4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: describe monsters (using monster memory) */
17 * Pronoun arrays, by gender.
19 static cptr wd_he[3] =
21 { "¤½¤ì", "Èà", "Èà½÷" };
23 { "it", "he", "she" };
26 static cptr wd_his[3] =
28 { "¤½¤ì¤Î", "Èà¤Î", "Èà½÷¤Î" };
30 { "its", "his", "her" };
36 * Pluralizer. Args(count, singular, plural)
38 #define plural(c,s,p) \
39 (((c) == 1) ? (s) : (p))
47 * Determine if the "armor" is known
48 * The higher the level, the fewer kills needed.
50 static bool know_armour(int r_idx)
52 monster_race *r_ptr = &r_info[r_idx];
54 s32b level = r_ptr->level;
56 s32b kills = r_ptr->r_tkills;
58 if (cheat_know) return (TRUE);
61 if (kills > 304 / (4 + level)) return (TRUE);
63 /* Skip non-uniques */
64 if (!(r_ptr->flags1 & RF1_UNIQUE)) return (FALSE);
67 if (kills > 304 / (38 + (5 * level) / 4)) return (TRUE);
75 * Determine if the "damage" of the given attack is known
76 * the higher the level of the monster, the fewer the attacks you need,
77 * the more damage an attack does, the more attacks you need
79 static bool know_damage(int r_idx, int i)
81 monster_race *r_ptr = &r_info[r_idx];
83 s32b level = r_ptr->level;
85 s32b a = r_ptr->r_blows[i];
87 s32b d1 = r_ptr->blow[i].d_dice;
88 s32b d2 = r_ptr->blow[i].d_side;
92 if (d >= ((4+level)*MAX_UCHAR)/80) d = ((4+level)*MAX_UCHAR-1)/80;
95 if ((4 + level) * a > 80 * d) return (TRUE);
97 /* Skip non-uniques */
98 if (!(r_ptr->flags1 & RF1_UNIQUE)) return (FALSE);
100 /* Unique monsters */
101 if ((4 + level) * (2 * a) > 80 * d) return (TRUE);
109 * Prepare hook for c_roff(). It will be changed for spoiler generation in wizard1.c.
111 void (*hook_c_roff)(byte attr, cptr str) = c_roff;
113 static void hooked_roff(cptr str)
116 hook_c_roff(TERM_WHITE, str);
121 * Hack -- display monster information using "hooked_roff()"
123 * Note that there is now a compiler option to only read the monster
124 * descriptions from the raw file when they are actually needed, which
125 * saves about 60K of memory at the cost of disk access during monster
126 * recall, which is optional to the user.
128 * This function should only be called with the cursor placed at the
129 * left edge of the screen, on a cleared line, in which the recall is
130 * to take place. One extra blank line is left after the recall.
132 static void roff_aux(int r_idx, int mode)
134 monster_race *r_ptr = &r_info[r_idx];
149 int speed = (ironman_nightmare) ? r_ptr->speed + 5 : r_ptr->speed;
162 byte drop_gold, drop_item;
168 bool know_everything = FALSE;
170 /* Obtain a copy of the "known" number of drops */
171 drop_gold = r_ptr->r_drop_gold;
172 drop_item = r_ptr->r_drop_item;
174 /* Obtain a copy of the "known" flags */
175 flags1 = (r_ptr->flags1 & r_ptr->r_flags1);
176 flags2 = (r_ptr->flags2 & r_ptr->r_flags2);
177 flags3 = (r_ptr->flags3 & r_ptr->r_flags3);
178 flags4 = (r_ptr->flags4 & r_ptr->r_flags4);
179 flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
180 flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
181 flags7 = (r_ptr->flags7 & r_ptr->flags7);
183 /* cheat_know or research_mon() */
184 if (cheat_know || (mode & 0x01))
185 know_everything = TRUE;
187 /* Cheat -- Know everything */
190 /* Hack -- maximal drops */
191 drop_gold = drop_item =
192 (((r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) +
193 ((r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0) +
194 ((r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) +
195 ((r_ptr->flags1 & RF1_DROP_1D2) ? 2 : 0) +
196 ((r_ptr->flags1 & RF1_DROP_90) ? 1 : 0) +
197 ((r_ptr->flags1 & RF1_DROP_60) ? 1 : 0));
199 /* Hack -- but only "valid" drops */
200 if (r_ptr->flags1 & RF1_ONLY_GOLD) drop_item = 0;
201 if (r_ptr->flags1 & RF1_ONLY_ITEM) drop_gold = 0;
203 /* Hack -- know all the flags */
204 flags1 = r_ptr->flags1;
205 flags2 = r_ptr->flags2;
206 flags3 = r_ptr->flags3;
207 flags4 = r_ptr->flags4;
208 flags5 = r_ptr->flags5;
209 flags6 = r_ptr->flags6;
213 /* Extract a gender (if applicable) */
214 if (r_ptr->flags1 & RF1_FEMALE) msex = 2;
215 else if (r_ptr->flags1 & RF1_MALE) msex = 1;
217 /* Assume some "obvious" flags */
218 if (r_ptr->flags1 & RF1_UNIQUE) flags1 |= (RF1_UNIQUE);
219 if (r_ptr->flags1 & RF1_QUESTOR) flags1 |= (RF1_QUESTOR);
220 if (r_ptr->flags1 & RF1_MALE) flags1 |= (RF1_MALE);
221 if (r_ptr->flags1 & RF1_FEMALE) flags1 |= (RF1_FEMALE);
223 /* Assume some "creation" flags */
224 if (r_ptr->flags1 & RF1_FRIENDS) flags1 |= (RF1_FRIENDS);
225 if (r_ptr->flags1 & RF1_ESCORT) flags1 |= (RF1_ESCORT);
226 if (r_ptr->flags1 & RF1_ESCORTS) flags1 |= (RF1_ESCORTS);
228 /* Killing a monster reveals some properties */
229 if (r_ptr->r_tkills || know_everything)
231 /* Know "race" flags */
232 if (r_ptr->flags3 & RF3_ORC) flags3 |= (RF3_ORC);
233 if (r_ptr->flags3 & RF3_TROLL) flags3 |= (RF3_TROLL);
234 if (r_ptr->flags3 & RF3_GIANT) flags3 |= (RF3_GIANT);
235 if (r_ptr->flags3 & RF3_DRAGON) flags3 |= (RF3_DRAGON);
236 if (r_ptr->flags3 & RF3_DEMON) flags3 |= (RF3_DEMON);
237 if (r_ptr->flags3 & RF3_UNDEAD) flags3 |= (RF3_UNDEAD);
238 if (r_ptr->flags3 & RF3_EVIL) flags3 |= (RF3_EVIL);
239 if (r_ptr->flags3 & RF3_GOOD) flags3 |= (RF3_GOOD);
240 if (r_ptr->flags3 & RF3_ANIMAL) flags3 |= (RF3_ANIMAL);
241 if (r_ptr->flags3 & RF3_AMBERITE) flags3 |= (RF3_AMBERITE);
242 if (r_ptr->flags2 & RF2_HUMAN) flags2 |= (RF2_HUMAN);
244 /* Know 'quantum' flag */
245 if (r_ptr->flags2 & RF2_QUANTUM) flags2 |= (RF2_QUANTUM);
247 /* Know "forced" flags */
248 if (r_ptr->flags1 & RF1_FORCE_DEPTH) flags1 |= (RF1_FORCE_DEPTH);
249 if (r_ptr->flags1 & RF1_FORCE_MAXHP) flags1 |= (RF1_FORCE_MAXHP);
252 /* For output_monster_spoiler() */
259 /* Treat uniques differently */
260 if (flags1 & RF1_UNIQUE)
262 /* Hack -- Determine if the unique is "dead" */
263 bool dead = (r_ptr->max_num == 0) ? TRUE : FALSE;
265 /* We've been killed... */
268 /* Killed ancestors */
270 hooked_roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
271 wd_he[msex], r_ptr->r_deaths));
273 hooked_roff(format("%^s has slain %d of your ancestors",
274 wd_he[msex], r_ptr->r_deaths));
278 /* But we've also killed it */
282 hooked_roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª"));
284 hooked_roff(format(", but you have avenged %s! ",
285 plural(r_ptr->r_deaths, "him", "them")));
290 /* Unavenged (ever) */
294 hooked_roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£"));
296 hooked_roff(format(", who %s unavenged. ",
297 plural(r_ptr->r_deaths, "remains", "remain")));
302 /* Start a new line */
306 /* Dead unique who never hurt us */
310 hooked_roff("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£");
312 hooked_roff("You have slain this foe. ");
315 /* Start a new line */
320 /* Not unique, but killed us */
321 else if (r_ptr->r_deaths)
325 hooked_roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
328 hooked_roff(format("%d of your ancestors %s been killed by this creature, ",
329 r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
333 /* Some kills this life */
337 hooked_roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
339 hooked_roff(format("and you have exterminated at least %d of the creatures. ", r_ptr->r_pkills));
344 /* Some kills past lives */
345 else if (r_ptr->r_tkills)
348 hooked_roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
349 "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
351 hooked_roff(format("and %s have exterminated at least %d of the creatures. ",
352 "your ancestors", r_ptr->r_tkills));
361 hooked_roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", wd_he[msex]));
363 hooked_roff(format("and %s is not ever known to have been defeated. ", wd_he[msex]));
368 /* Start a new line */
372 /* Normal monsters */
375 /* Killed some this life */
379 hooked_roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
381 hooked_roff(format("You have killed at least %d of these creatures. ", r_ptr->r_pkills));
386 /* Killed some last life */
387 else if (r_ptr->r_tkills)
390 hooked_roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_tkills));
392 hooked_roff(format("Your ancestors have killed at least %d of these creatures. ", r_ptr->r_tkills));
401 hooked_roff("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£");
403 hooked_roff("No battles to the death are recalled. ");
407 /* Start a new line */
415 #ifdef DELAY_LOAD_R_TEXT
419 /* Build the filename */
421 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
423 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info.raw");
427 /* Open the "raw" file */
428 fd = fd_open(buf, O_RDONLY);
435 /* Starting position */
438 /* Additional offsets */
439 pos += r_head->head_size;
440 pos += r_head->info_size;
441 pos += r_head->name_size;
444 (void)fd_seek(fd, pos);
446 /* Read a chunk of data */
447 (void)fd_read(fd, buf, 2048);
456 strcpy(buf, r_text + r_ptr->text);
465 /* Start a new line */
470 if (r_idx == MON_KAGE)
481 /* Describe location */
482 if (r_ptr->level == 0)
485 hooked_roff(format("%^s¤ÏÄ®¤Ë½»¤ß", wd_he[msex]));
487 hooked_roff(format("%^s lives in the town", wd_he[msex]));
492 else if (r_ptr->r_tkills || know_everything)
497 hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·",
499 hooked_roff(format("%^s is normally found at depths of %d feet",
502 wd_he[msex], r_ptr->level * 50));
507 hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·",
509 hooked_roff(format("%^s is normally found on dungeon level %d",
512 wd_he[msex], r_ptr->level));
518 /* Describe movement */
519 if (r_idx == MON_CHAMELEON)
522 hooked_roff("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£");
524 hooked_roff("and can take the shape of other monster.");
536 hooked_roff(", and ");
543 hooked_roff(format("%^s¤Ï", wd_he[msex]));
545 hooked_roff(format("%^s ", wd_he[msex]));
551 hooked_roff("moves");
555 if ((flags1 & RF1_RAND_50) || (flags1 & RF1_RAND_25))
558 if ((flags1 & RF1_RAND_50) && (flags1 & RF1_RAND_25))
561 hooked_roff("¤«¤Ê¤ê");
563 hooked_roff(" extremely");
567 else if (flags1 & RF1_RAND_50)
572 hooked_roff(" somewhat");
576 else if (flags1 & RF1_RAND_25)
581 hooked_roff(" a bit");
588 hooked_roff("ÉÔµ¬Â§¤Ë");
590 hooked_roff(" erratically");
594 /* Hack -- Occasional conjunction */
596 if (speed != 110) hooked_roff("¡¢¤«¤Ä");
598 if (speed != 110) hooked_roff(", and");
607 if (speed > 139) hook_c_roff(TERM_RED, "¿®¤¸Æñ¤¤¤Û¤É");
608 else if (speed > 134) hook_c_roff(TERM_ORANGE, "ÌÔÎõ¤Ë");
609 else if (speed > 129) hook_c_roff(TERM_ORANGE, "Èó¾ï¤Ë");
610 else if (speed > 124) hook_c_roff(TERM_UMBER, "¤«¤Ê¤ê");
611 else if (speed < 120) hook_c_roff(TERM_L_UMBER, "¤ä¤ä");
612 hook_c_roff(TERM_L_RED, "ÁÇÁ᤯");
614 if (speed > 139) hook_c_roff(TERM_RED, " incredibly");
615 else if (speed > 134) hook_c_roff(TERM_ORANGE, " extremely");
616 else if (speed > 129) hook_c_roff(TERM_ORANGE, " very");
617 else if (speed > 124) hook_c_roff(TERM_UMBER, " fairly");
618 else if (speed < 120) hook_c_roff(TERM_L_UMBER, " somewhat");
619 hook_c_roff(TERM_L_RED, " quickly");
623 else if (speed < 110)
626 if (speed < 90) hook_c_roff(TERM_L_GREEN, "¿®¤¸Æñ¤¤¤Û¤É");
627 else if (speed < 95) hook_c_roff(TERM_BLUE, "Èó¾ï¤Ë");
628 else if (speed < 100) hook_c_roff(TERM_BLUE, "¤«¤Ê¤ê");
629 else if (speed > 104) hook_c_roff(TERM_GREEN, "¤ä¤ä");
630 hook_c_roff(TERM_L_BLUE, "¤æ¤Ã¤¯¤ê¤È");
632 if (speed < 90) hook_c_roff(TERM_L_GREEN, " incredibly");
633 else if (speed < 95) hook_c_roff(TERM_BLUE, " very");
634 else if (speed < 100) hook_c_roff(TERM_BLUE, " fairly");
635 else if (speed > 104) hook_c_roff(TERM_GREEN, " somewhat");
636 hook_c_roff(TERM_L_BLUE, " slowly");
643 hooked_roff("ÉáÄ̤ή¤µ¤Ç");
645 hooked_roff(" at normal speed");
650 hooked_roff("Æ°¤¤¤Æ¤¤¤ë");
654 /* The code above includes "attack speed" */
655 if (flags1 & RF1_NEVER_MOVE)
661 hooked_roff("¡¢¤·¤«¤·");
663 hooked_roff(", but ");
670 hooked_roff(format("%^s¤Ï", wd_he[msex]));
672 hooked_roff(format("%^s ", wd_he[msex]));
680 hooked_roff("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤");
682 hooked_roff("does not deign to chase intruders");
687 /* End this sentence */
700 /* Describe experience if known */
701 if (r_ptr->r_tkills || know_everything)
707 if (flags1 & RF1_UNIQUE)
709 hooked_roff("Killing this");
713 hooked_roff("A kill of this");
718 /* Describe the "quality" */
720 if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/
722 if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, " sanity-blasting");
726 if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î");
728 if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, " natural");
732 if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, "¼Ù°¤Ê¤ë");
734 if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, " evil");
738 if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, "Á±ÎɤÊ");
740 if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, " good");
744 if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î");
746 if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, " undead");
749 if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î");
751 if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, " Amberite");
755 if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
757 /* Describe the "race" */
759 if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, "¥É¥é¥´¥ó");
761 if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, " dragon");
765 if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó");
767 if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, " demon");
771 if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È");
773 if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, " giant");
777 if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, "¥È¥í¥ë");
779 if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, " troll");
783 if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, "¥ª¡¼¥¯");
785 if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, " orc");
789 if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, "¿Í´Ö");
791 if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, " Human");
795 if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª");
797 if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, " quantum creature");
802 else hooked_roff("¥â¥ó¥¹¥¿¡¼");
804 else hooked_roff(" creature");
809 hooked_roff("¤òÅݤ¹¤³¤È¤Ï");
811 /* Group some variables */
817 hooked_roff(format(" %lu ¥ì¥Ù¥ë¤Î¥¥ã¥é¥¯¥¿¤Ë¤È¤Ã¤Æ", (long)i));
819 i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
820 j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
821 (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
823 hooked_roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
826 /* calculate the integer exp part */
827 i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
829 /* calculate the fractional exp part scaled by 100, */
830 /* must use long arithmetic to avoid overflow */
831 j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
832 (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
834 /* Mention the experience */
835 hooked_roff(format(" is worth about %ld.%02ld point%s",
837 (((i == 1) && (j == 0)) ? "" : "s")));
839 /* Take account of annoying English */
842 if ((p_ptr->lev / 10) == 1) /* nothing */;
843 else if (i == 1) p = "st";
844 else if (i == 2) p = "nd";
845 else if (i == 3) p = "rd";
847 /* Take account of "leading vowels" in numbers */
850 if ((i == 8) || (i == 11) || (i == 18)) q = "n";
852 /* Mention the dependance on the player's level */
853 hooked_roff(format(" for a%s %lu%s level character. ",
860 if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD))
863 hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
865 hook_c_roff(TERM_VIOLET, format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
869 else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC))
872 hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
874 hook_c_roff(TERM_L_RED, format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
878 else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD))
881 hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
883 hook_c_roff(TERM_BLUE, format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
887 else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC))
890 hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
892 hook_c_roff(TERM_L_GREEN, format("%^s is surrounded by ice and electricity. ", wd_he[msex]));
896 else if (flags2 & RF2_AURA_FIRE)
899 hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
901 hook_c_roff(TERM_RED, format("%^s is surrounded by flames. ", wd_he[msex]));
905 else if (flags3 & RF3_AURA_COLD)
908 hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
910 hook_c_roff(TERM_BLUE, format("%^s is surrounded by ice. ", wd_he[msex]));
914 else if (flags2 & RF2_AURA_ELEC)
917 hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
919 hook_c_roff(TERM_L_BLUE, format("%^s is surrounded by electricity. ", wd_he[msex]));
924 if (flags2 & RF2_REFLECTING)
927 hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
929 hooked_roff(format("%^s reflects bolt spells. ", wd_he[msex]));
934 /* Describe escorts */
935 if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
938 hooked_roff(format("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£",
940 hooked_roff(format("%^s usually appears with escorts. ",
946 /* Describe friends */
947 else if (flags1 & RF1_FRIENDS)
950 hooked_roff(format("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£",
952 hooked_roff(format("%^s usually appears in groups. ",
959 /* Collect inate attacks */
962 if (flags4 & RF4_SHRIEK) {vp[vn] = "ÈáÌĤǽõ¤±¤òµá¤á¤ë";color[vn++] = TERM_L_WHITE;}
964 if (flags4 & RF4_SHRIEK) {vp[vn] = "shriek for help";color[vn++] = TERM_L_WHITE;}
968 if (flags4 & RF4_ROCKET) {vp[vn] = "¥í¥±¥Ã¥È¤òȯ¼Í¤¹¤ë";color[vn++] = TERM_UMBER;}
970 if (flags4 & RF4_ROCKET) {vp[vn] = "shoot a rocket";color[vn++] = TERM_UMBER;}
974 if (flags4 & RF4_SHOOT) {vp[vn] = "¼Í·â¤ò¤¹¤ë";color[vn++] = TERM_UMBER;}
976 if (flags4 & RF4_SHOOT) {vp[vn] = "fire an arrow";color[vn++] = TERM_UMBER;}
980 if (flags6 & (RF6_SPECIAL)) {vp[vn] = "ÆÃÊ̤ʹÔÆ°¤ò¤¹¤ë";color[vn++] = TERM_VIOLET;}
982 if (flags6 & (RF6_SPECIAL)) {vp[vn] = "do something";color[vn++] = TERM_VIOLET;}
985 /* Describe inate attacks */
990 hooked_roff(format("%^s¤Ï", wd_he[msex]));
992 hooked_roff(format("%^s", wd_he[msex]));
997 for (n = 0; n < vn; n++)
1001 jverb(vp[n],jverb_buf,JVERB_OR);
1002 hook_c_roff(color[n], jverb_buf);
1003 hook_c_roff(color[n], "¤ê¡¢");
1005 else hook_c_roff(color[n], vp[n]);
1008 if (n == 0) hooked_roff(" may ");
1009 else if (n < vn-1) hooked_roff(", ");
1010 else hooked_roff(" or ");
1013 hook_c_roff(color[n], vp[n]);
1020 hooked_roff("¤³¤È¤¬¤¢¤ë¡£");
1028 /* Collect breaths */
1031 if (flags4 & (RF4_BR_ACID)) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
1033 if (flags4 & (RF4_BR_ACID)) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
1037 if (flags4 & (RF4_BR_ELEC)) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
1039 if (flags4 & (RF4_BR_ELEC)) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
1043 if (flags4 & (RF4_BR_FIRE)) {vp[vn] = "²Ð±ê";color[vn++] = TERM_RED;}
1045 if (flags4 & (RF4_BR_FIRE)) {vp[vn] = "fire";color[vn++] = TERM_RED;}
1049 if (flags4 & (RF4_BR_COLD)) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
1051 if (flags4 & (RF4_BR_COLD)) {vp[vn] = "frost";color[vn++] = TERM_L_WHITE;}
1055 if (flags4 & (RF4_BR_POIS)) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
1057 if (flags4 & (RF4_BR_POIS)) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
1061 if (flags4 & (RF4_BR_NETH)) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
1063 if (flags4 & (RF4_BR_NETH)) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
1067 if (flags4 & (RF4_BR_LITE)) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
1069 if (flags4 & (RF4_BR_LITE)) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
1073 if (flags4 & (RF4_BR_DARK)) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
1075 if (flags4 & (RF4_BR_DARK)) {vp[vn] = "darkness";color[vn++] = TERM_L_DARK;}
1079 if (flags4 & (RF4_BR_CONF)) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
1081 if (flags4 & (RF4_BR_CONF)) {vp[vn] = "confusion";color[vn++] = TERM_L_UMBER;}
1085 if (flags4 & (RF4_BR_SOUN)) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
1087 if (flags4 & (RF4_BR_SOUN)) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
1091 if (flags4 & (RF4_BR_CHAO)) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
1093 if (flags4 & (RF4_BR_CHAO)) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
1097 if (flags4 & (RF4_BR_DISE)) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
1099 if (flags4 & (RF4_BR_DISE)) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
1103 if (flags4 & (RF4_BR_NEXU)) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
1105 if (flags4 & (RF4_BR_NEXU)) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
1109 if (flags4 & (RF4_BR_TIME)) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
1111 if (flags4 & (RF4_BR_TIME)) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
1115 if (flags4 & (RF4_BR_INER)) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
1117 if (flags4 & (RF4_BR_INER)) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
1121 if (flags4 & (RF4_BR_GRAV)) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
1123 if (flags4 & (RF4_BR_GRAV)) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
1127 if (flags4 & (RF4_BR_SHAR)) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
1129 if (flags4 & (RF4_BR_SHAR)) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
1133 if (flags4 & (RF4_BR_PLAS)) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
1135 if (flags4 & (RF4_BR_PLAS)) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
1139 if (flags4 & (RF4_BR_WALL)) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
1141 if (flags4 & (RF4_BR_WALL)) {vp[vn] = "force";color[vn++] = TERM_UMBER;}
1145 if (flags4 & (RF4_BR_MANA)) {vp[vn] = "ËâÎÏ";color[vn++] = TERM_L_BLUE;}
1147 if (flags4 & (RF4_BR_MANA)) {vp[vn] = "mana";color[vn++] = TERM_L_BLUE;}
1151 if (flags4 & (RF4_BR_NUKE)) {vp[vn] = "Êü¼ÍÀÇÑ´þʪ";color[vn++] = TERM_L_GREEN;}
1153 if (flags4 & (RF4_BR_NUKE)) {vp[vn] = "toxic waste";color[vn++] = TERM_L_GREEN;}
1157 if (flags4 & (RF4_BR_DISI)) {vp[vn] = "ʬ²ò";color[vn++] = TERM_SLATE;}
1159 if (flags4 & (RF4_BR_DISI)) {vp[vn] = "disintegration";color[vn++] = TERM_SLATE;}
1163 /* Describe breaths */
1171 hooked_roff(format("%^s¤Ï", wd_he[msex]));
1173 hooked_roff(format("%^s", wd_he[msex]));
1178 for (n = 0; n < vn; n++)
1182 if ( n != 0 ) hooked_roff("¤ä");
1184 if (n == 0) hooked_roff(" may breathe ");
1185 else if (n < vn-1) hooked_roff(", ");
1186 else hooked_roff(" or ");
1191 hook_c_roff(color[n], vp[n]);
1194 hooked_roff("¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤¢¤ë");
1199 /* Collect spells */
1202 if (flags5 & (RF5_BA_ACID)) {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë";color[vn++] = TERM_GREEN;}
1204 if (flags5 & (RF5_BA_ACID)) {vp[vn] = "produce acid balls";color[vn++] = TERM_GREEN;}
1208 if (flags5 & (RF5_BA_ELEC)) {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;}
1210 if (flags5 & (RF5_BA_ELEC)) {vp[vn] = "produce lightning balls";color[vn++] = TERM_BLUE;}
1214 if (flags5 & (RF5_BA_FIRE)) {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë";color[vn++] = TERM_RED;}
1216 if (flags5 & (RF5_BA_FIRE)) {vp[vn] = "produce fire balls";color[vn++] = TERM_RED;}
1220 if (flags5 & (RF5_BA_COLD)) {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë";color[vn++] = TERM_L_WHITE;}
1222 if (flags5 & (RF5_BA_COLD)) {vp[vn] = "produce frost balls";color[vn++] = TERM_L_WHITE;}
1226 if (flags5 & (RF5_BA_POIS)) {vp[vn] = "°½±À";color[vn++] = TERM_L_GREEN;}
1228 if (flags5 & (RF5_BA_POIS)) {vp[vn] = "produce poison balls";color[vn++] = TERM_L_GREEN;}
1232 if (flags5 & (RF5_BA_NETH)) {vp[vn] = "ÃϹöµå";color[vn++] = TERM_L_DARK;}
1234 if (flags5 & (RF5_BA_NETH)) {vp[vn] = "produce nether balls";color[vn++] = TERM_L_DARK;}
1238 if (flags5 & (RF5_BA_WATE)) {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;}
1240 if (flags5 & (RF5_BA_WATE)) {vp[vn] = "produce water balls";color[vn++] = TERM_BLUE;}
1244 if (flags4 & (RF4_BA_NUKE)) {vp[vn] = "Êü¼Íǽµå";color[vn++] = TERM_L_GREEN;}
1246 if (flags4 & (RF4_BA_NUKE)) {vp[vn] = "produce balls of radiation";color[vn++] = TERM_L_GREEN;}
1250 if (flags5 & (RF5_BA_MANA)) {vp[vn] = "ËâÎϤÎÍò";color[vn++] = TERM_L_BLUE;}
1252 if (flags5 & (RF5_BA_MANA)) {vp[vn] = "invoke mana storms";color[vn++] = TERM_L_BLUE;}
1256 if (flags5 & (RF5_BA_DARK)) {vp[vn] = "°Å¹õ¤ÎÍò";color[vn++] = TERM_L_DARK;}
1258 if (flags5 & (RF5_BA_DARK)) {vp[vn] = "invoke darkness storms";color[vn++] = TERM_L_DARK;}
1262 if (flags5 & (RF5_BA_LITE)) {vp[vn] = "¥¹¥¿¡¼¥Ð¡¼¥¹¥È";color[vn++] = TERM_YELLOW;}
1264 if (flags5 & (RF5_BA_LITE)) {vp[vn] = "invoke starburst";color[vn++] = TERM_YELLOW;}
1268 if (flags4 & (RF4_BA_CHAO)) {vp[vn] = "½ã¥í¥°¥ë¥¹";color[vn++] = TERM_VIOLET;}
1270 if (flags4 & (RF4_BA_CHAO)) {vp[vn] = "invoke raw Logrus";color[vn++] = TERM_VIOLET;}
1274 if (flags6 & (RF6_HAND_DOOM)) {vp[vn] = "ÇËÌǤμê";color[vn++] = TERM_VIOLET;}
1276 if (flags6 & (RF6_HAND_DOOM)) {vp[vn] = "invoke the Hand of Doom";color[vn++] = TERM_VIOLET;}
1280 if (flags6 & (RF6_PSY_SPEAR)) {vp[vn] = "¸÷¤Î·õ";color[vn++] = TERM_YELLOW;}
1282 if (flags6 & (RF6_PSY_SPEAR)) {vp[vn] = "psycho-spear";color[vn++] = TERM_YELLOW;}
1286 if (flags5 & (RF5_DRAIN_MANA)) {vp[vn] = "ËâÎϵۼý";color[vn++] = TERM_SLATE;}
1288 if (flags5 & (RF5_DRAIN_MANA)) {vp[vn] = "drain mana";color[vn++] = TERM_SLATE;}
1292 if (flags5 & (RF5_MIND_BLAST)) {vp[vn] = "Àº¿À¹¶·â";color[vn++] = TERM_L_RED;}
1294 if (flags5 & (RF5_MIND_BLAST)) {vp[vn] = "cause mind blasting";color[vn++] = TERM_L_RED;}
1298 if (flags5 & (RF5_BRAIN_SMASH)) {vp[vn] = "Ǿ¹¶·â";color[vn++] = TERM_RED;}
1300 if (flags5 & (RF5_BRAIN_SMASH)) {vp[vn] = "cause brain smashing";color[vn++] = TERM_RED;}
1304 if (flags5 & (RF5_CAUSE_1)) {vp[vn] = "·Ú½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
1306 if (flags5 & (RF5_CAUSE_1)) {vp[vn] = "cause light wounds and cursing";color[vn++] = TERM_L_WHITE;}
1310 if (flags5 & (RF5_CAUSE_2)) {vp[vn] = "½Å½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
1312 if (flags5 & (RF5_CAUSE_2)) {vp[vn] = "cause serious wounds and cursing";color[vn++] = TERM_L_WHITE;}
1316 if (flags5 & (RF5_CAUSE_3)) {vp[vn] = "Ã×Ì¿½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
1318 if (flags5 & (RF5_CAUSE_3)) {vp[vn] = "cause critical wounds and cursing";color[vn++] = TERM_L_WHITE;}
1322 if (flags5 & (RF5_CAUSE_4)) {vp[vn] = "È빦¤òÆͤ¯";color[vn++] = TERM_L_WHITE;}
1324 if (flags5 & (RF5_CAUSE_4)) {vp[vn] = "cause mortal wounds";color[vn++] = TERM_L_WHITE;}
1328 if (flags5 & (RF5_BO_ACID)) {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È";color[vn++] = TERM_GREEN;}
1330 if (flags5 & (RF5_BO_ACID)) {vp[vn] = "produce acid bolts";color[vn++] = TERM_GREEN;}
1334 if (flags5 & (RF5_BO_ELEC)) {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;}
1336 if (flags5 & (RF5_BO_ELEC)) {vp[vn] = "produce lightning bolts";color[vn++] = TERM_BLUE;}
1340 if (flags5 & (RF5_BO_FIRE)) {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È";color[vn++] = TERM_RED;}
1342 if (flags5 & (RF5_BO_FIRE)) {vp[vn] = "produce fire bolts";color[vn++] = TERM_RED;}
1346 if (flags5 & (RF5_BO_COLD)) {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_WHITE;}
1348 if (flags5 & (RF5_BO_COLD)) {vp[vn] = "produce frost bolts";color[vn++] = TERM_L_WHITE;}
1352 if (flags5 & (RF5_BO_NETH)) {vp[vn] = "ÃϹö¤ÎÌð";color[vn++] = TERM_L_DARK;}
1354 if (flags5 & (RF5_BO_NETH)) {vp[vn] = "produce nether bolts";color[vn++] = TERM_L_DARK;}
1358 if (flags5 & (RF5_BO_WATE)) {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;}
1360 if (flags5 & (RF5_BO_WATE)) {vp[vn] = "produce water bolts";color[vn++] = TERM_BLUE;}
1364 if (flags5 & (RF5_BO_MANA)) {vp[vn] = "ËâÎϤÎÌð";color[vn++] = TERM_L_BLUE;}
1366 if (flags5 & (RF5_BO_MANA)) {vp[vn] = "produce mana bolts";color[vn++] = TERM_L_BLUE;}
1370 if (flags5 & (RF5_BO_PLAS)) {vp[vn] = "¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_RED;}
1372 if (flags5 & (RF5_BO_PLAS)) {vp[vn] = "produce plasma bolts";color[vn++] = TERM_L_RED;}
1376 if (flags5 & (RF5_BO_ICEE)) {vp[vn] = "¶Ë´¨¤ÎÌð";color[vn++] = TERM_WHITE;}
1378 if (flags5 & (RF5_BO_ICEE)) {vp[vn] = "produce ice bolts";color[vn++] = TERM_WHITE;}
1382 if (flags5 & (RF5_MISSILE)) {vp[vn] = "¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë";color[vn++] = TERM_SLATE;}
1384 if (flags5 & (RF5_MISSILE)) {vp[vn] = "produce magic missiles";color[vn++] = TERM_SLATE;}
1388 if (flags5 & (RF5_SCARE)) {vp[vn] = "¶²ÉÝ";color[vn++] = TERM_SLATE;}
1390 if (flags5 & (RF5_SCARE)) {vp[vn] = "terrify";color[vn++] = TERM_SLATE;}
1394 if (flags5 & (RF5_BLIND)) {vp[vn] = "Ìܤ¯¤é¤Þ¤·";color[vn++] = TERM_L_DARK;}
1396 if (flags5 & (RF5_BLIND)) {vp[vn] = "blind";color[vn++] = TERM_L_DARK;}
1400 if (flags5 & (RF5_CONF)) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
1402 if (flags5 & (RF5_CONF)) {vp[vn] = "confuse";color[vn++] = TERM_L_UMBER;}
1406 if (flags5 & (RF5_SLOW)) {vp[vn] = "¸ºÂ®";color[vn++] = TERM_UMBER;}
1408 if (flags5 & (RF5_SLOW)) {vp[vn] = "slow";color[vn++] = TERM_UMBER;}
1412 if (flags5 & (RF5_HOLD)) {vp[vn] = "Ëãáã";color[vn++] = TERM_RED;}
1414 if (flags5 & (RF5_HOLD)) {vp[vn] = "paralyze";color[vn++] = TERM_RED;}
1418 if (flags6 & (RF6_HASTE)) {vp[vn] = "²Ã®";color[vn++] = TERM_L_GREEN;}
1420 if (flags6 & (RF6_HASTE)) {vp[vn] = "haste-self";color[vn++] = TERM_L_GREEN;}
1424 if (flags6 & (RF6_HEAL)) {vp[vn] = "¼£Ìþ";color[vn++] = TERM_WHITE;}
1426 if (flags6 & (RF6_HEAL)) {vp[vn] = "heal-self";color[vn++] = TERM_WHITE;}
1430 if (flags6 & (RF6_INVULNER)) {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
1432 if (flags6 & (RF6_INVULNER)) {vp[vn] = "make invulnerable";color[vn++] = TERM_WHITE;}
1436 if (flags4 & RF4_DISPEL) {vp[vn] = "ËâÎϾõî";color[vn++] = TERM_L_WHITE;}
1438 if (flags4 & RF4_DISPEL) {vp[vn] = "dispel-magic";color[vn++] = TERM_L_WHITE;}
1442 if (flags6 & (RF6_BLINK)) {vp[vn] = "¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_UMBER;}
1444 if (flags6 & (RF6_BLINK)) {vp[vn] = "blink-self";color[vn++] = TERM_UMBER;}
1448 if (flags6 & (RF6_TPORT)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
1450 if (flags6 & (RF6_TPORT)) {vp[vn] = "teleport-self";color[vn++] = TERM_ORANGE;}
1454 if (flags6 & (RF6_WORLD)) {vp[vn] = "»þ¤ò»ß¤á¤ë";color[vn++] = TERM_L_BLUE;}
1456 if (flags6 & (RF6_WORLD)) {vp[vn] = "stop the time";color[vn++] = TERM_L_BLUE;}
1460 if (flags6 & (RF6_TELE_TO)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥Ð¥Ã¥¯";color[vn++] = TERM_L_UMBER;}
1462 if (flags6 & (RF6_TELE_TO)) {vp[vn] = "teleport to";color[vn++] = TERM_L_UMBER;}
1466 if (flags6 & (RF6_TELE_AWAY)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤";color[vn++] = TERM_UMBER;}
1468 if (flags6 & (RF6_TELE_AWAY)) {vp[vn] = "teleport away";color[vn++] = TERM_UMBER;}
1472 if (flags6 & (RF6_TELE_LEVEL)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë";color[vn++] = TERM_ORANGE;}
1474 if (flags6 & (RF6_TELE_LEVEL)) {vp[vn] = "teleport level";color[vn++] = TERM_ORANGE;}
1478 if (flags6 & (RF6_DARKNESS)) {if ((p_ptr->pclass != CLASS_NINJA) || (flags3 & (RF3_UNDEAD | RF3_HURT_LITE))) {vp[vn] = "°Å°Ç";color[vn++] = TERM_L_DARK;} else { vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}}
1480 if (flags6 & (RF6_DARKNESS)) {vp[vn] = ((p_ptr->pclass != CLASS_NINJA) || (flags3 & (RF3_UNDEAD | RF3_HURT_LITE))) ? "create darkness" : "create light";color[vn++] = TERM_L_DARK;}
1484 if (flags6 & (RF6_TRAPS)) {vp[vn] = "¥È¥é¥Ã¥×";color[vn++] = TERM_BLUE;}
1486 if (flags6 & (RF6_TRAPS)) {vp[vn] = "create traps";color[vn++] = TERM_BLUE;}
1490 if (flags6 & (RF6_FORGET)) {vp[vn] = "µ²±¾Ãµî";color[vn++] = TERM_BLUE;}
1492 if (flags6 & (RF6_FORGET)) {vp[vn] = "cause amnesia";color[vn++] = TERM_BLUE;}
1496 if (flags6 & (RF6_RAISE_DEAD)) {vp[vn] = "»à¼ÔÉü³è";color[vn++] = TERM_RED;}
1498 if (flags6 & (RF6_RAISE_DEAD)) {vp[vn] = "raise dead";color[vn++] = TERM_RED;}
1502 if (flags6 & (RF6_S_MONSTER)) {vp[vn] = "¥â¥ó¥¹¥¿¡¼°ìÂξ¤´";color[vn++] = TERM_SLATE;}
1504 if (flags6 & (RF6_S_MONSTER)) {vp[vn] = "summon a monster";color[vn++] = TERM_SLATE;}
1508 if (flags6 & (RF6_S_MONSTERS)) {vp[vn] = "¥â¥ó¥¹¥¿¡¼Ê£¿ô¾¤´";color[vn++] = TERM_L_WHITE;}
1510 if (flags6 & (RF6_S_MONSTERS)) {vp[vn] = "summon monsters";color[vn++] = TERM_L_WHITE;}
1514 if (flags6 & (RF6_S_KIN)) {vp[vn] = "µß±ç¾¤´";color[vn++] = TERM_ORANGE;}
1516 if (flags6 & (RF6_S_KIN)) {vp[vn] = "summon aid";color[vn++] = TERM_ORANGE;}
1520 if (flags6 & (RF6_S_ANT)) {vp[vn] = "¥¢¥ê¾¤´";color[vn++] = TERM_RED;}
1522 if (flags6 & (RF6_S_ANT)) {vp[vn] = "summon ants";color[vn++] = TERM_RED;}
1526 if (flags6 & (RF6_S_SPIDER)) {vp[vn] = "¥¯¥â¾¤´";color[vn++] = TERM_L_DARK;}
1528 if (flags6 & (RF6_S_SPIDER)) {vp[vn] = "summon spiders";color[vn++] = TERM_L_DARK;}
1532 if (flags6 & (RF6_S_HOUND)) {vp[vn] = "¥Ï¥¦¥ó¥É¾¤´";color[vn++] = TERM_L_UMBER;}
1534 if (flags6 & (RF6_S_HOUND)) {vp[vn] = "summon hounds";color[vn++] = TERM_L_UMBER;}
1538 if (flags6 & (RF6_S_HYDRA)) {vp[vn] = "¥Ò¥É¥é¾¤´";color[vn++] = TERM_L_GREEN;}
1540 if (flags6 & (RF6_S_HYDRA)) {vp[vn] = "summon hydras";color[vn++] = TERM_L_GREEN;}
1544 if (flags6 & (RF6_S_ANGEL)) {vp[vn] = "Å·»È°ìÂξ¤´";color[vn++] = TERM_YELLOW;}
1546 if (flags6 & (RF6_S_ANGEL)) {vp[vn] = "summon an angel";color[vn++] = TERM_YELLOW;}
1550 if (flags6 & (RF6_S_DEMON)) {vp[vn] = "¥Ç¡¼¥â¥ó°ìÂξ¤´";color[vn++] = TERM_L_RED;}
1552 if (flags6 & (RF6_S_DEMON)) {vp[vn] = "summon a demon";color[vn++] = TERM_L_RED;}
1556 if (flags6 & (RF6_S_UNDEAD)) {vp[vn] = "¥¢¥ó¥Ç¥Ã¥É°ìÂξ¤´";color[vn++] = TERM_L_DARK;}
1558 if (flags6 & (RF6_S_UNDEAD)) {vp[vn] = "summon an undead";color[vn++] = TERM_L_DARK;}
1562 if (flags6 & (RF6_S_DRAGON)) {vp[vn] = "¥É¥é¥´¥ó°ìÂξ¤´";color[vn++] = TERM_ORANGE;}
1564 if (flags6 & (RF6_S_DRAGON)) {vp[vn] = "summon a dragon";color[vn++] = TERM_ORANGE;}
1568 if (flags6 & (RF6_S_HI_UNDEAD)) {vp[vn] = "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¾¤´";color[vn++] = TERM_L_DARK;}
1570 if (flags6 & (RF6_S_HI_UNDEAD)) {vp[vn] = "summon Greater Undead";color[vn++] = TERM_L_DARK;}
1574 if (flags6 & (RF6_S_HI_DRAGON)) {vp[vn] = "¸ÅÂå¥É¥é¥´¥ó¾¤´";color[vn++] = TERM_ORANGE;}
1576 if (flags6 & (RF6_S_HI_DRAGON)) {vp[vn] = "summon Ancient Dragons";color[vn++] = TERM_ORANGE;}
1580 if (flags6 & (RF6_S_CYBER)) {vp[vn] = "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¾¤´";color[vn++] = TERM_UMBER;}
1582 if (flags6 & (RF6_S_CYBER)) {vp[vn] = "summon Cyberdemons";color[vn++] = TERM_UMBER;}
1586 if (flags6 & (RF6_S_AMBERITES)) {vp[vn] = "¥¢¥ó¥Ð¡¼¤Î²¦Â²¾¤´";color[vn++] = TERM_VIOLET;}
1588 if (flags6 & (RF6_S_AMBERITES)) {vp[vn] = "summon Lords of Amber";color[vn++] = TERM_VIOLET;}
1592 if (flags6 & (RF6_S_UNIQUE)) {vp[vn] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¾¤´";color[vn++] = TERM_VIOLET;}
1594 if (flags6 & (RF6_S_UNIQUE)) {vp[vn] = "summon Unique Monsters";color[vn++] = TERM_VIOLET;}
1598 /* Describe spells */
1608 hooked_roff("¡¢¤Ê¤ª¤«¤Ä");
1610 hooked_roff(", and is also");
1617 hooked_roff(format("%^s¤Ï", wd_he[msex]));
1619 hooked_roff(format("%^s is", wd_he[msex]));
1626 if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "Ū³Î¤Ë");
1629 hooked_roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢");
1632 hooked_roff(" magical, casting spells");
1635 if (flags2 & RF2_SMART) hook_c_roff(TERM_YELLOW, " intelligently");
1640 for (n = 0; n < vn; n++)
1644 if ( n != 0 ) hooked_roff("¡¢");
1646 if (n == 0) hooked_roff(" which ");
1647 else if (n < vn-1) hooked_roff(", ");
1648 else hooked_roff(" or ");
1653 hook_c_roff(color[n], vp[n]);
1656 hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
1661 /* End the sentence about inate/other spells */
1662 if (breath || magic)
1665 m = r_ptr->r_cast_spell;
1667 /* Average frequency */
1668 n = r_ptr->freq_spell;
1670 /* Describe the spell frequency */
1671 if (m > 100 || know_everything)
1674 hooked_roff(format("(³ÎΨ:1/%d)", 100 / n));
1676 hooked_roff(format("; 1 time in %d", 100 / n));
1681 /* Guess at the frequency */
1684 n = ((n + 9) / 10) * 10;
1686 hooked_roff(format("(³ÎΨ:Ìó1/%d)", 100 / n));
1688 hooked_roff(format("; about 1 time in %d", 100 / n));
1693 /* End this sentence */
1702 /* Describe monster "toughness" */
1703 if (know_armour(r_idx))
1707 hooked_roff(format("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ",
1709 hooked_roff(format("%^s has an armor rating of %d",
1712 wd_he[msex], r_ptr->ac));
1714 /* Maximized hitpoints */
1715 if (flags1 & RF1_FORCE_MAXHP)
1718 hooked_roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
1720 hooked_roff(format(" and a life rating of %d. ",
1723 r_ptr->hdice * r_ptr->hside));
1726 /* Variable hitpoints */
1730 hooked_roff(format(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
1732 hooked_roff(format(" and a life rating of %dd%d. ",
1735 r_ptr->hdice, r_ptr->hside));
1741 /* Collect special abilities. */
1744 if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹";
1746 if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "illuminate the dungeon";
1750 if (flags2 & RF2_OPEN_DOOR) vp[vn++] = "¥É¥¢¤ò³«¤±¤ë";
1752 if (flags2 & RF2_OPEN_DOOR) vp[vn++] = "open doors";
1756 if (flags2 & RF2_BASH_DOOR) vp[vn++] = "¥É¥¢¤òÂǤÁÇˤë";
1758 if (flags2 & RF2_BASH_DOOR) vp[vn++] = "bash down doors";
1762 if (flags2 & RF2_PASS_WALL) vp[vn++] = "Êɤò¤¹¤êÈ´¤±¤ë";
1764 if (flags2 & RF2_PASS_WALL) vp[vn++] = "pass through walls";
1768 if (flags2 & RF2_KILL_WALL) vp[vn++] = "Êɤò·¡¤ê¿Ê¤à";
1770 if (flags2 & RF2_KILL_WALL) vp[vn++] = "bore through walls";
1774 if (flags2 & RF2_MOVE_BODY) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë";
1776 if (flags2 & RF2_MOVE_BODY) vp[vn++] = "push past weaker monsters";
1780 if (flags2 & RF2_KILL_BODY) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹";
1782 if (flags2 & RF2_KILL_BODY) vp[vn++] = "destroy weaker monsters";
1786 if (flags2 & RF2_TAKE_ITEM) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦";
1788 if (flags2 & RF2_TAKE_ITEM) vp[vn++] = "pick up objects";
1792 if (flags2 & RF2_KILL_ITEM) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò²õ¤¹";
1794 if (flags2 & RF2_KILL_ITEM) vp[vn++] = "destroy objects";
1798 /* Describe special abilities. */
1803 hooked_roff(format("%^s¤Ï", wd_he[msex]));
1805 hooked_roff(format("%^s", wd_he[msex]));
1810 for (n = 0; n < vn; n++)
1815 jverb(vp[n],jverb_buf,JVERB_AND);
1816 hooked_roff(jverb_buf);
1819 else hooked_roff(vp[n]);
1821 if (n == 0) hooked_roff(" can ");
1822 else if (n < vn-1) hooked_roff(", ");
1823 else hooked_roff(" and ");
1833 hooked_roff("¤³¤È¤¬¤Ç¤¤ë¡£");
1841 /* Describe special abilities. */
1842 if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
1845 hooked_roff(format("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", wd_he[msex]));
1847 hooked_roff(format("%^s illuminate the dungeon. ", wd_he[msex]));
1851 if (flags2 & RF2_INVISIBLE)
1854 hooked_roff(format("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", wd_he[msex]));
1856 hooked_roff(format("%^s is invisible. ", wd_he[msex]));
1860 if (flags2 & RF2_COLD_BLOOD)
1863 hooked_roff(format("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", wd_he[msex]));
1865 hooked_roff(format("%^s is cold blooded. ", wd_he[msex]));
1869 if (flags2 & RF2_EMPTY_MIND)
1872 hooked_roff(format("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ¤Ê¤¤¡£", wd_he[msex]));
1874 hooked_roff(format("%^s is not detected by telepathy. ", wd_he[msex]));
1878 else if (flags2 & RF2_WEIRD_MIND)
1881 hooked_roff(format("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ¤ë¡£", wd_he[msex]));
1883 hooked_roff(format("%^s is rarely detected by telepathy. ", wd_he[msex]));
1887 if (flags2 & RF2_MULTIPLY)
1890 hook_c_roff(TERM_L_UMBER, format("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", wd_he[msex]));
1892 hook_c_roff(TERM_L_UMBER, format("%^s breeds explosively. ", wd_he[msex]));
1896 if (flags2 & RF2_REGENERATE)
1899 hook_c_roff(TERM_L_WHITE, format("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", wd_he[msex]));
1901 hook_c_roff(TERM_L_WHITE, format("%^s regenerates quickly. ", wd_he[msex]));
1905 if (flags7 & RF7_RIDING)
1908 hook_c_roff(TERM_SLATE, format("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤¤ë¡£", wd_he[msex]));
1910 hook_c_roff(TERM_SLATE, format("%^s is suitable for riding. ", wd_he[msex]));
1916 /* Collect susceptibilities */
1919 if (flags3 & RF3_HURT_ROCK) {vp[vn] = "´ä¤ò½üµî¤¹¤ë¤â¤Î";color[vn++] = TERM_UMBER;}
1921 if (flags3 & RF3_HURT_ROCK) {vp[vn] = "rock remover";color[vn++] = TERM_UMBER;}
1925 if (flags3 & RF3_HURT_LITE) {vp[vn] = "ÌÀ¤ë¤¤¸÷";color[vn++] = TERM_YELLOW;}
1927 if (flags3 & RF3_HURT_LITE) {vp[vn] = "bright light";color[vn++] = TERM_YELLOW;}
1931 if (flags3 & RF3_HURT_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
1933 if (flags3 & RF3_HURT_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
1937 if (flags3 & RF3_HURT_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
1939 if (flags3 & RF3_HURT_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
1943 /* Describe susceptibilities */
1948 hooked_roff(format("%^s¤Ë¤Ï", wd_he[msex]));
1950 hooked_roff(format("%^s", wd_he[msex]));
1955 for (n = 0; n < vn; n++)
1959 if ( n != 0 ) hooked_roff("¤ä");
1961 if (n == 0) hooked_roff(" is hurt by ");
1962 else if (n < vn-1) hooked_roff(", ");
1963 else hooked_roff(" and ");
1968 hook_c_roff(color[n], vp[n]);
1973 hooked_roff("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£");
1981 /* Collect immunities */
1984 if (flags3 & RF3_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
1986 if (flags3 & RF3_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
1990 if (flags3 & RF3_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
1992 if (flags3 & RF3_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
1996 if (flags3 & RF3_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
1998 if (flags3 & RF3_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
2002 if (flags3 & RF3_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
2004 if (flags3 & RF3_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
2008 if (flags3 & RF3_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
2010 if (flags3 & RF3_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
2014 /* Describe immunities */
2019 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2021 hooked_roff(format("%^s", wd_he[msex]));
2026 for (n = 0; n < vn; n++)
2030 if ( n != 0 ) hooked_roff("¤È");
2032 if (n == 0) hooked_roff(" resists ");
2033 else if (n < vn-1) hooked_roff(", ");
2034 else hooked_roff(" and ");
2039 hook_c_roff(color[n], vp[n]);
2044 hooked_roff("¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
2052 /* Collect resistances */
2055 if (flags4 & RF4_BR_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
2057 if (flags4 & RF4_BR_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
2061 if ((flags4 & RF4_BR_DARK) || (flags3 & RF3_ORC)) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
2063 if (flags4 & RF4_BR_DARK || (flags3 & RF3_ORC)) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
2067 if (flags3 & RF3_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
2069 if (flags3 & RF3_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
2073 if (flags3 & RF3_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
2075 if (flags3 & RF3_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
2079 if (flags3 & RF3_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
2081 if (flags3 & RF3_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
2085 if (flags4 & RF4_BR_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
2087 if (flags4 & RF4_BR_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
2091 if (flags4 & RF4_BR_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
2093 if (flags4 & RF4_BR_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
2097 if (flags4 & RF4_BR_CONF) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
2099 if (flags4 & RF4_BR_CONF) {vp[vn] = "conf";color[vn++] = TERM_L_UMBER;}
2103 if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
2105 if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
2109 if (flags3 & RF3_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
2111 if (flags3 & RF3_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
2115 if (flags3 & RF3_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
2117 if (flags3 & RF3_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
2121 if (flags4 & RF4_BR_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
2123 if (flags4 & RF4_BR_WALL) {vp[vn] = "sound";color[vn++] = TERM_UMBER;}
2127 if (flags4 & RF4_BR_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
2129 if (flags4 & RF4_BR_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
2133 if (flags4 & RF4_BR_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
2135 if (flags4 & RF4_BR_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
2139 if (flags4 & RF4_BR_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
2141 if (flags4 & RF4_BR_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
2145 if (flags3 & RF3_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
2147 if (flags3 & RF3_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
2151 if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
2153 if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
2157 /* Describe resistances */
2162 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2164 hooked_roff(format("%^s", wd_he[msex]));
2169 for (n = 0; n < vn; n++)
2173 if ( n != 0 ) hooked_roff("¤È");
2175 if (n == 0) hooked_roff(" resists ");
2176 else if (n < vn-1) hooked_roff(", ");
2177 else hooked_roff(" and ");
2182 hook_c_roff(color[n], vp[n]);
2187 hooked_roff("¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
2195 if ((r_ptr->r_xtra1 & MR1_SINKA) || know_everything)
2197 if (r_ptr->next_r_idx)
2200 hooked_roff(format("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", wd_he[msex]));
2202 hooked_roff(format("%^s will evolve into ", wd_he[msex]));
2204 hook_c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name));
2206 hooked_roff(format("¤Ë¿Ê²½¤¹¤ë¡£"));
2208 hooked_roff(format(" when %s gets enugh experience. ", wd_he[msex]));
2211 else if (!(r_ptr->flags1 & RF1_UNIQUE))
2214 hooked_roff(format("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", wd_he[msex]));
2216 hooked_roff(format("%s won't evolve. ", wd_he[msex]));
2221 /* Collect non-effects */
2224 if (flags3 & RF3_NO_STUN) {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
2226 if (flags3 & RF3_NO_STUN) {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
2230 if (flags3 & RF3_NO_FEAR) {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
2232 if (flags3 & RF3_NO_FEAR) {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
2236 if (flags3 & RF3_NO_CONF) {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
2238 if (flags3 & RF3_NO_CONF) {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
2242 if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
2244 if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
2248 if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
2250 if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
2253 /* Describe non-effects */
2258 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2260 hooked_roff(format("%^s", wd_he[msex]));
2265 for (n = 0; n < vn; n++)
2269 if ( n != 0 ) hooked_roff("¤·¡¢");
2271 if (n == 0) hooked_roff(" cannot be ");
2272 else if (n < vn - 1) hooked_roff(", ");
2273 else hooked_roff(" or ");
2278 hook_c_roff(color[n], vp[n]);
2291 /* Do we know how aware it is? */
2292 if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) ||
2293 (r_ptr->r_ignore == MAX_UCHAR) ||
2294 (r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything)
2298 if (r_ptr->sleep > 200)
2301 act = "¤ò̵»ë¤·¤¬¤Á¤Ç¤¢¤ë¤¬";
2303 act = "prefers to ignore";
2307 else if (r_ptr->sleep > 95)
2310 act = "¤ËÂФ·¤Æ¤Û¤È¤ó¤ÉÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬";
2312 act = "pays very little attention to";
2316 else if (r_ptr->sleep > 75)
2319 act = "¤ËÂФ·¤Æ¤¢¤Þ¤êÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬";
2321 act = "pays little attention to";
2325 else if (r_ptr->sleep > 45)
2328 act = "¤ò¸«²á¤´¤·¤¬¤Á¤Ç¤¢¤ë¤¬";
2330 act = "tends to overlook";
2334 else if (r_ptr->sleep > 25)
2337 act = "¤ò¤Û¤ó¤Î¾¯¤·¤Ï¸«¤Æ¤ª¤ê";
2339 act = "takes quite a while to see";
2343 else if (r_ptr->sleep > 10)
2346 act = "¤ò¤·¤Ð¤é¤¯¤Ï¸«¤Æ¤ª¤ê";
2348 act = "takes a while to see";
2352 else if (r_ptr->sleep > 5)
2355 act = "¤ò´öʬÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
2357 act = "is fairly observant of";
2361 else if (r_ptr->sleep > 3)
2364 act = "¤òÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
2366 act = "is observant of";
2370 else if (r_ptr->sleep > 1)
2373 act = "¤ò¤«¤Ê¤êÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
2375 act = "is very observant of";
2379 else if (r_ptr->sleep > 0)
2382 act = "¤ò·Ù²ü¤·¤Æ¤ª¤ê";
2384 act = "is vigilant for";
2391 act = "¤ò¤«¤Ê¤ê·Ù²ü¤·¤Æ¤ª¤ê";
2393 act = "is ever vigilant for";
2399 hooked_roff(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£",
2400 wd_he[msex], act, 10 * r_ptr->aaf));
2402 hooked_roff(format("%^s %s intruders, which %s may notice from %d feet. ",
2403 wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
2409 /* Drops gold and/or items */
2410 if (drop_gold || drop_item)
2414 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2416 hooked_roff(format("%^s may carry", wd_he[msex]));
2423 /* Count maximum drop */
2424 n = MAX(drop_gold, drop_item);
2426 /* One drop (may need an "n") */
2430 hooked_roff("°ì¤Ä¤Î");
2441 hooked_roff("°ì¤Ä¤«Æó¤Ä¤Î");
2443 hooked_roff(" one or two");
2452 hooked_roff(format(" %d ¸Ä¤Þ¤Ç¤Î", n));
2454 hooked_roff(format(" up to %d", n));
2461 if (flags1 & RF1_DROP_GREAT)
2471 /* Good (no "n" needed) */
2472 else if (flags1 & RF1_DROP_GOOD)
2492 /* Handle singular "an" */
2494 if (sin) hooked_roff("n");
2498 /* Dump "object(s)" */
2499 if (p) hooked_roff(p);
2501 hooked_roff("¥¢¥¤¥Æ¥à");
2503 hooked_roff(" object");
2504 if (n != 1) hooked_roff("s");
2508 /* Conjunction replaces variety, if needed for "gold" below */
2522 if (!p) sin = FALSE;
2524 /* Handle singular "an" */
2525 if (sin) hooked_roff("n");
2529 /* Dump "treasure(s)" */
2530 if (p) hooked_roff(p);
2532 hooked_roff("ºâÊõ");
2534 hooked_roff(" treasure");
2535 if (n != 1) hooked_roff("s");
2540 /* End this sentence */
2542 hooked_roff("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£");
2550 /* Count the number of "known" attacks */
2551 for (n = 0, m = 0; m < 4; m++)
2553 /* Skip non-attacks */
2554 if (!r_ptr->blow[m].method) continue;
2555 if (r_ptr->blow[m].method == RBM_SHOOT) continue;
2557 /* Count known attacks */
2558 if (r_ptr->r_blows[m] || know_everything) n++;
2561 /* Examine (and count) the actual attacks */
2562 for (r = 0, m = 0; m < 4; m++)
2564 int method, effect, d1, d2;
2566 /* Skip non-attacks */
2567 if (!r_ptr->blow[m].method) continue;
2568 if (r_ptr->blow[m].method == RBM_SHOOT) continue;
2570 /* Skip unknown attacks */
2571 if (!r_ptr->r_blows[m] && !know_everything) continue;
2573 /* Extract the attack info */
2574 method = r_ptr->blow[m].method;
2575 effect = r_ptr->blow[m].effect;
2576 d1 = r_ptr->blow[m].d_dice;
2577 d2 = r_ptr->blow[m].d_side;
2582 /* Acquire the method */
2586 case RBM_HIT: p = "²¥¤ë"; break;
2588 case RBM_HIT: p = "hit"; break;
2592 case RBM_TOUCH: p = "¿¨¤ë"; break;
2594 case RBM_TOUCH: p = "touch"; break;
2598 case RBM_PUNCH: p = "¥Ñ¥ó¥Á¤¹¤ë"; break;
2600 case RBM_PUNCH: p = "punch"; break;
2604 case RBM_KICK: p = "½³¤ë"; break;
2606 case RBM_KICK: p = "kick"; break;
2610 case RBM_CLAW: p = "¤Ò¤Ã¤«¤¯"; break;
2612 case RBM_CLAW: p = "claw"; break;
2616 case RBM_BITE: p = "³ú¤à"; break;
2618 case RBM_BITE: p = "bite"; break;
2622 case RBM_STING: p = "»É¤¹"; break;
2624 case RBM_STING: p = "sting"; break;
2628 case RBM_SLASH: p = "»Â¤ë"; break;
2630 case RBM_SLASH: p = "slash"; break;
2634 case RBM_BUTT: p = "³Ñ¤ÇÆͤ¯"; break;
2636 case RBM_BUTT: p = "butt"; break;
2640 case RBM_CRUSH: p = "ÂÎÅö¤¿¤ê¤¹¤ë"; break;
2642 case RBM_CRUSH: p = "crush"; break;
2646 case RBM_ENGULF: p = "°û¤ß¹þ¤à"; break;
2648 case RBM_ENGULF: p = "engulf"; break;
2652 case RBM_CHARGE: p = "ÀÁµá½ñ¤ò¤è¤³¤¹"; break;
2654 case RBM_CHARGE: p = "charge"; break;
2658 case RBM_CRAWL: p = "ÂΤξå¤òÇ礤²ó¤ë"; break;
2660 case RBM_CRAWL: p = "crawl on you"; break;
2664 case RBM_DROOL: p = "¤è¤À¤ì¤ò¤¿¤é¤¹"; break;
2666 case RBM_DROOL: p = "drool on you"; break;
2670 case RBM_SPIT: p = "¤Ä¤Ð¤òÅǤ¯"; break;
2672 case RBM_SPIT: p = "spit"; break;
2676 case RBM_EXPLODE: p = "Çúȯ¤¹¤ë"; break;
2678 case RBM_EXPLODE: p = "explode"; break;
2682 case RBM_GAZE: p = "¤Ë¤é¤à"; break;
2684 case RBM_GAZE: p = "gaze"; break;
2688 case RBM_WAIL: p = "µã¤¶«¤Ö"; break;
2690 case RBM_WAIL: p = "wail"; break;
2694 case RBM_SPORE: p = "˦»Ò¤òÈô¤Ð¤¹"; break;
2696 case RBM_SPORE: p = "release spores"; break;
2699 case RBM_XXX4: break;
2701 case RBM_BEG: p = "¶â¤ò¤»¤¬¤à"; break;
2703 case RBM_BEG: p = "beg"; break;
2707 case RBM_INSULT: p = "Éî¿«¤¹¤ë"; break;
2709 case RBM_INSULT: p = "insult"; break;
2713 case RBM_MOAN: p = "¤¦¤á¤¯"; break;
2715 case RBM_MOAN: p = "moan"; break;
2719 case RBM_SHOW: p = "²Î¤¦"; break;
2721 case RBM_SHOW: p = "sing"; break;
2727 /* Default effect */
2730 /* Acquire the effect */
2735 case RBE_HURT: q = "¹¶·â¤¹¤ë"; break;
2738 case RBE_HURT: q = "attack"; break;
2742 case RBE_POISON: q = "ÆǤò¤¯¤é¤ï¤¹"; break;
2744 case RBE_POISON: q = "poison"; break;
2748 case RBE_UN_BONUS: q = "Îô²½¤µ¤»¤ë"; break;
2750 case RBE_UN_BONUS: q = "disenchant"; break;
2754 case RBE_UN_POWER: q = "ËâÎϤòµÛ¤¤¼è¤ë"; break;
2756 case RBE_UN_POWER: q = "drain charges"; break;
2760 case RBE_EAT_GOLD: q = "¶â¤òÅð¤à"; break;
2762 case RBE_EAT_GOLD: q = "steal gold"; break;
2766 case RBE_EAT_ITEM: q = "¥¢¥¤¥Æ¥à¤òÅð¤à"; break;
2768 case RBE_EAT_ITEM: q = "steal items"; break;
2772 case RBE_EAT_FOOD: q = "¤¢¤Ê¤¿¤Î¿©ÎÁ¤ò¿©¤Ù¤ë"; break;
2774 case RBE_EAT_FOOD: q = "eat your food"; break;
2778 case RBE_EAT_LITE: q = "ÌÀ¤«¤ê¤òµÛ¼ý¤¹¤ë"; break;
2780 case RBE_EAT_LITE: q = "absorb light"; break;
2784 case RBE_ACID: q = "»À¤òÈô¤Ð¤¹"; break;
2786 case RBE_ACID: q = "shoot acid"; break;
2790 case RBE_ELEC: q = "´¶ÅŤµ¤»¤ë"; break;
2792 case RBE_ELEC: q = "electrocute"; break;
2796 case RBE_FIRE: q = "dz¤ä¤¹"; break;
2798 case RBE_FIRE: q = "burn"; break;
2802 case RBE_COLD: q = "Åà¤é¤»¤ë"; break;
2804 case RBE_COLD: q = "freeze"; break;
2808 case RBE_BLIND: q = "ÌÕÌܤˤ¹¤ë"; break;
2810 case RBE_BLIND: q = "blind"; break;
2814 case RBE_CONFUSE: q = "º®Í𤵤»¤ë"; break;
2816 case RBE_CONFUSE: q = "confuse"; break;
2820 case RBE_TERRIFY: q = "¶²Éݤµ¤»¤ë"; break;
2822 case RBE_TERRIFY: q = "terrify"; break;
2826 case RBE_PARALYZE: q = "Ëãá㤵¤»¤ë"; break;
2828 case RBE_PARALYZE: q = "paralyze"; break;
2832 case RBE_LOSE_STR: q = "ÏÓÎϤò¸º¾¯¤µ¤»¤ë"; break;
2834 case RBE_LOSE_STR: q = "reduce strength"; break;
2838 case RBE_LOSE_INT: q = "ÃÎǽ¤ò¸º¾¯¤µ¤»¤ë"; break;
2840 case RBE_LOSE_INT: q = "reduce intelligence"; break;
2844 case RBE_LOSE_WIS: q = "¸¤µ¤ò¸º¾¯¤µ¤»¤ë"; break;
2846 case RBE_LOSE_WIS: q = "reduce wisdom"; break;
2850 case RBE_LOSE_DEX: q = "´ïÍѤµ¤ò¸º¾¯¤µ¤»¤ë"; break;
2852 case RBE_LOSE_DEX: q = "reduce dexterity"; break;
2856 case RBE_LOSE_CON: q = "Âѵ×ÎϤò¸º¾¯¤µ¤»¤ë"; break;
2858 case RBE_LOSE_CON: q = "reduce constitution"; break;
2862 case RBE_LOSE_CHR: q = "Ì¥ÎϤò¸º¾¯¤µ¤»¤ë"; break;
2864 case RBE_LOSE_CHR: q = "reduce charisma"; break;
2868 case RBE_LOSE_ALL: q = "Á´¥¹¥Æ¡¼¥¿¥¹¤ò¸º¾¯¤µ¤»¤ë"; break;
2870 case RBE_LOSE_ALL: q = "reduce all stats"; break;
2874 case RBE_SHATTER: q = "Ê´ºÕ¤¹¤ë"; break;
2876 case RBE_SHATTER: q = "shatter"; break;
2880 case RBE_EXP_10: q = "·Ð¸³Ãͤò¸º¾¯(10d6+)¤µ¤»¤ë"; break;
2882 case RBE_EXP_10: q = "lower experience (by 10d6+)"; break;
2886 case RBE_EXP_20: q = "·Ð¸³Ãͤò¸º¾¯(20d6+)¤µ¤»¤ë"; break;
2888 case RBE_EXP_20: q = "lower experience (by 20d6+)"; break;
2892 case RBE_EXP_40: q = "·Ð¸³Ãͤò¸º¾¯(40d6+)¤µ¤»¤ë"; break;
2894 case RBE_EXP_40: q = "lower experience (by 40d6+)"; break;
2898 case RBE_EXP_80: q = "·Ð¸³Ãͤò¸º¾¯(80d6+)¤µ¤»¤ë"; break;
2900 case RBE_EXP_80: q = "lower experience (by 80d6+)"; break;
2904 case RBE_DISEASE: q = "ɵ¤¤Ë¤¹¤ë"; break;
2906 case RBE_DISEASE: q = "disease"; break;
2910 case RBE_TIME: q = "»þ´Ö¤òµÕÌá¤ê¤µ¤»¤ë"; break;
2912 case RBE_TIME: q = "time"; break;
2916 case RBE_EXP_VAMP: q = "À¸Ì¿ÎϤòµÛ¼ý¤¹¤ë"; break;
2918 case RBE_EXP_VAMP: q = "drain life force"; break;
2922 case RBE_DR_MANA: q = "ËâÎϤòÃ¥¤¦"; break;
2924 case RBE_DR_MANA: q = "drain mana force"; break;
2931 if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
2933 /***¼ã´³É½¸½¤òÊѹ¹ ita ***/
2935 /* Describe damage (if known) */
2936 if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
2939 /* Display the damage */
2940 hooked_roff(format(" %dd%d ", d1, d2));
2941 hooked_roff("¤Î¥À¥á¡¼¥¸¤Ç");
2943 /* Hack -- force a method */
2944 if (!p) p = "²¿¤«´ñ̯¤Ê¤³¤È¤ò¤¹¤ë";
2946 /* Describe the method */
2947 /* XX¤·¤ÆYY¤·/XX¤·¤ÆYY¤¹¤ë/XX¤·/XX¤¹¤ë */
2948 if(q) jverb( p ,jverb_buf, JVERB_TO);
2949 else if(r!=n-1) jverb( p ,jverb_buf, JVERB_AND);
2950 else strcpy(jverb_buf, p);
2952 hooked_roff(jverb_buf);
2954 /* Describe the effect (if any) */
2957 if(r!=n-1) jverb( q,jverb_buf, JVERB_AND);
2958 else strcpy(jverb_buf,q);
2959 hooked_roff(jverb_buf);
2961 if(r!=n-1) hooked_roff("¡¢");
2963 /* Introduce the attack description */
2966 hooked_roff(format("%^s can ", wd_he[msex]));
2974 hooked_roff(", and ");
2978 /* Hack -- force a method */
2979 if (!p) p = "do something weird";
2981 /* Describe the method */
2985 /* Describe the effect (if any) */
2988 /* Describe the attack type */
2989 hooked_roff(" to ");
2992 /* Describe damage (if known) */
2993 if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
2995 /* Display the damage */
2996 hooked_roff(" with damage");
2997 hooked_roff(format(" %dd%d", d1, d2));
3004 /* Count the attacks as printed */
3008 /* Finish sentence above */
3019 /* Notice lack of attacks */
3020 else if (flags1 & RF1_NEVER_BLOW)
3023 hooked_roff(format("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£", wd_he[msex]));
3025 hooked_roff(format("%^s has no physical attacks. ", wd_he[msex]));
3030 /* Or describe the lack of knowledge */
3034 hooked_roff(format("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£", wd_his[msex]));
3036 hooked_roff(format("Nothing is known about %s attack. ", wd_his[msex]));
3043 * Notice "Quest" monsters, but only if you
3044 * already encountered the monster.
3046 if ((flags1 & RF1_QUESTOR) && ((r_ptr->r_sights) && (r_ptr->max_num) && ((r_idx == MON_OBERON) || (r_idx == MON_SERPENT))))
3049 hook_c_roff(TERM_VIOLET, "¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë...");
3051 hook_c_roff(TERM_VIOLET, "You feel an intense desire to kill this monster... ");
3056 else if (flags7 & RF7_GUARDIAN)
3059 hook_c_roff(TERM_L_RED, "¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£");
3061 hook_c_roff(TERM_L_RED, "This monster is the master of a dungeon.");
3075 * Hack -- Display the "name" and "attr/chars" of a monster race
3077 void roff_top(int r_idx)
3079 monster_race *r_ptr = &r_info[r_idx];
3085 /* Access the chars */
3089 /* Access the attrs */
3094 /* Clear the top line */
3095 Term_erase(0, 0, 255);
3097 /* Reset the cursor */
3101 /* A title (use "The" for non-uniques) */
3102 if (!(r_ptr->flags1 & RF1_UNIQUE))
3104 Term_addstr(-1, TERM_WHITE, "The ");
3109 Term_addstr(-1, TERM_WHITE, (r_name + r_ptr->name));
3111 /* Append the "standard" attr/char info */
3112 Term_addstr(-1, TERM_WHITE, " ('");
3114 if (use_bigtile && (a1 & 0x80)) Term_addch(255, -1);
3115 Term_addstr(-1, TERM_WHITE, "')");
3117 /* Append the "optional" attr/char info */
3118 Term_addstr(-1, TERM_WHITE, "/('");
3120 if (use_bigtile && (a2 & 0x80)) Term_addch(255, -1);
3121 Term_addstr(-1, TERM_WHITE, "'):");
3123 /* Wizards get extra info */
3128 sprintf(buf, "%d", r_idx);
3130 Term_addstr(-1, TERM_WHITE, " (");
3131 Term_addstr(-1, TERM_L_BLUE, buf);
3132 Term_addch(TERM_WHITE, ')');
3139 * Hack -- describe the given monster race at the top of the screen
3141 void screen_roff(int r_idx, int mode)
3143 /* Flush messages */
3147 Term_erase(0, 1, 255);
3149 hook_c_roff = c_roff;
3151 /* Recall monster */
3152 roff_aux(r_idx, mode);
3154 /* Describe monster */
3162 * Hack -- describe the given monster race in the current "term" window
3164 void display_roff(int r_idx)
3168 /* Erase the window */
3169 for (y = 0; y < Term->hgt; y++)
3171 /* Erase the line */
3172 Term_erase(0, y, 255);
3178 hook_c_roff = c_roff;
3180 /* Recall monster */
3183 /* Describe monster */
3190 * Hack -- output description of the given monster race
3192 void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
3194 hook_c_roff = roff_func;
3196 /* Recall monster */
3197 roff_aux(r_idx, 0x03);
3201 bool monster_quest(int r_idx)
3203 monster_race *r_ptr = &r_info[r_idx];
3205 /* Random quests are in the dungeon */
3206 if (r_ptr->flags8 & RF8_WILD_ONLY) return FALSE;
3208 /* No random quests for aquatic monsters */
3209 if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
3211 /* No random quests for multiplying monsters */
3212 if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
3214 /* No quests to kill friendly monsters */
3215 if (r_ptr->flags7 & RF7_FRIENDLY) return FALSE;
3221 bool monster_dungeon(int r_idx)
3223 monster_race *r_ptr = &r_info[r_idx];
3225 if (!(r_ptr->flags8 & RF8_WILD_ONLY))
3229 dungeon_info_type *d_ptr = &d_info[dungeon_type];
3230 if ((d_ptr->mflags8 & RF8_WILD_MOUNTAIN) &&
3231 (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
3237 bool monster_ocean(int r_idx)
3239 monster_race *r_ptr = &r_info[r_idx];
3241 if (r_ptr->flags8 & RF8_WILD_OCEAN)
3248 bool monster_shore(int r_idx)
3250 monster_race *r_ptr = &r_info[r_idx];
3252 if (r_ptr->flags8 & RF8_WILD_SHORE)
3259 static bool monster_waste(int r_idx)
3261 monster_race *r_ptr = &r_info[r_idx];
3263 if (r_ptr->flags8 & (RF8_WILD_WASTE | RF8_WILD_ALL))
3270 bool monster_town(int r_idx)
3272 monster_race *r_ptr = &r_info[r_idx];
3274 if (r_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL))
3281 bool monster_wood(int r_idx)
3283 monster_race *r_ptr = &r_info[r_idx];
3285 if (r_ptr->flags8 & (RF8_WILD_WOOD | RF8_WILD_ALL))
3292 bool monster_volcano(int r_idx)
3294 monster_race *r_ptr = &r_info[r_idx];
3296 if (r_ptr->flags8 & RF8_WILD_VOLCANO)
3303 bool monster_mountain(int r_idx)
3305 monster_race *r_ptr = &r_info[r_idx];
3307 if (r_ptr->flags8 & RF8_WILD_MOUNTAIN)
3314 bool monster_grass(int r_idx)
3316 monster_race *r_ptr = &r_info[r_idx];
3318 if (r_ptr->flags8 & (RF8_WILD_GRASS | RF8_WILD_ALL))
3325 bool monster_deep_water(int r_idx)
3327 monster_race *r_ptr = &r_info[r_idx];
3329 if (!monster_dungeon(r_idx)) return FALSE;
3331 if (r_ptr->flags7 & RF7_AQUATIC)
3338 bool monster_shallow_water(int r_idx)
3340 monster_race *r_ptr = &r_info[r_idx];
3342 if (!monster_dungeon(r_idx)) return FALSE;
3344 if (r_ptr->flags2 & RF2_AURA_FIRE)
3351 bool monster_lava(int r_idx)
3353 monster_race *r_ptr = &r_info[r_idx];
3355 if (!monster_dungeon(r_idx)) return FALSE;
3357 if (((r_ptr->flags3 & RF3_IM_FIRE) ||
3358 (r_ptr->flags7 & RF7_CAN_FLY)) &&
3359 !(r_ptr->flags3 & RF3_AURA_COLD))
3366 monster_hook_type get_monster_hook(void)
3368 if (!dun_level && !p_ptr->inside_quest)
3370 switch (wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].terrain)
3373 return (monster_hook_type)monster_town;
3374 case TERRAIN_DEEP_WATER:
3375 return (monster_hook_type)monster_ocean;
3376 case TERRAIN_SHALLOW_WATER:
3378 return (monster_hook_type)monster_shore;
3380 case TERRAIN_DESERT:
3381 return (monster_hook_type)monster_waste;
3383 return (monster_hook_type)monster_grass;
3385 return (monster_hook_type)monster_wood;
3386 case TERRAIN_SHALLOW_LAVA:
3387 case TERRAIN_DEEP_LAVA:
3388 return (monster_hook_type)monster_volcano;
3389 case TERRAIN_MOUNTAIN:
3390 return (monster_hook_type)monster_mountain;
3392 return (monster_hook_type)monster_dungeon;
3397 return (monster_hook_type)monster_dungeon;
3402 monster_hook_type get_monster_hook2(int y, int x)
3404 /* Set the monster list */
3405 switch (cave[y][x].feat)
3407 case FEAT_SHAL_WATER:
3408 return (monster_hook_type)monster_shallow_water;
3409 case FEAT_DEEP_WATER:
3410 return (monster_hook_type)monster_deep_water;
3411 case FEAT_DEEP_LAVA:
3412 case FEAT_SHAL_LAVA:
3413 return (monster_hook_type)monster_lava;
3420 void set_friendly(monster_type *m_ptr)
3422 m_ptr->smart |= SM_FRIENDLY;
3425 void set_pet(monster_type *m_ptr)
3427 /* Check for quest completion */
3428 check_quest_completion(m_ptr);
3430 m_ptr->smart |= SM_PET;
3431 if (!(r_info[m_ptr->r_idx].flags3 & (RF3_EVIL | RF3_GOOD)))
3432 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
3436 * Makes the monster hostile towards the player
3438 void set_hostile(monster_type *m_ptr)
3440 if (p_ptr->inside_battle) return;
3441 m_ptr->smart &= ~SM_PET;
3442 m_ptr->smart &= ~SM_FRIENDLY;
3449 void anger_monster(monster_type *m_ptr)
3451 if (p_ptr->inside_battle) return;
3452 if (is_friendly(m_ptr))
3456 monster_desc(m_name, m_ptr, 0);
3458 msg_format("%^s¤ÏÅܤä¿¡ª", m_name);
3460 msg_format("%^s gets angry!", m_name);
3465 chg_virtue(V_INDIVIDUALISM, 1);
3466 chg_virtue(V_HONOUR, -1);
3467 chg_virtue(V_JUSTICE, -1);
3468 chg_virtue(V_COMPASSION, -1);
3474 * Check if monster can cross terrain
3476 bool monster_can_cross_terrain(byte feat, monster_race *r_ptr)
3479 if (feat == FEAT_DARK_PIT)
3481 if (r_ptr->flags7 & RF7_CAN_FLY)
3487 if (feat == FEAT_DEEP_WATER)
3489 if ((r_ptr->flags7 & RF7_AQUATIC) ||
3490 (r_ptr->flags7 & RF7_CAN_FLY) ||
3491 (r_ptr->flags7 & RF7_CAN_SWIM))
3497 else if (feat == FEAT_SHAL_WATER)
3499 if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
3500 (r_ptr->flags7 & RF7_AQUATIC) ||
3501 (r_ptr->flags7 & RF7_CAN_FLY) ||
3502 (r_ptr->flags7 & RF7_CAN_SWIM))
3507 /* Aquatic monster */
3508 else if ((r_ptr->flags7 & RF7_AQUATIC) &&
3509 !(r_ptr->flags7 & RF7_CAN_FLY))
3514 else if ((feat == FEAT_SHAL_LAVA) ||
3515 (feat == FEAT_DEEP_LAVA))
3517 if ((r_ptr->flags3 & RF3_IM_FIRE) ||
3518 (r_ptr->flags7 & RF7_CAN_FLY))
3529 * Strictly check if monster can enter the grid
3531 bool monster_can_enter(int y, int x, monster_race *r_ptr)
3533 cave_type *c_ptr = &cave[y][x];
3534 byte feat = c_ptr->feat;
3536 /* Player or other monster */
3537 if ((y == py) && (x == px)) return FALSE;
3538 if (c_ptr->m_idx) return FALSE;
3540 /* Permanent wall */
3541 if ((c_ptr->feat >= FEAT_PERM_EXTRA) &&
3542 (c_ptr->feat <= FEAT_PERM_SOLID))
3545 /* Can fly over the Pattern */
3546 if ((c_ptr->feat >= FEAT_PATTERN_START) &&
3547 (c_ptr->feat <= FEAT_PATTERN_XTRA2))
3549 if (!(r_ptr->flags7 & RF7_CAN_FLY))
3555 /* Can fly over mountain on the surface */
3556 if (feat == FEAT_MOUNTAIN)
3559 ((r_ptr->flags7 & RF7_CAN_FLY) ||
3560 (r_ptr->flags8 & RF8_WILD_MOUNTAIN)))
3566 /* Cannot enter wall without pass wall ability */
3567 if (!cave_floor_grid(c_ptr) && !(r_ptr->flags2 & RF2_PASS_WALL))
3571 if (feat == FEAT_DARK_PIT)
3573 if (r_ptr->flags7 & RF7_CAN_FLY)
3579 if (feat == FEAT_DEEP_WATER)
3581 if ((r_ptr->flags7 & RF7_AQUATIC) ||
3582 (r_ptr->flags7 & RF7_CAN_FLY) ||
3583 (r_ptr->flags7 & RF7_CAN_SWIM))
3589 else if (feat == FEAT_SHAL_WATER)
3591 if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
3592 (r_ptr->flags7 & RF7_AQUATIC) ||
3593 (r_ptr->flags7 & RF7_CAN_FLY) ||
3594 (r_ptr->flags7 & RF7_CAN_SWIM))
3599 /* Aquatic monster */
3600 else if ((r_ptr->flags7 & RF7_AQUATIC) &&
3601 !(r_ptr->flags7 & RF7_CAN_FLY))
3606 else if ((feat == FEAT_SHAL_LAVA) ||
3607 (feat == FEAT_DEEP_LAVA))
3609 if ((r_ptr->flags3 & RF3_IM_FIRE) ||
3610 (r_ptr->flags7 & RF7_CAN_FLY))
3622 * Check if two monsters are enemies
3624 bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
3626 monster_race *r_ptr = &r_info[m_ptr->r_idx];
3627 monster_race *s_ptr = &r_info[n_ptr->r_idx];
3629 if (p_ptr->inside_battle)
3631 if (is_pet(m_ptr) || is_pet(n_ptr)) return FALSE;
3635 if ((r_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL))
3636 && (s_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL)))
3638 if (!is_pet(m_ptr) && !is_pet(n_ptr)) return FALSE;
3641 /* Friendly vs. opposite aligned normal or pet */
3642 if (m_ptr->sub_align != n_ptr->sub_align)
3644 if (((m_ptr->sub_align & SUB_ALIGN_EVIL) &&
3645 (n_ptr->sub_align & SUB_ALIGN_GOOD)) ||
3646 ((m_ptr->sub_align & SUB_ALIGN_GOOD) &&
3647 (n_ptr->sub_align & SUB_ALIGN_EVIL)))
3649 if (!(m_ptr->mflag2 & MFLAG_CHAMELEON) || !(n_ptr->mflag2 & MFLAG_CHAMELEON)) return TRUE;
3653 /* Hostile vs. non-hostile */
3654 if (is_hostile(m_ptr) != is_hostile(n_ptr))
3665 * Is the monster "alive"?
3667 * Used to determine the message to print for a killed monster.
3668 * ("dies", "destroyed")
3670 bool monster_living(monster_race *r_ptr)
3672 /* Non-living, undead, or demon */
3673 if (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING))