2 #include "arena_info_table.h"
5 * @brief 闘技場のモンスターID及び報酬アイテムテーブル
7 const arena_type arena_info[MAX_ARENA_MONS + 2] =
9 { MON_NOBORTA, TV_AMULET, SV_AMULET_ADORNMENT },
10 { MON_MORI_TROLL, TV_FOOD, SV_FOOD_PINT_OF_WINE },
11 { MON_IMP, TV_POTION, SV_POTION_SPEED },
12 { MON_LION_HEART, 0, 0 },
13 { MON_MASTER_YEEK, TV_POTION, SV_POTION_CURING },
14 { MON_SABRE_TIGER, TV_WAND, SV_WAND_STONE_TO_MUD },
15 { MON_LIZARD_KING, TV_WAND, SV_WAND_TELEPORT_AWAY },
16 { MON_WYVERN, TV_POTION, SV_POTION_HEALING },
17 { MON_ARCH_VILE, TV_POTION, SV_POTION_RESISTANCE },
18 { MON_ELF_LORD , TV_POTION, SV_POTION_ENLIGHTENMENT },
19 { MON_GHOUL_KING, TV_FOOD, SV_FOOD_RESTORING },
20 { MON_COLBRAN, TV_RING, SV_RING_ELEC },
21 { MON_BICLOPS, TV_WAND, SV_WAND_ACID_BALL },
22 { MON_M_MINDCRAFTER, TV_POTION, SV_POTION_SELF_KNOWLEDGE },
23 { MON_GROO, TV_SCROLL, SV_SCROLL_ACQUIREMENT },
24 { MON_RAAL, TV_SCROLL, SV_SCROLL_STAR_DESTRUCTION },
25 { MON_DREADMASTER, TV_WAND, SV_WAND_HYPODYNAMIA },
26 { MON_ULTRA_PALADIN, TV_STAFF, SV_STAFF_DISPEL_EVIL },
27 { MON_BARNEY, TV_RING, SV_RING_RES_CHAOS },
28 { MON_TROLL_KING, TV_SCROLL, SV_SCROLL_MASS_GENOCIDE },
29 { MON_BARON_HELL, TV_POTION, SV_POTION_AUGMENTATION },
30 { MON_F_ANGEL, TV_SCROLL, SV_SCROLL_RUNE_OF_PROTECTION },
31 { MON_G_C_DRAKE, TV_WAND, SV_WAND_DRAGON_FIRE },
32 { MON_IRON_LICH, TV_STAFF, SV_STAFF_DESTRUCTION },
33 { MON_DROLEM, TV_POTION, SV_POTION_STAR_HEALING },
34 { MON_G_TITAN, TV_WAND, SV_WAND_GENOCIDE },
35 { MON_G_BALROG, TV_POTION, SV_POTION_EXPERIENCE },
36 { MON_ELDER_VAMPIRE, TV_RING, SV_RING_SUSTAIN },
37 { MON_NIGHTWALKER, TV_WAND, SV_WAND_STRIKING },
38 { MON_S_TYRANNO, TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT },
39 { MON_G_MASTER_MYS, TV_ROD, SV_ROD_IDENTIFY },
40 { MON_LORD_CHAOS, TV_POTION, SV_POTION_LIFE },
41 { MON_SHADOWLORD, TV_POTION, SV_POTION_STAR_ENLIGHTENMENT },
42 { MON_ULT_BEHOLDER, TV_AMULET, SV_AMULET_REFLECTION },
43 { MON_JABBERWOCK, TV_ROD, SV_ROD_HEALING },
44 { MON_LOCKE_CLONE, TV_WAND, SV_WAND_DISINTEGRATE },
45 { MON_WYRM_SPACE, TV_ROD, SV_ROD_RESTORATION },
46 { MON_SHAMBLER, TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT },
47 { MON_BLACK_REAVER, TV_RING, SV_RING_LORDLY },
48 { MON_FENGHUANG, TV_STAFF, SV_STAFF_THE_MAGI },
49 { MON_WYRM_POWER, TV_SCROLL, SV_SCROLL_ARTIFACT },
50 { 0, 0, 0 }, /* Victory prizing */
51 { MON_HAGURE, TV_SCROLL, SV_SCROLL_ARTIFACT },