2 * todo main関数を含むファイルの割に長過ぎる。main-win-utils.cなどといった形で分割したい
4 * @brief Windows版固有実装(メインエントリポイント含む)
6 * @author Bakabakaband Team
10 * Windows98かその前後の頃を起点としたAPI実装。
12 * DirectXといった昨今描画に標準的となったライブラリも用いていない。
13 * タイルの描画処理などについては、現在動作の詳細を検証中。
17 * Copyright (c) 1997 Ben Harrison, Skirmantas Kligys, and others
19 * This software may be copied and distributed for educational, research,
20 * and not for profit purposes provided that this copyright and statement
21 * are included in all such copies.
24 * This file helps Angband work with Windows computers.
26 * To use this file, use an appropriate "Makefile" or "Project File",
27 * make sure that "WINDOWS" and/or "WIN32" are defined somewhere, and
28 * make sure to obtain various extra files as described below.
30 * The official compilation uses the CodeWarrior Pro compiler, which
31 * includes a special project file and precompilable header file.
35 * The "lib/user/pref-win.prf" file contains keymaps, macro definitions,
36 * and/or color redefinitions.
40 * The "lib/user/font-win.prf" contains attr/char mappings for use with the
41 * normal "lib/xtra/font/*.fon" font files.
45 * The "lib/user/graf-win.prf" contains attr/char mappings for use with the
46 * special "lib/xtra/graf/*.bmp" bitmap files, which are activated by a menu
51 * Compiling this file, and using the resulting executable, requires
52 * several extra files not distributed with the standard Angband code.
53 * In any case, some "*.fon" files (including "8X13.FON" if nothing else)
54 * must be placed into "lib/xtra/font/". All of these extra files can be found
55 * in the "ext-win" archive.
59 * The "term_xtra_win_clear()" function should probably do a low-level
60 * clear of the current window, and redraw the borders and other things,
61 * if only for efficiency.
65 * A simpler method is needed for selecting the "tile size" for windows.
69 * The various "warning" messages assume the existance of the "screen.w"
70 * window, I think, and only a few calls actually check for its existance,
71 * this may be okay since "NULL" means "on top of all windows". (?) The
72 * user must never be allowed to "hide" the main window, or the "menubar"
77 * Special "Windows Help Files" can be placed into "lib/xtra/help/" for
78 * use with the "winhelp.exe" program. These files *may* be available
79 * at the ftp site somewhere, but I have not seen them.
83 * Initial framework (and most code) by Ben Harrison (benh@phial.com).
85 * Original code by Skirmantas Kligys (kligys@scf.usc.edu).
87 * Additional code by Ross E Becker (beckerr@cis.ohio-state.edu),
88 * and Chris R. Martin (crm7479@tam2000.tamu.edu).
92 #include "autopick/autopick-pref-processor.h"
93 #include "cmd-io/cmd-process-screen.h"
94 #include "cmd-io/cmd-save.h"
95 #include "core/game-play.h"
96 #include "core/player-processor.h"
97 #include "core/scores.h"
98 #include "core/special-internal-keys.h"
99 #include "core/stuff-handler.h"
100 #include "core/visuals-reseter.h"
101 #include "dungeon/quest.h"
102 #include "floor/floor-base-definitions.h"
103 #include "floor/floor-events.h"
104 #include "game-option/runtime-arguments.h"
105 #include "game-option/special-options.h"
106 #include "io/chuukei.h"
107 #include "io/files-util.h"
109 #include "io/input-key-acceptor.h"
110 #include "io/signal-handlers.h"
111 #include "io/write-diary.h"
112 #include "main/angband-initializer.h"
113 #include "main/music-definitions-table.h"
114 #include "main/sound-definitions-table.h"
115 #include "main/sound-of-music.h"
116 #include "monster-floor/monster-lite.h"
117 #include "system/angband-version.h"
118 #include "system/angband.h"
119 #include "system/floor-type-definition.h"
120 #include "system/system-variables.h"
121 #include "term/gameterm.h"
122 #include "term/screen-processor.h"
123 #include "term/term-color-types.h"
124 #include "util/angband-files.h"
125 #include "util/int-char-converter.h"
126 #include "util/string-processor.h"
127 #include "view/display-map.h"
128 #include "view/display-messages.h"
129 #include "world/world.h"
132 #include "dungeon/dungeon.h"
133 #include "save/save.h"
139 * Available graphic modes
141 #define GRAPHICS_NONE 0
142 #define GRAPHICS_ORIGINAL 1
143 #define GRAPHICS_ADAM_BOLT 2
144 #define GRAPHICS_Bakabakaband 3
147 * Menu constants -- see "ANGBAND.RC"
149 #define IDM_FILE_NEW 100
150 #define IDM_FILE_OPEN 101
151 #define IDM_FILE_SAVE 110
152 #define IDM_FILE_SCORE 120
153 #define IDM_FILE_MOVIE 121
154 #define IDM_FILE_EXIT 130
156 #define IDM_WINDOW_VIS_0 200
157 #define IDM_WINDOW_VIS_1 201
158 #define IDM_WINDOW_VIS_2 202
159 #define IDM_WINDOW_VIS_3 203
160 #define IDM_WINDOW_VIS_4 204
161 #define IDM_WINDOW_VIS_5 205
162 #define IDM_WINDOW_VIS_6 206
163 #define IDM_WINDOW_VIS_7 207
165 #define IDM_WINDOW_FONT_0 210
166 #define IDM_WINDOW_FONT_1 211
167 #define IDM_WINDOW_FONT_2 212
168 #define IDM_WINDOW_FONT_3 213
169 #define IDM_WINDOW_FONT_4 214
170 #define IDM_WINDOW_FONT_5 215
171 #define IDM_WINDOW_FONT_6 216
172 #define IDM_WINDOW_FONT_7 217
174 #define IDM_WINDOW_POS_0 220
175 #define IDM_WINDOW_POS_1 221
176 #define IDM_WINDOW_POS_2 222
177 #define IDM_WINDOW_POS_3 223
178 #define IDM_WINDOW_POS_4 224
179 #define IDM_WINDOW_POS_5 225
180 #define IDM_WINDOW_POS_6 226
181 #define IDM_WINDOW_POS_7 227
183 #define IDM_WINDOW_BIZ_0 230
184 #define IDM_WINDOW_BIZ_1 231
185 #define IDM_WINDOW_BIZ_2 232
186 #define IDM_WINDOW_BIZ_3 233
187 #define IDM_WINDOW_BIZ_4 234
188 #define IDM_WINDOW_BIZ_5 235
189 #define IDM_WINDOW_BIZ_6 236
190 #define IDM_WINDOW_BIZ_7 237
192 #define IDM_WINDOW_I_WID_0 240
193 #define IDM_WINDOW_I_WID_1 241
194 #define IDM_WINDOW_I_WID_2 242
195 #define IDM_WINDOW_I_WID_3 243
196 #define IDM_WINDOW_I_WID_4 244
197 #define IDM_WINDOW_I_WID_5 245
198 #define IDM_WINDOW_I_WID_6 246
199 #define IDM_WINDOW_I_WID_7 247
201 #define IDM_WINDOW_D_WID_0 250
202 #define IDM_WINDOW_D_WID_1 251
203 #define IDM_WINDOW_D_WID_2 252
204 #define IDM_WINDOW_D_WID_3 253
205 #define IDM_WINDOW_D_WID_4 254
206 #define IDM_WINDOW_D_WID_5 255
207 #define IDM_WINDOW_D_WID_6 256
208 #define IDM_WINDOW_D_WID_7 257
210 #define IDM_WINDOW_I_HGT_0 260
211 #define IDM_WINDOW_I_HGT_1 261
212 #define IDM_WINDOW_I_HGT_2 262
213 #define IDM_WINDOW_I_HGT_3 263
214 #define IDM_WINDOW_I_HGT_4 264
215 #define IDM_WINDOW_I_HGT_5 265
216 #define IDM_WINDOW_I_HGT_6 266
217 #define IDM_WINDOW_I_HGT_7 267
219 #define IDM_WINDOW_D_HGT_0 270
220 #define IDM_WINDOW_D_HGT_1 271
221 #define IDM_WINDOW_D_HGT_2 272
222 #define IDM_WINDOW_D_HGT_3 273
223 #define IDM_WINDOW_D_HGT_4 274
224 #define IDM_WINDOW_D_HGT_5 275
225 #define IDM_WINDOW_D_HGT_6 276
226 #define IDM_WINDOW_D_HGT_7 277
228 #define IDM_OPTIONS_NO_GRAPHICS 400
229 #define IDM_OPTIONS_OLD_GRAPHICS 401
230 #define IDM_OPTIONS_NEW_GRAPHICS 402
231 #define IDM_OPTIONS_NEW2_GRAPHICS 403
232 #define IDM_OPTIONS_BIGTILE 409
233 #define IDM_OPTIONS_SOUND 410
234 #define IDM_OPTIONS_MUSIC 411
235 #define IDM_OPTIONS_SAVER 420
236 #define IDM_OPTIONS_MAP 430
237 #define IDM_OPTIONS_BG 440
238 #define IDM_OPTIONS_OPEN_BG 441
240 #define IDM_DUMP_SCREEN_HTML 450
242 #define IDM_HELP_CONTENTS 901
245 * Exclude parts of WINDOWS.H that are not needed (Win32)
247 #define WIN32_LEAN_AND_MEAN
248 #define NONLS /* All NLS defines and routines */
249 #define NOSERVICE /* All Service Controller routines, SERVICE_ equates, etc. */
250 #define NOMCX /* Modem Configuration Extensions */
253 * Include the "windows" support file
258 * Exclude parts of MMSYSTEM.H that are not needed
260 #define MMNODRV /* Installable driver support */
261 #define MMNOWAVE /* Waveform support */
262 #define MMNOMIDI /* MIDI support */
263 #define MMNOAUX /* Auxiliary audio support */
264 #define MMNOTIMER /* Timer support */
265 #define MMNOJOY /* Joystick support */
266 #define MMNOMCI /* MCI support */
267 #define MMNOMMIO /* Multimedia file I/O support */
269 #define INVALID_FILE_NAME (DWORD)0xFFFFFFFF
270 #define MOUSE_SENS 40
273 * Include some more files. Note: the Cygnus Cygwin compiler
274 * doesn't use mmsystem.h instead it includes the winmm library
275 * which performs a similar function.
278 #include <mmsystem.h>
281 * Include the support for loading bitmaps
283 #include "term/readdib.h"
285 #define MoveTo(H, X, Y) MoveToEx(H, X, Y, NULL)
288 * Foreground color bits
290 #define VID_BLACK 0x00
291 #define VID_BLUE 0x01
292 #define VID_GREEN 0x02
293 #define VID_CYAN 0x03
295 #define VID_MAGENTA 0x05
296 #define VID_YELLOW 0x06
297 #define VID_WHITE 0x07
302 #define VID_BRIGHT 0x08
306 * @brief ターム情報構造体 / Extra "term" data
309 * pos_x / pos_y は各タームの左上点座標を指す。
312 * tile_wid / tile_hgt は[ウィンドウ]メニューのタイルの幅/高さを~を
313 * 1ドットずつ調整するステータスを指す。
314 * また、フォントを変更すると都度自動調整される。
317 * Note the use of "font_want" for the names of the font file requested by
318 * the user, and the use of "font_file" for the currently active font file.
320 * The "font_file" is uppercased, and takes the form "8X13.FON", while
321 * "font_want" can be in almost any form as long as it could be construed
322 * as attempting to represent the name of a font.
333 TERM_LEN rows; /* int -> uint */
336 uint pos_x; //!< タームの左上X座標
337 uint pos_y; //!< タームの左上Y座標
352 int font_wid; //!< フォント横幅
353 int font_hgt; //!< フォント縦幅
354 int tile_wid; //!< タイル横幅
355 int tile_hgt; //!< タイル縦幅
366 #define MAX_TERM_DATA 8 //!< Maximum number of windows
368 static term_data data[MAX_TERM_DATA]; //!< An array of term_data's
369 static term_data *my_td; //!< Hack -- global "window creation" pointer
370 POINT normsize; //!< Remember normal size of main window when maxmized
373 * was main window maximized on previous playing
375 bool win_maximized = FALSE;
380 bool game_in_progress = FALSE;
383 * note when "open"/"new" become valid
385 bool initialized = FALSE;
388 * screen paletted, i.e. 256 colors
390 bool paletted = FALSE;
393 * 16 colors screen, don't use RGB()
395 bool colors16 = FALSE;
398 * Saved instance handle
400 static HINSTANCE hInstance;
403 * Yellow brush for the cursor
405 static HBRUSH hbrYellow;
415 static HPALETTE hPal;
418 static HBITMAP hBG = NULL;
419 static int use_bg = 0; //!< 背景使用フラグ、1なら私用。
420 static char bg_bitmap_file[1024] = "bg.bmp"; //!< 現在の背景ビットマップファイル名。
423 * The screen saver window
425 static HWND hwndSaver;
428 * 現在使用中のタイルID(0ならば未使用)
429 * Flag set once "graphics" has been initialized
431 static byte current_graphics_mode = 0;
436 static DIBINIT infGraph;
439 * The global bitmap mask
441 static DIBINIT infMask;
444 * Flag set once "sound" has been initialized
446 static bool can_use_sound = FALSE;
448 #define SAMPLE_SOUND_MAX 16
450 * An array of sound file names
452 static concptr sound_file[SOUND_MAX][SAMPLE_SOUND_MAX];
454 #define SAMPLE_MUSIC_MAX 16
455 static concptr music_file[MUSIC_BASIC_MAX][SAMPLE_MUSIC_MAX];
456 static concptr dungeon_music_file[1000][SAMPLE_MUSIC_MAX];
457 static concptr town_music_file[1000][SAMPLE_MUSIC_MAX];
458 static concptr quest_music_file[1000][SAMPLE_MUSIC_MAX];
459 static bool can_use_music = FALSE;
461 static MCI_OPEN_PARMS mop;
462 static char mci_device_type[256];
464 int current_music_type = 0;
465 int current_music_id = 0;
468 * Full path to ANGBAND.INI
470 static concptr ini_file = NULL;
473 * Name of application
475 static concptr AppName = "ANGBAND";
478 * Name of sub-window type
480 static concptr AngList = "AngList";
485 static concptr ANGBAND_DIR_XTRA_GRAF;
486 static concptr ANGBAND_DIR_XTRA_SOUND;
487 static concptr ANGBAND_DIR_XTRA_MUSIC;
488 static concptr ANGBAND_DIR_XTRA_HELP;
489 static concptr ANGBAND_DIR_XTRA_MUSIC;
492 * The "complex" color values
494 static COLORREF win_clr[256];
497 * Flag for macro trigger with dump ASCII
499 static bool term_no_press = FALSE;
504 static bool mouse_down = FALSE;
505 static bool paint_rect = FALSE;
506 static TERM_LEN mousex = 0, mousey = 0;
507 static TERM_LEN oldx, oldy;
510 * @brief The "simple" color values
512 * See "main-ibm.c" for original table information
513 * The entries below are taken from the "color bits" defined above.
514 * Note that many of the choices below suck, but so do crappy monitors.
516 static BYTE win_pal[256] = {
517 VID_BLACK, /* Dark */
518 VID_WHITE, /* White */
519 VID_CYAN, /* Slate XXX */
520 VID_RED | VID_BRIGHT, /* Orange XXX */
522 VID_GREEN, /* Green */
524 VID_YELLOW, /* Umber XXX */
525 VID_BLACK | VID_BRIGHT, /* Light Dark */
526 VID_CYAN | VID_BRIGHT, /* Light Slate XXX */
527 VID_MAGENTA, /* Violet XXX */
528 VID_YELLOW | VID_BRIGHT, /* Yellow */
529 VID_MAGENTA | VID_BRIGHT, /* Light Red XXX */
530 VID_GREEN | VID_BRIGHT, /* Light Green */
531 VID_BLUE | VID_BRIGHT, /* Light Blue */
532 VID_YELLOW /* Light Umber XXX */
536 * Hack -- define which keys are "special"
538 static bool special_key[256];
539 static bool ignore_key[256];
542 * Hack -- initialization list for "special_key"
544 static byte special_key_list[] = {
545 VK_CLEAR, VK_PAUSE, VK_CAPITAL, VK_KANA, VK_JUNJA, VK_FINAL, VK_KANJI, VK_CONVERT, VK_NONCONVERT, VK_ACCEPT, VK_MODECHANGE, VK_PRIOR, VK_NEXT, VK_END,
546 VK_HOME, VK_LEFT, VK_UP, VK_RIGHT, VK_DOWN, VK_SELECT, VK_PRINT, VK_EXECUTE, VK_SNAPSHOT, VK_INSERT, VK_DELETE, VK_HELP, VK_APPS, VK_NUMPAD0, VK_NUMPAD1,
547 VK_NUMPAD2, VK_NUMPAD3, VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7, VK_NUMPAD8, VK_NUMPAD9, VK_MULTIPLY, VK_ADD, VK_SEPARATOR, VK_SUBTRACT, VK_DECIMAL,
548 VK_DIVIDE, VK_F1, VK_F2, VK_F3, VK_F4, VK_F5, VK_F6, VK_F7, VK_F8, VK_F9, VK_F10, VK_F11, VK_F12, VK_F13, VK_F14, VK_F15, VK_F16, VK_F17, VK_F18, VK_F19,
549 VK_F20, VK_F21, VK_F22, VK_F23, VK_F24, VK_NUMLOCK, VK_SCROLL, VK_ATTN, VK_CRSEL, VK_EXSEL, VK_EREOF, VK_PLAY, VK_ZOOM, VK_NONAME, VK_PA1,
553 static byte ignore_key_list[] = {
554 VK_ESCAPE, VK_TAB, VK_SPACE, 'F', 'W', 'O', /*'H',*/ /* these are menu characters.*/
555 VK_SHIFT, VK_CONTROL, VK_MENU, VK_LWIN, VK_RWIN, VK_LSHIFT, VK_RSHIFT, VK_LCONTROL, VK_RCONTROL, VK_LMENU, VK_RMENU, 0 /* End of List */
558 /* Function prototype */
560 static bool is_already_running(void);
563 static void delete_bg(void)
571 static int init_bg(void)
573 char *bmfile = bg_bitmap_file;
578 hBG = LoadImage(NULL, bmfile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
580 plog_fmt(_("壁紙用ビットマップ '%s' を読み込めません。", "Can't load the bitmap file '%s'."), bmfile);
589 static void DrawBG(HDC hdc, RECT *r)
594 int x = r->left, y = r->top;
598 GetObject(hBG, sizeof(bm), &bm);
599 int swid = bm.bmWidth;
600 int shgt = bm.bmHeight;
602 HDC hdcSrc = CreateCompatibleDC(hdc);
603 HBITMAP hOld = SelectObject(hdcSrc, hBG);
607 int cwid = MIN(swid - sx, r->right - nx);
610 int chgt = MIN(shgt - sy, r->bottom - ny);
611 BitBlt(hdc, nx, ny, cwid, chgt, hdcSrc, sx, sy, SRCCOPY);
613 } while (ny < r->bottom);
617 } while (nx < r->right);
619 SelectObject(hdcSrc, hOld);
624 * Check for existance of a file
626 static bool check_file(concptr s)
630 DWORD attrib = GetFileAttributes(path);
631 if (attrib == INVALID_FILE_NAME)
633 if (attrib & FILE_ATTRIBUTE_DIRECTORY)
640 * Check for existance of a directory
642 static bool check_dir(concptr s)
646 int i = strlen(path);
647 if (i && (path[i - 1] == '\\'))
650 DWORD attrib = GetFileAttributes(path);
651 if (attrib == INVALID_FILE_NAME)
653 if (!(attrib & FILE_ATTRIBUTE_DIRECTORY))
662 static void validate_file(concptr s)
667 quit_fmt(_("必要なファイル[%s]が見あたりません。", "Cannot find required file:\n%s"), s);
671 * Validate a directory
673 static void validate_dir(concptr s, bool vital)
679 quit_fmt(_("必要なディレクトリ[%s]が見あたりません。", "Cannot find required directory:\n%s"), s);
680 } else if (mkdir(s)) {
681 quit_fmt("Unable to create directory:\n%s", s);
686 * @brief (Windows版固有実装)Get the "size" for a window
688 static void term_getsize(term_data *td)
695 TERM_LEN wid = td->cols * td->tile_wid + td->size_ow1 + td->size_ow2;
696 TERM_LEN hgt = td->rows * td->tile_hgt + td->size_oh1 + td->size_oh2;
700 rc.right = rc.left + wid;
702 rc.bottom = rc.top + hgt;
704 AdjustWindowRectEx(&rc, td->dwStyle, TRUE, td->dwExStyle);
705 td->size_wid = rc.right - rc.left;
706 td->size_hgt = rc.bottom - rc.top;
710 GetWindowRect(td->w, &rc);
716 * Write the "prefs" for a single term
718 static void save_prefs_aux(int i)
720 term_data *td = &data[i];
721 GAME_TEXT sec_name[128];
727 sprintf(sec_name, "Term-%d", i);
730 strcpy(buf, td->visible ? "1" : "0");
731 WritePrivateProfileString(sec_name, "Visible", buf, ini_file);
735 strcpy(buf, td->lf.lfFaceName[0] != '\0' ? td->lf.lfFaceName : "MS ゴシック");
737 strcpy(buf, td->lf.lfFaceName[0] != '\0' ? td->lf.lfFaceName : "Courier");
740 WritePrivateProfileString(sec_name, "Font", buf, ini_file);
742 wsprintf(buf, "%d", td->lf.lfWidth);
743 WritePrivateProfileString(sec_name, "FontWid", buf, ini_file);
744 wsprintf(buf, "%d", td->lf.lfHeight);
745 WritePrivateProfileString(sec_name, "FontHgt", buf, ini_file);
746 wsprintf(buf, "%d", td->lf.lfWeight);
747 WritePrivateProfileString(sec_name, "FontWgt", buf, ini_file);
749 strcpy(buf, td->bizarre ? "1" : "0");
750 WritePrivateProfileString(sec_name, "Bizarre", buf, ini_file);
752 wsprintf(buf, "%d", td->tile_wid);
753 WritePrivateProfileString(sec_name, "TileWid", buf, ini_file);
755 wsprintf(buf, "%d", td->tile_hgt);
756 WritePrivateProfileString(sec_name, "TileHgt", buf, ini_file);
758 WINDOWPLACEMENT lpwndpl;
759 lpwndpl.length = sizeof(WINDOWPLACEMENT);
760 GetWindowPlacement(td->w, &lpwndpl);
762 RECT rc = lpwndpl.rcNormalPosition;
764 wsprintf(buf, "%d", normsize.x);
766 wsprintf(buf, "%d", td->cols);
768 WritePrivateProfileString(sec_name, "NumCols", buf, ini_file);
771 wsprintf(buf, "%d", normsize.y);
773 wsprintf(buf, "%d", td->rows);
775 WritePrivateProfileString(sec_name, "NumRows", buf, ini_file);
777 strcpy(buf, IsZoomed(td->w) ? "1" : "0");
778 WritePrivateProfileString(sec_name, "Maximized", buf, ini_file);
781 GetWindowRect(td->w, &rc);
782 wsprintf(buf, "%d", rc.left);
783 WritePrivateProfileString(sec_name, "PositionX", buf, ini_file);
785 wsprintf(buf, "%d", rc.top);
786 WritePrivateProfileString(sec_name, "PositionY", buf, ini_file);
788 strcpy(buf, td->posfix ? "1" : "0");
789 WritePrivateProfileString(sec_name, "PositionFix", buf, ini_file);
795 * We assume that the windows have all been initialized
797 static void save_prefs(void)
800 sprintf(buf, "%d", arg_graphics);
801 WritePrivateProfileString("Angband", "Graphics", buf, ini_file);
803 strcpy(buf, arg_bigtile ? "1" : "0");
804 WritePrivateProfileString("Angband", "Bigtile", buf, ini_file);
806 strcpy(buf, arg_sound ? "1" : "0");
807 WritePrivateProfileString("Angband", "Sound", buf, ini_file);
809 strcpy(buf, arg_music ? "1" : "0");
810 WritePrivateProfileString("Angband", "Music", buf, ini_file);
812 strcpy(buf, use_bg ? "1" : "0");
813 WritePrivateProfileString("Angband", "BackGround", buf, ini_file);
814 WritePrivateProfileString("Angband", "BackGroundBitmap", bg_bitmap_file[0] != '\0' ? bg_bitmap_file : "bg.bmp", ini_file);
816 for (int i = 0; i < MAX_TERM_DATA; ++i) {
822 * Load the "prefs" for a single term
824 static void load_prefs_aux(int i)
826 term_data *td = &data[i];
827 GAME_TEXT sec_name[128];
830 int dispx = GetSystemMetrics(SM_CXVIRTUALSCREEN);
831 int dispy = GetSystemMetrics(SM_CYVIRTUALSCREEN);
835 sprintf(sec_name, "Term-%d", i);
836 sprintf(sec_name, "Term-%d", i);
838 td->visible = (GetPrivateProfileInt(sec_name, "Visible", td->visible, ini_file) != 0);
842 GetPrivateProfileString(sec_name, "Font", "MS ゴシック", tmp, 127, ini_file);
844 GetPrivateProfileString(sec_name, "Font", "Courier", tmp, 127, ini_file);
847 td->bizarre = (GetPrivateProfileInt(sec_name, "Bizarre", td->bizarre, ini_file) != 0);
849 td->font_want = string_make(tmp);
852 td->lf.lfWidth = GetPrivateProfileInt(sec_name, "FontWid", wid, ini_file);
853 td->lf.lfHeight = GetPrivateProfileInt(sec_name, "FontHgt", hgt, ini_file);
854 td->lf.lfWeight = GetPrivateProfileInt(sec_name, "FontWgt", 0, ini_file);
856 td->tile_wid = GetPrivateProfileInt(sec_name, "TileWid", td->lf.lfWidth, ini_file);
857 td->tile_hgt = GetPrivateProfileInt(sec_name, "TileHgt", td->lf.lfHeight, ini_file);
859 td->cols = GetPrivateProfileInt(sec_name, "NumCols", td->cols, ini_file);
860 td->rows = GetPrivateProfileInt(sec_name, "NumRows", td->rows, ini_file);
861 normsize.x = td->cols;
862 normsize.y = td->rows;
865 win_maximized = (GetPrivateProfileInt(sec_name, "Maximized", win_maximized, ini_file) != 0);
868 posx = GetPrivateProfileInt(sec_name, "PositionX", posx, ini_file);
869 posy = GetPrivateProfileInt(sec_name, "PositionY", posy, ini_file);
870 td->pos_x = MIN(MAX(0, posx), dispx - 128);
871 td->pos_y = MIN(MAX(0, posy), dispy - 128);
874 td->posfix = (GetPrivateProfileInt(sec_name, "PositionFix", td->posfix, ini_file) != 0);
881 static void load_prefs(void)
883 arg_graphics = (byte)GetPrivateProfileInt("Angband", "Graphics", GRAPHICS_NONE, ini_file);
884 arg_bigtile = (GetPrivateProfileInt("Angband", "Bigtile", FALSE, ini_file) != 0);
885 use_bigtile = arg_bigtile;
886 arg_sound = (GetPrivateProfileInt("Angband", "Sound", 0, ini_file) != 0);
887 arg_music = (GetPrivateProfileInt("Angband", "Music", 0, ini_file) != 0);
888 use_bg = GetPrivateProfileInt("Angband", "BackGround", 0, ini_file);
889 GetPrivateProfileString("Angband", "BackGroundBitmap", "bg.bmp", bg_bitmap_file, 1023, ini_file);
890 for (int i = 0; i < MAX_TERM_DATA; ++i) {
896 * - Taken from files.c.
898 * Extract "tokens" from a buffer
900 * This function uses "whitespace" as delimiters, and treats any amount of
901 * whitespace as a single delimiter. We will never return any empty tokens.
902 * When given an empty buffer, or a buffer containing only "whitespace", we
903 * will return no tokens. We will never extract more than "num" tokens.
905 * By running a token through the "text_to_ascii()" function, you can allow
906 * that token to include (encoded) whitespace, using "\s" to encode spaces.
908 * We save pointers to the tokens in "tokens", and return the number found.
910 static s16b tokenize_whitespace(char *buf, s16b num, char **tokens)
917 for (; *s && iswspace(*s); ++s) /* loop */
923 for (t = s; *t && !iswspace(*t); ++t) /* loop */
936 static void load_sound_prefs(void)
941 char *zz[SAMPLE_SOUND_MAX];
943 path_build(ini_path, 1024, ANGBAND_DIR_XTRA_SOUND, "sound.cfg");
944 for (int i = 0; i < SOUND_MAX; i++) {
945 GetPrivateProfileString("Sound", angband_sound_name[i], "", tmp, 1024, ini_path);
946 int num = tokenize_whitespace(tmp, SAMPLE_SOUND_MAX, zz);
947 for (int j = 0; j < num; j++) {
948 /* Access the sound */
949 path_build(wav_path, 1024, ANGBAND_DIR_XTRA_SOUND, zz[j]);
951 /* Save the sound filename, if it exists */
952 if (check_file(wav_path))
953 sound_file[i][j] = string_make(zz[j]);
958 static void load_music_prefs(void)
963 char *zz[SAMPLE_MUSIC_MAX];
966 path_build(ini_path, 1024, ANGBAND_DIR_XTRA_MUSIC, "music.cfg");
967 GetPrivateProfileString("Device", "type", "", mci_device_type, 256, ini_path);
968 for (int i = 0; i < MUSIC_BASIC_MAX; i++) {
969 GetPrivateProfileString("Basic", angband_music_basic_name[i], "", tmp, 1024, ini_path);
970 int num = tokenize_whitespace(tmp, SAMPLE_MUSIC_MAX, zz);
971 for (int j = 0; j < num; j++) {
972 path_build(wav_path, 1024, ANGBAND_DIR_XTRA_MUSIC, zz[j]);
973 if (check_file(wav_path))
974 music_file[i][j] = string_make(zz[j]);
978 for (int i = 0; i < current_world_ptr->max_d_idx; i++) {
979 sprintf(key, "dungeon%03d", i);
980 GetPrivateProfileString("Dungeon", key, "", tmp, 1024, ini_path);
981 int num = tokenize_whitespace(tmp, SAMPLE_MUSIC_MAX, zz);
982 for (int j = 0; j < num; j++) {
983 path_build(wav_path, 1024, ANGBAND_DIR_XTRA_MUSIC, zz[j]);
984 if (check_file(wav_path))
985 dungeon_music_file[i][j] = string_make(zz[j]);
989 for (int i = 0; i < max_q_idx; i++) {
990 sprintf(key, "quest%03d", i);
991 GetPrivateProfileString("Quest", key, "", tmp, 1024, ini_path);
992 int num = tokenize_whitespace(tmp, SAMPLE_MUSIC_MAX, zz);
993 for (int j = 0; j < num; j++) {
994 path_build(wav_path, 1024, ANGBAND_DIR_XTRA_MUSIC, zz[j]);
995 if (check_file(wav_path))
996 quest_music_file[i][j] = string_make(zz[j]);
1000 for (int i = 0; i < 1000; i++) /*!< @todo 町最大数指定 */
1002 sprintf(key, "town%03d", i);
1003 GetPrivateProfileString("Town", key, "", tmp, 1024, ini_path);
1004 int num = tokenize_whitespace(tmp, SAMPLE_MUSIC_MAX, zz);
1005 for (int j = 0; j < num; j++) {
1006 path_build(wav_path, 1024, ANGBAND_DIR_XTRA_MUSIC, zz[j]);
1007 if (check_file(wav_path))
1008 town_music_file[i][j] = string_make(zz[j]);
1014 * Create the new global palette based on the bitmap palette
1015 * (if any), and the standard 16 entry palette derived from
1016 * "win_clr[]" which is used for the basic 16 Angband colors.
1018 * This function is never called before all windows are ready.
1020 * This function returns FALSE if the new palette could not be
1021 * prepared, which should normally be a fatal error. XXX XXX
1023 * Note that only some machines actually use a "palette".
1025 static int new_palette(void)
1030 LPLOGPALETTE pLogPal;
1031 LPPALETTEENTRY lppe;
1040 HPALETTE hBmPal = infGraph.hPalette;
1042 lppeSize = 256 * sizeof(PALETTEENTRY);
1043 lppe = (LPPALETTEENTRY)ralloc(lppeSize);
1044 nEntries = GetPaletteEntries(hBmPal, 0, 255, lppe);
1045 if ((nEntries == 0) || (nEntries > 220)) {
1046 plog(_("画面を16ビットか24ビットカラーモードにして下さい。", "Please switch to high- or true-color mode."));
1047 rnfree(lppe, lppeSize);
1052 pLogPalSize = sizeof(LOGPALETTE) + (nEntries + 16) * sizeof(PALETTEENTRY);
1053 pLogPal = (LPLOGPALETTE)ralloc(pLogPalSize);
1054 pLogPal->palVersion = 0x300;
1055 pLogPal->palNumEntries = nEntries + 16;
1056 for (i = 0; i < nEntries; i++) {
1057 pLogPal->palPalEntry[i] = lppe[i];
1060 for (i = 0; i < 16; i++) {
1062 p = &(pLogPal->palPalEntry[i + nEntries]);
1063 p->peRed = GetRValue(win_clr[i]);
1064 p->peGreen = GetGValue(win_clr[i]);
1065 p->peBlue = GetBValue(win_clr[i]);
1066 p->peFlags = PC_NOCOLLAPSE;
1070 rnfree(lppe, lppeSize);
1072 HPALETTE hNewPal = CreatePalette(pLogPal);
1074 quit(_("パレットを作成できません!", "Cannot create palette!"));
1076 rnfree(pLogPal, pLogPalSize);
1078 HDC hdc = GetDC(td->w);
1079 SelectPalette(hdc, hNewPal, 0);
1080 i = RealizePalette(hdc);
1081 ReleaseDC(td->w, hdc);
1083 quit(_("パレットをシステムエントリにマップできません!", "Cannot realize palette!"));
1085 for (i = 1; i < MAX_TERM_DATA; i++) {
1088 SelectPalette(hdc, hNewPal, 0);
1089 ReleaseDC(td->w, hdc);
1100 * @brief グラフィクスを初期化する / Initialize graphics
1103 * <li>メニュー[オプション]>[グラフィクス]が「なし」以外の時に描画処理を初期化する。</li>
1104 * <li>呼び出されるタイミングはロード時、及び同メニューで「なし」以外に変更される毎になる。</li>
1107 static bool init_graphics(void)
1110 BYTE wid, hgt, twid, thgt, ox, oy;
1113 if (arg_graphics == GRAPHICS_ADAM_BOLT) {
1122 ANGBAND_GRAF = "new";
1123 } else if (arg_graphics == GRAPHICS_Bakabakaband) {
1132 ANGBAND_GRAF = "ne2";
1141 ANGBAND_GRAF = "old";
1144 path_build(buf, sizeof(buf), ANGBAND_DIR_XTRA_GRAF, name);
1145 if (!ReadDIB(data[0].w, buf, &infGraph)) {
1146 plog_fmt(_("ビットマップ '%s' を読み込めません。", "Cannot read bitmap file '%s'"), name);
1150 infGraph.CellWidth = wid;
1151 infGraph.CellHeight = hgt;
1152 infGraph.TileWidth = twid;
1153 infGraph.TileHeight = thgt;
1154 infGraph.OffsetX = ox;
1155 infGraph.OffsetY = oy;
1157 if (arg_graphics == GRAPHICS_ADAM_BOLT) {
1158 path_build(buf, sizeof(buf), ANGBAND_DIR_XTRA_GRAF, "mask.bmp");
1159 if (!ReadDIB(data[0].w, buf, &infMask)) {
1160 plog_fmt("Cannot read bitmap file '%s'", buf);
1165 if (arg_graphics == GRAPHICS_Bakabakaband) {
1166 path_build(buf, sizeof(buf), ANGBAND_DIR_XTRA_GRAF, "mask32.bmp");
1167 if (!ReadDIB(data[0].w, buf, &infMask)) {
1168 plog_fmt("Cannot read bitmap file '%s'", buf);
1173 if (!new_palette()) {
1174 plog(_("パレットを実現できません!", "Cannot activate palette!"));
1178 current_graphics_mode = arg_graphics;
1179 return (current_graphics_mode);
1185 static void init_music(void)
1187 if (!can_use_music) {
1189 can_use_music = TRUE;
1194 * Hack -- Stop a music
1196 static void stop_music(void)
1198 mciSendCommand(mop.wDeviceID, MCI_STOP, 0, 0);
1199 mciSendCommand(mop.wDeviceID, MCI_CLOSE, 0, 0);
1205 static void init_sound(void)
1207 if (!can_use_sound) {
1209 can_use_sound = TRUE;
1216 static void term_window_resize(term_data *td)
1221 SetWindowPos(td->w, 0, 0, 0, td->size_wid, td->size_hgt, SWP_NOMOVE | SWP_NOZORDER);
1222 InvalidateRect(td->w, NULL, TRUE);
1227 * Force the use of a new "font file" for a term_data.
1228 * This function may be called before the "window" is ready.
1229 * This function returns zero only if everything succeeds.
1230 * Note that the "font name" must be capitalized!!!
1232 static errr term_force_font(term_data *td, concptr path)
1235 DeleteObject(td->font_id);
1238 td->font_id = CreateFontIndirect(&(td->lf));
1239 int wid = td->lf.lfWidth;
1240 int hgt = td->lf.lfHeight;
1249 hdcDesktop = GetDC(HWND_DESKTOP);
1250 hfOld = SelectObject(hdcDesktop, td->font_id);
1251 GetTextMetrics(hdcDesktop, &tm);
1252 SelectObject(hdcDesktop, hfOld);
1253 ReleaseDC(HWND_DESKTOP, hdcDesktop);
1255 wid = tm.tmAveCharWidth;
1266 * Allow the user to change the font for this window.
1268 static void term_change_font(term_data *td)
1271 memset(&cf, 0, sizeof(cf));
1272 cf.lStructSize = sizeof(cf);
1273 cf.Flags = CF_SCREENFONTS | CF_FIXEDPITCHONLY | CF_NOVERTFONTS | CF_INITTOLOGFONTSTRUCT;
1274 cf.lpLogFont = &(td->lf);
1276 if (!ChooseFont(&cf))
1279 term_force_font(td, NULL);
1281 td->tile_wid = td->font_wid;
1282 td->tile_hgt = td->font_hgt;
1284 term_window_resize(td);
1288 * Allow the user to lock this window.
1290 static void term_window_pos(term_data *td, HWND hWnd) { SetWindowPos(td->w, hWnd, 0, 0, 0, 0, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE); }
1292 static void windows_map(player_type *player_ptr);
1295 * Hack -- redraw a term_data
1297 static void term_data_redraw(player_type *player_ptr, term_data *td)
1299 if (td->map_active) {
1300 windows_map(player_ptr);
1304 term_activate(&td->t);
1306 term_activate(term_screen);
1309 void term_inversed_area(HWND hWnd, int x, int y, int w, int h)
1311 term_data *td = (term_data *)GetWindowLong(hWnd, 0);
1312 int tx = td->size_ow1 + x * td->tile_wid;
1313 int ty = td->size_oh1 + y * td->tile_hgt;
1314 int tw = w * td->tile_wid - 1;
1315 int th = h * td->tile_hgt - 1;
1317 HDC hdc = GetDC(hWnd);
1318 HBRUSH myBrush = CreateSolidBrush(RGB(255, 255, 255));
1319 HBRUSH oldBrush = SelectObject(hdc, myBrush);
1320 HPEN oldPen = SelectObject(hdc, GetStockObject(NULL_PEN));
1322 PatBlt(hdc, tx, ty, tw, th, PATINVERT);
1324 SelectObject(hdc, oldBrush);
1325 SelectObject(hdc, oldPen);
1329 * @brief //!< Windows版ユーザ設定項目実装部(実装必須) /Interact with the User
1331 static errr term_user_win(int n)
1338 * React to global changes
1340 static errr term_xtra_win_react(player_type *player_ptr)
1343 for (int i = 0; i < 256; i++) {
1344 win_pal[i] = angband_color_table[i][0];
1349 bool change = FALSE;
1350 for (int i = 0; i < 256; i++) {
1351 rv = angband_color_table[i][1];
1352 gv = angband_color_table[i][2];
1353 bv = angband_color_table[i][3];
1354 code = PALETTERGB(rv, gv, bv);
1355 if (win_clr[i] != code) {
1362 (void)new_palette();
1365 if (use_sound != arg_sound) {
1367 use_sound = arg_sound;
1370 if (use_music != arg_music) {
1372 use_music = arg_music;
1376 select_floor_music(player_ptr);
1379 if (use_graphics != arg_graphics) {
1380 if (arg_graphics && !init_graphics()) {
1381 plog(_("グラフィックスを初期化できません!", "Cannot initialize graphics!"));
1382 arg_graphics = GRAPHICS_NONE;
1385 use_graphics = arg_graphics;
1386 reset_visuals(player_ptr, process_autopick_file_command);
1389 for (int i = 0; i < MAX_TERM_DATA; i++) {
1390 term_type *old = Term;
1391 term_data *td = &data[i];
1392 if ((td->cols != td->t.wid) || (td->rows != td->t.hgt)) {
1393 term_activate(&td->t);
1394 term_resize(td->cols, td->rows);
1404 * Process at least one event
1406 static errr term_xtra_win_event(int v)
1410 if (GetMessage(&msg, NULL, 0, 0)) {
1411 TranslateMessage(&msg);
1412 DispatchMessage(&msg);
1415 if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
1416 TranslateMessage(&msg);
1417 DispatchMessage(&msg);
1425 * Process all pending events
1427 static errr term_xtra_win_flush(void)
1430 while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
1431 TranslateMessage(&msg);
1432 DispatchMessage(&msg);
1439 * Hack -- clear the screen
1441 * Make this more efficient
1443 static errr term_xtra_win_clear(void)
1445 term_data *td = (term_data *)(Term->data);
1448 rc.left = td->size_ow1;
1449 rc.right = rc.left + td->cols * td->tile_wid;
1450 rc.top = td->size_oh1;
1451 rc.bottom = rc.top + td->rows * td->tile_hgt;
1453 HDC hdc = GetDC(td->w);
1454 SetBkColor(hdc, RGB(0, 0, 0));
1455 SelectObject(hdc, td->font_id);
1456 ExtTextOut(hdc, 0, 0, ETO_OPAQUE, &rc, NULL, 0, NULL);
1464 ReleaseDC(td->w, hdc);
1469 * Hack -- make a noise
1471 static errr term_xtra_win_noise(void)
1473 MessageBeep(MB_ICONASTERISK);
1478 * Hack -- make a sound
1480 static errr term_xtra_win_sound(int v)
1485 if ((v < 0) || (v >= SOUND_MAX))
1489 for (i = 0; i < SAMPLE_SOUND_MAX; i++) {
1490 if (!sound_file[v][i])
1497 path_build(buf, 1024, ANGBAND_DIR_XTRA_SOUND, sound_file[v][Rand_external(i)]);
1498 return (PlaySound(buf, 0, SND_FILENAME | SND_ASYNC));
1502 * Hack -- play a music
1504 static errr term_xtra_win_music(int n, int v)
1508 if (n == TERM_XTRA_MUSIC_MUTE) {
1509 mciSendCommand(mop.wDeviceID, MCI_STOP, 0, 0);
1510 mciSendCommand(mop.wDeviceID, MCI_CLOSE, 0, 0);
1516 if (n == TERM_XTRA_MUSIC_BASIC && ((v < 0) || (v >= MUSIC_BASIC_MAX)))
1518 else if (v < 0 || v >= 1000)
1519 return (1); /*!< TODO */
1522 case TERM_XTRA_MUSIC_BASIC:
1523 for (i = 0; i < SAMPLE_MUSIC_MAX; i++)
1524 if (!music_file[v][i])
1527 case TERM_XTRA_MUSIC_DUNGEON:
1528 for (i = 0; i < SAMPLE_MUSIC_MAX; i++)
1529 if (!dungeon_music_file[v][i])
1532 case TERM_XTRA_MUSIC_QUEST:
1533 for (i = 0; i < SAMPLE_MUSIC_MAX; i++)
1534 if (!quest_music_file[v][i])
1537 case TERM_XTRA_MUSIC_TOWN:
1538 for (i = 0; i < SAMPLE_MUSIC_MAX; i++)
1539 if (!town_music_file[v][i])
1549 case TERM_XTRA_MUSIC_BASIC:
1550 path_build(buf, 1024, ANGBAND_DIR_XTRA_MUSIC, music_file[v][Rand_external(i)]);
1552 case TERM_XTRA_MUSIC_DUNGEON:
1553 path_build(buf, 1024, ANGBAND_DIR_XTRA_MUSIC, dungeon_music_file[v][Rand_external(i)]);
1555 case TERM_XTRA_MUSIC_QUEST:
1556 path_build(buf, 1024, ANGBAND_DIR_XTRA_MUSIC, quest_music_file[v][Rand_external(i)]);
1558 case TERM_XTRA_MUSIC_TOWN:
1559 path_build(buf, 1024, ANGBAND_DIR_XTRA_MUSIC, town_music_file[v][Rand_external(i)]);
1563 if (current_music_type == n && current_music_id == v) {
1566 current_music_type = n;
1567 current_music_id = v;
1569 mop.lpstrDeviceType = mci_device_type;
1570 mop.lpstrElementName = buf;
1571 mciSendCommand(mop.wDeviceID, MCI_STOP, 0, 0);
1572 mciSendCommand(mop.wDeviceID, MCI_CLOSE, 0, 0);
1573 mciSendCommand(mop.wDeviceID, MCI_OPEN, MCI_OPEN_TYPE | MCI_OPEN_ELEMENT, (DWORD)&mop);
1574 mciSendCommand(mop.wDeviceID, MCI_SEEK, MCI_SEEK_TO_START, 0);
1575 mciSendCommand(mop.wDeviceID, MCI_PLAY, MCI_NOTIFY, (DWORD)&mop);
1580 * Delay for "x" milliseconds
1582 static int term_xtra_win_delay(int v)
1589 * todo z-termに影響があるのでplayer_typeの追加は保留
1590 * Do a "special thing"
1592 static errr term_xtra_win(int n, int v)
1595 case TERM_XTRA_NOISE: {
1596 return (term_xtra_win_noise());
1598 case TERM_XTRA_MUSIC_BASIC:
1599 case TERM_XTRA_MUSIC_DUNGEON:
1600 case TERM_XTRA_MUSIC_QUEST:
1601 case TERM_XTRA_MUSIC_TOWN: {
1602 return (term_xtra_win_music(n, v));
1604 case TERM_XTRA_SOUND: {
1605 return (term_xtra_win_sound(v));
1607 case TERM_XTRA_BORED: {
1608 return (term_xtra_win_event(0));
1610 case TERM_XTRA_EVENT: {
1611 return (term_xtra_win_event(v));
1613 case TERM_XTRA_FLUSH: {
1614 return (term_xtra_win_flush());
1616 case TERM_XTRA_CLEAR: {
1617 return (term_xtra_win_clear());
1619 case TERM_XTRA_REACT: {
1620 return (term_xtra_win_react(p_ptr));
1622 case TERM_XTRA_DELAY: {
1623 return (term_xtra_win_delay(v));
1631 * Low level graphics (Assumes valid input).
1633 * Draw a "cursor" at (x,y), using a "yellow box".
1635 static errr term_curs_win(int x, int y)
1637 term_data *td = (term_data *)(Term->data);
1638 int tile_wid, tile_hgt;
1639 if (td->map_active) {
1640 tile_wid = td->map_tile_wid;
1641 tile_hgt = td->map_tile_hgt;
1643 tile_wid = td->tile_wid;
1644 tile_hgt = td->tile_hgt;
1648 rc.left = x * tile_wid + td->size_ow1;
1649 rc.right = rc.left + tile_wid;
1650 rc.top = y * tile_hgt + td->size_oh1;
1651 rc.bottom = rc.top + tile_hgt;
1653 HDC hdc = GetDC(td->w);
1654 FrameRect(hdc, &rc, hbrYellow);
1655 ReleaseDC(td->w, hdc);
1660 * Low level graphics (Assumes valid input).
1662 * Draw a "big cursor" at (x,y), using a "yellow box".
1664 static errr term_bigcurs_win(int x, int y)
1666 term_data *td = (term_data *)(Term->data);
1667 int tile_wid, tile_hgt;
1668 if (td->map_active) {
1669 term_curs_win(x, y);
1672 tile_wid = td->tile_wid;
1673 tile_hgt = td->tile_hgt;
1677 rc.left = x * tile_wid + td->size_ow1;
1678 rc.right = rc.left + 2 * tile_wid;
1679 rc.top = y * tile_hgt + td->size_oh1;
1680 rc.bottom = rc.top + tile_hgt;
1682 HDC hdc = GetDC(td->w);
1683 FrameRect(hdc, &rc, hbrYellow);
1684 ReleaseDC(td->w, hdc);
1689 * Low level graphics (Assumes valid input).
1691 * Erase a "block" of "n" characters starting at (x,y).
1693 static errr term_wipe_win(int x, int y, int n)
1695 term_data *td = (term_data *)(Term->data);
1697 rc.left = x * td->tile_wid + td->size_ow1;
1698 rc.right = rc.left + n * td->tile_wid;
1699 rc.top = y * td->tile_hgt + td->size_oh1;
1700 rc.bottom = rc.top + td->tile_hgt;
1702 HDC hdc = GetDC(td->w);
1703 SetBkColor(hdc, RGB(0, 0, 0));
1704 SelectObject(hdc, td->font_id);
1708 ExtTextOut(hdc, 0, 0, ETO_OPAQUE, &rc, NULL, 0, NULL);
1710 ReleaseDC(td->w, hdc);
1715 * Low level graphics. Assumes valid input.
1717 * Draw several ("n") chars, with an attr, at a given location.
1719 * All "graphic" data is handled by "term_pict_win()", below.
1721 * One would think there is a more efficient method for telling a window
1722 * what color it should be using to draw with, but perhaps simply changing
1723 * it every time is not too inefficient.
1725 static errr term_text_win(int x, int y, int n, TERM_COLOR a, concptr s)
1727 term_data *td = (term_data *)(Term->data);
1728 static HBITMAP WALL;
1729 static HBRUSH myBrush, oldBrush;
1731 static bool init_done = FALSE;
1734 WALL = LoadBitmap(hInstance, AppName);
1735 myBrush = CreatePatternBrush(WALL);
1740 rc.left = x * td->tile_wid + td->size_ow1;
1741 rc.right = rc.left + n * td->tile_wid;
1742 rc.top = y * td->tile_hgt + td->size_oh1;
1743 rc.bottom = rc.top + td->tile_hgt;
1745 HDC hdc = GetDC(td->w);
1746 SetBkColor(hdc, RGB(0, 0, 0));
1748 SetTextColor(hdc, PALETTEINDEX(win_pal[a]));
1749 } else if (paletted) {
1750 SetTextColor(hdc, win_clr[a & 0x0F]);
1752 SetTextColor(hdc, win_clr[a]);
1755 SelectObject(hdc, td->font_id);
1757 SetBkMode(hdc, TRANSPARENT);
1759 if (td->bizarre || (td->tile_hgt != td->font_hgt) || (td->tile_wid != td->font_wid)) {
1760 ExtTextOut(hdc, 0, 0, ETO_OPAQUE, &rc, NULL, 0, NULL);
1764 rc.left += ((td->tile_wid - td->font_wid) / 2);
1765 rc.right = rc.left + td->font_wid;
1766 rc.top += ((td->tile_hgt - td->font_hgt) / 2);
1767 rc.bottom = rc.top + td->font_hgt;
1769 for (int i = 0; i < n; i++) {
1771 if (use_bigtile && *(s + i) == "■"[0] && *(s + i + 1) == "■"[1]) {
1772 rc.right += td->font_wid;
1773 oldBrush = SelectObject(hdc, myBrush);
1774 oldPen = SelectObject(hdc, GetStockObject(NULL_PEN));
1775 Rectangle(hdc, rc.left, rc.top, rc.right + 1, rc.bottom + 1);
1776 SelectObject(hdc, oldBrush);
1777 SelectObject(hdc, oldPen);
1778 rc.right -= td->font_wid;
1780 rc.left += 2 * td->tile_wid;
1781 rc.right += 2 * td->tile_wid;
1782 } else if (iskanji(*(s + i))) /* 2バイト文字 */
1784 rc.right += td->font_wid;
1785 ExtTextOut(hdc, rc.left, rc.top, ETO_CLIPPED, &rc, s + i, 2, NULL);
1786 rc.right -= td->font_wid;
1788 rc.left += 2 * td->tile_wid;
1789 rc.right += 2 * td->tile_wid;
1790 } else if (*(s + i) == 127) {
1791 oldBrush = SelectObject(hdc, myBrush);
1792 oldPen = SelectObject(hdc, GetStockObject(NULL_PEN));
1793 Rectangle(hdc, rc.left, rc.top, rc.right + 1, rc.bottom + 1);
1794 SelectObject(hdc, oldBrush);
1795 SelectObject(hdc, oldPen);
1796 rc.left += td->tile_wid;
1797 rc.right += td->tile_wid;
1799 ExtTextOut(hdc, rc.left, rc.top, ETO_CLIPPED, &rc, s + i, 1, NULL);
1800 rc.left += td->tile_wid;
1801 rc.right += td->tile_wid;
1804 if (*(s + i) == 127) {
1805 oldBrush = SelectObject(hdc, myBrush);
1806 oldPen = SelectObject(hdc, GetStockObject(NULL_PEN));
1807 Rectangle(hdc, rc.left, rc.top, rc.right + 1, rc.bottom + 1);
1808 SelectObject(hdc, oldBrush);
1809 SelectObject(hdc, oldPen);
1810 rc.left += td->tile_wid;
1811 rc.right += td->tile_wid;
1813 ExtTextOut(hdc, rc.left, rc.top, ETO_CLIPPED, &rc, s + i, 1, NULL);
1814 rc.left += td->tile_wid;
1815 rc.right += td->tile_wid;
1820 ExtTextOut(hdc, rc.left, rc.top, ETO_OPAQUE | ETO_CLIPPED, &rc, s, n, NULL);
1823 ReleaseDC(td->w, hdc);
1828 * Low level graphics. Assumes valid input.
1830 * Draw an array of "special" attr/char pairs at the given location.
1832 * We use the "term_pict_win()" function for "graphic" data, which are
1833 * encoded by setting the "high-bits" of both the "attr" and the "char"
1834 * data. We use the "attr" to represent the "row" of the main bitmap,
1835 * and the "char" to represent the "col" of the main bitmap. The use
1836 * of this function is induced by the "higher_pict" flag.
1838 * If "graphics" is not available, we simply "wipe" the given grids.
1840 static errr term_pict_win(TERM_LEN x, TERM_LEN y, int n, const TERM_COLOR *ap, concptr cp, const TERM_COLOR *tap, concptr tcp)
1842 term_data *td = (term_data *)(Term->data);
1845 if (!use_graphics) {
1846 return (term_wipe_win(x, y, n));
1849 TERM_LEN w1 = infGraph.CellWidth;
1850 TERM_LEN h1 = infGraph.CellHeight;
1851 TERM_LEN tw1 = infGraph.TileWidth;
1852 TERM_LEN th1 = infGraph.TileHeight;
1853 TERM_LEN w2, h2, tw2 = 0;
1854 if (td->map_active) {
1855 w2 = td->map_tile_wid;
1856 h2 = td->map_tile_hgt;
1865 TERM_LEN x2 = x * w2 + td->size_ow1 + infGraph.OffsetX;
1866 TERM_LEN y2 = y * h2 + td->size_oh1 + infGraph.OffsetY;
1867 HDC hdc = GetDC(td->w);
1868 HDC hdcSrc = CreateCompatibleDC(hdc);
1869 HBITMAP hbmSrcOld = SelectObject(hdcSrc, infGraph.hBitmap);
1871 if (arg_graphics == GRAPHICS_ADAM_BOLT || arg_graphics == GRAPHICS_Bakabakaband) {
1872 hdcMask = CreateCompatibleDC(hdc);
1873 SelectObject(hdcMask, infMask.hBitmap);
1876 for (i = 0; i < n; i++, x2 += w2) {
1877 TERM_COLOR a = ap[i];
1879 int row = (a & 0x7F);
1880 int col = (c & 0x7F);
1881 TERM_LEN x1 = col * w1;
1882 TERM_LEN y1 = row * h1;
1884 if (arg_graphics == GRAPHICS_ADAM_BOLT || arg_graphics == GRAPHICS_Bakabakaband) {
1885 TERM_LEN x3 = (tcp[i] & 0x7F) * w1;
1886 TERM_LEN y3 = (tap[i] & 0x7F) * h1;
1887 tw2 = tw2 * w1 / tw1;
1889 if ((tw1 == tw2) && (th1 == h2)) {
1890 BitBlt(hdc, x2, y2, tw2, h2, hdcSrc, x3, y3, SRCCOPY);
1891 BitBlt(hdc, x2, y2, tw2, h2, hdcMask, x1, y1, SRCAND);
1892 BitBlt(hdc, x2, y2, tw2, h2, hdcSrc, x1, y1, SRCPAINT);
1896 SetStretchBltMode(hdc, COLORONCOLOR);
1897 StretchBlt(hdc, x2, y2, tw2, h2, hdcMask, x3, y3, w1, h1, SRCAND);
1898 StretchBlt(hdc, x2, y2, tw2, h2, hdcSrc, x3, y3, w1, h1, SRCPAINT);
1899 if ((x1 != x3) || (y1 != y3)) {
1900 StretchBlt(hdc, x2, y2, tw2, h2, hdcMask, x1, y1, w1, h1, SRCAND);
1901 StretchBlt(hdc, x2, y2, tw2, h2, hdcSrc, x1, y1, w1, h1, SRCPAINT);
1907 if ((w1 == tw2) && (h1 == h2)) {
1908 BitBlt(hdc, x2, y2, tw2, h2, hdcSrc, x1, y1, SRCCOPY);
1912 SetStretchBltMode(hdc, COLORONCOLOR);
1913 StretchBlt(hdc, x2, y2, tw2, h2, hdcSrc, x1, y1, w1, h1, SRCCOPY);
1916 SelectObject(hdcSrc, hbmSrcOld);
1918 if (arg_graphics == GRAPHICS_ADAM_BOLT || arg_graphics == GRAPHICS_Bakabakaband) {
1919 SelectObject(hdcMask, hbmSrcOld);
1923 ReleaseDC(td->w, hdc);
1927 static void windows_map(player_type *player_ptr)
1929 term_data *td = &data[0];
1934 term_xtra_win_clear();
1935 td->map_tile_wid = (td->tile_wid * td->cols) / MAX_WID;
1936 td->map_tile_hgt = (td->tile_hgt * td->rows) / MAX_HGT;
1937 td->map_active = TRUE;
1941 TERM_LEN max_x = player_ptr->current_floor_ptr->width;
1942 TERM_LEN max_y = player_ptr->current_floor_ptr->height;
1945 for (TERM_LEN x = min_x; x < max_x; x++) {
1946 for (TERM_LEN y = min_y; y < max_y; y++) {
1949 map_info(player_ptr, y, x, &a, (char *)&c, &ta, (char *)&tc);
1950 if ((a & 0x80) && (c & 0x80)) {
1951 term_pict_win(x - min_x, y - min_y, 1, &a, &c, &ta, &tc);
1956 term_curs_win(player_ptr->x - min_x, player_ptr->y - min_y);
1957 term_inkey(&c, TRUE, TRUE);
1959 td->map_active = FALSE;
1960 term_xtra_win_clear();
1965 * Create and initialize a "term_data" given a title
1967 static void term_data_link(term_data *td)
1969 term_type *t = &td->t;
1970 term_init(t, td->cols, td->rows, td->keys);
1971 t->soft_cursor = TRUE;
1972 t->higher_pict = TRUE;
1973 t->attr_blank = TERM_WHITE;
1974 t->char_blank = ' ';
1975 t->user_hook = term_user_win;
1976 t->xtra_hook = term_xtra_win;
1977 t->curs_hook = term_curs_win;
1978 t->bigcurs_hook = term_bigcurs_win;
1979 t->wipe_hook = term_wipe_win;
1980 t->text_hook = term_text_win;
1981 t->pict_hook = term_pict_win;
1982 t->data = (vptr)(td);
1986 * Create the windows
1988 * First, instantiate the "default" values, then read the "ini_file"
1989 * to over-ride selected values, then create the windows, and fonts.
1991 * Must use SW_SHOW not SW_SHOWNA, since on 256 color display
1992 * must make active to realize the palette.
1994 static void init_windows(void)
1998 WIPE(td, term_data);
2002 td->s = angband_term_name[0];
2018 for (int i = 1; i < MAX_TERM_DATA; i++) {
2020 WIPE(td, term_data);
2021 td->s = angband_term_name[i];
2025 td->visible = FALSE;
2030 td->pos_x = (7 - i) * 30;
2031 td->pos_y = (7 - i) * 20;
2038 td->dwStyle = (WS_OVERLAPPED | WS_THICKFRAME | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_CAPTION | WS_VISIBLE);
2042 for (int i = 1; i < MAX_TERM_DATA; i++) {
2044 td->dwStyle = (WS_OVERLAPPED | WS_THICKFRAME | WS_SYSMENU);
2045 td->dwExStyle = (WS_EX_TOOLWINDOW);
2048 for (int i = 0; i < MAX_TERM_DATA; i++) {
2050 strncpy(td->lf.lfFaceName, td->font_want, LF_FACESIZE);
2051 td->lf.lfCharSet = DEFAULT_CHARSET;
2052 td->lf.lfPitchAndFamily = FIXED_PITCH | FF_DONTCARE;
2053 term_force_font(td, NULL);
2055 td->tile_wid = td->font_wid;
2057 td->tile_hgt = td->font_hgt;
2060 term_window_resize(td);
2063 for (int i = MAX_TERM_DATA - 1; i >= 1; --i) {
2068 = CreateWindowEx(td->dwExStyle, AngList, td->s, td->dwStyle, td->pos_x, td->pos_y, td->size_wid, td->size_hgt, HWND_DESKTOP, NULL, hInstance, NULL);
2071 quit(_("サブウィンドウに作成に失敗しました", "Failed to create sub-window"));
2074 td->size_hack = TRUE;
2075 ShowWindow(td->w, SW_SHOW);
2076 td->size_hack = FALSE;
2080 angband_term[i] = &td->t;
2083 /* Activate the window */
2084 SetActiveWindow(td->w);
2087 if (data[i].posfix) {
2088 term_window_pos(&data[i], HWND_TOPMOST);
2090 term_window_pos(&data[i], td->w);
2096 td->w = CreateWindowEx(td->dwExStyle, AppName, td->s, td->dwStyle, td->pos_x, td->pos_y, td->size_wid, td->size_hgt, HWND_DESKTOP, NULL, hInstance, NULL);
2099 quit(_("メインウィンドウの作成に失敗しました", "Failed to create Angband window"));
2102 angband_term[0] = &td->t;
2103 normsize.x = td->cols;
2104 normsize.y = td->rows;
2107 ShowWindow(td->w, SW_SHOWMAXIMIZED);
2109 ShowWindow(td->w, SW_SHOW);
2111 SetWindowPos(td->w, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
2112 (void)new_palette();
2113 hbrYellow = CreateSolidBrush(win_clr[TERM_YELLOW]);
2114 (void)term_xtra_win_flush();
2120 static void setup_menus(void)
2122 HMENU hm = GetMenu(data[0].w);
2123 EnableMenuItem(hm, IDM_FILE_NEW, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2124 EnableMenuItem(hm, IDM_FILE_OPEN, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2125 EnableMenuItem(hm, IDM_FILE_SAVE, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2126 EnableMenuItem(hm, IDM_FILE_EXIT, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2127 EnableMenuItem(hm, IDM_FILE_SCORE, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2129 if (!current_world_ptr->character_generated) {
2130 EnableMenuItem(hm, IDM_FILE_NEW, MF_BYCOMMAND | MF_ENABLED);
2131 EnableMenuItem(hm, IDM_FILE_OPEN, MF_BYCOMMAND | MF_ENABLED);
2134 if (current_world_ptr->character_generated) {
2135 EnableMenuItem(hm, IDM_FILE_SAVE, MF_BYCOMMAND | MF_ENABLED);
2138 EnableMenuItem(hm, IDM_FILE_EXIT, MF_BYCOMMAND | MF_ENABLED);
2139 EnableMenuItem(hm, IDM_FILE_SCORE, MF_BYCOMMAND | MF_ENABLED);
2141 for (int i = 0; i < MAX_TERM_DATA; i++) {
2142 EnableMenuItem(hm, IDM_WINDOW_VIS_0 + i, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2143 CheckMenuItem(hm, IDM_WINDOW_VIS_0 + i, (data[i].visible ? MF_CHECKED : MF_UNCHECKED));
2144 EnableMenuItem(hm, IDM_WINDOW_VIS_0 + i, MF_BYCOMMAND | MF_ENABLED);
2147 for (int i = 0; i < MAX_TERM_DATA; i++) {
2148 EnableMenuItem(hm, IDM_WINDOW_FONT_0 + i, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2150 if (data[i].visible) {
2151 EnableMenuItem(hm, IDM_WINDOW_FONT_0 + i, MF_BYCOMMAND | MF_ENABLED);
2155 for (int i = 0; i < MAX_TERM_DATA; i++) {
2156 EnableMenuItem(hm, IDM_WINDOW_POS_0 + i, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2157 CheckMenuItem(hm, IDM_WINDOW_POS_0 + i, (data[i].posfix ? MF_CHECKED : MF_UNCHECKED));
2158 if (data[i].visible) {
2159 EnableMenuItem(hm, IDM_WINDOW_POS_0 + i, MF_BYCOMMAND | MF_ENABLED);
2163 for (int i = 0; i < MAX_TERM_DATA; i++) {
2164 EnableMenuItem(hm, IDM_WINDOW_BIZ_0 + i, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2165 CheckMenuItem(hm, IDM_WINDOW_BIZ_0 + i, (data[i].bizarre ? MF_CHECKED : MF_UNCHECKED));
2166 if (data[i].visible) {
2167 EnableMenuItem(hm, IDM_WINDOW_BIZ_0 + i, MF_BYCOMMAND | MF_ENABLED);
2171 for (int i = 0; i < MAX_TERM_DATA; i++) {
2172 EnableMenuItem(hm, IDM_WINDOW_I_WID_0 + i, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2173 if (data[i].visible) {
2174 EnableMenuItem(hm, IDM_WINDOW_I_WID_0 + i, MF_BYCOMMAND | MF_ENABLED);
2178 for (int i = 0; i < MAX_TERM_DATA; i++) {
2179 EnableMenuItem(hm, IDM_WINDOW_D_WID_0 + i, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2180 if (data[i].visible) {
2181 EnableMenuItem(hm, IDM_WINDOW_D_WID_0 + i, MF_BYCOMMAND | MF_ENABLED);
2185 for (int i = 0; i < MAX_TERM_DATA; i++) {
2186 EnableMenuItem(hm, IDM_WINDOW_I_HGT_0 + i, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2187 if (data[i].visible) {
2188 EnableMenuItem(hm, IDM_WINDOW_I_HGT_0 + i, MF_BYCOMMAND | MF_ENABLED);
2192 for (int i = 0; i < MAX_TERM_DATA; i++) {
2193 EnableMenuItem(hm, IDM_WINDOW_D_HGT_0 + i, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2195 if (data[i].visible) {
2196 EnableMenuItem(hm, IDM_WINDOW_D_HGT_0 + i, MF_BYCOMMAND | MF_ENABLED);
2200 EnableMenuItem(hm, IDM_OPTIONS_NO_GRAPHICS, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2201 EnableMenuItem(hm, IDM_OPTIONS_OLD_GRAPHICS, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2202 EnableMenuItem(hm, IDM_OPTIONS_NEW_GRAPHICS, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2203 EnableMenuItem(hm, IDM_OPTIONS_BIGTILE, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2204 EnableMenuItem(hm, IDM_OPTIONS_SOUND, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2207 EnableMenuItem(hm, IDM_OPTIONS_SAVER, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2210 if (use_graphics != GRAPHICS_NONE)
2211 EnableMenuItem(GetMenu(data[0].w), IDM_OPTIONS_MAP, MF_BYCOMMAND | MF_ENABLED);
2213 EnableMenuItem(GetMenu(data[0].w), IDM_OPTIONS_MAP, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
2215 CheckMenuItem(hm, IDM_OPTIONS_NO_GRAPHICS, (arg_graphics == GRAPHICS_NONE ? MF_CHECKED : MF_UNCHECKED));
2216 CheckMenuItem(hm, IDM_OPTIONS_OLD_GRAPHICS, (arg_graphics == GRAPHICS_ORIGINAL ? MF_CHECKED : MF_UNCHECKED));
2217 CheckMenuItem(hm, IDM_OPTIONS_NEW_GRAPHICS, (arg_graphics == GRAPHICS_ADAM_BOLT ? MF_CHECKED : MF_UNCHECKED));
2218 CheckMenuItem(hm, IDM_OPTIONS_NEW2_GRAPHICS, (arg_graphics == GRAPHICS_Bakabakaband ? MF_CHECKED : MF_UNCHECKED));
2219 CheckMenuItem(hm, IDM_OPTIONS_BIGTILE, (arg_bigtile ? MF_CHECKED : MF_UNCHECKED));
2220 CheckMenuItem(hm, IDM_OPTIONS_MUSIC, (arg_music ? MF_CHECKED : MF_UNCHECKED));
2221 CheckMenuItem(hm, IDM_OPTIONS_SOUND, (arg_sound ? MF_CHECKED : MF_UNCHECKED));
2222 CheckMenuItem(hm, IDM_OPTIONS_BG, (use_bg ? MF_CHECKED : MF_UNCHECKED));
2225 CheckMenuItem(hm, IDM_OPTIONS_SAVER, (hwndSaver ? MF_CHECKED : MF_UNCHECKED));
2227 EnableMenuItem(hm, IDM_OPTIONS_NO_GRAPHICS, MF_ENABLED);
2228 EnableMenuItem(hm, IDM_OPTIONS_OLD_GRAPHICS, MF_ENABLED);
2229 EnableMenuItem(hm, IDM_OPTIONS_NEW_GRAPHICS, MF_ENABLED);
2230 EnableMenuItem(hm, IDM_OPTIONS_BIGTILE, MF_ENABLED);
2231 EnableMenuItem(hm, IDM_OPTIONS_SOUND, MF_ENABLED);
2232 EnableMenuItem(hm, IDM_OPTIONS_SAVER, MF_BYCOMMAND | MF_ENABLED);
2236 * Check for double clicked (or dragged) savefile
2238 * Apparently, Windows copies the entire filename into the first
2239 * piece of the "command line string". Perhaps we should extract
2240 * the "basename" of that filename and append it to the "save" dir.
2242 static void check_for_save_file(player_type *player_ptr, LPSTR cmd_line)
2249 strcat(savefile, s);
2250 validate_file(savefile);
2251 game_in_progress = TRUE;
2252 play_game(player_ptr, FALSE);
2256 * Process a menu command
2258 static void process_menus(player_type *player_ptr, WORD wCmd)
2263 case IDM_FILE_NEW: {
2265 plog(_("まだ初期化中です...", "You cannot do that yet..."));
2266 } else if (game_in_progress) {
2267 plog(_("プレイ中は新しいゲームを始めることができません!", "You can't start a new game while you're still playing!"));
2269 game_in_progress = TRUE;
2271 play_game(player_ptr, TRUE);
2277 case IDM_FILE_OPEN: {
2279 plog(_("まだ初期化中です...", "You cannot do that yet..."));
2280 } else if (game_in_progress) {
2281 plog(_("プレイ中はゲームをロードすることができません!", "You can't open a new game while you're still playing!"));
2283 memset(&ofn, 0, sizeof(ofn));
2284 ofn.lStructSize = sizeof(ofn);
2285 ofn.hwndOwner = data[0].w;
2286 ofn.lpstrFilter = "Save Files (*.)\0*\0";
2287 ofn.nFilterIndex = 1;
2288 ofn.lpstrFile = savefile;
2289 ofn.nMaxFile = 1024;
2290 ofn.lpstrInitialDir = ANGBAND_DIR_SAVE;
2291 ofn.Flags = OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR | OFN_HIDEREADONLY;
2293 if (GetOpenFileName(&ofn)) {
2294 validate_file(savefile);
2295 game_in_progress = TRUE;
2297 play_game(player_ptr, FALSE);
2304 case IDM_FILE_SAVE: {
2305 if (game_in_progress && current_world_ptr->character_generated) {
2307 plog(_("今はセーブすることは出来ません。", "You may not do that right now."));
2312 do_cmd_save_game(player_ptr, FALSE);
2314 plog(_("今、セーブすることは出来ません。", "You may not do that right now."));
2319 case IDM_FILE_EXIT: {
2320 if (game_in_progress && current_world_ptr->character_generated) {
2322 plog(_("今は終了できません。", "You may not do that right now."));
2327 forget_lite(player_ptr->current_floor_ptr);
2328 forget_view(player_ptr->current_floor_ptr);
2329 clear_mon_lite(player_ptr->current_floor_ptr);
2331 term_key_push(SPECIAL_KEY_QUIT);
2338 case IDM_FILE_SCORE: {
2340 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
2341 highscore_fd = fd_open(buf, O_RDONLY);
2342 if (highscore_fd < 0) {
2343 msg_print("Score file unavailable.");
2347 display_scores_aux(0, MAX_HISCORES, -1, NULL);
2348 (void)fd_close(highscore_fd);
2356 case IDM_FILE_MOVIE: {
2358 plog(_("まだ初期化中です...", "You cannot do that yet..."));
2359 } else if (game_in_progress) {
2360 plog(_("プレイ中はムービーをロードすることができません!", "You can't open a movie while you're playing!"));
2362 memset(&ofn, 0, sizeof(ofn));
2363 ofn.lStructSize = sizeof(ofn);
2364 ofn.hwndOwner = data[0].w;
2365 ofn.lpstrFilter = "Angband Movie Files (*.amv)\0*.amv\0";
2366 ofn.nFilterIndex = 1;
2367 ofn.lpstrFile = savefile;
2368 ofn.nMaxFile = 1024;
2369 ofn.lpstrInitialDir = ANGBAND_DIR_USER;
2370 ofn.Flags = OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR;
2372 if (GetOpenFileName(&ofn)) {
2373 prepare_browse_movie_aux(savefile);
2374 play_game(player_ptr, FALSE);
2382 case IDM_WINDOW_VIS_0: {
2383 plog(_("メインウィンドウは非表示にできません!", "You are not allowed to do that!"));
2386 case IDM_WINDOW_VIS_1:
2387 case IDM_WINDOW_VIS_2:
2388 case IDM_WINDOW_VIS_3:
2389 case IDM_WINDOW_VIS_4:
2390 case IDM_WINDOW_VIS_5:
2391 case IDM_WINDOW_VIS_6:
2392 case IDM_WINDOW_VIS_7: {
2393 int i = wCmd - IDM_WINDOW_VIS_0;
2394 if ((i < 0) || (i >= MAX_TERM_DATA))
2400 ShowWindow(td->w, SW_SHOW);
2401 term_data_redraw(player_ptr, td);
2403 td->visible = FALSE;
2405 ShowWindow(td->w, SW_HIDE);
2410 case IDM_WINDOW_FONT_0:
2411 case IDM_WINDOW_FONT_1:
2412 case IDM_WINDOW_FONT_2:
2413 case IDM_WINDOW_FONT_3:
2414 case IDM_WINDOW_FONT_4:
2415 case IDM_WINDOW_FONT_5:
2416 case IDM_WINDOW_FONT_6:
2417 case IDM_WINDOW_FONT_7: {
2418 int i = wCmd - IDM_WINDOW_FONT_0;
2419 if ((i < 0) || (i >= MAX_TERM_DATA))
2423 term_change_font(td);
2426 case IDM_WINDOW_POS_1:
2427 case IDM_WINDOW_POS_2:
2428 case IDM_WINDOW_POS_3:
2429 case IDM_WINDOW_POS_4:
2430 case IDM_WINDOW_POS_5:
2431 case IDM_WINDOW_POS_6:
2432 case IDM_WINDOW_POS_7: {
2433 int i = wCmd - IDM_WINDOW_POS_0;
2434 if ((i < 0) || (i >= MAX_TERM_DATA))
2438 if (!td->posfix && td->visible) {
2440 term_window_pos(td, HWND_TOPMOST);
2443 term_window_pos(td, data[0].w);
2448 case IDM_WINDOW_BIZ_0:
2449 case IDM_WINDOW_BIZ_1:
2450 case IDM_WINDOW_BIZ_2:
2451 case IDM_WINDOW_BIZ_3:
2452 case IDM_WINDOW_BIZ_4:
2453 case IDM_WINDOW_BIZ_5:
2454 case IDM_WINDOW_BIZ_6:
2455 case IDM_WINDOW_BIZ_7: {
2456 int i = wCmd - IDM_WINDOW_BIZ_0;
2457 if ((i < 0) || (i >= MAX_TERM_DATA))
2461 td->bizarre = !td->bizarre;
2463 term_window_resize(td);
2466 case IDM_WINDOW_I_WID_0:
2467 case IDM_WINDOW_I_WID_1:
2468 case IDM_WINDOW_I_WID_2:
2469 case IDM_WINDOW_I_WID_3:
2470 case IDM_WINDOW_I_WID_4:
2471 case IDM_WINDOW_I_WID_5:
2472 case IDM_WINDOW_I_WID_6:
2473 case IDM_WINDOW_I_WID_7: {
2474 int i = wCmd - IDM_WINDOW_I_WID_0;
2475 if ((i < 0) || (i >= MAX_TERM_DATA))
2481 term_window_resize(td);
2484 case IDM_WINDOW_D_WID_0:
2485 case IDM_WINDOW_D_WID_1:
2486 case IDM_WINDOW_D_WID_2:
2487 case IDM_WINDOW_D_WID_3:
2488 case IDM_WINDOW_D_WID_4:
2489 case IDM_WINDOW_D_WID_5:
2490 case IDM_WINDOW_D_WID_6:
2491 case IDM_WINDOW_D_WID_7: {
2492 int i = wCmd - IDM_WINDOW_D_WID_0;
2493 if ((i < 0) || (i >= MAX_TERM_DATA))
2499 term_window_resize(td);
2502 case IDM_WINDOW_I_HGT_0:
2503 case IDM_WINDOW_I_HGT_1:
2504 case IDM_WINDOW_I_HGT_2:
2505 case IDM_WINDOW_I_HGT_3:
2506 case IDM_WINDOW_I_HGT_4:
2507 case IDM_WINDOW_I_HGT_5:
2508 case IDM_WINDOW_I_HGT_6:
2509 case IDM_WINDOW_I_HGT_7: {
2510 int i = wCmd - IDM_WINDOW_I_HGT_0;
2511 if ((i < 0) || (i >= MAX_TERM_DATA))
2517 term_window_resize(td);
2520 case IDM_WINDOW_D_HGT_0:
2521 case IDM_WINDOW_D_HGT_1:
2522 case IDM_WINDOW_D_HGT_2:
2523 case IDM_WINDOW_D_HGT_3:
2524 case IDM_WINDOW_D_HGT_4:
2525 case IDM_WINDOW_D_HGT_5:
2526 case IDM_WINDOW_D_HGT_6:
2527 case IDM_WINDOW_D_HGT_7: {
2528 int i = wCmd - IDM_WINDOW_D_HGT_0;
2529 if ((i < 0) || (i >= MAX_TERM_DATA))
2535 term_window_resize(td);
2538 case IDM_OPTIONS_NO_GRAPHICS: {
2540 plog("You may not do that right now.");
2544 if (arg_graphics != GRAPHICS_NONE) {
2545 arg_graphics = GRAPHICS_NONE;
2546 term_xtra_win_react(player_ptr);
2547 term_key_push(KTRL('R'));
2552 case IDM_OPTIONS_OLD_GRAPHICS: {
2554 plog("You may not do that right now.");
2558 if (arg_graphics != GRAPHICS_ORIGINAL) {
2559 arg_graphics = GRAPHICS_ORIGINAL;
2560 term_xtra_win_react(player_ptr);
2561 term_key_push(KTRL('R'));
2566 case IDM_OPTIONS_NEW_GRAPHICS: {
2568 plog("You may not do that right now.");
2572 if (arg_graphics != GRAPHICS_ADAM_BOLT) {
2573 arg_graphics = GRAPHICS_ADAM_BOLT;
2574 term_xtra_win_react(player_ptr);
2575 term_key_push(KTRL('R'));
2580 case IDM_OPTIONS_NEW2_GRAPHICS: {
2582 plog("You may not do that right now.");
2586 if (arg_graphics != GRAPHICS_Bakabakaband) {
2587 arg_graphics = GRAPHICS_Bakabakaband;
2588 term_xtra_win_react(player_ptr);
2589 term_key_push(KTRL('R'));
2594 case IDM_OPTIONS_BIGTILE: {
2597 plog("You may not do that right now.");
2601 arg_bigtile = !arg_bigtile;
2602 term_activate(&td->t);
2603 term_resize(td->cols, td->rows);
2604 InvalidateRect(td->w, NULL, TRUE);
2607 case IDM_OPTIONS_MUSIC: {
2609 plog("You may not do that right now.");
2613 arg_music = !arg_music;
2614 term_xtra_win_react(player_ptr);
2615 term_key_push(KTRL('R'));
2618 case IDM_OPTIONS_SOUND: {
2620 plog("You may not do that right now.");
2624 arg_sound = !arg_sound;
2625 term_xtra_win_react(player_ptr);
2626 term_key_push(KTRL('R'));
2629 case IDM_OPTIONS_BG: {
2631 plog("You may not do that right now.");
2637 term_xtra_win_react(player_ptr);
2638 term_key_push(KTRL('R'));
2641 case IDM_OPTIONS_OPEN_BG: {
2643 plog("You may not do that right now.");
2647 memset(&ofn, 0, sizeof(ofn));
2648 ofn.lStructSize = sizeof(ofn);
2649 ofn.hwndOwner = data[0].w;
2650 ofn.lpstrFilter = "Bitmap Files (*.bmp)\0*.bmp\0";
2651 ofn.nFilterIndex = 1;
2652 ofn.lpstrFile = bg_bitmap_file;
2653 ofn.nMaxFile = 1023;
2654 ofn.lpstrInitialDir = NULL;
2655 ofn.lpstrTitle = _("壁紙を選んでね。", "Choose wall paper.");
2656 ofn.Flags = OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
2658 if (GetOpenFileName(&ofn)) {
2663 term_xtra_win_react(player_ptr);
2664 term_key_push(KTRL('R'));
2667 case IDM_DUMP_SCREEN_HTML: {
2668 static char buf[1024] = "";
2669 memset(&ofn, 0, sizeof(ofn));
2670 ofn.lStructSize = sizeof(ofn);
2671 ofn.hwndOwner = data[0].w;
2672 ofn.lpstrFilter = "HTML Files (*.html)\0*.html\0";
2673 ofn.nFilterIndex = 1;
2674 ofn.lpstrFile = buf;
2675 ofn.nMaxFile = 1023;
2676 ofn.lpstrDefExt = "html";
2677 ofn.lpstrInitialDir = NULL;
2678 ofn.lpstrTitle = _("HTMLでスクリーンダンプを保存", "Save screen dump as HTML.");
2679 ofn.Flags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT;
2681 if (GetSaveFileName(&ofn)) {
2682 do_cmd_save_screen_html_aux(buf, 0);
2687 case IDM_OPTIONS_SAVER: {
2689 DestroyWindow(hwndSaver);
2694 hwndSaver = CreateWindowEx(WS_EX_TOPMOST, "WindowsScreenSaverClass", "Angband Screensaver", WS_POPUP | WS_MAXIMIZE | WS_VISIBLE, 0, 0,
2695 GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, hInstance, NULL);
2698 SetWindowPos(hwndSaver, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
2700 plog(_("ウィンドウを作成出来ません", "Failed to create saver window"));
2705 case IDM_OPTIONS_MAP: {
2706 windows_map(player_ptr);
2710 case IDM_HELP_CONTENTS: {
2713 path_build(tmp, sizeof(tmp), ANGBAND_DIR_XTRA_HELP, "zangband.hlp");
2714 if (check_file(tmp)) {
2715 sprintf(buf, "winhelp.exe %s", tmp);
2716 WinExec(buf, SW_NORMAL);
2720 plog_fmt(_("ヘルプファイル[%s]が見付かりません。", "Cannot find help file: %s"), tmp);
2721 plog(_("代わりにオンラインヘルプを使用してください。", "Use the online help files instead."));
2728 * Add a keypress to the "queue"
2730 static errr term_keypress(int k)
2732 /* Refuse to enqueue non-keys */
2736 /* Store the char, advance the queue */
2737 Term->key_queue[Term->key_head++] = (char)k;
2739 /* Circular queue, handle wrap */
2740 if (Term->key_head == Term->key_size)
2743 if (Term->key_head != Term->key_tail)
2749 static bool process_keydown(WPARAM wParam, LPARAM lParam)
2755 if (GetKeyState(VK_CONTROL) & 0x8000)
2757 if (GetKeyState(VK_SHIFT) & 0x8000)
2759 if (GetKeyState(VK_MENU) & 0x8000)
2762 term_no_press = (ma) ? TRUE : FALSE;
2763 if (special_key[(byte)(wParam)] || (ma && !ignore_key[(byte)(wParam)])) {
2764 bool ext_key = (lParam & 0x1000000L) ? TRUE : FALSE;
2765 bool numpad = FALSE;
2775 int i = LOBYTE(HIWORD(lParam));
2779 term_no_press = TRUE;
2798 term_no_press = TRUE;
2816 term_keypress(hexsym[i / 16]);
2817 term_keypress(hexsym[i % 16]);
2827 * todo WNDCLASSに影響があるのでplayer_type*の追加は保留
2829 LRESULT PASCAL AngbandWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
2833 td = (term_data *)GetWindowLong(hWnd, 0);
2837 SetWindowLong(hWnd, 0, (LONG)(my_td));
2841 mop.dwCallback = (DWORD)hWnd;
2844 case WM_GETMINMAXINFO: {
2848 lpmmi = (MINMAXINFO *)lParam;
2852 rc.left = rc.top = 0;
2853 rc.right = rc.left + 80 * td->tile_wid + td->size_ow1 + td->size_ow2;
2854 rc.bottom = rc.top + 24 * td->tile_hgt + td->size_oh1 + td->size_oh2 + 1;
2856 AdjustWindowRectEx(&rc, td->dwStyle, TRUE, td->dwExStyle);
2858 lpmmi->ptMinTrackSize.x = rc.right - rc.left;
2859 lpmmi->ptMinTrackSize.y = rc.bottom - rc.top;
2864 BeginPaint(hWnd, &ps);
2866 term_data_redraw(p_ptr, td);
2867 EndPaint(hWnd, &ps);
2868 ValidateRect(hWnd, NULL);
2871 case MM_MCINOTIFY: {
2872 if (wParam == MCI_NOTIFY_SUCCESSFUL) {
2873 mciSendCommand(mop.wDeviceID, MCI_SEEK, MCI_SEEK_TO_START, 0);
2874 mciSendCommand(mop.wDeviceID, MCI_PLAY, MCI_NOTIFY, (DWORD)&mop);
2881 if (process_keydown(wParam, lParam))
2887 term_no_press = FALSE;
2889 term_keypress(wParam);
2892 case WM_LBUTTONDOWN: {
2893 mousex = MIN(LOWORD(lParam) / td->tile_wid, td->cols - 1);
2894 mousey = MIN(HIWORD(lParam) / td->tile_hgt, td->rows - 1);
2900 case WM_LBUTTONUP: {
2903 TERM_LEN dx = abs(oldx - mousex) + 1;
2904 TERM_LEN dy = abs(oldy - mousey) + 1;
2905 TERM_LEN ox = (oldx > mousex) ? mousex : oldx;
2906 TERM_LEN oy = (oldy > mousey) ? mousey : oldy;
2912 int sz = (dx + 3) * dy;
2914 int sz = (dx + 2) * dy;
2916 hGlobal = GlobalAlloc(GHND, sz + 1);
2917 if (hGlobal == NULL)
2919 lpStr = (LPSTR)GlobalLock(hGlobal);
2921 for (int i = 0; i < dy; i++) {
2924 char **scr = data[0].t.scr->c;
2926 C_MAKE(s, (dx + 1), char);
2927 strncpy(s, &scr[oy + i][ox], dx);
2930 if (iskanji(scr[oy + i][ox - 1]))
2934 if (ox + dx < data[0].cols) {
2935 if (iskanji(scr[oy + i][ox + dx - 1]))
2939 for (int j = 0; j < dx; j++) {
2945 for (int j = 0; j < dx; j++) {
2946 *lpStr++ = data[0].t.scr->c[oy + i][ox + j];
2955 GlobalUnlock(hGlobal);
2956 if (OpenClipboard(hWnd) == 0) {
2957 GlobalFree(hGlobal);
2962 SetClipboardData(CF_TEXT, hGlobal);
2967 case WM_MOUSEMOVE: {
2972 int cx = MIN(LOWORD(lParam) / td->tile_wid, td->cols - 1);
2973 int cy = MIN(HIWORD(lParam) / td->tile_hgt, td->rows - 1);
2977 dx = abs(oldx - mousex) + 1;
2978 dy = abs(oldy - mousey) + 1;
2979 ox = (oldx > mousex) ? mousex : oldx;
2980 oy = (oldy > mousey) ? mousey : oldy;
2981 term_inversed_area(hWnd, ox, oy, dx, dy);
2986 dx = abs(cx - mousex) + 1;
2987 dy = abs(cy - mousey) + 1;
2988 ox = (cx > mousex) ? mousex : cx;
2989 oy = (cy > mousey) ? mousey : cy;
2990 term_inversed_area(hWnd, ox, oy, dx, dy);
3001 if (!game_in_progress || !current_world_ptr->character_generated) {
3007 plog(_("今は終了できません。", "You may not do that right now."));
3012 forget_lite(p_ptr->current_floor_ptr);
3013 forget_view(p_ptr->current_floor_ptr);
3014 clear_mon_lite(p_ptr->current_floor_ptr);
3015 term_key_push(SPECIAL_KEY_QUIT);
3018 case WM_QUERYENDSESSION: {
3019 if (!game_in_progress || !current_world_ptr->character_generated) {
3026 p_ptr->is_dead = FALSE;
3027 exe_write_diary(p_ptr, DIARY_GAMESTART, 0, _("----ゲーム中断----", "---- Save and Exit Game ----"));
3029 p_ptr->panic_save = 1;
3030 signals_ignore_tstp();
3031 (void)strcpy(p_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
3032 (void)save_player(p_ptr);
3041 process_menus(p_ptr, LOWORD(wParam));
3052 // todo 二重のswitch文。後で分割する.
3054 case SIZE_MINIMIZED: {
3055 for (int i = 1; i < MAX_TERM_DATA; i++) {
3056 if (data[i].visible)
3057 ShowWindow(data[i].w, SW_HIDE);
3062 case SIZE_MAXIMIZED:
3063 case SIZE_RESTORED: {
3064 TERM_LEN cols = (LOWORD(lParam) - td->size_ow1) / td->tile_wid;
3065 TERM_LEN rows = (HIWORD(lParam) - td->size_oh1) / td->tile_hgt;
3066 if ((td->cols != cols) || (td->rows != rows)) {
3069 if (!IsZoomed(td->w) && !IsIconic(td->w)) {
3070 normsize.x = td->cols;
3071 normsize.y = td->rows;
3074 term_activate(&td->t);
3075 term_resize(td->cols, td->rows);
3076 InvalidateRect(td->w, NULL, TRUE);
3079 td->size_hack = TRUE;
3080 for (int i = 1; i < MAX_TERM_DATA; i++) {
3081 if (data[i].visible)
3082 ShowWindow(data[i].w, SW_SHOW);
3085 td->size_hack = FALSE;
3093 case WM_PALETTECHANGED: {
3094 if ((HWND)wParam == hWnd)
3097 case WM_QUERYNEWPALETTE: {
3101 HDC hdc = GetDC(hWnd);
3102 SelectPalette(hdc, hPal, FALSE);
3103 int i = RealizePalette(hdc);
3105 InvalidateRect(hWnd, NULL, TRUE);
3107 ReleaseDC(hWnd, hdc);
3111 if (!wParam || HIWORD(lParam))
3114 for (int i = 1; i < MAX_TERM_DATA; i++) {
3115 if (!data[i].posfix)
3116 term_window_pos(&data[i], hWnd);
3122 case WM_ACTIVATEAPP: {
3123 if (IsIconic(td->w))
3126 for (int i = 1; i < MAX_TERM_DATA; i++) {
3127 if (data[i].visible) {
3128 if (wParam == TRUE) {
3129 ShowWindow(data[i].w, SW_SHOW);
3131 ShowWindow(data[i].w, SW_HIDE);
3138 return DefWindowProc(hWnd, uMsg, wParam, lParam);
3142 * todo WNDCLASSに影響があるのでplayer_type*の追加は保留
3144 LRESULT PASCAL AngbandListProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
3148 td = (term_data *)GetWindowLong(hWnd, 0);
3152 SetWindowLong(hWnd, 0, (LONG)(my_td));
3158 case WM_GETMINMAXINFO: {
3162 lpmmi = (MINMAXINFO *)lParam;
3166 rc.left = rc.top = 0;
3167 rc.right = rc.left + 20 * td->tile_wid + td->size_ow1 + td->size_ow2;
3168 rc.bottom = rc.top + 3 * td->tile_hgt + td->size_oh1 + td->size_oh2 + 1;
3170 AdjustWindowRectEx(&rc, td->dwStyle, TRUE, td->dwExStyle);
3171 lpmmi->ptMinTrackSize.x = rc.right - rc.left;
3172 lpmmi->ptMinTrackSize.y = rc.bottom - rc.top;
3183 td->size_hack = TRUE;
3185 TERM_LEN cols = (LOWORD(lParam) - td->size_ow1) / td->tile_wid;
3186 TERM_LEN rows = (HIWORD(lParam) - td->size_oh1) / td->tile_hgt;
3187 if ((td->cols != cols) || (td->rows != rows)) {
3188 term_type *old_term = Term;
3191 term_activate(&td->t);
3192 term_resize(td->cols, td->rows);
3193 term_activate(old_term);
3194 InvalidateRect(td->w, NULL, TRUE);
3195 p_ptr->window = 0xFFFFFFFF;
3196 handle_stuff(p_ptr);
3199 td->size_hack = FALSE;
3203 BeginPaint(hWnd, &ps);
3205 term_data_redraw(p_ptr, td);
3206 EndPaint(hWnd, &ps);
3211 if (process_keydown(wParam, lParam))
3218 term_no_press = FALSE;
3220 term_keypress(wParam);
3223 case WM_PALETTECHANGED: {
3224 if ((HWND)wParam == hWnd)
3227 case WM_QUERYNEWPALETTE: {
3231 HDC hdc = GetDC(hWnd);
3232 SelectPalette(hdc, hPal, FALSE);
3233 int i = RealizePalette(hdc);
3235 InvalidateRect(hWnd, NULL, TRUE);
3237 ReleaseDC(hWnd, hdc);
3240 case WM_NCLBUTTONDOWN: {
3242 if (wParam == HTCLOSE)
3244 #endif /* HTCLOSE */
3246 if (wParam == HTSYSMENU) {
3248 td->visible = FALSE;
3249 ShowWindow(td->w, SW_HIDE);
3259 return DefWindowProc(hWnd, uMsg, wParam, lParam);
3262 LRESULT PASCAL AngbandSaverProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
3264 static int iMouse = 0;
3265 static WORD xMouse = 0;
3266 static WORD yMouse = 0;
3273 case WM_SETCURSOR: {
3278 case WM_LBUTTONDOWN:
3279 case WM_MBUTTONDOWN:
3280 case WM_RBUTTONDOWN:
3282 SendMessage(hWnd, WM_CLOSE, 0, 0);
3285 case WM_MOUSEMOVE: {
3287 int dx = LOWORD(lParam) - xMouse;
3288 int dy = HIWORD(lParam) - yMouse;
3295 if ((dx > MOUSE_SENS) || (dy > MOUSE_SENS)) {
3296 SendMessage(hWnd, WM_CLOSE, 0, 0);
3301 xMouse = LOWORD(lParam);
3302 yMouse = HIWORD(lParam);
3307 DestroyWindow(hwndSaver);
3313 return DefWindowProc(hWnd, uMsg, wParam, lParam);
3317 * Display warning message (see "z-util.c")
3319 static void hack_plog(concptr str)
3323 MessageBox(NULL, str, "警告!", MB_ICONEXCLAMATION | MB_OK);
3325 MessageBox(NULL, str, "Warning", MB_ICONEXCLAMATION | MB_OK);
3331 * Display error message and quit (see "z-util.c")
3333 static void hack_quit(concptr str)
3337 MessageBox(NULL, str, "エラー!", MB_ICONEXCLAMATION | MB_OK | MB_ICONSTOP);
3339 MessageBox(NULL, str, "Error", MB_ICONEXCLAMATION | MB_OK | MB_ICONSTOP);
3343 UnregisterClass(AppName, hInstance);
3351 * Display warning message (see "z-util.c")
3353 static void hook_plog(concptr str)
3357 MessageBox(data[0].w, str, "警告!", MB_ICONEXCLAMATION | MB_OK);
3359 MessageBox(data[0].w, str, "Warning", MB_ICONEXCLAMATION | MB_OK);
3365 * Display error message and quit (see "z-util.c")
3367 static void hook_quit(concptr str)
3371 MessageBox(data[0].w, str, "エラー!", MB_ICONEXCLAMATION | MB_OK | MB_ICONSTOP);
3373 MessageBox(data[0].w, str, "Error", MB_ICONEXCLAMATION | MB_OK | MB_ICONSTOP);
3378 for (int i = MAX_TERM_DATA - 1; i >= 0; --i) {
3379 term_force_font(&data[i], NULL);
3380 if (data[i].font_want)
3381 string_free(data[i].font_want);
3383 DestroyWindow(data[i].w);
3387 if (infGraph.hPalette)
3388 DeleteObject(infGraph.hPalette);
3389 if (infGraph.hBitmap)
3390 DeleteObject(infGraph.hBitmap);
3391 if (infMask.hPalette)
3392 DeleteObject(infMask.hPalette);
3393 if (infMask.hBitmap)
3394 DeleteObject(infMask.hBitmap);
3396 DeleteObject(hbrYellow);
3402 UnregisterClass(AppName, hInstance);
3412 static void init_stuff(void)
3419 /* Get program name with full path */
3420 GetModuleFileName(hInstance, path, 512);
3422 /* Save the "program name" */
3425 /* Get the name of the "*.ini" file */
3426 strcpy(path + strlen(path) - 4, ".INI");
3428 /* Save the the name of the ini-file */
3429 ini_file = string_make(path);
3431 /* Analyze the path */
3437 if (path[i] == '\\')
3444 /* Add "lib" to the path */
3445 strcpy(path + i + 1, "lib\\");
3447 /* Validate the path */
3448 validate_dir(path, TRUE);
3450 /* Init the file paths */
3451 init_file_paths(path, path);
3453 /* Hack -- Validate the paths */
3454 validate_dir(ANGBAND_DIR_APEX, FALSE);
3455 validate_dir(ANGBAND_DIR_BONE, FALSE);
3457 /* Allow missing 'edit' directory */
3458 if (!check_dir(ANGBAND_DIR_EDIT))
3460 /* Must have 'data'! */
3461 validate_dir(ANGBAND_DIR_DATA, TRUE);
3465 /* Don't need 'data' */
3466 validate_dir(ANGBAND_DIR_DATA, FALSE);
3469 validate_dir(ANGBAND_DIR_FILE, TRUE);
3470 validate_dir(ANGBAND_DIR_HELP, FALSE);
3471 validate_dir(ANGBAND_DIR_INFO, FALSE);
3472 validate_dir(ANGBAND_DIR_PREF, TRUE);
3473 validate_dir(ANGBAND_DIR_SAVE, FALSE);
3474 validate_dir(ANGBAND_DIR_USER, TRUE);
3475 validate_dir(ANGBAND_DIR_XTRA, TRUE);
3477 /* Build the filename */
3478 path_build(path, sizeof(path), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
3480 /* Hack -- Validate the "news.txt" file */
3481 validate_file(path);
3484 #if 0 /* #ifndef JP */
3485 /* Build the "font" path */
3486 path_build(path, sizeof(path), ANGBAND_DIR_XTRA, "font");
3488 /* Allocate the path */
3489 ANGBAND_DIR_XTRA_FONT = string_make(path);
3491 /* Validate the "font" directory */
3492 validate_dir(ANGBAND_DIR_XTRA_FONT, TRUE);
3494 /* Build the filename */
3495 path_build(path, sizeof(path), ANGBAND_DIR_XTRA_FONT, "8X13.FON");
3497 /* Hack -- Validate the basic font */
3498 validate_file(path);
3504 /* Build the "graf" path */
3505 path_build(path, sizeof(path), ANGBAND_DIR_XTRA, "graf");
3507 /* Allocate the path */
3508 ANGBAND_DIR_XTRA_GRAF = string_make(path);
3510 /* Validate the "graf" directory */
3511 validate_dir(ANGBAND_DIR_XTRA_GRAF, TRUE);
3513 #endif /* USE_GRAPHICS */
3518 /* Build the "sound" path */
3519 path_build(path, sizeof(path), ANGBAND_DIR_XTRA, "sound");
3521 /* Allocate the path */
3522 ANGBAND_DIR_XTRA_SOUND = string_make(path);
3524 /* Validate the "sound" directory */
3525 validate_dir(ANGBAND_DIR_XTRA_SOUND, FALSE);
3527 #endif /* USE_SOUND */
3531 /* Build the "music" path */
3532 path_build(path, sizeof(path), ANGBAND_DIR_XTRA, "music");
3534 /* Allocate the path */
3535 ANGBAND_DIR_XTRA_MUSIC = string_make(path);
3537 /* Validate the "music" directory */
3538 validate_dir(ANGBAND_DIR_XTRA_MUSIC, FALSE);
3540 #endif /* USE_MUSIC */
3542 /* Build the "help" path */
3543 path_build(path, sizeof(path), ANGBAND_DIR_XTRA, "help");
3545 /* Allocate the path */
3546 ANGBAND_DIR_XTRA_HELP = string_make(path);
3548 /* Validate the "help" directory */
3549 /* validate_dir(ANGBAND_DIR_XTRA_HELP); */
3553 * todo よく見るとhMutexはちゃんと使われていない……?
3554 * @brief (Windows固有)馬鹿馬鹿蛮怒が起動済かどうかのチェック
3556 static bool is_already_running(void)
3559 hMutex = CreateMutex(NULL, TRUE, VERSION_NAME);
3560 if (GetLastError() == ERROR_ALREADY_EXISTS) {
3568 * @brief (Windows固有)Windowsアプリケーションとしてのエントリポイント
3570 int PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nCmdShow)
3576 setlocale(LC_ALL, "ja_JP");
3579 if (is_already_running()) {
3581 NULL, _("馬鹿馬鹿蛮怒はすでに起動しています。", "Bakabakaband is already running."), _("エラー!", "Error"), MB_ICONEXCLAMATION | MB_OK | MB_ICONSTOP);
3585 if (hPrevInst == NULL) {
3586 wc.style = CS_CLASSDC;
3587 wc.lpfnWndProc = AngbandWndProc;
3590 wc.hInstance = hInst;
3591 wc.hIcon = hIcon = LoadIcon(hInst, AppName);
3592 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
3593 wc.hbrBackground = GetStockObject(BLACK_BRUSH);
3594 wc.lpszMenuName = AppName;
3595 wc.lpszClassName = AppName;
3597 if (!RegisterClass(&wc))
3600 wc.lpfnWndProc = AngbandListProc;
3601 wc.lpszMenuName = NULL;
3602 wc.lpszClassName = AngList;
3604 if (!RegisterClass(&wc))
3607 wc.style = CS_VREDRAW | CS_HREDRAW | CS_SAVEBITS | CS_DBLCLKS;
3608 wc.lpfnWndProc = AngbandSaverProc;
3610 wc.lpszMenuName = NULL;
3611 wc.lpszClassName = "WindowsScreenSaverClass";
3613 if (!RegisterClass(&wc))
3617 plog_aux = hack_plog;
3618 quit_aux = hack_quit;
3619 core_aux = hack_quit;
3622 for (int i = 0; special_key_list[i]; ++i) {
3623 special_key[special_key_list[i]] = TRUE;
3626 for (int i = 0; ignore_key_list[i]; ++i) {
3627 ignore_key[ignore_key_list[i]] = TRUE;
3631 colors16 = (GetDeviceCaps(hdc, BITSPIXEL) == 4);
3632 paletted = ((GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE) ? TRUE : FALSE);
3633 ReleaseDC(NULL, hdc);
3635 for (int i = 0; i < 256; i++) {
3636 byte rv = angband_color_table[i][1];
3637 byte gv = angband_color_table[i][2];
3638 byte bv = angband_color_table[i][3];
3639 win_clr[i] = PALETTERGB(rv, gv, bv);
3640 angband_color_table[i][0] = win_pal[i];
3646 plog_aux = hook_plog;
3647 quit_aux = hook_quit;
3648 core_aux = hook_quit;
3650 ANGBAND_SYS = "win";
3651 if (7 != GetKeyboardType(0))
3652 ANGBAND_KEYBOARD = "0";
3654 switch (GetKeyboardType(1)) {
3662 ANGBAND_KEYBOARD = "NEC98";
3666 ANGBAND_KEYBOARD = "JAPAN";
3671 term_activate(term_screen);
3672 init_angband(p_ptr, process_autopick_file_command);
3675 if (lpCmdLine[0] == '-') {
3676 switch (lpCmdLine[1]) {
3681 chuukei_server = TRUE;
3682 if (connect_chuukei_server(&lpCmdLine[2]) < 0) {
3683 msg_print("connect fail");
3686 msg_print("connect");
3695 chuukei_client = TRUE;
3696 connect_chuukei_server(&lpCmdLine[2]);
3697 play_game(player_ptr, FALSE);
3705 prepare_browse_movie(&lpCmdLine[2]);
3706 play_game(player_ptr, FALSE);
3715 if (!chuukei_server)
3716 check_for_save_file(lpCmdLine);
3718 check_for_save_file(p_ptr, lpCmdLine);
3721 prt(_("[ファイル] メニューの [新規] または [開く] を選択してください。", "[Choose 'New' or 'Open' from the 'File' menu]"), 23, _(8, 17));
3723 while (GetMessage(&msg, NULL, 0, 0)) {
3724 TranslateMessage(&msg);
3725 DispatchMessage(&msg);
3731 #endif /* WINDOWS */