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Avoid reserved words of C++
[hengband/hengband.git] / src / monster1.c
1 /* File: monster1.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: describe monsters (using monster memory) */
12
13 #include "angband.h"
14
15
16 /*
17  * Pronoun arrays, by gender.
18  */
19 static cptr wd_he[3] =
20 #ifdef JP
21 { "¤½¤ì", "Èà", "Èà½÷" };
22 #else
23 { "it", "he", "she" };
24 #endif
25
26 static cptr wd_his[3] =
27 #ifdef JP
28 { "¤½¤ì¤Î", "Èà¤Î", "Èà½÷¤Î" };
29 #else
30 { "its", "his", "her" };
31 #endif
32
33
34
35 /*
36  * Pluralizer.  Args(count, singular, plural)
37  */
38 #define plural(c,s,p) \
39     (((c) == 1) ? (s) : (p))
40
41
42
43
44
45
46 /*
47  * Determine if the "armor" is known
48  * The higher the level, the fewer kills needed.
49  */
50 static bool know_armour(int r_idx)
51 {
52         monster_race *r_ptr = &r_info[r_idx];
53
54         s32b level = r_ptr->level;
55
56         s32b kills = r_ptr->r_tkills;
57
58         if (cheat_know) return (TRUE);
59
60         /* Normal monsters */
61         if (kills > 304 / (4 + level)) return (TRUE);
62
63         /* Skip non-uniques */
64         if (!(r_ptr->flags1 & RF1_UNIQUE)) return (FALSE);
65
66         /* Unique monsters */
67         if (kills > 304 / (38 + (5 * level) / 4)) return (TRUE);
68
69         /* Assume false */
70         return (FALSE);
71 }
72
73
74 /*
75  * Determine if the "damage" of the given attack is known
76  * the higher the level of the monster, the fewer the attacks you need,
77  * the more damage an attack does, the more attacks you need
78  */
79 static bool know_damage(int r_idx, int i)
80 {
81         monster_race *r_ptr = &r_info[r_idx];
82
83         s32b level = r_ptr->level;
84
85         s32b a = r_ptr->r_blows[i];
86
87         s32b d1 = r_ptr->blow[i].d_dice;
88         s32b d2 = r_ptr->blow[i].d_side;
89
90         s32b d = d1 * d2;
91
92         if (d >= ((4+level)*MAX_UCHAR)/80) d = ((4+level)*MAX_UCHAR-1)/80;
93
94         /* Normal monsters */
95         if ((4 + level) * a > 80 * d) return (TRUE);
96
97         /* Skip non-uniques */
98         if (!(r_ptr->flags1 & RF1_UNIQUE)) return (FALSE);
99
100         /* Unique monsters */
101         if ((4 + level) * (2 * a) > 80 * d) return (TRUE);
102
103         /* Assume false */
104         return (FALSE);
105 }
106
107
108 /*
109  * Prepare hook for c_roff(). It will be changed for spoiler generation in wizard1.c.
110  */
111 void (*hook_c_roff)(byte attr, cptr str) = c_roff;
112
113 static void hooked_roff(cptr str)
114 {
115         /* Spawn */
116         hook_c_roff(TERM_WHITE, str);
117 }
118
119
120 /*
121  * Hack -- display monster information using "hooked_roff()"
122  *
123  * This function should only be called with the cursor placed at the
124  * left edge of the screen, on a cleared line, in which the recall is
125  * to take place.  One extra blank line is left after the recall.
126  */
127 static void roff_aux(int r_idx, int mode)
128 {
129         monster_race    *r_ptr = &r_info[r_idx];
130
131         bool            old = FALSE;
132
133         int             m, n, r;
134
135         cptr            p, q;
136
137 #ifdef JP
138         char            jverb_buf[64];
139 #else
140         bool            sin = FALSE;
141 #endif
142         int             msex = 0;
143
144         bool nightmare = ironman_nightmare && !(mode & 0x02);
145         int speed = nightmare ? r_ptr->speed + 5 : r_ptr->speed;
146
147         bool            breath = FALSE;
148         bool            magic = FALSE;
149
150         u32b            flags1;
151         u32b            flags2;
152         u32b            flags3;
153         u32b            flags4;
154         u32b            flags5;
155         u32b            flags6;
156         u32b            flags7;
157         u32b            flagsr;
158
159         byte drop_gold, drop_item;
160
161         int             vn = 0;
162         byte            color[96];
163         cptr            vp[96];
164
165         bool know_everything = FALSE;
166
167         /* Obtain a copy of the "known" number of drops */
168         drop_gold = r_ptr->r_drop_gold;
169         drop_item = r_ptr->r_drop_item;
170
171         /* Obtain a copy of the "known" flags */
172         flags1 = (r_ptr->flags1 & r_ptr->r_flags1);
173         flags2 = (r_ptr->flags2 & r_ptr->r_flags2);
174         flags3 = (r_ptr->flags3 & r_ptr->r_flags3);
175         flags4 = (r_ptr->flags4 & r_ptr->r_flags4);
176         flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
177         flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
178         flags7 = (r_ptr->flags7 & r_ptr->flags7);
179         flagsr = (r_ptr->flagsr & r_ptr->r_flagsr);
180
181         /* cheat_know or research_mon() */
182         if (cheat_know || (mode & 0x01))
183                 know_everything = TRUE;
184
185         /* Cheat -- Know everything */
186         if (know_everything)
187         {
188                 /* Hack -- maximal drops */
189                 drop_gold = drop_item =
190                 (((r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) +
191                  ((r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0) +
192                  ((r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) +
193                  ((r_ptr->flags1 & RF1_DROP_1D2) ? 2 : 0) +
194                  ((r_ptr->flags1 & RF1_DROP_90)  ? 1 : 0) +
195                  ((r_ptr->flags1 & RF1_DROP_60)  ? 1 : 0));
196
197                 /* Hack -- but only "valid" drops */
198                 if (r_ptr->flags1 & RF1_ONLY_GOLD) drop_item = 0;
199                 if (r_ptr->flags1 & RF1_ONLY_ITEM) drop_gold = 0;
200
201                 /* Hack -- know all the flags */
202                 flags1 = r_ptr->flags1;
203                 flags2 = r_ptr->flags2;
204                 flags3 = r_ptr->flags3;
205                 flags4 = r_ptr->flags4;
206                 flags5 = r_ptr->flags5;
207                 flags6 = r_ptr->flags6;
208                 flagsr = r_ptr->flagsr;
209         }
210
211
212         /* Extract a gender (if applicable) */
213         if (r_ptr->flags1 & RF1_FEMALE) msex = 2;
214         else if (r_ptr->flags1 & RF1_MALE) msex = 1;
215
216         /* Assume some "obvious" flags */
217         if (r_ptr->flags1 & RF1_UNIQUE)  flags1 |= (RF1_UNIQUE);
218         if (r_ptr->flags1 & RF1_QUESTOR) flags1 |= (RF1_QUESTOR);
219         if (r_ptr->flags1 & RF1_MALE)    flags1 |= (RF1_MALE);
220         if (r_ptr->flags1 & RF1_FEMALE)  flags1 |= (RF1_FEMALE);
221
222         /* Assume some "creation" flags */
223         if (r_ptr->flags1 & RF1_FRIENDS) flags1 |= (RF1_FRIENDS);
224         if (r_ptr->flags1 & RF1_ESCORT)  flags1 |= (RF1_ESCORT);
225         if (r_ptr->flags1 & RF1_ESCORTS) flags1 |= (RF1_ESCORTS);
226
227         /* Killing a monster reveals some properties */
228         if (r_ptr->r_tkills || know_everything)
229         {
230                 /* Know "race" flags */
231                 if (r_ptr->flags3 & RF3_ORC)      flags3 |= (RF3_ORC);
232                 if (r_ptr->flags3 & RF3_TROLL)    flags3 |= (RF3_TROLL);
233                 if (r_ptr->flags3 & RF3_GIANT)    flags3 |= (RF3_GIANT);
234                 if (r_ptr->flags3 & RF3_DRAGON)   flags3 |= (RF3_DRAGON);
235                 if (r_ptr->flags3 & RF3_DEMON)    flags3 |= (RF3_DEMON);
236                 if (r_ptr->flags3 & RF3_UNDEAD)   flags3 |= (RF3_UNDEAD);
237                 if (r_ptr->flags3 & RF3_EVIL)     flags3 |= (RF3_EVIL);
238                 if (r_ptr->flags3 & RF3_GOOD)     flags3 |= (RF3_GOOD);
239                 if (r_ptr->flags3 & RF3_ANIMAL)   flags3 |= (RF3_ANIMAL);
240                 if (r_ptr->flags3 & RF3_AMBERITE) flags3 |= (RF3_AMBERITE);
241                 if (r_ptr->flags2 & RF2_HUMAN)    flags2 |= (RF2_HUMAN);
242
243                 /* Know 'quantum' flag */
244                 if (r_ptr->flags2 & RF2_QUANTUM)  flags2 |= (RF2_QUANTUM);
245
246                 /* Know "forced" flags */
247                 if (r_ptr->flags1 & RF1_FORCE_DEPTH) flags1 |= (RF1_FORCE_DEPTH);
248                 if (r_ptr->flags1 & RF1_FORCE_MAXHP) flags1 |= (RF1_FORCE_MAXHP);
249         }
250
251         /* For output_monster_spoiler() */
252         if (mode & 0x02)
253         {
254                 /* Nothing to do */
255         }
256         else
257
258         /* Treat uniques differently */
259         if (flags1 & RF1_UNIQUE)
260         {
261                 /* Hack -- Determine if the unique is "dead" */
262                 bool dead = (r_ptr->max_num == 0) ? TRUE : FALSE;
263
264                 /* We've been killed... */
265                 if (r_ptr->r_deaths)
266                 {
267                         /* Killed ancestors */
268 #ifdef JP
269                         hooked_roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
270                                            wd_he[msex], r_ptr->r_deaths));
271 #else
272                         hooked_roff(format("%^s has slain %d of your ancestors",
273                                            wd_he[msex], r_ptr->r_deaths));
274 #endif
275
276
277                         /* But we've also killed it */
278                         if (dead)
279                         {
280 #ifdef JP
281                                 hooked_roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª"));
282 #else
283                                 hooked_roff(format(", but you have avenged %s!  ",
284                                             plural(r_ptr->r_deaths, "him", "them")));
285 #endif
286
287                         }
288
289                         /* Unavenged (ever) */
290                         else
291                         {
292 #ifdef JP
293                                 hooked_roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£"));
294 #else
295                                 hooked_roff(format(", who %s unavenged.  ",
296                                             plural(r_ptr->r_deaths, "remains", "remain")));
297 #endif
298
299                         }
300
301                         /* Start a new line */
302                         hooked_roff("\n");
303                 }
304
305                 /* Dead unique who never hurt us */
306                 else if (dead)
307                 {
308 #ifdef JP
309                         hooked_roff("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£");
310 #else
311                         hooked_roff("You have slain this foe.  ");
312 #endif
313
314                         /* Start a new line */
315                         hooked_roff("\n");
316                 }
317         }
318
319         /* Not unique, but killed us */
320         else if (r_ptr->r_deaths)
321         {
322                 /* Dead ancestors */
323 #ifdef JP
324                 hooked_roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
325                             r_ptr->r_deaths ));
326 #else
327                 hooked_roff(format("%d of your ancestors %s been killed by this creature, ",
328                             r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
329 #endif
330
331
332                 /* Some kills this life */
333                 if (r_ptr->r_pkills)
334                 {
335 #ifdef JP
336                         hooked_roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
337 #else
338                         hooked_roff(format("and you have exterminated at least %d of the creatures.  ", r_ptr->r_pkills));
339 #endif
340
341                 }
342
343                 /* Some kills past lives */
344                 else if (r_ptr->r_tkills)
345                 {
346 #ifdef JP
347                         hooked_roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
348                                     "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
349 #else
350                         hooked_roff(format("and %s have exterminated at least %d of the creatures.  ",
351                                     "your ancestors", r_ptr->r_tkills));
352 #endif
353
354                 }
355
356                 /* No kills */
357                 else
358                 {
359 #ifdef JP
360                         hooked_roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", wd_he[msex]));
361 #else
362                         hooked_roff(format("and %s is not ever known to have been defeated.  ", wd_he[msex]));
363 #endif
364
365                 }
366
367                 /* Start a new line */
368                 hooked_roff("\n");
369         }
370
371         /* Normal monsters */
372         else
373         {
374                 /* Killed some this life */
375                 if (r_ptr->r_pkills)
376                 {
377 #ifdef JP
378                         hooked_roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
379 #else
380                         hooked_roff(format("You have killed at least %d of these creatures.  ", r_ptr->r_pkills));
381 #endif
382
383                 }
384
385                 /* Killed some last life */
386                 else if (r_ptr->r_tkills)
387                 {
388 #ifdef JP
389                         hooked_roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_tkills));
390 #else
391                         hooked_roff(format("Your ancestors have killed at least %d of these creatures.  ", r_ptr->r_tkills));
392 #endif
393
394                 }
395
396                 /* Killed none */
397                 else
398                 {
399 #ifdef JP
400                         hooked_roff("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£");
401 #else
402                         hooked_roff("No battles to the death are recalled.  ");
403 #endif
404                 }
405
406                 /* Start a new line */
407                 hooked_roff("\n");
408         }
409
410         /* Descriptions */
411         {
412                 cptr tmp = r_text + r_ptr->text;
413
414                 if (tmp[0])
415                 {
416                         /* Dump it */
417                         hooked_roff(tmp);
418
419                         /* Start a new line */
420                         hooked_roff("\n");
421                 }
422         }
423
424         if (r_idx == MON_KAGE)
425         {
426                 /* All done */
427                 hooked_roff("\n");
428
429                 return;
430         }
431
432         /* Nothing yet */
433         old = FALSE;
434
435         /* Describe location */
436         if (r_ptr->level == 0)
437         {
438 #ifdef JP
439                 hooked_roff(format("%^s¤ÏÄ®¤Ë½»¤ß", wd_he[msex]));
440 #else
441                 hooked_roff(format("%^s lives in the town", wd_he[msex]));
442 #endif
443
444                 old = TRUE;
445         }
446         else if (r_ptr->r_tkills || know_everything)
447         {
448                 if (depth_in_feet)
449                 {
450 #ifdef JP
451                         hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·",
452 #else
453                         hooked_roff(format("%^s is normally found at depths of %d feet",
454 #endif
455
456                                     wd_he[msex], r_ptr->level * 50));
457                 }
458                 else
459                 {
460 #ifdef JP
461                         hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·",
462 #else
463                         hooked_roff(format("%^s is normally found on dungeon level %d",
464 #endif
465
466                                     wd_he[msex], r_ptr->level));
467                 }
468                 old = TRUE;
469         }
470
471
472         /* Describe movement */
473         if (r_idx == MON_CHAMELEON)
474         {
475 #ifdef JP
476                 hooked_roff("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£");
477 #else
478                 hooked_roff("and can take the shape of other monster.");
479 #endif
480                 return;
481         }
482         else
483         {
484                 /* Introduction */
485                 if (old)
486                 {
487 #ifdef JP
488                         hooked_roff("¡¢");
489 #else
490                         hooked_roff(", and ");
491 #endif
492
493                 }
494                 else
495                 {
496 #ifdef JP
497                         hooked_roff(format("%^s¤Ï", wd_he[msex]));
498 #else
499                         hooked_roff(format("%^s ", wd_he[msex]));
500 #endif
501
502                         old = TRUE;
503                 }
504 #ifndef JP
505                 hooked_roff("moves");
506 #endif
507
508                 /* Random-ness */
509                 if ((flags1 & RF1_RAND_50) || (flags1 & RF1_RAND_25))
510                 {
511                         /* Adverb */
512                         if ((flags1 & RF1_RAND_50) && (flags1 & RF1_RAND_25))
513                         {
514 #ifdef JP
515                                 hooked_roff("¤«¤Ê¤ê");
516 #else
517                                 hooked_roff(" extremely");
518 #endif
519
520                         }
521                         else if (flags1 & RF1_RAND_50)
522                         {
523 #ifdef JP
524                                 hooked_roff("´öʬ");
525 #else
526                                 hooked_roff(" somewhat");
527 #endif
528
529                         }
530                         else if (flags1 & RF1_RAND_25)
531                         {
532 #ifdef JP
533                                 hooked_roff("¾¯¡¹");
534 #else
535                                 hooked_roff(" a bit");
536 #endif
537
538                         }
539
540                         /* Adjective */
541 #ifdef JP
542                         hooked_roff("ÉÔµ¬Â§¤Ë");
543 #else
544                         hooked_roff(" erratically");
545 #endif
546
547
548                         /* Hack -- Occasional conjunction */
549 #ifdef JP
550                         if (speed != 110) hooked_roff("¡¢¤«¤Ä");
551 #else
552                         if (speed != 110) hooked_roff(", and");
553 #endif
554
555                 }
556
557                 /* Speed */
558                 if (speed > 110)
559                 {
560 #ifdef JP
561                         if (speed > 139) hook_c_roff(TERM_RED, "¿®¤¸Æñ¤¤¤Û¤É");
562                         else if (speed > 134) hook_c_roff(TERM_ORANGE, "ÌÔÎõ¤Ë");
563                         else if (speed > 129) hook_c_roff(TERM_ORANGE, "Èó¾ï¤Ë");
564                         else if (speed > 124) hook_c_roff(TERM_UMBER, "¤«¤Ê¤ê");
565                         else if (speed < 120) hook_c_roff(TERM_L_UMBER, "¤ä¤ä");
566                         hook_c_roff(TERM_L_RED, "ÁÇÁ᤯");
567 #else
568                         if (speed > 139) hook_c_roff(TERM_RED, " incredibly");
569                         else if (speed > 134) hook_c_roff(TERM_ORANGE, " extremely");
570                         else if (speed > 129) hook_c_roff(TERM_ORANGE, " very");
571                         else if (speed > 124) hook_c_roff(TERM_UMBER, " fairly");
572                         else if (speed < 120) hook_c_roff(TERM_L_UMBER, " somewhat");
573                         hook_c_roff(TERM_L_RED, " quickly");
574 #endif
575
576                 }
577                 else if (speed < 110)
578                 {
579 #ifdef JP
580                         if (speed < 90) hook_c_roff(TERM_L_GREEN, "¿®¤¸Æñ¤¤¤Û¤É");
581                         else if (speed < 95) hook_c_roff(TERM_BLUE, "Èó¾ï¤Ë");
582                         else if (speed < 100) hook_c_roff(TERM_BLUE, "¤«¤Ê¤ê");
583                         else if (speed > 104) hook_c_roff(TERM_GREEN, "¤ä¤ä");
584                         hook_c_roff(TERM_L_BLUE, "¤æ¤Ã¤¯¤ê¤È");
585 #else
586                         if (speed < 90) hook_c_roff(TERM_L_GREEN, " incredibly");
587                         else if (speed < 95) hook_c_roff(TERM_BLUE, " very");
588                         else if (speed < 100) hook_c_roff(TERM_BLUE, " fairly");
589                         else if (speed > 104) hook_c_roff(TERM_GREEN, " somewhat");
590                         hook_c_roff(TERM_L_BLUE, " slowly");
591 #endif
592
593                 }
594                 else
595                 {
596 #ifdef JP
597                         hooked_roff("ÉáÄ̤ή¤µ¤Ç");
598 #else
599                         hooked_roff(" at normal speed");
600 #endif
601
602                 }
603 #ifdef JP
604                 hooked_roff("Æ°¤¤¤Æ¤¤¤ë");
605 #endif
606         }
607
608         /* The code above includes "attack speed" */
609         if (flags1 & RF1_NEVER_MOVE)
610         {
611                 /* Introduce */
612                 if (old)
613                 {
614 #ifdef JP
615                         hooked_roff("¡¢¤·¤«¤·");
616 #else
617                         hooked_roff(", but ");
618 #endif
619
620                 }
621                 else
622                 {
623 #ifdef JP
624                         hooked_roff(format("%^s¤Ï", wd_he[msex]));
625 #else
626                         hooked_roff(format("%^s ", wd_he[msex]));
627 #endif
628
629                         old = TRUE;
630                 }
631
632                 /* Describe */
633 #ifdef JP
634                 hooked_roff("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤");
635 #else
636                 hooked_roff("does not deign to chase intruders");
637 #endif
638
639         }
640
641         /* End this sentence */
642         if (old)
643         {
644 #ifdef JP
645                 hooked_roff("¡£");
646 #else
647                 hooked_roff(".  ");
648 #endif
649
650                 old = FALSE;
651         }
652
653
654         /* Describe experience if known */
655         if (r_ptr->r_tkills || know_everything)
656         {
657                 /* Introduction */
658 #ifdef JP
659                 hooked_roff("¤³¤Î");
660 #else
661                 if (flags1 & RF1_UNIQUE)
662                 {
663                         hooked_roff("Killing this");
664                 }
665                 else
666                 {
667                         hooked_roff("A kill of this");
668                 }
669 #endif
670
671
672                 /* Describe the "quality" */
673 #ifdef JP
674 if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/
675 #else
676                 if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, " sanity-blasting");
677 #endif
678
679 #ifdef JP
680 if (flags3 & RF3_ANIMAL)          hook_c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î");
681 #else
682                 if (flags3 & RF3_ANIMAL)          hook_c_roff(TERM_L_GREEN, " natural");
683 #endif
684
685 #ifdef JP
686 if (flags3 & RF3_EVIL)            hook_c_roff(TERM_L_DARK, "¼Ù°­¤Ê¤ë");
687 #else
688                 if (flags3 & RF3_EVIL)            hook_c_roff(TERM_L_DARK, " evil");
689 #endif
690
691 #ifdef JP
692 if (flags3 & RF3_GOOD)            hook_c_roff(TERM_YELLOW, "Á±ÎɤÊ");
693 #else
694                 if (flags3 & RF3_GOOD)            hook_c_roff(TERM_YELLOW, " good");
695 #endif
696
697 #ifdef JP
698 if (flags3 & RF3_UNDEAD)          hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î");
699 #else
700                 if (flags3 & RF3_UNDEAD)          hook_c_roff(TERM_VIOLET, " undead");
701 #endif
702 #ifdef JP
703 if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î");
704 #else
705                 if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, " Amberite");
706 #endif
707
708
709         if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
710         {
711         /* Describe the "race" */
712 #ifdef JP
713      if (flags3 & RF3_DRAGON)   hook_c_roff(TERM_ORANGE, "¥É¥é¥´¥ó");
714 #else
715                      if (flags3 & RF3_DRAGON)   hook_c_roff(TERM_ORANGE, " dragon");
716 #endif
717
718 #ifdef JP
719 if (flags3 & RF3_DEMON)    hook_c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó");
720 #else
721                 if (flags3 & RF3_DEMON)    hook_c_roff(TERM_VIOLET, " demon");
722 #endif
723
724 #ifdef JP
725 if (flags3 & RF3_GIANT)    hook_c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È");
726 #else
727                 if (flags3 & RF3_GIANT)    hook_c_roff(TERM_L_UMBER, " giant");
728 #endif
729
730 #ifdef JP
731 if (flags3 & RF3_TROLL)    hook_c_roff(TERM_BLUE, "¥È¥í¥ë");
732 #else
733                 if (flags3 & RF3_TROLL)    hook_c_roff(TERM_BLUE, " troll");
734 #endif
735
736 #ifdef JP
737 if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, "¥ª¡¼¥¯");
738 #else
739                 if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, " orc");
740 #endif
741
742 #ifdef JP
743 if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, "¿Í´Ö");
744 #else
745                 if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, " human");
746 #endif
747
748 #ifdef JP
749 if (flags2 & RF2_QUANTUM)  hook_c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª");
750 #else
751                 if (flags2 & RF2_QUANTUM)  hook_c_roff(TERM_VIOLET, " quantum creature");
752 #endif
753
754         }
755 #ifdef JP
756 else                            hooked_roff("¥â¥ó¥¹¥¿¡¼");
757 #else
758                 else                            hooked_roff(" creature");
759 #endif
760
761
762 #ifdef JP
763                 hooked_roff("¤òÅݤ¹¤³¤È¤Ï");
764 #endif
765                 /* Group some variables */
766                 {
767                         long i, j;
768
769 #ifdef JP
770                         i = p_ptr->lev;
771                         hooked_roff(format(" %lu ¥ì¥Ù¥ë¤Î¥­¥ã¥é¥¯¥¿¤Ë¤È¤Ã¤Æ", (long)i));
772
773                         i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
774                         j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
775                                (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
776
777                         hooked_roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
778                                 (long)i, (long)j ));
779 #else
780                         /* calculate the integer exp part */
781                         i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
782
783                         /* calculate the fractional exp part scaled by 100, */
784                         /* must use long arithmetic to avoid overflow  */
785                         j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
786                                (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
787
788                         /* Mention the experience */
789                         hooked_roff(format(" is worth about %ld.%02ld point%s",
790                                     (long)i, (long)j,
791                                     (((i == 1) && (j == 0)) ? "" : "s")));
792
793                         /* Take account of annoying English */
794                         p = "th";
795                         i = p_ptr->lev % 10;
796                         if ((p_ptr->lev / 10) == 1) /* nothing */;
797                         else if (i == 1) p = "st";
798                         else if (i == 2) p = "nd";
799                         else if (i == 3) p = "rd";
800
801                         /* Take account of "leading vowels" in numbers */
802                         q = "";
803                         i = p_ptr->lev;
804                         if ((i == 8) || (i == 11) || (i == 18)) q = "n";
805
806                         /* Mention the dependance on the player's level */
807                         hooked_roff(format(" for a%s %lu%s level character.  ",
808                                     q, (long)i, p));
809 #endif
810
811                 }
812         }
813
814         if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD))
815         {
816 #ifdef JP
817                 hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
818 #else
819                 hook_c_roff(TERM_VIOLET, format("%^s is surrounded by flames, ice and electricity.  ", wd_he[msex]));
820 #endif
821         }
822         else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC))
823         {
824 #ifdef JP
825                 hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
826 #else
827                 hook_c_roff(TERM_L_RED, format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
828 #endif
829         }
830         else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD))
831         {
832 #ifdef JP
833                 hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
834 #else
835                 hook_c_roff(TERM_BLUE, format("%^s is surrounded by flames and ice.  ", wd_he[msex]));
836 #endif
837         }
838         else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC))
839         {
840 #ifdef JP
841                 hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
842 #else
843                 hook_c_roff(TERM_L_GREEN, format("%^s is surrounded by ice and electricity.  ", wd_he[msex]));
844 #endif
845         }
846         else if (flags2 & RF2_AURA_FIRE)
847         {
848 #ifdef JP
849                 hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
850 #else
851                 hook_c_roff(TERM_RED, format("%^s is surrounded by flames.  ", wd_he[msex]));
852 #endif
853         }
854         else if (flags3 & RF3_AURA_COLD)
855         {
856 #ifdef JP
857                 hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
858 #else
859                 hook_c_roff(TERM_BLUE, format("%^s is surrounded by ice.  ", wd_he[msex]));
860 #endif
861         }
862         else if (flags2 & RF2_AURA_ELEC)
863         {
864 #ifdef JP
865                 hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
866 #else
867                 hook_c_roff(TERM_L_BLUE, format("%^s is surrounded by electricity.  ", wd_he[msex]));
868 #endif
869         }
870
871         if (flags2 & RF2_REFLECTING)
872         {
873 #ifdef JP
874                 hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
875 #else
876                 hooked_roff(format("%^s reflects bolt spells.  ", wd_he[msex]));
877 #endif
878
879         }
880
881         /* Describe escorts */
882         if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
883         {
884 #ifdef JP
885                 hooked_roff(format("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£",
886 #else
887                 hooked_roff(format("%^s usually appears with escorts.  ",
888 #endif
889
890                             wd_he[msex]));
891         }
892
893         /* Describe friends */
894         else if (flags1 & RF1_FRIENDS)
895         {
896 #ifdef JP
897                 hooked_roff(format("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£",
898 #else
899                 hooked_roff(format("%^s usually appears in groups.  ",
900 #endif
901
902                             wd_he[msex]));
903         }
904
905
906         /* Collect inate attacks */
907         vn = 0;
908 #ifdef JP
909         if (flags4 & RF4_SHRIEK)  {vp[vn] = "ÈáÌĤǽõ¤±¤òµá¤á¤ë";color[vn++] = TERM_L_WHITE;}
910 #else
911         if (flags4 & RF4_SHRIEK)  {vp[vn] = "shriek for help";color[vn++] = TERM_L_WHITE;}
912 #endif
913
914 #ifdef JP
915         if (flags4 & RF4_ROCKET)  {vp[vn] = "¥í¥±¥Ã¥È¤òȯ¼Í¤¹¤ë";color[vn++] = TERM_UMBER;}
916 #else
917         if (flags4 & RF4_ROCKET)  {vp[vn] = "shoot a rocket";color[vn++] = TERM_UMBER;}
918 #endif
919
920 #ifdef JP
921         if (flags4 & RF4_SHOOT) {vp[vn] = "¼Í·â¤ò¤¹¤ë";color[vn++] = TERM_UMBER;}
922 #else
923         if (flags4 & RF4_SHOOT) {vp[vn] = "fire an arrow";color[vn++] = TERM_UMBER;}
924 #endif
925
926 #ifdef JP
927         if (flags6 & (RF6_SPECIAL)) {vp[vn] = "ÆÃÊ̤ʹÔÆ°¤ò¤¹¤ë";color[vn++] = TERM_VIOLET;}
928 #else
929         if (flags6 & (RF6_SPECIAL)) {vp[vn] = "do something";color[vn++] = TERM_VIOLET;}
930 #endif
931
932         /* Describe inate attacks */
933         if (vn)
934         {
935                 /* Intro */
936 #ifdef JP
937                 hooked_roff(format("%^s¤Ï", wd_he[msex]));
938 #else
939                 hooked_roff(format("%^s", wd_he[msex]));
940 #endif
941
942
943                 /* Scan */
944                 for (n = 0; n < vn; n++)
945                 {
946 #ifdef JP
947                         if (n != vn - 1)
948                         {
949                                 jverb(vp[n], jverb_buf, JVERB_OR);
950                                 hook_c_roff(color[n], jverb_buf);
951                                 hook_c_roff(color[n], "¤ê");
952                                 hooked_roff("¡¢");
953                         }
954                         else hook_c_roff(color[n], vp[n]);
955 #else
956                         /* Intro */
957                         if (n == 0) hooked_roff(" may ");
958                         else if (n < vn - 1) hooked_roff(", ");
959                         else hooked_roff(" or ");
960
961                         /* Dump */
962                         hook_c_roff(color[n], vp[n]);
963 #endif
964
965                 }
966
967                 /* End */
968 #ifdef JP
969                 hooked_roff("¤³¤È¤¬¤¢¤ë¡£");
970 #else
971                 hooked_roff(".  ");
972 #endif
973
974         }
975
976
977         /* Collect breaths */
978         vn = 0;
979 #ifdef JP
980         if (flags4 & (RF4_BR_ACID))             {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
981 #else
982         if (flags4 & (RF4_BR_ACID))             {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
983 #endif
984
985 #ifdef JP
986         if (flags4 & (RF4_BR_ELEC))             {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
987 #else
988         if (flags4 & (RF4_BR_ELEC))             {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
989 #endif
990
991 #ifdef JP
992         if (flags4 & (RF4_BR_FIRE))             {vp[vn] = "²Ð±ê";color[vn++] = TERM_RED;}
993 #else
994         if (flags4 & (RF4_BR_FIRE))             {vp[vn] = "fire";color[vn++] = TERM_RED;}
995 #endif
996
997 #ifdef JP
998         if (flags4 & (RF4_BR_COLD))             {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
999 #else
1000         if (flags4 & (RF4_BR_COLD))             {vp[vn] = "frost";color[vn++] = TERM_L_WHITE;}
1001 #endif
1002
1003 #ifdef JP
1004         if (flags4 & (RF4_BR_POIS))             {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
1005 #else
1006         if (flags4 & (RF4_BR_POIS))             {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
1007 #endif
1008
1009 #ifdef JP
1010         if (flags4 & (RF4_BR_NETH))             {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
1011 #else
1012         if (flags4 & (RF4_BR_NETH))             {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
1013 #endif
1014
1015 #ifdef JP
1016         if (flags4 & (RF4_BR_LITE))             {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
1017 #else
1018         if (flags4 & (RF4_BR_LITE))             {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
1019 #endif
1020
1021 #ifdef JP
1022         if (flags4 & (RF4_BR_DARK))             {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
1023 #else
1024         if (flags4 & (RF4_BR_DARK))             {vp[vn] = "darkness";color[vn++] = TERM_L_DARK;}
1025 #endif
1026
1027 #ifdef JP
1028         if (flags4 & (RF4_BR_CONF))             {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
1029 #else
1030         if (flags4 & (RF4_BR_CONF))             {vp[vn] = "confusion";color[vn++] = TERM_L_UMBER;}
1031 #endif
1032
1033 #ifdef JP
1034         if (flags4 & (RF4_BR_SOUN))             {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
1035 #else
1036         if (flags4 & (RF4_BR_SOUN))             {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
1037 #endif
1038
1039 #ifdef JP
1040         if (flags4 & (RF4_BR_CHAO))             {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
1041 #else
1042         if (flags4 & (RF4_BR_CHAO))             {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
1043 #endif
1044
1045 #ifdef JP
1046         if (flags4 & (RF4_BR_DISE))             {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
1047 #else
1048         if (flags4 & (RF4_BR_DISE))             {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
1049 #endif
1050
1051 #ifdef JP
1052         if (flags4 & (RF4_BR_NEXU))             {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
1053 #else
1054         if (flags4 & (RF4_BR_NEXU))             {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
1055 #endif
1056
1057 #ifdef JP
1058         if (flags4 & (RF4_BR_TIME))             {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
1059 #else
1060         if (flags4 & (RF4_BR_TIME))             {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
1061 #endif
1062
1063 #ifdef JP
1064         if (flags4 & (RF4_BR_INER))             {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
1065 #else
1066         if (flags4 & (RF4_BR_INER))             {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
1067 #endif
1068
1069 #ifdef JP
1070         if (flags4 & (RF4_BR_GRAV))             {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
1071 #else
1072         if (flags4 & (RF4_BR_GRAV))             {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
1073 #endif
1074
1075 #ifdef JP
1076         if (flags4 & (RF4_BR_SHAR))             {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
1077 #else
1078         if (flags4 & (RF4_BR_SHAR))             {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
1079 #endif
1080
1081 #ifdef JP
1082         if (flags4 & (RF4_BR_PLAS))             {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
1083 #else
1084         if (flags4 & (RF4_BR_PLAS))             {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
1085 #endif
1086
1087 #ifdef JP
1088         if (flags4 & (RF4_BR_WALL))             {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
1089 #else
1090         if (flags4 & (RF4_BR_WALL))             {vp[vn] = "force";color[vn++] = TERM_UMBER;}
1091 #endif
1092
1093 #ifdef JP
1094         if (flags4 & (RF4_BR_MANA))             {vp[vn] = "ËâÎÏ";color[vn++] = TERM_L_BLUE;}
1095 #else
1096         if (flags4 & (RF4_BR_MANA))             {vp[vn] = "mana";color[vn++] = TERM_L_BLUE;}
1097 #endif
1098
1099 #ifdef JP
1100         if (flags4 & (RF4_BR_NUKE))             {vp[vn] = "Êü¼ÍÀ­ÇÑ´þʪ";color[vn++] = TERM_L_GREEN;}
1101 #else
1102         if (flags4 & (RF4_BR_NUKE))             {vp[vn] = "toxic waste";color[vn++] = TERM_L_GREEN;}
1103 #endif
1104
1105 #ifdef JP
1106         if (flags4 & (RF4_BR_DISI))             {vp[vn] = "ʬ²ò";color[vn++] = TERM_SLATE;}
1107 #else
1108         if (flags4 & (RF4_BR_DISI))             {vp[vn] = "disintegration";color[vn++] = TERM_SLATE;}
1109 #endif
1110
1111
1112         /* Describe breaths */
1113         if (vn)
1114         {
1115                 /* Note breath */
1116                 breath = TRUE;
1117
1118                 /* Intro */
1119 #ifdef JP
1120                 hooked_roff(format("%^s¤Ï", wd_he[msex]));
1121 #else
1122                 hooked_roff(format("%^s", wd_he[msex]));
1123 #endif
1124
1125
1126                 /* Scan */
1127                 for (n = 0; n < vn; n++)
1128                 {
1129                         /* Intro */
1130 #ifdef JP
1131                         if ( n != 0 ) hooked_roff("¤ä");
1132 #else
1133                         if (n == 0) hooked_roff(" may breathe ");
1134                         else if (n < vn-1) hooked_roff(", ");
1135                         else hooked_roff(" or ");
1136 #endif
1137
1138
1139                         /* Dump */
1140                         hook_c_roff(color[n], vp[n]);
1141                 }
1142 #ifdef JP
1143                 hooked_roff("¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤¢¤ë");
1144 #endif
1145         }
1146
1147
1148         /* Collect spells */
1149         vn = 0;
1150 #ifdef JP
1151 if (flags5 & (RF5_BA_ACID))         {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë";color[vn++] = TERM_GREEN;}
1152 #else
1153         if (flags5 & (RF5_BA_ACID))         {vp[vn] = "produce acid balls";color[vn++] = TERM_GREEN;}
1154 #endif
1155
1156 #ifdef JP
1157 if (flags5 & (RF5_BA_ELEC))         {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;}
1158 #else
1159         if (flags5 & (RF5_BA_ELEC))         {vp[vn] = "produce lightning balls";color[vn++] = TERM_BLUE;}
1160 #endif
1161
1162 #ifdef JP
1163 if (flags5 & (RF5_BA_FIRE))         {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë";color[vn++] = TERM_RED;}
1164 #else
1165         if (flags5 & (RF5_BA_FIRE))         {vp[vn] = "produce fire balls";color[vn++] = TERM_RED;}
1166 #endif
1167
1168 #ifdef JP
1169 if (flags5 & (RF5_BA_COLD))         {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë";color[vn++] = TERM_L_WHITE;}
1170 #else
1171         if (flags5 & (RF5_BA_COLD))         {vp[vn] = "produce frost balls";color[vn++] = TERM_L_WHITE;}
1172 #endif
1173
1174 #ifdef JP
1175 if (flags5 & (RF5_BA_POIS))         {vp[vn] = "°­½­±À";color[vn++] = TERM_L_GREEN;}
1176 #else
1177         if (flags5 & (RF5_BA_POIS))         {vp[vn] = "produce poison balls";color[vn++] = TERM_L_GREEN;}
1178 #endif
1179
1180 #ifdef JP
1181 if (flags5 & (RF5_BA_NETH))         {vp[vn] = "ÃϹöµå";color[vn++] = TERM_L_DARK;}
1182 #else
1183         if (flags5 & (RF5_BA_NETH))         {vp[vn] = "produce nether balls";color[vn++] = TERM_L_DARK;}
1184 #endif
1185
1186 #ifdef JP
1187 if (flags5 & (RF5_BA_WATE))         {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;}
1188 #else
1189         if (flags5 & (RF5_BA_WATE))         {vp[vn] = "produce water balls";color[vn++] = TERM_BLUE;}
1190 #endif
1191
1192 #ifdef JP
1193 if (flags4 & (RF4_BA_NUKE))         {vp[vn] = "Êü¼Íǽµå";color[vn++] = TERM_L_GREEN;}
1194 #else
1195         if (flags4 & (RF4_BA_NUKE))         {vp[vn] = "produce balls of radiation";color[vn++] = TERM_L_GREEN;}
1196 #endif
1197
1198 #ifdef JP
1199 if (flags5 & (RF5_BA_MANA))         {vp[vn] = "ËâÎϤÎÍò";color[vn++] = TERM_L_BLUE;}
1200 #else
1201         if (flags5 & (RF5_BA_MANA))         {vp[vn] = "invoke mana storms";color[vn++] = TERM_L_BLUE;}
1202 #endif
1203
1204 #ifdef JP
1205 if (flags5 & (RF5_BA_DARK))         {vp[vn] = "°Å¹õ¤ÎÍò";color[vn++] = TERM_L_DARK;}
1206 #else
1207         if (flags5 & (RF5_BA_DARK))         {vp[vn] = "invoke darkness storms";color[vn++] = TERM_L_DARK;}
1208 #endif
1209
1210 #ifdef JP
1211 if (flags5 & (RF5_BA_LITE))         {vp[vn] = "¥¹¥¿¡¼¥Ð¡¼¥¹¥È";color[vn++] = TERM_YELLOW;}
1212 #else
1213         if (flags5 & (RF5_BA_LITE))         {vp[vn] = "invoke starburst";color[vn++] = TERM_YELLOW;}
1214 #endif
1215
1216 #ifdef JP
1217 if (flags4 & (RF4_BA_CHAO))         {vp[vn] = "½ã¥í¥°¥ë¥¹";color[vn++] = TERM_VIOLET;}
1218 #else
1219         if (flags4 & (RF4_BA_CHAO))         {vp[vn] = "invoke raw Logrus";color[vn++] = TERM_VIOLET;}
1220 #endif
1221
1222 #ifdef JP
1223 if (flags6 & (RF6_HAND_DOOM))       {vp[vn] = "ÇËÌǤμê";color[vn++] = TERM_VIOLET;}
1224 #else
1225         if (flags6 & (RF6_HAND_DOOM))       {vp[vn] = "invoke the Hand of Doom";color[vn++] = TERM_VIOLET;}
1226 #endif
1227
1228 #ifdef JP
1229 if (flags6 & (RF6_PSY_SPEAR))            {vp[vn] = "¸÷¤Î·õ";color[vn++] = TERM_YELLOW;}
1230 #else
1231         if (flags6 & (RF6_PSY_SPEAR))            {vp[vn] = "psycho-spear";color[vn++] = TERM_YELLOW;}
1232 #endif
1233
1234 #ifdef JP
1235 if (flags5 & (RF5_DRAIN_MANA))      {vp[vn] = "ËâÎϵۼý";color[vn++] = TERM_SLATE;}
1236 #else
1237         if (flags5 & (RF5_DRAIN_MANA))      {vp[vn] = "drain mana";color[vn++] = TERM_SLATE;}
1238 #endif
1239
1240 #ifdef JP
1241 if (flags5 & (RF5_MIND_BLAST))      {vp[vn] = "Àº¿À¹¶·â";color[vn++] = TERM_L_RED;}
1242 #else
1243         if (flags5 & (RF5_MIND_BLAST))      {vp[vn] = "cause mind blasting";color[vn++] = TERM_L_RED;}
1244 #endif
1245
1246 #ifdef JP
1247 if (flags5 & (RF5_BRAIN_SMASH))     {vp[vn] = "Ǿ¹¶·â";color[vn++] = TERM_RED;}
1248 #else
1249         if (flags5 & (RF5_BRAIN_SMASH))     {vp[vn] = "cause brain smashing";color[vn++] = TERM_RED;}
1250 #endif
1251
1252 #ifdef JP
1253 if (flags5 & (RF5_CAUSE_1))         {vp[vn] = "·Ú½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
1254 #else
1255         if (flags5 & (RF5_CAUSE_1))         {vp[vn] = "cause light wounds and cursing";color[vn++] = TERM_L_WHITE;}
1256 #endif
1257
1258 #ifdef JP
1259 if (flags5 & (RF5_CAUSE_2))         {vp[vn] = "½Å½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
1260 #else
1261         if (flags5 & (RF5_CAUSE_2))         {vp[vn] = "cause serious wounds and cursing";color[vn++] = TERM_L_WHITE;}
1262 #endif
1263
1264 #ifdef JP
1265 if (flags5 & (RF5_CAUSE_3))         {vp[vn] = "Ã×Ì¿½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
1266 #else
1267         if (flags5 & (RF5_CAUSE_3))         {vp[vn] = "cause critical wounds and cursing";color[vn++] = TERM_L_WHITE;}
1268 #endif
1269
1270 #ifdef JP
1271 if (flags5 & (RF5_CAUSE_4))         {vp[vn] = "È빦¤òÆͤ¯";color[vn++] = TERM_L_WHITE;}
1272 #else
1273         if (flags5 & (RF5_CAUSE_4))         {vp[vn] = "cause mortal wounds";color[vn++] = TERM_L_WHITE;}
1274 #endif
1275
1276 #ifdef JP
1277 if (flags5 & (RF5_BO_ACID))         {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È";color[vn++] = TERM_GREEN;}
1278 #else
1279         if (flags5 & (RF5_BO_ACID))         {vp[vn] = "produce acid bolts";color[vn++] = TERM_GREEN;}
1280 #endif
1281
1282 #ifdef JP
1283 if (flags5 & (RF5_BO_ELEC))         {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;}
1284 #else
1285         if (flags5 & (RF5_BO_ELEC))         {vp[vn] = "produce lightning bolts";color[vn++] = TERM_BLUE;}
1286 #endif
1287
1288 #ifdef JP
1289 if (flags5 & (RF5_BO_FIRE))         {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È";color[vn++] = TERM_RED;}
1290 #else
1291         if (flags5 & (RF5_BO_FIRE))         {vp[vn] = "produce fire bolts";color[vn++] = TERM_RED;}
1292 #endif
1293
1294 #ifdef JP
1295 if (flags5 & (RF5_BO_COLD))         {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_WHITE;}
1296 #else
1297         if (flags5 & (RF5_BO_COLD))         {vp[vn] = "produce frost bolts";color[vn++] = TERM_L_WHITE;}
1298 #endif
1299
1300 #ifdef JP
1301 if (flags5 & (RF5_BO_NETH))         {vp[vn] = "ÃϹö¤ÎÌð";color[vn++] = TERM_L_DARK;}
1302 #else
1303         if (flags5 & (RF5_BO_NETH))         {vp[vn] = "produce nether bolts";color[vn++] = TERM_L_DARK;}
1304 #endif
1305
1306 #ifdef JP
1307 if (flags5 & (RF5_BO_WATE))         {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;}
1308 #else
1309         if (flags5 & (RF5_BO_WATE))         {vp[vn] = "produce water bolts";color[vn++] = TERM_BLUE;}
1310 #endif
1311
1312 #ifdef JP
1313 if (flags5 & (RF5_BO_MANA))         {vp[vn] = "ËâÎϤÎÌð";color[vn++] = TERM_L_BLUE;}
1314 #else
1315         if (flags5 & (RF5_BO_MANA))         {vp[vn] = "produce mana bolts";color[vn++] = TERM_L_BLUE;}
1316 #endif
1317
1318 #ifdef JP
1319 if (flags5 & (RF5_BO_PLAS))         {vp[vn] = "¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_RED;}
1320 #else
1321         if (flags5 & (RF5_BO_PLAS))         {vp[vn] = "produce plasma bolts";color[vn++] = TERM_L_RED;}
1322 #endif
1323
1324 #ifdef JP
1325 if (flags5 & (RF5_BO_ICEE))         {vp[vn] = "¶Ë´¨¤ÎÌð";color[vn++] = TERM_WHITE;}
1326 #else
1327         if (flags5 & (RF5_BO_ICEE))         {vp[vn] = "produce ice bolts";color[vn++] = TERM_WHITE;}
1328 #endif
1329
1330 #ifdef JP
1331 if (flags5 & (RF5_MISSILE))         {vp[vn] = "¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë";color[vn++] = TERM_SLATE;}
1332 #else
1333         if (flags5 & (RF5_MISSILE))         {vp[vn] = "produce magic missiles";color[vn++] = TERM_SLATE;}
1334 #endif
1335
1336 #ifdef JP
1337 if (flags5 & (RF5_SCARE))           {vp[vn] = "¶²ÉÝ";color[vn++] = TERM_SLATE;}
1338 #else
1339         if (flags5 & (RF5_SCARE))           {vp[vn] = "terrify";color[vn++] = TERM_SLATE;}
1340 #endif
1341
1342 #ifdef JP
1343 if (flags5 & (RF5_BLIND))           {vp[vn] = "Ìܤ¯¤é¤Þ¤·";color[vn++] = TERM_L_DARK;}
1344 #else
1345         if (flags5 & (RF5_BLIND))           {vp[vn] = "blind";color[vn++] = TERM_L_DARK;}
1346 #endif
1347
1348 #ifdef JP
1349 if (flags5 & (RF5_CONF))            {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
1350 #else
1351         if (flags5 & (RF5_CONF))            {vp[vn] = "confuse";color[vn++] = TERM_L_UMBER;}
1352 #endif
1353
1354 #ifdef JP
1355 if (flags5 & (RF5_SLOW))            {vp[vn] = "¸ºÂ®";color[vn++] = TERM_UMBER;}
1356 #else
1357         if (flags5 & (RF5_SLOW))            {vp[vn] = "slow";color[vn++] = TERM_UMBER;}
1358 #endif
1359
1360 #ifdef JP
1361 if (flags5 & (RF5_HOLD))            {vp[vn] = "Ëãáã";color[vn++] = TERM_RED;}
1362 #else
1363         if (flags5 & (RF5_HOLD))            {vp[vn] = "paralyze";color[vn++] = TERM_RED;}
1364 #endif
1365
1366 #ifdef JP
1367 if (flags6 & (RF6_HASTE))           {vp[vn] = "²Ã®";color[vn++] = TERM_L_GREEN;}
1368 #else
1369         if (flags6 & (RF6_HASTE))           {vp[vn] = "haste-self";color[vn++] = TERM_L_GREEN;}
1370 #endif
1371
1372 #ifdef JP
1373 if (flags6 & (RF6_HEAL))            {vp[vn] = "¼£Ìþ";color[vn++] = TERM_WHITE;}
1374 #else
1375         if (flags6 & (RF6_HEAL))            {vp[vn] = "heal-self";color[vn++] = TERM_WHITE;}
1376 #endif
1377
1378 #ifdef JP
1379         if (flags6 & (RF6_INVULNER))        {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
1380 #else
1381         if (flags6 & (RF6_INVULNER))        {vp[vn] = "make invulnerable";color[vn++] = TERM_WHITE;}
1382 #endif
1383
1384 #ifdef JP
1385 if (flags4 & RF4_DISPEL)    {vp[vn] = "ËâÎϾõî";color[vn++] = TERM_L_WHITE;}
1386 #else
1387         if (flags4 & RF4_DISPEL)    {vp[vn] = "dispel-magic";color[vn++] = TERM_L_WHITE;}
1388 #endif
1389
1390 #ifdef JP
1391 if (flags6 & (RF6_BLINK))           {vp[vn] = "¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_UMBER;}
1392 #else
1393         if (flags6 & (RF6_BLINK))           {vp[vn] = "blink-self";color[vn++] = TERM_UMBER;}
1394 #endif
1395
1396 #ifdef JP
1397 if (flags6 & (RF6_TPORT))           {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
1398 #else
1399         if (flags6 & (RF6_TPORT))           {vp[vn] = "teleport-self";color[vn++] = TERM_ORANGE;}
1400 #endif
1401
1402 #ifdef JP
1403 if (flags6 & (RF6_WORLD))            {vp[vn] = "»þ¤ò»ß¤á¤ë";color[vn++] = TERM_L_BLUE;}
1404 #else
1405         if (flags6 & (RF6_WORLD))            {vp[vn] = "stop the time";color[vn++] = TERM_L_BLUE;}
1406 #endif
1407
1408 #ifdef JP
1409 if (flags6 & (RF6_TELE_TO))         {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥Ð¥Ã¥¯";color[vn++] = TERM_L_UMBER;}
1410 #else
1411         if (flags6 & (RF6_TELE_TO))         {vp[vn] = "teleport to";color[vn++] = TERM_L_UMBER;}
1412 #endif
1413
1414 #ifdef JP
1415 if (flags6 & (RF6_TELE_AWAY))       {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤";color[vn++] = TERM_UMBER;}
1416 #else
1417         if (flags6 & (RF6_TELE_AWAY))       {vp[vn] = "teleport away";color[vn++] = TERM_UMBER;}
1418 #endif
1419
1420 #ifdef JP
1421 if (flags6 & (RF6_TELE_LEVEL))      {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë";color[vn++] = TERM_ORANGE;}
1422 #else
1423         if (flags6 & (RF6_TELE_LEVEL))      {vp[vn] = "teleport level";color[vn++] = TERM_ORANGE;}
1424 #endif
1425
1426         if (flags6 & (RF6_DARKNESS))
1427         {
1428                 if ((p_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK))
1429                 {
1430 #ifdef JP
1431                         vp[vn] =  "°Å°Ç"; color[vn++] = TERM_L_DARK;
1432 #else
1433                         vp[vn] = "create darkness"; color[vn++] = TERM_L_DARK;
1434 #endif
1435                 }
1436                 else
1437                 {
1438 #ifdef JP
1439                         vp[vn] = "Á®¸÷"; color[vn++] = TERM_YELLOW;
1440 #else
1441                         vp[vn] = "create light"; color[vn++] = TERM_YELLOW;
1442 #endif
1443                 }
1444         }
1445
1446 #ifdef JP
1447 if (flags6 & (RF6_TRAPS))           {vp[vn] = "¥È¥é¥Ã¥×";color[vn++] = TERM_BLUE;}
1448 #else
1449         if (flags6 & (RF6_TRAPS))           {vp[vn] = "create traps";color[vn++] = TERM_BLUE;}
1450 #endif
1451
1452 #ifdef JP
1453 if (flags6 & (RF6_FORGET))          {vp[vn] = "µ­²±¾Ãµî";color[vn++] = TERM_BLUE;}
1454 #else
1455         if (flags6 & (RF6_FORGET))          {vp[vn] = "cause amnesia";color[vn++] = TERM_BLUE;}
1456 #endif
1457
1458 #ifdef JP
1459 if (flags6 & (RF6_RAISE_DEAD))      {vp[vn] = "»à¼ÔÉü³è";color[vn++] = TERM_RED;}
1460 #else
1461         if (flags6 & (RF6_RAISE_DEAD))      {vp[vn] = "raise dead";color[vn++] = TERM_RED;}
1462 #endif
1463
1464 #ifdef JP
1465 if (flags6 & (RF6_S_MONSTER))       {vp[vn] = "¥â¥ó¥¹¥¿¡¼°ìÂξ¤´­";color[vn++] = TERM_SLATE;}
1466 #else
1467         if (flags6 & (RF6_S_MONSTER))       {vp[vn] = "summon a monster";color[vn++] = TERM_SLATE;}
1468 #endif
1469
1470 #ifdef JP
1471 if (flags6 & (RF6_S_MONSTERS))      {vp[vn] = "¥â¥ó¥¹¥¿¡¼Ê£¿ô¾¤´­";color[vn++] = TERM_L_WHITE;}
1472 #else
1473         if (flags6 & (RF6_S_MONSTERS))      {vp[vn] = "summon monsters";color[vn++] = TERM_L_WHITE;}
1474 #endif
1475
1476 #ifdef JP
1477 if (flags6 & (RF6_S_KIN))           {vp[vn] = "µß±ç¾¤´­";color[vn++] = TERM_ORANGE;}
1478 #else
1479         if (flags6 & (RF6_S_KIN))           {vp[vn] = "summon aid";color[vn++] = TERM_ORANGE;}
1480 #endif
1481
1482 #ifdef JP
1483 if (flags6 & (RF6_S_ANT))           {vp[vn] = "¥¢¥ê¾¤´­";color[vn++] = TERM_RED;}
1484 #else
1485         if (flags6 & (RF6_S_ANT))           {vp[vn] = "summon ants";color[vn++] = TERM_RED;}
1486 #endif
1487
1488 #ifdef JP
1489 if (flags6 & (RF6_S_SPIDER))        {vp[vn] = "¥¯¥â¾¤´­";color[vn++] = TERM_L_DARK;}
1490 #else
1491         if (flags6 & (RF6_S_SPIDER))        {vp[vn] = "summon spiders";color[vn++] = TERM_L_DARK;}
1492 #endif
1493
1494 #ifdef JP
1495 if (flags6 & (RF6_S_HOUND))         {vp[vn] = "¥Ï¥¦¥ó¥É¾¤´­";color[vn++] = TERM_L_UMBER;}
1496 #else
1497         if (flags6 & (RF6_S_HOUND))         {vp[vn] = "summon hounds";color[vn++] = TERM_L_UMBER;}
1498 #endif
1499
1500 #ifdef JP
1501 if (flags6 & (RF6_S_HYDRA))         {vp[vn] = "¥Ò¥É¥é¾¤´­";color[vn++] = TERM_L_GREEN;}
1502 #else
1503         if (flags6 & (RF6_S_HYDRA))         {vp[vn] = "summon hydras";color[vn++] = TERM_L_GREEN;}
1504 #endif
1505
1506 #ifdef JP
1507 if (flags6 & (RF6_S_ANGEL))         {vp[vn] = "Å·»È°ìÂξ¤´­";color[vn++] = TERM_YELLOW;}
1508 #else
1509         if (flags6 & (RF6_S_ANGEL))         {vp[vn] = "summon an angel";color[vn++] = TERM_YELLOW;}
1510 #endif
1511
1512 #ifdef JP
1513 if (flags6 & (RF6_S_DEMON))         {vp[vn] = "¥Ç¡¼¥â¥ó°ìÂξ¤´­";color[vn++] = TERM_L_RED;}
1514 #else
1515         if (flags6 & (RF6_S_DEMON))         {vp[vn] = "summon a demon";color[vn++] = TERM_L_RED;}
1516 #endif
1517
1518 #ifdef JP
1519 if (flags6 & (RF6_S_UNDEAD))        {vp[vn] = "¥¢¥ó¥Ç¥Ã¥É°ìÂξ¤´­";color[vn++] = TERM_L_DARK;}
1520 #else
1521         if (flags6 & (RF6_S_UNDEAD))        {vp[vn] = "summon an undead";color[vn++] = TERM_L_DARK;}
1522 #endif
1523
1524 #ifdef JP
1525 if (flags6 & (RF6_S_DRAGON))        {vp[vn] = "¥É¥é¥´¥ó°ìÂξ¤´­";color[vn++] = TERM_ORANGE;}
1526 #else
1527         if (flags6 & (RF6_S_DRAGON))        {vp[vn] = "summon a dragon";color[vn++] = TERM_ORANGE;}
1528 #endif
1529
1530 #ifdef JP
1531 if (flags6 & (RF6_S_HI_UNDEAD))     {vp[vn] = "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¾¤´­";color[vn++] = TERM_L_DARK;}
1532 #else
1533         if (flags6 & (RF6_S_HI_UNDEAD))     {vp[vn] = "summon Greater Undead";color[vn++] = TERM_L_DARK;}
1534 #endif
1535
1536 #ifdef JP
1537 if (flags6 & (RF6_S_HI_DRAGON))     {vp[vn] = "¸ÅÂå¥É¥é¥´¥ó¾¤´­";color[vn++] = TERM_ORANGE;}
1538 #else
1539         if (flags6 & (RF6_S_HI_DRAGON))     {vp[vn] = "summon Ancient Dragons";color[vn++] = TERM_ORANGE;}
1540 #endif
1541
1542 #ifdef JP
1543 if (flags6 & (RF6_S_CYBER))         {vp[vn] = "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¾¤´­";color[vn++] = TERM_UMBER;}
1544 #else
1545         if (flags6 & (RF6_S_CYBER))         {vp[vn] = "summon Cyberdemons";color[vn++] = TERM_UMBER;}
1546 #endif
1547
1548 #ifdef JP
1549 if (flags6 & (RF6_S_AMBERITES))     {vp[vn] = "¥¢¥ó¥Ð¡¼¤Î²¦Â²¾¤´­";color[vn++] = TERM_VIOLET;}
1550 #else
1551         if (flags6 & (RF6_S_AMBERITES))     {vp[vn] = "summon Lords of Amber";color[vn++] = TERM_VIOLET;}
1552 #endif
1553
1554 #ifdef JP
1555 if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¾¤´­";color[vn++] = TERM_VIOLET;}
1556 #else
1557         if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "summon Unique Monsters";color[vn++] = TERM_VIOLET;}
1558 #endif
1559
1560
1561         /* Describe spells */
1562         if (vn)
1563         {
1564                 /* Note magic */
1565                 magic = TRUE;
1566
1567                 /* Intro */
1568                 if (breath)
1569                 {
1570 #ifdef JP
1571                         hooked_roff("¡¢¤Ê¤ª¤«¤Ä");
1572 #else
1573                         hooked_roff(", and is also");
1574 #endif
1575
1576                 }
1577                 else
1578                 {
1579 #ifdef JP
1580                         hooked_roff(format("%^s¤Ï", wd_he[msex]));
1581 #else
1582                         hooked_roff(format("%^s is", wd_he[msex]));
1583 #endif
1584
1585                 }
1586
1587 #ifdef JP
1588                 /* Adverb */
1589                 if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "Ū³Î¤Ë");
1590
1591                 /* Verb Phrase */
1592                 hooked_roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤­¡¢");
1593 #else
1594                 /* Verb Phrase */
1595                 hooked_roff(" magical, casting spells");
1596
1597                 /* Adverb */
1598                 if (flags2 & RF2_SMART) hook_c_roff(TERM_YELLOW, " intelligently");
1599 #endif
1600
1601
1602                 /* Scan */
1603                 for (n = 0; n < vn; n++)
1604                 {
1605                         /* Intro */
1606 #ifdef JP
1607                         if ( n != 0 ) hooked_roff("¡¢");
1608 #else
1609                         if (n == 0) hooked_roff(" which ");
1610                         else if (n < vn-1) hooked_roff(", ");
1611                         else hooked_roff(" or ");
1612 #endif
1613
1614
1615                         /* Dump */
1616                         hook_c_roff(color[n], vp[n]);
1617                 }
1618 #ifdef JP
1619                 hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
1620 #endif
1621         }
1622
1623
1624         /* End the sentence about inate/other spells */
1625         if (breath || magic)
1626         {
1627                 /* Total casting */
1628                 m = r_ptr->r_cast_spell;
1629
1630                 /* Average frequency */
1631                 n = r_ptr->freq_spell;
1632
1633                 /* Describe the spell frequency */
1634                 if (m > 100 || know_everything)
1635                 {
1636 #ifdef JP
1637                         hooked_roff(format("(³ÎΨ:1/%d)", 100 / n));
1638 #else
1639                         hooked_roff(format("; 1 time in %d", 100 / n));
1640 #endif
1641
1642                 }
1643
1644                 /* Guess at the frequency */
1645                 else if (m)
1646                 {
1647                         n = ((n + 9) / 10) * 10;
1648 #ifdef JP
1649                         hooked_roff(format("(³ÎΨ:Ìó1/%d)", 100 / n));
1650 #else
1651                         hooked_roff(format("; about 1 time in %d", 100 / n));
1652 #endif
1653
1654                 }
1655
1656                 /* End this sentence */
1657 #ifdef JP
1658                 hooked_roff("¡£");
1659 #else
1660                 hooked_roff(".  ");
1661 #endif
1662
1663         }
1664
1665         /* Describe monster "toughness" */
1666         if (know_armour(r_idx))
1667         {
1668                 /* Armor */
1669 #ifdef JP
1670                 hooked_roff(format("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ",
1671 #else
1672                 hooked_roff(format("%^s has an armor rating of %d",
1673 #endif
1674
1675                             wd_he[msex], r_ptr->ac));
1676
1677                 /* Maximized hitpoints */
1678                 if ((flags1 & RF1_FORCE_MAXHP) || (r_ptr->hside == 1))
1679                 {
1680                         u32b hp = r_ptr->hdice * (nightmare ? 2 : 1) * r_ptr->hside;
1681 #ifdef JP
1682                         hooked_roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
1683 #else
1684                         hooked_roff(format(" and a life rating of %d.  ",
1685 #endif
1686                                     (s16b)MIN(30000, hp)));
1687                 }
1688
1689                 /* Variable hitpoints */
1690                 else
1691                 {
1692 #ifdef JP
1693                         hooked_roff(format(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
1694 #else
1695                         hooked_roff(format(" and a life rating of %dd%d.  ",
1696 #endif
1697                                     r_ptr->hdice * (nightmare ? 2 : 1), r_ptr->hside));
1698                 }
1699         }
1700
1701
1702
1703         /* Collect special abilities. */
1704         vn = 0;
1705 #ifdef JP
1706         if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = "¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹";     color[vn++] = TERM_WHITE; }
1707 #else
1708         if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = "illuminate the dungeon"; color[vn++] = TERM_WHITE; }
1709 #endif
1710
1711 #ifdef JP
1712         if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = "¥À¥ó¥¸¥ç¥ó¤ò°Å¤¯¤¹¤ë";   color[vn++] = TERM_L_DARK; }
1713 #else
1714         if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = "darken the dungeon";     color[vn++] = TERM_L_DARK; }
1715 #endif
1716
1717 #ifdef JP
1718         if (flags2 & RF2_OPEN_DOOR) { vp[vn] = "¥É¥¢¤ò³«¤±¤ë"; color[vn++] = TERM_WHITE; }
1719 #else
1720         if (flags2 & RF2_OPEN_DOOR) { vp[vn] = "open doors"; color[vn++] = TERM_WHITE; }
1721 #endif
1722
1723 #ifdef JP
1724         if (flags2 & RF2_BASH_DOOR) { vp[vn] = "¥É¥¢¤òÂǤÁÇˤë"; color[vn++] = TERM_WHITE; }
1725 #else
1726         if (flags2 & RF2_BASH_DOOR) { vp[vn] = "bash down doors"; color[vn++] = TERM_WHITE; }
1727 #endif
1728
1729 #ifdef JP
1730         if (flags2 & RF2_PASS_WALL) { vp[vn] = "Êɤò¤¹¤êÈ´¤±¤ë"; color[vn++] = TERM_WHITE; }
1731 #else
1732         if (flags2 & RF2_PASS_WALL) { vp[vn] = "pass through walls"; color[vn++] = TERM_WHITE; }
1733 #endif
1734
1735 #ifdef JP
1736         if (flags2 & RF2_KILL_WALL) { vp[vn] = "Êɤò·¡¤ê¿Ê¤à"; color[vn++] = TERM_WHITE; }
1737 #else
1738         if (flags2 & RF2_KILL_WALL) { vp[vn] = "bore through walls"; color[vn++] = TERM_WHITE; }
1739 #endif
1740
1741 #ifdef JP
1742         if (flags2 & RF2_MOVE_BODY) { vp[vn] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë"; color[vn++] = TERM_WHITE; }
1743 #else
1744         if (flags2 & RF2_MOVE_BODY) { vp[vn] = "push past weaker monsters"; color[vn++] = TERM_WHITE; }
1745 #endif
1746
1747 #ifdef JP
1748         if (flags2 & RF2_KILL_BODY) { vp[vn] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹"; color[vn++] = TERM_WHITE; }
1749 #else
1750         if (flags2 & RF2_KILL_BODY) { vp[vn] = "destroy weaker monsters"; color[vn++] = TERM_WHITE; }
1751 #endif
1752
1753 #ifdef JP
1754         if (flags2 & RF2_TAKE_ITEM) { vp[vn] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦"; color[vn++] = TERM_WHITE; }
1755 #else
1756         if (flags2 & RF2_TAKE_ITEM) { vp[vn] = "pick up objects"; color[vn++] = TERM_WHITE; }
1757 #endif
1758
1759 #ifdef JP
1760         if (flags2 & RF2_KILL_ITEM) { vp[vn] = "¥¢¥¤¥Æ¥à¤ò²õ¤¹"; color[vn++] = TERM_WHITE; }
1761 #else
1762         if (flags2 & RF2_KILL_ITEM) { vp[vn] = "destroy objects"; color[vn++] = TERM_WHITE; }
1763 #endif
1764
1765
1766         /* Describe special abilities. */
1767         if (vn)
1768         {
1769                 /* Intro */
1770 #ifdef JP
1771                 hooked_roff(format("%^s¤Ï", wd_he[msex]));
1772 #else
1773                 hooked_roff(format("%^s", wd_he[msex]));
1774 #endif
1775
1776
1777                 /* Scan */
1778                 for (n = 0; n < vn; n++)
1779                 {
1780                         /* Intro */
1781 #ifdef JP
1782                         if (n != vn - 1)
1783                         {
1784                                 jverb(vp[n], jverb_buf, JVERB_AND);
1785                                 hook_c_roff(color[n], jverb_buf);
1786                                 hooked_roff("¡¢");
1787                         }
1788                         else hook_c_roff(color[n], vp[n]);
1789 #else
1790                         if (n == 0) hooked_roff(" can ");
1791                         else if (n < vn - 1) hooked_roff(", ");
1792                         else hooked_roff(" and ");
1793
1794                         /* Dump */
1795                         hook_c_roff(color[n], vp[n]);
1796 #endif
1797
1798                 }
1799
1800                 /* End */
1801 #ifdef JP
1802                 hooked_roff("¤³¤È¤¬¤Ç¤­¤ë¡£");
1803 #else
1804                 hooked_roff(".  ");
1805 #endif
1806
1807         }
1808
1809
1810         /* Describe special abilities. */
1811         if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
1812         {
1813 #ifdef JP
1814                 hooked_roff(format("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", wd_he[msex]));
1815 #else
1816                 hooked_roff(format("%^s is shining.  ", wd_he[msex]));
1817 #endif
1818
1819         }
1820         if (flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2))
1821         {
1822 #ifdef JP
1823                 hook_c_roff(TERM_L_DARK, format("%^s¤Ï°Å¹õ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
1824 #else
1825                 hook_c_roff(TERM_L_DARK, format("%^s is surrounded by darkness.  ", wd_he[msex]));
1826 #endif
1827
1828         }
1829         if (flags2 & RF2_INVISIBLE)
1830         {
1831 #ifdef JP
1832                 hooked_roff(format("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", wd_he[msex]));
1833 #else
1834                 hooked_roff(format("%^s is invisible.  ", wd_he[msex]));
1835 #endif
1836
1837         }
1838         if (flags2 & RF2_COLD_BLOOD)
1839         {
1840 #ifdef JP
1841                 hooked_roff(format("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", wd_he[msex]));
1842 #else
1843                 hooked_roff(format("%^s is cold blooded.  ", wd_he[msex]));
1844 #endif
1845
1846         }
1847         if (flags2 & RF2_EMPTY_MIND)
1848         {
1849 #ifdef JP
1850                 hooked_roff(format("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ­¤Ê¤¤¡£", wd_he[msex]));
1851 #else
1852                 hooked_roff(format("%^s is not detected by telepathy.  ", wd_he[msex]));
1853 #endif
1854
1855         }
1856         else if (flags2 & RF2_WEIRD_MIND)
1857         {
1858 #ifdef JP
1859                 hooked_roff(format("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ­¤ë¡£", wd_he[msex]));
1860 #else
1861                 hooked_roff(format("%^s is rarely detected by telepathy.  ", wd_he[msex]));
1862 #endif
1863
1864         }
1865         if (flags2 & RF2_MULTIPLY)
1866         {
1867 #ifdef JP
1868                 hook_c_roff(TERM_L_UMBER, format("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", wd_he[msex]));
1869 #else
1870                 hook_c_roff(TERM_L_UMBER, format("%^s breeds explosively.  ", wd_he[msex]));
1871 #endif
1872
1873         }
1874         if (flags2 & RF2_REGENERATE)
1875         {
1876 #ifdef JP
1877                 hook_c_roff(TERM_L_WHITE, format("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", wd_he[msex]));
1878 #else
1879                 hook_c_roff(TERM_L_WHITE, format("%^s regenerates quickly.  ", wd_he[msex]));
1880 #endif
1881
1882         }
1883         if (flags7 & RF7_RIDING)
1884         {
1885 #ifdef JP
1886                 hook_c_roff(TERM_SLATE, format("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤­¤ë¡£", wd_he[msex]));
1887 #else
1888                 hook_c_roff(TERM_SLATE, format("%^s is suitable for riding.  ", wd_he[msex]));
1889 #endif
1890
1891         }
1892
1893
1894         /* Collect susceptibilities */
1895         vn = 0;
1896 #ifdef JP
1897         if (flags3 & RF3_HURT_ROCK) {vp[vn] = "´ä¤ò½üµî¤¹¤ë¤â¤Î";color[vn++] = TERM_UMBER;}
1898 #else
1899         if (flags3 & RF3_HURT_ROCK) {vp[vn] = "rock remover";color[vn++] = TERM_UMBER;}
1900 #endif
1901
1902 #ifdef JP
1903         if (flags3 & RF3_HURT_LITE) {vp[vn] = "ÌÀ¤ë¤¤¸÷";color[vn++] = TERM_YELLOW;}
1904 #else
1905         if (flags3 & RF3_HURT_LITE) {vp[vn] = "bright light";color[vn++] = TERM_YELLOW;}
1906 #endif
1907
1908 #ifdef JP
1909         if (flags3 & RF3_HURT_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
1910 #else
1911         if (flags3 & RF3_HURT_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
1912 #endif
1913
1914 #ifdef JP
1915         if (flags3 & RF3_HURT_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
1916 #else
1917         if (flags3 & RF3_HURT_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
1918 #endif
1919
1920
1921         /* Describe susceptibilities */
1922         if (vn)
1923         {
1924                 /* Intro */
1925 #ifdef JP
1926                 hooked_roff(format("%^s¤Ë¤Ï", wd_he[msex]));
1927 #else
1928                 hooked_roff(format("%^s", wd_he[msex]));
1929 #endif
1930
1931
1932                 /* Scan */
1933                 for (n = 0; n < vn; n++)
1934                 {
1935                         /* Intro */
1936 #ifdef JP
1937                         if ( n != 0 ) hooked_roff("¤ä");
1938 #else
1939                         if (n == 0) hooked_roff(" is hurt by ");
1940                         else if (n < vn-1) hooked_roff(", ");
1941                         else hooked_roff(" and ");
1942 #endif
1943
1944
1945                         /* Dump */
1946                         hook_c_roff(color[n], vp[n]);
1947                 }
1948
1949                 /* End */
1950 #ifdef JP
1951                 hooked_roff("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£");
1952 #else
1953                 hooked_roff(".  ");
1954 #endif
1955
1956         }
1957
1958
1959         /* Collect immunities */
1960         vn = 0;
1961 #ifdef JP
1962         if (flagsr & RFR_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
1963 #else
1964         if (flagsr & RFR_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
1965 #endif
1966
1967 #ifdef JP
1968         if (flagsr & RFR_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
1969 #else
1970         if (flagsr & RFR_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
1971 #endif
1972
1973 #ifdef JP
1974         if (flagsr & RFR_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
1975 #else
1976         if (flagsr & RFR_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
1977 #endif
1978
1979 #ifdef JP
1980         if (flagsr & RFR_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
1981 #else
1982         if (flagsr & RFR_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
1983 #endif
1984
1985 #ifdef JP
1986         if (flagsr & RFR_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
1987 #else
1988         if (flagsr & RFR_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
1989 #endif
1990
1991
1992         /* Collect resistances */
1993 #ifdef JP
1994         if (flagsr & RFR_RES_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
1995 #else
1996         if (flagsr & RFR_RES_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
1997 #endif
1998
1999 #ifdef JP
2000         if (flagsr & RFR_RES_DARK) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
2001 #else
2002         if (flagsr & RFR_RES_DARK) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
2003 #endif
2004
2005 #ifdef JP
2006         if (flagsr & RFR_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
2007 #else
2008         if (flagsr & RFR_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
2009 #endif
2010
2011 #ifdef JP
2012         if (flagsr & RFR_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
2013 #else
2014         if (flagsr & RFR_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
2015 #endif
2016
2017 #ifdef JP
2018         if (flagsr & RFR_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
2019 #else
2020         if (flagsr & RFR_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
2021 #endif
2022
2023 #ifdef JP
2024         if (flagsr & RFR_RES_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
2025 #else
2026         if (flagsr & RFR_RES_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
2027 #endif
2028
2029 #ifdef JP
2030         if (flagsr & RFR_RES_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
2031 #else
2032         if (flagsr & RFR_RES_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
2033 #endif
2034
2035 #ifdef JP
2036         if (flagsr & RFR_RES_CHAO) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
2037 #else
2038         if (flagsr & RFR_RES_CHAO) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
2039 #endif
2040
2041 #ifdef JP
2042         if (flagsr & RFR_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
2043 #else
2044         if (flagsr & RFR_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
2045 #endif
2046
2047 #ifdef JP
2048         if (flagsr & RFR_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
2049 #else
2050         if (flagsr & RFR_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
2051 #endif
2052
2053 #ifdef JP
2054         if (flagsr & RFR_RES_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
2055 #else
2056         if (flagsr & RFR_RES_WALL) {vp[vn] = "force";color[vn++] = TERM_UMBER;}
2057 #endif
2058
2059 #ifdef JP
2060         if (flagsr & RFR_RES_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
2061 #else
2062         if (flagsr & RFR_RES_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
2063 #endif
2064
2065 #ifdef JP
2066         if (flagsr & RFR_RES_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
2067 #else
2068         if (flagsr & RFR_RES_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
2069 #endif
2070
2071 #ifdef JP
2072         if (flagsr & RFR_RES_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
2073 #else
2074         if (flagsr & RFR_RES_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
2075 #endif
2076
2077 #ifdef JP
2078         if (flagsr & RFR_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
2079 #else
2080         if (flagsr & RFR_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
2081 #endif
2082
2083 #ifdef JP
2084         if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
2085 #else
2086         if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
2087 #endif
2088
2089
2090         /* Describe immunities and resistances */
2091         if (vn)
2092         {
2093                 /* Intro */
2094 #ifdef JP
2095                 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2096 #else
2097                 hooked_roff(format("%^s", wd_he[msex]));
2098 #endif
2099
2100
2101                 /* Scan */
2102                 for (n = 0; n < vn; n++)
2103                 {
2104                         /* Intro */
2105 #ifdef JP
2106                         if ( n != 0 ) hooked_roff("¤È");
2107 #else
2108                         if (n == 0) hooked_roff(" resists ");
2109                         else if (n < vn-1) hooked_roff(", ");
2110                         else hooked_roff(" and ");
2111 #endif
2112
2113
2114                         /* Dump */
2115                         hook_c_roff(color[n], vp[n]);
2116                 }
2117
2118                 /* End */
2119 #ifdef JP
2120                 hooked_roff("¤ÎÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
2121 #else
2122                 hooked_roff(".  ");
2123 #endif
2124
2125         }
2126
2127
2128         if ((r_ptr->r_xtra1 & MR1_SINKA) || know_everything)
2129         {
2130                 if (r_ptr->next_r_idx)
2131                 {
2132 #ifdef JP
2133                         hooked_roff(format("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", wd_he[msex]));
2134 #else
2135                         hooked_roff(format("%^s will evolve into ", wd_he[msex]));
2136 #endif
2137                         hook_c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name));
2138 #ifdef JP
2139                         hooked_roff(format("¤Ë¿Ê²½¤¹¤ë¡£"));
2140 #else
2141                         hooked_roff(format(" when %s gets enugh experience.  ", wd_he[msex]));
2142 #endif
2143                 }
2144                 else if (!(r_ptr->flags1 & RF1_UNIQUE))
2145                 {
2146 #ifdef JP
2147                         hooked_roff(format("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", wd_he[msex]));
2148 #else
2149                         hooked_roff(format("%s won't evolve.  ", wd_he[msex]));
2150 #endif
2151                 }
2152         }
2153
2154         /* Collect non-effects */
2155         vn = 0;
2156 #ifdef JP
2157         if (flags3 & RF3_NO_STUN)  {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
2158 #else
2159         if (flags3 & RF3_NO_STUN)  {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
2160 #endif
2161
2162 #ifdef JP
2163         if (flags3 & RF3_NO_FEAR)  {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
2164 #else
2165         if (flags3 & RF3_NO_FEAR)  {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
2166 #endif
2167
2168 #ifdef JP
2169         if (flags3 & RF3_NO_CONF)  {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
2170 #else
2171         if (flags3 & RF3_NO_CONF)  {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
2172 #endif
2173
2174 #ifdef JP
2175         if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
2176 #else
2177         if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
2178 #endif
2179
2180 #ifdef JP
2181         if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
2182 #else
2183         if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
2184 #endif
2185
2186         /* Describe non-effects */
2187         if (vn)
2188         {
2189                 /* Intro */
2190 #ifdef JP
2191                 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2192 #else
2193                 hooked_roff(format("%^s", wd_he[msex]));
2194 #endif
2195
2196
2197                 /* Scan */
2198                 for (n = 0; n < vn; n++)
2199                 {
2200                         /* Intro */
2201 #ifdef JP
2202                         if ( n != 0 ) hooked_roff("¤·¡¢");
2203 #else
2204                         if (n == 0) hooked_roff(" cannot be ");
2205                         else if (n < vn - 1) hooked_roff(", ");
2206                         else hooked_roff(" or ");
2207 #endif
2208
2209
2210                         /* Dump */
2211                         hook_c_roff(color[n], vp[n]);
2212                 }
2213
2214                 /* End */
2215 #ifdef JP
2216                 hooked_roff("¡£");
2217 #else
2218                 hooked_roff(".  ");
2219 #endif
2220
2221         }
2222
2223
2224         /* Do we know how aware it is? */
2225         if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) ||
2226                   (r_ptr->r_ignore == MAX_UCHAR) ||
2227             (r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything)
2228         {
2229                 cptr act;
2230
2231                 if (r_ptr->sleep > 200)
2232                 {
2233 #ifdef JP
2234                         act = "¤ò̵»ë¤·¤¬¤Á¤Ç¤¢¤ë¤¬";
2235 #else
2236                         act = "prefers to ignore";
2237 #endif
2238
2239                 }
2240                 else if (r_ptr->sleep > 95)
2241                 {
2242 #ifdef JP
2243                         act = "¤ËÂФ·¤Æ¤Û¤È¤ó¤ÉÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬";
2244 #else
2245                         act = "pays very little attention to";
2246 #endif
2247
2248                 }
2249                 else if (r_ptr->sleep > 75)
2250                 {
2251 #ifdef JP
2252                         act = "¤ËÂФ·¤Æ¤¢¤Þ¤êÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬";
2253 #else
2254                         act = "pays little attention to";
2255 #endif
2256
2257                 }
2258                 else if (r_ptr->sleep > 45)
2259                 {
2260 #ifdef JP
2261                         act = "¤ò¸«²á¤´¤·¤¬¤Á¤Ç¤¢¤ë¤¬";
2262 #else
2263                         act = "tends to overlook";
2264 #endif
2265
2266                 }
2267                 else if (r_ptr->sleep > 25)
2268                 {
2269 #ifdef JP
2270                         act = "¤ò¤Û¤ó¤Î¾¯¤·¤Ï¸«¤Æ¤ª¤ê";
2271 #else
2272                         act = "takes quite a while to see";
2273 #endif
2274
2275                 }
2276                 else if (r_ptr->sleep > 10)
2277                 {
2278 #ifdef JP
2279                         act = "¤ò¤·¤Ð¤é¤¯¤Ï¸«¤Æ¤ª¤ê";
2280 #else
2281                         act = "takes a while to see";
2282 #endif
2283
2284                 }
2285                 else if (r_ptr->sleep > 5)
2286                 {
2287 #ifdef JP
2288                         act = "¤ò´öʬÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
2289 #else
2290                         act = "is fairly observant of";
2291 #endif
2292
2293                 }
2294                 else if (r_ptr->sleep > 3)
2295                 {
2296 #ifdef JP
2297                         act = "¤òÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
2298 #else
2299                         act = "is observant of";
2300 #endif
2301
2302                 }
2303                 else if (r_ptr->sleep > 1)
2304                 {
2305 #ifdef JP
2306                         act = "¤ò¤«¤Ê¤êÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
2307 #else
2308                         act = "is very observant of";
2309 #endif
2310
2311                 }
2312                 else if (r_ptr->sleep > 0)
2313                 {
2314 #ifdef JP
2315                         act = "¤ò·Ù²ü¤·¤Æ¤ª¤ê";
2316 #else
2317                         act = "is vigilant for";
2318 #endif
2319
2320                 }
2321                 else
2322                 {
2323 #ifdef JP
2324                         act = "¤ò¤«¤Ê¤ê·Ù²ü¤·¤Æ¤ª¤ê";
2325 #else
2326                         act = "is ever vigilant for";
2327 #endif
2328
2329                 }
2330
2331 #ifdef JP
2332                 hooked_roff(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£",
2333                      wd_he[msex], act, 10 * r_ptr->aaf));
2334 #else
2335                 hooked_roff(format("%^s %s intruders, which %s may notice from %d feet.  ",
2336                             wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
2337 #endif
2338
2339         }
2340
2341
2342         /* Drops gold and/or items */
2343         if (drop_gold || drop_item)
2344         {
2345                 /* Intro */
2346 #ifdef JP
2347                 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2348 #else
2349                 hooked_roff(format("%^s may carry", wd_he[msex]));
2350
2351                 /* No "n" needed */
2352                 sin = FALSE;
2353 #endif
2354
2355
2356                 /* Count maximum drop */
2357                 n = MAX(drop_gold, drop_item);
2358
2359                 /* One drop (may need an "n") */
2360                 if (n == 1)
2361                 {
2362 #ifdef JP
2363                         hooked_roff("°ì¤Ä¤Î");
2364 #else
2365                         hooked_roff(" a");
2366                         sin = TRUE;
2367 #endif
2368                 }
2369
2370                 /* Two drops */
2371                 else if (n == 2)
2372                 {
2373 #ifdef JP
2374                         hooked_roff("°ì¤Ä¤«Æó¤Ä¤Î");
2375 #else
2376                         hooked_roff(" one or two");
2377 #endif
2378
2379                 }
2380
2381                 /* Many drops */
2382                 else
2383                 {
2384 #ifdef JP
2385                         hooked_roff(format(" %d ¸Ä¤Þ¤Ç¤Î", n));
2386 #else
2387                         hooked_roff(format(" up to %d", n));
2388 #endif
2389
2390                 }
2391
2392
2393                 /* Great */
2394                 if (flags1 & RF1_DROP_GREAT)
2395                 {
2396 #ifdef JP
2397                         p = "ÆÃÊ̤Ê";
2398 #else
2399                         p = " exceptional";
2400 #endif
2401
2402                 }
2403
2404                 /* Good (no "n" needed) */
2405                 else if (flags1 & RF1_DROP_GOOD)
2406                 {
2407 #ifdef JP
2408                         p = "¾å¼Á¤Ê";
2409 #else
2410                         p = " good";
2411                         sin = FALSE;
2412 #endif
2413                 }
2414
2415                 /* Okay */
2416                 else
2417                 {
2418                         p = NULL;
2419                 }
2420
2421
2422                 /* Objects */
2423                 if (drop_item)
2424                 {
2425                         /* Handle singular "an" */
2426 #ifndef JP
2427                         if (sin) hooked_roff("n");
2428                         sin = FALSE;
2429 #endif
2430
2431                         /* Dump "object(s)" */
2432                         if (p) hooked_roff(p);
2433 #ifdef JP
2434                         hooked_roff("¥¢¥¤¥Æ¥à");
2435 #else
2436                         hooked_roff(" object");
2437                         if (n != 1) hooked_roff("s");
2438 #endif
2439
2440
2441                         /* Conjunction replaces variety, if needed for "gold" below */
2442 #ifdef JP
2443                         p = "¤ä";
2444 #else
2445                         p = " or";
2446 #endif
2447
2448                 }
2449
2450                 /* Treasures */
2451                 if (drop_gold)
2452                 {
2453 #ifndef JP
2454                         /* Cancel prefix */
2455                         if (!p) sin = FALSE;
2456
2457                         /* Handle singular "an" */
2458                         if (sin) hooked_roff("n");
2459                         sin = FALSE;
2460 #endif
2461
2462                         /* Dump "treasure(s)" */
2463                         if (p) hooked_roff(p);
2464 #ifdef JP
2465                         hooked_roff("ºâÊõ");
2466 #else
2467                         hooked_roff(" treasure");
2468                         if (n != 1) hooked_roff("s");
2469 #endif
2470
2471                 }
2472
2473                 /* End this sentence */
2474 #ifdef JP
2475                 hooked_roff("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£");
2476 #else
2477                 hooked_roff(".  ");
2478 #endif
2479
2480         }
2481
2482
2483         /* Count the number of "known" attacks */
2484         for (n = 0, m = 0; m < 4; m++)
2485         {
2486                 /* Skip non-attacks */
2487                 if (!r_ptr->blow[m].method) continue;
2488                 if (r_ptr->blow[m].method == RBM_SHOOT) continue;
2489
2490                 /* Count known attacks */
2491                 if (r_ptr->r_blows[m] || know_everything) n++;
2492         }
2493
2494         /* Examine (and count) the actual attacks */
2495         for (r = 0, m = 0; m < 4; m++)
2496         {
2497                 int method, effect, d1, d2;
2498
2499                 /* Skip non-attacks */
2500                 if (!r_ptr->blow[m].method) continue;
2501                 if (r_ptr->blow[m].method == RBM_SHOOT) continue;
2502
2503                 /* Skip unknown attacks */
2504                 if (!r_ptr->r_blows[m] && !know_everything) continue;
2505
2506                 /* Extract the attack info */
2507                 method = r_ptr->blow[m].method;
2508                 effect = r_ptr->blow[m].effect;
2509                 d1 = r_ptr->blow[m].d_dice;
2510                 d2 = r_ptr->blow[m].d_side;
2511
2512                 /* No method yet */
2513                 p = NULL;
2514
2515                 /* Acquire the method */
2516                 switch (method)
2517                 {
2518 #ifdef JP
2519 case RBM_HIT:           p = "²¥¤ë"; break;
2520 #else
2521                         case RBM_HIT:           p = "hit"; break;
2522 #endif
2523
2524 #ifdef JP
2525 case RBM_TOUCH:         p = "¿¨¤ë"; break;
2526 #else
2527                         case RBM_TOUCH:         p = "touch"; break;
2528 #endif
2529
2530 #ifdef JP
2531 case RBM_PUNCH:         p = "¥Ñ¥ó¥Á¤¹¤ë"; break;
2532 #else
2533                         case RBM_PUNCH:         p = "punch"; break;
2534 #endif
2535
2536 #ifdef JP
2537 case RBM_KICK:          p = "½³¤ë"; break;
2538 #else
2539                         case RBM_KICK:          p = "kick"; break;
2540 #endif
2541
2542 #ifdef JP
2543 case RBM_CLAW:          p = "¤Ò¤Ã¤«¤¯"; break;
2544 #else
2545                         case RBM_CLAW:          p = "claw"; break;
2546 #endif
2547
2548 #ifdef JP
2549 case RBM_BITE:          p = "³ú¤à"; break;
2550 #else
2551                         case RBM_BITE:          p = "bite"; break;
2552 #endif
2553
2554 #ifdef JP
2555 case RBM_STING:         p = "»É¤¹"; break;
2556 #else
2557                         case RBM_STING:         p = "sting"; break;
2558 #endif
2559
2560 #ifdef JP
2561 case RBM_SLASH:         p = "»Â¤ë"; break;
2562 #else
2563                         case RBM_SLASH:         p = "slash"; break;
2564 #endif
2565
2566 #ifdef JP
2567 case RBM_BUTT:          p = "³Ñ¤ÇÆͤ¯"; break;
2568 #else
2569                         case RBM_BUTT:          p = "butt"; break;
2570 #endif
2571
2572 #ifdef JP
2573 case RBM_CRUSH:         p = "ÂÎÅö¤¿¤ê¤¹¤ë"; break;
2574 #else
2575                         case RBM_CRUSH:         p = "crush"; break;
2576 #endif
2577
2578 #ifdef JP
2579 case RBM_ENGULF:        p = "°û¤ß¹þ¤à"; break;
2580 #else
2581                         case RBM_ENGULF:        p = "engulf"; break;
2582 #endif
2583
2584 #ifdef JP
2585 case RBM_CHARGE:        p = "ÀÁµá½ñ¤ò¤è¤³¤¹"; break;
2586 #else
2587                         case RBM_CHARGE:        p = "charge";   break;
2588 #endif
2589
2590 #ifdef JP
2591 case RBM_CRAWL:         p = "ÂΤξå¤òÇ礤²ó¤ë"; break;
2592 #else
2593                         case RBM_CRAWL:         p = "crawl on you"; break;
2594 #endif
2595
2596 #ifdef JP
2597 case RBM_DROOL:         p = "¤è¤À¤ì¤ò¤¿¤é¤¹"; break;
2598 #else
2599                         case RBM_DROOL:         p = "drool on you"; break;
2600 #endif
2601
2602 #ifdef JP
2603 case RBM_SPIT:          p = "¤Ä¤Ð¤òÅǤ¯"; break;
2604 #else
2605                         case RBM_SPIT:          p = "spit"; break;
2606 #endif
2607
2608 #ifdef JP
2609 case RBM_EXPLODE:       p = "Çúȯ¤¹¤ë"; break;
2610 #else
2611                         case RBM_EXPLODE:       p = "explode"; break;
2612 #endif
2613
2614 #ifdef JP
2615 case RBM_GAZE:          p = "¤Ë¤é¤à"; break;
2616 #else
2617                         case RBM_GAZE:          p = "gaze"; break;
2618 #endif
2619
2620 #ifdef JP
2621 case RBM_WAIL:          p = "µã¤­¶«¤Ö"; break;
2622 #else
2623                         case RBM_WAIL:          p = "wail"; break;
2624 #endif
2625
2626 #ifdef JP
2627 case RBM_SPORE:         p = "˦»Ò¤òÈô¤Ð¤¹"; break;
2628 #else
2629                         case RBM_SPORE:         p = "release spores"; break;
2630 #endif
2631
2632                         case RBM_XXX4:          break;
2633 #ifdef JP
2634 case RBM_BEG:           p = "¶â¤ò¤»¤¬¤à"; break;
2635 #else
2636                         case RBM_BEG:           p = "beg"; break;
2637 #endif
2638
2639 #ifdef JP
2640 case RBM_INSULT:        p = "Éî¿«¤¹¤ë"; break;
2641 #else
2642                         case RBM_INSULT:        p = "insult"; break;
2643 #endif
2644
2645 #ifdef JP
2646 case RBM_MOAN:          p = "¤¦¤á¤¯"; break;
2647 #else
2648                         case RBM_MOAN:          p = "moan"; break;
2649 #endif
2650
2651 #ifdef JP
2652 case RBM_SHOW:          p = "²Î¤¦"; break;
2653 #else
2654                         case RBM_SHOW:          p = "sing"; break;
2655 #endif
2656
2657                 }
2658
2659
2660                 /* Default effect */
2661                 q = NULL;
2662
2663                 /* Acquire the effect */
2664                 switch (effect)
2665                 {
2666 #ifdef JP
2667 case RBE_SUPERHURT:
2668 case RBE_HURT:          q = "¹¶·â¤¹¤ë"; break;
2669 #else
2670                         case RBE_SUPERHURT:
2671                         case RBE_HURT:          q = "attack"; break;
2672 #endif
2673
2674 #ifdef JP
2675 case RBE_POISON:        q = "ÆǤò¤¯¤é¤ï¤¹"; break;
2676 #else
2677                         case RBE_POISON:        q = "poison"; break;
2678 #endif
2679
2680 #ifdef JP
2681 case RBE_UN_BONUS:      q = "Îô²½¤µ¤»¤ë"; break;
2682 #else
2683                         case RBE_UN_BONUS:      q = "disenchant"; break;
2684 #endif
2685
2686 #ifdef JP
2687 case RBE_UN_POWER:      q = "ËâÎϤòµÛ¤¤¼è¤ë"; break;
2688 #else
2689                         case RBE_UN_POWER:      q = "drain charges"; break;
2690 #endif
2691
2692 #ifdef JP
2693 case RBE_EAT_GOLD:      q = "¶â¤òÅð¤à"; break;
2694 #else
2695                         case RBE_EAT_GOLD:      q = "steal gold"; break;
2696 #endif
2697
2698 #ifdef JP
2699 case RBE_EAT_ITEM:      q = "¥¢¥¤¥Æ¥à¤òÅð¤à"; break;
2700 #else
2701                         case RBE_EAT_ITEM:      q = "steal items"; break;
2702 #endif
2703
2704 #ifdef JP
2705 case RBE_EAT_FOOD:      q = "¤¢¤Ê¤¿¤Î¿©ÎÁ¤ò¿©¤Ù¤ë"; break;
2706 #else
2707                         case RBE_EAT_FOOD:      q = "eat your food"; break;
2708 #endif
2709
2710 #ifdef JP
2711 case RBE_EAT_LITE:      q = "ÌÀ¤«¤ê¤òµÛ¼ý¤¹¤ë"; break;
2712 #else
2713                         case RBE_EAT_LITE:      q = "absorb light"; break;
2714 #endif
2715
2716 #ifdef JP
2717 case RBE_ACID:          q = "»À¤òÈô¤Ð¤¹"; break;
2718 #else
2719                         case RBE_ACID:          q = "shoot acid"; break;
2720 #endif
2721
2722 #ifdef JP
2723 case RBE_ELEC:          q = "´¶ÅŤµ¤»¤ë"; break;
2724 #else
2725                         case RBE_ELEC:          q = "electrocute"; break;
2726 #endif
2727
2728 #ifdef JP
2729 case RBE_FIRE:          q = "dz¤ä¤¹"; break;
2730 #else
2731                         case RBE_FIRE:          q = "burn"; break;
2732 #endif
2733
2734 #ifdef JP
2735 case RBE_COLD:          q = "Åà¤é¤»¤ë"; break;
2736 #else
2737                         case RBE_COLD:          q = "freeze"; break;
2738 #endif
2739
2740 #ifdef JP
2741 case RBE_BLIND:         q = "ÌÕÌܤˤ¹¤ë"; break;
2742 #else
2743                         case RBE_BLIND:         q = "blind"; break;
2744 #endif
2745
2746 #ifdef JP
2747 case RBE_CONFUSE:       q = "º®Í𤵤»¤ë"; break;
2748 #else
2749                         case RBE_CONFUSE:       q = "confuse"; break;
2750 #endif
2751
2752 #ifdef JP
2753 case RBE_TERRIFY:       q = "¶²Éݤµ¤»¤ë"; break;
2754 #else
2755                         case RBE_TERRIFY:       q = "terrify"; break;
2756 #endif
2757
2758 #ifdef JP
2759 case RBE_PARALYZE:      q = "Ëãá㤵¤»¤ë"; break;
2760 #else
2761                         case RBE_PARALYZE:      q = "paralyze"; break;
2762 #endif
2763
2764 #ifdef JP
2765 case RBE_LOSE_STR:      q = "ÏÓÎϤò¸º¾¯¤µ¤»¤ë"; break;
2766 #else
2767                         case RBE_LOSE_STR:      q = "reduce strength"; break;
2768 #endif
2769
2770 #ifdef JP
2771 case RBE_LOSE_INT:      q = "ÃÎǽ¤ò¸º¾¯¤µ¤»¤ë"; break;
2772 #else
2773                         case RBE_LOSE_INT:      q = "reduce intelligence"; break;
2774 #endif
2775
2776 #ifdef JP
2777 case RBE_LOSE_WIS:      q = "¸­¤µ¤ò¸º¾¯¤µ¤»¤ë"; break;
2778 #else
2779                         case RBE_LOSE_WIS:      q = "reduce wisdom"; break;
2780 #endif
2781
2782 #ifdef JP
2783 case RBE_LOSE_DEX:      q = "´ïÍѤµ¤ò¸º¾¯¤µ¤»¤ë"; break;
2784 #else
2785                         case RBE_LOSE_DEX:      q = "reduce dexterity"; break;
2786 #endif
2787
2788 #ifdef JP
2789 case RBE_LOSE_CON:      q = "Âѵ×ÎϤò¸º¾¯¤µ¤»¤ë"; break;
2790 #else
2791                         case RBE_LOSE_CON:      q = "reduce constitution"; break;
2792 #endif
2793
2794 #ifdef JP
2795 case RBE_LOSE_CHR:      q = "Ì¥ÎϤò¸º¾¯¤µ¤»¤ë"; break;
2796 #else
2797                         case RBE_LOSE_CHR:      q = "reduce charisma"; break;
2798 #endif
2799
2800 #ifdef JP
2801 case RBE_LOSE_ALL:      q = "Á´¥¹¥Æ¡¼¥¿¥¹¤ò¸º¾¯¤µ¤»¤ë"; break;
2802 #else
2803                         case RBE_LOSE_ALL:      q = "reduce all stats"; break;
2804 #endif
2805
2806 #ifdef JP
2807 case RBE_SHATTER:       q = "Ê´ºÕ¤¹¤ë"; break;
2808 #else
2809                         case RBE_SHATTER:       q = "shatter"; break;
2810 #endif
2811
2812 #ifdef JP
2813 case RBE_EXP_10:        q = "·Ð¸³Ãͤò¸º¾¯(10d6+)¤µ¤»¤ë"; break;
2814 #else
2815                         case RBE_EXP_10:        q = "lower experience (by 10d6+)"; break;
2816 #endif
2817
2818 #ifdef JP
2819 case RBE_EXP_20:        q = "·Ð¸³Ãͤò¸º¾¯(20d6+)¤µ¤»¤ë"; break;
2820 #else
2821                         case RBE_EXP_20:        q = "lower experience (by 20d6+)"; break;
2822 #endif
2823
2824 #ifdef JP
2825 case RBE_EXP_40:        q = "·Ð¸³Ãͤò¸º¾¯(40d6+)¤µ¤»¤ë"; break;
2826 #else
2827                         case RBE_EXP_40:        q = "lower experience (by 40d6+)"; break;
2828 #endif
2829
2830 #ifdef JP
2831 case RBE_EXP_80:        q = "·Ð¸³Ãͤò¸º¾¯(80d6+)¤µ¤»¤ë"; break;
2832 #else
2833                         case RBE_EXP_80:        q = "lower experience (by 80d6+)"; break;
2834 #endif
2835
2836 #ifdef JP
2837 case RBE_DISEASE:       q = "ɵ¤¤Ë¤¹¤ë"; break;
2838 #else
2839                         case RBE_DISEASE:       q = "disease"; break;
2840 #endif
2841
2842 #ifdef JP
2843 case RBE_TIME:      q = "»þ´Ö¤òµÕÌá¤ê¤µ¤»¤ë"; break;
2844 #else
2845                         case RBE_TIME:      q = "time"; break;
2846 #endif
2847
2848 #ifdef JP
2849 case RBE_EXP_VAMP:  q = "À¸Ì¿ÎϤòµÛ¼ý¤¹¤ë"; break;
2850 #else
2851                         case RBE_EXP_VAMP:  q = "drain life force"; break;
2852 #endif
2853
2854 #ifdef JP
2855 case RBE_DR_MANA:  q = "ËâÎϤòÃ¥¤¦"; break;
2856 #else
2857                         case RBE_DR_MANA:  q = "drain mana force"; break;
2858 #endif
2859
2860 #ifdef JP
2861                         case RBE_INERTIA:  q = "¸ºÂ®¤µ¤»¤ë"; break;
2862                         case RBE_STUN:     q = "Û¯Û°¤È¤µ¤»¤ë"; break;
2863 #else
2864                         case RBE_INERTIA:  q = "slow"; break;
2865                         case RBE_STUN:     q = "stun"; break;
2866 #endif
2867                 }
2868
2869
2870 #ifdef JP
2871                 if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
2872
2873                 /***¼ã´³É½¸½¤òÊѹ¹ ita ***/
2874
2875                         /* Describe damage (if known) */
2876                 if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
2877                   {
2878                     
2879                     /* Display the damage */
2880                     hooked_roff(format(" %dd%d ", d1, d2));
2881                     hooked_roff("¤Î¥À¥á¡¼¥¸¤Ç");
2882                   }
2883                 /* Hack -- force a method */
2884                 if (!p) p = "²¿¤«´ñ̯¤Ê¤³¤È¤ò¤¹¤ë";
2885
2886                 /* Describe the method */
2887                 /* XX¤·¤ÆYY¤·/XX¤·¤ÆYY¤¹¤ë/XX¤·/XX¤¹¤ë */
2888                 if(q) jverb( p ,jverb_buf, JVERB_TO);
2889                 else if(r!=n-1) jverb( p ,jverb_buf, JVERB_AND);
2890                 else strcpy(jverb_buf, p);
2891
2892                 hooked_roff(jverb_buf);
2893
2894                 /* Describe the effect (if any) */
2895                 if (q)
2896                 {
2897                   if(r!=n-1) jverb( q,jverb_buf, JVERB_AND);
2898                   else strcpy(jverb_buf,q); 
2899                   hooked_roff(jverb_buf);
2900                 }
2901                 if(r!=n-1) hooked_roff("¡¢");
2902 #else
2903                 /* Introduce the attack description */
2904                 if (!r)
2905                 {
2906                         hooked_roff(format("%^s can ", wd_he[msex]));
2907                 }
2908                 else if (r < n-1)
2909                 {
2910                         hooked_roff(", ");
2911                 }
2912                 else
2913                 {
2914                         hooked_roff(", and ");
2915                 }
2916
2917
2918                 /* Hack -- force a method */
2919                 if (!p) p = "do something weird";
2920
2921                 /* Describe the method */
2922                 hooked_roff(p);
2923
2924
2925                 /* Describe the effect (if any) */
2926                 if (q)
2927                 {
2928                         /* Describe the attack type */
2929                         hooked_roff(" to ");
2930                         hooked_roff(q);
2931
2932                         /* Describe damage (if known) */
2933                         if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
2934                         {
2935                                 /* Display the damage */
2936                                 hooked_roff(" with damage");
2937                                 hooked_roff(format(" %dd%d", d1, d2));
2938                         }
2939                 }
2940 #endif
2941
2942
2943
2944                 /* Count the attacks as printed */
2945                 r++;
2946         }
2947
2948         /* Finish sentence above */
2949         if (r)
2950         {
2951 #ifdef JP
2952                 hooked_roff("¡£");
2953 #else
2954                 hooked_roff(".  ");
2955 #endif
2956
2957         }
2958
2959         /* Notice lack of attacks */
2960         else if (flags1 & RF1_NEVER_BLOW)
2961         {
2962 #ifdef JP
2963                 hooked_roff(format("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£", wd_he[msex]));
2964 #else
2965                 hooked_roff(format("%^s has no physical attacks.  ", wd_he[msex]));
2966 #endif
2967
2968         }
2969
2970         /* Or describe the lack of knowledge */
2971         else
2972         {
2973 #ifdef JP
2974                 hooked_roff(format("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£", wd_his[msex]));
2975 #else
2976                 hooked_roff(format("Nothing is known about %s attack.  ", wd_his[msex]));
2977 #endif
2978
2979         }
2980
2981
2982         /*
2983          * Notice "Quest" monsters, but only if you
2984          * already encountered the monster.
2985          */
2986         if ((flags1 & RF1_QUESTOR) && ((r_ptr->r_sights) && (r_ptr->max_num) && ((r_idx == MON_OBERON) || (r_idx == MON_SERPENT))))
2987         {
2988 #ifdef JP
2989                 hook_c_roff(TERM_VIOLET, "¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë...");
2990 #else
2991                 hook_c_roff(TERM_VIOLET, "You feel an intense desire to kill this monster...  ");
2992 #endif
2993
2994         }
2995
2996         else if (flags7 & RF7_GUARDIAN)
2997         {
2998 #ifdef JP
2999                 hook_c_roff(TERM_L_RED, "¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£");
3000 #else
3001                 hook_c_roff(TERM_L_RED, "This monster is the master of a dungeon.");
3002 #endif
3003
3004         }
3005
3006
3007         /* All done */
3008         hooked_roff("\n");
3009
3010 }
3011
3012
3013
3014 /*
3015  * Hack -- Display the "name" and "attr/chars" of a monster race
3016  */
3017 void roff_top(int r_idx)
3018 {
3019         monster_race    *r_ptr = &r_info[r_idx];
3020
3021         byte            a1, a2;
3022         char            c1, c2;
3023
3024
3025         /* Access the chars */
3026         c1 = r_ptr->d_char;
3027         c2 = r_ptr->x_char;
3028
3029         /* Access the attrs */
3030         a1 = r_ptr->d_attr;
3031         a2 = r_ptr->x_attr;
3032
3033
3034         /* Clear the top line */
3035         Term_erase(0, 0, 255);
3036
3037         /* Reset the cursor */
3038         Term_gotoxy(0, 0);
3039
3040 #ifndef JP
3041         /* A title (use "The" for non-uniques) */
3042         if (!(r_ptr->flags1 & RF1_UNIQUE))
3043         {
3044                 Term_addstr(-1, TERM_WHITE, "The ");
3045         }
3046 #endif
3047
3048         /* Dump the name */
3049         Term_addstr(-1, TERM_WHITE, (r_name + r_ptr->name));
3050
3051         /* Append the "standard" attr/char info */
3052         Term_addstr(-1, TERM_WHITE, " ('");
3053         Term_add_bigch(a1, c1);
3054         Term_addstr(-1, TERM_WHITE, "')");
3055
3056         /* Append the "optional" attr/char info */
3057         Term_addstr(-1, TERM_WHITE, "/('");
3058         Term_add_bigch(a2, c2);
3059         Term_addstr(-1, TERM_WHITE, "'):");
3060
3061         /* Wizards get extra info */
3062         if (p_ptr->wizard)
3063         {
3064                 char buf[6];
3065
3066                 sprintf(buf, "%d", r_idx);
3067
3068                 Term_addstr(-1, TERM_WHITE, " (");
3069                 Term_addstr(-1, TERM_L_BLUE, buf);
3070                 Term_addch(TERM_WHITE, ')');
3071         }
3072 }
3073
3074
3075
3076 /*
3077  * Hack -- describe the given monster race at the top of the screen
3078  */
3079 void screen_roff(int r_idx, int mode)
3080 {
3081         /* Flush messages */
3082         msg_print(NULL);
3083
3084         /* Begin recall */
3085         Term_erase(0, 1, 255);
3086
3087         hook_c_roff = c_roff;
3088
3089         /* Recall monster */
3090         roff_aux(r_idx, mode);
3091
3092         /* Describe monster */
3093         roff_top(r_idx);
3094 }
3095
3096
3097
3098
3099 /*
3100  * Hack -- describe the given monster race in the current "term" window
3101  */
3102 void display_roff(int r_idx)
3103 {
3104         int y;
3105
3106         /* Erase the window */
3107         for (y = 0; y < Term->hgt; y++)
3108         {
3109                 /* Erase the line */
3110                 Term_erase(0, y, 255);
3111         }
3112
3113         /* Begin recall */
3114         Term_gotoxy(0, 1);
3115
3116         hook_c_roff = c_roff;
3117
3118         /* Recall monster */
3119         roff_aux(r_idx, 0);
3120
3121         /* Describe monster */
3122         roff_top(r_idx);
3123 }
3124
3125
3126
3127 /*
3128  * Hack -- output description of the given monster race
3129  */
3130 void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
3131 {
3132         hook_c_roff = roff_func;
3133
3134         /* Recall monster */
3135         roff_aux(r_idx, 0x03);
3136 }
3137
3138
3139 bool mon_hook_dungeon(int r_idx)
3140 {
3141         monster_race *r_ptr = &r_info[r_idx];
3142
3143         if (!(r_ptr->flags8 & RF8_WILD_ONLY))
3144                 return TRUE;
3145         else
3146         {
3147                 dungeon_info_type *d_ptr = &d_info[dungeon_type];
3148                 if ((d_ptr->mflags8 & RF8_WILD_MOUNTAIN) &&
3149                     (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
3150                 return FALSE;
3151         }
3152 }
3153
3154
3155 static bool mon_hook_ocean(int r_idx)
3156 {
3157         monster_race *r_ptr = &r_info[r_idx];
3158
3159         if (r_ptr->flags8 & RF8_WILD_OCEAN)
3160                 return TRUE;
3161         else
3162                 return FALSE;
3163 }
3164
3165
3166 static bool mon_hook_shore(int r_idx)
3167 {
3168         monster_race *r_ptr = &r_info[r_idx];
3169
3170         if (r_ptr->flags8 & RF8_WILD_SHORE)
3171                 return TRUE;
3172         else
3173                 return FALSE;
3174 }
3175
3176
3177 static bool mon_hook_waste(int r_idx)
3178 {
3179         monster_race *r_ptr = &r_info[r_idx];
3180
3181         if (r_ptr->flags8 & (RF8_WILD_WASTE | RF8_WILD_ALL))
3182                 return TRUE;
3183         else
3184                 return FALSE;
3185 }
3186
3187
3188 static bool mon_hook_town(int r_idx)
3189 {
3190         monster_race *r_ptr = &r_info[r_idx];
3191
3192         if (r_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL))
3193                 return TRUE;
3194         else
3195                 return FALSE;
3196 }
3197
3198
3199 static bool mon_hook_wood(int r_idx)
3200 {
3201         monster_race *r_ptr = &r_info[r_idx];
3202
3203         if (r_ptr->flags8 & (RF8_WILD_WOOD | RF8_WILD_ALL))
3204                 return TRUE;
3205         else
3206                 return FALSE;
3207 }
3208
3209
3210 static bool mon_hook_volcano(int r_idx)
3211 {
3212         monster_race *r_ptr = &r_info[r_idx];
3213
3214         if (r_ptr->flags8 & RF8_WILD_VOLCANO)
3215                 return TRUE;
3216         else
3217                 return FALSE;
3218 }
3219
3220
3221 static bool mon_hook_mountain(int r_idx)
3222 {
3223         monster_race *r_ptr = &r_info[r_idx];
3224
3225         if (r_ptr->flags8 & RF8_WILD_MOUNTAIN)
3226                 return TRUE;
3227         else
3228                 return FALSE;
3229 }
3230
3231
3232 static bool mon_hook_grass(int r_idx)
3233 {
3234         monster_race *r_ptr = &r_info[r_idx];
3235
3236         if (r_ptr->flags8 & (RF8_WILD_GRASS | RF8_WILD_ALL))
3237                 return TRUE;
3238         else
3239                 return FALSE;
3240 }
3241
3242
3243 static bool mon_hook_deep_water(int r_idx)
3244 {
3245         monster_race *r_ptr = &r_info[r_idx];
3246
3247         if (!mon_hook_dungeon(r_idx)) return FALSE;
3248
3249         if (r_ptr->flags7 & RF7_AQUATIC)
3250                 return TRUE;
3251         else
3252                 return FALSE;
3253 }
3254
3255
3256 static bool mon_hook_shallow_water(int r_idx)
3257 {
3258         monster_race *r_ptr = &r_info[r_idx];
3259
3260         if (!mon_hook_dungeon(r_idx)) return FALSE;
3261
3262         if (r_ptr->flags2 & RF2_AURA_FIRE)
3263                 return FALSE;
3264         else
3265                 return TRUE;
3266 }
3267
3268
3269 static bool mon_hook_lava(int r_idx)
3270 {
3271         monster_race *r_ptr = &r_info[r_idx];
3272
3273         if (!mon_hook_dungeon(r_idx)) return FALSE;
3274
3275         if (((r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK) ||
3276              (r_ptr->flags7 & RF7_CAN_FLY)) &&
3277             !(r_ptr->flags3 & RF3_AURA_COLD))
3278                 return TRUE;
3279         else
3280                 return FALSE;
3281 }
3282
3283
3284 static bool mon_hook_floor(int r_idx)
3285 {
3286         monster_race *r_ptr = &r_info[r_idx];
3287
3288         if (!(r_ptr->flags7 & RF7_AQUATIC) ||
3289             (r_ptr->flags7 & RF7_CAN_FLY))
3290                 return TRUE;
3291         else
3292                 return FALSE;
3293 }
3294
3295
3296 monster_hook_type get_monster_hook(void)
3297 {
3298         if (!dun_level && !p_ptr->inside_quest)
3299         {
3300                 switch (wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].terrain)
3301                 {
3302                 case TERRAIN_TOWN:
3303                         return (monster_hook_type)mon_hook_town;
3304                 case TERRAIN_DEEP_WATER:
3305                         return (monster_hook_type)mon_hook_ocean;
3306                 case TERRAIN_SHALLOW_WATER:
3307                 case TERRAIN_SWAMP:
3308                         return (monster_hook_type)mon_hook_shore;
3309                 case TERRAIN_DIRT:
3310                 case TERRAIN_DESERT:
3311                         return (monster_hook_type)mon_hook_waste;
3312                 case TERRAIN_GRASS:
3313                         return (monster_hook_type)mon_hook_grass;
3314                 case TERRAIN_TREES:
3315                         return (monster_hook_type)mon_hook_wood;
3316                 case TERRAIN_SHALLOW_LAVA:
3317                 case TERRAIN_DEEP_LAVA:
3318                         return (monster_hook_type)mon_hook_volcano;
3319                 case TERRAIN_MOUNTAIN:
3320                         return (monster_hook_type)mon_hook_mountain;
3321                 default:
3322                         return (monster_hook_type)mon_hook_dungeon;
3323                 }
3324         }
3325         else
3326         {
3327                 return (monster_hook_type)mon_hook_dungeon;
3328         }
3329 }
3330
3331
3332 monster_hook_type get_monster_hook2(int y, int x)
3333 {
3334         feature_type *f_ptr = &f_info[cave[y][x].feat];
3335
3336         /* Set the monster list */
3337
3338         /* Water */
3339         if (have_flag(f_ptr->flags, FF_WATER))
3340         {
3341                 /* Deep water */
3342                 if (have_flag(f_ptr->flags, FF_DEEP))
3343                 {
3344                         return (monster_hook_type)mon_hook_deep_water;
3345                 }
3346
3347                 /* Shallow water */
3348                 else
3349                 {
3350                         return (monster_hook_type)mon_hook_shallow_water;
3351                 }
3352         }
3353
3354         /* Lava */
3355         else if (have_flag(f_ptr->flags, FF_LAVA))
3356         {
3357                 return (monster_hook_type)mon_hook_lava;
3358         }
3359
3360         else return (monster_hook_type)mon_hook_floor;
3361 }
3362
3363
3364 void set_friendly(monster_type *m_ptr)
3365 {
3366         m_ptr->smart |= SM_FRIENDLY;
3367 }
3368
3369 void set_pet(monster_type *m_ptr)
3370 {
3371         if (!is_pet(m_ptr)) check_pets_num_and_align(m_ptr, TRUE);
3372
3373         /* Check for quest completion */
3374         check_quest_completion(m_ptr);
3375
3376         m_ptr->smart |= SM_PET;
3377         if (!(r_info[m_ptr->r_idx].flags3 & (RF3_EVIL | RF3_GOOD)))
3378                 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
3379 }
3380
3381 /*
3382  * Makes the monster hostile towards the player
3383  */
3384 void set_hostile(monster_type *m_ptr)
3385 {
3386         if (p_ptr->inside_battle) return;
3387
3388         if (is_pet(m_ptr)) check_pets_num_and_align(m_ptr, FALSE);
3389
3390         m_ptr->smart &= ~SM_PET;
3391         m_ptr->smart &= ~SM_FRIENDLY;
3392 }
3393
3394
3395 /*
3396  * Anger the monster
3397  */
3398 void anger_monster(monster_type *m_ptr)
3399 {
3400         if (p_ptr->inside_battle) return;
3401         if (is_friendly(m_ptr))
3402         {
3403                 char m_name[80];
3404
3405                 monster_desc(m_name, m_ptr, 0);
3406 #ifdef JP
3407 msg_format("%^s¤ÏÅܤä¿¡ª", m_name);
3408 #else
3409                 msg_format("%^s gets angry!", m_name);
3410 #endif
3411
3412                 set_hostile(m_ptr);
3413
3414                 chg_virtue(V_INDIVIDUALISM, 1);
3415                 chg_virtue(V_HONOUR, -1);
3416                 chg_virtue(V_JUSTICE, -1);
3417                 chg_virtue(V_COMPASSION, -1);
3418         }
3419 }
3420
3421
3422 /*
3423  * Check if monster can cross terrain
3424  */
3425 bool monster_can_cross_terrain(s16b feat, monster_race *r_ptr, u16b mode)
3426 {
3427         feature_type *f_ptr = &f_info[feat];
3428
3429         /* Pattern */
3430         if (have_flag(f_ptr->flags, FF_PATTERN))
3431         {
3432                 if (!(mode & CEM_RIDING))
3433                 {
3434                         if (!(r_ptr->flags7 & RF7_CAN_FLY)) return FALSE;
3435                 }
3436                 else
3437                 {
3438                         if (!(mode & CEM_P_CAN_ENTER_PATTERN)) return FALSE;
3439                 }
3440         }
3441
3442         /* "CAN" flags */
3443         if (have_flag(f_ptr->flags, FF_CAN_FLY) && (r_ptr->flags7 & RF7_CAN_FLY)) return TRUE;
3444         if (have_flag(f_ptr->flags, FF_CAN_SWIM) && (r_ptr->flags7 & RF7_CAN_SWIM)) return TRUE;
3445         if (have_flag(f_ptr->flags, FF_CAN_PASS))
3446         {
3447                 if ((r_ptr->flags2 & RF2_PASS_WALL) && (!(mode & CEM_RIDING) || p_ptr->pass_wall)) return TRUE;
3448         }
3449
3450         if (!have_flag(f_ptr->flags, FF_MOVE)) return FALSE;
3451
3452         /* Some monsters can walk on mountains */
3453         if (have_flag(f_ptr->flags, FF_MOUNTAIN) && (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
3454
3455         /* Water */
3456         if (have_flag(f_ptr->flags, FF_WATER))
3457         {
3458                 if (!(r_ptr->flags7 & RF7_AQUATIC))
3459                 {
3460                         /* Deep water */
3461                         if (have_flag(f_ptr->flags, FF_DEEP)) return FALSE;
3462
3463                         /* Shallow water */
3464                         else if (r_ptr->flags2 & RF2_AURA_FIRE) return FALSE;
3465                 }
3466         }
3467
3468         /* Aquatic monster into non-water? */
3469         else if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
3470
3471         /* Lava */
3472         if (have_flag(f_ptr->flags, FF_LAVA))
3473         {
3474                 if (!(r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)) return FALSE;
3475         }
3476
3477         return TRUE;
3478 }
3479
3480
3481 /*
3482  * Strictly check if monster can enter the grid
3483  */
3484 bool monster_can_enter(int y, int x, monster_race *r_ptr, u16b mode)
3485 {
3486         cave_type *c_ptr = &cave[y][x];
3487
3488         /* Player or other monster */
3489         if (player_bold(y, x)) return FALSE;
3490         if (c_ptr->m_idx) return FALSE;
3491
3492         return monster_can_cross_terrain(c_ptr->feat, r_ptr, mode);
3493 }
3494
3495
3496 /*
3497  * Check if this monster has "hostile" alignment (aux)
3498  */
3499 static bool check_hostile_align(byte sub_align1, byte sub_align2)
3500 {
3501         if (sub_align1 != sub_align2)
3502         {
3503                 if (((sub_align1 & SUB_ALIGN_EVIL) && (sub_align2 & SUB_ALIGN_GOOD)) ||
3504                         ((sub_align1 & SUB_ALIGN_GOOD) && (sub_align2 & SUB_ALIGN_EVIL)))
3505                         return TRUE;
3506         }
3507
3508         /* Non-hostile alignment */
3509         return FALSE;
3510 }
3511
3512
3513 /*
3514  * Check if two monsters are enemies
3515  */
3516 bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
3517 {
3518         monster_race *r_ptr = &r_info[m_ptr->r_idx];
3519         monster_race *s_ptr = &r_info[n_ptr->r_idx];
3520
3521         if (p_ptr->inside_battle)
3522         {
3523                 if (is_pet(m_ptr) || is_pet(n_ptr)) return FALSE;
3524                 return TRUE;
3525         }
3526
3527         if ((r_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL))
3528             && (s_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL)))
3529         {
3530                 if (!is_pet(m_ptr) && !is_pet(n_ptr)) return FALSE;
3531         }
3532
3533         /* Friendly vs. opposite aligned normal or pet */
3534         if (check_hostile_align(m_ptr->sub_align, n_ptr->sub_align))
3535         {
3536                 if (!(m_ptr->mflag2 & MFLAG2_CHAMELEON) || !(n_ptr->mflag2 & MFLAG2_CHAMELEON)) return TRUE;
3537         }
3538
3539         /* Hostile vs. non-hostile */
3540         if (is_hostile(m_ptr) != is_hostile(n_ptr))
3541         {
3542                 return TRUE;
3543         }
3544
3545         /* Default */
3546         return FALSE;
3547 }
3548
3549
3550 /*
3551  * Check if this monster race has "hostile" alignment
3552  * If user is player, m_ptr == NULL.
3553  */
3554 bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr)
3555 {
3556         byte sub_align1 = SUB_ALIGN_NEUTRAL;
3557         byte sub_align2 = SUB_ALIGN_NEUTRAL;
3558
3559         if (m_ptr) /* For a monster */
3560         {
3561                 sub_align1 = m_ptr->sub_align;
3562         }
3563         else /* For player */
3564         {
3565                 if (p_ptr->align >= pa_good) sub_align1 |= SUB_ALIGN_GOOD;
3566                 if (p_ptr->align <= pa_evil) sub_align1 |= SUB_ALIGN_EVIL;
3567         }
3568
3569         /* Racial alignment flags */
3570         if (r_ptr->flags3 & RF3_EVIL) sub_align2 |= SUB_ALIGN_EVIL;
3571         if (r_ptr->flags3 & RF3_GOOD) sub_align2 |= SUB_ALIGN_GOOD;
3572
3573         if (check_hostile_align(sub_align1, sub_align2)) return TRUE;
3574
3575         /* Non-hostile alignment */
3576         return FALSE;
3577 }
3578
3579
3580 /*
3581  * Is the monster "alive"?
3582  *
3583  * Used to determine the message to print for a killed monster.
3584  * ("dies", "destroyed")
3585  */
3586 bool monster_living(monster_race *r_ptr)
3587 {
3588         /* Non-living, undead, or demon */
3589         if (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING))
3590                 return FALSE;
3591         else
3592                 return TRUE;
3593 }
3594
3595
3596 /*
3597  * Is this monster declined to be questor or bounty?
3598  */
3599 bool no_questor_or_bounty_uniques(int r_idx)
3600 {
3601         switch (r_idx)
3602         {
3603         /*
3604          * Decline them to be questor or bounty because they use
3605          * special motion "split and combine"
3606          */
3607         case MON_BANORLUPART:
3608         case MON_BANOR:
3609         case MON_LUPART:
3610                 return TRUE;
3611         default:
3612                 return FALSE;
3613         }
3614 }