 quest[i].complev = 0;
2383 rd_byte(&quest[i].complev);
2386 /* Load quest status if quest is running */
2387 if (quest[i].status == QUEST_STATUS_TAKEN || (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) || (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST+max_rquests_load))))
2389 rd_s16b(&quest[i].cur_num);
2390 rd_s16b(&quest[i].max_num);
2391 rd_s16b(&quest[i].type);
2393 /* Load quest monster index */
2394 rd_s16b(&quest[i].r_idx);
2396 if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx))
2401 monster_race *r_ptr;
2404 * Random monster 5 - 10 levels out of depth
2405 * (depending on level)
2407 r_idx = get_mon_num(quest[i].level + 5 + randint1(quest[i].level / 10));
2408 r_ptr = &r_info[r_idx];
2410 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
2412 if(r_ptr->flags6 & RF6_SPECIAL) continue;
2414 if(r_ptr->flags7 & RF7_FRIENDLY) continue;
2416 if(r_ptr->flags7 & RF7_AQUATIC) continue;
2418 if(r_ptr->flags8 & RF8_WILD_ONLY) continue;
2421 * Accept monsters that are 2 - 6 levels
2422 * out of depth depending on the quest level
2424 if (r_ptr->level > (quest[i].level + (quest[i].level / 20))) break;
2427 quest[i].r_idx = r_idx;
2430 /* Load quest item index */
2431 rd_s16b(&quest[i].k_idx);
2434 a_info[quest[i].k_idx].gen_flags |= TRG_QUESTITEM;
2436 rd_byte(&quest[i].flags);
2438 if (z_older_than(10, 3, 11))
2440 if (quest[i].flags & QUEST_FLAG_PRESET)
2442 quest[i].dungeon = 0;
2446 init_flags = INIT_ASSIGN;
2447 p_ptr->inside_quest = i;
2449 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
2450 p_ptr->inside_quest = old_inside_quest;
2455 rd_byte(&quest[i].dungeon);
2458 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_UNTAKEN)
2459 if (r_info[quest[i].r_idx].flags1 & RF1_UNIQUE)
2460 r_info[quest[i].r_idx].flags1 |= RF1_QUESTOR;
2463 /* Ignore the empty quests from old versions */
2466 /* Ignore quest status */
2469 /* Ignore quest level */
2473 * We don't have to care about the other info,
2474 * since status should be 0 for these quests anyway
2479 /* Position in the wilderness */
2480 rd_s32b(&p_ptr->wilderness_x);
2481 rd_s32b(&p_ptr->wilderness_y);
2482 if (z_older_than(10, 3, 13))
2484 p_ptr->wilderness_x = 5;
2485 p_ptr->wilderness_y = 48;
2488 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
2489 else rd_byte((byte *)&p_ptr->wild_mode);
2490 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
2491 else rd_byte((byte *)&ambush_flag);
2493 /* Size of the wilderness */
2494 rd_s32b(&wild_x_size);
2495 rd_s32b(&wild_y_size);
2497 /* Incompatible save files */
2498 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
2501 note(format("¹ÓÌÂ礤¹¤®¤ë(%u/%u)¡ª", wild_x_size, wild_y_size));
2503 note(format("Wilderness is too big (%u/%u)!", wild_x_size, wild_y_size));
2509 /* Load the wilderness seeds */
2510 for (i = 0; i < wild_x_size; i++)
2512 for (j = 0; j < wild_y_size; j++)
2514 rd_u32b(&wilderness[j][i].seed);
2520 if (arg_fiddle) note("¥¯¥¨¥¹¥È¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2522 if (arg_fiddle) note("Loaded Quests");
2525 /* Load the Artifacts */
2528 /* Incompatible save files */
2529 if (tmp16u > max_a_idx)
2532 note(format("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
2534 note(format("Too many (%u) artifacts!", tmp16u));
2540 /* Read the artifact flags */
2541 for (i = 0; i < tmp16u; i++)
2544 a_info[i].cur_num = tmp8u;
2550 if (arg_fiddle) note("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2552 if (arg_fiddle) note("Loaded Artifacts");
2557 /* Read the extra stuff */
2559 if (p_ptr->energy > 999) world_player = TRUE;
2561 if (arg_fiddle) note("ÆÃÊ̾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2563 if (arg_fiddle) note("Loaded extra information");
2567 /* Read the player_hp array */
2570 /* Incompatible save files */
2571 if (tmp16u > PY_MAX_LEVEL)
2574 note(format("¥Ò¥Ã¥È¥Ý¥¤¥ó¥ÈÇÛÎó¤¬Â礤¹¤®¤ë(%u)¡ª", tmp16u));
2576 note(format("Too many (%u) hitpoint entries!", tmp16u));
2582 /* Read the player_hp array */
2583 for (i = 0; i < tmp16u; i++)
2585 rd_s16b(&player_hp[i]);
2588 /* Important -- Initialize the sex */
2589 sp_ptr = &sex_info[p_ptr->psex];
2591 /* Important -- Initialize the race/class */
2592 rp_ptr = &race_info[p_ptr->prace];
2593 cp_ptr = &class_info[p_ptr->pclass];
2594 ap_ptr = &seikaku_info[p_ptr->pseikaku];
2596 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !death)
2598 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2599 do_cmd_rerate(FALSE);
2601 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !death)
2603 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2604 do_cmd_rerate(FALSE);
2606 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !death)
2608 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2609 do_cmd_rerate(FALSE);
2611 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !death)
2613 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2614 do_cmd_rerate(FALSE);
2617 /* Important -- Initialize the magic */
2618 mp_ptr = &m_info[p_ptr->pclass];
2621 /* Read spell info */
2622 rd_u32b(&spell_learned1);
2623 rd_u32b(&spell_learned2);
2624 rd_u32b(&spell_worked1);
2625 rd_u32b(&spell_worked2);
2626 rd_u32b(&spell_forgotten1);
2627 rd_u32b(&spell_forgotten2);
2629 if (z_older_than(10,0,5))
2631 p_ptr->learned_spells = 0;
2632 for (i = 0; i < 64; i++)
2634 /* Count known spells */
2636 (spell_learned1 & (1L << i)) :
2637 (spell_learned2 & (1L << (i - 32))))
2639 p_ptr->learned_spells++;
2643 else rd_s16b(&p_ptr->learned_spells);
2645 if (z_older_than(10,0,6))
2647 p_ptr->add_spells = 0;
2649 else rd_s16b(&p_ptr->add_spells);
2650 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
2652 for (i = 0; i < 64; i++)
2654 rd_byte(&spell_order[i]);
2658 /* Read the inventory */
2662 note("»ý¤Áʪ¾ðÊó¤òÆɤ߹þ¤à¤³¤È¤¬¤Ç¤¤Þ¤»¤ó");
2664 note("Unable to read inventory");
2670 /* Read number of towns */
2672 town_count = tmp16u;
2674 /* Read the stores */
2676 for (i = 1; i < town_count; i++)
2678 for (j = 0; j < tmp16u; j++)
2680 if (rd_store(i, j)) return (22);
2684 rd_s16b(&p_ptr->pet_follow_distance);
2685 if (z_older_than(10, 4, 10))
2687 p_ptr->pet_extra_flags = 0;
2689 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
2691 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
2693 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
2697 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
2700 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
2704 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
2707 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
2711 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
2714 if (!z_older_than(10,0,8))
2717 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
2722 rd_s16b(&p_ptr->pet_extra_flags);
2725 if (!z_older_than(11, 0, 9))
2727 char buf[SCREEN_BUF_SIZE];
2728 rd_string(buf, SCREEN_BUF_SIZE);
2729 if (buf[0]) screen_dump = string_make(buf);
2734 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
2736 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
2741 /* I'm not dead yet... */
2744 /* Dead players have no dungeon */
2746 note("¥À¥ó¥¸¥ç¥óÉü¸µÃæ...");
2748 note("Restoring Dungeon...");
2754 note("¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿Æɤ߹þ¤ß¼ºÇÔ");
2756 note("Error reading dungeon data");
2762 /* Read the ghost info */
2769 strip_bytes(tmp32s);
2774 #ifdef VERIFY_CHECKSUMS
2776 /* Save the checksum */
2777 n_v_check = v_check;
2779 /* Read the old checksum */
2780 rd_u32b(&o_v_check);
2783 if (o_v_check != n_v_check)
2786 note("¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
2788 note("Invalid checksum");
2795 /* Save the encoded checksum */
2796 n_x_check = x_check;
2798 /* Read the checksum */
2799 rd_u32b(&o_x_check);
2803 if (o_x_check != n_x_check)
2806 note("¥¨¥ó¥³¡¼¥É¤µ¤ì¤¿¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
2808 note("Invalid encoded checksum");
2822 * Actually read the savefile
2824 errr rd_savefile_new(void)
2828 /* The savefile is a binary file */
2829 fff = my_fopen(savefile, "rb");
2832 if (!fff) return (-1);
2834 /* Call the sub-function */
2835 err = rd_savefile_new_aux();
2837 /* Check for errors */
2838 if (ferror(fff)) err = -1;
2840 /* Close the file */