3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
47 * Maximum number of tries for selection of a proper quest monster
53 * Local "savefile" pointer
58 * Hack -- old "encryption" byte
63 * Hack -- simple "checksum" on the actual values
65 static u32b v_check = 0L;
68 * Hack -- simple "checksum" on the encoded bytes
70 static u32b x_check = 0L;
73 * Hack -- Japanese Kanji code
79 static byte kanji_code = 0;
82 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
83 * @param major メジャーバージョン値
84 * @param minor マイナーバージョン値
85 * @param patch パッチバージョン値
86 * @param extra エクストラパージョン値
87 * @return 現在のバージョンより値が古いならtrue
89 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
91 /* Much older, or much more recent */
92 if (h_ver_major < major) return (TRUE);
93 if (h_ver_major > major) return (FALSE);
95 /* Distinctly older, or distinctly more recent */
96 if (h_ver_minor < minor) return (TRUE);
97 if (h_ver_minor > minor) return (FALSE);
99 /* Barely older, or barely more recent */
100 if (h_ver_patch < patch) return (TRUE);
101 if (h_ver_patch > patch) return (FALSE);
103 /* Barely older, or barely more recent */
104 if (h_ver_extra < extra) return (TRUE);
105 if (h_ver_extra > extra) return (FALSE);
107 /* Identical versions */
113 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
114 * @param x メジャーバージョン値
115 * @param y マイナーバージョン値
117 * @return 現在のバージョンより値が古いならtrue
119 static bool z_older_than(byte x, byte y, byte z)
121 /* Much older, or much more recent */
122 if (z_major < x) return (TRUE);
123 if (z_major > x) return (FALSE);
125 /* Distinctly older, or distinctly more recent */
126 if (z_minor < y) return (TRUE);
127 if (z_minor > y) return (FALSE);
129 /* Barely older, or barely more recent */
130 if (z_patch < z) return (TRUE);
131 if (z_patch > z) return (FALSE);
133 /* Identical versions */
139 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
143 * Avoid the top two lines, to avoid interference with "msg_print()".
145 static void note(cptr msg)
149 /* Draw the message */
152 /* Advance one line (wrap if needed) */
153 if (++y >= 24) y = 2;
161 * @brief ロードファイルポインタから1バイトを読み込む
164 * The following functions are used to load the basic building blocks
165 * of savefiles. They also maintain the "checksum" info for 2.7.0+
167 static byte sf_get(void)
171 /* Get a character, decode the value */
172 c = getc(fff) & 0xFF;
176 /* Maintain the checksum info */
180 /* Return the value */
185 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
189 static void rd_byte(byte *ip)
195 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
199 static void rd_u16b(u16b *ip)
202 (*ip) |= ((u16b)(sf_get()) << 8);
206 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
210 static void rd_s16b(s16b *ip)
216 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
220 static void rd_u32b(u32b *ip)
223 (*ip) |= ((u32b)(sf_get()) << 8);
224 (*ip) |= ((u32b)(sf_get()) << 16);
225 (*ip) |= ((u32b)(sf_get()) << 24);
229 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
233 static void rd_s32b(s32b *ip)
240 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
242 * @param max 最大読み取りバイト数
245 static void rd_string(char *str, int max)
249 /* Read the string */
250 for (i = 0; TRUE; i++)
257 /* Collect string while legal */
258 if (i < max) str[i] = tmp8u;
269 /* Convert Kanji code */
288 /* 不明の漢字コードからシステムの漢字コードに変換 */
289 byte code = codeconv(str);
291 /* 漢字コードが判明したら、それを記録 */
292 if (code) kanji_code = code;
297 /* No conversion needed */
305 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
309 static void strip_bytes(int n)
313 /* Strip the bytes */
314 while (n--) rd_byte(&tmp8u);
317 #define OLD_MAX_MANE 22
320 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
321 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
324 * This function attempts to "repair" old savefiles, and to extract
325 * the most up to date values for various object fields.
327 * Note that Angband 2.7.9 introduced a new method for object "flags"
328 * in which the "flags" on an object are actually extracted when they
329 * are needed from the object kind, artifact index, ego-item index,
330 * and two special "xtra" fields which are used to encode any "extra"
331 * power of certain ego-items. This had the side effect that items
332 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
333 * may have had, and also, all "uncursed" items will become "cursed"
334 * again, including Calris, even if it is being worn at the time. As
335 * a complete hack, items which are inscribed with "uncursed" will be
336 * "uncursed" when imported from pre-2.7.9 savefiles.
338 static void rd_item_old(object_type *o_ptr)
344 rd_s16b(&o_ptr->k_idx);
351 rd_byte(&o_ptr->tval);
352 rd_byte(&o_ptr->sval);
354 if (z_older_than(10, 4, 4))
356 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
357 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
358 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
362 rd_s16b(&o_ptr->pval);
364 rd_byte(&o_ptr->discount);
365 rd_byte(&o_ptr->number);
366 rd_s16b(&o_ptr->weight);
368 rd_byte(&o_ptr->name1);
369 rd_byte(&o_ptr->name2);
370 rd_s16b(&o_ptr->timeout);
372 rd_s16b(&o_ptr->to_h);
373 rd_s16b(&o_ptr->to_d);
374 rd_s16b(&o_ptr->to_a);
381 rd_byte(&o_ptr->ident);
383 rd_byte(&o_ptr->marked);
386 rd_u32b(&o_ptr->art_flags[0]);
387 rd_u32b(&o_ptr->art_flags[1]);
388 rd_u32b(&o_ptr->art_flags[2]);
389 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
390 else rd_u32b(&o_ptr->art_flags[3]);
392 if (h_older_than(1, 3, 0, 0))
394 if (o_ptr->name2 == EGO_TELEPATHY)
395 add_flag(o_ptr->art_flags, TR_TELEPATHY);
398 if (z_older_than(11, 0, 11))
400 o_ptr->curse_flags = 0L;
401 if (o_ptr->ident & 0x40)
403 o_ptr->curse_flags |= TRC_CURSED;
404 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
405 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
406 if (object_is_fixed_artifact(o_ptr))
408 artifact_type *a_ptr = &a_info[o_ptr->name1];
409 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
410 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
412 else if (object_is_ego(o_ptr))
414 ego_item_type *e_ptr = &e_info[o_ptr->name2];
415 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
416 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
419 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
423 rd_u32b(&o_ptr->curse_flags);
426 /* Monster holding object */
427 rd_s16b(&o_ptr->held_m_idx);
430 rd_byte(&o_ptr->xtra1);
431 rd_byte(&o_ptr->xtra2);
433 if (z_older_than(11, 0, 10))
435 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
437 switch (o_ptr->xtra2 % 6)
439 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
440 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
441 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
442 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
443 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
444 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
448 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
450 switch (o_ptr->xtra2 % 11)
452 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
453 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
454 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
455 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
456 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
457 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
458 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
459 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
460 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
461 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
462 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
466 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
468 switch (o_ptr->xtra2 % 8)
470 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
471 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
472 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
473 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
474 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
475 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
476 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
477 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
484 if (z_older_than(10, 2, 3))
489 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
491 o_ptr->xtra3 = o_ptr->xtra1;
494 if (o_ptr->tval == TV_CAPTURE)
496 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
497 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
499 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
500 if (ironman_nightmare)
502 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
504 o_ptr->xtra4 = o_ptr->xtra5;
509 rd_byte(&o_ptr->xtra3);
510 if (h_older_than(1, 3, 0, 1))
512 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
513 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
516 rd_s16b(&o_ptr->xtra4);
517 rd_s16b(&o_ptr->xtra5);
520 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
522 o_ptr->xtra4 = o_ptr->pval;
526 rd_byte(&o_ptr->feeling);
529 rd_string(buf, sizeof(buf));
531 /* Save the inscription */
532 if (buf[0]) o_ptr->inscription = quark_add(buf);
534 rd_string(buf, sizeof(buf));
535 if (buf[0]) o_ptr->art_name = quark_add(buf);
537 /* The Python object */
545 /* Mega-Hack -- handle "dungeon objects" later */
546 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
548 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
550 if (z_older_than(10, 4, 9))
552 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
554 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
555 add_flag(o_ptr->art_flags, TR_DEC_MANA);
560 if (object_is_fixed_artifact(o_ptr))
562 artifact_type *a_ptr;
564 /* Obtain the artifact info */
565 a_ptr = &a_info[o_ptr->name1];
567 /* Verify that artifact */
568 if (!a_ptr->name) o_ptr->name1 = 0;
572 if (object_is_ego(o_ptr))
574 ego_item_type *e_ptr;
576 /* Obtain the ego-item info */
577 e_ptr = &e_info[o_ptr->name2];
579 /* Verify that ego-item */
580 if (!e_ptr->name) o_ptr->name2 = 0;
587 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
588 * @param o_ptr アイテムオブジェクト保存先ポインタ
591 static void rd_item(object_type *o_ptr)
597 if (h_older_than(1, 5, 0, 0))
603 /*** Item save flags ***/
606 /*** Read un-obvious elements ***/
608 rd_s16b(&o_ptr->k_idx);
615 k_ptr = &k_info[o_ptr->k_idx];
616 o_ptr->tval = k_ptr->tval;
617 o_ptr->sval = k_ptr->sval;
620 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
621 else o_ptr->pval = 0;
623 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
624 else o_ptr->discount = 0;
625 if (flags & SAVE_ITEM_NUMBER) rd_byte(&o_ptr->number);
626 else o_ptr->number = 1;
628 rd_s16b(&o_ptr->weight);
630 if (flags & SAVE_ITEM_NAME1) rd_byte(&o_ptr->name1);
631 else o_ptr->name1 = 0;
632 if (flags & SAVE_ITEM_NAME2) rd_byte(&o_ptr->name2);
633 else o_ptr->name2 = 0;
634 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
635 else o_ptr->timeout = 0;
637 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
638 else o_ptr->to_h = 0;
639 if (flags & SAVE_ITEM_TO_D) rd_s16b(&o_ptr->to_d);
640 else o_ptr->to_d = 0;
641 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
642 else o_ptr->to_a = 0;
644 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
647 if (flags & SAVE_ITEM_DD) rd_byte(&o_ptr->dd);
649 if (flags & SAVE_ITEM_DS) rd_byte(&o_ptr->ds);
652 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
653 else o_ptr->ident = 0;
655 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
656 else o_ptr->marked = 0;
659 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
660 else o_ptr->art_flags[0] = 0;
661 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
662 else o_ptr->art_flags[1] = 0;
663 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
664 else o_ptr->art_flags[2] = 0;
665 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
666 else o_ptr->art_flags[3] = 0;
667 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
668 else o_ptr->art_flags[4] = 0;
670 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
671 else o_ptr->curse_flags = 0;
673 /* Monster holding object */
674 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
675 else o_ptr->held_m_idx = 0;
678 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
679 else o_ptr->xtra1 = 0;
680 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
681 else o_ptr->xtra2 = 0;
683 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
684 else o_ptr->xtra3 = 0;
686 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
687 else o_ptr->xtra4 = 0;
688 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
689 else o_ptr->xtra5 = 0;
691 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
692 else o_ptr->feeling = 0;
694 if (flags & SAVE_ITEM_INSCRIPTION)
696 rd_string(buf, sizeof(buf));
697 o_ptr->inscription = quark_add(buf);
699 else o_ptr->inscription = 0;
701 if (flags & SAVE_ITEM_ART_NAME)
703 rd_string(buf, sizeof(buf));
704 o_ptr->art_name = quark_add(buf);
706 else o_ptr->art_name = 0;
708 if(h_older_than(2,1,2,4))
710 u32b flgs[TR_FLAG_SIZE];
711 object_flags(o_ptr, flgs);
713 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
715 add_flag(o_ptr->art_flags, TR_LITE_M1);
716 remove_flag(o_ptr->art_flags, TR_LITE_1);
717 remove_flag(o_ptr->art_flags, TR_LITE_2);
718 remove_flag(o_ptr->art_flags, TR_LITE_3);
720 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
722 if (o_ptr->tval == TV_LITE)
724 if (o_ptr->sval == SV_LITE_TORCH)
726 add_flag(o_ptr->art_flags, TR_LITE_M1);
728 else if (o_ptr->sval == SV_LITE_LANTERN)
730 add_flag(o_ptr->art_flags, TR_LITE_M2);
732 else if (o_ptr->sval == SV_LITE_FEANOR)
734 add_flag(o_ptr->art_flags, TR_LITE_M3);
740 add_flag(o_ptr->art_flags, TR_LITE_M1);
743 else if (o_ptr->tval == TV_LITE)
745 if (object_is_fixed_artifact(o_ptr))
747 add_flag(o_ptr->art_flags, TR_LITE_3);
749 else if (o_ptr->sval == SV_LITE_TORCH)
751 add_flag(o_ptr->art_flags, TR_LITE_1);
752 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
754 else if (o_ptr->sval == SV_LITE_LANTERN)
756 add_flag(o_ptr->art_flags, TR_LITE_2);
757 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
759 else if (o_ptr->sval == SV_LITE_FEANOR)
761 add_flag(o_ptr->art_flags, TR_LITE_2);
769 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
770 * @param m_ptr モンスター保存先ポインタ
773 static void rd_monster_old(monster_type *m_ptr)
778 /* Read the monster race */
779 rd_s16b(&m_ptr->r_idx);
781 if (z_older_than(11, 0, 12))
782 m_ptr->ap_r_idx = m_ptr->r_idx;
784 rd_s16b(&m_ptr->ap_r_idx);
786 if (z_older_than(11, 0, 14))
788 monster_race *r_ptr = &r_info[m_ptr->r_idx];
790 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
791 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
792 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
795 rd_byte(&m_ptr->sub_align);
797 /* Read the other information */
801 rd_s16b(&m_ptr->maxhp);
802 if (z_older_than(11, 0, 5))
804 m_ptr->max_maxhp = m_ptr->maxhp;
808 rd_s16b(&m_ptr->max_maxhp);
810 if(h_older_than(2, 1, 2, 1))
812 m_ptr->dealt_damage = 0;
816 rd_u32b(&m_ptr->dealt_damage);
819 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
820 rd_byte(&m_ptr->mspeed);
821 if (z_older_than(10, 4, 2))
824 m_ptr->energy_need = (s16b)tmp8u;
826 else rd_s16b(&m_ptr->energy_need);
828 if (z_older_than(11, 0, 13))
829 m_ptr->energy_need = 100 - m_ptr->energy_need;
831 if (z_older_than(10,0,7))
833 m_ptr->mtimed[MTIMED_FAST] = 0;
834 m_ptr->mtimed[MTIMED_SLOW] = 0;
839 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
841 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
844 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
846 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
848 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
850 if (z_older_than(10,0,10))
854 else if (z_older_than(10,0,11))
862 rd_s16b(&m_ptr->target_y);
863 rd_s16b(&m_ptr->target_x);
867 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
869 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
870 rd_u32b(&m_ptr->smart);
874 if (z_older_than(10, 4, 5))
877 rd_u32b(&m_ptr->exp);
879 if (z_older_than(10, 2, 2))
881 if (m_ptr->r_idx < 0)
883 m_ptr->r_idx = (0-m_ptr->r_idx);
884 m_ptr->mflag2 |= MFLAG2_KAGE;
889 rd_byte(&m_ptr->mflag2);
892 if (z_older_than(11, 0, 12))
894 if (m_ptr->mflag2 & MFLAG2_KAGE)
895 m_ptr->ap_r_idx = MON_KAGE;
898 if (z_older_than(10, 1, 3))
904 rd_string(buf, sizeof(buf));
905 if (buf[0]) m_ptr->nickname = quark_add(buf);
913 * @brief モンスターを読み込む(現版) / Read a monster (New method)
914 * @param m_ptr モンスター保存先ポインタ
917 static void rd_monster(monster_type *m_ptr)
923 if (h_older_than(1, 5, 0, 0))
925 rd_monster_old(m_ptr);
929 /*** Monster save flags ***/
932 /*** Read un-obvious elements ***/
934 /* Read the monster race */
935 rd_s16b(&m_ptr->r_idx);
937 /* Read the other information */
941 rd_s16b(&m_ptr->maxhp);
942 rd_s16b(&m_ptr->max_maxhp);
943 if(h_older_than(2, 1, 2, 1))
945 m_ptr->dealt_damage = 0;
949 rd_u32b(&m_ptr->dealt_damage);
952 /* Monster race index of its appearance */
953 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
954 else m_ptr->ap_r_idx = m_ptr->r_idx;
956 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
957 else m_ptr->sub_align = 0;
959 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
960 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
962 rd_byte(&m_ptr->mspeed);
964 rd_s16b(&m_ptr->energy_need);
966 if (flags & SAVE_MON_FAST)
969 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
971 else m_ptr->mtimed[MTIMED_FAST] = 0;
972 if (flags & SAVE_MON_SLOW)
975 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
977 else m_ptr->mtimed[MTIMED_SLOW] = 0;
978 if (flags & SAVE_MON_STUNNED)
981 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
983 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
984 if (flags & SAVE_MON_CONFUSED)
987 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
989 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
990 if (flags & SAVE_MON_MONFEAR)
993 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
995 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
997 if (flags & SAVE_MON_TARGET_Y) rd_s16b(&m_ptr->target_y);
998 else m_ptr->target_y = 0;
999 if (flags & SAVE_MON_TARGET_X) rd_s16b(&m_ptr->target_x);
1000 else m_ptr->target_x = 0;
1002 if (flags & SAVE_MON_INVULNER)
1005 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1007 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1009 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1010 else m_ptr->smart = 0;
1012 if (flags & SAVE_MON_EXP) rd_u32b(&m_ptr->exp);
1013 else m_ptr->exp = 0;
1015 m_ptr->mflag = 0; /* Not saved */
1017 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1018 else m_ptr->mflag2 = 0;
1020 if (flags & SAVE_MON_NICKNAME)
1022 rd_string(buf, sizeof(buf));
1023 m_ptr->nickname = quark_add(buf);
1025 else m_ptr->nickname = 0;
1027 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1028 else m_ptr->parent_m_idx = 0;
1033 * Old monster bit flags of racial resistances
1035 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1036 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1037 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1038 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1039 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1040 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1041 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1042 #define RF3_RES_WATE 0x00800000 /* Resist water */
1043 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1044 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1045 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1046 #define RF3_RES_ALL 0x08000000 /* Resist all */
1048 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1050 if ((R_PTR)->r_flags3 & (RF3)) \
1052 (R_PTR)->r_flags3 &= ~(RF3); \
1053 (R_PTR)->r_flagsr |= (RFR); \
1057 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1059 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1061 (R_PTR)->r_flagsr |= (RFR); \
1065 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1066 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1067 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1068 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1069 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1070 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1071 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1072 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1073 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1074 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1077 * @brief モンスターの思い出を読み込む / Read the monster lore
1078 * @param r_idx 読み込み先モンスターID
1081 static void rd_lore(int r_idx)
1085 monster_race *r_ptr = &r_info[r_idx];
1087 /* Count sights/deaths/kills */
1088 rd_s16b(&r_ptr->r_sights);
1089 rd_s16b(&r_ptr->r_deaths);
1090 rd_s16b(&r_ptr->r_pkills);
1091 if (h_older_than(1, 7, 0, 5))
1093 r_ptr->r_akills = r_ptr->r_pkills;
1097 rd_s16b(&r_ptr->r_akills);
1099 rd_s16b(&r_ptr->r_tkills);
1101 /* Count wakes and ignores */
1102 rd_byte(&r_ptr->r_wake);
1103 rd_byte(&r_ptr->r_ignore);
1106 rd_byte(&r_ptr->r_xtra1);
1107 rd_byte(&r_ptr->r_xtra2);
1110 rd_byte(&r_ptr->r_drop_gold);
1111 rd_byte(&r_ptr->r_drop_item);
1115 rd_byte(&r_ptr->r_cast_spell);
1117 /* Count blows of each type */
1118 rd_byte(&r_ptr->r_blows[0]);
1119 rd_byte(&r_ptr->r_blows[1]);
1120 rd_byte(&r_ptr->r_blows[2]);
1121 rd_byte(&r_ptr->r_blows[3]);
1123 /* Memorize flags */
1124 rd_u32b(&r_ptr->r_flags1);
1125 rd_u32b(&r_ptr->r_flags2);
1126 rd_u32b(&r_ptr->r_flags3);
1127 rd_u32b(&r_ptr->r_flags4);
1128 rd_u32b(&r_ptr->r_flags5);
1129 rd_u32b(&r_ptr->r_flags6);
1130 if (h_older_than(1, 5, 0, 3))
1132 r_ptr->r_flagsr = 0L;
1134 /* Move RF3 resistance flags to RFR */
1135 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1136 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1137 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1138 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1139 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1140 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1141 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1142 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1143 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1144 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1145 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1146 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1148 /* Separate breathers resistance from RF4 to RFR */
1149 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1150 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1151 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1152 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1153 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1154 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1155 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1156 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1157 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1159 /* Resist confusion is merged to RF3_NO_CONF */
1160 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1162 /* Misc resistance hack to RFR */
1163 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1164 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1168 rd_u32b(&r_ptr->r_flagsr);
1171 /* Read the "Racial" monster limit per level */
1172 rd_byte(&r_ptr->max_num);
1174 /* Location in saved floor */
1175 rd_s16b(&r_ptr->floor_id);
1180 /* Repair the lore flags */
1181 r_ptr->r_flags1 &= r_ptr->flags1;
1182 r_ptr->r_flags2 &= r_ptr->flags2;
1183 r_ptr->r_flags3 &= r_ptr->flags3;
1184 r_ptr->r_flags4 &= r_ptr->flags4;
1185 r_ptr->r_flags5 &= r_ptr->flags5;
1186 r_ptr->r_flags6 &= r_ptr->flags6;
1187 r_ptr->r_flagsr &= r_ptr->flagsr;
1191 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1192 * @param st_ptr 店舗の参照ポインタ
1193 * @param o_ptr アイテムオブジェクト参照ポインタ
1196 * In all cases, return the slot (or -1) where the object was placed
1198 * Note that this is a hacked up version of "inven_carry()".
1200 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1201 * known, the player may have to pick stuff up and drop it again.
1203 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1211 /* Check each existing item (try to combine) */
1212 for (slot = 0; slot < st_ptr->stock_num; slot++)
1214 /* Get the existing item */
1215 j_ptr = &st_ptr->stock[slot];
1217 /* The home acts just like the player */
1218 if (object_similar(j_ptr, o_ptr))
1220 /* Save the new number of items */
1221 object_absorb(j_ptr, o_ptr);
1229 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1233 /* Determine the "value" of the item */
1234 value = object_value(o_ptr);
1236 /* Check existing slots to see if we must "slide" */
1237 for (slot = 0; slot < st_ptr->stock_num; slot++)
1239 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1242 /* Slide the others up */
1243 for (i = st_ptr->stock_num; i > slot; i--)
1245 st_ptr->stock[i] = st_ptr->stock[i-1];
1248 /* More stuff now */
1249 st_ptr->stock_num++;
1251 /* Insert the new item */
1252 st_ptr->stock[slot] = *o_ptr;
1254 chg_virtue(V_SACRIFICE, -1);
1256 /* Return the location */
1261 * @brief 店舗情報を読み込む / Read a store
1262 * @param town_number 街ID
1263 * @param store_number 店舗ID
1266 static errr rd_store(int town_number, int store_number)
1278 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1280 st_ptr = &town[1].store[store_number];
1281 if (st_ptr->stock_num) sort = TRUE;
1285 st_ptr = &town[town_number].store[store_number];
1288 /* Read the basic info */
1289 rd_s32b(&st_ptr->store_open);
1290 rd_s16b(&st_ptr->insult_cur);
1292 if (z_older_than(11, 0, 4))
1301 rd_s16b(&st_ptr->good_buy);
1302 rd_s16b(&st_ptr->bad_buy);
1304 /* Read last visit */
1305 rd_s32b(&st_ptr->last_visit);
1307 /* Extract the owner (see above) */
1308 st_ptr->owner = own;
1310 /* Read the items */
1311 for (j = 0; j < num; j++)
1316 /* Get local object */
1319 /* Wipe the object */
1325 /* Acquire valid items */
1326 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1331 home_carry(st_ptr, q_ptr);
1335 k = st_ptr->stock_num++;
1337 /* Acquire the item */
1338 object_copy(&st_ptr->stock[k], q_ptr);
1349 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1352 static void rd_randomizer(void)
1362 rd_u16b(&Rand_place);
1365 for (i = 0; i < RAND_DEG; i++)
1367 rd_u32b(&Rand_state[i]);
1374 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1377 * Note that the normal options are now stored as a set of 256 bit flags,
1378 * plus a set of 256 bit masks to indicate which bit flags were defined
1379 * at the time the savefile was created. This will allow new options
1380 * to be added, and old options to be removed, at any time, without
1381 * hurting old savefiles.
1383 * The window options are stored in the same way, but note that each
1384 * window gets 32 options, and their order is fixed by certain defines.
1386 static void rd_options(void)
1400 /* Ignore old options */
1404 /*** Special info */
1406 /* Read "delay_factor" */
1410 /* Read "hitpoint_warn" */
1414 /* Read "mana_warn" */
1415 if(h_older_than(1, 7, 0, 0))
1426 /*** Cheating options ***/
1430 if (c & 0x0002) p_ptr->wizard = TRUE;
1432 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1433 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1434 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1435 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1436 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1437 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1438 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1440 rd_byte((byte *)&autosave_l);
1441 rd_byte((byte *)&autosave_t);
1442 rd_s16b(&autosave_freq);
1445 /*** Normal Options ***/
1447 /* Read the option flags */
1448 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1450 /* Read the option masks */
1451 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1453 /* Analyze the options */
1454 for (n = 0; n < 8; n++)
1456 /* Analyze the options */
1457 for (i = 0; i < 32; i++)
1459 /* Process valid flags */
1460 if (mask[n] & (1L << i))
1462 /* Process valid flags */
1463 if (option_mask[n] & (1L << i))
1466 if (flag[n] & (1L << i))
1469 option_flag[n] |= (1L << i);
1476 option_flag[n] &= ~(1L << i);
1483 if (z_older_than(10, 4, 5))
1485 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1486 else option_flag[5] |= (0x00000001 << 4);
1487 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1488 else option_flag[2] |= (0x00000001 << 5);
1489 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1490 else option_flag[4] |= (0x00000001 << 5);
1491 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1492 else option_flag[5] |= (0x00000001 << 0);
1493 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1494 else option_flag[5] |= (0x00000001 << 12);
1495 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1496 else option_flag[1] |= (0x00000001 << 0);
1497 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1498 else option_flag[1] |= (0x00000001 << 18);
1499 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1500 else option_flag[1] |= (0x00000001 << 19);
1501 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1502 else option_flag[5] |= (0x00000001 << 3);
1505 /* Extract the options */
1506 extract_option_vars();
1509 /*** Window Options ***/
1511 /* Read the window flags */
1512 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1514 /* Read the window masks */
1515 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1517 /* Analyze the options */
1518 for (n = 0; n < 8; n++)
1520 /* Analyze the options */
1521 for (i = 0; i < 32; i++)
1523 /* Process valid flags */
1524 if (mask[n] & (1L << i))
1526 /* Process valid flags */
1527 if (window_mask[n] & (1L << i))
1530 if (flag[n] & (1L << i))
1533 window_flag[n] |= (1L << i);
1540 window_flag[n] &= ~(1L << i);
1551 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1554 * XXX XXX XXX This is such a nasty hack it hurts.
1556 static void rd_ghost(void)
1561 rd_string(buf, sizeof(buf));
1563 /* Strip old data */
1569 * @brief クイックスタート情報を読み込む / Load quick start data
1572 static void load_quick_start(void)
1577 if (z_older_than(11, 0, 13))
1579 previous_char.quick_ok = FALSE;
1583 rd_byte(&previous_char.psex);
1584 rd_byte(&previous_char.prace);
1585 rd_byte(&previous_char.pclass);
1586 rd_byte(&previous_char.pseikaku);
1587 rd_byte(&previous_char.realm1);
1588 rd_byte(&previous_char.realm2);
1590 rd_s16b(&previous_char.age);
1591 rd_s16b(&previous_char.ht);
1592 rd_s16b(&previous_char.wt);
1593 rd_s16b(&previous_char.sc);
1594 rd_s32b(&previous_char.au);
1596 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
1597 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
1599 for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);
1601 rd_s16b(&previous_char.chaos_patron);
1603 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1605 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1607 /* UNUSED : Was number of random quests */
1611 previous_char.quick_ok = (bool)tmp8u;
1615 * @brief その他の情報を読み込む / Read the "extra" information
1618 static void rd_extra(void)
1626 rd_string(player_name, sizeof(player_name));
1628 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1630 if (!h_older_than(1, 7, 0, 1))
1634 /* Read the message */
1635 rd_string(buf, sizeof buf);
1636 if (buf[0]) p_ptr->last_message = string_make(buf);
1641 for (i = 0; i < 4; i++)
1643 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1646 /* Class/Race/Seikaku/Gender/Spells */
1647 rd_byte(&p_ptr->prace);
1648 rd_byte(&p_ptr->pclass);
1649 rd_byte(&p_ptr->pseikaku);
1650 rd_byte(&p_ptr->psex);
1651 rd_byte(&p_ptr->realm1);
1652 rd_byte(&p_ptr->realm2);
1653 rd_byte(&tmp8u); /* oops */
1655 if (z_older_than(10, 4, 4))
1657 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1658 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1659 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1660 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1663 /* Special Race/Class info */
1664 rd_byte(&p_ptr->hitdie);
1665 rd_u16b(&p_ptr->expfact);
1667 /* Age/Height/Weight */
1668 rd_s16b(&p_ptr->age);
1669 rd_s16b(&p_ptr->ht);
1670 rd_s16b(&p_ptr->wt);
1672 /* Read the stat info */
1673 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
1674 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1675 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
1677 strip_bytes(24); /* oops */
1679 rd_s32b(&p_ptr->au);
1681 rd_s32b(&p_ptr->max_exp);
1682 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1683 else rd_s32b(&p_ptr->max_max_exp);
1684 rd_s32b(&p_ptr->exp);
1686 if (h_older_than(1, 7, 0, 3))
1689 p_ptr->exp_frac = (u32b)tmp16u;
1693 rd_u32b(&p_ptr->exp_frac);
1696 rd_s16b(&p_ptr->lev);
1698 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1699 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1701 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1703 if (z_older_than(10, 3, 6))
1704 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1706 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1707 for (i = 0; i < 10; i++) rd_s16b(&p_ptr->skill_exp[i]);
1708 if (z_older_than(10, 4, 1))
1710 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1711 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1713 if (z_older_than(10, 3, 14))
1715 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1716 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1720 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1721 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1722 if (h_older_than(1, 3, 0, 1))
1724 if (p_ptr->pclass == CLASS_SMITH)
1726 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1727 p_ptr->magic_num1[96] = 0;
1728 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1729 p_ptr->magic_num1[97] = 0;
1733 if (music_singing_any()) p_ptr->action = ACTION_SING;
1735 if (z_older_than(11, 0, 7))
1737 p_ptr->start_race = p_ptr->prace;
1738 p_ptr->old_race1 = 0L;
1739 p_ptr->old_race2 = 0L;
1740 p_ptr->old_realm = 0;
1744 rd_byte(&p_ptr->start_race);
1745 rd_s32b(&p_ptr->old_race1);
1746 rd_s32b(&p_ptr->old_race2);
1747 rd_s16b(&p_ptr->old_realm);
1750 if (z_older_than(10, 0, 1))
1752 for (i = 0; i < OLD_MAX_MANE; i++)
1754 p_ptr->mane_spell[i] = -1;
1755 p_ptr->mane_dam[i] = 0;
1757 p_ptr->mane_num = 0;
1759 else if (z_older_than(10, 2, 3))
1761 for (i = 0; i < OLD_MAX_MANE; i++)
1766 for (i = 0; i < MAX_MANE; i++)
1768 p_ptr->mane_spell[i] = -1;
1769 p_ptr->mane_dam[i] = 0;
1772 p_ptr->mane_num = 0;
1776 for (i = 0; i < MAX_MANE; i++)
1778 rd_s16b(&p_ptr->mane_spell[i]);
1779 rd_s16b(&p_ptr->mane_dam[i]);
1781 rd_s16b(&p_ptr->mane_num);
1784 if (z_older_than(10, 0, 3))
1786 determine_bounty_uniques();
1788 for (i = 0; i < MAX_KUBI; i++)
1790 /* Is this bounty unique already dead? */
1791 if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
1796 for (i = 0; i < MAX_KUBI; i++)
1798 rd_s16b(&kubi_r_idx[i]);
1802 if (z_older_than(10, 0, 3))
1808 for (i = 0; i < 4; i++)
1810 rd_s16b(&battle_mon[i]);
1811 if (z_older_than(10, 3, 4))
1814 mon_odds[i] = tmp16s;
1816 else rd_u32b(&mon_odds[i]);
1820 rd_s16b(&p_ptr->town_num);
1822 /* Read arena and rewards information */
1823 rd_s16b(&p_ptr->arena_number);
1824 if (h_older_than(1, 5, 0, 1))
1826 /* Arena loser of previous version was marked number 99 */
1827 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1830 p_ptr->inside_arena = (bool)tmp16s;
1831 rd_s16b(&p_ptr->inside_quest);
1832 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1836 p_ptr->inside_battle = (bool)tmp16s;
1838 rd_byte(&p_ptr->exit_bldg);
1841 rd_s16b(&p_ptr->oldpx);
1842 rd_s16b(&p_ptr->oldpy);
1843 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1845 /* Was p_ptr->rewards[MAX_BACT] */
1847 for (i = 0; i < tmp16s; i++)
1853 if (h_older_than(1, 7, 0, 3))
1856 p_ptr->mhp = tmp16s;
1859 p_ptr->chp = tmp16s;
1862 p_ptr->chp_frac = (u32b)tmp16u;
1866 rd_s32b(&p_ptr->mhp);
1867 rd_s32b(&p_ptr->chp);
1868 rd_u32b(&p_ptr->chp_frac);
1871 if (h_older_than(1, 7, 0, 3))
1874 p_ptr->msp = tmp16s;
1877 p_ptr->csp = tmp16s;
1880 p_ptr->csp_frac = (u32b)tmp16u;
1884 rd_s32b(&p_ptr->msp);
1885 rd_s32b(&p_ptr->csp);
1886 rd_u32b(&p_ptr->csp_frac);
1889 rd_s16b(&p_ptr->max_plv);
1890 if (z_older_than(10, 3, 8))
1892 rd_s16b(&max_dlv[DUNGEON_ANGBAND]);
1896 byte max = (byte)max_d_idx;
1900 for(i = 0; i < max; i++)
1902 rd_s16b(&max_dlv[i]);
1903 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1907 /* Repair maximum player level XXX XXX XXX */
1908 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
1912 rd_s16b(&p_ptr->sc);
1913 rd_s16b(&p_ptr->concent);
1915 /* Read the flags */
1916 strip_bytes(2); /* Old "rest" */
1917 rd_s16b(&p_ptr->blind);
1918 rd_s16b(&p_ptr->paralyzed);
1919 rd_s16b(&p_ptr->confused);
1920 rd_s16b(&p_ptr->food);
1921 strip_bytes(4); /* Old "food_digested" / "protection" */
1923 rd_s16b(&p_ptr->energy_need);
1924 if (z_older_than(11, 0, 13))
1925 p_ptr->energy_need = 100 - p_ptr->energy_need;
1926 if (h_older_than(2, 1, 2, 0))
1927 p_ptr->enchant_energy_need = 0;
1929 rd_s16b(&p_ptr->enchant_energy_need);
1931 rd_s16b(&p_ptr->fast);
1932 rd_s16b(&p_ptr->slow);
1933 rd_s16b(&p_ptr->afraid);
1934 rd_s16b(&p_ptr->cut);
1935 rd_s16b(&p_ptr->stun);
1936 rd_s16b(&p_ptr->poisoned);
1937 rd_s16b(&p_ptr->image);
1938 rd_s16b(&p_ptr->protevil);
1939 rd_s16b(&p_ptr->invuln);
1940 if(z_older_than(10, 0, 0))
1943 rd_s16b(&p_ptr->ult_res);
1944 rd_s16b(&p_ptr->hero);
1945 rd_s16b(&p_ptr->shero);
1946 rd_s16b(&p_ptr->shield);
1947 rd_s16b(&p_ptr->blessed);
1948 rd_s16b(&p_ptr->tim_invis);
1949 rd_s16b(&p_ptr->word_recall);
1950 if (z_older_than(10, 3, 8))
1951 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
1955 p_ptr->recall_dungeon = (byte)tmp16s;
1958 if (h_older_than(1, 5, 0, 0))
1959 p_ptr->alter_reality = 0;
1961 rd_s16b(&p_ptr->alter_reality);
1963 rd_s16b(&p_ptr->see_infra);
1964 rd_s16b(&p_ptr->tim_infra);
1965 rd_s16b(&p_ptr->oppose_fire);
1966 rd_s16b(&p_ptr->oppose_cold);
1967 rd_s16b(&p_ptr->oppose_acid);
1968 rd_s16b(&p_ptr->oppose_elec);
1969 rd_s16b(&p_ptr->oppose_pois);
1970 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
1971 else rd_s16b(&p_ptr->tsuyoshi);
1973 /* Old savefiles do not have the following fields... */
1974 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
1977 p_ptr->wraith_form = 0;
1978 p_ptr->resist_magic = 0;
1979 p_ptr->tim_regen = 0;
1980 p_ptr->kabenuke = 0;
1981 p_ptr->tim_stealth = 0;
1982 p_ptr->tim_levitation = 0;
1983 p_ptr->tim_sh_touki = 0;
1984 p_ptr->lightspeed = 0;
1985 p_ptr->tsubureru = 0;
1986 p_ptr->tim_res_nether = 0;
1987 p_ptr->tim_res_time = 0;
1988 p_ptr->mimic_form = 0;
1989 p_ptr->tim_mimic = 0;
1990 p_ptr->tim_sh_fire = 0;
1993 p_ptr->tim_reflect = 0;
1994 p_ptr->multishadow = 0;
1995 p_ptr->dustrobe = 0;
1997 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2005 rd_s16b(&p_ptr->tim_esp);
2006 rd_s16b(&p_ptr->wraith_form);
2007 rd_s16b(&p_ptr->resist_magic);
2008 rd_s16b(&p_ptr->tim_regen);
2009 rd_s16b(&p_ptr->kabenuke);
2010 rd_s16b(&p_ptr->tim_stealth);
2011 rd_s16b(&p_ptr->tim_levitation);
2012 rd_s16b(&p_ptr->tim_sh_touki);
2013 rd_s16b(&p_ptr->lightspeed);
2014 rd_s16b(&p_ptr->tsubureru);
2015 if (z_older_than(10, 4, 7))
2016 p_ptr->magicdef = 0;
2018 rd_s16b(&p_ptr->magicdef);
2019 rd_s16b(&p_ptr->tim_res_nether);
2020 if (z_older_than(10, 4, 11))
2022 p_ptr->tim_res_time = 0;
2023 p_ptr->mimic_form = 0;
2024 p_ptr->tim_mimic = 0;
2025 p_ptr->tim_sh_fire = 0;
2029 rd_s16b(&p_ptr->tim_res_time);
2030 rd_byte(&p_ptr->mimic_form);
2031 rd_s16b(&p_ptr->tim_mimic);
2032 rd_s16b(&p_ptr->tim_sh_fire);
2035 if (z_older_than(11, 0, 99))
2037 p_ptr->tim_sh_holy = 0;
2038 p_ptr->tim_eyeeye = 0;
2042 rd_s16b(&p_ptr->tim_sh_holy);
2043 rd_s16b(&p_ptr->tim_eyeeye);
2047 if ( z_older_than(11,0,3) ){
2048 p_ptr->tim_reflect=0;
2049 p_ptr->multishadow=0;
2053 rd_s16b(&p_ptr->tim_reflect);
2054 rd_s16b(&p_ptr->multishadow);
2055 rd_s16b(&p_ptr->dustrobe);
2058 rd_s16b(&p_ptr->chaos_patron);
2059 rd_u32b(&p_ptr->muta1);
2060 rd_u32b(&p_ptr->muta2);
2061 rd_u32b(&p_ptr->muta3);
2063 for (i = 0; i < 8; i++)
2064 rd_s16b(&p_ptr->virtues[i]);
2065 for (i = 0; i < 8; i++)
2066 rd_s16b(&p_ptr->vir_types[i]);
2069 /* Calc the regeneration modifier for mutations */
2070 mutant_regenerate_mod = calc_mutant_regenerate_mod();
2072 if (z_older_than(10,0,9))
2075 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2076 p_ptr->ele_attack = 0;
2080 rd_s16b(&p_ptr->ele_attack);
2081 rd_u32b(&p_ptr->special_attack);
2083 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2084 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2085 if (z_older_than(10,0,12))
2087 p_ptr->ele_immune = 0;
2088 p_ptr->special_defense = 0;
2092 rd_s16b(&p_ptr->ele_immune);
2093 rd_u32b(&p_ptr->special_defense);
2095 rd_byte(&p_ptr->knowledge);
2098 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2100 rd_byte(&tmp8u); /* oops */
2101 rd_byte(&p_ptr->action);
2102 if (!z_older_than(10, 4, 3))
2105 if (tmp8u) p_ptr->action = ACTION_LEARN;
2107 rd_byte((byte *)&preserve_mode);
2108 rd_byte((byte *)&p_ptr->wait_report_score);
2111 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2113 /* Skip the flags */
2117 /* Hack -- the two "special seeds" */
2118 rd_u32b(&seed_flavor);
2119 rd_u32b(&seed_town);
2123 rd_u16b(&p_ptr->panic_save);
2124 rd_u16b(&p_ptr->total_winner);
2125 rd_u16b(&p_ptr->noscore);
2130 p_ptr->is_dead = tmp8u;
2132 /* Read "feeling" */
2133 rd_byte(&p_ptr->feeling);
2135 switch (p_ptr->start_race)
2141 turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2144 turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2147 dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2149 /* Turn when level began */
2152 if (h_older_than(1, 7, 0, 4))
2154 p_ptr->feeling_turn = old_turn;
2158 /* Turn of last "feeling" */
2159 rd_s32b(&p_ptr->feeling_turn);
2165 if (z_older_than(10, 3, 12))
2167 dungeon_turn = turn;
2169 else rd_s32b(&dungeon_turn);
2171 if (z_older_than(11, 0, 13))
2174 p_ptr->feeling_turn /= 2;
2179 if (z_older_than(10, 3, 13))
2183 else rd_s32b(&old_battle);
2185 if (z_older_than(10,0,3))
2187 determine_today_mon(TRUE);
2191 rd_s16b(&today_mon);
2192 rd_s16b(&p_ptr->today_mon);
2195 if (z_older_than(10,0,7))
2201 rd_s16b(&p_ptr->riding);
2204 /* Current floor_id */
2205 if (h_older_than(1, 5, 0, 0))
2207 p_ptr->floor_id = 0;
2211 rd_s16b(&p_ptr->floor_id);
2214 if (h_older_than(1, 5, 0, 2))
2220 /* Get number of party_mon array */
2223 /* Strip old temporary preserved pets */
2224 for (i = 0; i < tmp16s; i++)
2226 monster_type dummy_mon;
2228 rd_monster(&dummy_mon);
2232 if (z_older_than(10,1,2))
2241 if (z_older_than(10,3,9))
2245 else if (z_older_than(10, 3, 10))
2253 rd_s32b(&p_ptr->visit);
2255 if (!z_older_than(11, 0, 5))
2257 rd_u32b(&p_ptr->count);
2263 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2266 * Note that the inventory changed in Angband 2.7.4. Two extra
2267 * pack slots were added and the equipment was rearranged. Note
2268 * that these two features combine when parsing old save-files, in
2269 * which items from the old "aux" slot are "carried", perhaps into
2270 * one of the two new "inventory" slots.
2272 * Note that the inventory is "re-sorted" later by "dungeon()".
2274 static errr rd_inventory(void)
2282 p_ptr->total_weight = 0;
2288 /* Read until done */
2293 /* Get the next item index */
2296 /* Nope, we reached the end */
2297 if (n == 0xFFFF) break;
2299 /* Get local object */
2302 /* Wipe the object */
2308 /* Hack -- verify item */
2309 if (!q_ptr->k_idx) return (53);
2311 /* Wield equipment */
2312 if (n >= INVEN_RARM)
2314 /* Player touches it */
2315 q_ptr->marked |= OM_TOUCHED;
2318 object_copy(&inventory[n], q_ptr);
2320 /* Add the weight */
2321 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2327 /* Warning -- backpack is full */
2328 else if (inven_cnt == INVEN_PACK)
2331 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
2337 /* Carry inventory */
2343 /* Player touches it */
2344 q_ptr->marked |= OM_TOUCHED;
2347 object_copy(&inventory[n], q_ptr);
2349 /* Add the weight */
2350 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2363 * @brief メッセージログを読み込む / Read the saved messages
2366 static void rd_messages(void)
2376 /* Read the messages */
2377 for (i = 0; i < num; i++)
2379 /* Read the message */
2380 rd_string(buf, sizeof(buf));
2382 /* Save the message */
2389 /* Old hidden trap flag */
2390 #define CAVE_TRAP 0x8000
2392 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2393 #define OLD_FEAT_INVIS 0x02
2394 #define OLD_FEAT_GLYPH 0x03
2395 #define OLD_FEAT_QUEST_ENTER 0x08
2396 #define OLD_FEAT_QUEST_EXIT 0x09
2397 #define OLD_FEAT_MINOR_GLYPH 0x40
2398 #define OLD_FEAT_BLDG_1 0x81
2399 #define OLD_FEAT_MIRROR 0xc3
2402 #define OLD_QUEST_WATER_CAVE 18
2404 /* Quest constants */
2405 #define QUEST_OLD_CASTLE 27
2406 #define QUEST_ROYAL_CRYPT 28
2409 * @brief メッセージログを読み込む / Read the dungeon (old method)
2412 * The monsters/objects must be loaded in the same order
2413 * that they were stored, since the actual indexes matter.
2415 static errr rd_dungeon_old(void)
2426 /*** Basic info ***/
2429 rd_s16b(&dun_level);
2430 if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
2431 else rd_byte(&dungeon_type);
2433 /* Set the base level for old versions */
2434 base_level = dun_level;
2436 rd_s16b(&base_level);
2438 rd_s16b(&num_repro);
2443 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {py = 33;px = 131;}
2446 rd_s16b(&tmp16s); /* max_panel_rows */
2447 rd_s16b(&tmp16s); /* max_panel_cols */
2450 if (!py || !px) {py = 10;px = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2458 /*** Run length decoding ***/
2460 /* Load the dungeon data */
2461 for (x = y = 0; y < ymax; )
2467 if (z_older_than(10,3,6))
2476 /* Decline invalid flags */
2477 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2480 /* Apply the RLE info */
2481 for (i = count; i > 0; i--)
2483 /* Access the cave */
2484 c_ptr = &cave[y][x];
2486 /* Extract "info" */
2496 if (++y >= ymax) break;
2502 /*** Run length decoding ***/
2504 /* Load the dungeon data */
2505 for (x = y = 0; y < ymax; )
2511 /* Apply the RLE info */
2512 for (i = count; i > 0; i--)
2514 /* Access the cave */
2515 c_ptr = &cave[y][x];
2517 /* Extract "feat" */
2518 c_ptr->feat = (s16b)tmp8u;
2527 if (++y >= ymax) break;
2532 /*** Run length decoding ***/
2534 /* Load the dungeon data */
2535 for (x = y = 0; y < ymax; )
2541 /* Apply the RLE info */
2542 for (i = count; i > 0; i--)
2544 /* Access the cave */
2545 c_ptr = &cave[y][x];
2547 /* Extract "mimic" */
2548 c_ptr->mimic = (s16b)tmp8u;
2557 if (++y >= ymax) break;
2562 /*** Run length decoding ***/
2564 /* Load the dungeon data */
2565 for (x = y = 0; y < ymax; )
2571 /* Apply the RLE info */
2572 for (i = count; i > 0; i--)
2574 /* Access the cave */
2575 c_ptr = &cave[y][x];
2577 /* Extract "feat" */
2578 c_ptr->special = tmp16s;
2587 if (++y >= ymax) break;
2592 /* Convert cave data */
2593 if (z_older_than(11, 0, 99))
2595 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2597 /* Wipe old unused flags */
2598 cave[y][x].info &= ~(CAVE_MASK);
2602 if (h_older_than(1, 1, 1, 0))
2604 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2606 /* Access the cave */
2607 c_ptr = &cave[y][x];
2610 if (c_ptr->feat == OLD_FEAT_INVIS)
2612 c_ptr->feat = feat_floor;
2613 c_ptr->info |= CAVE_TRAP;
2616 /* Older than 1.1.1 */
2617 if (c_ptr->feat == OLD_FEAT_MIRROR)
2619 c_ptr->feat = feat_floor;
2620 c_ptr->info |= CAVE_OBJECT;
2625 if (h_older_than(1, 3, 1, 0))
2627 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2629 /* Access the cave */
2630 c_ptr = &cave[y][x];
2632 /* Old CAVE_IN_MIRROR flag */
2633 if (c_ptr->info & CAVE_OBJECT)
2635 c_ptr->mimic = feat_mirror;
2638 /* Runes will be mimics and flags */
2639 else if ((c_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2640 (c_ptr->feat == OLD_FEAT_GLYPH))
2642 c_ptr->info |= CAVE_OBJECT;
2643 c_ptr->mimic = c_ptr->feat;
2644 c_ptr->feat = feat_floor;
2647 /* Hidden traps will be trap terrains mimicing floor */
2648 else if (c_ptr->info & CAVE_TRAP)
2650 c_ptr->info &= ~CAVE_TRAP;
2651 c_ptr->mimic = c_ptr->feat;
2652 c_ptr->feat = choose_random_trap();
2655 /* Another hidden trap */
2656 else if (c_ptr->feat == OLD_FEAT_INVIS)
2658 c_ptr->mimic = feat_floor;
2659 c_ptr->feat = feat_trap_open;
2664 /* Quest 18 was removed */
2665 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2667 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2669 /* Access the cave */
2670 c_ptr = &cave[y][x];
2672 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
2674 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
2676 c_ptr->feat = feat_tree;
2679 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
2681 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2684 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2685 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2687 c_ptr->feat = feat_up_stair;
2695 /* Read the item count */
2698 /* Verify maximum */
2699 if (limit > max_o_idx)
2701 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2705 /* Read the dungeon items */
2706 for (i = 1; i < limit; i++)
2713 /* Get a new record */
2719 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2725 o_ptr = &o_list[o_idx];
2731 /* XXX XXX XXX XXX XXX */
2734 if (o_ptr->held_m_idx)
2736 monster_type *m_ptr;
2739 m_ptr = &m_list[o_ptr->held_m_idx];
2742 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2744 /* Place the object */
2745 m_ptr->hold_o_idx = o_idx;
2751 /* Access the item location */
2752 c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2755 o_ptr->next_o_idx = c_ptr->o_idx;
2757 /* Place the object */
2758 c_ptr->o_idx = o_idx;
2765 /* Read the monster count */
2768 /* Hack -- verify */
2769 if (limit > max_m_idx)
2771 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2775 /* Read the monsters */
2776 for (i = 1; i < limit; i++)
2779 monster_type *m_ptr;
2781 /* Get a new record */
2787 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2792 /* Acquire monster */
2793 m_ptr = &m_list[m_idx];
2795 /* Read the monster */
2800 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2802 /* Mark the location */
2803 c_ptr->m_idx = m_idx;
2806 real_r_ptr(m_ptr)->cur_num++;
2811 /* The dungeon is ready */
2812 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2813 character_dungeon = FALSE;
2815 character_dungeon = TRUE;
2823 * @bried 保存されたフロアを読み込む / Read the saved floor
2826 * The monsters/objects must be loaded in the same order
2827 * that they were stored, since the actual indexes matter.
2829 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2841 cave_template_type *templates;
2844 /*** Wipe all cave ***/
2848 /*** Basic info ***/
2850 /* Dungeon floor specific info follows */
2854 /*** Not a saved floor ***/
2856 rd_s16b(&dun_level);
2857 base_level = dun_level;
2861 /*** The saved floor ***/
2864 if (tmp16s != sf_ptr->floor_id) return 171;
2867 if (tmp8u != sf_ptr->savefile_id) return 171;
2870 if (tmp16s != sf_ptr->dun_level) return 171;
2871 dun_level = sf_ptr->dun_level;
2874 if (tmp32s != sf_ptr->last_visit) return 171;
2877 if (tmp32u != sf_ptr->visit_mark) return 171;
2880 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2883 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2886 rd_s16b(&base_level);
2887 rd_s16b(&num_repro);
2898 rd_byte(&p_ptr->feeling);
2902 /*** Read template for cave_type ***/
2904 /* Read the template count */
2907 /* Allocate the "template" array */
2908 C_MAKE(templates, limit, cave_template_type);
2910 /* Read the templates */
2911 for (i = 0; i < limit; i++)
2913 cave_template_type *ct_ptr = &templates[i];
2916 rd_u16b(&ct_ptr->info);
2917 if (h_older_than(1, 7, 0, 2))
2920 ct_ptr->feat = (s16b)tmp8u;
2922 ct_ptr->mimic = (s16b)tmp8u;
2926 rd_s16b(&ct_ptr->feat);
2927 rd_s16b(&ct_ptr->mimic);
2929 rd_s16b(&ct_ptr->special);
2937 /*** Run length decoding ***/
2939 /* Load the dungeon data */
2940 for (x = y = 0; y < ymax; )
2952 } while (tmp8u == MAX_UCHAR);
2954 /* Apply the RLE info */
2955 for (i = count; i > 0; i--)
2957 /* Access the cave */
2958 cave_type *c_ptr = &cave[y][x];
2960 /* Extract cave data */
2961 c_ptr->info = templates[id].info;
2962 c_ptr->feat = templates[id].feat;
2963 c_ptr->mimic = templates[id].mimic;
2964 c_ptr->special = templates[id].special;
2973 if (++y >= ymax) break;
2978 /* Quest 18 was removed */
2979 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2981 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2983 /* Access the cave */
2984 cave_type *c_ptr = &cave[y][x];
2986 if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
2988 if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
2990 c_ptr->feat = feat_tree;
2993 else if (c_ptr->feat == OLD_FEAT_BLDG_1)
2995 c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2998 else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2999 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3001 c_ptr->feat = feat_up_stair;
3007 /* Free the "template" array */
3008 C_KILL(templates, limit, cave_template_type);
3013 /* Read the item count */
3016 /* Verify maximum */
3017 if (limit > max_o_idx) return 151;
3020 /* Read the dungeon items */
3021 for (i = 1; i < limit; i++)
3027 /* Get a new record */
3031 if (i != o_idx) return 152;
3034 o_ptr = &o_list[o_idx];
3041 if (o_ptr->held_m_idx)
3043 monster_type *m_ptr;
3046 m_ptr = &m_list[o_ptr->held_m_idx];
3049 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3051 /* Place the object */
3052 m_ptr->hold_o_idx = o_idx;
3058 /* Access the item location */
3059 cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
3062 o_ptr->next_o_idx = c_ptr->o_idx;
3064 /* Place the object */
3065 c_ptr->o_idx = o_idx;
3072 /* Read the monster count */
3075 /* Hack -- verify */
3076 if (limit > max_m_idx) return 161;
3078 /* Read the monsters */
3079 for (i = 1; i < limit; i++)
3083 monster_type *m_ptr;
3085 /* Get a new record */
3089 if (i != m_idx) return 162;
3092 /* Acquire monster */
3093 m_ptr = &m_list[m_idx];
3095 /* Read the monster */
3100 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
3102 /* Mark the location */
3103 c_ptr->m_idx = m_idx;
3106 real_r_ptr(m_ptr)->cur_num++;
3115 * Read the dungeon (new method)
3117 * The monsters/objects must be loaded in the same order
3118 * that they were stored, since the actual indexes matter.
3120 static errr rd_dungeon(void)
3126 /* Initialize saved_floors array and temporal files */
3127 init_saved_floors(FALSE);
3130 if (h_older_than(1, 5, 0, 0))
3132 err = rd_dungeon_old();
3134 /* Prepare floor_id of current floor */
3137 p_ptr->floor_id = get_new_floor_id();
3138 get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
3147 /* Number of floor_id used from birth */
3148 rd_s16b(&max_floor_id);
3150 /* Current dungeon type */
3151 rd_byte(&dungeon_type);
3154 /* Number of the saved_floors array elements */
3157 /*** No saved floor (On the surface etc.) ***/
3160 /* Read the current floor data */
3161 err = rd_saved_floor(NULL);
3164 /*** In the dungeon ***/
3168 /* Read the saved_floors array */
3169 for (i = 0; i < num; i++)
3171 saved_floor_type *sf_ptr = &saved_floors[i];
3173 rd_s16b(&sf_ptr->floor_id);
3174 rd_byte(&sf_ptr->savefile_id);
3175 rd_s16b(&sf_ptr->dun_level);
3176 rd_s32b(&sf_ptr->last_visit);
3177 rd_u32b(&sf_ptr->visit_mark);
3178 rd_s16b(&sf_ptr->upper_floor_id);
3179 rd_s16b(&sf_ptr->lower_floor_id);
3183 /* Move saved floors data to temporal files */
3184 for (i = 0; i < num; i++)
3186 saved_floor_type *sf_ptr = &saved_floors[i];
3189 /* Unused element */
3190 if (!sf_ptr->floor_id) continue;
3192 /* Read the failure mark */
3194 if (tmp8u) continue;
3196 /* Read from the save file */
3197 err = rd_saved_floor(sf_ptr);
3202 /* Re-save as temporal saved floor file */
3203 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3209 /* Finally load current floor data from temporal file */
3212 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3217 /*** Error messages ***/
3221 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3225 note(_("アイテム配置エラー", "Object allocation error"));
3229 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3233 note(_("モンスター配置エラー", "Monster allocation error"));
3237 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3241 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3245 note(_("Error 183", "Error 183"));
3249 /* The dungeon is ready */
3250 character_dungeon = TRUE;
3252 /* Success or Error */
3258 * Actually read the savefile
3260 static errr rd_savefile_new_aux(void)
3272 #ifdef VERIFY_CHECKSUMS
3273 u32b n_x_check, n_v_check;
3274 u32b o_x_check, o_v_check;
3278 /* Mention the savefile version */
3280 _("バージョン %d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d savefile..."),
3281 (z_major > 9) ? z_major - 10 : z_major, z_minor, z_patch));
3284 /* Strip the version bytes */
3287 /* Hack -- decrypt */
3288 xor_byte = sf_extra;
3291 /* Clear the checksums */
3295 /* Read the version number of the savefile */
3296 /* Old savefile will be version 0.0.0.3 */
3297 rd_byte(&h_ver_extra);
3298 rd_byte(&h_ver_patch);
3299 rd_byte(&h_ver_minor);
3300 rd_byte(&h_ver_major);
3302 /* Operating system info */
3303 rd_u32b(&sf_system);
3305 /* Time of savefile creation */
3308 /* Number of resurrections */
3311 /* Number of times played */
3315 /* Later use (always zero) */
3318 /* Later use (always zero) */
3321 /* Later use (always zero) */
3325 rd_byte(&kanji_code);
3327 /* Read RNG state */
3329 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3331 /* Then the options */
3333 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3335 /* Then the "messages" */
3337 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3339 for (i = 0; i < max_r_idx; i++)
3341 /* Access that monster */
3342 monster_race *r_ptr = &r_info[i];
3344 /* Hack -- Reset the death counter */
3345 r_ptr->max_num = 100;
3347 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3349 /* Hack -- Non-unique Nazguls are semi-unique */
3350 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3353 /* Monster Memory */
3356 /* Incompatible save files */
3357 if (tmp16u > max_r_idx)
3359 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3363 /* Read the available records */
3364 for (i = 0; i < tmp16u; i++)
3370 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3375 /* Incompatible save files */
3376 if (tmp16u > max_k_idx)
3378 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3382 /* Read the object memory */
3383 for (i = 0; i < tmp16u; i++)
3386 object_kind *k_ptr = &k_info[i];
3390 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3391 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3393 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3395 /* 2.1.3 or newer version */
3397 u16b max_towns_load;
3398 u16b max_quests_load;
3399 byte max_rquests_load;
3400 s16b old_inside_quest = p_ptr->inside_quest;
3402 /* Number of towns */
3403 rd_u16b(&max_towns_load);
3405 /* Incompatible save files */
3406 if (max_towns_load > max_towns)
3408 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3412 /* Number of quests */
3413 rd_u16b(&max_quests_load);
3415 if (z_older_than(11, 0, 7))
3417 max_rquests_load = 10;
3421 rd_byte(&max_rquests_load);
3424 /* Incompatible save files */
3425 if (max_quests_load > max_quests)
3427 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3431 for (i = 0; i < max_quests_load; i++)
3435 quest_type* const q_ptr = &quest[i];
3437 rd_s16b(&q_ptr->status);
3438 rd_s16b(&q_ptr->level);
3440 if (z_older_than(11, 0, 6))
3446 rd_byte(&q_ptr->complev);
3448 if(h_older_than(2, 1, 2, 2))
3450 q_ptr->comptime = 0;
3454 rd_u32b(&q_ptr->comptime);
3457 /* Load quest status if quest is running */
3458 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3459 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3460 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3462 rd_s16b(&q_ptr->cur_num);
3463 rd_s16b(&q_ptr->max_num);
3464 rd_s16b(&q_ptr->type);
3466 /* Load quest monster index */
3467 rd_s16b(&q_ptr->r_idx);
3469 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3471 determine_random_questor(&quest[i]);
3474 /* Load quest item index */
3475 rd_s16b(&q_ptr->k_idx);
3478 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3480 rd_byte(&q_ptr->flags);
3482 if (z_older_than(10, 3, 11))
3484 if (q_ptr->flags & QUEST_FLAG_PRESET)
3490 init_flags = INIT_ASSIGN;
3491 p_ptr->inside_quest = i;
3493 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3494 p_ptr->inside_quest = old_inside_quest;
3499 rd_byte(&q_ptr->dungeon);
3502 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3503 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3504 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3507 /* Ignore the empty quests from old versions */
3510 /* Ignore quest status */
3513 /* Ignore quest level */
3517 * We don't have to care about the other info,
3518 * since status should be 0 for these quests anyway
3523 /* Quest 18 was removed */
3524 if (h_older_than(1, 7, 0, 6))
3526 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3527 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3530 /* Position in the wilderness */
3531 rd_s32b(&p_ptr->wilderness_x);
3532 rd_s32b(&p_ptr->wilderness_y);
3533 if (z_older_than(10, 3, 13))
3535 p_ptr->wilderness_x = 5;
3536 p_ptr->wilderness_y = 48;
3539 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3540 else rd_byte((byte *)&p_ptr->wild_mode);
3541 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3542 else rd_byte((byte *)&ambush_flag);
3544 /* Size of the wilderness */
3545 rd_s32b(&wild_x_size);
3546 rd_s32b(&wild_y_size);
3548 /* Incompatible save files */
3549 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
3551 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3555 /* Load the wilderness seeds */
3556 for (i = 0; i < wild_x_size; i++)
3558 for (j = 0; j < wild_y_size; j++)
3560 rd_u32b(&wilderness[j][i].seed);
3565 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3567 /* Load the Artifacts */
3570 /* Incompatible save files */
3571 if (tmp16u > max_a_idx)
3573 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3577 /* Read the artifact flags */
3578 for (i = 0; i < tmp16u; i++)
3580 artifact_type *a_ptr = &a_info[i];
3583 a_ptr->cur_num = tmp8u;
3585 if (h_older_than(1, 5, 0, 0))
3587 a_ptr->floor_id = 0;
3595 rd_s16b(&a_ptr->floor_id);
3598 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3600 /* Read the extra stuff */
3602 if (p_ptr->energy_need < -999) world_player = TRUE;
3604 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3607 /* Read the player_hp array */
3610 /* Incompatible save files */
3611 if (tmp16u > PY_MAX_LEVEL)
3613 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3617 /* Read the player_hp array */
3618 for (i = 0; i < tmp16u; i++)
3620 rd_s16b(&p_ptr->player_hp[i]);
3623 /* Important -- Initialize the sex */
3624 sp_ptr = &sex_info[p_ptr->psex];
3626 /* Important -- Initialize the race/class */
3627 rp_ptr = &race_info[p_ptr->prace];
3628 cp_ptr = &class_info[p_ptr->pclass];
3629 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3631 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3633 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3634 do_cmd_rerate(FALSE);
3636 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3638 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3639 do_cmd_rerate(FALSE);
3641 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3643 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3644 do_cmd_rerate(FALSE);
3646 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3648 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3649 do_cmd_rerate(FALSE);
3652 /* Important -- Initialize the magic */
3653 mp_ptr = &m_info[p_ptr->pclass];
3656 /* Read spell info */
3657 rd_u32b(&p_ptr->spell_learned1);
3658 rd_u32b(&p_ptr->spell_learned2);
3659 rd_u32b(&p_ptr->spell_worked1);
3660 rd_u32b(&p_ptr->spell_worked2);
3661 rd_u32b(&p_ptr->spell_forgotten1);
3662 rd_u32b(&p_ptr->spell_forgotten2);
3664 if (z_older_than(10,0,5))
3666 p_ptr->learned_spells = 0;
3667 for (i = 0; i < 64; i++)
3669 /* Count known spells */
3671 (p_ptr->spell_learned1 & (1L << i)) :
3672 (p_ptr->spell_learned2 & (1L << (i - 32))))
3674 p_ptr->learned_spells++;
3678 else rd_s16b(&p_ptr->learned_spells);
3680 if (z_older_than(10,0,6))
3682 p_ptr->add_spells = 0;
3684 else rd_s16b(&p_ptr->add_spells);
3685 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3687 for (i = 0; i < 64; i++)
3689 rd_byte(&p_ptr->spell_order[i]);
3693 /* Read the inventory */
3696 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3700 /* Read number of towns */
3702 town_count = tmp16u;
3704 /* Read the stores */
3706 for (i = 1; i < town_count; i++)
3708 for (j = 0; j < tmp16u; j++)
3710 if (rd_store(i, j)) return (22);
3714 rd_s16b(&p_ptr->pet_follow_distance);
3715 if (z_older_than(10, 4, 10))
3717 p_ptr->pet_extra_flags = 0;
3719 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3721 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3723 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3727 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3730 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3734 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3737 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3741 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3744 if (!z_older_than(10,0,8))
3747 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3752 rd_s16b(&p_ptr->pet_extra_flags);
3755 if (!z_older_than(11, 0, 9))
3757 char buf[SCREEN_BUF_SIZE];
3758 rd_string(buf, sizeof(buf));
3759 if (buf[0]) screen_dump = string_make(buf);
3764 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3766 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3771 /* I'm not dead yet... */
3772 if (!p_ptr->is_dead)
3774 /* Dead players have no dungeon */
3775 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3779 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3783 /* Read the ghost info */
3790 strip_bytes(tmp32s);
3794 /* Quest 18 was removed */
3795 if (h_older_than(1, 7, 0, 6))
3797 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3799 dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3801 p_ptr->inside_quest = 0;
3806 #ifdef VERIFY_CHECKSUMS
3808 /* Save the checksum */
3809 n_v_check = v_check;
3811 /* Read the old checksum */
3812 rd_u32b(&o_v_check);
3815 if (o_v_check != n_v_check)
3817 note(_("チェックサムがおかしい", "Invalid checksum"));
3822 /* Save the encoded checksum */
3823 n_x_check = x_check;
3825 /* Read the checksum */
3826 rd_u32b(&o_x_check);
3830 if (o_x_check != n_x_check)
3832 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
3844 * Actually read the savefile
3846 errr rd_savefile_new(void)
3850 /* Grab permissions */
3853 /* The savefile is a binary file */
3854 fff = my_fopen(savefile, "rb");
3856 /* Drop permissions */
3860 if (!fff) return (-1);
3862 /* Call the sub-function */
3863 err = rd_savefile_new_aux();
3865 /* Check for errors */
3866 if (ferror(fff)) err = -1;
3868 /* Close the file */
3877 * Actually load and verify a floor save data
3879 static bool load_floor_aux(saved_floor_type *sf_ptr)
3884 #ifdef VERIFY_CHECKSUMS
3885 u32b n_x_check, n_v_check;
3886 u32b o_x_check, o_v_check;
3889 /* Hack -- decrypt (read xor_byte) */
3893 /* Clear the checksums */
3897 /* Set the version number to current version */
3898 /* Never load old temporal files */
3899 h_ver_extra = H_VER_EXTRA;
3900 h_ver_patch = H_VER_PATCH;
3901 h_ver_minor = H_VER_MINOR;
3902 h_ver_major = H_VER_MAJOR;
3904 /* Verify the sign */
3906 if (saved_floor_file_sign != tmp32u) return FALSE;
3908 /* Read -- have error? */
3909 if (rd_saved_floor(sf_ptr)) return FALSE;
3912 #ifdef VERIFY_CHECKSUMS
3913 /* Save the checksum */
3914 n_v_check = v_check;
3916 /* Read the old checksum */
3917 rd_u32b(&o_v_check);
3920 if (o_v_check != n_v_check) return FALSE;
3922 /* Save the encoded checksum */
3923 n_x_check = x_check;
3925 /* Read the checksum */
3926 rd_u32b(&o_x_check);
3929 if (o_x_check != n_x_check) return FALSE;
3938 * Attempt to load the temporally saved-floor data
3940 bool load_floor(saved_floor_type *sf_ptr, u32b mode)
3942 FILE *old_fff = NULL;
3943 byte old_xor_byte = 0;
3944 u32b old_v_check = 0;
3945 u32b old_x_check = 0;
3946 byte old_h_ver_major = 0;
3947 byte old_h_ver_minor = 0;
3948 byte old_h_ver_patch = 0;
3949 byte old_h_ver_extra = 0;
3952 char floor_savefile[1024];
3954 byte old_kanji_code = kanji_code;
3957 * Temporal files are always written in system depended kanji
3962 /* EUC kanji code */
3966 /* SJIS kanji code */
3975 /* We have one file already opened */
3976 if (mode & SLF_SECOND)
3978 /* Backup original values */
3980 old_xor_byte = xor_byte;
3981 old_v_check = v_check;
3982 old_x_check = x_check;
3983 old_h_ver_major = h_ver_major;
3984 old_h_ver_minor = h_ver_minor;
3985 old_h_ver_patch = h_ver_patch;
3986 old_h_ver_extra = h_ver_extra;
3989 /* floor savefile */
3990 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
3992 /* Grab permissions */
3995 /* The savefile is a binary file */
3996 fff = my_fopen(floor_savefile, "rb");
3998 /* Drop permissions */
4002 if (!fff) ok = FALSE;
4004 /* Attempt to load */
4007 /* Load saved floor data from file */
4008 ok = load_floor_aux(sf_ptr);
4010 /* Check for errors */
4011 if (ferror(fff)) ok = FALSE;
4013 /* Close the file */
4016 /* Grab permissions */
4019 /* Delete the file */
4020 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4022 /* Drop permissions */
4026 /* We have one file already opened */
4027 if (mode & SLF_SECOND)
4029 /* Restore original values */
4031 xor_byte = old_xor_byte;
4032 v_check = old_v_check;
4033 x_check = old_x_check;
4034 h_ver_major = old_h_ver_major;
4035 h_ver_minor = old_h_ver_minor;
4036 h_ver_patch = old_h_ver_patch;
4037 h_ver_extra = old_h_ver_extra;
4040 /* Restore old knowledge */
4041 kanji_code = old_kanji_code;